DavidW says (to ClubFloyd), "load sleepmask vainempires" 		
CF ] Casino Entrance 0/0 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | It's a mistake to anthropomorphize humans. For all their rationality 		
CF | and free will, they won't do anything if left to their own devices. 		
CF | Instead, it falls to my organization to push them in the right, or 		
CF | more often wrong, direction. We operate with secrecy and subtlety: a 		
CF | hint here, a nudge there, and eventually an empire collapses. 		
CF | 		
CF | A few situations require more direct intervention. Recently, a station 		
CF | in the town of ������������������������ in the earthly realm suddenly 		
CF | went silent. 		
CF | It's probably nothing serious; the most likely explanation is that its 		
CF | cover was compromised, and the officer in charge had to abandon it. 		
CF | The day before, we intercepted a highly encrypted communiqu�� from the 		
CF | Other Side sent to one of their agents in the area. Again, it's 		
CF | probably nothing; they send a lot of messages. 		
CF | 		
CF | "Probably" isn't good enough for me, though. Our rival organization is 		
CF | also engaged in a complex war of manipulation, and we both have 		
CF | elaborate systems of measures and countermeasures to ensure that the 		
CF | other side plays fairly. Officially, I'm here to look over the station 		
CF | and make sure the place is clean. Unofficially, I'm here to make sure 		
CF | the Other Side isn't cheating at the Great Game. 		
CF | 		
CF | You can't trust angels. 		
CF | 		
CF | Vain Empires 		
CF | An interactive memoir by Thomas Mack and Xavid 		
CF | Release 1 / Serial number 201003 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | Type about for information about this game, help for 		
CF | general tips on playing interactive fiction, or hint for an 		
CF | interactive hint menu. 		
CF | 		
CF | Casino Entrance 		
CF | The casino complex looming before me is a converted seaside chateau. 		
CF | Only the most discreet glimpses of opulence are visible through the 		
CF | windows: checkerboard marble floors, liveried valets roaming the 		
CF | hallways, tiny but undoubtedly very expensive objets d'art sitting on 		
CF | oversized tables, and so on. As a warm breeze from the beach ruffles 		
CF | the palm trees, humans in formalwear stride through the grounds, 		
CF | staring longingly at the casino's beckoning entrance to the north. 		
CF | 		
CF | A suspiciously large quantity of salt forms an arc around the doorway. 		
CF | 		
CF | A bouncer kicks idly at the pile of salt. 		
CF | 		
CF | A thief watches, hoping for the bouncer to get distracted. 		
CF | 		
CF | > 		MoyTW asks, "Uh, salt repels us?"
		DavidW says, "Salt repels slugs. I think we're more the demon type."
DavidW says (to ClubFloyd), "x me" 		
CF ] Casino Entrance 0/1 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Me? There's not much to say, really. My name is Sidewinder. 		
CF | 		
CF | (That's a lie. "Sidewinder" is a cryptonym; my real name is 		
CF | classified.) 		
CF | 		
CF | I'm a legal counsel to Hell's Office of Mortal Trade and Economic 		
CF | Development. 		
CF | 		
CF | (That's also a lie, or more accurately a cover. I'm an 		
CF | intelligence officer, or more accurately a spy.) 		
CF | 		
CF | My job is to build peaceful, productive relations with mortals and to 		
CF | prevent my opposite number from expanding their influence in the 		
CF | mortal realm. 		
CF | 		
CF | (That one's true, although the methods by which I go about it are 		
CF | far outside the ambit of my cover job.) 		
CF | 		
CF | I am, of course, a demon. Rather than the slavering mass of fangs and 		
CF | claws humans tend to expect, though, I'm a noncorporeal entity who 		
CF | moves in the spiritual realm and has some ability to influence humans 		
CF | in the physical realm. 		
CF | 		
CF | (Also true, although I could probably have the research department 		
CF | whip me up some fangs and claws if I really needed them.) 		
CF | 		
CF | To put it simply: I'm from Hell, and I'm here to help. 		
CF | 		
CF | (Absolutely true, though I'm not going to say whom I'm going to 		
CF | help.) 		
CF | 		
CF | The bouncer greets a well-dressed visitor. 		
CF | 		
CF | The thief watches, hoping for the bouncer to get distracted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x salt" 		
CF ] Casino Entrance 0/2 		
CF | > 		
CF | > X SALT 		
CF | 		
CF | The mostly likely explanation of the salt is that it's just a random, 		
CF | unremarkable accident, probably spilled by someone delivering kitchen 		
CF | supplies. The most worrying possibility is that it was placed here 		
CF | deliberately, probably by some useful idiot on the casino's staff who 		
CF | managed to dredge up some bit of folklore about demons and was trying 		
CF | to be helpful. 		
CF | 		
CF | The bouncer shuffles from foot to foot. 		
CF | 		
CF | The thief watches, hoping for the bouncer to get distracted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bouncer" 		
CF ] Casino Entrance 0/3 		
CF | > 		
CF | > X BOUNCER 		
CF | 		
CF | A burly, ill-tempered human standing next to the door. Even if it is 		
CF | an exclusive place, the casino doesn't benefit from turning too many 		
CF | people away; the role of the bouncer is to keep an eye out for 		
CF | troublemakers. 		
CF | 		
CF | The bouncer slowly surveys the crowd. 		
CF | 		
CF | The thief sidles up to the bouncer and has an animated conversation 		
CF | with it, but to no avail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thief" 		
CF ] Casino Entrance 0/4 		
CF | > 		
CF | > X THIEF 		
CF | 		
CF | It's wearing a black-and-white striped shirt and a domino mask. It 		
CF | doesn't fit in. 		
CF | 		
CF | The thief has an intent to 		
CF | > ENTER 		
CF | the casino. 		
CF | 		
CF | It goes without saying that my kind have certain affordances when it 		
CF | comes to dealing with mortals. We may not be much for the shuffling 		
CF | around of physical objects, but when it comes to humans' intentions, 		
CF | we can pluck them out, give them to others, and generally treat them 		
CF | as playthings. 		
CF | 		
CF | The bouncer leans against the doorway, idly watching the thief. 		
CF | 		
CF | The thief watches, hoping for the bouncer to get distracted. 		
CF | 		
CF | > 		DavidW asks, "Intent? Affordances. Is this inspired by Delightful Wallpaper?"
DavidW says (to ClubFloyd), "take enter" 		
CF ] Casino Entrance 0/5 		
CF | > 		
CF | > TAKE ENTER 		
CF | 		
CF | I extract the enter intent from the thief. 		
CF | 		
CF | The bouncer leans against the doorway, idly watching the thief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put enter on bouncer" 		
CF ] Casino Entrance 0/6 		
CF | > 		
CF | > PUT ENTER ON BOUNCER 		
CF | 		
CF | I give the enter intent to the bouncer, who now intends to enter the 		
CF | casino. 		
CF | 		
CF | The bouncer sighs, looks at its watch, and decides to duck into the 		
CF | casino for a quick break. As it shuffles inside, it conveniently kicks 		
CF | aside enough of the salt to break the barrier. The thief gamely 		
CF | follows after it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Casino Floor 0/6 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief sidles toward the door, but a guard notices and glares 		
CF | menacingly. The thief slinks back to the casino floor. 		
CF | 		
CF | The bouncer disappears further into the casino and is soon lost in the 		
CF | crowd. 		
CF | 		
CF | > 		MoyTW says, "...huh! That's an interesting mechanic."
DavidW says (to ClubFloyd), "x door" 		
CF ] Casino Floor 1/7 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's an enormous door of brass and wood. It's probably locked 		
CF | (footnote 1). 		
CF | 		
CF | The thief sidles toward the door, but the guard notices and glares 		
CF | menacingly. The thief slinks back to the casino floor. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "It's distracting that demons "it" people."
DavidW says (to ClubFloyd), "footnote 1" 		
CF ] Casino Floor 1/7 		
CF | > 		
CF | > FOOTNOTE 1 		
CF | 		
CF | (1) ...probably locked.: Not that a locked door is an 		
CF | obstacle to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Casino Floor 1/8 		
CF | > 		
CF | > X GUARD 		
CF | 		
CF | A somberly dressed human posted to guard the door. Despite the boredom 		
CF | of its job, it's focused and professional. 		
CF | 		
CF | The guard has an intent to 		
CF | > BLOCK 		
CF | entry into the vault. 		
CF | 		
CF | The thief tries to subtly watch the guard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thief" 		
CF ] Casino Floor 1/9 		
CF | > 		
CF | > X THIEF 		
CF | 		
CF | It's wearing a black-and-white striped shirt and a domino mask. It 		
CF | doesn't fit in. 		
CF | 		
CF | The thief looks longingly at the guarded door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machines" 		
CF ] Casino Floor 1/10 		
CF | > 		
CF | > X MACHINES 		
CF | 		
CF | The machines attract a steady stream of humans with their incessant 		
CF | noise and lights. The humans drawn in don't look like they're enjoying 		
CF | themselves, though; their expressions are flat or even mildly annoyed. 		
CF | 		
CF | The thief sidles toward the door, but the guard notices and glares 		
CF | menacingly. The thief slinks back to the casino floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x humans" 		
CF ] Casino Floor 1/11 		
CF | > 		
CF | > X HUMANS 		
CF | 		
CF | Awash in an amorphous mass of greed and bedazzlement. 		
CF | 		
CF | The thief sidles toward the door, but the guard notices and glares 		
CF | menacingly. The thief slinks back to the casino floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take block" 		
CF ] Casino Floor 1/12 		
CF | > 		
CF | > TAKE BLOCK 		
CF | 		
CF | I extract the block intent from the guard. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Casino Floor 1/12 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the block intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x detector" 		
CF ] Casino Floor 1/13 		
CF | > 		
CF | > X DETECTOR 		
CF | 		
CF | The device is a convenient detector attuned to items tagged by demons 		
CF | from my home office, such as the chief of station here. When spun, it 		
CF | indicates how many of those items are in my present location (but not 		
CF | yet in my possession) and how many are in the same portion of the 		
CF | compound. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		MoyTW asks, "Read the communique?"
DavidW says (to ClubFloyd), "read communique" 		
CF ] Casino Floor 1/14 		
CF | > 		
CF | > READ COMMUNIQUE 		
CF | 		
CF | 42734 72880 40921 46480 44946 04845 62628 73048 74615 96248 47576 		
CF | 45953 40297 62029 31368 02666 18580 63211 79260 67549 07135 14066 		
CF | 43999 10698 03659 31802 08678 65629 67043 24095 85994 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		DavidW says, "I suppose that could be telephone code."
DavidW says (to ClubFloyd), "turn on detector" 		
CF ] Casino Floor 1/15 		
CF | > 		
CF | > TURN ON DETECTOR 		
CF | 		
CF | It isn't something I can switch. 		
CF | 		
CF | The thief watches hopefully for the guard to get distracted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use detector" 		
CF ] Casino Floor 1/16 		
CF | > 		
CF | > USE DETECTOR 		
CF | 		
CF | The detector produces three high whistles, indicating three unattained 		
CF | codebooks in this region of the compound, but none in this specific 		
CF | location. 		
CF | 		
CF | The thief watches hopefully for the guard to get distracted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Casino Floor 1/16 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief is skulking nearby, trying unsucessfully to avoid looking 		
CF | suspicious. 		
CF | 		
CF | The guard is watching the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Poker Tables 1/17 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | A gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | A card sharp is watching the other gamblers. 		
CF | 		
CF | > 		MoyTW asks, "Can we pass through the door?"
		MoyTW says, "I thought we were, like, incorporeal."
		Knight_Otu says, "We can."
		Knight_Otu says, "Unless it's warded somehow."
		MoyTW asks, "...try?"
		DavidW asks, "hm?"
		DavidW says (to MoyTW), "did you want to drive? Go ahead."
MoyTW says (to ClubFloyd), "n" 		
CF ] Poker Tables 1/17 		
CF | > 		
CF | > N 		
CF | 		
CF | From here, I can only go east. 		
CF | 		
CF | Of course, as a disembodied force made of spiritual energy rather than 		
CF | physical matter, I can theoretically go to and fro in the earth 		
CF | wherever I please. As in any business involving demons, though, terms 		
CF | and conditions apply. The particular summoning spell that I used to 		
CF | access the mortal plane ties my presence here to the premises of the 		
CF | casino, and I can't wander too far away from it. It also requires me 		
CF | to begrudgingly respect the human fiction of its walls. 		
CF | 		
CF | Besides, I take the responsibilities of my position seriously. It 		
CF | might be nice to wander away from the casino and the nagging problems 		
CF | of its humans, float out to some deserted island, and spend a 		
CF | well-deserved vacation alone on the beach; but ultimately, I've got a 		
CF | job to do, and I don't have time to waste idly drifting around the 		
CF | mortal realm. 		
CF | 		
CF | > 		MoyTW says, "Oh. Okay, we have to "begrudgingly respect the human fiction of its walls""
		MoyTW says, "RIP"
		DavidW says, "The door is to the room to the east."
		Knight_Otu says, "Walls, but apparently not doors, from the earlier footnote."
MoyTW says (to ClubFloyd), "x door" 		
CF ] Poker Tables 1/17 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | I don't see the imposing door here. It was on the casino floor. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "look" 		
CF ] Poker Tables 1/17 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | I can also see the gambler here. 		
CF | 		
CF | > 		MoyTW says, "...oh, I missed when we moved in the scroll. Sorry, go 'head David, unless you don't want to drive."
		DavidW says, "I went west to here but I didn't examine these people yet."
DavidW says (to ClubFloyd), "x gambler" 		
CF ] Poker Tables 1/18 		
CF | > 		
CF | > X GAMBLER 		
CF | 		
CF | The well-dressed guest hovers around the poker tables with evident 		
CF | curiosity. It also carries an attach�� case that is sparkling with 		
CF | faint spiritual energy. 		
CF | 		
CF | The gambler has an intent to 		
CF | > EXPLORE 		
CF | the poker tables without getting sucked in. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take explore" 		
CF ] Poker Tables 1/19 		
CF | > 		
CF | > TAKE EXPLORE 		
CF | 		
CF | I extract the explore intent from the gambler. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 1/20 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The card sharp has an intent to 		
CF | > CLEAN 		
CF | up at poker. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clean" 		
CF ] Poker Tables 1/21 		
CF | > 		
CF | > TAKE CLEAN 		
CF | 		
CF | I extract the clean up intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Poker Tables 1/21 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the clean up intent 		
CF | the explore intent 		
CF | the block intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Casino Floor 1/22 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ballroom 1/23 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is playing 		
CF | some forgettable piece of classical music energetically. A breeze from 		
CF | the nearby sea occasionally rustles the curtains around the French 		
CF | doors leading outside to the east, but the room is still stuffy in the 		
CF | summer heat. The hall continues to the north, and the casino floor 		
CF | lies to the west. 		
CF | 		
CF | Some musicians play an intricate fugue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x musicians" 		
CF ] Ballroom 1/24 		
CF | > 		
CF | > X MUSICIANS 		
CF | 		
CF | A string quartet is stationed in the upper reaches of the hall to 		
CF | entertain the humans dancing below. 		
CF | 		
CF | The musicians have an intent to 		
CF | > PLAY 		
CF | music. 		
CF | 		
CF | The musicians play a lively scherzo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take play" 		
CF ] Ballroom 1/25 		
CF | > 		
CF | > TAKE PLAY 		
CF | 		
CF | I extract the play intent from the musicians. 		
CF | 		
CF | The musicians take the opportunity to drink some water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x humans" 		
CF ] Ballroom 1/26 		
CF | > 		
CF | > X HUMANS 		
CF | 		
CF | (the musicians) 		
CF | A string quartet is stationed in the upper reaches of the hall to 		
CF | entertain the humans dancing below. 		
CF | 		
CF | The musicians rosin their bows. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bar 1/27 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bar 		
CF | The casino's bar is a lively retreat for the dancers in the ballroom, 		
CF | with a steady stream of patrons drifting in and out. The bar itself is 		
CF | a giant mahogany beast with a bewildering array of decanters, bottles, 		
CF | and vials set against the mirror behind it. Floor-length windows fill 		
CF | the room with orange light. 		
CF | 		
CF | The ballroom is south of here. 		
CF | 		
CF | A bartender folds some towels at the bar. 		
CF | 		
CF | A waiter sweeps through the room and attends to the guests. 		
CF | 		
CF | It occurs to me that I should clarify that what I'm glossing as moving 		
CF | from place to place is actually a complicated warping of my spiritual 		
CF | probability field to move the mean of the distribution to another 		
CF | point in space while preserving the decay rate of the tails. I'm told 		
CF | that humans use muscles and tendons for their locomotion, and I 		
CF | suppose that works too. Most of my experience, however, is completely 		
CF | alien to humans' frame of reference, and I'm trying to meet you 		
CF | halfway. If I mention, say, that I have a headache, I don't mean to 		
CF | imply that I have a literal head that literally hurts; I'm referring 		
CF | to some part of my non-human non-physical non-anatomy that would make 		
CF | absolutely no sense to you, so I've put it in terms of the closest 		
CF | human equivalent. Similarly, I can't pick up and hold even a spiritual 		
CF | object such as an intention; I don't have hands (or, despite the 		
CF | unflattering paintings you may have seen, horns and a tail). Instead, 		
CF | to keep something like that nearby, I'm doing something impossibly 		
CF | complex that nevertheless has the same effect as your holding a teacup 		
CF | with your grubby, meaty human hands. To avoid confusion, I'm just 		
CF | going to describe myself as, say, holding the communiqu��, and I'll 		
CF | leave it to you to wonder about how a spiritual being such as myself 		
CF | navigates the physical realm. 		
CF | 		
CF | That having been said, I do wonder how you all manage with only five 		
CF | basic senses, and not particularly well-developed ones at that. Birds 		
CF | can see more colors than you, and they even get to fly. I don't think 		
CF | humans are any good at flying (though I have confirmed that humans are 		
CF | great at falling), which strikes me as a major design flaw. If you're 		
CF | stuck in only three spatial dimensions, you might as well get the most 		
CF | out of them. 		
CF | 		
CF | > 		MoyTW says, "ha."
DavidW says (to ClubFloyd), "x bartender" 		
CF ] Bar 1/28 		
CF | > 		
CF | > X BARTENDER 		
CF | 		
CF | A human who's dressed tidily but unobtrusively to look respectable and 		
CF | approachable. 		
CF | 		
CF | The bartender has an intent to 		
CF | > FOLD 		
CF | napkins. 		
CF | 		
CF | The bartender folds some linen napkins at the bar. 		
CF | 		
CF | The waiter sweeps through the room and attends to the guests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Bar 1/29 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the bartender. 		
CF | 		
CF | The waiter sweeps through the room and attends to the guests. 		
CF | 		
CF | > 		Knight_Otu says, "We are very great at falling, thanks for noticing."
DavidW says (to ClubFloyd), "x waiter" 		
CF ] Bar 1/30 		
CF | > 		
CF | > X WAITER 		
CF | 		
CF | The waiter's uniform includes a half-apron with a pocket, in which 		
CF | rests a small notepad. 		
CF | 		
CF | The waiter has an intent to 		
CF | > WAIT 		
CF | on the various guests. 		
CF | 		
CF | The waiter sweeps through the room and attends to the guests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wait" 		
CF ] Bar 1/31 		
CF | > 		
CF | > TAKE WAIT 		
CF | 		
CF | I extract the wait intent from the waiter. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notepad" 		
CF ] Bar 1/32 		
CF | > 		
CF | > X NOTEPAD 		
CF | 		
CF | If I understand the procedure correctly, the notepad is something the 		
CF | waiter uses to take customers' orders. It therefore holds no interest 		
CF | to me; I give orders to humans, not take them. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bar 1/32 		
CF | > 		
CF | > W 		
CF | 		
CF | From here, I can only go south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ballroom 1/33 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Casino Floor 1/34 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Counting House 1/35 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox, which is sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x strongbox" 		
CF ] Counting House 1/36 		
CF | > 		
CF | > X STRONGBOX 		
CF | 		
CF | A heavy metal strongbox designed for storing valuables. It's sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | As I approach, I feel an odd kind of tension or humming in the air. I 		
CF | gingerly tap the strongbox, and my curiosity is punished with a 		
CF | painful surge of energy. I grit my teeth and push through it, but the 		
CF | strongbox is completely sealed shut. It's like the surface is coated 		
CF | in something dense and completely smooth, without any handholds or 		
CF | purchase. I'm not sure what could be causing��� 		
CF | 		
CF | Ah! I remember my colleague Whiptail mentioning developing some sort 		
CF | of protective device like this in a briefing a few centuries back. It 		
CF | functions as the spiritual equivalent of a diplomatic pouch: It makes 		
CF | the thing inside completely inaccessible to spiritual entities such as 		
CF | angels or my kind. Humans, being entirely corporeal, should be 		
CF | unaffected. 		
CF | 		
CF | I don't know how exactly the barrier works, and I've never seen it 		
CF | deployed in the field before. I have heard rumors that they're 		
CF | starting to be used at embassies and other diplomatic posts, so it's 		
CF | not unreasonable to assume that Krait, the officer in charge here, 		
CF | would have had one. He must have had to stash something important in 		
CF | the complex; maybe he had to escape through enemy territory and didn't 		
CF | want to keep it on his person, or maybe this post was suddenly 		
CF | compromised and had to find a safe hiding place at a moment's notice. 		
CF | Regardless, if Krait considered something important enough to keep out 		
CF | of the greedy claws of the Other Side's agents even as he was under 		
CF | attack or forced to abandon this station, then I consider it important 		
CF | too. 		
CF | 		
CF | Inside the strongbox are a confidential codebook and some stacks of 		
CF | banknotes. As long as it's closed, though, I can't get inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x codebook" 		
CF ] Counting House 1/37 		
CF | > 		
CF | > X CODEBOOK 		
CF | 		
CF | Cryptographic information that is useful in deciphering the 		
CF | communiqu��. As a metaphysical item, it is is invisible to humans but 		
CF | tangible to me, or at least it would be if I could get it out of that 		
CF | mystically sealed container. 		
CF | 		
CF | > 		MoyTW says, "So, we need to somehow get somebody (probably the thief) in here to open the thing."
DavidW says (to ClubFloyd), "s" 		
CF ] Casino Floor 1/38 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Casino Floor 1/38 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the wait intent 		
CF | the fold intent 		
CF | the play intent 		
CF | the clean up intent 		
CF | the explore intent 		
CF | the block intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put explore on guard" 		
CF ] Casino Floor 1/39 		
CF | > 		
CF | > PUT EXPLORE ON GUARD 		
CF | 		
CF | I give the explore intent to the guard, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put play on guard" 		
CF ] Casino Floor 1/40 		
CF | > 		
CF | > PUT PLAY ON GUARD 		
CF | 		
CF | I give the play intent to the guard, taking the explore intent in 		
CF | exchange. It now intends to play some casino games. 		
CF | 		
CF | The thief inches toward the door. The guard is apparently not 		
CF | completely engrossed in the game, though, and pulls itself away long 		
CF | enough to bark at the thief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean on guard" 		
CF ] Casino Floor 1/41 		
CF | > 		
CF | > PUT CLEAN ON GUARD 		
CF | 		
CF | I give the clean up intent to the guard, taking the play intent in 		
CF | exchange. It now vaguely intends to clean up. 		
CF | 		
CF | The thief watches hopefully for the guard to get distracted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clean" 		
CF ] Casino Floor 1/42 		
CF | > 		
CF | > TAKE CLEAN 		
CF | 		
CF | I extract the clean up intent from the guard. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Poker Tables 1/43 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on gambler" 		
CF ] Poker Tables 1/44 		
CF | > 		
CF | > PUT FOLD ON GAMBLER 		
CF | 		
CF | I give the fold intent to the gambler, who now intends to fold in the 		
CF | poker game. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp sizes up its fellow players. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 1/45 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 1/46 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the gambler. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 1/47 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cards" 		
CF ] Poker Tables 1/48 		
CF | > 		
CF | > X CARDS 		
CF | 		
CF | Cards shuffle across the felt as the onlookers rap on the tabletop, 		
CF | make inscrutable gestures to the dealer, and grimly flick chips into a 		
CF | small pile in the center. 		
CF | 		
CF | The fine details of the game are alien to me. The fine details of 		
CF | human nature are not, though; and judging from its expression, I'd say 		
CF | that the gambler has quite a good hand. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Poker Tables 1/48 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the fold intent 		
CF | the clean up intent 		
CF | the explore intent 		
CF | the wait intent 		
CF | the block intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		DavidW asks, "Do we want him to clean up or wait or fold?"
		MoyTW asks, "I have...no idea. What are we even trying to do here?"
		DavidW says, "I'm not sure."
		Knight_Otu asks, "Good question. Promote gambling?"
		DavidW says, "I want the thief at the strongbox, but manipulating the guard directly isn't working."
		DavidW says, "So one of these other characters, like the gambler, must be used instead."
DavidW says (to ClubFloyd), "put clean up on gambler" 		
CF ] Poker Tables 1/49 		
CF | > 		
CF | > PUT CLEAN UP ON GAMBLER 		
CF | 		
CF | I give the clean up intent to the gambler, taking the play intent in 		
CF | exchange. It now intends to clean up its act and avoid gambling. 		
CF | 		
CF | The gambler raises. The card sharp stares at its opponent's face for a 		
CF | moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		Knight_Otu asks, "If we make the gambler win highly, the guard might investigate?"
		MoyTW says, "...huuuuh."
		MoyTW says, "I guess? Good a plan as any."
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 1/50 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the clean up intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gambler" 		
CF ] Poker Tables 1/51 		
CF | > 		
CF | > X GAMBLER 		
CF | 		
CF | The well-dressed guest hovers around the poker tables with evident 		
CF | curiosity. It also carries an attach�� case that is sparkling with 		
CF | faint spiritual energy. 		
CF | 		
CF | The gambler has an intent to 		
CF | > PLAY 		
CF | poker. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 1/52 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp quickly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 1/53 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 1/54 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play fold on sharp" 		
CF ] Poker Tables 1/54 		
CF | > 		
CF | > PLAY FOLD ON SHARP 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 1/55 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp summarily folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 1/56 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clean up" 		
CF ] Poker Tables 1/57 		
CF | > 		
CF | > TAKE CLEAN UP 		
CF | 		
CF | I already have that. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take play" 		
CF ] Poker Tables 1/58 		
CF | > 		
CF | > TAKE PLAY 		
CF | 		
CF | I extract the play intent from the gambler. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		DavidW says, "I think I need a better strategy here or work on someone else."
		Knight_Otu asks, "Maybe making the waiter clean up does something?"
		DavidW asks, "What if we played explore on the musicians?"
DavidW says (to ClubFloyd), "e" 		
CF ] Casino Floor 1/59 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ballroom 1/60 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bar 1/61 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bar 		
CF | The casino's bar is a lively retreat for the dancers in the ballroom, 		
CF | with a steady stream of patrons drifting in and out. The bar itself is 		
CF | a giant mahogany beast with a bewildering array of decanters, bottles, 		
CF | and vials set against the mirror behind it. Floor-length windows fill 		
CF | the room with orange light. 		
CF | 		
CF | The ballroom is south of here. 		
CF | 		
CF | The bartender stands behind the bar. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play clean up on waiter" 		
CF ] Bar 1/61 		
CF | > 		
CF | > PLAY CLEAN UP ON WAITER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on waiter" 		
CF ] Bar 1/62 		
CF | > 		
CF | > PUT CLEAN UP ON WAITER 		
CF | 		
CF | I give the clean up intent to the waiter, who now intends to clean up 		
CF | the general area. 		
CF | 		
CF | The waiter dusts a spot with a rag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bar 1/63 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The waiter straightens some furniture. 		
CF | 		
CF | > 		DavidW says, "Seems unhelpful to us."
DavidW says (to ClubFloyd), "take clean up" 		
CF ] Bar 1/64 		
CF | > 		
CF | > TAKE CLEAN UP 		
CF | 		
CF | I extract the clean up intent from the waiter. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ballroom 1/65 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		Knight_Otu says, "Sadly so."
DavidW says (to ClubFloyd), "put explore on musicians" 		
CF ] Ballroom 1/66 		
CF | > 		
CF | > PUT EXPLORE ON MUSICIANS 		
CF | 		
CF | I give the explore intent to the musicians, who now vaguely intend to 		
CF | explore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Ballroom 1/67 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Ballroom 1/68 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ballroom 1/68 		
CF | > 		
CF | > L 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | I can see the musicians here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take explore" 		
CF ] Ballroom 1/69 		
CF | > 		
CF | > TAKE EXPLORE 		
CF | 		
CF | I extract the explore intent from the musicians. 		
CF | 		
CF | The musicians take the opportunity to drink some water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Ballroom 1/69 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the clean up intent 		
CF | the play intent 		
CF | the fold intent 		
CF | the wait intent 		
CF | the block intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x block" 		
CF ] Ballroom 1/70 		
CF | > 		
CF | > X BLOCK 		
CF | 		
CF | The abstract will-composite of the intention to block. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		Knight_Otu says, "I guess "vaguely intend" is not helpful in general."
DavidW says (to ClubFloyd), "use detector" 		
CF ] Ballroom 1/71 		
CF | > 		
CF | > USE DETECTOR 		
CF | 		
CF | The detector produces three high whistles, indicating three unattained 		
CF | codebooks in this region of the compound, but none in this specific 		
CF | location. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Casino Floor 1/72 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use detector" 		
CF ] Casino Floor 1/73 		
CF | > 		
CF | > USE DETECTOR 		
CF | 		
CF | The detector produces three high whistles, indicating three unattained 		
CF | codebooks in this region of the compound, but none in this specific 		
CF | location. 		
CF | 		
CF | The thief watches hopefully for the guard to get distracted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Poker Tables 1/74 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use detector" 		
CF ] Poker Tables 1/75 		
CF | > 		
CF | > USE DETECTOR 		
CF | 		
CF | The detector produces one low thud, indicating one unattained codebook 		
CF | in this specific location, and two high whistles, indicating two 		
CF | additional unattained codebooks in this region of the compound. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		DavidW says, "oh, one codebook is here."
DavidW says (to ClubFloyd), "x tables" 		
CF ] Poker Tables 1/76 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | Cards shuffle across the felt as the onlookers rap on the tabletop, 		
CF | make inscrutable gestures to the dealer, and grimly flick chips into a 		
CF | small pile in the center. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		MoyTW asks, "I assume in the atache case the gambler has there's one?"
DavidW says (to ClubFloyd), "x case" 		
CF ] Poker Tables 1/77 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | A thin, leather-bound case used for transporting private documents. 		
CF | It's more effective when onlookers can only see in three dimensions. 		
CF | 		
CF | The attach�� case is mystically sealed, presumably to protect its 		
CF | contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, a confidential codebook, as long as it's 		
CF | closed. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		Knight_Otu asks, "So maybe if the gambler loses everything...?"
		DavidW says (to Knight), "Feel free to drive."
		DavidW says, "I'm a bit puzzled what to do."
		Knight_Otu says, "I can try..."
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 1/78 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 1/79 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put wait on card sharp" 		
CF ] Poker Tables 1/80 		
CF | > 		
CF | > PUT WAIT ON CARD SHARP 		
CF | 		
CF | I give the wait intent to the card sharp, who now vaguely intends to 		
CF | wait around idly. 		
CF | 		
CF | The gambler raises. The card sharp studies its opponent's face for a 		
CF | moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wait" 		
CF ] Poker Tables 1/81 		
CF | > 		
CF | > GET WAIT 		
CF | 		
CF | I extract the wait intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Poker Tables 1/81 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the wait intent 		
CF | the explore intent 		
CF | the clean up intent 		
CF | the fold intent 		
CF | the block intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block on card sharp" 		
CF ] Poker Tables 1/82 		
CF | > 		
CF | > PUT BLOCK ON CARD SHARP 		
CF | 		
CF | I give the block intent to the card sharp, who now vaguely intends to 		
CF | block. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get block" 		
CF ] Poker Tables 1/83 		
CF | > 		
CF | > GET BLOCK 		
CF | 		
CF | I extract the block intent from the card sharp. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put clean up on cardsharp" 		
CF ] Poker Tables 1/83 		
CF | > 		
CF | > PUT CLEAN UP ON CARDSHARP 		
CF | 		
CF | I don't see any cardsharp here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put clean up on card sharp" 		
CF ] Poker Tables 1/84 		
CF | > 		
CF | > PUT CLEAN UP ON CARD SHARP 		
CF | 		
CF | I give the clean up intent to the card sharp, who now intends to clean 		
CF | up at poker. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Poker Tables 1/84 		
CF | > 		
CF | > L 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | I can also see the gambler here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Casino Floor 1/85 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		MoyTW says, "The "only a small portion" is making it hard to tell if that's actually helpful."
		Knight_Otu says, "Yeah."
		DavidW says, "agreed"
		DavidW asks, "also, did I miss any intent anywhere?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Ballroom 1/86 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spin detector" 		
CF ] Ballroom 1/87 		
CF | > 		
CF | > SPIN DETECTOR 		
CF | 		
CF | The detector produces three high whistles, indicating three unattained 		
CF | codebooks in this region of the compound, but none in this specific 		
CF | location. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Terrace 1/88 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. A sword cane has been 		
CF | left on it. 		
CF | 		
CF | > 		DavidW says, "oh. I missed this location."
		Knight_Otu says, "Easy to miss."
Knight_Otu says (to ClubFloyd), "x bench" 		
CF ] Terrace 1/89 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | It's a ponderous bulk of white marble, with lion's heads carved into 		
CF | its armrests. 		
CF | 		
CF | On the marble bench is a sword cane. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cane" 		
CF ] Terrace 1/90 		
CF | > 		
CF | > X CANE 		
CF | 		
CF | A weapon for people who like looking smart more than being smart. 		
CF | Nevertheless, I've seen them put to good use once or twice. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Terrace 1/90 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | As a demon, I can only manipulate spiritual objects, not physical 		
CF | ones. 		
CF | 		
CF | > 		Knight_Otu says, "Thought so."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/91 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | A magpie perches, looking for something shiny to abscond with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x magpie" 		
CF ] Hedge Maze 1/92 		
CF | > 		
CF | > X MAGPIE 		
CF | 		
CF | Magpies are not quite up to the level of ravens, but they're still 		
CF | solidly respectable corvids. They're not as evil as ravens, sadly, but 		
CF | they're actually a bit more acquisitive and mischievous. 		
CF | 		
CF | The magpie has an intent to 		
CF | > TAKE 		
CF | something shiny. 		
CF | 		
CF | The magpie perches, looking for something shiny to abscond with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get take" 		
CF ] Hedge Maze 1/93 		
CF | > 		
CF | > GET TAKE 		
CF | 		
CF | I extract the take intent from the magpie. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Peristyle 1/94 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous (footnote 2) path to the south heads back into 		
CF | the maze. 		
CF | 		
CF | A stone statue of some sort of classical figure stands in the center 		
CF | of the area, sparkling with faint spiritual energy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "footnote 2" 		
CF ] Peristyle 1/94 		
CF | > 		
CF | > FOOTNOTE 2 		
CF | 		
CF | (2) ...A torturous path to the south: My editor suggests that 		
CF | I meant tortuous here, but I'm a hopeless optimist. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x statue" 		
CF ] Peristyle 1/95 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | I don't know what sort of figure it's supposed to represent; it may 		
CF | not even be intended to be anyone at all. The statue is also hollow 		
CF | and sparkling with faint spiritual energy. 		
CF | 		
CF | The statue is mystically sealed, presumably to protect its contents 		
CF | from the opposition. The barrier is also keeping me from accessing its 		
CF | contents, a confidential codebook, as long as it's closed. 		
CF | 		
CF | > 		DavidW says, "There's the third one."
		Knight_Otu says, "Number 3."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hedge Maze 1/96 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/97 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. A sword cane has been 		
CF | left on it. 		
CF | 		
CF | > 		DavidW asks, "And east of here?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 1/98 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A tarnished silver mirror hangs over the archway leading east. 		
CF | 		
CF | On the silver mirror is some holly. 		
CF | 		
CF | A kid stands off to one side, looking bored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x kid" 		
CF ] Colonnade 1/99 		
CF | > 		
CF | > X KID 		
CF | 		
CF | One of those young humans there seem to keep being more of. I wouldn't 		
CF | normally expect to see one in a place like this, but perhaps away from 		
CF | the actual gambling humans deem it appropriate. 		
CF | 		
CF | I've never understood the point of children. My kind, and as far as I 		
CF | know those of my opposite number as well, are created ex nihilo for a 		
CF | specific purpose. We're ideally suited for that purpose, and we have 		
CF | all the talent and drive needed to fulfill it. I haven't always been 		
CF | the efficient and accomplished lawyer I am now, for example, but I've 		
CF | always wanted to be, and I've had millennia to hone my craft. Humans 		
CF | are just thrown into a world they don't understand without any 		
CF | explanation, and they're expected to find something meaningful to do, 		
CF | figure out how to do it, and find an opportunity to do it���all on 		
CF | their 		
CF | own, and with a time limit of less than a century. It's hardly 		
CF | surprising that humanity is so receptive to the influences of my 		
CF | organization and the Other Side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mirror" 		
CF ] Colonnade 1/100 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | The mirror is so badly tarnished as to be almost black. This is 		
CF | partially disguised by the prickly-leaved, festive, and inconvenient 		
CF | holly on it. It hangs over a stone archway that I'd ordinarily be able 		
CF | to easily pass through. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x holly" 		
CF ] Colonnade 1/101 		
CF | > 		
CF | > X HOLLY 		
CF | 		
CF | A festive garland of holly in an inconvenient location. It reminds me 		
CF | of the salt at the casino entrance; if that was happenstance, then the 		
CF | holly is at least coincidence. 		
CF | 		
CF | > 		MoyTW asks, "...holly repels us?"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Colonnade 1/101 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the block intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | the fold intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on kid" 		
CF ] Colonnade 1/102 		
CF | > 		
CF | > PUT EXPLORE ON KID 		
CF | 		
CF | I give the explore intent to the kid, who now intends to explore for 		
CF | somewhere fun to play. 		
CF | 		
CF | The kid wanders off to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 1/103 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. A sword cane has been 		
CF | left on it. 		
CF | 		
CF | The kid runs excitedly into the maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/104 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/105 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. A sword cane has been 		
CF | left on it. 		
CF | 		
CF | The kid runs excitedly into the maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/106 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/107 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/108 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/109 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/110 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/111 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/112 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/113 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		Knight_Otu says, "oops."
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Hedge Maze 1/114 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the kid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Hedge Maze 1/114 		
CF | > 		
CF | > L 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		DavidW says, "If the kid had something shiny..."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "give explore to kid" 		
CF ] Hedge Maze 1/115 		
CF | > 		
CF | > GIVE EXPLORE TO KID 		
CF | 		
CF | I give the explore intent to the kid, who now intends to explore for 		
CF | somewhere fun to play. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/116 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. A sword cane has been 		
CF | left on it. 		
CF | 		
CF | The kid runs excitedly into the maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Terrace 1/117 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs out of the maze, sees that it's back at the terrace, and 		
CF | sighs sadly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give take to kid" 		
CF ] Terrace 1/118 		
CF | > 		
CF | > GIVE TAKE TO KID 		
CF | 		
CF | I give the take intent to the kid, taking the explore intent in 		
CF | exchange. It now intends to take something to play with. 		
CF | 		
CF | The kid picks up the sword cane and starts swinging it around 		
CF | experimentally. 		
CF | 		
CF | > 		Knight_Otu says, "I do not feel comfortable..."
Knight_Otu says (to ClubFloyd), "give explore to kid" 		
CF ] Terrace 1/119 		
CF | > 		
CF | > GIVE EXPLORE TO KID 		
CF | 		
CF | I give the explore intent to the kid, taking the take intent in 		
CF | exchange. It now intends to explore for somewhere fun to play. 		
CF | 		
CF | The kid runs excitedly into the maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/120 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Hedge Maze 1/120 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the block intent 		
CF | the wait intent 		
CF | the fold intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/121 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/122 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | > 		DavidW says, "I noticed that the kid still has the sword."
		MoyTW asks, "Let's get him to the guard somehow?"
		DavidW says, "I don't see how."
		Knight_Otu says, "I was thinking the kid may use it, perhaps to mark a path..."
		MoyTW says, "Yeah"
		MoyTW says, "I have no idea what to do with the kid either."
		Knight_Otu says, "I think the kid'll run into the maze as long as they explore."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/123 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Hedge Maze 1/124 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the kid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/125 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		DavidW says, "We can also retake the play intent from the gambler."
		MoyTW says, "Yeah, though, that doesn't seem to get us much."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Ballroom 1/126 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		MoyTW says, "...play with sword cane. What can go wrong."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Casino Floor 1/127 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief watches hopefully for the guard to get distracted. 		
CF | 		
CF | > 		Knight_Otu says, "What indeed."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Poker Tables 1/128 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get play" 		
CF ] Poker Tables 1/129 		
CF | > 		
CF | > GET PLAY 		
CF | 		
CF | I extract the play intent from the gambler. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 1/130 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The card sharp has an intent to 		
CF | > CLEAN 		
CF | up at poker. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get clean" 		
CF ] Poker Tables 1/131 		
CF | > 		
CF | > GET CLEAN 		
CF | 		
CF | I extract the clean up intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp sizes up its fellow players. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Casino Floor 1/132 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Ballroom 1/133 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians take the opportunity to drink some water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Terrace 1/134 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/135 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give play to kid" 		
CF ] Hedge Maze 1/136 		
CF | > 		
CF | > GIVE PLAY TO KID 		
CF | 		
CF | I give the play intent to the kid, who now intends to play around with 		
CF | the sword cane. 		
CF | 		
CF | The kid swings the cane around wildly, slashing at unseen enemies. 		
CF | After a dramatic charge, it hits a sturdy trunk, hard, and the outer 		
CF | cane shatters, revealing the blade. The kid squeals in excitement. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/137 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid hacks its way through the maze with the sword, easily cutting 		
CF | a way to the north. It excitedly charges in that direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Peristyle 1/138 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | A stone statue of some sort of classical figure stands in the center 		
CF | of the area, sparkling with faint spiritual energy. 		
CF | 		
CF | The kid runs around wildly, swinging the sword. In its enthusiasm, it 		
CF | bumps into the statue, which rocks slightly but does not fall. 		
CF | 		
CF | > 		MoyTW says, "sweet"
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Peristyle 1/139 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs around wildly, swinging the sword. In its enthusiasm, it 		
CF | bumps into the statue, which rocks quite a bit but does not fall. 		
CF | 		
CF | > 		MoyTW exclaims, "progress!"
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Peristyle 1/140 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs around wildly, swinging the sword. In its enthusiasm, it 		
CF | bumps into the statue, which rocks precariously but does not fall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Peristyle 1/140 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the clean up intent 		
CF | the explore intent 		
CF | the take intent 		
CF | the block intent 		
CF | the wait intent 		
CF | the fold intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		MoyTW asks, "No, I think waiting's not the answer. What happens if we extracct the play?"
		DavidW says, "Something new for the kid, I think."
Knight_Otu says (to ClubFloyd), "put block on kid" 		
CF ] Peristyle 1/141 		
CF | > 		
CF | > PUT BLOCK ON KID 		
CF | 		
CF | I give the block intent to the kid, taking the play intent in 		
CF | exchange. It now vaguely intends to block. 		
CF | 		
CF | > 		DavidW asks, "Take again?"
Knight_Otu says (to ClubFloyd), "put take on kid" 		
CF ] Peristyle 1/142 		
CF | > 		
CF | > PUT TAKE ON KID 		
CF | 		
CF | I give the take intent to the kid, taking the block intent in 		
CF | exchange. It now intends to take something to play with. 		
CF | 		
CF | The kid picks up the sword cane and starts swinging it around 		
CF | experimentally. 		
CF | 		
CF | > 		DavidW says, "hm, no."
Knight_Otu says (to ClubFloyd), "put clean up on kid" 		
CF ] Peristyle 1/143 		
CF | > 		
CF | > PUT CLEAN UP ON KID 		
CF | 		
CF | I give the clean up intent to the kid, taking the take intent in 		
CF | exchange. It now vaguely intends to clean up. 		
CF | 		
CF | > 		DavidW says, "I don't see how fold would help either."
Knight_Otu says (to ClubFloyd), "put explore up on kid" 		
CF ] Peristyle 1/143 		
CF | > 		
CF | > PUT EXPLORE UP ON KID 		
CF | 		
CF | I don't have any explore up in my possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on kid" 		
CF ] Peristyle 1/144 		
CF | > 		
CF | > PUT EXPLORE ON KID 		
CF | 		
CF | I give the explore intent to the kid, taking the clean up intent in 		
CF | exchange. It now intends to explore for somewhere fun to play. 		
CF | 		
CF | The kid wanders off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Peristyle 1/143 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Peristyle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "We probably want the kid here."
Knight_Otu says (to ClubFloyd), "x kid" 		
CF ] Peristyle 1/144 		
CF | > 		
CF | > X KID 		
CF | 		
CF | One of those young humans there seem to keep being more of. I wouldn't 		
CF | normally expect to see one in a place like this, but perhaps away from 		
CF | the actual gambling humans deem it appropriate. 		
CF | 		
CF | The kid is holding the clean up intent and a sword cane. 		
CF | 		
CF | The kid has a vague intent to 		
CF | > CLEAN 		
CF | up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get clean up" 		
CF ] Peristyle 1/145 		
CF | > 		
CF | > GET CLEAN UP 		
CF | 		
CF | I extract the clean up intent from the kid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Peristyle 1/145 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the clean up intent 		
CF | the take intent 		
CF | the block intent 		
CF | the play intent 		
CF | the explore intent 		
CF | the wait intent 		
CF | the fold intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hedge Maze 1/146 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give explore to magpie" 		
CF ] Hedge Maze 1/147 		
CF | > 		
CF | > GIVE EXPLORE TO MAGPIE 		
CF | 		
CF | I give the explore intent to the magpie, who now intends to explore in 		
CF | search of something shiny. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 1/148 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The magpie hops up and flies off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/149 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Terrace 1/150 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The magpie hops up and flies off to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 1/151 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A tarnished silver mirror hangs over the archway leading east. 		
CF | 		
CF | On the silver mirror is some holly. 		
CF | 		
CF | A magpie is perched here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Colonnade 1/152 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the magpie. 		
CF | 		
CF | > 		MoyTW asks, "take?"
		DavidW asks, "hm, maybe?"
Knight_Otu says (to ClubFloyd), "give take to magpie" 		
CF ] Colonnade 1/153 		
CF | > 		
CF | > GIVE TAKE TO MAGPIE 		
CF | 		
CF | I give the take intent to the magpie, who now intends to take 		
CF | something shiny. 		
CF | 		
CF | The magpie perches across from the archway, but it doesn't see 		
CF | anything shiny enough to attract its interest. 		
CF | 		
CF | > 		MoyTW says, "...shiny. drat."
		Knight_Otu says, "Yeah."
		DavidW says, "The mirror needs to be cleaned up somehow."
		Knight_Otu asks, "Would the kid have wanted to clean up the mirror?"
		DavidW says, "I don't know how to get the kid to the mirror now."
		MoyTW asks, "Worth a try...? But what would that do?"
		MoyTW says, "Explore again and I bet he'll make a circuit."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 1/154 		
CF | > 		
CF | > E 		
CF | 		
CF | As I try to pass through the archway, I bump my nonexistent head on a 		
CF | nonexistent wall. Looking around in confusion, I find the culprit: 		
CF | There's a sprig of holly on the mirror over the archway. 		
CF | 		
CF | Humans have a lot of folk tales about fending off my kind (and, 		
CF | perversely, attracting agents from the Other Side). Most of it is 		
CF | superstitious nonsense. The folklore about holly's keeping demons 		
CF | away, though, actually is true (footnote 3). It's embarrassing to 		
CF | admit, but something as simple as bit of holly over a doorway does in 		
CF | fact create a barrier that's difficult for demons to pass through. The 		
CF | effect is like running into a glass door, except that I can pass 		
CF | effortlessly through closed doors, so it's more like running into an 		
CF | archway that has holly stuck onto it. 		
CF | 		
CF | I'm not very good with metaphors. The point is that the holly is going 		
CF | to prevent me from passing through the archway as long as it's up 		
CF | there. 		
CF | 		
CF | The magpie perches across from the archway, but it doesn't see 		
CF | anything shiny enough to attract its interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 1/155 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/156 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Peristyle 1/157 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | A stone statue of some sort of classical figure stands in the center 		
CF | of the area, sparkling with faint spiritual energy. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | > 		DavidW says, "But I dunno if kid + clean means wander to clean."
Knight_Otu says (to ClubFloyd), "put explore on kid" 		
CF ] Peristyle 1/158 		
CF | > 		
CF | > PUT EXPLORE ON KID 		
CF | 		
CF | I give the explore intent to the kid, who now intends to explore for 		
CF | somewhere fun to play. 		
CF | 		
CF | The kid wanders off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hedge Maze 1/159 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/160 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid runs excitedly into the maze. 		
CF | 		
CF | > 		Knight_Otu says, "No, I guess the kid's stuck in this area."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Terrace 1/161 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs out of the maze, sees that it's back at the terrace, and 		
CF | sighs sadly. 		
CF | 		
CF | > 		DavidW says, "With explore, yes."
Knight_Otu says (to ClubFloyd), "put clean up on kid" 		
CF ] Terrace 1/162 		
CF | > 		
CF | > PUT CLEAN UP ON KID 		
CF | 		
CF | I give the clean up intent to the kid, taking the explore intent in 		
CF | exchange. It now vaguely intends to clean up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kid, east" 		
CF ] Terrace 1/163 		
CF | > 		
CF | > KID, EAST 		
CF | 		
CF | Our carefully negotiated treaties with the Other Side prohibit me from 		
CF | talking directly to humans. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Terrace 1/163 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the block intent 		
CF | the play intent 		
CF | the wait intent 		
CF | the fold intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put fold on kid" 		
CF ] Terrace 1/164 		
CF | > 		
CF | > PUT FOLD ON KID 		
CF | 		
CF | I give the fold intent to the kid, taking the clean up intent in 		
CF | exchange. It now vaguely intends to fold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block on kid" 		
CF ] Terrace 1/165 		
CF | > 		
CF | > PUT BLOCK ON KID 		
CF | 		
CF | I give the block intent to the kid, taking the fold intent in 		
CF | exchange. It now vaguely intends to block. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "get block" 		
CF ] Terrace 1/166 		
CF | > 		
CF | > GET BLOCK 		
CF | 		
CF | I extract the block intent from the kid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Ballroom 1/167 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bar 1/168 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bar 		
CF | The casino's bar is a lively retreat for the dancers in the ballroom, 		
CF | with a steady stream of patrons drifting in and out. The bar itself is 		
CF | a giant mahogany beast with a bewildering array of decanters, bottles, 		
CF | and vials set against the mirror behind it. Floor-length windows fill 		
CF | the room with orange light. 		
CF | 		
CF | The ballroom is south of here. 		
CF | 		
CF | The bartender stands behind the bar. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bar" 		
CF ] Bar 1/169 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | Presumably it's intended to make the room feel larger. Humans have a 		
CF | thing for illusions. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		DavidW says, "One of these two must have a cleaning towel."
Knight_Otu says (to ClubFloyd), "give clean up to bartender" 		
CF ] Bar 1/170 		
CF | > 		
CF | > GIVE CLEAN UP TO BARTENDER 		
CF | 		
CF | I give the clean up intent to the bartender, who now vaguely intends 		
CF | to clean up. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		DavidW asks, "What if the waiter explores?"
Knight_Otu says (to ClubFloyd), "give explore to waiter" 		
CF ] Bar 1/171 		
CF | > 		
CF | > GIVE EXPLORE TO WAITER 		
CF | 		
CF | I give the explore intent to the waiter, who now intends to explore 		
CF | the casino in search of work to do. 		
CF | 		
CF | The waiter walks purposefully off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Ballroom 1/172 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | I can see the waiter here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Ballroom 1/173 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | The waiter walks purposefully off to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Terrace 1/174 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | I can also see the waiter here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Terrace 1/175 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The waiter walks purposefully off to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 1/176 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A tarnished silver mirror garlanded with holly hangs over the archway 		
CF | leading east. 		
CF | 		
CF | The magpie perches across from the archway, but it doesn't see 		
CF | anything shiny enough to attract its interest. 		
CF | 		
CF | I can also see the waiter here. 		
CF | 		
CF | > 		DavidW says, "yes! take explore"
Knight_Otu says (to ClubFloyd), "put clean up on waiter" 		
CF ] Colonnade 1/176 		
CF | > 		
CF | > PUT CLEAN UP ON WAITER 		
CF | 		
CF | I don't have the clean up intent in my possession. I last saw it in 		
CF | the bartender's possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Colonnade 1/177 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the waiter. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | The magpie perches across from the archway, but it doesn't see 		
CF | anything shiny enough to attract its interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "Unfortunately clean up is back with the bartender. Go get it." 		
CF ] Colonnade 1/177 		
CF | > 		
CF | > UNFORTUNATELY CLEAN UP IS BACK WITH THE BARTENDER. GO GET IT. 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "Forgot that the bartender had it."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 1/178 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Ballroom 1/179 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians rosin their bows. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bar 1/180 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bar 		
CF | The casino's bar is a lively retreat for the dancers in the ballroom, 		
CF | with a steady stream of patrons drifting in and out. The bar itself is 		
CF | a giant mahogany beast with a bewildering array of decanters, bottles, 		
CF | and vials set against the mirror behind it. Floor-length windows fill 		
CF | the room with orange light. 		
CF | 		
CF | The ballroom is south of here. 		
CF | 		
CF | The bartender stands behind the bar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get clean up" 		
CF ] Bar 1/181 		
CF | > 		
CF | > GET CLEAN UP 		
CF | 		
CF | I extract the clean up intent from the bartender. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ss" 		
CF ] Bar 1/181 		
CF | > 		
CF | > SS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Ballroom 1/182 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Terrace 1/183 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 1/184 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A tarnished silver mirror garlanded with holly hangs over the archway 		
CF | leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | The magpie perches across from the archway, but it doesn't see 		
CF | anything shiny enough to attract its interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put clean up on waiter" 		
CF ] Colonnade 1/185 		
CF | > 		
CF | > PUT CLEAN UP ON WAITER 		
CF | 		
CF | I give the clean up intent to the waiter, who now intends to clean up 		
CF | the general area. 		
CF | 		
CF | The waiter, noticing the state of the silver mirror, applies some 		
CF | silver polish and elbow grease. Soon, the mirror is shiny again. 		
CF | 		
CF | The magpie, seeing the mirror reflecting light onto the holly, 		
CF | immediately swoops down and grabs it in its talons. Yanking hard on 		
CF | it, it dislodges the holly and flies off with it back towards the 		
CF | terrace. 		
CF | 		
CF | > 		MoyTW says, "Sweet."
		DavidW says, "yes! Holly is gone."
Knight_Otu says (to ClubFloyd), "get clean up" 		
CF ] Colonnade 1/186 		
CF | > 		
CF | > GET CLEAN UP 		
CF | 		
CF | I extract the clean up intent from the waiter. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 1/187 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 1/188 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie perches in a rough nest of holly, looking for something 		
CF | shiny to abscond with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get take" 		
CF ] Hedge Maze 1/189 		
CF | > 		
CF | > GET TAKE 		
CF | 		
CF | I extract the take intent from the magpie. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 1/190 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid stands off to one side, looking bored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 1/191 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hotel Reception 5/192 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | A hotel clerk stands behind the desk. 		
CF | 		
CF | A wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | [Your score has just gone up by four points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spin detector" 		
CF ] Hotel Reception 5/193 		
CF | > 		
CF | > SPIN DETECTOR 		
CF | 		
CF | The detector produces one low thud, indicating one unattained codebook 		
CF | in this specific location, and two high whistles, indicating two 		
CF | additional unattained codebooks in this region of the compound. 		
CF | 		
CF | > 		Knight_Otu says, "Three more."
		DavidW says, "gosh"
Knight_Otu says (to ClubFloyd), "x clerk" 		
CF ] Hotel Reception 5/194 		
CF | > 		
CF | > X CLERK 		
CF | 		
CF | A harried-looking human, dressed neatly in hotel livery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dowager" 		
CF ] Hotel Reception 5/195 		
CF | > 		
CF | > X DOWAGER 		
CF | 		
CF | An elderly human, dressed in the conspicuous finery of one who has 		
CF | more money than taste. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Hotel Reception 5/196 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | It's a massive thing, at least by human standards. These things are de 		
CF | rigueur in hotels, though I don't know why. Perhaps they're a mystery 		
CF | of human behavior that, like hats, will forever remain unsolved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x safe" 		
CF ] Hotel Reception 5/197 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | A standard, unimpressive hotel desk safe. It's good enough for the 		
CF | sorts of ordinary valuables humans care about, I suppose. As for 		
CF | actually valuable valuables, I notice that the safe is glowing with 		
CF | spiritual energy. 		
CF | 		
CF | The safe is mystically sealed, presumably to protect its contents from 		
CF | the opposition. The barrier is also keeping me from accessing its 		
CF | contents, a jewel collection and a secret codebook, as long as it's 		
CF | closed. 		
CF | 		
CF | > 		DavidW says, "Hats: The Musical by Andrew Lloyd Haberdasher"
Knight_Otu says (to ClubFloyd), "x jewel" 		
CF ] Hotel Reception 5/198 		
CF | > 		
CF | > X JEWEL 		
CF | 		
CF | I don't care about worthless shiny rocks myself, of course, but the 		
CF | greed humans have for such things can be quite useful. 		
CF | 		
CF | > 		MoyTW says, "Now that'd be a heck of a musical."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Hotel Reception 5/198 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the clean up intent 		
CF | the explore intent 		
CF | the block intent 		
CF | the fold intent 		
CF | the play intent 		
CF | the wait intent 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on clerk" 		
CF ] Hotel Reception 5/199 		
CF | > 		
CF | > PUT TAKE ON CLERK 		
CF | 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x clerk" 		
CF ] Hotel Reception 5/200 		
CF | > 		
CF | > X CLERK 		
CF | 		
CF | A harried-looking human, dressed neatly in hotel livery. 		
CF | 		
CF | > 		DavidW asks, "x livery?"
Knight_Otu says (to ClubFloyd), "x livery" 		
CF ] Hotel Reception 5/200 		
CF | > 		
CF | > X LIVERY 		
CF | 		
CF | I don't see the valets here. They were at Casino Entrance. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x hotel livery" 		
CF ] Hotel Reception 5/200 		
CF | > 		
CF | > X HOTEL LIVERY 		
CF | 		
CF | I only understood you as far as wanting to examine the hotel clerk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on dowager" 		
CF ] Hotel Reception 5/201 		
CF | > 		
CF | > PUT TAKE ON DOWAGER 		
CF | 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. I haven't encountered this sort of 		
CF | obstacle before, and it's clearly spiritual in nature. While I try be 		
CF | reasonably au fait with security measures in the field myself, my 		
CF | division has an entire research branch devoted to unusual and 		
CF | cutting-edge technology. I've worked with them before, and I even know 		
CF | one of their top scientists. The best option here would be for me to 		
CF | give my friend Whiptail a call and ask him if he knows anything about 		
CF | this apparently new bit of technology. Due to the abruptness of my 		
CF | assignment here, I don't have any sophisticated means of contacting 		
CF | headquarters. Instead, I'll have to fall back on the old standby of a 		
CF | bell, book, and candle. 		
CF | 		
CF | > 		DavidW says, "The clerk must be protected somehow."
		MoyTW says, "...a bell, book, and candle. Ok."
Knight_Otu says (to ClubFloyd), "x potted" 		
CF ] Hotel Reception 5/201 		
CF | > 		
CF | > X POTTED 		
CF | 		
CF | I don't see any potted here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chrysanthemums" 		
CF ] Hotel Reception 5/202 		
CF | > 		
CF | > X CHRYSANTHEMUMS 		
CF | 		
CF | Poofy yellow flowers. They're nice, I suppose, if you like flowers. I 		
CF | do not. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fan" 		
CF ] Hotel Reception 5/203 		
CF | > 		
CF | > X FAN 		
CF | 		
CF | As befitting a place used by the Other Side, the ceilings fans here go 		
CF | around in circles without accomplishing much. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Hotel Reception 5/203 		
CF | > 		
CF | > U 		
CF | 		
CF | From here, I can only go east and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 5/204 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | A bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | A guest complains to no one in particular about the temperature of the 		
CF | room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x guest" 		
CF ] Hotel Lobby 5/205 		
CF | > 		
CF | > X GUEST 		
CF | 		
CF | Wearing shorts and a gaudy-print t-shirt. 		
CF | 		
CF | The guest has an intent to 		
CF | > WARM 		
CF | itself up. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get warm" 		
CF ] Hotel Lobby 5/206 		
CF | > 		
CF | > GET WARM 		
CF | 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. I don't think I'll be able to do much 		
CF | about this problem myself. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest shivers exaggeratedly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bellhop" 		
CF ] Hotel Lobby 5/207 		
CF | > 		
CF | > X BELLHOP 		
CF | 		
CF | It's wearing a red uniform with one of those ridiculous hats. 		
CF | 		
CF | The bellhop has an intent to 		
CF | > DEFEND 		
CF | the sculpture. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest shivers exaggeratedly. 		
CF | 		
CF | > 		DavidW says, "That swan itself seems to be the problem."
Knight_Otu says (to ClubFloyd), "x sculpture" 		
CF ] Hotel Lobby 5/208 		
CF | > 		
CF | > X SCULPTURE 		
CF | 		
CF | It is very big, and surprisingly good at not melting. (The unusually 		
CF | low room temperature is probably a contributing factor.) At this close 		
CF | distance, I can feel some sort of numinous field radiating from it 		
CF | that's blocking my ability to manipulate these humans. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest looks pointedly at the thermostat. 		
CF | 		
CF | > 		Knight_Otu says, "So it would appear."
		MoyTW asks, "Can we turn the AC off or something?"
		Knight_Otu asks, "I'm not sure we can do anything here yet?"
Knight_Otu says (to ClubFloyd), "x thermostat" 		
CF ] Hotel Lobby 5/209 		
CF | > 		
CF | > X THERMOSTAT 		
CF | 		
CF | It's currently set to an unusually low temperature. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 5/210 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | A drunk burps loudly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x drunk" 		
CF ] Lounge 5/211 		
CF | > 		
CF | > X DRUNK 		
CF | 		
CF | The drunk has disheveled, stained clothes and an unpleasant odor. I'm 		
CF | not sure how it's managed to avoid getting kicked out of here by some 		
CF | sort of respectable environment operative. 		
CF | 		
CF | The drunk is holding a bottle of vodka. 		
CF | 		
CF | The drunk has an intent to 		
CF | > DRINK 		
CF | from a bottle of vodka. 		
CF | 		
CF | The drunk burps loudly. 		
CF | 		
CF | My editor has informed me that for legal reasons, I'm supposed to 		
CF | refer to the drunk human as "tired and emotional." I don't get it, but 		
CF | you can't argue with lawyers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get drink" 		
CF ] Lounge 5/212 		
CF | > 		
CF | > GET DRINK 		
CF | 		
CF | (the drink intent) 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. I don't think I'll be able to do much 		
CF | about this problem myself. 		
CF | 		
CF | The tired and emotional human exhales contentedly. 		
CF | 		
CF | I have informed my editor that demons don't care about human laws, and 		
CF | humans can't sue Hell anyway. Besides, if we had to defend our case, 		
CF | there's no shortage of lawyers here. I'm going to keep referring to 		
CF | the drunk human as a drunk. 		
CF | 		
CF | > 		DavidW says, "I don't remember seeing any bells, books, or candles yet."
		DavidW says, "Unless the dowager was reading a book."
		Knight_Otu says, "Neither."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 5/213 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		MoyTW says, "Same."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Reception 5/214 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dowager" 		
CF ] Hotel Reception 5/215 		
CF | > 		
CF | > X DOWAGER 		
CF | 		
CF | An elderly human, dressed in the conspicuous finery of one who has 		
CF | more money than taste. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x finery" 		
CF ] Hotel Reception 5/215 		
CF | > 		
CF | > X FINERY 		
CF | 		
CF | I don't see any finery here. 		
CF | 		
CF | > 		DavidW says, "nope. Just sitting there."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Colonnade 5/216 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads from 		
CF | is a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x villa" 		
CF ] Colonnade 5/217 		
CF | > 		
CF | > X VILLA 		
CF | 		
CF | The hotel sits comfortably out of the glare of the lights from within 		
CF | the casino. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 5/218 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The kid stands off to one side, looking bored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on kid" 		
CF ] Terrace 5/219 		
CF | > 		
CF | > PUT EXPLORE ON KID 		
CF | 		
CF | I give the explore intent to the kid, who now intends to explore for 		
CF | somewhere fun to play. 		
CF | 		
CF | The kid runs excitedly into the maze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 5/220 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The kid gets completely confused and ends up running right out of the 		
CF | maze. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hedge Maze 5/221 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The kid runs into the maze and immediately gets turned around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on kid" 		
CF ] Hedge Maze 5/222 		
CF | > 		
CF | > PUT PLAY ON KID 		
CF | 		
CF | I give the play intent to the kid, taking the explore intent in 		
CF | exchange. It now intends to play around with the sword cane. 		
CF | 		
CF | The kid hacks its way through the maze with the sword, enlarging the 		
CF | way to the north. It excitedly charges in that direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Peristyle 5/223 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | A stone statue of some sort of classical figure stands in the center 		
CF | of the area, sparkling with faint spiritual energy. 		
CF | 		
CF | The kid runs around, swinging the sword frantically. Apparently 		
CF | spotting a mighty foe in the form of the statue, it takes a powerful 		
CF | swing. The statue falls over and shatters into a thousand pieces, 		
CF | revealing a codebook. 		
CF | 		
CF | The kid looks around sheepishly. Seeing no one, it resumes its play. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe waiting was the answer after all."
		DavidW says, "yay! Take the codebook!"
Knight_Otu says (to ClubFloyd), "get codebook" 		
CF ] Peristyle 7/224 		
CF | > 		
CF | > GET CODEBOOK 		
CF | 		
CF | I pick up the confidential codebook and page through it. The cipher on 		
CF | the communiqu�� is at a much higher classification level than the 		
CF | confidential codebook, but I can still decipher some of its header 		
CF | information and basic format. The cipher is apparently one used by 		
CF | high-level angelic operatives; it's something that the Other Side 		
CF | reserves for particularly sensitive missions involving particularly 		
CF | important assets. Each five-digit number corresponds to a word or 		
CF | phrase; 12345, for example, could mean anything from "demon" to 		
CF | "eliminate" to "next Thursday afternoon." The association is also 		
CF | one-to-many, so the same plaintext word or phrase could have (and, if 		
CF | it's a common one, certainly does have) multiple ciphertext numbers 		
CF | corresponding to it. In short, this isn't something I can break by 		
CF | myself. 		
CF | 		
CF | This codebook contains a portion of the code, at least the part of it 		
CF | that's available at the confidential classification level. With it, I 		
CF | can start to decrypt some of the communiqu��: 		
CF | 		
CF | 42734 72880 of 46480 44946 04845 62628 73048 74615 in the 47576 45953 		
CF | 40297 62029 31368 02666 and 63211 79260 67549 07135 14066 43999 is 		
CF | 03659 31802 08678 65629 67043 24095 85994 		
CF | 		
CF | The kid swings the sword around, carefully avoiding stepping on the 		
CF | shattered statue pieces. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		MoyTW says, "hooray, progress"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hedge Maze 7/225 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hedge Maze 7/225 		
CF | > 		
CF | > W 		
CF | 		
CF | The maze is uninteresting to me, either as a diversion or as an 		
CF | obstacle. I might as well just walk through the hedges to the north or 		
CF | south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 7/226 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Ballroom 7/227 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Ballroom 7/227 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the block intent 		
CF | the fold intent 		
CF | the wait intent 		
CF | 		
CF | Codebooks: 		
CF | one confidential codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put clean up on musicians" 		
CF ] Ballroom 7/228 		
CF | > 		
CF | > PUT CLEAN UP ON MUSICIANS 		
CF | 		
CF | I give the clean up intent to the musicians, who now vaguely intend to 		
CF | clean up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get clean up" 		
CF ] Ballroom 7/229 		
CF | > 		
CF | > GET CLEAN UP 		
CF | 		
CF | I extract the clean up intent from the musicians. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Casino Floor 7/230 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Poker Tables 7/231 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Casino Floor 7/232 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Ballroom 7/233 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Terrace 7/234 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 7/235 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Peristyle 7/236 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | The kid swings the sword around, carefully avoiding stepping on the 		
CF | shattered statue pieces. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get play" 		
CF ] Peristyle 7/237 		
CF | > 		
CF | > GET PLAY 		
CF | 		
CF | I extract the play intent from the kid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Peristyle 7/237 		
CF | > 		
CF | > L 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hedge Maze 7/238 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 7/239 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Ballroom 7/240 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Casino Floor 7/241 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Entrance 7/242 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Entrance 		
CF | The casino complex looming before me is a converted seaside chateau. 		
CF | Only the most discreet glimpses of opulence are visible through the 		
CF | windows: checkerboard marble floors, liveried valets roaming the 		
CF | hallways, tiny but undoubtedly very expensive objets d'art sitting on 		
CF | oversized tables, and so on. As a warm breeze from the beach ruffles 		
CF | the palm trees, humans in formalwear stride through the grounds, 		
CF | staring longingly at the casino's beckoning entrance to the north. 		
CF | 		
CF | A suspiciously large quantity of salt is no longer blocking the 		
CF | doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Casino Floor 7/243 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Counting House 7/244 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox, which is sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Floor 7/245 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief inches toward the door, but the guard notices and glares 		
CF | aggressively. Apparently it's more alert than I thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Casino Floor 7/245 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the play intent 		
CF | the clean up intent 		
CF | the explore intent 		
CF | the take intent 		
CF | the block intent 		
CF | the fold intent 		
CF | the wait intent 		
CF | 		
CF | Codebooks: 		
CF | one confidential codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on thief" 		
CF ] Casino Floor 7/246 		
CF | > 		
CF | > PUT TAKE ON THIEF 		
CF | 		
CF | I give the take intent to the thief, who now intends to take something 		
CF | valuable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put wait on thief" 		
CF ] Casino Floor 7/247 		
CF | > 		
CF | > PUT WAIT ON THIEF 		
CF | 		
CF | I give the wait intent to the thief, taking the take intent in 		
CF | exchange. It now intends to wait patiently until a solid opportunity 		
CF | for thievery arises. 		
CF | 		
CF | The thief is waiting patiently, paying attention to the guard. 		
CF | 		
CF | The guard loafs idly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on guard" 		
CF ] Casino Floor 7/248 		
CF | > 		
CF | > PUT EXPLORE ON GUARD 		
CF | 		
CF | I give the explore intent to the guard, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | The thief is waiting patiently, watching the surrounding area. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on guard" 		
CF ] Casino Floor 7/249 		
CF | > 		
CF | > PUT PLAY ON GUARD 		
CF | 		
CF | I give the play intent to the guard, taking the explore intent in 		
CF | exchange. It now intends to play some casino games. 		
CF | 		
CF | The thief is waiting patiently, looking up at the security cameras. 		
CF | 		
CF | The guard sits down at a nearby slot machine and begins to play, still 		
CF | keeping an eye on the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Casino Floor 7/250 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The thief is waiting patiently, listening carefully to the sounds of 		
CF | the casino. 		
CF | 		
CF | The guard gets more distracted by the slot machine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Casino Floor 7/251 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The thief is waiting patiently, looking up at the security cameras. 		
CF | 		
CF | The guard gets even more distracted by the slot machine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Casino Floor 7/252 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The thief is waiting patiently, paying attention to the guard. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Casino Floor 7/253 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The thief is waiting patiently, looking up at the security cameras. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "take wait" 		
CF ] Casino Floor 7/254 		
CF | > 		
CF | > TAKE WAIT 		
CF | 		
CF | I extract the wait intent from the thief. 		
CF | 		
CF | The thief picks the lock of the counting house door and slips through, 		
CF | gently closing it behind it. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Counting House 7/255 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox, which is sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | The thief sidles over to the strongbox and peers at it intently. 		
CF | 		
CF | The thief is skulking nearby, trying unsucessfully to avoid looking 		
CF | suspicious. 		
CF | 		
CF | > 		MoyTW says, "Nice."
Knight_Otu says (to ClubFloyd), "give take to thief" 		
CF ] Counting House 7/256 		
CF | > 		
CF | > GIVE TAKE TO THIEF 		
CF | 		
CF | I give the take intent to the thief, who now intends to take something 		
CF | valuable. 		
CF | 		
CF | The thief tinkers with the strongbox. Despite its obvious skill, its 		
CF | hand grazes one of the laser beams as it attempts to break inside. It 		
CF | hesitates briefly but, sweating nervously, continues its delicate 		
CF | work. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Counting House 7/257 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | As the thief continues to poke at the strongbox, I hear muffled 		
CF | footsteps outside approaching the door. A security team furiously 		
CF | rushes inside, grabs the thief, and abruptly hauls it out of the room 		
CF | amid a series of curses and threats. After the door slams shut again, 		
CF | another set of impatient footsteps issues from the opposite side. As 		
CF | they recede, though, I suddenly hear something heavy fall, followed by 		
CF | the sound of someone frantically running. It would seem the thief 		
CF | managed to escape after all. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Floor 7/258 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Entrance 7/259 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Entrance 		
CF | The casino complex looming before me is a converted seaside chateau. 		
CF | Only the most discreet glimpses of opulence are visible through the 		
CF | windows: checkerboard marble floors, liveried valets roaming the 		
CF | hallways, tiny but undoubtedly very expensive objets d'art sitting on 		
CF | oversized tables, and so on. As a warm breeze from the beach ruffles 		
CF | the palm trees, humans in formalwear stride through the grounds, 		
CF | staring longingly at the casino's beckoning entrance to the north. 		
CF | 		
CF | A suspiciously large quantity of salt is no longer blocking the 		
CF | doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Casino Floor 7/260 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | The thief creeps in from the east. 		
CF | 		
CF | > 		Knight_Otu says, "Ah there they are."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Counting House 7/261 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox, which is sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | > 		DavidW asks, "Did the thief get the mirror?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Counting House 7/262 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Counting House 7/263 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Floor 7/264 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The thief is skulking nearby, trying unsucessfully to avoid looking 		
CF | suspicious. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x thief" 		
CF ] Casino Floor 7/265 		
CF | > 		
CF | > X THIEF 		
CF | 		
CF | It's wearing a black-and-white striped shirt and a domino mask. It 		
CF | doesn't fit in. 		
CF | 		
CF | The thief has an intent to 		
CF | > TAKE 		
CF | something valuable. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Casino Floor 7/266 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get take" 		
CF ] Casino Floor 7/267 		
CF | > 		
CF | > GET TAKE 		
CF | 		
CF | I extract the take intent from the thief. 		
CF | 		
CF | The thief picks the lock of the counting house door and slips through, 		
CF | gently closing it behind it. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Counting House 7/268 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox, which is sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | The thief sidles over to the strongbox and peers at it intently. 		
CF | 		
CF | The thief is skulking nearby, trying unsucessfully to avoid looking 		
CF | suspicious. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Counting House 7/268 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | the clean up intent 		
CF | the block intent 		
CF | the fold intent 		
CF | 		
CF | Codebooks: 		
CF | one confidential codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give take to thief" 		
CF ] Counting House 7/269 		
CF | > 		
CF | > GIVE TAKE TO THIEF 		
CF | 		
CF | I give the take intent to the thief, who now intends to take something 		
CF | valuable. 		
CF | 		
CF | The thief tinkers with the strongbox. Despite its obvious skill, its 		
CF | hand grazes one of the laser beams as it attempts to break inside. It 		
CF | hesitates briefly but, sweating nervously, continues its delicate 		
CF | work. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Floor 7/270 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | Unnoticed by the crowd, a half-dozen humans in sleek black suits mix 		
CF | through the room and arrive at the door. Ignoring the guard, they 		
CF | unlock the door and quickly close it behind them. In my line of work, 		
CF | I've come to recognize the look a person, or even a human, has when 		
CF | he's carrying a weapon he intends to use. Even if I hadn't been able 		
CF | to see them reaching inside their jackets, it's clear from their faces 		
CF | that they're preparing to handle the burglar with supererogatory 		
CF | viciousness. After a couple of heavy thumps from inside, the security 		
CF | team emerges with the would-be thief securely held in the center of 		
CF | their formation. They close and relock the door, then march the 		
CF | burglar down the maze of machines, away from the densest groups of 		
CF | players. 		
CF | 		
CF | As they begin to recede into the distance in the cavernous hall, I 		
CF | hear the thud of something hitting the floor, some muttered curses, 		
CF | and the sound of someone running frantically. It would seem that the 		
CF | thief escaped after all. 		
CF | 		
CF | > 		DavidW asks, "block?"
		DavidW says, "The thief needs to block the laser."
		Knight_Otu says, "That may work."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Ballroom 7/271 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | The thief creeps in from the east. 		
CF | 		
CF | > 		MoyTW asks, "No, I think - how about we put the guard back outside and make him obstructive?"
		Knight_Otu says, "Also a possibility."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Casino Floor 7/272 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | The thief creeps in from the east. 		
CF | 		
CF | > 		MoyTW says, "Can try both."
Knight_Otu says (to ClubFloyd), "get take" 		
CF ] Casino Floor 7/273 		
CF | > 		
CF | > GET TAKE 		
CF | 		
CF | I extract the take intent from the thief. 		
CF | 		
CF | The thief picks the lock of the counting house door and slips through, 		
CF | gently closing it behind it. 		
CF | 		
CF | The guard continues to play the slots, intent on the false allure of 		
CF | riches. 		
CF | 		
CF | > 		DavidW says, "But I also think block requires the mirror to be successful."
Knight_Otu says (to ClubFloyd), "get play" 		
CF ] Casino Floor 7/274 		
CF | > 		
CF | > GET PLAY 		
CF | 		
CF | I extract the play intent from the guard. 		
CF | 		
CF | The guard loafs idly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Counting House 7/275 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox, which is sparkling 		
CF | with faint spiritual energy. 		
CF | 		
CF | The thief tinkers with the strongbox. Despite its obvious skill, its 		
CF | hand grazes one of the laser beams as it attempts to break inside. It 		
CF | hesitates briefly but, sweating nervously, continues its delicate 		
CF | work. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block on thief" 		
CF ] Counting House 7/276 		
CF | > 		
CF | > PUT BLOCK ON THIEF 		
CF | 		
CF | I give the block intent to the thief, who now intends to block the 		
CF | door. 		
CF | 		
CF | The thief pushes a shelf against the door, blocking it from the 		
CF | inside. 		
CF | 		
CF | > 		DavidW says, "oh"
		MoyTW says, "...huh."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Counting House 7/277 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | As the thief pokes at the strongbox, I hear muffled footsteps outside 		
CF | approaching the door. Something heavy collides with the door, but the 		
CF | bookshelves braced against it keep it closed. The thief continues its 		
CF | desperate lockpicking even as the bookcases shake under the force from 		
CF | the door. Eventually the thief succeeds, crying out triumphantly as it 		
CF | pries open the box and plucks a wad of banknotes from inside it. Its 		
CF | glee is short-lived, though, as the door flies open and a contingent 		
CF | of stone-faced security guards rushes in to seize it. While they 		
CF | search it, one member of the team splits off to inspect the open 		
CF | strongbox. It grabs the banknotes from the burglar and returns it to 		
CF | its former place of safekeeping, though I deftly fish out the codebook 		
CF | inside and lay it aside before the guard reseals the box. The same 		
CF | guard pauses to clear away the exit and move the bookshelves back into 		
CF | position. With the room now secure, the security detail hauls the 		
CF | thief outside and relocks the door. I pluck the intention from the 		
CF | thief as it leaves; judging from the guards' expressions, I don't 		
CF | think the thief will be of much use to me for quite a while. 		
CF | 		
CF | > 		MoyTW says, "Nice."
Knight_Otu says (to ClubFloyd), "get codebook" 		
CF ] Counting House 9/278 		
CF | > 		
CF | > GET CODEBOOK 		
CF | 		
CF | I pick up the confidential codebook and page through it. A few of the 		
CF | code sequences from the communiqu�� are in it, and I decrypt some more 		
CF | of it: 		
CF | 		
CF | 42734 72880 of 46480. There is no 62628 73048 74615 in the 47576 45953 		
CF | has been 62029 31368 02666 and 63211 79260 67549 07135 14066 43999 is 		
CF | 03659 31802 08678 65629 67043 on the 85994 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Counting House 9/278 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the block intent 		
CF | the play intent 		
CF | the take intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | the clean up intent 		
CF | the fold intent 		
CF | 		
CF | Codebooks: 		
CF | two confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Floor 9/279 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		Knight_Otu says, "That leaves the poker game. No idea how that one could play out though."
		DavidW says, "It's also after 4, if that's an issue."
		Knight_Otu says, "Also, got to take a quick break. If someone else wants to drive in the meantime..."
DavidW says (to ClubFloyd), "w" 		
CF ] Poker Tables 9/280 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		Knight_Otu says, "I can go for another hour."
CF | side. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/281 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/282 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 9/283 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		MoyTW asks, "Which one of these are we trying to bankrupt?"
DavidW says (to ClubFloyd), "x gambler" 		
CF ] Poker Tables 9/284 		
CF | > 		
CF | > X GAMBLER 		
CF | 		
CF | The well-dressed guest hovers around the poker tables with evident 		
CF | curiosity. It also carries an attach�� case that is sparkling with 		
CF | faint spiritual energy. 		
CF | 		
CF | The gambler has an intent to 		
CF | > PLAY 		
CF | poker. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		DavidW says, "I'm not sure."
DavidW says (to ClubFloyd), "l" 		
CF ] Poker Tables 9/284 		
CF | > 		
CF | > L 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | I can also see the gambler here. 		
CF | 		
CF | > 		MoyTW asks, "Well, I guess we just have to pick one. I doubt it's mean enough to make it unrecoverable if we pick the wrong one. Gambler?"
		DavidW says, "There's a case here but I don't know whose it is."
		MoyTW says, "I thought the case was the gambler's."
		MoyTW says, "Since they're carrying it."
DavidW says (to ClubFloyd), "x case" 		
CF ] Poker Tables 9/285 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | A thin, leather-bound case used for transporting private documents. 		
CF | It's more effective when onlookers can only see in three dimensions. 		
CF | 		
CF | The attach�� case is mystically sealed, presumably to protect its 		
CF | contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, a confidential codebook, as long as it's 		
CF | closed. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		DavidW asks, "Where does it say the gambler is carrying it?"
		MoyTW asks, "x gambler?"
		DavidW says, "ok, I see it now."
		DavidW asks, "So we probably want to make the gambler lose?"
		MoyTW says, "Yeah probably."
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/286 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wait on sharp" 		
CF ] Poker Tables 9/287 		
CF | > 		
CF | > PUT WAIT ON SHARP 		
CF | 		
CF | I give the wait intent to the card sharp, who now vaguely intends to 		
CF | wait around idly. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wait" 		
CF ] Poker Tables 9/288 		
CF | > 		
CF | > TAKE WAIT 		
CF | 		
CF | I extract the wait intent from the card sharp. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/289 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/290 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/291 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp quickly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/292 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 9/293 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on sharp" 		
CF ] Poker Tables 9/294 		
CF | > 		
CF | > PUT CLEAN UP ON SHARP 		
CF | 		
CF | I give the clean up intent to the card sharp, who now intends to clean 		
CF | up at poker. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/295 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/296 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/297 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/298 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler raises. The card sharp scrutinizes its opponent's face for 		
CF | a moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/299 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/300 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/301 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler raises. The card sharp stares at its opponent's face for a 		
CF | moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gamblers" 		
CF ] Poker Tables 9/301 		
CF | > 		
CF | > X GAMBLERS 		
CF | 		
CF | I don't see the gamblers here. They were on the casino floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Casino Floor 9/302 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gamblers" 		
CF ] Casino Floor 9/303 		
CF | > 		
CF | > X GAMBLERS 		
CF | 		
CF | Awash in an amorphous mass of greed and bedazzlement. 		
CF | 		
CF | The guard loafs idly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put explore on gamblers" 		
CF ] Casino Floor 9/304 		
CF | > 		
CF | > PUT EXPLORE ON GAMBLERS 		
CF | 		
CF | The gamblers are too vague for me to manipulate. Crowds are more 		
CF | trouble than they're worth. 		
CF | 		
CF | The guard loafs idly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Poker Tables 9/305 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clean" 		
CF ] Poker Tables 9/306 		
CF | > 		
CF | > TAKE CLEAN 		
CF | 		
CF | I extract the clean up intent from the card sharp. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on gambler" 		
CF ] Poker Tables 9/307 		
CF | > 		
CF | > PUT FOLD ON GAMBLER 		
CF | 		
CF | I give the fold intent to the gambler, taking the play intent in 		
CF | exchange. It now intends to fold in the poker game. 		
CF | 		
CF | The gambler summarily folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/308 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the fold intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/309 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on gambler" 		
CF ] Poker Tables 9/310 		
CF | > 		
CF | > PUT CLEAN UP ON GAMBLER 		
CF | 		
CF | I give the clean up intent to the gambler, taking the play intent in 		
CF | exchange. It now intends to clean up its act and avoid gambling. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		Knight_Otu says, "Back and caught up."
		DavidW says, "put play on gambler"
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/311 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the clean up intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/312 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/313 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/314 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		DavidW says, "I want to have the gambler make a big bet, but I don't know how to do it."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Poker Tables 9/314 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the clean up intent 		
CF | the fold intent 		
CF | the wait intent 		
CF | the block intent 		
CF | the take intent 		
CF | the explore intent 		
CF | 		
CF | Codebooks: 		
CF | two confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		DavidW asks, "Should one of them explore?"
		Knight_Otu says, "I'm not really seeing a possible intend, beyond maybe clean up? Butthat didn't seem last time..."
		MoyTW asks, "Can't hurt?"
DavidW says (to ClubFloyd), "put explore on gambler" 		
CF ] Poker Tables 9/315 		
CF | > 		
CF | > PUT EXPLORE ON GAMBLER 		
CF | 		
CF | I give the explore intent to the gambler, taking the play intent in 		
CF | exchange. It now intends to explore the poker tables without getting 		
CF | sucked in. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/316 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take explore" 		
CF ] Poker Tables 9/317 		
CF | > 		
CF | > TAKE EXPLORE 		
CF | 		
CF | I extract the explore intent from the gambler. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		MoyTW says, "Oh right we got explore off the gambler in the first place."
DavidW says (to ClubFloyd), "put explore on sharp" 		
CF ] Poker Tables 9/318 		
CF | > 		
CF | > PUT EXPLORE ON SHARP 		
CF | 		
CF | I give the explore intent to the card sharp, who now vaguely intends 		
CF | to explore. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/319 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take explore" 		
CF ] Poker Tables 9/320 		
CF | > 		
CF | > TAKE EXPLORE 		
CF | 		
CF | I extract the explore intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on gambler" 		
CF ] Poker Tables 9/321 		
CF | > 		
CF | > PUT CLEAN UP ON GAMBLER 		
CF | 		
CF | I give the clean up intent to the gambler, who now intends to clean up 		
CF | its act and avoid gambling. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put take on sharp" 		
CF ] Poker Tables 9/322 		
CF | > 		
CF | > PUT TAKE ON SHARP 		
CF | 		
CF | I give the take intent to the card sharp, who now vaguely intends to 		
CF | take something. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/323 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the clean up intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/324 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/325 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/326 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take take" 		
CF ] Poker Tables 9/327 		
CF | > 		
CF | > TAKE TAKE 		
CF | 		
CF | I extract the take intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/328 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wait on sharp" 		
CF ] Poker Tables 9/329 		
CF | > 		
CF | > PUT WAIT ON SHARP 		
CF | 		
CF | I give the wait intent to the card sharp, who now vaguely intends to 		
CF | wait around idly. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on sharp" 		
CF ] Poker Tables 9/330 		
CF | > 		
CF | > PUT CLEAN UP ON SHARP 		
CF | 		
CF | I give the clean up intent to the card sharp, taking the wait intent 		
CF | in exchange. It now intends to clean up at poker. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp sizes up its fellow players. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clean" 		
CF ] Poker Tables 9/331 		
CF | > 		
CF | > TAKE CLEAN 		
CF | 		
CF | I extract the clean up intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/332 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Poker Tables 9/332 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the take intent 		
CF | the explore intent 		
CF | the fold intent 		
CF | the block intent 		
CF | 		
CF | Codebooks: 		
CF | two confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put block on sharp" 		
CF ] Poker Tables 9/333 		
CF | > 		
CF | > PUT BLOCK ON SHARP 		
CF | 		
CF | I give the block intent to the card sharp, who now vaguely intends to 		
CF | block. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take block" 		
CF ] Poker Tables 9/334 		
CF | > 		
CF | > TAKE BLOCK 		
CF | 		
CF | I extract the block intent from the card sharp. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/335 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/336 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on gambler" 		
CF ] Poker Tables 9/337 		
CF | > 		
CF | > PUT FOLD ON GAMBLER 		
CF | 		
CF | I give the fold intent to the gambler, taking the play intent in 		
CF | exchange. It now intends to fold in the poker game. 		
CF | 		
CF | The gambler abruptly folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/338 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the fold intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/339 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wait on gambler" 		
CF ] Poker Tables 9/340 		
CF | > 		
CF | > PUT WAIT ON GAMBLER 		
CF | 		
CF | I give the wait intent to the gambler, taking the play intent in 		
CF | exchange. It now vaguely intends to wait around idly. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "take wait" 		
CF ] Poker Tables 9/341 		
CF | > 		
CF | > TAKE WAIT 		
CF | 		
CF | I extract the wait intent from the gambler. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		DavidW asks, "Ideas?"
		MoyTW says, "Yeah I don't think it's a matter of repeating."
		MoyTW asks, "Hmm, can we check our intents?"
		DavidW asks, "Should I try to make the gambler win?"
		DavidW says, "We can examine intents."
		Knight_Otu says, "I'd guess it's a matter of sequencing, but I have no idea what the sequence would be."
DavidW says (to ClubFloyd), "x intents" 		
CF ] Poker Tables 9/341 		
CF | > 		
CF | > X INTENTS 		
CF | 		
CF | I don't see any intents here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Poker Tables 9/341 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the wait intent 		
CF | the play intent 		
CF | the fold intent 		
CF | the block intent 		
CF | the clean up intent 		
CF | the take intent 		
CF | the explore intent 		
CF | 		
CF | Codebooks: 		
CF | two confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wait" 		
CF ] Poker Tables 9/342 		
CF | > 		
CF | > X WAIT 		
CF | 		
CF | The abstract will-composite of the intention to wait. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		DavidW says, "I'm gonna try and make the gambler win this time."
DavidW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/343 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/344 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/345 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp abruptly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp sizes up its fellow players. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sharp" 		
CF ] Poker Tables 9/345 		
CF | > 		
CF | > TAKE SHARP 		
CF | 		
CF | Unfortunately, as a spiritual being, I'm not equipped for manipulating 		
CF | physical objects that lack any spiritual aspect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 9/346 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/347 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean on sharp" 		
CF ] Poker Tables 9/348 		
CF | > 		
CF | > PUT CLEAN ON SHARP 		
CF | 		
CF | I give the clean up intent to the card sharp, who now intends to clean 		
CF | up at poker. 		
CF | 		
CF | The gambler raises. The card sharp scrutinizes its opponent's face for 		
CF | a moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clean" 		
CF ] Poker Tables 9/349 		
CF | > 		
CF | > TAKE CLEAN 		
CF | 		
CF | I extract the clean up intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/350 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean on sharp" 		
CF ] Poker Tables 9/351 		
CF | > 		
CF | > PUT CLEAN ON SHARP 		
CF | 		
CF | I give the clean up intent to the card sharp, who now intends to clean 		
CF | up at poker. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/352 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, taking the clean up intent 		
CF | in exchange. It now intends to fold in the poker game. 		
CF | 		
CF | The card sharp quickly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 9/353 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/354 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/355 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp abruptly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 9/356 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/357 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/358 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp quickly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 9/359 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/360 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/361 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, who now intends to fold in 		
CF | the poker game. 		
CF | 		
CF | The card sharp abruptly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think early folding is the way to victory, but I don't think the game goes much longer without it."
		DavidW says, "I can't tell if I'm making any progress or not."
		MoyTW says, "Yeah this is incredibly frustrating."
DavidW says (to ClubFloyd), "take fold" 		
CF ] Poker Tables 9/362 		
CF | > 		
CF | > TAKE FOLD 		
CF | 		
CF | I extract the fold intent from the card sharp. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/363 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on sharp" 		
CF ] Poker Tables 9/364 		
CF | > 		
CF | > PUT CLEAN UP ON SHARP 		
CF | 		
CF | I give the clean up intent to the card sharp, who now intends to clean 		
CF | up at poker. 		
CF | 		
CF | The gambler cautiously throws another batch of chips into the pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fold on sharp" 		
CF ] Poker Tables 9/365 		
CF | > 		
CF | > PUT FOLD ON SHARP 		
CF | 		
CF | I give the fold intent to the card sharp, taking the clean up intent 		
CF | in exchange. It now intends to fold in the poker game. 		
CF | 		
CF | The card sharp quickly folds. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 9/366 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The card sharp has an intent to 		
CF | > FOLD 		
CF | in the poker game. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x money" 		
CF ] Poker Tables 9/366 		
CF | > 		
CF | > X MONEY 		
CF | 		
CF | I don't see the stacks of banknotes here. I last saw them in the 		
CF | strongbox in the laser grid at Counting House. 		
CF | 		
CF | > 		MoyTW asks, "Can I try driving?"
		DavidW says, "sure"
MoyTW says (to ClubFloyd), "take all" 		
CF ] Poker Tables 9/367 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | play intent: I extract the play intent from the gambler. 		
CF | fold intent: I extract the fold intent from the card sharp. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 9/368 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The gambler raises. The card sharp studies its opponent's face for a 		
CF | moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x gambler" 		
CF ] Poker Tables 9/369 		
CF | > 		
CF | > X GAMBLER 		
CF | 		
CF | The well-dressed guest hovers around the poker tables with evident 		
CF | curiosity. It also carries an attach�� case that is sparkling with 		
CF | faint spiritual energy. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/370 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "take all" 		
CF ] Poker Tables 9/371 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | play intent: I extract the play intent from the gambler. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/372 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler raises. The card sharp stares at its opponent's face for a 		
CF | moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/373 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "take all" 		
CF ] Poker Tables 9/374 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | play intent: I extract the play intent from the gambler. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put fold on gambler" 		
CF ] Poker Tables 9/375 		
CF | > 		
CF | > PUT FOLD ON GAMBLER 		
CF | 		
CF | I give the fold intent to the gambler, who now intends to fold in the 		
CF | poker game. 		
CF | 		
CF | The gambler quickly folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/376 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the fold intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "take all" 		
CF ] Poker Tables 9/377 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | play intent: I extract the play intent from the gambler. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "i" 		
CF ] Poker Tables 9/377 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the play intent 		
CF | the fold intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the block intent 		
CF | the take intent 		
CF | the explore intent 		
CF | 		
CF | Codebooks: 		
CF | two confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put play on sharp" 		
CF ] Poker Tables 9/378 		
CF | > 		
CF | > PUT PLAY ON SHARP 		
CF | 		
CF | I give the play intent to the card sharp, who now intends to play 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x chips" 		
CF ] Poker Tables 9/379 		
CF | > 		
CF | > X CHIPS 		
CF | 		
CF | With a game not currently in play, there aren't any chips being 		
CF | wagered. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "take all" 		
CF ] Poker Tables 9/380 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | play intent: I extract the play intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		DavidW says, "oh, interesting about the high stakes part."
		Knight_Otu says, "Yeah."
		MoyTW says, "Yeah but it doesn't seem to change the "total money" thing."
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/381 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/382 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | (first taking the play intent from the gambler) 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		Knight_Otu says, "Oops, sorry."
		MoyTW says, "nah I'm good"
		MoyTW says, "you go 'head"
Knight_Otu says (to ClubFloyd), "put play on sharp" 		
CF ] Poker Tables 9/383 		
CF | > 		
CF | > PUT PLAY ON SHARP 		
CF | 		
CF | (first taking the play intent from the gambler) 		
CF | I give the play intent to the card sharp, who now intends to play 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		MoyTW asks, "We don't have enough time to put something on both do we?"
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/384 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | (first taking the play intent from the card sharp) 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on sharp" 		
CF ] Poker Tables 9/385 		
CF | > 		
CF | > PUT PLAY ON SHARP 		
CF | 		
CF | (first taking the play intent from the gambler) 		
CF | I give the play intent to the card sharp, who now intends to play 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/386 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		MoyTW asks, "Is there something we have that will make the gambler raise?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Poker Tables 9/386 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the fold intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the block intent 		
CF | the take intent 		
CF | the explore intent 		
CF | 		
CF | Codebooks: 		
CF | two confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | 		
CF | > 		MoyTW asks, "Clean up makes him not take to win...take does what?"
Knight_Otu says (to ClubFloyd), "put take on gambler" 		
CF ] Poker Tables 9/387 		
CF | > 		
CF | > PUT TAKE ON GAMBLER 		
CF | 		
CF | I give the take intent to the gambler, who now vaguely intends to take 		
CF | something. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on gambler and sharp" 		
CF ] Poker Tables 9/387 		
CF | > 		
CF | > PUT PLAY ON GAMBLER AND SHARP 		
CF | 		
CF | I don't see any gambler and sharp here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/388 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | (first taking the play intent from the card sharp) 		
CF | I give the play intent to the gambler, taking the take intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		MoyTW asks, "Maybe: 1. sharp has winning hand 2. sharp has "play" 3. gambler has [???] <- possibly take?"
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/389 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the card sharp thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on sharp" 		
CF ] Poker Tables 9/390 		
CF | > 		
CF | > PUT PLAY ON SHARP 		
CF | 		
CF | (first taking the play intent from the gambler) 		
CF | I give the play intent to the card sharp, who now intends to play 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler loses its nerve and folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get play" 		
CF ] Poker Tables 9/391 		
CF | > 		
CF | > GET PLAY 		
CF | 		
CF | I extract the play intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp sizes up its fellow players. 		
CF | 		
CF | > 		MoyTW asks, "What does "take" do on gambler when he's at the poker table?"
		DavidW says, "dunno"
		Knight_Otu says, "I suspect nothing, but we can try."
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/392 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		DavidW says, "we've never tried block at the poker game either."
		MoyTW says, "oh, yeah."
Knight_Otu says (to ClubFloyd), "put take on gambler" 		
CF ] Poker Tables 9/393 		
CF | > 		
CF | > PUT TAKE ON GAMBLER 		
CF | 		
CF | I give the take intent to the gambler, taking the play intent in 		
CF | exchange. It now vaguely intends to take something. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block on gambler" 		
CF ] Poker Tables 9/394 		
CF | > 		
CF | > PUT BLOCK ON GAMBLER 		
CF | 		
CF | I give the block intent to the gambler, taking the take intent in 		
CF | exchange. It now vaguely intends to block. 		
CF | 		
CF | The gambler raises. The card sharp studies its opponent's face for a 		
CF | moment, then tosses its cards onto the table. 		
CF | 		
CF | The gambler happily takes the pile of chips from the table and becomes 		
CF | marginally richer. Despite its loss, the card sharp still has quite a 		
CF | bit of money remaining, and it shows no indication of slowing down. 		
CF | 		
CF | > 		MoyTW exclaims, "Wait. A raise!"
		DavidW says, "The gambler will raise if he thinks he's got a good hand."
		Knight_Otu says, "The gambler had the better hand this time."
		MoyTW says, "oh, drat."
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/395 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, taking the block intent in 		
CF | exchange. It now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/396 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on sharp" 		
CF ] Poker Tables 9/397 		
CF | > 		
CF | > PUT PLAY ON SHARP 		
CF | 		
CF | (first taking the play intent from the gambler) 		
CF | I give the play intent to the card sharp, who now intends to play 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler, awkwardly trying to suppress a smug grin, raises. The 		
CF | card sharp frowns and raises as well. The pile of chips on the table 		
CF | is now substantial. 		
CF | 		
CF | > 		MoyTW says, "...huh. Ok."
		DavidW says, "oooo"
Knight_Otu says (to ClubFloyd), "put fold on gambler" 		
CF ] Poker Tables 9/398 		
CF | > 		
CF | > PUT FOLD ON GAMBLER 		
CF | 		
CF | I give the fold intent to the gambler, who now intends to fold in the 		
CF | poker game. 		
CF | 		
CF | The gambler abruptly folds. 		
CF | 		
CF | The gambler watches its opponent take the pile of chips. Despite the 		
CF | gambler's glum expression, the loss was only a small fraction of its 		
CF | total money, and it shows no indication of slowing down. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, probably too early."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Poker Tables 9/399 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | fold intent: I extract the fold intent from the gambler. 		
CF | play intent: I extract the play intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks at the bunch of unobservant, unwary gamblers in 		
CF | the casino optimistically. 		
CF | 		
CF | > 		MoyTW says, "I feel like we should save, but I bet we can get them to raise each other."
		DavidW says, "probably shouldn't fold"
Knight_Otu says (to ClubFloyd), "put play on gambler" 		
CF ] Poker Tables 9/400 		
CF | > 		
CF | > PUT PLAY ON GAMBLER 		
CF | 		
CF | I give the play intent to the gambler, who now intends to play poker. 		
CF | 		
CF | With evident trepidation, the gambler approaches the poker table and 		
CF | starts a game. 		
CF | 		
CF | The cards are dealt, and the gambler and the card sharp toss some 		
CF | chips onto the table and look at each other warily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/401 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler and the card sharp study their cards intently. I don't 		
CF | know the details of the game, but based on its expression and bearing, 		
CF | the gambler thinks it has the better hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put play on sharp" 		
CF ] Poker Tables 9/402 		
CF | > 		
CF | > PUT PLAY ON SHARP 		
CF | 		
CF | (first taking the play intent from the gambler) 		
CF | I give the play intent to the card sharp, who now intends to play 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler, putting its elbows on the table in a transparent attempt 		
CF | to appear nonchalant, raises. The card sharp hesitantly raises as 		
CF | well. The pile of chips on the table is now substantial. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/403 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler, twitching nervously, raises. The card sharp grimaces 		
CF | slightly and raises as well. The pile of chips on the table is now 		
CF | large. 		
CF | 		
CF | > 		MoyTW says, "I feel like we should save the game"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Poker Tables 9/403 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Poker Tables 9/404 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The gambler, keeping its eyes resolutely on the table and its face 		
CF | expressionless, raises. It counts its stack of chips, looking 		
CF | worriedly at its briefcase, and then shoves both its pile of chips and 		
CF | the case into the center of the table. The look of careless 		
CF | malevolence it gives the card sharp is impressive even by the lofty 		
CF | standards of my kind; I'll have to remember it for my next 		
CF | departmental review. The card sharp is also impressed and hesitates, 		
CF | but ultimately raises as well. 		
CF | 		
CF | > 		Knight_Otu asks, "Now?"
		DavidW says, "finally the case is in play."
		MoyTW asks, "Yeah, probably put fold on gambler?"
Knight_Otu says (to ClubFloyd), "put fold on gambler" 		
CF ] Poker Tables 9/405 		
CF | > 		
CF | > PUT FOLD ON GAMBLER 		
CF | 		
CF | I give the fold intent to the gambler, who now intends to fold in the 		
CF | poker game. 		
CF | 		
CF | The gambler summarily folds. 		
CF | 		
CF | The card sharp rakes in the chips from the table. As it attempts to 		
CF | grab the attach�� case, the gambler snaps it up and cradles it 		
CF | possessively. After a few very short words from a very tall security 		
CF | guard, it reluctantly hands over the case to its opponent. As the card 		
CF | sharp opens it up to examine its new prize, a codebook falls out onto 		
CF | the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get codebook" 		
CF ] Poker Tables 11/406 		
CF | > 		
CF | > GET CODEBOOK 		
CF | 		
CF | I pick up the confidential codebook and page through it. A few of the 		
CF | code sequences from the communiqu�� are in it, and I decrypt some more 		
CF | of it: 		
CF | 		
CF | Confirmed 72880 of 46480. There is no significant 73048 74615 in the 		
CF | 47576 45953 has been 62029 31368 02666 and 63211 79260 67549 07135 		
CF | 14066 43999 is 03659. We will 65629 67043 on the 85994 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		MoyTW says, "Okay. Wow that's a confusingly written puzzle."
		Knight_Otu exclaims, "Finally!"
		MoyTW says, "Yeah. Nice work."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Poker Tables 11/406 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I don't know what to do about the ice swan."
		MoyTW says, "If we get the candle book and bell we can call a friend! But yeah I got no ideas."
		MoyTW asks, "I feel like now is a reasonable stopping point?"
		Knight_Otu says, "We'll need to find at least a bell and a candle. Who knows if the codebooks count for book."
		DavidW asks, "Did we explore the hotel fully?"
		MoyTW says, "Uh, I hope you've been mapping David 'cuz I ain't."
		DavidW says, "I stopped mapping a while ago."
		Knight_Otu says, "We didn't fully explore it. There was a crossroads and a stair that we haven't taken."
		DavidW says, "I didn't map the hotel at all."
DavidW says (to ClubFloyd), "e" 		
CF ] Casino Floor 11/407 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ballroom 11/408 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians take the opportunity to drink some water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace 11/409 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Colonnade 11/410 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Reception 11/411 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Hotel Reception 11/411 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go east and west. 		
CF | 		
CF | > 		Knight_Otu says, "I'd think there should be a bell on the hotel desk, but I don't think there was."
DavidW says (to ClubFloyd), "x bell" 		
CF ] Hotel Reception 11/411 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | I don't see any bell here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, hey, exits works."
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 11/412 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest shivers exaggeratedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Hotel Lobby 11/412 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go north, south, east, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 11/413 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk burps loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Lounge 11/413 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go north, south, east, west, and up. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, I only saw the north exit."
		Knight_Otu says, "From the sculpture."
DavidW says (to ClubFloyd), "n" 		
CF ] Library 11/414 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Bookshelves line the walls of this small, wood-paneled room, mixing 		
CF | the smell of paper with that of cigarette smoke. There are some 		
CF | high-backed chairs arranged in front of the shelves, clustered around 		
CF | tables topped with small but bright wrought-iron lamps. A passageway, 		
CF | above which sits an oil painting of a tropical seascape, leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Library 11/415 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | It's not a masterpiece, but it's a reasonably compelling and 		
CF | well-executed oil painting of a lagoon or beach. The puzzling thing is 		
CF | why the humans here want a modestly competent representation of a 		
CF | tropical seascape when there's a real one right outside. There's 		
CF | probably some sort of metaphor for humanity there; I just think it's a 		
CF | waste of the artist's time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Library 11/416 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | Various novels written by and for humans. As physical objects in the 		
CF | mortal realm, they're not even useful in summoning Whiptail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Library 11/416 		
CF | > 		
CF | > U 		
CF | 		
CF | From here, I can only go south. 		
CF | 		
CF | > 		MoyTW asks, "...uh. So we need, like, a metaphorical book or something?"
DavidW says (to ClubFloyd), "s" 		
CF ] Lounge 11/417 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		DavidW says, "A bible, typically, is the book."
Knight_Otu says (to ClubFloyd), "x trolley" 		
CF ] Lounge 11/418 		
CF | > 		
CF | > X TROLLEY 		
CF | 		
CF | Arrayed on the trolley are a variety of bottles and drinking 		
CF | implements. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		DavidW says, "The ritual is to ring a bell, close the book, and blow out the candle."
		DavidW says, "At least in Zork."
		MoyTW says, "Huh. Well, fair 'nuff."
DavidW says (to ClubFloyd), "w" 		
CF ] Auction House 11/419 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | An auctioneer looks intently at potential bidders. 		
CF | 		
CF | A tourist considers bidding, but it decides against it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x auctioneer" 		
CF ] Auction House 11/420 		
CF | > 		
CF | > X AUCTIONEER 		
CF | 		
CF | Grey-haired but with a voice like a megaphone. 		
CF | 		
CF | The auctioneer is holding a circlet. 		
CF | 		
CF | The auctioneer has an intent to 		
CF | > SELL 		
CF | the circlet. 		
CF | 		
CF | The auctioneer sets the circlet aside, unsold. One of the workers 		
CF | carries it back to the storage room to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x circlet" 		
CF ] Auction House 11/420 		
CF | > 		
CF | > X CIRCLET 		
CF | 		
CF | I don't see the circlet here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tourist" 		
CF ] Auction House 11/421 		
CF | > 		
CF | > X TOURIST 		
CF | 		
CF | The tourist watches the auction keenly, its fingers twitching. 		
CF | 		
CF | The tourist has an intent to 		
CF | > BUY 		
CF | something impressive. 		
CF | 		
CF | One of the staffers hands the auctioneer a ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Auction House 11/422 		
CF | > 		
CF | > X RING 		
CF | 		
CF | A simple golden ring. Humans are all over these sorts of things. 		
CF | 		
CF | The auctioneer solicits bids for the ring, naming a very high starting 		
CF | price. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 11/423 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drunk" 		
CF ] Lounge 11/424 		
CF | > 		
CF | > X DRUNK 		
CF | 		
CF | The drunk has disheveled, stained clothes and an unpleasant odor. I'm 		
CF | not sure how it's managed to avoid getting kicked out of here by some 		
CF | sort of respectable environment operative. 		
CF | 		
CF | The drunk is holding a bottle of vodka. 		
CF | 		
CF | The drunk has an intent to 		
CF | > DRINK 		
CF | from a bottle of vodka. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		Knight_Otu says, "There was a room to the north."
		DavidW says, "Library"
DavidW says (to ClubFloyd), "e" 		
CF ] Art Gallery 11/425 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Art Gallery 		
CF | This gallery is a small, stark alcove adjoining the lounge to the 		
CF | west. The walls are bare and white, and the carpet is a deep brown. An 		
CF | exhibit at the far end of the room shows off a few brightly colored 		
CF | pieces of pottery, protected by a velvet rope in front of the display. 		
CF | 		
CF | A bell with a large crack is displayed on a plinth here. 		
CF | 		
CF | > 		Knight_Otu says, "From the auction I mean."
		DavidW asks, "oh?"
		Knight_Otu says, "Oh, hello bell."
DavidW says (to ClubFloyd), "x bell" 		
CF ] Art Gallery 11/426 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | According to the rushed briefing I had before the mission, this 		
CF | particular bell used to be part of a church that was on the property 		
CF | long before this chateau was built. It glows with a faint 		
CF | greenish-yellow light, presumably from accreted spiritual residue. In 		
CF | fact, the bell has enough of a presence in the spiritual realm for me 		
CF | to interact with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Art Gallery 11/427 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | Not much use in the bell without the almanach and the candle. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, the circlet was put back there."
DavidW says (to ClubFloyd), "exits" 		
CF ] Art Gallery 11/427 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 11/428 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auction House 11/429 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer solicits bids for a circlet, naming a very high 		
CF | starting price. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 11/430 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | A picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF ] Storage Room 11/431 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | The chest is actually made of oak; its surface is covered in gold 		
CF | foil. It's glowing with spiritual energy. 		
CF | 		
CF | The golden chest is mystically sealed, presumably to protect its 		
CF | contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, a secret codebook, as long as it's closed. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picker" 		
CF ] Storage Room 11/432 		
CF | > 		
CF | > X PICKER 		
CF | 		
CF | A tall, wiry human that resembles a rodent. 		
CF | 		
CF | The picker has an intent to 		
CF | > SELECT 		
CF | something light for the auction. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, codebook."
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Storage Room 11/433 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | They're filled with human artifacts that are presumably valuable to 		
CF | them but worthless to me. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Storage Room 11/433 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 11/434 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer sets the circlet aside, unsold. One of the workers 		
CF | carries it back to the storage room to the north. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Auction House 11/434 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 11/435 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hotel Room 11/436 		
CF | > 		
CF | > U 		
CF | 		
CF | I make my way to my predecessor's room, ignoring the frivolous rooms 		
CF | of the human guests. 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | An almanach sits obtrusively on the center of the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x almanach" 		
CF ] Hotel Room 11/437 		
CF | > 		
CF | > X ALMANACH 		
CF | 		
CF | This almanach is a directory the demon intelligence services compiled 		
CF | on the known operatives working on our side or on the Other Side. Of 		
CF | course, it's heavily redacted even at the ������������������������ 		
CF | classification 		
CF | level, and the entities and organizations in it are listed by codeword 		
CF | rather than real name (if they even have real names). Looking up an 		
CF | angel in it might give you his official cover, but don't expect to 		
CF | find any state secrets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hotel Room 11/438 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Hotel Room 11/439 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | The cabinet's contents are untouched. The small niceties of human 		
CF | existence are beneath the notice of my kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Hotel Room 11/440 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | I find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lounge 11/441 		
CF | > 		
CF | > D 		
CF | 		
CF | I make my way back down to the lounge, past rows of uninteresting 		
CF | guest rooms. 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk exhales contentedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 11/442 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest looks pointedly at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Botanical Garden 11/443 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Botanical Garden 11/443 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go northeast, east, and west. 		
CF | 		
CF | > 		Knight_Otu says, "That is one sprawling hotel."
DavidW says (to ClubFloyd), "e" 		
CF ] Botanical Garden 11/444 		
CF | > 		
CF | > E 		
CF | 		
CF | I could go in, but I'd rather prefer not to. I still haven't 		
CF | gotten the stains out from last time I had to visit a chapel. 		
CF | 		
CF | > 		DavidW says, "Bet Whiptail will say we _will_ have to visit the chapel."
DavidW says (to ClubFloyd), "ne" 		
CF ] Lawn 11/445 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | An agent stands next to the doors. 		
CF | 		
CF | A reporter inches towards the door, but the agent refuses. 		
CF | 		
CF | > 		Knight_Otu says, "Of course they will."
DavidW says (to ClubFloyd), "x agent" 		
CF ] Lawn 11/446 		
CF | > 		
CF | > X AGENT 		
CF | 		
CF | A human in a sharp black suit. 		
CF | 		
CF | The reporter calmly shows the agent its press pass, but the agent 		
CF | ignores it placidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reporter" 		
CF ] Lawn 11/447 		
CF | > 		
CF | > X REPORTER 		
CF | 		
CF | A human carrying a notebook and wearing a press pass. 		
CF | 		
CF | The reporter has an intent to 		
CF | > OPEN 		
CF | the way into the conference. 		
CF | 		
CF | The reporter asks politely to be let in, but the agent curtly refuses 		
CF | to let it through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pentagram" 		
CF ] Lawn 11/448 		
CF | > 		
CF | > X PENTAGRAM 		
CF | 		
CF | Heavy carved oak doors with a dark varnish. Disguised to unobservant 		
CF | humans, but obvious to me, is the pattern of a pentagram, which 		
CF | unfortunately serves as a barrier to my kind. 		
CF | 		
CF | It's a clich��, but pentagrams do repel demons. That fact isn't 		
CF | classified; we actually disseminate it ourselves. The trick is that a 		
CF | pentagram has to be constructed with absolute, mathematical precision 		
CF | to be effective, and it's extraordinarily rare for humans to possess 		
CF | that level of skill. We want humans to try making pentagrams; it's 		
CF | much better if they have a worthless defense but not realize it than 		
CF | if they have no defense at all. This particular pentagram, however, is 		
CF | the real stuff. With the double doors closed, the faint etchings over 		
CF | their flush surfaces create a pentagram with the exact measurements to 		
CF | constitute an effective ward. 		
CF | 		
CF | The reporter calmly shows the agent its press pass, but the agent 		
CF | ignores it placidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lawn 11/449 		
CF | > 		
CF | > E 		
CF | 		
CF | The inexorable geometric forces of the pentagram block my path. I 		
CF | can't go through the doors until it's disrupted. 		
CF | 		
CF | The reporter calmly shows the agent its press pass, but the agent 		
CF | curtly refuses to let it through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Lawn 11/450 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | Heavy carved oak doors with a dark varnish. Disguised to unobservant 		
CF | humans, but obvious to me, is the pattern of a pentagram, which 		
CF | unfortunately serves as a barrier to my kind. 		
CF | 		
CF | The reporter asks politely to be let in, but the agent ignores it 		
CF | placidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Lawn 11/450 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go southwest and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 11/451 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 11/452 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 11/453 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | A diner looks thoughtfully at the dessert menu. 		
CF | 		
CF | The server walks in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Restaurant 11/453 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x epergnes" 		
CF ] Restaurant 11/454 		
CF | > 		
CF | > X EPERGNES 		
CF | 		
CF | I know that they're instruments involved in the ritual of human 		
CF | dining, but I don't know how exactly they're used. 		
CF | 		
CF | The diner looks thoughtfully at the dessert menu. 		
CF | 		
CF | The server looks to see if the diner wants to order anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diner" 		
CF ] Restaurant 11/455 		
CF | > 		
CF | > X DINER 		
CF | 		
CF | It's wearing a light jacket and sitting by itself at a table. 		
CF | 		
CF | The diner has an intent to 		
CF | > READ 		
CF | all the options on the dessert menu. 		
CF | 		
CF | The diner considers getting another drink with dessert. 		
CF | 		
CF | The server walks off to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x server" 		
CF ] Restaurant 11/455 		
CF | > 		
CF | > X SERVER 		
CF | 		
CF | I don't see the server here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 11/456 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server looks around vaguely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x server" 		
CF ] Kitchen 11/457 		
CF | > 		
CF | > X SERVER 		
CF | 		
CF | Impeccably dressed in the manner of one who's used to its tips 		
CF | depending on it. 		
CF | 		
CF | The server has an intent to 		
CF | > SERVE 		
CF | food to the restaurant patrons. 		
CF | 		
CF | The server walks off to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Kitchen 11/457 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go south, west, and inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Walk-In Freezer 11/458 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walk-In Freezer 		
CF | This small room is cluttered with tins, crates, and boxes of human 		
CF | foodstuffs. The air is cold and dry, and the shelves along the walls 		
CF | are covered in a faint rime of frost. The only exit is a heavy steel 		
CF | door to the north. 		
CF | 		
CF | Two cartons of ice cream, one old and one new, sit next to the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old ice cream" 		
CF ] Walk-In Freezer 11/459 		
CF | > 		
CF | > X OLD ICE CREAM 		
CF | 		
CF | There is a noticeable hoar of frost on the waxy substance inside the 		
CF | container. Beyond that, I can't tell you much; food is not my area of 		
CF | expertise. There's a cow on the carton; maybe it's cow-flavored ice 		
CF | cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x new ice cream" 		
CF ] Walk-In Freezer 11/460 		
CF | > 		
CF | > X NEW ICE CREAM 		
CF | 		
CF | The ice cream in it is green with little black specks. Insects, 		
CF | perhaps? More importantly, the carton is glowing with spiritual 		
CF | energy. 		
CF | 		
CF | The new carton of ice cream is mystically sealed, presumably to 		
CF | protect its contents from the opposition. The barrier is also keeping 		
CF | me from accessing its contents, a secret codebook, as long as it's 		
CF | closed. 		
CF | 		
CF | > 		Knight_Otu says, "Icy the codebook."
		DavidW says, "Lovely. We have to get the diner to order mint chocolate ice cream for dessert."
		DavidW asks, "Did I miss a candle anywhere?"
DavidW says (to ClubFloyd), "n" 		
CF ] Kitchen 11/461 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server walks off to the west. 		
CF | 		
CF | > 		Knight_Otu says, "I haven't seen it. There was an inside direction from the kitchen though."
DavidW says (to ClubFloyd), "in" 		
CF ] Walk-In Freezer 11/462 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Walk-In Freezer 		
CF | This small room is cluttered with tins, crates, and boxes of human 		
CF | foodstuffs. The air is cold and dry, and the shelves along the walls 		
CF | are covered in a faint rime of frost. The only exit is a heavy steel 		
CF | door to the north. 		
CF | 		
CF | Two cartons of ice cream, one old and one new, sit next to the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Kitchen 11/463 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server walks in from the west. 		
CF | 		
CF | > 		DavidW says, "in = south"
		Knight_Otu says, "Hrm. Same direction."
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 11/464 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | The diner considers getting another drink with dessert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF ] Restaurant 11/464 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | I don't see any candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hydrangeas" 		
CF ] Restaurant 11/465 		
CF | > 		
CF | > X HYDRANGEAS 		
CF | 		
CF | Large and colorful ornamental flowers, out of place in the otherwise 		
CF | somber restaurant. 		
CF | 		
CF | The diner looks back and forth between two possible desserts. 		
CF | 		
CF | The server walks in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x menu" 		
CF ] Restaurant 11/465 		
CF | > 		
CF | > X MENU 		
CF | 		
CF | I don't see any menu here. 		
CF | 		
CF | > 		MoyTW asks, "Two possible desserts?"
		MoyTW asks, "Like, say, ice cream and...something else?"
		DavidW says, "Two ice creams."
		MoyTW says, "oh"
		DavidW says, "Cow and hoarfrost flavour and mint chocolate."
DavidW says (to ClubFloyd), "take read" 		
CF ] Restaurant 11/466 		
CF | > 		
CF | > TAKE READ 		
CF | 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. I don't think I'll be able to do much 		
CF | about this problem myself. 		
CF | 		
CF | The diner considers getting another drink with dessert. 		
CF | 		
CF | The server looks to see if the diner wants to order anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hotel Lobby 11/467 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF ] Hotel Lobby 11/467 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | I don't see any candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Hotel Lobby 11/467 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go north, south, east, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 11/468 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF ] Lounge 11/468 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | I don't see any candle here. 		
CF | 		
CF | > 		Knight_Otu asks, "The chapek seems like a place for a candle. Maybe we need a few tries to enter?"
DavidW says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 11/469 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Botanical Garden 11/470 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		Knight_Otu says, "*chapel"
DavidW says (to ClubFloyd), "e" 		
CF ] Botanical Garden 11/471 		
CF | > 		
CF | > E 		
CF | 		
CF | Really? I suppose it's for a good cause, but... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Chapel 11/472 		
CF | > 		
CF | > E 		
CF | 		
CF | ...Fine. Let's get this over with. 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ������������������������������������������������ in front of a 		
CF | ������������������������������������ without the 		
CF | ������������������������ and 		
CF | ������������������������������������������������������������. The whole 		
CF | place ���������������������������������, but that's hardly 		
CF | surprising, given ������������������������������������������. It's a 		
CF | ������������������������ place, for obvious 		
CF | reasons, and the ������������������������������������������ doesn't 		
CF | make it any less ��������������� or 		
CF | ��������������������������� to those of my kind, the 		
CF | ��������������������������� notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ������������������������������������������������������, 		
CF | it's simply ������������������������������������ and 		
CF | ������������������������������������������, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | I can also see a candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Chapel 11/473 		
CF | > 		
CF | > TAKE CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | I hear faint movement from above. 		
CF | 		
CF | > 		MoyTW says, "...I wonder what that is in the original text."
DavidW says (to ClubFloyd), "x hatrack" 		
CF | > 		
CF | > X HATRACK 		
CF | 		
CF | It's a little-known fact that humans sometimes wear hats, though 		
CF | nobody knows why. When they're not being worn, hats are often placed 		
CF | on a hatrack like this one. Not exactly like this one, of 		
CF | course, because this one is a spiritual object. The principle is the 		
CF | same, though. 		
CF | 		
CF | An angel glides down the stairs, and I realize with a start that I 		
CF | recognize him. My department doesn't know his real name; we've given 		
CF | him the codename Kingfisher. Even by the standards of my opposite 		
CF | number, he's a monster. If you've ever heard about the 		
CF | ��������������������������� 		
CF | disaster, or the breakdown of the ������������������ Agreement, or even 		
CF | the 		
CF | incident in ������������������������������������������ just last 		
CF | millennium, you've come across 		
CF | his handiwork. Everyone in our profession bends the rules a little 		
CF | bit, but Kingfisher has a psychopathic contempt for both his 		
CF | adversaries and his colleagues. He's effective, at least if you 		
CF | measure effectiveness by his kill count, but brute force is the last 		
CF | refuge of the incompetent. Both my side and his have spent centuries 		
CF | cleaning up his bloody missions, trying desperately to avoid 		
CF | disrupting the delicate peace between the two sides and escalating the 		
CF | cold war. We've managed to succeed so far, but it's been as much 		
CF | through luck as through our skill. Kingfisher is reckless, 		
CF | thoughtless, and completely remorseless. Those are fine attributes for 		
CF | an assassin, but we're in the part of the clandestine services that 		
CF | handles metaphorically and sometimes literally world-shaking matters. 		
CF | He's a feckless amateur who covers up his incompetence with lazy charm 		
CF | and violence. 		
CF | 		
CF | He's thus notorious in my business, and so I recognize him immediately 		
CF | from descriptions in briefings I've read. His outer teleological field 		
CF | is amplified to���well, let me put it in roughly equivalent terms 		
CF | humans 		
CF | can understand. He's wearing an inordinately expensive suit with a tie 		
CF | from some boarding school whose entry fee costs as much as several 		
CF | large planets. He's smiling at me���or, at least, showing me his 		
CF | teeth���superciliously and uninterestedly. In a different era, he would 		
CF | have been wearing an eyepatch or a monocle just for effect. As it 		
CF | stands, he just gives me a bovine yet predatory stare, twitching the 		
CF | cuffs of his suit with disdain. 		
CF | 		
CF | I instantly hate him. I hated him before, of course; he's directly or 		
CF | indirectly responsible for the termination of several of my 		
CF | colleagues. It's different, though, when you see the thing directly in 		
CF | front of you. He doesn't seem to recognize me, or maybe the insight 		
CF | hasn't gotten through his bloated, stupid skull yet. I'm probably 		
CF | beneath his notice, but I've had to deal with him before. I spent two 		
CF | entire centuries cleaning up his blundering in just the matter of the 		
CF | ������������������ Agreement. Do you know how long it takes to file 		
CF | petitions with 		
CF | the interplanar courts to revoke an agreement when you aren't allowed 		
CF | to mention the name of the agreement, the parties involved in the 		
CF | agreement, or what the agreement was even about? Well, I do: 		
CF | seventy-four years. The entire thing was several thousand pages long 		
CF | and completely redacted, beginning to end. I started out filling an 		
CF | entire room in my department with black highlighters, and I had to 		
CF | borrow some more from the Accounting department to finish it off. And 		
CF | you can't just borrow something from Accounting; they want a 		
CF | signed contact in blood saying that you'll pay them interest in 		
CF | perpetuity. I don't even have blood. I wound up finding a 		
CF | couple of convenient humans on the department's Take a Child to Work 		
CF | Day, but that's three months I'm never going to get back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chapel 11/474 		
CF | > 		
CF | Hang on, I'm not done yet. 		
CF | 		
CF | I spent an entire century dealing with the fallout from that bout of 		
CF | idiocy. I spent another century dealing with literal fallout when 		
CF | Kingfisher decided that one particular human in Pompeii wasn't 		
CF | treating his organization with enough respect. I spent two centuries 		
CF | covering up a rain of spiders, another two covering up a rain of fish, 		
CF | and three covering up a rain of rain, which wouldn't have been 		
CF | remarkable if it hadn't been falling upward; apparently Kingfisher 		
CF | made a sign error in his calculations. I suppose I should be glad that 		
CF | his meteorological escapades didn't cause any lasting damage beyond 		
CF | giving me some billable hours doing extra paperwork, but my job is not 		
CF | to clean up his messes while he blunders his way through the human 		
CF | world. I'm not naive enough to think that we can always avoid 		
CF | collateral damage, but he's not even trying. To lose one hundred 		
CF | humans may be regarded as a misfortune; to lose one hundred thousand 		
CF | humans looks like carelessness. I've wasted millennia trying to ensure 		
CF | that his assassinations, unsubtle displays of powers, and outright 		
CF | threats don't disrupt the balance of power and ignite what has been up 		
CF | until now a cold war. This is a delicate business for professionals, 		
CF | not a clumsy, bloodthirsty amateur who's too stupid to bother wiping 		
CF | that stupid smirk off his stupid face. Four millennia of paperwork for 		
CF | one stupid, murderous, stupid git! And I'm not even on his side! I 		
CF | spent four millennia babysitting someone I had never met and 		
CF | am actively working to oppose, and the only recognition from him I get 		
CF | is a stupid, vacant smirk on his stupid, vacant face. And now he's 		
CF | standing there again, doing nothing but staring at me with the same 		
CF | stupid, vacant expression. Stupid stupid stupid stupid. 		
CF | 		
CF | He's a horrible person, and I hate him. 		
CF | 		
CF | > 		Knight_Otu says, "Oh man."
		MoyTW says, "hahahahaha"
		MoyTW says, "Okay, that one obtuse gambling puzzle aside, I love this game."
		DavidW asks, "Should we, uh, talk to him?"
		MoyTW says, "YES"
		Knight_Otu says, "Probably not, but sure."
DavidW says (to ClubFloyd), "talk to kingfisher" 		
CF ] Chapel 11/475 		
CF | > 		
CF | > TALK TO KINGFISHER 		
CF | 		
CF | I suppose I shouldn't delay the inevitable. One of us is going to have 		
CF | to say something, and Kingfisher's still just starting at me blankly. 		
CF | 		
CF | "Please allow me to introduce myself. My name is Agama," I say, 		
CF | suppressing my revulsion and giving him a polite nod and an alias. 		
CF | "I'm part of a delegation assisting with some exercises in the area, 		
CF | and our treaties require that I meet to inform you of my presence 		
CF | here." I can cite regulations for my purpose. 		
CF | 		
CF | "Of course," says Kingfisher, with unctuous contempt oozing through 		
CF | his voice. He continues reading from the script both our sides have 		
CF | memorized. "On behalf of both my organization and myself, let me 		
CF | formally extend my greeting to you. This is a neutral area with 		
CF | unaligned humans, and I'm sure that we can put aside the differences 		
CF | between our two organizations and work peaceably together here." 		
CF | 		
CF | "Of course," I agree tepidly. 		
CF | 		
CF | "On behalf of the Kingdom of Heaven, let me express my gratitude for 		
CF | your diligence in proactively reaching out to us and keeping us in the 		
CF | loop on these developments. We are, of course, always happy to grow 		
CF | our organizations' ability to work together and avoid any breakdowns 		
CF | in communication that might negatively impact our security." 		
CF | 		
CF | "Of course," I say again. It's not like Kingfisher's listening to me 		
CF | anyway. 		
CF | 		
CF | He continues with the formal words of introduction our diplomats have 		
CF | worked out in countless meetings over countless centuries. "And, going 		
CF | forward, I'm sure we can achieve a productive synergy with what common 		
CF | interests we have and align our values to vector toward a mutually 		
CF | beneficial working relationship." 		
CF | 		
CF | I nod, because there's not really any response to that. 		
CF | 		
CF | "As we build a roadmap to a peaceful resolution of our organizations' 		
CF | conflict, I hope that you will keep me informed of any further 		
CF | exercises or events that would add value to our mutual goal, as 		
CF | clarified by our extensive prior treaties and memoranda of 		
CF | understanding, of establishing a paradigm conducive to peace and 		
CF | prosperity." 		
CF | 		
CF | Having given a desultory recitation of the required boilerplate, 		
CF | Kingfisher summarily retreats upstairs, probably to plan to do to the 		
CF | human world what he's done to language. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Chapel 11/475 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go west and up. 		
CF | 		
CF | > 		Knight_Otu says, "Buzzword heaven."
		MoyTW says, "We should go up."
DavidW says (to ClubFloyd), "u" 		
CF ] Sacristy 11/476 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x telex" 		
CF ] Sacristy 11/477 		
CF | > 		
CF | > X TELEX 		
CF | 		
CF | Obviously it's not literally a telex; that's just the closest human 		
CF | equivalent. It's a device for handling classified communication 		
CF | between the Other Place and the human realm. Describing the exact 		
CF | mechanisms involved would make your head hurt, both from their 		
CF | complexity and the fact that the penalty for receiving unauthorized 		
CF | classified information involves sticking your head in a vise. Let's 		
CF | just say that it's a fax machine made of magic. 		
CF | 		
CF | The telex is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Sacristy 11/478 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Even in the feeble light of the sunset, the stained glass window 		
CF | creates splotches of iridiscent light on the office floor. 		
CF | 		
CF | > 		DavidW says, "I say go use the bell."
		MoyTW says, "Yep seems legit."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "d" 		
CF ] Chapel 11/479 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ������������������������������������������������ in front of a 		
CF | ������������������������������������ without the 		
CF | ������������������������ and 		
CF | ������������������������������������������������������������. The whole 		
CF | place ���������������������������������, but that's hardly 		
CF | surprising, given ������������������������������������������. It's a 		
CF | ������������������������ place, for obvious 		
CF | reasons, and the ������������������������������������������ doesn't 		
CF | make it any less ��������������� or 		
CF | ��������������������������� to those of my kind, the 		
CF | ��������������������������� notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ������������������������������������������������������, 		
CF | it's simply ������������������������������������ and 		
CF | ������������������������������������������, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Botanical Garden 11/480 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 11/481 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 11/482 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk exhales contentedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Art Gallery 11/483 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Art Gallery 		
CF | This gallery is a small, stark alcove adjoining the lounge to the 		
CF | west. The walls are bare and white, and the carpet is a deep brown. An 		
CF | exhibit at the far end of the room shows off a few brightly colored 		
CF | pieces of pottery, protected by a velvet rope in front of the display. 		
CF | 		
CF | A bell with a large crack is displayed on a plinth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Art Gallery 11/484 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close book" 		
CF ] Art Gallery 11/485 		
CF | > 		
CF | > CLOSE BOOK 		
CF | 		
CF | It isn't something I can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open book" 		
CF ] Art Gallery 11/486 		
CF | > 		
CF | > OPEN BOOK 		
CF | 		
CF | It isn't something I can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Art Gallery 11/487 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | This almanach is a directory the demon intelligence services compiled 		
CF | on the known operatives working on our side or on the Other Side. Of 		
CF | course, it's heavily redacted even at the ������������������������ 		
CF | classification 		
CF | level, and the entities and organizations in it are listed by codeword 		
CF | rather than real name (if they even have real names). Looking up an 		
CF | angel in it might give you his official cover, but don't expect to 		
CF | find any state secrets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call whiptail" 		
CF ] Art Gallery 11/487 		
CF | > 		
CF | > CALL WHIPTAIL 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bell" 		
CF ] Art Gallery 11/488 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | According to the rushed briefing I had before the mission, this 		
CF | particular bell used to be part of a church that was on the property 		
CF | long before this chateau was built. It glows with a faint 		
CF | greenish-yellow light, presumably from accreted spiritual residue. In 		
CF | fact, the bell has enough of a presence in the spiritual realm for me 		
CF | to interact with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x read book" 		
CF ] Art Gallery 11/488 		
CF | > 		
CF | > X READ BOOK 		
CF | 		
CF | I don't see any read book here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book" 		
CF ] Art Gallery 11/489 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | I skip to a random entry in the almanach and read it aloud. Going 		
CF | through the minor biographical details of a well-placed angelic 		
CF | official whose entry is almost entirely redacted is tedious, but it 		
CF | should be sufficient for the ritual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle" 		
CF ] Art Gallery 11/490 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I hesitate before lighting the candle. The ritual and ensuing 		
CF | conversation would go completely unnoticed by humans, but I want to 		
CF | keep far away from Kingfisher during them. I'd better find a more 		
CF | private location. 		
CF | 		
CF | > 		DavidW asks, "which would be where?"
		MoyTW says, "I mean the furthest point is just walk back out onto the beach? but..."
		Knight_Otu asks, "Hedge maze?"
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 11/491 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 11/492 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest shivers exaggeratedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Reception 11/493 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Colonnade 11/494 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads from 		
CF | is a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		DavidW says, "This is new region. Might be far enough."
DavidW says (to ClubFloyd), "light candle" 		
CF ] Colonnade 11/495 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I hesitate before lighting the candle. The ritual and ensuing 		
CF | conversation would go completely unnoticed by humans, but I want to 		
CF | keep far away from Kingfisher during them. I'd better find a more 		
CF | private location. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Terrace 11/496 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ballroom 11/497 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians are chatting quietly among themselves and setting up for 		
CF | the next piece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Casino Floor 11/498 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Counting House 11/499 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Counting House 		
CF | Unlike the rest of the casino, this small room is refreshingly severe 		
CF | and empty. Bookshelves filled with identical logbooks line the 		
CF | windowless walls, occasionally broken up by racks of electronic 		
CF | equipment. The only exit is an imposing door to the south. 		
CF | 		
CF | An elaborate laser grid encloses a metal strongbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle" 		
CF ] Counting House 11/500 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I hesitate before lighting the candle. The ritual and ensuing 		
CF | conversation would go completely unnoticed by humans, but I want to 		
CF | keep far away from Kingfisher during them. I'd better find a more 		
CF | private location. 		
CF | 		
CF | > 		DavidW asks, "This isn't private?"
DavidW says (to ClubFloyd), "s" 		
CF ] Casino Floor 11/501 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ballroom 11/502 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians take the opportunity to drink some water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace 11/503 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		Knight_Otu says, "Not to the beings above and below."
DavidW says (to ClubFloyd), "n" 		
CF ] Hedge Maze 11/504 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 11/505 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | The kid stands off to one side, looking bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle" 		
CF ] Peristyle 11/506 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I hesitate before lighting the candle. The ritual and ensuing 		
CF | conversation would go completely unnoticed by humans, but I want to 		
CF | keep far away from Kingfisher during them. I'd better find a more 		
CF | private location. 		
CF | 		
CF | > 		DavidW says, "Maybe the hotel room our pre used."
DavidW says (to ClubFloyd), "s" 		
CF ] Hedge Maze 11/507 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Terrace 11/508 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Colonnade 11/509 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Reception 11/510 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 11/511 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest shivers exaggeratedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 11/512 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk burps loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hotel Room 11/513 		
CF | > 		
CF | > U 		
CF | 		
CF | I make my way to my predecessor's room, ignoring the frivolous rooms 		
CF | of the human guests. 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Hotel Room 11/513 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | I don't see the double doors here. They were at Lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle" 		
CF ] Hotel Room 14/514 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I light the candle with a snap of my fingers, completing the ritual. 		
CF | 		
CF | With the ritual components in place, I chant 		
CF | ������������������������������������ (footnote 4) 		
CF | and open a secure line to headquarters. A hazy image of a weedy demon 		
CF | in a lab coat appears before me. We quickly exchange signs and 		
CF | countersigns, and I explain my problem. 		
CF | 		
CF | "So, Whiptail, any ideas about what could be going on?" 		
CF | 		
CF | "Does it hurt when you do this?" he asks, twisting his claw 		
CF | in a way that would undoubtedly be painful if we weren't wearing 		
CF | functional anatomy like Halloween costumes. I repeat the gesture and 		
CF | shrug. 		
CF | 		
CF | "But your influence just bounces off humans?" 		
CF | 		
CF | "It's more like hitting a wall." 		
CF | 		
CF | "Hmm. It sounds like it could be a thaumatic force dampener." 		
CF | 		
CF | "What's that?" 		
CF | 		
CF | "They've been in development for years, but we never���wait, have you 		
CF | been cleared for Project ���������������?" 		
CF | 		
CF | "No." 		
CF | 		
CF | "Ah. Then they haven't been in development for years. It must be 		
CF | something else." 		
CF | 		
CF | "I don't really care what it is; I just want to shut it off." 		
CF | 		
CF | "Well, thaumatic force dampeners aren't a thing, of course���" 		
CF | 		
CF | "Of course." 		
CF | 		
CF | "���but if they were a thing, then shutting one off would 		
CF | easy. 		
CF | It has to be tied in to a corporeal object in the human realm to 		
CF | function. Get rid of that, and you'll get rid of the dampener too." 		
CF | 		
CF | "But how am I supposed to do that when I can't influence humans?" 		
CF | 		
CF | "Ah! I've got just the thing for that. Hang on!" he says brightly, 		
CF | then disappears from view. Whiptail runs the research and development 		
CF | team for my department, and his office is an unorganized mass of 		
CF | brilliant inventions, half-finished prototypes, and complete junk. 		
CF | Even through the tinny secure line, I can hear him rummaging through 		
CF | heavy piles of equipment. Eventually he shows up in person again, 		
CF | bearing some sort of incomprehensible widget, as well a few fresh 		
CF | scars from bits of jagged metal. 		
CF | 		
CF | "So, Sidewinder, the thing that is definitely not a thaumatic force 		
CF | dampener is going to stop you from influencing humans' intents. I can 		
CF | help you influence their manners, though." 		
CF | 		
CF | "Good. Humans are revolting." 		
CF | 		
CF | "Not that kind of manners. With this device, you should be able to 		
CF | influence how humans do something, even if you can't directly 		
CF | influence what they're doing. So, for example, I can't help 		
CF | you make a human run or make it stop running, but I can help you make 		
CF | it run quickly or slowly." 		
CF | 		
CF | "That sounds useful." 		
CF | 		
CF | He nods. "I'll arrange for someone to drop it into the field. I don't 		
CF | know where exactly, but you should be able to find it. Hopefully it'll 		
CF | be enough for you to shut down the device." He passes off the widget 		
CF | to someone off to the side whom I can't see. "Let me know if you need 		
CF | anything else. I always need test subjects for my inventions, and 		
CF | there's less paperwork afterward if the test subjects are immortal." 		
CF | 		
CF | I quickly thank him for his help and shut down the portal. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		MoyTW says, "Sweet."
		MoyTW says, "Unfortunately the "not sure where to pick it up" seems like it'll be a pain."
		DavidW says, "yeah, it could show up as an auction item."
		Knight_Otu says, "That is probably a good stopping point though."
DavidW says (to ClubFloyd), "footnote 4" 		
CF ] Hotel Room 14/514 		
CF | > 		
CF | > FOOTNOTE 4 		
CF | 		
CF | (4) ...and chant ������������������������������: My original 		
CF | draft had an 		
CF | unredacted but useless incarnation here���the infernal equivalent of a 		
CF | "555-" telephone number. Invoking it summons a horde of imps to flay 		
CF | the invoker with scorpions filled with bees. It would have been a 		
CF | hilarious prank, but the lawyers made me censor it. If you want to try 		
CF | it out, though, just light a candle and chant ������������������ 		
CF | (footnote 5). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "footnote 5" 		
CF ] Hotel Room 14/514 		
CF | > 		
CF | > FOOTNOTE 5 		
CF | 		
CF | (5) ...and chant ������������������: Looks like they read the 		
CF | footnotes 		
CF | too. Oh well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lounge 14/515 		
CF | > 		
CF | > D 		
CF | 		
CF | I make my way back down to the lounge, past rows of uninteresting 		
CF | guest rooms. 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk exhales contentedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auction House 14/516 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer surveys the audience expectantly. 		
CF | 		
CF | The tourist starts at the the stage as if contemplating a bid, but it 		
CF | decides against it. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 14/517 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 14/518 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Reception 14/519 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Colonnade 14/520 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads from 		
CF | is a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Terrace 14/521 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | Shoved unobtrusively under the marble bench is an oblong package. 		
CF | 		
CF | The detector buzzes insistently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take package" 		
CF ] Terrace 14/522 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | I tear into the package. Inside it is the odd device Whiptail showed 		
CF | me earlier. I gingerly reach out to touch it, and I suddenly seize up 		
CF | with a painful jolt as my thaumatic field realigns. I don't feel that 		
CF | different afterwards, but I definitely notice some extra sharpness 		
CF | around the outer edge of the field. Hopefully that did the trick; 		
CF | there's only one way to find out. 		
CF | 		
CF | The package and the device itself obligingly self-destruct, leaving no 		
CF | evidence of the home office's intervention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Terrace 14/522 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Colonnade 14/523 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x waiter" 		
CF ] Colonnade 14/524 		
CF | > 		
CF | > X WAITER 		
CF | 		
CF | The waiter's uniform includes a half-apron with a pocket, in which 		
CF | rests a small notepad. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		DavidW asks, "So what command do we use to change someone's manner?"
		Knight_Otu says, "We probably have to look someone with intent first."
		Knight_Otu says, "*look at"
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Reception 14/525 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 14/526 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A gigantic ice sculpture of a swan sits prominently on a pedestal. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guest" 		
CF ] Hotel Lobby 14/527 		
CF | > 		
CF | > X GUEST 		
CF | 		
CF | Wearing shorts and a gaudy-print t-shirt. 		
CF | 		
CF | The guest has an intent to 		
CF | > WARM 		
CF | itself up. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "influence guest" 		
CF ] Hotel Lobby 14/527 		
CF | > 		
CF | > INFLUENCE GUEST 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take warm" 		
CF ] Hotel Lobby 14/528 		
CF | > 		
CF | > TAKE WARM 		
CF | 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "how" 		
CF ] Hotel Lobby 14/528 		
CF | > 		
CF | > HOW 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "manner" 		
CF ] Hotel Lobby 14/528 		
CF | > 		
CF | > MANNER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Hotel Lobby 14/528 		
CF | > 		
CF | > HELP 		
CF | 		
CF | This is a work of interactive fiction. You tell me what you want to 		
CF | do, and I tell you what happens. Some commands you might find useful: 		
CF | 		
CF | north/south/east/west/up/down 		
CF | /northeast/northwest/southeast/southwest 		
CF | (or 		
CF | n/s/e/w/u/d/ne/nw</ 		
CF | i>/se/sw): 		
CF | go that direction. 		
CF | examine something (or x something): look at an object or 		
CF | person. 		
CF | look (or l): look at your current location. 		
CF | inventory (or i): check what you are holding. 		
CF | take something: pick up an object. 		
CF | give something to someone 		
CF | put something on something 		
CF | remove something from someone 		
CF | wait 		
CF | footnote number: read a footnote 		
CF | spin something 		
CF | ring something 		
CF | read something 		
CF | light something 		
CF | consult something about something 		
CF | set something to something 		
CF | type something on something 		
CF | 		
CF | You can save your game, quit, and restore later. 		
CF | If all else fails, feel free to ask for a hint, which gives you 		
CF | an interactive menu. You can also undo your last move if you 		
CF | find yourself filled with regret. The about will display the 		
CF | credits and contact information for the game. 		
CF | 		
CF | > 		DavidW says, "I don't know what command to use for this."
DavidW says (to ClubFloyd), "warm swan" 		
CF ] Hotel Lobby 14/528 		
CF | > 		
CF | > WARM SWAN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spin guest" 		
CF ] Hotel Lobby 14/528 		
CF | > 		
CF | > SPIN GUEST 		
CF | 		
CF | I'm a noncorporeal entity, and so I can't interact directly with 		
CF | purely physical objects. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "guest, warm swan" 		
CF ] Hotel Lobby 14/529 		
CF | > 		
CF | > GUEST, WARM SWAN 		
CF | 		
CF | Some odd freezing, feathery barrier stops me, like an angry swan made 		
CF | of ice is getting in my way. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thermostat" 		
CF ] Hotel Lobby 14/530 		
CF | > 		
CF | > X THERMOSTAT 		
CF | 		
CF | It's currently set to an unusually low temperature. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest looks pointedly at the thermostat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Hotel Lobby 14/530 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bellhop" 		
CF ] Hotel Lobby 14/531 		
CF | > 		
CF | > X BELLHOP 		
CF | 		
CF | It's wearing a red uniform with one of those ridiculous hats. 		
CF | 		
CF | The bellhop has an intent to aggressively 		
CF | > DEFEND 		
CF | the sculpture. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest shivers exaggeratedly. 		
CF | 		
CF | > 		MoyTW says, "...huh."
		MoyTW asks, "take aggressively?"
		Knight_Otu says, "Hm. But how to ... maybe."
Knight_Otu says (to ClubFloyd), "take aggressively" 		
CF ] Hotel Lobby 14/532 		
CF | > 		
CF | > TAKE AGGRESSIVELY 		
CF | 		
CF | I extract the aggressively manner from the bellhop. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest complains to no one in particular about the temperature of 		
CF | the room and looks meaningfully at the thermostat. 		
CF | 		
CF | > 		DavidW says, "oh!"
Knight_Otu says (to ClubFloyd), "put aggressively on guest" 		
CF ] Hotel Lobby 14/533 		
CF | > 		
CF | > PUT AGGRESSIVELY ON GUEST 		
CF | 		
CF | I give the aggressively manner to the guest, who now intends to 		
CF | aggressively warm itself up. 		
CF | 		
CF | The bellhop stands near the entrance, attempting to look professional. 		
CF | 		
CF | The guest goes right up to the thermostat and boldly turns it up. The 		
CF | room begins to warm. 		
CF | 		
CF | > 		MoyTW says, "hooray"
		Knight_Otu says, "Whew."
		DavidW asks, "And now wait?"
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hotel Lobby 14/534 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The temperature grows steadily warmer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hotel Lobby 14/535 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The temperature grows steadily warmer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hotel Lobby 18/536 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There's a loud crack, and the neck of the sculpture breaks and falls 		
CF | to the floor. The rest of the sculpture is rapidly melting, forming a 		
CF | puddle on the floor. The bellhop runs over, but it's too late. 		
CF | 		
CF | I feel a shift in the astral energies of this place. My ability to 		
CF | manipulate intentions seems to have returned. 		
CF | 		
CF | [Your score has just gone up by four points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Hotel Lobby 18/536 		
CF | > SAVEOk. 		
CF | 		
CF | > 		MoyTW says, "We be in business again."
		DavidW asks, "so, uh, we can grab all the intents and manners we fit and ... I don't remember where all the new codebooks are. One in the ice cream and one in the auction chest and the third is...?"
		Knight_Otu says, "Hotel safe."
		DavidW says, "righ."
		DavidW says, "right"
DavidW says (to ClubFloyd), "take defend" 		
CF ] Hotel Lobby 18/537 		
CF | > 		
CF | > TAKE DEFEND 		
CF | 		
CF | I extract the defend intent from the bellhop. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take warm" 		
CF ] Hotel Lobby 18/538 		
CF | > 		
CF | > TAKE WARM 		
CF | 		
CF | I extract the warm intent from the guest, along with the aggressively 		
CF | manner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 18/539 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk burps loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drunk" 		
CF ] Lounge 18/540 		
CF | > 		
CF | > X DRUNK 		
CF | 		
CF | The drunk has disheveled, stained clothes and an unpleasant odor. I'm 		
CF | not sure how it's managed to avoid getting kicked out of here by some 		
CF | sort of respectable environment operative. 		
CF | 		
CF | The drunk is holding a bottle of vodka. 		
CF | 		
CF | The drunk has an intent to recklessly 		
CF | > DRINK 		
CF | from a bottle of vodka. 		
CF | 		
CF | The drunk takes a swig from its bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drink" 		
CF ] Lounge 18/541 		
CF | > 		
CF | > TAKE DRINK 		
CF | 		
CF | (the drink intent) 		
CF | I extract the drink intent from the drunk, along with the recklessly 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auction House 18/542 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer takes a deep breath. 		
CF | 		
CF | The tourist starts at the the stage as if contemplating a bid, but it 		
CF | decides against it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tourist" 		
CF ] Auction House 18/543 		
CF | > 		
CF | > X TOURIST 		
CF | 		
CF | The tourist watches the auction keenly, its fingers twitching. 		
CF | 		
CF | The tourist has an intent to seriously 		
CF | > BUY 		
CF | something impressive. 		
CF | 		
CF | The auctioneer looks intently at potential bidders. 		
CF | 		
CF | The tourist hesitantly begins to raise its hand to make a bid, but it 		
CF | decides against it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take buy" 		
CF ] Auction House 18/544 		
CF | > 		
CF | > TAKE BUY 		
CF | 		
CF | I extract the buy intent from the tourist, along with the seriously 		
CF | manner. 		
CF | 		
CF | The auctioneer surveys the audience expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x auctioneer" 		
CF ] Auction House 18/545 		
CF | > 		
CF | > X AUCTIONEER 		
CF | 		
CF | Grey-haired but with a voice like a megaphone. 		
CF | 		
CF | The auctioneer is holding a necklace. 		
CF | 		
CF | The auctioneer has an intent to greedily 		
CF | > SELL 		
CF | the necklace. 		
CF | 		
CF | The auctioneer surveys the audience expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sell" 		
CF ] Auction House 18/546 		
CF | > 		
CF | > TAKE SELL 		
CF | 		
CF | I extract the sell intent from the auctioneer, along with the greedily 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 18/547 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picker" 		
CF ] Storage Room 18/548 		
CF | > 		
CF | > X PICKER 		
CF | 		
CF | A tall, wiry human that resembles a rodent. 		
CF | 		
CF | The picker has an intent to lazily 		
CF | > SELECT 		
CF | something light for the auction. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take select" 		
CF ] Storage Room 18/549 		
CF | > 		
CF | > TAKE SELECT 		
CF | 		
CF | I extract the select intent from the picker, along with the lazily 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storage Room 18/549 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the select intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the drink intent 		
CF | the warm intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the lazily manner 		
CF | the greedily manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the aggressively manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 18/550 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 18/551 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 18/552 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Reception 18/553 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clerk" 		
CF ] Hotel Reception 18/554 		
CF | > 		
CF | > X CLERK 		
CF | 		
CF | A harried-looking human, dressed neatly in hotel livery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dowager" 		
CF ] Hotel Reception 18/555 		
CF | > 		
CF | > X DOWAGER 		
CF | 		
CF | An elderly human, dressed in the conspicuous finery of one who has 		
CF | more money than taste. 		
CF | 		
CF | > 		DavidW says, "f e"
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 18/556 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 18/557 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | The diner looks thoughtfully at the dessert menu. 		
CF | 		
CF | The server walks in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diner" 		
CF ] Restaurant 18/558 		
CF | > 		
CF | > X DINER 		
CF | 		
CF | It's wearing a light jacket and sitting by itself at a table. 		
CF | 		
CF | The diner has an intent to slowly 		
CF | > READ 		
CF | all the options on the dessert menu. 		
CF | 		
CF | The diner considers getting another drink with dessert. 		
CF | 		
CF | The server looks to see if the diner wants to order anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take read" 		
CF ] Restaurant 18/559 		
CF | > 		
CF | > TAKE READ 		
CF | 		
CF | I extract the read intent from the diner, along with the slowly 		
CF | manner. 		
CF | 		
CF | The server walks off to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 18/560 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server looks around vaguely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x server" 		
CF ] Kitchen 18/561 		
CF | > 		
CF | > X SERVER 		
CF | 		
CF | Impeccably dressed in the manner of one who's used to its tips 		
CF | depending on it. 		
CF | 		
CF | The server has an intent to generously 		
CF | > SERVE 		
CF | food to the restaurant patrons. 		
CF | 		
CF | The server walks off to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 18/562 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | The server looks to see if the diner wants to order anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take serve" 		
CF ] Restaurant 18/563 		
CF | > 		
CF | > TAKE SERVE 		
CF | 		
CF | I extract the serve intent from the server, along with the generously 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 18/563 		
CF | > 		
CF | > W 		
CF | 		
CF | From here, I can only go north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hotel Lobby 18/564 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Botanical Garden 18/565 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Lawn 18/566 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The reporter asks politely to be let in, but the agent curtly refuses 		
CF | to let it through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x agent" 		
CF ] Lawn 18/567 		
CF | > 		
CF | > X AGENT 		
CF | 		
CF | A human in a sharp black suit. 		
CF | 		
CF | The reporter calmly shows the agent its press pass, but the agent 		
CF | refuses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reporter" 		
CF ] Lawn 18/568 		
CF | > 		
CF | > X REPORTER 		
CF | 		
CF | A human carrying a notebook and wearing a press pass. 		
CF | 		
CF | The reporter has an intent to 		
CF | > OPEN 		
CF | the way into the conference. 		
CF | 		
CF | The reporter calmly shows the agent its press pass, but the agent 		
CF | ignores it placidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take open" 		
CF ] Lawn 18/569 		
CF | > 		
CF | > TAKE OPEN 		
CF | 		
CF | I extract the open intent from the reporter. 		
CF | 		
CF | The reporter attempts to peer through a window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 18/570 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 18/571 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f w" 		
CF ] Hotel Lobby 18/571 		
CF | > 		
CF | > F W 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Reception 18/572 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put open on dowager" 		
CF ] Hotel Reception 18/573 		
CF | > 		
CF | > PUT OPEN ON DOWAGER 		
CF | 		
CF | I give the open intent to the wealthy dowager, who now intends to open 		
CF | the safe to check on its jewels. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe, but the clerk doesn't bother complying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put greedily on dowager" 		
CF ] Hotel Reception 18/574 		
CF | > 		
CF | > PUT GREEDILY ON DOWAGER 		
CF | 		
CF | I give the greedily manner to the wealthy dowager, who now intends to 		
CF | greedily open the safe to check on its jewels. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe, but the clerk doesn't bother complying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take greedily" 		
CF ] Hotel Reception 18/575 		
CF | > 		
CF | > TAKE GREEDILY 		
CF | 		
CF | I extract the greedily manner from the wealthy dowager. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe, but the clerk doesn't bother complying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hotel Reception 18/575 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the serve intent 		
CF | the read intent 		
CF | the select intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the drink intent 		
CF | the warm intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the aggressively manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		MoyTW asks, "serve?"
DavidW says (to ClubFloyd), "put serve on clerk" 		
CF ] Hotel Reception 18/576 		
CF | > 		
CF | > PUT SERVE ON CLERK 		
CF | 		
CF | I give the serve intent to the hotel clerk, who now intends to serve 		
CF | in its role at the hotel desk. 		
CF | 		
CF | The hotel clerk gives a cursory look around the hotel reception. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe. The clerk, grumbling to itself, opens it for a split second but 		
CF | shuts its again too quickly for me to grab the codebook. 		
CF | 		
CF | > 		MoyTW says, "lazily"
DavidW says (to ClubFloyd), "put lazily on clerk" 		
CF ] Hotel Reception 18/577 		
CF | > 		
CF | > PUT LAZILY ON CLERK 		
CF | 		
CF | I give the lazily manner to the hotel clerk, who now intends to lazily 		
CF | serve in its role at the hotel desk. 		
CF | 		
CF | The hotel clerk gives a cursory look around the hotel reception. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe. The clerk grudgingly opens it for a split second but shuts its 		
CF | again too quickly for me to grab the codebook. 		
CF | 		
CF | > 		Knight_Otu asks, "Slowly?"
DavidW says (to ClubFloyd), "put slowly on clerk" 		
CF ] Hotel Reception 18/578 		
CF | > 		
CF | > PUT SLOWLY ON CLERK 		
CF | 		
CF | I give the slowly manner to the hotel clerk, taking the lazily manner 		
CF | in exchange. It now intends to slowly serve in its role at the hotel 		
CF | desk. 		
CF | 		
CF | The hotel clerk keenly surveys the hotel reception. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe. The clerk grudgingly obliges, slowly opening the safe for 		
CF | inspection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take codebook" 		
CF ] Hotel Reception 22/579 		
CF | > 		
CF | > TAKE CODEBOOK 		
CF | 		
CF | (the secret codebook) 		
CF | I pick up the secret codebook and page through it. The cipher on the 		
CF | communiqu�� is at a much higher classification level than the secret 		
CF | codebook, but I can still decipher some of its header information and 		
CF | basic format. This particular cipher is used by a research division in 		
CF | the Other Side's clandestine intelligence services. Most of its work 		
CF | is unclear to my side, but they're extremely ambitious and kept under 		
CF | tight wraps; some are still classified even millennia after their 		
CF | conceptions. The coded information on the communiqu�� indicates that it 		
CF | was sent to an operative on site, presumably Kingfisher. 		
CF | 		
CF | With the part of the cipher in the codebook, I can decrypt some more 		
CF | of the communiqu��: 		
CF | 		
CF | Confirmed 72880 of 46480. There is no significant 73048 remaining in 		
CF | the 47576 45953 has been 62029 31368 02666 and ensure that 79260 67549 		
CF | 07135 14066 43999 is 03659. We will act 67043 on the 85994 		
CF | 		
CF | The hotel clerk closes the safe again. 		
CF | 		
CF | [Your score has just gone up by four points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take serve" 		
CF ] Hotel Reception 22/580 		
CF | > 		
CF | > TAKE SERVE 		
CF | 		
CF | I extract the serve intent from the hotel clerk, along with the slowly 		
CF | manner. 		
CF | 		
CF | The wealthy dowager demands to check that its jewels are safe in the 		
CF | safe, but the clerk doesn't bother complying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take open" 		
CF ] Hotel Reception 22/581 		
CF | > 		
CF | > TAKE OPEN 		
CF | 		
CF | I extract the open intent from the wealthy dowager. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 22/582 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 22/583 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | I can see the server and the diner here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restaurant 22/583 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the open intent 		
CF | the serve intent 		
CF | the read intent 		
CF | the select intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the drink intent 		
CF | the warm intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the aggressively manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | one secret codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put buy on diner" 		
CF ] Restaurant 22/584 		
CF | > 		
CF | > PUT BUY ON DINER 		
CF | 		
CF | I give the buy intent to the diner, who now vaguely intends to buy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take buy" 		
CF ] Restaurant 22/585 		
CF | > 		
CF | > TAKE BUY 		
CF | 		
CF | I extract the buy intent from the diner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drink on diner" 		
CF ] Restaurant 22/585 		
CF | > 		
CF | > TAKE DRINK ON DINER 		
CF | 		
CF | I only understood you as far as wanting to take the drink intent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put drink on diner" 		
CF ] Restaurant 22/586 		
CF | > 		
CF | > PUT DRINK ON DINER 		
CF | 		
CF | I give the drink intent to the diner, who now vaguely intends to 		
CF | drink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drink" 		
CF ] Restaurant 22/587 		
CF | > 		
CF | > TAKE DRINK 		
CF | 		
CF | I extract the drink intent from the diner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put select on diner" 		
CF ] Restaurant 22/588 		
CF | > 		
CF | > PUT SELECT ON DINER 		
CF | 		
CF | I give the select intent to the diner, who now intends to select a 		
CF | dessert. 		
CF | 		
CF | The diner looks thoughtfully at the dessert menu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x menu" 		
CF ] Restaurant 22/588 		
CF | > 		
CF | > X MENU 		
CF | 		
CF | I don't see any menu here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put greedily on diner" 		
CF ] Restaurant 22/589 		
CF | > 		
CF | > PUT GREEDILY ON DINER 		
CF | 		
CF | I give the greedily manner to the diner, who now intends to greedily 		
CF | select a dessert. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put serve on server" 		
CF ] Restaurant 22/590 		
CF | > 		
CF | > PUT SERVE ON SERVER 		
CF | 		
CF | I give the serve intent to the server, who now intends to serve food 		
CF | to the restaurant patrons. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | The server walks off to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 22/591 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server walks into the walk-in freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Walk-In Freezer 22/592 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walk-In Freezer 		
CF | This small room is cluttered with tins, crates, and boxes of human 		
CF | foodstuffs. The air is cold and dry, and the shelves along the walls 		
CF | are covered in a faint rime of frost. The only exit is a heavy steel 		
CF | door to the north. 		
CF | 		
CF | Two cartons of ice cream, one old and one new, sit next to the door. 		
CF | 		
CF | The server carefully scoops a bowl of ice cream from the ice-covered 		
CF | old carton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take serve" 		
CF ] Walk-In Freezer 22/593 		
CF | > 		
CF | > TAKE SERVE 		
CF | 		
CF | I extract the serve intent from the server. 		
CF | 		
CF | The server carefully carries a bowl of ice cream out of the walk-in 		
CF | freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Kitchen 22/594 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server carefully carries a bowl of ice cream off to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 22/595 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | The server gracefully gives the bowl of ice cream to the diner. 		
CF | 		
CF | The diner eats its ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restaurant 22/595 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the serve intent 		
CF | the drink intent 		
CF | the buy intent 		
CF | the open intent 		
CF | the read intent 		
CF | the sell intent 		
CF | the warm intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | the generously manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the aggressively manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | one secret codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put warm intent on server" 		
CF ] Restaurant 22/596 		
CF | > 		
CF | > PUT WARM INTENT ON SERVER 		
CF | 		
CF | I give the warm intent to the server, who now vaguely intends to warm. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put generously on server" 		
CF ] Restaurant 22/597 		
CF | > 		
CF | > PUT GENEROUSLY ON SERVER 		
CF | 		
CF | I give the generously manner to the server, but it doesn't have much 		
CF | effect. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put serve on server" 		
CF ] Restaurant 22/598 		
CF | > 		
CF | > PUT SERVE ON SERVER 		
CF | 		
CF | I give the serve intent to the server, taking the warm intent in 		
CF | exchange. It now intends to generously serve food to the restaurant 		
CF | patrons. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | The server walks off to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 22/599 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server walks into the walk-in freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Walk-In Freezer 22/600 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walk-In Freezer 		
CF | This small room is cluttered with tins, crates, and boxes of human 		
CF | foodstuffs. The air is cold and dry, and the shelves along the walls 		
CF | are covered in a faint rime of frost. The only exit is a heavy steel 		
CF | door to the north. 		
CF | 		
CF | Two cartons of ice cream, one old and one new, sit next to the door. 		
CF | 		
CF | The server carefully scoops a bowl of ice cream from the ice-covered 		
CF | old carton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put open on server" 		
CF ] Walk-In Freezer 22/601 		
CF | > 		
CF | > PUT OPEN ON SERVER 		
CF | 		
CF | I give the open intent to the server, taking the serve intent in 		
CF | exchange. It now vaguely intends to generously open something. 		
CF | 		
CF | The server carefully carries a bowl of ice cream out of the walk-in 		
CF | freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Walk-In Freezer 22/601 		
CF | > 		
CF | > W 		
CF | 		
CF | From here, I can only go north and outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Kitchen 22/602 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server carefully carries a bowl of ice cream off to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 22/603 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | The server gracefully gives the bowl of ice cream to the diner. 		
CF | 		
CF | The diner eats its ice cream. 		
CF | 		
CF | > 		DavidW says, "drat, I'm not getting this one right."
		Knight_Otu asks, "Recklessly serve so they make a mistake, perhaps?"
DavidW says (to ClubFloyd), "put recklessly on server" 		
CF ] Restaurant 22/604 		
CF | > 		
CF | > PUT RECKLESSLY ON SERVER 		
CF | 		
CF | I give the recklessly manner to the server, taking the generously 		
CF | manner in exchange. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put serve on server" 		
CF ] Restaurant 22/605 		
CF | > 		
CF | > PUT SERVE ON SERVER 		
CF | 		
CF | I give the serve intent to the server, taking the open intent in 		
CF | exchange. It now intends to recklessly serve food to the restaurant 		
CF | patrons. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | The server walks off to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 22/606 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server walks into the walk-in freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Walk-In Freezer 22/607 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walk-In Freezer 		
CF | This small room is cluttered with tins, crates, and boxes of human 		
CF | foodstuffs. The air is cold and dry, and the shelves along the walls 		
CF | are covered in a faint rime of frost. The only exit is a heavy steel 		
CF | door to the north. 		
CF | 		
CF | Two cartons of ice cream, one old and one new, sit next to the door. 		
CF | 		
CF | The server hurriedly picks up the ice-covered old carton, but it slips 		
CF | from its grasp and lands face down. It grimaces at the waste but opens 		
CF | the new carton and quickly scoops a bowl of ice cream from there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take codebook" 		
CF ] Walk-In Freezer 26/608 		
CF | > 		
CF | > TAKE CODEBOOK 		
CF | 		
CF | (the secret codebook) 		
CF | I pick up the secret codebook and page through it. A few of the code 		
CF | sequences from the communiqu�� are in it, and I decrypt some more of 		
CF | it: 		
CF | 		
CF | Confirmed 72880 of 46480. There is no significant opposition remaining 		
CF | in the target area. The action has been authorized. Assist 02666 and 		
CF | ensure that 79260 67549 successfully as quickly as possible 43999 is 		
CF | standing by. We will act 67043 on the 85994 		
CF | 		
CF | The server carefully carries a bowl of ice cream out of the walk-in 		
CF | freezer. 		
CF | 		
CF | [Your score has just gone up by four points.] 		
CF | 		
CF | > 		Knight_Otu exclaims, "Hey, that worked!"
		MoyTW exclaims, "Nice!"
		DavidW says, "yes! thank you!"
DavidW says (to ClubFloyd), "n" 		
CF ] Kitchen 26/609 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | The server carefully carries a bowl of ice cream off to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 26/610 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | The server gracefully gives the bowl of ice cream to the diner. 		
CF | 		
CF | The diner eats its ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take serve" 		
CF ] Restaurant 26/611 		
CF | > 		
CF | > TAKE SERVE 		
CF | 		
CF | I extract the serve intent from the server, along with the recklessly 		
CF | manner. 		
CF | 		
CF | The diner calls over the server and orders a bowl of ice cream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take select" 		
CF ] Restaurant 26/612 		
CF | > 		
CF | > TAKE SELECT 		
CF | 		
CF | I extract the select intent from the diner, along with the greedily 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 26/612 		
CF | > 		
CF | > W 		
CF | 		
CF | From here, I can only go north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hotel Lobby 26/613 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 26/614 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auction House 26/615 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 26/616 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put open on picker" 		
CF ] Storage Room 26/617 		
CF | > 		
CF | > PUT OPEN ON PICKER 		
CF | 		
CF | I give the open intent to the picker, who now vaguely intends to open 		
CF | something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storage Room 26/617 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the select intent 		
CF | the serve intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the buy intent 		
CF | the read intent 		
CF | the sell intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the recklessly manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | two secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seriously on picker" 		
CF ] Storage Room 26/618 		
CF | > 		
CF | > PUT SERIOUSLY ON PICKER 		
CF | 		
CF | I give the seriously manner to the picker, but it doesn't have much 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put greedily on picker" 		
CF ] Storage Room 26/619 		
CF | > 		
CF | > PUT GREEDILY ON PICKER 		
CF | 		
CF | I give the greedily manner to the picker, taking the seriously manner 		
CF | in exchange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Storage Room 26/620 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lazily on picker" 		
CF ] Storage Room 26/621 		
CF | > 		
CF | > PUT LAZILY ON PICKER 		
CF | 		
CF | I give the lazily manner to the picker, taking the greedily manner in 		
CF | exchange. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think they'll open the chest that easily."
DavidW says (to ClubFloyd), "take lazily" 		
CF ] Storage Room 26/622 		
CF | > 		
CF | > TAKE LAZILY 		
CF | 		
CF | I extract the lazily manner from the picker. 		
CF | 		
CF | > 		DavidW says, "Still, open seems the correct action here."
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 26/623 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Auction House 26/623 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the select intent 		
CF | the serve intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the buy intent 		
CF | the read intent 		
CF | the sell intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the lazily manner 		
CF | the greedily manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the aggressively manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | two secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		Knight_Otu says, "Seems like it should, but the game said "vaguely opening""
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 26/624 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put aggressively on picker" 		
CF ] Storage Room 26/625 		
CF | > 		
CF | > PUT AGGRESSIVELY ON PICKER 		
CF | 		
CF | I give the aggressively manner to the picker, but it doesn't have much 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lazily on picker" 		
CF ] Storage Room 26/626 		
CF | > 		
CF | > PUT LAZILY ON PICKER 		
CF | 		
CF | I give the lazily manner to the picker, taking the aggressively manner 		
CF | in exchange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picker" 		
CF ] Storage Room 26/627 		
CF | > 		
CF | > X PICKER 		
CF | 		
CF | A tall, wiry human that resembles a rodent. 		
CF | 		
CF | The picker has a vague intent to lazily 		
CF | > OPEN 		
CF | something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 26/628 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sell on auctioneer" 		
CF ] Auction House 26/629 		
CF | > 		
CF | > PUT SELL ON AUCTIONEER 		
CF | 		
CF | I give the sell intent to the auctioneer, who now intends to sell the 		
CF | necklace. 		
CF | 		
CF | The auctioneer sets the necklace aside, unsold. One of the workers 		
CF | carries it back to the storage room to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put buy on tourist" 		
CF ] Auction House 26/630 		
CF | > 		
CF | > PUT BUY ON TOURIST 		
CF | 		
CF | I give the buy intent to the tourist, who now intends to buy something 		
CF | impressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 26/631 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picker" 		
CF ] Storage Room 26/632 		
CF | > 		
CF | > X PICKER 		
CF | 		
CF | A tall, wiry human that resembles a rodent. 		
CF | 		
CF | The picker has a vague intent to lazily 		
CF | > OPEN 		
CF | something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Storage Room 26/633 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 26/634 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put aggressively on auctioneer" 		
CF ] Auction House 26/635 		
CF | > 		
CF | > PUT AGGRESSIVELY ON AUCTIONEER 		
CF | 		
CF | I give the aggressively manner to the auctioneer, who now intends to 		
CF | aggressively sell various items. 		
CF | 		
CF | > 		MoyTW asks, "Have we ever seen anything get bought?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "i" 		
CF ] Auction House 26/635 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the select intent 		
CF | the serve intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the read intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | two secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		MoyTW says, "I think we need to trigger something getting bought via the tourist which makes the picker open the chest to get it."
DavidW says (to ClubFloyd), "put seriously on tourist" 		
CF ] Auction House 26/636 		
CF | > 		
CF | > PUT SERIOUSLY ON TOURIST 		
CF | 		
CF | I give the seriously manner to the tourist, who now intends to 		
CF | seriously buy something impressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put greedily on tourist" 		
CF ] Auction House 26/637 		
CF | > 		
CF | > PUT GREEDILY ON TOURIST 		
CF | 		
CF | I give the greedily manner to the tourist, taking the seriously manner 		
CF | in exchange. It now intends to greedily buy something impressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 26/638 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seriously on picker" 		
CF ] Storage Room 26/639 		
CF | > 		
CF | > PUT SERIOUSLY ON PICKER 		
CF | 		
CF | I give the seriously manner to the picker, taking the lazily manner in 		
CF | exchange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Storage Room 26/639 		
CF | > 		
CF | > L 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 26/640 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Auction House 26/641 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Auction House 26/642 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tourist" 		
CF ] Auction House 26/643 		
CF | > 		
CF | > X TOURIST 		
CF | 		
CF | The tourist watches the auction keenly, its fingers twitching. 		
CF | 		
CF | The tourist has an intent to greedily 		
CF | > BUY 		
CF | something impressive. 		
CF | 		
CF | > 		MoyTW asks, "Is the auctioneer even, like, auctioning?"
DavidW says (to ClubFloyd), "x auctioneer" 		
CF ] Auction House 26/644 		
CF | > 		
CF | > X AUCTIONEER 		
CF | 		
CF | Grey-haired but with a voice like a megaphone. 		
CF | 		
CF | The auctioneer has an intent to aggressively 		
CF | > SELL 		
CF | various items. 		
CF | 		
CF | > 		Knight_Otu asks, "I guess the picker needs the select or take intent?"
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 26/645 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put take on picker" 		
CF ] Storage Room 26/646 		
CF | > 		
CF | > PUT TAKE ON PICKER 		
CF | 		
CF | I give the take intent to the picker, taking the open intent in 		
CF | exchange. It now intends to seriously take something valuable to be 		
CF | auctioned. 		
CF | 		
CF | With great effort, the picker carries the golden chest off to the 		
CF | south. 		
CF | 		
CF | > 		MoyTW says, "...huh."
		Knight_Otu says, "Oh."
DavidW says (to ClubFloyd), "s" 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 26/647 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer solicits bids for the golden chest, naming a high 		
CF | starting price. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
CF ] Auction House 26/647 		
CF | > 		
CF | > S 		
CF | 		
CF | From here, I can only go north and east. 		
CF | 		
CF | > 		MoyTW says, "Okay apparently auctions work differently than I thought."
DavidW says (to ClubFloyd), "put greedily on tourist" 		
CF ] Auction House 26/648 		
CF | > 		
CF | > PUT GREEDILY ON TOURIST 		
CF | 		
CF | (first taking the greedily manner from the tourist) 		
CF | I give the greedily manner to the tourist, who now intends to greedily 		
CF | buy something impressive. 		
CF | 		
CF | The auctioneer looks intently at potential bidders. 		
CF | 		
CF | The tourist pores over the contents of its wallet. It starts to raise 		
CF | its hand to bid, but rechecks its wallet, sighs, and decides against 		
CF | it. 		
CF | 		
CF | > 		Knight_Otu asks, "Reckless buying?"
		MoyTW exclaims, "Reckessly!"
DavidW says (to ClubFloyd), "put recklessly on tourist" 		
CF ] Auction House 26/649 		
CF | > 		
CF | > PUT RECKLESSLY ON TOURIST 		
CF | 		
CF | I give the recklessly manner to the tourist, taking the greedily 		
CF | manner in exchange. It now intends to recklessly buy something 		
CF | impressive. 		
CF | 		
CF | The auctioneer surveys the audience expectantly. 		
CF | 		
CF | The tourist pores over the contents of its wallet. It starts to raise 		
CF | its hand to bid, but it checks its wallet again and decides against 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put recklessly on auctioneer" 		
CF ] Auction House 26/650 		
CF | > 		
CF | > PUT RECKLESSLY ON AUCTIONEER 		
CF | 		
CF | (first taking the recklessly manner from the tourist) 		
CF | I give the recklessly manner to the auctioneer, taking the 		
CF | aggressively manner in exchange. It now intends to recklessly sell the 		
CF | golden chest. 		
CF | 		
CF | The auctioneer surveys the audience expectantly. 		
CF | 		
CF | The tourist starts at the the stage as if contemplating a bid, but it 		
CF | decides against it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put greedily on tourist" 		
CF ] Auction House 26/651 		
CF | > 		
CF | > PUT GREEDILY ON TOURIST 		
CF | 		
CF | I give the greedily manner to the tourist, who now intends to greedily 		
CF | buy something impressive. 		
CF | 		
CF | The auctioneer looks intently at potential bidders. 		
CF | 		
CF | The tourist pores over the contents of its wallet. It starts to raise 		
CF | its hand to bid, but its mouth moves for a moment in silent 		
CF | calculation, and it decides against it. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "put open on auctioneer" 		
CF ] Auction House 26/652 		
CF | > 		
CF | > PUT OPEN ON AUCTIONEER 		
CF | 		
CF | I give the open intent to the auctioneer, taking the sell intent in 		
CF | exchange. It now vaguely intends to recklessly open something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage Room 26/653 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take take" 		
CF ] Storage Room 26/654 		
CF | > 		
CF | > TAKE TAKE 		
CF | 		
CF | I extract the take intent from the picker, along with the seriously 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auction House 26/655 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF ] Auction House 26/656 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | The chest is actually made of oak; its surface is covered in gold 		
CF | foil. It's glowing with spiritual energy. 		
CF | 		
CF | The golden chest is mystically sealed, presumably to protect its 		
CF | contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, a secret codebook, as long as it's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Auction House 26/656 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the sell intent 		
CF | the select intent 		
CF | the serve intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the read intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | the lazily manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | two secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put generously on auctioneer" 		
CF ] Auction House 26/657 		
CF | > 		
CF | > PUT GENEROUSLY ON AUCTIONEER 		
CF | 		
CF | I give the generously manner to the auctioneer, taking the recklessly 		
CF | manner in exchange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put recklessly on tourist" 		
CF ] Auction House 26/658 		
CF | > 		
CF | > PUT RECKLESSLY ON TOURIST 		
CF | 		
CF | I give the recklessly manner to the tourist, taking the greedily 		
CF | manner in exchange. It now intends to recklessly buy something 		
CF | impressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Auction House 26/658 		
CF | > 		
CF | > L 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sell on auctioneer" 		
CF ] Auction House 26/659 		
CF | > 		
CF | > PUT SELL ON AUCTIONEER 		
CF | 		
CF | I give the sell intent to the auctioneer, taking the open intent in 		
CF | exchange. It now intends to generously sell the golden chest. 		
CF | 		
CF | The auctioneer sets the golden chest aside, unsold. One of the workers 		
CF | carries it back to the storage room to the north. 		
CF | 		
CF | > 		DavidW says, "dammit"
		DavidW says, "I can't continue with this as driver right now."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Storage Room 26/660 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | I can also see the picker here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Storage Room 26/660 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the open intent 		
CF | the take intent 		
CF | the select intent 		
CF | the serve intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the read intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | the lazily manner 		
CF | the slowly manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | two secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on picker" 		
CF ] Storage Room 26/661 		
CF | > 		
CF | > PUT TAKE ON PICKER 		
CF | 		
CF | I give the take intent to the picker, who now intends to take 		
CF | something arbitrary to be auctioned. 		
CF | 		
CF | The picker selects an arbitrary item, a circlet, and carries it south 		
CF | to the Auction Hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Storage Room 26/662 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		DavidW says, "The picker had 'take' and 'seriously'"
		Knight_Otu asks, "Yeah, but I think I needed to put take first?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Auction House 26/663 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer looks intently at potential bidders. 		
CF | 		
CF | The tourist begins to pore over the contents of its wallet, but it 		
CF | shrugs and boldly bids on the circlet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get buy" 		
CF ] Auction House 26/664 		
CF | > 		
CF | > GET BUY 		
CF | 		
CF | I extract the buy intent from the tourist, along with the recklessly 		
CF | manner. 		
CF | 		
CF | The auctioneer says, "Going once..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get sell" 		
CF ] Auction House 26/665 		
CF | > 		
CF | > GET SELL 		
CF | 		
CF | I extract the sell intent from the auctioneer, along with the 		
CF | generously manner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Storage Room 26/666 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put serious on picker" 		
CF ] Storage Room 26/666 		
CF | > 		
CF | > PUT SERIOUS ON PICKER 		
CF | 		
CF | I don't have any serious in my possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Auction House 26/667 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Storage Room 26/668 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | A large golden chest, glowing with spiritual energy, catches the eye 		
CF | off to one side. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put seriously on picker" 		
CF ] Storage Room 26/669 		
CF | > 		
CF | > PUT SERIOUSLY ON PICKER 		
CF | 		
CF | I give the seriously manner to the picker, who now intends to 		
CF | seriously take something valuable to be auctioned. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Auction House 26/670 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | I can also see the auctioneer here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on auctioneer" 		
CF ] Auction House 26/671 		
CF | > 		
CF | > PUT GREEDILY ON AUCTIONEER 		
CF | 		
CF | The auctioneer doesn't intend to do anything in particular right now; 		
CF | doing nothing greedily is a bit much to ask. 		
CF | 		
CF | > 		MoyTW asks, "Do we actually want the auctioneer to try and sell high?"
		MoyTW says, "Maybe we want him to sell low so the tourist feels he can afford it."
		DavidW says, "no, the tourist can't afford it high."
		Knight_Otu says, "I'm not sure we want the tourist to buy anything but the chest."
Knight_Otu says (to ClubFloyd), "put buy and recklessly on tourist" 		
CF ] Auction House 26/672 		
CF | > 		
CF | > PUT BUY AND RECKLESSLY ON TOURIST 		
CF | 		
CF | buy intent: I give the buy intent to the tourist, who now intends to 		
CF | buy something impressive. 		
CF | recklessly manner: I give the recklessly manner to the tourist, who 		
CF | now intends to recklessly buy something impressive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put sell and greedily on auctioneer" 		
CF ] Auction House 26/673 		
CF | > 		
CF | > PUT SELL AND GREEDILY ON AUCTIONEER 		
CF | 		
CF | sell intent: I give the sell intent to the auctioneer, who now intends 		
CF | to sell the circlet. 		
CF | greedily manner: I give the greedily manner to the auctioneer, who now 		
CF | intends to greedily sell the circlet. 		
CF | 		
CF | The auctioneer says, "Going twice..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Auction House 26/674 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The auctioneer says, "Sold!" 		
CF | 		
CF | The tourist pays the auctioneer and receives the circlet in exchange. 		
CF | With an eager look toward the storage room to the north, it returns to 		
CF | its seat. 		
CF | 		
CF | One of the staffers hands the auctioneer a golden chest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put generously on auctioneer" 		
CF ] Auction House 26/675 		
CF | > 		
CF | > PUT GENEROUSLY ON AUCTIONEER 		
CF | 		
CF | I give the generously manner to the auctioneer, taking the greedily 		
CF | manner in exchange. It now intends to generously sell the golden 		
CF | chest. 		
CF | 		
CF | The auctioneer solicits bids for the golden chest, naming a low 		
CF | starting price. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Auction House 26/676 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The auctioneer surveys the audience expectantly. 		
CF | 		
CF | The tourist begins to pore over the contents of its wallet, but it 		
CF | shrugs and boldly bids on the golden chest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Auction House 26/677 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The auctioneer says, "Going once..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Auction House 26/678 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The auctioneer says, "Going twice..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Auction House 26/679 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The auctioneer says, "Sold!" 		
CF | 		
CF | The tourist pays the auctioneer and receives the golden chest in 		
CF | exchange. Delighted, it staggers off to the east with its new prize. 		
CF | 		
CF | One of the staffers hands the auctioneer a bracelet. 		
CF | 		
CF | > 		DavidW says, "follow him"
		MoyTW asks, "...follow him?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Lounge 26/680 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist admires its purchase. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		MoyTW asks, "...open?"
Knight_Otu says (to ClubFloyd), "put open on tourist" 		
CF ] Lounge 26/681 		
CF | > 		
CF | > PUT OPEN ON TOURIST 		
CF | 		
CF | I give the open intent to the tourist, taking the buy intent in 		
CF | exchange. It now intends to recklessly open its newly won chest. 		
CF | 		
CF | The tourist shakes the chest around with great abandon, to no apparent 		
CF | effect. It's good there isn't any glass in there. 		
CF | 		
CF | > 		DavidW says, "take the codebook"
		MoyTW says, "tourist that's not how you open things"
		DavidW says, "oh wait, he didn't open it."
		Knight_Otu says, "It sure isn't."
Knight_Otu says (to ClubFloyd), "put slowly on tourist" 		
CF ] Lounge 26/682 		
CF | > 		
CF | > PUT SLOWLY ON TOURIST 		
CF | 		
CF | I give the slowly manner to the tourist, taking the recklessly manner 		
CF | in exchange. It now intends to slowly open its newly won chest. 		
CF | 		
CF | The tourist tugs casually on the lid of the chest, but it remains 		
CF | stuck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Lounge 26/682 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the buy intent 		
CF | the select intent 		
CF | the serve intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the read intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the recklessly manner 		
CF | the greedily manner 		
CF | the aggressively manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | two secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		DavidW asks, "aggressively?"
Knight_Otu says (to ClubFloyd), "put aggressively on tourist" 		
CF ] Lounge 26/683 		
CF | > 		
CF | > PUT AGGRESSIVELY ON TOURIST 		
CF | 		
CF | I give the aggressively manner to the tourist, taking the slowly 		
CF | manner in exchange. It now intends to aggressively open its newly won 		
CF | chest. 		
CF | 		
CF | The tourist gives the chest several hard knocks to break its hinges 		
CF | open. Those hinges are apparently stronger than the tourist, though, 		
CF | and it fails. 		
CF | 		
CF | > 		MoyTW says, "aggressively...? Also we left some stuff behind that we might wanna sweep up afterwards."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Auction House 26/684 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | The auctioneer looks intently at potential bidders. 		
CF | 		
CF | > 		DavidW says, "yeah, get the sell generously"
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Auction House 26/685 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | generously manner: I extract the generously manner from the 		
CF | auctioneer. 		
CF | sell intent: I extract the sell intent from the auctioneer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Storage Room 26/686 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | The picker listens to the auction in the next room, waiting for a new 		
CF | item to be needed. 		
CF | 		
CF | > 		MoyTW asks, "And the picker?"
Knight_Otu says (to ClubFloyd), "get all" 		DavidW says, "And the take seriously"
CF ] Storage Room 26/687 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | seriously manner: I extract the seriously manner from the picker. 		
CF | take intent: I extract the take intent from the picker. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Auction House 26/688 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | I can see the auctioneer here. 		
CF | 		
CF | > 		MoyTW asks, "Maybe seriously?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Lounge 26/689 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist gives the chest several hard knocks to break its hinges 		
CF | open. Those hinges are apparently stronger than the tourist, though, 		
CF | and it fails. 		DavidW asks, "open seriously?"
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		MoyTW says, "uuuuuh"
Knight_Otu says (to ClubFloyd), "put seriously on tourist" 		
CF ] Lounge 26/690 		
CF | > 		
CF | > PUT SERIOUSLY ON TOURIST 		
CF | 		
CF | I give the seriously manner to the tourist, taking the aggressively 		
CF | manner in exchange. It now intends to seriously open its newly won 		
CF | chest. 		
CF | 		
CF | The tourist attempts to open the chest but fails. It carefully tinkers 		
CF | with the lock but fails. It searches the exterior of the chest for 		
CF | another means of entry but fails. The tourist steps back and seriously 		
CF | ponders the chest. With an abstracted frown, it returns to the chest, 		
CF | methodically inspects each face and seam of it, and then gives it a 		
CF | solid kick. That must have been just the right spot, because the chest 		
CF | grudgingly creaks open. Unfortunately for the tourist, it looks inside 		
CF | to find it empty, at least to its limited senses. 		
CF | 		
CF | > 		MoyTW says, "hah."
Knight_Otu says (to ClubFloyd), "get codebook" 		
CF ] Lounge 30/691 		
CF | > 		
CF | > GET CODEBOOK 		
CF | 		
CF | (the secret codebook) 		
CF | I pick up the secret codebook and page through it. A few of the code 		
CF | sequences from the communiqu�� are in it, and I decrypt some more of 		
CF | it: 		
CF | 		
CF | Confirmed neutralization of 46480. There is no significant opposition 		
CF | remaining in the target area. The action has been authorized. Assist 		
CF | 02666 and ensure that 79260 concludes successfully as quickly as 		
CF | possible 43999 is standing by. We will act immediately on the 85994 		
CF | 		
CF | The tourist gingerly taps the side and bottom of the chest but fails 		
CF | to find any secret compartment. 		
CF | 		
CF | [Your score has just gone up by four points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Lounge 30/692 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | seriously manner: I extract the seriously manner from the tourist. 		
CF | open intent: I extract the open intent from the tourist. 		
CF | 		
CF | > 		MoyTW asks, "Okay what did we have left?"
		Knight_Otu says, "At least one more codebook."
		DavidW asks, "There's a fourth here?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 30/693 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		MoyTW asks, "What's our beeper say?"
Knight_Otu says (to ClubFloyd), "spin detector" 		
CF ] Hotel Lobby 30/694 		
CF | > 		
CF | > SPIN DETECTOR 		
CF | 		
CF | The detector is silent. There must not be any unattained codebooks 		
CF | nearby. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 30/695 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 30/696 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The reporter looks at the agent appraisingly. 		
CF | 		
CF | > 		DavidW says, "There's that pentagram door."
Knight_Otu says (to ClubFloyd), "put open on agent" 		
CF ] Lawn 30/697 		
CF | > 		
CF | > PUT OPEN ON AGENT 		
CF | 		
CF | I give the open intent to the agent, who now intends to open its eyes 		
CF | and keep careful watch. 		
CF | 		
CF | The agent keeps its eyes wide open, looking for anyone up to no good. 		
CF | It's rare, but humans occasionally have strong enough internal 		
CF | motivations to ignore or subvert my influence, at least for certain 		
CF | specific actions. Oh well. 		
CF | 		
CF | The reporter attempts to peer through a window. 		
CF | 		
CF | > 		MoyTW asks, "Where was that?"
Knight_Otu says (to ClubFloyd), "put lazily on agent" 		
CF ] Lawn 30/698 		
CF | > 		
CF | > PUT LAZILY ON AGENT 		
CF | 		
CF | I give the lazily manner to the agent, who now intends to lazily open 		
CF | its eyes and keep careful watch. 		
CF | 		
CF | The agent keeps its eyes wide open, looking for anyone up to no good. 		
CF | 		
CF | The reporter looks at the agent appraisingly. 		
CF | 		
CF | > 		DavidW says, "the door is here."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Lawn 30/699 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | lazily manner: I extract the lazily manner from the agent. 		
CF | open intent: I extract the open intent from the agent. 		
CF | 		
CF | The reporter skulks toward the door, but the agent rebuffs it. 		
CF | 		
CF | > 		MoyTW says, "Oh man, I am sometimes not good at reading. Ha."
Knight_Otu says (to ClubFloyd), "put open on reporter" 		
CF ] Lawn 30/700 		
CF | > 		
CF | > PUT OPEN ON REPORTER 		
CF | 		
CF | I give the open intent to the reporter, who now intends to open the 		
CF | way into the conference. 		
CF | 		
CF | The reporter asks politely to be let in, but the agent refuses. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on reporter" 		
CF ] Lawn 30/701 		
CF | > 		
CF | > PUT AGGRESSIVELY ON REPORTER 		
CF | 		
CF | I give the aggressively manner to the reporter, who now intends to 		
CF | aggressively open the way into the conference. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		DavidW says, "put serve on agent"
Knight_Otu says (to ClubFloyd), "put serve on agent" 		
CF ] Lawn 30/702 		
CF | > 		
CF | > PUT SERVE ON AGENT 		
CF | 		
CF | I give the serve intent to the agent, who now vaguely intends to 		
CF | serve. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Lawn 30/702 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the select intent 		
CF | the warm intent 		
CF | the drink intent 		
CF | the read intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the clean up intent 		
CF | the wait intent 		
CF | the explore intent 		
CF | 		
CF | Manners: 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the recklessly manner 		
CF | the greedily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		MoyTW asks, "eeeexplore?"
Knight_Otu says (to ClubFloyd), "put explore on guard" 		
CF ] Lawn 30/702 		
CF | > 		
CF | > PUT EXPLORE ON GUARD 		
CF | 		
CF | I don't see the guard here. I last saw it on the casino floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on agent" 		
CF ] Lawn 30/703 		
CF | > 		
CF | > PUT EXPLORE ON AGENT 		
CF | 		
CF | I give the explore intent to the agent, taking the serve intent in 		
CF | exchange. It now vaguely intends to explore. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		MoyTW asks, "What happens if we put explore on reporter?"
Knight_Otu says (to ClubFloyd), "put explore on reporter" 		
CF ] Lawn 30/704 		
CF | > 		
CF | > PUT EXPLORE ON REPORTER 		
CF | 		
CF | (first taking the explore intent from the agent) 		
CF | I give the explore intent to the reporter, taking the open intent in 		
CF | exchange. It now intends to aggressively explore the conference. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		MoyTW says, "rip"
Knight_Otu says (to ClubFloyd), "put lazily and block on agent" 		
CF ] Lawn 30/705 		
CF | > 		
CF | > PUT LAZILY AND BLOCK ON AGENT 		
CF | 		
CF | lazily manner: The agent doesn't intend to do anything in particular 		
CF | right now; doing nothing lazily is a bit much to ask. 		
CF | block intent: I give the block intent to the agent, who now intends to 		
CF | block the way into the next area. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put lazily on agent" 		
CF ] Lawn 30/706 		
CF | > 		
CF | > PUT LAZILY ON AGENT 		
CF | 		
CF | I give the lazily manner to the agent, who now intends to lazily block 		
CF | the way into the next area. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		MoyTW says, "uh."
		Knight_Otu asks, "Uh, some naming trouble there?"
		MoyTW asks, "typo?"
		DavidW says, "It's not good enough to open the door; we need to damage the pentagram."
		DavidW says, "yes there's a typo in the message."
Knight_Otu says (to ClubFloyd), "put defend on agent" 		
CF ] Lawn 30/707 		
CF | > 		
CF | > PUT DEFEND ON AGENT 		
CF | 		
CF | I give the defend intent to the agent, taking the block intent in 		
CF | exchange. It now intends to lazily defend the political conference. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put wait on agent" 		
CF ] Lawn 30/708 		
CF | > 		
CF | > PUT WAIT ON AGENT 		
CF | 		
CF | I give the wait intent to the agent, taking the defend intent in 		
CF | exchange. It now vaguely intends to lazily wait around idly. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		DavidW says, "Try drink."
Knight_Otu says (to ClubFloyd), "put drink on agent" 		
CF ] Lawn 30/709 		
CF | > 		
CF | > PUT DRINK ON AGENT 		
CF | 		
CF | I give the drink intent to the agent, taking the wait intent in 		
CF | exchange. It now vaguely intends to lazily drink. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		DavidW asks, "serve?"
Knight_Otu says (to ClubFloyd), "put serve on agent" 		
CF ] Lawn 30/710 		
CF | > 		
CF | > PUT SERVE ON AGENT 		
CF | 		
CF | I give the serve intent to the agent, taking the drink intent in 		
CF | exchange. It now vaguely intends to lazily serve. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		MoyTW says, "already tried that"
		DavidW says, "oh"
		DavidW says, "Maybe we need to get the drunk to explore and barf on the agent."
Knight_Otu says (to ClubFloyd), "put take on agent" 		
CF ] Lawn 30/711 		
CF | > 		
CF | > PUT TAKE ON AGENT 		
CF | 		
CF | I give the take intent to the agent, taking the serve intent in 		
CF | exchange. It now vaguely intends to lazily take something. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 30/712 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 30/713 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 30/714 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on drunk" 		
CF ] Lounge 30/714 		
CF | > 		
CF | > PUT EXPLORE ON DRUNK 		
CF | 		
CF | I don't have the explore intent in my possession. I last saw it in the 		
CF | reporter's possession. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 30/715 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 30/716 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 30/717 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Lawn 30/718 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | take intent: I extract the take intent from the agent, along with the 		
CF | lazily manner. 		
CF | lazily manner: I already have that. 		
CF | explore intent: I extract the explore intent from the reporter, along 		
CF | with the aggressively manner. 		
CF | aggressively manner: I already have that. 		
CF | 		
CF | The reporter looks at the agent appraisingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 30/719 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 30/720 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 30/721 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on drunk" 		
CF ] Lounge 30/722 		
CF | > 		
CF | > PUT EXPLORE ON DRUNK 		
CF | 		
CF | I give the explore intent to the drunk, who now intends to explore, 		
CF | for lack of something better to do. 		
CF | 		
CF | The drunk looks blearily around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 30/723 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk stumbles off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 30/724 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk stumbles off to the east. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 30/725 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk stumbles off to the northeast. 		
CF | 		
CF | > 		DavidW says, "It occurs to me that the library location hasn't been used in any puzzle."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 30/726 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | The drunk staggers unsteadily. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The reporter skulks toward the door, but the agent rebuffs it. 		
CF | 		
CF | > 		Knight_Otu says, "True."
Knight_Otu says (to ClubFloyd), "put open on reporter" 		
CF ] Lawn 30/727 		
CF | > 		
CF | > PUT OPEN ON REPORTER 		
CF | 		
CF | I give the open intent to the reporter, who now intends to open the 		
CF | way into the conference. 		
CF | 		
CF | The drunk staggers about drunkenly. 		
CF | 		
CF | The reporter asks politely to be let in, but the agent just shakes its 		
CF | head. 		
CF | 		
CF | > 		DavidW says, "but neat. The drunk did come here."
Knight_Otu says (to ClubFloyd), "put aggressively on reporter" 		
CF ] Lawn 30/728 		
CF | > 		
CF | > PUT AGGRESSIVELY ON REPORTER 		
CF | 		
CF | I give the aggressively manner to the reporter, who now intends to 		
CF | aggressively open the way into the conference. 		
CF | 		
CF | The drunk stumbles off to the southwest. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | moves to block the agent's path. 		
CF | 		
CF | > 		Knight_Otu says, "Dangit."
Knight_Otu says (to ClubFloyd), "put block and lazily on guard" 		
CF ] Lawn 30/728 		
CF | > 		
CF | > PUT BLOCK AND LAZILY ON GUARD 		
CF | 		
CF | I don't have any block and lazily in my possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x guatd" 		
CF ] Lawn 30/728 		
CF | > 		
CF | > X GUATD 		
CF | 		
CF | I don't see any guatd here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x guard" 		
CF ] Lawn 30/728 		
CF | > 		
CF | > X GUARD 		
CF | 		
CF | I don't see the guard here. I last saw it on the casino floor. 		
CF | 		
CF | > 		DavidW says, "not a guard"
		Knight_Otu says, "I keep forgetting."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Lawn 30/728 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the serve intent 		
CF | the drink intent 		
CF | the wait intent 		
CF | the defend intent 		
CF | the block intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the select intent 		
CF | the warm intent 		
CF | the read intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the recklessly manner 		
CF | the greedily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block and lazily on agent" 		
CF ] Lawn 30/729 		
CF | > 		
CF | > PUT BLOCK AND LAZILY ON AGENT 		
CF | 		
CF | block intent: I give the block intent to the agent, who now intends to 		
CF | block the way into the next area. 		
CF | lazily manner: I give the lazily manner to the agent, who now intends 		
CF | to lazily block the way into the next area. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		DavidW says, "oo, the read intent."
		Knight_Otu asks, "For whom?"
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 30/730 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk stumbles off to the west. 		
CF | 		
CF | > 		DavidW says, "We should get someone into the library and read there."
		MoyTW asks, "For what dark purpose?"
		DavidW asks, "Darned if I know who or why?"
		Knight_Otu says, "Oh, yeah, but who would go there..."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 30/731 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk stumbles off to the north. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		MoyTW exclaims, "True Adventure Game logic!"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 30/732 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk ponders its next move. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 30/733 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk gives a loud sigh. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 30/734 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk staggers about drunkenly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 30/735 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk stumbles off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 30/736 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk stumbles off to the east. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		DavidW says, "It's an unused intent and an unused location."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 30/737 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk lumbers toward the chapel, but stops itself at the last 		
CF | moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put recklessly on drunk" 		
CF ] Botanical Garden 30/738 		
CF | > 		
CF | > PUT RECKLESSLY ON DRUNK 		
CF | 		
CF | I give the recklessly manner to the drunk, who now intends to 		
CF | recklessly explore, for lack of something better to do. 		
CF | 		
CF | The drunk stumbles off to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 30/739 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | The drunk staggers about drunkenly. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Lawn 30/739 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the serve intent 		
CF | the drink intent 		
CF | the wait intent 		
CF | the defend intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the select intent 		
CF | the warm intent 		
CF | the read intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the seriously manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu�� 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put generously on agent" 		
CF ] Lawn 30/740 		
CF | > 		
CF | > PUT GENEROUSLY ON AGENT 		
CF | 		
CF | I give the generously manner to the agent, taking the lazily manner in 		
CF | exchange. It now intends to generously block the way into the next 		
CF | area. 		
CF | 		
CF | The drunk staggers unsteadily. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put read on drunk" 		
CF ] Lawn 30/741 		
CF | > 		
CF | > PUT READ ON DRUNK 		
CF | 		
CF | I give the read intent to the drunk, taking the explore intent in 		
CF | exchange. It now vaguely intends to recklessly read. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "exits" 		
CF ] Lawn 30/741 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go southwest and east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lawn 30/742 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Lawn 30/742 		
CF | > 		
CF | > L 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and a 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of double doors here blocking the way east, the carvings 		
CF | of which form a pentagram. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The reporter is looking around and taking notes. 		
CF | 		
CF | > 		MoyTW asks, "open on drunk?"
Knight_Otu says (to ClubFloyd), "put open on drunk" 		
CF ] Lawn 30/743 		
CF | > 		
CF | > PUT OPEN ON DRUNK 		
CF | 		
CF | (first taking the open intent from the reporter, along with the 		
CF | aggressively manner) 		
CF | I give the open intent to the drunk, taking the read intent in 		
CF | exchange. It now vaguely intends to recklessly open something. 		
CF | 		
CF | The reporter skulks toward the door, but the agent rebuffs it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore and aggressively on reporter" 		
CF ] Lawn 30/744 		
CF | > 		
CF | > PUT EXPLORE AND AGGRESSIVELY ON REPORTER 		
CF | 		
CF | explore intent: I give the explore intent to the reporter, who now 		
CF | intends to explore the conference. 		
CF | aggressively manner: I give the aggressively manner to the reporter, 		
CF | who now intends to aggressively explore the conference. 		
CF | 		
CF | The reporter demands to be let into the conference, but the agent 		
CF | angrily shoves it back, clearly outmatching the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put defend on drunk" 		
CF ] Lawn 30/745 		
CF | > 		
CF | > PUT DEFEND ON DRUNK 		
CF | 		
CF | I give the defend intent to the drunk, taking the open intent in 		
CF | exchange. It now vaguely intends to recklessly defend. 		
CF | 		
CF | The reporter demands to be let in. The agent threatens throw the 		
CF | reporter thrown out. The drunk steps up to intervene, but the agent 		
CF | turns to it and starts ranting at the the drunk about something. The 		
CF | details of its harangue are outside the scope of my knowledge of the 		
CF | human language, but the general thrust of the argument is clear 		
CF | enough. The drunk tries to defend its honor, gesturing wildly with its 		
CF | bottle. The agent responds by grabbing the drunk's arm. A brief and 		
CF | comically inept scuffle ensues. In the ensuing commotion, the reporter 		
CF | pushes open the doors and slips through. 		
CF | 		
CF | > 		MoyTW says, "Nice"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Long Gallery 35/746 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | A burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | A brute lounges against one wall. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		MoyTW says, "let's gooo"
		DavidW says, "how"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Long Gallery 35/746 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "I am unsure about the how."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lawn 35/747 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Lawn 35/748 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | defend intent: I extract the defend intent from the drunk, along with 		
CF | the recklessly manner. 		
CF | recklessly manner: I already have that. 		
CF | generously manner: I extract the generously manner from the agent. 		
CF | block intent: I extract the block intent from the agent. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Long Gallery 35/749 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The brute lounges against one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spin detector" 		
CF ] Long Gallery 35/750 		
CF | > 		
CF | > SPIN DETECTOR 		
CF | 		
CF | The detector produces two high whistles, indicating two unattained 		
CF | codebooks in this region of the compound, but none in this specific 		
CF | location. 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | > 		Knight_Otu says, "Two books. It may take a bit to get them, and I really should log off."
		MoyTW says, "Yeah this one went really long."
		DavidW says, "I suspect drink is useful here, but yes, let's stop for tonight."
Knight_Otu says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		DavidW asks, "cfvain?"
Knight_Otu says (to ClubFloyd), "cfvaingallery" 		
CF ] Long Gallery 35/750 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "okay. Thanks everyone. This was a long one, but very interesting."
		Knight_Otu says, "Yeah."
		MoyTW exclaims, "Yeah, we can wrap it up next week. Thanks all!"
		Knight_Otu exclaims, "Good night, and stay safe!"
		
*** SESSION TWO *** 		
		DavidW says, "I expect we may be continuing Vain Empires today."
		DavidW says, "But I'll have to see if Knight or you or anyone else who shows up has other ideas."
Knight_Otu has arrived. 		Knight_Otu says, "Hey."
		DavidW says, "hey Knight"
		Knight_Otu says, "I did want to continue Vain Empires."
		DavidW says, "My notes for Vain Empires is temporarily here: [LINK]"
		Knight_Otu says, "Though depending on how quick those last two books are, we may need a second game."
		DavidW says, "yeah, I imagine me might need a second game, but I bet there's one more task after these last two books."
		DavidW says, "er we"
		DavidW says, "Once we read the communique in full, I suspect we'll need to act on that."
		Knight_Otu says, "Probably."
		MoyTW says, "Probably. I have some suggestions for next game, but let's see how long this takes."
DavidW says (to ClubFloyd), "l" 		
CF ] Long Gallery 35/750 		
CF | > 		
CF | > L 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter is looking around and taking notes. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The brute lounges against one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Long Gallery 35/750 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the block intent 		
CF | the defend intent 		
CF | the open intent 		
CF | the read intent 		
CF | the take intent 		
CF | the serve intent 		
CF | the drink intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the select intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the generously manner 		
CF | the recklessly manner 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up sidewinder in almanach" 		
CF ] Long Gallery 35/751 		
CF | > 		
CF | > LOOK UP SIDEWINDER IN ALMANACH 		
CF | 		
CF | With self-indulgent curiosity, I look up my own entry in the almanach: 		
CF | 		
CF | "Sidewinder is a renowned, almost legendary demon who epitomizes the 		
CF | competence, judgment, and honor we all strive for. His cleverness and 		
CF | devotion to duty put the 'intelligence' and 'services' in 		
CF | 'intelligence services'. He's received every award our organization 		
CF | has to give, including some that were created just for him. He's had a 		
CF | meteoric rise in the department that's still continuing. He's our most 		
CF | valuable asset in our war against the Other Side, and every demon 		
CF | looks up to him and wants to be his best friend (footnote 6)." 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | > 		DavidW says, "yes, you can look up any of the angels or demons in there."
		DavidW says, "Kingfisher, Whiptail, and Krait are the other names we know of."
		Knight_Otu says, "We never did that. I thought we may want to."
		MoyTW asks, "How do we look up footnotes again?"
MoyTW says (to ClubFloyd), "footnote 6" 		
CF ] Long Gallery 35/751 		
CF | > 		
CF | > FOOTNOTE 6 		
CF | 		
CF | (6) ...to be his best friend.: The question is, was I lying 		
CF | to the editors to the almanach, or am I lying to you now? The answer 		
CF | is yes. 		
CF | 		
CF | > 		Knight_Otu says, "Footnote X"
		MoyTW says, "Ha. Anyways, sure, let's look everybody up."
Knight_Otu says (to ClubFloyd), "look up whiptail in almanach" 		
CF ] Long Gallery 35/752 		
CF | > 		
CF | > LOOK UP WHIPTAIL IN ALMANACH 		
CF | 		
CF | I look up Whiptail in the almanach, but his entry doesn't tell me 		
CF | anything I don't already know. We've been friends for centuries, and 		
CF | his research department has worked enough with mine that I'm familiar 		
CF | with his r??sum??. He's a brilliant scientist, with all the 		
CF | absent-mindedness and sloppy cleverness that entails. 		
CF | 		
CF | The reporter explores the gallery, asking sudden, pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up kingfisher in almanach" 		
CF ] Long Gallery 35/753 		
CF | > 		
CF | > LOOK UP KINGFISHER IN ALMANACH 		
CF | 		
CF | Kingfisher certainly has an extensive entry, but it's not anything I 		
CF | don't already know. 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up krait in almanach" 		
CF ] Long Gallery 35/754 		
CF | > 		
CF | > LOOK UP KRAIT IN ALMANACH 		
CF | 		
CF | Krait's entry in the almanach is brief. It describes him as a cultural 		
CF | attach?? involved in some low-stakes missions in friendly posts. That's 		
CF | complete nonsense, of course, but it's about the almanach can say at 		
CF | its classification level. Krait is an amateur poet, having edited a 		
CF | few poetry journals and done a bit of writing himself, and I suspect 		
CF | that that flimsy cover is an excuse for him to scratch that itch. 		
CF | 		
CF | The reporter explores the gallery, asking sudden, pointed questions. 		
CF | 		
CF | > 		Knight_Otu says, "We gave Kingfisher another name, but I don't quite recall it."
		DavidW says, "Agama, I think it was"
Touchy has arrived. 		Knight_Otu says, "Ah, I was thinking Agara. Close."
		Touchy says, "hello"
Knight_Otu says (to ClubFloyd), "look up agama in almanach" 		
CF ] Long Gallery 35/755 		
CF | > 		
CF | > LOOK UP AGAMA IN ALMANACH 		
CF | 		
CF | I page through the almanach, but I don't find anything relevant, at 		
CF | least under that name. 		
CF | 		
CF | The reporter explores the gallery, taking notes on overheard 		
CF | conversations. 		
CF | 		
CF | > 		DavidW says, "hi Touchy"
		Knight_Otu says, "Hey."
		MoyTW exclaims, "Hello!"
Knight_Otu says (to ClubFloyd), "x burglar" 		
CF ] Long Gallery 35/756 		
CF | > 		
CF | > X BURGLAR 		
CF | 		
CF | I can tell it's a burglar because it's wearing one of those masks. 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | > 		DavidW says, "No intentions yet. Odd."
		Knight_Otu says, "I'm still disoriented by demons "it"ing people."
		Touchy asks, "i am still an.hour late..?"
		DavidW says, "We just started"
		MoyTW says, "No, we're continuing a game from last session."
		Touchy says, "when do you guys have dst switch? x)"
		Knight_Otu says, "No, we're continuing a game from last week."
		Touchy says, "ah ok :D"
		Knight_Otu says, "I think the world is in sync again now."
		DavidW says (to Touchy), "My notes from last session are here: [LINK]"
Knight_Otu says (to ClubFloyd), "x brute" 		
CF ] Long Gallery 35/757 		
CF | > 		
CF | > X BRUTE 		
CF | 		
CF | Muscles the size of excessively large muscles. 		
CF | 		
CF | The brute is holding nothing. 		
CF | 		
CF | The reporter explores the gallery, spying on various notables. 		
CF | 		
CF | > 		DavidW says, "So the brute will eventually carry *something*."
DavidW says (to ClubFloyd), "x flutes" 		
CF ] Long Gallery 35/758 		
CF | > 		
CF | > X FLUTES 		
CF | 		
CF | The humans in the room are dutifully carrying glasses of champagne. 		
CF | Both the humans and the glasses are half-drunk. 		
CF | 		
CF | The reporter explores the gallery, taking notes on overheard 		
CF | conversations. 		
CF | 		
CF | > 		Knight_Otu says, "Hm, neither of the new characters has any intentions. Interesting. The reporter is probably still aggressively exploring from last week."
		MoyTW says, "Did we take all before we ended last week or are they -"
		Knight_Otu says, ""Both the humans and the glasses are half-drunk.""
		MoyTW says, "ha."
DavidW says (to ClubFloyd), "x reporter" 		
CF ] Long Gallery 35/759 		
CF | > 		
CF | > X REPORTER 		
CF | 		
CF | A human carrying a notebook and wearing a press pass. 		
CF | 		
CF | The reporter has an intent to aggressively 		
CF | > EXPLORE 		
CF | the conference. 		
CF | 		
CF | The reporter explores the gallery, taking notes on overheard 		
CF | conversations. 		
CF | 		
CF | > 		DavidW says, "The brute and burglar are new. We took nothing from them."
		DavidW says, "The reporter does still have explore and aggressively."
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Long Gallery 35/760 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the reporter, along with the 		
CF | aggressively manner. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | > 		Knight_Otu says, "Not anymore, they don't."
		DavidW says, "We should explore the conference ourselves, see the rest of the place. East or south."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Conference Room 35/761 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conference Room 		
CF | Diplomats fill this crowded room, sitting impatiently at a gigantic 		
CF | ring-shaped table. In front of each human is a miniature flag and a 		
CF | white placard bearing its name and title. A map of the world, 		
CF | elaborately drawn but completely devoid of any cities or borders or 		
CF | other political features, covers the far wall. The only exit from the 		
CF | room is to the north. 		
CF | 		
CF | A bottle of champagne, shining brightly with spiritual energy, sits to 		
CF | one side in a bucket of ice. 		
CF | 		
CF | The short diplomat gazes at the other diplomats, perhaps expecting one 		
CF | of them to enter a proposal for consideration. 		
CF | 		
CF | I can also see the tall diplomat and the medium diplomat here. 		
CF | 		
CF | > 		MoyTW says, "oh, that's gotta be one, huh."
Knight_Otu says (to ClubFloyd), "x short" 		
CF ] Conference Room 35/762 		
CF | > 		
CF | > X SHORT 		
CF | 		
CF | Short, stocky, with excessive amounts of hair. 		
CF | 		
CF | The medium diplomat gazes at the other diplomats, perhaps expecting 		
CF | one of them to enter a proposal for consideration. 		
CF | 		
CF | > 		MoyTW says, "Short, tall, and medium diplomats, ha."
Knight_Otu says (to ClubFloyd), "x medium" 		
CF ] Conference Room 35/763 		
CF | > 		
CF | > X MEDIUM 		
CF | 		
CF | Non-distinctive, with rounded edges. 		
CF | 		
CF | The tall diplomat gazes at the other diplomats, perhaps expecting one 		
CF | of them to enter a proposal for consideration. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tall" 		
CF ] Conference Room 35/764 		
CF | > 		
CF | > X TALL 		
CF | 		
CF | Tall, thin, with awkward angles. 		
CF | 		
CF | The short diplomat glances at its notes. 		
CF | 		
CF | > 		MoyTW asks, "Is this a towers of hanoi puzzle, somehow?"
Knight_Otu says (to ClubFloyd), "x map" 		
CF ] Conference Room 35/765 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map is a two-dimensional representation of a three-dimensional 		
CF | slice of a four-dimensional part of an inordinately complicated 		
CF | multiverse. 		
CF | 		
CF | The medium diplomat glances at its notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x notes" 		
CF ] Conference Room 35/765 		
CF | > 		
CF | > X NOTES 		
CF | 		
CF | I don't see any notes here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bottle" 		
CF ] Conference Room 35/766 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | A bottle of Taittinger Brut from what I assume is a good vintage. 		
CF | 		
CF | The bottle of champagne is mystically sealed, presumably to protect 		
CF | its contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, a top secret codebook, as long as it's closed. 		
CF | 		
CF | The tall diplomat gazes at the other diplomats, perhaps expecting one 		
CF | of them to enter a proposal for consideration. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bucket" 		
CF ] Conference Room 35/767 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | Humans have quite specific opinions about the temperatures of their 		
CF | beverages. 		
CF | 		
CF | The short diplomat gazes at the other diplomats, perhaps expecting one 		
CF | of them to enter a proposal for consideration. 		
CF | 		
CF | > 		MoyTW asks, "I guess they'll break out the bottle when they reach an agreement?"
		DavidW says, "I don't know."
		MoyTW says, "On whatever non-specific thing it is they're negotiating."
		Knight_Otu says, "I would assume so."
		DavidW says, "We have a drink intent from the drunk. Also an open intent."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Conference Room 35/767 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the open intent 		
CF | the read intent 		
CF | the take intent 		
CF | the serve intent 		
CF | the drink intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the select intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the aggressively manner 		
CF | the generously manner 		
CF | the recklessly manner 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		DavidW asks, "Can we take the bottle?"
Knight_Otu says (to ClubFloyd), "put drink on medium" 		
CF ] Conference Room 35/768 		
CF | > 		
CF | > PUT DRINK ON MEDIUM 		
CF | 		
CF | I give the drink intent to the medium diplomat, who now intends to 		
CF | drink champagne when this is all resolved. 		
CF | 		
CF | The medium diplomat solicits suggestions from the other diplomats. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get bottle" 		
CF ] Conference Room 35/768 		
CF | > 		
CF | > GET BOTTLE 		
CF | 		
CF | I'm a purely spiritual being, and thus I can't manipulate objects in 		
CF | the physical realm. 		
CF | 		
CF | > 		Knight_Otu says, "Not this one."
		DavidW says, "I want to check the hatrack in the chapel eventually. Its description was suspicious."
		Knight_Otu asks, "Spiritually sealed, rather than, what were the objects we could take? Charged?"
		DavidW asks, "I guess?"
DavidW says (to ClubFloyd), "x candle" 		
CF ] Conference Room 35/769 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | A simple wax candle with a spiritual aura, enabling me to interact 		
CF | with it. I could instantly relight it with my demonic powers (footnote 		
CF | 7), if I were so inclined. 		
CF | 		
CF | The tall diplomat gazes at the other diplomats, perhaps expecting one 		
CF | of them to enter a proposal for consideration. 		
CF | 		
CF | > 		DavidW says, "Aura for the candle."
Knight_Otu says (to ClubFloyd), "footnote 7" 		
CF ] Conference Room 35/769 		
CF | > 		
CF | > FOOTNOTE 7 		
CF | 		
CF | (7) ...with my demonic powers: Many of the powers you ascribe 		
CF | to my kind are just paranoid delusions, but this one is actually 		
CF | accurate: Rudimentary fire-starting ability is part of the standard 		
CF | onboarding package for the infernal intelligence services. It's little 		
CF | more than a parlor trick, especially considering that the thermostat 		
CF | in my office building is set to the temperature of the surface of the 		
CF | sun. 		
CF | 		
CF | > 		Knight_Otu says, "Hot day in hell."
Knight_Otu says (to ClubFloyd), "put read on medium" 		
CF ] Conference Room 35/770 		
CF | > 		
CF | > PUT READ ON MEDIUM 		
CF | 		
CF | I give the read intent to the medium diplomat, taking the drink intent 		
CF | in exchange. It now intends to read a proposal when one is available. 		
CF | 		
CF | The short diplomat solicits suggestions from the other diplomats. 		
CF | 		
CF | > 		Knight_Otu says, "We need a proposal, it seems."
Knight_Otu says (to ClubFloyd), "put read on short" 		
CF ] Conference Room 35/771 		
CF | > 		
CF | > PUT READ ON SHORT 		
CF | 		
CF | (first taking the read intent from the medium diplomat) 		
CF | I give the read intent to the short diplomat, who now intends to read 		
CF | a proposal when one is available. 		
CF | 		
CF | The medium diplomat gazes at the other diplomats, perhaps expecting 		
CF | one of them to enter a proposal for consideration. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put drink on tall" 		
CF ] Conference Room 35/772 		
CF | > 		
CF | > PUT DRINK ON TALL 		
CF | 		
CF | I give the drink intent to the tall diplomat, who now intends to drink 		
CF | champagne when this is all resolved. 		
CF | 		
CF | The tall diplomat gazes at the other diplomats, perhaps expecting one 		
CF | of them to enter a proposal for consideration. 		
CF | 		
CF | > 		DavidW says, "The verb ENTER was suggested, but we haven't seen the bouncer with ENTER since the start of the game."
		MoyTW says, "Don't we have another pathway to explore? We might get a new intent."
		DavidW says, "East of long gallery, yes"
		Knight_Otu says, "There's still east of... right."
		Knight_Otu says, "There may be a third intent needed, so that each diplomat has an intent that gets a resolution."
Knight_Otu says (to ClubFloyd), "put explore on medium" 		
CF ] Conference Room 35/773 		
CF | > 		
CF | > PUT EXPLORE ON MEDIUM 		
CF | 		
CF | I give the explore intent to the medium diplomat, who now intends to 		
CF | explore the possibilities of the next proposal. 		
CF | 		
CF | The short diplomat glances at its notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put open on medium" 		
CF ] Conference Room 35/774 		
CF | > 		
CF | > PUT OPEN ON MEDIUM 		
CF | 		
CF | I give the open intent to the medium diplomat, taking the explore 		
CF | intent in exchange. It now intends to open discussions on expanding 		
CF | trade. 		
CF | 		
CF | The medium diplomat proposes a cryptic trade deal with imports of 		
CF | wheat taxed at 2%. 		
CF | 		
CF | > 		DavidW says, "yeah, I bet we need three intentions, one per diplomat, so they act as a unit for some dramatic event."
		DavidW says, "oh. open helped."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 35/775 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat sighs, makes a few concessions, and suggests signing 		
CF | this and calling it a day. 		
CF | 		
CF | The short diplomat rejects the suggestion out of hand due to the 		
CF | complexity of the language. 		
CF | 		
CF | > 		MoyTW asks, "put explore on short?"
Knight_Otu says (to ClubFloyd), "put explore on short" 		
CF ] Conference Room 35/776 		
CF | > 		
CF | > PUT EXPLORE ON SHORT 		
CF | 		
CF | I give the explore intent to the short diplomat, taking the read 		
CF | intent in exchange. It now intends to explore the possibilities of the 		
CF | proposal. 		
CF | 		
CF | The short diplomat makes some edits to the proposed deal, increasing 		
CF | the tariff on wheat to 4%. 		
CF | 		
CF | > 		Touchy says, "or open to be more open to the idea"
		Knight_Otu says, "The medium diplomat has open. Not sure they still need it though..."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 35/777 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat extols the virtues of its trade deal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 35/778 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat sighs, makes a few concessions, and suggests signing 		
CF | this and calling it a day. 		
CF | 		
CF | The short diplomat rejects the suggestion out of hand due to the 		
CF | complexity of the language. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Conference Room 35/778 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the take intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the select intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the aggressively manner 		
CF | the generously manner 		
CF | the recklessly manner 		
CF | the lazily manner 		
CF | the seriously manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put select on short" 		
CF ] Conference Room 35/779 		
CF | > 		
CF | > PUT SELECT ON SHORT 		
CF | 		
CF | I give the select intent to the short diplomat, taking the explore 		
CF | intent in exchange. It now intends to select its words. 		
CF | 		
CF | The short diplomat seems unhappy with the proposal, but isn't sure how 		
CF | to express it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on short" 		
CF ] Conference Room 35/780 		
CF | > 		
CF | > PUT TAKE ON SHORT 		
CF | 		
CF | I give the take intent to the short diplomat, taking the select intent 		
CF | in exchange. It now intends to take all possible circumstances into 		
CF | account. 		
CF | 		
CF | The medium diplomat extols the virtues of its trade deal. 		
CF | 		
CF | > 		
MoyTW goes home. 		DavidW says, "Perhaps select with a manner."
Knight_Otu says (to ClubFloyd), "put greedily on short" 		
CF ] Conference Room 35/781 		
CF | > 		
CF | > PUT GREEDILY ON SHORT 		
CF | 		
CF | I give the greedily manner to the short diplomat, who now intends to 		
CF | greedily take all possible circumstances into account. 		
CF | 		
CF | The tall diplomat sighs, makes a few concessions, and suggests signing 		
CF | this and calling it a day. 		
CF | 		
CF | The short diplomat rejects the suggestion out of hand due to the 		
CF | complexity of the language. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put select on short" 		
CF ] Conference Room 35/782 		
CF | > 		
CF | > PUT SELECT ON SHORT 		
CF | 		
CF | I give the select intent to the short diplomat, taking the take intent 		
CF | in exchange. It now intends to greedily select its words. 		
CF | 		
CF | The short diplomat makes some edits to the proposed deal, increasing 		
CF | the tariff on wheat to 9%. 		
CF | 		
CF | > 		
MoyTW has arrived. 		
Knight_Otu says (to ClubFloyd), "put open on short" 		
CF ] Conference Room 35/783 		
CF | > 		
CF | > PUT OPEN ON SHORT 		
CF | 		
CF | (first taking the open intent from the medium diplomat) 		
CF | I give the open intent to the short diplomat, taking the select intent 		
CF | in exchange. It now intends to greedily open discussions on expanding 		
CF | trade. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 35/784 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat sighs, makes a few concessions, and suggests signing 		
CF | this and calling it a day. 		
CF | 		
CF | The short diplomat rejects the suggestion out of hand due to the 		
CF | complexity of the language. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put seriously on short" 		
CF ] Conference Room 35/785 		
CF | > 		
CF | > PUT SERIOUSLY ON SHORT 		
CF | 		
CF | I give the seriously manner to the short diplomat, taking the greedily 		
CF | manner in exchange. It now intends to seriously open discussions on 		
CF | expanding trade. 		
CF | 		
CF | The short diplomat mutters that they should all move on to a more 		
CF | serious proposal. 		
CF | 		
CF | > 		DavidW says, "I think we really should see the other branch of the conference space."
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "take all" 		
CF ] Conference Room 35/786 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | drink intent: I extract the drink intent from the tall diplomat. 		
CF | seriously manner: I extract the seriously manner from the short 		
CF | diplomat. 		
CF | open intent: I extract the open intent from the short diplomat. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Conference Room 35/786 		
CF | > 		
CF | > L 		
CF | 		
CF | Conference Room 		
CF | Diplomats fill this crowded room, sitting impatiently at a gigantic 		
CF | ring-shaped table. In front of each human is a miniature flag and a 		
CF | white placard bearing its name and title. A map of the world, 		
CF | elaborately drawn but completely devoid of any cities or borders or 		
CF | other political features, covers the far wall. The only exit from the 		
CF | room is to the north. 		
CF | 		
CF | The diplomats are considering a trade deal. 		
CF | 		
CF | A bottle of champagne, shining brightly with spiritual energy, sits to 		
CF | one side in a bucket of ice. 		
CF | 		
CF | I can also see the tall diplomat, the short diplomat, and the medium 		
CF | diplomat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Long Gallery 35/787 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The brute lounges against one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 35/788 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chandelier" 		
CF ] Rotunda 35/789 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | An elaborate creation of brass and crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x keypad" 		
CF ] Rotunda 35/790 		
CF | > 		
CF | > X KEYPAD 		
CF | 		
CF | This gadget is part of the mechanism of the archway, allowing my 		
CF | cohorts on the Other Side to control access to whatever they're 		
CF | planning in the deeper recesses of the complex. It's a sophisticated 		
CF | device; they must have been planning things for a while. It has a 		
CF | clear spiritual aura, so I could interact with it if I knew the code 		
CF | to type in. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x archway" 		
CF ] Rotunda 35/791 		
CF | > 		
CF | > X ARCHWAY 		
CF | 		
CF | The archway leads east deeper into the complex. Bands of spiritual 		
CF | energy roil across the opening, perfectly harmless to humans but 		
CF | lethal to those in my line of business. I'm immortal, but even 		
CF | immortality has limits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mail Room 35/792 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mail Room 		
CF | Judging from the pigeon-hole boxes filling the walls, I'm in the 		
CF | conference's mail room. The cubbyholes are mostly empty; I doubt 		
CF | anything important would be left out in the open anyway. For that, a 		
CF | metal storage locker stands in the corner, gleaming in the harsh 		
CF | fluorescent lights overhead. The only exit from the room is to the 		
CF | south. 		
CF | 		
CF | A hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x locker" 		
CF ] Mail Room 35/793 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | A secure metal locker with some sort of electronic lock. 		
CF | 		
CF | In the storage locker is a leather briefcase. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		MoyTW asks, "huh. What's this guy's deal, huh?"
Knight_Otu says (to ClubFloyd), "x briefcase" 		
CF ] Mail Room 35/794 		
CF | > 		
CF | > X BRIEFCASE 		
CF | 		
CF | As a diplomat and a demon, I've worked with quite a few lawyers. Most 		
CF | of them carried briefcases like this one: smart and ludicrously 		
CF | expensive. Like the lawyers themselves, really. Unlike the lawyers, 		
CF | the briefcase is shining brightly with spiritual energy. 		
CF | 		
CF | The leather briefcase is mystically sealed, presumably to protect its 		
CF | contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, some launch codes and a top secret codebook, 		
CF | as long as it's closed. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hacker" 		
CF ] Mail Room 35/795 		
CF | > 		
CF | > X HACKER 		
CF | 		
CF | The hacker carries a variety of bulky electronic devices on its 		
CF | person. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x devices" 		
CF ] Mail Room 35/796 		
CF | > 		
CF | > X DEVICES 		
CF | 		
CF | The devices are presumably bits of human technology decided to 		
CF | interact with other bits of human technology in some way advantageous 		
CF | to the hacker. Their exact details are uninteresting to me. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		MoyTW says, "No intents."
		Knight_Otu says, "What an unintentional place."
		DavidW says, "That seems to be the twist in this region. Use the intents you already have."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rotunda 35/797 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 35/798 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cage" 		
CF ] Mechanical Room 35/799 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | I suppose it's here for safety, what with the "danger, high voltage" 		
CF | signs, but it'd also do a bang-up job as a dungeon cell. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x equipment" 		
CF ] Mechanical Room 35/800 		
CF | > 		
CF | > X EQUIPMENT 		
CF | 		
CF | The equipment keeps the electricity in, or something. Look, I'm a 		
CF | lawyer and diplomat. My expertise is in the spiritual realm. The 		
CF | grubby business of electrons and photons and second quantization 		
CF | (footnote 8) is better left to humans. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "footnote 8" 		
CF ] Mechanical Room 35/800 		
CF | > 		
CF | > FOOTNOTE 8 		
CF | 		
CF | (8) ...and second quantization: Well, maybe I know a 		
CF | bit about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wiring" 		
CF ] Mechanical Room 35/801 		
CF | > 		
CF | > X WIRING 		
CF | 		
CF | From what I can gather, the wiring connects and powers the building's 		
CF | lighting system. Human eyes require light to see. Instead of fixing 		
CF | that obvious problem, humans have decided to install artificial lights 		
CF | in every corner of their world. There's probably some sort of metaphor 		
CF | for humanity there; I just think it's wasted effort. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, we need to use what we have here."
		DavidW says, "weird"
		Knight_Otu says, "And we know where the codebooks are."
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rotunda 35/802 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mail Room 35/803 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mail Room 		
CF | Judging from the pigeon-hole boxes filling the walls, I'm in the 		
CF | conference's mail room. The cubbyholes are mostly empty; I doubt 		
CF | anything important would be left out in the open anyway. For that, a 		
CF | metal storage locker stands in the corner, gleaming in the harsh 		
CF | fluorescent lights overhead. The only exit from the room is to the 		
CF | south. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		MoyTW asks, "Explore hacker? Open hacker?"
Knight_Otu says (to ClubFloyd), "put explore on hacker" 		
CF ] Mail Room 35/804 		
CF | > 		
CF | > PUT EXPLORE ON HACKER 		
CF | 		
CF | I give the explore intent to the hacker, who now intends to explore 		
CF | the possibilities of the mail room. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mail Room 35/805 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on hacker" 		
CF ] Mail Room 35/806 		
CF | > 		
CF | > PUT AGGRESSIVELY ON HACKER 		
CF | 		
CF | I give the aggressively manner to the hacker, who now intends to 		
CF | aggressively explore the possibilities of the mail room. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		MoyTW says, "nooope."
		DavidW asks, "Did the author mean suspicion?"
Knight_Otu says (to ClubFloyd), "put seriously on hacker" 		
CF ] Mail Room 35/807 		
CF | > 		
CF | > PUT SERIOUSLY ON HACKER 		
CF | 		
CF | I give the seriously manner to the hacker, taking the aggressively 		
CF | manner in exchange. It now intends to seriously explore the 		
CF | possibilities of the mail room. 		
CF | 		
CF | The hacker looks toward the doorway with suspension. 		
CF | 		
CF | > 		Knight_Otu says, "Probably suspicion, yes."
		DavidW says, "Try open"
Knight_Otu says (to ClubFloyd), "put open on hacker" 		
CF ] Mail Room 35/808 		
CF | > 		
CF | > PUT OPEN ON HACKER 		
CF | 		
CF | I give the open intent to the hacker, taking the explore intent in 		
CF | exchange. It now intends to seriously open the secure locker. 		
CF | 		
CF | Spotting an opportunity, the hacker connects some sort of device to 		
CF | the secure locker and begins fiddling with it, paying close attention 		
CF | both to the task and to the doorway. After some painstaking work, the 		
CF | locker slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x locker" 		
CF ] Mail Room 35/809 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | A secure metal locker with some sort of electronic lock. 		
CF | 		
CF | In the storage locker is a leather briefcase. 		
CF | 		
CF | The hacker gingerly reaches into the locker and takes the glowing 		
CF | briefcase. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mail Room 35/810 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The hacker, clutching the glowing briefcase, slowly makes its way 		
CF | south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rotunda 35/811 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker gives the briefcase a thorough inspection, but apparently 		
CF | it's less adroit with physical locks than electronic ones. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x hacker" 		
CF ] Rotunda 35/812 		
CF | > 		
CF | > X HACKER 		
CF | 		
CF | The hacker carries a variety of bulky electronic devices on its 		
CF | person. 		
CF | 		
CF | The hacker is holding a leather briefcase, inside which are some 		
CF | launch codes and a top secret codebook. 		
CF | 		
CF | The hacker has an intent to seriously 		
CF | > OPEN 		
CF | something it shouldn't. 		
CF | 		
CF | The hacker gives the briefcase a thorough inspection, but apparently 		
CF | it's less adroit with physical locks than electronic ones. 		
CF | 		
CF | > 		MoyTW asks, "...get the reporter to the hacker?"
		DavidW says, "Or the brute."
		DavidW says, "Or the burglar."
		Knight_Otu says, "Maybe, but explore didn't move the reporter more."
		MoyTW says, "Burglar seems like a good bet."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 35/813 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The brute lounges against one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on burglar" 		
CF ] Long Gallery 35/814 		
CF | > 		
CF | > PUT EXPLORE ON BURGLAR 		
CF | 		
CF | I give the explore intent to the burglar, who now intends to explore 		
CF | the area. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | The burglar wanders off to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 35/815 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. A leather briefcase, 		
CF | shining brightly with spiritual energy, has somehow managed to hook 		
CF | itself onto it in my absence. 		
CF | 		
CF | The burglar wanders off to the west. 		
CF | 		
CF | The hacker stares pensively at the briefcase above it, but it takes no 		
CF | action to retrieve it. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		MoyTW says, "Wait for him to path back."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/816 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar wanders in from the west. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		DavidW asks, "The briefcase is now on the chandelier?"
		MoyTW says, "lol. wait. it is. I missed that. wtf."
		MoyTW says, "Hahahahaha."
		Knight_Otu asks, "I guess the hacker threw it to make sure the burglar didn't get it?"
		Knight_Otu says, "We missed how it happened."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Rotunda 35/817 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the burglar. 		
CF | open intent: I extract the open intent from the hacker, along with the 		
CF | seriously manner. 		
CF | seriously manner: I already have that. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on hacker" 		
CF ] Rotunda 35/818 		
CF | > 		
CF | > PUT TAKE ON HACKER 		
CF | 		
CF | I give the take intent to the hacker, who now vaguely intends to take 		
CF | something. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on burglar" 		
CF ] Rotunda 35/819 		
CF | > 		
CF | > PUT TAKE ON BURGLAR 		
CF | 		
CF | (first taking the take intent from the hacker) 		
CF | I give the take intent to the burglar, who now intends to take 		
CF | something valuable. 		
CF | 		
CF | The burglar's eyes alight on the briefcase. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/820 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar looks up at the briefcase, but then looks over at the 		
CF | hacker and turns away, trying to look nonchalant. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on burglar" 		
CF ] Rotunda 35/821 		
CF | > 		
CF | > PUT GREEDILY ON BURGLAR 		
CF | 		
CF | I give the greedily manner to the burglar, who now intends to greedily 		
CF | take something valuable. 		
CF | 		
CF | The burglar's eyes alight on the briefcase. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/822 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar looks up at the briefcase, but then looks over at the 		
CF | hacker and turns away, trying to look nonchalant. 		
CF | 		
CF | The hacker lounges nonchalantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on hacker" 		
CF ] Rotunda 35/823 		
CF | > 		
CF | > PUT EXPLORE ON HACKER 		
CF | 		
CF | I give the explore intent to the hacker, who now intends to explore in 		
CF | search of another opportunity. 		
CF | 		
CF | The burglar's eyes alight on the briefcase. 		
CF | 		
CF | The hacker wanders morosely back to the north. 		
CF | 		
CF | > 		DavidW says, "Looks like the burglar is unwilling to act while the hacker is here."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/824 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar takes out a grappling hook. 		
CF | 		
CF | The hacker walks in from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/825 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar looks up at the briefcase, but then looks over at the 		
CF | hacker and turns away, trying to look nonchalant. 		
CF | 		
CF | The hacker wanders morosely back to the north. 		
CF | 		
CF | > 		MoyTW says, "Gotta leave the hacker in the mailroom."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mail Room 35/826 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mail Room 		
CF | Judging from the pigeon-hole boxes filling the walls, I'm in the 		
CF | conference's mail room. The cubbyholes are mostly empty; I doubt 		
CF | anything important would be left out in the open anyway. For that, a 		
CF | metal storage locker stands in the corner, gleaming in the harsh 		
CF | fluorescent lights overhead. The only exit from the room is to the 		
CF | south. 		
CF | 		
CF | The hacker walks off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mail Room 35/827 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The hacker wanders morosely in from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Mail Room 35/828 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the hacker. 		
CF | 		
CF | The hacker mopes around dejectedly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rotunda 35/829 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. A leather briefcase, 		
CF | shining brightly with spiritual energy, has somehow managed to hook 		
CF | itself onto it in my absence. 		
CF | 		
CF | The burglar takes out a grappling hook. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/830 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar throws the grappling hook up to catch on the chandelier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Rotunda 35/831 		
CF | > 		
CF | > G 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar starts climbing up its rope with powerful yanks. 		
CF | Unfortunately, one yank is too many, and the hook slips off and it 		
CF | falls to the ground with a crash. Panicking, the burglar then scampers 		
CF | off to the west. 		
CF | 		
CF | > 		MoyTW says, "...huh."
		MoyTW asks, "Look again?"
Knight_Otu says (to ClubFloyd), "x briefcase" 		
CF ] Rotunda 35/832 		
CF | > 		
CF | > X BRIEFCASE 		
CF | 		
CF | As a diplomat and a demon, I've worked with quite a few lawyers. Most 		
CF | of them carried briefcases like this one: smart and ludicrously 		
CF | expensive. Like the lawyers themselves, really. Unlike the lawyers, 		
CF | the briefcase is shining brightly with spiritual energy. 		
CF | 		
CF | The leather briefcase is mystically sealed, presumably to protect its 		
CF | contents from the opposition. The barrier is also keeping me from 		
CF | accessing its contents, some launch codes and a top secret codebook, 		
CF | as long as it's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Rotunda 35/832 		
CF | > 		
CF | > L 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. A leather briefcase, 		
CF | shining brightly with spiritual energy, has somehow managed to hook 		
CF | itself onto it in my absence. 		
CF | 		
CF | > 		DavidW asks, "Did he leave the hook?"
		MoyTW says, "Apparently not. Maybe we need him to climb cautiously or something."
		MoyTW asks, "Carefully?"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 35/833 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | The brute lounges against one wall. 		
CF | 		
CF | > 		DavidW says, "We have a slowly."
Knight_Otu says (to ClubFloyd), "put explore and carefully on burglar" 		
CF ] Long Gallery 35/833 		
CF | > 		
CF | > PUT EXPLORE AND CAREFULLY ON BURGLAR 		
CF | 		
CF | I don't have any explore and carefully in my possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore and slowly on burglar" 		
CF ] Long Gallery 35/834 		
CF | > 		
CF | > PUT EXPLORE AND SLOWLY ON BURGLAR 		
CF | 		
CF | explore intent: I give the explore intent to the burglar, taking the 		
CF | take intent in exchange. It now intends to greedily explore the area. 		
CF | slowly manner: I give the slowly manner to the burglar, taking the 		
CF | greedily manner in exchange. It now intends to slowly explore the 		
CF | area. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The burglar wanders off to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 35/835 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. A leather briefcase, 		
CF | shining brightly with spiritual energy, has somehow managed to hook 		
CF | itself onto it in my absence. 		
CF | 		
CF | The burglar wanders off to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/836 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar wanders in from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on burglar" 		
CF ] Rotunda 35/837 		
CF | > 		
CF | > PUT TAKE ON BURGLAR 		
CF | 		
CF | I give the take intent to the burglar, taking the explore intent in 		
CF | exchange. It now intends to slowly take something valuable. 		
CF | 		
CF | The burglar's eyes alight on the briefcase. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/838 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar takes out a grappling hook. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/839 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar throws the grappling hook up to catch on the chandelier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/840 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar starts carefully climbing up the rope. After it gets a few 		
CF | feet up, however, the rope starts swinging wildly, and it climbs back 		
CF | down and reconsiders. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Rotunda 35/840 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the open intent 		
CF | the drink intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | the generously manner 		
CF | the recklessly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/841 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar starts carefully climbing up the rope. After it gets a few 		
CF | feet up, however, the rope starts swinging wildly, and it climbs back 		
CF | down and reconsiders. 		
CF | 		
CF | > 		DavidW asks, "where did slowly go?"
		Knight_Otu says, "On the burglar."
		MoyTW says, "He has it."
		MoyTW asks, "Seriously?"
		DavidW says, "oh okay"
Knight_Otu says (to ClubFloyd), "put seriously on burglar" 		
CF ] Rotunda 35/842 		
CF | > 		
CF | > PUT SERIOUSLY ON BURGLAR 		
CF | 		
CF | I give the seriously manner to the burglar, taking the slowly manner 		
CF | in exchange. It now intends to seriously take something valuable. 		
CF | 		
CF | The burglar starts carefully climbing up the rope. After it gets a few 		
CF | feet up, however, the rope starts swinging wildly, and it climbs back 		
CF | down and reconsiders. 		
CF | 		
CF | > 		Knight_Otu asks, "Recklessly?"
		DavidW asks, "lazily? recklessly?"
Knight_Otu says (to ClubFloyd), "put recklessly on burglar" 		
CF ] Rotunda 35/843 		
CF | > 		
CF | > PUT RECKLESSLY ON BURGLAR 		
CF | 		
CF | I give the recklessly manner to the burglar, taking the seriously 		
CF | manner in exchange. It now intends to recklessly take something 		
CF | valuable. 		
CF | 		
CF | The burglar quickly climbs up its rope without regard to its wild 		
CF | swinging back and forth. It grabs the briefcase and quickly swings 		
CF | back down. 		
CF | 		
CF | > 		MoyTW says, "hooray"
Knight_Otu says (to ClubFloyd), "put open on burglar" 		
CF ] Rotunda 35/844 		
CF | > 		
CF | > PUT OPEN ON BURGLAR 		
CF | 		
CF | I give the open intent to the burglar, taking the take intent in 		
CF | exchange. It now vaguely intends to recklessly open something. 		
CF | 		
CF | The burglar struggles with the lock on the briefcase. 		
CF | 		
CF | > 		DavidW says, "seriously"
Knight_Otu says (to ClubFloyd), "put seriously on burglar" 		
CF ] Rotunda 35/845 		
CF | > 		
CF | > PUT SERIOUSLY ON BURGLAR 		
CF | 		
CF | I give the seriously manner to the burglar, taking the recklessly 		
CF | manner in exchange. 		
CF | 		
CF | The burglar struggles with the lock on the briefcase. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/846 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar struggles with the lock on the briefcase. 		
CF | 		
CF | > 		DavidW asks, "Do we need the brute for this?"
Knight_Otu says (to ClubFloyd), "put aggressively on burglar" 		
CF ] Rotunda 35/847 		
CF | > 		
CF | > PUT AGGRESSIVELY ON BURGLAR 		
CF | 		
CF | I give the aggressively manner to the burglar, taking the seriously 		
CF | manner in exchange. 		
CF | 		
CF | The burglar struggles with the lock on the briefcase. 		
CF | 		
CF | > 		MoyTW says, "Prolly."
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 35/848 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The brute lounges against one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on brute" 		
CF ] Long Gallery 35/849 		
CF | > 		
CF | > PUT EXPLORE ON BRUTE 		
CF | 		
CF | I give the explore intent to the brute, who now intends to explore the 		
CF | area. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The brute trundles off to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 35/850 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The brute trundles off to the north. 		
CF | 		
CF | The burglar struggles with the lock on the briefcase. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Rotunda 35/851 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar struggles with the lock on the briefcase. 		
CF | 		
CF | The brute trundles in from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Rotunda 35/852 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the brute. 		
CF | 		
CF | The burglar sees the brute and flees to the south, clutching its 		
CF | briefcase. 		
CF | 		
CF | > 		Knight_Otu says, "This may be a while."
		MoyTW asks, "lol, the first couple of times the brute passed through didn't trigger that?"
Knight_Otu says (to ClubFloyd), "put explore on brute" 		
CF ] Rotunda 35/853 		
CF | > 		
CF | > PUT EXPLORE ON BRUTE 		
CF | 		
CF | I give the explore intent to the brute, who now intends to explore the 		
CF | area. 		
CF | 		
CF | The brute trundles off to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 35/854 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment. 		
CF | 		
CF | The brute trundles off to the north. 		
CF | 		
CF | The burglar tries to figure out the combination on the locked 		
CF | briefcase, but it isn't having much luck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/855 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar tries to figure out the combination on the locked 		
CF | briefcase, but it isn't having much luck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/856 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar tries to figure out the combination on the locked 		
CF | briefcase, but it isn't having much luck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/857 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar tries to figure out the combination on the locked 		
CF | briefcase, but it isn't having much luck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/858 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar tries to figure out the combination on the locked 		
CF | briefcase, but it isn't having much luck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/859 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar tries to figure out the combination on the locked 		
CF | briefcase, but it isn't having much luck. 		
CF | 		
CF | The brute trundles in from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Mechanical Room 35/860 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the brute. 		
CF | 		
CF | The burglar looks up from its briefcase and sees the brute. Thinking 		
CF | quickly, it slips the briefcase through the bars of the cage and 		
CF | wanders nonchalantly north. 		
CF | 		
CF | > 		MoyTW says, "wow this one's a lotta steps"
		Knight_Otu says, "Apparently it's only when the brute isn't exploring."
Knight_Otu says (to ClubFloyd), "put take on brute" 		
CF ] Mechanical Room 35/861 		
CF | > 		
CF | > PUT TAKE ON BRUTE 		
CF | 		
CF | I give the take intent to the brute, who now intends to take something 		
CF | of value. 		
CF | 		
CF | The brute's eye catches on the briefcase in the cage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/862 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The brute reaches for the briefcase, but the bars are too close 		
CF | together. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put open on brute" 		
CF ] Mechanical Room 35/862 		
CF | > 		
CF | > PUT OPEN ON BRUTE 		
CF | 		
CF | I don't have the open intent in my possession. I last saw it in the 		
CF | burglar's possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rotunda 35/863 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Rotunda 35/864 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | aggressively manner: I extract the aggressively manner from the 		
CF | burglar. 		
CF | open intent: I extract the open intent from the burglar. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 35/865 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment, as well as 		
CF | the leather briefcase. 		
CF | 		
CF | The brute's eye catches on the briefcase in the cage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put open on brute" 		
CF ] Mechanical Room 35/866 		
CF | > 		
CF | > PUT OPEN ON BRUTE 		
CF | 		
CF | I give the open intent to the brute, taking the take intent in 		
CF | exchange. It now vaguely intends to open something. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cage" 		
CF ] Mechanical Room 35/867 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | I suppose it's here for safety, what with the "danger, high voltage" 		
CF | signs, but it'd also do a bang-up job as a dungeon cell. 		
CF | 		
CF | In the steel cage is a leather briefcase. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Mechanical Room 35/867 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the take intent 		
CF | the explore intent 		
CF | the drink intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the aggressively manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take and aggressively on brute" 		
CF ] Mechanical Room 35/868 		
CF | > 		
CF | > PUT TAKE AND AGGRESSIVELY ON BRUTE 		
CF | 		
CF | take intent: I give the take intent to the brute, taking the open 		
CF | intent in exchange. It now intends to take something of value. 		
CF | aggressively manner: I give the aggressively manner to the brute, who 		
CF | now intends to aggressively take something of value. 		
CF | 		
CF | The brute reaches for the briefcase, but the bars are too close 		
CF | together. 		
CF | 		
CF | > 		DavidW asks, "aggressively?"
		Knight_Otu says, "And what intent? Open didn't seem to help."
		MoyTW asks, "I'm unsure on whether or not the brute is the right person - I wonder if the hacker will explore down here?"
		Knight_Otu says, "That's another angle."
		DavidW says, "I'm thinking take aggressively on brute."
		MoyTW says, "Though...then once the hacker gets it they can't open it. So we need to somehow get it to the brute."
		DavidW says, "oh, but you tried that."
		MoyTW says, "Wait isn't take aggressively on him already? though we can wait."
		MoyTW says, "Bars still too close, though."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/869 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The brute hurriedly grips two bars, one with each hand. 		
CF | 		
CF | > 		MoyTW asks, "oh?"
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/870 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The brute puts the enduring force of its passion into bending the 		
CF | bars, and it soon has bent them enough to grab the briefcase. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Mechanical Room 35/871 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The brute clutches the glowing briefcase. 		
CF | 		
CF | > 		MoyTW says, "ooooh, nice."
		DavidW says, "Hooray"
Knight_Otu says (to ClubFloyd), "put open on brute" 		
CF ] Mechanical Room 35/872 		
CF | > 		
CF | > PUT OPEN ON BRUTE 		
CF | 		
CF | I give the open intent to the brute, taking the take intent in 		
CF | exchange. It now intends to aggressively open the briefcase. 		
CF | 		
CF | The brute, grunting, rips open the locked and glowing briefcase. 		
CF | Seeing the launch codes, it touches a concealed earpiece and makes 		
CF | some sort of report. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get codebook" 		
CF ] Mechanical Room 46/873 		
CF | > 		
CF | > GET CODEBOOK 		
CF | 		
CF | (the top secret codebook) 		
CF | I pick up the top secret codebook and page through it. The cipher on 		
CF | the communiqu?? is at an extraordinarily high classification level, and 		
CF | even the top secret codebook doesn't cover all of it. I can still 		
CF | decipher some of its header information and basic format, though. This 		
CF | particular cipher is used in very rare circumstances to give immediate 		
CF | orders to agents in the field when a completely secure method of 		
CF | communication isn't available. It's effectively one step below a 		
CF | one-time pad, used when logistics or circumstances prevent that from 		
CF | being an option, and it's almost as secure; this code isn't one that 		
CF | I'm going to be able to break on my own. Its use by the Other Side 		
CF | suggests that there was an urgent, probably unexpected order they had 		
CF | to give to one of their agents. The mere presence of agent isn't a 		
CF | huge secret; neither my side nor my opponents are naive or arrogant 		
CF | enough to think that we're the only one in this business. This coded 		
CF | communiqu?? suggests, however, that the agent was doing something that 		
CF | would cause a serious escalation if we found out about it???violating 		
CF | one of our treaties, for example, or taking direct action against one 		
CF | of our agents. 		
CF | 		
CF | With the part of the cipher in the codebook, I can decrypt the rest of 		
CF | the communiqu??: 		
CF | 		
CF | Confirmed neutralization of Krait. There is no significant opposition 		
CF | remaining in the target area. The action has been authorized. Assist 		
CF | the delegations and ensure that the conference concludes successfully 		
CF | as quickly as possible. Cardinal is standing by. We will act 		
CF | immediately on the broadcast. 		
CF | 		
CF | This is definitely cause for alarm. If only I knew something more 		
CF | about this "Cardinal," then maybe Whiptail and I could figure out what 		
CF | to do about it. That takes priority over finding the rest of the 		
CF | codebooks; there's now a clear, imminent threat to us. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | [Your score has just gone up by eleven points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up cardinal" 		
CF ] Mechanical Room 46/873 		
CF | > 		
CF | > LOOK UP CARDINAL 		
CF | 		
CF | I don't see any cardinal here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up cardinal in almanach" 		
CF ] Mechanical Room 46/874 		
CF | > 		
CF | > LOOK UP CARDINAL IN ALMANACH 		
CF | 		
CF | I search through the almanach and find the sparse entry for Cardinal. 		
CF | It's listed as operating under the Advanced Research Directive, but 		
CF | there's no further description; it doesn't even indicate whether 		
CF | Cardinal is the name of an angel, or a highly classified research 		
CF | group, or a codeword for a specific project. The only other 		
CF | information provided is a reference to a node on the Other Side's 		
CF | communications network: LN-199. That could be anything from a data 		
CF | feed with public information to the personal line of the director of 		
CF | the research department. Whiptail would probably know how to get more 		
CF | information on it. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		MoyTW says, "Do we need [in alm -"
		MoyTW says, "ha."
		Knight_Otu says, "Yes, we need. :)"
		MoyTW asks, "Grab all our stuff and talk to Whiptail?"
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Mechanical Room 46/875 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | open intent: I extract the open intent from the brute, along with the 		
CF | aggressively manner. 		
CF | aggressively manner: I already have that. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		DavidW says, "yes. Bell, book, and candle again."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rotunda 46/876 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 46/877 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lawn 46/878 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 46/879 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Botanical Garden 46/879 		
CF | > 		
CF | > N 		
CF | 		
CF | From here, I can only go northeast, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 46/880 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 46/881 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Art Gallery 46/882 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Art Gallery 		
CF | This gallery is a small, stark alcove adjoining the lounge to the 		
CF | west. The walls are bare and white, and the carpet is a deep brown. An 		
CF | exhibit at the far end of the room shows off a few brightly colored 		
CF | pieces of pottery, protected by a velvet rope in front of the display. 		
CF | 		
CF | A bell with a large crack is displayed on a plinth here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF ] Art Gallery 46/883 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read almanach" 		
CF ] Art Gallery 46/884 		
CF | > 		
CF | > READ ALMANACH 		
CF | 		
CF | I skip to a random entry in the almanach and read it aloud. Going 		
CF | through the minor biographical details of a functionary who seems to 		
CF | have done nothing but attend meetings for seven consecutive millennia 		
CF | is tedious, but it should be sufficient for the ritual. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lounge 46/885 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Hotel Room 46/886 		
CF | > 		
CF | > U 		
CF | 		
CF | I make my way to my predecessor's room, ignoring the frivolous rooms 		
CF | of the human guests. 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light candle" 		
CF ] Hotel Room 46/887 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | "I quickly invoke the ritual again and conjure up a hazy image of 		
CF | Whiptail. 		
CF | 		
CF | "Hey, Sidewinder. Did you have any luck with the thing that definitely 		
CF | wasn't a thaumatic force dampener?" 		
CF | 		
CF | "Things have escalated here. There's more involvement from the Other 		
CF | Side than I suspected, and I'm dealing with a hostile operative." The 		
CF | portal isn't a secure line, so I can't go into the full details, but I 		
CF | give him a summary of what I read from the intercepted communiqu??. 		
CF | 		
CF | Whiptail snaps to attention and looks at me sharply. "Do you need 		
CF | reinforcements?" 		
CF | 		
CF | "There's no one else nearby. That's the only reason I'm here in the 		
CF | first place. What I really need is information on this Cardinal that's 		
CF | in the communiqu??." 		
CF | 		
CF | "Do you know anything about them?" 		
CF | 		
CF | "Very little. I don't even know if Cardinal is an asset, or an angel, 		
CF | or a group of angels, or a project codeword, or what. I suspect it's 		
CF | that it's the superior officer of that hostile operative I ran into, 		
CF | but that's just a guess. Can you get me any intel on them?" 		
CF | 		
CF | "It would be tricky; if you're right about this operation being more 		
CF | serious than we expected, anyone involved in it is going to be 		
CF | well-protected. I could start organizing an infiltration team, setting 		
CF | up a cover???" 		
CF | 		
CF | "We don't have time for that. The summit is going on right now; I need 		
CF | something faster." 		
CF | 		
CF | "I could try to tap into their communication network." 		
CF | 		
CF | "We don't know whether Cardinal's even an enemy operative. If they're 		
CF | not even an angel, then we're a signatory to treaties that would 		
CF | restrict-" 		
CF | 		
CF | "Sidewinder, I'm a demonic scientist. I break the laws of physics 		
CF | every day; do you think I care about breaking the actual law?" He 		
CF | shrugged. "But we'd need physical access to some sort of relay in 		
CF | their network, and that has the same problem as a direct assault." 		
CF | 		
CF | "Wait, I've seen something like that here." I describe the telex in 		
CF | Kingfisher's office to Whiptail. 		
CF | 		
CF | "Perfect! I've got just the thing." He begins digging through the 		
CF | drawers of his desk, casually tossing discarded bits of machinery over 		
CF | his shoulder into the mass of spare parts piled around his office. He 		
CF | then emerges into my field of view triumphantly holding a tiny metal 		
CF | flange. 		
CF | 		
CF | "Here, this should work," he says, showing me the object and then 		
CF | passing it off to a subordinate. "I'll arrange a drop at your location 		
CF | and send this to you. Use it to tap into that angel's telex. You'll 		
CF | need to locate Cardinal's line, but it should handle the decryption 		
CF | for you." 		
CF | 		
CF | "Thanks, Whiptail. I owe you one." I pause and reconsider. "That was 		
CF | just a turn of phrase, and as such it does not constitute a legally 		
CF | binding notice of obligation or commitment, whether implicit or 		
CF | explicit, for services that may or may not have been rendered, in part 		
CF | or in full, throughout the execution of actions that would be 		
CF | considered in a court of law to follow from the commission of either 		
CF | party's normal duties, nor to actions in preparation for such actions; 		
CF | and any such assistance does not require either party to guarantee 		
CF | continuation of prior assistance, nor further effort toward 		
CF | establishing new assistance, except as it falls with the usual and 		
CF | established ambit of their duties acting as officers of the demonic 		
CF | intelligence services, as well as organizations controlled in whole or 		
CF | in part by the aforementioned services, their delegated agents and 		
CF | recognized attorneys-in-fact, their usufructuary interests, and any 		
CF | subsidiaries or similar organizations in which they have a controlling 		
CF | interest." 		
CF | 		
CF | I don't have time to give the full disclaimer (footnote 9), so I 		
CF | quickly shut down the portal. 		
CF | 		
CF | > 		MoyTW says, "This is a very charming game."
MoyTW says (to ClubFloyd), "footnote 9" 		
CF ] Hotel Room 46/887 		
CF | > 		
CF | > FOOTNOTE 9 		
CF | 		
CF | (9) ...the full disclaimer: You can never be too careful. As 		
CF | I know from personal experience (albeit on the other side of things), 		
CF | making a deal with a devil???even an inadvertent one???never ends well. 		
CF | 		
CF | > 		DavidW asks, "I suppose the drop will be in the Terrace again?"
		Knight_Otu says, "Could be."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Lounge 46/888 		
CF | > 		
CF | > D 		
CF | 		
CF | I make my way back down to the lounge, past rows of uninteresting 		
CF | guest rooms. 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 46/889 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it east. 		
CF | 		
CF | > 		DavidW says, "oh, the detector will home in on it."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 46/890 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it northeast. 		
CF | 		
CF | > 		DavidW says, "oh, somewhere new."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 46/891 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | Lying at the base of one of the bushes is a small package. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | The detector buzzes insistently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x package" 		
CF ] Lawn 46/892 		
CF | > 		
CF | > X PACKAGE 		
CF | 		
CF | It's an unmarked package with some sort of nondescript wrapping. Of 		
CF | course, it wouldn't be a problem if it were descript; the package is a 		
CF | spiritual object, so humans wouldn't be able to notice it anyway. 		
CF | 		
CF | The detector buzzes insistently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Lawn 46/893 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | I shred open the package, revealing the wiretap that Whiptail showed 		
CF | me earlier. I deftly pocket the item, and the remains of the package 		
CF | helpfully self-destruct. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 46/894 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Botanical Garden 46/894 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "uh, how are we going to use a wiretap with Kingfisher right there?"
DavidW says (to ClubFloyd), "x wiretap" 		Knight_Otu says, "That's the question."
CF ] Botanical Garden 46/895 		
CF | > 		
CF | > X WIRETAP 		
CF | 		
CF | The device we've nicknamed an "egg tooth" is the spiritual equivalent 		
CF | of a wiretap, designed to pierce the thin security layer around 		
CF | certain parts of the Other Side's communications network. It's not 		
CF | going to give us access to their deepest secrets, but it's a quick and 		
CF | dirty way of getting some basic signals intelligence. The inner 		
CF | workings of the egg tooth are complicated, but its operation is simple 		
CF | enough: Just set it to the address you're targeting and put it on a 		
CF | convenient communications relay. The trick is getting access to that 		
CF | relay, of course. 		
CF | 		
CF | The device is currently set to AA-000. 		
CF | 		
CF | > 		MoyTW says, "Let's go take a look and see."
		MoyTW asks, "Uh, do we need to set it to the node?"
		DavidW says, "oh. Set the device to LN-199. Maybe we don't need to enter the sanc-whatever."
		MoyTW asks, "Was LN-199?"
		Knight_Otu says, "LN-199 was mentioned in regards to Cardinal."
		DavidW says, "yes, that's the one."
Knight_Otu says (to ClubFloyd), "set wiretap to LN-199" 		
CF ] Botanical Garden 46/896 		
CF | > 		
CF | > SET WIRETAP TO LN-199 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 46/897 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hatrack" 		
CF ] Chapel 46/898 		
CF | > 		
CF | > X HATRACK 		
CF | 		
CF | It's a little-known fact that humans sometimes wear hats, though 		
CF | nobody knows why. When they're not being worn, hats are often placed 		
CF | on a hatrack like this one. Not exactly like this one, of 		
CF | course, because this one is a spiritual object. The principle is the 		
CF | same, though. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Chapel 46/899 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 46/900 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Sacristy 46/900 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "(Why am I saving, we have undo, right?)"
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "talk to kingfisher" 		
CF ] Sacristy 46/901 		
CF | > 		
CF | > TALK TO KINGFISHER 		
CF | 		
CF | I'd rather boil my eyeballs than engage in unnecessary conversation 		
CF | with that idiot. 		
CF | 		
CF | > 		MoyTW says, "kingfisher be scary, that's why."
Knight_Otu says (to ClubFloyd), "put wiretap on telex" 		
CF ] Sacristy 46/902 		
CF | > 		
CF | > PUT WIRETAP ON TELEX 		
CF | 		
CF | I shouldn't show him that I've got the wiretap. It's highly classified 		
CF | equipment, and Kingfisher is literally the worst person to have access 		
CF | to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x kingfisher" 		
CF ] Sacristy 46/903 		
CF | > 		
CF | > X KINGFISHER 		
CF | 		
CF | Kingfisher is a dangerous, stupid, smug idiot, and he looks exactly 		
CF | like you'd expect him to look. 		
CF | 		
CF | My editor has informed me that that isn't a useful description, so let 		
CF | me try to elaborate in terms humans are familiar with. Like me, he's 		
CF | not a physical entity, but the manner in which he's composed his 		
CF | metaphysical substance is analogous to wearing an impossibly expensive 		
CF | suit in order to impress or intimidate onlookers. His aristocratic, 		
CF | condescending demeanor combines the oiliness of an elected politician 		
CF | with the thoughtless obstinacy of an appointed commissar. He speaks 		
CF | at people rather than to them, and certainly not 		
CF | with them. He considers me to a spectator in some elaborate 		
CF | performance he's starring in, and he expects me to play the role of a 		
CF | grateful audience who's dazzled by him. 		
CF | 		
CF | Beneath that veneer of vague professional courtesy is a stupid, 		
CF | bumbling hitman who has no ideas beyond unfocused violence. He's a 		
CF | dangerous, incompetent, vicious lunatic who thinks that a superficial 		
CF | layer of charm makes him clever and deep. My only explanation for why 		
CF | he's been allowed on a mission in the mortal realm is that his 		
CF | superiors hate having him around as much as I do. 		
CF | 		
CF | > 		DavidW asks, "I don't suppose we can put explore on him?"
Knight_Otu says (to ClubFloyd), "put explore on kingfisher" 		
CF ] Sacristy 46/904 		
CF | > 		
CF | > PUT EXPLORE ON KINGFISHER 		
CF | 		
CF | It would just slide off. Kingfisher isn't a mortal; I can't give him 		
CF | intentions???or vice versa, fortunately. 		
CF | 		
CF | > 		Knight_Otu says, "Worth a try."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 46/904 		
CF | > 		
CF | > U 		
CF | 		
CF | From here, I can only go down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Sacristy 46/904 		
CF | > 		
CF | > L 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		DavidW asks, "What if we open the telex?"
Knight_Otu says (to ClubFloyd), "open telex" 		
CF ] Sacristy 46/905 		
CF | > 		
CF | > OPEN TELEX 		
CF | 		
CF | "Hands off, demon!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Sacristy 46/906 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | There's nothing useful in the desk. That bit about "state secrets" was 		
CF | just a joke. If Kingfisher's desk is anything like mine, it's full of 		
CF | centuries-old memoranda, spare pencils and decoy white papers to 		
CF | entrap the gullible. We don't keep actual state secrets out in the 		
CF | open; we keep them some place safe, like in a safe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x telex" 		
CF ] Sacristy 46/907 		
CF | > 		
CF | > X TELEX 		
CF | 		
CF | Obviously it's not literally a telex; that's just the closest human 		
CF | equivalent. It's a device for handling classified communication 		
CF | between the Other Place and the human realm. Describing the exact 		
CF | mechanisms involved would make your head hurt, both from their 		
CF | complexity and the fact that the penalty for receiving unauthorized 		
CF | classified information involves sticking your head in a vise. Let's 		
CF | just say that it's a fax machine made of magic. 		
CF | 		
CF | The telex is closed. 		
CF | 		
CF | > 		DavidW says, "hm. I kinda think we want to give him a distracting toy to play with."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Sacristy 46/907 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the open intent 		
CF | the take intent 		
CF | the explore intent 		
CF | the drink intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the aggressively manner 		
CF | the seriously manner 		
CF | the recklessly manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | one top secret codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop candle" 		
CF ] Sacristy 46/908 		
CF | > 		
CF | > DROP CANDLE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Sacristy 46/909 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get candle" 		
CF ] Sacristy 46/910 		
CF | > 		
CF | > GET CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put almanach on desk" 		
CF ] Sacristy 46/910 		
CF | > 		
CF | > PUT ALMANACH ON DESK 		
CF | 		
CF | As a spiritual being, I'm unable to manipulate physical objects. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop almanach" 		
CF ] Sacristy 46/911 		
CF | > 		
CF | > DROP ALMANACH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Sacristy 46/912 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it." 		
CF ] Sacristy 46/913 		
CF | > 		
CF | > GET IT. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "Maybe get the drunk drunk on long gallery booze and explore the drunk up here."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 46/914 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 46/915 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 46/916 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on drunk" 		
CF ] Lawn 46/917 		
CF | > 		
CF | > PUT EXPLORE ON DRUNK 		
CF | 		
CF | I give the explore intent to the drunk, who now intends to explore, 		
CF | for lack of something better to do. 		
CF | 		
CF | The drunk scratches itself absently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lawn 46/918 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk gives a loud sigh. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lawn 46/919 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk stumbles off to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 46/920 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk scratches itself absently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 46/921 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk scratches itself absently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 46/922 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk stumbles off to the west. 		
CF | 		
CF | > 		DavidW says, "drat. He's going back the way he came."
		Knight_Otu says, "I don't think the drunk goes to the chapel."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 46/923 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk stumbles off to the north. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 46/924 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk looks blearily around. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Lounge 46/925 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the drunk. 		
CF | 		
CF | > 		Knight_Otu says, "Who else might go to the chapel..."
		DavidW asks, "I dunno. Tourist? Agent?"
		MoyTW asks, "Not the agent he seems immovable. Tourist...?"
Knight_Otu says (to ClubFloyd), "put explore on tourist" 		
CF ] Lounge 46/926 		
CF | > 		
CF | > PUT EXPLORE ON TOURIST 		
CF | 		
CF | I give the explore intent to the tourist, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 46/927 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 46/928 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Knight_Otu says, "Not the tourist I guess."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Lounge 46/929 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the tourist. 		
CF | 		
CF | > 		DavidW says, "Tourist doesn't wanna tour."
		DavidW says, "FAILURE"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library 46/930 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Bookshelves line the walls of this small, wood-paneled room, mixing 		
CF | the smell of paper with that of cigarette smoke. There are some 		
CF | high-backed chairs arranged in front of the shelves, clustered around 		
CF | tables topped with small but bright wrought-iron lamps. A passageway, 		
CF | above which sits an oil painting of a tropical seascape, leads south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Lounge 46/931 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Auction House 46/932 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | I can see the auctioneer here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Storage Room 46/933 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Storage Room 		
CF | An almost endless mass of crates, chests, and pallets fills this small 		
CF | room. They reach the ceiling, yet an array of humans in black uniforms 		
CF | manages to glide through narrow openings in the debris, shuttling 		
CF | items into the larger room to the south. There's no apparent 		
CF | organization to the clutter, or even visible labels on the various 		
CF | boxes, but the humans have no difficulty in finding whatever objects 		
CF | they're looking for. 		
CF | 		
CF | I can see the picker here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on picker" 		
CF ] Storage Room 46/934 		
CF | > 		
CF | > PUT EXPLORE ON PICKER 		
CF | 		
CF | I give the explore intent to the picker, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Storage Room 46/935 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Storage Room 46/936 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the picker. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Auction House 46/937 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | I can see the auctioneer here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Lounge 46/938 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 46/939 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		DavidW says, "vaguely intends is usually a bad sign."
		Knight_Otu says, "Usually yes. I think it wasn't with the drunk vaguely defending though."
Knight_Otu says (to ClubFloyd), "put explore on bellhop" 		
CF ] Hotel Lobby 46/940 		
CF | > 		
CF | > PUT EXPLORE ON BELLHOP 		
CF | 		
CF | I give the explore intent to the bellhop, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hotel Lobby 46/941 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on guest" 		
CF ] Hotel Lobby 46/942 		
CF | > 		
CF | > PUT EXPLORE ON GUEST 		
CF | 		
CF | (first taking the explore intent from the bellhop) 		
CF | I give the explore intent to the guest, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hotel Lobby 46/943 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Hotel Lobby 46/944 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the guest. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Reception 46/945 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on dowager" 		
CF ] Hotel Reception 46/946 		
CF | > 		
CF | > PUT EXPLORE ON DOWAGER 		
CF | 		
CF | I give the explore intent to the wealthy dowager, who now vaguely 		
CF | intends to explore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Hotel Reception 46/947 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on clerk" 		
CF ] Hotel Reception 46/948 		
CF | > 		
CF | > PUT EXPLORE ON CLERK 		
CF | 		
CF | (first taking the explore intent from the wealthy dowager) 		
CF | I give the explore intent to the hotel clerk, who now vaguely intends 		
CF | to explore. 		
CF | 		
CF | > 		MoyTW asks, "Does modifying with seriously do anything?"
		DavidW says, "Sometimes."
Knight_Otu says (to ClubFloyd), "put seriously on clerk" 		
CF ] Hotel Reception 46/949 		
CF | > 		
CF | > PUT SERIOUSLY ON CLERK 		
CF | 		
CF | I give the seriously manner to the hotel clerk, but it doesn't have 		
CF | much effect. 		
CF | 		
CF | > 		MoyTW says, "I mean, for explore. But the answer seems "no not really"."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Hotel Reception 46/950 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | seriously manner: I extract the seriously manner from the hotel clerk. 		
CF | explore intent: I extract the explore intent from the hotel clerk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Colonnade 46/951 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads from 		
CF | is a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on waiter" 		
CF ] Colonnade 46/952 		
CF | > 		
CF | > PUT EXPLORE ON WAITER 		
CF | 		
CF | I give the explore intent to the waiter, who now intends to explore 		
CF | the casino in search of work to do. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Colonnade 46/953 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The waiter walks purposefully off to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 46/954 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | I can also see the waiter here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Terrace 46/955 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the waiter. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		DavidW says, "yeah, waiter stays in the casino region."
		Knight_Otu says, "Can't think of anyone else who'd wander."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 46/956 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hotel Reception 46/957 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 46/958 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 46/959 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 46/960 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 46/961 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		DavidW asks, "Did we see anyone with a hat on?"
Knight_Otu says (to ClubFloyd), "x window" 		
CF ] Sacristy 46/962 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Even in the feeble light of the sunset, the stained glass window 		
CF | creates splotches of iridiscent light on the office floor. 		
CF | 		
CF | > 		Knight_Otu says, "I don't particularly recall."
Knight_Otu says (to ClubFloyd), "open window" 		
CF ] Sacristy 46/962 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | As a demon, I can only manipulate spiritual objects, not physical 		
CF | ones. 		
CF | 		
CF | > 		DavidW says, "I don't recall any hats."
Knight_Otu says (to ClubFloyd), "show communique to kingfisher" 		
CF ] Sacristy 46/963 		
CF | > 		
CF | > SHOW COMMUNIQUE TO KINGFISHER 		
CF | 		
CF | I'm not letting Kingfisher anywhere near the intercepted communiqu??. 		
CF | 		
CF | > 		MoyTW asks, "Likewise. I wonder if the code to the door will help, somehow?"
		Knight_Otu says, "Though so, but had to try."
		MoyTW asks, "Stupid suggestion but what if we enter LN-199 on the keypad?"
		Knight_Otu says, "I'd assume we get the door code from the wiretap."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 46/964 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		MoyTW says, "Oh, probably."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Chapel 46/964 		
CF | > 		
CF | > NE 		
CF | 		
CF | From here, I can only go west and up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 46/965 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 46/966 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		DavidW says, "We might check on the brute."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Long Gallery 46/967 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 46/968 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 46/969 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x brute" 		
CF ] Mechanical Room 46/970 		
CF | > 		
CF | > X BRUTE 		
CF | 		
CF | Muscles the size of excessively large muscles. 		
CF | 		
CF | The brute is holding a leather briefcase, inside which are some launch 		
CF | codes. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to brute" 		
CF ] Mechanical Room 46/971 		
CF | > 		
CF | > LISTEN TO BRUTE 		
CF | 		
CF | I hear nothing unexpected. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x launch codes" 		
CF ] Mechanical Room 46/972 		
CF | > 		
CF | > X LAUNCH CODES 		
CF | 		
CF | Yes, these are nuclear launch codes, one of the most prized secrets in 		
CF | the human world. That's about I'm allowed to say here; after all, a 		
CF | nuclear strike is in the interests of neither my organization nor the 		
CF | Other Place's. My editor said I can tell you one of the digits, which 		
CF | is 0. Hope that helps. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rotunda 46/973 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x keypad" 		
CF ] Rotunda 46/974 		
CF | > 		
CF | > X KEYPAD 		
CF | 		
CF | This gadget is part of the mechanism of the archway, allowing my 		
CF | cohorts on the Other Side to control access to whatever they're 		
CF | planning in the deeper recesses of the complex. It's a sophisticated 		
CF | device; they must have been planning things for a while. It has a 		
CF | clear spiritual aura, so I could interact with it if I knew the code 		
CF | to type in. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "type ln-199" 		
CF ] Rotunda 46/974 		
CF | > 		
CF | > TYPE LN-199 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "type 199" 		
CF ] Rotunda 46/975 		
CF | > 		
CF | > TYPE 199 		
CF | 		
CF | (on the keypad) 		
CF | Nothing happens. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		MoyTW says, "rip"
		DavidW says, "I suppose we could try for the last codebook again."
		MoyTW asks, "It can't...hurt?"
		DavidW says, "I dunno!"
		MoyTW says, "Sure."
		Knight_Otu says, "Well, not us, but maybe Sidewinder."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 46/976 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter eavesdrops on a nearby conversation. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Conference Room 46/977 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conference Room 		
CF | Diplomats fill this crowded room, sitting impatiently at a gigantic 		
CF | ring-shaped table. In front of each human is a miniature flag and a 		
CF | white placard bearing its name and title. A map of the world, 		
CF | elaborately drawn but completely devoid of any cities or borders or 		
CF | other political features, covers the far wall. The only exit from the 		
CF | room is to the north. 		
CF | 		
CF | The diplomats are considering a trade deal. 		
CF | 		
CF | A bottle of champagne, shining brightly with spiritual energy, sits to 		
CF | one side in a bucket of ice. 		
CF | 		
CF | The short diplomat looks at the proposed trade deal, but seems to be 		
CF | having trouble understanding the details. 		
CF | 		
CF | I can also see the tall diplomat and the medium diplomat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Conference Room 46/977 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the open intent 		
CF | the take intent 		
CF | the drink intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | the recklessly manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | one top secret codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore and generously on short" 		
CF ] Conference Room 46/978 		
CF | > 		
CF | > PUT EXPLORE AND GENEROUSLY ON SHORT 		
CF | 		
CF | explore intent: I give the explore intent to the short diplomat, who 		
CF | now intends to explore the possibilities of the proposal. 		
CF | generously manner: I give the generously manner to the short diplomat, 		
CF | who now intends to generously explore the possibilities of the 		
CF | proposal. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/979 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/980 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat makes some edits to the proposed deal, increasing 		
CF | the tariff on wheat to 12%. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/981 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/982 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/983 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat makes some edits to the proposed deal, increasing 		
CF | the tariff on wheat to 15%. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Conference Room 46/983 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the open intent 		
CF | the take intent 		
CF | the drink intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | the clean up intent 		
CF | 		
CF | Manners: 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | the recklessly manner 		
CF | the slowly manner 		
CF | the greedily manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | one top secret codebook 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		DavidW asks, "how high is this tariff going to go?"
		MoyTW says, "lol is he just gonna keep editing, what do we gotta put to get them to wrap it up."
Knight_Otu says (to ClubFloyd), "put take on short" 		
CF ] Conference Room 46/984 		
CF | > 		
CF | > PUT TAKE ON SHORT 		
CF | 		
CF | I give the take intent to the short diplomat, taking the explore 		
CF | intent in exchange. It now intends to generously take all possible 		
CF | circumstances into account. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, but frowns at 		
CF | the tariff on wheat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/985 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/986 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat closes a few loopholes, resulting in a simplistic 		
CF | proposal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/987 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, but frowns at 		
CF | the tariff on wheat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/988 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/989 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat smiles at the wording of the simplistic proposal. 		
CF | 		
CF | > 		MoyTW says, "I think we overshot on the wheat tariffs."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/990 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat looks at the proposed trade deal, but frowns at 		
CF | the tariff on wheat. 		
CF | 		
CF | > 		MoyTW asks, "edit, uh, what's the opposite of generously?"
		Knight_Otu asks, "Seems so, but how to reduce it?"
		MoyTW asks, "greedily?"
		DavidW asks, "clean up?"
		MoyTW says, "Oooh clean up's an interesting one."
Knight_Otu says (to ClubFloyd), "put clean up and greedily on medium" 		
CF ] Conference Room 46/991 		
CF | > 		
CF | > PUT CLEAN UP AND GREEDILY ON MEDIUM 		
CF | 		
CF | clean up intent: I give the clean up intent to the medium diplomat, 		
CF | who now intends to clean up the language of the proposal. 		
CF | greedily manner: I give the greedily manner to the medium diplomat, 		
CF | who now intends to greedily clean up the language of the proposal. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/992 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat smiles at the wording of the simplistic proposal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/993 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat smiles at the wording of the simplistic proposal 		
CF | but frowns at the tariff on wheat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put take on medium" 		
CF ] Conference Room 46/994 		
CF | > 		
CF | > PUT TAKE ON MEDIUM 		
CF | 		
CF | (first taking the take intent from the short diplomat, along with the 		
CF | generously manner) 		
CF | I give the take intent to the medium diplomat, taking the clean up 		
CF | intent in exchange. It now intends to greedily take all possible 		
CF | circumstances into account. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/995 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/996 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat smiles at their contributions to the simplistic 		
CF | proposal but frowns at the tariff on wheat. 		
CF | 		
CF | > 		MoyTW says, "...how do we reset this whole thing."
Knight_Otu says (to ClubFloyd), "put drink on medium" 		
CF ] Conference Room 46/997 		
CF | > 		
CF | > PUT DRINK ON MEDIUM 		
CF | 		
CF | I give the drink intent to the medium diplomat, taking the take intent 		
CF | in exchange. It now intends to greedily drink champagne when this is 		
CF | all resolved. 		
CF | 		
CF | The tall diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/998 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The short diplomat looks at the proposed trade deal, and nods 		
CF | approvingly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Conference Room 46/999 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The medium diplomat sighs, makes a few concessions, and suggests 		
CF | signing this and calling it a day. 		
CF | 		
CF | The other diplomats give the proposal one final look, then sign it. 		
CF | There are cheers and excitement! 		
CF | 		
CF | The medium diplomat pops open the bottle of champagne, and they all 		
CF | drink enthusiastically. 		
CF | 		
CF | > 		MoyTW says, "Oh, nice."
		Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "get codebook" 		
CF ] Conference Room 52/1000 		
CF | > 		
CF | > GET CODEBOOK 		
CF | 		
CF | (the top secret codebook) 		
CF | I pick up the top secret codebook and page through it. I've deciphered 		
CF | the entirety of the communiqu??, but a codebook from the Other Side is 		
CF | certainly an impressive prize. If the opposition hasn't noticed that 		
CF | it's now in our possession, it's invaluable. Even if they have, 		
CF | though, we can use it to decrypt old communications, and our research 		
CF | department might be able to reverse engineer some of their 		
CF | cryptographic systems with the extra data. 		
CF | 		
CF | The tall diplomat proposes another clich?? toast. 		
CF | 		
CF | [Your score has just gone up by six points.] 		
CF | 		
CF | > 		MoyTW asks, "Anything else in the room?"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Conference Room 52/1000 		
CF | > 		
CF | > L 		
CF | 		
CF | Conference Room 		
CF | Diplomats fill this crowded room, sitting impatiently at a gigantic 		
CF | ring-shaped table. In front of each human is a miniature flag and a 		
CF | white placard bearing its name and title. A map of the world, 		
CF | elaborately drawn but completely devoid of any cities or borders or 		
CF | other political features, covers the far wall. The only exit from the 		
CF | room is to the north. 		
CF | 		
CF | The diplomats are considering a trade deal. 		
CF | 		
CF | A bottle of champagne sits to one side in a bucket of ice. 		
CF | 		
CF | I can also see the tall diplomat, the short diplomat, and the medium 		
CF | diplomat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Conference Room 52/1001 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | drink intent: I extract the drink intent from the medium diplomat, 		
CF | along with the greedily manner. 		
CF | greedily manner: I already have that. 		
CF | 		
CF | The short diplomat sniffs its champagne appreciatively. 		
CF | 		
CF | > 		MoyTW exclaims, "Grab everything and now we gotta figure out how to tap the scary angel's secure device. Which seems a real tall order!"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Long Gallery 52/1002 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter eavesdrops on a nearby conversation. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lawn 52/1003 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		MoyTW says, "Like even if we get him outta the office I'd assume he has, like...a camera. But let's see."
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 52/1004 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1005 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 52/1006 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Art Gallery 52/1007 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Art Gallery 		
CF | This gallery is a small, stark alcove adjoining the lounge to the 		
CF | west. The walls are bare and white, and the carpet is a deep brown. An 		
CF | exhibit at the far end of the room shows off a few brightly colored 		
CF | pieces of pottery, protected by a velvet rope in front of the display. 		
CF | 		
CF | A bell with a large crack is displayed on a plinth here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bell" 		
CF ] Art Gallery 52/1008 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | According to the rushed briefing I had before the mission, this 		
CF | particular bell used to be part of a church that was on the property 		
CF | long before this chateau was built. It glows with a faint 		
CF | greenish-yellow light, presumably from accreted spiritual residue. In 		
CF | fact, the bell has enough of a presence in the spiritual realm for me 		
CF | to interact with it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Art Gallery 52/1009 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | Excellent, now I have everything I need to call down below: bell, 		
CF | book, and candle. 		
CF | 		
CF | > 		Knight_Otu says, "We never tried to take it."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lounge 52/1010 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 52/1011 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1012 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 52/1013 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		DavidW says, "oh, I didn't think the bell was takeable."
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF ] Chapel 52/1014 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1015 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF ] Sacristy 52/1016 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		MoyTW asks, "...if we call Whiptail will he give us a hint?"
		Knight_Otu says, "Doesn't seem like kingfisher minds..."
		DavidW says, "We can't call Whiptail where Kingfisher will notice. That's why we retreat to the Hotel Room."
		MoyTW asks, "Yeah. I mean, can we phone a friend, now, since I have zero ideas?"
		Knight_Otu says, "I was hoping to distract Kingfisher with ringing."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 52/1017 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1018 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1019 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 52/1020 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Hotel Room 52/1021 		
CF | > 		
CF | > U 		
CF | 		
CF | I make my way to my predecessor's room, ignoring the frivolous rooms 		
CF | of the human guests. 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF ] Hotel Room 52/1022 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read almanach" 		
CF ] Hotel Room 52/1023 		
CF | > 		
CF | > READ ALMANACH 		
CF | 		
CF | I skip to a random entry in the almanach and read it aloud. Going 		
CF | through the minor biographical details of a well-placed angelic 		
CF | official whose entry is almost entirely redacted is tedious, but it 		
CF | should be sufficient for the ritual. 		
CF | 		
CF | > 		DavidW says, "Maybe pulling the hatrack opens a secret door. I dunno."
Knight_Otu says (to ClubFloyd), "light candle" 		
CF ] Hotel Room 52/1024 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I consider summoning Whiptail again but decide against it. He already 		
CF | gave me the wiretap, and it's unwise to use the portal unless it's 		
CF | absolutely necessary. It would be ironic if I were comprised because 		
CF | of an unsecure communication channel while trying to tap someone 		
CF | else's unsecure communication channel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Lounge 52/1025 		
CF | > 		
CF | > D 		
CF | 		
CF | I make my way back down to the lounge, past rows of uninteresting 		
CF | guest rooms. 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 52/1026 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1027 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 52/1028 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull hatrack" 		
CF ] Chapel 52/1029 		
CF | > 		
CF | > PULL HATRACK 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push hatrack" 		
CF ] Chapel 52/1030 		
CF | > 		
CF | > PUSH HATRACK 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break it" 		
CF ] Chapel 52/1031 		
CF | > 		
CF | > BREAK IT 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb hatrack" 		
CF ] Chapel 52/1032 		
CF | > 		
CF | > CLIMB HATRACK 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put candle on hatrack" 		
CF ] Chapel 52/1033 		
CF | > 		
CF | > PUT CANDLE ON HATRACK 		
CF | 		
CF | The hatrack is the wrong shape for that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on hatrack" 		
CF ] Chapel 52/1034 		
CF | > 		
CF | > PUT EXPLORE ON HATRACK 		
CF | 		
CF | I put the explore intent on the hatrack. 		
CF | 		
CF | > 		MoyTW asks, "Wait, what. You can do that?"
		Knight_Otu says, "Huh."
		MoyTW says, "hahaha"
		DavidW says, "That might be a bug."
Knight_Otu says (to ClubFloyd), "put take on hatrack" 		
CF ] Chapel 52/1035 		
CF | > 		
CF | > PUT TAKE ON HATRACK 		
CF | 		
CF | I put the take intent on the hatrack. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Chapel 52/1036 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | take intent: Taken. 		
CF | explore intent: Taken. 		
CF | 		
CF | > 		MoyTW says, "Yeah that's a bug."
		Knight_Otu says, "We may have to search for a spiritual hat."
		DavidW says, "Cardinal's mitre should do."
		MoyTW asks, "Is there any particular reason we think the hatrack is the way to go?"
		Knight_Otu asks, "But where is Cardinal?"
		DavidW says, "In the Sin Room."
		Knight_Otu says (to Moy), "Mostly that we have few other ideas, I guess."
		MoyTW says, "Well fair enough."
		Knight_Otu says, "It is specifically called out as spiritual."
Knight_Otu says (to ClubFloyd), "x hatrack" 		
CF ] Chapel 52/1037 		
CF | > 		
CF | > X HATRACK 		
CF | 		
CF | It's a little-known fact that humans sometimes wear hats, though 		
CF | nobody knows why. When they're not being worn, hats are often placed 		
CF | on a hatrack like this one. Not exactly like this one, of 		
CF | course, because this one is a spiritual object. The principle is the 		
CF | same, though. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Chapel 52/1037 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the take intent 		
CF | the drink intent 		
CF | the clean up intent 		
CF | the open intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the seriously manner 		
CF | the aggressively manner 		
CF | the recklessly manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | two top secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | a bell 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put open on hatrack" 		
CF ] Chapel 52/1038 		
CF | > 		
CF | > PUT OPEN ON HATRACK 		
CF | 		
CF | I put the open intent on the hatrack. 		
CF | 		
CF | > 		Knight_Otu says, "Worth a try."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Chapel 52/1039 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | open intent: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1040 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 52/1041 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x agent" 		
CF ] Lawn 52/1042 		
CF | > 		
CF | > X AGENT 		
CF | 		
CF | A human in a sharp black suit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Long Gallery 52/1043 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x reporter" 		
CF ] Long Gallery 52/1044 		
CF | > 		
CF | > X REPORTER 		
CF | 		
CF | A human carrying a notebook and wearing a press pass. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pass" 		
CF ] Long Gallery 52/1045 		
CF | > 		
CF | > X PASS 		
CF | 		
CF | Although the human press (footnote 10) is often useful to us, I don't 		
CF | have much respect for its competence. This human, for example, has 		
CF | decided to wear a conspicuous badge declaring itself to be a reporter. 		
CF | The first rule of finding out secrets is to not wear a sign saying 		
CF | that you're trying to find out secrets. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Conference Room 52/1046 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conference Room 		
CF | Diplomats fill this crowded room, sitting impatiently at a gigantic 		
CF | ring-shaped table. In front of each human is a miniature flag and a 		
CF | white placard bearing its name and title. A map of the world, 		
CF | elaborately drawn but completely devoid of any cities or borders or 		
CF | other political features, covers the far wall. The only exit from the 		
CF | room is to the north. 		
CF | 		
CF | The diplomats are considering a trade deal. 		
CF | 		
CF | A bottle of champagne sits to one side in a bucket of ice. 		
CF | 		
CF | The short diplomat takes another sip of champagne. 		
CF | 		
CF | I can also see the tall diplomat and the medium diplomat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "footnote 10" 		
CF ] Conference Room 52/1046 		
CF | > 		
CF | > FOOTNOTE 10 		
CF | 		
CF | (10) ...the human press: Human journalists, that is, not the 		
CF | machine we have to???well, use your imagination. 		
CF | 		
CF | > 		Knight_Otu says, "Ew."
Knight_Otu says (to ClubFloyd), "x short" 		
CF ] Conference Room 52/1047 		
CF | > 		
CF | > X SHORT 		
CF | 		
CF | Short, stocky, with excessive amounts of hair. 		
CF | 		
CF | The medium diplomat sniffs its champagne appreciatively. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "medium" 		
CF ] Conference Room 52/1047 		
CF | > 		
CF | > MEDIUM 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x medium" 		
CF ] Conference Room 52/1048 		
CF | > 		
CF | > X MEDIUM 		
CF | 		
CF | Non-distinctive, with rounded edges. 		
CF | 		
CF | The tall diplomat takes another sip of champagne. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tall" 		
CF ] Conference Room 52/1049 		
CF | > 		
CF | > X TALL 		
CF | 		
CF | Tall, thin, with awkward angles. 		
CF | 		
CF | The short diplomat takes another sip of champagne. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Long Gallery 52/1050 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1051 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		DavidW asks, "What if we put the drink intent on the reporter?"
Knight_Otu says (to ClubFloyd), "x burglar" 		
CF ] Rotunda 52/1052 		
CF | > 		
CF | > X BURGLAR 		
CF | 		
CF | I can tell it's a burglar because it's wearing one of those masks. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x mask" 		
CF ] Rotunda 52/1053 		
CF | > 		
CF | > X MASK 		
CF | 		
CF | The mask isn't subtle. In fairness to the burglar, though, it's almost 		
CF | certain that both the group he's working for and the group he's 		
CF | working against are aware of its presence here and are watching it 		
CF | closely. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 52/1054 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put drink on reporter" 		
CF ] Long Gallery 52/1055 		
CF | > 		
CF | > PUT DRINK ON REPORTER 		
CF | 		
CF | I give the drink intent to the reporter, who now vaguely intends to 		
CF | drink. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1056 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Long Gallery 52/1057 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | drink intent: I extract the drink intent from the reporter. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1058 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 52/1059 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x brute" 		
CF ] Mechanical Room 52/1060 		
CF | > 		
CF | > X BRUTE 		
CF | 		
CF | Muscles the size of excessively large muscles. 		
CF | 		
CF | The brute is holding a leather briefcase, inside which are some launch 		
CF | codes. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x earpiece" 		
CF ] Mechanical Room 52/1061 		
CF | > 		
CF | > X EARPIECE 		
CF | 		
CF | Some sort of miniaturized technology that humans find impressive. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rotunda 52/1062 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mail Room 52/1063 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mail Room 		
CF | Judging from the pigeon-hole boxes filling the walls, I'm in the 		
CF | conference's mail room. The cubbyholes are mostly empty; I doubt 		
CF | anything important would be left out in the open anyway. For that, a 		
CF | metal storage locker stands in the corner, gleaming in the harsh 		
CF | fluorescent lights overhead. The only exit from the room is to the 		
CF | south. 		
CF | 		
CF | The hacker mopes around dejectedly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hacker" 		
CF ] Mail Room 52/1064 		
CF | > 		
CF | > X HACKER 		
CF | 		
CF | The hacker carries a variety of bulky electronic devices on its 		
CF | person. 		
CF | 		
CF | The hacker mopes around dejectedly. 		
CF | 		
CF | > 		DavidW says, "We've done nothing with the power equipment."
		Knight_Otu says, "I don't think there's a hat here, and if it were earlier, we could have it too early."
		Knight_Otu says, "I'm not sure we can do anyhing with the equipment."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rotunda 52/1065 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 52/1066 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x equipment" 		
CF ] Mechanical Room 52/1067 		
CF | > 		
CF | > X EQUIPMENT 		
CF | 		
CF | The equipment keeps the electricity in, or something. Look, I'm a 		
CF | lawyer and diplomat. My expertise is in the spiritual realm. The 		
CF | grubby business of electrons and photons and second quantization is 		
CF | better left to humans. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Mechanical Room 52/1067 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | As a spiritual being, I'm unable to manipulate physical objects. 		
CF | 		
CF | > 		Knight_Otu asks, "Anyone want to take over?"
		MoyTW says, "I don't have any ideas."
		DavidW says, "It's not like I have any definite ideas here."
DavidW says (to ClubFloyd), "n" 		
CF ] Rotunda 52/1068 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mail Room 52/1069 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mail Room 		
CF | Judging from the pigeon-hole boxes filling the walls, I'm in the 		
CF | conference's mail room. The cubbyholes are mostly empty; I doubt 		
CF | anything important would be left out in the open anyway. For that, a 		
CF | metal storage locker stands in the corner, gleaming in the harsh 		
CF | fluorescent lights overhead. The only exit from the room is to the 		
CF | south. 		
CF | 		
CF | The hacker mopes around dejectedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put explore on hacker" 		
CF ] Mail Room 52/1070 		
CF | > 		
CF | > PUT EXPLORE ON HACKER 		
CF | 		
CF | I give the explore intent to the hacker, who now intends to explore in 		
CF | search of another opportunity. 		
CF | 		
CF | The hacker walks off to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rotunda 52/1071 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker wanders morosely back to the north. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Rotunda 52/1072 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker walks in from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take explore" 		
CF ] Rotunda 52/1073 		
CF | > 		
CF | > TAKE EXPLORE 		
CF | 		
CF | I extract the explore intent from the hacker. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put open on hacker" 		
CF ] Rotunda 52/1074 		
CF | > 		
CF | > PUT OPEN ON HACKER 		
CF | 		
CF | I give the open intent to the hacker, who now intends to open 		
CF | something it shouldn't. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seriously on hacker" 		
CF ] Rotunda 52/1075 		
CF | > 		
CF | > PUT SERIOUSLY ON HACKER 		
CF | 		
CF | I give the seriously manner to the hacker, who now intends to 		
CF | seriously open something it shouldn't. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Rotunda 52/1076 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		MoyTW says, "We go through the entire game interacting with the world via "put intents on humans" and the final? task is "wiretap this angel, who you can't put intents on, and who appears to be isolated from the rest of the game world". I have no ideas here."
DavidW says (to ClubFloyd), "take all" 		
CF ] Rotunda 52/1077 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | seriously manner: I extract the seriously manner from the hacker. 		
CF | open intent: I extract the open intent from the hacker. 		
CF | 		
CF | The burglar looks around with an appraising eye. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put explore on burglar" 		
CF ] Rotunda 52/1078 		
CF | > 		
CF | > PUT EXPLORE ON BURGLAR 		
CF | 		
CF | I give the explore intent to the burglar, who now intends to explore 		
CF | the area. 		
CF | 		
CF | The burglar wanders off to the west. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		Knight_Otu says, "Yeah, it's odd."
CF ] Long Gallery 52/1079 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The burglar wanders off to the east. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1080 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | The burglar wanders in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Long Gallery 52/1081 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the burglar. 		
CF | 		
CF | The reporter surveils the crowd. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1082 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Long Gallery 52/1083 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put drink and recklessly on reporter" 		
CF ] Long Gallery 52/1084 		
CF | > 		
CF | > PUT DRINK AND RECKLESSLY ON REPORTER 		
CF | 		
CF | drink intent: I give the drink intent to the reporter, who now vaguely 		
CF | intends to drink. 		
CF | recklessly manner: I give the recklessly manner to the reporter, but 		
CF | it doesn't have much effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1085 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Long Gallery 52/1086 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | recklessly manner: I extract the recklessly manner from the reporter. 		
CF | drink intent: I extract the drink intent from the reporter. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Long Gallery 52/1087 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | I'm aware of the contradiction in describing them as nondescript, but 		
CF | it's the best I can do. They're unambitious portraits of unambitious 		
CF | humans. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lawn 52/1088 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put explore on agent" 		
CF ] Lawn 52/1089 		
CF | > 		
CF | > PUT EXPLORE ON AGENT 		
CF | 		
CF | I give the explore intent to the agent, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seriously on agent" 		
CF ] Lawn 52/1090 		
CF | > 		
CF | > PUT SERIOUSLY ON AGENT 		
CF | 		
CF | I give the seriously manner to the agent, but it doesn't have much 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put recklessly on agent" 		
CF ] Lawn 52/1091 		
CF | > 		
CF | > PUT RECKLESSLY ON AGENT 		
CF | 		
CF | I give the recklessly manner to the agent, taking the seriously manner 		
CF | in exchange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x agent" 		
CF ] Lawn 52/1092 		
CF | > 		
CF | > X AGENT 		
CF | 		
CF | A human in a sharp black suit. 		
CF | 		
CF | The agent has a vague intent to recklessly 		
CF | > EXPLORE 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lawn 52/1093 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lawn 52/1094 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Lawn 52/1095 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | recklessly manner: I extract the recklessly manner from the agent. 		
CF | explore intent: I extract the explore intent from the agent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lawn 52/1095 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the drink intent 		
CF | the open intent 		
CF | the take intent 		
CF | the clean up intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the defend intent 		
CF | the serve intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | 		
CF | Manners: 		
CF | the recklessly manner 		
CF | the seriously manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the aggressively manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | two top secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | a bell 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put defend on agent" 		
CF ] Lawn 52/1096 		
CF | > 		
CF | > PUT DEFEND ON AGENT 		
CF | 		
CF | I give the defend intent to the agent, who now intends to defend the 		
CF | political conference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put recklessly on agent" 		
CF ] Lawn 52/1097 		
CF | > 		
CF | > PUT RECKLESSLY ON AGENT 		
CF | 		
CF | I give the recklessly manner to the agent, who now intends to 		
CF | recklessly defend the political conference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lawn 52/1098 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Lawn 52/1099 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | recklessly manner: I extract the recklessly manner from the agent. 		
CF | defend intent: I extract the defend intent from the agent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put serve on agent" 		
CF ] Lawn 52/1100 		
CF | > 		
CF | > PUT SERVE ON AGENT 		
CF | 		
CF | I give the serve intent to the agent, who now vaguely intends to 		
CF | serve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clean up on agent" 		
CF ] Lawn 52/1101 		
CF | > 		
CF | > PUT CLEAN UP ON AGENT 		
CF | 		
CF | I give the clean up intent to the agent, taking the serve intent in 		
CF | exchange. It now vaguely intends to clean up. 		
CF | 		
CF | > 		DavidW says, "It sounds like hail is hitting my window."
DavidW says (to ClubFloyd), "take clean" 		
CF ] Lawn 52/1102 		
CF | > 		
CF | > TAKE CLEAN 		
CF | 		
CF | I extract the clean up intent from the agent. 		
CF | 		
CF | > 		Knight_Otu says, "Hopefully not too big grains."
		DavidW says, "It suddenly stopped."
DavidW says (to ClubFloyd), "w" 		
CF ] Lawn 52/1102 		
CF | > 		
CF | > W 		
CF | 		
CF | From here, I can only go southwest and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 52/1103 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1104 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puddle" 		
CF ] Hotel Lobby 52/1105 		
CF | > 		
CF | > X PUDDLE 		
CF | 		
CF | The ice sculpture has melted into a large and mystically ineffective 		
CF | puddle. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take puddle" 		
CF ] Hotel Lobby 52/1105 		
CF | > 		
CF | > TAKE PUDDLE 		
CF | 		
CF | As a demon, I can only manipulate spiritual objects, not physical 		
CF | ones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bellhop" 		
CF ] Hotel Lobby 52/1106 		
CF | > 		
CF | > X BELLHOP 		
CF | 		
CF | It's wearing a red uniform with one of those ridiculous hats. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hat" 		
CF ] Hotel Lobby 52/1106 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | I don't see any hat here. 		
CF | 		
CF | > 		MoyTW asks, "Maybe check out Kingfisher's office again?"
		DavidW says, "sorry, I'm really unsure what to try. But sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1107 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Chapel 52/1108 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1109 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawers" 		
CF ] Sacristy 52/1110 		
CF | > 		
CF | > X DRAWERS 		
CF | 		
CF | There's nothing useful in the desk. That bit about "state secrets" was 		
CF | just a joke. If Kingfisher's desk is anything like mine, it's full of 		
CF | centuries-old memoranda, spare pencils and decoy white papers to 		
CF | entrap the gullible. We don't keep actual state secrets out in the 		
CF | open; we keep them some place safe, like in a safe. 		
CF | 		
CF | > 		MoyTW asks, "I have no ideas either. Uh, can I drive for a bit I guess?"
		DavidW says, "sure"
MoyTW says (to ClubFloyd), "x kingfisher" 		
CF ] Sacristy 52/1111 		
CF | > 		
CF | > X KINGFISHER 		
CF | 		
CF | Kingfisher is a dangerous, stupid, smug idiot, and he looks exactly 		
CF | like you'd expect him to look. 		
CF | 		
CF | My editor has informed me that that isn't a useful description, so let 		
CF | me try to elaborate in terms humans are familiar with. Like me, he's 		
CF | not a physical entity, but the manner in which he's composed his 		
CF | metaphysical substance is analogous to wearing an impossibly expensive 		
CF | suit in order to impress or intimidate onlookers. His aristocratic, 		
CF | condescending demeanor combines the oiliness of an elected politician 		
CF | with the thoughtless obstinacy of an appointed commissar. He speaks 		
CF | at people rather than to them, and certainly not 		
CF | with them. He considers me to a spectator in some elaborate 		
CF | performance he's starring in, and he expects me to play the role of a 		
CF | grateful audience who's dazzled by him. 		
CF | 		
CF | Beneath that veneer of vague professional courtesy is a stupid, 		
CF | bumbling hitman who has no ideas beyond unfocused violence. He's a 		
CF | dangerous, incompetent, vicious lunatic who thinks that a superficial 		
CF | layer of charm makes him clever and deep. My only explanation for why 		
CF | he's been allowed on a mission in the mortal realm is that his 		
CF | superiors hate having him around as much as I do. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "insult kingfisher" 		
CF ] Sacristy 52/1111 		
CF | > 		
CF | > INSULT KINGFISHER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "attack kingfisher" 		
CF ] Sacristy 52/1112 		
CF | > 		
CF | > ATTACK KINGFISHER 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "ask kingfisher about" 		
CF ] Sacristy 52/1112 		
CF | > 		
CF | > ASK KINGFISHER ABOUT 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x telex" 		
CF ] Sacristy 52/1113 		
CF | > 		
CF | > X TELEX 		
CF | 		
CF | Obviously it's not literally a telex; that's just the closest human 		
CF | equivalent. It's a device for handling classified communication 		
CF | between the Other Place and the human realm. Describing the exact 		
CF | mechanisms involved would make your head hurt, both from their 		
CF | complexity and the fact that the penalty for receiving unauthorized 		
CF | classified information involves sticking your head in a vise. Let's 		
CF | just say that it's a fax machine made of magic. 		
CF | 		
CF | The telex is closed. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "i" 		
CF ] Sacristy 52/1113 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the clean up intent 		
CF | the serve intent 		
CF | the defend intent 		
CF | the explore intent 		
CF | the drink intent 		
CF | the open intent 		
CF | the take intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | 		
CF | Manners: 		
CF | the recklessly manner 		
CF | the seriously manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the aggressively manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | two top secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | a bell 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "show candle to kingfisher" 		
CF ] Sacristy 52/1114 		
CF | > 		
CF | > SHOW CANDLE TO KINGFISHER 		
CF | 		
CF | It's a violation of my organization's charter, as well as several 		
CF | important treaties, to offer any assistance to Kingfisher. 		
CF | 		
CF | > 		DavidW says, "yeah, definitely hail. Tiny little ice rocks, though."
		MoyTW asks, "Oh, that sucks. You get hail on the regular?"
		DavidW says, "no"
		MoyTW says, "f throw candle at kingfisher"
		DavidW says, "We get a mix of everything."
MoyTW says (to ClubFloyd), "throw candle at kingfisher" 		
CF ] Sacristy 52/1115 		
CF | > 		
CF | > THROW CANDLE AT KINGFISHER 		
CF | 		
CF | There are better ways of attacking Kingfisher. I should know; if 		
CF | there's one thing Hell's good at, it's retributive violence. It's 		
CF | practically in our charter. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "ring bell at kingfisher" 		
CF ] Sacristy 52/1115 		
CF | > 		
CF | > RING BELL AT KINGFISHER 		
CF | 		
CF | I only understood you as far as wanting to ring the bell. 		
CF | 		
CF | > 		DavidW says, "maybe light the hatrack on fire."
		Knight_Otu says, "Hm."
MoyTW says (to ClubFloyd), "light kingfisher on fire" 		
CF ] Sacristy 52/1115 		
CF | > 		
CF | > LIGHT KINGFISHER ON FIRE 		
CF | 		
CF | I only understood you as far as wanting to light Kingfisher. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "light kingfisher" 		
CF ] Sacristy 52/1116 		
CF | > 		
CF | > LIGHT KINGFISHER 		
CF | 		
CF | Aside from the geopolitical risks that brawling with Kingfisher would 		
CF | invite, trying to attack him with my rudimentary fire-starting 		
CF | abilities would be like trying to burn down a mountain with a match. 		
CF | If he's on a mission from the Other Side, he's undoubtedly heavily 		
CF | armed. 		
CF | 		
CF | > 		MoyTW says, "You know...that's an idea."
MoyTW says (to ClubFloyd), "d" 		
CF ] Chapel 52/1117 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "light hatrack" 		
CF ] Chapel 52/1118 		
CF | > 		
CF | > LIGHT HATRACK 		
CF | 		
CF | I toss a couple of smoky flames at the hatrack, to little effect. 		
CF | 		
CF | > 		MoyTW asks, "Hmm. Okay. So there's a "better way" to attack kingfisher, possibly?"
		MoyTW says, "(Hopefully that wasn't just flavor)"
		Knight_Otu says, "Why is the hatrack spiritual, if not to take it or otherwise interact with it..."
MoyTW says (to ClubFloyd), "attack hatrack" 		
CF ] Chapel 52/1119 		
CF | > 		
CF | > ATTACK HATRACK 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW says, "I think someone will put a hat on it."
		DavidW says, "We just haven't seen the hat yet."
		Knight_Otu says, "One would think so."
		MoyTW says, "Nobody seems to have a hat, much less a spiritual one though..."
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Chapel 52/1120 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | I see nothing unexpected in that direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put wiretap on hatrack" 		
CF ] Chapel 52/1121 		
CF | > 		
CF | > PUT WIRETAP ON HATRACK 		
CF | 		
CF | The hatrack is the wrong shape for that. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put candle on hatrack" 		
CF ] Chapel 52/1122 		
CF | > 		
CF | > PUT CANDLE ON HATRACK 		
CF | 		
CF | The hatrack is the wrong shape for that. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "put detector on hatrack" 		
CF ] Chapel 52/1123 		
CF | > 		
CF | > PUT DETECTOR ON HATRACK 		
CF | 		
CF | The hatrack is the wrong shape for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn hatrack" 		
CF ] Chapel 52/1124 		
CF | > 		
CF | > BURN HATRACK 		
CF | 		
CF | I toss a couple of spiteful flames at the hatrack, to little effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Chapel 52/1125 		
CF | > 		
CF | > G 		
CF | 		
CF | I toss a couple of smoky flames at the hatrack, to little effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Chapel 52/1126 		
CF | > 		
CF | > G 		
CF | 		
CF | I toss a couple of sputtering flames at the hatrack, to little effect. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "light candle" 		
CF ] Chapel 52/1127 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I hesitate before lighting the candle. The ritual and ensuing 		
CF | conversation would go completely unnoticed by humans, but I want to 		
CF | keep far away from Kingfisher during them. I'd better find a more 		
CF | private location. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "burn hatrack with candle" 		
CF ] Chapel 52/1127 		
CF | > 		
CF | > BURN HATRACK WITH CANDLE 		
CF | 		
CF | I only understood you as far as wanting to burn the hatrack. 		
CF | 		
CF | > 		MoyTW says, "To be fair burning a hatrack with a candle wouldn't be, like, trivial."
DavidW says (to ClubFloyd), "x pews" 		
CF ] Chapel 52/1127 		
CF | > 		
CF | > X PEWS 		
CF | 		
CF | I don't see any pews here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x communique" 		
CF ] Chapel 52/1128 		
CF | > 		
CF | > X COMMUNIQUE 		
CF | 		
CF | Confirmed neutralization of Krait. There is no significant opposition 		
CF | remaining in the target area. The action has been authorized. Assist 		
CF | the delegations and ensure that the conference concludes successfully 		
CF | as quickly as possible. Cardinal is standing by. We will act 		
CF | immediately on the broadcast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1129 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		MoyTW asks, "Let's re-check Krait's office?"
Knight_Otu says (to ClubFloyd), "ask kingfisher about cardinal" 		
CF ] Sacristy 52/1130 		
CF | > 		
CF | > ASK KINGFISHER ABOUT CARDINAL 		
CF | 		
CF | I'd rather boil my eyeballs than engage in unnecessary conversation 		
CF | with that idiot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 52/1131 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1132 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1133 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 52/1134 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		DavidW says, "yeah, maybe there's a button under the bed or something."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Hotel Room 52/1135 		
CF | > 		
CF | > U 		
CF | 		
CF | I make my way to my predecessor's room, ignoring the frivolous rooms 		
CF | of the human guests. 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin detector" 		
CF ] Hotel Room 52/1136 		
CF | > 		
CF | > SPIN DETECTOR 		
CF | 		
CF | The detector is silent. There must not be any unattained codebooks 		
CF | nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Hotel Room 52/1137 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | I find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Hotel Room 52/1138 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It must be frustrating for mortals to spend a third of their limited 		
CF | life span unconscious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Hotel Room 52/1139 		
CF | > 		
CF | > SEARCH BED 		
CF | 		
CF | It must be frustrating for mortals to spend a third of their limited 		
CF | life span unconscious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Hotel Room 52/1140 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | An ordinary hotel desk with a dark veneer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Hotel Room 52/1141 		
CF | > 		
CF | > SEARCH DESK 		
CF | 		
CF | An ordinary hotel desk with a dark veneer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x veneer" 		
CF ] Hotel Room 52/1141 		
CF | > 		
CF | > X VENEER 		
CF | 		
CF | I don't see any veneer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hotel Room 52/1141 		
CF | > 		
CF | > L 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Hotel Room 52/1142 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The dining table is overflowing with papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Hotel Room 52/1143 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | I've made a desultory search through the papers, but anything of 		
CF | actual importance would have been removed by my opposite number 		
CF | already. Indeed, the papers are just scribbled notes from otiose 		
CF | bureaucratic meetings, drafts of meaningless verbiage for status 		
CF | reports, and other bits of minutiae. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search papers" 		
CF ] Hotel Room 52/1144 		
CF | > 		
CF | > SEARCH PAPERS 		
CF | 		
CF | I've made a desultory search through the papers, but anything of 		
CF | actual importance would have been removed by my opposite number 		
CF | already. Indeed, the papers are just scribbled notes from otiose 		
CF | bureaucratic meetings, drafts of meaningless verbiage for status 		
CF | reports, and other bits of minutiae. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search table" 		
CF ] Hotel Room 52/1145 		
CF | > 		
CF | > SEARCH TABLE 		
CF | 		
CF | The dining table is overflowing with papers. 		
CF | 		
CF | > 		MoyTW asks, "liquor cabinet?"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Hotel Room 52/1146 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | The cabinet's contents are untouched. The small niceties of human 		
CF | existence are beneath the notice of my kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Hotel Room 52/1146 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | I'm a purely spiritual being, and thus I can't manipulate objects in 		
CF | the physical realm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search cabinet" 		
CF ] Hotel Room 52/1147 		
CF | > 		
CF | > SEARCH CABINET 		
CF | 		
CF | The cabinet's contents are untouched. The small niceties of human 		
CF | existence are beneath the notice of my kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Hotel Room 52/1147 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | I don't see the plush red carpet here. It was at Hotel Reception. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Hotel Room 52/1147 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | I don't see any wall here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Hotel Room 52/1147 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | I don't see the double doors here. They were at Lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hotel Room 52/1147 		
CF | > 		
CF | > L 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x landscape" 		
CF ] Hotel Room 52/1148 		
CF | > 		
CF | > X LANDSCAPE 		
CF | 		
CF | As far as its artistic merit goes, it is a creative work executed by a 		
CF | human and thus technically qualifies as art. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search landscape" 		
CF ] Hotel Room 52/1149 		
CF | > 		
CF | > SEARCH LANDSCAPE 		
CF | 		
CF | As far as its artistic merit goes, it is a creative work executed by a 		
CF | human and thus technically qualifies as art. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] Hotel Room 52/1149 		
CF | > 		
CF | > MOVE IT 		
CF | 		
CF | As a demon, I can only manipulate spiritual objects, not physical 		
CF | ones. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Hotel Room 52/1150 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | An ordinary hotel desk with a dark veneer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn it" 		
CF ] Hotel Room 52/1151 		
CF | > 		
CF | > BURN IT 		
CF | 		
CF | Unfortunately, my fire-starting abilities only apply to spiritual 		
CF | objects. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ashtray" 		
CF ] Hotel Room 52/1152 		
CF | > 		
CF | > X ASHTRAY 		
CF | 		
CF | Unsurprisingly, the ashtray is clean and empty. 		
CF | 		
CF | > 		MoyTW says, "Welp I'm throwing up my hands here."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Hotel Room 52/1152 		
CF | > 		
CF | > L 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Lounge 52/1153 		
CF | > 		
CF | > D 		
CF | 		
CF | I make my way back down to the lounge, past rows of uninteresting 		
CF | guest rooms. 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tourist" 		
CF ] Lounge 52/1154 		
CF | > 		
CF | > X TOURIST 		
CF | 		
CF | The tourist watches the auction keenly, its fingers twitching. 		
CF | 		
CF | The tourist is holding a golden chest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Auction House 52/1155 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auction House 		
CF | Humans crowd this room, sitting nervously on folding chairs and 		
CF | clutching lorgnettes. They face a dais piled with paintings, 		
CF | furniture, and small sculptures, continually fed by humans in black 		
CF | uniforms carrying in works of art from a smaller room to the north. 		
CF | The rest of the room is starkly utilitarian, with bare walls and 		
CF | overly bright lights. A passage to the east leads back into the rest 		
CF | of the hotel. 		
CF | 		
CF | I can see the auctioneer here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x auctioneer" 		
CF ] Auction House 52/1156 		
CF | > 		
CF | > X AUCTIONEER 		
CF | 		
CF | Grey-haired but with a voice like a megaphone. 		
CF | 		
CF | The auctioneer is holding a bracelet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bracelet" 		
CF ] Auction House 52/1157 		
CF | > 		
CF | > X BRACELET 		
CF | 		
CF | Red gems on a silver band. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Lounge 52/1158 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 52/1159 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Restaurant 52/1160 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | I can see the server and the diner here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x server" 		
CF ] Restaurant 52/1161 		
CF | > 		
CF | > X SERVER 		
CF | 		
CF | Impeccably dressed in the manner of one who's used to its tips 		
CF | depending on it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x diner" 		
CF ] Restaurant 52/1162 		
CF | > 		
CF | > X DINER 		
CF | 		
CF | It's wearing a light jacket and sitting by itself at a table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Kitchen 52/1163 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Walk-In Freezer 52/1164 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walk-In Freezer 		
CF | This small room is cluttered with tins, crates, and boxes of human 		
CF | foodstuffs. The air is cold and dry, and the shelves along the walls 		
CF | are covered in a faint rime of frost. The only exit is a heavy steel 		
CF | door to the north. 		
CF | 		
CF | Two cartons of ice cream, one old and one new, sit next to the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Kitchen 52/1165 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Even at this hour, the kitchen is a frenzy of activity. At rows of 		
CF | steel tables, cooks go through whatever laborious tasks are necessary 		
CF | to make food for humans. I'm not sure exactly what they are, but they 		
CF | apparently involve a lot of fire and yelling. The cramped room is 		
CF | filled with smoke and the aromas of spices. A swinging door leads west 		
CF | into the restaurant, and a heavy steel door is to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Restaurant 52/1166 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | I can see the server and the diner here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hotel Lobby 52/1167 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1168 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 52/1169 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		DavidW says, "The wind is scattering all our garbage bins."
Knight_Otu says (to ClubFloyd), "push hatrack west" 		
CF ] Chapel 52/1170 		
CF | > 		
CF | > PUSH HATRACK WEST 		
CF | 		
CF | The hatrack cannot be pushed from place to place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1171 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get telex" 		
CF ] Sacristy 52/1172 		
CF | > 		
CF | > GET TELEX 		
CF | 		
CF | "Hands off, demon!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn telex" 		
CF ] Sacristy 52/1173 		
CF | > 		
CF | > BURN TELEX 		
CF | 		
CF | I toss a couple of spiteful flames at the telex, to little effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ignore kingfisher" 		
CF ] Sacristy 52/1173 		
CF | > 		
CF | > IGNORE KINGFISHER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF ] Sacristy 52/1174 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read almanach" 		
CF ] Sacristy 52/1175 		
CF | > 		
CF | > READ ALMANACH 		
CF | 		
CF | I skip to a random entry in the almanach and read it aloud. Going 		
CF | through the minor biographical details of a junior undersecretary who 		
CF | left the organization three millennia before I joined is tedious, but 		
CF | it should be sufficient for the ritual. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light candle" 		
CF ] Sacristy 52/1176 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | I hesitate before lighting the candle. The ritual and ensuing 		
CF | conversation would go completely unnoticed by humans, but I want to 		
CF | keep far away from Kingfisher during them. I'd better find a more 		
CF | private location. 		
CF | 		
CF | > 		Knight_Otu says, "Of course not."
DavidW says (to ClubFloyd), "light communique" 		
CF ] Sacristy 52/1177 		
CF | > 		
CF | > LIGHT COMMUNIQUE 		
CF | 		
CF | I toss a couple of smoky flames at the intercepted communiqu??, to 		
CF | little effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x kingfisher" 		
CF ] Sacristy 52/1178 		
CF | > 		
CF | > X KINGFISHER 		
CF | 		
CF | Kingfisher is a dangerous, stupid, smug idiot, and he looks exactly 		
CF | like you'd expect him to look. 		
CF | 		
CF | My editor has informed me that that isn't a useful description, so let 		
CF | me try to elaborate in terms humans are familiar with. Like me, he's 		
CF | not a physical entity, but the manner in which he's composed his 		
CF | metaphysical substance is analogous to wearing an impossibly expensive 		
CF | suit in order to impress or intimidate onlookers. His aristocratic, 		
CF | condescending demeanor combines the oiliness of an elected politician 		
CF | with the thoughtless obstinacy of an appointed commissar. He speaks 		
CF | at people rather than to them, and certainly not 		
CF | with them. He considers me to a spectator in some elaborate 		
CF | performance he's starring in, and he expects me to play the role of a 		
CF | grateful audience who's dazzled by him. 		
CF | 		
CF | Beneath that veneer of vague professional courtesy is a stupid, 		
CF | bumbling hitman who has no ideas beyond unfocused violence. He's a 		
CF | dangerous, incompetent, vicious lunatic who thinks that a superficial 		
CF | layer of charm makes him clever and deep. My only explanation for why 		
CF | he's been allowed on a mission in the mortal realm is that his 		
CF | superiors hate having him around as much as I do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x patterns" 		
CF ] Sacristy 52/1179 		
CF | > 		
CF | > X PATTERNS 		
CF | 		
CF | Even in the feeble light of the sunset, the stained glass window 		
CF | creates splotches of iridiscent light on the office floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus patterns" 		
CF ] Sacristy 52/1179 		
CF | > 		
CF | > FOCUS PATTERNS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn patterns" 		
Knight_Otu says (to ClubFloyd), "light kingfisher" 		
CF ] Sacristy 52/1180 		
CF | > 		
CF | > BURN PATTERNS 		
CF | 		
CF | Unfortunately, my fire-starting abilities only apply to spiritual 		
CF | objects. 		
CF | 		
CF | > 		
CF ] Sacristy 52/1181 		
CF | > 		
CF | > LIGHT KINGFISHER 		
CF | 		
CF | Aside from the geopolitical risks that brawling with Kingfisher would 		
CF | invite, trying to attack him with my rudimentary fire-starting 		
CF | abilities would be like trying to burn down a mountain with a match. 		
CF | If he's on a mission from the Other Side, he's undoubtedly heavily 		
CF | armed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light papers" 		
CF ] Sacristy 52/1181 		
CF | > 		
CF | > LIGHT PAPERS 		
CF | 		
CF | I don't see newspaper here. It was at Lounge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push kingfisher" 		
CF ] Sacristy 52/1182 		
CF | > 		
CF | > PUSH KINGFISHER 		
CF | 		
CF | Kingfisher might not like that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 52/1183 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1184 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		DavidW says, "I think, maybe, some distraction that will force Kingfisher to investigate."
		Knight_Otu asks, "Yeah, but if destroying the ice swan wasn't distracting, what is?"
Knight_Otu says (to ClubFloyd), "x placard" 		
CF ] Botanical Garden 52/1184 		
CF | > 		
CF | > X PLACARD 		
CF | 		
CF | I don't see the white placards here. It was at Conference Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1185 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x guest" 		
CF ] Hotel Lobby 52/1186 		
CF | > 		
CF | > X GUEST 		
CF | 		
CF | Wearing shorts and a gaudy-print t-shirt. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Reception 52/1187 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dowager" 		
CF ] Hotel Reception 52/1188 		
CF | > 		
CF | > X DOWAGER 		
CF | 		
CF | An elderly human, dressed in the conspicuous finery of one who has 		
CF | more money than taste. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x clerk" 		
CF ] Hotel Reception 52/1189 		
CF | > 		
CF | > X CLERK 		
CF | 		
CF | A harried-looking human, dressed neatly in hotel livery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Colonnade 52/1190 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads from 		
CF | is a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Terrace 52/1191 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Ballroom 52/1192 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Casino Floor 52/1193 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Poker Tables 52/1194 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Poker Tables 		
CF | If the rest of the casino is a place of leisure, this lair is a place 		
CF | of business. Shark-faced humans in formal attire loom over tables 		
CF | playing some incomprehensible card game, accepting both wins and 		
CF | losses with aloof detachment. Aside from a desultory appreciative or 		
CF | sympathetic murmur from onlookers following a particularly involved 		
CF | hand, the room has the quiet intensity of an art museum. Whorls of 		
CF | cigarette smoke drift across the glaring lights overhead. 		
CF | 		
CF | The main area of the of the casino lies to the east. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp is watching the other gamblers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sharp" 		
CF ] Poker Tables 52/1195 		
CF | > 		
CF | > X SHARP 		
CF | 		
CF | A wily human wearing a green visor and a charcoal suit. It looks like 		
CF | it's been here for quite a while, and it watches the other gamblers 		
CF | with a predatory manner. 		
CF | 		
CF | The card sharp has an intent to 		
CF | > PLAY 		
CF | poker for high stakes. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | The card sharp looks around the room predatorily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get play" 		
CF ] Poker Tables 52/1196 		
CF | > 		
CF | > GET PLAY 		
CF | 		
CF | I extract the play intent from the card sharp. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gambler" 		
CF ] Poker Tables 52/1197 		
CF | > 		
CF | > X GAMBLER 		
CF | 		
CF | The gambler is disheveled and distraught at its change in fortunes. 		
CF | 		
CF | The gambler has an intent to 		
CF | > FOLD 		
CF | in the poker game. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		DavidW asks, "Check the entrance. Is the bouncer back?"
Knight_Otu says (to ClubFloyd), "get fold" 		
CF ] Poker Tables 52/1198 		
CF | > 		
CF | > GET FOLD 		
CF | 		
CF | I extract the fold intent from the gambler. 		
CF | 		
CF | The gambler looks longingly at a poker table but remains off to the 		
CF | side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Casino Floor 52/1199 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Casino Entrance 52/1200 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Casino Entrance 		
CF | The casino complex looming before me is a converted seaside chateau. 		
CF | Only the most discreet glimpses of opulence are visible through the 		
CF | windows: checkerboard marble floors, liveried valets roaming the 		
CF | hallways, tiny but undoubtedly very expensive objets d'art sitting on 		
CF | oversized tables, and so on. As a warm breeze from the beach ruffles 		
CF | the palm trees, humans in formalwear stride through the grounds, 		
CF | staring longingly at the casino's beckoning entrance to the north. 		
CF | 		
CF | A suspiciously large quantity of salt is no longer blocking the 		
CF | doorway. 		
CF | 		
CF | > 		Knight_Otu says, "No."
		DavidW says, "drat."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Casino Floor 52/1201 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Casino Floor 		
CF | The center floor is a pandemonium of human activity. Machines flash a 		
CF | garish array of lights to beckon them closer, competing with barkers 		
CF | calling out the inscrutable results of their games. Crowds fed from 		
CF | the main entrance to the south swarm over the floor, peeling off to 		
CF | join games or just to socialize in the cacophony. A less crowded area 		
CF | of the floor lies to the west, and a hallway leads east. 		
CF | 		
CF | At the north end of the room, kept apart from the gaming tables, is an 		
CF | imposing door. 		
CF | 		
CF | The guard is being distracted by the flashing games. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x guard" 		
CF ] Casino Floor 52/1202 		
CF | > 		
CF | > X GUARD 		
CF | 		
CF | A somberly dressed human posted to guard the door. Despite its job, 		
CF | it's become distracted by the enticing game and wandered away from its 		
CF | task. 		
CF | 		
CF | The guard loafs idly. 		
CF | 		
CF | > 		DavidW says, "It would be nice to get that ENTER back."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Ballroom 52/1203 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x musician" 		
CF ] Ballroom 52/1204 		
CF | > 		
CF | > X MUSICIAN 		
CF | 		
CF | A string quartet is stationed in the upper reaches of the hall to 		
CF | entertain the humans dancing below. 		
CF | 		
CF | The musicians take the opportunity to drink some water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bar 52/1205 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bar 		
CF | The casino's bar is a lively retreat for the dancers in the ballroom, 		
CF | with a steady stream of patrons drifting in and out. The bar itself is 		
CF | a giant mahogany beast with a bewildering array of decanters, bottles, 		
CF | and vials set against the mirror behind it. Floor-length windows fill 		
CF | the room with orange light. 		
CF | 		
CF | The ballroom is south of here. 		
CF | 		
CF | The bartender stands behind the bar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bartender" 		
CF ] Bar 52/1206 		
CF | > 		
CF | > X BARTENDER 		
CF | 		
CF | A human who's dressed tidily but unobtrusively to look respectable and 		
CF | approachable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bar" 		
CF ] Bar 52/1207 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | Presumably it's intended to make the room feel larger. Humans have a 		
CF | thing for illusions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Ballroom 52/1208 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This ballroom is a cavernous hall in which well-dressed humans are 		
CF | attacking the serious business of entertainment, conducting intrigues 		
CF | and little negotiations as they stomp across the parquet floor. A 		
CF | string quartet perched on a loggia running around the hall is tuning 		
CF | up as the crowd below them mingles. A breeze from the nearby sea 		
CF | occasionally rustles the curtains around the French doors leading 		
CF | outside to the east, but the room is still stuffy in the summer heat. 		
CF | The hall continues to the north, and the casino floor lies to the 		
CF | west. 		
CF | 		
CF | The musicians look through their sheet music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Terrace 52/1209 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hedge Maze 52/1210 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x magpie" 		
CF ] Hedge Maze 52/1211 		
CF | > 		
CF | > X MAGPIE 		
CF | 		
CF | Magpies are not quite up to the level of ravens, but they're still 		
CF | solidly respectable corvids. They're not as evil as ravens, sadly, but 		
CF | they're actually a bit more acquisitive and mischievous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Peristyle 52/1212 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | This small garden lies at the center of the hedge maze. Moss grows 		
CF | optimistically through cracks in the mosaic floor, and vines wrap 		
CF | around the columns ringing the open area. A fountain in the center, 		
CF | flowing but full of vegetation and other flotsam, breaks the summer 		
CF | humidity. A torturous path to the south heads back into the maze. 		
CF | 		
CF | The kid shuffles around nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x kid" 		
CF ] Peristyle 52/1213 		
CF | > 		
CF | > X KID 		
CF | 		
CF | One of those young humans there seem to keep being more of. I wouldn't 		
CF | normally expect to see one in a place like this, but perhaps away from 		
CF | the actual gambling humans deem it appropriate. 		
CF | 		
CF | The kid is holding a sword cane. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hedge Maze 52/1214 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | The tall hedges filling this part of the grounds have been 		
CF | meticulously cut into a network of crisscrossing channels. Presumably 		
CF | the effect is disorienting to humans, but I have no trouble making out 		
CF | the open area to the north, nestled in the center of the maze. The 		
CF | gravel pathways snake around it, warm in the heavy evening air. 		
CF | 		
CF | The rest of the casino grounds lie to the south. 		
CF | 		
CF | The magpie is sitting in a nest made of holly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Terrace 52/1215 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Terrace 		
CF | This small area at the edge of the casino empties out onto a large, 		
CF | well-kept lawn. Decorative urns and uninspired statuary flank the 		
CF | casino entrance to the west, but the lawn is empty except for a few 		
CF | stands of bay trees. After the incessant commotion of the casino, it's 		
CF | remarkable in its unremarkableness. There's probably some sort of 		
CF | metaphor for humanity there; I just think it looks pretty. 		
CF | 		
CF | The cobblestones of the terrace continue in a sinuous path to the 		
CF | east. To the north, at the far end of the lawn, is a cluster of 		
CF | hedges. 		
CF | 		
CF | A marble bench sits near the edge of the lawn. 		
CF | 		
CF | The waiter loafs in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Colonnade 52/1216 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Colonnade 		
CF | This cobblestone trail runs from the casino to the hotel on the 		
CF | complex. Box trees flank the path, interspersed with a variety of 		
CF | colorful ornamental plants I don't recognize. The hotel it leads to is 		
CF | a sprawling villa of orange bricks with towers sprouting around its 		
CF | perimeter. A stone archway leads east into the hotel, and the trail 		
CF | winds to the west. 		
CF | 		
CF | A shiny silver mirror hangs over the archway leading east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hotel Reception 52/1217 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Hotel Reception 		
CF | I'm at the hotel's reception, a small entryway with a gleaming marble 		
CF | floor and lamps made of dark green glass. The reception desk itself is 		
CF | a massive thing of oak, with a plush red carpet in front of it and a 		
CF | few potted chrysanthemums on top of it making it more inviting. A safe 		
CF | has been set into the wall behind it. A ceiling fan slowly spins above 		
CF | a passage farther into the hotel to the east. The exit from the hotel, 		
CF | flanked by ferns in massive clay pots, lies to the west. 		
CF | 		
CF | The hotel clerk stands behind the desk. 		
CF | 		
CF | The wealthy dowager is sitting in a plush leather chair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hotel Lobby 52/1218 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 52/1219 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x newspaper" 		
CF ] Lounge 52/1220 		
CF | > 		
CF | > X NEWSPAPER 		
CF | 		
CF | The main article in the newspaper is a blurb about a summit between 		
CF | the two earthly Great Powers. It's a substantial write-up, but I 		
CF | wouldn't trust anything published at the unclassified level. The rest 		
CF | of it deals with minutiae of human politics that are beneath my 		
CF | interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chair" 		
CF ] Lounge 52/1221 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | Much like the hotel's guests, the chairs are soft, plush, and designed 		
CF | for idleness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library 52/1222 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Bookshelves line the walls of this small, wood-paneled room, mixing 		
CF | the smell of paper with that of cigarette smoke. There are some 		
CF | high-backed chairs arranged in front of the shelves, clustered around 		
CF | tables topped with small but bright wrought-iron lamps. A passageway, 		
CF | above which sits an oil painting of a tropical seascape, leads south. 		
CF | 		
CF | > 		DavidW says, "This room is unused."
Knight_Otu says (to ClubFloyd), "x lamps" 		
CF ] Library 52/1223 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | They're ponderous but effective. 		
CF | 		
CF | > 		Knight_Otu says, "So far at least."
		DavidW says, "We still have an unused READ intent."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Lounge 52/1224 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on drunk" 		
CF ] Lounge 52/1225 		
CF | > 		
CF | > PUT EXPLORE ON DRUNK 		
CF | 		
CF | I give the explore intent to the drunk, who now intends to explore, 		
CF | for lack of something better to do. 		
CF | 		
CF | The drunk staggers about drunkenly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Lounge 52/1226 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk stumbles off to the south. 		
CF | 		
CF | > 		Knight_Otu says, "Nope, doesn't go north."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 52/1227 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk stumbles off to the east. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1228 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk stumbles off to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 52/1229 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 52/1230 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk lurches in from the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Botanical Garden 52/1231 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the drunk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1232 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on guest" 		
CF ] Hotel Lobby 52/1233 		
CF | > 		
CF | > PUT EXPLORE ON GUEST 		
CF | 		
CF | I give the explore intent to the guest, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Hotel Lobby 52/1234 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the guest. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Hotel Lobby 52/1234 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the explore intent 		
CF | the fold intent 		
CF | the play intent 		
CF | the clean up intent 		
CF | the serve intent 		
CF | the defend intent 		
CF | the drink intent 		
CF | the open intent 		
CF | the take intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | 		
CF | Manners: 		
CF | the recklessly manner 		
CF | the seriously manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the aggressively manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | two top secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | a bell 		
CF | the almanach 		
CF | a candle 		
CF | a wiretap 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put clean on bellhop" 		
CF ] Hotel Lobby 52/1235 		
CF | > 		
CF | > PUT CLEAN ON BELLHOP 		
CF | 		
CF | I give the clean up intent to the bellhop, who now vaguely intends to 		
CF | clean up. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Hotel Lobby 52/1236 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | clean up intent: I extract the clean up intent from the bellhop. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Restaurant 52/1237 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Restaurant 		
CF | The hotel's restaurant is a tediously chic affair, full of spindly 		
CF | tables and blobby oil paintings. In addition to the artfully placed 		
CF | mirrors, the emptiness of the hall also makes it seem cavernous; there 		
CF | are few patrons this evening. Nevertheless, there are fresh hydrangeas 		
CF | in the delicate glass epergnes at the precise center of each table, 		
CF | and the electric lights have been dimmed in favor of the soft evening 		
CF | light coming from the open doors to the north. Another swinging door 		
CF | lies to the east. 		
CF | 		
CF | I can see the server and the diner here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on diner" 		
CF ] Restaurant 52/1238 		
CF | > 		
CF | > PUT EXPLORE ON DINER 		
CF | 		
CF | I give the explore intent to the diner, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Restaurant 52/1239 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on server" 		
CF ] Restaurant 52/1240 		
CF | > 		
CF | > PUT EXPLORE ON SERVER 		
CF | 		
CF | (first taking the explore intent from the diner) 		
CF | I give the explore intent to the server, who now vaguely intends to 		
CF | explore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Restaurant 52/1241 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Restaurant 52/1242 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the server. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hotel Lobby 52/1243 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1244 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 52/1245 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Long Gallery 52/1246 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Conference Room 52/1247 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conference Room 		
CF | Diplomats fill this crowded room, sitting impatiently at a gigantic 		
CF | ring-shaped table. In front of each human is a miniature flag and a 		
CF | white placard bearing its name and title. A map of the world, 		
CF | elaborately drawn but completely devoid of any cities or borders or 		
CF | other political features, covers the far wall. The only exit from the 		
CF | room is to the north. 		
CF | 		
CF | The diplomats are considering a trade deal. 		
CF | 		
CF | A bottle of champagne sits to one side in a bucket of ice. 		
CF | 		
CF | The short diplomat sniffs its champagne appreciatively. 		
CF | 		
CF | I can also see the tall diplomat and the medium diplomat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x placards" 		
CF ] Conference Room 52/1248 		
CF | > 		
CF | > X PLACARDS 		
CF | 		
CF | If even the human diplomats need reminders of who their colleagues 		
CF | are, I certainly can't be bothered to remember them. 		
CF | 		
CF | The medium diplomat takes another sip of champagne. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x table" 		
CF ] Conference Room 52/1249 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | This variety of table is popular at humans' diplomatic missions, since 		
CF | its symmetry means that there isn't a definite head of the table; thus 		
CF | none of the participants feel slighted. I don't know why they haven't 		
CF | thought to use a spherical table, which would have the same diplomatic 		
CF | advantages but fit more humans around it. 		
CF | 		
CF | The tall diplomat takes another sip of champagne. 		
CF | 		
CF | > 		Knight_Otu says, "Sidewinder, we may be good at falling, but we're still rubbish at flying."
		Knight_Otu says, "Also, things would just fall off from a sphere table unless it's big enough to exert its own gravity, which has its own problems."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Long Gallery 52/1250 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1251 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mechanical Room 52/1252 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mechanical Room 		
CF | This stuffy closet is filled with a variety of stark metal equipment, 		
CF | undoubtedly very important and very dangerous to humans. A maze of 		
CF | wiring creeps over the walls, sinking into the further recess of the 		
CF | complex. There's an electrical hum throughout the room and a faint 		
CF | metallic smell in the dusty air. The single exit from the room leads 		
CF | north. 		
CF | 		
CF | A large steel cage blocks access to high-voltage equipment. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on brute" 		
CF ] Mechanical Room 52/1253 		
CF | > 		
CF | > PUT EXPLORE ON BRUTE 		
CF | 		
CF | I give the explore intent to the brute, who now intends to explore the 		
CF | area. 		
CF | 		
CF | The brute trundles off to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rotunda 52/1254 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The brute trundles off to the west. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 52/1255 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The brute trundles off to the east. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1256 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1257 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1258 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1259 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter eavesdrops on a nearby conversation. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Long Gallery 52/1260 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The brute trundles in from the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get explore" 		
CF ] Long Gallery 52/1261 		
CF | > 		
CF | > GET EXPLORE 		
CF | 		
CF | I extract the explore intent from the brute. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		Knight_Otu says, "Hm hm hm."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1262 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x windows" 		
CF ] Rotunda 52/1263 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | The windows are really just slits in the wall of the dome above. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dome" 		
CF ] Rotunda 52/1263 		
CF | > 		
CF | > X DOME 		
CF | 		
CF | I don't see any dome here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Rotunda 52/1263 		
CF | > 		
CF | > U 		
CF | 		
CF | From here, I can only go north, south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mail Room 52/1264 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mail Room 		
CF | Judging from the pigeon-hole boxes filling the walls, I'm in the 		
CF | conference's mail room. The cubbyholes are mostly empty; I doubt 		
CF | anything important would be left out in the open anyway. For that, a 		
CF | metal storage locker stands in the corner, gleaming in the harsh 		
CF | fluorescent lights overhead. The only exit from the room is to the 		
CF | south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cubbyholes" 		
CF ] Mail Room 52/1264 		
CF | > 		
CF | > X CUBBYHOLES 		
CF | 		
CF | I don't see any cubbyholes here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boxes" 		
CF ] Mail Room 52/1264 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | I don't see the box trees here. They were by the colonnade. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rotunda 52/1265 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Rotunda 52/1265 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1266 		
CF | > 		
CF | > E 		
CF | 		
CF | The archway is sparking with spiritual energy that leaps through the 		
CF | stonework and zaps across the opening. I tentatively approach the 		
CF | portal and receive a shock so jarring that I'm shoved backwards. 		
CF | Trying to push through would be to a demon what covering yourself with 		
CF | aluminum foil and climbing a tree in a thunderstorm would be to a 		
CF | human. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light keypad" 		
CF ] Rotunda 52/1267 		
CF | > 		
CF | > LIGHT KEYPAD 		
CF | 		
CF | I toss a couple of sputtering flames at the keypad, to little effect. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Long Gallery 52/1268 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light briefcase" 		
CF ] Long Gallery 52/1269 		
CF | > 		
CF | > LIGHT BRIEFCASE 		
CF | 		
CF | Unfortunately, my fire-starting abilities only apply to spiritual 		
CF | objects. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		Knight_Otu asks, "What else was spiritual?"
Knight_Otu says (to ClubFloyd), "x doors" 		
CF ] Long Gallery 52/1270 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | Heavy carved oak doors with a dark varnish. Disguised to unobservant 		
CF | humans, but obvious to me, is the pattern of a pentagram, which 		
CF | unfortunately serves as a barrier to my kind. 		
CF | 		
CF | The reporter makes some notes. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lawn 52/1271 		
CF | > 		
CF | > W 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		MoyTW asks, "Honestly can't recall - some of the warded codebook containers, I think?"
		Knight_Otu says, "Yeah, but I think those don't quite count."
Knight_Otu says (to ClubFloyd), "x hedges" 		
CF ] Lawn 52/1272 		
CF | > 		
CF | > X HEDGES 		
CF | 		
CF | The hedges are neatly trimmed and uniform in appearance. 		
CF | 		
CF | > 		DavidW says, "I think we're carrying all the burnable targets other than the telex and hatrack, and neither burns."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Botanical Garden 52/1273 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 52/1274 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1275 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tell kingfisher about sculpture" 		
CF ] Sacristy 52/1276 		
CF | > 		
CF | > TELL KINGFISHER ABOUT SCULPTURE 		
CF | 		
CF | I'd rather boil my eyeballs than engage in unnecessary conversation 		
CF | with that idiot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wiretap" 		
CF ] Sacristy 52/1277 		
CF | > 		
CF | > X WIRETAP 		
CF | 		
CF | The device we've nicknamed an "egg tooth" is the spiritual equivalent 		
CF | of a wiretap, designed to pierce the thin security layer around 		
CF | certain parts of the Other Side's communications network. It's not 		
CF | going to give us access to their deepest secrets, but it's a quick and 		
CF | dirty way of getting some basic signals intelligence. The inner 		
CF | workings of the egg tooth are complicated, but its operation is simple 		
CF | enough: Just set it to the address you're targeting and put it on a 		
CF | convenient communications relay. The trick is getting access to that 		
CF | relay, of course. 		
CF | 		
CF | The device is currently set to LN-199. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x telex" 		
CF ] Sacristy 52/1278 		
CF | > 		
CF | > X TELEX 		
CF | 		
CF | Obviously it's not literally a telex; that's just the closest human 		
CF | equivalent. It's a device for handling classified communication 		
CF | between the Other Place and the human realm. Describing the exact 		
CF | mechanisms involved would make your head hurt, both from their 		
CF | complexity and the fact that the penalty for receiving unauthorized 		
CF | classified information involves sticking your head in a vise. Let's 		
CF | just say that it's a fax machine made of magic. 		
CF | 		
CF | The telex is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Sacristy 52/1279 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | Seriously, praying? If I'm going to commit treason, I might as well do 		
CF | it in a more dignified way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swear" 		
CF ] Sacristy 52/1279 		
CF | > 		
CF | > SWEAR 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "damn" 		
CF ] Sacristy 52/1279 		
CF | > 		
CF | > DAMN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "about" 		
CF ] Sacristy 52/1279 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Vain Empires is Copyright 2020 by Thomas Mack and Xavid. It may be 		
CF | distributed for free, but not sold or included in any for-profit 		
CF | collection without written permission from the authors. 		
CF | 		
CF | Inspirations include the second half of Delightful Wallpaper by Andrew 		
CF | Plotkin. 		
CF | 		
CF | Much thanks to Diane Christoforo, William Lowenthal, the Pretzings, 		
CF | and Brian Rushton for testing and feedback. 		
CF | 		
CF | Cover art by Sadia Bies ([LINK]). 		
CF | 		
CF | For questions or comments about the game, email 		
CF | vain.empires@gmail.com. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF ] Sacristy 52/1279 		
CF | > 		
CF | > KNEEL 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hug kingfisher" 		
CF ] Sacristy 52/1280 		
CF | > 		
CF | > HUG KINGFISHER 		
CF | 		
CF | That sort of thing isn't in my department (footnote 11). 		
CF | 		
CF | > 		Knight_Otu says, "So..."
MoyTW says (to ClubFloyd), "footnote 11" 		
CF ] Sacristy 52/1280 		
CF | > 		
CF | > FOOTNOTE 11 		
CF | 		
CF | (11) ...not my department: I mean that literally. My 		
CF | organization has a department staffed with succubi and incubi that 		
CF | handles that sort of thing. 		
CF | 		
CF | > 		MoyTW says, "I mean I'm not above emailing the author and asking how to beat it. Or, like, finding hints."
MoyTW says (to ClubFloyd), "hint" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > The Casino 		
CF | The Hotel 		
CF | The Conference 		
CF | General Questions 		MoyTW asks, "uh I don't...what? is that a menu?"
		DavidW says, "yes."
		Knight_Otu says, "Well, there is a walkthrough... or a hints menu, I guess."
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | > The Hotel 		
CF | The Conference 		
CF | General Questions 		MoyTW asks, "Oh is that how hint usually works?"
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | The Hotel 		
CF | > The Conference 		
CF | General Questions 		
DavidW says (to ClubFloyd), "push enter" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | > The Hotel 		
CF | The Conference 		
CF | General Questions 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | The Hotel 		
CF | > The Conference 		
CF | General Questions 		
DavidW presses the yellow enter button. 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | The Hotel 		
CF | The Conference 		
CF | > General Questions 		
DavidW presses the yellow enter button. 		MoyTW asks, "...?"
DavidW pushes the green 'space' button. 		
CF ] General Questions 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Who am I? 		
CF | What is my goal here? 		
CF | Why can't I do anything? 		
CF | How does the detector work? 		
CF | How do intents work? 		
CF | There are so many intents to try with each human! 		
CF | How do I move humans around the map? 		
CF | How do I get the humans to pick up objects? 		
CF | How many footnotes are there? 		
CF | What is the purpose of the codebooks? 		
CF | Why are there codebooks everywhere? 		
CF | How many codebooks do I need to find? 		
CF | How do manners work? 		
CF | There are so many intent and manner pairs to try with each human! 		
DavidW says (to ClubFloyd), "q" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | The Hotel 		
CF | The Conference 		
CF | > General Questions 		
DavidW says (to ClubFloyd), "p" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | The Hotel 		
CF | > The Conference 		
CF | General Questions 		
DavidW pushes the green 'space' button. 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | > How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "p" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "p" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		MoyTW says, "oh god can we top wrap it"
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "p" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		MoyTW says, "lol"
		Knight_Otu says, "Ugh, menu navigation."
		MoyTW says, "RIP scroll I guess."
		DavidW says, "damn, not circular"
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | > How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | > How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | > What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | > What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | > What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | > How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | > The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | > How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | > How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | > How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | > How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | > How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | > Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | > Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | > How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | > Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | > What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | > How do I decrypt the communiqu??? 		
CF | How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | > How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW pushes the green 'space' button. 		
CF ] How do I install the wiretap? 		
CF | 1/6: The telex is a spiritual object; you can manipulate it. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/6: The telex is a spiritual object; you can manipulate it. 		
CF | 		
CF | 2/6: Open it and put the wiretap on the contact inside. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		MoyTW says, "..."
DavidW says (to ClubFloyd), "h" 		
CF | 1/6: The telex is a spiritual object; you can manipulate it. 		
CF | 		
CF | 2/6: Open it and put the wiretap on the contact inside. 		
CF | 		
CF | 3/6: You'll have to distract Kingfisher first, though. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/6: The telex is a spiritual object; you can manipulate it. 		
CF | 		
CF | 2/6: Open it and put the wiretap on the contact inside. 		
CF | 		
CF | 3/6: You'll have to distract Kingfisher first, though. 		
CF | 		
CF | 4/6: Note the sign on the chapel. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		DavidW asks, "I don't remember a sign on the chapel?"
		Knight_Otu asks, "Sign on the chapel?"
		MoyTW asks, "Uh. Hmm. Ok we can try working with that?"
DavidW says (to ClubFloyd), "q" 		MoyTW says, "I don't remember it either."
DavidW pushes the green 'space' button. 		
CF ] The Conference 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | How do I open the bottle of champagne? 		
CF | How do I get the diplomats to open the bottle of champagne? 		
CF | How do I start the diplomats' negotiation? 		
CF | What does the short diplomat want from the negotiation? 		
CF | What does the medium diplomat want from the negotiation? 		
CF | What does the tall diplomat want from the negotiation? 		
CF | How do I make the diplomats come to a deal? 		
CF | The diplomats are done, but how do I get them to open the 		
CF | champagne? 		
CF | How do I get past the archway in the Rotunda? 		
CF | How do I open the locker? 		
CF | How do I get the hacker to open the locker? 		
CF | How do I get the hacker to open the briefcase? 		
CF | How do I get the briefcase off the chandelier? 		
CF | Why won't the burglar retrieve the briefcase? 		
CF | Why can't the burglar open the briefcase? 		
CF | How do I get the briefcase out of the cage? 		
CF | Why won't the brute open the briefcase? 		
CF | What do I do once I have all the codebooks? 		
CF | How do I decrypt the communiqu??? 		
CF | > How do I install the wiretap? 		
CF | What channel should I set the wiretap to? 		
DavidW says (to ClubFloyd), "q" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | The Casino 		
CF | The Hotel 		
CF | > The Conference 		
CF | General Questions 		
DavidW says (to ClubFloyd), "q" 		
CF ] Sacristy 52/1280 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | I can see Kingfisher here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Chapel 52/1281 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Chapel 52/1281 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | I don't see the sign here. It was at Botanical Garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1282 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | > 		MoyTW asks, "No mention of a sign?"
DavidW says (to ClubFloyd), "x chapel" 		
CF ] Botanical Garden 52/1283 		
CF | > 		
CF | > X CHAPEL 		
CF | 		
CF | It's an ugly, squat thing made of stone and full of grotesque 		
CF | spiritual energy. A set of grand wooden doors leads into the chapel 		
CF | and, more usefully, out of it. 		
CF | 		
CF | A sign has been posted in the grass next to the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Botanical Garden 52/1284 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | My grasp on the written human language can be a bit tenuous, but 		
CF | fortunately the sign just contains simple iconography. It shows two 		
CF | pictures of stylized humans, one lying awkwardly on the ground next to 		
CF | a bottle and clutching a wine glass, and the other banging on the 		
CF | chapel door with angry speech lines coming out of its mouth. Both are 		
CF | surrounded by red circles with slashes through them. 		
CF | 		
CF | > 		Knight_Otu says, "We do have the drunk here."
		DavidW says, "So we need one of those."
		MoyTW asks, "...drunk and reporter?"
		MoyTW says, "Drunk seems best bet. Somehow."
		MoyTW asks, "Does he path through the garden?"
		DavidW says, "I've only seen the drunk in this location."
Knight_Otu says (to ClubFloyd), "put open on drunk" 		
CF ] Botanical Garden 52/1285 		
CF | > 		
CF | > PUT OPEN ON DRUNK 		
CF | 		
CF | I give the open intent to the drunk, who now vaguely intends to open 		
CF | something. 		
CF | 		
CF | The drunk puts a hand on the chapel doors, but thinks better of it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on drunk" 		
CF ] Botanical Garden 52/1286 		
CF | > 		
CF | > PUT AGGRESSIVELY ON DRUNK 		
CF | 		
CF | I give the aggressively manner to the drunk, but it doesn't have much 		
CF | effect. 		
CF | 		
CF | The drunk starts banging and tugging on the chapel doors, trying to 		
CF | get in. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 52/1287 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk keeps trying to break the chapel doors open. 		
CF | 		
CF | Kingfisher emerges from the chapel's closed door and steps into the 		
CF | garden. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 52/1288 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1289 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open telex" 		
CF ] Sacristy 52/1290 		
CF | > 		
CF | > OPEN TELEX 		
CF | 		
CF | I open the telex, revealing an access point. 		
CF | 		
CF | Kingfisher proceeds in from below. 		
CF | 		
CF | I close the telex before Kingfisher notices. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
		DavidW says, "weren't fast enough"
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 52/1291 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack sparkling with residual spiritual energy stands to one side 		
CF | of the doors. 		
CF | 		
CF | On the hatrack are the open intent and the aggressively manner. 		
CF | 		
CF | > 		Knight_Otu says, "Not a bug, I guess."
		MoyTW says, "...huh."
		MoyTW says, "Huh! Ok."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Chapel 52/1292 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | open intent: Taken. 		
CF | aggressively manner: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1293 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1294 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put explore on drunk" 		
CF ] Hotel Lobby 52/1295 		
CF | > 		
CF | > PUT EXPLORE ON DRUNK 		
CF | 		
CF | I give the explore intent to the drunk, who now intends to explore, 		
CF | for lack of something better to do. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The drunk stumbles off to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1296 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 52/1297 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 52/1298 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Botanical Garden 52/1299 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The drunk lurches in from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Botanical Garden 52/1300 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | explore intent: I extract the explore intent from the drunk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put open and aggressively on drunk" 		
CF ] Botanical Garden 52/1301 		
CF | > 		
CF | > PUT OPEN AND AGGRESSIVELY ON DRUNK 		
CF | 		
CF | open intent: I give the open intent to the drunk, who now vaguely 		
CF | intends to open something. 		
CF | aggressively manner: I give the aggressively manner to the drunk, but 		
CF | it doesn't have much effect. 		
CF | 		
CF | The drunk starts banging and tugging on the chapel doors, trying to 		
CF | get in. 		
CF | 		
CF | > 		MoyTW says, "We have 1 turn, maybe? I think we can make it if we move immediately."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Chapel 52/1302 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack stands to one side of the doors. 		
CF | 		
CF | I can also see Kingfisher here. 		
CF | 		
CF | Kingfisher grumbles to himself. 		
CF | 		
CF | Kingfisher passes through the closed chapel door and heads outside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Sacristy 52/1303 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sacristy 		
CF | Against my better judgment, I'm in Kingfisher's inner sanctum. It's 		
CF | more mundane than I would have expected; it could have easily passed 		
CF | for the office of a mid-level human bureaucrat, except for the glowing 		
CF | telex on his desk (and, of course, for the state secrets of the 		
CF | universe that are undoubtedly kept securely locked away in its 		
CF | drawers). I would have expected the walls to be filled with propaganda 		
CF | posters and his bookshelves with plundered artifacts, but the room is 		
CF | neat and spartan and grey. The sole color comes from a stained-glass 		
CF | window that throws blotchy, irregular patterns onto the floor. A 		
CF | stairway leads back down into the main chapel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open telex" 		
CF ] Sacristy 52/1304 		
CF | > 		
CF | > OPEN TELEX 		
CF | 		
CF | I open the telex, revealing an access point. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put wiretap on access point" 		
CF | > 		
CF | > PUT WIRETAP ON ACCESS POINT 		
CF | 		
CF | I attach the egg tooth to the telex line. The display burbles with the 		
CF | usual bits of office gossip and petty intrigue, most of which is 		
CF | beneath my notice. I notice one memo being sent out from Cardinal, 		
CF | though, that's heavily encrypted and thus mostly unreadable, except 		
CF | for one notable line: "Assist Kingfisher on project MARMOSET". 		
CF | 		
CF | I blink in shock and scrutinize the egg tooth for any signs of errors 		
CF | in decryption or transcription. Project MARMOSET is a highly 		
CF | classified project on the Other Side that we uncovered decades ago. 		
CF | It's so highly classified that I can't even give you a sanitized 		
CF | codename; "MARMOSET" is my own invention. I frantically look through 		
CF | the rest of the traffic with the egg tooth, but I can't find any 		
CF | further mention of it. Instead, I pocket the device and step back for 		
CF | a moment to collect my thoughts. 		
CF | 		
CF | > 		Knight_Otu says, "Well then."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Sacristy 52/1305 		
CF | > 		
CF | I've collected my thoughts. So, about Project MARMOSET. 		
CF | 		
CF | There's a persistent idea among humans that Hell is other people. 		
CF | That's certainly true metaphorically; humans are awful. More 		
CF | prosaically, however, Hell is a literal place at the literal center of 		
CF | the earth. The earth's core is a dense, roiling mass of molten iron, 		
CF | but it's not unpleasant for those of my kind; besides, being under 		
CF | fire and under pressure is hardly a new experience for a member of the 		
CF | infernal intelligence services. 		
CF | 		
CF | In order to protect our domain, we've established a defense grid 		
CF | around the earth's core. Any attempts by the Other Side to broach that 		
CF | perimeter would trigger an immediate, global, full-scale retaliation 		
CF | that would take out both sides and leave Earth a smoldering ruin in 		
CF | both the spiritual and mortal realms. That fact isn't classified; the 		
CF | whole point of mutually assured destruction is lost if you keep it a 		
CF | secret. What is classified (footnote 12) is that the Other 		
CF | Side has been trying for a while to find some way of deactivating our 		
CF | defenses. We weren't surprised; after all, we're trying to do the same 		
CF | to their defenses (footnote 13). We thought they had (rightfully) 		
CF | abandoned that idea as being too risky and dangerous, but apparently 		
CF | someone is attempting to revive MARMOSET. Unfortunately for all of 		
CF | us???demons, humans, and angels???Kingfisher is exactly the kind of 		
CF | someone who would jump at the chance to do something so reckless, 		
CF | foolish, and irredeemably stupid. 		
CF | 		
CF | In order to know exactly what Kingfisher is plotting and how to 		
CF | proceed, I'd better get more information from headquarters. I've 		
CF | reviewed a few dossiers about MARMOSET, but that was a while back, and 		
CF | the information was outdated even then. Whiptail should be able to 		
CF | give me more details. 		
CF | 		
CF | > 		DavidW says, "footnotes 12 and 13"
Knight_Otu says (to ClubFloyd), "footnote 12" 		
CF ] Sacristy 52/1305 		
CF | > 		
CF | > FOOTNOTE 12 		
CF | 		
CF | (12) ...What is classified: It was classified at the time, 		
CF | anyway. You're reading a memoir, not a briefing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "footnote 13" 		
CF ] Sacristy 52/1305 		
CF | > 		
CF | > FOOTNOTE 13 		
CF | 		
CF | (13) ...we're trying to do the same to their defenses: We can 		
CF | neither confirm nor deny trying to do the same to their defenses. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Chapel 52/1306 		
CF | > 		
CF | > D 		
CF | 		
CF | I close the telex before leaving, for obvious reasons. 		
CF | 		
CF | Chapel 		
CF | The interior of the chapel is exactly what you'd expect: A 		
CF | ???????????????????????????????????????????????? in front of a 		
CF | ???????????????????????????????????? without the 		
CF | ???????????????????????? and 		
CF | ????????????????????????????????????????????????????????????. The whole 		
CF | place ?????????????????????????????????, but that's hardly 		
CF | surprising, given ??????????????????????????????????????????. It's a 		
CF | ???????????????????????? place, for obvious 		
CF | reasons, and the ?????????????????????????????????????????? doesn't 		
CF | make it any less ??????????????? or 		
CF | ??????????????????????????? to those of my kind, the 		
CF | ??????????????????????????? notwithstanding. Even 		
CF | though humans would undoubtedly love to know that 		
CF | ??????????????????????????????????????????????????????, 		
CF | it's simply ???????????????????????????????????? and 		
CF | ??????????????????????????????????????????, which neatly explains the 		
CF | meaning of life. An unobtrusive stairway at the back of the room leads 		
CF | upward, and the much more inviting exit from the chapel is to the 		
CF | west. 		
CF | 		
CF | A hatrack sparkling with residual spiritual energy stands to one side 		
CF | of the doors. 		
CF | 		
CF | On the hatrack are the open intent and the aggressively manner. 		
CF | 		
CF | > 		DavidW says, "get the stuff from the hatrack."
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Chapel 52/1307 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | open intent: Taken. 		
CF | aggressively manner: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Botanical Garden 52/1308 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hotel Lobby 52/1309 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 52/1310 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Hotel Room 52/1311 		
CF | > 		
CF | > U 		
CF | 		
CF | I make my way to my predecessor's room, ignoring the frivolous rooms 		
CF | of the human guests. 		
CF | 		
CF | Hotel Room 		
CF | My predecessor, Krait, used this hotel room as a temporary base of 		
CF | operations for his role as chief of station. Of course, he had no use 		
CF | for its amenities. Thus the bed and dining table were both employed, 		
CF | judging from the papers scattered across them, as makeshift desks. A 		
CF | smaller but bona fide desk sits in the corner, with an artless 		
CF | landscape in watercolors hanging above it. The liquor cabinet lurks 		
CF | untouched in the corner, and the ashtray on top of it is completely 		
CF | empty. The stark white carpet here is plush and spotless. 		
CF | 		
CF | The only exit from the room is to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF ] Hotel Room 52/1312 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | I ring the bell, producing an uncanny tone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read almanach" 		
CF ] Hotel Room 52/1313 		
CF | > 		
CF | > READ ALMANACH 		
CF | 		
CF | I skip to a random entry in the almanach and read it aloud. Going 		
CF | through the minor biographical details of a functionary who seems to 		
CF | have done nothing but attend meetings for seven consecutive millennia 		
CF | is tedious, but it should be sufficient for the ritual. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light candle" 		
CF ] Hotel Room 52/1314 		
CF | > 		
CF | > LIGHT CANDLE 		
CF | 		
CF | The indistinct form of Whiptail appears before me. 		
CF | 		
CF | "Hey, Sidewinder. How's the mission going?" 		
CF | 		
CF | "I'm just about ready to head out. I have some things to check up on 		
CF | back in the office." That was a pre-arranged passphrase for an 		
CF | insecure line, the meaning of which is: There is a serious threat 		
CF | here, and I need immediate assistance from headquarters. 		
CF | 		
CF | "Great. We'll get a start on the paperwork over here," he responds 		
CF | calmly. That was the pre-arranged countersign: Acknowledged, 		
CF | notifying headquarters. He makes a carefully inconspicuous 		
CF | gesture to someone outside my field of vision. 		
CF | 		
CF | "Good. I've been in the field for a while, and it would be nice to see 		
CF | my coworkers again," I say just as calmly, even managing a grin. 		
CF | Another passphrase: Send reinforcements. 		
CF | 		
CF | "I'm not sure who's around the office at this hour, but I might be 		
CF | able to grab some people for a welcome-home party." There isn't 		
CF | anyone close enough to your location, but I can arrange an extraction 		
CF | if you're in danger. 		
CF | 		
CF | "No, I'm fine." No extraction. "I wouldn't turn down a cake, 		
CF | though." I need a certain dossier. 		
CF | 		
CF | "Vanilla or chocolate?" Secret or top secret? 		
CF | 		
CF | "Chocolate." Top secret. "Actually, why don't you send me a 		
CF | menu." I also need a human-translation device. 		
CF | 		
CF | "That should be possible." That should be possible."When 		
CF | should we schedule your party?" Which dossier do you want? 		
CF | 		
CF | "Right now, I'm planning to get back to Pandemonium by the 18th." 		
CF | Dossier P-18. 		
CF | 		
CF | Whiptail rubs his horns distractedly. That isn't a signal; he's just 		
CF | worried. "I think we can manage that. I'll have the company bakery do 		
CF | a rush order." I'll have it sent over immediately. "Do you 		
CF | still have a refrigerator in your office?" Do you have a secure 		
CF | location to which we can send the material? 		
CF | 		
CF | "Yes." No. 		
CF | 		
CF | "Then I'll tell the bakery to drop it off there. Keep an eye out for 		
CF | it." I'll have it dropped by parachute somewhere in your location; 		
CF | keep an eye out for it. 		
CF | 		
CF | "Great, I'm looking forward to it." Send it immediately. 		
CF | 		
CF | Whiptail nods. "Good luck. We're all looking forward to seeing you 		
CF | safely back in the office again." Your department and mine are all 		
CF | looking forward to seeing you safely back in the office again, but 		
CF | that office is a literal and metaphorical snake pit, and it 		
CF | undoubtedly has occurred to some of the more ambitious and 		
CF | short-sighted demons that your absence, while regrettable, would 		
CF | nevertheless open up advancement opportunities for them. Be 		
CF | careful. 		
CF | 		
CF | I quickly shut the portal and prepare to look for the drop site. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Lounge 52/1315 		
CF | > 		
CF | > D 		
CF | 		
CF | I make my way back down to the lounge, past rows of uninteresting 		
CF | guest rooms. 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 52/1316 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lounge 52/1317 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | The detector vibrates faintly in my hand, and a magnetic force is 		
CF | pulling it north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library 52/1318 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Bookshelves line the walls of this small, wood-paneled room, mixing 		
CF | the smell of paper with that of cigarette smoke. There are some 		
CF | high-backed chairs arranged in front of the shelves, clustered around 		
CF | tables topped with small but bright wrought-iron lamps. A passageway, 		
CF | above which sits an oil painting of a tropical seascape, leads south. 		
CF | 		
CF | A thin package is cunningly concealed among the books on the shelves. 		
CF | It's a clever hiding place; I wouldn't even have noticed it myself if 		
CF | I weren't looking for it. 		
CF | 		
CF | The detector buzzes insistently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get package" 		
CF ] Library 52/1319 		
CF | > 		
CF | > GET PACKAGE 		
CF | 		
CF | I rip apart the package. Nestled inside is a translation receiver, 		
CF | which I carefully prize out of its packing material. Beneath it is a 		
CF | thin dossier with "P-18" stenciled on its cover. Whiptail has 		
CF | encrypted this copy with a one-time pad, but its key is burned into my 		
CF | mind (footnote 14), and I methodically decipher it. Leafing through 		
CF | it, I'm grimly satisfied that my suspicions are confirmed: The dossier 		
CF | has been updated recently to note renewed activity on MARMOSET, and it 		
CF | specifically lists Cardinal and Kingfisher as attached to it. There's 		
CF | another entity mentioned as connected with the project: Warbler. 		
CF | That's the first time I've heard the name; I should look into it. As I 		
CF | mull it over, the package conveniently self-destructs, leaving no 		
CF | trace for enemy agents to find. 		
CF | 		
CF | The dossier goes into detail about the attempts at MARMOSET over the 		
CF | decades, but it emphasizes one particular incarnation of it that the 		
CF | Other Side reportedly found promising. Their research indicated that 		
CF | certain kinds of electromagnetic fields could potentially disrupt our 		
CF | alarms and allow Hell's perimeter to be broached without triggering 		
CF | our literal and metaphorical scorched-earth response; there was just 		
CF | the logistical difficulty of setting up a field with that much 		
CF | strength and coverage. 		
CF | 		
CF | The summit! That's why Kingfisher's here! Humans have been 		
CF | sending up communications satellites for the last few years. Those 		
CF | satellites would definitely have enough strength to pull it off, and 		
CF | even a dozen of them in orbit would have the coverage necessary to 		
CF | surround and push through the grid. Normally they would be 		
CF | transmitting at different times and toward different places, but this 		
CF | summit is worldwide news. They're all going to be in sync, 		
CF | broadcasting the summit together and spewing whatever payload 		
CF | Kingfisher convinced their engineers to install into our defense grid. 		
CF | 		
CF | I've got to stop him. The summit itself isn't big news; nobody wants 		
CF | to watch a bunch of diplomats make painful small-talk and eat canap??s. 		
CF | What is big news, and what would make the communication 		
CF | satellites all link up, is the pact that would come at its end: the 		
CF | perfect photo op of a handshake between bitter rivals. The summit's 		
CF | already begun, but I can still save Hell if I can derail it and 		
CF | prevent a peace treaty from being signed. If I want peace between 		
CF | Heaven and Hell, I'm going to have to delay peace on Earth for just a 		
CF | bit longer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "footnote 14" 		
CF ] Library 52/1319 		
CF | > 		
CF | > FOOTNOTE 14 		
CF | 		
CF | (14) ...burned into my mind: That's not a metaphor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up warbler in almanach" 		
CF ] Library 52/1320 		
CF | > 		
CF | > LOOK UP WARBLER IN ALMANACH 		
CF | 		
CF | The almanach has a brief entry on Warbler, which turns out be a 		
CF | cryptonym for an angel on the Other Side. Skimming through his 		
CF | biography, I realize with a start that I know him. We met briefly at 		
CF | some human diplomatic function, where he couldn't stop bragging, to 		
CF | what turned out to be one of our agents, about some new cryptography 		
CF | research project he was working on. It was a clever idea, but digging 		
CF | into it exposed some critical flaws I assumed his side eventually 		
CF | figured it out too, or else he was just spreading disinformation. If 		
CF | they wound up using it, then??? 		
CF | 		
CF | Of course, the keypad in the Rotunda! That must have been his 		
CF | handiwork. The mechanism he uses rotates keys daily, but we found a 		
CF | flaw in the update scheme that would allow us to predict it based on??? 		
CF | 		
CF | ...My editor has just politely informed me that readers don't want to 		
CF | go through the twelve pages of math I did to figure out the keypad 		
CF | code. It's a shame, because there was some really clever stuff in 		
CF | there. Oh well. I'll just say that I did some brilliant and inspired 		
CF | derivation, completely off the top of my head and based on a 		
CF | half-remembered conversation I had at a party about a century ago, of 		
CF | the passcode for a lock about which I had no concrete information. It 		
CF | turns out to be 750400, but that's just the punchline to a much more 		
CF | interesting story about math. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Lounge 52/1321 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge 		
CF | The hotel's lounge is a maze of overstuffed leather chairs. Next to 		
CF | each one is a narrow table with an ashtray and an occasional discarded 		
CF | newspaper or magazine on it. A trolley with drinks sits at the ready 		
CF | against the far wall. Passages lie in all four cardinal directions. In 		
CF | addition, an ornate, sweeping staircase leads upward into the part of 		
CF | the hotel for guests. While the human guests are of little interest, 		
CF | my predecessor also kept a room here on one of the upper floors. 		
CF | 		
CF | The tourist sits off to one side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hotel Lobby 52/1322 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hotel Lobby 		
CF | At the center of the hotel is this wide atrium, a plaza of orange 		
CF | brick dotted with flowerboxes and ornamental bushes. The ceiling of 		
CF | the lobby is made of glass, and so the sunset outside gives an 		
CF | unnatural hue to the hibiscus vines adorning the open doors to the 		
CF | south. Despite the location, it's mostly quiet here. Even the rattan 		
CF | chairs overlooking the garden to the east are empty. 		
CF | 		
CF | The hotel reception is to the west, and a corridor to the north leads 		
CF | deeper into the hotel. 		
CF | 		
CF | A thermostat is located unobtrusively in a corner. 		
CF | 		
CF | The drunk sprawls nearby. 		
CF | 		
CF | The bellhop stands near the entrance, looking nervous. 		
CF | 		
CF | The guest is loitering off to one side. 		
CF | 		
CF | I can also see a large puddle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Botanical Garden 52/1323 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Botanical Garden 		
CF | The gardens on the eastern edge of the hotel lie in uniform, geometric 		
CF | precision. Straight gravel paths bound squares of brightly colored 		
CF | flowers, each with a placard bearing the scientific names of its 		
CF | contents. The breeze from the nearby sea mixes the faint aromas in the 		
CF | various plants into an unidentifiable but not unpleasant smell. A 		
CF | ponderous chapel made of rough stone looms at the eastern edge of the 		
CF | gardens, and a well-worn path leading northeast skirts around it. To 		
CF | the west, there is a wide portico that leads into the hotel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lawn 52/1324 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Lawn 		
CF | This small lawn runs between the hotel toward the southwest and the 		
CF | squat building to the east. It is trim and spartan, with no 		
CF | ornamentation aside from the tall hedges forming its boundary. They 		
CF | also block the breeze coming in off the sea, so the air here is warm 		
CF | and still. 		
CF | 		
CF | There's a set of open double doors here leading east. 		
CF | 		
CF | The agent stands next to the doors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Long Gallery 52/1325 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Long Gallery 		
CF | Humans flitter across this wide hallway, clumping into and breaking 		
CF | out of knots of intense, whispered intrigue. A table next to the 		
CF | double doors to the west is laden with delicate champagne flutes, 		
CF | which some of the humans stalking around the room are also 		
CF | brandishing. Nondescript oil paintings hang at regular intervals 		
CF | around the room. A small hallway leads south, and a wider passage 		
CF | leads east. 		
CF | 		
CF | There's a set of open double doors here leading west. 		
CF | 		
CF | The brute mutters something into its earpiece. 		
CF | 		
CF | The burglar stands off to one side of the room, looking around 		
CF | carefully. 		
CF | 		
CF | The reporter asks one of the dignitaries some pointed questions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rotunda 52/1326 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | This spacious gallery is empty, though murmurs of conversation from 		
CF | the room to the west echo throughout the chamber. High, narrow windows 		
CF | around the circumference of the room cast orange light on the marble 		
CF | floor. An ornately carved archway leads east, next to which is a 		
CF | conspicuous black keypad. Plainer exits lead north and south. 		
CF | 		
CF | An ornate chandelier hangs from the ceiling. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "type 750400" 		
CF ] Rotunda 52/1327 		
CF | > 		
CF | > TYPE 750400 		
CF | 		
CF | (on the keypad) 		
CF | The spiritual field inside the archway abruptly shuts off with an 		
CF | ethereal sound like a shattering teacup. A few vicious bolts of energy 		
CF | spark off and smolder briefly on the ground, and then the archway is 		
CF | quiet and empty. 		
CF | 		
CF | The hacker lounges aimlessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Corridor 60/1328 		
CF | > 		
CF | > E 		
CF | 		
CF | The detector blinks briefly, indicating that I've moved into a new 		
CF | region of the compound. 		
CF | 		
CF | Corridor 		
CF | This hallway is a literal corridor of power, connecting the main 		
CF | complex with a restricted area for the most elite dignitaries. The 		
CF | space is narrow, and the walls on either side are bare concrete. 		
CF | Thick, insulated cables run down the hallway, presumably part of the 		
CF | telecommunications apparatus for the summit. The passage widens into a 		
CF | larger hall to the east; to the west, it ends abruptly in an ornately 		
CF | carved archway, roiling with supernatural energy, with a conspicuous 		
CF | black keypad next to it. 		
CF | 		
CF | [Your score has just gone up by eight points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spin detector" 		
CF ] Corridor 60/1329 		
CF | > 		
CF | > SPIN DETECTOR 		
CF | 		
CF | The detector is silent. There must not be any unattained codebooks 		
CF | nearby. 		
CF | 		
CF | > 		Knight_Otu says, "Thought so, but had to check."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Auditorium 60/1330 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Auditorium 		
CF | Unlike the plain corridor to the west, this auditorium is designed to 		
CF | impress the audience???not the fidgety crowd of half-interested 		
CF | reporters and minor officials physically present here, but the 		
CF | audience for the mass of television cameras perched above them. 		
CF | They're pointed toward the northern stage, where a couple of summit 		
CF | representatives and their entourages face toward the assembly. Their 		
CF | features are hard to make out in the bright spotlights, but their 		
CF | bland voices fill the room. 		
CF | 		
CF | > 		DavidW asks, "x cables?"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Corridor 60/1331 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Corridor 		
CF | This hallway is a literal corridor of power, connecting the main 		
CF | complex with a restricted area for the most elite dignitaries. The 		
CF | space is narrow, and the walls on either side are bare concrete. 		
CF | Thick, insulated cables run down the hallway, presumably part of the 		
CF | telecommunications apparatus for the summit. The passage widens into a 		
CF | larger hall to the east; to the west, it ends abruptly in an ornately 		
CF | carved archway, roiling with supernatural energy, with a conspicuous 		
CF | black keypad next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cables" 		
CF ] Corridor 60/1332 		
CF | > 		
CF | > X CABLES 		
CF | 		
CF | I would assume they're involved with some sort of telecommunications 		
CF | relay, but that's as far as my knowledge of human technology goes. 		
CF | 		
CF | > 		Knight_Otu says, "I keep forgetting that things may still be important even when we can't interact with them."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Auditorium 60/1333 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Auditorium 		
CF | Unlike the plain corridor to the west, this auditorium is designed to 		
CF | impress the audience???not the fidgety crowd of half-interested 		
CF | reporters and minor officials physically present here, but the 		
CF | audience for the mass of television cameras perched above them. 		
CF | They're pointed toward the northern stage, where a couple of summit 		
CF | representatives and their entourages face toward the assembly. Their 		
CF | features are hard to make out in the bright spotlights, but their 		
CF | bland voices fill the room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cameras" 		
CF ] Auditorium 60/1334 		
CF | > 		
CF | > X CAMERAS 		
CF | 		
CF | The cameras are focused on the politicians on the stage, even if the 		
CF | gonearaudience is not. 		
CF | 		
CF | > 		DavidW asks, "I guess examine the people and cameras in the auditorium, and the spotlights, then north to the stage?"
Knight_Otu says (to ClubFloyd), "x stage" 		
CF ] Auditorium 60/1335 		
CF | > 		
CF | > X STAGE 		
CF | 		
CF | The stage lies to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crowd" 		
CF ] Auditorium 60/1336 		
CF | > 		
CF | > X CROWD 		
CF | 		
CF | A mixture of excitement and boredom pervades the audience. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spotlights" 		
CF ] Auditorium 60/1337 		
CF | > 		
CF | > X SPOTLIGHTS 		
CF | 		
CF | The spotlights suffuse the assembled dignitaries on stage with a halo 		
CF | of light that, if my experience with politicians is any indication, is 		
CF | a bit of false advertising. 		
CF | 		
CF | > 		Knight_Otu says, "(just a bit?)"
DavidW says (to ClubFloyd), "exits" 		
CF ] Auditorium 60/1337 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | From here, I can only go north and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Stage 60/1338 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | An eastern politician and an unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x western" 		
CF ] Stage 60/1339 		
CF | > 		
CF | > X WESTERN 		
CF | 		
CF | With most humans, convincing them to take even a modest bit of 		
CF | initiative is an uphill battle. They simply have no motivation. This 		
CF | particular human, though, is one of a rare sort that actually has some 		
CF | internal drive. Politicians and those of that ilk aspire to be men of 		
CF | wealth and taste like us and, also like us, manipulate their hapless 		
CF | inferiors to achieve their goals. Unlike us, they rely on smarmy 		
CF | glad-handling and sycophancy instead of subtlety and talent. 		
CF | 		
CF | To that end, the western politician is wearing an expensive but 		
CF | tasteful suit, its hair is slightly greying, and it has a carefully 		
CF | constructed expression of reserved thoughtfulness. Its voice has the 		
CF | careful modulation of one for whom every action is a performance its 		
CF | audience is expected to appreciate. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x unaligned" 		
CF ] Stage 60/1340 		
CF | > 		
CF | > X UNALIGNED 		
CF | 		
CF | Most politicians are self-serving creatures, which makes them 		
CF | refreshingly straightforward to work with; it's easy to give a human 		
CF | what it wants when it already knows what it wants. An annoying few, 		
CF | however, insist on attaching a moral dimension to petty human 		
CF | intrigues. If a human wants money, it's usually easy enough to push it 		
CF | to grab it out of a conveniently open safe. It a human wants money but 		
CF | has moral qualms about stealing, it can be annoyingly difficult to get 		
CF | it to do the thing we both want it to do. The upside of working with 		
CF | these rare people is that their inertia becomes momentum once they 		
CF | finally start moving. Once you get the ball rolling, they'll fervently 		
CF | apply themselves to the task and, fueled by self-righteousness, keep 		
CF | pushing themselves for you. 		
CF | 		
CF | I consider myself a competent judge of humans at this point in my 		
CF | career, and the unaligned politician strikes me as exactly this sort. 		
CF | Its attire isn't as expensive as its opposite numbers', which is a 		
CF | warning sign. Its manner is one of prim condescension, and it keeps 		
CF | glancing at its colleagues for approval and support. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x eastern" 		
CF ] Stage 60/1341 		
CF | > 		
CF | > X EASTERN 		
CF | 		
CF | Politicians are an odd sort. The frightening about humans is that most 		
CF | of them simply have no motivation. If you ask them what they want, 		
CF | they'll probably come back with some desultory remark about being rich 		
CF | or famous, but that's not truly what drives them; if it were, they'd 		
CF | spend all their time trying to drum up money and recognition???in 		
CF | short, 		
CF | what politicians do. The rest idealize a life of idleness???not a life 		
CF | of leisure, which is one without obligations, but rather one without 		
CF | any activity at all. 		
CF | 		
CF | I suppose I should have some grudging respect for those rare humans 		
CF | who actually possess ambition. It complicates my job, though, if 		
CF | humans start to get goals of their own. I have no fear of hard work, 		
CF | but I don't like complexity; it introduces uncertainty and risk. This 		
CF | particular politician carries itself with a mildly pompous and 		
CF | defensive air, occasionally giving its comrades quick, suspicious 		
CF | glances. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Stage 60/1341 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the open intent 		
CF | the explore intent 		
CF | the clean up intent 		
CF | the fold intent 		
CF | the play intent 		
CF | the serve intent 		
CF | the defend intent 		
CF | the drink intent 		
CF | the take intent 		
CF | the select intent 		
CF | the read intent 		
CF | the block intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | 		
CF | Manners: 		
CF | the aggressively manner 		
CF | the recklessly manner 		
CF | the seriously manner 		
CF | the greedily manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | two top secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | a bell 		
CF | the almanach 		
CF | a candle 		
CF | an universal translator 		
CF | the dossier 		
CF | a wiretap 		
CF | 		
CF | > 		DavidW says, "There's two more exits from here, remember."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1342 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | A speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, frowning, feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x speechwriter" 		
CF ] Green Room (West) 60/1343 		
CF | > 		
CF | > X SPEECHWRITER 		
CF | 		
CF | A human with rolled-up sleeves and ink-stained hands. 		
CF | 		
CF | The speechwriter has an intent to 		
CF | > WRITE 		
CF | notes for the western politician. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get write" 		
CF ] Green Room (West) 60/1344 		
CF | > 		
CF | > GET WRITE 		
CF | 		
CF | I extract the write intent from the speechwriter. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
		MoyTW says, "No it's probably fine we wanna mess up the conference."
Knight_Otu says (to ClubFloyd), "x typewriter" 		
CF ] Green Room (West) 60/1345 		
CF | > 		
CF | > X TYPEWRITER 		
CF | 		
CF | The contraption comprises a mass of electrical parts squashed into a 		
CF | compact Bakelite case whose exterior is studded with various dials and 		
CF | gauges. It's currently closed up and off. The components inside are 		
CF | shiny and free of dust. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		Knight_Otu exclaims, "But but, world peace!"
		MoyTW asks, "I wonder if we can get a Bad End?"
Knight_Otu says (to ClubFloyd), "x cup" 		
CF ] Green Room (West) 60/1346 		
CF | > 		
CF | > X CUP 		
CF | 		
CF | The coffee cup is now being used as a makeshift ashtray, with a 		
CF | cigarette smoldering in it. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cigarette" 		
CF ] Green Room (West) 60/1346 		
CF | > 		
CF | > X CIGARETTE 		
CF | 		
CF | The neglected cigarette continues to burn within the coffee cup. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | The tepid applause from the direction of the stage tells me that the 		
CF | western politician has run out of things to say. I rush over there to 		
CF | survey the damage. 		
CF | 		
CF | The speech is over, and the politicians there slither together in a 		
CF | knot on the center of the stage, patting each other on the back and 		
CF | exchanging overwrought handshakes. Flashbulbs explode around the stage 		
CF | as the journalists surge forward to the base of the stage. A massive 		
CF | table with three identical leather-bound proclamations is wheeled out 		
CF | to the center of the stage, and the politicians take their positions 		
CF | around it. Preparing to sign, they take up three identical pens to 		
CF | pose for the cameras. With the historical conclusion of the summit 		
CF | finally at hand, the telecommunication equipment begins its 		
CF | transmission. The satellite uplinks Kingfisher tampered with activate, 		
CF | and a vast light??? 		
CF | 		
CF | You know what happened next. We did our best to avoid it, but we 		
CF | failed. Mistakes were made. No one could be blamed, though the demons 		
CF | who wound up being blamed anyway were summarily dismissed, to 		
CF | encourage the others. In the end, our defense grid turned out to be 		
CF | more resilient than any of us expected. Hell survived, severely 		
CF | weakened but still strong enough to repel an invasion from Heaven. Our 		
CF | operations in the remnants of the mortal realm were curtailed, but 		
CF | there were far fewer humans left afterward anyway. Heaven and Hell 		
CF | divided up the dead and redoubled our efforts to influence the few 		
CF | living souls. 		
CF | 		
CF | As for me, I managed to weather the fallout and keep my job. I even 		
CF | got a perfunctory commendation out of it, presumably to keep me quiet. 		
CF | I'm still faithfully working to advance the interests of our empire, 		
CF | even as we rebuild and prepare for the next war. The Great Game 		
CF | continues???on a very different board with very different pieces, but 		
CF | it 		
CF | continues. We'll meet again. 		
CF | 		
CF | 		
CF | 		
CF | *** I have lost. *** 		
CF | 		
CF | 		
CF | I scored a total of 60 out of a possible 75 points in 1346 turns, 		
CF | which is enough to make it unlikely but possible to get a curt nod 		
CF | from the Director in the hallway. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, show the SCORE 		
CF | details, QUIT, or UNDO the last command? 		
CF | > 		Knight_Otu says, "There's the answer."
		DavidW says, "Shouldn't've taken the WRITE, I guess."
		MoyTW exclaims, "Nice!"
		MoyTW asks, "Okay we can undo a bunch and see how it goes?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1346 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1345 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1344 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1343 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1342 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "I bet we're on a timer, like, the speech only goes on for so long."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Stage 60/1341 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Green Room (East) 60/1342 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Green Room (East) 		
CF | This cramped alcove is deep within the theater, the massive concrete 		
CF | walls blocking out the noise from the stage. A couch with fraying 		
CF | cushions occupies one side of the room. At a table in the corner, 		
CF | several humans sit around an open portfolio full of loose typewritten 		
CF | papers, methodically scribbling notes in green pencil. A staircase to 		
CF | the southwest leads upward. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x humans" 		
CF ] Green Room (East) 60/1343 		
CF | > 		
CF | > X HUMANS 		
CF | 		
CF | Disheveled humans in a formerly-nice suits, frantically taking notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x papers" 		
CF ] Green Room (East) 60/1344 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | Even with the universal translator, my understanding of the human 		
CF | language isn't extensive. From what I can gather, though, the notes 		
CF | read, "(Something something something) (present-tense verb) (a noun) 		
CF | (probably an adjective?) to (a verb) (either 'to' or 'from'; I forget 		
CF | which is which) (something something) (a long string of nouns) or 		
CF | (preposition?) extremely violent retribution." (footnote 15) 		
CF | 		
CF | > 		MoyTW asks, "Should we save at the start?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (East) 60/1343 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (East) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (East) 60/1342 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (East) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Stage 60/1341 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Stage 60/1341 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1342 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | A speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, frowning, feeds them into 		DavidW says, "I'm not sure when things got critical."
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on speechwriter" 		
CF ] Green Room (West) 60/1343 		
CF | > 		
CF | > PUT GREEDILY ON SPEECHWRITER 		
CF | 		
CF | I give the greedily manner to the speechwriter, who now intends to 		
CF | greedily write notes encouraging selfishness. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Stage 60/1344 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "Note that there's UP from both green rooms."
		Knight_Otu says, "I thought they were leading here."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1345 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and feeds them into the 		DavidW asks, "or is that just back to the stage?"
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1346 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "oh, okay. I was confused."
		Knight_Otu says, "It happens."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1347 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "My nation has entered an unprecedented 		
CF | era of prosperity. Most of our people have never had it so good. To 		
CF | start moving that wealth out of my nation, when we've worked so hard 		
CF | to achieve it, would be a disservice to our loyal citizens. By showing 		
CF | the rest of the world how wealthy we are, we can lead by example and 		
CF | give them an ideal to aspire to. We hope that you will be motivated by 		
CF | this display as well and, one day, share in our prosperity." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block on eastern" 		
CF ] Stage 60/1348 		
CF | > 		
CF | > PUT BLOCK ON EASTERN 		
CF | 		
CF | I give the block intent to the eastern politician, but it's focused on 		
CF | the speech and shows little reaction. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		MoyTW says, "I think the western/eastern aren't gonna be able to receive intents."
Knight_Otu says (to ClubFloyd), "put block on unaligned" 		
CF ] Stage 60/1349 		
CF | > 		
CF | > PUT BLOCK ON UNALIGNED 		
CF | 		
CF | (first taking the block intent from the eastern politician) 		
CF | I give the block intent to the unaligned politician, but it's focused 		
CF | on the speech and shows little reaction. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		MoyTW asks, "Put something on unaligned?"
		MoyTW says, "Oh."
		DavidW says, "I think we just need to put the right manner on the speechwriter. WRITE RECKLESSLY or WRITE LAZILY or something like that."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1350 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put recklessly on speechwriter" 		
CF ] Green Room (West) 60/1351 		
CF | > 		
CF | > PUT RECKLESSLY ON SPEECHWRITER 		
CF | 		
CF | I give the recklessly manner to the speechwriter, taking the greedily 		
CF | manner in exchange. It now intends to recklessly write notes 		
CF | encouraging immediate action. 		
CF | 		
CF | The speechwriter scribbles some notes and feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		MoyTW asks, "Try the Eastern speechwriter too?"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1352 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Green Room (East) 60/1353 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Green Room (East) 		
CF | This cramped alcove is deep within the theater, the massive concrete 		
CF | walls blocking out the noise from the stage. A couch with fraying 		
CF | cushions occupies one side of the room. At a table in the corner, 		
CF | several humans sit around an open portfolio full of loose typewritten 		
CF | papers, methodically scribbling notes in green pencil. A staircase to 		
CF | the southwest leads upward. 		
CF | 		
CF | > 		DavidW says, "I didn't think there was an eastern one."
Knight_Otu says (to ClubFloyd), "put greedly on humans" 		
CF ] Green Room (East) 60/1353 		
CF | > 		
CF | > PUT GREEDLY ON HUMANS 		
CF | 		
CF | I don't have any greedly in my possession. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on humans" 		
CF ] Green Room (East) 60/1354 		
CF | > 		
CF | > PUT GREEDILY ON HUMANS 		
CF | 		
CF | The note-takers don't intend to do anything in particular right now; 		
CF | doing nothing greedily is a bit much to ask. 		
CF | 		
CF | > 		MoyTW asks, "Oh there's a team of them?"
		MoyTW asks, "WHat's upwards?"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1355 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "The stage."
		MoyTW says, "oh. ha."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1356 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Green Room (West) 60/1356 		
CF | > 		
CF | > I 		
CF | 		
CF | Intentions: 		
CF | the open intent 		
CF | the explore intent 		
CF | the clean up intent 		
CF | the fold intent 		
CF | the play intent 		
CF | the serve intent 		
CF | the defend intent 		
CF | the drink intent 		
CF | the take intent 		
CF | the select intent 		
CF | the read intent 		
CF | the wait intent 		
CF | the sell intent 		
CF | the buy intent 		
CF | the warm intent 		
CF | 		
CF | Manners: 		
CF | the greedily manner 		
CF | the aggressively manner 		
CF | the seriously manner 		
CF | the generously manner 		
CF | the slowly manner 		
CF | the lazily manner 		
CF | 		
CF | Codebooks: 		
CF | three confidential codebooks 		
CF | three secret codebooks 		
CF | two top secret codebooks 		
CF | 		
CF | Other possessions: 		
CF | a detector 		
CF | an intercepted communiqu?? 		
CF | a bell 		
CF | the almanach 		
CF | a candle 		
CF | an universal translator 		
CF | the dossier 		
CF | a wiretap 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put sell on speechwriter" 		
CF ] Green Room (West) 60/1357 		
CF | > 		
CF | > PUT SELL ON SPEECHWRITER 		
CF | 		
CF | I give the sell intent to the speechwriter, taking the write intent in 		
CF | exchange. It now vaguely intends to recklessly sell. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put write on speechwriter" 		
CF ] Green Room (West) 60/1358 		
CF | > 		
CF | > PUT WRITE ON SPEECHWRITER 		
CF | 		
CF | I give the write intent to the speechwriter, taking the sell intent in 		
CF | exchange. It now intends to recklessly write notes encouraging 		
CF | immediate action. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1359 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Stage 60/1360 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | block intent: I extract the block intent from the unaligned 		
CF | politician. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1360 		
CF | > 		
CF | > U 		
CF | 		
CF | From here, I can only go northeast, northwest, and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1361 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and gently feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put blockon speechwriter" 		
CF ] Green Room (West) 60/1361 		
CF | > 		
CF | > PUT BLOCKON SPEECHWRITER 		
CF | 		
CF | I don't see any blockon speechwriter here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block on speechwriter" 		
CF ] Green Room (West) 60/1362 		
CF | > 		
CF | > PUT BLOCK ON SPEECHWRITER 		
CF | 		
CF | I give the block intent to the speechwriter, taking the write intent 		
CF | in exchange. It now vaguely intends to recklessly block. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put write and lazily on speechwriter" 		
CF ] Green Room (West) 60/1363 		
CF | > 		
CF | > PUT WRITE AND LAZILY ON SPEECHWRITER 		
CF | 		
CF | write intent: I give the write intent to the speechwriter, taking the 		
CF | block intent in exchange. It now intends to recklessly write notes 		
CF | encouraging immediate action. 		
CF | lazily manner: I give the lazily manner to the speechwriter, taking 		
CF | the recklessly manner in exchange. It now intends to lazily write 		
CF | notes encouraging rest. 		
CF | 		
CF | The speechwriter scribbles some notes and gingerly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		DavidW says, "If he does anything other than write, the speech will end."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1364 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1365 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x podium" 		
CF ] Stage 60/1366 		
CF | > 		
CF | > X PODIUM 		
CF | 		
CF | The podium itself is a heavy wooden thing, solid and unornamented. On 		
CF | its top surface is a pane of glass, visible only to the person 		
CF | standing at the podium. Words flash across its surface and are duly 		
CF | repeated by the politician, who manages to keep his eyes mostly on the 		
CF | audience. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put block and greedily on western" 		
CF ] Stage 60/1367 		
CF | > 		
CF | > PUT BLOCK AND GREEDILY ON WESTERN 		
CF | 		
CF | block intent: I give the block intent to the western politician, but 		
CF | it's focused on the speech and shows little reaction. 		
CF | greedily manner: I give the greedily manner to the western politician, 		
CF | but it doesn't have much effect. 		
CF | 		
CF | The western politician speaks: "This summit has taken years, if not 		
CF | decades, to arrange. After all that effort, we should take a breather 		
CF | and look to our own nations. We will have more opportunities in the 		
CF | future. Forging a peace together will take more decades, and we can 		
CF | afford to wait. We have an unprecedented opportunity here to enjoy the 		
CF | amenities of the complex and relax after years of stressful 		
CF | negotiations. Once we're rested, we can take on the thornier issues in 		
CF | the summit; until then, let's take things slowly." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Stage 60/1368 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | greedily manner: I extract the greedily manner from the western 		
CF | politician. 		
CF | block intent: I extract the block intent from the western politician. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1369 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1370 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on screenwriter" 		
CF ] Green Room (West) 60/1370 		
CF | > 		
CF | > PUT AGGRESSIVELY ON SCREENWRITER 		
CF | 		
CF | I don't see any screenwriter here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on speechwriter" 		
CF ] Green Room (West) 60/1371 		
CF | > 		
CF | > PUT AGGRESSIVELY ON SPEECHWRITER 		
CF | 		
CF | I give the aggressively manner to the speechwriter, taking the lazily 		
CF | manner in exchange. It now intends to aggressively write notes 		
CF | encouraging warmongering. 		
CF | 		
CF | The speechwriter scribbles some notes and gingerly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
		DavidW says, "ooo"
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1372 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1373 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1374 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1375 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1376 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "There's a delay between when the writing and the speaking, isn't there."
		Knight_Otu says, "Surely."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1377 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1378 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1379 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1380 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1381 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving toward 		
CF | a more peaceful d??tente. Until we get there, however, we must continue 		
CF | to be wary. Let us move beyond the conflicts of the past. Whatever 		
CF | disagreements, we have had, we are in it for the long haul. We will 		
CF | bury you. We can look forward to the day when we beat our swords into 		
CF | plowshares and forge a new, more peaceful future; but until then, we 		
CF | will continue to make swords, and we will continue to point them 		
CF | towards you." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1382 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1383 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1384 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1385 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving toward 		
CF | a more peaceful d??tente. Until we get there, however, we must continue 		
CF | to be wary. Let us move beyond the conflicts of the past. Whatever 		
CF | disagreements, we have had, we are in it for the long haul. We will 		
CF | bury you. We can look forward to the day when we beat our swords into 		
CF | plowshares and forge a new, more peaceful future; but until then, we 		
CF | will continue to make swords, and we will continue to point them 		
CF | towards you." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "hm."
		Knight_Otu says, "We need a sequence of manners it seems."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1386 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and deftly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on speechwriter" 		
CF ] Green Room (West) 60/1387 		
CF | > 		
CF | > PUT GREEDILY ON SPEECHWRITER 		
CF | 		
CF | I give the greedily manner to the speechwriter, taking the 		
CF | aggressively manner in exchange. It now intends to greedily write 		
CF | notes encouraging selfishness. 		
CF | 		
CF | The speechwriter scribbles some notes and deftly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1388 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "My nation has entered an unprecedented 		
CF | era of prosperity. Most of our people have never had it so good. To 		
CF | start moving that wealth out of my nation, when we've worked so hard 		
CF | to achieve it, would be a disservice to our loyal citizens. By showing 		
CF | the rest of the world how wealthy we are, we can lead by example and 		
CF | give them an ideal to aspire to. We hope that you will be motivated by 		
CF | this display as well and, one day, share in our prosperity." 		
CF | 		
CF | The humans in the audience whisper loudly among themselves, and the 		
CF | western politicians' counterparts on the stage give each other looks 		
CF | of alarm. 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1389 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		Knight_Otu says, "So, the speech loops. We need aggressive at one point, greedy at another."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1390 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put recklessly on speechwriter" 		
CF ] Green Room (West) 60/1391 		
CF | > 		
CF | > PUT RECKLESSLY ON SPEECHWRITER 		
CF | 		
CF | I give the recklessly manner to the speechwriter, taking the greedily 		
CF | manner in exchange. It now intends to recklessly write notes 		
CF | encouraging immediate action. 		
CF | 		
CF | The speechwriter scribbles some notes and, frowning, feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1392 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1393 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. Our precarious outpost here is crumbling away, 		
CF | and lofty ideals or dreams of prosperity won't save it. We need to act 		
CF | immediately. We're entering a brave new world, and we don't have a 		
CF | roadmap for the future, and we can't stop to ask for directions. Our 		
CF | only option is to act now. If you're not willing to make a commitment 		
CF | right now, then we'll walk out of this summit." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1394 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1395 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1396 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. Our precarious outpost here is crumbling away, 		
CF | and lofty ideals or dreams of prosperity won't save it. We need to act 		
CF | immediately. We're entering a brave new world, and we don't have a 		
CF | roadmap for the future, and we can't stop to ask for directions. Our 		
CF | only option is to act now. If you're not willing to make a commitment 		
CF | right now, then we'll walk out of this summit." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1397 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and gently feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on speechwriter" 		
CF ] Green Room (West) 60/1398 		
CF | > 		
CF | > PUT AGGRESSIVELY ON SPEECHWRITER 		
CF | 		
CF | I give the aggressively manner to the speechwriter, taking the 		
CF | recklessly manner in exchange. It now intends to aggressively write 		
CF | notes encouraging warmongering. 		
CF | 		
CF | The speechwriter scribbles some notes and feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1399 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1400 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "I'm unsure why you're not trying the barrage approach you suggested."
		Knight_Otu says, "I think we have to match manner with the current speech, but now I lost the plot. I thought I had it."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1401 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1402 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving toward 		
CF | a more peaceful d??tente. Until we get there, however, we must continue 		
CF | to be wary. Let us move beyond the conflicts of the past. Whatever 		
CF | disagreements, we have had, we are in it for the long haul. We will 		
CF | bury you. We can look forward to the day when we beat our swords into 		
CF | plowshares and forge a new, more peaceful future; but until then, we 		
CF | will continue to make swords, and we will continue to point them 		
CF | towards you." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1403 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1404 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressive on speechwriter" 		
CF ] Green Room (West) 60/1405 		
CF | > 		
CF | > PUT AGGRESSIVE ON SPEECHWRITER 		
CF | 		
CF | (first taking the aggressively manner from the speechwriter) 		
CF | I give the aggressively manner to the speechwriter, who now intends to 		
CF | aggressively write notes encouraging warmongering. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on speechwriter" 		
CF ] Green Room (West) 60/1406 		
CF | > 		
CF | > PUT GREEDILY ON SPEECHWRITER 		
CF | 		
CF | I give the greedily manner to the speechwriter, taking the 		
CF | aggressively manner in exchange. It now intends to greedily write 		
CF | notes encouraging selfishness. 		
CF | 		
CF | The speechwriter scribbles some notes and, frowning, feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put recklessly on speechwriter" 		
CF ] Green Room (West) 60/1407 		
CF | > 		
CF | > PUT RECKLESSLY ON SPEECHWRITER 		
CF | 		
CF | I give the recklessly manner to the speechwriter, taking the greedily 		
CF | manner in exchange. It now intends to recklessly write notes 		
CF | encouraging immediate action. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put recklessly on speechwriter" 		
CF ] Green Room (West) 60/1408 		
CF | > 		
CF | > PUT RECKLESSLY ON SPEECHWRITER 		
CF | 		
CF | (first taking the recklessly manner from the speechwriter) 		
CF | I give the recklessly manner to the speechwriter, who now intends to 		
CF | recklessly write notes encouraging immediate action. 		
CF | 		
CF | The speechwriter scribbles some notes and gently feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on speechwriter" 		
CF ] Green Room (West) 60/1409 		
CF | > 		
CF | > PUT AGGRESSIVELY ON SPEECHWRITER 		
CF | 		
CF | I give the aggressively manner to the speechwriter, taking the 		
CF | recklessly manner in exchange. It now intends to aggressively write 		
CF | notes encouraging warmongering. 		
CF | 		
CF | The speechwriter scribbles some notes and gingerly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on speechwriter" 		
CF ] Green Room (West) 60/1410 		
CF | > 		
CF | > PUT GREEDILY ON SPEECHWRITER 		
CF | 		
CF | I give the greedily manner to the speechwriter, taking the 		
CF | aggressively manner in exchange. It now intends to greedily write 		
CF | notes encouraging selfishness. 		
CF | 		
CF | The speechwriter scribbles some notes and deftly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x contraption" 		
CF ] Green Room (West) 60/1411 		
CF | > 		
CF | > X CONTRAPTION 		
CF | 		
CF | The contraption comprises a mass of electrical parts squashed into a 		
CF | compact Bakelite case whose exterior is studded with various dials and 		
CF | gauges. It's currently closed up and off. The components inside are 		
CF | shiny and free of dust. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		DavidW says, "I think we need to witness the effects."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1412 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1413 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "My nation has entered an unprecedented 		
CF | era of prosperity. Most of our people have never had it so good. To 		
CF | start moving that wealth out of my nation, when we've worked so hard 		
CF | to achieve it, would be a disservice to our loyal citizens. By showing 		
CF | the rest of the world how wealthy we are, we can lead by example and 		
CF | give them an ideal to aspire to. We hope that you will be motivated by 		
CF | this display as well and, one day, share in our prosperity." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1414 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1415 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1416 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "I'm not sure why it's not working."
		DavidW asks, "Do we really need to map out the cycle and put specific manners on specific parts of the cycle?"
		Knight_Otu says, "I think I may have it. Three distinct topics repeating, but the one following the affected speech is also altered, so I didn't recognize it."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1417 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put aggressively on speechwriter" 		
CF ] Green Room (West) 60/1418 		
CF | > 		
CF | > PUT AGGRESSIVELY ON SPEECHWRITER 		
CF | 		
CF | I give the aggressively manner to the speechwriter, taking the 		
CF | greedily manner in exchange. It now intends to aggressively write 		
CF | notes encouraging warmongering. 		
CF | 		
CF | The speechwriter scribbles some notes and gingerly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put greedily on speechwriter" 		
CF ] Green Room (West) 60/1419 		
CF | > 		
CF | > PUT GREEDILY ON SPEECHWRITER 		
CF | 		
CF | I give the greedily manner to the speechwriter, taking the 		
CF | aggressively manner in exchange. It now intends to greedily write 		
CF | notes encouraging selfishness. 		
CF | 		
CF | The speechwriter scribbles some notes and gingerly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put recklessly on speechwriter" 		
CF ] Green Room (West) 60/1420 		
CF | > 		
CF | > PUT RECKLESSLY ON SPEECHWRITER 		
CF | 		
CF | I give the recklessly manner to the speechwriter, taking the greedily 		
CF | manner in exchange. It now intends to recklessly write notes 		
CF | encouraging immediate action. 		
CF | 		
CF | The speechwriter scribbles some notes and deftly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1421 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		Knight_Otu says, "I may have mistimed it."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1422 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1423 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1424 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW says, "The swords one needs to be aggressively."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1425 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. Our precarious outpost here is crumbling away, 		
CF | and lofty ideals or dreams of prosperity won't save it. We need to act 		
CF | immediately. We're entering a brave new world, and we don't have a 		
CF | roadmap for the future, and we can't stop to ask for directions. Our 		
CF | only option is to act now. If you're not willing to make a commitment 		
CF | right now, then we'll walk out of this summit." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1426 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1427 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1428 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1429 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1430 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1431 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1432 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. Our precarious outpost here is crumbling away, 		
CF | and lofty ideals or dreams of prosperity won't save it. We need to act 		
CF | immediately. We're entering a brave new world, and we don't have a 		
CF | roadmap for the future, and we can't stop to ask for directions. Our 		
CF | only option is to act now. If you're not willing to make a commitment 		
CF | right now, then we'll walk out of this summit." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, I don't have it. Apparently it doesn't quite loop as I thought it did."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1433 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Green Room (West) 60/1434 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | recklessly manner: I extract the recklessly manner from the 		
CF | speechwriter. 		
CF | write intent: I extract the write intent from the speechwriter. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		DavidW says, "OOPS"
Knight_Otu says (to ClubFloyd), "put write on speechwriter" 		
CF ] Green Room (West) 60/1435 		
CF | > 		
CF | > PUT WRITE ON SPEECHWRITER 		
CF | 		
CF | I give the write intent to the speechwriter, who now intends to write 		
CF | notes for the western politician. 		
CF | 		
CF | The speechwriter scribbles some notes and gently feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1436 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1437 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		MoyTW says, "Wait has the eastern one ever spoken"
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		Knight_Otu says, "Nope."
		MoyTW asks, "I assume if you give write to the other writers' room then he talks?"
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1438 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and, via some mechanism that I 		
CF | can't make out, feeds them into the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get write" 		
CF ] Green Room (West) 60/1439 		
CF | > 		
CF | > GET WRITE 		
CF | 		
CF | I extract the write intent from the speechwriter. 		
CF | 		
CF | The speechwriter looks anxiously at the contraption, but it doesn't 		
CF | feed anything into it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1440 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician pauses for a moment, then continues: "I'm 		
CF | reminded of a story..." It stays silent. 		
CF | 		
CF | I can see the eastern politician and the unaligned politician here. 		
CF | 		
CF | > 		DavidW says, "There's nobody to give write to in the east."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Green Room (East) 60/1441 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Green Room (East) 		
CF | This cramped alcove is deep within the theater, the massive concrete 		
CF | walls blocking out the noise from the stage. A couch with fraying 		
CF | cushions occupies one side of the room. At a table in the corner, 		
CF | several humans sit around an open portfolio full of loose typewritten 		
CF | papers, methodically scribbling notes in green pencil. A staircase to 		
CF | the southwest leads upward. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put write on humans" 		
CF ] Green Room (East) 60/1441 		
CF | > 		
CF | > PUT WRITE ON HUMANS 		
CF | 		
CF | The note-takers are too indistinct for me to manipulate. Crowds are 		
CF | more trouble than they're worth. 		
CF | 		
CF | The tepid applause from the direction of the stage tells me that the 		
CF | western politician has run out of things to say. I rush over there to 		
CF | survey the damage. 		
CF | 		
CF | The speech is over, and the politicians there slither together in a 		
CF | knot on the center of the stage, patting each other on the back and 		
CF | exchanging overwrought handshakes. Flashbulbs explode around the stage 		
CF | as the journalists surge forward to the base of the stage. A massive 		
CF | table with three identical leather-bound proclamations is wheeled out 		
CF | to the center of the stage, and the politicians take their positions 		
CF | around it. Preparing to sign, they take up three identical pens to 		
CF | pose for the cameras. With the historical conclusion of the summit 		
CF | finally at hand, the telecommunication equipment begins its 		
CF | transmission. The satellite uplinks Kingfisher tampered with activate, 		
CF | and a vast light??? 		
CF | 		
CF | You know what happened next. We did our best to avoid it, but we 		
CF | failed. Mistakes were made. No one could be blamed, though the demons 		
CF | who wound up being blamed anyway were summarily dismissed, to 		
CF | encourage the others. In the end, our defense grid turned out to be 		
CF | more resilient than any of us expected. Hell survived, severely 		
CF | weakened but still strong enough to repel an invasion from Heaven. Our 		
CF | operations in the remnants of the mortal realm were curtailed, but 		
CF | there were far fewer humans left afterward anyway. Heaven and Hell 		
CF | divided up the dead and redoubled our efforts to influence the few 		
CF | living souls. 		
CF | 		
CF | As for me, I managed to weather the fallout and keep my job. I even 		
CF | got a perfunctory commendation out of it, presumably to keep me quiet. 		
CF | I'm still faithfully working to advance the interests of our empire, 		
CF | even as we rebuild and prepare for the next war. The Great Game 		
CF | continues???on a very different board with very different pieces, but 		
CF | it 		
CF | continues. We'll meet again. 		
CF | 		
CF | 		
CF | 		
CF | *** I have lost. *** 		
CF | 		
CF | 		
CF | I scored a total of 60 out of a possible 75 points in 1441 turns, 		
CF | which is enough to make it unlikely but possible to get a curt nod 		
CF | from the Director in the hallway. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, show the SCORE 		
CF | details, QUIT, or UNDO the last command? 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (East) 60/1441 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (East) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "huh."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Stage 60/1440 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1439 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Green Room (West) 60/1438 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Green Room (West) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Green Room (West) 60/1438 		
CF | > 		
CF | > L 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put write on writer" 		
CF ] Green Room (West) 60/1439 		
CF | > 		
CF | > PUT WRITE ON WRITER 		
CF | 		
CF | (first taking the write intent from the speechwriter) 		
CF | I give the write intent to the speechwriter, who now intends to write 		
CF | notes for the western politician. 		
CF | 		
CF | The speechwriter scribbles some notes and feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		DavidW says, "I'm sure we were on the correct track with using aggressively, greedily, and recklessly."
Knight_Otu says (to ClubFloyd), "put aggressive on writer" 		
CF ] Green Room (West) 60/1440 		
CF | > 		
CF | > PUT AGGRESSIVE ON WRITER 		
CF | 		
CF | I give the aggressively manner to the speechwriter, who now intends to 		
CF | aggressively write notes encouraging warmongering. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Green Room (West) 60/1441 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Green Room (West) 60/1442 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Green Room (West) 60/1443 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The speechwriter scribbles some notes and gingerly feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Green Room (West) 60/1444 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Green Room (West) 60/1445 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The speechwriter scribbles some notes and, frowning, feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		DavidW says, "But it's hard to know the correct order when you can't see what's written."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Green Room (West) 60/1446 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The speechwriter scribbles some notes and confidently feeds them into 		
CF | the contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x notes" 		
CF ] Green Room (West) 60/1446 		
CF | > 		
CF | > X NOTES 		
CF | 		
CF | I don't see the notes here. It was at Green Room (East). 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1447 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1448 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1449 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1450 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1451 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1452 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving toward 		
CF | a more peaceful d??tente. Until we get there, however, we must continue 		
CF | to be wary. Let us move beyond the conflicts of the past. Whatever 		
CF | disagreements, we have had, we are in it for the long haul. We will 		
CF | bury you. We can look forward to the day when we beat our swords into 		
CF | plowshares and forge a new, more peaceful future; but until then, we 		
CF | will continue to make swords, and we will continue to point them 		
CF | towards you." 		
CF | 		
CF | My sharp, if technically nonexistent, ears pick up some faint 		
CF | murmuring even through the muffled reception of the wireless 		
CF | contraption. 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1453 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician looks to have succeeded in mollifying the 		
CF | crowd, who are now leaning back in comfortable boredom. Even the wary 		
CF | politicians on stage next to it relax. 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1454 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1455 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1456 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1457 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1458 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1459 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1460 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1461 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1462 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1463 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		DavidW asks, "What is the cycle? How many units in it?"
		Knight_Otu says, "I thought I had three, but that no longer seems to be the case. Maybe they manage to avoid the bad lines if they stay in circulation."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1463 		
CF | > 		
CF | > U 		
CF | 		
CF | From here, I can only go northeast, northwest, and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Green Room (West) 60/1464 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Green Room (West) 		
CF | This narrow alcove is deep within the theater, the thick concrete 		
CF | walls blocking out the noise from the stage. A couch with threadbare 		
CF | cushions occupies one side of the room. At a table in the corner, a 		
CF | human sits in front of a machine resembling a typewriter, but with a 		
CF | profusion of wires running out of it and into a large suitcase at its 		
CF | feet. An empty coffee cup is next to it on the table, with a cigarette 		
CF | smoldering in it. A staircase to the southeast leads upward. 		
CF | 		
CF | The speechwriter sits nearby. 		
CF | 		
CF | The speechwriter scribbles some notes and gently feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get aggressively" 		
CF ] Green Room (West) 60/1465 		
CF | > 		
CF | > GET AGGRESSIVELY 		
CF | 		
CF | I extract the aggressively manner from the speechwriter. 		
CF | 		
CF | The speechwriter scribbles some notes and feeds them into the 		
CF | contraption. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stage 60/1466 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | From this viewpoint, the auditorium's stage is smaller and emptier 		
CF | than it appeared from the audience. Nevertheless, its heavy blue 		
CF | curtains and and gold-edged insignia give it a certain gravitas. Two 		
CF | scrupulously identical banks of seats have been placed on either side, 		
CF | exactly equidistant from a center podium. The spotlights above are 		
CF | intense, and it's difficult to make out any details in the audience to 		
CF | the south. Passages to the northwest and northeast, concealed behind 		
CF | the folds of the curtain, lead backstage. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		Knight_Otu says, "Let me take another look at the pure loop."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1467 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1468 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "I know many of you 		
CF | may have some concerns about our new policies, but let me assure you 		
CF | that we are giving all the issues due consideration." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1469 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "We stand at the precipice of the 		
CF | dawning of a new era. As we climb up to our new prosperity, let us 		
CF | proceed with caution. The road ahead is a new one, and we are the 		
CF | first ones to explore it. We will do so together. Let us embark on our 		
CF | mission with caution but not fear, with vision but not illusions, and 		
CF | with prudence but not timidity." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1470 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Now, let us 		
CF | address how we can move with all due haste toward the peace we have 		
CF | envisioned here." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1471 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "In preparing for the new challenges 		
CF | that await us in the future, we have to be quick. We can only win the 		
CF | future and forge a new, more secure peace between our nations if we 		
CF | proceed rapidly, using our agreements here to accelerate our efforts 		
CF | not towards arming ourselves for war, but for building trust and 		
CF | establishing peace. We have established a road map that will lead us 		
CF | into the next decades, but the highway of progress we're on has no 		
CF | speed limit. The engine of progress is strong. We will not allow 		
CF | ourselves to quiet that engine because of fear or suspicion." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1472 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Our nations have both entered an 		
CF | unprecedented era of prosperity. Most of our people have never had it 		
CF | so good. As we move forward, let us not forget those of us around the 		
CF | world who are not so fortunate. We have an obligation to use our great 		
CF | wealth to help out other nations and to be good neighbors to our 		
CF | fellow man. Forging ties of peace and comity with the other nations 		
CF | around the world will ensure a steady path forward for our two 		
CF | countries to thrive. Our preeminence on the world stage gives us an 		
CF | extraordinary chance to share our resources and our peace with the 		
CF | world and to lead by example." 		
CF | 		
CF | The western politician glances down at his podium. "But, you may be 		
CF | wondering, how can we ensure that we're acting in our best interests?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1473 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "Every nation has the right to manage 		
CF | its own affairs. We must jealously guard our sovereignty and safeguard 		
CF | the rights of our own citizens. What we're proposing here is not an 		
CF | alliance, or a merger, or even a friendship; it's simply a wary 		
CF | d??tente between independent powers. Neither of us is here because of 		
CF | naive goodwill or charity; we are both doing it because of our 		
CF | enlightened self-interest." 		
CF | 		
CF | The western politician glances down at his podium. "This summit is a 		
CF | unique opportunity for our two nations. Let us discuss what we can do 		
CF | with it." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1474 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "This is the time for action. This 		
CF | summit has taken years, if not decades, to arrange. It will all have 		
CF | been worth it if we can take advantage of this unprecedented 		
CF | opportunity. The time for the future is now. Let us strike while the 		
CF | iron is hot and forge a peace together. We cannot wait, or we will 		
CF | lose our special moment in history. We must act, decisively and 		
CF | confidently, to secure a peaceful and prosperous future." 		
CF | 		
CF | The western politician glances down at his podium. "Let me now outline 		
CF | how we can de-escalate tensions between our two nations." 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Stage 60/1475 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The western politician speaks: "With this summit, we are moving 		
CF | towards a more peaceful d??tente. Our nations are not so different; one 		
CF | day we may see each other as friends. Until then, we can at least work 		
CF | together to earn each other's trust, establish lines of communication, 		
CF | and build a framework for a thawing of relations in which we can at 		
CF | least work together on our mutually beneficial goals. Let us move 		
CF | beyond the conflicts of the past. Even if we're not there yet, we can 		
CF | at least look forward to the day when we beat our swords into 		
CF | plowshares and plant the seeds of a new, more peaceful future." 		
CF | 		
CF | The western politician glances down at his podium. "Of course, 		
CF | improved relations between our two nations would generate a tremendous 		
CF | peace dividend. How should we use it most effectively?" 		
CF | 		
CF | The eastern politician and the unaligned politician stand nearby, 		
CF | listening with practiced politeness. 		
CF | 		
CF | > 		Knight_Otu says, "And it is definitely not a loop."
		DavidW says, "It doesn't seem to be a cycle. Six parts, randomly."
		Knight_Otu says, "My thinking is that we mess up one portion and then stop the writing when the western politician messes up before they can mollify the crowd, but that's as difficult as getting the right manner to the right speech."
		Knight_Otu says, "I also probably should log off for the day. At the very least, I need a break."
		DavidW says, "He seems to mollify them with the very next speech."
		DavidW says, "yeah, it is late."
		MoyTW says, "I'm down with stopping."
		DavidW says, "Thanks for playing, all."
		DavidW says, "yeah, we'll stop here."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		MoyTW says, "Night, all."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "cfvainwriter"			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Sheep Crossing by Andrew Geng
As played on ifMUD on November 8, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Sheep Crossing written by Andrew Geng. Sheep Crossing was released as part of the 2020 IFComp, in which it took 88th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask sheepcrossing" 		
CF ] East bank 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Sheep Crossing 		
CF | An Interactive Fiction by Andrew Geng 		
CF | Release 1 / Serial number 200928 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | East bank 		
CF | On your way to Grandmother's house to bring her a cabbage, a sheep, 		
CF | and a bear, you find yourself standing on a muddy riverbank. 		
CF | 		
CF | A small wooden boat bobs in the water. 		
CF | 		
CF | To the west, across the river, lies the West bank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabbage" 		
CF ] East bank 		
CF | 		
CF | > X CABBAGE 		
CF | 		
CF | The cabbage is wet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheep" 		
CF ] East bank 		
CF | 		
CF | > X SHEEP 		
CF | 		
CF | The sheep looks warily back at you. 		
CF | 		
CF | > 		MoyTW says, "...lol."
DavidW says (to ClubFloyd), "x bear" 		
CF ] East bank 		
CF | 		
CF | > X BEAR 		
CF | 		
CF | The bear is chubby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boat" 		
CF ] East bank 		
CF | 		
CF | > X BOAT 		
CF | 		
CF | The boat is just big enough to hold you and one other passenger. 		
CF | 		
CF | > 		MoyTW says, "This is an extended river crossing joke isn't it."
		DavidW says, "I'm sure it is."
		Knight_Otu says, "Are we just looking... right."
DavidW says (to ClubFloyd), "So the first step is to take the middle child, the sheep in this case." 		
CF ] East bank 		
CF | 		
CF | > SO THE FIRST STEP IS TO TAKE THE MIDDLE CHILD, THE SHEEP IN THIS 		
CF | CASE. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheep" 		
CF ] East bank 		
CF | 		
CF | > TAKE SHEEP 		
CF | 		
CF | The sheep evades your attempts to pick it up. All you get for your 		
CF | efforts is a hungry "BAAA." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheep in boat" 		
CF ] East bank 		
CF | 		
CF | > PUT SHEEP IN BOAT 		
CF | 		
CF | (first taking the sheep) 		
CF | The sheep evades your attempts to pick it up. All you get for your 		
CF | efforts is a hungry "BAAA." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bank" 		
CF ] East bank 		
CF | 		
CF | > X BANK 		
CF | 		
CF | (the riverbank) 		
CF | You look closely at the mud, but your mind is more focused on 		
CF | questioning the life choices that led you to be examining mud. You 		
CF | shake yourself back to the present and notice some scraggly grass 		
CF | poking through the mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grass" 		
CF ] East bank 		
CF | 		
CF | > TAKE GRASS 		
CF | 		
CF | You pull up some blades of grass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give grass to sheep" 		
CF ] East bank 		
CF | 		
CF | > GIVE GRASS TO SHEEP 		
CF | 		
CF | (the blades of grass to the sheep) 		
CF | *crunch* *crunch* *crunch* 		
CF | 		
CF | The sheep bleats contentedly. Maybe it'll be more cooperative now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheep in boat" 		
CF ] East bank 		
CF | 		
CF | > PUT SHEEP IN BOAT 		
CF | 		
CF | (first taking the sheep) 		
CF | The boat sloshes as you deposit the sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] East bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the boat. 		
CF | 		
CF | In the boat you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West bank 		
CF | 		
CF | > W 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | West bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. The path to 		
CF | Grandmother's house continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | On the far side of the river, you can see a cabbage and a bear. 		
CF | 		
CF | In the boat you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheep on bank" 		
CF ] West bank 		
CF | 		
CF | > PUT SHEEP ON BANK 		
CF | 		
CF | (the riverbank) 		
CF | (first getting out of the boat) 		
CF | (taking the other passengers with you) 		
CF | You set the sheep down on the riverbank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] West bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East bank 		
CF | 		
CF | > E 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | East bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | You can see a cabbage and a bear here. 		
CF | 		
CF | On the far side of the river, you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bear" 		
CF ] East bank 		
CF | 		
CF | > TAKE BEAR 		
CF | 		
CF | (first getting out of the boat) 		
CF | The bear is a bit heavy, but with its cooperation you manage to pick 		
CF | it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bear in boat" 		
CF ] East bank 		
CF | 		
CF | > PUT BEAR IN BOAT 		
CF | 		
CF | The boat sloshes as you deposit the bear. 		
CF | 		
CF | > 		Knight_Otu asks, "Why do I expect grandma to feed the cabbage to the sheep, and the sheep to the bear?"
DavidW says (to ClubFloyd), "enter boat" 		
CF ] East bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the boat. 		
CF | 		
CF | In the boat you can see a bear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West bank 		
CF | 		
CF | > W 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | West bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. The path to 		
CF | Grandmother's house continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | You can see a sheep here. 		
CF | 		
CF | On the far side of the river, you can see a cabbage. 		
CF | 		
CF | In the boat you can see a bear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] West bank 		
CF | 		
CF | > OUT 		
CF | 		
CF | (taking the other passengers with you) 		
CF | You get out of the boat. 		
CF | 		
CF | West bank 		
CF | You are standing on a muddy riverbank. The path to Grandmother's house 		
CF | continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | A small wooden boat bobs in the water. 		
CF | 		
CF | You can also see a sheep here. 		
CF | 		
CF | You are carrying a bear. 		
CF | 		
CF | On the far side of the river, you can see a cabbage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bear" 		
CF ] West bank 		
CF | 		
CF | > DROP BEAR 		
CF | 		
CF | You set the bear down on the riverbank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheep in boat" 		
CF ] West bank 		
CF | 		
CF | > PUT SHEEP IN BOAT 		
CF | 		
CF | (first taking the sheep) 		
CF | The boat sloshes as you deposit the sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] West bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the boat. 		
CF | 		
CF | In the boat you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East bank 		
CF | 		
CF | > E 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | East bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | You can see a cabbage here. 		
CF | 		
CF | On the far side of the river, you can see a bear. 		
CF | 		
CF | In the boat you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] East bank 		
CF | 		
CF | > OUT 		
CF | 		
CF | (taking the other passengers with you) 		
CF | You get out of the boat. 		
CF | 		
CF | East bank 		
CF | You are standing on a muddy riverbank. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | A small wooden boat bobs in the water. 		
CF | 		
CF | You can also see a cabbage here. 		
CF | 		
CF | You are carrying a sheep. 		
CF | 		
CF | On the far side of the river, you can see a bear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop sheep" 		
CF ] East bank 		
CF | 		
CF | > DROP SHEEP 		
CF | 		
CF | You set the sheep down on the riverbank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cabbage" 		
CF ] East bank 		
CF | 		
CF | > TAKE CABBAGE 		
CF | 		
CF | The cabbage is a bit heavy, but you manage to pick it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] East bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | (first putting the cabbage in the boat) 		
CF | You get into the boat. 		
CF | 		
CF | > 		MoyTW says, "I wonder what the twist is."
DavidW says (to ClubFloyd), "w" 		
CF ] West bank 		
CF | 		
CF | > W 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | West bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. The path to 		
CF | Grandmother's house continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | You can see a bear here. 		
CF | 		
CF | On the far side of the river, you can see a sheep. 		
CF | 		
CF | In the boat you can see a cabbage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] West bank 		
CF | 		
CF | > OUT 		
CF | 		
CF | (taking the other passengers with you) 		
CF | You get out of the boat. 		
CF | 		
CF | West bank 		
CF | You are standing on a muddy riverbank. The path to Grandmother's house 		
CF | continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | A small wooden boat bobs in the water. 		
CF | 		
CF | You can also see a bear here. 		
CF | 		
CF | You are carrying a cabbage. 		
CF | 		
CF | On the far side of the river, you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cabbage" 		
CF ] West bank 		
CF | 		
CF | > DROP CABBAGE 		
CF | 		
CF | You set the cabbage down on the riverbank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] West bank 		
CF | 		
CF | > IN 		
CF | 		
CF | You see no buildings to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] West bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East bank 		
CF | 		
CF | > E 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | East bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | You can see a sheep here. 		
CF | 		
CF | On the far side of the river, you can see a cabbage and a bear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheep in boat" 		
CF ] East bank 		
CF | 		
CF | > PUT SHEEP IN BOAT 		
CF | 		
CF | (first getting out of the boat) 		
CF | The sheep is already here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheep" 		
CF ] East bank 		
CF | 		
CF | > TAKE SHEEP 		
CF | 		
CF | The sheep is a bit heavy, but with its cooperation you manage to pick 		
CF | it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] East bank 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | (first putting the sheep in the boat) 		
CF | You get into the boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West bank 		
CF | 		
CF | > W 		
CF | 		
CF | You begin rowing. 		
CF | 		
CF | West bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. The path to 		
CF | Grandmother's house continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | You can see a cabbage and a bear here. 		
CF | 		
CF | To the east, across the river, lies the East bank. 		
CF | 		
CF | In the boat you can see a sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] West bank 		
CF | 		
CF | > OUT 		
CF | 		
CF | (taking the other passengers with you) 		
CF | You get out of the boat. 		
CF | 		
CF | West bank 		
CF | You are standing on a muddy riverbank. The path to Grandmother's house 		
CF | continues to the west. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | A small wooden boat bobs in the water. 		
CF | 		
CF | You can also see a cabbage and a bear here. 		
CF | 		
CF | You are carrying a sheep. 		
CF | 		
CF | To the east, across the river, lies the East bank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West bank 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | 		
CF | *** You proceed happily toward Grandmother's house, with your 		
CF | gifts for her in tow. The day is going well. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		MoyTW says, "uh"
DavidW says (to ClubFloyd), "amusing" 		
CF ] West bank 		
CF | 		
CF | > AMUSING 		
CF | 		
CF | Have you tried... 		
CF | 		
CF | ...eating anything yourself? 		
CF | ...taking a recently fed bear across the river? 		
CF | ...attacking the boat while you're in it? 		
CF | ...intentionally drowning anything? 		
CF | ...insisting on going somewhere you shouldn't? 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		MoyTW says, "Sure let's try some of those."
		Knight_Otu says, "That. Huh. I expected a twist."
		MoyTW says, "Eat the bear."
		DavidW says, "The only twist was to feed the sheep some grass."
DavidW says (to ClubFloyd), "undo" 		
CF ] West bank 		
CF | 		
CF | > UNDO 		
CF | 		
CF | West bank 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "Yeah I was expecting a twist."
DavidW says (to ClubFloyd), "eat sheep" 		
CF ] West bank 		
CF | 		
CF | > EAT SHEEP 		
CF | 		
CF | Are you sure you want to eat the sheep? You were supposed to deliver 		
CF | it to Grandmother's house... (y/n) > 		
DavidW says (to ClubFloyd), "y" 		
CF ] West bank 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | *crunch* *crunch* *crunch* 		
CF | 		
CF | It tastes like guilt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] West bank 		
CF | 		
CF | > UNDO 		
CF | 		
CF | West bank 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat cabbage" 		
CF ] West bank 		
CF | 		
CF | > EAT CABBAGE 		
CF | 		
CF | (first taking the cabbage) 		
CF | You're carrying too many things already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop sheep" 		
CF ] West bank 		
CF | 		
CF | > DROP SHEEP 		
CF | 		
CF | You set the sheep down on the riverbank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat cabbage" 		
CF ] West bank 		
CF | 		
CF | > EAT CABBAGE 		
CF | 		
CF | (first taking the cabbage) 		
CF | Are you sure you want to eat the cabbage? You were supposed to deliver 		
CF | it to Grandmother's house... (y/n) > 		
DavidW says (to ClubFloyd), "y" 		
CF ] West bank 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | *crunch* *crunch* *crunch* 		
CF | 		
CF | It tastes like guilt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] West bank 		
CF | 		
CF | > UNDO 		
CF | 		
CF | West bank 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cabbage" 		
CF ] West bank 		
CF | 		
CF | > DROP CABBAGE 		
CF | 		
CF | The cabbage is already here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat me" 		
CF ] West bank 		
CF | 		
CF | > EAT ME 		
CF | 		
CF | (first taking yourself) 		
CF | You are always self-possessed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat boat" 		
CF ] West bank 		
CF | 		
CF | > EAT BOAT 		
CF | 		
CF | (first taking the boat) 		
CF | The boat is a little too heavy for you to carry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat grass" 		
CF ] West bank 		
CF | 		
CF | > EAT GRASS 		
CF | 		
CF | (first taking the grass in the ground) 		
CF | You pull up some blades of grass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat grass" 		
CF ] West bank 		
CF | 		
CF | > EAT GRASS 		
CF | 		
CF | (the blades of grass) 		
CF | Trichomes prick your tongue as you eat the grass, leaving you with a 		
CF | stinging sensation and a bitter aftertaste. You have no idea why the 		
CF | sheep seems to like it so much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] West bank 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | However high its mineral content, you would rather not drink diluted 		
CF | mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat bear" 		
CF ] West bank 		
CF | 		
CF | > EAT BEAR 		
CF | 		
CF | (first taking the bear) 		
CF | Are you sure you want to eat the bear? You were supposed to deliver it 		
CF | to Grandmother's house... (y/n) > 		
DavidW says (to ClubFloyd), "y" 		
CF ] West bank 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | After a brief struggle, the bear eats you instead. 		
CF | 		
CF | 		
CF | 		
CF | *** You have been eaten. :( *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] West bank 		
CF | 		
CF | > UNDO 		
CF | 		
CF | West bank 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] West bank 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | The sound of your voice dissipates feebly across the landscape. The 		
CF | sheep looks on warily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on sheep" 		
CF ] West bank 		
CF | 		
CF | > GET ON SHEEP 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] West bank 		
CF | 		
CF | > SWIM 		
CF | 		
CF | That's not something you can do without swimming lessons. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East bank 		
CF | 		
CF | > E 		
CF | 		
CF | (first getting into the boat) 		
CF | You begin rowing. 		
CF | 		
CF | You hear a distant crunching sound. 		
CF | 		
CF | You hear a panicked bleat in the distance, cut short by a crunching 		
CF | sound. 		
CF | 		
CF | East bank (in the boat) 		
CF | You are bobbing unsteadily in a boat by a muddy riverbank. 		
CF | 		
CF | Some grass pokes stubbornly through the mud. 		
CF | 		
CF | On the far side of the river, you can see a bear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] West bank 		
CF | 		
CF | > UNDO 		
CF | 		
CF | West bank 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] West bank 		
CF | 		
CF | > N 		
CF | 		
CF | Before you can get very far, you are called back by the anxious 		
CF | bleating of your sheep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] West bank 		
CF | 		
CF | > S 		
CF | 		
CF | Before you can get very far, you are called back by the anxious 		
CF | bleating of your sheep. 		
CF | 		
CF | > 		DavidW asks, "Anything I missed?"
		MoyTW says, "I am satisfied."
DavidW says (to ClubFloyd), "drown bear" 		
CF ] West bank 		
CF | 		
CF | > DROWN BEAR 		
CF | 		
CF | (first taking the bear) 		
CF | You attempt to hurl the bear into the middle of the river. With its 		
CF | great weight, all you succeed in doing is dropping the bear into the 		
CF | shallows, where it lands with a great splash. You've barely turned 		
CF | back towards drier land when you're knocked off your feet by a heavy 		
CF | paw and sent tumbling into the water. 		
CF | 		
CF | (press any key) > 		
DavidW pushes the green 'space' button. 		
CF ] West bank 		
CF | 		
CF | 		
CF | You sit up and clear your eyes to see the bear lolloping toward you. 		
CF | Is it angry, or just playing? The wind is knocked out of you a second 		
CF | time; and as you lie with your face in the mud and a crushing weight 		
CF | on your back, your last thought is that maybe the bear's intentions 		
CF | don't matter anyway. 		
CF | 		
CF | 		
CF | 		
CF | *** You have been sat on by a bear. *** 		
CF | 		
CF | 		
CF |			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Standing on the Shoulders of Giants
by Kenneth Pedersen (as Ilmur Eggert)
As played on ifMUD on November 8, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Standing on the Shoulders of Giants written by Kenneth Pedersen (as Ilmur Eggert). Standing on the Shoulders of Giants was originally released as part of the 2020 IFComp, in which it took 83rd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask standingonshoulders" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | The Royal Society, Gresham College, London, England, 4th of April 		
CF | 1673 		
CF | 		
CF | Isaac Newton entered the big living room of the Royal Society. His 		
CF | friend Isaac Barrow was seated by a table in the northeast corner of 		
CF | the room. "Hey, Newt! There is a letter for you. I have it here. You 		
CF | won't believe who sent it!" 		
CF | 		
CF | Isaac approached Barrow and sat down on a chair beside him. He took 		
CF | the letter and looked at the back. It was sent by a Miss Dalton, The 		
CF | Cottage, Epping Forest. 		
CF | 		
CF | "Hmm, I don't know this Miss Dalton," Isaac said. 		
CF | 		
CF | "Hehe - it is the infamous 'witch' who lives in a cottage inside 		
CF | Epping Forest!" Barrow exclaimed. "Come on, open it!" 		
CF | 		
CF | Isaac opened the letter and read it: 		
CF | 		
CF | Dear Mr Newton, 		
CF | 		
CF | You may not believe in witches like me. You may think there is 		
CF | a logical explanation for everything in this world. However, I would 		
CF | like to demonstrate that this is not always the case. I am sure that 		
CF | you will not be able to explain what I want to show you. And should 		
CF | you manage to explain it, I am sure that you will have discovered a 		
CF | previously unknown phenomenon. 		
CF | 		
CF | You are very welcome in my cottage in the southeast corner of 		
CF | Epping Forest. I recommend that you come during the day, so you do not 		
CF | get lost in the forest. 		
CF | 		
CF | I am looking forward to meeting you. 		
CF | 		
CF | Best regards, 		
CF | 		
CF | Anna Dalton (press any key to continue) 		DavidW says, "Let me know when we've all read it."
		Knight_Otu says, "Read it."
		MoyTW says, "1"
DavidW pushes the green 'space' button. 		
CF ] By the Cottage 		
CF | "It is probably a waste of time," Isaac muttered to himself. 		
CF | 		
CF | "You never know," Barrow said. "It could provide some inspiration and 		
CF | might even reveal an undiscovered scientific phenomenon. After all, 		
CF | you have been lacking some inspiration lately." 		
CF | 		
CF | "That's true. Perhaps I will go there," Isaac said. 		
CF | 		
CF | Later, in the evening, Isaac decided that he would go and visit the 		
CF | 'witch' after a good night's sleep. 		
CF | 		
CF | The following morning Isaac stepped down from the carriage, paid the 		
CF | coachman and entered the forest. He walked for a short while before he 		
CF | noticed the cottage in a small clearing. He approached it. 		
CF | 		
CF | Standing on the Shoulders of Giants 		
CF | An Interactive Fiction by Ilmur Eggert 		
CF | Release 1 / Serial number 200925 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | By the Cottage 		
CF | Isaac stood south of the front door to a dilapidated cottage. There 		
CF | were no windows, at least not on this side of the cottage. No grass or 		
CF | plants were growing in this clearing. It seemed very deserted. Isaac 		
CF | could leave by going south. 		
CF | 		
CF | Isaac considered his next move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] By the Cottage 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Isaac knocked on the door. "Come in!" a voice shouted from inside the 		
CF | cottage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter door" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | (first opening the wooden door) 		
CF | 		
CF | Isaac entered the cottage. "Please close the door again," said an old, 		
CF | small woman seated in a rocking chair against the north wall. "I am 		
CF | very sensitive to drafts. Have a seat." 		
CF | 		
CF | Isaac closed the door and sat down on a stool in front of the old 		
CF | woman, who was obviously Anna Dalton. 		
CF | 		
CF | Inside the Cottage (on the stool) 		
CF | Isaac was seated on a stool in the witch's cottage. Here, from the 		
CF | inside, the cottage did not seem dilapidated at all. Probably a trick 		
CF | to avoid thieves entering her cottage. There wasn't a lot of furniture 		
CF | in here, only the stool, the rocking chair where Anna Dalton was 		
CF | seated and then a small table in the west end of the cottage. However, 		
CF | there were many shelves on the walls with jars, plants and stuffed 		
CF | animals. 		
CF | 		
CF | "That was easy, to lure you in here!" Anna said with a nasty smile on 		
CF | her face. "Feel free to leave anytime - the phenomenon has already 		
CF | happened. You'll see. By the way, you might become very thirsty - it 		
CF | is a side effect..." 		
CF | 		
CF | > 		DavidW asks, "Look around at things or just talk to her?"
		Knight_Otu says, "Hrm."
		Knight_Otu says, "Look around, then talk."
DavidW says (to ClubFloyd), "x Anna" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X ANNA 		
CF | 		
CF | Despite being quite old, Anna looked healthy. She had a mysterious 		
CF | smile on her face. Isaac did not know if he could trust her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | The shelves were filled with jars, plants and stuffed animals. Isaac 		
CF | was not interested in those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | It was a rather small table. Currently, nothing was on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stool" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X STOOL 		
CF | 		
CF | The stool seemed a bit rickety. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | The rocking chair looked comfortable unlike the rickety stool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The wooden door was closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Isaac was wearing the most expensive and fashionable clothes from 		
CF | 1673. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > I 		
CF | 		
CF | Isaac was carrying nothing. 		
CF | 		
CF | > 		DavidW asks, "Did I miss anything obvious?"
		MoyTW asks, "x phenomenon do anything?"
DavidW says (to ClubFloyd), "x phenomenon" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > X PHENOMENON 		
CF | 		
CF | Isaac couldn't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I think we need to talk to her."
		MoyTW says, "Yeah."
DavidW says (to ClubFloyd), "talk to Anna" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > TALK TO ANNA 		
CF | 		
CF | Isaac tried to get some more information from Anna but she just shook 		
CF | her head and said, "I am sure you can figure this out on your own. 		
CF | Good luck!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | Isaac found nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] North of a strange road 		
CF | > 		
CF | > STAND 		
CF | 		
CF | (first opening the wooden door) 		
CF | Isaac stood up and left the cottage, closing the door after him. The 		
CF | air felt warmer, almost as if it was summer. He walked south out of 		
CF | the forest along a path. But he didn't walk for long before he saw 		
CF | something was different. A lot of small houses appeared in the 		
CF | distance. Isaac was sure they weren't there before. Isaac kept walking 		
CF | until he reached a road stretching east and west. Right on the other 		
CF | side of this road, there were some strange small houses, a building 		
CF | style which Isaac had never seen before. Furthermore, the road was not 		
CF | of ordinary cobblestone but made of a material that Isaac recognized 		
CF | as asphalt. How strange... 		
CF | 		
CF | North of a strange road 		
CF | Isaac stood at the south end of the forest path by a strange road made 		
CF | of asphalt. He could go north back to the cottage or cross the road by 		
CF | going south, whereas he had no incentive to go east or west along the 		
CF | road. Isaac could see a road sign. 		
CF | 		
CF | Isaac began to feel very thirsty. 		
CF | 		
CF | > 		MoyTW says, "Oh we're time travelling I guess."
		Knight_Otu says, "So it would seem."
		MoyTW says, ""No you can't go east or west. Why can't you? You have no incentive to.""
DavidW says (to ClubFloyd), "x sign" 		
CF ] North of a strange road 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | On the sign was written 'Epping Road'. 		
CF | 		
CF | Isaac was still thirsty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Epping Road 1218 		
CF | > 		
CF | > S 		
CF | 		
CF | Isaac crossed the road. 		
CF | 		
CF | Epping Road 1218 		
CF | Isaac stood on the pavement in front of Epping Road 1218. It was a 		
CF | strange house but the neighbouring houses were similar. He could go 		
CF | south onto the porch, north across the road or follow the road east 		
CF | and west. 		
CF | 		
CF | Isaac felt even more thirsty. 		
CF | 		
CF | > 		DavidW asks, "Continue to the porch?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF ] On the porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | On the porch 		
CF | Isaac was standing on the porch right beside the front door. Next to 		
CF | the door was a window. The house seemed to have been painted recently 		
CF | in black and white colours. The house was well kept and the atmosphere 		
CF | was nice. Isaac could leave the porch to the north. 		
CF | 		
CF | Isaac began to feel uncomfortable. He was now extremely thirsty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] On the porch 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Isaac knocked on the front door but nothing happened. 		
CF | 		
CF | Isaac began to feel dizzy and he was still extremely thirsty. 		
CF | 		
CF | > 		MoyTW says, "Let's raid this rando's house for water."
DavidW says (to ClubFloyd), "s" 		
CF ] On the porch 		
CF | > 		
CF | > S 		
CF | 		
CF | The door was locked. Isaac could only go north from here. 		
CF | 		
CF | Isaac's vision became blurry. All he could think of was water. 		
CF | 		
CF | > 		DavidW says, "I think we need to return to the witch."
DavidW says (to ClubFloyd), "x window" 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Just as the door, the window frame was painted white. The curtains 		
CF | were drawn and the window was closed. 		
CF | 		
CF | Everything became black. Isaac had become unconscious. 		
CF | 		
CF | . 		
CF | 		
CF | . 		
CF | 		
CF | . (press any key to continue) 		
DavidW pushes the green 'space' button. 		
CF | . (press any key to continue)Isaac woke up with a headache and 		
CF | looked around. He was lying on a bed in a small room. He sat up. "What 		
CF | happened?" he was thinking to himself. 		
CF | 		
CF | Isaac stood up, opened the door and entered a big living room. In one 		
CF | corner of the room, a young woman was seated in a sofa. "Great, you 		
CF | are awake," she said. "I'm Lisa. I gave you a lot of water earlier, 		
CF | but you were barely conscious. Who are you?" 		
DavidW pushes the green 'space' button. 		
CF | but you were barely conscious. Who are you?""Newton. Isaac Newton." 		
CF | 		
CF | Isaac looked around. Everything seemed so strange. So many strange 		
CF | materials. And objects. 		
CF | 		
CF | "Where am I?" Isaac asked. 		
CF | 		
CF | "We found you on our porch. So you are still on Epping Road," Lisa 		
CF | said. 		
CF | 		
CF | "What is the name of this city?" Isaac asked. 		
CF | 		
CF | "You don't know that you are in London? You are in London," Lisa 		
CF | replied with a puzzled expression on her face. 		
CF | 		
CF | "Strange, I've never heard of Epping Road," Isaac muttered to himself. 		DavidW asks, "Do either of you want to drive? I'm not sure how to proceed. Probably just talking?"
		MoyTW asks, "I think just talk?"
DavidW pushes the green 'space' button. 		
CF | "Strange, I've never heard of Epping Road," Isaac muttered to 		
CF | himself."Have you seen the news?" Lisa asked. "Something very strange 		
CF | has happened today! Come and sit, I will show you." 		
CF | 		
CF | Isaac sat down in the sofa beside Lisa. Lisa took a rectangular piece 		
CF | of metal from the strange sofa table and pointed at a big black box, 		
CF | which was placed against the wall. Then light poured out from the box. 		
CF | What Isaac saw was breathtaking: A man who was obviously too big to be 		
CF | inside the box was talking to them! Isaac did not listen. He was 		
CF | paralyzed. What was happening? 		
DavidW pushes the green 'space' button. 		
CF | paralyzed. What was happening?"They have been sending this the last 		
CF | couple of hours," Lisa said, "and it just gets more and more strange. 		
CF | Maybe five hours ago, my phone stopped working. I was visiting a 		
CF | friend and her phone stopped working too. We switched on the telly but 		
CF | it also didn't work. I went home and found that our TV didn't work 		
CF | either. I then went to the basement and fetched our old CRT TV. It 		
CF | worked. They say that most electronics are not working and that the 		
CF | problem is global. All the best engineers and scientists have been 		
CF | looking into the problem. But none of them remember how the 		
CF | malfunctioning equipment is supposed to work! They do remember how the 		
CF | working equipment functions though. It's mainly older electronic 		
CF | equipment that works. It is soo strange..." 		
CF | 		
CF | Despite his high intelligence, Isaac was still baffled but managed to 		
CF | ask, "What year is this?" 		
DavidW pushes the green 'space' button. 		
CF | ask, "What year is this?""You must have hit your head seriously! We 		
CF | are in 2020!" Lisa said. "You better stay here until you feel better. 		
CF | I will go and get some groceries and cook some dinner for us. 		
CF | Hopefully, you will feel better then. Please feel at home." 		
CF | 		
CF | Lisa left the room and shortly after Isaac heard the front door slam. 		
CF | Then he started listening to the guy in what Lisa called a TV: 		
CF | 		
CF | Scientists say that something must have happened to physics! 		
CF | Unfortunately, they cannot remember how physics used to be. We could 		
CF | really use a scientist like the late Albert Einstein now. Never 		
CF | before, and never after, has there been such a genius, the man who 		
CF | wrote the scientific masterpiece 'Die mathematischen Grundlagen der 		
CF | Naturphilosophie' which is German for 'Mathematical Principles of 		
CF | Natural Philosophy'. Luckily, all the physics Einstein described, seem 		
CF | to be intact. But most modern scientists and engineers have forgotten 		
CF | what they were working on. It is a mystery why. 		
DavidW pushes the green 'space' button. 		
CF | what they were working on. It is a mystery why.Isaac thought 		
CF | deeply about this and ignored the rest of the speech coming from the 		
CF | TV. How and why had he arrived in the future? And why was the future a 		
CF | mess? Were these two things connected? Had it something to do with 		
CF | that guy Einstein's 'Mathematical Principles of Natural Philosophy'? 		
CF | After all, the title was practically identical to the book Isaac had 		
CF | considered writing in Latin (Philosophi�� Naturalis Principia 		
CF | Mathematica), had he had the necessary calculus at hand. 		
DavidW pushes the green 'space' button. 		
CF ] By the Cottage 		
CF | Mathematica), had he had the necessary calculus at hand.Isaac stood up 		
CF | and found his shoes and jacket in the hallway. He had to talk to Anna 		
CF | Dalton again. He unlocked the door and left. He crossed the road and 		
CF | walked north into the forest. Once again he stood in front of the 		
CF | dilapidated cottage. 		
CF | 		
CF | By the Cottage 		
CF | Isaac stood south of the front door to a dilapidated cottage. There 		
CF | were no windows, at least not on this side of the cottage. No grass or 		
CF | plants were growing in this clearing. It seemed very deserted. Isaac 		
CF | could leave by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] By the Cottage 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Isaac knocked on the door again. "No need to knock again. Come in!" a 		
CF | voice shouted from inside the cottage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the wooden door) 		
CF | Isaac entered the cottage. 		
CF | 		
CF | Inside the Cottage 		
CF | Isaac stood in the witch's cottage. Here, from the inside, the cottage 		
CF | did not seem dilapidated at all. Probably a trick to avoid thieves 		
CF | entering her cottage. There wasn't a lot of furniture in here, only 		
CF | the stool, the rocking chair where Anna Dalton was seated and then a 		
CF | small table in the west end of the cottage. However, there were many 		
CF | shelves on the walls with jars, plants and stuffed animals. 		
CF | 		
CF | "I demand to know what is going on!" Isaac shouted. 		
CF | 		
CF | "Easy my friend," Anna said calmly. "You just have to find out what is 		
CF | wrong with the future before I can send you back. I don't know what is 		
CF | wrong, that is why I brought you here, the biggest genius in history." 		
CF | 		
CF | > 		Knight_Otu says, "That was a very weirldy phrased news report."
		DavidW says, "yes."
		MoyTW says, "The writing is...awkward."
		DavidW says, "also, yes."
		MoyTW says, "It feels very much like a newcomer's entry."
DavidW says (to ClubFloyd), "talk to anna" 		
CF ] Inside the Cottage 		
CF | > 		
CF | > TALK TO ANNA 		
CF | 		
CF | Isaac tried to get some more information from Anna but she just shook 		
CF | her head and said, "You need to figure this out on your own. However, 		
CF | I feel that you might need to find a specific object to solve the 		
CF | problem. Good luck!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In front of a library 		
CF | > 		
CF | > S 		
CF | 		
CF | Isaac left the cottage and walked back to the road. He was about to 		
CF | cross it when some strange vehicle approached from the east. It wasn't 		
CF | drawn by any horses, but as it passed Isaac, he noticed a man inside 		
CF | of it. Isaac watched in admiration as the vehicle drove further west. 		
CF | 		
CF | Suddenly Isaac thought to himself, "I must get a ride into the city!" 		
CF | and so Isaac waited for another vehicle. After a while, another 		
CF | vehicle approached from the east. 		
CF | 		
CF | Isaac waved at the car. Unexpectedly, the car pulled over and the 		
CF | driver rolled down the window. The driver, who was an older woman, 		
CF | said, "You need a ride?" 		
CF | 		
CF | "Please bring me to the city!" Isaac almost shouted. "I need to find a 		
CF | library!" 		
CF | 		
CF | "Sure, hop in," she said. Isaac managed to open the door and got in. 		
CF | 		
CF | Half an hour later, the driver pulled over in front of a big red 		
CF | building with the word 'Library' written in big fat letters across the 		
CF | front. Isaac thanked the woman and got out of the car. 		
CF | 		
CF | In front of a library 		
CF | Isaac stood in front of the door to a big red building, which was a 		
CF | library according to the big fat letters above the door. The door was 		
CF | north of here but had no handle. In theory, Isaac could cross the road 		
CF | to the south, but it was much too busy and he didn't want to get hit 		
CF | by a vehicle. He could also walk along the road to the east and west 		
CF | but he had no incentive to do that at the moment. 		
CF | 		
CF | > 		DavidW says, "Quick, to the library! Not exactly a sentiment I hear often."
		MoyTW asks, "Ok did they, like, have public libraries when Newton was alive?"
		Knight_Otu asks, "Maybe it'll become more popular?"
DavidW says (to ClubFloyd), "n" 		
CF ] Front Desk 		
CF | > 		
CF | > N 		
CF | 		
CF | Isaac approached the door and to his surprise, it opened 		
CF | automatically. He hurried in. 		
CF | 		
CF | Front Desk 		
CF | Isaac was standing just inside the library. In front of him, there was 		
CF | a desk with the words 'Front Desk' written above and two signs pointed 		
CF | east and west. 'Kids' were east and 'Grown-ups' were west. Isaac could 		
CF | leave the library to the south. 		
CF | 		
CF | Isaac could see the people standing in line and the librarian behind 		
CF | the desk here. 		
CF | 		
CF | > 		Knight_Otu says, "(Not in the Wiki age, I know.)"
		DavidW says, "While I've seen children's sections in libraries, the rest of the place is not 'Grown-ups'."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Front Desk 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The front desk was wide and behind it stood a young librarian. He 		
CF | seemed quite busy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x librarian" 		
CF ] Front Desk 		
CF | > 		
CF | > X LIBRARIAN 		
CF | 		
CF | The librarian was a young man, perhaps 25 years old. He seemed quite 		
CF | busy but not too busy to keep an eye on Isaac. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF ] Front Desk 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | Several people were standing in line, waiting for the librarian to 		
CF | register their loans manually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kids Section 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kids Section 		
CF | Isaac saw a lot of shelves with books for children. There was also a 		
CF | low but wide table in one corner surrounded by lots of small chairs. 		
CF | However, no one was seated at the moment. Instead, a lot of children 		
CF | were running around, playing with each other. Isaac found them very 		
CF | noisy. The only exit was west towards the front desk. 		
CF | 		
CF | On the chairs were some small school bags (closed). 		
CF | 		
CF | Isaac could also see a lot of children and a kindergarten teacher 		
CF | here. 		
CF | 		
CF | > 		Knight_Otu asks, "Whatever happened to silence in the library?"
		DavidW says, "That's a bit outdated."
		MoyTW says, "I feel like it would be weird to shuffle through kids' bags so let's just, like, not do that and go to the "grown-ups" section."
DavidW says (to ClubFloyd), "w" 		
CF ] Front Desk 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Front Desk 		
CF | Isaac was standing just inside the library. In front of him, there was 		
CF | a desk with the words 'Front Desk' written above and two signs pointed 		
CF | east and west. 'Kids' were east and 'Grown-ups' were west. Isaac could 		
CF | leave the library to the south. 		
CF | 		
CF | Isaac could see the people standing in line and the librarian behind 		
CF | the desk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Among shelves with fiction 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Among shelves with fiction 		
CF | Isaac was almost surrounded by shelves full of novels and short 		
CF | stories. He could go east back to the front desk or further west, 		
CF | deeper into the library. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Among shelves with scientific books 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Among shelves with scientific books 		
CF | Isaac had reached the end of the library. He was almost surrounded by 		
CF | shelves with all kinds of scientific books. However, two shelf 		
CF | sections were empty. He could return to the fiction section by going 		
CF | east. 		
CF | 		
CF | > 		MoyTW says, "Also libraries aren't quiet these days. I mean they're not loud but it's not supposed to be silent."
DavidW says (to ClubFloyd), "x books" 		
CF ] Among shelves with scientific books 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | Most of the shelves were filled with books. Isaac could SEARCH FOR an 		
CF | author if he could think of a science author. However, two sections 		
CF | were empty. These two sections were called 'Theory of Relativity' and 		
CF | 'Quantum Mechanics'. 		
CF | 		
CF | > 		MoyTW says, "They usually will have sub-rooms that are supposed to be silent, 'least the ones 'round here."
		MoyTW says, "OH NO THE SOVIETS HAVE ERASED EINSTEIN FROM THE TIMELINE"
DavidW says (to ClubFloyd), "search for einstein" 		
CF ] Among shelves with scientific books 		
CF | > 		
CF | > SEARCH FOR EINSTEIN 		
CF | 		
CF | Isaac found two books by Albert Einstein. The first was very thin and 		
CF | was called 'On a Heuristic Viewpoint Concerning the Production and 		
CF | Transformation of Light' and was written in 1905. The other book was 		
CF | very big and was published in 1925. It was called 'Mathematical 		
CF | Principles of Natural Philosophy'. 		
CF | 		
CF | > 		Knight_Otu says, "I was mostly just joking, with how IF libraries have been portrayed."
DavidW says (to ClubFloyd), "read light" 		
CF ] Among shelves with scientific books 		
CF | > 		
CF | > READ LIGHT 		
CF | 		
CF | The title of the thin book was 'On a Heuristic Viewpoint Concerning 		
CF | the Production and Transformation of Light' by Albert Einstein. Isaac 		
CF | did not feel that it was related to the strange problems happening in 		
CF | 2020, so he left it on the shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x principles" 		
CF ] Among shelves with scientific books 		
CF | > 		
CF | > X PRINCIPLES 		
CF | 		
CF | The title of the big book was 'Mathematical Principles of Natural 		
CF | Philosophy' by Albert Einstein. Isaac felt that this book somehow was 		
CF | related to the strange problems happening in 2020 so he skimmed the 		
CF | table of contents. Amazing! This book described how the laws of 		
CF | gravitation were universal, i.e. they could explain mechanics here on 		
CF | Earth as well as they explained the so far empirical laws of planetary 		
CF | motion obtained by Kepler! If Isaac took this book back to 1673 he 		
CF | would revolutionize science. And Einstein didn't have to spend 20 		
CF | years researching mechanics. Perhaps Einstein and his peers would then 		
CF | have time to discover the Theory of Relativity and Quantum Mechanics. 		
CF | 		
CF | Isaac was certain that he had to return to Anna Dalton with this book 		
CF | as quickly as possible. 		
CF | 		
CF | > 		MoyTW says, ""historical" fiction"
DavidW says (to ClubFloyd), "take principles" 		
CF ] Among shelves with scientific books 		
CF | > 		
CF | > TAKE PRINCIPLES 		
CF | 		
CF | Isaac took 'Mathematical Principles of Natural Philosophy'. He felt it 		
CF | was important. 		
CF | 		
CF | > 		DavidW says, "Now the puzzle is to sneak this book past the librarian, I bet."
		Knight_Otu says, "Certainly."
		DavidW says, "And the book bags of the kids seems the most likely way to do it."
DavidW says (to ClubFloyd), "e" 		
CF ] Among shelves with fiction 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Among shelves with fiction 		
CF | Isaac was almost surrounded by shelves full of novels and short 		
CF | stories. He could go east back to the front desk or further west, 		
CF | deeper into the library. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Desk 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Front Desk 		
CF | Isaac was standing just inside the library. In front of him, there was 		
CF | a desk with the words 'Front Desk' written above and two signs pointed 		
CF | east and west. 'Kids' were east and 'Grown-ups' were west. Isaac could 		
CF | leave the library to the south. 		
CF | 		
CF | Isaac could see the people standing in line and the librarian behind 		
CF | the desk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Desk 		
CF | > 		
CF | > S 		
CF | 		
CF | Isaac was about to leave when the librarian behind the front desk 		
CF | shouted, "Hey! Even though our electronic systems are down, you still 		
CF | have to register that book. You must stand in line like everyone 		
CF | else." Isaac knew that he wouldn't be able to borrow the book as he 		
CF | didn't have any documentation on who he was, so he didn't bother to 		
CF | stand in line. 		
CF | 		
CF | > 		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "undo" 		
CF ] Front Desk 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Front Desk 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kids Section 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kids Section 		
CF | Isaac saw a lot of shelves with books for children. There was also a 		
CF | low but wide table in one corner surrounded by lots of small chairs. 		
CF | However, no one was seated at the moment. Instead, a lot of children 		
CF | were running around, playing with each other. Isaac found them very 		
CF | noisy. The only exit was west towards the front desk. 		
CF | 		
CF | On the chairs were some small school bags (closed). 		
CF | 		
CF | Isaac could also see a lot of children and a kindergarten teacher 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bags" 		
CF ] Kids Section 		
CF | > 		
CF | > OPEN BAGS 		
CF | 		
CF | When no one was looking, Isaac opened one of the school bags. It 		
CF | contained a lunch box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Kids Section 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | Isaac didn't need to open the lunch box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book in box" 		
CF ] Kids Section 		
CF | > 		
CF | > PUT BOOK IN BOX 		
CF | 		
CF | The lunch box was closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open book in bag" 		
CF ] Kids Section 		
CF | > 		
CF | > OPEN BOOK IN BAG 		
CF | 		
CF | Isaac couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put principles in bag" 		
CF ] Following the kids 		
CF | > 		
CF | > PUT PRINCIPLES IN BAG 		
CF | 		
CF | First Isaac had to make room for the book, so while no one was 		
CF | looking, Isaac hid the lunch box behind some books. Then he quickly 		
CF | slipped the big book by Einstein into the bag and closed it. 		
CF | 		
CF | Shortly after the kindergarten teacher called the children and asked 		
CF | them to listen carefully. She instructed them to put on their bags and 		
CF | prepare to leave. She then told them to stand in two lines and hold 		
CF | hands with the child next to them. Luckily the boy carrying the bag 		
CF | with the book was last in line. The kindergarten teacher and the 		
CF | children went towards the front desk and then further out onto the 		
CF | street. Isaac followed them closely, keeping an eye on the boy who was 		
CF | carrying the book in his school bag. 		
CF | 		
CF | Suddenly the boy shouted, "Angela, my bag is so heavy!" 		
CF | 		
CF | "Don't be silly. You could carry it to the library so, of course, you 		
CF | can carry it back," the kindergarten teacher said firmly. Then she led 		
CF | the kids west along the street. Isaac kept following them. 		
CF | 		
CF | Following the kids 		
CF | Isaac was further down the street following the kids. The boy who was 		
CF | carrying the school bag with the book was right in front of Isaac. The 		
CF | kindergarten teacher was way up ahead. 		
CF | 		
CF | Isaac could see the boy carrying the bag with the book here. 		
CF | 		
CF | > 		MoyTW says, "...wow this seems sketch."
		DavidW says, "very sketchy"
DavidW says (to ClubFloyd), "talk to boy" 		
CF ] Following the kids 		
CF | > 		
CF | > TALK TO BOY 		
CF | 		
CF | Isaac did not want to draw attention so he decided not to talk to 		
CF | anyone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bag" 		
CF ] By the Cottage 		
CF | > 		
CF | > OPEN BAG 		
CF | 		
CF | As carefully as possible, Isaac opened the boy's school bag and pulled 		
CF | out 'Mathematical Principles of Natural Philosophy' by Albert 		
CF | Einstein. Shortly after the boy who had carried the book yelled, 		
CF | "Angela, my bag isn't heavy anymore." 		
CF | 		
CF | The kids kept on walking but Isaac had stopped. Triumphantly he looked 		
CF | at the book. "This must be it!" he thought to himself. 		
CF | 		
CF | Isaac tried to hitch a ride but no one stopped. He realized that he 		
CF | had to walk back to the forest. As the weather was good, that wasn't 		
CF | going to be a problem. 		
CF | 		
CF | Isaac walked for a little more than an hour before arriving at Anna 		
CF | Dalton's cottage. 		
CF | 		
CF | By the Cottage 		
CF | Isaac stood south of the front door to a dilapidated cottage. There 		
CF | were no windows, at least not on this side of the cottage. No grass or 		
CF | plants were growing in this clearing. It seemed very deserted. Isaac 		
CF | could leave by going south. 		
CF | 		
CF | > 		Knight_Otu asks, "All for the good of the universe, I guess?"
DavidW says (to ClubFloyd), "n" 		
CF ] By the Cottage 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the wooden door) 		
CF | 		
CF | 		
CF | 		
CF | Once again Isaac entered the cottage. He closed the door, as he 		
CF | remembered that Anna was sensitive to drafts. 		
CF | 		
CF | Anna started to talk, "Welcome my friend! I can feel the energies 		
CF | surrounding you are very positive now. I think it is time to bring you 		
CF | back to your own time. But first, please show me the object you 		
CF | found." 		
CF | 		
CF | Isaac showed her the book. "A science book!" Anna exclaimed. "Of 		
CF | course! Well, let's get you back to your own time." Anna made an 		
CF | apparently insignificant move with her right hand and continued, "Now 		
CF | leave. When you go out that door you will be back in 1673. I am sure 		
CF | you will know what to do with that book." 		
CF | 		
CF | Isaac said goodbye and left. He found that everything was back to 		
CF | normal in London. Well, except for that book. Isaac hid the book well 		
CF | for many years and started to translate it into Latin. The final title 		
CF | was 'Philosophi�� Naturalis Principia Mathematica' and it was divided 		
CF | into three volumes in case some poor child would have to carry some of 		
CF | it in a school bag someday. Isaac decided to publish the book on the 		
CF | 5th of July 1687 and he burned the original by Einstein. 		
CF | 		
CF | With gravity and mechanics in place, Isaac felt confident that 		
CF | Einstein and his peers sometime in the future would master the Theory 		
CF | of Relativity and Quantum Mechanics, and as a consequence, everything 		
CF | would be back to normal in 2020. 		
CF | 		
CF | The publication 'Philosophi�� Naturalis Principia Mathematica' was a 		
CF | huge success and Isaac became known as the greatest scientist ever, 		
CF | while he was still alive. Isaac had truly been standing on the 		
CF | shoulders of a giant. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Well...."
		MoyTW says, "Apparently Sir Issac Newton had not only the biggest brain in history and was a time-traveller but also an expert pickpocketer."
		DavidW says, "well, it was short."
		MoyTW exclaims, "It's kind of endearing!"
		Knight_Otu says, "I felt it somewhat disrespectful."
		DavidW says, "And somehow, we gloss over the fact that witches can time travel."
		MoyTW says, "Like, in a, somebody is awkwardly fumbling around, trying to tell a story, and that's very cute, kinda way."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Several Other Tales from Castle Balderstone by Ryan Veeder
As played on ifMUD on November 22-29, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Several Other Tales from Castle Balderstone written by Ryan Veeder. Several Other Tales from Castle Balderstone was released as part of the 2020 ECTOCOMP. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask balderstone3" 		
CF ] Gateway 		
CF | 		
CF | 		
CF | 		
CF | Good evening, again. My name, as you well know, is Ryan Veeder. It is 		
CF | once again my great pleasure, in this festive and frightening season, 		
CF | to welcome you for a third time to Castle Balderstone: America's 		
CF | legendary hotbed of horror, a treasure trove of the morose, macabre, 		
CF | and monstrous. Its crooked pinnacles continue to slash blasphemously 		
CF | against ever-present clouds; its grim silhouette continues to be a 		
CF | stain of absolute blackness in the midst of a black sky. 		
CF | 		
CF | This year, as they did last year???and the year before that, and so 		
CF | on???the greatest spookcrafters working in the English language have 		
CF | assembled in Castle Balderstone's drafty halls to test their latest 		
CF | material on the only audience possessed of hearts so inured to terror 		
CF | as to withstand the absolute scariest stories???each other. 		
CF | 		
CF | Tonight, for the third time, you are my plus-one to this wedding of 		
CF | the weird and the wicked. 		
CF | 		
CF | As we ascend once more the winding stairs of Castle Balderstone, the 		
CF | wind outside howls in warning, and the temperature drops until your 		
CF | teeth chatter in the cold???or is it in recollection of the horrors you 		
CF | witnessed here one year ago? Or two years ago? 		
CF | 		
CF | We trudge again through antique galleries, across musty hallways, and 		
CF | down forgotten corridors. The occasional window offers no view of a 		
CF | friendly outside world, but of walls, towers, and perilously pitched 		
CF | roofs, confirming what your aching legs and ragged breath have already 		
CF | predicted: that the labyrinthine architecture of Castle Balderstone is 		
CF | one you can never hope to escape. Nevertheless we continue on, through 		
CF | another creaking door... 		
CF | 		
CF | ...And into a warm sitting-room, where velvet couches sit in a circle 		
CF | near a roaring fire. The walls are lined with bookshelves, stacked 		
CF | with titles you recognize as those you have never been brave enough to 		
CF | read. You recognize the occupants of the couches, as well: 		
CF | murder-mongers, evil-experts, ghost-gurus, monster-maestros, 		
CF | vampire-virtuosos, and dread-distributors. These are the infamous 		
CF | authors of Castle Balderstone, and you are their latest victim, again. 		
CF | 		
CF | Apparently we are the last ones to arrive, AGAIN, so we take our seats 		
CF | in a conspicuous display of embarrassed hurriedness and 		
CF | loudly-whispered apologies. Eventually the chamber quietens itself, 		
CF | and we realize we are about to enjoy the first tale of the evening. 		
CF | 		
CF | It is Elmir Divkovic, who terrifies so many readers with his 		
CF | intricately-realized world of vampires. Worldbuilding gets a bad rap 		
CF | these days, but you know what you get when it's done right? You get an 		
CF | Elmir Divkovic story, that's what. 		
CF | 		
CF | The stories are also very scary, too. That's the main thing. 		
CF | 		
CF | "I am honored to return to Balderstone and present another of my 		
CF | vampire-tales," Divkovic begins. "With my vampire-tales I seek to 		
CF | raise a mirror to human society: My central theme, that of vampire's 		
CF | invampiricism to vampire, must thrust to the center of the human 		
CF | reader's soul, and convince the reader to overcome those distasteful 		
CF | vampire-like traits lurking within the reader's dark heart. To do 		
CF | this, to pierce the soul, my vampire-tales must be both utterly 		
CF | horrifying and utterly believable. Hence, all of my vampire-tales are 		
CF | enframed within a single carefully constructed world???'The world of 		
CF | vampire-tales,' I call it. And for this vampire-tale I have written a 		
CF | foreword of sorts, which will acclimate you to my little world before 		
CF | we all forget ourselves and inhabit that world for a few moments." He 		
CF | opens his notebook: 		
CF | 		
CF | "The Marquis Semix has long been suspected of dabbling in 		
CF | forbidden melliphytic research. He may believe, like so many members 		
CF | of the nobility, that his position will his protect him from 		
CF | prosecution. 		
CF | 		
CF | "But the Orthodoxy knows no rank: The Orthodoxy punishes the 		
CF | highborn and the peasantry, vampire citizens and mortal helots alike. 		
CF | It is simply a matter, in dangerous cases like this, of procuring an 		
CF | Inquisitor who is equal to the task." 		
CF | 		
CF | Elmir looks up and smiles. He lets it all sink in. And then he turns 		
CF | the page, and begins to read... 		
CF | 		
CF | Ryan Veeder Presents 		
CF | The Inquisitor Vultrine 		
CF | A vampire-tale by Elmir Divkovic 		
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) SD 		
CF | 		
CF | 		
CF | Gateway 		
CF | Grotesques in blackened calcite flank the threshold of the Ch??teau 		
CF | Semix. Though rain lashes in nearly horizontal torrents, the 		
CF | scarlet-flamed braziers go on burning imperturbably. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | > 		MoyTW says, "oh this is the one I didn't get."
		MoyTW says, "Basically, you pick up weapons and use them to fight monsters, and they break on usage. So you need to optimize your weapon usage."
		MoyTW says, "Which uh, I didn't do, so I lost."
		DavidW asks, "'melliphytic'?"
DavidW says (to ClubFloyd), "x me" 		
CF ] Gateway 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Publicly the Orthodoxy takes pains to assure its subjects that 		
CF | Inquisitors are not above the law. This is a pleasant fiction. 		
CF | Inquisitors are empowered to meld the law according to their needs, to 		
CF | invent edicts or forget them at will, so long as it serves the aims of 		
CF | the Orthodoxy. In the earliest decades of your career, you availed 		
CF | yourself of these privileges frequently, reveling in the arbitrary 		
CF | power of your position. 		
CF | 		
CF | But a century's experience has demonstrated that an Inquisitor need 		
CF | not resort to such inelegances. The true law, unadulterated by 		
CF | situational convenience, is just and complete. It is sufficient in all 		
CF | respects, so long as it is wielded with skill and patience. Thus it is 		
CF | said privately, and not repeated outside the halls of the Orthodoxy, 		
CF | that only the best Inquisitors are not above the law. 		
CF | 		
CF | You are the Inquisitor Vultrine, ranked among the best. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gateway 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a silk cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		Knight_Otu asks, "melli - honey phyto - plant I think?"
		DavidW asks, "okay?"
DavidW says (to ClubFloyd), "x cape" 		
CF ] Gateway 		
CF | > 		
CF | > X CAPE 		
CF | 		
CF | Your fine silk cape is the unofficial symbol of your position as 		
CF | Inquisitor. You take great pride in the accessory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dagger" 		
CF ] Gateway 		
CF | > 		
CF | > X DAGGER 		
CF | 		
CF | This well-trusted blade was a gift from your mentor, High Inquisitor 		
CF | Urimedonte. She warned you to use it judiciously???which is not to say 		
CF | she told you never to use it. Its attack power is 1. 		
CF | 		
CF | > 		Knight_Otu says, "Not sure how that connects, really."
		Roger says, "that's how I would try to parse out the word too"
DavidW says (to ClubFloyd), "e" 		
CF ] Audience Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Audience Hall 		
CF | Guests of the Marquis who fail to make a good first impression are 		
CF | flung into the pit that takes up most of this chamber. 		
CF | 		
CF | The Marquis himself is seated in the balcony overhead. "I've been 		
CF | expecting you, Inquisitor!" he calls down at you. "Make yourself at 		
CF | home." 		
CF | 		
CF | His laughter seems to echo through all the halls of the Ch??teau. 		
CF | 		
CF | EXITS: UP EAST DOWN WEST 		
CF | 		
CF | A scimitar lies abandoned at the edge of the pit. 		
CF | 		
CF | > 		MoyTW says, "Grab every weapon you can."
DavidW says (to ClubFloyd), "x marquis" 		
CF ] Audience Hall 		
CF | > 		
CF | > X MARQUIS 		
CF | 		
CF | The Marquis, who was so giddy with sadistic triumph at your entrance, 		
CF | now seems for the most part uninterested in your presence. Odd. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scimitar" 		
CF ] Audience Hall 		
CF | > 		
CF | > X SCIMITAR 		
CF | 		
CF | A curved sword not unlike those you saw employed in the Algerian human 		
CF | uprising a century ago. Its attack power is 2. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Audience Hall 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "up, down, or east?"
		MoyTW asks, "Try up?"
DavidW says (to ClubFloyd), "u" 		
CF ] Audience Hall 		
CF | > 		
CF | > U 		
CF | 		
CF | You could climb up the wall here, if only your fingers could get a 		
CF | strong enough grip. 		
CF | 		
CF | > 		MoyTW says, "I'm reasonably sure you can't at this point but I didn't try - oh you can't."
DavidW says (to ClubFloyd), "talk to marquis" 		
CF ] Audience Hall 		
CF | > 		
CF | > TALK TO MARQUIS 		
CF | 		
CF | The balcony is too high up to permit any interation with the Marquis. 		
CF | 		
CF | > 		DavidW asks, "so east or down?"
		MoyTW says, "mrmyep I'll kinda sit back"
		DavidW says, "If down is a pit, I hazard east is safest."
		MoyTW says, "You should probably just drive until you hit an interesting thing with this game."
DavidW says (to ClubFloyd), "e" 		
CF ] Great Stair 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. To the east 		
CF | is a massive wooden door. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arms" 		
CF ] Great Stair 		
CF | > 		
CF | > X ARMS 		
CF | 		
CF | The device of Semix: Gules, a unicorn sable horned or. (Violations of 		
CF | the rule of tincture rest outside an Inquisitor's jurisdiction.) 		
CF | 		
CF | Crossed beneath the escutcheon are the poleaxe Thembriaud and the 		
CF | longsword Harcheque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poleaxe" 		
CF ] Great Stair 		
CF | > 		
CF | > X POLEAXE 		
CF | 		
CF | This long-handled axe was wielded by a previous Marquis Semix in the 		
CF | Battle of Noyes. Its attack power is 5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Great Stair 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The weapons on the wall are too high to reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x longsword" 		
CF ] Great Stair 		
CF | > 		
CF | > X LONGSWORD 		
CF | 		
CF | This silver-plated sword beheaded the werewolf Cornegule in 1207. Its 		
CF | attack power is 6. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Great Stair 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The carven boiseries of the portal suggest copious fangs and tongues. 		
CF | The door itself is shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Great Stair 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The huge door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | Numerous objets d'art and historical oddities are on display in this 		
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, 		
CF | a framed family tree, a Japanese warrior's equipment in an elaborate 		
CF | display case. 		
CF | 		
CF | A pane of ghost-glass to the west offers a view of the balcony. The 		
CF | oak door to the east is closed. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x portrait" 		
CF ] Gallery 		
CF | > 		
CF | > X PORTRAIT 		
CF | 		
CF | The Marquis sat for this portrait in the hall at the bottom of the 		
CF | stairs; you see his coat of arms on the wall behind him. The xanthic 		
CF | luminosity of his eyes was probably exaggerated by the artist: You 		
CF | recognize the signature of Bartheno??de Aguenisse, an expert flatterer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poleaxe" 		
CF ] Gallery 		
CF | > 		
CF | > TAKE POLEAXE 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Gallery 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gallery 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a scimitar 		
CF | a silk cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take longsword" 		
CF ] Gallery 		
CF | > 		
CF | > TAKE LONGSWORD 		
CF | 		
CF | The steel display case isn't open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Gallery 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | The steel bars are worked in intricate designs, offering only 		
CF | tantalizing glimpses of the case's contents. 		
CF | 		
CF | In the steel display case are a suit of samurai armor, a katana, and a 		
CF | wakizashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armor" 		
CF ] Gallery 		
CF | > 		
CF | > X ARMOR 		
CF | 		
CF | The armor gleams like a insect's iridescent shell. Its polished plates 		
CF | bear no marks of battle; it was probably given as a gift rather than 		
CF | taken from a foe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x katana" 		
CF ] Gallery 		
CF | > 		
CF | > X KATANA 		
CF | 		
CF | A single-edged longsword of Japanese manufacture. It is flawless. Its 		
CF | attack power is 5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wakizashi" 		
CF ] Gallery 		
CF | > 		
CF | > X WAKIZASHI 		
CF | 		
CF | A Japanese sword with a blade about a foot long. Its attack power is 		
CF | 3. 		
CF | 		
CF | > 		DavidW says, "Each attack power is distinct so far."
DavidW says (to ClubFloyd), "x statue" 		
CF ] Gallery 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The stone Gaspard casts a defiant eye over his shoulder, as if daring 		
CF | his foe to attack from behind. The statue is not, strictly speaking, 		
CF | life-like; Oindre was petrified in 1709, and his remains have 		
CF | been on display in the Ch??teau for perhaps thirty years. 		
CF | 		
CF | > 		MoyTW says, "It's not a rule."
DavidW says (to ClubFloyd), "x tree" 		
CF ] Gallery 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | This vellum scroll purports to trace the ancestry of the Marquis back 		
CF | to the eleventh century and the legendary ur-vampiress ??streg, who 		
CF | sired Ixaron, who sired Nivemes... Undoubtedly the pedigree consists 		
CF | predominantly of fabrications, but this is de rigeuer among the 		
CF | Marquis and his peers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move portrait" 		
CF ] Gallery 		
CF | > 		
CF | > MOVE PORTRAIT 		
CF | 		
CF | (That won't be necessary.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Gallery 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | An imposing oaken door with a heavy lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pane" 		
CF ] Gallery 		
CF | > 		
CF | > X PANE 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Gallery 		
CF | > 		
CF | > L 		
CF | 		
CF | Gallery 		
CF | Numerous objets d'art and historical oddities are on display in this 		
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, 		
CF | a framed family tree, a Japanese warrior's equipment in an elaborate 		
CF | display case. 		
CF | 		
CF | A pane of ghost-glass to the west offers a view of the balcony. The 		
CF | oak door to the east is closed. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] Gallery 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | The Marquis is standing on the balcony on the other side of the glass. 		
CF | Oddly, he is still leaning over the railing, as if waiting for you to 		
CF | reappear in the hall below. 		
CF | 		
CF | > 		DavidW says, "That is odd."
DavidW says (to ClubFloyd), "w" 		
CF ] Gallery 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't pass through solid ghost-glass. 		
CF | 		
CF | > 		Knight_Otu asks, "Just an illusion?"
DavidW says (to ClubFloyd), "break glass" 		
CF ] Gallery 		
CF | > 		
CF | > BREAK GLASS 		
CF | 		
CF | Ghost-glass like this is impossible to break with brute force???but it 		
CF | can be penetrated by more subtle means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spells" 		
CF ] Gallery 		
CF | > 		
CF | > SPELLS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		MoyTW says, "You get a specific thing to mess with the glass later, you'll know when you do."
		DavidW says, "Last time I passed through glass in a game, it was with a tuning fork."
		MoyTW says, "...I say this because it's very tempting to keep going back to try and mess around with the glass but it's a waste of time."
		MoyTW asks, "I, hmm. Like, shattering it?"
DavidW says (to ClubFloyd), "open case" 		
CF ] Gallery 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | The steel display case seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break case" 		
CF ] Gallery 		
CF | > 		
CF | > BREAK CASE 		
CF | 		
CF | You must specify the weapon with which you are attacking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break case with scimitar" 		
CF ] Gallery 		
CF | > 		
CF | > BREAK CASE WITH SCIMITAR 		
CF | 		
CF | Harming the steel display case would accomplish nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Great Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. To the east 		
CF | is a massive wooden door. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Great Stair 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take longsword" 		
CF ] Great Stair 		
CF | > 		
CF | > TAKE LONGSWORD 		
CF | 		
CF | The weapons on the wall are too high to reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb wall" 		
CF ] Great Stair 		
CF | > 		
CF | > CLIMB WALL 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Audience Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Audience Hall 		
CF | Guests of the Marquis who fail to make a good first impression are 		
CF | flung into the pit that takes up most of this chamber. 		
CF | 		
CF | The Marquis leans over the balcony, following your movements with a 		
CF | bored sneer. 		
CF | 		
CF | EXITS: UP EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pit 		
CF | > 		
CF | > D 		
CF | 		
CF | You leap down into the pit. 		
CF | 		
CF | Pit 		
CF | You land with a soft grunt. Some indeterminate number of unworthy 		
CF | guests rest at the bottom of this pit, their remains mingled by the 		
CF | depredations of scavengers. 		
CF | 		
CF | EXITS: UP EAST 		
CF | 		
CF | A shining mace has landed near the center of the pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mace" 		
CF ] Pit 		
CF | > 		
CF | > X MACE 		
CF | 		
CF | A steel club with a flanged head. Its attack power is 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mace" 		
CF ] Pit 		
CF | > 		
CF | > TAKE MACE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guests" 		
CF ] Pit 		
CF | > 		
CF | > X GUESTS 		
CF | 		
CF | Casting an eye over the decaying assemblage, you notice an impressive 		
CF | battleaxe, still nominally in the grasp of its former possessor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x battleaxe" 		
CF ] Pit 		
CF | > 		
CF | > X BATTLEAXE 		
CF | 		
CF | A broad-bladed axe, its handle enwrapped by a skeletal hand. Its 		
CF | attack power is 5. The surrounding air is thick with the vile perfume 		
CF | of mortal decay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Pit 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guests" 		
CF ] Pit 		
CF | > 		
CF | > X GUESTS 		
CF | 		
CF | Further inspection reveals nothing left to liberate from the Ch??teau's 		
CF | unluckiest guests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel 		
CF | A rough-hewn passage beneath the castle, visited only by the least 		
CF | welcome and most desperate guests of the Marquis. Certain flagstones 		
CF | of the floor are carved with certain strange symbols. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | A monstrous shape scuttles out of the darkness: A hissing stag-beetle 		
CF | the size of a tiger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beetle" 		
CF ] Tunnel 		
CF | > 		
CF | > X BEETLE 		
CF | 		
CF | This beast must be the prime beneficiary of those morsels resting in 		
CF | the Ch??teau's pit. Unseemly if not illegal magic must have been 		
CF | employed for it to grow to such proportions; Inquisitory procedure 		
CF | would recommend if not require the creature's extermination. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill beetle with battleaxe" 		
CF ] Tunnel 		
CF | > 		
CF | > KILL BEETLE WITH BATTLEAXE 		
CF | 		
CF | You wail in fury as you bring the battleaxe down on the giant beetle, 		
CF | dealing 5 damage. The axe is reduced to steel splinters. 		
CF | 		
CF | The insect offers up one last eerie, crackling cry before exploding 		
CF | into moist dust. Only its horn remains, a spear-like length of deadly 		
CF | chitin. 		
CF | 		
CF | Now, alone in the tunnel, you are able to inspect its dark corners 		
CF | properly. A pair of gloves rests on the floor, perhaps dragged from 		
CF | the pit by that beetle as a bizarre trophy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Tunnel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tunnel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill beetle with dagger" 		
CF ] Tunnel 		
CF | > 		
CF | > KILL BEETLE WITH DAGGER 		
CF | 		
CF | You stab the dagger into the giant beetle and deal 1 damage. The blade 		
CF | shatters. 		
CF | 		
CF | The beetle attempts to stab you with its chitinous horn, but only 		
CF | pokes a small hole in your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Tunnel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tunnel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill beetle with mace" 		
CF ] Tunnel 		
CF | > 		
CF | > KILL BEETLE WITH MACE 		
CF | 		
CF | You slam the mace into the giant beetle. The mace bursts into a cloud 		
CF | of shrapnel, but not before dealing 3 damage. 		
CF | 		
CF | The beetle attempts to stab you with its chitinous horn, but only 		
CF | pokes a small hole in your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Tunnel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tunnel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "So each weapon can only be used once."
		DavidW says, "And we don't know how much damage is needed until we try and kill something."
DavidW says (to ClubFloyd), "kill beetle with battleaxe" 		
CF ] Tunnel 		
CF | > 		
CF | > KILL BEETLE WITH BATTLEAXE 		
CF | 		
CF | You wail in fury as you bring the battleaxe down on the giant beetle, 		
CF | dealing 5 damage. The axe is reduced to steel splinters. 		
CF | 		
CF | The insect offers up one last eerie, crackling cry before exploding 		
CF | into moist dust. Only its horn remains, a spear-like length of deadly 		
CF | chitin. 		
CF | 		
CF | Now, alone in the tunnel, you are able to inspect its dark corners 		
CF | properly. A pair of gloves rests on the floor, perhaps dragged from 		
CF | the pit by that beetle as a bizarre trophy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gloves" 		
CF ] Tunnel 		
CF | > 		
CF | > X GLOVES 		
CF | 		
CF | These gloves have been fitted with sharp, strong claws. The wearer 		
CF | could keep a firm grip on any number of surfaces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gloves" 		
CF ] Tunnel 		
CF | > 		
CF | > TAKE GLOVES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Tunnel 		
CF | > 		
CF | > L 		
CF | 		
CF | Tunnel 		
CF | A rough-hewn passage beneath the castle, visited only by the least 		
CF | welcome and most desperate guests of the Marquis. Certain flagstones 		
CF | of the floor are carved with certain strange symbols. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | That awful beetle's spear-like horn rests on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flagstones" 		
CF ] Tunnel 		
CF | > 		
CF | > X FLAGSTONES 		
CF | 		
CF | A collection of flagstones near the midpoint of the tunnel are each 		
CF | engraved with the symbol ???. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horn" 		
CF ] Tunnel 		
CF | > 		
CF | > X HORN 		
CF | 		
CF | The horn of a giant stag beetle: As stiff and strong as iron, but as 		
CF | light as cork. Its attack power is 4. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take horn" 		
CF ] Tunnel 		
CF | > 		
CF | > TAKE HORN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch symbol" 		
CF ] Tunnel 		
CF | > 		
CF | > TOUCH SYMBOL 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lift flagstone" 		
CF ] Tunnel 		
CF | > 		
CF | > LIFT FLAGSTONE 		
CF | 		
CF | The flagstones are set so firmly as to resist even your not 		
CF | inconsiderable vampire-strength. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crypt 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x casket" 		
CF ] Crypt 		
CF | > 		
CF | > X CASKET 		
CF | 		
CF | Ostensibly the resting-place of the Marquis, this coffin is clearly 		
CF | intended primarily as decoration. The glasswork is flawless. 		
CF | 		
CF | In the casket are a ruby lens and a gladius. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lens" 		
CF ] Crypt 		
CF | > 		
CF | > X LENS 		
CF | 		
CF | Gentle reader: It was my earnest hope that by making Vultrine to 		
CF | wear this ruby lens (a sort of jeweler's loupe or monocle, as I 		
CF | envisioned it), you would be able to see the HP or "health" of all the 		
CF | monsters in this story, to gauge your progress in defeating them and 		
CF | help you decide which of Vultrine's weapons you should use. 		
CF | Unfortunately, I ran out of time before I could implement this helpful 		
CF | feature. I hope you will enjoy "The Inquisitor Vultrine" even without 		
CF | this extra convenience, and I hope you will allow Vultrine to wear the 		
CF | ruby lens, even though it has no purpose. If nothing else, the image 		
CF | of a vampiric Inquisitor bearing so singular an accessory will surely 		
CF | add to your enjoyment of the story. 		
CF | 		
CF | Sincerely, 		
CF | Elmir Divkovic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gladius" 		
CF ] Crypt 		
CF | > 		
CF | > X GLADIUS 		
CF | 		
CF | The Marquis wielded this sword in the early chapters of his career. 		
CF | Its attack power is 4. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sigils" 		
CF ] Crypt 		
CF | > 		
CF | > X SIGILS 		
CF | 		
CF | Sigils of forbiddance have been drawn across the threshold. Passing 		
CF | through the archway will require engraving the correct counter-formula 		
CF | with an appropriate instrument. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lounge 		
CF | > 		
CF | > U 		
CF | 		
CF | You slip on your clawed gloves and begin climbing. 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | On the long couch are a flail and a cinqueda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flail" 		
CF ] Lounge 		
CF | > 		
CF | > X FLAIL 		
CF | 		
CF | A heavy spiked ball on a chain. The spikes are blunted somewhat after 		
CF | repeated impacts on various battlefields. Its attack power is 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Lounge 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cinqueda" 		
CF ] Lounge 		
CF | > 		
CF | > X CINQUEDA 		
CF | 		
CF | An Italian blade, broad at its base, pointed at its tip. Its attack 		
CF | power is 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Lounge 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Lounge 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | This infamous custom-built couch is sure to feature in any 		
CF | conversation related to the Ch??teau Semix. Viewed up close, it fails 		
CF | to match its reputation; you will grant, however, that it is the 		
CF | longest couch you have ever seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search couch" 		
CF ] Lounge 		
CF | > 		
CF | > SEARCH COUCH 		
CF | 		
CF | There is nothing on the long couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under couch" 		
CF ] Lounge 		
CF | > 		
CF | > LOOK UNDER COUCH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push couch" 		
CF ] Lounge 		
CF | > 		
CF | > PUSH COUCH 		
CF | 		
CF | (That won't be necessary.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtains" 		
CF ] Lounge 		
CF | > 		
CF | > X CURTAINS 		
CF | 		
CF | You look behind the curtains. There's nothing there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull curtains" 		
CF ] Lounge 		
CF | > 		
CF | > PULL CURTAINS 		
CF | 		
CF | (That won't be necessary.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candlebra" 		
CF ] Lounge 		
CF | > 		
CF | > X CANDLEBRA 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "candelabra" 		
CF ] Lounge 		
CF | > 		
CF | > CANDELABRA 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lounge 		
CF | > 		
CF | > L 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candelabrae" 		
CF ] Lounge 		
CF | > 		
CF | > X CANDELABRAE 		
CF | 		
CF | The magics that maintain a low flame on each taper are entirely legal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Lounge 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The huge door seems to be locked. 		
CF | 		
CF | > 		DavidW says, "Same door as in Great Stair, I suspect."
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Lounge 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | What do you want to unlock the huge door with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | There is a human here, pacing at the far end of the table. He has not 		
CF | marked your arrival. 		
CF | 		
CF | "Are you in the employ of the Marquis?" you call across the hall. 		
CF | 		
CF | His surprise fades quickly. "I am," he says, "by my own will." 		
CF | 		
CF | "That's what thralls are usually commanded to say," you mutter???but he 		
CF | hears you perfectly. 		
CF | 		
CF | "I assure you I am no thrall, Inquisitor. I am Sectiert du Noyes, and 		
CF | my will is my own." He begins traversing the length of the hall to 		
CF | meet you. "The Marquis has promised unimaginable rewards in return for 		
CF | my assistance in his research. He requires human test subjects, their 		
CF | minds unclouded by vampiric magic. Until his experiment is ready, I am 		
CF | free to roam the Ch??teau, to do as I please. He has advised me???" 		
CF | 		
CF | Now he stands before you with an expression of despicable 		
CF | self-satisfaction. "???Advised me, not commanded???to prevent any 		
CF | interference by nosy Inquisitors." 		
CF | 		
CF | He draws a cutlass from behind his back. 		
CF | 		
CF | > 		DavidW asks, "Perhaps retreat?"
		MoyTW asks, "How confident are you in your inventory of weapons?"
		DavidW says, "I don't think we should waste weapons on this guy if we don't have to."
DavidW says (to ClubFloyd), "bite human" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > BITE HUMAN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "I thought we were a vampire."
		Knight_Otu says, "Who knows what kind."
		DavidW says, "We might be able to mesmerize him or something."
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel 		
CF | A rough-hewn passage beneath the castle, visited only by the least 		
CF | welcome and most desperate guests of the Marquis. Certain flagstones 		
CF | of the floor are carved with certain strange symbols. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tunnel 		
CF | > 		
CF | > D 		
CF | 		
CF | There is no obvious way of moving these flagstones aside. 		
CF | 		
CF | > 		DavidW says, "oh."
		DavidW says, "I thought there was a stair."
		DavidW says, "So we have little choice as yet."
DavidW says (to ClubFloyd), "e" 		
CF ] Crypt 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Crypt 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lounge 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | Sectier is still here, still ready with his cutlass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't pass through solid ghost-glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | For whatever reason, this very long table never comes up when people 		
CF | are talking about the very long couch in the lounge. A rusty carving 		
CF | knife is nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > TAKE KNIFE 		
CF | 		
CF | (the white dagger) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take carving knife" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > TAKE CARVING KNIFE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A rusty blade originally intended for dismembering roast turkeys, not 		
CF | one's enemies. Its attack power is 2. 		
CF | 		
CF | > 		MoyTW says, "huh I missed that one."
DavidW says (to ClubFloyd), "l" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > L 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | Sectier is still here, still ready with his cutlass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill sectier" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL SECTIER 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill human with horn" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL HUMAN WITH HORN 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with horn" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL WITH HORN 		
CF | 		
CF | You swing the horn around and thrust it into Sectiert, dealing 4 		
CF | damage. The horn explodes into moist dust. 		
CF | 		
CF | Sectiert swings his cutlass, but only manages to scratch the hem of 		
CF | your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with mace" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL WITH MACE 		
CF | 		
CF | You slam the mace into Sectiert. The mace bursts into a cloud of 		
CF | shrapnel, but not before dealing 3 damage. 		
CF | 		
CF | A curious expression falls over Sectiert's face. He seems shocked, 		
CF | though you cannot see by what. You wonder if he is about to vomit. 		
CF | 		
CF | Then he melts, all at once. Then his liquid remains begin to bubble 		
CF | and steam, and the so-called human evaporates completely. 		
CF | 		
CF | Left behind on the floor are a cutlass and a key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Hall of Feasting 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hall of Feasting 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with carving knife" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL WITH CARVING KNIFE 		
CF | 		
CF | You stab with the carving knife. The blade snaps, but Sectiert takes 2 		
CF | damage. 		
CF | 		
CF | A curious expression falls over Sectiert's face. He seems shocked, 		
CF | though you cannot see by what. You wonder if he is about to vomit. 		
CF | 		
CF | Then he melts, all at once. Then his liquid remains begin to bubble 		
CF | and steam, and the so-called human evaporates completely. 		
CF | 		
CF | Left behind on the floor are a cutlass and a key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Hall of Feasting 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hall of Feasting 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu asks, "What have they done to metal in this world?"
DavidW says (to ClubFloyd), "kill with dagger" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL WITH DAGGER 		
CF | 		
CF | You stab the dagger into Sectiert and deal 1 damage. The blade 		
CF | shatters. 		
CF | 		
CF | Sectiert pushes back, hoping to bury his cutlass in your heart. But 		
CF | you are too fast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Hall of Feasting 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hall of Feasting 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with carving knife" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > KILL WITH CARVING KNIFE 		
CF | 		
CF | You stab with the carving knife. The blade snaps, but Sectiert takes 2 		
CF | damage. 		
CF | 		
CF | A curious expression falls over Sectiert's face. He seems shocked, 		
CF | though you cannot see by what. You wonder if he is about to vomit. 		
CF | 		
CF | Then he melts, all at once. Then his liquid remains begin to bubble 		
CF | and steam, and the so-called human evaporates completely. 		
CF | 		
CF | Left behind on the floor are a cutlass and a key. 		
CF | 		
CF | > 		DavidW says, "okay, so he's a '6'."
DavidW says (to ClubFloyd), "take all" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | master's key: Taken. 		
CF | cutlass: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | A heavy iron key on a black ribbon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cutlass" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > X CUTLASS 		
CF | 		
CF | A crude weapon, eminently suitable for a human. Its attack power is 2. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "diagnose" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > DIAGNOSE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Publicly the Orthodoxy takes pains to assure its subjects that 		
CF | Inquisitors are not above the law. This is a pleasant fiction. 		
CF | Inquisitors are empowered to meld the law according to their needs, to 		
CF | invent edicts or forget them at will, so long as it serves the aims of 		
CF | the Orthodoxy. In the earliest decades of your career, you availed 		
CF | yourself of these privileges frequently, reveling in the arbitrary 		
CF | power of your position. 		
CF | 		
CF | But a century's experience has demonstrated that an Inquisitor need 		
CF | not resort to such inelegances. The true law, unadulterated by 		
CF | situational convenience, is just and complete. It is sufficient in all 		
CF | respects, so long as it is wielded with skill and patience. Thus it is 		
CF | said privately, and not repeated outside the halls of the Orthodoxy, 		
CF | that only the best Inquisitors are not above the law. 		
CF | 		
CF | You are the Inquisitor Vultrine, ranked among the best. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > L 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut couch with dagger" 		
CF ] Lounge 		
CF | > 		
CF | > CUT COUCH WITH DAGGER 		
CF | 		
CF | I only understood you as far as wanting to cut the long couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut couch" 		
CF ] Lounge 		
CF | > 		
CF | > CUT COUCH 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Lounge 		
CF | > 		
CF | > TAKE CANDLE 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lounge 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lounge 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Lounge 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the huge door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the huge door) 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. The huge 		
CF | door to the east stands open, and wind whistles down the length of the 		
CF | castle. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear gloves" 		
CF ] Great Stair 		
CF | > 		
CF | > WEAR GLOVES 		
CF | 		
CF | You're already wearing those! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take longsword" 		
CF ] Great Stair 		
CF | > 		
CF | > TAKE LONGSWORD 		
CF | 		
CF | You claw your way up the wall. 		
CF | 		
CF | You reach out with one hand for Harcheque and grab it; however, in the 		
CF | same movement you knock Thembriaud loose. The poleaxe falls to the 		
CF | floor. 		
CF | 		
CF | You hop back down with Harcheque safe in your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poleaxe" 		
CF ] Great Stair 		
CF | > 		
CF | > TAKE POLEAXE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Great Stair 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Thembriaud 		
CF | Harcheque 		
CF | a cutlass 		
CF | the master's key 		
CF | a cinqueda 		
CF | a flail 		
CF | some clawed gloves (being worn) 		
CF | a mace 		
CF | a scimitar 		
CF | a torn cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | Numerous objets d'art and historical oddities are on display in this 		
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, 		
CF | a framed family tree, a Japanese warrior's equipment in an elaborate 		
CF | display case. 		
CF | 		
CF | A pane of ghost-glass to the west offers a view of the balcony. The 		
CF | oak door to the east is closed. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock case with key" 		
CF ] Gallery 		
CF | > 		
CF | > UNLOCK CASE WITH KEY 		
CF | 		
CF | You unlock the steel display case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] Gallery 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the steel display case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from case" 		
CF ] Gallery 		
CF | > 		
CF | > TAKE ALL FROM CASE 		
CF | 		
CF | suit of samurai armor: You have no need for such protections. 		
CF | katana: Taken. 		
CF | wakizashi: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Great Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. The huge 		
CF | door to the east stands open, and wind whistles down the length of the 		
CF | castle. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open casket" 		
CF ] Crypt 		
CF | > 		
CF | > OPEN CASKET 		
CF | 		
CF | It has no visible hinges or lid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock casket with key" 		
CF ] Crypt 		
CF | > 		
CF | > UNLOCK CASKET WITH KEY 		
CF | 		
CF | You can see no keyhole in the casket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lounge 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. The huge 		
CF | door to the east stands open, and wind whistles down the length of the 		
CF | castle. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | Numerous objets d'art and historical oddities are on display in this 		
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, 		
CF | a framed family tree, a Japanese warrior's equipment in an elaborate 		
CF | display case. 		
CF | 		
CF | A pane of ghost-glass to the west offers a view of the balcony. The 		
CF | oak door to the east is closed. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Gallery 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the oak door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the oak door) 		
CF | 		
CF | Master Bedroom 		
CF | The Marquis does not sleep here (or indeed at all). The great bed is 		
CF | unused, the fireplace is spotless. 		
CF | 		
CF | A chill wind issues from the spiral staircase, and a tapestry hung on 		
CF | the easten wall ripples gently. 		
CF | 		
CF | EXITS: UP WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | There is something of the funeral pall in the black velvet draped over 		
CF | the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Master Bedroom 		
CF | > 		
CF | > SEARCH BED 		
CF | 		
CF | There is nothing on the great bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take velvet" 		
CF ] Master Bedroom 		
CF | > 		
CF | > TAKE VELVET 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Master Bedroom 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | Under the bed is a silver chamber pot and a machete. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pot" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X POT 		
CF | 		
CF | You contemplate the object disdainfully. Such things are below the pay 		
CF | grade of an Inquisitor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machete" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X MACHETE 		
CF | 		
CF | A long, chipped blade, utilitarian in design. Its attack power is 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Master Bedroom 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | A merely decorative hearth, devoid of ashes. A silver poker stands 		
CF | nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poker" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X POKER 		
CF | 		
CF | A fireplace poker, forged from silver. Such extravagance, while not 		
CF | illegal, is certainly unforgivable. Its attack power is 5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Master Bedroom 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I am not used to carrying a zillion weapons in an IF game."
		DavidW says, "I'm getting a bit freaked out."
DavidW says (to ClubFloyd), "x tapestry" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X TAPESTRY 		
CF | 		
CF | The tapestry depicts the Battle of Noyes, albeit in highly 		
CF | romanticized manner. The towers of the Ch??teau are visible above the 		
CF | trees, though in fact the forest of Noyes is miles away from the 		
CF | castle. Further, the forces of the (former) Marquis Semix and the 		
CF | bandit captain Elandrique as woven here are shown to be evenly 		
CF | matched; in truth, Elandrique was hopelessly outnumbered, and some 		
CF | contemporaneous sources report that she offered surrender. 		
CF | 		
CF | Currents of wind coil around your boots, flowing under the tapestry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] Master Bedroom 		
CF | > 		
CF | > MOVE IT 		
CF | 		
CF | (That won't be necessary.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Master Bedroom 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You pull the tapestry to the side and confirm your suspicions: A 		
CF | narrow hallway is hidden behind, leading east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hidden Passage 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hidden Passage 		
CF | Here the walls are bare wood, and dust covers the cold stone floor. It 		
CF | is doubtful that the Marquis has found a use for this concealed 		
CF | redoubt in recent years. 		
CF | 		
CF | A rusty lever is set in the far wall. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | A metallic rattle pierces the eerie silence, and a dark form emerges 		
CF | from the shadows. A figure in black armor???No, a suit of armor itself, 		
CF | acting on its own power, lumbers toward you. It raises an enormous 		
CF | greatsword. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Hidden Passage 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with longsword" 		
CF ] Hidden Passage 		
CF | > 		
CF | > KILL WITH LONGSWORD 		
CF | 		
CF | Which do you mean, the katana or Harcheque? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "harcheque" 		
CF ] Hidden Passage 		
CF | > 		
CF | > HARCHEQUE 		
CF | 		
CF | You slice at the suit of armor with Harcheque and land a powerful 		
CF | blow, dealing 6 damage. The legendary weapon crumbles to dust. 		
CF | 		
CF | The armor swings its greatsword at you, and manages to slice off a bit 		
CF | of your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with katana" 		
CF ] Hidden Passage 		
CF | > 		
CF | > KILL WITH KATANA 		
CF | 		
CF | You plunge the katana into the suit of armor. It takes 5 damage. The 		
CF | blade itself crumbles to dust. 		
CF | 		
CF | The armor stands still. The ??? on its helmet fades away. 		
CF | 		
CF | It falls to the floor and crumbles into dust. Only its greatsword 		
CF | remains. 		
CF | 		
CF | Floating above the dust are two motes of magic, which you recognize as 		
CF | a word of animation and a word of injunction: The spells that gave 		
CF | these plates of steel a semblance of life. You take possession of 		
CF | them, predicting you'll find some use for them later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Hidden Passage 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hidden Passage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with cinquada" 		
CF ] Hidden Passage 		
CF | > 		
CF | > KILL WITH CINQUADA 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hidden Passage 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a silver poker 		
CF | a machete 		
CF | a wakizashi 		
CF | a katana 		
CF | Thembriaud 		
CF | a cutlass 		
CF | the master's key 		
CF | a cinqueda 		
CF | a flail 		
CF | some clawed gloves (being worn) 		
CF | a mace 		
CF | a scimitar 		
CF | a badly torn cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with cinqueda" 		
CF ] Hidden Passage 		
CF | > 		
CF | > KILL WITH CINQUEDA 		
CF | 		
CF | You drive the cinqueda into the suit of armor and deal 3 damage???but 		
CF | the blade is shattered. 		
CF | 		
CF | The suit of armor slices back at you???You duck just in time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Hidden Passage 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hidden Passage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with katana" 		
CF ] Hidden Passage 		
CF | > 		
CF | > KILL WITH KATANA 		
CF | 		
CF | You plunge the katana into the suit of armor. It takes 5 damage. The 		
CF | blade itself crumbles to dust. 		
CF | 		
CF | The armor stands still. The ??? on its helmet fades away. 		
CF | 		
CF | It falls to the floor and crumbles into dust. Only its greatsword 		
CF | remains. 		
CF | 		
CF | Floating above the dust are two motes of magic, which you recognize as 		
CF | a word of animation and a word of injunction: The spells that gave 		
CF | these plates of steel a semblance of life. You take possession of 		
CF | them, predicting you'll find some use for them later. 		
CF | 		
CF | > 		DavidW says, "I'm not sure if I'm wasting my best weapons or not"
		Knight_Otu says, "Hard to tell."
DavidW says (to ClubFloyd), "i" 		
CF ] Hidden Passage 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a word of injunction 		
CF | a word of animation 		
CF | a silver poker 		
CF | a machete 		
CF | a wakizashi 		
CF | Thembriaud 		
CF | a cutlass 		
CF | the master's key 		
CF | a cinqueda 		
CF | a flail 		
CF | some clawed gloves (being worn) 		
CF | a mace 		
CF | a scimitar 		
CF | a badly torn cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x injunction" 		
CF ] Hidden Passage 		
CF | > 		
CF | > X INJUNCTION 		
CF | 		
CF | The word of injunction is a magic spell which you hold more in your 		
CF | mind than in your hand. Its attack power is 4. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x animation" 		
CF ] Hidden Passage 		
CF | > 		
CF | > X ANIMATION 		
CF | 		
CF | The word of animation is a magic spell which you hold more in your 		
CF | mind than in your hand. Based on your limited expertise in these 		
CF | matters, you believe it to be related to the ??? rune you saw etched 		
CF | into the walking armor's helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x greatsword" 		
CF ] Hidden Passage 		
CF | > 		
CF | > X GREATSWORD 		
CF | 		
CF | A huge two-handed sword with a very broad, asymmetrical blade. Its 		
CF | attack power is 5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hidden Passage 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu asks, "For the flagstones?"
		DavidW says, "yes"
		DavidW says, "It should animate them into opening."
DavidW says (to ClubFloyd), "x lever" 		
CF ] Hidden Passage 		
CF | > 		
CF | > X LEVER 		
CF | 		
CF | You can deduce that this lever is very rarely used. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armor" 		
CF ] Hidden Passage 		
CF | > 		
CF | > X ARMOR 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Hidden Passage 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hidden Passage 		
CF | > 		
CF | > L 		
CF | 		
CF | Hidden Passage 		
CF | Here the walls are bare wood, and dust covers the cold stone floor. It 		
CF | is doubtful that the Marquis has found a use for this concealed 		
CF | redoubt in recent years. 		
CF | 		
CF | A rusty lever is set in the far wall. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Hidden Passage 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull back on the lever. It resists, and squeals in hideous 		
CF | protest, but then it gives way???and the chamber rumbles violently. The 		
CF | floor shakes, and sections begin to plunge down as if an insidious 		
CF | trap has been activated. 		
CF | 		
CF | But when the noise and shaking stop, you see that the floor has 		
CF | reformed itself into a staircase leading to the room below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | There's a staircase sticking out of the ceiling. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hidden Passage 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hidden Passage 		
CF | Here the walls are bare wood, and dust covers the cold stone floor. It 		
CF | is doubtful that the Marquis has found a use for this concealed 		
CF | redoubt in recent years. 		
CF | 		
CF | A rusty lever is set in the far wall. 		
CF | 		
CF | EXITS: DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Master Bedroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The Marquis does not sleep here (or indeed at all). The great bed is 		
CF | unused, the fireplace is spotless. 		
CF | 		
CF | A chill wind issues from the spiral staircase, and a tapestry hung on 		
CF | the easten wall ripples gently. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Parapet 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Parapet 		
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one 		
CF | side is the tower wall, ascending into the storm; on the other, 		
CF | statues of Nephreine and Alithedora look out over the countryside, 		
CF | serenely ignoring the precipitous drop to the castle grounds at their 		
CF | feet. Happily, a staircase nearby enables a safer descent. 		
CF | 		
CF | EXITS: UP DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nephreine" 		
CF ] Parapet 		
CF | > 		
CF | > X NEPHREINE 		
CF | 		
CF | Nephreine is one of the heroines in Yvenne d'Abelune's novel The 		
CF | Scarred Palm, expertly realized here in copper. The character is 		
CF | instantly recognizable from the combination of beauty and ruthlessness 		
CF | in her face, and the harp in her hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x harp" 		
CF ] Parapet 		
CF | > 		
CF | > X HARP 		
CF | 		
CF | A nonmusical harp made of copper, for a statue of Nephreine. Its 		
CF | attack power is 4. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Parapet 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alithedora" 		
CF ] Parapet 		
CF | > 		
CF | > X ALITHEDORA 		
CF | 		
CF | Alithedora is the companion of Nephreine throughout most of The 		
CF | Scarred Palm, that infamous novel of Yvenne d'Abelune. The 		
CF | expression on this copper statue captures not only Alithedora's 		
CF | mischievousness, but the sadness she took such pains to keep hidden. 		
CF | So in that sense, the statue is not entirely accurate. 		
CF | 		
CF | Alithedora holds her walking stick loosely at her side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stick" 		
CF ] Parapet 		
CF | > 		
CF | > X STICK 		
CF | 		
CF | A long copper staff, sculpted to look like gnarled wood. Its attack 		
CF | power is 4. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Parapet 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parapet 		
CF | > 		
CF | > W 		
CF | 		
CF | You follow the walkway west, and eventually a tower becomes visible 		
CF | through the storm: A door, and windows alive with greenish light. 		
CF | 		
CF | Then your nose stings???Then your eyes, the back of your throat. Now 		
CF | you 		
CF | see a the vapor flowing from out of the windows and door, dissipated 		
CF | only slightly by the surrounding wind and rain: An unbearable mephitis 		
CF | radiates from this tower, a noxious atmosphere you cannot bring 		
CF | yourself to enter. You are forced to turn back, and wonder how you 		
CF | could overpower such an awful odor. 		
CF | 		
CF | > 		DavidW says, "I need a pee break."
		DavidW asks, "how are people doing?"
		DavidW asks, "For time, I mean?"
		MoyTW says, "I'm good."
		Knight_Otu says, "It's getting late here, though I can stay a bit."
		MoyTW asks, "Where do you live, Otu?"
		Knight_Otu says, "Germany."
		MoyTW says, "Oh! That's pretty far off, timezone-wise."
		Knight_Otu says, "It works most of the time."
		MoyTW asks, "Does Germany have time zones?"
		MoyTW says, "<---- is very American"
		DavidW says, "back"
		Knight_Otu says (to Moy), "Just the one."
		DavidW says, "I'll try the flagstones next."
DavidW says (to ClubFloyd), "d" 		
CF ] Master Bedroom 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The Marquis does not sleep here (or indeed at all). The great bed is 		
CF | unused, the fireplace is spotless. 		
CF | 		
CF | A chill wind issues from the spiral staircase, and a tapestry hung on 		
CF | the easten wall ripples gently. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hidden Passage 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hidden Passage 		
CF | Here the walls are bare wood, and dust covers the cold stone floor. It 		
CF | is doubtful that the Marquis has found a use for this concealed 		
CF | redoubt in recent years. 		
CF | 		
CF | A rusty lever is set in the far wall. 		
CF | 		
CF | EXITS: DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | There's a staircase sticking out of the ceiling. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel 		
CF | A rough-hewn passage beneath the castle, visited only by the least 		
CF | welcome and most desperate guests of the Marquis. Certain flagstones 		
CF | of the floor are carved with certain strange symbols. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "animate flagstone" 		
CF ] Tunnel 		
CF | > 		
CF | > ANIMATE FLAGSTONE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit flagstone with animation" 		
CF ] Tunnel 		
CF | > 		
CF | > HIT FLAGSTONE WITH ANIMATION 		
CF | 		
CF | Harming the flagstones would accomplish nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open flagstone" 		
CF ] Tunnel 		
CF | > 		
CF | > OPEN FLAGSTONE 		
CF | 		
CF | They aren't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x animation" 		
CF ] Tunnel 		
CF | > 		
CF | > X ANIMATION 		
CF | 		
CF | The word of animation is a magic spell which you hold more in your 		
CF | mind than in your hand. Based on your limited expertise in these 		
CF | matters, you believe it to be related to the ??? rune you saw etched 		
CF | into the walking armor's helmet. 		
CF | 		
CF | > 		Knight_Otu asks, "Put the spell on it?"
DavidW says (to ClubFloyd), "put animation on flagstone" 		
CF ] Tunnel 		
CF | > 		
CF | > PUT ANIMATION ON FLAGSTONE 		
CF | 		
CF | The word of animation is (mostly) not a physical object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say animation" 		
CF ] Tunnel 		
CF | > 		
CF | > SAY ANIMATION 		
CF | 		
CF | (to yourself) 		
CF | You don't respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say animation to flagstone" 		
CF ] Tunnel 		
CF | > 		
CF | > SAY ANIMATION TO FLAGSTONE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast animation at flagstone" 		
CF ] Tunnel 		
CF | > 		
CF | > CAST ANIMATION AT FLAGSTONE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe go down? Other items were used automatically."
DavidW says (to ClubFloyd), "d" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > D 		
CF | 		
CF | You speak the word of animation, and the ??? glyphs glow as the 		
CF | flagstones themselves rise up out of the floor, revealing a passage 		
CF | into the deeper foundations of the Ch??teau Semix. 		
CF | 		
CF | Ancient Tomb 		
CF | A crypt of antediluvian design, perhaps at first a natural cave, hewn 		
CF | by its original discoverers into a roughly circular shape. This 		
CF | chamber must predate the Ch??teau above by some millennia. It made no 		
CF | appearance in any of your researches. 		
CF | 		
CF | The sloped floor descends toward a basalt sarcophagus, surrounded by 		
CF | seven iron urns. 		
CF | 		
CF | EXITS: UP 		
CF | 		
CF | > 		DavidW says, "ta-da. Thanks."
DavidW says (to ClubFloyd), "x sarcophagus" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X SARCOPHAGUS 		
CF | 		
CF | The sarcophagus was not brought here: It was carved out of the living 		
CF | rock, like the walls and floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x urns" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X URNS 		
CF | 		
CF | (You can't use multiple objects with that particular verb. I'm sorry. 		
CF | It's not up to me. Please, just refer to one thing at a time. I'm 		
CF | really sorry.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x first urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X FIRST URN 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X URN 		
CF | 		
CF | Which do you mean, the northern urn, the northeastern urn, the eastern 		
CF | urn, the southeastern urn, the southwestern urn, the western urn, or 		
CF | the northwestern urn? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x northern urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X NORTHERN URN 		
CF | 		
CF | The urns transcribe the points of a heptagon around the sarcophagus: 		
CF | Seven vessels of beaten iron, from an age when iron was valued more 		
CF | highly than gold. This one is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the northern urn, revealing a pool of quicksilver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x quicksilver" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X QUICKSILVER 		
CF | 		
CF | A quantity of liquid hydrargyrum metal rests in the bottom of the urn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open northeastern urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN NORTHEASTERN URN 		
CF | 		
CF | You open the northeastern urn, revealing a clay tablet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clay tablet" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X CLAY TABLET 		
CF | 		
CF | Some sort of pre-linguistic figures are pressed into the dried clay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | Some sort of pre-linguistic figures are pressed into the dried clay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open eastern urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN EASTERN URN 		
CF | 		
CF | You open the eastern urn, revealing a milky gem. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gem" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X GEM 		
CF | 		
CF | An unremarkable stone. You are at a loss as to the reason for its 		
CF | interment here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open southeastern urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN SOUTHEASTERN URN 		
CF | 		
CF | You open the southeastern urn, revealing a shriveled brain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brain" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X BRAIN 		
CF | 		
CF | The oils used to preserve this brain lost their efficacy some 		
CF | centuries ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open southwestern urn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN SOUTHWESTERN URN 		
CF | 		
CF | You open the southwestern urn, revealing an ivory needle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x needle" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X NEEDLE 		
CF | 		
CF | You can detect a primal magic about this needle, which may have been 		
CF | carved from the tusk of a woolly mammoth. Its attack power is 6. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open western" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN WESTERN 		
CF | 		
CF | You open the western urn, revealing a wooden idol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x idol" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X IDOL 		
CF | 		
CF | A humanoid figure, expertly carved. A line painted around its neck may 		
CF | represent some sort of necklace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open idol" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN IDOL 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull idol" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > PULL IDOL 		
CF | 		
CF | (That won't be necessary.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take idol" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > TAKE IDOL 		
CF | 		
CF | You have no use for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search idol" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > SEARCH IDOL 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open northwestern" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN NORTHWESTERN 		
CF | 		
CF | (the northwestern urn) 		
CF | You open the northwestern urn, revealing a blackened thorn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thorn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X THORN 		
CF | 		
CF | An inch-long thorn cut from a nameless vine or flower, now extinct. A 		
CF | dark, unidentifiable residue coats the tip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell thorn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > SMELL THORN 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		DavidW says, "That could be poison."
DavidW says (to ClubFloyd), "x residue" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X RESIDUE 		
CF | 		
CF | An inch-long thorn cut from a nameless vine or flower, now extinct. A 		
CF | dark, unidentifiable residue coats the tip. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
		MoyTW says, "Possibly."
DavidW says (to ClubFloyd), "open sarcophagus" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN SARCOPHAGUS 		
CF | 		
CF | You begin to push the heavy lid aside. This requires some effort, even 		
CF | for a vampire of your considerable strength. 		
CF | 		
CF | A hand reaches out of the casket to assist you. 		
CF | 		
CF | You leap backward in shock, and look on speechlessly as the desiccated 		
CF | appendage completes the task of removing the basalt slab. Then the 		
CF | limb's owner rises from its sarcophagus: A humanoid shape, a full foot 		
CF | taller than you, though of emaciated aspect. Its body was once wrapped 		
CF | in linen bandages; most of these have disintegrated, revealing the 		
CF | time-blackened tissues beneath. An iron torc is fastened round its 		
CF | withered neck. 		
CF | 		
CF | The mummy grips a blade of chipped stone and takes a step toward you. 		
CF | 		
CF | > 		MoyTW says, "oh, wait."
		DavidW asks, "yes?"
		MoyTW asks, "...I wonder if you can stab the clay doll with the thorn?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Ancient Tomb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Ancient Tomb 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "Or, like, if there's some way to do this and avoid the mummy fight."
		DavidW says, "There was a clay tablet and a wooden idol."
		Knight_Otu says, "Also the brain."
		MoyTW says, "Well, stab the idol? Or dip the thorn in quicksilver? Or just, like, Do Stuff with them."
DavidW says (to ClubFloyd), "search mercury" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > SEARCH MERCURY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take thorn" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > TAKE THORN 		
CF | 		
CF | You have no use for that. 		
CF | 		
CF | > 		MoyTW says, "It's possible the answer is "no lol" but I didn't try anything like that."
DavidW says (to ClubFloyd), "take tablet" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > TAKE TABLET 		
CF | 		
CF | You have no use for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stab idol with needle" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > STAB IDOL WITH NEEDLE 		
CF | 		
CF | Harming the wooden idol would accomplish nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put needle in mercury" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > PUT NEEDLE IN MERCURY 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dip needle in mercury" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > DIP NEEDLE IN MERCURY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "We could try goes up from the audience hall, using the gloves."
		MoyTW says, "Well ok it seems like we gotta fight the mummy."
		DavidW says, "er going"
DavidW says (to ClubFloyd), "push save" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > PUSH SAVE 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Ancient Tomb 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open sarcophagus" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > OPEN SARCOPHAGUS 		
CF | 		
CF | You begin to push the heavy lid aside. This requires some effort, even 		
CF | for a vampire of your considerable strength. 		
CF | 		
CF | A hand reaches out of the casket to assist you. 		
CF | 		
CF | You leap backward in shock, and look on speechlessly as the desiccated 		
CF | appendage completes the task of removing the basalt slab. Then the 		
CF | limb's owner rises from its sarcophagus: A humanoid shape, a full foot 		
CF | taller than you, though of emaciated aspect. Its body was once wrapped 		
CF | in linen bandages; most of these have disintegrated, revealing the 		
CF | time-blackened tissues beneath. An iron torc is fastened round its 		
CF | withered neck. 		
CF | 		
CF | The mummy grips a blade of chipped stone and takes a step toward you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit mummy with needle" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > HIT MUMMY WITH NEEDLE 		
CF | 		
CF | You stick the mummy with the ivory needle, dealing 6 damage. The 		
CF | needle, having waited millennia to serve its purpose, melts and 		
CF | disappears. 		
CF | 		
CF | The mummy lunges???how could it be so fast????and its blade tears 		
CF | silently 		
CF | through your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit mummy with greatsword" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > HIT MUMMY WITH GREATSWORD 		
CF | 		
CF | The greatsword smashes into the mummy and deals 5 damage. Then it 		
CF | explodes. 		
CF | 		
CF | The mummy brings its dagger within an inch of your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit mummy with poker" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > HIT MUMMY WITH POKER 		
CF | 		
CF | You plunge the poker into the mummy, though the holy metal stings your 		
CF | fingers even through your gloves. The weapon deals 5 damage and 		
CF | explodes. 		
CF | 		
CF | The mummy's dagger plunges at your heart???but you push its stringy arm 		
CF | to the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit mummy with injunction" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > HIT MUMMY WITH INJUNCTION 		
CF | 		
CF | You speak the word of injunction: The body of the mummy is racked with 		
CF | intense force, taking 4 damage. But the spell fades away. 		
CF | 		
CF | A weak groan issues from the mummy's mouth. 		
CF | 		
CF | It slumps forward, about to fall to its knees???but in mid-fall it 		
CF | crumbles to dust. The only sound is of its stone blade clattering to 		
CF | the floor. 		
CF | 		
CF | You step over the mummy's remains to look inside its sarcophagus. It 		
CF | has left behind another artifact: an athame carved from bone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take athame" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > TAKE ATHAME 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The bone of some impossibly ancient beast, carved by the earliest 		
CF | practictioners of magic into a ritual instrument. The brittle point is 		
CF | useless as a weapon, but it would be profoundly effective in the 		
CF | engraving of certain sigils and glyphs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blade" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X BLADE 		
CF | 		
CF | The material used in the blade's manufacture is beyond the reach of 		
CF | your geologic acumen. Its deadly sharpness appears to have been 		
CF | enhanced by some unrecognizably primitive magic. Its attack power is 		
CF | 7. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mummy" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > X MUMMY 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ancient Tomb 		
CF | > 		
CF | > L 		
CF | 		
CF | Ancient Tomb 		
CF | A crypt of antediluvian design, perhaps at first a natural cave, hewn 		
CF | by its original discoverers into a roughly circular shape. This 		
CF | chamber must predate the Ch??teau above by some millennia. It made no 		
CF | appearance in any of your researches. 		
CF | 		
CF | The sloped floor descends toward a basalt sarcophagus, surrounded by 		
CF | seven iron urns. 		
CF | 		
CF | EXITS: UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tunnel 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tunnel 		
CF | A rough-hewn passage beneath the castle, visited only by the least 		
CF | welcome and most desperate guests of the Marquis. Certain flagstones 		
CF | of the floor are carved with certain strange symbols. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crypt 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crypt 		
CF | > 		
CF | > E 		
CF | 		
CF | You could use that athame to counteract the sigils protecting the 		
CF | archway, but the particular glyphs required are unknown to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel 		
CF | A rough-hewn passage beneath the castle, visited only by the least 		
CF | welcome and most desperate guests of the Marquis. Certain flagstones 		
CF | of the floor are carved with certain strange symbols. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pit 		
CF | Some indeterminate number of unworthy guests rest at the bottom of 		
CF | this pit, their remains mingled by the depredations of scavengers. 		
CF | 		
CF | EXITS: UP EAST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Audience Hall 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Audience Hall 		
CF | Guests of the Marquis who fail to make a good first impression are 		
CF | flung into the pit that takes up most of this chamber. 		
CF | 		
CF | The Marquis leans over the balcony, following your movements with a 		
CF | bored sneer. 		
CF | 		
CF | EXITS: UP EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Balcony 		
CF | This lens-shaped platform is bounded by a low marble railing on one 		
CF | side and the eastern wall on the other. A ghost-glass window is set in 		
CF | the wall; a horned statue stands sentry nearby. 		
CF | 		
CF | EXITS: EAST DOWN 		
CF | 		
CF | The Marquis seems delighted that you've taken the initiative to meet 		
CF | him face-to-face, but he says nothing???He only chortles and swirls his 		
CF | scythe dramatically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with blade" 		
CF ] Balcony 		
CF | > 		
CF | > KILL WITH BLADE 		
CF | 		
CF | The sharpened stone slices through the Marquis with uncanny 		
CF | smoothness. You deal 7 damage???but the weapon shatters. 		
CF | 		
CF | The Marquis swings his scythe???tearing your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with harp" 		
CF ] Balcony 		
CF | > 		
CF | > KILL WITH HARP 		
CF | 		
CF | The harp is an awkward weapon, but you quickly judge how best to slam 		
CF | it into the Marquis. Your foe takes 4 damage, but the instrument does 		
CF | not survive the process. 		
CF | 		
CF | The Marquis falls to his knees, leaning heavily on his scythe. His 		
CF | form swirls and fades, like a drop of ink dissolving in a glass of 		
CF | water. Your suspicions were correct: This is not the Marquis himself, 		
CF | but a phantom, programmed to taunt and distract you. 		
CF | 		
CF | With a rattling gasp, the specter dissipates into a milky fog, and his 		
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying 		
CF | your implicit instructions, rises up into your nostrils and suffuses 		
CF | your body. After taking a moment to integrate the substance, you look 		
CF | down at your hands: With some small concentration, you cause them to 		
CF | fade away for a moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Balcony 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Balcony 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with machete" 		
CF ] Balcony 		
CF | > 		
CF | > KILL WITH MACHETE 		
CF | 		
CF | The machete connects with the Marquis and deals 3 damage before 		
CF | bursting into useless splinters. 		
CF | 		
CF | The Marquis falls to his knees, leaning heavily on his scythe. His 		
CF | form swirls and fades, like a drop of ink dissolving in a glass of 		
CF | water. Your suspicions were correct: This is not the Marquis himself, 		
CF | but a phantom, programmed to taunt and distract you. 		
CF | 		
CF | With a rattling gasp, the specter dissipates into a milky fog, and his 		
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying 		
CF | your implicit instructions, rises up into your nostrils and suffuses 		
CF | your body. After taking a moment to integrate the substance, you look 		
CF | down at your hands: With some small concentration, you cause them to 		
CF | fade away for a moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Balcony 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Balcony 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with cutlass" 		
CF ] Balcony 		
CF | > 		
CF | > KILL WITH CUTLASS 		
CF | 		
CF | You slice into the Marquis with the cutlass and deal 2 damage. The 		
CF | flimsy weapon turns to dust immediately. 		
CF | 		
CF | The Marquis falls to his knees, leaning heavily on his scythe. His 		
CF | form swirls and fades, like a drop of ink dissolving in a glass of 		
CF | water. Your suspicions were correct: This is not the Marquis himself, 		
CF | but a phantom, programmed to taunt and distract you. 		
CF | 		
CF | With a rattling gasp, the specter dissipates into a milky fog, and his 		
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying 		
CF | your implicit instructions, rises up into your nostrils and suffuses 		
CF | your body. After taking a moment to integrate the substance, you look 		
CF | down at your hands: With some small concentration, you cause them to 		
CF | fade away for a moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Balcony 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Balcony 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with dagger" 		
CF ] Balcony 		
CF | > 		
CF | > KILL WITH DAGGER 		
CF | 		
CF | You stab the dagger into the Marquis and deal 1 damage. The blade 		
CF | shatters. 		
CF | 		
CF | You duck beneath another swing of the glittering scythe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Balcony 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Balcony 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill with cutlass" 		
CF ] Balcony 		
CF | > 		
CF | > KILL WITH CUTLASS 		
CF | 		
CF | You slice into the Marquis with the cutlass and deal 2 damage. The 		
CF | flimsy weapon turns to dust immediately. 		
CF | 		
CF | The Marquis falls to his knees, leaning heavily on his scythe. His 		
CF | form swirls and fades, like a drop of ink dissolving in a glass of 		
CF | water. Your suspicions were correct: This is not the Marquis himself, 		
CF | but a phantom, programmed to taunt and distract you. 		
CF | 		
CF | With a rattling gasp, the specter dissipates into a milky fog, and his 		
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying 		
CF | your implicit instructions, rises up into your nostrils and suffuses 		
CF | your body. After taking a moment to integrate the substance, you look 		
CF | down at your hands: With some small concentration, you cause them to 		
CF | fade away for a moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scythe" 		
CF ] Balcony 		
CF | > 		
CF | > X SCYTHE 		
CF | 		
CF | A farming implement turned toward violence. Its attack power is 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Balcony 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x balcony" 		
CF ] Balcony 		
CF | > 		
CF | > X BALCONY 		
CF | 		
CF | On the other side of the ghost-glass is the museum gallery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Balcony 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The limestone form of some minor demon, its expression carved to 		
CF | create the sense that this statue, resentful of its station, is 		
CF | nonetheless powerless to defy its master. It grips a little sickle in 		
CF | one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sickle" 		
CF ] Balcony 		
CF | > 		
CF | > X SICKLE 		
CF | 		
CF | A moon-shaped blade with a short handle. Its attack power is 4. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Balcony 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "The attack powers feel rather random."
DavidW says (to ClubFloyd), "l" 		
CF ] Balcony 		
CF | > 		
CF | > L 		
CF | 		
CF | Balcony 		
CF | This lens-shaped platform is bounded by a low marble railing on one 		
CF | side and the eastern wall on the other. A ghost-glass window is set in 		
CF | the wall; a horned statue stands sentry nearby. 		
CF | 		
CF | EXITS: EAST DOWN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Balcony 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a sickle 		
CF | a scythe 		
CF | the form of the ghost 		
CF | an athame 		
CF | a copper walking stick 		
CF | a copper harp 		
CF | a word of animation 		
CF | a machete 		
CF | a wakizashi 		
CF | Thembriaud 		
CF | the master's key 		
CF | a cinqueda 		
CF | a flail 		
CF | some clawed gloves (being worn) 		
CF | a mace 		
CF | a scimitar 		
CF | a tattered cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Balcony 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | The form of the ghost resists any physical interaction. It is, in 		
CF | fact, entirely insubstantial???and this is the basis of its utility. 		
CF | 		
CF | > 		Knight_Otu says, "For the ghostglass, of course."
		DavidW asks, "And will it work on all the glass?"
		MoyTW says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Gallery 		
CF | > 		
CF | > E 		
CF | 		
CF | Your body melts into bluish, incorporeal smoke, and you pass through 		
CF | the glass. 		
CF | 		
CF | Gallery 		
CF | Numerous objets d'art and historical oddities are on display in this 		
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, 		
CF | a framed family tree, a Japanese warrior's equipment in an elaborate 		
CF | display case. 		
CF | 		
CF | A pane of ghost-glass to the west offers a view of the balcony. The 		
CF | oak door to the east is open. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | You reconstitute your physical form. 		
CF | 		
CF | > 		MoyTW says, "Really you'd think an inquisitor would come prepared with ghost-form."
DavidW says (to ClubFloyd), "d" 		
CF ] Great Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. The huge 		
CF | door to the east stands open, and wind whistles down the length of the 		
CF | castle. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from casket" 		
CF ] Crypt 		
CF | > 		
CF | > TAKE ALL FROM CASKET 		
CF | 		
CF | ruby lens: You discorporate your hand so as to reach through the 		
CF | glass. 		
CF | 		
CF | Taken. 		
CF | gladius: You discorporate your hand so as to reach through the glass. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe the mission reached us while we were vacationing."
DavidW says (to ClubFloyd), "u" 		
CF ] Lounge 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | There's a staircase sticking out of the ceiling. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hedge Maze 		
CF | > 		
CF | > E 		
CF | 		
CF | Your body melts into bluish, incorporeal smoke, and you pass through 		
CF | the glass. 		
CF | 		
CF | Hedge Maze 		
CF | A labyrinth of sculpted greenery stretches before you: A frivolous 		
CF | distraction. You climb atop the hedge-wall, and find it solid enough 		
CF | to traverse. 		
CF | 		
CF | The rain is relentless. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | You reconstitute your physical form. 		
CF | 		
CF | > 		DavidW asks, "Do we have to drop stuff to map this?"
		MoyTW asks, "Drop stuff to map this?"
		MoyTW says, "Uh, no."
		DavidW says, "A maze"
DavidW says (to ClubFloyd), "e" 		
CF ] Rose Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rose Garden 		
CF | Those who manage to navigate the hedge maze are rewarded with this 		
CF | nightmarish sight: Giant roses growing wild over what was once a 		
CF | tasteful garden, thorny tendrils spreading like a blight across the 		
CF | yellowed grass. The intense collective aroma of all these flowers, 		
CF | while not unpleasant, is almost enough to make you swoon. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | A woman is growing among the vines. She blinks at you languidly. You 		
CF | wave. 		
CF | 		
CF | "Good evening, mademoiselle. I have come here seeking information 		
CF | concerning the Marquis." 		
CF | 		
CF | "You have come to assassinate the Marquis," she hisses. "I have been 		
CF | apprised of your arrival, Inquisitor." 		
CF | 		
CF | You bow stiffly. "An unnecessary and unbecoming deception. I beg your 		
CF | pardon, mademoiselle." 		
CF | 		
CF | "My name is Mandragora," she says, as lightning illuminates her 		
CF | emerald skin. "and I am bound by duty to destroy the enemies of the 		
CF | Marquis." 		
CF | 		
CF | "I see. I, similarly, am bound by duty to destroy the accomplices of 		
CF | the Marquis, as well as his experiments." 		
CF | 		
CF | "Your duty is of no interest to me, Inquisitor. Come and face me, or 		
CF | else leave my garden." Mandragora's tendrils ripple around her, and 		
CF | the field of brambles lurches toward you as a single body. 		
CF | 		
CF | You nod. "Very well. My name is Vultrine, by the way." 		
CF | 		
CF | > 		MoyTW says, "Ooooh, you mean, like, us the players."
		MoyTW says, "I thought you were asking if we had to drop all our weapons to map it, and was very confused."
		DavidW says, "Like a typical maze in an old-school IF."
DavidW says (to ClubFloyd), "x woman" 		
CF ] Rose Garden 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | It is not illegal to grow a living, thinking plant, but it does seem 		
CF | cruel: This woman will never see anything beyond the walls of this 		
CF | garden. She will never visit museums, or climb mountains, or walk 		
CF | along a beach. 		
CF | 		
CF | You cut your sympathies short: This individual is interfering with 		
CF | your investigation. She must be dealt with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Rose Garden 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | The flowers are unnaturally robust, probably as a result of 		
CF | melliphytic interference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with stick" 		
CF ] Rose Garden 		
CF | > 		
CF | > HIT WITH STICK 		
CF | 		
CF | You bring the walking stick down on Mandragora and deal 4 damage. The 		
CF | stick itself snaps in half and is destroyed. 		
CF | 		
CF | Mandragora swipes at you with a thorny vine, cutting an ugly gash in 		
CF | your cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with sickle" 		
CF ] Rose Garden 		
CF | > 		
CF | > HIT WITH SICKLE 		
CF | 		
CF | You slice into Mandragora with the sickle, dealing 4 damage. The blade 		
CF | snaps off, and the weapon is destroyed. 		
CF | 		
CF | Another lash from Mandragora's tendrils lands painfully on your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with gladius" 		
CF ] Rose Garden 		
CF | > 		
CF | > HIT WITH GLADIUS 		
CF | 		
CF | You plunge the gladius into your enemy, dealing 4 damage. The weapon 		
CF | is disintegrated by the force of impact. 		
CF | 		
CF | You duck to avoid one of her attacks???and are momentarily ensconced in 		
CF | a pit of brambles. But you pull yourself out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with scythe" 		
CF ] Rose Garden 		
CF | > 		
CF | > HIT WITH SCYTHE 		
CF | 		
CF | You swing the scythe in a deadly arc, dealing 3 damage. The scythe 		
CF | shatters. 		
CF | 		
CF | She stops moving. She blinks. 		
CF | 		
CF | And then she withers away, and her form is not that of a woman, but of 		
CF | a gnarled twig. Her brambles blacken and fall to pieces. Only the 		
CF | roses remain. 		
CF | 		
CF | And one length of vine, covered in thorns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roses" 		
CF ] Rose Garden 		
CF | > 		
CF | > X ROSES 		
CF | 		
CF | The flowers are unnaturally robust, probably as a result of 		
CF | melliphytic interference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vine" 		
CF ] Rose Garden 		
CF | > 		
CF | > X VINE 		
CF | 		
CF | A vine that Mandragora used in her attempt to kill you. The thicker 		
CF | end is smooth enough to grip as a handle; the opposite end is covered 		
CF | in menacing thorns. Its attack power is 7. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take vine" 		
CF ] Rose Garden 		
CF | > 		
CF | > TAKE VINE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Rose Garden 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a thorn whip 		
CF | a ruby lens 		
CF | the form of the ghost 		
CF | an athame 		
CF | a copper harp 		
CF | a word of animation 		
CF | a machete 		
CF | a wakizashi 		
CF | Thembriaud 		
CF | the master's key 		
CF | a cinqueda 		
CF | a flail 		
CF | some clawed gloves (being worn) 		
CF | a mace 		
CF | a scimitar 		
CF | a tattered cape (being worn) 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cape" 		
CF ] Rose Garden 		
CF | > 		
CF | > X CAPE 		
CF | 		
CF | Long gouges have been torn out of your beloved cape. It remains to be 		
CF | seen whether Clarienne will be able to restore it. 		
CF | 		
CF | You resolve not to let the question bother you. Clarienne is a miracle 		
CF | worker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Rose Garden 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Rose Garden 		
CF | A field of oversized roses, filling the air with unbearable sweetness. 		
CF | At their center is the stump that once was Mandragora. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stump" 		
CF ] Rose Garden 		
CF | > 		
CF | > X STUMP 		
CF | 		
CF | A vaguely humanoid bit of plant matter is all that remains of 		
CF | Mandragora. It's not impossible that she'll manage to regrow 		
CF | herself???Perhaps in a few years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take roses" 		
CF ] Rose Garden 		
CF | > 		
CF | > TAKE ROSES 		
CF | 		
CF | You pick one rose and install it in your buttonhole. At once you feel 		
CF | yourself surrounded by an aura of its cloying perfume. 		
CF | 		
CF | > 		DavidW says, "yessss"
DavidW says (to ClubFloyd), "w" 		
CF ] Hedge Maze 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hedge Maze 		
CF | Standing atop the hedges, you can dash from one end of the maze to the 		
CF | other in a few moments. 		
CF | 		
CF | The rain is relentless. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | > 		DavidW asks, "rain?"
DavidW says (to ClubFloyd), "w" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > W 		
CF | 		
CF | Your body melts into bluish, incorporeal smoke, and you pass through 		
CF | the glass. 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | There's a staircase sticking out of the ceiling. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | You reconstitute your physical form. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hidden Passage 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hidden Passage 		
CF | Here the walls are bare wood, and dust covers the cold stone floor. It 		
CF | is doubtful that the Marquis has found a use for this concealed 		
CF | redoubt in recent years. 		
CF | 		
CF | A rusty lever is set in the far wall. 		
CF | 		
CF | EXITS: DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Master Bedroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The Marquis does not sleep here (or indeed at all). The great bed is 		
CF | unused, the fireplace is spotless. 		
CF | 		
CF | A chill wind issues from the spiral staircase, and a tapestry hung on 		
CF | the easten wall ripples gently. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Parapet 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Parapet 		
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one 		
CF | side is the tower wall, ascending into the storm; on the other, 		
CF | statues of Nephreine and Alithedora look out over the countryside, 		
CF | serenely ignoring the precipitous drop to the castle grounds at their 		
CF | feet. Happily, a staircase nearby enables a safer descent. 		
CF | 		
CF | EXITS: UP DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Laboratory 		
CF | > 		
CF | > W 		
CF | 		
CF | The rose's atmosphere surrounds you, forming a bubble of sweet air 		
CF | with enough solidity to repel the toxic gas surrounding the western 		
CF | tower. You continue along the walkway and enter. 		
CF | 		
CF | Laboratory 		
CF | Here, if any further evidence were needed, is proof positive: The 		
CF | Marquis is not merely dabbling, but devoting considerable resources to 		
CF | his study of melliphysis. You recognize the banned materials on the 		
CF | bookshelves at a glance. Diagrams on the wall depict physical space 		
CF | being folded into unnatural shapes. 		
CF | 		
CF | And most damning of all, in the far corner of the chamber is a 		
CF | pinprick of darkness???a rent torn through the very air???through which 		
CF | a 		
CF | viridescent miasma is slowly leaking into this dimension. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | A loose page lies on the workbench, with some sort of formula scrawled 		
CF | on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page" 		
CF ] Laboratory 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | At the first step you take toward the workbench, something skitters 		
CF | out from underneath it: A furry, many-legged creature you cannot 		
CF | immediately recognize. 		
CF | 		
CF | It opens a toothy maw and growls breathily at you, standing between 		
CF | you and the pitted desk. It dawns on you that this is a famulus, 		
CF | conjured by the Marquis. Besides interfering with your investigation, 		
CF | the monster itself is illegal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x famulus" 		
CF ] Laboratory 		
CF | > 		
CF | > X FAMULUS 		
CF | 		
CF | A melliphytic famulus is sculpted with the limbs, sensory organs???even 		
CF | the specific intellectual faculties required by its summoner. 		
CF | Presumably when this one is not acting as a mere guard dog, it is able 		
CF | to assist the Marquis in his depraved studies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with vine" 		
CF ] Laboratory 		
CF | > 		
CF | > HIT WITH VINE 		
CF | 		
CF | You swipe at the famulus with the thorny whip, slicing deep and 		
CF | dealing 7 damage. But then the whip withers away, like the rest of 		
CF | Mandragora's armament. 		
CF | 		
CF | The famulus leaps forward and closes its massive jaws around your 		
CF | cape, tearing off a sizable strip of fabric. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with poleaxe" 		
CF ] Laboratory 		
CF | > 		
CF | > HIT WITH POLEAXE 		
CF | 		
CF | You bring down Thembriaud with a mighty swing and deal 5 damage. The 		
CF | legendary weapon is destroyed. 		
CF | 		
CF | The famulus tries to bite down on your arm, but you smack it away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with mace" 		
CF ] Laboratory 		
CF | > 		
CF | > HIT WITH MACE 		
CF | 		
CF | You slam the mace into the famulus. The mace bursts into a cloud of 		
CF | shrapnel, but not before dealing 3 damage. 		
CF | 		
CF | The famulus utters one last creaking whine???and then it disappears 		
CF | with 		
CF | a hideous popping sound. 		
CF | 		
CF | A magic particle rises into the air over the spot: A spell you 		
CF | recognize as a word of vexation. This must have been what imparted 		
CF | such orneriness to the creature. You take possession of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Laboratory 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Laboratory 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with scimitar" 		
CF ] Laboratory 		
CF | > 		
CF | > HIT WITH SCIMITAR 		
CF | 		
CF | With a practiced hand you slice into the famulus and deal 2 damage. 		
CF | The force of your blow is enough to snap the blade into two pieces of 		
CF | useless steel. 		
CF | 		
CF | The famulus whines pitifully???and then climbs up your shirt, to snap 		
CF | at 		
CF | your neck. You shove it back to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Laboratory 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Laboratory 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with mace" 		
CF ] Laboratory 		
CF | > 		
CF | > HIT WITH MACE 		
CF | 		
CF | You slam the mace into the famulus. The mace bursts into a cloud of 		
CF | shrapnel, but not before dealing 3 damage. 		
CF | 		
CF | The famulus utters one last creaking whine???and then it disappears 		
CF | with 		
CF | a hideous popping sound. 		
CF | 		
CF | A magic particle rises into the air over the spot: A spell you 		
CF | recognize as a word of vexation. This must have been what imparted 		
CF | such orneriness to the creature. You take possession of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vexation" 		
CF ] Laboratory 		
CF | > 		
CF | > X VEXATION 		
CF | 		
CF | The word of vexation is a magic spell which you hold more in your mind 		
CF | than in your hand. Its attack power is 7. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page" 		
CF ] Laboratory 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x page" 		
CF ] Laboratory 		
CF | > 		
CF | > X PAGE 		
CF | 		
CF | The formula on the scrap of paper is a glyph of interruption, 		
CF | specifically designed to suspend the effects of some other magic for a 		
CF | limited time. To inscribe the glyph would require a specialized ritual 		
CF | instrument. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pinprick" 		
CF ] Laboratory 		
CF | > 		
CF | > X PINPRICK 		
CF | 		
CF | The perforation is so miniscule in size as to seemingly disappear when 		
CF | observed directly. You have dealt with such things before, however: 		
CF | Even the most diminutive of melliphytic phenomena can have disastrous 		
CF | effects. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x miasma" 		
CF ] Laboratory 		
CF | > 		
CF | > X MIASMA 		
CF | 		
CF | The gas flows steadily out of the air, filling the laboratory, 		
CF | drifting out of the windows. It will go on flowing out of the Ch??teau, 		
CF | across the countryside, into farms and villages. You will have to 		
CF | procure a specialist to seal the perforation as soon as possible???as 		
CF | soon as you have executed your own duties. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x banned" 		
CF ] Laboratory 		
CF | > 		
CF | > X BANNED 		
CF | 		
CF | Your instinct is to destroy the most heretical books at once, but they 		
CF | will need to be taken in as evidence after you've dealt with the 		
CF | Marquis. 		
CF | 		
CF | A spherical vial of hythic acid is sitting atop one shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take vial" 		
CF ] Laboratory 		
CF | > 		
CF | > TAKE VIAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vial" 		
CF ] Laboratory 		
CF | > 		
CF | > X VIAL 		
CF | 		
CF | Though it has applications in any number of unseemly or unlawful 		
CF | endeavors, mere possession of hythic acid is perfectly legal. Its 		
CF | attack power is 6. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Laboratory 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Laboratory 		
CF | Here, if any further evidence were needed, is proof positive: The 		
CF | Marquis is not merely dabbling, but devoting considerable resources to 		
CF | his study of melliphysis. You recognize the banned materials on the 		
CF | bookshelves at a glance. Diagrams on the wall depict physical space 		
CF | being folded into unnatural shapes. 		
CF | 		
CF | And most damning of all, in the far corner of the chamber is a 		
CF | pinprick of darkness???a rent torn through the very air???through which 		
CF | a 		
CF | viridescent miasma is slowly leaking into this dimension. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagrams" 		
CF ] Laboratory 		
CF | > 		
CF | > X DIAGRAMS 		
CF | 		
CF | The bizarre deformations drawn out by the Marquis on these parchments 		
CF | are enough to make your forehead ache, even without the knowledge that 		
CF | the entity he purports to force into such contortions is the universe 		
CF | itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diagrams" 		
CF ] Laboratory 		
CF | > 		
CF | > TAKE DIAGRAMS 		
CF | 		
CF | (That's not for taking.) 		
CF | 		
CF | > 		DavidW says, "So, the sigil arch next."
DavidW says (to ClubFloyd), "e" 		
CF ] Parapet 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Parapet 		
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one 		
CF | side is the tower wall, ascending into the storm; on the other, 		
CF | statues of Nephreine and Alithedora look out over the countryside, 		
CF | serenely ignoring the precipitous drop to the castle grounds at their 		
CF | feet. Happily, a staircase nearby enables a safer descent. 		
CF | 		
CF | EXITS: UP DOWN WEST 		
CF | 		
CF | > 		Knight_Otu nods.
DavidW says (to ClubFloyd), "d" 		
CF ] Master Bedroom 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The Marquis does not sleep here (or indeed at all). The great bed is 		
CF | unused, the fireplace is spotless. 		
CF | 		
CF | A chill wind issues from the spiral staircase, and a tapestry hung on 		
CF | the easten wall ripples gently. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hidden Passage 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hidden Passage 		
CF | Here the walls are bare wood, and dust covers the cold stone floor. It 		
CF | is doubtful that the Marquis has found a use for this concealed 		
CF | redoubt in recent years. 		
CF | 		
CF | A rusty lever is set in the far wall. 		
CF | 		
CF | EXITS: DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Hall of Feasting 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Hall of Feasting 		
CF | There has been no feasting here for some time, and the long table is 		
CF | covered in dust. At the east end of the room, a grand window looks out 		
CF | on the Ch??teau gardens. 		
CF | 		
CF | There's a staircase sticking out of the ceiling. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Grotto 		
CF | > 		
CF | > E 		
CF | 		
CF | You lean down and carve the glyph of interruption with the athame, 		
CF | suspending the enchantment just long enough for you to pass through 		
CF | the archway. 		
CF | 		
CF | Grotto 		
CF | Slumped stalagmites surround a pool of greenish liquid, its depths 		
CF | obscured by unnatural mist. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Grotto 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | You peer over the edge of the pool. 		
CF | 		
CF | Something peers back up at you. 		
CF | 		
CF | It swims up at you, undulating eerily, faster and faster until it 		
CF | emerges with a viscous splashing at the water's edge. You recognize 		
CF | its shape: A Nemertean. 		
CF | 		
CF | "Ah, a friend of the Marquis," it utters, the words muffled by its 		
CF | many-lobed mouth. "I was not apprised of your visitation. All the 		
CF | same, I am happy to take on another pupil." 		
CF | 		
CF | "Then it was you who instructed the Marquis in the art of 		
CF | melliphysis?" you ask. 		
CF | 		
CF | Its eye opens in a grim smirk. "I recognize the questioning of an 		
CF | Inquisitor," it spits back. "You may spare me any rehearsed remarks 		
CF | upon the necessity of my eradication???I have had it all from your 		
CF | predecessor, in the moments before he was devoured." 		
CF | 		
CF | You nod. "Then I will proceed directly to the eradication." 		
CF | 		
CF | "Attempt this if you must," it says, unsheathing a chitinous pincer, 		
CF | "but I have fed so recently???It is all the same to me if you choose to 		
CF | flee with your life." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with vexation" 		
CF ] Grotto 		
CF | > 		
CF | > HIT WITH VEXATION 		
CF | 		
CF | You speak the word of vexation: The Nemertean shrieks in unfathomable 		
CF | fury, taking 7 damage. But the spell fades away. 		
CF | 		
CF | The Nemertean's membranes billow, and it flies up into the dark 		
CF | heights of the cave. 		
CF | 		
CF | It swoops down upon you???you leap out of the way???your cape is caught 		
CF | in 		
CF | its pincer. 		
CF | 		
CF | It yanks on the tattered garment, drawing you in. You pull in the 		
CF | other direction until your cape is torn from your shoulders. You leap 		
CF | out of range and whirl around to see the monster shredding what 		
CF | remained of your cape to ribbons. Then it turns toward you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with vial" 		
CF ] Grotto 		
CF | > 		
CF | > HIT WITH VIAL 		
CF | 		
CF | The vial shatters, and hythic acid splashes all over the Nemertean. 		
CF | The liquid then erupts in flames, dealing 6 damage. 		
CF | 		
CF | The Nemertean thrusts in response, but you dodge the blow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Grotto 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a glyph of interruption 		
CF | a rose (being worn) 		
CF | a ruby lens 		
CF | the form of the ghost 		
CF | an athame 		
CF | a copper harp 		
CF | a word of animation 		
CF | a machete 		
CF | a wakizashi 		
CF | the master's key 		
CF | a cinqueda 		
CF | a flail 		
CF | some clawed gloves (being worn) 		
CF | a scimitar 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with flail" 		
CF ] Grotto 		
CF | > 		
CF | > HIT WITH FLAIL 		
CF | 		
CF | You swing the flail around and around, building up speed???Then you 		
CF | swing it into the Nemertean, and it explodes, dealing 3 damage. 		
CF | 		
CF | You duck behind a stalagmite to avoid another swipe of the creature's 		
CF | pincer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with harp" 		
CF ] Grotto 		
CF | > 		
CF | > HIT WITH HARP 		
CF | 		
CF | The harp is an awkward weapon, but you quickly judge how best to slam 		
CF | it into the Nemertean. Your foe takes 4 damage, but the instrument 		
CF | does not survive the process. 		
CF | 		
CF | The bulbous creature stops in its tracks. 		
CF | 		
CF | "Have it your own way, Inquisitor. Go and wreak your justice upon the 		
CF | Marquis. We Nemerteans love nothing more than to see vampire turn 		
CF | against vampire." 		
CF | 		
CF | The noise it produces next might be a hollow laugh, or else a 		
CF | death-rattle: For the Nemertean collapses, its unearthly organs 		
CF | squelching and shriveling before your eyes. 		
CF | 		
CF | You look over the remains: Its air-membrane, shrunken into a form not 		
CF | unlike your beloved silk cape, and its deadly pincer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pincer" 		
CF ] Grotto 		
CF | > 		
CF | > X PINCER 		
CF | 		
CF | One of the few rigid elements of Nemertean anatomy is the pincer. A 		
CF | grisly trophy to be sure, but its efficacy in combat far outweighs its 		
CF | distastefulness. Its attack power is 8. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Grotto 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x membrane" 		
CF ] Grotto 		
CF | > 		
CF | > X MEMBRANE 		
CF | 		
CF | The material is remarkably smooth and soft, considering its origin. 		
CF | You have seen firsthand how its folds take in surrounding air and 		
CF | converts the pressure into a powerful upward force. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Grotto 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Grotto 		
CF | > 		
CF | > L 		
CF | 		
CF | Grotto 		
CF | Slumped stalagmites surround a pool of greenish liquid, its depths 		
CF | obscured by unnatural mist. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mist" 		
CF ] Grotto 		
CF | > 		
CF | > X MIST 		
CF | 		
CF | An unaccountable quantity of vapor covers the water's surface, 		
CF | creeping out over the stone, as if seeking to infiltrate the Ch??teau 		
CF | beyond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] Grotto 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | Each mass of stone seems to ooze indolently over itself, creeping 		
CF | toward the dark pool. 		
CF | 		
CF | A sword is sticking out of one of the stalagmites???It must have been 		
CF | thrust into the rock with considerable force. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Grotto 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | (the white rapier) 		
CF | You grab hold of the rapier's hilt and pull. 		
CF | 		
CF | It doesn't budge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] Grotto 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | Which do you mean, the white rapier, the machete, the cinqueda, or the 		
CF | scimitar? 		
CF | 		
CF | > 		
DavidW focuses on his crystal and fades away into a white haze in the light. 		
DavidW has arrived. 		
DavidW says (to ClubFloyd), "white" 		
CF ] Grotto 		
CF | > 		
CF | > WHITE 		
CF | 		
CF | You think you recognize the weapon, but you won't be sure until you'e 		
CF | extracted it from this rock formation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Grotto 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stalagmite" 		
CF ] Grotto 		
CF | > 		
CF | > X STALAGMITE 		
CF | 		
CF | Each mass of stone seems to ooze indolently over itself, creeping 		
CF | toward the dark pool. 		
CF | 		
CF | A sword is sticking out of one of the stalagmites???It must have been 		
CF | thrust into the rock with considerable force. 		
CF | 		
CF | > 		DavidW says, "The last time I pulled a sword from a stone, I used a special oil."
		DavidW says, "I don't think that's the trick here."
		MoyTW says, "ha."
DavidW says (to ClubFloyd), "pull white rapier" 		
CF ] Grotto 		
CF | > 		
CF | > PULL WHITE RAPIER 		
CF | 		
CF | You set your feet and pull harder at the rapier. 		
CF | 		
CF | The blade seems to shift in the rock. A little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Grotto 		
CF | > 		
CF | > G 		
CF | 		
CF | You heave once more, and the rapier slides out of the stalagmite with 		
CF | such ease that you stumble backward a bit. 		
CF | 		
CF | > 		DavidW says, "yay, persistence."
DavidW says (to ClubFloyd), "x white rapier" 		
CF ] Grotto 		
CF | > 		
CF | > X WHITE RAPIER 		
CF | 		
CF | This rapier was wielded by Udolphon, the first Inquisitor assigned to 		
CF | investigate the Marquis. While examining it closely, you perceive in 		
CF | yourself an unprofessional desire to ensure he is avenged. Its attack 		
CF | power is 8. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we now the vampire king?"
		DavidW says, "Not yet."
		DavidW says, "We may have all we can take from here."
DavidW says (to ClubFloyd), "d" 		
CF ] Grotto 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "And I'm guessing the membrane will let us go UP from Parapet to the final battle."
		Knight_Otu says, "(Also, if Udolphon made it to here, why are so many old obstacles still here. Can't all have been created after, right?)"
DavidW says (to ClubFloyd), "I think some reset." 		
CF ] Grotto 		
CF | > 		
CF | > I THINK SOME RESET. 		
CF | 		
CF | I only understood you as far as wanting to take inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Crypt 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Crypt 		
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The 		
CF | high ceiling dances with the glow of candles in the chamber above. 		
CF | 		
CF | The eastern archway is protected by a potent array of sigils. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lounge 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Lounge 		
CF | The walls of this chamber are hung with dark curtains, flickering in 		
CF | the light of tall candelabrae. An ostentatious couch runs the length 		
CF | of the hall. To the west is a huge door. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "w" 		
CF ] Great Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Great Stair 		
CF | Velvet spills over the grand stairway in a crimson flood. The huge 		
CF | door to the east stands open, and wind whistles down the length of the 		
CF | castle. 		
CF | 		
CF | High on the wall are displayed the arms of the Marquis Semix. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Stair 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | Numerous objets d'art and historical oddities are on display in this 		
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, 		
CF | a framed family tree, a Japanese warrior's equipment in an elaborate 		
CF | display case. 		
CF | 		
CF | A pane of ghost-glass to the west offers a view of the balcony. The 		
CF | oak door to the east is open. 		
CF | 		
CF | EXITS: EAST DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The Marquis does not sleep here (or indeed at all). The great bed is 		
CF | unused, the fireplace is spotless. 		
CF | 		
CF | A chill wind issues from the spiral staircase, and a tapestry hung on 		
CF | the easten wall ripples gently. 		
CF | 		
CF | EXITS: UP EAST WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Parapet 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Parapet 		
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one 		
CF | side is the tower wall, ascending into the storm; on the other, 		
CF | statues of Nephreine and Alithedora look out over the countryside, 		
CF | serenely ignoring the precipitous drop to the castle grounds at their 		
CF | feet. Happily, a staircase nearby enables a safer descent. 		
CF | 		
CF | EXITS: UP DOWN WEST 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Parapet 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Roof 		
CF | > 		
CF | > U 		
CF | 		
CF | You dig your claws into the wall and begin climbing. 		
CF | 		
CF | Roof 		
CF | A lesser Inquisitor might lose one's footing on this steeply pitched 		
CF | roof, in this torrential downpour, but fortunately the Orthodoxy gave 		
CF | this particular assignment to their most skilled agent. 		
CF | 		
CF | A gap in the roof and a few loose bricks indicate that some section of 		
CF | the castle was forcibly removed from this spot. Looking up, you see 		
CF | what happened: The tower is floating in the clouds above the Ch??teau. 		
CF | That is most certainly illegal. 		
CF | 		
CF | EXITS: UP DOWN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bricks" 		
CF ] Roof 		
CF | > 		
CF | > X BRICKS 		
CF | 		
CF | Bricks are littered across the roof. A nearby specimen possesses a 		
CF | particular imposing jaggedness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x specimen" 		
CF ] Roof 		
CF | > 		
CF | > X SPECIMEN 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] Roof 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | A squarish piece of rock with a knifelike edge. Its attack power is 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Roof 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Roof 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | A roughly circular hole has been punched out of the roof. There 		
CF | appears to be nothing of interest below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] Roof 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | Though the places where it formerly connected to the Ch??teau bear the 		
CF | impressions of remarkable violence, the better part of the tower is 		
CF | surprisingly intact. It is in the first place surprising (though much 		
CF | of the shock has now worn off) that such a massive structure could be 		
CF | made to levitate independently at all. The melliphytic energies 		
CF | required must be colossal. The Orthodoxy will be furious???unless you 		
CF | bring the Marquis to justice. 		
CF | 		
CF | A glow from within indicates that the tower is currently occupied. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Roof 		
CF | > 		
CF | > U 		
CF | 		
CF | You have no way of flying up into that tower! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear membrane" 		
CF ] Roof 		
CF | > 		
CF | > WEAR MEMBRANE 		
CF | 		
CF | You put on the membranous cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Floating Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | You raise your cape around you and catch a gust of wind??? 		
CF | 		
CF | ???It bears you up into the tempest, up to the tower. 		
CF | 		
CF | Floating Tower 		
CF | You land lightly on the rain-slick floor. Thunder shakes the tower, 		
CF | and then a voice booms: "You're too late, Inquisitor." 		
CF | 		
CF | A vortex of twisted space hangs over the tower, whipping the wind and 		
CF | clouds into a maelstrom. You can feel it pulling on you, as well. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | "Too late for what?" you ask. 		
CF | 		
CF | The Marquis glides toward you, unperturbed by the howling winds. "The 		
CF | Gate is open," he explains, "and shortly it will be under my control. 		
CF | I have solved the equations. All that remains is the psychical 		
CF | component???of bending the Gate to my will." 		
CF | 		
CF | "I'm afraid that won't be possible," you tell him. "Marquis Semix, in 		
CF | the name of the Orthodoxy, I hereby arrest you on charges of research 		
CF | and experimentation in melliphysis, the knowledge or application of 		
CF | which is a capital crime, and on various related charges to be 		
CF | enumerated before a magistrate. You have the right to stand trial and 		
CF | speak or be spoken for in your defense. Do you choose to exercise this 		
CF | right?" 		
CF | 		
CF | "I do not," he sneers. He stretches out his fingers to show you long, 		
CF | barbed claws. 		
CF | 		
CF | "Very well. In that case, the Orthodoxy sentences you to death, and 		
CF | obliges me carry out your execution at my earliest convenience." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Floating Tower 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a jagged brick 		
CF | a white rapier 		
CF | a membranous cape (being worn) 		
CF | a Nemertean pincer 		
CF | a glyph of interruption 		
CF | a rose (being worn) 		
CF | a ruby lens 		
CF | the form of the ghost 		
CF | an athame 		
CF | a word of animation 		
CF | a machete 		
CF | a wakizashi 		
CF | the master's key 		
CF | a cinqueda 		
CF | some clawed gloves (being worn) 		
CF | a scimitar 		
CF | a white dagger 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with pincer" 		
CF ] Floating Tower 		
CF | > 		
CF | > HIT WITH PINCER 		
CF | 		
CF | You bring the arms of the pincer around the Marquis Semix, crushing it 		
CF | and dealing 8 damage. The pincer itself splits under the force of 		
CF | impact. 		
CF | 		
CF | The Marquis pounces on you and digs his nails into your arm???You shove 		
CF | him away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with rapier" 		
CF ] Floating Tower 		
CF | > 		
CF | > HIT WITH RAPIER 		
CF | 		
CF | You thrust with the white rapier and deal 8 damage to the Marquis 		
CF | Semix. The blade erupts in silver flames, and you feel that Udolphon's 		
CF | memory has at last been laid to rest. 		
CF | 		
CF | He flashes out of existence. 		
CF | 		
CF | Then he reappears, his claws closing around your throat. You shake him 		
CF | off and leap backward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with brick" 		
CF ] Floating Tower 		
CF | > 		
CF | > HIT WITH BRICK 		
CF | 		
CF | You thump the brick over the Marquis Semix, dealing 3 damage. The 		
CF | brick crumbles. 		
CF | 		
CF | He shrieks a melliphytic spell, and lightning springs out of the 		
CF | vortex. You activate your membranous cape and propel yourself away 		
CF | before the bolt can connect with the spot where you were standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit with machete" 		
CF | > 		
CF | > HIT WITH MACHETE 		
CF | 		
CF | The machete connects with the Marquis Semix and deals 3 damage before 		
CF | bursting into useless splinters. 		
CF | 		
CF | The Marquis falls to his knees. His lips move; his words are swallowed 		
CF | in the storm. 		
CF | 		
CF | The vortex sputters. You sprint to the lip of the platform. You fall. 		
CF | 		
CF | An indescribable cacophony shreds the air above you. 		
CF | 		
CF | You land, and look up: The floating tower is gone. The vortex is gone. 		
CF | There is no sign of the Marquis. The storm continues to rage. 		
CF | 		
CF | You cannot spare a moment's rest; there is evidence to collect, and 		
CF | paperwork to complete. You draw your new cape around your shoulders 		
CF | and begin your descent of the Ch??teau Semix. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
DavidW pushes the green 'space' button. 		
CF | *** The End ***Elmir closes his notebook and smiles. 		
CF | 		
CF | "How chilling!" the moderator says, as applause dies down. "And how 		
CF | detailed!" Elmir nods modestly. 		
CF | 		
CF | The moderator turns to the audience: "Are there any questions?" 		
CF | 		
CF | "Yeah, I have a question." I don't recognize the person asking. "How 		
CF | do you call that a 'vampire-tale?'" 		
CF | 		
CF | Elmir frowns. "I don't understand..." 		
CF | 		
CF | "I mean, you say the characters are vampires, but they don't do any 		
CF | vampire stuff. They don't turn into bats. They don't drink blood. I 		
CF | don't think you even mentioned blood once." 		
CF | 		
CF | Elmir starts flipping through his notebook. Someone else speaks up: 		
CF | "There were several vampire elements. There was hypnosis, and 		
CF | caskets." 		
CF | 		
CF | "There was some vampire-adjacent stuff, but if you never told me these 		
CF | characters were vampires, I never would have known they were vampires! 		
CF | They're just spooky guys! You should call them 'spooky-guy-tales,' is 		
CF | all I'm saying." 		
CF | 		
CF | The moderator finally takes control: "Please, authors," he says, even 		
CF | though it's only one person causing the trouble. "This is Castle 		
CF | Balderstone. The occasion demands some decorum." 		
CF | 		
CF | The person with the question sighs loudly. Awkwardness is thick in the 		
CF | air. 		
CF | 		
CF | But Elmir closes his notebook and speaks up: "The querant has a point. 		
CF | I skimmed back through the story, and I don't see any blood. But of 		
CF | course, this is only one of my vampire-tales. The others contain many 		
CF | more of these classic vampire-elements. If you would like to peruse 		
CF | them, they're collected in a volume titled Elmir Divkovic's World 		
CF | of Vampire-Tales. I have a few copies in my car..." 		
CF | 		
CF | The moderator thanks Elmir and ushers him down from the dais. 		Knight_Otu exclaims, "Wooh!"
		MoyTW says, "Nice job."
		DavidW says, "thanks"
		Knight_Otu exclaims, "And I think with that, I think it's time for me to log off. Good night, and stay safe!"
		DavidW says, "I feel this is a good place to stop."
Knight_Otu goes home. 		MoyTW says, "Yeah. Thanks for the games."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, ".MoyTW Thanks for playing and helping and everything."
DavidW says (to ClubFloyd), "save" 		
CF ] Parking Lot 		
CF | The moderator thanks Elmir and ushers him down from the dais.Now it is 		
CF | time for the next author to step forward and share the next of the 		
CF | evening's chilling entertainments. It is Antonio F. Karnack, who 		
CF | presented that "Fealglass" story a year ago. Two years ago? 		
CF | 		
CF | Antonio's reputation is such that his fellow-authors begin applauding 		
CF | before he can start talking. He's been a big deal on the horror scene 		
CF | since the 80s, when he wrote that dark-urban-fantasy series about 		
CF | Marshal Trevino. Then in the 90s he got tired of that and started 		
CF | writing in other settings, which nobody liked, because they just 		
CF | wanted more Trevino stories. So in the 2000s he went back to writing 		
CF | Trevino stories, which nobody liked, because they weren't the old 		
CF | Trevino stories. So, in the 2010s, he went back to writing other 		
CF | stuff, and people liked that, because???I'm not sure. I guess because 		
CF | he's a good writer. 		
CF | 		
CF | But now it's 2020! What will Karnack's next move be? 		
CF | 		
CF | "I have a new story for you all," he intones: "A story from the world 		
CF | of Marshal Trevino, and the Department of Human Welfare." 		
CF | 		
CF | Every author leans forward. 		
CF | 		
CF | "The story does not deal with Trevino directly, but with a new 		
CF | character. A kindred spirit, I think." 		
CF | 		
CF | The authors settle back into their seats a little. 		
CF | 		
CF | "His name is Christopher Gill, and he is no Marshal for the Department 		
CF | of Human Welfare, but a mere health inspector. He carries a clipboard. 		
CF | And he???But I should let him speak for himself." 		
CF | 		
CF | Antonio opens his notebook, and begins to read... 		
CF | 		
CF | Ryan Veeder Presents 		
CF | A Nice Drive 		
CF | A new story from Antonio F. Karnack's Marshal Trevino universe 		
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) SD 		
CF | 		
CF | Parking Lot 		
CF | Right when I got out of the car, I felt this warm wind coming over the 		
CF | countryside. It smelled like hog feces. I hate the Midwest, to be 		
CF | honest. Especially in the summer. 		
CF | 		
CF | The entrance to the Belle Landing convenience store stood to the 		
CF | northeast. Right outside there was this filthy trash can, overflowing 		
CF | with garbage. 		
CF | 		
CF | A vague sort of path led around the building to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfbalder3" 		
CF ] Parking Lot 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Parking Lot 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | my citation pad 		
CF | 		
CF | > 		
		
***SESSION TWO*** 		
		DavidW says, "We can do that, but I kinda couldn't wait and played on my own afterwards. The vampire tale was indeed the most intense."
DavidW says (to ClubFloyd), "l" 		
CF ] Parking Lot 		
CF | > 		
CF | > L 		
CF | 		
CF | Parking Lot 		
CF | The entrance to the Belle Landing convenience store stood to the 		
CF | northeast. Right outside there was this filthy trash can, overflowing 		
CF | with garbage. 		
CF | 		
CF | A vague sort of path led around the building to the northwest. 		
CF | 		
CF | My car looked awful inviting, but I couldn't leave quite yet. 		
CF | 		
CF | > 		DavidW says, "This is the beginning of another story."
		DavidW says, "We're now an inspector of some sort."
		Knight_Otu asks, "Yeah, we're some kind of health inspector with a notepad if I recall the recap correctly?"
		Farfloat says, "sounds cool"
		DavidW says, "That sounds right. You should drive since I know what this one's about."
		DavidW says, "er to Knight"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Parking Lot 		
CF | > 		
CF | > X ME 		
CF | 		
CF | My name is Chris Gill. I work for the Health Department. I remember 		
CF | that on the night in question, I hadn't shaved in a while. Health 		
CF | inspectors aren't supposed to have any stubble. But out on the road, I 		
CF | could get away with that sort of thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x car" 		
CF ] Parking Lot 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | I remember that car. I remember when I started working for the health 		
CF | department, there was some sticker on there that my boss said wasn't 		
CF | appropriate for a vehicle I'd be driving around for my job, and he 		
CF | made me tear it off. But it didn't come off all the way, so there was 		
CF | this scrap left stuck to the bumper, like an adhesive scar. 		
CF | 		
CF | > 		Farfloat says, "this is my first time here, I'm not sure of the procedures for playing together"
Knight_Otu says (to ClubFloyd), "x scrap" 		
CF ] Parking Lot 		
CF | > 		
CF | > X SCRAP 		
CF | 		
CF | It was torn off enough that you couldn't read any of it. I don't 		
CF | really remember what the sticker originally said. I don't think it was 		
CF | anything offensive, or even interesting. Just, too informal for 		
CF | government work. 		
CF | 		
CF | When I ended up selling that car, that scrap was still stuck on the 		
CF | bumper. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Parking Lot 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | my citation pad 		
CF | 		
CF | > 		DavidW says (to Farfloat), "oh sorry. Normally we have a driver who takes control of the game so we don't step on top of each other."
Knight_Otu says (to ClubFloyd), "x pad" 		
CF ] Parking Lot 		
CF | > 		
CF | > X PAD 		
CF | 		
CF | We carried around these pads of citation paperwork that looked like 		
CF | they had been mimeographed in the seventies. It was carbonless copy 		
CF | paper, if you remember what that is. I was supposed to make a note of 		
CF | all the violations I saw, and depending on what I noted, I was 		
CF | empowered to issue a warning or, in extreme circumstances, a citation. 		
CF | A citation was a lot more paperwork. 		
CF | 		
CF | > 		Farfloat says, "makes sense"
		DavidW says, "If the game's going too fast or if you have a suggestion or want to take the wheel, speak up here."
Knight_Otu says (to ClubFloyd), "x can" 		
CF ] Parking Lot 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | A trash can in a high-traffic area like that has to be emptied a few 		
CF | times a day. This one hadn't been emptied that day. It hadn't been 		
CF | emptied the day before, either. There was a little mountain of trash 		
CF | forming around it. 		
CF | 		
CF | > 		DavidW says, "Also, try to stay on this channel because it makes the transcript look nicer."
Knight_Otu says (to ClubFloyd), "note can" 		
CF ] Parking Lot 		
CF | > 		
CF | > NOTE CAN 		
CF | 		
CF | I definitely wrote down something about the garbage can. I probably 		
CF | used the words "mountain of trash." 		
CF | 		
CF | > 		Farfloat says, "will do"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Parking Lot 		
CF | > 		
CF | > L 		
CF | 		
CF | Parking Lot 		
CF | The entrance to the Belle Landing convenience store stood to the 		
CF | northeast. Right outside there was this filthy trash can, overflowing 		
CF | with garbage. 		
CF | 		
CF | A vague sort of path led around the building to the northwest. 		
CF | 		
CF | My car looked awful inviting, but I couldn't leave quite yet. 		
CF | 		
CF | > 		DavidW says, "For this current story, it's probably safe to go free-form and let anyone type."
Knight_Otu says (to ClubFloyd), "x store" 		
CF ] Parking Lot 		
CF | > 		
CF | > X STORE 		
CF | 		
CF | There were streaks on the glass door, that kind of residue that makes 		
CF | you think "oh sure, someone did try to clean this, at some point." It 		
CF | almost made the place look abandoned. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x streaks" 		
CF ] Parking Lot 		
CF | > 		
CF | > X STREAKS 		
CF | 		
CF | There were streaks on the glass door, that kind of residue that makes 		
CF | you think "oh sure, someone did try to clean this, at some point." It 		
CF | almost made the place look abandoned. 		
CF | 		
CF | > 		says, "To give commands to CF, you preface your command with an f or a > ."
Knight_Otu says (to ClubFloyd), "note streaks" 		
CF ] Parking Lot 		
CF | > 		
CF | > NOTE STREAKS 		
CF | 		
CF | I made a note of the dirty window: I wrote "Dirty Window!" or 		
CF | something like that. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x doors" 		
CF ] Parking Lot 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x door" 		
CF ] Parking Lot 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | There were streaks on the glass door, that kind of residue that makes 		
CF | you think "oh sure, someone did try to clean this, at some point." It 		
CF | almost made the place look abandoned. 		
CF | 		
CF | > 		DavidW says, "oh, and there's special buttons for entering a SPACE or RETURN if the game needs that."
Farfloat says (to ClubFloyd), "open door" 		
CF ] Parking Lot 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | I opened the door and let go of the handle so it could close itself. I 		
CF | don't know what I was checking. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "in" 		
CF ] Entryway 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Entryway 		
CF | The convenience store was set up so you'd have to walk through this 		
CF | gallery of snacks and tchochkes and stuff on your way in and out. 		
CF | Usually you want the counter to be closer to the door, but, I dunno, 		
CF | this is how this place was set up. The counter was over to the 		
CF | northeast. 		
CF | 		
CF | But the first thing I noticed was this slimy stuff on the floor. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note slime" 		
CF ] Entryway 		
CF | > 		
CF | > NOTE SLIME 		
CF | 		
CF | I noted that they needed to clean up the mess in the entryway, or at 		
CF | least put a Wet Floor sign out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat slime" 		
CF ] Entryway 		
CF | > 		
CF | > EAT SLIME 		
CF | 		
CF | That was plainly inedible. 		
CF | 		
CF | > 		DavidW says, "Sometimes slime is edible, but it kills you in some exotic fashion."
		Farfloat says, "lol sounds like z-machine"
		Knight_Otu says, "This section sounds a lot like another game Clubfloyd played previously."
		DavidW says, "This is an Inform game, but Glulx, not Z-machine."
Farfloat says (to ClubFloyd), "ne" 		
CF ] Counter 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Counter 		
CF | The counter was at the center of the building, and there were wings 		
CF | off to the northeast, southeast, and southwest. There was a door in 		
CF | the northwest, next to a huge mirror. 		
CF | 		
CF | The counter was unattended. Unless you count the giant spider that was 		
CF | sitting on it. 		
CF | 		
CF | > 		DavidW asks (of Knight), "Which game are you thinking of?"
		Knight_Otu says, "Afflicted. I looked it up."
Farfloat says (to ClubFloyd), "note spider" 		
CF ] Counter 		
CF | > 		
CF | > NOTE SPIDER 		
CF | 		
CF | I didn't have the presence of mind to write something at the time, but 		
CF | later on I did made a note: "There is a spider the size of my hand 		
CF | somewhere around your cash register. Get it out of there." Something 		
CF | along those lines. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note unattended counter" 		
CF ] Counter 		
CF | > 		
CF | > NOTE UNATTENDED COUNTER 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x mirror" 		
CF ] Counter 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | The mirror took up as much of the wall as possible. I remember it was 		
CF | really clean, unlike everything else in that place. 		
CF | 		
CF | I could see the spider's reflection in the mirror, and that scared me 		
CF | a second time. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "get spider" 		
CF ] Counter 		
CF | > 		
CF | > GET SPIDER 		
CF | 		
CF | I didn't know what I was going to do about the spider. I wanted to 		
CF | shoot it, but they don't let health inspectors carry guns. 		
CF | 		
CF | Luckily, while I was trying to formulate a plan to deal with the 		
CF | situation, the spider just crawled over the edge of the counter. To 		
CF | the other side, where I couldn't see it. 		
CF | 		
CF | Of course, the rest of the time I was in that building, I was looking 		
CF | out for that spider. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x counter" 		
CF ] Counter 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | I noticed some more of that slime on the edge of the counter, like 		
CF | something had just brushed against it while walking by. There was no 		
CF | one at the cash register, which struck me as a bad idea, but not 		
CF | exactly a health hazard. 		
CF | 		
CF | > 		Farfloat says, "feel free to take a turn if anyone wants to"
Farfloat says (to ClubFloyd), "note slime" 		
CF ] Counter 		
CF | > 		
CF | > NOTE SLIME 		
CF | 		
CF | I took a note of the little bit of slime on the counter, and of course 		
CF | I said something about that spider as well. 		
CF | 		
CF | > 		DavidW says, "It's weird, but I never thought to NOTE something when I played."
		Knight_Otu says, "I've driven so often, it's fine by me if someone else wants to drive."
		DavidW says, "yeah, I'm happy to sit back and watch and kibbitz."
		Farfloat says, "I just encountered the Inform doc section on notebooks when I was looking for how to make a normal book. I thought the notes would be kind of awkward, but I imagined them being freeform. This is pretty easy"
Farfloat says (to ClubFloyd), "ne" 		
CF ] Food Court 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Food Court 		
CF | The food court was disgusting. There were more drops of that slime on 		
CF | the floor, and smears of pizza sauce over the walls. 		
CF | 		
CF | There was a kid slumped over one of the tables. He had one of those 		
CF | visors on, so I assumed he was an employee. 		
CF | 		
CF | Nobody was on duty at the cash register, and of course the counter to 		
CF | the southwest was still unattended. 		
CF | 		
CF | > 		Farfloat exclaims, "cool!"
		DavidW says, "yeah, this seems to be NOTE [nearby noun]."
Farfloat says (to ClubFloyd), "note sauce" 		
CF ] Food Court 		
CF | > 		
CF | > NOTE SAUCE 		
CF | 		
CF | I wrote down "wipe sauce off the walls!!!" with three exclamation 		
CF | points. To convey my distaste. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note slime" 		
CF ] Food Court 		
CF | > 		
CF | > NOTE SLIME 		
CF | 		
CF | I noted: "Slime in food court. Floors require cleaning." I didn't note 		
CF | exactly how vile this slime looked. 		
CF | 		
CF | > 		DavidW says, "Sometimes, in a game, NOTE [number] is used to lookup a footnote. And in yet other games, NOTE [random text] is to make a random note to the author, if you're testing it for them."
Farfloat says (to ClubFloyd), "x kid" 		
CF ] Food Court 		
CF | > 		
CF | > X KID 		
CF | 		
CF | He was kind of draped over the table with his eyes closed. His skin 		
CF | was pale, and his mouth was hanging open, and he was so skinny. He 		
CF | looked malnourished, maybe dehydrated. Really strung-out, to be 		
CF | honest. But this was some teen! Kids aren't supposed to work fifteen 		
CF | hour shifts and then fall unconscious in the workplace. 		
CF | 		
CF | There was a key sitting on the table next to him. 		
CF | 		
CF | > 		Farfloat says, "oh that's cool about the author note"
Farfloat says (to ClubFloyd), "get key" 		
CF ] Food Court 		
CF | > 		
CF | > GET KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake kid" 		
CF ] Food Court 		
CF | > 		
CF | > WAKE KID 		
CF | 		
CF | I poked the kid's arm. He didn't seem to notice. And his skin had this 		
CF | odd texture. Kind of like clay. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x key" 		
CF ] Food Court 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It was a steel key, with a round head. 		
CF | 		
CF | > 		Knight_Otu says, "Not quite sure yet what this builds up to."
		DavidW says, "I wasn't either until it happened."
Farfloat says (to ClubFloyd), "note corpse" 		
CF ] Food Court 		
CF | > 		
CF | > NOTE CORPSE 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note kid" 		
CF ] Food Court 		
CF | > 		
CF | > NOTE KID 		
CF | 		
CF | I probably should have put something in my notes about the scene, but 		
CF | at the time, I guess I didn't know what to say. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "push kid" 		
CF ] Food Court 		
CF | > 		
CF | > PUSH KID 		
CF | 		
CF | (That won't be necessary.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "L" 		
CF ] Food Court 		
CF | > 		
CF | > L 		
CF | 		
CF | Food Court 		
CF | The food court was disgusting. There were more drops of that slime on 		
CF | the floor, and smears of pizza sauce over the walls. 		
CF | 		
CF | There was a kid slumped over one of the tables. He had one of those 		
CF | visors on, so I assumed he was an employee. 		
CF | 		
CF | Nobody was on duty at the cash register, and of course the counter to 		
CF | the southwest was still unattended. 		
CF | 		
CF | > 		DavidW asks, "I think you've done all you can with the kid. I think I tried picking him up?"
Farfloat says (to ClubFloyd), "x register" 		
CF ] Food Court 		
CF | > 		
CF | > X REGISTER 		
CF | 		
CF | The LED display on the cash register had the word "CLOSED" scrolling 		
CF | across it, very slowly. 		
CF | 		
CF | > 		Knight_Otu asks, "What about the visor?"
Farfloat says (to ClubFloyd), "x visor" 		
CF ] Food Court 		
CF | > 		
CF | > X VISOR 		
CF | 		
CF | It probably had the logo of whatever pizza chain was located in the 		
CF | food court, but I don't really remember. 		
CF | 		
CF | > 		DavidW says, "It's just something he's wearing. You don't need it."
Farfloat says (to ClubFloyd), "sw" 		
CF ] Counter 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Counter 		
CF | The counter was at the center of the building, and there were wings 		
CF | off to the northeast, southeast, and southwest. There was a door in 		
CF | the northwest, next to a huge mirror. 		
CF | 		
CF | The counter was unattended. 		
CF | 		
CF | > 		Knight_Otu says, "Well, it could have been. ;)"
		DavidW says, "well, yes."
Farfloat says (to ClubFloyd), "nw" 		
CF ] Counter 		
CF | > 		
CF | > NW 		
CF | 		
CF | (first opening the door) 		
CF | The door seemed to be locked. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open door with key" 		
CF ] Counter 		
CF | > 		
CF | > OPEN DOOR WITH KEY 		
CF | 		
CF | I unlocked the door. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open door" 		
CF ] Counter 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | I opened the door. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "nw" 		
CF ] Office 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Office 		
CF | The office didn't match the rest of the place at all. It was nicer 		
CF | than my boss's office: There was a wood desk, and a filing cabinet 		
CF | built into the wall. And two big windows: One in the northwest wall, 		
CF | with a view of the field out back, and one in the southwest, next to 		
CF | the door, with a view of the filthy convenience store. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x desk" 		
CF ] Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The top of the desk even had a blotter on it, like this was a CEO's 		
CF | office in the fifties. But there was nothing written on the blotter. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open desk" 		
CF ] Office 		
CF | > 		
CF | > OPEN DESK 		
CF | 		
CF | It wasn't something I could open. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x cabinet" 		
CF ] Office 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | The filing cabinet was basically one big drawer, built into the wall. 		
CF | I don't know how swanky that sounds when I say it out loud, but it 		
CF | looked really swanky. 		
CF | 		
CF | > 		Farfloat says, "I'd like some swanky drawers"
Farfloat says (to ClubFloyd), "open drawer" 		
CF ] Office 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open cabinet" 		
CF ] Office 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | I pulled the cabinet open, and imagine my surprise when I saw there 		
CF | were no files in there at all. There was a keychain in there, though. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "get keychain" 		
CF ] Office 		
CF | > 		
CF | > GET KEYCHAIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Well that sure is a surprise."
Farfloat says (to ClubFloyd), "x keychain" 		
CF ] Office 		
CF | > 		
CF | > X KEYCHAIN 		
CF | 		
CF | There was just one key on the chain. I remember thinking it was either 		
CF | a very new key, or just a key that rarely got used, because the teeth 		
CF | on it were so sharp. It was attached to a plastic key fob thing that I 		
CF | think just had some business's phone number on it. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x fob" 		
CF ] Office 		
CF | > 		
CF | > X FOB 		
CF | 		
CF | I didn't inspect the fob closely, I guess. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "look out window" 		
CF ] Office 		
CF | > 		
CF | > LOOK OUT WINDOW 		
CF | 		
CF | Which do you mean, the northwest window or the southeast window? 		
CF | 		
CF | > 		DavidW says, "I like how this is all past-tense remembering/retelling style."
Farfloat says (to ClubFloyd), "northwest" 		
CF ] Office 		
CF | > 		
CF | > NORTHWEST 		
CF | 		
CF | Outside you could see the field, and the sky, and that windmill they'd 		
CF | built behind the store. 		
CF | 		
CF | > 		Farfloat says, "that is pretty interesting to have that tense"
Farfloat says (to ClubFloyd), "x windmill" 		
CF ] Office 		
CF | > 		
CF | > X WINDMILL 		
CF | 		
CF | A big fake windmill, lit up by a spotlight. And behind that, the 		
CF | stars. 		
CF | 		
CF | > 		DavidW says, "It lets you know you'll definitely be alive at the end of it."
Farfloat says (to ClubFloyd), "x stars" 		
CF ] Office 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | Outside you could see the field, and the sky, and that windmill they'd 		
CF | built behind the store. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "look out southeast window" 		
CF ] Office 		
CF | > 		
CF | > LOOK OUT SOUTHEAST WINDOW 		
CF | 		
CF | You could keep an eye on everything that was going on in the store 		
CF | from in there, especially as regarded what the person behind the 		
CF | counter was doing. Obviously the office window was the other side of 		
CF | the mirror behind the counter. I had assumed it was a one-way mirror, 		
CF | just because it was so impractically large. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "se" 		
CF ] Counter 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Counter 		
CF | The counter was at the center of the building, and there were wings 		
CF | off to the northeast, southeast, and southwest. There was a door in 		
CF | the northwest, next to a huge mirror. 		
CF | 		
CF | The counter was unattended. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "sw" 		
CF ] Entryway 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Entryway 		
CF | The convenience store was set up so you'd have to walk through this 		
CF | gallery of snacks and tchochkes and stuff on your way in and out. The 		
CF | counter was over to the northeast, and the way out was southwest. 		
CF | 		
CF | And there was that trail of slime running along the floor. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "ne" 		
CF ] Counter 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Counter 		
CF | The counter was at the center of the building, and there were wings 		
CF | off to the northeast, southeast, and southwest. There was a door in 		
CF | the northwest, next to a huge mirror. 		
CF | 		
CF | The counter was unattended. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "se" 		
CF ] Figurines 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Figurines 		
CF | This one corner of the store was completely devoted to cute little 		
CF | figurines. The shelves were stacked with them. 		
CF | 		
CF | I could see the counter to the northwest. There was still nobody 		
CF | there. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "get figurine" 		
CF ] Figurines 		
CF | > 		
CF | > GET FIGURINE 		
CF | 		
CF | (That's not for taking.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x figurine" 		
CF ] Figurines 		
CF | > 		
CF | > X FIGURINE 		
CF | 		
CF | I guess "cute" is the wrong word. They were supposed to be graceful 		
CF | and beautiful. Willowy mothers holding willowy daughters, angels in 		
CF | long flowing robes. None of the figurines had faces. Just blank heads, 		
CF | but you could infer they were supposed to have beatific expressions. 		
CF | 		
CF | When I looked closely, I noticed there were dozens of tiny spiders 		
CF | skittering up and down the figurines. 		
CF | 		
CF | > 		Farfloat says, "oh nice"
		Knight_Otu says, "Very spidery..."
Farfloat says (to ClubFloyd), "x spiders" 		
CF ] Figurines 		
CF | > 		
CF | > X SPIDERS 		
CF | 		
CF | They were the tiniest of spiders, just little dots. But the more I 		
CF | looked, the more of them I saw. The place was crawling with them. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note tiny spiders" 		
CF ] Figurines 		
CF | > 		
CF | > NOTE TINY SPIDERS 		
CF | 		
CF | I wrote down, "spider infestation," with no other details or 		
CF | instructions, because, what more do you need to say? 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "nw" 		
CF ] Counter 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Counter 		
CF | The counter was at the center of the building, and there were wings 		
CF | off to the northeast, southeast, and southwest. There was a door in 		
CF | the northwest, next to a huge mirror. 		
CF | 		
CF | The counter was unattended. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "sw" 		
CF ] Entryway 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Entryway 		
CF | The convenience store was set up so you'd have to walk through this 		
CF | gallery of snacks and tchochkes and stuff on your way in and out. The 		
CF | counter was over to the northeast, and the way out was southwest. 		
CF | 		
CF | And there was that trail of slime running along the floor. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x gallery" 		
CF ] Entryway 		
CF | > 		
CF | > X GALLERY 		
CF | 		
CF | Which do you mean, the snacks or the tchochkes? 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "snacks" 		
CF ] Entryway 		
CF | > 		
CF | > SNACKS 		
CF | 		
CF | Bags of peanuts and chips. And candy. Normal convenience store stuff. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "get chips" 		
CF ] Entryway 		
CF | > 		
CF | > GET CHIPS 		
CF | 		
CF | I never buy anything at the places I'm inspecting, though. Some 		
CF | inspectors, they do that to be polite. I have a weird sense of honor 		
CF | about it, I guess. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x tchochkes" 		
CF ] Entryway 		
CF | > 		
CF | > X TCHOCHKES 		
CF | 		
CF | I remember there was a rack of mugs and shirts and dishtowels with 		
CF | cute sayings on them. There was the typical "serenity to accept the 		
CF | things I cannot change" stuff, and then there was some really odd 		
CF | stuff. "All men are not created equal, only the finest become police." 		
CF | Or, "Thyme to turnip the beet." "I tried to retire, but now I work for 		
CF | my wife." So, not really a single unifying theme. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "sw" 		
CF ] Parking Lot 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | The entrance to the Belle Landing convenience store stood to the 		
CF | northeast. Right outside there was this filthy trash can, overflowing 		
CF | with garbage. 		
CF | 		
CF | A vague sort of path led around the building to the northwest. 		
CF | 		
CF | My car looked awful inviting, but I couldn't leave quite yet. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "nw" 		
CF ] Field 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Field 		
CF | There was a big field of grass around the side of the store. The grass 		
CF | was wet, and it kind of glistened under the stars. 		
CF | 		
CF | I try not to pay too much attention to the stars. 		
CF | 		
CF | I came up to where there was a spotlight stuck in the ground, pointing 		
CF | at this big windmill to the northeast. The path back to the store 		
CF | entrance was southeast from there. 		
CF | 		
CF | And there was a rabbit sitting there, twitching and blinking, trying 		
CF | to figure out if I'd seen it yet. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x rabbit" 		
CF ] Field 		
CF | > 		
CF | > X RABBIT 		
CF | 		
CF | It was just a dark shape in the grass, but I could tell it was a 		
CF | rabbit. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note rabbit" 		
CF ] Field 		
CF | > 		
CF | > NOTE RABBIT 		
CF | 		
CF | As soon as I made any kind of move toward the rabbit, it skedaddled. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x spotlight" 		
CF ] Field 		
CF | > 		
CF | > X SPOTLIGHT 		
CF | 		
CF | A really bright light, bolted into a square of concrete in the middle 		
CF | of the field, to light up the windmill at night. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x windmill" 		
CF ] Field 		
CF | > 		
CF | > X WINDMILL 		
CF | 		
CF | It was not a real windmill. There was a wind going, remember: Hog 		
CF | feces. I could still smell it. But the vanes of the windmill weren't 		
CF | moving. It was just for show. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "note hog feces" 		
CF ] Field 		
CF | > 		
CF | > NOTE HOG FECES 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open windmill" 		
CF ] Field 		
CF | > 		
CF | > OPEN WINDMILL 		
CF | 		
CF | I was too far away from the windmill to do much of anything with it. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "ne" 		DavidW says, "ne, I think"
CF ] Windmill 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Windmill 		
CF | Now I was standing at the foot of the windmill, out of the way of the 		
CF | spotlight. The whole thing was a lot bigger than it had looked from 		
CF | far away. 		
CF | 		
CF | To get back to the store entrance, I'd have to go around to the 		
CF | southwest. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x windmill" 		
CF ] Windmill 		
CF | > 		
CF | > X WINDMILL 		
CF | 		
CF | I guess they built it to celebrate the Dutch heritage in the 		
CF | surrounding area. And to attract tourists. It didn't look like a 		
CF | classic windmill, though. It was stumpier, if that makes sense. 		
CF | 		
CF | There was a sort of hatch built into the side. The dark side, that the 		
CF | spotlight wasn't pointed at. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x hatch" 		
CF ] Windmill 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | It was somewhat smaller than your typical door, and kind of rounded at 		
CF | the corners, which is why I call it a "hatch" rather than a "door." 		
CF | But there was a normal handle with a normal keyhole, which made it all 		
CF | that much weirder. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open hatch with new key" 		
CF ] Windmill 		
CF | > 		
CF | > OPEN HATCH WITH NEW KEY 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "i" 		
CF ] Windmill 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a keychain 		
CF | a steel key 		
CF | my citation pad 		
CF | 		
CF | > 		DavidW says, "keychain"
Farfloat says (to ClubFloyd), "open hatch with keychain" 		
CF ] Windmill 		
CF | > 		
CF | > OPEN HATCH WITH KEYCHAIN 		
CF | 		
CF | I unlocked the hatch. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "open hatch" 		
CF ] Windmill 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | I opened the hatch. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "in" 		
CF ] Cavity 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Cavity 		
CF | The floor inside the windmill was just dirt, and the walls were bare 		
CF | plywood. Strands of sticky stuff were hanging from the walls. 		
CF | 		
CF | A guy with eight legs was hanging from the ceiling. 		
CF | 		
CF | I checked my notebook. "Are you the proprietor?" I asked. "Mister 		
CF | Luikx?" 		
CF | 		
CF | "Yes, hello," he said. He didn't seem to mind that I'd barged in on 		
CF | him. "You're Mister Gill, from the Health Department, right?" 		
CF | 		
CF | I told him I was, and I mentioned I had looked for him in his office, 		
CF | and he said he was sorry he was so hard to find. 		
CF | 		
CF | > 		Knight_Otu says, "Well that's perfectly normal."
		Farfloat says, "yeah, just a normal small business owner"
Farfloat says (to ClubFloyd), "x proprieter" 		
CF ] Cavity 		
CF | > 		
CF | > X PROPRIETER 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x legs" 		
CF ] Cavity 		
CF | > 		
CF | > X LEGS 		
CF | 		
CF | Well, his arms, or legs, were covered in brownish bristles. He had 		
CF | big, black, shiny eyes. And his hair was slicked back and shiny. I 		
CF | remember he had something stuck in his mandibles, a chunk of 		
CF | something, and I kept looking at it. I felt like I was being rude. But 		
CF | he didn't seem to notice. 		
CF | 		
CF | > 		DavidW says, "Spider-Man, Spider-Man, owner of a convenience store, ..."
Farfloat says (to ClubFloyd), "x chunk" 		
CF ] Cavity 		
CF | > 		
CF | > X CHUNK 		
CF | 		
CF | I don't know what it was a chunk of. I didn't say anything about it. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "x walls" 		
CF ] Cavity 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | The windmill looked a little off from the outside, kind of stunted. 		
CF | You know what I mean? Well, inside, it was the same thing, only inside 		
CF | out. You could see the other sides of all those weird angles. 		
CF | 		
CF | > 		Farfloat asks, "any ideas?"
		DavidW asks, "Talk to him?"
Farfloat says (to ClubFloyd), "talk to spiderman" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO SPIDERMAN 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "talk to owner" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO OWNER 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		DavidW says, "Just man should work"
Farfloat says (to ClubFloyd), "talk to man" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		DavidW says, "x mr"
Farfloat says (to ClubFloyd), "talk" 		
CF ] Cavity 		
CF | > 		
CF | > TALK 		
CF | 		
CF | What do you want to talk? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mr" 		
CF ] Cavity 		
CF | > 		
CF | > X MR 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x luikx" 		
CF ] Cavity 		
CF | > 		
CF | > X LUIKX 		
CF | 		
CF | Well, his arms, or legs, were covered in brownish bristles. He had 		
CF | big, black, shiny eyes. And his hair was slicked back and shiny. I 		
CF | remember he had something stuck in his mandibles, a chunk of 		
CF | something, and I kept looking at it. I felt like I was being rude. But 		
CF | he didn't seem to notice. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "talk to luikx" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO LUIKX 		
CF | 		
CF | I told him I had my report on his convenience store. "I noticed a few 		
CF | things that need to be addressed," I said, and I rattled off my list. 		
CF | I told him about the giant spider at the front counter. He said "Oh, 		
CF | she shouldn't be running loose, I'll take care of her," and I nodded 		
CF | and told him to make sure he did that right away. 		
CF | 		
CF | And I told him about the slime everywhere, and he got kind of 		
CF | sheepish. He said his employees left something to be desired as far as 		
CF | attention to detail. 		
CF | 		
CF | So I brought up the kid I saw in the food court. I said, "You wouldn't 		
CF | feed on your employees without a signed release, right?" and he said 		
CF | of course not. He reached up into the rafters (I guess that's where he 		
CF | kept all his files) and pulled out a form with a parent's signature, 		
CF | and I said okay, just checking. But I put on my mean guy face, and I 		
CF | said it was still a lot of violations, and the whole operation was not 		
CF | up to the state's standards of health and safety. 		
CF | 		
CF | He lowered himself down to my eye level, and he put a claw on my 		
CF | shoulder, and he said, "Mister Gill, you've caught me on a bad day. 		
CF | I'm short-staffed, and I can't seem to whip these kids into shape. Do 		
CF | you really have to give me a citation?" 		
CF | 		
CF | > 		DavidW says, "yes or no"
Farfloat says (to ClubFloyd), "yes" 		
CF ] Cavity 		
CF | > 		
CF | > YES 		
CF | 		
CF | I told him I did, and he nodded, and he lifted his claw from my 		
CF | shoulder. 		
CF | 		
CF | Something made me say, "Sorry, it's just..." 		
CF | 		
CF | But he wasn't sulking. He said, "I know, you're just doing your job. 		
CF | We've all got our jobs to do." 		
CF | 		
CF | I signed my citation pad, and tore off his copy, and I told him the 		
CF | full form would be coming in the mail. He put the paper between his 		
CF | mandibles to fold it crisply, and then he pulled himself up in the 		
CF | rafters to file it away. Up where it was too dark for me to see. 		
CF | 		
CF | Then he lowered himself, and he said "Thank you," although I don't 		
CF | know for what. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Farfloat says (to ClubFloyd), "up" 		
CF ] Cavity 		
CF | > 		
CF | > UP 		
CF | 		
CF | I couldn't go that way. 		
CF | 		
CF | > 		DavidW asks, "I think I simply left at this point, but perhaps you can do more here? Talk to him again?"
Farfloat says (to ClubFloyd), "talk to liukx" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO LIUKX 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "talk to luikx" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO LUIKX 		
CF | 		
CF | We made some small talk. I wasn't in a hurry to be anywhere. 		
CF | 		
CF | > 		
Farfloat says (to ClubFloyd), "talk to luikx about kid" 		
CF ] Cavity 		
CF | > 		
CF | > TALK TO LUIKX ABOUT KID 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		Farfloat asks, "shall we wander back out?"
		DavidW says, "sure"
		Knight_Otu says, "Yeah."
Farfloat says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | I said I needed to head on to the next stop, and I turned toward the 		
CF | exit. Luikx said, "So long! Have a nice drive!" 		
CF | 		
CF | And, just as the hatch was closing behind me, I called back: "You 		
CF | too!" 		
CF | 		
CF | It was mortifying. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		DavidW says, "push space in the room here."
		Farfloat says, "not sure how that works"
Knight_Otu pushes the green 'space' button. 		
CF | *** The End ***Everyone applauds, except me. I am 		
CF | wondering: Does Karnack have something against the Dutch? 		
CF | 		
CF | "Are there any questions?" the moderator asks. Someone stands up to 		
CF | ask: "The paperwork in your story, which allows an employer to 'feed 		
CF | on' an employee, reminds me of the story Johanna Quinn presented last 		
CF | year." Not a question, friend! 		
CF | 		
CF | Karnack does a funny little shrug. "I only steal from the best," he 		
CF | says, and everyone laughs. 		
CF | 		
CF | A voice from clear in the back of the room cuts through the 		
CF | good-natured chortling: It's Johanna C. Quinn herself! "Don't worry, 		
CF | Antonio!" she cries. "I only steal from the best, too!" 		
CF | 		
CF | Everyone also laughs at this, although I'm not sure why. 		
CF | 		
CF | Then we wait a little bit, for somebody to say a third witty thing. 		
CF | But nobody can think of anything. 		
CF | 		
CF | Antonio steps down from the dais. 		DavidW says, "There's a button in the clubhouse here."
		Knight_Otu says, "You just type "push space" in the room here."
		DavidW says, "Don't preface with " or f or anything."
		Farfloat says, "gotcha"
		Farfloat says, "ok so that was cute."
		DavidW says, "There's another story if you push space."
Farfloat pushes the green 'space' button. 		
CF ] School 		
CF | Antonio steps down from the dais.Now it is time for the next author to 		
CF | step forward and share the next of the evening's delirious 		
CF | entertainments. 		
CF | 		
CF | "We have a special treat for you tonight," the moderator explains. 		
CF | "Some students from Silas Elementary are here to present a story." 		
CF | 		
CF | A whole herd of eight-year-olds rises from their chairs and floods the 		
CF | aisles, corralled from behind by their teacher. With some effort she 		
CF | wrangles them all onto the dais, and then she pulls out one student to 		
CF | address the audience. 		
CF | 		
CF | I was expecting the little girl to draw a blank and start gawping at 		
CF | us, but she doesn't seem fazed at all. "We're Miss Shiroiwa's class, 		
CF | and we wrote this story together," she explains. "It's called The 		
CF | Banshee's Curse." 		
CF | 		
CF | "We all worked on it!" another kid yells. Miss Shiroiwa shushes him, 		
CF | but the girl at center stage takes it in stride. 		
CF | 		
CF | "Yeah, we all worked on it. But, Miss Shiroiwa also gave us..." She 		
CF | purses her lips and remembers the words: "editorial oversight." 		
CF | 		
CF | The teacher rolls her eyes good-naturedly. 		
CF | 		
CF | "My name is Daniella Florence, and I will be your narrator tonight," 		
CF | the girl says, as she opens her notebook and begins to read... 		
CF | 		
CF | Ryan Veeder Presents 		
CF | The Banshee's Curse 		
CF | By Miss Shiroiwa's third grade class 		
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) SD 		
CF | 		
CF | School 		
CF | There were three best friends named Leana, Garrin, and Chloe. You play 		
CF | as Leana and Gavin. Chloe was an exchange student from Ireland. A 		
CF | banshee followed her from Ireland, and when she looked in its face, 		
CF | she got the curse of the banshee. She needed a potion to undo the 		
CF | curse. 		
CF | 		
CF | To the east of the school was the town graveyard. To the west of the 		
CF | school was the museum. 		
CF | 		
CF | There was a magic chalice that they could make a potion to cure the 		
CF | curse if they had all the ingredients. 		
CF | 		
CF | They found a map in the library that showed where all the ingredients 		
CF | were. 		
CF | 		
CF | > 		DavidW says, "Basically this game is people telling scary stories in a castle."
		Farfloat asks, "one of you all want to take over this time?"
		DavidW says, "There's 10 rooms in this story, but the geography is simple."
		DavidW says, "I've played this already."
		Knight_Otu says, "I'm fine if you want to continue playing."
		Farfloat says, "i'm getting sleepy, I'd like to just watch and chime in this round :-)"
		Farfloat says, "this is fun though, I'm glad you guys came"
DavidW says (to ClubFloyd), "x map" 		
CF ] School 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map told where all the ingredients for the potion to cure the 		
CF | curse of the banshee were: 		
CF | 		
CF | A Forever Fern, in the Garden of Doom 		
CF | A coalflower, in the goblin coal mine 		
CF | A pinch of mummy dust, from a mummy's sarcophagus 		
CF | ...and one more ingredient that was smudged. But they could see the 		
CF | path leading up to the smudge, and it had a special crow's stone on 		
CF | one side. A stone in the shape of a crow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chloe" 		
CF ] School 		
CF | > 		
CF | > X CHLOE 		
CF | 		
CF | Chloe had dark curly hair and she wore glasses. She couldn't talk, she 		
CF | was so sick from the curse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] School 		
CF | > 		
CF | > I 		
CF | 		
CF | They were carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take map" 		
CF ] School 		
CF | > 		
CF | > TAKE MAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Graveyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Graveyard 		
CF | The graveyard was full of these scraggly trees that looked like hands. 		
CF | And there were stars shining up above. 		
CF | 		
CF | There was a ghost dog there, who kept digging up human bones. 		
CF | 		
CF | To the east of the graveyard was the haunted house. To the west of the 		
CF | graveyard was the school. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog" 		
CF ] Graveyard 		
CF | > 		
CF | > X DOG 		
CF | 		
CF | The ghost dog was nice. It didn't try to hurt them. It pointed its 		
CF | nose at the haunted house, to say, "go there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Graveyard 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | The trees had mouths, too. They could grab you and then swallow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] Lake of the Dead 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | The stars were all purple. No, they were red. They were giant lasers 		
CF | pointed at the earth, and they killed Leana and Garrin. 		
CF | 		
CF | Lake of the Dead 		
CF | When they woke up, they were at the lake of the dead, where every dead 		
CF | person goes when they die. 		
CF | 		
CF | There were some skeletons carrying a coffin across the water. 		
CF | 		
CF | To the west of the lake of the dead was the goblin court, and there 		
CF | was also a cave at the lake. 		
CF | 		
CF | > 		Knight_Otu says, "My."
		DavidW says, "Tell me if I'm going too fast."
DavidW says (to ClubFloyd), "x skeletons" 		
CF ] Lake of the Dead 		
CF | > 		
CF | > X SKELETONS 		
CF | 		
CF | The skeletons were actually walking on the water. And they had a 		
CF | coffin that they were carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Lake of the Dead 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The coffin had a dead body in it that the skeletons were carrying to 		
CF | the other side of the lake of the dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lake" 		
CF ] Lake of the Dead 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | The lake was full of the faces of dead people. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cave" 		
CF ] Lake of the Dead 		
CF | > 		
CF | > X CAVE 		
CF | 		
CF | The cave went down underneath the lake of the dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Twisted Cave 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Twisted Cave 		
CF | In the cave there was a giant dragonfly caught in a web. They could go 		
CF | up to get outside of the cave. The cave went further down, too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cave" 		
CF ] Twisted Cave 		
CF | > 		
CF | > X CAVE 		
CF | 		
CF | (That noun is not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dragonfly" 		
CF ] Twisted Cave 		
CF | > 		
CF | > X DRAGONFLY 		
CF | 		
CF | The dragonfly was pure of heart, but an evil giant spider caught it in 		
CF | its web. It was going to eat the dragonfly when it got back. But 		
CF | Garrin had his pocket knife 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut web" 		
CF ] Twisted Cave 		
CF | > 		
CF | > CUT WEB 		
CF | 		
CF | Garrin got out his pocket knife and cut all the strands of the spider 		
CF | web, and the dragonfly got free. Garrin told the dragonfly to fly away 		
CF | and be free, but the dragonfly said he owed his life to Garrin and he 		
CF | would follow him forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Garden of Doom 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Garden of Doom 		
CF | At the bottom of the cave was the Garden of Doom. Every poisonous 		
CF | deadly plant grew there. 		
CF | 		
CF | They could go up to the rest of the cave. 		
CF | 		
CF | Leana looked around and she saw the Forever Fern growing there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Garden of Doom 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | One of the deadly plants was deadly nightshade. There was also poison 		
CF | oak, and poison ivy, and poison sumac. And digitalis, which is 		
CF | foxglove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fern" 		
CF ] Garden of Doom 		
CF | > 		
CF | > X FERN 		
CF | 		
CF | The Forever Fern is a fern that never dies. And its spiral at the end 		
CF | of the leaves keeps going around and around, forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fern" 		
CF ] Garden of Doom 		
CF | > 		
CF | > TAKE FERN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Twisted Cave 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Twisted Cave 		
CF | In the cave there was a sliced-up web. They could go up to get outside 		
CF | of the cave. The cave went further down, too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Lake of the Dead 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Lake of the Dead 		
CF | They were at the lake of the dead, where every dead person goes when 		
CF | they die. 		
CF | 		
CF | There were some skeletons carrying a coffin across the water. 		
CF | 		
CF | To the west of the lake of the dead was the goblin court, and there 		
CF | was also a cave at the lake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Goblin Court 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Goblin Court 		
CF | The Goblin King sat on a huge throne and there were a hundred other 		
CF | goblins hanging around him. He said, "Little girl, and little boy, I 		
CF | can bring you back to life, but you have to answer my riddle." 		
CF | 		
CF | To the east of the goblin court was the lake of the dead, and 		
CF | underneath the court was the goblins' coal mine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Coal Mine 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Coal Mine 		
CF | As they walked around the coal mine there were all these flowers that 		
CF | sprang up. 		
CF | 		
CF | The mine was about to explode, but they didn't know that. 		
CF | 		
CF | If they went up out of the mine they would go back to the goblin 		
CF | court. 		
CF | 		
CF | There was one coalflower right at Leana's feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coalflower" 		
CF ] Coal Mine 		
CF | > 		
CF | > X COALFLOWER 		
CF | 		
CF | (the coalflower) 		
CF | They had to be careful to touch only the stem, because if you touch 		
CF | the petals, it can kill at a coalflower's touch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Coal Mine 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Goblin Court 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Goblin Court 		
CF | The Goblin King sat on a huge throne and there were a hundred other 		
CF | goblins hanging around him. He said, "Little girl, and little boy, I 		
CF | can still bring you back to life, but you still have to answer my 		
CF | riddle." 		
CF | 		
CF | To the east of the goblin court was the lake of the dead, and 		
CF | underneath the court was the goblins' coal mine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x king" 		
CF ] Goblin Court 		
CF | > 		
CF | > X KING 		
CF | 		
CF | He was the biggest, fattest goblin, and all the other goblins swore 		
CF | loyalty to him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to king" 		
CF ] School 		
CF | > 		
CF | > TALK TO KING 		
CF | 		
CF | The goblin king told them his riddle: "What is the longest word you 		
CF | can write with the top row of a typewriter?" 		
CF | 		
CF | And Garrin said, "That's easy! It's TYPEWRITER!" 		
CF | 		
CF | And the Goblin King got really mad, and swore they cheated, but he had 		
CF | to honor his end of the deal, so he brought Leana and Garrin back to 		
CF | life. When they woke up, they were back at the school library with 		
CF | Chloe. 		
CF | 		
CF | School 		
CF | Their headquarters was the library in the top floor of the school. 		
CF | Chloe was lying in a bed they made out of cushions. She had to get the 		
CF | potion to under the banshee's curse, or she would die. 		
CF | 		
CF | To the east of the school was the town graveyard. To the west of the 		
CF | school was the museum. 		
CF | 		
CF | There was a magic chalice that they could make a potion to cure the 		
CF | curse if they had all the ingredients. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chalice" 		
CF ] School 		
CF | > 		
CF | > TAKE CHALICE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] School 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The chalice was a fancy type of cup. It had an engraving on it of a 		
CF | selkie, which is an Irish mythological creature. 		
CF | 		
CF | They had to put all the potion ingredients in there to create the 		
CF | potion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Museum 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Museum 		
CF | At the town's museum there was an exhibit about Ancient Egypt. They 		
CF | had a mummy in a sarcophagus, and it came to life. If it touched you, 		
CF | you would die. But Garrin and the dragonfly had a plan to distract the 		
CF | mummy. 		
CF | 		
CF | To the east of the museum was their school. 		
CF | 		
CF | Some of its dust was left inside its sarcophagus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dust" 		
CF ] Museum 		
CF | > 		
CF | > X DUST 		
CF | 		
CF | A little bit of dust, which Leana thought was disgusting, but they 		
CF | needed it for Chloe's potion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dust" 		
CF ] Museum 		
CF | > 		
CF | > TAKE DUST 		
CF | 		
CF | The dragonfly buzzed over to the mummy and started flying around its 		
CF | head to confuse it. While the mummy was distracted, Leana and Garrin 		
CF | took the dust out of its sarcophagus. 		
CF | 		
CF | > 		Knight_Otu says, "I'm sure there could be a longer word in German."
DavidW says (to ClubFloyd), "put dust in chalice" 		
CF ] Museum 		
CF | > 		
CF | > PUT DUST IN CHALICE 		
CF | 		
CF | They put the mummy's dust into the chalice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coalflower in chalice" 		
CF ] Museum 		
CF | > 		
CF | > PUT COALFLOWER IN CHALICE 		
CF | 		
CF | They put the coalflower into the chalice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fern in chalice" 		
CF ] Museum 		
CF | > 		
CF | > PUT FERN IN CHALICE 		
CF | 		
CF | They put the Forever Fern into the chalice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF ] Museum 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map told where all the ingredients for the potion to cure the 		
CF | curse of the banshee were: 		
CF | 		
CF | A Forever Fern, in the Garden of Doom 		
CF | A coalflower, in the goblin coal mine 		
CF | A pinch of mummy dust, from a mummy's sarcophagus 		
CF | ...and one more ingredient that was smudged. But they could see the 		
CF | path leading up to the smudge, and it had a special crow's stone on 		
CF | one side. A stone in the shape of a crow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] School 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | School 		
CF | Their headquarters was the library in the top floor of the school. 		
CF | Chloe was lying in a bed they made out of cushions. She had to get the 		
CF | potion to under the banshee's curse, or she would die. 		
CF | 		
CF | To the east of the school was the town graveyard. To the west of the 		
CF | school was the museum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Graveyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Graveyard 		
CF | The graveyard was full of these scraggly trees that looked like hands. 		
CF | And there were stars shining up above. 		
CF | 		
CF | There was a ghost dog there, who kept digging up human bones. 		
CF | 		
CF | To the east of the graveyard was the haunted house. To the west of the 		
CF | graveyard was the school. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Haunted House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Haunted House 		
CF | In the house there was a bedroom with chains and blood. In the front 		
CF | of the house there was a carriage with a skeleton horse. In the back 		
CF | yard of the house there was a garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carriage" 		
CF ] Haunted House 		
CF | > 		
CF | > X CARRIAGE 		
CF | 		
CF | A long time ago there was a girl whose birthday was on Halloween. Her 		
CF | friends never came to her birthday party, even though she invited all 		
CF | of them, because they were out trick or treating. She went out to look 		
CF | for them, and she was never seen again. 		
CF | 		
CF | She is seen on Halloween, in a carriage with a skeleton horse. If you 		
CF | go inside the carriage, you will be cursed to be at her party forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garden" 		
CF ] Haunted House 		
CF | > 		
CF | > X GARDEN 		
CF | 		
CF | The garden was full of red and black roses, and there was an odd stone 		
CF | way in the back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] Haunted House 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | The stone was shaped like a crow. The crow's stone! That meant that 		
CF | the last ingredient was behind the house, to the east! 		
CF | 		
CF | > 		Farfloat says, "this definitely fits the description of written by 30 kids lol"
DavidW says (to ClubFloyd), "e" 		
CF ] Cherry Orchard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cherry Orchard 		
CF | They followed the path to a hill covered in cherry trees. 		
CF | 		
CF | To the west of the cherry orchard was the haunted house. 		
CF | 		
CF | There was one magic cherry hanging from a branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cherry" 		
CF ] Cherry Orchard 		
CF | > 		
CF | > X CHERRY 		
CF | 		
CF | (the magic cherry) 		
CF | Leana and Garrin looked at each other and said "This must be the last 		
CF | ingredient!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Cherry Orchard 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in chalice" 		Knight_Otu says, "I wasn't going to say it."
CF | > 		
CF | > PUT IT IN CHALICE 		
CF | 		
CF | They put the magic cherry into the chalice. 		
CF | 		
CF | Now they had all four ingredients! They mixed the potion and brought 		
CF | it to Chloe. Chloe drank it, and her eyes lit up, and she said she 		
CF | felt fine. 		
CF | 		
CF | But the banshee knew that her curse was cured, and she swore that she 		
CF | would have revenge. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
DavidW pushes the green 'space' button. 		
CF | *** The End ***Daniella Florence bows, and the 		
CF | sitting-room is filled with the sounds of applause. The kids eat it 		
CF | up. 		
CF | 		
CF | The moderator steps up to the dais. "I must say, that was pretty 		
CF | scary, boys and girls! Are there any questions from our audience?" 		
CF | 		
CF | "Yes," someone says. "My question is for the teacher: Why are you 		
CF | here? Why did you bring a bunch of little kids to a meeting of adult 		
CF | horror authors? In the middle of the night?" 		
CF | 		
CF | Miss Shiroiwa glances across the room and catches my eye, and I can 		
CF | see the exact moment when she decides to throw me under the bus: "It 		
CF | was Ryan's idea, actually," she says. 		
CF | 		
CF | Someone mutters something. 		
CF | 		
CF | But the moderator has my back, for once: "I'm sure it is indeed very 		
CF | much past these young authors' bedtimes," he says. "So I think we will 		
CF | bid them bon soir, after we've given them one more round of 		
CF | applause." 		
CF | 		
CF | Everyone can get behind this, and Miss Shiroiwa leads a beaming 		
CF | procession of students out into the hall while avoiding eye contact 		
CF | with me. 		DavidW asks, "Ready for the next story?"
		DavidW says, "I think there's just the one more."
		Knight_Otu says, "Ready."
DavidW pushes the green 'space' button. 		
CF | with me.Now it is time for the next author to step forward and share 		
CF | the next of the evening's hideous entertainments. 		
CF | 		
CF | ...Hold on. Somebody is looking at us. Giving us the hairy eyeball. 		
CF | Who the heck is this guy and what the heck is his problem? 		
CF | 		
CF | "Hello," I say, sounding very tough and cool. "Who are you, exactly?" 		
CF | 		
CF | "I'm Thomas Ligotti. Who is that with you?" the guy asks. He's talking 		
CF | about you. 		
CF | 		
CF | "This is my guest! The same guest I brought in 2018 and 2019!" 		
CF | 		
CF | "I don't think we're allowed to bring guests," someone else adds 		
CF | unhelpfully. 		
CF | 		
CF | "Well, it's never been a problem before, so let's just move on." I 		
CF | wave at the moderator to let the next author start reading. 		
CF | 		
CF | But the moderator shakes his head: "The convocation at Castle 		
CF | Balderstone is a place for the world's foremost authors of horror to 		
CF | share their work with each other. The charter does not allow 		
CF | for visiting observers. Now, if your guest were prepared to present a 		
CF | horror story, that would be a different matter." 		
CF | 		
CF | The other authors start murmuring in agreement. Looks like we're up 		
CF | against the wall on this one. Dang. 		
CF | 		
CF | Okay, I've got an idea. "As a matter of fact, my guest is 		
CF | prepared to present a horror story, actually! We just need to get 		
CF | psyched up first. So we'll just step out into the hallway for a 		
CF | moment, if you don't mind." 		
CF | 		
CF | Press any key to step out into the hallway with me. 		Farfloat says, "sure"
DavidW pushes the green 'space' button. 		
CF ] Musty Hallway 		
CF | Press any key to step out into the hallway with me.## Musty Hallway 		
CF | A damp passageway lit only by the firelight from within the library 		
CF | and occasional flashes of lightning. 		
CF | 		
CF | Okay, don't panic. We just have to come up with some ideas. I mean, 		
CF | you have to come up with some ideas. I've got a pretty good outline we 		
CF | can use, but you'll need to supply the specifics. 		
CF | 		
CF | There's no rush on any of this. Take as long as you want. But I don't 		
CF | know if "UNDO" is going to work during this part, so, try and get 		
CF | everything right the first time. 		
CF | 		
CF | First, give me a girl's name, like "Wendy." 		
CF | > 		DavidW says, "WE are going to tell a story. Give me suggestions!"
		Farfloat says, "Hmmmmmmmmmm"
		DavidW says, "There's a lot of questions, so don't over-think it."
		DavidW says, "I used Barb when I played."
		Knight_Otu asks, "Floyda?"
		Farfloat asks, "Astronaut marooned in space?"
DavidW says (to ClubFloyd), "Floyda" 		
CF ] Musty Hallway 		
CF | > 		
CF | > FLOYDA 		
CF | 		
CF | Sure. Now, I need an inanimate natural object, like "fallen log." 		
CF | 		
CF | > 		Farfloat says, "trunk"
		DavidW says, "That's not a natural object."
		Knight_Otu asks, "A tree trunk?"
		DavidW says, "oh, a tree trunk, okay"
DavidW says (to ClubFloyd), "tree trunk" 		
CF ] Musty Hallway 		
CF | > 		
CF | > TREE TRUNK 		
CF | 		
CF | Next, something that has wheels���but, not a car. 		
CF | 		
CF | > 		Farfloat says, "turbogenerator"
DavidW says (to ClubFloyd), "turbogenerator" 		
CF ] Musty Hallway 		
CF | > 		
CF | > TURBOGENERATOR 		
CF | 		
CF | Okay, an adjective next. Something that you'd apply to something 		
CF | creepy. 		
CF | 		
CF | > 		Knight_Otu asks, "Spidery?"
DavidW says (to ClubFloyd), "spidery" 		
CF ] Musty Hallway 		
CF | > 		
CF | > SPIDERY 		
CF | 		
CF | Another noun: An innocuous object that's small enough to carry around, 		
CF | but big enough that you wouldn't lose it easily. 		
CF | 		
CF | > 		Farfloat says, "discman"
DavidW says (to ClubFloyd), "discman" 		
CF ] Musty Hallway 		
CF | > 		
CF | > DISCMAN 		
CF | 		
CF | Okay. How about: an adjective for something old. 		
CF | 		
CF | > 		Farfloat says, "boomerish"
		Farfloat says, "lol sorry"
DavidW says (to ClubFloyd), "boomerish" 		
CF ] Musty Hallway 		
CF | > 		
CF | > BOOMERISH 		
CF | 		
CF | That works fine. Next, give me a job title that's respectable, but not 		
CF | impressive. 		
CF | 		
CF | > 		Knight_Otu says, "Haw."
		DavidW asks, "health inspector?"
		Knight_Otu asks, "Why not?"
DavidW says (to ClubFloyd), "health inspector" 		
CF ] Musty Hallway 		
CF | > 		
CF | > HEALTH INSPECTOR 		
CF | 		
CF | Really? Okay. 		
CF | 		
CF | Now, this one is important: A creepy location. A place where you feel 		
CF | uncomfortable. 		
CF | 		
CF | > 		Knight_Otu says, "Right now? Outside."
DavidW says (to ClubFloyd), "outside" 		
CF ] Musty Hallway 		
CF | > 		
CF | > OUTSIDE 		
CF | 		
CF | Great. Okay. Now I need a small object that can pick a lock. 		
CF | 		
CF | > 		Knight_Otu says, "Sorry."
		Farfloat says, "paperclip-like device"
		DavidW asks, "How about 'paperclip' then?"
DavidW says (to ClubFloyd), "paperclip" 		
CF ] Musty Hallway 		
CF | > 		
CF | > PAPERCLIP 		
CF | 		
CF | How about an adjective that means "nice," as in, "a nice person." 		
CF | 		
CF | > 		Farfloat says, "sure"
		Farfloat says, "an absentee ballot years ago literally had a peice of metal shaped like a paperclip labeled paperclip-like device lol"
		Farfloat says, "swell"
DavidW says (to ClubFloyd), "swell" 		
CF ] Musty Hallway 		
CF | > 		
CF | > SWELL 		
CF | 		
CF | And now a horrifying object, something that's smaller than a discman? 		
CF | 		
CF | > 		Farfloat says, "occupied mousetrap"
		Knight_Otu says, "Ew."
DavidW says (to ClubFloyd), "occupied mousetrap" 		
CF ] Musty Hallway 		
CF | > 		
CF | > OCCUPIED MOUSETRAP 		
CF | 		
CF | Cool. Next I need an adjective that you associate with boring people. 		
CF | 		
CF | > 		Farfloat says, "normal"
DavidW says (to ClubFloyd), "normal" 		
CF ] Musty Hallway 		
CF | > 		
CF | > NORMAL 		
CF | 		
CF | Next, a dangerous household object. 		
CF | 		
CF | > 		
MoyTW has arrived. 		DavidW says, "hi Moy"
		Farfloat says, "axe"
DavidW says (to ClubFloyd), "axe" 		
CF ] Musty Hallway 		
CF | > 		
CF | > AXE 		
CF | 		
CF | And a large-ish container, like a suitcase or a treasure chest. 		
CF | 		
CF | > 		MoyTW asks, "Morning. Are you still doing Balderstone?"
		Farfloat says, "hamper"
		DavidW says, "yes, last story"
DavidW says (to ClubFloyd), "hamper" 		
CF ] Musty Hallway 		
CF | > 		
CF | > HAMPER 		
CF | 		
CF | A cute dessert? 		
CF | 		
CF | > 		MoyTW asks, "Ah, the mad libs?"
		DavidW says, "yes"
		Knight_Otu says, "Yeah."
		DavidW says, "I did Black Forest cake here."
		Farfloat says, "eclair"
DavidW says (to ClubFloyd), "eclair" 		
CF ] Musty Hallway 		
CF | > 		
CF | > ECLAIR 		
CF | 		
CF | Okay, here's a fun one: A substance or material that is typically dry. 		
CF | 		
CF | > 		DavidW says, "I love eclairs."
		Farfloat says, "powdered tungsten"
DavidW says (to ClubFloyd), "powdered tungsten" 		
CF ] Musty Hallway 		
CF | > 		
CF | > POWDERED TUNGSTEN 		
CF | 		
CF | How about, what is the most boring US state? Or just name a boring 		
CF | location, I guess. 		
CF | 		
CF | > 		DavidW says, "I did New Brunswick."
		Farfloat says, "perfect"
DavidW says (to ClubFloyd), "New Brunswick" 		
CF ] Musty Hallway 		
CF | > 		
CF | > NEW BRUNSWICK 		
CF | 		
CF | An ominous adjective. 		
CF | 		
CF | > 		Farfloat asks, "creakily?"
		Knight_Otu says, "Sure."
		DavidW says, "That's an adverb."
		DavidW asks, "creaky?"
		Knight_Otu says, "Right. Yeah."
DavidW says (to ClubFloyd), "creaky" 		
CF ] Musty Hallway 		
CF | > 		
CF | > CREAKY 		
CF | 		
CF | An adjective that you find desirable in a person, like "artistic" or 		
CF | "rich." 		
CF | 		
CF | > 		Farfloat says, "eccentric"
DavidW says (to ClubFloyd), "eccentric" 		
CF ] Musty Hallway 		
CF | > 		
CF | > ECCENTRIC 		
CF | 		
CF | A tiny cute animal, something that fits in your hand. 		
CF | 		
CF | > 		DavidW says, "Obviously 'rat' is wanted here."
		Knight_Otu asks, "Hamster?"
DavidW says (to ClubFloyd), "hamster" 		
CF ] Musty Hallway 		
CF | > 		
CF | > HAMSTER 		
CF | 		
CF | A type of metal. 		
CF | 		
CF | > 		Farfloat says, "haha"
		Farfloat says, "sodium"
DavidW says (to ClubFloyd), "sodium" 		
CF ] Musty Hallway 		
CF | > 		
CF | > SODIUM 		
CF | 		
CF | A body part. 		
CF | 		
CF | > 		Knight_Otu asks, "Hand?"
DavidW says (to ClubFloyd), "hand" 		
CF ] Musty Hallway 		
CF | > 		
CF | > HAND 		
CF | 		
CF | An upsetting color. 		
CF | 		
CF | > 		Farfloat says, "puce"
DavidW says (to ClubFloyd), "puce" 		
CF ] Musty Hallway 		
CF | > 		
CF | > PUCE 		
CF | 		
CF | An adjective that you'd use to describe a fluid. 		
CF | 		
CF | > 		Farfloat says, "vomitous"
DavidW says (to ClubFloyd), "vomitous" 		
CF ] Musty Hallway 		
CF | > 		
CF | > VOMITOUS 		
CF | 		
CF | A smallish container, something that would fit in a drawer. 		
CF | 		
CF | > 		Farfloat says, "iphone box"
DavidW says (to ClubFloyd), "iphone box" 		
CF ] Musty Hallway 		
CF | > 		
CF | > IPHONE BOX 		
CF | 		
CF | Okay, just a couple more details. What name should we credit you with, 		
CF | as the author of this story? 		
CF | 		
CF | > 		Knight_Otu says, "Club Floyd of course."
		Farfloat says, "[thumbs up]"
DavidW says (to ClubFloyd), "Club Floyd" 		
CF ] Musty Hallway 		
CF | > 		
CF | > CLUB FLOYD 		
CF | 		
CF | And finally, give me any four words from a nursery rhyme or a poem or 		
CF | something like that. (Don't overthink this. Trust me.) 		
CF | 		
CF | > 		Farfloat says, "goblins will get you"
DavidW says (to ClubFloyd), "goblins will get you" 		
CF | > 		
CF | > GOBLINS WILL GET YOU 		
CF | 		
CF | Perfect. Awesome. We can work with this. Absolutely. 		
CF | 		
CF | Press any key to head back into the library. 		
DavidW pushes the green 'space' button. 		
CF ] Outside 		
CF | Press any key to head back into the library. 		
CF | Library 		
CF | The authors have started chatting with each other in our absence, but 		
CF | they get really quiet when they see us come in. They're all looking at 		
CF | you expectantly. 		
CF | 		
CF | Don't worry, you're going to do great. 		
CF | 		
CF | The moderator clears his throat. "Well, this wasn't on the schedule, 		
CF | but it appears that now we have a story from Club Floyd." Oh my gosh, 		
CF | he cannot deal with the fact that I called his bluff! 		
CF | 		
CF | I mean, we called his bluff, obviously. Together. Now get up 		
CF | there and knock 'em dead! 		
CF | 		
CF | Ryan Veeder Presents 		
CF | Goblins Will Get You 		
CF | by Club Floyd 		
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) SD 		
CF | 		
CF | Outside 		
CF | Floyda finds herself in an outside. There's an oddly creaky energy in 		
CF | the air. Somehow she has the feeling that she has been here before. 		
CF | 		
CF | There is a hamper here, which isn't that strange. 		
CF | 		
CF | The presence of a tree trunk is somewhat more unusual. 		
CF | 		
CF | > 		DavidW says, "now, uh, I've played this too, although not with these suggestions."
		Farfloat asks, "oh wait, is this interactive now?"
		DavidW says, "yes!"
DavidW says (to ClubFloyd), "x me" 		
CF ] Outside 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Floyda is a normal person, a health inspector from New Brunswick. 		
CF | She's swell, but she's not eccentric. 		
CF | 		
CF | > 		MoyTW says, "Yeah."
DavidW says (to ClubFloyd), "i" 		
CF ] Outside 		
CF | > 		
CF | > I 		
CF | 		
CF | She is carrying nothing. 		
CF | 		
CF | A creaking noise reaches her ears from far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hamper" 		
CF ] Outside 		
CF | > 		
CF | > X HAMPER 		
CF | 		
CF | It's a perfectly normal hamper. Or, it looks perfectly normal. 		
CF | 		
CF | The creaking noise is getting closer. 		
CF | 		
CF | > 		Farfloat exclaims, "neat!"
DavidW says (to ClubFloyd), "open it" 		
CF ] Outside 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | She opens the hamper, revealing a discman. 		
CF | 		
CF | A turbogenerator rolls into view, its wheels creaking noisily. 		
CF | 		
CF | "Hey there, eclair," the turbogenerator says. "You're looking good." 		
CF | 		
CF | Floyda backs away slowly. 		
CF | 		
CF | > 		Farfloat says, "lol"
DavidW says (to ClubFloyd), "x turbogenerator" 		
CF ] Outside 		
CF | > 		
CF | > X TURBOGENERATOR 		
CF | 		
CF | It seems like a normal turbogenerator, until she notices there's a 		
CF | hand sticking out of the side. 		
CF | 		
CF | "What's wrong?" the turbogenerator asks in a creaking voice. It keeps 		
CF | coming closer. Floyda keeps backing away. "Why don't you like me 		
CF | anymore? What did I do?" 		
CF | 		
CF | > 		Knight_Otu says, "Oh my."
		Farfloat says, "jeses haha"
DavidW says (to ClubFloyd), "x discman" 		
CF ] Outside 		
CF | > 		
CF | > X DISCMAN 		
CF | 		
CF | "What would a discman be doing here?" she wonders. Something doesn't 		
CF | seem right. 		
CF | 		
CF | "Don't be mean to me," the turbogenerator pleads. "I don't want you to 		
CF | be mean." 		
CF | 		
CF | Floyda reaches behind herself. Her hand finds an axe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take axe" 		
CF ] Outside 		
CF | > 		
CF | > TAKE AXE 		
CF | 		
CF | She already has that. 		
CF | 		
CF | "What are you doing with that axe?" asks the turbogenerator, still 		
CF | coming closer. Closer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit turbogenerator with axe" 		
CF ] Outside 		
CF | > 		
CF | > HIT TURBOGENERATOR WITH AXE 		
CF | 		
CF | Floyda swings the axe down on the turbogenerator. The thing splits 		
CF | down the middle and bursts open: A flood of wet powdered tungsten 		
CF | flows out of the crumpled husk. 		
CF | 		
CF | She holds her breath, waiting for the turbogenerator and its horrible 		
CF | hand to start moving again. But it's gone. Now there's only powdered 		
CF | tungsten oozing everywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tungsten" 		
CF ] Outside 		
CF | > 		
CF | > X TUNGSTEN 		
CF | 		
CF | She kneels down to inspect the slimy powdered tungsten. Something in 		
CF | there is moving. 		
CF | 		
CF | It pops out: A tiny hamster, covered in vomitous fluids. 		
CF | 		
CF | The little hamster coughs miserably. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hamster" 		
CF ] Outside 		
CF | > 		
CF | > TAKE HAMSTER 		
CF | 		
CF | Floyda picks up the poor wet hamster and strokes its back. The 		
CF | creature is in distress. There's something caught in its throat. 		
CF | 		
CF | The hamster coughs up a sodium key. Now it's feeling better. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Outside 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | A simple key made of sodium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take discman" 		
CF ] Outside 		
CF | > 		
CF | > TAKE DISCMAN 		
CF | 		
CF | She picks up the discman, revealing an occupied mousetrap! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mousetrap" 		
CF ] Outside 		
CF | > 		
CF | > X MOUSETRAP 		
CF | 		
CF | The occupied mousetrap twitches, and Floyda jerks back in revulsion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Outside 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside 		
CF | Floyda is standing in an outside. There's an oddly creaky energy in 		
CF | the air. Somehow she has the feeling that she has been here before. 		
CF | 		
CF | There is a hamper here, which isn't that strange. 		
CF | 		
CF | The presence of a tree trunk is somewhat more unusual. 		
CF | 		
CF | She can also see a husk and a powdered tungsten here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Outside 		
CF | > 		
CF | > X TRUNK 		
CF | 		
CF | Floyda frowns as she inspects the tree trunk. It's odd enough to see a 		
CF | tree trunk in an outside, but this one has a keyhole in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock trunk with key" 		
CF ] Outside 		
CF | > 		
CF | > UNLOCK TRUNK WITH KEY 		
CF | 		
CF | She unlocks the tree trunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trunk" 		
CF ] Outside 		
CF | > 		
CF | > OPEN TRUNK 		
CF | 		
CF | She pries the tree trunk open. There's a dark space inside. 		
CF | 		
CF | A spidery voice floats out from the darkness: "Come on, Floyda. It's 		
CF | time." 		
CF | 		
CF | The dark space seems vast enough to swallow her completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter trunk" 		
CF ] Room 		
CF | > 		
CF | > ENTER TRUNK 		
CF | 		
CF | She climbs into the tree trunk. 		
CF | 		
CF | She is engulfed by darkness. 		
CF | 		
CF | She wakes up. 		
CF | 		
CF | Room 		
CF | She is in a room with puce walls. There is a bed here, and a bedside 		
CF | table. There is a door, and high on the wall is a boomerish intercom. 		
CF | 		
CF | The intercom buzzes, and a man's normal voice fills the room: "Any 		
CF | changes?" it asks. 		
CF | 		
CF | "No," she says. "It was the same dream again. Exactly the same." 		
CF | 		
CF | The normal voice grunts, disappointed. 		
CF | 		
CF | > 		Farfloat says, "which of course doesn't burst into flames, being wet sodium lol"
DavidW says (to ClubFloyd), "x bed" 		
CF ] Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | An uncomfortable bed with puce sheets. 		
CF | 		
CF | "Well, we'll try again in a few hours," says the normal voice. "In the 		
CF | meantime���" 		
CF | 		
CF | But another voice comes on: "Is my wife in there? Is that my wife?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The bedside table has one drawer. 		
CF | 		
CF | "We don't allow visitors," the normal voice says. But the other voice 		
CF | shrieks: "You have to let her out! Let her out now! Floyda, can you 		
CF | hear me? Get out of there! Get out!" 		
CF | 		
CF | The intercom goes dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intercom" 		
CF ] Room 		
CF | > 		
CF | > X INTERCOM 		
CF | 		
CF | The intercom is high up on the wall, too high to reach. 		
CF | 		
CF | There's a noise outside the door. Somebody is trying to get in. 		
CF | 		
CF | "Floyda, it's locked! Can you open it from in there? Come on, Floyda! 		
CF | We're going home!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Room 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The heavy door seems to be locked. 		
CF | 		
CF | Whoever is outside is still trying to open the door, without success. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Room 		
CF | > 		
CF | > I 		
CF | 		
CF | She is carrying: 		
CF | some (being worn) 		
CF | a discman 		
CF | a sodium key 		
CF | a hamster 		
CF | 		
CF | The guards will be here soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Room 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | "Floyda!" the voice outside cries. "Please! Open the door!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's impossible to see through the frosted glass. 		
CF | 		
CF | The guards will be here soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break glass" 		
CF ] Room 		
CF | > 		
CF | > BREAK GLASS 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | Whoever is outside is still trying to open the door, without success. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under door" 		
CF ] Room 		
CF | > 		
CF | > LOOK UNDER DOOR 		
CF | 		
CF | She finds nothing of interest. 		
CF | 		
CF | The guards will be here soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Room 		
CF | She is in a room with puce walls. There is a bed here, and a bedside 		
CF | table. There is a door, and high on the wall is a boomerish intercom. 		
CF | 		
CF | Whoever is outside is still trying to open the door, without success. 		
CF | 		
CF | > 		Farfloat asks, "did we open the drawer?"
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Room 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | She opens the drawer, revealing an iphone box. 		
CF | 		
CF | The guards will be here soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Room 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | She opens the iphone box, revealing a paperclip. 		
CF | 		
CF | Whoever is outside is still trying to open the door, without success. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paperclip" 		
CF ] Room 		
CF | > 		
CF | > TAKE PAPERCLIP 		
CF | 		
CF | Taken. 		
CF | 		
CF | "Floyda!" the voice outside cries. "Please! Open the door!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with paperclip" 		
CF ] Room 		
CF | > 		
CF | > UNLOCK DOOR WITH PAPERCLIP 		
CF | 		
CF | She presses the paperclip into the lock and wiggles it back and forth 		
CF | desperately. She has no idea what she's doing. 		
CF | 		
CF | But the lock clicks. 		
CF | 		
CF | Whoever is outside is still trying to open the door, without success. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | She opens the door. The room fills with light. 		
CF | 		
CF | As she looks outside her throat tightens. She can't say anything. She 		
CF | can't scream. 		
CF | 		
CF | Standing in the hallway is the turbogenerator, its vestigial hand 		
CF | twitching in excitement. 		
CF | 		
CF | "Come on, eclair," it creaks. "Let's get out of here." 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		Knight_Otu says, "That sure was something."
DavidW pushes the green 'space' button. 		
CF | *** The End ***The room is silent. Your heart sinks: Your 		
CF | story has provoked no reaction at all. 		
CF | 		
CF | But as you look across your audience, you realize there has indeed 		
CF | been a reaction: One of desperate, speechless horror. The authors' 		
CF | mouths hang open. Their eyes stare into the middle distance. That guy 		
CF | who bothered use before is twitching a little. 		
CF | 		
CF | The moderator steps onto the dais. "Th-thank you, C-Club Floyd," he 		
CF | says. Hey, you even scared the moderator! I've never seen that before. 		
CF | 		
CF | "I think we can all agree that was..." He swallows. "A contribution 		
CF | worthy of our convocation. Certainly. Are there any questions for our 		
CF | author?" 		
CF | 		
CF | Nobody can get it together enough to say anything. 		
CF | 		
CF | There is a long pause. 		
CF | 		
CF | A very long pause. 		
CF | 		
CF | You return to your seat, next to me. 		Farfloat says, "the mad libs part made that surprisingly engaging for me when it went into interactive mode"
DavidW pushes the green 'space' button. 		
CF | You return to your seat, next to me.The moderator now stands alone on 		
CF | the dais. There's an odd energy in the room. People are chattering 		
CF | behind us. 		
CF | 		
CF | I halfway get up in my seat and crane my neck to look around the room. 		
CF | Hold on: Where is Allison Chase? Is she not here this year? 		
CF | 		
CF | Why the heck did we come all the way out here if Allison Chase isn't 		
CF | doing a story? 		
CF | 		
CF | "Our revels are at an end," the moderator says. "I'd like to thank all 		
CF | of our presenting authors for their contributions. Of course, I thank 		
CF | all of you, presenters or not, for attending. Before we depart, 		
CF | though, I have something of a personal note." 		
CF | 		
CF | He clears his throat solemnly. 		
DavidW pushes the green 'space' button. 		
CF | He clears his throat solemnly.Then there is a crash of thunder. 		
DavidW pushes the green 'space' button. 		
CF | He clears his throat solemnly.Then there is a crash of thunder.The 		
CF | fireplace is snuffed out��� 		
DavidW pushes the green 'space' button. 		
CF | fireplace is snuffed out������And Castle Balderstone is plunged into 		
CF | darkness! 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Knight_Otu says, "It always ends in thunder and darkness."
		DavidW says, "yay."
		MoyTW exclaims, "Hooray!"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Interstellar Pizza Brigade by Peregrine Wade
As played on ifMUD on November 29, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Interstellar Pizza Brigade written by Peregrine Wade. Interstellar Pizza Brigade was released in 2016. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask sp18abrigade" 		
CF ] Flight Deck 		
CF | 		
CF | 		
CF | 		
CF | The intercom crackles to life: "Starbase EZ-99 to Centennial Crow... 		
CF | your mission, should you choose to accept it, which we trust you will 		
CF | since otherwise you and your crew will be out of a job... is to 		
CF | deliver PZ-12 to Earth... in the year 1990... Failure is not an 		
CF | option." 		
CF | 		
CF | Interstellar Pizza Brigade 		
CF | An Interactive Fiction by Peregrine Wade 		
CF | Release 1 / Serial number 161016 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Flight Deck 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Anne Walken, Emergencies Specialist, assigned to the 		
CF | spacecraft Centennial Crow for a period of up to (and potentially 		
CF | including) five years, plus time dilation. So far, the only emergency 		
CF | requiring your expertise was when there was that nasty toilet paper 		
CF | shortage, and that was nine months ago. It is fairly safe to say that 		
CF | you are a wee bit bored. Your previous job was much more exciting, 		
CF | since (among other things) it involved fighting off giant space 		
CF | monsters, dealing with spaceship crews going on strike (all you needed 		
CF | to use was an instant cloning machine, it turned out), and other 		
CF | suchlike things. 		
CF | 		
CF | The captain yawns. "I can't seem to stay awake, Walken. And this is 		
CF | one tricky maneuver to make... Steering a ship between an exploding 		
CF | star and a supermassive black hole ain't a piece of cake." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x captain" 		
CF ] Flight Deck 		
CF | > 		
CF | > X CAPTAIN 		
CF | 		
CF | You see nothing special about Captain Arnold. 		
CF | 		
CF | The captain looks like he can barely steer the ship with his 		
CF | brainwaves. Not that his brainwaves were much to talk about, in the 		
CF | first place.. 		
CF | 		
CF | > 		MoyTW says, "Strong start."
DavidW says (to ClubFloyd), "wake captain" 		
CF ] Flight Deck 		
CF | > 		
CF | > WAKE CAPTAIN 		
CF | 		
CF | That seems unnecessary. 		
CF | 		
CF | The captain yawns. "Walken, get me some coffee. That'll be helpful." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Flight Deck 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a ray gun 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Flight Deck 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | It's a vintage LaserLobber 2056, deluxe model. You've had it ever 		
CF | since you graduated from Interstellar University with Superluminal 		
CF | Honours. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hologram about coffee" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT COFFEE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hologram" 		
CF ] Flight Deck 		
CF | > 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram's artificial intelligence is somewhat artificial. Hence 		
CF | it is somewhat appropriate that he looks like a bodybuilder. In order 		
CF | to address issues of extraterrestrial discrimination, it was decided 		
CF | that he should have green skin. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Nexus 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		DavidW says, "sounds like starboard is the way towards coffee."
DavidW says (to ClubFloyd), "sb" 		
CF ] Nexus 		
CF | > 		
CF | > SB 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Food Area 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | You cannot resist groaning under your breath as you see Engineer 		
CF | Blartswoggle stuffing himself like a pig, one hand clutching a cup of 		
CF | steaming coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		Knight_Otu says, "Sounds like it."
DavidW says (to ClubFloyd), "x dispenser" 		
CF ] Food Area 		
CF | > 		
CF | > X DISPENSER 		
CF | 		
CF | It's very simple to use, being made up of just one big red button. 		
CF | According to the instruction manual: ""The Megaslurp Psionic 		
CF | Rehydrator reads your mind waves and produces the approriate drink 		
CF | accordingly." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and suddenly a bottle 		
CF | of alcohol materializes in your hand! 		
CF | 		
CF | > 		MoyTW says, "Well I hope we're in the appropriate frame of mind."
		MoyTW says, "RIP."
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Food Area 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | You see nothing special about the bottle of alcohol. 		
CF | 		
CF | > 		Knight_Otu says, "That's why telepathic tech will inevitably fail."
DavidW says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and nothing happens. 		
CF | Crap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engineer" 		
CF ] Food Area 		
CF | > 		
CF | > X ENGINEER 		
CF | 		
CF | You see nothing special about Engineer Blartswoggle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cup" 		
CF ] Food Area 		
CF | > 		
CF | > X CUP 		
CF | 		
CF | It looks like Blartswoggle only sipped it slighlty, probably because 		
CF | he didn't want to spoil his gluttonous appetite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to engineer" 		
CF ] Food Area 		
CF | > 		
CF | > TALK TO ENGINEER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask engineer about coffee" 		
CF ] Food Area 		
CF | > 		
CF | > ASK ENGINEER ABOUT COFFEE 		
CF | 		
CF | Engineer Blartswoggle turns his head slowly towards you. You suddenly 		
CF | notice that there are tentacles sticking out of his hair! 		
CF | 		
CF | > 		MoyTW asks, "I mean, like, normal tentacles that we just never noticed, or, anomalous tentacles?"
DavidW says (to ClubFloyd), "x tentacles" 		
CF ] Food Area 		
CF | > 		
CF | > X TENTACLES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engineer" 		
CF ] Food Area 		
CF | > 		
CF | > X ENGINEER 		
CF | 		
CF | You see nothing special about Engineer Blartswoggle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cup" 		
CF ] Food Area 		
CF | > 		
CF | > TAKE CUP 		
CF | 		
CF | That seems to belong to Engineer Blartswoggle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask engineer for coffee" 		
CF ] Food Area 		
CF | > 		
CF | > ASK ENGINEER FOR COFFEE 		
CF | 		
CF | Engineer Blartswoggle has better things to do. 		
CF | 		
CF | > 		DavidW asks, "Should I shoot him with the ray gun? Give the alcohol to him? Explore elsewhere?"
		MoyTW asks, "Explore?"
		MoyTW says, "If we can."
DavidW says (to ClubFloyd), "port" 		
CF ] Nexus 		
CF | > 		
CF | > PORT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > PORT 		
CF | 		
CF | 		
CF | Crew's Quarters 		
CF | This is basically a bunch of bunkbeds. No privacy, no luxury, no soap. 		
CF | 		
CF | Sitting cross-legged on the floor, you recognize none other than 		
CF | Lieutenant Hatwonsky, famed for his ability to shoot three aliens with 		
CF | one shoot of his plasma rifle. Oddly enough, the rest of the crew 		
CF | appear to have mysteriously vanished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lt" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > X LT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatwonsky" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > X HATWONSKY 		
CF | 		
CF | You see nothing special about Lieutenant Hatwonsky. 		
CF | 		
CF | > 		Knight_Otu says, "Or not so oddly."
DavidW says (to ClubFloyd), "talk to hatwonsky" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > TALK TO HATWONSKY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit hatwonsky" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > HIT HATWONSKY 		
CF | 		
CF | Bare-knuckle fighting is so 21th century. This is the future! We use 		
CF | ray guns now! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hatwonsky about coffee" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > ASK HATWONSKY ABOUT COFFEE 		
CF | 		
CF | Hatwonsky ignores you. 		
CF | 		
CF | > 		MoyTW says, "Uh. I mean. Now I'm curious."
		MoyTW asks, "Can we shoot him and what happens if we do?"
DavidW says (to ClubFloyd), "shoot hatwonsky" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > SHOOT HATWONSKY 		
CF | 		
CF | You draw your ray gun, but the Lieutenant is too fast for you. He 		
CF | transforms into a great slobbering fanged slugbeast and devours you 		
CF | alive! 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Crew's Quarters 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Crew's Quarters 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "huh"
DavidW says (to ClubFloyd), "starboard" 		
CF ] Nexus 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Food Area 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | You cannot resist groaning under your breath as you see Engineer 		
CF | Blartswoggle stuffing himself like a pig, one hand clutching a cup of 		
CF | steaming coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot engineer" 		
CF ] Food Area 		
CF | > 		
CF | > SHOOT ENGINEER 		
CF | 		
CF | You draw your ray gun on the Engineer. "Don't shoot me!" he cries. 		
CF | "Here, take my coffee and give it to the Captain!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coffee" 		
CF ] Food Area 		
CF | > 		
CF | > TAKE COFFEE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food Area 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Nexus 		
CF | > 		
CF | > PORT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fore" 		
CF ] Nexus 		
CF | > 		
CF | > FORE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "forward" 		
CF ] Flight Deck 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give coffee to captain" 		
CF ] Flight Deck 		
CF | > 		
CF | > GIVE COFFEE TO CAPTAIN 		
CF | 		
CF | "Thanks a lot, Walken," the captain says gratefully. He takes one gulp 		
CF | and spits it out: "Bleurgh! It tastes of alien drool! There are ALIENS 		
CF | on this spaceship! Walken, go and get rid of them! Go!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Nexus 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Food Area 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | You cannot resist groaning under your breath as you see Engineer 		
CF | Blartswoggle stuffing himself like a pig, one hand clutching a cup of 		
CF | steaming coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		MoyTW says, "So I guess we gotta kill the crew now."
DavidW says (to ClubFloyd), "shoot engineer" 		
CF ] Food Area 		
CF | > 		
CF | > SHOOT ENGINEER 		
CF | 		
CF | You draw your ray gun on the Engineer, and fire off several shots in 		
CF | his direction. In spite of his remarkable corpulence, he dodges 		
CF | easily. 		
CF | 		
CF | > 		MoyTW asks, "Poison him with the alcohol?"
DavidW says (to ClubFloyd), "put alcohol in coffee" 		
CF ] Food Area 		
CF | > 		
CF | > PUT ALCOHOL IN COFFEE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW asks, "Or conjure poison?"
DavidW says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and nothing happens. 		
CF | Crap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give alcohol to engineer" 		
CF ] Food Area 		
CF | > 		
CF | > GIVE ALCOHOL TO ENGINEER 		
CF | 		
CF | Engineer Blartswoggle doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour alcohol on engineer" 		
CF ] Food Area 		
CF | > 		
CF | > POUR ALCOHOL ON ENGINEER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bottle at engineer" 		
CF ] Food Area 		
CF | > 		
CF | > THROW BOTTLE AT ENGINEER 		
CF | 		
CF | You lack the nerve when it comes to the crucial moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot engineer" 		
CF ] Food Area 		
CF | > 		
CF | > SHOOT ENGINEER 		
CF | 		
CF | You draw your ray gun on the Engineer, and fire off several shots in 		
CF | his direction. In spite of his remarkable corpulence, he dodges 		
CF | easily. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "let's explore more."
DavidW says (to ClubFloyd), "port" 		
CF ] Nexus 		
CF | > 		
CF | > PORT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Storage Area 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | Upon a round, metal table, trapped inside a glistening stasis field, 		
CF | is the reason behind this dangerous mission through space and time... 		
CF | a great, whopping big pizza! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pizz" 		
CF ] Storage Area 		
CF | > 		
CF | > X PIZZ 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > X PIZZA 		
CF | 		
CF | This is not just any ordinary pizza. It has been specially designed 		
CF | for one special person, based on a detailed study of their genetic 		
CF | makeup. And, of course, the flavour is said to be beyond heavenly: 		
CF | perfect crust, delicious tomato sauce, mozzarella that melts in your 		
CF | mouth... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x field" 		
CF ] Storage Area 		
CF | > 		
CF | > X FIELD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Storage Area 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Specially designed for the pupose. 		
CF | 		
CF | On the round metal table is a pizza. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | You see nothing special about the hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch, and get sucked out through the airlock. Shortly 		
CF | afterwards, you are both frozen, carbonized and disintegrated alive. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Storage Area 		
CF | > 		
CF | > F 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "forward" 		
CF ] Nexus 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Nexus 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tube" 		
CF ] Nexus 		
CF | > 		
CF | > X TUBE 		
CF | 		
CF | The only part which you can reasonably meddle with is the control 		
CF | panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Nexus 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | There are three large square buttons, one red, one green and one blue. 		
CF | Convenient enough, unless you happen to be colour-blind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF ] Nexus 		
CF | > 		
CF | > X RED 		
CF | 		
CF | You see nothing special about the red square button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green" 		
CF ] Nexus 		
CF | > 		
CF | > X GREEN 		
CF | 		
CF | You see nothing special about the green square button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue" 		
CF ] Nexus 		
CF | > 		
CF | > X BLUE 		
CF | 		
CF | You see nothing special about the blue square button. 		
CF | 		
CF | > 		MoyTW exclaims, "hit the buttons!"
		DavidW says, "I guess, but since they're unlabelled, who knows what they'll do."
DavidW says (to ClubFloyd), "push red" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You push the red square button, and suddenly the ship explodes. 		
CF | Apparently, this was the self-destruct. "I should have knoooooooown!" 		
CF | are your last words. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Nexus 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Nexus 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "You'd think a self-destruct button wuold be less easy to press."
DavidW says (to ClubFloyd), "push green" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You push the green button. "Desactivating artificial gravity mode," a 		
CF | computerized voice replies. And then you find yourself floating to the 		
CF | ceiling! 		
CF | 		
CF | > 		Knight_Otu says, "I mean, we're also killing aliens just because they're aliens."
DavidW says (to ClubFloyd), "starboard" 		
CF ] Nexus 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | You wave your arms, but you find yourself stuck, floating uselessly in 		
CF | mid air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot port" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT PORT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push blue" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH BLUE 		
CF | 		
CF | You push the blue button, and suddenly two people rush into the room, 		
CF | apparently summoned by some sort of signal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF ] Nexus 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Nexus 		
CF | > 		
CF | > L 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | Engineer Blartswoggle is waving his arms like a fool, his tentacles 		
CF | swishing to and fro. 		
CF | 		
CF | Lieutenant Hatwonsky is floating around in space, trying to bite you 		
CF | and not managing. You notice then that you are floating right in 		
CF | between him and Blartswoggle. Hm... 		
CF | 		
CF | > 		MoyTW asks, "...can we just shoot them both?"
		DavidW says, "Shoot one, and they shoot each other, maybe."
DavidW says (to ClubFloyd), "shoot engineer" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT ENGINEER 		
CF | 		
CF | You fire off a shot, but Newton's Third Law is your downfall. As 		
CF | Blartswoggle's head is blasted off, you are sent flying backwards into 		
CF | Hatwonsky's slavering jaws. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Nexus 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Nexus 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot hatwonsky" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT HATWONSKY 		
CF | 		
CF | You fire off a shot, counting on your knowledge of Newton's Third Law 		
CF | to save you. As Hatwonsky's head is blasted off, you are sent flying 		
CF | backwards into Blartswoggle. The force of the impact disintegrates 		
CF | him into a million little alien slugs, which immediately decide that 		
CF | the Centennial Crow is no place for their kind. 		
CF | 		
CF | > 		MoyTW says, "Traditionally I do not associate rayguns with heavy recoil."
DavidW says (to ClubFloyd), "l" 		
CF ] Nexus 		
CF | > 		
CF | > L 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corpse" 		
CF ] Nexus 		
CF | > 		
CF | > X CORPSE 		
CF | 		
CF | You see nothing special about the corpse, other than that obviously 		
CF | it's not Lieutenant Hatwonsky's corpse at all but that of an alien 		
CF | having taken his place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot corpse" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT CORPSE 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You push the green button. "Reactivating artificial gravity mode," a 		
CF | computerized voice replies. With a sigh of relief, you collapse to the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search corpse" 		
CF ] Nexus 		
CF | > 		
CF | > SEARCH CORPSE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "forward" 		
CF ] Flight Deck 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | You stride onto the flight deck, and Captain Arnold acknowledges your 		
CF | presence with a sleepy grunt. "Did you get rid of the blighters, 		
CF | Walken?" he asks. "Yes, captain," you reply, rolling your eyes. "Then 		
CF | I've got another job for you: deliver the PZ-12. Can you do that?" 		
CF | 		
CF | "Of course I can, captain," you reply coldly. 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		MoyTW asks, "Is ask a verb?"
DavidW says (to ClubFloyd), "aft" 		
CF ] Nexus 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		DavidW asks, "yes?"
		DavidW asks, "What do you want to ask?"
		MoyTW says, "I mean -"
		MoyTW says, "42, the hologram."
DavidW says (to ClubFloyd), "n" 		
CF ] Flight Deck 		
CF | > 		
CF | > N 		
CF | 		
CF | You stride onto the flight deck, and Captain Arnold acknowledges your 		
CF | presence with a sleepy grunt. "Did you get rid of the blighters, 		
CF | Walken?" he asks. "Yes, captain," you reply, rolling your eyes. "Then 		
CF | I've got another job for you: deliver the PZ-12. Can you do that?" 		
CF | 		
CF | "Of course I can, captain," you reply coldly. 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hologram about 42" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT 42 		
CF | 		
CF | The hologram says: "You must hurry, Anne Walken. The stability of 		
CF | spacetime itself is at stake." 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Flight Deck 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Flight Deck 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "hm. Useful knowledge."
DavidW says (to ClubFloyd), "s" 		
CF ] Nexus 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storage Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | Upon a round, metal table, trapped inside a glistening stasis field, 		
CF | is the reason behind this dangerous mission through space and time... 		
CF | a great, whopping big pizza! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push table" 		
CF ] Storage Area 		
CF | > 		
CF | > PUSH TABLE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		DavidW asks, "okay, how to deliver this pizza?"
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch, and get sucked out through the airlock. Shortly 		
CF | afterwards, you are both frozen, carbonized and disintegrated alive. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "Are we in...orbit or..."
		Knight_Otu says, "Carefully, probably-"
DavidW says (to ClubFloyd), "take pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > TAKE PIZZA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storage Area 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pizza 		
CF | a bottle of alcohol 		
CF | a ray gun 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch, and get sucked out through the airlock. Shortly 		
CF | afterwards, you are both frozen, carbonized and disintegrated alive. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pizza on hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > PUT PIZZA ON HATCH 		
CF | 		
CF | Putting things on the hatch would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink alcohol" 		
CF ] Storage Area 		
CF | > 		
CF | > DRINK ALCOHOL 		
CF | 		
CF | You drink it down in one gulp, feeling it burn the sides of your 		
CF | throat. After the smoke subsides, you begin to see the world 		
CF | differently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Storage Area 		
CF | > 		
CF | > L 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch, and get sucked out through the airlock. Shortly 		
CF | afterwards, you are both frozen, carbonized and disintegrated alive. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > EAT PIZZA 		
CF | 		
CF | You gobble it up. Shortly afterwards, you are mysteriously erased from 		
CF | history. 		
CF | 		
CF | 		
CF | 		
CF | *** Greed was your downfall. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW asks, "Double-check the sleeping quarters?"
DavidW says (to ClubFloyd), "put pizza on table" 		
CF ] Storage Area 		
CF | > 		
CF | > PUT PIZZA ON TABLE 		
CF | 		
CF | You put the pizza on the round metal table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Nexus 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food Area 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Nexus 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crew's Quarters 		
CF | This is basically a bunch of bunkbeds. No privacy, no luxury, no soap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunkbeds" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > X BUNKBEDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > X BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunkbed" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > X BUNKBED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nexus 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take corpse" 		
CF ] Nexus 		
CF | > 		
CF | > TAKE CORPSE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storage Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | On the round metal table is a pizza. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear corpse" 		
CF ] Storage Area 		
CF | > 		
CF | > WEAR CORPSE 		
CF | 		
CF | You can't wear that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corpse" 		
CF ] Storage Area 		
CF | > 		
CF | > X CORPSE 		
CF | 		
CF | You see nothing special about the corpse, other than that obviously 		
CF | it's not Lieutenant Hatwonsky's corpse at all but that of an alien 		
CF | having taken his place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Storage Area 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Storage Area 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Nexus 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crew's Quarters 		
CF | This is basically a bunch of bunkbeds. No privacy, no luxury, no soap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nexus 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food Area 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and nothing happens. 		
CF | Crap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Nexus 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Nexus 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Flight Deck 		
CF | > 		
CF | > N 		
CF | 		
CF | You stride onto the flight deck, and Captain Arnold acknowledges your 		
CF | presence with a sleepy grunt. "Did you get rid of the blighters, 		
CF | Walken?" he asks. "Yes, captain," you reply, rolling your eyes. "Then 		
CF | I've got another job for you: deliver the PZ-12. Can you do that?" 		
CF | 		
CF | "Of course I can, captain," you reply coldly. 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hologram about pizza" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT PIZZA 		
CF | 		
CF | The hologram says: "You must hurry, Anne Walken. The stability of 		
CF | spacetime itself is at stake." 		
CF | > 		
DavidW says (to ClubFloyd), "ask hologram about hatch" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT HATCH 		
CF | 		
CF | The hologram says: "You must hurry, Anne Walken. The stability of 		
CF | spacetime itself is at stake." 		
CF | > 		
DavidW says (to ClubFloyd), "ask hologram about asklajlsdkj" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT ASKLAJLSDKJ 		
CF | 		
CF | The hologram says: "You must hurry, Anne Walken. The stability of 		
CF | spacetime itself is at stake." 		
CF | > 		DavidW says, "okay, what the hologram says isn't helpful."
DavidW says (to ClubFloyd), "s" 		
CF ] Nexus 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You push the red square button, and suddenly the ship explodes. 		
CF | Apparently, this was the self-destruct. "I should have knoooooooown!" 		
CF | are your last words. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Nexus 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Nexus 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storage Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | On the round metal table is a pizza. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pizza in hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > PUT PIZZA IN HATCH 		
CF | 		
CF | (first taking the pizza) 		
CF | The hatch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pizza through hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > PUT PIZZA THROUGH HATCH 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hold breath" 		
CF ] Storage Area 		
CF | > 		
CF | > HOLD BREATH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on table" 		
CF ] Storage Area 		
CF | > 		
CF | > GET ON TABLE 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Storage Area 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Specially designed for the pupose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > X PIZZA 		
CF | 		
CF | This is not just any ordinary pizza. It has been specially designed 		
CF | for one special person, based on a detailed study of their genetic 		
CF | makeup. And, of course, the flavour is said to be beyond heavenly: 		
CF | perfect crust, delicious tomato sauce, mozzarella that melts in your 		
CF | mouth... 		
CF | 		
CF | > 		MoyTW asks, "Vent the corpse? Put the corpse on the table?"
		MoyTW asks, "...eat corpse?"
DavidW says (to ClubFloyd), "eat corpse" 		
CF ] Storage Area 		
CF | > 		
CF | > EAT CORPSE 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put corpse on table" 		
CF ] Storage Area 		
CF | > 		
CF | > PUT CORPSE ON TABLE 		
CF | 		
CF | You put Lieutenant Hatwonsky's corpse on the round metal table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch, and get sucked out through the airlock. Shortly 		
CF | afterwards, you are both frozen, carbonized and disintegrated alive. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | You see nothing special about the hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Storage Area 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Specially designed for the pupose. 		
CF | 		
CF | On the round metal table is Lieutenant Hatwonsky's corpse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search table" 		
CF ] Storage Area 		
CF | > 		
CF | > SEARCH TABLE 		
CF | 		
CF | On the round metal table is Lieutenant Hatwonsky's corpse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > SHOOT HATCH 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > SHOOT PIZZA 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Nexus 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Flight Deck 		
CF | > 		
CF | > N 		
CF | 		
CF | You stride onto the flight deck, and Captain Arnold acknowledges your 		
CF | presence with a sleepy grunt. "Did you get rid of the blighters, 		
CF | Walken?" he asks. "Yes, captain," you reply, rolling your eyes. "Then 		
CF | I've got another job for you: deliver the PZ-12. Can you do that?" 		
CF | 		
CF | "Of course I can, captain," you reply coldly. 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot captain" 		
CF ] Flight Deck 		
CF | > 		
CF | > SHOOT CAPTAIN 		
CF | 		
CF | But that would count as treason and mutiny and Spock knows what else. 		
CF | You've read the rulebook many times: if necessary, you can shoot down 		
CF | every single person in the galaxy to protect the Centennial Crow from 		
CF | destruction, but you cannot kill the captain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot hologram" 		
CF ] Flight Deck 		
CF | > 		
CF | > SHOOT HOLOGRAM 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Flight Deck 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You see nothing special about the viewing window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panels" 		
CF ] Flight Deck 		
CF | > 		
CF | > X PANELS 		
CF | 		
CF | You see nothing special about the panels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] Flight Deck 		
CF | > 		
CF | > X WIRES 		
CF | 		
CF | You see nothing special about the wires. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Flight Deck 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Flight Deck 		
CF | > 		
CF | > L 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hologram about life" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT LIFE 		
CF | 		
CF | The hologram says: "You must hurry, Anne Walken. The stability of 		
CF | spacetime itself is at stake." 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Nexus 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tube" 		
CF ] Nexus 		
CF | > 		
CF | > X TUBE 		
CF | 		
CF | The only part which you can reasonably meddle with is the control 		
CF | panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Nexus 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | There are three large square buttons, one red, one green and one blue. 		
CF | Convenient enough, unless you happen to be colour-blind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crew's Quarters 		
CF | This is basically a bunch of bunkbeds. No privacy, no luxury, no soap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nexus 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food Area 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dispenser" 		
CF ] Food Area 		
CF | > 		
CF | > X DISPENSER 		
CF | 		
CF | It's very simple to use, being made up of just one big red button. 		
CF | According to the instruction manual: ""The Megaslurp Psionic 		
CF | Rehydrator reads your mind waves and produces the approriate drink 		
CF | accordingly." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and nothing happens. 		
CF | Crap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot button" 		
CF ] Food Area 		
CF | > 		
CF | > SHOOT BUTTON 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		MoyTW says, "I'm at a loss."
DavidW says (to ClubFloyd), "e" 		
CF ] Nexus 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storage Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | On the round metal table is Lieutenant Hatwonsky's corpse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push table" 		
CF ] Storage Area 		
CF | > 		
CF | > PUSH TABLE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Knight_Otu asks, "Have we tried opening the hatch in no-g?"
DavidW says (to ClubFloyd), "n" 		
CF ] Nexus 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storage Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | On the round metal table is Lieutenant Hatwonsky's corpse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take corpse" 		
CF ] Storage Area 		
CF | > 		
CF | > TAKE CORPSE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Nexus 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push blue" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH BLUE 		
CF | 		
CF | You push the blue button, and nothing happens. Weird. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You push the green button. "Desactivating artificial gravity mode," a 		
CF | computerized voice replies. And then you find yourself floating to the 		
CF | ceiling! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Nexus 		
CF | > 		
CF | > S 		
CF | 		
CF | You wave your arms, but you find yourself stuck, floating uselessly in 		
CF | mid air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw corpse forward" 		
CF ] Nexus 		
CF | > 		
CF | > THROW CORPSE FORWARD 		
CF | 		
CF | I only understood you as far as wanting to throw Lieutenant 		
CF | Hatwonsky's corpse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw corpse" 		
CF ] Nexus 		
CF | > 		
CF | > THROW CORPSE 		
CF | 		
CF | This is zero gravity, remember? 		
CF | 		
CF | > 		Knight_Otu says, "Right. That."
		DavidW says, "yes, I remember"
DavidW says (to ClubFloyd), "shoot corpse" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT CORPSE 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot forward" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT FORWARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot tube" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT TUBE 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You push the red square button, and suddenly the ship explodes. 		
CF | Apparently, this was the self-destruct. "I should have knoooooooown!" 		
CF | are your last words. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Nexus 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Nexus 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pizza" 		
CF ] Nexus 		
CF | > 		
CF | > DROP PIZZA 		
CF | 		
CF | This is zero gravity, remember? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw pizza" 		
CF ] Nexus 		
CF | > 		
CF | > THROW PIZZA 		
CF | 		
CF | This is zero gravity, remember? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot green" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT GREEN 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot red" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT RED 		
CF | 		
CF | Wrong target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You push the green button. "Reactivating artificial gravity mode," a 		
CF | computerized voice replies. With a sigh of relief, you collapse to the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop corpse" 		
CF ] Nexus 		
CF | > 		
CF | > DROP CORPSE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "yeah, I'm not sure what to do."
		MoyTW asks, "hint?"
DavidW says (to ClubFloyd), "hint" 		
CF ] Nexus 		
CF | > 		
CF | > HINT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "speed-if games usually don't have hints." 		
CF ] Nexus 		
CF | > 		
CF | > SPEED-IF GAMES USUALLY DON'T HAVE HINTS. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "er"
		MoyTW says, "hahaha"
		DavidW says, "I hope I wasn't supposed to drink the alcohol."
		DavidW says, "er was"
DavidW says (to ClubFloyd), "x gun" 		
CF ] Nexus 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | It's a vintage LaserLobber 2056, deluxe model. You've had it ever 		
CF | since you graduated from Interstellar University with Superluminal 		
CF | Honours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Nexus 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | You see nothing special about the bottle of alcohol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour bottle" 		
CF ] Nexus 		
CF | > 		
CF | > POUR BOTTLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I suppose I could cheap by pulling the story file apart."
		DavidW says, "er cheat"
		Knight_Otu says, "I found that CF played this before, and it seems that a timed segment was supposed to trigger."
		DavidW asks, "realy?"
		Knight_Otu says, "[LINK]"
		DavidW asks, "Were we the ones playing it?"
		Knight_Otu says, "I'm seeing you, Jacq, and I think the author at a glance."
		DavidW says, "I honestly don't remember this game at all."
		Knight_Otu says, "There's so many games, it's not really surprising."
		Knight_Otu says, "Seems you had the same problem in that playthrough."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Nexus 		
CF | > 		
CF | > L 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "port" 		
CF ] Crew's Quarters 		
CF | > 		
CF | > PORT 		
CF | 		
CF | 		
CF | Crew's Quarters 		
CF | This is basically a bunch of bunkbeds. No privacy, no luxury, no soap. 		
CF | 		
CF | > 		DavidW asks, "We have to ask the hologram about pizza soon after killing the aliens, is that it?"
		Knight_Otu says, "I think any topic should do it from my reading."
Knight_Otu says (to ClubFloyd), "starboard" 		
CF ] Nexus 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fore" 		
CF ] Nexus 		
CF | > 		
CF | > FORE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "for" 		
CF ] Nexus 		
CF | > 		
CF | > FOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "forward" 		
CF ] Flight Deck 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | You stride onto the flight deck, and Captain Arnold acknowledges your 		
CF | presence with a sleepy grunt. "Did you get rid of the blighters, 		
CF | Walken?" he asks. "Yes, captain," you reply, rolling your eyes. "Then 		
CF | I've got another job for you: deliver the PZ-12. Can you do that?" 		
CF | 		
CF | "Of course I can, captain," you reply coldly. 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask hologram about pizza" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT PIZZA 		
CF | 		
CF | The hologram says: "You must hurry, Anne Walken. The stability of 		
CF | spacetime itself is at stake." 		
CF | > 		
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] Flight Deck 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Flight Deck 		
CF | 		
CF | 		
CF | 		
CF | The intercom crackles to life: "Starbase EZ-99 to Centennial Crow... 		
CF | your mission, should you choose to accept it, which we trust you will 		
CF | since otherwise you and your crew will be out of a job... is to 		
CF | deliver PZ-12 to Earth... in the year 1990... Failure is not an 		
CF | option." 		
CF | 		
CF | Interstellar Pizza Brigade 		
CF | An Interactive Fiction by Peregrine Wade 		
CF | Release 1 / Serial number 161016 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask captain about ship" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK CAPTAIN ABOUT SHIP 		
CF | 		
CF | The Captain interrupst you rudely. "Walken, don't you think you should 		
CF | be fetching me some coffee?" 		
CF | 		
CF | The captain yawns. "I can't seem to stay awake, Walken. And this is 		
CF | one tricky maneuver to make... Steering a ship between an exploding 		
CF | star and a supermassive black hole ain't a piece of cake." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "aft" 		
CF ] Nexus 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "starboard" 		
CF ] Food Area 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Food Area 		
CF | This is the only part of the spaceship where you have any likelihood 		
CF | of finding coffee. 		
CF | 		
CF | You cannot resist groaning under your breath as you see Engineer 		
CF | Blartswoggle stuffing himself like a pig, one hand clutching a cup of 		
CF | steaming coffee. 		
CF | 		
CF | The drink dispenser fills up half the room with its staggering 		
CF | presence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dispenser" 		
CF ] Food Area 		
CF | > 		
CF | > X DISPENSER 		
CF | 		
CF | It's very simple to use, being made up of just one big red button. 		
CF | According to the instruction manual: ""The Megaslurp Psionic 		
CF | Rehydrator reads your mind waves and produces the approriate drink 		
CF | accordingly." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and suddenly a bottle 		
CF | of alcohol materializes in your hand! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF ] Food Area 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You focus your mental energies upon conjuring up a cup of coffee, and 		
CF | then push the button. The contraption gurgles, and nothing happens. 		
CF | Crap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot engineer" 		
CF ] Food Area 		
CF | > 		
CF | > SHOOT ENGINEER 		
CF | 		
CF | You draw your ray gun on the Engineer. "Don't shoot me!" he cries. 		
CF | "Here, take my coffee and give it to the Captain!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "port" 		
CF ] Nexus 		
CF | > 		
CF | > PORT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "forward" 		
CF ] Flight Deck 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give coffee to captain" 		
CF ] Flight Deck 		
CF | > 		
CF | > GIVE COFFEE TO CAPTAIN 		
CF | 		
CF | "Thanks a lot, Walken," the captain says gratefully. He takes one gulp 		
CF | and spits it out: "Bleurgh! It tastes of alien drool! There are ALIENS 		
CF | on this spaceship! Walken, go and get rid of them! Go!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "aft" 		
CF ] Nexus 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tube" 		
CF ] Nexus 		
CF | > 		
CF | > X TUBE 		
CF | 		
CF | The only part which you can reasonably meddle with is the control 		
CF | panel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panel" 		
CF ] Nexus 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | There are three large square buttons, one red, one green and one blue. 		
CF | Convenient enough, unless you happen to be colour-blind. 		
CF | 		
CF | > 		
Knight_Otu pushes the green 'space' button. 		
CF ] Nexus 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You push the green button. "Desactivating artificial gravity mode," a 		
CF | computerized voice replies. And then you find yourself floating to the 		
CF | ceiling! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push blue" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH BLUE 		
CF | 		
CF | You push the blue button, and suddenly two people rush into the room, 		
CF | apparently summoned by some sort of signal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Nexus 		
CF | > 		
CF | > L 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | Engineer Blartswoggle is waving his arms like a fool, his tentacles 		
CF | swishing to and fro. 		
CF | 		
CF | Lieutenant Hatwonsky is floating around in space, trying to bite you 		
CF | and not managing. You notice then that you are floating right in 		
CF | between him and Blartswoggle. Hm... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot lieutenant" 		
CF ] Nexus 		
CF | > 		
CF | > SHOOT LIEUTENANT 		
CF | 		
CF | You fire off a shot, counting on your knowledge of Newton's Third Law 		
CF | to save you. As Hatwonsky's head is blasted off, you are sent flying 		
CF | backwards into Blartswoggle. The force of the impact disintegrates 		
CF | him into a million little alien slugs, which immediately decide that 		
CF | the Centennial Crow is no place for their kind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green" 		
CF ] Nexus 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You push the green button. "Reactivating artificial gravity mode," a 		
CF | computerized voice replies. With a sigh of relief, you collapse to the 		
CF | floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "forward" 		
CF ] Flight Deck 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | You stride onto the flight deck, and Captain Arnold acknowledges your 		
CF | presence with a sleepy grunt. "Did you get rid of the blighters, 		
CF | Walken?" he asks. "Yes, captain," you reply, rolling your eyes. "Then 		
CF | I've got another job for you: deliver the PZ-12. Can you do that?" 		
CF | 		
CF | "Of course I can, captain," you reply coldly. 		
CF | 		
CF | Flight Deck 		
CF | The endlessness of outer space stretches out through the vast, 		
CF | translucent plasma shield that serves as a viewing window. The flight 		
CF | deck itself would be a marvel of technology, were it not for all the 		
CF | wires and panels that have clearly been haphazardly arranged. The only 		
CF | exit is aft. 		
CF | 		
CF | Captain Arnold - an obese, pale-blond man with a preposterous mustache 		
CF | - is reclining in the back of his captainly chair once again, one hand 		
CF | glued to his chin. He looks very much like a caricature of those 		
CF | starship captains from the old VR shows (such as "Intergalactic 		
CF | Warmongering: The Series" and other suchlike corny things.) 		
CF | 		
CF | A hologram stands in pride of place next to the captain, ready to 		
CF | answer whatever questions the captain may have (provided that they 		
CF | have nothing to do with the number 42, that is.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask hologram about hatch" 		
CF ] Flight Deck 		
CF | > 		
CF | > ASK HOLOGRAM ABOUT HATCH 		
CF | 		
CF | The hologram says: "Anne Walken, we have a problem. The Centennial 		
CF | Crow cannot enter the wormhole owing to a solar flare in the 		
CF | neighborhood. You must therefore jump into the wormhole and deliver 		
CF | the PZ-12 to the individual known only under the code name of Hessian. 		
CF | You are running out of time. You have five minutes remaining. " 		
CF | A computerized voice says from overhead "Five minutes before wormhole 		
CF | is in range. No smoking allowed." 		
CF | 		
CF | > 		DavidW says, "okay, that didn't happen before."
		Knight_Otu says, "That's the event that didn't fire for some reason."
Knight_Otu says (to ClubFloyd), "aft" 		
CF ] Nexus 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Nexus 		
CF | This is (literally) the heart of the spaceship. The Tube - a great 		
CF | column of technological wizardry - rises from the floor, and stretches 		
CF | all the way up to the ceiling above. The sleeping quarters are 		
CF | portside, the eating quarters are starboardside, the flight deck is 		
CF | forward and - most important of all - the spaceship's vitally 		
CF | important cargo is aft. 		
CF | 		
CF | You can see Lieutenant Hatwonsky's corpse here. 		
CF | 		
CF | "Four minutes! Switch off all your mobile phones!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "aft" 		
CF ] Storage Area 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Storage Area 		
CF | You cannot help bating your breath upon viewing the inside of this 		
CF | room. 		
CF | 		
CF | On the floor is a hatch, through which the pizza delivery must be 		
CF | effected. 		
CF | 		
CF | Upon a round, metal table, trapped inside a glistening stasis field, 		
CF | is the reason behind this dangerous mission through space and time... 		
CF | a great, whopping big pizza! 		
CF | 		
CF | "Three minutes!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch, and get sucked out through the airlock. Shortly 		
CF | afterwards, you are both frozen, carbonized and disintegrated alive. 		
CF | 		
CF | 		
CF | 		
CF | *** Eeeagh! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Storage Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Storage Area 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "et pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > ET PIZZA 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pizza" 		
CF ] Storage Area 		
CF | > 		
CF | > GET PIZZA 		
CF | 		
CF | Taken. 		
CF | 		
CF | "Two minutes!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink alcohol" 		
CF ] Storage Area 		
CF | > 		
CF | > DRINK ALCOHOL 		
CF | 		
CF | You drink it down in one gulp, feeling it burn the sides of your 		
CF | throat. After the smoke subsides, you begin to see the world 		
CF | differently. 		
CF | 		
CF | "Sixty seconds!" 		
CF | 		
CF | > 		DavidW says, "no, take the pizza and wait for the voice to tell you when to open the hatch."
		DavidW says, "And I type too slow."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Storage Area 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | 		
CF | A computerized voice overhead says coldly: "The Centennial Crow is now 		
CF | within range. Open the hatch now." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open hatch" 		
CF ] Storage Area 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | The influence of the alcohol is such that the idea of jumping into a 		
CF | wormhole armed with only a pizza seems quite a fun thing to do. So you 		
CF | boldly leap into the unknown! 		
CF | 		
CF | The rest is a blur, but after landing on Earth somewhat singed but 		
CF | none the worse for wear, you find your way to the house where Hessian 		
CF | is supposed to live. 		
CF | 		
CF | You knock at the door, worn out by your interstellar antics, and to 		
CF | your astonishment Christopher Walken -- who was your 		
CF | great-great-great-great-great-great- great-great-great-great-great 		
CF | grandfather -- opens the door! "Hey, that pizza smells simply 		
CF | wonderful," he exclaims with a smile. 		
CF | 		
CF | 		
CF | 		
CF | *** You have restored stability to the spacetime 		
CF | continuum. Cheers! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTW says, "yay"
		DavidW says, "yay"
		Knight_Otu says, "Sometechnical hiccups."
		DavidW says, "yeah, strange."
		Knight_Otu says, "I think this is a good place to stop for the day though."
		MoyTW says, "Yeah."
		DavidW says, "yeah."
		Knight_Otu exclaims, "Good night, and stay healthy, everyone!"
Knight_Otu goes home. 		DavidW says, "I apologize for not remembering we played this already."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "I think I'm buy some pizza tomorrow. If the pizza place is open, which it might not be."
		DavidW says, "thanks for the game, Moy"
		MoyTW says, "Thanks for driving."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW focuses on his crystal and fades away into a silver haze in the light. 			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The Eleusinian Miseries by Mike Russo
As played on ifMUD on December 6, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Eleusinian Miseries written by Mike Russo. The Eleusinian Miseries was released as part of the 2020 IFComp, in which it took 6th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask eleusinian" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Sing, O Muse, of war and fame, 		
CF | The striving of men and the ruin-- 		
CF | Oh hang it, the ruin of something 		
CF | Or other, I forget the line 		
CF | Though nothing for it but to go 		
CF | On with this poem best I can 		
CF | Sing now of struggle and plunder 		
CF | I think that the word's plunder, 		
CF | From topless towers that - no, no, 		
CF | Wrong word again, topless towers of-- 		
CF | Look I know I'll remember, 		
CF | From topless towers tum-tumpety-tum 		
CF | Tumpety tumpety -- wait a tic 		
CF | Dash it all plunder is wrong 		
CF | Maybe pillage or flotsam and 		
CF | Jetsam or I don't quite recall, 		
CF | The words are just sticking on the 		
CF | v. tip of the old tongue; 		
CF | I may have three sheets to the wind 		
CF | Or one sheet too many in the event 		
CF | To land this epic poetry jobby. 		
CF | 		
CF | I say, speaking of being sloshed though, here's one I do remember -- 		
CF | 		
CF | 		
CF | Press any key to begin 		DavidW says, "Goodness."
DavidW pushes the green 'space' button. 		
CF ] Cellar 		
CF | Well, isn't this a lark! The capital's been rather dull of late, but 		
CF | after solid years of going after old Alky to let you in on that 		
CF | Mysteries wheeze of his, at last tonight's the night! He's dragged 		
CF | you off to Eleusis for some sort of to-do, but no sooner had you 		
CF | clapped eyes on the amphorae and canapés amply spread across the 		
CF | courtyard than he informed you of a spot of work in need of doing 		
CF | before the festivities can commence -- and you've drawn the short 		
CF | straw in terms of fetching some paraphernalia up from the temple 		
CF | undercroft. 		
CF | 		
CF | It made sense at the time -- or so you think, you must admit you 		
CF | nodded off midway through the explanation -- Alky at least wrote it 		
CF | all down for you, the dear. 		
CF | 		
CF | Less lamb-like of him, he's standing guard over the stairs that lead 		
CF | back to the party. Nothing for it but to get to work -- you've heard 		
CF | of work, you're sure you'll be good at it! 		
CF | 		
CF | The Eleusinian Miseries 		
CF | An Interactive Farce by Mike Russo 		
CF | Release 1 / Serial number 200926 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Cellar 		
CF | When Alky told you he was taking you to a party, this low, 		
CF | earthen-walled cellar wasn't exactly what you pictured -- though 		
CF | you're trying to be fair-minded and not hold it against what might be 		
CF | a perfectly lovely undercroft once you get to know it. 		
CF | 		
CF | Rough wooden stairs lead back up to the temple proper, with Alky 		
CF | perching beguilingly yet also obstructively upon the top step to keep 		
CF | you from joining the party before you've done your bit. Openings gape 		
CF | westward and southward, and from the flickering oil-light coming from 		
CF | them you'd guess that they're in regular use. The cellar extends 		
CF | further eastward into darkness, getting less homely and more cave-like 		
CF | by the inch. 		
CF | 		
CF | (Type ABOUT for some general information about the game, HELP for 		
CF | overall tips and hints for specific puzzles, or CREDITS for the 		
CF | acknowledgments). 		
CF | 		
CF | > 		MoyTW says, ""you've heard of work, you're sure you'll be good at it!" oh no"
DavidW says (to ClubFloyd), "credits" 		
CF ] Cellar 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | The Eleusinian Miseries is a game by Mike Russo. If you have 		
CF | feedback, questions, or criticism, please email me at 		
CF | russo2116@gmail.com. 		
CF | 		
CF | The game was written in Inform 7 by Graham Nelson, and uses Menus, 		
CF | Punctuation Removal, and Basic Screen Effects by Emily Short. This is 		
CF | the first game I've written, and I benefited immensely from the 		
CF | support of the kind souls at the IF Community Forum, especially Gavin 		
CF | Lambert, Matt Weiner, and Andrew Plotkin, who extricated me from a few 		
CF | messes of my own making. 		
CF | 		
CF | I was very fortunate in my beta testers, who were thoughtful and 		
CF | rigorous in equal measure: Peter M.J. Gross, Alex Harby, Christopher 		
CF | Merriner, Caleb Wilson, and Brian Rushton. If at any point you are 		
CF | happy to find that a particular synonym is supported, or a gentle cue 		
CF | leads you to a puzzle's solution, you probably have them to thank; 		
CF | when you find yourself frustrated at the lack of same, you definitely 		
CF | have me to blame. 		
CF | 		
CF | I obviously owe a debt to P.G. Wodehouse, in much the same way that 		
CF | Lord Elgin owed a debt to the builders of the Acropolis -- the voice, 		
CF | tone, and several of the story's predicaments were heavily inspired by 		
CF | his novels and short stories. My take on Alky, the titular Mysteries, 		
CF | and the major incident in the last portion of the game (you'll know it 		
CF | when you get there) were also inspired by Larry Gonick's Cartoon 		
CF | History of the Universe, which helped me bluff my way through more 		
CF | high school history classes than I care to count. 		
CF | 		
CF | My wife made all of this possible, by getting me into Wodehouse but 		
CF | also providing ideas and inspiration, as well as initial testing and 		
CF | feedback that helped keep me on the right track. Plus she did the 		
CF | cover. So this one's for and/or on her. 		
CF | 		
CF | > 		DavidW says, "oh, a Wodehouse inspired game? Capital."
DavidW says (to ClubFloyd), "x me" 		
CF ] Cellar 		
CF | > 		
CF | > X ME 		
CF | 		
CF | It's a mark of ill-breeding to be a judge in one's own cause, and you 		
CF | are if nothing else well-bred -- but if, hypothetically, one were to 		
CF | have one's hypothetical arm twisted, then one might venture to relate 		
CF | that some -- no, many! -- of one's contemporaries are of the opinion 		
CF | that one is a dashing young thing of appealing and prepossessing 		
CF | aspect, and the moustache one has recently grown, after much 		
CF | consideration, adds just the right note of danger and flair (these 		
CF | contemporaries to whose opinion one is referring the matter, it is to 		
CF | be understood, hold themselves to high standards of probity and are 		
CF | quite fetching themselves, to boot, but no, one couldn't possibly 		
CF | relate their names right now, and shame on you for asking). 		
CF | 		
CF | Currently, you're wearing a well-tailored chiton. 		
CF | 		
CF | You've got a tickle of an itch right at your temple. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chiton" 		
CF ] Cellar 		
CF | > 		
CF | > X CHITON 		
CF | 		
CF | (the well-tailored chiton) 		
CF | Your manservant detests this chiton, sniffing superciliously about the 		
CF | canary-yellow color being d��class��, but he can soak his head -- as 		
CF | far 		
CF | as you're concerned, it is just the thing! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scratch itch" 		
CF ] Cellar 		
CF | > 		
CF | > SCRATCH ITCH 		
CF | 		
CF | As your fingers brush the side of your head, they come across a hard, 		
CF | cylindrical object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take object" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE OBJECT 		
CF | 		
CF | Hang on, this is that knife you lost! You take it down from your ear, 		
CF | nicking your fingers only twice or thrice in the process. 		
CF | 		
CF | > 		Knight_Otu says, "Well that's something to find on your head."
DavidW says (to ClubFloyd), "x knife" 		
CF ] Cellar 		
CF | > 		
CF | > X KNIFE 		
CF | 		
CF | A steel knife, sharper than your wits, hopefully. Or, wait, perhaps 		
CF | the other way round? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cellar 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a knife 		
CF | a well-tailored chiton (being worn) 		
CF | the list of ceremonial desiderata 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Cellar 		
CF | > 		
CF | > X LIST 		
CF | 		
CF | Alky helpfully handed over this list of all the ritual bric-a-brac he 		
CF | lost in the cellars during his last bender. There are rather a lot of 		
CF | words, so you'll have to really commit if you want to read it. 		
CF | 		
CF | > 		Knight_Otu says, "Better than in your head though."
DavidW says (to ClubFloyd), "read list" 		
CF ] Cellar 		
CF | > 		
CF | > READ LIST 		
CF | 		
CF | -The krater of the east (a krater is a sort of large vase) 		
CF | -An amphora of clear water (an amphora is a different sort of large 		
CF | vase) 		
CF | -A knife. Any knife will do, and there are probably some up here now 		
CF | that I think of it, but you might as well pick one up for us while 		
CF | you're down there, eh? 		
CF | -An ear of barley, for the kykeon (you'll like the kykeon!) 		
CF | -A sprig of pennyroyal, adds a delightful minty flavor to the kykeon 		
CF | (look for the lavender flowers!) 		
CF | 		
CF | You see Alky at the top of the stairs, flirting with anything that 		
CF | comes within arm-span. 		
CF | 		
CF | > 		Jacqueline says, "I am approving of all of this, now that I'm caught up."
		DavidW asks, "So, a fetch quest to begin with. West and South are lit, so I suggest starting with west?"
		Jacqueline asks, "Is the knife we found... in our hair(?!) the knife for the list?"
		DavidW says (to Jacqueline), "yes and yes."
		Jacqueline says, "heh"
		Knight_Otu says, "West sounds fine."
		MoyTW asks, "x alky?"
		DavidW says, "Or it was in the ceiling rafter and our head brushed against it."
DavidW says (to ClubFloyd), "w" 		
CF ] Granary 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Granary 		
CF | You smell this room before you enter it -- it gives off the kind of 		
CF | rank odor you rarely encounter outside the odd visit to a Great-Aunt 		
CF | who's rather let the housekeeping go to seed. The culprit is easy to 		
CF | detect: heaps of mostly-rotten grain clog the room everywhere you 		
CF | turn. There's a vase in the corner -- no, hang on, that's an amphora, 		
CF | though admittedly a rather vase-like example of the type. 		
CF | 		
CF | The main cellar, offering a relative respite for your nose, lies east. 		
CF | 		
CF | > 		Jacqueline says, "I kind of expected the list to change from 'there are probably some (knives) up here now that (you) think of it' after having found that knife in our hair, is all."
DavidW says (to ClubFloyd), "x amphora" 		
CF ] Granary 		
CF | > 		
CF | > X AMPHORA 		
CF | 		
CF | This is definitely an amphora, and not a vase. Or is that backwards? 		
CF | It's got a very narrow neck and stands about two feet tall, and is 		
CF | tied to iron rings in the wall by a well-knotted rope that's seen 		
CF | better days. There are a few ears of barley at the very bottom of the 		
CF | amphora, looking at least marginally fresher than the rotten grain in 		
CF | the granary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Granary 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | This works less well than you'd hoped, inasmuch as the amphora is 		
CF | anchored to the wall by the rope. 		
CF | 		
CF | > 		Jacqueline says, "I'm just nerdy enough to be enjoying this vase/krater/amphora humor"
DavidW says (to ClubFloyd), "cut rope with knife" 		
CF ] Granary 		
CF | > 		
CF | > CUT ROPE WITH KNIFE 		
CF | 		
CF | You slash the frayed rope with the knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take amphora" 		
CF ] Granary 		
CF | > 		
CF | > TAKE AMPHORA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take barley" 		
CF ] Granary 		
CF | > 		
CF | > TAKE BARLEY 		
CF | 		
CF | You strain -- gosh, do you strain! -- but try as you might to cram 		
CF | your hand into the amphora, the neck is just too narrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tip amphora" 		
CF ] Granary 		
CF | > 		
CF | > TIP AMPHORA 		
CF | 		
CF | It's small but heavy, and since you need the amphora sufficiently 		
CF | intact to hold water, trying to flip it would run an unconscionable 		
CF | risk of breaking it (you're not sure you'd come through unscathed, 		
CF | either). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rotten" 		
CF ] Granary 		
CF | > 		
CF | > X ROTTEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Granary 		
CF | > 		
CF | > L 		
CF | 		
CF | Granary 		
CF | Heaps of mostly-rotten grain clog the room everywhere you turn. 		
CF | 		
CF | The main cellar, offering a relative respite for your nose, lies east. 		
CF | 		
CF | A piece of frayed rope lies forlorn on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Granary 		
CF | > 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heaps" 		
CF ] Granary 		
CF | > 		
CF | > X HEAPS 		
CF | 		
CF | There is, unsurprisingly, a lot of grain in this granary; what's 		
CF | rather more outside-of-the-box is that nobody apparently could be 		
CF | troubled to put it in anything, and it's rather just heaped about the 		
CF | place. Inasmuch as there's a non-negligible amount of humidity, if 		
CF | not outright dankness, it's all completely rotten. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Granary 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | There is, unsurprisingly, a lot of grain in this granary; what's 		
CF | rather more outside-of-the-box is that nobody apparently could be 		
CF | troubled to put it in anything, and it's rather just heaped about the 		
CF | place. Inasmuch as there's a non-negligible amount of humidity, if 		
CF | not outright dankness, it's all completely rotten. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Granary 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Granary 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | You give a caper, follow up with a shuffle, and finish with a 		
CF | knee-slide, cha-chaing all the while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Granary 		
CF | > 		
CF | > SING 		
CF | 		
CF | You belt out this cracking ditty you heard at last month's symposium 		
CF | -- "I dream of a trireme". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Granary 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Granary 		
CF | Heaps of mostly-rotten grain clog the room everywhere you turn. 		
CF | 		
CF | The main cellar, offering a relative respite for your nose, lies east. 		
CF | 		
CF | > 		Jacqueline says, "Find a mouse, put it in the amphora to eat all the grain. >WAIT. >G >G >G >G >G..."
		DavidW says, "I think we may want the grain."
		Jacqueline says, "oh"
		Knight_Otu asks, "But we need that... right?"
		DavidW says, "We need an ear of barley."
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | > 		Jacqueline asks, "How much is an ear?"
DavidW says (to ClubFloyd), "s" 		
CF ] Store Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Store Room 		
CF | Judging by the supplies and sundries stored here, the Priests of 		
CF | Eleusis put on quite the shin-dig: the floor practically groans under 		
CF | the weight of nummies both comestible and potable, stored in a variety 		
CF | of vessels. You see vases of veal, lekythoi of leeks, bowls of beer, 		
CF | pithoi of pitted olives, kylixes of kielbase, skyphoi of skyr... And 		
CF | everywhere you look, there's another krater, each wider-mouthed and 		
CF | wider-handled than the previous, all strewn in a careless pile against 		
CF | the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		Knight_Otu says, "Audibly much."
		Roger says, "an ear is like a cob, I think"
		MoyTW asks, "Isn't skyr norse, not greek?"
		Roger says, "like, one stalk"
DavidW says (to ClubFloyd), "x lamps" 		
CF ] Store Room 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | Filled with olive oil and set alight, which is what one of your 		
CF | unkinder Great-Aunts suggested was waiting for you in Tartarus if you 		
CF | didn't mend your ways. The ones near the entrance hang close from the 		
CF | low ceiling, but towards the far end they're suspended from a much 		
CF | higher point. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "See, that's what I was thinking, but it's probably not"
DavidW says (to ClubFloyd), "take lamp" 		
CF ] Store Room 		
CF | > 		
CF | > TAKE LAMP 		
CF | 		
CF | They're chained to the ceiling, so you can't work out how to do that, 		
CF | or at least how to do that without scattering scalding-hot oil every 		
CF | which way. 		
CF | 		
CF | > 		Knight_Otu says, "I'm sure it is."
DavidW says (to ClubFloyd), "x pennyroyal" 		
CF ] Store Room 		
CF | > 		
CF | > X PENNYROYAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x krater" 		
CF ] Store Room 		
CF | > 		
CF | > X KRATER 		
CF | 		
CF | Which krater, exactly, are you trying to look at? There's rather a 		
CF | pile of the deuced things. 		
CF | 		
CF | > 		Jacqueline says, "I saw a tweet the other day that was something to the effect of, 'If SCIENCE is so awesome, how come we've been here all this time and we still only have ONE vegetable on the cob?'"
		Roger says, "hmmm I don't think lamp oil actually heats up like that, but that's fine"
DavidW says (to ClubFloyd), "x krater of east" 		
CF ] Store Room 		
CF | > 		
CF | > X KRATER OF EAST 		
CF | 		
CF | Which krater, exactly, are you trying to look at? There's rather a 		
CF | pile of the deuced things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Store Room 		
CF | > 		
CF | > X LIST 		
CF | 		
CF | Alky helpfully handed over this list of all the ritual bric-a-brac he 		
CF | lost in the cellars during his last bender. There are rather a lot of 		
CF | words, so you'll have to really commit if you want to read it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read list" 		
CF ] Store Room 		
CF | > 		
CF | > READ LIST 		
CF | 		
CF | -The krater of the east (a krater is a sort of large vase) 		
CF | -An amphora of clear water (an amphora is a different sort of large 		
CF | vase) 		
CF | -A knife. Any knife will do, and there are probably some up here now 		
CF | that I think of it, but you might as well pick one up for us while 		
CF | you're down there, eh? 		
CF | -An ear of barley, for the kykeon (you'll like the kykeon!) 		
CF | -A sprig of pennyroyal, adds a delightful minty flavor to the kykeon 		
CF | (look for the lavender flowers!) 		
CF | 		
CF | > 		MoyTW asks, ""of the east"?"
DavidW says (to ClubFloyd), "x lavender" 		
CF ] Store Room 		
CF | > 		
CF | > X LAVENDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search kraters" 		
CF ] Store Room 		
CF | > 		
CF | > SEARCH KRATERS 		
CF | 		
CF | After a few minutes of careful study, and a few moments of ignominy 		
CF | when you lose your footing and wind up desperately scrabbling in a 		
CF | cavalcade of kraters, you think you've found the one you're after, 		
CF | buried near the bottom of the pile: red-figure depictions of Eos, 		
CF | flora and fauna from Asia Minor, &c. The legend reading "Krater of 		
CF | the East" provides a supernumerary clue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take krater of the east" 		
CF ] Store Room 		
CF | > 		
CF | > TAKE KRATER OF THE EAST 		
CF | 		
CF | You give the krater you're after a tug, but it's lodged under quite a 		
CF | few other kraters, which does not exactly make for stable footing, and 		
CF | your efforts to dislodge it lead instead to dislodging yourself, in an 		
CF | arse-over-teakettle sort of way. You dust yourself off, with no-one 		
CF | having seen your bloomer on the plus side, but also no krater to show 		
CF | for it on the minus side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to krater of the east" 		
CF ] Store Room 		
CF | > 		
CF | > TIE ROPE TO KRATER OF THE EAST 		
CF | 		
CF | After a lot of looping a bit of pulling, you think you've knotted the 		
CF | frayed rope to the krater of the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Store Room 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | You step well clear of the pile of kraters and give the rope a good 		
CF | heave. It takes a bit more straining than you'll relate when you tell 		
CF | Alky the story later, but eventually you pull the Krater of the East 		
CF | clear of the pile, and you tuck it under your arm with a sense of 		
CF | accomplishment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF ] Store Room 		
CF | > 		
CF | > UNTIE ROPE 		
CF | 		
CF | You might have done rather too good of a job with that sheepshead -- 		
CF | it's not coming out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Store Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		Jacqueline says, "nice"
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | You scrabble up the pile of kraters, which teeter this way and that 		
CF | under your unexpected weight. Just as they're ready to topple, you 		
CF | leap onto the conveniently-placed ledge. 		
CF | 		
CF | Darkness 		
CF | You're surrounded by the black and inky every which way you look, 		
CF | which is generally not how you choose to pass your evenings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Store Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Store Room 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x krater of the east" 		
CF ] Store Room 		
CF | > 		
CF | > X KRATER OF THE EAST 		
CF | 		
CF | Red-figure depictions of Eos, flora and fauna from Asia Minor, &c. 		
CF | The legend reading "Krater of the East" provides a supernumerary clue. 		
CF | A rather worn rope is tied in a loop around the krater's handles. 		
CF | 		
CF | > 		Knight_Otu asks, "Hm. How to get some light?"
		DavidW says, "yes. how."
		Roger says, "This feels like IF from someone whose sole exposure to it was Savoir Faire. But not in a bad way."
DavidW says (to ClubFloyd), "cut rope with knife" 		
CF ] Store Room 		
CF | > 		
CF | > CUT ROPE WITH KNIFE 		
CF | 		
CF | The krater would be a bit inconvenient to carry without the rope 		
CF | acting as sort of strap -- now you think of it, you're juggling rather 		
CF | a lot of kit, here -- so you think better of further rope-trimming. 		
CF | 		
CF | > 		DavidW asks, "Go back and talk to Alky?"
		Jacqueline says (to Roger), "Yes, but also yeah, in a good way."
		Knight_Otu says, "That's a possibility."
DavidW says (to ClubFloyd), "n" 		
CF ] Cellar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | Alky idly inquires how you're getting along with things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give krater to alky" 		
CF ] Cellar 		
CF | > 		
CF | > GIVE KRATER TO ALKY 		
CF | 		
CF | You can just climb the stairs once you've gathered everything, Alky 		
CF | will know what to do with the loot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to alky" 		
CF ] Cellar 		
CF | > 		
CF | > TALK TO ALKY 		
CF | 		
CF | To converse with characters, you can ASK them ABOUT something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about light" 		
CF ] Cellar 		
CF | > 		
CF | > ASK ALKY ABOUT LIGHT 		
CF | 		
CF | You get a blank look of the sort with which you're well acquainted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about lamp" 		
CF ] Cellar 		
CF | > 		
CF | > ASK ALKY ABOUT LAMP 		
CF | 		
CF | You get a blank look of the sort with which you're well acquainted. 		
CF | 		
CF | Alky explains to you his plan for invading Sicily -- or maybe it's his 		
CF | plan of attack for dinner, you get confused midway through and, to be 		
CF | fair, hot oil features in both. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cellar 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the Krater of the East 		
CF | a frayed rope (tied to the krater of the east) 		
CF | the amphora 		
CF | some barley 		
CF | a knife 		
CF | a well-tailored chiton (being worn) 		
CF | the list of ceremonial desiderata 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask alky about knife" 		
CF ] Cellar 		
CF | > 		
CF | > ASK ALKY ABOUT KNIFE 		
CF | 		
CF | Alky seems confused as to why you're asking about it, seeing as you've 		
CF | got it; and truth be told, now you're somewhat in the same boat 		
CF | yourself. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask alky about grain" 		
CF ] Cellar 		
CF | > 		
CF | > ASK ALKY ABOUT GRAIN 		
CF | 		
CF | You get a blank look of the sort with which you're well acquainted. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
DavidW says (to ClubFloyd), "ask alky about seltzer" 		
CF ] Cellar 		
CF | > 		
CF | > ASK ALKY ABOUT SELTZER 		
CF | 		
CF | You get a blank look of the sort with which you're well acquainted. 		
CF | 		
CF | Alky idly inquires how you're getting along with things. 		
CF | 		
CF | > 		Jacqueline says, "That's a bit annoying"
		DavidW asks, "We could brave the darkness to strike out in random directions from the store room?"
		DavidW says, "er OR"
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Cellar 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | It's made of boards, and you've rarely been as bored as you are now, 		
CF | looking at a staircase when there's a party to get to! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cave 		
CF | This unfinished bit of the cellars is more of a cave than a cellar, 		
CF | and it's sufficiently dark that you can't guarantee you'll sleep 		
CF | nightmare-free tonight. 		
CF | 		
CF | Alky, and the eventual party, lie westward, and -- less attractively 		
CF | -- more darkness stretches eastward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | You're surrounded by the black and inky every which way you look, 		
CF | which is generally not how you choose to pass your evenings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cave 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cave 		
CF | This unfinished bit of the cellars is more of a cave than a cellar, 		
CF | and it's sufficiently dark that you can't guarantee you'll sleep 		
CF | nightmare-free tonight. 		
CF | 		
CF | Alky, and the eventual party, lie westward, and -- less attractively 		
CF | -- more darkness stretches eastward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Cave 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You don't hear anything out of the ordinary, though admittedly you've 		
CF | had a bit of a ringing in the ears after that loud to-do last month. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cellar 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Store Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Store Room 		
CF | > 		
CF | > W 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Store Room 		
CF | > 		
CF | > E 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search lamps" 		
CF ] Store Room 		
CF | > 		
CF | > SEARCH LAMPS 		
CF | 		
CF | They're chained to the ceiling, so you can't work out how to do that, 		
CF | or at least how to do that without scattering scalding-hot oil every 		
CF | which way. 		
CF | 		
CF | > 		MoyTW asks, "x chains?"
DavidW says (to ClubFloyd), "x chains" 		
CF ] Store Room 		
CF | > 		
CF | > X CHAINS 		
CF | 		
CF | Filled with olive oil and set alight, which is what one of your 		
CF | unkinder Great-Aunts suggested was waiting for you in Tartarus if you 		
CF | didn't mend your ways. The ones near the entrance hang close from the 		
CF | low ceiling, but towards the far end they're suspended from a much 		
CF | higher point. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "climb chain" 		
CF ] Store Room 		
CF | > 		
CF | > CLIMB CHAIN 		
CF | 		
CF | They're chained to the ceiling, so you can't work out how to do that, 		
CF | or at least how to do that without scattering scalding-hot oil every 		
CF | which way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lamp" 		
CF ] Store Room 		
CF | > 		
CF | > PUSH LAMP 		
CF | 		
CF | They're chained to the ceiling, so you can't work out how to do that, 		
CF | or at least how to do that without scattering scalding-hot oil every 		
CF | which way. 		
CF | 		
CF | > 		DavidW asks, "Can we make a torch?"
		DavidW asks, "Get a stick, cloth, oil, light it here?"
DavidW says (to ClubFloyd), "tear chiton" 		
CF ] Store Room 		
CF | > 		
CF | > TEAR CHITON 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove chiton" 		
CF ] Store Room 		
CF | > 		
CF | > REMOVE CHITON 		
CF | 		
CF | The evening hasn't gotten nearly eventful enough for that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search kraters" 		
CF ] Store Room 		
CF | > 		
CF | > SEARCH KRATERS 		
CF | 		
CF | Now this is quite the pile! 		
CF | 		
CF | > 		Jacqueline asks, "You mean to tell me that gathering this small list of items is not as straight-forward as it inititally appeared to be?"
		DavidW says (to Jacqueline), "Correct."
		Knight_Otu asks, "Is it ever that straight-forward?"
		Jacqueline says, "No"
		Jacqueline says, "No, it never is."
		DavidW says, "I have found the knife, amphora, and krater."
		Jacqueline exclaims, "You have!"
		Jacqueline says, "That is all good."
		Knight_Otu says, "And the barley."
		Jacqueline says, "I like your idea of a torch..."
DavidW says (to ClubFloyd), "make torch" 		
CF ] Store Room 		
CF | > 		
CF | > MAKE TORCH 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Store Room 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "verbose" 		
CF ] Store Room 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | The Eleusinian Miseries is now in its "verbose" mode, which always 		
CF | gives long descriptions of locations (even if you've been there 		
Jacqueline says (to ClubFloyd), "doguioifu\" 		
CF | before). 		
CF | 		
CF | > 		
CF ] Store Room 		
CF | > 		
CF | > DOGUIOIFU\ 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Store Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x veal" 		
CF ] Store Room 		
CF | > 		
CF | > X VEAL 		
CF | 		
CF | The veal is lightly seared to mouth-watering perfection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leeks" 		
CF ] Store Room 		
CF | > 		
CF | > X LEEKS 		
CF | 		
CF | To be honest, leeks are not your veg of choice, but if needs must eat 		
CF | a leek, these would do the job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beer" 		
CF ] Store Room 		
CF | > 		
CF | > X BEER 		
CF | 		
CF | The beer looks dark and smells darker. 		
CF | 		
CF | > 		MoyTW says, "what's it gotta say about the skyr"
DavidW says (to ClubFloyd), "x olives" 		MoyTW says, "I gotta know"
CF ] Store Room 		
CF | > 		
CF | > X OLIVES 		
CF | 		
CF | You briefly contemplate the amount of labor required to de-pit each 		
CF | and every olive in this large vessel -- even just thinking of it makes 		
CF | you tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kielbase" 		
CF ] Store Room 		
CF | > 		
CF | > X KIELBASE 		
CF | 		
CF | Upon closer inspection, this might just be plain old sausage, but 		
CF | you're rather committed to the alliteration wheeze at this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skyr" 		
CF ] Store Room 		
CF | > 		
CF | > X SKYR 		
CF | 		
CF | There's an absolutely whizzing hangover cure your man makes for you 		
CF | out of thick yogurt like this. You just add -- was it nutmeg? And 		
CF | some herb or other. Honestly, this is why having a man is so dashed 		
CF | convenient, not just for the doing of things but for the remembering 		
CF | of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF ] Store Room 		
CF | > 		
CF | > X PILE 		
CF | 		
CF | Now this is quite the pile! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat kielbase" 		
CF ] Store Room 		
CF | > 		
CF | > EAT KIELBASE 		
CF | 		
CF | They're tempting, but you don't want to ruin your appetite before the 		
CF | party proper! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Store Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | You scrabble up the pile of kraters, which teeter this way and that 		
CF | under your unexpected weight. Just as they're ready to topple, you 		
CF | leap onto the conveniently-placed ledge. 		
CF | 		
CF | Darkness 		
CF | You're surrounded by the black and inky every which way you look, 		
CF | which is generally not how you choose to pass your evenings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Darkness 		
CF | > 		
CF | > S 		
CF | 		
CF | It's rather too dim to be blundering about aimlessly, especially with 		
CF | that steep drop close to hand! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | It's rather too dim to be blundering about aimlessly, especially with 		
CF | that steep drop close to hand! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | It's rather too dim to be blundering about aimlessly, especially with 		
CF | that steep drop close to hand! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch ledge" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH LEDGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Store Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		DavidW says, "really need light."
DavidW says (to ClubFloyd), "x opening" 		
CF ] Store Room 		
CF | > 		
CF | > X OPENING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm. Outside the lamps, nothing really stands out."
DavidW says (to ClubFloyd), "x oil" 		
CF ] Store Room 		
CF | > 		
CF | > X OIL 		
CF | 		
CF | Filled with olive oil and set alight, which is what one of your 		
CF | unkinder Great-Aunts suggested was waiting for you in Tartarus if you 		
CF | didn't mend your ways. The ones near the entrance hang close from the 		
CF | low ceiling, but towards the far end they're suspended from a much 		
CF | higher point. 		
CF | 		
CF | > 		MoyTW says, "Okay. So. Light source. And most actions with chains just tells us that we can't do it without hurting ourselves."
DavidW says (to ClubFloyd), "ceiling" 		
CF ] Store Room 		
CF | > 		
CF | > CEILING 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Store Room 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | There's rather an oppressively large amount of dirt looming not very 		
CF | high above you, here, which is unrewarding to contemplate. Though, 		
CF | now that you peer more closely, it looks like the ceiling's a bit 		
CF | higher above the pile of kraters, with perhaps some kind of ledge up 		
CF | there. 		
CF | 		
CF | > 		MoyTW asks, "climb kraters and...unchain a lamp...?"
DavidW says (to ClubFloyd), "unhook lamp" 		
CF ] Store Room 		
CF | > 		
CF | > UNHOOK LAMP 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unchain lamp" 		
CF ] Store Room 		
CF | > 		
CF | > UNCHAIN LAMP 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lamp on ledge" 		
CF ] Store Room 		
CF | > 		
CF | > PUT LAMP ON LEDGE 		
CF | 		
CF | They're chained to the ceiling, so you can't work out how to do that, 		
CF | or at least how to do that without scattering scalding-hot oil every 		
CF | which way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ledge" 		
CF ] Store Room 		
CF | > 		
CF | > X LEDGE 		
CF | 		
CF | A rock ledge runs around the far wall of the store room, perhaps half 		
CF | a dozen feet above the wild mass of kraters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamps" 		
CF ] Store Room 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | Filled with olive oil and set alight, which is what one of your 		
CF | unkinder Great-Aunts suggested was waiting for you in Tartarus if you 		
CF | didn't mend your ways. The ones near the entrance hang close from the 		
CF | low ceiling, but towards the far end they're suspended from a much 		
CF | higher point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x far lamps" 		
CF ] Store Room 		
CF | > 		
CF | > X FAR LAMPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig ceiling" 		
CF ] Store Room 		
CF | > 		
CF | > DIG CEILING 		
CF | 		
CF | As your Great-Aunt has said, you're not one to get your hands dirty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ceiling" 		
CF ] Store Room 		
CF | > 		
CF | > SEARCH CEILING 		
CF | 		
CF | There's rather an oppressively large amount of dirt looming not very 		
CF | high above you, here, which is unrewarding to contemplate. Though, 		
CF | now that you peer more closely, it looks like the ceiling's a bit 		
CF | higher above the pile of kraters, with perhaps some kind of ledge up 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dirt" 		
CF ] Store Room 		
CF | > 		
CF | > X DIRT 		
CF | 		
CF | There's rather an oppressively large amount of dirt looming not very 		
CF | high above you, here, which is unrewarding to contemplate. Though, 		
CF | now that you peer more closely, it looks like the ceiling's a bit 		
CF | higher above the pile of kraters, with perhaps some kind of ledge up 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dirt" 		
CF ] Store Room 		
CF | > 		
CF | > TAKE DIRT 		
CF | 		
CF | Not exactly man-portable, old man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Store Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor, like the walls, is a clay-ey, mucky sort of number whose 		
CF | contemplation makes you hitch up your chiton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Store Room 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | The walls, like the floor, are a clay-ey, mucky sort of number whose 		
CF | contemplation makes you hitch up your chiton, but you think you can 		
CF | see a recessed ledge up near the top of the chamber, just above the 		
CF | pile of kraters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cellar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | Alky canvasses your opinion on a naval versus an infantry strategy for 		
CF | peeling off the Peloponnesian League's allies, which reminds you that 		
CF | you really need to catch up on the news. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Cellar 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | There's rather an oppressively large amount of dirt looming not very 		
CF | high above you, here, which is unrewarding to contemplate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Granary 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Granary 		
CF | Heaps of mostly-rotten grain clog the room everywhere you turn. 		
CF | 		
CF | The main cellar, offering a relative respite for your nose, lies east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Granary 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move heaps" 		
CF ] Granary 		
CF | > 		
CF | > MOVE HEAPS 		
CF | 		
CF | Not exactly man-portable, old man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Granary 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | There's rather an oppressively large amount of dirt looming not very 		
CF | high above you, here, which is unrewarding to contemplate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Store Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Store Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the Krater of the East 		
CF | a frayed rope (tied to the krater of the east) 		
CF | the amphora 		
CF | some barley 		
CF | a knife 		
CF | a well-tailored chiton (being worn) 		
CF | the list of ceremonial desiderata 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beer" 		
CF ] Store Room 		
CF | > 		
CF | > X BEER 		
CF | 		
CF | The beer looks dark and smells darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] Store Room 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take beer" 		
CF ] Store Room 		
CF | > 		
CF | > TAKE BEER 		
CF | 		
CF | There'll be plenty of time to be-sozzle yourself at the party -- and 		
CF | if you sozzle yourself witless now, odds are you won't ever make it 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light list" 		
CF ] Store Room 		
CF | > 		
CF | > LIGHT LIST 		
CF | 		
CF | You've got some steel, but flint is a non-optional add-on to this 		
CF | process. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "burn list" 		
CF ] Store Room 		
CF | > 		
CF | > BURN LIST 		
CF | 		
CF | You've got some steel, but flint is a non-optional add-on to this 		
CF | process. 		
CF | 		
CF | > 		MoyTW exclaims, "...huuuuuh!"
		Jacqueline says, "I think it would be fine to be-sozzle ourselves now and not go to the party later."
		Jacqueline says, "I'm just sayin'"
		DavidW asks, "Try the east passage again?"
DavidW says (to ClubFloyd), "e" 		
CF ] Store Room 		
CF | > 		
CF | > E 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Store Room 		
CF | > 		
CF | > D 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cellar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | Alky notices that his torch is dripping ash on his chiton, and flicks 		
CF | himself clean with a sound that's somewhere between a snort and a 		
CF | bray, but still manages to be charming. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not expecting much, but sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cave 		
CF | This unfinished bit of the cellars is more of a cave than a cellar, 		
CF | and it's sufficiently dark that you can't guarantee you'll sleep 		
CF | nightmare-free tonight. 		
CF | 		
CF | Alky, and the eventual party, lie westward, and -- less attractively 		
CF | -- more darkness stretches eastward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		Jacqueline says, "But yeah, maybe go find flint? I'm gonna be salty if that was a red herring."
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | You're surrounded by the black and inky every which way you look, 		
CF | which is generally not how you choose to pass your evenings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | It's rather too dim to be blundering about aimlessly, or rather, 		
CF | you're not so dim as to do so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | It's rather too dim to be blundering about aimlessly, or rather, 		
CF | you're not so dim as to do so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cave 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cave 		
CF | This unfinished bit of the cellars is more of a cave than a cellar, 		
CF | and it's sufficiently dark that you can't guarantee you'll sleep 		
CF | nightmare-free tonight. 		
CF | 		
CF | Alky, and the eventual party, lie westward, and -- less attractively 		
CF | -- more darkness stretches eastward. 		
CF | 		
CF | > 		Knight_Otu says, "Wait, Alky has a torch."
		DavidW asks, "he does?"
DavidW says (to ClubFloyd), "w" 		
CF ] Cellar 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alky" 		
CF ] Cellar 		
CF | > 		
CF | > X ALKY 		
CF | 		
CF | Now here's a chap who really fills out a chiton. Those flashing eyes, 		
CF | those silken curls, that perennial sneer have charmed many a gal and 		
CF | many more a fellow. He's strumming idly on his third-best lyre. He's 		
CF | also got a torch tucked under his arm, which conveys a dashing 		
CF | devil-may-care-insouciance but is also a fire hazard. 		
CF | 		
CF | > 		Knight_Otu says, "Just said so."
		MoyTW says, "So he does."
DavidW says (to ClubFloyd), "ask alky for torch" 		
CF ] Cellar 		
CF | > 		
CF | > ASK ALKY FOR TORCH 		
CF | 		
CF | "Oh, this thing?" asks Alky, with a fetching sneer of the lip. "It 		
CF | sputters more than you do, but take it if you like it so much." He 		
CF | hands it over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Store Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torch" 		
CF ] Store Room 		
CF | > 		
CF | > X TORCH 		
CF | 		
CF | Peering into the heavily-smoking torch is going swimmingly, until 		
CF | suddenly your eyes start to sting. You try it again just to be sure 		
CF | -- by Jove, you're nearly certain that this rummy smoke is the 		
CF | culprit! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torch in lamp" 		
CF ] Store Room 		
CF | > 		
CF | > PUT TORCH IN LAMP 		
CF | 		
CF | That doesn't offer much by way of a receptacle, sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light torch" 		
CF ] Store Room 		
CF | > 		
CF | > LIGHT TORCH 		
CF | 		
CF | You're nearly certain that's already on fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Ledge Above the Store Room 		
CF | > 		
CF | > U 		
CF | 		
CF | You scrabble up the pile of kraters, which teeter this way and that 		
CF | under your unexpected weight. Just as they're ready to topple, you 		
CF | leap onto the conveniently-placed ledge. 		
CF | 		
CF | Ledge Above the Store Room 		
CF | This must be the most precarious ledge you've ever perched upon -- 		
CF | though speaking frankly you're having a hard time recollecting any 		
CF | also-rans, what with the steep decline to the store room below being 		
CF | awfully distracting. 		
CF | 		
CF | Away from the edge, there's a dark tunnel to the southeast, which 		
CF | isn't exactly inviting but at least promises some relief from the 		
CF | vertigo of your present position. 		
CF | 		
CF | > 		Knight_Otu says, "Could have searched a long time for that."
DavidW says (to ClubFloyd), "se" 		
CF ] Spring Source 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Spring Source 		
CF | This high cavern is the source of a bubbling stream of water, which 		
CF | springs out of some nearby rocks, swirls for a while in a clean pool, 		
CF | and then dramatically leaps off the edge of a cliff as though it's 		
CF | trying to impress a potential romantic partner (though hard experience 		
CF | has taught you that this is less of a sure-fire stratagem than you'd 		
CF | think). 		
CF | 		
CF | The dark ledge is back to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill amphora" 		
CF ] Spring Source 		
CF | > 		
CF | > FILL AMPHORA 		
CF | 		
CF | (with the pool of clear water) 		
CF | You dip the amphora into the pool until it's full up with water. It's 		
CF | rather heavy now, but you suppose you can put up with a modicum of 		
CF | toil for now, since the rest of the evening should be full of nothing 		
CF | but delightful ease. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take barley" 		
CF ] Spring Source 		
CF | > 		
CF | > TAKE BARLEY 		
CF | 		
CF | The barley floats in the water, coming close enough to the opening 		
CF | that it's easy to lift out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Spring Source 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some barley 		
CF | a heavily-smoking torch (providing light) 		
CF | the Krater of the East 		
CF | a frayed rope (tied to the krater of the east) 		
CF | the amphora (full of clear water) 		
CF | a knife 		
CF | a well-tailored chiton (being worn) 		
CF | the list of ceremonial desiderata 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Ledge Above the Store Room 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Ledge Above the Store Room 		
CF | This must be the most precarious ledge you've ever perched upon -- 		
CF | though speaking frankly you're having a hard time recollecting any 		
CF | also-rans, what with the steep decline to the store room below being 		
CF | awfully distracting. 		
CF | 		
CF | Away from the edge, there's a dark tunnel to the southeast, which 		
CF | isn't exactly inviting but at least promises some relief from the 		
CF | vertigo of your present position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Store Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Store Room 		
CF | The inventory of foodstuffs on offer here includes vases of veal, 		
CF | lekythoi of leeks, bowls of beer, pithoi of pitted olives, kylixes of 		
CF | kielbase, and skyphoi of skyr -- there's also a pile of kraters 		
CF | spilled against the far wall. 		
CF | 		
CF | Near the opening that leads back to the cellar to the north, oil lamps 		
CF | hang from the low earthen roof to provide light, but the ceiling opens 		
CF | up considerably towards the southern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cellar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | Alky tells you something clever he heard off of that Socrates fellow, 		
CF | but it's a bit hard to follow and leaves you knowing less than when 		
CF | you started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cave 		
CF | This unfinished bit of the cellars is more of a cave than a cellar, 		
CF | and despite your sputtering torch, it's sufficiently dark that you 		
CF | can't guarantee you'll sleep nightmare-free tonight. 		
CF | 		
CF | Alky, and the eventual party, lie westward, and -- less attractively 		
CF | -- more darkness stretches eastward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] More Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | More Cave 		
CF | You don't like to criticize, but this cavernous chamber is definitely 		
CF | darker than would be ideal. 		
CF | 		
CF | As before, light, civilization, and friends who know how to fill out a 		
CF | toga lie west, darkness and yet more cave are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Yet Additional Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yet Additional Cave 		
CF | This seems like it must be a natural cave, because the alternative -- 		
CF | that whatever architect designed these cellars decided that his vision 		
CF | required this many tunnels, and that whatever workmen hired to realize 		
CF | the said vision quarried then out uncomplainingly -- is too bleak to 		
CF | contemplate. 		
CF | 		
CF | Per the long-settled drill, bright areas, familiar friends, all that 		
CF | is good in the world, the promise of alcoholic drinks, laughter, 		
CF | conversation, and a heretofore-taken-for-granted absence of dank cave 		
CF | smells are all west, and everything not counted in column A is east. 		
CF | 		
CF | > 		DavidW says, "good grief"
DavidW says (to ClubFloyd), "e" 		
CF ] Quite Sufficient Qua Cave So Far As You're Concerned 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Quite Sufficient Qua Cave So Far As You're Concerned 		
CF | You are a broad-minded man. When old Ptolly was over the moon for 		
CF | that Scythian bird, everyone else laughed, but you helped him 		
CF | translate his love poems into her awful dialect, spending many a late 		
CF | night poring over lexicons until you had it just right (the fact that, 		
CF | upon receipt of the poem aforementioned, she got her tribe to launch 		
CF | one of the more vicious raids Athens has seen these past few decades, 		
CF | was surely down to the inherent weaknesses in the source text's 		
CF | scansion and meter, rather than any flaw in your work). But -- all 		
CF | this to say, even for someone of your generally liberal tendencies, 		
CF | this is really getting to be a bit much. 		
CF | 		
CF | To get back to Alky and the rest of the cellars, you'll need to return 		
CF | through more cave to the west than you care to contemplate, while 		
CF | another chamber opens up to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Garden 		
CF | You let out an approving cluck when you realize that, contrary to 		
CF | expectation, you have at last run out of cave. This largish grotto 		
CF | seems to be some kind of subterranean garden -- a grated opening in 		
CF | the roof of the cavern lets in copious moonlight (you deduce that this 		
CF | would be sunlight during the day), which shines on a large, 		
CF | desultorily-tended bed of herbs. There's a higher part of the cave 		
CF | above you, whence gushes a muddy waterfall that's created a larger, 		
CF | even muddier pool. 		
CF | 		
CF | The world's most boring cave system waits for you to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x herbs" 		
CF ] Garden 		
CF | > 		
CF | > X HERBS 		
CF | 		
CF | The bed holds row after row of herbs, with quite a lot, it must be 		
CF | admitted, occupying the purple-ish portion of the palette. That 		
CF | pennyroyal might take some finding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search herbs" 		
CF ] Garden 		
CF | > 		
CF | > SEARCH HERBS 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's fuchsia. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's violet. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's lilac. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's violet. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's fuchsia. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's lilac. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's mauve. You're beginning to think that the list wasn't narrowing 		
CF | things down sufficiently when it said the herb was lavender. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Garden 		
CF | > 		
CF | > G 		
CF | 		
CF | You find a lavender herb! No, wait, now you look closer actually this 		
CF | one's lilac. You're beginning to think that the list wasn't narrowing 		
CF | things down sufficiently when it said the herb was lavender. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell herbs" 		
CF ] Garden 		
CF | > 		
CF | > SMELL HERBS 		
CF | 		
CF | Mmmm, there's a delightful smell of mint coming from one of these 		
CF | purplish herbs -- that must be the pennyroyal! 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "take pennyroyal" 		
CF ] Garden 		
CF | > 		
CF | > TAKE PENNYROYAL 		
CF | 		
CF | Having zeroed in on the correct herb through your superior nasal 		
CF | acuity, you pluck a sprig of pennyroyal from its bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cellar 		
CF | > 		
CF | > N 		
CF | 		
CF | Now that you know the way to the garden, it's a simple matter to 		
CF | retrace your steps back to the cellar. 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Granary 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Granary 		
CF | Heaps of mostly-rotten grain clog the room everywhere you turn. 		
CF | 		
CF | The main cellar, offering a relative respite for your nose, lies east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cellar 		
CF | It's perhaps a judgment on the cellar that the only things you care to 		
CF | notice about it are the exits. One might think the stairs to be the 		
CF | likeliest prospect, but Alky's fetching form is currently interposing 		
CF | itself. More immediately relevant are the lighted openings to the 		
CF | west and south, and coming in a distant fourth in the niceness 		
CF | sweepstakes is the dim, cave-y area to the east. 		
CF | 		
CF | Shooting you a sly smile, Alky tells you one of the many things his 		
CF | guardians don't know about what he gets up to. 		
CF | 		
CF | > 		
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Cellar 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | > U 		
CF | 		
CF | As you start up the stairs, Alky grabs the list from you and gives you 		
CF | the once-over; you flush, but sadly he's not seeing if you look 		
CF | fetching so much as he's seeing whether you've done all the fetching. 		
CF | 		
CF | Alky takes a good sniff of you. "Mmm, minty -- you must have found 		
CF | the pennyroyal!" 		
CF | 		
CF | "Ah, you've got some water!" Alky says. "Don't worry, we're not 		
CF | drinking it." 		
CF | 		
CF | You show Alky the ear of barley; it's off-color and limp, like your 		
CF | Great-Uncle Sargy's sense of humor, but it must pass muster since 		
CF | after a few moments of skeptical perusal Alky gives a short nod. 		
CF | 		
CF | "Good show," Alky crows as he takes in the krater. 		
CF | 		
CF | "Oh, there's that knife!" Alky smiles at you, but gives you a wide 		
CF | berth, as though he's worried that you'll wind up accidentally 		
CF | pricking him, like you did that one time last week, or the three times 		
CF | the week before that. 		
CF | 		
CF | "Cheerio, that looks like the lot!" Alky says. "Onward and upward!" 		
CF | He helps you manage your somewhat-unwieldy collection of vegetable 		
CF | matter, pottery, fire-sticks, and sharp objects up the stairs, though 		
CF | you somewhat lose track of your possessions in the process. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Peristyle 		
CF | Upon surmounting the stairs, you take a deep breath of the fresh air 		
CF | -- a chap can only be subterranean for so long before longing to 		
CF | inhale the old clear-and-rarefied. You've come up into a courtyard, 		
CF | amidst a crowd of chaps who burst into raucous applause once they see 		
CF | you and Alky ferrying up the instruments of merriment. One of them, a 		
CF | thin-faced, sallow number, comes over to take custody of the loot. 		
CF | 		
CF | "Here you are, Puffy," says Alky, humping the amphora into the other's 		
CF | arms. "Kick us off, eh?" 		
CF | 		
CF | This rather-inappositely-named Puffy motions for silence, and the 		
CF | fellows oblige him. After two or three more throat-clearings than 		
CF | seem strictly necessary by your book, he sweeps his arm around to take 		
CF | in the crowd. "Brethren," he intones, "initiates of the sacred 		
CF | mysteries, on this most holy and solemn night we welcome newcomers to 		
CF | our fold, that they may learn the praise that is most pleasing to the 		
CF | God and Goddess, and partake of our portion of eternity." 		
CF | 		
CF | "I'd settle for partaking of our portion of the wine!" pipes up one of 		
CF | your fellow initiates, prompting further cheering from the hoi polloi 		
CF | and a pained grimace from Puffy. "Get on with it," comes another 		
CF | call, and Puffy, sensing that he's losing the room, waves his hand in 		
CF | surrender. "All right chaps, I'll hurry it up!" He drags the amphora 		
CF | over to a fountain in the middle of the courtyard with some speed, 		
CF | pouring it out then discarding it with such haste that it breaks in 		
CF | the confusion, to much hooting from the mob. 		
CF | 		
CF | He dashes some water from the fountain into the krater you brought, 		
CF | then pours it out -- then does the same with another, matching krater, 		
CF | though pouring it out in the opposite direction this time, as though 		
CF | it were a real hit the first time but needed just a little tweak to 		
CF | really bowl them over. "That's the libation sorted, you lot can get to 		
CF | the feasting," he yells. "Initiates, come to the telesterion for the 		
CF | ceremony." With much rejoicing, the crowd disperses, leaving you 		
CF | alone. 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | You can also see a frayed rope and a largish chunk of amphora here. 		
CF | 		
CF | > 		Knight_Otu drowned in text.
		MoyTW asks, "So I guess we go...party now?"
DavidW says (to ClubFloyd), "take rope and chunk" 		
CF ] Peristyle 		
CF | > 		
CF | > TAKE ROPE AND CHUNK 		
CF | 		
CF | frayed rope: Taken. 		
CF | largish chunk of amphora: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Peristyle 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a largish chunk of amphora 		
CF | a frayed rope 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		DavidW says, "hm, still have the torch."
DavidW says (to ClubFloyd), "x chunk" 		
CF ] Peristyle 		
CF | > 		
CF | > X CHUNK 		
CF | 		
CF | This was definitely an amphora, and not a vase. Or is that backwards? 		
CF | This head-sized chunk, from the bottom part of the thing, is that all 		
CF | that survived Puffy's tender ministrations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. A crowd of 		
CF | your soon-to-be-fellow initiates mob the comestibles and imbibables 		
CF | spread across the tables, breaking into song when the mood hits and 		
CF | intermittently flit to one of the numberless couches for a lie-down 		
CF | when the system needs a touch of strengthening. Alky is amidst the 		
CF | mob but somehow not of it, elegant and poised even as he contemplates 		
CF | an olive. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | Alky explains to you his plan for invading Sicily -- or maybe it's his 		
CF | plan of attack for dinner, you get confused midway through and, to be 		
CF | fair, hot oil features in both. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | If you had any doubts about the divine nature of the mysteries, this 		
CF | sm��rg��sbord would remove all doubt. There's more kinds of food and 		
CF | libation here than you can count (admittedly a low-ish number, as the 		
CF | somewhat-clunky Attic numeral system isn't doing you any favors on 		
CF | this score). Olives, dates, figs, and grapes, each plumper than the 		
CF | last, overflow the tables, and that's just the roundish things! 		
CF | There's a massive roast and dozens of cheeses -- oh, you could get 		
CF | used to this. 		
CF | 		
CF | A pepper pot and a sampling-platter of honeyed cakes round things out, 		
CF | and some toothpicks are neatly piled at the far end of the table next 		
CF | to a solitary cup (everyone else must have taken theirs already). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cup" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CUP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take toothpick" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE TOOTHPICK 		
CF | 		
CF | You pluck a toothpick from the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pot" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X POT 		
CF | 		
CF | A nice little pot of pepper, in case you think you're a 		
CF | better-seasoned seasoner than the cooks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] Banquet Hall 		
CF | > 		
CF | > EAT IT 		
CF | 		
CF | You take a pinch and sniff -- ooh, now that's peppery! 		
CF | 		
CF | Alky pulls a flask out of his chiton, downs a swallow, and visibly 		
CF | decides to save the rest for himself rather than offer you any (you 		
CF | suppose you need to be fully initiated into the Mysteries to get the 		
CF | good stuff). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell pepper" 		
CF ] Banquet Hall 		
CF | > 		
CF | > SMELL PEPPER 		
CF | 		
CF | You take a pinch and sniff -- ooh, now that's peppery! 		
CF | 		
CF | You've got a little tickle in your nose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sneeze" 		
CF ] Banquet Hall 		
CF | > 		
CF | > SNEEZE 		
CF | 		
CF | You have a feeling that if you just wait a moment, that will take care 		
CF | of itself. 		
CF | 		
CF | This definitely feels like a sneeze coming on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Banquet Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Alky tells you something clever he heard off of that Socrates fellow, 		
CF | but it's a bit hard to follow and leaves you knowing less than when 		
CF | you started. 		
CF | 		
CF | "Ah-CHOO!" Your sneeze sounds like a goose's honk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X CAKE 		
CF | 		
CF | These cakes are dripping with honey, and have more tiers than the 		
CF | Theater of Dionysus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | The honey in the cake is enough to glue your lips together, but 		
CF | fortunately, you remember that nose-breathing is an option just in 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drink" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X DRINK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drinks" 		
CF ] Banquet Hall 		
CF | > 		
CF | > DRINKS 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drinks" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X DRINKS 		
CF | 		
CF | Several large urns of wine, with convenient bowls set out to 		
CF | facilitate sanitary libation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink wine" 		
CF ] Banquet Hall 		
CF | > 		
CF | > DRINK WINE 		
CF | 		
CF | Now that's the stuff -- and it seems to have washed out the tickle in 		
CF | your throat, too! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to alky" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TALK TO ALKY 		
CF | 		
CF | To converse with characters, you can ASK them ABOUT something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | These fellows are much too intent on their stomachs to bother with 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | The couches themselves are rather quotidian, but some of the jewels of 		
CF | Attic society are sprawled recumbent across their cushions -- under 		
CF | other circs, you'd be star-struck to be sharing air with Corky 		
CF | Timogenes! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corky" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X CORKY 		
CF | 		
CF | Everyone here seems rather focused on moving delicacies from table to 		
CF | tummy as efficiently as possible. 		
CF | 		
CF | > 		DavidW says, "I'm not sure we're gonna get our next quest here."
		DavidW says, "I think it's elsewhere."
DavidW says (to ClubFloyd), "take pepper" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE PEPPER 		
CF | 		
CF | You take a pinch and sniff -- ooh, now that's peppery! 		
CF | 		
CF | Shooting you a sly smile, Alky tells you one of the many things his 		
CF | guardians don't know about what he gets up to. 		
CF | 		
CF | > 		Knight_Otu says, "So it seems."
DavidW says (to ClubFloyd), "undo" 		
CF ] Banquet Hall 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Banquet Hall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] Peristyle 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | The water in the fountain is clean and clear enough, though much less 		
CF | enticing than what's on offer at the feast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | You emit a small "hic" -- that wine must have gone to your head! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Closet 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | Up close, these items are fairly tawdry -- your valet would not 		
CF | approve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rack" 		
CF ] Closet 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | This wooden number sports a profusion of hats -- among the swarm, a 		
CF | silly, floppy tam, some ear warmers, and a crown of laurels catch your 		
CF | eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bin" 		
CF ] Closet 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | You root around in the bin like a pig whose supper depends on finding 		
CF | a prize truffle. Your best finds are a feather boa, and a gold chain 		
CF | that could do for a belt in a pinch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Closet 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | A number of shoes -- hopefully an even one -- are heaped on this 		
CF | bench. You particularly notice a pair of sandals like Hermes would 		
CF | wear, and a set of cothurni, like actors wear. 		
CF | 		
CF | > 		DavidW says, "Seems like a pick-the-correct-outfit sort of puzzle."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s" 		
CF ] Peristyle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Esmond Kerykes -- Puffy to his friends -- lounges about. 		
CF | 		
CF | Blimey! That bloke over there is your cousin, Machon 		
CF | Ephippus-Ephipus. Who knew he was on the to-be-initiated list too? 		
CF | 		
CF | That thin bloke Alky called "Puffy" greets you as you enter. "Welcome 		
CF | to the telesterion," he says, and while you're revolving that in the 		
CF | noodle (you figure out the "far away" part straightaway, but the rest 		
CF | is a bit flummoxing), you somewhat lose track of the rest of the 		
CF | rigmarole. The gist seems to be that you've a few more hoops to jump 		
CF | through, of a ceremonial nature, and you can get the ball rolling by 		
CF | asking the said Puffy about the said ritual. 		
CF | 		
CF | > 		Jacqueline says, "I'm ... I can't tell if I love or hate Britishisms as 'translated from' Greek"
DavidW says (to ClubFloyd), "ask puffy about ritual" 		
CF ] Telesterion 		
CF | > 		
CF | > ASK PUFFY ABOUT RITUAL 		
CF | 		
CF | "Let's get cracking," Puffy says, rubbing his hands together. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | "The ritual starts with some call and response," Puffy says. At your 		
CF | blank look he elaborates: "I'll say something, then you repeat it 		
CF | back. Here, let's try to make sure you've got it, I'll say..." As he 		
CF | hesitates, Machon pipes up, "how about blooey!" Puffy, with a pained 		
CF | wince, acquiesces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say blooey" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY BLOOEY 		
CF | 		
CF | (to Puffy) 		
CF | You need to wait a moment for Puffy to say it first. 		
CF | 		
CF | Puffy says "blooey," not without a sour glare at Machon, and looks at 		
CF | you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say blooey" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY BLOOEY 		
CF | 		
CF | (to Puffy) 		
CF | Puffy nods at you, relieved by your ability to follow simple 		
CF | directions (there are benefits, pedagogically speaking, to having a 		
CF | Great-Aunt!) 		
CF | 		
CF | You've got the bit between your teeth vis a vis this call and response 		
CF | wheeze now, and you keep pace all through some balderdash Puffy spouts 		
CF | about rains and children and flowers and all sorts of soppy nonsense. 		
CF | But then he draws you up short: "All right, this last part's a little 		
CF | different," Puffy says (you hesitate, about to open your mouth and 		
CF | repeat this back too, before he dissuades you with a quick shake of 		
CF | the head). "Now in a moment I'll ask who bore a great son, and you 		
CF | say mighty Potnia." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | "Who bore a great son?" Puffy intones in your general direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say mighty Potnia" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY MIGHTY POTNIA 		
CF | 		
CF | (to Puffy) 		
CF | "Mighty Potnia," you say with confidence, only to be met with a chorus 		
CF | of bemusement. "No, that's not quite it," scolds Puffy. 		
CF | "Insufficiently plosive, old man," Machon Ephippus-Ephipus puts in. 		
CF | "More nasal, more emphasis on the first syllable." 		
CF | 		
CF | "Great son?" Puffy asks again. He looks at you, hopeful yet wary. 		
CF | 		
CF | > 		DavidW says, "Do we need the pepper"
		Jacqueline says, "Hm. Maybe"
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | "I don't think you're quite getting it," Puffy tsks in disappointment 		
CF | as you leave the room. "Perhaps a snack and a drink would help?" He 		
CF | turns away. 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. A crowd of 		
CF | your soon-to-be-fellow initiates mob the comestibles and imbibables 		
CF | spread across the tables, breaking into song when the mood hits and 		
CF | intermittently flit to one of the numberless couches for a lie-down 		
CF | when the system needs a touch of strengthening. Alky is amidst the 		
CF | mob but somehow not of it, elegant and poised even as he drains a bowl 		
CF | of wine to the dregs. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell pepper" 		
CF ] Banquet Hall 		
CF | > 		
CF | > SMELL PEPPER 		
CF | 		
CF | You take a pinch and sniff -- ooh, now that's peppery! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | There's that tickle again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | As you enter, Puffy bustles over to you, officious. "Are you ready to 		
CF | get on with the initiation?" he asks. After a moment's pause that 		
CF | awkwardly stretches to two moments, you realize this wasn't 		
CF | rhetorical. 		
DavidW pushes the green 'space' button. 		
CF ] Telesterion 		
CF | rhetorical. 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Telesterion 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | 		
CF | Puffy leads you into the Telesterion and into the stage area. 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Esmond Kerykes -- Puffy to his friends -- lounges about. 		
CF | 		
CF | Your cousin Machon Ephippus-Ephippus is seated on a couch, doing his 		
CF | best to stay upright. 		
CF | 		
CF | This definitely feels like a sneeze coming on. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | "Remember, just repeat everything I say," Puffy says. You can do 		
CF | that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | "Ah-CHOO!" Your sneeze sounds like a lamb's bleat. 		
CF | 		
CF | Puffy says "blooey," not without a sour glare at Machon, and looks at 		
CF | you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say blooey" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY BLOOEY 		
CF | 		
CF | (to Puffy) 		
CF | Puffy nods at you, relieved by your ability to follow simple 		
CF | directions (there are benefits, pedagogically speaking, to having a 		
CF | Great-Aunt!) 		
CF | 		
CF | You breeze through the easy bits, until once again you face that 		
CF | "mighty Potnia" business. 		
CF | 		
CF | > 		Jacqueline asks, "Could we have carried the pepper with us?"
		Jacqueline says, "Maybe it doesn't matter..."
		Jacqueline waits.
		DavidW asks, "Maybe if we put it in the cup?"
DavidW says (to ClubFloyd), "say mighty Potnia" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY MIGHTY POTNIA 		
CF | 		
CF | (to Puffy) 		
CF | You need to wait a moment for Puffy to give you the prompt. 		
CF | 		
CF | There's that tickle again. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | "Who bore a great son?" Puffy intones in your general direction. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly, but let's see first."
DavidW says (to ClubFloyd), "say might Potnia" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY MIGHT POTNIA 		
CF | 		
CF | (to Puffy) 		
CF | There is no reply. 		
CF | 		
CF | This definitely feels like a sneeze coming on. 		
CF | 		
CF | "Great son?" Puffy asks again. Frankly at this point you'd call this 		
CF | son something other than great. 		
CF | 		
CF | > 		Jacqueline says, "yeah"
		Jacqueline says, "do it again"
DavidW says (to ClubFloyd), "say mighty potnia" 		
CF ] Telesterion 		
CF | > 		
CF | > SAY MIGHTY POTNIA 		
CF | 		
CF | (to Puffy) 		
CF | You get out the "mighty" just fine, but a massive sneeze overcomes you 		
CF | just as you hit the "Potnia" part -- a nasal explosion that wins 		
CF | plaudits and catcalls from everyone save Puffy, who's rather drenched 		
CF | in the results of your triumph. "I suppose that's close enough," he 		
CF | says, wringing out the hem of his chiton. "Ask me about the ritual 		
CF | when you're ready for the next bit." 		
CF | 		
CF | > 		Jacqueline says, "Maybe ---yeah"
		Jacqueline says, "Also, ew"
		Knight_Otu says, "Ew."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Telesterion 		
CF | > SAVEOk. 		
CF | 		
CF | > 		MoyTW says, "That is definitely not very nice."
DavidW says (to ClubFloyd), "ask puffy about ritual" 		
CF ] Telesterion 		
CF | > 		
CF | > ASK PUFFY ABOUT RITUAL 		
CF | 		
CF | "Yes, let's get on with it," says Puffy, sniffing in what's either 		
CF | irritation or a coming head-cold. "Where was I..." 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | "This next bit might be hard for you," Puffy says with concern. "You 		
CF | just need to stay quiet while I prepare the kykeon." You're about to 		
CF | ask what the blazes this kykeon is that he and Alky are always going 		
CF | on about, but as the fellow's a born pedant, he's already explaining: 		
CF | "we make a special drink from the barley and pennyroyal you brought 		
CF | us, plus a few other special ingredients, then drink it at the end of 		
CF | the ceremony." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There's that tickle again. 		
CF | 		
CF | Puffy takes out a knife -- your knife! -- from his sleeve, and slowly 		
CF | tests its point on his finger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | This definitely feels like a sneeze coming on. 		
CF | 		
CF | Now Puffy moves to the platter, and takes the pennyroyal and the ear 		
CF | of barley you found earlier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | "Ah-CHOO!" Your sneeze sounds like a goose's honk. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | Puffy looks at you, horrified. "We need silence! Talk to me when 		
CF | you're ready to try again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. A crowd of 		
CF | your soon-to-be-fellow initiates mob the comestibles and imbibables 		
CF | spread across the tables, breaking into song when the mood hits and 		
CF | intermittently flit to one of the numberless couches for a lie-down 		
CF | when the system needs a touch of strengthening. Alky is amidst the 		
CF | mob but somehow not of it, elegant and poised even as he gives a date 		
CF | a dainty nibble. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | Alky canvasses your opinion on a naval versus an infantry strategy for 		
CF | peeling off the Peloponnesian League's allies, which reminds you that 		
CF | you really need to catch up on the news. 		
CF | 		
CF | There's that tickle again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink wine" 		
CF ] Banquet Hall 		
CF | > 		
CF | > DRINK WINE 		
CF | 		
CF | Now that's the stuff -- and it seems to have washed out the tickle in 		
CF | your throat, too! 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | > 		Jacqueline says, "oh no"
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | As you enter, Puffy bustles over to you, officious. "Are you ready to 		
CF | get on with the initiation?" he asks. After a moment's pause that 		
CF | awkwardly stretches to two moments, you realize this wasn't 		
CF | rhetorical. 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Telesterion 		
CF | rhetorical. 		
CF | > YES 		
CF | 		
CF | 		
CF | Puffy leads you into the Telesterion and into the stage area. 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Esmond Kerykes -- Puffy to his friends -- lounges about. 		
CF | 		
CF | Your cousin Machon Ephippus-Ephippus is seated on a couch, doing his 		
CF | best to stay upright. 		
CF | 		
CF | Puffy heaves a sigh and motions for you to be quiet as he once again 		
CF | starts to prepare the kykeon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You hiccup again. 		
CF | 		
CF | Puffy looks at you, horrified. "We need silence! Talk to me when 		
CF | you're ready to try again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Peristyle 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | Water's not your usual wheeze, but dashed if that wasn't refreshing! 		
CF | 		
CF | After a moment, you're pretty sure that it's fixed your hiccups, too. 		
CF | 		
CF | > 		Jacqueline says, "Well, at least we don't have to start completely over."
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | As you enter, Puffy bustles over to you, officious. "Are you ready to 		
CF | get on with the initiation?" he asks. After a moment's pause that 		
CF | awkwardly stretches to two moments, you realize this wasn't 		
CF | rhetorical. 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Telesterion 		
CF | rhetorical. 		
CF | > YES 		
CF | 		
CF | 		
CF | Puffy leads you into the Telesterion and into the stage area. 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Esmond Kerykes -- Puffy to his friends -- lounges about. 		
CF | 		
CF | Your cousin Machon Ephippus-Ephippus is seated on a couch, doing his 		
CF | best to stay upright. 		
CF | 		
CF | Puffy heaves a sigh and motions for you to be quiet as he once again 		
CF | starts to prepare the kykeon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Puffy takes out a knife -- your knife! -- from his sleeve, and slowly 		
CF | tests its point on his finger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Now Puffy moves to the platter, and takes the pennyroyal and the ear 		
CF | of barley you found earlier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Slowly, Puffy drags the knife across the barley, cutting a few kernels 		
CF | off into a shallow basin, then crushes the pennyroyal and throws it in 		
CF | too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You wait for a moment, sure that there must be something more 		
CF | interesting to come, but no, Puffy appears to be finished, and one of 		
CF | his assistants whisks the platter and basin away. "It's a symbolic 		
CF | act," he says defensively, "means new life will come from old." You 		
CF | nod, as though this follows -- at any rate, that's one more part of 		
CF | this thing-gummy finished, so you can check in with Puffy when you're 		
CF | ready for the next. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push save" 		
CF ] Telesterion 		
CF | > 		
CF | > PUSH SAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Telesterion 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask puffy about ritual" 		
CF ] Telesterion 		
CF | > 		
CF | > ASK PUFFY ABOUT RITUAL 		
CF | 		
CF | "Yes, let's get on with it," says Puffy, sniffing in what's either 		
CF | irritation or a coming head-cold. "Where was I..." 		
CF | 		
CF | "All right, now we're getting somewhere," Puffy says. "Next we 		
CF | commemorate those who for a moment brought a smile to holy Demeter's 		
CF | face while she mourned her lost daughter, by invoking divine 		
CF | hilarity." You think you've worked this out, and Puffy confirms it: 		
CF | "Yes, try to make the chaps laugh. Seems in your wheelhouse, no?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | The fellows look at you, a bit gormless and certainly not amused. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Telesterion 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | You give a spin, follow up with a leap, and finish with a high-kick, 		
CF | spirit-fingering all the while. 		
CF | 		
CF | The crowd ribs each other at your antics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Telesterion 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | You give a caper, follow up with a shuffle, and finish with a lunge, 		
CF | head-bobbing all the while. 		
CF | 		
CF | The crowd ribs each other at your antics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Telesterion 		
CF | > 		
CF | > SING 		
CF | 		
CF | You belt out this cracking ditty you heard at last month's symposium 		
CF | -- "hop lightly, hoplite!" 		
CF | 		
CF | The crowd ribs each other at your antics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "act" 		
CF ] Telesterion 		
CF | > 		
CF | > ACT 		
CF | 		
CF | This crowd doesn't seem like they want drama -- something more in the 		
CF | tomfoolery line would be the ticket. 		
CF | 		
CF | You shuffle your feet a bit, and the crowd, mistaking that for 		
CF | dancing, gives you a smattering of applause. 		
CF | 		
CF | Despite your best efforts, boredom has overtaken the crowd. "Best give 		
CF | it a breather," Puffy advises, "come back when you've fine-tuned your 		
CF | act and your persona." 		
CF | 		
CF | > 		Knight_Otu says, "Ah, hah. Persona."
		DavidW says, "Seems like we need to dress up for this part."
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | > 		Jacqueline says, "oh ah"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Closet 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | Up close, these items are fairly tawdry -- your valet would not 		
CF | approve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clothes" 		
CF ] Closet 		
CF | > 		
CF | > SEARCH CLOTHES 		
CF | 		
CF | Up close, these items are fairly tawdry -- your valet would not 		
CF | approve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear clothes" 		
CF ] Closet 		
CF | > 		
CF | > WEAR CLOTHES 		
CF | 		
CF | (first taking the clothes) 		
CF | None of them are a stitch on your chiton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove chiton" 		
CF ] Closet 		
CF | > 		
CF | > REMOVE CHITON 		
CF | 		
CF | The evening hasn't gotten nearly eventful enough for that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoes" 		
CF ] Closet 		
CF | > 		
CF | > X SHOES 		
CF | 		
CF | A number of shoes -- hopefully an even one -- are heaped on this 		
CF | bench. You particularly notice a pair of sandals like Hermes would 		
CF | wear, and a set of cothurni, like actors wear. 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
DavidW says (to ClubFloyd), "wear cothuri" 		
CF ] Closet 		
CF | > 		
CF | > WEAR COTHURI 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear cothurni" 		
CF ] Closet 		
CF | > 		
CF | > WEAR COTHURNI 		
CF | 		
CF | (first taking the set of cothurni) 		
CF | Taken. 		
CF | 		
CF | You pull on the boots, tottering a little as you adjust to the high 		
CF | soles. 		
CF | 		
CF | Your current ensemble looks a little silly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hats" 		
CF ] Closet 		
CF | > 		
CF | > X HATS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hat" 		
CF ] Closet 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | This wooden number sports a profusion of hats -- among the swarm, a 		
CF | silly, floppy tam, some ear warmers, and a crown of laurels catch your 		
CF | eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear tam" 		
CF ] Closet 		
CF | > 		
CF | > WEAR TAM 		
CF | 		
CF | (first taking the silly floppy tam) 		
CF | Taken. 		
CF | 		
CF | The bright, floppy, be-belled tam settles upon your brow as though you 		
CF | were born to it. 		
CF | 		
CF | Your outfit is fairly ridiculous, but perhaps you've not quite 		
CF | attained the acme of silliness. 		
CF | 		
CF | > 		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "x bin" 		
CF ] Closet 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | You root around in the bin like a pig whose supper depends on finding 		
CF | a prize truffle. Your best finds are a feather boa, and a gold chain 		
CF | that could do for a belt in a pinch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear boa" 		
CF ] Closet 		
CF | > 		
CF | > WEAR BOA 		
CF | 		
CF | (first taking the feather boa) 		
CF | Taken. 		
CF | 		
CF | The boa adds a nice splash of color to your ensemble -- or maybe 		
CF | rather a tsunami than a splash. 		
CF | 		
CF | You must admit, your present accoutrements present quite the hilarious 		
CF | prospect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peristyle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | As you enter, Puffy bustles over to you, officious. "Are you ready to 		
CF | get on with the initiation?" he asks. After a moment's pause that 		
CF | awkwardly stretches to two moments, you realize this wasn't 		
CF | rhetorical. 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Telesterion 		
CF | rhetorical. 		
CF | > YES 		
CF | 		
CF | 		
CF | Puffy leads you into the Telesterion and into the stage area. 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Esmond Kerykes -- Puffy to his friends -- lounges about. 		
CF | 		
CF | Your cousin Machon Ephippus-Ephippus is seated on a couch, doing his 		
CF | best to stay upright. 		
CF | 		
CF | "Give us some singing!" someone calls from the crowd. Now there's an 		
CF | idea! 		
CF | 		
CF | "Alright, let's have some more comedy," Puffy says, his lowered 		
CF | expectations written across his face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Telesterion 		
CF | > 		
CF | > SING 		
CF | 		
CF | You belt out this cracking ditty you heard at last month's symposium 		
CF | -- "I dream of a trireme". 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Telesterion 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | The cothurni make you rather totter as you give a spin, follow up with 		
CF | a leap, and finish with a knee-slide, spirit-fingering all the while. 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "act" 		
CF ] Telesterion 		
CF | > 		
CF | > ACT 		
CF | 		
CF | This crowd doesn't seem like they want drama -- something more in the 		
CF | tomfoolery line would be the ticket. 		
CF | 		
CF | The fellows look at you, a bit gormless and certainly not amused. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Telesterion 		
CF | > 		
CF | > SING 		
CF | 		
CF | You belt out this cracking ditty you heard at last month's symposium 		
CF | -- "hop lightly, hoplite!" 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Telesterion 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | The cothurni make you rather totter as you give a twirl, follow up 		
CF | with a split, and finish with a high-kick, head-bobbing all the while. 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | Despite your best efforts, boredom has overtaken the crowd once again. 		
CF | "Best give it a breather," Puffy advises, "come back when you've 		
CF | fine-tuned your act and your persona. And try to look the part!" 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Knight_Otu asks, "Joke, perhaps?"
		Jacqueline says, "I was wondering that"
		Jacqueline asks, "But how? >TELL JOKE?"
DavidW says (to ClubFloyd), "joke" 		
CF ] Telesterion 		
CF | > 		
CF | > JOKE 		
CF | 		
CF | You clear your throat slightly. "Who do actors never want to see in 		
CF | the theater? Boo-eatians." 		
CF | 		
CF | > 		Knight_Otu says, "That, or just... right."
		Jacqueline says, "oh nice"
DavidW says (to ClubFloyd), "ask puffy about ritural" 		
CF ] Telesterion 		
CF | > 		
CF | > ASK PUFFY ABOUT RITURAL 		
CF | 		
CF | Puffy blinks at you, perhaps taken aback by your rather outlandish 		
CF | getup. 		
CF | 		
CF | You get a blank look of the sort with which you're well acquainted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask puffy about ritual" 		
CF ] Telesterion 		
CF | > 		
CF | > ASK PUFFY ABOUT RITUAL 		
CF | 		
CF | Puffy blinks at you, perhaps taken aback by your rather outlandish 		
CF | getup. 		
CF | 		
CF | "Yes, let's get on with it," says Puffy, sniffing in what's either 		
CF | irritation or a coming head-cold. "Where was I..." 		
CF | 		
CF | "Alright, let's have some more comedy," Puffy says, his lowered 		
CF | expectations written across his face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "joke" 		
CF ] Telesterion 		
CF | > 		
CF | > JOKE 		
CF | 		
CF | You clear your throat slightly. "Why are Minoans good at keeping 		
CF | secrets? They're very dis-Crete." 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Telesterion 		
CF | > 		
CF | > G 		
CF | 		
CF | You clear your throat slightly. "Who's the Athenian lady who lives on 		
CF | the tallest spot in Athens? Thea Kropolis." 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Telesterion 		
CF | > 		
CF | > G 		
CF | 		
CF | You clear your throat slightly. "Apologies if you don't like puns, 		
CF | but it's Sparta the act." 		
CF | 		
CF | You get a few scattered laughs, but you detect a note of restlessness 		
CF | in the crowd -- might be time to change things up! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Telesterion 		
CF | > 		
CF | > SING 		
CF | 		
CF | You belt out this cracking ditty you heard at last month's symposium 		
CF | -- "rock me, Menelaus". 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Telesterion 		
CF | > 		
CF | > SING 		
CF | 		
CF | You belt out this cracking ditty you heard at last month's symposium 		
CF | -- "hop lightly, hoplite!" 		
CF | 		
CF | There are real guffaws in the crowd -- this is the stuff! 		
CF | 		
CF | Wave after wave of laughter convulses the crowd, and even Puffy 		
CF | exhales a sharp chortle or two. "Oh, good show!" he says. 		
CF | 		
CF | "Last part," says Puffy, putting a lot of cheek into a heavy 		
CF | exhalation (now you remember where the nickname came from!). "You lot 		
CF | need to pass an hour in silent prayer and meditation while the kykeon 		
CF | brews." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Telesterion 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meditate" 		
CF ] Telesterion 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | Your prayer starts out strong, but as you get to a particularly dull 		
CF | bit reciting the list of which birds give good omens, your left eyelid 		
CF | starts to droop down -- for you, an infallible herald of an oncoming 		
CF | nap -- and you jerk awake in horror. If there's one thing your 		
CF | Great-Aunts have taught you about prayer vigils, it's that you can't 		
CF | sleep through them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear toothpick" 		
CF ] Telesterion 		
CF | > 		
CF | > WEAR TOOTHPICK 		
CF | 		
CF | Carefully -- very carefully! -- you use the toothpick to prop your 		
CF | left eyelid open. After a bit of fiddling, you get it wedged in there 		
CF | pretty good! It's not exactly comfortable, but there's little risk 		
CF | you'll nod off while it's there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meditate" 		
CF ] Telesterion 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | You're getting through your prayers, but you're interrupted by a 		
CF | wheeze, and not the diverting kind -- searching for the source, you 		
CF | see that Machon Ephippus-Ephipus' slouch has turned into more of a 		
CF | fully-horizontal jobby. Puffy was quite specific about all of you 		
CF | keeping the vigil, so you resolve to do your part to get him through 		
CF | -- it's the brotherly thing to do! 		
CF | 		
CF | > 		Knight_Otu says, "Eugh."
		MoyTW says, "this game has some real uncomfortable moments"
		DavidW asks, "How do we keep cuz upright?"
DavidW says (to ClubFloyd), "x machon" 		
CF ] Telesterion 		
CF | > 		
CF | > X MACHON 		
CF | 		
CF | Machon, emitting the occasional snore, is insensible to the world 		
CF | about him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake machon" 		
CF ] Telesterion 		
CF | > 		
CF | > WAKE MACHON 		
CF | 		
CF | You rouse Macon with a gentle shake. He smiles his thanks, then emits 		
CF | a small yawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meditate" 		
CF ] Telesterion 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | Ephippus-Ephipus is nodding off again, poor lamb, and emits a dry, 		
CF | repetitive snore. You can't very well keep prodding him awake while 		
CF | you're in the middle of your meditations, though -- you might need 		
CF | some help with this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Telesterion 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a feather boa (being worn) 		
CF | a silly floppy tam (being worn) 		
CF | a set of cothurni (being worn) 		
CF | a toothpick (currently propping open your left eye) 		
CF | a cup 		
CF | a largish chunk of amphora 		
CF | a frayed rope 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		Knight_Otu asks, "The torch?"
		DavidW says, "Or maybe the chunk"
DavidW says (to ClubFloyd), "put chunk under machon" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT CHUNK UNDER MACHON 		
CF | 		
CF | Short of allowing you to relive the childhood fun of a game of 		
CF | hide-the-stylus, you don't see what this would accomplish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give chunk to machon" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE CHUNK TO MACHON 		
CF | 		
CF | Machon Ephippus-Ephipus doesn't look like he wants it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "machon, sit on chunk" 		
CF ] Telesterion 		
CF | > 		
CF | > MACHON, SIT ON CHUNK 		
CF | 		
CF | Your cousin's never been especially good at doing what others ask, and 		
CF | this probably isn't the evening that changes. 		
CF | Besides, he's sleeping now, which adds an extra element of 		
CF | challenge. 		
CF | 		
CF | > 		Jacqueline says, "Hide the stylus... banana...."
		DavidW asks, "We should find a banana?"
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop hat, shoes, boa" 		
CF ] Closet 		
CF | > 		
CF | > DROP HAT, SHOES, BOA 		
CF | 		
CF | silly floppy tam: (first taking the silly floppy tam off) 		
CF | The tam jingles as you sweep it off the pate. 		
CF | 		
CF | Dropped. 		
CF | shoe bench: The shoe bench is already here. 		
CF | feather boa: (first taking the feather boa off) 		
CF | With a tinge of regret, you unclasp the boa from about your hips. 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Closet 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a set of cothurni (being worn) 		
CF | a toothpick (currently propping open your left eye) 		
CF | a cup 		
CF | a largish chunk of amphora 		
CF | a frayed rope 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cothurni" 		
CF ] Closet 		
CF | > 		
CF | > DROP COTHURNI 		
CF | 		
CF | (first taking the set of cothurni off) 		
CF | You slide the cothurni off, relieved that now only children and the 		
CF | exceptionally short will be able to see your nose-hairs. 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peristyle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. A crowd of 		
CF | your soon-to-be-fellow initiates mob the comestibles and imbibables 		
CF | spread across the tables, breaking into song when the mood hits and 		
CF | intermittently flit to one of the numberless couches for a lie-down 		
CF | when the system needs a touch of strengthening. Alky is amidst the 		
CF | mob but somehow not of it, elegant and poised even as he gobbles down 		
CF | a handful of grapes. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x banana" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X BANANA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | If you had any doubts about the divine nature of the mysteries, this 		
CF | sm��rg��sbord would remove all doubt. There's more kinds of food and 		
CF | libation here than you can count (admittedly a low-ish number, as the 		
CF | somewhat-clunky Attic numeral system isn't doing you any favors on 		
CF | this score). Olives, dates, figs, and grapes, each plumper than the 		
CF | last, overflow the tables, and that's just the roundish things! 		
CF | There's a massive roast and dozens of cheeses -- oh, you could get 		
CF | used to this. 		
CF | 		
CF | A pepper pot and a sampling-platter of honeyed cakes round things out, 		
CF | and some toothpicks are neatly piled at the far end of the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roast" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X ROAST 		
CF | 		
CF | You run through the admittedly-scanty competition before concluding 		
CF | that yes, this is the most enticing you've ever seen a goat look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cheeses" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X CHEESES 		
CF | 		
CF | It doesn't get any feta than this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CAKE 		
CF | 		
CF | You can't help yourself -- you grab a big lump of honey cake in case 		
CF | you want a nibble later on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Good old Machon Ephippus-Ephipus slouches on a couch, having 		
CF | temporarily lost his struggle to stay upright. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake machon" 		
CF ] Telesterion 		
CF | > 		
CF | > WAKE MACHON 		
CF | 		
CF | You rouse Macon with a gentle shake. He smiles his thanks, then emits 		
CF | a small yawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cake to machon" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE CAKE TO MACHON 		
CF | 		
CF | Machon Ephippus-Ephipus doesn't look like he wants it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit machon with chunk" 		
CF ] Telesterion 		
CF | > 		
CF | > HIT MACHON WITH CHUNK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chunk" 		
CF ] Telesterion 		
CF | > 		
CF | > X CHUNK 		
CF | 		
CF | This was definitely an amphora, and not a vase. Or is that backwards? 		
CF | This head-sized chunk, from the bottom part of the thing, is that all 		
CF | that survived Puffy's tender ministrations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torch under machon" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT TORCH UNDER MACHON 		
CF | 		
CF | Short of allowing you to relive the childhood fun of a game of 		
CF | hide-the-stylus, you don't see what this would accomplish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give torch to machon" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE TORCH TO MACHON 		
CF | 		
CF | Machon Ephippus-Ephipus doesn't look like he wants it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machon" 		
CF ] Telesterion 		
CF | > 		
CF | > X MACHON 		
CF | 		
CF | Machon is your cousin, with one or two additional removes you've never 		
CF | been able to keep straight. He's something of a gourmand, with a 		
CF | physique to match. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hold up machon" 		
CF ] Telesterion 		
CF | > 		
CF | > HOLD UP MACHON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "ideas?"
		Knight_Otu says, "Not really."
		MoyTW asks, "Did we try giving him wine?"
		DavidW says, "That would likely give him hiccups, and we need to be silent."
		MoyTW asks, "Or maybe he could fall asleep?"
		MoyTW says, "...and possibly snore but"
		DavidW says, "That's what we're trying to avoid."
		DavidW says, "The sleeping is bad."
		MoyTW asks, "I thought we were trying to avoid slouching?"
		MoyTW says, "well"
		MoyTW says, "yeah ok"
		MoyTW says, "right."
		DavidW says, "I'll get another toothpick."
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. A crowd of 		
CF | your soon-to-be-fellow initiates mob the comestibles and imbibables 		
CF | spread across the tables, breaking into song when the mood hits and 		
CF | intermittently flit to one of the numberless couches for a lie-down 		
CF | when the system needs a touch of strengthening. Alky is amidst the 		
CF | mob but somehow not of it, elegant and poised even as he gives a date 		
CF | a dainty nibble. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take toothpick" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE TOOTHPICK 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		DavidW says, "okay, only one toothpick per customer"
DavidW says (to ClubFloyd), "take cheese" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CHEESE 		
CF | 		
CF | You make up a plate from the goodies on offer. 		
CF | 		
CF | Alky explains to you his plan for invading Sicily -- or maybe it's his 		
CF | plan of attack for dinner, you get confused midway through and, to be 		
CF | fair, hot oil features in both. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Your cousin Machon Ephippus-Ephippus is seated on a couch, doing his 		
CF | best to stay upright. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give plate to cousin" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE PLATE TO COUSIN 		
CF | 		
CF | If Machon Ephippus-Ephipus is hungry, he can make up his own plate -- 		
CF | this one's yours! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plate" 		
CF ] Telesterion 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | A plate of scrummy delights -- ooh, that olive looks good! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Telesterion 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a plate of food 		
CF | a lump of honey cake 		
CF | a toothpick (currently propping open your left eye) 		
CF | a cup 		
CF | a largish chunk of amphora 		
CF | a frayed rope 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meditate" 		
CF ] Telesterion 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | Ephippus-Ephipus is nodding off again, poor lamb, and emits a dry, 		
CF | repetitive snore. You can't very well keep prodding him awake while 		
CF | you're in the middle of your meditations, though -- you might need 		
CF | some help with this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cake in cousin" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT CAKE IN COUSIN 		
CF | 		
CF | That doesn't offer much by way of a receptacle, sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cake to cousin" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE CAKE TO COUSIN 		
CF | 		
CF | Machon Ephippus-Ephipus doesn't look like he wants it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cake in machon's mouth" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT CAKE IN MACHON'S MOUTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machon" 		
CF ] Telesterion 		
CF | > 		
CF | > X MACHON 		
CF | 		
CF | Machon, emitting the occasional snore, is insensible to the world 		
CF | about him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. A crowd of 		
CF | your soon-to-be-fellow initiates mob the comestibles and imbibables 		
CF | spread across the tables, breaking into song when the mood hits and 		
CF | intermittently flit to one of the numberless couches for a lie-down 		
CF | when the system needs a touch of strengthening. Alky is amidst the 		
CF | mob but somehow not of it, elegant and poised even as he contemplates 		
CF | an olive. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about snoring" 		
CF ] Banquet Hall 		
CF | > 		
CF | > ASK ALKY ABOUT SNORING 		
CF | 		
CF | You get a blank look of the sort with which you're well acquainted. 		
CF | 		
CF | Alky tells you something clever he heard off of that Socrates fellow, 		
CF | but it's a bit hard to follow and leaves you knowing less than when 		
CF | you started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about meditation" 		
CF ] Banquet Hall 		
CF | > 		
CF | > ASK ALKY ABOUT MEDITATION 		
CF | 		
CF | "That bit is rather a bore. Want some company in your meditations?" 		
CF | Alky asks. "I suppose I could be bothered." He saunters out of the 		
CF | banquet hall, shooting you a come-hither look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | source of drinking songs and belches, and eastwards, whence quiet 		
CF | music and some jolly bracing incense waft. The stairs back down to 		
CF | the cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and a crowd of the 		
CF | already-initiated bustling about to witness the ceremonies. Some 		
CF | tasteful harp music is piping in from a low grating at the back of the 		
CF | hall, behind a cleared area that's doing its best impression of a 		
CF | stage. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | Good old Machon Ephippus-Ephipus slouches on a couch, having 		
CF | temporarily lost his struggle to stay upright. 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meditate" 		
CF ] Telesterion 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | Ephippus-Ephipus is nodding off again, poor lamb, and emits a dry, 		
CF | repetitive snore. You can't very well keep prodding him awake while 		
CF | you're in the middle of your meditations, though -- you might need 		
CF | some help with this. 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give toothpick to machon" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE TOOTHPICK TO MACHON 		
CF | 		
CF | Machon, emitting the occasional snore, is insensible to the world 		
CF | about him. 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake machon" 		
CF ] Telesterion 		
CF | > 		
CF | > WAKE MACHON 		
CF | 		
CF | You rouse Macon with a gentle shake. He smiles his thanks, then emits 		
CF | a small yawn. 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give toothpick to machon" 		
CF ] Telesterion 		
CF | > 		
CF | > GIVE TOOTHPICK TO MACHON 		
CF | 		
CF | Machon looks dubiously at the toothpick. "That doesn't seem 		
CF | especially pleasant," he squeaks. "I'll stay awake this time, I 		
CF | promise!" 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		Jacqueline asks, "Will he, though?"
DavidW says (to ClubFloyd), "meditate" 		
CF ] Telesterion 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | Ephippus-Ephipus is nodding off again, poor lamb, and emits a dry, 		
CF | repetitive snore. You can't very well keep prodding him awake while 		
CF | you're in the middle of your meditations, though -- you might need 		
CF | some help with this. 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		Knight_Otu says, "Of course... not."
		MoyTW exclaims, "Yes Machon that doesn't seem especially pleasant but also stop falling asleep!"
DavidW says (to ClubFloyd), "wear toothpick" 		
CF ] Telesterion 		
CF | > 		
CF | > WEAR TOOTHPICK 		
CF | 		
CF | You're already wearing the toothpick (currently propping open your 		
CF | left eye)! 		
CF | 		
CF | Alky is sitting next to you, offering a quick elbow to the ribs or an 		
CF | acid witticism whenever you're in danger of nodding off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky about machon" 		
CF ] Telesterion 		
CF | > 		
CF | > TELL ALKY ABOUT MACHON 		
CF | 		
CF | "He could use some help staying awake, couldn't he?" Alky says, taking 		
CF | up a position near his couch and giving him a friendly prod back to 		
CF | awareness. 		
CF | 		
CF | Alky is looming over poor Machon, prodding him when he's in danger of 		
CF | slipping into Hypnos' embrace. 		
CF | 		
CF | > 		MoyTW asks, "How do we get Alky to concentrate on Machon?"
		MoyTW says, "Oh."
		MoyTW says, "Like that."
DavidW says (to ClubFloyd), "meditate" 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | You mumble your way through an hour's worth of prayers. 		
CF | 		
CF | Finally, well after you've started looking about for a water-clock to 		
CF | check whether the hour is up, Puffy's assistant returns, carefully 		
CF | tottling in a brim-ful oinochaio, or is it an oinochoai, or an 		
CF | oinocha-cha -- a jug, you decide, a brim-ful jug. "The kykeon is 		
CF | ready," Puffy declares, and gosh, this bird is good at bringing the 		
CF | portent. "You are about to become full initiates into the mysteries 		
CF | -- so from now on you can't talk about not talking about what you 		
CF | can't talk about. Right?" You think you're supposed to nod, so you 		
CF | do, while taking the opportunity to de-toothpick your eye. Meanwhile 		
CF | the assistant runs out to the banquet-hall to round up the rest of the 		
CF | crowd, making the telesterion rather a standing-room-only concern and 		
CF | throwing you, Machon, and Alky into a neighborly clump. 		
CF | 		
CF | Puffy raises the jug to his lips, not without a bit of sloshing, and 		
CF | drinks quite the quaff. He makes a face, then hands it back to the 		
CF | assistant, who circles the room offering a chug to each personage in 		
CF | their turn. "We stand together in Eleusis to celebrate the most 		
CF | sacred mysteries of life, which have been vouchsafed to us for 		
CF | obeisance and -- say, fellows," Puffy breaks off, laying an unsteady 		
CF | hand against the nearest pillar, "why aren't you standing still? This 		
CF | is no -- time for dancing --". He sinks to the floor. 		
CF | 		
CF | You shoot a look at Machon -- maybe this is a gag they pull on all the 		
CF | new initiates, and that wheeze about dancing means there's about to be 		
CF | a musical number? There was this one supper club where you had to 		
CF | promise to sing in order to get in (and then once you were in and 		
CF | they'd heard you, promise to stop singing in order to stay). But no, 		
CF | this doesn't seem like a gag, as others are now reeling about the same 		
CF | way Puffy is. "I thought the kykeon tasted off," one of them slurs, 		
CF | and for a moment you wonder whether your standards with respect to 		
CF | barley-freshness might need to be recalibrated -- but there's hardly 		
CF | time to assess the impact of agricultural decay on human metabolism 		
CF | before the fellows who've already swallowed their share of the kykeon 		
CF | interrupt your cogitations by making the most frightful stir. 		
CF | 		
CF | In a metamorphosis worthy of a poet, the crowd has suddenly become a 		
CF | mob, with scuffles breaking out left and right, chaps racing flat-out 		
CF | into pillars, and a few unlucky sods crawling back to the jug for 		
CF | seconds and thirds of the perhaps-too-potent kykeon. Suddenly Puffy 		
CF | springs back up, lets out an uninhibited bellow, then sprints out of 		
CF | the room and clear out of the sanctuary, bringing most of the rest of 		
CF | the crowd along in his wake. In the confusion, you kick over the 		
CF | kykeon, in a closing-the-barn-door-after-it's-too-late sort of way, 		
CF | then follow so you don't miss too much of the excitement. 		
CF | 		
CF | Please press SPACE to continue. 		MoyTW says, "We are very good at this."
DavidW pushes the green 'space' button. 		
CF ] Portico 		
CF | 		
CF | Great-Aunt Agnes says that things always go wrong when you're around, 		
CF | and you have to allow there's perhaps a smidgen of truth in that -- 		
CF | though now that you think of it, you're always around when you're 		
CF | around -- or to put it another way, you're never around when you're 		
CF | not around -- so you can't say as you have an adequate baseline from 		
CF | which to measure. 		
CF | 		
CF | At any rate, thing are certainly going wrong now. The mob is milling 		
CF | about, somewhere a horse gives a frightened whinny, and who knows 		
CF | where Puffy's wound up. 		
CF | 		
CF | Oh, hang on, there he is! 		
CF | 		
CF | He's on the roof. 		
CF | 		
CF | "Seems to me as though things are wrapping up here," sniffs Alky as he 		
CF | comes over to you and Machon. "Time to head back to Athens for the 		
CF | after party, I think. Oh don't worry," he says, to your questioning 		
CF | look, "you've been properly initiated and all. Or at least that's 		
CF | what we'll tell Puffy once he's better. Though Hippy rather panicked 		
CF | and smashed up my chariot," Alky says, throwing a judgmental glance 		
CF | westward, "so you'll need to see to my horse and vehicle before we can 		
CF | go. And I suppose you should see to Puffy, as well." 		
CF | 		
CF | You're not sure why you've been dragooned into taking care of all of 		
CF | this, but then you see how fetching Alky looks as he leans suavely 		
CF | against a pillar, puckishly tossing his curls, and you resign yourself 		
CF | to playing the dogsbody once again. 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Atop the 		
CF | roof of the temple, Puffy is leaping and capering about like he's 		
CF | taken leave of his gourd (upon reflection, you think that might 		
CF | actually be what's happened). 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF ] Portico 		
CF | > 		
CF | > X PILLARS 		
CF | 		
CF | The sanctuary is reasonably big as such things go -- you should know, 		
CF | you've been faffing about in and under it all evening. The portico 		
CF | and steps leading into it do what they can to impress, from the 		
CF | stately pillars to the delicately-painted pediment (or so you assume, 		
CF | your eyesight isn't the best, but Puffy doesn't seem the type of bird 		
CF | to skimp out on the little things). You remember your Great-Uncle 		
CF | once telling you why this sort of jobby is called "hexastyle", but in 		
CF | your somewhat jumbled recollection it had to do either with the number 		
CF | six or with witches, you can't remember which, though probably that's 		
CF | neither here nor there (unless it's witches). Currently, the 		
CF | impression made by the old slab is somewhat undermined by the mob of 		
CF | maniacs milling about and the high priest raving like a loon while 		
CF | dancing around the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Portico 		
CF | > 		
CF | > U 		
CF | 		
CF | Getting up on the roof to help Puffy is a capital idea, but your 		
CF | vertical hop is ever so slightly not up to the task, and the pillars 		
CF | here don't have enough frilly bits to provide adequate handholds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Peristyle 		
CF | > 		
CF | > U 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF ] Peristyle 		
CF | > 		
CF | > X PILLARS 		
CF | 		
CF | They say if you've seen one pillar, you've seen them all, and by the 		
CF | evidence here you agree (though you do have just a touch of 		
CF | nearsightedness, so possibly there's some excitement going on 		
CF | somewhere in all those ceiling-adjacent blurs). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pillars" 		
CF ] Peristyle 		
CF | > 		
CF | > SEARCH PILLARS 		
CF | 		
CF | They say if you've seen one pillar, you've seen them all, and by the 		
CF | evidence here you agree (though you do have just a touch of 		
CF | nearsightedness, so possibly there's some excitement going on 		
CF | somewhere in all those ceiling-adjacent blurs). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF ] Peristyle 		
CF | > 		
CF | > CLIMB PILLARS 		
CF | 		
CF | You're not opposed to a spot of acrobatics, but typically you like 		
CF | there to be a point, or at least an audience. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Atop the 		
CF | roof of the temple, Puffy is leaping and capering about like he's 		
CF | taken leave of his gourd (upon reflection, you think that might 		
CF | actually be what's happened). 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pillars" 		
CF ] Portico 		
CF | > 		
CF | > SEARCH PILLARS 		
CF | 		
CF | The sanctuary is reasonably big as such things go -- you should know, 		
CF | you've been faffing about in and under it all evening. The portico 		
CF | and steps leading into it do what they can to impress, from the 		
CF | stately pillars to the delicately-painted pediment (or so you assume, 		
CF | your eyesight isn't the best, but Puffy doesn't seem the type of bird 		
CF | to skimp out on the little things). You remember your Great-Uncle 		
CF | once telling you why this sort of jobby is called "hexastyle", but in 		
CF | your somewhat jumbled recollection it had to do either with the number 		
CF | six or with witches, you can't remember which, though probably that's 		
CF | neither here nor there (unless it's witches). Currently, the 		
CF | impression made by the old slab is somewhat undermined by the mob of 		
CF | maniacs milling about and the high priest raving like a loon while 		
CF | dancing around the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF ] Portico 		
CF | > 		
CF | > CLIMB PILLARS 		
CF | 		
CF | Getting up on the roof to help Puffy is a capital idea, but your 		
CF | vertical hop is ever so slightly not up to the task, and the pillars 		
CF | here don't have enough frilly bits to provide adequate handholds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | This nice little yard, bounded by a low wall, is the kind of lovely, 		
CF | bucolic place you'd never be caught dead in if you had the choice. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, by which 		
CF | stands the penultimate herm on the way from Athens to Eleusis, and 		
CF | eastward lies the portico. A shed-like building, or possibly just a 		
CF | shed, stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hippy" 		
CF ] Yard 		
CF | > 		
CF | > X HIPPY 		
CF | 		
CF | Alky's horse, much like her master, is a good-looking animal with 		
CF | questionable self-control. She rears away from the pig, her wide eyes 		
CF | glancing and rolling every which way, like a rampaging Great-Aunt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pig" 		
CF ] Yard 		
CF | > 		
CF | > X PIG 		
CF | 		
CF | Despite Hippy's dislike, this pig seems all right to you -- he 		
CF | snuffles over to you, tongue lolling out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pig" 		
CF ] Yard 		
CF | > 		
CF | > TAKE PIG 		
CF | 		
CF | This pig's admirable girth suggests that the question isn't so much 		
CF | whether you'd like to shift him about as whether he'd deign to be 		
CF | shifted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chariot" 		
CF ] Workshop 		
CF | > 		
CF | > X CHARIOT 		
CF | 		
CF | Alky's chariot is a sporty little thing, with flashy gilded inlays and 		
CF | a low, sleek profile. Unfortunately, currently one of the wheels is 		
CF | listing, and the reins hang in tatters from their anchoring ring, 		
CF | somewhat limiting the chariot's top speed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to reins" 		
CF ] Workshop 		
CF | > 		
CF | > TIE ROPE TO REINS 		
CF | 		
CF | You're dubious that the frayed rope is a long-term solution to this 		
CF | rum critical-dearth-of-reins situation, but it only needs to get Alky 		
CF | back to Athens, you reason. You tie it extra tight just to be sure. 		
CF | 		
CF | That's one makeshift rein in, so everything's set so long as Alky only 		
CF | turns left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Workshop 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | You quickly diagnose the concern here -- a significant portion of the 		
CF | rim has been smashed away. With this much wood missing, it's 		
CF | currently somewhat-ineffective qua wheel. You'll need to effect some 		
CF | repairs before it's fit to turn once again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove wheel" 		
CF ] Workshop 		
CF | > 		
CF | > REMOVE WHEEL 		
CF | 		
CF | With much lifting and grunting, you pull the broken wheel free of the 		
CF | chariot's axiom (you think that's the word). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Workshop 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | You quickly diagnose the concern here -- a significant portion of the 		
CF | rim has been smashed away. With this much wood missing, it's 		
CF | currently somewhat-ineffective qua wheel. You'll need to effect some 		
CF | repairs before it's fit to turn once again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x axle" 		
CF ] Workshop 		
CF | > 		
CF | > X AXLE 		
CF | 		
CF | Alky's chariot is a sporty little thing, with flashy gilded inlays and 		
CF | a low, sleek profile. Unfortunately, currently the reins hang in 		
CF | tatters from their anchoring ring, somewhat limiting the chariot's top 		
CF | speed. The chariot also currently violates the fairly strict 		
CF | requirement that chariots have at least two wheels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put chunk on axle" 		
CF ] Workshop 		
CF | > 		
CF | > PUT CHUNK ON AXLE 		
CF | 		
CF | Putting things on Alky's chariot would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Workshop 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a wheel 		
CF | a plate of food 		
CF | a lump of honey cake 		
CF | a toothpick 		
CF | a cup 		
CF | a largish chunk of amphora 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		DavidW says, "I assume the food or cake helps with the pig."
DavidW says (to ClubFloyd), "n" 		
CF ] Workshop 		
CF | > 		
CF | > N 		
CF | 		
CF | Your carefully-cultivated look wouldn't be quite as effective if you 		
CF | were lugging a wheel with you -- best leave that here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop wheel" 		
CF ] Workshop 		
CF | > 		
CF | > DROP WHEEL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show plate to pig" 		
CF ] Yard 		
CF | > 		
CF | > SHOW PLATE TO PIG 		
CF | 		
CF | The pig perks up, his eyes -- and snout -- raptly following the plate, 		
CF | and by extension, you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Atop the 		
CF | roof of the temple, Puffy is leaping and capering about like he's 		
CF | taken leave of his gourd (upon reflection, you think that might 		
CF | actually be what's happened). 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pig" 		
CF ] Portico 		
CF | > 		
CF | > X PIG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask machon about alky" 		
CF ] Portico 		
CF | > 		
CF | > ASK MACHON ABOUT ALKY 		
CF | 		
CF | "Sounds like one of your fancy friends," Machon says. 		
CF | 		
CF | > 		Knight_Otu says, "Didn't follow."
		DavidW says, "I noticed."
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give food to pig" 		
CF ] Yard 		
CF | > 		
CF | > GIVE FOOD TO PIG 		
CF | 		
CF | You've seen some fellows with an appetite tuck into their chow like 		
CF | they mean it, but none of them have anything on this pig -- he gobbles 		
CF | down the food, gives a last dainty lick, then looks back up at you, 		
CF | eager for more (after the treatment the pig's given the plate, you're 		
CF | content to let it go). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Atop the 		
CF | roof of the temple, Puffy is leaping and capering about like he's 		
CF | taken leave of his gourd (upon reflection, you think that might 		
CF | actually be what's happened). 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pig" 		
CF ] Portico 		
CF | > 		
CF | > X PIG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pig" 		
CF ] Yard 		
CF | > 		
CF | > X PIG 		
CF | 		
CF | Despite Hippy's dislike, this pig seems all right to you -- he 		
CF | snuffles over to you, tongue lolling out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet pig" 		
CF ] Yard 		
CF | > 		
CF | > PET PIG 		
CF | 		
CF | He seems to like that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride pig" 		
CF ] Yard 		
CF | > 		
CF | > RIDE PIG 		
CF | 		
CF | It would be beneath the pig's dignity to carry you around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Atop the 		
CF | roof of the temple, Puffy is leaping and capering about like he's 		
CF | taken leave of his gourd (upon reflection, you think that might 		
CF | actually be what's happened). 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, twiddling his thumbs 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb machon" 		
CF ] Portico 		
CF | > 		
CF | > CLIMB MACHON 		
CF | 		
CF | Getting up on the roof to help Puffy is a capital idea, but your 		
CF | vertical hop is ever so slightly not up to the task, and the pillars 		
CF | here don't have enough frilly bits to provide adequate handholds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on machon" 		
CF ] Portico 		
CF | > 		
CF | > GET ON MACHON 		
CF | 		
CF | He's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "machon, climb me" 		
CF ] Portico 		
CF | > 		
CF | > MACHON, CLIMB ME 		
CF | 		
CF | Your cousin's never been especially good at doing what others ask, and 		
CF | this probably isn't the evening that changes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and now, post-ceremony, an overall 		
CF | air of ravishment and mayhem, with the large pool of kykeon spilling 		
CF | out of its ceremonial jug the most obvious factor depressing property 		
CF | values. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jug" 		
CF ] Telesterion 		
CF | > 		
CF | > X JUG 		
CF | 		
CF | If you were to imagine a drink of minty, fermented barley, then 		
CF | imagined that it was ten times worse than the way you first imagined 		
CF | it, you'd be approaching an idea of the foul liquid spilling out of 		
CF | this jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jug" 		
CF ] Telesterion 		
CF | > 		
CF | > TAKE JUG 		
CF | 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF ] Telesterion 		
CF | > 		
CF | > X PILLARS 		
CF | 		
CF | They say if you've seen one pillar, you've seen them all, and by the 		
CF | evidence here you agree (though you do have just a touch of 		
CF | nearsightedness, so possibly there's some excitement going on 		
CF | somewhere in all those ceiling-adjacent blurs). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Telesterion 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | You lift your eyes heavenward, thinking that's the sort of thing one 		
CF | does in the middle of a ceremony. The marble ceiling is nice enough, 		
CF | but you quickly grow bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF ] Telesterion 		
CF | > 		
CF | > CLIMB PILLARS 		
CF | 		
CF | You're not opposed to a spot of acrobatics, but typically you like 		
CF | there to be a point, or at least an audience. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Atop the 		
CF | roof of the temple, Puffy is leaping and capering about like he's 		
CF | taken leave of his gourd (upon reflection, you think that might 		
CF | actually be what's happened). 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Side of the Temple 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Side of the Temple 		
CF | The path leads to a cozy, tree-lined nook off to the side of the 		
CF | sanctuary, which would be quite the place for peaceful contemplation 		
CF | were it not for the mob tramping about the portico and Puffy dancing 		
CF | one of your louder species of tarantella up on the roof. 		
CF | 		
CF | Of course, one of the things that would make it so suited for a piece 		
CF | of the said peaceful cont. is that it's rather dull -- besides all the 		
CF | trees, there's not much here besides the path leading back south to 		
CF | the portico. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF ] Side of the Temple 		
CF | > 		
CF | > X PILLARS 		
CF | 		
CF | A row of pillars runs down the length of the sanctuary, so regimented 		
CF | and regular that you wonder how the architect made it through the 		
CF | project without nodding off. From this angle you can make out enough 		
CF | of the roof to confirm that Puffy has yet to see reason and come down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Side of the Temple 		
CF | > 		
CF | > U 		
CF | 		
CF | You lay a preliminary hand on a low branch, but recoil when the 		
CF | buzzing of the bees rises to a menacing key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bees" 		
CF ] Side of the Temple 		
CF | > 		
CF | > X BEES 		
CF | 		
CF | This hive's sporting one of your bigger dents, as though it ran afoul 		
CF | of a particularly uncoordinated bear; honey oozes about the hole. 		
CF | Unsurprisingly given the threat to hearth and home, it's positively 		
CF | popping with bees, who are crawling about in patterns so complicated 		
CF | it makes your brain hurt to try to follow them. You feel bad for the 		
CF | blighters, since you've always liked bees -- your Great-Uncle took up 		
CF | apiculture a few years back, in point of fact, so you've got a bit of 		
CF | a family connection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cake in hive" 		
CF ] Side of the Temple 		
CF | > 		
CF | > PUT CAKE IN HIVE 		
CF | 		
CF | They've already got rather a lot of honey stored up in their hive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cake in hole" 		
CF ] Side of the Temple 		
CF | > 		
CF | > PUT CAKE IN HOLE 		
CF | 		
CF | They've already got rather a lot of honey stored up in their hive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear cake" 		
CF ] Side of the Temple 		
CF | > 		
CF | > WEAR CAKE 		
CF | 		
CF | You can't wear that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show cake to bees" 		
CF ] Side of the Temple 		
CF | > 		
CF | > SHOW CAKE TO BEES 		
CF | 		
CF | Works better when you try that on a person (or at least an animal), in 		
CF | your experience. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torch in hive" 		
CF ] Side of the Temple 		
CF | > 		
CF | > PUT TORCH IN HIVE 		
CF | 		
CF | Cringing away from the occasional over-bold bee, you hold the torch 		
CF | blindly up towards the hive until you think it's gotten an adequate 		
CF | dosage of smoke -- at least, the bees do seem a bit more lassitudinous 		
CF | in their buzzing now. 		
CF | 		
CF | > 		Knight_Otu exclaims, "But bees are animals!"
DavidW says (to ClubFloyd), "u" 		
CF ] Portico 		
CF | > 		
CF | > U 		
CF | 		
CF | You haul yourself up the tree and thence to the roof, not without some 		
CF | difficulty. 		
CF | 		
CF | Roof 		
CF | The first thing you learn upon reaching the summit of the sanctuary is 		
CF | that roofing-tiles have a decided tendency to slip out from under one 		
CF | if one isn't paying the utmost attention. The second thing you learn 		
CF | is that paying the utmost attention is not exactly on the menu when a 		
CF | deranged Puffy is gamboling towards you with an ominous glint in the 		
CF | eye. 		
CF | 		
CF | "You!" he snarls (yes, you'd have to say "snarls") -- "you bollixed 		
CF | everything up! I'll beat you into a jelly!" You utter a note of 		
CF | protest -- if nothing else, this is rum doings after you came up here 		
CF | to help him! -- and do what you can to evade the lunge with which he 		
CF | apparently intends to commence the jellying process. Sadly, the 		
CF | roofing-tiles do not cooperate with your plan, giving out under you as 		
CF | you attempt to flee. Scrabbling about for an anchor-point at the same 		
CF | time Puffy is scrabbling about for your throat, the two of you meet in 		
CF | a less-than-brotherly embrace and immediately tumble off the roof. 		
CF | 		
CF | It's something of a task to disentangle yourself and Puffy, and sort 		
CF | out which limbs belong to whom -- including an awkward moment where it 		
CF | seems as though the thing might not come off and one might need to 		
CF | discuss non-custodial visitation rights vis a vis an ambiguous elbow. 		
CF | At least the fall seems to have knocked some sense into Puffy, as he 		
CF | looks like he's back to his old, lovable, long-suffering self, albeit 		
CF | somewhat the worse for wear. Besides the dirt smeared on his face 		
CF | like greasepaint and the twigs sprouting from his hair, he also has a 		
CF | bit of honeycomb stuck to his chiton (he must have had a run-in with 		
CF | bees on his way to the roof). 		
CF | 		
CF | "Thanks awfully, old chap," he croaks at you, then swallows heavily. 		
CF | "I suppose that wasn't the best batch of kykeon I've brewed, but it 		
CF | can't be helped." Alky and Machon, acting something like a Greek 		
CF | chorus, loudly agree with the sentiment, which seems to reassure him. 		
CF | "I think I need a bit of a lie-down," this somewhat-rattled Puffy 		
CF | says, "good night." He slumps down, landing on what you have to admit 		
CF | is the portico's comfiest-looking pillar. 		
CF | 		
CF | As you dust yourself off and stand, you notice that Puffy seems to 		
CF | have bounced off the herm on his way down, and as a result the 		
CF | statue's unmentionable has been knocked clean off. 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x herm" 		
CF ] Portico 		
CF | > 		
CF | > X HERM 		
CF | 		
CF | Herms are little monuments sacred to Hermes -- the tell is in the 		
CF | name, most people don't know that -- which line the Sacred Way to 		
CF | Eleusis, helping protect it and fend off evil spirits and all that 		
CF | sort of thing. There's a rather ho-hum bust of Hermes atop a stone 		
CF | pillar, and an anything-but-ho-hum central attribute midway down that 		
CF | typically makes things awkward when it comes up in conversation with, 		
CF | say, one's Great-Aunt. The unmentionable is rather the worse for 		
CF | wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take unmentionable" 		
CF ] Portico 		
CF | > 		
CF | > TAKE UNMENTIONABLE 		
CF | 		
CF | You don't have the expertise to effect any immediate repairs to the 		
CF | situation, and if you seem too interested someone might think you had 		
CF | something to do with breaking it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x honeycomb" 		
CF ] Portico 		
CF | > 		
CF | > X HONEYCOMB 		
CF | 		
CF | This chunk of honeycomb has suffered more than its share of 		
CF | bludgeoning, and there are still a few bees buzzing desultorily about, 		
CF | but it remains sticky and delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Portico 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You delicately remove the honeycomb from Puffy's chest -- he's still 		
CF | dirty, bedraggled, and stickier-fingered than your cousin Pamphilos 		
CF | who nobody invites around any more, but at least you've done 		
CF | something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give honeycomb to pig" 		
CF ] Yard 		
CF | > 		
CF | > GIVE HONEYCOMB TO PIG 		
CF | 		
CF | pig might enjoy the honeycomb, but then, you might enjoy it too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x honeycomb" 		
CF ] Yard 		
CF | > 		
CF | > X HONEYCOMB 		
CF | 		
CF | This chunk of honeycomb has suffered more than its share of 		
CF | bludgeoning, and there are still a few bees buzzing desultorily about, 		
CF | but it remains sticky and delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put honeycomb on pig" 		
CF ] Yard 		
CF | > 		
CF | > PUT HONEYCOMB ON PIG 		
CF | 		
CF | That would just make a sticky mess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat honeycomb" 		
CF ] Yard 		
CF | > 		
CF | > EAT HONEYCOMB 		
CF | 		
CF | You bring the honeycomb near your mouth for a nibble, but the upset 		
CF | buzzing of the bees still inside it puts you off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smoke honeycomb" 		
CF ] Yard 		
CF | > 		
CF | > SMOKE HONEYCOMB 		
CF | 		
CF | What do you want to smoke the honeycomb with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "torch" 		
CF ] Yard 		
CF | > 		
CF | > TORCH 		
CF | 		
CF | These poor bees have suffered enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw honeycomb at pig" 		
CF ] Yard 		
CF | > 		
CF | > THROW HONEYCOMB AT PIG 		
CF | 		
CF | pig might enjoy the honeycomb, but then, you might enjoy it too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show honeycomb to pig" 		
CF ] Yard 		
CF | > 		
CF | > SHOW HONEYCOMB TO PIG 		
CF | 		
CF | Your Great-Aunt has impressed upon you that showing off one's 		
CF | possessions does not strike the proper tone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give honeycomb to pig" 		
CF ] Yard 		
CF | > 		
CF | > GIVE HONEYCOMB TO PIG 		
CF | 		
CF | pig might enjoy the honeycomb, but then, you might enjoy it too. 		
CF | 		
CF | > 		Knight_Otu says, "I wonder if the honey is to repair the wheel? Not that it makes that much sense, but..."
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | You can also see a wheel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "repair wheel" 		
CF ] Workshop 		
CF | > 		
CF | > REPAIR WHEEL 		
CF | 		
CF | That's a fine aspiration so far as it goes, but to carry it out you'll 		
CF | need to get more specific. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put honeycomb on wheel" 		
CF ] Workshop 		
CF | > 		
CF | > PUT HONEYCOMB ON WHEEL 		
CF | 		
CF | You squeeze a generous helping of honey onto the wheel, making the 		
CF | wood on either side of the gap quite sticky. This turns the comb 		
CF | into a mashed lump of honey, wax, and deeply miffed honeybees, so you 		
CF | dispose of it posthaste (and lick your fingers clean best as you can). 		
CF | 		
CF | > 		Jacqueline says, "Belatedly, I'd just like to put in my formal opposition to the spelling of 'bollocksed' as 'bollixed'"
DavidW says (to ClubFloyd), "put chunk on wheel" 		
CF ] Workshop 		
CF | > 		
CF | > PUT CHUNK ON WHEEL 		
CF | 		
CF | Even if you could cram that into the gap in the wheel's wooden rim, 		
CF | you don't see how it would help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Workshop 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | You quickly diagnose the concern here -- a significant portion of the 		
CF | rim has been smashed away. With this much wood missing, it's 		
CF | currently somewhat-ineffective qua wheel. You'll need to effect some 		
CF | repairs before it's fit to turn once again. The wood around the gap 		
CF | has been coated in copious layers of honey, like the world's most 		
CF | splintery baklava. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torch in gap" 		
CF ] Workshop 		
CF | > 		
CF | > PUT TORCH IN GAP 		
CF | 		
CF | Even if you could cram that into the gap in the wheel's wooden rim, 		
CF | you don't see how it would help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Workshop 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a lump of honey cake 		
CF | a toothpick 		
CF | a cup 		
CF | a largish chunk of amphora 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cake in gap" 		
CF ] Workshop 		
CF | > 		
CF | > PUT CAKE IN GAP 		
CF | 		
CF | You squeeze a generous helping of honey onto the wheel, making the 		
CF | wood on either side of the gap quite sticky. The de-honeyed cake is 		
CF | rather unappetizing, so you discreetly chuck it away (and lick your 		
CF | fingers clean best as you can). 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "looks like either the honey cake or the honeycomb was meant as a 'glue' here."
		Knight_Otu asks, "But what's meant to fill the gap?"
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Workshop 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put toothpick in gap" 		
CF ] Workshop 		
CF | > 		
CF | > PUT TOOTHPICK IN GAP 		
CF | 		
CF | Even if you could cram that into the gap in the wheel's wooden rim, 		
CF | you don't see how it would help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Workshop 		
CF | > 		
CF | > L 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | You can also see a wheel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x worktable" 		
CF ] Workshop 		
CF | > 		
CF | > X WORKTABLE 		
CF | 		
CF | You're more acquainted with tables than with work, but you think 		
CF | you've got this sorted out -- there's a flat surface, there's a toothy 		
CF | apparatus you recognize as a saw, then a jumble of miscellaneous 		
CF | tools, parts, and whatsits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jumble" 		
CF ] Workshop 		
CF | > 		
CF | > X JUMBLE 		
CF | 		
CF | The saw you can make out, but otherwise your eyes glaze over as they 		
CF | take in a hodge-podge of pegs, nails, joints (you think), joists 		
CF | (perhaps?), adzes, awls.... If you're fuzzy on the nomenclature, 		
CF | you're even fuzzier on the usage of this miscellany. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take saw" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE SAW 		
CF | 		
CF | Your previous experience gallivanting around with large, sharp objects 		
CF | has been such that you'd rather just use the saw in situ, if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw table" 		
CF ] Workshop 		
CF | > 		
CF | > SAW TABLE 		
CF | 		
CF | (with the saw) 		
CF | You're not sure that would appreciate a trim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw torch" 		
CF ] Workshop 		
CF | > 		
CF | > SAW TORCH 		
CF | 		
CF | (with the saw) 		
CF | You're not sure that would appreciate a trim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw wheel" 		
CF ] Workshop 		
CF | > 		
CF | > SAW WHEEL 		
CF | 		
CF | (with the saw) 		
CF | You're not sure that would appreciate a trim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw wood" 		
CF ] Workshop 		
CF | > 		
CF | > SAW WOOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Workshop 		
CF | > 		
CF | > L 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | You can also see a wheel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chariot" 		
CF ] Workshop 		
CF | > 		
CF | > X CHARIOT 		
CF | 		
CF | Alky's chariot is a sporty little thing, with flashy gilded inlays and 		
CF | a low, sleek profile. Unfortunately, currently the reins hang in 		
CF | tatters from their anchoring ring, somewhat limiting the chariot's top 		
CF | speed. The chariot also currently violates the fairly strict 		
CF | requirement that chariots have at least two wheels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x inlays" 		
CF ] Workshop 		
CF | > 		
CF | > X INLAYS 		
CF | 		
CF | Alky's chariot is a sporty little thing, with flashy gilded inlays and 		
CF | a low, sleek profile. Unfortunately, currently the reins hang in 		
CF | tatters from their anchoring ring, somewhat limiting the chariot's top 		
CF | speed. The chariot also currently violates the fairly strict 		
CF | requirement that chariots have at least two wheels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under chariot" 		
CF ] Workshop 		
CF | > 		
CF | > LOOK UNDER CHARIOT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | You're certainly tempted to slink back to Athens, but you'd feel 		
CF | guilty leaving all this chaos behind you -- especially since the 		
CF | uncharitable might consider that you played a very minor role in 		
CF | bringing things to this point. Besides, it'd be a long walk! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, frowning while he waits 		
CF | for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Side of the Temple 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Side of the Temple 		
CF | The path leads to a cozy, tree-lined nook off to the side of the 		
CF | sanctuary, which would be quite the place for peaceful contemplation 		
CF | were it not for the mob tramping about the portico. 		
CF | 		
CF | Of course, one of the things that would make it so suited for a piece 		
CF | of the said peaceful cont. is that it's rather dull -- besides all the 		
CF | trees, there's not much here besides the path leading back south to 		
CF | the portico. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Side of the Temple 		
CF | > 		
CF | > U 		
CF | 		
CF | There's no need to climb to such vertiginous heights, thankfully. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Side of the Temple 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | There's a nice copse (or is it a grove?) of trees here, with one 		
CF | noticeably tall tree growing close to the side of the sanctuary, 		
CF | throwing out branches willy-nilly and with a particularly green and 		
CF | springy one growing fairly close to the ground. 		
CF | 		
CF | Olive buds grow everywhere, though they look rather immature (you can 		
CF | sympathize). Closer inspection also reveals a sizable bee hive slung 		
CF | under one of the boughs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buds" 		
CF ] Side of the Temple 		
CF | > 		
CF | > X BUDS 		
CF | 		
CF | Hard and bud-like, these olives will eventually be delicious, but 		
CF | there's a long way to go yet. 		
CF | 		
CF | > 		Jacqueline asks, "I... think copse and grove are synonyms?"
		Jacqueline says, "Admittedly, not sure."
DavidW says (to ClubFloyd), "take buds" 		
CF ] Side of the Temple 		
CF | > 		
CF | > TAKE BUDS 		
CF | 		
CF | Your plans for the evening would be slightly crimped by the severe 		
CF | digestive distress these olive buds would occasion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bough" 		
CF ] Side of the Temple 		
CF | > 		
CF | > TAKE BOUGH 		
CF | 		
CF | You grab onto the branch -- because the wood is so green, it takes 		
CF | quite a lot of undignified bending and straining, but finally you're 		
CF | able to snap it off the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, twiddling his thumbs 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | You can also see a wheel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw bough" 		
CF ] Workshop 		
CF | > 		
CF | > SAW BOUGH 		
CF | 		
CF | (with the saw) 		
CF | Using the saw, you trim off various of the unsightly knots, twigs, &c. 		
CF | until the branch is a smooth, smart-looking number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Workshop 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a springy green branch 		
CF | a toothpick 		
CF | a cup 		
CF | a largish chunk of amphora 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x branch" 		
CF ] Workshop 		
CF | > 		
CF | > X BRANCH 		
CF | 		
CF | This one particular branch, a bit less than arm-length, seems 		
CF | especially springy and flexible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put branch on wheel" 		
CF ] Workshop 		
CF | > 		
CF | > PUT BRANCH ON WHEEL 		
CF | 		
CF | You think you're onto something, but it's hard to fit the branch onto 		
CF | the wheel since the latter is wobbling about quite a lot on the uneven 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop chunk" 		
CF ] Workshop 		
CF | > 		
CF | > DROP CHUNK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheel on chunk" 		
CF ] Workshop 		
CF | > 		
CF | > PUT WHEEL ON CHUNK 		
CF | 		
CF | (first taking the wheel) 		
CF | Putting things on the largish chunk of amphora would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Workshop 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheel on chariot" 		
CF ] Workshop 		
CF | > 		
CF | > PUT WHEEL ON CHARIOT 		
CF | 		
CF | The wheel is still hors de combat, so replacing it would be premature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheel on bench" 		
CF ] Workshop 		
CF | > 		
CF | > PUT WHEEL ON BENCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Put the... hm."
DavidW says (to ClubFloyd), "put wheel on workbench" 		
CF ] Workshop 		
CF | > 		
CF | > PUT WHEEL ON WORKBENCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x put wheel on worktable" 		
CF ] Workshop 		
CF | > 		
CF | > X PUT WHEEL ON WORKTABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheel on worktable" 		
CF ] Workshop 		
CF | > 		
CF | > PUT WHEEL ON WORKTABLE 		
CF | 		
CF | You put the wheel on the worktable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put branch on wheel" 		
CF ] Workshop 		
CF | > 		
CF | > PUT BRANCH ON WHEEL 		
CF | 		
CF | The honey helps glue the branch into place as you strain, bend, and 		
CF | shimmy it onto the rim of the wheel. You lash it all together with 		
CF | some tiny bits of twine you find lying around on the work-table, and 		
CF | at the end of it you've got a mostly-serviceable wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheel on chariot" 		
CF ] Workshop 		
CF | > 		
CF | > PUT WHEEL ON CHARIOT 		
CF | 		
CF | With even more lifting and grunting than it took to get it off, you 		
CF | manage to shove the repaired wheel back where it belongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chariot" 		
CF ] Workshop 		
CF | > 		
CF | > X CHARIOT 		
CF | 		
CF | Alky's chariot is a sporty little thing, with flashy gilded inlays and 		
CF | a low, sleek profile. The reins hang in tatters from their anchoring 		
CF | ring, somewhat limiting the chariot's top speed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Workshop 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Pig is all that's left."
		Knight_Otu says, "At least for now."
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		Jacqueline says (to KO), "True"
DavidW says (to ClubFloyd), "hit pig" 		
CF ] Yard 		
CF | > 		
CF | > HIT PIG 		
CF | 		
CF | Violence is against the code, old man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss pig" 		
CF ] Yard 		
CF | > 		
CF | > KISS PIG 		
CF | 		
CF | It's really not that sort of party. 		
CF | 		
CF | > 		Jacqueline says, "NO"
		Jacqueline says, "NO HIT PIG"
		Jacqueline says, "NO"
		DavidW says, "fine, I'll get more food and stifle my idea of making a whipping cane from another branch."
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask machon about pig" 		
CF ] Portico 		
CF | > 		
CF | > ASK MACHON ABOUT PIG 		
CF | 		
CF | "You know, I had a pig once," Machon says. "As a pet, I mean." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell machon about pig" 		
CF ] Portico 		
CF | > 		
CF | > TELL MACHON ABOUT PIG 		
CF | 		
CF | "You know, I had a pig once," Machon says. "As a pet, I mean." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		Jacqueline says, "Also, please no attempts to molest the pig ala PigGate."
		DavidW says, "The thought already crossed my mind."
		Jacqueline says, "no"
		MoyTW says, "uh"
		MoyTW says, "what"
		Jacqueline says, "just ... no"
		DavidW says, "sorry"
		DavidW says, "I did think of it and rejected it as helpful."
		Jacqueline says (to MoyTW), "... um ... [LINK]"
		DavidW says, "er as unhelpful"
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Banquet Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE FOOD 		
CF | 		
CF | You make up a plate from the goodies on offer. 		
CF | 		
CF | > 		MoyTW says, "oh"
DavidW says (to ClubFloyd), "take cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CAKE 		
CF | 		
CF | You can't help yourself -- you grab a big lump of honey cake in case 		
CF | you want a nibble later on. 		
CF | 		
CF | > 		Jacqueline says, "... yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cake to pig" 		
CF ] Yard 		
CF | > 		
CF | > GIVE CAKE TO PIG 		
CF | 		
CF | You've seen some fellows with an appetite tuck into their chow like 		
CF | they mean it, but none of them have anything on this pig -- he gobbles 		
CF | down the cake, gives a last dainty lick, then looks back up at you, 		
CF | eager for more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give food to pig" 		
CF ] Yard 		
CF | > 		
CF | > GIVE FOOD TO PIG 		
CF | 		
CF | You've seen some fellows with an appetite tuck into their chow like 		
CF | they mean it, but none of them have anything on this pig -- he gobbles 		
CF | down the food, gives a last dainty lick, then looks back up at you, 		
CF | eager for more (after the treatment the pig's given the plate, you're 		
CF | content to let it go). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, twiddling his thumbs 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about pig" 		
CF ] Portico 		
CF | > 		
CF | > ASK ALKY ABOUT PIG 		
CF | 		
CF | "Looks as though he likes his grub almost as you do," Alky says 		
CF | approvingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about puffy" 		
CF ] Portico 		
CF | > 		
CF | > ASK ALKY ABOUT PUFFY 		
CF | 		
CF | "Yes, well done," says Alky, glancing towards Puffy's slumbering form. 		
CF | "Now he's once again the boring Puffy we all know and love." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puffy" 		
CF ] Portico 		
CF | > 		
CF | > X PUFFY 		
CF | 		
CF | Puffy, poor lamb, is nestled against the pillar like it's the softest 		
CF | sleeping-couch he's found. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alky" 		
CF ] Portico 		
CF | > 		
CF | > X ALKY 		
CF | 		
CF | Now here's a chap who really fills out a chiton. Those flashing eyes, 		
CF | those silken curls, that perennial sneer have charmed many a gal and 		
CF | many more a fellow. He's managed to grab his lyre in the confusion, 		
CF | and tucked it under his arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky about lyre" 		
CF ] Portico 		
CF | > 		
CF | > ASK ALKY ABOUT LYRE 		
CF | 		
CF | "It's only my third best," Alky says, as though in apology. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask alky for lyre" 		
CF ] Portico 		
CF | > 		
CF | > ASK ALKY FOR LYRE 		
CF | 		
CF | "It's only my third best," Alky says, as though in apology. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "alky, play lyre" 		
CF ] Portico 		
CF | > 		
CF | > ALKY, PLAY LYRE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play lyre" 		
CF ] Portico 		
CF | > 		
CF | > PLAY LYRE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machon" 		
CF ] Portico 		
CF | > 		
CF | > X MACHON 		
CF | 		
CF | Machon is your cousin, with one or two additional removes you've never 		
CF | been able to keep straight. He's something of a gourmand, with a 		
CF | physique to match. 		
CF | 		
CF | > 		Knight_Otu says, "We won't be a-lyre-ing the pig."
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		Jacqueline says, "good"
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hippy" 		
CF ] Yard 		
CF | > 		
CF | > TAKE HIPPY 		
CF | 		
CF | I don't suppose Hippy would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hippy, south" 		
CF ] Yard 		
CF | > 		
CF | > HIPPY, SOUTH 		
CF | 		
CF | In your experience animals are generally a bit hard to move with 		
CF | honeyed words of persuasion alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take honey" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE HONEY 		
CF | 		
CF | You can't help yourself -- you grab a big lump of honey cake in case 		
CF | you want a nibble later on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give honey to hippy" 		
CF ] Yard 		
CF | > 		
CF | > GIVE HONEY TO HIPPY 		
CF | 		
CF | You're not sure whether horses like honey cake, but you're quite sure 		
CF | that you do, so you decide to hang onto it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put honey on pig" 		
CF ] Yard 		
CF | > 		
CF | > PUT HONEY ON PIG 		
CF | 		
CF | That would just make a sticky mess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show cake to pig" 		
CF ] Yard 		
CF | > 		
CF | > SHOW CAKE TO PIG 		
CF | 		
CF | The pig perks up, his eyes -- and snout -- raptly following the plate, 		
CF | and by extension, you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | You're certainly tempted to slink back to Athens, but you'd feel 		
CF | guilty leaving all this chaos behind you -- especially since the 		
CF | uncharitable might consider that you played a very minor role in 		
CF | bringing things to this point. Besides, it'd be a long walk! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, twiddling his thumbs 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pig" 		
CF ] Portico 		
CF | > 		
CF | > X PIG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Yard 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Yard 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | This waist-high stone wall puts you in mind of all the times your 		
CF | Great-Aunt made you carry rocks for her estate's mason when she 		
CF | thought you weren't sticking to your studies. It's rather less than 		
CF | impregnable (the wall you mean, not your Great-Aunt), what with the 		
CF | large gap where the Sacred Way begins. 		
CF | 		
CF | > 		Jacqueline says, "I mean... I don't wanna do violence on the pig. But one of my favorite stories from my childhood is The Old Woman and Her Pig, which (SPOILER ALERT) ends with her using a stick to whip the pig so that it finally goes over the style and she gets to go home that night."
DavidW says (to ClubFloyd), "climb wall" 		
CF ] Yard 		
CF | > 		
CF | > CLIMB WALL 		
CF | 		
CF | You're not opposed to a spot of acrobatics, but typically you like 		
CF | there to be a point, or at least an audience. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cake" 		
CF ] Portico 		
CF | > 		
CF | > DROP CAKE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		Jacqueline says, "Style/stile, whatev..."
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		Jacqueline | pitt.edu/~dash/type2030.html
DavidW says (to ClubFloyd), "take cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CAKE 		
CF | 		
CF | No need to get greedy! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, frowning while he waits 		
CF | for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | You can also see a lump of honey cake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cake" 		
CF ] Portico 		
CF | > 		
CF | > TAKE CAKE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		inky says, "ok, pig, we're not going home until you're stylin', so put on these sunglasses"
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pepper on cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > PUT PEPPER ON CAKE 		
CF | 		
CF | (the lump of honey cake) 		
CF | Before you meddle with the divine perfection of this food, you figure 		
CF | you'd best take a sniff to make sure you gauge the spiciness right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sniff cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > SNIFF CAKE 		
CF | 		
CF | (the lump of honey cake) 		
CF | Delectable! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pepper on cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > PUT PEPPER ON CAKE 		
CF | 		
CF | (the lump of honey cake) 		
CF | No, that pepper is too peppery -- you shan't risk it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE FOOD 		
CF | 		
CF | You make up a plate from the goodies on offer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pepper on food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > PUT PEPPER ON FOOD 		
CF | 		
CF | (the plate of food) 		
CF | No, that pepper is too peppery -- you shan't risk it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and now, post-ceremony, an overall 		
CF | air of ravishment and mayhem, with the large pool of kykeon spilling 		
CF | out of its ceremonial jug the most obvious factor depressing property 		
CF | values. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put kykeon on food" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT KYKEON ON FOOD 		
CF | 		
CF | (first taking the spilled kykeon) 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put food in kykeon" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT FOOD IN KYKEON 		
CF | 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cake in kykeon" 		
CF ] Telesterion 		
CF | > 		
CF | > PUT CAKE IN KYKEON 		
CF | 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		Jacqueline says (to inky), "yay"
DavidW says (to ClubFloyd), "drink kykeon" 		
CF ] Telesterion 		
CF | > 		
CF | > DRINK KYKEON 		
CF | 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		DavidW asks, "The cellars are still available too. Is there something I could give the pig that'll make it sleepy or barfy or anything?"
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wine" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE WINE 		
CF | 		
CF | Now that's the stuff! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Banquet Hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a plate of food 		
CF | a lump of honey cake 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "I'm not really sure."
DavidW says (to ClubFloyd), "x cup" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X CUP 		
CF | 		
CF | It's not much to look at, but you're more concerned with what's in it: 		
CF | sadly, currently it's empty, so you're just back to it being not much 		
CF | to look at. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wine in cup" 		
CF ] Banquet Hall 		
CF | > 		
CF | > PUT WINE IN CUP 		
CF | 		
CF | You fill the cup brim-full with wine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, twiddling his thumbs 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give wine to pig" 		
CF ] Yard 		
CF | > 		
CF | > GIVE WINE TO PIG 		
CF | 		
CF | The pig doesn't seem interested -- he's more focused on filling his 		
CF | belly than wetting his whistle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour wine on pig" 		
CF ] Yard 		
CF | > 		
CF | > POUR WINE ON PIG 		
CF | 		
CF | You can't pour liquids into the pig. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour wine on food" 		
CF ] Yard 		
CF | > 		
CF | > POUR WINE ON FOOD 		
CF | 		
CF | You can't pour liquids into the plate of food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour wine on cake" 		
CF ] Yard 		
CF | > 		
CF | > POUR WINE ON CAKE 		
CF | 		
CF | You can't pour liquids into the lump of honey cake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "empty cup" 		
CF ] Yard 		
CF | > 		
CF | > EMPTY CUP 		
CF | 		
CF | You discreetly dash out the cup when no one is looking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		Knight_Otu asks, "Sure we can. It wouldn't be wise, but has that stopped us before?"
DavidW says (to ClubFloyd), "fill cup with pepper" 		
CF ] Banquet Hall 		
CF | > 		
CF | > FILL CUP WITH PEPPER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Oh man. A barfy pig... harkening back to that ol' classic: THINGS"
		Jacqueline says, "(Yes, I know it's a classic that I'm co-author on, but I'm still fond of it.)"
		DavidW says, "yes, I remember Things. There was a veggie thing that the scuri-something thing could eat and barf up an unlocking thing."
		Jacqueline nods emphatically.
		Knight_Otu says, "Now here we need a pig-solving thing."
		DavidW asks, "Where's the crisco?"
		Jacqueline says, "Scurimorphic-thing, but yeah."
		Jacqueline says (to KO), "True]"
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		Jacqueline says (to DW), "ha"
DavidW says (to ClubFloyd), "x cup" 		
CF ] Peristyle 		
CF | > 		
CF | > X CUP 		
CF | 		
CF | It's not much to look at, but you're more concerned with what's in it: 		
CF | sadly, currently it's empty, so you're just back to it being not much 		
CF | to look at. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Telesterion 		
CF | You'd rate this as one of your grander halls, with pillars towering 		
CF | upwards to a dimly-visible and smoky ceiling, nicely turned-out 		
CF | furniture lending a note of class, and now, post-ceremony, an overall 		
CF | air of ravishment and mayhem, with the large pool of kykeon spilling 		
CF | out of its ceremonial jug the most obvious factor depressing property 		
CF | values. 		
CF | 		
CF | The peristyle is back to the west. 		
CF | 		
CF | > 		Jacqueline says, "I think crisco would make our situation... worse"
DavidW says (to ClubFloyd), "e" 		
CF ] Telesterion 		
CF | > 		
CF | > E 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill cup with kykeon" 		
CF ] Telesterion 		
CF | > 		
CF | > FILL CUP WITH KYKEON 		
CF | 		
CF | Oh good heavens no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Peristyle 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in fountain" 		
CF ] Peristyle 		
CF | > 		
CF | > LOOK IN FOUNTAIN 		
CF | 		
CF | The water in the fountain is clean and clear enough, though much less 		
CF | enticing than what's on offer at the feast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search puffy" 		
CF ] Peristyle 		
CF | > 		
CF | > SEARCH PUFFY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, twiddling his thumbs 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search puffy" 		
CF ] Portico 		
CF | > 		
CF | > SEARCH PUFFY 		
CF | 		
CF | Puffy has more than earned some peaceful repose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Portico 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | Herms are little monuments sacred to Hermes -- the tell is in the 		
CF | name, most people don't know that -- which line the Sacred Way to 		
CF | Eleusis, helping protect it and fend off evil spirits and all that 		
CF | sort of thing. There's a rather ho-hum bust of Hermes atop a stone 		
CF | pillar, and an anything-but-ho-hum central attribute midway down that 		
CF | typically makes things awkward when it comes up in conversation with, 		
CF | say, one's Great-Aunt. The unmentionable is rather the worse for 		
CF | wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit unmentionable" 		
CF ] Portico 		
CF | > 		
CF | > HIT UNMENTIONABLE 		
CF | 		
CF | You don't have the expertise to effect any immediate repairs to the 		
CF | situation, and if you seem too interested someone might think you had 		
CF | something to do with breaking it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Portico 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You don't have the expertise to effect any immediate repairs to the 		
CF | situation, and if you seem too interested someone might think you had 		
CF | something to do with breaking it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bust" 		
CF ] Portico 		
CF | > 		
CF | > X BUST 		
CF | 		
CF | Herms are little monuments sacred to Hermes -- the tell is in the 		
CF | name, most people don't know that -- which line the Sacred Way to 		
CF | Eleusis, helping protect it and fend off evil spirits and all that 		
CF | sort of thing. There's a rather ho-hum bust of Hermes atop a stone 		
CF | pillar, and an anything-but-ho-hum central attribute midway down that 		
CF | typically makes things awkward when it comes up in conversation with, 		
CF | say, one's Great-Aunt. The unmentionable is rather the worse for 		
CF | wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop food" 		
CF ] Portico 		
CF | > 		
CF | > DROP FOOD 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cake" 		
CF ] Yard 		
CF | > 		
CF | > DROP CAKE 		
CF | 		
CF | You've seen some fellows with an appetite tuck into their chow like 		
CF | they mean it, but none of them have anything on this pig -- he gobbles 		
CF | down the food, gives a last dainty lick, then looks back up at you, 		
CF | eager for more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | You can also see a plate of food here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take food" 		
CF ] Portico 		
CF | > 		
CF | > TAKE FOOD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, wildly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | > 		Jacqueline says, "I suspect no matter how much food we give it..."
		Knight_Otu says, "Yeah."
		DavidW says, "Pig is definitely not interested in following us."
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Yard 		
CF | > 		
CF | > PET HORSE 		
CF | 		
CF | You gently stroke the side of Hippy's neck. Your touch seems to make 		
CF | her calmer -- a critique you've gotten from more than one lady friend, 		
CF | who evidently held that such things should lead rather to a revving up 		
CF | of excitement than the reverse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Yard 		
CF | > 		
CF | > G 		
CF | 		
CF | You gently stroke the side of Hippy's neck. This doesn't seem to calm 		
CF | her down any further though -- as with Midas, you suppose that one 		
CF | touch pretty much does the business. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lead horse south" 		
CF ] Yard 		
CF | > 		
CF | > LEAD HORSE SOUTH 		
CF | 		
CF | Hippy's a bit too worked up right now to follow your lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet pig" 		
CF ] Yard 		
CF | > 		
CF | > PET PIG 		
CF | 		
CF | He seems to like that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cake to horse" 		
CF ] Yard 		
CF | > 		
CF | > GIVE CAKE TO HORSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu asks, "Perhaps we need to throw the food into a direction, and the pig runs after it?"
DavidW says (to ClubFloyd), "i" 		
CF ] Yard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw food east" 		
CF ] Yard 		
CF | > 		
CF | > THROW FOOD EAST 		
CF | 		
CF | You whirl the plate like a discus, sending it spinning to the east. 		
CF | The pig leaps after it in close pursuit, giving a little hop to grab 		
CF | the plate out of the air as soon as it comes within leaping distance. 		
CF | He makes short work of the food, then cheerfully trots back to the 		
CF | yard. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, frowning while he waits 		
CF | for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE FOOD 		
CF | 		
CF | You make up a plate from the goodies on offer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cake" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CAKE 		
CF | 		
CF | You can't help yourself -- you grab a big lump of honey cake in case 		
CF | you want a nibble later on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cheese" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE CHEESE 		
CF | 		
CF | You've already made up a plate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cake" 		
CF ] Portico 		
CF | > 		
CF | > DROP CAKE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | Alky's horse Hippy is here, anxiously pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw food east" 		
CF ] Yard 		
CF | > 		
CF | > THROW FOOD EAST 		
CF | 		
CF | You whirl the plate like a discus, sending it spinning to the east. 		
CF | The pig leaps after it in close pursuit, giving a little hop to grab 		
CF | the plate out of the air as soon as it comes within leaping distance. 		
CF | He makes short work of the food, then cheerfully trots back to the 		
CF | yard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cake west" 		
CF ] Yard 		
CF | > 		
CF | > THROW CAKE WEST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | You can also see a lump of honey cake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cake" 		
CF ] Portico 		
CF | > 		
CF | > TAKE CAKE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | There's a pig hungrily rooting around the yard. Hippy shies away 		
CF | every time the pig comes near her. 		
CF | 		
CF | Alky's horse Hippy is here, anxiously pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cake west" 		
CF ] Yard 		
CF | > 		
CF | > THROW CAKE WEST 		
CF | 		
CF | You heave the lump of cake like a shotput, sending it arcing over the 		
CF | wall. The pig leaps after it in close pursuit, leaving a 		
CF | decrescendoing series of "oinks" in his wake. You miss the friendly 		
CF | blighter, but Hippy seems relieved to have more personal space to 		
CF | herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Yard 		
CF | > 		
CF | > PET HORSE 		
CF | 		
CF | You gently stroke the side of Hippy's neck. This doesn't seem to calm 		
CF | her down any further though -- as with Midas, you suppose that one 		
CF | touch pretty much does the business. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "horse, south" 		
CF ] Yard 		
CF | > 		
CF | > HORSE, SOUTH 		
CF | 		
CF | In your experience animals are generally a bit hard to move with 		
CF | honeyed words of persuasion alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lead horse south" 		
CF ] Yard 		
CF | > 		
CF | > LEAD HORSE SOUTH 		
CF | 		
CF | Hippy's a bit too worked up right now to follow your lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Yard 		
CF | > 		
CF | > PET HORSE 		
CF | 		
CF | You gently stroke the side of Hippy's neck. This doesn't seem to calm 		
CF | her down any further though -- as with Midas, you suppose that one 		
CF | touch pretty much does the business. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		MoyTW says, "Nice job."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Portico 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky about horse" 		
CF ] Portico 		
CF | > 		
CF | > TELL ALKY ABOUT HORSE 		
CF | 		
CF | "Looks like she's got the collywobbles," says Alky, turning over some 		
CF | ideas for what might help. "Maybe give her a pat? Couldn't hurt, 		
CF | unless she bites." 		
CF | 		
CF | > 		Jacqueline asks, "Wait, is the pig over the wall, or back?"
		DavidW says, "The pig is gone."
		Jacqueline says, "That's what I thought."
		DavidW says, "But there seems to be another horse issue."
		Jacqueline says, "Maybe she just needs some anti-anxiety meds"
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Banquet Hall 		
CF | In theory, the ceremony in the telesterion is the main event, but the 		
CF | spread on offer in this room make it a close-run thing. 		
CF | 		
CF | You could go back to the peristyle by going north if you prefer 		
CF | pillars to prandial delights. 		
CF | 		
CF | > 		Jacqueline says, "I mean, it's 2020. We all need those."
DavidW says (to ClubFloyd), "take food" 		
CF ] Banquet Hall 		
CF | > 		
CF | > TAKE FOOD 		
CF | 		
CF | You make up a plate from the goodies on offer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Peristyle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, frowning while he waits 		
CF | for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, anxiously pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give food to hippy" 		
CF ] Yard 		
CF | > 		
CF | > GIVE FOOD TO HIPPY 		
CF | 		
CF | The horse doesn't seem particularly interested -- her loss, you sniff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Yard 		
CF | > 		
CF | > PET HORSE 		
CF | 		
CF | You gently stroke the side of Hippy's neck. This doesn't seem to calm 		
CF | her down any further though -- as with Midas, you suppose that one 		
CF | touch pretty much does the business. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search horse" 		
CF ] Yard 		
CF | > 		
CF | > SEARCH HORSE 		
CF | 		
CF | Alky's horse, much like her master, is a good-looking animal with 		
CF | questionable self-control. Her wide eyes are glancing and rolling 		
CF | every which way, like a rampaging Great-Aunt. 		
CF | 		
CF | > 		Knight_Otu asks, "CAn we just bury this year in the back yard and pretend it didn'tb ever exist?"
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Yard 		
CF | > 		
CF | > X EYES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		Knight_Otu says, "I guess there are some raisins to pick from it beforehand."
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill cup with water" 		
CF ] Peristyle 		
CF | > 		
CF | > FILL CUP WITH WATER 		
CF | 		
CF | You fill the cup brim-full with water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, anxiously pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give water to horse" 		
CF ] Yard 		
CF | > 		
CF | > GIVE WATER TO HORSE 		
CF | 		
CF | Hippy drinks the proffered water, though it doesn't do much to alter 		
CF | her disposition (funny, that's just how water is for you!) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky about hippy" 		
CF ] Portico 		
CF | > 		
CF | > TELL ALKY ABOUT HIPPY 		
CF | 		
CF | "Looks like she's got the collywobbles," says Alky, turning over some 		
CF | ideas for what might help. "You haven't seen her blinders, have you? 		
CF | Those sometimes calm her down." 		
CF | 		
CF | > 		DavidW says, "right, I was wondering if blinders were needed."
DavidW says (to ClubFloyd), "n" 		
CF ] Side of the Temple 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Side of the Temple 		
CF | The path leads to a cozy, tree-lined nook off to the side of the 		
CF | sanctuary, which would be quite the place for peaceful contemplation 		
CF | were it not for the mob tramping about the portico. 		
CF | 		
CF | Of course, one of the things that would make it so suited for a piece 		
CF | of the said peaceful cont. is that it's rather dull -- besides all the 		
CF | trees, there's not much here besides the path leading back south to 		
CF | the portico. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hats" 		
CF ] Side of the Temple 		
CF | > 		
CF | > X HATS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Portico 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, frowning while he waits 		
CF | for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | You can see a set of cothurni, a feather boa, and a silly floppy tam 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hats" 		
CF ] Closet 		
CF | > 		
CF | > X HATS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hat" 		
CF ] Closet 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | This wooden number sports a profusion of hats -- among the swarm, some 		
CF | ear warmers and a crown of laurels catch your eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x warmers" 		
CF ] Closet 		
CF | > 		
CF | > X WARMERS 		
CF | 		
CF | This doohicky is two swatches of fur attached to either end of a band 		
CF | -- were the evening a bit cooler, they'd be quite the thing for the 		
CF | 'ol whorlies! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take warmers" 		
CF ] Closet 		
CF | > 		
CF | > TAKE WARMERS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peristyle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, idly cleaning a nail 		
CF | while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, anxiously pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put warmers on hippy" 		
CF ] Yard 		
CF | > 		
CF | > PUT WARMERS ON HIPPY 		
CF | 		
CF | It takes a bit of prodding, shoving, and scuffling -- there's a bite 		
CF | or two exchanged in both directions -- but once you get the ear 		
CF | warmers on Hippy's head, they block off her view as if they were a 		
CF | pair of blinders. Once she gets over the excitement of the fray, she 		
CF | seems to settle down. 		
CF | 		
CF | Finally, Hippy calms down, looking like Hercules must have done when 		
CF | the divine madness had passed and he realized that he'd rather stepped 		
CF | in it. She gives a tuneful nicker, either to thank you for everything 		
CF | you've done or just because she's a musical soul. 		
CF | 		
CF | > 		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "lead hippy south" 		
CF ] Yard 		
CF | > 		
CF | > LEAD HIPPY SOUTH 		
CF | 		
CF | Leading Hippy all about the sanctuary might get her nervous again -- 		
CF | best for her to say put. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, frowning while he waits 		
CF | for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky about hippy" 		
CF ] Portico 		
CF | > 		
CF | > TELL ALKY ABOUT HIPPY 		
CF | 		
CF | "Thanks for calming her down, old bean," Alky says. "Ride back to 		
CF | Athens would have been rather bumpy otherwise." 		
CF | 		
CF | > 		Knight_Otu says, "Stay put, game, not say put."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Portico 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky about chariot" 		
CF ] Portico 		
CF | > 		
CF | > TELL ALKY ABOUT CHARIOT 		
CF | 		
CF | "That's both of our rides back to Athens," says Alky. "Be a pet and 		
CF | sort it out, would you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky about puffy" 		
CF ] Portico 		
CF | > 		
CF | > TELL ALKY ABOUT PUFFY 		
CF | 		
CF | "Yes, well done," says Alky, glancing towards Puffy's slumbering form. 		
CF | "Now he's once again the boring Puffy we all know and love." 		
CF | 		
CF | > 		DavidW says, "hm, seems the chariot issue isn't quite done."
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | You can see a set of cothurni, a feather boa, and a silly floppy tam 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] Closet 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | This is the kind of accessory that lends a high tone to any occasion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chain" 		
CF ] Closet 		
CF | > 		
CF | > TAKE CHAIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peristyle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, calmly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | You can also see a largish chunk of amphora here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put chain on ring" 		
CF ] Workshop 		
CF | > 		
CF | > PUT CHAIN ON RING 		
CF | 		
CF | A fabulous idea, but from what your tutor drilled into you about 		
CF | tensile strength, you suspect that trying to use a flimsy gold chain 		
CF | to redirect a galloping horse would be one of those acts of hubris the 		
CF | tragedians are always banging on about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE ROPE 		
CF | 		
CF | You'd have to untie it first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Workshop 		
CF | > 		
CF | > X RING 		
CF | 		
CF | You know, you must have seen dozens of chariots over the years, but 		
CF | until this evening you can't say as you ever noticed this metal ring 		
CF | jobby where you attach the reins. You've got one makeshift rein 		
CF | anchored in place, so everything's set so long as Alky only turns 		
CF | left. 		
CF | 		
CF | > 		DavidW asks, "The boa?"
		Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, calmly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Portico 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, stifling a yawn while he 		
CF | waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peristyle 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Closet 		
CF | Either the rites of Eleusis involve quite a lot of fancy-dress 		
CF | shenanigans, or one of the priests is a clothes horse of very little 		
CF | discernment, because this small room is chock-a-block with clothes, 		
CF | including a hat rack, a bin for accessories, and a bench heaped with 		
CF | shoes -- everything you might need for a party or some light comic 		
CF | theater. 		
CF | 		
CF | The peristyle is back to the south. 		
CF | 		
CF | You can see a set of cothurni, a feather boa, and a silly floppy tam 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boa" 		
CF ] Closet 		
CF | > 		
CF | > X BOA 		
CF | 		
CF | It reminds you of how Alky looked that morning after he decided to go 		
CF | drinking in the dye-works. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take boa" 		
CF ] Closet 		
CF | > 		
CF | > TAKE BOA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Closet 		
CF | > 		
CF | > W 		
CF | 		
CF | There are many fine directions you could traipse from here, but sadly 		
CF | that isn't among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peristyle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peristyle 		
CF | Come to think, you've never had the foggiest what a peristyle is, but 		
CF | this pillar-and-porch number here seems as reasonable a candidate as 		
CF | any (though twist your arm, it looks just like a courtyard to you). 		
CF | 		
CF | There's a small closet in an outbuilding to the north and the exit to 		
CF | the countryside lies west, but more appealing are the paths southward, 		
CF | where lies the now-deserted banquet hall, and eastwards, whence the 		
CF | sour smells of the spilled kykeon waft. The stairs back down to the 		
CF | cellars are off in a dingy corner. 		
CF | 		
CF | There's a stone fountain at the center of the courtyard, happily 		
CF | burbling just the way you do after Alky's made you drink number seven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Portico 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Portico 		
CF | The hexastyle entrance into the sanctuary of Eleusis has seen calmer 		
CF | evenings. A mob of the fellows swarm around its august pillars, 		
CF | unclear on direction now that the initiation has taken something of an 		
CF | unexpected turn. Directly before the entrance stands a statue, the 		
CF | final herm in the long chain running from Athens to Eleusis. Puffy is 		
CF | collapsed against a pillar off to the side of the entrance. 		
CF | 		
CF | To the east, the peristyle promises some degree of peace, a small yard 		
CF | lies westward, and there's a small path running around the side of the 		
CF | sanctuary to the north. 		
CF | 		
CF | Alky stands amidst but not of the confusion, looking up at the moon to 		
CF | guess at the time while he waits for the hubbub to die down. 		
CF | 		
CF | Machon is here, looking no different now that he's preliminarily 		
CF | initiated into the mysteries of Eleusis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | Besides the wall that encloses it and the penultimate herm, there's 		
CF | not much to this yard. 		
CF | 		
CF | The Sacred Way begins through a gap in the wall to the west, and 		
CF | eastward lies the portico. A shed stands to the south. 		
CF | 		
CF | Alky's horse Hippy is here, calmly pawing the grass (well, hooving, 		
CF | perhaps). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | The ambiance here in this workshop -- with its worktable, scattering 		
CF | of tools, and general aura of hard, honest toil -- makes you 		
CF | positively allergic. 		
CF | 		
CF | A low opening to the north leads to the only-better-by-comparison 		
CF | yard. 		
CF | 		
CF | Alky's second-best chariot is here, somewhat the worse for wear. 		
CF | 		
CF | You can also see a largish chunk of amphora here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put boa on ring" 		
CF | > 		
CF | > PUT BOA ON RING 		
CF | 		
CF | It may be a little unorthodox qua rein, but the feather boa should 		
CF | meet the need, and besides, you're sure Alky will like the colors. 		
CF | You knot it to the chariot, then throw in a few extra knots just to be 		
CF | sure. 		
CF | 		
CF | There, that's brought the reins back up to regulation strength! 		
CF | 		
CF | The impression Alky would make rolling up in the chariot as 		
CF | reconstituted is maybe not precisely as good as that made by the first 		
CF | edition, but as someone whose only previous experience of vehicle 		
CF | maintenance was giving sugar-lumps to your Great-Uncle's oxen, you 		
CF | think you've gone rather above and beyond! After doing one final 		
CF | check to ensure it's up to snuff in both the rolling and the turning 		
CF | departments, you push the chariot out of the workshop -- careful not 		
CF | to ding the doorway as you exit! -- and into the yard. 		
CF | 		
CF | It takes rather more grunting, sweating, and heaving than becomes a 		
CF | chap of your breeding, but eventually the eventuality eventuates and 		
CF | you get it where you want it. As you survey your handiwork with 		
CF | pride, you notice that your manhandling has dislodged a horsey treat 		
CF | from some nether crevice of the chariot. 		
CF | 		
CF | With Hippy calm and the chariot restored, you hitch the one to the 		
CF | other. It's not the world's simplest process (you think you might be 		
CF | trying to do it the wrong way round), and somehow in the confusion 		
CF | Hippy gives a kick that delivers a painful-looking blow to the most 		
CF | vulnerable spot of the nearby herm. You finish the job and nervously 		
CF | step clear -- lots of bad luck today! 		
CF | 		
CF | You wave Alky over now that horse, vehicle, and man are all accounted 		
CF | for and more or less intact, not without a bit of wear and tear around 		
CF | the margins. "Nice spot of business," he says, inclining his head at 		
CF | your accomplishments. "The archons and magistrates might come on 		
CF | rather peevish about the herms once they're informed, but since the 		
CF | damage happened within sanctuary grounds I'm sure Puffy can cool them 		
CF | down. In any event, time to head to the metrop!" In fact the mob 		
CF | here appears to be breaking up, with about an even division between 		
CF | those staggering into the temple and calling uncle on the evening, and 		
CF | those hopping into their chariots to zip back to Athens for the after 		
CF | party (you note that Machon, despite his earlier struggle with 		
CF | somnabulance, is of the latter group). 		
CF | 		
CF | You help Alky get Puffy wedged into the chariot, then join him as he 		
CF | snaps the reins and Hippy takes off onto the Sacred Way at an 		
CF | admirable, though perhaps not completely safety-conscious, pace. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		MoyTW says, "Despite being a walking disaster area we are surprisingly proficient in makeshift repairs."
		Jacqueline nods.
DavidW pushes the green 'space' button. 		
CF ] Sacred Way 		
CF | 		
CF | Sacred Way (in Alky's chariot) 		
CF | The Sacred Way is called that because it's the holiest road in Attica, 		
CF | running all the way from the sanctuary in Eleusis back to Athens, but 		
CF | given the daredevil clip at which Alky is driving Hippy you'd be 		
CF | forgiven for transposing the c with the a in a moment of mental 		
CF | dyslexia. Trees whizz by at a terrific clip, and if you were better 		
CF | at arithmetic you'd be able to calculate your velocity based on how 		
CF | quickly you're overtaking the regularly-placed herms at the side of 		
CF | the road. 		
CF | 		
CF | The wind in your face is nice and fresh, and the evening is cool and 		
CF | bright as you race towards Athens. The one fly in the ointment is 		
CF | that you're rather occupied with holding the still-snoozing Puffy in 		
CF | place, since you're not sure he'd appreciate getting 		
CF | up-close-and-personal knowledge of the Sacred Way. 		
CF | 		
CF | "You know, old man," says Alky, reading your mind, "it might be time 		
CF | to wake Puffy and see if he's sobered up any." 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "Not the end"
DavidW says (to ClubFloyd), "wake puffy" 		
CF ] Sacred Way 		
CF | > 		
CF | > WAKE PUFFY 		
CF | 		
CF | You can't really get him to come around. "Here, let me try," Alky 		
CF | calls, and hands you the reins -- just as the road is about to make a 		
CF | sharp curve to the left. 		
CF | 		
CF | Hippy gives a loud snort, the likes of which you've only previously 		
CF | when heard when asking your man his opinion of your sartorial choices. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull left rein" 		
CF ] Sacred Way 		
CF | > 		
CF | > PULL LEFT REIN 		
CF | 		
CF | I only understood you as far as wanting to pull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reins" 		
CF ] Sacred Way 		
CF | > 		
CF | > X REINS 		
CF | 		
CF | You know, you must have seen dozens of chariots over the years, but 		
CF | until this evening you can't say as you ever noticed this metal ring 		
CF | jobby where you attach the reins. They're not factory-standard, but 		
CF | you've got two rein-analogues anchored in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull reins" 		
CF ] Sacred Way 		
CF | > 		
CF | > PULL REINS 		
CF | 		
CF | Hippy doesn't seem especially inclined to take instruction from you, 		
CF | or maybe you've managed to confuse her, because she takes the curve a 		
CF | bit too wide -- the rear of the chariot sloughs past the side of the 		
CF | road, colliding with a herm as you pass it and shearing off its 		
CF | unmentionable (more bad luck!) At least this has the salutary effect 		
CF | of jolting Puffy awake, and the even more salutary effect of getting 		
CF | Alky to take back the reins. 		
CF | 		
CF | Up ahead, Machon's chariot comes into view -- you're not sure he's 		
CF | noticed you, which is a bit worrisome given how fast Alky's still 		
CF | driving. 		
CF | 		
CF | > 		DavidW says, "oh dear"
		MoyTW says, "oh no no no"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Sacred Way 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machon's chariot" 		
CF ] Sacred Way 		
CF | > 		
CF | > X MACHON'S CHARIOT 		
CF | 		
CF | Machon's trotting along in a chariot pulled by a horse who looks to be 		
CF | as rotund and as good-natured as he is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puffy" 		
CF ] Sacred Way 		
CF | > 		
CF | > X PUFFY 		
CF | 		
CF | Puffy's knuckles are as white as the stones of his temple as he 		
CF | clutches the edge of Alky's chariot. 		
CF | 		
CF | > 		Jacqueline says, "eep"
DavidW says (to ClubFloyd), "x alky" 		
CF ] Sacred Way 		
CF | > 		
CF | > X ALKY 		
CF | 		
CF | Alky has always been a fiend for speed, and you can see why -- the 		
CF | wind is artfully tousling his hair and he's got quite the roguish, 		
CF | devil-may care aspect going. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Sacred Way 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hippy" 		
CF ] Sacred Way 		
CF | > 		
CF | > X HIPPY 		
CF | 		
CF | Hippy is somewhat burdened by carrying three people in a chariot 		
CF | that's intended for two, but she's still managed to work up to a 		
CF | frankly terrifying speed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell alky to slow down" 		
CF ] Sacred Way 		
CF | > 		
CF | > TELL ALKY TO SLOW DOWN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		DavidW asks, "ideas?"
		Knight_Otu says, "Not really."
DavidW says (to ClubFloyd), "i" 		
CF ] Sacred Way 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		MoyTW asks, "Tell alky about mahon?"
		MoyTW says, "Machon"
DavidW says (to ClubFloyd), "tell alky about machon" 		
CF ] Sacred Way 		
CF | > 		
CF | > TELL ALKY ABOUT MACHON 		
CF | 		
CF | You draw Alky's attention to Machon and gently imply that he might 		
CF | consider slowing down. He snorts, then pulls back on his reins, which 		
CF | makes Hippy give a louder snort and decelerate sharply. The chariot 		
CF | kicks up a terrific clatter, which startles Machon -- he yanks the 		
CF | reins perhaps a bit harder than he ought, sending his chariot spinning 		
CF | across the road, and inevitably given the way the evening has been 		
CF | going, he smashes into another herm and sends its unmentionable 		
CF | spiraling out into the gloom. Fortunately, before he disappears out 		
CF | of sight behind you, you see Machon pop up none the worse for wear. 		
CF | 		
CF | Less fortunately, Puffy, seeing the damage to the sacred statue, is 		
CF | now hyperventilating. "Oh no oh no oh no," he keens, "it's been 		
CF | decades since a herm was broken -- they'll have my head for losing 		
CF | one!" 		
CF | 		
CF | It occurs to you that Puffy missed the several previous instances of 		
CF | herm-destruction and perhaps should be made aware that it's a tiny bit 		
CF | worse than he thinks.... 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "tell puffy about herm" 		
CF | > 		
CF | > TELL PUFFY ABOUT HERM 		
CF | 		
CF | (the sacred-way herms) 		
CF | As gently as you can, you fill Puffy in on the damage to the other 		
CF | herms -- your idea is to warm him up to it with some broad 		
CF | generalizations about the fickleness of fate and the need to take a 		
CF | philosophical attitude of detachment with respect to the vicissitudes 		
CF | fortune pitches into the gentle stream of our lives from time to time, 		
CF | but he's glaring at you with sufficient force as to make you more 		
CF | tongue-tied than usual so eventually you just lay out that the 		
CF | evening's broken-herm quota has just reached four, rather than one. 		
CF | 		
CF | The change in Puffy is immediate -- one doesn't like to label a fellow 		
CF | berserk, but sometimes that's the clearest word to hand. He gives out 		
CF | a bellow, and makes a grab for the reins, shouting about how he needs 		
CF | to go back and fix things (you're no stone mason, but this seems like 		
CF | a tall order, especially given the hour of the night). "Steady on!" 		
CF | Alky calls, trying to shoulder Puffy aside, but the squabble has 		
CF | confused poor Hippy, who decides she will have none of it and skids to 		
CF | a halt. You and Alky manage to grab on for dear life, but Puffy, who 		
CF | luck is really not being kind to tonight, pitches forward off the 		
CF | chariot and, just to crown things off, fractures his bonce and one 		
CF | more herm in coming to a none-too-gentle landing. 		
CF | 		
CF | You rush over to assist, but Puffy throws you off, looking now if 		
CF | anything more deranged than he did after drinking the spiked kykeon. 		
CF | "You fools!" he screams, which is an unkind cut though you notice that 		
CF | Machon's now run up to join you, and with his addition maybe the group 		
CF | judgment is a fair one. "You ruined the mysteries, and now you're 		
CF | bent on destroying the herms too? Well, I won't let you -- I'll beat 		
CF | you to the punch!" 		
CF | 		
CF | With a cry, he levels a terrific kick at the unmentionable attribute 		
CF | of another herm, getting quite a bit of lift onto it as it flies 		
CF | clear, and is no sooner done than he's running to the next one down, 		
CF | bent on yet more destruction. You rush forward to try to rein things 		
CF | in, but Machon, somewhat confused by what's happening, tries to be a 		
CF | good sport and follows Puffy's lead by cracking up some herms of his 		
CF | own. Between the din of everyone's shouts, the panicked neighing of 		
CF | the horse, and the sharp explosions of fracturing statuary, all is 		
CF | pandemonium. 		
CF | 		
CF | Eventually you and Alky are able to restore some semblance of order 		
CF | and talk Puffy down. You coax him back to the chariot and, once you 		
CF | reach Athens, bring him and the rest of the boys to your flat -- 		
CF | nobody's in much mood for the after party now, but after a nightcap or 		
CF | two and some rest you're sure everything will look better in the 		
CF | morning. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		DavidW says, "oh the in-herm-anity!"
DavidW pushes the green 'space' button. 		
CF ] Bedroom 		
CF | A nightcap or two turned into several more -- more, at least, than you 		
CF | can comfortably count with your head this fuzzy -- but as you thought, 		
CF | with the bright light shining down and your boon companions bunking 		
CF | down with you, things seem, if not exactly right as rain, at least 		
CF | more manageable than they did last night, when all the blasphemous 		
CF | vandalry was really getting you down. But now the birds are chirping, 		
CF | the gentle noises of commerce and socialization drift up from 		
CF | passersby walking and vending beneath your window, and there's a loud 		
CF | pounding, as of armored feet, coming up the stairs to your door... 		
CF | Hang on, that's rather less idyllic! 		
CF | 		
CF | Whoever's on the other side makes a prim little knock. "Good morning, 		
CF | citizen. Are you awake? I'm one of the city's magistrates, and I 		
CF | have some questions to ask you about your whereabouts last night." 		
CF | 		
CF | The others are awake now, all suffering more or less from the fallout 		
CF | from last night's drinking and the dread of public odium. "Look, we 		
CF | can bluff it out," Alky whispers. "Puffy, you can just threaten any 		
CF | fellow who squawks with expulsion from the mysteries, and without any 		
CF | evidence we'll be in the clear." 		
CF | 		
CF | He's confidently walking to the door to throw it open and walk the 		
CF | magistrate through the whole story, when Machon breaks in: "small 		
CF | question, do you think they'd consider the broken-off unmentionables 		
CF | to be evidence?" He spreads out his hands to reveal an even 		
CF | half-dozen of the thing-gummys. "I gathered up as many as I could, so 		
CF | you could fix them," Machon says, looking over to Puffy. 		
CF | 		
CF | "Oh, that was too kind," Puffy replies with a gulp. "Too kind." 		
CF | 		
CF | "Right," says Alky, a grim set to his mouth. "Bluffing's out then." 		
CF | He grabs the chair from your writing desk and sets it against the door 		
CF | as a makeshift barricade. 		
CF | 		
CF | Machon turns to you and hands over the unmentionables, shrugging as 		
CF | you accept them gingerly. "Maybe you can put them out of the way, 		
CF | coz?" Then he and Puffy take up positions next to Alky. 		
CF | 		
CF | Bedroom 		
CF | Your pied-��-terre in the city provides you with a temporary base 		
CF | during the season -- though given present circs you'd prefer something 		
CF | a bit more castle-like. Beyond the essentials of your bed, a 		
CF | clothes-chest, the fireplace, and an empty shelf (usually your valet 		
CF | puts a vase of flowers here each morning, but lucky for him he's on 		
CF | holiday), the only other furnishing is your writing desk. The gang, 		
CF | plus your press-ganged desk chair, are braced against the door on the 		
CF | west wall that ordinarily only opens onto the stairs, but now leads to 		
CF | a mob bent on justice. There's also a window facing the door, looking 		
CF | down on an alley that presents a dismal prospect that's nonetheless 		
CF | appealing by comparison to the pickle you're currently in. Pity 		
CF | you're too high up to jump! 		
CF | 		
CF | > 		Knight_Otu says, "Lot's of herm in trying."
		Jacqueline says, "This has been a hell of a night."
		MoyTW says, "Oh man this sure is a thing we did."
		DavidW says, "So now it really is a hide-the-phallus game."
		Jacqueline says, "snrk"
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | six unmentionables 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		DavidW says, "Gee, and there's only four of us."
		Knight_Otu says, "Torch still burning bright."
		Jacqueline is beginning to wonder if she's too young for this game.
DavidW says (to ClubFloyd), "x desk" 		
CF ] Bedroom 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A little writing desk you sometimes use for scribbling off whatever 		
CF | musical or literary ideas you have bouncing around in your noggin. It 		
CF | holds your trusty inkwell, a sheet of paper, and your pan pipes. Your 		
CF | stylus is also right at hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipes" 		
CF ] Bedroom 		
CF | > 		
CF | > X PIPES 		
CF | 		
CF | A small set of pan pipes, with loose leather straps holding the small 		
CF | reeds together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put umentionable in pipes" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT UMENTIONABLE IN PIPES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "brb - getting a glass of water"
		Knight_Otu says, "I'll be right back."
DavidW says (to ClubFloyd), "o unmentionable" 		
CF ] Bedroom 		
CF | > 		
CF | > O UNMENTIONABLE 		
CF | 		
CF | You add an unmentionable to the end of the set of pipes, and lash it 		
CF | into place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put unmentionable in inkwell" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT UNMENTIONABLE IN INKWELL 		
CF | 		
CF | You swirl the unmentionable in the inkwell, giving it a dose of the 		
CF | black and tarry. 		
CF | 		
CF | > 		MoyTW asks, "What is "o"?"
		DavidW says, "oops"
		DavidW says, "It fixes the misspelled word in the previous command."
		MoyTW says, "Ah."
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an inked unmentionable 		
CF | four unmentionables 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Bedroom 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | This fireplace has a few sad pieces of wood stacked together, with a 		
CF | flint lying on the hearth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flint" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE FLINT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wood" 		
CF ] Bedroom 		
CF | > 		
CF | > X WOOD 		
CF | 		
CF | A teetering stack of charred firewood (you try to reuse things when 		
CF | you can). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in chimney" 		
CF ] Bedroom 		
CF | > 		
CF | > LOOK IN CHIMNEY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hearth" 		
CF ] Bedroom 		
CF | > 		
CF | > X HEARTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | You went all-out on your bed, from the gilded frame to the nice, plump 		
CF | mattress. Now that you think of it, you've woken up with a backache 		
CF | these last few mornings -- though that's the least of your problems at 		
CF | the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frame" 		
CF ] Bedroom 		
CF | > 		
CF | > X FRAME 		
CF | 		
CF | You went all-out on your bed, from the gilded frame to the nice, plump 		
CF | mattress. Now that you think of it, you've woken up with a backache 		
CF | these last few mornings -- though that's the least of your problems at 		
CF | the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mattress" 		
CF ] Bedroom 		
CF | > 		
CF | > X MATTRESS 		
CF | 		
CF | Your downy mattress has been feeling a bit lumpy of late. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Oh, hello! Now you see why your nightly dormition has been rather 		
CF | more ache-inducing of late -- somehow your scale model of the Trojan 		
CF | Horse wound up under your mattress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put unmentionable in horse" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT UNMENTIONABLE IN HORSE 		
CF | 		
CF | Yours is a struggle worthy of Homer's tongue -- perhaps it could be 		
CF | slotted into the Iliad in place of some of the sulking? -- but 		
CF | eventually you are able to cram the unmentionable inside the replica. 		
CF | 		
CF | "Citizen, did you hear me?" the magistrate calls through the door. 		
CF | His tone is polite, but you've been on the wrong side of enough 		
CF | judicial proceedings to know an act when you hear one. "If you don't 		
CF | open the door, I will have to consider taking more drastic measures." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put unmentionable in mattress" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT UNMENTIONABLE IN MATTRESS 		
CF | 		
CF | You cram an unmentionable under your mattress. 		
CF | 		
CF | > 		Jacqueline says, "back - good efforts while I've been away"
		Jacqueline says, "I am worried, though"
DavidW says (to ClubFloyd), "x chest" 		
CF ] Bedroom 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | Your closed clothes-chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN CHEST 		
CF | 		
CF | You pop open your chest, and are surprised to find, supernumerary to 		
CF | the typical freight of clothing, two unmentionables rolling around 		
CF | amidst the garments. Machon notices your confusion, and slaps his 		
CF | forehead: "That's right, there were too many of them to carry, so I 		
CF | stowed the extras in your chest. I really apologize!" 		
CF | 		
CF | > 		DavidW says, "We just got two more to hide!"
		Jacqueline asks, "Gosh. Et tu, Machon?"
		Knight_Otu says, "Back."
DavidW says (to ClubFloyd), "take unmentionables from chest" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE UNMENTIONABLES FROM CHEST 		
CF | 		
CF | unmentionable: Taken. 		
CF | unmentionable: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothing" 		
CF ] Bedroom 		
CF | > 		
CF | > X CLOTHING 		
CF | 		
CF | Your man thinks you have too many clothes, but you pay for his 		
CF | services, not his opinions. Admittedly, your togs do make up a rather 		
CF | good pile, but there are still some substantial gaps in your wardrobe 		
CF | -- you've had your eye on this white mess-jacket down at your 		
CF | tailor's.... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Bedroom 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Your window looks out on a nice, quiet alley. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
		Jacqueline says, "toss"
		Jacqueline says, "defenestrate"
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | four unmentionables 		
CF | a flint 		
CF | an inked unmentionable 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		Jacqueline exclaims, "I never ever get to say that. Defenestrate!"
DavidW says (to ClubFloyd), "x inked" 		
CF ] Bedroom 		
CF | > 		
CF | > X INKED 		
CF | 		
CF | You'd really prefer not to get into details here, but each 		
CF | unmentionable thingy -- that might be a more pleasant nickname, 		
CF | "thingy" -- used to be attached to a herm. Now that it's detached, 		
CF | it's a little less clear what it used to be and a nearsighted or very 		
CF | innocent person might just think it's a small stone cylinder? This 		
CF | one has ink smeared on one end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put inked on shelf" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT INKED ON SHELF 		
CF | 		
CF | Leaving an unmentionable lying around in the open seems rather the 		
CF | opposite of concealing it, and while there can be a pleasant frisson 		
CF | from contradicting what's expected, you're less enthusiastic about the 		
CF | kind of contradiction that gets you hauled into the law-courts. 		
CF | 		
CF | Machon suddenly gets a quizzical look on his face. "Say, I think I 		
CF | had one more of those broken bits I forget to give you." Sure enough, 		
CF | he pulls out one more unmentionable and hands it to you. "There you 		
CF | are!" 		
CF | 		
CF | > 		MoyTW says, "Machon is very helpful, hahahaha."
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Bedroom 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You discover an unmentionable! Of course, that's not terribly 		
CF | surprising inasmuch as you hid it there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | five unmentionables 		
CF | a flint 		
CF | an inked unmentionable 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Bedroom 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You discover an unmentionable! Of course, that's not terribly 		
CF | surprising inasmuch as you hid it there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put herm under bed" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT HERM UNDER BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x herm" 		
CF ] Bedroom 		
CF | > 		
CF | > X HERM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dick" 		
CF ] Bedroom 		
CF | > 		
CF | > X DICK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "there's gotta be some shortform."
Knight_Otu says (to ClubFloyd), "x thingy" 		
CF ] Bedroom 		
CF | > 		
CF | > X THINGY 		
CF | 		
CF | You'd really prefer not to get into details here, but each 		
CF | unmentionable thingy -- that might be a more pleasant nickname, 		
CF | "thingy" -- used to be attached to a herm. Now that it's detached, 		
CF | it's a little less clear what it used to be and a nearsighted or very 		
CF | innocent person might just think it's a small stone cylinder? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "defenestrate unmentionable" 		
CF ] Bedroom 		
CF | > 		
CF | > DEFENESTRATE UNMENTIONABLE 		
CF | 		
CF | That action might be a bit esoteric for the evening's proceedings. 		
CF | 		
CF | > 		DavidW says (to Knight), "thanks"
		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "close horse" 		
CF ] Bedroom 		
CF | > 		
CF | > CLOSE HORSE 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | > 		Knight_Otu says, "Now, if only we could get them away from us."
DavidW says (to ClubFloyd), "open window" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | You haven't sprung out for shutters, so the window is as the window 		
CF | will remain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bedroom 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You briefly contemplate a leap out the window, but it'd be quite the 		
CF | fall, and besides, you're not the type to leave your friends in the 		
CF | lurch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw thingy out window" 		
CF ] Bedroom 		
CF | > 		
CF | > THROW THINGY OUT WINDOW 		
CF | 		
CF | After quickly checking to make sure nobody is looking, you drop an 		
CF | unmentionable out the window. It hits the ground with a rather loud 		
CF | clatter, but that's the least of your problems right now. 		
CF | 		
CF | "All right, if that's the way you like it," yells the magistrate. 		
CF | "Let them have it, boys!" There's a rather loud crash as some 		
CF | uncalled-for force is brought to bear against your door. It's holding 		
CF | for now, but you worry your landlord isn't going to be best pleased 		
CF | with any more damage to the premises. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | There's a bit of a crowd out there now, but you toss out another 		
CF | unmentionable on the theory that -- well, you don't really have a 		
CF | theory but better there than here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put inky in fireplace" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT INKY IN FIREPLACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put inked in fireplace" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT INKED IN FIREPLACE 		
CF | 		
CF | You slide an inked unmentionable into the stack of firewood -- it 		
CF | teeters for a moment, but stays in place. 		
CF | 		
CF | > 		Knight_Otu asks, "I mean, surely there should be lots of room under the bed?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy in firewood" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY IN FIREWOOD 		
CF | 		
CF | You slide an unmentionable into the stack of firewood -- it teeters 		
CF | for a moment, but stays in place. Nonetheless, since the wood is 		
CF | quite charred and the pale stone is unblemished, you might say the 		
CF | unmentionable is in the stack but not of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put inked in fireplace" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT INKED IN FIREPLACE 		
CF | 		
CF | You slide an inked unmentionable into the stack of firewood -- it 		
CF | teeters for a moment, but stays in place. 		
CF | 		
CF | > 		DavidW says, "okay, that's where that one goes."
DavidW says (to ClubFloyd), "put thingy under machon" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY UNDER MACHON 		
CF | 		
CF | Short of allowing you to relive the childhood fun of a game of 		
CF | hide-the-stylus, you don't see what this would accomplish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy in machon" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY IN MACHON 		
CF | 		
CF | That doesn't offer much by way of a receptacle, sadly. 		
CF | 		
CF | > 		Jacqueline says, "Well, I'm worried that the step after this is that they come in and search"
DavidW says (to ClubFloyd), "x paper" 		
CF ] Bedroom 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | A blank sheet of paper, standing ready in case inspiration strikes. 		
CF | 		
CF | > 		Jacqueline says, "And anything not well-hidden is pointless."
		Jacqueline says, "But I guess we'll see."
DavidW says (to ClubFloyd), "x floor" 		
CF ] Bedroom 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | Your floor is both unexceptional and unexceptionable. 		
CF | 		
CF | > 		Jacqueline says, "(ie under the bed)"
DavidW says (to ClubFloyd), "x walls" 		
CF ] Bedroom 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | There's a patch of wall that will be right behind the door when it 		
CF | opens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy in patch" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY IN PATCH 		
CF | 		
CF | You carefully place an unmentionable in the spot right behind where 		
CF | the door will open -- with any luck they'll never notice what they 		
CF | never noticed! 		
CF | 		
CF | Alky winces as the door absorbs another solid blow. "Say, fellows, 		
CF | you've made your point," he calls. "If you bring your sister, I 		
CF | promise I'll make an honest woman out of her!" Alky flashes you a 		
CF | grin, as this throws them into confusion. 		
CF | 		
CF | "Is this a fornication? I thought we were here about the herms," you 		
CF | hear a peevish voice ask. There's more hubbub as they try to sort 		
CF | this out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | two unmentionables 		
CF | a flint 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy in clothes" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY IN CLOTHES 		
CF | 		
CF | You slip an unmentionable into the stack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close chest" 		
CF ] Bedroom 		
CF | > 		
CF | > CLOSE CHEST 		
CF | 		
CF | You close the chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy in food" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY IN FOOD 		
CF | 		
CF | That doesn't offer much by way of a receptacle, sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy in me" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY IN ME 		
CF | 		
CF | That doesn't offer much by way of a receptacle, sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put thingy under mattress" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT THINGY UNDER MATTRESS 		
CF | 		
CF | You're willing to make some sacrifices, but a second unmentionable 		
CF | would compromise your night-time comfort too thoroughly to 		
CF | contemplate. 		
CF | 		
CF | The blokes outside have stopped pummeling your door, as Alky's 		
CF | stratagem has left them flummoxed. But then a clear voice cuts across 		
CF | the din: "Wait, was that Alcibiades? The rotter actually did seduce 		
CF | my sister, and I bet he did for the herms, too!" The wronged brother 		
CF | hurls himself against the door again, and the siege resumes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Bedroom 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | This shelf came with the room, and doesn't get much use. It's 		
CF | currently quite bare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put horse on shelf" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT HORSE ON SHELF 		
CF | 		
CF | (first taking the Trojan Horse replica) 		
CF | You put the Trojan Horse replica down on the shelf, making a nice 		
CF | little display. 		
CF | 		
CF | The blokes outside have stopped pummeling your door, as Alky's 		
CF | stratagem has left them flummoxed. But then a clear voice cuts across 		
CF | the din: "Wait, was that Alcibiades? The rotter actually did seduce 		
CF | my sister, and I bet he did for the herms, too!" The wronged brother 		
CF | hurls himself against the door again, and the siege resumes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move chest" 		
CF ] Bedroom 		
CF | > 		
CF | > MOVE CHEST 		
CF | 		
CF | Not exactly man-portable, old man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Bedroom 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I'm not sure what I've missed."
DavidW says (to ClubFloyd), "x lyre" 		
CF ] Bedroom 		
CF | > 		
CF | > X LYRE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alky" 		
CF ] Bedroom 		
CF | > 		
CF | > X ALKY 		
CF | 		
CF | This doesn't seem like the first time Alky's woken up to a gang trying 		
CF | to break down his door -- even while bracing the door with all his 		
CF | strength, he looks rather bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machon" 		
CF ] Bedroom 		
CF | > 		
CF | > X MACHON 		
CF | 		
CF | It's a nice thing that your cousin is rather full-figured, as he's 		
CF | putting his considerable gravitas into keeping the door closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puffy" 		
CF ] Bedroom 		
CF | > 		
CF | > X PUFFY 		
CF | 		
CF | Puffy is doing what he can to hold the door closed, albeit with 		
CF | somewhat less enthusiasm than Alky or Machon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Bedroom 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Alky, Puffy, and Machon are doing their best to keep the door closed 		
CF | under the blows of the magistrate and his flunkies, but it's clearly a 		
CF | losing battle. Beyond the current excitement, there's not much to say 		
CF | about it other than that it opens to the right -- you had to move your 		
CF | writing desk to the other side because you kept knocking your inkwell 		
CF | over when throwing the door open. You've secreted an unmentionable 		
CF | away behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw thingy out window" 		
CF ] Bedroom 		
CF | > 		
CF | > THROW THINGY OUT WINDOW 		
CF | 		
CF | There's a bit of a crowd out there now, but you toss out another 		
CF | unmentionable on the theory that -- well, you don't really have a 		
CF | theory but better there than here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a flint 		
CF | a gold chain 		
CF | a plate of food 		
CF | a toothpick 		
CF | a cup 		
CF | a heavily-smoking torch (providing light) 		
CF | a well-tailored chiton (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | There's currently a makeshift barricade obstructing your door, but if 		
CF | you did want to speed things along, you suppose you could dislodge it. 		
CF | Do you want to make this whole nightmare end that much sooner? 		
DavidW says (to ClubFloyd), "yes" 		
CF | Do you want to make this whole nightmare end that much sooner? 		
CF | > YES 		
CF | 		
CF | 		
CF | You remove the chair, making the barricade rather more of a notional 		
CF | concern. 		
CF | 		
CF | With a final great heave, your door is hurled open, sending the lads 		
CF | flying and entirely hiding the unmentionable you put against the wall. 		
CF | The first cove through has a gimlet eye and an impressive nose, so you 		
CF | take him for the magistrate. He in turn appears to take you as the 		
CF | ringleader, inasmuch as you weren't getting your hands dirty trying to 		
CF | hold the door. "What's the meaning of this, eh?" he asks, poking a 		
CF | meaty forefinger against your lapel. "When we say open up, a good 		
CF | Athenian opens up!" 		
CF | 		
CF | "Er, sorry old man," you stammer out, "I'm a bit hard of hearing?" He 		
CF | harrumphs, and signals his men to search you and the others. 		
CF | 		
CF | The fellow patting you down has high hopes as he pulls out each of 		
CF | your possessions, but is crestfallen when he sees that though you do 		
CF | carry around a rather odd allotment of items, none of them are 		
CF | precisely contraband. 		
CF | 		
CF | Puffy squirms under the attentions of his fellow, who grows frustrated 		
CF | not to have found anything. 		
CF | 		
CF | Machon says "no need to be physical, chaps, here's all I've got," and 		
CF | turns out his pockets. Beyond some lint and a few olives he was 		
CF | saving for later, there's not much of interest. 		
CF | 		
CF | The last henchman runs his hands up and down Alky, who starts 		
CF | breathing heavily and making faces. "Don't stop," he sighs, dancing 		
CF | his tongue over his lips, and the unnerved fellow makes the search 		
CF | rather cursory. 		
CF | 		
CF | "Right, now let's see if they've hidden aught about the place," the 		
CF | magistrate calls. He couldn't be looking over your digs any more 		
CF | coldly were he a Great-Aunt. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | The chest is an obvious place to look, and the magistrate throws it 		
CF | open with a wolfish smirk. Fortunately, he doesn't dig deep into your 		
CF | clothing, so he overlooks the unmentionable you've hidden there. 		
CF | 		
CF | One of the magistrate's men walks over to the fireplace. You tense as 		
CF | his eyes wander towards where you hid an unmentionable, but since you 		
CF | blackened it with ink, it blends right in with the charred wood. 		
CF | 		
CF | The shelf is just the place for a knick-knack like the replica, so the 		
CF | magistrate doesn't give it a second look -- this must be how Odysseus 		
CF | felt when his wheeze snookered the Trojans! 		
CF | 		
CF | A fellow takes a quick gander under your bed, but helpfully draws the 		
CF | line at exploring your bedclothes, thereby leaving one more 		
CF | unmentionable undetected. 		
CF | 		
CF | The magistrate turns to examine the writing things on your desk, but 		
CF | quickly loses interest. 		
CF | 		
CF | The pan pipes lie unobtrusively on your desk, drawing no scrutiny to 		
CF | themselves whatsoever as the magistrate finishes his scan of the area. 		
CF | 		
CF | His inspection complete, the magistrate wheels around at you. "And 		
CF | one last thing -- was it just a coincidence that remnants of a herm 		
CF | were found just below your window?" he snaps, "I think not." He 		
CF | opens his mouth to pronounce his verdict... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | "The sacred herms have been desecrated, and you are the ones 		
CF | responsible! Oh, you'll be paying for this for a long time," the 		
CF | magistrate snarls. But he's brought short by a polite cough from one 		
CF | of his men. 		
CF | 		
CF | "Beggin' yer pardon," he says, "but there was a lot of herms broke, 		
CF | more than a dozen by my reckoning. This lot only had a few." 		
CF | 		
CF | The magistrate revolves this in his noodle, but Alky jumps in before 		
CF | he comes to any firm conclusion: "we saw a few smashed herms on our 		
CF | way back from a drinking party, and these were the only ones we found, 		
CF | you see." 		
CF | 		
CF | "Yes," Puffy adds, seeing Alky's gist, "we wanted to return them to 		
CF | the proper authorities, but were worried you might get the wrong 		
CF | idea." 		
CF | 		
CF | "Hmm," the magistrate says, pursing his lips. "That's a nice story. 		
CF | Let's see how it holds up, what? None of you lot leave Athens while 		
CF | we sort this out." With a closing harrumph, he leads his men out of 		
CF | your digs. 		
CF | 		
CF | The four of you look at each other in silence until you're quite sure 		
CF | they're beyond earshot. "When he discovers," ventures Machon, "that 		
CF | that drinking party was in Eleusis, and all of the smashed herms 		
CF | happen to be in a straight line between there and here..." 		
CF | 		
CF | "We won't want to be anywhere in the vicinity," Alky finishes the 		
CF | thought. "Well, despite that closing admonition, I see a lot of 		
CF | reason to find more hospitable climes -- and we should have time to 		
CF | liquidate some assets to make things more comfortable while we're away 		
CF | from home. I'd been planning a trip to Sicily -- you lot want to come 		
CF | with?" 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Bedroom 		
CF | Three months later, the bloom is rather off the rose when it comes to 		
CF | this Sicilian vacation -- turns it was more of a bally expedition, 		
CF | with Alky notionally in charge though his second in command, sensing 		
CF | there was something untoward about what happened to the herms, keeps 		
CF | staring daggers at his backside. While he's off doing his spot of 		
CF | generalship, you, Puffy, and Machon have been cooling your heels in 		
CF | Catania, about which the nicest thing you can say is that it's just 		
CF | downslope of Mount Etna. 		
CF | 		
CF | One day, as you're doing a spot of fishing to try to suppress the 		
CF | monotony, a thought occurs. You turn to your companion: "Say, Puffy," 		
CF | you ask, "what, when you get right down to it, were those old 		
CF | mysteries about? They got a bit lost in the shuffle." 		
CF | 		
CF | Puffy heaves a sigh -- he's not been getting many bites today. 		
CF | "They're a ritual re-enactment of Persephone's abduction and rescue, 		
CF | symbolizing the regeneration and ultimate ascent of the soul." 		
CF | 		
CF | "Oh," you say. 		
CF | 		
CF | "I mean it's not very good when you just say it like that," Puffy 		
CF | admits. 		
CF | 		
CF | "No, of course." 		
CF | 		
CF | "And Alky probably built it up for you, nothing can ever live up to 		
CF | high expectations." You smile at him in commiseration. "Plus the 		
CF | kykeon -- the kykeon really helps it all land." 		
CF | 		
CF | "Shame it didn't quite come together," you say, then cast your line 		
CF | out again. 		
CF | 		
CF | Well, there's always next year. 		
CF | 		
CF | 		
CF | 		
CF | *** That could have gone worse! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see suggestions for 		
CF | AMUSING things to do as well as some end notes, QUIT, or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "amusing"
DavidW says (to ClubFloyd), "amusing" 		
CF ] Potential Post-Completion Diversions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Post-Game Notes 		
CF | Easily-Overlooked Amusing Things 		
DavidW pushes the green 'space' button. 		
CF ] Post-Game Notes 		
CF | I hope you enjoyed The Eleusinian Miseries! If you did, didn't, or 		
CF | have any other feedback, please send it to me at russo2116@gmail.com 		
CF | or post it on the IF Community Forum. This is my first game, so 		
CF | criticism would be very helpful! 		
CF | 		
CF | A quick note on the historicity, or lack thereof, of the game -- the 		
CF | desecration of the herms was a real event that occurred in Athens in 		
CF | the middle of the Peloponnesian War, documented by Thucydides in his 		
CF | history of the same. The culprit was never found, though Alcibiades, 		
CF | who was viewed as something of an enfant terrible, was blamed, and in 		
CF | fact had to cut short his military expedition to Sicily when he was 		
CF | recalled to stand trial for the crime (seeing which way the wind was 		
CF | blowing, he promptly defected to Sparta -- quite the flexible fellow, 		
CF | he later made a further defection to Persia, then un-defected back to 		
CF | Athens). 		
CF | 		
CF | I tried to avoid anachronisms that would be detectable with 10 seconds 		
CF | of looking at Wikipedia except when I couldn't give up the gag. I'm 		
CF | sure there are some players whose expertise on the period goes much 		
CF | deeper than mine, however, so I would appreciate hearing about any 		
CF | howlers so I can correct them for a post-comp release (I am aware that 		
CF | the opening proem-y bit is a) not remotely close in meter to the 		
CF | dactylic hexamer of the sources it's aping, b) riffing off of epic 		
CF | poems that are not remotely close in time or content to the period I'm 		
CF | loosely depicting here, and c) not as funny as I think it is, but I 		
CF | like the topless towers tumpety-tum gag and so this darling has 		
CF | remained un-killed). 		
CF | 		
CF | Finally, I wanted to name a significant flaw in the game, which is how 		
CF | poorly it does on representation -- all the major characters are 		
CF | European men, with only a few, largely-derisive references to a 		
CF | Great-Aunt and some incidental female-coded names in the crowd scenes 		
CF | to break up the monotony. This is partially a failure of imagination 		
CF | and inability to look past my inspirations, in this case the Wodehouse 		
CF | side of things -- the whole milieu, and many of the jokes, are 		
CF | predicated on the existence of an elite but useless social class (I 		
CF | mean, a major meta joke is that all of this tomfoolery is happening in 		
CF | the middle of a civilization-ending war, and the characters barely 		
CF | notice!). Therefore I felt like including a woman or someone from 		
CF | Asia Minor as one of the main cast would have put them in something of 		
CF | an unfair position and I wasn't sure how to address that without 		
CF | taking the story fairly off course. So for lack of a better idea, I 		
CF | stuck with this approach, though it's probably the aspect of the game 		
CF | with which I'm least content (coming in second is the absolutely 		
CF | atrocious way conversations are coded -- I am no programmer and the 		
CF | source code will prove it). 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Potential Post-Completion Diversions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Post-Game Notes 		
CF | Easily-Overlooked Amusing Things 		
DavidW says (to ClubFloyd), "n" 		
CF ] Potential Post-Completion Diversions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Post-Game Notes 		
CF | > Easily-Overlooked Amusing Things 		
DavidW pushes the green 'space' button. 		
CF ] Easily-Overlooked Amusing Things 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		DavidW says, "I didn't notice the flask."
DavidW says (to ClubFloyd), "or his chiton" 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		DavidW says, "We never used the chunk for anything."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline asks, "Do you all feel that the 'that could have gone worse' or whatever was the winning ending?"
		DavidW says, "um, more or less."
		Jacqueline says, "Yeah"
		MoyTW says, ""winning" seems relative in this context but yeah"
		DavidW says, "I think we got less than the ideal but basically I think that was all there was to it."
		Jacqueline says, "I hope Mark reads our transcript and implements 'defenestrate'"
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Knight_Otu says, "It might not have been, but frankly I'm not sure I want to go through that final bit again here."
		Jacqueline says, "Which, yeah, I guess I need to set up the transcript swat team again soon."
		DavidW asks, "If putting the toothpick in our eye was an optional idea... I guess there's multiple solutions for some puzzles?"
		Jacqueline says, "Apparently, yeah"
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "I ... was surprised about the toothpick"
		Knight_Otu asks, "Which reminds me, did my mudmail get to you Jacq?"
		Jacqueline asks (of ko), "About Founders Mercy?"
		Knight_Otu says, "Yeah."
		DavidW says, "I'll pause for a bit."
		Jacqueline says, "I see it now, but will probably forget. Guess I'll email that link to myself"
		Jacqueline says, "And I have now done that."
		Knight_Otu says, "Hope it helps complete that transcript."
		Jacqueline says, "And also, Roger, I just saw your mudmail. Thank you. (Aw)"
		DavidW asks, "Should I bother continuing with this increasingly long list of AMUSINGs?"
		Jacqueline says, "Yeah"
		Jacqueline says, "Please do"
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Wish it would just give us the whole list at once, but yes"
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Knight_Otu says, "We never did get a chance to get the horse treat."
		DavidW says, "We didn't exactly find the treat until we were on our way."
		Jacqueline asks, "Is amusing only unlocked after the game is won?"
		DavidW says (to Jacqueline), "usually, yes."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Or could I just pull up a copy of the game, type this command in a bunch, and then copy & paste this... oh, okay."
		Knight_Otu says, "Well, usually. Maybe not this time, but usually."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Almost... there..."
		Jacqueline says, "Only ... ten ... more"
		DavidW says, "oh, I almost tried to examine the aura."
		DavidW says, "I thought, no way."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | 33/38: GIVEing unmentionables to Puffy and Machon to hide? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | 33/38: GIVEing unmentionables to Puffy and Machon to hide? 		
CF | 		
CF | 34/38: Carrying an inked unmentionable when the magistrate comes in? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		DavidW says, "Perhaps I could have inked more than one."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | 33/38: GIVEing unmentionables to Puffy and Machon to hide? 		
CF | 		
CF | 34/38: Carrying an inked unmentionable when the magistrate comes in? 		
CF | 		
CF | 35/38: Carrying the pan pipes, with a tied-on unmentionable, when the 		
CF | magistrate comes in? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | 33/38: GIVEing unmentionables to Puffy and Machon to hide? 		
CF | 		
CF | 34/38: Carrying an inked unmentionable when the magistrate comes in? 		
CF | 		
CF | 35/38: Carrying the pan pipes, with a tied-on unmentionable, when the 		
CF | magistrate comes in? 		
CF | 		
CF | 36/38: Leaving the Trojan Horse somewhere obvious after you've hidden 		
CF | an unmentionable in it. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		MoyTW says, "This game is pretty dense."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | 33/38: GIVEing unmentionables to Puffy and Machon to hide? 		
CF | 		
CF | 34/38: Carrying an inked unmentionable when the magistrate comes in? 		
CF | 		
CF | 35/38: Carrying the pan pipes, with a tied-on unmentionable, when the 		
CF | magistrate comes in? 		
CF | 		
CF | 36/38: Leaving the Trojan Horse somewhere obvious after you've hidden 		
CF | an unmentionable in it. 		
CF | 		
CF | 37/38: Leaving an uninked unmentionable on the writing desk when the 		
CF | magistrate comes in. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "This last one better be really amusing."
DavidW says (to ClubFloyd), "h" 		
CF | 1/38: The gag density in the game is fairly high, but here are some 		
CF | that might have flown under the radar. Have you tried.... 		
CF | 		
CF | 2/38: X ME twice in succession? 		
CF | 		
CF | 3/38: Wearing a second belt, or hat, or pair of shoes, while you're 		
CF | already wearing a first? 		
CF | 		
CF | 4/38: Running through all the different permutations for JOKE and 		
CF | SING, or DANCEing while wearing different shoes? 		
CF | 		
CF | 5/38: EMPTYing an already-empty container? 		
CF | 		
CF | 6/38: Xing Alky's chiton? 		
CF | 		
CF | 7/38: ASKing Alky about his flask so you can have a sip? 		
CF | 		
CF | 8/38: Xing all the food in the store room? 		
CF | 		
CF | 9/38: BURNing the rope instead of cutting it to get the amphora? 		
CF | 		
CF | 10/38: Xing and EATing all the food in the banquet hall, including 		
CF | EATing the olives twice? 		
CF | 		
CF | 11/38: WEARing the frayed rope or the largish chunk of amphora? 		
CF | 		
CF | 12/38: WEARing and REMOVEing all the hats, shoes, and belts in the 		
CF | closet? 		
CF | 		
CF | 13/38: GIVEing the cup to the different characters and animals, when 		
CF | filled with wine or water? 		
CF | 		
CF | 14/38: Running through all the different descriptions of your sneezes? 		
CF | The one involving Ares is a personal favorite. 		
CF | 		
CF | 15/38: DRINKing the cup when it's empty? 		
CF | 		
CF | 16/38: Trying out different ways of curing hiccups? 		
CF | 		
CF | 17/38: Xing or TAKEing the platter and basin in the telesterion, 		
CF | before they're whisked away to make the kykeon? 		
CF | 		
CF | 18/38: Performing the prayer vigil while hiccuping and/or sneezing? 		
CF | 		
CF | 19/38: PUTing the toothpick in your eye? In Machon's eye? 		
CF | 		
CF | 20/38: Xing or DRINKing the spilled, spoiled kykeon? 		
CF | 		
CF | 21/38: THROWing something at Puffy while he's on the roof? 		
CF | 		
CF | 22/38: SMELLing or EATing the honeycomb? 		
CF | 		
CF | 23/38: Xing Puffy once he's off the roof? 		
CF | 		
CF | 24/38: EATing or SMELLing the horsey treat, or GIVEing it to someone? 		
CF | 		
CF | 25/38: RIDEing Hippy? The pig? One of your friends? 		
CF | 		
CF | 26/38: PETting Hippy? The pig? One of your friends? 		
CF | 		
CF | 27/38: BURNing the springy green branch? 		
CF | 		
CF | 28/38: Doing anything to the general aura of hard, earnest toil in the 		
CF | workshop? 		
CF | 		
CF | 29/38: Using the gold chain as a makeshift rein? 		
CF | 		
CF | 30/38: LISTENing while in the side of the temple? 		
CF | 		
CF | 31/38: WAITing to see all the different potential events while driving 		
CF | on the Sacred Way? 		
CF | 		
CF | 32/38: Trying out which hiding places aren't as effective if you use 		
CF | them to conceal an inked unmentionable? 		
CF | 		
CF | 33/38: GIVEing unmentionables to Puffy and Machon to hide? 		
CF | 		
CF | 34/38: Carrying an inked unmentionable when the magistrate comes in? 		
CF | 		
CF | 35/38: Carrying the pan pipes, with a tied-on unmentionable, when the 		
CF | magistrate comes in? 		
CF | 		
CF | 36/38: Leaving the Trojan Horse somewhere obvious after you've hidden 		
CF | an unmentionable in it. 		
CF | 		
CF | 37/38: Leaving an uninked unmentionable on the writing desk when the 		
CF | magistrate comes in. 		
CF | 		
CF | 38/38: ASKing Alky about various historical topics -- the great 		
CF | philosophers, the Spartans, Thucydides and the Peloponnesian War, or 		
CF | even his real name? 		
CF | 		
CF | Press SPACE to return to the menu. 		Jacqueline says, "huh"
DavidW pushes the green 'space' button. 		
CF ] Potential Post-Completion Diversions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Post-Game Notes 		
CF | > Easily-Overlooked Amusing Things 		
DavidW says (to ClubFloyd), "q" 		
CF ] Bedroom 		
CF | Would you like to RESTART, RESTORE a saved game, see suggestions for 		
CF | AMUSING things to do as well as some end notes, QUIT, or UNDO the last 		
CF | command? 		
CF | > 		DavidW asks, "Are we done?"
		Knight_Otu says, "We might be."
		MoyTW says, "I'm fine with being done."
		Jacqueline says, "Yeah. I'm good."
		Jacqueline exclaims, "Thanks, all!"
		DavidW says, "Thanks everyone! Interesting game!"
		MoyTW says, "Thanks! That was fun."
		Jacqueline says, "Yeah. It was great."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
A Rope of Chalk by Ryan Veeder
As played on ifMUD on December 13, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A Rope of Chalk written by Ryan Veeder. A Rope of Chalk was released as part of the 2020 IFComp Competition, in which it took seventh place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask ropeofchalk" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | A Note from the Editor 		
CF | 		
CF | It looks as though this account will finally be published in 2020, not 		
CF | long after the ninth anniversary of the incident in question. You 		
CF | should expect some explanation for my having taken so long, especially 		
CF | considering how insufferably coy I've been about the story's "imminent 		
CF | release" on so many occasions. I have no grounds to blame any of my 		
CF | informants for the delay; neither can I produce any excuse for my own 		
CF | negligence. So all I can give you is an apology: 		
CF | 		
CF | Sorry. 		
CF | 		
CF | As I took my sweet time compiling my notes, and the incident itself 		
CF | became more and more obscured in the fog of the past, a vague niggling 		
CF | concern grew more and more distinct: The accuracy of my report was 		
CF | becoming vulnerable to lapses of memory, misinterpretations, and 		
CF | transcription errors of the mind���My own mind, and those of my 		
CF | informants. I began to second-guess all my data, searching for 		
CF | corroborations that did not exist, or else finding the verification I 		
CF | wanted and then doubting my secondary source. I became discouraged. I 		
CF | did that thing you see in movies where I shoved all my papers off my 		
CF | desk in a rage. I stared down from my window at a rainy city, and I 		
CF | contemplated the nature of reality. 		
CF | 		
CF | I couldn't continue my work until I had made a deal with myself: I 		
CF | would set aside any commitment to recreating these strange events as 		
CF | they had really happened. I would concern myself only with 		
CF | faithfulness to the statements of my informants, to the facts of their 		
CF | experience rather than to the truth. Now my path was clear; now my 		
CF | goal was attainable. 		
CF | 		
CF | As I said, I can offer no excuse for this extremely overdue 		
CF | publication, and the preceding statements should not be so construed. 		
CF | I only wanted to tell you all that so I could tell you this: 		
CF | 		
CF | The narrative compiled here purports to reflect only the recollections 		
CF | of the individuals involved. By continuing, you concede that I, the 		
CF | editor, bear no responsibility for the felicitous representation of 		
CF | any objective fact associated with this narrative; furthermore, you 		
CF | swear or affirm that you will not issue to the editor or publicly 		
CF | report any corrections or recriminations concerning this narrative's 		
CF | accuracy���Geographical, historical, medical, meteorological, or 		
CF | otherwise. 		
CF | 		
CF | Do you consent to this? 		
CF | 		
CF | > 		Jacqueline says (to DW), "You know I've been logging to the server every session, even while away, right"
		DavidW says, "Sure, but I've been a) angsty since we failed to record the Easter game session, b) wanted my own copies lately."
		MoyTW exclaims, "Say no!"
		DavidW says (to MoyTW), "that could be dangerous. Ryan might write a file to the Floyd file system to deny us playing the game in the future."
		DavidW asks, "But if you all are willing to risk saying no?"
		MoyTW says, "Unsure on level of seriousness of that statement."
		Jacqueline says, "heh. Ryan might do a thing like that, it is true."
		Jacqueline says, "I wouldn't put it past him."
		MoyTW says, "...huh! Well that'd be pretty funny too."
		MoyTW exclaims, "Say no!"
		Jacqueline says, "Let's say yes, and then afterward we can restart and say no."
		Knight_Otu says, "Tricksy. I'm not sure I'd risk it."
		DavidW says, "One of Ryan's games scolded me for quitting in the middle without finishing when I next started it up."
		Jacqueline says, "heh"
		DavidW says, "I'm saying yes for now"
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | Thank you. Please press any key, and we'll begin. 		
DavidW pushes the green 'space' button. 		
CF ] Judges' Table 		
CF | ��1 		
CF | 		
CF | You are covered in sweat. Your clothes cling to you like someone 		
CF | else's moist hands, and your skin feels like someone else's skin. Hina 		
CF | is speaking, but you're only aware of your own nauseating body. 		
CF | 		
CF | Someone interrupts Hina. "You guys need a drink?" 		
CF | 		
CF | It's Nathalie, wheeling her cumbersome old cooler up to the judges' 		
CF | table. Saving you the energy it would take to croak out a plea for 		
CF | help, she produces three bottles of water. 		
CF | 		
CF | Hina and Alec chug theirs down desperately, and you follow suit, with 		
CF | no concern for how undignified you must look. A cold, wet trickle runs 		
CF | over your chin, down your neck. Then the bottle is empty; then, 		
CF | finally, you can think clearly. 		
CF | 		
CF | A Rope of Chalk 		
CF | edited by Ryan Veeder 		
CF | Release 1 / Serial number 200926 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Judges' Table 		
CF | The softball field's aluminum bleachers offer a meager amount of 		
CF | shade, so this is where Hina decided the judges should sit while the 		
CF | artists work. Hina and Alec are sitting at opposite ends of the table; 		
CF | your spot is in the middle. The sidewalk, the "canvas" of the sidewalk 		
CF | chalk tournament, runs west and east. 		
CF | 		
CF | Before Hina can get back to what she was saying, Nathalie starts in: 		
CF | "I came over to let you know, one of the artists has a problem with 		
CF | another artist's art." 		
CF | 		
CF | Hina summons enough willpower to roll her eyes. "Who, exactly?" 		
CF | 		
CF | "Jessica, and Xavier. Jessica is the one who wanted me to tell on 		
CF | Xavier. She wanted a judge to come down and make a ruling." 		
CF | 		
CF | Hina turns toward you. "Lane, can you take care of this?" 		
CF | 		
CF | You nod without thinking. It's too hot to think. 		
CF | 		
CF | "Come on, I'll go with you." Nathalie waves you over, and a tiny spark 		
CF | of encouragement flickers in your overheated heart. 		
CF | 		
CF | > 		MoyTW says, "Aww."
		DavidW says, "I've played this section, so someone else should drive. It's not a difficult session."
		DavidW says, "er section"
		Jacqueline says, "The lower-case e in 'edited by Ryan Veeder' is funny"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Judges' Table 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Your name is Lane, and you're a sophomore chem major. Your grades got 		
CF | you into the Honors program, your desire to become a well-rounded 		
CF | person led you to join the Honors Arts Committee, and your inability 		
CF | to say "no" has made you a judge for the Honors Arts Committee's 		
CF | Sidewalk Chalk Tournament. 		
CF | 		
CF | Actually, your credit hours from the summer semester probably bumped 		
CF | you up so you're technically a junior. But that doesn't seem right: A 		
CF | real upperclassman would have a measure of confidence that you 		
CF | definitely lack. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Judges' Table 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a water bottle 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hina" 		
CF ] Judges' Table 		
CF | > 		
CF | > X HINA 		
CF | 		
CF | Hina is a senior���pre-med���and she basically runs the Honors program 		
CF | single-handedly. She organized this whole sidewalk chalk tournament 		
CF | herself, and she's already filled the calendar for the fall semester 		
CF | with similar activities. You just pray the other events will be 		
CF | indoors. 		
CF | 		
CF | Her forehead is always furrowed a little bit; she's always working on 		
CF | something. Right now, though, it's like her whole head is furrowed. 		
CF | You can't blame her. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x alec" 		
CF ] Judges' Table 		
CF | > 		
CF | > X ALEC 		
CF | 		
CF | You can't take Alec seriously, because he doesn't take anything 		
CF | seriously. All you've seen him do around the Honors center is goof off 		
CF | and flirt with underclassman girls. You have no idea how he's still in 		
CF | the Honors program as of his senior year. 		
CF | 		
CF | And why is he here? Maybe the program director told him he had to to 		
CF | help out with some bare minimum of events, and he decided to get one 		
CF | out of the way right at the start of the semester. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x nathalie" 		
CF ] Judges' Table 		
CF | > 		
CF | > X NATHALIE 		
CF | 		
CF | Nathalie is a theater major, and a fifth-year senior. Instead of 		
CF | acting as judge, she's the sidewalk chalk tournament's "hydration 		
CF | officer." She seems the least bothered of anyone by the heat, probably 		
CF | because she has the cooler and all the cold water. 		
CF | 		
CF | > 		Knight_Otu says, "That would help her in the heat of summer."
		Knight_Otu asks, "East? West?"
		DavidW says, "East doesn't go very far, but it doesn't hurt to see it."
		DavidW says, "But west is the direction to where the plot is."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Shed 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Shed 		
CF | The sidewalk stops well before it reaches the equipment shed, leaving 		
CF | a long stretch of sand in between. Beyond the shed is the intersection 		
CF | of First Avenue and Second Street: An impassable wasteland. 		
CF | 		
CF | An empty bucket sits near the shed. 		
CF | 		
CF | Nathalie follows along. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bucket" 		
CF ] Shed 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | It looks a bit like someone forgot to put this bucket back in the 		
CF | shed, and by the time they remembered they couldn't be bothered to 		
CF | unlock the door. 		
CF | 		
CF | > 		DavidW says, "The game geography for this section is like a backwards question mark."
Knight_Otu says (to ClubFloyd), "x shed" 		
CF ] Shed 		
CF | > 		
CF | > X SHED 		
CF | 		
CF | It's a squat, unattractive building with a big steel door. A brass 		
CF | spigot protrudes from one of the walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spigot" 		
CF ] Shed 		
CF | > 		
CF | > X SPIGOT 		
CF | 		
CF | There's a tap here for water to come out of, but you'd need one of 		
CF | those little keys to open the valve. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x intersection" 		
CF ] Shed 		
CF | > 		
CF | > X INTERSECTION 		
CF | 		
CF | Last year, it was impossible to get around this part of town on foot, 		
CF | because there was so much traffic. Now it's impossible because of all 		
CF | the construction. 		
CF | 		
CF | Gosh, you're thirsty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink water" 		
CF ] Shed 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | (the water bottle) 		
CF | The bottle feels too light. 		
CF | 		
CF | Oh, it's empty. That's no good. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Judges' Table 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Judges' Table 		
CF | The softball field's aluminum bleachers offer a meager amount of 		
CF | shade, so this is where Hina decided the judges should sit while the 		
CF | artists work. Hina and Alec are sitting at opposite ends of the table; 		
CF | your spot is in the middle. The sidewalk, the "canvas" of the sidewalk 		
CF | chalk tournament, runs west and east. 		
CF | 		
CF | Nathalie follows along. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Victoria's Space 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Victoria's Space 		
CF | The sidewalk bends south and east here, at the edge of the parking 		
CF | lot. 		
CF | 		
CF | Victoria is hunched over her square of sidewalk, filling in the 		
CF | details of a huge, twisting python. A plastic container is nestled in 		
CF | the grass nearby. 		
CF | 		
CF | Nathalie follows along. 		
CF | 		
CF | > 		DavidW says, "Ask Nathalie for water if you want more."
		Knight_Otu asks, "Are we in danger of dehydration?"
		DavidW says, "I'm not sure."
Knight_Otu says (to ClubFloyd), "ask nathalie for water" 		
CF | > 		
CF | > ASK NATHALIE FOR WATER 		
CF | 		
CF | (the water bottle) 		
CF | "Could I get another bottle of water?" you ask, trying not to sound 		
CF | desperate. 		
CF | 		
CF | "Of course you could, young lady." Nathalie relieves you of your empty 		
CF | bottle and gets a full one out of the cooler. "There you go. As cold 		
CF | as it gets, for all that's worth." 		
CF | 		
CF | It feels plenty cold to you, and you thank her sincerely. 		
CF | 		
CF | "No need to thank me. Just doing my duty as hydration officer." 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How'd you get to be the hydration officer, anyway?" 		
CF | [3] "How do you like this snake?" 		
CF | [4] "Thanks." 		
CF | 		
CF | > 		DavidW says, "When I played, I drank water."
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "How's it going?" 		
CF | 		
CF | Nathalie shrugs. "Oh, I'm fine." She really is. It's like the heat 		
CF | isn't getting to her at all. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How are you so chipper?" 		
CF | [3] "How'd you get to be the hydration officer, anyway?" 		
CF | [4] "How do you like this snake?" 		
CF | [5] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "How are you so..." You lick your lips. "Chipper" isn't really the 		
CF | word you want to use. 		
CF | 		
CF | Nathalie catches your meaning. "Two things: A positive attitude, and 		
CF | staying hydrated. And a willingness to fully embrace my situation. But 		
CF | that's part of the first one." 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How are you so chipper?" 		
CF | [3] "How'd you get to be the hydration officer, anyway?" 		
CF | [4] "How do you like this snake?" 		
CF | [5] "Thanks." 		
CF | 		
CF | > 		MoyTW asks, "What snake?"
		DavidW says, "I think that's what Victoria drew."
		Knight_Otu says, "The python Victoria is painting."
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "How'd you get to be the hydration officer, anyway?" 		
CF | 		
CF | "Well, at last year's event I was in Hina's position, and it turned 		
CF | out to be really stressful. So I asked her if I could do something a 		
CF | little more low-key this time around." 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How are you so chipper?" 		
CF | [3] "How'd you get to be the hydration officer, anyway?" 		MoyTW says, "Ah."
CF | [4] "How do you like this snake?" 		
CF | [5] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF | > 		
CF | > 4 		
CF | 		
CF | You maneuver Nathalie to a spot where you can talk without being 		
CF | overheard. "How do you like this snake?" you ask. 		
CF | 		
CF | "I love it. It's creepy." 		
CF | 		
CF | "Creepy is a good thing?" 		
CF | 		
CF | "I love creepy! Well, okay." She takes a second to consider. "There 		
CF | are different kinds of creepy," she concludes. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How are you so chipper?" 		
CF | [3] "How'd you get to be the hydration officer, anyway?" 		
CF | [4] "How do you like this snake?" 		
CF | [5] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "5" 		
CF ] Victoria's Space 		
CF | > 		
CF | > 5 		
CF | 		
CF | "Thanks, Nathalie." 		
CF | 		
CF | "Hey, no problem." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink water" 		
CF ] Victoria's Space 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | (the water bottle) 		
CF | You take a meek little sip from your water bottle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Victoria's Space 		
CF | > 		
CF | > L 		
CF | 		
CF | Victoria's Space 		
CF | The sidewalk bends south and east here, at the edge of the parking 		
CF | lot. 		
CF | 		
CF | Nathalie stands off to the side. 		
CF | 		
CF | Victoria is hunched over her square of sidewalk, filling in the 		
CF | details of a huge, twisting python. A plastic container is nestled in 		
CF | the grass nearby. 		
CF | 		
CF | You're already thirsty again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x victoria" 		
CF ] Victoria's Space 		
CF | > 		
CF | > X VICTORIA 		
CF | 		
CF | Victoria is one of the freshmen you met when you were helping out at 		
CF | orientation. Right away you got the sense that she was trying hard to 		
CF | be different just for the sake of being different. You should have 		
CF | expected she'd come up with a chalk drawing calculated to freak 		
CF | everybody out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x python" 		
CF ] Victoria's Space 		
CF | > 		
CF | > X PYTHON 		
CF | 		
CF | Victoria's serpent crisscrosses her entire square of pavement, coiling 		
CF | over and under itself like a Celtic knot. Its fanged jaws fill up the 		
CF | center of the composition; the tip of its tail is nowhere in sight. 		
CF | 		
CF | Having completed the snake's undulating outline, Victoria is now 		
CF | coloring another tangled web: The reticulations of its scales. 		
CF | 		
CF | Nathalie offers her a bottle of water, which she gratefully accepts. 		
CF | The two of them take a seat on the grass. "Looks like a lot of work," 		
CF | Nathalie says. Victoria shakes her head wearily. 		
CF | 		
CF | "I could have picked something easier," she says. "Or I could have 		
CF | just, stayed home. But Hina really wanted me to come." 		
CF | 		
CF | "I know what that's like," Nathalie says, and she gives you a 		
CF | meaningful look. 		
CF | 		
CF | A lull ensues. 		
CF | 		
CF | Presently Nathalie stands up again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x grass" 		
CF ] Victoria's Space 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | The grass is a little high. Someone will come around to mow it sooner 		
CF | or later. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x container" 		
CF ] Victoria's Space 		
CF | > 		
CF | > X CONTAINER 		
CF | 		
CF | It looks like something you'd store leftovers in. 		
CF | 		
CF | Victoria notices you looking at it, and she takes a break from her 		
CF | snake to explain: "Hina said there wouldn't be any prizes for this 		
CF | tournament, and I thought that was a little sad. So I sewed these." 		
CF | 		
CF | She pulls the lid off the container, revealing a collection of 		
CF | colorful ribbons. An involuntary "aww!" passes your lips. 		
CF | 		
CF | "Don't worry, the judges get ribbons, too. I just thought it'd be fun. 		
CF | But, that's for later." 		
CF | 		
CF | She closes the container and returns to her drawing. 		
CF | 		
CF | > 		DavidW says, "oo, I missed that."
Knight_Otu says (to ClubFloyd), "drink water" 		
CF ] Victoria's Space 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | (the water bottle) 		
CF | You take a meek little sip from your water bottle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to victoria" 		
CF | > 		
CF | > TALK TO VICTORIA 		
CF | 		
CF | Victoria looks up at you. "Yes?" 		
CF | 		
CF | [1] "How are you doing?" 		
CF | [2] "What inspired you to choose this subject?" 		
CF | [3] "Do you need anything?" 		
CF | [4] "Good luck." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "How are you doing?" 		
CF | 		
CF | "Hot." 		
CF | 		
CF | "Yeah." Well, at least everyone's being honest. 		
CF | 		
CF | [1] "How are you doing?" 		
CF | [2] "What inspired you to choose this subject?" 		
CF | [3] "Do you need anything?" 		
CF | [4] "Good luck." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "What inspired you to choose this subject?" Yeah, that sounds like 		
CF | something a judge would say. 		
CF | 		
CF | Victoria is so glad you asked. "It's based on my pet python back 		
CF | home." You nod impassively; you're neither impressed nor surprised. 		
CF | "He's a big sweetheart, really." 		
CF | 		
CF | "He looks kind of scary here." 		
CF | 		
CF | "Well," Victoria says, and you know she's thinking: I just want to 		
CF | scare people. 		
CF | 		
CF | [1] "How are you doing?" 		
CF | [2] "What inspired you to choose this subject?" 		
CF | [3] "Do you need anything?" 		
CF | [4] "Good luck." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | Without really thinking, you ask Victoria, "Do you need anything?" 		
CF | 		
CF | Victoria leans back on her hands, looks up into the cloudless sky. 		
CF | "Could you bring me a bowl of ice cream? Just vanilla is fine." 		
CF | 		
CF | "I don't think we have... Oh." Your head hurts. "That was a joke." 		
CF | 		
CF | "Yeah," says Victoria. 		
CF | 		
CF | [1] "How are you doing?" 		
CF | [2] "What inspired you to choose this subject?" 		
CF | [3] "Do you need anything?" 		
CF | [4] "Good luck." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF ] Victoria's Space 		
CF | > 		
CF | > 4 		
CF | 		
CF | "Good luck." Actually, that doesn't make a lot of sense coming from a 		
CF | judge... 		
CF | 		
CF | "Thanks," says Victoria. 		
CF | 		
CF | You're already thirsty again. 		
CF | 		
CF | > 		Knight_Otu says, "I think we're done here for now."
		DavidW says, "yes"
		Jacqueline says, "yeah"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rachel's Space 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rachel's Space 		
CF | The sidewalk continues north and south between the softball field and 		
CF | a steep hill. Rachel has been assigned a square of cement near a steel 		
CF | bike rack. 		
CF | 		
CF | At the moment, Rachel is stretched out on the grass, soaking up the 		
CF | sun, eyes hidden behind huge sunglasses. Her phone lies in the grass 		
CF | next to her. Her chalk drawing, a simple slogan, is already finished. 		
CF | 		
CF | Nathalie is right behind you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rachel" 		
CF ] Rachel's Space 		
CF | > 		
CF | > X RACHEL 		
CF | 		
CF | Rachel is wearing short shorts and a tiny top. It doesn't strike you 		
CF | as a totally appropriate outfit, but maybe she knew it was going to be 		
CF | so unbearably hot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chalk" 		
CF ] Rachel's Space 		
CF | > 		
CF | > X CHALK 		
CF | 		
CF | You glance from the "art" to Rachel and back. You bite your lip. The 		
CF | sidewalk chalk tournament isn't really the right setting for a 		
CF | statement like this. But Rachel gave Hina plenty of notice as to what 		
CF | she was planning to do, and Hina told her it'd be okay. 		
CF | 		
CF | Nathalie makes a pointed sort of huffing noise. Rachel doesn't seem to 		
CF | notice. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF ] Rachel's Space 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | Rachel's "art" isn't really a priority right now. 		
CF | 		
CF | > 		DavidW says, "I think much of the trip to the problem is optional, but it helps to know what's here the first time."
Knight_Otu says (to ClubFloyd), "x phone" 		
CF ] Rachel's Space 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | You can't help but notice a notification as it pops up: Someone just 		
CF | texted her, saying "haha sux 2bu." Hard to argue with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to nathalie" 		
CF | > 		
CF | > TALK TO NATHALIE 		
CF | 		
CF | Nathalie perks up when you turn her way. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How are you so chipper?" 		
CF | [3] "How'd you get to be the hydration officer, anyway?" 		
CF | [4] "What do you think about Rachel's entry?" 		
CF | [5] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF | > 		
CF | > 4 		
CF | 		
CF | You and Nathalie take a few steps away from the "art." 		
CF | 		
CF | "What do you think about Rachel's entry?" 		
CF | 		
CF | "Rachel is tedious," Nathalie says, and apparently that's all she has 		
CF | to say. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "How are you so chipper?" 		
CF | [3] "How'd you get to be the hydration officer, anyway?" 		
CF | [4] "What do you think about Rachel's entry?" 		
CF | [5] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "5" 		
CF ] Rachel's Space 		
CF | > 		
CF | > 5 		
CF | 		
CF | "Thanks, Nathalie." 		
CF | 		
CF | "Hey, no problem." 		
CF | 		
CF | > 		Knight_Otu says, "I think we can move on."
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Jonathan's Space 		
CF | The sidewalk turns from north to east at the border of a small wooded 		
CF | area. 		
CF | 		
CF | Jonathan is sitting on a wooden balance beam, contemplating his 		
CF | drawing. His sidewalk square has been divided into a grid of hexagons, 		
CF | overlaid on a bird's-eye view of a snow-covered island. 		
CF | 		
CF | Nathalie is right behind you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x jonathan" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > X JONATHAN 		
CF | 		
CF | Jonathan is a sophomore, like you. Unless you consider yourself a 		
CF | junior. But you don't. 		
CF | 		
CF | He's been one of the more approachable guys who hangs around the 		
CF | Honors center. You managed to get into the same section of Native 		
CF | Peoples of North America that he's in this semester; hopefully he 		
CF | didn't think you were weird for asking. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, did it ever say what the slogan actually was?"
		MoyTW says, "Nope."
		DavidW says, "It did not."
		Knight_Otu says, "No, it didn't."
		Knight_Otu says, "Let's imagine it to be the worst think we may read all decade."
		Knight_Otu says, "*thing"
		Knight_Otu says, "(meaning it's probably from this year)"
		Jacqueline says, "But maybe that's why it's the best thing"
Knight_Otu says (to ClubFloyd), "x beam" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > X BEAM 		
CF | 		
CF | Someone erected a balance beam just off to the side of the sidewalk, 		
CF | even though a bench would be a lot more convenient. Jonathan's 		
CF | notebook is resting on the beam next to him. 		
CF | 		
CF | > 		Jacqueline exclaims, "I'm curious!"
		Jacqueline says, "Anyway."
Knight_Otu says (to ClubFloyd), "x island" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > X ISLAND 		
CF | 		
CF | Each hexagon of the island map has a little feature drawn on it: A 		
CF | fortress or a mountain or a cottage. But the medium of sidewalk chalk 		
CF | isn't precise enough to render all the detail Jonathan is trying to 		
CF | include. 		
CF | 		
CF | "It's the setting of my novel," he explains. "The kingdom of 		
CF | Cealdhame." 		
CF | 		
CF | "Oh my gosh, your novel? Please, tell us all about it," Nathalie says, 		
CF | pressing a fresh water bottle into his hand. 		
CF | 		
CF | "Well, the main premise is..." He rubs the cold bottle against his 		
CF | head. "Wait. Are you messing with me?" 		
CF | 		
CF | "I promise you that I am." 		
CF | 		
CF | "Gotcha." He takes a long drink. 		
CF | 		
CF | > 		Jacqueline says, "meanie"
		Knight_Otu asks, "Novel, or RPG setting?"
		Jacqueline says, "Or board game."
		DavidW says, "Basically, Settlers of Catan with a love story."
		Jacqueline says, "yeah"
		Jacqueline says, "hee"
		Knight_Otu says, "Catan was my first thought."
		DavidW says, "Settling Down With Catlan"
Knight_Otu says (to ClubFloyd), "x notebook" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > X NOTEBOOK 		
CF | 		
CF | You can't get a good look at the notebook while Jonathan's sitting 		
CF | next to it, but you can see a sketch of his island, with its hexagonal 		
CF | grid, and a bunch of little labels. 		
CF | 		
CF | > 		Jacqueline asks, "chat?"
Knight_Otu says (to ClubFloyd), "talk to jonathan" 		
CF | > 		
CF | > TALK TO JONATHAN 		
CF | 		
CF | "Hey, Jonathan." 		
CF | 		
CF | "Oh, hey!" He sits up and smiles. 		
CF | 		
CF | [1] "How're you?" 		
CF | [2] "That's a lot of white chalk." 		
CF | [3] "Do you have plans for after this?" 		
CF | [4] "See you later." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "How're you?" 		
CF | 		
CF | "Doing great. I've got a comfy little bench here," he says, indicating 		
CF | the narrow balance beam. "I'll probably stretch out on top of it and 		
CF | take a nap later." 		
CF | 		
CF | You giggle, but Nathalie does not. 		
CF | 		
CF | [1] "How're you?" 		
CF | [2] "That's a lot of white chalk." 		
CF | [3] "Do you have plans for after this?" 		
CF | [4] "See you later." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | You look over the intricate map, and for some reason the thing you say 		
CF | out loud is: "That's a lot of white chalk." 		
CF | 		
CF | "Don't worry. I brought my own. Well, not 'my own,' exactly." 		
CF | 		
CF | Nathalie perks up. "Where'd you steal the chalk from?" 		
CF | 		
CF | "There was a box of it just sitting on the floor in Van Allen Hall. 		
CF | They don't need it; all the classrooms have dry erase boards." 		
CF | 		
CF | You're not sure what to do with this information. Nathalie nods 		
CF | approvingly. 		
CF | 		
CF | [1] "How're you?" 		
CF | [2] "That's a lot of white chalk." 		
CF | [3] "Do you have plans for after this?" 		
CF | [4] "See you later." 		
CF | 		
CF | > 		Knight_Otu says, "3 may hurt our impartiality as a judge."
		Jacqueline asks, "Is 3 asking this person out?"
		Knight_Otu says, "It reads that way at least."
		Jacqueline says, "Yeah, see, 'Good luck' is just being polite."
		DavidW says, "I didn't read it that way."
		Jacqueline says, "Yeah, I say we skip 3"
		MoyTW says, "It could be a wide variety of things, but is plausibly asking that person out."
		Knight_Otu says, "I suppose it could be asking about long-term plans about his novel."
		Jacqueline says, "Oh, true"
Knight_Otu says (to ClubFloyd), "4" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > 4 		
CF | 		
CF | "See you later." 		
CF | 		
CF | "Yeah, see you!" He returns to his work. 		
CF | 		
CF | > 		Knight_Otu asks, "Next contestant?"
		DavidW says, "please"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Faye's Space 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Faye's Space 		
CF | There's a run-down old drinking fountain along this east-west stretch 		
CF | of sidewalk, between the trees and the softball field. 		
CF | 		
CF | Faye's chalk art is a complicated piece with maybe a dozen characters. 		
CF | And somehow, she's already almost finished. 		
CF | 		
CF | Nathalie follows you. 		
CF | 		
CF | > 		Jacqueline says, "yep"
Knight_Otu says (to ClubFloyd), "x faye" 		
CF ] Faye's Space 		
CF | > 		
CF | > X FAYE 		
CF | 		
CF | Faye is a sophomore. You haven't gotten to know her very well, but her 		
CF | choice of subject isn't a surprise. You could probably find another 		
CF | Jack Skellington among her tattoos, if you looked hard enough. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x art" 		
CF ] Faye's Space 		
CF | > 		
CF | > X ART 		
CF | 		
CF | In the foreground of the chalk drawing is Jack Skellington, with a big 		
CF | grin on his skull; behind him are the ragdoll lady and the mad 		
CF | scientist and a bunch of other characters from The Nightmare 		
CF | Before Christmas, all sketchy but recognizable. In the background 		
CF | is the curling tentacle-mountain, silhouetted by a giant yellow moon. 		
CF | 		
CF | "Um," you say. 		
CF | 		
CF | Faye looks up at you. "Yes?" 		
CF | 		
CF | "I'm just wondering... if there's..." Gosh, it's hard to talk. "If 		
CF | there are any legal problems with using copyrighted characters." 		
CF | 		
CF | Faye looks over at Nathalie. Nathalie's eyes go wide; she staggers 		
CF | back in shock. 		
CF | 		
CF | "I just remembered," she gasps. 		
CF | 		
CF | Cold dread flows over you. "What is it?" 		
CF | 		
CF | "I'm so sorry. It completely slipped my mind... I forgot to invite Tim 		
CF | Burton's lawyers to the sidewalk chalk tournament." 		
CF | 		
CF | Faye busts up laughing, and you feel your cheeks getting red. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "laugh" 		
CF ] Faye's Space 		
CF | > 		
CF | > LAUGH 		
CF | 		
CF | You can only manage a phlegmatic sort of half-laugh. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fountain" 		
CF ] Faye's Space 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | A metal knob protrudes from one side of the unlikely-looking drinking 		
CF | fountain. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x knob" 		
CF ] Faye's Space 		
CF | > 		
CF | > X KNOB 		
CF | 		
CF | The knob has been dinged up over years of misuse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn it" 		
CF ] Faye's Space 		
CF | > 		
CF | > TURN IT 		
CF | 		
CF | You turn the knob, but no water comes out. Not even a dribble. 		
CF | 		
CF | > 		Roger says, "This genre -- hmm, juvenile melodrama? -- seems popular enough in IF, but I'm not sure it floats my boat"
Knight_Otu says (to ClubFloyd), "talk to faye" 		
CF | > 		
CF | > TALK TO FAYE 		
CF | 		
CF | Anxiety creeps over your skull: You have no idea how to talk to Faye. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "Tell me about your drawing." 		
CF | [3] "See you later." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "How���" You falter, and Nathalie steps in. "Hey Faye," she says, 		
CF | handing her a water bottle. "What are you doing after this?" 		
CF | 		
CF | Faye stares into space. "I think I'm gonna head back to my room and 		
CF | stand in front of the air conditioner for like, an hour. Or I'm just 		
CF | gonna crawl inside my freezer." 		
CF | 		
CF | "You have a freezer?" 		
CF | 		
CF | "My minifridge has a freezer compartment. It's tiny, but... I'll 		
CF | manage." Faye nods reassuringly. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "Tell me about your drawing." 		
CF | [3] "See you later." 		
CF | 		
CF | > 		Jacqueline says, "Roger was born a man."
		Jacqueline says, "We all know this."
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | You try to say "Tell me about your drawing" as if you just noticed it 		
CF | and never said anything embarrassing about it. 		
CF | 		
CF | "Well, Nightmare Before Christmas is one of my favorite 		
CF | movies, ever since I was a kid. I always thought Jack Skellington was 		
CF | really cute." 		
CF | 		
CF | It occurs to you that the Honors program is full of weirdos. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "Tell me about your drawing." 		
CF | [3] "See you later." 		
CF | 		
CF | > 		Knight_Otu says, "You mean the world is full of weirdos, Lane."
		Jacqueline says, "heh"
Knight_Otu says (to ClubFloyd), "3" 		
CF ] Faye's Space 		
CF | > 		
CF | > 3 		
CF | 		
CF | "See you later." 		
CF | 		
CF | "Sure." Faye gets back to work. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Faye's Space 		
CF | > 		
CF | > L 		
CF | 		
CF | Faye's Space 		
CF | There's a run-down old drinking fountain along this east-west stretch 		
CF | of sidewalk, between the trees and the softball field. 		
CF | 		
CF | Nathalie stands off to the side. 		
CF | 		
CF | Faye's chalk art is a complicated piece with maybe a dozen characters. 		
CF | And somehow, she's already almost finished. 		
CF | 		
CF | > 		Knight_Otu asks, "Anything I overlooked?"
DavidW says (to ClubFloyd), "x field" 		
CF ] Faye's Space 		
CF | > 		
CF | > X FIELD 		
CF | 		
CF | You can't see the field very well through the fence, but you get the 		
CF | impression that the bases, the grass, and everything else is in 		
CF | pristine condition. 		
CF | 		
CF | > 		Jacqueline says, "I don't think so."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Jessica's Space 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jessica's Space 		
CF | Here, finally, there's a bench, where the sidewalk turns from west to 		
CF | south. The picturesqueness of the spot contrasts dramatically with 		
CF | torn-up Second Street just a little ways to the east. 		
CF | 		
CF | Jessica is working on a curved block of pavement, drawing a diverse 		
CF | and vibrant array of flowers. 		
CF | 		Jacqueline says, "Though admittedly I am having trouble staying alert. Pretty tired this morning for some reason."
CF | Nathalie follows along. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, Jessica is the one who called for a judge."
		DavidW says, "yeah, this game has a very sleepy sort of start to it. It takes quite a while to get to... whatever."
Knight_Otu says (to ClubFloyd), "x bench" 		
CF ] Jessica's Space 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | It seems a bit odd that the bench would be pointed out toward the 		
CF | highway instead of facing the bike trail. 		
CF | 		
CF | There's a large hardbound book sitting on the bench. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x book" 		
CF ] Jessica's Space 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | The book is called Orchid Species of the Erastian and it's 		
CF | clearly designed to take up space on coffee tables. Jessica must have 		
CF | brought it to use as a reference. 		
CF | 		
CF | > 		Jacqueline glances at David and raises an eyebrow.
Knight_Otu says (to ClubFloyd), "x jessica" 		
CF ] Jessica's Space 		
CF | > 		
CF | > X JESSICA 		
CF | 		
CF | Jessica is the only person you know of who comes to the Honors center 		
CF | just to read. One time you found her reading in the stairwell when the 		
CF | main study/hangout area had gotten too boisterous. 		
CF | 		
CF | And she's a junior, a music major. She plays the... You can't remember 		
CF | the word. 		
CF | 		
CF | > 		DavidW says, "That's another of Ryan's games. The Orchid Species."
Knight_Otu says (to ClubFloyd), "x art" 		
CF ] Jessica's Space 		
CF | > 		
CF | > X ART 		
CF | 		
CF | Jessica has drawn a huge bouquet of lilies, roses, and orchids, all 		
CF | rendered with a level of realism that overwhelms you with the force of 		
CF | a strong perfume���But you're not really smelling anything. That was 		
CF | confusing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trail" 		
CF ] Jessica's Space 		
CF | > 		
CF | > X TRAIL 		
CF | 		
CF | The sidewalk around the softball field is nice and wide, perfect for 		
CF | chalk art. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x highway" 		
CF ] Jessica's Space 		
CF | > 		
CF | > X HIGHWAY 		
CF | 		
CF | You can't see that anywhere nearby. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "I mean, I think this first section is kinda meant to lull the player half-asleep."
Knight_Otu says (to ClubFloyd), "talk to jessica" 		
CF | > 		
CF | > TALK TO JESSICA 		
CF | 		
CF | Jessica looks up and wipes some sweat from her forehead. "Yes?" 		
CF | 		
CF | [1] "How are you?" 		
CF | [2] "What's the problem here?" 		
CF | [3] "I love your flowers." 		
CF | [4] "Well, see you later." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "How are you?" 		
CF | 		
CF | Jessica sighs deeply. "Actually, I'm in kind of a rotten mood. Sorry." 		
CF | 		
CF | "Oh. That's too bad." Well, you're supposed to be doing something 		
CF | about it. 		
CF | 		
CF | [1] "How are you?" 		
CF | [2] "What's the problem here?" 		
CF | [3] "I love your flowers." 		
CF | [4] "Well, see you later." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "What's the problem here?" 		
CF | 		
CF | "I'm really sorry," she says, "but I don't think Xavier's piece is 		
CF | appropriate. And since it's associated with the Honors program, I just 		
CF | think..." 		
CF | 		
CF | "What exactly is inappropriate about it?" asks Nathalie. 		
CF | 		
CF | "Well, you should probably see it for yourself," she says, gesturing 		
CF | further down the sidewalk. 		
CF | 		
CF | Oh no. More walking. 		
CF | 		
CF | [1] "How are you?" 		
CF | [2] "What's the problem here?" 		
CF | [3] "I love your flowers." 		
CF | [4] "Well, see you later." 		
CF | 		
CF | > 		Knight_Otu asks, "I mean, has she seen that slogan we've seen?"
Knight_Otu says (to ClubFloyd), "4" 		
CF ] Jessica's Space 		
CF | > 		
CF | > 4 		
CF | 		
CF | "Well, see you later." 		
CF | 		
CF | "Okay. But please, make Xavier change his design." 		
CF | 		
CF | > 		Knight_Otu asks, "Shall we see?"
		DavidW says, "yes, please"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Xavier's Space 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Xavier's Space 		
CF | This is where there would be a crosswalk for Second Street, if there 		
CF | were a Second Street. There's a button for the crosswalk, but there is 		
CF | no crosswalk. 		
CF | 		
CF | You feel a little hemmed in by the torn-up street to the east and all 		
CF | the trees to the west and south. The sidewalk only goes north from 		
CF | here. 		
CF | 		
CF | Xavier is kneeling over his drawing, hard at work. 		
CF | 		
CF | Nathalie follows you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x xavier" 		
CF ] Xavier's Space 		
CF | > 		
CF | > X XAVIER 		
CF | 		
CF | Xavier is an art major so it's not even fair that he would enter this 		
CF | tournament in the first place. And of course he has to cause trouble. 		
CF | Last year he did a photography exhibition in the Honors center. Just 		
CF | an excuse to put up a bunch of naked pictures of naked people. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chalk" 		
CF ] Xavier's Space 		
CF | > 		
CF | > X CHALK 		
CF | 		
CF | On the sidewalk is a curvaceous woman with red skin, goatish horns, 		
CF | and very little clothing. Her lips are parted sultrily, as if she's 		
CF | about to whisper something to you. Your throat feels tight. 		
CF | 		
CF | "More interesting than a bunch of flowers, that's for sure," says 		
CF | Nathalie. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Knight_Otu says, "Somehow I expected this."
		Jacqueline asks, "Yeah?"
		DavidW says, "succubus vs succulents"
		Knight_Otu says, "It is something that would be called scandalous."
Knight_Otu says (to ClubFloyd), "x button" 		
CF ] Xavier's Space 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | The button says PUSH FOR WALK SIGNAL, but there's no signal to push 		
CF | for. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trees" 		
CF ] Xavier's Space 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | A wall of trees stands not far beyond the sidewalk. It's unnerving to 		
CF | see such dense woods in the middle of the city. You know the 		
CF | university campus isn't far from the other side, but it seems like if 		
CF | you wandered in, you wouldn't wander out for some time. 		
CF | 		
CF | > 		DavidW says, "You can talk to Nathalie first if you don't want to talk to Xavier right away."
Knight_Otu says (to ClubFloyd), "x street" 		
CF ] Xavier's Space 		
CF | > 		
CF | > X STREET 		
CF | 		
CF | Second Street is normally very busy, but it's been torn up for 		
CF | renovation. Now it's an expanse of mud and rubble, bordered by rebar 		
CF | and orange mesh. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to nathalie" 		
CF | > 		
CF | > TALK TO NATHALIE 		
CF | 		
CF | Nathalie perks up when you turn her way. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "What do you think of Xavier's drawing?" 		
CF | [3] "What do you think I should do?" 		
CF | [4] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "What do you think of Xavier's drawing?" you ask, not concerning 		
CF | yourself with whether he can hear. 		
CF | 		
CF | "Well, it's got my attention," Nathalie says. "I think people are 		
CF | really going to respond to her." 		
CF | 		
CF | Xavier presses a hand to his chest. "Oh my gosh, Nathalie, that is the 		
CF | nicest fake compliment I've ever received in my life." 		
CF | 		
CF | She grins. "Shut up, kid. You know I love you. Keep up the good work." 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "What do you think of Xavier's drawing?" 		
CF | [3] "What do you think I should do?" 		
CF | [4] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF ] Xavier's Space 		
CF | > 		
CF | > 3 		
CF | 		
CF | "What���" You stumble. Nathalie reaches out to steady you. 		
CF | 		
CF | "Hey. Are you doing okay?" 		
CF | 		
CF | "No, yeah." You don't want her to worry about you. "I'm just stressed, 		
CF | I think." 		
CF | 		
CF | "That makes sense. Let's get back to Hina and see if you can take a 		
CF | little break." 		
CF | 		
CF | You're not as proud as you are exhausted, so you just nod. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink water" 		
CF ] Xavier's Space 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | (the water bottle) 		
CF | You take a drink from your water bottle. The water doesn't stay cold 		
CF | for long, but it's refreshing nonetheless. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF ] Xavier's Space 		
CF | > 		
CF | > 4 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline asks, "We're not going to talk to x?"
Knight_Otu says (to ClubFloyd), "talk to xavier" 		
CF ] Xavier's Space 		
CF | > 		
CF | > TALK TO XAVIER 		
CF | 		
CF | While you're trying to think of a way to engage, Nathalie steps in. 		
CF | "Hey Xavier. Nice succubus." 		
CF | 		
CF | "Thanks!" He's in the middle of adding white highlights to make it 		
CF | look like her skin (there's a lot of skin) is reflecting the sun. 		
CF | 		
CF | "Did you know Jessica complained about it?" 		
CF | 		
CF | "I know she didn't seem to like it when she was over here earlier. 		
CF | But, what I've learned is, people are always going to have opinions." 		
CF | 		
CF | "Well, I brought a judge over, to make a judgment call." Finally 		
CF | Nathalie steps aside and presents you. Xavier spreads his arms and 		
CF | presents his mostly-naked demoness. 		
CF | 		
CF | "What do you think?" 		
CF | 		
CF | Your head hurts. 		
CF | 		
CF | > 		Knight_Otu says, "Was about to."
		Jacqueline says, "Thanks - I thought the game was going to pull us away whether we wanted it or not for a second."
		MoyTW says, "Are we in a dialog now or, like..."
		DavidW says, "You are not."
		Knight_Otu asks, "So, do we say yes or no here, or are we about to be cut-scened?"
		DavidW says, "You're not in dialog mode."
		MoyTW asks, "Well if you say "yes" what are you yes-ing to?"
		Knight_Otu says, "Or there's a third option potentially."
		MoyTW asks, "Talk to Nathalie?"
		DavidW says, "I think, when I played, I talked to Xavier first, then Nathalie, then headed back."
		Jacqueline says, "I think we either try to talk to X again or head back."
		Jacqueline says, "(I had a friend in high school named Xavier and he just went by X.)"
		Knight_Otu says, "I mean, I see it's not dialog mode, but I'd consider a yes to say yes, that's an okay subject, no, not an appropriate subject, but well."
Knight_Otu says (to ClubFloyd), "talk to nathalie" 		
CF | > 		
CF | > TALK TO NATHALIE 		
CF | 		
CF | Nathalie perks up when you turn her way. 		
CF | 		
CF | [1] "How's it going?" 		
CF | [2] "What do you think of Xavier's drawing?" 		
CF | [3] "What do you think I should do?" 		
CF | [4] "Thanks." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF ] Xavier's Space 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Come on," Nathalie says, "Let's just report back to Hina." She almost 		
CF | puts her arm on your shoulder. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we do just go back and talk it out."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Jessica's Space 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jessica's Space 		
CF | There's a bench here, for weary wanderers such as yourself, where the 		
CF | sidewalk turns from west to south. The picturesqueness of the spot 		
CF | contrasts dramatically with torn-up Second Street just a little ways 		
CF | to the east. 		
CF | 		
CF | Jessica's flowers seem almost finished, but she's still focused on 		
CF | coloring in one of the petals. 		
CF | 		
CF | Nathalie comes up alongside, dragging her water cooler behind her. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Faye's Space 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Faye's Space 		
CF | There's a run-down old drinking fountain along this east-west stretch 		
CF | of sidewalk, between the trees and the softball field. 		
CF | 		
CF | Faye's Nightmare Before Christmas scene is complete, and now 		
CF | she's lying in the grass off the sidewalk. 		
CF | 		
CF | "Hey, it's finished!" Nathalie rushes over to admire the drawing. "I'm 		
CF | not a judge, so I can say without fear of retribution that I 		
CF | completely love this. Jack Skellington is my role model." 		
CF | 		
CF | Faye doesn't say anything. She's just running her hands over the 		
CF | grass, a goofy smile on her lips. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Jonathan's Space 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Jonathan's Space 		
CF | The sidewalk turns from north to east at the border of a small wooded 		
CF | area. 		
CF | 		
CF | Jonathan is staring straight down at the cement, lazily filling in the 		
CF | blue sea surrounding his island. 		
CF | 		
CF | Nathalie follows along. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Rachel's Space 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rachel's Space 		
CF | The sidewalk continues north and south between the softball field and 		
CF | a steep hill. Rachel has been assigned a square of cement near a steel 		
CF | bike rack. 		
CF | 		
CF | Rachel is still sunbathing; she finished her chalk-slogan-thing 		
CF | forever ago. 		
CF | 		
CF | Nathalie comes up alongside, dragging her water cooler behind her. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Victoria's Space 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Victoria's Space 		
CF | The sidewalk bends south and east here, at the edge of the parking 		
CF | lot. 		
CF | 		
CF | Victoria's python is finished. She's sitting in the grass, staring at 		
CF | the cars. 		
CF | 		
CF | Nathalie follows along. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Judges' Table 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Judges' Table 		
CF | At least it's a little shady here. 		
CF | 		
CF | Hina and Alec are sitting at either end of the table, waiting for you. 		
CF | 		
CF | Nathalie is right behind you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to hina" 		
CF | > 		
CF | > TALK TO HINA 		
CF | 		
CF | "Well?" Hina asks as you approach. You open your mouth. 		
CF | 		
CF | "Sheesh, Hina, can't you see she's about to fall over?" Alec stands up 		
CF | and guides you to your chair. "You can make your report sitting down. 		
CF | This isn't the Marines." 		
CF | 		
CF | Hina waits with clenched teeth for you to sit. "So what did Xavier 		
CF | draw that Jessica had a problem with?" 		
CF | 		
CF | "It was a..." You gesticulate weakly, searching for the right words. 		
CF | 		
CF | Nathalie cuts in: "A big sexy demon with her boobs hanging out." 		
CF | 		
CF | You nod, and your body wobbles beneath the weight of your head. 		
CF | 		
CF | Hina slaps her own forehead. "For Pete's sake, Xavier... Okay, here's 		
CF | what we're going to do:" 		
CF | 		
CF | But her voice fades away as you slump forward and lose consciousness. 		
CF | 		
CF | Please press any key to continue. 		Jacqueline says, "I'm surprised Jessica didn't hold us up as we walked past, to ask us what we intend to do about Xavier."
Knight_Otu pushes the green 'space' button. 		
CF ] Behind the Bleachers 		
CF | ��2 		
CF | 		
CF | Lane's head thumps against the table, and you leap to your feet in 		
CF | alarm. Hina loses her cool for maybe an eighth of a second, then she 		
CF | grabs Lane by the shoulders. 		
CF | 		
CF | "Did she faint?" you ask, before you realize that yes, obviously, she 		
CF | fainted. 		
CF | 		
CF | "We need to get her on her back," Hina says. Before you can make your 		
CF | legs move, Nathalie glares at you and steps in to assist. The two of 		
CF | them position Lane on the grass; Hina leans down to check her 		
CF | breathing. 		
CF | 		
CF | Behind the Bleachers 		
CF | The judges' folding table is set up behind the bleachers, out of the 		
CF | sun, on a strip of bike trail leading east and west. 		
CF | 		
CF | You stand by uselessly, your blood pounding in your ears. You should 		
CF | do something. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, that was a surprise to me as well."
		MoyTW asks, "x me?"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Your name is Alec; you're wearing a brown shirt and bluejeans. Based 		
CF | on what people have told you, you believe yourself to be 		
CF | average-looking. You thought Hina wanted your creative and 		
CF | administrative input on this Sidewalk Chalk Tournament, but it turns 		
CF | out what she really wanted was a warm body to sit at the judges' 		
CF | table. 		
CF | 		
CF | You shouldn't be so critical of Hina. She's under a lot of stress. But 		
CF | aren't you under a lot of stress too? Everyone is. It's the human 		
CF | condition. 		
CF | 		
CF | > 		DavidW says, "I think we're Alec now."
		Knight_Otu says, "We are."
		DavidW says, "Lane didn't think much of him."
		Knight_Otu says, "I don't think anyone does think much of him from the sound of it."
		Jacqueline says, "aw"
		DavidW says, "I think talk to Hina; she might suggest a task for us."
Knight_Otu says (to ClubFloyd), "talk to hina" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > TALK TO HINA 		
CF | 		
CF | "Should I call 911?" you ask. Hina doesn't look up. 		
CF | 		
CF | "I'm pre-med. I know what to do when someone faints," she grumbles. 		
CF | 		
CF | "And I have street smarts," adds Nathalie. 		
CF | 		
CF | "Then, what should I do?" 		
CF | 		
CF | Hina closes her eyes and takes a deep breath. "Get a bucket of water 		
CF | and erase Xavier's demon lady. I don't have time to argue with him. 		
CF | Tell him he can start over and draw something more appropriate, or if 		
CF | he wants he can just go home." 		
CF | 		
CF | Nathalie produces a strangled groan of protest. You just nod. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Shed 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Shed 		
CF | There's a big sand pit in between the end of the bike trail and the 		
CF | equipment shed. It looks like they just gave up on finishing the 		
CF | trail. It also looks like they gave up on reconstructing the 		
CF | intersection northeast of here. Everything's torn up, destroyed, and 		
CF | abandoned. 		
CF | 		
CF | There's an empty bucket on the ground here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get bucket" 		
CF ] Shed 		
CF | > 		
CF | > GET BUCKET 		
CF | 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		DavidW asks, "Do we have the key for the spigot?"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Shed 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a metal bucket 		
CF | an empty water bottle 		
CF | 		
CF | > 		Knight_Otu says, "It would appear no."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Behind the Bleachers 		
CF | The judges' folding table is set up behind the bleachers, out of the 		
CF | sun, on a strip of bike trail leading east and west. Lane is lying on 		
CF | the grass just off the path, with Hina petting her forehead and 		
CF | Nathalie keeping her feet elevated. 		
CF | 		
CF | > 		Jacqueline says, "When someone faints, you call 911, even if you are pre-med, unless you are an idiot."
		DavidW says, "Maybe Nathalie has it."
		Knight_Otu says, "And yeah, they really should call an ambulance."
Knight_Otu says (to ClubFloyd), "talk to hina" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > TALK TO HINA 		
CF | 		
CF | Hina already asked you to get a bucket of water to erase Xavier's art 		
CF | with. If you make her tell you again, she will get mad. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to nathalie" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > TALK TO NATHALIE 		
CF | 		
CF | Nathalie gives you a condescending little nod. "Hina's got this under 		
CF | control," she says. 		
CF | 		
CF | > 		DavidW asks, "Maybe we have the key and the game isn't saying?"
		Knight_Otu says, "There was a fountain out of order, a spigot we don't have the key for..."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Shed 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Shed 		
CF | There's a big sand pit in between the end of the bike trail and the 		
CF | equipment shed. It looks like they just gave up on finishing the 		
CF | trail. It also looks like they gave up on reconstructing the 		
CF | intersection northeast of here. Everything's torn up, destroyed, and 		
CF | abandoned. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spigot" 		
CF ] Shed 		
CF | > 		
CF | > X SPIGOT 		
CF | 		
CF | The faucet doesn't have a handle: Instead, there's a little square 		
CF | hole where you're supposed to insert a key. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fill bucket" 		
CF ] Shed 		
CF | > 		
CF | > FILL BUCKET 		
CF | 		
CF | You can't turn on the faucet; it doesn't have a handle. There's a 		
CF | square hole where you're supposed to insert a key, which you don't 		
CF | have. 		
CF | 		
CF | Hopefully Hina has it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Behind the Bleachers 		
CF | The judges' folding table is set up behind the bleachers, out of the 		
CF | sun, on a strip of bike trail leading east and west. Lane is lying on 		
CF | the grass just off the path, with Hina petting her forehead and 		
CF | Nathalie keeping her feet elevated. 		
CF | 		
CF | > 		DavidW says, "oh. NOW talk to Hina for the key."
Knight_Otu says (to ClubFloyd), "ask hina for key" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > ASK HINA FOR KEY 		
CF | 		
CF | That's not anything around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to hina" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > TALK TO HINA 		
CF | 		
CF | "What is it?" 		
CF | 		
CF | "Sorry, I need the key thingy. For the shed. For the water." 		
CF | 		
CF | Hina sighs impatiently. (Well, this part isn't exactly your fault, is 		
CF | it?) She finds the key in her pocket and hands it to you without 		
CF | saying anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Shed 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Shed 		
CF | There's a big sand pit in between the end of the bike trail and the 		
CF | equipment shed. It looks like they just gave up on finishing the 		
CF | trail. It also looks like they gave up on reconstructing the 		
CF | intersection northeast of here. Everything's torn up, destroyed, and 		
CF | abandoned. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fill bucket" 		
CF ] Shed 		
CF | > 		
CF | > FILL BUCKET 		
CF | 		
CF | You place the bucket beneath the spigot, stick the key in the hole on 		
CF | top, and twist it. Clear water pours out and splashes noisily in the 		
CF | bottom of the bucket. The resonance is deeply satisfying. You almost 		
CF | feel a little sleepy. 		
CF | 		
CF | As the bucket begins to overflow, you snap back to awareness and turn 		
CF | off the faucet. You pull out the key; you don't want to lose that. 		
CF | 		
CF | Then you pick up the bucket. It's heavy. Gosh. 		
CF | 		
CF | Okay, you can do this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Behind the Bleachers 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Behind the Bleachers 		
CF | The judges' folding table is set up behind the bleachers, out of the 		
CF | sun, on a strip of bike trail leading east and west. Lane is lying on 		
CF | the grass just off the path, with Hina petting her forehead and 		
CF | Nathalie keeping her feet elevated. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Parking Lot 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Victoria is sitting in the grass, her head in her hands. Behind her on 		
CF | the bike path is her finished entry, a giant snake. 		
CF | 		
CF | Curving around from the east, the trail heads south, between the 		
CF | softball field and the overgrown hillside. 		
CF | 		
CF | Jeez, it's hot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Bike Rack 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bike Rack 		
CF | Rachel is lying on the grass next to her entry, abandoning herself to 		
CF | the merciless sun. Her eyes are hidden behind ridiculous sunglasses. 		
CF | 		
CF | An empty bike rack stands on the other side of the trail, at the foot 		
CF | of the hill. The trail runs north and south. 		
CF | 		
CF | Something shrieks in pain. Was that a bird? 		
CF | 		
CF | Rachel doesn't react. 		
CF | 		
CF | "Did you hear that?" you ask. 		
CF | 		
CF | "Hear what?" 		
CF | 		
CF | > 		DavidW asks, "yeah, why is water so heavY?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Balance Beam 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Balance Beam 		
CF | Jonathan gives you a dark look before turning back down to his work. 		
CF | The bike trail curves from north to east, skirting the edge of the 		
CF | woods. 		
CF | 		
CF | A dry, mercifully cool breeze wafts over you from out of the forest, 		
CF | but it doesn't last long. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Balance Beam 		
CF | > 		
CF | > E 		
CF | 		
CF | As you continue past Jonathan's drawing, you hear a voice behind you: 		
CF | Jerk. 		
CF | 		
CF | You whirl around. "What did you just say?" 		
CF | 		
CF | Jonathan looks up. "I didn't say anything." 		
CF | 		
CF | "Are you sure?" 		
CF | 		
CF | Jonathan blinks. "Um. Well, pretty sure, I guess." 		
CF | 		
CF | > 		Jacqueline asks, "Because it's so molecularly dense...?"
		MoyTW says, "That just be how water do."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drinking Fountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Drinking Fountain 		
CF | Faye is sitting uncomfortably in the grass across the trail from a 		
CF | drinking fountain. It looks like the sun has gotten the better of her, 		
CF | but her chalk art is finished: A lurid homage to The Nightmare 		
CF | Before Christmas. 		
CF | 		
CF | The bike trail runs east and west between the woods and the outfield 		
CF | fence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bench 		
CF | Jessica is sprawled across her field of flowers, sobbing softly. 		
Knight_Otu presses the yellow enter button. 		DavidW says, "push space, maybe"
Knight_Otu pushes the green 'space' button. 		
CF | Jessica is sprawled across her field of flowers, sobbing softly.The 		
CF | bucket falls from your grasp 		Jacqueline says, "oh no"
		Knight_Otu says, "Oh no."
		Jacqueline says, "OH NO"
Knight_Otu pushes the green 'space' button. 		
CF | bucket falls from your graspand you run to her, fall to her side, 		
CF | touch her cheek. What's wrong? 		
Knight_Otu pushes the green 'space' button. 		
CF | touch her cheek. What's wrong?Life is wrong, the world is wrong, our 		
CF | sorrow (which is the smallest portion of human misery) is too much to 		
CF | bear. We can't fix anything, we can't help anyone, we can only cling 		
CF | to each other 		Jacqueline asks, "wait what?"
		MoyTW says, "uh"
Knight_Otu pushes the green 'space' button. 		
CF | to each otherand weep 		
Knight_Otu pushes the green 'space' button. 		
CF | to each otherand weep and cold water crawls over the pavement, sinking 		
CF | into our clothes. 		
Knight_Otu pushes the green 'space' button. 		
CF | into our clothes.Please press any key to continue. 		Jacqueline says, "wait WHAT"
Knight_Otu pushes the green 'space' button. 		
CF ] 0. THE CAVE 		
CF | ��3 		
CF | 		
CF | The idea is not that the world itself is merely an illusion. That's 		
CF | stupid. What's really going on is this: Reality is out there, 		
CF | obviously. But there's this veil of appearance that inhibits 		
CF | our ability to experience reality. When you manage to push through 		
CF | this veil, you'll realize that in fact reality is extremely real. 		
CF | 		
CF | And you're almost there. You can feel the surface of the world melting 		
CF | away beneath your fingers. 		
CF | 		
CF | 0. THE CAVE 		
CF | Ancient signatures painted on smooth, damp stone. Enormous machinery 		
CF | thrumming peacefully, blowing warm, wet wind over your face. 		
CF | 		
CF | An engine screeches to life and breaks your concentration. There are 		
CF | people in here, talking over the fans, walking around like they own 		
CF | the place. They're getting into their cars and they're leaving. Why 		
CF | are they leaving? 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | > 		DavidW says, "ThE gAmE iS TuRNiNg"
		MoyTW says, "Huh."
		MoyTW says, "Didn't really expect that."
		DavidW says, "'edited by Ryan Veeder'"
		Jacqueline says, "For a second I thought this was going all Plato on us."
		Jacqueline says, "But that's a different cave, I think."
		Knight_Otu says, "Somehow I'm not so sure it's all based on a real event as advertised."
		Jacqueline represses her sarcasm.
		Knight_Otu says, "Aw."
		DavidW asks, "x me, please. Who are we now?"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You take a moment to focus. You point your attention inward. The 		
CF | flower of your ��tman opens itself to you. 		
CF | 		
CF | You remember now. Your name is Nathalie. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a plastic baggie 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x baggie" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > X BAGGIE 		
CF | 		
CF | Inside the plastic baggie are seven little yellow pills. 		
CF | 		
CF | > 		Jacqueline says, "..."
Knight_Otu says (to ClubFloyd), "x pills" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > X PILLS 		
CF | 		
CF | Inside the plastic baggie are seven little yellow pills. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pill" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > X PILL 		
CF | 		
CF | Inside the plastic baggie are seven little yellow pills. 		
CF | 		
CF | > 		Jacqueline says, "Put them in our mouth."
		Jacqueline says, "All of them."
Knight_Otu says (to ClubFloyd), "eat pill" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > EAT PILL 		
CF | 		
CF | Oh, you've had plenty. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		Knight_Otu says, "Well..."
Knight_Otu says (to ClubFloyd), "x machinery" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > X MACHINERY 		
CF | 		
CF | Giant machines at the end of the ramp, churning incessantly. Their 		
CF | constant low moan is perfect thinking music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ramp" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > X RAMP 		
CF | 		
CF | You're not currently seeing whatever that is. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > L 		
CF | 		
CF | 0. THE CAVE 		
CF | The dimness and white noise were so relaxing, but now everybody's 		
CF | piling into their loud stupid cars and it's impossible to think in 		
CF | here. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] I. THE DELUGE 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | I. THE DELUGE 		
CF | In a matter of seconds you are soaked. Your clothes cling to you like 		
CF | someone else's moist hands, and tingles of intense sensation ripple 		
CF | over your skin. You are supremely, ecstatically aware of your own hot, 		
CF | wet body. 		
CF | 		
CF | But everybody's in a hurry hurry hurry to get inside the parking ramp. 		
CF | What for? It's just water, you guys. People are idiots. 		
CF | 		
CF | EXITS: WEST EAST 		
CF | 		
CF | Some sort of creature is shivering in an alcove, trying to keep dry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x creature" 		
CF ] I. THE DELUGE 		
CF | > 		
CF | > X CREATURE 		
CF | 		
CF | The creature has a face you recognize. He sees someone he knows and 		
CF | waves. 		
CF | 		
CF | He keeps waving and beckoning, more and more insistently, calling out 		
CF | something you can't hear over the rain. 		
CF | 		
CF | Oh, he's waving at you! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to creature" 		
CF | > 		
CF | > TALK TO CREATURE 		
CF | 		
CF | You skip through the puddles to join the creature in his damp alcove. 		
CF | 		
CF | "I've been looking all over for you," he says. "I have orders to 		
CF | deliver you back to headquarters." 		
CF | 		
CF | 1 - This weather is gorgeous. 		
CF | 2 - So who is this guy? 		
CF | 3 - Why's everybody leaving? 		
CF | 4 - What does he even want? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "It's amazing." You slick your hair back. "Don't you love it?" 		
CF | 		
CF | "What are you talking about?" 		
CF | 		
CF | He's not paying attention. "The rain." 		
CF | 		
CF | "Oh. I guess I'd like it better if I was indoors. And wearing dry 		
CF | socks." 		
CF | 		
CF | Of course he would. "Of course you would." 		
CF | 		
CF | 1 - This weather is gorgeous. 		
CF | 2 - So who is this guy? 		
CF | 3 - Why's everybody leaving? 		
CF | 4 - What does he even want? 		
CF | 		
CF | > 		DavidW says, "This is so Twilight Zone."
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | You lean in to inspect the candy-colored clown. He leans back. You 		
CF | know him from somewhere. A long time ago. He seemed kind of gross when 		
CF | you met him, and he hasn't done anything to change your opinion since. 		
CF | 		
CF | Just because you're both aspects of the same universal consciousness 		
CF | doesn't mean you have to like him. 		
CF | 		
CF | 1 - This weather is gorgeous. 		
CF | 2 - So who is this guy? 		
CF | 3 - Why's everybody leaving? 		
CF | 4 - What does he even want? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Yeah, why is everybody leaving? I thought this was supposed to be fun 		
CF | times." 		
CF | 		
CF | "Well, it's raining pretty hard." 		
CF | 		
CF | "It's not raining that hard." 		
CF | 		
CF | He rubs his forehead. He's thinking about something. He's about to say 		
CF | something. 		
CF | 		
CF | He says: "Well, yes it is." 		
CF | 		
CF | So stupid. 		
CF | 		
CF | 1 - This weather is gorgeous. 		
CF | 2 - So who is this guy? 		
CF | 3 - What does he even want? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "What are you here for?" 		
CF | 		
CF | "I just said. Hina wants you to come back. They had a quick meeting 		
CF | while you were off doing whatever you were doing." You weren't even 		
CF | doing anything! 		
CF | 		
CF | 1 - They had a meeting without me? 		
CF | 2 - I don't have to put up with this! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF ] I. THE DELUGE 		
CF | > 		
CF | > 2 		
CF | 		
CF | "And I won't." 		
CF | 		
CF | "What?" 		
CF | 		
CF | "I won't go along with you. I won't comply with your orders. The 		
CF | Monomyth says that I have to refuse the call." 		
CF | 		
CF | He sighs. "Okay, I'll go back and let them know you're... invoking the 		
CF | Monomyth. See you later." 		
CF | 		
CF | He hops out of his hidey-hole and runs as fast as he can down the 		
CF | street. 		
CF | 		
CF | Well, that's over. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] I. THE DELUGE 		
CF | > 		
CF | > L 		
CF | 		
CF | I. THE DELUGE 		
CF | Everybody's in a hurry hurry hurry to get inside the parking ramp. 		
CF | What for? It's just water, you guys. People are idiots. 		
CF | 		
CF | EXITS: WEST EAST 		
CF | 		
CF | > 		MoyTW asks, "Is this...is this just how Nathalie sees the world?"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] 0. THE CAVE 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | 0. THE CAVE 		
CF | The dimness and white noise were so relaxing, but now everybody's 		
CF | piling into their loud stupid cars and it's impossible to think in 		
CF | here. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | > 		DavidW says, "I don't know."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] I. THE DELUGE 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | I. THE DELUGE 		
CF | Everybody's in a hurry hurry hurry to get inside the parking ramp. 		
CF | What for? It's just water, you guys. People are idiots. 		
CF | 		
CF | EXITS: WEST EAST 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] II. THE BEAST 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | II. THE BEAST 		
CF | He growls and curses and struggles mightily against his fetters, but 		
CF | it's hopeless. He cannot move. He will never escape. Bound so tightly 		
CF | with tension and anger, he approaches the state of rigor mortis. 		
CF | 		
CF | EXITS: WEST NORTH 		
CF | 		
CF | > 		DavidW says, "I didn't get far past here. I was kinda confused."
Knight_Otu says (to ClubFloyd), "x beast" 		
CF | > 		
CF | > X BEAST 		
CF | 		
CF | A fanged monster of prodigious size is shackled in the middle of the 		
CF | street, his body melting away in the rain. He is glorious. 		
CF | 		
CF | "Begone from me," the Beast growls, "Or I shall chomp thine head off! 		
CF | For I detest thee and all of mankind." 		
CF | 		
CF | 1 - How can he detest me? He doesn't even know me. 		
CF | 2 - Why's he tied up like that? 		
CF | 3 - Why is he melting? 		
CF | 		
CF | > 		MoyTW says, "Also, "No sorry, I'm invoking the Monomyth" is to to be honest a great excuse for pretty much anything."
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | You run your hand down the Beast's back. He is hard and grainy. He is 		
CF | made out of sand. 		
CF | 		
CF | Sand is the highest form of sculpture, the truest test of artistic 		
CF | skill. It is doomed to destruction, therefore it is the loveliest of 		
CF | substances���for endurance is ugliness, and transience is beauty. 		
CF | 		
CF | "Stop touching me," the Beast barks. But you go on petting him. He 		
CF | loves it. 		
CF | 		
CF | 1 - How can he detest me? He doesn't even know me. 		
CF | 2 - Why's he tied up like that? 		
CF | 3 - Why is he melting? 		
CF | 4 - Poor thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Who exactly put these chains on you?" 		
CF | 		
CF | "My creators���Human college students. After they sculpted me into 		
CF | being, they saw that I was too powerful, that I would usurp and 		
CF | consume them! They enshackled me thus, and then they fled. Cowards!" 		
CF | 		
CF | You nod. "Total cowards!" 		
CF | 		
CF | 1 - How can he detest me? He doesn't even know me. 		
CF | 2 - Why's he tied up like that? 		
CF | 3 - Why is he melting? 		
CF | 4 - Poor thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF ] II. THE BEAST 		
CF | > 		
CF | > 4 		
CF | 		
CF | You kneel down and scratch between his ears. "Is there anything I can 		
CF | do for you, big guy?" 		
CF | 		
CF | The Beast softens. "No human has ever before shown me one mote of 		
CF | kindness. No, Nathalie, it is too late for me���I am doomed to return 		
CF | to 		
CF | elemental matter, to cease in my distinctness forevermore. But in 		
CF | thanks for thine tender attentions, I will spare thine life." 		
CF | 		
CF | "Aww. Thanks, big guy." You rise from your knees. 		
CF | 		
CF | Thunder rumbles. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] II. THE BEAST 		
CF | > 		
CF | > L 		
CF | 		
CF | II. THE BEAST 		
CF | He still growls and curses, and still struggles mightily against his 		
CF | fetters, but it's hopeless. He cannot move. He will never escape. 		
CF | Bound so tightly with tension and anger, he continues to approach the 		
CF | state of rigor mortis. 		
CF | 		
CF | EXITS: WEST NORTH 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | III. THE FORTRESS 		
CF | A massive castle looms before you, its walls and towers barring 		
CF | further progress. How original. 		
CF | 		
CF | EXITS: SOUTH NORTH 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x castle" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X CASTLE 		
CF | 		
CF | A magnificent and well-crafted structure is the Fortress, with many 		
CF | intriguing details: The messengers of the northwest tower bear 		
CF | missives and watery cordials to the all various inhabitants of the 		
CF | Fortress. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | Which do you mean, the northeast tower, the southeast tower, the 		
CF | southwest tower, the northwest tower, or the wizard's tower? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x northeast tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X NORTHEAST TOWER 		
CF | 		
CF | The earthy poets of the northeast tower are dedicated to beauty, to 		
CF | love, and to heartache. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x northwest tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X NORTHWEST TOWER 		
CF | 		
CF | The messengers of the northwest tower bear missives and watery 		
CF | cordials to the all various inhabitants of the Fortress. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x southwest tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X SOUTHWEST TOWER 		
CF | 		
CF | The artists of the southwest tower spend their days asleep, but by 		
CF | night they gaze into the sky and draw celestial inspiration from their 		
CF | airy visions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x southeast tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X SOUTHEAST TOWER 		
CF | 		
CF | The administrators of the southeast tower maintain the castle's 		
CF | bureaucracy with fiery drive and single-minded professionalism. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wizard's tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X WIZARD'S TOWER 		
CF | 		
CF | In his lair at the top of the tallest tower, the wizard looks over the 		
CF | rest of the fortress and records all that he sees. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go any further: The Fortress stands in your path. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > NW 		
CF | 		
CF | No, you can't go that way. You can go north or south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter northwest tower" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > ENTER NORTHWEST TOWER 		
CF | 		
CF | You try to crawl inside the northwest tower, but it is much too small 		
CF | for you, and you end up destroying it. 		
CF | 		
CF | > 		DavidW asks, "talk to wizard?"
Knight_Otu says (to ClubFloyd), "talk to wizard" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > TALK TO WIZARD 		
CF | 		
CF | The wizard's tower turns out to be a great listener. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open fortress" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > OPEN FORTRESS 		
CF | 		
CF | Your hand-eye coordination isn't operating at peak efficiency right 		
CF | now, so when you try to open up the castle you accidentally crush the 		
CF | stable instead. 		
CF | 		
CF | > 		DavidW says, "oh, if the fortress is just a sand castle, you can probably just smash it all down."
Knight_Otu says (to ClubFloyd), "x stable" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > X STABLE 		
CF | 		
CF | You're not currently seeing whatever that is. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break fortress" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > BREAK FORTRESS 		
CF | 		
CF | You stomp on the southeast tower, reducing it to a pile of sand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > G 		
CF | 		
CF | You bring your fist down on the south wall. It crumbles immediately. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > G 		
CF | 		
CF | You kick the gatehouse, splattering it across the street. 		
CF | 		
CF | People passing by seem to think you're doing something wrong. They 		
CF | clearly don't understand how important it is for you to get through 		
CF | this castle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > G 		
CF | 		
CF | You smush the southwest tower into rubble. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > G 		
CF | 		
CF | You destroy the flimsy blacksmith's shop with a single kick. 		
CF | 		
CF | > 		Jacqueline says, "nice"
		Knight_Otu says, "We're kicking down some kid's sand castle."
Knight_Otu says (to ClubFloyd), "g" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > G 		
CF | 		
CF | You rip out a big chunk of the east wall and toss it down the road. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] III. THE FORTRESS 		
CF | > 		
CF | > G 		
CF | 		
CF | You pummel the wizard's tower into dust. 		
CF | 		
CF | At last, you've cleared a path through to the rest of the street. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] IV. ERUPTION 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | IV. ERUPTION 		
CF | Liquid fire pours out from the smoking crater, down the mountainside, 		
CF | toward the doomed village. It's too late to escape, too late to rescue 		
CF | anybody. Everything is melting. 		
CF | 		
CF | EXITS: SOUTH WEST 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x village" 		
CF ] IV. ERUPTION 		
CF | > 		
CF | > X VILLAGE 		
CF | 		
CF | A few simple homes remain out of the lava's path for now, but before 		
CF | long, the entire village will be a smoking ruin. 		
CF | 		
CF | "It's a shame," someone says as they hurry by. "All that hard work 		
CF | will be washed away." But that person doesn't understand properly: 		
CF | IV. ERUPTION doesn't necessarily symbolize a complete disaster: 		
CF | Just a drastic change, a threat to the status quo. And that's often a 		
CF | positive thing. 		
CF | 		
CF | Actually, the status quo is famously terrible, so it follows that 		
CF | change is always good. 		
CF | 		
CF | > 		Knight_Otu asks, "Is this some kind of tarot?"
		DavidW says, "It has that feel to it."
Knight_Otu says (to ClubFloyd), "x crater" 		
CF ] IV. ERUPTION 		
CF | > 		
CF | > X CRATER 		
CF | 		
CF | The volcano rises high; its plume of smoke blots out the sky. Madame 		
CF | Pele shapes the earth according to her whim, and to erect a settlement 		
CF | in the shadow of her mountain is to put oneself at her mercy. 		
CF | 		
CF | Lightning arcs across the clouds of ash, and thunder makes the 		
CF | pavement shake beneath you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | V. THE THRONE 		
CF | Papa is seated in majesty on his golden Throne, surrounded by a golden 		
CF | cord and a veil of black curtains. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x papa" 		
CF | > 		
CF | > X PAPA 		
CF | 		
CF | Papa is dressed in his purple vestments and skullcap, his frilly white 		
CF | skirt. His pince-nez is smashed into his forehead. His tiny teeth 		
CF | shine like wet pebbles in his gaping mouth. He is screaming. 		
CF | 		
CF | Papa's mouth is split wide in a piercing, infinite scream. 		
CF | 		
CF | "Hey!" you yell, loud enough that he should be able to hear you. But 		
CF | he doesn't react. 		
CF | 		
CF | 1 - Man, I hate this guy. 		
CF | 2 - What's he screaming about? 		
CF | 3 - He's not worth your time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | Who cares? 		
CF | 		
CF | You yell at Papa to shut up. You yell at him again. He has no reply, 		
CF | except additional screaming. You're ready to start screaming 		
CF | yourself���but that would be stooping to his level. 		
CF | 		
CF | Life is full of little lessons like this, if you bother to look for 		
CF | them. You have to pay attention to yourself. You have to open yourself 		
CF | up to what yourself is trying to tell you. 		
CF | 		
CF | 1 - Man, I hate this guy. 		
CF | 2 - What's he screaming about? 		
CF | 3 - He's not worth your time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cord" 		
CF | > 		
CF | > X CORD 		
CF | 		
CF | (You'll have to pick a number from 1 to 3.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | Who cares? 		
CF | 		
CF | You yell at Papa to shut up. You yell at him again. He has no reply, 		
CF | except additional screaming. You're ready to start screaming 		
CF | yourself���but that would be stooping to his level. 		
CF | 		
CF | Life is full of little lessons like this, if you bother to look for 		
CF | them. You have to pay attention to yourself. You have to open yourself 		
CF | up to what yourself is trying to tell you. 		
CF | 		
CF | 1 - Man, I hate this guy. 		
CF | 2 - What's he screaming about? 		
CF | 3 - He's not worth your time. 		
CF | 		
CF | > 		Knight_Otu asks, "1 or 3?"
		DavidW says, "3"
		MoyTW says, "1"
		MoyTW says, "lol"
		Jacqueline asks, "Either is fine?"
		MoyTW says, "Hahaha. We are at an impasse! Just pick one."
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | You are so sick and tired of this guy and his whole deal. This is 		
CF | really ruining your afternoon. 		
CF | 		
CF | 1 - Man, I hate this guy. 		
CF | 2 - What's he screaming about? 		
CF | 3 - He's not worth your time. 		
CF | 		
CF | > 		MoyTW says, "And by one, I mean any, not the numerical one."
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Exactly! Your authority is meaningless. Authority is a false 		
CF | structure." You've been gnawing on this bone for a while. "I don't 		
CF | have to respect you���I don't even have to acknowledge you!" 		
CF | 		
CF | Papa screams in response. 		
CF | 		
CF | 1 - Yeah, leave him alone. 		
CF | 2 - No, he needs to have this explained to him. 		
CF | 		
CF | > 		MoyTW says, "Oh well ok then, fair 'nuff game."
		Knight_Otu says, "Turns out 1 wasn't the end anyway."
		MoyTW exclaims, "2! 2! 2!"
		DavidW says, "2"
Knight_Otu says (to ClubFloyd), "2" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > 2 		
CF | 		
CF | He does need to have this explained to him, and you're the perfect 		
CF | person to explain it. "Authority is a social construct, which means, 		
CF | we all have to agree that you possess authority, or you don't possess 		
CF | it." 		
CF | 		
CF | Papa goes on screaming, either in impotent protest or in feigned 		
CF | confusion. 		
CF | 		
CF | "Forget it. You'll never understand." Yeah. He'll never understand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x throne" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > X THRONE 		
CF | 		
CF | The regal seat is topped with elaborate golden pinnacles, reaching 		
CF | almost as high as Papa's hat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hat" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | What a goofy little hat. 		
CF | 		
CF | > 		DavidW says, "now you can x cord or pull it or whatever"
Knight_Otu says (to ClubFloyd), "x cords" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > X CORDS 		
CF | 		
CF | You're not currently seeing whatever that is. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cord" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > X CORD 		
CF | 		
CF | This velvet rope of gold is a false barrier: The rules don't apply to 		
CF | you. You aren't responsible for your actions. 		
CF | 		
CF | > 		MoyTW says, "Can we grab the hat."
Knight_Otu says (to ClubFloyd), "get hat" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > GET HAT 		
CF | 		
CF | You want nothing to do with Papa's grody regalia. 		
CF | 		
CF | > 		MoyTW says, "Dang."
Knight_Otu says (to ClubFloyd), "x curtains" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > X CURTAINS 		
CF | 		
CF | Black drapery falls all around, obscuring the distant world and 		
CF | bringing what is near into ghastly clarity. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull cord" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > PULL CORD 		
CF | 		
CF | Well, being a false barrier, a mere invention, the cord only exists in 		
CF | your mind. So you can't really do anything with it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] V. THE THRONE 		
CF | > 		
CF | > L 		
CF | 		
CF | V. THE THRONE 		
CF | Papa is seated in majesty on his golden Throne, surrounded by a golden 		
CF | cord and a veil of black curtains. 		
CF | 		
CF | EXITS: EAST WEST 		
CF | 		
CF | > 		DavidW says, "Go to the next room."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | VI. THE WRECKED SHIP 		
CF | Light plays strangely on the broken planks and spars littering the 		
CF | ocean floor. The shattered hull is rotting all around you. 		
CF | 		
CF | At your feet, a skeletal sailor grins idiotically in a siren's 		
CF | embrace. 		
CF | 		
CF | EXITS: EAST NORTH 		
CF | 		
CF | > 		Knight_Otu says, "Just had to check which direction we came from."
Knight_Otu says (to ClubFloyd), "x ship" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | What brought this hulk to rest here? What doomed this sailor? Was it 		
CF | this mermaid? Probably. Is that a sexist assumption? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sailor" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X SAILOR 		
CF | 		
CF | The sailor is smiling, even as his bones erode in the warm ocean 		
CF | currents. A slimy tentacle is wrapped around one of his legs. This 		
CF | moron is so, so pleased that a girl is finally paying attention to 		
CF | him. He doesn't even care that he's dead. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x siren" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X SIREN 		
CF | 		
CF | A curvaceous mermaid: Long of hair, smooth of cheek, pert of nose. Her 		
CF | eyes are cast down lovingly at her skeleton friend, and her serpentine 		
CF | tail is coiled into a pillow where he can rest his skull. 		
CF | 		
CF | The siren's pet shark is lurking nearby, ready to attack any 		
CF | intruders. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shark" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X SHARK 		
CF | 		
CF | A dog-sized shark is skirting the area, looking out for trespassers. 		
CF | But it hasn't noticed you. 		
CF | 		
CF | > 		MoyTW says, "Fight the shark."
Knight_Otu says (to ClubFloyd), "attack shark" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > ATTACK SHARK 		
CF | 		
CF | You kick off the shark's fin; then you smash the rest of it. It 		
CF | crumbles into nothing. 		
CF | 		
CF | The siren doesn't seem to care. 		
CF | 		
CF | > 		Knight_Otu says, "Aw, poor sharky."
		MoyTW says, "I was hoping we would, like, wrestle it into submission, but I guess it's nothingness now."
		DavidW says, "Things seems transitory here."
		Knight_Otu says, "It feels like we're part in a tarot, part in a sand sculpture exhibit."
Knight_Otu says (to ClubFloyd), "hit ship" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > HIT SHIP 		
CF | 		
CF | You tear down the hulk with your bare hands. It disintegrates, its 		
CF | contituent atoms floating off on undersea currents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sculpture" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X SCULPTURE 		
CF | 		
CF | Which do you mean, the wreckage, the skeletal sailor, the tentacle, or 		
CF | the siren? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tentacle" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X TENTACLE 		
CF | 		
CF | Twisted around the sailor's bony leg is a tentacle, reaching up from 		
CF | somewhere beneath the sea floor. It is disgusting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sand" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | Which do you mean, the wreckage, the skeletal sailor, the tentacle, 		
CF | the siren, or the sea floor? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x floor" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | Undulating sand stretches out in all directions, fading quickly into 		
CF | the impenetrable blueness of the ocean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wreckage" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > X WRECKAGE 		
CF | 		
CF | Pointy bits of wreckage are all over the place, spoiling the 		
CF | desert-like smoothness of the ocean floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] VI. THE WRECKED SHIP 		
CF | > 		
CF | > L 		
CF | 		
CF | VI. THE WRECKED SHIP 		
CF | The sea floor has swallowed most of the wreck, and only a few planks 		
CF | remain. 		
CF | 		
CF | At your feet, a skeletal sailor grins idiotically in a siren's 		
CF | embrace. 		
CF | 		
CF | EXITS: EAST NORTH 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] VII. THE GATE 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | VII. THE GATE 		
CF | The warm rain is gone. Now frigid air conditioning flows over you, and 		
CF | you shiver like one near death. 		
CF | 		
CF | The vestibule of the Honors Center is a liminal space, not quite 		
CF | within or without. Nothing good ever happens in liminal spaces. 		
CF | 		
CF | EXITS: SOUTH 		
CF | 		
CF | Oh. Hina is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hina" 		
CF | > 		
CF | > X HINA 		
CF | 		
CF | Hina is almost as soaked as you are. And although she always looks 		
CF | serious, and often looks angry, you've never seen her as serious or as 		
CF | angry as she is now. Demonic flames are burning in her eyes. And she 		
CF | is stomping straight at you. 		
CF | 		
CF | "Where in the heck have you been?" she snarls. 		
CF | 		
CF | 1 - Well, you can't tell her you were getting high in the parking 		
CF | ramp. 		
CF | 2 - Oh no she already knows. 		
CF | 3 - She does not. Calm down. 		
CF | 4 - No, look how angry she is! She definitely knows! 		
CF | 5 - She has no idea. Just act normal, and she won't be able to tell. 		
CF | 		
CF | > 		MoyTW asks, "Oh, can we talk to the siren or did we lose the chance?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | (You'll have to pick a number from 1 to 5.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "5" 		
CF | > 		
CF | > 5 		
CF | 		
CF | "I was taking a little break." 		
CF | 		
CF | "You were gone for like two hours." 		
CF | 		
CF | "Huh! I guess I lost track of time." Very normal response. You're 		
CF | doing great. 		
CF | 		
CF | Hina's forehead-wrinkle puckers. "It's your sand sculpture contest. I 		
CF | would expect you to take some responsibility for it." 		
CF | 		
CF | "I took plenty of responsibility for it! That's why I needed a break!" 		
CF | 		
CF | "Well, while you were taking your break, the rest of the Arts 		
CF | Committee talked it over, and we don't think we should do sand 		
CF | sculpture again next year." 		
CF | 		
CF | 1 - They can't do that! 		
CF | 2 - They can't cancel my event without consulting me. 		
CF | 3 - Just because it rained? 		
CF | 4 - I'll complain to the faculty advisor. 		
CF | 5 - What was her name again? 		
CF | 		
CF | > 		DavidW says, "We may have lost the chance."
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "You understand that it's not going to rain like this next year, 		
CF | right?" 		
CF | 		
CF | "It's not about the weather. We all agreed that sand sculpture was too 		
CF | expensive and dangerous. Somebody got cut with a shovel pretty bad." 		
CF | 		
CF | "You gave up because one guy had an accident?" 		
CF | 		
CF | "No." She steels herself. "We also heard from a lot of participants 		
CF | that it was too much work. Shoveling all that sand and pouring all 		
CF | that water is really exhausting. And it's supposed to be fun." 		
CF | 		
CF | A sudden peal of thunder punctuates Hina's treachery. 		
CF | 		
CF | 1 - It IS fun. 		
CF | 2 - These people are just too stupid and lazy to appreciate it. 		
CF | 3 - What are they going to do instead? Finger painting? 		
CF | 4 - Well, they can do it without me. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "So what are you going to do next year? Finger painting? Sidewalk 		
CF | chalk?" 		
CF | 		
CF | Hina pauses. "Finger painting sounds kind of cool, actually." 		
CF | 		
CF | You try hard not to scream. 		
CF | 		
CF | "This is supposed to be an honors program! We're supposed to hold up a 		
CF | higher standard than the rest of these idiots. We're supposed to be 		
CF | elevating people's consciousness!" 		
CF | 		
CF | Hina looks at you carefully. She's examining your eyes. Uh oh. 		
CF | 		
CF | "Nathalie, are you feeling okay?" 		
CF | 		
CF | 1 - She knows! 		
CF | 2 - She's gonna report you! 		
CF | 3 - There's still time to deny it. 		
CF | 4 - No, just own up to it. 		
CF | 		
CF | > 		MoyTW says, "I do like how all these responses can be read top-bottom as chain of thought."
		Knight_Otu says, "Yeah."
		Knight_Otu asks, "Any preferences here?"
		MoyTW asks, "3?"
		DavidW says, "any is good"
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "I wasn't doing anything!" 		
CF | 		
CF | "I didn't ask if you were doing anything." 		
CF | 		
CF | She's got you there. "Look, I was just taking some of these." You pull 		
CF | out your baggie. "Just to relax. It's not a big deal. But don't tell 		
CF | anyone." 		
CF | 		
CF | Hina examines the pills. Hey, why are there only two left? 		
CF | 		
CF | "Is this episcophacetin?" she asks. You roll your eyes. Nobody calls 		
CF | it that. 		
CF | 		
CF | The outside door of the vestibule opens, and Alec blusters in. "Hey, 		
CF | Hina!" he says cheerily. "Look, I found Nathalie!" 		
CF | 		
CF | Please press any key to continue. 		
CF | 		
CF | Your rate for destroying artwork is 37.95%. 		Knight_Otu says, "Hm."
		Jacqueline says, "..."
Knight_Otu pushes the green 'space' button. 		
CF ] Cealdhame 		
CF | ��4 		
CF | 		
CF | In eternal Winter's grasp rests icy Cealdhame, where was raised 		
CF | snow-heavy Byringsburh, throne of Care��, bearer of the Pallid Crown. 		
CF | Long has Care�� reigned in peace; long have his enemies waited to rise 		
CF | up in war against him. Episcophacetin, commonly known as 		
CF | joan[1] or klasvak[citation needed], is a 		
CF | psychoactive drug primarily used for recreational purposes. Its 		
CF | effects include altered perceptions and sensory hallucinations[2], 		
CF | often accompanied by intense changes in mood such as euphoria, 		
CF | depression, or paranoia.[3] 		
CF | 		
CF | > 		MoyTW asks, "Uh, ok, who are we now, and can we read them footnotes?"
		DavidW asks, "Are we playing the pills now?"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Cealdhame 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are a point in two-dimensional space. The original plan was that 		
CF | you would be in charge of a sidewalk chalk tournament. Now, you wander 		
CF | alone over the frostbound kingdom of Cealdhame, seeking respite from 		
CF | the bitter cold. Your face hurts. 		
CF | 		
CF | > 		MoyTW says, "No, we're apparently high."
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Cealdhame 		
CF | > 		
CF | > 1 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 1" 		
CF ] Cealdhame 		
CF | > 		
CF | > NOTE 1 		
CF | 		
CF | You never bothered to check any of the citations. 		
CF | 		
CF | > 		Knight_Otu says, "Well, no footnotes for us I guess."
		MoyTW asks, "We're...Hina?"
		DavidW says, "I don't know who we are."
DavidW says (to ClubFloyd), "i" 		
CF ] Cealdhame 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Cealdhame 		
CF | > 		
CF | > L 		
CF | 		
CF | In eternal Winter's grasp rests icy Cealdhame, where was raised 		
CF | snow-heavy Byringsburh, throne of Care��, bearer of the Pallid Crown. 		
CF | Long has Care�� reigned in peace; long have his enemies waited to rise 		
CF | up in war against him. Episcophacetin is usually consumed orally in 		
CF | tablet form. It is also dissolved in water to counteract its 		
CF | dehydrating properties;[12] however, continued ingestion of 		
CF | episcophacetin-laced water has been shown to increase the likelihood 		
CF | of syncope (fainting),[13] hyponatremia,[14] and other possibly 		
CF | life-threatening side effects.[15][16][17][18] 		
CF | 		
CF | > 		MoyTW says, "Ugh Nathalie revenge-drugged Hina didn't she."
		Jacqueline says, "It seems like it"
		MoyTW says, "Well that's not very nice."
		Knight_Otu asks, "Were we even Nathalie in the last section?"
		Jacqueline says, "no"
		Jacqueline says, "Yes"
		Jacqueline asks, "I mean... no to Moy and yes to Knight?"
		DavidW says, "We should pick a direction, go that way, or try to."
		Knight_Otu asks, "If Alec barged in claiming he found Nathalie but we were already there...?"
		DavidW says, "oh heck. This happened to Lane too! It was in all of Nathalie's water."
		Knight_Otu says, "Seems we may not have been her? Or maybe I'm misreading it."
		Knight_Otu says, "Oh yeah."
		MoyTW says, "No I think it's, like, comedy, where Hina is yelling at Nathalie in the parking lot and Alec pops in and goes "Oh hey everybody I found Nathalie!""
		DavidW says, "This is why Lane could smell the flower."
		DavidW says, "er flowers"
		MoyTW says, "Wow I don't like Nathalie."
		DavidW says, "Alec may be tripping too."
		DavidW says, "I hope Xavier isn't humping the sidewalk."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Cealdhame 		
CF | > 		
CF | > S 		
CF | 		
CF | Six are the directions permitted in Cealdhame: Northeast, east, 		
CF | southeast, southwest, west, and northwest are these, and no others. 		
CF | 		
CF | > 		DavidW says, "oh, the hex world."
		Knight_Otu says, "Right. Hex map."
		MoyTW says, "Oh god."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Cealdhame 		
CF | > 		
CF | > NW 		
CF | 		
CF | The River ��orm, abode of thick-browed Garn-men. Ash-white is the tusk 		
CF | of the Cranh��al, sea-black its empoisoned tongue. Although it lacks 		
CF | the electrolytes necessary to restore sodium concentration, drinking 		
CF | unadulterated water has been shown to reduce the hallucinogenic 		
CF | effects of episcophacetin[19][20][21] as well as treat 		
CF | dehydration.[citation needed] 		
CF | 		
CF | > 		MoyTW asks, "Drink from the...uh, hopefully water fountain?"
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Cealdhame 		
CF | > 		
CF | > NW 		
CF | 		
CF | Lost forever upon the coldness of T��r��este lies ��ofydr��cce, bright 		
CF | ring of gold, its gleaming wheel long unfilled by finger. Your head 		
CF | hurts. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Cealdhame 		
CF | > 		
CF | > SE 		
CF | 		
CF | The River ��orm, abode of thick-browed Garn-men. Ash-white is the tusk 		
CF | of the Cranh��al, sea-black its empoisoned tongue. Episcophacetin is a 		
CF | chiral compound and is produced as a racemic mixture. Differences in 		
CF | kinetics have been noted between the two enantiomers,[97] with the 		
CF | R-enantiomer having a shorter elimination half-life and greater 		
CF | excretion than the S-enantiomer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tongue" 		
CF ] Cealdhame 		
CF | > 		
CF | > X TONGUE 		
CF | 		
CF | Weirdly, you are unable to get a good look at the hated Cranh��al. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x river" 		
CF ] Cealdhame 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | Something about your perspective is making it impossible to fully 		
CF | understand the River ��orm. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink water" 		
CF ] Cealdhame 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | You can't see that here. Or maybe this is a problem with those weird 		
CF | letters. Try thinking about it without using any weird letters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink river" 		
CF ] Cealdhame 		
CF | > 		
CF | > DRINK RIVER 		
CF | 		
CF | Trying to get a handle on the River ��orm is making your head hurt even 		
CF | worse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Cealdhame 		
CF | > 		
CF | > U 		
CF | 		
CF | Six are the directions permitted in Cealdhame: Northeast, east, 		
CF | southeast, southwest, west, and northwest are these, and no others. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cealdhame 		
CF | > 		
CF | > E 		
CF | 		
CF | The hovel of the weaver C��dmyd, who fashioned bright ��erf��ene. 		
CF | Battle-heavy was that tapestry, burdened by blood, that told of King 		
CF | Care��. Your face is sore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hovel" 		
CF ] Cealdhame 		
CF | > 		
CF | > X HOVEL 		
CF | 		
CF | You can't figure out how to manipulate or even directly observe the 		
CF | hovel of the weaver C��dmyd. Something about this situation is messed 		
CF | up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cealdhame 		
CF | > 		
CF | > E 		
CF | 		
CF | In the ice-caves of Nemind creeps the ice-bat Ge��arcain, sovereign of 		
CF | vermin. Five are the wives of Ge��arcain: Beresceon the Jealous, Nepe�� 		
CF | the Wicked, As��ealt the Moist, Ecgemarc the Clinging, and Helabreoc 		
CF | the Furious. There are several methods for synthesizing episcophacetin 		
CF | via various intermediates.[108][109][110][111] The original synthesis 		
CF | described by Hamano (1989) involves brominating cariadol to 		
CF | dimethylpyrimidinol bisulfite and then reacting this adduct with 		
CF | trimethylamine.[112][113] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cealdhame 		
CF | > 		
CF | > E 		
CF | 		
CF | In that direction lies the dark sea, and beyond that lie lands utterly 		
CF | unknown. Are you sure you want to keep going? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Cealdhame 		
CF | > 		
CF | > SE 		
CF | 		
CF | Please answer yes or no.> 		Knight_Otu says, "I kind of want to say yes."
		MoyTW says, "I mean you can probably back out, save, and try it."
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Cealdhame 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | Then you must wander the isle of Cealdhame... forever! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push save" 		
CF ] Cealdhame 		
CF | > 		
CF | > PUSH SAVE 		
CF | 		
CF | You can't see that here. Or maybe this is a problem with those weird 		
CF | letters. Try thinking about it without using any weird letters. 		
CF | 		
CF | > 		DavidW says, "It's weird how there's two types of text blended together."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Cealdhame 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cealdhame 		
CF | > 		
CF | > E 		
CF | 		
CF | In that direction lies the dark sea, and beyond that lie lands utterly 		
CF | unknown. Are you sure you want to keep going? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > YES 		
CF | 		
CF | Then you continue on, past the shores of Cealdhame, across the 		
CF | sharp-toothed sea, over the edge of the world. 		
CF | 		
CF | And then you rise up into the air... 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. You must be 		
CF | very high indeed; you can take in the entire island in a glance! 		
CF | 		
CF | Other lands lie north and east of here, if you remember correctly. 		
CF | 		
CF | Nathalie's unsuccessful sand sculpture event took place on August 28, 		
CF | 2010. Today is August 27, 2011. You might be a bit loopy, but you're 		
CF | still lucid enough to do basic math: Nathalie has been plotting her 		
CF | revenge for eight thousand, six hundred and forty-seven days. 		
CF | 		
CF | > 		MoyTW says, "Uh I'm not sure you're lucid enough to do basic math Hina."
		Knight_Otu says, "Doesn't quite add up, yeah."
		DavidW asks, "So we're above the chalk art, now?"
		Knight_Otu says, "Seems so."
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You try to focus. 		
CF | 		
CF | Your head is killing you, and your face is sore from dragging it 		
CF | across the kingdom of Cealdhame. Before that you were in charge of a 		
CF | sidewalk chalk tournament. But it hasn't turned out very well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > G 		
CF | 		
CF | Your head is killing you, and your face is sore from dragging it 		
CF | across the kingdom of Cealdhame. Before that you were in charge of a 		
CF | sidewalk chalk tournament. But it hasn't turned out very well. 		
CF | 		
CF | > 		Knight_Otu asks, "North?"
		DavidW asks, "What could help us? The flowers? succubus? Jack Skellington? serpent? slogan?"
		Knight_Otu asks, "A phone to call ambulance and police?"
		DavidW says, "Or could we get the spigot."
		Knight_Otu says, "Alec probably still has the key then."
		Knight_Otu asks, "And he should be east from here?"
		DavidW says, "no, north."
		DavidW says, "oh, wait, he dropped the bucket at the flowers. So it is east."
		Knight_Otu asks, "He got to Jessica, past this art, didn't he?"
		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Halloween Town 		
CF | > 		
CF | > E 		
CF | 		
CF | Your legs feel so heavy. But you have to keep going. 		
CF | 		
CF | Your path seems to stretch out longer and longer with each step. The 		
CF | trail ahead twists and swerves, rolling up and down over sinuous 		
CF | hills, until you finally reach a spindly fence of wrought iron, and a 		
CF | crooked stone gate, and a tall man, spreading wide his spiderlike 		
CF | arms. 		
CF | 		
CF | "Greetings, greetings! I'm so pleased that you've joined us! But I 		
CF | should introduce myself. My name is Jack. I have the honor of serving 		
CF | as our little burg's representative���a cultural ambassador of sorts. 		
CF | And who might you be, my dear girl?" 		
CF | 		
CF | "It's nice to meet you, Jack," you say without thinking. You're too 		
CF | tired to think. "I'm Hina." 		
CF | 		
CF | He takes you by the hand and leads you through the gateway. "Well, 		
CF | then, Hina: Let me welcome you to Halloween Town!" 		
CF | 		
CF | Halloween Town 		
CF | A yellow moon hangs low over the pumpkin fields and graveyard. The 		
CF | denizens of Halloween Town are out in force, cavorting through the 		
CF | streets and across the countryside, toothy grins on every face. A 		
CF | hulking man with an axe lodged in his skull trudges toward you���and 		
CF | mercifully he keeps trudging past you. A tiny devil-thing is toddling 		
CF | around on its stilt-like wingtips, apparently engaged in a game of 		
CF | tag. Doctor Finkelstein is scowling in his wheelchair; he may be the 		
CF | only one not having a good time. 		
CF | 		
CF | The twisting road that skirts the city limits runs east and west. 		
CF | 		
CF | "Please, stay and have a look around!" says Jack. "We so rarely have 		
CF | visitors." 		
CF | 		
CF | > 		Knight_Otu asks, "Did the map flip on us?"
		DavidW says, "I'm not sure."
		DavidW says, "Perhaps we should see if we can leave or if Jack forces us to stay."
		Knight_Otu says, "I'm reasonably certain that the Jack Skellington art should have been north at least."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. Other lands lie 		
CF | north and east of here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ron Paul 2012 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ron Paul 2012 		
CF | RON PAUL 2012 		
CF | 		
CF | > 		DavidW says, "oh, the slogan"
		MoyTW says, "lol"
		MoyTW says, "boy"
		Knight_Otu says, "Well that's not quite what I expected."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coils of Ahigu 		
CF | Step no further, Hina Shiroiwa. You have reached the end of your 		
CF | journey. You have wandered into a domain where I alone hold sway���I, 		
CF | the world-serpent Ahigu. 		
CF | 		
CF | Behold my vastness! Here there is no earth, nor sky: Only the infinite 		
CF | twisting of my scaled body. No tail have I, nor arms, nor legs; but 		
CF | look upon my face, my deadly fangs���upon the venom that will be your 		
CF | death. 		
CF | 		
CF | No, not yet. I will allow you to live, but you will not continue east 		
CF | into the Hall of Judgment. Turn back, go southwards, and reflect upon 		
CF | your deplorable failure. 		
CF | 		
CF | > 		MoyTW says, "It got a solid laugh outta me."
Knight_Otu says (to ClubFloyd), "x python" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > X PYTHON 		
CF | 		
CF | I am Ahigu, the Endless Wyrm. I am all around you! You can see nothing 		
CF | but my rippling coils, my cavernous maw, my dripping fangs. 		
CF | 		
CF | > 		DavidW says, "and the judging table is now the Hall of Judgment. Cute."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Ron Paul 2012 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ron Paul 2012 		
CF | RON PAUL 2012 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. Other lands lie 		
CF | north and east of here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Halloween Town 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Halloween Town 		
CF | A yellow moon hangs low over the pumpkin fields and graveyard. The 		
CF | denizens of Halloween Town are out in force, cavorting through the 		
CF | streets and across the countryside, toothy grins on every face. Barrel 		
CF | the trick-or-treater pops his head up from behind a tombstone. A tiny 		
CF | devil-thing is toddling around on its stilt-like wingtips, apparently 		
CF | engaged in a game of tag. The mayor is stomping around among his 		
CF | constituents, looking extremely pleased with everything. 		
CF | 		
CF | The twisting road that skirts the city limits runs east and west. 		
CF | 		
CF | Jack Skellington watches over the scene with his own satisfied smile. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to jack" 		
CF | > 		
CF | > TALK TO JACK 		
CF | 		
CF | Jack takes a seat on a chipped sarcophagus and invites you to join 		
CF | him. 		
CF | 		
CF | "Now, then. What can your tour guide do for you?" 		
CF | 		
CF | 1: Ask him about the town. 		
CF | 2: Let's learn more about him. 		
CF | 3: Tell him what's going on with you. 		
CF | 4: Say goodbye. 		
CF | 		
CF | > 		Jacqueline says, "Wow, this game."
		Jacqueline says, "Also, brb, but keep going."
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | Jack seems nice, but would he really care about your problems? What 		
CF | good would it do to burden him with the details of all your troubles? 		
CF | It would be cruel, in fact. It would ruin his week. You breathe a 		
CF | heavy sigh. 		
CF | 		
CF | "What's wrong?" asks Jack. 		
CF | 		
CF | You try to construct a noncommittal answer: "I've just been under a 		
CF | lot of stress lately." 		
CF | 		
CF | He nods; he presses his distal phalanges together. "Why don't you tell 		
CF | me all about it?" 		
CF | 		
CF | All right, fine. But where to begin? 		
CF | 		
CF | 1: Tell him about Lane. 		
CF | 2: Tell him about Alec. 		
CF | 3: Tell him about Nathalie. 		
CF | 4: Tell him about the Sidewalk Chalk Tournament. 		
CF | 5: Change the subject. 		
CF | 		
CF | > 		Jacqueline says, "(I have to leave soon anyway, since we're at 2 hours, but just keep going........)"
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "There's this girl Nathalie. She was in charge of our arts event last 		
CF | year, and it was a... Well, it went very poorly. So this year I ended 		
CF | up organizing the event instead of her, and I guess she took it 		
CF | personally, because she sabotaged the whole thing." 		
CF | 		
CF | Jack's skull twists into a furious scowl. "How dare she treat my 		
CF | friend so shamefully! She must be punished, Hina!" 		
CF | 		
CF | "Well, I don't know if I have the authority to punish anyone." 		
CF | 		
CF | He leaps to his feet and points a long, bony finger down at you. "This 		
CF | Honors arts event is your responsibility! You alone can bring Nathalie 		
CF | to justice!" 		
CF | 		
CF | Then he sees you cowering in fear beneath him and composes himself. 		
CF | 		
CF | He sits down, puts a reassuring arm over your shoulder: "But I'm sure 		
CF | you'll handle it well, whatever you do." 		
CF | 		
CF | 1: Tell him about Lane. 		
CF | 2: Tell him about Alec. 		
CF | 3: Tell him about Nathalie. 		
CF | 4: Tell him about the Sidewalk Chalk Tournament. 		
CF | 5: Change the subject. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "My friend is in trouble. She fainted���I think somebody put something 		
CF | in her drink. I need to make sure she's okay." 		
CF | 		
CF | Jack slaps his knee. "I'm sure you'll be able to help her, Hina! 		
CF | You've given me every reason to believe that you're a very capable 		
CF | young woman." 		
CF | 		
CF | Well, that's nice of him to say. 		
CF | 		
CF | 1: Tell him about Lane. 		
CF | 2: Tell him about Alec. 		
CF | 3: Tell him about Nathalie. 		
CF | 4: Tell him about the Sidewalk Chalk Tournament. 		
CF | 5: Change the subject. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "I'm worried about Alec. I sent him off on an errand, and I haven't 		
CF | heard back. I wish I knew what happened to him." 		
CF | 		
CF | "Is this Alec a friend of yours?" asks Jack. 		
CF | 		
CF | Huh. That's a tricky one. "I guess? He was one of the only people 		
CF | willing to help me out with all this." 		
CF | 		
CF | "But did he lend his assistance because he wanted a piece of the 		
CF | glory? Or because he hoped you'd owe him a favor?" 		
CF | 		
CF | You scoff. "No, nothing like that. He's not getting anything out of 		
CF | this." 		
CF | 		
CF | Jack nods. "That sounds like a friend to me, Hina." 		
CF | 		
CF | Now you feel a little guilty. 		
CF | 		
CF | 1: Tell him about Lane. 		
CF | 2: Tell him about Alec. 		
CF | 3: Tell him about Nathalie. 		
CF | 4: Tell him about the Sidewalk Chalk Tournament. 		
CF | 5: Change the subject. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF | > 		
CF | > 4 		
CF | 		
CF | You take a deep breath. 		
CF | 		
CF | "I volunteered to coordinate the Honors arts event, to begin the fall 		
CF | semester. I thought sidewalk chalk would be fun, right? We'd get to be 		
CF | outside, but it wouldn't be like sand sculpture, where everyone was 		
CF | spending all their time shoveling. It would be totally casual. Just a 		
CF | way to decompress. 		
CF | 		
CF | "But nobody signed up! I had to beg everyone to come, and then I had 		
CF | to beg Lane and Alec to be judges. The only person who actually 		
CF | volunteered to help was Nathalie, and she specifically wanted to be 		
CF | the hydration officer, and I should have guessed that something shady 		
CF | was going on���but I was so busy with the beginning of the semester and 		
CF | everything, I couldn't pay attention to anything. I completely forgot 		
CF | about prizes. I kept calling it a tournament and I never once thought 		
CF | about prizes! I call it a tournament but we have just six people 		
CF | actually participating. 		
CF | 		
CF | "Then Jonathan tells me that Alec can't be a judge because he has his 		
CF | weird relationship with Jessica, so I have to coach Alec on what 		
CF | scores he's allowed to give���oh my gosh, if anyone finds out, they'll 		
CF | be so mad���the whole judging system is a complete farce. And then 		
CF | Xavier thinks it's cool to draw���he drew���it's���porn, basically, on 		
CF | a 		
CF | public sidewalk! This is the Honors program! 		
CF | 		
CF | "And then Lane fainted, and I assumed she was just dehydrated, which 		
CF | would be bad enough. But everyone else starts going all goofy, and I 		
CF | realize Nathalie has made it her mission to ruin the sidewalk chalk 		
CF | tournament. Because it wasn't already ruined enough! And I can't fix 		
CF | anything. There's no coming back from this. I'm a failure." 		
CF | 		
CF | You bury your face in your hands. Jack Skellington wraps his arms 		
CF | around you in an extremely uncomfortable hug. Then he says, in a soft, 		
CF | warm voice: "Let me tell you a story." 		
CF | 		
CF | 1: Let him tell you a story. 		
CF | 		
CF | > 		DavidW says, "This sounds important."
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | He takes a deep breath. 		
CF | 		
CF | "You must understand: I've been the Pumpkin King for a very, very long 		
CF | time. I've coordinated more Halloween productions than I can count. 		
CF | And, if you will forgive a lapse in modesty, I've gotten very good at 		
CF | it. I grew so tired of Halloween, of the same old thing every year. I 		
CF | wanted to try something different. 		
CF | 		
CF | "So I presented my associates with a pitch for a new kind of project. 		
CF | Something none of us had ever attempted! Something completely 		
CF | new���Well, not exactly. I more or less copied someone else's idea. But 		
CF | it was new to us, and we were all so excited! We took to it with twice 		
CF | the fervor of our Halloween preparations. We pulled out all the stops. 		
CF | We innovated���really innovated, for the first time in years! And then 		
CF | the night came for us to put it all into action. 		
CF | 		
CF | "It was a catastrophe. Our audience wasn't at all prepared for our 		
CF | avant-garde sensibility, and they responded incredibly poorly. Nobody 		
CF | could have predicted that things could go so horribly wrong." 		
CF | 		
CF | His face falls. "That's not true. Sally told me it would be a 		
CF | disaster, and I refused to listen to her. But I don't think even Sally 		
CF | had any idea how bad it would get. They actually shot me out of the 		
CF | sky with a missile. 		
CF | 		
CF | "It wasn't until I pulled myself out of the smoking wreckage that I 		
CF | realized how utterly I had failed. I felt just like you're feeling 		
CF | now. Suddenly I was painfully aware of all the mistakes I had been 		
CF | blind to until that moment. All my hubris! I wanted to crawl into a 		
CF | hole and wither away. 		
CF | 		
CF | "But something else occurred to me: I hadn't withered away quite yet. 		
CF | I was still Jack, the Pumpkin King! And I had something I didn't have 		
CF | before." 		
CF | 		
CF | 1: What was that? 		
CF | 		
CF | > 		DavidW says, "..."
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Halloween Town 		
CF | > 		
CF | > 1 		
CF | 		
CF | "What was that?" 		
CF | 		
CF | "Why, my tragic, ruinous, monumental, calamitous failure, Hina! I had 		
CF | experienced failure on a level few could ever hope to recreate. And 		
CF | when I decided to make that disaster a part of me���instead of 		
CF | collapsing beneath it and admitting defeat���I was a new man! I was the 		
CF | Jack Skellington who had been shot out of the sky with a missile! And 		
CF | I was brimming with new ideas, let me tell you. The next Halloween was 		
CF | one for the record books. 		
CF | 		
CF | "Of course, first I had to clean up the horrible mess I had made. But 		
CF | that became much easier after I accepted and internalized my horrible 		
CF | failure. So, based on my experience," he says at last, "I think you're 		
CF | going to come out of this in fine form." 		
CF | 		
CF | You dab at your eyes with your shirt. 		
CF | 		
CF | > 		Knight_Otu says, "Well, well."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Curling Flower Space 		
CF | Colors flow and mingle, turquoise into lavender, pale cream into 		
CF | indigo, rolling in fat raindrops down from liquefying petals, 		
CF | drenching the soil, impregnating the dark earth, the deep blackness of 		
CF | the earth. 		
CF | 		
CF | The maiden and her knight lie sinking into melting lilies. 		
CF | 		
CF | To the south and west are other spaces. 		
CF | 		
CF | > 		DavidW says, "hm. That may have been helpful, but I'm not sure how."
Knight_Otu says (to ClubFloyd), "knight" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > KNIGHT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x knight" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > X KNIGHT 		
CF | 		
CF | In a tangle of clinging arms lie the maiden and her knight; together 		
CF | they shed tears enough to dissolve a universe of flowers. The shared 		
CF | sorrow that afflicts their coupled hearts is unknowable, innominable. 		
CF | It is none of your business. 		
CF | 		
CF | The knight has cast off his helm, has collapsed into the waters of his 		
CF | lady's emerald gown. His armor is already smeared with rust. 		
CF | 		
CF | His left hand isn't pressed against his lady's back, but clutched 		
CF | tight around something. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open hand" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > OPEN HAND 		
CF | 		
CF | You pull at the gauntlet until the knight's fingers open at last: In 		
CF | his palm lies a tarnished key. 		
CF | 		
CF | You grab it. 		
CF | 		
CF | The empty hand now finds the maiden's back, and pulls her tighter 		
CF | against the knight. 		
CF | 		
CF | > 		DavidW asks, "That's Alec, isn't it?"
Knight_Otu says (to ClubFloyd), "x alec" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > X ALEC 		
CF | 		
CF | The knight has cast off his helm, has collapsed into the waters of his 		
CF | lady's emerald gown. His armor is already smeared with rust. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
		DavidW says, "And Jessica is the maiden."
		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "x jessica" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > X JESSICA 		
CF | 		
CF | The maiden's eyes are shut by sleeping-draught. Her neck and cheek are 		
CF | chill and pale as ice; her dark lips part in silent choking sobs. Her 		
CF | emerald gown and black curling hair have melted with her lush array of 		
CF | flowers into a rippling sea of color. 		
CF | 		
CF | > 		Knight_Otu says, "Let's hope the world serpent admits us to enter the hall of judgment now."
		DavidW says, "The helmet. That's the bucket!"
Knight_Otu says (to ClubFloyd), "get bucket" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > GET BUCKET 		
CF | 		
CF | Hey, there's the bucket you sent Alec off with! Looks like he had a 		
CF | little accident. 		
CF | 		
CF | Well, nothing to be done about it now. 		
CF | 		
CF | > 		Knight_Otu asks, "Shall we go, or does anyone have the desire to see the succubus art in this state?"
		MoyTW asks, "Did we...get the bucket?"
		Knight_Otu asks, "I think we did?"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a tarnished key 		
CF | 		
CF | > 		MoyTW says, "Nope."
		DavidW asks, "well, I don't see how the succubus could help, but unless we have a plan for the serpent?"
Knight_Otu says (to ClubFloyd), "get bucket" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > GET BUCKET 		
CF | 		
CF | You reach for the bucket clumsily. Your hand glances against the 		
CF | metal, and it rolls away��� 		
CF | 		
CF | ���off the edge of space, into the depths of the earth. 		
CF | 		
CF | > 		MoyTW says, "RIP bucket."
		Knight_Otu says, "Darnit."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Halloween Town 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Halloween Town 		
CF | A yellow moon hangs low over the pumpkin fields and graveyard. The 		
CF | denizens of Halloween Town are out in force, cavorting through the 		
CF | streets and across the countryside, toothy grins on every face. Doctor 		
CF | Finkelstein is scowling in his wheelchair; he may be the only one not 		
CF | having a good time. The little witch-girl Shock is scurrying through 		
CF | the cemetery, searching for her friends. Sally the ragdoll sits on the 		
CF | hillside, brushing her hair and staring at the moon. 		
CF | 		
CF | The twisting road that skirts the city limits runs east and west. 		
CF | 		
CF | Jack Skellington watches over the scene with his own satisfied smile. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. Other lands lie 		
CF | north and east of here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ron Paul 2012 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ron Paul 2012 		
CF | RON PAUL 2012 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coils of Ahigu 		
CF | Unlucky girl, you stand defenseless in the heart of my domain���the 		
CF | domain of the world-serpent Ahigu. Behold my vastness! Here there is 		
CF | no earth, nor sky: Only the infinite twisting of my scaled body. No 		
CF | tail have I, nor arms, nor legs; but look upon my face, my deadly 		
CF | fangs, dripping with fatal venom, and know true terror. 		
CF | 		
CF | For the moment I will allow you to live, but you will not continue 		
CF | east into the Hall of Judgment. Turn back, go southwards, and reflect 		
CF | upon your deplorable failure. 		
CF | 		
CF | > 		DavidW asks, "We're clearly not meant to get the bucket. But we were meant to get the key?"
		DavidW asks, "Is the container of ribbons here?"
		Knight_Otu says, "I should hope so."
Knight_Otu says (to ClubFloyd), "x containre" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > X CONTAINRE 		
CF | 		
CF | That isn't here. Probably. Or maybe it's here, but that's not what 		
CF | it's called. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x container" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > X CONTAINER 		
CF | 		
CF | That isn't here. Or maybe it is here, but it isn't here enough to 		
CF | matter. Or maybe it's here, but that's not what it's called. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cooler" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > X COOLER 		
CF | 		
CF | That isn't here. Or maybe it is here, but it isn't here enough to 		
CF | matter. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x grass" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | That isn't here. Or maybe it is here, but it isn't here enough to 		
CF | matter. Or maybe it's not here, but it's here, but not in the way it's 		
CF | supposed to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > L 		
CF | 		
CF | Coils of Ahigu 		
CF | Unlucky girl, you stand defenseless in the heart of my domain���the 		
CF | domain of the world-serpent Ahigu. Behold my vastness! Here there is 		
CF | no earth, nor sky: Only the infinite twisting of my scaled body. No 		
CF | tail have I, nor arms, nor legs; but look upon my face, my deadly 		
CF | fangs, dripping with fatal venom, and know true terror. 		
CF | 		
CF | For the moment I will allow you to live, but you will not continue 		
CF | east into the Hall of Judgment. Turn back, go southwards, and reflect 		
CF | upon your deplorable failure. 		
CF | 		
CF | > 		DavidW says, "Talk to Ahigu"
Knight_Otu says (to ClubFloyd), "talk to ahigu" 		
CF | > 		
CF | > TALK TO AHIGU 		
CF | 		
CF | There is no need to speak. My knowledge in this domain is absolute. 		
CF | 		
CF | What do you wish to know, mortal? 		
CF | 		
CF | 1: My true nature? 		
CF | 2: Why I won't let you move forward? 		
CF | 3: How to leave this place? 		
CF | 4: Or would you rather I stopped reading your mind? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | I do this for your own protection, Hina. You are not prepared for what 		
CF | awaits you in the Hall of Judgment. To continue eastward would take 		
CF | more fortitude than you can muster. You are only one Hina, after all. 		
CF | 		
CF | What else? 		
CF | 		
CF | 1: My true nature? 		
CF | 2: Why I won't let you move forward? 		
CF | 3: How to leave this place? 		
CF | 4: Or would you rather I stopped reading your mind? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | I am the world called Ahigu, the primal serpent. I predate your fleshy 		
CF | pink existence by some millennia. In the Torah, I curse mankind with 		
CF | knowledge and death; in the Eddas, my venom fells the god of thunder. 		
CF | In the Vedas, I encircle the waters of creation and bring drought upon 		
CF | the world. 		
CF | 		
CF | What else? 		
CF | 		
CF | 1: My true nature? 		
CF | 2: Why I won't let you move forward? 		
CF | 3: How to leave this place? 		
CF | 4: Or would you rather I stopped reading your mind? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | I am a merciful world-serpent. I will allow you to return south to 		
CF | that realm whence you came. 		
CF | 		
CF | I do not sense within you the gratitude such a gesture merits���So be 		
CF | it. 		
CF | 		
CF | What else? 		
CF | 		
CF | 1: My true nature? 		
CF | 2: Why I won't let you move forward? 		
CF | 3: How to leave this place? 		
CF | 4: Or would you rather I stopped reading your mind? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > 4 		
CF | 		
CF | Very well! 		
CF | 		
CF | > 		Knight_Otu says, "I guess we need to confront the succubus as well."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > L 		
CF | 		
CF | Coils of Ahigu 		
CF | Unlucky girl, you stand defenseless in the heart of my domain���the 		
CF | domain of the world-serpent Ahigu. Behold my vastness! Here there is 		
CF | no earth, nor sky: Only the infinite twisting of my scaled body. No 		
CF | tail have I, nor arms, nor legs; but look upon my face, my deadly 		
CF | fangs, dripping with fatal venom, and know true terror. 		
CF | 		
CF | For the moment I will allow you to live, but you will not continue 		
CF | east into the Hall of Judgment. Turn back, go southwards, and reflect 		
CF | upon your deplorable failure. 		
CF | 		
CF | > 		DavidW says, "There was a wheelchair guy in Halloween Town."
Knight_Otu says (to ClubFloyd), "x venom" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > X VENOM 		
CF | 		
CF | That isn't here. Probably. Or maybe it is here, but it isn't here 		
CF | enough to matter. Or maybe it's not here, but it's here, but not in 		
CF | the way it's supposed to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Ron Paul 2012 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ron Paul 2012 		
CF | RON PAUL 2012 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. Other lands lie 		
CF | north and east of here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Halloween Town 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Halloween Town 		
CF | A yellow moon hangs low over the pumpkin fields and graveyard. The 		
CF | denizens of Halloween Town are out in force, cavorting through the 		
CF | streets and across the countryside, toothy grins on every face. One 		
CF | particularly noticeable demon has a mouth that goes all the way around 		
CF | its head. There's a wolfman scampering through the pumpkin patch, 		
CF | howling every so often. A quartet of vampires waddles across the 		
CF | street, gossiping loudly. 		
CF | 		
CF | The twisting road that skirts the city limits runs east and west. 		
CF | 		
CF | Jack Skellington watches over the scene with his own satisfied smile. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wolfman" 		
CF ] Halloween Town 		
CF | > 		
CF | > X WOLFMAN 		
CF | 		
CF | The wolfman smiles and gives you a wave. Good grief, that's a lot of 		
CF | teeth. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to wolfman" 		
CF ] Halloween Town 		
CF | > 		
CF | > TALK TO WOLFMAN 		
CF | 		
CF | Jack offers to introduce you to the wolfman, but you tell him you'd 		
CF | just as soon admire him from afar. The guy looks like he could chomp 		
CF | your head clean off. 		
CF | 		
CF | "He's a very friendly fellow," says Jack. 		
CF | 		
CF | "That's okay," you tell him. 		
CF | 		
CF | > 		DavidW says, "oh, I guess that's just random extras."
Knight_Otu says (to ClubFloyd), "talk to doctor" 		
CF ] Halloween Town 		
CF | > 		
CF | > TALK TO DOCTOR 		
CF | 		
CF | The doctor grins as you approach: His teeth are awful. "Hello there, 		
CF | Jack! And what is this creature you've brought with you?" 		
CF | 		
CF | "This is Hina. Hina, meet Doctor Finkelstein." 		
CF | 		
CF | It seems wise not to say anything. Finkelstein squints at you through 		
CF | his tiny goggles. 		
CF | 		
CF | "You seem to be very much alive, young lady���Not like most of us 		
CF | around 		
CF | here. Still getting use out of all your body parts?" 		
CF | 		
CF | Gulp. "Uh, yes. Sorry." 		
CF | 		
CF | He clicks his tongue. "Well, let me know if anything changes." 		
CF | 		
CF | You laugh nervously as he activates his wheelchair and rolls away. 		
CF | 		
CF | "A remarkable mind," says Jack. 		
CF | 		
CF | > 		DavidW asks, "Sally?"
Knight_Otu says (to ClubFloyd), "talk to sally" 		
CF ] Halloween Town 		
CF | > 		
CF | > TALK TO SALLY 		
CF | 		
CF | Sally doesn't really seem to notice you, but she comes out of her 		
CF | reverie when Jack approaches, and gazes up at him adoringly. "Jack!" 		
CF | she gasps. 		
CF | 		
CF | "Wonderful news, Sally! We have a guest! Meet Hina." Jack puts his 		
CF | bony hand on your shoulder and pulls you into Sally's line of sight. 		
CF | 		
CF | "How nice to meet you, Hina." She raises her hand, and you shake it 		
CF | gently, worried that you might pull it loose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to vampires" 		
CF ] Halloween Town 		
CF | > 		
CF | > TALK TO VAMPIRES 		
CF | 		
CF | You and Jack walk up alongside the clique, but go unnoticed: The 		
CF | vampires are in their own little world. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Halloween Town 		
CF | > 		
CF | > L 		
CF | 		
CF | Halloween Town 		
CF | A yellow moon hangs low over the pumpkin fields and graveyard. The 		
CF | denizens of Halloween Town are out in force, cavorting through the 		
CF | streets and across the countryside, toothy grins on every face. A tiny 		
CF | devil-thing is toddling around on its stilt-like wingtips, apparently 		
CF | engaged in a game of tag. Barrel the trick-or-treater pops his head up 		
CF | from behind a tombstone. A quartet of vampires waddles across the 		
CF | street, gossiping loudly. 		
CF | 		
CF | The twisting road that skirts the city limits runs east and west. 		
CF | 		
CF | Jack Skellington watches over the scene with his own satisfied smile. 		
CF | 		
CF | > 		DavidW says, "I don't think we can avoid the naughty one."
		Knight_Otu says, "I'm guessing Jack was the important one here."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Curling Flower Space 		
CF | Colors flow and mingle, turquoise into lavender, pale cream into 		
CF | indigo, rolling in fat raindrops down from liquefying petals, 		
CF | drenching the soil, impregnating the dark earth, the deep blackness of 		
CF | the earth. 		
CF | 		
CF | The maiden and her knight lie sinking into melting lilies. 		
CF | 		
CF | To the south and west are other spaces. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Inferno 		
CF | > 		
CF | > S 		
CF | 		
CF | A cloud of yellowish smoke billows over you, stinging your eyes, 		
CF | burning your lungs. You fall to your knees. 		
CF | 		
CF | No, you need to keep going. Get up. Focus. 		
CF | 		
CF | Inferno 		
CF | Tall tongues of flame line the passage toward the dais where Nega-Hina 		
CF | lounges on her thorny couch. 		
CF | 		
CF | Hot, dry wind whistles through narrow windows. Your only hope of 		
CF | escape is in returning to the north. 		
CF | 		
CF | "You're here! Finally!" Nega-Hina groans. "I've been so friggin' 		
CF | bored." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x nega-hina" 		
CF ] Inferno 		
CF | > 		
CF | > X NEGA-HINA 		
CF | 		
CF | Her face is your face, down to the furrow in her forehead. And you 		
CF | recognize her body as your body, stretched out like a cat on her 		
CF | leather couch. She's your exact double���except for her horns, and her 		
CF | fangs, and her glistening red skin. 		
CF | 		
CF | > 		Knight_Otu says, "So *not* our exact double."
Knight_Otu says (to ClubFloyd), "talk to her" 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | You take an uncertain step toward the dais. 		
CF | 		
CF | She waves you closer. "Don't be shy. We have a lot of work to do." 		
CF | 		
CF | 1: "Who are you?" 		
CF | 2: "What is this place?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Who are you" 		
CF | 		
CF | "Oh come on. You know exactly who I am. You're just not 'comfortable' 		
CF | with me���" (here she uses finger-quotes, for some reason) "���so you 		
CF | tried to get rid of me. But it turns out you can't get rid of me! And 		
CF | actually, you don't want to get rid of me. You'll be a lot better off 		
CF | when we start working together." 		
CF | 		
CF | 1: Okay, I guess. 		
CF | 2: I don't know about that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | How can you put this politely? "I'm sorry, but I don't think I feel 		
CF | comfortable accepting a naked devil-lady as an element of my 		
CF | psychology." 		
CF | 		
CF | She rolls her eyes. "You're being really literal about this, Normal 		
CF | Hina." 		
CF | 		
CF | "You're a succubus! You're trying to tell me all my problems are about 		
CF | being repressed, and if I embrace my sexuality that'll somehow fix 		
CF | everything." 		
CF | 		
CF | Nega-Hina drags her claws down over her face. "Oh my gosh, that's not 		
CF | what's going on here at all." 		
CF | 		
CF | "Well, maybe you could explain what really is going on here." 		
CF | 		
CF | "Gladly! That's what I'm actually here for anyway, is to friggin' 		
CF | explain things..." 		
CF | 		
CF | 1: "What is this place?" 		
CF | 2: Ask about one of the places you've been. 		
CF | 3: Ask about what is going on in general. 		
CF | 4: What am I even supposed to be doing here? 		
CF | 5: Stop talking to Nega-Hina. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "What is this place?" 		
CF | 		
CF | "That's an interesting question, actually. We're in two places at 		
CF | once: Physically, this is the end of the sidewalk, where Xavier drew 		
CF | his bodacious drawing. But experientially, we're in..." Nega-Hina 		
CF | leans down and whispers: "Heck." 		
CF | 		
CF | "Are you not able to say 'Hell' for some reason?" 		
CF | 		
CF | She answers with a pout and a little who-even-cares shrug. 		
CF | 		
CF | Then an awful thought occurs to you. "Are you saying Xavier drew a 		
CF | naked picture of me on the sidewalk?" 		
CF | 		
CF | "No, no, no. You're just interpreting me in the context of your 		
CF | emotional baggage. Would Xavier know about this birthmark?" 		
CF | 		
CF | She juts her hip out at you in an unnecessarily slinky manner. 		
CF | 		
CF | "I guess not." 		
CF | 		
CF | 1: "What is this place?" 		
CF | 2: Ask about one of the places you've been. 		
CF | 3: Ask about what is going on in general. 		
CF | 4: What am I even supposed to be doing here? 		
CF | 5: Stop talking to Nega-Hina. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF ] Inferno 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Can you tell me just generally what's going on?" 		
CF | 		
CF | She cocks her head. "I mean, sure, if you want. I feel like you have 		
CF | everything pretty much figured out already, though. I don't want to 		
CF | waste time explaining stuff you already know." 		
CF | 		
CF | "That's very considerate of you." 		
CF | 		
CF | "I know. But it's up to you. Do you feel like you need some extra 		
CF | clarification?" 		
CF | 		
CF | > 		Knight_Otu asks, "Do we?"
		MoyTW asks, "Not really?"
		DavidW says, "I suppose not, but we need more info about the snake."
		Knight_Otu says, "I think that's option 2."
Knight_Otu says (to ClubFloyd), "no" 		
CF | > 		
CF | > NO 		
CF | 		
CF | 		
CF | "Eh, no thanks." 		
CF | 		
CF | Nega-Hina nods. 		
CF | 		
CF | 1: "What is this place?" 		
CF | 2: Ask about one of the places you've been. 		
CF | 3: Ask about what is going on in general. 		
CF | 4: What am I even supposed to be doing here? 		
CF | 5: Stop talking to Nega-Hina. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | What do you want to ask about? 		
CF | 		
CF | 1: Ask about the Coils of Ahigu. 		
CF | 2: Ask about Rachel's artwork. 		
CF | 3: Ask about the Kingdom of Cealdhame. 		
CF | 4: Ask about Halloween Town. 		
CF | 5: Ask about Curling Flower Space. 		
CF | 6: Never mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | "So, there's this gigantic snake guy?" 		
CF | 		
CF | "Yeah, Ahigu! So friggin' cool." 		
CF | 		
CF | "Well, he won't let me get to the equipment shed. If I try to get past 		
CF | him he'll venom me to death." 		
CF | 		
CF | "Huh." Nega-Hina strokes her chin. "You know, Princess Hebryn of 		
CF | Cealdhame���mistress of the fortress Cynebrand���she wears a magic 		
CF | bracelet called Hlutorbeg. The stone-elves made it for her. It's 		
CF | supposed to grant its wearer immunity to poison." 		
CF | 		
CF | "How do you remember all this?" 		
CF | 		
CF | She shakes her head wearily. "Last January, you and Jonathan were in 		
CF | the Honors Center, and he was telling you all about his novel while 		
CF | you were trying to study for an exam. You tried so hard to ignore him, 		
CF | but unfortunately your subconscious mind absorbed every friggin' 		
CF | detail." 		
CF | 		
CF | "Did I retain anything for the exam?" 		
CF | 		
CF | Nega-Hina shrugs. "I dunno. I don't pay attention to that stuff. But 		
CF | if you go back to Cealdhame and get that bracelet, it might let you 		
CF | get past Ahigu." 		
CF | 		
CF | "Well, last time I was there, I couldn't really observe or touch 		
CF | anything." 		
CF | 		
CF | "Yeah, because you lacked perspective! You didn't have the context 		
CF | necessary to interpret what you were seeing. That's the value of 		
CF | conversations like these." 		
CF | 		
CF | 1: Ask about the Coils of Ahigu. 		
CF | 2: Ask about Rachel's artwork. 		
CF | 3: Ask about the Kingdom of Cealdhame. 		
CF | 4: Ask about Halloween Town. 		
CF | 5: Ask about Curling Flower Space. 		
CF | 6: Never mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "What do you think of Rachel's entry?" 		
CF | 		
CF | "Well, she did what she said she was going to do. I guess that's... 		
CF | honorable." You get the impression that Nega-Hina does not value honor 		
CF | very highly. 		
CF | 		
CF | "Should I have told her she had to do something else?" 		
CF | 		
CF | She throws up her hands. "It's your sidewalk chalk thing! Just tell 		
CF | people whatever you want!" 		
CF | 		
CF | 1: Ask about the Coils of Ahigu. 		
CF | 2: Ask about Rachel's artwork. 		
CF | 3: Ask about the Kingdom of Cealdhame. 		
CF | 4: Ask about Halloween Town. 		
CF | 5: Ask about Curling Flower Space. 		
CF | 6: Never mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "How exactly am I supposed to get this magic bracelet?" 		
CF | 		
CF | "I guess, go to Cealdhame, and, go inside of it again? And then look 		
CF | around for a magic bracelet?" 		
CF | 		
CF | Very helpful. 		
CF | 		
CF | 1: Ask about the Coils of Ahigu. 		
CF | 2: Ask about Rachel's artwork. 		
CF | 3: Ask about the Kingdom of Cealdhame. 		
CF | 4: Ask about Halloween Town. 		
CF | 5: Ask about Curling Flower Space. 		
CF | 6: Never mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "4" 		
CF | > 		
CF | > 4 		
CF | 		
CF | "What do you know about Halloween Town and Jack Skellington?" 		
CF | 		
CF | Nega-Hina raises a cautionary finger. "I know that guy is way too 		
CF | nice. I don't trust nice people." 		
CF | 		
CF | "That's a terrible attitude." 		
CF | 		
CF | "Well, you can try going through life associating with nice 		
CF | people���and 		
CF | being nice to them in return���and see where it gets you." 		
CF | 		
CF | "Sounds great! Maybe I'll go talk to Jack instead of you!" 		
CF | 		
CF | "Great! Go do that!" 		
CF | 		
CF | 1: "Fine, I will! 		
CF | 2: "I would, but I'm not finished here yet." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "I would, but I'm not finished here yet." 		
CF | 		
CF | "Is that so? You need more help? From me? Even though I'm not nice?" 		
CF | Nega-Hina gives you some big fake doe-eyes. 		
CF | 		
CF | 1: Ask about the Coils of Ahigu. 		
CF | 2: Ask about Rachel's artwork. 		
CF | 3: Ask about the Kingdom of Cealdhame. 		
CF | 4: Ask about Halloween Town. 		
CF | 5: Ask about Curling Flower Space. 		
CF | 6: Never mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "5" 		
CF | > 		
CF | > 5 		
CF | 		
CF | "What was that place with all the melting flowers?" 		
CF | 		
CF | "That's just Jessica's entry. Alec must have spilled his bucket of 		
CF | water on it somehow." 		
CF | 		
CF | "Oh." You nod. 		
CF | 		
CF | Nega-Hina squints at you. "You did realize that was Alec and Jessica 		
CF | back there, right?" 		
CF | 		
CF | "Of course I did," you fire back indignantly. 		
CF | 		
CF | "Okay, okay." 		
CF | 		
CF | 1: Ask about the Coils of Ahigu. 		
CF | 2: Ask about Rachel's artwork. 		
CF | 3: Ask about the Kingdom of Cealdhame. 		
CF | 4: Ask about Halloween Town. 		
CF | 5: Ask about Curling Flower Space. 		
CF | 6: Never mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "6" 		
CF | > 		
CF | > 6 		
CF | 		
CF | Okay. What would you rather talk about? 		
CF | 		
CF | 1: "What is this place?" 		
CF | 2: Ask about one of the places you've been. 		
CF | 3: Ask about what is going on in general. 		
CF | 4: What am I even supposed to be doing here? 		
CF | 5: Stop talking to Nega-Hina. 		
CF | 		
CF | > 		DavidW says, "4"
Knight_Otu says (to ClubFloyd), "4" 		
CF | > 		
CF | > 4 		
CF | 		
CF | You don't want Nega-Hina to think you're flailing, so you ask very 		
CF | casually: "What do you think I ought to do next?" 		
CF | 		
CF | She counts on her fingers: "Go back over to Cealdhame. Get down inside 		
CF | it like you were earlier. Find the bracelet Hlutorbeg and put it on. 		
CF | And then see if Ahigu can still venom you to death." 		
CF | 		
CF | "Okay." 		
CF | 		
CF | 1: "What is this place?" 		
CF | 2: Ask about one of the places you've been. 		
CF | 3: Ask about what is going on in general. 		
CF | 4: What am I even supposed to be doing here? 		
CF | 5: Stop talking to Nega-Hina. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "5" 		
CF ] Inferno 		
CF | > 		
CF | > 5 		
CF | 		
CF | "I should probably get going, actually." 		
CF | 		
CF | "Sure, sure." Nega-Hina nods emphatically. "And, yeah, if you need 		
CF | anything else..." 		
CF | 		
CF | "Yeah, definitely." 		
CF | 		
CF | "Okay, cool. I'll be here." 		
CF | 		
CF | "Right." 		
CF | 		
CF | > 		DavidW says, "Let's find that bracelet."
		Knight_Otu asks, "I mean, if Ahigu is a python, he shouldn't be able to venom us to death anyway, right?"
		Knight_Otu says, "(Crushing us is another story.)"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Curling Flower Space 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Curling Flower Space 		
CF | Colors flow and mingle, turquoise into lavender, pale cream into 		
CF | indigo, rolling in fat raindrops down from liquefying petals, 		
CF | drenching the soil, impregnating the dark earth, the deep blackness of 		
CF | the earth. 		
CF | 		
CF | The maiden and her knight lie sinking into melting lilies. 		
CF | 		
CF | To the south and west are other spaces. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Halloween Town 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Halloween Town 		
CF | A yellow moon hangs low over the pumpkin fields and graveyard. The 		
CF | denizens of Halloween Town are out in force, cavorting through the 		
CF | streets and across the countryside, toothy grins on every face. One 		
CF | particularly noticeable demon has a mouth that goes all the way around 		
CF | its head. The little witch-girl Shock is scurrying through the 		
CF | cemetery, searching for her friends. A trick-or-treater named Lock is 		
CF | hiding in an open grave. 		
CF | 		
CF | The twisting road that skirts the city limits runs east and west. 		
CF | 		
CF | Jack Skellington watches over the scene with his own satisfied smile. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. Other lands lie 		
CF | north and east of here. 		
CF | 		
CF | > 		DavidW says, "It's a mythical snake. It does whatever the story needs it to do."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > D 		
CF | 		
CF | You've spent more than enough time down in Cealdhame, and your face is 		
CF | rubbed raw. Are you sure you want to go back? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Cealdhame 		
CF | > 		
CF | > YES 		
CF | 		
CF | Then you descend again into that frost-ringed realm... 		
CF | 		
CF | In eternal Winter's grasp rests icy Cealdhame, where was raised 		
CF | snow-heavy Byringsburh, throne of Care��, bearer of the Pallid Crown. 		
CF | Long has Care�� reigned in peace; long have his enemies waited to rise 		
CF | up in war against him. 		
CF | 		
CF | > 		DavidW asks, "oh geez, our face is pressing up against the chalk drawing, isn't it?"
		Knight_Otu asks, "Now where's that fortress?"
		Knight_Otu says, "Yes."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Cealdhame 		
CF | > 		
CF | > SW 		
CF | 		
CF | Stendrard was slain by high marshal Crongfer�� for want of Nipsende's 		
CF | breast-coffin; here his corpse-grave of death-cold alp-stone lay 		
CF | snow-locked these four thousand years. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Cealdhame 		
CF | > 		
CF | > SW 		
CF | 		
CF | The fellswan Hisc builds her nest on Geord����l; not pleasant is that 		
CF | beach of Cealdhame! From Geord����l flies Hisc in search of children 		
CF | and 		
CF | weaklings; these she bears in her tooth-beak through cold air-breezes 		
CF | to Geord����l, and chews and swallows, and vomits up to feed her 		
CF | fellcygnets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Cealdhame 		
CF | > 		
CF | > SW 		
CF | 		
CF | In that direction lies the dark sea, and beyond that lie lands utterly 		
CF | unknown. Are you sure you want to keep going? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Cealdhame 		
CF | > 		
CF | > NO 		
CF | 		
CF | Then you must wander the isle of Cealdhame... forever! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cealdhame 		
CF | > 		
CF | > E 		
CF | 		
CF | The fortress Cynebrand is Hebryn's home, fastness of stone, where 		
CF | wedding was made twixt she and Nagol the sea-sailor, murderer of 		
CF | Mundr��d. On Hebryn's arm rests Hlutorbeg, famed silver-ring, by 		
CF | stone-elves wrought. She who wears that bracelet fears no poison, nor 		
CF | snake-sting, nor spider-bite, nor cranhwal-tongue. 		
CF | 		
CF | > 		DavidW says, "wait, you didn't even open the coffin."
		DavidW says, "oh there it is"
Knight_Otu says (to ClubFloyd), "get bracelet" 		
CF ] Cealdhame 		
CF | > 		
CF | > GET BRACELET 		
CF | 		
CF | Gladly does Princess Hebryn bestow upon you the beloved bracelet 		
CF | Hlutorbeg, and wishes you well in your future endeavors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Cealdhame 		
CF | > 		
CF | > W 		
CF | 		
CF | The fellswan Hisc builds her nest on Geord����l; not pleasant is that 		
CF | beach of Cealdhame! From Geord����l flies Hisc in search of children 		
CF | and 		
CF | weaklings; these she bears in her tooth-beak through cold air-breezes 		
CF | to Geord����l, and chews and swallows, and vomits up to feed her 		
CF | fellcygnets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Cealdhame 		
CF | > 		
CF | > NE 		
CF | 		
CF | Stendrard was slain by high marshal Crongfer�� for want of Nipsende's 		
CF | breast-coffin; here his corpse-grave of death-cold alp-stone lay 		
CF | snow-locked these four thousand years. 		
CF | 		
CF | > 		DavidW asks, "can't we just go up?"
Knight_Otu says (to ClubFloyd), "x coffin" 		
CF ] Cealdhame 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | You can't see that here. Or maybe this is a problem with those weird 		
CF | letters. Try thinking about it without using any weird letters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Cealdhame 		
CF | > 		
CF | > U 		
CF | 		
CF | Do you wish to leave Cealdhame? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > YES 		
CF | 		
CF | Then away you fly! 		
CF | 		
CF | Kingdom of Cealdhame 		
CF | You are floating above the the icy realm of Cealdhame. Other lands lie 		
CF | north and east of here. 		
CF | 		
CF | > 		DavidW says, "wear the bracelet, please."
		Knight_Otu says, "Just wanted to look at that coffin again"
Knight_Otu says (to ClubFloyd), "wear bracelet" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > WEAR BRACELET 		
CF | 		
CF | You slip the heavy silver bracelet over your arm. Let's hope this 		
CF | works. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Hlutorbeg (being worn) 		
CF | a tarnished key 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hlutorbeg" 		
CF ] Kingdom of Cealdhame 		
CF | > 		
CF | > X HLUTORBEG 		
CF | 		
CF | Stone-elves forged this silver bracelet for Princess Hebryn, and with 		
CF | grim stone-runes inscribed it. It's said that whoever wears Hlutorbeg 		
CF | can resist any poison. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ron Paul 2012 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ron Paul 2012 		
CF | RON PAUL 2012 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Coils of Ahigu 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coils of Ahigu 		
CF | Unlucky girl, you stand defenseless in the heart of my domain���the 		
CF | domain of the world-serpent Ahigu. Behold my vastness! Here there is 		
CF | no earth, nor sky: Only the infinite twisting of my scaled body. No 		
CF | tail have I, nor arms, nor legs; but look upon my face, my deadly 		
CF | fangs, dripping with fatal venom, and know true terror. 		
CF | 		
CF | For the moment I will allow you to live, but you will not continue 		
CF | east into the Hall of Judgment. Turn back, go southwards, and reflect 		
CF | upon your deplorable failure. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hall of Judgment 		
CF | > 		
CF | > E 		
CF | 		
CF | What do you think you're doing? Don't you know what will happen if you 		
CF | disobey my commands? 		
CF | 		
CF | My coils wind tight around you. I sink my fangs into your neck. My 		
CF | venom fills your veins. You will not live to regret this mistake, 		
CF | Hina. No one will learn from your insolence. Your pathetic story ends 		
CF | here. 		
CF | 		
CF | Why are you still alive? 		
CF | 		
CF | The bracelet Hlutorbeg?! It can't be! Where���How could you��� 		
CF | 		
CF | Oh, forget it. I know when I'm beat. Just get out of here. 		
CF | 		
CF | Hall of Judgment 		
CF | A few feeble fluorescent lamps illuminate this stretch of the tunnel. 		
CF | Further east and west, the lights are out, and the hallway stretches 		
CF | into darkness. 		
CF | 		
CF | Lane's unconscious body is stretched out on the dingy tiled floor. 		
CF | 		
CF | "This is your fault," she says. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lane" 		
CF ] Hall of Judgment 		
CF | > 		
CF | > X LANE 		
CF | 		
CF | Her eyes are closed, her hair is half-fallen in front of her face. The 		
CF | way her arms and legs are arranged doesn't look very comfortable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to lane" 		
CF | > 		
CF | > TALK TO LANE 		
CF | 		
CF | You lean down to talk to Lane. Her eyes are still closed. 		
CF | 		
CF | 1: "Are you okay?" 		
CF | 2: "I'm so sorry." 		
CF | 3: "I'll be right back." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | "I'll be right back to help you. I just have to���" 		
CF | 		
CF | Lane's body digs her fingers into your leg. "You'll stay right here, 		
CF | Hina. I think I'm owed some explanations." 		
CF | 		
CF | You wince. "Fine, fine. What do you want me to say?" 		
CF | 		
CF | "For starters, why didn't you call an ambulance as soon as I fainted?" 		
CF | 		
CF | 1: I thought I could handle everything myself. 		
CF | 2: I thought Lane was just dehydrated. 		
CF | 3: It was my responsibility. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "I thought you were just dehydrated. I couldn't have known that 		
CF | Nathalie spiked the water bottles." 		
CF | 		
CF | "Couldn't you? Did you not notice everyone acting goofy?" 		
CF | 		
CF | "I did! Just..." Sigh. "Not until it was too late. At the moment when 		
CF | you fainted, at least, I thought all your symptoms were consistent 		
CF | with dehydration." 		
CF | 		
CF | "Well, maybe what we're learning here is that being pre-med 		
CF | doesn't make you a diagnostic expert." 		
CF | 		
CF | You bristle, but you don't want to push Lane's body any further: "I 		
CF | guess not." 		
CF | 		
CF | "All right, next question: Why on earth did you trust Nathalie to be 		
CF | the hydration officer?" 		
CF | 		
CF | 1: She deserved a second chance. 		
CF | 2: I didn't think she would retaliate like this. 		
CF | 3: I was desperate. 		
CF | 		
CF | > 		MoyTW says, "To be honest, spiking an entire group of peoples' water is pretty drastic."
		DavidW says, "yeah"
		Knight_Otu says, "It sure is drastic."
		MoyTW says, "Like. "Kick Nathalie outta school" drastic."
		DavidW says, "And more"
		MoyTW exclaims, "I mean, this is college right? she's not a minor? it's pretty bad!"
		MoyTW asks, "Or is it high school?"
		DavidW says, "I assumed college"
		MoyTW says, "Either way it's crazy bad."
		DavidW says, "2"
		Knight_Otu says, "I want to say college was mentioned, but I'm not sure."
		MoyTW says, "Yeah #2 seems totally reasonable."
Knight_Otu says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | "There's no way I could have predicted she would dose everybody!" 		
CF | 		
CF | "But you knew she was angry at you. You knew she was an unstable 		
CF | nutjob." 		
CF | 		
CF | "No I didn't! I don't go through life assuming the worst of people." 		
CF | 		
CF | "Well, maybe you should!" 		
CF | 		
CF | You squint at Lane's unconscious body. "Hold on. Do you represent a 		
CF | part of my personality that's... terrible?" 		
CF | 		
CF | "I'm asking the questions here. Why did you tell Alec to erase 		
CF | Xavier's artwork?" 		
CF | 		
CF | 1: "What does that have to do with anything?" 		
CF | 2: "Because you fainted!" 		
CF | 3: "Because of the boobs!" 		
CF | 		
CF | > 		DavidW says, "I can't remember for sure if college was mentioned."
		DavidW says, "1"
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Hall of Judgment 		
CF | > 		
CF | > 1 		
CF | 		
CF | "What does that have to do with anything? That didn't happen until 		
CF | after you fainted!" 		
CF | 		
CF | "It speaks to your fitness as a sidewalk chalk event organizer." 		
CF | 		
CF | "I don't have to justify myself to you. Xavier's drawing was totally 		
CF | inappropriate for an Honors-sponsored event, not to mention 		
CF | inappropriate for public sidewalks in general. It was my call to make, 		
CF | and I did exactly what a good sidewalk chalk event organizer would 		
CF | do." 		
CF | 		
CF | "Okay, well, you just did." 		
CF | 		
CF | "Just did what?" 		
CF | 		
CF | "You just justified yourself to me." 		
CF | 		
CF | Ugh. "Fine. Do you have any other questions?" 		
CF | 		
CF | Lane's face scowls. "No. You're free to go." 		
CF | 		
CF | You stand up and wipe the dust from the floor off your butt. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Everything is sand. Sand dunes roll over the planet, shimmering in 		
CF | impossible heat. Yellow sand crusts over your sweaty skin. Sand is in 		
CF | your teeth. Sand is in your eyes. You want to scream. 		
CF | 		
CF | A gleaming pillar of brass juts out of the sand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pillar" 		
CF ] Desert 		
CF | > 		
CF | > X PILLAR 		
CF | 		
CF | The pipe is polished brass. At the top of it is a spigot. On top of 		
CF | the spigot is an empty slot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in slot" 		
CF ] Desert 		
CF | > 		
CF | > PUT KEY IN SLOT 		
CF | 		
CF | You raise the key over its slot. 		
CF | 		
CF | Something slams into your back, and you fall on your face in the sand. 		
CF | 		
CF | "No, no, not yet," a voice bellows. Nathalie. "We still have some 		
CF | psychic baggage to unpack. We can't move forward as human beings if 		
CF | you get all sobered up." 		
CF | 		
CF | You roll onto your side to spit up a mouthful of sand. Nathalie 		
CF | chuckles, and the world shakes. 		
CF | 		
CF | > 		DavidW says, "shit"
		Knight_Otu says, "Of course it wouldn't be so easy."
Knight_Otu says (to ClubFloyd), "talk to nathalie" 		
CF ] Desert 		
CF | > 		
CF | > TALK TO NATHALIE 		
CF | 		
CF | You twist your body and try to face her. You open your mouth. Nathalie 		
CF | smiles patiently. 		
CF | 		
CF | "���do you want?" you eventually manage. 		
CF | 		
CF | "Hina. I want you to grow as a person. I want you to understand how 		
CF | unbearable you are, how miserable you make everybody because of your 		
CF | pathological need to be in control." 		
CF | 		
CF | "I'm not���" You can't finish the thought. 		
CF | 		
CF | "Oh, you will be," she says, "once you've finished broadening your 		
CF | perspective. Do you need another bottle of water?" 		
CF | 		
CF | You shake your head. 		
CF | 		
CF | > 		MoyTW says, "Unsure if Psychic Nathalie impeding us or literal Nathalie literally tackling us."
		Knight_Otu says, "I'm suspecting the second."
		DavidW says, "It could be either"
		MoyTW exclaims, "I'm hoping the first!"
Knight_Otu says (to ClubFloyd), "talk to nathalie" 		
CF ] Desert 		
CF | > 		
CF | > TALK TO NATHALIE 		
CF | 		
CF | "Let me..." you gasp. 		
CF | 		
CF | "Let you what?" 		
CF | 		
CF | "I need to... The key." 		
CF | 		
CF | "Oh! I get what you mean." Nathalie nods. "Yeah, I can't let you do 		
CF | that. You're on the precipice of self-actualization! You just have to 		
CF | power through until you understand what a pathetic little jerk you've 		
CF | been." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit nathalie" 		
CF ] Desert 		
CF | > 		
CF | > HIT NATHALIE 		
CF | 		
CF | You can't even stand���and Nathalie is ninety feet tall. How are you 		
CF | going to hurt her from down in the sand? 		
CF | 		
CF | > 		MoyTW says, "throw sand in her eyes"
		MoyTW says, "Classic manouver."
Knight_Otu says (to ClubFloyd), "throw sand in eyes" 		
CF ] Desert 		
CF | > 		
CF | > THROW SAND IN EYES 		
CF | 		
CF | You grab a handful of sand. 		
CF | 		
CF | Your arms are like jelly. You don't have the strength. A futile moan 		
CF | is all you can muster. 		
CF | 		
CF | Nathalie leans down to look at you. "What did you just say? Are you 		
CF | breaking through your preconceptions? Are you having a eureka moment?" 		
CF | She brings her face close to yours, searching for signs of a 		
CF | breakthrough. Now she's close enough. You throw the sand into her 		
CF | eyes. 		
CF | 		
CF | Nathalie shrieks and falls backward, clawing at her face. 		
CF | 		
CF | Eventually her screams become a series of expletives that do not bear 		
CF | detailed transcription. 		
CF | 		
CF | > 		MoyTW says, "Hey it worked."
		DavidW says, "Use the key now!"
		Knight_Otu says, "Hey."
Knight_Otu says (to ClubFloyd), "put key in slot" 		
CF ] Desert 		
CF | > 		
CF | > PUT KEY IN SLOT 		
CF | 		
CF | You wrap your fingers around the spigot and pull yourself up. Your 		
CF | arms are so weak. Your mouth is so dry. 		
CF | 		
CF | It takes both hands to get the key into its slot on top of the spigot. 		
CF | 		
CF | You turn the key. 		
CF | 		
CF | Water spurts out of the spigot���clear, pure water, flowing into the 		
CF | sand, splashing all over your hands and your arms and your clothes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drink water" 		
CF ] Desert 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | You stick your face beneath the spigot and let the water fall into 		
CF | your mouth. It's not cold, but it's not as hot as everything else. 		
CF | 		
CF | It tastes amazing. 		
CF | 		
CF | When you can't drink any more, you fall back into the sand. The desert 		
CF | has shrunk. And there's a shed here that wasn't there before. 		
CF | 		
CF | No, you tell yourself, the shed was always here. The desert isn't even 		
CF | a desert: It's just a pit of sand, where Nathalie, a normal-sized 		
CF | person, is rubbing her eyes and crying a little. Finally, you're 		
CF | beginning to think clearly. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to view some supplemental materials? 		
CF | > 		DavidW says, "woot!"
		MoyTW says, "Uh it was real Nathalie, which..."
		Knight_Otu exclaims, "We did it!"
		MoyTW says, "Wow ok I guess Nathalie is going away from school now."
		Knight_Otu says, "Yeah, she assaulted us in addition to drugging us."
Knight_Otu says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | I was hoping you'd say that! Please press any key to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF ] Office 		
CF | Appendix 		
CF | 		
CF | Thunder rumbles, far away. 		
CF | 		
CF | Office 		
CF | The place is kind of a mess. There's not enough space on the desk, so 		
CF | a bunch of documents are taped to the walls. The whiteboard easel is 		
CF | an inherently awkward object and manages to take up a lot of space. 		
CF | The rolling chair is shoved into a corner: There isn't really room to 		
CF | walk around in here while someone is sitting at the desk. Narrow 		
CF | passages lead northwest and southwest. 		
CF | 		
CF | Rain taps steadily on the window. 		
CF | 		
CF | > 		MoyTW asks, "Who we be?"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Office 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You probably know better than I do. 		
CF | 		
CF | > 		DavidW says, "We are us."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Office 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x easel" 		
CF ] Office 		
CF | > 		
CF | > X EASEL 		
CF | 		
CF | It's a flimsy collapsible easel. (It doesn't belong in the building; 		
CF | it was a gift from a high school teacher who got frustrated with its 		
CF | flimsiness.) On the easel is a whiteboard. 		
CF | 		
CF | > 		MoyTW asks, "x documents?"
DavidW says (to ClubFloyd), "x whiteboard" 		
CF ] Office 		
CF | > 		
CF | > X WHITEBOARD 		
CF | 		
CF | There are a bunch of illegible notes and weird schematics on this 		
CF | whiteboard; almost everything has been crossed out (why not erased?) 		
CF | to indicate that it's been taken care of. But here are some 		
CF | recognizable names: 0. THE CAVE, I. THE DELUGE, II. THE BEAST, III. 		
CF | THE FORTRESS, IV. THE EYES���Hey, that's not right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x documents" 		
CF ] Office 		
CF | > 		
CF | > X DOCUMENTS 		
CF | 		
CF | Which do you mean, the desk, the sheaf of legal documents, or the 		
CF | wall? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x legal" 		
CF ] Office 		
CF | > 		
CF | > X LEGAL 		
CF | 		
CF | There are a few different drafts of the same document here. On top is 		
CF | the final version: 		
CF | 		
CF | The narrative compiled here purports to reflect only the 		
CF | recollections of the individuals involved. By continuing, you concede 		
CF | that I, the editor, bear no responsibility for the felicitous 		
CF | representation of any objective fact associated with this narrative; 		
CF | furthermore, you swear or affirm that you will not issue to the editor 		
CF | or publicly report any corrections or recriminations concerning this 		
CF | narrative's accuracy���Geographical, historical, medical, 		
CF | meteorological, or otherwise. 		
CF | 		
CF | Oh right, this is that thing you agreed to earlier. What a helpful 		
CF | reminder for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Office 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | Numerous pieces of paper have been taped to the wall (with painter's 		
CF | tape, so as not to arouse the ire of the building's custodial staff). 		
CF | Some of it might bear a closer look. 		
CF | 		
CF | On the wall are a class photo, an angry letter, and an orchestra 		
CF | poster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x class photo" 		
CF ] Office 		
CF | > 		
CF | > X CLASS PHOTO 		
CF | 		
CF | Here we have a picture of a bunch of very happy children, each one 		
CF | holding a papier-m��ch�� puppet in the shape of a different animal. The 		
CF | craftsmanship of these puppets is about what you'd expect from 		
CF | third-graders. The teacher's puppet is a little more polished, and has 		
CF | an arm that she can manipulate with a rod. 		
CF | 		
CF | Written on the back: 		
CF | 		
CF | 9/19/2019 		
CF | 		
CF | Somehow these little rascals found out that their teacher would 		
CF | soon be starring in a computer game! I told them they'd have to wait 		
CF | until they were a little older to play it. Then they started babbling 		
CF | about what kinds of horribly violent video games their parents let 		
CF | them play, and I had to tell them it was a game you have to read, with 		
CF | no graphics. That cooled them down somewhat (sorry). 		
CF | 		
CF | I found your recent proposal very intriguing. Unfortunately it's 		
CF | too late in the semester to organize anything like that. Remind me 		
CF | next year. But before then, FINISH "A ROPE OF CHALK." 		
CF | 		
CF | - Hina 		
CF | 		
CF | The "i" is dotted with a heart���sarcastically. Please don't get the 		
CF | wrong idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x angry letter" 		
CF ] Office 		
CF | > 		
CF | > X ANGRY LETTER 		
CF | 		
CF | Mr. Veeder, 		
CF | 		
CF | I have taken time to evaluate your story "Aesthetics of 		
CF | Impermanence: A Rope of Chalk" as you requested. After careful 		
CF | consideration, I've concluded that I cannot lend my expertise to your 		
CF | work in any capacity until drastic changes are made. The depiction of 		
CF | episcophacetin-induced hallucination in your story, as a "fun," 		
CF | fairytale-like dream world, is grossly irresponsible and misleading. 		
CF | The "medical accuracy" with which you are so concerned is secondary to 		
CF | your social responsibility in representing the effects of 		
CF | episcophacetin abuse: A responsibility that you have thus far ignored. 		
CF | Following is a list of story elements that must be revised before I 		
CF | can move forward as your consultant. 		
CF | 		
CF | There were a couple more sheets attached to this, but I don't know 		
CF | where they went. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Office 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | This is a poster for the Scottish Chamber Orchestra: All the musicians 		
CF | are holding their instruments and smiling on some huge staircase 		
CF | somewhere in Edinburgh. In front is the conductor, with the biggest 		
CF | smile of all. 		
CF | 		
CF | I guess it's hard to see why I would have this: The woman in the back 		
CF | with the bassoon is Jessica Marinakis. And actually, her smile might 		
CF | be the biggest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jessica" 		
CF ] Office 		
CF | > 		
CF | > X JESSICA 		
CF | 		
CF | This is a poster for the Scottish Chamber Orchestra: All the musicians 		
CF | are holding their instruments and smiling on some huge staircase 		
CF | somewhere in Edinburgh. In front is the conductor, with the 		
CF | second-biggest smile of all. The woman in the back with the bassoon is 		
CF | Jessica Marinakis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Office 		
CF | > 		
CF | > X EYES 		
CF | 		
CF | I don't think that's here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Office 		
CF | > 		
CF | > L 		
CF | 		
CF | Office 		
CF | The place is kind of a mess. There's not enough space on the desk, so 		
CF | a bunch of documents are taped to the walls. The whiteboard easel is 		
CF | an inherently awkward object and manages to take up a lot of space. 		
CF | The rolling chair is shoved into a corner: There isn't really room to 		
CF | walk around in here while someone is sitting at the desk. Narrow 		
CF | passages lead northwest and southwest. 		
CF | 		
CF | Rain taps steadily on the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Office 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | It's just a little window, but the view is great: The roofs of 		
CF | different parts of the building, all glistening in the rain, and 		
CF | beyond that, the gold dome of the Old Capitol. 		
CF | 		
CF | At the bottom of the window frame, there's a jagged piece of metal 		
CF | sticking out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x metal" 		
CF ] Office 		
CF | > 		
CF | > X METAL 		
CF | 		
CF | It looks like something got snapped off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Office 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Hey, be careful. It's sharp! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Office 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Office 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | I don't think that's possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Office 		
CF | > 		
CF | > X DRAWER 		
CF | 		
CF | I don't think that's here. 		
CF | 		
CF | > 		DavidW asks, "hmmm. NW or SW?"
		MoyTW says, "Either."
DavidW says (to ClubFloyd), "nw" 		
CF ] Library 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Library 		
CF | This is only a "room" by virtue of being hemmed in by a bunch of tall 		
CF | bookshelves. In the middle of the space is a long table covered in 		
CF | research materials. 		
CF | 		
CF | Narrow passages lead southeast, south, and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x materials" 		
CF ] Library 		
CF | > 		
CF | > X MATERIALS 		
CF | 		
CF | The table is sort of the shape of a conference table, but I don't know 		
CF | how you'd fit a conference in this tiny space. There might be 		
CF | something cool to look at here... 		
CF | 		
CF | On the long table are a lengthy letter, a cardboard box (closed), a 		
CF | pile of sketches, and a handwritten letter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lengthy letter" 		
CF ] Library 		
CF | > 		
CF | > X LENGTHY LETTER 		
CF | 		
CF | Dear Ryan, 		
CF | 		
CF | I'm happy to answer this and any other questions you might have. 		
CF | Don't hesitate to write again if there's anything else you'd like to 		
CF | ask about. 		
CF | 		
CF | Shelly Lampada, our faculty advisor, dissolved the Honors Arts 		
CF | Committee shortly after the Sidewalk Chalk Tournament. Early in the 		
CF | Spring semester, Faye Thompson proposed resurrecting the committee. 		
CF | She had just read about "Nuit Blanche" and wanted to recreate the 		
CF | concept on the University of Iowa campus. Shelly only agreed to allow 		
CF | an exploratory committee to assess the feasibility of such an event. 		
CF | Understandably, Hina and Alec were reluctant to participate, but Faye 		
CF | managed to wrangle me in. She had little luck convincing anyone else 		
CF | to join; the committee consisted of Faye, myself, and freshman Elena 		
CF | Maric. 		
CF | 		
CF | It was around this time that Faye and I became romantically 		
CF | involved, an arrangement that did not prove conducive to large-scale 		
CF | event planning. In retrospect, I think Shelly had hoped all along that 		
CF | Faye would eventually abandon the Nuit Blanche proposal. To Shelly's 		
CF | chagrin, despite having made no demonstrable progress in assessing 		
CF | feasiblity after two months, Faye refused to concede. Shelly 		
CF | eventually dissolved our committee, and the Nuit Blanche concept would 		
CF | not be realized until 2014. 		
CF | 		
CF | However, Shelly left the Honors program at the end of the Spring 		
CF | 2012 semester. Her replacement, Isaac Diston, was less wary of 		
CF | trusting underclassmen with arts events. He permitted the Nuit Blanche 		
CF | exploratory committee to reconvene as a full-fledged Arts Committee, 		
CF | and we were allowed to organize a semester-opening event of our own, 		
CF | with the caveats that it be conducted indoors with what he called a 		
CF | "buttload" of faculty supervision. 		
CF | 		
CF | I apologize if I've gone into excessive detail. To answer your 		
CF | question: Yes, we did have another Honors arts event in August 2012. 		
CF | Faye, Elena, and I hung butcher paper on the walls of the Honors 		
CF | center, and students were encouraged to draw all over it with crayons. 		
CF | Nothing approaching the drama of the previous two years' events 		
CF | transpired. 		
CF | 		
CF | Thank you for writing. I hope you are well, and that your work is 		
CF | going smoothly. 		
CF | 		
CF | Sincerely, 		
CF | Lane Mulville 		
CF | 		
CF | Wind whistles sharply outside. 		
CF | 		
CF | > 		DavidW says, "That explains the Lane/Faye connection, I guess."
		DavidW asks, "continue?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x box" 		
CF ] Library 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | There are some shipping labels on the sides of the box. But I 		
CF | shouldn't be giving you any addresses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read labels" 		
CF ] Library 		
CF | > 		
CF | > READ LABELS 		
CF | 		
CF | I don't think that's here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Library 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You open the cardboard box, revealing an index card and a bunch of 		
CF | ribbons. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x index card" 		
CF ] Library 		
CF | > 		
CF | > X INDEX CARD 		
CF | 		
CF | On the card it says: 		
CF | 		
CF | I found these the other day! I never got a chance to pass them out 		
CF | after the event, so I guess I brought them home and squirreled them 		
CF | away and completely forgot about them. I thought you should have 		
CF | them... 		
CF | 		
CF | By the way, I gave your game another look and I think you made me 		
CF | too mean to Alec. I know it's from his perspective, but I don't 		
CF | remember being that nasty. Maybe you could put a disclaimer in there 		
CF | that says I'm actually very nice :) Good luck finishing it! 		
CF | 		
CF | Okay, fine: VICTORIA GRAHAM IS VERY NICE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ribbons" 		
CF ] Library 		
CF | > 		
CF | > X RIBBONS 		
CF | 		
CF | They're like ribbons you'd pin to people's lapels at a state fair, all 		
CF | in different colors, but none of them say "first place" or "second 		
CF | place" or anything like that. This one says "Great Work!" and this one 		
CF | says "EXCELLENCE" and then there are are three that all say "Best 		
CF | Judge." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sketches" 		
CF ] Library 		
CF | > 		
CF | > X SKETCHES 		
CF | 		
CF | A note is paperclipped on top of the sketches: 		
CF | 		
CF | Hey Ryan - Unfortunately I don't have any photos of my entry from 		
CF | the "incident." There was a big storm right after Hina called the 		
CF | police, everything got washed away. I do have some sketches I drew to 		
CF | prepare for the event though & thought they might be useful. - X 		
CF | 		
CF | The drawings are of a sultry demoness in several different states of 		
CF | undress. In one, she's sitting on a throne made of skulls. Each 		
CF | printout has a �� XAVIER DANERI watermark somewhere on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handwritten letter" 		
CF ] Library 		
CF | > 		
CF | > X HANDWRITTEN LETTER 		
CF | 		
CF | Nathalie's handwriting is very narrow and slanted. Very European. Not 		
CF | especially easy to read. 		
CF | 		
CF | Dear Ryan, 		
CF | 		
CF | Three things. First, I hope everything is going well with your 		
CF | work. Second, I have kind of a strange request. 		
CF | 		
CF | Lucas and I are planning, or trying, or hoping, to adopt a child. 		
CF | We've been discussing the idea since forever, but we've both been too 		
CF | intimidated by the idea to take any concrete action until just 		
CF | recently. 		
CF | 		
CF | Obviously it's very difficult for someone with a criminal record 		
CF | to get approved, but fortunately with the agency we're looking at it's 		
CF | still technically possible, if you can get enough people to vouch for 		
CF | you. 		
CF | 		
CF | Luke suggested that I ask you to be a character reference. I feel 		
CF | like I should stress that it was his idea. Not that I think it's a bad 		
CF | idea! But Luke pointed out that nobody else is so intimately familiar 		
CF | with my "case" and can "speak to the extent of [my] rehabilitation" 		
CF | the way you can. 		
CF | 		
CF | I completely understand if you're not comfortable getting yourself 		
CF | entrenched in the very thorny process of adoption application, but 		
CF | please take it under consideration. 		
CF | 		
CF | Anyway, the third thing! Our yoga studio was in the local paper!!! 		
CF | I'm including a clipping (don't worry, I have approximately twenty 		
CF | copies of this issue). Look at how professional we look! Doesn't that 		
CF | look like a couple who you'd want to help with their adoption 		
CF | application??? 		
CF | 		
CF | Love, 		
CF | Nathalie 		
CF | 		
CF | Well obviously I helped them out. (This letter is from like three 		
CF | years ago.) I think their kid's name is Ethan. I have no idea what 		
CF | happened to the newspaper clipping. 		
CF | 		
CF | > 		DavidW says, "Not sure how I feel about that."
DavidW says (to ClubFloyd), "x bookshelves" 		
CF ] Library 		
CF | > 		
CF | > X BOOKSHELVES 		
CF | 		
CF | It looks like all the books here are medical journals. To be perfectly 		
CF | honest, I've never cracked any of them open. 		
CF | 		
CF | > 		DavidW asks, "south or southwest next?"
		Knight_Otu says, "South, I'd say."
DavidW says (to ClubFloyd), "s" 		
CF ] Narrow Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Narrow Hall 		
CF | A claustrophobic passage runs north and south. 		
CF | 		
CF | I don't think this part of the building was originally designed to be 		
CF | office space, is the thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lounge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge 		
CF | "Lounge" might be overstating it a bit. There are a couple of vinyl 		
CF | couches here, and a mini fridge, and an ominous miniature door. Next 		
CF | to each couch is an end table with a little lamp. 		
CF | 		
CF | Narrow passages lead northwest, north, and northeast. 		
CF | 		
CF | You can hear rain thrumming against the walls and roof. 		
CF | 		
CF | > 		Knight_Otu says, "Well, boo to me."
DavidW says (to ClubFloyd), "x door" 		
CF ] Lounge 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the mini fridge or the miniature door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "miniature" 		
CF ] Lounge 		
CF | > 		
CF | > MINIATURE 		
CF | 		
CF | It's definitely not regulation door size; it kind of looks like it was 		
CF | carved out of the wall as an afterthought. The sign says "EMERGENCY 		
CF | EXIT ONLY. Alarm will sound if opened." 		
CF | 		
CF | > 		DavidW says, "Probably one of those lying signs like in his other game, The Ascent of the Gothic Tower."
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Lounge 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | Between the two end tables is a modest mini fridge. There's a magnet 		
CF | stuck to the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magnet" 		
CF ] Lounge 		
CF | > 		
CF | > X MAGNET 		
CF | 		
CF | "One more MRI and I'll stick to the fridge!" 		
CF | 		
CF | I don't know if that makes any sense, but I'm not a radiologist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Lounge 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open the mini fridge, revealing a frozen Snickers bar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Lounge 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | It's a normal-sized Snickers bar, in its wrapper. It is cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Lounge 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | You close the mini fridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Lounge 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | Which do you mean, the blue couch or the orange couch? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blue" 		
CF ] Lounge 		
CF | > 		
CF | > BLUE 		
CF | 		
CF | It's a two-seater bench-type thing covered in bright blue vinyl. It's 		
CF | really more of a waiting room couch than a lounge couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x orange couch" 		
CF ] Lounge 		
CF | > 		
CF | > X ORANGE COUCH 		
CF | 		
CF | It's a two-seater bench-type thing covered in bright orange vinyl. It 		
CF | doesn't clash with the blue one as badly as you might think. 		
CF | 		
CF | Wind whistles sharply outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lounge 		
CF | > 		
CF | > L 		
CF | 		
CF | Lounge 		
CF | There are a couple of vinyl couches here, and a mini fridge, and an 		
CF | ominous miniature door. Next to each couch is an end table with a 		
CF | little lamp. 		
CF | 		
CF | Narrow passages lead northwest, north, and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Lounge 		
CF | > 		
CF | > X LAMP 		
CF | 		
CF | Which do you mean, the mushroom-shaped lamp or the flower-shaped lamp? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flower" 		
CF ] Lounge 		
CF | > 		
CF | > FLOWER 		
CF | 		
CF | This lamp's frosted glass shade is shaped like a daisy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mushroom" 		
CF ] Lounge 		
CF | > 		
CF | > X MUSHROOM 		
CF | 		
CF | The lamp on the east table is a minimalist mushroom-shaped piece of 		
CF | red plastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x west table" 		
CF ] Lounge 		
CF | > 		
CF | > X WEST TABLE 		
CF | 		
CF | A boxy table with a wood veneer surface, indistinguishable from its 		
CF | partner. But this one has a different lamp on top. 		
CF | 		
CF | On the west end table is a thick novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x novel" 		
CF ] Lounge 		
CF | > 		
CF | > X NOVEL 		
CF | 		
CF | The cover reads FROST-WENCHES OF CEALDHAME: A Prelude to the 		
CF | Cealdhame Sequence. Then there's a picture of a frost-wench 		
CF | contemplating an orb. Beneath that is the name JONATHAN 		
CF | DEVRIES in an intimidating serif font. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Lounge 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | A scrap of paper falls out of the book as you open it. 		
CF | 		
CF | Here's an excerpt: 		
CF | 		
CF | A sound from beyond the door. Footsteps. Hilgr bristled. "We 		
CF | aren't alone, are we?" 		
CF | 		
CF | "I always travel with my guards," said Ymrod. Hilgr needed not her 		
CF | dreocr��ft to see through his deceit. 		
CF | 		
CF | "If I don't go willingly," she whispered, "you will take me to 		
CF | Ty��ing by force?" 		
CF | 		
CF | Ymrod closed his eyes, shook his head. "No, no. The Reeve little 		
CF | wants to welcome a Frost-Wench into his walls. My single mission is to 		
CF | retrieve for him the Ge��orcsceaft, which Ceald-law holds is his by 		
CF | right. It is this that I will take to Ty��ing," he said, now fixing his 		
CF | gaze on Hilgr, "willingly or by force." 		
CF | 		
CF | "We heed not the Ceald-law in this wood," Hilgr whispered. She 		
CF | clasped her pale fingers round her ��mulet. "And tonight you will learn 		
CF | why the Reeve of Ty��ing so fears the Frost-Wenches." 		
CF | 		
CF | And so on, in like fashion. 		
CF | 		
CF | > 		DavidW says, "oh no, not the Frost-Wenches!"
DavidW says (to ClubFloyd), "take scrap" 		
CF ] Lounge 		
CF | > 		
CF | > TAKE SCRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Lounge 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | Ryan - Wondering if you've given any thought to my pitch for a 		
CF | text adventure set in Cealdhame. The setting has huge potential for 		
CF | the interactive fiction space. This weekend I'll be playing Zork, to 		
CF | get a feel for the style. Exciting! 		
CF | 		
CF | You can hear rain thrumming against the walls and roof. 		
CF | 		
CF | > 		DavidW says, "*That* got a laugh."
DavidW says (to ClubFloyd), "x east table" 		
CF ] Lounge 		
CF | > 		
CF | > X EAST TABLE 		
CF | 		
CF | A boxy table with a wood veneer surface, indistinguishable from its 		
CF | partner. But this one has a different lamp on top. 		
CF | 		
CF | On the east end table is a chapbook. 		
CF | 		
CF | > 		Knight_Otu says, "Well, now we know what to look forward to in the next comp."
DavidW says (to ClubFloyd), "x chapbook" 		
CF ] Lounge 		
CF | > 		
CF | > X CHAPBOOK 		
CF | 		
CF | A slim little hand-bound book. The cover says: 		
CF | 		
CF | BIRD POEMS 		
CF | "I Wrote 'Em" 		
CF | Alec Arden 		
CF | 		
CF | Beneath that there's a crude line drawing of a black-capped chickadee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Lounge 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | Someone (not me!) has taken a thick marker to this book and scribbled 		
CF | over most of the poems. This stanza is circled, though: 		
CF | 		
CF | Oh, drop me not on the sidewalk. Look: 		
CF | the swarming harpies of Night descend 		
CF | to roil my hair with sweat, and snap 		
CF | my shivering bones out of joint. Defend 		
CF | me, Mona, take my arm over you, 		
CF | and remind my knees how they're supposed to bend. 		
CF | 		
CF | > 		DavidW says, "weird"
		DavidW asks, "northwest before we dare open the miniature door? Or do we want to break a tooth on a frozen chocolate bar?"
		Knight_Otu says, "Feels like this is hinting at something, but I'm not seeing it."
		DavidW says, "yeah, it looks like a clue to something, doesn't it."
		Knight_Otu says, "I guess the miniature door is how we end this sequence."
		DavidW says, "I think so."
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Lounge 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open the mini fridge, revealing a frozen Snickers bar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bar" 		
CF ] Lounge 		
CF | > 		
CF | > TAKE BAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "warm it up" 		
CF ] Lounge 		
CF | > 		
CF | > WARM IT UP 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Lounge 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | You close the mini fridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat bar" 		
CF ] Lounge 		
CF | > 		
CF | > EAT BAR 		
CF | 		
CF | You pull open the wrapper. 		
CF | 		
CF | You take a bite out of the Snickers. It's good when it's cold, right? 		
CF | In my opinion, putting them in the freezer is a step too far. But this 		
CF | is delicious. 		
CF | 		
CF | Before you know it, you've taken several more bites. 		
CF | 		
CF | You can hear rain thrumming against the walls and roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Classroom 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Classroom 		
CF | This is the classroom that time forgot: There's a chalkboard behind 		
CF | the podium! And the walls are done up in some very groovy red fabric. 		
CF | There are only twelve desks in here, and they're all in terrible 		
CF | shape. 		
CF | 		
CF | Come to think of it, I don't know if they even still teach any classes 		
CF | up here. 		
CF | 		
CF | The exits are northeast and southeast. 		
CF | 		
CF | One of the desks has a transcript sitting on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chalkboard" 		
CF ] Classroom 		
CF | > 		
CF | > X CHALKBOARD 		
CF | 		
CF | The chalkboard is blank. 		
CF | 		
CF | A piece of chalk rests on the sill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chalk" 		
CF ] Classroom 		
CF | > 		
CF | > TAKE CHALK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "draw key" 		
CF ] Classroom 		
CF | > 		
CF | > DRAW KEY 		
CF | 		
CF | You write "key" on the chalkboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Classroom 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | I don't think that's here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "erase chalkboard" 		
CF ] Classroom 		
CF | > 		
CF | > ERASE CHALKBOARD 		
CF | 		
CF | You wipe down the chalkboard until it's more or less clean. Now you 		
CF | have chalk on your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x transcript" 		
CF ] Classroom 		
CF | > 		
CF | > X TRANSCRIPT 		
CF | 		
CF | This is clearly a printout of a NotePad document. I guess not all of 		
CF | it is here: 		
CF | 		
CF | interview with Faye Thompson - Jul 30 2017 - page 4 		
CF | 		
CF | RV: Does that [Alec's recollection] line up with what you remember? 		
CF | 		
CF | FT: Basically yeah. Basically. 		
CF | 		
CF | RV: So then what happened after you talked to Alec? 		
CF | 		
CF | FT: I was alone for a while and my mind was playing tricks on me. I 		
CF | got very paranoid. I kept hearing things that weren't there. It took 		
CF | me a while to realize Alec should have come back. So I went looking 		
CF | for him and I saw him and Jessica holding each other on the ground. I 		
CF | thought they were... 		
CF | 		
CF | RV: I'm not sure what you mean. 		
CF | 		
CF | FT: I thought they were dead! I guess I was already hallucinating 		
CF | enough that that made sense to me. So I ran, out into the street, 		
CF | crying for help. 		
CF | 		
CF | RV: Into the highway? I thought it was all blocked off for 		
CF | construction. 		
CF | 		
CF | FT: I don't remember. I might have jumped over the fence, I guess. I 		
CF | remember running across the torn-up street, and running across the 		
CF | train tracks. 		
CF | 		
CF | RV: I think there are some bars and restaurants between the highway 		
CF | and the train tracks. 		
CF | 		
CF | FT: Yeah but I don't remember those. I remember crawling up to the 		
CF | train tracks, and over the tracks, and down the incline to the river. 		
CF | A bunch of rocks, down to the river. I skinned both my knees on those 		
CF | rocks. 		
CF | 		
CF | RV: [sympathetic noise] 		
CF | 		
CF | FT: I think I was about to run right into the river, but then this 		
CF | huge dog comes out of the water. 		
CF | 		
CF | RV: What? 		
CF | 		
CF | It continues onto the next page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desks" 		
CF ] Classroom 		
CF | > 		
CF | > X DESKS 		
CF | 		
CF | A bunch of combination chair-desks, dating from an era before they 		
CF | learned how to make such things the least bit comfortable. I notice 		
CF | they're all right-handed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x podium" 		
CF ] Classroom 		
CF | > 		
CF | > X PODIUM 		
CF | 		
CF | A very simple wooden podium. There's no need for a microphone stand or 		
CF | a computer hookup or projector controls when the room only has a 		
CF | chalkboard. 		
CF | 		
CF | On the podium is a birth announcement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x birth" 		
CF ] Classroom 		
CF | > 		
CF | > X BIRTH 		
CF | 		
CF | This is a postcard with a picture of a tiny sleepy baby on it, along 		
CF | with the words: 		
CF | 		
CF | INTRODUCING 		
CF | Mitchell Lee 		
CF | June 1, 2020 at 4:05 a.m. - 7 pounds, 8 ounces, 21 inches 		
CF | Welcomed by James, Rachel, and big brothers Jacob, Scott, William, 		
CF | and Levi 		
CF | 		
CF | The other side of the card is blank. 		
CF | 		
CF | Wind whistles sharply outside. 		
CF | 		
CF | > 		Knight_Otu asks, "I think we can get more from the transcript?"
DavidW says (to ClubFloyd), "read transcript" 		
CF ] Classroom 		
CF | > 		
CF | > READ TRANSCRIPT 		
CF | 		
CF | interview with Faye Thompson - Jul 30 2017 - page 5 		
CF | 		
CF | FT: Well he wasn't a real dog. 		
CF | 		
CF | RV: Oh, that makes--Sure, sure. 		
CF | 		
CF | FT: He was huge, like the size of a wolf, but he had these big 		
CF | friendly eyes. And he started telling me that everything was gonna be 		
CF | okay, and I just needed to stay put and calm down. He kind of talked 		
CF | me down, I guess. 		
CF | 		
CF | RV: Do you think it was a real person that you were hallucinating was 		
CF | a dog? Or a real dog that you were hallucinating was huge and could 		
CF | talk? 		
CF | 		
CF | FT: Well, he definitely came up out of the river, so... 		
CF | 		
CF | RV: Sure, sure. 		
CF | 		
CF | FT: He stayed there and talked to me for a long time. And some of the 		
CF | stuff he said... 		
CF | 		
CF | [long pause] 		
CF | 		
CF | RV: We don't have to get into specifics. 		
CF | 		
CF | FT: Sorry. It's just--I don't know if I can put it into words. He 		
CF | understood some stuff that--He was a very smart dog, let's put it that 		
CF | way. So maybe you can put that in the game somehow. 		
CF | 		
CF | RV: Gosh. Yeah, definitely. I mean, hopefully. 		
CF | 		
CF | FT: Can I ask you a question? 		
CF | 		
CF | RV: Sure. 		
CF | 		
CF | That's all there is. 		
CF | 		
CF | I think that accounts for everyone. You can quit the game whenever you 		
CF | like. Or you can just hang out, if you want. 		
CF | 		
CF | > 		DavidW asks, "The door?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "se" 		
CF ] Lounge 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lounge 		
CF | There are a couple of vinyl couches here, and a mini fridge, and an 		
CF | ominous miniature door. Next to each couch is an end table with a 		
CF | little lamp. 		
CF | 		
CF | Narrow passages lead northwest, north, and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open miniature door" 		
CF ] Lounge 		
CF | > 		
CF | > OPEN MINIATURE DOOR 		
CF | 		
CF | That just goes out onto the roof. You can leave it closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge 		
CF | > 		
CF | > G 		
CF | 		
CF | That just goes out onto the roof. You can leave it closed. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge 		
CF | > 		
CF | > G 		
CF | 		
CF | That just goes out onto the roof. You can leave it closed. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge 		
CF | > 		
CF | > G 		
CF | 		
CF | That just goes out onto the roof. You can leave it closed. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge 		
CF | > 		
CF | > G 		
CF | 		
CF | That just goes out onto the roof. You can leave it closed. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lounge 		
CF | > 		
CF | > S 		
CF | 		
CF | I'm afraid you can only go northwest, north, or northeast. Or you can 		
CF | just quit the game. The story's over. 		
CF | 		
CF | A deep rumbling reverberates somewhere in the distance. It might be 		
CF | thunder, or it might be a truck. 		
CF | 		
CF | > 		Knight_Otu asks, "Enter door?"
		DavidW says, "enter door"
		MoyTW asks, "The question is: do you trust that the game is, in fact, over?"
DavidW says (to ClubFloyd), "enter door" 		
CF ] Lounge 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | Which do you mean, the mini fridge or the miniature door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "miniature" 		
CF ] Lounge 		
CF | > 		
CF | > MINIATURE 		
CF | 		
CF | Hey, that's an emergency exit! And it just goes out onto the roof, 		
CF | where it's cold and rainy. You should stay in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter miniature door" 		
CF ] Lounge 		
CF | > 		
CF | > ENTER MINIATURE DOOR 		
CF | 		
CF | Hey, that's an emergency exit! And it just goes out onto the roof, 		
CF | where it's cold and rainy. You should stay in here. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge 		
CF | > 		
CF | > G 		
CF | 		
CF | Hey, that's an emergency exit! And it just goes out onto the roof, 		
CF | where it's cold and rainy. You should stay in here. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure we can trust that the game is over. It may be, it may not be."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lounge 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Let's try 'quit'. Maybe it's non-standard."
		Knight_Otu says, "Let's."
		DavidW says, "This may be the first time I've felt I needed to SAVE before QUIT."
DavidW says (to ClubFloyd), "quit" 		
CF ] Lounge 		
CF | > 		
CF | > QUIT 		
CF | 		
CF | Are you sure you want to quit? 		
DavidW says (to ClubFloyd), "yes" 		
CF | Are you sure you want to quit? 		
CF | > YES 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "oh, a real quit."
		Knight_Otu says, "That does look.. right."
		MoyTW says, "Hahahahaha."
		DavidW says, "What a bizarre game."
		Knight_Otu says, "It's a Veeder game."
		MoyTW says, "Well I think there was at least some percentage of added weirdness for you guys added by the fact that you knew it was a Veeder game."
		DavidW asks, "Should we have written something else on the chalkboard?"
		Knight_Otu says, "Possibly."
		MoyTW says, "Like if nobody told you it was a Veeder game you might guess from the text, but I'm not sure you would've worried it'd write a file at the start if you said no."
		DavidW asks, "oh, we should test that now, I guess?"
DavidW says (to ClubFloyd), "load sleepmask ropeofchalk" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | A Note from the Editor 		
CF | 		
CF | It looks as though this account will finally be published in 2020, not 		
CF | long after the ninth anniversary of the incident in question. You 		
CF | should expect some explanation for my having taken so long, especially 		
CF | considering how insufferably coy I've been about the story's "imminent 		
CF | release" on so many occasions. I have no grounds to blame any of my 		
CF | informants for the delay; neither can I produce any excuse for my own 		
CF | negligence. So all I can give you is an apology: 		
CF | 		
CF | Sorry. 		
CF | 		
CF | As I took my sweet time compiling my notes, and the incident itself 		
CF | became more and more obscured in the fog of the past, a vague niggling 		
CF | concern grew more and more distinct: The accuracy of my report was 		
CF | becoming vulnerable to lapses of memory, misinterpretations, and 		
CF | transcription errors of the mind���My own mind, and those of my 		
CF | informants. I began to second-guess all my data, searching for 		
CF | corroborations that did not exist, or else finding the verification I 		
CF | wanted and then doubting my secondary source. I became discouraged. I 		
CF | did that thing you see in movies where I shoved all my papers off my 		
CF | desk in a rage. I stared down from my window at a rainy city, and I 		
CF | contemplated the nature of reality. 		
CF | 		
CF | I couldn't continue my work until I had made a deal with myself: I 		
CF | would set aside any commitment to recreating these strange events as 		
CF | they had really happened. I would concern myself only with 		
CF | faithfulness to the statements of my informants, to the facts of their 		
CF | experience rather than to the truth. Now my path was clear; now my 		
CF | goal was attainable. 		
CF | 		
CF | As I said, I can offer no excuse for this extremely overdue 		
CF | publication, and the preceding statements should not be so construed. 		
CF | I only wanted to tell you all that so I could tell you this: 		
CF | 		
CF | The narrative compiled here purports to reflect only the recollections 		
CF | of the individuals involved. By continuing, you concede that I, the 		
CF | editor, bear no responsibility for the felicitous representation of 		
CF | any objective fact associated with this narrative; furthermore, you 		
CF | swear or affirm that you will not issue to the editor or publicly 		
CF | report any corrections or recriminations concerning this narrative's 		
CF | accuracy���Geographical, historical, medical, meteorological, or 		
CF | otherwise. 		
CF | 		
CF | Do you consent to this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "no" 		
CF | > 		
CF | > NO 		
CF | 		
CF | Noted. 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Knight_Otu says, "Noted, says the game."
		MoyTW says, "Hahaha."
DavidW says (to ClubFloyd), "load sleepmask ropeofchalk" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | A Note from the Editor 		
CF | 		
CF | It looks as though this account will finally be published in 2020, not 		
CF | long after the ninth anniversary of the incident in question. You 		
CF | should expect some explanation for my having taken so long, especially 		
CF | considering how insufferably coy I've been about the story's "imminent 		
CF | release" on so many occasions. I have no grounds to blame any of my 		
CF | informants for the delay; neither can I produce any excuse for my own 		
CF | negligence. So all I can give you is an apology: 		
CF | 		
CF | Sorry. 		
CF | 		
CF | As I took my sweet time compiling my notes, and the incident itself 		
CF | became more and more obscured in the fog of the past, a vague niggling 		
CF | concern grew more and more distinct: The accuracy of my report was 		
CF | becoming vulnerable to lapses of memory, misinterpretations, and 		
CF | transcription errors of the mind���My own mind, and those of my 		
CF | informants. I began to second-guess all my data, searching for 		
CF | corroborations that did not exist, or else finding the verification I 		
CF | wanted and then doubting my secondary source. I became discouraged. I 		
CF | did that thing you see in movies where I shoved all my papers off my 		
CF | desk in a rage. I stared down from my window at a rainy city, and I 		
CF | contemplated the nature of reality. 		
CF | 		
CF | I couldn't continue my work until I had made a deal with myself: I 		
CF | would set aside any commitment to recreating these strange events as 		
CF | they had really happened. I would concern myself only with 		
CF | faithfulness to the statements of my informants, to the facts of their 		
CF | experience rather than to the truth. Now my path was clear; now my 		
CF | goal was attainable. 		
CF | 		
CF | As I said, I can offer no excuse for this extremely overdue 		
CF | publication, and the preceding statements should not be so construed. 		
CF | I only wanted to tell you all that so I could tell you this: 		
CF | 		
CF | The narrative compiled here purports to reflect only the recollections 		
CF | of the individuals involved. By continuing, you concede that I, the 		
CF | editor, bear no responsibility for the felicitous representation of 		
CF | any objective fact associated with this narrative; furthermore, you 		
CF | swear or affirm that you will not issue to the editor or publicly 		
CF | report any corrections or recriminations concerning this narrative's 		
CF | accuracy���Geographical, historical, medical, meteorological, or 		
CF | otherwise. 		
CF | 		
CF | Do you consent to this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | Thank you. Please press any key, and we'll begin. 		
DavidW pushes the green 'space' button. 		
CF ] Judges' Table 		
CF | ��1 		
CF | 		
CF | You are covered in sweat. Your clothes cling to you like someone 		
CF | else's moist hands, and your skin feels like someone else's skin. Hina 		
CF | is speaking, but you're only aware of your own nauseating body. 		
CF | 		
CF | Someone interrupts Hina. "You guys need a drink?" 		
CF | 		
CF | It's Nathalie, wheeling her cumbersome old cooler up to the judges' 		
CF | table. Saving you the energy it would take to croak out a plea for 		
CF | help, she produces three bottles of water. 		
CF | 		
CF | Hina and Alec chug theirs down desperately, and you follow suit, with 		
CF | no concern for how undignified you must look. A cold, wet trickle runs 		
CF | over your chin, down your neck. Then the bottle is empty; then, 		
CF | finally, you can think clearly. 		
CF | 		
CF | A Rope of Chalk 		
CF | edited by Ryan Veeder 		
CF | Release 1 / Serial number 200926 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Judges' Table 		
CF | The softball field's aluminum bleachers offer a meager amount of 		
CF | shade, so this is where Hina decided the judges should sit while the 		
CF | artists work. Hina and Alec are sitting at opposite ends of the table; 		
CF | your spot is in the middle. The sidewalk, the "canvas" of the sidewalk 		
CF | chalk tournament, runs west and east. 		
CF | 		
CF | Before Hina can get back to what she was saying, Nathalie starts in: 		
CF | "I came over to let you know, one of the artists has a problem with 		
CF | another artist's art." 		
CF | 		
CF | Hina summons enough willpower to roll her eyes. "Who, exactly?" 		
CF | 		
CF | "Jessica, and Xavier. Jessica is the one who wanted me to tell on 		
CF | Xavier. She wanted a judge to come down and make a ruling." 		
CF | 		
CF | Hina turns toward you. "Lane, can you take care of this?" 		
CF | 		
CF | You nod without thinking. It's too hot to think. 		
CF | 		
CF | "Come on, I'll go with you." Nathalie waves you over, and a tiny spark 		
CF | of encouragement flickers in your overheated heart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Lounge 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Lounge 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | (Well, I picked plover. You win.) (1 - 0 - 0) 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW says, "oh, he did that in another game. It's like Rock Paper Scissors but with Xyzzy Plugh Plover instead."
DavidW says (to ClubFloyd), "nw" 		
CF ] Classroom 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Classroom 		
CF | This is the classroom that time forgot: There's a chalkboard behind 		
CF | the podium! And the walls are done up in some very groovy red fabric. 		
CF | There are only twelve desks in here, and they're all in terrible 		
CF | shape. 		
CF | 		
CF | The exits are northeast and southeast. 		
CF | 		
CF | One of the desks has a transcript sitting on it. 		
CF | 		
CF | You can hear rain thrumming against the walls and roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write driedout" 		
CF ] Classroom 		
CF | > 		
CF | > WRITE DRIEDOUT 		
CF | 		
CF | You write "driedout" on the chalkboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chalkboard" 		
CF ] Classroom 		
CF | > 		
CF | > X CHALKBOARD 		
CF | 		
CF | The chalkboard has "driedout" written on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Classroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The chalkboard has "driedout" written on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Lounge 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lounge 		
CF | There are a couple of vinyl couches here, and a mini fridge, and an 		
CF | ominous miniature door. Next to each couch is an end table with a 		
CF | little lamp. 		
CF | 		
CF | Narrow passages lead northwest, north, and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open miniature door" 		
CF ] Lounge 		
CF | > 		
CF | > OPEN MINIATURE DOOR 		
CF | 		
CF | That just goes out onto the roof. You can leave it closed. 		
CF | 		
CF | Seriously, don't worry about it. 		
CF | 		
CF | > 		DavidW says, "drat"
DavidW says (to ClubFloyd), "vaadingephod" 		
CF ] Lounge 		
CF | > 		
CF | > VAADINGEPHOD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "driedout" 		
CF ] Lounge 		
CF | > 		
CF | > DRIEDOUT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "vaadignephod" 		
CF ] Lounge 		
CF | > 		
CF | > VAADIGNEPHOD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure about the correct spelling."
		DavidW says, "I'm not sure either."
		DavidW says, "okay, I'm out of ideas for now."
Knight_Otu says (to ClubFloyd), "read poem" 		
CF ] Lounge 		
CF | > 		
CF | > READ POEM 		
CF | 		
CF | Someone (not me!) has taken a thick marker to this book and scribbled 		
CF | over most of the poems. This stanza is circled, though: 		
CF | 		
CF | Oh, drop me not on the sidewalk. Look: 		
CF | the swarming harpies of Night descend 		
CF | to roil my hair with sweat, and snap 		
CF | my shivering bones out of joint. Defend 		
CF | me, Mona, take my arm over you, 		
CF | and remind my knees how they're supposed to bend. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x poem" 		
CF ] Lounge 		
CF | > 		
CF | > X POEM 		
CF | 		
CF | Someone (not me!) has taken a thick marker to this book and scribbled 		
CF | over most of the poems. This stanza is circled, though: 		
CF | 		
CF | Oh, drop me not on the sidewalk. Look: 		
CF | the swarming harpies of Night descend 		
CF | to roil my hair with sweat, and snap 		
CF | my shivering bones out of joint. Defend 		
CF | me, Mona, take my arm over you, 		
CF | and remind my knees how they're supposed to bend. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Knight_Otu says, "No idea there."
		DavidW asks, "Is it a Jack Skellington thing?"
		Knight_Otu says, "I'd have almost said it's about the bucket dropped onto the sidewalk. Almost."
		MoyTW says, "I'm down with calling it done."
		DavidW says, "I can't dredge out a hidden meaning and my eyes hurt."
		Knight_Otu says, "Ýeah, it's getting late over here."
		DavidW says, "thanks for playing, everybody."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Vampire Ltd by Alex Harby
As played on ifMUD on December 20, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Vampire Ltd written by Alex Harby. Vampire Ltd was released as part of the 2020 IFComp, in which it took 13th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask vampireltd" 		
CF ] Campus Entrance Exits: N IN 		
CF | 		
CF | 		
CF | 		
CF | Look at him up there. Strutting up and down the stage like he owns the 		
CF | place, which he does. The whole crowd gazing at him, worshipping him. 		
CF | Never mind that he's a vampire, never mind that they're all so much 		
CF | blood to him - he's rich, he's famous, but he likes nerdy things and 		
CF | he smiles a lot, so he must be just like them! 		
CF | 		
CF | Bastard. That should be you up there. 		
CF | 		
CF | Vampire Ltd 		
CF | A Corporate Espionage Adventure (with Vampires In It) by Alex Harby 		
CF | Release 3 / Serial number 200926 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Campus Entrance 		
CF | The plaza outside the Lunarcel complex is packed this morning. The 		
CF | crowd hangs on Hadrian's every word as he paces a stage set up near 		
CF | the entrance to the main campus. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Hadrian is in the middle of a speech. He's been going for about ten 		
CF | minutes, but he seems to be building up to something. "...Hydrological 		
CF | energy needs you to live next to a big enough river. Solar and wind 		
CF | power need you to have the right kind of weather. Geothermal power 		
CF | needs you to live on top of a volcano. Sustainable energy simply does 		
CF | not work for everybody." 		
CF | 		
CF | > 		DavidW says, "actually, I should've visited the bathroom before starting."
		Jacqueline says, "We can pause a beat."
		MoyTW says, "It is my sincere hope that everybody in this game is named after a Roman Emperor. Emporer...how...how do you...words."
		MoyTW says, "Yeah we kin wait."
		Jacqueline says, "DW, pee. Moy, heat soup."
		Jacqueline says, "Jacq, drink egg nog."
		MoyTW asks, "Emp...er...er...?"
		Jacqueline says, "Emperor."
		Knight_Otu says, "Caesar."
		Roger says, "this location is trying to do too much, I think"
		DavidW says, "sorry about that"
		Roger says, "I know we just got here, but"
DavidW says (to ClubFloyd), "x me" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are the vampire Nero Brashov. Once proud and wealthy, now 		
CF | destitute and dusty, but still as blood-sucking as ever. 		
CF | 		
CF | "Clearly, the world needs a new solution. A sustainable source of 		
CF | clean energy which is absolutely reliable, no matter who you are or 		
CF | where you are." While he rambles, you shift your umbrella to your 		
CF | other arm, and daydream about the snack you're carrying. 		
CF | 		
CF | > 		Knight_Otu says, "It's vampire fiction, it's obligated to be overreaching."
		Jacqueline says, "And hopefully sexy."
DavidW says (to ClubFloyd), "x umbrella" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X UMBRELLA 		
CF | 		
CF | Your one remaining prized possession, an umbrella made of thick black 		
CF | fabric and an aspen wood shaft, sleek and sharp and aerodynamic. You 		
CF | want to keep out of the sun, but you want to look good doing it. The 		
CF | umbrella is currently open. 		
CF | 		
CF | "My friends," says Hadrian with a wink, "I present to you the 		
CF | Moonlite." And he whisks the cover off the screen next to him, 		
CF | revealing a picture of... something? Some kind of a machine? 		
CF | 		
CF | > 		Jacqueline says, "I expect sexiness from my vampires."
		MoyTW exclaims, "We got Nero!"
DavidW says (to ClubFloyd), "x moonlite" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X MOONLITE 		
CF | 		
CF | The screen shows a promotional image of something called the Moonlite. 		
CF | It looks like some kind of big dumb thimble-shaped machine. 		
CF | 		
CF | The crowd oohs at the screen. "The Moonlite!" says Hadrian, gloating. 		
CF | "A fission reactor which will work anywhere, for anyone! Clean energy, 		
CF | for anyone! And it's completely safe. Forget uranium, forget plutonium 		
CF | - all that's needed is harmless helium." 		
CF | 		
CF | > 		Jacqueline says (to Moy), "heh"
		Jacqueline says, "I'm kind of surprised that this is the first time I've encountered a vampire just... using a parasol."
		Jacqueline says, "Makes sense."
DavidW says (to ClubFloyd), "x hadrian" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X HADRIAN 		
CF | 		
CF | Perfectly coiffed and coutured, as always. Amazing how good you can 		
CF | look when you probably pay a dozen people to dress you. 		
CF | 		
CF | "We're still in the development stage, of course. We have a working 		
CF | prototype in our engineering laboratory, but we won't enter production 		
CF | until it's perfect. We'll be announcing more in the coming months. 		
CF | Take care." And Hadrian turns and leaves abruptly, leaving a pool of 		
CF | reporters shouting questions after him. The crowd disperses, the stage 		
CF | is dismantled, and you're standing in the middle of the bustle, 		
CF | fuming. 		
CF | 		
CF | You are Nero Brashov, former nobleman, current vampire, and 		
CF | temporarily-embarassed businessman. You have learned that humans don't 		
CF | like vampires very much... unless you happen to be rich and 		
CF | charismatic. Oh yes, the mortal world will line up to worship Hadrian 		
CF | Alba! You know what kind of person he really is, and you know it's all 		
CF | luck and lies that got him to the top, but that doesn't matter to 		
CF | anyone else, oh no. 		
CF | 		
CF | And you? Victim of rotten luck, reduced to stealing from blood banks 		
CF | and sleeping in your hearse, just because of a handful of failed 		
CF | startups and lawsuits and bankruptcies? Why should you accept that, 		
CF | and watch Hadrian be hailed as a hero because of his stupid Moonlite 		
CF | thing? It's not like he ever cared about sustainable energy when 		
CF | you knew him. 		
CF | 		
CF | Well, you've got your own plan. You're going to go in there and find 		
CF | this Moonlite. And you're going to destroy it. Don't let Hadrian be 		
CF | the bigger man. Get sweet revenge. 		
CF | 		
CF | And you'll put your grand plan into motion just as soon as you're 		
CF | invited in. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | > 		MoyTW says, "Dunno it seems prone to failure. Like, if somebody bumps you, worst sunburn ever."
DavidW says (to ClubFloyd), "x banner" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X BANNER 		
CF | 		
CF | "DO YOU HAVE WHAT IT TAKES to deliver high-quality award-winning 		
CF | customer service online and by telephone to Lunarcel customers and 		
CF | clients? WE ARE HIRING! Entry-level positions - NO CV REQUIRED! Start 		
CF | as early as TODAY! CALL NOW!" 		
CF | 		
CF | "No CV required"? "Start today"? They must be desperate to hire 		
CF | people. There's a phone number on the banner - maybe you could get 		
CF | invited in for an interview... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone number" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X PHONE NUMBER 		
CF | 		
CF | I only understood you as far as wanting to examine the phone booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booth" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X BOOTH 		
CF | 		
CF | An old phone booth, but clearly looked after. That is, none of the 		
CF | windows are smashed right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > ENTER BOOTH 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [When talking to people or using devices, you'll be given numbered 		
CF | options like those below. To choose one, just type the number of the 		
CF | option you want. For example, just type "1" if you want to select the 		
CF | first option.] 		
CF | 		
CF | [1] Call the Lunarcel job application number 		
CF | [2] Call the emergency services 		
CF | [3] Never mind 		
CF | 		
CF | > 		Knight_Otu exclaims, "I thought those were a myth!"
		DavidW asks, "Phone booths?"
		Knight_Otu says, "Yes, and I'm kidding."
		Jacqueline says, "Maybe. I live in a place where people use umbrellas as parasols all the time and people don't really bump into one another. It seems to work fine."
		DavidW asks, "I assume we want to apply for a job? Get 'invited' inside?"
		Karona says, "Oooh."
		MoyTW says, "I don't ever remember seeing a phone booth 'round here, if you just didn't consume popular culture they might as well be mythical."
		Knight_Otu says, "Yeah, I think that#s the plan."
		MoyTW says, "Mrrrmyep."
		Jacqueline says, "Yeah, call fora job."
		DavidW says, "(vampires can't enter places without an invite)"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | You dial the number on the job advert. It rings for a while, but a 		
CF | glassy-sounding voice eventually picks up. "Hello, Lunarcel customer 		
CF | services department, how may I help you?" 		
CF | 		
CF | [1] I'm applying for that job opening. 		
CF | [2] Do you have Prince Albert in a can? Well you'd better let him out! 		
CF | [3] Sorry, wrong number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Brilliant. Well, we're hiring quickly at the moment, so we're open 		
CF | all week for applicants. We just need to do an informal interview to 		
CF | get to know you first. Can you drop in today?" 		
CF | 		
CF | You give the woman on the other end a fake name and details. (Well, 		
CF | better pretend to be human while you're sneaking in. You can feed on 		
CF | the employees later.) "Great! Thanks, Oren. Come into the office 		
CF | whenever you can. We're on the Lunarcel campus, on the west end. We're 		
CF | in the white office block there." 		
CF | 		
CF | [1] So I'm definitely allowed into the campus, then? 		
CF | [2] Great! See you soon. 		
CF | 		
CF | > 		MoyTW says, "Ok I don't...get #2."
		Knight_Otu says, "(Well, these vampires can't.)"
		Jacqueline asks, "You don't?"
		Jacqueline says, "I thought 2 was hilarious."
		MoyTW asks, "Is that a pun or does it, like, require you to know something about Prince Albert?"
		Jacqueline says, "Prince Albert is a brand of chewing tobacco that came in a can."
		Jacqueline says, "So it was basically a prank call."
		DavidW says, "It's a very old joke."
		MoyTW says, "I, what."
		MoyTW says, "Well ok then."
		Jacqueline says, "And I hope every time we pick up the phone there's a different silly prank option."
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Yes, of course you're allowed in! Why wouldn't you be?" 		
CF | 		
CF | [1] Great! See you soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say your goodbyes and end the call. So, you've been invited in for 		
CF | interview! You should be able to cross the threshold into the campus 		
CF | now. Unless Hadrian spots you and bans you again. But how could he 		
CF | possibly find you? You're using a fake name. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		MoyTW asks, "Hmm, W?"
		DavidW says, "I'm not certain if we actually *need* to apply."
		MoyTW asks, "I mean...surely they have a badging system?"
		DavidW says, "oh, I wouldn't know."
		MoyTW says, "Well sure let's try just walking into the lab and see how that goes."
DavidW says (to ClubFloyd), "e" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > E 		
CF | 		
CF | You've only been invited to the customer service office for your 		
CF | interview. You don't yet have the freedom to explore more of the 		
CF | place. 		
CF | 		
CF | > 		Knight_Otu asks, "Well, but would badges allow us where we aren't supposed to be?"
		DavidW says, "w"
		MoyTW says, "Oh well I guess Vampire Rules compel us to officially get sanction."
DavidW says (to ClubFloyd), "w" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose they might then."
DavidW says (to ClubFloyd), "n" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North seems to lead to some kind of meeting room. You 		
CF | can head back outside to the south. 		
CF | 		
CF | A woman who you take to be the office manager is bustling wildly, 		
CF | juggling several administrative tasks at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		MoyTW says, "Alright whose computer are we gonna jack later? I bet Hadrian has a common password."
DavidW says (to ClubFloyd), "x list" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X LIST 		
CF | 		
CF | This looks like a printout of some techie website article: 		
CF | 		
CF | "THIS YEAR'S MOST COMMON PASSWORDS 		
CF | Cybersecurity begins with a strong password, yet many people use 		
CF | simple and easily-guessed passwords. This is a list of the 12 most 		
CF | commonly used passwords of the past year, as revealed by security 		
CF | leaks and database breaches. 		
CF | 		
CF | * 12345678 		
CF | * admin 		
CF | * dragon 		
CF | * holiness 		
CF | * letmein 		
CF | * monkey 		
CF | * password 		
CF | * q1w2e3r4 		
CF | * qwerty 		
CF | * sunshine 		
CF | * shadow 		
CF | * trustn01 		
CF | 		
CF | If you use one of these passwords, you may be at risk of other people 		
CF | accessing your personal information!" 		
CF | 		
CF | > 		Knight_Otu says, "I was about to say, this better be a do-not-use list."
DavidW says (to ClubFloyd), "x woman" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | (the manager) 		
CF | A bundle of stress in a turtleneck sweater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "Can I help- How can I help you?" 		
CF | 		
CF | [1] I'm here for a job interview. 		
CF | [2] Never mind, I though you were someone else. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Ah, you must be Oren! I'm ready for you right now. Follow me, 		
CF | please." She leads you into the meeting room. 		
CF | 		
CF | Interview Room 		
CF | Now that you're in there, you see that what you thought was a 		
CF | conference room is really just a converted stationery closet with two 		
CF | chairs, a table and a cupboard. There's barely room for one person 		
CF | here; with both you and the manager in here, it's dangerously crowded. 		
CF | 		
CF | The manager is sitting across from you. She gives you her friendliest 		
CF | smile. "Good to meet you, Mr. Vohsarb. I only have a few questions for 		
CF | you, just to make sure you're an appropriate fit for this department. 		
CF | So, could you tell me why you applied for this job, and why you want 		
CF | to work at Lunarcel?" 		
CF | 		
CF | [1] Corporate espionage 		
CF | [2] Revenge 		
CF | [3] I've lost control of my life 		
CF | [4] It has always been my dream to serve the customer 		
CF | 		
CF | > 		MoyTW says, "That's a wonderful description."
		MoyTW says, "...hahahahaha, these are such enticing options I love them all."
		DavidW asks, "We simply flipped our name backwards?"
		Jacqueline says, "That's my guess"
		Jacqueline says, "So, 4."
DavidW says (to ClubFloyd), "4" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say something about helping other people, the kind of thing you 		
CF | used to like to hear from other people. It looks like the manager 		
CF | likes it too. She scribbles a quick note, and says "Thank you, Oren. 		
CF | Now, why did you leave your last job position?" 		
CF | 		
CF | [1] Failed to attract sufficient startup investment 		
CF | [2] Employees unwilling to work for me 		
CF | [3] Run out of town by pitchforked mob 		
CF | [4] It did not challenge and inspire me like this job would 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 4 		
CF | 		
CF | You improvise something about how you've heard Lunarcel is the land of 		
CF | opportunity, and how the office looks like a great work environment 		
CF | and everything, just like you remember your old job applicants telling 		
CF | you. 		
CF | 		
CF | As you start to wonder if they were lying too, the manager makes 		
CF | another little note. "Thank you. Just one more question, and there are 		
CF | no right or wrong answers here... What would you say is your biggest 		
CF | weakness?" 		
CF | 		
CF | [1] Vulnerability to sunlight 		
CF | [2] Wooden stake through the heart or stomach 		
CF | [3] Inability to cross thresholds uninvited 		
CF | [4] Sensitivity to holy symbols 		
CF | [5] Running water 		
CF | [6] I guess I'm just a perfectionist 		
CF | 		
CF | The interviewer fiddles with her pen, waiting for a response. 		
CF | 		
CF | > 		DavidW asks, "6?"
		Jacqueline says, "yes"
DavidW says (to ClubFloyd), "6" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 6 		
CF | 		
CF | Yes, everyone says that." The interviewer has a wry little smile as 		
CF | she checks her notes one more time. 		
CF | 		
CF | "Well, I don't see any cause for concern here. Welcome abroad, Oren!" 		
CF | She shakes your hand. "Can you start today?" 		
CF | 		
CF | Five minutes later, you've been shown to your new desk, on which is a 		
CF | very old computer. You'll be handling online customer enquiries for 		
CF | your first shift, you've been told. Around you, other workers are 		
CF | being yelled at over the phone, or doing something clerical with a 		
CF | spreadsheet, or some other boring task. 		
CF | 		
CF | The interviewer - your new manager - comes back with something on a 		
CF | lanyard. "Here's your ID card, hot off the presses," she says, as you 		
CF | slip it around your neck. "You're supposed to wear your card at all 		
CF | times. You don't really need it unless you're going to high-security 		
CF | areas, but you'd need to be properly authorised anyway, so don't worry 		
CF | about it. Talk to me if you need anything!" And she's gone again. 		
CF | 		
CF | Of course, now that you're officially allowed on the Lunarcel campus, 		
CF | you have no intention of doing any work. You are going to find 		
CF | Hadrian's precious Moonlite machine and destroy it. As soon as you 		
CF | find it, that is. 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a meeting room. You can head back 		
CF | outside to the south. 		
CF | 		
CF | There's an unused miserable-looking computer here which is, 		
CF | apparently, yours. Lovely. 		
CF | 		
CF | The manager is bustling wildly, juggling several administrative tasks 		
CF | at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		MoyTW says, "...I really want to go back and pick silly answers and see how it turns out but probably 6."
		Jacqueline says, "But I want to go back later and bomb this interview."
		Jacqueline exclaims, "Welcome abroad!"
		Roger says, "why not now"
		MoyTW exclaims, "Hooray!"
		Jacqueline says, "I look forward to being abroad again."
		Jacqueline asks (of Roger), "I guess 'cause we didn't save first?"
		DavidW says, "It's very close to the start of the game still. We can restart and bomb the interview later."
		Jacqueline exclaims, "I love the reference checking and background check vetting this place does before giving you access to computers and other areas. Top notch!"
DavidW says (to ClubFloyd), "x computer" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | On a rickety desk near you is a yellowing tower computer running an 		
CF | operating system from 10 years ago. 		
CF | 		
CF | The old computer is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | A plastic keycard on a lanyard, currently dangling about your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | A plastic keycard on a lanyard, currently dangling about your neck. 		
CF | 		
CF | The manager makes a phone call and arranges some interview for later 		
CF | this week. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ID card (being worn) 		
CF | an umbrella 		
CF | a blood bag 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood bag" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X BLOOD BAG 		
CF | 		
CF | Times are tough, and it's getting harder to bite people without being 		
CF | reported. You have to make do with whatever you can find when you 		
CF | break into the blood donation clinic after hours. This blood bag is 		
CF | full, and looking pretty tasty right now. You can bite it if you want 		
CF | a meal. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, we're not given access to the important areas (yet)."
		Jacqueline says, "Yes, I also want to prank call a few times when we restart."
		DavidW asks, "So, head for the lab now?"
		MoyTW says, "Sure."
		Jacqueline says, "KO True"
DavidW says (to ClubFloyd), "s" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > S 		
CF | 		
CF | You make a quick and confident exit while the manager's back is 		
CF | turned. 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus East 		
CF | This part of the campus plaza wants to be open and airy, but it's 		
CF | hemmed in by various concrete structures, the biggest of them being 		
CF | the Engineering Laboratory to the north. Prettier parts of the campus 		
CF | are to the west. 		
CF | 		
CF | Water cuts across the laboratory doorway here, spouting from a burst 		
CF | pipe in the wall. 		
CF | 		
CF | There's a worker here, maybe a janitor or other maintenance person, 		
CF | leaning against the wall and holding a sign that says "VAMPIRES SUCK". 		
CF | There's just no need for that kind of tone. 		
CF | 		
CF | > 		MoyTW asks, "...so, like, vampires are apparently a normal thing, then?"
		MoyTW asks, "Talk to the guy with the sign?"
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "x worker" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > X WORKER 		
CF | 		
CF | She's leaning against the wall, holding a protest sign. She spots you 		
CF | looking at her, nods at you and waggles the sign a little. 		
CF | 		
CF | > 		Jacqueline asks (of Moy), "Aren't they... always a normal thing?"
DavidW says (to ClubFloyd), "talk to worker" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > TALK TO WORKER 		
CF | 		
CF | She nods at you as you approach. "Hiya. Vampires suck." 		
CF | 		
CF | [1] What's the protest for? 		
CF | [2] Could you fix this water leak so I can get to the laboratory? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 1 		
CF | 		
CF | "It's against vampires. Especially our guy in charge. It's against 		
CF | vampiric systems. It's against the exploitation of labour on long 		
CF | hours and low pay. It's for changes at the highest level for Lunarcel 		
CF | and every other company which lines its own pockets at the expense of 		
CF | workers. It's for radical new ways of being which aren't built on 		
CF | blood and toil." (You don't like this woman.) 		
CF | 		
CF | [1] Isn't anyone else striking with you? 		
CF | [2] But haven't vampires done so much for us? 		
CF | [3] Could you fix this water leak so I can get to the laboratory? 		
CF | [4] Goodbye. 		
CF | 		
CF | > 		MoyTW asks, "...#2?"
DavidW says (to ClubFloyd), "2" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh, I used to think that too! You're not alone. But someone showed me 		
CF | it's all selfish. Vampires get rich off blood and labour, and whatever 		
CF | they give back doesn't usually help anyone but themselves, right? Look 		
CF | at Hadrian Alba. He gave that money for more blood donation clinics 		
CF | years ago, right? But he provided the land, so all the clinics were 		
CF | built on land he owned, right? So he becomes the landlord and 		
CF | proprietor of, basically, grocery stores for vampires. You can't 		
CF | prove anything, but it's a conflict of interest, right? You 		
CF | have to be suspicious. All the stuff vampires do 'for us' is just 		
CF | stuff they'd do anyway but they want to be congratulated for it, so we 		
CF | ignore all the blood-drinking." 		
CF | 		
CF | (You'd argue for vampires if it wasn't Hadrian she was picking on. 		
CF | Anyway, she's right. You were working for Hade when he planned it. You 		
CF | think about some of your own past businesses, such as your mail-order 		
CF | blood testing kits and your anti-garlic lobby, and you decide to drop 		
CF | the subject.) 		
CF | 		
CF | [1] Isn't anyone else striking with you? 		
CF | [2] Could you fix this water leak so I can get to the laboratory? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		DavidW asks, "1 or 2 next?"
		MoyTW says, "No opinion."
		Knight_Otu says, "1 I guess."
DavidW says (to ClubFloyd), "1" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 1 		
CF | 		
CF | "See, that's another problem. Any time we stand up for ourselves, some 		
CF | spurious reason to fire them comes up. I've known three guys here who 		
CF | were getting support for unions, and they all got found out, and they 		
CF | all got fired immediately for, like, 'toxic influence' or something. 		
CF | They're busting unions. So it's just me protesting for now. I won't 		
CF | get anybody else in trouble." 		
CF | 		
CF | [1] Could you fix this water leak so I can get to the laboratory? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		Knight_Otu says, "2 might give us away."
DavidW says (to ClubFloyd), "2" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 2 		
CF | 		
CF | "See ya." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to worker" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > TALK TO WORKER 		
CF | 		
CF | She nods at you as you approach. "Hiya. Vampires still suck." 		
CF | 		
CF | [1] Could you fix this water leak so I can get to the laboratory? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Hm? Oh, this?" The janitor glances at the rip in the water pipe next 		
CF | to her, as if she forgot about it. "Yeah, it's a nasty one. Don't know 		
CF | how it got there. Sorry, mate, I'm leaving it for now. Not much of a 		
CF | strike if I'm working during it. Can't you just cross it?" Before you 		
CF | can think of an excuse, she gasps. "Oh! Holes in your shoes? Fair 		
CF | enough, mate. Nice umbrella, by the way." 		
CF | 		
CF | She thinks a little. "Tell you what, mate, can you do me a favour? I 		
CF | brought some raisins to snack on, but I think I left them in the 		
CF | prayer room. Can you get them for me? I'll tape up the leak for you 		
CF | when you do." 		
CF | 		
CF | [1] What did you want again before fixing the leak? 		
CF | [2] What prayer room? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh yeah! Sorry, mate. It's at the far end of the campus" - she points 		
CF | west towards the offices - "in a side room. You'll find it. We don't 		
CF | talk about it much. It's not official. You know vampires and 		
CF | religion." 		
CF | 		
CF | [1] What did you want again before fixing the leak? 		
CF | [2] What prayer room? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 3 		
CF | 		
CF | "See ya." 		
CF | 		
CF | > 		Jacqueline says, "huh"
		MoyTW says, "Well, sure, I wonder what Vampire Rule complication there is to do with the prayer room."
		Jacqueline asks, "So... is it holy water?"
		Jacqueline asks, "Why can't we cross it?"
		DavidW says, "Vampires can't cross water."
		Knight_Otu asks, "Now what are the chances the prayer room is fd´illed with holy symbols?"
		MoyTW says, "Running water, vampires."
		Jacqueline says (to DW), "Oh. Huh."
		Jacqueline says (to Moy), "I'm guessing there's gonna be a crucifix."
		DavidW says, "It came up in Horror of Rylvania, I think."
DavidW says (to ClubFloyd), "w" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		Jacqueline asks, "There are rivers EVERYWHERE. How do vampires travel?"
		DavidW says (to Jacqueline), "shhhhh"
		Knight_Otu says, "Carefully."
DavidW says (to ClubFloyd), "w" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > W 		
CF | 		
CF | No exit that way. From here, you can go north and east. 		
CF | 		
CF | > 		Jacqueline shuts up, but she's grumpy about it.
DavidW says (to ClubFloyd), "n" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | You sneak back in. It looks like the manager didn't even notice you 		
CF | were gone. 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a meeting room. You can head back 		
CF | outside to the south. 		
CF | 		
CF | Your work computer is waiting for you here. 		
CF | 		
CF | The manager is bustling wildly, juggling several administrative tasks 		
CF | at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		MoyTW asks, "Is it, like - they can do bridges right? Isn't that legal by Vampire Law?"
DavidW says (to ClubFloyd), " s" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > S 		
CF | 		
CF | You make a quick and confident exit while the manager's back is 		
CF | turned. 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | This is the pleasantly airy and open lobby of the building where all 		
CF | the executives keep their offices. A corridor leads visitors and 		
CF | executives north. The main campus is to the south. 		
CF | 		
CF | There's a receptionist here, hunched over a computer and looking very 		
CF | bored. 		
CF | 		
CF | You can also see some grapes here. 		
CF | 		
CF | > 		MoyTW says, "(I am not an exmpire in Vampire Law)"
		Jacqueline says (to Moy), "I figure bridges are polly fine, yeah."
		Jacqueline says, "That's my guess."
DavidW says (to ClubFloyd), "x grapes" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > X GRAPES 		
CF | 		
CF | Juicy seedless purple grapes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grapes" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > TAKE GRAPES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		MoyTW says, "Raisins aren't grapes. Or rather, grapes aren't raisins...yet."
DavidW says (to ClubFloyd), "x receptionist" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > X RECEPTIONIST 		
CF | 		
CF | Receptionists and every other customer service role, you feel, should 		
CF | be bright-eyed and bushy-tailed, always ready with a friendly smile 		
CF | and a proactive attitude. This receptionist clearly doesn't share your 		
CF | opinion. He's not even standing up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to receptionist" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > TALK TO RECEPTIONIST 		
CF | 		
CF | He glances up from whatever he's doing. "Hi, how can I help you," he 		
CF | mutters. 		
CF | 		
CF | [1] Hey, I'm new here. 		
CF | [2] I'd like to see Mr. Alba. Is he in? 		
CF | [3] You don't mind me taking that fruit, right? 		
CF | [4] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Yeah, sure, it's there for anyone. Help yourself." 		
CF | 		
CF | [1] Hey, I'm new here. 		
CF | [2] I'd like to see Mr. Alba. Is he in? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Sorry to hear that," he mumbles automatically. 		
CF | 		
CF | [1] Is this... not a good place to work? 		
CF | [2] I'd like to see Mr. Alba. Is he in? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		Knight_Otu asks, "I mean, a lot of vampire lore contradicts each other too. How many times are we told in vampire fiction to fforget everything we think we know about vampires?"
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "It's... it's fine. The people are good, but the bosses are-" The 		
CF | receptionist glances around, and sees no bosses listening in. He leans 		
CF | a little closer. "It's miserable. You've been hired for the customer 		
CF | service department, right? Have they told you you're not allowed 		
CF | bathroom breaks yet? They fired the guys trying to unionise, and most 		
CF | people just quit after the first few months, with all the long shifts. 		
CF | They stopped checking references because they're just trying to hire 		
CF | people quicker than they can quit. I'm lucky, I get to sit down and 		
CF | just deal with the important visitors, but I had some friends in 		
CF | customer service, being yelled at twelve hours a day because somebody 		
CF | else screwed up. Just... bad." He leans back again. 		
CF | 		
CF | [1] Are you thinking of quitting? 		
CF | [2] I'd like to see Mr. Alba. Is he in? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | The receptionist gives you a wan little smile. "Can't. I need the job. 		
CF | I can't afford... I'm not... doing well-" He looks down abruptly and 		
CF | rubs his eyes for a few seconds. 		
CF | 		
CF | (You remember touring the factory floor once and seeing a worker in 		
CF | tears, and all the other workers clustered around her. You dealt with 		
CF | her. You don't remember what it was about.) 		
CF | 		
CF | He looks up again. "I need the money. I'm just lucky to have a job. 		
CF | Even if it's this one. Sorry. Thanks for listening." 		
CF | 		
CF | [1] I'd like to see Mr. Alba. Is he in? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		MoyTW says, "...man this sounds like a very depressing workplace."
		DavidW says, "I was hoping he'd say where the prayer room is."
		MoyTW asks, "So do we wanna just ask for an appointment or...?"
		MoyTW asks, "Oh. Maybe ask our boss?"
		DavidW asks, "Do we want to try that?"
		MoyTW asks, "Can't...hurt...?"
		DavidW says, "either of those"
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "He's not in right now. Just wait for him in his office if you want. 		
CF | It's just down the hall that way." He waves vaguely northward. 		
CF | 		
CF | [1] Where is Mr. Alba right now? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "He's doing something in the lab. Uh, the laboratory, on the east bit 		
CF | of the campus. Where they do the prototypes, and... uh, things. I'd 		
CF | say just go over there and find him, but you need authorisation to get 		
CF | in, and I can't do that for you myself." He shrugs sympathetically. 		
CF | "Sorry, dude." 		
CF | 		
CF | [1] So who can authorise me to get into the laboratory? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "The security guys can. Let me check." The receptionist dials a number 		
CF | on his phone and murmurs a conversation for a minute or two. He hangs 		
CF | up. "No luck, sorry. They say they're not changing any of the lab's 		
CF | security permissions at this time. I think they've locked things down 		
CF | with the Moonlite, to stop anyone getting in who shouldn't be there." 		
CF | Damn Hadrian, always a step ahead. 		
CF | 		
CF | "I think all the executives get to change the cards as well," the 		
CF | receptionist adds. "So they can show guests around." 		
CF | 		
CF | [1] Can I get an executive to change my card to let me into the 		
CF | laboratory? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		Jacqueline says, "Well, now I understand why they just handed us a badge with no reference checks."
DavidW says (to ClubFloyd), "1" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "You can ask, but they probably won't do it." The secretary shrugs. 		
CF | "Maybe one of them left themselves logged in. Just borrow their 		
CF | computer and do it yourself. I know Mr. Alba is out. His office is up 		
CF | that way." He waves a lethargic arm northwards. This receptionist has 		
CF | a terrible attitude towards security. 		
CF | 		
CF | [1] Can I get an executive to change my card to let me into the 		
CF | laboratory? 		
CF | [2] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh. Bye." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hade's Office 		
CF | This is an office?? It looks more like a furniture showroom. It's all 		
CF | expensive tables and chairs and sofas - Hadrian could hold three 		
CF | meetings at once in here. But there are film posters hung up around 		
CF | the room too, like he thinks it makes him look cool. 		
CF | 		
CF | On one especially luxurious desk sits a fancy computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | Posters for sci-fi films and cartoons, and things nerds like. Does 		
CF | Hadrian actually like these things?? You thought maybe he was 		
CF | pretending to like media to trick people into liking him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Leather and mahogany, everywhere you look. Here's ten chairs arranged 		
CF | around a long table for meetings; over there are deep armchairs and a 		
CF | coffee table for entertainments. It's all very expensive-looking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffee table" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > X COFFEE TABLE 		
CF | 		
CF | You can't see that here (or if you can, it's not important). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | An oak or oak-ish desk supports what must be Hadrian's computer. It's 		
CF | one of those really expensive computers they sell to teenagers and 		
CF | nerds. It's black with red accents, and it looks like a spaceship. 		
CF | 		
CF | The fancy computer is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | An oak or oak-ish desk supports what must be Hadrian's computer. It's 		
CF | one of those really expensive computers they sell to teenagers and 		
CF | nerds. It's black with red accents, and it looks like a spaceship. 		
CF | 		
CF | The fancy computer is currently switched on. 		
CF | 		
CF | > 		MoyTW asks, "use? log in?"
DavidW says (to ClubFloyd), "log in" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > LOG IN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "log in computer" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > LOG IN COMPUTER 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use computer" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | A password field blocks you! Curse that Hadrian, and screw him, too! 		
CF | He's always one step ahead. Hmm, how can you figure out Hade's 		
CF | password? Hopefully he's not very careful with it - maybe other people 		
CF | in the company can help you guess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type trustn01" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE TRUSTN01 		
CF | 		
CF | (typing "trustn01" on the fancy computer) 		
CF | You type "trustn01". The computer responds "Password invalid." Hmm, is 		
CF | there anyone who can tell you anything about Hadrian's password? 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Jacqueline says, "I was pulling for that one"
		MoyTW exclaims, "There's 11 other ones!"
DavidW says (to ClubFloyd), "type nairdah" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE NAIRDAH 		
CF | 		
CF | (typing "nairdah" on the fancy computer) 		
CF | You type "nairdah". The computer responds "Password invalid." Maybe 		
CF | that receptionist back outside knows something? Maybe he's overheard a 		
CF | few things. 		
CF | 		
CF | > 		Jacqueline exclaims, "Yeah, but I wanted that one!"
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | This is the pleasantly airy and open lobby of the building where all 		
CF | the executives keep their offices. A corridor leads visitors and 		
CF | executives north. The main campus is to the south. 		
CF | 		
CF | There's a receptionist here, hunched over a computer and looking very 		
CF | bored. 		
CF | 		
CF | > 		MoyTW says, "I think 'holiness'"
		Jacqueline says, "Anyway... we have a list"
DavidW says (to ClubFloyd), "talk to receptionist" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > TALK TO RECEPTIONIST 		
CF | 		
CF | He glances up from whatever he's doing. "Hi again," he mutters. 		
CF | 		
CF | [1] Can I get an executive to change my card to let me into the 		
CF | laboratory? 		
CF | [2] I'm trying to guess Mr. Alba's password. Any idea what it is? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "I don't know his password. Sorry. Let me think." The secretary 		
CF | pinches the bridge of his nose. "I know he forgets his password a lot. 		
CF | I can hear him shouting at his computer for keeping him out from all 		
CF | the way out here. But he usually stops pretty quickly. I guess he 		
CF | remembers after he's shouted a bit. Sorry, that's all I can tell you." 		
CF | 		
CF | [1] Can I get an executive to change my card to let me into the 		
CF | laboratory? 		
CF | [2] I'm trying to guess Mr. Alba's password. Any idea what it is? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		MoyTW says, "CF | * 12345678"
MoyTW says (to ClubFloyd), "| * admin" 		
MoyTW says (to ClubFloyd), "| * dragon" 		
MoyTW says (to ClubFloyd), "| * holiness" 		
MoyTW says (to ClubFloyd), "| * letmein" 		
MoyTW says (to ClubFloyd), "| * monkey" 		
MoyTW says (to ClubFloyd), "| * password" 		
MoyTW says (to ClubFloyd), "| * q1w2e3r4" 		
MoyTW says (to ClubFloyd), "| * qwerty" 		
MoyTW says (to ClubFloyd), "| * sunshine" 		
MoyTW says (to ClubFloyd), "| * shadow" 		
MoyTW says (to ClubFloyd), "| * trustn01" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * ADMIN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * DRAGON 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * HOLINESS 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * LETMEIN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * MONKEY 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * PASSWORD 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * Q1W2E3R4 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * QWERTY 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * SUNSHINE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * SHADOW 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > | * TRUSTN01 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		MoyTW says, "oh god what"
		Knight_Otu says, "Oops."
		MoyTW says, "...well teach me to multi-line copy/paste."
		Jacqueline says (to Moy), "The way to do that is that before you start, you type @paste ;:|"
		Jacqueline says, "Then you paste your list."
		Jacqueline says, "Then you type @endpaste"
		MoyTW says, "12345678, admin, dragon, holiness, letmein, monkey, password, q1w2e3r4, qwerty, sunshine, shadow, trustn01"
		DavidW asks, "Do you really want me to try all those?"
		Jacqueline says, "Yea"
		Jacqueline says, "h"
		MoyTW asks, "yyyyyes?"
		Jacqueline says, "I do too, yeah."
		Jacqueline says, "Sorry"
		DavidW says, "I don't think any of those are correct."
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | [Sorry, most actions (other than looking at things) are disabled 		
CF | when you're in a tree. Please enter a number to keep talking (there 		
CF | will usually be some kind of goodbye option to exit the conversation 		
CF | or menu). Type REPEAT to see your options again.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "repeat" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > REPEAT 		
CF | 		
CF | The available options are: 		
CF | 		
CF | [1] Can I get an executive to change my card to let me into the 		
CF | laboratory? 		
CF | [2] I'm trying to guess Mr. Alba's password. Any idea what it is? 		
CF | [3] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Oh. Bye." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hade's Office 		
CF | Hadrian's office looks more like a furniture showroom. It's all 		
CF | expensive tables and chairs and sofas - Hadrian could hold three 		
CF | meetings at once in here. But there are film posters hung up around 		
CF | the room too, like he thinks it makes him look cool. 		
CF | 		
CF | On one especially luxurious desk sits a fancy computer. 		
CF | 		
CF | > 		DavidW says, "I'll try them, but don't expect success."
DavidW says (to ClubFloyd), "type 12345678" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE 12345678 		
CF | 		
CF | (typing "12345678" on the fancy computer) 		
CF | You type "12345678". The computer responds "Password invalid." Maybe 		
CF | the manager heard Hadrian's password? Maybe she saw him typing it in a 		
CF | staff meeting or something? 		
CF | 		
CF | > 		Knight_Otu says, "I like how the secretary just doesn't care that we're attempting corporate espionage."
DavidW says (to ClubFloyd), "type admin" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE ADMIN 		
CF | 		
CF | (typing "admin" on the fancy computer) 		
CF | You type "admin". The computer responds "Password invalid." Doesn't 		
CF | Lunarcel have an IT department? Your businesses were always supposed 		
CF | to have those. Maybe they emailed you something about passwords. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dragon" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE DRAGON 		
CF | 		
CF | (typing "dragon" on the fancy computer) 		
CF | You type "dragon". The computer responds "Password invalid." There was 		
CF | that article about passwords, from the office. That could give you 		
CF | some pointers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type holiness" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE HOLINESS 		
CF | 		
CF | (typing "holiness" on the fancy computer) 		
CF | You type "holiness". The computer responds "Password invalid." Hell, 		
CF | maybe the custodial staff know Hadrian's password. Hadrian always 		
CF | loves to brag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type letmein" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE LETMEIN 		
CF | 		
CF | (typing "letmein" on the fancy computer) 		
CF | The password field disappears! (Hey! That's the same as your 		
CF | password!) The computer is unlocked and ready for use. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		DavidW says, "oh, okay."
DavidW says (to ClubFloyd), "use computer" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | The computer wakes up without a sound. You could snoop through Hade's 		
CF | emails, but you also see an application for controlling Lunarcel's 		
CF | security permissions. 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		MoyTW asks, "I wonder if all those suggestions are supported by the game?"
		Jacqueline says, "I love that that is also our password"
		Jacqueline says, "I'm guessing 2"
		MoyTW says, "#3 clearly."
DavidW says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | Oho! You've found a program for giving and taking away privileges to 		
CF | staff members. And it looks like you're already in the database! 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Enable full permissions for "Oren" (you) 		
CF | [3] Disable full permissions for Hadrian (prick) 		
CF | [4] Quit the permissions list 		
CF | 		
CF | > 		Jacqueline says, "2"
DavidW says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | It's the work of a moment to tick the little checkboxes next to your 		
CF | pseudonym. Now you have full security permissions to your name! 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Disable full permissions for Hadrian (prick) 		
CF | [3] Quit the permissions list 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | You have a quick look through the whole database of people with 		
CF | security privileges. As well as all the staff, it looks like certain 		
CF | visitors also get listed here. Some names and titles catch your eye. 		
CF | "Count Ur��t," "Baroness Neplacut"... these are other vampires! 		
CF | Hadrian's been giving single-day passes for his engineering laboratory 		
CF | to vampires here and there over the last couple of years. How come 		
CF | they get invited and not you?? 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Disable full permissions for Hadrian (prick) 		
CF | [3] Quit the permissions list 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 3 		
CF | 		
CF | You close the security program. 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 3 		
CF | 		
CF | Yes! Wow, a lot of games. Modern-looking ones, too. Does 		
CF | Hadrian do any actual work? 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | You open Hade's email program. Looks like Hade deletes a lot of his 		
CF | emails as he gets them (you remember he doesn't like to leave 		
CF | evidence), but there's a few messages here that he hasn't gotten 		
CF | around to destroying yet. 		
CF | 		
CF | [1] Subject: Re: Re: Re: Re: URGENT: Moonlite Efficiency Report 		
CF | [2] Subject: please change your password, I am BEGGING you 		
CF | [3] Subject: MAKE FREE MONEY NOW!!! 		
CF | [4] Subject: Moonlite Update Request 		
CF | [5] Quit Hadrian's email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | You skim through a long back-and-forth conversation between Hadrian 		
CF | and one of the Moonlite engineers. 		
CF | 		
CF | Huh... it looks like the Moonlite has problems. A lot of it is jargon 		
CF | and gibberish, but it sounds like the type of fission the reactor uses 		
CF | is massively inefficient. Looks like the energy you put into splitting 		
CF | the helium atom isn't worth the energy you get out of it. And the 		
CF | engineer says something about a shortage of helium in the world. So 		
CF | the Moonlite is both unsustainable and worthless. Hah. Great job, 		
CF | Hade. 		
CF | 		
CF | [1] Subject: Re: Re: Re: Re: URGENT: Moonlite Efficiency Report 		
CF | [2] Subject: please change your password, I am BEGGING you 		
CF | [3] Subject: MAKE FREE MONEY NOW!!! 		
CF | [4] Subject: Moonlite Update Request 		
CF | [5] Quit Hadrian's email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | A message from some technology officer, maybe the head of IT, to Hade. 		
CF | The sender is very politely explaining something about the importance 		
CF | of numbers and symbols and length in passwords, the value of strong 		
CF | password protection, and the cost of security breaches and ensuing 		
CF | lawsuits. Oh dear, what a shame he didn't pay attention! 		
CF | 		
CF | [1] Subject: Re: Re: Re: Re: URGENT: Moonlite Efficiency Report 		
CF | [2] Subject: please change your password, I am BEGGING you 		
CF | [3] Subject: MAKE FREE MONEY NOW!!! 		
CF | [4] Subject: Moonlite Update Request 		
CF | [5] Quit Hadrian's email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 3 		
CF | 		
CF | Just some random email telling Hade he could make money quickly from 		
CF | cryptocurrency mining. Man, he gets all the opportunities! 		
CF | 		
CF | [1] Subject: Re: Re: Re: Re: URGENT: Moonlite Efficiency Report 		
CF | [2] Subject: please change your password, I am BEGGING you 		
CF | [3] Subject: MAKE FREE MONEY NOW!!! 		
CF | [4] Subject: Moonlite Update Request 		
CF | [5] Quit Hadrian's email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 4 		
CF | 		
CF | Here's an older email sent by some banker. It seems they put some 		
CF | investment capital into the Moonlite a few years back, and they're 		
CF | trying to get Hadrian to give them an update. Maybe that was what the 		
CF | press conference earlier was for. Looks like Hadrian never replied to 		
CF | them. You don't blame him. You always wished your investors would just 		
CF | give you the money and then never talk to you again. Just to help 		
CF | Hadrian out, you send a quick reply in his name telling the banker 		
CF | that the project is cancelled and they should demand their money back. 		
CF | Hadrian can thank you later. 		
CF | 		
CF | [1] Subject: Re: Re: Re: Re: URGENT: Moonlite Efficiency Report 		
CF | [2] Subject: please change your password, I am BEGGING you 		
CF | [3] Subject: MAKE FREE MONEY NOW!!! 		
CF | [4] Subject: Moonlite Update Request 		
CF | [5] Quit Hadrian's email 		
CF | 		
CF | > 		Jacqueline says, "Aw. I was hoping we could click on a link in the spam email"
		Jacqueline says, "But replying to that email was the next best thing"
		MoyTW says, "Well, ok, we still need the raisins."
		DavidW asks, "Should we remove all of Hade's permissions?"
		Jacqueline asks, "oooh - can we?"
		Jacqueline says, "Yes"
		Jacqueline says, "Let's"
DavidW says (to ClubFloyd), "5" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 5 		
CF | 		
CF | You close the email inbox. 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		MoyTW says, "I feel like if you are doing corporate espionage that is NOT a good idea."
DavidW says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | You reload the campus security program. 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Disable full permissions for Hadrian (prick) 		
CF | [3] Quit the permissions list 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | Aw, nuts. The options next to Hadrian's name are greyed out. The 		
CF | system must be smart enough to not let the boss get locked out of his 		
CF | own property. Pity. You were hoping that if you disinvited Hadrian 		
CF | while he was on campus, maybe he'd be catapulted off the premises or 		
CF | something. 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Quit the permissions list 		
CF | 		
CF | > 		Jacqueline says, "Then change his password to something stronger"
		MoyTW says, "Oh. Well. Ok."
		DavidW says, "There is no password changing option."
		Jacqueline says, "darn"
DavidW says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | You close the security program. 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 4 		
CF | 		
CF | You get up and step away from Hadrian's fancy computer. 		
CF | 		
CF | > 		DavidW says, "I think we need to talk to the manager next."
		DavidW says, "unless we kan suck the grapth jooth out"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "suck grapes" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > SUCK GRAPES 		
CF | 		
CF | (first turning discreetly away from the fancy computer's operating 		
CF | system) 		
CF | You pierce the flesh of one grape and drink deep. Then you pierce the 		
CF | flesh of another grape and drink deep. Then another, then another... 		
CF | It takes a while, but eventually all the grapes are shrivelled and 		
CF | dry. You pick them off the stem and throw the stem away. 		
CF | 		
CF | > 		Jacqueline says, "I... maybe? Doubt it. I was thinking we find a heat lamp or something weird."
		MoyTW says, "Wait really."
		MoyTW says, "Wh - wha - what."
		Knight_Otu says, "Wow."
		Jacqueline says, "WOW"
		DavidW says, "I win again!"
		Jacqueline says, "Just... wow"
		MoyTW says, "what is this i'm dying"
DavidW says (to ClubFloyd), "x raisins" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > X RAISINS 		
CF | 		
CF | Dry, shrivelled, sweet purple grapes. 		
CF | 		
CF | > 		Jacqueline says, "That ... is just..."
		DavidW says, "I love how we turned away from the screen to do it."
		Jacqueline says, "Well, there you go then."
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | This is the pleasantly airy and open lobby of the building where all 		
CF | the executives keep their offices. A corridor leads visitors and 		
CF | executives north. The main campus is to the south. 		
CF | 		
CF | There's a receptionist here, hunched over a computer and looking very 		
CF | bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		Knight_Otu says, "I guess the screen is coded as a person."
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus East 		
CF | This part of the campus plaza wants to be open and airy, but it's 		
CF | hemmed in by various concrete structures, the biggest of them being 		
CF | the Engineering Laboratory to the north. Prettier parts of the campus 		
CF | are to the west. 		
CF | 		
CF | Water cuts across the laboratory doorway here, spouting from a burst 		
CF | pipe in the wall. 		
CF | 		
CF | There's a worker here, maybe a janitor or other maintenance person, 		
CF | leaning against the wall and holding a sign that says "VAMPIRES SUCK". 		
CF | 		
CF | > 		DavidW says (to Knight), "oh! Yes, I bet you're right."
		DavidW says, "We should try sucking the computer's blood later."
DavidW says (to ClubFloyd), "e" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > E 		
CF | 		
CF | No exit that way. From here, you can go north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give raisins" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > GIVE RAISINS 		
CF | 		
CF | (to the janitor) 		
CF | You offer the dried grapes to the janitor. "Loose raisins? You can get 		
CF | those?" The janitor shakes her head. "Sorry. mate, I do appreciate it, 		
CF | but I just want a box of raisins. Don't want to be holding them in my 		
CF | bare hand, spilling them everywhere. Thanks anyway." 		
CF | 		
CF | > 		Jacqueline says, "dang"
		MoyTW says, "hahahahaha"
DavidW says (to ClubFloyd), "talk to worker" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > TALK TO WORKER 		
CF | 		
CF | She nods at you as you approach. "Hiya. Vampires still suck." 		
CF | 		
CF | [1] What did you want again before fixing the leak? 		
CF | [2] What prayer room? 		
CF | [3] Will you accept loose raisins? 		
CF | [4] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Loose raisins? You can get those?" The janitor shakes her head. 		
CF | "Sorry. mate, I do appreciate it, but I just want a box of raisins. 		
CF | Don't want to be holding them in my bare hand, spilling them 		
CF | everywhere. Thanks anyway." 		
CF | 		
CF | [1] What did you want again before fixing the leak? 		
CF | [2] What prayer room? 		
CF | [3] Will you accept loose raisins? 		
CF | [4] Goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh yeah! Sorry, mate. It's at the far end of the campus" - she points 		
CF | west towards the offices - "in a side room. You'll find it. We don't 		
CF | talk about it much. It's not official. You know vampires and 		
CF | religion." 		
CF | 		
CF | [1] What did you want again before fixing the leak? 		
CF | [2] What prayer room? 		
CF | [3] Will you accept loose raisins? 		
CF | [4] Goodbye. 		
CF | 		
CF | > 		Jacqueline exclaims, "But, janitor person, these raisins are completely sanitary! We promise!"
		MoyTW says, "Euuuugh."
DavidW says (to ClubFloyd), "4" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > 4 		
CF | 		
CF | "See ya." 		
CF | 		
CF | > 		DavidW says, "I bet we find a box and just put these ones into it."
		Knight_Otu says, "Probably, yes."
		DavidW says, "Then she fixes the pipe and we kill her."
		MoyTW says, "I bet that there's 2 ways of solving it."
		Jacqueline says, "Dark, DW."
		Jacqueline says, "But yes"
DavidW says (to ClubFloyd), "w" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | You sneak back in. It looks like the manager didn't even notice you 		
CF | were gone. 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a meeting room. You can head back 		
CF | outside to the south. 		
CF | 		
CF | Your work computer is waiting for you here. 		
CF | 		
CF | The manager is bustling wildly, juggling several administrative tasks 		
CF | at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to manager" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > TALK TO MANAGER 		
CF | 		
CF | "Hi, Oren. Settling in alright?" 		
CF | 		
CF | [1] What are my job duties again? 		
CF | [2] When do we get breaks? 		
CF | [3] Well, back to work for me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Not for a while, Oren. You have a few more hours yet before your 		
CF | ten-minute break," she says. (You are, of course, not going to wait 		
CF | for a few more hours. You're already planning to sneak out of the 		
CF | office as soon as possible.) 		
CF | 		
CF | [1] What are my job duties again? 		
CF | [2] When do we get breaks? 		
CF | [3] Well, back to work for me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You're asking this just to look like you're interested, of course. 		
CF | You have no intention of doing any actual work.) 		
CF | 		
CF | "Today, you'll be handling online customer support. We've assigned you 		
CF | a computer there." She points to the grimy old spare computer nearby. 		
CF | "You've also got an email account set up for you already - you can 		
CF | check that on the computer too." 		
CF | 		
CF | [1] What are my job duties again? 		
CF | [2] When do we get breaks? 		
CF | [3] Well, back to work for me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Alright, Oren." The manager gives you a quick smile, and then bustles 		
CF | away again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use computer" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | The computer makes noises like it's preparing for take-off, but it 		
CF | seems to work fine. 		
CF | 		
CF | [1] Check your email 		
CF | [2] Do the customer service work you were just hired to do 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | You check your corporate email inbox. 		
CF | 		
CF | [1] Subject: Password Security 		
CF | [2] Subject: MAKE FREE MONEY NOW!!! 		
CF | [3] Quit looking at email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | Sent just this morning to the whole company, from someone you suppose 		
CF | to be the head of IT: 		
CF | 		
CF | "Please be advised that, in light of recent security breaches, we will 		
CF | be updating the requirements for account passwords. 		
CF | 		
CF | "Currently, all passwords must be at least seven characters long. 		
CF | Soon, we will also require all passwords to include at least one 		
CF | numerical character. No user password currently includes a number; you 		
CF | are advised that this leaves your account more vulnerable to hacking 		
CF | attempts. 		
CF | 		
CF | "You will be asked to change your password in the coming weeks, We 		
CF | apologise for the inconvenience after you all updated your passwords 		
CF | recently already." 		
CF | 		
CF | Hmm, maybe they're having security breaches because their IT guy is 		
CF | dropping hints about everyone's password to the whole company. 		
CF | 		
CF | [1] Subject: Password Security 		
CF | [2] Subject: MAKE FREE MONEY NOW!!! 		
CF | [3] Quit looking at email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 2 		
CF | 		
CF | Oh! Free money? For cryptocurrency mining? What a steal! You will have 		
CF | to circle back to this as soon as you've finished sabotaging Lunarcel 		
CF | from the inside. 		
CF | 		
CF | [1] Subject: Password Security 		
CF | [2] Subject: MAKE FREE MONEY NOW!!! 		
CF | [3] Quit looking at email 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 3 		
CF | 		
CF | Enough email for now. 		
CF | 		
CF | [1] Check your email 		
CF | [2] Do the customer service work you were just hired to do 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		MoyTW says, "Oh that'd narrow the list pretty heavily."
DavidW says (to ClubFloyd), "3" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 3 		
CF | 		
CF | Just one or two solitaire games, it looks like. You ignore them. You 		
CF | hate things you can't win. 		
CF | 		
CF | [1] Check your email 		
CF | [2] Do the customer service work you were just hired to do 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 2 		
CF | 		
CF | Hah. No. 		
CF | 		
CF | [1] Check your email 		
CF | [2] Got any games on this thing? 		
CF | [3] Stop using the computer 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 3 		
CF | 		
CF | You step away from the computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > W 		
CF | 		
CF | No exit that way. From here, you can go north and south. 		
CF | 		
CF | On the other side of the office, the manager rearranges some 		
CF | stationery on a desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | On a rickety desk near you is a yellowing tower computer running an 		
CF | operating system from 10 years ago. 		
CF | 		
CF | The old computer is currently switched on. 		
CF | 		
CF | The manager makes a phone call and arranges some review for tomorrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | On a rickety desk near you is a yellowing tower computer running an 		
CF | operating system from 10 years ago. 		
CF | 		
CF | The old computer is currently switched on. 		
CF | 		
CF | > 		Jacqueline says, "Good IT at this place."
DavidW says (to ClubFloyd), "e" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > E 		
CF | 		
CF | No exit that way. From here, you can go north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Interview Room 		
CF | A pokey little room currently set up as an interview room. Two chairs 		
CF | and a table take up most of the room; the rest of it is occupied by a 		
CF | cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A rickety table and two hard plastic chairs. They look like 		
CF | hand-me-downs from a school. The cupboard looks more interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard, revealing WAAAUUGH- 		
CF | 		
CF | You slam the cupboard shut. You open the cupboard again, gingerly. 		
CF | 		
CF | Holy symbols! Dozens of them! Of every denomination you can 		
CF | think of! This is no innocent meeting room. It's a multifaith prayer 		
CF | room! 		
CF | 		
CF | The symbols are already getting to you. You look away, and notice a 		
CF | little box on the floor. It must have fallen out of the cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | Briefly, you are gripped by shame and guilt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | About the size of a matchbox. There's some writing on it: "Seedless 		
CF | RAISINS. Ingredients: 100% dried seedless grapes; additives." 		
CF | 		
CF | You lose focus as you wonder if there's an afterlife, and what kind of 		
CF | afterlife you can expect. 		
CF | 		
CF | > 		MoyTW says, "xbox...one."
DavidW says (to ClubFloyd), "close cupboard" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > CLOSE CUPBOARD 		
CF | 		
CF | You close the cupboard with relief. Thank God. Better yet, don't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put raisins in box" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > PUT RAISINS IN BOX 		
CF | 		
CF | (the dessicated grapes in the empty raisin box) 		
CF | You file the raisins neatly into the raisin box. 		
CF | 		
CF | > 		DavidW says, "So this was the 'prayer room'"
		MoyTW asks, "Oh, it was...empty?"
		DavidW says, "this box was"
		MoyTW asks, "Wh - why's there just an empty box of grapes? Who hordes their empty grape boxes?"
		Knight_Otu says, "Someone, some time, will code a response to X BOX along the line of "You can play with your XBOX later, for now there are puzzles to be solved"."
		MoyTW asks, "Hoards?"
		Jacqueline says, "You use them to make whistles, Moy."
		DavidW says, "Glenn. Glenn hordes empty grape boxes."
		DavidW says, "He glues buttons to them to make 'cars' and races them around the table."
		Jacqueline says (to Moy), "[LINK]"
DavidW says (to ClubFloyd), "s" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a multifaith prayer room. You can head 		
CF | back outside to the south. 		
CF | 		
CF | Your work computer is waiting for you here. 		
CF | 		
CF | The manager is bustling wildly, juggling several administrative tasks 		
CF | at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > S 		
CF | 		
CF | You make a quick and confident exit while the manager's back is 		
CF | turned. 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a box full of raisins 		
CF | an ID card (being worn) 		
CF | an umbrella 		
CF | a blood bag 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus East 		
CF | This part of the campus plaza wants to be open and airy, but it's 		
CF | hemmed in by various concrete structures, the biggest of them being 		
CF | the Engineering Laboratory to the north. Prettier parts of the campus 		
CF | are to the west. 		
CF | 		
CF | Water cuts across the laboratory doorway here, spouting from a burst 		
CF | pipe in the wall. 		
CF | 		
CF | There's a worker here, maybe a janitor or other maintenance person, 		
CF | leaning against the wall and holding a sign that says "VAMPIRES SUCK". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give box to worker" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > GIVE BOX TO WORKER 		
CF | 		
CF | "Brilliant! Thanks, mate!" She takes the box of raisins gratefully. 		
CF | She notices your meaningful look. "Oh yeah! Sorry, mate, forgot I 		
CF | promised." She produces a roll of tape from somewhere and patches up 		
CF | the leak in seconds. "Done! Your shoes are safe." She gives you a 		
CF | genuine smile, puts the roll away and returns to leaning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Campus East Exits: N W 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "kill her?"
		MoyTW says, "y tho"
		Knight_Otu says, "Well, your call."
		Jacqueline says, "nah"
		DavidW says, "okay, I'll let her live until we need that tape."
		Jacqueline says, "Or if you do, save first."
DavidW says (to ClubFloyd), "n" 		
CF ] Laboratory Entrance Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Laboratory Entrance 		
CF | This is a little antechamber which serves as a security checkpoint 		
CF | before the laboratory itself. The lab can vaguely be seen through a 		
CF | frosted glass door to the north; the main campus is south. 		
CF | 		
CF | There is a card reader device mounted next to the glass door, which 		
CF | must control the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe card" 		
CF ] Laboratory Entrance Exits: N S 		
CF | > 		
CF | > SWIPE CARD 		
CF | 		
CF | (the ID card) 		
CF | You flick your ID card through the reader. Its LED lights up a cheery 		
CF | green, and you hear a soft click from the glass door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the glass door) 		
CF | 		
CF | Engineering Lab 		
CF | An open-plan laboratory the size of a warehouse, littered with all 		
CF | sorts of scrap and junk. Engineers move from project to project, doing 		
CF | engineering jobs (you've never been interested in the technical side 		
CF | of things). The exit is south. 		
CF | 		
CF | In the centre of the lab sits the Moonlite. 		
CF | 		
CF | Hadrian is here, talking to some engineers. He glances up as you 		
CF | enter. 		
CF | 		
CF | Shock and fury flit across his face. But they're gone in a flash, 		
CF | replaced by the same old magnaminous smirk. You might not have noticed 		
CF | if you weren't watching him carefully. 		
CF | 		
CF | "Nero! To what do I owe this unexpected pleasure?" 		
CF | 		
CF | [1] Surprised to see me again, Hadrian, you prick? 		
CF | [2] I'm here for the machine. 		
CF | [3] (skip all the gloating and just attack Hade) 		
CF | 		
CF | > 		DavidW says, "I see no reason to skip the gloating."
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "You could say that, Nero," he says. His smile is broad, but his teeth 		
CF | are grinding. "You could say that, after I forbade you from ever 		
CF | darkening my door again. After you stole from me. Tell me, how did you 		
CF | get in? Who invited you?" 		
CF | 		
CF | [1] Looks like you hired me back, boss! 		
CF | [2] Stole? So it's my fault your employees wanted to work for me 		
CF | instead? 		
CF | [3] I'm here for the machine. 		
CF | [4] (skip all the gloating and just attack Hade) 		
CF | 		
CF | > 		DavidW asks, "1 or 2?"
		Jacqueline says, "either"
DavidW says (to ClubFloyd), "2" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "It's your fault you poached my staff, yeah!" Hadrian snaps. "It's 		
CF | your fault you stole my staff and my ideas when you quit! It's your 		
CF | fault you tried to sabotage me on the way out! 		
CF | 		
CF | "And it's your fault you failed anyway, isn't it?" he continues, in a 		
CF | quieter voice. "It's your fault that you alienated everyone you've 		
CF | ever worked with. That now everyone can see you for the stupid hateful 		
CF | little man you are. It's all your own fault. The only mistake I made 		
CF | was turning you. You have no one to blame but yourself." 		
CF | 		
CF | Hadrian is smiling again. You try to hold his gaze. 		
CF | 		
CF | [1] Looks like you hired me back, boss! 		
CF | [2] I'm here for the machine. 		
CF | [3] (skip all the gloating and just attack Hade) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh, you don't even know what it does," says Hadrian dismissively. 		
CF | 		
CF | [1] Looks like you hired me back, boss! 		
CF | [2] I know exactly what the machine is. 		
CF | [3] I don't care what your machine for idiots does. 		
CF | [4] (skip all the gloating and just attack Hade) 		
CF | 		
CF | > 		DavidW asks, "2 or 3?"
		MoyTW asks, "2?"
DavidW says (to ClubFloyd), "2" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh yeah? This'll be funny. What do you think's going on, then?" 		
CF | 		
CF | [1] You said it was a fission reactor, remember? 		
CF | [2] It doesn't do anything. The fission would be too inefficient. 		
CF | [3] It's a machine to make vampires more powerful. 		
CF | [4] Well... actually, I don't know. 		
CF | [5] (skip all the gloating and just attack Hade) 		
CF | 		
CF | > 		MoyTW says, "2"
DavidW says (to ClubFloyd), "2" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | "That's what you'd do, right? Promise the world, deliver nothing, take 		
CF | the money and run," Hade says, a little unfairly. "Well, I have 		
CF | something more ambitious in mind." 		
CF | 		
CF | Hadrian starts pacing. He's about to give you a speech if you let him. 		
CF | "Let me ask you something, Nero. Aren't you tired?" He gestures 		
CF | vaguely. "Of all this?" 		
CF | 		
CF | [1] Of... talking to you? 		
CF | [2] Of... capitalism? 		
CF | [3] Of... being a vampire? 		
CF | [4] Yes. (attack Hade) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Feeling's mutual," Hadrian replies, glaring at you. "No, idiot. I'm 		
CF | tired of our bodies! 		
CF | 		
CF | "Look at us! We are vampires! We own this world! 		
CF | We're smarter than everyone, we're stronger than everyone, we've seen 		
CF | everything, we've, we have power. True power. 		
CF | 		
CF | "But we can't use it! We're trapped by all these, these 		
CF | ridiculous weaknesses! We can't go anywhere without 		
CF | permission! We can't cross rivers! We can't eat garlic! We can't 		
CF | handle holy symbols! We can't have stakes driven through our hearts! 		
CF | We can't even go outside without some stupid umbrella or veil! 		
CF | 		
CF | "The Moonlite is going to change that. The Moonlite is going to 		
CF | unshackle us. 		
CF | 		
CF | "Well, again, not you. I'm going to kill you in a few minutes." 		
CF | 		
CF | [1] How does the Moonlite make us more powerful? 		
CF | [2] Where are you getting the money to develop this thing? 		
CF | [3] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [4] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		MoyTW says, "Agnostic."
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Sunlight, Nero, sunlight!" Hade almost sounds giddy. He loves 		
CF | explaining how smart he is. "What is sunlight, Nero? It's an 		
CF | explosion! It's the energy of octillions of octillions of hydrogen 		
CF | atoms fusing together into helium! A celestial Hindenburg! 		
CF | 		
CF | "And I wondered, if that hurts us... what about the opposite? So I had 		
CF | the eggheads here prototype a new kind of energy reactor, one that 		
CF | takes helium and splits it into hydrogen. Oh, some of the staff carped 		
CF | at me about inefficiency, and how hard it is to safely contain a 		
CF | nuclear explosion, and how it shouldn't have a window -" he pats the 		
CF | glass bulb on the Moonlite "- but we made it. Of course, I just say 		
CF | it's a new kind of fission reactor we're going to sell, otherwise 		
CF | people might get suspicious. But that's not what it is, Nero. It's an 		
CF | anti-sunlight machine. And just wait till you see what it does for 		
CF | us." 		
CF | 		
CF | [1] Wait, you just had them prototype a nuclear fission reactor? Just 		
CF | like that? 		
CF | [2] Where are you getting the money to develop this thing? 		
CF | [3] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [4] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		Knight_Otu says, "We humans also aren't fond of stakes through hearts."
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Yes," says Hade blankly. There's a small silence. "Well, they had to 		
CF | pull a couple hundred all-nighters to do it," he adds. 		
CF | 		
CF | [1] Where are you getting the money to develop this thing? 		
CF | [2] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [3] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Investors, of course! I rang up a few rich people and told them about 		
CF | the clean energy revolution. Lots of people want to want to get in on 		
CF | this one. Look like philanthropists while making a quick buck from our 		
CF | hard work. 		
CF | 		
CF | "And then there's the other investors. The ones who know what's up." 		
CF | Hade starts counting on his fingers. "Let's see, I got a couple 		
CF | million from Old Count Ur��t, and Baroness Neplacut... Sc��rbos the 		
CF | Loathsome, Comtesse La Marcil, Big Red Peavis... oh, lots of vampires 		
CF | were interested in this one. Some of them even visited." He leans 		
CF | forward conspirationally. "Between you and me, though, I think I'll 		
CF | keep the Moonlite for myself. Monopolies are so much more profitable, 		
CF | aren't they?" 		
CF | 		
CF | [1] You told every other vampire about this thing, but you didn't tell 		
CF | me?? 		
CF | [2] If this is for vampires, why show it off to everyone this morning? 		
CF | [3] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [4] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Why would I tell you?" sneers Hadrian. "I don't want you 		
CF | anywhere near this thing. Besides, I know you don't have any money." 		
CF | There was no need for that. 		
CF | 		
CF | [1] If this is for vampires, why show it off to everyone this morning? 		
CF | [2] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [3] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | Hade looks annoyed, not at you for a change. "I didn't want to. But I 		
CF | told some of my investors that this is a sustainable energy thing, and 		
CF | they were getting mad that I haven't shown anything yet. And some of 		
CF | these were saying that the Moonlite wasn't working," he adds, 		
CF | gesturing to the engineers at work around the lab. "I just needed to 		
CF | stop people getting suspicious and pulling their investment, that's 		
CF | why I did the press conference. I just need a little more time to get 		
CF | it right." 		
CF | 		
CF | [1] Why? Something not right with the Moonlite? 		
CF | [2] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [3] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "It works great, it could just be a little stronger-" Hade catches 		
CF | himself, and gives you a look. "Sneaky, Nero! Sneaky! Almost got me 		
CF | giving away all my secrets! Well, the Moonlite works just 		
CF | fine. I'll show you in a second!" 		
CF | 		
CF | [1] Sounds like a cool machine. Be a shame if someone took it for 		
CF | themselves. 		
CF | [2] You need to destroy this machine. It's too dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Oh, I'm not worried about that," says Hadrian. He moves to stand in 		
CF | front of the reactor's glass bulb as he talks. "For a start, they'd 		
CF | need a crane. And if anyone did threaten to take the Moonlite 		
CF | off me... I'd have to do something about that." And, holding your gaze 		
CF | and smiling, he slaps the button on the machine. 		
CF | 		
CF | Something explodes in the machine. Engineers around the lab panic and 		
CF | dive for cover. The glass bulb fills with incandescent light, forming 		
CF | a beam pointed directly at Hadrian. 		
CF | 		
CF | Squinting, you see Hade's shape... change. You can see his silhouette 		
CF | grow, and hear the sound of ripping fabric. 		
CF | 		
CF | Soon, the machine powers down. You open your eyes fully. 		
CF | 		
CF | Hadrian is now the size and shape of a comic book superhero. His 		
CF | newfound absurd muscles have torn through his suit, revealing a 		
CF | scarred chest and perfect pectorals. He shines brilliantly. And his 		
CF | fingers have lengthened to evil talons. 		
CF | 		
CF | The engineers around the room sense a change in the atmosphere, and 		
CF | leave the room swiftly. Hadrian grins and advances on you. 		
CF | 		
CF | Hadrian cackles and flexes maliciously. 		
CF | 		
CF | > 		Roger says, "not sure how I feel about this"
		DavidW says, "So, he's hulked out, basically."
		MoyTW says, "Yeah I didn't see that coming."
		DavidW asks, "We have a blood bag, an umbrella, an ID card, and our natural charms. What do we do?"
		Jacqueline says, "This... wow"
		Jacqueline says, "Natural charms, you say? CHARM HIM"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Engineering Lab Exits: S 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I'm thinking pushing the button again, overloading him with energy, and watch him go BOOM."
		Jacqueline says, "I was thinking the same thing, but to super power us up"
		Jacqueline says, "Either way, yeah, slap that button"
DavidW says (to ClubFloyd), "push button" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You reach for the Moonlite- 		
CF | 		
CF | Hadrian bears down on you! You dodge just before his swipe would have 		
CF | taken your arm off. You're not going to be able to touch the Moonlite 		
CF | as long as Hade can do anything about it. 		
CF | 		
CF | Hadrian swipes at you, and you stumble back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bag at hadrian" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > THROW BAG AT HADRIAN 		
CF | 		
CF | Probably shouldn't. It might be fun, but you'll look like an idiot if 		
CF | you need the blood bag later and you have to go over and get it back. 		
CF | 		
CF | Hadrian cackles and flexes maliciously. 		
CF | 		
CF | > 		Knight_Otu says, "Blind him by throwing the bag..."
		Knight_Otu says, "Okay, not it."
DavidW says (to ClubFloyd), "throw bag at button" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > THROW BAG AT BUTTON 		
CF | 		
CF | Futile. 		
CF | 		
CF | Hadrian lunges! You narrowly dodge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Engineering Lab Exits: S 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Engineering Lab 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite hadrian" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > BITE HADRIAN 		
CF | 		
CF | You might shatter your fangs on Hadrian's hard body! Anyway, blood 		
CF | sucked from a vampire always tastes so used. 		
CF | 		
CF | Hadrian lunges! You narrowly dodge. 		
CF | 		
CF | > 		DavidW asks, "run south?"
		Knight_Otu says, "Try it."
DavidW says (to ClubFloyd), "s" 		
CF ] Laboratory Entrance Exits: N S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Laboratory Entrance 		
CF | This is a little antechamber which serves as a security checkpoint 		
CF | before the laboratory itself. The lab can vaguely be seen through a 		
CF | frosted glass door to the north; the main campus is south. 		
CF | 		
CF | There is a card reader device mounted next to the glass door, which 		
CF | must control the lock. 		
CF | 		
CF | As you enter, you slam the glass door shut behind you and hear its 		
CF | lock engage. 		
CF | 		
CF | Hadrian strides straight through! The glass explodes into confetti 		
CF | against his huge body! "Can't run away from this one, Nero!" he 		
CF | bellows (a little unfairly - he was the one who banned 		
CF | you from meeting him). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Campus East 		
CF | This part of the campus plaza wants to be open and airy, but it's 		
CF | hemmed in by various concrete structures, the biggest of them being 		
CF | the Engineering Laboratory to the north. Prettier parts of the campus 		
CF | are to the west. 		
CF | 		
CF | There's a worker here, maybe a janitor or other maintenance person, 		
CF | leaning against the wall and holding a sign that says "VAMPIRES SUCK". 		
CF | 		
CF | The janitor sees Hadrian in hot pursuit and understands what needs to 		
CF | be done. She lets you past, and then rips the pipe leak open again. A 		
CF | river runs across the campus in front of Hadrian. 		
CF | 		
CF | He grabs the pipe and bends it like spaghetti, diverting the leak to 		
CF | behind the laboratory. The janitor shrugs at you sympathetically, and 		
CF | then legs it before Hadrian can do the same to her. 		
CF | 		
CF | > 		MoyTW says, "Ok so he's not, like, totally free of Vampire Law."
		MoyTW asks, "Presumably he's free of the Sun part of it though?"
		DavidW asks, "so... prayer room?"
		Knight_Otu says, "Is he... right."
		Knight_Otu says, "Prayer room."
DavidW says (to ClubFloyd), "w" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | As Hadrian pursues you, the signpost catches his eye. He winks at you. 		
CF | "Let's do this like the vampire hunters used to!" 		
CF | 		
CF | He grabs the signpost and tears it out of the ground effortlessly. The 		
CF | wooden pole of the signpost has a very pointy end. Uh oh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | Hadrian pursues you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | You charge into the office at full-tilt! 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a multifaith prayer room. You can head 		
CF | back outside to the south. 		
CF | 		
CF | Your work computer is waiting for you here. 		
CF | 		
CF | The manager is bustling wildly, juggling several administrative tasks 		
CF | at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | Hadrian storms in and pulls the manager aside. "When I'm done with 		
CF | this one, we need to have a little talk about your hiring policies," 		
CF | he hisses. He lets her go and returns to chasing you. You see the 		
CF | manager very quietly slink out of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Prayer Room 		
CF | A mean little room for faiths of all kinds to indulge themselves. All 		
CF | the religious stuff is shoved up inside a cupboard, which is closed. 		
CF | Currently, it's set up as an interview room with two chairs and a 		
CF | table. 		
CF | 		
CF | Hadrian strides towards you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard. You're ready for it this time, but it's no less 		
CF | distressing to you. 		
CF | 		
CF | Hadrian isn't ready for it. He screeches and recoils from the 		
CF | religious symbols as if burned. "WHAT THE HELL ARE THOSE DOING IN 		
CF | THERE???" he cries. 		
CF | 		
CF | > 		DavidW asks, "Now what?"
		MoyTW asks, "Aaaand, now what, do we...run past him and power up?"
		Knight_Otu asks, "Get the sign/stake?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Prayer Room Exits: S 		
CF | > SAVEOk. 		
CF | 		
CF | > 		MoyTW says, "Flat staking him might work."
		DavidW says, "I like the run for the moonlite idea."
		MoyTW asks, "Try the stake first and skedaddle if it ain't it?"
		Jacqueline says, "I vote for moonlight"
		Jacqueline says, "Er, Moonlite, I guess."
		Jacqueline says, "I hate that spelling"
		DavidW says (to MoyTW), "I don't know exactly what you want to do. Drive."
MoyTW says (to ClubFloyd), "l" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > L 		
CF | 		
CF | Prayer Room 		
CF | A mean little room for faiths of all kinds to indulge themselves. All 		
CF | the religious stuff is shoved up inside a cupboard, which is 		
CF | mercilessly hanging open and exposing its contents. Currently, it's 		
CF | set up as an interview room with two chairs and a table - it's a tight 		
CF | squeeze with both you and an enraged superstrong vampire trying to 		
CF | kill you. 		
CF | 		
CF | Hadrian is here, and coming after you. 		
CF | 		
CF | Briefly, memories of past transgressions come to you. 		
CF | Hadrian seems distracted. He stares at his hands. 		
CF | 		Jacqueline asks (of Moy), "What did you want to stake him with?"
CF | > 		MoyTW asks, "Didn't he have a signpost he ripped outta the ground?"
MoyTW says (to ClubFloyd), "x signpost" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > X SIGNPOST 		
CF | 		
CF | Lots of little signs jutting out of a wooden pole. It looks like one 		
CF | of those destination signposts they have at landmarks which tell you 		
CF | how far away other capital cities are, except this one used to point 		
CF | to buildings on the campus. The end which used to be in the ground is 		
CF | very pointy. 		
CF | 		
CF | You lose focus as you are gripped by shame and guilt. 		
CF | Hadrian's eyes wander from you. He glances behind him. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "take signpost" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > TAKE SIGNPOST 		
CF | 		
CF | Now looks like your chance, but somehow Hadrian's grip on the signpost 		
CF | stays firm even while he gazes at the holy symbols and gibbers softly. 		
CF | Too big to be a good stake for you to use anyway. Think smaller! 		
CF | 		
CF | Your concentration breaks as you reflect on all your sins. 		
CF | Hadrian drops his guard for a second as he gazes at the holy symbols. 		
CF | 		
CF | > 		MoyTW says, "Oh, well, there ya go; you can drive again David."
		DavidW says, "Sounds like we need a pencil."
		Jacqueline says, "'Think smaller'"
		Knight_Otu asks, "Should be break achair or the table?"
		Jacqueline says, "Timing. A pencil, maybe, yeah."
DavidW says (to ClubFloyd), "break chair" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > BREAK CHAIR 		
CF | 		
CF | It's surprisingly sturdy for how tacky it feels. You can't break it 		
CF | down, but maybe you have something else you can use as a weapon. 		
CF | 		
CF | Briefly, memories of past transgressions come to you. 		
CF | Hadrian half-heartedly swipes at you. He glances behind him. 		
CF | 		
CF | > 		Knight_Otu says, "Or a pencil I guess."
DavidW says (to ClubFloyd), "i" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ID card (being worn) 		
CF | an umbrella 		
CF | a blood bag 		
CF | 		
CF | Your concentration breaks as you reflect on all your sins. 		
CF | Hadrian seems distracted. He mutters "No..." to nobody you can see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stab hadrian with umbrella" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > STAB HADRIAN WITH UMBRELLA 		
CF | 		
CF | Hadrian is too distracted by the symbols, and notices your advance too 		
CF | late! You plunge the umbrella into his heart! 		
CF | 		
CF | A banshee wail escapes his lips. His body starts to crumble and 		
CF | crumple, like a balloon losing its air. Holes open up in his skin, and 		
CF | dust pours out. He tries to say something, maybe a curse, but it's too 		
CF | late, his throat has opened up and all you hear is a wheeze. His eyes 		
CF | sink inwards. Something crackles. 		
CF | 		
CF | It's over in about a minute. All that remains is a pile of dust. 		
CF | 		
CF | He could be back soon. He could be resurrected tonight, if someone 		
CF | loves him enough. You need to act now, while the Moonlite is 		
CF | unprotected. You've seen what it does. Power is good, but that much 		
CF | power? You've seen how Hade treats people - how you treat people - 		
CF | even fettered by weaknesses. But unfettered? No, the right thing to do 		
CF | would be- 		
CF | 		
CF | You blink, and close the cupboard. All shameful thoughts flee your 		
CF | mind. Ah, that feels better. Now let's grab that Moonlite. 		
CF | 		
CF | > 		MoyTW says, "Oh, nice."
		Knight_Otu says, "Oh right."
DavidW says (to ClubFloyd), "i" 		
CF ] Prayer Room Exits: S 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ID card (being worn) 		
CF | an umbrella 		
CF | a blood bag 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a multifaith prayer room. You can head 		
CF | back outside to the south. 		
CF | 		
CF | Your work computer is waiting for you here. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		MoyTW asks, "Though, did it describe it as wooden?"
DavidW says (to ClubFloyd), "s" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		DavidW says, "I don't remember."
DavidW says (to ClubFloyd), "e" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. The black glass building to the immediate north is 		
CF | the corporate headquarters; the campus stretches east to the 		
CF | engineering laboratory, and west to the customer service office. You 		
CF | can also leave the campus through the southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus East Exits: N W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus East 		
CF | This part of the campus plaza wants to be open and airy, but it's 		
CF | hemmed in by various concrete structures, the biggest of them being 		
CF | the Engineering Laboratory to the north. Prettier parts of the campus 		
CF | are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Laboratory Entrance Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Laboratory Entrance 		
CF | This is a little antechamber which serves as a security checkpoint 		
CF | before the laboratory itself. The lab is clearly visible to the north 		
CF | now that the door which once guarded it has been obliterated; the main 		
CF | campus is south. 		
CF | 		
CF | There is a card reader device mounted next to the glass door, which 		
CF | used to control the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Engineering Lab 		
CF | An open-plan laboratory the size of a warehouse, littered with all 		
CF | sorts of scrap and junk. The exit is south. 		
CF | 		
CF | In the centre of the lab sits the Moonlite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take moonlite" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > TAKE MOONLITE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moonlite" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > X MOONLITE 		
CF | 		
CF | The reactor looks like a thimble the size of an elephant. Up close, 		
CF | you can see a little power button, and next to that, a sort of... 		
CF | glass bulb? It reminds you of a football-sized version of the little 		
CF | bulbs on laser pointers. 		
CF | 		
CF | The Moonlite is currently switched off. 		
CF | 		
CF | > 		Jacqueline says, "push button"
DavidW says (to ClubFloyd), "push button" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You were planning to destroy this thing this morning. That's pretty 		
CF | funny now. 		
CF | 		
CF | Of course, you've got some jobs to do later. You'll have to get the 		
CF | Moonlite out of the lab, or maybe just take control of the lab. You'll 		
CF | have to threaten a lot of people to make that happen. You'll have to 		
CF | figure out how it actually operates, or get someone else to teach you. 		
CF | You'll have the power - the money will come soon, you're sure - but a 		
CF | lot of people will want to take it away from you. Get rid of that 		
CF | janitor and her friends, if she has any. Burn down that office with 		
CF | the prayer room. Maybe buy a breastplate. You'l be busy. 		
CF | 		
CF | But that all comes later. Right now, you slam the Moonlite's button 		
CF | with an open palm, and watch the machine explode to life. Your hard 		
CF | work is finally paying off. 		
CF | 		
CF | 		
CF | 		
CF | *** The world is yours *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "amusing" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | 		
CF | Have you tried... 		
CF | 		
CF | * biting yourself? 		
CF | * biting people? during the fight with Hadrian? after the fight? 		
CF | * biting the blood bag? during the fight with Hadrian? 		
CF | * closing your umbrella outside and waiting? during Hadrian's speech? 		
CF | in front of the janitor? during the fight with Hadrian? 		
CF | * hypnotising someone? something? (try >HYPNOTIZE _____ or similar 		
CF | verbs) 		
CF | * kissing someone? Hadrian? yourself? 		
CF | * cursing? 		
CF | * beating E4M2 of The Ultimate Doom, "Perfect Hatred", on 		
CF | Ultra-Violence from a pistol start? 		
CF | * leading Hadrian to the receptionist during the fight? 		
CF | * calling the emergency services? during the fight with Hadrian? 		
CF | * fleeing the campus during the fight with Hadrian? (try going south 		
CF | from the Campus Entrance) 		
CF | * using the receptionist's computer? after biting him? 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		Jacqueline says, "No, I have not tried biting myself."
		Knight_Otu says, "We don't bite... much."
		DavidW says, "Just the grapes."
		DavidW asks, "What's that Ultimate Doom ref?"
		MoyTW says, "I...don't know."
		Knight_Otu asks, "Should we try breaking the Moonlite?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Engineering Lab Exits: S 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Engineering Lab 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break moonlite" 		
CF ] Engineering Lab Exits: S 		
CF | > 		
CF | > BREAK MOONLITE 		
CF | 		
CF | You grab a couple of exposed wires and yank them. You open some panels 		
CF | and pull out some mysterious electronics and circuitboards. After a 		
CF | moment's thought, you search the lab for anything that looks like a 		
CF | blueprint and tear it up. 		
CF | 		
CF | It feels... it feels... cathartic. Not good, but cathartic. 		
CF | It feels horrible, and it feels right. 		
CF | 		
CF | Five minutes later, years of research lie in bits and pieces on the 		
CF | laboratory floor, and you're being escorted by security officers. 		
CF | Tomorrow, you'll be hungry and miserable again, and you'll wonder why 		
CF | the hell you threw away the Moonlite's power. But tomorrow, no one 		
CF | else will have that power either. 		
CF | 		
CF | 		
CF | 		
CF | *** The world is a little fairer *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		MoyTW says, "I wanna see the dialog for silly answers/prank calls."
DavidW says (to ClubFloyd), "restart" 		
CF ] Campus Entrance Exits: N IN 		
CF | 		
CF | 		
CF | 		
CF | Look at him up there. Strutting up and down the stage like he owns the 		
CF | place, which he does. The whole crowd gazing at him, worshipping him. 		
CF | Never mind that he's a vampire, never mind that they're all so much 		
CF | blood to him - he's rich, he's famous, but he likes nerdy things and 		
CF | he smiles a lot, so he must be just like them! 		
CF | 		
CF | Bastard. That should be you up there. 		
CF | 		
CF | Vampire Ltd 		
CF | A Corporate Espionage Adventure (with Vampires In It) by Alex Harby 		
CF | Release 3 / Serial number 200926 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Campus Entrance 		
CF | The plaza outside the Lunarcel complex is packed this morning. The 		
CF | crowd hangs on Hadrian's every word as he paces a stage set up near 		
CF | the entrance to the main campus. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Hadrian is in the middle of a speech. He's been going for about ten 		
CF | minutes, but he seems to be building up to something. "...Hydrological 		
CF | energy needs you to live next to a big enough river. Solar and wind 		
CF | power need you to have the right kind of weather. Geothermal power 		
CF | needs you to live on top of a volcano. Sustainable energy simply does 		
CF | not work for everybody." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > ENTER BOOTH 		
CF | 		
CF | No, you have to hear what Hadrian has to say. You can't hate him 		
CF | properly if you're not constantly paying attention to him. 		
CF | 		
CF | "Clearly, the world needs a new solution. A sustainable source of 		
CF | clean energy which is absolutely reliable, no matter who you are or 		
CF | where you are." While he rambles, you shift your umbrella to your 		
CF | other arm, and daydream about the snack you're carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | "My friends," says Hadrian with a wink, "I present to you the 		
CF | Moonlite." And he whisks the cover off the screen next to him, 		
CF | revealing a picture of... something? Some kind of a machine? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x umbrella" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > X UMBRELLA 		
CF | 		
CF | Your one remaining prized possession, an umbrella made of thick black 		
CF | fabric and an aspen wood shaft, sleek and sharp and aerodynamic. You 		
CF | want to keep out of the sun, but you want to look good doing it. The 		
CF | umbrella is currently open. 		
CF | 		
CF | The crowd oohs at the screen. "The Moonlite!" says Hadrian, gloating. 		
CF | "A fission reactor which will work anywhere, for anyone! Clean energy, 		
CF | for anyone! And it's completely safe. Forget uranium, forget plutonium 		
CF | - all that's needed is harmless helium." 		
CF | 		
CF | > 		Jacqueline says, "Pull away your umbrella"
		DavidW says, "Aspen"
DavidW says (to ClubFloyd), "close umbrella" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > CLOSE UMBRELLA 		
CF | 		
CF | You close the umbrella. 		
CF | 		
CF | The sunlight hits your body like the heat of an oven. You can't 		
CF | survive much direct sunlight! 		
CF | 		
CF | "We're still in the development stage, of course. We have a working 		
CF | prototype in our engineering laboratory, but we won't enter production 		
CF | until it's perfect. We'll be announcing more in the coming months. 		
CF | Take care." And Hadrian turns and leaves abruptly, leaving a pool of 		
CF | reporters shouting questions after him. The crowd disperses, the stage 		
CF | is dismantled, and you're standing in the middle of the bustle, 		
CF | fuming. 		
CF | 		
CF | You are Nero Brashov, former nobleman, current vampire, and 		
CF | temporarily-embarassed businessman. You have learned that humans don't 		
CF | like vampires very much... unless you happen to be rich and 		
CF | charismatic. Oh yes, the mortal world will line up to worship Hadrian 		
CF | Alba! You know what kind of person he really is, and you know it's all 		
CF | luck and lies that got him to the top, but that doesn't matter to 		
CF | anyone else, oh no. 		
CF | 		
CF | And you? Victim of rotten luck, reduced to stealing from blood banks 		
CF | and sleeping in your hearse, just because of a handful of failed 		
CF | startups and lawsuits and bankruptcies? Why should you accept that, 		
CF | and watch Hadrian be hailed as a hero because of his stupid Moonlite 		
CF | thing? It's not like he ever cared about sustainable energy when 		
CF | you knew him. 		
CF | 		
CF | Well, you've got your own plan. You're going to go in there and find 		
CF | this Moonlite. And you're going to destroy it. Don't let Hadrian be 		
CF | the bigger man. Get sweet revenge. 		
CF | 		
CF | And you'll put your grand plan into motion just as soon as you're 		
CF | invited in. 		
CF | 		
CF | And you should also do something about how you're burning to death, 		
CF | while you're at it. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open umbrella" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > OPEN UMBRELLA 		
CF | 		
CF | You open the umbrella. 		
CF | 		
CF | Under your umbrella's welcome shade, your skin cools rapidly and 		
CF | resets. Ahhh. That's better. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Campus Entrance Exits: N IN 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "er, yes?"
		Jacqueline says, "Either."
		DavidW asks, "Either what?"
		Jacqueline says, "Just giving us a non-textdumpy place later."
		Jacqueline says, "Either kill us with sun or do prank calls."
		Jacqueline says, "Probably calls, then suicide."
		DavidW says, "oh"
		DavidW says, "That seems a reasonable ordering."
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > ENTER BOOTH 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [When talking to people or using devices, you'll be given numbered 		
CF | options like those below. To choose one, just type the number of the 		
CF | option you want. For example, just type "1" if you want to select the 		
CF | first option.] 		
CF | 		
CF | [1] Call the emergency services 		
CF | [2] Never mind 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | Call the police on Hadrian and have him arrested on spurious charges? 		
CF | An excellent idea. And indeed, you tried it a few years ago. And 		
CF | that's how you learned that the emergency services can track call 		
CF | locations to arrest hoaxers. So you'd better not, at least not until 		
CF | you know what's up with Hadrian's dumb machine. 		
CF | 		
CF | [1] Call the emergency services 		
CF | [2] Never mind 		
CF | 		
CF | > 		Jacqueline says, "Gotta read the banner first, I guess."
DavidW says (to ClubFloyd), "2" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 2 		
CF | 		
CF | You hang up and leave the booth. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read banner" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > READ BANNER 		
CF | 		
CF | "DO YOU HAVE WHAT IT TAKES to deliver high-quality award-winning 		
CF | customer service online and by telephone to Lunarcel customers and 		
CF | clients? WE ARE HIRING! Entry-level positions - NO CV REQUIRED! Start 		
CF | as early as TODAY! CALL NOW!" 		
CF | 		
CF | "No CV required"? "Start today"? They must be desperate to hire 		
CF | people. There's a phone number on the banner - maybe you could get 		
CF | invited in for an interview... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > ENTER BOOTH 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [1] Call the Lunarcel job application number 		
CF | [2] Call the emergency services 		
CF | [3] Never mind 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | You dial the number on the job advert. It rings for a while, but a 		
CF | glassy-sounding voice eventually picks up. "Hello, Lunarcel customer 		
CF | services department, how may I help you?" 		
CF | 		
CF | [1] I'm applying for that job opening. 		
CF | [2] Do you have Prince Albert in a can? Well you'd better let him out! 		
CF | [3] Sorry, wrong number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 2 		
CF | 		
CF | You hang up without waiting for a response. It's good to laugh now and 		
CF | then. You head back outside. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Jacqueline asks, "Do it again?"
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > ENTER BOOTH 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [1] Call the Lunarcel job application number 		
CF | [2] Call the emergency services 		
CF | [3] Never mind 		
CF | 		
CF | > 		Jacqueline says, "I just want to see if it's different next time"
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | You dial the number on the job advert. It rings for a while, but a 		
CF | glassy-sounding voice eventually picks up. "Hello, Lunarcel customer 		
CF | services department, how may I help you?" 		
CF | 		
CF | [1] I'm applying for that job opening. 		
CF | [2] Is your refrigerator running? Well you'd better let him out! 		
CF | [3] Sorry, wrong number. 		
CF | 		
CF | > 		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "2" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 2 		
CF | 		
CF | You hang up without waiting for a response. It's good to laugh now and 		
CF | then. You head back outside. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > ENTER BOOTH 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [1] Call the Lunarcel job application number 		
CF | [2] Call the emergency services 		
CF | [3] Never mind 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | You dial the number on the job advert. It rings for a while, but a 		
CF | glassy-sounding voice eventually picks up. "Hello, Lunarcel customer 		
CF | services department, how may I help you?" 		
CF | 		
CF | [1] I'm applying for that job opening. 		
CF | [2] Is your refrigerator running? Well you'd better go catch him! 		
CF | [3] Sorry, wrong number. 		
CF | 		
CF | > 		Jacqueline says, "Must be random"
DavidW says (to ClubFloyd), "2" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 2 		
CF | 		
CF | You hang up without waiting for a response. It's good to laugh now and 		
CF | then. You head back outside. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		Knight_Otu says, "Or just the two."
		Jacqueline says, "Maybe"
DavidW says (to ClubFloyd), "close umbrella" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > CLOSE UMBRELLA 		
CF | 		
CF | You close the umbrella. 		
CF | 		
CF | The sunlight hits your body like the heat of an oven. You can't 		
CF | survive much direct sunlight! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Your skin is blistering! You need to get out of the sunlight now! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You have been exposed to the sun for too long! You combust like a 		
CF | Roman candle! 		
CF | 		
CF | 		
CF | 		
CF | *** You have been incinerated *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Jacqueline says, "POOF"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF ] Campus Entrance Exits: N IN 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bite me" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > BITE ME 		
CF | 		
CF | You don't like to bite yourself. You've never really gotten anything 		
CF | out of it. (Though some other vampires do, apparently. It's said that 		
CF | old Count Ur��t had his ribs removed so he could suck his own blood.) 		
CF | 		
CF | > 		Knight_Otu says, "A roamer fiddles as Nero burned."
		Jacqueline says, "ha"
		Jacqueline says, "oh... oh dear."
		Jacqueline says, "The ha was for KO"
		Jacqueline says, "The oh dear was for the game"
		MoyTW asks, "I, uh, who's driving now?"
		DavidW says, "I remember a video that was about weird body modifications, and there is a woman who had some of her ribs removed to get a cartoonish-like hourglass figure."
		Jacqueline says (to DW), "People used to do that, yeah"
		Jacqueline says, "I did not read it that way in this case."
		Jacqueline says (to Moy), "Anyone, I think."
		DavidW says (to Moy), "yeah, I'm done."
		Jacqueline asks, "Let's see... what else was in the amusing?"
		MoyTW says, "This one was pretty short."
		DavidW says, "We never tried to hypnotize anyone at all."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		MoyTW says, "We haven't gone back and said silly things during the interview."
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Engineering Lab Exits: S 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline asks, "Oh. We didn't save until then?"
		Jacqueline says, "Hrm"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF ] Campus Entrance Exits: N IN 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > L 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "make call" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > MAKE CALL 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use phone" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > USE PHONE 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [When talking to people or using devices, you'll be given numbered 		
CF | options like those below. To choose one, just type the number of the 		
CF | option you want. For example, just type "1" if you want to select the 		
CF | first option.] 		
CF | 		
CF | [1] Call the emergency services 		
CF | [2] Never mind 		
CF | 		
CF | > 		DavidW says, "We didn't save before the interview, no."
Jacqueline says (to ClubFloyd), "read banner" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > READ BANNER 		
CF | 		
CF | You can't quite read it from in here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > OUT 		
CF | 		
CF | [Sorry, most actions (other than looking at things) are disabled 		
CF | when you're in a tree. Please enter a number to keep talking (there 		
CF | will usually be some kind of goodbye option to exit the conversation 		
CF | or menu). Type REPEAT to see your options again.] 		
CF | 		
CF | > 		Jacqueline says, "I am a crappy driver"
Jacqueline says (to ClubFloyd), "2" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 2 		
CF | 		
CF | You hang up and leave the booth. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read banner" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > READ BANNER 		
CF | 		
CF | "DO YOU HAVE WHAT IT TAKES to deliver high-quality award-winning 		
CF | customer service online and by telephone to Lunarcel customers and 		
CF | clients? WE ARE HIRING! Entry-level positions - NO CV REQUIRED! Start 		
CF | as early as TODAY! CALL NOW!" 		
CF | 		
CF | "No CV required"? "Start today"? They must be desperate to hire 		
CF | people. There's a phone number on the banner - maybe you could get 		
CF | invited in for an interview... 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use phone" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > USE PHONE 		
CF | 		
CF | You enter the booth and pick up the phone. Who will you call? 		
CF | 		
CF | [1] Call the Lunarcel job application number 		
CF | [2] Call the emergency services 		
CF | [3] Never mind 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | You dial the number on the job advert. It rings for a while, but a 		
CF | glassy-sounding voice eventually picks up. "Hello, Lunarcel customer 		
CF | services department, how may I help you?" 		
CF | 		
CF | [1] I'm applying for that job opening. 		
CF | [2] Do you have Prince Albert in a can? Well you'd better let him out! 		
CF | [3] Sorry, wrong number. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Brilliant. Well, we're hiring quickly at the moment, so we're open 		
CF | all week for applicants. We just need to do an informal interview to 		
CF | get to know you first. Can you drop in today?" 		
CF | 		
CF | You give the woman on the other end a fake name and details. (Well, 		
CF | better pretend to be human while you're sneaking in. You can feed on 		
CF | the employees later.) "Great! Thanks, Oren. Come into the office 		
CF | whenever you can. We're on the Lunarcel campus, on the west end. We're 		
CF | in the white office block there." 		
CF | 		
CF | [1] So I'm definitely allowed into the campus, then? 		
CF | [2] Great! See you soon. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Inside the Phone Booth Exits: OUT 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Yes, of course you're allowed in! Why wouldn't you be?" 		
CF | 		
CF | [1] Great! See you soon. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Campus Entrance Exits: N IN 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say your goodbyes and end the call. So, you've been invited in for 		
CF | interview! You should be able to cross the threshold into the campus 		
CF | now. Unless Hadrian spots you and bans you again. But how could he 		
CF | possibly find you? You're using a fake name. 		
CF | 		
CF | Campus Entrance 		
CF | The entrance to the Lunarcel campus is now quiet apart from a handful 		
CF | of workers dismantling the stage. The main part of the campus is north 		
CF | of here. 		
CF | 		
CF | An old phone booth huddles against the wall. 		
CF | 		
CF | Now that the stage has been cleared away, you can see a "Help Wanted" 		
CF | banner affixed by the entrance. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > N 		
CF | 		
CF | You've only been invited to the customer service office for your 		
CF | interview. You don't yet have the freedom to explore more of the 		
CF | place. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		DavidW says, "w. n. talk to woman"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North seems to lead to some kind of meeting room. You 		
CF | can head back outside to the south. 		
CF | 		
CF | A woman who you take to be the office manager is bustling wildly, 		
CF | juggling several administrative tasks at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to woman" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | (the manager) 		
CF | "Can I help- How can I help you?" 		
CF | 		
CF | [1] I'm here for a job interview. 		
CF | [2] Never mind, I though you were someone else. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Ah, you must be Oren! I'm ready for you right now. Follow me, 		
CF | please." She leads you into the meeting room. 		
CF | 		
CF | Interview Room 		
CF | Now that you're in there, you see that what you thought was a 		
CF | conference room is really just a converted stationery closet with two 		
CF | chairs, a table and a cupboard. There's barely room for one person 		
CF | here; with both you and the manager in here, it's dangerously crowded. 		
CF | 		
CF | The manager is sitting across from you. She gives you her friendliest 		
CF | smile. "Good to meet you, Mr. Vohsarb. I only have a few questions for 		
CF | you, just to make sure you're an appropriate fit for this department. 		
CF | So, could you tell me why you applied for this job, and why you want 		
CF | to work at Lunarcel?" 		
CF | 		
CF | [1] Corporate espionage 		
CF | [2] Revenge 		
CF | [3] I've lost control of my life 		
CF | [4] It has always been my dream to serve the customer 		
CF | 		
CF | The interviewer writes an ominous little note. 		
CF | 		
CF | > 		Jacqueline says, "Hrm. Should have saved"
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (...although you already recognise the kind of work environment this 		
CF | is. You cultivated it yourself when you were in business. 		
CF | Productivity, that's the key. Make sure your workers are turning up 		
CF | and putting in the hours they owe you. Don't let them shirk. Open-plan 		
CF | offices help with that. You know that's what Hade's thinking. You 		
CF | learned it from him, after all.) 		
CF | 		
CF | You choke back the answer, and consider your other options. 		
CF | 		
CF | [1] Revenge 		
CF | [2] I've lost control of my life 		
CF | [3] It has always been my dream to serve the customer 		
CF | 		
CF | > 		MoyTW says, "Oh."
		Knight_Otu says, "Aw."
		Jacqueline says, "oh okay"
		MoyTW says, "A pity that it doesn't let us bomb."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (Revenge! You've had your history with Hadrian Alba. You though he was 		
CF | a friend, until you dared to dream bigger. Now his very existence 		
CF | belittles you. He has insulted you, he has whispered behind your back, 		
CF | and it's not right that a prick like him gets the luck of the devil 		
CF | and the wealth to match. It should be you doing press 		
CF | conferences about your big new inventions and investments, and 		
CF | he should be the one sleeping in plywood coffins. Let's see 		
CF | how haughty he is when you find that Moonlite and ruin it and laugh at 		
CF | him.) 		
CF | 		
CF | You guess she won't like that answer, and think again. 		
CF | 		
CF | [1] I've lost control of my life 		
CF | [2] It has always been my dream to serve the customer 		
CF | 		
CF | > 		MoyTW says, "Though, probably better from a gameplay perspective."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (Oh, you used to have control! You had it all once! Successful 		
CF | businesses, all the blood you could want, a castle with all sorts of 		
CF | turrets! But now... is this just how the poor live? Worried about 		
CF | tomorrow? Why would they want to live like this instead of becoming 		
CF | rich? This is just temporary. You just need to build up a little bit. 		
CF | And destroy Hadrian while you're doing it.) 		
CF | 		
CF | Better not admit to that in a job interview. Better think again. 		
CF | 		
CF | [1] It has always been my dream to serve the customer 		
CF | 		
CF | The interviewer coughs quietly into her fist. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Sigh. I *suppose*"
		Roger says, "But thou must"
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say something about helping other people, the kind of thing you 		
CF | used to like to hear from other people. It looks like the manager 		
CF | likes it too. She scribbles a quick note, and says "Thank you, Oren. 		
CF | Now, why did you leave your last job position?" 		
CF | 		
CF | [1] Failed to attract sufficient startup investment 		
CF | [2] Employees unwilling to work for me 		
CF | [3] Run out of town by pitchforked mob 		
CF | [4] It did not challenge and inspire me like this job would 		
CF | 		
CF | The interviewer writes an ominous little note. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You've had some genuinely brilliant ideas for startup companies. 		
CF | Mail-order blood testing kits. Spice jars with giant kernels of salt 		
CF | and pepper that you can count easily. Portrait painting services which 		
CF | eliminate the need for mirrors. All necessary and important, yet 		
CF | hardly any investors will recognise that! And whenever you do get a 		
CF | business up and running, there's always some stupid thing that comes 		
CF | up, like some study that says your product doesn't work or some big 		
CF | employment tribunal, and suddenly all the investors want their money 		
CF | back! Some call you bitter, but how can you not be when 		
CF | things conspire against you so often?) 		
CF | 		
CF | You guess she won't like that answer, and think again. 		
CF | 		
CF | [1] Employees unwilling to work for me 		
CF | [2] Run out of town by pitchforked mob 		
CF | [3] It did not challenge and inspire me like this job would 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (Humans don't like to work, you've noticed. You do the heavy lifting 		
CF | of forming and directing a company, and all your employees will just 		
CF | flake out after a couple of years. Long hours? Some of us 		
CF | work all night. But you still end up burning through staff 		
CF | and stamping out unions like wildfires. At least you'll get 		
CF | to be the one wasting company time and resources this time. Must be 		
CF | fun.) 		
CF | 		
CF | Better not admit to that in a job interview. Better think again. 		
CF | 		
CF | [1] Run out of town by pitchforked mob 		
CF | [2] It did not challenge and inspire me like this job would 		
CF | 		
CF | The interviewer coughs quietly into her fist. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (This was just dumb. You've never known investors to actually club 		
CF | together and come round to the company headquarters with blunt weapons 		
CF | before. Of course you would be the first guy it happened to. 		
CF | Yeah, they did lose a couple hundred million dollars between them, but 		
CF | that's investment! It's a risk! Sometimes money doesn't come back! 		
CF | Sometimes share prices just plummet, through no fault of your own! 		
CF | Take it up with every other business vampire!) 		
CF | 		
CF | You guess she won't like that answer, and think again. 		
CF | 		
CF | [1] It did not challenge and inspire me like this job would 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | You improvise something about how you've heard Lunarcel is the land of 		
CF | opportunity, and how the office looks like a great work environment 		
CF | and everything, just like you remember your old job applicants telling 		
CF | you. 		
CF | 		
CF | As you start to wonder if they were lying too, the manager makes 		
CF | another little note. "Thank you. Just one more question, and there are 		
CF | no right or wrong answers here... What would you say is your biggest 		
CF | weakness?" 		
CF | 		
CF | [1] Vulnerability to sunlight 		
CF | [2] Wooden stake through the heart or stomach 		
CF | [3] Inability to cross thresholds uninvited 		
CF | [4] Sensitivity to holy symbols 		
CF | [5] Running water 		
CF | [6] I guess I'm just a perfectionist 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (Is it some property of ultraviolet light? Or just sensitive skin? 		
CF | You're not sure, and neither is anyone else, but the sun still rises 		
CF | every day and ruins your life. Umbrellas and good sunblock help a bit, 		
CF | at least.) 		
CF | 		
CF | Better not admit to that in a job interview. Better think again. 		
CF | 		
CF | [1] Wooden stake through the heart or stomach 		
CF | [2] Inability to cross thresholds uninvited 		
CF | [3] Sensitivity to holy symbols 		
CF | [4] Running water 		
CF | [5] I guess I'm just a perfectionist 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You were killed a couple times, a few hundred years ago. Who wasn't? 		
CF | Europe was lousy with vampire hunters back in the day. The number of 		
CF | times you've been woken up in your coffin by some prick with a wooden 		
CF | stake and a grudge! People have told you that humans can't survive 		
CF | being staked in the heart either, but they don't understand, they 		
CF | don't live in fear of the stake like vampires do.) 		
CF | 		
CF | You choke back the answer, and consider your other options. 		
CF | 		
CF | [1] Inability to cross thresholds uninvited 		
CF | [2] Sensitivity to holy symbols 		
CF | [3] Running water 		
CF | [4] I guess I'm just a perfectionist 		
CF | 		
CF | The interviewer gives you an encouraging little smile. 		
CF | 		
CF | > 		Jacqueline says, "I am with whoever said it earlier: wooden stake through the heart or stomach is also not great for humans."
		Jacqueline exclaims, "And the game addresses it. Nice!"
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You get very uncomfortable when you know you're not welcome. Why 		
CF | should you care? You are a vampire! You should be able to go where you 		
CF | like! You can rip a human's throat out, but their doorway is going to 		
CF | stop you?? But... when you're invading someone's property, and you 		
CF | can't find a reason to say you're welcome, you feel guilty. 		
CF | And you try to snap out of it by telling yourself "well, you don't 		
CF | feel guilty about stealing people's blood." And then you start to feel 		
CF | guilty about the blood... Better not to think about it. Better to be 		
CF | welcome, and walk with your head held high, than to be ashamed...) 		
CF | 		
CF | You guess she won't like that answer, and think again. 		
CF | 		
CF | [1] Sensitivity to holy symbols 		
CF | [2] Running water 		
CF | [3] I guess I'm just a perfectionist 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You hate displays of religion. Can't stand to look at any. 		
CF | Superstitious nonsense. Every other vampire says so too. 		
CF | 		
CF | But... if pressed, maybe, maybe you'd have to admit that what 		
CF | you're doing vis-a-vis the whole killing and subjugating humans thing 		
CF | is perhaps not fully condoned in most of the major religions, 		
CF | and maybe you'd concede that your karmic balance or your 		
CF | charitable-act-to-sin ratio or whatever metric of goodness any 		
CF | religion uses is not completely in your favour, and holy 		
CF | symbols are perhaps a reminder of how possibly your actions 		
CF | have hurt other people... It's not worth dwelling on. Change the 		
CF | subject and move on.) 		
CF | 		
CF | You choke back the answer, and consider your other options. 		
CF | 		
CF | [1] Running water 		
CF | [2] I guess I'm just a perfectionist 		
CF | 		
CF | > 		DavidW says, "This is quite a lot of text for wrong answers."
		Jacqueline says, "Well, some of it is good backstory."
		MoyTW exclaims, "The text is the point of the text!"
		Jacqueline says, "And some of it, like this one, is just kind of amusing. I liked this response."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Interview Room Exits: S 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You don't know why you can't cross running water, but you can't. It's 		
CF | like trying to lick your elbow. It's baffling, and it makes you 		
CF | furious. People don't know how good they have it with their precious 		
CF | bridges.) 		
CF | 		
CF | Better not admit to that in a job interview. Better think again. 		
CF | 		
CF | [1] I guess I'm just a perfectionist 		
CF | 		MoyTW says, "It ain't terrible, most of it."
CF | > 		Jacqueline says, "Wait. Can we not lick our own elbow? Surely very skinny people can do this."
		Jacqueline says, "I have never ever thought about this before this moment."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > 1 		
CF | 		
CF | Yes, everyone says that." The interviewer has a wry little smile as 		
CF | she checks her notes one more time. 		
CF | 		
CF | "Well, I don't see any cause for concern here. Welcome abroad, Oren!" 		
CF | She shakes your hand. "Can you start today?" 		
CF | 		
CF | Five minutes later, you've been shown to your new desk, on which is a 		
CF | very old computer. You'll be handling online customer enquiries for 		
CF | your first shift, you've been told. Around you, other workers are 		
CF | being yelled at over the phone, or doing something clerical with a 		
CF | spreadsheet, or some other boring task. 		
CF | 		
CF | The interviewer - your new manager - comes back with something on a 		
CF | lanyard. "Here's your ID card, hot off the presses," she says, as you 		
CF | slip it around your neck. "You're supposed to wear your card at all 		
CF | times. You don't really need it unless you're going to high-security 		
CF | areas, but you'd need to be properly authorised anyway, so don't worry 		
CF | about it. Talk to me if you need anything!" And she's gone again. 		
CF | 		
CF | Of course, now that you're officially allowed on the Lunarcel campus, 		
CF | you have no intention of doing any work. You are going to find 		
CF | Hadrian's precious Moonlite machine and destroy it. As soon as you 		
CF | find it, that is. 		
CF | 		
CF | Office 		
CF | A modern open-plan office: bent backs from wall to wall and no privacy 		
CF | anywhere. Just how you used to like it when you were running these 		
CF | kinds of places. North leads to a meeting room. You can head back 		
CF | outside to the south. 		
CF | 		
CF | There's an unused miserable-looking computer here which is, 		
CF | apparently, yours. Lovely. 		
CF | 		
CF | The manager is bustling wildly, juggling several administrative tasks 		
CF | at once. 		
CF | 		
CF | A list of common passwords has been flimsily stuck up on the wall 		
CF | nearby. 		
CF | 		
CF | > 		DavidW says, "I can't like my own elbow, and it's been an AGE since I licked anyone else's."
		DavidW says, "er lick"
		Jacqueline says, "heh"
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. 		
Jacqueline says (to ClubFloyd), "bite manager" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > BITE MANAGER 		
CF | 		
CF | That won't leave a good impression. Actually, it'll leave two good 		
CF | impressions in her jugular vein, but you'd still better not. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bite bag" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > BITE BAG 		
CF | 		
CF | (first turning discreetly away from the manager) 		
CF | You puncture the plastic easily with your fangs, and drink deep. 		
CF | There's not a drop left when you're done. No substitute for a warm 		
CF | meal, but you do what you have to when times are hard. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hypnotize manager" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > HYPNOTIZE MANAGER 		
CF | 		
CF | She looks at you, puzzled. Hmm, the old powers of suggestion are a 		
CF | little rusty today. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kiss manager" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > KISS MANAGER 		
CF | 		
CF | You'd rather use your teeth than your lips. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "damn" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > DAMN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fly" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > FLY 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Jacqueline says, "Oh! It meant *literal cursing*"
Jacqueline says (to ClubFloyd), "curse manager" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > CURSE MANAGER 		
CF | 		
CF | I only understood you as far as wanting to curse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn into bat" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > TURN INTO BAT 		
CF | 		
CF | You can't see that here (or if you can, it's not important). 		
CF | 		
CF | > 		Jacqueline says, "or not"
Knight_Otu says (to ClubFloyd), "curse" 		
CF ] Office Exits: N S 		
CF | > 		
CF | > CURSE 		
CF | 		
CF | Prick! 		
CF | 		
CF | On the other side of the office, the manager rearranges some paperwork 		
CF | on a desk. You don't think that's even her desk. 		
CF | 		
CF | > 		MoyTW asks, "...is calling somebody a prick considered cursing?"
		MoyTW asks, "As opposed to, like, Britishly Rude or something?"
		Jacqueline asks, "It seems like maybe we can bite the receptionist?"
		Jacqueline says, "Let's try doing that."
		Jacqueline asks, "DW, can you drive to do that?"
DavidW says (to ClubFloyd), "s" 		
CF ] Campus West Exits: N E 		
CF | > 		
CF | > S 		
CF | 		
CF | You make a quick and confident exit while the manager's back is 		
CF | turned. 		
CF | 		
CF | Campus West 		
CF | Somewhat less pretty than the entrance and central plaza were - this 		
CF | part of the campus must usually be seen only by employees. North is a 		
CF | grimy-looking office block, and the rest of the campus is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Campus Central Exits: N S E W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Campus Central 		
CF | This central plaza is wide and spacious, offering striking views of 		
CF | all the major landmarks of the campus, as if designed by a brutalist 		
CF | landscape gardener. 		
CF | 		
CF | As a wooden signpost indicates, the black glass building to the 		
CF | immediate north is the corporate headquarters; it also tells you that 		
CF | the campus stretches east to the engineering laboratory, and west to 		
CF | the customer service office. You can also leave the campus through the 		
CF | southern exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | This is the pleasantly airy and open lobby of the building where all 		
CF | the executives keep their offices. A corridor leads visitors and 		
CF | executives north. The main campus is to the south. 		
CF | 		
CF | There's a receptionist here, hunched over a computer and looking very 		
CF | bored. 		
CF | 		
CF | You can also see some grapes here. 		
CF | 		
CF | > 		Jacqueline asks, "And then we reload during the fight and bring Hade back to the recptionist maybe? Did we do that previously?"
		DavidW says, "Poor guy."
		Jacqueline says, "It sounds from the AMUSING like we can bite him and then use his computer"
		DavidW says, "No, we didn't come this way during the fight. It's a dead end."
		DavidW says, "Also, if you bite him now, we won't know where Hade's office is."
		Jacqueline says, "We have a save"
		Jacqueline says, "So it is fine"
		Jacqueline says, "oh"
		Jacqueline asks, "HIS computer, not the receptionists?"
		Jacqueline says, "I... okay. I was mixing up whose computer we were talking about."
		DavidW asks, "hm?"
DavidW You were talking about the receptionist's computer. 		
Jacqueline says (to ClubFloyd), "use computer" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | You try to commandeer the receptionist's computer, but he just 		
CF | stammers and says "um, um" over and over until you stop. Well, there 		
CF | are other computers you can use if you need to. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bit him" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > BIT HIM 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bite him" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > BITE HIM 		
CF | 		
CF | You'd love to. But they'd probably call it assault, and being wanted 		
CF | for assault would get in the way of your sabotage plans. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use computer" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | You try to commandeer the receptionist's computer, but he just 		
CF | stammers and says "um, um" over and over until you stop. Well, there 		
CF | are other computers you can use if you need to. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bite receptionist" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > BITE RECEPTIONIST 		
CF | 		
CF | You'd love to. But they'd probably call it assault, and being wanted 		
CF | for assault would get in the way of your sabotage plans. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline asks, "That doesn't track with the amusing, does it?"
Knight_Otu says (to ClubFloyd), "hypnotize him" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > HYPNOTIZE HIM 		
CF | 		
CF | He looks at you, puzzled. Hmm, the old powers of suggestion are a 		
CF | little rusty today. 		
CF | 		
CF | > 		DavidW says, "I guess conditions aren't right for biting him now."
		Knight_Otu says, "I guess."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hade's Office 		
CF | This is an office?? It looks more like a furniture showroom. It's all 		
CF | expensive tables and chairs and sofas - Hadrian could hold three 		
CF | meetings at once in here. But there are film posters hung up around 		
CF | the room too, like he thinks it makes him look cool. 		
CF | 		
CF | On one especially luxurious desk sits a fancy computer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use computer" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | A password field blocks you! Curse that Hadrian, and screw him, too! 		
CF | He's always one step ahead. Hmm, how can you figure out Hade's 		
CF | password? Hopefully he's not very careful with it - maybe other people 		
CF | in the company can help you guess. 		
CF | 		
CF | > 		Jacqueline asks, "Which one was it?"
		DavidW says, "letmein"
		Jacqueline says, "Oh, right."
Jacqueline says (to ClubFloyd), "type letmein" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > TYPE LETMEIN 		
CF | 		
CF | (typing "letmein" on the fancy computer) 		
CF | The password field disappears! (Hey! That's the same as your 		
CF | password!) The computer is unlocked and ready for use. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use computer" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > USE COMPUTER 		
CF | 		
CF | The computer wakes up without a sound. You could snoop through Hade's 		
CF | emails, but you also see an application for controlling Lunarcel's 		
CF | security permissions. 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | Oho! You've found a program for giving and taking away privileges to 		
CF | staff members. And it looks like you're already in the database! 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Enable full permissions for "Oren" (you) 		
CF | [3] Disable full permissions for Hadrian (prick) 		
CF | [4] Quit the permissions list 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "2" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 2 		
CF | 		
CF | It's the work of a moment to tick the little checkboxes next to your 		
CF | pseudonym. Now you have full security permissions to your name! 		
CF | 		
CF | [1] Browse the permissions list 		
CF | [2] Disable full permissions for Hadrian (prick) 		
CF | [3] Quit the permissions list 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "3" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 3 		
CF | 		
CF | You close the security program. 		
CF | 		
CF | [1] Check Hadrian's emails 		
CF | [2] Edit campus security permissions 		
CF | [3] Got any games on this thing? 		
CF | [4] Stop using the computer 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "4" 		
CF ] Hade's Office Exits: S 		
CF | > 		
CF | > 4 		
CF | 		
CF | You get up and step away from Hadrian's fancy computer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | This is the pleasantly airy and open lobby of the building where all 		
CF | the executives keep their offices. A corridor leads visitors and 		
CF | executives north. The main campus is to the south. 		
CF | 		
CF | There's a receptionist here, hunched over a computer and looking very 		
CF | bored. 		
CF | 		
CF | You can also see some grapes here. 		
CF | 		
CF | > 		Knight_Otu says, "I'm a bit surprised it remains the same."
Jacqueline says (to ClubFloyd), "bite receptionist" 		
CF ] Lobby Exits: N S 		
CF | > 		
CF | > BITE RECEPTIONIST 		
CF | 		
CF | You'd love to. But they'd probably call it assault, and being wanted 		
CF | for assault would get in the way of your sabotage plans. 		
CF | 		
CF | > 		Jacqueline shrugs.
		DavidW says, "It fits with the 'yelling' clue from talking to the receptionist."
		MoyTW says, "Eh. I feel done."
		Jacqueline says, "Same"
		Jacqueline says, "Thanks, everyone. :)"
		MoyTW says, "I do think the game had pretty amusing writing! It was short, though."
		DavidW says, "Appropriately comp-sized, you mean, but short in comparison."
		Knight_Otu says, "I've said it before, but not every game can be Cragne Manor."
		Jacqueline says, "heh"
		DavidW says, "I'm glad I played it. Also glad I figured out the grape to raisin method."
		Knight_Otu says, "I think that would have stumped me."
		MoyTW says, "That - I still don't believe that that is the only way of doing that."
		Jacqueline says (to KO), "Thank goodness not every game is Cragne Manor"
		MoyTW says, "Because, like, seriously."
		Knight_Otu says (to Jacq), "We'd still be at our first game past the actual Cragne Manor! (or maybe third.)"
		DavidW says, "When you're an engineer, you fix everything with duct tape. For a vampire, you fix things with your fangs."
		Knight_Otu says, "Unless it's with your umbrella."
		DavidW says, "yeah"
		DavidW says, "That was a new use for an umbrella."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Ritus Sacri by quackoquack
Fracture by Ralfe Rich
Last Day by Earth Traveler
As played on ifMUD on December 27, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Ritus Sacri written by quackoquack, Fracture written by Ralfe Rich, and Last Day written by Earth Traveler. These games were all released as part of the 2020 ECTOCOMP. You can learn more about the games, including how to download them, by visiting the IFDB pages: Ritus Sacri, Fracture, and Last Day.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.

To skip directly to a particular game, click on its title:

Ritus Sacri by quackoquack
Fracture by Ralfe Rich
Last Day by Earth Traveler
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask ritussacri" 		
CF ] Your Bedroom 		
CF | 		
CF | 		
CF | 		
CF | It is almost midnight. You're sitting in your bedroom, alone. 		
CF | 		
CF | On the desk in front of you: a Latin dictionary, a blank sheet of 		
CF | lined paper, and the photocopied passage you need to translate for 		
CF | class tomorrow. You always leave things too late. 		
CF | 		
CF | All distractions have been hidden away. The darkness outside means 		
CF | that nothing will be stealing your attention through the window 		
CF | either. 		
CF | 		
CF | Your pencil has been sharpened. It's time to get started. 		
CF | 		
CF | Ritus Sacri 		
CF | An Interactive Fiction by quackoquack 		
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Your Bedroom 		
CF | You're sitting at your desk. It faces a window, which normally looks 		
CF | over your back yard, but currently all you can see is the night. 		
CF | 		
CF | Behind you, the rest of the room is overcome by the mess you've been 		
CF | promising your parents you'll tidy. But even Latin homework is 		
CF | preferable to cleaning. 		
CF | 		
CF | > 		Roger says, "oooh our homework is haunted"
		DavidW asks, "Do we need a driver for this one?"
		MoyTW says, "Nah it's probably fine."
DavidW says (to ClubFloyd), "x passage" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X PASSAGE 		
CF | 		
CF | It's a (legally questionable) photocopy of a page in your teacher's 		
CF | ancient book of translation exercises. You think this one is by Ovid. 		
CF | These twisting sentences have likely caused many schoolchildren 		
CF | suffering over the decades. 		
CF | 		
CF | The title reads "ritus sacri". It seems a sensible place to 		
CF | start translating. And it's a good thing you have a dictionary to LOOK 		
CF | UP words in, since you don't quite recognise either of these. You know 		
CF | you can also CHECK GLOSSARY for a refresher on what the different noun 		
CF | cases in Latin are. 		
CF | 		
CF | > 		MoyTW says, "There's only, like, one main action to do, which is to translate. Also it's short."
		Knight_Otu says, "Well, well."
		Jacqueline says (to Lance), "You type commands in the room by just putting an F in front. So like: F X ME"
lkcampbell says (to ClubFloyd), "x me" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Fifteen years old and slightly sleep deprived. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "check glossary" 		
CF ] Your Bedroom 		
CF | > 		
CF | > CHECK GLOSSARY 		
CF | 		
CF | Latin has six noun cases. The ending of a noun will change to indicate 		
CF | its case. Checking the cases of each noun is vital to understanding 		
CF | how to understand sentences in Latin, since word order is very 		
CF | flexible. Each noun has a gender (masculine, feminine or neuter) and a 		
CF | declension (1st, 2nd, ..., 5th) - these determine the endings for each 		
CF | case. 		
CF | 		
CF | Adjectives endings will also change to match the case (and 		
CF | singular/plural) of the noun they describe. 		
CF | 		
CF | Nominative: the subject of a sentence. The noun that is doing 		
CF | an action. 		
CF | Accusative: the object of a sentence. Something is being done 		
CF | to the noun. 		
CF | Vocative: the noun is being spoken to. 		
CF | Genitive: "of" or "belonging to" the noun. 		
CF | Dative: "to" or "for" the noun. 		
CF | Ablative: "by" or "from" or "with" the noun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up ritus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP RITUS 		
CF | 		
CF | Noun: rite, ceremony. Here, it's nominative plural. 		
CF | 		
CF | > 		DavidW says, "Sacred ceremonies, I bet"
DavidW says (to ClubFloyd), "look up sacri" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP SACRI 		
CF | 		
CF | Adjective: sacred, hallowed. This ending means it must agree with a 		
CF | nominative plural noun. 		
CF | 		
CF | So both of them are nominative plural - that means they can match with 		
CF | each other. "The sacred rites," you mutter under your breath, as you 		
CF | write the words out at the top of the page. 		
CF | 		
CF | You look at the now not-empty sheet proudly for a moment, and then 		
CF | decide to quickly jot today's date down next to the title. 9th 		
CF | May. 		
CF | 		
CF | All right, onto the next line. 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | With the title out the way, you take a look at the first line. 		
CF | 		
CF | mensis erat Maius, et priscos mores habet: 		
CF | 		
CF | You recognise the first three words: "The month was May". 		
CF | mensis meaning "month" is the subject of the sentence here, 		
CF | nominative singular. habet is a verb, it means "retains". The 		
CF | month retains? You're not sure about the last two words though. 		
CF | 		
CF | > 		Roger says, "as written by Ovid, so-named because he was egg-shaped"
		MoyTW says, "I uh, is that true or was it something to do with sheep? cannot tell if joke."
		DavidW says, "And all the king's horses couldn't put him back together again."
		Roger says, "I'm trying to joke but I don't know what the truth is"
		Jacqueline narrows her eyes at Roger and David.
DavidW says (to ClubFloyd), "look up priscos" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP PRISCOS 		
CF | 		
CF | Adjective: former, ancient. It needs to agree with an accusative 		
CF | plural noun. 		
CF | 		
CF | You can try matching it with another word: MATCH PRISCOS WITH ... 		
CF | 		
CF | > 		Roger says, "oops sorry we're getting in the way of Jacqueline finishing her homework"
DavidW says (to ClubFloyd), "look up mores" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP MORES 		
CF | 		
CF | Noun: custom, practice. The chart tells you that it's accusative 		
CF | plural. 		
CF | 		
CF | > 		Jacqueline says, "No, just enhancing my study of dad jokes, Roger."
		MoyTW says, "The joke would work well if I knew what Ovid actually meant."
DavidW says (to ClubFloyd), "match priscos with mores" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH PRISCOS WITH MORES 		
CF | 		
CF | Yes, they're both accusative plural! So together they mean: "the 		
CF | ancient customs". 		
CF | 		
CF | Okay, you can see how it fits together now - "The month was May, and 		
CF | it retains the ancient customs." You jot it down, glad that the start 		
CF | hasn't been too hard so far. You're ready to look at the next line of 		
CF | the passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | ubi inferias tacitis manibus dabimus. 		
CF | 		
CF | You know that dabimus is a verb, "we give". So you need to 		
CF | figure out what's being given, and who it's being given to... 		
CF | 		
CF | > 		MoyTW says, "Oh, "The name Ovid means Sheep Herder and is of Latin origin.""
DavidW says (to ClubFloyd), "look up ubi" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP UBI 		
CF | 		
CF | That's not a word you need to look up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up inferias" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP INFERIAS 		
CF | 		
CF | Noun: ritual, rite. Accusative plural. 		
CF | 		
CF | > 		Jacqueline asks, "So, I'm assuming we just translate for a bit until a ghost starts writing words on our paper or something?"
		Roger says, "could be"
DavidW says (to ClubFloyd), "look up tacitis" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP TACITIS 		
CF | 		
CF | Adjective: silent. Agrees with a dative plural noun. You'll need to 		
CF | find what it matches with again. 		
CF | 		
CF | > 		Knight_Otu asks, "What wouldn't pupils give for ghostwriters of their homework?"
DavidW says (to ClubFloyd), "look up manibus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP MANIBUS 		
CF | 		
CF | Noun: spirit. Here it's dative plural - "to the spirits". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match tacitis with manibus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH TACITIS WITH MANIBUS 		
CF | 		
CF | Both dative plural - perfect. Together they mean: "to the silent 		
CF | spirits". 		
CF | 		
CF | So the accusative noun must be what's being given, and the dative is 		
CF | what it's being given to. "We give the rites to the silent spirits." 		
CF | There's something very satisfying about fitting the words together. 		
CF | You decide to reword it a little to sound better as you write it down: 		
CF | "We perform the rites for the silent spirits." 		
CF | 		
CF | Onto the next line of the passage. 		
CF | 		
CF | > 		Knight_Otu says, "(of course, they wouldn't have any understanding of their homework...)"
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | nox ubi est et nox somno silentia praebet, 		
CF | 		
CF | The first three words make sense: "When it is night." nox 		
CF | meaning night is a nominative noun here. et just means "and". 		
CF | praebet is a verb - "lends." The night lends something? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up somno" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP SOMNO 		
CF | 		
CF | Noun: sleep, slumber. Dative singular - "to sleep". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up silentia" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP SILENTIA 		
CF | 		
CF | Noun: silence. Accusative singular. 		
CF | 		
CF | You've got an accusative noun and a dative noun, perfect. "When it is 		
CF | night and the night lends silence to sleep." Very poetic, you think as 		
CF | you put it down on your sheet of paper. Onwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | ille memor ritus et timidus manium, 		
CF | 		
CF | ille means "he", nominative singular. rituum you had 		
CF | in the title, but it's genitive plural here - "of the rites". 		
CF | manium means "spirits" again, but it's also genitive plural 		
CF | here. There's a few words left you don't know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up memor" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP MEMOR 		
CF | 		
CF | Adjective: mindful. Agrees with something nominative singular. Time to 		
CF | match! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up ritus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP RITUS 		
CF | 		
CF | Noun: rite, ceremony. Here, it's nominative plural. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up timidus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP TIMIDUS 		
CF | 		
CF | Adjective: afraid. Agrees with something nominative singular. What 		
CF | does it match with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match timidus with memor" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH TIMIDUS WITH MEMOR 		
CF | 		
CF | Hm, those don't quite seem to go together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | ille memor ritus et timidus manium, 		
CF | 		
CF | ille means "he", nominative singular. rituum you had 		
CF | in the title, but it's genitive plural here - "of the rites". 		
CF | manium means "spirits" again, but it's also genitive plural 		
CF | here. There's a few words left you don't know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up manium" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP MANIUM 		
CF | 		
CF | That's not a word you need to look up. 		
CF | 		
CF | > 		Knight_Otu asks, "Match them with ille?"
		MoyTW asks, "match rituum with manium...?"
		Jacqueline asks, "Whey did we leave this creepy homework until after dark?"
		Jacqueline says, "Actual Jacqueline would probably sleep and do this translation at dawn. But sure, y'all keep at it. By the time the ghost appears it'll be too late."
		DavidW asks, "There's confusion: it is ritus or rituum there?"
DavidW says (to ClubFloyd), "match rituum with manium" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH RITUUM WITH MANIUM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match ritus with manium" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH RITUS WITH MANIUM 		
CF | 		
CF | Hm, those don't quite seem to go together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match ritus with memor" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH RITUS WITH MEMOR 		
CF | 		
CF | Hm, those don't quite seem to go together. 		
CF | 		
CF | > 		MoyTW says, "Uh, wait, it's ritus. Nevermind, I am not good read."
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | ille memor ritus et timidus manium, 		
CF | 		
CF | ille means "he", nominative singular. rituum you had 		
CF | in the title, but it's genitive plural here - "of the rites". 		
CF | manium means "spirits" again, but it's also genitive plural 		
CF | here. There's a few words left you don't know. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "match ille with ritus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH ILLE WITH RITUS 		
CF | 		
CF | Hm, those don't quite seem to go together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match memor with ille" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH MEMOR WITH ILLE 		
CF | 		
CF | That works! "He", where that person is "mindful". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match timidus with ritus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH TIMIDUS WITH RITUS 		
CF | 		
CF | Hm, those don't quite seem to go together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "match manium with ritus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH MANIUM WITH RITUS 		
CF | 		
CF | Hm, those don't quite seem to go together. 		
CF | 		
CF | > 		Jacqueline says, "Actually, I'm betting this is all fine."
		MoyTW asks, "Match timidus with ille...? Like, he who is mindful and respectful of the spirit rites?"
		Knight_Otu says, "Yeah."
		MoyTW says, "(idk if Latin lets you just reorder words like that)"
DavidW says (to ClubFloyd), "match timidus with ille" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH TIMIDUS WITH ILLE 		
CF | 		
CF | Yes, both are nominative singular. Whoever "he" is referring to, 		
CF | they're "afraid". 		
CF | 		
CF | You can put it together with that. "He, mindful of the rites, and 		
CF | afraid of the spirits." You write it down, excited at the progress 		
CF | you're making, but you know you have to stay focussed if you don't 		
CF | want to lose your flow. 		
CF | 		
CF | > 		DavidW says, "Latin DOES let you reorder."
		Jacqueline says, "Where we'll go wrong is't in writing it all down. It'll be at the end, when we decide to read the whole thing aloud to make sure that it all makes sense. And maybe we don our pajamas that look like ritualistic black robes first. And maybe we light candles."
		DavidW says, "Word order isn't that important in Latin because the endings tell you the word's role in the sentence."
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | surgit et manus pura fontanae perluit unda. 		
CF | 		
CF | Two verbs here: surgit means "gets up", and perluit 		
CF | means "rinses". They're probably still referring to the "he" from the 		
CF | previous line. manus means hands, probably plural accusative 		
CF | here. He rinses his hands? 		
CF | 		
CF | > 		Roger says, "It's not all that important in English either, really, but most people care not"
DavidW says (to ClubFloyd), "look up pura" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP PURA 		
CF | 		
CF | Adjective: clean, pure. Agrees with an ablative singular noun, which 		
CF | one could that be? 		
CF | 		
CF | > 		Jacqueline says, "Yoda is a good role model for this, he is."
		lkcampbell says, "Don we now our balck pajamas"
DavidW says (to ClubFloyd), "look up fontanae" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP FONTANAE 		
CF | 		
CF | Noun: spring, fountain. Genitive singular - "from a spring". 		
CF | 		
CF | > 		lkcampbell says, "black even"
		Roger says, "Manus, Homework of Fate"
DavidW says (to ClubFloyd), "look up perluit" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP PERLUIT 		
CF | 		
CF | That's not a word you need to look up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up unda" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP UNDA 		
CF | 		
CF | Noun: water, wave. Either nominative singular or ablative singular 		
CF | here. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "yay"
		MoyTW asks, "Could you write "Don we now our black pajamas" in Latin as "Black don we now pajamas"?"
DavidW says (to ClubFloyd), "match unda with pura" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH UNDA WITH PURA 		
CF | 		
CF | Both of them are ablative plural, that works: "with pure water". 		
CF | 		
CF | That's enough to figure out the line! "He gets up and rinses his hands 		
CF | with pure water from a spring." You jot it down. You hope your teacher 		
CF | won't mind your sleepy, sloppy handwriting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | nigras accipit fabas et aversus iacit. 		
CF | 		
CF | Once again, two verbs: accipit means "takes", and 		
CF | iacit means "throws". You'll need to figure out which word is 		
CF | the accusative noun that's being thrown around... 		
CF | 		
CF | > 		Roger says, "uh oh"
DavidW says (to ClubFloyd), "look up nigras" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP NIGRAS 		
CF | 		
CF | Adjective: black. This will need to match with an accusative plural 		
CF | noun. 		
CF | 		
CF | > 		MoyTW exclaims, "beans!"
DavidW says (to ClubFloyd), "look up fabas" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP FABAS 		
CF | 		
CF | Noun: bean. Accusative plural - so, the man is throwing beans? 		
CF | 		
CF | > 		MoyTW says, "fabas -> favas -> fava beans"
		MoyTW exclaims, "black beans!"
DavidW says (to ClubFloyd), "match nigras with fabas" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH NIGRAS WITH FABAS 		
CF | 		
CF | Perfect, the two of them are accusative plural: "black beans". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up aversus" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP AVERSUS 		
CF | 		
CF | Adjective: facing away. Agrees with something that's nominative 		
CF | singular. Ah! Must be referring to the ille from earlier. 		
CF | 		
CF | All right, you think you can see it now. "He takes some black beans 		
CF | and throws them, facing away." You're getting close to the end now, 		
CF | just a few more lines to go. 		
CF | 		
CF | > 		Jacqueline says, "fava beans and a nice chianti"
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | ubi dixit novies "manes exite paterni," 		
CF | 		
CF | You recognise the first two words: "when he has said". exite 		
CF | is a verb, "depart". It's conjugated as a command here - the man is 		
CF | speaking to someone? Hopefully there's a vocative noun somewhere. 		
CF | 		
CF | > 		Roger says, "woah woah black beans, bam ba lam"
DavidW says (to ClubFloyd), "look up manes" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP MANES 		
CF | 		
CF | Noun: spirit. Ah, yes, same word as manibus and 		
CF | manibus earlier, but now it's vocative plural. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP PATERNI 		
CF | 		
CF | Adjective: ancestral. It needs to match with something that's either 		
CF | nominative plural or vocative plural. 		
CF | 		
CF | > 		Roger says, "did Latin really have quotation marks, I wonder"
DavidW says (to ClubFloyd), "match paterni with manes" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MATCH PATERNI WITH MANES 		
CF | 		
CF | Yes, they're both vocative plural. So the man is speaking to his 		
CF | "ancestral spirits", it seems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up novies" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP NOVIES 		
CF | 		
CF | Adverb: nine times. 		
CF | 		
CF | You can piece the words together now. "When he has said "Ancestral 		
CF | spirits, depart," nine times." You wonder what the significance of the 		
CF | number nine is. Funnily enough, you're onto the ninth - and final - 		
CF | line of the passage now. Keep your focus, you'll be able to rest soon. 		
CF | You know if you look back, your bed will be right there waiting for 		
CF | you. 		
CF | 		
CF | > 		Roger says, "only the important paternal ancestors, though"
DavidW says (to ClubFloyd), "x line" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | respicit et pure sacra peracta putat. 		
CF | 		
CF | The final line! It starts with a verb: "he looks back". The last word 		
CF | is a verb too: "he thinks". Now you just need to figure out the 		
CF | middle, and you can call it a night. 		
CF | 		
CF | > 		Roger says, "oh that must be where the D&D monster comes from"
DavidW says (to ClubFloyd), "look up pure" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP PURE 		
CF | 		
CF | Adverb: correctly, perfectly. (You hope that's an adverb that could 		
CF | describe your translating tonight.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up sacra" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP SACRA 		
CF | 		
CF | Noun: sacred object, rite. You're guessing it means "rite" in your 		
CF | context. It's nominative plural here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up peracta" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UP PERACTA 		
CF | 		
CF | Adjective: finished, completed. You'll need to find a nominative 		
CF | plural noun for it to match with. 		
CF | 		
CF | > 		Knight_Otu says, "The DnD monster is meaner than the manes described here though."
DavidW says (to ClubFloyd), "match peracta with sacra" 		
CF | > 		
CF | > MATCH PERACTA WITH SACRA 		
CF | 		
CF | Both of the words are nominative plural, so that works: "completed 		
CF | rites." 		
CF | 		
CF | This is it, you think you've figured out the final line. "He looks 		
CF | back, and he thinks the sacred rites completed perfectly." As you pen 		
CF | the words down, the relief flowing through you is immense. 		
CF | 		
CF | But then you realise that feeling inside you feels more like a chill 		
CF | than it does relief. Cold. Did you forget to shut the bedroom door 		
CF | behind you? 		
CF | 		
CF | You look back, and - 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Your Bedroom 		
CF | Maybe if you had not been so engrossed in your translating, you would 		
CF | have seen them coming. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTW says, "rip us"
		Jacqueline says, "Hm"
		lkcampbell asks, "Did Torgo kill us?"
		Knight_Otu says, "Or maybe they aren't meaner."
		DavidW says, "Now someone else can clean up our room!"
		MoyTW asks, "Torgo...?"
		Jacqueline asks, "So... should we have paused now and then when it said 'don't lose the flow' so as to see them coming?"
		MoyTW says, "You can undo"
		Jacqueline says (to Moy), "Roger and I have a movie to show you."
		DavidW asks, "And look back?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Your Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Your Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		lkcampbell says, "from Manos: The Hands of Fate"
		Jacqueline | [LINK]
DavidW says (to ClubFloyd), "look back" 		
CF | > 		
CF | > LOOK BACK 		
CF | 		
CF | You look back, and your stomach lurches. 		
CF | 		
CF | Nine ghostly figures float in front of your closed bedroom door. Faded 		
CF | flesh clings, rotting, to their skeletons. From their ligaments hang 		
CF | scraps of cloth and thread and skin. 		
CF | 		
CF | Your eyes meet the empty sockets of the closest figure. You feel an 		
CF | unsettling presence snake its way into your mind - tendrils of thought 		
CF | not rooted in any words, any language, and yet you understand. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | "It is May. The night is silent. The sacred rites. Forgotten. So many 		
CF | years. We have been dishonoured. Disrespected. Searching for people. 		
CF | Searching in in people. For those who still remember." 		
CF | 		
CF | You lean back against your desk. 		
CF | 		
CF | "And you do. You remember." 		
CF | 		
CF | They begin to move toward you. 		
CF | 		
CF | "You remember, and you did not perform them." 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jacqueline says, "Really super duper top-notch film, that one."
DavidW pushes the green 'space' button. 		
CF ] Your Bedroom 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTW says, "rip us again"
		Jacqueline says, "Okay, that was very suitably creepy."
		Knight_Otu exclaims, "Hey, now, we didn't remember, we only just learned!"
		lkcampbell asks, "so we have to get ready to perform the ritual prior to the final line?"
		DavidW says, "I wonder what the rites actually are."
		Jacqueline says, "MORALE: Homework is bad. Do not do homework."
		MoyTW says, "I'm reasonably sure you can't perform them? but I didn't try very hard."
		Knight_Otu says, "Imagine if ascribed morales to all games we played."
		MoyTW says, "It's super short. Maybe there's a secret stash of beans in our room but I doubt."
		DavidW says, "I hardly recorded what we translated in full. I don't remember what the text said very well."
		Roger says, "It's short enough that we could poke around a bit harder"
		lkcampbell asks, "hey, what fifteen year old doesn't keep a secret stash of black beans in their rooms, am I right?"
		Roger says, "there was water needed too, I think"
		Roger says, "maybe just for handwashing though"
		Jacqueline asks, "But is there chianti?"
		DavidW says, "Perhaps we should have looked around before doing our very important homework."
		MoyTW says, "I, uh, man, it's been a while since I was fifteen but I didn't myself keep many beans, black of otherwise, stashed in my room."
		MoyTW says, "Sure, we can try."
		Jacqueline says, "Nor I."
		DavidW says, "There might've been a taco."
		Roger says, "maybe coffee beans would count"
		Jacqueline asks, "Would it be helpful for me to pull the transcript and pull the translation out?"
		Roger says, "sure"
DavidW says (to ClubFloyd), "undo" 		
CF ] Your Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Your Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Your Bedroom 		
CF | You're sitting at your desk. It faces a window, which normally looks 		
CF | over your back yard, but currently all you can see is the night. 		
CF | 		
CF | There's a very quiet creaking noise, not noticeable until you looked 		
CF | up from your translation. You assume it's just the wind. 		
CF | 		
CF | > 		Roger asks, "maybe we can just read it ourselves?"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Simple, wooden. You solved the issue of it being too cluttered to work 		
CF | by pushing the clutter onto your bed instead. Now, there's only your 		
CF | Latin dictionary, a sheet of paper, and the photocopied passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clutter" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X CLUTTER 		
CF | 		
CF | No thanks. 		
CF | 		
CF | > 		lkcampbell says, "f i"
		Jacqueline says, "Oh, yeah, maybe."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Don't you even dare think about sleeping before you've finished your 		
CF | homework. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "i" 		
CF ] Your Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pencil 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read paper" 		
CF ] Your Bedroom 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | The Sacred Rites - 9th May 		
CF | 		
CF | The month was May, and it retains the ancient customs: 		
CF | 		
CF | We perform the rites for the silent spirits. 		
CF | 		
CF | When it is night and the night lends silence to sleep, 		
CF | 		
CF | He, mindful of the rites, and afraid of the spirits, 		
CF | 		
CF | Gets up and rinses his hands with pure water from a spring. 		
CF | 		
CF | He takes some black beans and throws them, whilst facing 		
CF | away. 		
CF | 		
CF | When he has said, "Ancestral spirits, depart!" nine times, 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "leave" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LEAVE 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "exit" 		
CF ] Your Bedroom 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Your Bedroom 		
CF | > 		
CF | > STAND 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rinse hands" 		
CF ] Your Bedroom 		
CF | > 		
CF | > RINSE HANDS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline exclaims, "Sounds easy enough. Go get that half-eaten burrito out from under the bed and dust it off!"
DavidW says (to ClubFloyd), "wash hands" 		
CF ] Your Bedroom 		
CF | > 		
CF | > WASH HANDS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		lkcampbell says, "we should have done our homework in the kitchen"
		Jacqueline says, "Apparently"
DavidW says (to ClubFloyd), "x window" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Your Bedroom 		
CF | You're sitting at your desk. It faces a window, which normally looks 		
CF | over your back yard, but currently all you can see is the night. 		
CF | 		
CF | You look up at the window. Something about the reflection of what's 		
CF | behind you seems... wrong. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under desk" 		
CF ] Your Bedroom 		
CF | > 		
CF | > LOOK UNDER DESK 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Your Bedroom 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I don't see any way of doing the rites."
DavidW says (to ClubFloyd), "x beans" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X BEANS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x taco" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X TACO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Your Bedroom 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF ] Your Bedroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Bedroom 		
CF | You're sitting at your desk. It faces a window, which normally looks 		
CF | over your back yard, but currently all you can see is the night. 		
CF | 		
CF | You look up at the window. Something about the reflection of what's 		
CF | behind you seems... wrong. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open window" 		
CF ] Your Bedroom 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Your Bedroom 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "break window" 		
CF ] Your Bedroom 		
CF | > 		
CF | > BREAK WINDOW 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x reflection" 		
CF | > 		
CF | > X REFLECTION 		
CF | 		
CF | You peer at the reflection in the window, then look back, and your 		
CF | stomach lurches. 		
CF | 		
CF | Nine ghostly figures float in front of your closed bedroom door. Faded 		
CF | flesh clings, rotting, to their skeletons. From their ligaments hang 		
CF | scraps of cloth and thread and skin. 		
CF | 		
CF | Your eyes meet the empty sockets of the closest figure. You feel an 		
CF | unsettling presence snake its way into your mind - tendrils of thought 		
CF | not rooted in any words, any language, and yet you understand. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF ] 		
CF | "It is May. The night is silent. The sacred rites. Forgotten. So many 		
CF | years. We have been dishonoured. Disrespected. Searching for people. 		
CF | Searching in in people. For those who still remember." 		
CF | 		
CF | You lean back against your desk. 		
CF | 		
CF | "And you do. You remember." 		
CF | 		
CF | They begin to move toward you. 		
CF | 		
CF | "You remember, and you did not perform them." 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF ] Your Bedroom 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Your Bedroom 		
CF | Ok. 		
CF | 		
CF | > 		Knight_Otu says, "Same ending."
		Roger says, "maybe if we're noisier"
		DavidW says, "enter window"
		MoyTW says, "Ectocomp stuff is usually reasonably short."
DavidW says (to ClubFloyd), "enter window" 		
CF ] Your Bedroom 		
CF | > 		
CF | > ENTER WINDOW 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		lkcampbell asks, "what was the thing the needed to be done nine times?"
		Roger says, "saying something"
		lkcampbell asks, "did we try saying it?"
Knight_Otu says (to ClubFloyd), "say ancenstral spirits depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY ANCENSTRAL SPIRITS DEPART 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say "Ancestral spirits, depart"" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY "ANCESTRAL SPIRITS, DEPART" 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		lkcampbell asks, "in latin?"
Knight_Otu says (to ClubFloyd), "ancenstral spirits, depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > ANCENSTRAL SPIRITS, DEPART 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		Roger says, "oho maybe"
		lkcampbell says, "except I think they were speaking english"
Knight_Otu says (to ClubFloyd), "manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > MANES EXITE PATERNI 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say manes exite paterni" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY MANES EXITE PATERNI 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		Knight_Otu says, "Not Latin, it seems."
lkcampbell says (to ClubFloyd), "say bloody mary" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY BLOODY MARY 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Knight_Otu says, "Or we need those beans after all."
lkcampbell says (to ClubFloyd), "say candy man" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY CANDY MAN 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Roger says (to cf), "sing" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SING 		
CF | 		
CF | You mutter a song your teacher taught you to remember fourth 		
CF | declension noun endings. 		
CF | 		
CF | > 		Jacqueline says, "I think you gotta look in the mirror for Bloody Mary, don't you? Or maybe it's be in the shower... I can never remember."
Knight_Otu says (to ClubFloyd), "say beetlejuice" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY BEETLEJUICE 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW says, "We've bean boozled."
Roger says (to cf), "close window" 		
CF ] Your Bedroom 		
CF | > 		
CF | > CLOSE WINDOW 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | > 		Jacqueline says (to DW), "hee"
Knight_Otu says (to ClubFloyd), "dance" 		
CF ] Your Bedroom 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to cf), "get up" 		
CF ] Your Bedroom 		
CF | > 		
CF | > GET UP 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Your Bedroom 		
CF | > 		
CF | > N 		
CF | 		
CF | You're not leaving this desk until you've finished translating the 		
CF | passage. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "say Black Bean Bernie!" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY BLACK BEAN BERNIE! 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		Roger says, "alright I'm willing to call it"
Knight_Otu says (to ClubFloyd), "wake up" 		
CF ] Your Bedroom 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | The dreadful truth is, this is not a dream. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sleep" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | Don't you even dare think about sleeping before you've finished your 		
CF | homework. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "xyzzy" 		
CF ] Your Bedroom 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		lkcampbell says, "yeah maybe you just die"
DavidW says (to ClubFloyd), "check glossary" 		
CF ] Your Bedroom 		
CF | > 		
CF | > CHECK GLOSSARY 		
CF | 		
CF | Latin has six noun cases. The ending of a noun will change to indicate 		
CF | its case. Checking the cases of each noun is vital to understanding 		
CF | how to understand sentences in Latin, since word order is very 		
CF | flexible. Each noun has a gender (masculine, feminine or neuter) and a 		
CF | declension (1st, 2nd, ..., 5th) - these determine the endings for each 		
CF | case. 		
CF | 		
CF | Adjectives endings will also change to match the case (and 		
CF | singular/plural) of the noun they describe. 		
CF | 		
CF | Nominative: the subject of a sentence. The noun that is doing 		
CF | an action. 		
CF | Accusative: the object of a sentence. Something is being done 		
CF | to the noun. 		
CF | Vocative: the noun is being spoken to. 		
CF | Genitive: "of" or "belonging to" the noun. 		
CF | Dative: "to" or "for" the noun. 		
CF | Ablative: "by" or "from" or "with" the noun. 		
CF | 		
CF | > 		Knight_Otu says, "Rough homework assignment."
		Jacqueline says, "I'll say."
		MoyTW says, "Honestly it's probably fine 11 out of 12 months of the year."
		Jacqueline says, "Wait."
		MoyTW exclaims, "Though what with Roman Month Drift who knows what day is in which month!"
		Jacqueline says, "Ah, never mind. We did do that."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Your Bedroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Bedroom 		
CF | You're sitting at your desk. It faces a window, which normally looks 		
CF | over your back yard, but currently all you can see is the night. 		
CF | 		
CF | You look up at the window. Something about the reflection of what's 		
CF | behind you seems... wrong. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x yard" 		
CF | > 		
CF | > X YARD 		
CF | 		
CF | You peer at the reflection in the window, then look back, and your 		
CF | stomach lurches. 		
CF | 		
CF | Nine ghostly figures float in front of your closed bedroom door. Faded 		
CF | flesh clings, rotting, to their skeletons. From their ligaments hang 		
CF | scraps of cloth and thread and skin. 		
CF | 		
CF | Your eyes meet the empty sockets of the closest figure. You feel an 		
CF | unsettling presence snake its way into your mind - tendrils of thought 		
CF | not rooted in any words, any language, and yet you understand. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Knight_Otu says, "Ah, still just reflection."
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF | "It is May. The night is silent. The sacred rites. Forgotten. So many 		
CF | years. We have been dishonoured. Disrespected. Searching for people. 		
CF | Searching in in people. For those who still remember." 		
CF | 		
CF | You lean back against your desk. 		
CF | 		
CF | "And you do. You remember." 		
CF | 		
CF | They begin to move toward you. 		
CF | 		
CF | "You remember, and you did not perform them." 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF ] Your Bedroom 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Your Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Your Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "say spirit depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY SPIRIT DEPART 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "spirit, depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SPIRIT, DEPART 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "forget" 		
CF ] Your Bedroom 		
CF | > 		
CF | > FORGET 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "figure, depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > FIGURE, DEPART 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "reflection, depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > REFLECTION, DEPART 		
CF | 		
CF | You can't talk to the window. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > DEPART 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "say depart" 		
CF ] Your Bedroom 		
CF | > 		
CF | > SAY DEPART 		
CF | 		
CF | (to yourself) 		
CF | There is no reply. 		
CF | 		
CF | > 		MoyTW says, "I vote to call it and find something new."
		Jacqueline says, "I am having trouble believing that as well coded as the rest of this is this is not in there."
		DavidW says, "> tell spirits about interactive fiction"
DavidW says (to ClubFloyd), "credits" 		
CF ] Your Bedroom 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Your Bedroom 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "help" 		
CF ] Your Bedroom 		
CF | > 		
CF | > HELP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "hints" 		
CF ] Your Bedroom 		
CF | > 		
CF | > HINTS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, we haven't completed the steps beforehand."
lkcampbell says (to ClubFloyd), "open door" 		
CF ] Your Bedroom 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I'm done with this one. I don't think there's a second ending."
		Knight_Otu says, "Maybe in this day and age we have some hand sanitizer to clean our hands, but that still leaves the beans."
		Knight_Otu says, "Yeah, I think that's it."
		DavidW says, "Hand sanitizer hardly comes from a spring."
		Roger says, "as Ovid used to say, tough beans"
		Jacqueline says, "So, there are two endings."
		Jacqueline says, "According to an ROT13 comment on the game's itch.io page."
		Knight_Otu says (to David), "True, but better than not washing your hands."
		Knight_Otu asks, "Two endings, one where we see the manes, and one where we don't?"
		Jacqueline says, "Yeah, not sure."
		lkcampbell says, "I think that's correct"
		Jacqueline says, "One would hope that one of the endings would be from successfully completing the rite."
		Jacqueline says, "But perhaps not."
		Roger says, "I'm not adverse to hints or spoilers at this point"
		lkcampbell says, "maybe they ran out of time"
		MoyTW says, "It's for Ectocomp, the Spooky Games comp."
		MoyTW says, "I think it's just, like, no, it's a spooky game, you get ganked by ghosts."
		Jacqueline says, "yeah"
		DavidW says, "I don't know if finishing the translation and turning around beforehand counts as two endings or not."
		Jacqueline says, "While we decide whether or not to play another thing, can you test the new room lock, Lance? Drop your pass, leave, and come back."
		lkcampbell asks, "did we try all compass directions?"
		lkcampbell says, "okay"
		Jacqueline says, "I thought we couldn't get up..."
		Knight_Otu asks, "Maybe we can move about before we start the homework, but who knows?"
lkcampbell drops ClubFloyd Pass 06. 		
ClubFloyd Pass 06 goes home. 		
lkcampbell goes home. 		
lkcampbell has arrived. 		Jacqueline says, "Huzzah"
		lkcampbell says, "my personnage has been added"
		Jacqueline exclaims, "It has!"
		lkcampbell says, "I didn't feel a thing :)"
		Jacqueline asks, "Okay, do we want to do another EC game?"
		Knight_Otu says, "Sure."
		says, "If you can upload it to Floyd."
		Jacqueline asks, "On it. How about 'A Pilgrim'?"
		DavidW says, "I think we played that one already."
		Jacqueline says, "Okay. One sec..."
		DavidW says, "That's the one with the eye stone and the wooden corpse."
		Knight_Otu asks, "Doesn#t ring a bell for me?"
		Jacqueline asks, "Fracture?"
		Jacqueline asks, "Have you all played Fracture?"
		DavidW says, "I have not."
		Knight_Otu says, "Pretty sure I haven't."
		DavidW says, "I recognize the author name, though."
Jacqueline says (to ClubFloyd), "quit" 		
CF ] Your Bedroom 		
CF | > 		
CF | > QUIT 		
CF | 		
CF | Are you sure you want to quit? 		
Jacqueline says (to ClubFloyd), "y" 		
CF | Are you sure you want to quit? 		
CF | > Y 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
Jacqueline says (to ClubFloyd), "load sleepmask fracture" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like some special instructions?(recommended) 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] 		
CF | 		
CF | > Y 		
CF | 		
CF | If you're new to IF, I recommend looking up. A Beginner's Guide to 		
CF | Playing Interactive Fiction 		
CF | 		
CF | If you're familiar with IF, this game is not your standard adventure. 		
CF | The only verb you'll need in this game is the EXAMINE verb. 		
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF | Would you like to view the content warnings? 		Jacqueline says, "Do we"
		DavidW says, "sure"
		Roger says, "spidey sense tingling"
		MoyTW says, "Well, ok, fair 'nuff game, we EXAMINE things."
		Jacqueline says, "Sometimes there are spoilers..."
		Knight_Otu says, "Only examine, huh."
		MoyTW asks, "Uh yea?"
		Jacqueline says, "Okay"
Jacqueline says (to ClubFloyd), "y" 		
CF ] 		
CF | 		
CF | > Y 		
CF | 		
CF | This game contains death, blood, and violence. 		Roger says, "press X to inspect respects"
		Jacqueline says, "Good"
Jacqueline pushes the green 'space' button. 		
CF | Ding...ding...ding. 		
Jacqueline pushes the green 'space' button. 		
CF | Ding...ding...ding.The ringing of the bell brings you back to the 		
CF | living. Something hot spreads across your chest as a sharp pain clings 		
CF | to your abdomen. Though your eyelids feel like plates of lead, you 		
CF | still try and open your eyes. As you do, the light strikes them, a hot 		
CF | sensation snakes along your reddened veins. Even with such 		
CF | excruciating pain, you force your eyes open. 		DavidW says, "I assume we'll be examining a corpse."
		lkcampbell says, "not necessary in that order"
DavidW pushes the green 'space' button. 		
CF ] Pinned to the altar 		
CF | 		
CF | Fracture 		
CF | An Interactive Fiction by Ralfe Rich 		
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Pinned to the altar 		
CF | From the light, it's only a little before noon. At this time, you 		
CF | would hear joyous songs and thoughtful prayers as people of faith 		
CF | would've come to this very place. But now, only the gust of the wind 		
CF | remains. 		
CF | 		
CF | The once full pews are nothing more than rotting pieces of furniture, 		
CF | as the ceiling, once donning intricate hand-painted frescos, have now 		
CF | peeled and crumbled. The barren wasteland, which was a place of faith, 		
CF | has been relegated to the rats and mites. 		
CF | 		
CF | You cough, blood spilling out of your mouth. Your time is ticking. 		
CF | Your body is weak, but your mind is still active--until the very end. 		
CF | 		
CF | In front of you, resting on the steps, is a leather-bound book, a torn 		
CF | piece of parchment, and a green ring. 		
CF | 		
CF | > 		DavidW says, "oh. We are the corpse-to-be."
DavidW says (to ClubFloyd), "x book" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | A book that you've seen since your days as a child. The memories of 		
CF | your school, your friends, and your family flood back to you. Your 		
CF | eyes, still burning from the light, become wet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torn" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X TORN 		
CF | 		
CF | It wasn't torn before. It was whole when it arrived at your doorstep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read torn" 		
CF ] Pinned to the altar 		
CF | 		
CF | > READ TORN 		
CF | 		
CF | You can't, every movement--it hurts. You can't 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X RING 		
CF | 		
CF | A green ring lay on the steps. Flashes of the ritual goes through your 		
CF | mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X ME 		
CF | 		
CF | You lay, pinned to the altar. Blood covers your whole body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | Hot red blood leaks from your wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steps" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X STEPS 		
CF | 		
CF | Small and broken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | You aren't facing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X CEILING 		
CF | 		
CF | It's no longer a place for protection. The hole it has invites nature 		
CF | to its fullest. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x wound" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X WOUND 		
CF | 		
CF | A wooden spear is stabbed into your abdomen--each movement--it's too 		
CF | much. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x spear" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X SPEAR 		
CF | 		
CF | A long wooden spear that's been stabbed into you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | that area's a bit blurry. You can't make anything out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pews" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X PEWS 		
CF | 		
CF | Some have crumbled and became nothing more than homes for termites. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x abdomen" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X ABDOMEN 		
CF | 		
CF | that area's a bit blurry. You can't make anything out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X FURNITURE 		
CF | 		
CF | that area's a bit blurry. You can't make anything out. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x termites" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X TERMITES 		
CF | 		
CF | that area's a bit blurry. You can't make anything out. 		
CF | 		
CF | > 		Jacqueline says, "Breakfast has arrived... eating and reading but not typing much for a bit."
DavidW says (to ClubFloyd), "x frescos" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X FRESCOS 		
CF | 		
CF | They looked beautiful once upon a time. Now their fairytale has ended. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Pinned to the altar 		
CF | 		
CF | > THINK 		
CF | 		
CF | You can't, every movement--it hurts. You can't 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Pinned to the altar 		
CF | 		
CF | > PRAY 		
CF | 		
CF | You can't, every movement--it hurts. You can't 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rats" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X RATS 		
CF | 		
CF | that area's a bit blurry. You can't make anything out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Pinned to the altar 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | The symbol was as perfect as the one described on the scroll, and 		
CF | Jaime chanted a prayer, cause the floor to burst into flames. 		
CF | 		
CF | The air in your chest finally leaves your body. The blood comes out of 		
CF | your mouth and nose as your lungs begin to close up. You try and move, 		
CF | but your limbs lay dead by your side. Blood paints the floor crimson 		
CF | as the bright light grows cold. 		
CF | 		
CF | 		
CF | 		
CF | *** You've died *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or POSTSCRIPT? 		
CF | > 		
DavidW says (to ClubFloyd), "postscript" 		
CF ] Pinned to the altar 		
CF | 		
CF | > POSTSCRIPT 		
CF | 		
CF | Hello. You might be a bit confused about what you just played, and I 		
CF | can't blame you. I'm going to do a little bit of explaining the game's 		
CF | goal, influences, and general design. I won't be going into the actual 		
CF | contents of the game. 		
CF | 		
CF | Before I get started, I would just like to add this, this is the only 		
CF | ending to the game. There are no ways to escape your death. You stop 		
CF | playing when you don't want to play anymore. 		
CF | 		
CF | I was inspired by limited parser games like Lime Ergot and Toby's Nose 		
CF | and wanted to make a game where the player only uses one verb. I also 		
CF | saw it as a more realistic way to get a game out in under 4 hours. 		
CF | With that idea, I thought of a game where the player only uses the 		
CF | EXAMINE verb, like Lime Ergot, but I didn't want to completely copy 		
CF | it. Then I thought of the concept of going through your thoughts as a 		
CF | mechanic. From there, I thought of the dying part, the disjointed 		
CF | style to try and capture the rapid thoughts our minds have, and set 		
CF | the game on a time limit so that it had an end. Because of this, the 		
CF | game might be hard to wrap one's head around, but I like to think it's 		
CF | part of the fun. Trying to think about how all the pieces fit together 		
CF | and how they connect. Whatever you can think of is equally right to 		
CF | what I think and what anyone else thinks. 		
CF | 		
CF | This game is very untested, and I will likely make a newer version 		
CF | when the competition ends. Either way, I would just like to thank you 		
CF | for playing this game. I hope you stay safe and enjoy the games! 		MoyTW says, "Well, ok then."
DavidW says (to ClubFloyd), "push space" 		
CF ] Pinned to the altar 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or POSTSCRIPT? 		
CF | > 		DavidW says, "I guess that's it."
		DavidW says, "Very short."
		lkcampbell says, "seems that wya"
		MoyTW says, "Mrmyep."
		Knight_Otu says, "True."
		Jacqueline says, "huh"
		lkcampbell says, "moral of the story, don't get pinned to an altar with a spear"
		Jacqueline says, "And yeah. I was eating and I forgot until the PS that there was only 'examine' and I was like, 'Why are they not gonna try to pull the spear out so we can maybe seek medical treatment.'"
		Knight_Otu asks, "I mean, pulling the spear out would also cause more blood flow, wouldm't it?"
		DavidW says, "yes"
		Jacqueline says, "Also, I have an update for Roger: punctuation beyond commas and full stops were apparently not much of a thing until the 8th century. So no, no question marks in early Latin."
		Knight_Otu says, "So it's a rather lethal situation one way or the other."
		Jacqueline says (to KO), "It would, that is true."
		DavidW says, "It's amusing there's a game called Social Lycanthropy Disorder, echoing another title, Seasonal Apocalypse Disorder."
		Jacqueline says, "I'm an not done with breakfast, but since that game took two minutes, let me go see if there is another..."
		Jacqueline asks, "Last Day?"
		lkcampbell asks, "what was that part about the floor bursting into flames? I wonder if it is timed? Or if examining the floor kills you?"
		MoyTW says, "I'm down for whatever."
		lkcampbell asks, "if there is more story explaining how you got speared?"
		MoyTW says, "I bet there is, if you're interesting in hunting it down."
		DavidW says, "I haven't played Last Day."
		Knight_Otu says, "I guess we were some ritual sacrifice."
Jacqueline says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
Jacqueline says (to ClubFloyd), "load sleepmask lastday" 		
CF ] Your Bedroom 9:44 am 		
CF | 		
CF | 		
CF | 		
CF | You reluctantly open your eyes and look at the time. You sigh - it's 		
CF | already a quarter to ten. You need to get moving, because today is the 		
CF | last day. Not the last day of the week, not the last day of school, 		
CF | not the last day at work - the last day, period. Of everything. Of 		
CF | human civilization. Because today, September 22, at 12:43 PM, a comet 		
CF | will strike the earth, wiping out all life on this little blue planet. 		
CF | You hadn't wanted to believe when it was announced a month ago - 		
CF | nobody had - but it has been confirmed again and again, apart from 		
CF | small changes in the exact time. 		
CF | 		
CF | And now, you need to decide what to do with your 		
CF | Last Day 		
CF | An Interactive Apocalypse by Earth Traveler 		
CF | Release 1 / Serial number 201028 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Your Bedroom 		
CF | It's not much, especially now. You haven't bothered cleaning it for 		
CF | the last month, so it's more of a mess than ever: trash strewn over 		
CF | the carpet, cans tossed every which way, CDs left on top of the stereo 		
CF | you stole from someone's house... 		
CF | 		
CF | Anyway, your living room is to the east. 		
CF | 		
CF | > 		DavidW says, "I hope there's cookies."
DavidW says (to ClubFloyd), "x me" 		
CF ] Your Bedroom 9:44 am 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As weary and rundown as anyone else by now. 		
CF | 		
CF | > 		lkcampbell says, "I mean I wonder if it is an "out of world" game where you get the full story with restarts"
DavidW says (to ClubFloyd), "i" 		
CF ] Your Bedroom 9:45 am 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search trash" 		
CF ] Your Bedroom 9:46 am 		
CF | > 		
CF | > SEARCH TRASH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stereo" 		
CF ] Your Bedroom 9:46 am 		
CF | > 		
CF | > X STEREO 		
CF | 		
CF | A top-of-the-line stereo, previously owned by some record producer in 		
CF | Seattle, until you took it out of his house and brought it back here. 		
CF | You've been enjoying using it. 		
CF | 		
CF | Stereo is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Your Bedroom 9:47 am 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Your Bedroom 9:48 am 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | You switch Stereo on. 		
CF | 		
CF | > 		Knight_Otu says (to lk), "Might be."
DavidW says (to ClubFloyd), "play cd" 		
CF ] Your Bedroom 9:48 am 		
CF | > 		
CF | > PLAY CD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "Stereo isn't being much fun."
DavidW says (to ClubFloyd), "break stereo" 		
CF ] Your Bedroom 9:49 am 		
CF | > 		
CF | > BREAK STEREO 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW asks, "Why not?"
DavidW says (to ClubFloyd), "w" 		
CF ] Your Bedroom 9:50 am 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Living Room 9:51 am 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Living Room 		
CF | This place is even more beat-up than your bedroom. You've had a couple 		
CF | parties in here, and parties right before the apocalypse can get a 		
CF | little out of hand. There's a ton of bottles and cans in here, the 		
CF | carpet and furniture is all stained, scraps of food are everywhere... 		
CF | 		
CF | A doorway leads south to the street outside. 		
CF | 		
CF | > 		Knight_Otu says, "This is an orderly apocalypse, sir."
DavidW says (to ClubFloyd), "x food" 		
CF ] Your Living Room 9:51 am 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "No cookies here."
DavidW says (to ClubFloyd), "s" 		
CF ] Browning Street, Nelsonville. 9:52 am 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Browning Street, Nelsonville. 		
CF | Ah, good old Browning Street -- too bad the end of the world had to 		
CF | happen, because this is a pretty nice neighborhood, a row of nice 		
CF | neighbors and formerly clean houses. Now, though, a lot of the people 		
CF | are either holed up in the church or in Port Friday, on the other side 		
CF | of the bay, partying. 		
CF | 		
CF | To the east is Harbor Street, and to the west is Polk Road. 		
CF | 		
CF | A doorway leads south to the street outside. 		
CF | 		
CF | > 		Knight_Otu says, "Too few people crying fake news at real news to be realistic."
		DavidW asks, "hm. East or west?"
		Jacqueline says, "I'm trying to decide if I would wake up really early or sleep in the last day before the Earth is destroyed."
		DavidW says, "I think I'd eat a lot and try to sleep through it."
		Jacqueline says (to DW), "Reasonable."
DavidW says (to ClubFloyd), "e" 		
CF ] Harbor Street, Nelsonville. 9:56 am 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Harbor Street, Nelsonville. 		
CF | A north-south running street. Desolate much like the rest of the town 		
CF | now, it does have a seafood restaurant on the east side called 		
CF | Nelson's Own that has its "Open" sign lit up. Apart from that, you can 		
CF | north to the harbor or south to Court Street. 		
CF | 		
CF | > 		DavidW asks, "East into the restaurant?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Nelson's Own 10:00 am 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Nelson's Own 		
CF | An ancient seafood restaurant, it has been stubbornly run by its 		
CF | proprietor for the last month in spite of everything. Unfortunately, 		
CF | it has also been looted of its stocks of food heavily, and not much 		
CF | more food has been coming in during that time, as not a lot of people 		
CF | are interested in continuing their jobs right now. 		
CF | 		
CF | A staircase leads up to the offices, and you go back west to Harbor 		
CF | Street. 		
CF | 		
CF | You're surprised to see Benny sitting at a booth, eating a fish 		
CF | sandwich as if this was a normal Tuesday lunch. He sees you as well, 		
CF | and waves. 		
CF | 		
CF | > 		Jacqueline says, "I've had a couple of near-violent ends where I just tried to nap so that I wouldn't know when the end came. (Very questionable flights in small planes where I should have had the courage to speak up but did not.)"
DavidW says (to ClubFloyd), "x benny" 		
CF ] Nelson's Own 10:00 am 		
CF | > 		
CF | > X BENNY 		
CF | 		
CF | You went to high school together, and while you went on to college 		
CF | (not looking like a great investment now), Benny became a security 		
CF | guard for some big corporation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to benny" 		
CF ] Nelson's Own 10:00 am 		
CF | > 		
CF | > TALK TO BENNY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "A fish sammich is a fine last meal, fwiw"
DavidW says (to ClubFloyd), "ask benny about sandwich" 		
CF ] Nelson's Own 10:01 am 		
CF | > 		
CF | > ASK BENNY ABOUT SANDWICH 		
CF | 		
CF | "Where'd you get that sandwich?" you ask hungrily. "Oh, the freezer 		
CF | wasn't totally looted. So I made one in the kitchen, to the east 		
CF | there," replies Benny. "I made some fries, but this was more filling 		
CF | than I expected, so you can have them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fries" 		
CF ] Nelson's Own 10:01 am 		
CF | > 		
CF | > X FRIES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW asks, "Man who spends the last day on earth eating until satiation instead of gorging?"
		DavidW says, "I guess the fries are in the kitchen."
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 10:02 am 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | An old kitchen with a gas-powered stove and an open and empty freezer, 		
CF | and covered in grease. There is indeed a tub of fries sitting by one 		
CF | of the fryers, much to your delight. The place looks like it hasn't 		
CF | been used in a week though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat fries" 		
CF ] Kitchen 10:03 am 		
CF | > 		
CF | > EAT FRIES 		
CF | 		
CF | Delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Kitchen 10:02 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Kitchen 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fries" 		
CF ] Kitchen 10:02 am 		
CF | > 		
CF | > X FRIES 		
CF | 		
CF | Some nice, greasy fries, just waiting to be eaten. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat them" 		
CF ] Kitchen 10:02 am 		
CF | > 		
CF | > EAT THEM 		
CF | 		
CF | I'm not sure what 'them' refers to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat fries" 		
CF ] Kitchen 10:03 am 		
CF | > 		
CF | > EAT FRIES 		
CF | 		
CF | Delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Kitchen 10:03 am 		
CF | > 		
CF | > X STOVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nelson's Own 10:04 am 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nelson's Own 		
CF | An ancient seafood restaurant, it has been stubbornly run by its 		
CF | proprietor for the last month in spite of everything. Unfortunately, 		
CF | it has also been looted of its stocks of food heavily, and not much 		
CF | more food has been coming in during that time, as not a lot of people 		
CF | are interested in continuing their jobs right now. 		
CF | 		
CF | A staircase leads up to the offices, and you go back west to Harbor 		
CF | Street. 		
CF | 		
CF | You're surprised to see Benny sitting at a booth, eating a fish 		
CF | sandwich as if this was a normal Tuesday lunch. He sees you as well, 		
CF | and waves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Nelsons Own Office 10:05 am 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Nelsons Own Office 		
CF | You climb up the stairs to the office and enter. Mr Wickens, the 		
CF | proprietor, is sitting up here, writing something as if the world 		
CF | isn't going to end in a couple hours. 		
CF | 		
CF | A staircase leads back down into the restaurant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wickens" 		
CF ] Nelsons Own Office 10:05 am 		
CF | > 		
CF | > X WICKENS 		
CF | 		
CF | A stout old man, who built this place God-knows-how-long ago and has 		
CF | run it ever since. You guess you aren't too surprised he's here until 		
CF | the bitter end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask wickens about himself" 		
CF ] Nelsons Own Office 10:06 am 		
CF | > 		
CF | > ASK WICKENS ABOUT HIMSELF 		
CF | 		
CF | You don't know what to say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask wickens about writing" 		
CF ] Nelsons Own Office 10:07 am 		
CF | > 		
CF | > ASK WICKENS ABOUT WRITING 		
CF | 		
CF | You don't know what to say. 		
CF | 		
CF | > 		DavidW says, "I'm not sure what the expected topics are here."
DavidW says (to ClubFloyd), "topics" 		
CF ] Nelsons Own Office 10:07 am 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x writing" 		
CF ] Nelsons Own Office 10:07 am 		
CF | > 		
CF | > X WRITING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask wickens about wickens" 		
CF ] Nelsons Own Office 10:08 am 		
CF | > 		
CF | > ASK WICKENS ABOUT WICKENS 		
CF | 		
CF | You don't know what to say. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask wickens about comet" 		
CF ] Nelsons Own Office 10:09 am 		
CF | > 		
CF | > ASK WICKENS ABOUT COMET 		
CF | 		
CF | Mr Wickens waves a hand dismissively. "I built this place with my own 		
CF | two hands, and I don't intend to abandon it. This place is... my whole 		
CF | life," he says almost sadly, "and I will go down with it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask wickens about restaurant" 		
CF ] Nelsons Own Office 10:10 am 		
CF | > 		
CF | > ASK WICKENS ABOUT RESTAURANT 		
CF | 		
CF | "I'm going to keep this running until that damn comet hits," says 		
CF | Wickens defiantly. "And I want to protect until then too. God may end 		
CF | my business, but I'll be damned if I let some looter burn it down." 		
CF | 		
CF | > 		Knight_Otu says, "I mean, I don't see you running the kitchen...."
		DavidW says, "Leave him to it, I guess."
DavidW says (to ClubFloyd), "d" 		
CF ] Nelson's Own 10:11 am 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Nelson's Own 		
CF | An ancient seafood restaurant, it has been stubbornly run by its 		
CF | proprietor for the last month in spite of everything. Unfortunately, 		
CF | it has also been looted of its stocks of food heavily, and not much 		
CF | more food has been coming in during that time, as not a lot of people 		
CF | are interested in continuing their jobs right now. 		
CF | 		
CF | A staircase leads up to the offices, and you go back west to Harbor 		
CF | Street. 		
CF | 		
CF | You're surprised to see Benny sitting at a booth, eating a fish 		
CF | sandwich as if this was a normal Tuesday lunch. He sees you as well, 		
CF | and waves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask benny about comet" 		
CF ] Nelson's Own 10:12 am 		
CF | > 		
CF | > ASK BENNY ABOUT COMET 		
CF | 		
CF | Benny nods with an air of indifference. "Nothing I can do about it, is 		
CF | there?" he replies. "Too bad, I guess. If there's no reason to do 		
CF | anything, then there's no reason for me to not eat a delicious fish 		
CF | sandwich, is there?" You can't find a flaw in that logic. 		
CF | 		
CF | > 		lkcampbell asks, "was there a goal stated at the beginning?"
		MoyTW says, "Nope."
		Knight_Otu says, "I don't think so."
		DavidW says, "No, just find something to do before the comet hits."
		Knight_Otu says, "Just strolling through Ragnarok."
		DavidW says, "I see a clock time running, so I assume we have limited turns."
DavidW says (to ClubFloyd), "w" 		
CF ] Harbor Street, Nelsonville. 10:13 am 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Harbor Street, Nelsonville. 		
CF | A north-south running street. Desolate much like the rest of the town 		
CF | now, it does have a seafood restaurant on the east side called 		
CF | Nelson's Own that has its "Open" sign lit up. Apart from that, you can 		
CF | north to the harbor or south to Court Street. 		
CF | 		
CF | > 		DavidW asks, "North or south?"
		Knight_Otu says, "We do, the comet hits at about 12:43 I think."
		Knight_Otu asks, "South?"
DavidW says (to ClubFloyd), "s" 		
CF ] Court Street, Nelsonville 10:17 am 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Court Street, Nelsonville 		
CF | Old Court Street, the oldest street in town, and heading right on into 		
CF | a dead end. Well, if it didn't head right on into a group of guys with 		
CF | guns first. You'd better watch yourself around them. 		
CF | 		
CF | The old church is on the west side of the street, or you could go back 		
CF | north to Harbor Street. You could also try going south, but 		
CF | that might not be the best idea. 		
CF | 		
CF | > 		Jacqueline says, "I think I'd try to travel to where the comet was supposed to make impact, and have a picnic, and just wait and watch."
		DavidW asks, "I don't like the idea of entering the church or heading towards guns, but what do the rest of you think we should do here?"
		Jacqueline says, "Why watch ourselves around the guys with the guns? I mean, aside from the fact that it hurts to be shot and we'd have to live with that pain for almost two hours."
		lkcampbell says, "or maybe keep alive and then the comet doesn't hit"
		Jacqueline says (to Lance), "I've been thinking that too."
		Knight_Otu says, "It's a possibility."
		DavidW says, "We could get comet powers."
		Jacqueline says (to David), "I think that's spider bites, not comet strikes."
		Knight_Otu says, "I guess we can visit the harbor north instead of gunning or churching."
		lkcampbell says, "and scour things abrasively"
		Jacqueline says (to ko), "sure"
		DavidW asks (of Jacqueline), "You haven't heard of Comet Man or Comet Queen, have you?"
		Jacqueline says, "Nope"
DavidW says (to ClubFloyd), "n" 		
CF ] Harbor Street, Nelsonville. 10:21 am 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Harbor Street, Nelsonville. 		
CF | A north-south running street. Desolate much like the rest of the town 		
CF | now, it does have a seafood restaurant on the east side called 		
CF | Nelson's Own that has its "Open" sign lit up. Apart from that, you can 		
CF | north to the harbor or south to Court Street. 		
CF | 		
CF | > 		Jacqueline says, "I've heard of Comet Cleaner"
DavidW says (to ClubFloyd), "n" 		
CF ] Harbor, Nelsonville 10:25 am 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Harbor, Nelsonville 		
CF | Ah, the old harbor, now looking like it's been abandoned for a hundred 		
CF | years. Normally there would be a fleet of all kinds of boats - yachts, 		
CF | trawlers, speedboats - but not anymore. They've all been stolen or 		
CF | spiked, and now there's just one left: an old, rustly fishing boat. 		
CF | 		
CF | There's also an outbuilding on the far side you could enter. 		
CF | 		
CF | You see a sailor lying on a pier, dead drunk. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "search sailor" 		
CF ] Harbor, Nelsonville 10:26 am 		
CF | > 		
CF | > SEARCH SAILOR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sailor" 		
CF ] Harbor, Nelsonville 10:26 am 		
CF | > 		
CF | > X SAILOR 		
CF | 		
CF | He's dead. You could tell even before you got close to him, from the 		
CF | way the flies buzzed over his body. And in any case, you seen enough 		
CF | pale, bloated, rotting corpses over the last few weeks to be pretty 		
CF | good at telling them apart from the living. 		
CF | 		
CF | This guy is a bit much even for you, though. His eyes have rotted or 		
CF | been eaten already, and the flies laid eggs in there, and the eggs 		
CF | have hatched. It makes even your skin crawl. 		
CF | 		
CF | You briefly wonder if flies will survive the comet. Probably, you 		
CF | guess. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, no HELLO, SAILOR?"
		Jacqueline says, "Oh, I guess he's dead, so."
DavidW says (to ClubFloyd), "hello sailor" 		
CF ] Harbor, Nelsonville 10:26 am 		
CF | > 		
CF | > HELLO SAILOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "GOODBYE, SAILOR"
lkcampbell says (to ClubFloyd), "take sailor" 		
CF ] Harbor, Nelsonville 10:27 am 		
CF | > 		
CF | > TAKE SAILOR 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		DavidW asks, "We could check out his boat?"
		lkcampbell says, "sure"
		DavidW says, "oh, and an outbuilding I missed."
		DavidW says, "Maybe the building first."
		lkcampbell asks, "maybe find a place where we survive impact?"
DavidW says (to ClubFloyd), "enter outbuilding" 		
CF ] Harbor, Nelsonville 10:27 am 		
CF | > 		
CF | > ENTER OUTBUILDING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x outbuilding" 		
CF ] Harbor, Nelsonville 10:27 am 		
CF | > 		
CF | > X OUTBUILDING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Harbor, Nelsonville 10:27 am 		
CF | > 		
CF | > L 		
CF | 		
CF | Harbor, Nelsonville 		
CF | Ah, the old harbor, now looking like it's been abandoned for a hundred 		
CF | years. Normally there would be a fleet of all kinds of boats - yachts, 		
CF | trawlers, speedboats - but not anymore. They've all been stolen or 		
CF | spiked, and now there's just one left: an old, rustly fishing boat. 		
CF | 		
CF | There's also an outbuilding on the far side you could enter. 		
CF | 		
CF | You see a sailor lying on a pier, dead drunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Harbor, Nelsonville 10:28 am 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't walk on water. 		
CF | 		
CF | > 		DavidW asks, "oh, is the outbuilding not actually here?"
DavidW says (to ClubFloyd), "x boat" 		
CF ] Harbor, Nelsonville 10:28 am 		
CF | > 		
CF | > X BOAT 		
CF | 		
CF | If you plan to leave this island, looks like this is your only bet, 		
CF | old and rusting heap though it is. 		
CF | 		
CF | > 		Knight_Otu asks, "Hm. Maybe?"
Knight_Otu says (to ClubFloyd), "x building" 		
CF ] Harbor, Nelsonville 10:28 am 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Harbor, Nelsonville 10:29 am 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Harbor, Nelsonville 10:30 am 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Harbor, Nelsonville 10:31 am 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the fishing boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Nelson Bay 10:35 am 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Nelson Bay (in the fishing boat) 		
CF | The open ocean... Nelsonville is back south, and Port Friday to the 		
CF | east. Yaquina Strait is further north. 		
CF | 		
CF | > 		DavidW asks, "I assume we can go west or dive if we insist?"
		Knight_Otu says, "I mean, we can try."
DavidW says (to ClubFloyd), "w" 		
CF ] Nelson Bay 10:36 am 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Nelson Bay 10:35 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Nelson Bay 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dive" 		
CF ] Nelson Bay 10:35 am 		
CF | > 		
CF | > DIVE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Nelson Bay 10:36 am 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "swim" 		
CF ] Nelson Bay 10:36 am 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "I suppose visit the port to the east?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Port Friday 10:40 am 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Port Friday (in the fishing boat) 		
CF | You cruise-- well, sputter -- into Port Friday, and enter in on quite 		
CF | an eyeful: there's a drug-fueled orgy happening right on the docks. 		
CF | And a part of you wants to leap right into it, but... 		
CF | 		
CF | > 		lkcampbell says, "wow"
DavidW says (to ClubFloyd), "x orgy" 		
CF ] Port Friday 10:40 am 		
CF | > 		
CF | > X ORGY 		
CF | 		
CF | Dozens of people, fucking each other, letting themselves get fucked, 		
CF | snorting coke, shooting heroin... you can't even settle your eye on 		
CF | anything. 		
CF | 		
CF | > 		Roger says, "unexpected"
		lkcampbell says, "that took a dark turn"
		Knight_Otu says, "Well, now we need the language warning again."
		Jacqueline says, "Whoa - hello, Not Family Friendly Transcript Warning"
Jacqueline says (to ClubFloyd), "join orgy" 		
CF ] Port Friday 10:40 am 		
CF | > 		
CF | > JOIN ORGY 		
CF | 		
CF | You hop out of the boat, rip off your clothes, and join in the party. 		
CF | Hey, it's the end of the world, may as well go out with a bang, right? 		
CF | 		
CF | And right at 12:43 PM, that's exactly what happens. 		
CF | 		
CF | *** You have died in a way some people dream of *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "Do we get out here or ... oh."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Port Friday 10:40 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Port Friday 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		lkcampbell says, "even for an apocalyptic story that was a bit dark"
		MoyTW says, "Well if you're gonna die anyways..."
		Jacqueline says, "So, when they said, 'Go out with a bang,' do you think they meant... never mind. I don't want to ask."
		DavidW says, "I don't see what's dark about an orgy."
		MoyTW says, "Yeah the darkness is baked in from the premise, really."
		lkcampbell says, "well I was referring to the drug use"
		DavidW says, "When Covid ends, expect a few interesting news stories."
		Jacqueline says, "I also am not sure how one would note that it is drug-fueled at a mere glance."
		DavidW asks (of Jacqueline), "The smell?"
		Jacqueline asks, "Um... okay?"
		DavidW asks, "Can we get out of the boat and not join the orgy?"
DavidW says (to ClubFloyd), "out" 		
CF ] Port Friday 10:41 am 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the fishing boat. 		
CF | 		
CF | Port Friday 		
CF | You cruise-- well, sputter -- into Port Friday, and enter in on quite 		
CF | an eyeful: there's a drug-fueled orgy happening right on the docks. 		
CF | And a part of you wants to leap right into it, but... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Port Friday 10:42 am 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Port Friday 10:43 am 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "hm. No exits."
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Port Friday 10:44 am 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the fishing boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nelson Bay 10:48 am 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nelson Bay (in the fishing boat) 		
CF | The open ocean... Nelsonville is back south, and Port Friday to the 		
CF | east. Yaquina Strait is further north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yaquina Strait 10:52 am 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yaquina Strait (in the fishing boat) 		
CF | The open ocean... You can go west to Yaquina Bluffs, or south to 		
CF | Nelson Bay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stripe of Sand 10:56 am 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stripe of Sand (in the fishing boat) 		
CF | Just a tiny strip of sand, lying beneath Yaquina Bluffs with a winding 		
CF | path going up. 		
CF | 		
CF | > 		Jacqueline says, "Anyway, now I can say ClubFloyd once joined an orgy. It's good that, after over 13 years, we're finding new things to experience."
DavidW says (to ClubFloyd), "u" 		
CF ] Stripe of Sand 10:57 am 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't take a boat onto land! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Stripe of Sand 10:58 am 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the fishing boat. 		
CF | 		
CF | Stripe of Sand 		
CF | Just a tiny strip of sand, lying beneath Yaquina Bluffs with a winding 		
CF | path going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Stripe of Sand 10:58 am 		
CF | > 		
CF | > DIG SAND 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Yaquina Bluffs 11:02 am 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Yaquina Bluffs 		
CF | A series of rocky cliffs near the lighthouse, and a popular jumping 		
CF | spot based on the number of corpses dashed against the rocks. 		
CF | 		
CF | Of course, you could head down the normal way, down a small winding 		
CF | path. 		
CF | 		
CF | A rope has been left laying out. It even already has a noose tied off 		
CF | on one end, but clearly hasn't been used. Probably someone who lost 		
CF | their nerve, not that you would really recommend suicide. It is lying 		
CF | right next to a large rock. 		
CF | 		
CF | > 		lkcampbell says, "a drug-fueled orgy even"
		Jacqueline says, "Indeed"
DavidW says (to ClubFloyd), "x corpses" 		
CF ] Yaquina Bluffs 11:02 am 		
CF | > 		
CF | > X CORPSES 		
CF | 		
CF | The bodies of people who decided to end the world -- for them, at 		
CF | least -- on their own timetable. You don't feel right calling them 		
CF | cowardly, or courageous for that matter 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Yaquina Bluffs 11:02 am 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | A sturdy rope with a noose tied off on one end. 		
CF | 		
CF | > 		Knight_Otu says, "Let's build a slingshot to shoot that rock against the comet."
DavidW says (to ClubFloyd), "x lighthouse" 		
CF ] Yaquina Bluffs 11:02 am 		
CF | > 		
CF | > X LIGHTHOUSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Yaquina Bluffs 11:03 am 		
CF | > 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		lkcampbell says, "okay so this is basically exploring all possible reactions"
DavidW says (to ClubFloyd), "in" 		
CF ] Yaquina Bluffs 11:04 am 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yaquina Bluffs 11:05 am 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yaquina Bluffs 11:06 am 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Yaquina Bluffs 11:07 am 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW asks, "where's that lighthouse?"
		DavidW says, "I suppose we could jump here or hang ourselves from something."
Knight_Otu says (to ClubFloyd), "exits" 		
CF ] Yaquina Bluffs 11:07 am 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "Hardly what I want to do. All I've found to eat are some fries, bleah."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Yaquina Head 11:11 am 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Yaquina Head 		
CF | You've been here a couple of times, back when you thought lighthouses 		
CF | were really cool. And that's the only reason to come here: the 		
CF | lighthouse, whose entrance lies to the northwest. There's also some 		
CF | bluffs to the southeast, or you could go back to the south. 		
CF | 		
CF | > 		DavidW says, "oh, nw"
		lkcampbell says, "orgy or suicide or fish sandwich"
		DavidW says, "Or church praying"
		Knight_Otu says, "Really should give exits."
		lkcampbell says, "oh wait, yeah fries"
		DavidW says, "Let's head to the lighthouse please."
		lkcampbell asks, "or death by rioting mob maybe?"
		lkcampbell says, "or just waiting I imagine"
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Yaquina Head Lighthouse 11:15 am 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Yaquina Head Lighthouse 		
CF | The old lighthouse. Nobody's keeping it anymore, though. You can head 		
CF | up the stairs to reach the top. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top of the Lighthouse 11:16 am 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Lighthouse 		
CF | Man, this place gives a really good view. You can see the Space Needle 		
CF | from here, Vancouver Island... you think might even be able to see the 		
CF | southern tip of Alaska from here. 		
CF | 		
CF | And of course, there's always two ways down... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x needle" 		
CF ] Top of the Lighthouse 11:16 am 		
CF | > 		
CF | > X NEEDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x space needle" 		
CF ] Top of the Lighthouse 11:16 am 		
CF | > 		
CF | > X SPACE NEEDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Lies, game. Lies."
Knight_Otu says (to ClubFloyd), "x island" 		
CF ] Top of the Lighthouse 11:16 am 		
CF | > 		
CF | > X ISLAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x alaska" 		
CF ] Top of the Lighthouse 11:16 am 		
CF | > 		
CF | > X ALASKA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "! These claims about seeing Alaska from somewhere around Seattle/Vancouver are disputed"
		DavidW says, "I guess if you 'jump' here, you die."
		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Yaquina Head Lighthouse 11:20 am 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Yaquina Head Lighthouse 		
CF | The old lighthouse. Nobody's keeping it anymore, though. You can head 		
CF | up the stairs to reach the top. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Yaquina Head 11:21 am 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Yaquina Head 		
CF | You've been here a couple of times, back when you thought lighthouses 		
CF | were really cool. And that's the only reason to come here: the 		
CF | lighthouse, whose entrance lies to the northwest. There's also some 		
CF | bluffs to the southeast, or you could go back to the south. 		
CF | 		
CF | > 		DavidW asks, "south?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] North Forest Trail 11:25 am 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | North Forest Trail 		
CF | The woods are thinning out here. You can see Yaquina Head to the 		
CF | north, and the rest of the woods to the southwest. 		
CF | 		
CF | > 		Jacqueline says, "Ah, I guess this is Oregon."
		DavidW asks, "Maybe we can get dysentry?"
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Central Forest Trail 11:43 am 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Central Forest Trail 		
CF | You walk deeper into the forest, listening to the chirping of the 		
CF | birds, feeling the sun on you... 		
CF | 		
CF | The trail continues to the northeast, or back to the southwest. 		
CF | 		
CF | You notice some shapes deep in the forest, among the trees. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shapes" 		
CF ] Central Forest Trail 11:43 am 		
CF | > 		
CF | > X SHAPES 		
CF | 		
CF | Nothing much, just the corpses of a large number of suiciders, hanging 		
CF | from the trees. Well, you hope all of them were suicides anyway. In 		
CF | any case, nothing you haven't seen since the announcement... 		
CF | 		
CF | > 		DavidW says, "ah geez, more corpses."
		lkcampbell says, "just makes me think it ain't gonna happen"
		Knight_Otu says, "I stand by what I said earlier - there should be more people pointing at the meteor in the sky and claim it's just a hologram."
		lkcampbell says, "the multitude of reactions"
		lkcampbell says, "heh yup"
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] South Forest Trail 12:01 pm 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | South Forest Trail 		
CF | You take the trail and leisurely stroll through the woods, admiring 		
CF | the scenery... too bad it's not going to be here much longer. You'd 		
CF | never thought about how beautiful it was before. 		
CF | 		
CF | The trail winds away to the northeast, or back to the southeast. 		
CF | 		
CF | > 		DavidW says, "It's weird how the game assumes we entered from the other end."
		lkcampbell says, "we're gonna get hit by this comet and we're gonna be stronger than ever"
		Knight_Otu says, "Also, we came upon the trail... right."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Polk Road 12:19 pm 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Polk Road 		
CF | A rough road, one that ends in pretty much nothing and leads onto the 		
CF | trail leading northwest through Nelson Forest. You wonder why this 		
CF | Nelson guy got to name everything after himself. 		
CF | 		
CF | > 		DavidW asks, "south?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Polk Road 12:20 pm 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Polk Road 12:21 pm 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Polk Road 12:22 pm 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Browning Street, Nelsonville. 12:26 pm 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Browning Street, Nelsonville. 		
CF | Ah, good old Browning Street -- too bad the end of the world had to 		
CF | happen, because this is a pretty nice neighborhood, a row of nice 		
CF | neighbors and formerly clean houses. Now, though, a lot of the people 		
CF | are either holed up in the church or in Port Friday, on the other side 		
CF | of the bay, partying. 		
CF | 		
CF | To the east is Harbor Street, and to the west is Polk Road. 		
CF | 		
CF | A doorway leads south to the street outside. 		
CF | 		
CF | > 		DavidW says, "oh, and we're home again."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Harbor Street, Nelsonville. 12:30 pm 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Harbor Street, Nelsonville. 		
CF | A north-south running street. Desolate much like the rest of the town 		
CF | now, it does have a seafood restaurant on the east side called 		
CF | Nelson's Own that has its "Open" sign lit up. Apart from that, you can 		
CF | north to the harbor or south to Court Street. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Harbor, Nelsonville 12:34 pm 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Harbor, Nelsonville 		
CF | Ah, the old harbor, now looking like it's been abandoned for a hundred 		
CF | years. Normally there would be a fleet of all kinds of boats - yachts, 		
CF | trawlers, speedboats - but not anymore. They've all been stolen or 		
CF | spiked, and now there's just one left: an old, rustly fishing boat. 		
CF | 		
CF | There's also an outbuilding on the far side you could enter. 		
CF | 		
CF | You see a sailor lying on a pier, dead drunk. 		
CF | 		
CF | > 		Jacqueline says, "Today's ClubFloyd session has been reall uplifting."
		lkcampbell asks, "my question is...where are the Space Force Guardians in all this?"
		DavidW says, "of course, the boat isn't here anymore."
		Knight_Otu says, "Still claims the sailor is dead *drunk*. rather than dead."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Harbor, Nelsonville 12:35 pm 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | You feel the ground start to tremble a bit under your feet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Harbor, Nelsonville 12:36 pm 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Harbor, Nelsonville 12:37 pm 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The ground begins to shake even more. It's starting to feel like an 		
CF | earthquake, and you see a twinkle appear in the sky. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Harbor, Nelsonville 12:38 pm 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The twinkle starts getting bigger. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Harbor, Nelsonville 12:39 pm 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Harbor, Nelsonville 12:40 pm 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The twinkle is about half the size of the moon now. You're not sure if 		
CF | anything will survive this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "in" 		
CF ] Harbor, Nelsonville 12:41 pm 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The comet dips below the horizon. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | You hear the echoing impact of the comet strike, and the ground 		
CF | violently rattles once more with a sense of finality. As you get back 		
CF | to your feet, you can see a wave of dirt and dust streaking toward 		
CF | you. 		
CF | 		
CF | > 		lkcampbell asks, "last turn?"
		Jacqueline says (to Lance), "I was thinking we should send Bruce Willis to land on the comet and blow it."
		DavidW says, "We can't do much but look now."
		Jacqueline says, "Blow it up, I mean."
		Knight_Otu says, "Last turn, and still didn't find the outbuilding."
		lkcampbell says, "heh, yup"
		DavidW says, "Do something, get it over with."
Knight_Otu says (to ClubFloyd), "sing" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "scream" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Aw."
Jacqueline says (to ClubFloyd), "pray" 		
CF ] Harbor, Nelsonville 1:11 pm 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | You kneel down and join the other parishoners in prayer. You pray for 		
CF | forgiveness, you pray to the Lord Jesus Christ as your savior, that 		
CF | you're a sinner - and you do know you've done some things wrong and 		
CF | you do have regrets, but you still feel kind of hokey saying it. But 		
CF | you stay and pray for a long time anyway. 		
CF | 		
CF | In fact, when you check the time you've been there a lot longer than 		
CF | you intended. Either way, though, you feel a lot better. 		
CF | 		
CF | This is not how you wanted to go out. You wanted to -- well, you're 		
CF | not really sure what you wanted. Until this very moment, your death 		
CF | seemed like a distant event, something from the far future, like the 		
CF | heat death of the universe, something you wouldn't have to worry about 		
CF | even though you always knew better. Yes, even after the apocalypse was 		
CF | announced, you still felt that way. But as you feel the ground start 		
CF | shaking again, rapidly increasing in strength, you know with a cold 		
CF | certainty you won't be on this world anymore. You utter a small 		
CF | prayer, and stand a little straighter. Maybe it doesn't do anything. 		
CF | Maybe it's not true. But you've decided to, for the first time, put 		
CF | your faith in something. 		
CF | 		
CF | And it looks like everyone will be finding out if it's true or not 		
CF | very soon. 		
CF | 		
CF | *** You have died in peace *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "The game assumes we were in the church it seems."
		Roger says, "good times from the walking/dying simulator"
		lkcampbell says, "yup"
		DavidW says, "yes, it does."
		lkcampbell asks, "can you undo and wait?"
		Jacqueline says, "Well, this was from the 'under 4 hours' code category, so."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Harbor, Nelsonville 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		lkcampbell asks, "just to see a different ending?"
Jacqueline says (to ClubFloyd), "z" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | > 		
CF | > Z 		
CF | 		
CF | Waiting during your last day is not something to be done lightly. Do 		
CF | you want to wait until the comet strikes? 		DavidW says, "The game's not bad, but could use some fine-tuning."
Jacqueline says (to ClubFloyd), "y" 		
CF ] Harbor, Nelsonville 12:36 pm 		
CF | you want to wait until the comet strikes? 		
CF | > Y 		
CF | 		
CF | Very well. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Harbor, Nelsonville 12:36 pm 		
CF | > 		
CF | > Z 		
CF | 		
CF | Waiting during your last day is not something to be done lightly. Do 		
CF | you want to wait until the comet strikes? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] Harbor, Nelsonville 12:36 pm 		
CF | you want to wait until the comet strikes? 		
CF | > Y 		
CF | 		
CF | Very well. 		
CF | 		
CF | > 		Knight_Otu exclaims, "We went back in time!"
		Jacqueline asks, "Wait... we went... back?"
		Jacqueline asks, "That... how... ?"
		Jacqueline looks at Knight.
		lkcampbell says, "yeah I like the endings corresponding to the different options"
		DavidW says, "Better exits and text that matches the status of the game world."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Harbor, Nelsonville 12:36 pm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Harbor, Nelsonville 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Harbor, Nelsonville 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "jump" 		
CF ] Harbor, Nelsonville 12:42 pm 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You aren't on a high or dangerous enough place to do much with that. 		
CF | 		
CF | This is not how you wanted to go out. You wanted to -- well, you're 		
CF | not really sure what you wanted. Until this very moment, your death 		
CF | seemed like a distant event, something from the far future, like the 		
CF | heat death of the universe, something you wouldn't have to worry about 		
CF | even though you always knew better. Yes, even after the apocalypse was 		
CF | announced, you still felt that way. Frankly, you still feel that way a 		
CF | little bit now, even as the ground starts shaking again, rapidly 		
CF | increasing in strength. 		
CF | 		
CF | You don't want to die. Of course, that's stupid and petty, you and 		
CF | everyone else had to die someday anyway, but you feel cheated. But 		
CF | there's nothing you can do about it. Nothing except face the comet, 		
CF | and face your death, and show some courage for once, and show-- 		
CF | 		
CF | *** The world has ended *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, ""Now the time of day is 12:36" I assume."
		Jacqueline says, "Oh - yeah."
		Jacqueline asks, "Like, if you wait early in the game it just advances you to near the end?"
		Knight_Otu says, "Without a check whether it is later already."
		Jacqueline says, "But if you're already at *at* the end, it moves you back."
		Knight_Otu says, "Yeah."
		Jacqueline says, "Yeah. Likely."
		Roger says, "or maybe into the next day; I'm not sure if there's anyway to check from here."
		DavidW says, "The game is called Last Day."
		DavidW says, "There is no next."
		Jacqueline says, "But hey, I like the version where we go out having discovered time travel, but not with enough mastery to go way back in time to where the comet could be stopped."
		Knight_Otu says, "Dawn of the Last Day. 12 hours remain. (Actually 3, but who's counting.)"
		Roger says, "too bad Asia -- y'all will just need to die in the dark"
		Jacqueline says, "Well, that was somewhat thought provoking. And what a game to write in 2020."
		lkcampbell says, "yeah, it's not a clock bug, it's a super power :)"
		lkcampbell says, "bug spin doctor"
		Jacqueline exclaims, "I gotta run, but I enjoyed it. See y'all ... next year!"
		DavidW says, "oh gosh, yes."
		MoyTW says, "Cya'll 'round."
		lkcampbell says, "yeah, I liked that one, interesting idea"
		MoyTW says, "Oh, right, I better buy groceries before New Year's Eve."
		Jacqueline is neither a good teller of jokes, nor a dad, this makes her a... faux pas.
		Knight_Otu says, "Let's bury this year in the back yard."
		DavidW says, "bye y'all. Thanks for the games."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Once upon a winter night, the ragman came singing under your window by Expio
As played on ifMUD on January 3, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Once upon a winter night, the ragman came singing under your window written by Expio. Once upon a winter night, the ragman came singing under your window was originally created for the Spanish competition Rapidocomp 2. This version was localized into English by Ruber Eaglenest for ECTOCOMP 2019, with editorial revision by Caleb Wilson. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "How about The Ragman Came Singing Under Your"
		Jacqueline asks, "Window?"
		Roger says, "sure got my vote"
		Knight_Otu says, "Sure."
		DavidW says, "I don't know that game. Is it Floydable? It sounds Twine-ish."
		Jacqueline asks, "Why does it *sound* that way?"
		DavidW says, "Because it's a rambling sentence instead of something more pithy."
		DavidW says, "Most titles like to fit onto the cover."
Jacqueline says (to ClubFloyd), "load sleepmask ragman" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Maybe it was the cold or the sensation of emptiness to my side, but I 		
CF | was fully awake. I didn't dare to move, so I just lay there, very 		
CF | still, looking at the ceiling with my hands hidden under the sheets. 		
CF | 		
CF | I suppose it has happened to you some time. You wake up in the late 		
CF | hours in the night, with the sensation that there's someone in your 		
CF | room, and end up lightning a candle to find that there's nobody there, 		
CF | just a nocturnal mouse at most. 		
CF | 		
CF | Only this time I knew he was nearby. 		
CF | 		
CF | He came to collect an old debt, from when I was still young, from when 		
CF | I still believe in the future and run naked between the bindweeds. 		
CF | 		
CF | "Five times five years has passed, my green-eyed child... five times 		
CF | five years of luck and fortune. A man who loves you, a son of hair 		
CF | like wheat in summer, coins slipping through your fingers, a house 		
CF | with a white gate and servants to attend it." 		
CF | 		
CF | Fingers colder than white frost touch my face, while a cacophony of 		
CF | ten voices whispers on my ears, but I suppress the scream that 		
CF | struggles to escape from my throat and I lay still with eyes shut. 		
CF | 		
CF | "Are you sleeping? I don't believe so. As you see, I keep my promises. 		
CF | Would you keep yours? The desire of my heart in exchange for a time of 		
CF | bliss." 		
CF | 		
CF | I hear the floorboards creak. He moves away. He is... he is near the 		
CF | cradle, I know it. 		
CF | 		
CF | "I ask not for silver, nor gold, nor earthly wealth. I don't desire 		
CF | anything in vain, much less something you can't give me. I only ask 		
CF | for what a mortal can dispose of. Give it to me, and our contract will 		
CF | be folded, sealed and stored in the fourth drawer of the hundredth 		
CF | room inside the tallest tower of my inverted castle. Deny it from me, 		
CF | and I will take your son, your husband will suffer a terrible death, 		
CF | your servants will abandon you pouring venom upon your honor, and 		
CF | winter will nest in your home. Give me... give me the love of a mother 		
CF | and everything will be settled. Only five beats of your heart I grant 		
CF | you." 		
CF | 		
CF | With a sigh, I stand. 		Roger says, "sounds like a pretty good deal"
		Jacqueline says (to Roger), "Yeah, but you've been locked down with your kids for a while."
Jacqueline pushes the green 'space' button. 		
CF ] Bedroom 		
CF | 		
CF | Once upon a winter night, the ragman came singing under your window 		
CF | An Interactive Fiction by Expio 		
CF | Release 3 / Serial number 191030 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Bedroom 		
CF | I am half sunken in the gloom of the room. The fireplace shines with 		
CF | dying embers that barely reach to illuminate the scene. Most of the 		
CF | light comes from the moon that penetrates, invasive, through the open 		
CF | window, along with some sporadic snow drifts like folds of cloth. 		
CF | 		
CF | It must has been open for a while since some snow has accumulated over 		
CF | the harpsichord, in the space next to the window. 		
CF | 		
CF | The Ragman is hunched over the cradle of my only son at the far corner 		
CF | of the room. I can hear him whisper a cradle song while he knits with 		
CF | his long, long fingers, complicated structures of thread, which my son 		
CF | tries to grasp with his little hands; he is crying quietly, irritated, 		
CF | either afraid or hungry. 		
CF | 		
CF | I am reclined on the bed, my back resting against the headboard. To my 		
CF | side there is an empty space. The sheets have been set aside. 		
CF | 		
CF | > 		Roger says, "'Expio' sounds like a 1980s rapper"
		lkcampbell says, "Maybe it's shorter in Spanish"
		Jacqueline says, "I believe this is a port from a Spanish game."
		Knight_Otu asks, "Not Threepio's sibling?"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Bedroom 		
CF | Ok. 		
CF | 		
CF | > 		Karona snorts.
		Jacqueline says, "I mean, I know it's the first turn."
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Bedroom 		
CF | 		
CF | > X ME 		
CF | 		
CF | This is a body that carries thirty-seven years on its back, and still 		
CF | looking good. Let's say I still provoke some glances at social dances, 		
CF | in spite of having a baby recently (my mother said that my hips were 		
CF | not wide enough for it) and my breasts still swollen. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		Knight_Otu says, "(Sorry to Expio.)"
		Jacqueline asks, "Wow. So we made this pact with this horrible thing when we were ... 12?"
		DavidW asks, "What exactly are we meant to give?"
		lkcampbell says, "Our neighbors have so much garbage stacked up next to their garage that a big flock of seagulls are hanging out on their roof"
		Jacqueline says, "Our love? Or our child? Or both, I think David."
		Knight_Otu says, ""The love of a mother" may be a lot of things."
		Roger says, "might you be interested in one barely-used somewhat-snowy harpsichord sir"
		DavidW says, "The child-taking was part of the penalty if we did not give."
		Jacqueline says (to Roger), "ha"
		lkcampbell says, "Very Hitchcockian...which is a word I don't get to use nearly enough"
		Knight_Otu says, "Might be the ability to love our child as a mother that we give up."
		Jacqueline says, "Yeah, I hate harpsichords. Let's try to give him that."
		DavidW says, "I'd try inventory to see if 'mother's love' or 'our heart' is in there."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying nothing. 		
CF | 		
CF | "Two was the inhabitants of paradise." 		
CF | 		
CF | > 		DavidW says, "One more turn to go."
Jacqueline says (to ClubFloyd), "give child" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE CHILD 		
CF | 		
CF | Mi child is hungry... but I can't reach him. It's getting colder. 		
CF | 		
CF | "Three were the wise men, gift bearers." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "say yes" 		
CF ] Bedroom 		
CF | 		
CF | > SAY YES 		
CF | 		
CF | Whom do you want to say that to? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ragman" 		
CF ] Bedroom 		
CF | 		
CF | > RAGMAN 		
CF | 		
CF | I try to speak, but my breath escapes silently through my lips. 		
CF | 		
CF | "Shhh, don't strain yourself, quiet, soon you will sleep. Just calm my 		
CF | thirst, and everything will end." 		
CF | 		
CF | "Four, the misfortunes that will mark the end of the man reign." 		
CF | 		
CF | > 		Jacqueline says, "'Soon you will sleep' sounds very ominous in this context."
		Knight_Otu says, "Just about everything sounds ominous here, of course."
		Jacqueline says, "Yes"
		Jacqueline says, "The translation isn't perfect, but it's fine - and very sinister. I'm enjoying the writing a great deal."
Jacqueline says (to ClubFloyd), "stand" 		
CF ] Bedroom 		
CF | 		
CF | > STAND 		
CF | 		
CF | But I am not in anything at the moment. 		
CF | 		
CF | 		
CF | 		
CF | *** "And five the faces that my right hand has spawned. 		
CF | 		
CF | My heart dictated this. Five heart beats have sounded, neither four 		
CF | nor six, five being the choosen number. And seeing that I have been 		
CF | denied what I came for, he contract is broken. May bitterness and cold 		
CF | be your willing lovers forever, since what was once yours is now mine. 		
CF | *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline asks, "So, I don't get it. Why doesn't he just take the kid?"
		Jacqueline asks, "Because... plot?"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		Knight_Otu asks, "He wants something else?"
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Bedroom 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Because he wants something else instead."
		DavidW says, "He said so."
Jacqueline says (to ClubFloyd), "give ragman love" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE RAGMAN LOVE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ragman" 		
CF ] Bedroom 		
CF | 		
CF | > RAGMAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x ragman" 		
CF ] Bedroom 		
CF | 		
CF | > X RAGMAN 		
CF | 		
CF | An old shadow from my youth, from times of desires and crooked paths. 		
CF | He seems like an abandoned scarecrow, with broken and twisted limbs. 		
CF | His arms and legs adopt impossible angles when he moves, in a strange 		
CF | dance, like if he was controlled by a mad master of puppets. He 		
CF | dresses in a maelstrom of fabrics and patches, colours out of order, 		
CF | hanging with such disparate ornaments as a pocket watch, a rosary of 		
CF | marbled beads, a salmon's eye, a Grylloblatta, an earring from which 		
CF | an ear still hangs... What for ours is junk, for him is the most 		
CF | precious of jewels, a trophy devoid of banality. 		
CF | 		
CF | Worst of all are his head and hands. Instead of a cranium, he wears 		
CF | the empty semblance of a mannequin, plain, without trimmings, and as 		
CF | the only concession to a human figure wears a tangled wig, like the 		
CF | ones seen in the festivities of the high neighborhoods. His hands... 		
CF | are like metallic branches from which hang the threads with which he 		
CF | entertains, himself or an audience, creating strange shapes: a cradle, 		
CF | a boat, a bird... all while the tiny cherub faces that are the tips of 		
CF | his fingers do not cease to chatter. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		DavidW says, "But the flowery language is making it difficult to know what we need to do in practical terms."
		DavidW says, "I'd try 'give love' or 'give heart'."
		Jacqueline | Grylloblatta campodeiformis, also known as the Northern Rock Crawler, is an omnivorous species of insect.
		Jacqueline says, "Just in case it wasn't just me who went to search for Grylloblatta..."
Jacqueline says (to ClubFloyd), "give love to ragman" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE LOVE TO RAGMAN 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give love" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE LOVE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give heart" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE HEART 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "kiss?"
		Knight_Otu asks, "Maybe he wants a hug?"
Jacqueline says (to ClubFloyd), "love" 		
CF ] Bedroom 		
CF | 		
CF | > LOVE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "Awwwww... does ragman want a HUG?"
Jacqueline says (to ClubFloyd), "hug ragman" 		
CF ] Bedroom 		
CF | 		
CF | > HUG RAGMAN 		
CF | 		
CF | the Ragman might not like that. 		
CF | 		
CF | "Two was the inhabitants of paradise." 		
CF | 		
CF | > 		Jacqueline says, "Apparently not."
Jacqueline says (to ClubFloyd), "kiss ragman" 		
CF ] Bedroom 		
CF | 		
CF | > KISS RAGMAN 		
CF | 		
CF | the Ragman might not like that. 		
CF | 		
CF | "Three were the wise men, gift bearers." 		
CF | 		
CF | > 		Jacqueline says, "Those are hilarious defaults, given the tone of this game."
		Jacqueline says, "I feel like we're up against syntax."
Jacqueline says (to ClubFloyd), "x baby" 		
CF ] Bedroom 		
CF | 		
CF | > X BABY 		
CF | 		
CF | My precious, my life. Just when I thought it could not be possible... 		
CF | it happened. My joy and sadness. Joy because he was an unexpected 		
CF | gift, sadness because he was the rubric of a contract. Now, he is 		
CF | unwillingly playing with the thread figures that the Ragman is 		
CF | crafting for him. He cries and protests quietly. 		
CF | 		
CF | "Four, the misfortunes that will mark the end of the man reign." 		
CF | 		
CF | > 		Roger says, "selling your soul is not as seductive as it first appeared"
		DavidW says, "Try a take all, see if we get anything."
		Jacqueline says (to DW), "Good idea."
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Bedroom 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		Jacqueline says, "WELP"
Jacqueline says (to ClubFloyd), "x bed" 		
CF ] Bedroom 		
CF | 		
CF | > X BED 		
CF | 		
CF | It's a wide double bed of white sheets and a mattress of corn leaves. 		
CF | It seems far bigger with the space left behind by my husband. I touch 		
CF | that spot and the sheets are cold. Buried within them I find a copy of 		
CF | Son of Man. 		
CF | 		
CF | 		
CF | 		
CF | *** "And five the faces that my right hand has spawned. 		
CF | 		
CF | My heart dictated this. Five heart beats have sounded, neither four 		
CF | nor six, five being the choosen number. And seeing that I have been 		
CF | denied what I came for, he contract is broken. May bitterness and cold 		
CF | be your willing lovers forever, since what was once yours is now mine. 		
CF | *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline says, "This is reminding me of Fingertips: I Hear The Wind Blow"
		Roger says, "that was promising"
		DavidW asks, "Perhaps that copy of Son of Man is useful?"
		Jacqueline says, "Yeah."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Bedroom 		
CF | Ok. 		
CF | 		
CF | > 		lkcampbell asks, "Overdue library book?"
		Jacqueline says, "I'm glad I saved on the first turn."
		Knight_Otu says, "I'm not sure that's what the Ragman wants, but it's what we have."
Jacqueline says (to ClubFloyd), "x son of man" 		
CF ] Bedroom 		
CF | 		
CF | > X SON OF MAN 		
CF | 		
CF | It's an essay on the gospel written by Father Giovanni Lanfranco. 		
CF | Lately I have liked to read it before sleep, maybe as an expiation 		
CF | because of my past life. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		Roger says, "well that old widow Jenkins sold her soul to play that harpischord like the devil, I reckon"
		Jacqueline says, "heehee"
Jacqueline says (to ClubFloyd), "read son of man" 		
CF ] Bedroom 		
CF | 		
CF | > READ SON OF MAN 		
CF | 		
CF | It's an essay on the gospel written by Father Giovanni Lanfranco. 		
CF | Lately I have liked to read it before sleep, maybe as an expiation 		
CF | because of my past life. 		
CF | 		
CF | "Two was the inhabitants of paradise." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x harpsichord" 		
CF ] Bedroom 		
CF | 		
CF | > X HARPSICHORD 		
CF | 		
CF | One of the few hobbies that I allow myself. I have been told that I 		
CF | play quite well, so I have placed it by the window, for aesthetic 		
CF | reasons and a point of vanity. There's a music sheet over the desk, it 		
CF | is: "Piano and orchestra concert No 33, by B��la Bart��k". 		
CF | 		
CF | "Two was the inhabitants of paradise." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "play harpsichord" 		
CF ] Bedroom 		
CF | 		
CF | > PLAY HARPSICHORD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Aw."
		Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "x snow" 		
CF ] Bedroom 		
CF | 		
CF | > X SNOW 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF ] Bedroom 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | The window is open wide, maybe from the strong winter wind that 		
CF | preceded the Ragman's entrance. However, as far as I know, he has 		
CF | never had to enter any house, always just appearing when nobody is 		
CF | looking. 		
CF | 		
CF | "Three were the wise men, gift bearers." 		
CF | 		
CF | > 		lkcampbell asks, "so we have five turns to figure out what he wants?"
		DavidW says, "yes"
		Roger says, "ayup"
		lkcampbell asks, "is that the ragman talking?"
		lkcampbell says, "ok"
		DavidW says, "yes, that's him."
		Jacqueline says, "Yeah, I think that's his song, counting down the heartbeats."
		Roger says, "his sins are Pride and Impatience"
		Knight_Otu says, "I suppose I'd have other worries if a devil was taking my child hostage, but playing the harpsichord could be what he wants."
		lkcampbell asks, "it said somewhere up there he likes junk...anything junky lying around here?"
		DavidW asks, "Does he want the book or the harpischord or us personally?"
		Jacqueline says (to Lance), "There's not much here. Nothing to take, anyway."
Jacqueline says (to ClubFloyd), "take book" 		
CF ] Bedroom 		
CF | 		
CF | > TAKE BOOK 		
CF | 		
CF | I extend my cold fingers, but my strenght fails to me. It's like if I 		
CF | had a slab over me. They are perhaps my sins. 		
CF | 		
CF | "Four, the misfortunes that will mark the end of the man reign." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take harpsichord" 		
CF ] Bedroom 		
CF | 		
CF | > TAKE HARPSICHORD 		
CF | 		
CF | I extend my cold fingers, but my strenght fails to me. It's like if I 		
CF | had a slab over me. They are perhaps my sins. 		
CF | 		
CF | 		
CF | 		
CF | *** "And five the faces that my right hand has spawned. 		
CF | 		
CF | My heart dictated this. Five heart beats have sounded, neither four 		
CF | nor six, five being the choosen number. And seeing that I have been 		
CF | denied what I came for, he contract is broken. May bitterness and cold 		
CF | be your willing lovers forever, since what was once yours is now mine. 		
CF | *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Bedroom 		
CF | Ok. 		
CF | 		
CF | > 		lkcampbell asks, "how do you direct the channel to a specific person like that?"
		Jacqueline says (to Lance), "You do ;..NAME"
		Roger says, "I know that last bit is trying to be serious but it reminds me too much of the holy hand grenade"
		Knight_Otu says, "You type ;.. and then the name directly."
		Jacqueline says (to Roger), "SAME"
		lkcampbell says, "jacqueline testing"
		lkcampbell says (to jacqueline), "testing"
		Jacqueline says, "There you go."
Jacqueline says (to ClubFloyd), "listen" 		
CF ] Bedroom 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | I hear nothing unexpected. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "smell" 		
CF ] Bedroom 		
CF | 		
CF | > SMELL 		
CF | 		
CF | I smell nothing unexpected. 		
CF | 		
CF | "Two was the inhabitants of paradise." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sins" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE SINS 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Bedroom 		
CF | Ok. 		
CF | 		
CF | > 		Roger says, "did we try a PRAY"
DavidW says (to ClubFloyd), "pray" 		
CF ] Bedroom 		
CF | 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to ragman" 		
CF ] Bedroom 		
CF | 		
CF | > TALK TO RAGMAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give me" 		
CF ] Bedroom 		
CF | 		
CF | > GIVE ME 		
CF | 		
CF | Mi child is hungry... but I can't reach him. It's getting colder. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		lkcampbell asks, "so there's a book and some scenery? at those are all the things?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Roger says, "did we try STAND"
DavidW says (to ClubFloyd), "enter window" 		
CF ] Bedroom 		
CF | 		
CF | > ENTER WINDOW 		
CF | 		
CF | That's not something I can enter. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says (to lkc), "I think even the book is scenery."
DavidW says (to ClubFloyd), "stand" 		
CF ] Bedroom 		
CF | 		
CF | > STAND 		
CF | 		
CF | But I am not in anything at the moment. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Bedroom 		
CF | 		
CF | > TAKE BOOK 		
CF | 		
CF | I extend my cold fingers, but my strenght fails to me. It's like if I 		
CF | had a slab over me. They are perhaps my sins. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bedroom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bedroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Roger says, "oh goddamnit is this going to be WAKE UP"
		Jacqueline says, "No real need to undo."
DavidW says (to ClubFloyd), "talk to ragman" 		
CF ] Bedroom 		
CF | 		
CF | > TALK TO RAGMAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		lkcampbell says, "he's very fickle"
DavidW says (to ClubFloyd), "wake up" 		
CF ] Bedroom 		
CF | 		
CF | > WAKE UP 		
CF | 		
CF | The dreadful truth is, this is not a dream. 		
CF | 		
CF | "One was the sun king." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Bedroom 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | I am not feeling especially drowsy. 		
CF | 		
CF | "Two was the inhabitants of paradise." 		
CF | 		
CF | > 		Jacqueline says, "We have the save point to skip the opening exposition."
Jacqueline says (to ClubFloyd), "scream" 		
CF ] Bedroom 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "the combination of Guess the Command and Translated from Foreign Language is a real killer"
		DavidW says, "I kinda want to see the opening exposition again, because I'm not understanding this."
		Jacqueline says, "Sure"
		Jacqueline says, "Not a bad idea."
Jacqueline says (to ClubFloyd), "restart" 		
CF ] Bedroom 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
Jacqueline says (to ClubFloyd), "y" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Maybe it was the cold or the sensation of emptiness to my side, but I 		
CF | was fully awake. I didn't dare to move, so I just lay there, very 		
CF | still, looking at the ceiling with my hands hidden under the sheets. 		
CF | 		
CF | I suppose it has happened to you some time. You wake up in the late 		
CF | hours in the night, with the sensation that there's someone in your 		
CF | room, and end up lightning a candle to find that there's nobody there, 		
CF | just a nocturnal mouse at most. 		
CF | 		
CF | Only this time I knew he was nearby. 		
CF | 		
CF | He came to collect an old debt, from when I was still young, from when 		
CF | I still believe in the future and run naked between the bindweeds. 		
CF | 		
CF | "Five times five years has passed, my green-eyed child... five times 		
CF | five years of luck and fortune. A man who loves you, a son of hair 		
CF | like wheat in summer, coins slipping through your fingers, a house 		
CF | with a white gate and servants to attend it." 		
CF | 		
CF | Fingers colder than white frost touch my face, while a cacophony of 		
CF | ten voices whispers on my ears, but I suppress the scream that 		
CF | struggles to escape from my throat and I lay still with eyes shut. 		
CF | 		
CF | "Are you sleeping? I don't believe so. As you see, I keep my promises. 		
CF | Would you keep yours? The desire of my heart in exchange for a time of 		
CF | bliss." 		
CF | 		
CF | I hear the floorboards creak. He moves away. He is... he is near the 		
CF | cradle, I know it. 		
CF | 		
CF | "I ask not for silver, nor gold, nor earthly wealth. I don't desire 		
CF | anything in vain, much less something you can't give me. I only ask 		
CF | for what a mortal can dispose of. Give it to me, and our contract will 		
CF | be folded, sealed and stored in the fourth drawer of the hundredth 		
CF | room inside the tallest tower of my inverted castle. Deny it from me, 		
CF | and I will take your son, your husband will suffer a terrible death, 		
CF | your servants will abandon you pouring venom upon your honor, and 		
CF | winter will nest in your home. Give me... give me the love of a mother 		
CF | and everything will be settled. Only five beats of your heart I grant 		
CF | you." 		
CF | 		
CF | With a sigh, I stand. 		Jacqueline says, "Ah, those days of being a tween, running naked through the bindweeds."
		Roger says, "goth tween is raising the bar"
		DavidW says, "I didn't know they were bindweeds."
		Jacqueline says, "Whatever he wants, it doesn't sound like he wants our son."
		Jacqueline says, "Like, our son is what he takes if we don't give him what he wants."
		Roger says, "unfortunately I don't think the game is quite wacky enough to be expecting something like SQUIRT BREAST MILK INTO SATAN'S MOUTH"
		DavidW asks, "If anything, he wants our trash? What we can dispose of?"
		Jacqueline says, "omg roger"
		Knight_Otu says, "Yeah. He wants "The love of a mother". However we give him that."
		Roger says, "someone needs to write that game, though."
		Jacqueline says, "Hm... 'give me the love of a mother'"
		lkcampbell asks, "throw a shoe at him?"
		DavidW says, "Perhaps PEE first before bringing out the breasts."
		Roger says, "spank naughty satan"
		Jacqueline mulls placing a warning on this transcript...
		Roger says, "I don't actually mind being censored"
		Jacqueline says, "I feel as if, were a warning not merited before, it is now..."
		DavidW asks, "so... FEED RAGMAN? NURSE RAGMAN?"
		Jacqueline says, "Y'all... are... serious."
		Roger says, "I think even bad ideas are worth trying now"
		Jacqueline says, "okay"
Jacqueline says (to ClubFloyd), "feed ragman" 		
CF ] Bedroom 		
CF | 		
CF | Once upon a winter night, the ragman came singing under your window 		
CF | An Interactive Fiction by Expio 		
CF | Release 3 / Serial number 191030 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Bedroom 		
CF | I am half sunken in the gloom of the room. The fireplace shines with 		
CF | dying embers that barely reach to illuminate the scene. Most of the 		
CF | light comes from the moon that penetrates, invasive, through the open 		
CF | window, along with some sporadic snow drifts like folds of cloth. 		
CF | 		
CF | It must has been open for a while since some snow has accumulated over 		
CF | the harpsichord, in the space next to the window. 		
CF | 		
CF | The Ragman is hunched over the cradle of my only son at the far corner 		
CF | of the room. I can hear him whisper a cradle song while he knits with 		
CF | his long, long fingers, complicated structures of thread, which my son 		
CF | tries to grasp with his little hands; he is crying quietly, irritated, 		
CF | either afraid or hungry. 		
CF | 		
CF | I am reclined on the bed, my back resting against the headboard. To my 		
CF | side there is an empty space. The sheets have been set aside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "feed ragman" 		
CF ] Bedroom 		
CF | 		
CF | > FEED RAGMAN 		
CF | 		
CF | "D... Dri... Drink." I manage to articulate with an effort that almost 		
CF | depletes my waning strength. The Ragman jumps and dance and claps, 		
CF | then he pounces on me, tearing my nightdress, in his devouring thirst. 		
CF | His hands scream with joy while they take turns to snatch a piece of 		
CF | me. My son cries in a forgotten corner, confused, as now my world is 		
CF | reduced to this moment of loss and liberation. 		
CF | 		
CF | Little by little the laugh of the Ragman fades away. 		
CF | 		
CF | "Very good... satisfying and warm is the love of a mother. This will 		
CF | make my heart know summer for some time. Our account is settled, our 		
CF | pact completed. Now I retire, since other souls, craving for what they 		
CF | already have, require my care. 		
CF | 		
CF | I open my eyes. He is gone. 		
CF | 		
CF | My son is still crying. 		
CF | 		
CF | I stand up and close the window. I stoke the fire. 		
CF | 		
CF | I cuddle and cradle my son. He is still hungry, but I am empty. I can 		
CF | only offer him... cold.. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		lkcampbell says, "well, "a mother's love" is a bit difficult to pin down"
		Jacqueline says, "Whoa"
		Knight_Otu says, "Wha."
		DavidW says, "Short game."
		lkcampbell says, "well, not anymore I guess"
		Jacqueline says, "WHOA WHOA WHOA"
		Jacqueline says, "I mean, the game did hint at this."
		Jacqueline says, "It's been a while since my jaw dropped on a game ending."
		Roger says, "who is laughing now"
		Jacqueline says, "It literally fell open with this."
		Jacqueline says (to Roger), "Me, actually. This is... whoa."
		Jacqueline says, "Holy... just. Wow."
		Roger says, "I'm pretty surprised myself, as it turns out"
		Jacqueline says, "I'm not sure I am up for another game after that."
		Jacqueline says, "I'm just sitting here kind of stunned."
		Roger says, "Possibly there's a stronger tradition in Italian (or whatever) folklore about Satan, witches, cats, etc, stealing mothers' milk"
		Jacqueline says, "I'm kind of surprised it got 9th in Ectocomp 2019... seems like a pretty good game."
		Jacqueline says (to Roger), "Spain, yes."
		Jacqueline says, "Or, well, it's in Spanish. Not sure if that means Spain or elsewhere."
		Jacqueline says, "I personally would like to leave things there for today."
		Roger says, "That's true."
		Roger says, "ha well I can't really blame you."
		Jacqueline says, "I love when we play something where I have this sort of unexpected reaction."
		DavidW says, "It was unexpected, yes."
		Jacqueline says, "Okay, going to have to leave a review, I think."
		Jacqueline says, "In case anyone else desires to do the same:"
		Jacqueline | [LINK]
		Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed.
		Roger says, "I /am/ suitably-impressed by 'Rapidocomp'"
		Jacqueline says, "Yeah. That's a great name."
		Jacqueline says, "I guess I'll also work on transcripts today. I'd like to link to our transcipt in the review, I think."
		Roger says, "haha, MathBrush:"
		Roger | My reaction to this game was "Wow!" followed by frustrated noises followed by "Ewwww".
		Jacqueline says, "I know it would be spoilery, but this title seems wrong. The ragman never came singing under our window. Seems like a better title might be, "Once upon a winter night, the ragman came suckling your breast.""
		Jacqueline says (to Roger), "Ha, yeah, I just read that."
		Roger says, "Beneath the Milky Way"
		Jacqueline says, "I'm still sitting here shaking my head."
		lkcampbell says, "bit of a spoiler title though"
		Jacqueline says, "Yeah. Very."
		Jacqueline exclaims, "But descriptive!"
		Jacqueline exclaims, "Accurate!"
		DavidW says, "Once upon a winter night, the ragman was reaching to the back of the fridge, checking best before dates."
		Jacqueline says (to David), "I wish you could see the face I am making right now."
		Roger says, "I wonder if that Son of Man thing is a better clue than we're giving it credit for"
		Jacqueline says, "Maybe."
		Knight_Otu says, ""Five Heartbeats.""
		Jacqueline says (to KO), "Yeah, that would have been a better name for the game, I think."
		Jacqueline says, "Simple and elegant."
		Jacqueline says (to David), "I mean, it also gave clues about how our breasts were full, and that what he wanted us to give wasn't 'anything in vain, much less something you can't give me'"
		Jacqueline says, "Which implies 'nothing metaphorical'"
		Jacqueline says, "I remember reading the line about how were were still pretty hott at 37, with full breasts from the baby, and thinking, 'um, okay game, that's weird'"
		Jacqueline says, "But apparently that was also a GIANT CLUE"
		Roger says, "two giant clues"
		Jacqueline says, "Roger, you're killing me, man."
		DavidW says, "I apparently skim milked over that line."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
MUSE: An Autumn Romance by Christopher Huang
As played on ifMUD on January 10, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of MUSE: An Autumn Romance written by Christopher Huang. MUSE: An Autumn Romance was released in 1998 as part of the Interactive Fiction Competition, in which it took second place. It also received the 3rd place Miss Congeniality award. It was nominated for Xyzzies for Best Writing, Best Setting, Best NPCs, and Best Individual PC. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I've played Muse, but some time ago."
		DavidW says, "I think I confuse Muse with Cove in my mind."
Jacqueline says (to ClubFloyd), "load sleepmask muse" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] And though the shadow of a sigh 		
CF ] May tremble through the story, 		
CF ] For 'happy summer days' gone by, 		
CF ] And vanish'd summer glory -- 		
CF ] It shall not touch with breath of bale 		
CF ] The pleasance of our fairy-tale. 		
CF ] 		
CF ] - Lewis Carroll, 		
CF ] "Through the Looking Glass" 		
CF ] 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | MUSE: An Autumn Romance 		
CF | 		
CF | 		
CF | [Please press SPACE to begin.] 		
Jacqueline pushes the green 'space' button. 		
CF ] Pier 		
CF | 		
CF | 		
CF | The late summer of 1886 found me on the continent for the purpose of 		
CF | regaining my health and spirits. These had been in decline for the 		
CF | past few months, and it was Dr Thorne's suggestion that the best cure 		
CF | for me might be a change of scenery. A short stay in Ramsgate, 		
CF | perhaps. Or better yet, a visit to the Alps in France or Switzerland, 		
CF | where the fresh mountain air would do me no end of good. 		
CF | 		
CF | I had declined at first to do any such thing. I was, after all, a 		
CF | staid, solid clergyman of 59 years, mature enough to weather any 		
CF | foolish fluctuations of temper. Besides which, these frivolities cost 		
CF | money. 		
CF | 		
CF | The doctor's recommendation eventually reached the ears of my dear 		
CF | sister Emma, however, and she immediately took up the task of 		
CF | convincing me of the necessity of such a trip. But it was not until I 		
CF | obtained news about relatively inexpensive alpine destinations that I 		
CF | relented, and found myself packed off to the continent for a month. 		
CF | 		
CF | The month's sojourn improved my health tremendously. However, without 		
CF | the distraction of my usual work, I found the mountains did little to 		
CF | raise my spirits. And so I made my journey homeward in a state of mute 		
CF | distraction, even as the first brilliance of Autumn began to make 		
CF | itself known among the trees. 		
CF | 		
CF | All in all, it had been a smooth and uneventful trip, but for a slight 		
CF | pause at the channel. This was at a small French coastal village from 		
CF | which I chose to make my crossing, it being less expensive than the 		
CF | usual ferry at Calais. Here I stopped for a meal at the local inn, and 		
CF | then waited as my trunk was transferred from the train to pier where 		
CF | the boatman was waiting. 		
CF | 		
CF | It was only a minor pause.... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | MUSE: An Autumn Romance 		
CF | Copyright (c) 1998 by Christopher Huang. 		
CF | (Please type "help" for background and documentation.) 		
CF | Release 2 / Serial number 990922 / Inform v6.15 Library 6/7 		
CF | 		
CF | Pier 		
CF | The pier stretched out into the cold waters of the English Channel 		
CF | from the village east of here. Overhead, I could hear the gulls swoop 		
CF | and cry. The brisk seaside air blew in my face, carrying with it the 		
CF | scent of salt. Far away, across the waves, the white cliffs of Dover 		
CF | could barely be seen in the grey clouded light. 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | A fishing boat was moored beside the pier and its boatman was waiting. 		
CF | 		
CF | > 		MoyTW says, "1886 huh. Also...I keep trying to use my numpad to type numbers and it just tells me there's no exit in that direction."
		MoyTW says, "I think this is officially the oldest protag in any IF I've played."
		DavidW says, "I'd prefer not to drive for this one. I seem to remember going n. e. s. at first."
		lkcampbell says, "First person past tense"
lkcampbell says (to ClubFloyd), "x me" 		
CF ] Pier 		
CF | 		
CF | > X ME 		
CF | 		
CF | Rev Stephen Dawson, vicar of St Swithin's in the diocese of 		
CF | Barchester. I was 59, an Anglican clergyman and a confirmed bachelor. 		
CF | I wore my clerical collar out of both duty and habit, and my hair and 		
CF | whiskers were grey with respectability. My clothes were old and my 		
CF | cuffs were frayed, but as I so often told my sister Emma, sometimes 		
CF | the old things are by far the best. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "i" 		
CF ] Pier 		
CF | 		
CF | > I 		
CF | 		
CF | I had on my person the following items: 		
CF | my pocket New Testament 		
CF | 		
CF | > 		Jacqueline asks (of Moy), "Didn't you play The Eleusinian Miseries with us?"
		Karona asks, "1886. Wasn't that the year of the Haymarket massacre?"
lkcampbell says (to ClubFloyd), "x testament" 		
CF ] Pier 		
CF | 		
CF | > X TESTAMENT 		
CF | 		
CF | Stop. 		
CF | 		
CF | From the corner of my eye, I saw her. Like an angel descended from 		
CF | heaven, she stood on the cobbles at the other end of the pier. Her 		
CF | head was partially turned away from me; I caught a flash of a delicate 		
CF | throat and lustrous chestnut-brown hair.... 		
CF | 		
CF | > 		MoyTW asks, "The Elusinian Miseries' character was young, though?"
		Knight_Otu says, "Age of the character, not time of the game."
		Jacqueline says, "Oh. I thought you mean oldest as in 'history', not 'age'"
		MoyTW asks, "Okay, how do you do the (to X), again? ;.NAME?"
		lkcampbell asks, "Did it stop me from examining the testement?"
lkcampbell says (to ClubFloyd), "x testament" 		
CF ] Pier 		
CF | 		
CF | > X TESTAMENT 		
CF | 		
CF | Time stood still, arrested by her presence. I had no desire to move, 		
CF | lest I lose sight of her. For an aching second, her parasol shielded 		
CF | her face from my sight. 		
CF | 		
CF | > 		Knight_Otu says (to Moy), "You type ;..Name."
lkcampbell says (to ClubFloyd), "x her" 		
CF ] Pier 		
CF | 		
CF | > X HER 		
CF | 		
CF | I wasn't sure what "her" referred to. 		
CF | 		
CF | > 		DavidW says (to Moy), "A single dot is whisper, two dots for out loud."
		MoyTW says, "I think we're trapped in this not-cutscene."
lkcampbell says (to ClubFloyd), "x woman" 		
CF ] Pier 		
CF ] 		
CF ] 		
CF ] 		
CF ] O, she doth teach the torches to burn bright! 		
CF ] It seems she hangs upon the cheek of night 		
CF ] Like a rich jewel in an Ethiope's ear; 		
CF ] Beauty too rich for use, for earth too dear! 		
CF ] 		
CF ] - William Shakespeare, 		
CF ] "Romeo and Juliet" 		
CF ] 		
CF ] 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | The old German gentleman, whom I recognised from the train, walked 		
CF | slowly up. She had been waiting for him. They walked together off 		
CF | towards the inn, and I lost sight of them. 		
CF | 		
CF | I was suddenly brought back to earth by the boatman's voice. 		
CF | "Monsieur, we must go now." 		
CF | 		
CF | > 		Roger says, "time and tide and fish wait for no man"
		Jacqueline asks, "So, is this a 'get on the boat to go home' vs 'stalk the strange woman' moment?"
		MoyTW says, "I assume the inn is in the village to the east? I wonder if it will let us end game if we go on the boat though."
		Jacqueline says, "Not strange as in weird, but just as in 'she is a stranger'"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Pier 		
CF | Ok. 		
CF | 		
CF | > 		MoyTW says, "Well we dunno she might be weird."
		Jacqueline says (to Moy), "Very true"
		Jacqueline says, "I say we get on the boat, just to see a game ending."
		Jacqueline says, "We can resume again from here now."
		lkcampbell says, "I find people who aren't a little weird to be a little strange"
		Knight_Otu says, "Yeah, get on the boat."
lkcampbell says (to ClubFloyd), "enter boat" 		
CF ] Pier 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | Well, I could hardly leave without my trunk, could I? 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x trunk" 		
CF ] Pier 		
CF | 		
CF | > X TRUNK 		
CF | 		
CF | I'd had this old steamer trunk since my college days. It had always 		
CF | served me well. 		
CF | 		
CF | > 		Knight_Otu says, "Right, the trunk."
lkcampbell says (to ClubFloyd), "take trunk" 		
CF ] Pier 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | Oh, but the trunk was heavy! I managed to lift it just high enough for 		
CF | the purpose of moving it around, but I was getting far too old for 		
CF | this sort of thing. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "i" 		
CF ] Pier 		
CF | 		
CF | > I 		
CF | 		
CF | I had on my person the following items: 		
CF | my trunk (which was closed) 		
CF | my pocket New Testament 		
CF | 		
CF | The boatman began to show signs of impatience. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "enter boat" 		
CF ] Pier 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | I was 59, not 29, and the trunk was unwieldy. I couldn't possibly get 		
CF | in the boat while carrying the trunk myself. 		
CF | 		
CF | "Monsieur, I cannot wait. Tomorrow." And with that, the boatman 		
CF | turned, and set out across the channel. 		
CF | 		
CF | > 		Jacqueline says, "Dang"
		Knight_Otu says, "Darn trunk."
		lkcampbell says, "well, that settles that"
		MoyTW asks, "Oh come on, you mean you dragged your trunk all the way to the boat and you can't get it on the boat *now*?"
		Jacqueline says, "Darn boatman."
		MoyTW says, "Also that boatman's a real piece of work."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Pier 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "get trunk" 		
CF ] Pier 		
CF | 		
CF | > GET TRUNK 		
CF | 		
CF | Oh, but the trunk was heavy! I managed to lift it just high enough for 		
CF | the purpose of moving it around, but I was getting far too old for 		
CF | this sort of thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter boat" 		
CF ] Pier 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | I was 59, not 29, and the trunk was unwieldy. I couldn't possibly get 		
CF | in the boat while carrying the trunk myself. 		
CF | 		
CF | > 		Knight_Otu says, "Darn protagonist trying extend his vacation to woo a woman who probably isn't interested in him anyway."
		Roger says, "maybe we can direct him to take the trunk on our behalf"
		Jacqueline says, "See, this is one of those moments where it feels like the puzzle is getting in the way of the game."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Pier 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "boatman, take trunk" 		
CF ] Pier 		
CF | 		
CF | > BOATMAN, TAKE TRUNK 		
CF | 		
CF | "Pardon, Monsieur?" The boatman seemed to have been thrown into a 		
CF | state of utter linguistic confusion. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "boatman, help" 		
CF ] Pier 		
CF | 		
CF | > BOATMAN, HELP 		
CF | 		
CF | "Pardon, Monsieur?" The boatman seemed to have been thrown into a 		
CF | state of utter linguistic confusion. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take trunk" 		
CF ] Pier 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | Oh, but the trunk was heavy! I managed to lift it just high enough for 		
CF | the purpose of moving it around, but I was getting far too old for 		
CF | this sort of thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give trunk to boatman" 		
CF ] Pier 		
CF | 		
CF | > GIVE TRUNK TO BOATMAN 		
CF | 		
CF | I passed the trunk to the boatman, who loaded it carefully on the 		
CF | boat. 		
CF | 		
CF | The boatman began to show signs of impatience. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter boat" 		
CF ] Pier 		
CF | 		
CF | > ENTER BOAT 		
CF | 		
CF | Sighing, I got into the boat and took a seat. As we set out across the 		
CF | waves, I realized how much I dreaded looking back, lest I catch sight 		
CF | of her once more ... knowing that if I did, my heart would probably 		
CF | burst.... 		
CF | 		
CF | [depress SPACE] 		Roger says, "so there's us, a woman, a French sailor, and an old German gentleman"
		Jacqueline says, "yes"
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] Ay, changeless through the changing scene, 		
CF ] The ghostly whisper rings between, 		
CF ] The dark refrain of "might have been". 		
CF ] 		
CF ] The race is o'er I might have run: 		
CF ] The deeds are past I might have done; 		
CF ] And sere the wreath I might have won. 		
CF ] 		
CF ] - Lewis Carroll, 		
CF ] "Faces in the Fire" 		
CF ] 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [depress SPACE] 		MoyTW says, "Now it's just us and a sailor."
		Roger says, "twas but a passing fancy"
		Jacqueline says (to Moy), "Ha. True."
Jacqueline pushes the green 'space' button. 		
CF ] Pier 		
CF | 		
CF | 		
CF | "Stephen, do cheer up." 		
CF | 		
CF | Emma's voice was laced with concern. I didn't know what to tell her, 		
CF | what to say.... I was 59. A mature, respectable clergyman of 		
CF | conservative tastes. Could I say that I'd fallen in love, in the space 		
CF | of a second, with the merest glimpse of a lady less than half my age? 		
CF | 		
CF | Could I? I don't know. 		
CF | 		
CF | I can't concentrate on my work. When I close my eyes, all I can see is 		
CF | that shimmering angel at the other end of the pier.... 		
CF | 		
CF | And I wonder.... 		
CF | 		
CF | 		
CF | *** I returned more depressed than when I'd left *** 		
CF | 		
CF | 		
CF | 		
CF | Should I RESTART, RESTORE a saved game or QUIT? 		
CF | > 		Roger says, "like two ships in the night that also never met"
		lkcampbell says, "maybe the sailor is our romance"
		MoyTW says, "Also I thought we were going to take a vacation, not returning from a vacation."
		Roger says, "looks like stalking is back on the menu"
		MoyTW says, "Ok, hmm. I'll be honest, "lady less than half my age" seems a tad sketch."
		lkcampbell says, "we died alone"
		Jacqueline says (to Roger), "hahaha yes"
		Jacqueline says (to Moy), "Can be. Not always."
		Jacqueline says, "Okay, let's see if this game is sketch or not when we speak to the angel."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		lkcampbell asks, "isn't wooing just victorian stalking?"
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Pier 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says (to Lance), "Often, I think."
Jacqueline says (to ClubFloyd), "follow woman" 		
CF ] Pier 		
CF | 		
CF | > FOLLOW WOMAN 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, where'd she go again?"
Jacqueline says (to ClubFloyd), "l" 		
CF ] Pier 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Pier 		
CF | The pier stretched out into the cold waters of the English Channel 		
CF | from the village east of here. Overhead, I could hear the gulls swoop 		
CF | and cry. The brisk seaside air blew in my face, carrying with it the 		
CF | scent of salt. Far away, across the waves, the white cliffs of Dover 		
CF | could barely be seen in the grey clouded light. 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | A fishing boat was moored beside the pier and its boatman was waiting. 		
CF | 		
CF | > 		MoyTW says, "I mean it's not always sketch, but, like, 59-yo and < half implies this lady we've decided to stalk isn't yet 30? which may be more period-appropriate, idk, but also hmm."
		lkcampbell says (to Jacqueline), "you are a terrible stalker"
		MoyTW says, "Also they went to the inn."
		MoyTW says, "East, I assume."
		Jacqueline exclaims (at Lance), "Ha!"
Jacqueline says (to ClubFloyd), "boatman, go away" 		
CF ] Pier 		
CF | 		
CF | > BOATMAN, GO AWAY 		
CF | 		
CF | "Pardon, Monsieur?" The boatman seemed to have been thrown into a 		
CF | state of utter linguistic confusion. 		
CF | 		
CF | > 		MoyTW asks, "Can we throw hands with the boatman?"
Jacqueline says (to ClubFloyd), "boatman, you are bad at customer service and I no longer wish to employ your services" 		
CF ] Pier 		
CF | 		
CF | > BOATMAN, YOU ARE BAD AT CUSTOMER SERVICE AND I NO LONGER WISH TO 		
CF | EMPLOY YOUR SERVICES 		
CF | 		
CF | "Pardon, Monsieur?" The boatman seemed to have been thrown into a 		
CF | state of utter linguistic confusion. 		
CF | 		
CF | > 		Jacqueline asks, "Throw hands?"
		MoyTW says, "Fistfight."
		Jacqueline says, "ooooh"
		Jacqueline says, "I do hate him. Let's see."
Jacqueline says (to ClubFloyd), "hit boatman" 		
CF ] Pier 		
CF | 		
CF | > HIT BOATMAN 		
CF | 		
CF | Violence was not the answer to this one. 		
CF | 		
CF | The boatman began to show signs of impatience. 		
CF | 		
CF | > 		DavidW says, "Je ne compres le Anglais! Aidez moi!"
		Jacqueline says, "Lance wanted us to romance the sailor earlier..."
Jacqueline says (to ClubFloyd), "kiss boatman" 		
CF ] Pier 		
CF | 		
CF | > KISS BOATMAN 		
CF | 		
CF | A hundred years from now, when the world goes through the sexual 		
CF | revolution and women get ordained in the Anglican church, then maybe. 		
CF | 		
CF | "Monsieur, I cannot wait. Tomorrow." And with that, the boatman 		
CF | turned, and set out across the channel. 		
CF | 		
CF | > 		Jacqueline says, "hahaha yay"
Jacqueline says (to ClubFloyd), "take trunk" 		
CF ] Pier 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | Oh, but the trunk was heavy! I managed to lift it just high enough for 		
CF | the purpose of moving it around, but I was getting far too old for 		
CF | this sort of thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Cobbles 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Cobbles 		
CF | This wide cobblestone square marked the heart of the little village. A 		
CF | large well stood in its centre, obviously the focal point of local 		
CF | day-to-day life. To the east stood the church of St Pierre, a small 		
CF | grey stone building with its doors invitingly open. A salt breeze blew 		
CF | from the pier to the west, and the cobbles continued southwards to an 		
CF | open terrace and the village inn. The north side was lined with 		
CF | commercial buildings, including a telegraph office. 		
CF | 		
CF | A young gentleman stood in front of an easel, trying to paint a 		
CF | landscape. 		
CF | 		
CF | > 		lkcampbell says, "hey I just didn't want him to end up alone"
		Jacqueline says, "Very thoughtful of you."
		Jacqueline says, "It appears that that game ending is not to be, however."
		Jacqueline says, "So yeah, I guess it's 'stalk until you find the woman half your age' time"
		MoyTW asks, "x gentlemen, x easel? or do we wanna just continue to the inn?"
		Knight_Otu says, "Let's look at the painter and the painting."
		Jacqueline says, "I'm fine with lingering and checking out scenery and seeing if the protagonist gets impatient"
Jacqueline says (to ClubFloyd), "x painting" 		
CF ] Cobbles 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | The painting looked like an excellent piece of work, to my untrained 		
CF | eye. I wondered why the young artist seemed so unenthusiastic about 		
CF | it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x man" 		
CF ] Cobbles 		
CF | 		
CF | > X MAN 		
CF | 		
CF | The young artist was a tall, fine-looking fellow, if a bit threadbare 		
CF | and underfed. His clothes were stained with oil paint. He was 		
CF | currently attempting a painting, but the worried look in his eyes 		
CF | suggested little hope of success. A sketchbook peeked out from one 		
CF | capacious pocket. 		
CF | 		
CF | > 		Jacqueline asks, "A fine-looking fellow, you say?"
Knight_Otu says (to ClubFloyd), "woo gentleman" 		
CF ] Cobbles 		
CF | 		
CF | > WOO GENTLEMAN 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hug man" 		
CF ] Cobbles 		
CF | 		
CF | > HUG MAN 		
CF | 		
CF | Not in this day and age! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about painting" 		
CF ] Cobbles 		
CF | 		
CF | > ASK MAN ABOUT PAINTING 		
CF | 		
CF | It would have hardly been proper or polite to begin without 		
CF | introductions. For all I knew, he might not understand a word of 		
CF | English, and I was hardly conversant in French. 		
CF | 		
CF | > 		Jacqueline says (to Game), "Please."
Jacqueline says (to ClubFloyd), "man, hello" 		
CF ] Cobbles 		
CF | 		
CF | > MAN, HELLO 		
CF | 		
CF | "Pleased to meet you. I'm John Austin. I've got a room above the 		
CF | newsagent's for the season, but the way things are going I might have 		
CF | to stay here for the Autumn and Winter as well. Economy, you know." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about painting" 		
CF ] Cobbles 		
CF | 		
CF | > ASK MAN ABOUT PAINTING 		
CF | 		
CF | "It ... it's not really working. I have this dream of ... of 		
CF | perfection, and, I don't know, my heart's just not in it." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "tell man about how perfection gets in the way of practice and practice is the only way to achieve perfection, if in fact perfection even exists." 		
CF ] Cobbles 		
CF | 		
CF | > TELL MAN ABOUT HOW PERFECTION GETS IN THE WAY OF PRACTICE AND 		
CF | PRACTICE IS THE ONLY WAY TO ACHIEVE PERFECTION, IF IN FACT 		
CF | 		
CF | "Perhaps," said John, "but I really wouldn't know." 		
CF | 		
CF | > 		Knight_Otu says, ""Hey, we know this woman who'd look great in your painting. We just need to convince her she knows us too, first.""
		DavidW says, "> ask man if he could paint a painting of a beautiful woman than sell the painting to me and let me tell you which woman kthxbye"
		Jacqueline says, "Okay, first - huh, there's a cut off to how long a command can be, and now we know the length."
		Jacqueline says, "Also, neat how his response still kinda worked."
		Jacqueline says (to DW), "hee"
Jacqueline says (to ClubFloyd), "ask man about sketchbook" 		
CF ] Cobbles 		
CF | 		
CF | > ASK MAN ABOUT SKETCHBOOK 		
CF | 		
CF | "Oh, it's nothing. Just something I use to sketch things and ideas in, 		
CF | whenever the inclination hits me." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "man, sketch woman" 		
CF ] Cobbles 		
CF | 		
CF | > MAN, SKETCH WOMAN 		
CF | 		
CF | John shook his head. "I'd rather not, really." 		
CF | 		
CF | > 		Jacqueline says, "DENIED"
		Jacqueline asks, "Okay, what do we want to do?"
		MoyTW asks, "Keep goin'?"
		Knight_Otu asks, "Go to church, confess our sins?"
		Jacqueline asks, "Is thinking about the sinning actual sin?"
		Jacqueline says, "I guess for many it is."
		Knight_Otu says, "I was about to say, probably depends on what you believe."
		MoyTW asks, "Can we use non-Anglican churches and priests to confess?"
		Jacqueline says, "dunno"
		Jacqueline asks, "Are folks okay with me going south?"
		MoyTW says, "Sure."
		Knight_Otu says, "It would probably be the wrong denomination, true."
		Knight_Otu says, "And sure."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Beach Wall 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		Jacqueline says, "I do like the setting."
		Jacqueline says, "I miss France. I wonder if I'll ever see it again. I really hope I do. Seems like I will."
		Jacqueline asks, "Enter the inn?"
		Jacqueline asks, "ie S?"
		Roger says, "surely"
		DavidW says, "I've never been to Europe at all, and I don't expect to."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | The old German gentleman leaned on his cane nearby. 		
CF | 		
CF | The young lady was saying something to the German. Listening, I heard 		
CF | her addressing him as "Papa". So he was her father after all ... the 		
CF | sense of relief that I felt was overwhelming. Could I possibly be in 		
CF | love? It was ridiculous: I was far too old for that sort of thing. 		
CF | 		
CF | There had to be a logical reason for the way I felt. I should probably 		
CF | extend my stay by a day or two ... establish a friendship with the 		
CF | beautiful young lady and her father ... propose.... 		
CF | 		
CF | No, wait, that wasn't right. I wasn't sure what to think. But I was 		
CF | sure of one thing: my heart would break if she should so much as shed 		
CF | a single tear.... 		
CF | 		
CF | > 		Jacqueline says, "So he was her father after all... the sense of relief that I felt was overwhelming. Maybe she would eventually call *me* papa, too."
		DavidW says, "mais, no, grandpere"
		Jacqueline says, "heh"
		Jacqueline says, "If we don't want her to shed a tear, let's just not speak to her."
		Roger says, "she'll assume the wurst"
		Jacqueline says, "Good job, Roger. You've earned your pay for this session."
		Knight_Otu says, "That's sausagely of you, Roger."
		MoyTW says (to Roger), "...ok I chuckled"
		Jacqueline says, "Also, poor Chris. He's going to read this transcript and feel bad when he sees our reactions. I am actually enjoying the game. Just... also enjoying poking fun at the old man lusting after a younger stranger."
		Jacqueline says, "I want to also predict that we're going to lug the really heavy chest around for the rest of this game."
Jacqueline says (to ClubFloyd), "ask rene about rooms" 		
CF ] Lobby 		
CF | 		
CF | > ASK RENE ABOUT ROOMS 		
CF | 		
CF | "Certainly, Monsieur ... here, let us put you in number 3, overlooking 		
CF | the channel. It is good, no?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "yes" 		
CF ] Lobby 		
CF | 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		MoyTW says, "Ha."
		Jacqueline says, "yeah"
		Jacqueline asks, "So, begin our lechery immediately, or drop our trunk in our room first?"
		DavidW says, "drop trunkage"
		Knight_Otu says, "Our protagonist isn't complaining about the trunk's weight yet."
		Knight_Otu says, "But sure."
		Jacqueline exclaims, "But then my prediction will be incorrect, David!"
		Jacqueline says, "It's fine. I want to save our old back."
Jacqueline says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Room 3 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Room 3 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the beach and the pier. The air was warm and stuffy 		
CF | and still in the closed room. 		
CF | 		
CF | The musty lack of ventilation in this small, enclosed room was getting 		
CF | fairly uncomfortable. 		
CF | 		
CF | > 		Knight_Otu says, "(I mean, I do suspect the weight issue was an act to stay longer...)"
		lkcampbell asks, "maybe talk to the father?"
Jacqueline says (to ClubFloyd), "drop trunk\" 		
CF ] Room 3 		
CF | 		
CF | > DROP TRUNK\ 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop trunk" 		
CF ] Room 3 		
CF | 		
CF | > DROP TRUNK 		
CF | 		
CF | I set it down. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open trunk" 		
CF ] Room 3 		
CF | 		
CF | > OPEN TRUNK 		
CF | 		
CF | I opened the trunk, revealing my clothes. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x clothes" 		
CF ] Room 3 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | My clothes had been neatly packed, and it would have been a shame to 		
CF | mess them up right now. 		
CF | 		
CF | The musty lack of ventilation in this small, enclosed room was getting 		
CF | fairly uncomfortable. 		
CF | 		
CF | > 		Roger says, "I guess that sense that 'I have no purpose' might be the point of this game, but still, it feels a bit... wandery"
		DavidW asks, "open a window?"
lkcampbell says (to ClubFloyd), "open window" 		
CF ] Room 3 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | I opened the window and looked out. What's this? From my window, I 		
CF | could see the German gentleman hefting one of the ropes from the pier, 		
CF | and stealthily creeping back! Curiously, I watched him until he 		
CF | entered the inn. A few moments later, I heard his door across the 		
CF | hallway open and shut. 		
CF | 		
CF | > 		Jacqueline says, "Roger, we've got a purpose. Our purpose is to go leer and maybe chat a young woman up. Please tell me you have appropriately terrible pickup lines at the ready. We're counting on you."
		MoyTW says, "We, uh, we definitely have a purpose. Just, like, no idea what to do with it."
		lkcampbell says, "victorian seduction is complicated"
		Jacqueline says (to Lance), "It really is."
		Roger says, "Let us wear an onion on our belt"
		DavidW says, "Hope the German isn't planning to strangle anyone with that rope."
		Jacqueline asks, "Wait. What just happened with the German gentleman?"
		Jacqueline says, "Gosh."
		MoyTW says, "He has a rope."
		lkcampbell says, "it is a bit suspicious"
		Jacqueline says, "I'm restraining myself, pun intended, from the possible 'rope play' jokes."
		DavidW says, "Maybe he's going spelunking in secret."
		MoyTW asks, "Is he really carrying a mooring line all by himself though?"
		Jacqueline says (to Moy), "Yeah, it's gotta be a line for a small boat, not a big ship or something."
		DavidW says, "Maybe he's 29 and capable."
		MoyTW says, "They're, like, big. And heavy. And far too oversized for strangling somebody so I think we're safe on that account, unless it's some other rope from the pier."
		Jacqueline asks, "So, that was weird. Do we pursue that or are we back to chatting up the girl?"
		lkcampbell says, "I think we should check on him first"
		MoyTW says, "Cearly, we need to figure out what his crimes are so we can blackmail him into giving the hand of his daughter to us in marriage. I, uh, I'm not sure that's how it works but..."
		lkcampbell says, "make sure he didn't hang himself or something"
		Jacqueline says, "He might be about to hang himself, yeah."
		Jacqueline says (to Moy), "heh"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | 		
CF | My attention was caught by the sound of wood sliding across wood, 		
CF | behind the door to Room 1. A moment later, the ominous clump and creak 		
CF | of someone climbing onto a chair. 		
CF | 		
CF | > 		Jacqueline says, "Yeah - too late."
		Knight_Otu says, "Oh dear."
lkcampbell says (to ClubFloyd), "knock on door" 		
CF ] Hallway 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Which did I mean, the first door, the third door or the second door? 		
CF | 		
CF | > 		Jacqueline says, "oh, maybe not"
		Jacqueline exclaims, "Just go in!"
lkcampbell says (to ClubFloyd), "first" 		
CF ] Hallway 		
CF | 		
CF | > FIRST 		
CF | 		
CF | There was no answer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "r" 		
CF ] Hallway 		
CF | 		
CF | > R 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		Knight_Otu says, "Not quite too late, b ut close."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Room 1 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Room 1 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the French countryside. The air was warm and stuffy 		
CF | and still in the closed room. 		
CF | 		
CF | The old German gentleman was hanging from one of the overhead rafters. 		
CF | Death was but a few moments away! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Room 1 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "save man" 		
CF ] Room 1 		
CF | 		
CF | > SAVE MAN 		
CF | 		
CF | It only occured to me that I should try to save. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "grab man" 		
CF ] Room 1 		
CF | 		
CF | > GRAB MAN 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lift man" 		
CF ] Room 1 		
CF | 		
CF | > LIFT MAN 		
CF | 		
CF | I grabbed a hold of the German gentleman by the legs and struggled to 		
CF | support him. His breathing was easier now, but only barely. And there 		
CF | was no way I could preserve his life in this manner for long! 		
CF | 		
CF | > 		Jacqueline says, "We really should be working out more."
		Knight_Otu asks, "Call for help?"
		MoyTW says, "Look we're 59."
		MoyTW says, "Also yell like hell."
Jacqueline says (to ClubFloyd), "scream" 		
CF ] Room 1 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | I shouted once for help. Had anyone heard me? I wasn't sure. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "scream" 		
CF ] Room 1 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | I shouted again. This time, I was sure I heard running footsteps. But 		
CF | would they be here in time? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "scream" 		
CF ] Room 3 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | Again I called out. They were coming, I was sure of it. 		
CF | 		
CF | All at once, the innkeeper burst into the room, followed by various 		
CF | other people whom I did not recognise. There was an uproar of shouting 		
CF | voices, and then the old German sagged down into my arms as someone 		
CF | cut down the rope. More hands, running feet.... 		
CF | 		
CF | Through the noisy hubbub, I thought I saw the young fraulein standing 		
CF | for a brief moment in the doorway, before turning and quickly leaving 		
CF | the scene. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The rest of the day was lost in the general confusion. The German 		
CF | gentleman was fussed over, the priest was called in to have a few 		
CF | words with the poor gentleman, a watch was placed outside his door to 		
CF | ensure he didn't attempt anything foolish later.... It was with a 		
CF | dizzy relief that I fell into bed later that night. 		
CF | 		
CF | As the next morning dawned, I could only look back at those events as 		
CF | being vaguely unreal in their potentially tragic consequences.... 		
CF | 		
CF | Room 3 (on the bed) 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | > 		Jacqueline says, "We just saved her papa. You know what THAT means! *wiggly eyebrows*"
		lkcampbell says, "yee-ikes"
		MoyTW says, "Well that sure was a turn of events."
		Knight_Otu asks, "A "Vielen Dank, dass Sie meinen Vater gerettet haben!"?"
		lkcampbell says, "told you victorian seduction was complicated"
		lkcampbell asks, "maybe we should check on the poor guy?"
		MoyTW says, "Yeah seems legit."
		Knight_Otu says, "Possibly, yes."
lkcampbell says (to ClubFloyd), "e" 		
CF ] Room 3 		
CF | 		
CF | > E 		
CF | 		
CF | I'd have to get off the bed first. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "get up" 		
CF ] Room 3 		
CF | 		
CF | > GET UP 		
CF | 		
CF | I got off the bed. 		
CF | 		
CF | Room 3 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | 		
CF | > 		MoyTW says, "I am super curious to see what would happen if we didn't save him though."
lkcampbell says (to ClubFloyd), "verbose" 		
CF ] Hallway 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | MUSE: An Autumn Romance was now in its "verbose" mode, which always 		
CF | gives long descriptions of locations (even if I'd been there before). 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF ] Hallway 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Room 1 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Room 1 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the French countryside. The air was warm and stuffy 		
CF | and still in the closed room. 		
CF | 		
CF | The old German gentleman reclined in his chair, lost in thought. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "talk to man" 		
CF ] Room 1 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | We chatted a while, but soon digressed. 		
CF | 		
CF | > 		MoyTW exclaims, "Oh come on surely you two had something to say of interest!"
		MoyTW says, "Ask him 'bout suicide."
		lkcampbell asks, "wow...if those two don't have anything to talk about, what chance do the rest of us have?"
		Roger says, "ask him about his hot daughter"
		DavidW says, "maybe open his window too."
		Knight_Otu says, "Might be ASK ABOUT territory."
lkcampbell says (to ClubFloyd), "ask man about suicide" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT SUICIDE 		
CF | 		
CF | It would have hardly been proper or polite to begin without 		
CF | introductions. For all I knew, he might not understand a word of 		
CF | English, and I had no knowledge at all of the German language. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "man, hello" 		
CF ] Room 1 		
CF | 		
CF | > MAN, HELLO 		
CF | 		
CF | He spoke perfect English but for a slight accent. He was Viktor Von 		
CF | Goethe, a widower; the young lady was his daughter Konstanza. They 		
CF | were here on a sort of pilgrimage. This was where he'd met his late 		
CF | wife, Konstanza's mother, twenty-five years ago. 		
CF | 		
CF | > 		Knight_Otu says, "And yet you already chatted."
		Jacqueline says, "yeah"
		MoyTW says, "Okay NOW ask him about his suicide."
lkcampbell says (to ClubFloyd), "ask man about suicide" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT SUICIDE 		
CF | 		
CF | "I met Klara, my wife, here twenty-five years ago. I was on my way to 		
CF | England, and her family was on the way back ... we fell in love.... So 		
CF | you see I am sentimental about this little French town. In my mind, my 		
CF | life began here, when I met Klara. It seemed fitting that it should 		
CF | end here as well...." 		
CF | 		
CF | > 		MoyTW says, "And then his hot daughter, both as tactlessly as possible."
		Jacqueline says, "So she's... less than half our age."
		Jacqueline says, "Nice."
lkcampbell says (to ClubFloyd), "z" 		
CF ] Room 1 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passed. 		
CF | 		
CF | > 		Roger says, "we might very well be in Nice"
		Jacqueline says, "But probably of legal age, thankfully."
lkcampbell says (to ClubFloyd), "ask man about suicide" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT SUICIDE 		
CF | 		
CF | "I met Klara, my wife, here twenty-five years ago. I was on my way to 		
CF | England, and her family was on the way back ... we fell in love.... So 		
CF | you see I am sentimental about this little French town. In my mind, my 		
CF | life began here, when I met Klara. It seemed fitting that it should 		
CF | end here as well...." 		
CF | 		
CF | > 		Knight_Otu says, "Oh, yeah, the age difference just keeps going up."
		Jacqueline says (to Roger), "Heh. No. Nice is not on the Channel. But a timeless joke, nonetheless."
lkcampbell says (to ClubFloyd), "ask man about klara" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT KLARA 		
CF | 		
CF | Herr Goethe said nothing but fixed his gaze on the view from the 		
CF | window, blinking slightly. 		
CF | 		
CF | > 		MoyTW says, "Man. Well ok, game, this is p. sketch."
lkcampbell says (to ClubFloyd), "ask man about daughter" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT DAUGHTER 		
CF | 		
CF | Herr Goethe looked away. "We have never communicated much, my daughter 		
CF | and I. And even less since my late wife's passing. She is, of course, 		
CF | an independent young lady...." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about Klara" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT KLARA 		
CF | 		
CF | Herr Goethe said nothing but fixed his gaze on the view from the 		
CF | window, blinking slightly. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about death" 		
CF ] Room 1 		
CF | 		
CF | > ASK MAN ABOUT DEATH 		
CF | 		
CF | "I met Klara, my wife, here twenty-five years ago. I was on my way to 		
CF | England, and her family was on the way back ... we fell in love.... So 		
CF | you see I am sentimental about this little French town. In my mind, my 		
CF | life began here, when I met Klara. It seemed fitting that it should 		
CF | end here as well...." 		
CF | 		
CF | > 		MoyTW asks, "So, like, did you tell your kid you were gonna hang yourself dude?"
		DavidW says, "Try opening the window."
		Knight_Otu says, "Probably not."
		lkcampbell asks, "I'm guessing we should talk to the daughter maybe?"
		MoyTW says, "I really wish conversation-tree dialogue was backported into every game because "ask about x things" is kind of awful."
lkcampbell says (to ClubFloyd), "open window" 		
CF ] Room 1 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | I opened the window and looked out. From here, I found myself looking 		
CF | directly down into the lonely churchyard. It was a charming, if fairly 		
CF | morbid, view. Looking more closely, I thought I caught a glimpse of 		
CF | Konstanza Von Goethe wandering among the twisted churchyard trees 		
CF | below. 		
CF | 		
CF | > 		Jacqueline says, "I'm guessing no. He wasn't really thinking about how hanging himself while on vacation might completely traumatize his daughter."
		Knight_Otu says, "And she'd be in for a nasty surprise when she came back to the room."
		Jacqueline exclaims, "Let's go chat her up in the graveyard!"
		lkcampbell says, "so opening windows appears to be a narrative device"
		Jacqueline says (to Lance), "Yeah. It's kind of cool, I think."
		Knight_Otu asks (of Jacq), "And probably in front of her mother's grave?"
		MoyTW says, "Well you know, if he talked to her they might have had a assisted suicide/right to die thing going on."
		Jacqueline says, "This game has gotten both sketch and morbid."
		Jacqueline says, "Well done, game."
		MoyTW says, "Look it's 1886, which makes the people in this game basically aliens."
		DavidW says, "Maybe the wife is buried in the graveyard below!"
		Jacqueline says, "yeah"
		MoyTW says, "Anyways yeah let's go down and talk to her 'bout her dad."
		Jacqueline asks, "Let's go see?"
		lkcampbell says, "sure"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Yeah. We need to be *really* sympathetic. Maybe lend a shoulder on which to cry."
lkcampbell says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF | 		
CF | > N 		
CF | 		
CF | Well now, I had no business barging into someone else's room 		
CF | uninvited. 		
CF | 		
CF | > 		lkcampbell says, "I have no map"
		Jacqueline says, "Maybe we could hold her while she cries."
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | Rene waved and wished me a good morning. "It was a good thing that you 		
CF | were there yesterday, Monsieur Dawson. Poor Monsieur Goethe ... it is 		
CF | unfortunate that his room overlooks the graveyard. It will only make 		
CF | him think of dying again. But how to change rooms, when all the rooms 		
CF | are full? It is indeed difficult. And Mademoiselle Goethe ... she has 		
CF | gone out, for a walk, she says. But I can see she is troubled. The 		
CF | Goethe family is not a happy one." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rene, switch rooms" 		
CF ] Lobby 		
CF | 		
CF | > RENE, SWITCH ROOMS 		
CF | 		
CF | "Much as I would love to, Monsieur, I would really rather not." 		
CF | 		
CF | > 		Knight_Otu says, "Gee, maybe we are willing to.... switch."
Jacqueline says (to ClubFloyd), "ask rene about swiching rooms" 		
CF ] Lobby 		
CF | 		
CF | > ASK RENE ABOUT SWICHING ROOMS 		
CF | 		
CF | The good fellow nodded sympathetically, but could add nothing to what 		
CF | I already knew. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask rene about rooms" 		
CF ] Lobby 		
CF | 		
CF | > ASK RENE ABOUT ROOMS 		
CF | 		
CF | "Your room is satisfactory, n'est pas?" 		
CF | 		
CF | > 		Jacqueline says, "sigh"
Knight_Otu says (to ClubFloyd), "rene, give me room 2" 		
CF ] Lobby 		
CF | 		
CF | > RENE, GIVE ME ROOM 2 		
CF | 		
CF | "Much as I would love to, Monsieur, I would really rather not." 		
CF | 		
CF | > 		Jacqueline asks (of KO), "Yeah. Can you think of a way to do it?"
		lkcampbell says, "oh, is it "unfortunate", Rene !? I wonder..."
Knight_Otu says (to ClubFloyd), "rene, switch rooms" 		
CF ] Lobby 		
CF | 		
CF | > RENE, SWITCH ROOMS 		
CF | 		
CF | "Much as I would love to, Monsieur, I would really rather not." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rene, switch our rooms" 		
CF ] Lobby 		
CF | 		
CF | > RENE, SWITCH OUR ROOMS 		
CF | 		
CF | "Much as I would love to, Monsieur, I would really rather not." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask rene about room 2" 		
CF ] Lobby 		
CF | 		
CF | > ASK RENE ABOUT ROOM 2 		
CF | 		
CF | "Your room is satisfactory, n'est pas?" 		
CF | 		
CF | > 		Knight_Otu says, "Well. Surely there's a way."
		Jacqueline says, "It seems like there should be."
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Lobby 		
CF | 		
CF | > NO 		
CF | 		
CF | The innkeeper looked crestfallen as his moustache drooped even lower. 		
CF | "By some miracle, all the rooms are taken this week. But if you really 		
CF | wish to change rooms, you have only to say it." 		
CF | 		
CF | > 		MoyTW says, "Ask him about room 1."
Jacqueline says (to ClubFloyd), "rene, change rooms" 		
CF ] Lobby 		
CF | 		
CF | > RENE, CHANGE ROOMS 		
CF | 		
CF | "Of course," said Rene, sympathising, "and it would be far better for 		
CF | Monsieur Goethe to be put in a different room, no? I shall speak to 		
CF | him, and have you both transferred at once." 		
CF | 		
CF | And with that, the good fellow bustled off, returning a few minutes 		
CF | later with a broad smile to tell me that it was done. 		
CF | 		
CF | > 		DavidW says, "ah. CHANGE rooms, not SWITCH."
		Jacqueline says, "Yeah"
		MoyTW says, "Ugh. Well, ok."
		Jacqueline asks, "Okay. Graveyard? Where is it?"
		lkcampbell says, "good thing we are doing rene's job for him"
		Knight_Otu says, "Well, it is done."
lkcampbell says (to ClubFloyd), "n" 		
CF ] Beach Wall 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x gate" 		
CF ] Beach Wall 		
CF | 		
CF | > X GATE 		
CF | 		
CF | That was not something with which I needed to concern myself at this 		
CF | juncture. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "konstanza, hello" 		
CF ] Churchyard 		
CF | 		
CF | > KONSTANZA, HELLO 		
CF | 		
CF | Her voice was like music, with a faint German accent ... "You are a 		
CF | friend of Papa's? I am very pleased to meet you, Herr Dawson." 		
CF | 		
CF | > 		Jacqueline says, "Remember to introduce yourself before trying any pickup lines."
		Jacqueline says, "Timing."
		Jacqueline says, "Friend? I'm his savior."
		lkcampbell says, ""hello" *is* my pick up line"
		MoyTW asks, "I mean insofar as total rando who also saved his life is a friend, maybe?"
		Jacqueline says (to Lance), "hee"
		lkcampbell says, "I got nuthin' after that"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Churchyard 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "tell Konstanze about suicide" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZE ABOUT SUICIDE 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "tell Konstanza about suicide" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT SUICIDE 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "Sorry. I'll try to be serious about the wooing."
lkcampbell says (to ClubFloyd), "ask konstanza about father" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT FATHER 		
CF | 		
CF | "I know nothing about what Papa thinks or wants," she said, a bit 		
CF | stiffly, "we are ... not very close, Papa and I. But thank you all the 		
CF | same." 		
CF | 		
CF | Could it be that there was some form of disharmony between Konstanza 		
CF | and her father? I wondered if there were anything in it, or if her 		
CF | relations with other family members were similarly strained. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask konstanza about mother" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT MOTHER 		
CF | 		
CF | "Mama and I were very close, partly I suppose because Papa was away so 		
CF | often. She and Papa were very much in love, and they came here 		
CF | together last year to mark their anniversary. I did not accompany them 		
CF | then, as they needed the private time together." 		
CF | 		
CF | In spite of everything, I received the impression that there was 		
CF | something which Konstanza was not telling me. Had I been too demanding 		
CF | in my questioning? It was an embarrassing idea, and yet I wondered if 		
CF | someone else might not be able to tell me more. 		
CF | 		
CF | > 		lkcampbell asks, "who else is there?"
		Jacqueline says, "None of this is any of your business, Monsieur Dawson."
		DavidW says, "The innkeeper and the painter."
		Knight_Otu says, "Rene, the painter, Papa..."
		Knight_Otu says, "And yeah, it really isn't our business."
		lkcampbell asks, "okay, the painter then?"
		Jacqueline says, "Maybe we could match Konstanza and the painter dude up. They seem age-appropriate for one another, and both are sad."
		MoyTW says, "I mean, depending on how seriously you take priest-ing, maybe it's kind of our business? Dude just tried to suicide."
		Jacqueline says (to Moy), "Maybe, I guess."
		Jacqueline says, "Not our parishioner, but sure."
		MoyTW asks, "I mean, not the trying to hook up with the young lady part, but the you know, suicide's a sin maybe figure out how to help part?"
		MoyTW says, "Yeah very true."
		lkcampbell says, "oh I priest like all get out"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "ask konstanza about me" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT ME 		
CF | 		
CF | "I'm afraid I do not have much to say about that, Mein Herr." 		
CF | 		
CF | > 		Jacqueline says, "Dang."
lkcampbell says (to ClubFloyd), "ask konstanza about suicide" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT SUICIDE 		
CF | 		
CF | "I don't know why Papa would do such a thing," said Konstanza, shaking 		
CF | her head sadly, "he'd always been so ... so reserved, so much in 		
CF | control." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF ] Churchyard 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x graves" 		
CF ] Churchyard 		
CF | 		
CF | > X GRAVES 		
CF | 		
CF | Old, crumbling gravestones crowded in on each other. Most were barely 		
CF | readable, and many were so overgrown that they were well-nigh 		
CF | invisible. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x her" 		
CF ] Churchyard 		
CF ] 		
CF ] 		
CF ] 		
CF ] I had felt such a pang only once before in my life, 		
CF ] and it had been from seeing what, at the moment, 		
CF ] realized one's idea of perfect beauty 		
CF ] 		
CF ] - Lewis Carroll, 		
CF ] "Sylvie and Bruno Concluded" 		
CF ] 		
CF ] 		
CF | 		
CF | > X HER 		
CF | 		
CF | Konstanza Von Goethe possessed an unearthly, almost angelic, beauty 		
CF | that made my heart ache. But what was I thinking ... she was young 		
CF | enough to be my daughter.... 		
CF | 		
CF | > 		Jacqueline says, "Possibly granddaughter."
		Knight_Otu says, "Perhaps even young enough to be your.... right."
		Jacqueline says, "Just finishing that sentence for you, game."
		Jacqueline asks, "Well, what now?"
		lkcampbell says, "we can go into the church"
		DavidW says, "> open window"
		Knight_Otu asks, "Talk with the other NPCs?"
		Roger asks, "she's gotta be out here somewhere -- doesn't she?"
		DavidW says, "I like the NPCs idea."
		MoyTW asks, "See what the town gossip is on the family, if there is any?"
		Roger says, "mais oui"
		MoyTW says, "Oh, go to the church and see if they've also been going there."
		lkcampbell says, "maybe there's an NPC in the church"
		MoyTW says, "I mean they're travelling but maybe they're doing a long stay."
lkcampbell says (to ClubFloyd), "n" 		
CF ] L'eglise St-Pierre 		
CF ] 		
CF ] 		
CF ] 		
CF ] I feel like a lion in a den of Daniels. 		
CF ] 		
CF ] - W. S. Gilbert (1836-1911) 		
CF ] 		
CF ] 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | L'eglise St-Pierre 		
CF | Light shone in through clear glass windows that the community had been 		
CF | too poor to have stained, illuminating the altar under the large 		
CF | wooden crucifix. It was quiet, hushed, filled with an air of 		
CF | reverence. To the west, the doors opened out onto the cobbled square, 		
CF | and a smaller door stood tucked away to the south. 		
CF | 		
CF | I could see the parish priest hovering near at hand. 		
CF | 		
CF | > 		Knight_Otu says, "From Rene, it sounds like there's lots of town gossip."
		lkcampbell says, "oooo...new NPC"
		DavidW says, "Get his peach cobble recipe!"
lkcampbell says (to ClubFloyd), "x priest" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > X PRIEST 		
CF | 		
CF | The old parish priest was a short, stumpy, greying frenchman in the 		
CF | usual black habit and clerical collar. His eyes twinkled with 		
CF | benevolence and warmth. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "priest, hello" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > PRIEST, HELLO 		
CF | 		
CF | We introduced ourselves. He was Father Antoine LeBrun, he spoke 		
CF | English, and he'd been the priest of this parish for the past twenty 		
CF | years. 		
CF | 		
CF | > 		Jacqueline says, "Hm. A lot of clear glass in stained windows in France is, I think, more of a way to mark windows blown out during the war, as a means of not forgetting what occurred."
		MoyTW says, "Honestly I'm astounded that literally everybody we're met speaks English."
lkcampbell says (to ClubFloyd), "ask priest about suicide" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT SUICIDE 		
CF | 		
CF | "Suicide is the ultimate sin of despair. It is sad to think of how 		
CF | many normally good, faithful people would give up their places in 		
CF | Heaven for this." 		
CF | 		
CF | > 		Knight_Otu says, "Good thing so many people here in France speak English."
		Jacqueline says, "Tout est très pratique, oui."
lkcampbell says (to ClubFloyd), "ask priest about Konstanza" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT KONSTANZA 		
CF | 		
CF | Father LeBrun frowned, perplexed. "Pardon, I'm afraid I do not quite 		
CF | understand." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask priest about germany" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT GERMANY 		
CF | 		
CF | Father LeBrun frowned, perplexed. "Pardon, I'm afraid I do not quite 		
CF | understand." 		
CF | 		
CF | > 		MoyTW asks, "What was the name of the dad?"
lkcampbell says (to ClubFloyd), "ask priest about church" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT CHURCH 		
CF | 		
CF | I discussed various differences in church doctrine with Father LeBrun, 		
CF | but neither of us found ourselves further convinced one way or 		
CF | another. 		
CF | 		
CF | > 		MoyTW asks, "Last name was Goethe?"
		Jacqueline says, "Maybe he speaks English, and myabe he doesn't. He keeps saying he doesn't understand."
		Knight_Otu says, "Viktor I think. Klara was the mom."
		Jacqueline says (to Moy), "Yeah"
lkcampbell says (to ClubFloyd), "ask priest about viktor" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT VIKTOR 		
CF | 		
CF | "I will tell you what it is: ever since his wife passed on, the poor 		
CF | man has given up hope. He seems very lonely...." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask priest about klara" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT KLARA 		
CF | 		
CF | "Madame Goethe was here with her husband last year. She was a fine, 		
CF | Christian woman, Monsieur Dawson, and it was sad that she passed away 		
CF | only a few days after her arrival. She was buried here in our 		
CF | churchyard, and I wrote back to inform Mademoiselle Goethe about it." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask priest about death" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > ASK PRIEST ABOUT DEATH 		
CF | 		
CF | Father LeBrun frowned, perplexed. "Pardon, I'm afraid I do not quite 		
CF | understand." 		
CF | 		
CF | > 		Jacqueline says, "Maybe we should try to date Mr Goethe instead! He is more age appropriate, and also lonely."
		MoyTW says, "Uh, so, wait. So, Viktor and Klara came here a year ago, Klara died, and Viktor's just been here for the remainder of the time, being very sad."
		Jacqueline says (to Moy), "Oh, ah. Maybe, yeah."
		Jacqueline says, "I guess so."
		Knight_Otu says (to Jacq), "The game seemed adamant that that would not be time-appropriate."
		lkcampbell asks, "okay, any ideas what to do next?"
		Roger says, "we'll flee to Tahiti"
		lkcampbell asks, "explore the area?"
		Jacqueline says, "It's also kind of striking to me that all the NPCs are male, except the one we're 'in love with'"
		DavidW says, "Maybe search the gravestones to find Klara's"
		Knight_Otu says, "My understanding was that Viktor came here on the same train as we."
lkcampbell says (to ClubFloyd), "s" 		
CF ] Churchyard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		Karona says (to Jacqueline), "Good observation."
lkcampbell says (to ClubFloyd), "x graves" 		
CF ] Churchyard 		
CF | 		
CF | > X GRAVES 		
CF | 		
CF | Old, crumbling gravestones crowded in on each other. Most were barely 		
CF | readable, and many were so overgrown that they were well-nigh 		
CF | invisible. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "read graves" 		
CF ] Churchyard 		
CF | 		
CF | > READ GRAVES 		
CF | 		
CF | "Klara Von Goethe, 1837-1885" 		
CF | 		
CF | This must be Konstanza Von Goethe's mother, Viktor Von Goethe's late 		
CF | wife. The nature of their journey here was beginning to look very much 		
CF | more like a pilgrimage.... In fact, it now looked as though Viktor Von 		
CF | Goethe had deliberately come here for the specific purpose of dying. 		
CF | 		
CF | > 		Jacqueline asks, "Ya think?"
		Roger says, "I'm going to assume this is actually Viktor von Doom from now on"
		lkcampbell says, "I'm just going to navigate a bit see if there are other rooms we haven't seen"
		Roger says, "sounds good"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach Wall 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach 		
CF | The English Channel washed up against this narrow strip of sand, now 		
CF | accessible at low tide. Come high tide, the water level would rise a 		
CF | few feet up the stone wall to the east, covering the sand. Steep and 		
CF | narrow steps were cut into that wall, leading up to the terrace space 		
CF | above. 		
CF | 		
CF | > 		Jacqueline says, "I have no idea ... buy the painting to cheer up the artist and give the painting to Goethe to cheer him up with a present. (Probably kidding.)"
		Jacqueline asks, "Let's walk the beach?"
lkcampbell says (to ClubFloyd), "x channel" 		
CF ] Beach 		
CF ] 		
CF ] 		
CF ] 		
CF ] That the two tribes of men, French and English, 		
CF ] do not assimilate is no new discovery; it is 		
CF ] nothing more than Nature herself did when she 		
CF ] deliberately created the British Channel. 		
CF ] 		
CF ] - Sir Francis Bond Head (1793-1875) 		
CF ] 		
CF ] 		
CF | 		
CF | > X CHANNEL 		
CF | 		
CF | The waters of the English Channel separate England and France. It 		
CF | being the end of summer, the waves were beginning to take on a colder, 		
CF | more menacing nature. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Beach 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "exits" 		
CF ] Beach 		
CF | 		
CF | > EXITS 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | 		
CF | > N 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach 		
CF | 		
CF | > W 		
CF | 		
CF | The dim memory of an old youthful whim pricked me ... but no, at 59, 		
CF | there were better ways of crossing the Channel. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Beach Wall 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		MoyTW says, "Wait seriously, it doesn't have an exits command? I thought that was standard."
		MoyTW asks, "Did we ever x Rene?"
		Jacqueline says, "This game is 20 years old."
lkcampbell says (to ClubFloyd), "x rene" 		
CF ] Lobby 		
CF | 		
CF | > X RENE 		
CF | 		
CF | Rene was a tall man, somewhat on the corpulent side. He wore a 		
CF | drooping moustache, and though apparently harried by the stress of 		
CF | running an inn, seemed friendly and wonderfully obliging. 		
CF | 		
CF | > 		DavidW says, "EXITS has never been standard."
		Knight_Otu says, "Exits isn't standard, no."
		Jacqueline says, "And no, I don't think it's standard - yeah"
		MoyTW says, "wtf"
		lkcampbell says, "never hurts to check though :)"
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Beach Wall 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		MoyTW exclaims, "My confusion in this moment is immeasurable, but today I learned!"
		lkcampbell says, "I guess we can check out all the inn rooms"
		Jacqueline says, "I am picturing the head-explode emoji"
		Jacqueline says, "(For Moy)"
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Beach Wall 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		lkcampbell says, "ack"
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF | 		
CF | > N 		
CF | 		
CF | Well now, I had no business barging into someone else's room 		
CF | uninvited. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Room 1 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Room 1 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the French countryside. A soft breeze wafted through 		
CF | the open window. 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open dresser" 		
CF ] Room 1 		
CF | 		
CF | > OPEN DRESSER 		
CF | 		
CF | I opened the dresser, revealing a journal. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
lkcampbell says (to ClubFloyd), "take journal" 		
CF ] Room 1 		
CF | 		
CF | > TAKE JOURNAL 		
CF | 		
CF | I picked it up. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Oh ho!"
		MoyTW says, "readitreaditreadit"
lkcampbell says (to ClubFloyd), "read journal" 		
CF ] Room 1 		
CF | 		
CF | > READ JOURNAL 		
CF | 		
CF | The letters were all in German, and seemed to be part of a 		
CF | correspondence between Viktor and a woman named Klara. It meant 		
CF | nothing to me. As for the journal itself, there was from a week to a 		
CF | year between individual entries: Herr Goethe did not seem to be a keen 		
CF | diarist. Most of these entries were in German, too, but a few were in 		
CF | Latin, and of these I could make some sense. The last few entries, for 		
CF | example. Curious, I scanned through them.... 		
CF | 		
CF | He spoke of his grief over Klara's death ... the distance that seemed 		
CF | to have sprung up between himself and his daughter since then... "She 		
CF | is my only child, and my business has always kept me away from her. It 		
CF | was always Klara who linked us, and now Klara is gone. I realise now 		
CF | that my Konstanza is a young woman, and that comes as a complete 		
CF | surprise to me. I fear that it is too late to know her, or to tell her 		
CF | how dear she is to me. It is too late for apologies. She is her own 		
CF | woman now, independent of me, and she will perhaps be better off 		
CF | without my presence...." 		
CF | 		
CF | > 		Jacqueline says, "Yeah, between him and some woman named Klara."
		Jacqueline says, "Means nothing to us."
		lkcampbell asks, "oh so because we switched rooms we can get this journal?"
		DavidW says, "yes"
		Jacqueline says, "Yeah"
		Knight_Otu says (to Jacq), "To our protagonist, only Konstanza means anything."
		Jacqueline asks, "So, are we supposed to help bring them together??"
		Jacqueline exclaims (at KO), "Ha. True!"
		DavidW says, "We might make a love-gift of this journal to Konstanza."
		Knight_Otu says, "I guess we could show Konstanza her father's most private thoughts."
		Jacqueline says, "Oh - yeah"
		Jacqueline says, "Let's do that."
		MoyTW says, "I mean we should probably, like, at least make an effort."
		lkcampbell says, "ok"
		Jacqueline says, "Even though it's none of our business."
		DavidW says, "Martin Worth"
lkcampbell says (to ClubFloyd), "i" 		
CF ] Room 1 		
CF | 		
CF | > I 		
CF | 		
CF | I had on my person the following items: 		
CF | a journal 		
CF | my pocket New Testament 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		MoyTW says, "Well that seems just a TAD intrusive, to just straight-up jack this dude's diary and show it to his daughter."
		Jacqueline says, "I guess it's our business because we are a priest and want good thing for people, even if it means invading privacy."
lkcampbell says (to ClubFloyd), "d" 		
CF ] Lobby 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		Knight_Otu asks, "Just a TAD?"
		Jacqueline says, "wait"
		Jacqueline says, "save before you give it to her"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lobby 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "Because I want to see what happens if we give it back to him (as we probably should)"
		Jacqueline says, "'kay. Thanks."
		lkcampbell asks, "have we been in the dining hall yet?"
		Knight_Otu says, "I don't think so."
		Jacqueline says, "Don't think so. Wonder if it has any windows to open."
lkcampbell says (to ClubFloyd), "e" 		
CF ] Public House 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin sat at a table in a corner, idly sketching random objects 		
CF | into his sketchbook. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
CF | > 		DavidW says, "Or peach cobbler"
		Jacqueline says, "mmmm"
		lkcampbell says, "oooo...NPC"
		DavidW says, "oo, 2nd female NPC"
		lkcampbell exclaims, "saucy!"
lkcampbell says (to ClubFloyd), "yvette, hello" 		
CF ] Public House 		
CF | 		
CF | > YVETTE, HELLO 		
CF | 		
CF | "Oui, bonjour." 		
CF | 		
CF | > 		DavidW says, "It's a French maid."
lkcampbell says (to ClubFloyd), "yvette, oh la la!" 		
CF ] Public House 		
CF | 		
CF | > YVETTE, OH LA LA! 		
CF | 		
CF | Yvette looked at me blankly, then blushed and returned to scrubbing 		
CF | down the bar. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask yvette about rene" 		
CF ] Public House 		
CF | 		
CF | > ASK YVETTE ABOUT RENE 		
CF | 		
CF | "Monsieur Artois is a good man, but always so worried about the inn 		
CF | ... it would be nice if we had more people visiting this part of 		
CF | France." 		
CF | 		
CF | > 		lkcampbell says, "well maybe if he stopped sticking people in rooms overlooking the graveyard..."
		Jacqueline exclaims, "Another English speaker!"
lkcampbell says (to ClubFloyd), "ask maid about viktor" 		
CF ] Public House 		
CF | 		
CF | > ASK MAID ABOUT VIKTOR 		
CF | 		
CF | Yvette made a few standard comments, but seemed too busy to tell me 		
CF | anything new. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we sure we're in France?"
lkcampbell says (to ClubFloyd), "ask yvette about Konstanza" 		
CF ] Public House 		
CF | 		
CF | > ASK YVETTE ABOUT KONSTANZA 		
CF | 		
CF | Yvette made a few standard comments, but seemed too busy to tell me 		
CF | anything new. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask yvette about yvette" 		
CF ] Public House 		
CF | 		
CF | > ASK YVETTE ABOUT YVETTE 		
CF | 		
CF | Yvette made a few standard comments, but seemed too busy to tell me 		
CF | anything new. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open window" 		
CF ] Public House 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | These windows were largely leaded panes of glass that neither opened 		
CF | nor closed. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF ] Public House 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin sat at a table in a corner, idly sketching random objects 		
CF | into his sketchbook. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
CF | > 		lkcampbell asks, "is john austin the painter?"
		DavidW says, "Yes"
		Knight_Otu asks, "Ask her about Klara perhaps?"
lkcampbell says (to ClubFloyd), "john, hello" 		
CF ] Public House 		
CF | 		
CF | > JOHN, HELLO 		
CF | 		
CF | "Yes, and a good day to you too, sir." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask yvette about klara" 		
CF ] Public House 		
CF | 		
CF | > ASK YVETTE ABOUT KLARA 		
CF | 		
CF | Yvette made a few standard comments, but seemed too busy to tell me 		
CF | anything new. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
lkcampbell says (to ClubFloyd), "ask john about klara" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT KLARA 		
CF | 		
CF | "I'm afraid I don't really know what I could tell you about that, 		
CF | sir." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about Konstanza" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT KONSTANZA 		
CF | 		
CF | "I'm afraid I don't really know what I could tell you about that, 		
CF | sir." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about viktor" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT VIKTOR 		
CF | 		
CF | "I'm afraid I don't know him at all." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about john" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT JOHN 		
CF | 		
CF | "What's there to tell? I studied painting in Rome, and now I'm just 		
CF | struggling to get some sort of work done before my money runs out." 		
CF | 		
CF | > 		lkcampbell says, "well that was a disappointment after seeing two NPCs in one room"
		lkcampbell says, "and a window"
Jacqueline says (to ClubFloyd), "buy painting from john" 		
CF ] Public House 		
CF | 		
CF | > BUY PAINTING FROM JOHN 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to Lance), "heh"
		Jacqueline exclaims, "Yeah, I was sad about the closed window!"
		MoyTW asks, "Does John speak German?"
		DavidW says, "> ask John if he'd like to 
switch
 change rooms so you have a graveyard view to sketch"
lkcampbell says (to ClubFloyd), "l" 		
CF ] Public House 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin sat at a table in a corner, idly sketching random objects 		
CF | into his sketchbook. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
CF | > 		Jacqueline says, "I'd be cool with the graveyard room. But I've always liked cemeteries."
lkcampbell says (to ClubFloyd), "x counter" 		
CF ] Public House 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | The counter was old and sturdy, but well-polished. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Public House 		
CF | 		
CF | > N 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Public House 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		lkcampbell asks, "go show the journal to Konstanza?"
		Knight_Otu says, "Yeah."
		MoyTW says, "Sure."
lkcampbell says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		Jacqueline says, "Yeah"
lkcampbell says (to ClubFloyd), "n" 		
CF ] Beach Wall 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "show journal to konstanza" 		
CF ] Churchyard 		
CF | 		
CF | > SHOW JOURNAL TO KONSTANZA 		
CF | 		
CF | "Those are Papa's private papers," said Konstanza, glancing over the 		
CF | journal, "he writes in Latin sometimes, to maintain his privacy." 		
CF | 		
CF | "I think you had better know what this one says," I said. 		
CF | 		
CF | "Mein Herr!" she cried, interrupting me, "surely you cannot have been 		
CF | reading Papa's private journal? Mein Herr, you hardly even know us! 		
CF | Please, I would prefer it if you would not meddle in our private 		
CF | affairs, of which you know nothing!" 		
CF | 		
CF | Turning, she strolled deliberately away from me. She was angry with 		
CF | me, and this distressed me much. But she was right: I had indeed been 		
CF | too forward in showing her the journal, especially at this early stage 		
CF | of our acquaintance. 		
CF | 		
CF | > 		Jacqueline says, "Well, thank goodness."
		Knight_Otu says, "Well said, Konstanza."
		Jacqueline says, "Yeah"
		MoyTW says, "Hahaha, that turned out much more sanely than I was expecting."
		Jacqueline says, "Indeed"
		DavidW asks, "Show the journal to the priest next?"
		Jacqueline asks, "Do we still have it?"
lkcampbell says (to ClubFloyd), "i" 		
CF ] Churchyard 		
CF | 		
CF | > I 		
CF | 		
CF | I had on my person the following items: 		
CF | a journal 		
CF | my pocket New Testament 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | L'eglise St-Pierre 		
CF | Light shone in through clear glass windows that the community had been 		
CF | too poor to have stained, illuminating the altar under the large 		
CF | wooden crucifix. It was quiet, hushed, filled with an air of 		
CF | reverence. To the west, the doors opened out onto the cobbled square, 		
CF | and a smaller door stood tucked away to the south. 		
CF | 		
CF | I could see Father LeBrun hovering near at hand. 		
CF | 		
CF | > 		Jacqueline asks, "Wonder if we could have given it to her instead?"
		Jacqueline says, "Oh well"
lkcampbell says (to ClubFloyd), "show journal to lebrun" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > SHOW JOURNAL TO LEBRUN 		
CF | 		
CF | Father LeBrun glanced at one or two of the Latin passages towards the 		
CF | end, then returned the journal to me. "That is interesting, Monsieur. 		
CF | I wonder if Mademoiselle would feel as she does if she knew of her 		
CF | father's true feelings concerning her." 		
CF | 		
CF | > 		Jacqueline says, "Yeah, sure. Let's show it to the priest, and the artist, and the barmaid, and the inn keeper."
		Jacqueline says, "Just show it to EVERYONE"
		MoyTW says, "Ok clearly this priest shares our priestly disregard for any and all forms of privacy."
		lkcampbell says, "well, at least we are getting some reactions :)"
		Knight_Otu says, "I'm sure neither Viktor nor Konstanza will mind."
		Jacqueline says (to Moy), "heh. Good point"
		asks, "Do we want to go back to CF4, and just give the journal back to Viktor?"
		lkcampbell says, "okay, I mean we can always restore"
		DavidW asks, "hm. Looking at my own notes shows some non-standard verbs. Maybe ABOUT explains them?"
lkcampbell says (to ClubFloyd), "about" 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] > Moving around and doing stuff 		
CF ] Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		
CF | 		MoyTW says, "I kinda wanna just play through in Maximum Meddlesome mode."
lkcampbell says (to ClubFloyd), "n" 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] Moving around and doing stuff 		
CF ] > Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		lkcampbell asks, "how do I return?"
		DavidW says, "push return"
lkcampbell presses the yellow enter button. 		DavidW says, "push space instead then"
Knight_Otu pushes the green 'space' button. 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] Moving around and doing stuff 		
CF ] > Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		lkcampbell says, "hmmm"
Knight_Otu pushes the green 'space' button. 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] Moving around and doing stuff 		
CF ] > Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		
Jacqueline says (to ClubFloyd), "push yellow" 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] > Moving around and doing stuff 		
CF ] Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] Moving around and doing stuff 		
CF ] > Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		
Jacqueline pushes the green 'space' button. 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] Moving around and doing stuff 		
CF ] > Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		
Jacqueline presses the yellow enter button. 		
Jacqueline pushes the green 'space' button. 		
CF ] Muse: An Autumn Romance 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information on the following: 		
CF ] 		
CF ] Moving around and doing stuff 		
CF ] > Interacting with other people 		
CF ] Special commands 		
CF ] A sample walkthrough 		
CF ] Story background 		
CF ] Credits 		
CF ] Hints 		
CF ] 		Jacqueline says, "Hrm"
Knight_Otu presses the yellow enter button. 		
Knight_Otu presses the yellow enter button. 		DavidW asks, "Maybe the yellow button is broken?"
		Jacqueline says, "If y'all want, I can paste the stuff in."
		Knight_Otu says, "That may be better."
		Jacqueline says (to DW), "It's possible. We rarely use it and might just not have noticed it didn't work until now."
		Jacqueline says, "One sec."
		Knight_Otu says, "I think we had problems with it before and just thought that we needed to hit space. It seems a familiar situation."
		Jacqueline says, "Okay. I'm just going to paste the menus in order."
Jacqueline says (to ClubFloyd), "q" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | L'eglise St-Pierre 		
CF | Light shone in through clear glass windows that the community had been 		
CF | too poor to have stained, illuminating the altar under the large 		
CF | wooden crucifix. It was quiet, hushed, filled with an air of 		
CF | reverence. To the west, the doors opened out onto the cobbled square, 		
CF | and a smaller door stood tucked away to the south. 		
CF | 		
CF | I could see Father LeBrun hovering near at hand. 		
CF | 		
CF | > 		Jacqueline says, "First one: Moving Around and Doing Stuff:"
		Jacqueline | MUSE is an interactive short story ... in essence, it works exactly like an adventure game. At the ">" prompt, one enters in simple commands such as:
		Jacqueline | Go north
		Jacqueline | Take the cake
		Jacqueline | Ask Harry about Sally
		Jacqueline | Examine the footprint
		Jacqueline | "Go North" can be abbreviated to "North" or, more simply, "N". And similarly with the other directions. Muse can handle the following directions:
		Jacqueline | Up (U), Down (D), North (N), South (S), East (E), West(W),
		Jacqueline | Northeast (NE), Northwest (NW), Southeast (SE), Southwest (SW),
		Jacqueline | ... also In and Out, but there are no abbreviations for these last two.
		Jacqueline | The world around you can be manipulated with ease. Among the commands understood are:
		Jacqueline | Take, Drop, Put, Wear, Remove, Hit, Enter, Climb, Examine, Look,
		Jacqueline | Open, Close, Eat, Drink, Listen, Fill, Cut, Turn, Wait....
		Jacqueline | There are various others, but these should give you a clue as to what you can do.
		Jacqueline | ------------------------
		MoyTW says, ""There are various others, but these should give you a clue as to what you can do." uuuugh, every game should have a verb list"
		Jacqueline says, "Actually, I'll paste them in the CF side of the transcript intead."
Paste started. Type @endpaste to end. 		
PerrySimm | MOVING AROUND AND DOING STUFF 		
PerrySimm | MUSE is an interactive short story ... in essence, it works exactly like an adventure game. At the ">" prompt, one enters in simple commands such as: 		
PerrySimm | Go north 		
PerrySimm | Take the cake 		
PerrySimm | Ask Harry about Sally 		
PerrySimm | Examine the footprint 		
PerrySimm | "Go North" can be abbreviated to "North" or, more simply, "N". And similarly with the other directions. Muse can handle the following directions: 		
PerrySimm | Up (U), Down (D), North (N), South (S), East (E), West(W), 		
PerrySimm | Northeast (NE), Northwest (NW), Southeast (SE), Southwest (SW), 		
PerrySimm | ... also In and Out, but there are no abbreviations for these last two. 		
PerrySimm | The world around you can be manipulated with ease. Among the commands understood are: 		
PerrySimm | Take, Drop, Put, Wear, Remove, Hit, Enter, Climb, Examine, Look, 		
PerrySimm | Open, Close, Eat, Drink, Listen, Fill, Cut, Turn, Wait.... 		
PerrySimm | There are various others, but these should give you a clue as to what you can do. 		
PerrySimm | ---------------- 		
PerrySimm | INTERACTING WITH OTHER PEOPLE 		
PerrySimm | Interaction with characters plays a large part in MUSE ... you might say MUSE is mostly character interaction. Mostly, you will want to ask questions or tell people things: 		
PerrySimm | Homer, tell me about Troy 		
PerrySimm | Ask the egomaniac about himself 		
PerrySimm | Tell the reporter about myself 		
PerrySimm | And occasionally, you might want to simply give someone an answer, or tell him to do something: 		
PerrySimm | Mrs Reagan, no 		
PerrySimm | Waitress, give me the lobster 		
PerrySimm | Say Coliseum to Moshe 		
PerrySimm | Of course, there's always the option of trying to interact in other ways: 		
PerrySimm | Introduce myself to the queen 		
PerrySimm | Kiss the sleeping beauty 		
PerrySimm | Slap the hacker with the trout 		
PerrySimm | Show the evidence to the inspector 		
PerrySimm | There, that should do it as far as interacting with the denizens of MUSE is concerned. 		
PerrySimm | ------------------- 		DavidW says, "hm. It didn't mention Apologize."
PerrySimm | SPECIAL COMMANDS 		
PerrySimm | There are a number of special game-related commands. They are: 		
PerrySimm | Save and Restore - for putting a little bookmark in the story so you can come back to it later, probably after having done something horribly wrong. 		
PerrySimm | Verbose, Brief, and Superbrief - These adjust the way the story is presented to you. Verbose gives you a full description of each room every time you enter a room. Brief, the default game mode, only gives full descriptions on your first entrance to a room. And Superbrief fixes it so that you don't never get any of that background description about the rooms. 		
PerrySimm | Restart - Start over from the very beginning. 		
PerrySimm | Quit - End the game and get back to Real Life. 		
PerrySimm | Undo - Take back your last command. 		
PerrySimm | That should give you enough to go enjoy the story. A sample walkthrough is included as a demonstration of how the story works.... 		Knight_Otu says, "Okay, let's find a trout and a hacker."
		DavidW says, "Try the pier and the telegraph office."
		Jacqueline says, "I don't think we want the 'sample walkthrough'"
		Knight_Otu says, "Probably not."
		Jacqueline asks, "Do you all want 'story background' or 'credits'? Or just wait until the end?"
		Jacqueline says, "I think we just wait"
		DavidW says, "I think those can wait, yeah"
		Jacqueline says, "I'll post them when we're done with the game."
		Knight_Otu says, "Sure, we can wait with that."
		Jacqueline asks, "What now?"
		DavidW says, "I suspect this game has multiple endings."
		Knight_Otu says, "We wanted to try giving back the journal to Viktor."
		DavidW says, "yes, try that."
lkcampbell says (to ClubFloyd), "l" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | L'eglise St-Pierre 		
CF | Light shone in through clear glass windows that the community had been 		
CF | too poor to have stained, illuminating the altar under the large 		
CF | wooden crucifix. It was quiet, hushed, filled with an air of 		
CF | reverence. To the west, the doors opened out onto the cobbled square, 		
CF | and a smaller door stood tucked away to the south. 		
CF | 		
CF | I could see Father LeBrun hovering near at hand. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Churchyard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach Wall 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Room 3 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Room 3 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the beach and the pier. A soft breeze wafted through 		
CF | the open window, carrying with it a hint of the sea. 		
CF | 		
CF | Herr Viktor Von Goethe reclined in his chair, lost in thought. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "show journal to viktor" 		
CF ] Room 3 		
CF | 		
CF | > SHOW JOURNAL TO VIKTOR 		
CF | 		
CF | "Thank you, Mein Herr. I suppose I must have left it behind when we 		
CF | changed rooms." 		
CF | 		
CF | > 		lkcampbell says, "really difficult to emotionally rattle this guy"
lkcampbell says (to ClubFloyd), "i" 		
CF ] Room 3 		
CF | 		
CF | > I 		
CF | 		
CF | I had on my person the following items: 		
CF | my pocket New Testament 		
CF | 		
CF | > 		Knight_Otu says, "He already is quite rattled."
		lkcampbell says, "oops"
		lkcampbell says, "hope the journal wasn't important"
		MoyTW says, "I mean, can we...talk to him about it or..."
		DavidW asks, "Read the testament? Maybe it gives hints?"
		MoyTW says, "Oh that's a good idea, haha."
lkcampbell says (to ClubFloyd), "read testament" 		
CF ] Room 3 		
CF | 		
CF | > READ TESTAMENT 		
CF | 		
CF | I practically knew its contents by heart. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "quote testament" 		
CF ] Room 3 		
CF | 		
CF | > QUOTE TESTAMENT 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask viktor about john" 		
CF ] Room 3 		
CF | 		
CF | > ASK VIKTOR ABOUT JOHN 		
CF | 		
CF | "I am afraid I do not know him." 		
CF | 		
CF | > 		DavidW says, "Open testament? Maybe there's a coupon inside."
lkcampbell says (to ClubFloyd), "open testement" 		
CF ] Room 3 		
CF | 		
CF | > OPEN TESTEMENT 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give testament to Viktor" 		
CF ] Room 3 		
CF | 		
CF | > GIVE TESTAMENT TO VIKTOR 		
CF | 		
CF | Viktor Von Goethe did not seem too interested. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open testament" 		
CF ] Room 3 		
CF | 		
CF | > OPEN TESTAMENT 		
CF | 		
CF | That was not something I could open. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask viktor about yvette" 		
CF ] Room 3 		
CF | 		
CF | > ASK VIKTOR ABOUT YVETTE 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		lkcampbell says, "it has to be someone who wants to talk about another someone"
Knight_Otu says (to ClubFloyd), "ask viktor about journal" 		
CF ] Room 3 		
CF | 		
CF | > ASK VIKTOR ABOUT JOURNAL 		
CF | 		
CF | Herr Goethe frowned and looked at me suspiciously. "Let us talk about 		
CF | something else, Herr Dawson." 		
CF | 		
CF | > 		lkcampbell says, "because there are very few things"
		lkcampbell says, "and not a lot of rooms"
DavidW says (to ClubFloyd), "ask viktor about lebrun" 		
CF ] Room 3 		
CF | 		
CF | > ASK VIKTOR ABOUT LEBRUN 		
CF | 		
CF | "I've had a few words with him, the last time I was here. He's a kind, 		
CF | compassionate man." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask viktor about yvette" 		
CF ] Room 3 		
CF | 		
CF | > ASK VIKTOR ABOUT YVETTE 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		MoyTW says, "Well, I haven't been mapping, and also there's no clear exits block in the descriptions, so it's possible there's a whole swathe of stuff we missed."
		MoyTW says, "Unless somebody really has been paying attention and can say otherwise."
		DavidW says, "I haven't been mapping."
		Jacqueline says, "Nor I."
		lkcampbell says, "so we either hit all the rooms or start talking to everyone about everyone"
Knight_Otu says (to ClubFloyd), "ask viktor about rene" 		
CF ] Room 3 		
CF | 		
CF | > ASK VIKTOR ABOUT RENE 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		DavidW says, "My old notes mention a telegraph office, but no idea where in the game it is."
		lkcampbell says, "okay, I guess rooms first"
lkcampbell says (to ClubFloyd), "l" 		
CF ] Room 3 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Room 3 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the beach and the pier. A soft breeze wafted through 		
CF | the open window, carrying with it a hint of the sea. 		
CF | 		
CF | Herr Viktor Von Goethe reclined in his chair, lost in thought. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Room 1 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Room 1 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the French countryside. A soft breeze wafted through 		
CF | the open window. 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | The dresser drawer was standing open. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF | 		
CF | > N 		
CF | 		
CF | Well now, I had no business barging into someone else's room 		
CF | uninvited. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | 		
CF | > W 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Public House 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin sat at a table in a corner, idly sketching random objects 		
CF | into his sketchbook. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Public House 		
CF | 		
CF | > E 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Public House 		
CF | 		
CF | > N 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Public House 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		DavidW asks, "out?"
lkcampbell says (to ClubFloyd), "out" 		
CF ] Beach Wall 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach 		
CF | The English Channel washed up against this narrow strip of sand, now 		
CF | accessible at low tide. Come high tide, the water level would rise a 		
CF | few feet up the stone wall to the east, covering the sand. Steep and 		
CF | narrow steps were cut into that wall, leading up to the terrace space 		
CF | above. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach 		
CF | 		
CF | > W 		
CF | 		
CF | The dim memory of an old youthful whim pricked me ... but no, at 59, 		
CF | there were better ways of crossing the Channel. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | 		
CF | > N 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Beach 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		MoyTW asks, "Wait, what's through the gate?"
lkcampbell says (to ClubFloyd), "e" 		
CF ] Beach Wall 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		lkcampbell says, "the graveyard"
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		MoyTW says, "Oh, ok."
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Churchyard 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | L'eglise St-Pierre 		
CF | Light shone in through clear glass windows that the community had been 		
CF | too poor to have stained, illuminating the altar under the large 		
CF | wooden crucifix. It was quiet, hushed, filled with an air of 		
CF | reverence. To the west, the doors opened out onto the cobbled square, 		
CF | and a smaller door stood tucked away to the south. 		
CF | 		
CF | I could see Father LeBrun hovering near at hand. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > E 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] L'eglise St-Pierre 		
CF | 		
CF | > N 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Cobbles 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Cobbles 		
CF | This wide cobblestone square marked the heart of the little village. A 		
CF | large well stood in its centre, obviously the focal point of local 		
CF | day-to-day life. To the east stood the church of St Pierre, a small 		
CF | grey stone building with its doors invitingly open. A salt breeze blew 		
CF | from the pier to the west, and the cobbles continued southwards to an 		
CF | open terrace and the village inn. The north side was lined with 		
CF | commercial buildings, including a telegraph office. 		
CF | 		
CF | > 		lkcampbell says, "aha"
lkcampbell says (to ClubFloyd), "x well" 		
CF ] Cobbles 		
CF | 		
CF | > X WELL 		
CF | 		
CF | The village well was a stone octagon in the exact centre of the 		
CF | square. It was large, and deep, and uncovered, its sides wide enough 		
CF | and low enough to serve as a seat. Peering within, I could see nothing 		
CF | but darkness. 		
CF | 		
CF | > 		MoyTW says, "Telegraph office to the north (and maybe other stuff)."
lkcampbell says (to ClubFloyd), "n" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Telegraph Office and Newsagent 		
CF | This was the village's connection with the outside world. The walls 		
CF | were plastered and whitewashed to brighten the room, but this instead 		
CF | created an air of impersonal detachment. 		
CF | 		
CF | One side of the room was taken up by a long desk, on which sat a 		
CF | telegraph machine. The other side was stocked with newspapers. In the 		
CF | back, beyond the telegraph, a shadowy doorway opened onto a flight of 		
CF | stairs leading up. 		
CF | 		
CF | The postmaster sat near the telegraph, reading a newspaper and 		
CF | generally ignoring everything else. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "postmaster, hello" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > POSTMASTER, HELLO 		
CF | 		
CF | Maurice Roget was a well-educated man, speaking fluent English and 		
CF | German with barely a hint of an accent. "It is good to be able to 		
CF | communicate in as many ways as possible, Monsieur Dawson, especially 		
CF | in my line of work. I am, in fact, now studying the Italian language." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask maurice about viktor" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT VIKTOR 		
CF | 		
CF | "Now that I think about it, I do believe he was here last year, with 		
CF | his wife. That was a tragic story.... the poor woman died, I think 		
CF | from Consumption. She was buried in the churchyard here, in fact. 		
CF | Father LeBrun had me send word about her passing back to the daughter 		
CF | in Germany." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask maurice about klara" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT KLARA 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		lkcampbell asks, "is the wife klara?"
		DavidW says, "yes"
		Knight_Otu says, "Yeah."
		lkcampbell says, "finally writing the character names down too"
lkcampbell says (to ClubFloyd), "ask maurice about john" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT JOHN 		
CF | 		
CF | "Monsieur Austin has been lodging with me over the summer. Poor 		
CF | fellow, he can barely afford it. But he is proud, and will not accept 		
CF | charity from me or from anyone." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask maurice about Konstanza" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT KONSTANZA 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		DavidW says, "We need to find work for John, I bet."
		lkcampbell asks, "are we trying to set up john and konstanza maybe?"
		DavidW says, "no, I don't think so."
		Jacqueline says, "I think we should."
		Jacqueline says, "But I'm thinking that's not the game's intent."
		Knight_Otu says, "Maybe we should, but I doubt we will."
		DavidW says, "Well, this might be the sort of game with multiple directions the game could go."
lkcampbell says (to ClubFloyd), "ask maurice about rene" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT RENE 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask maurice about yvette" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT YVETTE 		
CF | 		
CF | I mused aimlessly for a while on various unrelated topics. 		
CF | 		
CF | > 		lkcampbell asks, "what's the priest's name?"
		DavidW says, "LeBrun"
		Knight_Otu says, "LeBrun."
lkcampbell says (to ClubFloyd), "ask maurice about lebrun" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > ASK MAURICE ABOUT LEBRUN 		
CF | 		
CF | "He is a good fellow, as far as priests go. He has been trying for the 		
CF | past several years to convert me, though not with very much success, 		
CF | I'm afraid." 		
CF | 		
CF | > 		lkcampbell says, "okay so I have Viktor, Klara, Konstanza, Rene, Yvette, John, Maurice and LeBrun"
		lkcampbell asks, "am I missing anyone?"
		Knight_Otu says, "Seems complete to me."
		MoyTW says, "The boatman, whose name we don't know and who has surely cast off by now."
		DavidW says, "Boatman, I guess, but he's gone."
lkcampbell says (to ClubFloyd), "l" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Telegraph Office and Newsagent 		
CF | This was the village's connection with the outside world. The walls 		
CF | were plastered and whitewashed to brighten the room, but this instead 		
CF | created an air of impersonal detachment. 		
CF | 		
CF | One side of the room was taken up by a long desk, on which sat a 		
CF | telegraph machine. The other side was stocked with newspapers. In the 		
CF | back, beyond the telegraph, a shadowy doorway opened onto a flight of 		
CF | stairs leading up. 		
CF | 		
CF | Maurice Roget sat near the telegraph, reading a newspaper and 		
CF | generally ignoring everything else. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x telegraph" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > X TELEGRAPH 		
CF | 		
CF | The telegraph machine was, to my eyes at least, a rather strange 		
CF | contraption with wires all over the place. I had no idea how it 		
CF | worked, but I did know that it was a means for me to communicate with 		
CF | the people back home in Barchester. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "read newspaper" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > READ NEWSPAPER 		
CF | 		
CF | (the English newspapers) 		
CF | I was pleased to note that a selection of English newspapers was 		
CF | available. The selection was not particularly extensive, however, and 		
CF | I doubted if there was anything of importance to be gleaned from them 		
CF | at the moment. Maurice Roget was reading one of them, as a matter of 		
CF | fact, and seemed quite absorbed in it. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "take newspaper" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > TAKE NEWSPAPER 		
CF | 		
CF | (the English newspapers) 		
CF | That would have been unnecessary. Emma would no doubt have a copy of 		
CF | that paper waiting for me back at the vicarage, and a few days' delay 		
CF | was not going to make much of a difference on what I did or did not 		
CF | know about the world. 		
CF | 		
CF | > 		MoyTW says, "Let's go upstairs."
		Jacqueline says, "Ah... to live in a time where it was fine to not read the newspaper."
		lkcampbell says, "who's emma"
		MoyTW says, "Our sister."
		Jacqueline says, "yeah"
lkcampbell says (to ClubFloyd), "u" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > U 		
CF | 		
CF | John was not in at the time, and it would have been in poor taste 		
CF | invade his room in his absence. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open window" 		
CF ] Telegraph Office and Newsagent 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		lkcampbell asks, "talk to John about Maurice?"
		lkcampbell asks, "any NPC combos look good to anyone?"
		Jacqueline says, "Okay, I am a bad Floyder. I ... glanced at the hint menus. I'm still definitely wanting to watch this play out, but I'll have to say less now."
		Jacqueline says, "I don't 100% know where it's going, and I think he's peppered the menus with some BS (akin to fake pages in a choice-based book), but ... yeah."
		Roger says, "This game feels competently-constructed, but I'm not actually finding much to enjoy"
		Jacqueline asks, "Hm. So, do we want to keep going, abandon it, or pick it up next week?"
		Knight_Otu says, "Not quite sure."
		lkcampbell says, "I just don't know what to do, other than lawn motor the different character combos"
		lkcampbell says, "mower"
		Jacqueline says, "That's not the way forward."
		MoyTW says, "I feel like I'd be interested in reading a playthrough but the mechanics of it are vague enough that it's in the awful "guess-the-exact-phrase/verb" space where I'm like "Well we should talk to X about Y" but I don't want to try and hunt the words down, because it might not exist."
		DavidW says, "What if we ask Viktor about Maurice? They've met before, it seems. Or ask John about Maurice or about income."
lkcampbell says (to ClubFloyd), "s" 		
CF ] Cobbles 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Cobbles 		
CF | This wide cobblestone square marked the heart of the little village. A 		
CF | large well stood in its centre, obviously the focal point of local 		
CF | day-to-day life. To the east stood the church of St Pierre, a small 		
CF | grey stone building with its doors invitingly open. A salt breeze blew 		
CF | from the pier to the west, and the cobbles continued southwards to an 		
CF | open terrace and the village inn. The north side was lined with 		
CF | commercial buildings, including a telegraph office. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Beach Wall 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		Jacqueline says, "Well, I'm kind of interested in seeing the content, but I am not enjoying the feeling of flailing. If/when you all get to a point where you'd like to look at hints, lmk."
lkcampbell says (to ClubFloyd), "in" 		
CF ] Lobby 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Public House 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin sat at a table in a corner, idly sketching random objects 		
CF | into his sketchbook. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about maurice" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT MAURICE 		
CF | 		
CF | "He's a jolly fellow, and so full of life. He's always asking me to 		
CF | join him for a few drinks at the inn. I hate having to turn him down 		
CF | time after time, but that sort of luxury is really somewhat beyond my 		
CF | means at the moment." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about job" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT JOB 		
CF | 		
CF | "I never did have much of a head for business. It's one of the reasons 		
CF | I took to art instead. I could do some odd jobs and assort menial 		
CF | work, though, if I had to. But not on a long-term scale, I hope." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about money" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT MONEY 		
CF | 		
CF | "I had a small inheritance that allowed me to pursue my artistic 		
CF | interests. I tried to make it last as long as possible, of course, but 		
CF | funds are getting low. I'm almost all out now, and I don't know if 		
CF | anyone would even look at my work. I guess it's what you'd call a bad 		
CF | investment." 		
CF | 		
CF | > 		MoyTW asks, "Can we commission a painting?"
lkcampbell says (to ClubFloyd), "buy painting" 		
CF ] Public House 		
CF | 		
CF | > BUY PAINTING 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "john, paint" 		
CF ] Public House 		
CF | 		
CF | > JOHN, PAINT 		
CF | 		
CF | What did I want John Austin to paint? 		
CF | 		
CF | > 		MoyTW says, "No, like, commission. Like, get Viktor a painting of Klara? or something."
		DavidW says, "The paintings are probably in his room above the telegraph office."
		lkcampbell asks, "what do we want john to paint?"
		MoyTW says, "Like get'm talking to somebody."
		MoyTW says, "Klara."
		DavidW says, "Yvette"
lkcampbell says (to ClubFloyd), "john, paint klara" 		
CF ] Public House 		
CF | 		
CF | > JOHN, PAINT KLARA 		
CF | 		
CF | John shook his head. "I'd rather not, really." 		
CF | 		
CF | > 		MoyTW says, "Name every NPC."
lkcampbell says (to ClubFloyd), "john, paint konstanza" 		
CF ] Public House 		
CF | 		
CF | > JOHN, PAINT KONSTANZA 		
CF | 		
CF | John glanced out of the window and paused for a long moment. "Yes ... 		
CF | she is quite the beauty, isn't she?" he murmured as he began a pencil 		
CF | sketch of Konstanza Von Goethe as seen through the window. 		
CF | 		
CF | > 		lkcampbell says, "okay, that did something"
lkcampbell says (to ClubFloyd), "buy sketch" 		
CF ] Public House 		
CF | 		
CF | > BUY SKETCH 		
CF | 		
CF | Nothing was on sale. 		
CF | 		
CF | > 		MoyTW says, "I, uh. Hmm. It's something! I have no idea what we're gonna end up doin' with that but OK."
lkcampbell says (to ClubFloyd), "x sketch" 		
CF ] Public House 		
CF | 		
CF | > X SKETCH 		
CF | 		
CF | A thoroughly unremarkable sketchbook, of cheap paper and cheaper 		
CF | cardboard binding. It was filled with pencil and charcoal sketches of 		
CF | scenery, animals, and people. 		
CF | 		
CF | The last sketch was a lovely pencil drawing of Konstanza Von Goethe 		
CF | wandering in the peaceful churchyard, framed by the twisted yew trees. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "take sketch" 		
CF ] Public House 		
CF | 		
CF | > TAKE SKETCH 		
CF | 		
CF | That seemed to belong to John Austin. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "john, give sketch to me" 		
CF ] Public House 		
CF | 		
CF | > JOHN, GIVE SKETCH TO ME 		
CF | 		
CF | John shrugged as he handed me his sketchbook. "You want to look at my 		
CF | old sketches? Certainly, if that is what you want. You probably won't 		
CF | find much of interest, I'm afraid." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		lkcampbell asks, "should I run off with his work?"
		MoyTW asks, "Show't to the dad?"
lkcampbell says (to ClubFloyd), "x sketchbook" 		
CF ] Public House 		
CF | 		
CF | > X SKETCHBOOK 		
CF | 		
CF | A thoroughly unremarkable sketchbook, of cheap paper and cheaper 		
CF | cardboard binding. It was filled with pencil and charcoal sketches of 		
CF | scenery, animals, and people. 		
CF | 		
CF | The last sketch was a lovely pencil drawing of Konstanza Von Goethe 		
CF | wandering in the peaceful churchyard, framed by the twisted yew trees. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "take sketch" 		
CF ] Public House 		
CF | 		
CF | > TAKE SKETCH 		
CF | 		
CF | I already had that. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Public House 		
CF | 		
CF | > W 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		DavidW says, "I don't think we should run off with it."
DavidW says (to ClubFloyd), "search sketchbook" 		
CF ] Public House 		
CF | 		
CF | > SEARCH SKETCHBOOK 		
CF | 		
CF | The name "John Austin" was signed at the bottom of each sketch, along 		
CF | with the date. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Public House 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The name "John Austin" was signed at the bottom of each sketch, along 		
CF | with the date. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn pages" 		
CF ] Public House 		
CF | 		
CF | > TURN PAGES 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		MoyTW asks, "Ok can we...talk to him about the sketch?"
lkcampbell says (to ClubFloyd), "ask john about sketch" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT SKETCH 		
CF | 		
CF | "I'm afraid I don't really know what I could tell you about that, 		
CF | sir." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask john about sketchbook" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT SKETCHBOOK 		
CF | 		
CF | John blushed somewhat embarrassedly. "It's not much, is it?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "commission painting" 		
CF ] Public House 		
CF | 		
CF | > COMMISSION PAINTING 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy sketchbook" 		
CF ] Public House 		
CF | 		
CF | > BUY SKETCHBOOK 		
CF | 		
CF | Nothing was on sale. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "pay john" 		
CF ] Public House 		
CF | 		
CF | > PAY JOHN 		
CF | 		
CF | Whom did I want to pay John Austin to? 		
CF | 		
CF | > 		MoyTW asks, "...what?"
		lkcampbell says, "heh"
		MoyTW asks, "No, seriously, what meaning of 'pay' is it using there?"
		lkcampbell asks, "barkeep, can you break a John Austin?"
		DavidW says, "pay dollar bill to waitress"
		Roger says, "'pay john to go away'"
DavidW says (to ClubFloyd), "pay john to paint sketch" 		
CF ] Public House 		
CF | 		
CF | > PAY JOHN TO PAINT SKETCH 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pay john to paint" 		
CF ] Public House 		
CF | 		
CF | > PAY JOHN TO PAINT 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pay john for sketch" 		
CF ] Public House 		
CF | 		
CF | > PAY JOHN FOR SKETCH 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pay john for sketchbook" 		
CF ] Public House 		
CF | 		
CF | > PAY JOHN FOR SKETCHBOOK 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		DavidW says, "It's not understanding the 'for', I guess."
		MoyTW asks, "Did we try buy sketchbook?"
		MoyTW says, "Nvm we did."
		DavidW says, "yes"
DavidW says (to ClubFloyd), "give sketchbook to john" 		
CF ] Public House 		
CF | 		
CF | > GIVE SKETCHBOOK TO JOHN 		
CF | 		
CF | John smiled wryly as he took back his sketchbook. "Not much, is it?" 		
CF | 		
CF | > 		lkcampbell says, "maybe we can talk to konstanza about sketch"
		DavidW says, "oh, maybe. Or Viktor."
		lkcampbell says, "Ill try both"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		MoyTW says, "Well presumably we've made a permenant bad impression. We could try and apologize, but also: you know what after that I'd not listen to the priest."
lkcampbell says (to ClubFloyd), "e" 		
CF ] Room 1 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Room 1 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the French countryside. A soft breeze wafted through 		
CF | the open window. 		
CF | 		
CF | My trusty old steamer trunk lay here. 		
CF | 		
CF | The dresser drawer was standing open. 		
CF | 		
CF | > 		MoyTW asks, "If we could get her dad's permission to show her the journal?"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Room 3 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Room 3 		
CF | A small, square room, with grey stone walls and exposed rafters. Very 		
CF | simple, very spartan. A long, narrow bed lined one wall. An old 		
CF | wooden dresser stood beside it, directly under a tall casement window 		
CF | looking out onto the beach and the pier. A soft breeze wafted through 		
CF | the open window, carrying with it a hint of the sea. 		
CF | 		
CF | Herr Viktor Von Goethe reclined in his chair, lost in thought. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "tell viktor about sketch" 		
CF ] Room 3 		
CF | 		
CF | > TELL VIKTOR ABOUT SKETCH 		
CF | 		
CF | Herr Goethe listened politely, but had little to add. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "tell viktor about john" 		
CF ] Room 3 		
CF | 		
CF | > TELL VIKTOR ABOUT JOHN 		
CF | 		
CF | "If this Herr Austin wants to paint my daughter, he is quite welcome. 		
CF | If, of course, she consents." 		
CF | 		
CF | > 		lkcampbell says, "okay that seems promising"
lkcampbell says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | A narrow and dimly lit hallway ran the length of the building from the 		
CF | stairway at the south to a door (labelled with the number 2) at the 		
CF | north. The walls were untreated stone and, being windowless, suggested 		
CF | more an underground passage than an upstairs hallway. Other doors were 		
CF | east and west: they were labelled 1 and 3 respectively. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "d" 		
CF ] Lobby 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | 		
CF | > S 		
CF | 		
CF | I could find no exit in that direction. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "out" 		
CF ] Beach Wall 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "tell konstanza about sketch" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT SKETCH 		
CF | 		
CF | "Herr Dawson, please, I do not feel like speaking with you ... or 		
CF | anyone ... right now." 		
CF | 		
CF | > 		DavidW says, "apologize"
lkcampbell says (to ClubFloyd), "tell konstanza about john" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT JOHN 		
CF | 		
CF | "Herr Dawson, please, I do not feel like speaking with you ... or 		
CF | anyone ... right now." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "apologize" 		
CF ] Churchyard 		
CF | 		
CF | > APOLOGIZE 		
CF | 		
CF | Whom did I want to apologize to? 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "apologize to konstanza" 		
CF ] Churchyard 		
CF | 		
CF | > APOLOGIZE TO KONSTANZA 		
CF | 		
CF | Konstanza glanced at me and relented. "Very well then. Let us forget 		
CF | that it ever happened." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "tell konstanza about john" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT JOHN 		
CF | 		
CF | "The two of you must enjoy being able to talk about English politics 		
CF | with each other. I always think it is nice to meet a fellow countryman 		
CF | when one is abroad." 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Knight_Otu says, "As if you didn't know, protagonist."
		MoyTW says, "Wow she is comically, impossibly forgiving."
lkcampbell says (to ClubFloyd), "tell konstanza about painting" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT PAINTING 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Yes"
lkcampbell says (to ClubFloyd), "tell konstanza about sketch" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT SKETCH 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "tell konstanza about viktor" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT VIKTOR 		
CF | 		
CF | I doubted if there was anything I could tell Konstanza about her 		
CF | father that she did not already know. 		
CF | 		
CF | > 		MoyTW says, "Good God I would be beyond livid, hahaha."
lkcampbell says (to ClubFloyd), "tell konstanza about klara" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT KLARA 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		lkcampbell says, "uhhhhh..."
		lkcampbell asks, "any ideas?"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach Wall 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF ] Cobbles 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Cobbles 		
CF | This wide cobblestone square marked the heart of the little village. A 		
CF | large well stood in its centre, obviously the focal point of local 		
CF | day-to-day life. To the east stood the church of St Pierre, a small 		
CF | grey stone building with its doors invitingly open. A salt breeze blew 		
CF | from the pier to the west, and the cobbles continued southwards to an 		
CF | open terrace and the village inn. The north side was lined with 		
CF | commercial buildings, including a telegraph office. 		
CF | 		
CF | > 		MoyTW asks, "Ask her about painting?"
lkcampbell says (to ClubFloyd), "s" 		
CF ] Beach Wall 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask konstanza about painting" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT PAINTING 		
CF | 		
CF | "I am afraid I would not know anything about that." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask konstanza about john" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT JOHN 		
CF | 		
CF | "I've seen him around. I have not spoken to him as yet, but he seems 		
CF | to be a gentleman. Even if he is covered in paint. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask konstanza about sketch" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT SKETCH 		
CF | 		
CF | "I'm afraid I do not have much to say about that, Mein Herr." 		
CF | 		
CF | > 		MoyTW asks, "Is "consent" a keyword?"
		MoyTW says, ""If, of course she consents" <- from above"
lkcampbell says (to ClubFloyd), "ask konstanza about consent" 		
CF ] Churchyard 		
CF | 		
CF | > ASK KONSTANZA ABOUT CONSENT 		
CF | 		
CF | "I'm afraid I do not have much to say about that, Mein Herr." 		
CF | 		
CF | > 		MoyTW says, "Eh. I'd be willing to take hints/a walkthrough."
		lkcampbell says, "just going to say that"
		lkcampbell says, "this is rough going"
		Jacqueline says, "Okay. I am here to help."
		MoyTW says, "I much prefer dialogue tree systems - alongside from telling it what you *can* do it also tells you what you *can't*."
		DavidW says, "I've never been great with hunt-the-conversation-topic."
		lkcampbell asks, "okay, uh...wadawedoo?"
		DavidW says, "It always turns out you need to smell your coffee or something instead."
		Jacqueline says, "I can give you general hints, hints about Viktor, or Konstanza, or John Austin"
		DavidW says (to Jota), "yikes"
		MoyTW asks, "1: is getting a painting of Konstanza a dead end or no and 2: how get permission?"
		MoyTW asks, "David was that MT?"
		DavidW says, "ilac"
		Jacqueline says (to Moy), "I think I can answer that."
		Jacqueline says, "You all were kind of on the right track."
		Jacqueline says, "You got him to sketch her. And you wanted to show the sketch to her, but couldn't take the sketchbook away."
		lkcampbell says, "correct"
		Jacqueline says, "But you do need to show her the sketch that John has done of her."
		DavidW asks, "So get John to follow us to her?"
		Jacqueline asks, "Have you tried telling her about John and his abilities?"
lkcampbell says (to ClubFloyd), "l" 		
CF ] Churchyard 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		DavidW says, "> tear sketch. fold sketch into airplane. go to room 1. throw airplane through window."
lkcampbell says (to ClubFloyd), "tell konstanza about john" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT JOHN 		
CF | 		
CF | "The two of you must enjoy being able to talk about English politics 		
CF | with each other. I always think it is nice to meet a fellow countryman 		
CF | when one is abroad." 		
CF | 		
CF | > 		Jacqueline says (to DW), "heehee"
		lkcampbell says, "don't forget to open window"
Jacqueline says (to ClubFloyd), "tell konstanza about sketch" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT SKETCH 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
		Knight_Otu asks, "Tell her about painter?"
		Knight_Otu asks, "Perhaps?"
Jacqueline says (to ClubFloyd), "tell konstanza about painter" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT PAINTER 		
CF | 		
CF | "The two of you must enjoy being able to talk about English politics 		
CF | with each other. I always think it is nice to meet a fellow countryman 		
CF | when one is abroad." 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
Jacqueline says (to ClubFloyd), "tell konstanza about john's abilities" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT JOHN'S ABILITIES 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell konstanza about sketchbook" 		
CF ] Churchyard 		
CF | 		
CF | > TELL KONSTANZA ABOUT SKETCHBOOK 		
CF | 		
CF | Konstanza nodded politely, but I half-suspected that her mind was 		
CF | elsewhere. 		
CF | 		
CF | > 		MoyTW asks, "Konstanza, John wants to paint you?"
		Jacqueline says, "Okay, this is the end-clue in this thread:"
		Jacqueline | Tell John to draw Konstanza, at any time when she's visible. Either in the pub, or on the beach. Then, obtain the sketchbook and show it to Konstanza.
		Jacqueline says, "I feel like we did the first part."
		Jacqueline says, "I'm not sure how to do the second part."
		MoyTW says, "Go to John, say, John, I want to show this to her."
		MoyTW asks, "Maybe?"
		Jacqueline asks, "Are they ever together in the pub?"
		MoyTW asks, "Tell John to go to the graveyard?"
		lkcampbell says, "we can try it"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach Wall 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "in" 		
CF ] Lobby 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Public House 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin sat at a table in a corner, idly sketching random objects 		
CF | into his sketchbook. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
CF | > 		DavidW says, ">hit john with testament. take sketchbook. run away."
		Jacqueline says, "heh"
lkcampbell says (to ClubFloyd), "john, follow me" 		
CF ] Public House 		
CF | 		
CF | > JOHN, FOLLOW ME 		
CF | 		
CF | John shook his head. "I'd rather not, really." 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
		Jacqueline says, "C'MON, JOHN"
		Jacqueline says, "We don't really care what you want, John. We have a game to play."
lkcampbell says (to ClubFloyd), "tell john about graveyard" 		
CF ] Public House 		
CF | 		
CF | > TELL JOHN ABOUT GRAVEYARD 		
CF | 		
CF | This provoked no visible reaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "john, show sketch to konstanza" 		
CF ] Public House 		
CF | 		
CF | > JOHN, SHOW SKETCH TO KONSTANZA 		
CF | 		
CF | John looked doubtful, and shook his head. "To tell the truth, I'd 		
CF | really rather not." 		
CF | 		
CF | > 		MoyTW says, "Ah. See. At least the game recognizes that sequence of words."
lkcampbell says (to ClubFloyd), "tell john about konstanza" 		
CF ] Public House 		
CF | 		
CF | > TELL JOHN ABOUT KONSTANZA 		
CF | 		
CF | "Perhaps," said John, "but I really wouldn't know." 		
CF | 		
CF | > 		Jacqueline asks, "Perhaps... what?"
lkcampbell says (to ClubFloyd), "ask john about konstanza" 		
CF ] Public House 		
CF | 		
CF | > ASK JOHN ABOUT KONSTANZA 		
CF | 		
CF | "I'm afraid I don't really know what I could tell you about that, 		
CF | sir." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "john, give book to me" 		
CF ] Public House 		
CF | 		
CF | > JOHN, GIVE BOOK TO ME 		
CF | 		
CF | John shrugged as he handed me his sketchbook. "You want to look at my 		
CF | old sketches? Certainly, if that is what you want. You probably won't 		
CF | find much of interest, I'm afraid." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Public House 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Public House 		
CF | Reminiscent of old-fashioned mediaeval inns, the dining hall of this 		
CF | particular inn also doubled as the local pub. Fairly adequate lighting 		
CF | came through the windows which ranged along two sides of the room, 		
CF | though I would have preferred a bit more sun. Bare wooden tables were 		
CF | placed here and there, and a bar counter ran along one wall of the 		
CF | room. 		
CF | 		
CF | John Austin was watching the world go by from his table in a corner. 		
CF | 		
CF | The serving maid, Yvette, bustled about, keeping things in order. 		
CF | 		
lkcampbell says (to ClubFloyd), "run away!!" 		
CF | > 		
CF ] Public House 		
CF | 		
CF | > RUN AWAY!! 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Public House 		
CF | 		
CF | > W 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		Jacqueline says, "NOOOOO"
		Jacqueline says, "Grumble."
lkcampbell says (to ClubFloyd), "throw sketchbook at john" 		
CF ] Public House 		
CF | 		
CF | > THROW SKETCHBOOK AT JOHN 		
CF | 		
CF | I unfortunately found I lacked the nerve when it came to the crucial 		
CF | moment. 		
CF | 		
CF | > 		MoyTW says, "ha."
Knight_Otu says (to ClubFloyd), "borrow sketchbook" 		
CF ] Public House 		
CF | 		
CF | > BORROW SKETCHBOOK 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "obtain sketchbook" 		
CF ] Public House 		
CF | 		
CF | > OBTAIN SKETCHBOOK 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hold sketchbook up to window and beat on the glass until Konstanza comes to look" 		
CF ] Public House 		
CF | 		
CF | > HOLD SKETCHBOOK UP TO WINDOW AND BEAT ON THE GLASS UNTIL KONSTANZA 		
CF | COMES TO LOOK 		
CF | 		
CF | It only occured to me that I should try to hold the sketchbook. 		
CF | 		
CF | > 		DavidW asks, "Is there another exit?"
lkcampbell says (to ClubFloyd), "n" 		
CF ] Public House 		
CF | 		
CF | > N 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Public House 		
CF | 		
CF | > S 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Public House 		
CF | 		
CF | > E 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		Jacqueline asks, "Okay, can we get K to come to the pub?"
DavidW says (to ClubFloyd), "put sketchbook in window" 		
CF ] Public House 		
CF | 		
CF | > PUT SKETCHBOOK IN WINDOW 		
CF | 		
CF | That could not contain things. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "drop sketchbook" 		
CF ] Public House 		
CF | 		
CF | > DROP SKETCHBOOK 		
CF | 		
CF | I set it down. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Public House 		
CF | 		
CF | > W 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show sketchbook to konstanza" 		
CF ] Public House 		
CF | 		
CF | > SHOW SKETCHBOOK TO KONSTANZA 		
CF | 		
CF | (first taking the sketchbook) 		
CF | Interesting though that might be, she was currently quite out of 		
CF | reach. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF ] Public House 		
CF | 		
CF | > S 		
CF | 		
CF | I stopped, thinking it would probably be best if I returned John 		
CF | Austin's sketchbook to him before leaving. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on window" 		
CF ] Public House 		
CF | 		
CF | > KNOCK ON WINDOW 		
CF | 		
CF | It seemed solid enough, and I certainly had no expectations of there 		
CF | being an answer to my knock. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open window" 		
CF ] Public House 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | These windows were largely leaded panes of glass that neither opened 		
CF | nor closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call konstanza" 		
CF ] Public House 		
CF | 		
CF | > CALL KONSTANZA 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		Jacqueline says, "I'm for trying to get her to come here."
		DavidW says, "I don't know how to get sketchbook to her or vice-versa."
lkcampbell says (to ClubFloyd), "tear sketch" 		
CF ] Public House 		
CF | 		
CF | > TEAR SKETCH 		
CF | 		
CF | That was not a verb I recognised. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "take sketch" 		
CF ] Public House 		
CF | 		
CF | > TAKE SKETCH 		
CF | 		
CF | I already had that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show sketch to yvette" 		
CF ] Public House 		
CF | 		
CF | > SHOW SKETCH TO YVETTE 		
CF | 		
CF | The serving maid did not seem too interested. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "give sketchbook to john" 		
CF ] Public House 		
CF | 		
CF | > GIVE SKETCHBOOK TO JOHN 		
CF | 		
CF | John smiled wryly as he took back his sketchbook. "Not much, is it?" 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The lobby of the inn was small and dim, but seemed respectable enough. 		
CF | A desk sat in a corner where guests might check in or out, and stairs 		
CF | led up to the rooms. Through a doorway to the east, the modest dining 		
CF | hall and public house could be seen. 		
CF | 		
CF | Rene, the innkeeper, stood by the door. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "out" 		
CF ] Beach Wall 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. There's definitely some trolling in the hints..."
		Jacqueline | Did I just see John kissing Yvette?
		Jacqueline | No.
lkcampbell says (to ClubFloyd), "konstanza, follow me" 		
CF ] Churchyard 		
CF | 		
CF | > KONSTANZA, FOLLOW ME 		
CF | 		
CF | I fell into step beside Konstanza, and we strolled along side by side 		
CF | for a while. It was a both comforting and comfortable experience while 		
CF | it lasted, and it seemed -- or so I hoped -- she felt the same way. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
lkcampbell says (to ClubFloyd), "w" 		
CF ] Beach Wall 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Beach Wall 		
CF | The cobbles from the north widened out here into a terrace outside the 		
CF | inn to the south. A low stone wall to the west overlooked the beach 		
CF | some twenty feet below. Hugging the wall, a steep and narrow flight of 		
CF | stone steps led down to the sand. Opposite, another high wall defined 		
CF | the eastern side of the terrace, broken only by a small wrought-iron 		
CF | gate. 		
CF | 		
CF | > 		lkcampbell says, "where did she go"
lkcampbell says (to ClubFloyd), "e" 		
CF ] Churchyard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Churchyard 		
CF | In the true gothic-romantic spirit, twisted yew trees provided cool 		
CF | shade to the many simple graves that filled this quiet churchyard. To 		
CF | the north rose the grey stone church, its solitary outline silhouetted 		
CF | in the grey skies of Autumn. Its door was half-obscured by the yews, 		
CF | as was the small wrought-iron gate leading out to the west. 		
CF | Incongruously, the inn formed part of the west wall, and some of its 		
CF | windows looked out onto this sombre scene. 		
CF | 		
CF | Fraulein Konstanza Von Goethe lingered nearby, quietly surveying the 		
CF | scene. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
lkcampbell says (to ClubFloyd), "konstanza, follow me" 		
CF ] Churchyard 		
CF | 		
CF | > KONSTANZA, FOLLOW ME 		
CF | 		
CF | I fell into step beside Konstanza, and we strolled along side by side 		
CF | for a while. It was a both comforting and comfortable experience while 		
CF | it lasted, and it seemed -- or so I hoped -- she felt the same way. 		
CF | 		
CF | > 		Knight_Otu says, "That follow me was more of a take a walk."
		DavidW says, "She is not following."
		lkcampbell says, "oh man, that gave me such hope for a moment"
		Jacqueline says, "Man, even with hints, I'm like... c'mon game."
		lkcampbell says, "only to be dashed away"
		Jacqueline says, "Wait. OMG."
		Jacqueline says, "I just read a hint of a thing I tried to do."
		Jacqueline asks, "And... I'm not sure it's still an option?"
		Jacqueline asks, "Remember when I tried to buy the landscape?"
		DavidW asks, "Do we need the journal back?"
		Jacqueline says (to DW), "I don't think so, no."
		DavidW asks, "oh, buy a portrait?"
		lkcampbell asks, "what happened?"
		Jacqueline says, "I'm ... I don't have faith in these hints. I'm beginning to wonder..."
Jacqueline says (to ClubFloyd), "version" 		
CF ] Churchyard 		
CF | 		
CF | > VERSION 		
CF | 		
CF | MUSE: An Autumn Romance 		
CF | Copyright (c) 1998 by Christopher Huang. 		
CF | (Please type "help" for background and documentation.) 		
CF | Release 2 / Serial number 990922 / Inform v6.15 Library 6/7 		
CF | Standard interpreter 1.0 (6b) / Library serial number 970918 		
CF | 		
CF | > 		Jacqueline says, "Okay, never mind. I do have the same version."
		Jacqueline says, "These hints are sometimes very hinty, and sometimes not hinty enough."
		Jacqueline asks, "Do you all mind, since I think we all just want to either get this over with or else quit, if I paste some hints into the chat?"
		lkcampbell says, "do whatever needs to be done I think"
		MoyTW says, "I'd be down with an exact walkthrough."
		Knight_Otu says, "I'm fine with it."
		MoyTW says, "Or, we can call it and come back next time if we want. Or we can drop it."
		DavidW says, "go ahead"
		Jacqueline says, "I wish there were a walkthrough. Wait, let me check IFDB"
		Jacqueline exclaims, "There IS a walkthrough!"
		DavidW says, "I never wrote one for this game."
		Jacqueline says, "Screw the hints, pulling up the walkthrough."
		lkcampbell says, "did anyone try the ragman solution? :)"
		Jacqueline says (to Lance), "egads, no"
		Jacqueline asks, "So, when we asked John to sketch K, did he leave and go down to the beach? He didn't, did he?"
		MoyTW says, "Nope he's in the inn."
		lkcampbell says, "no he did it right there"
		Knight_Otu says, "Yeah."
		lkcampbell says, "I guess because he could see her"
		Jacqueline | (John Austin appears now)
		Jacqueline | John, draw Konstanza
		Jacqueline | ('tell John about Konstanza' also works)
		Jacqueline | (he now goes down to the beach and starts painting)
		Jacqueline | d
		Jacqueline | introduce John to Konstanza
		Jacqueline | (this should give you an idea of the 'best' ending)
		Jacqueline | John, draw Konstanza
		Jacqueline | (John searches his pocket but can't find his sketchbook)
		Jacqueline says, "I am grumpy."
		MoyTW asks, "Ok so it's a single-path playthrough?"
		Jacqueline says, "Well, I gather that there are multiple endings."
		lkcampbell says, "I think we broke our NPCs"
		Jacqueline says, "But this is to get you to the best ending."
		MoyTW says, "Or we're just in a different path."
		Jacqueline says, "Also, ha, here's a useful hint from the walkthrough: in the pub, do not 'smell meal' - the program crashes here on Frotz"
		MoyTW says, "hahahahahaha"
		lkcampbell says, "at least that would be an ending :)"
		DavidW asks, "Were we supposed to save Viktor in the best walkthrough?"
		Jacqueline says, "Well, I think so."
		MoyTW says, "Whoof that'd be a...dark "best" ending."
		Jacqueline says, "But there is possibly (or possibly not, maybe Chis is trolling in the hints) an ending where the father dies and then we do hook up with K. I'm guessing that's not real. One sec, I'll get the text for that, because it's funny/unsettling/creepy..."
		lkcampbell asks, "how do we get to any ending, good or bad?"
		DavidW says, "We did see one ending by getting onto the boat."
		lkcampbell exclaims (at DavidW), "that's true!"
		Jacqueline | Konstanza won't marry me. I want to die. (1/3) See the question on Konstanza brooding in the churchyard.
		Jacqueline | Konstanza won't marry me. I want to die. (2/3) She'll only accept if Herr Goethe has successfully committed suicide. It's a father-figure thing.
		Jacqueline | Konstanza won't marry me. I want to die. (3/3) Not a very satisfactory ending, is it?
		lkcampbell says, "the die alone ending"
		DavidW asks, "Jump through window? Swim?"
		Jacqueline says (to DW), "HA! You're RIGHT! We *did* get to an ending."
		lkcampbell says, "okay folks I gotta cruise"
		Jacqueline says, "Sigh. I liked this game until it became a bit too fiddly."
		MoyTW says, "Any ending is Good Enough for me at this point."
		Jacqueline says (to Lance), "Yeah, maybe me too."
		MoyTW says, "Yeah, it started off strong but quickly got...iffy, in terms of usability."
		lkcampbell says, "good luck on bringing our protagonist to a horrific conclusion"
		Jacqueline says, "heh"
lkcampbell goes home. 		Jacqueline says, "So, I'm kind of over it, but here's the walkthrough if you all want to keep poking at it:"
		Jacqueline | [LINK]
		Jacqueline says, "And I will be here if someone does. But I will also understand if no one does."
		DavidW says, ">send telegram to Emma"
		MoyTW asks, "Hmm is "The Theatre Of The Sensible" a group?"
		Jacqueline says, "Yeah, at some point you do send a telegram to Emma. To get money to buy one of John's paintings."
		DavidW says, "huh"
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. 		Knight_Otu |(the conversation that follows is vital)
		Knight_Otu says, "I guess we didn't exhaust the conversation options with Konstanza."
		Jacqueline says, "ugh"
		Jacqueline asks, "And that was a game-stopper?"
		Knight_Otu asks, "It might be?"
		DavidW says, "And just the other day, Mathbrush was tweeting about the ascendance of conversation in IF."
		Knight_Otu says, "I'm rather glad I went with a menu-driven conversation system for IotA, personally."
		MoyTW asks, "I mean, I'd 100% take it if it just...told you all the subjects?"
		DavidW says, "That's the other method that seems to work."
		Knight_Otu says, "That could be helpful, yes."
		MoyTW says, "Like I get that there's an element of "you should think about what the characters are thinking and then make inferences" and that's theoretically part of the fun, but practically speaking the interface is AWFUL"
		MoyTW says, "until you reach the point where you can, like, reverse live-run a GPT-3 instance to interpret the player's input it's always going to be torture."
		Jacqueline says, "Yeah, this is sort of the eternal struggle of conversation implementation in IF."
		MoyTW exclaims, "Like if I wanna say "Hey John, you should come with me to meet Konstanza" how do I do that? I dunno!"
		DavidW says, "Conversation seems to work best when it always pushes the narrative forward rather than spinning in circles."
		Knight_Otu exclaims, "I should log off for the day. Good night, and stay safe!"
Knight_Otu goes home. 		MoyTW says, "Night."
		MoyTW asks, "Are there any games that do non-menu conversation well?"
		DavidW says, "I'm sure there are, but I don't easily remember which games are the best at it."
		Jacqueline says, "Well, Galatea was known for that."
		Roger says, "that 'How unseemly!' game"
		Jacqueline asks, "So, we cool with me wrapping up this transcript and posting it?"
		Jacqueline asks, "Or do you all intend to poke still?"
		Roger says, "sure"
		MoyTW says, "Yeah 'm done."
		Roger says, "I'm all poked out"
		Jacqueline pokes Roger.
		DavidW says, "The conversation in Cragne Manor with Carol and Christabell work partly becauset the topics are in boldcase."
		MoyTW says, "I remember Galatea being really good but also it just straight-up changed the situation to make it fit in a way that most games can't do."
		Jacqueline says (to DW), "Oh, true. That is another decent approach."
		bg says, "Lost Pig makes lots of suggestions for conversation topics. I forget if that's a "mode" you have to turn on, or if it always does that."
		DavidW says, "Galatea also did the narrative advancement. You could tell you were making progress because she'd turn a bit more towards you."
		Jacqueline says (to bg), "Looking at the transcript we did for Lost Pig, I think the suggestions were on by default."
		Jacqueline says (to DW), "Yeah"
		MoyTW says, "Yeah, it's a hard problem to solve. Maybe I should replay Galatea."
		MoyTW says, "Well, thanks all! I'm off, now."
		Jacqueline exclaims, "Bye!"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
catventure by sleepy macaw
As played on ifMUD on January 17, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of catventure written by sleepy macaw. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! This game has a few unexpected (violent) events, so if you're a parent, you might want to skim this before playing with your kids. It'll really depend on the kid with this game. In the game chat, we also made some reference to (um) orgies. But we don't say what orgies are. So, yeah - borderline not family-friendly transcript! But it's right on the edge, depending on your kid, their age, and their sensitivities.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "No one is saying anything, so I'm just going to surprise you. One sec, uploading something that has zero reviews on IFDB. Weeeeeeeeeeeeeeeeee..."
		MoyTW says, "Well ok, let's do't."
Jacqueline says (to ClubFloyd), "load sleepmask catventure" 		
CF ] Hut 		
CF | 		
CF | 		
CF | 		
CF | You awaken from a Sunday afternoon slumber, lazily opening one eye and 		
CF | squinting at the sunlight streaming through the window. This wasn't 		
CF | the first time you dreamed of busy streets and tall buildings. 		
CF | 		
CF | You're sick of this village. Nafurville is no place for a cat with 		
CF | ambitions. You belong in a place where great things can happen, where 		
CF | every street is laced with opportunity. Somewhere like Chipawgo. 		
CF | 		
CF | Craning your neck, you give her a glare. She kept you captive 		
CF | in this godforsaken place, when you could have been making big bucks 		
CF | and gracing the billboards of Chipawgo. But not for much longer... 		
CF | 		
CF | It's time to get out of here. 		
CF | 		
CF | catventure 		
CF | An Interactive Fiction by sleepy macaw 		
CF | Release 1 / Serial number 190531 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | You can see an entrance, a bed, a rocking chair (on which is an old 		
CF | lady), a collage of photos, an endtable (on which is a telephone), a 		
CF | litter box, a cupboard (closed), a bowl and a bookcase here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "We be kitty!"
		MoyTW asks, "Huh, interesting start. x owner?"
		Jacqueline says, "Yep. We a kitty."
		MoyTW says, "And us. Really, everything, I guess."
		Karona squees!
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Hut 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		Jacqueline says, "aw"
Jacqueline says (to ClubFloyd), "pet me" 		
CF ] Hut 		
CF | > 		
CF | > PET ME 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "AW"
Jacqueline says (to ClubFloyd), "x bed" 		
CF ] Hut 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Not much to say about it really. It's a bed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x chair" 		
CF ] Hut 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | Your owner is sleeping on it. 		
CF | 		
CF | On the rocking chair is an old lady. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x lady" 		
CF ] Hut 		
CF | > 		
CF | > X LADY 		
CF | 		
CF | Ugh. You don't even want to look at her right now. Better not wake her 		
CF | up or else she might try to stop you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x photos" 		
CF ] Hut 		
CF | > 		
CF | > X PHOTOS 		
CF | 		
CF | A collage of photos of you and your owner are positioned on the wall 		
CF | in the shape of a heart. At the top is written "Mr. FluffyPotato" with 		
CF | hearts on either side. Sickening. 		
CF | 		
CF | > 		
DavidW has arrived. 		Jacqueline says, "I dunno. I think Mr FluffyPotato is a decent name for a cat."
Jacqueline says (to ClubFloyd), "x endtable" 		
CF ] Hut 		
CF | > 		
CF | > X ENDTABLE 		
CF | 		
CF | On the endtable is a telephone. 		
CF | 		
CF | > 		MoyTW says, "Hopefully she hasn't been overfeeding us much."
		DavidW says, "Sorry I'm late. Overslept."
Jacqueline says (to ClubFloyd), "x telephone" 		
CF ] Hut 		
CF | > 		
CF | > X TELEPHONE 		
CF | 		
CF | It's a wireless landline telephone. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "call police" 		
CF ] Hut 		
CF | > 		
CF | > CALL POLICE 		
CF | 		
CF | I only understood you as far as wanting to call. 		
CF | 		
CF | > 		Karona exclaims, "Glad you could join us!"
		Jacqueline says, "Howdy, DW."
		Knight_Otu says, "Hey there."
		MoyTW says, "Morn...afternoon, David."
Jacqueline says (to ClubFloyd), "x litter" 		
CF ] Hut 		
CF | > 		
CF | > X LITTER 		
CF | 		
CF | That's where you do your business. Usually. 		
CF | 		
CF | > 		Jacqueline says, "heh. Usually."
		DavidW asks, "I'm guessing we're a cat today?"
Jacqueline says (to ClubFloyd), "x cupboard" 		
CF ] Hut 		
CF | > 		
CF | > X CUPBOARD 		
CF | 		
CF | You see nothing special about the cupboard. 		
CF | 		
CF | > 		Jacqueline says, "Yep"
Karona says (to ClubFloyd), "xyzzy" 		
CF ] Hut 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "A cat who is pretty over the world, and thus gives terse descriptions or has not implemented fun things."
Karona says (to ClubFloyd), "plover" 		
CF ] Hut 		
CF | > 		
CF | > PLOVER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "If this is New Cat, we didn't get very far in it last time."
Jacqueline says (to ClubFloyd), "open cupboard" 		
CF ] Hut 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard, revealing some cans of Fancy Feast and a box of 		
CF | matches. 		
CF | 		
CF | > 		Jacqueline exclaims, "It is Catventure!"
		Knight_Otu says, "Not new cat."
		DavidW says, "oh, okay."
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Hut 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | collage of photos: You hold the collage of photos in your mouth. 		
CF | bowl: You are already carrying the collage of photos in your mouth. 		
CF | telephone: You are already carrying the collage of photos in your 		
CF | mouth. 		
CF | cans of Fancy Feast: You are already carrying the collage of photos in 		
CF | your mouth. 		
CF | box of matches: You are already carrying the collage of photos in your 		
CF | mouth. 		
CF | 		
CF | > 		Jacqueline says, "Okay, it gets a point for that."
		Jacqueline says, "Five points."
		Jacqueline says, "Five points of awesome."
		MoyTW says, "This makes sense but also, is gonna be...annoying."
		Jacqueline says, "I would say we should take the matches, but without opposable thumbs I'm not sure what good they'll be..."
Jacqueline says (to ClubFloyd), "drop photos" 		
CF ] Hut 		
CF | > 		
CF | > DROP PHOTOS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x bowl" 		
CF ] Hut 		
CF | > 		
CF | > X BOWL 		
CF | 		
CF | That's the bowl from which you eat your meals. Inside is some cat 		
CF | food. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x food" 		
CF ] Hut 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | You see nothing special about cat food. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x bookcase" 		
CF ] Hut 		
CF | > 		
CF | > X BOOKCASE 		
CF | 		
CF | Dusty old books line the shelves, boasting titles such as Laser 		
CF | Cats VII, Minced Meat Pies of Tomorrow, and 		
CF | Mastering the Art of Karate in 5 Easy Steps. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Jacqueline says (to ClubFloyd), "x laser cats cii" 		
CF ] Hut 		
CF | > 		
CF | > X LASER CATS CII 		
CF | 		
CF | I only understood you as far as wanting to examine Laser Cats VII. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x laser cats vii" 		
CF ] Hut 		
CF | > 		
CF | > X LASER CATS VII 		
CF | 		
CF | Considered by many to be the best in the series. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x minced meat" 		
CF ] Hut 		
CF | > 		
CF | > X MINCED MEAT 		
CF | 		
CF | It's a book about minced meat pies. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x karate" 		
CF ] Hut 		
CF | > 		
CF | > X KARATE 		
CF | 		
CF | A detailed manual about the ancient art of karate. It is entitled 		
CF | "Mastering the Art of Karate in 5 Easy Steps". 		
CF | 		
CF | > 		Knight_Otu asks, "Are we gonna be Karate Kitty?"
		Jacqueline says, "So, I think I have now lawnmowered the objects listed in the room description."
		DavidW asks, "Perhaps READ those to get skills?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Hut 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		Jacqueline says, "sure"
Jacqueline says (to ClubFloyd), "read karate" 		
CF ] Hut 		
CF | > 		
CF | > READ KARATE 		
CF | 		
CF | You remove the book from the shelf and start reading. 		
CF | Time passes as you dutifully hone your skills as guided by the text. 		
CF | 		
CF | Congrats! You now are a master of karate! Now to put these skills to 		
CF | use... 		
CF | 		
CF | > 		MoyTW says, "Huh."
		Jacqueline says, "hell yeah"
Jacqueline says (to ClubFloyd), "attack lady" 		
CF ] Hut 		
CF | > 		
CF | > ATTACK LADY 		
CF | 		
CF | You expertly perform a tornado kick, sending her flying across the 		
CF | room. Your owner is now dead. 		
CF | You are a monster. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Knight_Otu exclaims, "NOOOOOO!"
		Jacqueline says, "I was JOKING"
		Jacqueline says, "I did not think that would WORK"
		Jacqueline says, "But hey, she ain't gonna stop us from going to Chpawgo anymore."
		Karona exclaims, "LOL!"
		Jacqueline says, "Chipawgo, I mean."
		DavidW says, "I thought maybe hit a piece of wood, like a locked door."
		MoyTW says, "Huh! Didn't really expect that to work either."
		Knight_Otu says, "But also she won't be there to take us back in when Chipawgo inevitably fails us."
		MoyTW exclaims, "That's a problem for future-us, we're off!"
		Jacqueline says, "I wasn't too keen on this game, but now I'd like to see it made into a major motion picture after that last move. I want it in 3D on a big screen with surround sound."
		Jacqueline says (to KO), "Oh wow. Such a pessimist."
		Jacqueline says (to Moy), "Exactly."
		DavidW asks, "Is Chipawgo one of our many boyfriends?"
		Jacqueline says, "I think it's 'Chicago'"
		Jacqueline says, "A city."
		Jacqueline says, "Before we go, let's learn about mince meat pies."
		Knight_Otu asks, "How often does going to Chipawgo work out?"
Jacqueline says (to ClubFloyd), "read mince meat" 		
CF ] Hut 		
CF | > 		
CF | > READ MINCE MEAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read minced meat" 		
CF ] Hut 		
CF | > 		
CF | > READ MINCED MEAT 		
CF | 		
CF | No thank you. 		
CF | 		
CF | > 		Jacqueline says, "aw"
Jacqueline says (to ClubFloyd), "read laser cats" 		
CF ] Hut 		
CF | > 		
CF | > READ LASER CATS 		
CF | 		
CF | You've read it a hundred times already. 		
CF | 		
CF | > 		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "leave" 		
CF ] Hut 		
CF | > 		
CF | > LEAVE 		
CF | 		
CF | You'll have to say which compass direction to go in. 		
CF | 		
CF | > 		Jacqueline says, "Dammit, game."
		Jacqueline says, "You just said there was an entrance. That's all you said."
DavidW says (to ClubFloyd), "l" 		
CF ] Hut 		
CF | > 		
CF | > L 		
CF | 		
CF | Hut 		
CF | The hut is silent. 		
CF | 		
CF | On the ground is an old lady. 		
CF | 		
CF | You can also see a collage of photos, an entrance, a bed, a rocking 		
CF | chair, an endtable (on which is a telephone), a litter box, a cupboard 		
CF | (in which are some cans of Fancy Feast and a box of matches), a bowl 		
CF | and a bookcase here. 		
CF | 		
CF | > 		MoyTW asks, "...out?"
Jacqueline says (to ClubFloyd), "x lady" 		
CF ] Hut 		
CF | > 		
CF | > X LADY 		
CF | 		
CF | She lies motionless on the wooden floor of the hut. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat lady" 		
CF ] Hut 		
CF | > 		
CF | > EAT LADY 		
CF | 		
CF | She's plainly inedible. 		
CF | 		
CF | > 		Jacqueline says, "Oh, I don't think I'd agree."
		Karona exclaims, "OMG!"
		Jacqueline says, "We are a cat, after all."
		Knight_Otu says, "Sez you, game."
		Jacqueline says (to Karona), "Have you never heard the horrible stories of people who die and then, when their pets run out of food..."
		Jacqueline says, "...you know..."
		Jacqueline says, "It happens."
		Jacqueline says, "That's all I'm saying."
		Knight_Otu says, "Of course, we could be a picky eater. There's a good number of them among cats."
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] Hut 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You nibble at the cat food, but soon lose interest. It's just so 		
CF | unappetizing when the bowl is only half full. 		
CF | 		
CF | > 		Karona says, "Yes, and I have spent my entire life trying to figure out why that is such a fascinating topic for other cat owners."
		Jacqueline says, "haha - okay, that last bit about the food being unappetizing when it's only half full is solidly relatable content."
Jacqueline says (to ClubFloyd), "out" 		
CF ] Hut 		
CF | > 		
CF | > OUT 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | Guess you have to find some other way to open it. 		
CF | 		
CF | > 		Karona exclaims, "Ha!"
		DavidW says, "yeah, no one likes a half-empty fridge."
		Jacqueline says, "One of our cats needs you to stand next to the bowl while she eats... like, for emotional support or something."
		Karona exclaims, "DavidW, I had never thought of it that way before!"
		Jacqueline says, "Otherwise she will cry and cry for food, even when there is food."
		Jacqueline says, "Okay, well, crap. We gotta unlock the door. But at least now we know that 'out' will eventually work so that I don't have to hunt and peck through the compass rose."
DavidW says (to ClubFloyd), "open can" 		
CF ] Hut 		
CF | > 		
CF | > OPEN CAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit door" 		
CF ] Hut 		
CF | > 		
CF | > HIT DOOR 		
CF | 		
CF | You leap in the air and deliver a strong kick to the door, busting it 		
CF | open. 		
CF | 		
CF | > 		DavidW says, "there"
		MoyTW says, "Karate solves everything."
		Jacqueline says, "OH RIGHT"
		Jacqueline says, "KARATE"
		Jacqueline says, "Duh"
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x tree" 		
CF ] Yard 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | Looks like oak. 		
CF | 		
CF | > 		Karona says, "My cat will meow incessantly at feeding time, sniff her food once I give it to her, and walk away. Usually it will be hours before she actually eats it."
		Jacqueline says, "The cat is a botanist who knows karate. That is cool."
		Jacqueline says (to Karona), "Wow. That is also weird behavior. Cats are something else."
		Jacqueline says, "Maybe her food needs to breathe. Like a fine wine needs to breathe."
Jacqueline says (to ClubFloyd), "x squirrel" 		
CF ] Yard 		
CF | > 		
CF | > X SQUIRREL 		
CF | 		
CF | Looks delicious. 		
CF | 		
CF | > 		DavidW says, "> ask squirrel about catip"
		DavidW says, "er catnip"
Jacqueline says (to ClubFloyd), "squirrel, hello" 		
CF ] Yard 		
CF | > 		
CF | > SQUIRREL, HELLO 		
CF | 		
CF | You can't talk to the squirrel. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat squirrel" 		
CF ] Yard 		
CF | > 		
CF | > EAT SQUIRREL 		
CF | 		
CF | You leap at the squirrel, but it is too fast and runs up the tree. 		
CF | 		
CF | > 		MoyTW says, "Fight it, with our karate."
		DavidW asks, "climb tree?"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Yard 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu asks, "karate tree?"
		MoyTW says, "Karate the tree."
		DavidW says, "sure, try it"
		Jacqueline says, "I'm worried we're too stupid to get back downt the tree..."
Jacqueline says (to ClubFloyd), "kick tree" 		
CF ] Yard 		
CF | > 		
CF | > KICK TREE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "aw"
Jacqueline says (to ClubFloyd), "u" 		
CF ] Yard 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "climb tree" 		
CF ] Yard 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | You nimbly climb up to one of the branches. Only then do you realize 		
CF | that you have no idea how to climb down trees. You have no choice but 		
CF | to wait for someone to rescue you. Chipawgo will have to wait until 		
CF | another day. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "I KNEW IT"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Yard 		
CF | Ok. 		
CF | 		
CF | > 		MoyTW asks, "Is kick equal to attack, usually, or are they distinct?"
		Jacqueline says, "Yeah"
		Jacqueline says, "They're usually synonyms in Inform."
		DavidW says, "Distinct"
Jacqueline says (to ClubFloyd), "attack tree" 		
CF ] Yard 		
CF | > 		
CF | > ATTACK TREE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Knight_Otu says, "They're usually the same, yes."
		Jacqueline says (to DW), "Are they"
		Jacqueline asks, "?"
		DavidW says, "Kick isn't a standard verb."
		Jacqueline says, "OH! You're right. I usually code them to be synonymous, I guess."
		Knight_Otu says, "Right."
		Knight_Otu says, "But I think where both verbs exist, they tend to be synonymous."
		Jacqueline asks, "Now I'm wondering... we kicked the old woman, right? And it did a tornado kick? Could we have killed her in other ways? Straight punch, perhaps?"
		Jacqueline exclaims, "I guess we'll never know. ON TO CHIPAWGO!"
		Karona says, "These are important questions."
		Jacqueline asks, "So, we're ignoring this stupid squirrel, right?"
DavidW says (to ClubFloyd), "i" 		Knight_Otu says, "We could have killed her by her worrying about us."
CF ] Yard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		Jacqueline says, "It just tempts us to our doom."
		Jacqueline says (to KO), "Awwwwww. That's ... weirdly sweet."
DavidW says (to ClubFloyd), "shake tree" 		
CF ] Yard 		
CF | > 		
CF | > SHAKE TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "Oh, do we want to go back and get the matches, which probably exist for a reason?"
		DavidW asks, "maybe burn the tree?"
Jacqueline says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is silent. 		
CF | 		
CF | On the ground is an old lady. 		
CF | 		
CF | You can also see a collage of photos, a bed, a rocking chair, an 		
CF | endtable (on which is a telephone), a litter box, a cupboard (in which 		
CF | are some cans of Fancy Feast and a box of matches), a bowl and a 		
CF | bookcase here. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure how we'd use them, but sure."
Jacqueline says (to ClubFloyd), "get matches" 		
CF ] Hut 		
CF | > 		
CF | > GET MATCHES 		
CF | 		
CF | You hold the box of matches in your mouth. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, we got no thumbs."
		Jacqueline says, "Unless we're one of those cats that DOES have thumbs, but if that were the case you'd think we could carry at least one more item."
		Jacqueline says, "Because some cats have a weird extra toe."
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree (on which is a squirrel) here. 		
CF | 		
CF | > 		Jacqueline says, "Wait. I'm curious."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is silent. 		
CF | 		
CF | On the ground is an old lady. 		
CF | 		
CF | You can also see a collage of photos, a bed, a rocking chair, an 		
CF | endtable (on which is a telephone), a litter box, a cupboard (in which 		
CF | are some cans of Fancy Feast), a bowl and a bookcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick lady" 		
CF ] Hut 		
CF | > 		
CF | > KICK LADY 		
CF | 		
CF | She's already dead, you a**hole. 		
CF | 		
CF | > 		Jacqueline says, "Hahahahahaha YES"
		Knight_Otu says, "Hah."
		Jacqueline says, "Thank you, game."
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree (on which is a squirrel) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "light match" 		
CF ] Yard 		
CF | > 		
CF | > LIGHT MATCH 		
CF | 		
CF | What do you want to light on fire? (i.e. "light something on fire"). 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
Jacqueline says (to ClubFloyd), "light tree on fire" 		
CF ] Yard 		
CF | > 		
CF | > LIGHT TREE ON FIRE 		
CF | 		
CF | You don't want to light that on fire. 		
CF | 		
CF | > 		Knight_Otu says, "But game, consider this - you let us do it."
		Jacqueline says, "oh"
		MoyTW exclaims, "Don't tell us what we want game!"
		Jacqueline says, "But ... but I *do* want to light the tree on fire."
		Jacqueline says (to Moy), "Yeah, exactly."
		Jacqueline says, "Okay, but I do think we need the matches eventually."
		DavidW says, "Okay, I guess the matches are for something else."
		Jacqueline asks, "So, river bank or road?"
		Knight_Otu says, "Game waves its hand "These aren't the flammables you are looking for.""
		Jacqueline says, "heh"
		DavidW says, "Either, I guess? I missed the early part of the game. Maybe there's a ladder in the village."
		Knight_Otu says, "Let's see the river bank first."
		Jacqueline says, "Well, I guess it did say we want to go to Chipawgo, so we should just go. But I worry that a thing we need is the other way. But maybe I'm just overthinking this."
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a water (in which is a turtle) here. 		
CF | 		
CF | > 		Jacqueline says, "Look. A water."
Jacqueline says (to ClubFloyd), "x turtle" 		
CF ] River West 		
CF | > 		
CF | > X TURTLE 		
CF | 		
CF | A large turtle with a nice big shell. He looks relatively friendly. 		
CF | 		
CF | > 		DavidW says, "ah. Ride the turtle to get across."
		Jacqueline says, "That's what I'm thinkin', yeah"
		Karona says, "I am laughing harder at that than I should."
Jacqueline says (to ClubFloyd), "get on turtle" 		
CF ] River West 		
CF | > 		
CF | > GET ON TURTLE 		
CF | 		
CF | He's not something you can enter. 		
CF | 		
CF | > 		Jacqueline says, "oh. huh."
		Knight_Otu says, "Just watch the turtle being good friends with our dead owner."
		DavidW says, "It might be RIDE or TALK TO we need."
		Jacqueline says (to KO), "If he is, I'll tornado kick him, too."
Jacqueline says (to ClubFloyd), "talk to turtle" 		
CF ] River West 		
CF | > 		
CF | > TALK TO TURTLE 		
CF | 		
CF | You ask the turtle if he can get you across the river. The turtle says 		
CF | to bring him something fancy and he'll see what he can do. 		
CF | 		
CF | > 		Knight_Otu asks, "And paddle the shell?"
		DavidW says, "Fancy feast."
		Jacqueline asks, "How about some... fancy feast?"
Jacqueline says (to ClubFloyd), "s" 		
CF ] River West 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] River West 		
CF | > 		
CF | > L 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree (on which is a squirrel) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is silent. 		
CF | 		
CF | On the ground is an old lady. 		
CF | 		
CF | You can also see a collage of photos, a bed, a rocking chair, an 		
CF | endtable (on which is a telephone), a litter box, a cupboard (in which 		
CF | are some cans of Fancy Feast), a bowl and a bookcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop matches" 		
CF ] Hut 		
CF | > 		
CF | > DROP MATCHES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "get fancy" 		
CF ] Hut 		
CF | > 		
CF | > GET FANCY 		
CF | 		
CF | You hold the cans of Fancy Feast in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree (on which is a squirrel) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give fancy to turtle" 		
CF ] River West 		
CF | > 		
CF | > GIVE FANCY TO TURTLE 		
CF | 		
CF | "That's not what I meant by fancy, idiot!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] River West 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Hey now."
Jacqueline says (to ClubFloyd), "kick turtle" 		
CF ] River West 		
CF | > 		
CF | > KICK TURTLE 		
CF | 		
CF | You swipe at the turtle but miss. The turtle becomes enraged and bites 		
CF | off your paw. You collapse and bleed out until everything becomes 		
CF | dark. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "hahaha - okay, I know it's weird, but I adore games that do this."
		Jacqueline says, "I am not sure why. There's this weird itch that they scratch."
		Knight_Otu exclaims, "Oh no! Karate does NOT solve everything!"
		Jacqueline asks (of KO), "I KNOW, RIGHT?"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] River West 		
CF | 		
CF | > UNDO 		
CF | 		
CF | River West 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline asks, "Okay. So what's fancy? I guess we need to explore more?"
		MoyTW says, "I am deeploy disappointed that karate is not the correct action for literally every encounter."
		DavidW asks, "I guess we need something fancy from the village. What would a turtle like, a lace garter belt?"
		MoyTW says, "Deeply, rather."
		Karona says, "It reminds me of the thrill I used to get reading the original CYOA books."
		Jacqueline says (to DW), "I think you're projecting."
		DavidW says, "I don't wear lace."
		Jacqueline says, "Doesn't mean you don't want it in your life."
		Jacqueline says, "Feathers, I know. Feathers."
		Jacqueline says, "Ahem. ANYWAY"
		DavidW says, "Pearls would be nice. And chains."
Jacqueline says (to ClubFloyd), "l" 		
CF ] River West 		
CF | > 		
CF | > L 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree (on which is a squirrel) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is silent. 		
CF | 		
CF | On the ground is an old lady. 		
CF | 		
CF | You can also see a box of matches, a collage of photos, a bed, a 		
CF | rocking chair, an endtable (on which is a telephone), a litter box, a 		
CF | cupboard (empty), a bowl and a bookcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop fancy" 		
CF ] Hut 		
CF | > 		
CF | > DROP FANCY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take matches" 		
CF ] Hut 		
CF | > 		
CF | > TAKE MATCHES 		
CF | 		
CF | You hold the box of matches in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree (on which is a squirrel) here. 		
CF | 		
CF | > 		Jacqueline asks, "So, head west, young karate cat?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Yard 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get tree" 		
CF ] Yard 		
CF | > 		
CF | > GET TREE 		
CF | 		
CF | You are already carrying the box of matches in your mouth. 		
CF | 		
CF | > 		DavidW says, "I'm not sure why we took the matches."
		Knight_Otu says, "(Sorry, had to try.)"
		Jacqueline says, "Because we want to see the world burn, DW."
		MoyTW exclaims, "I mean, drop the matches first and see!"
		Knight_Otu says, "West, sure."
		MoyTW says, "(it probably won't work)"
		Jacqueline says, "Okay, sure. I can leave them here as well as I can leave them anywhere."
Jacqueline says (to ClubFloyd), "drop matches" 		
CF ] Yard 		
CF | > 		
CF | > DROP MATCHES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see an Ice Cream Shop, a Clothing Store, a Saloon and a white 		
CF | cat here. 		
CF | 		
CF | > 		MoyTW says, "Hey another cat."
		MoyTW says, "How do you do, fellow cat."
		Jacqueline says, "I dunno, I think the village people are pretty cool and fun when they're doing their business."
Jacqueline says (to ClubFloyd), "x cat" 		
CF ] Main Street 		
CF | > 		
CF | > X CAT 		
CF | 		
CF | You see a sleek white cat preening herself. She looks very pretty and 		
CF | she knows it. 		
CF | 		
CF | > 		Knight_Otu asks, "Friend or bitter rival?"
		Jacqueline asks, "Hm. Not sure. Can we kick her?"
Jacqueline says (to ClubFloyd), "cat, hello" 		
CF ] Main Street 		
CF | > 		
CF | > CAT, HELLO 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW asks, "If we got ice cream, would the street be desserted?"
		Knight_Otu says, "Ow."
		Jacqueline plays the drums. "Ba-dum tish!"
		DavidW says, "TALK TO"
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking her pristine fur, looks you in the eye, and says 		
CF | 		
CF | "I know what you've done, criminal." 		
CF | 		
CF | She steps forward menacingly. 		
CF | 		
CF | "I pity you. You can run from this place, but you can never escape 		
CF | your sins. Your soul will never be free." She pauses. "You know, it's 		
CF | a shame you did what you did, because I could have blown your mind." 		
CF | 		
CF | You watch silently as she walks away. You feel a bit chilly. 		
CF | 		
CF | > 		MoyTW says, "Only if we dropped it."
		MoyTW says, "Oh we should have attacked her."
		Jacqueline says, "Sorry, I'm still traumatized by the game we played recently where you always had to say hello before you could talk to someone."
		Jacqueline says, "Oh my goodness. Such energy. I love this cat."
		Jacqueline says, "Except... hm."
		Knight_Otu says, "Who knew actions had consequences."
		Jacqueline says, "Maybe we should have not killed the old lady. Maybe we could have had cat smoochies."
		Jacqueline asks, "Now... gosh, do we restart?"
		MoyTW says, "If you become a karate cat you have to use the karate. That's a rule, can't argue with the rules."
		Jacqueline says, "Like, we can probably just kick the door and leave without killing the old lady."
		Jacqueline says, "That said, I would have been sad to not have seen this interaction and I kind of want to play the game as a criminal cat."
		MoyTW says, "Either way's fine we're early 'nuff in that it'd be very fast."
		Jacqueline asks, "Also, how does *she* know what we did???"
		Knight_Otu says, "Let's see this through first, I'd say. We can still decide to do a human-friendly run."
		MoyTW says, "Or we can come back and - yeah."
		DavidW says, "There might be two different tracks in this game."
		Jacqueline says, "Okay, yeah."
		Jacqueline asks, "But I still want to know... is she psychic? Telepathic?"
		Jacqueline says, "Mysterious."
		Knight_Otu says, "Cats know everything. Especially where the food is."
		Jacqueline says, "True"
		Jacqueline says, "That's very true."
		Knight_Otu says, "Also all the best hiding spots."
		Jacqueline asks, "So... ice cream, anyone?"
		Knight_Otu says, "Sure."
		DavidW says, "sure"
Jacqueline says (to ClubFloyd), "x ice cream" 		
CF ] Main Street 		
CF | > 		
CF | > X ICE CREAM 		
CF | 		
CF | They sell ice cream, a frozen food, typically eaten as a snack or 		
CF | dessert, usually made from dairy products, such as milk and cream, and 		
CF | often combined with fruits or other ingredients and flavours. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter ice cream" 		
CF ] Main Street 		
CF | > 		
CF | > ENTER ICE CREAM 		
CF | 		
CF | It's closed. No point to going inside if there's no ice cream. 		
CF | 		
CF | > 		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "x clothing store" 		
CF ] Main Street 		
CF | > 		
CF | > X CLOTHING STORE 		
CF | 		
CF | Clothes for men, women, and children (but not cats). The store is 		
CF | clearly closed. You can see a dress, shoes, and a top hat through the 		
CF | display window. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose there is truth to that."
		Jacqueline asks, "But are there clothes for turtles?"
DavidW says (to ClubFloyd), "x hat" 		
CF ] Main Street 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | A fancy hat. 		
CF | 		
CF | > 		Jacqueline says, "A TOP HAT"
		Jacqueline says, "Yes"
		Karona asks, "Can we be a kitty in a top hat?"
		MoyTW says, "Hmm. I think the hat qualifies."
		Jacqueline says, "The hat is fancy."
Jacqueline says (to ClubFloyd), "enter clothing" 		
CF ] Main Street 		
CF | > 		
CF | > ENTER CLOTHING 		
CF | 		
CF | You don't need clothes, you have fur. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick clothing" 		
CF ] Main Street 		
CF | > 		
CF | > KICK CLOTHING 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "YES IT IS"
		DavidW says, "Bet we can karate the window."
Karona says, "Whoa" 		
Jacqueline says (to ClubFloyd), "kick window" 		
CF ] Main Street 		
CF | > 		
CF | > KICK WINDOW 		
CF | 		
CF | You give the window a mighty punch, leaving the glass shattered on the 		
CF | floor. 		
CF | 		
CF | > 		Jacqueline says, "Okay. Phew."
		Jacqueline says, "Violence WAS the answer."
		Jacqueline says, "I was gonna say."
		MoyTW says, "Our criminality is going up, up, up."
		Jacqueline says (to Moy), "I know. I love it."
Jacqueline says (to ClubFloyd), "take hat" 		
CF ] Main Street 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | You hold the hat in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a white cat, a box of matches and a tree (on which is a 		
CF | squirrel) here. 		
CF | 		
CF | > 		Jacqueline says, "Aw snap. SHE is here."
		Jacqueline squints at the white cat.
		Karona exclaims, "LOL!"
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give hat to turtle" 		
CF ] River West 		
CF | > 		
CF | > GIVE HAT TO TURTLE 		
CF | 		
CF | "Oooh, now that's fancy." The turtle accepts your gift and lets you 		
CF | slide the top hat onto his head. 		
CF | 		
CF | "Now, hop on and I'll give you that ride you wanted." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ride turtle" 		
CF ] River West 		
CF | > 		
CF | > RIDE TURTLE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Karona exclaims, "w00t!"
		DavidW says, "'To cleanse your soul, my child, help me catch this squirrel'"
Jacqueline says (to ClubFloyd), "hop on turtle" 		
CF ] River East 		
CF | > 		
CF | > HOP ON TURTLE 		
CF | 		
CF | You gingerly climb on the turtle's back. The turtle glides toward the 		
CF | other side of the river, careful not to dip below the surface of the 		
CF | water. As he swims, you look back toward the village that you are 		
CF | fleeing. Somewhere deep inside, you can feel a pang of guilt as you 		
CF | realize you will never see this place again. Gone are the days of 		
CF | safety and comfort, of careful love. 		
CF | 		
CF | You shake your head to break your train of thought and determinedly 		
CF | face onward. This is about you and your dreams. Not her. 		
CF | 		
CF | River East 		
CF | The turtle reaches the other side of the river and you hop off. 		
CF | Nafurville is already starting to look smaller. The land slopes 		
CF | steeply upward from the river, strewn with rocks of different shapes 		
CF | and sizes. The highway is further east. 		
CF | 		
CF | You can see a turtle here. 		
CF | 		
CF | > 		Knight_Otu says, "No a water this side of the river."
		MoyTW exclaims, "On to Chipawgo!"
		Jacqueline asks, "I love the ambiguity of 'her'... who would give us the 'careful love'? Which her?? The old lady? Or the self-righteous white cat?"
		Knight_Otu says, "Careful with the highway."
		Jacqueline says (to KO), "True. This game would happily have a road kill ending."
		DavidW says, ">hitchhike"
		Jacqueline says, "I guess 'Nafurville' is 'Naperville'? I think that's a town near Chicago."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] River East 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to turtle" 		
CF ] River East 		
CF | > 		
CF | > TALK TO TURTLE 		
CF | 		
CF | The turtle wishes you a nice day 		
CF | > 		Karona says, "OMG, Nafurville? I just got that."
		Jacqueline says, "Good day, turtle."
		Jacqueline says (to Karona), "Yep! Like 'Chipawgo'"
		Karona says, "Yes, it is one of the 'burbs."
Jacqueline says (to ClubFloyd), "x rocks" 		
CF ] River East 		
CF | > 		
CF | > X ROCKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Highway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Highway 		
CF | Cars race down the concrete, each one creating a small wind in its 		
CF | wake. The way to Chipawgo is south, the same direction that the cars 		
CF | on your side of the street are headed. To the north you can see a farm 		
CF | in the distance. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hitchhike" 		
CF ] Highway 		
CF | > 		
CF | > HITCHHIKE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "darn"
		DavidW says, "Maybe get the farmer's thumb first."
		Karona asks, "What is the cat analogue of a thumb?"
		Jacqueline says, "I'm sure we will have to visit that farm, but sure, let's just follow our dream until we're diverted to the farm."
		Jacqueline says (to DW), "Hahahaewwwwww"
		Karona exclaims (at DavidW), "Ha!"
		Jacqueline says, "I mean, if we'd have known, we could have gnawed off our old lady's thumb."
		DavidW asks, "Or we could steal a tractor and drive it?"
		Jacqueline says, "But she is now on the other side of the river, and the turtle will only tell us to have a nice day."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Highway 		
CF | > 		
CF | > S 		
CF | 		
CF | Chipawgo is much too far away to reach on paw. 		
CF | 		
CF | > 		Jacqueline says, "Yep"
		Jacqueline says, "Toonces the Tractor Driving Cat, here we come."
		Jacqueline says, "(Hopefully)"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Farm 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Farm 		
CF | It's a boring old farm. No humans seem to be around. The highway to 		
CF | Chipawgo is to the south. 		
CF | 		
CF | You can see a barn (in which is a horse) and cows here. 		
CF | 		
CF | > 		Knight_Otu says, ""Nice day, murderer. I'ma call the copdogs now.""
		Jacqueline exclaims, "Oh. Or a horse!"
		DavidW says, "And fresh milk."
Jacqueline says (to ClubFloyd), "x barn" 		
CF ] Farm 		
CF | > 		
CF | > X BARN 		
CF | 		
CF | In the barn is a horse. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x horse" 		
CF ] Farm 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | Looks like the strong, silent type. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cows" 		
CF ] Farm 		
CF | > 		
CF | > X COWS 		
CF | 		
CF | Moo. 		
CF | 		
CF | > 		Jacqueline says, "Accurate description."
Jacqueline says (to ClubFloyd), "talk to horse" 		
CF ] Farm 		
CF | > 		
CF | > TALK TO HORSE 		
CF | 		
CF | El caballo no habla la idioma del gato. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cows" 		
CF ] Farm 		
CF | > 		
CF | > TALK TO COWS 		
CF | 		
CF | You meow. They moo back. 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Karona says, "I am going to be bold and say descriptions are not this game's strong point."
DavidW says (to ClubFloyd), "drink milk" 		
CF ] Farm 		
CF | > 		
CF | > DRINK MILK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hop on horse" 		
CF ] Farm 		
CF | > 		
CF | > HOP ON HORSE 		
CF | 		
CF | You can't go on that. 		
CF | 		
CF | > 		Jacqueline asks, "The horse doesn't speak our language? What do we do with that?"
Jacqueline says (to ClubFloyd), "horse, hola" 		
CF ] Farm 		
CF | > 		
CF | > HORSE, HOLA 		
CF | 		
CF | You can't talk to the horse. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to horse in spanish" 		
CF ] Farm 		
CF | > 		
CF | > TALK TO HORSE IN SPANISH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x udder" 		
CF ] Farm 		
CF | > 		
CF | > X UDDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter barn" 		
CF ] Farm 		
CF | > 		
CF | > ENTER BARN 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "milk cows" 		
CF ] Farm 		
CF | > 		
CF | > MILK COWS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hop on cow" 		
CF ] Farm 		
CF | > 		
CF | > HOP ON COW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Farm 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick cow" 		
CF ] Farm 		
CF | > 		
CF | > KICK COW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick horse" 		
CF ] Farm 		
CF | > 		
CF | > KICK HORSE 		
CF | 		
CF | The horse is much bigger than you so you decide against it. 		
CF | 		
CF | > 		Jacqueline says, "huh"
Jacqueline says (to ClubFloyd), "ride horse" 		
CF ] Farm 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You jump on the horse and grab hold of the reins. You gallop out of 		
CF | the farm and north alongside the highway toward Chipawgo, ignoring the 		
CF | stares of fellow travelers in their cars. 		
CF | 		
CF | As you travel toward freedom, you feel a twinge of remorse for the 		
CF | terrible deed you have done. You wonder if it was worth it. 		
CF | 		
CF | You decide to bury your memories of Nafurville somewhere deep down 		
CF | inside. That'll have to do. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "The cows only exist in the plural."
		Knight_Otu says, "Surely our owner was also much bigger."
		MoyTW says, "I, uh, hmm, that was faster than I thought."
		Roger says, "Maybe this is a Tiger King situation"
		Jacqueline says, "I had a feeling there would be no portion of the story in actual Chipawgo."
		DavidW says, "hm. The ending seems a bit sub-optimal."
		Jacqueline asks, "So, go back and run this without crimes?"
		DavidW says, "yes please"
Jacqueline says (to ClubFloyd), "restart" 		
CF ] Hut 		
CF | 		
CF | 		
CF | 		
CF | You awaken from a Sunday afternoon slumber, lazily opening one eye and 		
CF | squinting at the sunlight streaming through the window. This wasn't 		
CF | the first time you dreamed of busy streets and tall buildings. 		
CF | 		
CF | You're sick of this village. Nafurville is no place for a cat with 		
CF | ambitions. You belong in a place where great things can happen, where 		
CF | every street is laced with opportunity. Somewhere like Chipawgo. 		
CF | 		
CF | Craning your neck, you give her a glare. She kept you captive 		
CF | in this godforsaken place, when you could have been making big bucks 		
CF | and gracing the billboards of Chipawgo. But not for much longer... 		
CF | 		
CF | It's time to get out of here. 		
CF | 		
CF | catventure 		
CF | An Interactive Fiction by sleepy macaw 		
CF | Release 1 / Serial number 190531 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | You can see an entrance, a bed, a rocking chair (on which is an old 		
CF | lady), a collage of photos, an endtable (on which is a telephone), a 		
CF | litter box, a cupboard (closed), a bowl and a bookcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read karate" 		
CF ] Hut 		
CF | > 		
CF | > READ KARATE 		
CF | 		
CF | You remove the book from the shelf and start reading. 		
CF | Time passes as you dutifully hone your skills as guided by the text. 		
CF | 		
CF | Congrats! You now are a master of karate! Now to put these skills to 		
CF | use... 		
CF | 		
CF | > 		Knight_Otu says, "At least trying to."
Jacqueline says (to ClubFloyd), "kick door" 		
CF ] Hut 		
CF | > 		
CF | > KICK DOOR 		
CF | 		
CF | You leap in the air and deliver a strong kick to the door, busting it 		
CF | open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see an Ice Cream Shop, a Clothing Store, a Saloon and a white 		
CF | cat here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cat" 		
CF ] Main Street 		
CF | > 		
CF | > X CAT 		
CF | 		
CF | You see a sleek white cat preening herself. She looks very pretty and 		
CF | she knows it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | The Lorenz system is a system of ordinary differential equations first 		
CF | studied by Edward Lorenz. It is notable for having chaotic solutions 		
CF | for certain parameter values and initial conditions. In particular, 		
CF | the Lorenz attractor is a set of chaotic solutions of the Lorenz 		
CF | system which, when plotted, resemble a butterfly or figure eight. 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		Jacqueline says, "...... okay. That was unexpected."
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "A red herring is something that misleads or distracts from a relevant 		
CF | or important issue. It may be either a logical fallacy or a literary 		
CF | device that leads readers or audiences towards a false conclusion. A 		
CF | red herring might be intentionally used, such as in mystery fiction or 		
CF | as part of a rhetorical strategy, or it could be inadvertently used 		
CF | during argumentation." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		Jacqueline says, "hee"
		Knight_Otu says, "She didn't lie."
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "The Church of Jesus Christ of Latter-day Saints is a Christian 		
CF | restorationist church that is considered by its followers to be the 		
CF | restoration of the original church founded by Jesus Christ. The church 		
CF | is headquartered in Salt Lake City, Utah, and has established 		
CF | congregations and built temples worldwide. It has over 85,000 		
CF | missionaries and a membership of over 15 million." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		MoyTW says, "That's just Wikipedia, cat."
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "The Qing dynasty was the last imperial dynasty of China, ruling from 		
CF | 1644 to 1912 with a brief, abortive restoration in 1917. It was 		
CF | preceded by the Ming dynasty and succeeded by the Republic of China. 		
CF | The Qing multi-cultural empire lasted almost three centuries and 		
CF | formed the territorial base for the modern Chinese state." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "League of Legends is a multiplayer online battle arena video game 		
CF | developed and published by Riot Games for Microsoft Windows and Mac OS 		
CF | X. It is a free-to-play game that is supported by micro-transactions 		
CF | and inspired by the mod Defense of the Ancients for the video game 		
CF | Warcraft III: The Frozen Throne." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		Jacqueline says, "ha. I love how random and diverse these are"
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "A wallaby is a macropod found in Australia. They belong to the same 		
CF | taxonomic family as kangaroos and sometimes the same genus, but 		
CF | kangaroos are specifically categorised into the six largest species of 		
CF | the family. The term wallaby is an informal designation generally used 		
CF | for any macropod that is smaller than a kangaroo or wallaroo that has 		
CF | not been designated otherwise." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "The Schmidt Family Foundation is a private foundation created in 2006 		
CF | by Eric Schmidt, the Executive Chairman of Google, and his wife Wendy 		
CF | Schmidt, to address issues pertaining to sustainability and the 		
CF | responsible use of natural resources." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		Jacqueline asks, "Yes. I think these are actually wikipedia entries. Wonder how many there are?"
DavidW says (to ClubFloyd), "ask cat about squirrel" 		
CF ] Main Street 		
CF | > 		
CF | > ASK CAT ABOUT SQUIRREL 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "Spam is a brand of canned precooked meat products made by Hormel 		
CF | Foods Corporation. It was first introduced in 1937 and gained 		
CF | popularity worldwide after its use during World War II. By 2003, Spam 		
CF | was sold in 41 countries on six continents and trademarked in over 100 		
CF | countries. In 2007, the seven billionth can of Spam was sold. 		
CF | Spam's basic ingredients are pork shoulder meat, with ham meat added, 		
CF | salt, water, modified potato starch as a binder, sugar, and sodium 		
CF | nitrite as a preservative." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | The Lorenz system is a system of ordinary differential equations first 		
CF | studied by Edward Lorenz. It is notable for having chaotic solutions 		
CF | for certain parameter values and initial conditions. In particular, 		
CF | the Lorenz attractor is a set of chaotic solutions of the Lorenz 		
CF | system which, when plotted, resemble a butterfly or figure eight. 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		Jacqueline says, "Okay, one more to see if it's a cycle or random."
Jacqueline says (to ClubFloyd), "talk to cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat stops licking herself, looks you in the eye, and states, 		
CF | 		
CF | "League of Legends is a multiplayer online battle arena video game 		
CF | developed and published by Riot Games for Microsoft Windows and Mac OS 		
CF | X. It is a free-to-play game that is supported by micro-transactions 		
CF | and inspired by the mod Defense of the Ancients for the video game 		
CF | Warcraft III: The Frozen Throne." 		
CF | 		
CF | She then turns away to continue her grooming. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lick cat" 		
CF ] Main Street 		
CF | > 		
CF | > LICK CAT 		
CF | 		
CF | You lick the white cat. 		
CF | 		
CF | > 		Jacqueline says, "Crap. It's random."
		Jacqueline exclaims (at DW), "!"
		Jacqueline exclaims, "Nice!"
Jacqueline says (to ClubFloyd), "clean me" 		
CF ] Main Street 		
CF | > 		
CF | > CLEAN ME 		
CF | 		
CF | You rub yourself. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick me" 		
CF ] Main Street 		
CF | > 		
CF | > LICK ME 		
CF | 		
CF | You lick yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lick ice cream" 		
CF ] Main Street 		
CF | > 		
CF | > LICK ICE CREAM 		
CF | 		
CF | You lick the Ice Cream Shop. 		
CF | 		
CF | > 		Jacqueline says, "ha"
Jacqueline says (to ClubFloyd), "lick clothing" 		
CF ] Main Street 		
CF | > 		
CF | > LICK CLOTHING 		
CF | 		
CF | You lick the Clothing Store. 		
CF | 		
CF | > 		Jacqueline says, "I want to remember to lick the turtle."
Jacqueline says (to ClubFloyd), "kiss cat" 		
CF ] Main Street 		
CF | > 		
CF | > KISS CAT 		
CF | 		
CF | The white cat might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Main Street 		
CF | > 		
CF | > L 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see an Ice Cream Shop, a Clothing Store, a Saloon and a white 		
CF | cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x saloon" 		
CF ] Main Street 		
CF | > 		
CF | > X SALOON 		
CF | 		
CF | It's a saloon, complete with swinging wooden doors. Like in those 		
CF | cowboy movies. You're not entirely sure what year it is. 		
CF | 		
CF | > 		Jacqueline says, "It implied it would like that, earlier, game."
		MoyTW exclaims, "Wait we didn't karate the cat!"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Main Street 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick cat" 		
CF ] Main Street 		
CF | > 		
CF | > KICK CAT 		
CF | 		
CF | She's much too beautiful to attack. 		
CF | 		
CF | > 		MoyTW says, "boo, game."
		Jacqueline says, "Goodness"
Jacqueline says (to ClubFloyd), "enter saloon" 		
CF ] Main Street 		
CF | > 		
CF | > ENTER SALOON 		
CF | 		
CF | You don't have time to fool around. 		
CF | 		
CF | > 		Jacqueline says, "Damn straight."
		Jacqueline exclaims, "We have a turtle to ride!"
Jacqueline says (to ClubFloyd), "kick window" 		
CF ] Main Street 		
CF | > 		
CF | > KICK WINDOW 		
CF | 		
CF | You give the window a mighty punch, leaving the glass shattered on the 		
CF | floor. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take hat" 		
CF ] Main Street 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | You hold the hat in your mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick swinging door" 		
CF ] Main Street 		
CF | > 		
CF | > KICK SWINGING DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Jacqueline says, "I wanted that to work"
DavidW says (to ClubFloyd), "kick door" 		
CF ] Main Street 		
CF | > 		
CF | > KICK DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick saloon" 		
CF ] Main Street 		
CF | > 		
CF | > KICK SALOON 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "sad trombone"
		Jacqueline asks, "Okay. Anything else before we go to the turtle?"
		DavidW asks, "What were the other two items in the window?"
DavidW says (to ClubFloyd), "x dress" 		
CF ] Main Street 		
CF | > 		
CF | > X DRESS 		
CF | 		
CF | A fancy dress. 		
CF | 		
CF | > 		Jacqueline says, "Oh"
		Jacqueline says, "That is also fancy"
DavidW says (to ClubFloyd), "x window" 		
CF ] Main Street 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You can see a sequin dress, black shoes, and a top hat through the 		
CF | display window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoes" 		
CF ] Main Street 		
CF | > 		
CF | > X SHOES 		
CF | 		
CF | Fancy shoes. 		
CF | 		
CF | > 		Jacqueline says, "I think the hat works best, but I'm down for trying one of these."
Jacqueline says (to ClubFloyd), "drop hat" 		
CF ] Main Street 		
CF | > 		
CF | > DROP HAT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take shoes" 		
CF ] Main Street 		
CF | > 		
CF | > TAKE SHOES 		
CF | 		
CF | You hold shoes in your mouth. 		
CF | 		
CF | > 		Knight_Otu says, "We can try."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Main Street 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "maybe our owner would like the dress?"
		Jacqueline says, "Oh, David. You're so thoughtful."
Jacqueline says (to ClubFloyd), "drop shoes" 		
CF ] Main Street 		
CF | > 		
CF | > DROP SHOES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take dress" 		
CF ] Main Street 		
CF | > 		
CF | > TAKE DRESS 		
CF | 		
CF | You hold the dress in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | You can see a bed, a rocking chair (on which is an old lady), a 		
CF | collage of photos, an endtable (on which is a telephone), a litter 		
CF | box, a cupboard (closed), a bowl and a bookcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give dress to lady" 		
CF ] Hut 		
CF | > 		
CF | > GIVE DRESS TO LADY 		
CF | 		
CF | The old lady doesn't seem interested. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop dress" 		
CF ] Hut 		
CF | > 		
CF | > DROP DRESS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, ""I lost by beloved cat, then got arrested for stealing this fancy dress. My life sucks.""
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Hut 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Ha"
DavidW says (to ClubFloyd), "rock chair" 		
CF ] Hut 		
CF | > 		
CF | > ROCK CHAIR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push chair" 		
CF ] Hut 		
CF | > 		
CF | > PUSH CHAIR 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x collage" 		
CF ] Hut 		
CF | > 		
CF | > X COLLAGE 		
CF | 		
CF | A collage of photos of you and your owner are positioned on the wall 		
CF | in the shape of a heart. At the top is written "Mr. FluffyPotato" with 		
CF | hearts on either side. Sickening. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I was just wondering whether or not, once we've stolen a horse to ride to Chipawgo, if we will still have regret for all these crimes. But I'm guessing since we aren't murdering anyone, probably not."
		Jacqueline says (to DW), "Oh, right. We examined all that before you arrived."
		Jacqueline asks, "Should we leave the dress here? Or try to give it to the turtle?"
DavidW says (to ClubFloyd), "open feast" 		
CF ] Hut 		
CF | > 		
CF | > OPEN FEAST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Hut 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard, revealing some cans of Fancy Feast and a box of 		
CF | matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open feast" 		
CF ] Hut 		
CF | > 		
CF | > OPEN FEAST 		
CF | 		
CF | You try using your claws and teeth to open the cans, but it's 		
CF | fruitless. You'll probably starve here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick feast" 		
CF ] Hut 		
CF | > 		
CF | > KICK FEAST 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick owner" 		
CF ] Hut 		
CF | > 		
CF | > KICK OWNER 		
CF | 		
CF | You expertly perform a tornado kick, sending her flying across the 		
CF | room. Your owner is now dead. 		
CF | You are a monster. 		
CF | 		
CF | > 		Jacqueline says, "I think the Fancy Feast is just there to make us feel stupid when we give it to the turtle."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Hut 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Hut 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lick owner" 		
CF ] Hut 		
CF | > 		
CF | > LICK OWNER 		
CF | 		
CF | You lick the old lady. 		
CF | 		
CF | > 		DavidW says, "I mistyped. I wanted LICK."
		Jacqueline says, "Lick, kick. What a difference a letter makes."
Knight_Otu says (to ClubFloyd), "purr" 		
CF ] Hut 		
CF | > 		
CF | > PURR 		
CF | 		
CF | You let out a soft purr. 		
CF | 		
CF | > 		Jacqueline says, "awww"
DavidW says (to ClubFloyd), "growl" 		
CF ] Hut 		
CF | > 		
CF | > GROWL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "meow" 		
CF ] Hut 		
CF | > 		
CF | > MEOW 		
CF | 		
CF | You meow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chase tail" 		
CF ] Hut 		
CF | > 		
CF | > CHASE TAIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick fancy feast" 		
CF ] Hut 		
CF | > 		
CF | > LICK FANCY FEAST 		
CF | 		
CF | You lick the cans of Fancy Feast. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick mince meat" 		
CF ] Hut 		
CF | > 		
CF | > LICK MINCE MEAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick minced meat" 		
CF ] Hut 		
CF | > 		
CF | > LICK MINCED MEAT 		
CF | 		
CF | You lick Minced Meat Pies of Tomorrow. 		
CF | 		
CF | > 		Jacqueline says, "Basically, because we are a cat, we can lick anything. This is accurate."
Jacqueline says (to ClubFloyd), "take dress" 		
CF ] Hut 		
CF | > 		
CF | > TAKE DRESS 		
CF | 		
CF | You hold the dress in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to turtle" 		
CF ] River West 		
CF | > 		
CF | > TALK TO TURTLE 		
CF | 		
CF | You ask the turtle if he can get you across the river. The turtle says 		
CF | to bring him something fancy and he'll see what he can do. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give dress to turtle" 		
CF ] River West 		
CF | > 		
CF | > GIVE DRESS TO TURTLE 		
CF | 		
CF | The turtle looks at the dress with disinterest and says "Not my 		
CF | style." 		
CF | 		
CF | > 		Jacqueline says, "Yeah."
		Jacqueline says, "Fair."
		Jacqueline asks, "Anything else people want to try before I get the hat and cross the river?"
		Knight_Otu says, "Probably would drag them down."
Knight_Otu says (to ClubFloyd), "drop dress" 		
CF ] River West 		
CF | > 		
CF | > DROP DRESS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Yeah, and the shoes will just fall off his little turtle feets."
Knight_Otu says (to ClubFloyd), "get water" 		
CF ] River West 		
CF | > 		
CF | > GET WATER 		
CF | 		
CF | You hold the water in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "spit water" 		
CF ] River West 		
CF | > 		
CF | > SPIT WATER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Karona says (to (ClubFloyd)), "rub up against turtle" 		DavidW says, "hmm. I'm not really sure what ought be done with all the items. Maybe most of them are red herrings."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] River West 		
CF | 		
CF | > UNDO 		
CF | 		
CF | River West 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says (to DW), "That's what I thought."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] River West 		
CF | 		
CF | > UNDO 		
CF | 		
CF | River West 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pet turtle" 		
CF ] River West 		
CF | > 		
CF | > PET TURTLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick turtle" 		
CF ] River West 		
CF | > 		
CF | > LICK TURTLE 		
CF | 		
CF | You lick the turtle. 		
CF | 		
CF | > 		Jacqueline says, "mmmmm"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] River West 		
CF | > 		
CF | > L 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a dress and a water (in which is a turtle) here. 		
CF | 		
CF | > 		DavidW says, "Try the hat and see if the ending updates to another hint of some regret on something undone."
		Knight_Otu says, "Okay, good, we undid enough."
DavidW says (to ClubFloyd), "x grass" 		
CF ] River West 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | You see nothing special about the grass. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search grass" 		
CF ] Yard 		
CF | > 		
CF | > SEARCH GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Oh, sorry."
		DavidW says, "Grass might hide catnip."
		Jacqueline asks, "Can I grab the hat and we search when we come back?"
		DavidW says, "yes"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see shoes, a hat, an Ice Cream Shop, a Clothing Store, a 		
CF | Saloon and a white cat here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "get hat" 		
CF ] Main Street 		
CF | > 		
CF | > GET HAT 		
CF | 		
CF | You hold the hat in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a dress and a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search grass" 		
CF ] River West 		
CF | > 		
CF | > SEARCH GRASS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig mud" 		
CF ] River West 		
CF | > 		
CF | > DIG MUD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x soil" 		
CF ] River West 		
CF | > 		
CF | > X SOIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat grass" 		
CF ] River West 		
CF | > 		
CF | > EAT GRASS 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "paw grass" 		
CF ] River West 		
CF | > 		
CF | > PAW GRASS 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		DavidW says, "okay"
		Jacqueline says, "After recent games with drug-fueled orgies, David is determined to find catnip in this game."
		DavidW asks, "What orgies?"
		Jacqueline says, ">GET CATNIP. >SHARE CATNIP WITH WHITE CAT. >BLISS OUT"
		Jacqueline says (to David), "Hm... that game about it being the last day on Earth."
Karona says (to ClubFloyd), "rub up against grass" 		
CF ] River West 		
CF | > 		
CF | > RUB UP AGAINST GRASS 		
CF | 		
CF | I only understood you as far as wanting to rub up. 		
CF | 		
CF | > 		DavidW says, "oh, those orgies."
		Jacqueline says, "Yep! THOSE orgies."
		Jacqueline says, "How soon we forget."
		DavidW says, "I have a busy IF life."
Karona says (to ClubFloyd), "rub grass" 		
CF ] River West 		
CF | > 		
CF | > RUB GRASS 		
CF | 		
CF | You rub the grass. 		
CF | 		
CF | > 		Jacqueline says (to DW), "You really do."
Jacqueline says (to ClubFloyd), "rub turtle" 		
CF ] River West 		
CF | > 		
CF | > RUB TURTLE 		
CF | 		
CF | The turtle might not like that. 		
CF | 		
CF | > 		Jacqueline says, "It *might*, though."
		Jacqueline asks, "Okay, so, time to go hose rustling?"
		Karona exclaims, "LOL!"
		DavidW says, "I am curious what, if anything, can be burnt with the matches, but nothing obvious comes to mind."
		Jacqueline says, "True."
		Jacqueline asks, "Maybe the grass?"
		DavidW says, "Unlikely"
		Knight_Otu asks, "Perhaps, in a bigger game, the big city?"
		Jacqueline says, "It's weird, because the matches are implemented, aren't they? That's not default behavior... the author coded it."
		DavidW says, "Even burning the tree was a hell of a longshot."
		Jacqueline says, "Well, we only tried that so we could eat the squirrel."
Jacqueline says (to ClubFloyd), "drop hat" 		
CF ] River West 		
CF | > 		
CF | > DROP HAT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | You can see a bed, a rocking chair (on which is an old lady), a 		
CF | collage of photos, an endtable (on which is a telephone), a litter 		
CF | box, a cupboard (in which are some cans of Fancy Feast and a box of 		
CF | matches), a bowl and a bookcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take matches" 		
CF ] Hut 		
CF | > 		
CF | > TAKE MATCHES 		
CF | 		
CF | You hold the box of matches in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Hut 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use matches" 		
CF ] Hut 		
CF | > 		
CF | > USE MATCHES 		
CF | 		
CF | What do you want to light on fire? (i.e. "light something on fire"). 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "light lady on fire" 		
CF ] Hut 		
CF | > 		
CF | > LIGHT LADY ON FIRE 		
CF | 		
CF | You strike the match and hold it to your owner's dress, watching the 		
CF | flames grow before your eyes. Before you know it, your owner is 		
CF | screaming and running outside, kicking the door open on her way out. 		
CF | You watch her flaming figure run toward the river. 		
CF | 		
CF | > 		DavidW asks, "oh, the owner is asleep?"
		Jacqueline says, "HOLY MOLY"
		Jacqueline says, "OF COURSE THAT WORKED"
		MoyTW says, "Wow."
Jacqueline Damn, game. 		Jacqueline says, "Damn, game."
		Knight_Otu says, "Man we can torture that poor lady."
		Jacqueline says, "That... is an alternate solution to the door puzzle."
DavidW says (to ClubFloyd), "version" 		
CF ] Hut 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | catventure 		
CF | An Interactive Fiction by sleepy macaw 		
CF | Release 1 / Serial number 190531 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | Identification number: //A3C08313-0680-4AE3-A23F-6CE68DA2EC09// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 / Library serial number 080126 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | 		
CF | > 		Jacqueline says, "Wow."
		DavidW says, "I don't know who sleepy macaw is."
		MoyTW says, "...wow, ok, that sure was a thing that just happened."
		Jacqueline says, "My jaw dropped. That's the second time recently that a ClubFloyd session has made my jaw drop."
		Karona says, "This game is full of surprises"
		Jacqueline says, "It... is."
		Jacqueline says, "Not all of the surprises are good."
		DavidW asks, "should we find the body?"
		Jacqueline says (to DW), "OMG"
		Jacqueline asks, "Um... yes?"
		Jacqueline says, "But still: OMG"
		Jacqueline laughs.
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a hat, a dress and a water (in which is a turtle) here. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe she survived?"
Jacqueline says (to ClubFloyd), "search grass for dead body of our owner" 		
CF ] River West 		
CF | > 		
CF | > SEARCH GRASS FOR DEAD BODY OF OUR OWNER 		
CF | 		
CF | I only understood you as far as wanting to search the grass. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search grass" 		
CF ] River West 		
CF | > 		
CF | > SEARCH GRASS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see shoes, an Ice Cream Shop, a Clothing Store, a Saloon and a 		
CF | white cat here. 		
CF | 		
CF | > 		Jacqueline asks, "Is she gone?"
		Jacqueline exclaims, "She's gone to Chipawgo, to get the police!"
		Knight_Otu says, "Might be."
		DavidW asks, "Maybe she's on the other side of the river?"
		MoyTW asks, "Does the white cat know what we've done?"
		Jacqueline says, "Oh! I'll bet the white cat DOES know"
Jacqueline says (to ClubFloyd), "talk to white cat" 		
CF ] Main Street 		
CF | > 		
CF | > TALK TO WHITE CAT 		
CF | 		
CF | The cat stops licking her pristine fur, looks you in the eye, and says 		
CF | 		
CF | "I know what you've done, criminal." 		
CF | 		
CF | She steps forward menacingly. 		
CF | 		
CF | "I pity you. You can run from this place, but you can never escape 		DavidW asks, "Does the turtle know?"
CF | your sins. Your soul will never be free." She pauses. "You know, it's 		
CF | a shame you did what you did, because I could have blown your mind." 		
CF | 		
CF | You watch silently as she walks away. You feel a bit chilly. 		
CF | 		
CF | > 		DavidW asks, "Does the squirrel know?"
		Jacqueline says, "haha"
		Jacqueline says, "We never tried to talk to the squirrel, I don't think."
		Jacqueline says, "If the turtle knew of our past crimes, he never said."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a white cat, a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to squirrel" 		
CF ] Yard 		
CF | > 		
CF | > TALK TO SQUIRREL 		
CF | 		
CF | The squirrel is very shy and would like very much if you went away 		
CF | right now. 		
CF | 		
CF | > 		Knight_Otu says, "The squirrel should know. Probably saw the whole thing."
DavidW says (to ClubFloyd), "talk to tree" 		
CF ] Yard 		
CF | > 		
CF | > TALK TO TREE 		
CF | 		
CF | Who do you want to talk to? 		
CF | 		
CF | > 		Jacqueline says, "The squirrel is now my favorite character in this game."
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Yard 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | The cat refuses to talk to you and instead continues to groom herself. 		
CF | 		
CF | > 		DavidW asks, "So why are you *here*, cat?"
		Jacqueline says, "To quote inky, 'Man, this game.'"
		Knight_Otu says, "To remind us."
DavidW says (to ClubFloyd), "hop on cat" 		
CF ] Yard 		
CF | > 		
CF | > HOP ON CAT 		
CF | 		
CF | You can't go on that. 		
CF | 		
CF | > 		Jacqueline asks, "Should we, um, restore and not burn the old lady alive? Just go get the horse?"
		Karona says, "But murder is all we know."
		Knight_Otu says, "Yeah, I'd say so."
		DavidW says, "Maybe the cows would like the Meat Pies book."
		Jacqueline says, "I don't think we can take anything across the river."
		Jacqueline says, "Oh, wait, we maybe can."
		DavidW says, "I think we can."
		Jacqueline says, "There's a turn in between giving the hat and hopping on the turtle, yeah."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf8" 		
CF ] Hut 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Hut 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a box of matches 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop matches" 		
CF ] Hut 		
CF | > 		
CF | > DROP MATCHES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take minced meat" 		
CF ] Hut 		
CF | > 		
CF | > TAKE MINCED MEAT 		
CF | 		
CF | You hold Minced Meat Pies of Tomorrow in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Yard 		
CF | > 		
CF | > OUT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a hat, a dress and a water (in which is a turtle) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop book" 		
CF ] River West 		
CF | > 		
CF | > DROP BOOK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take hat" 		
CF ] River West 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | You hold the hat in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give hat to turtle" 		
CF ] River West 		
CF | > 		
CF | > GIVE HAT TO TURTLE 		
CF | 		
CF | "Oooh, now that's fancy." The turtle accepts your gift and lets you 		
CF | slide the top hat onto his head. 		
CF | 		
CF | "Now, hop on and I'll give you that ride you wanted." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take book" 		
CF ] River West 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | You hold Minced Meat Pies of Tomorrow in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hop on turtle" 		
CF ] River East 		
CF | > 		
CF | > HOP ON TURTLE 		
CF | 		
CF | You gingerly climb on the turtle's back. The turtle glides toward the 		
CF | other side of the river, careful not to dip below the surface of the 		
CF | water. As he swims, you look back toward the village that you are 		
CF | fleeing. Somewhere deep inside, you can feel a pang of guilt as you 		
CF | realize you will never see this place again. Gone are the days of 		
CF | safety and comfort, of careful love. What will she do once she 		
CF | realizes you have left? Will she break down and cry? Will she get 		
CF | another cat? 		
CF | 		
CF | You shake your head to break your train of thought and determinedly 		
CF | face onward. This is about you and your dreams. Not her. 		
CF | 		
CF | River East 		
CF | The turtle reaches the other side of the river and you hop off. 		
CF | Nafurville is already starting to look smaller. The land slopes 		
CF | steeply upward from the river, strewn with rocks of different shapes 		
CF | and sizes. The highway is further east. 		
CF | 		
CF | You can see a turtle here. 		
CF | 		
CF | > 		Jacqueline says, "So the guilt earlier was from leaving home... not from murder."
		Jacqueline says, "Just... yeah. Just noting that."
		DavidW says, "oh, maybe we need to get owner to adopt the other cat."
		Jacqueline says, "Well, let's see how this ending turns out."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Highway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Highway 		
CF | Cars race down the concrete, each one creating a small wind in its 		
CF | wake. The way to Chipawgo is south, the same direction that the cars 		
CF | on your side of the street are headed. To the north you can see a farm 		
CF | in the distance. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Farm 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Farm 		
CF | It's a boring old farm. No humans seem to be around. The highway to 		
CF | Chipawgo is to the south. 		
CF | 		
CF | You can see a barn (in which is a horse) and cows here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give book to cows" 		
CF ] Farm 		
CF | > 		
CF | > GIVE BOOK TO COWS 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		Jacqueline says, "The cows, they are not animate."
Jacqueline says (to ClubFloyd), "give book to horse" 		
CF ] Farm 		
CF | > 		
CF | > GIVE BOOK TO HORSE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		DavidW says, "les sighes"
		MoyTW says, "Hahaha."
Knight_Otu says (to ClubFloyd), "drop" 		
CF ] Farm 		
CF | > 		
CF | > DROP 		
CF | 		
CF | (Minced Meat Pies of Tomorrow) 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says, "I've been wanting to try something, though I do not think it will work..."
Knight_Otu says (to ClubFloyd), "get cows" 		
CF ] Farm 		
CF | > 		
CF | > GET COWS 		
CF | 		
CF | You hold cows in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "caballo, hola" 		
CF ] Farm 		
CF | > 		
CF | > CABALLO, HOLA 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		Jacqueline says, "Darn"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Farm 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | cows 		
CF | 		
CF | > 		DavidW says, "> throw cows at cars"
		Jacqueline says, "That would have been awesome if >CABELLO, HOLA had worked."
Jacqueline says (to ClubFloyd), "w" 		
CF ] Farm 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Farm 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe the cows in our mouth make us mumble too much?"
Jacqueline says (to ClubFloyd), "s" 		
CF ] Highway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Highway 		
CF | Cars race down the concrete, each one creating a small wind in its 		
CF | wake. The way to Chipawgo is south, the same direction that the cars 		
CF | on your side of the street are headed. To the north you can see a farm 		
CF | in the distance. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "throw cows at cars" 		
CF ] Highway 		
CF | > 		
CF | > THROW COWS AT CARS 		
CF | 		
CF | Futile. 		
CF | 		
CF | > 		Jacqueline says, "Futile."
		Jacqueline says, "Default text, but very good default text for this."
Jacqueline says (to ClubFloyd), "drop cows" 		
CF ] Highway 		
CF | > 		
CF | > DROP COWS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick cows" 		
CF ] Highway 		
CF | > 		
CF | > LICK COWS 		
CF | 		
CF | You lick cows. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Farm 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Farm 		
CF | It's a boring old farm. No humans seem to be around. The highway to 		
CF | Chipawgo is to the south. 		
CF | 		
CF | You can see Minced Meat Pies of Tomorrow and a barn (in which is a 		
CF | horse) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hop on horse" 		
CF ] Farm 		
CF | > 		
CF | > HOP ON HORSE 		
CF | 		
CF | You can't go on that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ride horse" 		
CF ] Farm 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You jump on the horse and grab hold of the reins. You gallop out of 		
CF | the farm and north alongside the highway toward Chipawgo, ignoring the 		
CF | stares of fellow travelers in their cars. 		
CF | 		
CF | The sun sets and the sky above turns black. You gaze at the stars and 		
CF | dream of what they have in store for you. The taste of freedom is 		
CF | sweet. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "I feel vaguely insulted by that "You lick cows" message."
		Jacqueline says, "hee"
		Jacqueline says, "Okay, that sounds like the optimal ending."
		DavidW says, "it does."
		Knight_Otu says, "It does."
		Jacqueline says, "I personally do not think that the woman needs to adopt the white cat, but I'm all for us going back and waking her up to see if she keeps us from leaving home."
		DavidW says, "But I think there might be a way to get the other cat to the owner."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf8" 		
CF ] Hut 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wake lady" 		
CF ] Hut 		
CF | > 		
CF | > WAKE LADY 		
CF | 		
CF | That seems unnecessary. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Why don't you drive. If she's not going to wake up, that means I have no further ideas."
		MoyTW asks, "Bite her?"
Knight_Otu says (to ClubFloyd), "headbump" 		
CF ] Hut 		
CF | > 		
CF | > HEADBUMP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Hut 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take can" 		
CF ] Hut 		
CF | > 		
CF | > TAKE CAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "We'll probably kill her if we bite her."
DavidW says (to ClubFloyd), "take cans" 		
CF ] Hut 		
CF | > 		
CF | > TAKE CANS 		
CF | 		
CF | You are already carrying the box of matches in your mouth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bite lady" 		
CF ] Hut 		
CF | > 		
CF | > BITE LADY 		
CF | 		
CF | You expertly perform a tornado kick, sending her flying across the 		
CF | room. Your owner is now dead. 		
CF | You are a monster. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Hut 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline exclaims, "Called it!"
DavidW says (to ClubFloyd), "drop matches" 		
CF ] Hut 		
CF | > 		
CF | > DROP MATCHES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says, "Bite = ATTACK"
DavidW says (to ClubFloyd), "take cans" 		
CF ] Hut 		
CF | > 		
CF | > TAKE CANS 		
CF | 		
CF | You hold the cans of Fancy Feast in your mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hut 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see shoes, an Ice Cream Shop, a Clothing Store, a Saloon and a 		
CF | white cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show cans to cat" 		
CF ] Main Street 		
CF | > 		
CF | > SHOW CANS TO CAT 		
CF | 		
CF | The white cat is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cans to cat" 		
CF ] Main Street 		
CF | > 		
CF | > GIVE CANS TO CAT 		
CF | 		
CF | She scoffs. "No thank you. I only eat the Fanciest of Feasts". 		
CF | 		
CF | > 		Knight_Otu says, "Of course, kicking is a weird form of bite."
		Jacqueline says (to KO), "Well, with cats, kicks and bites sometimes feel pretty similar."
		Knight_Otu says, "True."
		DavidW says, "ok, the cans aren't a suitable lure."
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cans to squirrel" 		
CF ] Yard 		
CF | > 		
CF | > GIVE CANS TO SQUIRREL 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scratch tree" 		
CF ] Yard 		
CF | > 		
CF | > SCRATCH TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | You can see a box of matches, a bed, a rocking chair (on which is an 		
CF | old lady), a collage of photos, an endtable (on which is a telephone), 		
CF | a litter box, a cupboard (empty), a bowl and a bookcase here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cans" 		
CF ] Hut 		
CF | > 		
CF | > DROP CANS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] Hut 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | It's a wireless landline telephone. 		
CF | 		
CF | > 		Jacqueline says, "ooh. pee the bed"
		Jacqueline says, "or use the litter"
DavidW says (to ClubFloyd), "pee bed" 		
CF ] Hut 		
CF | > 		
CF | > PEE BED 		
CF | 		
CF | I only understood you as far as wanting to pee. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "get on bed" 		
CF ] Hut 		
CF | > 		
CF | > GET ON BED 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		Jacqueline says, "AW"
DavidW says (to ClubFloyd), "get in bed" 		
CF ] Hut 		
CF | > 		
CF | > GET IN BED 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		Jacqueline says, "LIES"
DavidW says (to ClubFloyd), "get in litter" 		
CF ] Hut 		
CF | > 		
CF | > GET IN LITTER 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pee" 		
CF ] Hut 		
CF | > 		
CF | > PEE 		
CF | 		
CF | You go number one. 		
CF | 		
CF | > 		Jacqueline says, "ha"
Jacqueline says (to ClubFloyd), "poop" 		
CF ] Hut 		
CF | > 		
CF | > POOP 		
CF | 		
CF | You eject a small poop. 		
CF | 		
CF | > 		Jacqueline says, "HA"
DavidW says (to ClubFloyd), "x poop" 		
CF ] Hut 		
CF | > 		
CF | > X POOP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Oh goodness, I am twelve years old and this is funny."
DavidW says (to ClubFloyd), "smell owner" 		
CF ] Hut 		
CF | > 		
CF | > SMELL OWNER 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push owner north" 		
CF ] Hut 		
CF | > 		
CF | > PUSH OWNER NORTH 		
CF | 		
CF | The old lady cannot be pushed from place to place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push chair north" 		
CF ] Hut 		
CF | > 		
CF | > PUSH CHAIR NORTH 		
CF | 		
CF | The rocking chair cannot be pushed from place to place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get chair" 		
CF ] Hut 		
CF | > 		
CF | > GET CHAIR 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push table north" 		
CF ] Hut 		
CF | > 		
CF | > PUSH TABLE NORTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take phone" 		
CF ] Hut 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | You hold the telephone in your mouth. 		
CF | 		
CF | > 		Jacqueline says, "This was the stupid game I needed this week."
DavidW says (to ClubFloyd), "call store" 		
CF ] Hut 		
CF | > 		
CF | > CALL STORE 		
CF | 		
CF | I only understood you as far as wanting to call. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "call chipawgo" 		
CF ] Hut 		
CF | > 		
CF | > CALL CHIPAWGO 		
CF | 		
CF | I only understood you as far as wanting to call. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "call" 		
CF ] Hut 		
CF | > 		
CF | > CALL 		
CF | 		
CF | You place the phone on the ground and clumsily strike the phone with 		
CF | your paws, pushing random buttons until it rings. 		
CF | 		
CF | The number you have reached is not in service. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call 911" 		
CF ] Hut 		
CF | > 		
CF | > CALL 911 		
CF | 		
CF | You place the phone on the ground and clumsily strike the phone with 		
CF | your paws, pushing random buttons until it rings. 		
CF | 		
CF | The number you have reached is not in service. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Hut 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "call 588-2300-EMPIRE" 		
CF ] Hut 		
CF | > 		
CF | > CALL 588-2300-EMPIRE 		
CF | 		
CF | I only understood you as far as wanting to call. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x endtable" 		
CF ] Hut 		
CF | > 		
CF | > X ENDTABLE 		
CF | 		
CF | You see nothing special about the endtable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on it" 		
CF ] Hut 		
CF | > 		
CF | > GET ON IT 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hut 		
CF | > 		
CF | > L 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | On the ground is a telephone. 		
CF | 		
CF | You can also see some cans of Fancy Feast, a box of matches, a bed, a 		
CF | rocking chair (on which is an old lady), a collage of photos, an 		
CF | endtable, a litter box, a cupboard (empty), a bowl and a bookcase 		
CF | here. 		
CF | 		
CF | > 		Jacqueline says, "I expect perhaps only Dave Cornelson would get the 588-2300-EMPIRE reference, but I'm still glad I tried it."
DavidW says (to ClubFloyd), "take photos" 		
CF ] Hut 		
CF | > 		
CF | > TAKE PHOTOS 		
CF | 		
CF | You hold the collage of photos in your mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see shoes, an Ice Cream Shop, a Clothing Store, a Saloon and a 		
CF | white cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photos to cat" 		
CF ] Main Street 		
CF | > 		
CF | > SHOW PHOTOS TO CAT 		
CF | 		
CF | The white cat is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Street 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x saloon" 		
CF ] Main Street 		
CF | > 		
CF | > X SALOON 		
CF | 		
CF | It's a saloon, complete with swinging wooden doors. Like in those 		
CF | cowboy movies. You're not entirely sure what year it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cat about year" 		
CF ] Main Street 		
CF | > 		
CF | > ASK CAT ABOUT YEAR 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		Jacqueline says, "Remember, folks - this amazing game has no reviews on IFDB. We can change that. (And in fact, I plan to.)"
DavidW says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | On the ground is a telephone. 		
CF | 		
CF | You can also see some cans of Fancy Feast, a box of matches, a bed, a 		
CF | rocking chair (on which is an old lady), an endtable, a litter box, a 		
CF | cupboard (empty), a bowl and a bookcase here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop photos" 		
CF ] Hut 		
CF | > 		
CF | > DROP PHOTOS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Karona asks (of Jacqueline), "Doesn't everyone in the US know the Empire commercials?"
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Hut 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | You hold the bowl in your mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see shoes, an Ice Cream Shop, a Clothing Store, a Saloon and a 		
CF | white cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show bowl to cat" 		
CF ] Main Street 		
CF | > 		
CF | > SHOW BOWL TO CAT 		
CF | 		
CF | (the white cat) 		
CF | The white cat is unimpressed. 		
CF | 		
CF | > 		MoyTW asks, "The, uh, the what commercials?"
DavidW says (to ClubFloyd), "give bowl to cat" 		
CF ] Main Street 		
CF | > 		
CF | > GIVE BOWL TO CAT 		
CF | 		
CF | (the white cat) 		
CF | The white cat doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Yes. Those commercials."
DavidW says (to ClubFloyd), "give bowl to squirrel" 		
CF ] Yard 		
CF | > 		
CF | > GIVE BOWL TO SQUIRREL 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | On the ground is a telephone. 		
CF | 		
CF | You can also see a collage of photos, some cans of Fancy Feast, a box 		
CF | of matches, a bed, a rocking chair (on which is an old lady), an 		
CF | endtable, a litter box, a cupboard (empty) and a bookcase here. 		
CF | 		
CF | > 		Jacqueline says, "That jingle - it was for a Chipawgo carpet store, after all."
DavidW says (to ClubFloyd), "drop bowl" 		
CF ] Hut 		
CF | > 		
CF | > DROP BOWL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push chair" 		
CF ] Hut 		
CF | > 		
CF | > PUSH CHAIR 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lady" 		
CF ] Hut 		
CF | > 		
CF | > PUSH LADY 		
CF | 		
CF | The old lady might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss lady" 		
CF ] Hut 		
CF | > 		
CF | > KISS LADY 		
CF | 		
CF | The old lady might not like that. 		
CF | 		
CF | > 		MoyTW asks, "Well to be fair I don't live in Chicago and don't watch much TV, but, was this significantly in the past?"
		Knight_Otu asks, "Oh, that wecare about?"
DavidW says (to ClubFloyd), "climb lady" 		
CF ] Hut 		
CF | > 		
CF | > CLIMB LADY 		
CF | 		
CF | You gently jump onto your owner's lap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Hut 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You curl up and take a nap. The world can wait. 		
CF | 		
CF | > 		Knight_Otu says, "Aw, I'm sad that that's not a good ending."
DavidW says (to ClubFloyd), "listen" 		
CF ] Hut 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search lady" 		
CF ] Hut 		
CF | > 		
CF | > SEARCH LADY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pee" 		
CF ] Hut 		
CF | > 		
CF | > PEE 		
CF | 		
CF | You go number one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Yard 		
CF | > 		
CF | > STAND 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hut 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hut 		
CF | The hut is quiet except for the soft snores of your owner. 		
CF | 		
CF | On the ground is a telephone. 		
CF | 		
CF | You can also see a bowl, a collage of photos, some cans of Fancy 		
CF | Feast, a box of matches, a bed, a rocking chair (on which is an old 		
CF | lady), an endtable, a litter box, a cupboard (empty) and a bookcase 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookcase" 		
CF ] Hut 		
CF | > 		
CF | > X BOOKCASE 		
CF | 		
CF | Dusty old books line the shelves, boasting titles such as Laser 		
CF | Cats VII, Minced Meat Pies of Tomorrow, and 		
CF | Mastering the Art of Karate in 5 Easy Steps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laser" 		
CF ] Hut 		
CF | > 		
CF | > X LASER 		
CF | 		
CF | Considered by many to be the best in the series. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take laser" 		
CF ] Hut 		
CF | > 		
CF | > TAKE LASER 		
CF | 		
CF | You hold Laser Cats VII in your mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see shoes, an Ice Cream Shop, a Clothing Store, a Saloon and a 		
CF | white cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give laser to cat" 		
CF ] Main Street 		
CF | > 		
CF | > GIVE LASER TO CAT 		
CF | 		
CF | The white cat doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Main Street 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dress" 		
CF ] Main Street 		
CF | > 		
CF | > TAKE DRESS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] River West 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River West 		
CF | The river is both wider and deeper than you would have hoped. Tall 		
CF | grass grows from the muddy soil. 		
CF | 		
CF | You can see a hat, a dress and a water (in which is a turtle) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dress" 		
CF ] River West 		
CF | > 		
CF | > TAKE DRESS 		
CF | 		
CF | You hold the dress in your mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | This is where the village people get together to do business. It's 		
CF | generally pathetic. 		
CF | The street is deserted now. The hut and the river lie to the east. 		
CF | 		
CF | You can see Laser Cats VII, shoes, an Ice Cream Shop, a Clothing 		
CF | Store, a Saloon and a white cat here. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Yeah, I think so. It was a jingle that ran all the time on WGN, a cable channel that was based in Chicago but broadcast elsewhere. The jingle was just the phone number and it was VERY catchy, which is why I am over 40 but remember it from childhood."
DavidW says (to ClubFloyd), "give dress to cat" 		
CF ] Main Street 		
CF | > 		
CF | > GIVE DRESS TO CAT 		
CF | 		
CF | The white cat doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop dress" 		
CF ] Main Street 		
CF | > 		
CF | > DROP DRESS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "I'm running out of ideas."
		Karona says (to MoyTV), "A commercial has aired at least as recently as 2015 apparently. [LINK]"
DavidW says (to ClubFloyd), "pray" 		
CF ] Main Street 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Main Street 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yowl" 		
CF ] Main Street 		
CF | > 		
CF | > YOWL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "claw" 		
CF ] Main Street 		
CF | > 		
CF | > CLAW 		
CF | 		
CF | What do you want to claw? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Street 		
CF | > 		
CF | > E 		
CF | 		
CF | You must name something more substantial. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | The north side of the hut. To the west is the main village road. To 		
CF | the east is the river bank, on the other side of which lies the path 		
CF | to Chipawgo. 		
CF | 		
CF | You can see a tree and a squirrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "claw tree" 		
CF ] Yard 		
CF | > 		
CF | > CLAW TREE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW asks, "I suppose CLAW = HIT?"
		Knight_Otu says, "Looks like it."
		Jacqueline says (to Karona), "Wow. That video... someone just created a supercut of how that ad evolved over the years? Wild."
		Jacqueline says, "The internet never fails to amaze."
		MoyTW says, "Huh, now I know."
		Jacqueline says, "And the carpet dude never ages."
		DavidW says, "I think I'm done."
		Jacqueline says (to DW), "Mmkay."
		Knight_Otu says, "I'm guessing we mostly exhausted the game."
		Jacqueline says, "Yeah."
		MoyTW says, "Most likely."
		Jacqueline says, "I've left a review."
		Jacqueline | [LINK]
		Knight_Otu says, "Potentially there are a few more ways to torture our poor owner, but I'm not searching for them."
		Jacqueline says, "Still watching the 588-2300-EMPIRE ads.. I guess the carpet guy got too old, so they animated him by hand, then by computer."
		MoyTW says, "That was pretty fun."
		Jacqueline says, "It was. I am glad we played that very stupid game."
		Karona exclaims, "Yay!"
		Jacqueline says, "I feel like the author would know that I call the game 'stupid' in a way that conveys appreciation for the oevre."
		Jacqueline exclaims, "Thanks, everyone!"
		Karona exclaims, "Thank you for hosting!"
		Knight_Otu says, "It was quite the surprising little game."
		Knight_Otu exclaims, "Good night, and stay safe!"
		Karona says, "Indeed."
		Karona exclaims, "Take care, everyone!"
		Jacqueline says, "Thanks, K. You too."
		DavidW says, "thanks all"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Martha's Big Date by Mary Potts
As played on ifMUD on January 24, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Martha's Big Date written by Mary Potts. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load marthadate" 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | This game is based on a Fanfiction series written for Lois and Clark: 		
CF | The New Adventures of Superman. Superman is owned by DC Comics, and 		
CF | all unoriginal characters, settings, and situations refered to in this 		
CF | game are used without permission. To make up for my impudence, please 		
CF | buy lots and lots of Superman comicbooks. I personally recommend ones 		
CF | with Mxyzptlk in them, because they are often funny. Also, buy DVDs of 		
CF | the complete seasons of Lois and Clark: The New Adventures of Superman, 		
CF | which are now on sale at stores near you. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | It's finally happened. You've finally got a date - a real date - with 		
CF | Troy! 		
CF | 		
CF | You are Martha Jeraldine Kent, teenaged daughter of Superman. Troy 		
CF | will be here soon to take you out to the Ukrainian film festival, and 		
CF | you are nowhere near ready! Your shoes are missing. You can't find 		
CF | your hair pick anywhere. You still need to put on your makeup. You 		
CF | desperately need some jewelry to wear. And to top it all off, you've 		
CF | just discovered a huge stain on the dress you're planning to wear! 		
CF | Your reflection in the mirror shows a total mess. 		
CF | 		
CF | 'Life is unfair!' you think, as you stand in the middle of your 		
CF | bedroom, sobbing. 		
CF | 		
CF | Your Bedroom 		
CF | This is your room. For the most part, it is pretty neat. Your bed 		
CF | lies alongside the wall that has your closet, and a small dresser is 		
CF | next to it. The other walls are covered with carefully organized 		
CF | bookshelves, videoshelves, pictures, and a full-length mirror by the 		
CF | window. The hallway is south of here, right out the door. 		
CF | 		
CF | Your dress is lying in a heap on the floor. 		
CF | 		
CF | 		
CF | > 		MoyTW says, "Huh. A Superman fanfic game."
		Jacqueline says, "I love the 'to make up for my impudence' bit"
DavidW says (to ClubFloyd), "x dress" 		
CF | It's Troy's favorite color, which is partly why you picked it for 		
CF | tonight. It has spaghetti-strap sleeves, and a neck-line that's cut 		
CF | just low enough to be interesting without making any promises. Right 		
CF | now, there is an ugly stain on it. 		
CF | 		
CF | > 		MoyTW says, "...I, you know, I didn't know fanfic-y IF existed? though I see no reason it should not, so I guess it shouldn't be a surprise."
DavidW says (to ClubFloyd), "take dress" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | It's just a small dresser painted red with yellow trim. It has two 		
CF | drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top drawer" 		
CF | Opening the top drawer reveals some underwear. 		
CF | 		
CF | > 		Knight_Otu says, "A film festival? Where people meet in person? That's distant past indeed."
DavidW says (to ClubFloyd), "search underwear" 		
CF | There's nothing unusual in the underwear. 		
CF | 		
CF | > 		Roger says, "I've written at least two IF-fanfics myself, come to think of it."
DavidW says (to ClubFloyd), "open bottom drawer" 		
CF | Opening the bottom drawer reveals some socks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search socks" 		
CF | There's nothing unusual in the socks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | You see nothing unusual in the closet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF | It is a comfy bed, with rose-pattern sheets and pillow cases. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | You see nothing under the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Your Bedroom 		
CF | This is your room. For the most part, it is pretty neat. Your bed 		
CF | lies alongside the wall that has your closet, and a small dresser is 		
CF | next to it. The other walls are covered with carefully organized 		
CF | bookshelves, videoshelves, pictures, and a full-length mirror by the 		
CF | window. The hallway is south of here, right out the door. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Okay to leave the room?"
		MoyTW asks, "What kinda videos we got on them videoshelves?"
		Knight_Otu asks, "x stain, x me?"
		DavidW says, "I didn't even see those."
DavidW says (to ClubFloyd), "x stain" 		
CF | It's horrible! Strangely, it looks like chocolate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lick stain" 		
CF | The word "lick" is not necessary in this story. 		
CF | 		
CF | (If this was an accidental misspelling, you can correct it by typing 		
CF | OOPS followed by the corrected word now. Any time the story points out 		
CF | an unknown word, you can correct a misspelling using OOPS as your next 		
CF | command.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat stain" 		
CF | You are not that much of a Chocoholic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x videoshelves" 		
CF | They're essentially small bookshelves, except you've stacked your 		
CF | videos on them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pictures" 		
CF | There's a painting of a field of daisies, and several family photos 		
CF | hanging on the wall. 		
CF | 		
CF | > 		Jacqueline says, ".Moy I seem to recall that we played Ron Weasley and the Quest for Hermione once, which is, um, adult IF, but apparently we were too embarrassed to keep a transcript."
DavidW says (to ClubFloyd), "x photos" 		
CF | There are some of you and your sister, and a few group shots of 		
CF | everybody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelves" 		
CF | Sturdy, wooden bookshelves line the walls of your room. The books on 		
CF | them are all arranged alphabetically according to author. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF | The books themselves are a mix of novels, biographies, and 		
CF | encyclopedias. There is also a stack of printed out fanfiction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fanfiction" 		
CF | You and your sister were both fans of the tv show Louissa and Mark: The 		
CF | New Adventures of the Hulk back when it still aired. Since it's been 		
CF | cancelled, you both practically thrive on internet fanfiction and the 		
CF | reruns that air on channel 2. 		
CF | 		
CF | > 		MoyTW says, "hahaha...what. ah. what? hahahahahahahahahahahaha"
		Knight_Otu says, "Must have been before my time."
		Jacqueline says, "Yes"
		Jacqueline says, "It... is something."
		Jacqueline says, "I mean, we could put that on the list for a future week."
		Jacqueline says, "I don't recall any of it."
		Jacqueline says, "Other than that it was ... yeah"
		DavidW says, "oh, I do."
		Knight_Otu says, "We could. Or we could not."
		Jacqueline says, "heh"
		MoyTW says, "what, I, I mean, I think I have to try playing this in some form or another. was it, uh"
		MoyTW asks, "like...good?"
		DavidW says, "For some reason, Ron wasn't interested in either Harry or Hagrid. Just the girls."
		Jacqueline asks, "Was it good, David?"
		DavidW says, "um, some of it, yes? You can be faithful to Hermoine and not have sex with anyone else but her."
		Jacqueline says, "I mean, I guess one has to define 'good'"
		DavidW says, "I think Emily wrote a review."
		Jacqueline says, "Sam just said the same thing."
		Jacqueline says, "'I think Emily wrote a review.'"
		DavidW says, "jinx"
		DavidW asks, "Anyway, is there more to do in this room?"
		Jacqueline says, "Sam's further recollections are that it was mostly funny for the title, and that the sex was boring, but... well, his last recollection is something that would require a warning to be put on the transcript, so I'm not going to say it, but it was pretty funny."
		Jacqueline exclaims, "Okay, yeah, is there more to this room!"
		DavidW says, "I'd like to find a washing machine for the dress since that might take more time than the other items, but y'know, time might not be an issue if this is plot driven."
		MoyTW says, "Well thanks for making me aware that this exists, I found the review and now we can, like, play the game."
		Jacqueline says (to Moy), "Yeah. So, fanfic IF is a thing."
		Jacqueline says, "A very real thing."
		DavidW says, "There's Dr Who and Star Trek games."
		Jacqueline says, "I wrote a Star Trek fanfic, now that you say that."
		DavidW says, "Other Harry Potter games. Shakespeare games."
		Jacqueline says, "Yep"
		DavidW says, "I did a Monty Python game called Cheeseshop."
		Jacqueline says, "You did."
Jacqueline says (to ClubFloyd), "l" 		
CF | Your Bedroom 		
CF | This is your room. For the most part, it is pretty neat. Your bed 		
CF | lies alongside the wall that has your closet, and a small dresser is 		
CF | next to it. The other walls are covered with carefully organized 		
CF | bookshelves, videoshelves, pictures, and a full-length mirror by the 		
CF | window. The hallway is south of here, right out the door. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF | The word "time" is not necessary in this story. 		
CF | 		
CF | > 		Knight_Otu says, "There two or three Harry Potter games among the transcripts at least."
		Jacqueline says, "Ugh. My Page Up not working means I can't see what we've already looked at."
		DavidW says, "We looked at everything but the mirror, I think."
		Knight_Otu asks, "I think we examined everything?"
Jacqueline says (to ClubFloyd), "sing" 		
CF | The word "sing" is not necessary in this story. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, yeah, mirror."
		MoyTW says, "Never x me'd."
DavidW says (to ClubFloyd), "x me" 		
CF | You're about average height, with dark, naturally curly hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF | It's a tall, narrow mirror with a gold frame, and glass in which you 		
CF | can see your reflection. 		
CF | 		
CF | You're about average height, with dark, naturally curly hair. 		
CF | 		
CF | You do a little twirl in front of the mirror. Right now, you're in 		
CF | your slip. 		
CF | 		
CF | You really should get dressed; Troy could come at any minute! What are 		
CF | you going to do about that horrible stain on your dress? You should 		
CF | also get some shoes on. Some jewelry would really help. You could 		
CF | also do with just a touch of makeup. By the way, your hair is a frizzy 		
CF | mess. Get Moving, girl! 		
CF | 		
CF | > 		MoyTW says, "Well I guess there's our todo list."
		DavidW says, "Maybe we can cajole Mr Mxyzptlk into being our fairy godfather or something."
		Jacqueline says, "BRB, think I know how to fix the Page Up key."
		DavidW asks, "so, can we go south now?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the door) 		
CF | 		
CF | The End of the Hallway 		
CF | This is the end of the narrow hallway that runs east-west through the 		
CF | upstairs of the house. Your room is to the north, and your twin 		
CF | sister's room is across the hall, to the south. The hall coninues to 		
CF | the west, and immediately east is a closet. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Wonder if we inherited any powers from dad."
		DavidW says, "Sister probably borrowed at least one thing, I bet."
DavidW says (to ClubFloyd), "s" 		
CF | (first opening your sister's door) 		
CF | 		
CF | Lara's Room 		
CF | Your parents have finally given in to their children's pleas, and given 		
CF | you and your twin sister separate rooms. Lara's room is messier than 		
CF | yours, but that's no surprise. Her walls are mostly covered in posters 		
CF | and pictures, and if you use your x-ray vision, you can almost see the 		
CF | floor. Well, okay, it's really not that bad. Her closet is at the far 		
CF | end of the room, by the window, and she has a desk and chair against 		
CF | one wall, across from her bed. The hallway is north of here. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF | It looks like she quit in the middle of making it. The sheets are 		
CF | pulled halfway off, and the pillows are on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | The monsters wave at you. 		
CF | 		
CF | > 		Jacqueline says, "Hrm."
DavidW says (to ClubFloyd), "ask monsters about lara" 		
CF | The monsters aren't important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF | Aside from pictures and photos, Lara's walls are plastered with a vast 		
CF | quantity of posters for the heavy-rock boy band, "Screaming Mayhem". 		
CF | Some of them are just artsy album covers, but most feature various 		
CF | members of the band in flashy poses, often licking their guitars for 		
CF | some reason. 		
CF | 		
CF | > 		MoyTW says, "Oof, that's real mean to the monsters."
DavidW says (to ClubFloyd), "x desk" 		
CF | The top is covered with papers, pencils, and notebooks, and there's a 		
CF | drawer underneath. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. Poor monstors."
		Jacqueline says, "Monsters, even"
DavidW says (to ClubFloyd), "open drawer" 		
CF | Opening the desk drawer reveals a snowglobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snowglobe" 		
CF | Lara borrowed it from you a month ago. You have no idea why. She 		
CF | never bothered to return it, apparently. She's bad at that-well, 		
CF | actually, you both are, but she's worse. Of course, it might be that 		
CF | she didn't return it because she still using it; although that doesn't 		
CF | make sense! How do you use a snowglobe? 		
CF | 		
CF | It has a little snowman inside, wearing a red cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "shake it to fly?"
		Knight_Otu asks, "Sure?"
DavidW says (to ClubFloyd), "shake snowglobe" 		
CF | You turn it upside-down and shake it. When you turn it right-side-up 		
CF | again, a myriad of little snowflakes swirl around the tiny, caped 		
CF | snowman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snowman" 		
CF | He seems like a jolly little fellow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cape" 		
CF | It's meant to resemble your father's, but it's generic enough to keep 		
CF | the makers of the snowglobe from getting in trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF | You see nothing on the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notebooks" 		
CF | These are Lara's notebooks for school. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF | You see no junk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet" 		
CF | Lara's closet contains her clothes. It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF | Some random odds and ends are piled on the floor. There's something 		
CF | about the pile that catches your attention... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF | This is just a pile of Lara's junk. It's mostly things like CDs, 		
CF | shoes, board games, and who knows what else! A pair of shoes in the 		
CF | pile looks familiar. Hey-those are yours! That's the pair you've been 		
CF | looking for! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shoes" 		
CF | Got 'em! Now finish getting dressed! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | (If you'd prefer not to be notified about score changes in the future, 		
CF | type NOTIFY OFF.) 		
CF | 		
CF | > 		Knight_Otu exclaims, "Hey points!"
		DavidW says, "I suspect we've finished this room."
		Knight_Otu says, "Possibly."
		DavidW says, "I'd like to check the hall closet next."
		Knight_Otu says, "Yeah, sounds good."
DavidW says (to ClubFloyd), "n" 		
CF | The End of the Hallway 		
CF | This is the end of the narrow hallway that runs east-west through the 		
CF | upstairs of the house. Your room is to the north, and your twin 		
CF | sister's room is across the hall, to the south. The hall coninues to 		
CF | the west, and immediately east is a closet. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You enjoy standing in closets? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in closet" 		
CF | You see nothing unusual in the hall closet. 		
CF | 		
CF | > 		DavidW asks, "hm. So why is it here, then?"
		Knight_Otu says, "That's a bit disappointing."
DavidW says (to ClubFloyd), "e" 		
CF | You enjoy standing in closets? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | You must be more specific about whom you want to talk to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | Which door do you mean, your bedroom door, your sister's door, or the 		
CF | hall closet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "closet" 		
CF | It's just an ordinary hall closet. Nothing special about it. It's 		
CF | open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | Your parents' voices leak out from the bathroom, and you nearly fall 		
CF | over, until you realize that what your mom actually said was "Scrub me 		
CF | harder." Of course, that still doesn't make it much less disturbing. 		
CF | 		
CF | 		
CF | > 		
Jacqueline departs dramatically, saying, "Since I'm probably marked for death anyway, I'm going to have an oreo cookie and then a nap. See you all later, possibly on the #obits bb." 		DavidW asks, "Check out my room next?"
Jacqueline has arrived. 		MoyTW says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF | The "Keep Out" sign's magic powers keep you from entering. Actually, 		
CF | it's more likely the huge mess and brother germs on the other side of 		
CF | the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF | KEEP OUT! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fly" 		
CF | You hover for a while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | You're already standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through door" 		
CF | You do not want to look in there, right now. 		
CF | 		
CF | > 		DavidW asks, "okay, so we do have Superman's powers?"
		MoyTW says, "Apparently."
DavidW says (to ClubFloyd), "w" 		
CF | (first opening your parents' door) 		
CF | 		
CF | Your Parents' Room 		
CF | This is the master bedroom, where your parents sleep. Their large, 		
CF | double bed is at the far end of the room, your Dad's side close to the 		
CF | window in case he has to leave in the middle of the night to attend an 		
CF | emergency. Against the far wall is a large vanity. You notice a 		
CF | beautiful silver necklace hanging from it. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x necklace" 		
CF | The necklace was a gift from your father to your mother, and it's 		
CF | absolutely beautiful! The chain is silver, and the pendant holds a 		
CF | sapphire cut in a shield-shape. It's breath-takingly elegant, and it 		
CF | just so happens to complement your dress perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | You'd better ask your mother before you go borrowing any of her 		
CF | jewelry! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF | This is the bed your parents sleep in. It's a big double bed with deep 		
CF | red sheets and blankets. Under the double bed is a laptop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF | It's a sleek, black laptop. It belongs to your mother. She usually 		
CF | uses it for work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF | That isn't something you can turn on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use laptop" 		
CF | Could you be a little more specific about how to use that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open laptop" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "check email" 		
CF | The word "check" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Your Parents' Room 		
CF | This is the master bedroom, where your parents sleep. Their large, 		
CF | double bed is at the far end of the room, your Dad's side close to the 		
CF | window in case he has to leave in the middle of the night to attend an 		
CF | emergency. Against the far wall is a large vanity. You notice a 		
CF | beautiful silver necklace hanging from it. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vanity" 		
CF | It's a large, mahoganny vanity. The center of it is a large mirror, 		
CF | flanked by drawers and hooks for hanging jewelry. Your parents just 		
CF | bought it one week ago. There's only one necklace hanging from the 		
CF | hooks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawers" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawers" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The huge window in the south wall of your parents room is almost the 		
CF | size of a door. It even opens similar to one. The curtains over it 		
CF | help keep the paparazzi from getting shots that are much too personal. 		
CF | It's closed. 		
CF | 		
CF | > 		DavidW says, "I suppose we can fly through the open window later."
DavidW says (to ClubFloyd), "e" 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | Your parents sound like they're having a fun time in the shower. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to parents" 		
CF | Which parents do you mean, the shower, or the parents? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shower" 		
CF | Which parents do you mean, the parents, or the shower? 		
CF | 		
CF | > 		Knight_Otu says, "My."
DavidW says (to ClubFloyd), "listen to bathroom door" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | The hiss of the shower running reaches your ears from the bathroom. 		
CF | 		
CF | You can hear the shower running in the bathroom, and your parents 		
CF | moaning and giggling. 		
CF | 		
CF | There's some strange noise coming from outside that sounds like a 		
CF | guitar...if guitars could feel pain. 		
CF | 		
CF | Something's rustling around in the trashcans next to your house. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "..."
		Jacqueline says, "Wow. That's some auditory info."
		DavidW says, "Super hearing"
		Jacqueline says, "TRUE"
		Jacqueline says, "I don't think I'd want that."
		Knight_Otu says, "Super hearing. Awkward and TMI inducing."
		Jacqueline says, "Yeah"
		MoyTW asks, "Can Superman like...turn it down?"
		DavidW asks, "Go downstairs next?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "d" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "Aw man, please don't tell me there's a 'use x-ray vision to look through someone's clothes' bit in this game."
		DavidW says, "Just thought of something tasteless."
		Jacqueline asks, "Go on... I guess?"
		DavidW says, "There might be tiny holes in the wall in David's Room."
		Knight_Otu says, "Oy."
		Jacqueline says, "I mean, we've been flirting with tastelessness ever since I brought up Ron Weasley, so I'm the reason this transcript is going south."
DavidW says (to ClubFloyd), "x sifa" 		
CF | The word "sifa" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sofa" 		
CF | It's a large, comfortable-looking sofa, upholstered with blue fabric. 		
CF | It sometimes acts as a vacuum, sucking various objects into its 		
CF | cushions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sofa" 		
CF | Under the sofa cushions is a comic book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF | The comic was a gift from your uncle in a parallel universe. You find 		
CF | it hard to believe that a universe can exist where nobody realizes that 		
CF | Clark Kent is Superman with glasses. Frankly, you never really got 		
CF | into comicbooks, but it seems perfectly suited to keeping a 		
CF | nine-year-old gleefully occupied. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sofa" 		
CF | You see nothing under the sofa cushions. 		
CF | 		
CF | > 		DavidW says, "Bathroom? It'll be underneath the upstairs one, though."
		Knight_Otu says, "We may be able to clean the dress there."
DavidW says (to ClubFloyd), "n" 		
CF | (first opening the downstairs bathroom door) 		
CF | 		
CF | Downstairs Bathroom 		
CF | This is actually a small half-bathroom tucked away under the stairs. 		
CF | It has a toilet and a sink, but not much else. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "To understand David's comment, I went to research Superman's powers, and it turns out they've changed over time. They apparently peaked in the 1960s."
		Jacqueline | [LINK]
		DavidW says, "The standard ones are strength, flight, invulnerability, heat vision, xray vision, hearing, superbreath."
		DavidW says, "oh, telescopic vision and microscopic vision too, I guess."
		Knight_Otu says, "And whatever else the plot demands. :p"
		DavidW says, "well yeah"
		DavidW says, "There's apparently one time when he could shoot miniature clones of himself out of his fingertips."
		Jacqueline says, "..."
		MoyTW says, "That seems handy."
		Jacqueline says (to Moy), "Ba dum tish"
		DavidW says, "Super hypnotism when Lois learns his secret identity."
		Knight_Otu says, "I seem to recall hearing about super-weaving."
		DavidW says, "Yes, that happened."
		MoyTW says, "It is genuinely puzzling to me why Superman needs a secret identity and day job."
		MoyTW says, "I guess maybe it keeps him sane? but, like..."
		DavidW says, "My favourite stunt was saving the Atlantians by using magnetic rocks to hold a river of water from the Earth to another planet's ocean, and everyone just swims to safety."
		Jacqueline asks, "Through space?"
		DavidW says, "yes."
		Jacqueline says, "Sure."
		Knight_Otu says, "Right, because that's no distance at all."
		DavidW says, "You make a bridge of water and magnetic rocks placed around it keep it all stable."
		MoyTW asks, "But what do you...breathe?"
		Knight_Otu says, "Well, the Atlantians would breathe water, presumably."
		DavidW says, "Superman is really good at holding his breath. Super lungs."
		Jacqueline says, "Right. Water that did not freeze solid in outer space."
		MoyTW says, "I mean clearly I'm not as much a comic book kinda guy, so, like, maybe it's just Comic Logic."
		Jacqueline says, "But possibly we are taking all of this too seriously."
		DavidW says, "And I suppose the planet spinning isn't an issue either."
		Knight_Otu says, ""Oops, there goes the water bridge through the Sun.""
		MoyTW says, "Look it's fine Superman can just grab the earth and stop it spinning."
DavidW says (to ClubFloyd), "x sink" 		
CF | It's a typical sink with a basin, a faucet, and knobs for turning on 		
CF | the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash stain" 		
CF | The word "wash" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean dress" 		
CF | You wouldn't know how to clean that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean stain" 		
CF | You wouldn't know how to clean that. 		
CF | 		
CF | > 		Jacqueline says, "Oh, right. We have a dress to clean. Silly us, talking about comic book physics."
DavidW says (to ClubFloyd), "turn on sink" 		
CF | You turn the knob, and water starts gushing from the faucet in a steady 		
CF | stream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put stain in water" 		
CF | You can't put the stain anywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put dress in water" 		
CF | You can't put anything in the knob. 		
CF | 		
CF | > 		MoyTW asks, "Put dress in sink?"
DavidW says (to ClubFloyd), "put dress in sink" 		
CF | You hold your dress under the running water, allowing it to completely 		
CF | soak the material. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub stain" 		
CF | The word "rub" is not necessary in this story. 		
CF | 		
CF | > 		MoyTW says, "...well that wasn't...quite what is ideal."
DavidW says (to ClubFloyd), "x stain" 		
CF | It's horrible! Strangely, it looks like chocolate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove stain" 		
CF | (from the dress) 		
CF | You can't take that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze dress" 		
CF | The word "squeeze" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off water" 		
CF | You turn the knob the other way, and the water shuts off. One last 		
CF | drop falls from the tap and plummets down the drain. 		
CF | 		
CF | > 		Knight_Otu says, "We can just dry it with out superbreath."
		Knight_Otu says, "Clearly that can't go wrong."
DavidW says (to ClubFloyd), "breathe dress" 		
CF | The word "breathe" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow dress" 		
CF | You change your mind at the last mintue, and tiny frost crystals 		
CF | materialize as you gently exhale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn stain" 		
CF | Your eyes glow red for a second, but then you change your mind. 		
CF | 		
CF | > 		Jacqueline stifles a joke about something we will NOT be trying on the date.
		MoyTW asks, "Uh...is breathing frost, like an Ice Dragon, another one of Superman's powers?"
		Jacqueline says, "yeah"
		DavidW says, "no, frost isn't really a standard Superman power."
		MoyTW says, "Wow they really do just write random things into Superman's power list."
		Jacqueline says, "But it's also supposed to be high velocity *or* icy, I think."
		DavidW says, "But maybe we're supposed to be elsewhere when blowing."
		Jacqueline | Super Breath: Superman's breath was capable of freezing objects and generating hurricane-force winds. His super breath can extinguish fires or freeze things. He could also hold his breath indefinitely, allowing him to travel underwater or in space without breathing apparatus.
DavidW says (to ClubFloyd), "take dress" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dress" 		
CF | It's Troy's favorite color, which is partly why you picked it for 		
CF | tonight. It has spaghetti-strap sleeves, and a neck-line that's cut 		
CF | just low enough to be interesting without making any promises. Right 		
CF | now, there is an ugly stain on it. It is also sopping wet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wring dress" 		
CF | The word "wring" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dry dress" 		
CF | You zap your dress with a quick burst of heat vision, instantly drying 		
CF | it. 		
CF | 		
CF | > 		Jacqueline says, "woo"
		Knight_Otu says, "Well, that works,"
		Jacqueline says, "And I didn't even catch it on fire."
DavidW says (to ClubFloyd), "x stain" 		
CF | It's horrible! Strangely, it looks like chocolate. 		
CF | 		
CF | > 		MoyTW says, "Hooray."
		Jacqueline says, "I sure hope it really is chocolate."
		Knight_Otu says, "Must have practiced it."
		DavidW says, "I guess we need soap or something for the stain."
		Jacqueline says, "Yeah"
		Jacqueline asks, "Keep looking around?"
DavidW says (to ClubFloyd), "s" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first opening the door to the dining area) 		
CF | 		
CF | Dining Area 		
CF | This is the dining area. It isn't quite a dining "room" since the only 		
CF | thing that seperates it from rest of the kitchen is space. It consists 		
CF | of a large table and several chairs at the south end of the expansive 		
CF | kitchen. The cooking area is at the north end. The living room is out 		
CF | the door to the east. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "Are we on a timer or something? I don't get the sense that we are."
		MoyTW says, "I doubt."
		Knight_Otu says, "I guess if we are, we'll know at that time. But it feels like no timer."
		DavidW says, "I don't think time is an issue."
DavidW says (to ClubFloyd), "x table" 		
CF | It's a large, wooden table surrounded by chairs, and it has a checkered 		
CF | tablecloth that covers the top and hangs over slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF | You see nothing unusual under the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF | The chairs around the kitchen table were actually purchased at a 		
CF | different store, as part of a different furniture set. However, they 		
CF | go with the table so well, nobody's noticed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen (or Cooking Area) 		
CF | This is the main part of the kitchen, where the food is prepared. A 		
CF | long counter runs along the east wall, broken up in the middle by the 		
CF | refridgerator. A small cooking island dominates the center of this 		
CF | area, and pots and pans hang from above it. Light floods the room from 		
CF | the large windows on the west wall , and there is also a small window 		
CF | in the north wall, next to the door that leads out into the backyard. 		
CF | 		
CF | A cockroach crawls along the kitchen counter, cheerfully minding its 		
CF | own business. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cockroach" 		
CF | Roaches really creep you out. Of course, there's a chance that there 		
CF | might actually be someone in the world who hates them worse than you 		
CF | do. The cockroach is scurrying around, probably looking for food. 		
CF | 		
CF | > 		Jacqueline says, "For what it's worth, I just opened the game up on my computer to look at the status bar, and it only shows total moves, not the time of day."
		DavidW asks, "Do roaches like chocolate?"
		MoyTW asks, "I - is "refridgerator" a normal spelling?"
		Jacqueline says (to Moy), "I don't think so, but 'fridge' is"
		DavidW says (to MoyTW), "A normal incorrect spelling."
		MoyTW says, "...I, uh, I don't think "get the roach to eat the stain off our dress" is the solution but...I mean it'd be funny to try."
		Jacqueline says, "I would love if it worked, but I agree with you."
DavidW says (to ClubFloyd), "put roach on stain" 		
CF | There's no good surface on the stain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show stain to roach" 		
CF | The roach looks at the stain and scurries a few inches away. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Knight_Otu says, "I get the sense we are to scare someone else with the roach."
Jacqueline says (to ClubFloyd), "i" 		
CF | You are carrying a snowglobe, some shoes, a comic book, and a dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x island" 		
CF | The island looks like it's made of a light-colored wood, and is shaped 		
CF | like an octogon. The center of the island is a stove range, and there 		
CF | is an oven hidden in the base. Your mother sometimes hits her head on 		
CF | the top part of the island whenever she's baking something. Pots and 		
CF | pans hang over it from above. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "show shoes to roach" 		
CF | The roach looks at the shoes and scurries a few inches away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x top part" 		
CF | The word "part" is not necessary in this story. 		
CF | 		
CF | > 		MoyTW asks, "Get roach?"
		Jacqueline says, ">GET ROACH. NAME ROACH. KEEP ROACH AS PET."
		DavidW says, "I think unless we have a bottle or something, we can't. But I suppose we should try."
DavidW says (to ClubFloyd), "take roach" 		
CF | You can't bring yourself to touch it, though you could probably catch 		
CF | it in something, like a jar. 		
CF | 		
CF | > 		Jacqueline says, "There's the puzzle."
		DavidW says, "Called it."
		Jacqueline says, "yup"
DavidW says (to ClubFloyd), "open cupboard" 		
CF | The word "cupboard" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Kitchen (or Cooking Area) 		
CF | This is the main part of the kitchen, where the food is prepared. A 		
CF | long counter runs along the east wall, broken up in the middle by the 		
CF | refridgerator. A small cooking island dominates the center of this 		
CF | area, and pots and pans hang from above it. Light floods the room from 		
CF | the large windows on the west wall , and there is also a small window 		
CF | in the north wall, next to the door that leads out into the backyard. 		
CF | 		
CF | A cockroach crawls along the kitchen counter, cheerfully minding its 		
CF | own business. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in fridge" 		
CF | You see nothing unusual in the refridgerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF | The refridgerator stands against the north wall of the kitchen, 		
CF | breaking the long stretch of countertop on either side of it. A crayon 		
CF | drawing is stuck on the door with magnets, showing your Dad blasting a 		
CF | monster with his heat vision. It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magnets" 		
CF | They're an assortment of cookie-shapes, an S-Shield, and the letter Z. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x z" 		
CF | You see no z here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x letter" 		
CF | You see no letter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawing" 		
CF | The picture shows your Dad in his Superman suit, flying triumphantly, 		
CF | and somewhat awkwardly since he has no apparent knees or elbows. As if 		
CF | the suit was not enough of a tip-off, the word DAD has been printed in 		
CF | thick, black letters over his disproportioned head, with an arrow 		
CF | pointing to him. Red lines extend from his eyes to what appears to be 		
CF | a smaller, fatter version of Godzilla. Crudely drawn buildings are in 		
CF | the background, surrounded by red, yellow and orange scribbles that are 		
CF | meant to indicate fire, and there is a car upside-down in the air for 		
CF | some reason. 		
CF | 		
CF | "David, Age 9" is printed in black in the lower, right-hand corner of 		
CF | the paper. 		
CF | 		
CF | > 		MoyTW says, "That's adorable."
		Knight_Otu says, "Aka the comic book age."
		DavidW says, "yeah, the comic book will be to distract David, I'm sure."
DavidW says (to ClubFloyd), "x pans" 		
CF | The cookware hanging over the island is stainless steel, and variously 		
CF | sized. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF | It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | You see nothing unusual in the oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF | You see nothing unusual about it. 		
CF | 		
CF | > 		Knight_Otu says, "Lots of empty container scenery."
DavidW says (to ClubFloyd), "x window" 		
CF | It's a small window in the north wall, and it has a little yellow 		
CF | curtain.It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtain" 		
CF | It is little and yellow. It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | It's a small window in the north wall, and it has a little yellow 		
CF | curtain.It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open curtain" 		
CF | The curtain is already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | It's a small window in the north wall, and it has a little yellow 		
CF | curtain.It's open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF | You can see nothing through the small window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close curtain" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | (first opening the back door) 		
CF | Ahem. You ought to at least throw something on before you go running 		
CF | around outside. Tabloid publishers live for shots of celebreties in 		
CF | their undies. 		
CF | 		
CF | > 		DavidW says, "I suppose the tablecloth or blanket might work."
		Knight_Otu says, "Or the dress despite the stain."
		DavidW says, "of course"
		DavidW says, "Let's head back the other way first, though."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF | Dining Area 		
CF | This is the dining area. It isn't quite a dining "room" since the only 		
CF | thing that seperates it from rest of the kitchen is space. It consists 		
CF | of a large table and several chairs at the south end of the expansive 		
CF | kitchen. The cooking area is at the north end. The living room is out 		
CF | the door to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Sitting Room 		
CF | This room is mostly set apart from the living room by a depression in 		
CF | the floor and a wall with a wide opening that's a bit too big to be 		
CF | considered a doorway. Here is where you all come to watch TV. There 		
CF | are some assorted chairs and beanbags scattered about for this purpose. 		
CF | To the north is the laundry room, and the living room is back west. 		
CF | 		
CF | The television sits in the southeast corner of the room. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tv" 		
CF | It's a nice set, with a fairly large screen. Your father sometimes 		
CF | jokes about unplugging it so that he won't have to be interrupted by 		
CF | emergency news bulletins so often. 		
CF | 		
CF | > 		DavidW says, "oh. Turn on the tv, dad rushes away, then ask mom for the necklace."
		Knight_Otu asks, "How does dad find time to do anything, really?"
		DavidW says, "Fingers in ears. 'I can't hear you' repeatedly."
		Jacqueline says, "He apparently found time to do mom."
		Knight_Otu says, "I guess I walked right into that one."
		Jacqueline says, "You did."
DavidW says (to ClubFloyd), "x chairs" 		
CF | A recliner and a rocker sit positioned in front of the television, and 		
CF | three beanbags have been tossed around the room. They are red, yellow, 		
CF | and blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x recliner" 		
CF | It's a large leather recliner. There is a discoloration on the arm 		
CF | where your father spilled coffee in his rush to get to a disaster in 		
CF | Taiwan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocker" 		
CF | This is a simple, wooden rocker that your dad got for your mom when she 		
CF | had you and your sister. You remember playing on it when you were 		
CF | little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF | (the cape) 		
CF | It's meant to resemble your father's, but it's generic enough to keep 		
CF | the makers of the snowglobe from getting in trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red beanbag" 		
CF | The wonderful thing about beanbags, is beanbags are wonderful things. 		
CF | This one's red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x yellow" 		
CF | This is a giant yellow beanbag. It reminds you of the sun-only much, 		
CF | much lumpier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue" 		
CF | This is basically a huge, plastic sack full of-um, beans, you guess. 		
CF | It's blue. 		
CF | 		
CF | > 		Knight_Otu says, "The sun, huh."
		Jacqueline says, "Aw, I like that line. 'The wonderful thing about beanbags, is beanbags are wonderful things.'"
DavidW says (to ClubFloyd), "sit on yellow" 		
CF | Okay, you're now sitting on the yellow beanbag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Okay, you're now standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on red beanbag" 		
CF | Okay, you're now sitting on the red beanbag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Okay, you're now standing. 		
CF | 		
CF | > 		DavidW asks, "turn on the tv?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "turn on tv" 		
CF | As the television comes to life, you hear the voice of LNN's new 		
CF | anchorman, Harry Sharper, describing a devastating earthquake in South 		
CF | America. Soon, a cracked landscape fills the screen, with an 		
CF | on-the-spot reporter standing in the foreground to give his perspective 		
CF | on the ensuing chaos. 		
CF | 		
CF | Upstairs, you hear the sounds of someone bustling around at super-sonic 		
CF | speed, and doors and windows slamming open. 		
CF | 		
CF | After a while, you hear the shower shut off, and footsteps padding into 		
CF | the general direction of your parents' room. You guess the bathroom's 		
CF | free, now. 		
CF | 		
CF | The TV is on. It's the news. 		
CF | 		
CF | > 		MoyTW says, "The "okay" makes it feel like the geame's humoring us."
		DavidW says, "Sorry, Mom!"
		Jacqueline says, "haha"
		Jacqueline says, "That... that was an interesting puzzle."
		DavidW asks, "Laundry room next?"
		Knight_Otu says, "Yeah."
		MoyTW says, "Aye."
DavidW says (to ClubFloyd), "n" 		
CF | (first opening the door) 		
CF | 		
CF | Laundry Room 		
CF | This is just a small utility room tucked away in the corner of the 		
CF | house. To the south is the door leading back to the sitting room. A 		
CF | washer and a dryer line the east wall, while across from them are tools 		
CF | hanging on hooks and nails. A shelf runs along the back wall, with 		
CF | various odds and ends stacked on it. 		
CF | 		
CF | On the laundry room shelf are a tube of spot remover, a box of nails, 		
CF | an empty bottle of bleach, a doomsday remote control, a Copy of Metro 		
CF | Magazine, and a glass jar. 		
CF | 		
CF | 		
CF | > 		MoyTW asks, "I'm sorry a what remote control?"
		Knight_Otu blinks.
DavidW says (to ClubFloyd), "x remote" 		
CF | It was once used by some supervillain as a remote control for a 		
CF | doomsday device. It doesn't work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x metro" 		
CF | It's just last year's copy of Metro Magazine. 		
CF | 		
CF | > 		Jacqueline says, "OR DOES IT"
DavidW says (to ClubFloyd), "read metro" 		
CF | Frankly, it wasn't even all that interesting when it was recent. 		
CF | 		
CF | > 		Knight_Otu says, "Are we quite sure about that,"
Jacqueline clears the save counter. 		
DavidW says (to ClubFloyd), "x nails" 		
CF | (the hooks and nails) 		
CF | tools are hanging from them. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Because, who tested it."
		Jacqueline says, "Play with the doomsday thing"
		Jacqueline says, "I mean, it probably really doesn't work."
DavidW says (to ClubFloyd), "play with remote" 		
CF | The word "play" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF | The word "button" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push remote" 		
CF | Pushing the doomsday remote control has no effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use remote" 		
CF | Could you be a little more specific about how to use that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point remote at me" 		
CF | The word "point" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open remote" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		Knight_Otu asks, "Turn on remote?"
DavidW says (to ClubFloyd), "look in remote" 		
CF | There's nothing unusual in the doomsday remote control. 		
CF | 		
CF | > 		Jacqueline says, "My guess is the broken doomsday remote is in the laundry room to make this game relateable to all of us who stash broken electronics in utility rooms."
DavidW says (to ClubFloyd), "turn on remote" 		
CF | Aaah! What have you done?! Now in ten seconds, the whole world and 		
CF | everything in it and everyone you know and love will be absolutely 		
CF | destroyed and there will be panic and mayhem and-- 		
CF | 		
CF | Just kidding. It doesn't work. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Jacqueline says, "Okay, yay"
DavidW says (to ClubFloyd), "x spot remover" 		
CF | It's a tube of Zappo! Spot Remover, guaranteed to get any stain out- 		
CF | including chocolate-or your money back. The label on the back has 		
CF | instructions for use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF | To remove tough stains: 		
CF | 		
CF | 1. Pour spot remover onto stain 		
CF | 		
CF | 2. Rinse garment, or wash as normal 		
CF | 		
CF | 3. Dry 		
CF | 		
CF | 4. Purchase more Zappo! products 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour spot remover onto stain" 		
CF | You pour a hefty glob of spot remover on the stain. There, that should 		
CF | help take care of it! Now, what does the tube's label say you should 		
CF | do next? 		
CF | 		
CF | > 		Knight_Otu says, "Still, seems a bit... foolish to keep something like that in the laundry room."
DavidW says (to ClubFloyd), "sink" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF | You see no sink here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jar" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nails" 		
CF | (the hooks and nails) 		
CF | tools are hanging from them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tools" 		
CF | People are surprised when they find out your family keeps tools; after 		
CF | all, why would a man need a hammer when he can drive nails with his 		
CF | bare fist? Mostly, these get used by your mother, who has no special 		
CF | powers. Plus, there's always the occasional encounters with 		
CF | Kryptonite... 		
CF | 		
CF | The tools are pretty much a bare-basics set- there's a hammer, a 		
CF | wrench, a screwdriver, and a small saw. 		
CF | 		
CF | > 		DavidW says, "No reason to cart around all those yet."
DavidW says (to ClubFloyd), "l" 		
CF | Laundry Room 		
CF | This is just a small utility room tucked away in the corner of the 		
CF | house. To the south is the door leading back to the sitting room. A 		
CF | washer and a dryer line the east wall, while across from them are tools 		
CF | hanging on hooks and nails. A shelf runs along the back wall, with 		
CF | various odds and ends stacked on it. 		
CF | 		
CF | On the laundry room shelf are a tube of spot remover, a box of nails, 		
CF | an empty bottle of bleach, a doomsday remote control, and a Copy of 		
CF | Metro Magazine. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bleach" 		
CF | It's empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF | It's a little box of nails. Nothing special. 		
CF | 		
CF | > 		Knight_Otu says, "Until we find the kryptonite that's surely stashed somewhere."
DavidW says (to ClubFloyd), "x washer" 		
CF | It's a standard front-loading washer, well suited to a family of five. 		
CF | As you gaze upon the washing machine, strains of The Hallelujah Chorus 		
CF | from Handel's Messiah fill your ears. The chorus stops abruptly as you 		
CF | realize that the shortest washing cycle takes 45 minutes, which is more 		
CF | time than you have right now. You'd probably be better off washing 		
CF | your dress by hand. 		
CF | 		
CF | It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dryer" 		
CF | The dryer is looking a little worse for wear. It hasn't been 		
CF | completely functional since "the incident", so your mother sometimes 		
CF | has to take the laundry to the laundromat to use the dryers. Sometimes 		
CF | she asks you or your sister to go. It's annoying, since you almost 		
CF | always have to fend off people who try to steal the spandex. 		
CF | 		
CF | It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | You see nothing unusual in the dryer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open washer" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sitting Room 		
CF | This room is mostly set apart from the living room by a depression in 		
CF | the floor and a wall with a wide opening that's a bit too big to be 		
CF | considered a doorway. Here is where you all come to watch TV. There 		
CF | are some assorted chairs and beanbags scattered about for this purpose. 		
CF | To the north is the laundry room, and the living room is back west. 		
CF | 		
CF | The television sits in the southeast corner of the room. 		
CF | 		
CF | On televesion, some talking head is babbling about geophysics, 		
CF | biophysics, and metaphysics to explain how your dad is doing whatever 		
CF | he's doing. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Downstairs Bathroom 		
CF | This is actually a small half-bathroom tucked away under the stairs. 		
CF | It has a toilet and a sink, but not much else. 		
CF | 		
CF | 		
CF | > 		Knight_Otu asks, "What, you're still not done, dad?"
DavidW says (to ClubFloyd), "put dress in sink" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on tap" 		
CF | You turn the knob, and water starts gushing from the faucet in a steady 		
CF | stream. The water runs over the material of your dress, completely 		
CF | soaking it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off tap" 		
CF | You turn the knob the other way, and the water shuts off. One last 		
CF | drop falls from the tap and plummets down the drain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dry dress" 		
CF | You zap your dress with a quick burst of heat vision, instantly drying 		
CF | it. Yes! You've gotten the stain out. Now quick, finish getting 		
CF | dressed! 		
CF | 		
CF | (Your score has just increased by twenty-five points.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear dress" 		
CF | (first taking the dress) 		
CF | Okay, you're now wearing the dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear shoes" 		
CF | Okay, you're now wearing the shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Dining Area 		
CF | This is the dining area. It isn't quite a dining "room" since the only 		
CF | thing that seperates it from rest of the kitchen is space. It consists 		
CF | of a large table and several chairs at the south end of the expansive 		
CF | kitchen. The cooking area is at the north end. The living room is out 		
CF | the door to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen (or Cooking Area) 		
CF | This is the main part of the kitchen, where the food is prepared. A 		
CF | long counter runs along the east wall, broken up in the middle by the 		
CF | refridgerator. A small cooking island dominates the center of this 		
CF | area, and pots and pans hang from above it. Light floods the room from 		
CF | the large windows on the west wall , and there is also a small window 		
CF | in the north wall, next to the door that leads out into the backyard. 		
CF | 		
CF | A cockroach crawls along the kitchen counter, cheerfully minding its 		
CF | own business. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put roach in jar" 		
CF | (first trying to take the cockroach) 		
CF | You can't bring yourself to touch it, though you could probably catch 		
CF | it in something, like a jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "catch roach" 		
CF | You can't bring yourself to touch it, let alone catch it with your bare 		
CF | hands. Though, you could probably catch it in something, like a jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put jar on roach" 		
CF | There's no good surface on the cockroach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take roach with jar" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scoop roach" 		
CF | The word "scoop" is not necessary in this story. 		
CF | 		
CF | > 		Knight_Otu asks, "CATCH ROACH WITH JAR?"
DavidW says (to ClubFloyd), "catch roach in jar" 		
CF | With the stealth and grace of a ninja, you turn the jar upside-down and 		
CF | drop it over the cockroach, trapping the bug inside. After your 		
CF | prisoner scrambles around for a bit, you right the jar again, giving it 		
CF | a light shake so that the bug falls solidly to the bottom of the jar. 		
CF | That should hold the creature long enough for your purposes. 		
CF | 		
CF | > 		Knight_Otu says, "Whatever our purposes are with the roach."
		DavidW says, "I don't know why we want a roach, but obviously we do."
		DavidW asks, "see mom about the necklace?"
		Jacqueline asks, "Yeah, What purposes?"
		Jacqueline says (to DW), "Sure"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF | Dining Area 		
CF | This is the dining area. It isn't quite a dining "room" since the only 		
CF | thing that seperates it from rest of the kitchen is space. It consists 		
CF | of a large table and several chairs at the south end of the expansive 		
CF | kitchen. The cooking area is at the north end. The living room is out 		
CF | the door to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Your Parents' Room 		
CF | This is the master bedroom, where your parents sleep. Their large, 		
CF | double bed is at the far end of the room, your Dad's side close to the 		
CF | window in case he has to leave in the middle of the night to attend an 		
CF | emergency. Against the far wall is a large vanity. You notice a 		
CF | beautiful silver necklace hanging from it. 		
CF | 		
CF | Your mother, fresh from the shower, is sitting on the bed in her 		
CF | bathrobe, busily typing away at the laptop on the bed next to her. She 		
CF | pauses occaisonally to pat at her hair with the towel around her 		
CF | shoulders. 		
CF | 		
CF | 		
CF | Your Mom types furiously for a seconds, then curses and holds down the 		
CF | delete key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mom" 		
CF | Your mother turns and smiles at you, lifting her fingers away from the 		
CF | keyboard. "Hi, Sweetie," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mom for necklace" 		
CF | Your mother leans back, looking thoughtful. "It would look nice on 		
CF | you, Honey. Tell you what-that guy from the Tabloids has been sneaking 		
CF | around again. If you can get rid of him, I'll let you borrow the 		
CF | necklace for tonight. Okay?" 		
CF | 		
CF | It sounds like a fair deal. As you nod, your Mom turns back her laptop 		
CF | and types a few more sentences. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mom" 		
CF | Your Mom is about average height with dark hair, and she looks pretty 		
CF | good for her age. Your father sometimes describes her as a hurricane; 		
CF | she's always on the go! She's sitting on the bed, looking at you. 		
CF | 		
CF | > 		DavidW asks, "I'm guessing that we wash our hair in the main bathroom?"
		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "e" 		
CF | Your Mom shrugs and goes back to typing. 		
CF | 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Bathroom 		
CF | This is the upstairs bathroom. Clouds of steam from your parents' 		
CF | recent shower fill the room, and there are puddles on the tile floor. 		
CF | The large mirror over the sink and the glass front of the medicine 		
CF | cabinet are fogged up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF | It's a large, plain mirror hanging over the bathroom sink. The glass 		
CF | is completely fogged over from all the steam in the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF | It's a small wall-mounted medicine cabinet with two glass doors over 		
CF | the front. It's good for storing things like toothpaste, makeup, 		
CF | mouthwash, and cologne. It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | Opening the medicine cabinet reveals a makeup kit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kit" 		
CF | With a triumphant cry, you seize the makeup kit and immediately apply 		
CF | some of its conents. Ah, you feel so pretty, now! 		
CF | 		
CF | (Your score has just increased by fifteen points.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shower" 		
CF | You try to avoid eye-contact with it for the time being. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash hair" 		
CF | The word "wash" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hair" 		
CF | You see no hair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF | You're about average height, with dark, naturally curly hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first unlocking the bathroom door, then opening it) 		
CF | 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The End of the Hallway 		
CF | This is the end of the narrow hallway that runs east-west through the 		
CF | upstairs of the house. Your room is to the north, and your twin 		
CF | sister's room is across the hall, to the south. The hall coninues to 		
CF | the west, and immediately east is a closet. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Your Bedroom 		
CF | This is your room. For the most part, it is pretty neat. Your bed 		
CF | lies alongside the wall that has your closet, and a small dresser is 		
CF | next to it. The other walls are covered with carefully organized 		
CF | bookshelves, videoshelves, pictures, and a full-length mirror by the 		
CF | window. The hallway is south of here, right out the door. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF | It's a tall, narrow mirror with a gold frame, and glass in which you 		
CF | can see your reflection. 		
CF | 		
CF | You're about average height, with dark, naturally curly hair. 		
CF | 		
CF | You do a little twirl in front of the mirror. Your dress fans out 		
CF | around you as you turn, and the high heeled shoes on your feet make you 		
CF | look taller. Your features are nicely accentuated without looking 		
CF | trashy. 		
CF | 		
CF | Some jewelry would really help. By the way, your hair is a frizzy 		
CF | mess. Get Moving, girl! 		
CF | 		
CF | > 		Knight_Otu says, "Seems weird to apply the makeup before doing your hair, but what do I know,"
		DavidW says, "Perhaps we just need a hair brush."
		DavidW says, "David might have one."
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "s" 		
CF | The End of the Hallway 		
CF | This is the end of the narrow hallway that runs east-west through the 		
CF | upstairs of the house. Your room is to the north, and your twin 		
CF | sister's room is across the hall, to the south. The hall coninues to 		
CF | the west, and immediately east is a closet. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on david's door" 		
CF | The word "knock" is not necessary in this story. 		
CF | 		
CF | > 		Roger says, "Troy better appreciate all of this"
DavidW says (to ClubFloyd), "x door" 		
CF | Which door do you mean, the bathroom door, your brother's door, or your 		
CF | parents' door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit brother's door" 		
CF | Random destruction won't solve anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The "Keep Out" sign's magic powers keep you from entering. Actually, 		
CF | it's more likely the huge mess and brother germs on the other side of 		
CF | the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to david" 		
CF | You cannot talk to that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sign" 		
CF | The sign isn't important. 		
CF | 		
CF | > 		Jacqueline asks, "Did no one else think it weird that our mother assigned us the task of getting rid of the paparazzi?"
		DavidW asks, "Because she's a reporter herself?"
		Roger says, "It's weird but not really weirder than anything else"
		Knight_Otu says, "Ah, but the paparazzi is from the Tabloids. Totally different."
		MoyTW says, "I mean we can see through walls and mover super fast and fly and laser things, if we're gonna murder somebody and bury their body in an unmarked grave somewhere we're clearly the better choice."
		Jacqueline says (to Roger), "Hrm. Yeah, I guess."
DavidW says (to ClubFloyd), "w" 		
CF | Your Parents' Room 		
CF | This is the master bedroom, where your parents sleep. Their large, 		
CF | double bed is at the far end of the room, your Dad's side close to the 		
CF | window in case he has to leave in the middle of the night to attend an 		
CF | emergency. Against the far wall is a large vanity. You notice a 		
CF | beautiful silver necklace hanging from it. 		
CF | 		
CF | Your mother, fresh from the shower, is sitting on the bed in her 		
CF | bathrobe, busily typing away at the laptop on the bed next to her. She 		
CF | pauses occaisonally to pat at her hair with the towel around her 		
CF | shoulders. 		
CF | 		
CF | 		
CF | Your Mom grumbles about having to spell the names of the foreign 		
CF | diplomats who were held at gunpoint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mom about david" 		
CF | Your mother turns and smiles at you, lifting her fingers away from the 		
CF | keyboard. "Hi, Sweetie," she says. 		
CF | 		
CF | Your mother looks out the window and sighs dreamily, not really paying 		
CF | attention to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mom about brush" 		
CF | Your Mom nods and says "Hmmm." 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Dang. That went dark. I don't think we're gonna do a murder."
DavidW says (to ClubFloyd), "e" 		
CF | Your Mom shrugs and goes back to typing. 		
CF | 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put comic book under brother's door" 		
CF | You can't put anything under that. 		
CF | 		
CF | > 		Knight_Otu says, "Surely we're going to just scare them with our pet roach."
		Jacqueline says, "oh! Yeah. Maybe."
DavidW says (to ClubFloyd), "d" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | 		
CF | > 		MoyTW says, "That'd be a shockingly unambitious member of the tabloid press, to be scared off from their stalking by a roach."
DavidW says (to ClubFloyd), "x front door" 		
CF | It's an ordinary front door 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Running away won't solve your problems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Dining Area 		
CF | This is the dining area. It isn't quite a dining "room" since the only 		
CF | thing that seperates it from rest of the kitchen is space. It consists 		
CF | of a large table and several chairs at the south end of the expansive 		
CF | kitchen. The cooking area is at the north end. The living room is out 		
CF | the door to the east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen (or Cooking Area) 		
CF | This is the main part of the kitchen, where the food is prepared. A 		
CF | long counter runs along the east wall, broken up in the middle by the 		
CF | refridgerator. A small cooking island dominates the center of this 		
CF | area, and pots and pans hang from above it. Light floods the room from 		
CF | the large windows on the west wall , and there is also a small window 		
CF | in the north wall, next to the door that leads out into the backyard. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Backyard 		
CF | Since your house is situated on the corner of the block, you have a 		
CF | fairly decent-sized backyard that wraps southwest around the side of 		
CF | the house, also. The entire yard is closed in with a high, wooden 		
CF | privacy fence, but it isn't quite enough to keep the tabloidists from 		
CF | climbing into your yard and getting into the trash. 		
CF | 		
CF | David is sitting on the back step, with a guitar. You double-take as 		
CF | it registers that he is using your hair pick to strum the guitar! 		
CF | 		
CF | ...And he's not very good, either. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to david" 		
CF | He briefly looks up from the instrument. "Hey, Sis," he says, before 		
CF | resuming his daily routine of ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david for pick" 		
CF | "No way, Sis!" he says. "I need it to practice my guitar. There's 		
CF | sure nothing else to do around here..." He exhales. "Not since I lost 		
CF | my comic book, anyway." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give comic book to david" 		
CF | His eyes bug out as he sees the comic in your hand. "I've been looking 		
CF | all over for that!" He exclaims. "Where'd you find it?" 		
CF | 		
CF | Before you can answer, he seizes the comic and runs off, leaving the 		
CF | guitar and your hairpick on the step. You quickly pick up the hair 		
CF | pick and, after brushing the worst of the cooites off it, run it 		
CF | through your hair. Much better! 		
CF | 		
CF | (Your score has just increased by twenty points.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guitar" 		
CF | It's an acoustic guitar. Come to think of it, you have no idea where 		
CF | it actually came from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play it" 		
CF | The word "play" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline exclaims, "Sure. Might need it!"
		Jacqueline asks, "Who knows?"
DavidW says (to ClubFloyd), "x fence" 		
CF | It's very tall, and made of a dark colored wood. It wraps around the 		
CF | backyard and the side-yard. Tabloidists still manage to get in, but at 		
CF | least the fence makes it more difficult for them. 		
CF | 		
CF | > 		MoyTW asks, "Ok but like, a hair pick is a completely different implement from a guitar pick?"
		Roger says, "well yes"
		Jacqueline says, "Yes"
		Roger says, "It did say he wasn't very good"
		MoyTW says, "Like they're called "pick" but...you can't really...do that? I guess you *could*..."
DavidW says (to ClubFloyd), "look through fence" 		
CF | The fence isn't important. 		
CF | 		
CF | > 		Knight_Otu says, "Tell that to our brother."
DavidW says (to ClubFloyd), "listen" 		
CF | Something's rustling around in the trashcans next to your house. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trashcans" 		
CF | You see no trashcans here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cans" 		
CF | You see no cans here. 		
CF | 		
CF | > 		Jacqueline says, "But if you can believe that Atlanteans swim through a river running through space to get to another planet, you can believe that we're using this pick in our hair."
DavidW says (to ClubFloyd), "exits" 		
CF | Obvious exits lead south, back to the kitchen (or cooking area); 		
CF | southwest; and up. 		
CF | 		
CF | (You can control the exit listings with the EXITS command. EXITS 		
CF | STATUS shows the exit list in the status line, EXITS LOOK shows a full 		
CF | exit list in each room description, EXITS ON shows both, and EXITS OFF 		
CF | turns off both kinds of exit lists.) 		
CF | 		
CF | > 		Roger says, ">TEASE HAIR, BROTHER"
DavidW says (to ClubFloyd), "sw" 		
CF | The Side-Yard 		
CF | This is just a little stretch of land that borders the side of your 		
CF | house. It's almost completely boxed in by the house and the privacy 		
CF | fence, except for where it joins the backyard to the northeast. Some 		
CF | trashcans are piled at the southern end of the fence. 		
CF | 		
CF | A bagged lunch sits on the ground by the reporter's feet. 		
CF | 		
CF | Over by the trashcans, a tabloid reporter ineptly tries to conceal 		
CF | himself behind a large bush. 		
CF | 		
CF | 		
CF | The cockroach senses the presence of a ham and tuna sandwich. It 		
CF | presses itself against the glass and stares longingly at the reporter's 		
CF | sack lunch. Then, much to your surprise, it flies out of the jar and 		
CF | buzzes straight towards the lunchbag. The bug somehow executes a 		
CF | perfect swan dive, landing inside the bag. 		
CF | 		
CF | Upon hearing a buzz, the tabloid reporter glances in his lunchbag and 		
CF | sees the bug enjoying his sandwich. Like the hardened, unfazable 		
CF | reporter that he is, he immediately throws his arms up into the air and 		
CF | runs screaming like a little girl. You watch in amazement as he vaults 		
CF | the fence, landing with a hard thud followed by yelps, yapping, and an 		
CF | anguished cry of "My poodles!" 		
CF | 		
CF | Well, that's one less pest to deal with, at least. 		
CF | 		
CF | > 		MoyTW says, "Well ok then."
		Roger says, "I'm not sure how I feel about these self-solving puzzles"
DavidW says (to ClubFloyd), "ne" 		
CF | The Backyard 		
CF | Since your house is situated on the corner of the block, you have a 		
CF | fairly decent-sized backyard that wraps southwest around the side of 		
CF | the house, also. The entire yard is closed in with a high, wooden 		
CF | privacy fence, but it isn't quite enough to keep the tabloidists from 		
CF | climbing into your yard and getting into the trash. 		
CF | 		
CF | "Poodle-attacking fiend!" *Whap* *Whap* *Whap* 		
CF | 		
CF | > 		Jacqueline says, "There you go, complete with 'like a little girl' when it could have just said 'a small child'"
DavidW says (to ClubFloyd), "u" 		
CF | The Sky 		
CF | You are floating serenly in the sky above your house. It's kind of 		
CF | nice, up here. The view and the lovely weather combine to help lift 		
CF | your spirits. 		
CF | 		
CF | > 		Jacqueline says, "(Sorry, I get annoyed by that phrase.)"
DavidW says (to ClubFloyd), "s" 		
CF | Flying away will not solve your problems right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF | Obvious exits lead north; south; east; west; northeast; northwest; 		
CF | southeast; southwest; up; and down, back to the the backyard. 		
CF | 		
CF | > 		Jacqueline says, "(Actually, not sorry.)"
DavidW says (to ClubFloyd), "u" 		
CF | You have no intention of going into space at this time. 		
CF | 		
CF | > 		Jacqueline says, "Not at this time."
DavidW says (to ClubFloyd), "d" 		
CF | The Backyard 		
CF | Since your house is situated on the corner of the block, you have a 		
CF | fairly decent-sized backyard that wraps southwest around the side of 		
CF | the house, also. The entire yard is closed in with a high, wooden 		
CF | privacy fence, but it isn't quite enough to keep the tabloidists from 		
CF | climbing into your yard and getting into the trash. 		
CF | 		
CF | "Poodle-attacking fiend!" *Whap* *Whap* *Whap* 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen (or Cooking Area) 		
CF | This is the main part of the kitchen, where the food is prepared. A 		
CF | long counter runs along the east wall, broken up in the middle by the 		
CF | refridgerator. A small cooking island dominates the center of this 		
CF | area, and pots and pans hang from above it. Light floods the room from 		
CF | the large windows on the west wall , and there is also a small window 		
CF | in the north wall, next to the door that leads out into the backyard. 		
CF | 		
CF | There is a din out in the street. A whole lot of small dogs are 		
CF | yapping like crazy, and it sounds like your neighbor Tiffany is hitting 		
CF | the tabloid reporter with her purse. 		
CF | 		
CF | > 		Roger says, "bellows like a young fat girl"
		Jacqueline says (to Roger), "No. Bad. Stop."
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Area 		
CF | This is the dining area. It isn't quite a dining "room" since the only 		
CF | thing that seperates it from rest of the kitchen is space. It consists 		
CF | of a large table and several chairs at the south end of the expansive 		
CF | kitchen. The cooking area is at the north end. The living room is out 		
CF | the door to the east. 		
CF | 		
CF | David is sitting in one of the chairs, reading his comic. 		
CF | 		
CF | "Help! This-*Giant Raccoon* is attacking my poodles!" *WHAP* 		
CF | 		
CF | "Ow! Look, Lady, I'm not really a raccoon, it's just a costume! So 		
CF | could you just-" *WHAP* "-stop-" *WHAP* "-Ow!" 		
CF | 		
CF | > 		Jacqueline asks, "So, we got the super powers from dad, right?"
		DavidW says, "yes"
		Jacqueline asks, "But we get to ignore earthquakes and just go on dates?"
		Jacqueline asks, "Is that responsible of us?"
		Knight_Otu asks, "Hey now, surely we get to enjoy childhood and teenagerhood! Right?"
DavidW says (to ClubFloyd), "e" 		
CF | The Living Room 		
CF | This is the living room. It's the front room of the house, and its 		
CF | main feature is the large sofa along the back wall by the staircase, 		
CF | across from the front door. Just north is a small bathroom. West is 		
CF | the door that leads into the dining area, and there is a sitting room 		
CF | set apart to the east. 		
CF | 		
CF | There is a din out in the street. A whole lot of small dogs are 		
CF | yapping like crazy, and it sounds like your neighbor Tiffany is hitting 		
CF | the tabloid reporter with her purse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Hallway 		
CF | This is the beginning of the narrow hallway that runs east-west through 		
CF | the upstairs of the house. The bathroom is immediately north, and at 		
CF | the western end of the hall is your parents' room. Between them is the 		
CF | staircase that goes down to the rest of the house. South, across from 		
CF | the stairs, is your brother David's room. The hall coninues to the 		
CF | east, towards your and your sister's rooms. 		
CF | 		
CF | The sound of a tabloidist in mild agony amidst a horde of toy poodles 		
CF | reaches your ears. You ingore it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Your Parents' Room 		
CF | This is the master bedroom, where your parents sleep. Their large, 		
CF | double bed is at the far end of the room, your Dad's side close to the 		
CF | window in case he has to leave in the middle of the night to attend an 		
CF | emergency. Against the far wall is a large vanity. You notice a 		
CF | beautiful silver necklace hanging from it. 		
CF | 		
CF | Your mother, fresh from the shower, is sitting on the bed in her 		
CF | bathrobe, busily typing away at the laptop on the bed next to her. She 		
CF | pauses occaisonally to pat at her hair with the towel around her 		
CF | shoulders. 		
CF | 		
CF | "Lady-*ow*--please, I-*ow*--I was only-*ow!* HELP, SUPERM-*Ow!*" 		
CF | 		
CF | Your Mom casts a worried glance out the window. 		
CF | 		
CF | > 		Jacqueline says, "Oh man, the super hearing. I hate it."
		Knight_Otu says, "(Also, we're probably untrained in our powers at this point?)"
DavidW says (to ClubFloyd), "ask mom for necklace" 		
CF | Your mother turns and smiles at you, lifting her fingers away from the 		
CF | keyboard. "Hi, Sweetie," she says. 		
CF | 		
CF | Your mom grins. "From all the commotion outside, it sounds like that 		
CF | jerk from the tabloids won't be coming back any time soon. Just for 		
CF | that, you can borrow my necklace any time you like." She stands up and 		
CF | crosses to the vanity. "As long as you ask first, of course, " she 		
CF | adds as she takes the necklace from the hook and gently hands it to 		
CF | you. 		
CF | 		
CF | (Your score has just increased by thirty points.) 		
CF | 		
CF | > 		MoyTW says, "I mean no that is not particularly responsible of us, but it's comic book logic."
DavidW says (to ClubFloyd), "wear necklace" 		
CF | You double check everything, making sure that not one hair or thread is 		
CF | out of place. Perfect. Just in time, too, because Troy is at the door 		
CF | now! You hear his heartbeat outside the front door long before he 		
CF | knocks. Dropping everything you know you won't need, you rush over, 		
CF | pausing at the last minute so that you don't seem overly anxious. 		
CF | 		
CF | When you finally open the door, Troy stares at you as though you were 		
CF | some kind of goddess. "Wow," he squeaks after a long pause, 		
CF | "just...Wow. You look great, Martha!" He clears his throat. "So, are 		
CF | you ready to go?" 		
CF | 		
CF | Before you can reply, you hear your father land in the back yard and 		
CF | make his way through the kitchen. "Not so fast, kids..." After an 		
CF | endless parade of questions about where you're going, how long you'll 		
CF | be, and how much gas is in the car, you and Troy *finally* head off to 		
CF | the Ukranian Film Festival. 		
CF | 		
CF | As you glance at Troy, it occurs to you that neither of you will be 		
CF | paying very much attention to Grosky's Fish Sing In Twighlight. He 		
CF | smiles at you. 		
CF | 		
CF | "You really look nice, Martha," he says. "It must be nice being a 		
CF | Kent; getting ready to go was probably a snap." 		
CF | 		
CF | *** YOU HAVE WON *** 		
CF | 		
CF | In 247 moves, you have scored 100 points. 		
CF | 		
CF | Would you like to RESTORE a saved position, RESTART the story, UNDO the 		
CF | last move, see your FULL SCORE, see some AMUSING things to try, or 		
CF | QUIT? 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Jacqueline says, "That - was sudden."
		MoyTW says, "Well, that was fast."
		MoyTW says, "The game does a lot of "ok you did the thing let's fast forwards"."
DavidW says (to ClubFloyd), "amusing" 		
CF | Have you tried... 		
CF | 		
CF | Reading the comic book? Multiple times? How about the fanfic or the 		
CF | encyclopedia? Asking your mother about the dryer, or the painting in 		
CF | your room? Changing the channel on the TV? Activating the remote 		
CF | control in the laundry room? Using the snowglobe? 		
CF | 		
CF | There are also many useless and interesting things strewn about. The 		
CF | key is to explore and examine everything. Oh yeah, and you can smell a 		
CF | lot of things (even taste a few). That much is inspired by a classic 		
CF | (and fun!) text game called Everybody Loves A Parade. I highly 		
CF | recommend playing it.', 		
CF | 		
CF | While I have this soapbox to stand on, a shout out to Paul-Gabriel 		
CF | Wiener who tested this game for me. Were it not for him, this game 		
CF | would be worse and have no hints. YOU ROCK, PAUL! 		
CF | 		Knight_Otu asks, "Also if we don't get to live our childhood, are we going to be a well-adjusted adult and hero?"
CF | > 		Roger says, "hmmm the comics are sometimes paced this quickly. Not sure about the show."
		Roger asks, "Is it weird naming your daughter after your mom?"
		Jacqueline says, "The 'getting ready to go was probably a snap' line does sound like it's straight out of a 50s TV show."
		Jacqueline says (to Roger), "Nah, I think it's kind of common."
		MoyTW says, "Well if you live a Normal Childhood and then are placed into a position of having cosmic power and responsibility I think that's worse than, like, being raised for it."
		Roger says, "I'm sad their dog Krypto didn't make an appearance, but it probably wasn't part of the show"
		MoyTW says, "No assurance that being raised for it will turn out well but Superman seems to deal with it? So he probably has some relevant targeted advice."
		DavidW says, "Krypto's chasing asteroids up in the sky."
		Knight_Otu asks, "I mean, we probably have the occasional super task just to make sure we use our powers responsibly?"
		MoyTW asks, "I mean it kinda runs into the "If Batman were optimizing for well-being he'd fund targeted investments and programs" thing?"
		Jacqueline says (to Moy), "Ha. I have not heard that, but VALID"
		Jacqueline says, "Well, that was fun, and the perfect length for a session."
		DavidW says, "mmhm"
		Knight_Otu says, "There's a lot that supers could do that's never really explored. Especially the inventor heroes."
		MoyTW says, "Well you can't really, like, punch organizational friction or laser systematic bias? so."
		Jacqueline asks (of KO), "Like, why doesn't Iron Man either research or fund research to cure cancer, you mean?"
		Roger says, "there was a really good comic about exactly this; trying to find it"
		Knight_Otu says, "Something like that."
		DavidW asks, "incidentally, what does Elon Musk look like in a Bat suit?"
		MoyTW says, "Probably very silly."
		Jacqueline says, "I do not want to have that mental image, David."
		Jacqueline says, "Dammit, my brain is going there. Stop it, brain."
		DavidW says, "hee"
		MoyTW asks, "Elon Musk doesn't really have the, like...necessary imposing aura?"
		MoyTW says, "Or, well, body build."
		Knight_Otu says, "Of course A) Then the surrounding world would not look relatable and B) The question "If this exists" can be very hard to answer."
		DavidW says, "I don't know what he looks like, so I'm safe."
		Jacqueline says, "I think the suit can take care of the body issue."
		Roger says, "ah here we go:"
		Roger | [LINK]
		DavidW says, "I hope this is Superman forced to turn a turbine 24/7"
		Roger says, "it is your lucky day"
		DavidW says, "yay!"
		Roger says, "also I think this sort of storyline is pretty much what Sabrina Teenage Witch does all the time"
		DavidW says, "yeah, but with more snarky cats."
		Jacqueline says, "Ha. Dang, that comic."
		MoyTW says, "'s a good comic."
		Roger says, "anyway this reminded of it, not in a bad way"
		MoyTW says, "I think that presupposes, like, competence on the part of whoever's directing Superman. Really what Superman would need to do is first, set up a government that reflects his values."
		DavidW says, "Doesn't The Joker trap Batman or Superman in their bed with extra comfy blankets and a chilly room."
		Roger says, "that's kinda the deal with the Gods Among Us storyline, which gosh has been going on for quite some time now"
		Roger says, "and also is I guess sort of how Watchmen ends"
		Roger says, "hmmm this does sort of feel like it could very easily have been not-fanfic, but maybe that's just me"
		DavidW says, "[LINK]"
		MoyTW asks, "Like the game would work if it weren't Superman?"
		Roger says, "yes"
		Knight_Otu says, "Well, drying our dress in time would be trickier."
		Roger says (to David), "haha thanks"
		Roger says, "that's true"
		Knight_Otu says, "But other than that I guess. We didn't really need to fly, or frost-breath anything."
		Jacqueline says (to DW), "That is also a good comic."
		DavidW says, "thanks"
		Jacqueline says (to KO), "We had a dryer."
		Knight_Otu asks, "But how long will the dryer take?"
		Jacqueline says, "And honestly, with no game time, I think we all knew that Troy would show up the second we solved the last puzzle, no matter how long it took."
		Knight_Otu says, "True."
		DavidW says, "yes"
		Jacqueline says, "So the dryer would have been fine."
		Roger says, "maybe we learned an important lesson about how the real super-powers are inside of us all and our need for dates"
		Jacqueline says, "..."
		Jacqueline says, "And I guess on that note, I'll end the transcript. God bless us, every one."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Hidden Verbiage by Linus Hamilton
As played on ifMUD on January 31, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Hidden Verbiage written by Linus Hamilton. Hidden Verbiage was originally released as a puzzle for the 2018 Caltech Puzzle Hunt. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask hiddenverbiage" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 'How can you see something that 		
CF ] isn't there?' yawned the Humbug, 		
CF ] who wasn't fully awake yet. 		
CF ] 		
CF ] 'Sometimes it's much simpler than 		
CF ] seeing things that are,' [Alec] said. 		
CF ] 'For instance, if something is 		
CF ] there, you can only see it with 		
CF ] your eyes open, but if it isn't 		
CF ] there, you can see it just as well 		
CF ] with your eyes closed. That's why 		
CF ] imaginary things are often easier 		
CF ] to see than real ones.' 		
CF ] 		
CF ] -- The Phantom Tollbooth, 		
CF ] by Norton Juster 		
CF ] 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		lkcampbell says, "Already forgot how to chat :) had to look it up again"
		DavidW asks, "May I hit space?"
		Jacqueline says, "Yep"
		lkcampbell says, "yes"
		Knight_Otu says, "Yeah."
DavidW pushes the green 'space' button. 		
CF ] Danger Den 		
CF | King Azaz has sent you on a quest to restore the cities of Reality and 		
CF | Illusion. You have journeyed far to a strange land between the two 		
CF | cities, where some things are there only when you can't see 		
CF | them. 		
CF | Note: in this adventure, use find [object] to find hidden 		
CF | objects. 		
CF | 		
CF | Hidden Verbiage 		
CF | An Interactive Fiction by Linus Hamilton 		
CF | Release 1 / Serial number 181127 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Danger Den 		
CF | A troll stands here menacingly, ready to give you ab lace. 		
CF | 		
CF | A mahogany door blocks your way south. The troll guards the north 		
CF | exit. 		
CF | 		
CF | > 		MoyTW says, "...oh. This sounds like it will be, uh. Possibly hard."
		lkcampbell says, "my wife and I reread this story to each other within the last few months :)"
		Roger says, "hrm maybe"
		DavidW asks, "Is there a missing letter in 'ab lace'? Is it an anagram?"
		MoyTW asks, ""ab lace"? x it and see if it's a word substitution or something?"
DavidW says (to ClubFloyd), "x lace" 		
CF ] Danger Den 		
CF | 		
CF | > X LACE 		
CF | 		
CF | When you look closely, you see the lacy chest decoration shimmer and 		
CF | shift in the light. The effect reminds you of the buildings in the 		
CF | city of Illusions. 		
CF | 		
CF | > 		Roger says, "I think it's a hidden thing maybe yeah"
		MoyTW asks, "...x...'ab'?"
DavidW says (to ClubFloyd), "x ab" 		
CF ] Danger Den 		
CF | 		
CF | > X AB 		
CF | 		
CF | When you look closely, you see the lacy chest decoration shimmer and 		
CF | shift in the light. The effect reminds you of the buildings in the 		
CF | city of Illusions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x troll" 		
CF ] Danger Den 		
CF | 		
CF | > X TROLL 		
CF | 		
CF | The troll has a big club and it looks tough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lace" 		
CF ] Danger Den 		
CF | 		
CF | > TAKE LACE 		
CF | 		
CF | You try taking the lacy chest decoration, but mysteriously find that 		
CF | it passes right through your fingers. It must be an illusion. 		
CF | 		
CF | > 		MoyTW asks, "...find lace?"
DavidW says (to ClubFloyd), "find lace" 		
CF ] Danger Den 		
CF | 		
CF | > FIND LACE 		
CF | 		
CF | The lacy chest decoration was never hidden to begin with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Danger Den 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Danger Den 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x club" 		
CF ] Danger Den 		
CF | 		
CF | > X CLUB 		
CF | 		
CF | The troll has a big club and it looks tough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to troll" 		
CF ] Danger Den 		
CF | 		
CF | > TALK TO TROLL 		
CF | 		
CF | The troll growls menacingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "troll, give lace to me" 		
CF ] Danger Den 		
CF | 		
CF | > TROLL, GIVE LACE TO ME 		
CF | 		
CF | (the troll first taking the lacy chest decoration) 		
CF | The troll has better things to do. 		
CF | 		
CF | > 		MoyTW says, "pfft the troll can take it"
DavidW says (to ClubFloyd), "find balance" 		
CF ] Danger Den 		
CF | 		
CF | > FIND BALANCE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "find n" 		
CF ] Danger Den 		
CF | 		
CF | > FIND N 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW asks, "Try goin' south and see?"
DavidW says (to ClubFloyd), "s" 		
CF ] Danger Den 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the mahogany door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Danger Den 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door has a slender keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in keyhole" 		
CF ] Danger Den 		
CF | 		
CF | > LOOK IN KEYHOLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		MoyTW asks, "x keyhole?"
DavidW says (to ClubFloyd), "x keyhole" 		
CF ] Danger Den 		
CF | 		
CF | > X KEYHOLE 		
CF | 		
CF | The door has a slender keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit troll" 		
CF ] Danger Den 		
CF | 		
CF | > HIT TROLL 		
CF | 		
CF | With your bare hands? Not a chance. 		
CF | 		
CF | > 		MoyTW asks, "find key?"
DavidW says (to ClubFloyd), "find key" 		
CF ] Danger Den 		
CF | 		
CF | > FIND KEY 		
CF | 		
CF | You found a hidden key! 		
CF | You take it. 		
CF | 		
CF | A troll stands here menacingly, ready to give you a blacK EYe. 		
CF | 		
CF | > 		Roger says, "nice"
		MoyTW says, "...man if that punctuation is important and it definitely is I don't wanna have to remember it."
		Jacqueline says, "huh"
		Roger says, "but yes hard"
		DavidW asks, "ab lac[KEY]e?"
		MoyTW says, "Oh"
		Jacqueline says, "OH"
		MoyTW says, "Black key"
		MoyTW says, "yeah"
		Knight_Otu exclaims, "Oh ho!"
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Danger Den 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the mahogany door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the mahogany door) 		
CF | 		
CF | Ersatz Corridor 		
CF | In the center of this room hangs a heavy counter; bait is tied to a 		
CF | thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		Jacqueline exclaims, "Oh ho! The sort of game I like watching other people solve!"
		MoyTW says, "Hahaha...ha."
		Roger asks, "counterweight?"
		Jacqueline says, "Maybe I should not be so honest."
		DavidW says, "It's the sort of game that ONLY IF can do."
		Knight_Otu says, "Yeah, could be counterweight."
DavidW says (to ClubFloyd), "x counter" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | When you look closely, you see the kitchen counter shimmer and shift 		
CF | in the light. The effect reminds you of the buildings in the city of 		
CF | Illusions. 		
CF | 		
CF | > 		Roger says, "but we can wander around too"
DavidW says (to ClubFloyd), "find weight" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > FIND WEIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bait" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > X BAIT 		
CF | 		
CF | When you look closely, you see the wriggling worm shimmer and shift in 		
CF | the light. The effect reminds you of the buildings in the city of 		
CF | Illusions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | It is made of thick red twine. 		
CF | 		
CF | > 		Karona asks, "I have a very important question: Have we tried XYZZY yet?"
		Roger asks, "counterbaLANCE ?"
DavidW says (to ClubFloyd), "find lance" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > FIND LANCE 		
CF | 		
CF | You found a hidden spear! 		
CF | You take it. 		
CF | 		
CF | > 		Knight_Otu says (to Karona), "We haven't."
		MoyTW says, "Hot damm. Nice."
		Roger says, "whew my brain"
DavidW says (to ClubFloyd), "l" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > L 		
CF | 		
CF | Ersatz Corridor 		
CF | In the center of this room hangs a heavy counterbaLANCE. It is tied to 		
CF | a thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		lkcampbell says, "good thing I showed up today"
		Roger says, "haha"
		DavidW asks, "Continue south?"
		Jacqueline says (to Lance), "hee"
		Knight_Otu says, "Sur, south."
		DavidW says, "I just hope this thing doesn't fall on us."
DavidW says (to ClubFloyd), "s" 		
CF ] Balcony 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Balcony 		
CF | You stand on a balcony. You're standing in a tone, can assume, given 		
CF | the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. Also, a passage returns to the 		
CF | north. 		
CF | 		
CF | > 		Roger says, "hopefully everyone is okay with 'shout out the guess'"
		Knight_Otu says, ">FIND E in my previous line."
		DavidW says (to Roger), "yes, I think group participation is very helpful for a weird one like this."
DavidW says (to ClubFloyd), "x tone" 		
CF ] Balcony 		
CF | 		
CF | > X TONE 		
CF | 		
CF | When you listen closely, you hear the musical tone waver and shift 		
CF | pitch. The effect reminds you of the birdsong in the city of 		
CF | Illusions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Balcony 		
CF | 		
CF | > X CAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "a [something] stone?"
		Roger says, "hmmm probably not SPOTLIGHT"
DavidW says (to ClubFloyd), "find spotlight" 		
CF ] Balcony 		
CF | 		
CF | > FIND SPOTLIGHT 		
CF | 		
CF | Spotlights was never hidden to begin with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spotlights" 		
CF ] Balcony 		
CF | 		
CF | > X SPOTLIGHTS 		
CF | 		
CF | The spotlights illuminate the stage below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stage" 		
CF ] Balcony 		
CF | 		
CF | > X STAGE 		
CF | 		
CF | You see nothing unusual about the stage and the audience seats in 		
CF | front of it. 		
CF | 		
CF | > 		Roger says, "I think it might be ..."one can assume""
DavidW says (to ClubFloyd), "l" 		
CF ] Balcony 		
CF | 		
CF | > L 		
CF | 		
CF | Balcony 		
CF | You stand on a balcony. You're standing in a tone, can assume, given 		
CF | the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. Also, a passage returns to the 		
CF | north. 		
CF | 		
CF | > 		Knight_Otu asks, "HEATER?"
		DavidW says, "a theater doesn't work."
		Roger asks, "theatre... THERE?"
DavidW says (to ClubFloyd), "find heater" 		
CF ] Balcony 		
CF | 		
CF | > FIND HEATER 		
CF | 		
CF | You found a hidden heater! 		
CF | You take it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heater" 		
CF ] Balcony 		
CF | 		
CF | > X HEATER 		
CF | 		
CF | The oil heater is currently off. It needs a flame to operate. 		
CF | 		
CF | > 		Roger says, "nice"
DavidW says (to ClubFloyd), "l" 		
CF ] Balcony 		
CF | 		
CF | > L 		
CF | 		
CF | Balcony 		
CF | You stand on a balcony. You're standing in a tHEATER, one can assume, 		
CF | given the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. Also, a passage returns to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stage 		
CF | 		
CF | > D 		
CF | 		
CF | (first opening Stairs) 		
CF | 		
CF | Stage 		
CF | You stand on a wooden stage. In front of the stage, between you and 		
CF | the audience seats, is a cavernous pit. Down in the pit, you can 		
CF | barely hear a pie strap laying faint strains of music. 		
CF | 		
CF | Stairs lead back up to the balcony. You can go backstage to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, this is going to be tough."
		MoyTW asks, "...wha - oh man that'd get nasty with British spelling wouldn't it?"
		Roger says, "fortunately we can bring the brutest of forces to bear"
DavidW says (to ClubFloyd), "x pie strap" 		
CF ] Stage 		
CF | 		
CF | > X PIE STRAP 		
CF | 		
CF | When you look closely, you see the delicious pie fastener shimmer and 		
CF | shift in the light. The effect reminds you of the buildings in the 		
CF | city of Illusions. 		
CF | 		
CF | > 		lkcampbell says, "orchestra"
		MoyTW says, "Playing"
		MoyTW asks, "Oh, Orchestra Playing?"
		MoyTW says, "rip beaten"
DavidW says (to ClubFloyd), "find torches" 		
CF ] Stage 		
CF | 		
CF | > FIND TORCHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		lkcampbell says, "find orchestra"
DavidW says (to ClubFloyd), "find orchestra" 		
CF ] Stage 		
CF | 		
CF | > FIND ORCHESTRA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to fl), "find orc" 		Knight_Otu asks, "Just torch?"
Roger says (to f), "find orc" 		
CF ] Stage 		
CF | 		
CF | > FIND ORC 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "find torch" 		
CF ] Stage 		
CF | 		
CF | > FIND TORCH 		
CF | 		
CF | You found a hidden torch! 		
CF | You take it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Stage 		
CF | 		
CF | > L 		
CF | 		
CF | Stage 		
CF | You stand on a wooden stage. In front of the stage, between you and 		
CF | the audience seats, is a cavernous pit. Down in the pit, you can 		
CF | barely hear a piT ORCHestra playing faint strains of music. 		
CF | 		
CF | Stairs lead back up to the balcony. You can go backstage to the east. 		
CF | 		
CF | > 		Roger says, "ah nice"
DavidW says (to ClubFloyd), "x torch" 		
CF ] Stage 		
CF | 		
CF | > X TORCH 		
CF | 		
CF | It burns brightly. It's not a flashlight because we're not in Britain. 		
CF | You could use it to BURN stuff. 		
CF | 		
CF | > 		MoyTW says, "...ha."
		Roger asks, "the heater, I guess?"
DavidW says (to ClubFloyd), "e" 		
CF ] Backstage 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Backstage 		
CF | There's a prop table here. On the table, you see acre, a Mecler 		
CF | Nickel, bread, and a butter croissant. 		
CF | 		
CF | The stage is back west. 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
		Roger says, "a cream eclaire somehow"
		Jacqueline says, "Belatedly, yay description of the torch"
		Knight_Otu says, "Oh dear."
		MoyTW says, "...what is a Mecler Nickel."
		DavidW asks, "something cream ?"
DavidW says (to ClubFloyd), "find eclair" 		
CF ] Backstage 		
CF | 		
CF | > FIND ECLAIR 		
CF | 		
CF | Unfortunately, it's just a prop, and it's fixed to the table. 		
CF | 		
CF | > 		MoyTW says, "Okay apparently Mecler Nickel isn't a real thing, ha."
DavidW says (to ClubFloyd), "find airpump" 		
CF ] Backstage 		
CF | 		
CF | > FIND AIRPUMP 		
CF | 		
CF | You found a hidden air pump! 		
CF | You take it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Backstage 		
CF | 		
CF | > L 		
CF | 		
CF | Backstage 		
CF | There's a prop table here. On the table, you see a cream eclAIR, 		
CF | PUMPernickel bread, and a butter croissant. 		
CF | 		
CF | The stage is back west. 		
CF | 		
CF | > 		MoyTW says, "what"
		MoyTW says, "Oh."
		Roger says, "DW for MVP"
		Knight_Otu says, "Nicely found."
DavidW says (to ClubFloyd), "x croissant" 		
CF ] Backstage 		
CF | 		
CF | > X CROISSANT 		
CF | 		
CF | It is mouthwateringly accurate, but unfortunately, it's just a prop. 		
CF | 		
CF | > 		MoyTW asks, "Damm we are shockingly fast at this?"
		DavidW asks, "Are we at a dead end in this room?"
DavidW says (to ClubFloyd), "l" 		
CF ] Backstage 		
CF | 		
CF | > L 		
CF | 		
CF | Backstage 		
CF | There's a prop table here. On the table, you see a cream eclAIR, 		
CF | PUMPernickel bread, and a butter croissant. 		
CF | 		
CF | The stage is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stage 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Stage 		
CF | You stand on a wooden stage. In front of the stage, between you and 		
CF | the audience seats, is a cavernous pit. Down in the pit, you can 		
CF | barely hear a piT ORCHestra playing faint strains of music. 		
CF | 		
CF | Stairs lead back up to the balcony. You can go backstage to the east. 		
CF | 		
CF | > 		Knight_Otu asks, "Can we enter the orchestra pit?"
DavidW says (to ClubFloyd), "enter pit" 		
CF ] Stage 		
CF | 		
CF | > ENTER PIT 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stage 		
CF | 		
CF | > D 		
CF | 		
CF | Jump into the pit? No way. You can't even see the bottom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seats" 		
CF ] Stage 		
CF | 		
CF | > X SEATS 		
CF | 		
CF | You see nothing unusual about the stage and the audience seats in 		
CF | front of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Stage 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to seats" 		
CF ] Stage 		
CF | 		
CF | > JUMP TO SEATS 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Stage 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an air pump 		
CF | a torch 		
CF | a heater 		
CF | a spear 		
CF | a key 		
CF | 		
CF | > 		MoyTW says, "Our lance has mutated it seems."
		DavidW asks, "Are we going to make a hot air balloon?"
		Jacqueline asks, "Will this just be about the objects in the rooms, or are there objects to be found within our inventory descriptions?"
DavidW says (to ClubFloyd), "x air pump" 		
CF ] Stage 		
CF | 		
CF | > X AIR PUMP 		
CF | 		
CF | A standard pump-action air pump, with a nozzle and a handle. (Use the 		
CF | verb INFLATE.) 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Roger says, "I would suspect just in rooms"
DavidW says (to ClubFloyd), "x heater" 		
CF ] Stage 		
CF | 		
CF | > X HEATER 		
CF | 		
CF | The oil heater is currently off. It needs a flame to operate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lance" 		
CF ] Stage 		
CF | 		
CF | > X LANCE 		
CF | 		
CF | This lance, or spear, has a long shaft and a fine point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Stage 		
CF | 		
CF | > X KEY 		
CF | 		
CF | It looks custom-built for fitting into locks. 		
CF | 		
CF | > 		lkcampbell asks, "besides the word problems, have we found any problems that we could use inventory items on?"
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Stage 		
CF | 		
CF | > X STAIRS 		
CF | 		
CF | A normal flight of stairs. 		
CF | 		
CF | > 		Roger says, "we unlocked a door with the keyu"
		Knight_Otu says, "The troll."
		DavidW says (to lkcampbell), "We might use the spear on the troll."
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Balcony 		
CF | You stand on a balcony. You're standing in a tHEATER, one can assume, 		
CF | given the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. Also, a passage returns to the 		
CF | north. 		
CF | 		
CF | > 		lkcampbell says, "nod"
		Roger says, "and we'll probably light the heater with the torch at some point"
DavidW says (to ClubFloyd), "n" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ersatz Corridor 		
CF | In the center of this room hangs a heavy counterbaLANCE. It is tied to 		
CF | a thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rope" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > CLIMB ROPE 		
CF | 		
CF | (Just type "up" or "down".) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > U 		
CF | 		
CF | The hole in the ceiling is way too small. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | The hole is only big enough for the rope. 		
CF | 		
CF | > 		Roger says, "cut with spear maybe"
DavidW says (to ClubFloyd), "cut rope" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > CUT ROPE 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope with spear" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > CUT ROPE WITH SPEAR 		
CF | 		
CF | I only understood you as far as wanting to cut the red rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Danger Den 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Danger Den 		
CF | A troll stands here menacingly, ready to give you a blacK EYe. 		
CF | 		
CF | A passage continues south. The troll guards the north exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stab troll" 		
CF ] Danger Den 		
CF | 		
CF | > STAB TROLL 		
CF | 		
CF | You plunge your spear into the troll's flesh. The troll squeals and 		
CF | runs away far to the north! 		
CF | 		
CF | > 		lkcampbell asks, "did you try pulling the rope?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "s" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ersatz Corridor 		
CF | In the center of this room hangs a heavy counterbaLANCE. It is tied to 		
CF | a thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > PULL ROPE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push counterbalance" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > PUSH COUNTERBALANCE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Danger Den 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Danger Den 		
CF | Passages continue to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bird's Perch 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bird's Perch 		
CF | A human-sized black-feathered bird sits on a perch here. "Caw! No 		
CF | wings and no claws? You sure look stupid." It ruffles its feathers. 		
CF | "Wanna hear a pun? You're a Cro-Magnon, and I row 		
CF | mignon! 		
CF | 		
CF | Anyway, if you wanna open that door, gimme a snack." 		
CF | 		
CF | It's referring to a closed rune-covered door to the north. An open 		
CF | passage leads south. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "find sand" 		
CF ] Bird's Perch 		
CF | 		
CF | > FIND SAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "find mac" 		
CF ] Bird's Perch 		
CF | 		
CF | > FIND MAC 		
CF | 		
CF | You found a hidden apple! (Specifically, a red fruit of the cultivar 		
CF | Mac.) 		
CF | You take it. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x mac" 		
CF ] Bird's Perch 		
CF | 		
CF | > X MAC 		
CF | 		
CF | It's a juicy-looking apple. Specifically, a Mac. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bird's Perch 		
CF | 		
CF | > L 		
CF | 		
CF | Bird's Perch 		
CF | A human-sized black-feathered bird sits on a perch here. "Caw! No 		
CF | wings and no claws? You sure look stupid." It ruffles its feathers. 		
CF | "Wanna hear a pun? You're a Cro-Magnon, and I'M A 		
CF | Crow mignon! 		
CF | 		
CF | Anyway, if you wanna open that door, gimme a snack." 		
CF | 		
CF | It's referring to a closed rune-covered door to the north. An open 		
CF | passage leads south. 		
CF | 		
CF | > 		MoyTW says, "Jesus you're fast."
DavidW says (to ClubFloyd), "give mac to crow" 		
CF ] Bird's Perch 		
CF | 		
CF | > GIVE MAC TO CROW 		
CF | 		
CF | The crow devours the apple. "Caw, yum. So my snack was here all 		
CF | along." The crow performs a complicated feather dance, and the runed 		
CF | door slides open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Bird's Perch 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bird's Perch 		
CF | 		
CF | > N 		
CF | 		
CF | As you leave the room, the crow flies down and snatches your spear. 		
CF | "Caw! Shiny!" The crow quickly flies away to the north. 		Jacqueline says, "Nice."
		Knight_Otu says, "Man."
		MoyTW says, "Wait I don't even get that one."
		Jacqueline exclaims (at crow), "Oh, hey, wait!"
		DavidW says, "Macintosh apples."
		MoyTW asks, "No but like why's it a pun. Is there a second meaning to Magnon/Mingon?"
		DavidW says, "I have no idea what a mingon is."
		Jacqueline says, "Type of steak"
		MoyTW exclaims, "How is this a pun!!!"
		olethros says, "small/cute thing"
		Jacqueline says, "Or a small thing, yeah"
		Jacqueline says, "Like... a small cute steak"
DavidW says (to ClubFloyd), "cro- vs crow" 		
CF ] Road To Reality 		
CF | 		
CF | Road To Reality 		
CF | To the north, a paved road ends in a long upward ramp overlooking a 		
CF | 50-foot-wide canyon. Passages lead south and east. The road continues 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu asks, "Or is it a crow minion?"
		Roger says, "This is the sort of game that feels like homework."
		MoyTW says, "ugh fine whatever grr"
		Jacqueline says (to Roger), "heh"
		Jacqueline asks, "Just pretend it's the Sunday paper. You're old enough to remember word puzzles in Sunday papers, right?"
		MoyTW says, "No."
		DavidW says, "This is our first branch point."
DavidW says (to ClubFloyd), "x ramp" 		
CF ] Road To Reality 		
CF | 		
CF | > X RAMP 		
CF | 		
CF | You see nothing special about the ramp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x canyon" 		
CF ] Road To Reality 		
CF | 		
CF | > X CANYON 		
CF | 		
CF | It's incredibly deep and does not have a soft landing at the bottom. 		
CF | 		
CF | > 		DavidW asks, "West or east?"
		MoyTW says, "I have never read a Sunday paper in my life, haha..."
		Roger says, "This does feel like a good montgolfier point"
		Roger says, "driver's choice"
DavidW says (to ClubFloyd), "e" 		
CF ] Crow's Nest 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Crow's Nest 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. "Caw-ha! Gotcher pointy shiny thing!" 		
CF | 		
CF | Peeking behind it, you see that your stop earliest other ear of the 		
CF | nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stop" 		
CF ] Crow's Nest 		
CF | 		
CF | > X STOP 		
CF | 		
CF | When you look closely, you see the bus stop shimmer and shift in the 		
CF | light. The effect reminds you of the buildings in the city of 		
CF | Illusions. 		
CF | 		
CF | > 		MoyTW says, "Can you x the - thanks."
		MoyTW asks, "...are there two in here?"
		Roger says, "pearl"
DavidW says (to ClubFloyd), "lies to the rear of the nest" 		
CF ] Crow's Nest 		
CF | 		
CF | > LIES TO THE REAR OF THE NEST 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger asks, "pearl earring?"
		Knight_Otu says, "the rear of the nest... right."
DavidW says (to ClubFloyd), "find peral" 		
CF ] Crow's Nest 		
CF | 		
CF | > FIND PERAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "find pearl" 		
CF ] Crow's Nest 		
CF | 		
CF | > FIND PEARL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Karona has arrived. 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crow's Nest 		
CF | 		
CF | > L 		
CF | 		
CF | Crow's Nest 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. 		
CF | 		
CF | Peeking behind it, you see that your stop earliest other ear of the 		
CF | nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		
Roger says (to f), "find ring" 		
CF ] Crow's Nest 		
CF | 		
CF | > FIND RING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "'rear of the nest'"
		MoyTW asks, "Ok, dumb, but...bus?"
		DavidW says, "stopear lies to the rear of the nest"
Roger says (to f), "find stolen" 		
CF ] Crow's Nest 		
CF | 		
CF | > FIND STOLEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "sto LENS pear"
		lkcampbell says, "or maybe spear lies..."
DavidW says (to ClubFloyd), "find lens" 		
CF ] Crow's Nest 		
CF | 		
CF | > FIND LENS 		
CF | 		
CF | You found a hidden lens! 		
CF | You take it. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, lens."
DavidW says (to ClubFloyd), "l" 		
CF ] Crow's Nest 		
CF | 		
CF | > L 		
CF | 		
CF | Crow's Nest 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. 		
CF | 		
CF | Peeking behind it, you see that your stoLEN Spear lies to the rear of 		
CF | the nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		Roger says, "nice"
DavidW says (to ClubFloyd), "take spear" 		
CF ] Crow's Nest 		
CF | 		
CF | > TAKE SPEAR 		
CF | 		
CF | The crow blocks you with a giant feathery wing. "Caw-haw! Without that 		
CF | spear, you think you can scare me?" 		
CF | 		
CF | > 		MoyTW asks, "Wait when did we lose the spear?"
		DavidW says, "The crow stole it."
		lkcampbell says, "crow stole it"
		Jacqueline says, "The crow stole-- yeah"
DavidW says (to ClubFloyd), "x lens" 		
CF ] Crow's Nest 		
CF | 		
CF | > X LENS 		
CF | 		
CF | It's a small magnifying lens. Try EXAMINE NEST WITH LENS. 		
CF | 		
CF | > 		Jacqueline says, "It was shiny"
		MoyTW says, "fffffff - heck I missed that."
DavidW says (to ClubFloyd), "examine nest with lens" 		
CF ] Crow's Nest 		
CF | 		
CF | > EXAMINE NEST WITH LENS 		
CF | 		
CF | The lens magnifies the nest, but it's unclear how this helps you. (OK, 		
CF | bad example.) 		
CF | 		
CF | > 		Jacqueline says, "Crows are jerks."
		Roger says, "if one insists"
		Knight_Otu says, "After we gave them a snack, even."
		Jacqueline says, "Yeah"
		lkcampbell says, "or a british hat"
		Jacqueline says, "heh"
		Roger says, "raincoat, I think"
		DavidW says, "Maybe we can burn this nest later, to thank the crow for its help."
		lkcampbell says, "whoops yeah heh"
DavidW says (to ClubFloyd), "x nest" 		
CF ] Crow's Nest 		
CF | 		
CF | > X NEST 		
CF | 		
CF | A messy tangle of branches. 		
CF | 		
CF | > 		DavidW asks, "Are we done with the crow?"
		Roger says, "sure let's move along"
DavidW says (to ClubFloyd), "w" 		
CF ] Road To Reality 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | To the north, a paved road ends in a long upward ramp overlooking a 		
CF | 50-foot-wide canyon. Passages lead south and east. The road continues 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dead End 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dead End 		
CF | The corridor ends here. The only exit is back to the east. 		
CF | 		
CF | A small car is here. Unfortunately, it has AFL. 		
CF | 		
CF | > 		Knight_Otu says, "Might be slow in typing, cat is cuddling."
DavidW says (to ClubFloyd), "find attire" 		
CF ] Dead End 		
CF | 		
CF | > FIND ATTIRE 		
CF | 		
CF | You found some hidden clothing! 		
CF | You take it. 		
CF | 		
CF | > 		Roger says, "a flat tire -- attire"
		Roger says, "nice"
		Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "x clothing" 		
CF ] Dead End 		
CF | 		
CF | > X CLOTHING 		
CF | 		
CF | It's a full set of clothing, including a hat and shoes. Looks like 		
CF | something a farmer would wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Dead End 		
CF | 		
CF | > X CAR 		
CF | 		
CF | A small blue car with four wheels. The kind that might have driven 		
CF | through a tollbooth. Due to the flAT TIRE, it is listing to one side. 		
CF | 		
CF | > 		Roger says, "building a scarecrow are we"
		lkcampbell says, "well now we can use the pump"
		Roger says, "oh yeah"
DavidW says (to ClubFloyd), "pump tire" 		
CF ] Dead End 		
CF | 		
CF | > PUMP TIRE 		
CF | 		
CF | You pump the flat tire full of air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Dead End 		
CF | 		
CF | > X CAR 		
CF | 		
CF | A small blue car with four wheels. The kind that might have driven 		
CF | through a tollbooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Dead End 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drive car" 		
CF ] Dead End 		
CF | 		
CF | > DRIVE CAR 		
CF | 		
CF | But you're already in the car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road To Reality 		
CF | 		
CF | > E 		
CF | 		
CF | The car speeds up to 10mph. 		
CF | 		
CF | Road To Reality (in the car) 		
CF | To the north, a paved road ends in a long upward ramp overlooking a 		
CF | 50-foot-wide canyon. Passages lead south and east. The road continues 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crow's Nest 		
CF | 		
CF | > E 		
CF | 		
CF | The car speeds up to 20mph. 		
CF | 		
CF | Crow's Nest (in the car) 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. 		
CF | 		
CF | Peeking behind it, you see that your stoLEN Spear lies to the rear of 		
CF | the nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road To Reality 		
CF | 		
CF | > W 		
CF | 		
CF | The car coasts at 20mph to handle the turn. 		
CF | 		
CF | Road To Reality (in the car) 		
CF | To the north, a paved road ends in a long upward ramp overlooking a 		
CF | 50-foot-wide canyon. Passages lead south and east. The road continues 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bird's Perch 		
CF | 		
CF | > S 		
CF | 		
CF | The car coasts at 20mph to handle the turn. 		
CF | 		
CF | Bird's Perch (in the car) 		
CF | There's an empty perch here. Passages lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bird's Perch 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Danger Den 		
CF | 		
CF | > S 		
CF | 		
CF | The car speeds up to 30mph. 		
CF | 		
CF | Danger Den (in the car) 		
CF | Passages continue to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | The car speeds up to 40mph. 		
CF | 		
CF | Ersatz Corridor (in the car) 		
CF | In the center of this room hangs a heavy counterbaLANCE. It is tied to 		
CF | a thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Balcony 		
CF | 		
CF | > S 		
CF | 		
CF | The car speeds up to 50mph. 		
CF | 		
CF | Balcony (in the car) 		
CF | You stand on a balcony. You're standing in a tHEATER, one can assume, 		
CF | given the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. Also, a passage returns to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | The car slows down to 20mph to handle the turn. 		
CF | 		
CF | Ersatz Corridor (in the car) 		
CF | In the center of this room hangs a heavy counterbaLANCE. It is tied to 		
CF | a thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Danger Den 		
CF | 		
CF | > N 		
CF | 		
CF | The car speeds up to 30mph. 		
CF | 		
CF | Danger Den (in the car) 		
CF | Passages continue to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bird's Perch 		
CF | 		
CF | > N 		
CF | 		
CF | The car speeds up to 40mph. 		
CF | 		
CF | Bird's Perch (in the car) 		
CF | There's an empty perch here. Passages lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Road To Reality 		
CF | 		
CF | > N 		
CF | 		
CF | The car speeds up to 50mph. 		
CF | 		
CF | Road To Reality (in the car) 		
CF | To the north, a paved road ends in a long upward ramp overlooking a 		
CF | 50-foot-wide canyon. Passages lead south and east. The road continues 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Road To Reality 		
CF | 		
CF | > N 		
CF | 		
CF | You pull the throttle and launch the car off of the ramp. 		
CF | 		
CF | You soar through the air over the canyon. 		
CF | 		
CF | Crash! 		
DavidW pushes the green 'space' button. 		
CF ] Crash Site 		
CF | 		
CF | Crash Site 		
CF | The wreckage of your crashed car is here. 		
CF | 		
CF | The path continues north. The wide canyon is south. 		
CF | 		
CF | A red button is mounted on the ground here. 		
CF | 		
CF | Fortunately, you were wearing a seatbelt. You stand up, uninjured. 		
CF | 		
CF | > 		Roger says, "wheeee"
		MoyTW says, "hooray for seatbelts"
		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "x button" 		
CF ] Crash Site 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | You see nothing special about the red button. 		
CF | 		
CF | > 		Roger says, "oh maybe it extends a bridge"
		DavidW asks, "Any bets that the button summons a bridge?"
		Roger says, "hope springs"
DavidW says (to ClubFloyd), "push button" 		
CF ] Crash Site 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | On the other side of the canyon, the ramp hinges down to horizontal, 		
CF | then extends to bridge the gap. 		
CF | 		
CF | > 		Knight_Otu says, "hope so."
		Roger says, "huzzah"
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Crash Site 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Crash Site 		
CF | 		
CF | > X CAR 		
CF | 		
CF | It's a useless hunk of metal now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crash Site 		
CF | 		
CF | > L 		
CF | 		
CF | Crash Site 		
CF | The wreckage of your crashed car is here. 		
CF | 		
CF | The path continues north. You can also cross the canyon to the south. 		
CF | 		
CF | A red button is mounted on the ground here. 		
CF | 		
CF | > 		DavidW asks, "continue north?"
		Roger says, "sure"
		Knight_Otu says, "yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Rematch 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Rematch 		
CF | The troll you scared earlier guards the path north. Blocking the north 		
CF | exit is a vault door. You can also return to the south. 		
CF | 		
CF | Next to the door is a note printed in tiny text. 		
CF | 		
CF | > 		Roger says, "oh the lens"
		Jacqueline says, "Scared... or scarred? I think we stabbed him..."
		Roger says, "heh"
DavidW says (to ClubFloyd), "examine note with lens" 		
CF ] Rematch 		
CF | 		
CF | > EXAMINE NOTE WITH LENS 		
CF | 		
CF | The lens magnifies the text: "Note: for security reasons, I have 		
CF | reversed the door's passcode." 		
CF | 		
CF | > 		Knight_Otu says, "both, it's sca'rr'red"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x troll" 		
CF ] Rematch 		
CF | 		
CF | > X TROLL 		
CF | 		
CF | The troll has a big club and it looks tough. 		
CF | 		
CF | > 		Roger says, "probably would have been more effective if the passcode wasn't a palindrome"
DavidW says (to ClubFloyd), "x door" 		
CF ] Rematch 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | This is an ornate vault door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Rematch 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		DavidW says, "We don't have the spear and I don't know the passcode, forwards or backwards."
Roger says (to f), "talk to troll" 		
CF ] Rematch 		
CF | 		
CF | > TALK TO TROLL 		
CF | 		
CF | The troll growls menacingly. 		
CF | 		
CF | > 		Knight_Otu says, "for all its aggressive description, the troll has never attacked us."
		DavidW says, "Burning the nest is the other thing I can think of at the moment."
		Roger says, "maybe we can dress the troll up as a scarecrow"
		Jacqueline says, "Well, I'm assuming that the passcode is a word like the words we've been finding, except we gotta skim backwards through the words to find the word."
		Roger says, "or ourselves"
		Knight_Otu says, "or we can dress us as scarec.."
		DavidW says, "oh, that might work."
		Knight_Otu says, "right."
DavidW says (to ClubFloyd), "wear clothes" 		
CF ] Rematch 		
CF | 		
CF | > WEAR CLOTHES 		
CF | 		
CF | It's too small for you. 		
CF | 		
CF | > 		Roger says (to jacq), "hmmmmm praps"
		lkcampbell asks, "if we had a code, how is it entered?"
DavidW says (to ClubFloyd), "pump clothes" 		
CF ] Rematch 		
CF | 		
CF | > PUMP CLOTHES 		
CF | 		
CF | There's too many air holes. 		
CF | 		
CF | > 		Roger says, "I would try SAY 'xxxx'"
DavidW says (to ClubFloyd), "say 'xxxx'" 		
CF ] Rematch 		
CF | 		
CF | > SAY 'XXXX' 		
CF | 		
CF | (to the troll) 		
CF | There is no reply. 		
CF | 		
CF | > 		Roger says, "I could be wrong"
		lkcampbell says, "unlock? maybe that gives a hint"
DavidW says (to ClubFloyd), "say edocssap" 		
CF ] Rematch 		
CF | 		
CF | > SAY EDOCSSAP 		
CF | 		
CF | (to the troll) 		
CF | There is no reply. 		
CF | 		
CF | > 		Roger says, "but yeah let's jerk around the crow a bit"
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Rematch 		
CF | 		
CF | > UNLOCK DOOR 		
CF | 		
CF | What do you want to unlock the vault door with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "key" 		
CF ] Rematch 		
CF | 		
CF | > KEY 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crash Site 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crash Site 		
CF | The wreckage of your crashed car is here. 		
CF | 		
CF | The path continues north. You can also cross the canyon to the south. 		
CF | 		
CF | A red button is mounted on the ground here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road To Reality 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crow's Nest 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Crow's Nest 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. 		
CF | 		
CF | Peeking behind it, you see that your stoLEN Spear lies to the rear of 		
CF | the nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show clothes to crow" 		
CF ] Crow's Nest 		
CF | 		
CF | > SHOW CLOTHES TO CROW 		
CF | 		
CF | (To interact with NPCs, use the verbs "talk to" or "give".) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to crow" 		
CF ] Crow's Nest 		
CF | 		
CF | > TALK TO CROW 		
CF | 		
CF | "Caw! Got'cher shiny pointy spear. It's right behind me, but you can't 		
CF | have it! Without that spear, you can't scare me one bit." 		
CF | 		
CF | > 		lkcampbell asks, "did we try burning the nest?"
		MoyTW says, "Yeah let's murder the crow."
		Roger says, "I think we never really figured out the counterweight either, but I could be wrong."
DavidW says (to ClubFloyd), "burn nest" 		
CF ] Crow's Nest 		
CF | 		
CF | > BURN NEST 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "take spear" 		
CF ] Crow's Nest 		
CF | 		
CF | > TAKE SPEAR 		
CF | 		
CF | The crow blocks you with a giant feathery wing. "Caw-haw! Without that 		
CF | spear, you think you can scare me?" 		
CF | 		
CF | > 		lkcampbell says, "catch-22"
		DavidW asks, "Maybe there's something hidden with the scared troll?"
Roger says (to f), "crow, give me spear" 		
CF ] Crow's Nest 		
CF | 		
CF | > CROW, GIVE ME SPEAR 		
CF | 		
CF | (the crow first taking the spear) 		
CF | The crow has better things to do. 		
CF | 		
CF | > 		Roger says, "uh oh"
		DavidW asks, "Can the troll become our scarecrow somehow?"
Roger says (to f), "undo" 		
CF ] Crow's Nest 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Crow's Nest 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I think we need to return to the troll, unless someone has a better idea."
DavidW says (to ClubFloyd), "i" 		
CF ] Crow's Nest 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some clothing 		
CF | a lens 		
CF | an air pump 		
CF | a torch 		
CF | a heater 		
CF | a key 		
CF | 		
CF | > 		Roger says, "sure"
		lkcampbell asks, "David, have you been mapping, have we missed an rooms?"
		Roger says, "the map has been pretty straightforward so far I think"
		lkcampbell asks, "an exit we didn't explore?"
		Knight_Otu says, "don't think we missed exits."
		lkcampbell says, "okay"
		DavidW says, "I've been taking notes. I don't think we've missed a room, unless the car could've jumped over the orchestra pit."
		Roger says, "to go with a classic, >tell troll about bridge"
		DavidW says, "oo, but I don't think TELL is supported."
DavidW says (to ClubFloyd), "w" 		
CF ] Road To Reality 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Crash Site 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Crash Site 		
CF | The wreckage of your crashed car is here. 		
CF | 		
CF | The path continues north. You can also cross the canyon to the south. 		
CF | 		
CF | A red button is mounted on the ground here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rematch 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Rematch 		
CF | The troll you scared earlier guards the path north. Blocking the north 		
CF | exit is a vault door. You can also return to the south. 		
CF | 		
CF | Next to the door is a note printed in tiny text. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell troll about bridge" 		
CF ] Rematch 		
CF | 		
CF | > TELL TROLL ABOUT BRIDGE 		
CF | 		
CF | This provokes no reaction. 		
CF | 		
CF | > 		Roger says, "yeah it's a solution better than the game but oh well"
Roger says (to f), "give clothes to troll" 		
CF ] Rematch 		
CF | 		
CF | > GIVE CLOTHES TO TROLL 		
CF | 		
CF | The troll doesn't seem interested. 		
CF | 		
CF | > 		lkcampbell says, "heh heh"
DavidW says (to ClubFloyd), "x scared" 		
CF ] Rematch 		
CF | 		
CF | > X SCARED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "light heater" 		
CF ] Rematch 		
CF | 		
CF | > LIGHT HEATER 		
CF | 		
CF | You light the oil in the heater. It flickers to life and begins 		
CF | producing a comfortable warmth. 		
CF | 		
CF | > 		Roger says, "I don't think that's a fatal mistake but I could be wrong"
		Jacqueline says, "You could undo and then save"
		Jacqueline says, "If you want"
		DavidW says, "I suspect we can't make such a mistake in this game, but save is a good thing."
lkcampbell says (to ClubFloyd), "i" 		
CF ] Rematch 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some clothing 		
CF | a lens 		
CF | an air pump 		
CF | a torch 		
CF | a heater (providing light) 		
CF | a key 		
CF | 		
CF | > 		Roger says, "ennhhh we could replay the whole game in 5 minutes but sure"
		Roger asks, "unlike the torch, I guess...?"
DavidW says (to ClubFloyd), "x torch" 		
CF ] Rematch 		
CF | 		
CF | > X TORCH 		
CF | 		
CF | It burns brightly. It's not a flashlight because we're not in Britain. 		
CF | You could use it to BURN stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light torch" 		
CF ] Rematch 		
CF | 		
CF | > LIGHT TORCH 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "burn troll" 		
CF ] Rematch 		
CF | 		
CF | > BURN TROLL 		
CF | 		
CF | The troll parries your attack with its club. Looks like the torch 		
CF | doesn't have enough reach to get past the troll's defenses. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "burn torch" 		
CF ] Rematch 		
CF | 		
CF | > BURN TORCH 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "light torch with heater" 		
CF ] Rematch 		
CF | 		
CF | > LIGHT TORCH WITH HEATER 		
CF | 		
CF | I only understood you as far as wanting to light the torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put heater in clothes" 		
CF ] Rematch 		
CF | 		
CF | > PUT HEATER IN CLOTHES 		
CF | 		
CF | There's no need to drop anything in this adventure. (You wouldn't want 		
CF | to accidentally make your quest unwinnable.) 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ignite torch" 		
CF ] Rematch 		
CF | 		
CF | > IGNITE TORCH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stuff" 		
CF ] Rematch 		
CF | 		
CF | > STUFF 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x clothes" 		
CF ] Rematch 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | It's a full set of clothing, including a hat and shoes. Looks like 		
CF | something a farmer would wear. 		
CF | 		
CF | > 		MoyTW asks, "find...scare?"
lkcampbell says (to ClubFloyd), "inflate clothes" 		
CF ] Rematch 		
CF | 		
CF | > INFLATE CLOTHES 		
CF | 		
CF | There's too many air holes. 		
CF | 		
CF | > 		Roger says, "hunh that's not a bad thought"
		MoyTW says, "No. Uh. Is there an alternate "find" that works for somewhere that can give us something that lets us do a scarecrow or...something."
DavidW says (to ClubFloyd), "dress troll" 		
CF ] Rematch 		
CF | 		
CF | > DRESS TROLL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clothes on troll" 		
CF ] Rematch 		
CF | 		
CF | > PUT CLOTHES ON TROLL 		
CF | 		
CF | Putting things on the troll would achieve nothing. 		
CF | 		
CF | > 		Roger says, "maybe with the heater/light-source we can find something else in some other location"
Jacqueline says (to ClubFloyd), "l" 		
CF ] Rematch 		
CF | 		
CF | > L 		
CF | 		
CF | Rematch 		
CF | The troll you scared earlier guards the path north. Blocking the north 		
CF | exit is a vault door. You can also return to the south. 		
CF | 		
CF | Next to the door is a note printed in tiny text. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "unlock door with yek" 		
CF ] Rematch 		
CF | 		
CF | > UNLOCK DOOR WITH YEK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "nice try though"
		DavidW says, "hm. Orchestra pit might be dark, I guess."
		Jacqueline says, "Thanks"
Jacqueline says (to ClubFloyd), "x door" 		
CF ] Rematch 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | This is an ornate vault door. 		
CF | 		
CF | > 		DavidW says, "We could try to burn the rope."
Jacqueline says (to ClubFloyd), "find yek" 		
CF ] Rematch 		
CF | 		
CF | > FIND YEK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take note" 		lkcampbell asks, "can we take stuff from nest? what were they sticks? branches?"
CF ] Rematch 		
CF | 		
CF | > TAKE NOTE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		Roger says, "my hunch is that the counterweight is for the stage curtains, but not really for any good reason"
		DavidW asks, "Back to nest or rope or elsewhere?"
		MoyTW asks, "Rope then nest?"
		lkcampbell says, "something to stuff the clothes"
DavidW says (to ClubFloyd), "s" 		
CF ] Crash Site 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crash Site 		
CF | The wreckage of your crashed car is here. 		
CF | 		
CF | The path continues north. You can also cross the canyon to the south. 		
CF | 		
CF | A red button is mounted on the ground here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search car" 		
CF ] Crash Site 		
CF | 		
CF | > SEARCH CAR 		
CF | 		
CF | It's a useless hunk of metal now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road To Reality 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dead End 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dead End 		
CF | The corridor ends here. The only exit is back to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road To Reality 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crow's Nest 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Crow's Nest 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. 		
CF | 		
CF | Peeking behind it, you see that your stoLEN Spear lies to the rear of 		
CF | the nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take branches" 		
CF ] Crow's Nest 		
CF | 		
CF | > TAKE BRANCHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x nest" 		
CF ] Crow's Nest 		
CF | 		
CF | > X NEST 		
CF | 		
CF | A messy tangle of branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn crow" 		
CF ] Crow's Nest 		
CF | 		
CF | > BURN CROW 		
CF | 		
CF | The crow deftly dodges your torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn nest" 		
CF ] Crow's Nest 		
CF | 		
CF | > BURN NEST 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		Roger says, "I guess we could try TROLL, FOLLOW ME"
DavidW says (to ClubFloyd), "w" 		
CF ] Road To Reality 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bird's Perch 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bird's Perch 		
CF | There's an empty perch here. Passages lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x perch" 		
CF ] Bird's Perch 		
CF | 		
CF | > X PERCH 		
CF | 		
CF | You see nothing special about the perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Danger Den 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Danger Den 		
CF | Passages continue to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ersatz Corridor 		
CF | In the center of this room hangs a heavy counterbaLANCE. It is tied to 		
CF | a thick red rope vanishing up into a hole in the ceiling. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn rope" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > BURN ROPE 		
CF | 		
CF | Your torch burns straight through the rope. It snaps! 		
CF | 		
CF | The counterbalance crashes to the floor. 		
CF | 		
CF | The rope above the burn point is rapidly pulled up into the hole in 		
CF | the ceiling. 		
CF | 		
CF | You hear a loud crash from the south. You turn around just in time to 		
CF | see an elevator fall through the ceiling to the south. 		
CF | 		
CF | > 		Roger says, "ahaha"
DavidW says (to ClubFloyd), "s" 		
CF ] Balcony 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Balcony 		
CF | You stand on a balcony. You're standing in a tHEATER, one can assume, 		
CF | given the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. The ceiling above you is splintered 		
CF | open. A thick red rope hangs down from it into the pit. Also, a 		
CF | passage returns to the north. 		
CF | 		
CF | > 		Knight_Otu says, "whoah."
DavidW says (to ClubFloyd), "d" 		
CF ] Stage 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Stage 		
CF | You stand on a wooden stage. In front of the stage, between you and 		
CF | the audience seats, is a cavernous pit. Down in the pit, you can 		
CF | barely hear a piT ORCHestra playing faint strains of music. 		
CF | 		
CF | Stairs lead back up to the balcony. You can go backstage to the east. 		
CF | The ceiling far above you is splintered open. A thick red rope hangs 		
CF | down from it into the pit. 		
CF | 		
CF | > 		MoyTW says, "; You Have To Burn The Rope."
		Roger says, "I think we tried that with the torch, but perhaps not"
		DavidW says, "We tried to cut it with the spear."
DavidW says (to ClubFloyd), "d" 		
CF ] Pit 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Pit 		
CF | In front of you, the orc: he arms up. In front of it, a woman waves a 		
CF | stick back and forth to a rhythm only she hears. 		
CF | 		
CF | You can climb the rope back up to the stage. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "find straw" 		
CF ] Pit 		
CF | 		
CF | > FIND STRAW 		
CF | 		
CF | You found some hidden straw! 		
CF | You take it. 		
CF | 		
CF | > 		Jacqueline says, "noice"
		Roger says, "so clever"
		MoyTW says, "wha"
DavidW says (to ClubFloyd), "l" 		
CF ] Pit 		
CF | 		
CF | > L 		
CF | 		
CF | Pit 		
CF | In front of you, the orcheSTRA Warms up. In front of it, a woman waves 		
CF | a stick back and forth to a rhythm only she hears. 		
CF | 		
CF | You can climb the rope back up to the stage. 		
CF | 		
CF | > 		MoyTW exclaims, "Nice!"
		Knight_Otu says, "One step closer to scarecrow."
DavidW says (to ClubFloyd), "put straw in clothes" 		
CF ] Pit 		
CF | 		
CF | > PUT STRAW IN CLOTHES 		
CF | 		
CF | You stuff the straw into the clothing, creating a makeshift scarecrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scarecrow" 		
CF ] Pit 		
CF | 		
CF | > X SCARECROW 		
CF | 		
CF | It's your standard makeshift scarecrow: straw stuffed into a set of 		
CF | clothing. If you were a bird, you'd freeze to death on the spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Pit 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | She waves a stick back and forth. Nobody seems to be watching. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stick" 		
CF ] Pit 		
CF | 		
CF | > X STICK 		
CF | 		
CF | The conductor waves it about in 4/4 rhythm. The musicians down below 		
CF | don't seem to be watching. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Pit 		
CF | 		
CF | > TALK TO WOMAN 		
CF | 		
CF | The woman turns to you, frustrated. "They won't start playing the 		
CF | piece! They keep practicing and practicing while asking me for winter 		
CF | coats. Could you help?" 		
CF | 		
CF | > 		Roger asks (of DavidW), "is 'scarecrow' part of your Atlas of Things?"
		DavidW says (to Roger), "No."
		DavidW says, "I don't know of many scarecrows at all in IF."
		Roger says, "hunh maybe I'm misremembering or just whimsical."
		Roger asks, "maybe we can give her the heater?"
		DavidW says, "The Scarecrow of Oz is in the game "Tin"."
DavidW says (to ClubFloyd), "give heater to woman" 		
CF ] Pit 		
CF | 		
CF | > GIVE HEATER TO WOMAN 		
CF | 		
CF | The conductor says, "Oh! This will be perfect! Now my ensemble can 		
CF | finally stop warming up." She takes the heater from you and fixes it 		
CF | in place in the middle of the orchestra. The room begins warming up 		
CF | rapidly. 		
CF | 		
CF | You listen as the musicians start playing their symphony. It has some 		
CF | strange lyrics: "The - passcode - to - the - vault - is - banana." (To 		
CF | say a passcode, just type it.) 		
CF | 		
CF | The conductor sighs in relief. "Maybe tomorrow we can figure out why 		
CF | an elevator crashed through the ceiling here." 		
CF | 		
CF | > 		Roger says, "haha I missed the 'warming up' joke that was set up"
		Jacqueline says, "haha"
		MoyTW says, "Ha."
		Jacqueline says, "Aha. Passcode"
		Roger says, "That does seem like it might be all we need"
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Pit 		
CF | 		
CF | > X ELEVATOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "ananab"
DavidW says (to ClubFloyd), "x musicians" 		
CF ] Pit 		
CF | 		
CF | > X MUSICIANS 		
CF | 		
CF | The musicians are happily playing music, with lyrics: "The passcode to 		
CF | the vault is banana." 		
CF | 		
CF | > 		Roger says, "that's when you keep trying to convert to anabaptism"
DavidW says (to ClubFloyd), "u" 		
CF ] Stage 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Stage 		
CF | You stand on a wooden stage. In front of the stage, between you and 		
CF | the audience seats, is a cavernous pit. Down in the pit, you can 		
CF | barely hear a piT ORCHestra playing faint strains of music. 		
CF | 		
CF | Stairs lead back up to the balcony. You can go backstage to the east. 		
CF | The ceiling far above you is splintered open. A thick red rope hangs 		
CF | down from it into the pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Stage 		
CF | 		
CF | > X CEILING 		
CF | 		
CF | It's splintered open. Something must have fallen through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stage 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Balcony 		
CF | You stand on a balcony. You're standing in a tHEATER, one can assume, 		
CF | given the stage below you and the array of spotlights above. 		
CF | 		
CF | Stairs descend to the stage below. The ceiling above you is splintered 		
CF | open. A thick red rope hangs down from it into the pit. Also, a 		
CF | passage returns to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ersatz Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ersatz Corridor 		
CF | In the center of this room lies a heavy counterbaLANCE. It used to be 		
CF | tied to a thick red rope, but no longer. 		
CF | 		
CF | Exits lead north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Danger Den 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Danger Den 		
CF | Passages continue to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bird's Perch 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bird's Perch 		
CF | There's an empty perch here. Passages lead north and south. 		
CF | 		
CF | > 		Knight_Otu says, "gee how did that happen."
DavidW says (to ClubFloyd), "e" 		
CF ] Bird's Perch 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Road To Reality 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crow's Nest 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Crow's Nest 		
CF | Here, the giant crow sits on an equally giant nest, looking at you 		
CF | smugly. 		
CF | 		
CF | Peeking behind it, you see that your stoLEN Spear lies to the rear of 		
CF | the nest. 		
CF | 		
CF | The only way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give scarecrow to crow" 		
CF ] Crow's Nest 		
CF | 		
CF | > GIVE SCARECROW TO CROW 		
CF | 		
CF | "Aaawck!" The crow stares at the faux-farmer with death in its eyes. 		
CF | It snaps its beak nervously. "It wasn't me. I'm innocent! I was 		
CF | framed. It was self-defense!" 		
CF | 		
CF | The crow buries its head in its wings. "Oh, I never should have stolen 		
CF | that corn. Have mercy! Have mercy!" 		
CF | 		
CF | The crow darts away in a storm of feathers. "Caw! I'll never come 		
CF | back. Don't shoot! Off to Digitopolis with me. No more trouble from 		
CF | me, caw." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spear" 		
CF ] Crow's Nest 		
CF | 		
CF | > TAKE SPEAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crow's Nest 		
CF | 		
CF | > L 		
CF | 		
CF | Crow's Nest 		
CF | There is a recently vacated giant nest here. The only way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road To Reality 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Road To Reality 		
CF | A paved road bridges the canyon to the north. Passages lead south and 		
CF | east. The road continues west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Crash Site 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Crash Site 		
CF | The wreckage of your crashed car is here. 		
CF | 		
CF | The path continues north. You can also cross the canyon to the south. 		
CF | 		
CF | A red button is mounted on the ground here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rematch 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Rematch 		
CF | The troll you scared earlier guards the path north. Blocking the north 		
CF | exit is a vault door. You can also return to the south. 		
CF | 		
CF | Next to the door is a note printed in tiny text. 		
CF | 		
CF | > 		Jacqueline asks, "Was Digitopolis a sequel?"
		DavidW asks, "Never heard of it. Maybe?"
Jacqueline says (to ClubFloyd), "version" 		
CF ] Rematch 		
CF | 		
CF | > VERSION 		
CF | 		
CF | Hidden Verbiage 		
CF | An Interactive Fiction by Linus Hamilton 		
CF | Release 1 / Serial number 181127 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | Identification number: //2EA0A5CF-C7BF-4E18-9756-69BCFCF67B86// 		
CF | Standard interpreter 1.0 (6b) / Library serial number 080126 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | Rideable Vehicles version 3 by Graham Nelson 		
CF | 		
CF | > 		lkcampbell says, "It's all from the Phantom Tollbooth"
		DavidW asks (of lkcampbell), "Is that a game, movie, book?"
		lkcampbell says, "book first and adapted movie"
DavidW says (to ClubFloyd), "stab troll" 		
CF ] Rematch 		
CF | 		
CF | > STAB TROLL 		
CF | 		
CF | You shank the troll in the torso. The troll squeals and runs away, 		
CF | never to return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say ananab" 		
CF ] Rematch 		
CF | 		
CF | > SAY ANANAB 		
CF | 		
CF | As you say "ananab", the vault door hinges open! 		
CF | 		
CF | > 		Knight_Otu says, "poor troll-"
DavidW says (to ClubFloyd), "n" 		
CF ] Cave of Truth 		
CF | 		
CF | > N 		
CF | 		
CF | You step through the vault door and tumble down a steep slope into a 		
CF | dark cave, lit only by your torch. 		
CF | 		
CF | An arm-sized salamander crawls up to you. "My name is Isaac Newt. You 		
CF | were sent by King Azaz to restore Reality, were you not? I see you are 		
CF | carrying several pieces of it. To begin the healing of Reality, you 		
CF | must put them together." 		
CF | 		
CF | Isaac gives you a quick look-see. "So far you have been very 		
CF | observant. But many have failed before you, too focused on 		
CF | finding things. Heed my advice: in this land, every action 		
CF | has an equal and opposite action. If you can find something, 		
CF | then..." 		
CF | 		
CF | Isaac trails off cryptically, and scurries away into a crack in the 		
CF | rock. 		
CF | 		
CF | Cave of Truth 		
CF | It is very dark here. The only exit is north. 		
CF | 		
CF | > 		lkcampbell says, "one of my all time favorite book as a kid"
		MoyTW asks, "lost?"
		MoyTW asks, "Or, lose?"
		Jacqueline asks, "hide?"
		MoyTW says, "lost 'n found was my first association."
		Knight_Otu says, "Seems likely."
		Jacqueline says, "yeah"
		Roger says, "either seem possibly"
DavidW says (to ClubFloyd), "l" 		
CF ] Cave of Truth 		
CF | 		
CF | > L 		
CF | 		
CF | Cave of Truth 		
CF | It is very dark here. The only exit is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cave of Truth 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a spear 		
CF | a scarecrow 		
CF | a lens 		
CF | an air pump 		
CF | a torch 		
CF | a key 		
CF | 		
CF | > 		DavidW asks, "north?"
		MoyTW says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF ] The End 		
CF | 		
CF | > N 		
CF | 		
CF | You walk into a small cavern. You see nonsense words carved into a 		
CF | plaque here: 		
CF | 		
CF | "Kiss, pear, care, crown, glen. Skey's questor chair. Pump TV I." 		
CF | 		
CF | As for the final step -- using the pieces of Reality you collected... 		
CF | 		
CF | 		
CF | 		
CF | *** That's up to you. *** 		
CF | 		
CF | 		
CF | Congratulations on completing the adventure! Your final possessions 		
CF | are: a spear, a scarecrow, a lens, an air pump, a torch and a key. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "!@"
		Jacqueline exclaims, "!!"
		MoyTW says, "...huuuuuuuh."
		Roger says, "or we could just win"
		Jacqueline says, "Apparently we could just unexpectedly and suddenly win"
		Knight_Otu says, "huh."
		MoyTW says, "No I don't think we won."
		Knight_Otu asks, "Or did we?"
		DavidW says, "yeah, I dunno."
		Jacqueline says, "l"
Jacqueline says (to ClubFloyd), "l" 		
CF ] The End 		
CF | 		
CF | > L 		
CF | 		
CF | Please give one of the answers above. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTW says, "UNDO and lose, say, key."
		MoyTW says, "Then go North again."
DavidW says (to ClubFloyd), "undo" 		
CF ] Cave of Truth 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Cave of Truth 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lose key" 		
CF ] Cave of Truth 		
CF | 		
CF | > LOSE KEY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		MoyTW says, "Drat."
		MoyTW says, "Ugh let me...do some emacs stuff hold on."
Roger says (to fl), "remove t" 		
Knight_Otu says (to ClubFloyd), "find kis" 		
CF ] Cave of Truth 		
CF | 		
CF | > FIND KIS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "remove t" 		
CF ] Cave of Truth 		
CF | 		
CF | > REMOVE T 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hide key" 		
CF ] Cave of Truth 		
CF | 		
CF | > HIDE KEY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I think we need to reduce the letters in that phrase."
Roger says (to f), "find pear" 		
CF ] Cave of Truth 		
CF | 		
CF | > FIND PEAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "hide pear" 		
CF ] Cave of Truth 		
CF | 		
CF | > HIDE PEAR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to f), "lose pear" 		
CF ] Cave of Truth 		
CF | 		
CF | > LOSE PEAR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
MoyTW says, "Ki[s, pear], [care, crow]n, g[len. S][key]'s questor chair. Pump TV I." ..." 		MoyTW says, "Basically that phrase is our items, stuck together-ish."
		Roger says, "that's a transcript"
		DavidW says, "KING'S QUEST VI."
		MoyTW says, "...wait. what."
		MoyTW says, "hmm, am I on the wrong thing here"
		MoyTW says, "Oh lol"
		DavidW says, "remove all the items in inventory from the nonsense statement."
		Roger says, "take out the air pump"
		MoyTW says, "Aaaaah."
		Knight_Otu says, "that. Huh."
Roger says (to f), "find king's quest vi" 		
CF ] Cave of Truth 		
CF | 		
CF | > FIND KING'S QUEST VI 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop airpump" 		
CF ] Cave of Truth 		
CF | 		
CF | > DROP AIRPUMP 		
CF | 		
CF | There's no need to drop anything in this adventure. (You wouldn't want 		
CF | to accidentally make your quest unwinnable.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torch on airpump" 		
CF ] Cave of Truth 		
CF | 		
CF | > PUT TORCH ON AIRPUMP 		
CF | 		
CF | Putting things on the air pump would achieve nothing. 		
CF | 		
CF | > 		lkcampbell says, "that's an odd allusion"
		Roger says, "maybe it's an easter egg"
		lkcampbell says, "but yeah, it does spell that"
		lkcampbell exclaims, "oh!"
		DavidW asks, "But how do we use it?"
		lkcampbell says, "this is the caltech puzzle hunt"
Knight_Otu says (to ClubFloyd), "hide airpump" 		
CF ] Cave of Truth 		
CF | 		
CF | > HIDE AIRPUMP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		lkcampbell says, "that's the answer"
		Roger says, "well we can't even get to it until the end of the game"
		MoyTW says, "Well there was a guy who popped up and - wait, what."
		Roger says (to lance), "aha"
		MoyTW says, "The what now."
		DavidW asks, "Is that what this game is for?"
		lkcampbell says, "this game is a puzzle in a bigger contest at clatech"
		Knight_Otu says, "Oh. I see."
		MoyTW says, "...wha - huh."
		lkcampbell says, "Caltech"
		MoyTW says, "...huh! Ok. [LINK] apparently so"
		DavidW says, "oh. So we have won afterall."
		lkcampbell says, "like the Ryan Veeder Lurking Horror II game"
		Roger says, "yay for us"
		MoyTW says, "Yeah, ok, that's it, I guess we can...write that down in our, uh, puzzle...sheet? I am not Caltech person."
		Roger says, "and by 'us' I mean mostly you"
		Jacqueline says, "heh"
		Roger says, "anyway, we are winners, yay."
		Jacqueline says, "As I said: this is the type of game that it's nice to watch other people solve."
		Jacqueline exclaims, "We're all winners, Roger!"
		lkcampbell says, "for the 2018 MIT Mystery Hunt"
		DavidW asks, "Now where's our chicken dinners?"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Underground by phlegethon
As played on ifMUD on February 7, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Underground written by phlegethon. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask underground" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | welcome to Underground. Release 2. Note: I apologize for the first 		
CF | release and I hope this update makes up for the first edition. Enjoy 		
CF | the game. 		
CF | 		
CF | If you have any suggestions, or would like to report an error in the 		
CF | game. Feel free to contact me at: Phlegethon.Metal@aol.com. 		
CF | 		
CF | Press ANY key to continue. 		DavidW asks, "Are we ready?"
		Roger says, "always start with an apology"
		Jacqueline says, "Starts with an apology. I've been there."
		Knight_Otu says, "We may be ready."
		Jacqueline says (to DW), "Yeah. I'm good."
		Roger asks, "Is logging started?"
		Jacqueline says, "Yep"
DavidW presses the yellow enter button. 		
CF ] 		
CF | 		
CF | [Sound effect number 4 here.] 		
CF | 		
CF | [Picture number 3 here.] 		
CF | 		
CF | 		
CF | Underground 		
CF | An Interactive fantasy 		
CF | by phlegethon 		
CF | Press SPACE to begin. 		
DavidW pushes the green 'space' button. 		
CF ] dimly lit room 0/1 		
CF | 		
CF | Underground 		
CF | An Interactive fantasy by phlegethon 		
CF | Release 2 / Serial number 191215 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) D 		
CF | 		
CF | dimly lit room 		
CF | You are in a dimly lit room. You have awaken from your nap. No longer 		
CF | in the comfort of your bed in your own home. You had a strange dream 		
CF | about some sort of cave. You don't remember much, you give up your 		
CF | attempts. You open your eyes, soon noticing you're in a dimly lit 		
CF | room. You think for a moment. This maybe the same cave, underground 		
CF | place you've been dreaming about. You stretch, and stand up. You are 		
CF | in a dimly lit room. You're carrying an old black rucksack. With 		
CF | nothing else to do, I guess it's about time you start exploring. You 		
CF | can go north. 		
CF | 		
CF | A discarded Lantern is nearby. 		
CF | 		
CF | > 		MoyTW says, "Oh there's pictures."
		Knight_Otu says, "I think I said it last week as well, but this could have used some editing passes."
		DavidW says, "I uploaded a Glulx version. There's a z8 and zblorb versions as well."
		Jacqueline says, "I guess it's about time we start exploring."
		MoyTW asks, "Okay question to those more familiar with Inform, is there something that would cause the 'You are in a dimly lit room" phrase to be printed repeatedly in Inform?"
		MoyTW asks, "x me, x lantern, x rucksack?"
DavidW says (to ClubFloyd), "x me" 		
CF ] dimly lit room 0/2 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lantern" 		
CF ] dimly lit room 0/3 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | It's a brass lamp, it may be useful in dark rooms. 		
CF | 		
CF | The Lantern is currently switched off. 		
CF | 		
CF | > 		Jacqueline says (to MoyTW), "Not editing will do that."
DavidW says (to ClubFloyd), "x rucksack" 		
CF ] dimly lit room 0/4 		
CF | > 		
CF | > X RUCKSACK 		
CF | 		
CF | The old rucksack is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lantern" 		
CF ] dimly lit room 3/5 		
CF | > 		
CF | > TAKE LANTERN 		
CF | 		
CF | Well done! Lanterns are quite useful, especially in dark places. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		Jacqueline says, "Or, well, not editing enough."
DavidW says (to ClubFloyd), "score" 		
CF ] dimly lit room 3/5 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 3 out of a possible 193, in 5 turns. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "about" 		
CF ] dimly lit room 3/5 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says (to Moy), "I' say that's just not well enough written. Like this sentence I just produced."
		DavidW asks, "Shall we head north?"
		Jacqueline says, "Whoa. 193 points."
lkcampbell says (to ClubFloyd), "credits" 		
CF ] dimly lit room 3/5 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "n" 		
CF ] Low Crawl 3/6 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Low Crawl 		
CF | You are at the Low Crawl. You begin climbing down, nearly stumbling. 		
CF | You reach the bottom at last, dirt now clings to you. You hardly 		
CF | notice, and pay the dirt that clings to you no thought. This is a long 		
CF | steep crawl that goes down further. You hear the steady sound of water 		
CF | falling else where below. The path ahead gets darker, you may want to 		
CF | switch your lantern on before continuing any further. You can go down. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Low Crawl 3/7 		
CF | > 		
CF | > X ROCKS 		
CF | 		
CF | Nothing special about the rocks you see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rocks" 		
CF ] Low Crawl 3/8 		
CF | > 		
CF | > TAKE ROCKS 		
CF | 		
CF | They're fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rocks" 		
CF ] Low Crawl 3/9 		
CF | > 		
CF | > SEARCH ROCKS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		MoyTW says, "attack the rocks"
		Knight_Otu says, "Like here where the "you can go down" message is conveyed in multiple forms."
DavidW says (to ClubFloyd), "attack rocks" 		
CF ] Low Crawl 3/10 		
CF | > 		
CF | > ATTACK ROCKS 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push rocks" 		
CF ] Low Crawl 3/11 		
CF | > 		
CF | > PUSH ROCKS 		
CF | 		
CF | They are fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rock" 		
CF ] Low Crawl 3/11 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lantern" 		
CF ] Low Crawl 3/12 		
CF | > 		
CF | > TURN ON LANTERN 		
CF | 		
CF | You switch the Lantern on. 		
CF | 		
CF | > 		DavidW asks, "Down?"
		MoyTW exclaims, "Let let's go...UNDERGROUND!"
DavidW says (to ClubFloyd), "d" 		
CF ] Edge of pit 3/13 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of pit 		
CF | You come to the bottom of the steep crawl, You are now in a large 		
CF | cavern with the edge of the pit in front of you. Try going down, if 		
CF | you're brave enough. The sound of water is in the distance. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's what the game's subtly hinting at."
		Knight_Otu says, "(Sorry to the author.)"
		MoyTW says, "I guess we're already underground."
		MoyTW says, "But, like, more underground."
		Jacqueline says, "Very underground."
		DavidW says, "underunderground"
		DavidW says, "doubleplusunder"
		Jacqueline says, "I'm not scared. Let's delve greedier and deeper."
		DavidW asks, "Are we brave enough to type D again?"
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of pit 3/14 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of pit 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | A Golden sword lays on the ground, discarded. 		
CF | 		
CF | You can also see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		MoyTW says, "Hey free sword."
		Knight_Otu says, "Nice golden sword there."
		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x sword" 		
CF ] Bottom of pit 3/15 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | A long Golden sword the blade is sharp, the sword has a soft glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Bottom of pit 13/16 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | Well done! Swords are useful in a fight. 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		Jacqueline asks, "So, is the low flickering light us, or another source?"
DavidW says (to ClubFloyd), "x cave rocks" 		
CF ] Bottom of pit 13/17 		
CF | > 		
CF | > X CAVE ROCKS 		
CF | 		
CF | They look like any other Cave rocks, nothing special about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF ] Bottom of pit 13/18 		
CF | > 		
CF | > X BOULDER 		
CF | 		
CF | A big boulder. The boulder is quite big. it may have followed you down 		
CF | here on your descent. 		
CF | 		
CF | > 		Knight_Otu says, "Swords may be useful in a fight... Golden ones, maybe not so much."
		MoyTW says, "Oh no we're being stalked by a boulder."
DavidW says (to ClubFloyd), "i" 		
CF ] Bottom of pit 13/19 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Golden Sword 		
CF | a Lantern (providing light) 		
CF | an old rucksack (being worn and open but empty) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push boulder" 		
CF ] Bottom of pit 13/20 		
CF | > 		
CF | > PUSH BOULDER 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb boulder" 		
CF ] Bottom of pit 13/21 		
CF | > 		
CF | > CLIMB BOULDER 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		DavidW asks, "North, Down, or tell Mom that the boulder followed us home and if we can keep him?"
		Jacqueline says, "hee"
		MoyTW says, "n"
DavidW says (to ClubFloyd), "n" 		
CF ] Cave Passage 13/22 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cave Passage 		
CF | you are in the start of another adventure. Start of Cave Passage. You 		
CF | are in a Long Cave passage which goes on for awhile ahead. You see the 		
CF | strange glow more clearly. The walls seem to be made of this strange 		
CF | fire like glow. To the south is back to the Bottom of pit, ahead to 		
CF | the north is the rest of the Cave passage. 		
CF | 		
CF | > 		Knight_Otu says, "I wonder whether the author's not a native English speaker."
		Jacqueline asks, "So, like, someone's mapping, right?"
		DavidW says, "oh, I am, yes."
		Jacqueline says, "phew"
		DavidW says, "I think we should continue north through the passage to the north end of the passage."
		MoyTW says, "mrmyehp"
DavidW says (to ClubFloyd), "n" 		
CF ] Stream side 13/23 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stream side 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | You can see an empty bucket (empty) and a horse here. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		MoyTW exclaims, "Horse!"
		Knight_Otu says, "Sure, let's take the northnorth passage."
		Knight_Otu asks, "Horse?"
		MoyTW says, "Horse."
DavidW says (to ClubFloyd), "x horse" 		
CF ] Stream side 13/24 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | It's a tall white horse. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Stream side 13/25 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | You catch just a hint of water at the bottom. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Stream side 13/26 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | The grass is green, and thick. It grows greatly, despite the absentse 		
CF | of sunlight. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glow" 		
CF ] Stream side 13/26 		
CF | > 		
CF | > X GLOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stream" 		
CF ] Stream side 13/27 		
CF | > 		
CF | > X STREAM 		
CF | 		
CF | The Calm Stream is full of water. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Stream side 14/28 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | Well done! 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		MoyTW says, "Ride itttttt"
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Stream side 14/28 		
CF | > 		
CF | > PET HORSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride horse" 		
CF ] Stream side 14/29 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount the horse. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		Knight_Otu asks, "What, no telling us the bucket could be useful?"
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] Stream side 14/30 		
CF | > 		
CF | > FILL BUCKET 		
CF | 		
CF | (with the Calm Stream of water) 		
CF | You fill the bucket up with water from the Calm Stream. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Stream side 14/31 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of water 		
CF | a Golden Sword 		
CF | a Lantern (providing light) 		
CF | an old rucksack (being worn and open but empty) 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grass" 		
CF ] Stream side 14/32 		
CF | > 		
CF | > TAKE GRASS 		
CF | 		
CF | you tug at the grass, but it won't come free of the ground. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Stream side 14/33 		
CF | > 		
CF | > L 		
CF | 		
CF | Stream side (on the horse) 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		DavidW says, "No exits listed."
		DavidW asks, "Continue north?"
		Jacqueline says, "I don't know why we would want to ever leave here."
		DavidW says, "No wifi."
		Knight_Otu says, "Let's try anyway."
DavidW says (to ClubFloyd), "n" 		
CF ] Center Cave Passage 14/34 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Center Cave Passage (on the horse) 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		Jacqueline says, "It's so peaceful. Maybe that's why no exits are listed."
		Jacqueline says, "Aw, darn."
		Jacqueline says, "We left."
		Jacqueline says, "FINE"
		DavidW asks, "Did you want to swim or drink the Calm Stream water?"
		Jacqueline says, "Nah. I'm good."
DavidW says (to ClubFloyd), "x glow" 		
CF ] Center Cave Passage 14/34 		
CF | > 		
CF | > X GLOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Center Cave Passage 14/34 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Muddy passage 14/35 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Muddy passage (on the horse) 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		Knight_Otu says, "We've been through the caverns on a horse with no name."
DavidW says (to ClubFloyd), "name horse Tommy" 		
CF ] Muddy passage 14/35 		
CF | > 		
CF | > NAME HORSE TOMMY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mud" 		
CF ] Muddy passage 14/35 		
CF | > 		
CF | > X MUD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to KO), "hee"
		Knight_Otu says, "Sadly, the horse will remain nameless."
		DavidW asks, "southwest?"
		Knight_Otu says, "Sure"
DavidW says (to ClubFloyd), "sw" 		
CF ] Stone path 14/36 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Stone path (on the horse) 		
CF | First climbing the step. You are in a stone path. The stone floor is 		
CF | smooth. The path begins curving downward here slightly. You can 		
CF | continue down through the Stone path, or back northeast to the muddy 		
CF | passage. 		
CF | 		
CF | > 		MoyTW says, "You have the map, which is more'n I got."
		MoyTW exclaims, ""First climbing the step" is such a strange thing to write into your room description!"
		DavidW says, "Also going down."
		DavidW asks, "continue down?"
		Jacqueline says, "So, there are a couple of reviews of this game, and they both sound like astroturf. One says, 'Very enjoyable game, creator did a wonderful job on this one!' and the other says 'Still working my way through this new title and I must say, it is great to see new content - doubly so when the game is this good. Thanks!'"
		Knight_Otu says, "Yeah, down, if we can while riding."
DavidW says (to ClubFloyd), "d" 		
CF ] End of Stone path 14/37 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | End of Stone path (on the horse) 		
CF | You have reached the end of the Stone path. It begins to get quite 		
CF | warm in temperature here. You see a strange tree nearby. Towering over 		
CF | you. 		
CF | 		
CF | > 		Knight_Otu says (to Jacq), "Hm."
		MoyTW says, "x the tree and then cut it down"
DavidW says (to ClubFloyd), "x tree" 		
CF ] End of Stone path 14/38 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | You see nothing special about Strange Tree. 		
CF | 		
CF | > 		Knight_Otu asks, "Tree in a cavern. What's this, Dwarf Fortress?"
		Jacqueline says (to KO), "I know you'll find this shocking, but those reviews are the only reviews those two reviewers have left on IFDB."
		DavidW says, "Here's where we find out if horses can climb trees."
DavidW says (to ClubFloyd), "climb tree" 		
CF ] End of Stone path 14/39 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake tree" 		
CF ] End of Stone path 14/39 		
CF | > 		
CF | > SHAKE TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says (to Jacq), "Somehow I'm not quite surprised. Saddened, however..."
DavidW says (to ClubFloyd), "search tree" 		
CF ] End of Stone path 14/40 		
CF | > 		
CF | > SEARCH TREE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		MoyTW asks, "It's funny that the second review doesn't appear to have left a rating...?"
		DavidW asks, "And I assume 'up' takes us back where we found the stone path?"
		Knight_Otu asks (of David), "Probably?"
DavidW says (to ClubFloyd), "chop tree" 		
CF ] End of Stone path 14/41 		
CF | > 		
CF | > CHOP TREE 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stone path 14/42 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stone path (on the horse) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Stone path 14/42 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Underground is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Stone path 14/43 		
CF | > 		
CF | > L 		
CF | 		
CF | Stone path (on the horse) 		
CF | First climbing the step. You are in a stone path. The stone floor is 		
CF | smooth. The path begins curving downward here slightly. You can 		
CF | continue down through the Stone path, or back northeast to the muddy 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Muddy passage 14/44 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Muddy passage (on the horse) 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		DavidW says, "We haven't gone down from here yet."
		Knight_Otu says, "It doesn't default to verbose? That's a surprise."
DavidW says (to ClubFloyd), "version" 		
CF ] Muddy passage 14/44 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | Underground 		
CF | An Interactive fantasy by phlegethon 		
CF | Release 2 / Serial number 191215 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) D 		
CF | Identification number: //1F0EAFC7-8FA2-4C16-B5A5-8018CDAB86F3// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 / Library serial number 080126 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | 		
CF | > 		DavidW says, "It is odd for an I7 game, yes."
		Jacqueline says, "Anyway, I was just on IFDB trying to learn more about the author, but there's not much info. Not sure if they're a native English speaker or not, as someone else mentioned. I'm guessing that they are. And to be fair, if this is turns out to be a massive map, that in and of itself is a lot of work. So author, if you are reading this, we're just pointing stuff out that we hope will help you. We recognize that writing a big game is a big deal."
DavidW says (to ClubFloyd), "d" 		
CF ] End of muddy passage 14/45 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | End of muddy passage (on the horse) 		
CF | You reach the end of the Muddy passage. The mud gets noticeably 		
CF | thicker here. You here water off in the distance. You can go North to 		
CF | a side chamber, East to another path, or back up the Muddy passage. 		
CF | 		
CF | > 		Jacqueline says, "Only the author knows if those reviews were left by their friends (which is my theory)."
		DavidW says, "or mom"
DavidW says (to ClubFloyd), "x mud" 		
CF ] End of muddy passage 14/45 		
CF | > 		
CF | > X MUD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 14/46 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chamber (on the horse) 		
CF | You are in a chamber. Smooth stone make up the wall here. The chamber 		
CF | feels oddly huge. 		
CF | 		
CF | You can see Many Coins here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "We're rich!"
		Knight_Otu says, "(Unless they're cents.)"
DavidW says (to ClubFloyd), "x coins" 		
CF ] Chamber 14/47 		
CF | > 		
CF | > X COINS 		
CF | 		
CF | Many Golden Coins, they give off a soft glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coins" 		
CF ] Chamber 24/48 		
CF | > 		
CF | > TAKE COINS 		
CF | 		
CF | Well done! 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		MoyTW says, "Sweet, more gold."
		DavidW says, "no exits listed here"
		Jacqueline says, "And yeah, there are homophone issues (you 'here' water off in the distance) and lots of repeated text, which I guess I'll stop focusing on, but as others have said, the author could have used an editor/tester."
		DavidW says, "But I suspect it's a dead end."
		Jacqueline tries to just sit back and enjoy the game for the game.
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 24/49 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chamber 24/50 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Chamber 24/51 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] End of muddy passage 24/52 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | End of muddy passage (on the horse) 		
CF | You reach the end of the Muddy passage. The mud gets noticeably 		
CF | thicker here. You here water off in the distance. You can go North to 		
CF | a side chamber, East to another path, or back up the Muddy passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mud filled passage 24/53 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mud filled passage (on the horse) 		
CF | The mud gets quite deeper here, water is noticeable here. The path 		
CF | continues East. You see a water fall off in the distance. That must be 		
CF | where the water is coming from. 		
CF | 		
CF | You can see a white candle here. 		
CF | 		
CF | > 		Jacqueline says, "Ooh candle."
		Knight_Otu says, "A candle, hm."
		Jacqueline says, "Let's go to the Gates of Hell, light it, and do the ritual."
DavidW says (to ClubFloyd), "x candle" 		
CF ] Mud filled passage 24/54 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | You see nothing special about the white candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Mud filled passage 24/55 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | (putting the Golden Sword into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu asks, "Will we find a bell and a book too?"
		Jacqueline asks, "Do we have a little bell and a black book?"
DavidW says (to ClubFloyd), "e" 		
CF ] White stone cave 24/56 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | White stone cave (on the horse) 		
CF | You walk through the mud, and surprisingly the mud does not effect the 		
CF | clean stone ground. It's bright in here, the White stones cover the 		
CF | entire room. 		
CF | 		
CF | You can see a Red metallic Key and a plant here. 		
CF | 		
CF | > 		MoyTW asks, "No points?"
		Jacqueline says, "TIMING - Nice, KO"
DavidW says (to ClubFloyd), "x key" 		
CF ] White stone cave 24/57 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | This is a Red Key, it's thick and metallic. Hint: The key matches the 		
CF | color of a door, or the color of the doors door knob. Be sure to 		
CF | Examine each door you come across. 		
CF | 		
CF | > 		Knight_Otu says, "First thing that came to mind."
DavidW says (to ClubFloyd), "x plant" 		
CF ] White stone cave 24/58 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | A small plant sits here. With a good size of soil around it. The 		
CF | stones shape a perfect circle around the plant. The plant is small at 		
CF | the moment. Small leaves cover the tree, the leaves are a brilliant 		
CF | red color. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] White stone cave 27/59 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | (putting the bucket of water into the old rucksack to make room) 		
CF | Well done! 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] White stone cave 27/60 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | (putting Many Coins into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water plant" 		
CF ] White stone cave 27/60 		
CF | > 		
CF | > WATER PLANT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on plant" 		
CF ] White stone cave 27/61 		
CF | > 		
CF | > POUR WATER ON PLANT 		
CF | 		
CF | You can't pour liquids into the plant. 		
CF | 		
CF | > 		MoyTW says, "Man I wouldn't want to stick a bucket of water into my pack, that seems like a bad time."
		Knight_Otu says, "The rucksack may delight us in similar fashion as the trenchcoat in Anchorhead."
DavidW says (to ClubFloyd), "x stones" 		
CF ] White stone cave 27/61 		
CF | > 		
CF | > X STONES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "There's no exits mentioned yet again"
DavidW says (to ClubFloyd), "exits" 		
CF ] White stone cave 27/61 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] White stone cave 27/62 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "score" 		
CF ] White stone cave 27/62 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 27 out of a possible 193, in 62 turns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plant" 		
CF ] White stone cave 27/63 		
CF | > 		
CF | > TAKE PLANT 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell plant" 		
CF ] White stone cave 27/64 		
CF | > 		
CF | > SMELL PLANT 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		DavidW says, "Considering the key is red and the plant is red, I kinda want the plant to grow into a red door."
		Knight_Otu says, "I mean, if this is a dream cavern, then that's a possibility."
DavidW says (to ClubFloyd), "n" 		
CF ] White stone cave 27/65 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] White stone cave 27/66 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "This seems to be a dead end again. I suggest backtracking to... Center Cave Passage and see if we can find the glow source to the northeast of there."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Mud filled passage 27/67 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mud filled passage (on the horse) 		
CF | The mud gets quite deeper here, water is noticeable here. The path 		
CF | continues East. You see a water fall off in the distance. That must be 		
CF | where the water is coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of muddy passage 27/68 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | End of muddy passage (on the horse) 		
CF | You reach the end of the Muddy passage. The mud gets noticeably 		
CF | thicker here. You here water off in the distance. You can go North to 		
CF | a side chamber, East to another path, or back up the Muddy passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mud filled passage 27/69 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mud filled passage (on the horse) 		
CF | The mud gets quite deeper here, water is noticeable here. The path 		
CF | continues East. You see a water fall off in the distance. That must be 		
CF | where the water is coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water fall" 		
CF ] Mud filled passage 27/69 		
CF | > 		
CF | > X WATER FALL 		
CF | 		
CF | I only understood you as far as wanting to examine the bucket of 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fall" 		
CF ] Mud filled passage 27/69 		
CF | > 		
CF | > X FALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x waterfall" 		
CF ] Mud filled passage 27/69 		
CF | > 		
CF | > X WATERFALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of muddy passage 27/70 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | End of muddy passage (on the horse) 		
CF | You reach the end of the Muddy passage. The mud gets noticeably 		
CF | thicker here. You here water off in the distance. You can go North to 		
CF | a side chamber, East to another path, or back up the Muddy passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Muddy passage 27/71 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Muddy passage (on the horse) 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Center Cave Passage 27/72 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Center Cave Passage (on the horse) 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] sand path 27/73 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | sand path (on the horse) 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		DavidW says, "Another tree"
DavidW says (to ClubFloyd), "x tree" 		
CF ] sand path 27/74 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | A tall tree is beside you, extending upward. The leaves are a dark 		
CF | shade of purple. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] sand path 27/75 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] sand path 27/76 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leaves" 		
CF ] sand path 27/76 		
CF | > 		
CF | > X LEAVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x sand" 		
CF ] sand path 27/76 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks (of Knight), "yes?"
		Knight_Otu says, "Nothing, just wondering."
DavidW says (to ClubFloyd), "ne" 		
CF ] End of the sand path 27/77 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | End of the sand path (on the horse) 		
CF | You are at the end of the Sand Path. You can go west through a door, 		
CF | or back southwest here. 		
CF | 		
CF | You can see the Heavy Iron door here. 		
CF | 		
CF | > 		Jacqueline says, "I don't know why, but I'm always a sucker for the visual concept of trees that are unnatural colors, or that grow underground, so this is pushing multiple happy imagery buttons."
		MoyTW says, "Very DF."
		Jacqueline asks, "Oh?"
DavidW says (to ClubFloyd), "x door" 		
CF ] End of the sand path 27/78 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A golden grate, looks like it has magic properties, or not. 		
CF | 		
CF | > 		MoyTW says, "Dwarf Fortress, sorry."
		Jacqueline says, "I avoid that game. I worry it would suck me in and not let me go."
DavidW says (to ClubFloyd), "open door" 		
CF ] End of the sand path 27/79 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with sword" 		
CF ] End of the sand path 27/80 		
CF | > 		
CF | > UNLOCK DOOR WITH SWORD 		
CF | 		
CF | (first taking the Golden Sword) 		
CF | (putting the white candle into the old rucksack to make room) 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] End of the sand path 27/81 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		Jacqueline says, "Which I feel a little bad about... like, I support the game on Patreon and know the author and yet I've never played it."
		MoyTW asks, "Well it's not...easy to get into, and it can take a lot of time. Do we have significant areas of the map that we haven't been to?"
		Jacqueline says, "Then again, I am friends with a lot of people whose games I have not played, now that I think of it. What a terrible friend."
		Knight_Otu says, "I mean, you don't have to get into it."
Jacqueline says (to ClubFloyd), "x door" 		
CF ] End of the sand path 27/82 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A golden grate, looks like it has magic properties, or not. 		
CF | 		
CF | > 		Jacqueline asks, "huh. The door is a grate?"
		DavidW says, "My map shows only one obvious place to go to, down from Bottom of Pit near the beginning."
		Knight_Otu says, "(Also, why is a heavy iron door also a golden grate?)"
		MoyTW says, "I'm not sure "has played their game" is a prerequisite for being friends with somebody."
DavidW says (to ClubFloyd), "knock on door" 		
CF ] End of the sand path 27/82 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grate" 		
CF ] End of the sand path 27/82 		
CF | > 		
CF | > X GRATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW asks, "It's...a "golden" grate? maybe try rubbing the coins on it?"
		Jacqueline says (to MoyTW), "Oh, I know. I just like to internalize guilt."
DavidW says (to ClubFloyd), "rub coins on grate" 		
CF ] End of the sand path 27/82 		
CF | > 		
CF | > RUB COINS ON GRATE 		
CF | 		
CF | I only understood you as far as wanting to rub Many Coins. 		
CF | 		
CF | > 		lkcampbell asks, "when it's ajar?"
Jacqueline says (to ClubFloyd), "unlock grate with sword" 		
CF ] End of the sand path 27/82 		
CF | > 		
CF | > UNLOCK GRATE WITH SWORD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] End of the sand path 27/83 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Golden Sword 		
CF | a bucket of water 		
CF | a Red metallic Key 		
CF | a Lantern (providing light) 		
CF | an old rucksack (being worn and open) 		
CF | a white candle 		
CF | Many Coins 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "unlock door with sword" 		
CF ] End of the sand path 27/84 		
CF | > 		
CF | > UNLOCK DOOR WITH SWORD 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		Jacqueline says, "Aw"
		Knight_Otu says, "There a tons of ways to enjoy DF, anyways. Even just watching videos."
DavidW says (to ClubFloyd), "turn handle" 		
CF ] End of the sand path 27/84 		
CF | > 		
CF | > TURN HANDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn hilt" 		
CF ] End of the sand path 27/84 		
CF | > 		
CF | > TURN HILT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Yeah. Sam tells me stories about his worlds. The stories are fun."
		lkcampbell asks, "is DF that super detailed sim fantasy game?"
		Jacqueline says, "Yes"
		Knight_Otu says, "Yeah."
		DavidW says, "Let me know when we're done with this door."
		Jacqueline says (to DW), "I'm guessing we gotta go find a golden key."
		DavidW says, "yes"
		DavidW says, "Or iron key"
		Jacqueline says, "Or that"
		Jacqueline says, "So I say we move on."
		Knight_Otu says, "If it's a golden grate, is there a golden grate bridge behind it? (sorry.)"
DavidW says (to ClubFloyd), "sw" 		
CF ] sand path 27/85 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | sand path (on the horse) 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Center Cave Passage 27/86 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Center Cave Passage (on the horse) 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stream side 27/87 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stream side (on the horse) 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stream side 27/88 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stream side 27/89 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Stream side 27/89 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Stream side 27/90 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | (the bucket of water) 		
CF | You take a sip of water. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Stream side 27/91 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Golden Sword 		
CF | a bucket of water 		
CF | a Red metallic Key 		
CF | a Lantern (providing light) 		
CF | an old rucksack (being worn and open) 		
CF | a white candle 		
CF | Many Coins 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cave Passage 27/92 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cave Passage (on the horse) 		
CF | you are in the start of another adventure. Start of Cave Passage. You 		
CF | are in a Long Cave passage which goes on for awhile ahead. You see the 		
CF | strange glow more clearly. The walls seem to be made of this strange 		
CF | fire like glow. To the south is back to the Bottom of pit, ahead to 		
CF | the north is the rest of the Cave passage. 		
CF | 		
CF | > 		Jacqueline says, "This is the most quiet horse. I love it."
DavidW says (to ClubFloyd), "s" 		
CF ] Bottom of pit 27/93 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bottom of pit (on the horse) 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | You can see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Iron Hall 27/94 		
CF | > 		
CF | > D 		
CF | 		
CF | You take the stairs one at a time. You come through the doorway, into 		
CF | the iron hall. 		
CF | 		
CF | Iron Hall (on the horse) 		
CF | You come to a long Iron Hallway. It goes on further ahead to the 		
CF | north. The iron hall has mirrors on each wall. Your reflection does 		
CF | not show anywhere though. You try making sense of the entire thing, 		
CF | but you give up. Knowing that the Cave or whatever it may be, has it's 		
CF | own rules. Discarding your definition of a proper world. Try examining 		
CF | around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Iron Hall 27/95 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | It's a tall white horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirrors" 		
CF ] Iron Hall 27/95 		
CF | > 		
CF | > X MIRRORS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Iron Hall 27/95 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | Which do you mean, South mirror, East mirror, West mirror or North 		
CF | mirror? 		
CF | 		
CF | > 		Knight_Otu says, "Sometimes it feels tempting to try and rewrite these room descriptions."
DavidW says (to ClubFloyd), "south mirror" 		
CF ] Iron Hall 27/96 		
CF | > 		
CF | > SOUTH MIRROR 		
CF | 		
CF | You look at the south mirrored wall and find nothing of interest 		
CF | there. 		
CF | 		
CF | > 		Jacqueline says, "While the writing does need editing, I like some of the dream quality of it."
DavidW says (to ClubFloyd), "x east mirror" 		
CF ] Iron Hall 27/97 		
CF | > 		
CF | > X EAST MIRROR 		
CF | 		
CF | You see the light from your lantern bounce around the mirrored wall. 		
CF | The stairs are distorting most of the reflection. 		
CF | 		
CF | > 		Knight_Otu says, "The dream quality is certainly there."
DavidW says (to ClubFloyd), "x west mirror" 		
CF ] Iron Hall 27/98 		
CF | > 		
CF | > X WEST MIRROR 		
CF | 		
CF | You see the light from your lantern in the mirrored wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x north mirror" 		
CF ] Iron Hall 27/99 		
CF | > 		
CF | > X NORTH MIRROR 		
CF | 		
CF | The north mirrored wall is a bit more reflective than the others. 		
CF | despite it being on the other end of the hall. The light from your 		
CF | lantern is looking dim in contrast. like the wall is pulling your 		
CF | light, and using the light to brighten itself. Or your just too far at 		
CF | the moment. Try getting closer and examining again. 		
CF | 		
CF | > 		DavidW asks, "Should we touch any of these?"
		MoyTW says, "everything."
		Jacqueline asks, "Should we, at any point, save?"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Iron Hall 27/99 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch south mirror" 		
CF ] Iron Hall 27/100 		
CF | > 		
CF | > TOUCH SOUTH MIRROR 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch east mirror" 		
CF ] Iron Hall 27/101 		
CF | > 		
CF | > TOUCH EAST MIRROR 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		Jacqueline asks, "Break 'em?"
DavidW says (to ClubFloyd), "e" 		
CF ] Iron Hall 27/102 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Iron Hall 27/103 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break south mirror" 		
CF ] Iron Hall 27/104 		
CF | > 		
CF | > BREAK SOUTH MIRROR 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW says, "I guess we should go north and examine that mirror yet again."
DavidW says (to ClubFloyd), "ask horse about north mirror" 		
CF ] Iron Hall 27/105 		
CF | > 		
CF | > ASK HORSE ABOUT NORTH MIRROR 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] North end of Iron Hall 27/106 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North end of Iron Hall (on the horse) 		
CF | You are on the north end of the Iron hall. You walk down the Hall, The 		
CF | light from your lantern bounces around on the mirrored walls, 		
CF | shimmering. You get closer to the reflective mirror. It seemed like it 		
CF | was a lot longer before. But you're here now, again dismissing it. To 		
CF | the northwest is another path. 		
CF | 		
CF | An Iron key is on the cave floor. 		
CF | 		
CF | > 		Knight_Otu says, "Hello there heavy iron golden grate door key."
DavidW says (to ClubFloyd), "x iron key" 		
CF ] North end of Iron Hall 27/107 		
CF | > 		
CF | > X IRON KEY 		
CF | 		
CF | It's an Iron key. Hint: The key matches the color of a door, or the 		
CF | color of the doors door knob. Be sure to Examine each door you come 		
CF | across. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] North end of Iron Hall 32/108 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | (putting the Red metallic Key into the old rucksack to make room) 		
CF | Well done! 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] North end of Iron Hall 32/109 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | This is the north end mirror. Your lantern shimmers in the mirror, Now 		
CF | that you are closer to it. Reflections are great in this mirror. 		
CF | Possibly it may have magical properties, maybe a special word to 		
CF | activate it's power. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] North end of Iron Hall 32/109 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Aw."
		Roger says, "our reflections are the best"
		DavidW asks, "nw?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "nw" 		
CF ] Concrete room 32/110 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Concrete room (on the horse) 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door, a Red fire torch (providing light) and some 		
CF | shadows on the walls here. 		
CF | 		
CF | > 		Knight_Otu says, "Red room."
		Jacqueline exclaims, "Red!"
DavidW says (to ClubFloyd), "x door" 		
CF ] Concrete room 32/111 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A golden grate, looks like it has magic properties, or not. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red door" 		
CF ] Concrete room 32/112 		
CF | > 		
CF | > X RED DOOR 		
CF | 		
CF | A golden grate, looks like it has magic properties, or not. 		
CF | 		
CF | > 		MoyTW asks, "...but...it's red?"
DavidW says (to ClubFloyd), "x red torch" 		
CF ] Concrete room 32/113 		
CF | > 		
CF | > X RED TORCH 		
CF | 		
CF | A fire torch sits attached to the wall, lighting the entire room. The 		
CF | bright glow bounces off the concrete walls. making some interesting 		
CF | shadows on the walls. 		
CF | 		
CF | The Red fire torch is currently switched on. 		
CF | 		
CF | > 		Jacqueline says, "YES"
		MoyTW says, "Hmm."
		Jacqueline says, "Don't ask questions. Just use the key."
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Concrete room 32/114 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read shadows" 		
CF ] Concrete room 32/115 		
CF | > 		
CF | > READ SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn torch" 		
CF ] Concrete room 32/116 		
CF | > 		
CF | > TURN TORCH 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with red key" 		
CF ] Concrete room 32/117 		
CF | > 		
CF | > UNLOCK DOOR WITH RED KEY 		
CF | 		
CF | (first taking the Red metallic Key) 		
CF | (putting the bucket of water into the old rucksack to make room) 		
CF | You unlock The Red door. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe the author set a default description for doors accidentally, rather than for each individual door."
DavidW says (to ClubFloyd), "open red door" 		
CF ] Concrete room 32/118 		
CF | > 		
CF | > OPEN RED DOOR 		
CF | 		
CF | You open The Red door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter red door" 		
CF ] Underground city 32/119 		
CF | > 		
CF | > ENTER RED DOOR 		
CF | 		
CF | 		
CF | Underground city (on the horse) 		
CF | You push the massive door open. You find yourself in an underground 		
CF | city. You are on the street. The city is before you, ahead to the 		
CF | west. A sign is here. 		
CF | 		
CF | You can see The Red door and a sign here. 		
CF | 		
CF | > 		Jacqueline says, "Yeah"
		Jacqueline says, "I think that's likely."
		MoyTW says, "ooh a whole city"
		MoyTW says, "Maybe there's somebody in here."
DavidW says (to ClubFloyd), "x sign" 		
CF ] Underground city 32/120 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign reads: Welcome to the underground city. Please close and lock 		
CF | the door behind you. Have a nice day. 		
CF | 		
CF | > 		Jacqueline says, "I do like a wacky wild dream landscape. Good job on that part, author."
		DavidW asks, "Shall we obey the sign?"
		Jacqueline says, "heh. Sure."
		MoyTW says, "Well I guess we should close and lock the door."
DavidW says (to ClubFloyd), "close door" 		
CF ] Underground city 32/121 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close The Red door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock door with red key" 		
CF ] Underground city 32/122 		
CF | > 		
CF | > LOCK DOOR WITH RED KEY 		
CF | 		
CF | You lock The Red door. 		
CF | 		
CF | > 		Knight_Otu says, "They are asking nicely."
DavidW says (to ClubFloyd), "x city" 		
CF ] Underground city 32/122 		
CF | > 		
CF | > X CITY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road 32/123 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road (on the horse) 		
CF | This is the beginning of a road. The city is in front of you to the 		
CF | west. The rest of the city is behind a gate, closed off. The city is 		
CF | quiet, the lights are off. No life to be seen. To the north is a 		
CF | cottage. 		
CF | 		
CF | > 		DavidW asks, "west or north?"
		Knight_Otu asks, "Try west first, see if it's locked?"
DavidW says (to ClubFloyd), "w" 		
CF ] Road 32/124 		
CF | > 		
CF | > W 		
CF | 		
CF | you don't have any business going to the rest of the City. Besides the 		
CF | gate is blocking your way. You're not getting through that gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Road 32/124 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cottage" 		
CF ] Road 32/124 		
CF | > 		
CF | > X COTTAGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside of Cottage 32/125 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Inside of Cottage (on the horse) 		
CF | This is the Cottage. You are in the Cottage. The Cottage is a single 		
CF | round room. 		
CF | 		
CF | You can see some diamonds, a tall statue, a piece of paper, some 		
CF | apples and a blue candle here. 		
CF | 		
CF | > 		Knight_Otu says, "Must be dwarves. Locking their city against forgotten tree beasts."
		MoyTW says, "Lotta candles 'round 'ere."
DavidW says (to ClubFloyd), "x paper" 		
CF ] Inside of Cottage 32/126 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | The paper reads: The further you climb in ranks, remember blue is the 		
CF | end. The sky is blue, think of this color when you have nothing left. 		
CF | Turn the paper for another clue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn paper" 		
CF ] Inside of Cottage 32/127 		
CF | > 		
CF | > TURN PAPER 		
CF | 		
CF | You turn the piece of paper over. It reads: Think of the color blue, 		
CF | to match two objects together. Maybe putting one of the matching 		
CF | objects on top of another. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diamonds" 		
CF ] Inside of Cottage 32/128 		
CF | > 		
CF | > X DIAMONDS 		
CF | 		
CF | Those are some Good looking diamonds. 		
CF | 		
CF | > 		Knight_Otu says, "Hm. Doesn't immediately ring a bell."
DavidW says (to ClubFloyd), "x statue" 		
CF ] Inside of Cottage 32/129 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The statue is about 8 feet tall. It looks odd in your eyes. It looks 		
CF | like a sort of God. The statue touches the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue candle" 		
CF ] Inside of Cottage 32/130 		
CF | > 		
CF | > X BLUE CANDLE 		
CF | 		
CF | You see nothing special about the blue candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apples" 		
CF ] Inside of Cottage 32/131 		
CF | > 		
CF | > X APPLES 		
CF | 		
CF | You see nothing special about the apples. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diamonds" 		
CF ] Inside of Cottage 42/132 		
CF | > 		
CF | > TAKE DIAMONDS 		
CF | 		
CF | (putting the Golden Sword into the old rucksack to make room) 		
CF | Well done! 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take statue" 		
CF ] Inside of Cottage 42/133 		
CF | > 		
CF | > TAKE STATUE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] Inside of Cottage 42/134 		
CF | > 		
CF | > TAKE PAPER 		
CF | 		
CF | (putting the iron key into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apples" 		
CF ] Inside of Cottage 42/135 		
CF | > 		
CF | > TAKE APPLES 		
CF | 		
CF | (putting the Red metallic Key into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take blue candle" 		
CF ] Inside of Cottage 42/136 		
CF | > 		
CF | > TAKE BLUE CANDLE 		
CF | 		
CF | (putting the diamonds into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Inside of Cottage 42/136 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub statue" 		
CF ] Inside of Cottage 42/137 		
CF | > 		
CF | > RUB STATUE 		
CF | 		
CF | You rub the tall statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb it" 		
CF ] Inside of Cottage 42/138 		
CF | > 		
CF | > CLIMB IT 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Inside of Cottage 42/139 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Inside of Cottage 42/140 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside of Cottage (on the horse) 		
CF | This is the Cottage. You are in the Cottage. The Cottage is a single 		
CF | round room. 		
CF | 		
CF | You can see a tall statue here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask statue about blue" 		
CF ] Inside of Cottage 42/140 		
CF | > 		
CF | > ASK STATUE ABOUT BLUE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake statue" 		
CF ] Inside of Cottage 42/140 		
CF | > 		
CF | > WAKE STATUE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		DavidW asks, "Go to the iron door and use the iron key?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s" 		
CF ] Road 42/141 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road (on the horse) 		
CF | This is the beginning of a road. The city is in front of you to the 		
CF | west. The rest of the city is behind a gate, closed off. The city is 		
CF | quiet, the lights are off. No life to be seen. To the north is a 		
CF | cottage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Underground city 42/142 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Underground city (on the horse) 		
CF | You push the massive door open. You find yourself in an underground 		
CF | city. You are on the street. The city is before you, ahead to the 		
CF | west. A sign is here. 		
CF | 		
CF | You can see The Red door and a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with red key" 		
CF ] Underground city 42/143 		
CF | > 		
CF | > UNLOCK DOOR WITH RED KEY 		
CF | 		
CF | (first taking the Red metallic Key) 		
CF | (putting the piece of paper into the old rucksack to make room) 		
CF | You unlock The Red door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Concrete room 42/144 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening The Red door) 		
CF | 		
CF | Concrete room (on the horse) 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door, a Red fire torch (providing light) and some 		
CF | shadows on the walls here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Concrete room 42/145 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close The Red door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it with red key" 		
CF ] Concrete room 42/146 		
CF | > 		
CF | > LOCK IT WITH RED KEY 		
CF | 		
CF | You lock The Red door. 		
CF | 		
CF | > 		DavidW asks, "Take the red torch??"
		Knight_Otu says, "Let's try."
DavidW says (to ClubFloyd), "take torch" 		
CF ] Concrete room 42/147 		
CF | > 		
CF | > TAKE TORCH 		
CF | 		
CF | (putting the apples into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "huh. I didn't expect that to work"
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Concrete room 42/148 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torch" 		
CF ] Concrete room 42/149 		
CF | > 		
CF | > X TORCH 		
CF | 		
CF | A fire torch sits attached to the wall, lighting the entire room. The 		
CF | bright glow bounces off the concrete walls. making some interesting 		
CF | shadows on the walls. 		
CF | 		
CF | The Red fire torch is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Concrete room 42/150 		
CF | > 		
CF | > L 		
CF | 		
CF | Concrete room (on the horse) 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door and some shadows on the walls here. 		
CF | 		
CF | > 		DavidW says, "The torch description still thinks its on the wall."
		Knight_Otu says, "It sure does."
		Jacqueline says, "aw"
		MoyTW says, "You can also switch the torch off, apparently."
DavidW says (to ClubFloyd), "turn off torch" 		
CF ] Concrete room 42/151 		
CF | > 		
CF | > TURN OFF TORCH 		
CF | 		
CF | You switch the Red fire torch off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Concrete room 42/152 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		Jacqueline asks, "Wait. Are we in Britain?"
		Knight_Otu says, "It's a dream after all."
Jacqueline says (to ClubFloyd), "wake up" 		
CF ] Concrete room 42/153 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | The dreadful truth is, this is not a dream. 		
CF | 		
CF | > 		Jacqueline says, "WRONG"
		MoyTW says, "I mean it's a "fire torch" which..."
		MoyTW says, "Ha."
		Knight_Otu says, "Oops."
		Jacqueline says, "Man. What a mind job."
		Jacqueline says, "I don't know what to believe anymore."
		DavidW asks, "iron door?"
		Knight_Otu says, "Iron door."
DavidW says (to ClubFloyd), "se" 		
CF ] North end of Iron Hall 42/154 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | North end of Iron Hall (on the horse) 		
CF | You are on the north end of the Iron hall. You walk down the Hall, The 		
CF | light from your lantern bounces around on the mirrored walls, 		
CF | shimmering. You get closer to the reflective mirror. It seemed like it 		
CF | was a lot longer before. But you're here now, again dismissing it. To 		
CF | the northwest is another path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Iron Hall 42/155 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Iron Hall (on the horse) 		
CF | You come to a long Iron Hallway. It goes on further ahead to the 		
CF | north. The iron hall has mirrors on each wall. Your reflection does 		
CF | not show anywhere though. You try making sense of the entire thing, 		
CF | but you give up. Knowing that the Cave or whatever it may be, has it's 		
CF | own rules. Discarding your definition of a proper world. Try examining 		
CF | around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bottom of pit 42/156 		
CF | > 		
CF | > U 		
CF | 		
CF | you climb the stairs, reaching the top. 		
CF | 		
CF | Bottom of pit (on the horse) 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | You can see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cave Passage 42/157 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cave Passage (on the horse) 		
CF | you are in the start of another adventure. Start of Cave Passage. You 		
CF | are in a Long Cave passage which goes on for awhile ahead. You see the 		
CF | strange glow more clearly. The walls seem to be made of this strange 		
CF | fire like glow. To the south is back to the Bottom of pit, ahead to 		
CF | the north is the rest of the Cave passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stream side 42/158 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stream side (on the horse) 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Center Cave Passage 42/159 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Center Cave Passage (on the horse) 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] sand path 42/160 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | sand path (on the horse) 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] End of the sand path 42/161 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | End of the sand path (on the horse) 		
CF | You are at the end of the Sand Path. You can go west through a door, 		
CF | or back southwest here. 		
CF | 		
CF | You can see the Heavy Iron door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with iron key" 		
CF ] End of the sand path 42/162 		
CF | > 		
CF | > UNLOCK DOOR WITH IRON KEY 		
CF | 		
CF | (first taking the iron key) 		
CF | (putting the blue candle into the old rucksack to make room) 		
CF | You unlock the Heavy Iron door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] rocky crawl 42/163 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the Heavy Iron door) 		
CF | 		
CF | rocky crawl (on the horse) 		
CF | you are in a steep Rocky crawl, jagged rocks are on the ground here. 		
CF | To the northeast is another passage, leading downward. 		
CF | 		
CF | You can see the Heavy Iron door and some jagged rocks here. 		
CF | 		
CF | > 		Knight_Otu says, "I like how the horse only takes actions in its home room. "Hey, lemme eat a bit of grass while we're here!""
DavidW says (to ClubFloyd), "x jagged rocks" 		
CF ] rocky crawl 42/164 		
CF | > 		
CF | > X JAGGED ROCKS 		
CF | 		
CF | Sharp looking rocks, they could possibly cut through something when 		
CF | needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jagged rocks" 		
CF ] rocky crawl 42/165 		
CF | > 		
CF | > TAKE JAGGED ROCKS 		
CF | 		
CF | They're fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jagged rock" 		
CF ] rocky crawl 42/165 		
CF | > 		
CF | > TAKE JAGGED ROCK 		
CF | 		
CF | I only understood you as far as wanting to take the jagged rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rock" 		
CF ] rocky crawl 42/165 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give apple to horse" 		
CF ] rocky crawl 42/165 		
CF | > 		
CF | > GIVE APPLE TO HORSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give apples to horse" 		
CF ] rocky crawl 42/166 		
CF | > 		
CF | > GIVE APPLES TO HORSE 		
CF | 		
CF | (first taking the apples) 		
CF | (putting the Red metallic Key into the old rucksack to make room) 		
CF | The horse doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] The Colorful Room 42/167 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | The Colorful Room (on the horse) 		
CF | You find yourself in a swirling mix of a lot of colors. A certain mix 		
CF | of colors that go well together. They are all connected. Many stones 		
CF | lay on the ground. Everything is well built here, by far the most well 		
CF | worked room in this Cavern. You can go back southwest to the Rocky 		
CF | Room, or down. 		
CF | 		
CF | You can see a floor (on which are a Brown stone, A green stone, a 		
CF | black stone, a blue stone and a white stone) here. 		
CF | 		
CF | > 		DavidW asks, "I assume we put candles on these stones?"
		Knight_Otu asks, "So the prismatic room is worked better than the city as a whole?"
		Knight_Otu says, "Seems do."
DavidW says (to ClubFloyd), "put white candle on white stone" 		
CF ] The Colorful Room 42/168 		
CF | > 		
CF | > PUT WHITE CANDLE ON WHITE STONE 		
CF | 		
CF | (first taking the white candle) 		
CF | (putting the iron key into the old rucksack to make room) 		
CF | Nice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put blue candle on blue stone" 		
CF ] The Colorful Room 138/169 		
CF | > 		
CF | > PUT BLUE CANDLE ON BLUE STONE 		
CF | 		
CF | (first taking the blue candle) 		
CF | Well done. 		
CF | You finish with the last candle and stone match. The paired objects 		
CF | give a soft glow. 		
CF | 		
CF | [Your score has just gone up by ninety-six points.] 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Knight_Otu says, "Er..."
		MoyTW says, "Well that sure is a point jump."
		Jacqueline says, "Yes"
		DavidW asks, "Stone match?"
		Jacqueline says, "Apparently"
		DavidW asks, "Also, did we skip half the game?"
		Knight_Otu says, "That, and I think we skipped a few steps."
		Jacqueline asks, "Maybe?"
DavidW says (to ClubFloyd), "undo" 		
CF ] The Colorful Room 42/168 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Colorful Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Colorful Room 42/168 		
CF | > SAVEOk. 		
CF | 		
CF | > 		MoyTW asks, "Possibly...? maybe you were meant to do the blue candle last?"
		Knight_Otu asks, "Surely there'd be three more candles?"
		DavidW says (to MoyTW), "That's what I'm thinking."
		DavidW says (to Knight), "exactly"
		Knight_Otu says, "Yeah, I'm pretty sure the blue candle should be last."
		Knight_Otu says, "The game simply doesn't check for it."
		DavidW says, "Unfortunately, I'm not sure what to do elsewhere."
		DavidW says, "We don't have the magic word for the mirror."
		DavidW says, "We couldn't do anything with the plant or trees."
DavidW says (to ClubFloyd), "eat apples" 		
CF ] The Colorful Room 42/169 		
CF | > 		
CF | > EAT APPLES 		
CF | 		
CF | The horse might not appreciate that. 		
CF | 		
CF | > 		lkcampbell says, "Gotta take off, see you all next week."
lkcampbell goes home. 		MoyTW says, "See you 'rou...oh he left."
		Jacqueline says (to Lance), "See ya"
		Jacqueline says, "So he did."
		DavidW asks, "Should we just put the blue candle on the blue stone again and see what if anything is new?"
		Knight_Otu says, "Let's try that."
DavidW says (to ClubFloyd), "put blue candle on blue stone" 		
CF ] The Colorful Room 138/170 		
CF | > 		
CF | > PUT BLUE CANDLE ON BLUE STONE 		
CF | 		
CF | (first taking the blue candle) 		
CF | Well done. 		
CF | You finish with the last candle and stone match. The paired objects 		
CF | give a soft glow. 		
CF | 		
CF | [Your score has just gone up by ninety-six points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Colorful Room 138/171 		
CF | > 		
CF | > L 		
CF | 		
CF | The Colorful Room (on the horse) 		
CF | You find yourself in a swirling mix of a lot of colors. A certain mix 		
CF | of colors that go well together. They are all connected. Many stones 		
CF | lay on the ground. Everything is well built here, by far the most well 		
CF | worked room in this Cavern. You can go back southwest to the Rocky 		
CF | Room, or down. 		
CF | 		
CF | You can see a floor (on which are a Brown stone, A green stone, a 		
CF | black stone, a blue stone (on which is a blue candle) and a white 		
CF | stone (on which is a white candle)) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue candle" 		
CF ] The Colorful Room 138/172 		
CF | > 		
CF | > X BLUE CANDLE 		
CF | 		
CF | You see nothing special about the blue candle. 		
CF | 		
CF | > 		DavidW asks, "I don't think we could go down before?"
		Knight_Otu says, "I guess not."
		DavidW says, "oh, no, we could have."
DavidW says (to ClubFloyd), "d" 		
CF ] steep path 138/173 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | steep path (on the horse) 		
CF | This is the Steep path, it looks like it may lead somewhere great. The 		
CF | hand rails are on both sides. Things here sure do look well treated, 		
CF | no damage is to be found. It continues down further here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh. True,"
		DavidW says, "I like how the horse (clap) does (clap) not (clap) care."
DavidW says (to ClubFloyd), "d" 		
CF ] end of the steep path 138/174 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | end of the steep path (on the horse) 		
CF | You've reached the end of the path. You can go back up or northwest. 		
CF | 		
CF | You can see The golden grate here. 		
CF | 		
CF | > 		Knight_Otu says, "Steep climb, even cavern floor, the horse with no name will get us there."
DavidW says (to ClubFloyd), "x grate" 		
CF ] end of the steep path 138/175 		
CF | > 		
CF | > X GRATE 		
CF | 		
CF | A golden grate, looks like it has magic properties, or not. 		
CF | 		
CF | > 		Jacqueline says, "Thanks, Tommy."
		Knight_Otu says, "There's the real golden grate."
		DavidW says, "aha, all the doors got the description from this one."
DavidW says (to ClubFloyd), "open grate" 		
CF ] end of the steep path 138/176 		
CF | > 		
CF | > OPEN GRATE 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] end of the steep path 138/177 		
CF | > 		
CF | > NW 		
CF | 		
CF | (first opening The golden grate) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock grate with sword" 		
CF ] end of the steep path 138/178 		
CF | > 		
CF | > UNLOCK GRATE WITH SWORD 		
CF | 		
CF | (first taking the Golden Sword) 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock grate with coins" 		
CF ] end of the steep path 138/179 		
CF | > 		
CF | > UNLOCK GRATE WITH COINS 		
CF | 		
CF | (first taking Many Coins) 		
CF | (putting the apples into the old rucksack to make room) 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		DavidW says, "So we need a golden key here."
		MoyTW says, "Looks like."
		Jacqueline says, "Yup"
		MoyTW exclaims, "Vexing!"
		Knight_Otu asks, "But where to find it?"
		DavidW asks, "Since the apples seem to be related to the horse, I'm thinking maybe try going to the stream, dismounting, and try giving/dropping the apples there?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "u" 		
CF ] steep path 138/180 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | steep path (on the horse) 		
CF | This is the Steep path, it looks like it may lead somewhere great. The 		
CF | hand rails are on both sides. Things here sure do look well treated, 		
CF | no damage is to be found. It continues down further here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] The Colorful Room 138/181 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Colorful Room (on the horse) 		
CF | You find yourself in a swirling mix of a lot of colors. A certain mix 		
CF | of colors that go well together. They are all connected. Many stones 		
CF | lay on the ground. Everything is well built here, by far the most well 		
CF | worked room in this Cavern. You can go back southwest to the Rocky 		
CF | Room, or down. 		
CF | 		
CF | You can see a floor (on which are a Brown stone, A green stone, a 		
CF | black stone, a blue stone (on which is a blue candle) and a white 		
CF | stone (on which is a white candle)) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] rocky crawl 138/182 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | rocky crawl (on the horse) 		
CF | you are in a steep Rocky crawl, jagged rocks are on the ground here. 		
CF | To the northeast is another passage, leading downward. 		
CF | 		
CF | You can see the Heavy Iron door and some jagged rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of the sand path 138/183 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | End of the sand path (on the horse) 		
CF | You are at the end of the Sand Path. You can go west through a door, 		
CF | or back southwest here. 		
CF | 		
CF | You can see the Heavy Iron door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] sand path 138/184 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | sand path (on the horse) 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Center Cave Passage 138/185 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Center Cave Passage (on the horse) 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stream side 138/186 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stream side (on the horse) 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Stream side 138/187 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount the horse. 		
CF | 		
CF | Stream side 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | You can see a horse here. 		
CF | 		
CF | The horse It stops to takes a drink from the nearby stream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give apples to horse" 		
CF ] Stream side 138/188 		
CF | > 		
CF | > GIVE APPLES TO HORSE 		
CF | 		
CF | (first taking the apples) 		
CF | (putting the Golden Sword into the old rucksack to make room) 		
CF | The horse doesn't seem interested. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop apples" 		
CF ] Stream side 138/189 		
CF | > 		
CF | > DROP APPLES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apples" 		
CF ] Stream side 138/190 		
CF | > 		
CF | > TAKE APPLES 		
CF | 		
CF | Taken. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show apples to horse" 		
CF ] Stream side 138/191 		
CF | > 		
CF | > SHOW APPLES TO HORSE 		
CF | 		
CF | The horse is unimpressed. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		DavidW says, "hm."
		Knight_Otu says, "Weird."
DavidW says (to ClubFloyd), "i" 		
CF ] Stream side 138/192 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some apples 		
CF | Many Coins 		
CF | a Red fire torch (providing light) 		
CF | a Lantern (providing light) 		
CF | an old rucksack (being worn and open) 		
CF | a Golden Sword 		
CF | an iron key 		
CF | a Red metallic Key 		
CF | a piece of paper 		
CF | some diamonds 		
CF | a bucket of water 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "feed horse" 		
CF ] Stream side 138/192 		
CF | > 		
CF | > FEED HORSE 		
CF | 		
CF | What do you want to feed the horse? 		
CF | 		
CF | > 		Jacqueline says, "grass"
		Jacqueline says, "Tommy likes grass."
Knight_Otu says (to ClubFloyd), "grass" 		
CF ] Stream side 138/193 		
CF | > 		
CF | > GRASS 		
CF | 		
CF | (first taking the grass) 		
CF | you tug at the grass, but it won't come free of the ground. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		MoyTW says, "Many Coins"
DavidW says (to ClubFloyd), "feed horse apples" 		
CF ] Stream side 138/194 		
CF | > 		
CF | > FEED HORSE APPLES 		
CF | 		
CF | The horse doesn't seem interested. 		
CF | 		
CF | The horse walks around softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "feed apples to horse" 		
CF ] Stream side 138/195 		
CF | > 		
CF | > FEED APPLES TO HORSE 		
CF | 		
CF | The horse doesn't seem interested. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		MoyTW asks, "Oh is that a general syntax that works?"
		Knight_Otu asks, "I don't think it is?"
		DavidW says, "yeah. I think it just translates to give, normally."
		MoyTW asks, "Right but is it different from "feed horse \n apples"?"
		DavidW says, "no."
DavidW says (to ClubFloyd), "point torch at horse" 		
CF ] Stream side 138/195 		
CF | > 		
CF | > POINT TORCH AT HORSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave torch" 		
CF ] Stream side 138/196 		
CF | > 		
CF | > WAVE TORCH 		
CF | 		
CF | You wave the Red fire torch. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torch" 		
CF ] Stream side 138/197 		
CF | > 		
CF | > X TORCH 		
CF | 		
CF | A fire torch sits attached to the wall, lighting the entire room. The 		
CF | bright glow bounces off the concrete walls. making some interesting 		
CF | shadows on the walls. 		
CF | 		
CF | The Red fire torch is currently switched off. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on troch" 		
CF ] Stream side 138/197 		
CF | > 		
CF | > TURN ON TROCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "o torch" 		
CF ] Stream side 138/198 		
CF | > 		
CF | > O TORCH 		
CF | 		
CF | You switch the Red fire torch on. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Center Cave Passage 138/199 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Center Cave Passage 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave torch" 		
CF ] Center Cave Passage 138/200 		
CF | > 		
CF | > WAVE TORCH 		
CF | 		
CF | You wave the Red fire torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Muddy passage 138/201 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Muddy passage 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Muddy passage 138/202 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] End of muddy passage 138/203 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | End of muddy passage 		
CF | You reach the end of the Muddy passage. The mud gets noticeably 		
CF | thicker here. You here water off in the distance. You can go North to 		
CF | a side chamber, East to another path, or back up the Muddy passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mud filled passage 138/204 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mud filled passage 		
CF | The mud gets quite deeper here, water is noticeable here. The path 		
CF | continues East. You see a water fall off in the distance. That must be 		
CF | where the water is coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] White stone cave 138/205 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | White stone cave 		
CF | You walk through the mud, and surprisingly the mud does not effect the 		
CF | clean stone ground. It's bright in here, the White stones cover the 		
CF | entire room. 		
CF | 		
CF | You can see a plant here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] White stone cave 138/206 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | A small plant sits here. With a good size of soil around it. The 		
CF | stones shape a perfect circle around the plant. The plant is small at 		
CF | the moment. Small leaves cover the tree, the leaves are a brilliant 		
CF | red color. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn plant" 		
CF ] White stone cave 138/207 		
CF | > 		
CF | > BURN PLANT 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light plant" 		
CF ] White stone cave 138/208 		
CF | > 		
CF | > LIGHT PLANT 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		MoyTW asks, "We ever tried watering the plants?"
		DavidW says, "yes, of course"
		DavidW says, "I'll try again"
DavidW says (to ClubFloyd), "water plant" 		
CF ] White stone cave 138/208 		
CF | > 		
CF | > WATER PLANT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put water on plant" 		
CF ] White stone cave 138/209 		
CF | > 		
CF | > PUT WATER ON PLANT 		
CF | 		
CF | (first taking the bucket of water) 		
CF | (putting Many Coins into the old rucksack to make room) 		
CF | Putting things on the plant would achieve nothing. 		
CF | 		
CF | > 		Knight_Otu says, "But we didn't find a working syntax"
DavidW says (to ClubFloyd), "pour water on plant" 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > POUR WATER ON PLANT 		
CF | 		
CF | You can't pour liquids into the plant. 		
CF | 		
CF | > 		MoyTW says, "Ah."
DavidW says (to ClubFloyd), "give water to plant" 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > GIVE WATER TO PLANT 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plant, walk over to the sink, the water's right there." 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > PLANT, WALK OVER TO THE SINK, THE WATER'S RIGHT THERE. 		
CF | 		
CF | You can't talk to the plant. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x soil" 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > X SOIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x circle" 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > X CIRCLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I'm feeling a bit stuck. Possibly we missed an exit in a room with no exits listed."
Knight_Otu says (to ClubFloyd), "x stone" 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour out water" 		
CF ] White stone cave 138/210 		
CF | > 		
CF | > POUR OUT WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "empty bucket" 		
CF ] White stone cave 138/211 		
CF | > 		
CF | > EMPTY BUCKET 		
CF | 		
CF | (into the bucket of water) 		
CF | You can hardly pour the bucket into itself. 		
CF | 		
CF | > 		DavidW says, "snrk"
Knight_Otu says (to ClubFloyd), "empty bucket on plant" 		
CF ] White stone cave 138/211 		
CF | > 		
CF | > EMPTY BUCKET ON PLANT 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water" 		
CF ] White stone cave 138/212 		
CF | > 		
CF | > POUR WATER 		
CF | 		
CF | (in the bucket of water) 		
CF | You can hardly pour the bucket into itself. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, it's true, but not quite what we meant."
		MoyTW asks, "Is pour a standard verb?"
		DavidW asks, "We never saw anything obvious to pour the water into, did ywe?"
Knight_Otu says (to ClubFloyd), "pour water on torch" 		
CF ] White stone cave 138/213 		
CF | > 		
CF | > POUR WATER ON TORCH 		
CF | 		
CF | You can't pour liquids into the Red fire torch. 		
CF | 		
CF | > 		Knight_Otu says, "I don't recall anything really."
		DavidW says, "I don't remember if POUR is standard or not."
		Jacqueline says, "Hm. I can't recall either."
		Knight_Otu says, "I don't think it is, but I'm not sure."
		DavidW asks, "Anything to cut with the sword?"
DavidW says (to ClubFloyd), "eat plant" 		
CF ] White stone cave 138/214 		
CF | > 		
CF | > EAT PLANT 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		Knight_Otu says, "I know the Inform Manual talks about liquids and pouring, and implementing things, but now whether POUR is standard."
DavidW says (to ClubFloyd), "cut plant" 		
CF ] White stone cave 138/215 		
CF | > 		
CF | > CUT PLANT 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		Knight_Otu says, "I guess the shadows by the red door may still hold a secret, but I'm not sure how to get to said secret."
		DavidW asks, "What if we turn our lantern off there?"
		Knight_Otu asks, "Also, wasn't there something about the southern mirror in the iron hall?"
		Knight_Otu asks, "..Possibly?"
		DavidW says, "The southern mirror seemed to be the most boring one."
		Knight_Otu says, "Er, the .. was to David."
DavidW says (to ClubFloyd), "w" 		
CF ] Mud filled passage 138/216 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mud filled passage 		
CF | The mud gets quite deeper here, water is noticeable here. The path 		
CF | continues East. You see a water fall off in the distance. That must be 		
CF | where the water is coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of muddy passage 138/217 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | End of muddy passage 		
CF | You reach the end of the Muddy passage. The mud gets noticeably 		
CF | thicker here. You here water off in the distance. You can go North to 		
CF | a side chamber, East to another path, or back up the Muddy passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "y" 		
CF ] End of muddy passage 138/218 		
CF | > 		
CF | > Y 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Muddy passage 138/219 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Muddy passage 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Center Cave Passage 138/220 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Center Cave Passage 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stream side 138/221 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stream side 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | You can see a horse here. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cave Passage 138/222 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cave Passage 		
CF | you are in the start of another adventure. Start of Cave Passage. You 		
CF | are in a Long Cave passage which goes on for awhile ahead. You see the 		
CF | strange glow more clearly. The walls seem to be made of this strange 		
CF | fire like glow. To the south is back to the Bottom of pit, ahead to 		
CF | the north is the rest of the Cave passage. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe? One other than the northern one anyway."
DavidW says (to ClubFloyd), "s" 		
CF ] Bottom of pit 138/223 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bottom of pit 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | You can see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Iron Hall 138/224 		
CF | > 		
CF | > D 		
CF | 		
CF | You take the stairs one at a time. You come through the doorway, into 		
CF | the iron hall. 		
CF | 		
CF | Iron Hall 		
CF | You come to a long Iron Hallway. It goes on further ahead to the 		
CF | north. The iron hall has mirrors on each wall. Your reflection does 		
CF | not show anywhere though. You try making sense of the entire thing, 		
CF | but you give up. Knowing that the Cave or whatever it may be, has it's 		
CF | own rules. Discarding your definition of a proper world. Try examining 		
CF | around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North end of Iron Hall 138/225 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North end of Iron Hall 		
CF | You are on the north end of the Iron hall. You walk down the Hall, The 		
CF | light from your lantern bounces around on the mirrored walls, 		
CF | shimmering. You get closer to the reflective mirror. It seemed like it 		
CF | was a lot longer before. But you're here now, again dismissing it. To 		
CF | the northwest is another path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Concrete room 138/226 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Concrete room 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door and some shadows on the walls here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lantern" 		
CF ] Concrete room 138/227 		
CF | > 		
CF | > TURN OFF LANTERN 		
CF | 		
CF | You switch the Lantern off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Concrete room 138/228 		
CF | > 		
CF | > L 		
CF | 		
CF | Concrete room 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door and some shadows on the walls here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Concrete room 138/229 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shapes" 		
CF ] Concrete room 138/229 		
CF | > 		
CF | > X SHAPES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch shadows" 		
CF ] Concrete room 138/230 		
CF | > 		
CF | > TOUCH SHADOWS 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x parts" 		
CF ] Concrete room 138/230 		
CF | > 		
CF | > X PARTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off torch" 		
CF ] Concrete room 138/231 		
CF | > 		
CF | > TURN OFF TORCH 		
CF | 		
CF | You switch the Red fire torch off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Concrete room 138/232 		
CF | > 		
CF | > L 		
CF | 		
CF | Concrete room 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door and some shadows on the walls here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Concrete room 138/233 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of water 		
CF | some apples 		
CF | a Red fire torch (providing light) 		
CF | a Lantern 		
CF | an old rucksack (being worn and open) 		
CF | Many Coins 		
CF | a Golden Sword 		
CF | an iron key 		
CF | a Red metallic Key 		
CF | a piece of paper 		
CF | some diamonds 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off torch" 		
CF ] Concrete room 138/234 		
CF | > 		
CF | > TURN OFF TORCH 		
CF | 		
CF | That's already off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Concrete room 138/235 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of water 		
CF | some apples 		
CF | a Red fire torch (providing light) 		
CF | a Lantern 		
CF | an old rucksack (being worn and open) 		
CF | Many Coins 		
CF | a Golden Sword 		
CF | an iron key 		
CF | a Red metallic Key 		
CF | a piece of paper 		
CF | some diamonds 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "turn off red torch" 		
CF ] Concrete room 138/236 		
CF | > 		
CF | > TURN OFF RED TORCH 		
CF | 		
CF | That's already off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] North end of Iron Hall 138/237 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | North end of Iron Hall 		
CF | You are on the north end of the Iron hall. You walk down the Hall, The 		
CF | light from your lantern bounces around on the mirrored walls, 		
CF | shimmering. You get closer to the reflective mirror. It seemed like it 		
CF | was a lot longer before. But you're here now, again dismissing it. To 		
CF | the northwest is another path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop torch" 		
CF ] North end of Iron Hall 138/238 		
CF | > 		
CF | > DROP TORCH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Darkness 138/239 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lantern" 		
CF ] Concrete room 138/240 		
CF | > 		
CF | > TURN ON LANTERN 		
CF | 		
CF | You switch the Lantern on. 		
CF | 		
CF | Concrete room 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door and some shadows on the walls here. 		
CF | 		
CF | > 		Knight_Otu says, "I guess the author didn't anticipate turning off the torch."
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Concrete room 138/241 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		MoyTW exclaims, "fight the shadows!"
Knight_Otu says (to ClubFloyd), "feel shadows" 		
CF ] Concrete room 138/242 		
CF | > 		
CF | > FEEL SHADOWS 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] North end of Iron Hall 138/243 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | North end of Iron Hall 		
CF | You are on the north end of the Iron hall. You walk down the Hall, The 		
CF | light from your lantern bounces around on the mirrored walls, 		
CF | shimmering. You get closer to the reflective mirror. It seemed like it 		
CF | was a lot longer before. But you're here now, again dismissing it. To 		
CF | the northwest is another path. 		
CF | 		
CF | You can see a Red fire torch (providing light) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take torch" 		
CF ] North end of Iron Hall 138/244 		
CF | > 		
CF | > TAKE TORCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Concrete room 138/245 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Concrete room 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see The Red door and some shadows on the walls here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop torch" 		
CF ] Concrete room 138/246 		
CF | > 		
CF | > DROP TORCH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on torch" 		
CF ] Concrete room 138/247 		
CF | > 		
CF | > TURN ON TORCH 		
CF | 		
CF | You switch the Red fire torch on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lantern" 		
CF ] Concrete room 138/248 		
CF | > 		
CF | > TURN OFF LANTERN 		
CF | 		
CF | You switch the Lantern off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Concrete room 138/249 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		Jacqueline says, "I think pour isn't native to Inform"
DavidW says (to ClubFloyd), "squint" 		
CF ] Concrete room 138/249 		
CF | > 		
CF | > SQUINT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x darker" 		
CF ] Concrete room 138/249 		
CF | > 		
CF | > X DARKER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search shadows" 		
CF ] Concrete room 138/250 		
CF | > 		
CF | > SEARCH SHADOWS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says, "There are examples in the documentation where pour is defined."
Knight_Otu says (to ClubFloyd), "read shadows" 		
CF ] Concrete room 138/251 		
CF | > 		
CF | > READ SHADOWS 		
CF | 		
CF | The shadows dance on the concrete walls, making some pretty 		
CF | interesting shapes. Some parts seem a bit darker than others. How 		
CF | strange. 		
CF | 		
CF | > 		Jacqueline | [LINK]
		Knight_Otu says, "That's what I thought, but again, I wasn't sure. Thanks."
		DavidW says, "We could try pouring water on one of the two trees, or the grass, I suppose."
		Knight_Otu says, "Xeah, we could try that. Though there was that one mirror still."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Concrete room 138/252 		
CF | > 		
CF | > L 		
CF | 		
CF | Concrete room 		
CF | You turn the corner, finding yourself in a tall concrete room. A 		
CF | gigantic door looms over you. 		
CF | 		
CF | You can see a Red fire torch (providing light), The Red door and some 		
CF | shadows on the walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " sw" 		
CF ] Concrete room 138/253 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline asks, "So no walkthrough will exist for this game until you make one, DW? Or could we ... look for hints?"
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Darkness 138/254 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		DavidW says, "Or being near the mirrors with the lantern off."
Knight_Otu says (to ClubFloyd), "turn on lantern" 		
CF ] North end of Iron Hall 138/255 		
CF | > 		
CF | > TURN ON LANTERN 		
CF | 		
CF | You switch the Lantern on. 		
CF | 		
CF | North end of Iron Hall 		
CF | You are on the north end of the Iron hall. You walk down the Hall, The 		
CF | light from your lantern bounces around on the mirrored walls, 		
CF | shimmering. You get closer to the reflective mirror. It seemed like it 		
CF | was a lot longer before. But you're here now, again dismissing it. To 		
CF | the northwest is another path. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Iron Hall 138/256 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Iron Hall 		
CF | You come to a long Iron Hallway. It goes on further ahead to the 		
CF | north. The iron hall has mirrors on each wall. Your reflection does 		
CF | not show anywhere though. You try making sense of the entire thing, 		
CF | but you give up. Knowing that the Cave or whatever it may be, has it's 		
CF | own rules. Discarding your definition of a proper world. Try examining 		
CF | around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x south mirror" 		
CF ] Iron Hall 138/257 		
CF | > 		
CF | > X SOUTH MIRROR 		
CF | 		
CF | You look at the south mirrored wall and find nothing of interest 		
CF | there. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x east mirror" 		
CF ] Iron Hall 138/258 		
CF | > 		
CF | > X EAST MIRROR 		
CF | 		
CF | You see the light from your lantern bounce around the mirrored wall. 		
CF | The stairs are distorting most of the reflection. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stairs" 		
CF ] Iron Hall 138/258 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "Unless you think this game has hints in-game, I'm not sure where you can get hints from."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Bottom of pit 138/259 		
CF | > 		
CF | > U 		
CF | 		
CF | you climb the stairs, reaching the top. 		
CF | 		
CF | Bottom of pit 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | You can see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Iron Hall 138/260 		
CF | > 		
CF | > D 		
CF | 		
CF | You take the stairs one at a time. You come through the doorway, into 		
CF | the iron hall. 		
CF | 		
CF | Iron Hall 		
CF | You come to a long Iron Hallway. It goes on further ahead to the 		
CF | north. The iron hall has mirrors on each wall. Your reflection does 		
CF | not show anywhere though. You try making sense of the entire thing, 		
CF | but you give up. Knowing that the Cave or whatever it may be, has it's 		
CF | own rules. Discarding your definition of a proper world. Try examining 		
CF | around here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Iron Hall 138/261 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline says, "I don't think there's hints in game, but..."
Jacqueline says (to ClubFloyd), "hint" 		
CF ] Iron Hall 138/261 		
CF | > 		
CF | > HINT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Yeah"
Knight_Otu says (to ClubFloyd), "hints" 		
CF ] Iron Hall 138/261 		
CF | > 		
CF | > HINTS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "help" 		
CF ] Iron Hall 138/261 		
CF | > 		
CF | > HELP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x west mirror" 		
CF ] Iron Hall 138/262 		
CF | > 		
CF | > X WEST MIRROR 		
CF | 		
CF | You see the light from your lantern in the mirrored wall. 		
CF | 		
CF | > 		DavidW says, "I could run the game through glulx-strings."
		Jacqueline asks, "Is that how you unravel things sometimes?"
		DavidW says, "Sometimes, yes."
		DavidW says, "It doesn't always work, though."
		Knight_Otu says, "I know I used it for that one Introcomp game where we were the Devil. Lots of nested objects in that one"
		DavidW says, "I suspect glulx-strings gets very confused if a game uses any unicode outside of the normal ASCII range."
		DavidW says, "Like, we suspect there's a green candle in the game. Glulx-strings might verify it exists but it won't tell me where."
		Jacqueline says, "Right"
		Jacqueline says, "I mean, I'm good with whatever. I will not lose sleep if we do not win."
		Jacqueline says, "I enjoyed exploring this, and sometimes it's about the journey."
		Knight_Otu says, "Unless the author wrote it into the object or room description."
		DavidW | After putting the green candle on the green stone
		Knight_Otu says, "It certainly needs more polish, and possibly more of a push than "Might as well explore", but there is, let's call it potential."
		Jacqueline says, "Definitely."
		MoyTW says, "I kind of find the jankiness endearing? I'd be way less interested if it were a totally average walk through a weird caves game."
		Jacqueline says, "Yeah, I totally get what you're saying."
		DavidW says, "There's a location with this description somewhere: | you walk through the wooden door. You are in a foyer. The entrance is back to the north. You can go east here. A large painting sits proudly on the south hall. It's the first thing that anyone would see, while entering this place."
		Knight_Otu says, "I suppose there's that."
		Knight_Otu says, "Hm."
		Knight_Otu says, "If it weren't for that wooden door, I'd have said that location could be past the golden grate."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Iron Hall 138/263 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Iron Hall 138/264 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Iron Hall 138/265 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Iron Hall 138/266 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Iron Hall 138/267 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "There are rules with these names: | Instead of taking The golden holder | Instead of taking the white shelf | After taking Light Blue Blanket once | Instead of sleeping in the bedroom"
		Knight_Otu says, "Huh."
		Jacqueline says, "Yeah. Huh"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Bottom of pit 138/268 		
CF | > 		
CF | > U 		
CF | 		
CF | you climb the stairs, reaching the top. 		
CF | 		
CF | Bottom of pit 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | You can see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Edge of pit 138/269 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Edge of pit 		
CF | You come to the bottom of the steep crawl, You are now in a large 		
CF | cavern with the edge of the pit in front of you. Try going down, if 		
CF | you're brave enough. The sound of water is in the distance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Low Crawl 138/270 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Low Crawl 		
CF | You are at the Low Crawl. You begin climbing down, nearly stumbling. 		
CF | You reach the bottom at last, dirt now clings to you. You hardly 		
CF | notice, and pay the dirt that clings to you no thought. This is a long 		
CF | steep crawl that goes down further. You hear the steady sound of water 		
CF | falling else where below. The path ahead gets darker, you may want to 		
CF | switch your lantern on before continuing any further. You can go down. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Low Crawl 138/271 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] dimly lit room 138/272 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | dimly lit room 		
CF | You are in a dimly lit room. You have awaken from your nap. No longer 		
CF | in the comfort of your bed in your own home. You had a strange dream 		
CF | about some sort of cave. You don't remember much, you give up your 		
CF | attempts. You open your eyes, soon noticing you're in a dimly lit 		
CF | room. You think for a moment. This maybe the same cave, underground 		
CF | place you've been dreaming about. You stretch, and stand up. You are 		
CF | in a dimly lit room. You're carrying an old black rucksack. With 		
CF | nothing else to do, I guess it's about time you start exploring. You 		
CF | can go north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] dimly lit room 138/273 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] dimly lit room 138/274 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] dimly lit room 138/275 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Low Crawl 138/276 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Low Crawl 		
CF | You are at the Low Crawl. You begin climbing down, nearly stumbling. 		
CF | You reach the bottom at last, dirt now clings to you. You hardly 		
CF | notice, and pay the dirt that clings to you no thought. This is a long 		
CF | steep crawl that goes down further. You hear the steady sound of water 		
CF | falling else where below. The path ahead gets darker, you may want to 		
CF | switch your lantern on before continuing any further. You can go down. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Low Crawl 138/277 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Low Crawl 138/278 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Low Crawl 138/279 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Edge of pit 138/280 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of pit 		
CF | You come to the bottom of the steep crawl, You are now in a large 		
CF | cavern with the edge of the pit in front of you. Try going down, if 		
CF | you're brave enough. The sound of water is in the distance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Edge of pit 138/281 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Edge of pit 138/282 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Edge of pit 138/283 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "Hm, I don't think there are unmentioned exits over here."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Bottom of pit 138/284 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of pit 		
CF | You leave the Edge of the pit. beginning your climb, climbing down 		
CF | very carefully. you kick some rocks down, hearing the loud thuds as 		
CF | they drop. You've made it to the bottom of the pit, I'm impressed 		
CF | you're still alive. Some experience goes a long way. You see a big 		
CF | boulder off to the side. A strange low flickering light is present, 		
CF | glowing on the walls of the Cave. The water seems to be getting 		
CF | closer. You can go North or down. 		
CF | 		
CF | You can see some Cave Rocks and a boulder here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Bottom of pit 138/285 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smell" 		
CF ] Bottom of pit 138/286 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sing" 		
CF ] Bottom of pit 138/286 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dance" 		
CF ] Bottom of pit 138/286 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Bottom of pit 138/287 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Bottom of pit 138/288 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Bottom of pit 138/289 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Cave Passage 138/290 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cave Passage 		
CF | you are in the start of another adventure. Start of Cave Passage. You 		
CF | are in a Long Cave passage which goes on for awhile ahead. You see the 		
CF | strange glow more clearly. The walls seem to be made of this strange 		
CF | fire like glow. To the south is back to the Bottom of pit, ahead to 		
CF | the north is the rest of the Cave passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Cave Passage 138/291 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cave Passage 138/292 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Stream side 138/293 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stream side 		
CF | You have reached the side of the water. The fire like glow is a bit 		
CF | brighter here. Some grass grows thickly here, around the stream. 		
CF | 		
CF | You can see a horse here. 		
CF | 		
CF | The horse pats around quietly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x glow" 		
CF ] Stream side 138/293 		
CF | > 		
CF | > X GLOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Stream side 138/294 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The horse Eats the grass, enjoying a good meal. 		
CF | . 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "exits" 		
CF ] Stream side 138/294 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Stream side 138/295 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The horse It stops to takes a drink from the nearby stream. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Center Cave Passage 138/296 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Center Cave Passage 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] sand path 138/297 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | sand path 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tree" 		
CF ] sand path 138/298 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | A tall tree is beside you, extending upward. The leaves are a dark 		
CF | shade of purple. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x leaves" 		
CF ] sand path 138/298 		
CF | > 		
CF | > X LEAVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] End of the sand path 138/299 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | End of the sand path 		
CF | You are at the end of the Sand Path. You can go west through a door, 		
CF | or back southwest here. 		
CF | 		
CF | You can see the Heavy Iron door here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] End of the sand path 138/300 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] End of the sand path 138/301 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] rocky crawl 138/302 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | rocky crawl 		
CF | you are in a steep Rocky crawl, jagged rocks are on the ground here. 		
CF | To the northeast is another passage, leading downward. 		
CF | 		
CF | You can see the Heavy Iron door and some jagged rocks here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] rocky crawl 138/303 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] rocky crawl 138/304 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] End of the sand path 138/305 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | End of the sand path 		
CF | You are at the end of the Sand Path. You can go west through a door, 		
CF | or back southwest here. 		
CF | 		
CF | You can see the Heavy Iron door here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] sand path 138/306 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | sand path 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Center Cave Passage 138/307 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Center Cave Passage 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] sand path 138/308 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | sand path 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Center Cave Passage 138/309 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Center Cave Passage 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Muddy passage 138/310 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Muddy passage 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		DavidW says, "Glulx-strings just isn't telling me that much."
Knight_Otu says (to ClubFloyd), "x mud" 		
CF ] Muddy passage 138/310 		
CF | > 		
CF | > X MUD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Stone path 138/311 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Stone path 		
CF | First climbing the step. You are in a stone path. The stone floor is 		
CF | smooth. The path begins curving downward here slightly. You can 		
CF | continue down through the Stone path, or back northeast to the muddy 		
CF | passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Stone path 138/312 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " d" 		
CF ] End of Stone path 138/313 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | End of Stone path 		
CF | You have reached the end of the Stone path. It begins to get quite 		
CF | warm in temperature here. You see a strange tree nearby. Towering over 		
CF | you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tree" 		
CF ] End of Stone path 138/314 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | You see nothing special about Strange Tree. 		
CF | 		
CF | > 		DavidW says, "Nothing about what to do with the mirrors at all."
Knight_Otu says (to ClubFloyd), "cut tree" 		
CF ] End of Stone path 138/315 		
CF | > 		
CF | > CUT TREE 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kick tree" 		
CF ] End of Stone path 138/315 		
CF | > 		
CF | > KICK TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit tree" 		
CF ] End of Stone path 138/316 		
CF | > 		
CF | > HIT TREE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "Huh"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] End of Stone path 138/317 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] End of Stone path 138/318 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] End of Stone path 138/319 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] End of Stone path 138/320 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline asks, "Are the mirrors just there because mirrors have a dreamlike quality?"
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] End of Stone path 138/321 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] End of Stone path 138/322 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] End of Stone path 138/323 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] End of Stone path 138/324 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Uneven tunnel 138/325 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Uneven tunnel 		
CF | You find yourself in an uneven tunnel, it seems like the further you 		
CF | go down the Cave, you find it more puzzling to you. The temperature 		
CF | has increased more. You can go down further, A fiery light is off in 		
CF | the distance. 		
CF | 		
CF | > 		Knight_Otu asks, "Did we find this?"
		DavidW says, "no"
		Knight_Otu says, "I don't recall it... right."
		Knight_Otu says, "Darn unmentioned exits."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Hellish path 138/326 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Hellish path 		
CF | you find yourself in a hellish path, lighted only by the bright fire 		
CF | off in the distance. Sinister shadows flow on the floor and walls. 		
CF | 		
CF | You can see a Golden Key here. 		
CF | 		
CF | > 		DavidW asks, "Down from End of Stone Path?"
		Knight_Otu says, "There we have it."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x key" 		
CF ] Hellish path 138/327 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | (the Golden Key) 		
CF | A nice and shiny golden key. Hint: The key matches the color of a 		
CF | door, or the color of the doors door knob. Be sure to Examine each 		
CF | door you come across. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Hellish path 143/328 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | Congrats! You have collected another key. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		MoyTW says, "huh"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hellish path 143/329 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Hellish path 143/330 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hellish path 143/331 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Hellish path 143/332 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " d" 		
CF ] Hellish path 143/333 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Uneven tunnel 143/334 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Uneven tunnel 		
CF | You find yourself in an uneven tunnel, it seems like the further you 		
CF | go down the Cave, you find it more puzzling to you. The temperature 		
CF | has increased more. You can go down further, A fiery light is off in 		
CF | the distance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] End of Stone path 143/335 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | End of Stone path 		
CF | You have reached the end of the Stone path. It begins to get quite 		
CF | warm in temperature here. You see a strange tree nearby. Towering over 		
CF | you. 		
CF | 		
CF | > 		Knight_Otu says, "End of the stone path sure doesn't say "Go further down here"."
		MoyTW says, "I do not like secret exits."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Stone path 143/336 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stone path 		
CF | First climbing the step. You are in a stone path. The stone floor is 		
CF | smooth. The path begins curving downward here slightly. You can 		
CF | continue down through the Stone path, or back northeast to the muddy 		
CF | passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Muddy passage 143/337 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Muddy passage 		
CF | This is a muddy passage. Mud is all around you. It looks like water 		
CF | was here recently. No sign of it just yet. You can go southwest, down, 		
CF | or back southeast to the Center Cave passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Center Cave Passage 143/338 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Center Cave Passage 		
CF | you've come to the center of the Cave Passage. The walls start to 		
CF | close in a bit, not enough to get stuck. You can go northeast, or 		
CF | northwest here. The strange fire like glow is here on the walls of the 		
CF | cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] sand path 143/339 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | sand path 		
CF | This is a sand path that continues onward, curving still slightly to 		
CF | the side. You notice the strange fire like glow is gone here. You can 		
CF | go Northeast. There is a Tree here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] End of the sand path 143/340 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | End of the sand path 		
CF | You are at the end of the Sand Path. You can go west through a door, 		
CF | or back southwest here. 		
CF | 		
CF | You can see the Heavy Iron door here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] rocky crawl 143/341 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | rocky crawl 		
CF | you are in a steep Rocky crawl, jagged rocks are on the ground here. 		
CF | To the northeast is another passage, leading downward. 		
CF | 		
CF | You can see the Heavy Iron door and some jagged rocks here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] The Colorful Room 143/342 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | The Colorful Room 		
CF | You find yourself in a swirling mix of a lot of colors. A certain mix 		
CF | of colors that go well together. They are all connected. Many stones 		
CF | lay on the ground. Everything is well built here, by far the most well 		
CF | worked room in this Cavern. You can go back southwest to the Rocky 		
CF | Room, or down. 		
CF | 		
CF | You can see a floor (on which are a Brown stone, A green stone, a 		
CF | black stone, a blue stone (on which is a blue candle) and a white 		
CF | stone (on which is a white candle)) here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] steep path 143/343 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | steep path 		
CF | This is the Steep path, it looks like it may lead somewhere great. The 		
CF | hand rails are on both sides. Things here sure do look well treated, 		
CF | no damage is to be found. It continues down further here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] end of the steep path 143/344 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | end of the steep path 		
CF | You've reached the end of the path. You can go back up or northwest. 		
CF | 		
CF | You can see The golden grate here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock grate with golden key" 		
CF ] end of the steep path 143/345 		
CF | > 		
CF | > UNLOCK GRATE WITH GOLDEN KEY 		
CF | 		
CF | You unlock The golden grate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] West end of Hallway 143/346 		
CF | > 		
CF | > NW 		
CF | 		
CF | (first opening The golden grate) 		
CF | 		
CF | West end of Hallway 		
CF | You are in the West end of the Hallway. Nothing too interesting here, 		
CF | it's a plain walk way. It continues onward to the East. 		
CF | 		
CF | You can see The golden grate here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] East end of Hallway 143/347 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East end of Hallway 		
CF | You reach the end of the Hallway. A door is to the south. 		
CF | 		
CF | You can see The wooden door and a wooden shelf (on which are a Brass 		
CF | torch and a brass key) here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x brass torch" 		
CF ] East end of Hallway 143/348 		
CF | > 		
CF | > X BRASS TORCH 		
CF | 		
CF | The Brass torch is currently switched on. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] East end of Hallway 143/349 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | (putting the apples into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x key" 		
CF ] East end of Hallway 143/350 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | (the Golden Key) 		
CF | A nice and shiny golden key. Hint: The key matches the color of a 		
CF | door, or the color of the doors door knob. Be sure to Examine each 		
CF | door you come across. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x brass key" 		
CF ] East end of Hallway 143/351 		
CF | > 		
CF | > X BRASS KEY 		
CF | 		
CF | An old Brass Key. Hint: The key matches the color of a door, or the 		
CF | color of the doors door knob. Be sure to Examine each door you come 		
CF | across. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] East end of Hallway 146/352 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | (putting the bucket of water into the old rucksack to make room) 		
CF | Nice. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x key" 		
CF ] East end of Hallway 146/352 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | Which do you mean, the brass key, the Golden Key, the iron key or the 		
CF | Red metallic Key? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "brass" 		
CF ] East end of Hallway 146/353 		
CF | > 		
CF | > BRASS 		
CF | 		
CF | An old Brass Key. Hint: The key matches the color of a door, or the 		
CF | color of the doors door knob. Be sure to Examine each door you come 		
CF | across. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wooden door" 		
CF ] East end of Hallway 146/354 		
CF | > 		
CF | > X WOODEN DOOR 		
CF | 		
CF | It's a plain wooden door with a brass door knob. 		
CF | 		
CF | > 		Knight_Otu says, "Well, then."
Knight_Otu says (to ClubFloyd), "unlock door with brass key" 		
CF ] East end of Hallway 146/355 		
CF | > 		
CF | > UNLOCK DOOR WITH BRASS KEY 		
CF | 		
CF | You unlock The wooden door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] East end of Hallway 146/356 		
CF | > 		
CF | > L 		
CF | 		
CF | East end of Hallway 		
CF | You reach the end of the Hallway. A door is to the south. 		
CF | 		
CF | You can see The wooden door and a wooden shelf here. 		
CF | 		
CF | > 		Jacqueline says, "The wooden door"
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF ] East end of Hallway 146/357 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | It's a hand made shelf. Carefully carved, sanded and Neatly done. A 		
CF | torch sits on top of the shelf. 		
CF | 		
CF | > 		Knight_Otu says, "No, the torch does not sit there, game."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] East end of Hallway 146/358 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a brass key 		
CF | a Brass torch (providing light) 		
CF | a Golden Key 		
CF | a Lantern (providing light) 		
CF | an old rucksack (being worn and open) 		
CF | a bucket of water 		
CF | some apples 		
CF | Many Coins 		
CF | a Golden Sword 		
CF | an iron key 		
CF | a Red metallic Key 		
CF | a piece of paper 		
CF | some diamonds 		
CF | 		
CF | > 		DavidW says, "Enter the wooden door"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] foyer 146/359 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening The wooden door) 		
CF | 		
CF | foyer 		
CF | you walk through the wooden door. You are in a foyer. The entrance is 		
CF | back to the north. You can go east here. A large painting sits proudly 		
CF | on the south hall. It's the first thing that anyone would see, while 		
CF | entering this place. 		
CF | 		
CF | You can see The wooden door here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x painting" 		
CF ] foyer 146/360 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A large painting of a beautiful forest, with a magnificent colored 		
CF | sky, You see Dwarves, Horses, Sheeps, Goats, Big Dogs, Massive Trees, 		
CF | A small lake. It looks amazing. 		
CF | 		
CF | > 		MoyTW asks, "Can you X each of those?"
		Knight_Otu says, "Here I thought I was joking with the dwarves."
		DavidW says, "unlikely"
Knight_Otu says (to ClubFloyd), "x dwarves" 		
CF ] foyer 146/360 		
CF | > 		
CF | > X DWARVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x horses" 		
CF ] foyer 146/360 		
CF | > 		
CF | > X HORSES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lake" 		
CF ] foyer 146/360 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW says, "Okay they just...have interesting capitalization for Reasons."
DavidW says (to ClubFloyd), "take painting" 		
CF ] foyer 146/361 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move painting" 		
CF ] foyer 146/362 		
CF | > 		
CF | > MOVE PAINTING 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Knight_Otu says, "I guess not."
		DavidW says, "I expect a sitting room and bedroom near here."
		Knight_Otu says, "In German, they would mostly be capitalized. But then, so would lake, and massive wouldn't."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Sitting Room 146/363 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sitting Room 		
CF | You are in the Sitting Room. This place looks cheerful, and quite 		
CF | calm. The warmth is just right, you feel like you are home, it's so 		
CF | inviting. You can go back West to the Foyer, or go south to the 		
CF | hallway. 		
CF | 		
CF | You can see a table (on which are A brown Candle, A Green Candle and A 		
CF | black candle) and a Sitting chair here. 		
CF | 		
CF | > 		Knight_Otu says, "There are the other candles."
Knight_Otu says (to ClubFloyd), "x brown" 		
CF ] Sitting Room 146/364 		
CF | > 		
CF | > X BROWN 		
CF | 		
CF | You see nothing special about A brown Candle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x green" 		
CF ] Sitting Room 146/365 		
CF | > 		
CF | > X GREEN 		
CF | 		
CF | You see nothing special about A Green Candle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x black" 		
CF ] Sitting Room 146/366 		
CF | > 		
CF | > X BLACK 		
CF | 		
CF | You see nothing special about A black candle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chair" 		
CF ] Sitting Room 146/367 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A nice tall back wooden chair. It looks very comfortable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all candle" 		
CF ] Sitting Room 146/368 		
CF | > 		
CF | > TAKE ALL CANDLE 		
CF | 		
CF | A brown Candle: (putting the Golden Key into the old rucksack to make 		
CF | room) 		
CF | Taken. 		
CF | A Green Candle: (putting the brass key into the old rucksack to make 		
CF | room) 		
CF | Taken. 		
CF | A black candle: (putting A brown Candle into the old rucksack to make 		
CF | room) 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x table" 		
CF ] Sitting Room 146/369 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | You see nothing special about the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Sitting Room 146/370 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | That's not something you can sit down on. 		
CF | 		
CF | > 		Knight_Otu says, "Not comfortable enough I guess."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Sitting Room 146/371 		
CF | > 		
CF | > L 		
CF | 		
CF | Sitting Room 		
CF | You are in the Sitting Room. This place looks cheerful, and quite 		
CF | calm. The warmth is just right, you feel like you are home, it's so 		
CF | inviting. You can go back West to the Foyer, or go south to the 		
CF | hallway. 		
CF | 		
CF | You can see a table and a Sitting chair here. 		
CF | 		
CF | > 		DavidW asks, "So south?"
		Knight_Otu says, "Guess so."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] North end of Hallway 146/372 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | North end of Hallway 		
CF | This is the north end of the Hall. You are in the South Hallway. 		
CF | Candles hang on the wall on either side, they light the way. You can 		
CF | go south, or back to the north. 		
CF | 		
CF | You can see a silver iron holder (on which are Candles and bolts) 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x holder" 		
CF ] North end of Hallway 146/373 		
CF | > 		
CF | > X HOLDER 		
CF | 		
CF | The candles light the way here. The candles sit on top of a silver 		
CF | Iron holder which is nailed firmly to the wall. 		
CF | 		
CF | On the silver iron holder are Candles and bolts. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x candles" 		
CF ] North end of Hallway 146/374 		
CF | > 		
CF | > X CANDLES 		
CF | 		
CF | You see nothing special about Candles. 		
CF | 		
CF | > 		MoyTW asks, "...bolts?"
Knight_Otu says (to ClubFloyd), "x bolts" 		
CF ] North end of Hallway 146/375 		
CF | > 		
CF | > X BOLTS 		
CF | 		
CF | These are bolts that hold things together. 		
CF | 		
CF | > 		MoyTW says, "What? I, uh, ok."
Knight_Otu says (to ClubFloyd), "get bolts" 		
CF ] North end of Hallway 146/376 		
CF | > 		
CF | > GET BOLTS 		
CF | 		
CF | (putting A Green Candle into the old rucksack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get candles" 		
CF ] North end of Hallway 146/377 		
CF | > 		
CF | > GET CANDLES 		
CF | 		
CF | The candles are stuck to the silver iron holder. You will not get 		
CF | anywhere by doing this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get holder" 		
CF ] North end of Hallway 146/378 		
CF | > 		
CF | > GET HOLDER 		
CF | 		
CF | The nails which hold the iron holder in place prevents you from doing 		
CF | this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x nails" 		
CF ] North end of Hallway 146/378 		
CF | > 		
CF | > X NAILS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] south end of hallway 146/379 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | south end of hallway 		
CF | You walk down the hall. You are at the end of the Hall. It's a little 		
CF | dim here, the candle lights from either direction light the way. You 		
CF | can go West, or back north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] West Hallway 146/380 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Hallway 		
CF | You turn the corner. You are at the end. A single candle is nailed to 		
CF | the wall above a door. You can go Northwest through the door, or back 		
CF | to the East. 		
CF | 		
CF | You can see The White door, a Golden holder (on which is a wax Candle 		
CF | (providing light)) and a white shelf (on which is a White Key) here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get white key" 		
CF ] West Hallway 149/381 		
CF | > 		
CF | > GET WHITE KEY 		
CF | 		
CF | (putting A black candle into the old rucksack to make room) 		
CF | Well done! 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF ] West Hallway 149/382 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It's a plain white key. It feels thin in your hand, it's a bit cool to 		
CF | the touch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with white key" 		
CF ] West Hallway 149/383 		
CF | > 		
CF | > UNLOCK DOOR WITH WHITE KEY 		
CF | 		
CF | You unlock The White door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x white door" 		
CF ] West Hallway 149/384 		
CF | > 		
CF | > X WHITE DOOR 		
CF | 		
CF | It's a white door that has a Golden door knob. Above the door is a 		
CF | single candle which provides light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Bedroom 149/385 		
CF | > 		
CF | > NW 		
CF | 		
CF | (first opening The White door) 		
CF | 		
CF | Bedroom 		
CF | You walk through the doorway. You are in a big bedroom. This place is 		
CF | as expected, many things are here. A Table, a couple of chairs and 		
CF | other furniture. A bed is off in the far corner. 		
CF | 		
CF | A comfortable looking bed that has two blankets folded, placed on the 		
CF | head of the bed. 		
CF | 		
CF | On the bed are a silver blanket and a light blue blanket. 		
CF | 		
CF | You can also see The White door here. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, I wouldn't have found this place "as expected"."
Knight_Otu says (to ClubFloyd), "sleep" 		
CF ] Bedroom 164/385 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You settle back, promptly falling asleep. You tumble through your 		
CF | dreams, and awake in your own bedroom back at home. Everything is back 		
CF | as they should. 		
CF | 		
CF | 		
CF | 		
CF | *** Well done! You won. You exhausted yourself to sleep. 		
CF | safe and sound back at your home in your bed. Resuming your life 		
CF | before you found yourself in that dimly lit room. *** 		
CF | 		
CF | 		
CF | In that game you scored 164 out of a possible 193, in 385 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "huh"
		MoyTW says, "Well...ok."
		DavidW says, "Bye-bye horse. Bye-bye golden sword."
		Jacqueline says, "..."
		Jacqueline blinks.
		Knight_Otu says, "That sure was something."
		Jacqueline says, "I honestly thought there might be no ending."
		DavidW says, "Bye-bye tree with purple leaves. Bye-bye reflective mirror. Bye-bye shadows on the wall."
		Jacqueline says (to KO), "I absolutely agree that it was something."
		Jacqueline says, "I mean, I am glad we played this. Just to be clear."
		MoyTW says, "This game was cool up until the invisible exits."
		MoyTW says, "Invisible exits bad."
		Jacqueline says, "You sound salty."
		MoyTW says, "Absolutely."
		DavidW says, "Jacqueline's next game will have a horse in it, I bet."
		Jacqueline chuckles.
		MoyTW says, "100%. Invisible exits are a scourge and must be destroyed."
		Knight_Otu says, "I recall when one would call it being bitter."
		Jacqueline says, "No more bitterness. Only salt."
		Knight_Otu says, "What's wrong with salt? It enhances the taste when used well."
		Jacqueline says, "Indeed"
		Knight_Otu shakes his nonexistant walking stick. "Kids these days!"
		Jacqueline says (to KO), "Look who's salty now."
		Knight_Otu says, "It's a bitter pill to swallow



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Mystery! by Gene Welborn
As played on ifMUD on Febrauary 14, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Mystery! written by Gene Welborn. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "I'm good with whichever, even the one one-star game."
		MoyTW says, "I am always down for trash but Roger did request something good."
		Guenni says, "We couldtry that one. Either give it a deserved boost afterwards or help to sink it properly."
		Knight_Otu says, "I mean, a single 1-star just means one person decided it was bad. Not that it is objectively, universal-truthly bad."
		Jacqueline says (to MoyTW), "Oh, did Roger request something good? Huh."
		Jacqueline says, "There is never any guarantee."
		Guenni nods.
		Roger says, "It might grow on me"
		MoyTW says, "I mean, sometimes somebody's played it already and says it's good. But, yeah."
		Jacqueline asks, "How about Mystery! ?"
		Knight_Otu says, "Sure."
		DavidW says, "Mystery! has a random solution, just like the board game."
		Knight_Otu says, "Hm."
Jacqueline says (to ClubFloyd), "load sleepmask mystery" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [Picture number 3 here.] 		
CF | 		
CF | Release: 2 / Serial #: 160508 		
CF | IFID: 4EBA8B85-932B-4813-B0A9-BC344587A8EB. 		
CF | Built with Inform 7: 6M62 (I6/v6.33 lib 6/12N) . 		
CF | 		
CF | 		
CF | Press SPACE key to continue... 		
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF | ** Welcome! 		
CF | 		
CF | There are several non-standard commands in this story. 		
CF | 		
CF | The most important is how to start a conversation use 		
CF | speak to 		
CF | You are in a conversation when the command prompt is (something like) 		
CF | Say to John > 		
CF | The suggested topics of conversation appear below the prompt. For 		
CF | those who do not want to type in the whole phrase, just use the 		
CF | highlighted word. And a word of warning... after you enter the 		
CF | mansion, you will be immediately placed in a conversation. 		
CF | 		
CF | Other commands are hinted in the text, i.e. "blah blah knock 		
CF | blah blah." 		
CF | 		
CF | If you get stuck, try help game. 		
CF | 		
CF | Finally, the solution to Mystery! changes each time it is 		
CF | played, so there is no walkthrough. 		
CF | 		
CF | ** Enjoy! 		
CF | 		
CF | Press SPACE key to continue... 		MoyTW says, "So I guess we best pay attention."
		Jacqueline says, "Hm. I wonder how Floyd will handle displaying this."
Jacqueline pushes the green 'space' button. 		
CF ] Entrance 		
CF | 		
CF | Entrance 		
CF | For the front entrance to the famous Tudor Mansion, it is 		
CF | underwelming; except for a very ornate wooden door. The rest 		
CF | of the porch looks like it will collapse at any moment, but at least 		
CF | it is under cover and keeping most of the rain off. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x door" 		
CF ] Entrance 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It looks extremely old but unlike the rest of the mansion, it appears 		
CF | well taken care of. It has an intricate carving of intertwining 		
CF | vines. They almost look like they are moving in the scattered 		
CF | moonlight. Dead center is a huge wrought iron knocker. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Entrance 		
CF | > 		
CF | > X ME 		
CF | 		
CF | 		
CF | [Picture number 4 here.] 		
CF | 		
CF | 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Pictures."
		MoyTW says, "Oh, pictures."
		DavidW says, "Hopefully we won't need to see them."
		Knight_Otu says, "As long as they're not vital."
		Jacqueline says, "We just missed our opportunity to learn, once and for all, what someone who is as 'good-looking as ever' actually looks like. Dammit."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Entrance 		
CF | > 		
CF | > I 		
CF | 		
CF | ...except it's locked. You might try knocking. 		
CF | 		
CF | > 		Jacqueline says, "That was weird."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Entrance 		
CF | > 		
CF | > I 		
CF | 		
CF | ...except it's locked. You might try knocking. 		
CF | 		
CF | > 		Knight_Otu says, "(Maybe it was just a mirror?)"
		Jacqueline asks, "Inventory isn't working. Should I just knock?"
		Knight_Otu says, "That is odd, yeah."
		DavidW asks, "Maybe I means IN in this game?"
		MoyTW says, "Maybe we don't have an inventory. But, yeah."
DavidW says (to ClubFloyd), "inventory" 		
CF ] Entrance 		
CF | > 		
CF | > INVENTORY 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
Knight_Otu Knock, knock. 		
Jacqueline says (to ClubFloyd), "knock" 		
CF ] Entrance 		
CF | > 		
CF | > KNOCK 		
CF | 		
CF | (lifting the Wrought Iron Knocker...) 		
CF | 		
CF | Knock. 		
CF | 		
CF | Knock. 		
CF | 		
CF | Knock. 		
CF | 		
CF | Once the echo dies away, you can hear footsteps coming towards you. 		
CF | The ornate wooden door opens (without an eerie creak). In the 		
CF | doorway stands Rick, your... employer? Well, sort of, he hires you 		
CF | when he wants someone investigated. Deeply investigated. Who are you 		
CF | kidding? He hires you to get the dirt on people. Rick's profession is 		
CF | selling influence, and influence comes from dirty little secrets, and 		
CF | you are very good at finding those. 		
CF | 		
CF | "You came!", says Rick. "Well, you really had no 		
CF | choice, did you? Come on in". 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
		Jacqueline says, "haha nice. I love that it specified that there was no eerie creek when the door opened."
		DavidW says, "oh, so the murder has happened and we're the detective, I guess."
		Knight_Otu says, "Well, it seems we also do have a dirty little secret."
		Jacqueline asks, "Do we?"
		DavidW says, "Go in? Yes."
		Guenni says, "Something like that. Although it sounds like more of subrosa secrets to me."
		Knight_Otu says, "If we had no choice but come."
		Jacqueline says, "No, I mean, do we have our own dirty little secret -- oh."
		Jacqueline says, "Okay, yeah. Maybe."
Jacqueline says (to ClubFloyd), "x rick" 		
CF ] Entrance 		
CF | > 		
CF | > X RICK 		
CF | 		
CF | 		
CF | [Picture number 7 here.] 		
CF | 		
CF | 		
CF | 		
CF | > 		MoyTW says, "Maybe he sabatoged our car, so that now it won't start."
Jacqueline says (to ClubFloyd), "go in" 		
CF ] Foyer 		
CF | > 		
CF | > GO IN 		
CF | 		
CF | 		
CF | Foyer 		
CF | Ah. The mansion is undergoing renovation. All the walls are torn down 		
CF | to the structure. The staircases to the upper levels are totally gone 		
CF | but there is a scaffold apparently used to climb up. From 		
CF | here you can seen into all the first floor rooms, albeit not in great 		
CF | detail. The plumbing, wiring and remants of lathe-and-plaster 		
CF | slightly obscure your view. Construction materials are scattered 		
CF | everywhere. It looks like very little of the original furniture has 		
CF | been left. That is probably fortunate since it looks like the workers 		
CF | are using what was left as workbenches. 		
CF | 		
CF | You can see into all the rooms. 		
CF | 		
CF | 		
CF | You can see Rick Mortis and an ornate wooden door here. 		
CF | 		
CF | 		
CF | Rick Mortis says: "I have got some good news for you. I have 		
CF | decided to retire and tonite will conduct my final... 		
CF | transactions. 		
CF | 		
CF | (Why am I here?) 		
CF | 		
CF | Say to Rick Mortis > 		MoyTW asks, "Is it highlighting all interactables?"
		Roger says, "So it would appear"
		DavidW says, "say 'why'"
		Knight_Otu says, "Seems so, yeah."
Jacqueline says (to ClubFloyd), "why" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > WHY 		
CF | 		
CF | 		
CF | "Two reasons really." 		
CF | 		
CF | (What reasons?) 		
CF | 		
CF | Say to Rick Mortis > 		
Jacqueline says (to ClubFloyd), "what reasons" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > WHAT REASONS 		
CF | 		
CF | 		
CF | "First, to act as security. I know intimidation is not your 		
CF | normal line of work but with this group that should not 		
CF | matter." 		
CF | 		
CF | (And the second reason? / Who is in this group?) 		
CF | 		
CF | Say to Rick Mortis > 		Jacqueline asks, "Do you all want me to just keep taking the suggestions?"
		DavidW says, "I think so."
		Guenni says, "Sounds good for the moment."
		MoyTW says, "Sure."
Jacqueline says (to ClubFloyd), "second" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > SECOND 		
CF | 		
CF | 		
CF | "After I am done with them. You and I need to settle 		
CF | up." 		
CF | 		
CF | (Settle up?) 		
CF | 		
CF | Say to Rick Mortis > 		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "group" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > GROUP 		
CF | 		
CF | 		
CF | "Are you done? Or do you want me to keep waiting?" 		
CF | 		
CF | Say to Rick Mortis > 		MoyTW says, "Actually, what happens if we walk off"
		Jacqueline says, "Oh, I need to say it all maybe"
		MoyTW says, "like in the middle of the conversation"
Jacqueline says (to ClubFloyd), "and the second reason" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > AND THE SECOND REASON 		
CF | 		
CF | 		
CF | "Hey, pay attention. Do you want to keep working for me 		
CF | forever?" 		
CF | 		
CF | Say to Rick Mortis > 		DavidW says, "I guess this is a yes or no question"
		Jacqueline asks, "So, um, no?"
		Knight_Otu asks, "I don't think the convo system here allows other actions?"
		DavidW says, "say no"
		Jacqueline asks, "Everyone cool with no? Me, David... others?"
		Guenni nods.
		MoyTW says, "Sure."
		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "no" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > NO 		
CF | 		
CF | 		
CF | "Go ahead. I will wait." 		
CF | 		
CF | Say to Rick Mortis > 		Jacqueline says, "..."
		MoyTW says, "I guess that was a rhetorical question."
Jacqueline says (to ClubFloyd), "ask about group" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > ASK ABOUT GROUP 		
CF | 		
CF | 		
CF | "Are you done? Or do you want me to keep waiting?" 		
CF | 		
CF | Say to Rick Mortis > 		
Jacqueline says (to ClubFloyd), "group" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > GROUP 		
CF | 		
CF | 		
CF | "Hey, pay attention. Do you want to keep working for me 		
CF | forever?" 		
CF | 		
CF | Say to Rick Mortis > 		Jacqueline says, "Someone else try."
		MoyTW exclaims, "Ugh well if you'd respond to the highlighted keywords, Rick!"
Knight_Otu says (to ClubFloyd), "settle" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > SETTLE 		
CF | 		
CF | 		
CF | "Nothing melodramatic. I am going to give you a large sum of 		
CF | money. And you are going to agree to forget you ever knew me." 		
CF | 		
CF | (I am skeptical / How much?) 		
CF | 		
CF | Say to Rick Mortis > 		Guenni sighs.
		MoyTW says, "Oh wtf "second" was successful? I thought it failed because that was such a disjointed statement."
		Knight_Otu says, "I guess we only get one keyword where it splits."
		Guenni says, "The mistress is calling. I'll be back if this doesn't take too long."
		Jacqueline says, "ah"
Guenni goes home. 		DavidW asks, "how?"
		Jacqueline says, "That is ... okay. I can see why that would be from an 'easier to code' standpoint. Sorta."
		MoyTW says, "Well forwards-facing dialogue trees are pretty normal."
		Knight_Otu says, "We do oftentimes have games where topics persist, as well, so..."
		MoyTW asks, "So...let's be skeptical?"
		Jacqueline says, "Yeah, but it ... well, never mind. What now."
		Jacqueline says, "Sure."
		Jacqueline says, "Skeptical works."
		Knight_Otu asks, "Do you want to continue driving?"
		Jacqueline says, "I'd love if you did, but I will if you want."
		Knight_Otu says, "I guess I can drive."
		Jacqueline smiles.
Knight_Otu says (to ClubFloyd), "skeptical" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > SKEPTICAL 		
CF | 		
CF | 		
CF | "Really. You know me well enough. I have never engaged in 		
CF | violence, it just is not profitable." 		
CF | 		
CF | (Why should I trust you?) 		
CF | 		
CF | Say to Rick Mortis > 		
Knight_Otu says (to ClubFloyd), "trust" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > TRUST 		
CF | 		
CF | 		
CF | "Just like you know me, I know you. Regardless what your 		
CF | ex-colleagues at the police department think, you are an honorable 		
CF | person. If you give your word, you will keep it." 		
CF | 		
CF | (What do you want me to do?) 		
CF | 		
CF | Say to Rick Mortis > 		DavidW says, "oh geez. Rick Mortis == rigor mortis. He's an agent of Death."
		Knight_Otu says, "Ohhh."
		Knight_Otu asks, "Hang on, Rick, that doesn't answer why we should trust you, does it?"
		Jacqueline says, "Nope"
Knight_Otu says (to ClubFloyd), "want" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > WANT 		
CF | 		
CF | 		
CF | "Go down to the Billiard Room. Amuse yourself for a few 		
CF | minutes." 		
CF | 		
CF | (Okay) 		
CF | 		
CF | Say to Rick Mortis > 		MoyTW says, "Look we're being railroaded, this be how it be."
Knight_Otu says (to ClubFloyd), "okay" 		
CF ] Foyer 		
CF | Say to Rick Mortis > 		
CF | > OKAY 		
CF | 		
CF | 		
CF | "After all my guests arrive, we will come down. Be patient, 		
CF | this will take a few minutes." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Foyer 		
CF | > 		
CF | > L 		
CF | 		
CF | Foyer 		
CF | Ah. The mansion is undergoing renovation. All the walls are torn down 		
CF | to the structure. The staircases to the upper levels are totally gone 		
CF | but there is a scaffold apparently used to climb up. From 		
CF | here you can seen into all the first floor rooms, albeit not in great 		
CF | detail. The plumbing, wiring and remants of lathe-and-plaster 		
CF | slightly obscure your view. Construction materials are scattered 		
CF | everywhere. It looks like very little of the original furniture has 		
CF | been left. That is probably fortunate since it looks like the workers 		
CF | are using what was left as workbenches. 		
CF | 		
CF | You can see into all the rooms. 		
CF | 		
CF | 		
CF | You can see Rick Mortis and an ornate wooden door here. 		
CF | 		
CF | > 		Roger says, "Rick is the murderer as anyone he talks to for more than two minutes will wish for death"
		MoyTW says, "We're gonna go down and come back up and he'll be dead and oh nooooooo mysterrrrry, is my guess."
Knight_Otu says (to ClubFloyd), "x billiard room" 		
CF ] Foyer 		
CF | > 		
CF | > X BILLIARD ROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I wonder if 'go to billiards' or just 'billiards' works."
Knight_Otu says (to ClubFloyd), "go to billiards" 		
CF ] Foyer 		
CF | > 		
CF | > GO TO BILLIARDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW says, "Let's climb up the scaffold like a gremlin."
		Roger says, "'You can see into all the rooms' in the sense of haha no you can't"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Foyer 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Foyer 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It looks extremely old but unlike the rest of the mansion, it appears 		
CF | well taken care of. It has an intricate carving of intertwining 		
CF | vines. They almost look like they are moving in the scattered 		
CF | moonlight. Dead center is a huge wrought iron knocker. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Foyer 		
CF | > 		
CF | > L 		
CF | 		
CF | Foyer 		
CF | Ah. The mansion is undergoing renovation. All the walls are torn down 		
CF | to the structure. The staircases to the upper levels are totally gone 		
CF | but there is a scaffold apparently used to climb up. From 		
CF | here you can seen into all the first floor rooms, albeit not in great 		
CF | detail. The plumbing, wiring and remants of lathe-and-plaster 		
CF | slightly obscure your view. Construction materials are scattered 		
CF | everywhere. It looks like very little of the original furniture has 		
CF | been left. That is probably fortunate since it looks like the workers 		
CF | are using what was left as workbenches. 		
CF | 		
CF | You can see into all the rooms. 		
CF | 		
CF | 		
CF | You can see Rick Mortis and an ornate wooden door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Foyer 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "go to Billiard Room" 		
CF ] Foyer 		
CF | > 		
CF | > GO TO BILLIARD ROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW asks, "Just randomly N/E/S/W/D?"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | > 		
CF | > N 		
CF | 		
CF | Rick says, "I really would prefer you not wander around right 		
CF | now." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "in" 		
CF ] Foyer 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "Noted, Rick."
Knight_Otu says (to ClubFloyd), "enter Billiard Room" 		
CF ] Foyer 		
CF | > 		
CF | > ENTER BILLIARD ROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Spell billiards with an S at the end"
		MoyTW asks, "Did we try "down"?"
		Jacqueline says, "Is it D/"
		Jacqueline asks, "?"
		Jacqueline says, "He did say down."
Jacqueline says (to ClubFloyd), "d" 		
CF ] Billiard Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Billiard Room 		
CF | Ah, the "game" room. This looks like it might be the only intact room 		
CF | in the mansion. There is no obvious signs of construction. There is 		
CF | a billiard table, with billiard balls and 		
CF | billiard cues, and one of those stained glass lights 		
CF | over the table. There are some stools with backs arranged 		
CF | around the walls. A pub style dart board, but no visible 		
CF | darts. There is some quite terrible art on the walls. Yes, even a 		
CF | "Dogs Playing Poker" and on the opposite wall "Dogs 		
CF | Shooting Pool". Somebody either has a very sophisticated sense 		
CF | of humor or a very juvenile one. You can also see up into the Foyer. 		
CF | 		
CF | > 		Knight_Otu says, "Right, down."
		DavidW says, "did he? I missed that."
		Knight_Otu says, "He did, but somehow the lack of exit mentions threw me off."
		Jacqueline says, "Lots of stuff in the room."
Knight_Otu says (to ClubFloyd), "x foyer" 		
CF ] Billiard Room 		
CF | > 		
CF | > X FOYER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "let's examine it all and see pictures 10, 14, and 28."
Knight_Otu says (to ClubFloyd), "look up" 		
CF ] Billiard Room 		
CF | > 		
CF | > LOOK UP 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x table" 		
CF ] Billiard Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A sea of unmarked green felt. There is are billiard balls on 		
CF | the table 		
CF | 		
CF | On billiard table is billiard balls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x balls" 		
CF ] Billiard Room 		
CF | > 		
CF | > X BALLS 		
CF | 		
CF | 1. 2. 3... 14. 15. Looks like a full set. 		
CF | 		
CF | > 		DavidW says, "Good show."
Knight_Otu says (to ClubFloyd), "x cues" 		
CF ] Billiard Room 		
CF | > 		
CF | > X CUES 		
CF | 		
CF | Several hanging on the wall. With even a cursory inspection you can 		
CF | tell they are fairly expensive ones. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cue" 		
CF ] Billiard Room 		
CF | > 		
CF | > GET CUE 		
CF | 		
CF | And what use would a stick be?. 		
CF | 		
CF | > 		Jacqueline says, "Well, it could be a weapon, for example."
		MoyTW says, "As...THE MURDER WEAPON."
		Knight_Otu asks, "Bashing Rick, game?"
		Jacqueline asks, "What if we're the bad guy?"
Knight_Otu says (to ClubFloyd), "x light" 		
CF ] Billiard Room 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "lightS"
		Knight_Otu says, "Thanks."
Knight_Otu says (to ClubFloyd), "x lights" 		
CF ] Billiard Room 		
CF | > 		
CF | > X LIGHTS 		
CF | 		
CF | Although you are not an expert, it sure looks like a Tiffany. It could 		
CF | be a reproduction. 		
CF | 		
CF | 		
CF | 		
CF | ** Suddenly.... 		
CF | 		
CF | Rick yells out. 		
CF | 		
CF | A loud extended series of crashes. 		
CF | 		
CF | A woman screams... 		
CF | 		
CF | Pounding of running feet... 		
CF | 		
CF | Men and women yelling... 		
CF | 		
CF | You better get upstairs. 		
CF | 		
CF | > 		Roger says, "nah let's keep screwing around down here"
		Knight_Otu says, "Well, well."
		Jacqueline says, "Ding ding ding the timer went off."
		DavidW asks, "oh noes, is Rick dead?"
		Jacqueline says, "Alas, poor Rick. We knew him well."
		Knight_Otu exclaims, "Hey, he owes us money!"
		MoyTW says, "I mean probably. Sucks to have been him."
		MoyTW says, "I dunno maybe it doesn't suck to have been him, he seems like he was having a fun time messing with us."
		Knight_Otu asks, "Shall we go see the dead guy?"
		Jacqueline says, "Damn. He did owe us money."
		DavidW says, "yes, please"
		Jacqueline says, "Yeah, let's go look, I suppose."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Foyer 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Foyer 		
CF | A room in the center of the first floor of the mansion with a 		
CF | collapsed scaffold. From here you can seen into all the 		
CF | first floor rooms. 		
CF | 		
CF | You can see into all the rooms. 		
CF | 		
CF | 		
CF | You can see Professor Puce, Mrs Fowl, Reverend Weed, Madam Cream, 		
CF | Colonel De Jon and Miss Flame here. 		
CF | 		
CF | As you top the stairs, you see people gathered around a pile of 		
CF | construction materials. They are frantically pulling them off someone. 		
CF | It takes you a second to realize it is Rick. He is clearly dead. His 		
CF | skull is crushed, there is a length of pipe sticking out of his chest, 		
CF | and it looks like a sheet of metal has nearly decapitated him. 		
CF | 		
CF | 		
CF | Colonel De Jon says: "Who the hell are you?" 		
CF | 		
CF | (What happened?) 		
CF | 		
CF | Say to Colonel De Jon > 		MoyTW asks, ""Reverend Weed"?"
		MoyTW says, "I, uh, I - are these names randomly generated."
		DavidW says, "Instead of Green"
		DavidW says, "Flame instead of Scarlet. Cream instead of White."
		Roger says, "De Jon instead of Dijon instead of Mustard which is slightly clever"
		DavidW says, "This is Clue, but the names have been changed."
		MoyTW says, "ok that is very silly, I can't stop giggling"
		DavidW says, "Fowl is Peacock, of course."
		Knight_Otu says, "Surely it was the Mrs who did the Fowl deed."
		DavidW says, "now now, let's not count our chickens just yet."
		Jacqueline just looks at all of you and your puns.
		Knight_Otu says, "True, true. Let's peck at the suspects, I guess."
		Jacqueline looks at Knight.
Knight_Otu says (to ClubFloyd), "happened" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > HAPPENED 		
CF | 		
CF | 		
CF | "I asked who you were. And I expect an answer." 		
CF | 		
CF | (I am an employee.) 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "employee" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > EMPLOYEE 		
CF | 		
CF | 		
CF | What kind of employee? Bodyguard? Accountant? 		
CF | Gardener? 		
CF | 		
CF | (I am private investigator.) 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "investigator" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > INVESTIGATOR 		
CF | 		
CF | 		
CF | I see. Well then... 		
CF | 		
CF | (What happened?) 		
CF | 		
CF | Say to Colonel De Jon > 		MoyTW says, "Man, just...just do menu-based conversation, author."
Knight_Otu says (to ClubFloyd), "happened" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > HAPPENED 		
CF | 		
CF | 		
CF | "Well, I am not too sure. I heard Mr. Mortis yell out and 		
CF | came running toward his voice." 		
CF | 		
CF | (What did you see? / What did you hear?) 		
CF | 		
CF | Say to Colonel De Jon > 		DavidW says, "hear"
		Knight_Otu asks, "See, or hear?"
		Jacqueline says, "Yeah, or just give us big blocks of text and disavow the illusion that we are really doing much in this conversation."
		MoyTW says, "Hear."
		Roger says, "we didn't see anything"
Knight_Otu says (to ClubFloyd), "hear" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > HEAR 		
CF | 		
CF | 		
CF | "Something like Stop! What do you think you are 		
CF | doing?." 		
CF | 		
CF | (What did you see? / What did you hear?) 		
CF | 		
CF | Say to Colonel De Jon > 		Roger says, "we didn't even notice all you people standing around"
		MoyTW says, "I mean, I'm sure during the investigation phase the choices will be somewhat...oh no, it's just a loop."
Knight_Otu says (to ClubFloyd), "see" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > SEE 		
CF | 		
CF | 		
CF | "When I got to the Foyer, I saw Mr. Mortis collapse against 		
CF | that scaffolding. He fell down and then the scaffolding fell on 		
CF | him." 		
CF | 		
CF | (Is he dead?) 		
CF | 		
CF | Say to Colonel De Jon > 		Roger asks, "what was the name of the victim in classic Cluedo?"
		DavidW says, "Mr Nobody"
		Roger says, "oh ok"
		Jacqueline says, "Mr Body"
Knight_Otu says (to ClubFloyd), "dead" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > DEAD 		
CF | 		
CF | 		
CF | "That is sort of obvious. If he wasn't before the scaffolding 		
CF | fell on him, he is now." 		
CF | 		
CF | (We better call an ambulance and the police.) 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "call" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > CALL 		
CF | 		
CF | 		
CF | "No. No. No. None of us want to do that. Look he is clearly 		
CF | dead so an ambulance is a waste of time. And frankly, none of us want 		
CF | to be questioned by the police about our relationship with Mr. 		
CF | Mortis." 		
CF | 		
CF | (What do you suggest?) 		
CF | 		
CF | Say to Colonel De Jon > 		Jacqueline says, "Sorry. I guess technically it was Mr Boddy"
		Knight_Otu asks, "Why did I know that would be the answer?"
Knight_Otu says (to ClubFloyd), "suggest" 		
CF ] Foyer 		
CF | Say to Colonel De Jon > 		
CF | > SUGGEST 		
CF | 		
CF | 		
CF | "Well, I think we all agree that someone tried to kill Rick. 		
CF | And it looks like they succeeded. You say you are a private 		
CF | investigator. I suggest you figure out what happened. Then we can hand 		
CF | the police a nice neat package." 		
CF | 		
CF | (Alright, that seems like the best option.) 		
CF | 		
CF | Say to Colonel De Jon > 		Jacqueline says, "I guess we type 'suggest' so that the game will reveal what we want to do."
		Roger says, "not feeling so critical about the interface of online Clue now are we"
Knight_Otu says (to ClubFloyd), "option" 		
CF ] Foyer 9:00 pm 		
CF | Say to Colonel De Jon > 		
CF | > OPTION 		
CF | 		
CF | 		
CF | (Colonel De Jon looking around) "Well, it appears we are all 		
CF | agreed. You figure out who killed Mr. Mortis, with what weapon, and in 		
CF | what room. We'll call the police and all get out of here with a 		
CF | minimum of trouble." 		
CF | 		
CF | You say, "Just to be clear. I will investigate by interviewing each of 		
CF | you. Luckily I have perfect recall so I won't need to take 		
CF | notes. First I will search each of you for a weapon..." 		
CF | 		
CF | (You search each person, no sign of a weapon...) 		
CF | 		
CF | "The killer must have hid the weapon in the same room where Rick was 		
CF | assaulted. I will search all the rooms on the first floor looking for 		
CF | the murder weapon (your mental map will come in handy here). 		
CF | When I am ready to reveal the solution, I will call everyone 		
CF | together. Once everyone has gathered in the Foyer, I will state the 		
CF | solution. I will be carrying the murder weapon. Does everyone 		
CF | understand?" 		
CF | 		
CF | With nods of heads and mumbles of agreement, everyone begins leaving 		
CF | the Foyer... 		
CF | 		
CF | Mrs Fowl and Professor Puce wander into Study. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "haha"
		MoyTW says, "Would have much less of a game if it went "and then ehy called the police, and the case dragged on for years and years before being stuck in the cold cases section of the files"."
Knight_Otu says (to ClubFloyd), "recall" 		
CF ] Foyer 9:01 pm 		
CF | > 		
CF | > RECALL 		
CF | 		
CF | You have no conversations to recall. 		
CF | 		
CF | Reverend Weed strolls into Kitchen. 		
CF | 		
CF | > 		MoyTW says, "If we type mental map does it show us a picture."
		MoyTW says, "Oh we're on a timer."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "mental map" 		
CF ] Foyer 9:01 pm 		
CF | > 		
CF | > MENTAL MAP 		
CF | 		
CF | 		
CF | [Picture number 20 here.] 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Yay."
		DavidW says, "Ditto"
		Jacqueline says, "Oh crap. Timer."
		Jacqueline says, "I always love timers in mystery games. I also love being sarcastic."
		MoyTW asks, "Are there like jpegs on the ifdb page?"
Knight_Otu says (to ClubFloyd), "study" 		
CF ] Foyer 9:01 pm 		
CF | > 		
CF | > STUDY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "go to study" 		
CF ] Foyer 9:01 pm 		
CF | > 		
CF | > GO TO STUDY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW says, "Well we don't know if it's an actual timer or if the author just enabled the time line."
		Jacqueline says (to MoyTW), "No."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ballroom 9:02 pm 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ballroom 		
CF | This is a very large (read huge) room. It could probably hold a 		
CF | hundred people, plus a small orchestra. A high vaulted ceiling with 		
CF | 1... 2... 4 chandelier. They are wrapped in 		
CF | plastic, dirty plastic so the light they cast is 		
CF | uneven. The only dancer here is a rusty barrel. 		
CF | 		
CF | You can see into Kitchen and Conservatory. You can see Reverend Weed 		
CF | in Kitchen. 		
CF | 		
CF | 		
CF | You can see Chandliers here. 		
CF | 		
CF | 		
CF | 		
CF | > 		DavidW says, "They'd be embedded in the blorb."
		Jacqueline says, "Yeah, I thought about posting the images as we go, but that would involve me playing along offline and... yeah, not up for that much work this morning."
Knight_Otu says (to ClubFloyd), "x chandelier" 		
CF ] Ballroom 9:02 pm 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chandlier" 		
CF ] Ballroom 9:03 pm 		
CF | > 		
CF | > X CHANDLIER 		
CF | 		
CF | You see nothing special about Chandliers. 		
CF | 		
CF | Colonel De Jon wanders into Kitchen. 		
CF | 		
CF | > 		DavidW says, "Also, randomization would trip you up."
Knight_Otu says (to ClubFloyd), "x barrel" 		
CF ] Ballroom 9:04 pm 		
CF | > 		
CF | > X BARREL 		
CF | 		
CF | A fifty-five gallon drum. The degree of rust encrusting the outside 		
CF | testifies to its history. 		
CF | 		
CF | In rusty barrel is a wrench. 		
CF | 		
CF | 		
CF | 		
CF | > 		MoyTW exclaims, "yoink it!"
Knight_Otu says (to ClubFloyd), "x wrench" 		
CF ] Ballroom 9:05 pm 		
CF | > 		
CF | > X WRENCH 		
CF | 		
CF | 		
CF | [Picture number 19 here.] 		
CF | 		
CF | 		
CF | 		
CF | Professor Puce saunters into Kitchen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Ballroom 9:06 pm 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | 		
CF | 		
CF | > 		MoyTW says, "Ugh I have the sinking feeling that there are clues in images."
		Jacqueline says, "I do too."
Knight_Otu says (to ClubFloyd), "x plastic" 		
CF ] Ballroom 9:07 pm 		
CF | > 		
CF | > X PLASTIC 		
CF | 		
CF | Sheets of translucent plastic intended to protect the chandeliers 		
CF | during the remodeling. 		
CF | 		
CF | Professor Puce drifts into Ballroom. 		
CF | 		
CF | > 		DavidW says, "I don't think so, but the map might've been very helpful."
		Jacqueline says, "Sigh. I'll fire it up and see."
Knight_Otu says (to ClubFloyd), "talk to puce" 		
CF ] Ballroom 9:08 pm 		
CF | > 		
CF | > TALK TO PUCE 		
CF | 		
CF | 		
CF | Professor Puce says: "So it is my turn at the 		
CF | inquisition?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Ballroom 9:09 pm 		
CF | Say to Professor Puce > 		
CF | > YES 		
CF | 		
CF | 		
CF | "So ask away." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Ballroom 9:10 pm 		
CF | Say to Professor Puce > 		
CF | > KILL 		
CF | 		
CF | 		
CF | "No. With so many witnesses that would be foolish. And I 		
CF | assure you, I am no fool." 		
CF | 		
CF | (What did you see? / Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		MoyTW says, "Starting witht he basics haha."
Knight_Otu says (to ClubFloyd), "see" 		
CF ] Ballroom 9:11 pm 		
CF | Say to Professor Puce > 		
CF | > SEE 		
CF | 		
CF | 		
CF | "I could see Miss Flame in the Dining Room and Colonel De 		
CF | Jon in the Hall". 		
CF | 		
CF | (Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "where" 		
CF ] Ballroom 9:12 pm 		
CF | Say to Professor Puce > 		
CF | > WHERE 		
CF | 		
CF | 		
CF | "I was in the Study." 		
CF | "Do you have any more questions?" 		
CF | 		
CF | 		
CF | (No. I guess that is all for now.) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Ballroom 9:13 pm 		
CF | Say to Professor Puce > 		
CF | > NO 		
CF | 		
CF | 		
CF | "Fine. Move along then." 		
CF | 		
CF | 		
CF | (further conversations can be terminated early by typing 		
CF | done at the conversation command prompt so... 		
CF | Say to John > done The information you would have 		
CF | gathered is automatically added to your recall 		
CF | ability). 		
CF | 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "Okay, first off, the images of us and Rick are of non-descript (faceless) Lego people."
		Knight_Otu says, "Huh."
		MoyTW says, "That's kinda funny actually."
		MoyTW asks, "I guess talk to everybody?"
		Knight_Otu says, "I'll try."
		DavidW says, "And search every room."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Conservatory 9:14 pm 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Conservatory 		
CF | Ah, the obligatory Conservatory. Looks like it has the potential of 		
CF | being quite lovely in the summer and spring. Since it is almost 		
CF | winter, and since it is raining heavily outside, cold and damp 		
CF | describes it very well. There is a depression in the floor, 		
CF | probably for a pond or fountain. The construction workers apparently 		
CF | have been using it to collect trash. 		
CF | 		
CF | You can see into Ballroom and Library. You can see Professor Puce in 		
CF | Ballroom. Miss Flame in Library. 		
CF | 		
CF | 		
CF | Miss Flame strolls into Library. 		
CF | 		
CF | > 		MoyTW says, "So, lines of sight seem important."
Knight_Otu says (to ClubFloyd), "x depression" 		
CF ] Conservatory 9:15 pm 		
CF | > 		
CF | > X DEPRESSION 		
CF | 		
CF | A kidney-shaped hole about 6 inches deep. Yes, probably for a pond. 		
CF | There is some random trash in it. And maybe something else? 		
CF | 		
CF | 		
CF | In the depression are a lead pipe and 		
CF | trash. 		
CF | 		
CF | Mrs Fowl wanders into Ballroom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pipe" 		
CF ] Conservatory 9:16 pm 		
CF | > 		
CF | > GET PIPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | Miss Flame saunters into Ballroom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trash" 		
CF ] Conservatory 9:17 pm 		
CF | > 		
CF | > X TRASH 		
CF | 		
CF | Really a random assortment of wrapping paper, pieces of wood, wire, 		
CF | and plumbing. 		
CF | 		
CF | Madam Cream wanders into Library. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Conservatory 9:18 pm 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Conservatory 9:19 pm 		
CF | > 		
CF | > L 		
CF | 		
CF | Conservatory 		
CF | Ah, the obligatory Conservatory. Looks like it has the potential of 		
CF | being quite lovely in the summer and spring. Since it is almost 		
CF | winter, and since it is raining heavily outside, cold and damp 		
CF | describes it very well. There is a depression in the floor, 		
CF | probably for a pond or fountain. The construction workers apparently 		
CF | have been using it to collect trash. 		
CF | 		
CF | You can see into Ballroom and Library. You can see Miss Flame in 		
CF | Library. 		
CF | 		
CF | 		
CF | Miss Flame strolls into Library. 		
CF | 		
CF | > 		DavidW asks, "I think there's only one weapon per room it said?"
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "exits" 		
CF ] Conservatory 9:19 pm 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library 9:20 pm 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library 		
CF | With all the construction, the purpose of some these rooms is really 		
CF | just a guess. There are some shelves on one wall, so 		
CF | maybe... a library? There is a solitary closed cardboard box 		
CF | labeled "White Marble Tiles - 25 per box". Some blue drop 		
CF | cloths cover the floor and the air is moist and smells of 		
CF | concrete. 		
CF | 		
CF | You can see into Conservatory and Lounge. You can see Miss Flame and 		
CF | Madam Cream in Lounge. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelves" 		
CF ] Library 9:21 pm 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | Built in shelves that probably held books. Only their footprints are 		
CF | visible in the dust. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x box" 		
CF ] Library 9:22 pm 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | Clearly labeled "White Marble Tiles". 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Library 9:23 pm 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open cardboard box, revealing a candlestick. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get candlestick" 		
CF ] Library 9:24 pm 		
CF | > 		
CF | > GET CANDLESTICK 		
CF | 		
CF | Taken. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Foyer 9:25 pm 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foyer 		
CF | A room in the center of the first floor of the mansion with a 		
CF | collapsed scaffold. From here you can seen into all the 		
CF | first floor rooms. And, of course, the corpse of Rick Mortis. 		
CF | 		
CF | You can see into all the rooms. You can see Professor Puce in Kitchen. 		
CF | Miss Flame in Library. Madam Cream in Hall. Colonel De Jon and Mrs 		
CF | Fowl in Study. Reverend Weed in Dining Room. 		
CF | 		
CF | 		
CF | Madam Cream saunters into Study. 		
CF | 		
CF | > 		Roger says, "now we can murder all these horrible people ourselves and get the hell out of here"
Knight_Otu says (to ClubFloyd), "x corpse" 		
CF ] Foyer 9:25 pm 		
CF | > 		
CF | > X CORPSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rick" 		
CF ] Foyer 9:26 pm 		
CF | > 		
CF | > X RICK 		
CF | 		
CF | 		
CF | [Picture number 6 here.] 		
CF | 		
CF | 		
CF | 		
CF | Professor Puce drifts into Dining Room. 		
CF | 		
CF | > 		Jacqueline says, "Okay, here is the mental map, at least as it appears immediately after it is suggested: [LINK]"
		Knight_Otu exclaims, "Thanks!"
		MoyTW says, "Oh, sweet, thanks."
		Jacqueline says, "Sure. If you need anything else, let me know and I'll try to find it, but I had to step away for a sec to make that happen, so I'm behind now."
Knight_Otu says (to ClubFloyd), "talk to flame" 		
CF ] Foyer 9:26 pm 		
CF | > 		
CF | > TALK TO FLAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "btw, didn't Clue have secret passages between opposite corner rooms?"
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Kitchen 9:27 pm 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Kitchen 		
CF | The remodeling has pretty much gutted this room. A 		
CF | refrigerator, a stove and a cabinet with a 		
CF | sink and only a single drawer. The others appear to 		
CF | be missing. The floor of cheap green tiles has islands of 		
CF | bare wood where cabinetry has been removed. Three incandescent 		
CF | bulbs hang from the ceiling not really shedding much light. The 		
CF | window over the sink is painted black. So, even in the 		
CF | daytime, the workers must have a really hard time seeing. 		
CF | 		
CF | You can see into Ballroom and Dining Room. You can see Reverend Weed 		
CF | and Professor Puce in Dining Room. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe?"
		Jacqueline says, "Picture 6 of Rick is merely a lego man who has fallen, whose head is at a weird angle, and there's some debris."
Knight_Otu says (to ClubFloyd), "x fridge" 		
CF ] Kitchen 9:28 pm 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | An old 1970s Avocado Green side-by-side. Instead of kid art, the 		
CF | front is covered with some pinups (at least they are 		
CF | clothed). You assume the decorations are courtesy of the workers. 		
CF | 		
CF | Reverend Weed saunters into Kitchen. 		
CF | 		
CF | > 		MoyTW says, "Dunno, never played't."
Knight_Otu says (to ClubFloyd), "talk to weed" 		
CF ] Kitchen 9:29 pm 		
CF | > 		
CF | > TALK TO WEED 		
CF | 		
CF | 		
CF | Reverend Weed says: "I suppose you have questions?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Reverend Weed > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Kitchen 9:30 pm 		
CF | Say to Reverend Weed > 		
CF | > YES 		
CF | 		
CF | 		
CF | "Go ahead and ask your questions, my son." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Reverend Weed > 		
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Kitchen 9:31 pm 		
CF | Say to Reverend Weed > 		
CF | > KILL 		
CF | 		
CF | 		
CF | "No. I am a religious man, how could I possibly do 		
CF | that?" 		
CF | 		
CF | (What did you see? / Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Reverend Weed > 		Jacqueline says, "Yes, Clue has secret passages between opposite corner rooms."
		Roger says, "the boardgame map was more complicated than this in several ways"
		Knight_Otu says, "You did not just say that, Rev."
Knight_Otu says (to ClubFloyd), "see" 		
CF ] Kitchen 9:32 pm 		
CF | Say to Reverend Weed > 		
CF | > SEE 		
CF | 		
CF | 		
CF | "I could see Colonel De Jon in the Hall and Mrs Fowl in 		
CF | the Library". 		
CF | 		
CF | (Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Reverend Weed > 		
Knight_Otu says (to ClubFloyd), "where" 		
CF ] Kitchen 9:33 pm 		
CF | Say to Reverend Weed > 		
CF | > WHERE 		
CF | 		
CF | 		
CF | "I was in the Lounge." 		
CF | "Do you have any more questions?" 		
CF | 		
CF | 		
CF | (No. I guess that is all for now.) 		
CF | 		
CF | 		
CF | 		
CF | Say to Reverend Weed > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Kitchen 9:34 pm 		
CF | Say to Reverend Weed > 		
CF | > NO 		
CF | 		
CF | 		
CF | "May his soul rest in peace." 		
CF | 		
CF | 		
CF | Mrs Fowl wanders into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "recall" 		
CF ] Kitchen 9:35 pm 		
CF | > 		
CF | > RECALL 		
CF | 		
CF | Professor Puce was in Study and could see Miss Flame in the Dining 		
CF | Room and Colonel De Jon in the Hall. 		
CF | Reverend Weed was in Lounge and could see Colonel De Jon in the Hall 		
CF | and Mrs Fowl in the Library. 		
CF | 		
CF | candlestick (Library) 		
CF | lead pipe (Conservatory) 		
CF | wrench (Ballroom) 		
CF | 		
CF | Reverend Weed drifts into Dining Room. 		
CF | 		
CF | > 		Knight_Otu says, "Those match, at least."
Knight_Otu says (to ClubFloyd), "open fridge" 		
CF ] Kitchen 9:36 pm 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open refrigerator revealing.... it is empty. 		
CF | 		
CF | Madam Cream strolls into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stove" 		
CF ] Kitchen 9:37 pm 		
CF | > 		
CF | > X STOVE 		
CF | 		
CF | Circa 1970 Stove. Avocado Green. And missing all 4 burners. The 		
CF | oven door is slightly ajar. 		
CF | 		
CF | Reverend Weed drifts into Kitchen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Kitchen 9:38 pm 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open stove revealing.... it is empty. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Kitchen 9:39 pm 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The remodeling has pretty much gutted this room. A 		
CF | refrigerator, a stove and a cabinet with a 		
CF | sink and only a single drawer. The others appear to 		
CF | be missing. The floor of cheap green tiles has islands of 		
CF | bare wood where cabinetry has been removed. Three incandescent 		
CF | bulbs hang from the ceiling not really shedding much light. The 		
CF | window over the sink is painted black. So, even in the 		
CF | daytime, the workers must have a really hard time seeing. 		
CF | 		
CF | You can see into Ballroom and Dining Room. You can see Madam Cream in 		
CF | Dining Room. 		
CF | 		
CF | 		
CF | You can see Reverend Weed here. 		
CF | 		
CF | Professor Puce wanders into Ballroom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tiles" 		
CF ] Kitchen 9:40 pm 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | Cheap, heavily worn green linoleum tiles. There are islands of bare 		
CF | wood where most of the cabinets once stood. 		
CF | 		
CF | Madam Cream drifts into Kitchen. Colonel De Jon and Reverend Weed 		
CF | drift into Ballroom. 		
CF | 		
CF | > 		DavidW asks, "open the drawer?"
Knight_Otu says (to ClubFloyd), "talk to cream" 		
CF ] Kitchen 9:41 pm 		
CF | > 		
CF | > TALK TO CREAM 		
CF | 		
CF | 		
CF | Madam Cream says: "You have some questions?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Madam Cream > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Kitchen 9:42 pm 		
CF | Say to Madam Cream > 		
CF | > YES 		
CF | 		
CF | 		
CF | "Go ahead and ask your questions." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Madam Cream > 		Knight_Otu says, "Just taking the opportunity to talk with the suspects who are busy running through the crime scene."
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Kitchen 9:43 pm 		
CF | Say to Madam Cream > 		
CF | > KILL 		
CF | 		
CF | 		
CF | "No. Violence is so primitive, don't you think?" 		
CF | 		
CF | (What did you see? / Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Madam Cream > 		
Knight_Otu says (to ClubFloyd), " see" 		
CF ] Kitchen 9:44 pm 		
CF | Say to Madam Cream > 		
CF | > SEE 		
CF | 		
CF | 		
CF | I could see Miss Flame in the Dining Room. 		
CF | 		
CF | (Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Madam Cream > 		
Knight_Otu says (to ClubFloyd), "where" 		
CF ] Kitchen 9:45 pm 		
CF | Say to Madam Cream > 		
CF | > WHERE 		
CF | 		
CF | 		
CF | "I was in the Kitchen." 		
CF | "Do you have any more questions?" 		
CF | 		
CF | 		
CF | (No. I guess that is all for now.) 		
CF | 		
CF | 		
CF | 		
CF | Say to Madam Cream > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Kitchen 9:46 pm 		
CF | Say to Madam Cream > 		
CF | > NO 		
CF | 		
CF | 		
CF | "Well, move on to the next person then and let's get this 		
CF | over with." 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open drawer" 		
CF ] Kitchen 9:47 pm 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open drawer revealing.... it is empty. 		
CF | 		
CF | Reverend Weed saunters into Dining Room. Miss Flame wanders into 		
CF | Ballroom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sink" 		
CF ] Kitchen 9:48 pm 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | Avocado green. You wonder what people were thinking. How was that 		
CF | ever a good color for... well... anything? It appears empty and with 		
CF | no faucet, it is probably non-functional. 		
CF | 		
CF | Madam Cream drifts into Ballroom. 		
CF | 		
CF | > 		DavidW asks, "move tiles?"
Knight_Otu says (to ClubFloyd), "x cabinet" 		
CF ] Kitchen 9:49 pm 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | Stained dark walnut and heavily marred. A white(?) sink on top and a 		
CF | single drawer towards the bottom. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "move tiles" 		
CF ] Kitchen 9:50 pm 		
CF | > 		
CF | > MOVE TILES 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | 		
CF | 		
CF | > 		DavidW says, "ok, open cabinet"
Knight_Otu says (to ClubFloyd), "open cabinet" 		
CF ] Kitchen 9:51 pm 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | Madam Cream saunters into Kitchen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Kitchen 9:52 pm 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The remodeling has pretty much gutted this room. A 		
CF | refrigerator, a stove and a cabinet with a 		
CF | sink and only a single drawer. The others appear to 		
CF | be missing. The floor of cheap green tiles has islands of 		
CF | bare wood where cabinetry has been removed. Three incandescent 		
CF | bulbs hang from the ceiling not really shedding much light. The 		
CF | window over the sink is painted black. So, even in the 		
CF | daytime, the workers must have a really hard time seeing. 		
CF | 		
CF | You can see into Ballroom and Dining Room. 		
CF | 		
CF | 		
CF | You can see Madam Cream and Colonel De Jon here. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bulbs" 		
CF ] Kitchen 9:53 pm 		
CF | > 		
CF | > X BULBS 		
CF | 		
CF | Several bare bulbs hanging from the ceiling. 		
CF | 		
CF | Reverend Weed wanders into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sink" 		
CF ] Kitchen 9:54 pm 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | Avocado green. You wonder what people were thinking. How was that 		
CF | ever a good color for... well... anything? It appears empty and with 		
CF | no faucet, it is probably non-functional. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF ] Kitchen 9:54 pm 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Did we x cabinet?"
Knight_Otu says (to ClubFloyd), "x cabinet" 		
CF ] Kitchen 9:55 pm 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | Stained dark walnut and heavily marred. A white(?) sink on top and a 		
CF | single drawer towards the bottom. 		
CF | 		
CF | Madam Cream drifts into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "recall" 		
CF ] Kitchen 9:56 pm 		
CF | > 		
CF | > RECALL 		
CF | 		
CF | Professor Puce was in Study and could see Miss Flame in the Dining 		
CF | Room and Colonel De Jon in the Hall. 		
CF | Reverend Weed was in Lounge and could see Colonel De Jon in the Hall 		
CF | and Mrs Fowl in the Library. 		
CF | Madam Cream was in Kitchen and could see Miss Flame in the Dining 		
CF | Room. 		
CF | 		
CF | candlestick (Library) 		
CF | lead pipe (Conservatory) 		
CF | wrench (Ballroom) 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Dining Room 9:57 pm 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dining Room 		
CF | A surprisingly small room and with no table or chairs, you can only 		
CF | guess its the dining room. Along one wall is a built-in 		
CF | cabinet, probably for the china and flatware. The ceiling is 		
CF | completely gone and you can see up to the second floor. The lighting 		
CF | comes from some worker lights. 		
CF | 		
CF | You can see into Kitchen and Study. You can see Colonel De Jon in 		
CF | Kitchen. Miss Flame and Reverend Weed in Study. 		
CF | 		
CF | 		
CF | You can see Madam Cream here. 		
CF | 		
CF | Mrs Fowl saunters into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cabinet" 		
CF ] Dining Room 9:58 pm 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | (the built-in cabinet) 		
CF | A tall dark cabinet, probably a china cabinet. There is a 		
CF | flatware drawer for the silver. Most of the cabinet 		
CF | doors underneath the draw have been removed. Only one is left. 		
CF | 		
CF | Professor Puce drifts into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to puce" 		
CF ] Dining Room 9:58 pm 		
CF | > 		
CF | > TALK TO PUCE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right, study."
Knight_Otu says (to ClubFloyd), "open drawer" 		
CF ] Dining Room 9:59 pm 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open flatware drawer revealing.... it is empty. 		
CF | 		
CF | Mrs Fowl wanders into Dining Room. Madam Cream drifts into Kitchen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open dor" 		
CF ] Dining Room 9:59 pm 		
CF | > 		
CF | > OPEN DOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF ] Dining Room 10:00 pm 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the cabinet door, revealing a rope. 		
CF | 		
CF | Miss Flame saunters into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF ] Dining Room 10:01 pm 		
CF | > 		
CF | > GET ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | Madam Cream and Professor Puce saunter into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to puce" 		
CF ] Dining Room 10:02 pm 		
CF | > 		
CF | > TALK TO PUCE 		
CF | 		
CF | 		
CF | Professor Puce says: "So it is my turn at the 		
CF | inquisition?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > YES 		
CF | 		
CF | 		
CF | "So ask away." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > KILL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		DavidW says, "You've talked to Puce already."
		Knight_Otu says, "Right, I'm getting confused by all that comin g and going."
Knight_Otu says (to ClubFloyd), " done" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > DONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "done" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > DONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		DavidW says, "I don't know how to end a conversation."
		DavidW asks, "exit, maybe?"
		DavidW asks, "or stop?"
		Knight_Otu says, "It said to type "done"..."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > S 		
CF | 		
CF | 		
CF | "You're as bad as my students. Pay attention." 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "done" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > DONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		MoyTW asks, "...say done?"
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > KILL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "say done" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > SAY DONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		MoyTW says, "ugh. game, what even."
		DavidW says, "I think it's broken."
Knight_Otu says (to ClubFloyd), "DONE" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > DONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "exit" 		
CF ] Dining Room 10:03 pm 		
CF | Say to Professor Puce > 		
CF | > EXIT 		
CF | 		
CF | 		
CF | "You're as bad as my students. Pay attention." 		
CF | 		
CF | Say to Professor Puce > 		
Knight_Otu says (to ClubFloyd), "stop" 		
CF ] Dining Room 10:04 pm 		
CF | Say to Professor Puce > 		
CF | > STOP 		
CF | 		
CF | 		
CF | "Fine. Move along then." 		
CF | 		
CF | 		
CF | You can't reach into the Study. 		
CF | 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "..."
		MoyTW says, "..."
		Jacqueline exclaims, "oh!"
		Knight_Otu says, "Man."
Knight_Otu says (to ClubFloyd), "recall" 		
CF ] Dining Room 10:05 pm 		
CF | > 		
CF | > RECALL 		
CF | 		
CF | Professor Puce was in Study and could see Miss Flame in the Dining 		
CF | Room and Colonel De Jon in the Hall. 		
CF | Reverend Weed was in Lounge and could see Colonel De Jon in the Hall 		
CF | and Mrs Fowl in the Library. 		
CF | Madam Cream was in Kitchen and could see Miss Flame in the Dining 		
CF | Room. 		
CF | 		
CF | rope (Dining Room) 		
CF | candlestick (Library) 		
CF | lead pipe (Conservatory) 		
CF | wrench (Ballroom) 		
CF | 		
CF | Madam Cream wanders into Study. 		Jacqueline says, "yeah"
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Dining Room 10:06 pm 		
CF | > 		
CF | > L 		
CF | 		
CF | Dining Room 		
CF | A surprisingly small room and with no table or chairs, you can only 		
CF | guess its the dining room. Along one wall is a built-in 		
CF | cabinet, probably for the china and flatware. The ceiling is 		
CF | completely gone and you can see up to the second floor. The lighting 		
CF | comes from some worker lights. 		
CF | 		
CF | You can see into Kitchen and Study. You can see Madam Cream, Reverend 		
CF | Weed and Professor Puce in Study. 		
CF | 		
CF | 		
CF | You can see Mrs Fowl here. 		
CF | 		
CF | Professor Puce strolls into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to fowl" 		
CF ] Dining Room 10:07 pm 		
CF | > 		
CF | > TALK TO FOWL 		
CF | 		
CF | 		
CF | Mrs Fowl says: "Is it my turn?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Mrs Fowl > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Dining Room 10:08 pm 		
CF | Say to Mrs Fowl > 		
CF | > YES 		
CF | 		
CF | 		
CF | "Go ahead and ask your questions, young man." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Mrs Fowl > 		
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Dining Room 10:09 pm 		
CF | Say to Mrs Fowl > 		
CF | > KILL 		
CF | 		
CF | 		
CF | "No. I am not capable of such a heinous deed." 		
CF | 		
CF | (What did you see? / Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Mrs Fowl > 		
Knight_Otu says (to ClubFloyd), "see" 		
CF ] Dining Room 10:10 pm 		
CF | Say to Mrs Fowl > 		
CF | > SEE 		
CF | 		
CF | 		
CF | "I could see Reverend Weed in the Lounge". 		
CF | 		
CF | (Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Mrs Fowl > 		
Knight_Otu says (to ClubFloyd), "where" 		
CF ] Dining Room 10:11 pm 		
CF | Say to Mrs Fowl > 		
CF | > WHERE 		
CF | 		
CF | 		
CF | "I was in the Library." 		
CF | "Do you have any more questions?" 		
CF | 		
CF | 		
CF | (No. I guess that is all for now.) 		
CF | 		
CF | 		
CF | 		
CF | Say to Mrs Fowl > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Dining Room 10:12 pm 		
CF | Say to Mrs Fowl > 		
CF | > NO 		
CF | 		
CF | 		
CF | "This is such a horrible business, I hope you solve this 		
CF | quickly." 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lights" 		
CF ] Dining Room 10:12 pm 		
CF | > 		
CF | > LIGHTS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lights" 		
CF ] Dining Room 10:13 pm 		
CF | > 		
CF | > X LIGHTS 		
CF | 		
CF | Two stands of high intensity lights. This may be the only room 		
CF | adequately lit. 		
CF | 		
CF | worker lights is currently switched on. 		
CF | 		
CF | Professor Puce drifts into Study. Madam Cream saunters into Dining 		
CF | Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Study 10:14 pm 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Study 		
CF | A huge desk with one chair behind it. There are 		
CF | some papers strewn all over it. A coat rack stands 		
CF | in one corner with a bright orange slicker hanging on it. 		
CF | 		
CF | You can see into Dining Room and Hall. You can see Madam Cream and Mrs 		
CF | Fowl in Dining Room. Reverend Weed in Hall. 		
CF | 		
CF | 		
CF | You can see Professor Puce here. 		
CF | 		
CF | Mrs Fowl wanders into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Study 10:15 pm 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A huge desk with a single drawer in the center. Obviously 		
CF | brought by the construction crew to work on. 		
CF | 		
CF | On huge desk is some papers. 		
CF | 		
CF | Professor Puce saunters into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x papers" 		
CF ] Study 10:16 pm 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | Construction related papers. Purchase orders, plans, delivery 		
CF | schedules. 		
CF | 		
CF | Colonel De Jon wanders into Hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open drawer" 		
CF ] Study 10:17 pm 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open drawer revealing.... it is empty. 		
CF | 		
CF | Reverend Weed saunters into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chair" 		
CF ] Study 10:18 pm 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | An old style wooden swivel chair with little metal rollers. 		
CF | 		
CF | Professor Puce drifts into Study. Mrs Fowl strolls into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rack" 		
CF ] Study 10:19 pm 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | Matches the chair. Old wooden rack with 3 or 4 hooks. 		
CF | 		
CF | On coat rack is bright orange slicker. 		
CF | 		
CF | Reverend Weed saunters into Hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x slicker" 		
CF ] Study 10:20 pm 		
CF | > 		
CF | > X SLICKER 		
CF | 		
CF | Bright and orange. Stained with grease and dirt. 		
CF | 		
CF | Professor Puce drifts into Hall. Colonel De Jon saunters into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Study 10:21 pm 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | What are you thinking? Are you going out to direct traffic?. 		
CF | 		
CF | Reverend Weed wanders into Study. 		
CF | 		
CF | > 		MoyTW says, "Wh - what."
		Knight_Otu says, "Well, okay."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Study 10:22 pm 		
CF | > 		
CF | > L 		
CF | 		
CF | Study 		
CF | A huge desk with one chair behind it. There are 		
CF | some papers strewn all over it. A coat rack stands 		
CF | in one corner with a bright orange slicker hanging on it. 		
CF | 		
CF | You can see into Dining Room and Hall. You can see Mrs Fowl in Dining 		
CF | Room. Professor Puce in Hall. 		
CF | 		
CF | 		
CF | You can see Reverend Weed and Colonel De Jon here. 		
CF | 		
CF | Mrs Fowl drifts into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to de jon" 		
CF ] Study 10:23 pm 		
CF | > 		
CF | > TALK TO DE JON 		
CF | 		
CF | 		
CF | Colonel De Jon says: "About time you got to me. I am not use 		
CF | to being kept waiting, you know?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Study 10:24 pm 		
CF | Say to Colonel De Jon > 		
CF | > YES 		
CF | 		
CF | 		
CF | "Well ask your questions." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Study 10:25 pm 		
CF | Say to Colonel De Jon > 		
CF | > KILL 		
CF | 		
CF | 		
CF | "Of course not. I am insulted sir!" 		
CF | 		
CF | (What did you see? / Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "see" 		
CF ] Study 10:26 pm 		
CF | Say to Colonel De Jon > 		
CF | > SEE 		
CF | 		
CF | 		
CF | "I could see Reverend Weed in the Lounge and Professor 		
CF | Puce in the Study". 		
CF | 		
CF | (Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "where" 		
CF ] Study 10:27 pm 		
CF | Say to Colonel De Jon > 		
CF | > WHERE 		
CF | 		
CF | 		
CF | "I was in the Hall." 		
CF | "Do you have any more questions?" 		
CF | 		
CF | 		
CF | (No. I guess that is all for now.) 		
CF | 		
CF | 		
CF | 		
CF | Say to Colonel De Jon > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Study 10:28 pm 		
CF | Say to Colonel De Jon > 		
CF | > NO 		
CF | 		
CF | 		
CF | "If you are done with me, get on with it. I don't have all 		
CF | night." 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "recall" 		
CF ] Study 10:29 pm 		
CF | > 		
CF | > RECALL 		
CF | 		
CF | Professor Puce was in Study and could see Miss Flame in the Dining 		
CF | Room and Colonel De Jon in the Hall. 		
CF | Reverend Weed was in Lounge and could see Colonel De Jon in the Hall 		
CF | and Mrs Fowl in the Library. 		
CF | Madam Cream was in Kitchen and could see Miss Flame in the Dining 		
CF | Room. 		
CF | Mrs Fowl was in Library and could see Reverend Weed in the Lounge. 		
CF | Colonel De Jon was in Hall and could see Reverend Weed in the Lounge 		
CF | and Professor Puce in the Study. 		
CF | 		
CF | rope (Dining Room) 		
CF | candlestick (Library) 		
CF | lead pipe (Conservatory) 		
CF | wrench (Ballroom) 		
CF | 		
CF | Reverend Weed strolls into Hall. 		
CF | 		
CF | > 		MoyTW asks, "Flame is the last, or was there another too?"
		Knight_Otu asks, "I think she should be the last?"
Knight_Otu says (to ClubFloyd), "look under desk" 		
CF ] Study 10:30 pm 		
CF | > 		
CF | > LOOK UNDER DESK 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Professor Puce saunters into Dining Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Hall 10:31 pm 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall 		
CF | A fairly utilitarian room off the foyer. There is a closet. 		
CF | For hanging coats? There is a shovel and a sledge 		
CF | hammer leaning against one wall. 		
CF | 		
CF | You can see into Lounge and Study. You can see Colonel De Jon in 		
CF | Study. 		
CF | 		
CF | 		
CF | You can see Reverend Weed here. 		
CF | 		
CF | Reverend Weed drifts into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open closet" 		
CF ] Hall 10:32 pm 		
CF | > 		
CF | > OPEN CLOSET 		
CF | 		
CF | You open closet, revealing a dagger. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get dagger" 		
CF ] Hall 10:33 pm 		
CF | > 		
CF | > GET DAGGER 		
CF | 		
CF | Taken. 		
CF | 		
CF | Colonel De Jon saunters into Study. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hammer and shovel" 		
CF ] Hall 10:34 pm 		
CF | > 		
CF | > GET HAMMER AND SHOVEL 		
CF | 		
CF | sledge hammer: If Rick was hit with this, he would never have 		
CF | made it to the Foyer. This can't be the murder weapon.. 		
CF | shovel: Too big to be the murder weapon, so you decide not to 		
CF | take it.. 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Well, if you say so, game."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Hall 10:35 pm 		
CF | > 		
CF | > L 		
CF | 		
CF | Hall 		
CF | A fairly utilitarian room off the foyer. There is a closet. 		
CF | For hanging coats? There is a shovel and a sledge 		
CF | hammer leaning against one wall. 		
CF | 		
CF | You can see into Lounge and Study. You can see Colonel De Jon and 		
CF | Reverend Weed in Study. 		
CF | 		
CF | 		
CF | Reverend Weed drifts into Hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shovel" 		
CF ] Hall 10:36 pm 		
CF | > 		
CF | > X SHOVEL 		
CF | 		
CF | A brand new shovel. Doesn't look like it has ever been used. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hammer" 		
CF ] Hall 10:37 pm 		
CF | > 		
CF | > X HAMMER 		
CF | 		
CF | This tool has definately seen alot of use. Probably the main tool that 		
CF | broke through all the walls on the first floor. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Lounge 10:38 pm 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | Okay, you have no idea what this room is for. The only clue is a 		
CF | pyramid of beer cans in the corner probably left by the 		
CF | workers. You guess you will call this the lounge. On the outside 		
CF | wall is a fireplace that seems to have been used by the 		
CF | workers to burn trash. There is a large toolbox sitting near 		
CF | the beer cans. 		
CF | 		
CF | You can see into Hall and Library. 		
CF | 		
CF | 		
CF | You can see Reverend Weed here. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cans" 		
CF ] Lounge 10:39 pm 		
CF | > 		
CF | > X CANS 		
CF | 		
CF | A monument to alcholic consumption. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fireplace" 		
CF ] Lounge 10:40 pm 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | Takes up all of the outside wall. Looks like it could burn a small 		
CF | forest in one sitting. 		
CF | 		
CF | Reverend Weed strolls into Hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x toolbox" 		
CF ] Lounge 10:41 pm 		
CF | > 		
CF | > X TOOLBOX 		
CF | 		
CF | A dented, red toolbox. It has seen a lot of use. One of the workers 		
CF | is a very trusting soul leaving it here. It isn't even locked. 		
CF | 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Lounge 10:42 pm 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open toolbox, revealing a revolver. 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "get revolver" 		
CF ] Lounge 10:43 pm 		
CF | > 		
CF | > GET REVOLVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | Professor Puce drifts into Library. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Foyer 10:44 pm 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Foyer 		
CF | A room in the center of the first floor of the mansion with a 		
CF | collapsed scaffold. From here you can seen into all the 		
CF | first floor rooms. And, of course, the corpse of Rick Mortis. 		
CF | 		
CF | You can see into all the rooms. You can see Madam Cream in Kitchen. 		
CF | Colonel De Jon and Miss Flame in Ballroom. Mrs Fowl in Conservatory. 		
CF | Professor Puce in Lounge. Reverend Weed in Hall. 		
CF | 		
CF | 		
CF | Reverend Weed wanders into Study. Madam Cream strolls into Dining 		
CF | Room. Colonel De Jon drifts into Conservatory. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x scaffold" 		
CF ] Foyer 10:45 pm 		
CF | > 		
CF | > X SCAFFOLD 		
CF | 		
CF | A collapsed frame of aluminum struts. The construction materials it 		
CF | supported are scattered throughout the Foyer. 		
CF | 		
CF | 		
CF | 		
CF | > 		DavidW asks, "How many suspects are there? Six?"
		MoyTW says, "Yeah."
		Knight_Otu says, "Yeah, miss flame is the last one."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ballroom 10:46 pm 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ballroom 		
CF | A huge room lit by chandelier. Obviously for dancing but the 		
CF | only dancer here is a rusty barrel. 		
CF | 		
CF | You can see into Kitchen and Conservatory. You can see Colonel De Jon 		
CF | and Mrs Fowl in Conservatory. 		
CF | 		
CF | 		
CF | You can see Miss Flame and Chandliers here. 		
CF | 		
CF | Mrs Fowl and Professor Puce stroll into Ballroom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to flame" 		
CF ] Ballroom 10:47 pm 		
CF | > 		
CF | > TALK TO FLAME 		
CF | 		
CF | 		
CF | Miss Flame says: "I suppose you want to interview me 		
CF | now?" 		
CF | 		
CF | 		
CF | (yes) 		
CF | 		
CF | 		
CF | 		
CF | Say to Miss Flame > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Ballroom 10:48 pm 		
CF | Say to Miss Flame > 		
CF | > YES 		
CF | 		
CF | 		
CF | "Go ahead and ask your questions... detective." 		
CF | 		
CF | (Did you kill him?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Miss Flame > 		
Knight_Otu says (to ClubFloyd), "kill" 		
CF ] Ballroom 10:49 pm 		
CF | Say to Miss Flame > 		
CF | > KILL 		
CF | 		
CF | 		
CF | "Only in my dreams." 		
CF | 		
CF | (What did you see? / Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Miss Flame > 		
Knight_Otu says (to ClubFloyd), "see" 		
CF ] Ballroom 10:50 pm 		
CF | Say to Miss Flame > 		
CF | > SEE 		
CF | 		
CF | 		
CF | "I could see Professor Puce in the Study". 		
CF | 		
CF | (Where were you?) 		
CF | 		
CF | 		
CF | 		
CF | Say to Miss Flame > 		
Knight_Otu says (to ClubFloyd), "where" 		
CF ] Ballroom 10:51 pm 		
CF | Say to Miss Flame > 		
CF | > WHERE 		
CF | 		
CF | 		
CF | "I was in the Dining Room." 		
CF | "Do you have any more questions?" 		
CF | 		
CF | 		
CF | (No. I guess that is all for now.) 		
CF | 		
CF | 		
CF | 		
CF | Say to Miss Flame > 		
Knight_Otu says (to ClubFloyd), "no" 		
CF ] Ballroom 10:52 pm 		
CF | Say to Miss Flame > 		
CF | > NO 		
CF | 		
CF | 		
CF | "I wish you would hurry up. I want to get out of 		
CF | here." 		
CF | 		
CF | 		
CF | Miss Flame strolls into Kitchen. Reverend Weed and Professor Puce 		
CF | wander into Ballroom. Mrs Fowl wanders into Ballroom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "recall" 		
CF ] Ballroom 10:53 pm 		
CF | > 		
CF | > RECALL 		
CF | 		
CF | Professor Puce was in Study and could see Miss Flame in the Dining 		
CF | Room and Colonel De Jon in the Hall. 		
CF | Reverend Weed was in Lounge and could see Colonel De Jon in the Hall 		
CF | and Mrs Fowl in the Library. 		
CF | Madam Cream was in Kitchen and could see Miss Flame in the Dining 		
CF | Room. 		
CF | Mrs Fowl was in Library and could see Reverend Weed in the Lounge. 		
CF | Colonel De Jon was in Hall and could see Reverend Weed in the Lounge 		
CF | and Professor Puce in the Study. 		
CF | Miss Flame was in Dining Room and could see Professor Puce in the 		
CF | Study. 		
CF | 		
CF | revolver (Lounge) 		
CF | dagger (Hall) 		
CF | rope (Dining Room) 		
CF | candlestick (Library) 		
CF | lead pipe (Conservatory) 		
CF | wrench (Ballroom) 		
CF | 		
CF | 		
CF | 		
CF | > 		DavidW says, "Cream saw Flame, but Flame didn't see Cream."
		Knight_Otu says, "Madam Cream seems to be it. Miss Flame should have seen her."
		MoyTW asks, "What with?"
		DavidW asks, "You didn't find anything in the kitchen. Are there only six weapons?"
		Knight_Otu says, "The Ballroom was unsupervised."
		Knight_Otu says, "Seems there are only six weapons, yeah."
		MoyTW asks, "So...wrench?"
		DavidW asks, "Okay, so where could Cream be where no one could see her?"
		Knight_Otu says, "Should be Ballroom if I'm reading it correctly."
		MoyTW says, "Concur."
		DavidW says, "Okay, I agree. Cream in Ballroom with wrench."
		Knight_Otu says, "So, Madam Cream, with the Wrench, in the Ballroom, yeah."
		Knight_Otu asks, "Should we save?"
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Ballroom 10:53 pm 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu asks, "So what was it - reveal?"
Knight_Otu says (to ClubFloyd), "reveal" 		
CF ] Ballroom 10:53 pm 		
CF | > 		
CF | > REVEAL 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		DavidW asks, "What's the special command in the Foyer?"
		MoyTW says, "Hold the weapon."
		MoyTW asks, "Or...maybe that's...we're carrying it, right? does that...count?"
		DavidW asks, "So drop all but the wrench?"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Ballroom 10:54 pm 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a revolver (found in Lounge) 		
CF | a dagger (found in Hall) 		
CF | a rope (found in Dining Room) 		
CF | a candlestick (found in Library) 		
CF | a lead pipe (found in Conservatory) 		
CF | a wrench (found in Ballroom) 		
CF | 		
CF | Reverend Weed drifts into Conservatory. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but wrench" 		
CF ] Ballroom 10:55 pm 		
CF | > 		
CF | > DROP ALL BUT WRENCH 		
CF | 		
CF | revolver: You should hold on to revolver. You may 		
CF | need it to reveal the solution to Rick's murder. 		
CF | dagger: You should hold on to dagger. You may need 		
CF | it to reveal the solution to Rick's murder. 		
CF | rope: You should hold on to rope. You may need it to 		
CF | reveal the solution to Rick's murder. 		
CF | candlestick: You should hold on to candlestick. You 		
CF | may need it to reveal the solution to Rick's murder. 		
CF | lead pipe: You should hold on to lead pipe. You may 		
CF | need it to reveal the solution to Rick's murder. 		
CF | 		
CF | Mrs Fowl wanders into Conservatory. 		
CF | 		
CF | > 		DavidW says, "okay, we keep it all"
		Knight_Otu says, "Well, we're keeping the weapons."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Foyer 10:56 pm 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foyer 		
CF | A room in the center of the first floor of the mansion with a 		
CF | collapsed scaffold. From here you can seen into all the 		
CF | first floor rooms. And, of course, the corpse of Rick Mortis. 		
CF | 		
CF | You can see into all the rooms. You can see Miss Flame in Kitchen. 		
CF | Professor Puce in Ballroom. Reverend Weed and Mrs Fowl in 		
CF | Conservatory. Colonel De Jon in Hall. Madam Cream in Study. 		
CF | 		
CF | 		
CF | Madam Cream saunters into Hall. Miss Flame wanders into Dining Room. 		
CF | Professor Puce saunters into Kitchen. Colonel De Jon drifts into 		
CF | Library. 		
CF | 		
CF | > 		MoyTW asks, ""reveal the solution" I think?"
		Knight_Otu asks, "I think it was reveal the details?"
Knight_Otu says (to ClubFloyd), "reveal the details" 		
CF ] Foyer 10:56 pm 		
CF | > 		
CF | > REVEAL THE DETAILS 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "reveal the solution" 		
CF ] Foyer Elapsed 1:56 		
CF | > 		
CF | > REVEAL THE SOLUTION 		
CF | 		
CF | You say, "Could everyone come into the Foyer? I think I have solved 		
CF | Rick's murder." 		
CF | 		
CF | All the suspects have gathered in the Foyer. 		
CF | 		
CF | [Picture number 21 here.] 		
CF | 		
CF | 		
CF | You say, "I will now state my accusation." 		
CF | 		
CF | 		
CF | Professor Puce was in Study and could see Miss Flame in the Dining 		
CF | Room and Colonel De Jon in the Hall. 		
CF | Reverend Weed was in Lounge and could see Colonel De Jon in the Hall 		
CF | and Mrs Fowl in the Library. 		
CF | Madam Cream was in Kitchen and could see Miss Flame in the Dining 		
CF | Room. 		
CF | Mrs Fowl was in Library and could see Reverend Weed in the Lounge. 		
CF | Colonel De Jon was in Hall and could see Reverend Weed in the Lounge 		
CF | and Professor Puce in the Study. 		
CF | Miss Flame was in Dining Room and could see Professor Puce in the 		
CF | Study. 		
CF | 		
CF | revolver (Lounge) 		
CF | dagger (Hall) 		
CF | rope (Dining Room) 		
CF | candlestick (Library) 		
CF | lead pipe (Conservatory) 		
CF | wrench (Ballroom) 		
CF | 		
CF | 		
CF | 		
CF | I accuse (person) > 		
Knight_Otu says (to ClubFloyd), "cream" 		
CF ] Foyer Elapsed 1:56 		
CF | I accuse (person) > 		
CF | > CREAM 		
CF | 		
CF | in the (room) > 		
Knight_Otu says (to ClubFloyd), "ballroom" 		
CF ] Foyer Elapsed 1:56 		
CF | in the (room) > 		
CF | > BALLROOM 		
CF | 		
CF | with the (weapon) > 		
Knight_Otu says (to ClubFloyd), "wrench" 		
CF ] 		
CF | "The solution is 		
CF | 		
CF | Madam Cream in Ballroom with the wrench." 		
CF | 		
CF | 		
CF | "I assert that Rick Mortis was killed by 		
CF | 		
CF | Madam Cream in Ballroom with the wrench." 		
CF | 		
CF | 		
CF | 		
CF | Press SPACE key to continue... 		
Knight_Otu pushes the green 'space' button. 		
CF | Press SPACE key to continue...** You solved the murder in 1 hours 56 		
CF | minutes. 		
CF | 		
CF | Madam Cream starts to run but is grabbed by Miss Flame and Professor 		
CF | Puce. Reverend Weed shakes his head, and pulls out his cell phone and 		
CF | says 		
CF | 		
CF | "I am calling the police". 		
CF | 		
CF | 		
CF | You say, "We should tie him up and then make sure we all have our 		
CF | stories straight. In order to avoid complications, we will tell the 		
CF | police we came tonight to see Rick's remodeling project. You each have 		
CF | an alibi. Stick to it, don't embelish. Do not make up a complicated 		
CF | story about how you know Rick. Stick to the truth as much as possible. 		
CF | Business associates or long time acquantance will probably work best." 		
CF | 		
CF | 		
CF | These people are getting out of here without paying off Rick, thus, I 		
CF | won't get paid. Sigh, no good deed goes unpunished I guess... 		
CF | 		
CF | Press SPACE key to continue... 		
Knight_Otu pushes the green 'space' button. 		
CF ] 		
CF | ** Thank you! 		
CF | 		
CF | I appreciate you playing all the way through. Now that you have 		
CF | completed the game at least once, there are some short cuts you can 		
CF | use when you replay. 		
CF | 		
CF | For the conversation with Rick when you enter the Tudor Mansion, you 		
CF | can skip it by typing done at the conversation prompt. Also, 		
CF | for the conversation after the murder (when you come up from the 		
CF | Billiard Room), you can skip that conversation with the same 		
CF | done. 		
CF | 		
CF | You can also skip waiting in the Billiard Room before the murder, use 		
CF | hurry. 		
CF | 		
CF | One last short cut.... At the Entrance, before you come in, 		
CF | play will jump you to the part of the game after the murder. 		
CF | You can start trying to figure out the solution from there... 		
CF | 		
CF | ** Thanks again! 		
CF | 		
CF | 		
CF | Press SPACE key to continue... 		
Knight_Otu pushes the green 'space' button. 		
CF ] Foyer Elapsed 1:56 		
CF | Press SPACE key to continue... 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		MoyTW says, "...does it start in NG+ if you - oh that's what it does."
		MoyTW says, "Well, that was...fine. Reasonably competent."
		Knight_Otu exclaims, "Well, we solved the Mystery!"
		DavidW says, "yes. Congrats to us."
		MoyTW says, "Hooray."
		Knight_Otu says, "And we did not get paid."
		Jacqueline says, "says, "woo," but it's not a very convincing 'woo.'"
		Roger says, "justice is our reward"
		DavidW says, "Just us."
		Jacqueline says, "Just us. Because Rick Mortis has rigor mortis."
		Knight_Otu asks, "Should we rename him to Rick O'Mortis, then?"
		DavidW says, "Odd that we didn't learn much about the suspects themselves. De Jon has students, but we no idea about the others."
		Jacqueline says, "We could. Not like Rick has much ability to say anything about it."
		MoyTW says, "Welp, that was pretty fast."
		MoyTW says, "The specifics of each character isn't relevant, though. No reason to add that fluff."
		Jacqueline says, "I think it's nice when we get the thing done in under two hours."
		DavidW says, "hm. Guenni didn't return."
		Jacqueline says, "Originally I thought that there'd be replay value given the randomization, but I don't really feel that way now."
		DavidW says, "I suspect the hiding spots for weapons can vary a bit."
		MoyTW says, "As evidenced by the you find nothing. But it's not, like, novel content."
		DavidW says, "The kitchen had at least three places: fridge, oven, drawer."
		DavidW says, "True"
		Jacqueline says (to Moy), "Right"
		DavidW says, "And we couldn't play billiards."
		Knight_Otu says (to Jacq), "Yeah, I guess it's really just "All but the murderer stand in an U-shape, the far room is the crime scene, and what's at the crime scene is the weapon."
		DavidW says, "yes"
		Knight_Otu says, "And we didn't get our own shot at hurting Rick."
		Jacqueline says, "Sadly, no."
		DavidW says, "I wonder if the workmen stole the bathroom. For all their recycled beer."
		Knight_Otu says, "Maybe it was an unmention portion of Hall."
		Knight_Otu says, "*unmentioned"
		DavidW says, "oh maybe"
		Jacqueline says, "Well, thanks, all. I'm a gonna wrap up this here transcript."
		Knight_Otu asks, "Now, what are the chances that everybody was arrested anyway for marching through the crime scene dozens of times?"
		Knight_Otu says, "(And especially us for handling all those murder weapons.)"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Lydia's Heart by Jim Aikin
As played on ifMUD on February 28 - April 25, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Lydia's Heart written by Jim Aikin. Lydia's Heart was released in 2007, a TADS update from Aikin's 2006 game Last Resort, which corrected issues from the original and added additional rooms and puzzles. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION ONE *** 		
		Jacqueline asks, "Does TADS have real-time play capability, or if, when a game has time limited puzzles, it means the standard move-limited puzzles?"
		Roger says, "I think TADS 3 might have had it but I'm not sure it was ever widely used."
		MoyTW says, "Real-time play capability seems stressful."
		Jacqueline says, "Hm. This is a TADS 3 executable."
		Jacqueline says (to Moy), "Yes"
		DavidW says, "hm. I don't remember it in any TADS games off hand."
		DavidW says, "Quest games can have real-time elements."
		Jacqueline says, "I'm asking because if it's real real-time we may hit a Floydability issue."
		Jacqueline says, "(a game I was considering)"
		Roger says, "I suggest reconnaissance by fire"
		Jacqueline says (to Roger), "You live so dangerously."
		Roger says, "That's me, living on the edge... of wuss cliff"
		Jacqueline says, "I'm reading this games' ReadMe file and it has all the things I hate about old IF that you all seem to like, which makes it the perfect ClubFloyd game for me, because it means I'll expierience a plot I might otherwise not work for."
		Jacqueline says, "The game is Lydia's Heart by Jim Aikin."
		DavidW says, "aha"
		Jacqueline asks (of DW), "Played it?"
		DavidW says, "This was my suggestion on cfs. I have NOT played it."
		MoyTW says, "That sounds great I can just watch and make snarky comments while David solves everything."
		Jacqueline says (to Moy), "Right! (Sorry, David. Sort of.)"
		Roger says, "pretty sure I've not played it either but I have vague goodwill in the direction of Jim Aikin so let's go"
		Jacqueline says, "Incoming paste from the Read Me which seems to be a thing we are meant to read beforehand (i.e. helpful and mildly spoilery but not really)"
		DavidW says, "I think Aikin also wrote Tin and Flustered Duck."
		Jacqueline | Lydia's Heart is a difficult game. Unless you're fiendishly clever, it's not likely that you'll finish it in one or two sessions. Two or three of the puzzles are timed, and if you don't accomplish certain things within the time limit the game may become unwinnable. You may be given a fairly direct indication within the story that you need to do something quickly because of a time limit -- or you may not.
		Jacqueline | If you have worked out a way to get a character away from a certain location in order to accomplish something that you can't do while the character is present, be warned: The character will return before too long. And the number of times you'll be able to get them to leave is strictly limited. In every case you have more than enough opportunities to do what you need to do. But if they're no longer willing to leave, the game may well be unwinnable. There is also a location that you can get trapped in, with no way to leave without bringing the story to an abrupt and very unhappy ending.
		Jacqueline | So I'd suggest that you save the game after accomplishing various tasks. You may want to use different filenames, so as to be able to get back to a place where the game was still winnable.
		Jacqueline | In most circumstances, you'll be told what you did to bring about an unhappy ending, but there may be one or two circumstancesin which you can die without being told in so many words what you did to cause that to happen. Experienced IF players may want to think about whether they've been "on auto-pilot," doing what comes naturally without thinking about the dramatic situation.
		Jacqueline | In the current release (2.0.06) the password protection of the hint system has been shut off. You can access the hints at any time by typing 'hint'. The hints are context-sensitive, so you'll only see items that you can currently make use of.
		Jacqueline | If you're having a problem in the course of the story, another option would be to ask the characters you meet about the object or situation you're struggling with. There are a number of characters in Lydia's Heart, and one or another of them may offer useful information (either because they like you, or because they're being careless and don't take you seriously).
		MoyTW says, "Oh so it's, like, Old School Adventure Game style."
		DavidW says, "Sounds like the timing thing refers to game time, not real time."
		Knight_Otu exclaims, "As long as it isn't like "A Bunch of Keys" - You don't have the soap in the shower? GAME OVER!"
		DavidW says (to Knight), "oh geez. A Bunch of Keys is basically unplayable."
		Knight_Otu says, "Which was too bad, because I feel the story behind Bunch of Keys deserves to be told, from what we've seen of it."
		Jacqueline asks, "So, um, I didn't ask, really. Are we good with this?"
		DavidW says, "Reminds me of SNOSAE, another insanely difficult game that I never finished."
		Jacqueline says, "Sounds like a multi-session game..."
		Roger says, "I'm good with giving it the old college try"
		DavidW says, "I'm good with trying Lydia's Heart."
		Knight_Otu says, "We can certainly try it. It's been a while since we had a real multi-session game."
		Jacqueline says, "I think no sleepmask with TADS? I can never remember for sure."
		MoyTW says, "Sure let's see a frustrating death or two."
		lkcampbell says, "looks like a fairly big map as well"
		Jacqueline says, "By the way, the game opens with its cover art, which Jim intends for you to see before playing."
		Jacqueline | [LINK]
Jacqueline says (to ClubFloyd), "load lydiaheart" 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Tuesday afternoon. Hot, with that thick, humid Southern heat that 		
CF | makes your hair droop and your shirt stick to you. Why on Earth did 		
CF | Aunt Caroline insist on bringing you to this horrible place? "Eternal 		
CF | Springs," it said on the sign at the end of the driveway. Whatever. 		
CF | 		
CF | 		
CF | And now Aunt Caroline is hiding in the bathroom, which is truly weird. 		
CF | She's been in there for, like, half an hour. Maybe you should go 		
CF | outside and explore. Not that there's likely to be anything worth 		
CF | seeing in this dump, but anything would be better than hanging around a 		
CF | creepy, smelly motel room all afternoon. 		
CF | 		
CF | 		
CF | 		
CF | [For assistance at any time, type 'help'. Newcomers to interactive 		
CF | fiction should type 'instructions'. For details on the software, type 		
CF | 'about'.] 		
CF | 		
CF | 		
CF | 		
CF | Lydia's Heart 		
CF | 		
CF | An unfolding horror in the Deep South. 		
CF | 		
CF | By Jim Aikin 		
CF | 		
CF | 		
CF | 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | Aunt Caroline has laid out on the bed by the door the white dress she 		
CF | bought for you just before the trip. She has already announced that 		
CF | you'll be wearing it for the sunset picnic tonight at dinnertime, and 		
CF | don't bother to argue, it won't do you any good. There was a tone in 		
CF | her voice - steely, but with a quiver - that you've never heard before. 		
CF | It sent a chill up your spine. 		
CF | 		
CF | > 		
Jacqueline clears the save counter. 		lkcampbell says, "Can somebody translate the graphic to ascii art and then cut and paste it? :)"
		MoyTW says, "I vote we type 'help'."
		Roger says, "yes please"
		lkcampbell asks, "So, I am thinking: Southern Gothic?"
		MoyTW says, "Also get the dress and then look again and see if the text changes."
Jacqueline says (to ClubFloyd), "help" 		
CF | This software includes several utility commands that you may find 		
CF | useful. If you're new to Interactive Fiction, type INSTRUCTIONS to 		
CF | read some useful suggestions on how to proceed with the story. Once 		
CF | you're involved in the story, you may want to type HINT in order to 		
CF | access the hint system. This story doesn't display a numerical score, 		
CF | but you can find out how much progress you've made by typing SCORE, or 		
CF | read a list of your accomplishments by typing FULL SCORE. To read 		
CF | supplemental information on the development of the story, type ABOUT. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "score" 		
CF | You have thus far performed none of the 70-odd significant actions you 		
CF | can take to move the story forward. (For a list of the tasks you have 		
CF | accomplished, type 'full score'.) 		
CF | 		
CF | > 		Roger says, "there doesn't appear to be any obvious realtime clock, so that's good"
		Jacqueline says, "Well, I think it's not good."
		Jacqueline says, "He said sometimes you'll be on a clock and never know."
		MoyTW exclaims, "That just means it's INVISIBLE!"
		Jacqueline says, "Right"
		Jacqueline says, "It's still there. JUDGING US"
		Jacqueline says, "I am not sure why I'm typing stuff in this game, but I guess until we vote to let someone responsible drive..."
Jacqueline says (to ClubFloyd), "x me" 		
CF | No need even to look in the mirror - you know perfectly well what you 		
CF | look like, having inspected every detail often enough. Your legs are a 		
CF | little too long and your knees a little knobby, but your face is cute 		
CF | and blessedly free of zits. Your long blond hair is one of your better 		
CF | features. And you're already starting to have a figure, which is 		
CF | pretty good considering you're only fourteen. Today you're wearing 		
CF | nothing special, just slacks and a shirt and some sneakers. 		
CF | 		
CF | > 		DavidW says, "I'm gonna post a picture link as well, wondering if this is applicable to this game or not: [LINK]"
		Jacqueline says, "That is sort of weird being written by a guy. I don't think that's how I thought about my body around puberty. But whatever."
		Roger says, "I am mildly disappointed that that makes it less likely that the PC is a woman of colour, but we are all products of our times."
		Jacqueline says (to DW), "yay"
Jacqueline says (to ClubFloyd), "i" 		
CF | You are carrying nothing, and are wearing your clothes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x clothes" 		
CF | Your clothes are nothing special, just some green slacks, a lightweight 		
CF | tan blouse, and your best sneakers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x dress" 		
CF | The dress is an achingly pure white. It's old-fashioned, with puffy 		
CF | sleeves, a long skirt, and lacy frills at the wrists and neckline. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wear dress" 		
CF | (first taking the white dress) 		
CF | You consider stripping off your slacks and top and trying on the white 		
CF | dress, but three things stop you. First, you're mad at Aunt Caroline 		
CF | for hauling you all the way down here, so you really don't want to give 		
CF | her the pleasure of trying on the dress she insisted on bringing for 		
CF | you. Second, you want to spend the afternoon looking around this dumpy 		
CF | motel to see if there's anything fun to do, and the dress would surely 		
CF | get dirty. Third, it would look really tacky with your sneakers. 		
CF | 		
CF | > 		Knight_Otu says, "I feel that I've seen a similar X ME before, but I'm not sure."
		Jacqueline says, "But I *want* to get the dress dirty. Oh well."
		DavidW says, "Many 'X ME' responses are t-shirt, jeans, sneakers."
Jacqueline says (to ClubFloyd), "take dress" 		
CF | You are already carrying the white dress. 		
CF | 		
CF | > 		Roger says, "too good to wear it, not too good to carry it around with us everywhere"
Jacqueline says (to ClubFloyd), "l" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF | The window is none too clean. It looks out on a strip of bare dirt and 		
CF | the run-down cabins opposite. 		
CF | 		
CF | > 		DavidW says, "I don't think we should carry the dress around with us."
		Jacqueline asks, "No?"
Jacqueline says (to ClubFloyd), "x dresser" 		
CF | The dresser is built of cheap pressboard. It has three drawers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open top drawer" 		
CF | Opening the top drawer reveals Aunt Caroline's clothes. 		
CF | 		
CF | > 		DavidW says, "It's meant for a later scene, obviously."
Jacqueline says (to ClubFloyd), "drop dress" 		
CF | You lay the dress carefully on the bed near the door. 		
CF | 		
CF | > 		Knight_Otu says, ">DROP DRESS AND STOMP ON IT"
		Jacqueline says, "hee"
		Roger says, "It seems like the sort of thing a good cruel game would punish us for, yeah"
Jacqueline says (to ClubFloyd), "close top drawer" 		
CF | Closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open middle drawer" 		
CF | Opening the middle drawer reveals your other clothes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "close middle drawer" 		
CF | Closed. 		
CF | 		
CF | > 		lkcampbell says, "our other other clothes"
Jacqueline says (to ClubFloyd), "open bottom drawer" 		
CF | Opened. 		
CF | 		
CF | > 		DavidW asks, "Hopefully we have shoes to go with the dress?"
Jacqueline says (to ClubFloyd), "x bottom drawer" 		
CF | It's an ordinary dresser drawer. It's open. 		
CF | 		
CF | > 		MoyTW says, "Can you look? I want to see how much that last paragraph of the room description changed."
		Knight_Otu says, "Auntie surely thought of that."
Jacqueline says (to ClubFloyd), "look in bottom drawer" 		
CF | The bottom drawer seems to be empty. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "close bottom drawer" 		
CF | Closed. 		
CF | 		
CF | > 		DavidW asks, "Seems to be?"
Jacqueline says (to ClubFloyd), "l" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x patch" 		
CF | The word "patch" is not necessary in this story. 		
CF | 		
CF | (If this was an accidental misspelling, you can correct it by typing 		
CF | OOPS followed by the corrected word now. Any time the story points out 		
CF | an unknown word, you can correct a misspelling using OOPS as your next 		
CF | command.) 		
CF | 		
CF | > 		DavidW says, "try x plaster instead"
		Jacqueline asks, "I mean, I guess I could have rifled through the drawers. Should I?"
Jacqueline says (to ClubFloyd), "x plaster" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "painting" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x painting" 		
CF | The ducks are swimming on a pond, that much you can make out. The 		
CF | background is very murky, however. You have the vague impression that 		
CF | something large and sinister is lurking, about to pounce on the ducks. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x wallpaper" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | > 		lkcampbell says, "southern gothic duck decor"
		MoyTW exclaims, "x ducks!"
		Knight_Otu says, "Probably that ghost tiger monster from the cover."
Jacqueline says (to ClubFloyd), "x ducks" 		
CF | The ducks are swimming on a pond, that much you can make out. The 		
CF | background is very murky, however. You have the vague impression that 		
CF | something large and sinister is lurking, about to pounce on the ducks. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x curtains" 		
CF | The curtains droop sadly. 		
CF | 		
CF | > 		Roger says, "dang that's the reboot of Duck Dynasty that I need in my life"
Jacqueline says (to ClubFloyd), "open top drawer" 		
CF | Opening the top drawer reveals Aunt Caroline's clothes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search top drawer" 		
CF | The top drawer contains Aunt Caroline's clothes. 		
CF | 		
CF | > 		MoyTW exclaims, "Steal her shoes!"
		Roger says, "let's give the bed disambiguation a good workout soon"
Jacqueline says (to ClubFloyd), "x caroline's clothes" 		
CF | Aunt Caroline's things - principally cashmere sweaters and blouses with 		
CF | big floppy bows at the neckline - are neatly folded in the top drawer. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open curtains" 		
CF | You glance at the curtains and instantly dismiss them as unimportant. 		
CF | 		
CF | > 		DavidW says, "Shoes wouldn't be in the drawer, surely."
		MoyTW asks, "Who unpakcs all their stuff into a motel room right after they arrive?"
Jacqueline says (to ClubFloyd), "search caroline's clothes" 		
CF | You lift a couple of garments to peek beneath them, and decide there's 		
CF | really nothing useful or interesting in the drawer. 		
CF | 		
CF | > 		Roger says, "looks like it's curtains for us"
lkcampbell says (to ClubFloyd), "wear caroline's clothes" 		
CF | Aunt Caroline wouldn't be happy to learn you were disarranging her 		
CF | things. Anyway, there's nothing useful in the drawer. 		
CF | 		
CF | > 		Knight_Otu says (to Moy), "Aunt Caroline does."
		Jacqueline says (to lkc), "ha"
Jacqueline says (to ClubFloyd), "close drawer" 		
CF | You close the top drawer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open middle drawer" 		
CF | Opening the middle drawer reveals your other clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under my bed" 		
CF | You do not appear to have any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search my clothes" 		
CF | (your other clothes) 		
CF | You lift a couple of garments to peek beneath them, and decide there's 		
CF | really nothing in the drawer that you need at the moment. No cell 		
CF | phone, anyway - you've checked for that half a dozen times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under beds" 		
CF | bed near the door: The box springs are sagging, and there's a scatter 		
CF | of tiny dry brown pellets that might be mouse droppings. Nothing 		
CF | interesting, though. 		
CF | 		
CF | bed near the bathroom: The box springs are sagging, and there's a 		
CF | scatter of tiny dry brown pellets that might be mouse droppings. 		
CF | Nothing interesting, though. 		
CF | 		
CF | > 		MoyTW says, "This Aunt Caroline character seems a tad sus."
Jacqueline says (to ClubFloyd), "close drawer" 		
CF | You close the middle drawer. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "oh, is that multiple look under part of tads?" 		
CF | The word "oh" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline says, "See, mouse droppings are interesting for health reasons."
		Jacqueline asks, "so... closet?"
		DavidW says (to lkcampbell), "I guess? I thought maybe the beds were a single object."
		DavidW says (to Jacqueline), "yes please"
Jacqueline says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		Roger says, "sure there must be at least three doors in here by now"
lkcampbell says (to ClubFloyd), "interesting functionality anyway never seen that before" 		
CF | The word "interesting" is not necessary in this story. 		
CF | 		
CF | > 		lkcampbell says, "interesting functionality anyway never seen that before"
		Roger says, "is it just me or does this feel a little too much like someone's IF coding homework"
		Jacqueline says, "heh. So far. But that will change."
		DavidW says, "First rooms often feel like that."
Jacqueline says (to ClubFloyd), "x suitcases" 		
CF | your suitcase: Your suitcase is small and blue. It's closed. 		
CF | 		
CF | Aunt Caroline's suitcase: Aunt Caroline's suitcase is much bigger than 		
CF | yours, and in better condition too. The suitcase is creamy white, with 		
CF | brass fittings, which include a latch with a little keyhole. It's 		
CF | closed. 		
CF | 		
CF | > 		Jacqueline says, "a key"
		Knight_Otu asks, "How many people would get IF coding homework?"
		MoyTW says, "It's not the game's fault that we're obsessively ruffling through this room. I mean. I guess it kinda is since the author put up a big scary sign up front, but."
		Jacqueline says, "Yeah, the YO! THIS GAME IS HARD! thing has us on edge a little. But we're just good IFers who search everything, I think."
		Jacqueline says, "I'm guessing I can't, but..."
Jacqueline says (to ClubFloyd), "open caroline's suitcase" 		
CF | Opened. 		
CF | 		
CF | > 		Jacqueline says, "Oh."
		Jacqueline says, "huh"
		Knight_Otu says, "Huh."
Jacqueline says (to ClubFloyd), "look in caroline's suitcase" 		
CF | Aunt Caroline's suitcase is empty. 		
CF | 		
CF | > 		Jacqueline says, "Aw"
Jacqueline says (to ClubFloyd), "close suitecase" 		
CF | The word "suitecase" is not necessary in this story. 		
CF | 		
CF | > 		MoyTW says, "Hahaha."
Jacqueline says (to ClubFloyd), "close suitcase" 		
CF | Closed. 		
CF | 		
CF | > 		lkcampbell says, "I do the same thing in real life hotel rooms...I also steal everything and say 'xyzzy'"
		Jacqueline says, "Legit"
		Jacqueline says, "I mean, I do search drawers in hotel rooms."
		Roger says, "no Gideon Bible we're clearly in a dark reality"
		Jacqueline says, "I generally don't look under beds... they usually have 'under'"
Jacqueline says (to ClubFloyd), "open my suitcase" 		
CF | Opened. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in my suitcase" 		
CF | Your suitcase is empty. 		
CF | 		
CF | > 		Roger says, "I've been in hotels that had a solid platform built under the bed"
		Jacqueline says, "..Roger"
		DavidW says, "oh yeah, stuff found under beds can be in the TMI category."
		Jacqueline says (to Roger), "Right."
		Knight_Otu says, "Well, Auntie put everything in the drawers."
		Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "l" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "smell" 		
CF | The moldy, musty smell is so powerful your nose tickles and your throat 		
CF | thickens. 		
CF | 		
CF | > 		Roger says, "Now she's locked herself in the bathroom so she can empty her drawers"
Jacqueline says (to ClubFloyd), "lick wall" 		
CF | The word "lick" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		lkcampbell says, "lick is necessary in every story"
		Jacqueline asks, "So ... it's a cabin motel room?"
		Jacqueline says (to lkc), "Thank you"
Knight_Otu says (to ClubFloyd), "dance" 		
CF | The word "dance" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x carpet" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | (first trying to open the bathroom door) 		
CF | The bathroom door seems to be locked. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "knock on door" 		
CF | You tap on the door, and from within the bathroom Aunt Caroline says in 		
CF | an irritated tone, "Yes, dear? What is it?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to caroline" 		
CF | Aunt Caroline does not respond. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask caroline about dress" 		
CF | "I can't hear you, dear," Aunt Caroline calls. "Can't you see I'm in 		
CF | the bathroom?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "caroline, I need to pee." 		
CF | The word "need" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline asks, "So... out into the forest to die?"
		Knight_Otu says, "No Auntie, I can't see through closed doors."
		Jacqueline asks (of Knight), "You were a snarky teen, weren't you?"
		MoyTW exclaims, "Yell angrily at her! Curse her for bringing us to this terrible place and forcing us to attend her picnic!"
		Knight_Otu says, "Well, perhaps minus the "die part""
		DavidW says, "This motel might have a vending machine with ancient snacks."
		MoyTW exclaims, "Make generic angry noises!"
Jacqueline says (to ClubFloyd), "scream" 		
CF | You have a momentary impulse to shout, but you quickly realize it would 		
CF | be better not to call attention to yourself. 		
CF | 		
CF | > 		Knight_Otu says (to Jacq), "No, that's why I nweed to snark now."
		Jacqueline says, "..."
		Jacqueline says (to KO), "Ah"
		lkcampbell asks, "is it clear why we are here and what the dress is for or not?"
		DavidW says, "Not to me."
Jacqueline says (to ClubFloyd), "tell Caroline I hate her" 		
CF | The story doesn't understand that command. Please use ASK ACTOR ABOUT 		
CF | TOPIC (or just A TOPIC). 		
CF | 		
CF | > 		MoyTW says, "Not really and there's a sunset picnic we're supposed to wear the dress to."
		lkcampbell says, "cool, just making sure I didn't miss it"
		Jacqueline asks, "So... I'm fixin' to leave. That cool?"
		DavidW says, "yes"
		Knight_Otu says, "Yeah."
		lkcampbell says, "yup"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf1" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		MoyTW says, "Ayup."
Jacqueline says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		Jacqueline says, "OOPS"
		Jacqueline says, "I do that in real life, too."
Jacqueline says (to ClubFloyd), "n" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		MoyTW says, "hahahahaha"
		lkcampbell says, "heh"
Jacqueline says (to ClubFloyd), "e" 		
CF | As you head out the door of the cabin, Aunt Caroline's voice rises 		
CF | behind you: "Be sure you're back here by 6:30 sharp so you can dress 		
CF | for the sunset picnic!" 		
CF | 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		MoyTW says, "Also I'm at least 66% confident that this sunset picnic is a terrible ritual to the Swamp Gods or something and we're, like, a human sacrifice."
		Jacqueline says, "Yes"
		Knight_Otu says, "Darn our 0 ranks in Sneaking."
		Jacqueline says (to Moy), "I also have a similar theory."
		Roger asks, "is croquet a staple of southern gothic?"
		Jacqueline says (to Roger), "Sort of? I'm thinking about Heathers now."
		Jacqueline says, "Which is not Southern Gothic, but."
		MoyTW asks, "So...what time is it? Do we get ganked by a Hound of Tindalos if we miss our picnic?"
Jacqueline says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 2:30. 		
CF | 		
CF | > 		Jacqueline says, "You usually keep track by glancing at your cell phone, but Jim didn't really want to complicate the game by letting you have one, so."
		MoyTW exclaims, "Misplaced your cell phone!? wtf how is that possible!!!"
		Knight_Otu says, "I'm reasonably sure Auntie confiscated our phone."
Jacqueline says (to ClubFloyd), "play croquet" 		
CF | The word "play" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline says, "Aw"
		Knight_Otu says, "Aww."
		Jacqueline says, "No play for us."
Jacqueline says (to ClubFloyd), "x croquet" 		
CF | The croquet hoops are bent and rusted. There are only a few of them, 		
CF | and they're jammed into the ground in a haphazard pattern. Looking 		
CF | around, you can see no evidence that Eternal Springs possesses any 		
CF | croquet balls or mallets - not that a game of croquet seems like a very 		
CF | good idea right now. 		
CF | 		
CF | > 		Roger says, "yo homie wanna go shoot some hoops"
Jacqueline says (to ClubFloyd), "x cabin" 		
CF | Which cabin do you mean, Cabin Five, or Cabin Two? 		
CF | 		
CF | > 		DavidW asks, "Maybe if we found the handsome Mr Harrison Grimm in cabin two...?"
		lkcampbell asks, "are we lydia?"
		Roger says, "Thank you, angel of disambiguation"
Jacqueline says (to ClubFloyd), "x cabin five" 		
CF | The rustic motel cabin may have been attractive fifty years ago, but 		
CF | time has not been kind to it. Its paint is weathered and peeling, and 		
CF | the siding is warped. A tarnished brass number '5' is nailed above the 		
CF | door. 		
CF | 		
CF | > 		DavidW asks (of lkcampbell), "Maybe?"
		Jacqueline says (to lkc), "I don't think we are, actually."
		Knight_Otu says, "I would expect we are, but it isn't certain."
		Jacqueline | You play the part of 14-year-old Diane Lindsay. You have been dragged off by your Aunt Caroline to a run-down motor court in rural Mississippi for reasons that are not initially clear. As you explore the motor court, you'll meet various creepy people and overhear a murder being committed. You'll meet a ghost named Lydia, who (if you can figure out how to make friends with her) will tell you why you've been brought here, and why you must get away before the afternoon is over.
		Jacqueline says, "That is just the IFDB entry."
		Knight_Otu says, "Well, there we are."
		Jacqueline says, "So, the game summary that we are meant to read."
		lkcampbell exclaims, "yay for IFDB!"
		Jacqueline says, "I guess the creepy people and the murder will come soon"
		DavidW says, "Only if we visit more locations."
		Jacqueline says, ";...and why we must get away before the afternoon is over...'"
Jacqueline says (to ClubFloyd), "x cabin two" 		
CF | The rustic motel cabin may have been attractive fifty years ago, but 		
CF | time has not been kind to it. Its paint is weathered and peeling, and 		
CF | the siding is warped. A tarnished brass number '2' is nailed above the 		
CF | door. 		
CF | 		
CF | > 		DavidW says, "At least find out where the car is."
		Jacqueline asks, "Wanna explore cabin two?"
		DavidW says, "Unless it's in the same pocket dimension as our phone."
Jacqueline says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Two) 		
CF | You tap tentatively on the door of Cabin Two. After a moment the door 		
CF | swings open and a solemn, dignified man stands before you. He's well 		
CF | dressed in tan slacks and polished shoes, and he has a full head of 		
CF | silvery, wavy hair. 		
CF | 		
CF | He peers down at you with an air that's suave but somehow a little 		
CF | uncertain. "Hello, there, youngster. I don't believe we've met. I'm 		
CF | Reverend Jimmy Gillespie." His voice is smoothly resonant, with just a 		
CF | hint of Arkansas twang. After a moment's hesitation, he extends his 		
CF | hand and allows you to shake it. You can smell his minty after-shave. 		
CF | 		
CF | You introduce yourself and tell him you're down from New York with your 		
CF | aunt. He looks faintly bored, as if this isn't news to him - which is 		
CF | peculiar, as you're quite certain Aunt Caroline never mentioned knowing 		
CF | any minister, or planning to meet one here. Aunt Caroline is not 		
CF | religious. 		
CF | 		
CF | "I trust you're enjoyin' your stay," he says. You manage to avoid 		
CF | rolling your eyes, but only just. 		
CF | 		
CF | > 		Roger says, "just usual safe 14-year-old behaviour"
Jacqueline says (to ClubFloyd), "ask Gillespie about death" 		
CF | "Death and dyin'?" Gillespie looks momentarily nonplussed. "I'm sure 		
CF | that's not something you need concern yourself with, not at such a 		
CF | young age. No, indeed." 		
CF | 		
CF | > 		DavidW says, "Ask him about picnic, himself, caroline"
		Jacqueline asks, "What should we ask him about?"
		Jacqueline says, "Okay"
lkcampbell says (to ClubFloyd), "ask jimmy about jimmy" 		
CF | Reverend Gillespie gazes at you speculatively. You have the impression 		
CF | that behind those bland gray eyes, wheels are spinning about a million 		
CF | miles an hour. "Me? I'm no one special," he says. Somehow, in his 		
CF | mouth, the phrase sounds as if it means just the opposite - as if he's 		
CF | telling you something you ought to be impressed by. "God has blessed 		
CF | me with a ministry. Inadequate as I am, I exert myself unstintingly to 		
CF | do His will and carry His message. I'm hopin' that in the near future 		
CF | I'll be able to uplift the hearts of sinners from coast to coast. 		
CF | We're plannin' to build a magnificent modern cathedral. With televised 		
CF | services, naturally." 		
CF | 		
CF | > 		Roger says, "ask him about ducks"
Jacqueline says (to ClubFloyd), "ask Gillespie about Caroline" 		
CF | You ask the Reverend if he knows your aunt. "We've met," he says 		
CF | carefully. "She seems a very upstanding woman. I'm sure you've had a 		
CF | decent Christian upbringing." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask Gillespie about ducks" 		
CF | "You're quite the little chatterbox, aren't you?" 		
CF | 		
CF | > 		Jacqueline says, "yes"
Jacqueline says (to ClubFloyd), "ask Gillespie about picnic" 		
CF | When you ask Reverend Gillespie what's so special about the sunset 		
CF | picnic tonight, he smiles beatifically. "You'll see," he says. "Oh, 		
CF | my, yes. You'll see." 		
CF | 		
CF | > 		Jacqueline says, "aaaiiiieeeeeeeeee"
		MoyTW says, "Ask him about Satan/pagan gods."
		lkcampbell says, "my log says, the ducks are not what they seem"
		Knight_Otu says, "Well that's not creepy at all."
		Jacqueline says, "Nope. Not at all."
Jacqueline says (to ClubFloyd), "ask Gillespie about satan" 		
CF | Gillespie looks bored. "Very interesting, I'm sure, but I don't 		
CF | imagine it concerns me." 		
CF | 		
CF | > 		MoyTW says, "Also: 90% sure we are a sacrifice."
		Roger says, "gonna go take my chances and be Zindy the Swamp Girl now forever byeee"
		Jacqueline asks (of Moy), "Just 90% sure, huh?"
		Jacqueline says, "Only 90%"
		Jacqueline says, "huh"
		Jacqueline says, "I'm about 200% sure."
		MoyTW says, "I mean there are other possible twists and the author might be doing a fakeout."
		Knight_Otu asks, "Only 200?"
		DavidW says, "hm. I now think that the north and south ends of the court will have cabins 1, 3, 4, and 6 to their west and east sides."
		Jacqueline says (to KO), "Well, honestly, more than 200%."
		Jacqueline says (to DW), "Yeah"
		Jacqueline asks, "Do we want to chat this creep up more, or go knock on the other cabins? See who else we're dealing with?"
DavidW says (to ClubFloyd), "ask reverend about eternal springs" 		
CF | Reverend Gillespie shrugs. "There aren't too many authentic Southern 		
CF | establishments like this any more. It has a certain rustic charm, 		
CF | don't you agree?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask gillespie about swamp" 		
CF | Gillespie smiles a meaningless smile. "My, but it's hot this 		
CF | afternoon." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask gillespie about croquet" 		
CF | Gillespie looks bored. "Very interesting, I'm sure, but I don't 		
CF | imagine it concerns me." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask gillespie about god" 		
CF | The minister's face brightens. "I'm so glad you're concerned to learn 		
CF | more about your eternal soul, and how you can armor yourself against 		
CF | the wickedness of the world." But then a cloud passes across his 		
CF | countenance. "On the other hand, in the circumstances.... Well, I 		
CF | guess you can't make an omelet without breakin' eggs, heh-heh." He pats 		
CF | your shoulder sadly but affectionately - pretty much, you can't help 		
CF | thinking, the way he would pat a puppy that was about to be put to 		
CF | sleep. 		
CF | 		
CF | > 		MoyTW asks, "...layin' it on thick, eh, author?"
		Jacqueline says, "A little thick, yeah."
		Knight_Otu says, "Man."
		Roger says, "yo dawg I heard you liked foreshadowing"
		Jacqueline says, "GOSH, I WONDER WHAT IS GOING TO HAPPEN"
		Jacqueline says (to Roger), "haha"
		Knight_Otu says, "Foreshadowing? More like cluehammering."
		Jacqueline says, "I'd like to go talk to other creepy people now, please."
		DavidW says, "sure, but this was probably the most pleasant of them."
		Knight_Otu says, "I'd like not to to but we have to."
		Roger says, "sure sounds good"
Jacqueline says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		Jacqueline says, "Oh, weird."
		Jacqueline says, "We just zoomed all the way over."
		Roger says, "let us be thankful this isn't an AIF-lose-your-virginity game (I sincerely hope)"
		lkcampbell asks, "so were we not in his room?"
Jacqueline says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		DavidW says, "no, we didn't move when cabin doors open"
		DavidW says, "We didn't enter the other cabin at all."
		Knight_Otu says, "I think we knocked and he came out of his cabin."
		Jacqueline says, "Weird. I thought we were on a porch or something. We used a direction, then knocked on a door."
Jacqueline says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		Roger asks, "'the' house?"
		Jacqueline says, "Yeah. I'm not sure about that, either. Soon, Roger. Soon."
Jacqueline says (to ClubFloyd), "w" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x painting" 		
CF | The dog in the painting has long droopy ears and equally droopy jowls. 		
CF | He looks either bored or ill. 		
CF | 		
CF | > 		Roger says, "oh no"
		Jacqueline says, "ha ha awwww"
Jacqueline says (to ClubFloyd), "open drawers" 		
CF | You open the drawers. 		
CF | 		
CF | > 		Jacqueline asks, "Okay, so empty?"
Jacqueline says (to ClubFloyd), "look in drawer" 		
CF | The top drawer seems to be empty. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in middle drawer" 		
CF | You can't see in, because the top drawer is in the way. 		
CF | 		
CF | > 		Jacqueline says, "Oh nice, Game."
Jacqueline says (to ClubFloyd), "close top drawer" 		
CF | Closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in middle drawer" 		
CF | The middle drawer seems to be empty. 		
CF | 		
CF | > 		lkcampbell says, "we could check the closet and the bathroom but probably nothing interesting"
Jacqueline says (to ClubFloyd), "close middle drawer" 		
CF | Closed. 		
CF | 		
CF | > 		DavidW says, "Nicer if the game auto-closed the top drawer."
Jacqueline says (to ClubFloyd), "look in bottom drawer" 		
CF | The bottom drawer seems to be empty. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Yeah"
Jacqueline says (to ClubFloyd), "close drawer" 		
CF | You close the bottom drawer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under beds" 		
CF | bed near the door: The box springs are sagging, and there's a scatter 		
CF | of tiny dry brown pellets that might be mouse droppings. Nothing 		
CF | interesting, though. 		
CF | 		
CF | bed near the bathroom: The box springs are sagging, and there's a 		
CF | scatter of tiny dry brown pellets that might be mouse droppings. 		
CF | Nothing interesting, though. 		
CF | 		
CF | > 		lkcampbell says, "You see R. Kelly here..."
		DavidW says, "That's new."
		Knight_Otu says, "They're clone cabinets."
		Jacqueline asks, "What's new?"
		DavidW says, "the pellets. But they're under both beds."
		Jacqueline says, "No, they were in the last place too."
		Jacqueline says, "I commented on them."
		Roger says, "indeed"
		MoyTW says, "...are they new? The one in our room - yeah."
		Jacqueline exclaims, "Oh!"
		DavidW says, "oh. I missed that, I guess."
		Jacqueline says, "You mean the non-mouse pellets"
		Jacqueline says, "No, wait, they're all mouse pellets."
lkcampbell says (to ClubFloyd), "w" 		
CF | (first opening the bathroom door) 		
CF | 		
CF | Bathroom 		
CF | The bathroom is barely big enough to turn around in. There's a narrow 		
CF | shower stall, a minuscule, rust-stained sink above which is a cracked, 		
CF | flyspecked mirror, and a commode. The towels stacked on the rack are 		
CF | thin, frayed at the edges, and probably none too clean. A tiny window 		
CF | provides a very little air. 		
CF | 		
CF | The door leads eastward. 		
CF | 		
CF | > 		DavidW says, "I would like to see the bathroom"
lkcampbell says (to ClubFloyd), "x shower" 		
CF | The bathroom fixtures are all really depressing. This motel is such a 		
CF | dump. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take a bath" 		
CF | You see no bath here. 		
CF | 		
CF | > 		Roger says, "woo we can theoretically circumnavigate our cabin and peek in on Auntie"
Jacqueline says (to ClubFloyd), "take a shower" 		
CF | (the bathroom fixtures) 		
CF | Nothing in the bathroom is good for anything other than ... you know, 		
CF | what it's good for. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "shower" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "poop" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "use toilet" 		
CF | The word "use" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline says, "It's an IF bathroom."
Jacqueline says (to ClubFloyd), "x mirror" 		
CF | The bathroom fixtures are all really depressing. This motel is such a 		
CF | dump. 		
CF | 		
CF | > 		DavidW asks, "Are the towels takeable?"
Jacqueline says (to ClubFloyd), "look in mirror" 		
CF | Nothing in the bathroom is good for anything other than ... you know, 		
CF | what it's good for. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take towels" 		
CF | Nothing in the bathroom is good for anything other than ... you know, 		
CF | what it's good for. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x commode" 		
CF | The bathroom fixtures are all really depressing. This motel is such a 		
CF | dump. 		
CF | 		
CF | > 		Jacqueline says, "nope"
Knight_Otu says (to ClubFloyd), "enter stall" 		
CF | Nothing in the bathroom is good for anything other than ... you know, 		
CF | what it's good for. 		
CF | 		
CF | > 		DavidW says, "ok, we're wasting time in this room."
		Jacqueline says, "If, at this point, there's something *not* scenery, I will be a little salty."
Jacqueline says (to ClubFloyd), "n" 		
CF | You can't go that way. The only obvious exit leads east, back to cabin 		
CF | six. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | You can't go that way. The only obvious exit leads east, back to cabin 		
CF | six. 		
CF | 		
CF | > 		Jacqueline says, "Oh, misread"
Jacqueline says (to ClubFloyd), "e" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | (first trying to open the door of Cabin Three) 		
CF | You tap hesitantly on the door of Cabin Three. After a few moments, a 		
CF | low voice from within says, "I'm sorry - I'm taking a nap. Perhaps you 		
CF | could come back a little later." 		
CF | 		
CF | > 		Jacqueline says, "I am building my strength. For the ritual."
		Roger says, "that reminds me that several people in Jonestown survived by just sleeping through the entire thing"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		DavidW says, "Perhaps some elderberry tea will help."
		lkcampbell asks, "I guess try the other two cabins to the north?"
		Jacqueline says, "Sheds are usually bad news."
Jacqueline says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Better than mausoleums."
		Jacqueline says, "Oh, it's not a little creepy shed like in Cragne or Arkham"
		Jacqueline asks, "I am sorry for not lawnmowering all the cabins first. Do you want me to go back and do that before we expand the map more?"
		DavidW says, "no, I want to see this shed interior"
		Roger says, "ennhh I'm losing my enthusiasm for it, let's keep going"
Jacqueline says (to ClubFloyd), "s" 		
CF | (first trying to open the boat shed door) 		
CF | The boat shed door seems to be locked. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x lock" 		
CF | The padlock is hanging from the hasp. 		
CF | 		
CF | > 		MoyTW exclaims, "I want to see...a murder!"
		MoyTW says, "But also this shed interior is fine."
		Jacqueline says (to Moy), "Patience"
		DavidW says, "Also, I see that we *can* go behind the cabins and peek into the bathroom windows."
		Jacqueline says, "Ew. But yes."
Jacqueline says (to ClubFloyd), "sw" 		
CF | Beside the Shed 		
CF | The ground descends here to the muddy edge of the swamp. A small 		
CF | window is set high in the plank wall of the shed, which stands to your 		
CF | east. A path to the north leads back to the front of the shed. 		
CF | 		
CF | You see a wooden bucket here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take bucket" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Inventory item!"
Jacqueline says (to ClubFloyd), "x bucket" 		
CF | It's an old-fashioned, leaky-looking wooden bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | You can't go that way. The only obvious exit leads north, back to the 		
CF | front of the boat shed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF | The window is small and square, and the glass is none too clean. The 		
CF | window is about six feet off the ground - too high for you to see into, 		
CF | even on tiptoe. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "stand on bucket"
Jacqueline says (to ClubFloyd), "turn bucket over" 		
CF | You turn the bucket over. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "stand on bucket" 		
CF | Okay, you're now standing on the wooden bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in window" 		
CF | By placing the bucket next to the wall and standing on it, you're able 		
CF | to see in the window. It's so dim in the shed that at first it's hard 		
CF | to see anything, but as your eyes adjust (and brushing off a little 		
CF | spot to make the glass cleaner helps too), you're able to make out a 		
CF | dock within the shed. The dock extends from the north side, by the 		
CF | door, out into a dull sheen of rippling water that fills the floor of 		
CF | the room. There are two boats in the shed, a large, shiny power boat 		
CF | and a little rowboat. Evidently this is where the watercraft at Eternal 		
CF | Springs are kept. 		
CF | 		
CF | > 		Knight_Otu says, "Escape route."
		Jacqueline says, "Maybe. A locked escape route."
DavidW says (to ClubFloyd), "open window" 		
CF | There seems to be no way to do that from the outside. 		
CF | 		
CF | > 		Jacqueline asks, "I'm guessing this is the bucket's purpose? Since it is leaky? Leave it here?"
		Jacqueline asks, "Or take it?"
		Knight_Otu says, "Can't make it too easy to escape, especially for the intended sacrifice."
Jacqueline says (to ClubFloyd), "d" 		
CF | There are no visible entrances to caves in the vicinity. 		
CF | 		
CF | > 		DavidW says, "The bucket *might* be needed for spying at other windows."
		Knight_Otu says, "I think we can take the bucked along."
Jacqueline says (to ClubFloyd), "take bucket" 		
CF | You can't take that while you're occupying it. 		
CF | 		
CF | > 		Roger says, "we can wear it like a hat"
Jacqueline says (to ClubFloyd), "get off bucket" 		
CF | Okay, you're no longer on the wooden bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take bucket" 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		Jacqueline says (to DW), "True"
Jacqueline says (to ClubFloyd), "wear bucket" 		
CF | That isn't something you can wear. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Sorry, Roger."
		Roger says, "boo"
Jacqueline says (to ClubFloyd), "l" 		
CF | Beside the Shed 		
CF | The ground descends here to the muddy edge of the swamp. A small 		
CF | window is set high in the plank wall of the shed, which stands to your 		
CF | east. A path to the north leads back to the front of the shed. 		
CF | 		
CF | > 		DavidW says, "Bet we can kick the bucket, though."
		Roger says, "heh"
Jacqueline says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick the bucket" 		
CF | You cannot attack that. 		
CF | 		
CF | > 		DavidW says, "aww"
Jacqueline says (to ClubFloyd), "take bucket" 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "Don't worry - I'm sure we'll end up kicking the bucket at some point."
		Jacqueline says, "Probably more than once."
Jacqueline says (to ClubFloyd), "n" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		MoyTW says, "An incinerator, huh."
		Jacqueline says, "For the evidence, yeah"
		Jacqueline says, "Maybe there is also a wood chipper somewhere."
Jacqueline says (to ClubFloyd), "x incinerator" 		
CF | The incinerator is the size of a large garbage can. Its rusted metal 		
CF | sides are pierced by large holes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in incinerator" 		
CF | The incinerator contains some ashes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search ashes" 		
CF | There's nothing unusual in the ashes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ashes" 		
CF | The ashes and charred scraps at the bottom of the incinerator are gray 		
CF | and unidentifiable. 		
CF | 		
CF | > 		Jacqueline says, "Well, I guess we're no forensic scientist."
Jacqueline says (to ClubFloyd), "x cabins" 		
CF | The rear walls of three cabins stand in a blocky, unattractive row 		
CF | along the east side of this open space. A scraggly tree is growing 		
CF | behind Cabin Four, obscuring much of it, but the rears of Cabins Five 		
CF | and Six are bare. Each of them is an unbroken expanse of weathered 		
CF | gray planks except for a small window (presumably the bathroom window) 		
CF | set quite high off the ground. 		
CF | 		
CF | > 		Knight_Otu says, "Not yet, at least."
		Roger says, "if only we had been wearing our white dress for the adventure of searching through ashes"
		MoyTW says, "Now we need to find a disc so we can store the ashes in it."
		Jacqueline exclaims, "CALLBACK!"
Jacqueline says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn bucket over" 		
CF | You turn the bucket over. 		
CF | 		
CF | > 		MoyTW says, "You know, actually, kinda similar settings. Remote areas with creepy cults."
Jacqueline says (to ClubFloyd), "stand on bucket" 		
CF | Okay, you're now standing on the wooden bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in window six" 		
CF | You see no window six here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in window" 		
CF | The bathroom windows are set too far off the ground for you to be able 		
CF | to see in. (Anyway, you already know what the inside of a bathroom 		
CF | looks like.) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "get off bucket" 		
CF | Okay, you're no longer on the wooden bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take bucket" 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "climb tree" 		
CF | Up a Tree 		
CF | From this perch in the midst of the scraggly tree, you can't see much. 		
CF | The area behind the cabins is obscured by foliage. However, you're 		
CF | quite close to the rear wall of Cabin Four, and have a close view of 		
CF | the cabin's bathroom window, which is open. 		
CF | 		
CF | > 		Roger says, "maybe if we climb the tree"
		Knight_Otu asks, "I mean, what if we want to spy on Auntie, game?"
		Roger says, "oh"
Jacqueline says (to ClubFloyd), "look in window" 		
CF | The bathroom looks ordinary enough. Beyond the open bathroom door, a 		
CF | man is sitting on the bed, hunched over a laptop computer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x man" 		
CF | The man is intent on what he's doing with the computer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x computer" 		
CF | The computer is too far away for you to make out any details. 		
CF | 		
CF | > 		Roger says, "how unseemly"
		MoyTW asks, "Yell at the man...?"
		Jacqueline exclaims, "Damn. Wanna know the specs of that computer!"
		DavidW says, "tsk. We need a spyglass."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about computer" 		
CF | The man in the cabin is too far away. 		
CF | 		
CF | > 		MoyTW says, "Throw something at him."
Jacqueline says (to ClubFloyd), "throw bucket at man" 		
CF | The man in the cabin is too far away. 		
CF | 		
CF | > 		MoyTW says, "RIP."
Jacqueline says (to ClubFloyd), "bed" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x bed" 		
CF | You see no bed here. 		
CF | 		
CF | > 		Jacqueline says, "This seems a boring thing to spy on without more details"
		DavidW says, "Maybe the scene changed later."
		DavidW says, "er changes"
		MoyTW says, "Maybe we'll need it la - ha."
		DavidW says, "Don't forget the garden."
		Jacqueline says, "Yeah"
		Jacqueline asks (of DW), "Garden?"
Jacqueline says (to ClubFloyd), "d" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		DavidW says, "West of here."
Jacqueline says (to ClubFloyd), "w" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | An old shovel is leaning against the wall of the shack. 		
CF | 		
CF | An old burlap sack is lying on the ground. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take shovel and sack\" 		
CF | The story doesn't know how to use the character '\' in a command. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take shovel and sack" 		
CF | old shovel: Taken. 		
CF | burlap sack: Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cack" 		
CF | The word "cack" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x sack" 		
CF | The old burlap sack is somewhat stained, but there are no obvious holes 		
CF | in it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x shovel" 		
CF | The shovel's handle is split, and the blade is dented. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF | Some of the junk is identifiable as parts of automobiles or farm 		
CF | equipment. There are also a few rusted, half-disassembled kitchen 		
CF | appliances scattered about, and a stack of rotting lumber. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search lumber" 		
CF | There's quite a lot of junk here. You spend a minute looking through 		
CF | it, but without spotting anything that would have any immediate value. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in sack" 		
CF | The burlap sack seems to be empty. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x shack" 		
CF | It's a tumble-down shack (though not, as in a corny old song your 		
CF | father used to play for your mother when you were little, "a 		
CF | tumble-down shack by the old railroad track"). The boards are warped 		
CF | and discolored, and the roofline sags. There's one window about three 		
CF | feet square, which is covered by a coarse-mesh screen. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF | You can't go that way. Obvious exits lead east, back to the area 		
CF | behind the cabins; northeast; and southeast. 		
CF | 		
CF | > 		Roger says, "I'm kind of getting a Nancy Drew vibe from this now"
Jacqueline says (to ClubFloyd), "look in window" 		
CF | Peering through the screen and the grimy glass, you can't see much of 		
CF | the interior of the shack. The afternoon sunlight is too bright. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I can see that, yeah."
Jacqueline says (to ClubFloyd), "open window" 		
CF | There's no obvious way to do that. A quick inspection reveals that the 		
CF | screen is held firmly in place by half a dozen heavy screws. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "break window with shovel" 		
CF | That is not something it would be useful to break. 		
CF | 		
CF | > 		Jacqueline says (to Game), "I disagree."
Roger says (to floyd), "enter shack" 		
CF | You can't go that way. Obvious exits lead east, back to the area 		
CF | behind the cabins; northeast; and southeast. 		
CF | 		
CF | > 		Jacqueline asks, "NE?"
		DavidW says, "There's probably a normal door on the ne side."
		Knight_Otu says, "Sure."
		Roger says, "I guess we should bug Cabin Four guy at his front door at some point"
		Jacqueline says, "Yeah, I figure we'll work our way around."
		DavidW says, "we'll get there in time"
Jacqueline says (to ClubFloyd), "ne" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | A man is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		MoyTW says, "Hey another person."
		Roger says, "slam hood on man"
		Jacqueline says (to Roger), "Gosh"
		MoyTW says, "I mean, it did say we'd overhear a murder."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf4" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kill man" 		
CF | That could easily be dangerous. You don't know him well enough to know 		
CF | what he's capable of. 		
CF | 		
CF | > 		Jacqueline asks, "Does the game not know what WE are capable of?"
		Roger says, "haha yes our main concern is, wait, he might be too much for us, a fourteen year old girl, to handle"
		Jacqueline says, "Yes. We are just a girl, after all."
		Roger says, "another classic: honking the horn"
		Jacqueline says, "Take this pink ribbon off our eyes, etc."
Jacqueline says (to ClubFloyd), "get in van" 		
CF | The man working on the van shakes his head. "You can play in there if 		
CF | you like, honey, but don't get your hopes up. This here vehicle is 		
CF | incapacitated. Down for the count." 		
CF | 		
CF | In the Van 		
CF | The van has the usual front and rear seats. Through the dust-speckled 		
CF | windows you can see the house, the driveway, the shack, and the cabins. 		
CF | The interior smells faintly of gasoline. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "honk horn" 		
CF | The word "honk" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push hortn" 		
CF | The word "hortn" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push horn" 		
CF | The word "horn" is not necessary in this story. 		
CF | 		
CF | > 		Roger says, "okay we're now in a stranger's van and I guess we were born with no survival instincts at all"
		Jacqueline says, "hahahahaha"
		DavidW asks, "Any glove compartment, dash, seats?"
		Jacqueline says, "wait wait"
Jacqueline says (to ClubFloyd), "get in back of van" 		
CF | You see no back of van here. 		
CF | 		
CF | > 		Jacqueline exclaims, "Back of the van is where the real danger is!"
Jacqueline says (to ClubFloyd), "x glove compartment" 		
CF | The word "glove" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search van" 		
CF | Under the seat (along with some chewing gum wrappers and a couple of 		
CF | crusty, dried-out french fries) you find a small red flashlight, which 		
CF | you retrieve. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, an old shovel, a burlap sack, and a 		
CF | flashlight, and you're wearing your clothes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x flasklight" 		
CF | The word "flasklight" is not necessary in this story. 		
CF | 		
CF | > 		MoyTW asks, "What time is it?"
Jacqueline says (to ClubFloyd), "x flashlight" 		
CF | The flashlight is small and red. The lens is cracked. There's a 		
CF | switch on the top and a battery compartment on the underside. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 2:30. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn on light" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn off light" 		
CF | You switch off the flashlight, and the light dies. 		
CF | 		
CF | > 		Knight_Otu says, "Flashlight? Surely we don't need that."
		Jacqueline asks, "It's ... still? Still 2:30?"
		Jacqueline asks, "Was it 2:30 before?"
		DavidW says, "Yes, and yes."
		Knight_Otu says, "Time moves at the speed of plot."
		Roger says, "she's just time-estimatin', cut her some slack"
		DavidW says, "Game time only advances in response to plot points accomplished."
		Jacqueline says, "Is this like, we let you explore for a while and it will always be 2:30 until shit starts to go down, then it will be 6:30."
		MoyTW says, "Except when it's a time puzzle, when it then doesn't."
		Jacqueline says (to DW), "Yeah"
Jacqueline says (to ClubFloyd), "get out" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | A man is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about man" 		
CF | The man lifts his head from the engine to stare at you. At first 		
CF | glance his expression is so baleful that you take an involuntary step 		
CF | backward, your heart pounding. He's very large and very black. His 		
CF | scarred and calloused fist is wrapped around a heavy wrench, and as he 		
CF | steps toward you he raises the wrench. 		
CF | 		
CF | But then he bares his teeth in an ill-sorted expression that seems to 		
CF | be an attempt at a smile. "Hello, there, little lady. We haven't met. 		
CF | I'm Tyrone." 		
CF | 		
CF | You stammer a hello, and he goes on. "I'd offer to shake your hand, 		
CF | but mine's a little greasy, you know. I do the heavy liftin' around 		
CF | here, mostly. Heard tell you was comin'. Guess I shouldn'ta said 		
CF | that, but it's too late now." 		
CF | 		
CF | He frowns at the ground for a moment. "Whatever happens, I just want 		
CF | you to know I ain't got nothin' to do with it. I cain't stop it, 		
CF | neither, so don't bother to ask. I'm talkin' too much." 		
CF | 		
CF | Tyrone smiles when you show an interest in him, showing off a big 		
CF | mouthful of yellowish, uneven teeth. "I'm nobody special, honey. I 		
CF | work for Mr. Beauregard, is all. Him and me, we got an 		
CF | understandin', you might say. I don't get in his way, he don't get in 		
CF | mine. 		
CF | 		
CF | "That don't mean I'm pleased by all of what he does, no sir. But 		
CF | there's folks don't care for all of what I do, neither. Let well 		
CF | enough alone, that's what my momma always said. That's how you get 		
CF | through life." 		
CF | 		
CF | > 		Roger says, "what no 3-wolf-moon painting on the side of the van"
		MoyTW says, "..."very large and very black"? huh."
		Jacqueline says, "So subtle, this game."
		Knight_Otu says, "Did I say cluehammering early? I meant clue-nuking."
		Jacqueline says, "Whatever happens, I just want you to know I ain't got nothin' to do with it."
		Knight_Otu says, "*earlier"
		Jacqueline says, "I cain't stop it, neither."
		Jacqueline says, "You are, indeed, talking too much, Tyrone."
		Roger says, "He don't have the shi...nning"
		DavidW says, "Someone needs to remind the author about using \. in TADS strings."
		Jacqueline asks, "What's that do?"
		Roger says, "yeah I don't remember slashdot either"
		MoyTW asks, "Oh, the after-sentence space?"
		Roger says, "oh, for Mr Beau... yeah"
		MoyTW asks, "Sent...ance? Sentance? No that looks wrong. Sentence?"
		DavidW says, "If you have 'Mr\. Beauregard', it doesn't expand to 'Mr. Beauregard'."
		Roger says, "I thought maybe he had to pause to gird his loins for a full-on Cajun BEAU REEEEE GARD"
		Jacqueline says, "Ah"
Jacqueline says (to ClubFloyd), "ask tyrone about van" 		
CF | You ask Tyrone what he's doing with the van. "Oh, somethin' or other's 		
CF | always goin' wrong with it," he says obscurely. "Carburetor, most 		
CF | likely. I'll have it fixed up by tomorrow, time these folks is ready 		
CF | to leave." 		
CF | 		
CF | > 		Jacqueline says, "Not in time for us to escape."
Roger says (to floyd), "ask tyrone about boat" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		MoyTW asks, "Ask man about: aunt, beauregard, picnic?"
Jacqueline says (to ClubFloyd), "ask tyrone for wrench" 		
CF | Tyrone does not respond. 		
CF | 		
CF | > 		Roger says, "sure"
Jacqueline says (to ClubFloyd), "ask tyrone about caroline" 		
CF | It's pretty obvious Tyrone doesn't know your aunt, but you figure he 		
CF | might have a guess about why she's been hiding out in the bathroom all 		
CF | afternoon. "'Cause she embarrassed, honey," he says promptly. "Maybe 		
CF | she love you, or maybe she don't. I don't know about that. But she 		
CF | full o' shame on account of she's not doin' right by you." 		
CF | 		
CF | > 		Knight_Otu says, ""These folks, but not you. Isaid too much again.""
		Roger says, "It's Hagrid's other blacker brother"
lkcampbell says (to ClubFloyd), "ask tyrone about beauregard" 		
CF | Tyrone's mouth sets in a grim line. "Mr. Beauregard, he pays my 		
CF | salary, and me and him leave each other alone. Live and let live, you 		
CF | know? I don't got nothin' bad to say about him. Nothin' good, 		
CF | neither, but nothin' bad." 		
CF | 		
CF | > 		Jacqueline says, "I wonder what on earth he could ever possible ever mean about Aunt Caroline not doin' right by us..."
		MoyTW says, "It is a true mystery."
		Roger says, "lettin us tramp around in green pants, taint right"
lkcampbell says (to ClubFloyd), "ask tyrone about jimmy" 		
CF | Tyrone snorts quietly. "The preacher? Awful full of hisself, I'd say. 		
CF | I wouldn't trust him to shine my shoes, and that's the truth." 		
CF | 		
CF | > 		Jacqueline says, "I just got breakfast set in front of me (yay). Please someone else do more typing."
		lkcampbell asks, "anything else here?"
Roger says (to floyd), "ask tyrone about flashlight" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		DavidW says, "I don't think so."
		lkcampbell says, "or check out cabins one and four"
		Roger asks, "did we get in the shack yet?"
		DavidW says, "no"
		Knight_Otu says, "We haven't been in the shack yet, no."
lkcampbell says (to ClubFloyd), "x shack" 		
CF | The shack is small, old, and in poor repair. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "w" 		
CF | As you move toward the door of the shack, Tyrone moves swiftly to 		
CF | intercept you. "That's my home, little lady. Ain't much, but it's all 		
CF | I got. I don't know how they do things where you come from, but 'round 		
CF | here it ain't considered polite to go into a man's home without his 		
CF | say-so." 		
CF | 		
CF | > 		Knight_Otu says, "Fair."
lkcampbell says (to ClubFloyd), "ask tyrone about shack" 		
CF | "That little ole shack?" Tyrone shrugs. "It ain't much, but I call it 		
CF | home. Suits me pretty good, if you want to know the truth." 		
CF | 		
CF | > 		Jacqueline says, "Get his say so? Likely not, but..."
		Roger says, "alright, points for avoiding the Helpful Magical Negro stereotype"
lkcampbell says (to ClubFloyd), "get say-so" 		
CF | The word "say-so" is not necessary in this story. 		
CF | 		
CF | > 		DavidW says, "That would be SO WEIRD if that worked."
		lkcampbell says, "yup"
lkcampbell says (to ClubFloyd), "open door" 		
CF | The back door seems to be locked. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone has taken a break from working on the van in order to stand and 		
CF | talk with you. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		lkcampbell asks, "cabins one and four?"
		Jacqueline says, "Yes please"
		Knight_Otu says, "Yeah."
		Roger says (to DW), "did you take on mapping duties? Seems like there's a lot here"
lkcampbell says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		DavidW says, "I've mapped some, but not as well as I'd like."
lkcampbell says (to ClubFloyd), "w" 		
CF | (first opening the door of Cabin Four) 		
CF | You tap on the door, and a male voice within says firmly, "Go away." 		
CF | Well, that's that - for now, anyway. 		
CF | 		
CF | > 		DavidW says, "I also forgot to turn on logging."
		lkcampbell asks, "that's the computer guy correct?"
		DavidW says, "yes"
lkcampbell says (to ClubFloyd), "e" 		
CF | (first trying to open the door of Cabin One) 		
CF | The door of Cabin One seems to be locked. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, that's.. right."
		lkcampbell says, "so much for those cabins"
		DavidW asks, "What was in cabin 3?"
		Roger says, "computer guy is cabin 4, I seem to recall"
		Knight_Otu asks, "Was that the napping person?"
		lkcampbell says, "nap person"
		Roger says, "ah"
		DavidW says, "oh right"
		DavidW says, "Let's find the gravesite on the east side of the east cabins."
		DavidW says, "We have a shovel and nothing to dig up yet."
		Roger says, "good point"
lkcampbell says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | > 		Knight_Otu says, "Of course there's a monolith."
		Knight_Otu says, "(Well, maybe.)"
lkcampbell says (to ClubFloyd), "throw bone into the air" 		
CF | The word "air" is not necessary in this story. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x stone" 		
CF | The stone block is a black cube about four feet on each side. Its 		
CF | surface is rough, and the edges and corners are chipped and cracked, as 		
CF | though it was broken off or carved out from a larger piece of stone. 		
CF | Or possibly it's just incredibly ancient. Exotic-looking carvings can 		
CF | be discerned on one face, though they're half-hidden from view by tall 		
CF | grass, and the top of the block is thinly stained with a dried, dark 		
CF | residue, a little of which has trickled down one side. Tufts of grass 		
CF | grow tall and thick around the base. 		
CF | 		
CF | > 		MoyTW says, "Oooh, a residue. Let's taste it."
		Knight_Otu says, "I bet it's blood."
		Roger says, "that looks like some searchable grass"
lkcampbell says (to ClubFloyd), "taste residue" 		
CF | You fleetingly consider touching the old stains with the tip of your 		
CF | tongue, and reject the idea as disgusting. 		
CF | 		
CF | > 		DavidW says, "Smell it instead. If it's iron-ish, it'll be blood."
		MoyTW says, "I mean yes it almost certainly is."
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. 		
lkcampbell says (to ClubFloyd), "smell residue" 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x carvings" 		
CF | As you kneel and brush aside the long grass to get a closer look at the 		
CF | carvings on the stone block, you become aware of an agitated thickening 		
CF | in the sunlit air. Distracted, you turn to watch. The haze of 		
CF | movement flits here and there, becoming moment by moment more 		
CF | substantial. At first you think it must be a cloud of dust or a swarm 		
CF | of insects, but as it veers closer to you you glimpse the distorted, 		
CF | terrified features of a girl. She spins around you, making a thin 		
CF | keening noise, her arms flailing. 		
CF | 		
CF | You stand and stagger backward, trying to get away from the apparition. 		
CF | You can see the distant trees and fence through her slender body, which 		
CF | is clad in a white dress. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, just ordinary monolith-altar residue, everything's fine then."
		DavidW says, "We found Lydia."
		lkcampbell asks, "whoops did I just start something?"
		DavidW says, "Yes."
		MoyTW says, "Oh hi Lydia, what's up."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf5" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "Examine her. Ask her about all the topics."
		lkcampbell says, "We are both going to be wearing the same dress...how embarrassing"
		DavidW asks, "Wasn't that obvious?"
lkcampbell says (to ClubFloyd), "x lydia" 		
CF | The terrifying apparition whirls back and forth across the meadow so 		
CF | rapidly that it's hard to make out details, but it appears to be a girl 		
CF | about your age. She swoops and tumbles toward you and away, her mouth 		
CF | open in a silent scream. Or maybe not quite silent: Thinly, as if from 		
CF | a great distance, you can hear the wordless shriek. It sets your teeth 		
CF | on edge. More than anything else, this ghostly girl resembles a very 		
CF | large, translucent hummingbird having a fit of hysterics - but there's 		
CF | little of the hummingbird about her. Surely she's a lost soul trapped 		
CF | in this desolate spot and trying to escape from some hellish tormentor 		
CF | that you can't see. 		
CF | 		
CF | > 		Jacqueline says, "Surely"
DavidW says (to ClubFloyd), "ask her about herself" 		
CF | Instead of answering, the apparition whirls in a tight spiral in the 		
CF | sunlight. 		
CF | 		
CF | > 		Knight_Otu says, "Nice how we can just tell."
		DavidW says, "hm. Perhaps we need to get her to calm down somehow."
DavidW says (to ClubFloyd), "listen to her" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch her" 		
CF | Your hands would pass right through her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on stone" 		
CF | As you approach the block, suddenly the ghost is whirling around you, 		
CF | shrieking. Terrified, you stagger backward. 		
CF | 		
CF | > 		Roger says, "also this sort of interrupted our carving-examining"
DavidW says (to ClubFloyd), "search grass" 		
CF | You glance at the grass and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carvings" 		
CF | You kneel and push aside the grass to try to get a clear view of the 		
CF | carvings on the block, but suddenly the ghost is whirling around you, 		
CF | shrieking. Terrified, you lurch to your feet and stagger backward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, an old shovel, a burlap sack, and a 		
CF | flashlight, and you're wearing your clothes. 		
CF | 		
CF | > 		DavidW says, "hm. I don't see how any of our current stuff is helpful."
Jacqueline says (to ClubFloyd), "dig grave" 		
CF | The word "grave" is not necessary in this story. 		
CF | 		
CF | > 		Roger says, "maybe unhelpful tyrone will refuse to tell us something about lydia"
		DavidW says, "In this situation, I mean."
Knight_Otu says (to ClubFloyd), "hug lydia" 		
CF | The word "hug" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF | The fence bristles with sharp-looking barbs. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		Roger says, "wearing the bucket on my head was my last idea, sorry"
		DavidW says, "See, that fence is why towels ought to be takeable."
		Jacqueline says (to Roger), "haha"
lkcampbell says (to ClubFloyd), "climb tree" 		
CF | You see no tree here. 		
CF | 		
CF | > 		Knight_Otu says, "Now if only we could speak in ghost-emojis."
		lkcampbell asks, "any other ideas or east?"
DavidW says (to ClubFloyd), "search fence" 		
CF | There's nothing unusual in the barbed-wire fence. 		
CF | 		
CF | > 		Roger says, "I vote for easting"
		Knight_Otu says, "I guess east."
lkcampbell says (to ClubFloyd), "e" 		
CF | The East End of the Meadow 		
CF | The meadowland tapers off here, the barbed-wire fence from the north 		
CF | angling down to meet the swamp in the south. Other than heading back 		
CF | to the west, there's not much to do in this isolated spot except watch 		
CF | some rabbits, who are busy in the tall grass doing whatever it is 		
CF | rabbits do. 		
CF | 		
CF | > 		Jacqueline says, "I've been playing some Phasmophobia. Let's see if she will write in our ghost book or walk through some salt."
		Jacqueline says, "Maybe find a ouiji board..."
		lkcampbell says, "oh I think we all know what rabbits do..."
		Roger says, "we all know what rabbits do in the tall grass, game"
		Roger says, "hah"
DavidW says (to ClubFloyd), "x rabbits" 		
CF | They look pretty much like the rabbits you've seen in shows on the 		
CF | Nature Channel - brown, with long ears and short tails. They look a 		
CF | lot less cuddly than the rabbits in picture-books, though - rather 		
CF | mangy and malnourished, in fact. They pause occasionally to eye you 		
CF | with caution, and then go back to hopping around. 		
CF | 		
CF | > 		Jacqueline asks, "Wait. What do the rabbits do in the tall grass?"
DavidW says (to ClubFloyd), "x grass" 		
CF | The grass is of no interest to anyone but the rabbits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF | The fence bristles with sharp-looking barbs. 		
CF | 		
CF | > 		lkcampbell says, "addition and division and subtraction"
DavidW says (to ClubFloyd), "pet rabbits" 		
CF | That would be impolite. 		
CF | 		
CF | > 		Jacqueline asks, "but mostly multiplication?"
		lkcampbell says, "mostly"
		Jacqueline says, "Got it"
		Roger says, "maybe we create a complex trap to catch a bunny under a bucket and stuff and then sacrifice that instead or some such trickery"
		Jacqueline says, ">PUT WHITE DRESS ON BUNNY"
		Roger says, "my what long ears you have"
		DavidW says, "Bugs, that is so your colour."
		Knight_Otu says, ""There is no good surface to put anything on the bunny.""
lkcampbell says (to ClubFloyd), "l" 		
CF | The East End of the Meadow 		
CF | The meadowland tapers off here, the barbed-wire fence from the north 		
CF | angling down to meet the swamp in the south. Other than heading back 		
CF | to the west, there's not much to do in this isolated spot except watch 		
CF | some rabbits, who are busy in the tall grass doing whatever it is 		
CF | rabbits do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask rabbits about lydia" 		
CF | The rabbits do not respond. 		
CF | 		
CF | > 		MoyTW says, "Ha."
DavidW says (to ClubFloyd), "watch rabbits" 		
CF | They look pretty much like the rabbits you've seen in shows on the 		
CF | Nature Channel - brown, with long ears and short tails. They look a 		
CF | lot less cuddly than the rabbits in picture-books, though - rather 		
CF | mangy and malnourished, in fact. They pause occasionally to eye you 		
CF | with caution, and then go back to hopping around. 		
CF | 		
CF | > 		lkcampbell says, "well, if this room has a purpose I have no idea what it is yet"
Knight_Otu says (to ClubFloyd), "x grass" 		
CF | The grass is of no interest to anyone but the rabbits. 		
CF | 		
CF | > 		Knight_Otu says, "No idea."
lkcampbell says (to ClubFloyd), "time to head north of the cabins?" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		DavidW says, "It might be different later."
		Knight_Otu says, "Sure, north of the cabins."
		Jacqueline says, "For all we know, it's here because Jim used to go to a place like this and there were rabbits."
lkcampbell says (to ClubFloyd), "w" 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		Knight_Otu asks, "Also, time may be later now that we've met Lydia?"
lkcampbell says (to ClubFloyd), "w" 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 2:45. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Lounging on the chaise longue is a young woman wearing a wide floppy 		
CF | straw hat and big round sunglasses. When she catches sight of you, she 		
CF | lowers the magazine she's reading, favors you with a big smile that 		
CF | shows a bunch of exquisitely orthodontized teeth, and says in a cheery 		
CF | voice, "Well, hello there!" 		
CF | 		
CF | You acknowledge the greeting hesitantly. "You must be Diane," she goes 		
CF | on. "I'm Honey. Honey Hartwell, you know? The singer? Maybe you 		
CF | heard my CD?" Honey's voice drips Southern charm. "Now whatever may 		
CF | happen-" She lowers her voice conspiratorially and leans toward you. 		
CF | "-I want you to try to remember how grateful I am." 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		DavidW says, "Summoning the ghost advanced the clock, I guess."
		Knight_Otu says, "Yeah."
		Knight_Otu asks, "Are we being sacrificed to you, then, Honey?"
Jacqueline says (to ClubFloyd), "ask Honey about sacrifice" 		
CF | Honey nods soberly. "We all have to make sacrifices, don't we? You 		
CF | would be amazed at some of the things I've had to do to further my 		
CF | singin' career. Well, maybe you wouldn't. Nothin' I'd want to talk 		
CF | about, let me tell you." 		
CF | 		
CF | > 		MoyTW says, "...ha."
		Jacqueline says, "golly"
Jacqueline says (to ClubFloyd), "ask Honey about death" 		
CF | Honey leafs through the magazine. Either she didn't hear you, or she's 		
CF | pretending she didn't. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		lkcampbell says, "heh heh"
Jacqueline says (to ClubFloyd), "ask Honey about ritual" 		
CF | Honey nods soberly. "We all have to make sacrifices, don't we? You 		
CF | would be amazed at some of the things I've had to do to further my 		
CF | singin' career. Well, maybe you wouldn't. Nothin' I'd want to talk 		
CF | about, let me tell you." 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Jacqueline says, "That's somehow worse even though I knew the first time."
		DavidW says, "oh, I wonder if they have a way to extend their own lives or youth by stealing ours."
lkcampbell says (to ClubFloyd), "ask her about honey" 		
CF | "Well, how nice of you to ask!" Honey's self-satisfied tone indicates 		
CF | that this polite response is a mere formality: She knew you'd be avid 		
CF | to know all about her. "I'm a vocalist. Someday real soon I'm goin' 		
CF | to be a big, big star." 		
CF | 		
CF | She throws back her head and warbles a few lines about love and pickup 		
CF | trucks in a nasal, tremulous, off-pitch soprano. You've never heard the 		
CF | song before, and nothing in her delivery makes you want to hear it ever 		
CF | again. You murmur a few polite words of faint praise. She preens, 		
CF | seeming not to notice your lack of enthusiasm. 		
CF | 		
CF | Honey yawns and stretches. "You know what?" she says. "I left my 		
CF | sunblock in the cabin. Honestly, I think I'd forget my boobs if they 		
CF | weren't a hundred percent real. I think I put the sunblock in the 		
CF | medicine cabinet in the bathroom. Would you be a doll and get it for 		
CF | me? Here, let me give you the key." She rolls sideways and leans low 		
CF | over her straw bag. After some mumbling and rooting in the depths of 		
CF | the bag, she fishes up a little key and hands it to you. 		
CF | 		
CF | "Run along now. And don't dawdle. I'm gettin' crispy. Oh, almost 		
CF | forgot. I'm in Cabin One." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, we are being sacrificed to her."
		MoyTW says, "Oh hey a key."
		Jacqueline says, "Huh"
lkcampbell says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, an old shovel, a burlap sack, a 		
CF | flashlight, and a tarnished key, and you're wearing your clothes. 		
CF | 		
CF | Honey pulls her sunglasses down to the end of her nose with one finger 		
CF | in order to look meaningfully at you. "Didn't I ask you to bring me 		
CF | somethin', sugar?" 		
CF | 		
CF | > 		Jacqueline says, "I hate this all more now, somehow."
		MoyTW says, "Wait, ask her about picnic and see if she gives the same text."
Jacqueline says (to ClubFloyd), "ask Honey about picnic" 		
CF | You mention to Honey that there's supposed to be some kind of special 		
CF | picnic tonight at sunset. Does she know anything about that? 		
CF | 		
CF | Honey purses her lips for a minute, as if she's trying to think. "I 		
CF | heard there was gonna be some deviled eggs," she says at last. "Maybe 		
CF | a barbecue or somethin'. You really ought to ask Beauregard, he knows 		
CF | more about it than I do." 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		MoyTW asks, "...Lydia?"
lkcampbell says (to ClubFloyd), "ask her about lydia" 		
CF | After taking a deep breath, you tell Honey about the ghost you saw 		
CF | hovering around the stone block in the meadow. At first it seems she 		
CF | hasn't been paying attention, but then you see she's thinking. "That's 		
CF | good, isn't it?" She seems to be talking more to herself than to you. 		
CF | "That means it isn't really ... I mean, when you ... I mean, when any 		
CF | of us ... oh, forget it. I'm not too good at explaining things." 		
CF | 		
CF | > 		MoyTW says, "Ha."
lkcampbell says (to ClubFloyd), "ask her about tyrone" 		
CF | You mention that Tyrone has been working on the van all afternoon. 		
CF | Shouldn't he be finishing up before long? "That old clunker?" Honey 		
CF | replies. "You ask me, it's a wonder it runs at all. I wouldn't be 		
CF | surprised if he's workin' on it 'til midnight. Now, my most recent 		
CF | boyfriend, he had a red convertible Porsche. But he had some bad 		
CF | habits too. I had to dump him." 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask her about caroline" 		
CF | Honey smiles broadly. "Your aunt's a famous author, isn't that right? 		
CF | I think that's just wonderful! I'm famous too, I don't know if I 		
CF | mentioned that. Before long I'm going to be a lot more famous. Can 		
CF | you imagine that? I been practicin' my autograph." 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask her about jimmy" 		
CF | Honey nods. "That preacher fella? I saw him when he checked in. He 		
CF | looks very distinguished, don't you think?" 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask her about beauregard" 		
CF | "That creepy old man?" Honey shudders. "He's been eyein' me all 		
CF | afternoon from up on the porch there. Don't think I haven't noticed. 		
CF | If it wasn't for ... oh, never mind. You wouldn't understand. 		
CF | Sometimes a girl has to put her career first, that's all." 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		DavidW asks, "I wonder if can get to the back of the east cabins via Honey's bathroom window?"
		lkcampbell asks, "want to check out cabin 1 then?"
Knight_Otu says (to ClubFloyd), "x honey" 		
CF | Honey is in her early twenties, and quite glamorous in a trashy sort of 		
CF | Nashville way. She's wearing great big dark glasses, too much lip 		
CF | gloss, a wide-brimmed pink straw hat, and matching skin-tight shorts. 		
CF | She's lounging on the chaise longue in the sun, a large floppy straw 		
CF | purse yawning open beside her on the lawn, leafing idly through a 		
CF | magazine that, as well as you can judge from looking at it upside down, 		
CF | is devoted mostly to large photos of movie stars. 		
CF | 		
CF | > 		DavidW says, "yes"
		Knight_Otu says, "Yeah."
		Jacqueline says, "My guess is they're sacrificing us for fame, not necessarily youth."
lkcampbell says (to ClubFloyd), "s" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		DavidW says, "Maybe."
lkcampbell says (to ClubFloyd), "e" 		
CF | (first trying to open the door of Cabin One) 		
CF | The door of Cabin One seems to be locked. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "unlock door with key" 		
CF | You unlock the door of Cabin One. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open door" 		
CF | Which door do you mean, the door of Cabin One, or the door of Cabin 		
CF | Four? 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "one" 		
CF | Opened. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "e" 		
CF | Cabin One 		
CF | The interior of this rustic motel room looks pretty much like a mirror 		
CF | image of the interior of Cabin Five. Except - not really. Honey 		
CF | Hartwell seems to have arrived like a hurricane. Her possessions are 		
CF | strewn in profusion on every available surface, including the floor. 		
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible 		
CF | taste. In amongst the garb you can also see half a dozen photo 		
CF | magazines devoted to celebrity worship, and the top of the dresser 		
CF | (which stands against the east wall, near the door of the bathroom) is 		
CF | overflowing with cosmetics. 		
CF | 		
CF | Aside from that, the cabin is unremarkable: the door to the croquet 		
CF | court on the west, a walk-in closet to the south, brown bedspreads on 		
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel, 		
CF | green curtains over the window, and a carpet into which years of grime 		
CF | have been ground. A murky painting of a tired-looking Confederate 		
CF | soldier only contributes to the air of dejection and decay. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open top drawer" 		
CF | Opening the top drawer reveals a sequined jacket. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x jacket" 		
CF | Neatly folded in the top drawer is what appears to be a wide-lapelled 		
CF | jacket whose fabric is entirely covered with sparkling sequins. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x confederate" 		
CF | The soldier is leaning on his rifle. He looks as if he lost the 		
CF | battle, but is too tired to care. 		
CF | 		
CF | > 		lkcampbell says, "I was expecting each painting to have a lurking beast"
DavidW says (to ClubFloyd), "search jacket" 		
CF | Sewn inside the collar of the jacket is a label. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read label" 		
CF | In a tiny, flowery script that looks hand-stitched (in glossy pink 		
CF | thread, naturally), the label says, "Another fine item of personal 		
CF | adornment from the Garmenteria d'Frobozz. Post-release bugs found and 		
CF | reported by Daphne Brinkerhoff, David Silberman, and Arnel Legaspi." 		
CF | 		
CF | > 		DavidW says, "Interesting place to put credits."
		MoyTW says, "...what. That's a weird place to put credits."
		Knight_Otu asks, "Tester credits? Here?"
		lkcampbell says, "is that an about credit? heh"
		lkcampbell says, "that's funny"
		Roger says, "idiosyncratic, sure"
		Jacqueline asks, "Garmenteria d'Frobozz??"
		Jacqueline says, "heh"
		DavidW says, "Maybe if you wear the jacket and XYZZY, you'll visit a Credits room."
lkcampbell says (to ClubFloyd), "wear jacket" 		
CF | (first putting the old shovel in the burlap sack to make room, then 		
CF | taking the sequined jacket) 		
CF | You'd look far too conspicuous sashaying around in the sequined jacket. 		
CF | Anyway, it's not your style. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "close top drawer" 		
CF | Closed. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open middle drawer" 		
CF | Opened. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x middle" 		
CF | It's an ordinary dresser drawer. It's open. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "close middle" 		
CF | Closed. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "open bottom" 		
CF | Opened. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "x bottom" 		
CF | It's an ordinary dresser drawer. It's open. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "l" 		
CF | Cabin One 		
CF | The interior of this rustic motel room looks pretty much like a mirror 		
CF | image of the interior of Cabin Five. Except - not really. Honey 		
CF | Hartwell seems to have arrived like a hurricane. Her possessions are 		
CF | strewn in profusion on every available surface, including the floor. 		
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible 		
CF | taste. In amongst the garb you can also see half a dozen photo 		
CF | magazines devoted to celebrity worship, and the top of the dresser 		
CF | (which stands against the east wall, near the door of the bathroom) is 		
CF | overflowing with cosmetics. 		
CF | 		
CF | Aside from that, the cabin is unremarkable: the door to the croquet 		
CF | court on the west, a walk-in closet to the south, brown bedspreads on 		
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel, 		
CF | green curtains over the window, and a carpet into which years of grime 		
CF | have been ground. A murky painting of a tired-looking Confederate 		
CF | soldier only contributes to the air of dejection and decay. 		
CF | 		
CF | > 		Knight_Otu asks, "Did we take the jacket?"
		DavidW says, "I don't think so."
		lkcampbell says, "wouldn't let us"
Knight_Otu says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains an old 		
CF | shovel), a flashlight, the key to Cabin One, and a sequined jacket, and 		
CF | you're wearing your clothes. 		
CF | 		
CF | > 		Jacqueline says, "We can't wear it, but we have it."
		lkcampbell says, "oh guess so"
		lkcampbell says, "yup good catch"
		DavidW says, "oh. weird. Perhaps the auto-take was unexpected."
lkcampbell says (to ClubFloyd), "x possessions" 		
CF | Honey's clothes are scattered everywhere. Low-cut tops, Spandex 		
CF | tights, frilly underwear - and is that a tiara lying on the bed? It's 		
CF | sad, really. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "take tiara" 		
CF | You glance at Honey's clothes and instantly dismiss them as 		
CF | unimportant. 		
CF | 		
CF | > 		lkcampbell says, "phooie"
		lkcampbell says, "I want to be a pretty pretty princess"
		DavidW says, "I still want to see if the bathroom window is openable and an exit."
lkcampbell says (to ClubFloyd), "e" 		
CF | (first opening the bathroom door) 		
CF | 		
CF | Bathroom 		
CF | The tiny, cramped bathroom features a narrow shower stall, a minuscule, 		
CF | rust-stained sink above which is a cracked, flyspecked mirror, and a 		
CF | commode. The towels stacked on the rack are thin, frayed at the edges, 		
CF | and probably none too clean. A tiny window provides a very little air. 		
CF | 		
CF | The door leads westward. 		
CF | 		
CF | > 		Knight_Otu says, "We can't play princess, we're already playing a sacrifice."
lkcampbell says (to ClubFloyd), "open window" 		
CF | Nothing in the bathroom is good for anything other than ... you know, 		
CF | what it's good for. 		
CF | 		
CF | > 		DavidW says, "okay, that answers that."
DavidW says (to ClubFloyd), "open mirror" 		
CF | Opening the medicine cabinet reveals a tube of suntan lotion and a pill 		
CF | bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pill bottle" 		
CF | The pill bottle is a small brown cylinder made of plastic. The label 		
CF | says, "Caution: Sleeping pills. May cause drowsiness." It's closed by 		
CF | a screw-top - probably child-proof, but easily removed. 		
CF | 		
CF | > 		Jacqueline says, "FYI, coming up on two hours."
		MoyTW says, "Oooh sleeping pills."
		DavidW asks, "I suspect we want those pills. Maybe for a rabbit?"
		Roger says, "my money's on coffee"
lkcampbell says (to ClubFloyd), "take all from mirror" 		
CF | tube of suntan lotion: Taken. 		
CF | pill bottle: Taken. 		
CF | 		
CF | > 		DavidW says, "Coffee is by far the popular option."
		lkcampbell asks, "anything else here? or go back to Honey?"
		Roger says, "maybe the closet"
		DavidW asks, "Perhaps give the lotion and then save and end today's session there?"
		Roger says, "works for me"
		DavidW says, "oh, forgot about closet"
		DavidW says, "closet first"
		Roger says, "and maybe under bed"
lkcampbell says (to ClubFloyd), "w" 		
CF | Cabin One 		
CF | The interior of this rustic motel room looks pretty much like a mirror 		
CF | image of the interior of Cabin Five. Except - not really. Honey 		
CF | Hartwell seems to have arrived like a hurricane. Her possessions are 		
CF | strewn in profusion on every available surface, including the floor. 		
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible 		
CF | taste. In amongst the garb you can also see half a dozen photo 		
CF | magazines devoted to celebrity worship, and the top of the dresser 		
CF | (which stands against the east wall, near the door of the bathroom) is 		
CF | overflowing with cosmetics. 		
CF | 		
CF | Aside from that, the cabin is unremarkable: the door to the croquet 		
CF | court on the west, a walk-in closet to the south, brown bedspreads on 		
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel, 		
CF | green curtains over the window, and a carpet into which years of grime 		
CF | have been ground. A murky painting of a tired-looking Confederate 		
CF | soldier only contributes to the air of dejection and decay. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "s" 		
CF | You poke your head in the closet and have a quick look around, but 		
CF | there seems to be nothing inside that would be of any use to you. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, closet, then Honey."
		Knight_Otu says, "(Or not closet as the case may be.)"
DavidW says (to ClubFloyd), "look under beds" 		
CF | bed near the door: The box springs are sagging, and there's a scatter 		
CF | of tiny dry brown pellets that might be mouse droppings. Nothing 		
CF | interesting, though. 		
CF | 		
CF | bed near the bathroom: The box springs are sagging, and there's a 		
CF | scatter of tiny dry brown pellets that might be mouse droppings. 		
CF | Nothing interesting, though. 		
CF | 		
CF | > 		Jacqueline exclaims, "That was a quick closet search!"
lkcampbell says (to ClubFloyd), "x magazines" 		
CF | You poke at the magazines with your toe, but there's clearly nothing 		
CF | there that would be of any interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read magazines" 		
CF | You poke at the magazines with your toe, but there's clearly nothing 		
CF | there that would be of any interest. 		
CF | 		
CF | > 		Knight_Otu says, "Now why didn't most bathrooms work that way."
		Jacqueline says, "Yeah"
		DavidW says, "Sometimes they do."
		lkcampbell asks, "ready for Honey?"
		Jacqueline says, "I'm thinking Honey next week"
		DavidW says, "yeah, let's sign up"
		MoyTW says, "Sounds good."
lkcampbell says (to ClubFloyd), "w" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | When Honey sees that you're carrying her sequined jacket, her eyebrows 		
CF | shoot straight up. "You like my things, sugar? I get a lot of 		
CF | compliments on my fashion sense - but you know, it's not nice to borrow 		
CF | someone's things without her permission. Give it here." 		
CF | 		
CF | With a reluctance amounting almost to dread, you hand over the jacket. 		
CF | Honey stuffs it down into her big straw bag quite unceremoniously, 		
CF | settles back on the chaise, and says more or less to herself, "Maybe it 		
CF | was a mistake to let you have the key to my cabin. No tellin' what 		
CF | other mischief you might have got up to. Well, I guess it doesn't 		
CF | matter. Lord knows you're entitled to have a little fun before...." 		
CF | She falls silent. 		
CF | 		
CF | "Before what?" you demand indignantly. 		
CF | 		
CF | Honey goes a little pale. "Oh, nothin'. I didn't mean anything by it, 		
CF | sugar. I'm a little on edge, is all. Why don't you run along and play 		
CF | or somethin'." 		
CF | 		
CF | > 		Roger says, "let's undo and try stashing it in the sack"
		Knight_Otu says, "Oops."
		MoyTW says, "Oh, hey, hahaha."
lkcampbell says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "n". 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "put jacket in sack" 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "I guess we were meant to take the jacket after all."
lkcampbell says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | > 		lkcampbell says, "there we go"
		Knight_Otu says, "We're clearly not used to being called out to our stealing in adventure games."
lkcampbell says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains an old 		
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, a 		
CF | tube of suntan lotion, and a pill bottle. You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "give lotion to honey" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | "Oh, you brought it! Thanks a bunch." Honey takes the tube of suntan 		
CF | cream from you, flips open the top, and squirts a glob into her palm. 		
CF | "I'm just goin' to relax here for a while longer before the picnic." 		
CF | She puts a light but lingering emphasis on the last word. "Why don't 		
CF | you run along and play or somethin'? But don't go too far!" 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		lkcampbell says, "so yeah, we might need the lotion"
Knight_Otu says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		lkcampbell says, "we are saved just before the lotion giving"
Knight_Otu says (to ClubFloyd), "cflhhoney" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Reflex, I guess."
		lkcampbell says, "it rubs the lotion on its skin"
		Knight_Otu says, "But it's good to have a named save just in case."
		DavidW asks, "So we'll stop here for now?"
		lkcampbell says, "works for me"
		Roger says, "ayup"
		MoyTW says, "I have no objection."
		Jacqueline says, "Thanks, all. I look forward to this getting harder and more lethal with you all next week."
		Knight_Otu says, "It was my impression that that was the plan."
		Jacqueline says, "Yes, that is the plan."
		MoyTW says, "I'm gonna be disappointed if, driven by paranoia, we manage to successfully comnplete it without dying once."
Roger goes home. 		Jacqueline says, "Heh. Yeah"
		MoyTW exclaims, "Well that was fun, thanks all!"
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		lkcampbell says, "okay, that was fun, cya next week"
		Knight_Otu says, "I mean, we kept dying in Cragne Manor, so I expect we'll die here."
lkcampbell goes home. 		
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "I'll want to draw up a proper map, since there do seem to be lots of locations."
		Knight_Otu exclaims, "Anyway, good night, and stay safe!"
Knight_Otu goes home. 		DavidW says, "thanks all"
		
*** SESSION TWO *** 		
		
MoyTW has arrived. 		
Jacqueline has arrived. 		
Roger has arrived. 		Jacqueline says, "I have checked, and CF is still playing Lydia's Heart and Perry is still running the log. So whenever we're ready, we're set."
		MoyTW says, "Sweet. Also good mornin'."
		Jacqueline says, "Mornin'"
		Roger says, "time to get our sacrificin on"
Knight_Otu has arrived. 		Jacqueline says, "But, Roger... I do not want to die."
		MoyTW asks, "Time to get our...sacrifice-dodging on?"
		Roger says, "hmmm okay so we had just stolen that coat from that suntanner, if I correctly recall"
		Jacqueline says, "Yes. And hidden it so that she did not know."
		MoyTW asks, "Yeah and then we met the ghost?"
		MoyTW asks, "Or did we meet the ghost and then swipe the coat?"
		Jacqueline says, "I thought we'd met the ghost -- yeah."
		Roger says, "ghost first, I think. anyway."
		Iria asks, "Wait, is Clubfloyd now meeting in a new place?"
		Jacqueline says (to Iria), "Yes, for months now."
		Iria asks, "Where?"
		Jacqueline says, "One sec, I'll add you so that you can get into the room."
		Jacqueline says, "Hold up a sec before we start playing, please."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Roger says, "so... how about our mom-of-the-year, eh"
		MoyTW says, "I wonder if our parents know, or if our Aunt's taken us and is just planning a tragic "accident" that nobody could have forseen."
		Knight_Otu says, "I would hope the latter."
		Roger says, "oh yeah, our aunt"
		Jacqueline says (to Iria), "You should now be able to type the command CLUBHOUSE and find the Floyd session."
Jacqueline has arrived. 		
Iria has arrived. 		Jacqueline says, "FWIW, we are in week two of a game. You may wish to wait until we start a new game."
		Iria says, "I'm just idling for the most part so it doesn't matter."
		Jacqueline says, "I'm not sure if we'll finish this week or not, though."
		Jacqueline says, "Okay"
		Jacqueline asks, "Hm. DW asleep?"
		MoyTW asks, "I, uh, how...how would we know?"
		Jacqueline says, "That's just usually what's happened when he's not here, that's all."
		Roger says, "It seems likely"
		MoyTW asks, "Fair 'nuff. Probably?"
		Jacqueline asks, "So... why do we need that darn jacket, anyway?"
		MoyTW says, "I assumed it was just Adventure Game Logic; because it was there."
		Knight_Otu says, "Impersonating that person? (not that it would be a believable impersonation.)"
		Roger says, "I was kinda hoping we might have a DW map to help us along, but I suppose we can muddle through"
		Jacqueline says, "Oh yeah! Let's make *her* wear the white dress! We'll pretend to be her... and we'll have a successful career in country music due to sacrificing her in a rite of blood."
		Knight_Otu says, "If only it were that easy."
		Jacqueline says, "God, that would be a dark ending."
		Jacqueline says, "I mean, I suspect even the win in this game will be dark, but... yeah"
		Knight_Otu says, "It already is a dark game, so..."
		Jacqueline says, "It is. It isn't going to get less dark."
Jacqueline says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains an old 		
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, and 		
CF | a pill bottle. You're wearing your clothes. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x pill" 		
CF | You see no pill here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x bottle" 		
CF | The pill bottle is a small brown cylinder made of plastic. The label 		
CF | says, "Caution: Sleeping pills. May cause drowsiness." When shaken, 		
CF | the bottle makes a rattling noise, as if there's a pill inside. It's 		
CF | closed by a screw-top - probably child-proof, but easily removed. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		Knight_Otu says, "I have a guess that we want to show the white picnic sacrifice dress to Lydia the ghost."
		Jacqueline asks, "Oh, sure. Want to drive?"
		Roger asks, "she's drinking something isn't she?"
Jacqueline says (to ClubFloyd), "x honey" 		
CF | Honey is in her early twenties, and quite glamorous in a trashy sort of 		
CF | Nashville way. She's wearing great big dark glasses, too much lip 		
CF | gloss, a wide-brimmed pink straw hat, and matching skin-tight shorts. 		
CF | She's lounging on the chaise longue in the sun, a large floppy straw 		
CF | purse yawning open beside her on the lawn, leafing idly through a 		
CF | magazine that, as well as you can judge from looking at it upside down, 		
CF | is devoted mostly to large photos of movie stars. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x drink" 		
CF | You see no drink here. 		
CF | 		
CF | > 		Knight_Otu asks, "I'm not quite sure about the geography but I can try?"
Knight_Otu says (to ClubFloyd), "l" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey yawns ostentatiously and goes back to reading her magazine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "exits" 		
CF | Obvious exits lead north; south, back to the north end of the croquet 		
CF | court; west; northwest; and southwest. 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | (You can control the exit listings with the EXITS command. EXITS 		
CF | STATUS shows the exit list in the status line, EXITS LOOK shows a full 		
CF | exit list in each room description, EXITS ON shows both, and EXITS OFF 		
CF | turns off both kinds of exit lists.) 		
CF | 		
CF | > 		Jacqueline asks, "We'll need to go south, I think?"
		Jacqueline says, "To the cabin, get the dress - we're in the middle set of cabins."
		Jacqueline says, "And then further south toward the swamp, there's a trail that peels off to the grave."
		Knight_Otu says, "Yeah, but I wasn't sure if there's a path south from here."
Knight_Otu says (to ClubFloyd), "s" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get dress" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | (first trying to open the bathroom door) 		
CF | The bathroom door seems to be locked. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " e" 		
CF | As much loathing as you feel for the white dress, you're not quite 		
CF | willing to risk Aunt Caroline's wrath by leaving the cabin with it. 		
CF | Best leave it here. 		
CF | 		
CF | > 		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		Jacqueline says, "Well, poop."
		Roger says, "maybe we can sack it"
		Knight_Otu says, "Darn it."
Jacqueline says (to ClubFloyd), "wear dress" 		
CF | You consider stripping off your slacks and top and trying on the white 		
CF | dress, but three things stop you. First, you're mad at Aunt Caroline 		
CF | for hauling you all the way down here, so you really don't want to give 		
CF | her the pleasure of trying on the dress she insisted on bringing for 		
CF | you. Second, you want to spend the afternoon looking around this dumpy 		
CF | motel to see if there's anything fun to do, and the dress would surely 		
CF | get dirty. Third, it would look really tacky with your sneakers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains an old 		
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, a 		
CF | pill bottle, and a white dress. You're wearing your clothes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put dress in sack" 		
CF | Better not. It would get wrinkled, and then Aunt Caroline would be 		
CF | mad. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, so not that."
Knight_Otu says (to ClubFloyd), "drop dress and stomp on it" 		
CF | The word "stomp" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline exclaims, ">TAKE PHOTO OF DRESS WITH CELL PHONE TO SHOW TO THE GHOST ... damn. Left our phone somewhere!"
Knight_Otu says (to ClubFloyd), "drop dress" 		
CF | Better not leave it here. Aunt Caroline will be unhappy if it gets 		
CF | mussed. 		
CF | 		
CF | > 		Jacqueline says (to KO), "hahah"
Knight_Otu says (to ClubFloyd), "l" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop dress" 		
CF | You lay the dress carefully on the bed near the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		Knight_Otu says, "Well, I guess we have to explore elsewhere."
		MoyTW says, "I wonder if we shred the dress, they have to call off the ritual. I mean, that's not a suggestion to try, I bet the game won't let us. Just speculation."
		MoyTW asks, "Aren't there more people we haven't met?"
		Jacqueline asks, "Can we actually go inside the big house?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		Jacqueline says, "Wasps nest. Gonna file that away for later."
Knight_Otu says (to ClubFloyd), "x nest" 		
CF | The evil-looking yellow insects (being a city girl, you aren't sure 		
CF | whether they're wasps or hornets) are flying in and out of a large nest 		
CF | constructed of dried mud, which is tucked up under the eaves of the 		
CF | porch. 		
CF | 		
CF | > 		Roger says, "this whole compound is a wasps' nest"
Knight_Otu says (to ClubFloyd), "x couch" 		
CF | The old couch was upholstered in nubbly beige cloth a very long time 		
CF | ago. Woolly white stuffing is coming out through various rips and 		
CF | holes, and the cloth itself is badly stained, as if animals are in the 		
CF | habit of sleeping on it. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch. 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		Jacqueline says, "Gosh - Beauregard is a charmer."
		MoyTW says, "I'm not sure I like this fellow."
		Jacqueline says, "I know that I do not."
		Roger says, "but he employs our best and most-useless friend"
		Knight_Otu says, "The game said it best - slimy."
Jacqueline says (to ClubFloyd), "kiss beauregard" 		
CF | The danger is, he might like it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x phelps" 		
CF | Your first impression of Beauregard Phelps, when he arrived half an 		
CF | hour late at the airport to meet Aunt Caroline and you and bring you 		
CF | out here in the van, was that he was not just repulsive and creepy but 		
CF | truly evil. Nothing you've seen of him in the past couple of hours has 		
CF | changed that opinion. He's old and fat, with thick lips, a coarse 		
CF | complexion, and sparse hair as yellow as a dribble of tobacco juice, 		
CF | but it isn't just the way he looks. It's the way he smiles at you with 		
CF | those piggy little eyes - as though he's planning to eat you for 		
CF | supper, and looking forward to it. 		
CF | 		
CF | There are sweat rings under his armpits, and his baggy pants are held 		
CF | up by suspenders. Ever since the van pulled into the motel, shortly 		
CF | after a greasy lunch at a filthy little diner on the state highway, 		
CF | Phelps has been sitting on the mangy couch on the porch, fanning 		
CF | himself, working a toothpick around in his mouth, and gazing out across 		
CF | the lawn like a king surveying his realm and finding it good. 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Jacq!"
		Jacqueline says, "hahaha"
		Jacqueline says, "SORRY"
		Jacqueline exclaims, "I just wanted to see what the game would say, and I was rewarded!"
		Roger says, "mmhmmm"
Knight_Otu says (to ClubFloyd), "w" 		
CF | As you move past Beauregard Phelps toward the screen door, he levers 		
CF | himself up off the ratty old couch with surprising agility and grips 		
CF | your arm. "Why don't you sit down and visit with me for a spell, 		
CF | missy? It does my old heart good just to look at you." Much against 		
CF | your will, you find yourself pulled down beside him on the couch. For 		
CF | a couple of minutes he plies you with questions about New York, which 		
CF | you answer in mumbled monosyllables. 		
CF | 		
CF | When his grip slackens, you seize the opportunity to leap up. You 		
CF | blurt something about needing to go see if your aunt needs anything and 		
CF | scamper down the steps to the lawn. You've escaped his clutches - for 		
CF | now, anyway. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Jacqueline says, "Thassalottatext"
DavidW has arrived. 		MoyTW says, "Boy this guy is sure not great."
		Jacqueline says (to DW), "Hello! We haven't done much, but you'll really want to recap."
		Roger says, "great taste in sofas though"
		Knight_Otu says, "I had expected a "Hey now little girl", not a forceful sit down."
		MoyTW says, "Def same."
		Jacqueline says, "So, that was slighty traumatic."
		Jacqueline says (to DW), "YLAC"
		Roger says, "still LH, yes"
		Jacqueline asks, "Oveslept, you say?"
		Knight_Otu asks, "So where can we find a ritual knife and sacrifice these creeps ourselves?"
		DavidW says, "sorry, I had breakfast."
		Jacqueline exclaims, "No worries!"
		DavidW says, "and I guess all the food zonked me."
		MoyTW says, "One should never apologize for having breakfast."
		Jacqueline says, "Breakfast is good. Breakfast that induces napping is better than good."
		Jacqueline says, "So the cut scene with the creep implies we cannot physically get into the house."
		Roger says, "we found a wasps' nest on the house porch; that's about it"
		Jacqueline says, "Yeah"
		DavidW says, "I had three sausage and egg sandwitches and at least three donuts."
		Roger says, "we also hate everyone even more than before"
		Jacqueline says, "And we cannot take the dress from the cabin - we thought we might want to show the dress to Lydia, but no."
		Jacqueline says (to Roger), "True! We left out that critical detail."
		Knight_Otu asks, "Anyone want to take over the wheel?"
		DavidW says, "For a wasp nest, the solution is usually to smoke it. Another solution is to bundle up with protective gear and use a stick and vacuum."
		Roger says, "I think we want to drop it so it falls on the evil Mr Phelps"
		Jacqueline says, "I hope we will want to weaponize the nest."
		Jacqueline says, "Timing. Yeah."
		Knight_Otu says, "I mean, in this case, the wasps might be allies... right, what everyone said."
		Jacqueline says, "I must admit I am not wild about driving."
		DavidW says, "I'm gonna turn on logging."
		DavidW says, "I'm gonna need a few minutes to be ungroggy."
		Roger says, "I can drive for a bit if everyone can tolerate my cluelessness"
		DavidW asks, "Are we still in the cabins area?"
		Jacqueline says, "I'm a very tolerant individual, Roger."
		Roger says, "yeah we're beside Honey Tans-a-lot"
		Knight_Otu says, "We're north of the cabins."
		DavidW says, "oh with Honey? That was something Yard, iirc."
		DavidW asks, "We stole her jacket and she wanted lotion?"
Roger says (to f), "l" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, and yeah, and we gave it to her I'm sure."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains an old 		
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, and 		
CF | a pill bottle. You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pill" 		
CF | You see no pill here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pill bottle" 		
CF | The pill bottle is a small brown cylinder made of plastic. The label 		
CF | says, "Caution: Sleeping pills. May cause drowsiness." When shaken, 		
CF | the bottle makes a rattling noise, as if there's a pill inside. It's 		
CF | closed by a screw-top - probably child-proof, but easily removed. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "Did you recap?"
		DavidW asks, "no, I didn't know how far back to go?"
		Roger says, "I guess we should verify if there actually is a pill in there, or something else"
		Jacqueline says, "Just asking because we did this stuff (which is fine to redo) but also we had a creepy interaction with a new character that you should see before it goes too far back in the scroll."
		Jacqueline says, "300 lines will do it."
		Jacqueline says, "Then skim to where we climb up onto the porch."
		Jacqueline says, "And you all may know this, but in case you don't: you can always @RECAP CLUBHOUSE ### to get it to reprint the last ### of lines from the game."
		MoyTW says, "Wait, really? That's nifty."
		Knight_Otu says, "Nifty and useful."
		Jacqueline says, "I am now glad I said that! I was worried you all would be, like, 'Yeah, Jacq, WE KNOW'"
		DavidW says, "okay, I've read the recap."
		Jacqueline says, "coolio"
		DavidW says, "my eyes hate me"
		Jacqueline says, "For reading that? Yeah."
		Jacqueline says, "That tracks with my own experience."
		DavidW says, "well, that and just getting up."
		Jacqueline says, "Ah"
		Jacqueline says, "So, I am starting to get the idea that we sabotage each adult."
		DavidW says, "My eyes just aren't as good as they used to be."
		Jacqueline says, "One with sleeping pills, one with wasps. Maybe we lock our aunt in the bathroom, I dunno."
		DavidW says, "hm, maybe."
		Jacqueline says, "Or we just flee in a boat"
		Jacqueline says, "Sail awaaaaaay"
		DavidW says, "oh, right, we found a boathouse but not a way into it."
		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "l" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		Jacqueline asks, "Which way is the van?"
		DavidW says, "I'm opening my map now."
		DavidW says, "sw"
Jacqueline says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask tyrone about boathouse" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask tyrone about whether or not he will help us escape death" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
		Jacqueline says, "YES I AM"
Jacqueline says (to ClubFloyd), "ask tyrone about key" 		
CF | Tyrone's eyes crinkle up in a hint of a smile. "They's a nice little 		
CF | motor boat in that shed. Mr. Beauregard, it's his pride and joy. 		
CF | That's why he keeps it locked up pretty tight. Always got the key 		
CF | right there in his baggy old pants pocket, an' he mostly don't loan the 		
CF | boat to nobody for no reason." 		
CF | 		
CF | > 		Jacqueline says, "Yesssss"
		Knight_Otu says, "It's just our life on the line, is all."
		Jacqueline says, "Oh no."
		Jacqueline says, "It's in the baggy pants."
		MoyTW says, "Ok, so, murder it is."
		Jacqueline says, "Nooooooooooo"
		Jacqueline says, "Yeah. I guess we're gonna die."
		Roger says, "into every life some depantsing must fall"
		Knight_Otu says, "I do not want to touch his clothes."
		MoyTW says, "No, no. We will be the ones doing the murder."
		Jacqueline asks, "Because otherwise, I think the solution is to get pulled onto the couch and pick a pocket while there?"
Jacqueline says (to ClubFloyd), "ne" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		MoyTW says, "eugh"
Jacqueline says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer 		
CF | afternoons just ain't the same since I gave up them seegars." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | Your second attempt to slip into the house is no more successful than 		
CF | the first. Beauregard Phelps leaps up and seizes your wrist as you 		
CF | step toward the screen door; he certainly moves fast for a fat old man. 		
CF | "Come on, now, sugar pie," he says, his voice oozing fake affection. 		
CF | "You got away from me before before I could tell you how nice you look 		
CF | with that ponytail and all. Sit down here and tell me all about where 		
CF | you go to school." 		
CF | 		
CF | This time you manage to break away before he can force you to sit down 		
CF | on the couch. Again you dash down the steps to the lawn, shuddering. 		
CF | It occurs to you that you've never known before what the phrase "makes 		
CF | my flesh crawl" meant. Now you know. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf7" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu asks, "Seegars? How about heargars?"
		DavidW says, "I don't think we should persue this direction just yet."
		Jacqueline says, "Oh wait"
		MoyTW says, "Yes. Let's find a gun first."
		Jacqueline says, "We didn't 'get' to sit next to him."
		DavidW says, "Or put a firecracker in a seegar."
		Jacqueline says, "OH - Cigar."
		MoyTW asks, "What is a seegar?"
		Jacqueline says, "I thought we was talking about a drink."
		DavidW says, "yes, cigar"
		Jacqueline says, "I thought he meant 'Seagram's'"
		Knight_Otu says, "E's a vile smoker."
		Jacqueline says, "But yeah, ci-gar"
		DavidW says, "goodness."
		Knight_Otu asks, "There is a path to the north we haven't taken, right?"
		DavidW says, "My map shows that we can try to go north or northwest from Honey, or northwest from the van."
		Roger says, "let's try"
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is sitting on the couch gazing out across the lawn, 		
CF | seemingly oblivious to the fact that you're skulking around down here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit nest with shovel" 		
CF | The wasp nest is too far away. 		
CF | 		
CF | > 		Jacqueline says, "Darn"
DavidW says (to ClubFloyd), "x phelps" 		
CF | He's sitting on the couch on the porch, chewing a toothpick as he gazes 		
CF | out across the lawn. He doesn't seem to have noticed you skulking 		
CF | around down here. 		
CF | 		
CF | > 		Knight_Otu says, "If only we had a slingshot or something like that."
		Roger says, "can we go under porch"
DavidW says (to ClubFloyd), "look under porch" 		
CF | The porch is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go under porch" 		
CF | The porch is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x weeds" 		
CF | The weeds are green and spiky. Some of them have little flowers, but 		
CF | there's nothing here that even vaguely resembles the flowers you'd find 		
CF | in a florist's shop back home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x railing" 		
CF | The railing looks pretty flimsy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake it" 		
CF | Shaking the railing has no obvious effect. 		
CF | 		
CF | > 		Roger says, "maybe we can just dig"
DavidW says (to ClubFloyd), "pull railing" 		
CF | The railing cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb railing" 		
CF | The railing looks quite flimsy. It would probably pull loose. 		
CF | 		
CF | > 		Jacqueline says, "I was thinking we could dig up Lydia's skellington, but probably not."
DavidW says (to ClubFloyd), "pull railing" 		
CF | The railing cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull railing loose" 		
CF | You see no railing loose here. 		
CF | 		
CF | > 		Jacqueline says (to KO), "I will rejoice if we do find a slingshot."
lkcampbell has arrived. 		DavidW says, "I guess we need a tool of some sort here."
		Knight_Otu says, "Hm."
		DavidW asks, "Try north of Honey next?"
Knight_Otu says (to ClubFloyd), "dig" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flower-bed" 		
CF | You have nothing to dig with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains an old 		
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, and 		
CF | a pill bottle. You're wearing your clothes. 		
CF | 		
CF | > 		DavidW asks, "Maybe stand on the bucket to reach the porch better?"
		Jacqueline asks, "?"
		Jacqueline asks, "Do we have to have the shovel in hand?"
		Jacqueline asks, "As opposed to in the sack?"
		Knight_Otu says, "Possibly."
		Jacqueline says, "That seems werid."
		Jacqueline says, "Weird, even."
DavidW says (to ClubFloyd), "take shovel" 		
CF | (first putting the pill bottle in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig flower-bed" 		
CF | You poke around in the weeds for a minute with the shovel, but there 		
CF | seems to be no buried treasure here. 		
CF | 		
CF | > 		Knight_Otu says, "Screw buried treasure, we want buried weapons."
		MoyTW says, "Oh so it doesn't auto-grab stuff. Good to know."
		DavidW says, "so yes, shovel must be held directly, not indirectly."
DavidW says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bucket" 		
CF | Before standing on the bucket, you'll need to turn it over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn bucket over" 		
CF | You turn the bucket over. 		
CF | 		
CF | > 		MoyTW says, "...game."
DavidW says (to ClubFloyd), "stand on bucket" 		
CF | Okay, you're now standing on the wooden bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull railing" 		
CF | The railing cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push railing" 		
CF | You're too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | You're already standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | There are no visible entrances to caves in the vicinity. 		
CF | 		
CF | > 		MoyTW asks, "Can we thwack the wasps now, with the bucket and shovel?"
DavidW says (to ClubFloyd), "get off bucket" 		
CF | Okay, you're no longer on the wooden bucket. 		
CF | 		
CF | > 		Roger says, "maybe we can just club Phelps with the shovel right now"
DavidW says (to ClubFloyd), "take bucket" 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		MoyTW says, "tbh a pointed shovel to the neck, if you can hit, seems like it could do a lot of damage."
		DavidW says (to Roger), "I somehow doubt that would work."
		Roger says, "oh yeah this is also uses the 'time progresses when the plot does' system, right"
		lkcampbell asks, "is it possible for me to read what has happened up to now so I can catch up?"
		MoyTW asks, "hahahahahahaha, Jacq?"
		Knight_Otu says, "You can @RECAP CLUBHOUSE 500 or so."
		lkcampbell says, "ok thanks"
		DavidW says (to lkcampbell), "yes, you can @recap #clubhouse a-large-number"
		Roger says, "not too large or you'll crash the mud thx"
		Jacqueline says, "Might be more than 500, but of course he won't see what I've said because he's readin all the backscroll now."
		Jacqueline says (to Roger), "Nah."
		Roger says, "might as well see how much of this house we can circumnavigate"
		says, "I have a larger recap buffer, due to ClubFloyd, and you can go back max and it's fine."
		lkcampbell says, "I'm getting no such channel clubhouse"
		Jacqueline says, "I think that's an old thing. Prior server."
		DavidW says, "The map provided with the game suggests we can walk around the house, that there's a road going west to east on the north side."
		Jacqueline asks, "You may have to @joinc first?"
		Knight_Otu says, "Oh, yeah, Jacq may have to add you to the channel itself first if you can't join."
		Roger says (to DW), "walk on"
		lkcampbell says, "yeah still getting no such channel message when i joinc"
		Jacqueline says, "Try now"
		Jacqueline says, "I guess it's private."
		Jacqueline says, "For some odd reason."
		lkcampbell says, "yup its working now thanks"
		Jacqueline asks, "Anyone else need it?"
		DavidW asks, "Should I wait a bit so lkcampbell has a chance to read?"
		lkcampbell says, "no, dont wait on me I will catch up"
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot, 		
CF | and a walk leads off through some tall bushes to the south. Beyond the 		
CF | bushes can be glimpsed the roof of the main house. On the north side 		
CF | of the road is a ditch choked with bramble bushes. 		
CF | 		
CF | > 		lkcampbell says, "its my fault I am late, I will catch up :)"
		Jacqueline exclaims, "Enjoy ready the creepy backscroll!"
DavidW says (to ClubFloyd), "x ditch" 		
CF | The ditch is choked with bramble bushes. It runs along the north side 		
CF | of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The End of the Road 		
CF | To the east, the road surface sinks beneath the brackish, 		
CF | unhealthy-looking waters of a bayou. There's an impenetrable thicket 		
CF | of bramble bushes to the north and an impenetrable hedge to the south. 		
CF | The only way you can go is to turn back to the west. 		
CF | 		
CF | > 		Jacqueline says, "I just asked Sam if he's played this and his immediate response was, 'Ugh, ew, yes.' He didn't even have to think about it."
DavidW says (to ClubFloyd), "x bayou" 		
CF | The water of the swamp is greenish and unhealthy-looking. It smells 		
CF | putrid, and disgusting things are floating in it. 		
CF | 		
CF | > 		DavidW says, "goodness"
		MoyTW says, "So, at least we know it'll leave a strong impression."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "x things" 		
CF | The water of the swamp is greenish and unhealthy-looking. It smells 		
CF | putrid, and disgusting things are floating in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot, 		
CF | and a walk leads off through some tall bushes to the south. Beyond the 		
CF | bushes can be glimpsed the roof of the main house. On the north side 		
CF | of the road is a ditch choked with bramble bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		Knight_Otu asks, "Oh, they're berry bushes here, are they?"
DavidW says (to ClubFloyd), "x berry" 		
CF | The bushes bristle with brambles. It's - well, it's a briar patch, 		
CF | basically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take berries" 		
CF | As you lack a pair of heavy leather gloves, there's no practical way to 		
CF | get a grip on a bramble branch. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x sign" 		
CF | The sign is sagging sideways at a drunken angle, and looks as if it's 		
CF | about to fall over sideways. In florid pink letters the sign proclaims 		
CF | that the name of the establishment is "Eternal Springs." An earlier 		
CF | layer seems to have been painted over, but thanks to the irregularities 		
CF | in the surface (which are many) and the flaking away of the top layer 		
CF | (which is considerable), you're able to trace out the former name of 		
CF | the motel, which seems to have been "Bye Bayou." 		
CF | 		
CF | > 		MoyTW says, "Oddly specific, game."
		Jacqueline says, "Does the jacket protect us from thorns, maybe..."
		Jacqueline says, "Eternal Springs... yikes"
		Knight_Otu says, "Well, a jacket isn't a pair of gloves..."
		Jacqueline says, "True"
		Jacqueline says, "There is a shed we need to break into"
		Roger says, "and a ghost to bust"
		Jacqueline says, "Do not bust this ghost."
		DavidW says, "We do think that the scheme is that we'll be killed for our youth and life force, to extend the life of the other people here, somehow."
		Jacqueline says, "That bustin' will not make you feel good, Roger."
		MoyTW says, "I think, like, "set free" or "help" or "assist" rather than "bust""
DavidW says (to ClubFloyd), "push sign" 		
CF | The crooked sign cannot be moved. 		
CF | 		
CF | > 		Jacqueline exclaims (at DW), "Yes. Eternal Springs!"
		Knight_Otu says, "That, or for fame and fortune."
		Roger says, "tomato, tomato"
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		Roger says, "note to all: ask leeroy about Bye Bayou"
DavidW says (to ClubFloyd), "x barrel" 		
CF | The barrel is about three feet tall, and black, and smells strongly of 		
CF | fresh road tar. It's covered by a tight-fitting metal lid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open barrel" 		
CF | You try to pry up the lid with your bare fingers, but it's stuck. 		
CF | Possibly a tool of some sort would do the job. 		
CF | 		
CF | > 		DavidW says, "I can't imagine why we'd want tar."
		MoyTW asks, "1. is "road tar" a regional term? 2. can we pry it with our shovel? are we still holding our shovel?"
DavidW says (to ClubFloyd), "pry lid with shovel" 		
CF | You attempt to wedge the end of the old shovel under the edge of the 		
CF | lid, but there isn't enough space between the lid and the rim. 		
CF | 		
CF | > 		Knight_Otu says, "If we can find feathers, maybe wwe can tar and feather Beauregard."
		DavidW says, "oh, that old gag."
		Roger says, "I suspect a tarry smoky torch in our future"
		DavidW asks, "I suppose it could also be used to make a torch?"
		Roger says, "woo"
		DavidW says, "yeah, torch seems possible."
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | There's a dead animal lying at the edge of the blacktop. It looks like 		
CF | what's left of a possum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x possum" 		
CF | The dead possum looks as if it was run over. Maybe a couple of days 		
CF | ago. Big black flies are circling around it. It's one of the most 		
CF | disgusting things you've ever seen in your life. 		
CF | 		
CF | > 		Roger says, "hey Leeroy got you some dinner"
DavidW says (to ClubFloyd), "x flies" 		
CF | Several big black flies are circling around the possum carcass. A few 		
CF | of them have landed. Doubtless they're enjoying the feast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask flies about beauregard" 		
CF | The flies are not something you need (or want) to concern yourself 		
CF | with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boys" 		
CF | The boys are leering at you. They're wearing ripped jeans and filthy 		
CF | sneakers. The larger one looks about seventeen, the other maybe 		
CF | fifteen, and they look as if they're probably brothers. The larger boy 		
CF | is more muscular, and his lip curls with a knowing sneer. The smaller 		
CF | boy is dirtier (though not by much) and keeps looking around in a 		
CF | sneaky way, as if he's getting ready to grab you when no one is 		
CF | watching. They're not your type at all. In fact, you're a little 		
CF | scared of them. 		
CF | 		
CF | "You wanna see what we got out back o' the barn?" the smaller boy says. 		
CF | "Bet you never seen nothin' like it." 		
CF | 		
CF | > 		Jacqueline asks (of Roger), "Leeroy?"
		Roger says, "it'd be kinda great if we could just mosey ourselves right on out of here"
		Roger says, "I dunno, the van guy"
		MoyTW says, "Wow ok everybody here is awful."
		Roger says, "Hells yes I want to see that"
		Knight_Otu says, "Damnit Auntie."
		DavidW says, "I suspect we want to retreat from this location"
		DavidW says, "That roadkill was friendlier."
		Jacqueline says, "Tyrone, I believe."
		Knight_Otu says, "Like, yesterday if possible."
		Roger says, "now /these/ kids probably want to know about the possum"
		DavidW says, "I suppose we could try to ask these boys about topics."
DavidW says (to ClubFloyd), "ask boys about eternal springs" 		
CF | "Uhh, hello," you venture hesitantly. 		
CF | 		
CF | "Hello, yourself," says the larger boy, gazing directly at you. Then 		
CF | he turns to the other boy. "She's a cute one, ain't she?" 		
CF | 		
CF | "What a dump that is," says the larger boy. "You stayin' there? I 		
CF | almost feel sorry for you." 		
CF | 		
CF | "Go ahead," the larger boy says to the smaller one. "Pull her pony 		
CF | tail. I double-dog-dare you!" 		
CF | 		
CF | > 		Knight_Otu says, "We could, but..."
DavidW says (to ClubFloyd), "ask boys about possum" 		
CF | "I'll tell ya all about it if you give me a kiss," the smaller, dirtier 		
CF | boy says. 		
CF | 		
CF | "C'mon, gimme a kiss," the smaller boy says. He puckers up, squinches 		
CF | his eyes shut, and thrusts his face forward. You want to laugh, but 		
CF | that might provoke them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | "Gotta go," you say with a cheerful wave. 		
CF | 		
CF | "C'n we watch?" the smaller boy says brightly. The larger one explodes 		
CF | in a roar of laughter. As you walk away, you hear the boys snickering 		
CF | about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | There's a dead animal lying at the edge of the blacktop. It looks like 		
CF | what's left of a possum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You slip into the gap in the hedge, and find yourself angled in a 		
CF | twisty maze of thorny bramble-bushes. For a couple of minutes you 		
CF | stumble around, trying to avoid getting stuck by the razor-sharp 		
CF | thorns. Eventually you find your way back to the road, shaken by the 		
CF | ordeal but not too badly scratched up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF | The gap is narrow, and the bushes within seem to be covered with 		
CF | nasty-looking thorns. 		
CF | 		
CF | > 		Roger says, "that sounds like a job for sequined jacket"
DavidW says (to ClubFloyd), "wear jacket" 		
CF | (first putting the old shovel in the burlap sack to make room, then 		
CF | taking the sequined jacket from the burlap sack) 		
CF | You'd look far too conspicuous sashaying around in the sequined jacket. 		
CF | Anyway, it's not your style. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear jacket" 		
CF | You'd look far too conspicuous sashaying around in the sequined jacket. 		
CF | Anyway, it's not your style. 		
CF | 		
CF | > 		Knight_Otu asks, "We haven't found a pocket nuke for this place by any chance?"
		Roger says, "you know nothing about my fabulous style, game"
		DavidW says, "not yet"
		Jacqueline says (to Roger), "ha"
		DavidW says, "I guess we can only wear this in cabin one."
DavidW says (to ClubFloyd), "put jacket in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f e" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | A large yellow dog is chained up in front of the cellar doors, eyeing 		
CF | you in an unfriendly manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog" 		
CF | The dog is large, muscular, and alert-looking. He's sort of yellow, 		
CF | and has long floppy ears and a droopy muzzle. His collar is attached 		
CF | by a short leash to a ring mounted on the wall beside the cellar doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x collar" 		
CF | The dog's collar is worn leather, but thick. The dog's leash is 		
CF | attached to the collar. 		
CF | 		
CF | > 		Roger says, "sleeping pills in the dead possum makes for some good dogfood"
		Knight_Otu says, "Hm."
		Knight_Otu asks, "Maybe?"
		DavidW says, "This would involve touching the possum."
		Roger says, "we got a shovel don't we"
		DavidW says, "oh yes, ok."
		Knight_Otu says, "Well, we still got to drug the corpse."
		Roger says, "y'all ain't never collected roadkill before"
		DavidW asks, "Do we want to try this?"
		MoyTW says, "Yeah let's do it."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf9" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		Jacqueline says, "SAVE SAVE SAVE"
		Knight_Otu says, "Oops. David was faster."
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | There's a dead animal lying at the edge of the blacktop. It looks like 		
CF | what's left of a possum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take possum" 		
CF | You reach out gingerly toward the rotting corpse, but try as you might, 		
CF | you can't quite bring yourself to touch it. Maybe if there weren't 		
CF | quite so many flies.... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take possum with shovel" 		
CF | (first taking the old shovel from the burlap sack) 		
CF | You pick up the dead possum with the old shovel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottle" 		
CF | (first putting the flashlight in the burlap sack to make room, then 		
CF | taking the pill bottle from the burlap sack) 		
CF | Opening the pill bottle reveals a little white pill. 		
CF | 		
CF | > 		Roger exclaims, "hurray!"
DavidW says (to ClubFloyd), "take pill" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pill in possum" 		
CF | You can't put anything in the dead possum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pill on possum" 		
CF | There's no good surface on the dead possum. 		
CF | 		
CF | > 		Roger says, "maybe it'll keep the dog happy enough without the pill"
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | A large yellow dog is chained up in front of the cellar doors, eyeing 		
CF | you in an unfriendly manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give possum to dog" 		
CF | You toss the dead possum to the dog. The dog sniffs at the dead possum 		
CF | curiously, decides it's interesting, and hunkers down to chew on it. 		
CF | But that's not enough fun: Next he grips it in his teeth and shakes it 		
CF | vigorously, as if punishing it. After playing with the possum for a 		
CF | minute or so, he gazes up at you with something vaguely resembling 		
CF | affection. It seems you've made a new friend. 		
CF | 		
CF | > 		MoyTW exclaims, "Hooray!"
		Knight_Otu says, "That went better than expected."
DavidW says (to ClubFloyd), "put pill in bottle" 		
CF | Done. 		
CF | 		
CF | The dog pants a little, his long red tongue lolling out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet dog" 		
CF | You approach the dog timidly and extend your hand. He allows his head 		
CF | to be patted. 		
CF | 		
CF | The dog paws at the dirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirt" 		
CF | You see no dirt here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first trying to open the cellar doors) 		
CF | The dog gets between you and the door, panting in a friendly way but 		
CF | also blocking the path. It's no use - he's been well trained to keep 		
CF | anyone from sneaking into the cellar. 		
CF | 		
CF | The dog strains at the leash. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie leash" 		
CF | You unclip the leash, leaving the dog free to roam. He seems 		
CF | disinclined to do so, however. He just sits there in front of the 		
CF | cellar doors, his tongue lolling out, staring at you. 		
CF | 		
CF | The dog rolls over in the gravel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "untie leash". 		
CF | 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | A large yellow dog is chained up in front of the cellar doors, blinking 		
CF | amiably at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x possum" 		
CF | The dead possum looks as if it was run over. And the dog's tender 		
CF | loving care has pretty much reduced it to tatters. Big black flies are 		
CF | circling around it. It's one of the most disgusting things you've ever 		
CF | seen in your life. 		
CF | 		
CF | The dog sits on his haunches and scratches at a flea. 		
CF | 		
CF | > 		DavidW says, "hm. I'm not sure what to try next."
Jacqueline says (to ClubFloyd), "remove pill from bottle" 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "feed pill to dog" 		
CF | The word "feed" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give pill to dog" 		
CF | The dog ignores you in favor of scratching at a flea. 		
CF | 		
CF | The dog rolls over in the gravel. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket and a 		
CF | flashlight), the key to Cabin One, a wooden bucket, an old shovel, a 		
CF | pill bottle, and a little white pill. You're wearing your clothes. 		
CF | 		
CF | > 		Jacqueline says, "For a second I read that as 'The dog rolls over, asleep.'"
		Roger says, "I suggest taking the possum again and throwing it"
		Roger says, "or keeping a keen eye out for sticks, tennis balls, etc"
Jacqueline says (to ClubFloyd), "take possum" 		
CF | You reach out gingerly toward the rotting corpse, but try as you might, 		
CF | you can't quite bring yourself to touch it. Maybe if there weren't 		
CF | quite so many flies.... 		
CF | 		
CF | The dog strains at the leash. 		
CF | 		
CF | > 		lkcampbell says, "we could save and then go see what the boys wanted to show us"
Jacqueline says (to ClubFloyd), "take possum with shovel" 		
CF | The dead possum has served its last, best purpose, and pretty much been 		
CF | torn up by the dog in the process. Trying to do anything else with it 		
CF | would be gruesome, gross, and pointless. 		
CF | 		
CF | > 		Roger says, "FINE"
		Roger says, "maybe we can take leash and take the dog along with us"
		lkcampbell says, "give the possum to the boys, they sem like they would appreciate it"
		Jacqueline says, "Sadly, we cannot fling the possum with the shovel, like a gruesome Southern twist on lacrosse, Roger."
		Roger says, "I am disappoint"
		DavidW says, "We can't take the possum again, but the leash idea might work."
DavidW says (to ClubFloyd), "untie leash" 		
CF | You unclip the leash, leaving the dog free to roam. He seems 		
CF | disinclined to do so, however. He just sits there in front of the 		
CF | cellar doors, his tongue lolling out, staring at you. 		
CF | 		
CF | The dog rolls over in the gravel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take leash" 		
CF | You consider walking around with the dog on a leash, but that would 		
CF | only advertise the fact that he's no longer doing his job guarding the 		
CF | cellar. That probably isn't a good thing to have anybody find out. 		
CF | 		
CF | The dog paws at the dirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie leash" 		
CF | You cannot fasten the dog's leash. 		
CF | 		
CF | The dog sits on his haunches and scratches at a flea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clip leash" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie leash to cellar" 		
CF | You cannot attach that to anything. 		
CF | 		
CF | The dog pants a little, his long red tongue lolling out. 		
CF | 		
CF | > 		lkcampbell says, "it is odd, difficult to tell how making the dog friendly helped us"
		Roger asks, "I know it implied we couldn't, but maybe we can just go in now?"
		DavidW says, "I can't seem to put the leash back."
DavidW says (to ClubFloyd), "in" 		
CF | What do you want to enter? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "house" 		
CF | (first trying to open the cellar doors) 		
CF | The dog gets between you and the door, panting in a friendly way but 		
CF | also blocking the path. It's no use - he's been well trained to keep 		
CF | anyone from sneaking into the cellar. 		
CF | 		
CF | The dog rolls over in the gravel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub belly" 		
CF | The word "belly" is not necessary in this story. 		
CF | 		
CF | > 		lkcampbell asks, "so, all it bought us is the ability to unfasten the leash?"
DavidW says (to ClubFloyd), "scratch dog" 		
CF | The word "scratch" is not necessary in this story. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "maybe not even that" 		
CF | The word "maybe" is not necessary in this story. 		
CF | 		
CF | > 		DavidW says (to lkcampbell), "it seems so"
		Knight_Otu says, "At the moment, I guess it seems so."
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about dog" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone looks disgusted. "Ole Bailey's a nuisance, is what he is. 		
CF | That's the dog's name, Bailey. Let him run loose, he'd chase rabbits 		
CF | all day long. Them rabbits always get him all het up. He's too slow 		
CF | an' stupid to catch nothin', though. Not unless it's already dead." 		
CF | Tyrone chuckles gently at his own joke. 		
CF | 		
CF | > 		lkcampbell says, "and you can't refasten the leash elsewhere it looks like"
		MoyTW says, "Well maybe we need to find something for the dog to chase, then."
		Jacqueline says, "OHO"
		Jacqueline says, "There are rabbits"
		lkcampbell says, "yes that could be it"
		MoyTW says, "...oh, right. Yes. Near the altar."
		DavidW says, "oh right, we DID see rabbits."
		Jacqueline says, "Although that's also a hint maybe about the possum"
		lkcampbell says, "possum frisbee"
		DavidW says, "They're at the southeast edge of the map."
DavidW says (to ClubFloyd), "ask tyrone about rabbits" 		
CF | "Rabbits? Ole Bailey, he like chasin' rabbits. Never catch nothin', 		
CF | but he's always game to try. You want to make him crazy, tell him 		
CF | about the rabbits while he's chained up. He knows the word right 		
CF | enough, he'll go crazy whinin' and jumpin'." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | (first trying to open the back door) 		
CF | The back door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | A large yellow dog is sitting in front of the cellar doors, blinking 		
CF | amiably at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask dog about rabbits" 		
CF | The dog perks up his ears, but seems to have no idea what you're 		
CF | saying. 		
CF | 		
CF | The dog sits on his haunches and scratches at a flea. 		
CF | 		
CF | > 		MoyTW asks, "'tell'?"
DavidW says (to ClubFloyd), "tell dog about rabbits" 		
CF | You lean forward conspiratorially. "Doggie, nice doggie - I saw some 		
CF | nice rabbits down in the meadow. Rabbits! Rabbits!" The dog's eyes 		
CF | light up. He dashes away, his duty forgotten, leaving the cellar doors 		
CF | unguarded. 		
CF | 		
CF | > 		Knight_Otu asks, "So how does Bailey do with frogs and their constant "Ribbit"ing?"
		Roger says, "well sure okay"
		Jacqueline exclaims, "!"
		Jacqueline asks, "That... worked?"
		Jacqueline is gobsmacked.
		Knight_Otu says, "That worked. Somehow."
		lkcampbell says, "Suddenly, the possum gets up and walks away because it is really really good at playing dead"
		Jacqueline says, "heh"
		DavidW says, "ha"
		Roger says, "The last time Tyrone told someone about rabbits, it didn't end so well"
		Jacqueline exclaims, "Well, let's go see what cheerful thing is in the cellar!"
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the cellar doors) 		
CF | The leaves of the door fall back to left and right with a bang. 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		MoyTW says, "Sweet let's goooo"
		Knight_Otu says, "Right, cheerful, cause that's what this game does."
		MoyTW exclaims, "find ourselves some creepy ritual implements!"
		DavidW says, "Absolute darkness to east. That torch idea is sounding better."
		Jacqueline says, "Search for other victims as we go."
DavidW says (to ClubFloyd), "x workbench" 		
CF | The workbench is strongly but crudely built. Above it is a rack where 		
CF | tools may once have been neatly hung, but the tools are long gone. A 		
CF | large vise with a crank is mounted on one front corner of the 		
CF | workbench. 		
CF | 		
CF | > 		Roger says, "we have a crappy flashlight already"
		MoyTW asks, "Don't we got a flashlight?"
DavidW says (to ClubFloyd), "x vise" 		
CF | The vise consists of two square metal plates mounted parallel to one 		
CF | another. The plates are close to an inch thick, and are connected by a 		
CF | threaded shaft. A crank protrudes from the outer surface of the front 		
CF | plate. The vise is closed. 		
CF | 		
CF | > 		Jacqueline says, "A small one, yeah"
		Jacqueline says, "I'm guessing it has a limited number turns on it."
		Knight_Otu says, "Right. Of course, a flashlight won't light things on fire."
		DavidW says, "hm. I don't remember using a vise in a game recently."
Roger says (to floyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 3:00. 		
CF | 		
CF | > 		DavidW asks, "Anyone got a walnut?"
		Roger says, "there might be something inside it right now"
DavidW says (to ClubFloyd), "open vise" 		
CF | You turn the crank, and the jaws of the vise separate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in vise" 		
CF | The vise seems to be empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flashlight" 		
CF | The flashlight is small and red. The lens is cracked. There's a 		
CF | switch on the top and a battery compartment on the underside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		MoyTW asks, "Do we wanna save, in case the light has a battery timer?"
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "e". 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "turn on flashlight". 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Roger says, "I suspect a pushing things around phase"
		Roger says, "also I'd like to see the too-dark refusal message"
DavidW says (to ClubFloyd), "e" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		Roger says, "thanks"
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You see no flashlight here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trunk" 		
CF | The old trunk seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In a Low Tunnel 		
CF | This low, earthy-smelling tunnel is no more than four feet high. The 		
CF | dirt floor is uneven, and the ceiling seems to be held up by a few 		
CF | crooked, widely spaced beams. The tunnel runs from north to south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel 		
CF | extends away to the north. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "open trapdoor" 		
CF | You're able to push the trapdoor up only a couple of inches before it 		
CF | hits an obstruction. 		
CF | 		
CF | > 		Roger says, "look through crack, maybe while on bucket"
		Jacqueline says, "yeah"
		Jacqueline says, "Gosh"
		DavidW asks, "I didn't see a crack mentioned?"
		Roger asks, "yeah I'm not sure how to word it, but the game has been generous so far. Look through trapdoor?"
		MoyTW says, "I think, like, the idea is peek through the trapdoor while it's a couple of inches up."
		DavidW says, "That sounds very unlikely to work."
DavidW says (to ClubFloyd), "look through trapdoor" 		
CF | (first trying to open the trapdoor) 		
CF | You're able to push the trapdoor up only a couple of inches before it 		
CF | hits an obstruction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF | You see no crack here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF | You see no gap here. 		
CF | 		
CF | > 		DavidW says, "I think we're wasting our battery."
		Roger says, "sure, reasonable. Feel free to restore if you want"
		DavidW says, "I'd like to restore back to before using it."
		Roger says, "concur"
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		Roger says, "maybe dash in, grab/push the trunk, back out"
DavidW says (to ClubFloyd), "xf10" 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf10" 		
CF | Restored. 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first trying to open the door) 		
CF | The door seems to be locked. 		
CF | 		
CF | > 		Knight_Otu says, "Darnit."
DavidW says (to ClubFloyd), "x door" 		
CF | The door is narrow and much scuffed. It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cellar" 		
CF | You see no cellar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under workbench" 		
CF | You see nothing unusual under the workbench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF | The windows are small and square. A little light spills from them down 		
CF | into the cellar. 		
CF | 		
CF | > 		lkcampbell asks, "maybe dig in the cellar or tunnel?"
		lkcampbell says, "if there are dirt floors"
		DavidW says, "I saw no mention of a dirt floor."
		lkcampbell says, "oh yeah its concrete"
lkcampbell says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket and a 		
CF | flashlight), the key to Cabin One, a wooden bucket, an old shovel, a 		
CF | pill bottle, and a little white pill. You're wearing your clothes. 		
CF | 		
CF | > 		Roger says, "not sure where the door to the driveway will dump us and whether it'd be bad to be seen there, but someday"
		Jacqueline says, "that's what the save is for"
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push trunk west" 		
CF | This would accomplish nothing. 		
CF | 		
CF | > 		lkcampbell says, "hit door or trunk with shovel"
DavidW says (to ClubFloyd), "push trunk" 		
CF | The old trunk is too heavy. 		
CF | 		
CF | > 		Roger says, "overkill, but if we need to crush the pill, the vise is probably up to the task"
DavidW says (to ClubFloyd), "open trunk with shovel" 		
CF | The old trunk is not something you can pry. 		
CF | 		
CF | > 		DavidW says (to Roger), "Good point."
		Jacqueline says, "I prefer to crush my medication with an unwashed shovel that has held a dead possum, myself."
Roger says (to floyd), "push trunk east" 		
CF | This would accomplish nothing. 		
CF | 		
CF | > 		Jacqueline says, "But sure. The vice."
Roger says (to floyd), "stand on trunk" 		
CF | You can't stand on that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clutter" 		
CF | It's mostly just a bunch of junk and discarded furniture. Squatting in 		
CF | the midst of the clutter is a battered old trunk. 		
CF | 		
CF | > 		Roger says, "guess we're looking for a key for this one too"
		lkcampbell says, "they batter and fry everything in the south"
		Knight_Otu says, "We're looking for a bunch of keys."
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf10" 		
CF | Restored. 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		DavidW says, "I don't know what to do in the cellar, but it occurs to me that we might want to see what happened to the rabbits."
		DavidW says, "Possibly Bailey has changed something."
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		lkcampbell says, "it's going to be all Watership Down-ish"
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		Jacqueline says, "I'm not sure we *are* looking for a bunch of keys."
		Roger says, "good point. but wait can we try the driveway door first or not"
		Jacqueline says, "If you ask Tyrone about keys, he only mentions the one to the boat shed."
		DavidW says (to Roger), "I don't know which door you mean."
		Roger says, "oh we did! nevermind"
		Roger asks, "then where did the stairs go?"
		lkcampbell says, "check the rabbits and then maybe see what the boys wanted to show us"
		DavidW says, "The stairs went to a landing and a locked door."
		Knight_Otu says, "I mean, we can't exactly ask the people about keys to private property we shouldn't have seen."
		Roger says, "I got confused about what the storm doors actually were; sorry about that."
		DavidW says (to lkcampbell), "Pretty sure the boys want to violate our personal spaces."
		lkcampbell says, "probably"
		Jacqueline says, "I ... don't think the boys want to show us... yeah"
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		lkcampbell says, "but we can always save first"
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The East End of the Meadow 		
CF | The meadowland tapers off here, the barbed-wire fence from the north 		
CF | angling down to meet the swamp in the south. Other than heading back 		
CF | to the west, there's not much to do in this isolated spot. Evidently 		
CF | the dog has had some fun chasing the rabbits, because they're gone. 		
CF | 		
CF | > 		DavidW says, "No rabbits corpses at least."
		DavidW says, "But no new trail or dug up key either."
		Knight_Otu says, "He's supposedly too slow to catch anything living."
		DavidW asks, "Asking Tyrone about more topics may be helful?"
		Roger says, "cigars, maybe, or wasps"
		Jacqueline says, "True"
DavidW says (to ClubFloyd), "w" 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		Jacqueline says, "Both of those"
		Knight_Otu says, "Possibly, yeah."
DavidW says (to ClubFloyd), "w" 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		Roger says, "or the ghost, for that matter"
		Jacqueline says, "Save first, but maybe also about the cellar and the tunnel."
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about cigar" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about cigars" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about wasps" 		
CF | "I keep meanin' to clean out that ole wasp nest," Tyrone says. "Send 		
CF | the lady guests off runnin' and screamin', they see a wasp. If we had 		
CF | any guests 'round here, that is. You-all pretty much the biggest batch 		
CF | we seen all year." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about torch" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about barrel" 		
CF | "That big ole rusty can down there behind the cabins? We burn stuff in 		
CF | it sometimes, scrap paper an' whatnot. Maybe you never seen one 		
CF | before, comin' from New York the way you do." 		
CF | 		
CF | > 		Knight_Otu says, "Maybe don't perform creepy sacrifice rituals. Those send everyone screaming."
		Roger says, "oh yeah, that other barrel"
		DavidW asks, "There's another barrel I've forgotten?"
Jacqueline says (to ClubFloyd), "ask Tyrone about tunnel" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		Knight_Otu asks, "Have we asked him about Lydia?"
DavidW says (to ClubFloyd), "ask tyrone about lydia" 		
CF | When you mention the apparition you saw hovering around the stone block 		
Jacqueline says (to ClubFloyd), "ask Tyrone about cellar" 		
CF | in the meadow, Tyrone starts poking around very busily in the innards 		
CF | of the van. "People see lots o' things," he says, not looking at you. 		
CF | "People ought to mind their own business." 		
CF | 		
CF | "But this ghost," you tell him, not quite willing to give up, "it was 		
CF | like she was in pain." 		
CF | 		
CF | Tyrone sighs heavily. "And what are you tellin' me about it for? You 		
CF | think old Tyrone can do anything about it? That ghost, she been around 		
CF | here for a long, long time. I see her once in a while, on a moonlit 		
CF | night, comin' up between the cabins. I don't know if she's in any 		
CF | pain, but I think she's sad. I think when she sees folks that are 		
CF | alive, it reminds her of what she lost. 		
CF | 		
CF | "It's too bad you don't have nobody here that's your own age, honey. 		
CF | That ghost, she's about your age. If you can see her, and in broad 		
CF | daylight too, maybe you want to try to make friends with her. You 		
CF | could do worse." 		
CF | 		
CF | "But how would I do that?" you ask. "How can anybody make friends with 		
CF | a ghost?" 		
CF | 		
CF | "Same way as you'd make friends with anybody else, I expect. Find 		
CF | somethin' she cares about. I couldn't rightly tell you what that would 		
CF | be, but I guess there's bound to be somethin'. If she didn't care 		
CF | about nothin', why would she be hangin' around, you ask yourself that?" 		
CF | 		
CF | > 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		Roger says, "hmm"
		DavidW says, "yes, hmm"
		Jacqueline says, "I guess let's give her a dead possum."
		Roger says, "yer a witcher, harry"
		DavidW says, "We. cannot. take. the. possum. again."
		Knight_Otu says, ""Hey, that's my pet possum!""
		Jacqueline says, "I know. It. makes. me. sad."
		Roger says, "it was our only friend"
		lkcampbell says, "stop beating a dead possum"
		Jacqueline says (to lkc), "yay"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket and a 		
CF | flashlight), the key to Cabin One, a wooden bucket, an old shovel, a 		
CF | pill bottle, and a little white pill. You're wearing your clothes. 		
CF | 		
CF | > 		DavidW says, "I don't see that Lydia would be interested in our current inventory. Jacket is unlikely but best bet so far."
		lkcampbell asks, "I suppose we could try giving the ghost things?"
		lkcampbell says, "yup I was thinking jacket...remote possibility"
		Roger says, "she'd probably be interested in her heart if we found that lying around somewhere"
		Knight_Otu asks, "But how would she wear it?"
		Jacqueline laughs at Roger's comment.
		DavidW asks, "Anyone got another topic for Ty or should we try to show Lydia the jacket?"
		Jacqueline exclaims, "Let's kill Honey, and give her heart to Lydia!"
		DavidW says, "We can also try that crushed pill idea."
		MoyTW says, "Nah let's kill Beaureguard (sp?) and give his heart to her. Like, as a trophy."
		lkcampbell says, "ghosts love to sashay in sequins"
DavidW says (to ClubFloyd), "s" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		Jacqueline says (to Moy), "Sure. And then we also get the key to the boat house"
DavidW says (to ClubFloyd), "ask lydia about jacket" 		
CF | The ghost shrieks wordlessly as it whirls past you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show jacket to lydia" 		
CF | (first putting the old shovel in the burlap sack to make room, then 		
CF | taking the sequined jacket from the burlap sack) 		
CF | The ghost seems not to have noticed. Its agitated flight about the 		
CF | meadow continues unabated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss lydia" 		
CF | She's too insubstantial for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about heart" 		
CF | The ghost only flits about the meadow, ignoring your attempt at 		
CF | conversation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show shovel to lydia" 		
CF | (first putting the pill bottle in the burlap sack to make room, then 		
CF | putting the key to Cabin One in the burlap sack to make room, then 		
CF | putting the little white pill in the burlap sack to make room, then 		
CF | putting the sequined jacket in the burlap sack to make room, then 		
CF | taking the old shovel from the burlap sack) 		
CF | The ghost exhibits no curiosity about what you're offering. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask lydia about lydia" 		
CF | Instead of answering, the ghost undulates sickeningly, as if 		
CF | underwater. 		
CF | 		
CF | > 		Roger says, "haha thanks game"
		Jacqueline says, "Yeah"
		Knight_Otu says, "My."
		Jacqueline says, "That was a lot of inventory management for nothin'"
		lkcampbell says, "that was a misleading paragraph, gave me false hope"
		Iria says, "I hate when that happens"
		Roger says, "I know the 'leaky' bucket implies we can't take water with it, but maybe we should try"
DavidW says (to ClubFloyd), "put jacket in sack" 		
CF | The sequined jacket is already in the burlap sack. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we tricked the game above our inventory limit somehow."
		Roger says, "either from swamp or the bathroom we have access to"
		DavidW says, "I don't think we've interacted with the swamp at all."
		Roger says, "it's sort of a connecting space but there might be something of interest hiding there"
		DavidW asks, "Why would we want water? Just to see if we can get any?"
		Roger says, "Among my ideas: washing away the ashes from the burn barrel"
		lkcampbell says, "only other idea I have is throwing things at the wasp nest unless you already did that"
		Roger says, "and/or throwing it at everything vaguely animate, like wasps and everyone else we don't like"
		DavidW asks, "Where exactly was the burn barrel?"
		Roger says, "behind one of the rows of cabins I think"
DavidW says (to ClubFloyd), "w" 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, sounds right."
DavidW says (to ClubFloyd), "fill bucket" 		
CF | You fill the bucket from the swamp. 		
CF | 		
CF | > 		Roger says, "oho"
DavidW says (to ClubFloyd), "x bucket" 		
CF | It's an old-fashioned, leaky-looking wooden bucket. There's water in 		
CF | it, and the water is dribbling from narrow gaps in the sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF | Which water do you mean, the water in the bucket, or the swamp? 		
CF | 		
CF | > 		MoyTW says, "Oh it's timed."
DavidW says (to ClubFloyd), "bucket" 		
CF | That was not one of the choices. Which did you mean, the water in the 		
CF | bucket, or the swamp? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water in the bucket" 		
CF | The water is sloshing around in the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		Roger says, "possibly we need the tar to fix the hole in our bucket dear liza"
DavidW says (to ClubFloyd), "x barrel" 		
CF | You see no barrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrel" 		
CF | The incinerator is the size of a large garbage can. Its rusted metal 		
CF | sides are pierced by large holes. 		
CF | 		
CF | > 		Roger says, "there it is"
DavidW says (to ClubFloyd), "look in it" 		
CF | The incinerator contains some ashes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ashes" 		
CF | The ashes and charred scraps at the bottom of the incinerator are gray 		
CF | and unidentifiable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash ashes" 		
CF | The word "wash" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on ashes" 		
CF | The ashes are not in need of a bath. 		
CF | 		
CF | > 		Knight_Otu says, "Debatable."
		Roger says, "good to know that syntax works"
		Knight_Otu asks, "Pour water in incinerator?"
DavidW says (to ClubFloyd), "clean ashes" 		
CF | You wouldn't know how to clean those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean barrel" 		
CF | You wouldn't know how to clean that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ashes" 		
CF | Carrying around a mess of ashes would be not only difficult but 		
CF | pointless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ashes" 		
CF | There's nothing unusual in the ashes. 		
CF | 		
CF | > 		DavidW asks, "now what?"
		DavidW asks, "Talk to Tyrone more?"
Knight_Otu says (to ClubFloyd), "pour water in incinerator" 		
CF | That would only make a mess of wet ashes. 		
CF | 		
CF | > 		DavidW asks, "Or Honey?"
		lkcampbell says, "throw something at the wasp nest"
		Roger says, "pouring water on Honey is a fantastic idea"
		MoyTW asks, "Did we stand on the bucket and use the shovel to hit the wasp's nest?"
		MoyTW says, "Also pouring water on various people sounds hilarious."
		DavidW says (to Moy), "no"
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on honey" 		
CF | Honey Hartwell is not in need of a bath. 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		Roger says, "game, boo"
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shovel" 		
CF | You are already carrying the old shovel. 		
CF | 		
CF | > 		lkcampbell says, "the younger brother is in need of a bath"
DavidW says (to ClubFloyd), "hit nest with shovel" 		
CF | Disturbing the wasps would be a really, really bad idea. 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		MoyTW says, "Hit Phelps with shovel."
DavidW says (to ClubFloyd), "pour water on beauregard" 		
CF | Beauregard Phelps is not in need of a bath. 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		Knight_Otu says, "Yeez, creep."
DavidW says (to ClubFloyd), "hit phelps with shovel" 		
CF | You could probably do some damage with the old shovel, but on the other 		
CF | hand, the consequences could hardly be good. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		lkcampbell says, "sweaty and slimy but not in need of a bath"
DavidW says (to ClubFloyd), "e" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drink" 		
CF | You see no drink here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about phelps" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | "That creepy old man?" Honey shudders. "He's been eyein' me all 		
CF | afternoon from up on the porch there. Don't think I haven't noticed. 		
CF | If it wasn't for ... oh, never mind. You wouldn't understand. 		
CF | Sometimes a girl has to put her career first, that's all." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about boys" 		
CF | When you describe the oafish behavior of the farm boys, Honey throws 		
CF | back her head and laughs. "They sound like fun," she declares. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about dog" 		
CF | You tell Honey how the dog ran off when you told him about the rabbits. 		
CF | She laughs. "Guess he's smarter than he looks, then," she says. "But 		
CF | I'll bet he never caught a rabbit, and he ain't no friend of mine. You 		
CF | know that song?" 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		MoyTW says, "Honey pls."
		Roger says, "also as in-game time progresses we should probably occasionally check back in on Computer Guy Cabin and Napping Person Cabin, whichever #'s those are"
DavidW says (to ClubFloyd), "ask honey about tyrone" 		
CF | You mention that Tyrone has been working on the van all afternoon. 		
CF | Shouldn't he be finishing up before long? "That old clunker?" Honey 		
CF | replies. "You ask me, it's a wonder it runs at all. I wouldn't be 		
CF | surprised if he's workin' on it 'til midnight. Now, my most recent 		
CF | boyfriend, he had a red convertible Porsche. But he had some bad 		
CF | habits too. I had to dump him." 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		Roger says, "save first, but maybe ask her about the pills and/or show her the bottle"
		lkcampbell says, "have we dug up anything with the shovel yet? Besides a dead possum? Maybe try digging in various places"
		Roger says, "I'm not quite ready for brute-force lawnmowering quite yet"
		DavidW says (to lkcampbell), "Digging everywhere is a sign of desperation."
		Knight_Otu says, "We specifically dug up no treasure in the flower bed."
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 3:00. 		
CF | 		
CF | > 		DavidW says, "I'll go peek at computer guy from the tree, I guess."
DavidW says (to ClubFloyd), "sw" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. 		
CF | 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Up a Tree 		
CF | From this perch in the midst of the scraggly tree, you can't see much. 		
CF | The area behind the cabins is obscured by foliage. However, you're 		
CF | quite close to the rear wall of Cabin Four, and have a close view of 		
CF | the cabin's bathroom window, which is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The bathroom window is less than three feet square. It's standing wide 		
CF | open, and there's no screen. Looking through the window, you can see 		
CF | the interior of the bathroom in Cabin Four. 		
CF | 		
CF | > 		Jacqueline says, "I had completely forgotten about computer guy until it was brought up just now."
DavidW says (to ClubFloyd), "e" 		
CF | Peering cautiously in the window, you can see straight out through the 		
CF | door of the bathroom and into the cabin, proper. A man is sitting on 		
CF | the bed, hunched over and frowning in concentration as he types on the 		
CF | keyboard of a small laptop computer. If you try to climb in the 		
CF | window, he's bound to spot you in an instant. 		
CF | 		
CF | > 		Jacqueline says, "Do it. Climb on the window."
		MoyTW says, "...let's climb in the window! Maybe save first though."
DavidW says (to ClubFloyd), "climb in window" 		
CF | Peering cautiously in the window, you can see straight out through the 		
CF | door of the bathroom and into the cabin, proper. A man is sitting on 		
CF | the bed, hunched over and frowning in concentration as he types on the 		
CF | keyboard of a small laptop computer. If you try to climb in the 		
CF | window, he's bound to spot you in an instant. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		DavidW says, "Same response."
		Jacqueline says, "meh"
		DavidW says, "But it seems to be a valid room connection."
		DavidW says, "We could talk to the reverend more too, I suppose."
DavidW says (to ClubFloyd), "d" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose. We haven't talked to him since the start."
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Two) 		
CF | Reverend Gillespie appears at the door of Cabin Two and looks down at 		
CF | you. "Yes? I'm really very busy just now, but if it's important...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask reverend about phelps" 		
CF | "Ah, yes - our gracious host. A diamond in the rough," the reverend 		
CF | declares. "He does seem uncouth, but I'm sure there's hope for his 		
CF | eternal salvation." 		
CF | 		
CF | > 		MoyTW says, "ask'm 'bout Lydia"
DavidW says (to ClubFloyd), "ask him about lydia" 		
CF | You tell the Reverend that you personally believe there's some sort of 		
CF | life after death, because you've seen a ghost. You're half hoping 		
CF | he'll ask where, but the topic doesn't seem to interest him. "The ways 		
CF | of the Lord are mysterious," he says vaguely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about tyrone" 		
CF | "A plain-spoken, hard-workin' man," Gillespie says. "I wouldn't say a 		
CF | word against him. Though he is a little ... unfriendly, don't you 		
CF | think?" 		
CF | 		
CF | > 		DavidW says, "no, Tyrone's been the nicest person here."
		MoyTW says, "He's the ONLY friendly person."
DavidW says (to ClubFloyd), "ask him about honey" 		
CF | "The young lady from Nashville, yes. Very attractive. A trifle ... 		
CF | obvious, don't you think? But it's not my place to judge." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about cabin 4" 		
CF | "You're quite the little chatterbox, aren't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about dog" 		
CF | "The dog?" Gillespie looks a little askance. "He seemed quite 		
CF | ill-tempered to me. I'm plannin' to keep my distance. He seemed 		
CF | partial to the hired man, though. If you want to know more about him, 		
CF | I expect you ought to ask - what's his name, now? - Tyrone." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about bye bayou" 		
CF | Gillespie smiles a meaningless smile. "My, but it's hot this 		
CF | afternoon." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about boys" 		
CF | "You're quite the little chatterbox, aren't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell him about boys" 		
CF | Gillespie looks bored. "Very interesting, I'm sure, but I don't 		
CF | imagine it concerns me." 		
CF | 		
CF | > 		
Iria goes home. 		Roger says, "shouldn't a preacher be an expert on vice"
DavidW says (to ClubFloyd), "ask him about vice" 		
CF | Gillespie smiles a meaningless smile. "My, but it's hot this 		
CF | afternoon." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about bible" 		
CF | "Ah, the Holy Scripture," the reverend intones. "I read it daily. 		
CF | It's often a source of great comfort when I am sore afflicted." 		
CF | 		
CF | Feeling a little feisty, you ask the reverend if he'd be so good as to 		
CF | read a verse to you right now. "Yes, of course," he says instantly ... 		
CF | but then his face contorts with a swift and startling variety of 		
CF | expressions. His eyes dart around as if he's wondering whether anyone 		
CF | is there to overhear. "Well, perhaps not right now," he says, drawing 		
CF | the words out hesitantly. "Perhaps later. Yes." 		
CF | 		
CF | > 		DavidW says, "Not a reverend at all, I guess."
		Knight_Otu says, "Well, huh."
		Knight_Otu says, "Or afraid he'll be struck down for his sins."
		DavidW asks, "Any other topics for this guy?"
		Roger says, "I don't think so"
DavidW says (to ClubFloyd), "bye" 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		Knight_Otu says, "Can't think of any."
DavidW says (to ClubFloyd), "say bye" 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		Roger says, "oh maybe we could try washing that big altar stone? That feels vaguely like something that might work"
DavidW says (to ClubFloyd), "ask honey about reverend" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | Honey nods. "That preacher fella? I saw him when he checked in. He 		
CF | looks very distinguished, don't you think?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about magazine" 		
CF | Honey leafs through the magazine. Either she didn't hear you, or she's 		
CF | pretending she didn't. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. 		
CF | 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about engine" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about reverend" 		
CF | Tyrone snorts quietly. "The preacher? Awful full of hisself, I'd say. 		
CF | I wouldn't trust him to shine my shoes, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about crowbar" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about boys" 		
CF | When you mention the farm boys you ran into down the road, Tyrone 		
CF | snorts with quiet contempt. "They's good for nothin'. Good for 		
CF | nothin', but always up to somethin'. Best you steer clear of 'em, if 		
CF | you know what's good for you." 		
CF | 		
CF | > 		Knight_Otu says, "Maybe tell Tyrone about the dog, he'll go chasing it, and we can check out his shack? Not sure if that'd be useful though."
DavidW says (to ClubFloyd), "tell tyrone about dog" 		
CF | Tyrone looks disgusted. "Ole Bailey's a nuisance, is what he is. 		
CF | That's the dog's name, Bailey. Let him run loose, he'd chase rabbits 		
CF | all day long. Them rabbits always get him all het up. He's too slow 		
CF | an' stupid to catch nothin', though. Not unless it's already dead." 		
CF | Tyrone chuckles gently at his own joke. 		
CF | 		
CF | > 		Roger says, "not a bad idea"
		Knight_Otu says, "Except no chasing ensues. :/"
DavidW says (to ClubFloyd), "x engine" 		
CF | You see no engine here. 		
CF | 		
CF | > 		MoyTW says, "F"
		Roger says, "I like that he might know something about Bye Bayou"
DavidW says (to ClubFloyd), "ask tyrone about sign" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about bye bayou" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		Roger says, "well alrighty then"
		Jacqueline says, "I know y'all think this is 'later game' but I'm keen on getting that key."
		Roger says, "/any/ of the many many keys we need, reallyt"
		DavidW asks, "So makeout session with Phelps, then?"
		Knight_Otu says, "Ew."
		Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "ne" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		Jacqueline says, "I tried, but it didn't pull us down next to him again."
DavidW says (to ClubFloyd), "sit on couch" 		
CF | You're not eager to get that close to Beauregard Phelps. 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "kiss phelps" 		
CF | The danger is, he might like it. 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search phelps" 		
CF | (first trying to go over to Beauregard Phelps) 		
CF | Beauregard Phelps is too far away. 		
CF | 		
CF | > 		Roger says, "maybe we could steathily pour water on the couch, leading him to autodepantsify"
		Jacqueline says, "I guess we'll just have to kill him first."
DavidW says (to ClubFloyd), "pour water on couch" 		
CF | The couch is not in need of a bath. 		
CF | 		
CF | Beauregard smacks his lips. "That young lady from Nashville, now - 		
CF | she's quite somethin', ain't she?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF | The old couch was upholstered in nubbly beige cloth a very long time 		
CF | ago. Woolly white stuffing is coming out through various rips and 		
CF | holes, and the cloth itself is badly stained, as if animals are in the 		
CF | habit of sleeping on it. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch. 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search couch" 		
CF | There's no practical way to search the couch while Beauregard Phelps is 		
CF | sitting on it. 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pants" 		
CF | Phelps's trousers provide plenty of fabric to cover the lower part of 		
CF | his considerable bulk. They're khaki-colored and held up by 		
CF | suspenders. The pockets are sagging open, possibly because of the 		
CF | relaxed way he's half-reclining on the couch. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		Jacqueline says, "I unfortunately just read 'the old couch' as 'the old cooch.' I blame Jim Aiken."
DavidW says (to ClubFloyd), "x pocckets" 		
CF | The word "pocckets" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pockets" 		
CF | Phelps's trousers provide plenty of fabric to cover the lower part of 		
CF | his considerable bulk. They're khaki-colored and held up by 		
CF | suspenders. The pockets are sagging open, possibly because of the 		
CF | relaxed way he's half-reclining on the couch. 		
CF | 		
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer 		
CF | afternoons just ain't the same since I gave up them seegars." 		
CF | 		
CF | > 		Roger says, "maybe tell him about pills? It might put a twinkle in his eye"
DavidW says (to ClubFloyd), "search pockets" 		
CF | Sticking your hands in his pants pockets while he's wearing the pants 		
CF | is not something you could ever bring yourself to do. 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		MoyTW asks, "Oh did we ever ask Tyrone about cigars?"
		Jacqueline says, "We did"
		DavidW says, "yes"
		Jacqueline says, "No resposne."
		Jacqueline says, "No response, either."
DavidW says (to ClubFloyd), "ask phelps about cigars" 		
CF | Having been taught good manners, you can't quite bring yourself to 		
CF | ignore Phelps, so you nod to him and mumble a hello. 		
CF | 		
CF | He smiles at you and nods heavily. "You enjoyin' our balmy Southern 		
CF | weather, darlin'?" 		
CF | 		
CF | Beauregard stifles a yawn. "Gettin' time for my afternoon nap, but I'm 		
CF | just too keyed up this afternoon to sleep." 		
CF | 		
CF | > 		MoyTW asks, "...did we ask Phelps about cigars?"
		MoyTW asks, "...afternoon...nap?"
		Roger says, "okay he's not all bad"
DavidW says (to ClubFloyd), "give pill to phelps" 		
CF | (first taking the little white pill from the burlap sack) 		
CF | You consider showing Beauregard the sleeping pill, but two thoughts 		
CF | dissuade you. First, you don't want him to know you're stealing things 		
CF | from the other guests' cabins, and second, he might take the pill away 		
CF | from you before you find a use for it. 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		Knight_Otu says, "We can't exactly drug a cigar with sleeping pills, but it almost sounds like the game wants us to."
		DavidW asks, "No obvious coffee mug, is there?"
DavidW says (to ClubFloyd), "ask phelps about nap" 		
CF | "You're just a regular little chatterbox, ain'tcha?" 		
CF | 		
CF | > 		Roger says, "I don't think so, although if there is it's probably with Computer Guy"
		Roger says, "I misremembered Honey drinking something, alas"
DavidW says (to ClubFloyd), "sing" 		
CF | The word "sing" is not necessary in this story. 		
CF | 		
CF | > 		DavidW says, "No lullabies from us."
		Roger says, "another idea: Tyrone might or should have opinions about this crappy squeaky porch and the dangerous railings, being the handyperson and all"
		DavidW says, "hm"
DavidW says (to ClubFloyd), "ask phelps about porch" 		
CF | "This useta all be prime farm land, once," Beauregard says, waving his 		
CF | arm. "We grew us a fine crop o' leaf. Was you sayin' somethin'?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about tobacco" 		
CF | Beauregard shows his teeth in a grimace that he probably thinks is a 		
CF | smile. "You're gonna look so cute in that white dress!" 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about seegar" 		
CF | "I hope I git up to see New York sometime," Beauregard says 		
CF | irrelevantly. 		
CF | 		
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer 		
CF | afternoons just ain't the same since I gave up them seegars." 		
CF | 		
CF | > 		Knight_Otu says, ">Kill Beauregard with fire"
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "ask him about railing" 		
CF | Beauregard beams benignly at you. "You are just the cutest little 		
CF | thang. I can't get over it." 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suspenders" 		
CF | Phelps's trousers provide plenty of fabric to cover the lower part of 		
CF | his considerable bulk. They're khaki-colored and held up by 		
CF | suspenders. The pockets are sagging open, possibly because of the 		
CF | relaxed way he's half-reclining on the couch. 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pockets" 		
CF | Sticking your hands in his pants pockets while he's wearing the pants 		
CF | is not something you could ever bring yourself to do. 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about wasps" 		
CF | "You worried about them wasps, sweet pea? They won't bother you none." 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		MoyTW asks, "Pour water...on wasps?"
DavidW says (to ClubFloyd), "pour water on wasps" 		
CF | The wasp nest is not in need of a bath. 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		Roger says, "we could risk asking him about the workbench or vise or trapdoor or steamer trunk"
		MoyTW asks, "Is there a room we've visible not visited?"
		DavidW says, "I think we've visited everywhere we can without more keys or cooperative people."
DavidW says (to ClubFloyd), "ask him about vise" 		
CF | Beauregard pulls his gaze back from the lawn. "Was you sayin' 		
CF | somethin', sweet pea?" 		
CF | 		
CF | Beauregard smacks his lips. "That young lady from Nashville, now - 		
CF | she's quite somethin', ain't she?" 		
CF | 		
CF | > 		Knight_Otu says, "Or lured away people, for that matter."
		Roger says, "maybe ask him about his boat and/or boathouse too"
DavidW says (to ClubFloyd), "ask him about boathouse" 		
CF | "I hope I git up to see New York sometime," Beauregard says 		
CF | irrelevantly. 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about new york" 		
CF | Beauregard shows his teeth in a grimace that he probably thinks is a 		
CF | smile. "You're gonna look so cute in that white dress!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about boat" 		
CF | Beauregard stifles a yawn. "Gettin' time for my afternoon nap, but I'm 		
CF | just too keyed up this afternoon to sleep." 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		Roger says, "well I'm feeling out of clever ideas"
		Knight_Otu says, "I don't think the guy is listening."
DavidW says (to ClubFloyd), "ask him about key" 		
CF | "You lose your cabin key?" Phelps says, his voice oozing fake sympathy. 		
CF | "Well, I don't expect your aunt will have locked the door. You can 		
CF | come and go pretty much wherever you want around here, exceptin' only 		
CF | Tyrone's shack and a few places like that. Ole Tyrone, he don't much 		
CF | cotton to havin' strangers pokin' around in his things." 		
CF | 		
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer 		
CF | afternoons just ain't the same since I gave up them seegars." 		
CF | 		
CF | > 		Knight_Otu says, "And of course once I say it, he listens for once."
		Jacqueline says, "heh"
		DavidW says, "I'm running out of ideas as well."
		DavidW asks, "Shall we see if the vise can crush a sleeping pill?"
		Roger says, "sure, worth a whirl"
		Knight_Otu says, "I guess."
DavidW says (to ClubFloyd), "e" 		
CF | Phelps turns away from you, scratches himself, and goes back to gazing 		
CF | out across the lawn. 		
CF | 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pill in vise" 		
CF | Done. 		
CF | 		
CF | > 		Roger says, "we haven't spent much time out around the altar lately; might be worth poking around"
DavidW says (to ClubFloyd), "close vise" 		
CF | Crushing the little white pill in the vise would only be pointless 		
CF | vandalism. 		
CF | 		
CF | > 		MoyTW asks, "Ok I feel dumb but did we try going up from here?"
DavidW says (to ClubFloyd), "put pill in bottle" 		
CF | (first taking the little white pill) 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu says, "We did, locked door."
		DavidW says, "yes"
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		lkcampbell says, "pry door with shovel"
DavidW says (to ClubFloyd), "e" 		
CF | (first trying to open the door) 		
CF | The door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry door with shovel" 		
CF | The door is not something you can pry. 		
CF | 		
CF | > 		lkcampbell asks, "does the tunnel area off of the cellar have concrete floors too?"
		Knight_Otu says, "There was a suggestion to try and clean the altar, I think."
		Roger says, "among other random ideas: push over tar barrel, roll it to narsty boys"
		Knight_Otu says, "I think the tunnel specifically was dirt floor."
		DavidW asks, "altar...?"
		Roger says, "yeah the overgrown rock thingy"
		Knight_Otu says, "In the meadow, the stone block."
		lkcampbell says, "if so we could try digging in the tunnel"
		Roger says, "in or near haunted field"
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		Roger says, "minecraft isn't the answer to this one"
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In a Low Tunnel 		
CF | This low, earthy-smelling tunnel is no more than four feet high. The 		
CF | dirt floor is uneven, and the ceiling seems to be held up by a few 		
CF | crooked, widely spaced beams. The tunnel runs from north to south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shovel" 		
CF | You are already carrying the old shovel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig dirt" 		
CF | You glance at the dirt and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig floor" 		
CF | (with the old shovel) 		
CF | You have no reason to dig in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel 		
CF | extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig floor" 		
CF | (with the old shovel) 		
CF | You have no reason to dig in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		lkcampbell says, "this is a tough game"
DavidW says (to ClubFloyd), "cf10" 		
CF | Restored. 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. Obvious exits lead north, back to the front of 		
CF | the shack; south, to the front of the boat shed; west, to the garden of 		
CF | junk; and up, to the perch in the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF | The stone block is a black cube about four feet on each side. Its 		
CF | surface is rough, and the edges and corners are chipped and cracked, as 		
CF | though it was broken off or carved out from a larger piece of stone. 		
CF | Or possibly it's just incredibly ancient. Exotic-looking carvings can 		
CF | be discerned on one face, though they're half-hidden from view by tall 		
CF | grass, and the top of the block is thinly stained with a dried, dark 		
CF | residue, a little of which has trickled down one side. Tufts of grass 		
CF | grow tall and thick around the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on altar" 		
CF | In order to pour the swamp water onto anything, you'd need to fill a 		
CF | container with it first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bucket" 		
CF | You fill the bucket from the swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on altar" 		
CF | Which water do you mean, the swamp, or the water in the bucket? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water in the bucket" 		
CF | The stone block is not in need of a bath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carvings" 		
CF | You kneel and push aside the grass to try to get a clear view of the 		
CF | carvings on the block, but suddenly the ghost is whirling around you, 		
CF | shrieking. Terrified, you lurch to your feet and stagger backward. 		
CF | 		
CF | > 		Knight_Otu says, "I'd rather say it is, game. But well."
DavidW says (to ClubFloyd), "climb tree" 		
CF | You see no tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The water is filthy, and there are undoubtedly alligators. You 		
CF | consider swimming, but half a second later you reject the idea with a 		
CF | shudder. 		
CF | 		
CF | > 		lkcampbell says, "I suppose we could try rolling the tar barrel"
		lkcampbell says, "don't know what that would do though"
		Roger says, "I dunno; punk kids are always doing things like opening barrels of tar to impress the ladies"
		Jacqueline says, "Well, we're at nearly three hours."
		DavidW says (to Roger), "I thought that was biting off beer caps with their teeth."
		Jacqueline asks, "Maybe we take a break?"
		Jacqueline says, "I do want to keep at it, not ready to give is up, but maybe next week..."
		Roger says, "yeah I would be okay with taking a break until next week"
		MoyTW says, "Same."
		DavidW says, "I wish we had made more progress."
		lkcampbell says, "yup"
		Jacqueline says, "Next week I'll only have two hours, but yeah. Sometimes a break is good."
		Roger says, "we made /some/ progress"
		MoyTW says, "We got...some progress."
		DavidW says, "yes, some"
		lkcampbell says, "its definitely a challenge"
		Knight_Otu says, "I'm guessing there's a topic that moves either Tyrone or Mr Creep from their places that we just haven't found yet."
		DavidW says, "I'm not the best at guessing conversation topics."
		Knight_Otu says, "They're the ones blocking access to more places."
		Jacqueline says, "Catch y'all next week, peeps."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu says, "Yeah, that can be tough."
		lkcampbell says, "cya"
lkcampbell goes home. 		MoyTW says, "All right, I'm off. Cya'll."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu exclaims, "Good night, and stay healthy!"
Knight_Otu goes home. 		DavidW says, "thanks all"
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		
DavidW says (to ClubFloyd), "cfcellaropen" 		
CF | Saved. 		
CF | 		
CF | > 		
Roger goes home. 		
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Roger says, "hunh! Taleslinger is listed as a betatester for Lydia's Heart"
		Jacqueline says, "huh"
		Roger asks, "I can't remember now -- where did we get the flashlight from?"
		DavidW says, "Maybe our cabin's closet? We found it very early on, I think."
		Roger says, "I'm trying this on my own and already found a couple of things"
		DavidW says, "It is interesting how individual play differs from group play."
		Roger says, "quite true"
		DavidW asks, "Did you find new inventory-able items?"
		Roger says, "yes"
		DavidW says, "cool."
		DavidW says, "try to remember to hint at them next Sunday."
		Roger says, "I'm taking a few notes for myself"
		Roger says, "aha, under the van seats"
		DavidW says, "Something I failed to look under! I am shamed."
		Roger says, "I half-remembered it as a glove box but that didn't exist"
		
*** SESSION THREE *** 		
		Jacqueline says, "Okay. The game is still running, Perry is logging... wish our Canadian Hint Machine would show up."
		DavidW asks, "well, I could just head us back to the cabin from wherever we are and poke around?"
DavidW says (to ClubFloyd), "l" 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		DavidW asks, "shall I?"
		Jacqueline exclaims, "Look under the things you want to look under!"
DavidW says (to ClubFloyd), "w" 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under dress" 		
CF | (first trying to go over to the white dress) 		
CF | The white dress is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go to bed" 		
CF | Which bed do you mean, the bed near the door, or the bed near the 		
CF | bathroom? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "door" 		
CF | That is not something you can enter. 		
CF | 		
CF | > 		Knight_Otu says, "Such a teenager."
DavidW says (to ClubFloyd), "go to bed near the door" 		
CF | That is not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door bed" 		
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly 		
CF | hard. A threadbare brown coverlet is spread over the bed. On the bed 		
CF | near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under pillow" 		
CF | Which pillow do you mean, the bed near the door, or the bed near the 		
CF | bathroom? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under door pillow" 		
CF | The box springs are sagging, and there's a scatter of tiny dry brown 		
CF | pellets that might be mouse droppings. Nothing interesting, though. 		
CF | 		
CF | > 		DavidW says, "hm. Same as the bed itself."
		Jacqueline says, "Hm, yeah"
DavidW says (to ClubFloyd), "x door pillow" 		
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly 		
CF | hard. A threadbare brown coverlet is spread over the bed. On the bed 		
CF | near the door is a white dress. 		
CF | 		
CF | > 		MoyTW asks, "Oh we starting? Ok, can we check the car again?"
		MoyTW says, "After we search wherever."
		DavidW asks, "The van?"
		MoyTW says, "Yeah."
		DavidW says, "Roger suggested we missed stuff, and I'm guessing we didn't look under things."
DavidW says (to ClubFloyd), "l" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under dresser" 		
CF | Dust, dead bugs, and disgusting things you'd rather not think about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under carpet" 		
CF | You glance at the stuff in the cabin and instantly dismiss it as 		
CF | unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind painting" 		
CF | You lift one corner and take a peek, but there's nothing under there, 		
CF | only the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter van" 		
CF | In the Van 		
CF | The van has the usual front and rear seats. Through the dust-speckled 		
CF | windows you can see the house, the driveway, the shack, and the cabins. 		
CF | The interior smells faintly of gasoline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under front seats" 		
CF | There's nothing else of any value under the seat, only the gum wrappers 		
CF | and crusty french fries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under rear seats" 		
CF | There's nothing else of any value under the seat, only the gum wrappers 		
CF | and crusty french fries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rear seats" 		
CF | You see nothing on the seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windshield" 		
CF | The word "windshield" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glove compartment" 		
CF | The word "glove" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dash" 		
CF | The word "dash" is not necessary in this story. 		
CF | 		
CF | > 		Knight_Otu says, "I guess the flashlight was the only prize here."
DavidW says (to ClubFloyd), "x dashboard" 		
CF | You see no dashboard here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF | You see no trunk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hood" 		
CF | The word "hood" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x van" 		
CF | The van may once have been olive green, but it's almost too dusty to 		
CF | tell. The hood of the van is up, and Tyrone has his head bent low over 		
CF | the engine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under van" 		
CF | You see nothing unusual under the van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engine" 		
CF | You see no engine here. 		
CF | 		
CF | > 		Jacqueline says, "Well, Tyrone - there's your problem."
		MoyTW asks, "Ok I thought...I thought vans don't have trunks?"
Roger has arrived. 		DavidW says, "I don't drive."
		Roger says, "oh no! Sorry I got busy boat-cleaning."
		Jacqueline says, "They have a back, rather than a trunk, but yeah."
		DavidW says, "hi Roger!"
		Roger says, "anyway I played this game on my own a bit after the Club finished and found a few things"
		DavidW says (to Roger), "We request a hint."
		Jacqueline says, "HELLO ROGER WE HAVE MISSED YOU DON'T YOU WISH WE WERE ALWAYS THIS HAPPY TO SEE YOU"
		Roger says, "okay let me figure out where you are"
Roger says (to floyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket and a 		
CF | flashlight), the key to Cabin One, a wooden bucket (which contains some 		
CF | water), an old shovel, a pill bottle, and a little white pill. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		Roger says, "okay: there is a takeable object, in clear view, within the first three locations."
		Knight_Otu says, "Huh."
		DavidW asks, "You mean the cabin, closet, and front of the cabin? Those three rooms?"
		Jacqueline asks, "As in, our cabin, outside our cabin, and the cabin across the way?"
		Jacqueline says, "Oh - or the closet."
		Roger says, "yes I think so. Okay maybe 4. Anyway, let's see if that's enough of a hint."
DavidW says (to ClubFloyd), "out" 		
CF | What do you want to move out of? 		
CF | 		
CF | > 		Knight_Otu asks, "About the only thing I can think of are the croquet(?) bars?"
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead north; south, to the area 		
CF | behind the cabins; east, to the north end of the croquet court; west; 		
CF | northeast, to the lawn; northwest, to the gravel driveway; southwest, 		
CF | to the garden of junk; and in, back to in the van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		Roger says, "afk 5 min but y'all got this"
DavidW says (to ClubFloyd), "x hoops" 		
CF | The croquet hoops are bent and rusted. There are only a few of them, 		
CF | and they're jammed into the ground in a haphazard pattern. Looking 		
CF | around, you can see no evidence that Eternal Springs possesses any 		
CF | croquet balls or mallets - not that a game of croquet seems like a very 		
CF | good idea right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hoop" 		
CF | With a bit of tugging, you pull a hoop free of the dirt. 		
CF | 		
CF | > 		Jacqueline asks, "...why though?"
DavidW says (to ClubFloyd), "x hoop" 		
CF | The hoop is a thick, bent piece of wire. The ends aren't exactly sharp, 		
CF | but they're tapered to make it easier to drive the hoop into the 		
CF | ground. 		
CF | 		
CF | > 		MoyTW says, "...I mean, ok, sure."
		Jacqueline asks, "Can we pick a lock with this?"
		Knight_Otu says, "Well, that, and it reads as untakeable to me."
		Knight_Otu says, "But hey, we got something new."
		MoyTW asks, "I, what do with rusty hoop?"
		DavidW asks, "hm. I suppose it could be used as a handle?"
DavidW says (to ClubFloyd), "wear hoop" 		
CF | That isn't something you can wear. 		
CF | 		
CF | > 		Jacqueline says, "Maybe we can murder the horrible man with it."
		DavidW says, "We could puncture our neck and scream about vampires."
		Jacqueline says, "Maybe he gets tetanus and dies after murdering us."
		DavidW asks, "Throw the hoop at the wasp nest?"
		Knight_Otu says, "Maybe. Or throw it at the wasp nest from the flower ... right."
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is sitting on the couch gazing out across the lawn, 		
CF | seemingly oblivious to the fact that you're skulking around down here. 		
CF | 		
CF | > 		Knight_Otu says, "I types too slow."
DavidW says (to ClubFloyd), "throw hoop at nest" 		
CF | The wasp nest is too far away. 		
CF | 		
CF | > 		Jacqueline asks, "Oh - or use it to make a slingshot later?"
		DavidW says, "Maybe."
		Knight_Otu says, "Hmm. Maybe."
		DavidW says, "We'd need an elastic band of some sort plus ammo."
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | > 		Knight_Otu says, "I'd think there's ton of rocks lying around."
DavidW says (to ClubFloyd), "throw hoop at nest" 		
CF | Disturbing the wasps would be a really, really bad idea. 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		MoyTW asks, "...wonder if creaky boards matters?"
		DavidW says, "I don't remember any obvious rocks."
		Jacqueline says, "How does he know that we wouldn't know? Maybe we're also into women, though... I doubt we'd call them 'heifers'"
		DavidW asks, "Maybe Tyrone can use the hoop as a wire for the engine?"
		Jacqueline is willing to try many things.
DavidW says (to ClubFloyd), "poke phelps with hoop" 		
CF | That would be very rude. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		Roger says, "okay back"
DavidW says (to ClubFloyd), "e" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		Knight_Otu says, "Well, no rocks that the game wants us to take."
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket and a 		
CF | flashlight), the key to Cabin One, a wooden bucket (which contains some 		
CF | water), an old shovel, a pill bottle, a little white pill, and a 		
CF | croquet hoop. You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give hoop to tyrone" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | "There's things that got power," he remarks obscurely, "and things that 		
CF | don't. You gonna have to learn which is which." 		
CF | 		
CF | > 		Roger says, "hey, good job"
		DavidW asks, "Was it just the hoop we missed?"
DavidW says (to ClubFloyd), "ask tyrone about engine" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about van" 		
CF | You ask Tyrone what he's doing with the van. "Oh, somethin' or other's 		
CF | always goin' wrong with it," he says obscurely. "Carburetor, most 		
CF | likely. I'll have it fixed up by tomorrow, time these folks is ready 		
CF | to leave." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about carburetor" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		MoyTW says, "Hahahahaha."
DavidW says (to ClubFloyd), "x carburetor" 		
CF | The word "carburetor" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach hoop to bucket" 		
CF | You cannot attach that to anything. 		
CF | 		
CF | > 		DavidW asks, "Shall we climb the tree and throw the hoop at computer guy?"
		Jacqueline says, "I like how he says, 'time these folks is ready to leave' instead of 'time y'all ready to leave'"
		Knight_Otu says, "We can try."
DavidW says (to ClubFloyd), "s" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Up a Tree 		
CF | From this perch in the midst of the scraggly tree, you can't see much. 		
CF | The area behind the cabins is obscured by foliage. However, you're 		
CF | quite close to the rear wall of Cabin Four, and have a close view of 		
CF | the cabin's bathroom window, which is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The bathroom window is less than three feet square. It's standing wide 		
CF | open, and there's no screen. Looking through the window, you can see 		
CF | the interior of the bathroom in Cabin Four. 		
CF | 		
CF | > 		Knight_Otu says, "These people are absolutely not subtle about us being a sacrifice."
DavidW says (to ClubFloyd), "x man" 		
CF | The man is intent on what he's doing with the computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw hoop at man" 		
CF | The man in the cabin is too far away. 		
CF | 		
CF | > 		Roger says, "y'all are not getting warmer so I could give another hint"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket and a 		
CF | flashlight), the key to Cabin One, a wooden bucket (which contains some 		
CF | water), an old shovel, a pill bottle, a little white pill, and a 		
CF | croquet hoop. You're wearing your clothes. 		
CF | 		
CF | > 		DavidW says, "We saw a vise clamp."
		DavidW asks, "Maybe crush the hoop in that?"
		Jacqueline says, "Oh true"
		MoyTW asks, "For what dark purpose?"
		Roger says, "warmer"
		DavidW says, "I don't know why!"
		MoyTW says, "I mean sure, try it and see if the game lets us do it, but..."
DavidW says (to ClubFloyd), "d" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "I doubt the hoop can help us with the trapdoor, but it gotta be useful somewhere."
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | (first trying to open the back door) 		
CF | The back door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hoop in vise" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | Crushing the croquet hoop in the vise would only be pointless 		
CF | vandalism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hoop" 		
CF | (first putting the old shovel in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "What was the idea for the trapdoor?"
		Knight_Otu says, "About the only thing I can think of is that it might help it stay open, but I'm not confident."
		DavidW says, "The trapdoor was blocked on the other side so we couldn't push it open. I don't see how the hoop helps with that."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You see no flashlight here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In a Low Tunnel 		
CF | This low, earthy-smelling tunnel is no more than four feet high. The 		
CF | dirt floor is uneven, and the ceiling seems to be held up by a few 		
CF | crooked, widely spaced beams. The tunnel runs from north to south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel 		
CF | extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor with hoop" 		
CF | The trapdoor is not something you can pry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF | You're able to push the trapdoor up only a couple of inches before it 		
CF | hits an obstruction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | Please select the saved position file to restore > 		
CF | Restored. 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		Knight_Otu says, "There's the trunk and the door above us as well. Not sure if the hoop helps there."
		DavidW asks, "And the trunk and upstairs door were locked, yes?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door with hoop" 		
CF | The door is not something you can pry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with hoop" 		
CF | There doesn't seem to be any way to do that from this side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You flip the switch, and the flashlight emits a feeble glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry trunk with hoop" 		
CF | The old trunk is not something you can pry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock trunk with hoop" 		
CF | You try several times to insert the end of the hoop into the lock, but 		
CF | the hoop is bent in a U shape, which makes it hard to manipulate. 		
CF | 		
CF | > 		DavidW says, "That sounds like a hint."
DavidW says (to ClubFloyd), "straighten hoop" 		
CF | You straighten out the croquet hoop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock trunk with hoop" 		
CF | You insert the end of the straightened croquet hoop into the lock and 		
CF | twist it this way and that. After a few seconds you hear a very 		
CF | gratifying snap. 		
CF | 		
CF | > 		Roger says, "yay! Fine work, y'all."
DavidW says (to ClubFloyd), "open trunk" 		
CF | As the battered old trunk creaks open, a sourceless breeze causes the 		
CF | dropcloths around you to flap and sends scraps of paper scurrying. The 		
CF | back of your neck prickles as you see the ghost from the meadow 		
CF | swirling and rippling in the air before you. For a moment she pauses 		
CF | in her restless flight to lean forward and peer down into the trunk. 		
CF | Then she turns to you and reaches out with one hand. But a moment 		
CF | later she's gone. The cellar is as empty and shadowed as before. 		
CF | 		
CF | Opening the old trunk reveals a gold locket and some faded photographs. 		
CF | 		
CF | > 		Roger says, "(by the by, good time to save probably)"
		Roger says, "(afk again)"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf12" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "Yay I was right about the lockpickin'"
		Jacqueline says, "Even a broken clock, and all that..."
		DavidW says, "So, take everything from trunk, leave dark area asap to conserve flashlight battery."
DavidW says (to ClubFloyd), "take all from trunk" 		
CF | gold locket: Taken. 		
CF | faded photographs: Taken. 		
CF | 		
CF | > 		Jacqueline says, "So, looking at the stuff from the trunk..."
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF | You switch off the flashlight, and the light dies. 		
CF | 		
CF | It is now pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locket" 		
CF | The gold locket is an old-fashioned oval no bigger than the last joint 		
CF | of your little finger. It's suspended from a delicate gold chain, and 		
CF | has a hinge on one side and a shallow indentation, about the size of a 		
CF | fingernail, on the other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locket" 		
CF | You open the locket, revealing a tiny snapshot of a woman's face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snapshot" 		
CF | The tiny snapshot shows a serious-looking dark-haired woman with a type 		
CF | of hairstyle popular in the 1920s. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photographs" 		
CF | The photos are brown and faded. They show small groups of people 		
CF | wearing old-fashioned clothes. You've read a couple of books on 		
CF | fashion, and have no trouble identifying the styles as belonging to the 		
CF | 1930s. 		
CF | 		
CF | One of the men in a couple of the photos looks a whole lot like 		
CF | Beauregard Phelps - but what's odd is that he looks almost exactly like 		
CF | he does today, which is obviously impossible. As old as he is now, he 		
CF | would have been only a little boy in the 1930s. 		
CF | 		
CF | Standing next to him, looking rather insecure, is a girl about your 		
CF | age. She's wearing a long white dress. On closer inspection she looks 		
CF | awfully like the ghost hovering around the stone block in the meadow. 		
CF | 		
CF | > 		MoyTW says, "I guess it is eternal life, then."
DavidW says (to ClubFloyd), "take snapshot" 		
CF | You can't have that; it's part of the gold locket. 		
CF | 		
CF | > 		Knight_Otu says, "So it seems."
DavidW says (to ClubFloyd), "close locket" 		
CF | You close the locket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read photographs" 		
CF | The photos are brown and faded. They show small groups of people 		
CF | wearing old-fashioned clothes. You've read a couple of books on 		
CF | fashion, and have no trouble identifying the styles as belonging to the 		
CF | 1930s. 		
CF | 		
CF | One of the men in a couple of the photos looks a whole lot like 		
CF | Beauregard Phelps - but what's odd is that he looks almost exactly like 		
CF | he does today, which is obviously impossible. As old as he is now, he 		
CF | would have been only a little boy in the 1930s. 		
CF | 		
CF | Standing next to him, looking rather insecure, is a girl about your 		
CF | age. She's wearing a long white dress. On closer inspection she looks 		
CF | awfully like the ghost hovering around the stone block in the meadow. 		
CF | 		
CF | > 		DavidW asks, "We can try returning to the altar and giving the locket? Or should we wear it?"
		MoyTW says, "Uh. I'd say the first is the obvious thing to do but I'm curious if anything happens if we walk up wearing it."
DavidW says (to ClubFloyd), "put photographs in sack" 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu says, "Seemed Lydia did want something out of the trunk to me, so yeah, try giving the locket."
DavidW says (to ClubFloyd), "wear locket" 		
CF | Okay, you're now wearing the gold locket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | A restless ghost flits here and there across the meadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show locket to ghost" 		
CF | When the dead girl sees the locket, she hesitates in her frantic 		
CF | flight, but only for a moment. Then she spins on again through the air 		
CF | above the meadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carvings" 		
CF | You kneel and push aside the grass to try to get a clear view of the 		
CF | carvings on the block, but suddenly the ghost is whirling around you, 		
CF | shrieking. Terrified, you lurch to your feet and stagger backward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give locket to gphost" 		
CF | The word "gphost" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oops ghost" 		
CF | (first taking off the gold locket) 		
CF | When the dead girl sees the locket, she hesitates in her frantic 		
CF | flight, but only for a moment. Then she spins on again through the air 		
CF | above the meadow. 		
CF | 		
CF | > 		MoyTW asks, "how 'bout the picture?"
DavidW says (to ClubFloyd), "put locket on altar" 		
CF | As you approach the block, suddenly the ghost is whirling around you, 		
CF | shrieking. Terrified, you stagger backward. 		
CF | 		
CF | > 		DavidW asks (of MoyTW), "The photographs or the snapshot?"
		MoyTW asks, "The...wait. Err, photograph?"
DavidW says (to ClubFloyd), "show photographs to ghost" 		
CF | (first taking the faded photographs from the burlap sack) 		
CF | The ghost exhibits no curiosity about what you're offering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put photographs in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locket" 		
CF | You open the locket, revealing a tiny snapshot of a woman's face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show snapshot to ghost" 		
CF | The ghost seems not to have noticed. Its agitated flight about the 		
CF | meadow continues unabated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close locket" 		
CF | You close the locket. 		
CF | 		
CF | > 		Roger says, "O.O"
		Knight_Otu asks, "Show the locket while its open?"
DavidW says (to ClubFloyd), "open locket" 		
CF | You open the locket, revealing a tiny snapshot of a woman's face. 		
CF | 		
CF | > 		Knight_Otu asks, "Rather than just the snapshot?"
DavidW says (to ClubFloyd), "show locket to ghost" 		
CF | The ghost pauses in its flight, trembles, floats closer to you. Now 		
CF | that its motion has subsided, you can see clearly that it's a 		
CF | dark-haired girl wearing a flowing white dress. She reaches out toward 		
CF | the locket, translucent fingers groping fitfully. "You found it. Oh, 		
CF | you found it! I never thought I'd see it again. That's a portrait of 		
CF | my mother. Wasn't she beautiful? That's what they told me, anyway. I 		
CF | never knew her. I lived with my cousins in Illinois, and...." The girl 		
CF | pauses. 		
CF | 		
CF | "Oh. Oh, I remember everything now. How they - oh. You must get away 		
CF | from here. They're planning to do the same thing to you, I'm sure of 		
CF | it!" 		
CF | 		
CF | > 		Knight_Otu says, "Showing the snapshot should have worked though."
		Roger says, "yeah that was both under-implemented and under-hinted"
		DavidW says, "I guess we can now quiz the ghost about TOPICS."
		Knight_Otu says, "Lydia, we figured that out a while ago. They ain't subtle here at Eternal Springs."
DavidW says (to ClubFloyd), "ask ghost about herself" 		
CF | The ghost strokes her cheek lingeringly, as if wiping away a tear. "My 		
CF | name is Lydia. I was born in 1920. When I - when they - it was 1934 		
CF | when it happened. My cousin Jake brought me out here. He was a 		
CF | terrible gambler, and I guess he needed money more than anything. 		
CF | Maybe I ought to forgive him, but I can't. Beauregard was just the 		
CF | same then as he is now, old and fat. I think he does this to people - 		
CF | to girls like us, I mean - so he can live forever." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about locket" 		
CF | "I'm so glad you found it!" she says. "You must keep it for me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about jake" 		
CF | "You mentioned your cousin Jake," you say. 		
CF | 		
CF | "Everybody was poor in those days," she replies. "Nobody had any 		
CF | money. But Jake liked to gamble. He'd play dice, or bet on the horse 		
CF | races, and he lost money he didn't have to begin with. 		
CF | 		
CF | "I don't know what happened to him afterward. I guess the monster must 		
CF | have made him awful rich, but I don't know much about anything that's 		
CF | happened since I died. Is Franklin Roosevelt still president?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about monster" 		
CF | "This is such an evil place," she says. "That ... thing that did what 		
CF | it did to me, it came up out of the swamp. But I don't think it's a 		
CF | swamp thing. I think it's older than the swamp, and a lot worse." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about ritual" 		
CF | With some reluctance, you ask Lydia how she died. "I know you'd 		
CF | probably rather not talk about it," you tell her. "But it might help 		
CF | me to know." 		
CF | 		
CF | She's silent for a minute. "They cut my heart out," she says at last. 		
CF | "With a dagger. It still hurts. All the time. And then this - this 		
CF | thing came down and ate my heart. Or that's what it felt like. Does 		
CF | that help?" You tell her no, you guess it doesn't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about dagger" 		
CF | "I'm sorry," she says. "I don't know much about very much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about heart" 		
CF | When you ask her about her heart, what happened to it, she grows very 		
CF | still. Her face knots up with anguish. "They cut it out of me," she 		
CF | says, almost choking on the words. "Beauregard did, with his awful 		
CF | knife. And then the demon came down and ate it. It's gone. But ... 		
CF | you know, sometimes I think I can still feel it beating, very faintly, 		
CF | somewhere very far away. 		
CF | 		
CF | "And I know you'll think this is crazy, but wherever it is, I don't 		
CF | think it's the only heart in that place. I think there are a lot of 		
CF | hearts, from a lot of other girls, maybe hundreds of them just like me. 		
CF | Like us. 		
CF | 		
CF | "And sometimes I seem to hear this funny soft sound, along with the 		
CF | beating. It's like a dry, sifting noise, but with little clicking 		
CF | noises in it too, like beetles or something. That doesn't make any 		
CF | sense at all, does it?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about eternal springs" 		
CF | "I'm really bored here," Lydia says. "I can never get very far from 		
CF | this spot, but sometimes I go peek into the cabins at night, when 		
CF | people are sleeping." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about altar" 		
CF | Lydia reaches out to touch the stone block, almost lovingly. "That was 		
CF | where they did it to me," she whispers. "I guess it only lasted a 		
CF | minute, but it seems like it lasted years. Like it's still going on, 		
CF | almost. The knife, the blood, the - the thing coming down on top of 		
CF | me, its teeth, its eyes like lava...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carvings" 		
CF | You carefully brush layers of dirt from the surface of the block, 		
CF | revealing seven figures. Two, wearing elaborate headdresses, kneel at 		
CF | the left side and the right. Four more, young and female and naked, 		
CF | march in single file up a ramp. By far the largest figure, waiting at 		
CF | the top of the ramp, is a monster of some sort, with glaring eyes, 		
CF | bared teeth, long claws, and a protruding tongue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about carvings" 		
CF | "I forget things," she says. "I think I might know something about 		
CF | that, only now I can't remember." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about white dress" 		
CF | You tell Lydia that your aunt brought a dress just like hers for you to 		
CF | wear later this afternoon. She shudders. "That's pretty much what I 		
CF | expected. You have to get away! It's not too late." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about phelps" 		
CF | "He told me we were having a picnic," she says. "He didn't tell me the 		
CF | - the awful thing that came would be the only one eating anything, or 		
CF | that what it would be eating would be me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about honey" 		
CF | You describe the girl singer from Nashville to Lydia. "She sounds like 		
CF | an awful person," the ghost replies. "Really stuck up. But you know, 		
CF | part of me wishes I could be like her. I mean, I'd be nicer, but you 		
CF | know what I mean." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about aunt" 		
CF | You tell Lydia how your aunt brought you down here from New York for no 		
CF | apparent reason, and brought along this white dress for you to wear to 		
CF | some kind of supposed picnic. Lydia nods vigorously. "That's just 		
CF | like me with my cousin Jake. I guess he needed money more than 		
CF | anything. I think the horrid thing grants people's wishes. I guess it 		
CF | must have made Jake rich. I'll bet your aunt is the same way. I'll 		
CF | bet she wants something so much she's willing to let them - no, not let 		
CF | them, she's willing to help them kill you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about reverend" 		
CF | You mention that there's a clergyman staying in one of the cabins, and 		
CF | that he seems to be part of whatever is going on around here. "I wish 		
CF | I could say that surprises me," she says. "But it doesn't. There were 		
CF | some nasty ministers back when I was alive, and I don't guess it's 		
CF | changed much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about tyrone" 		
CF | "I've seen him," she says. "I don't think he's a bad man. I don't 		
CF | know why he stays around here. He reminds me of somebody, but I just 		
CF | can't think who." 		
CF | 		
CF | > 		Jacqueline wonders if people born in 1920 said 'stuck up'
DavidW says (to ClubFloyd), "ask lydia about dog" 		
CF | You tell her how you made friends with the dog, and she smiles. 		
CF | "That's very clever." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about incinerator" 		
CF | She's looking off pensively toward the swamp. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about swamp" 		
CF | "There's nasty things out there in the swamp," Lydia says. "Alligators 		
CF | and other things. I tried to cross the swamp in a boat, before I died. 		
CF | I was trying to get away. Only I didn't have a map, so I got lost. 		
CF | And then they came after me and brought me back. You shouldn't go out 		
CF | there unless you have a map, and a compass too." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about map" 		
CF | You ask her if she knows where you might be able to find a map of the 		
CF | swamp. She shrugs. "I don't know anything at all, really. Maybe if 		
CF | you ask some of the people here, someone will be able to help you." 		
CF | 		
CF | > 		Knight_Otu says, "Well, there's a list of things to get."
		Jacqueline says, "yeha"
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "ask lydia about compass" 		
CF | "I forget things," she says. "I think I might know something about 		
CF | that, only now I can't remember." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about boat" 		
CF | You tell her about the boat shed, and she nods excitedly. "That's 		
CF | where they keep the boats. I'll bet if you could steal a boat, you 		
CF | could get away from here!" 		
CF | 		
CF | > 		Jacqueline asks, "Think Tyrone will help us?"
		DavidW says, "maybe."
DavidW says (to ClubFloyd), "ask lydia about boys" 		
CF | Lydia giggles. "Those boys? They come down here sometimes. If it's 		
CF | at night, I like to scare them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about cabins" 		
CF | "I'm really bored here," Lydia says. "I can never get very far from 		
CF | this spot, but sometimes I go peek into the cabins at night, when 		
CF | people are sleeping." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put locket in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about bayou" 		
CF | "There's nasty things out there in the swamp," Lydia says. "Alligators 		
CF | and other things. I tried to cross the swamp in a boat, before I died. 		
CF | I was trying to get away. Only I didn't have a map, so I got lost. 		
CF | And then they came after me and brought me back. You shouldn't go out 		
CF | there unless you have a map, and a compass too." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about croquet" 		
CF | "I'm sorry," she says. "I don't know much about very much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about garden" 		
CF | She's looking off pensively toward the swamp. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		DavidW asks, "Any other obvious topics?"
		Knight_Otu asks, "The house, perhaps?"
DavidW says (to ClubFloyd), "ask lydia about house" 		
CF | "I forget things," she says. "I think I might know something about 		
CF | that, only now I can't remember." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about trapdoor" 		
CF | "I'm sorry," she says. "I don't know much about very much." 		
CF | 		
CF | > 		Roger says, "I didn't talk to her nearly this much, so I'm no help"
		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "ask lydia about wasp nest" 		
CF | She's looking off pensively toward the swamp. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF | You see no watch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 3:15. 		
CF | 		
CF | > 		DavidW asks, "Ask Tyrone about map, compass?"
		Knight_Otu says, "I doubt Lydia knows where our cellphone is. Or what it is for that matter."
		Knight_Otu says (to David), "Sure"
DavidW says (to ClubFloyd), "ask lydia about phone" 		
CF | "I'm sorry," she says. "I don't know much about very much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you walk away, the ghost calls after you in a breathy voice: "I hope 		
CF | you'll come back and visit me." 		
CF | 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		Jacqueline says, "I think the missing cell phone is very intentional and permanent."
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about map" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | You ask Tyrone whether he might know where you could find a map of the 		
CF | swamp. "Dunno what you'd need nothin' like that for," he says. 		
CF | Leastways, not unless you got you a boat. Mr. Beauregard, he keeps 		
CF | them boats locked up pretty tight in the shed, don't he?" 		
CF | 		
CF | > 		Knight_Otu says, "I mean, yeah, Auntie must have stolen it from us."
DavidW says (to ClubFloyd), "ask tyrone about compass" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about jake" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about alligators" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about demon" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		Jacqueline says, "Yeah. I suspected he would not help."
DavidW says (to ClubFloyd), "ask tyrone about monster" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		Roger says, "I'm here to ask questions and eat gumbo"
Jacqueline says (to ClubFloyd), "ask tyrone about heart" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		Jacqueline says (to Roger), "We're all out of gumbo :("
DavidW says (to ClubFloyd), "ask tyrone about boys" 		
CF | When you mention the farm boys you ran into down the road, Tyrone 		
CF | snorts with quiet contempt. "They's good for nothin'. Good for 		
CF | nothin', but always up to somethin'. Best you steer clear of 'em, if 		
CF | you know what's good for you." 		
CF | 		
CF | > 		Jacqueline says, "I'm sure it will end badly, but the boys may be should be spoken to more."
		Jacqueline says, "Ask 'em about the ghost, maybe."
DavidW says (to ClubFloyd), "ask tyrone about cabin 1" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about guests" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		DavidW says, "yeah, I dunno if the boys are just an unpleasant end of the road blockade or if there's more to them."
		MoyTW says, "Ok, I gotta go. Thanks, y'all."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "I can't imagine Honey having a compass or map."
		Jacqueline asks, "Why don't we call it?"
		DavidW asks, "Maybe plot time has advanced so that one of the other guests is available?"
		Jacqueline says, "Like, we made a lot of progress."
		DavidW says, "sure, we can stop here."
		Jacqueline exclaims, "And we'll all be on time next week!"
		Knight_Otu says, "I was about to say, maybe the nap guy is willing to talk, but yeah, we can stop here for the week."
		Roger says, "glad y'all needed just a little hint"
		DavidW says, "And thank you for it!"
		Jacqueline exclaims, "Yeah. Thank you, Roger!"
		Knight_Otu exclaims, "Thanks!"
		Roger says, "I'm not sure why I stumbled onto that almost immediately when I was playing it by myself, but there we go"
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		
DavidW says (to ClubFloyd), "cflydialocket" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Well, I think we all just read it as scenery."
		Knight_Otu says, "(Which I guess it technically is.)"
		Jacqueline says, "Yes. Just world-building."
		DavidW says, "And we still haven't used the vise for anything yet."
		Roger says, "also personally I immediately straightened out the hoop, again not sure why."
		Roger says, "and I opened the locket right off the bat and left it open, so I didn't see either of those little dead-ends"
		DavidW says, "If it was a paperclip, I'd suspect straightening it."
		Knight_Otu says, "I mean, we're a 14-year old? I don't know how those hoops are supposed to be, but it doesn't quite jump to mind for me."
		Knight_Otu says, "*how strong"
		DavidW says, "They're a U shape."
		Roger says, "they're like clotheshanger wire"
		Jacqueline says, "I'd say old croquet courses are pretty common thing from my youth."
		DavidW says, "I don't remember how flimsy/malleable they are."
		Jacqueline says, "I haven't seen one in a long time now, though."
		Knight_Otu says, "Okay, clotheshanger wire, sure. I imagined something thicker."
		DavidW says, "If we find a hedgehog and a flamingo, we can try to play croquet."
		DavidW says, "(Alice Through the Looking-glass)"
		Knight_Otu says, "I'm having doubts about flamingos in the vicinity."
		DavidW says, "The dog probably chased them away."
		Knight_Otu says, "True."
		Jacqueline says, "hwh"
		Jacqueline says, "heh"
		DavidW says, "That sifting, clicking, maybe-beetles sound she described ... we need to listen out for that."
		Knight_Otu says, "I guess. Almost forgot we were talking about a horror game."
		DavidW says, "Fire or the 'smell of the hive' is probably required to get past them."
		DavidW says, "The boathouse key is in Phelps's pants pocket. Darned if I know how we'll get that."
		Knight_Otu says, "With any luck, we serve him to the monster for dinner."
		DavidW says, "yeah, I suspect Phelps will have a gruesome end."
		Jacqueline says, "Oh, I'm here for that."
		Jacqueline says, "I'm not sure he will, though."
		Jacqueline says, "I think we'll just escape? Hard to say."
		DavidW says, "Obviously, we need to find Lydia's heart and return it to her."
		DavidW says, "Maybe Tyrone will need to escape with us."
		Knight_Otu says, "If Creepregard survives, I want my money back."
		Jacqueline gives Knight_Otu a full refund on his ClubFloyd dues.
		Jacqueline says, "There you go - complete with 5000% interest."
		Knight_Otu exclaims, "Whooo!"
		Knight_Otu says, "Oh wait..."
		Jacqueline says, "Don't blame me. Blame the maths."
		Knight_Otu says, "Oh, I am blaming the maths, don't worry."
		Jacqueline smiles.
		Knight_Otu says, "Code of conduct of these days say I'm now supposed to be salty, I guess. Maybe I'll just be chili instead."
		Roger says, "oh there is saltiness ahead, I suspect"
		Knight_Otu says, "I'm choosing to delude myself into believing there'll be salt mines below the house."
		DavidW says, "anyway, thanks all. I'm heading back to the lounge."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu exclaims, "Yeah. Good night, and stay safe!"
		
*** SESSION FOUR *** 		
		Jacqueline says, "I am ... here"
		Jacqueline says, "Ready to be sacrificed."
		Roger says, "That's the spirit"
		DavidW asks, "oh goodness, it's time already?"
		Jacqueline says, "Yes."
		Knight_Otu says, "All praise the name of Daylight Savings."
		MoyTW says, "Wait do ellipses have spaces on the side. I thought they didn't have spaces to the sides."
		Roger says, "Things should pick up from here, I think"
		Jacqueline says, "They do when you overuse them."
		Jacqueline says, "When I'm being particularly dramatic .... I use them. When I just trail off after a thought, I don't..."
		Jacqueline says, "And I guess sometimes I use four or more."
		Knight_Otu says, "... ... ..."
		Jacqueline says, "...---..."
		MoyTW says, "Hmm. Google is telling me "There are no rules here, go wild" so..."
		DavidW says, "okay, I've swapped files and clipboards"
		MoyTW asks, "...!?...!!!-...???"
		Jacqueline says, "Fun fact: I use ellipses enough and could never remember the UTF code for them, so I created a webpage on my site that only has that symbol. When I need one, I go to that URL and copy/paste."
		Knight_Otu says, "So, we befriended Lydia, and also found some old photographs, that show Creepregard as he is today still."
		Jacqueline says, "I also have one for the em-dash, and another for the shruggie."
		Jacqueline says (to KO), "Oh, sorry. You were here to play the game. Got it."
		MoyTW asks, "..."shruggie"?"
		DavidW says, "I see we need a map and a compass and the boathouse key and that Lydia now talks to us thanks to the locket."
		Knight_Otu says, "Just recapping..."
		Jacqueline says (to Moy), "Don't know if it will show here, but ¯\_(ツ)_/¯"
		DavidW says, "oh right, I forgot about the photographs."
		Jacqueline nods.
		Jacqueline asks, "So, what's next?"
		DavidW says, "I'm not sure. We know the boathouse key is in Phelps' pocket. There's the wasp nest."
		Jacqueline says, "There are the boys"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket, a 		
CF | flashlight, an old shovel, some faded photographs, and a gold locket), 		
CF | the key to Cabin One, a wooden bucket (which contains some water), a 		
CF | pill bottle, a little white pill, and a croquet hoop. You're wearing 		
CF | your clothes. 		
CF | 		
CF | > 		Knight_Otu says, "Show the photos around, I guess? Or we could see if the two people we couldn't talk to yet are ready to speak now."
		DavidW says (to KO), "good points."
		Jacqueline nods.
		DavidW says, "The people we have yet to meet might be our best bet."
DavidW says (to ClubFloyd), "l" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone has taken a break from working on the van in order to stand and 		
CF | talk with you. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first opening the door of Cabin Four) 		
CF | You tap on the door, and a male voice within, sounding a bit annoyed, 		
CF | says, "Go away." Okay, he's still in there. No harm in checking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first trying to open the door of Cabin Three) 		
CF | You tap hesitantly on the door of Cabin Three. After a few moments, a 		
CF | low voice from within says, "I'm sorry - I'm taking a nap. Perhaps you 		
CF | could come back a little later." 		
CF | 		
CF | > 		DavidW says, "Or perhaps not."
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "show photographs to tyrone" 		
CF | (first taking the faded photographs from the burlap sack) 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone takes the snapshots from you and thumbs through them before 		
CF | handing them back. "Them's old, real old," he says. "Mr. Beauregard, 		
CF | he ain't changed much, has he? They's one other that hasn't, neither. 		
CF | I see her sometimes, on a moonlit night." 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
DavidW says (to ClubFloyd), "ask tyrone about lydia" 		
CF | When you mention the apparition you saw hovering around the stone block 		
CF | in the meadow, Tyrone starts poking around very busily in the innards 		
CF | of the van. "People see lots o' things," he says, not looking at you. 		
CF | "People ought to mind their own business." You start to mention Lydia 		
CF | to Tyrone, but then you hesitate. Tyrone seems to be on your side, but 		
CF | there may be limits. If he finds out you've restored Lydia to life, he 		
CF | might feel compelled to let Beauregard know. And if he doesn't tell 		
CF | but Beauregard finds out anyway, that might be very bad for Tyrone, who 		
CF | you're starting to like just a little. No, better not say anything 		
CF | that might get either of you in trouble. 		
CF | 		
CF | > 		MoyTW asks, "Uh...we didn't restore Lydia to life did we, we just, like, calmed her down?"
		Knight_Otu asks, "We haven't exactly restored her, have we?"
		Knight_Otu says, "Timing."
		DavidW says, "That strongly suggests NOT showing the photographs to Beauregard."
		Roger says, "It's life, but not as we know it"
		Knight_Otu says, "That, and we stole them from his basement."
		Jacqueline says, "Well, I say we save first, but I want to show the photos to everyone."
		MoyTW says, "I mean he'd probably be like "Hey where'd you get my old photos""
		DavidW says, "Possibly this is a minor bug, that we DO bring Lydia back to life."
		Jacqueline says, "We... whoa"
		Roger says, "Back to life *and* back to reality"
		DavidW says, "Maybe? I'm guessing."
		Knight_Otu says, "It is a possibility."
		DavidW asks, "Any objections to showing the photos to Honey or the boys?"
		Jacqueline says (to Roger), "I see what you do there."
		Jacqueline says, "Did, even."
		Roger says, "OBJECTION! is something I do not have"
		Knight_Otu says, "No objections."
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photographs to honey" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | Honey barely glances at the faded photographs. "That's nice, sugar. 		
CF | Now why don't you run off and play or somethin'?" 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show locket to honey" 		
CF | (first taking the gold locket from the burlap sack) 		
CF | Honey barely glances at the gold locket. "That's nice, sugar. Now why 		
CF | don't you run off and play or somethin'?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put locket in sack" 		
CF | Done. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. 		
CF | 		
CF | A Country Road 		
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot, 		
CF | and a walk leads off through some tall bushes to the south. Beyond the 		
CF | bushes can be glimpsed the roof of the main house. On the north side 		
CF | of the road is a ditch choked with bramble bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photographs to boys" 		
CF | "Hello again," you say, trying to sound cheerful. "I'm back." 		
CF | 		
CF | "Was she gone?" the smaller boy says. "I din't notice." 		
CF | 		
CF | The boys look at one another and roll their eyes, as if wondering how 		
CF | you could be so stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | "We could take those away from you," the smaller boy says, "but why 		
CF | bother? Now, I'm not sayin' you don't got nothin' we might want, but 		
CF | that ain't it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put photographs in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit boys" 		
CF | It seems pretty clear that provoking them would get you in big trouble 		
CF | really quickly. 		
CF | 		
CF | "She's a hot chick, ain't she?" the larger boy says, nudging his 		
CF | brother and tilting his head at you. 		
CF | 		
CF | > 		Knight_Otu says, "Those kids are useless."
		DavidW says, "I'm not sure."
		Roger says, "mayyyyybe"
		DavidW asks, "There might be some way to get them to fight each other over us?"
		Knight_Otu says, "They sure don't act like they're useful."
		Jacqueline says, "Wait"
		Jacqueline asks, "They just implied they want something of ours, maybe?"
		DavidW says, "Our virtue."
		Jacqueline says, "Oh. Or was that just a ... yeah"
DavidW says (to ClubFloyd), "e" 		
CF | "See you later," you say as you walk away. 		
CF | 		
CF | "Aw, don't go," the larger boy says. "Stick around. We was just gonna 		
CF | show you how to have a real good time!" As you walk away, you hear the 		
CF | boys snickering about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		DavidW says, "We never found a way to use this gap either."
DavidW says (to ClubFloyd), "s" 		
CF | You slip into the gap in the hedge, and find yourself angled in a 		
CF | twisty maze of thorny bramble-bushes. For a couple of minutes you 		
CF | stumble around, trying to avoid getting stuck by the razor-sharp 		
CF | thorns. Eventually you find your way back to the road, shaken by the 		
CF | ordeal but not too badly scratched up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF | The gap is narrow, and the bushes within seem to be covered with 		
CF | nasty-looking thorns. 		
CF | 		
CF | > 		Knight_Otu says, "And not even a coin for our trouble."
		DavidW says, "heh"
		DavidW says, "We haven't used the bucket of water at all yet."
		DavidW says, "Or the vise."
		Knight_Otu says, "Right, because even the dirtiest things apparently needed no baths."
		DavidW says, "If we *could* make a slingshot with the croquet hoop, then we might try to shoot computer guy with it, I suppose."
		DavidW asks, "Have we seen anything particularly dirty?"
		MoyTW says, "What's with y'all thinking slingshots are a thing, were they, like...a Thing in period or."
		Roger says, "I think so"
		Jacqueline says, "The boys, Beauregard or whatever his name is."
		Jacqueline says, "They're all filthy."
		Knight_Otu says, "I'd have said the altar and the incinerator, but we tried those."
		Knight_Otu says (to Jacq), "They too."
		DavidW says, "The hoop was a U shape, althrough a Y shape is far more suggestive of a slingshot."
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		DavidW says, "We never used this tar barrel either."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket, a 		
CF | flashlight, an old shovel, a gold locket, and some faded photographs), 		
CF | the key to Cabin One, a wooden bucket (which contains some water), a 		
CF | pill bottle, a little white pill, and a croquet hoop. You're wearing 		
CF | your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with hoop" 		
CF | The croquet hoop is not something you can use for prying. 		
CF | 		
CF | > 		Knight_Otu says, "Regarding slingshots, I think that was more wishful thinking for their utility, I believe."
		MoyTW asks, "Did we ever dig anything up?"
		DavidW says, "yes"
		DavidW says, "er yes to KO"
		Roger says, "Brother can you dig it? No, no you can't"
		MoyTW asks, "We dug, like...in a spot. But never successfully, right...?"
		DavidW says, "I don't remember digging up anything."
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. Obvious exits lead east, down the road to the 		
CF | east; and west, back down the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		Knight_Otu says, "We tried a few spots that didn't yield any results."
DavidW says (to ClubFloyd), "x bushes" 		
CF | The bushes bristle with brambles. It's - well, it's a briar patch, 		
CF | basically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The thorny bramble bushes prevent your going in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sign" 		
CF | You can't take that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb sign" 		
CF | That is not something you can climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | A big black SUV is parked in the driveway. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stone" 		
CF | You see no stone here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gravel" 		
CF | The word "gravel" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x foundation" 		
CF | The word "foundation" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		Roger asks, "what, no one cares about the SUV?"
		DavidW says (to Roger), "The van? We've been in it."
		Roger says, "No, not the van."
		Knight_Otu says, "Oh, no, berore that."
DavidW says (to ClubFloyd), "n" 		
CF | (first trying to open the back door) 		
CF | The back door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | A big black SUV is parked in the driveway. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suv" 		
CF | The SUV is big, black, shiny, and very solid-looking. A chrome logo on 		
CF | the rear says it's a Bronco. 		
CF | 		
CF | > 		Knight_Otu says, "*before"
		DavidW says, "oh. I guess we missed the SUV."
		Jacqueline says, "I'd forgotten this."
		Jacqueline says, "Or missed it, yeah"
		DavidW says, "I never registered it existed."
		Roger says, "Perhaps it didn't exist earlier"
		DavidW says, "I thought it was just the van by Tyrone again."
DavidW says (to ClubFloyd), "x logo" 		
CF | The word "logo" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open suv" 		
CF | The doors are locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under suv" 		
CF | You see nothing unusual under the SUV. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in suv" 		
CF | There's nothing unusual in the SUV. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take suv" 		
CF | You can't take that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push suv" 		
CF | The SUV cannot be moved. 		
CF | 		
CF | > 		MoyTW says, "x it"
DavidW says (to ClubFloyd), "x suv" 		
CF | The SUV is big, black, shiny, and very solid-looking. A chrome logo on 		
CF | the rear says it's a Bronco. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rear" 		
CF | You see no rear here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF | You see no trunk here. 		
CF | 		
CF | > 		DavidW says, "Without a key, I don't know what to do with it."
DavidW says (to ClubFloyd), "unlock suv with hoop" 		
CF | You give it a try, but the SUV is locked up tight. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pick lock" 		
CF | You see no lock here. 		
CF | 		
CF | > 		Jacqueline says, "Timing, yeah."
		DavidW says (to Roger), "Good spotting, though"
		DavidW says, "I suggest finding a pigeon to put on the SUV and invite all its friends."
		Knight_Otu says, "I guess at least the SUV is a topic to talk about."
		DavidW says, "I suppose."
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		MoyTW asks, "Maybe somebody new's arrived?"
DavidW says (to ClubFloyd), "ask tyrone about suv" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | You point to the big black SUV. "Did somebody just get here?" 		
CF | 		
CF | Tyrone nods. "Fella checked into Cabin Six. Rugged-lookin' fella. I 		
CF | think Mr. Beauregard, he didn't want nobody else checkin' in this 		
CF | afternoon. I overheard 'em arguin' a little. I'll tell you, that 		
CF | worries me. You don't want to argue with Mr. Beauregard, truly you 		
CF | don't." 		
CF | 		
CF | > 		MoyTW exclaims, "hmmmmmmm!"
		Knight_Otu says, "Well."
		DavidW asks, "That was the empty cabin, yes?"
DavidW says (to ClubFloyd), "s" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "I think it might have been."
DavidW says (to ClubFloyd), "empty bucket" 		
CF | Emptying the bucket on the ground would only make a mess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "empty bucket" 		
CF | Emptying the bucket on the ground would only make a mess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "empty bucket" 		
CF | You empty the bucket into the swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bucket" 		
CF | Before standing on the bucket, you'll need to turn it over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn over bucket" 		
CF | You turn the bucket over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bucket" 		
CF | Okay, you're now standing on the wooden bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in window" 		
CF | The bathroom windows are set too far off the ground for you to be able 		
CF | to see in. (Anyway, you already know what the inside of a bathroom 		
CF | looks like.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | You're already standing. 		
CF | 		
CF | > 		Roger says, "Thanks, game"
DavidW says (to ClubFloyd), "d" 		
CF | There are no visible entrances to caves in the vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get off bucket" 		
CF | Okay, you're no longer on the wooden bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Because your eyes take a moment to adjust from the sunlight outside to 		
CF | the dimness of the room, you're startled to realize there's a man 		
CF | sitting silently on the edge of one of the twin beds. He's staring at 		
CF | you, his eyes a wet blue glimmer in the weathered tan of his face. 		
CF | 		
CF | "Hello, there," he drawls. "Nice of you to come visit. Or were you 		
CF | plannin' to steal somethin'?" 		
CF | 		
CF | You start to protest your innocence, but he waves your words aside. 		
CF | "Just funnin' with you, youngster. My name's Hank. Hank Slocum." He 		
CF | sticks out his hand, and you feel compelled to shake it. His hand is 		
CF | as dry and rough as old leather. 		
CF | 		
CF | You introduce yourself, and Hank says, "Pleased to make your 		
CF | acquaintance, Diane. Now what would a nice-lookin' young city girl 		
CF | like you be doin' mopin' around this God-forsaken hellhole on such a 		
CF | fine afternoon? No, don't answer. It would only depress me. I been 		
CF | keepin' my ears open. Some of the things goin' on around here I don't 		
CF | much care for. Good thing I won't be here much longer." 		
CF | 		
CF | > 		Jacqueline asks, "?"
DavidW says (to ClubFloyd), "x hank" 		
CF | Hank is a muscular, tough-looking man of about forty. He has sandy 		
CF | hair, several days' growth of beard, and scarred, calloused hands. 		
CF | He's sitting on the edge of the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hank about eternal springs" 		
CF | "Yeah, it's a dump, ain't it?" Hank says. "Best thing about it is, 		
CF | I'll be leavin' before it gets dark. You might want to see if you 		
CF | can't figure out a way to do the same thing, if you know what's good 		
CF | for you." 		
CF | 		
CF | > 		Knight_Otu asks, "Erm, Mister, if you are aware, maybe try and help a bit?"
DavidW says (to ClubFloyd), "ask hank about hank" 		
CF | "Me? Nice of you to ask. I'm nobody special. Came down here on 		
CF | business. I'll be gone before it gets dark. Picked this place out on 		
CF | account of it's right close to the bayou. Some friends o' mine ... 		
CF | well, I don't want to say too much about that. They're comin' in 		
CF | tonight on a plane, you know, one of those little amphibious jobs that 		
CF | can take off and land on water, and I gotta go out in a boat and meet 		
CF | 'em. We're doin' a little business transaction, and don't ask me 		
CF | nothin' more about it, because I won't say another word. 		
CF | 		
CF | "Gets harder every year," he says, leaning back and gazing at the 		
CF | ceiling. "Gotta find an out-of-the-way spot like this to do a 		
CF | transaction. First time I came here to meet a plane was last year. 		
CF | Another friend o' mine brought me. Good thing, too. I woulda got lost 		
CF | in the swamp for sure. There's about a thousand twisty little 		
CF | waterways out there. You get out there in a boat, if you don't know 		
CF | the swamp like the back of your hand you'll be lost inside ten minutes, 		
CF | and they'll never find your bones, 'cuz the gators, they chew up the 		
CF | bones. 		
CF | 		
CF | "But am I worried? No, I ain't worried. Show you why. Got me a map." 		
CF | He pats the leather case lying on the bed beside him. "You want to see 		
CF | it?" 		
CF | 		
CF | You express polite curiosity. He opens the case, careful not to let 		
CF | you see anything else that might be inside, and draws out an 		
CF | often-folded piece of paper, which he spreads open and smooths out, not 		
CF | very effectually, on his thigh. "We're right here," he says, pointing 		
CF | with a grimy finger at a little square near one edge of the map. "Now, 		
CF | to meet the plane I got to go-" 		
CF | 		
CF | Hank glances toward the window and pauses. "Uh-oh," he says. "Company 		
CF | comin'. Look, sweetheart, I don't want nobody to find me with an 		
CF | underage girl in my motel room. Nothin' personal, you understand, I 		
CF | wouldn't hurt you for all the world, but I got what they call prior 		
CF | felony convictions. If you'd be so kind as to just slip into the 		
CF | closet there for a minute, until I chase these bozos off...." 		
CF | 		
CF | You find yourself crammed into the cabin's tiny, musty-smelling closet. 		
CF | The door is open only a crack, not enough for you to see what's going 		
CF | on outside, only enough to let in a trickle of light that reassures you 		
CF | you haven't been entombed. 		
CF | 		
CF | Men's voices come to you, somewhat muffled. "We have a problem," says 		
CF | one voice. "The problem is you." 		
CF | 		
CF | Hank says, "Well, that's not a problem, then, because I was just 		
CF | gettin' ready to leave." He sounds a little edgy. 		
CF | 		
CF | "Not good enough," says another voice. "We saw the girl come in here a 		
CF | while ago. Good thing she's gone now, or we'd have an even bigger 		
CF | headache." With a start, you recognize the resonant tones of Reverend 		
CF | Gillespie. 		
CF | 		
CF | "I'm not followin' you," Hank says. 		
CF | 		
CF | "The point is, you know she's here. Later on tonight, or tomorrow, you 		
CF | might think to ask questions." 		
CF | 		
CF | "I know how to keep my mouth shut," Hank says. "Of course, if you had 		
CF | a few bucks to spread around, it'd set my conscience at ease." 		
CF | 		
CF | "You think he'd stay bought?" the first man says. 		
CF | 		
CF | "I think the longer we let him think he's negotiating, the harder it'll 		
CF | be to do what has to be done." 		
CF | 		
CF | Hank's voice rises. "Now, wait just a-" He's cut off by a BANG so loud 		
CF | it makes you jump. You aren't sure you didn't let out a scream too, 		
CF | but the bang was loud enough to cover any sounds you made. 		
CF | 		
CF | There's a longish silence, punctuated only by shuffling and scraping 		
CF | noises. "What are we going to do with his stuff?" asks Reverend 		
CF | Gillespie. 		
CF | 		
CF | "Burn it. You saw the incinerator out back. Then we take him out in 		
CF | Beauregard's boat and lose him." 		
CF | 		
CF | "What about his car?" 		
CF | 		
CF | "Here are the keys. Ask Beauregard. Maybe the nigger can drive it off 		
CF | somewhere, leave the keys in the ignition. Somebody's bound to steal 		
CF | it." 		
CF | 		
CF | There's more shuffling, and the sound of something heavy being dragged. 		
CF | You find that you're trembling. For a long time after the sounds stop, 		
CF | you crouch in the closet, deathly afraid to make the slightest noise, 		
CF | afraid to peek out for fear they haven't gone, or are coming back. 		
CF | 		
CF | Not far away you hear the heavy sound of a motorboat engine coughing to 		
CF | life. The boat's drone dies away into the distance, but even then you 		
CF | hang back, still nervous. But at last the stuffy air and the sense 		
CF | that if you don't move you'll be entombed forever in this tiny space 		
CF | are too much for you. You push the closet door open and creep out. 		
CF | 		
CF | The cabin looks a lot more vacant than it did before. Hank is gone, 		
CF | and so are his things. The one addition to the decor is a large puddle 		
CF | of something dark and wet in the middle of the floor. 		
CF | 		
CF | > 		MoyTW asks, "Can we go with you, stranger?"
		MoyTW says, "Oh I think that's the longest piece of text yet."
		Knight_Otu drowns in text.
		MoyTW says, "F Hank."
		Roger says, "alas, poor Hank, we hardly knew ye"
		Knight_Otu says, "Right, we were supposed to witness a murder. Almost forgot about that."
DavidW says (to ClubFloyd), "x puddle" 		
CF | The shallow pool of blood in the middle of the floor is spattered and 		
CF | smeared, as if something has been dragged through it. A couple of 		
CF | flies are already circling around it. 		
CF | 		
CF | > 		Knight_Otu asks, "Apparently Hank was a drug dealer from what he didn't tell us?"
		DavidW says, "I suggest visiting the incinerator and getting that map he briefly showed us."
		DavidW says (to KO), "I guess so."
		MoyTW says, "Hope it's not timed."
		Knight_Otu says, "Yeah, get that map."
DavidW says (to ClubFloyd), "e" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | You notice a trickle of smoke rising from the area behind the western 		
CF | row of cabins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | As you pause to gaze out across the swamp, feeling both fascinated by 		
CF | its exotic, other-worldly flavor and repelled by its air of foulness 		
CF | and decay, a swirl of mist rising from the water congeals into a figure 		
CF | - a large figure, which drifts swiftly toward you. You stare at it, 		
CF | horrified but unable to look away. 		
CF | 		
CF | The figure must be at least twenty feet tall. It's made of mist, and 		
CF | ought to be tenuous, insubstantial, but somehow it seems more solid 		
CF | than that. The gray filaments of turbulent vapor are shot through with 		
CF | veins of red and black. The thing has a huge, gaping mouth studded 		
CF | with sharp fangs. Its tongue writhes out toward you obscenely, as if 		
CF | it's trying to lick you. Its meaty hands grope toward you, the claws 		
CF | slashing. 		
CF | 		
CF | But then, as suddenly as it came, the apparition evaporates. You're 		
CF | standing looking out at the swamp, and there's nothing there but swamp. 		
CF | You discover that you've been holding your breath, and let it out 		
CF | shakily. 		
CF | 		
CF | > 		MoyTW says, "...it's timed, I bet."
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		Knight_Otu says, "And there's the demon."
DavidW says (to ClubFloyd), "nw" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | A column of whitish smoke is curling up from the incinerator behind the 		
CF | western row of shacks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from incinerator" 		
CF | You see no incinerator here. 		
CF | 		
CF | > 		Roger says, "too bad we used the bucket as a step-stool just recently"
		MoyTW says, "1 e I think"
DavidW says (to ClubFloyd), "e" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator, from which a thin 		
CF | coil of smoke is rising, stands in the middle of the open space. A 		
CF | scraggly tree has set down roots quite close to the leftmost of the 		
CF | three cabins whose rear walls form a barrier to the east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from incinerator" 		
CF | flames: You'd burn your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | You notice a trickle of smoke rising from the area behind the western 		
CF | row of cabins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		MoyTW asks, "bukkit?"
		Jacqueline says, "If only we had water"
DavidW says (to ClubFloyd), "fill bucket" 		
CF | You fill the bucket from the swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | You notice a trickle of smoke rising from the area behind the western 		
CF | row of cabins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator, from which a thin 		
CF | coil of smoke is rising, stands in the middle of the open space. A 		
CF | scraggly tree has set down roots quite close to the leftmost of the 		
CF | three cabins whose rear walls form a barrier to the east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose the game has a point there."
DavidW says (to ClubFloyd), "pour water in incinerator" 		
CF | The water quickly douses the flames, leaving a mess of soggy ashes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ashes" 		
CF | Poking around in the charred and soggy remains at the bottom of the 		
CF | incinerator, you find a treasure - Hank's map of the swamp! One corner 		
CF | is charred, but it didn't burn! You pull it out, wipe off the gunk as 		
CF | carefully as you can, and unfold it. But something very odd is going 		
CF | on. The lines on the map refuse to lie still on the paper. At first 		
CF | you think it's your eyes, still smarting from the smoke, and you rub 		
CF | them. But no, the lines on the map continually squirm, contort, twist, 		
CF | and writhe as you watch in a way that's both impossible and deeply 		
CF | frightening. 		
CF | 		
CF | > 		Roger says, "hurray"
		Jacqueline says, "We're going mad."
		Jacqueline says, "Awesome."
		Knight_Otu says, "Oh great, eldritch map."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket, a 		
CF | flashlight, an old shovel, a gold locket, and some faded photographs), 		
CF | the key to Cabin One, a pill bottle, a little white pill, a croquet 		
CF | hoop, a wooden bucket, and an indecipherable map. You're wearing your 		
CF | clothes. 		
CF | 		
CF | > 		Roger says, "We've just got a bit of dyslexia, calm down"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ashes" 		
CF | You poke around in the ashes for a minute, but there doesn't seem to be 		
CF | anything else there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The lines and shapes drawn on the piece of paper are 		
CF | squirming and writhing. It's impossible to get any clear idea what 		
CF | they represent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put map in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		DavidW says, "I don't see Tyrone"
DavidW says (to ClubFloyd), "w" 		
CF | You rattle the knob, but the door proves to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF | Your knock is answered after a moment by a short, stocky woman whose 		
CF | black hair and broad, flat features suggest that her ancestry is 		
CF | Central American. She looks down at you impassively. "Oh, it's you," 		
CF | she says. "You're the girl, the one they brought. Mr. Beauregard he 		
CF | said he didn't want you in the house, but I think he gone off 		
CF | somewhere, so I don't care. You can come in if you want to. I'm 		
CF | Luisa. I work here, keep the house clean. Just don't make a mess I 		
CF | got to clean up, you can go where you want." She has a heavy Hispanic 		
CF | accent, but her words are not hard to understand. She turns and goes 		
CF | back inside, leaving the door open. 		
CF | 		
CF | > 		Knight_Otu says, "He's probably off driving away the SUV."
		DavidW says, "yes."
		MoyTW says, "yay"
DavidW says (to ClubFloyd), "in" 		
CF | In the Van 		
CF | The van has the usual front and rear seats. Through the dust-speckled 		
CF | windows you can see the house, the driveway, the shack, and the cabins. 		
CF | The interior smells faintly of gasoline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "in". 		
CF | 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You rattle the knob, but the door proves to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		DavidW says, "oh, this is the house, not the shack."
		Knight_Otu says, "It certainly is,"
		DavidW says, "I got my doors mixed up."
		DavidW says, "We probably don't have infinite time, and I have no idea what we might want from in here."
		DavidW says, "We could also ask Luisa questions."
		Roger says, "afaik you have as much time as you need, so I wouldn't worry about that part of it"
		MoyTW says, "Well if you're worried about time, just save and restore later."
DavidW says (to ClubFloyd), "ask Luisa about Luisa" 		
CF | "Hello, Luisa," you say. 		
CF | 		
CF | She looks up from her work. "What do you want? You want somethin'?" 		
CF | 		
CF | When you ask Luisa about herself, she looks away. "I'm nobody," she 		
CF | says. "I just clean the house is all." 		
CF | 		
CF | > 		DavidW says, "I saved when we got the map."
DavidW says (to ClubFloyd), "ask Luisa about Phelps" 		
CF | Luisa's face crinkles up in an expression that might possibly be a 		
CF | smile. "Mr. Phelps, he's good to me. He brought me here from my home. 		
CF | Long time ago. I was a girl just like you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about Eternal Springs" 		
CF | "It's okay here," Luisa says when you ask about Eternal Springs. 		
CF | "There's worse places. I get lonely sometimes, but it's not too bad." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about picnic" 		
CF | Trying not to sound serious or concerned, you casually mention to Luisa 		
CF | the picnic Beauregard and your aunt have told you they're planning for 		
CF | tonight. Luisa's mouth sets in a grim line, and her accent thickens as 		
CF | she replies, "I don' know nothin' about that. Nothin'." 		
CF | 		
CF | But won't she need to prepare the food, you ask innocently. Luisa 		
CF | turns away without answering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about Tyrone" 		
CF | Luisa shrugs. "He's all right. He treats me all right." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about wasp nest" 		
CF | "You ascared of them wasps?" Luisa's face crinkles in a not very 		
CF | friendly grin, and she chuckles. "Girls are, sometimes. Listen, you: 		
CF | There's worse things than wasps." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about boys" 		
CF | "Oh, those boys," Luisa says, shaking her head in disgust. "They're 		
CF | not nice at all. You don't want to go hang around with them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about swamp" 		
CF | When you mention the swamp, Luisa shakes her head slowly and heavily. 		
CF | "There's bad things out there in the swamp. Things that bite you, suck 		
CF | out your blood. Don' even think about going swimming out there. I 		
CF | wouldn't even go out there in a boat. It might tip over, then where 		
CF | would you be? You tell me that." 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't make the wasps harmless."
DavidW says (to ClubFloyd), "ask Luisa about tea" 		
CF | "Oh, that." Luisa shrugs. "It ain't none of my business." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about altar" 		
CF | Luisa shakes her head. "I don't know nothin' about that. And I don't 		
CF | want to know, neither." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about ghost" 		
CF | Tentatively you describe the ghostly apparition you saw in the meadow. 		
CF | Luisa shakes her head. "Don't you go down there. That's a bad place, 		
CF | not a place for a girl like you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about dog" 		
CF | Luisa's attention is on the peas she's shelling. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about Reverend" 		
CF | "I stay in the house," Luisa says. "The guests, I don' even know who 		
CF | they are, mostly." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about Honey" 		
CF | "You want to know about who's staying here, you go knock on their 		
CF | cabins and ask them. Or ask Mr. Beauregard. Or even Tyrone, he might 		
CF | know something. Not me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about house" 		
CF | "It's an old house," Luisa says. "Really old. It's not too nice, but 		
CF | I keep it clean." 		
CF | 		
CF | > 		DavidW asks, "Any other obvious topics?"
		Knight_Otu says, "If there are, I'm blanking on them."
DavidW says (to ClubFloyd), "open cupboard" 		
CF | Luisa pushes back the chair and half-rises. "I don't want you messin' 		
CF | around with stuff in my kitchen," she says pointedly. "Why don't you 		
CF | go play someplace else?" You decide it would be better not to provoke 		
CF | her. Sooner or later she's bound to leave the kitchen unguarded. 		
CF | You'll be able to come back then and have a look around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about boathouse" 		
CF | "That's not something I goin' to worry about," she says. "Not right 		
CF | now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x appliances" 		
CF | The appliances include the sink, the stove, and the refrigerator. To 		
CF | interact with them, you need to refer to them singly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF | The sink is lined with a mottled crust of scum. A faucet is mounted 		
CF | above it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF | The old-fashioned electric stove has an oven door in the front and four 		
CF | heating elements on the top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF | The refrigerator (in this part of the country they probably still call 		
CF | it an icebox) is fairly ordinary-looking. There's no ice dispenser or 		
CF | anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF | Luisa gets up and comes toward you. "What did I tell you? Don't go 		
CF | messin' with anything in my kitchen! Shoo!" She waves her arms at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "open fridge". 		
CF | 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peas" 		
CF | The peas are green - well, actually, there are as many brown ones as 		
CF | green ones. Some of them are shelled, some are still in their pods. 		
CF | It looks as if Luisa is tossing the shelled peas and the empty pods 		
CF | back into the bowl with the unshelled ones, because there's no pile of 		
CF | pods nearby. You make a mental note not to have any peas at dinner. 		
CF | 		
CF | > 		Knight_Otu says, "You're assuming there'll be dinner."
		DavidW says, "I do that with sunflower seeds, I hate to admit."
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle is lined with unusually deep shelves, which rest 		
CF | (unevenly) on metal brackets attached to the wall. In years past the 		
CF | pantry might have been well-stocked, but today the only thing to be 		
CF | seen on the shelves are rat droppings and a few shrivelled onions. 		
CF | There's an open doorway to the south and a door to the west, which is 		
CF | closed. 		
CF | 		
CF | > 		Jacqueline says (to KO), "I was thinking the same thing. As if we'll ever have another meal."
DavidW says (to ClubFloyd), "x onions" 		
CF | The onions appear to be a couple of years old. Some of them have 		
CF | sprouted, and the sprouts are brown and dried up too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x droppings" 		
CF | You see no droppings here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first unlocking the door, then opening it) 		
CF | 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Pantry 		
CF | This cheerless cubicle is lined with unusually deep shelves, which rest 		
CF | (unevenly) on metal brackets attached to the wall. In years past the 		
CF | pantry might have been well-stocked, but today the only thing to be 		
CF | seen on the shelves are rat droppings and a few shrivelled onions. 		
CF | There's an open doorway to the south and a door to the west, which is 		
CF | standing open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close west door" 		
CF | You see no west door here. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, I hope we will, but at this point we know we're intended to be a sacrifice, sooo..."
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		DavidW says, "Okay, unlocking the pantry door was useful. That gives us another way inside here."
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | A little oval of grayish stones is lying on the table. It looks rather 		
CF | like a crude bracelet. 		
CF | 		
CF | > 		Jacqueline asks, "Is that a rosary?"
		Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "x oval" 		
CF | The gold locket is an old-fashioned oval no bigger than the last joint 		
CF | of your little finger. It's suspended from a delicate gold chain. 		
CF | Inside the locket is a tiny snapshot of a woman's face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grayish stones" 		
CF | The bracelet is made of irregular chunks of gray-white stone about the 		
CF | size of marbles. Each stone is incised with a symbol of some sort. 		
CF | The symbols look vaguely like letters, but not in any alphabet you've 		
CF | ever seen. 		
CF | 		
CF | > 		Jacqueline says, "Nope. But interesting."
DavidW says (to ClubFloyd), "x symbols" 		
CF | The letters on the stone bracelet are unlike any alphabet you've ever 		
CF | seen - there's something like an upside-down 'Y', a 'Q' with its tail 		
CF | on the wrong side, a zigzag like a lightning-bolt, and so on. There's 		
CF | not much chance you'll be able to figure out what they mean - not this 		
CF | afternoon, anyhow. 		
CF | 		
CF | > 		DavidW says, "I assume we can't steal this bracelet."
		Jacqueline says, "I say we try"
DavidW says (to ClubFloyd), "take bracelet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		Knight_Otu says, "Put it in the .. right."
		Knight_Otu says, "I'll be right back."
		DavidW says, "Several directions to go here."
DavidW says (to ClubFloyd), "x clock" 		
CF | The grandfather clock stands as stiff and still as a tombstone, except 		
CF | that within it a brass heart ticks as the pendulum swings back and 		
CF | forth behind the long glass door. The clock face is numbered using 		
CF | Roman numerals, to which a pair of ornate old-fashioned brass hands 		
CF | (rather bent and tarnished) are pointing. If the clock is to be 		
CF | believed, it's now 3:33. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | The spindly old telephone table is made of dark wood. It sits in a 		
CF | corner next to the door, supporting an old-fashioned black telephone, 		
CF | the kind with a dial instead of buttons. 		
CF | 		
CF | > 		Roger says, "so old-fashioned"
DavidW says (to ClubFloyd), "n" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF | The interior of the brick fireplace is charred black, but no fire has 		
CF | been laid. (Not surprising, considering the hot weather.) Standing in 		
CF | front of the fireplace are a poker and a pair of fire tongs. 		
CF | 		
CF | > 		DavidW says, "The poker is probably good for prying with."
DavidW says (to ClubFloyd), "x furniture" 		
CF | The furniture is just depressing, except for the bookcase, which is 		
CF | maybe slightly less depressing - not because it's in better condition 		
CF | but because there are a bunch of books in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookcase" 		
CF | The bookcase is six feet tall and heavily built. The shelves are 		
CF | crammed with books, which is somewhat surprising, because Beauregard 		
CF | Phelps doesn't look to you like the reading type. 		
CF | 		
CF | There's an interesting-looking oversize book lying flat on one shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oversize book" 		
CF | The cloth-covered book is hundreds of pages thick and more than a foot 		
CF | square. The pages don't fit neatly between the covers; the book 		
CF | appears to have been bound by hand. The front cover, of well-worn 		
CF | coarse cloth, is blank: No title or author, no lettering of any kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF | (first taking the sketchbook) 		
CF | The book proves to contain almost nothing but hand-drawn pencil 		
CF | sketches - more than a hundred of them on thick, stiff paper. Each 		
CF | sketch is different, but there's a common theme. Most show monsters 		
CF | and demons of various sorts, in various poses and settings. As you 		
CF | leaf through the book, you find that you're becoming more and more 		
CF | disturbed by the gruesome images. 		
CF | 		
CF | At the bottom of each sketch, a single word has been written in block 		
CF | capitals. The words themselves have an exotic, foreign flavor that 		
CF | matches the bizarre pictures. Here's a sketch of two demons with fangs 		
CF | and spears stabbing a huge feathered serpent, or possibly a dragon. 		
CF | Beneath the sketch is the word HUATLI. 		
CF | 		
CF | Another sketch, perhaps the most frightening of the lot, shows a young 		
CF | girl lying naked on her back on a block of stone. A man in an 		
CF | elaborate headdress looms over her with an upraised dagger, while a 		
CF | huge demon with claws and flaming eyes looks on. Beneath this image is 		
CF | the word OLTIOC. 		
CF | 		
CF | A sketch of a demon eating what looks disgustingly like a human heart 		
CF | is labelled ZIATLI. A sketch of two men in headdresses holding a girl 		
CF | between them and presenting her to a giant serpent is labelled MAZIDI. 		
CF | A sketch of a girl being - no, that one is too upsetting even to think 		
CF | about, but you notice the word UMIXIM below it. 		
CF | 		
CF | As you're about to close the book in disgust and fear, it falls open to 		
CF | a sketch you hadn't noticed before - two men in headdresses kneeling, 		
CF | four girls marching up a ramp, and a single huge demon leering down at 		
CF | them. It's the same image as the carving on the stone block in the 		
CF | meadow! Below this image is the word IXTLOC. 		
CF | 		
CF | > 		MoyTW says, "Cool we got a name for our demon, I guess."
		Jacqueline says, "Yeah, we can be all like, 'YO! IXTLOC! What up?'"
		Jacqueline says, "Joking aside, often in stories the act of knowing a name is powerful."
		DavidW says, "I wonder if these names are randomly generated."
		Roger says, "They dpm"
		Roger says, "They are the same as from my solo play"
DavidW says (to ClubFloyd), "put book on bookcase" 		
CF | There's no good surface on the bookcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book in bookcase" 		
CF | The sketchbook is too large for the bookcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book in shelf" 		
CF | The sketchbook is too large for the bookcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book in sack" 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "This is one good sack"
		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "take tongs and poker" 		
CF | fire tongs: Taken. 		
CF | 		
CF | poker: 		
CF | (first putting the pill bottle in the burlap sack to make room, then 		
CF | putting the key to Cabin One in the burlap sack to make room, then 		
CF | putting the little white pill in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poker and tongs in sack" 		
CF | poker: Done. 		
CF | fire tongs: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | > 		DavidW asks, "Unless we want to search the furniture for spare change, I think this room is likely done?"
DavidW says (to ClubFloyd), "x books" 		
CF | The books are jammed onto the shelves in haphazard fashion. Scanning 		
CF | the spines, you see quite a number of hardbacks that look a lot like 		
CF | the first editions of mysteries by John Dickson Carr that your aunt has 		
CF | in her collection at home. Several titles are new to you, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		Knight_Otu says, "I guess it is."
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in what appears to 		
CF | be an office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		MoyTW exclaims, "A curious device!"
DavidW says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. One of the mounting clips is 		
CF | empty, however. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. 		
CF | 		
CF | > 		DavidW says, "I suppose we need that missing prism or mirror to make this device do something."
DavidW says (to ClubFloyd), "x desk" 		
CF | The big desk is made of some dark wood, possibly oak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF | You see no drawer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF | The leather of the chair is cracked and faded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | The table sits beneath the window, with the bright afternoon sun 		
CF | shining directly on it. Atop the table is a curious device that 		
CF | glitters in the sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The window, which is set in a heavy wood frame, is the old-fashioned 		
CF | kind that's opened by raising it. It overlooks the driveway. Sunlight 		
CF | is streaming through it, directly on the mirrors and prisms of the 		
CF | curious circular device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn arrow" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		DavidW asks, "I guess we try to look upstairs?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wallpaper" 		
CF | The wallpaper is decorated with an ugly fleur-de-lis pattern that looks 		
CF | disturbingly like the clawed fingers of a hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the sill just outside the window. 		
CF | 		
CF | The crow flaps heavily away, but a moment later he's back. 		
CF | 		
CF | > 		Jacqueline says, "Maybe there are a series of intricate devices inside the house and we find that all the demons and ghosts and stuff are just projections, like in a Scooby Doo."
DavidW says (to ClubFloyd), "x crow" 		
CF | The crow is large and black, and has beady black eyes. He's perched on 		
CF | the sill just outside the window, fluffing his wing feathers and 		
CF | pecking for lice. 		
CF | 		
CF | The crow taps on the window with his beak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF | With a little effort, you're able to push the lower half of the window 		
CF | upward, letting in what passes for fresh air in rural Mississippi on a 		
CF | hot summer afternoon. 		
CF | 		
CF | The crow flies away when you open the window ... but a moment later 		
CF | he's back, looking into the room with keen interest. 		
CF | 		
CF | > 		Knight_Otu says, "Except with actual teenager sacrifice."
DavidW says (to ClubFloyd), "x bed" 		
CF | The bed consists of an iron frame and an open platform or grid of wires 		
CF | on which a mattress would lie, if there were a mattress. 		
CF | 		
CF | The crow squawks mildly at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF | The bed consists of an iron frame and an open platform or grid of wires 		
CF | on which a mattress would lie, if there were a mattress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | The metal door is about six inches wide and ten inches high. It's 		
CF | badly rusted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF | You open the little door - and jump back about two feet, banging your 		
CF | head painfully against the far wall of the closet. Perched on a web in 		
CF | the shallow recess behind the metal door is the biggest spider you've 		
CF | ever seen! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spider" 		
CF | The spider is easily as big as a tarantula, but hairless and a gleaming 		
CF | milky white. It's busily spinning its web. 		
CF | 		
CF | > 		DavidW asks, "Do crows eat spiders?"
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | The crow fluffs his feathers. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose they might."
DavidW says (to ClubFloyd), "tell crow about spider" 		
CF | The crow does not respond. 		
CF | 		
CF | > 		DavidW says, "hey, I was able to tell a dog about rabbits. It might've worked."
DavidW says (to ClubFloyd), "take crow" 		
CF | The crow sidles away from you rapidly. 		
CF | 		
CF | The crow squawks mildly at you. 		
CF | 		
CF | > 		Roger says, "good point"
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open, giving you a close-up view 		
CF | of the biggest spider you've ever seen. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in door" 		
CF | Behind the little metal door is a shallow recess. What lies within is 		
CF | largely obscured by a heavy curtain of spiderweb. Within the web a fat 		
CF | white spider is busily spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill spider" 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		MoyTW says, "We gotta shovel."
DavidW says (to ClubFloyd), "hit spider with shovel" 		
CF | (first taking the old shovel from the burlap sack) 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit spider with poker" 		
CF | (first putting the old shovel in the burlap sack to make room, then 		
CF | taking the poker from the burlap sack) 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		MoyTW asks, "Or a...fire poker?"
		MoyTW says, "Oh come on fire pokers are pretty long."
DavidW says (to ClubFloyd), "put poker in sack" 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "maybe we need bug spray or something."
		Knight_Otu says, "I feel we might be too nervous to attack even with a laser rifle."
		DavidW asks, "Shall we look at the other bedroom?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands 		
CF | against the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		DavidW says, "Huh. Phelps doesn't use either bedroom, I guess."
		Jacqueline says, "I'm guessing he doesn't need to."
		Jacqueline says, "He may just sit on the damn couch for eternity."
		Knight_Otu says, "E's a demon, 'e is."
DavidW says (to ClubFloyd), "x clown" 		
CF | The clown seems to have been painted on the wallboard many years ago, 		
CF | in a style that was probably cloyingly cutesy even then. By now the 		
CF | image is patchy and faded. A crack in the plaster runs diagonally down 		
CF | through the clown's face and across the corner of his mouth, making his 		
CF | expression look less festive or playful than ironic or mocking. 		
CF | 		
CF | > 		MoyTW says, ""cutesy" "clown" how possibly"
		DavidW asks, "hidden door?"
DavidW says (to ClubFloyd), "x cradle" 		
CF | The fabric that covers the high-sided cradle may once have been pink, 		
CF | but the years have bleached it. The cradle stands about three feet 		
CF | high, and is built on wooden rockers. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe hidden door, yeah."
DavidW says (to ClubFloyd), "rock cradle" 		
CF | You push the cradle idly, causing it to rock. As it moves, you catch 		
CF | sight of a heating grate in the baseboard behind it. Curious, you drag 		
CF | the cradle out into the middle of the room to have a better look at the 		
CF | grate. 		
CF | 		
CF | > 		Jacqueline says, "Clowns in Nurseries: Nightmare Fuel since 1865"
DavidW says (to ClubFloyd), "x grate" 		
CF | The heating grate is set in the baseboard in the west wall of the room. 		
CF | It's about a foot high and two feet wide, and is covered with a metal 		
CF | grill, which is stained by years of smoky furnace fumes. It's held in 		
CF | place by a couple of heavy metal screws. 		
CF | 		
CF | > 		Jacqueline says, "Not for long, it's not! (I hope)"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket, a 		
CF | flashlight, a gold locket, some faded photographs, an indecipherable 		
CF | map, a stone bracelet, a sketchbook, a pill bottle, the key to Cabin 		
CF | One, a little white pill, some fire tongs, an old shovel, and a poker), 		
CF | a croquet hoop, and a wooden bucket. You're wearing your clothes. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
		DavidW asks, "I don't see a screwdriver in our inventory. How can that be?"
		Jacqueline says, "heh"
		Knight_Otu says, "We have no convenient shrinking dollhouse to turn a shovel into a screwdriver, sadly."
		DavidW says, "oh gosh, that was fun."
		Jacqueline asks, "We got all the tools from the basement, right? None were takeable? Just the vice or whatnot?"
		Knight_Otu says, "I think so."
		DavidW says, "If there were takeable tools, we were mind-controlled not to take them."
		Jacqueline asks, "Was I around for the game with the dollhouse shrinky-dink dynamic? What game was that?"
		DavidW says, "Impossible Bottle."
		Knight_Otu says, "We didn't play it on the club."
		Jacqueline says, "Oh right."
		DavidW says, "I played it during the comp and it's excellent."
		Jacqueline says, "I need to play it, yeah."
		MoyTW says, "Also recommending it though there's one part that you might wanna just look up."
		DavidW says, "The ending astonished me."
		DavidW says (to MoyTW), "I haven't published a walkthrough for it yet."
DavidW says (to ClubFloyd), "unscrew grate" 		
CF | The screws are too stiff for you to move them with your fingers. If 		
CF | you want to unscrew them, you'll need to find a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | The table is built of dark, waterstained wood, and the legs look a bit 		
CF | uneven. Occupying the top of the table is a model merry-go-round. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x model" 		
CF | The merry-go-round is large and old-fashioned. It's made of painted 		
CF | tin, and the paint is flecked and the tin rusting. The little painted 		
CF | horses are cavorting (motionlessly, of course) with a toothy gaiety 		
CF | that looks rather forced, if not actually hysterical. The round base 		
CF | of the merry-go-round is about two inches thick, and more than a foot 		
CF | in diameter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn model" 		
CF | You push the merry-go-round experimentally. The base seems to want to 		
CF | rotate, but it balks. Perhaps it's stuck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take model" 		
CF | It seems to be attached to the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF | You see nothing unusual under the small square table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x base" 		
CF | The base of the merry-go-round looks to be thick enough to conceal a 		
CF | mechanism that might cause the merry-go-round to rotate. Around at the 		
CF | rear of the base, where you would never have noticed it if you weren't 		
CF | looking, is a little keyhole. 		
CF | 		
CF | > 		DavidW says, "Too many locked things in this game."
		Knight_Otu says, "Or simply too few keys."
		DavidW says, "I'm gonna guess that the key is either behind the grate or behind the spider."
DavidW says (to ClubFloyd), "push clown" 		
CF | The painted clown cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open clown" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		Jacqueline asks, "Key to ... ?"
DavidW says (to ClubFloyd), "search clown" 		
CF | There's nothing unusual in the painted clown. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crack" 		
CF | The clown seems to have been painted on the wallboard many years ago, 		
CF | in a style that was probably cloyingly cutesy even then. By now the 		
CF | image is patchy and faded. A crack in the plaster runs diagonally down 		
CF | through the clown's face and across the corner of his mouth, making his 		
CF | expression look less festive or playful than ironic or mocking. 		
CF | 		
CF | > 		DavidW says, "The key might wind up the merry-go-round. Or it's a disguised jewelry box, maybe, and stuff is hidden in the thick base."
DavidW says (to ClubFloyd), "x crack" 		
CF | The clown seems to have been painted on the wallboard many years ago, 		
CF | in a style that was probably cloyingly cutesy even then. By now the 		
CF | image is patchy and faded. A crack in the plaster runs diagonally down 		
CF | through the clown's face and across the corner of his mouth, making his 		
CF | expression look less festive or playful than ironic or mocking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit clown" 		
CF | You cannot attack that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clown" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock model with hoop" 		
CF | That doesn't seem to fit the keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horses" 		
CF | The merry-go-round is large and old-fashioned. It's made of painted 		
CF | tin, and the paint is flecked and the tin rusting. The little painted 		
CF | horses are cavorting (motionlessly, of course) with a toothy gaiety 		
CF | that looks rather forced, if not actually hysterical. The round base 		
CF | of the merry-go-round is about two inches thick, and more than a foot 		
CF | in diameter. 		
CF | 		
CF | > 		DavidW says, "I'm not sure what to try except leave the house and do something elsewhere."
		MoyTW asks, "Don't we have more rooms?"
		DavidW says, "I didn't notice any more."
DavidW says (to ClubFloyd), "l" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. The only obvious exit leads north, back to the 		
CF | upstairs hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF | Obvious exits lead north, to the dreary bedroom; south, back to the 		
CF | abandoned nursery; west; and down, to the entry hall. 		
CF | 		
CF | > 		Jacqueline says, "We have about a half an hour left, fwiw"
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | The crow squawks mildly at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF | Obvious exits lead south, back to the upstairs hall; and west, to the 		
CF | closet. 		
CF | 		
CF | The crow fluffs his feathers. 		
CF | 		
CF | > 		MoyTW asks, "Did we go west?"
		MoyTW says, "From the hall."
		DavidW asks, "that's down, isn't it?"
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		DavidW says, "oh, it isn't down."
DavidW says (to ClubFloyd), "x board" 		
CF | It's an ordinary ironing board, with green metal fold-up legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window seat" 		
CF | The window seat is a boxlike structure built into the west end of the 		
CF | hall, beneath the window. The top is covered with a thin and faded 		
CF | blue cushion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | Opening the window seat reveals a small round threaded object and an 		
CF | old-fashioned brass key. 		
CF | 		
CF | > 		DavidW says, "KEY"
		Knight_Otu exclaims, "KEY!"
DavidW says (to ClubFloyd), "take all from seat" 		
CF | small round threaded object: Taken. 		
CF | old-fashioned brass key: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close seat" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brass key" 		
CF | The old-fashioned key is short and sturdy. The business end doesn't 		
CF | have much in the way of slots and teeth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x round object" 		
CF | The small round threaded object looks a lot like the base of a 		
CF | lightbulb without the bulb. Where the bulb should be is a flat circle 		
CF | of glass. 		
CF | 		
CF | > 		Knight_Otu asks, "I guess that slots into the curious device?"
		DavidW says, "Could be the missing ... yes"
DavidW says (to ClubFloyd), "n" 		
CF | Bathroom 		
CF | The bathroom is cramped and not especially clean. The old-fashioned 		
CF | claw-footed bathtub is lined with brown encrustations, and the other 		
CF | fixtures are just as old and ill-cared-for. The sink is on a 		
CF | free-standing pedestal, with a mirror above it. The door is to the 		
CF | south. 		
CF | 		
CF | A small hand mirror is perched on the edge of the basin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF | The sink is equipped with the usual faucets, and perches atop a narrow, 		
CF | grimy porcelain pedestal. 		
CF | 		
CF | A small hand mirror is perched on the edge of the basin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hand mirror" 		
CF | The mirror is about three inches wide and two inches high. It's well 		
CF | polished, but it's just a piece of glass - there's no frame or backing. 		
CF | 		
CF | > 		DavidW says, "hm. This could be for the device too."
		Knight_Otu says, "Possibly, yes."
DavidW says (to ClubFloyd), "put it in sack" 		
CF | (first taking the hand mirror) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF | The old-fashioned claw-footed bathtub is lined with layers of brown 		
CF | sediment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF | The mirror is about three inches wide and two inches high. It's well 		
CF | polished, but it's just a piece of glass - there's no frame or backing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall mirror" 		
CF | You see no wall mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bathroom mirror" 		
CF | You see no bathroom mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Bathroom 		
CF | The bathroom is cramped and not especially clean. The old-fashioned 		
CF | claw-footed bathtub is lined with brown encrustations, and the other 		
CF | fixtures are just as old and ill-cared-for. The sink is on a 		
CF | free-standing pedestal, with a mirror above it. The door is to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close sack" 		
CF | That is not something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF | The sink is equipped with the usual faucets, and perches atop a narrow, 		
CF | grimy porcelain pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop sack" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Bathroom 		
CF | The bathroom is cramped and not especially clean. The old-fashioned 		
CF | claw-footed bathtub is lined with brown encrustations, and the other 		
CF | fixtures are just as old and ill-cared-for. The sink is on a 		
CF | free-standing pedestal, with a mirror above it. The door is to the 		
CF | south. 		
CF | 		
CF | > 		MoyTW asks, "Did we look outta the window?"
DavidW says (to ClubFloyd), "x mirror" 		
CF | You see no mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | You see a burlap sack (which contains a sequined jacket, a flashlight, 		
CF | a gold locket, some faded photographs, an indecipherable map, a stone 		
CF | bracelet, a sketchbook, a pill bottle, the key to Cabin One, a little 		
CF | white pill, some fire tongs, an old shovel, a poker, and a hand mirror) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sack" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | Looking out through the window, you can see the gravel driveway below. 		
CF | Beyond the driveway is a thicket of bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Bathroom 		
CF | The bathroom is cramped and not especially clean. The old-fashioned 		
CF | claw-footed bathtub is lined with brown encrustations, and the other 		
CF | fixtures are just as old and ill-cared-for. The sink is on a 		
CF | free-standing pedestal, with a mirror above it. The door is to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | You see no window here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | The door is made of dark, irregularly water-stained wood, and looks 		
CF | quite sturdy. A little brass peephole is set in the door at about eye 		
CF | height. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in peephole" 		
CF | You press your eye to the peephole, but the lens appears to be one of 		
CF | the kind that gives a wide-angle view from the inside. You're on the 		
CF | wrong side of the door, so all you can see is a pinprick of light at 		
CF | the far end of a dark tunnel. 		
CF | 		
CF | > 		MoyTW asks, "Try going through?"
DavidW says (to ClubFloyd), "s" 		
CF | (first trying to open the door) 		
CF | The door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with brass key" 		
CF | There doesn't seem to be any way to do that. There's no visible 		
CF | keyhole. 		
CF | 		
CF | > 		MoyTW says, "...huh."
		DavidW asks, "Try the brass key on the merry-go-round?"
		MoyTW asks, "We have an up exit?"
		Jacqueline says, "Oh, hrm - I gotta step away sooner than the top of the hour. Y'all keep going. I Will catch up later on whatever I miss."
		DavidW says, "oh right"
DavidW says (to ClubFloyd), "u" 		
CF | As you climb, the air around you, hot to begin with, gets even hotter. 		
CF | 		
CF | Attic 		
CF | It's as hot as a blast furnace in the attic. The ceiling is low, and 		
CF | slants down at the sides of the room. A narrow single bed stands 		
CF | against one wall and a small dresser against another. The room is 		
CF | undecorated except for a rather large doll, which stands stiffly posed 		
CF | atop the dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF | The doll is about a foot tall, and stands stiffly. She has a painted 		
CF | china face, and is wearing a blouse that looks as if it was cut from an 		
CF | old lace doily and a yellow skirt whose draped corners make it look 		
CF | rather like a handkerchief or a small scarf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | The dresser is little more than a box with a couple of drawers in the 		
CF | front - it's small enough to fit under the slanting ceiling. Atop the 		
CF | dresser is a large doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawers" 		
CF | You have a quick look through the drawers, and find nothing 		
CF | interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF | The bed is narrow, and the mattress looks thin and hard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | You see nothing unusual under the bed. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW says, "This hardly seems to be Phelps' style."
		MoyTW asks, "Probably the maid's?"
		DavidW says, "I don't think the maid lives here at all."
		MoyTW says, "Phelps probably has, like, a magical lock on his door. Somehow."
DavidW says (to ClubFloyd), "search doll" 		
CF | There's nothing unusual in the doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock model with brass key" 		
CF | The little key slides easily into the keyhole in the base of the 		
CF | merry-go-round. You give the key a twist. As you wind up the 		
CF | mechanism, the merry-go-round springs into motion. It creaks and 		
CF | wheezes a little as it rotates, but as the horses go up and down in a 		
CF | festive way a tinkly sentimental tune emanates from within the base. 		
CF | 		
CF | > 		MoyTW says, "Well...ok then."
		DavidW says, "listen to model"
DavidW says (to ClubFloyd), "listen to model" 		
CF | The merry-go-round is playing a tinny little tune. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open model" 		
CF | That is not something you can open. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		DavidW says, "This must be helpful somehow, but I'm not guessing how."
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spider with tongs" 		
CF | You see no spider here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open, giving you a close-up view 		
CF | of the biggest spider you've ever seen. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spider with tongs" 		
CF | (first taking the fire tongs from the burlap sack) 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | The crow hops down from the sill to check the floor, sees nothing that 		
CF | would interest him, and hops back up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open, giving you a close-up view 		
CF | of the biggest spider you've ever seen. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take web" 		
CF | Even when you grit your teeth, you can't bring yourself to get quite 		
CF | close enough to the spider to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow spider" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		DavidW says, "I'm sure that the crow will deal with the spider if we can just move it into the next room."
		DavidW asks, "Try the mirror or round object in the curious device?"
		MoyTW asks, "Do...crows dislike spiders?"
		DavidW asks, "I dunno?"
		DavidW says, "It's just that the crow is obviously waiting for something that isn't in the room yet."
		MoyTW says, "Well, sure."
		Knight_Otu says, "Crows might eat spiders? Anyway, sure, let's play with that curious doomsday device."
		DavidW says, "Maybe the crow wants cheese instead for all I know."
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. The only obvious exit leads east, back to the 		
CF | dreary bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in the office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mirror in bracket" 		
CF | (first taking the hand mirror from the burlap sack) 		
CF | You fit the mirror into the brass clip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. There are mirrors or prisms in all 		
CF | of the clips. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrow" 		
CF | The wooden circle at the center of the curious device is about a foot 		
CF | in diameter. The surface is dark except for a lighter-colored inlaid 		
CF | arrow, which points out the window, more or less in the direction of 		
CF | the afternoon sun. Incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x round object" 		
CF | The small round threaded object looks a lot like the base of a 		
CF | lightbulb without the bulb. Where the bulb should be is a flat circle 		
CF | of glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in device" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. There are mirrors or prisms in all 		
CF | of the clips. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. On the wooden circle is a small round threaded 		
CF | object. 		
CF | 		
CF | > 		DavidW says, "Not threaded, just there."
DavidW says (to ClubFloyd), "put round in sack" 		
CF | (first taking the small round threaded object) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet on circle" 		
CF | (first taking the stone bracelet from the burlap sack) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. There are mirrors or prisms in all 		
CF | of the clips. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. On the wooden circle is a stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn circle" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "put bracelet in sack" 		
CF | (first taking the stone bracelet) 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "I'm running out of ideas."
		Knight_Otu asks, "Can we take the mirror back out?"
DavidW says (to ClubFloyd), "take mirror" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "yes"
DavidW says (to ClubFloyd), "put round object in bracket" 		
CF | (first taking the small round threaded object from the burlap sack) 		
CF | The small round threaded object doesn't seem to fit in the brass clip. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe hook the round object in... okay thn."
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "put round object in bracket". 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF | (the indecipherable map) 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The lines and shapes drawn on the piece of paper are 		
CF | squirming and writhing. It's impossible to get any clear idea what 		
CF | they represent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x yellowing paper" 		
CF | Among the piles of paper you spot a newspaper dated February 1957. 		
CF | That's the most interesting thing in the lot, and it's not even faintly 		
CF | interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read newspaper" 		
CF | Among the piles of paper you spot a newspaper dated February 1957. 		
CF | That's the most interesting thing in the lot, and it's not even faintly 		
CF | interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 3:45. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe the map goes on the device while the mirror is in the bracket? Not sure why that'd be the case though."
DavidW says (to ClubFloyd), "x ceiling" 		
CF | You see nothing unusual about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through round object" 		
CF | You can see nothing through the small round threaded object. 		
CF | 		
CF | > 		Roger says, "as a cliffhanger for next session, let's go back into the kitchen"
		DavidW asks, "now?"
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		DavidW asks, "And stop here?"
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		
DavidW says (to ClubFloyd), "cfluisa" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Fine by me. We've been at it for two hours."
		MoyTW says, "I was kinda expecting to get ambushed by somebody, from that wording."
		DavidW says, "That might yet happen."
		Knight_Otu says, "We might be when we leave."
		MoyTW asks, "I have no objection. Unsure what to do now, aside from I guess seeing if fiddling with the Device can open the door upstairs...?"
		Roger says, "there's something else everyone kinda missed but we can get to that next week, if we feel like continuing"
		DavidW asks, "oh, the door is unlocked while the music plays, maybe?"
		MoyTW asks, "Maaaaaybe? Maybe check that real quick?"
		DavidW says (to Roger), "Another thing we all missed? This is getting to be a habit."
		DavidW asks, "Which room?"
		Roger exclaims, "sorry, times up!"
		Roger says, "It's nearby though."
		MoyTW says, "Ha."
		DavidW says, "Like, I didn't scope out the dining room chairs or look under the table."
		DavidW says, "And I didn't try entering the fireplace."
		Knight_Otu asks, "Maybe there's a secret path in the fireplace?"
		Knight_Otu says, "Timing."
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF | You see nothing unusual under the dining table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF | The chairs arranged (haphazardly) around the long dining table look as 		
CF | if they were bought at various yard sales. And not recently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | Which window do you mean, the south window, or the east window? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "south" 		
CF | The south window looks out toward the double row of cabins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x east window" 		
CF | The east window looks out on an empty section of the porch, and beyond 		
CF | that the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | Which door do you mean, the long glass door in the clock, or the screen 		
CF | door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screen" 		
CF | The front door is standing open, but the screen door, in which there 		
CF | are only five or six small holes, is pretending to be at work keeping 		
CF | bugs out of the house. It's open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "glass door" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass door" 		
CF | The glass door in the front of the clock protects the pendulum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | You tug on the door, but it seems to be stuck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pendulum" 		
CF | The brass pendulum glints dimly as it swings ponderously back and forth 		
CF | in time with the almost hypnotic ticking of the clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | The bookcase contains a mystery by John Dickson Carr. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carr" 		
CF | It's a pristine first edition of a novel called "The Four False 		
CF | Weapons," by a British author named John Dickson Carr. (The reason you 		
CF | know he's British is because Aunt Caroline is always raving about him.) 		
CF | The lurid dust jacket depicts a woman in a yellow evening gown who is 		
CF | cowering in fear from a dagger, a revolver, a razor, and a bottle of 		
CF | poison, all of which are swirling around her in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter fireplace" 		
CF | That is not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | The bookcase contains a mystery by John Dickson Carr. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open carr" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read carr" 		
CF | (first taking the mystery by John Dickson Carr) 		
CF | Boh-rring. this would put you to sleep for sure. Looks like Beauregard 		
CF | enjoys boring old mysteries as much as your aunt does. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put carr in sack" 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "Anything that might put Phelps to sleep is a good thing."
		MoyTW says, "Wonder if we can drug somebody's food, now that we have kitchen access."
		DavidW says, "yeah, probably."
		DavidW says, "anyway, thanks all for the game."
		MoyTW says, "Same."
		MoyTW says, "Thanks, all."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu exclaims, "Thanks, and good night!"
		
*** SESSION FIVE *** 		
		Jacqueline asks, "So. Is today a good day to die?"
		lkcampbell says, "sort by rating is working better, more like the Top 100 list"
		DavidW says (to lkcampbell), "bg has been telling me some of it. I've mostly noted the URL change and the margins."
		Jacqueline says (to Lance), "Nice."
		lkcampbell says, "also, when you post a link in social media, you get a card with the image and description, etc."
		lkcampbell says, "a game lin"
		lkcampbell says, "k"
		zarf says, "that's my favorite"
		Jacqueline says, "Very nice"
		DavidW says, "I have noticed that with my Twitter bot, IFClueBot, yes."
Knight_Otu has arrived. 		lkcampbell says, "next update, mobile should look way better"
		Knight_Otu says, "Hey."
		lkcampbell says, "and you can use search parameters to include or exclude the "played" and "wishlist" and "not interested" games"
		DavidW says, "Now that would be helpful and make me more likely to mark all my played games."
		Roger says, "When last we left our heroine, she had broken into a senior citizen's house"
		DavidW says (to Roger), "gosh, it sounds bad when you phrase it like that."
		lkcampbell says, "like if you want to see all games in 2021 that you haven't played or wihlisted or ignored, you will be able to search on published:2021- played:no willplay:no wontplay:no"
		lkcampbell says, "yes appeals to all of us completists :)"
		lkcampbell says, "okay, that's my IFDB news flash :)"
		Jacqueline says, "Heh. Thanks."
		Jacqueline says, "And yeah, Roger. You make us sound bad."
		DavidW asks, "I should mention that Spring Thing is probably, when, today?"
		Jacqueline asks, "Wasn't the senior citizen then murdered, potentially because of us?"
		lkcampbell says, "the deadline is today I think yes"
		DavidW says, "ah, not release date. I knew I saw something."
		Roger says, "We can hope so"
		Roger asks, "did logging get started?"
		MoyTW asks, "Wait, what, where did it imply that the super-creepy old man got murdered?"
		Jacqueline says (to Roger), "Yeah, logging is on."
		lkcampbell says, "I believe its the deadlin for authors to finish their works"
		Jacqueline says, "I may -- OH WAIT"
		Jacqueline says, "I left early."
		lkcampbell asks, "what's the game?"
		Jacqueline says, "So I was confusing the old guy with the drug runner."
		Roger says, "Lydia's Heart"
		DavidW says, "It was Hank, the drug dealer who was murdered. Not Beauregard."
		Knight_Otu says, "It wasn't Creepregard, but a drug.... right."
		Jacqueline says, "Yeah. Sorry. I thought I returned to read what happened after Hank. Apparently I did not."
		Jacqueline says (to KO), "I see what you did there. Good nickname."
		lkcampbell says, "yikes...it's a long game :)"
		Jacqueline asks, "So, Creepregard is dead? Or someone else?"
		DavidW says, "Hank is dead. The dog is missing chasing rabbits. Lydia is a ghost."
		Knight_Otu says, "Hank is dead, Creepregard still lives and plans our demise."
		Jacqueline says, "Okay."
		Jacqueline says, "Right."
		DavidW says, "Everyone else is alive still."
		Roger says, "Our aunt is still #1"
		Jacqueline says, "Got it."
		Jacqueline asks (of Roger), "#1? or #2? How do you know?"
		MoyTW says, "I would not characterize our Aunt as #1."
		Roger says, "I seem to recall saying we may have missed something important in or near the kitchen"
		MoyTW says, "Or #2."
		Jacqueline asks, "So what happened with this senior citizen?"
		DavidW says (to Roger), "You did say that."
		Roger says, "His lousy maid let us into his house for no good reason"
		DavidW says, "We can't touch anything in the kitchen with the maid there."
		Jacqueline nods.
		DavidW asks, "I suppose we might've missed something in the Pantry. We walked in and unlocked the door, but I don't remember what else was in there?"
DavidW says (to ClubFloyd), "l" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | > 		Knight_Otu says, "I seem to recall it being rather empty, but I'm not certain."
		DavidW says, "I think there was rotting food, but we never checked to see if there's a key under it, say."
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. The only obvious exit leads south, back to the 		
CF | entry hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in the office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle is lined with unusually deep shelves, which rest 		
CF | (unevenly) on metal brackets attached to the wall. In years past the 		
CF | pantry might have been well-stocked, but today the only thing to be 		
CF | seen on the shelves are rat droppings and a few shrivelled onions. 		
CF | There's an open doorway to the south and a door to the west, which is 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x onions" 		
CF | The onions appear to be a couple of years old. Some of them have 		
CF | sprouted, and the sprouts are brown and dried up too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take onions" 		
CF | The onions are of no conceivable use to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search onions" 		
CF | There's nothing unusual in the onions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF | The bare pine shelves are broad, deep, and mostly bare, except for 		
CF | dried rat droppings (plentiful) and shrivelled onions (less so). The 		
CF | shelves are fitted into the wall of the pantry by being mounted on 		
CF | metal brackets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brackets" 		
CF | The brackets stick out an inch or so from the walls on both sides of 		
CF | the pantry. The brackets are supporting the shelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search shelves" 		
CF | On the shelves are some rat droppings and some onions. Peering into 		
CF | the dim depths at the rear of the shelves, you see what looks like a 		
CF | square hatch built into the wall. 		
CF | 		
CF | > 		Knight_Otu says, "Ohh."
		DavidW says, "That's new."
		MoyTW says, "Man that's a...not great combination of things."
		Jacqueline says, "@@"
		DavidW says, "unusually deep shelves, it said."
		MoyTW asks, "Also, nifty! A hatch! Is it a dumbwaiter?"
		Roger says, "builds character"
DavidW says (to ClubFloyd), "open hatch" 		
CF | To open the hatch, you'll need to remove the shelves. 		
CF | 		
CF | > 		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "remove shelves" 		
CF | Glancing out the door of the pantry, you notice that Luisa is still 		
CF | sitting at the table - and her eyes flick in your direction, as if 		
CF | she's not entirely unaware of your presence. It would undoubtedly be 		
CF | better to wait until she goes somewhere else before removing the 		
CF | shelves from their brackets so as to get at that intriguing-looking 		
CF | hatch. 		
CF | 		
CF | > 		
DavidW asks (of Roger), "Was that the item we missed? The hatch?" 		Roger says, "That's what I was thinking of"
		Jacqueline says, "We can no longer take the dead possum, or I'd suggest we befried her with it, like we did with the dog."
		Roger says, "I guess flail around more until she mosies along"
		Roger says, "gosh Jacqueline is getting spicy with the class commentary now"
		Jacqueline says, "HEY"
		DavidW says, "I see no reason for Luisa to leave until there's a plot event."
		Roger says, "I know I triggered it somehow, but I don't know what I did"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a croquet hoop, a wooden bucket, a burlap sack (which 		
CF | contains a sequined jacket, a flashlight, a gold locket, some faded 		
CF | photographs, an indecipherable map, a sketchbook, a pill bottle, the 		
CF | key to Cabin One, a little white pill, an old shovel, a poker, a small 		
CF | round threaded object, a stone bracelet, and a mystery by John Dickson 		
CF | Carr), some fire tongs, and a hand mirror. You're wearing your 		
CF | clothes. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. Before Roger started trying to trash my rep, I was going to suggest we make her a sammich. But I don't think that's the deal."
		Jacqueline asks, "Have we shown her stuff?"
		Jacqueline asks, "Like the photos?"
		DavidW says, "We could show the photographs to her. We haven't shown her anything yet."
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photos to luisa" 		
CF | (first taking the faded photographs from the burlap sack) 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | Luisa is busy working, and pays no attention to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put photos in sack" 		
CF | Done. 		
CF | 		
CF | > 		Roger says, ">LOOK AT THIS PHOTOGRAPH"
		Jacqueline says, "Dang"
DavidW says (to ClubFloyd), "ask luisa about phelps" 		
CF | Luisa's face crinkles up in an expression that might possibly be a 		
CF | smile. "Mr. Phelps, he's good to me. He brought me here from my home. 		
CF | Long time ago. I was a girl just like you." 		
CF | 		
CF | > 		MoyTW asks, "Oh wow "Long time ago" is she also immortal?"
		MoyTW says, "Did we ask her 'bout Lydia, I forget."
		Jacqueline says (to Luisa), "He is good to you, I guess. He didn't murder you."
DavidW says (to ClubFloyd), "ask Luisa about Lydia" 		
CF | Tentatively you describe the ghostly apparition you saw in the meadow. 		
CF | Luisa shakes her head. "Don't you go down there. That's a bad place, 		
CF | not a place for a girl like you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about swamp" 		
CF | When you mention the swamp, Luisa shakes her head slowly and heavily. 		
CF | "There's bad things out there in the swamp. Things that bite you, suck 		
CF | out your blood. Don' even think about going swimming out there. I 		
CF | wouldn't even go out there in a boat. It might tip over, then where 		
CF | would you be? You tell me that." 		
CF | 		
CF | > 		Knight_Otu says, "We'd be in the swamp water, of course."
DavidW says (to ClubFloyd), "ask Luisa about threaded object" 		
CF | "I got work to do," Luisa says. "I don' have time to talk to silly 		
CF | girls." 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I'm sorry. When she talks to us like this, I am tempted to bring her a dead possum."
		DavidW says, "Any ideas about what do in the house or should we go? I still think the crow must get rid of the spider somehow."
DavidW says (to ClubFloyd), "ask Luisa about spider" 		
CF | You start to tell Luisa about the awful white spider in the closet 		
CF | upstairs, but she cuts you off. "We get spiders in the house 		
CF | sometimes," she says. "Big, ugly ones. You're not ascared of spiders, 		
CF | are you?" Her laugh has a contemptuous edge. 		
CF | 		
CF | > 		Roger says (to Jacq), "Okayh that's fair"
DavidW says (to ClubFloyd), "ask Luisa about crow" 		
CF | You mention the crow you saw at the window in the bedroom. "He's 		
CF | always out there," Luisa says. "I think he'd like to come inside, find 		
CF | somethin' to eat, but I always shoo him away." 		
CF | 		
CF | > 		Roger says, "try my shoo-crow pie"
DavidW says (to ClubFloyd), "shoo" 		
CF | The word "shoo" is not necessary in this story. 		
CF | 		
CF | > 		lkcampbell says, "when things get socially awkward, Jacq brings out her dead possum"
		lkcampbell says, "it's a good icebreaker"
		Knight_Otu says, "I don't recall, did we try to put the map onto the strange device? But yeah, I guess the crow wants to be fed the spider."
		DavidW asks, "I don't think we put the map on it, no. Why would that be helpful?"
		Knight_Otu says, "There was also that toy merry-go-round that we have the key for. But no idea what the toy does."
		Roger says, "It's a pretty neat toy"
		Jacqueline says (to Lance), "You haven't known me very long, but yes. That is true."
		DavidW says, "It made music. I was wondering if the music unlocks Phelps's door."
		Knight_Otu says (to DavidW), "I'm not sure it'd be helpful, but it's two strange eldritch things that we can combine."
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in the office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put map on device" 		
CF | (first taking the indecipherable map from the burlap sack) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. One of the mounting clips is 		
CF | empty, however. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. On the wooden circle is an indecipherable map. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The lines and shapes drawn on the piece of paper are 		
CF | squirming and writhing. It's impossible to get any clear idea what 		
CF | they represent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn circle" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		Knight_Otu asks, "I think we took the mirror back out, too?"
DavidW says (to ClubFloyd), "put mirror in bracket" 		
CF | You fit the mirror into the brass clip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn circle" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The lines and shapes drawn on the piece of paper are 		
CF | squirming and writhing. It's impossible to get any clear idea what 		
CF | they represent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF | The sun is shining in the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrow" 		
CF | The wooden circle at the center of the curious device is about a foot 		
CF | in diameter. The surface is dark except for a lighter-colored inlaid 		
CF | arrow, which points out the window, more or less in the direction of 		
CF | the afternoon sun. Incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters on the stone 		
CF | bracelet you found in the dining room. On the wooden circle is an 		
CF | indecipherable map. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, clearly a bad idea."
		DavidW says, "I tried putting the bracelet on the circle to no better effect, iirc."
DavidW says (to ClubFloyd), "take map" 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "I clearly need to reboot my computer. BRB, hopefully."
DavidW says (to ClubFloyd), "put bracelet on circle" 		
CF | (first taking the stone bracelet from the burlap sack) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn circle" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bracelet" 		
CF | The bracelet is made of irregular chunks of gray-white stone about the 		
CF | size of marbles. Each stone is incised with a symbol of some sort. 		
CF | The symbols look vaguely like letters, but not in any alphabet you've 		
CF | ever seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bracelet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bracelet" 		
CF | Okay, you're now wearing the stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn circle" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet, map in sack" 		
CF | stone bracelet: 		
CF | (first taking off the stone bracelet) 		
CF | Done. 		
CF | 		
CF | indecipherable map: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mirror in sack" 		
CF | (first taking the hand mirror) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind model" 		
CF | You give the key a twist. As you wind up the mechanism, the 		
CF | merry-go-round springs into motion. It creaks and wheezes a little as 		
CF | it rotates, but as the horses go up and down in a festive way a tinkly 		
CF | sentimental tune emanates from within the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first trying to open the door) 		
CF | The door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. As 		
CF | the music from the merry-go-round plays, the painting of the clown 		
CF | seems for a moment to be rippling, as if his feet are moving. But when 		
CF | you squint at the image, you decide you must be mistaken. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take model" 		
CF | It seems to be attached to the table. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grate" 		
CF | The heating grate is set in the baseboard in the west wall of the room. 		
CF | It's about a foot high and two feet wide, and is covered with a metal 		
CF | grill, which is stained by years of smoky furnace fumes. It's held in 		
CF | place by a couple of heavy metal screws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a croquet hoop, a wooden bucket, a burlap sack (which 		
CF | contains a sequined jacket, a flashlight, a gold locket, a sketchbook, 		
CF | a pill bottle, the key to Cabin One, a little white pill, an old 		
CF | shovel, a poker, a small round threaded object, a mystery by John 		
CF | Dickson Carr, some faded photographs, a stone bracelet, an 		
CF | indecipherable map, and a hand mirror), and some fire tongs. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew screws with object" 		
CF | You cannot unscrew anything with the small round threaded object. 		
CF | 		
CF | > 		Knight_Otu asks, "Hm. The clown image rippled?"
DavidW says (to ClubFloyd), "unscrew screws with tongs" 		
CF | You cannot unscrew anything with the fire tongs. 		
CF | 		
CF | > 		DavidW asks, "did it?"
DavidW says (to ClubFloyd), "wind model" 		
CF | You give the key a twist. As you wind up the mechanism, the 		
CF | merry-go-round springs into motion. It creaks and wheezes a little as 		
CF | it rotates, but as the horses go up and down in a festive way a tinkly 		
CF | sentimental tune emanates from within the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clown" 		
CF | For a moment, you have the odd sensation that the clown is beckoning to 		
CF | you, that he has stretched out one hand as if trying to reach toward 		
CF | you. But no, it's only your imagination, or a trick of the light. A 		
CF | crack in the plaster runs diagonally down through the clown's face and 		
CF | across the corner of his mouth, making his expression look less festive 		
CF | or playful than ironic or mocking. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		Knight_Otu says, "When you re-entered after winding the model."
DavidW says (to ClubFloyd), "push clown" 		
CF | The painted clown cannot be moved. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open clown" 		
CF | That is not something you can open. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clown" 		
CF | As your fingers brush the rough surface of the wall, it seems the 		
CF | painted clown is reaching out toward you. You can feel the cloth of 		
CF | his gloved hand in yours. He tugs on your hand, and - taken by 		
CF | surprise - you step toward him. 		
CF | 		
CF | He places his other hand on your waist, and you put yours on his 		
CF | shoulder. As the music from the merry-go-round tinkles, you find 		
CF | yourself dancing with the clown. 		
CF | 		
CF | The upstairs bedroom dissolves in a smear of circus colors. You aren't 		
CF | sure where you are. The clown smiles at you, and you can't tell 		
CF | whether it's a friendly smile, or whether he's smirking at you. You 		
CF | can smell his greasepaint. His big floppy shoes tread on your toes as 		
CF | he whirls you around and around. He dances in a jerky, off-balance 		
CF | way, as though he's poking fun at ballroom dancing. But it isn't 		
CF | really very funny. 		
CF | 		
CF | "No, please," you say faintly. "Let me go." The clown seems not to 		
CF | have heard. He dances faster. You're getting dizzy. But then he does 		
CF | let you go. You stagger backward ... and find that you're not in the 		
CF | bedroom anymore, but in a very, very strange place. 		
CF | 		
CF | In a Confusing Place 		
CF | Vague many-colored blobs of light float gently around you on all sides, 		
CF | and there are no shadows here. It's like being trapped inside a great 		
CF | big lava lamp, except that you can hear an off-key brass band 		
CF | oom-pahing not far away. The painted clown from the abandoned nursery, 		
CF | now no longer painted but quite real, is standing in front of you, 		
CF | gazing down at you with either pity or wry amusement (it's hard to tell 		
CF | which). 		
CF | 		
CF | > 		Knight_Otu says, "Whoa."
		MoyTW says, "...wha."
		MoyTW says, "Holy heck."
		lkcampbell says, "I don't know how you stumble upon these things"
		lkcampbell says, "but you do"
		MoyTW exclaims, "Well, I mean, let's ask this clown 'bout his life!"
DavidW says (to ClubFloyd), "ask clown about clown" 		
CF | "Where am I?" you ask the clown. "Who are you? How did I get here? 		
CF | What kind of place is this?" 		
CF | 		
CF | "That's a lot of questions, little girl. Slow down, now. Take it 		
CF | easy. You're making my poor head spin." The clown holds his head with 		
CF | both hands, as though afraid it's about to fall off, and rocks it back 		
CF | and forth. Then he grins at you lopsidedly. "Who am I? As to that, I 		
CF | wish I could tell you. I'm not sure I'm anybody, and that's the truth. 		
CF | I wouldn't mind being somebody, though, and that's the truth too. 		
CF | 		
CF | "Who are you, for that matter? Can you tell me that?" 		
CF | 		
CF | You tell him your name. He nods deeply and soberly, as if that's the 		
CF | most interesting thing he's heard in a week. Come to think of it, 		
CF | maybe it is. 		
CF | 		
CF | You decide to have another try at learning what's going on. "Who are 		
CF | you? You haven't told me anything." 		
CF | 		
CF | "Well, I'm a clown, I guess you can probably tell that, can't you?" The 		
CF | clown grins in a way that's not quite reassuring. "You must have seen 		
CF | clowns before. I'm not a real clown, though, only a pretend clown. 		
CF | Well, even being a pretend clown is better than being nothing at all, I 		
CF | suppose. Can you even imagine being nothing at all? I can't. But if 		
CF | there was some way you could help make me into a real person, why, that 		
CF | would be a great big favor, wouldn't it? I'd have to do you a great 		
CF | big favor in return. 		
CF | 		
CF | "Would you like ... I know: Would you like a gold coin?" Quick as a 		
CF | flash, a big, shiny gold coin appears between the clown's gloved 		
CF | fingers, but a moment later it's gone again. 		
CF | 		
CF | "I don't have any cards," the clown says apologetically, "so I can't do 		
CF | card tricks. But I can make a coin appear and disappear. If you can 		
CF | bring me something that will make me into a real person, I'll give you 		
CF | that nice coin. But I'll have to think for a minute about what you'd 		
CF | need to bring. Don't rush me, now. Hmm." The clown taps his foot and 		
CF | scratches his chin theatrically. 		
CF | 		
CF | "All right, I'll tell you what. I need three things. First, if I'm to 		
CF | become a real person, and walk around in the world, I'll need a 		
CF | handkerchief to wipe off this silly clown paint." 		
CF | 		
CF | "Oh, I'm sure I can find a towel or something to bring," you reply. 		
CF | 		
CF | But the clown shakes his head gravely. "Oh, no. No ordinary towel 		
CF | would do. To clean my face I'd need a handkerchief that was soaked 		
CF | with a young girl's tears. Only such a thing would do. So that's the 		
CF | first item. The second - I'm not solid flesh and blood like you, I'm 		
CF | just a poor flat painted thing. For me to be able to walk abroad in 		
CF | the world, I'd need some good strong bones for my limbs. The third 		
CF | thing would be something nice to wear, so the people I meet would 		
CF | respect me. I think I'd like to have a coat made of solid jewels. 		
CF | Wouldn't that be grand? 		
CF | 		
CF | "So that's what you need to bring me - a handkerchief soaked in a young 		
CF | girl's tears, and some bones so I can stand up, and a coat of jewels. 		
CF | In return, I'll give you my gold coin." 		
CF | 		
CF | It occurs to you to protest that if you had a coat made of jewels, you 		
CF | certainly wouldn't need a gold coin. But the clown seems so sincere, 		
CF | you haven't the heart to point out how absurd his request is. 		
CF | 		
CF | > 		MoyTW says, "Well, I guess that's what Sunny's jacket's for."
		DavidW says, "The coat we have."
DavidW says (to ClubFloyd), "give jacket to clown" 		
CF | (first taking the sequined jacket from the burlap sack) 		
CF | You hold up the sequined jacket you filched from Honey Hartwell's 		
CF | cabin. "Is this the type of coat you're hoping to have?" Secretly 		
CF | you're feeling a little ashamed. If he's fooled into thinking the 		
CF | sequins and rhinestones are real jewels, you'll be lying to him by not 		
CF | telling the truth. 		
CF | 		
CF | But the clown seems not to notice the deception. Or maybe he doesn't 		
CF | care. He stands back a pace to admire the coat. "Well, would you look 		
CF | at that! That's a marvelous, marvelous garment. Exactly what I was 		
CF | hoping you'd bring. Would you mind if I try it on?" 		
CF | 		
CF | "I'm not sure it's large enough for you," you reply. But when you hand 		
CF | the jacket to the clown and he struggles into it, miraculously it seems 		
CF | a perfect fit. Perhaps he's not quite as large as he looks - or 		
CF | possibly there's no good explanation for it at all. 		
CF | 		
CF | The clown struts up and down in the sequined jacket. "Look at me, look 		
CF | at me! Oh, I'm as handsome as Mick Jagger. Now if you'll just bring 		
CF | me some nice strong bones and a special handkerchief to wipe my face, 		
CF | I'll be a real person at last." 		
CF | 		
CF | > 		MoyTW asks, "So can we, like, move around this space?"
DavidW says (to ClubFloyd), "n" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake" 		
CF | The word "wake" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | The blobs of color that are swirling around you and the clown start 		
CF | spinning faster and faster. "Oh, don't go!" cries the clown, reaching 		
CF | out toward you. But you feel yourself being spun away from him. 		
CF | 		
CF | Suddenly you're back in the abandoned nursery, feeling very dizzy and 		
CF | confused, staring at the painted clown on the wall. The painted clown 		
CF | is not moving. Obviously. He's only painted on the wall. Could the 		
CF | whole thing have been your imagination? Maybe you've been out in the 		
CF | hot sun too long. 		
CF | 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clown" 		
CF | The clown seems to have been painted on the wallboard many years ago, 		
CF | in a style that was probably cloyingly cutesy even then. By now the 		
CF | image is patchy and faded. A crack in the plaster runs diagonally down 		
CF | through the clown's face and across the corner of his mouth, making his 		
CF | expression look less festive or playful than ironic or mocking. 		
CF | 		
CF | > 		Knight_Otu says, "That was weird."
		DavidW asks, "We haven't seen any hanky or bones, have we?"
		DavidW says, "yes, it was weird."
		Knight_Otu says, "We had seen a Hank, but no hanky. Maybe we can find some of Hank's bones, though."
		DavidW asks, "Should we ask Luisa about handkerchief or clown?"
		Knight_Otu says, "We can try."
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about clown" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | When you mention the painting of the clown, Luisa stares at the floor 		
CF | and blinks rapidly. "A long time ago, there was a little girl that 		
CF | lived here. That was her bedroom. One time a nice man painted that 		
CF | clown on the wall, so she'd be happy. I guess it worked, for a while 		
CF | anyway. Sometimes I wonder if it isn't cruel to let children be happy. 		
CF | You know what I mean?" 		
CF | 		
CF | You shake your head. "No, I don't think I do." 		
CF | 		
CF | Luisa sighs heavily. "Never mind, then. I'm just a silly woman. I 		
CF | just think if we never let them be happy, they wouldn't be so 		
CF | disappointed later, when ... when things don't turn out the way they 		
CF | think. They'd know not to expect nothing good. But you wanted to know 		
CF | about the clown. There's something not quite right about that clown. 		
CF | Sometimes I think he's winking at me. I told you I'm just a silly 		
CF | woman. I don't like to go in there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about handkerchief" 		
CF | "You ask too many questions," Luisa says. "You want me to tell Mr. 		
CF | Beauregard you're being nosy? Do you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "no" 		
CF | Luisa does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Luisa about tears" 		
CF | "You're just a chatterbox, ain't you? Why don't you go away an' bother 		
CF | somebody else, eh?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF | You sniffle a little. It's not proving to be a good day, is it? But 		
CF | feeling sorry for yourself probably isn't going to help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about onions" 		
CF | "You ask too many questions," Luisa says. "You want me to tell Mr. 		
CF | Beauregard you're being nosy? Do you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle is lined with unusually deep shelves, which rest 		
CF | (unevenly) on metal brackets attached to the wall. In years past the 		
CF | pantry might have been well-stocked, but today the only thing to be 		
CF | seen on the shelves are rat droppings and a few shrivelled onions. 		
CF | There's an open doorway to the south and a door to the west, which is 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take onions" 		
CF | The onions are of no conceivable use to you. 		
CF | 		
CF | > 		DavidW says, "No cutting these onions, I guess."
		Knight_Otu says, "Hm."
		lkcampbell says, "maybe if we find a handerchief, Lydia's ghost will cry into it"
		DavidW says, "I suppose we could ask Honey, Aunt Caroline, or Lydia about handkerchief."
		Knight_Otu says, "Sure."
		DavidW asks, "Is it okay with everyone if we leave the house?"
		lkcampbell says, "yup"
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thank luisa" 		
CF | The word "thank" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about handkerchief" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | Honey leafs through the magazine. Either she didn't hear you, or she's 		
CF | pretending she didn't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | As you pass Cabin Four, you notice that its door is standing ajar. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		DavidW says, "That's computer guy's."
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | plaster is water-stained, the wallpaper suffering from minor rips and 		
CF | tears. A gaudy, poorly executed painting of a Southern belle in a hoop 		
CF | skirt fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		Knight_Otu says, "That was laptop... right."
		Jacqueline says, "I'm back and caught up and whoa."
DavidW says (to ClubFloyd), "open valise" 		
CF | The valise is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dresser" 		
CF | You open the drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawers" 		
CF | You close the drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind painting" 		
CF | You lift one corner and take a peek, but there's nothing under there, 		
CF | only the wall. 		
CF | 		
CF | > 		Knight_Otu says (to Jacq), "Whoa indeed."
DavidW says (to ClubFloyd), "look under beds" 		
CF | You see no beds here. 		
CF | 		
CF | > 		Knight_Otu says, "One bed."
lkcampbell says (to ClubFloyd), "x painting" 		
CF | The woman in the painting looks stiff and unhappy, and the reason isn't 		
CF | hard to see - it's a good bet she's wearing a tight corset underneath 		
CF | that starched pink dress. She's holding a parasol, which leans against 		
CF | her shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | Under the bed is a square panel that's not quite flush with the floor. 		
CF | It looks like it might be a trapdoor. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, ho."
DavidW says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | plaster is water-stained, the wallpaper suffering from minor rips and 		
CF | tears. A gaudy, poorly executed painting of a Southern belle in a hoop 		
CF | skirt fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bed" 		
CF | The bed is very heavy, but by throwing your weight into it you're able 		
CF | to push it to one side, uncovering the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | You see no flashlight here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flashlight" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF | You flip the switch, but nothing happens. The batteries are probably 		
CF | dead. 		
CF | 		
CF | > 		Knight_Otu exclaims, "WHA!"
		Jacqueline says, "..."
		DavidW says, "And I tried to be so careful with them."
		Jacqueline says, "You did."
		Jacqueline says, "You were."
		Roger says, "no good deed goes unpunished"
		Knight_Otu says, "I was about to say, you#ve been very careful."
		Jacqueline says, "I figured out where we get the tears of a girl now."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "Time to risk grue or pitfall death."
DavidW says (to ClubFloyd), "n" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe it's plot-based charge rather than turn-based charge."
DavidW says (to ClubFloyd), "n" 		
CF | It's too dark; you can't see where you're going. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Very true."
DavidW says (to ClubFloyd), "ne" 		
CF | It's too dark; you can't see where you're going. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | bed has been pushed to one side, revealing a trapdoor set in the floor. 		
CF | The plaster is water-stained, the wallpaper suffering from minor rips 		
CF | and tears. A gaudy, poorly executed painting of a Southern belle in a 		
CF | hoop skirt fails to add cheer to the room. Tattered curtains hang 		
CF | across the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close trapdoor" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bed" 		
CF | You push the bed back to its normal position, hiding the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Bathroom 		
CF | The tiny, cramped bathroom features a narrow shower stall, a minuscule, 		
CF | rust-stained sink above which is a cracked, flyspecked mirror, and a 		
CF | commode. The towels stacked on the rack are thin, frayed at the edges, 		
CF | and probably none too clean. The small square window is open, but it 		
CF | provides no view and not much light either, as a tree has grown up 		
CF | quite close to the outside wall. 		
CF | 		
CF | The door to the cabin is in the east wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Up a Tree 		
CF | From this perch in the midst of the scraggly tree, you can't see much. 		
CF | The area behind the cabins is obscured by foliage. However, you're 		
CF | quite close to the rear wall of Cabin Four, and have a close view of 		
CF | the cabin's bathroom window, which is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Do you know if that's the case? Just curious before we consider something wild like a do-over speed run, only to find out the flashlight will still be dead."
		Roger says, "I'm pretty sure this is plot-necessity"
		Jacqueline says, "Yeah. Okay. Annoying, but cool."
		Knight_Otu says, "Good to know."
		DavidW says, "I suppose this is the same trapdoor we saw from the house's cellars."
		Jacqueline says, "That's my guess."
		Knight_Otu says, "It probably is, yeah."
		lkcampbell asks, "didn't the clown want a towel?"
		Jacqueline says, "But I wouldn't put it past this place to have multiple weird trap doors."
		Knight_Otu says, "No, a handkerchief."
		DavidW says, "A hanky with a young girl's tears, not a towel."
		Jacqueline says (to lkc), "He wants a -- yeah. A hanky."
		Jacqueline asks, "Wait, did he say a 'young' girl's tears?"
		DavidW says, "I don't know if he specified young."
		Knight_Otu says, "I think so."
		lkcampbell says, "he should use the tears of a clown"
		Jacqueline says, "Ah. Well then. I guess these tears I'm crying over the burned out flashlight won't work."
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | As you pass Cabin Two, you notice that its door is standing ajar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Two 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A murky 		
CF | painting of a Model T Ford fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | On the bed near the door is a Gideon Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF | The Model T Ford looks rather battered and rusty, but possibly that's 		
CF | because of the bits of mold encrusted on the surface of the painting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bible" 		
CF | The book has a thin, shiny, pebbled black cover, on which are printed 		
CF | in Gothic letters the words "Holy Bible." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | (first taking the Gideon Bible) 		
CF | The Bible falls open to a passage that somebody has marked with a 		
CF | yellow highlighter, in which God says strangers who see his holy rites 		
CF | should be put to death. Whoever used the highlighter seems to have 		
CF | been looking for reassurance in all the wrong places. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "open it". 		
CF | 		
CF | Cabin Two 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A murky 		
CF | painting of a Model T Ford fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | On the bed near the door is a Gideon Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | Which bed do you mean, the bed near the door, or the bed near the 		
CF | bathroom? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "door" 		
CF | The box springs are sagging, and there's a scatter of tiny dry brown 		
CF | pellets that might be mouse droppings. Nothing interesting, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bathroom bed" 		
CF | The box springs are sagging, and there's a scatter of tiny dry brown 		
CF | pellets that might be mouse droppings. Nothing interesting, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you step into the closet, a floorboard creaks. 		
CF | 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold, and the floor is a little wobbly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cabin Two 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A murky 		
CF | painting of a Model T Ford fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | On the bed near the door is a Gideon Bible. 		
CF | 		
CF | > 		Jacqueline says, "Hm. True. You did kind of look under all the beds."
DavidW says (to ClubFloyd), "x dresser" 		
CF | The dresser is built of cheap pressboard. It has three drawers. 		
CF | 		
CF | > 		lkcampbell says, "lots of defecating rodents in this game"
DavidW says (to ClubFloyd), "open drawers" 		
CF | You open the drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawers" 		
CF | You close the drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the bathroom door) 		
CF | 		
CF | Bathroom 		
CF | The bathroom is barely big enough to turn around in. There's a narrow 		
CF | shower stall, a minuscule, rust-stained sink above which is a cracked, 		
CF | flyspecked mirror, and a commode. The towels stacked on the rack are 		
CF | thin, frayed at the edges, and probably none too clean. A tiny window 		
CF | provides a very little air. 		
CF | 		
CF | The door leads westward. 		
CF | 		
CF | > 		Knight_Otu asks, "A creaking floorboaard in the closet?"
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Two 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A murky 		
CF | painting of a Model T Ford fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | On the bed near the door is a Gideon Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you step into the closet, a floorboard creaks. 		
CF | 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold, and the floor is a little wobbly. 		
CF | 		
CF | > 		DavidW says, "damn. I miss too many things when I drive."
DavidW says (to ClubFloyd), "take floorboard" 		
CF | As you pry up the loose floorboard, you find that beneath it is a 		
CF | shallow recess beneath the floor. Lying on its back in the recess is 		
CF | an evil-looking black figurine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figurine" 		
CF | The evil figurine is like the other one you saw - it's about six inches 		
CF | tall, and is carved from a stone so deep red it's almost black. The 		
CF | eyes glint black - and you have the disquieting sensation that they're 		
CF | actually staring at you. The figure's face is contorted with 		
CF | malevolence - the teeth bared, the eyes glaring, the tongue protruding. 		
CF | 		
CF | > 		Jacqueline says, "Whoa"
		DavidW asks, "'other one you saw'?"
		Knight_Otu says, "Charming."
		Knight_Otu says, "I don't recall another one."
		Jacqueline asks, "Is the other one the black stone?"
		Jacqueline asks, "Out in the woods?"
		Knight_Otu says, "I'm reading it as another figurine, so probably not the altar..."
		DavidW says, "uh, I don't remember any woods in this game."
		lkcampbell asks, "near where Lydia's ghost is?"
		DavidW asks, "The meadow by the swamp?"
		DavidW says, "It has an altar, not a figurine."
		Knight_Otu says, "I suspect the other one would be in the other open cabin."
		DavidW asks, "And we failed to find it?"
		Knight_Otu says, "But I don't recall any creaking floorboards there."
		DavidW asks, "What do we do with this one?"
		lkcampbell asks, "how do you know there is another one?"
		DavidW says, "The description."
		lkcampbell says, "oh, sorry, missed that...yes that's weird"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine" 		
CF | (first putting the fire tongs in the burlap sack to make room) 		
CF | As you reach out to touch the black-eyed figurine, you have the 		
CF | momentary sensation that it has lunged at you and snapped at your 		
CF | fingers with its teeth. Obviously, it couldn't actually have moved - 		
CF | could it? But a shaft of intense pain shoots up your arm, and you 		
CF | recoil as quickly as if you had put your hand in an open flame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take figurine". 		
CF | 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold, and there's a small hole in the middle of the 		
CF | floor. 		
CF | 		
CF | The small hole in the floor contains a black-eyed figurine. 		
CF | 		
CF | > 		MoyTW says, "ow"
		lkcampbell asks, "you think that's a bug or do you think one was found at some point?"
		lkcampbell asks, "and forgotten?"
		DavidW says, "I'm guessing minor bug."
		Knight_Otu says, "There's been a few weird instances of text, such as suggesting we reincarnate Lydia."
		MoyTW asks, "Exorcise it with the bible somehow...?"
		Roger says, "I think one of use would have remembered it"
		Roger says, "err, one of us"
		DavidW says, "I un-took the Bible."
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | You pick up the black-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "put figurine in sack" 		
CF | Done. 		
CF | 		
CF | > 		MoyTW says, "GJ"
DavidW says (to ClubFloyd), "x floorboard" 		
CF | The board is about four inches wide, a foot long, and more than an inch 		
CF | thick. Though the wood is discolored by age, it feels quite solid. 		
CF | 		
CF | > 		Jacqueline says, "Nice"
DavidW says (to ClubFloyd), "close it" 		
CF | That is not something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF | The recessed place beneath the floor is small and dark. It's clotted 		
CF | with old spider webs and littered with disagreeable crumbs. 		
CF | 		
CF | > 		Roger says, "I can see a meme like TONGS going far"
DavidW says (to ClubFloyd), "close hole" 		
CF | That is not something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put floorboard on hole" 		
CF | You fit the loose floorboard over the hole in the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tongs in sack" 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu says, "The perfect crime."
		DavidW asks, "Now what?"
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 4:00. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. The only obvious exit leads north, back to 		
CF | cabin two. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cabin Two 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A murky 		
CF | painting of a Model T Ford fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | On the bed near the door is a Gideon Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about handkerchief" 		
CF | "I can't hear you, dear," Aunt Caroline calls. "Can't you see I'm in 		
CF | the bathroom?" 		
CF | 		
CF | > 		DavidW says, "For hours, yes."
		DavidW says, "Don't eat the fish here."
		Roger says, "tell aunt about activia"
DavidW says (to ClubFloyd), "tell aunt about activia" 		
CF | "I can't hear you, dear," Aunt Caroline calls. "Can't you see I'm in 		
CF | the bathroom?" 		
CF | 		
CF | > 		lkcampbell says, "lol"
		Knight_Otu says, "I guess we may want to check that other cabin again, if there is a figurine there."
		DavidW asks, "Cabin 2?"
		Knight_Otu says, "Otherwise we have a few topics for Lydia."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | plaster is water-stained, the wallpaper suffering from minor rips and 		
CF | tears. A gaudy, poorly executed painting of a Southern belle in a hoop 		
CF | skirt fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		lkcampbell says, "and we can push their faces together and pretend they're kissing"
DavidW says (to ClubFloyd), "unlock valise with hoop" 		
CF | There doesn't seem to be a keyhole, just a combination lock with six 		
CF | little wheels that can be set to letters of the alphabet. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "hmmm"
		Roger says, "that rings a bell"
		Knight_Otu asks, "What was the name of our demon?"
DavidW says (to ClubFloyd), "set lock to ixtloc" 		
CF | As you set the valise lock to IXTLOC, you hear a soft but satisfying 		
CF | snick from the mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open valise" 		
CF | The valise springs open. In the valise is a green-eyed figurine. 		
CF | 		
CF | > 		Roger says, "yay"
DavidW says (to ClubFloyd), "x green figurine" 		
CF | The evil figurine is like the others you've seen - it's about six 		
CF | inches tall, and is carved from a stone so deep red it's almost black. 		
CF | The eyes glint green - and you have the disquieting sensation that 		
CF | they're actually staring at you. The figure's face is contorted with 		
CF | malevolence - the teeth bared, the eyes glaring, the tongue protruding. 		
CF | 		
CF | > 		Knight_Otu says, "There it is."
		Knight_Otu asks, "OtherS?"
		MoyTW asks, "What are we even collecting these terrible, terrible fetishes for?"
		lkcampbell says, "hmmm"
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take green figurine with tongs" 		
CF | You pick up the green-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in sack" 		
CF | (the green-eyed figurine) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tongs in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close valise" 		
CF | As you close the valise, its latch mechanism snaps firmly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a croquet hoop, a wooden bucket, a burlap sack (which 		
CF | contains a gold locket, a sketchbook, a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, a poker, a small round 		
CF | threaded object, a mystery by John Dickson Carr, some faded 		
CF | photographs, a stone bracelet, an indecipherable map, a hand mirror, a 		
CF | black-eyed figurine, a green-eyed figurine, and some fire tongs), and a 		
CF | flashlight. You're wearing your clothes. 		
CF | 		
CF | > 		DavidW says, "Maybe everyone has one of these things to get their mojo from."
		Knight_Otu says, "Now I do wonder whether we've seen and yet missed a figurine."
		DavidW says, "Honey must have one."
DavidW says (to ClubFloyd), "e" 		
CF | Cabin One 		
CF | The interior of this rustic motel room looks pretty much like a mirror 		
CF | image of the interior of Cabin Five. Except - not really. Honey 		
CF | Hartwell seems to have arrived like a hurricane. Her possessions are 		
CF | strewn in profusion on every available surface, including the floor. 		
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible 		
CF | taste. In amongst the garb you can also see half a dozen photo 		
CF | magazines devoted to celebrity worship, and the top of the dresser 		
CF | (which stands against the east wall, near the door of the bathroom) is 		
CF | overflowing with cosmetics. 		
CF | 		
CF | Aside from that, the cabin is unremarkable: the door to the croquet 		
CF | court on the west, a walk-in closet to the south, brown bedspreads on 		
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel, 		
CF | green curtains over the window, and a carpet into which years of grime 		
CF | have been ground. A murky painting of a tired-looking Confederate 		
CF | soldier only contributes to the air of dejection and decay. 		
CF | 		
CF | Somewhere not far away you hear the sound of a motorboat, getting 		
CF | louder. Shortly it cuts off, and the silence descends again. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, there probably are figurines for everyone."
		DavidW says, "uh oh. We might have run out of time for something."
		Knight_Otu says, "Oh, those two took care of Hank's body, did they."
		DavidW asks, "Continue to search here?"
		Knight_Otu says, "I guess we can."
DavidW says (to ClubFloyd), "x wallpaper" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You poke your head in the closet and have a quick look around, but 		
CF | there seems to be nothing inside that would be of any use to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtains" 		
CF | The curtains droop sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bedspreads" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF | The soldier is leaning on his rifle. He looks as if he lost the 		
CF | battle, but is too tired to care. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF | You lift one corner and take a peek, but there's nothing under there, 		
CF | only the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF | You see nothing unusual about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dresser" 		
CF | You open the top and middle drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottom drawer" 		
CF | The bottom drawer is already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close all drawers" 		
CF | You see no all drawers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close all drawer" 		
CF | You see no all drawer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawers" 		
CF | You close the drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Bathroom 		
CF | The tiny, cramped bathroom features a narrow shower stall, a minuscule, 		
CF | rust-stained sink above which is an open medicine cabinet, and a 		
CF | commode. The towels stacked on the rack are thin, frayed at the edges, 		
CF | and probably none too clean. A tiny window provides a very little air. 		
CF | 		
CF | The door leads westward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stall" 		
CF | The bathroom fixtures are all really depressing. This motel is such a 		
CF | dump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open commode" 		
CF | Nothing in the bathroom is good for anything other than ... you know, 		
CF | what it's good for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF | The medicine cabinet has three shallow, narrow, and rather corroded 		
CF | metal shelves. It's open. 		
CF | 		
CF | > 		DavidW says, "oh, right, we got the pill bottle from there."
DavidW says (to ClubFloyd), "w" 		
CF | Cabin One 		
CF | The interior of this rustic motel room looks pretty much like a mirror 		
CF | image of the interior of Cabin Five. Except - not really. Honey 		
CF | Hartwell seems to have arrived like a hurricane. Her possessions are 		
CF | strewn in profusion on every available surface, including the floor. 		
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible 		
CF | taste. In amongst the garb you can also see half a dozen photo 		
CF | magazines devoted to celebrity worship, and the top of the dresser 		
CF | (which stands against the east wall, near the door of the bathroom) is 		
CF | overflowing with cosmetics. 		
CF | 		
CF | Aside from that, the cabin is unremarkable: the door to the croquet 		
CF | court on the west, a walk-in closet to the south, brown bedspreads on 		
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel, 		
CF | green curtains over the window, and a carpet into which years of grime 		
CF | have been ground. A murky painting of a tired-looking Confederate 		
CF | soldier only contributes to the air of dejection and decay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cosmetics" 		
CF | At least a dozen assorted glittery tubes are scattered across the top 		
CF | of the dresser - eyeliner, eyeshadow, blusher, mascara, hand cream, 		
CF | nail polish, and more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handkerchief" 		
CF | You see no handkerchief here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		Jacqueline asks, "So, this is probably not a thing, I thought it was just setting, but the stairs also creek when you walk up onto the front porch, don't they?"
		Knight_Otu says, "Hm."
		Jacqueline says, "(For once you're done with your systematic search.)"
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		Roger says, "That does sound familiar, Jacq"
DavidW says (to ClubFloyd), "x steps" 		
CF | The broad flight of steps leads up to the porch. The planks are badly 		
CF | warped and split, and the gray paint that was applied to them in some 		
CF | remote past is sticking up in thick curling chips. 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		MoyTW says, "Hmm, yeah, they did."
DavidW says (to ClubFloyd), "look under steps" 		
CF | You see nothing unusual under the porch steps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x planks" 		
CF | The broad flight of steps leads up to the porch. The planks are badly 		
CF | warped and split, and the gray paint that was applied to them in some 		
CF | remote past is sticking up in thick curling chips. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plank" 		
CF | You see no plank here. 		
CF | 		
CF | > 		MoyTW asks, "I thought it was one step up?"
DavidW says (to ClubFloyd), "take planks" 		
CF | You can't take that. 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Maybe just not those kind of steps."
		MoyTW asks, "...it's interstitial? Also what, he came back?"
		Jacqueline says, "Yeah. The boat is back."
		Jacqueline says, "They dumped poor Hank."
		MoyTW says, "Ah."
		DavidW says, "Yes. If we wanted to do something on the porch while we was away, we missed our chance."
		DavidW says, "er he was away"
		MoyTW says, "...should've taken the chance to set an IED."
		DavidW asks, "Instructional Eating Device?"
		MoyTW says, "A bomb."
		Jacqueline says, "Improvised exposive device."
		Knight_Otu asks, "I Explode De?"
		DavidW says, "I didn't see a bomb in our inventory."
		Jacqueline says, "no. I think it was a joke."
		MoyTW says, "Heh. That wasn't serious, I just don't like the guy."
		Knight_Otu says, "No one does."
		DavidW says, "Tyrone might be back now too, getting rid of Hank's SUV."
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "e" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break steps" 		
CF | Breaking that would serve no purpose. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		DavidW says, "> ask Tyrone if he got any good engine parts from the SUV"
DavidW says (to ClubFloyd), "ask tyrone about van" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | You ask Tyrone what he's doing with the van. "Oh, somethin' or other's 		
CF | always goin' wrong with it," he says obscurely. "Carburetor, most 		
CF | likely. I'll have it fixed up by tomorrow, time these folks is ready 		
CF | to leave." 		
CF | 		
CF | > 		Jacqueline says, "> ASK TYRONE HOW DUMPING HANKS BODY WENT"
DavidW says (to ClubFloyd), "ask tyrone about suv" 		
CF | When you ask Tyrone where the big black SUV went, that you saw parked 		
CF | in the driveway earlier, his eyes cloud over, and he turns away without 		
CF | answering. 		
CF | 		
CF | > 		Knight_Otu says, "Tyrone dumped the SUV, not the body."
		Jacqueline says, "Oh. Right."
		DavidW says, "He knows what's up, though, I'm sure."
		Knight_Otu says, "He sure does."
		Jacqueline says, "We should go snuggle up to Creepregard, ask him. Maybe get those keys."
		Jacqueline says, "(Sort of kidding)"
		Jacqueline says, "(Kidding about part of it)"
		DavidW says, "We could talk to Lydia first."
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead north, to the kitchen; 		
CF | south, to the area behind the cabins; east, to the north end of the 		
CF | croquet court; west; northeast, back to the lawn; northwest, to the 		
CF | gravel driveway; southwest, to the garden of junk; and in, to in the 		
CF | van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | The ghost of Lydia hovers near the stone block. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, a spirited discussion may help."
DavidW says (to ClubFloyd), "ask lyida about clown" 		
CF | The word "lyida" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about clown" 		
CF | She's looking off pensively toward the swamp. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about tears" 		
CF | "I forget things," she says. "I think I might know something about 		
CF | that, only now I can't remember." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about bones" 		
CF | She's looking off pensively toward the swamp. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "ask lydia about handerchief" 		
CF | "I forget things," she says. "I think I might know something about 		
CF | that, only now I can't remember." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about bracelet" 		
CF | "I'm sorry," she says. "I don't know much about very much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show bracelet to lydia" 		
CF | (first taking the stone bracelet from the burlap sack) 		
CF | She gazes sadly at your offering. "That's very nice, I'm sure." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show black figurine to lydia" 		
CF | When Lydia sees the evil figurine, she shrieks and flies around the 		
CF | meadow like a whirlwind. "Oh, get it away from me, get it away from 		
CF | me!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | You are carrying a croquet hoop, a wooden bucket, a burlap sack (which 		
CF | contains a gold locket, a sketchbook, a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, a poker, a small round 		
CF | threaded object, a mystery by John Dickson Carr, some faded 		
CF | photographs, an indecipherable map, a hand mirror, a black-eyed 		
CF | figurine, a green-eyed figurine, and some fire tongs), a flashlight, 		
CF | and a stone bracelet. You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about ixtloc" 		
CF | "I forget things," she says. "I think I might know something about 		
CF | that, only now I can't remember." 		
CF | 		
CF | > 		DavidW asks, "The Carr book is to put someone to sleep, yes?"
		Knight_Otu says, "Possibly, yes."
DavidW says (to ClubFloyd), "show sketchbook to lydia" 		
CF | (first taking the sketchbook from the burlap sack) 		
CF | "Is it a hot day today?" she says, gazing off into the distance. "It 		
CF | looks like it's a hot day, but I can never tell." 		
CF | 		
CF | > 		MoyTW asks, "Do they have a reputation for being boring?"
DavidW says (to ClubFloyd), "put sketchbook in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carr" 		
CF | It's a pristine first edition of a novel called "The Four False 		
CF | Weapons," by a British author named John Dickson Carr. (The reason you 		
CF | know he's British is because Aunt Caroline is always raving about him.) 		
CF | The lurid dust jacket depicts a woman in a yellow evening gown who is 		
CF | cowering in fear from a dagger, a revolver, a razor, and a bottle of 		
CF | poison, all of which are swirling around her in the air. 		
CF | 		
CF | > 		Knight_Otu says, "At least with the protagonist."
DavidW says (to ClubFloyd), "read it" 		
CF | (first taking the mystery by John Dickson Carr from the burlap sack) 		
CF | Boh-rring. this would put you to sleep for sure. Looks like Beauregard 		
CF | enjoys boring old mysteries as much as your aunt does. 		
CF | 		
CF | > 		DavidW says, "That's why we think it might be a sleep-aid."
lkcampbell says (to ClubFloyd), "read book to lydia" 		
CF | You see no book to lydia here. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "read book to lydia" 		
CF | You see no book to lydia here. 		
CF | 		
CF | > 		
lkcampbell says (to ClubFloyd), "read book aloud" 		
CF | The word "aloud" is not necessary in this story. 		
CF | 		
CF | > 		DavidW says, "reading to isn't a supported action."
Knight_Otu says (to ClubFloyd), "ask lydia about figurines" 		
CF | Lydia shudders. "They're hateful - hateful! They're what summons the 		
CF | - the - I can't even make myself say it." 		
CF | 		
CF | > 		DavidW says, "We can try giving the book to Beauregard, maybe, except he might recognize it as his."
DavidW says (to ClubFloyd), "show object to lydia" 		
CF | (first taking the small round threaded object from the burlap sack) 		
CF | "I hope you find a good use for that," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put object in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carburetor" 		
CF | The word "carburetor" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spark plug" 		
CF | The word "spark" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show bracelet to lydia" 		
CF | "I don't have much use for things," she says. "In case you hadn't 		
CF | noticed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet in sack" 		
CF | Done. 		
CF | 		
CF | > 		lkcampbell asks, "did we show the object to tyrone? to help fix his vehicle maybe?"
Knight_Otu says (to ClubFloyd), "ask her about bracelet" 		
CF | She's looking off pensively toward the swamp. She seems not to have 		
CF | heard you. 		
CF | 		
CF | > 		DavidW says (to lkcampbell), "I was just wondering that."
		Knight_Otu says, "Hm."
		DavidW says, "We're not having much luck here."
		Knight_Otu says, "Not as spirited a discussion as I hoped."
		lkcampbell says, "except when we show the figurine"
		Roger says, "haaaaa"
DavidW says (to ClubFloyd), "show figurine to lydia" 		
CF | Which figurine do you mean, the green-eyed figurine, or the black-eyed 		
CF | figurine? 		
CF | 		
CF | > 		lkcampbell says, "then she bounces around like a pinball"
DavidW says (to ClubFloyd), "green" 		
CF | When Lydia sees the evil figurine, she shrieks and flies around the 		
CF | meadow like a whirlwind. "Oh, get it away from me, get it away from 		
CF | me!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you walk away, the ghost calls after you in a breathy voice: "I hope 		
CF | you'll come back and visit me." 		
CF | 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about screwdriver" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show object to tyrone" 		
CF | (first taking the small round threaded object from the burlap sack) 		
CF | "Well, lookee there," Tyrone says when you show him the small threaded 		
CF | object. "You know what that is, don't you? Guess maybe not. Where 		
CF | you come from, I reckon they all got circuit breakers an' such. That 		
CF | there's a fuse. You put it in a fuse box. Circuit overloads, the fuse 		
CF | burns out, electricity stops, your house don't burn down. Then you 		
CF | just put in a new fuse. Stove up to the house there always burnin' out 		
CF | fuses. Luisa told me it done it again, but I ain't got around to 		
CF | fixin' it yet. Fuse box is in the upstairs bedroom. Why don't you 		
CF | take care of it for me, honey, seein' as you got the fuse already." 		
CF | 		
CF | > 		MoyTW says, "...huuuuh."
		lkcampbell says, "that's something anyway"
		MoyTW says, "And here I thought it was, like, an Arcane Artifact of some sort."
		Knight_Otu says, "me too."
DavidW says (to ClubFloyd), "ask tyrone about spider" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		DavidW asks, "That's where the spider is, yes, the fuse box?"
lkcampbell says (to ClubFloyd), "ask tyrone about handerchief" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		Knight_Otu says, "Could be."
lkcampbell says (to ClubFloyd), "ask tyrone about handkerchief" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		DavidW says, "I wonder if we show the figurine to the spider, if it'll run away."
		Knight_Otu says, "I doubt it, but we can try."
DavidW says (to ClubFloyd), "n" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF | Opening the cupboard reveals a juice glass, a stained blue mug, a brown 		
CF | envelope, and a teaspoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x envelope" 		
CF | The brown envelope says "Cocoa Mix" on both sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cupboard" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF | Opening the refrigerator reveals an egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF | It's an ordinary egg. When you touch it it doesn't seem very cold. 		
CF | Apparently the refrigerator isn't working. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close window" 		
CF | You shut the window, blocking out the alleged breeze. 		
CF | 		
CF | The crow fluffs his feathers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoo crow" 		
CF | The word "shoo" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crow" 		
CF | The crow sidles away from you rapidly. 		
CF | 		
CF | > 		Jacqueline says, "'alleged' breeze. Weird."
DavidW says (to ClubFloyd), "crow, w" 		
CF | The crow cocks his head and fixes a beady black eye on you, but 		
CF | obviously he hasn't understood a word you said. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open, giving you a close-up view 		
CF | of the biggest spider you've ever seen. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show black figurine to spider" 		
CF | You cannot show anything to a fat white spider. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spider with tongs" 		
CF | (first taking the fire tongs from the burlap sack) 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | The crow fluffs his feathers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show black figurine to crow" 		
CF | The crow does not appear interested. 		
CF | 		
CF | The crow hops down from the sill to check the floor, sees nothing that 		
CF | would interest him, and hops back up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open, giving you a close-up view 		
CF | of the biggest spider you've ever seen. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit spider" 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit spider with poker" 		
CF | (first putting the flashlight in the burlap sack to make room, then 		
CF | putting the mystery by John Dickson Carr in the burlap sack to make 		
CF | room, then putting the croquet hoop in the burlap sack to make room, 		
CF | then taking the poker from the burlap sack) 		
CF | On a normal day, you might be able to grit your teeth and force 		
CF | yourself to do something with (or to) the spider. But you're feeling 		
CF | pretty nervous today. You just can't quite bring yourself to get that 		
CF | close to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit spider with carr" 		
CF | You can't attack anything with the mystery by John Dickson Carr. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a gold 		
CF | locket, a pill bottle, the key to Cabin One, a little white pill, an 		
CF | old shovel, some faded photographs, an indecipherable map, a hand 		
CF | mirror, a black-eyed figurine, a green-eyed figurine, a sketchbook, a 		
CF | stone bracelet, a flashlight, a mystery by John Dickson Carr, and a 		
CF | croquet hoop), a new fuse, some fire tongs, and a poker. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fuse box" 		
CF | Behind the little metal door is a shallow recess. What lies within is 		
CF | largely obscured by a heavy curtain of spiderweb. Within the web a fat 		
CF | white spider is busily spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give pill to spider" 		
CF | You cannot give anything to a fat white spider. 		
CF | 		
CF | > 		DavidW says, "What we need is a trail of crumbs to lead the crow into the closet."
		Roger says, "hunh"
		DavidW says, "I'm guessing."
		Knight_Otu says, "That might work."
		DavidW says, "well, we don't have any crumbs."
		Knight_Otu asks, "Maybbe there are some peas left in the kitchen?"
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | The crow fluffs his feathers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peas" 		
CF | You see no peas here. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "open stove" 		
CF | Opening the oven reveals a piece of burnt toast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take toast" 		
CF | (first putting the fire tongs in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close stove" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | A crow is perched on the windowsill, looking around the room. 		
CF | 		
CF | The crow squawks mildly at you. 		
CF | 		
CF | > 		Knight_Otu says, "Well that should crumble nicely."
		Roger says, "I'm not entirely sure how one opens a stove, by the by"
DavidW says (to ClubFloyd), "make crumbs" 		
CF | The word "make" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crumble toast" 		
CF | You crumble up a portion of the toast and scatter the crumbs on the 		
CF | floor. 		
CF | 		
CF | When the crow sees the breadcrumbs you've scattered, he hops down from 		
CF | the windowsill and starts pecking at them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open, giving you a close-up view 		
CF | of the biggest spider you've ever seen. The bedroom is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crumble toast" 		
CF | You crumble up a portion of the toast and scatter the crumbs on the 		
CF | floor. 		
CF | 		
CF | The crow appears at the door of the closet. It's a confined space, but 		
CF | he seems quite fearless. He struts in and starts pecking for crumbs 		
CF | around your feet. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe it was a stoven."
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | The crow catches sight of the fat white spider! He makes a quick dive 		
CF | at the fuse box and snaps it up in his beak. A quick head-toss, and 		
CF | the spider is no more. Evidently feeling satiated, the crow saunters 		
CF | stiffly out of the closet, hops up to the windowsill, and flies away. 		
CF | 		
CF | > 		lkcampbell exclaims, "yay!"
DavidW says (to ClubFloyd), "clean box" 		
CF | You brush away the spiderweb, revealing two vertical columns of glass 		
CF | circles with three circles in each column. 		
CF | 		
CF | > 		Knight_Otu says, "Spider, gone."
DavidW says (to ClubFloyd), "put fuse in box" 		
CF | There's no room in the box for anything at all, but that dark circle 		
CF | looks as if it doesn't belong. You might be able to remove it. 		
CF | 		
CF | > 		Jacqueline says, "YAY"
DavidW says (to ClubFloyd), "take circle" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF | The fuse is threaded, like the base of a lightbulb without the bulb. 		
CF | The flat glass circle on the top of the fuse is dark, as if something 		
CF | inside has burned. 		
CF | 		
CF | > 		MoyTW says, "Great job."
		lkcampbell exclaims, "crisis averted...dilemma resolved!"
DavidW says (to ClubFloyd), "put new fuse in box" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old fuse" 		
CF | You see no old fuse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a gold 		
CF | locket, a pill bottle, the key to Cabin One, a little white pill, an 		
CF | old shovel, some faded photographs, an indecipherable map, a hand 		
CF | mirror, a black-eyed figurine, a green-eyed figurine, a sketchbook, a 		
CF | stone bracelet, a flashlight, a mystery by John Dickson Carr, a croquet 		
CF | hoop, and some fire tongs), a poker, a partially crumbled piece of 		
CF | burnt toast, and a bad fuse. You're wearing your clothes. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Bad fuse, bad!"
DavidW says (to ClubFloyd), "put poker, toast, bad fuse in sack" 		
CF | poker: Done. 		
CF | partially crumbled piece of burnt toast: Done. 		
CF | bad fuse: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | You see some toast crumbs here. 		
CF | 		
CF | > 		lkcampbell asks, "is it a bad fuse or just evil?"
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 4:15. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "Those steps creaked too."
		Jacqueline says, "Probably nothing again, but..."
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		Knight_Otu says, "Creaky creepy little place."
DavidW says (to ClubFloyd), "cflydiasfuse" 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "Yes"
		Knight_Otu says, "(Well, actually rather big place, but yeah.)"
		DavidW says, "I'm not sure what next."
		Jacqueline says, "I just get kind of annoyed with that in games, where a thing isn't a thing most of the time, except that one time it is. Though in the real world, it is legit for steps to creak, as well as hidden compartments."
		Jacqueline asks, "Did fixing the circuit get us lights in the cellar?"
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle is lined with unusually deep shelves, which rest 		
CF | (unevenly) on metal brackets attached to the wall. In years past the 		
CF | pantry might have been well-stocked, but today the only thing to be 		
CF | seen on the shelves are rat droppings and a few shrivelled onions. 		
CF | There's an open doorway to the south and a door to the west, which is 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first opening the door) 		
CF | 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		Knight_Otu asks, "Possibly?"
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF | The flashlight is small and red. The lens is cracked. There's a 		
CF | switch on the top and a battery compartment on the underside. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
DavidW says (to ClubFloyd), "shake flashlight" 		
CF | Shaking the flashlight has no obvious effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF | The flashlight is already switched on (but not emitting any light, 		
CF | unfortunately). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake it" 		
CF | Shaking the flashlight has no obvious effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it off" 		
CF | You switch off the flashlight, but since it wasn't lighted, nothing 		
CF | changes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | It's too dark; you can't see where you're going. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		Jacqueline asks, "Maybe ask Tyrone for batteries?"
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone for batteries" 		
CF | Tyrone does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about batteries" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | You ask Tyrone whether he might know where there are some fresh 		
CF | batteries for the flashlight. He presses his lips together, looking 		
CF | exasperated - but at himself, not at you. "I was supposed to pick some 		
CF | up, you know, yesterday when I was in town, but I plumb forgot. Sorry, 		
CF | honey." 		
CF | 		
CF | > 		Knight_Otu says, "Darnit, Tyrone."
		Jacqueline says, "Dang it, Tyrone."
		Jacqueline says, "haha"
		Roger says, "you had one job, tyrone. To be fair, this wasn't it, but still."
		Jacqueline says, "heh"
		Knight_Otu says, "Tyrone had a ton of jobs. Not that surprising one gets forgotten."
		Jacqueline says, "True. It seems he has many jobs."
		Roger says, "to do: * get batteries * dump dead guy's SUV"
		Knight_Otu says, "* Fix van for after sacrifice of innocent, if annoying, kid."
		DavidW says, "Maybe whoever's in cabin 3 has batteries."
DavidW says (to ClubFloyd), "tell tyrone about fuse" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead north, to the kitchen; 		
CF | south, to the area behind the cabins; east, to the north end of the 		
CF | croquet court; west; northeast, to the lawn; northwest, back to the 		
CF | gravel driveway; southwest, to the garden of junk; and in, to in the 		
CF | van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Three) 		
CF | You tap politely on the door of Cabin Three, and a low voice from 		
CF | within bids you enter. 		
CF | 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | A man is sitting in a wheelchair at the foot of one of the beds. As 		
CF | you enter, he looks at you sharply from under lowered eyebrows. "So," 		
CF | he says in a soft voice. "You're to be the one. I was hoping - well, 		
CF | never mind." 		
CF | 		
CF | He smiles at you in a sad, sweet way. "My name is David," he says. 		
CF | You tell him your name is Diane, but he waves the information away. 		
CF | "Yes, I know," he says. "I wish I didn't. That might make it easier - 		
CF | a little easier, anyhow." He sighs. "Do you know why your aunt brought 		
CF | you here? No, of course you don't. If you knew, you'd - well, you 		
CF | wouldn't be standing here exchanging polite chitchat with me, I'm very 		
CF | certain." 		
CF | 		
CF | > 		Knight_Otu says, "Man, for an evil cult of sacrificers, these people are terribly unsubtle."
DavidW says (to ClubFloyd), "x david" 		
CF | David is sitting in a wheelchair, his shoulders hunched forward. 		
CF | Although the day is hot, a thin blanket is spread across his lap and 		
CF | wrapped around his legs. His complexion is waxy, his hair brown and 		
CF | wispy. He seems to be no older than thirty or thirty-five, but the 		
CF | lines of pain etched in his face make him look like an old man. 		
CF | Occasionally his bony hands twitch at the blanket, as though he yearns 		
CF | to toss it aside and stand up - but then the hands fall slack again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheelchair" 		
CF | David's wheelchair is made of metal and black leather. The wheels are 		
CF | rubber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about wheelchair" 		
CF | David closes his eyes, and his hands twitch on the blanket that covers 		
CF | his knees. "I'm sorry," he says after a moment. "I don't believe I 		
CF | caught that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about himself" 		
CF | David presses his lips together. "Me? I'm not really very 		
CF | interesting. I taught college at one time. And I was married, to a 		
CF | woman far more beautiful and charming than I deserved. After I fell 		
CF | ill, she - felt that she needed more out of life than I was able to 		
CF | provide. We're no longer married, but I've forgiven her. At least, I 		
CF | hope I have. She was quite right to move on. In another year or two, 		
CF | unless some miracle should intervene, I'll no longer be able to care 		
CF | for even my most basic needs. A young, vibrant woman has no business 		
CF | sacrificing her entire life in order to see to the care of a helpless 		
CF | invalid." 		
CF | 		
CF | > 		Roger says, "ready for a long trip down a short pier, david"
DavidW says (to ClubFloyd), "ask david about picnic" 		
CF | David is silent for so long, his eyes closed, that you start to wonder 		
CF | whether you ought to tiptoe away and stop pestering him. But then the 		
CF | watery gray eyes open and fix on your face. "I expect what you're 		
CF | really wondering," he says, "is why your aunt brought you here. Your 		
CF | aunt - your aunt doesn't have your best interests at heart, let's put 		
CF | it that way. Unless you're able to escape from this place within the 		
CF | next hour or two, I fear the consequences will be dire. Have you 		
CF | looked around? Have you seen the stone block that stands in the field 		
CF | near the southern extremity of the property? If you have, I need say 		
CF | no more. If you haven't, I urge you to go look at it. It's no mere 		
CF | archaeological relic; it has an exigent use." 		
CF | 		
CF | > 		Jacqueline says, "Dang, way to absorb the ableism, David."
DavidW says (to ClubFloyd), "ask david about ghost" 		
CF | When you tell David about the ghost you met in the meadow, he sighs. 		
CF | "Yes, of course there would have been others. Many others, I'm sure. 		
CF | Why one of the victims should have remained attached to this rather 		
CF | depressing spot, I'm sure I couldn't begin to guess. But since you and 		
CF | she have something in common, perhaps you'll be able to establish some 		
CF | sort of rapport with her. Not that it will do you any good." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about eternal springs" 		
CF | You ask David what he thinks of Eternal Springs. He laughs. "It's not 		
CF | a very nice motel, is it? None of us came here for the ambience, I can 		
CF | assure you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about phelps" 		
CF | "Our esteemed host," David says. He sounds a little sarcastic, and a 		
CF | little sad. "Don't underestimate him. He's incredibly dangerous, as 		
CF | powerful men so often are. I'd suggest you stay well away from him 		
CF | unless making an approach is absolutely essential." 		
CF | 		
CF | > 		Knight_Otu says, "I wonder if we can directly ask about sacrifice."
DavidW says (to ClubFloyd), "ask david about demon" 		
CF | "It's a...." David pauses for so long, his chin sunk on his chest, that 		
CF | you begin to wonder whether he's fallen asleep. But at last he rouses 		
CF | himself. "I daresay I'm being disloyal, and I'm quite certain I shall 		
CF | regret this, one way or another. But I can't help thinking you deserve 		
CF | some explanation. Not that it will do any good. The course of events 		
CF | is quite unalterable. 		
CF | 		
CF | "This was all Indian land at one time, you know. Five hundred years 		
CF | ago, the empire of the Aztecs stretched this far north. I don't want 		
CF | to paint all Native Americans as bloodthirsty savages, certainly, but 		
CF | the current popular conception of them as being somehow noble and wise 		
CF | because they were in close touch with nature may be no more than a fond 		
CF | romanticization - a version of the perennially popular Myth of the 		
CF | Golden Age. The reality, I should imagine, is that Native Americans in 		
CF | those days were no better than we are, and no worse. Whatever one may 		
CF | prefer to believe of the Iroquois or the Navajo, the Aztecs, I'm bound 		
CF | to say, were not the sort of people we should describe as pleasant, 		
CF | good-natured, or nice. 		
CF | 		
CF | "Through the application of what we should describe as black magic, the 		
CF | Aztec priests aroused certain evil entities - entities of great power. 		
CF | These demons, to use the modern term, were capable of granting any wish 		
CF | that might lodge in the human heart, any wish at all, if only they were 		
CF | allowed to gorge on an offering of fresh heart blood." David shudders, 		
CF | and goes on. 		
CF | 		
CF | "I'm sure you find this difficult to credit. As I did, at first. But 		
CF | at a certain point, I became utterly convinced: At least one of these 		
CF | entities still roams the world. Perhaps more than one, if we're to 		
CF | judge from recent history. At all events, there is one. The stone 		
CF | block at the southeastern extremity of Eternal Springs is its altar. 		
CF | Periodically, the local priest - I believe you must have met him, he's 		
CF | the fat old man who operates this alleged motor court - makes an 		
CF | offering to the demon. On that block. 		
CF | 		
CF | "Or so I've been told. You'll understand that I haven't yet been out 		
CF | to see it myself. The path is rather bumpy for someone whose mobility 		
CF | is limited. I expect they'll wheel me out there tonight as sunset 		
CF | nears. But where was I? 		
CF | 		
CF | "The demon has it in his power to grant the dearest wish of each person 		
CF | who is present at the ceremony. Invitations of a sort are sent out 		
CF | into the world, in the form of small carved figurines, or statuettes. 		
CF | They're images of the demon. They wander the world and somehow find 		
CF | their way into the hands of individuals who have an unusually fervent 		
CF | desire. On this occasion, I'm one of those people. I'm sure you can 		
CF | guess the nature of my desire." He gestures at his useless legs. 		
CF | "Through one means or another, we're drawn here when the time for a 		
CF | fresh sacrifice is near." 		
CF | 		
CF | > 		MoyTW says, "Well, thanks, guilty-conscience man. You're the second-most helpful person here, even if you are willing to sacrifice us."
		Roger says, "My wife grew quite intolerant of my exposition dumps"
DavidW says (to ClubFloyd), "ask david about house" 		
CF | David looks at you uncertainly. "I'm not sure I know what to tell 		
CF | you." 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Yeah. I suspect that's the real reason she left him."
DavidW says (to ClubFloyd), "ask david about tyrone" 		
CF | "You mean the black hired man," David says, nodding. "At first I 		
CF | thought he must be part of Beauregard's little cabal. He was brusque, 		
CF | almost hostile. But when he helped me to my cabin he was very gentle 		
CF | and considerate. I don't know quite what to make of him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about swamp" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about figurine" 		
CF | "The figurines ... ah, yes. Nasty little things, aren't they? You've 		
CF | seen one, I take it? If not, I'll show you one in just a moment." 		
CF | David frowns at his knees. He looks so sad you want to hug him, but 		
CF | you don't. 		
CF | 		
CF | "They have some sort of magical linkage," he says, "to the actual demon 		
CF | to whom the sacrifice is to be made. They make their way out into the 		
CF | world somehow - I have no idea how, but I do believe they're not quite 		
CF | as inert as they may appear - and attach themselves to certain 		
CF | individuals who are predisposed to want what they have to offer, as I 		
CF | explained to you earlier. 		
CF | 		
CF | "Once the attachment is formed, no one else can touch the figurine. 		
CF | It's quite impossible. I have one here ... if you'll just fetch my 		
CF | suitcase from the closet...." He points, and you fetch the suitcase. 		
CF | He sets it on his lap, unsnaps the latch, and draws out a hideous 		
CF | little carved statue, so deep red it's almost black, with white eyes 		
CF | that sparkle like diamonds or chips of ice. You have the disturbing 		
CF | sense that the little eyes are actually looking at you. 		
CF | 		
CF | David strokes the statue with a kind of reluctant fondness. "I'm torn, 		
CF | you see. On the one hand, I'd rather anything happen than what is to 		
CF | happen this evening. Please believe that. On the other hand ... to be 		
CF | able to walk again, to make love ... well, perhaps that doesn't mean 		
CF | much to you. How old are you? Thirteen? Fourteen?" He sighs. "Your 		
CF | whole life ahead of you." 		
CF | 		
CF | He pauses again, as if thinking. "I'll tell you what I'll do. I won't 		
CF | take any action myself to stop it. I've come too far. I'm committed. 		
CF | And in any event, if I were to interpose objections at this late stage, 		
CF | I'm quite sure I would be ignored. If not worse. But if you can 		
CF | discover for yourself a way to escape your fate, and if there's 		
CF | anything I can do to aid you, you have only to ask. I can do that 		
CF | much. Perhaps I'm only indulging in a sop to my conscience; I don't 		
CF | expect you'll have the slightest chance to evade what's to come. But 		
CF | if you're clever enough to do so, I won't stand in your way." 		
CF | 		
CF | He tucks the repellent figurine away in the suitcase again, and closes 		
CF | the suitcase. 		
CF | 		
CF | > 		Jacqueline exclaims, "There he goes again!"
		Jacqueline says, "Also, dang. Creepy."
		Knight_Otu drowns in exposition.
DavidW says (to ClubFloyd), "open suitcase" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | David is sitting here in his wheelchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suitcase" 		
CF | David's suitcase is large, brown, and scuffed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | That is not something you can open. 		
CF | 		
CF | "I'm feeling a bit tired," David says. "If you'll forgive me, I may 		
CF | want to close my eyes for a minute or two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "david, open suitcase" 		
CF | David refuses your request. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suitcase" 		
CF | David's suitcase is large, brown, and scuffed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 4:15. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show bracelet to david" 		
CF | (first taking the stone bracelet from the burlap sack) 		
CF | David does not appear interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show sketchbook to david" 		
CF | (first taking the sketchbook from the burlap sack) 		
CF | You show David the thick book of drawings. He leafs through it idly 		
CF | before handing it back. "You can see what you're up against," he says. 		
CF | "Those will be copies of carvings found at various sites. I'm no 		
CF | archaeologist, but from certain details in the designs, I'd think the 		
CF | sites would be in Central America. That region has a long and bloody 		
CF | history. As does the rest of the world, of course. Have you ever 		
CF | really read the Bible? It's full of the most horrific carnage, most of 		
CF | it sanctioned by God, or by whatever entity the Hebrews thought was 		
CF | God. One is inclined to wonder...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about legs" 		Jacqueline says, "Why, it just so happens that I have a Bible right here@"
CF | You hesitate to keep pestering David with conversation. He looks 		
CF | tired. 		
CF | 		
CF | > 		DavidW says, "It's in the next cabin, and the rev is probably back in it."
		Jacqueline says, "Oh. Ah."
DavidW says (to ClubFloyd), "tell david about hank" 		
CF | Hesitantly, you bring up what you saw, or rather heard, in the cabin 		
CF | just across the way. David listens to your story, his face grave. "I 		
CF | believe I heard the shot," he says. "That's what woke me from my nap. 		
CF | This is very bad, far worse than I had feared. They'll stop at 		
CF | nothing." As if to himself, he adds, "Well, I knew that already, didn't 		
CF | I? 		
CF | 		
CF | "And you say they took the body out in a boat to dispose of it? Hmm. 		
CF | While they're gone from the motel you might want to nose around in 		
CF | their cabins. Far be it from me to recommend thievery, but these 		
CF | people have certainly lost any claim they might have had to expect 		
CF | civil treatment." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about handkerchief" 		
CF | David closes his eyes, and his hands twitch on the blanket that covers 		
CF | his knees. "I'm sorry," he says after a moment. "I don't believe I 		
CF | caught that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF | You sniffle a little. It's not proving to be a good day, is it? But 		
CF | feeling sorry for yourself probably isn't going to help. 		
CF | 		
CF | > 		Knight_Otu says, ""Far be it from me to recommend thievery, but I recommend thievery.""
DavidW says (to ClubFloyd), "show photographs to david" 		
CF | (first taking the faded photographs from the burlap sack) 		
CF | David does not appear interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show locket to david" 		
CF | (first taking the gold locket from the burlap sack) 		
CF | David does not appear interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put photos, locket in sack" 		
CF | faded photographs: Done. 		
CF | gold locket: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about god" 		
CF | "Don't get me started," David says with a gentle laugh. "There may 		
CF | after all turn out to be a God - I'm certainly not qualified to say - 		
CF | but the evidence of His involvement in or concern with human affairs is 		
CF | tenuous at best. The evidence for less benign sorts of supernatural 		
CF | involvement is, I fear, far better." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about honey" 		
CF | You tell David what little you've been able to learn about Honey 		
CF | Hartwell - that she's an aspiring singer from Nashville. "Not that I 		
CF | want to be critical," you add, "but I don't think she sings very well." 		
CF | 		
CF | "Ah, well," he says. "It's not difficult to infer that her only hope 		
CF | of stardom lies in ... what's to happen here today. Another talentless 		
CF | wretch who yearns not to be chewed up and spit out by the maw of the 		
CF | entertainment industry. If you're looking for evidence of demonic 		
CF | workings in human affairs, I daresay the popular music business 		
CF | wouldn't be a bad place to start." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about reverend" 		
CF | You describe Reverend Gillespie to David. "He seems a little ... 		
CF | slimy," you finish, not wanting to seem too critical but also wanting 		
CF | to be honest with the one person around here who seems worth talking 		
CF | to. 		
CF | 		
CF | David listens sympathetically. "I haven't met the man," he says. "I 		
CF | wish I could say I'm surprised to learn that a so-called 'man of God' 		
CF | is involved in a ritual of the sort that Beauregard intends to preside 		
CF | at today, but I'm not." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about aunt caroline" 		
CF | You chat with David about your life in New York, living with your 		
CF | neurotic aunt in a small apartment. He listens in an abstracted way, 		
CF | and murmurs a few polite responses. The more you tell him, the sadder 		
CF | he looks, so after a few minutes you fall silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about maid" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about bones" 		
CF | David looks at you uncertainly. "I'm not sure I know what to tell 		
CF | you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about boys" 		
CF | You hesitate to keep pestering David with conversation. He looks 		
CF | tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about wife" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		Roger says, "maybe we can Carr this guy"
DavidW says (to ClubFloyd), "show black figurine to david" 		
CF | David does not appear interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give book to david" 		
CF | (the sketchbook) 		
CF | You show David the thick book of drawings. He leafs through it idly 		
CF | before handing it back. "You can see what you're up against," he says. 		
CF | "Those will be copies of carvings found at various sites. I'm no 		
CF | archaeologist, but from certain details in the designs, I'd think the 		
CF | sites would be in Central America. That region has a long and bloody 		
CF | history. As does the rest of the world, of course. Have you ever 		
CF | really read the Bible? It's full of the most horrific carnage, most of 		
CF | it sanctioned by God, or by whatever entity the Hebrews thought was 		
CF | God. One is inclined to wonder...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give carr to david" 		
CF | (first taking the mystery by John Dickson Carr from the burlap sack) 		
CF | David looks at you with a kind of cloudy intensity. "There's nothing 		
CF | that I want or need. At least, nothing that you have ... other than 		
CF | your youth and vitality, of course, but we won't talk about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all book in sack" 		
CF | You see no book here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book and carr in sack" 		
CF | Which book do you mean, the mystery by John Dickson Carr, or the 		
CF | sketchbook? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sketchbook" 		
CF | sketchbook: Done. 		
CF | mystery by John Dickson Carr: Done. 		
CF | 		
CF | > 		Jacqueline says, "I just had a thought."
		DavidW asks, "It's 4pm and it's time to pause?"
		Jacqueline says, "We could have maybe gone into the boat house while they were out in the swamp, dumping Hank."
		DavidW says, "yes, maybe we could have."
		Jacqueline says, "I'm actually fine to go longer today. It's up to others."
		Jacqueline says, "If anyone else wants to call it, we certainly can."
		MoyTW says, "I'm good for however long."
		Roger says, "I'm fine either way"
		DavidW says, "Maybe they forgot to lock up the boathouse too."
		MoyTW asks, "Worth checking?"
DavidW says (to ClubFloyd), "w" 		
CF | "You can leave the door open if you like," David says behind you. "I 		
CF | don't mind the fresh air." 		
CF | 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | There's a small pool of blood in the middle of the floor. 		
CF | 		
CF | > 		Knight_Otu says, "I guess they may have forgotten, yeah"
DavidW says (to ClubFloyd), "e" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first trying to open the boat shed door) 		
CF | The boat shed door seems to be locked. 		
CF | 		
CF | > 		Jacqueline says, "I'm just thinking back to the warning in the ReadMe that if you get a character to go away, be warned that they won't go away forever, and you'll have limited time to do what you want to do."
		Knight_Otu says, "Darnit."
		DavidW says, "It's still or again locked."
		Jacqueline asks, "Can we save, do an older restore, and just check?"
lkcampbell goes home. 		DavidW says (to Jacqueline), "yeah, but it's hard to know what to do even knowing that."
		Jacqueline says, "Well, just to see if we could have gotten in."
		Jacqueline says, "Maybe there's an object we need."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf17" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf12" 		
CF | Restored. 		
CF | 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | The old trunk contains a gold locket and some faded photographs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf13" 		
CF | Restored. 		
CF | 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a sequined jacket, a 		
CF | flashlight, an old shovel, a gold locket, and some faded photographs), 		
CF | the key to Cabin One, a pill bottle, a little white pill, a croquet 		
CF | hoop, a wooden bucket, and an indecipherable map. You're wearing your 		
CF | clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		Knight_Otu says, "That looks right."
DavidW says (to ClubFloyd), "cf14" 		
CF | Restored. 		
CF | 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf13" 		
CF | Restored. 		
CF | 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "We have the map, so Hank is dead."
		DavidW says, "oh, we do have the map."
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. A small rowboat is tied up to the right of the dock. 		
CF | 		
CF | A narrow catwalk runs along the west wall, to the southwest from where 		
CF | you're standing. At the end of the catwalk is a large cylindrical 		
CF | mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | The far wall of the shed is a large door through which the boats must 		
CF | be meant to pass in and out. At the moment the door is standing wide 		
CF | open. 		
CF | 		
CF | > 		Jacqueline says, "Okay. So there are two boats."
		Jacqueline says, "Which is not as good for us."
DavidW says (to ClubFloyd), "x rowboat" 		
CF | The rowboat is barely big enough for two people to sit in. It looks 		
CF | old, battered, and more than a little banged-up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | (first trying to go over to the rowboat) 		
CF | The rowboat is too far away. 		
CF | 		
CF | > 		MoyTW asks, "Do we even know how to row a boat?"
DavidW says (to ClubFloyd), "enter rowboat" 		
CF | The rowboat is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you start in that direction, suddenly the rowboat and the dock erupt 		
CF | in boiling gouts of flame. The heat beats against your face, and you 		
CF | cover your face with your hands and stagger backward. Bitter smoke 		
CF | fills your nostrils, and even through your hands and eyelids you can 		
CF | see the seething flames. 		
CF | 		
CF | But then the heat is gone, the blood-red light recedes. When you open 		
CF | your eyes, the shed hasn't been consumed by fire. The rowboat rocks 		
CF | serenely in the water, just as it did before. 		
CF | 		
CF | > 		Jacqueline asks, "WHAT?"
DavidW says (to ClubFloyd), "sw" 		
CF | As you start in that direction, suddenly the interior of the shed goes 		
CF | pitch dark - or have you been struck blind? You pause, not wanting to 		
CF | step off the edge into the water. And then you feel things crawling on 		
CF | you. At first it's only a vague itch, but a moment later huge bugs are 		
CF | in your clothes, on your face, in your mouth. You try to brush them 		
CF | off, scrape them off, slap them away, but it doesn't seem to be 		
CF | working. 		
CF | 		
CF | As you writhe in terror, somehow you bump against the door of the shed. 		
CF | Its physical solidity dissolves the nightmare. You can see. There 		
CF | aren't any bugs, only the boats and the dock and the water. 		
CF | 		
CF | > 		Knight_Otu says, "..."
		MoyTW says, "Interesting."
DavidW says (to ClubFloyd), "x chain" 		
CF | Which chain do you mean, the gold locket, or the drum-shaped mechanism? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drum" 		
CF | The drum-shaped mechanism is out at the southwest end of the catwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x catwalk" 		
CF | The catwalk is a narrow strip of planking that runs along the west side 		
CF | of the shed. At the far end of the catwalk is a drum-shaped mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dock" 		
CF | The dock extends out into the middle of the shed from the door at the 		
CF | north end. 		
CF | 		
CF | > 		Jacqueline asks, "So, um, that's our demon, I guess? Keeping us from leaving?"
		DavidW says, "This is sorta weird magic like with the clown, I suppose."
		Jacqueline says, "Hallucinations, I mean."
		Jacqueline says, "Yeah"
		Knight_Otu says, "Seems so."
		Roger says, "thwarted by hallucinatory soup cans"
		Jacqueline asks, "But anyway, there aren't any objects other than the row boat, right?"
		DavidW says, "I'm thinking there's a ward of some sort. If we can find it and erase it, we might be able to nullify it. Also, there must be a key for it."
		Jacqueline asks, "A key for what?"
		DavidW says, "Maybe if we had a figurine, the ward wouldn't affect us."
		MoyTW asks, "Did we try plugging in the statues to the...device? at the mansion?"
		Jacqueline says, "oh goodness"
		Knight_Otu says, "I suppose we can check if the dumpers left the key to the shed here, though I doubt it."
		DavidW asks (of Moy), "Obviously not. Also, 'plug'?"
DavidW says (to ClubFloyd), "look under dock" 		
CF | You see nothing unusual under the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | Which door do you mean, the big door, or the boat shed door? 		
CF | 		
CF | > 		Jacqueline asks, "Well, can we get the figuring in this save?"
		MoyTW says, "I mean. Uh. Put in the clippy thing holders. Though it seems unlikely to be helpful."
		DavidW asks, "wait, two doors?"
		Jacqueline asks, "Like, to see if that gets us through the ward or whatever?"
DavidW says (to ClubFloyd), "x big door" 		
CF | The big door at the south end of the shed is made of horizontal metal 		
CF | strips, probably aluminum. An overhead track suggests that the door 		
CF | can be rolled up to allow boats to go in and out - and indeed, there's 		
CF | a drum-shaped mechanism at the south end of the catwalk from which a 		
CF | chain extends up and back along the track. 		
CF | 		
CF | > 		Roger says, "It's like a garage, with a man door and a vehicular door"
		Knight_Otu says, "One for the boats to leave through."
		Jacqueline says (to David), "There's the door we walked in through, and the big door the boats use."
		DavidW says, "I see now."
		DavidW says, "I thought the other end would be open to the elements."
		Roger says, "too much evil fog around these parts"
		Jacqueline says, "Nah, then people come in from the swamp side, steal your gas."
		Jacqueline says, "I used to think people who siphoned gas were evil. That's before I knew about demons and child sacrifice."
		DavidW asks, "I don't think we have the tongs yet in this save, so we?"
DavidW says (to ClubFloyd), "x tongs" 		
CF | You see no tongs here. 		
CF | 		
CF | > 		Roger asks, "possibly also a window here to screw around on the porch?"
		Jacqueline says, "Oh. And we need the tongs for the figurine."
		DavidW asks, "Should I try to race for the tongs and a figurine and get back here?"
		MoyTW says, "oh my god I just realized we loaded the save to go back in time. wow. I'm...tired, I guess."
		Knight_Otu says, "Let's try."
		Jacqueline says, "I'm kind of curious."
DavidW says (to ClubFloyd), "n" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | (first trying to open the back door) 		
CF | The back door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF | Your knock is answered after a moment by a short, stocky woman whose 		
CF | black hair and broad, flat features suggest that her ancestry is 		
CF | Central American. She looks down at you impassively. "Oh, it's you," 		
CF | she says. "You're the girl, the one they brought. Mr. Beauregard he 		
CF | said he didn't want you in the house, but I think he gone off 		
CF | somewhere, so I don't care. You can come in if you want to. I'm 		
CF | Luisa. I work here, keep the house clean. Just don't make a mess I 		
CF | got to clean up, you can go where you want." She has a heavy Hispanic 		
CF | accent, but her words are not hard to understand. She turns and goes 		
CF | back inside, leaving the door open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. An exterior door is to the south, interior doorways to 		
CF | the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | Luisa is sitting at the kitchen table, shelling peas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | A little oval of grayish stones is lying on the table. It looks rather 		
CF | like a crude bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tongs" 		
CF | You see no tongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF | The interior of the brick fireplace is charred black, but no fire has 		
CF | been laid. (Not surprising, considering the hot weather.) Standing in 		
CF | front of the fireplace are a poker and a pair of fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The screen door screeches metallically as you open it. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search couch" 		
CF | You poke around in the couch cushions for a minute, and find absolutely 		
CF | nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close screen door" 		
CF | The screen door closes itself, and in such hot weather there's no need 		
CF | to close the main front door. That would only make the house 		
CF | unbearably stuffy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | As you pass Cabin Four, you notice that its door is standing ajar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | plaster is water-stained, the wallpaper suffering from minor rips and 		
CF | tears. A gaudy, poorly executed painting of a Southern belle in a hoop 		
CF | skirt fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to ixtloc" 		
CF | As you set the valise lock to IXTLOC, you hear a soft but satisfying 		
CF | snick from the mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open valise" 		
CF | The valise springs open. In the valise is a green-eyed figurine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | You pick up the green-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close valise" 		
CF | As you close the valise, its latch mechanism snaps firmly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | As you pass Cabin Two, you notice that its door is standing ajar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built. The door is standing 		
CF | wide open. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. A small rowboat is tied up to the right of the dock. 		
CF | 		
CF | A narrow catwalk runs along the west wall, to the southwest from where 		
CF | you're standing. At the end of the catwalk is a large cylindrical 		
CF | mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | The far wall of the shed is a large door through which the boats must 		
CF | be meant to pass in and out. At the moment the door is standing wide 		
CF | open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine" 		
CF | As you reach out to touch the green-eyed figurine, you have the 		
CF | momentary sensation that it has lunged at you and snapped at your 		
CF | fingers with its teeth. Obviously, it couldn't actually have moved - 		
CF | could it? But a shaft of intense pain shoots up your arm, and you 		
CF | recoil as quickly as if you had put your hand in an open flame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | You pick up the green-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you start in that direction, suddenly it seems to you the whole shed 		
CF | is crawling with snakes - hundreds of them writhing over one another. 		
CF | The snakes are a carpet that covers the dock, the catwalk, the rowboat. 		
CF | They're boiling out of the water, hissing, their heads swaying as their 		
CF | red-black beady eyes fix on you. You scream and stagger back toward 		
CF | the door. 		
CF | 		
CF | A moment later the snakes are gone. You can't quite believe it, 		
CF | though: You look around nervously, and see no snakes, nor any other 		
CF | menace. 		
CF | 		
CF | > 		Jacqueline says, "Well, now we know."
		Jacqueline exclaims, "Also, I wonder how many horrible hallucinations there are!"
DavidW says (to ClubFloyd), "sw" 		
CF | As you start in that direction, suddenly you have the terrifying 		
CF | sensation that the room is entirely filled with green water. You don't 		
CF | seem to be able to move your limbs, and you can't breathe. It's as if 		
CF | the water has filled your mouth and nose - you can taste and smell its 		
CF | rotten reek. Indistinct shapes swim toward you, toothless mouths open 		
CF | to suck your juices out. 		
CF | 		
CF | With a convulsive effort you take a step backward toward the door, 		
CF | another step. And then the underwater nightmare is gone. You suck in 		
CF | a deep, uneven breath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | As you start in that direction, suddenly half a dozen human skeletons 		
CF | rise up out of the water, grinning. No, a dozen of them. No, twenty. 		
CF | The skeletons stalk toward you, brandishing long sharp knives! You 		
CF | lurch away from them, and lose your footing and nearly fall into the 		
CF | water. You scramble backward toward the door, whimpering, crying, "No, 		
CF | no, please...." 		
CF | 		
CF | With a dry clacking sound like sticks falling in a heap, the skeletons 		
CF | and their wicked knives vanish. The interior of the shed is peaceful 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | As you start in that direction, suddenly you have the terrifying 		
CF | sensation that the room is entirely filled with green water. You don't 		
CF | seem to be able to move your limbs, and you can't breathe. It's as if 		
CF | the water has filled your mouth and nose - you can taste and smell its 		
CF | rotten reek. Indistinct shapes swim toward you, toothless mouths open 		
CF | to suck your juices out. 		
CF | 		
CF | With a convulsive effort you take a step backward toward the door, 		
CF | another step. And then the underwater nightmare is gone. You suck in 		
CF | a deep, uneven breath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close boat door" 		
CF | Your first impulse is to close the boat shed door so as to have a 		
CF | little privacy, but then it occurs to you that if you do that, somebody 		
CF | might come along and lock it - and then you'd be trapped! No, better 		
CF | leave it open. 		
CF | 		
CF | > 		Jacqueline says, "Too bad those skellingtons were imaginary, or we could get bones for the clown."
		MoyTW asks, "One per god/person?"
		Jacqueline says (to David), "Thank you, by the way. You're so good at being the driver."
		Jacqueline says, "And I know it's work."
		Jacqueline says, "Thanks for doing all of that."
		Roger says, "quite so"
		DavidW says, "Thanks. I've not sure what to do next, though. This is progress, but we're missing something."
		Jacqueline says, "Yeah"
		Roger says, "I've one idea on the list"
		DavidW asks, "hm?"
		Jacqueline asks, "Yeah?"
		Roger asks, "back in 'the present' wasn't there something else we wanted to do once the pea-shelling was over?"
		DavidW says, "yes, remove the shelves in the pantry."
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf16" 		
CF | Restored. 		
CF | 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle is lined with unusually deep shelves, which rest 		
CF | (unevenly) on metal brackets attached to the wall. In years past the 		
CF | pantry might have been well-stocked, but today the only thing to be 		
CF | seen on the shelves are rat droppings and a few shrivelled onions. 		
CF | There's an open doorway to the south and a door to the west, which is 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove shelves" 		
CF | Careful not to make any loud thumping noises, you lift the shelves off 		
CF | of the brackets and lean them in a corner. The onions and rat 		
CF | droppings slide off. Now it's possible to get at the hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF | You open the hatch, revealing a box-shaped cavity built into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cavity" 		
CF | The interior of the box is so small that a person your size could 		
CF | barely fit into it - maybe - by curling up in a ball. A grown-up would 		
CF | never be able to. The dust and cobwebs are thick, but fortunately 		
CF | there don't seem to be any spiders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter box" 		
CF | You find that it's not possible to cram yourself into the dumbwaiter 		
CF | while carrying anything large. 		
CF | 		
CF | > 		Jacqueline asks, "That involved making her move away, though... wait. When did she leave?"
		Knight_Otu says, "Some time? She was gone when we re-entered I believe."
		DavidW says, "After we found a figurine, I think. I'm not sure."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket and a burlap sack (which contains a 		
CF | gold locket, a pill bottle, the key to Cabin One, a little white pill, 		
CF | an old shovel, some faded photographs, an indecipherable map, a hand 		
CF | mirror, a black-eyed figurine, a green-eyed figurine, a sketchbook, a 		
CF | stone bracelet, a flashlight, a mystery by John Dickson Carr, a croquet 		
CF | hoop, some fire tongs, a poker, a partially crumbled piece of burnt 		
CF | toast, and a bad fuse). You're wearing your clothes. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter box" 		
CF | You find that it's not possible to cram yourself into the dumbwaiter 		
CF | while carrying anything large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop sack" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter box" 		
CF | Curled Up in a Cramped Box 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull hook" 		
CF | The hook cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn hook" 		
CF | You cannot turn that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. It appears the box is an old-fashioned dumbwaiter. In a 		
CF | few moments you're at the top of the shaft, in near-darkness broken 		
CF | only by a faint line of light that traces the shape of a hatch door 		
CF | like the one in the pantry below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		MoyTW exclaims, "Hey it is a dumbwaiter!"
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF | The iron hook protrudes several inches from the wall of the box, making 		
CF | the already cramped space seem almost like a torture chamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		Roger says, "I've been somewhat tempted to build a dumbwaiter into my house"
		Knight_Otu says, "I guess Creepregard sleeps after all."
		Jacqueline says (to Roger), "You totally should."
DavidW says (to ClubFloyd), "x bed" 		
CF | The bed looks as if the sheets haven't been changed for years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | You have a peek under the bed. Nope - nothing interesting under there, 		
CF | just sagging springs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | The chipped, warped chest of drawers looks like it's about a hundred 		
CF | years old, and has been rejected as junk by every antique shop in the 		
CF | state of Mississippi. It stands against the west wall - crookedly, 		
CF | because one front leg is visibly shorter than the other. The top is 		
CF | littered with a scatter of stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stuff" 		
CF | The stuff on the dresser is about what you'd expect - a couple of 		
CF | hairbrushes full of greasy gray hair and dandruff, a chipped saucer 		
CF | with some paper clips and thumbtacks in it, and some pecan shells. 		
CF | Among the clutter you spot a stubby screwdriver. Now that might come 		
CF | in handy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paperclip" 		
CF | The word "paperclip" is not necessary in this story. 		
CF | 		
CF | > 		Knight_Otu exclaims, "SCREWDRIVER!"
DavidW says (to ClubFloyd), "take paper clip" 		
CF | You see no paper clip here. 		
CF | 		
CF | > 		Jacqueline says, "YES YES YES"
		Roger says, "I could go for a stubby Screwdriver right now"
		Jacqueline says, "I mean, I'm excited. But also afraid."
DavidW says (to ClubFloyd), "open dresser" 		
CF | You open the drawers and have a look inside, but there's nothing 		
CF | interesting, only an old man's smelly socks and underwear. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "he"
DavidW says (to ClubFloyd), "smell underwear" 		Jacqueline says, "er, heh"
CF | You are not aware of any underwear here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close dresser" 		
CF | There's no need to fiddle with the bureau drawers. 		
CF | 		
CF | > 		MoyTW says, "Wait. Okay. I remember screws but I don't remember where they were."
		Knight_Otu says, "Ew."
		Knight_Otu says, "In the nursery, I think."
		Jacqueline asks, "They're in the nursery?"
		Jacqueline says, "Yeah"
		DavidW says, "The grate where the model merry-go-round is."
		Jacqueline says, "Yep"
DavidW says (to ClubFloyd), "open door" 		
CF | (first unlocking the door) 		
CF | It occurs to you that nobody knows you're snooping in Beauregard 		
CF | Phelps's bedroom. And maybe that's just as well. Before throwing the 		
CF | door open, it would be sensible to take a quick look through the 		
CF | peephole and make sure the coast is clear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through peephole" 		
CF | Through the peephole you can see Luisa standing at her ironing board, 		
CF | ironing. 		
CF | 		
CF | > 		DavidW says, "There she is."
		Roger says, "I never thought I wanted a peephole in my bedroom door until now"
DavidW says (to ClubFloyd), "x archway" 		
CF | The word "archway" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a curved dagger and a purple-eyed figurine. 		
CF | 		
CF | > 		Jacqueline asks (of Roger), "Yeah, remember to put a peephole in your dumbwaiter so that your... kids can spy on you?"
		Knight_Otu says, "The game is usually so helpful with "Maybe not now"s that it feels odd that there may be timed segments that may or may not render the game unwinnable, if the mentioned readme is to be believed."
		DavidW says, "I left the sack behind so I don't know how much I can carry."
DavidW says (to ClubFloyd), "x dagger" 		
CF | The dagger has a wicked-looking slim, curved blade nearly a foot long, 		
CF | and a black leather hilt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x purple" 		
CF | The evil figurine is like the others you've seen - it's about six 		
CF | inches tall, and is carved from a stone so deep red it's almost black. 		
CF | The eyes glint purple - and you have the disquieting sensation that 		
CF | they're actually staring at you. The figure's face is contorted with 		
CF | malevolence - the teeth bared, the eyes glaring, the tongue protruding. 		
CF | 		
CF | > 		Roger says, "I suspect that the game may have been hit by a round or two of de-cruelling"
		Jacqueline says (to KO), "True"
		Jacqueline says (to Roger), "Yeah"
DavidW says (to ClubFloyd), "x carving" 		
CF | The design of the ornate circular carving is made up of seven or eight 		
CF | intertwining rattlesnakes, all of them baring their fangs. Within the 		
CF | loops formed by the snakes' coils are symbols that look like letters. 		
CF | The letters remind you of the markings on the stone bracelet you found 		
CF | in the dining room. 		
CF | 		
CF | > 		Knight_Otu says (to Roger), "That could be."
		DavidW says, "hm. Maybe the bracelet unlocks this slab."
DavidW says (to ClubFloyd), "x grate" 		
CF | The grate is a metal grill with a cross-hatch of sturdy wires, which 		
CF | are stained dark by years of smoky furnace fumes. The grate is mounted 		
CF | in the baseboard of the east wall, down near the floor between the slab 		
CF | and the table, and is held in place by a couple of metal screws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew grate" 		
CF | You loosen the screws with the screwdriver and rotate the grate away 		
CF | from the opening in the wall. 		
CF | 		
CF | > 		Knight_Otu says, "Hello grate."
DavidW says (to ClubFloyd), "x opening" 		
CF | The grate is a metal grill with a cross-hatch of sturdy wires, which 		
CF | are stained dark by years of smoky furnace fumes. The grate is mounted 		
CF | in the baseboard of the east wall, down near the floor between the slab 		
CF | and the table, and is held in place by a couple of metal screws, which 		
CF | have been loosened, allowing the grate to be rotated outward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | The opening is too small for you to squeeze through it. 		
CF | 		
CF | > 		Knight_Otu says, "Aw. I guess we could put things into it so we can access them in here."
		MoyTW asks, "Re-x it and see if there's something in it?"
		DavidW says, "Perhaps... the grate is how we get *things* in here, and the dumbwaiter is just for us personally."
DavidW says (to ClubFloyd), "open grate" 		MoyTW says, "...nevermind that's not really how examine usually works."
CF | The grate is already open. 		
CF | 		
CF | > 		Knight_Otu says, "And we had such grate expectations for the screwdriver."
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter box" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower box" 		
CF | You see no box here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a wooden bucket, and a burlap 		
CF | sack (which contains a gold locket, a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, some faded photographs, an 		
CF | indecipherable map, a hand mirror, a black-eyed figurine, a green-eyed 		
CF | figurine, a sketchbook, a stone bracelet, a flashlight, a mystery by 		
CF | John Dickson Carr, a croquet hoop, some fire tongs, a poker, a 		
CF | partially crumbled piece of burnt toast, and a bad fuse) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket and sack" 		
CF | wooden bucket: Taken. 		
CF | burlap sack: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grate" 		
CF | The heating grate is set in the baseboard in the west wall of the room. 		
CF | It's about a foot high and two feet wide, and is covered with a metal 		
CF | grill, which is stained by years of smoky furnace fumes. It's held in 		
CF | place by a couple of heavy metal screws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew screws" 		
CF | You loosen the screws with the screwdriver and rotate the grate away 		
CF | from the opening in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x opening" 		
CF | The heating grate is set in the baseboard in the west wall of the room. 		
CF | It's about a foot high and two feet wide, and is covered with a metal 		
CF | grill, which is stained by years of smoky furnace fumes. It's held in 		
CF | place by a couple of heavy metal screws, which have been loosened to 		
CF | allow the grate to be rotated outward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter grate" 		
CF | The opening is too small for you to squeeze through it. 		
CF | 		
CF | > 		DavidW says, "I'm getting a bit exhausted."
		Jacqueline says, "mmkay."
		Jacqueline says, "We've made amazing progress, I think."
		Knight_Otu says, "We are getting close-ish to three hours."
		Roger says, "I agree"
		Jacqueline says, "I really would like to continue with this, despite Spring Thing."
		DavidW says, "We may have to redo much of the game to fit everything in the right order once we understand what it is we're doing."
		Jacqueline asks, "Or do people want to put this on ice for a bit?"
		Jacqueline says (to DW), "Yeah. I suspect that's probably true."
		Jacqueline says, "Well, maybe."
		Knight_Otu says, "I'm fine with continuing the game."
		Roger says, "I feel one more good push next week will get us to the point where I gave up forever, so that's my vote."
		Jacqueline exclaims (at Roger), "hahaha oh no!"
		DavidW says (to Roger), "oh dear"
		Jacqueline says, "My face right now... I'm not sure how to describe the expression on it."
		Knight_Otu says, "Well, maybe together we can succeed."
		MoyTW says, "...ha."
		DavidW says, "I bet the demon disses us with a casual, 'ehn, junk food again?'"
		Jacqueline says, ";..KO KROWMEAT! [LINK]"
		MoyTW says, "That a reference to something or..."
		Jacqueline says (to DW), "Thanks again for all the work today."
		DavidW says, "You're welcome. Happy to do it."
		Roger says, "yep, good work all"
		Knight_Otu says (to Jacq), "Oh my. They didn't think that quite through, did they."
		Jacqueline says (to KO), "Heh. No. I love it, though."
		MoyTW says, "Thanks, all. That was interesting."
		Jacqueline says, "I will now never forget the magic of krowmeat."
		Knight_Otu exclaims, "And yeah, thanks David for driving!"
		Jacqueline says (to MoyTW), "Indeed."
		Jacqueline exclaims, "Later, folks!"
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "cflydiasgrate" 		Knight_Otu exclaims, "Good night, and stay safe, everyone!"
		
*** SESSION SIX *** 		
		Jacqueline asks, "So, um, about this game we were going to start 17 minutes ago... are we doing that? Or are people not into it?"
jmac waves. "Just dropping in to get oriented. I have been meaning to play along with Club Floyd for a while!" 		MoyTW says, "Oh. Right. Well, whenever you're ready."
		Knight_Otu says, "I was under the impression we'd continue."
DavidW says (to ClubFloyd), "look" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | The keyhole in the base of the merry-go-round contains an old-fashioned 		
CF | brass key. 		
CF | 		
CF | > 		* Jacqueline has added jmac to the channel.
		MoyTW asks, "Oh, hey, somebody tell jmac about #clubfloyd?"
		Jacqueline says (to jmac), "Hi."
		MoyTW says, "There we go! Hello, jmac."
		Jacqueline says, "We chat on this channel to keep the transcipt clean."
		DavidW says, "uh, so where were we? We need a hankerchief of tears and bones for this clown."
		jmac exclaims, "Whooooops hi! Thank you! Sorry! Hello!"
		Knight_Otu says, "We opened up the grate between the bedroom and the nursery to... either get something in or out."
		Jacqueline says (to jmac), "We have been playing Lydia's Heart for a few weeks, so I'm afraid you're coming in late to this one."
		jmac says, "Please elide my paintbucket stumbling from the transcript"
		DavidW says, "We were going to use the screwdriver to unscrew both grates so we could push our inventory through."
		DavidW says, "We haven't found Honey's demon figurine."
		jmac says, "Cool, I think imma just observe for a while and duck out. Psyched to join at the start of the next one tho. :)"
		Jacqueline says (to jmac), "No worries, we only just started the transcript."
		DavidW says, "We don't have the key for the boathouse or know how to nullify the ward once inside."
		Jacqueline says (to jmac), "While you're here, I'll add you permanently to the lock on this room so that you don't need that pass."
		DavidW says, "We don't know what to do with the device in the office with the mirrors."
		DavidW says, "We think that maybe the bracelet can act as a key on the slab."
		jmac says (to Jacq), "Thank ye kindly"
		DavidW says, "And David, the guy in the wheelchair, is willing to help us, at least somewhat."
		Roger says, "that matches my recollections"
		Knight_Otu says, "We've been picking up evil summony demon statues that we're not sure what to use for."
		Knight_Otu says, "I think we haven't talked to David yet in this save, by the way."
		DavidW says, "yeah, I've rather lost track of where we are in save history."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a screwdriver, a wooden bucket, and a burlap sack 		
CF | (which contains a gold locket, a pill bottle, the key to Cabin One, a 		
CF | little white pill, an old shovel, some faded photographs, an 		
CF | indecipherable map, a hand mirror, a black-eyed figurine, a green-eyed 		
CF | figurine, a sketchbook, a stone bracelet, a flashlight, a mystery by 		
CF | John Dickson Carr, a croquet hoop, some fire tongs, a poker, a 		
CF | partially crumbled piece of burnt toast, and a bad fuse). You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "Would it be useful for me to post the raw transcript?"
		DavidW says, "This would be the version where we didn't go back in save-history to visit the inside of the boathouse."
		Jacqueline says, "I think that's right"
		Roger says, "yeah that does sound right"
		DavidW says, "It's very possible that on our current track, we missed a critical something while the body was being disposed of."
		DavidW says, "But since we don't know what that is yet, we can't really act on it."
		Roger says, "I don't think that's the case, but I could be wrong"
		Jacqueline asks, "I don't think so, either? Probably?"
		MoyTW says, "Won't know 'till we know."
		Knight_Otu says, "Which still seems odd to me. At other times, it seems time moves at the speed of plot, but the readme we heard about seems to say "Not Always.""
		DavidW says, "I think we should continue on this track, and the most promising idea is to use the bracelet on the slab, I think."
		Knight_Otu nods.
DavidW says (to ClubFloyd), "l" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | The keyhole in the base of the merry-go-round contains an old-fashioned 		
CF | brass key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grate" 		
CF | The heating grate is set in the baseboard in the west wall of the room. 		
CF | It's about a foot high and two feet wide, and is covered with a metal 		
CF | grill, which is stained by years of smoky furnace fumes. It's held in 		
CF | place by a couple of heavy metal screws, which have been loosened to 		
CF | allow the grate to be rotated outward. 		
CF | 		
CF | > 		DavidW asks, "How much of our inventory are we gonna try to put into the grate?"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a screwdriver, a wooden bucket, and a burlap sack 		
CF | (which contains a gold locket, a pill bottle, the key to Cabin One, a 		
CF | little white pill, an old shovel, some faded photographs, an 		
CF | indecipherable map, a hand mirror, a black-eyed figurine, a green-eyed 		
CF | figurine, a sketchbook, a stone bracelet, a flashlight, a mystery by 		
CF | John Dickson Carr, a croquet hoop, some fire tongs, a poker, a 		
CF | partially crumbled piece of burnt toast, and a bad fuse). You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		MoyTW says, "I mean the bag's all of it."
		Knight_Otu asks, "Probably the sack?"
DavidW says (to ClubFloyd), "put all in grate" 		
CF | screwdriver: You push the screwdriver through the grate. 		
CF | 		
CF | wooden bucket: The wooden bucket is too large to fit through the 		
CF | opening. 		
CF | 		
CF | burlap sack: The burlap sack is too large to fit through the opening. 		
CF | 		
CF | old-fashioned brass key: 		
CF | (first taking the old-fashioned brass key) 		
CF | You push the old-fashioned brass key through the grate. 		
CF | 		
CF | > 		MoyTW says, "So if we can move the bag we can move anything."
		MoyTW says, "Big F."
		Jacqueline says, "Nope. The magic is gone."
		Knight_Otu says, "Darnit."
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "put all in grate". 		
CF | 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet in grate" 		
CF | (first taking the stone bracelet from the burlap sack) 		
CF | You push the stone bracelet through the grate. 		
CF | 		
CF | > 		Knight_Otu asks, "I guess the tongs for the figurine?"
jmac drops ClubFloyd Pass 09. 		
ClubFloyd Pass 09 goes home. 		
DavidW says (to ClubFloyd), "put tongs in grate" 		
CF | (first taking the fire tongs from the burlap sack) 		
CF | The fire tongs are too large to fit through the opening. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "put tongs in sack" 		
CF | Done. 		
CF | 		
CF | > 		MoyTW asks, "What kinda tongs are these!?"
		DavidW says, "fire tongs"
		Jacqueline says, "Tongs for picking up evil idols."
		MoyTW says, "Google tells me fire tongs are long, but thin. Anyways 's fine let's keep goin'."
		Roger says, "they're from tonga"
		DavidW says, "We don't know where the figurines actually belong. Do we need to get the ones we have to the purple one or vice versa."
		Knight_Otu says, "True."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a screwdriver, a wooden bucket, and a burlap sack 		
CF | (which contains a gold locket, a pill bottle, the key to Cabin One, a 		
CF | little white pill, an old shovel, some faded photographs, an 		
CF | indecipherable map, a hand mirror, a black-eyed figurine, a green-eyed 		
CF | figurine, a sketchbook, a flashlight, a mystery by John Dickson Carr, a 		
CF | croquet hoop, a poker, a partially crumbled piece of burnt toast, a bad 		
CF | fuse, and some fire tongs). You're wearing your clothes. 		
CF | 		
CF | > 		DavidW says, "okay, I'm going to risk returning to the pantry now."
		Knight_Otu says, "But if we can't get the tongs into the grate, we can't get it into the alcove to get the figurines out of the grate..."
		DavidW says (to Knight), "Maybe there's something on the other side of the slab that will aid us."
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF | screwdriver: Dropped. 		
CF | wooden bucket: Dropped. 		
CF | burlap sack: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter door" 		
CF | (the hatch) 		
CF | 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're at the top of the shaft, in 		
CF | near-darkness broken only by a faint line of light that traces the 		
CF | shape of a hatch door like the one in the pantry below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | (first opening the hatch door) 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a stone bracelet here. On the shallow table are a curved 		
CF | dagger and a purple-eyed figurine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bracelet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF | The gray stone slab is set in the east wall like a door, but it's both 		
CF | taller and wider than a typical door, and there's certainly no 		
CF | doorknob. Set in the face of the slab is an ornate circular carving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet on slab" 		
CF | There's no good surface on the slab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bracelet" 		
CF | Okay, you're now wearing the stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open slab" 		
CF | You push and prod at the slab, but it's unyielding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take purple" 		
CF | As you reach toward the figurine, the dagger rises into the air, guided 		
CF | by no hand that you can see, and slashes at your face! You back away 		
CF | quickly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dagger" 		
CF | It would slice your fingers to ribbons! 		
CF | 		
CF | The dagger slashes and jabs at you, dancing and swooping and slashing 		
CF | in midair. 		
CF | 		
CF | > 		MoyTW says, "Oh that's a different method of defense than the others."
		Knight_Otu says, "Uh oh."
		DavidW says, "I didn't knwo the dagger was animated."
DavidW says (to ClubFloyd), "x dagger" 		
CF | The dagger has a wicked-looking slim, curved blade nearly a foot long, 		
CF | and a black leather hilt. The dagger is dating and zigzagging at you 		
CF | in the air, jabbing at your face. It's all you can do to duck, dodge, 		
CF | and twist out of its murderous path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dagger" 		
CF | You see no dagger here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dagger" 		
CF | The dagger has a wicked-looking slim, curved blade nearly a foot long, 		
CF | and a black leather hilt. 		
CF | 		
CF | > 		Knight_Otu asks, ""The dagger is dating"? How would we know?"
		Jacqueline says, "Given that we sort of fit in this dumbwaiter, it's got me wondering why houses didn't make such contraptions that would work for people... safety, perhaps. But with enough pullies..."
		DavidW says, "okay, it quieted down went we left the room."
		MoyTW asks, "...can we grab it before it animates?"
		DavidW asks, "If if was a dog, we'd give it a gone. What does one give a dagger?"
		Knight_Otu asks (of Jacq), "Wouldn't that essentially be a paternoster?"
DavidW says (to ClubFloyd), "take dagger" 		
CF | As you reach out to pick up the dagger, it scoots away from you! A 		
CF | moment later, quivering, it's airborne. Guided by no hand that you can 		
CF | see, the dagger swoops straight at your face! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take dagger". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		Jacqueline says (to KO), "I have never ever heard of a paternoster."
DavidW says (to ClubFloyd), "ixtloc" 		
CF | The word "ixtloc" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say ixtloc" 		
CF | The word "ixtloc" is not necessary in this story. 		
CF | 		
CF | > 		Knight_Otu says, "Probably called a different name in English."
		Jacqueline says, "Nope"
		MoyTW says, "What...what the heck!? "A paternoster or paternoster lift is a passenger elevator which consists of a chain of open compartments that move slowly in a loop up and down inside a building without stopping. Passengers can step on or off at any floor they like." (wikipedia)"
		DavidW says, "There was a paternoster in Zeppelin Adventure."
		MoyTW says, "wtfwtfwtf"
		Jacqueline says, "Called the same thing. And when you type 'paternoster' into Google, it autocompletes the entry with words like 'dangerous' and 'death'"
		Jacqueline says, "So that's nice."
		DavidW says, "That is the English name for it."
		MoyTW says, "good freakin' Lord what the heck why would you ever make this horrifying contraption"
		Roger says, "also they had that big one at The Wall"
		DavidW says, "It's an elevator with a death wish for its passengers."
		Jacqueline | Face Your Fear in Prague's “Elevator of Death”: The Paternoster
		jmac laughs delightedly
		DavidW says, "like, imagine a slow-moving ferris wheel you were expected to walk onto and walk off of."
		Jacqueline says (to jmac), "See, we don't just play IF here, we also learn stuff."
		Roger says, "This sounds like a hack for those really orthodox Jews who won't even push an elevator floor button on Sabbath"
		Jacqueline says (to Roger), "I think this would miss the spirit of that."
		DavidW asks, "Anyway, my bracelet idea didn't work. What now?"
		Jacqueline says, "Anyway, cool. I had no idea."
		Jacqueline says, "But now back to avoiding the other kind of death: ritual sacrifice."
		Roger says, "Anyway y'all are pretty warm here (I think); keep going"
		DavidW asks, "Do we want to try to somehow get the tongs up the dumbwaiter?"
		MoyTW asks, "Can we x the bracelet?"
DavidW says (to ClubFloyd), "x bracelet" 		
CF | The bracelet is made of irregular chunks of gray-white stone about the 		
CF | size of marbles. Each stone is incised with a symbol of some sort. 		
CF | The symbols look vaguely like the letters on the carving on the stone 		
CF | slab in Beauregard Phelps's bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet in carving" 		
CF | You can't put anything in the circular carving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet on carving" 		
CF | There's no good surface on the circular carving. 		
CF | 		
CF | > 		Jacqueline asks, "I can't recall: what happens if we wear the bracelet?"
		Knight_Otu says, "Hm."
		MoyTW says, "Nuttin' I think."
		DavidW says, "We are wearing it currently."
		Knight_Otu says, "We are wearing the bracelet a.. right."
DavidW says (to ClubFloyd), "shake bracelet" 		
CF | Shaking the stone bracelet has no obvious effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss bracelet" 		
CF | Kissing the stone bracelet has no obvious effect. 		
CF | 		
CF | > 		Jacqueline says, "oh"
DavidW says (to ClubFloyd), "rub bracelet" 		
CF | You feel nothing out of the ordinary. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x carving" 		
CF | The design of the ornate circular carving is made up of seven or eight 		
CF | intertwining rattlesnakes, all of them baring their fangs. Within the 		
CF | loops formed by the snakes' coils are symbols that look like letters. 		
CF | The letters look exactly like the markings on the stone bracelet you 		
CF | found in the dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hiss" 		
CF | The word "hiss" is not necessary in this story. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x loops" 		
CF | The design of the ornate circular carving is made up of seven or eight 		
CF | intertwining rattlesnakes, all of them baring their fangs. Within the 		
CF | loops formed by the snakes' coils are symbols that look like letters. 		
CF | The letters look exactly like the markings on the stone bracelet you 		
CF | found in the dining room. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, loops is a synonym, not a nested thing."
Knight_Otu says (to ClubFloyd), "arrange bracelet" 		
CF | The word "arrange" is not necessary in this story. 		
CF | 		
CF | > 		DavidW says, "I suppose we could push the poker through the grate and try to swordfight the dagger with that, but the chance of success is low."
		Jacqueline says, "This somehow feels like Not A Thing We Need to Do, while also seeming to be Important And Surely There Is A Reason To Do Something."
		jmac exclaims, "OK, I gotta roll out, but I get the gist and I look forward to joining y'all later, hopefully at the start of the next game!"
jmac goes home. 		Knight_Otu exclaims, "Bye, jmac!"
		Jacqueline says (to jmac), "Bye - hope to see you again here."
Knight_Otu says (to ClubFloyd), "open slab with bracelet" 		
CF | The slab is not something you can pry. 		
CF | 		
CF | > 		DavidW asks (of Roger), "Have we missed an Important Thing somewhere?"
Knight_Otu says (to ClubFloyd), "touch slab with bracelet" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say open sesame" 		
CF | The word "sesame" is not necessary in this story. 		
CF | 		
CF | > 		Roger says, "no I don't think so; you are, in fact, really close, I think"
DavidW says (to ClubFloyd), "l" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "huh"
DavidW says (to ClubFloyd), "x table" 		
CF | The scarred old wooden table is both taller and shallower than a normal 		
CF | table - about four feet high and no more than a foot deep. On the 		
CF | shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull table" 		
CF | The shallow table cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF | You see nothing unusual under the shallow table. 		
CF | 		
CF | > 		MoyTW asks, "What stuff can we shove through the grate? Can we bop the figurine off the table with something long?"
		DavidW says, "The long thing would be the poker. Worth a try, certainly."
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter dumbwaiter" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying nothing, and are wearing your clothes and a stone 		
CF | bracelet. 		
CF | 		
CF | > 		DavidW says, "We could've brought the bracelet up this way."
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a screwdriver, a wooden 		
CF | bucket, and a burlap sack (which contains a gold locket, a pill bottle, 		
CF | the key to Cabin One, a little white pill, an old shovel, some faded 		
CF | photographs, an indecipherable map, a hand mirror, a black-eyed 		
CF | figurine, a green-eyed figurine, a sketchbook, a flashlight, a mystery 		
CF | by John Dickson Carr, a croquet hoop, a poker, a partially crumbled 		
CF | piece of burnt toast, a bad fuse, and some fire tongs) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | screwdriver: Taken. 		
CF | wooden bucket: Taken. 		
CF | burlap sack: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poker in grate" 		
CF | (first taking the poker from the burlap sack) 		
CF | You push the poker through the grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF | stone bracelet: 		
CF | (first taking off the stone bracelet) 		
CF | Dropped. 		
CF | 		
CF | screwdriver: Dropped. 		
CF | wooden bucket: Dropped. 		
CF | burlap sack: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Bracelet!"
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a stone bracelet, a 		
CF | screwdriver, a wooden bucket, and a burlap sack (which contains a gold 		
CF | locket, a pill bottle, the key to Cabin One, a little white pill, an 		
CF | old shovel, some faded photographs, an indecipherable map, a hand 		
CF | mirror, a black-eyed figurine, a green-eyed figurine, a sketchbook, a 		
CF | flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially 		
CF | crumbled piece of burnt toast, a bad fuse, and some fire tongs) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bracelet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | Okay, you're now wearing the stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a poker here. On the shallow table are a purple-eyed figurine 		
CF | and a curved dagger. 		
CF | 		
CF | > 		Knight_Otu says, "Sorry for shouting there."
DavidW says (to ClubFloyd), "take poker" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit figurine with poker" 		
CF | As you reach toward the figurine, the dagger rises into the air, guided 		
CF | by no hand that you can see, and slashes at your face! You back away 		
CF | quickly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit dagger with poker" 		
CF | You take a valiant swing at the flying dagger, but it veers aside and 		
CF | you miss. 		
CF | 		
CF | The dagger slashes and jabs at you, dancing and swooping and slashing 		
CF | in midair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | You take a valiant swing at the flying dagger, but it veers aside and 		
CF | you miss. 		
CF | 		
CF | The dagger slashes and jabs at you, dancing and swooping and slashing 		
CF | in midair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | You take a valiant swing at the flying dagger, but it veers aside and 		
CF | you miss. 		
CF | 		
CF | The dagger slashes and jabs at you, dancing and swooping and slashing 		
CF | in midair. 		
CF | 		
CF | > 		MoyTW says, "Don't think that's gonna play out."
DavidW says (to ClubFloyd), "put bracelet on dagger" 		
CF | There's no good surface on the curved dagger. 		
CF | 		
CF | The dagger slashes and jabs at you, dancing and swooping and slashing 		
CF | in midair. 		
CF | 		
CF | > 		Knight_Otu says, "Duelists, we are not."
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push figurine with poker" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peephole" 		
CF | The peephole is a little brass ring mounted in the door, with a glass 		
CF | lens in the center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | Through the peephole you can see Luisa standing at her ironing board, 		
CF | ironing. 		
CF | 		
CF | > 		Jacqueline says, "This game, man."
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search slab" 		
CF | You must open the slab before you can do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open slab" 		
CF | You push and prod at the slab, but it's unyielding. 		
CF | 		
CF | > 		Roger says, "There's something that might have got missed or confused during all the save-game chicanery, I think, if you want a hint in that direction"
DavidW says (to ClubFloyd), "pry slab with poker" 		
CF | The slab is not something you can pry. 		
CF | 		
CF | > 		DavidW says, "The poker might help with the barrel of tar, I suppose."
		Knight_Otu says, "I seem to recall that the device also had similar markings, but we found no way to really use it."
		DavidW asks, "Maybe re-look at the sketchbook for a clue?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You see no rope here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dumbwaiter" 		
CF | The interior of the box is so small that a person your size could 		
CF | barely fit into it - maybe - by curling up in a ball. A grown-up would 		
CF | never be able to. The dust and cobwebs are thick, but fortunately 		
CF | there don't seem to be any spiders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | You find that it's not possible to cram yourself into the dumbwaiter 		
CF | while carrying anything large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | (first unlocking the door, then opening it) 		
CF | The bolt makes a soft scraping noise as you gently slide it back. 		
CF | 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | When Luisa sees that the door of Phelps's bedroom is open, she crosses 		
CF | herself, mutters something that sounds like, "Madre de dios," and 		
CF | rushes off down the hall. As you're wondering what to do next, 		
CF | Beauregard Phelps rushes up to you and grips your arm so hard you cry 		
CF | out in pain. "So," he says. "We got ourselves a sneak thief. Luisa 		
CF | tells me you got into my room. Well, no harm done. But I reckon we'll 		
CF | have to put you away where you can't get in no more mischief between 		
CF | now and the time for the ritual." 		
CF | 		
CF | You try to protest that it's all a silly mistake, but he only laughs. 		
CF | Not letting his grip slacken for an instant, he drags you down to the 		
CF | cellar of the house and thrusts you into a big shipping trunk. The lid 		
CF | slams shut, and you're left curled up in a painful knot in total 		
CF | darkness. 		
CF | 		
CF | A long time passes - you're not sure how long. When you hear footsteps 		
CF | approaching, and voices, a flush of hope jolts through you. The trunk 		
CF | lid springs open and you're hauled out. You start to protest about 		
CF | your treatment, but then you see that Aunt Caroline is carrying the 		
CF | white dress, and your words freeze in your throat. Your aunt's mouth 		
CF | is set in a grim line. 		
CF | 		
CF | While the others watch, ignoring your shame, she and Honey Hartwell 		
CF | force you to take off your clothes and put on the white dress. Then 		
CF | the whole party, with you in the middle crying and trying to get away, 		
CF | marches out to the meadow where the block of stone is standing. "It's 		
CF | almost time now," Phelps says, his voice bubbling with an undercurrent 		
CF | of glee. 		
CF | 		
CF | As sunset arrives, there's a thickening in the air, a sense of a foul 		
CF | presence gathering. Shortly you can see it hovering above the stone 		
CF | block, a huge form that grows darker and more solid by the moment. The 		
CF | monster's fangs and claws are exactly like those on the little 		
CF | figurines, but far larger and more terrifying. 		
CF | 		
CF | The demon reaches toward you, its thick red tongue writhing out 		
CF | obscenely. Your aunt and a well-dressed man whose aftershave smells, 		
CF | nauseatingly, of mint force you down on your back on the stone block, 		
CF | and Beauregard Phelps stalks ponderously forward, raising his curved 		
CF | dagger high and bringing it down toward your breast in a swift slashing 		
CF | arc. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died on the altar of an ancient demon. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTORE a saved position, RESTART the story, UNDO the 		
CF | last move, or QUIT? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "n". 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		Knight_Otu says, "Yikes."
		MoyTW says, "Big Fs. There's death #1."
		DavidW says, "Sorry! Typed north by mistake!"
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop poker" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		DavidW asks, "I'm wondering what happens if we don't tie the rope to the hook?"
		Knight_Otu says, "Probably nothing good."
		DavidW asks, "Do we just lose the dumbwaiter car and get trapped up here?"
		Jacqueline says, "Belatedly, killed by a typo. Damn."
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Trying to maneuver your way through the narrow opening, you 		
CF | inadvertently let go of the rope. As your grip on the rope slackens, 		
CF | the box plummets back down the shaft! You land with a jarring thud at 		
CF | the bottom, your hands stinging from rope burns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "out". 		
CF | 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a screwdriver, a wooden 		
CF | bucket, and a burlap sack (which contains a gold locket, a pill bottle, 		
CF | the key to Cabin One, a little white pill, an old shovel, some faded 		
CF | photographs, an indecipherable map, a hand mirror, a black-eyed 		
CF | figurine, a green-eyed figurine, a sketchbook, a flashlight, a mystery 		
CF | by John Dickson Carr, a croquet hoop, a partially crumbled piece of 		
CF | burnt toast, a bad fuse, and some fire tongs) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | screwdriver: Taken. 		
CF | wooden bucket: Taken. 		
CF | burlap sack: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scrapbook" 		
CF | The word "scrapbook" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sketchbook" 		
CF | The cloth-covered book is hundreds of pages thick and more than a foot 		
CF | square. The pages don't fit neatly between the covers; the book 		
CF | appears to have been bound by hand. The front cover, of well-worn 		
CF | coarse cloth, is blank: No title or author, no lettering of any kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF | (first taking the sketchbook from the burlap sack) 		
CF | The book proves to contain almost nothing but hand-drawn pencil 		
CF | sketches - more than a hundred of them on thick, stiff paper. Each 		
CF | sketch is different, but there's a common theme. Most show monsters 		
CF | and demons of various sorts, in various poses and settings. As you 		
CF | leaf through the book, you find that you're becoming more and more 		
CF | disturbed by the gruesome images. 		
CF | 		
CF | At the bottom of each sketch, a single word has been written in block 		
CF | capitals. The words themselves have an exotic, foreign flavor that 		
CF | matches the bizarre pictures. Here's a sketch of two demons with fangs 		
CF | and spears stabbing a huge feathered serpent, or possibly a dragon. 		
CF | Beneath the sketch is the word HUATLI. 		
CF | 		
CF | Another sketch, perhaps the most frightening of the lot, shows a young 		
CF | girl lying naked on her back on a block of stone. A man in an 		
CF | elaborate headdress looms over her with an upraised dagger, while a 		
CF | huge demon with claws and flaming eyes looks on. Beneath this image is 		
CF | the word OLTIOC. 		
CF | 		
CF | A sketch of a demon eating what looks disgustingly like a human heart 		
CF | is labelled ZIATLI. A sketch of two men in headdresses holding a girl 		
CF | between them and presenting her to a giant serpent is labelled MAZIDI. 		
CF | A sketch of a girl being - no, that one is too upsetting even to think 		
CF | about, but you notice the word UMIXIM below it. 		
CF | 		
CF | You flip past the other images hurriedly, drawn back in spite of 		
CF | yourself to the one that shows the horrible carving on the stone block 		
CF | in the meadow. Below it is the mysterious word IXTLOC. 		
CF | 		
CF | > 		MoyTW asks, "I forget is "say X" a usable action?"
		DavidW says, "It's a legal action, but I don't know if this game really supports it."
		MoyTW says, "Was just wonderin' if we'd said the demon's name to the slab while wearing the bracelet."
		DavidW says, "I thought I had tried that."
		DavidW says, "I was wondering if I tried the wrong name, however."
DavidW says (to ClubFloyd), "put bracelet in sack" 		
CF | (first taking off the stone bracelet) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poker in sack" 		
CF | You see no poker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in the office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red figurine with tongs" 		
CF | You see no red figurine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | Which figurine do you mean, the green-eyed figurine, or the black-eyed 		
CF | figurine? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "black" 		
CF | You pick up the black-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on device" 		
CF | (the black-eyed figurine) 		
CF | The black-eyed figurine is too large for the wooden circle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put black in sack" 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a screwdriver, a wooden bucket, a burlap sack (which 		
CF | contains a gold locket, a pill bottle, the key to Cabin One, a little 		
CF | white pill, an old shovel, some faded photographs, an indecipherable 		
CF | map, a hand mirror, a green-eyed figurine, a flashlight, a mystery by 		
CF | John Dickson Carr, a croquet hoop, a partially crumbled piece of burnt 		
CF | toast, a bad fuse, a stone bracelet, and a black-eyed figurine), a 		
CF | sketchbook, and some fire tongs. You're wearing your clothes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters you saw carved 		
CF | on the stone slab upstairs in Beauregard's bedroom and those on the 		
CF | stone bracelet. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. One of the mounting clips is 		
CF | empty, however. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. 		
CF | 		
CF | > 		Roger says, "Maybe the thing needs to be in this thing"
		DavidW asks, "Maybe we need something shiny?"
Knight_Otu says (to ClubFloyd), "put mirror in device" 		
CF | (first taking the hand mirror from the burlap sack) 		
CF | You fit the mirror into the brass clip. 		
CF | 		
CF | > 		DavidW asks (of Roger), "er, 'thing'?"
		Roger says, "yeah that thing"
Knight_Otu says (to ClubFloyd), "x devive" 		
CF | The word "devive" is not necessary in this story. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x device" 		
CF | The device is circular, and about the size of a small lazy susan. 		
CF | Bright sunlight shines directly on it through the window. The central 		
CF | part of the device is a circular platform of polished wood, in which is 		
CF | inlaid an arrow in lighter wood. The arrow points somewhat to the left 		
CF | of the window. Also incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters you saw carved 		
CF | on the stone slab upstairs in Beauregard's bedroom and those on the 		
CF | stone bracelet. 		
CF | 		
CF | Mounted along the edges of the circle are several clear glass prisms 		
CF | and several more small rectangular mirrors. The latter are held in 		
CF | place by slim brass mounting clips. There are mirrors or prisms in all 		
CF | of the clips. 		
CF | 		
CF | As the sunlight hits the prisms, a rainbow of light cascades across the 		
CF | surface of the device. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x surface" 		
CF | You see no surface here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x circle" 		
CF | Which circle do you mean, the wooden circle, or the bad fuse? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " wooden" 		
CF | The wooden circle at the center of the curious device is about a foot 		
CF | in diameter. The surface is dark except for a lighter-colored inlaid 		
CF | arrow, which points out the window, more or less in the direction of 		
CF | the afternoon sun. Incised in the wood are some abstract figures or 		
CF | designs. They look rather like the mysterious letters you saw carved 		
CF | on the stone slab upstairs in Beauregard's bedroom and those on the 		
CF | stone bracelet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn arrow" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put bracelet on device" 		
CF | (first taking the stone bracelet from the burlap sack) 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn arrow" 		
CF | You swivel the device this way and that, but doing so doesn't seem to 		
CF | be accomplishing very much. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm"
		Roger says, "I think the arrow needs to be pointed at something"
Knight_Otu says (to ClubFloyd), "read bracelet" 		
CF | The bracelet is made of irregular chunks of gray-white stone about the 		
CF | size of marbles. Each stone is incised with a symbol of some sort. 		
CF | The symbols look vaguely like the letters on the carving on the stone 		
CF | slab in Beauregard Phelps's bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point arrow at me" 		
CF | That makes no sense. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point" 		
CF | (the evil figurines) 		
CF | (first trying to take the evil figurines) 		
CF | As you reach out to touch the nearest of the figurines, you have the 		
CF | momentary sensation that it has lunged at you and snapped at your 		
CF | fingers with its teeth. Obviously, it couldn't actually have moved - 		
CF | could it? But a shaft of intense pain shoots up your arm, and you 		
CF | recoil as quickly as if you had put your hand in an open flame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point arrow" 		
CF | Waving the wooden circle has no visible effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "point arrow at figurines" 		
CF | Pointing the curious device at the evil figurines has no obvious 		
CF | effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through window" 		
CF | Through the window you can see the driveway and the afternoon sun, 		
CF | which shines down brightly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sun" 		
CF | The sun is shining in the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point arrow at sun" 		
CF | You swivel the device so as to aim the arrow on the wooden circle 		
CF | straight at the afternoon sun. 		
CF | 		
CF | As the rainbows of light play across the surface of the device, the 		
CF | bracelet begins to emit a warm hum. The hum is pleasant, but almost 		
CF | too soft to be sensed. For a few moments it seems the bracelet is 		
CF | glowing with its own light, the strange letters on the stones shifting 		
CF | into new shapes. When the effect subsides, the bracelet looks much the 		
CF | way it did before. 		
CF | 		
CF | > 		Knight_Otu says, "Well huh."
		DavidW says, "That's new."
		MoyTW says, "I guess we charged the bracelet."
		Jacqueline says, "'shifting into new shapes'"
		Jacqueline exclaims (at Moy), "Oh, maybe!"
		DavidW asks, "So, maybe the bracelet will work upstairs now?"
		MoyTW says, "Worth a go."
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all but bracelet" 		
CF | screwdriver: Dropped. 		
CF | wooden bucket: Dropped. 		
CF | burlap sack: Dropped. 		
CF | sketchbook: Dropped. 		
CF | fire tongs: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		Knight_Otu asks, "Did we take the bracelet?"
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a poker here. On the shallow table are a purple-eyed figurine 		
CF | and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying nothing, and are wearing your clothes. 		
CF | 		
CF | > 		DavidW says, "We weren't wearing it?!"
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		Knight_Otu says, "I put it onto the device."
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | You'll need to untie the rope from the hook first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a screwdriver, a wooden 		
CF | bucket, a burlap sack (which contains a gold locket, a pill bottle, the 		
CF | key to Cabin One, a little white pill, an old shovel, some faded 		
CF | photographs, an indecipherable map, a green-eyed figurine, a 		
CF | flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially 		
CF | crumbled piece of burnt toast, a bad fuse, and a black-eyed figurine), 		
CF | a sketchbook, and some fire tongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in the office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | On the wooden circle is a stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bracelet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | Okay, you're now wearing the stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a screwdriver, a wooden 		
CF | bucket, a burlap sack (which contains a gold locket, a pill bottle, the 		
CF | key to Cabin One, a little white pill, an old shovel, some faded 		
CF | photographs, an indecipherable map, a green-eyed figurine, a 		
CF | flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially 		
CF | crumbled piece of burnt toast, a bad fuse, and a black-eyed figurine), 		
CF | a sketchbook, and some fire tongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a poker here. On the shallow table are a purple-eyed figurine 		
CF | and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poker" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open slab" 		
CF | You push and prod at the slab, but it's unyielding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push carving" 		
CF | The circular carving cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet on carving" 		
CF | There's no good surface on the circular carving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet in carving" 		
CF | You can't put anything in the circular carving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet on slab" 		
CF | There's no good surface on the slab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet in slab" 		
CF | You can't put anything in the slab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bracelet" 		
CF | You're already wearing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dagger" 		
CF | As you reach out to pick up the dagger, it scoots away from you! A 		
CF | moment later, quivering, it's airborne. Guided by no hand that you can 		
CF | see, the dagger swoops straight at your face! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take dagger". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bracelet" 		
CF | The bracelet is made of irregular chunks of gray-white stone about the 		
CF | size of marbles. Each stone is incised with a symbol of some sort. 		
CF | The symbols look vaguely like the letters on the carving on the stone 		
CF | slab in Beauregard Phelps's bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub it" 		
CF | The bracelet tingles faintly under your fingertips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub bracelet on carving" 		
CF | You see no bracelet in the circular carving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch carving" 		
CF | As your fingers brush the circular carving on the slab, a blaze of 		
CF | light bursts from it. At the same moment, a deep grinding rumble 		
CF | emanates from within the slab, so loud it rattles your teeth and raises 		
CF | little dust spurts on the floor. You take an involuntary step backward 		
CF | and watch apprehensively as the slab pivots to the side, creating a 		
CF | narrow opening through which you can pass. 		
CF | 		
CF | > 		Knight_Otu says, "Well, there it is."
DavidW says (to ClubFloyd), "take poker" 		
CF | You are already carrying the poker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf18" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		MoyTW says, "hooray"
		Jacqueline says, "Yes. Well done."
		Jacqueline exclaims, "Also, huh. All these doors!"
DavidW says (to ClubFloyd), "x north slab" 		
CF | The stone slab set in the north curve of the room looks much like the 		
CF | others. The abstract lines and shapes incised on its surface look a 		
CF | bit like a design for a primitive computer circuit board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x northeast slab" 		
CF | The stone slab set in the northeast curve of the room looks much like 		
CF | the others. The abstract lines and shapes incised on its surface look 		
CF | a bit like a design for a primitive computer circuit board. 		
CF | 		
CF | > 		DavidW asks, "I vote going east?"
DavidW says (to ClubFloyd), "take torch" 		
CF | You see no torch here. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		DavidW asks, "Weren't we upstairs in a house?"
		Knight_Otu says, "We were."
		Jacqueline says, "MAGIC"
		MoyTW says, "A wizard did it."
		MoyTW says, "Or, I guess, an ancient god did it."
		Knight_Otu asks, "There's a heart-collecting demon out there. What's a little strange geography, then?"
DavidW says (to ClubFloyd), "x channel" 		
CF | The chasm is deep and wide. Looking down into it, you can't see the 		
CF | bottom, but faint sounds echoing up from far below suggest that it's 		
CF | not actually bottomless. The sides are certainly too steep to climb, 		
CF | though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF | The silver bridge is barely wide enough to walk on. It shimmers and 		
CF | ripples, as if it's made of oily light. 		
CF | 		
CF | > 		DavidW asks, "What if it is only light?"
		Jacqueline says (to KO), "I mean, fair enough, but ... yeah, I feel like this is a Silver Bridge too far."
DavidW says (to ClubFloyd), "e" 		
CF | You step lightly and carefully across the narrow silver bridge. As you 		
CF | reach the far end, a sizzling, crackling noise behind you makes you 		
CF | whirl and look back. The bridge is evaporating at your heels into a 		
CF | drift of silver sparks. The sparks spin, dimming, into the abyss. In 		
CF | a moment the bridge is gone. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		DavidW says, "oopsie. One-use bridge is gone."
		Knight_Otu says, "Oh dear."
		Jacqueline says, "Enh. You saved."
		MoyTW says, "'s fiiine, let's just keep goin'."
		Jacqueline says, "Like, had I left and come back, I would now think y'all had switched games."
		Knight_Otu says, "I mean, Cragne Manor had that underground bridge in the middle of an aboveground town."
		DavidW says, "Down into gloom seems dangerous without a light source."
		DavidW asks, "Can we go north or south, then?"
DavidW says (to ClubFloyd), "n" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | The bronze door is standing open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF | The cabinet is six feet tall and three wide. It's a fine example of 		
CF | the woodworker's art - the blond wood of the front panel is so highly 		
CF | polished it practically glows. Inlaid in the center of the front is a 		
CF | large circle of darker wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | The cabinet seems to be locked, and there's no obvious keyhole, only a 		
CF | smooth surface of fine wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push circle" 		
CF | The wooden circle on the cabinet door cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mats" 		
CF | The mats are quite large - at least five feet wide, and six or seven 		
CF | feet long. They're painted with elaborate and somewhat unnerving 		
CF | designs in red and black. 		
CF | 		
CF | > 		DavidW says, "x designs"
DavidW says (to ClubFloyd), "x designs" 		
CF | Which designs do you mean, the letters on the bracelet, or the straw 		
CF | mats? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mats" 		
CF | The mats are quite large - at least five feet wide, and six or seven 		
CF | feet long. They're painted with elaborate and somewhat unnerving 		
CF | designs in red and black. 		
CF | 		
CF | > 		DavidW says, "I'd like to know if 'unnerving' means sex or not."
		Knight_Otu says, "I'd assume more ritual sacrifice."
		Jacqueline says (to DW), "Or just -- yeah."
DavidW says (to ClubFloyd), "look under mats" 		
CF | You see nothing unusual under the straw mats. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | With a bit of fiddling, you're able to detach one of the mats from the 		
CF | hook on which it's hanging. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a poker and a straw mat, and you're wearing your 		
CF | clothes and a stone bracelet. 		
CF | 		
CF | > 		Jacqueline makes the air quotes when she says, "just" ritual sacrifice.
		DavidW says, "Maybe the mat is a flying carpet back across the channel."
		Jacqueline says (to DW), "That sounds silly, except now pretty much everything is on the table."
		DavidW asks, "Any further ideas about the cabinet or shall I continue north?"
Knight_Otu says (to ClubFloyd), "x circle" 		
CF | The wooden circle on the front of the cabinet is rather larger than a 		
CF | human face. Seven designs or glyphs are inlaid on the circle - in no 		
CF | particular order, a circle surrounded by rays that must represent the 		
CF | sun, a long curved dagger, the stylized head of a snarling jaguar, a 		
CF | bird with outstretched wings, a tilted jug from whose mouth a stream of 		
CF | water is pouring, an ear of corn, and a coiled rattlesnake with bared 		
CF | fangs. Directly above the circle is a large arrowhead whose point aims 		
CF | straight down at the upper edge of the circle. 		
CF | 		
CF | > 		DavidW says, "oh. It's a safe and this is its dial."
		Knight_Otu says, "Seems like it."
		Knight_Otu says, "I didn't quite expect this much detail on a "circle"."
		DavidW says, "I don't know the combo so I'm continuing the exploration."
DavidW says (to ClubFloyd), "n" 		
CF | On a Narrow Balcony 		
CF | This little balcony overlooks a small but well-maintained formal garden 		
CF | dotted with fruit trees. Looming over the garden to the east is an 		
CF | imposing, windowless building whose heavy, close-set stone pillars 		
CF | suggest Egypt or Ancient Rome. An open archway to the south leads back 		
CF | into the chamber, and a steep flight of stairs leads down into the 		
CF | garden. 		
CF | 		
CF | > 		Knight_Otu says, "Fair."
DavidW says (to ClubFloyd), "x garden" 		
CF | The word "garden" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF | The building is massive and windowless. 		
CF | 		
CF | > 		Knight_Otu says, "I have a feeling we're not in Eternity Springs anymore."
		DavidW says, "We might not even be in the same century."
		Knight_Otu says, "Yeah."
		DavidW says, "I think if we go down into the garden, bad things might happen. Or we escape this way to an uncertain future."
		MoyTW asks, "I feel like it would be impossible to confuse ancient Roman/Egyptian architecture, unless we're talking 'bout Roman Egypt. Then again Ptolmaic Egypt could look p. Greek so...?"
DavidW says (to ClubFloyd), "d" 		
CF | A Tropical Garden 		
CF | Winding walks of crushed gravel snake between glossy-leaved, 		
CF | well-pruned trees and flowering shrubs. The air is warm and so 		
CF | freighted with the scent of blossoms as to be almost foetid. In the 		
CF | center of the garden stands a handsome but rather spindly fruit tree. 		
CF | 		
CF | The garden is walled on all sides, with a tall, heavy building to the 		
CF | east and south, and ordinary exterior walls on the north and west. A 		
CF | stairway leads up to a little balcony. 		
CF | 		
CF | > 		DavidW says, "oh, walled in."
		MoyTW says, "(nitpicky of me)"
DavidW says (to ClubFloyd), "x tree" 		
CF | The tree in the center of the garden has a slim trunk and a profusion 		
CF | of foliage. Possibly the fruit has recently been harvested, but if so, 		
CF | the gardeners didn't quite finish the job. Hanging from one upper 		
CF | bough, half-hidden among the leaves, is a single large, ripe golden 		
CF | fruit. 		
CF | 		
CF | > 		Knight_Otu says, "Well, apparently we're failing World History, so..."
DavidW says (to ClubFloyd), "x fruit" 		
CF | The fruit is of a rosy golden hue, like a peach, and as globular as an 		
CF | orange. Whatever it is, it looks delectable. 		
CF | 		
CF | > 		MoyTW exclaims, "Eat the fruit! Eat the fruit! Eat the fruit!"
		DavidW asks, "Any object to taking the last fruit from the garden of whatever?"
DavidW says (to ClubFloyd), "take fruit" 		
CF | The fruit is well out of reach among the upper branches of the tree. 		
CF | 		
CF | > 		Jacqueline exclaims, "Do not eat! Do not eat! Do not eat!"
DavidW says (to ClubFloyd), "climb tree" 		
CF | You try to haul yourself up the trunk of the fruit tree in the center 		
CF | of the garden, but it sways dangerously. Evidently the tree is just 		
CF | too spindly to support your weight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake tree" 		
CF | You grab the trunk of the tree and give it an experimental shake. The 		
CF | leaves rustle and the golden fruit sways on its stem, so you push a 		
CF | little harder. The leaves rustle more loudly - and after bobbing and 		
CF | waggling back and forth a few times, the golden fruit drops free and 		
CF | lands on the ground at your feet with a soft thump. 		
CF | 		
CF | > 		MoyTW exclaims, "Eat it eat it eat it eatiteatiteatit!"
		Jacqueline says, "nonononononoonononononono. no."
		Knight_Otu says, "Well, chances are we can undo if we're thrown out."
DavidW says (to ClubFloyd), "take fruit" 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "what a joker"
DavidW says (to ClubFloyd), "smell it" 		
CF | It smells delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "Saving is good."
		Jacqueline leans in.
		MoyTW says, "Saving lets you both eat, and not eat, the fruit."
		DavidW says, "here's where the genie that owns the tree kills us."
DavidW says (to ClubFloyd), "eat fruit" 		
CF | As you're about to bite into the tempting piece of fruit, it occurs to 		
CF | you that you haven't really been feeling much of an appetite all 		
CF | afternoon. Maybe you could find some other use for it. Throwing it at 		
CF | Beauregard Phelps? No, maybe not. But it ought to be good for 		
CF | something. 		
CF | 		
CF | > 		Knight_Otu says, "But of course, in reality, we shouldn't just eat strange fruit that we know nothing about."
		MoyTW says, "Oh come on game."
		Jacqueline says (to Moy), "Yes, very Schrodinger"
		MoyTW says, "Not even a hilarious death sequence? I am disappointed."
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. The only obvious exit leads up to the narrow 		
CF | balcony. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF | You see no wall here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF | The building is massive and windowless. 		
CF | 		
CF | > 		Jacqueline asks, "Wait. We throw it at the nest?"
		Jacqueline asks, "Was that the hint?"
		DavidW asks, "The wasp nest on the porch?"
		Knight_Otu says, "Possibly."
		Jacqueline asks, "We came all this way to get a thing to throw at the wasp nest?"
		Jacqueline gives the game the side eye.
DavidW says (to ClubFloyd), "s" 		
CF | On a Narrow Balcony 		
CF | This little balcony overlooks a small but well-maintained formal garden 		
CF | dotted with fruit trees. Looming over the garden to the east is an 		
CF | imposing, windowless building whose heavy, close-set stone pillars 		
CF | suggest Egypt or Ancient Rome. An open archway to the south leads back 		
CF | into the chamber, and a steep flight of stairs leads down into the 		
CF | garden. 		
CF | 		
CF | > 		Knight_Otu says, "I mean hopefully not just."
DavidW says (to ClubFloyd), "n" 		
CF | A Tropical Garden 		
CF | Winding walks of crushed gravel snake between glossy-leaved, 		
CF | well-pruned trees and flowering shrubs. The air is warm and so 		
CF | freighted with the scent of blossoms as to be almost foetid. In the 		
CF | center of the garden stands a handsome but rather spindly fruit tree. 		
CF | 		
CF | The garden is walled on all sides, with a tall, heavy building to the 		
CF | east and south, and ordinary exterior walls on the north and west. A 		
CF | stairway leads up to a little balcony. 		
CF | 		
CF | > 		MoyTW says, "I'm gonna be cross if you can't throw a rock at a nest, you need to go to a magical ancient realm to harvest a mythologically-charged fruit to throw instead."
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on mat" 		
CF | You can't sit on that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | You're already standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "A mat we can't sit on. Curious."
		Jacqueline says (to KO), "Yeah, I'm sure it's not 'just' this. But what Moy said."
DavidW says (to ClubFloyd), "s" 		
CF | On a Narrow Balcony 		
CF | This little balcony overlooks a small but well-maintained formal garden 		
CF | dotted with fruit trees. Looming over the garden to the east is an 		
CF | imposing, windowless building whose heavy, close-set stone pillars 		
CF | suggest Egypt or Ancient Rome. An open archway to the south leads back 		
CF | into the chamber, and a steep flight of stairs leads down into the 		
CF | garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | A little brown spider monkey is wandering across the courtyard. When 		
CF | he sees you, he scuttles away into the shadows, but a moment later he 		
CF | creeps cautiously back and stares at you from a safe distance. 		
CF | 		
CF | > 		Knight_Otu says, "And yeah, it would be rather odd if we can't just toss a rock."
		MoyTW asks, "Oh hi monkey. Do YOU want this delicious, mythologically-charged fruit?"
		Knight_Otu asks, "Spider monkey, or spider-monkey?"
DavidW says (to ClubFloyd), "x monkey" 		
CF | The monkey is light brown, with large eyes and a long slim tail. He's 		
CF | not much more than a foot tall. Your presence seems to make him a bit 		
CF | nervous. He's curious about you, but keeping his distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF | The surface of the square pool is rippling faintly in a breath of 		
CF | breeze, and the ripples catch bright glints of sunlight and toss them 		
CF | out across the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x benches" 		
CF | The benches provide a border around the square pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF | Okay, you're now sitting on the low benches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF | There's nothing here to swim in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter pool" 		
CF | You glance at the shallow pool and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet monkey" 		
CF | The monkey edges away from you, looking doubtful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ook" 		
CF | The word "ook" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give fruit to monkey" 		
CF | The monkey accepts the golden fruit from you gravely, taking it in both 		
CF | hands, sniffing it, and touching the tip of his tongue to the skin. 		
CF | Apparently it meets with his approval - he bites into it, chews 		
CF | quickly, and eats more. As you watch, he devours the whole thing. 		
CF | 		
CF | Your magnanimous gesture seems to have convinced the little monkey that 		
CF | you're his friend. He tugs at your pants leg and gazes up at you 		
CF | trustingly. 		
CF | 		
CF | > 		MoyTW says, "He does! We have made a friend."
		Roger says, "feeding wild animals is always a good idea, right Jacq"
		DavidW says, "Nicest part of this game so far, I think. Most pleasant."
		Jacqueline says, "Well, there was that one time we befriended a dog with a dead and stinky possum."
DavidW says (to ClubFloyd), "show bracelet to monkey" 		
CF | The monkey makes a tiny chittering sound that might be laughter. 		
CF | 		
CF | > 		Jacqueline says, "But yeah, I suppose this is nicer."
		DavidW says, "And we replaced a fuse."
		Knight_Otu says, "A fuse for the horror house."
		DavidW asks, "We seem to have four exits from here. North first?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF | (first standing up) 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF | The statue has wide, glaring eyes that glitter a deep red, outstretched 		
CF | hands with fearsome claws, and a grimacing mouth lined with pointed 		
CF | teeth. Looking at it sets your heart tapping in your chest. As you 		
CF | move across the floor of the temple, the statue's smoldering eyes seem 		
CF | to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF | You see no eyes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cube" 		
CF | The cube looks to be made of polished black stone - obsidian, or 		
CF | something like it. It's positioned directly before the hideous statue. 		
CF | Steps lead up to the top of the cube from the left and right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF | The pillars are monumental. They seem to glow faintly in the cavernous 		
CF | room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF | There are no suitable handholds or footholds on the surfaces of the 		
CF | pillars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on cube" 		
CF | No power on Earth could entice you to ascend the steps to the top of 		
CF | the cube. 		
CF | 		
CF | > 		Roger says, "now we'll never gleam it"
		DavidW | show fruit to monkey. n. (he follows) put fruit on cube.
		MoyTW asks, "?"
		Jacqueline grumbles.
		DavidW says, "I'm thinking we may have made a mistake and could have sacrificed the monkey to this monster statue."
		MoyTW says, "uh"
DavidW says (to ClubFloyd), "n" 		
CF | As you try to sidle past the hideous statue, it leans sideways, reaches 		
CF | out with its claws, and slashes at you! You scramble backward to get 		
CF | out of its reach. Your first impulse is to run as fast as you can back 		
CF | down the temple and out into the courtyard, but after a moment you see 		
CF | that the statue is not coming after you. It's as motionless as it was 		
CF | before you approached. 		
CF | 		
CF | > 		Roger says, "oh we fed that crow too"
		MoyTW asks, "Well I mean, we can load and try...?"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | Please select the saved position file to restore > 		
CF | Restored. 		
CF | 		
CF | A Tropical Garden 		
CF | Winding walks of crushed gravel snake between glossy-leaved, 		
CF | well-pruned trees and flowering shrubs. The air is warm and so 		
CF | freighted with the scent of blossoms as to be almost foetid. In the 		
CF | center of the garden stands a handsome but rather spindly fruit tree. 		
CF | 		
CF | The garden is walled on all sides, with a tall, heavy building to the 		
CF | east and south, and ordinary exterior walls on the north and west. A 		
CF | stairway leads up to a little balcony. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a poker, a straw mat, and a piece of golden fruit, and 		
CF | you're wearing your clothes and a stone bracelet. 		
CF | 		
CF | > 		MoyTW says, "That's awful inconsiderate of us though."
DavidW says (to ClubFloyd), "s" 		
CF | On a Narrow Balcony 		
CF | This little balcony overlooks a small but well-maintained formal garden 		
CF | dotted with fruit trees. Looming over the garden to the east is an 		
CF | imposing, windowless building whose heavy, close-set stone pillars 		
CF | suggest Egypt or Ancient Rome. An open archway to the south leads back 		
CF | into the chamber, and a steep flight of stairs leads down into the 		
CF | garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. Obvious exits lead south to the sumptuously 		
CF | decorated chamber, and down to the tropical garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | A little brown spider monkey is wandering across the courtyard. When 		
CF | he sees you, he scuttles away into the shadows, but a moment later he 		
CF | creeps cautiously back and stares at you from a safe distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show fruit to monkey" 		
CF | As you hold out the golden fruit, the monkey edges toward you, opening 		
CF | and closing his little mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | > 		DavidW says, "he didn't follow"
		MoyTW asks, "I mean if you really want to be sacrificin', you can see if you can befriend him and then pick him up and put him on the cube...?"
DavidW says (to ClubFloyd), "s" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey sits by the edge of the pool and stares into it, possibly at 		
CF | his own reflection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give fruit to monkey" 		
CF | The monkey accepts the golden fruit from you gravely, taking it in both 		
CF | hands, sniffing it, and touching the tip of his tongue to the skin. 		
CF | Apparently it meets with his approval - he bites into it, chews 		
CF | quickly, and eats more. As you watch, he devours the whole thing. 		
CF | 		
CF | Your magnanimous gesture seems to have convinced the little monkey that 		
CF | you're his friend. He tugs at your pants leg and gazes up at you 		
CF | trustingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at reflection" 		
CF | The word "reflection" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss monkey" 		
CF | The monkey allows you to pet him gently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take monkey" 		
CF | The monkey allows himself to be picked up, but quickly grows restless 		
CF | in your arms. Taking pity on him, you set him back down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put monkey on cube" 		
CF | There's no good surface on the polished black cube. 		
CF | 		
CF | > 		DavidW says, "well then. That's not the answer."
		Knight_Otu says, "No monkey sacrifices in this temple."
		DavidW says, "Not this way or not yet."
		Roger says, "only monkey-kissing"
		DavidW says, "I guess see the other courtyard exits"
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At the Top of a Broad Stairway 		
CF | Behind you, to the west, is the imposing edifice of the building, which 		
CF | is broken here by a row of arches. To the east a shallow flight of 		
CF | stairs at least fifty feet wide glides down to the near edge of what 		
CF | appears to be a slum. Mud-brick hovels, some thatch-roofed and some 		
CF | topped with red ceramic tile, are crammed together in a cityscape that 		
CF | stretches to the horizon. Brown-skinned, black-haired people are 		
CF | moving in and out among the nearer structures; they don't seem to have 		
CF | noticed you yet, but you're very visible. Clearly, this is not a safe 		
CF | place to linger. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		MoyTW says, "Save and go say hi."
		Knight_Otu says, "I'll be right back."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf20" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | For a moment you consider venturing out into the slum - but it would 		
CF | take you days to explore it, and the local people could hardly fail to 		
CF | notice the blond stranger. No, whatever you hope to gain in this 		
CF | strange place surely lies in the building behind you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF | The people move slowly and aimlessly in the heat of the sun. They're 		
CF | shabbily dressed and unsmiling. None of them is looking in your 		
CF | direction, and that's probably just as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey follows you. 		
CF | 		
CF | A Room of Bones 		
CF | This appalling chamber is lit only by the gray daylight that spills in 		
CF | from the open doorway to the north. The floor here is heaped with 		
CF | piles of bones - human bones. Skulls lie in heaps, and the floor is 		
CF | carpeted with a mad xylophone of crisscrossing ribs. 		
CF | 		
CF | Against one wall a nearly complete skeleton is slumped in an attitude 		
CF | of dejection. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		DavidW says, "We actually have bones on our shopping list. The clown wants some."
		MoyTW says, "I can only think of "Spooky scary skeletons send shivers down your spine..." whenever I see Ominous Skeleton Stuff now."
DavidW says (to ClubFloyd), "x skeleton" 		
CF | The skeleton is about five feet tall, and seems to be nearly complete. 		
CF | The flesh has long since dried up and blown away, except for slender 		
CF | ligaments that look to be holding the bones together in a coherent form 		
CF | - for now, anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF | There must be hundreds of skeletons here, lying in a dreadful and 		
CF | pathetic jumble. The bones are old and dry, every scrap of flesh long 		
CF | since gnawed away by vermin. The thought that all these were once 		
CF | living, breathing people fills you with almost unbearable sadness. One 		
CF | skeleton, slumped against a wall, seems still to be intact. 		
CF | 		
CF | > 		Jacqueline says, "Oh yeah"
DavidW says (to ClubFloyd), "x skulls" 		
CF | There must be hundreds of skeletons here, lying in a dreadful and 		
CF | pathetic jumble. The bones are old and dry, every scrap of flesh long 		
CF | since gnawed away by vermin. The thought that all these were once 		
CF | living, breathing people fills you with almost unbearable sadness. One 		
CF | skeleton, slumped against a wall, seems still to be intact. 		
CF | 		
CF | > 		MoyTW says, "Anyways yeah let's grab us some bones. Rip those ligaments apart."
DavidW says (to ClubFloyd), "take skeleton" 		
CF | Your hands are too full to hold the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a poker and a straw mat, and you're wearing your 		
CF | clothes and a stone bracelet. 		
CF | 		
CF | > 		MoyTW says, "Ugh, right, no sack."
		Roger says, "This is about the point I put the game down"
		Jacqueline says, "That's part of the 'fun'"
		MoyTW asks, "Wait. Were we...not carrying the sack, or did the sack vanish on transition?"
		DavidW says, "I left the sack back in the pantry."
		Jacqueline says, "We couldn't bring it with us -- right"
		MoyTW says, "Oh. Ooooh, right, dumbwaiter."
		MoyTW asks, "Give it to the monkey?"
		DavidW says, "Maybe if we emptied the sack, we could bring it here."
		MoyTW says, "Maybe."
		DavidW asks (of Moy), "Give what to the monkey?"
		MoyTW says, "That seems like a better idea than trying to rely on a monkey porter."
		MoyTW says, "Either the poker or Mr. Bones."
DavidW says (to ClubFloyd), "give skeleton to monkey" 		
CF | The monkey yawns, showing quite a lot of tiny sharp teeth. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Oh, good point."
DavidW says (to ClubFloyd), "put skeleton in mat" 		
CF | (first trying to take the skeleton) 		
CF | Your hands are too full to hold the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put skeleton on mat" 		
CF | (first taking the skeleton) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | If you pick up the mat now, what's on it will slide off. You might try 		
CF | rolling it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll mat" 		
CF | You roll up the mat, concealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Cleo, you look mahvelous."
		DavidW says, "We still don't have a way back to the house, but there's more to explore. But it's now just after 4 pm."
		Jacqueline says, "It... is."
		DavidW asks, "Do we stop here for today or continue?"
		MoyTW says, "No opinion, good on either."
		Roger says, "me too"
		DavidW says, "okay, let's go another hour then."
		Jacqueline says, "I'm kind of fine with the idea of continuing, but I also could go for a nap. You all could keep going, and I could nap."
		Jacqueline says, "I do not want to stand in the way."
		DavidW says, "okay. Have a pleasant nap."
		Jacqueline says, "(I would rather lie down in the way.)"
DavidW says (to ClubFloyd), "l" 		
CF | A Room of Bones 		
CF | This appalling chamber is lit only by the gray daylight that spills in 		
CF | from the open doorway to the north. The floor here is heaped with 		
CF | piles of bones - human bones. Skulls lie in heaps, and the floor is 		
CF | carpeted with a mad xylophone of crisscrossing ribs. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		Jacqueline says, "I'll read through it when I wake up, though."
		Jacqueline exclaims, "G'luck!"
DavidW says (to ClubFloyd), "x ribs" 		
CF | There must be hundreds of skeletons here, lying in a dreadful and 		
CF | pathetic jumble. The bones are old and dry, every scrap of flesh long 		
CF | since gnawed away by vermin. The thought that all these were once 		
CF | living, breathing people fills you with almost unbearable sadness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bones" 		
CF | There's nothing unusual in the bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey follows you. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Overlooking the Guard Room 		
CF | The passage from the north opens out here on a balcony overlooking a 		
CF | jarringly prosaic scene. Half a dozen men wearing camouflage combat 		
CF | fatigues and black berets are lounging around a long table, smoking 		
CF | cigarettes and talking in low voices. The men are armed with what look 		
CF | like automatic rifles. Fortunately, they don't seem to have noticed 		
CF | you. A stairway leads down from the balcony into the middle of the 		
CF | room. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		Knight_Otu says, "Well that is a contrast."
		DavidW says, "I suggest not visiting the soldiers."
		MoyTW says, "I am all for saving, and then visiting the soldiers."
		DavidW says (to Moy), "I'll remind you that we are playing a female teenager."
		DavidW says, "The soldiers might be unpleasant."
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight 		
CF | toward the end wall of the tunnel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF | Which wall do you mean, the west wall, the east wall, the north wall, 		
CF | or the south wall? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "west" 		
CF | You see nothing unusual about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x base" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight 		
CF | toward the end wall of the tunnel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "turn it". 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		Knight_Otu asks, "Why undo?"
		Knight_Otu says, "That felt correct to me."
		DavidW says, "Until I know what statue configuration I want, I'd like to keep the original setting."
		Knight_Otu says, "Fair."
		DavidW says, "i'm guessing there may be additional statues."
DavidW says (to ClubFloyd), "e" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the east end. The only way you can 		
CF | go is back to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		DavidW says, "hm. Okay. Maybe turning the statue opens this wall and it's just that simple."
DavidW says (to ClubFloyd), "w" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn stone" 		
CF | You glance at the stone wall and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn statue" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the east end. The only way you can 		
CF | go is back to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight back 		
CF | down the tunnel the way you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey follows you. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		Knight_Otu says, "Crazy thought - maybe this statue is connected with the temple."
		DavidW says, "maybe"
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the south end. The only way you can 		
CF | go is back to the north. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight back 		
CF | down the tunnel the way you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn statue" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight 		
CF | toward the end wall of the tunnel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the east end. The only way you can 		
CF | go is back to the west. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight 		
CF | toward the end wall of the tunnel. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "turn statue" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		DavidW says, "That's 3 statues turned."
DavidW says (to ClubFloyd), "x statue" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight back 		
CF | down the tunnel the way you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		DavidW asks, "I think this is new?"
DavidW says (to ClubFloyd), "n" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		Knight_Otu says, "I think so, yeah."
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the north to the west here. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. Obvious exits lead back to the north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey follows you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the north to the west here. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the south to the west here. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight back 		
CF | down the tunnel the way you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the south to the west here. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey follows you. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the north to the west here. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		DavidW says, "I'm somewhat confused. I don't have a clear idea of the map."
		MoyTW asks, "Are you mapping?"
		Knight_Otu says, "I admit I'm a bit lost too."
		DavidW says, "I was earlier but not for this stuff."
		MoyTW says, "(I'm not mapping I just sort of assumed you were)"
		DavidW says, "ok. Gimme a few minutes"
DavidW says (to ClubFloyd), "e" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the north to the west here. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the south to the west here. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the south to the west here. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. Obvious exits lead north, east, and back to the 		
CF | west. 		
CF | 		
CF | > 		DavidW says, "I think we lost our way out."
		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn figure" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		Roger says, "yeah, this is the maze that made me quit. I have no regrets."
DavidW says (to ClubFloyd), "x it" 		
CF | The figure is carved of red stone. Its face is contorted in a grimace, 		
CF | and its body is bare except for a stylized loin cloth. Its stumpy legs 		
CF | are firmly planted on a round base, and are slightly bowed. Its right 		
CF | arm is extended in a grasping gesture. The arm is pointed straight back 		
CF | down the tunnel the way you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		Knight_Otu says, "Understandable."
DavidW says (to ClubFloyd), "e" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nf s" 		
CF | The word "nf" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		DavidW says, "This was a corner before."
DavidW says (to ClubFloyd), "e" 		
CF | The monkey follows you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the east end. The only way you can 		
CF | go is back to the west. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn figure" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		MoyTW asks, "So...is the geography mutating with the statue turns?"
		DavidW says, "Walls are opening into passages."
DavidW says (to ClubFloyd), "n" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. There are no side 		
CF | exits. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		DavidW says, "There was a passage west."
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. There are no side 		
CF | exits. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | Throne Room 		
CF | This high-ceilinged chamber is dimly lit by dusty beams that filter 		
CF | down from far above. The walls and floor are of rough-hewn, gray 		
CF | blocks of stone. The room's only furnishing is a very large, heavily 		
CF | built throne of the same gray stone. The throne stands in the center 		
CF | of the room. Its square-cut seat, arms, and back look so very 		
CF | uncomfortable that it's hard to believe anybody would ever have sat on 		
CF | it willingly, and the coating of dust that covers the throne and the 		
CF | floor, though somewhat scuffed, suggests that nobody has come here in a 		
CF | very long time. 		
CF | 		
CF | The only exit is back to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		Knight_Otu says, "Well, there's something new."
DavidW says (to ClubFloyd), "x throne" 		
CF | The throne is almost large enough that a giant could sit in it, but you 		
CF | could probably clamber up into the seat if there were any reason to. 		
CF | It's carved of the same dark gray stone as the walls and floor, and its 		
CF | stark contours are unrelieved by ornamentation or markings of any kind. 		
CF | 		
CF | > 		MoyTW says, "Clearly we must sit on the throne."
DavidW says (to ClubFloyd), "push throne" 		
CF | The gray stone throne cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on it" 		
CF | From your hard perch on the throne, you notice for the first time what 		
CF | had been invisible before: A strip of carvings runs along the wall, 		
CF | high up in the gloom. Carved in this frieze is a series of figures, 		
CF | which are repeated rhythmically along the strip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frieze" 		
CF | The frieze has been carved into the walls in a strip that runs around 		
CF | three sides of the room at a height of about ten feet. A series of 		
CF | five figures or glyphs is repeated along the frieze, each group 		
CF | separated by vertical marks from the identical groups to either side. 		
CF | From left to right, the glyphs are of a stylized jaguar's head, a rayed 		
CF | circle that must represent the sun, a coiled rattlesnake with bared 		
CF | fangs, a curved dagger, and a tilted jug from which water is pouring 		
CF | out. 		
CF | 		
CF | > 		MoyTW asks, "urgh. ok. well, somebody that isn't me should probably write that down?"
		Knight_Otu asks, "Safe combo?"
		MoyTW says, "(that's the set for that circle)"
		MoyTW says, "Yeah."
		DavidW says, "agreed"
		Knight_Otu says, "Text file'd."
DavidW says (to ClubFloyd), "stand" 		
CF | Okay, you're now standing. 		
CF | 		
CF | > 		DavidW asks, "Is there anything else from this room?"
DavidW says (to ClubFloyd), "l" 		
CF | Throne Room 		
CF | This high-ceilinged chamber is dimly lit by dusty beams that filter 		
CF | down from far above. The walls and floor are of rough-hewn, gray 		
CF | blocks of stone. The room's only furnishing is a very large, heavily 		
CF | built throne of the same gray stone. The throne stands in the center 		
CF | of the room. Its square-cut seat, arms, and back look so very 		
CF | uncomfortable that it's hard to believe anybody would ever have sat on 		
CF | it willingly, and the coating of dust that covers the throne and the 		
CF | floor, though somewhat scuffed, suggests that nobody has come here in a 		
CF | very long time. 		
CF | 		
CF | So far overhead that the details are almost lost to view, a carved 		
CF | frieze runs around the walls in a horizontal strip. 		
CF | 		
CF | The only exit is back to the west. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seat" 		
CF | The throne is almost large enough that a giant could sit in it, but you 		
CF | could probably clamber up into the seat if there were any reason to. 		
CF | It's carved of the same dark gray stone as the walls and floor, and its 		
CF | stark contours are unrelieved by ornamentation or markings of any kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arms" 		
CF | The word "arms" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean throne" 		
CF | You wouldn't know how to clean that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. There are no side 		
CF | exits. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the east end. The only way you can 		
CF | go is back to the west. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't really look like it. In real life I might look behind the throne, but in a game, I doubt it."
DavidW says (to ClubFloyd), "turn figure" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn figure" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the north end. The only way you can 		
CF | go is back to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the south to the west here. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn figure" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey follows you. 		
CF | 		
CF | At a Corner 		
CF | The stone tunnel turns from the south to the west here. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from north to south here. Another passage 		
CF | leads away to the west. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the west end. The only way you can 		
CF | go is back to the east. 		
CF | 		
CF | An ugly figure of red stone stands here. It's about as tall as your 		
CF | waist, and one stubby arm is outstretched, as if it were frozen in the 		
CF | act of grasping with its claws. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn figure" 		
CF | You apply your weight to the stone figure, and find that it rotates 		
CF | easily on its base. The grinding noise of stone against stone is not 		
CF | loud, but it's echoed in a deep, prolonged thunder from back down the 		
CF | tunnel. Even after the figure itself has ceased moving, you feel a 		
CF | vibration beneath your feet, and a little dust seeps down from 		
CF | somewhere overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf21" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wooden circle to jaguar" 		
CF | You rotate the circle so that the jaguar is beneath the point of the 		
CF | arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to sun" 		
CF | You rotate the circle so that the sun is beneath the point of the 		
CF | arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to snake" 		
CF | You rotate the circle so that the rattlesnake is beneath the point of 		
CF | the arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to dagger" 		
CF | You rotate the circle so that the dagger is beneath the point of the 		
CF | arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to jug" 		
CF | You rotate the circle so that the tilted jug is beneath the point of 		
CF | the arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF | The cabinet seems to be locked, and there's no obvious keyhole, only a 		
CF | smooth surface of fine wood. 		
CF | 		
CF | > 		DavidW asks, "Did I make a mistake?"
		Roger says, "aha I was wondering if that was going to be the twist"
		Roger says, "we read the symbols from left to right but that's sort of arbitrary isn't it"
		DavidW says, "It is."
		Knight_Otu says, "Maybe the symbols were... what Roger said."
DavidW says (to ClubFloyd), "set it to jug" 		
CF | You cannot set that to anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to jug" 		
CF | You see no dial here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set wooden circle to jug" 		
CF | That's not something the circle can be turned to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wooden circle to jug" 		
CF | You rotate the circle so that the tilted jug is beneath the point of 		
CF | the arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to dagger" 		
CF | You rotate the circle so that the dagger is beneath the point of the 		
CF | arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to snake" 		
CF | You rotate the circle so that the rattlesnake is beneath the point of 		
CF | the arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to sun" 		
CF | You rotate the circle so that the sun is beneath the point of the 		
CF | arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it to jaguar" 		
CF | You rotate the circle so that the jaguar is beneath the point of the 		
CF | arrow. Within the cabinet you hear a heavy click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		Roger says, "huzzah"
DavidW says (to ClubFloyd), "open cabinet" 		
CF | There are no obvious handles on the front panel, but when you press in 		
CF | on it and then release the pressure, it springs out at one side, 		
CF | allowing you to insert your fingers into the narrow aperture and swing 		
CF | the door open. 		
CF | 		
CF | Hanging from a hook in the cabinet is a heavy golden cape. At the 		
CF | bottom of the cabinet lies a golden helmet with a high crest. And 		
CF | leaning in the corner of the cabinet is a long wooden staff. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Wooo!"
		Roger says, "let my people goooooo"
		MoyTW says, "Nice."
		DavidW says, "This looks like hero stuff."
DavidW says (to ClubFloyd), "x cape" 		
CF | The cape is intricately woven in a pattern red and gold thread, into 		
CF | which are sewn rectangular metal plates that have the gleam of polished 		
CF | brass. 		
CF | 		
CF | > 		Knight_Otu says, "Or priest stuff."
DavidW says (to ClubFloyd), "x helmet" 		
CF | The helmet gleams like gold, or possibly brass. It has a high crest, 		
CF | sidepieces that shield the wearer's cheeks, and a leather chinstrap to 		
CF | hold it in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x staff" 		
CF | The staff is a straight piece of polished dark wood nearly six feet 		
CF | long and about an inch in diameter. The head of the staff broadens and 		
CF | flattens slightly, and is curved forward, giving the staff somewhat the 		
CF | look of an upside-down capital 'J' from which most of the curved part 		
CF | has been broken off. It's not broken, however. It looks quite well 		
CF | cared for, if such a thing can be said of a stick. 		
CF | 		
CF | > 		DavidW says, "Probably turns into a snake with the right gesture or word."
DavidW says (to ClubFloyd), "take all from cabinet" 		
CF | You see nothing suitable here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cape, helmet, staff" 		
CF | golden cape: Your hands are too full to hold the golden cape. 		
CF | 		
CF | golden helmet: Your hands are too full to hold the golden helmet. 		
CF | 		
CF | wooden staff: Your hands are too full to hold the wooden staff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "Sigh."
DavidW says (to ClubFloyd), "take cape" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | Okay, you're now wearing the golden cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take helmet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | Okay, you're now wearing the golden helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take staff" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Your hands are too full to hold the rolled-up straw mat. 		
CF | 		
CF | > 		DavidW says, "well, we can come back for that."
		MoyTW asks, "Roll the staff into the mat with Mr. Bones...?"
		Knight_Otu says, "Hoo-Ray for inventory limits."
		MoyTW says, "Or, like, yeah, we can just remember."
		DavidW asks, "Temple is which way? North of courtyard?"
		Knight_Otu says, "Courtyard then north I think."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a poker and a wooden staff, and you're wearing your 		
CF | clothes, a stone bracelet, a golden cape, and a golden helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop poker" 		
CF | Dropped. 		
CF | 		
CF | > 		MoyTW asks, "Wait. We're carrying the poker too?"
		DavidW says, "Well, I thought we might need it."
		MoyTW says, "Well sure."
		Roger says, "there could have been things that needed poking"
		DavidW says, "We needed to push something through the grate and the bracelet didn't need that."
DavidW says (to ClubFloyd), "s" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The ceiling appears to be quite solid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. You sidle carefully past 		
CF | the statue. 		
CF | 		
CF | Echoing Passage 		
CF | This dimly lit passage runs from north to south. Although the passage 		
CF | is narrow, it's also quite high-ceilinged. To the north you hear a 		
CF | susurrus of sifting, skittering sounds. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Skitter sounds!"
		MoyTW exclaims, "Alliteration!"
		DavidW says, "oh Lydia mentioned this, weeks ago."
		MoyTW asks, "...?"
		Knight_Otu says, "And yet, just hours ago."
		Knight_Otu says, "In relation to her heart, I believe."
		DavidW says, "well, I forget what she said exactly, but yes, her heart, and others."
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | The Threshold of the Room of Sand 		
CF | You are standing on a stone ledge, perhaps six feet square, at the 		
CF | south side of a broad but low-ceilinged chamber. Behind you, to the 		
CF | south, is the open doorway that leads back to the temple. The floor of 		
CF | this chamber, which stretches away to the north, appears to be of sand. 		
CF | And not ordinary sand, either. As you watch, the sand shifts and 		
CF | seethes and ripples in a treacherous, dusty, incessant way. 		
CF | 		
CF | But that isn't the worst of it. Scampering and skittering across the 		
CF | sand are dozens of shockingly large and alert-looking scorpions. At 		
CF | the moment the scorpions are paying no special attention to you, but 		
CF | you have a strong suspicion that if you were to venture out across the 		
CF | sand, they would soon notice you and not take kindly to your presence. 		
CF | Even if the sand provided safe footing (and obviously it doesn't), 		
CF | crossing the chamber would be extremely hazardous. 		
CF | 		
CF | Arrayed around three sides of the chamber are dozens - no, hundreds - 		
CF | of low pedestals of white stone. On each pedestal sits a large and 		
CF | beautiful red jewel. The jewels throb in slow, hypnotic rhythms, 		
CF | filling the room with undulating red light. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		Knight_Otu says, "Hundreds of hearts."
		MoyTW asks, "Well I guess we need to find which one's Lydia's, somehow...? and gank it?"
		DavidW says, "The red jewels are the hearts, I suppose."
DavidW says (to ClubFloyd), "x scorpions" 		
CF | The scorpions prance and dance across the shifting sand. Even the 		
CF | small ones are as large as lobsters. Their claws wave and snap, and 		
CF | their stingers arch and jab the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sand" 		
CF | The sand looks to be quite dry, but it moves restlessly, like water. 		
CF | The scorpions appear to be able to walk on it, but they can't weigh 		
CF | much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jewels" 		
CF | Each jewel sits serenely on its low white pedestal. Some of them are 		
CF | perfect spheres, others are many-faceted. All of them are throbbing 		
CF | with light, each pulsing in its own slow, hypnotic rhythm. 		
CF | 		
CF | > 		DavidW says, "Perhaps the locket, if we had it, would help here."
DavidW says (to ClubFloyd), "touch jewels" 		
CF | The pulsing jewels are too far away to touch. 		
CF | 		
CF | > 		Knight_Otu says, "If."
DavidW says (to ClubFloyd), "x pedestals" 		
CF | The pedestals appear to be of stone, but they're such a pure white that 		
CF | they appear almost to be glowing with their own light. On each 		
CF | pedestal sits a large and beautiful red jewel. Some of the jewels are 		
CF | perfect spheres, others are many-faceted. All of them are throbbing in 		
CF | slow, hypnotic rhythms, filling the room with undulating red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to jewels" 		
CF | None of the jewels are within reach. To get to the nearest of them 		
CF | you'd have to cross at least twenty feet of scorpion-infested sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave staff" 		
CF | You wave the staff in the air, but nothing obvious happens as a result. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point to jewels" 		
CF | You point at the jewels, and the monkey looks at you in perplexity, as 		
CF | if he'd like to help but doesn't understand what you have in mind. 		
CF | Maybe the difficulty is that there are so many jewels. He has no way 		
CF | of telling them apart. 		
CF | 		
CF | > 		DavidW says, "ah. Monkey can fetch the right heart."
		DavidW says, "okay. Perhaps we need to figure out how to get the bridge back."
Roger says (to floyd), "talk to lydia" 		
CF | You see no lydia here. 		
CF | 		
CF | > 		Roger says, "maybe"
Knight_Otu says (to ClubFloyd), "x lydia's heart" 		
CF | You see no heart here. 		
CF | 		
CF | > 		DavidW says, "My best guess is we give the locket to the monkey, then point at the jewels, and some resonance helps him know which one."
		Knight_Otu says, "Maybe."
		MoyTW says, "Good as any other; we'd need to get back to normal world for that, so our objective could be going back."
DavidW says (to ClubFloyd), "look" 		
CF | The Threshold of the Room of Sand 		
CF | You are standing on a stone ledge, perhaps six feet square, at the 		
CF | south side of a broad but low-ceilinged chamber. Behind you, to the 		
CF | south, is the open doorway that leads back to the temple. The floor of 		
CF | this chamber, which stretches away to the north, appears to be of sand. 		
CF | And not ordinary sand, either. As you watch, the sand shifts and 		
CF | seethes and ripples in a treacherous, dusty, incessant way. 		
CF | 		
CF | But that isn't the worst of it. Scampering and skittering across the 		
CF | sand are dozens of shockingly large and alert-looking scorpions. At 		
CF | the moment the scorpions are paying no special attention to you, but 		
CF | you have a strong suspicion that if you were to venture out across the 		
CF | sand, they would soon notice you and not take kindly to your presence. 		
CF | Even if the sand provided safe footing (and obviously it doesn't), 		
CF | crossing the chamber would be extremely hazardous. 		
CF | 		
CF | Arrayed around three sides of the chamber are dozens - no, hundreds - 		
CF | of low pedestals of white stone. On each pedestal sits a large and 		
CF | beautiful red jewel. The jewels throb in slow, hypnotic rhythms, 		
CF | filling the room with undulating red light. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Echoing Passage 		
CF | This dimly lit passage runs from north to south. Although the passage 		
CF | is narrow, it's also quite high-ceilinged. To the north you hear a 		
CF | susurrus of sifting, skittering sounds. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		DavidW asks, "What, if anything, do we put on the cube altar here?"
		Knight_Otu asks, "Creepregard's corpse?"
		DavidW says, "I didn't put that in the suitcase."
		Knight_Otu says, "(I know, I know.)"
		MoyTW says, "If only."
DavidW says (to ClubFloyd), "s" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF | You glance at the shallow pool and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. Obvious exits lead north, to the sumptuously 		
CF | decorated chamber; south, to opposite the doorway; and east, back to 		
CF | the wide courtyard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. Obvious exits lead north, back to the T-shaped 		
CF | junction; south, to the guard room; and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x channel" 		
CF | The chasm is deep and wide. Looking down into it, you can't see the 		
CF | bottom, but faint sounds echoing up from far below suggest that it's 		
CF | not actually bottomless. The sides are certainly too steep to climb, 		
CF | though. 		
CF | 		
CF | > 		Roger says, "may the monkey be with you"
DavidW says (to ClubFloyd), "wave staff" 		
CF | As you wave the staff, a low hum emanates from a couple of 		
CF | footrest-sized blocks at the edge of the chasm. A band of light leaps 		
CF | out across the abyss, and in a moment the shimmering silver bridge is 		
CF | restored! 		
CF | 		
CF | > 		MoyTW exclaims, "hooray!"
		Knight_Otu says, "Good old magic staffs."
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You can't go that way. Obvious exits lead back to the south, east, and 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey follows you. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors. A 		
CF | slim silver bridge crosses the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | You see a rolled-up straw mat and a poker here. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove helmet" 		
CF | As you start to slip the helmet from your head, you can feel the wooden 		
CF | staff writhe restlessly and muscularly beneath your hand. Alarmed, you 		
CF | set the helmet back in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove cape" 		
CF | As you start to slip the cape from your shoulders, you can feel the 		
CF | wooden staff start to writhe restlessly and muscularly beneath your 		
CF | hand. Alarmed, you pull the cape back around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put staff in cabinet" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove cape" 		
CF | Okay, you're no longer wearing the golden cape. 		
CF | 		
CF | > 		MoyTW asks, "Why are we removing our priest outfit?"
		Knight_Otu says, "So we can get poker and mat, I guess."
		DavidW says, "well, maybe we have to leave the poker"
DavidW says (to ClubFloyd), "wear cape" 		
CF | Okay, you're now wearing the golden cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take staff" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden staff and a rolled-up straw mat, and you're 		
CF | wearing your clothes, a stone bracelet, a golden cape, and a golden 		
CF | helmet. 		
CF | 		
CF | > 		MoyTW says, "I think we're gonna have to be able to transit back and forth."
		Knight_Otu says, "(Also, the outfit may cause questions.)"
DavidW says (to ClubFloyd), "take poker" 		
CF | Your hands are too full to hold the poker. 		
CF | 		
CF | > 		DavidW says, "Let's see if we can make several trips."
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. Obvious exits lead north, back to the 		
CF | sumptuously decorated chamber; south, to opposite the doorway; and 		
CF | east, to the wide courtyard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors. A 		
CF | slim silver bridge crosses the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Showing up at Eternal Springs with stuff that obviously came from here 		
CF | (wherever "here" is) and probably belongs to someone important - 		
CF | someone Beauregard Phelps surely knows - would be a big mistake. After 		
CF | a moment's thought, you decide it would be a lot safer to leave what 		
CF | you found in the cabinet in the Sumptuous Chamber behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | At an Intersection 		
CF | The stone tunnel extends from east to west here. Another passage leads 		
CF | away to the south. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors. A 		
CF | slim silver bridge crosses the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | You see a poker here. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put staff in cabinet" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cape in cabinet" 		
CF | (first trying to take off the golden cape) 		
CF | Your hands are too full to hold the golden cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cape in cabient" 		
CF | The word "cabient" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cape in cabinet" 		
CF | (first taking off the golden cape) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put helmet in cabient" 		
CF | The word "cabient" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put helmet in cabinet" 		
CF | (first taking off the golden helmet) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat and poker" 		
CF | rolled-up straw mat: Taken. 		
CF | poker: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a rolled-up straw mat and a poker, and you're wearing 		
CF | your clothes and a stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. Obvious exits lead north, back to the 		
CF | sumptuously decorated chamber; south, to opposite the doorway; and 		
CF | east, to the wide courtyard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors. A 		
CF | slim silver bridge crosses the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You step lightly and carefully across the narrow silver bridge. 		
CF | 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You must open the southwest stone slab first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open sw slab" 		
CF | As your fingers brush the ridged design on the slab, lights begin to 		
CF | course up and down through the stone channels on the surface. At the 		
CF | same moment, a deep grinding rumble emanates from within the slab. You 		
CF | step backward and watch as the slab pivots to the side, creating a 		
CF | narrow opening through which you can pass. Beyond the opening you can 		
CF | glimpse the comforting hominess of Beauregard Phelps's bedroom. 		
CF | 		
CF | > 		Knight_Otu says, "Monkey friend seems to stay in magic land."
		DavidW says, "Sensible."
DavidW says (to ClubFloyd), "sw" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		MoyTW says, "Uuuuh game "comforting hominess of Beauregard Phelps's bedroom" I don't think so."
DavidW says (to ClubFloyd), "put mat in grate" 		
CF | The rolled-up straw mat is too large to fit through the opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW asks, "Should we try to put the skeleton by itself through the grate?"
		Knight_Otu says, "I mean, it's surely not comforting, true, but probably a bit more so than whereever we just were."
		Knight_Otu says (to David), "Yeah."
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put skeleton in grate" 		
CF | (first taking the skeleton) 		
CF | The skeleton is not something that can be put through the grate. 		
CF | 		
CF | The ligaments holding the skeleton's larger bones together are starting 		
CF | to stretch like rubber bands. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, I was wondering if a skeleton would fit... and there's the answer."
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "put skeleton in grate". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "open mat". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat here. On the shallow table are a 		
CF | purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		DavidW asks, "Are we supposed to put the bones into the dumbwaiter?"
		DavidW says, "Also, it's after 5 pm now."
		MoyTW says, "Hmm that could work, except nobody can recieve them without us."
		Knight_Otu says, "I honestly don't know."
		MoyTW says, "Also yeah 's been 'n hour."
		Knight_Otu says, "Yeah, near three hours total."
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through peephole" 		
CF | Through the peephole you can see Luisa standing at her ironing board, 		
CF | ironing. 		
CF | 		
CF | > 		Knight_Otu says, "Also, if we barely fit in that thing..."
		DavidW says, "We can leave that way when she's gone."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a poker, and you're wearing your clothes and a stone 		
CF | bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat here. On the shallow table are a 		
CF | purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | You find that it's not possible to cram yourself into the dumbwaiter 		
CF | while carrying anything large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat in dumbwaiter" 		
CF | You can't put anything in the box. 		
CF | 		
CF | > 		DavidW asks, "So the door is the only way out for this?"
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "Unless we're supposed to get the skeleton to fall apart."
		DavidW says, "The dagger could probably cut those ligaments just fine."
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skeleton" 		
CF | Taken. 		
CF | 		
CF | The ligaments holding the skeleton's larger bones together are starting 		
CF | to stretch like rubber bands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on table" 		
CF | The skeleton is too large for the shallow table. 		
CF | 		
CF | A finger bone drops off of the skeleton's hand. No, carrying it around 		
CF | like this just isn't going to work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | The skull sags sideways onto your shoulder, giving you a nasty start. 		
CF | On close inspection, you find that the skull is awfully close to 		
CF | dropping free of the backbone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Another finger bone drops and bounces. If you want to do anything with 		
CF | the skeleton, you're going to have to figure out a safe way to carry 		
CF | it. Either that or find a good book on human anatomy and a really big 		
CF | tube of glue. 		
CF | 		
CF | > 		MoyTW says, "I guess we don't want it to fall apart."
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | Please select the saved position file to restore > 		
CF | Restored. 		
CF | 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open w door" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open w slav" 		
CF | The word "slav" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open w slab" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open western slab" 		
CF | The word "western" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. Obvious exits lead east, back to the foot of 		
CF | the silver bridge; and southwest, to the alcove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You can't go that way. Obvious exits lead east, back to the foot of 		
CF | the silver bridge; and southwest, to the alcove. 		
CF | 		
CF | > 		DavidW says, "So those doors just never open, I guess"
DavidW says (to ClubFloyd), "open sw slab" 		
CF | As your fingers brush the ridged design on the slab, lights begin to 		
CF | course up and down through the stone channels on the surface. At the 		
CF | same moment, a deep grinding rumble emanates from within the slab. You 		
CF | step backward and watch as the slab pivots to the side, creating a 		
CF | narrow opening through which you can pass. Beyond the opening you can 		
CF | glimpse the comforting hominess of Beauregard Phelps's bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
		DavidW says, "I guess next time, we try to get locket to monkey and see if that helps him get the jewel/heart."
		Knight_Otu says, "Yeah, that sounds like a plan."
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		MoyTW says, "Mrmyep."
DavidW says (to ClubFloyd), "cflydiasskeleton" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Thank you for driving! Especially that maze!"
		DavidW says, "thanks for all your help, everyone. We made progress."
		MoyTW says, "Yeah, thanks, that was cool."
		Roger exclaims, "woo!"
		DavidW says, "I'm heading back to the lounge, but likely I'll also want a nap."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "thanks again!"
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu exclaims, "Good night, and stay save!"
		
*** SESSION SEVEN *** 		
		MoyTW says, "Mornin', afternoon."
Knight_Otu has arrived. 		DavidW says, "hi Moy. hi Knight."
		Knight_Otu says, "Hey."
		DavidW says, "gimme a sec. I want to upload up current notes."
		DavidW says, "[TEMP LINK NO LONGER EXISTS]"
		Knight_Otu exclaims, "Thanks!"
		Jacqueline says, "Good morning. I am sort of here. Hello."
		DavidW asks, "If I remember correctly, we were struggling with how to get the skeleton to the clown. I also want to try to figure out how the monkey can get Lydia's heart, maybe by giving the locket to the monkey?"
		MoyTW says, "Yeah."
		Knight_Otu says, "Yeah, that sounds right."
		DavidW says, "We also don't know how to move the purple figurine, since we seem unable to get the tongs to the alcove."
		Jacqueline says, "Yep yep yep"
		DavidW says, "We never got the key to the boathouse."
		Knight_Otu says, "I forgot that I wanted to reread the clown section, whether they need an intact skeleton or just bones."
		DavidW says, "I think the clown mostly insisted on strong bones, iirc."
		Jacqueline says, "Hrm. I could look that up, I guess."
		DavidW says, "But if the skeleton falls apart, I don't think we get a bone collection instead."
		Knight_Otu says, "We know the boathouse key is in Creepregard's pants."
		DavidW says (to KO), "yes"
		Jacqueline says, "I've been trying to harden up for weeks, but I still don't want to think about that particular puzzle."
		Knight_Otu says, "Neither."
		DavidW says, "I would also like to point out that the stuff in the kitchen seems to strongly suggest that making a cup of hot cocoa is possible, which would let us use the sleeping pills."
		DavidW says, "We also might test if the poker can open the barrel of tar."
		Knight_Otu says, "That could be the case. And yeah, that barrel also still sits unused."
		DavidW says, "I don't know why we'd want tar, though."
		DavidW says, "There's also that too-narrow gap in the brambles near the end of the road."
		inky asks, "how long have you guys been playing this game for?"
		Knight_Otu says, "Yeah."
		DavidW asks (of inky), "oh, geez, who knows anymore?"
		Knight_Otu asks, "Four weeks, I think?"
		DavidW says, "At least four."
		DavidW says, "Feels like six."
		MoyTW says, "Forever, really."
		Jacqueline | But the clown shakes his head gravely. "Oh, no. No ordinary towel would do. To clean my face I'd need a handkerchief that was soaked with a young girl's tears. Only such a thing would do. So that's the first item. The second - I'm not solid flesh and blood like you, I'm just a poor flat painted thing. For me to be able to walk abroad in the world, I'd need some good strong bones for my limbs. The third thing would be something nice to wear, so the people I meet would respect me. I think I'd like to have a coat made of solid jewels. Wouldn't that be grand?
		Jacqueline | "So that's what you need to bring me - a handkerchief soaked in a young girl's tears, and some bones so I can stand up, and a coat of jewels. In return, I'll give you my gold coin."
		Jacqueline | @end paste
		Jacqueline says, "grr. There."
		Knight_Otu exclaims, "Thanks, Jacq!"
		DavidW asks, "And what do we need a gold coin for?"
		DavidW says, "oh, I forgot there's that animated dagger to deal with someday too."
		Knight_Otu asks, "I don't quite remember, but I think we had a reason?"
		Knight_Otu says, "Right, the dagger."
		DavidW says, "anyway, the easiest two things we can try are the tar barrel and the locket to monkey."
		Knight_Otu says, "We're also still looking for a compass, and possibly a way to de-eldritchify our map."
		MoyTW says, "Sorry, the gold coin's related to the dagger - oh you mean, just, like, don't forget it."
		DavidW asks, "The coin's related to the dagger?"
		MoyTW says, "Ha."
		DavidW asks, "Blood-relation, I assume?"
		MoyTW says, "I was saying "Sorry, the gold coin's related to the dagger how?" before I interjected myself."
		Knight_Otu says, "I guess since we're still in the house, trying out the locket would be easiest for now."
		DavidW asks, "I think Hank said we'd need a compass in addition to the map?"
		Knight_Otu says, "Yeah."
		DavidW says, "okay, so let's get the locket."
		Knight_Otu says, "Except I think it was Lydia."
DavidW says (to ClubFloyd), "l" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a rolled-up straw mat and a poker, and you're wearing 		
CF | your clothes and a stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat and poker" 		
CF | rolled-up straw mat: Dropped. 		
CF | poker: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | You'll need to untie the rope from the hook first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a screwdriver, a wooden 		
CF | bucket, a burlap sack (which contains a gold locket, a pill bottle, the 		
CF | key to Cabin One, a little white pill, an old shovel, some faded 		
CF | photographs, an indecipherable map, a green-eyed figurine, a 		
CF | flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially 		
CF | crumbled piece of burnt toast, a bad fuse, and a black-eyed figurine), 		
CF | a sketchbook, and some fire tongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take locket" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat and a poker here. On the shallow table 		
CF | are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a gold locket, and you're wearing your clothes and a 		
CF | stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You must open the slab first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch slab" 		
CF | As before, the touch of your fingers on the carving causes it to 		
CF | radiate fierce light, and the slab pivots sideways, opening the 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You step lightly and carefully across the narrow silver bridge. As you 		
CF | reach the far end, a sizzling, crackling noise behind you makes you 		
CF | whirl and look back. The bridge is evaporating at your heels into a 		
CF | drift of silver sparks. The sparks spin, dimming, into the abyss. In 		
CF | a moment the bridge is gone. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet monkey" 		
CF | The monkey allows you to pet him gently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		Knight_Otu says, "That darn bridge."
DavidW says (to ClubFloyd), "n" 		
CF | The monkey follows you. 		
CF | 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | The heavy wood cabinet contains a wooden staff, a golden cape, and a 		
CF | golden helmet. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF | (first taking the golden helmet) 		
CF | Okay, you're now wearing the golden helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear cape" 		
CF | (first taking the golden cape) 		
CF | Okay, you're now wearing the golden cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take staff" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey goes down onto all fours to keep up with you. You sidle 		
CF | carefully past the statue. 		
CF | 		
CF | Echoing Passage 		
CF | This dimly lit passage runs from north to south. Although the passage 		
CF | is narrow, it's also quite high-ceilinged. To the north you hear a 		
CF | susurrus of sifting, skittering sounds. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | The Threshold of the Room of Sand 		
CF | You are standing on a stone ledge, perhaps six feet square, at the 		
CF | south side of a broad but low-ceilinged chamber. Behind you, to the 		
CF | south, is the open doorway that leads back to the temple. The floor of 		
CF | this chamber, which stretches away to the north, appears to be of sand. 		
CF | And not ordinary sand, either. As you watch, the sand shifts and 		
CF | seethes and ripples in a treacherous, dusty, incessant way. 		
CF | 		
CF | But that isn't the worst of it. Scampering and skittering across the 		
CF | sand are dozens of shockingly large and alert-looking scorpions. At 		
CF | the moment the scorpions are paying no special attention to you, but 		
CF | you have a strong suspicion that if you were to venture out across the 		
CF | sand, they would soon notice you and not take kindly to your presence. 		
CF | Even if the sand provided safe footing (and obviously it doesn't), 		
CF | crossing the chamber would be extremely hazardous. 		
CF | 		
CF | Arrayed around three sides of the chamber are dozens - no, hundreds - 		
CF | of low pedestals of white stone. On each pedestal sits a large and 		
CF | beautiful red jewel. The jewels throb in slow, hypnotic rhythms, 		
CF | filling the room with undulating red light. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give locket to monkey" 		
CF | The monkey makes a tiny chittering sound that might be laughter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show locket to monkey" 		
CF | The monkey looks at you wide-eyed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at heart" 		
CF | You see no heart here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at jewels" 		
CF | You point at the brightest, most swiftly pulsing of the jewels, and the 		
CF | monkey seems to be as intrigued by it as you are. He scampers out 		
CF | across the sand, weaving a devious path among the feisty scorpions, 		
CF | hops up on the pedestal, hugs the jewel in both arms, hops down, and 		
CF | scuttles back across the sand to you. He holds the jewel out to you. 		
CF | You take it from him and give him a warm pat on the head. 		
CF | 		
CF | > 		MoyTW asks, "...uh. Like. Just, the brightest one?"
		MoyTW says, "Well I sure hope this is the right one."
		DavidW says, "Maybe we just needed to do it twice."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a gold locket, a wooden staff, and a very large, 		
CF | softly pulsing ruby. You're wearing your clothes, a stone bracelet, a 		
CF | golden helmet, and a golden cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ruby" 		
CF | The ruby is a perfect polished sphere as large as a softball. Deep 		
CF | within it, red light pulses warmly. 		
CF | 		
CF | > 		MoyTW asks, "Show it to Lydia...?"
		Knight_Otu says, "I think we did try it multiple times, but maybe not."
		DavidW says, "yes. Let me get back to the alcove first."
DavidW says (to ClubFloyd), "s" 		
CF | The monkey scampers beside you. 		
CF | 		
CF | Echoing Passage 		
CF | This dimly lit passage runs from north to south. Although the passage 		
CF | is narrow, it's also quite high-ceilinged. To the north you hear a 		
CF | susurrus of sifting, skittering sounds. 		
CF | 		
CF | The monkey is crouching at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey follows you. 		
CF | 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | The monkey is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The monkey arrives on your heels. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The monkey trails faithfully along behind. 		
CF | 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | The monkey goes off to take a quick look around, but soon returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The monkey goes down onto all fours to keep up with you. 		
CF | 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | The monkey is still with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. Obvious exits lead north, back to the 		
CF | sumptuously decorated chamber; south, to opposite the doorway; and 		
CF | east, to the wide courtyard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave staff" 		
CF | You wave the staff in the air, but nothing obvious happens as a result. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Seeing you leave, the little monkey scuttles after you. When you 		
CF | pause, he looks up at you expectantly. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | The monkey looks up at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave staff" 		
CF | As you wave the staff, a low hum emanates from a couple of 		
CF | footrest-sized blocks at the edge of the chasm. A band of light leaps 		
CF | out across the abyss, and in a moment the shimmering silver bridge is 		
CF | restored. 		
CF | 		
CF | You look around and notice that the cute little monkey is gone. 		
CF | Probably he was just getting bored. It doesn't seem too likely you'll 		
CF | need his services again, but you feel a little sad anyway. 		
CF | 		
CF | > 		DavidW says, "bye bye monkey"
DavidW says (to ClubFloyd), "n" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		MoyTW says, "Aww monkey is gone."
DavidW says (to ClubFloyd), "n" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put staff in cabinet" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cape in cabinet" 		
CF | (first taking off the golden cape) 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu says, "Glad that the monkey just leaves, rather than getting killed by the scorpions in a display of heroism."
DavidW says (to ClubFloyd), "put helmet in cabinet" 		
CF | (first taking off the golden helmet) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors. A 		
CF | slim silver bridge crosses the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You step lightly and carefully across the narrow silver bridge. 		
CF | 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. Obvious exits lead east, back to opposite the 		
CF | doorway; and west, to the room of seven doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You must open the southwest stone slab first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open southwest slab" 		
CF | As before, the touch of your fingers on the slab causes light to course 		
CF | up and down its surface, and the slab pivots sideways, opening the 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat and a poker here. On the shallow table 		
CF | are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ruby in grate" 		
CF | You push the very large, softly pulsing ruby through the grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poker in grate" 		
CF | (first taking the poker) 		
CF | You push the poker through the grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a screwdriver, a wooden 		
CF | bucket, a burlap sack (which contains a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, some faded photographs, an 		
CF | indecipherable map, a green-eyed figurine, a flashlight, a mystery by 		
CF | John Dickson Carr, a croquet hoop, a partially crumbled piece of burnt 		
CF | toast, a bad fuse, and a black-eyed figurine), a sketchbook, and some 		
CF | fire tongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all but rat, onions" 		
CF | screwdriver: Taken. 		
CF | wooden bucket: Taken. 		
CF | burlap sack: Taken. 		
CF | sketchbook: Taken. 		
CF | fire tongs: Taken. 		
CF | 		
CF | > 		DavidW asks, "Why on earth to we have the bucket with us?"
		Jacqueline asks, "Never know when you gotta look in a window?"
DavidW says (to ClubFloyd), "put tons, sketchbook, screwdriver in sack" 		
CF | The word "tons" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tongs, sketchbook, screwdriver in sack" 		
CF | fire tongs: Done. 		
CF | sketchbook: Done. 		
CF | screwdriver: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | You see a very large, softly pulsing ruby and a poker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ruby, poker in sack" 		
CF | very large, softly pulsing ruby: 		
CF | (first taking the very large, softly pulsing ruby) 		
CF | Done. 		
CF | 		
CF | poker: 		
CF | (first taking the poker) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet, locket in sack" 		
CF | stone bracelet: 		
CF | (first taking off the stone bracelet) 		
CF | Done. 		
CF | 		
CF | gold locket: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | The ghost of Lydia hovers near the stone block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show ruby to Lydia" 		
CF | (first taking the very large, softly pulsing ruby from the burlap sack) 		
CF | As you extend the giant ruby toward the ghostly girl, she moves toward 		
CF | it, entranced. "That's - oh. Oh. Ohhhh...." The ruby itself begins 		
CF | to vibrate, setting your fingers tingling, and it grows warmer, almost 		
CF | hot. You hold it out, and it floats free from your fingers, drifting 		
CF | toward her through the air. 		
CF | 		
CF | The light blazing from the ruby grows more intense. It's too bright, 		
CF | you have to look away, but you can't. Seared on your eyes is the 		
CF | miraculous image of the jewel and the ghost merging, becoming one. 		
CF | 		
CF | A moment later the light dims. When you blink back tears and rub your 		
CF | eyes, you find that the ghost has been transformed. A living girl 		
CF | stands before you. 		
CF | 		
CF | The girl steps tentatively toward you through the long grass. "You - 		
CF | you've brought me back to life. I never thought...." She pauses to 		
CF | take a deep breath, and then she starts to cry. You give her such a 		
CF | close hug you can feel her heart beating. 		
CF | 		
CF | At last she pulls away. "I think maybe you've guessed already, but 		
CF | I'll tell you anyway. Some people, a long time ago, they sacrificed me 		
CF | to a monster. It happened right here. The jewel you brought back was 		
CF | my heart. They ripped it out, and the monster ate it. I don't know 		
CF | where you found it, or how you brought it back, but I guess if you can 		
CF | do that you can do almost anything. 		
CF | 		
CF | "But that doesn't mean you're safe. They're planning to do the same 		
CF | thing to you! Now listen: You've got to get away from here. We both 		
CF | have to. If we don't get away, and quickly, it will all happen again. 		
CF | 		
CF | "I'll help you if I can, but it won't be easy. The people here mustn't 		
CF | see me. I think the best thing would be for me to stay here and hide 		
CF | until you're all ready for us to escape. When you're ready to leave, 		
CF | or if you want to talk to me, you'll have to come back here and shout, 		
CF | 'Olly olly oxen free.'" 		
CF | 		
CF | You admit to being puzzled. Lydia looks exasperated. "Haven't you 		
CF | ever played hide-and-go-seek?" You tell her you grew up in New York 		
CF | City, where there's no place to hide. She waves your explanation away. 		
CF | "We can talk about that later. Just remember - 'olly olly oxen free.' 		
CF | If I'm waiting for you here, I won't come until you say that. 		
CF | 		
CF | "Have you thought how we're going to escape?" 		
CF | 		
CF | You tell her you were thinking of maybe stealing a boat. She nods 		
CF | excitedly. "Yes, yes - that might work. But the swamp is really 		
CF | confusing. I've been out there lots of times, but, you know, I guess I 		
CF | can't float through the air anymore. So if we get lost, we''ll be in 		
CF | big trouble. 		
CF | 		
CF | "What we need, I think - we need a map of the swamp. And another 		
CF | thing: You see how it's getting all cloudy?" She points upward, and you 		
CF | notice for the first time that a film of haze has blotted out the sun. 		
CF | "If we can't see the sun, we can't tell which way is west, so we'll 		
CF | need a compass too. And a key so we can get into the boat shed. I 		
CF | guess that's all." 		
CF | 		
CF | You tell her it sounds like she's thought of everything. "Well, I hope 		
CF | so," she says. "I have a bad feeling there are a couple of things I've 		
CF | forgotten, though. Now, have you got a map?" 		
CF | 		
CF | You show her the map. "Oh, but we can't read that!" she cries. "It's 		
CF | all twisty! I bet the monster is making it do that. I don't know how 		
CF | to make it stop, though. We can't go anywhere until you make the map 		
CF | lie down and behave. And even then, we'll need a compass. Do you have 		
CF | one?" 		
CF | 		
CF | You shake your head sadly. "I don't have a compass," you tell her. 		
CF | 		
CF | She looks crestfallen. "What about the key to the boat shed? Do you 		
CF | have that?" 		
CF | 		
CF | You shake your head. "I don't have the key," you explain. 		
CF | 		
CF | "So you still need to do some stuff," Lydia says. "You need to figure 		
CF | out a way to fix the map so we can read it. You need to find a compass 		
CF | so we won't get lost in the swamp. You need to get your hands on the 		
CF | key to the boat shed. I guess that's all." 		
CF | 		
CF | > 		Knight_Otu says, "Lotsa text."
		MoyTW says, "Well, those are all the things we already knew, but that "Oh I might have forgotten things though" is onimous."
		MoyTW says, "Also: hooray, it was the right one."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by 		
CF | glancing at your cell phone, but you seem to have misplaced that today. 		
CF | At a guess, it's about 5:00. 		
CF | 		
CF | > 		DavidW asks, "When does the 'picnic' start?"
		Knight_Otu asks, "6:30 I think?"
		DavidW says, "okay."
		Knight_Otu says, "I might be wrong, but I think around then."
		Jacqueline says, "I have a new plan."
		Jacqueline asks, "Why don't we just let them sacrifice her instead?"
		DavidW asks, "I don't know anywhere to find a compass. I didn't see one in the house. Should we ask Tyrone?"
		DavidW asks, "Or ask David?"
		DavidW says (to Jacqueline), "I didn't expect that suggestion."
		Jacqueline says, "heh"
		Jacqueline says, "Yeah, let's talk to David."
DavidW says (to ClubFloyd), "w" 		
CF | As you walk away, Lydia calls after you, "I'm going to hide now. Be 		
CF | sure to come back when you're ready for us to escape, and call 'olly 		
CF | olly oxen free.'" 		
CF | 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Three) 		
CF | You tap politely on the door of Cabin Three, and a low voice from 		
CF | within bids you enter. 		
CF | 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | A man is sitting in a wheelchair at the foot of one of the beds. As 		
CF | you enter, he looks at you sharply from under lowered eyebrows. "So," 		
CF | he says in a soft voice. "You're to be the one. I was hoping - well, 		
CF | never mind." 		
CF | 		
CF | He smiles at you in a sad, sweet way. "My name is David," he says. 		
CF | You tell him your name is Diane, but he waves the information away. 		
CF | "Yes, I know," he says. "I wish I didn't. That might make it easier - 		
CF | a little easier, anyhow." He sighs. "Do you know why your aunt brought 		
CF | you here? No, of course you don't. If you knew, you'd - well, you 		
CF | wouldn't be standing here exchanging polite chitchat with me, I'm very 		
CF | certain." 		
CF | 		
CF | > 		DavidW asks, "oh, have we not met him before in this branch?"
		Jacqueline says, "huh"
		MoyTW says, "Guess not."
		Knight_Otu says, "We haven't."
DavidW says (to ClubFloyd), "ask David about David?" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about david" 		
CF | David presses his lips together. "Me? I'm not really very 		
CF | interesting. I taught college at one time. And I was married, to a 		
CF | woman far more beautiful and charming than I deserved. After I fell 		
CF | ill, she - felt that she needed more out of life than I was able to 		
CF | provide. We're no longer married, but I've forgiven her. At least, I 		
CF | hope I have. She was quite right to move on. In another year or two, 		
CF | unless some miracle should intervene, I'll no longer be able to care 		
CF | for even my most basic needs. A young, vibrant woman has no business 		
CF | sacrificing her entire life in order to see to the care of a helpless 		
CF | invalid." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about picnic" 		
CF | David is silent for so long, his eyes closed, that you start to wonder 		
CF | whether you ought to tiptoe away and stop pestering him. But then the 		
CF | watery gray eyes open and fix on your face. "I expect what you're 		
CF | really wondering," he says, "is why your aunt brought you here. Your 		
CF | aunt - your aunt doesn't have your best interests at heart, let's put 		
CF | it that way. Unless you're able to escape from this place within the 		
CF | next hour or two, I fear the consequences will be dire. Have you 		
CF | looked around? Have you seen the stone block that stands in the field 		
CF | near the southern extremity of the property? If you have, I need say 		
CF | no more. If you haven't, I urge you to go look at it. It's no mere 		
CF | archaeological relic; it has an exigent use." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about figurine" 		
CF | "The figurines ... ah, yes. Nasty little things, aren't they? You've 		
CF | seen one, I take it? If not, I'll show you one in just a moment." 		
CF | David frowns at his knees. He looks so sad you want to hug him, but 		
CF | you don't. 		
CF | 		
CF | "They have some sort of magical linkage," he says, "to the actual demon 		
CF | to whom the sacrifice is to be made. They make their way out into the 		
CF | world somehow - I have no idea how, but I do believe they're not quite 		
CF | as inert as they may appear - and attach themselves to certain 		
CF | individuals who are predisposed to want what they have to offer. 		
CF | 		
CF | "Once the attachment is formed, no one else can touch the figurine. 		
CF | It's quite impossible. I have one here ... if you'll just fetch my 		
CF | suitcase from the closet...." He points, and you fetch the suitcase. 		
CF | He sets it on his lap, unsnaps the latch, and draws out a hideous 		
CF | little carved statue, so deep red it's almost black, with white eyes 		
CF | that sparkle like diamonds or chips of ice. You have the disturbing 		
CF | sense that the little eyes are actually looking at you. 		
CF | 		
CF | David strokes the statue with a kind of reluctant fondness. "I'm torn, 		
CF | you see. On the one hand, I'd rather anything happen than what is to 		
CF | happen this evening. Please believe that. On the other hand ... to be 		
CF | able to walk again, to make love ... well, perhaps that doesn't mean 		
CF | much to you. How old are you? Thirteen? Fourteen?" He sighs. "Your 		
CF | whole life ahead of you." 		
CF | 		
CF | He pauses again, as if thinking. "I'll tell you what I'll do. I won't 		
CF | take any action myself to stop it. I've come too far. I'm committed. 		
CF | And in any event, if I were to interpose objections at this late stage, 		
CF | I'm quite sure I would be ignored. If not worse. But if you can 		
CF | discover for yourself a way to escape your fate, and if there's 		
CF | anything I can do to aid you, you have only to ask. I can do that 		
CF | much. Perhaps I'm only indulging in a sop to my conscience; I don't 		
CF | expect you'll have the slightest chance to evade what's to come. But 		
CF | if you're clever enough to do so, I won't stand in your way." 		
CF | 		
CF | He tucks the repellent figurine away in the suitcase again, and closes 		
CF | the suitcase. 		
CF | 		
CF | > 		Jacqueline says, "Well, great. Let's talk to him and let him say the creepy things he says, like how he needs us to be sacrificed so he will be able to escape the ableist tropes and know the touch of a woman."
DavidW says (to ClubFloyd), "ask david about compass" 		
CF | David looks at you uncertainly. "I'm not sure I know what to tell 		
CF | you." 		
CF | 		
CF | > 		Jacqueline says, "bummer"
DavidW says (to ClubFloyd), "ask david about map" 		
CF | You describe the map to David, and he frowns, perplexed. "I think I 		
CF | might be able to help with that, or at least make a suggestion. It 		
CF | would help if I could see the map for myself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show map to david" 		
CF | (first taking the indecipherable map from the burlap sack) 		
CF | David leans forward to peer at the map. "Oh, dear. You say this 		
CF | purports to be a map of the swamp? I can see how little use it will be 		
CF | in its present state. Plainly, something is exerting a force on it to 		
CF | render it illegible. And I think both you and I can guess.... 		
CF | 		
CF | "What you must understand is that the entity responsible for this has 		
CF | only a very limited form of power - until a certain ceremony is 		
CF | performed, that is. What power it possesses is focussed through 		
CF | certain physical objects. Have you seen the figurines carried by those 		
CF | who have gathered here? Of course you have. I showed you mine earlier. 		
CF | 		
CF | "My best guess," David says, "-and I suppose you'll have to accept on 		
CF | faith my assurance that I've researched the matter in some detail, 		
CF | though not, of course, with reference to your current predicament - is 		
CF | that a certain malign entity is focussing its energy through these 		
CF | little statues in order to render the map illegible. The entity is 		
CF | determined to keep you here, you see, until ... until later this 		
CF | evening. It knows the value that the map may have to you. Nor, I 		
CF | regret to say, is this optical illusion likely to be the only obstacle 		
CF | it throws in your path. 		
CF | 		
CF | "The only way to get the map to behave itself is surely to destroy all 		
CF | of the figurines. Of course, getting them away from their owners won't 		
CF | be easy. I'd be happy to give you mine. But here we encounter a 		
CF | further difficulty. You can't touch them. It's quite impossible. So 		
CF | you see, you don't have a usable map, so you're not going anywhere, so 		
CF | it would be not only pointless but suicidal for me to give you my own 		
CF | little horror, even if you could take it, which you can't." 		
CF | 		
CF | > 		MoyTW says, "ALL of the figurines? Whoof."
		MoyTW says, "That's an excessive number of figurines."
		DavidW asks, "How many figurines are there?"
DavidW says (to ClubFloyd), "x red figurine" 		
CF | You see no red figurine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open suitcase" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		Knight_Otu says, "One for each person here."
		MoyTW says, "One per person, so, uh, preacher, David, creeper, aunt, Sunny"
		MoyTW asks, "Jury's out on maid & Tyrone?"
		DavidW says, "I'm sure the maid and Tyrone don't have figurines."
		Knight_Otu says, "They probably have no figurine, right."
		Jacqueline says, "yeah"
		DavidW asks, "So, six, then?"
		Knight_Otu says, "Yeah, with laptop guy, that'd be six."
		DavidW says, "Well, we have laptop guy's and the reverend's already."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a pill 		
CF | bottle, the key to Cabin One, a little white pill, an old shovel, some 		
CF | faded photographs, a green-eyed figurine, a flashlight, a mystery by 		
CF | John Dickson Carr, a croquet hoop, a partially crumbled piece of burnt 		
CF | toast, a bad fuse, a black-eyed figurine, some fire tongs, a 		
CF | sketchbook, a screwdriver, a poker, a stone bracelet, and a gold 		
CF | locket), and an indecipherable map. You're wearing your clothes. 		
CF | 		
CF | > 		Knight_Otu says, "And we know where Creepregard's is."
		Jacqueline says, "Heh. I'd forgotten his nickname."
		DavidW asks, "How can we destroy a figurine?"
		Knight_Otu says, "We haven't found Honey's, or Aunt's."
		Knight_Otu asks, "That is a good question. Have we tried bashing one with the poker?"
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take black figurine with tongs" 		
CF | You pick up the black-eyed figurine with the fire tongs. 		
CF | 		
CF | "I'm feeling a bit tired," David says. "If you'll forgive me, I may 		
CF | want to close my eyes for a minute or two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poker" 		
CF | (first putting the indecipherable map in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smash black figurine with poker" 		
CF | That is not something it would be useful to break. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smash black figurine" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		Knight_Otu says, "Hey, now, game."
DavidW says (to ClubFloyd), "destroy black figurine" 		
CF | It's not immediately clear how you would go about doing that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break black figurine with poker" 		
CF | That is not something it would be useful to break. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw black figurine" 		
CF | What do you want to throw it at? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "david" 		
CF | (first putting the poker in the burlap sack to make room, then trying 		
CF | to take the black-eyed figurine from the fire tongs) 		
CF | As you reach out to touch the black-eyed figurine, you have the 		
CF | momentary sensation that it has lunged at you and snapped at your 		
CF | fingers with its teeth. Obviously, it couldn't actually have moved - 		
CF | could it? But a shaft of intense pain shoots up your arm, and you 		
CF | recoil as quickly as if you had put your hand in an open flame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take black figurine with tongs" 		
CF | You're already holding something in the the fire tongs. 		
CF | 		
CF | > 		Jacqueline asks, "'That is not something it would be useful to break'??"
DavidW says (to ClubFloyd), "show it to david" 		
CF | (the fire tongs) 		
CF | David nods. "My figurine. Yes. But have you figured out a way to 		
CF | handle it? I could put it in a container for you, to be sure, but 		
CF | unless you can take it out again when you've carried it to the place 		
CF | where you plan to destroy it, for me to do so would be utterly 		
CF | pointless." 		
CF | 		
CF | You hold up the fire tongs, and David's eyes widen. "Yes, yes! I 		
CF | believe that would work! At least you can carry it from place to 		
CF | place. What you'll do with it, ultimately - I don't think I want to 		
CF | know. Just a moment, I'll get it." He leans over to get the suitcase, 		
CF | wrestles it into his lap, and pops it open. With a certain tender 		
CF | reluctance, he sets the white-eyed figurine on the floor. 		
CF | 		
CF | > 		Jacqueline says, "Ah - 'the place where you plan to destroy it'"
DavidW says (to ClubFloyd), "put black figurine in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take white figurine with tongs" 		
CF | You pick up the white-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in sack" 		
CF | (the white-eyed figurine) 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu asks, "The vise in the cellar?"
		MoyTW says, "I assume dumping it in the incinerator is insufficient."
		DavidW says, "Two possibilities come to mind: the incinerator, and the temple block."
		MoyTW asks, "I bet temple block > incinerator but no reason not to try both?"
DavidW says (to ClubFloyd), "ask david about boathouse" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about key" 		
CF | You hesitate to keep pestering David with conversation. He looks 		
CF | tired. 		
CF | 		
CF | > 		DavidW asks, "Should we try putting a figurine into the incinerator, just to see?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF | "I wish you the very best of luck," David says softly. "You'll need 		
CF | it." 		
CF | 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x incinerator" 		
CF | The incinerator is the size of a large garbage can. Its rusted metal 		
CF | sides are pierced by large holes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take white figurine with tongs" 		
CF | You pick up the white-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in incinerator" 		
CF | (the white-eyed figurine) 		
CF | Putting things in the incinerator would only get them messy. 		
CF | 		
CF | > 		DavidW says, "okay. That's not it."
		Knight_Otu asks, "So, perhaps the vise?"
		DavidW says, "hm. Worth a try."
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first opening the door) 		
CF | 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tongs" 		
CF | The tongs are made of wrought iron. They're shaped roughly like 		
CF | scissors or pliers, but they're about three feet long. They contain a 		
CF | white-eyed figurine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put white figurine in vise" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | When the other figurines see what you've done, they spring to life! 		
CF | They jump down onto the floor and start running around in aimless 		
CF | panic, shrieking in tiny, high-pitched voices and waving their arms. 		
CF | 		
CF | > 		MoyTW says, "hahahahaha, uuuh"
		MoyTW says, "well"
DavidW says (to ClubFloyd), "take green figurine with tongs" 		
CF | The figurine is scurrying around so rapidly that it easily evades your 		
CF | attempts to catch it with the fire tongs. 		
CF | 		
CF | > 		Knight_Otu says, "Well, I didn't expect the other figurines to panic like that."
		MoyTW exclaims, "dang, I didn't expect that!"
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take green figurine with tongs". 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | You see a green-eyed figurine and a black-eyed figurine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "close vise". 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | The vise contains a white-eyed figurine. 		
CF | 		
CF | > 		MoyTW says, "I cannot help but visualize this as, like, one of the sour patch kids commercials."
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop sack" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | The vise contains a white-eyed figurine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | You see a burlap sack (which contains a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, some faded photographs, a 		
CF | green-eyed figurine, a flashlight, a mystery by John Dickson Carr, a 		
CF | croquet hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a screwdriver, a stone bracelet, a gold locket, an 		
CF | indecipherable map, a poker, and a black-eyed figurine) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take green figurine with tongs" 		
CF | You pick up the green-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in vise" 		
CF | (first opening the vise) 		
CF | You turn the crank, and the jaws of the vise separate. 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | You see a burlap sack (which contains a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, some faded photographs, a 		
CF | flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially 		
CF | crumbled piece of burnt toast, a bad fuse, a sketchbook, a screwdriver, 		
CF | a stone bracelet, a gold locket, an indecipherable map, a poker, and a 		
CF | black-eyed figurine) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | You pick up the black-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in vise" 		
CF | (first opening the vise) 		
CF | You turn the crank, and the jaws of the vise separate. 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | You see a burlap sack (which contains a pill bottle, the key to Cabin 		
CF | One, a little white pill, an old shovel, some faded photographs, a 		
CF | flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially 		
CF | crumbled piece of burnt toast, a bad fuse, a sketchbook, a screwdriver, 		
CF | a stone bracelet, a gold locket, an indecipherable map, and a poker) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sack" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf25" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Figurines slain - 3."
		DavidW says, "yes! Thank you for the vise suggestion!"
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The lines and shapes drawn on the piece of paper are 		
CF | squirming and writhing. It's impossible to get any clear idea what 		
CF | they represent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		Knight_Otu says, "Still leaves Auntie's, Honey's, and Creepy's figurines."
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with poker" 		
CF | (first taking the poker from the burlap sack) 		
CF | You attempt to wedge the end of the poker under the edge of the lid, 		
CF | but there isn't enough space between the lid and the rim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with tongs" 		
CF | The fire tongs are not something you can use for prying. 		
CF | 		
CF | > 		Knight_Otu asks, "Hm. How else might we pry it if not with the poker?"
DavidW says (to ClubFloyd), "put tongs, poker in sack" 		
CF | fire tongs: Done. 		
CF | poker: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with hoop" 		
CF | The croquet hoop is not something you can use for prying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket and a burlap sack (which contains a 		
CF | pill bottle, the key to Cabin One, a little white pill, an old shovel, 		
CF | some faded photographs, a flashlight, a mystery by John Dickson Carr, a 		
CF | croquet hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a screwdriver, a stone bracelet, a gold locket, an 		
CF | indecipherable map, some fire tongs, and a poker). You're wearing your 		
CF | clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with shovel" 		
CF | (first taking the old shovel from the burlap sack) 		
CF | You attempt to wedge the end of the old shovel under the edge of the 		
CF | lid, but there isn't enough space between the lid and the rim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "pry barrel with shovel". 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | A black metal barrel is standing on the shoulder of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with screwdriver" 		
CF | (first taking the screwdriver from the burlap sack) 		
CF | You insert the end of the screwdriver under the edge of the barrel lid 		
CF | and bear down. The edge of the lid pops up half an inch, so you move 		
CF | the screwdriver around to the other side and repeat the process. This 		
CF | time the lid pops free and drops to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in barrel" 		
CF | In the barrel is a sticky, gooey mass of half-liquid road tar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tar" 		
CF | The tar is black and smelly. Its surface glistens with an oily sheen. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, I guess that is possible. I expected the screwdriver to be too small."
		DavidW says, "yeah, I can imagine opening a paint can with a screwdriver. A barrel, not so much."
		DavidW says, "This means we haven't used the poker for anything yet."
DavidW says (to ClubFloyd), "push barrel" 		
CF | If you push the barrel over on its side, the tar will spill out in the 		
CF | road. Maybe you should put the lid back on first. 		
CF | 		
CF | > 		Jacqueline asks, "Are we... meant to roll it somewhere?"
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "put lid on barrel" 		
CF | (first taking the tar barrel lid) 		
CF | You fit the lid over the top of the barrel and bang it down with the 		
CF | heel of your hand. It fits snugly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel" 		
CF | The barrel tilts as you push, and then falls over on its side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel w" 		
CF | You roll the barrel down the road. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel s" 		
CF | You slip into the gap in the hedge, and find yourself angled in a 		
CF | twisty maze of thorny bramble-bushes. For a couple of minutes you 		
CF | stumble around, trying to avoid getting stuck by the razor-sharp 		
CF | thorns. Eventually you find your way back to the road, shaken by the 		
CF | ordeal but not too badly scratched up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "push barrel s". 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel w" 		
CF | You roll the barrel down the road. 		
CF | 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel e" 		
CF | As you walk away, you hear the boys snickering about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		DavidW says, "I can't think of a place where we might want a tar puddle."
		Jacqueline says, "I had the unhelpful thought that maybe we were supposed to put said puddle in front of the SUV before it was moved or something."
		Knight_Otu says, "Yeah, not sure where we might want it."
		DavidW asks, "Could it just be an alternate solution to looking in a window, standing on the barrel instead of a bucket?"
		Knight_Otu asks (of David), "Maybe?"
		Knight_Otu says (to Jacq), "I sure hope you're wrong."
		Jacqueline says, "Oh, possibly."
		Jacqueline says (to KO), "Yeah, me too."
DavidW says (to ClubFloyd), "push barrel s" 		
CF | You see no barrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f w" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel e" 		
CF | You roll the barrel down the road. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | You roll the barrel down the road. 		
CF | 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		Jacqueline says, "Hm - I don't know that we're meant to make a puddle, though - it didn't want us to push the barrel over with the lid off (though maybe that is a location-based thing)."
DavidW says (to ClubFloyd), "push barrel s" 		
CF | The gravel crunches as you roll the barrel down the driveway. 		
CF | 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with screwdriver" 		
CF | If you open the barrel here, the tar will pour out and make a mess. If 		
CF | there's a place where you might want a pool of tar, this surely isn't 		
CF | it. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Hrm"
		MoyTW asks, "Heavily implying we want the barrel for its contents. Uh, maybe...distract the maid...?"
		Jacqueline says, "I wonder if we use that to sabotage the other boat."
		MoyTW says, "Oh possibly."
		DavidW says, "Well, I'm stumped where we might want tar. I'd like to ask Tyrone about a compass and maybe ask Honey about her figurine since we can't seem to locate hers."
		Knight_Otu says, "I guess we can try."
		Jacqueline says, "sure"
		DavidW says, "We might also ask Lydia about a handkerchief"
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Tyrone about compass" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Tyrone about figurine" 		
CF | When you mention the black figurine, Tyrone's eyes widen. "You been 		
CF | pokin' around some, ain'tcha? Mr. Beauregard, he got him one o' them 		
CF | nasty things up at the house. I seen it. I know what it is. It's 		
CF | pure evil, that's what it is. The man what carved 'em - there's more'n 		
CF | one of 'em, you know, I expect probably half a dozen - he done it a 		
CF | hundred years ago, maybe two hundred. He's dead now, Mr. Beauregard 		
CF | seen to that. 		
CF | 		
CF | "What them little dolls is for, they go out in the world and find their 		
CF | way into the hands of people what want somethin' bad enough, you know? 		
CF | They gotta want it real bad, whatever it is. Then they don't mind what 		
CF | they gotta do to get it, see? Them as ends up with one, they's the 		
CF | congregation, in a manner o' speakin'." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about compass" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | Honey leafs through the magazine. Either she didn't hear you, or she's 		
CF | pretending she didn't. 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about figurine" 		
CF | "Hey, what's that in there?" You down point at the straw bag. 		
CF | 		
CF | Honey hesitates, and then smiles. "That little old thing?" She picks 		
CF | it up out of the bag and cuddles it at her breast as if it were a baby 		
CF | - which is shocking, as it's a grotesquely ugly little statue. Its 		
CF | teeth are bared, its tongue protrudes, and its tiny jewel eyes glow a 		
CF | livid, mustard yellow. "I found it in an antique store, you believe 		
CF | that? It called out to me." After a lingering, thoughtful look at you, 		
CF | she tucks the figurine away again in the bag. "I shouldn't ought to be 		
CF | talkin' about that, though." 		
CF | 		
CF | > 		Knight_Otu says, "Well...."
		MoyTW asks, "What. She has hers on her?"
		DavidW says, "I don't think I noticed any straw bag."
		MoyTW asks, "Hmm. Uh, can we re-x her?"
DavidW says (to ClubFloyd), "x honey" 		
CF | Honey is in her early twenties, and quite glamorous in a trashy sort of 		
CF | Nashville way. She's wearing great big dark glasses, too much lip 		
CF | gloss, a wide-brimmed pink straw hat, and matching skin-tight shorts. 		
CF | She's lounging on the chaise longue in the sun, a large floppy straw 		
CF | purse yawning open beside her on the lawn, leafing idly through a 		
CF | magazine that, as well as you can judge from looking at it upside down, 		
CF | is devoted mostly to large photos of movie stars. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		MoyTW says, "??? Okay, sure, game."
		DavidW says, "bag/purse"
DavidW says (to ClubFloyd), "x purse" 		
CF | It would be impolite to show too much interest in Honey's oversize 		
CF | straw bag, but you sidle over and glance down at it casually. The bag 		
CF | appears to be crammed with a variety of necessities, among which you 		
CF | glimpse a carved black figurine. It looks a little like a doll, but 		
CF | not really. It's quite fearsomely ugly. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		MoyTW says, "Aaah."
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | Honey inspects her perfectly manicured bright pink nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | It would be rude to fish things out of Honey's bag while she's sitting 		
CF | here watching. 		
CF | 		
CF | Honey yawns ostentatiously and goes back to reading her magazine. 		
CF | 		
CF | > 		Knight_Otu says, "But it wouldn't be rude to sacrifice a 14-year old for a singing career, the game seems to imply."
		DavidW says, "> tell Honey her agent has a movie script for you to read; he's at the front desk; go look."
		Jacqueline asks, "Should we make her sleepy? Or stir up hornets nearby?"
		DavidW says, "I don't think we found a way to deal with the hornets."
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wasps" 		
CF | The evil-looking yellow insects (being a city girl, you aren't sure 		
CF | whether they're wasps or hornets) are flying in and out of a large nest 		
CF | constructed of dried mud, which is tucked up under the eaves of the 		
CF | porch. 		
CF | 		
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer 		
CF | afternoons just ain't the same since I gave up them seegars." 		
CF | 		
CF | > 		Jacqueline says (to Knight), "I feel like maybe one of the things we struggle with in this game is that we're normal, ethical people who don't want to murder a teenager for selfish reasons."
DavidW says (to ClubFloyd), "hit nest with poker" 		
CF | Disturbing the wasps would be a really, really bad idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about honey" 		
CF | Having been taught good manners, you can't quite bring yourself to 		
CF | ignore Phelps, so you nod to him and mumble a hello. 		
CF | 		
CF | He smiles at you and nods heavily. "You enjoyin' our balmy Southern 		
CF | weather, darlin'?" 		
CF | 		
CF | When you mention Honey Hartwell, Beauregard sighs heavily. "She is a 		
CF | sight for sore eyes, and that's the truth." 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
		Jacqueline says (to Game), "Yes, we know it would be a bad idea to disturb the wasps."
DavidW says (to ClubFloyd), "ask phelps about nest" 		
CF | "You worried about them wasps, sweet pea? They won't bother you none." 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		Jacqueline says, "It is wrong to not apologize after a belch, but murdering a child is fine."
		Knight_Otu says, "Yeah, like it's the worst thing he's ever done."
DavidW says (to ClubFloyd), "ask Phelps about aunt" 		
CF | "This useta all be prime farm land, once," Beauregard says, waving his 		
CF | arm. "We grew us a fine crop o' leaf. Was you sayin' somethin'?" 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about david" 		
CF | "You're just a regular little chatterbox, ain'tcha?" 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about cigar" 		
CF | "I hope I git up to see New York sometime," Beauregard says 		
CF | irrelevantly. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about tobacco" 		
CF | Beauregard stifles a yawn. "Gettin' time for my afternoon nap, but I'm 		
CF | just too keyed up this afternoon to sleep." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about sleep" 		
CF | Beauregard beams benignly at you. "You are just the cutest little 		
CF | thang. I can't get over it." 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about cocoa" 		
CF | Beauregard pulls his gaze back from the lawn. "Was you sayin' 		
CF | somethin', sweet pea?" 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about maid" 		
CF | Beauregard shows his teeth in a grimace that he probably thinks is a 		
CF | smile. "You're gonna look so cute in that white dress!" 		
CF | 		
CF | Beauregard smacks his lips. "That young lady from Nashville, now - 		
CF | she's quite somethin', ain't she?" 		
CF | 		
CF | > 		MoyTW says, "What are we hoping to accomplish here."
		Knight_Otu says, ">murder phelps in self-defense"
		DavidW says, "I'm looking for a clue on what to do next."
		DavidW says, "I don't know how to move Honey to get her figurine. I don't know how to get the key."
		DavidW says, "We keep stalling on the wasps and maybe that's not the answer."
		Knight_Otu says, "Perhaps we have to give the sleeping pill to Honey or Creeps."
DavidW says (to ClubFloyd), "ask phelps about handkerchief" 		
CF | Beauregard beams benignly at you. "You are just the cutest little 		
CF | thang. I can't get over it." 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		DavidW says, "Let's see if we can find Aunt Caroline's figurine."
DavidW says (to ClubFloyd), "e" 		
CF | Phelps turns away from you, scratches himself, and goes back to gazing 		
CF | out across the lawn. 		
CF | 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, let's."
DavidW says (to ClubFloyd), "pry steps with poker" 		
CF | The porch steps is not something you can pry. 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under steps" 		
CF | You see nothing unusual under the porch steps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open aunt suitcase" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | Aunt Caroline's suitcase is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about figurine" 		
CF | Hesitantly you bring up the subject of the little black statues. "Have 		
CF | you been nosing around in my things?" Aunt Caroline says sharply. 		
CF | "Well, don't. Not if you know what's good for you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "ask aunt about figurine". 		
CF | 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | The dresser is built of cheap pressboard. It has three drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top" 		
CF | Opening the top drawer reveals Aunt Caroline's clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clothes" 		
CF | (Aunt Caroline's clothes) 		
CF | You lift a couple of garments to peek beneath them, and decide there's 		
CF | really nothing useful or interesting in the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | (Aunt Caroline's clothes) 		
CF | You lift a couple of garments to peek beneath them, and decide there's 		
CF | really nothing useful or interesting in the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clothes" 		
CF | You have no special use for cashmere sweaters or blouses with big 		
CF | floppy bows. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close top" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open middle" 		
CF | Opening the middle drawer reveals your other clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottom" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF | The bottom drawer seems to be empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF | Closed. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x bed door" 		
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly 		
CF | hard. A threadbare brown coverlet is spread over the bed. On the bed 		
CF | near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed bathroom" 		
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly 		
CF | hard. A threadbare brown coverlet is spread over the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF | You see nothing on the bed near the bathroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floorboard" 		
CF | You see no floorboard here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | The dresser is built of cheap pressboard. It has three drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top" 		
CF | Opening the top drawer reveals Aunt Caroline's clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figurine" 		
CF | You see no figurine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close top" 		
CF | Closed. 		
CF | 		
CF | > 		Jacqueline asks, "Can we search the bed? The 'lumpy' 'undoubtedly hard'?"
		Knight_Otu asks, "We did look behind the painting pretty early, I believe?"
DavidW | You say (to ClubFloyd), "search it" || CF | You see nothing on the bed near the bathroom. 		
DavidW says (to ClubFloyd), "x lump" 		
CF | You see no lump here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "unmake bed" 		
CF | The word "unmake" is not necessary in this story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in bed" 		
CF | Which bed do you mean, the bed near the door, or the bed near the 		
CF | bathroom? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "near door" 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		Jacqueline grumbles.
Knight_Otu says (to ClubFloyd), "x pillows" 		
CF | The word "pillows" is not necessary in this story. 		
CF | 		
CF | > 		DavidW says, "The door bed is ours."
Knight_Otu says (to ClubFloyd), "x pillow" 		
CF | Which pillow do you mean, the bed near the door, or the bed near the 		
CF | bathroom? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "bathroom" 		
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly 		
CF | hard. A threadbare brown coverlet is spread over the bed. 		
CF | 		
CF | > 		DavidW says, "pillow seems to be a synonym for bed, but prove me wrong."
		Knight_Otu says, "Yeah, it is."
Knight_Otu says (to ClubFloyd), "look behind painting" 		
CF | You lift one corner and take a peek, but there's nothing under there, 		
CF | only the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push dresser" 		
CF | The dresser cannot be moved. 		
CF | 		
CF | > 		DavidW says, "I know we searched all this in the very first session."
		DavidW says, "Still, that damn figurine must be here."
		Knight_Otu says, "Of course, back then we didn't know about the figurines."
		DavidW says, "And knowing is half the battle, yes."
		DavidW says, "Knowing can make a difference."
DavidW says (to ClubFloyd), "take dress" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF | There's nothing unusual in the white dress. 		
CF | 		
CF | > 		DavidW asks, "We couldn't take the dress before, could we?"
DavidW says (to ClubFloyd), "x bed door" 		
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly 		
CF | hard. A threadbare brown coverlet is spread over the bed. 		
CF | 		
CF | > 		Knight_Otu says, "I think we could, just not outside."
DavidW says (to ClubFloyd), "wear dress" 		
CF | You consider stripping off your slacks and top and trying on the white 		
CF | dress, but three things stop you. First, you're mad at Aunt Caroline 		
CF | for hauling you all the way down here, so you really don't want to give 		
CF | her the pleasure of trying on the dress she insisted on bringing for 		
CF | you. Second, you want to spend the afternoon looking around this dumpy 		
CF | motel to see if there's anything fun to do, and the dress would surely 		
CF | get dirty. Third, it would look really tacky with your sneakers. 		
CF | 		
CF | > 		MoyTW asks, "I remember we couldn't wear it or leave with it?"
		MoyTW says, "Yeah, we're pretty far beyond that text at this point."
DavidW says (to ClubFloyd), "put dress on bed door" 		
CF | Done. 		
CF | 		
CF | > 		MoyTW asks, "Can we rip it, to get Caroline out?"
DavidW says (to ClubFloyd), "rip dress" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tear dress" 		
CF | The white dress is not something that can be crumbled. 		
CF | 		
CF | > 		Knight_Otu says, ""Fourth, I don't wanna get sacrificed by those cultist creeps.""
		Jacqueline says, "I wonder if she took the figurine to the loo with her."
		Knight_Otu says, "It's possible, I guess."
		MoyTW asks, "Yeah, my guess is it's on her/in the room and we need to create some sort of crises?"
		DavidW asks, "Could the boys have a compass?"
		Knight_Otu asks, "Mmmaybeee?"
		DavidW asks, "Also, what's the shovel for?"
		DavidW asks, "Did we see anywhere to dig?"
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		Knight_Otu says, "I believe we tried the obvious digging spots, but I might be forgetting some."
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ground" 		
CF | (with the old shovel) 		
CF | You have no reason to dig in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot, 		
CF | and a walk leads off through some tall bushes to the south. Beyond the 		
CF | bushes can be glimpsed the roof of the main house. On the north side 		
CF | of the road is a ditch choked with bramble bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "n". 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is sitting on the couch gazing out across the lawn, 		
CF | seemingly oblivious to the fact that you're skulking around down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flower-bed" 		
CF | You have nothing to dig with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shovel" 		
CF | (first putting the fire tongs in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig in flower-bed" 		
CF | You poke around in the weeds for a minute with the shovel, but there 		
CF | seems to be no buried treasure here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | You poke around in the weeds for a minute with the shovel, but there 		
CF | seems to be no buried treasure here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF | The only obvious exit leads southeast to the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot, 		
CF | and a walk leads off through some tall bushes to the south. Beyond the 		
CF | bushes can be glimpsed the roof of the main house. On the north side 		
CF | of the road is a ditch choked with bramble bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot, 		
CF | and a walk leads off through some tall bushes to the south. Beyond the 		
CF | bushes can be glimpsed the roof of the main house. On the north side 		
CF | of the road is a ditch choked with bramble bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig ditch" 		
CF | You glance at the ditch and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask boys about compass" 		
CF | "Hello again," you say, trying to sound cheerful. "I'm back." 		
CF | 		
CF | "Was she gone?" the smaller boy says. "I din't notice." 		
CF | 		
CF | Trying to be casual, you ask the boys whether they might be willing to 		
CF | part with the compass they showed you. "Oh, that there's valuable," 		
CF | the larger boy says, scowling. "You got anything we'd want?" 		
CF | 		
CF | "I know what you're thinking about," you retort, "and the answer is no! 		
CF | But how about if I bring you something to trade for it?" 		
CF | 		
CF | "I'd take a million bucks for it," says the smaller, dirtier boy. "Or 		
CF | even a hundred bucks, I guess. In cash." 		
CF | 		
CF | The large boy nudges his companion. "Hey, show her what we stole offa 		
CF | that Boy Scout!" 		
CF | 		
CF | The smaller boy looks exasperated. "What does a girl care about that?" 		
CF | 		
CF | "Nah, c'mon." 		
CF | 		
CF | The smaller boy digs in his jeans pocket and hauls out a small 		
CF | hand-held compass, which he holds out to you - but not close enough 		
CF | that you could grab it. "Pretty nifty, hunh?" He closes his fist on 		
CF | the compass and jams it back into his pocket. 		
CF | 		
CF | > 		MoyTW says, "...dammit. We do have to interact with them."
		Knight_Otu says, "Ugh."
		Knight_Otu says, "I guess the gold coin is for these guys then."
		DavidW says, "hmm. Maybe."
DavidW says (to ClubFloyd), "ask boys about gold" 		
CF | "Do we look like the Encyclopedia Bittranica?" the larger boy says. 		
CF | 		
CF | "They got any guys as good-lookin' as us back where you come from?" The 		
CF | larger boy runs his hand over his hair and sticks out his jaw. "I bet 		
CF | not." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Knowing the boys are likely to make fun of anything you say, you just 		
CF | turn and walk away without saying goodbye. As you walk away, you hear 		
CF | the boys snickering about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. Obvious exits lead east, down the road to the 		
CF | east; and west, back down the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about cocoa" 		
CF | "Excuse me," you venture. "Are you ironing?" Of course she's ironing, 		
CF | you can see she's ironing. You're aware as the words tumble out of 		
CF | your mouth that it's a stupid question - but at least it's better than, 		
CF | "Excuse me, are you the maid?" 		
CF | 		
CF | The woman looks up from her ironing board and levels a smoky gaze at 		
CF | you. "No, I'm dancing with Clark Gable." She doesn't look very 		
CF | friendly, that's for sure. "You're the girl," she goes on. "The one 		
CF | they brought. I'm Luisa. I work here, keep the house clean. I 		
CF | thought Mr. Beauregard didn't want you in the house, but now you're 		
CF | here, I guess it's okay. Just don't make no mess." She has a heavy 		
CF | Hispanic accent, but her words are not hard to understand. 		
CF | 		
CF | You mention the cocoa mix in the kitchen, and Luisa nods. "Mr. Phelps, 		
CF | he likes his cocoa every afternoon. Much nicer than those stinky old 		
CF | cigars he used to smoke." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell luisa about fuse" 		
CF | You ask Luisa whether she knows one of the fuses in the fuse box is 		
CF | burnt out. "Oh, yeah," she says nonchalantly. "Happens all the time. 		
CF | I'll fix it later." 		
CF | 		
CF | > 		DavidW says, "Maybe we're supposed to give Phelps a spiked cocoa and steal the key then."
		Knight_Otu asks, "I guess sleeping pill in cocoa?"
		Jacqueline says, "Cocoa with... sleeping pills"
		Jacqueline says, "Great minds, and all that."
		DavidW says, "I suspect we'd want to do that after we've done almost everything else, though."
DavidW says (to ClubFloyd), "ask Luisa about clown" 		
CF | "I don't think I want to talk about that no more," Luisa says. 		
CF | 		
CF | > 		
Jacqueline Because when he wakes up he'll be pissed and we should already be in a boat finding our way out of the swamp? 		Jacqueline asks, "Because when he wakes up he'll be pissed and we should already be in a boat finding our way out of the swamp?"
		DavidW says, "yes, there's bound to be a chase scene."
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel se" 		
CF | A gentle upward slope at the south end of the driveway, which you 		
CF | hardly noticed while walking, makes it impossible to push the barrel 		
CF | any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a pill 		
CF | bottle, the key to Cabin One, a little white pill, some faded 		
CF | photographs, a flashlight, a mystery by John Dickson Carr, a croquet 		
CF | hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a stone bracelet, a gold locket, an indecipherable map, a 		
CF | poker, and some fire tongs), a screwdriver, and an old shovel. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel e" 		
CF | The barrel thumps and bumps as it rolls down the steps into the cellar. 		
CF | 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | > 		Knight_Otu asks, "There's the Garden of Junk. Did we do anything much there?"
DavidW says (to ClubFloyd), "push barrel e" 		
CF | There's a step up between here and the other cellar room. It's not 		
CF | something you had even noticed initially, but it makes rolling the 		
CF | barrel into the other part of the cellar impossible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF | You see nothing unusual about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry barrel with screwdriver" 		
CF | You insert the end of the screwdriver under the edge of the barrel lid 		
CF | and bear down. The edge of the lid pops up half an inch, so you move 		
CF | the screwdriver around to the other side and repeat the process. This 		
CF | time the lid pops free and drops to the floor. Within moments, a 		
CF | thick, gooey mess of tar has flowed out into a shallow depression in 		
CF | the cellar floor. 		
CF | 		
CF | > 		Knight_Otu exclaims, "OH! To stop the figurines from running about!"
		DavidW says, "aha"
		MoyTW says, "...hah. Okay."
DavidW says (to ClubFloyd), "look in barrel" 		
CF | In the barrel is a sticky, gooey mass of half-liquid road tar. 		
CF | 		
CF | > 		DavidW says, "well, at least we know what that's for."
		Jacqueline says, "um, okay"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a pill 		
CF | bottle, the key to Cabin One, a little white pill, some faded 		
CF | photographs, a flashlight, a mystery by John Dickson Carr, a croquet 		
CF | hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a stone bracelet, a gold locket, an indecipherable map, a 		
CF | poker, and some fire tongs), a screwdriver, and an old shovel. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "olly olly oxen free" 		
CF | At first it seems your silly shouting will go unanswered, but then 		
CF | Lydia comes toward you from among the trees. "I hope you found 		
CF | everything we need," she says. "Show me what you've found. I can't 		
CF | wait to get away from here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about handkerchief" 		
CF | Lydia does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show map to lydia" 		
CF | (first taking the indecipherable map from the burlap sack) 		
CF | Lydia looks eagerly at the map, but then her face falls. "You showed 		
CF | me that before," she says. "We still can't read it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about tears" 		
CF | Lydia does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about clown" 		
CF | Lydia does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about aunt caroline" 		
CF | You tell Lydia how your aunt brought you down here from New York for no 		
CF | apparent reason, and brought along this white dress for you to wear to 		
CF | some kind of supposed picnic. Lydia nods vigorously. "That's just 		
CF | like me with my cousin Jake. I guess he needed money more than 		
CF | anything. I think the horrid thing grants people's wishes. I guess it 		
CF | must have made Jake rich. I'll bet your aunt is the same way. I'll 		
CF | bet she wants something so much she's willing to let them - no, not let 		
CF | them, she's willing to help them kill you." 		
CF | 		
CF | > 		Knight_Otu says, "I guess it won't be Lydia's tears."
DavidW says (to ClubFloyd), "w" 		
CF | As you walk away, Lydia calls after you, "I'm going to hide now. Be 		
CF | sure to come back when you're ready for us to escape, and call 'olly 		
CF | olly oxen free.'" 		
CF | 		
CF | You follow the path westward, back to Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF | You sniffle a little. It's not proving to be a good day, is it? But 		
CF | feeling sorry for yourself probably isn't going to help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | David is sitting here in his wheelchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF | You sniffle a little. It's not proving to be a good day, is it? But 		
CF | feeling sorry for yourself probably isn't going to help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about handkerchief" 		
CF | David closes his eyes, and his hands twitch on the blanket that covers 		
CF | his knees. "I'm sorry," he says after a moment. "I don't believe I 		
CF | caught that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | "You can leave the door open if you like," David says behind you. "I 		
CF | don't mind the fresh air." 		
CF | 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF | You sniffle a little. It's not proving to be a good day, is it? But 		
CF | feeling sorry for yourself probably isn't going to help. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about handkerchief" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | Honey leafs through the magazine. Either she didn't hear you, or she's 		
CF | pretending she didn't. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask caroline about handkerchief" 		
CF | "I can't hear you, dear," Aunt Caroline calls. "Can't you see I'm in 		
CF | the bathroom?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Two) 		
CF | Reverend Gillespie appears at the door of Cabin Two and looks down at 		
CF | you. "Yes? I'm really very busy just now, but if it's important...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask rev about handkerchief" 		
CF | Gillespie smiles a meaningless smile. "My, but it's hot this 		
CF | afternoon." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about handkerchief" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about shack" 		
CF | "That little ole shack?" Tyrone shrugs. "It ain't much, but I call it 		
CF | home. Suits me pretty good, if you want to know the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ground" 		
CF | (with the old shovel) 		
CF | You have no reason to dig in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF | There's no obvious way to do that. A quick inspection reveals that the 		
CF | screen is held firmly in place by half a dozen heavy screws. 		
CF | 		
CF | > 		Jacqueline says, "I'm beginning to wonder if Aunt Caroline's secret wish -- the reason she's brought us her, the reason she's willing to help them murder us -- is to cure her IBS."
DavidW says (to ClubFloyd), "unscrew screen with screwdriver" 		
CF | The screws are pretty tight, but with a bit of effort you're able to 		
CF | unscrew all but one of them with the screwdriver. The window screen is 		
CF | left dangling by one stubborn screw, but it's out of the way. Climbing 		
CF | in the window should be easy now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		MoyTW says, "Hullo there scary mask."
DavidW says (to ClubFloyd), "x mask" 		
CF | The hand-carved ebony mask is larger than a human face, and its oval 		
CF | tapers to points at the top and bottom. The expression on the face is 		
CF | solemn and hostile. Dominating the face are the eyes, which are wide, 		
CF | round, and glaring. As you move around the little room, you can't 		
CF | escape the eerie sensation that the eyes are turning to watch you. 		
CF | 		
CF | > 		MoyTW says, "Wear it!~"
DavidW says (to ClubFloyd), "x table" 		
CF | The table is old and paint-stained, and one leg is a little crooked. 		
CF | The table is littered with an assortment of stuff. No, make that a 		
CF | mound. Your first impulse is to dismiss it as junk, but that would be 		
CF | an insult to the man who lives here. These are his possessions - 		
CF | probably all he owns. Lying diagonally across the junk is a fishing 		
CF | pole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pole" 		
CF | The pole is thin, flexible, and about seven feet long. It's the kind 		
CF | you've seen in old illustrations in books like The Adventures of 		
CF | Huckleberry Finn. It doesn't even have a reel for reeling the line in 		
CF | and out - but there is a line, which is attached to the tip of the pole 		
CF | and dangles free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF | The bed is sagging and rumpled, as if it has been slept in for years by 		
CF | someone large and heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | As you start to, the mouth of the mask opens and it emits a horrible 		
CF | howling noise! Looks like Tyrone has set up a voodoo burglar alarm. 		
CF | You stand silent and tense with your fingers crossed, hoping nobody 		
CF | heard the noise. After a minute, you relax. It seems you got away 		
CF | with it ... once. 		
CF | 		
CF | > 		MoyTW says, "Also we're being kinda rude, aren't we."
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "look under bed". 		
CF | 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		DavidW says, "'voodoo burglar alarm'"
		MoyTW says, "man this game, sometimes"
DavidW says (to ClubFloyd), "wear mask" 		
CF | That isn't something you can wear. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. It's ... yeah. Not great."
DavidW says (to ClubFloyd), "take mask" 		
CF | As you start to, the mouth of the mask opens and it emits a horrible 		
CF | howling noise! Looks like Tyrone has set up a voodoo burglar alarm. 		
CF | You stand silent and tense with your fingers crossed, hoping nobody 		
CF | heard the noise. After a minute, you relax. It seems you got away 		
CF | with it ... once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take mask". 		
CF | 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		DavidW says, "gag mask"
DavidW says (to ClubFloyd), "gag mask" 		
CF | The word "gag" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "muffle mask" 		
CF | The word "muffle" is not necessary in this story. 		
CF | 		
CF | > 		DavidW asks, "Ideas?"
		Jacqueline says, "I kinda want to know what happens if we make it scream more than once. Just to see."
		Knight_Otu asks, "Turn it, cover it?"
		DavidW asks, "Cover it with what?"
		Knight_Otu says, "I don't know."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | As you start to, the mouth of the mask opens and it emits a horrible 		
CF | howling noise! Looks like Tyrone has set up a voodoo burglar alarm. 		
CF | You stand silent and tense with your fingers crossed, hoping nobody 		
CF | heard the noise. After a minute, you relax. It seems you got away 		
CF | with it ... once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Once again, the mask sets up its horrible howl. A moment later the 		
CF | door bursts open and Tyrone seizes you firmly by the arm. "So, we got 		
CF | ourselves a sneak thief," he says. 		
CF | 		
CF | You try to squirm out of his grip. "Ow, you're hurting me!" But he's 		
CF | much stronger than you, and from the look in his eyes, he isn't about 		
CF | to be sweet-talked. 		
CF | 		
CF | He drags you outside, slams the door, and finally releases you. "Look 		
CF | here," he says. "I know you're just a kid. And I expect you're 		
CF | lookin' around for somethin' that might help get you outta the fix 		
CF | you're in. So I ain't gonna whop you upside the head, though maybe I 		
CF | ought to. But that stuff in there's mine, you understand? See you 		
CF | leave it alone. Now run along." Without another word, he goes back to 		
CF | working on the van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | Please select the saved position file to restore > 		
CF | Restored. 		
CF | 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		MoyTW says, "I mean, that's entirely fair, really."
		DavidW says, "yes"
DavidW says (to ClubFloyd), "s" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Tyrone about voodoo" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pole" 		
CF | As you start to, the mouth of the mask opens and it emits a horrible 		
CF | howling noise! Looks like Tyrone has set up a voodoo burglar alarm. 		
CF | You stand silent and tense with your fingers crossed, hoping nobody 		
CF | heard the noise. After a minute, you relax. It seems you got away 		
CF | with it ... once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take pole". 		
CF | 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		Jacqueline says, "Ask him 'bout voodoo"
		DavidW says, "I did."
		Jacqueline says, "Oh. I missed it."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a pill 		
CF | bottle, the key to Cabin One, a little white pill, some faded 		
CF | photographs, a flashlight, a mystery by John Dickson Carr, a croquet 		
CF | hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a stone bracelet, a gold locket, a poker, and some fire 		
CF | tongs), a screwdriver, an old shovel, and an indecipherable map. 		
CF | You're wearing your clothes. 		
CF | 		
CF | > 		Jacqueline asks, "Did he say anything of any use about it?"
		DavidW says, "no, nothing. It wasn't a valid topic for him."
		Jacqueline nods. "Thanks."
DavidW says (to ClubFloyd), "s" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give carr to honey" 		
CF | (first taking the mystery by John Dickson Carr from the burlap sack) 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | Honey pats her fingers over her lips, politely stifling a yawn. "You 		
CF | found a storybook, that's nice. You want to read me a story? On 		
CF | second thought, don't bother. I'm not in the mood." 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you walk away, Honey goes back to reading (if that's the right word) 		
CF | her magazine. As you put your weight on the steps, several of the 		
CF | boards creak loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give carr to phelps" 		
CF | "I want to talk to you," you say to Beauregard. 		
CF | 		
CF | His eyes widen mildly. "So talk, then." 		
CF | 		
CF | When he sees the book, Beauregard smiles benignly. "I see you found my 		
CF | old mysteries," he says. "I don't do a lot of readin' myself, not no 		
CF | more, but I'll bet your aunt would be keen to look at that, her bein' a 		
CF | mystery writer and all." 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		Jacqueline says, "I hate him so."
		MoyTW says, "lol he's shocked when you say "I want to talk to you""
		DavidW says, "huh. Aunt would like Carr."
DavidW says (to ClubFloyd), "e" 		
CF | Phelps turns away from you, scratches himself, and goes back to gazing 		
CF | out across the lawn. 		
CF | 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		MoyTW says, "To be fair, he should be shocked that anybody wants to talk to him."
DavidW says (to ClubFloyd), "s" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		Knight_Otu says, "That went better than expected, though, for showing him that we broke into his house."
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		DavidW says (to Knight), "yes, it was a risk."
DavidW says (to ClubFloyd), "give Carr to Aunt" 		
CF | Aunt Caroline is in the bathroom, and the door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about carr" 		
CF | Talking through the bathroom door, you mention to Aunt Caroline that in 		
CF | the bookcase in the house you saw some first editions by John Dickson 		
CF | Carr. The door pops open and Aunt Caroline's head pops out. Then the 		
CF | rest of her slides out, leaving the bathroom door narrowly ajar. 		
CF | "Rubbish," she declares. "You saw no such thing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show carr to aunt" 		
CF | Triumphantly you hold up the copy of The Four False Weapons. Aunt 		
CF | Caroline's squinty eyes widen, and she practically tears the book from 		
CF | your hands. "Let me see that. It can't be. No, it is. You say you 		
CF | got this in the house? And there are more like it?" 		
CF | 		
CF | You nod. 		
CF | 		
CF | Without another word, Aunt Caroline makes a beeline for the door of the 		
CF | cabin. But then, struck by a thought, she turns back. She slips into 		
CF | the bathroom for a moment and emerges holding something, pressing it 		
CF | tight against her as if it were a baby. Hiding whatever it is from you 		
CF | with her body, she sidles into the closet. You hear a clicking noise. 		
CF | A moment later she emerges from the closet and strides out the door. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Knight_Otu says, "Of course she takes it along."
		MoyTW says, "Ok well at least she's not locked in a room anymore. But she's being careful. Which...grr."
		Jacqueline says, "I thought she was gonna take the book and go back to the toilet with it."
		DavidW says, "I think she hid the figurine in her suitcase."
DavidW says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see Aunt Caroline's suitcase and your suitcase here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right, I misread that."
DavidW says (to ClubFloyd), "open aunt suitcase" 		
CF | Aunt Caroline's suitcase seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock aunt suitcase" 		
CF | (with the key to Cabin One) 		
CF | (first taking the key to Cabin One from the burlap sack) 		
CF | The key to Cabin One doesn't fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. The only obvious exit leads north, back to 		
CF | cabin five. 		
CF | 		
CF | > 		DavidW says, "I'm inclined to crush the entire suitcase in the vise if we can."
DavidW says (to ClubFloyd), "break aunt suitcase with poker" 		
CF | That is not something it would be useful to break. 		
CF | 		
CF | > 		Jacqueline asks, "Can you pry it open? Is it one of them little flip suitcase locks?"
		Knight_Otu says, "I guess we can try."
DavidW says (to ClubFloyd), "pry aunt suitcase with screwdriver" 		
CF | That doesn't seem to be a suitable implement for prying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry aunt suitcase with poker" 		
CF | (first putting the old shovel in the burlap sack to make room, then 		
CF | taking the poker from the burlap sack) 		
CF | You have a go at wedging the poker under the lid of the suitcase, but 		
CF | it's too tight a fit. After a few moments of mounting frustration, it 		
CF | occurs to you that maybe you ought to just haul off and hit the silly 		
CF | thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit aunt suitcase with poker" 		
CF | You haul off and smite the suitcase a mighty blow with the poker. In 		
CF | response, the shiny brass lock emits a tiny sproinggg. Quite possibly 		
CF | you've broken the lock. 		
CF | 		
CF | > 		Jacqueline exclaims, "Yay!"
DavidW says (to ClubFloyd), "open aunt suitcase" 		
CF | Opening Aunt Caroline's suitcase reveals a red-eyed figurine. 		
CF | 		
CF | > 		MoyTW says, "That works."
		Jacqueline exclaims, "Violence sometimes *is* the answer!"
		Knight_Otu exclaims, "Violence was the answer ... dangit, Jacq!"
		Jacqueline says, "hahaha."
DavidW says (to ClubFloyd), "take red figurine with tongs" 		
CF | (first putting the indecipherable map in the burlap sack to make room, 		
CF | then taking the fire tongs from the burlap sack) 		
CF | You pick up the red-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poker in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Bathroom 		
CF | The bathroom is barely big enough to turn around in. There's a narrow 		
CF | shower stall, a minuscule, rust-stained sink above which is a cracked, 		
CF | flyspecked mirror, and a commode. The towels stacked on the rack are 		
CF | thin, frayed at the edges, and probably none too clean. A tiny window 		
CF | provides a very little air. 		
CF | 		
CF | The door leads eastward. 		
CF | 		
CF | You see a fat white candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF | The candle is a couple of inches in diameter, and perhaps three inches 		
CF | tall. Evidently Aunt Caroline has been burning it, but it's not 		
CF | burning now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in sack" 		
CF | Done. 		
CF | 		
CF | > 		DavidW asks, "We never saw matches, did we?"
		Knight_Otu says, "I don't think so."
		Jacqueline says, "I don't recall any, no."
		DavidW asks, "Any idea why she'd be burning a candle for hours in the bathroom?"
		MoyTW asks, "Is it a scented candle for calming or, like, a Ritual Candle for eldrich summonings?"
DavidW says (to ClubFloyd), "smell candle" 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Two) 		
CF | Reverend Gillespie appears at the door of Cabin Two and looks down at 		
CF | you. "Yes? I'm really very busy just now, but if it's important...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | David is sitting here in his wheelchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show candle to david" 		
CF | (first taking the fat white candle from the burlap sack) 		
CF | David does not appear interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about candle" 		
CF | You hesitate to keep pestering David with conversation. He looks 		
CF | tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | "Goodbye for now," David says. 		
CF | 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red figurine with tongs" 		
CF | You pick up the red-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in vise" 		
CF | (the red-eyed figurine) 		
CF | (first opening the vise) 		
CF | You turn the crank, and the jaws of the vise separate. 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf27" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		MoyTW says, "hooray"
		Knight_Otu says, "Another one turned to dust."
		DavidW says, "And it's just after 4 pm."
		Jacqueline says, "Progress."
		Jacqueline says, "Solid progress."
		Knight_Otu asks, "Do you want to stop for today?"
		DavidW says, "So hanky + skeleton => coin => compass."
		MoyTW asks, "What is the highest number of sessions you guys've spent on a game?"
		Jacqueline says, "I'm good either way."
Knight_Otu says (to Jacq), "Definiteoy progress, yeah." 		DavidW says, "destroy all figurines => usable map"
		MoyTW says, "Also yeah I'm good to stop or go."
		Knight_Otu says (to Moy), "Untold sessions on Cragne Manor."
		DavidW says, "cocoa + pill => key"
		DavidW asks, "key + map + compass + olly olly oxen free => win?"
		MoyTW says, "I feel like Cragne Manor is cheating."
		MoyTW says, "Well there's probably Boat Hilarity too."
		Knight_Otu says, "I mean, maybe it's cheating, but it is the highest number easily."
		DavidW says, "yeah, the boathouse has something weird. And I didn't expect voodoo mask alarm in Tyrone's shack."
		Jacqueline says, "Cragne Manor was 19 sessions."
		Knight_Otu says, "Yeah, the mask was...."
		Knight_Otu says, "bad."
		DavidW asks, "like, what would we fish for?"
		DavidW asks, "And what might be under Tyrone's bed?"
		Knight_Otu says, "Honey's figurine? That's the best use i can think of, and that's a stretch."
		DavidW says, "I think we need to maybe put Honey to sleep or scare her away (maybe with wasps, finally)."
		DavidW says, "Sleep, distraction, something."
		Jacqueline says, "Savoir Faire was nine sessions. I wonder if that was our second-longest."
		DavidW says, "I still don't know where a hanky is."
		Jacqueline says, "Fishing for her figuring sounds like it's worth trying, honestly"
		DavidW asks, "That would be less obvious than the tongs?"
		Jacqueline says, "If it weren"
		Jacqueline says, "er, if it were a thing we could do from an adjacent location."
		Jacqueline says, "Which I doubt it is."
		DavidW asks, "Fish from the porch, you mean?"
DavidW says (to ClubFloyd), "l" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x straw purse" 		
CF | You see no straw purse here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figurine" 		
CF | You see no figurine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF | To do that, you'd need a fishing pole. 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask honey about wasps" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | You casually mention spotting some wasps up under the eaves of the 		
CF | porch. Honey leaps up from the chaise longue. "Where? Where? Oh, my 		
CF | God! Up there? Thank you for tellin' me!" She rushes off toward her 		
CF | cabin. 		
CF | 		
CF | > 		Knight_Otu says, "..."
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | You pick up the yellow-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		MoyTW says, "Well OKAY THEN."
		Knight_Otu says, "That was way easier than we made it out to be."
		MoyTW says, "I'm actually crying, for all the time and effort we spent on the nest and then that."
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in vise" 		
CF | (first opening the vise) 		
CF | You turn the crank, and the jaws of the vise separate. 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf28" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "okay, now let's stop for now."
		Knight_Otu asks, "Also, Creepregard was creeping on Honey, so shouldn't he have seen us there?"
		DavidW says, "yeah, maybe."
		Jacqueline says, "'kay"
		MoyTW says, "Maybe that's what the pills be for."
		Knight_Otu says (to David), "Yeah, this seems like a good place. Five figurines down."
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		
DavidW says (to ClubFloyd), "cflydias5figs" 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "Maybe the candle helps with the mask or the dagger, but maybe it's really for the tunnel."
		Jacqueline says (to DW), "Oh yeah. Alt light source, maybe."
		Jacqueline says, "Candles suck as light sources, but maybe."
		DavidW says, "Can't suck worse than the flashlight."
		Jacqueline says, "This is true."
		DavidW says, "I suppose either the oven or the office device with the mirrors could light it."
		MoyTW asks, "The...oven?"
		DavidW says, "Or stove? In the kitchen."
		MoyTW says, "Ah. That's a lot more sensical."
		DavidW says, "I've seen people light cigarettes using a stove burner."
		MoyTW asks, "Probably gas, right?"
		DavidW says, "I dunno. We haven't messed with the kitchen much yet."
		MoyTW says, "Yeah, but electric won't work. Though this house is old so...gas probably."
		MoyTW says, "Anyways, thanks, all."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "Might want to ask Lucia about a handkerchief. We've asked almost everyone else. Unless Aunt Caroline cries when reading Carr books."
		Jacqueline says, "You can light a cigarette with an electric eye. Not sure about a candle, but maybe."
		DavidW says, "yes, thanks everyone. See you all next week. Don't forget that Spring Thing is running."
		Knight_Otu exclaims, "Thanks for driving, David. Good night!"
Knight_Otu goes home. 		
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
		
*** SESSION EIGHT *** 		
		DavidW says, "hi Jacqueline, Perry, Roger."
		Roger says, "yo"
		Jacqueline says, "yo word"
		DavidW says, "I updated my notes last night: [TEMP LINK NO LONGER EXISTS]"
Knight_Otu has arrived. 		DavidW says, "hi Knight"
		Knight_Otu says, "Hey."
		Jacqueline asks, "So: Will today be a good day to (not) die?"
		Knight_Otu says, "Who knows."
		Roger says, "I think so"
		DavidW says, "I don't know if we can finish the game today or not. Too many unknowns."
		Jacqueline says, "Fair."
		DavidW says, "It's impossible to guess if there will be an extended chase scene in the swamp even if we do stack the ducks in the correct order."
		Jacqueline says, "Wait for Moy, then we'll see."
		Jacqueline asks, "Those ... you mean proverbial ducks, right?"
		DavidW asks, "... yes?"
		Jacqueline says, "Because stacking literal ducks sounds impossible."
		DavidW says, "We have a puddle of tar."
		Jacqueline exclaims, "heh. True!"
		DavidW says, "One thing I forgot to add to my 'ideas to try' list is re-examining Phelps's bedroom. Perhaps there's something in there we missed that might help out. Also, we could dare descending from the temple as a priest to see if the otherworld natives tell us or give us anything new."
MoyTW has arrived. 		DavidW says, "hi Moy"
		Knight_Otu says, "Hey there."
		DavidW says, "My updated notes are at [TEMP LINK NO LONGER EXISTS]"
		DavidW says, "I think we should start with either making cocoa or annoying Luisa."
		Knight_Otu says, "I'm not sure annoying her will do us much good, but sure."
		Jacqueline says, "Sure"
		DavidW says, "I'm thinking that we may need to be rough with her. Knock her out, lock her in the bathroom, something to get her out of the way of the bedroom door."
		Knight_Otu says, "We are a 14-year old. That won't be easy."
		DavidW says, "Maybe put the skeleton in Phelps's bed, unlock the door, go 'round and open the door in front of Luisa, and maybe the skeleton will scare her."
DavidW says (to ClubFloyd), "l" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door) 		
CF | 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is standing open, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | (the door) 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | Aunt Caroline is standing by the bookcase, absorbed in a book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x aunt" 		
CF | Your Aunt Caroline is a thin, pale woman of about 40, with mousy hair 		
CF | and a pinched face. Her glasses are perched, as usual, halfway down 		
CF | her nose. Her fingernails are gnawed. At the moment she's standing in 		
CF | front of the bookcase, lingering over the pages of a mystery novel. 		
CF | 		
CF | > 		DavidW asks, "This may be the first time we've examined Auntie?"
DavidW says (to ClubFloyd), "ask aunt about fingernails" 		
CF | "Where did you get that? No, don't tell me. I don't want to know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a pill 		
CF | bottle, a little white pill, some faded photographs, a flashlight, a 		
CF | croquet hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a stone bracelet, a gold locket, an old shovel, an 		
CF | indecipherable map, and a poker), a screwdriver, the key to Cabin One, 		
CF | some fire tongs, and a fat white candle. You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about novel" 		
CF | "You already know John Dickson Carr is one of my favorite authors," 		
CF | Aunt Caroline says. "I doubt you have anything fresh to contribute on 		
CF | that subject." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, since she stayed in the bathroom the whole time."
		Jacqueline says (to Moy), "You're on the wrong channel."
DavidW says (to ClubFloyd), "ask aunt about candle" 		
CF | Aunt Caroline sets her glasses more firmly on her nose. "Put that back 		
CF | where you found it, at once." 		
CF | 		
CF | > 		Jacqueline says, "(Easy to miss)"
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "ask aunt about candle". 		
CF | 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | Aunt Caroline is standing by the bookcase, absorbed in a book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about handkerchief" 		
CF | "Later, dear." Aunt Caroline's voice sounds thin and strained. 		
CF | 		
CF | > 		MoyTW says, "RIP."
DavidW says (to ClubFloyd), "x glasses" 		
CF | Aunt Caroline's glasses have heavy, blocky tortoiseshell frames. 		
CF | They're very unattractive. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		DavidW says, "well, she's not crying, so no hanky here."
DavidW says (to ClubFloyd), "s" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		MoyTW asks, "Wasn't there an age thing on that request?"
		MoyTW says, "I thought that it'd have to either be us or Lydia, but I might be misremembering."
		DavidW says (to Moy), "I'm unclear on that part."
		DavidW says, "but yes, maybe it has to be us that cries."
DavidW says (to ClubFloyd), "x luisa" 		
CF | Luisa is short and stocky, and has the olive complexion and broad, 		
CF | impassive features of a Mexican or Central American whose ancestry is 		
CF | strongly Mayan. Beneath an apron bulging with cleaning implements, her 		
CF | dress is gray and shapeless. Her long black hair, drawn back in a 		
CF | loose ponytail, is streaked with gray, and her dark eyes are not 		
CF | especially friendly. She's standing at the ironing board, ironing. 		
CF | 		
CF | > 		Roger says, "You've already seen the thing you need, I'll say."
DavidW says (to ClubFloyd), "x laundry" 		
CF | The big wicker basket is full of laundry. 		
CF | 		
CF | > 		Knight_Otu says, ""Young girl", I'm sure the clown said."
DavidW says (to ClubFloyd), "search basket" 		
CF | The laundry basket seems to be empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ironing board" 		
CF | It's an ordinary ironing board, with green metal fold-up legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about handkerchief" 		
CF | "Hello, Luisa," you say. 		
CF | 		
CF | She looks up from her ironing. "What do you want? You want 		
CF | somethin'?" 		
CF | 		
CF | "That's not something I goin' to worry about," she says. "Not right 		
CF | now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about laundry" 		
CF | "I got work to do," Luisa says. "I don' have time to talk to silly 		
CF | girls." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search laundry" 		
CF | The laundry basket seems to be empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF | The door seems to be locked. You hear a low snort behind you, as if 		
CF | Luisa is expressing contempt or amusement. But when you turn to look, 		
CF | she's placidly ironing, not looking at you at all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about attic" 		
CF | "You're just a chatterbox, ain't you? Why don't you go away an' bother 		
CF | somebody else, eh?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window seat" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | You can't stand in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scare luisa" 		
CF | The word "scare" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push luisa" 		
CF | Luisa probably wouldn't like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | As you climb, the air around you, hot to begin with, gets even hotter. 		
CF | 		
CF | Attic 		
CF | It's as hot as a blast furnace in the attic. The ceiling is low, and 		
CF | slants down at the sides of the room. A narrow single bed stands 		
CF | against one wall and a small dresser against another. The room is 		
CF | undecorated except for a rather large doll, which stands stiffly posed 		
CF | atop the dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF | The doll is about a foot tall, and stands stiffly. She has a painted 		
CF | china face, and is wearing a blouse that looks as if it was cut from an 		
CF | old lace doily and a yellow skirt whose draped corners make it look 		
CF | rather like a handkerchief or a small scarf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skirt" 		
CF | The doll's skirt is rather faded and threadbare. It may once have been 		
CF | a cheerful lemon yellow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skirt" 		
CF | With only a bit of fiddling, you're able to remove the skirt from the 		
CF | doll. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, there it is."
		Roger says, "nice"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a wooden bucket, a burlap sack (which contains a pill 		
CF | bottle, a little white pill, some faded photographs, a flashlight, a 		
CF | croquet hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a stone bracelet, a gold locket, an old shovel, an 		
CF | indecipherable map, and a poker), a screwdriver, the key to Cabin One, 		
CF | some fire tongs, a fat white candle, and a faded yellow scarf. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF | You try to summon up some tears, but can't quite manage it. On close 		
CF | inspection, though, the scarf is not exactly new. Maybe someone else's 		
CF | tears have already soaked into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind model" 		
CF | You give the key a twist. As you wind up the mechanism, the 		
CF | merry-go-round springs into motion. It creaks and wheezes a little as 		
CF | it rotates, but as the horses go up and down in a festive way a tinkly 		
CF | sentimental tune emanates from within the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clown" 		
CF | Knowing more or less what may happen, and sort of dreading it but sort 		
CF | of hoping for it at the same time, you reach out and touch the clown. 		
CF | Again you have the sensation that his gloved hand is reaching toward 		
CF | you. A moment later, the music from the merry-go-round seems to swell, 		
CF | and you're dancing with him. 		
CF | 		
CF | The bedroom dissolves in a smear of circus colors. When the clown 		
CF | releases you, you're in the place that isn't a place, surrounded by 		
CF | floating, swirling blobs of color, and the clown is standing directly 		
CF | in front of you. 		
CF | 		
CF | In a Confusing Place 		
CF | Vague many-colored blobs of light float gently around you on all sides, 		
CF | and there are no shadows here. It's like being trapped inside a great 		
CF | big lava lamp, except that you can hear an off-key brass band 		
CF | oom-pahing not far away. The painted clown from the abandoned nursery, 		
CF | now no longer painted but quite real, is standing in front of you, 		
CF | gazing down at you with either pity or wry amusement (it's hard to tell 		
CF | which). 		
CF | 		
CF | > 		Knight_Otu says, "I mean, that tacky jacket was good enough for the clown."
DavidW says (to ClubFloyd), "give scarf to clown" 		
CF | "Hello again," you venture. 		
CF | 		
CF | "Hello again yourself," the clown replies. "I was wondering if you'd 		
CF | come back." 		
CF | 		
CF | You show the yellow scarf to the clown. "Is this - would this do what 		
CF | you want? I found it on an old doll in the attic." 		
CF | 		
CF | He inspects it gravely. "Yes, yes, I remember now. I remember how the 		
CF | little girl used to sit and cry and wipe her eyes with it. I doubted 		
CF | you could find anything of the sort, but you've proved me wrong. May 		
CF | I?" 		
CF | 		
CF | You hand him the scarf, and he wipes his face with the scarf. Sure 		
CF | enough, his greasepaint swabs right off. In a few moments he's 		
CF | transformed into an odd-looking but not unhandsome middle-aged man. 		
CF | (Could there be a faint resemblance to Hank? No, that's just your 		
CF | overactive imagination. Whatever Hank may have been, he certainly 		
CF | wasn't a clown.) 		
CF | 		
CF | "Well? How do I look?" He smiles at you. Truth be told, he still 		
CF | looks very odd, what with the sticking-straight-up red hair, the wide 		
CF | green suspenders, and the big floppy shoes, but you politely tell him 		
CF | he looks very presentable. 		
CF | 		
CF | "Well, then," he says, rubbing his hands together. "Only one more item 		
CF | to go - some nice strong bones so I'll be able to stand up straight 		
CF | when I go out walking in the world." 		
CF | 		
CF | > 		MoyTW says, "Huh man that "little girl crying" thing was a bit of a goose chase wasn't it? I feel decieved by the game now."
		MoyTW asks, "Remind me who "Hank" is?"
		DavidW says, "Hank was a drug dealer in cabin 6, murdered."
		Knight_Otu says, "We got his map."
		DavidW says, "He had the map and the SUV was his."
		MoyTW says, "Ah."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf29" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | What do you want to move out of? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You take a few uncertain steps, but find that you're getting quite 		
CF | dizzy and a bit nauseous. In spite of yourself, you're drawn 		
CF | irresistibly back to stand next to the clown. 		
CF | 		
CF | Once again the blobs of color start swirling faster and faster, making 		
CF | your head spin. Once again the clown reaches out toward you as if to 		
CF | hold onto you, but you're pulled down the whirlpool. A moment later 		
CF | you're back in the abandoned nursery, feeling as dizzy as before. 		
CF | 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		DavidW asks, "hm. I guess the music has to stop playing?"
		Knight_Otu says, "Maybe. It would maake sense."
		DavidW says, "I'm going to try unlocking the bedroom door from the inside without opening it."
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
		Jacqueline says, "Belatedly: I just love how very out of context and yet completely on brand it sounds when someone casually says, 'Hank was a drug dealer in cabin 6, murdered.'"
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | You find that it's not possible to cram yourself into the dumbwaiter 		
CF | while carrying anything large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF | wooden bucket: Dropped. 		
CF | burlap sack: Dropped. 		
CF | screwdriver: Dropped. 		
CF | key to Cabin One: Dropped. 		
CF | fire tongs: Dropped. 		
CF | fat white candle: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put candle, cabin key, screwdriver in sack" 		
CF | fat white candle: 		
CF | (first taking the fat white candle) 		
CF | Done. 		
CF | 		
CF | key to Cabin One: 		
CF | (first taking the key to Cabin One) 		
CF | Done. 		
CF | 		
CF | screwdriver: 		
CF | (first taking the screwdriver) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF | The bolt makes a soft scraping noise as you gently slide it back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a wooden bucket, a burlap sack 		
CF | (which contains a pill bottle, a little white pill, some faded 		
CF | photographs, a flashlight, a croquet hoop, a partially crumbled piece 		
CF | of burnt toast, a bad fuse, a sketchbook, a stone bracelet, a gold 		
CF | locket, an old shovel, an indecipherable map, a poker, a fat white 		
CF | candle, the key to Cabin One, and a screwdriver), and some fire tongs 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | wooden bucket: Taken. 		
CF | burlap sack: Taken. 		
CF | fire tongs: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF | You glance over your shoulder at Luisa and decide maybe it would be 		
CF | better if she didn't see you waltzing through a door that she thinks is 		
CF | safely locked. 		
CF | 		
CF | > 		DavidW says, "okay, so that's a no-go"
		Knight_Otu says, "Hm."
		DavidW asks, "Maybe the drugged cocoa next?"
		Knight_Otu says, "Let's poison the creeper, sure."
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kettle" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill kettle" 		
CF | You turn on the tap, fill the kettle, and turn off the tap again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kettle" 		
CF | The old-fashioned tea kettle has a long spout. It's rather dented. By 		
CF | sloshing it from side to side, you can feel that it's full of water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on stove" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF | Opening the cupboard reveals a juice glass, a stained blue mug, a brown 		
CF | envelope, and a teaspoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mug, envelope, teaspoon" 		
CF | stained blue mug: Taken. 		
CF | brown envelope: Taken. 		
CF | teaspoon: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF | The juice glass is about three inches tall, and an inch in diameter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF | Opening the refrigerator reveals an egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF | It's an ordinary egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on stove" 		
CF | You switch on the burner beneath the kettle, and shortly the burner 		
CF | begins to glow with heat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open envelope" 		
CF | You rip off one corner of the envelope, revealing a fragrant brown 		
CF | powder that's quite likely to be cocoa mix. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mix in mug" 		
CF | You empty the brown envelope into the mug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put envelope in sack" 		
CF | Done. 		
CF | 		
CF | The kettle whistles merrily as steam escapes from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water into mug" 		
CF | You need to be holding the kettle in order to do that. 		
CF | 		
CF | The kettle whistles merrily as steam escapes from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kettle" 		
CF | (first putting the fire tongs in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water into mug" 		
CF | You pour steaming hot water from the kettle into the mug, where it 		
CF | swiftly dissolves the cocoa powder, producing a mug of hot cocoa. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off stove" 		
CF | You switch off the electric burner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put kettle on stove" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pill in mug" 		
CF | (first taking the little white pill from the burlap sack) 		
CF | You drop the pill into the mug, where it swiftly dissolves in the 		
CF | steaming cocoa. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stir mug" 		
CF | The word "stir" is not necessary in this story. 		
CF | 		
CF | > 		DavidW asks, "hmm.. what's the spoon for, then?"
DavidW says (to ClubFloyd), "x mug" 		
CF | The mug is large, thick-handled, blue, and stained with the residue of 		
CF | years of beverages. It contains some hot cocoa. 		
CF | 		
CF | > 		Knight_Otu asks, "Decoration?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf30" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The screen door screeches metallically as you open it. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mug to phelps" 		
CF | "I want to talk to you," you say to Beauregard. 		
CF | 		
CF | His eyes widen mildly. "So talk, then." 		
CF | 		
CF | Beauregard accepts the mug of steaming cocoa from you with grave 		
CF | courtesy and slurps. He smacks his lips. "Just the way I like it - 		
CF | thank you kindly, little lady. Now why don't you run along and enjoy 		
CF | what's left of this fine summer afternoon?" 		
CF | 		
CF | > 		DavidW asks, "Stay and watch or go visit Honey or David?"
		Knight_Otu says, "I'm surprised he doesn't react to us coming out of his house."
		DavidW says (to Knight), "yes, it was another risk"
		Jacqueline asks, "Maybe stay and chat?"
DavidW says (to ClubFloyd), "ask phelps about doll" 		
CF | "I hope I git up to see New York sometime," Beauregard says 		
CF | irrelevantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about luisa" 		
CF | Beauregard pulls his gaze back from the lawn. "Was you sayin' 		
CF | somethin', sweet pea?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask phelps about matches" 		
CF | "You're just a regular little chatterbox, ain'tcha?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		DavidW says, "I don't care to wait"
DavidW says (to ClubFloyd), "e" 		
CF | Phelps turns away from you, scratches himself, and goes back to gazing 		
CF | out across the lawn. 		
CF | 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		DavidW asks, "oh, Honey is back?"
		Knight_Otu says, "So it would seem."
		DavidW asks, "Are the wasps gone?"
		Knight_Otu says, "Wasps lost their sting it seems."
DavidW says (to ClubFloyd), "x wasps" 		
CF | The wasps' nest is tucked up under the roof at one end of the porch. 		
CF | Quite a traffic of insects is flying in and out. 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		MoyTW says, "THere never were wasps, 'least now where she was."
DavidW says (to ClubFloyd), "ask honey about wasps" 		
CF | Honey lowers her magazine and turns her big round dark glasses in your 		
CF | direction. "Well, hello, there." 		
CF | 		
CF | You casually mention spotting some wasps up under the eaves of the 		
CF | porch. Honey leaps up from the chaise longue. "Where? Where? Oh, my 		
CF | God! Up there? Thank you for tellin' me!" She rushes off toward her 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "ask honey about wasps". 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search phelps" 		
CF | Beauregard Phelps is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The screen door screeches metallically as you open it. Beauregard 		
CF | Phelps makes a snorting noise, sits up a little straighter on the 		
CF | couch, rubs his eyes, and yawns ferociously. "My goodness! Must of 		
CF | dozed off for a minute there, but you woke me up." He smiles at you 		
CF | vaguely. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "e". 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		DavidW says, "I was worried about that. The screen door and the porch steps are both noisy enough to wake him."
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flip it" 		
CF | You cannot flip that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn bucket" 		
CF | You turn the bucket over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bucket" 		
CF | Okay, you're now standing on the wooden bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search phelps" 		
CF | Beauregard Phelps is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The railing would probably come off if you tried to climb up. That 		
CF | would make a lot of noise, which would attract attention. Besides, you 		
CF | might easily fall and break your tailbone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF | You jump a little, and land back where you started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | There are no visible entrances to caves in the vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get off bucket" 		
CF | Okay, you're no longer on the wooden bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. Beauregard Phelps makes a snorting noise, sits up a little 		
CF | straighter on the couch, rubs his eyes, and yawns ferociously. "My 		
CF | goodness! Must of dozed off for a minute there, but you woke me up." 		
CF | He smiles at you vaguely. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "w". 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over steps" 		
CF | You can't jump over that. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over step" 		
CF | The word "step" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x step" 		
CF | The word "step" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steps" 		
CF | The broad flight of steps leads up to the porch. The planks are badly 		
CF | warped and split, and the gray paint that was applied to them in some 		
CF | remote past is sticking up in thick curling chips. 		
CF | 		
CF | Honey curls a strand of hair around her little finger. 		
CF | 		
CF | > 		Knight_Otu says, "We... might have to sit on the couch once he falls asleep."
		DavidW says, "Or maybe we can oil the door somehow."
DavidW says (to ClubFloyd), "tip toe" 		
CF | The word "toe" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tiptoe" 		
CF | The word "tiptoe" is not necessary in this story. 		
CF | 		
CF | > 		DavidW asks, "Is the suggestion to sit on the couch and wait for him to sleep?"
		Jacqueline asks, "He won't fall asleep with us there, right?"
		Jacqueline says, "Timing."
		Jacqueline asks, "I mean, that'd be my first choice. We waited, but maybe it takes a bit longer?"
		DavidW says (to Jacqueline), "that seems to be the case, so I don't know if sitting would help."
		Jacqueline says, "Oh, hrm. Yeah - I bet you *have* to sit"
		Knight_Otu says, "I'd rather wait for him to fall asleep, then sit."
		Jacqueline says, "Because we (got this sounds wrong) want inside his pants."
		Jacqueline says, "Probably easiest if we are sitting next to him."
		Jacqueline wrinkles up her nose.
		DavidW says, "I'm willing to try to wait if I can have a limit where we give up waiting."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF | As you put your weight on the steps, several of the boards creak 		
CF | loudly. Beauregard Phelps makes a snorting noise, sits up a little 		
CF | straighter on the couch, rubs his eyes, and yawns ferociously. "My 		
CF | goodness! Must of dozed off for a minute there, but you woke me up." 		
CF | He smiles at you vaguely. 		
CF | 		
CF | On the Porch 		
CF | The front porch runs the length of the east side of the house. It's 		
CF | not screened in, though it probably ought to be, as there's a busy 		
CF | wasps' nest up under one corner of the roof. The floorboards are 		
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from 		
CF | which the padding is escaping, is jammed against the inside wall, below 		
CF | a window. 		
CF | 		
CF | The screen door to the house is to the west, and a shallow flight of 		
CF | steps leads down to the east, to the lawn. 		
CF | 		
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across 		
CF | the lawn. Once in a while his eyes flick toward you, as if he's 		
CF | watching you while pretending not to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on couch" 		
CF | You're not eager to get that close to Beauregard Phelps. 		
CF | 		
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a 		
CF | little heifer, ain't she? Course, you wouldn't know." 		
CF | 		
CF | > 		Knight_Otu says, "And we don't want in his pants, we want in his pocketses."
DavidW says (to ClubFloyd), "sit on floorboards" 		
CF | You can't sit on that. 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The window is on the wall behind the ratty beige couch, almost directly 		
CF | above Beauregard Phelps's spotty bald head. 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF | To do that, you'd have to lean directly across Beauregard Phelps, and 		
CF | he might grab you. 		
CF | 		
CF | > 		DavidW asks, "Keep waiting or see where the other side of that window is?"
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer 		
CF | afternoons just ain't the same since I gave up them seegars." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard smacks his lips. "That young lady from Nashville, now - 		
CF | she's quite somethin', ain't she?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard lazily waves away a curious wasp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard hitches up his suspenders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I 		
CF | just can't wait!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard belches, and doesn't apologize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard beams at you in a slimy, sweaty way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Beauregard smacks his lips. "That young lady from Nashville, now - 		
CF | she's quite somethin', ain't she?" 		
CF | 		
CF | > 		Jacqueline says, "hrm"
		DavidW says, "I really don't think waiting works."
DavidW says (to ClubFloyd), "w" 		
CF | As you reach for the screen door, Beauregard Phelps smiles at you in a 		
CF | slimy way. You smile back and get ready to run, but it seems he's no 		
CF | longer quite so interested in visiting with you as he was earlier. 		
CF | You're able to reach the door and open it without interference. The 		
CF | screen door screeches metallically as you open it. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | After you go through the screen door, it closes behind you. 		
CF | 		
CF | > 		Jacqueline asks, "Have we seen anything we could use to oil the hinges?"
		Knight_Otu says, "We wsa asleep for that one bit, though."
DavidW says (to ClubFloyd), "x phelps" 		
CF | You see no phelps here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through door" 		
CF | Which door do you mean, the long glass door in the clock, or the screen 		
CF | door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screen door" 		
CF | You can't see much through the screen door from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen door" 		
CF | The front door is standing open, but the screen door, in which there 		
CF | are only five or six small holes, is pretending to be at work keeping 		
CF | bugs out of the house. It's open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut door" 		
CF | What do you want to cut it with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a pill bottle, some 		
CF | faded photographs, a flashlight, a croquet hoop, a partially crumbled 		
CF | piece of burnt toast, a bad fuse, a sketchbook, a stone bracelet, a 		
CF | gold locket, an old shovel, an indecipherable map, a poker, a fat white 		
CF | candle, the key to Cabin One, a screwdriver, a brown envelope, and some 		
CF | fire tongs), a teaspoon, and a wooden bucket. You're wearing your 		
CF | clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut screen with screwdriver" 		
CF | You can't cut anything with the screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | You see no window here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | Which window do you mean, the south window, or the east window? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "east" 		
CF | The east window looks out on an empty section of the porch, and beyond 		
CF | that the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through it" 		
CF | Through the east window you can see the porch and the lawn. Through 		
CF | the south window you can see the cabins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | The window is stuck. You strain to lift it, but it won't budge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | Aunt Caroline is standing by the bookcase, absorbed in a book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The window looks out on the porch, and beyond that the lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF | You can see nothing through the east window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | The window is stuck. You strain to lift it, but it won't budge. 		
CF | 		
CF | > 		DavidW says, "So the window isn't the silent way to the porch."
		Jacqueline says, "Damn you, Jim Aiken."
DavidW says (to ClubFloyd), "u" 		
CF | The ceiling appears to be quite solid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | You see no window here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | The window overlooks the cabins to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | You see some toast crumbs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF | Most of the view out the window is obscured by trees that stand against 		
CF | the house. Through the trees you can glimpse a little of the two-lane 		
CF | blacktop that runs past Eternal Springs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You can't go that way. Obvious exits lead south, back to the upstairs 		
CF | hall; and west, to the closet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF | That is not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go through window" 		
CF | That is not something you can go through. 		
CF | 		
CF | > 		DavidW says, "So no east-facing windows."
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF | You glance at the window and instantly dismiss it as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl under porch" 		
CF | The porch is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. The only obvious exit leads southeast to the 		
CF | lawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under porch" 		
CF | The porch is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch railing" 		
CF | You feel nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb railing" 		
CF | The railing looks quite flimsy. It would probably pull loose and make 		
CF | a lot of noise. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x phelps" 		
CF | He's leaning back on the couch on the porch, eyes closed, mouth wide 		
CF | open, snoring as loud as a locomotive. His pants pocket is sagging 		
CF | open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocket" 		
CF | Phelps's trousers provide plenty of fabric to cover the lower part of 		
CF | his considerable bulk. They're khaki-colored and held up by 		
CF | suspenders. The pockets are sagging open, possibly because of the 		
CF | relaxed way he's half-reclining on the couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pocket" 		
CF | His trousers are too far away for you to reach them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bucket" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it" 		
CF | You turn the bucket over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bucket" 		
CF | Okay, you're now standing on the wooden bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pocket" 		
CF | His trousers are too far away for you to reach them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reach in pocket" 		
CF | The word "reach" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF | You see no couch here. 		
CF | 		
CF | > 		Jacqueline exclaims, "FISHING POLE!"
		DavidW says, "The very fact that the 'pocket' object is here must be significant."
		DavidW says (to Jacqueline), "yes, that's why I was checking the upstairs windows."
		Jacqueline says, "I mean, I know the fishing pole sounds bizarre and improbable, but..."
		Knight_Otu says, "I guess we have to steal from Tyrone."
		Knight_Otu asks, "How do we deal with alarm though?"
		DavidW says, "To get the pole, we need to deal with the mask."
		Jacqueline says, "Oh. Right. That."
		DavidW says, "I do have an idea."
DavidW says (to ClubFloyd), "se" 		
CF | (first moving off of the wooden bucket) 		
CF | 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey adjusts the angle of her straw hat microscopically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about fishing" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about fishing pole" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		MoyTW says, "Hah."
DavidW says (to ClubFloyd), "ask tyrone for fishing pole" 		
CF | Tyrone does not respond. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Jacqueline says, "That would have been sweet if it had worked."
		Knight_Otu says, "Worth a try."
		Jacqueline asks, "We get one alarm, just not two, right?"
		DavidW says, "It was unlikely, but yeah, he might've just loaned it."
		Jacqueline says (to David), "Totally."
		Jacqueline says, "Poor li'l girl, 'bout to die. Sure, you take my pole and do some fishin' before you're gutted by a demon."
		DavidW says, "The alarm doesn't alert Tyrone the first time, true, but it still stops us."
		Knight_Otu says, "Yeah."
		DavidW says, "My second idea is asking/showing David the candle."
DavidW says (to ClubFloyd), "ask tyrone about candle" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show candle to tyrone" 		
CF | (first taking the fat white candle from the burlap sack) 		
CF | Tyrone shakes his head. "Oh, honey, you carryin' a heavy load, 		
CF | ain'tcha? Wish I could lighten it some." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead north, to the kitchen; 		
CF | south, to the area behind the cabins; east, to the north end of the 		
CF | croquet court; west; northeast, back to the lawn; northwest, to the 		
CF | gravel driveway; southwest, to the garden of junk; and in, to in the 		
CF | van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | David is sitting here in his wheelchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show candle to david" 		
CF | David does not appear interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about candle" 		
CF | David looks at you uncertainly. "I'm not sure I know what to tell 		
CF | you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | It wouldn't be polite to go snooping around David's cabin while he's 		
CF | sitting right here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about voodoo" 		
CF | David closes his eyes, and his hands twitch on the blanket that covers 		
CF | his knees. "I'm sorry," he says after a moment. "I don't believe I 		
CF | caught that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about mask" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | "I wish you the very best of luck," David says softly. "You'll need 		
CF | it." 		
CF | 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about mask" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | You consider asking Tyrone about the ebony mask - but he doesn't know 		
CF | you've been inside his shack, and maybe it's better that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about voodoo" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Up a Tree 		
CF | From this perch in the midst of the scraggly tree, you can't see much. 		
CF | The area behind the cabins is obscured by foliage. However, you're 		
CF | quite close to the rear wall of Cabin Four, and have a close view of 		
CF | the cabin's bathroom window, which is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in window" 		
CF | The bathroom looks ordinary enough. Beyond the open bathroom door, a 		
CF | man is sitting on the bed, hunched over a laptop computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF | The man is intent on what he's doing with the computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Peering cautiously in the window, you can see straight out through the 		
CF | door of the bathroom and into the cabin, proper. A man is sitting on 		
CF | the bed, hunched over and frowning in concentration as he types on the 		
CF | keyboard of a small laptop computer. If you try to climb in the 		
CF | window, he's bound to spot you in an instant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about matches" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | "Oh, that." Luisa shrugs. "It ain't none of my business." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You walk down the narrow, ill-lit hall, and emerge in the office. 		
CF | 		
CF | Office 		
CF | This room looks as if it serves as Beauregard Phelps's office. It's 		
CF | frankly a mess - littered with teetering piles of yellowing paper. 		
CF | It's dominated by a big desk, which sits in the center of the room with 		
CF | a chair behind it. Beneath the window at the west end of the room is a 		
CF | small square table, on which rests a curious device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put candle on device" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn arrow to sun" 		
CF | The arrow on the device is already pointing straight at the sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF | The big desk is made of some dark wood, possibly oak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF | You see no drawer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF | The grandfather clock stands as stiff and still as a tombstone, except 		
CF | that within it a brass heart ticks as the pendulum swings back and 		
CF | forth behind the long glass door. The clock face is numbered using 		
CF | Roman numerals, to which a pair of ornate old-fashioned brass hands 		
CF | (rather bent and tarnished) are pointing. If the clock is to be 		
CF | believed, it's now 5:41. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open glass door" 		
CF | You tug on the door, but it seems to be stuck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF | The long glass door in the clock cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x face" 		
CF | Which face do you mean, the snapshot, or the clock face? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clock face" 		
CF | The clock face, which is behind glass, has the usual Roman numerals in 		
CF | the usual positions, and a pair of ornately curlicued brass hands. If 		
CF | the clock is to be believed, it's now 5:41. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hands" 		
CF | The brass hands might once have been well polished, but by now they're 		
CF | splotchy with bits of corrosion. The hands point to the hour of 5:41. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hands" 		
CF | You can't have those; they're part of the grandfather clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set clock to 4:00" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move hands" 		
CF | The ornate brass hands cannot be moved. 		
CF | 		
CF | > 		Jacqueline asks, "I had to step away for a second since the 'asking Tyrone for the pole' moment. Did I miss anything significant? I didn't see you all chat about anything, so I'm guessing not?"
		DavidW says, "None of my ideas are panning out."
		MoyTW says, "Don't think so. But I'm not sure what we're trying to do right now."
		Roger asks, "Did we get the clown sorted out?"
		DavidW says, "We need to get the key from Phelps. That might involve using the fishing pole at the weedy flower-bed. But we can't take the pole because of the mask."
		DavidW says, "We still need to get the skeleton to the clown."
		MoyTW says, "Gotta get the bones to the clown, but bones can't go through the dumbwaiter, so we gotta figure out how to (distract/incapacitate/whatever) Luisa, I think."
		DavidW says, "I'll return to the bedroom/alcove."
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF | burlap sack: Dropped. 		
CF | teaspoon: Dropped. 		
CF | fat white candle: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF | You see nothing on the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dresser" 		
CF | You open the drawers and have a look inside, but there's nothing 		
CF | interesting, only an old man's smelly socks and underwear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x socks" 		
CF | The word "socks" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x underwear" 		
CF | You see no underwear here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dresser" 		
CF | You see nothing on the chest of drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF | There's no need to fiddle with the bureau drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat here. On the shallow table are a 		
CF | purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat in grate" 		
CF | The rolled-up straw mat is too large to fit through the opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tighten mat" 		
CF | You see no way to screw the rolled-up straw mat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hug mat" 		
CF | The word "hug" is not necessary in this story. 		
CF | 		
CF | > 		Roger asks, "maybe the bones can go through matless?"
		Roger says, "hopefully without all falling appart"
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		Knight_Otu asks, "We tried that, didn't we?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf31" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skeleton" 		
CF | Taken. 		
CF | 		
CF | The ligaments holding the skeleton's larger bones together are starting 		
CF | to stretch like rubber bands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put skeleton in grate" 		
CF | The skeleton is not something that can be put through the grate. 		
CF | 		
CF | A finger bone drops off of the skeleton's hand. No, carrying it around 		
CF | like this just isn't going to work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "put skeleton in grate". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat here. On the shallow table are a purple-eyed 		
CF | figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "take skeleton". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		Roger says, "ahh hmm"
DavidW says (to ClubFloyd), "push mat throough grate" 		
CF | The word "throough" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat in grate" 		
CF | (first trying to take the straw mat) 		
CF | If you pick up the mat now, what's on it will slide off. You might try 		
CF | rolling it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll mat" 		
CF | You roll up the mat, concealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat on bed" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mat" 		
CF | Before unrolling the mat, you need to put it down. Otherwise, there's 		
CF | no telling what might happen to what's in it. 		
CF | 		
CF | > 		DavidW says, "That implies the author never considered the mat might put onto a surface."
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat on table" 		
CF | The rolled-up straw mat is too large for the shallow table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter grate" 		
CF | The opening is too small for you to squeeze through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. Obvious exits lead north; east, back to the 		
CF | alcove; and in, to the dumbwaiter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | You find that it's not possible to cram yourself into the dumbwaiter 		
CF | while carrying anything large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat in dumbwaiter" 		
CF | You can't put anything in the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumbwaiter" 		
CF | There's nothing unusual in the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF | That is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF | You see no rope here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | You see no window here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell bed" 		
CF | The bed smells disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | The chipped, warped chest of drawers looks like it's about a hundred 		
CF | years old, and has been rejected as junk by every antique shop in the 		
CF | state of Mississippi. It stands against the west wall - crookedly, 		
CF | because one front leg is visibly shorter than the other. The top is 		
CF | littered with a scatter of stuff. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "I am not surprised about the bed smell."
DavidW says (to ClubFloyd), "x stuff" 		
CF | The stuff on the dresser is about what you'd expect - a couple of 		
CF | hairbrushes full of greasy gray hair and dandruff, a chipped saucer 		
CF | with some paper clips and thumbtacks in it, and some pecan shells. 		
CF | There's nothing else of interest among the stuff on the dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hairbrushes" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hair" 		
CF | The stuff on the dresser is about what you'd expect - a couple of 		
CF | hairbrushes full of greasy gray hair and dandruff, a chipped saucer 		
CF | with some paper clips and thumbtacks in it, and some pecan shells. 		
CF | There's nothing else of interest among the stuff on the dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shells" 		
CF | The pecan shells are not worth worrying about. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm. We couldn't get a towel in any of the bathrooms, right? That could cover up the mask. I'm not sure what to do about the skeleton."
		Jacqueline says, "I... hope there's not a puzzle where we use his hair and dandruff for a cursing spell."
DavidW says (to ClubFloyd), "x saucer" 		
CF | The stuff on the dresser is about what you'd expect - a couple of 		
CF | hairbrushes full of greasy gray hair and dandruff, a chipped saucer 		
CF | with some paper clips and thumbtacks in it, and some pecan shells. 		
CF | There's nothing else of interest among the stuff on the dresser. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "well, the hair doesn't seem to be a separate item from the brush."
		Jacqueline says, "PHEW"
DavidW says (to ClubFloyd), "use brush" 		
CF | The word "use" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "comb hair" 		
CF | The word "comb" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search stuff" 		
CF | You see nothing on the chest of drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move chest" 		
CF | The chest of drawers cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bed" 		
CF | The bed is too heavy. 		
CF | 		
CF | > 		Roger says, "oh hmmm new random idea; hear me out"
		Roger says, "Luisa is ironing, right"
DavidW says (to ClubFloyd), "look through keyhole" 		
CF | You see no keyhole here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through peephole" 		
CF | Through the peephole you can see Luisa standing at her ironing board, 		
CF | ironing. 		
CF | 		
CF | > 		Roger says, "ironing requires electricty"
DavidW says (to ClubFloyd), "moan" 		
CF | The word "moan" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scream" 		
CF | You have a momentary impulse to shout, but you quickly realize it would 		
CF | be better not to call attention to yourself. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		Roger asks, "maybe?"
		DavidW asks, "Luisa is ironing, yes?"
		DavidW asks, "You want to take the fuse?"
		Roger says, "might be worth a try"
		Jacqueline says, "Yeah"
		Jacqueline says, "Damn. Convoluted, but good."
		DavidW says, "sure, nothing else has worked."
		Jacqueline says, "Seems very possible."
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rug" 		
CF | You see no rug here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a burlap sack (which contains 		
CF | a pill bottle, some faded photographs, a flashlight, a croquet hoop, a 		
CF | partially crumbled piece of burnt toast, a bad fuse, a sketchbook, a 		
CF | stone bracelet, a gold locket, an old shovel, an indecipherable map, a 		
CF | poker, the key to Cabin One, a screwdriver, a brown envelope, and some 		
CF | fire tongs), a teaspoon, and a fat white candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | burlap sack: Taken. 		
CF | teaspoon: Taken. 		
CF | fat white candle: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put candle and spoon in sack" 		
CF | fat white candle: Done. 		
CF | teaspoon: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | You see some toast crumbs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Closet 		
CF | The closet is small and pretty much empty. Set in one wall is a little 		
CF | metal door about a foot high, which is open. The bedroom is to the 		
CF | east. 		
CF | 		
CF | You see some toast crumbs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take new fuse" 		
CF | Now that you've put the new fuse in the fuse box, there's really no 		
CF | need to do anything further with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. The only obvious exit leads east, back to the 		
CF | dreary bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. The only obvious exit leads east, back to the 		
CF | dreary bedroom. 		
CF | 		
CF | > 		Knight_Otu says, "Grr."
		Roger says, "well nuts"
DavidW says (to ClubFloyd), "e" 		
CF | Dreary Bedroom 		
CF | This stark bedroom seems to be a repository for cast-off furniture, 		
CF | some of which probably dates back to the Civil War. The bedstead has 		
CF | an iron frame, but no mattress. The door back to the hall is to the 		
CF | south, and an open doorway leads west into a closet. In the north wall 		
CF | is a window. 		
CF | 		
CF | You see some toast crumbs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		MoyTW says, "No strategic power outages today, I guess."
DavidW says (to ClubFloyd), "x iron" 		
CF | You see no iron here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plug" 		
CF | You see no plug here. 		
CF | 		
CF | > 		Roger says, "unrelatedly, I did figure out what to do with the evil figurines, if we haven't done that yet"
		DavidW says, "We have crushed 5 out of 6 in the vise."
		Knight_Otu says, "We vised ... right."
		Roger says, "oh! good job."
		MoyTW asks, "Smash'm, mash'm, put'm in a stew?"
		DavidW says, "We could try exploring the alien world a bit more, even though that's almost certainly a mistake."
		Knight_Otu says, "I guess we could."
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | The old wooden table is a small, square, utilitarian surface, rather 		
CF | battered and with one crooked leg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x appliances" 		
CF | The appliances include the sink, the stove, and the refrigerator. To 		
CF | interact with them, you need to refer to them singly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF | The sink is lined with a mottled crust of scum. A faucet is mounted 		
CF | above it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF | burlap sack: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying nothing, and are wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bracelet" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | Okay, you're now wearing the stone bracelet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | You grasp the rope firmly in both hands and pull, and the box in which 		
CF | you're confined rises, foot by swaying foot, up the shaft in which it's 		
CF | suspended. In a few moments you're looking out at the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to hook" 		
CF | You wrap the rope several times around the iron hook. It isn't much of 		
CF | a knot, but maybe it will hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat here. On the shallow table are a 		
CF | purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch carving" 		
CF | As before, the touch of your fingers on the carving causes it to 		
CF | radiate fierce light, and the slab pivots sideways, opening the 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open slab" 		
CF | The slab is already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You step lightly and carefully across the narrow silver bridge. As you 		
CF | reach the far end, a sizzling, crackling noise behind you makes you 		
CF | whirl and look back. The bridge is evaporating at your heels into a 		
CF | drift of silver sparks. The sparks spin, dimming, into the abyss. In 		
CF | a moment the bridge is gone. 		
CF | 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | The heavy wood cabinet contains a wooden staff, a golden cape, and a 		
CF | golden helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear cape" 		
CF | (first taking the golden cape) 		
CF | Okay, you're now wearing the golden cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF | (first taking the golden helmet) 		
CF | Okay, you're now wearing the golden helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take staff" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Temple 		
CF | The vaulted ceiling of this huge room is at least fifty feet above you. 		
CF | A double row of fat pillars lines the east and west walls. The pillars 		
CF | can't very well be real gold (can they?), but they look like gold. You 		
CF | tread lightly, yet your footsteps echo. 		
CF | 		
CF | At the north end of the room stands a huge and hideous black statue. 		
CF | It's at least twenty feet tall, and looks almost exactly like the 		
CF | little statuettes you've seen at Eternal Springs - so much like them 		
CF | that looking at it makes your mouth dry and your hands cold. Before 		
CF | the statue is a polished cube of black stone six feet high. 		
CF | 		
CF | The high arched doorway that leads back to the courtyard is to the 		
CF | south. There's also a passage to the north, but to reach it you'll 		
CF | have to pass quite close to the hideous statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave staff" 		
CF | You wave the staff in the air, but nothing obvious happens as a result. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on cube" 		
CF | No power on Earth could entice you to ascend the steps to the top of 		
CF | the cube. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF | The statue has wide, glaring eyes that glitter a deep red, outstretched 		
CF | hands with fearsome claws, and a grimacing mouth lined with pointed 		
CF | teeth. Looking at it sets your heart tapping in your chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | You've already taken a mat. No need to collect the lot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On a Narrow Balcony 		
CF | This little balcony overlooks a small but well-maintained formal garden 		
CF | dotted with fruit trees. Looming over the garden to the east is an 		
CF | imposing, windowless building whose heavy, close-set stone pillars 		
CF | suggest Egypt or Ancient Rome. An open archway to the south leads back 		
CF | into the chamber, and a steep flight of stairs leads down into the 		
CF | garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | A Tropical Garden 		
CF | Winding walks of crushed gravel snake between glossy-leaved, 		
CF | well-pruned trees and flowering shrubs. The air is warm and so 		
CF | freighted with the scent of blossoms as to be almost foetid. In the 		
CF | center of the garden stands a handsome but rather spindly fruit tree. 		
CF | 		
CF | The garden is walled on all sides, with a tall, heavy building to the 		
CF | east and south, and ordinary exterior walls on the north and west. A 		
CF | stairway leads up to a little balcony. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | On a Narrow Balcony 		
CF | This little balcony overlooks a small but well-maintained formal garden 		
CF | dotted with fruit trees. Looming over the garden to the east is an 		
CF | imposing, windowless building whose heavy, close-set stone pillars 		
CF | suggest Egypt or Ancient Rome. An open archway to the south leads back 		
CF | into the chamber, and a steep flight of stairs leads down into the 		
CF | garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Overlooking the Guard Room 		
CF | The passage from the north opens out here on a balcony overlooking a 		
CF | jarringly prosaic scene. Half a dozen men wearing camouflage combat 		
CF | fatigues and black berets are lounging around a long table, smoking 		
CF | cigarettes and talking in low voices. The men are armed with what look 		
CF | like automatic rifles. Fortunately, they don't seem to have noticed 		
CF | you. A stairway leads down from the balcony into the middle of the 		
CF | room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Letting the armed men notice you would be suicidal. 		
CF | 		
CF | > 		DavidW says, "hm, even in our priest outfit."
DavidW says (to ClubFloyd), "n" 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Dead End 		
CF | The stone tunnel terminates here against a solid block of stone that 		
CF | stretches from floor to ceiling at the east end. The only way you can 		
CF | go is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | At the Foot of a Narrow Stairway 		
CF | The walls of this tunnel are of rough-hewn, square-cut dark gray stone. 		
CF | The ceiling is high, and the walls seem to press close, as the tunnel 		
CF | itself is not wide. The air is cooler here than in the upper passage, 		
CF | and smells a bit dank. A narrow stairway ascends to the west, and the 		
CF | tunnel extends away into the gloom to the north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave staff" 		
CF | You wave the staff in the air, but nothing obvious happens as a result. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF | The surface of the square pool is rippling faintly in a breath of 		
CF | breeze, and the ripples catch bright glints of sunlight and toss them 		
CF | out across the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF | To do that, you'd need a fishing pole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | At the Top of a Broad Stairway 		
CF | Behind you, to the west, is the imposing edifice of the building, which 		
CF | is broken here by a row of arches. To the east a shallow flight of 		
CF | stairs at least fifty feet wide glides down to the near edge of what 		
CF | appears to be a slum. Mud-brick hovels, some thatch-roofed and some 		
CF | topped with red ceramic tile, are crammed together in a cityscape that 		
CF | stretches to the horizon. Brown-skinned, black-haired people are 		
CF | moving in and out among the nearer structures; they don't seem to have 		
CF | noticed you yet, but you're very visible. Clearly, this is not a safe 		
CF | place to linger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | For a moment you consider venturing out into the slum - but it would 		
CF | take you days to explore it, and the local people could hardly fail to 		
CF | notice the blond stranger. No, whatever you hope to gain in this 		
CF | strange place surely lies in the building behind you. 		
CF | 		
CF | > 		MoyTW says, "...huh. Explicit fishing pole mention."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "fish" 		
CF | To do that, you'd need a fishing pole. 		
CF | 		
CF | > 		DavidW says, "It's not room-specific."
		MoyTW says, "Aaaah."
		DavidW says, "My idea to visit the natives as a priest has failed. Waving the staff around in new places hasn't turned up anything new."
DavidW says (to ClubFloyd), "w" 		
CF | Wide Courtyard 		
CF | Though paved in polished marble and enclosed on all sides, this large 		
CF | square room is open to the sky above. Aside from some low benches, 		
CF | also of marble, that surround a shallow, square pool of water in the 		
CF | center of the room, it's unfurnished. There's a high arched doorway to 		
CF | the north, a row of lower arches on the east, a tunnel entrance to the 		
CF | west, and a square-cut doorway to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors, but 		
CF | the slim silver bridge that was here before seems to have vanished, 		
CF | leaving you no way to cross the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave staff" 		
CF | As you wave the staff, a low hum emanates from a couple of 		
CF | footrest-sized blocks at the edge of the chasm. A band of light leaps 		
CF | out across the abyss, and in a moment the shimmering silver bridge is 		
CF | restored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Sumptuously Decorated Chamber 		
CF | This large room, which smells cloyingly of incense, is luxuriously 		
CF | furnished in an style that you'd probably be able to identify if you 		
CF | hadn't been daydreaming so much during World History. Possibly it's 		
CF | Aztec, Mayan, Incan, or even Egyptian. Straw mats hang from the walls, 		
CF | painted with elaborate designs in red and black. A heavy cabinet 		
CF | stands against the east wall. The bronze door is to the south, and 		
CF | daylight spills through an open archway to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put staff in cabinet" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put helmet in cabinet" 		
CF | (first taking off the golden helmet) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cape in cabinet" 		
CF | (first taking off the golden cape) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | At a T-Shaped Junction 		
CF | The stone tunnel continues south (along the channel) and turns to the 		
CF | east here. A square of daylight can be glimpsed at the end of the east 		
CF | branch. A bronze door set in an ornate frame of carved stone is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Opposite the Doorway 		
CF | A broad passageway runs north and south here, flanked on the west by a 		
CF | square-cut channel of unguessable depth. Directly across the channel, 		
CF | to the west from where you're standing, is an open doorway through 		
CF | which can be glimpsed the cheerfully torchlit room of seven doors. A 		
CF | slim silver bridge crosses the channel. On the east side of the 		
CF | passageway is a narrow opening, beyond which a stairway leads down into 		
CF | the gloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x step" 		
CF | The word "step" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You step lightly and carefully across the narrow silver bridge. 		
CF | 		
CF | At the Foot of a Silver Bridge 		
CF | A square-cut channel, too broad to jump and seemingly bottomless 		
CF | (though in the dim light it's hard to be certain) stretches from north 		
CF | to south here. Spanning it is a narrow ribbon of silver, barely wide 		
CF | enough to walk on. The ribbon shimmers slightly, as if it's made of 		
CF | oily light. The walls of close-fitting gray stone were obviously made 		
CF | by human hands - or at least, by hands of some sort. 		
CF | 		
CF | An open doorway leads west, and the silver bridge affords a slightly 		
CF | vertiginous path to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. Obvious exits lead east, back to opposite the 		
CF | doorway; and west, to the room of seven doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The Room of Seven Doors 		
CF | This broad circular chamber is low-ceilinged and torchlit. The air of 		
CF | heavy stillness gives you the feeling that you're deep inside a 		
CF | building, or perhaps underground. The circumference of the room is 		
CF | lined by massive stone slabs like the one through which you arrived. 		
CF | Though the room itself is disorienting, not to mention that in a place 		
CF | like this your sense of direction is a little hazy, you're fairly sure 		
CF | you arrived through the slab to the southwest. 		
CF | 		
CF | Other slabs are to the west, northwest, and so on. Each of them is 		
CF | carved with intricate and indecipherable designs. The eighth exit is 		
CF | an open doorway directly to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You must open the southwest stone slab first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open southwest slab" 		
CF | As before, the touch of your fingers on the slab causes light to course 		
CF | up and down its surface, and the slab pivots sideways, opening the 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Behind you, the slab pivots shut with a deep, reverberating boom. 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat here. On the shallow table are a 		
CF | purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mat" 		
CF | The mat is quite large - at least five feet wide, and six or seven feet 		
CF | long. At the moment it's rolled up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dagger" 		
CF | The dagger has a wicked-looking slim, curved blade nearly a foot long, 		
CF | and a black leather hilt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hilt" 		
CF | The word "hilt" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | The scarred old wooden table is both taller and shallower than a normal 		
CF | table - about four feet high and no more than a foot deep. On the 		
CF | shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull table" 		
CF | The shallow table cannot be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break table" 		
CF | Breaking that would serve no purpose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake table" 		
CF | Shaking the shallow table has no obvious effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take table" 		
CF | You can't take that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | You're not carrying that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skeleton" 		
CF | Taken. 		
CF | 		
CF | The ligaments holding the skeleton's larger bones together are starting 		
CF | to stretch like rubber bands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | That isn't something you can wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll it" 		
CF | You roll up the mat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mat in grate" 		
CF | The rolled-up straw mat is too large to fit through the opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mat" 		
CF | The mat is quite large - at least five feet wide, and six or seven feet 		
CF | long. It's painted with an elaborate and somewhat unnerving design in 		
CF | red and black. 		
CF | 		
CF | > 		Roger says, "hmm okay I have a hint about maid removal"
DavidW says (to ClubFloyd), "x design" 		
CF | The mat is quite large - at least five feet wide, and six or seven feet 		
CF | long. It's painted with an elaborate and somewhat unnerving design in 		
CF | red and black. 		
CF | 		
CF | > 		DavidW asks (of Roger), "yes?"
		DavidW asks, "oh wait, you know what to do?"
		Roger says, "we could talk to her about things we've already seen or that she's already mentioned and see if she'll get too upset to iron"
		DavidW says, "oh. That route."
DavidW says (to ClubFloyd), "put skeleton on mat" 		
CF | (first trying to take the skeleton) 		
CF | Your hands are too full to hold the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put skeleton on mat" 		
CF | (first taking the skeleton) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll mat" 		
CF | You roll up the mat, concealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, and a burlap sack (which 		
CF | contains a pill bottle, some faded photographs, a flashlight, a croquet 		
CF | hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a gold locket, an old shovel, an indecipherable map, a 		
CF | poker, the key to Cabin One, a screwdriver, a brown envelope, some fire 		
CF | tongs, a fat white candle, and a teaspoon) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | burlap sack: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove bracelet. put it in sack" 		
CF | Okay, you're no longer wearing the stone bracelet. 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about figurines" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | Luisa's attention is on her ironing. She seems not to have heard you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about ghost" 		
CF | "You're just a chatterbox, ain't you? Why don't you go away an' bother 		
CF | somebody else, eh?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about swamp" 		
CF | When you mention the swamp, Luisa shakes her head slowly and heavily. 		
CF | "There's bad things out there in the swamp. Things that bite you, suck 		
CF | out your blood. Don' even think about going swimming out there. I 		
CF | wouldn't even go out there in a boat. It might tip over, then where 		
CF | would you be? You tell me that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about hank" 		
CF | Luisa's attention is on her ironing. She seems not to have heard you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about tyrone" 		
CF | Luisa shrugs. "He's all right. He treats me all right." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about dagger" 		
CF | "That's not something I goin' to worry about," she says. "Not right 		
CF | now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about phelps" 		
CF | Luisa's face crinkles up in an expression that might possibly be a 		
CF | smile. "Mr. Phelps, he's good to me. He brought me here from my home. 		
CF | Long time ago. I was a girl just like you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about clown" 		
CF | "I don't think I want to talk about that no more," Luisa says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about ironing" 		
CF | "Oh, that." Luisa shrugs. "It ain't none of my business." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about eternal springs" 		
CF | "It's okay here," Luisa says when you ask about Eternal Springs. 		
CF | "There's worse places. I get lonely sometimes, but it's not too bad." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about bracelet" 		
CF | "I got work to do," Luisa says. "I don' have time to talk to silly 		
CF | girls." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about altar" 		
CF | Luisa shakes her head. "I don't know nothin' about that. And I don't 		
CF | want to know, neither." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about demon" 		
CF | "You ask too many questions," Luisa says. "You want me to tell Mr. 		
CF | Beauregard you're being nosy? Do you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | Luisa does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about device" 		
CF | "That funny circle thing in the office," you say to Luisa. "The thing 		
CF | with all the mirrors. What is it, anyhow?" 		
CF | 		
CF | She shrugs. "I don't know. It belong to Mr. Beauregard, that's all. 		
CF | I seen letters like that on some old things when I was a little girl, 		
CF | but not in a long time. He got a bracelet with some letters like that 		
CF | on the stones, too, you know? One time I seen him put the bracelet on 		
CF | the thing in the office an' turn it. The sun was coming in the window 		
CF | so bright it almost blinded me, like it was flashing a rainbow on the 		
CF | mirrors." 		
CF | 		
CF | > 		Knight_Otu says, "Hey, a hint for that."
		DavidW says, "huh. An explicit hint for the bracelet there."
		Jacqueline says, "nice"
		DavidW says, "A bit late, but very nice."
		Jacqueline says, "heh"
		DavidW asks, "I seem to be asking Luisa the wrong questions. Can someone else try?"
		DavidW says, "I need a break from driving, I think."
		Knight_Otu says, "I can't really think of other topics."
		DavidW asks, "Moy? Jacqueline? Do you have any topic ideas?"
		MoyTW says, "Not...really."
		MoyTW asks, "Maybe ask her about herself...?"
DavidW says (to ClubFloyd), "show sketchbook to luisa" 		
CF | (first taking the sketchbook from the burlap sack) 		
CF | When she sees the book, Luisa says sternly, "You put that back in the 		
CF | bookcase where it belongs." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sketchbook" 		
CF | "There's a lot of books in the bookcase," Luisa says. "Nice books. I 		
CF | always dust them. I don't think anybody reads them, though." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a herself" 		
CF | When you ask Luisa about herself, she looks away. "I'm nobody," she 		
CF | says. "I just clean the house is all." 		
CF | 		
CF | > 		Jacqueline says, "Aw"
		MoyTW says, "Hard to know what'll make somebody upset if you don't know'm, is what I'm saying."
DavidW says (to ClubFloyd), "a house" 		
CF | "It's an old house," Luisa says. "Really old. It's not too nice, but 		
CF | I keep it clean." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sketchbook in sack" 		
CF | Done. 		
CF | 		
CF | > 		Roger says, "maybe something sad in the house that we've seen; some evidence of tragedy"
DavidW says (to ClubFloyd), "a ixtloc" 		
CF | Luisa's attention is on her ironing. She seems not to have heard you. 		
CF | 		
CF | > 		MoyTW asks, "The doll that [whoever] cried into?"
Jacqueline says (to ClubFloyd), "a iron" 		
CF | "I got work to do," Luisa says. "I don' have time to talk to silly 		
CF | girls." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a attic" 		
CF | "That's not something I goin' to worry about," she says. "Not right 		
CF | now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a doll" 		
CF | "The doll in my room, you mean?" Luisa glares at you. "What do you 		
CF | been sneaking in my room for? Well, it don't matter. I don't got 		
CF | nothing anybody'd want to steal. That doll, it used to belong to the 		
CF | little girl I told you about, the one who lived here, Jessie. After 		
CF | she wasn't here no more, I took the doll upstairs so I could look at it 		
CF | sometimes and not have to go in the room with the clown." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a jessie" 		
CF | When you ask Luisa about the little girl who used to live in the 		
CF | nursery, she gazes at you in a direct, stricken way. Without saying 		
CF | anything, she turns away. A sob tears itself from her throat, and she 		
CF | lurches toward the attic stairs. You hear her heels thumping heavily 		
CF | on the stairs. She's gone. 		
CF | 		
CF | > 		MoyTW asks, "Who's Jessie?"
		MoyTW says, "Ah."
		MoyTW asks, "She got murderized, I guess?"
		Jacqueline exclaims, "!"
		Knight_Otu says, "Well..."
		Jacqueline exclaims, "She's gone!"
		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the door) 		
CF | As you open the door, it occurs to you that Luisa may not be gone from 		
CF | the hall for very long. Did you leave the dumbwaiter upstairs or 		
CF | downstairs? You try to remember, but so much has been going on in the 		
CF | past hour.... If it's downstairs, and if she comes back, you'd end up 		
CF | trapped in the bedroom! You wouldn't want that to happen, that's for 		
CF | sure. 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a rolled-up straw mat here. On the shallow table are a 		
CF | purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind model" 		
CF | You give the key a twist. As you wind up the mechanism, the 		
CF | merry-go-round springs into motion. It creaks and wheezes a little as 		
CF | it rotates, but as the horses go up and down in a festive way a tinkly 		
CF | sentimental tune emanates from within the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clown" 		
CF | The clown reaches out and takes your hand, the merry-go-round's tinkly 		
CF | music swells, and you're spun out of the upstairs bedroom into that 		
CF | other place. 		
CF | 		
CF | In a Confusing Place 		
CF | Vague many-colored blobs of light float gently around you on all sides, 		
CF | and there are no shadows here. It's like being trapped inside a great 		
CF | big lava lamp, except that you can hear an off-key brass band 		
CF | oom-pahing not far away. The painted clown from the abandoned nursery, 		
CF | now no longer painted but quite real, is standing in front of you, 		
CF | gazing down at you with either pity or wry amusement (it's hard to tell 		
CF | which). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "drop mat". 		
CF | 		
CF | In a Confusing Place 		
CF | Vague many-colored blobs of light float gently around you on all sides, 		
CF | and there are no shadows here. It's like being trapped inside a great 		
CF | big lava lamp, except that you can hear an off-key brass band 		
CF | oom-pahing not far away. The painted clown from the abandoned nursery, 		
CF | now no longer painted but quite real, is standing in front of you, 		
CF | gazing down at you with either pity or wry amusement (it's hard to tell 		
CF | which). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mat to clown" 		
CF | "Hello again," you venture. 		
CF | 		
CF | "Hello again yourself," the clown replies. "I was wondering if you'd 		
CF | come back." 		
CF | 		
CF | The clown giggles. "I might have a use for a thing like that," he 		
CF | declares. "Oh, yes, truly I might. I just can't think right at this 		
CF | moment what use it might be." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skeleton" 		
CF | Taken. 		
CF | 		
CF | The skull sags sideways onto your shoulder, giving you a nasty start. 		
CF | On close inspection, you find that the skull is awfully close to 		
CF | dropping free of the backbone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give skeleton to clown" 		
CF | You gesture at the skeleton. "Do you think these bones are what you 		
CF | need?" 		
CF | 		
CF | The clown inspects the skeleton gravely. "I do believe they'll serve. 		
CF | Where did you - no, don't tell me. I don't want to know. Whoever 		
CF | these belonged to doesn't need them anymore, that's all that matters." 		
CF | 		
CF | He picks up the skeleton. First he clasps it to him, so that it looks 		
CF | as if he's planning to dance with it. (The music is still oom-pahing 		
CF | away in the background.) But then he ... it's hard to say exactly what 		
CF | he does with the skeleton. It looks a bit like putting on a pair of 		
CF | pajamas, except sort of inside out. It's as if the pajamas were 		
CF | putting on the person, somehow. First he steps on the skeleton's feet, 		
CF | and somehow the feet are inside his, and then the legs, and then the 		
CF | rest. In a moment the skeleton is entirely gone. 		
CF | 		
CF | The clown jumps up in the air and clicks his heels together. "Oh, I 		
CF | feel wonderful! So much more solid! You've done it - you've brought 		
CF | me everything I need to be a real person. I never doubted you for a 		
CF | moment, you know. I knew you'd do it." The clown digs down into one of 		
CF | the capacious pockets in his baggy trousers, produces the gold coin, 		
CF | and solemnly hands it to you. "You see? I've kept my end of the 		
CF | bargain, haven't I? Spend it wisely, young lady. Now, if you'll 		
CF | forgive me, I really must be going. I've so much to see! 		
CF | 		
CF | "Perhaps we'll meet again someday," he adds. "I'd like that. I do 		
CF | hope you'll stay safe until then. The world - what little of it I've 		
CF | seen so far, which is very little indeed - seems quite full of dreadful 		
CF | dangers. I do hope you'll be very careful! Farewell, then." 		
CF | 		
CF | The clown bows to you, and then turns and walks away with a kind of 		
CF | proud, sauntering stride, the spangly tails of the coat swaying behind 		
CF | him. As he goes, the blobs of color swirling around you begin to 		
CF | dissolve. In a few moments you're back in the upstairs bedroom - and 		
CF | the wall where the clown was painted is blank! 		
CF | 		
CF | You rush to the window and look out. A figure is just ducking out of 		
CF | sight around the corner of the house - a figure with red hair and a 		
CF | coat that seems to shimmer in the sun. He turns and waves, and then 		
CF | he's gone. 		
CF | 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. 		
CF | 		
CF | You see a straw mat here. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		MoyTW exclaims, "Bye clown! Have a good life!"
DavidW says (to ClubFloyd), "x coin" 		
CF | The gold coin is about the size of a silver dollar. It has a striding 		
CF | Goddess of Liberty on the front, and an eagle flying across a rising 		
CF | sun on the reverse. It's dated 1907. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		Knight_Otu says, "Lives created - 2."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf32" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "No identity to go with them though."
DavidW says (to ClubFloyd), "w" 		
CF | You can't go that way. The only obvious exit leads north, back to the 		
CF | upstairs hall. 		
CF | 		
CF | The merry-go-round falls silent and the little horses stop moving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the door) 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | On the shallow table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | As you're wondering what to do next, Beauregard Phelps rushes up to you 		
CF | and grips your arm so hard you cry out in pain. "So," he says. "We 		
CF | got ourselves a sneak thief. Luisa tells me you got into my room. 		
CF | Well, no harm done. But I reckon we'll have to put you away where you 		
CF | can't get in no more mischief between now and the time for the ritual." 		
CF | 		
CF | You try to protest that it's all a silly mistake, but he only laughs. 		
CF | Not letting his grip slacken for an instant, he drags you down to the 		
CF | cellar of the house and thrusts you into a big shipping trunk. The lid 		
CF | slams shut, and you're left curled up in a painful knot in total 		
CF | darkness. 		
CF | 		
CF | A long time passes - you're not sure how long. When you hear footsteps 		
CF | approaching, and voices, a flush of hope jolts through you. The trunk 		
CF | lid springs open and you're hauled out. You start to protest about 		
CF | your treatment, but then you see that Aunt Caroline is carrying the 		
CF | white dress, and your words freeze in your throat. Your aunt's mouth 		
CF | is set in a grim line. 		
CF | 		
CF | While the others watch, ignoring your shame, she and Honey Hartwell 		
CF | force you to take off your clothes and put on the white dress. Then 		
CF | the whole party, with you in the middle crying and trying to get away, 		
CF | marches out to the meadow where the block of stone is standing. "It's 		
CF | almost time now," Phelps says, his voice bubbling with an undercurrent 		
CF | of glee. 		
CF | 		
CF | As sunset arrives, there's a thickening in the air, a sense of a foul 		
CF | presence gathering. Shortly you can see it hovering above the stone 		
CF | block, a huge form that grows darker and more solid by the moment. The 		
CF | monster's fangs and claws are exactly like those on the little 		
CF | figurines, but far larger and more terrifying. 		
CF | 		
CF | The demon reaches toward you, its thick red tongue writhing out 		
CF | obscenely. Your aunt and a well-dressed man whose aftershave smells, 		
CF | nauseatingly, of mint force you down on your back on the stone block, 		
CF | and Beauregard Phelps stalks ponderously forward, raising his curved 		
CF | dagger high and bringing it down toward your breast in a swift slashing 		
CF | arc. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died on the altar of an ancient demon. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTORE a saved position, RESTART the story, UNDO the 		
CF | last move, or QUIT? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "e". 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "s". 		
CF | 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Luisa comes down the stairs, moving slowly and heavily. Not looking at 		
CF | you, she resumes her ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about jessie" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about doll" 		
CF | "The doll in my room, you mean?" Luisa glares at you. "What do you 		
CF | been sneaking in my room for? Well, it don't matter. I don't got 		
CF | nothing anybody'd want to steal. That doll, it used to belong to the 		
CF | little girl I told you about, the one who lived here, Jessie. After 		
CF | she wasn't here no more, I took the doll upstairs so I could look at it 		
CF | sometimes and not have to go in the room with the clown." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about jessie" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		DavidW says, "I think we need to backtrack to get the figurine at the same time"
		Knight_Otu says, "That may be likely. :/"
		DavidW says, "I was hoping I could get Luisa away a 2nd time."
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf31" 		
CF | Restored. 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through peephole" 		
CF | Through the peephole you can see Luisa standing at her ironing board, 		
CF | ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying nothing, and are wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a burlap sack (which contains 		
CF | a pill bottle, some faded photographs, a flashlight, a croquet hoop, a 		
CF | partially crumbled piece of burnt toast, a bad fuse, a sketchbook, a 		
CF | stone bracelet, a gold locket, an old shovel, an indecipherable map, a 		
CF | poker, the key to Cabin One, a screwdriver, a brown envelope, and some 		
CF | fire tongs), a teaspoon, and a fat white candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | burlap sack: Taken. 		
CF | teaspoon: Taken. 		
CF | fat white candle: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put teaspoon and candle in sack" 		
CF | teaspoon: Done. 		
CF | fat white candle: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tongs" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about doll" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | "The doll in my room, you mean?" Luisa glares at you. "What do you 		
CF | been sneaking in my room for? Well, it don't matter. I don't got 		
CF | nothing anybody'd want to steal. That doll, it used to belong to the 		
CF | little girl I told you about, the one who lived here, Jessie. After 		
CF | she wasn't here no more, I took the doll upstairs so I could look at it 		
CF | sometimes and not have to go in the room with the clown." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about jessie" 		
CF | When you ask Luisa about the little girl who used to live in the 		
CF | nursery, she gazes at you in a direct, stricken way. Without saying 		
CF | anything, she turns away. A sob tears itself from her throat, and she 		
CF | lurches toward the attic stairs. You hear her heels thumping heavily 		
CF | on the stairs. She's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the door) 		
CF | As you open the door, it occurs to you that Luisa may not be gone from 		
CF | the hall for very long. Did you leave the dumbwaiter upstairs or 		
CF | downstairs? You try to remember, but so much has been going on in the 		
CF | past hour.... If it's downstairs, and if she comes back, you'd end up 		
CF | trapped in the bedroom! You wouldn't want that to happen, that's for 		
CF | sure. 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | As you reach toward the figurine, the dagger rises into the air, guided 		
CF | by no hand that you can see, and slashes at your face! You back away 		
CF | quickly. 		
CF | 		
CF | > 		DavidW says, "The damn dagger is still a problem."
		Knight_Otu says, "Darnit."
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf31" 		
CF | Restored. 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		DavidW says, "Until we deal with the dagger, we can't ask Luisa about Jessie."
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | There are no visible stairways hereabouts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Curled Up in the Dumbwaiter 		
CF | You're curled nearly double in a cramped wooden box in half-darkness. 		
CF | A sturdy length of rope is hanging vertically here, so close to your 		
CF | face you could scratch your nose against it if your nose itched. And 		
CF | that might be easier than scratching your nose any other way, because 		
CF | there's barely room here to move your arms. A small but sturdy-looking 		
CF | iron hook protrudes from the wall right next to your cheek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | You'll need to untie the rope from the hook first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope from hook" 		
CF | You unwrap the rope from around the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | As you let the rope play out upward, the box wobbles its way down the 		
CF | shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings, some onions, a burlap sack (which contains 		
CF | a pill bottle, some faded photographs, a flashlight, a croquet hoop, a 		
CF | partially crumbled piece of burnt toast, a bad fuse, a sketchbook, a 		
CF | stone bracelet, a gold locket, an old shovel, an indecipherable map, a 		
CF | poker, the key to Cabin One, a screwdriver, a brown envelope, and some 		
CF | fire tongs), a teaspoon, and a fat white candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | rat droppings: The rat droppings are of no conceivable use to you. 		
CF | 		
CF | onions: The onions are of no conceivable use to you. 		
CF | 		
CF | burlap sack: Taken. 		
CF | teaspoon: Taken. 		
CF | fat white candle: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | On the stove is a tea kettle. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put kettle on table" 		
CF | (first taking the tea kettle) 		
CF | The tea kettle is too large for the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put kettle on counter" 		
CF | The word "counter" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put kettle in sink" 		
CF | The tea kettle is too large for the sink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kettle" 		
CF | You are already carrying the tea kettle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on stove" 		
CF | You switch on a burner, and shortly the burner begins to glow with 		
CF | heat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle" 		
CF | What do you want to light it with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stove" 		
CF | That is not something you can burn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put candle on stove" 		
CF | Putting things on the stove while it's switched on would be dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off stove" 		
CF | You switch off the electric burner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put candle on stove" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on stove" 		
CF | Turning on the stove while there are things on it other than the kettle 		
CF | could be dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "A rather picky stove."
		Knight_Otu says, "I mean, if all stoves were that picky..."
DavidW says (to ClubFloyd), "put candle in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | Aunt Caroline is standing by the bookcase, absorbed in a book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about candle" 		
CF | Aunt Caroline sets her glasses more firmly on her nose. "Put that back 		
CF | where you found it, at once." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "ask aunt about candle". 		
CF | 		
CF | Living Room 		
CF | The living room is not actually a small room, but it feels cramped 		
CF | because of the amount of thrift-shop furniture crammed into it. 		
CF | There's a fireplace on the north side of the room, a window to the 		
CF | east, and a tall, heavy bookcase against the west wall. An archway 		
CF | leads back to the south. 		
CF | 		
CF | Aunt Caroline is standing by the bookcase, absorbed in a book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aunt about glasses" 		
CF | "We can talk about that later," Aunt Caroline says firmly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glasses" 		
CF | You glance at the glasses and instantly dismiss them as unimportant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter fireplace" 		
CF | That is not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bookcase" 		
CF | The bookcase cannot be moved. 		
CF | 		
CF | > 		Jacqueline says, "So tempted to do a murder."
		Jacqueline says, "But of course I'm sure we cannot."
		Knight_Otu says, "We're the planned victim, so.."
		DavidW says, "What about the gap in the brambles? I was hoping the mat might be wearable, but that didn't work."
		Jacqueline says, "Yeah. I was thinking of a pre-meditated, pre-retribution-worthy-event murder on our Aunt."
		Roger says, "I'm mostly out of hints now I think"
		DavidW asks, "We definitely can't take a blanket off a bed, right?"
		Knight_Otu asks, "Did we talk to the two boys about that gap?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "s" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. The cupboard contains a juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about gap" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF | The gap is narrow, and the bushes within seem to be covered with 		
CF | nasty-looking thorns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF | The bushes bristle with brambles. It's - well, it's a briar patch, 		
CF | basically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thorns" 		
CF | The gap is narrow, and the bushes within seem to be covered with 		
CF | nasty-looking thorns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask boys about gap" 		
CF | "Hello again," you say, trying to sound cheerful. "I'm back." 		
CF | 		
CF | "Was she gone?" the smaller boy says. "I din't notice." 		
CF | 		
CF | The larger boy sticks a finger in his ear and twirls it around, 		
CF | wrinkling his face in concentration. "You hear a skeeter?" he says. 		
CF | "I thought I heard some buzzin'." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask boys about brambles" 		
CF | "What you askin' us for?" the smaller boy says. "Bet you know all the 		
CF | answers already." 		
CF | 		
CF | The boys make loud kissing noises at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask boys about road" 		
CF | The boys both shrug. "Don't mean nothin' to us," one of them says. 		
CF | 		
CF | The boys edge toward you casually. 		
CF | 		
CF | > 		Roger says, "we might have something that'll impress them now"
		DavidW says, "We don't have the coin."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a pill bottle, some 		
CF | faded photographs, a flashlight, a croquet hoop, a partially crumbled 		
CF | piece of burnt toast, a bad fuse, a sketchbook, a stone bracelet, a 		
CF | gold locket, an old shovel, an indecipherable map, a poker, the key to 		
CF | Cabin One, a screwdriver, a brown envelope, some fire tongs, and a fat 		
CF | white candle) and a teaspoon. You're wearing your clothes. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right, we went back in time."
		Jacqueline says, "Stupid time."
		DavidW says, "Since it seems we need to deal with the figurine and the skeleton at the same time."
DavidW says (to ClubFloyd), "e" 		
CF | Knowing the boys are likely to make fun of anything you say, you just 		
CF | turn and walk away without saying goodbye. As you walk away, you hear 		
CF | the boys snickering about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF | The sign is sagging sideways at a drunken angle, and looks as if it's 		
CF | about to fall over sideways. In florid pink letters the sign proclaims 		
CF | that the name of the establishment is "Eternal Springs." An earlier 		
CF | layer seems to have been painted over, but thanks to the irregularities 		
CF | in the surface (which are many) and the flaking away of the top layer 		
CF | (which is considerable), you're able to trace out the former name of 		
CF | the motel, which seems to have been "Bye Bayou." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean sign" 		
CF | You wouldn't know how to clean that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about brambles" 		
CF | "Hello, Tyrone," you say. 		
CF | 		
CF | "Hello again," he says. "How you gettin' along, now?" 		
CF | 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about bye bayou" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about screen door" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about oil" 		
CF | You mention the squeaky screen door to Tyrone. "Can't you oil it or 		
CF | something, it's driving me crazy." 		
CF | 		
CF | He only shrugs. "Gotta get the van runnin' right now. I'll get to it 		
CF | later. Maybe tomorrow, maybe next week. You don't want it makin' a 		
CF | racket, just don't go in or out through there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about steps" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about porch steps" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		Knight_Otu says, "Well, at least he acknowledges it."
DavidW says (to ClubFloyd), "ask tyrone about railing" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about van" 		
CF | You ask Tyrone what he's doing with the van. "Oh, somethin' or other's 		
CF | always goin' wrong with it," he says obscurely. "Carburetor, most 		
CF | likely. I'll have it fixed up by tomorrow, time these folks is ready 		
CF | to leave." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about carburetor" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about engine" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engine" 		
CF | You see no engine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about batteries" 		
CF | You ask Tyrone whether he might know where there are some fresh 		
CF | batteries for the flashlight. He presses his lips together, looking 		
CF | exasperated - but at himself, not at you. "I was supposed to pick some 		
CF | up, you know, yesterday when I was in town, but I plumb forgot. Sorry, 		
CF | honey." 		
CF | 		
CF | > 		MoyTW says, "hahahahahaha"
DavidW says (to ClubFloyd), "ask tyrone about match" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about god" 		
CF | Tyrone spreads his hands. "You got me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about bible" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about magic" 		
CF | Tyrone grins and shakes his head. "You're just full o' questions, 		
CF | ain't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tyrone about jessie" 		
CF | Tyrone shrugs. "None o' my concern, and that's the truth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a david" 		
CF | "The crippled guy? Gettin' him in and out o' the van wasn't no picnic, 		
CF | I can tell you that." Tyrone shrugs. "Seemed nice enough to me, 		
CF | though. Don't know what he's doin' gettin' all mixed up with ... well, 		
CF | I guess I do know. Cain't be fun, goin' through life all crippled up 		
CF | like that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cabin 4" 		
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cabins" 		
CF | "It's a pretty run-down old dump, ain't it?" Tyrone looks around the 		
CF | yard vaguely. "I keep meanin' to fix things up some, maybe knock down 		
CF | the wasp nests and slap a coat of paint on the cabins, but I never seem 		
CF | to get around to it. Mr. Beauregard, he don't care. Long as the 		
CF | plumbin' ain't stopped up, he's happy." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a plumbing" 		
CF | "I really ought to get back and work some more on that van," Tyrone 		
CF | says apologetically. "I love talkin' with you, an' that's the truth, 		
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Tyrone shrugs and goes back to work on the van. 		
CF | 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | There's a small pool of blood in the middle of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF | The shallow pool of blood in the middle of the floor is spattered and 		
CF | smeared, as if something has been dragged through it. Flies are 		
CF | circling above it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | Picking up a pool of blood would be impractical, pointless, and really 		
CF | creepy too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flies" 		
CF | The shallow pool of blood in the middle of the floor is spattered and 		
CF | smeared, as if something has been dragged through it. Flies are 		
CF | circling above it. 		
CF | 		
CF | > 		Knight_Otu says, "Can't argue with that much."
DavidW says (to ClubFloyd), "take flies" 		
CF | Picking up a pool of blood would be impractical, pointless, and really 		
CF | creepy too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch blood" 		
CF | Getting blood on your fingers, especially the blood of someone you just 		
CF | met ... what a dreadfully repulsive thought! 		
CF | 		
CF | > 		MoyTW says, "We do have a bucket, but I'm not sure that makes it...better."
		MoyTW asks, "Or more, like, usefl to do?"
		MoyTW says, "Useful, even."
		DavidW says, "I was wondering if the dagger would like blood."
		DavidW says, "Like, here's some blood, now sleep in the corner for a bit."
		MoyTW says, "Yeah, I wonder where we could get a hint for that thing."
		Jacqueline says, "What a fun game."
		Jacqueline says, "(It is. Just... yeah.)"
		DavidW says, "David, Lydia, Phelps, I guess."
DavidW says (to ClubFloyd), "e" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | David is sitting here in his wheelchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about dagger" 		
CF | David closes his eyes, and his hands twitch on the blanket that covers 		
CF | his knees. "I'm sorry," he says after a moment. "I don't believe I 		
CF | caught that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell david about dagger" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about mask" 		
CF | You hesitate to keep pestering David with conversation. He looks 		
CF | tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about batteries" 		
CF | David looks at you uncertainly. "I'm not sure I know what to tell 		
CF | you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask david about matches" 		
CF | David sighs. He seems not to have heard you. More or less to himself, 		
CF | he says, "I know it's a hot day, but I feel the cold in my bones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell david about clown" 		
CF | A little diffidently - you're pretty sure he'll think you're crazy - 		
CF | you tell David that you had a sort of hallucination when you were 		
CF | upstairs in the house, a vision in which you were dancing and talking 		
CF | with a clown that had been painted on the wall. 		
CF | 		
CF | David listens solemnly. "Not even the wickedest force can wholly 		
CF | banish the good," he says. 		
CF | 		
CF | > 		DavidW says, "Because Good is Better."
		MoyTW says, "...is that random or just, like. Very annoyingly cryptic and alien. I could go either way."
DavidW says (to ClubFloyd), "tell david about lydia" 		
CF | You consider telling David how you restored Lydia to life - but could 		
CF | he possibly believe the story? You're not sure you believe it 		
CF | yourself, and you saw it with your own eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locket" 		
CF | The gold locket is an old-fashioned oval no bigger than the last joint 		
CF | of your little finger. It's suspended from a delicate gold chain. 		
CF | Inside the locket is a tiny snapshot of a woman's face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell david about temple" 		
CF | David looks at you uncertainly. "I'm not sure I know what to tell 		
CF | you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell david about statue" 		
CF | "The figurines ... ah, yes. Nasty little things, aren't they?" David 		
CF | frowns at his knees. He looks so sad you want to hug him, but you 		
CF | don't. 		
CF | 		
CF | "They have some sort of magical linkage," he says, "to the actual demon 		
CF | to whom the sacrifice is to be made. They make their way out into the 		
CF | world somehow - I have no idea how, but I do believe they're not quite 		
CF | as inert as they may appear - and attach themselves to certain 		
CF | individuals who are predisposed to want what they have to offer. 		
CF | 		
CF | "Once the attachment is formed, no one else can touch the figurine. 		
CF | It's quite impossible." 		
CF | 		
CF | > 		MoyTW says, "After being hunted down by a creepy elder god statue and coming here for a blood sacrifice I think he'd be at least open to believing it."
		Jacqueline says, "Yes"
DavidW says (to ClubFloyd), "n" 		
CF | You can't go that way. Obvious exits lead south; east; and west, back 		
CF | to the south end of the croquet court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | It wouldn't be polite to go snooping around David's cabin while he's 		
CF | sitting right here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Cabin Three 		
CF | The interior of this rustic motel room looks pretty much like the 		
CF | interior of Cabin Five, except that it's a mirror image, with the door 		
CF | to the croquet court on the west side. Bedspreads the color of mud 		
CF | cover the twin beds. The tacky wood-grain wallpaper is starting to 		
CF | peel, and years of grime have been ground into the carpet. A bucolic, 		
CF | sentimentalized painting of some Negroes picking cotton adds to the 		
CF | oppressive sense that you've somehow slipped back into an earlier, less 		
CF | civilized era. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the right 		
CF | of the door. A chipped and scarred dresser stands against the east 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room. 		
CF | 		
CF | David is sitting here in his wheelchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bedspreads" 		
CF | The stuff in the cabin is really not very interesting. 		
CF | 		
CF | "I'm feeling a bit tired," David says. "If you'll forgive me, I may 		
CF | want to close my eyes for a minute or two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door of Cabin Two) 		
CF | Reverend Gillespie appears at the door of Cabin Two and looks down at 		
CF | you. "Yes? I'm really very busy just now, but if it's important...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bible" 		
CF | (asking Reverend Gillespie) 		
CF | "Ah, the Holy Scripture," the reverend intones. "I read it daily. 		
CF | It's often a source of great comfort when I am sore afflicted." 		
CF | 		
CF | Feeling a little feisty, you ask the reverend if he'd be so good as to 		
CF | read a verse to you right now. "Yes, of course," he says instantly ... 		
CF | but then his face contorts with a swift and startling variety of 		
CF | expressions. His eyes dart around as if he's wondering whether anyone 		
CF | is there to overhear. "Well, perhaps not right now," he says, drawing 		
CF | the words out hesitantly. "Perhaps later. Yes." 		
CF | 		
CF | > 		DavidW says, "ask reverend for bible"
DavidW says (to ClubFloyd), "ask reverend for bible" 		
CF | Reverend Gillespie does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first trying to open the door of Cabin Two) 		
CF | As you try to slip past Reverend Gillespie so as to get into his cabin, 		
CF | he inserts himself directly in your path. "There's nothin' in there 		
CF | you need to concern yourself with, young lady." 		
CF | 		
CF | > 		Jacqueline says, "You'd think he want to give us the word of God."
		DavidW says, "I'm wondering if we needed to steal the Gideon bible when we had the chance."
		MoyTW asks, "To...call him out?"
		Knight_Otu says, "Hopefully not."
		Knight_Otu asks, "To exorcise the dagger?"
		MoyTW asks, "To...exorcise the dagger?"
		MoyTW exclaims, "Ha!"
		DavidW says, "To read to the dagger or to the mask."
		Knight_Otu exclaims, "Timing!"
		DavidW says, "I'm running on gas fumes here and I need more ideas."
		Roger says, "I'm all out, sorry"
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tongs" 		
CF | The tongs are made of wrought iron. They're shaped roughly like 		
CF | scissors or pliers, but they're about three feet long. 		
CF | 		
CF | > 		Jacqueline says, "I thought there were Bibles in other cabins. I guess not."
DavidW says (to ClubFloyd), "x bible" 		
CF | You see no bible here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew tongs with screwdriver" 		
CF | You see no way to unscrew the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open tongs" 		
CF | Those are not something you can open. 		
CF | 		
CF | > 		Knight_Otu says, "I don't recall any."
		Jacqueline says, "I probably just had that in my head from being a kid in a time where every hotel room had a copy."
DavidW says (to ClubFloyd), "take blanket" 		
CF | The word "blanket" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bedspread" 		
CF | Which bedspread do you mean, the bed near the door, or the bed near the 		
CF | bathroom? 		
CF | 		
CF | > 		Jacqueline says, "(Yes, that was a thing in the US. Not so sure it is still.)"
DavidW says (to ClubFloyd), "door" 		
CF | You can't take that. 		
CF | 		
CF | > 		Roger says, "Gideons were or are active up here, too"
		DavidW says (to Jacqueline), "I suspect it's still common but less so."
		DavidW says, "It's been a while since I've stayed in a hotel room, but I do remember them there."
		Jacqueline says, "I mean, it's okay to quit early. Think on things."
		Jacqueline says, "I feel like we've put in enough time on this that we should try to finish it, though. (And I know some people would love a transcript, and I'm sure David would like to be able to add this to his amazing list of walkthroughs)"
		DavidW asks, "well, what if we do need the bible and have to restart?"
		Roger says, "the game's protestations to the contrary, I don't think it's cruel in that way"
		Jacqueline says, "Well, I was thinking on that. If it is, it is. There's no easy way to test it, is there? It's a lot of stuff in order."
		Jacqueline asks (of Roger), "Really?"
		Roger says, "It's my belief; I could be wrong."
		DavidW asks, "So maybe we just need to pray in front of the dagger and it getting scared of us?"
		Jacqueline says, "Well, I do get the impression that the thing we read about how cruel it is was written for the first release, and I think (think?) we're playing a subsequent release that was made to be slightly less cruel."
DavidW says (to ClubFloyd), "pray" 		
CF | The word "pray" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline says, "Nope"
		Jacqueline says, "Also, hilarious that that verb is not implemented in a game where you're going to be sacrificed."
		inky asks, "are you guys actually stuck, or it just eems like too much work to redo stuff?"
		Roger says, "are you sure we tried to take the dagger-protected figurine with the tongs and not just 'take it'? I can't remember now"
		DavidW says (to inky), "I don't know."
		Roger says (to inky), "a bit of both"
		MoyTW says, "I am reasonably sure that praying/reading the bible won't work, because it feels too much like special-casing - like, exorcising the dagger would be weird if you couldn't exorcise a figurine - but, ehhhh."
DavidW says (to ClubFloyd), "l" 		
CF | Cabin Five 		
CF | The interior of this rustic motel room has seen better days. 		
CF | Bedspreads the color of mud cover the twin beds, though not in a very 		
CF | tidy way. The plaster on one wall is discolored in mottled patches, 		
CF | and the tacky wood-grain wallpaper on another wall is starting to peel. 		
CF | Years of grime have been ground into the carpet. A murky painting of 		
CF | some ducks fails to add a sporty air. 		
CF | 		
CF | Curtains the color of old pea soup hang beside the window to the left 		
CF | of the door. A chipped and scarred dresser stands against the west 		
CF | wall, near the door of the bathroom. There's a walk-in closet on the 		
CF | south side of the room, and the door of the cabin is to the east. 		
CF | 		
CF | On the bed near the door is a white dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first opening the door of Cabin Four) 		
CF | You tap on the door, and a male voice within, sounding a bit annoyed, 		
CF | says, "Go away." Okay, he's still in there. No harm in checking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey stretches languidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | You see a wooden bucket here. 		
CF | 		
CF | > 		inky asks, "apparently the original game (last resort) had an in-game hint system - I take it this one doesn't?"
DavidW says (to ClubFloyd), "take bucket" 		
CF | You pick up the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. The cupboard contains a juice glass. 		
CF | 		
CF | > 		Knight_Otu says, "We never tried hinting in game."
DavidW says (to ClubFloyd), "take glass" 		
CF | Taken. 		
CF | 		
CF | > 		MoyTW asks, "D - does it?"
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead north, back to the kitchen; 		
CF | south, to the area behind the cabins; east, to the north end of the 		
CF | croquet court; west; northeast, to the lawn; northwest, to the gravel 		
CF | driveway; southwest, to the garden of junk; and in, to in the van. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		Roger says, "the hint menus are usually incompatible with Floyd"
DavidW says (to ClubFloyd), "w" 		
CF | Cabin Six 		
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown 		
CF | bedspreads haphazardly made up, water-stained plaster and peeling 		
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog 		
CF | entirely fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | There's a small pool of blood in the middle of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill glass" 		
CF | You'll need to be more specific about what you want to fill the juice 		
CF | glass with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill glass with blood" 		
CF | That's not something you can put in the juice glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The Middle of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots, suggesting that at one 		
CF | time the open area might have been used as a croquet court. 		
CF | 		
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the 		
CF | east). The croquet court continues north and south from here. Further 		
CF | to the north you can see a dusty stretch of lawn beside the house, and 		
CF | some distance to the south are the brackish, unhealthy-looking waters 		
CF | of a swamp. 		
CF | 		
CF | > 		Jacqueline says, "I mean, one of us could load the game locally and take a look at the hints, I guess."
DavidW says (to ClubFloyd), "n" 		
CF | The North End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Four (to the west) and Cabin One (to the 		
CF | east). The croquet court continues south from here, the land sloping 		
CF | gently downward toward the swamp - almost as if the cabins are gently 		
CF | sliding into the swamp or marching, with a ponderous but imperceptible 		
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and 		
CF | beside it to the west a large and rather ramshackle two-story house. 		
CF | An overgrown and uneven brick walkway leads off to the northwest, 		
CF | around the corner of Cabin Four. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		DavidW says, "I've half-forgotten what I was doing."
		DavidW asks, "what was my plan?"
		Jacqueline asks (of Roger), "Didn't you say you played this some on your machine? Can you take a look at the hint system for a nudge?"
		Roger asks, "screw around with the mask?"
		MoyTW says, "There are hints."
		DavidW asks (of Roger), "Screw around how exactly?"
		Roger says (to Jacq), "I could except the hints are progress-locked and I couldn't be bothered to hack through the maze"
		Roger says (to DW), "I dunno; I thought that might have been your planb"
		DavidW asks, "Is the courtyard pool full of holy water?"
		Roger says, "but if we're dedicated to pushing through on this then I can see what I can do about getting some hints for next week"
		Jacqueline says (to Roger), "Ah."
		Jacqueline says, "We could at least try the hint system here. See if it works."
DavidW says (to ClubFloyd), "hint" 		
CF | (Warning: Some people don't like built-in hints, since the temptation 		
CF | to ask for help prematurely can become overwhelming when hints are so 		
CF | close at hand. If you're worried that your willpower won't hold up, 		
CF | you can disable hints for the rest of this session by typing HINTS OFF. 		
CF | If you still want to see the hints now, type HINT.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | In the House 		
CF | 		
CF | 1. How can I get the things the clown is asking for? 		
CF | 2. How can I get the telephone to work? 		
CF | 3. I can't control when I leave the place where the clown is. 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "q" 		
CF | q 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "3" 		
CF | 3 		
CF | 		
CF | The Figurines 		
CF | 		
CF | 1. So what's the deal with the evil figurines? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "q" 		
CF | q 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		MoyTW says, "I think we'd want to load our most-progressed file to use hints."
DavidW says (to ClubFloyd), "5" 		
CF | 5 		
CF | 		
CF | The Great Escape 		
CF | 		
CF | 1. How do I get the key to the boat shed? 		
CF | 2. How can I defeat the ebony mask? 		
CF | 3. How can I get my hands on a compass? 		
CF | 4. How do I get the stuff the clown is asking for? 		
CF | 5. How do I get the large, fragile item out of Beauregard's bedroom? 		
CF | 6. How do I get a map of the swamp? 		
CF | 7. How do I fix the map so it's readable? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		Roger says, "oh that's not too bad at all"
		MoyTW says, "Oh! #2 seems helpful."
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | How can I defeat the ebony mask? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | The mask is a sort of voodoo burglar alarm. [1/12] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | If you try to pick up anything that belongs to Tyrone, the mask will 		
CF | see you and howl. [2/12] 		
CF | 		
CF | 		MoyTW says, "Which is still, like, 'ugh' game. Seriously."
DavidW pushes the green 'space' button. 		
CF | You can't prevent Tyrone from hearing the mask. [3/12] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | So you need a way to prevent it from seeing what you're doing. [4/12] 		
CF | 		
CF | 		DavidW asks, "LIke a blindfold?"
		Roger says, "hmmm maybe"
DavidW pushes the green 'space' button. 		
CF | You don't have a cloak of invisibility. [5/12] 		
CF | 		
CF | 		Roger says, "cover it up or flip it or make it dark or something"
		MoyTW says, "A Towel Or Something; that was suggested earlier but we have no readily available large cloth sheets I can remember."
DavidW pushes the green 'space' button. 		
CF | But you might be able to figure out a way to cover the mask's enormous, 		
CF | staring eyes. [6/12] 		
CF | 		
CF | 		Roger says, "We have a sack"
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		MoyTW asks, "Dump everything out and...hang the sack in front of it?"
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a pill bottle, some 		
CF | faded photographs, a flashlight, a croquet hoop, a partially crumbled 		
CF | piece of burnt toast, a bad fuse, a sketchbook, a stone bracelet, a 		
CF | gold locket, an old shovel, an indecipherable map, a poker, the key to 		
CF | Cabin One, a screwdriver, a brown envelope, some fire tongs, and a fat 		
CF | white candle), a teaspoon, a wooden bucket, and a juice glass. You're 		
CF | wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF | It's an old-fashioned, leaky-looking wooden bucket. 		
CF | 		
CF | > 		Jacqueline says, "oh. huh. Maybe."
DavidW says (to ClubFloyd), "put bucket on mask" 		
CF | There's no suitable surface on the ebony mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bucket over mask" 		
CF | What do you want to put it in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cover mask with bucket" 		
CF | There's no suitable surface on the ebony mask. 		
CF | 		
CF | > 		Roger says, "I might be wrong"
		DavidW says, "I really don't want to empty the sack."
		Roger says, "using the mirror to reflect sunlight into the eyes would be possibly too clever"
DavidW says (to ClubFloyd), "s" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		MoyTW says, "I think the bucket is not what we are looking for; I think we need cloth."
DavidW says (to ClubFloyd), "empty sack" 		
CF | You pour out the stuff that's in the burlap sack. 		
CF | 		
CF | > 		DavidW says, "The only cloth was the scarf we gave to the clown"
		Roger says, "our huge white dress, but we can't interact with it"
DavidW says (to ClubFloyd), "n" 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sack over mask" 		
CF | What do you want to put it in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sack on mask" 		
CF | There's no suitable surface on the ebony mask. 		
CF | 		
CF | > 		Roger says, "I'm fine to push for another hint or two"
DavidW says (to ClubFloyd), "put sack on eyes" 		
CF | There's no suitable surface on the ebony mask. 		
CF | 		
CF | > 		Jacqueline rolls her eyes and sighs.
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		Jacqueline says, "Poop"
DavidW says (to ClubFloyd), "5" 		
CF | 5 		
CF | 		
CF | The Great Escape 		
CF | 		
CF | 1. How do I get the key to the boat shed? 		
CF | 2. How can I defeat the ebony mask? 		
CF | 3. How can I get my hands on a compass? 		
CF | 4. How do I get the stuff the clown is asking for? 		
CF | 5. How do I get the large, fragile item out of Beauregard's bedroom? 		
CF | 6. How do I get a map of the swamp? 		
CF | 7. How do I fix the map so it's readable? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | How can I defeat the ebony mask? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | The mask is a sort of voodoo burglar alarm. [1/12] 		
CF | 		
CF | If you try to pick up anything that belongs to Tyrone, the mask will 		
CF | see you and howl. [2/12] 		
CF | 		
CF | You can't prevent Tyrone from hearing the mask. [3/12] 		
CF | 		
CF | So you need a way to prevent it from seeing what you're doing. [4/12] 		
CF | 		
CF | You don't have a cloak of invisibility. [5/12] 		
CF | 		
CF | But you might be able to figure out a way to cover the mask's enormous, 		
CF | staring eyes. [6/12] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | There are two ways to do it. [7/12] 		
CF | 		
CF | 		MoyTW says, "Assume I'm not only fine with hints, but terribly enthusiastic."
DavidW pushes the green 'space' button. 		
CF | You need something gooey - something that can be applied to the eyes 		
CF | and will stick. [8/12] 		
CF | 		
CF | 		DavidW asks, "TAR?"
		Roger says, "hrm mayeb"
		Jacqueline says, "Oh huh"
		Jacqueline says, "HUH"
DavidW says (to ClubFloyd), "push space" 		
CF | The Great Escape 		
CF | 		
CF | 1. How do I get the key to the boat shed? 		
CF | 2. How can I defeat the ebony mask? 		
CF | 3. How can I get my hands on a compass? 		
CF | 4. How do I get the stuff the clown is asking for? 		
CF | 5. How do I get the large, fragile item out of Beauregard's bedroom? 		
CF | 6. How do I get a map of the swamp? 		
CF | 7. How do I fix the map so it's readable? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		MoyTW asks, "Do burgler alarms usually let you physically tamper with them like that...?"
		Roger says, "good news Tyrone got your tar paper shack right here"
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | How can I defeat the ebony mask? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | The mask is a sort of voodoo burglar alarm. [1/12] 		
CF | 		
CF | If you try to pick up anything that belongs to Tyrone, the mask will 		
CF | see you and howl. [2/12] 		
CF | 		
CF | You can't prevent Tyrone from hearing the mask. [3/12] 		
CF | 		
CF | So you need a way to prevent it from seeing what you're doing. [4/12] 		
CF | 		
CF | You don't have a cloak of invisibility. [5/12] 		
CF | 		
CF | But you might be able to figure out a way to cover the mask's enormous, 		
CF | staring eyes. [6/12] 		
CF | 		
CF | There are two ways to do it. [7/12] 		
CF | 		
CF | You need something gooey - something that can be applied to the eyes 		
CF | and will stick. [8/12] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Once you've lured Aunt Caroline out of the bathroom, you'll find that 		
CF | she left a white candle behind. [9/12] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | And fortunately, it's a very hot day. [10/12] 		
CF | 		
CF | 		Roger says, "I must register a complaint about this puzzle, Jim"
		MoyTW says, "What."
		DavidW asks, "melt the wax with the sun and ...?"
		MoyTW says, "Okay now I'm curious what's the other way he put in."
DavidW pushes the green 'space' button. 		
CF | If you knead the candle, it will turn into a soft lump of wax. [11/12] 		
CF | 		
CF | 		Knight_Otu asks, "KNEAD?"
		MoyTW says, "What."
		DavidW says, "KNEAD. Yes, that's a common command verb that doesn't need clueing."
		Roger says, "Kneadful Candles, sure, why not"
DavidW pushes the green 'space' button. 		
CF | Put the wax on the mask's eyes. (You can also put some road tar from 		
CF | the barrel in the juice glass and apply it to the eyes with the spoon, 		
CF | but that's a lot more trouble.) [12/12] 		
CF | 		
CF | [The End] 		
CF | 		MoyTW asks, "What in the world, haha?"
		MoyTW says, "Anyways, sure, ok, why not, fine."
		DavidW says, "Okay, that's beyond outlandish."
		Knight_Otu says, "We could have taken a long time to work that out. If ever."
		Jacqueline says, "hahaha"
		Jacqueline says, "Sometimes, hints are justified."
DavidW says (to ClubFloyd), "s" 		
CF | The Great Escape 		
CF | 		
CF | 1. How do I get the key to the boat shed? 		
CF | 2. How can I defeat the ebony mask? 		
CF | 3. How can I get my hands on a compass? 		
CF | 4. How do I get the stuff the clown is asking for? 		
CF | 5. How do I get the large, fragile item out of Beauregard's bedroom? 		
CF | 6. How do I get a map of the swamp? 		
CF | 7. How do I fix the map so it's readable? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "q" 		
CF | q 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | You see a pill bottle, some faded photographs, a flashlight, a croquet 		
CF | hoop, a partially crumbled piece of burnt toast, a bad fuse, a 		
CF | sketchbook, a stone bracelet, a gold locket, an old shovel, an 		
CF | indecipherable map, a poker, the key to Cabin One, a screwdriver, a 		
CF | brown envelope, some fire tongs, and a fat white candle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all in sack" 		
CF | teaspoon: Done. 		
CF | wooden bucket: Done. 		
CF | juice glass: Done. 		
CF | 		
CF | pill bottle: 		
CF | (first taking the pill bottle) 		
CF | Done. 		
CF | 		
CF | faded photographs: 		
CF | (first taking the faded photographs) 		
CF | Done. 		
CF | 		
CF | flashlight: 		
CF | (first taking the flashlight) 		
CF | Done. 		
CF | 		
CF | croquet hoop: 		
CF | (first taking the croquet hoop) 		
CF | Done. 		
CF | 		
CF | partially crumbled piece of burnt toast: 		
CF | (first taking the partially crumbled piece of burnt toast) 		
CF | Done. 		
CF | 		
CF | bad fuse: 		
CF | (first taking the bad fuse) 		
CF | Done. 		
CF | 		
CF | sketchbook: 		
CF | (first taking the sketchbook) 		
CF | Done. 		
CF | 		
CF | stone bracelet: 		
CF | (first taking the stone bracelet) 		
CF | Done. 		
CF | 		
CF | gold locket: 		
CF | (first taking the gold locket) 		
CF | Done. 		
CF | 		
CF | old shovel: 		
CF | (first taking the old shovel) 		
CF | Done. 		
CF | 		
CF | indecipherable map: 		
CF | (first taking the indecipherable map) 		
CF | Done. 		
CF | 		
CF | poker: 		
CF | (first taking the poker) 		
CF | Done. 		
CF | 		
CF | key to Cabin One: 		
CF | (first taking the key to Cabin One) 		
CF | Done. 		
CF | 		
CF | screwdriver: 		
CF | (first taking the screwdriver) 		
CF | Done. 		
CF | 		
CF | brown envelope: 		
CF | (first taking the brown envelope) 		
CF | Done. 		
CF | 		
CF | fire tongs: 		
CF | (first taking the fire tongs) 		
CF | Done. 		
CF | 		
CF | fat white candle: 		
CF | (first taking the fat white candle) 		
CF | Done. 		
CF | 		
CF | > 		MoyTW asks, "What the heck, why not just go with "hang a cloth over the camera" instead of "cover the eyes with wax/tar"?"
		MoyTW exclaims, "Anyways, well, now we know!"
		DavidW says (to MoyTW), "I don't know."
		Jacqueline says, "I thought it would just be 'put tar on eyes,' yeah."
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a teaspoon, a wooden 		
CF | bucket, a juice glass, a pill bottle, some faded photographs, a 		
CF | flashlight, a croquet hoop, a partially crumbled piece of burnt toast, 		
CF | a bad fuse, a sketchbook, a stone bracelet, a gold locket, an old 		
CF | shovel, an indecipherable map, a poker, the key to Cabin One, a 		
CF | screwdriver, a brown envelope, some fire tongs, and a fat white 		
CF | candle). You're wearing your clothes. 		
CF | 		
CF | > 		Knight_Otu says, "Not spooky enough, I guess."
		DavidW says, "Are we okay with sacrificing the candle? Or should I fill my glass with tar instead of blood or water."
		MoyTW says, "Yes."
DavidW says (to ClubFloyd), "n" 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knead it" 		
CF | With a few moments of squeezing, you're able to reduce the candle to a 		
CF | warm, soft lump of white wax. If the weather weren't so hot, you never 		
CF | would have been able to do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wax on eyes" 		
CF | By pressing and smoothing the wax with your thumbs, you're able to 		
CF | completely cover the mask's eyes with a thick layer of white wax. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pole" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | You kneel to look under the bed, and see something far back against the 		
CF | wall. Reaching and groping, your fingers close on a square-cornered 		
CF | object, which you draw forth. It proves to be a cigar box. 		
CF | 		
CF | > 		Jacqueline says, "And it never screams while you put the wax in its eyes."
DavidW says (to ClubFloyd), "open box" 		
CF | Opening the cigar box reveals a fish hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hook" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close box" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put box under bed" 		
CF | You can't put anything under that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hook on pole" 		
CF | There's no good surface on the fishing pole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pole" 		
CF | The pole is thin, flexible, and about seven feet long. It's the kind 		
CF | you've seen in old illustrations in books like The Adventures of 		
CF | Huckleberry Finn. It doesn't even have a reel for reeling the line in 		
CF | and out - but there is a line, which is attached to the tip of the pole 		
CF | and dangles free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hook on line" 		
CF | There's no good surface on the fishing pole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie line to hook" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pole in sack" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey tugs at a strap on her top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | You can't go that way. Obvious exits lead north, to down the road; 		
CF | south, to the north end of the croquet court; west, to the porch; 		
CF | northwest, to the flower-bed; and southwest, back to the front of the 		
CF | shack. 		
CF | 		
CF | Honey wiggles her toes. 		
CF | 		
CF | > 		Knight_Otu says, "Good that the pole fits in the sack."
DavidW says (to ClubFloyd), "nw" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pole" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF | While Phelps snoozes peacefully, you extend the fishing pole and dangle 		
CF | the hook over his gaping pants pocket. Delicately you lower the hook. 		
CF | As you feel it snag on something, it occurs to you - a little too late 		
CF | - that you're more likely to hook the fabric of his pants than anything 		
CF | that's in the pocket. But no, this time you're in luck. When you 		
CF | gently lift the end of the pole, the gleam of brass tells you that 		
CF | you've successfully hooked the key that was in his pocket. Hardly 		
CF | daring to breathe, you draw the pole back across the porch railing. 		
CF | The key remains hooked until you reach out and grab it. Success! 		
CF | Clutched in your sweaty palm is a shiny brass key. 		
CF | 		
CF | > 		Roger says, "It would have been cool to use the pole to make a bindle"
		MoyTW says, "Okay I forgot what this even was for."
		Roger says, "my guess is boatshed"
		Knight_Otu says, "Boat house key."
		DavidW says, "yes, it's for the boat house."
		Roger says, "which is like a watershed but for boats"
		MoyTW says, "Ah, nice."
DavidW says (to ClubFloyd), "put pole and key in sack" 		
CF | fishing pole (to which a fish hook has been tied): Done. 		
CF | shiny key: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf33" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. I'm sure it's the boatshed. For some reason."
		Jacqueline asks, "I guess it could be something else?"
		Jacqueline says, "But yeah."
		Jacqueline says, "I do like that, after ALL of that, the command was just >FISH"
		Knight_Otu says, "We've been told Creepregard keeps that key in his pocketses."
		Jacqueline says, "Okay, yeah. I guess that's why."
		Jacqueline says, "Thanks"
		DavidW says, "Unfortuantely, the dagger has no eyes."
		Roger asks, "back to the well of hints?"
		Knight_Otu exclaims, "And we got the key without having to touch him!"
		Jacqueline says (to KO), "Truly, that's the win."
		DavidW says, "Maybe the tar can be used on the dagger."
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "3" 		
CF | 3 		
CF | 		
CF | The Figurines 		
CF | 		
CF | 1. So what's the deal with the evil figurines? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "1" 		
CF | 1 		
CF | 		
CF | So what's the deal with the evil figurines? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | There are three things you'll need to learn about the evil figurines. 		
CF | [1/5] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | First, how many of them are there? [2/5] 		
CF | 		
CF | 		DavidW says, "Sic."
		DavidW says, "six"
DavidW pushes the green 'space' button. 		
CF | Second, how can they be handled? [3/5] 		
CF | 		
CF | 		DavidW says, "With the tongs."
DavidW pushes the green 'space' button. 		
CF | Third, what should be done with them? [4/5] 		
CF | 		
CF | 		DavidW says, "CRUSH EM"
DavidW pushes the green 'space' button. 		
CF | These questions are discussed in separate lists of hints. [5/5] 		
CF | 		
CF | [The End] 		
CF | 		DavidW says, "That did not mention the dagger."
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "5" 		
CF | 5 		
CF | 		
CF | The Great Escape 		
CF | 		
CF | 1. How do I get the key to the boat shed? 		
CF | 2. How can I get my hands on a compass? 		
CF | 3. How do I get the stuff the clown is asking for? 		
CF | 4. How do I get the large, fragile item out of Beauregard's bedroom? 		
CF | 5. How do I get a map of the swamp? 		
CF | 6. How do I fix the map so it's readable? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		Roger says, "maybe it's in House hints (#2)"
DavidW says (to ClubFloyd), "q" 		
CF | q 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | In the House 		
CF | 		
CF | 1. How can I get the things the clown is asking for? 		
CF | 2. How can I get the telephone to work? 		
CF | 3. I can't control when I leave the place where the clown is. 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		Roger says, "Or I could be wrong again"
DavidW says (to ClubFloyd), "q" 		
CF | q 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "4" 		
CF | 4 		
CF | 		
CF | Beyond the Stone Slab 		
CF | 		
CF | 1. How do I open the other six doors in the Room of Seven Doors? 		
CF | 2. How can I transport the skeleton safely? 		
CF | 3. How do I find a route among the stone tunnels? 		
CF | 4. Help! I'm lost in the stone tunnels! 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "q" 		
CF | q 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "1" 		
CF | 1 		
CF | 		
CF | General Questions 		
CF | 		
CF | 1. What am I supposed to be doing? 		
CF | 2. I seem to be stuck. Is it possible to reach a point where the game 		
CF | is unwinnable? 		
CF | 3. Okay, I got the figurines out of Cabins Two and Four, but now I'm 		
CF | stuck. What do I need to do next? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		Roger says, "unless the dagger does not need to be solved, I guess"
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | I seem to be stuck. Is it possible to reach a point where the game is 		
CF | unwinnable? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | If you're feeling stuck, the most likely explanation by far is that you 		
CF | haven't figured out what you need to do next. There will be times when 		
CF | you can take any of a number of different actions to move the story 		
CF | forward, and other times when your options will be narrowly 		
CF | circumscribed. [1/8] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | That said.... Yes, it's possible to make the game unwinnable. [2/8] 		
CF | 		
CF | 		MoyTW says, "Huh, #2 is something I think should probably be up front."
DavidW pushes the green 'space' button. 		
CF | The easiest way to get in trouble is to drop things in places where you 		
CF | can't retrieve them later. Most of the time you'll be given a warning 		
CF | when you do this - if you throw things into the swamp, for instance. 		
CF | But in a few specific situations, you may not receive any warning. 		
CF | [3/8] 		
CF | 		
CF | 		Roger says, "hmmm unless the hint we need is locked, since we went back in time right"
		Roger says, "possibly we need to resolve the clown again"
DavidW pushes the green 'space' button. 		
CF | During the course of the story, some of the other characters will be 		
CF | moving around. They might, for instance, lock or unlock doors for 		
CF | reasons of their own. If you've just gained access to a new area (or, 		
CF | for that matter, if you've had free access to it ever since the 		
CF | beginning of the story), don't assume it will always remain accessible. 		
CF | [4/8] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Fortunately, there's no need to leave things behind. If you look 		
CF | around the outdoor area, you'll find a hefty burlap bag. This bag can 		
CF | contain almost anything (with one or two important exceptions). When 		
CF | you find an item that you think might be useful later, put it in the 		
CF | bag, and don't let the bag out of your sight. None of the other 		
CF | characters will ever notice the bag or ask what's in it. [5/8] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | They'll be quite alarmed, however, if they see you carrying certain 		
CF | other things. In this type of situation, the character will have an 		
CF | immediate, obvious reaction. Typing 'undo' will let you backtrack to 		
CF | before the problem arose. [6/8] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | There's also an important object that is quite fragile. If you pick 		
CF | something up and it seems to be in danger of falling apart, take the 		
CF | warning seriously. Put it down at once, and look for an alternate way 		
CF | to transport it. Once it falls apart, you're doomed. [7/8] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | In addition, two puzzles require that you find a way to move a 		
CF | character other than yourself to another location temporarily. In both 		
CF | cases, you can do this only a few times before the character will balk 		
CF | and refuse to be coaxed or bamboozled anymore. You'll be given more 		
CF | tries than you strictly need - but if you haven't solved the particular 		
CF | problem before you run out of tries, you'll be completely deadlocked. 		
CF | So before you set another character in motion, think carefully about 		
CF | what you're hoping to accomplish while they're out of the way, and 		
CF | whether you have the resources you need to accomplish it. If they 		
CF | react to what you thought was an innocuous question by running off, you 		
CF | may want to use the UNDO command and wait until you know what you're 		
CF | hoping to accomplish before you ask that question again. [8/8] 		
CF | 		
CF | [The End] 		
CF | 		Jacqueline asks (of ghira), "... You mean the one that was buddies with Epstein?"
		Jacqueline says, "ILAC"
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "5" 		
CF | 5 		
CF | 		
CF | The Great Escape 		
CF | 		
CF | 1. How do I get the key to the boat shed? 		
CF | 2. How can I get my hands on a compass? 		
CF | 3. How do I get the stuff the clown is asking for? 		
CF | 4. How do I get the large, fragile item out of Beauregard's bedroom? 		
CF | 5. How do I get a map of the swamp? 		
CF | 6. How do I fix the map so it's readable? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "6" 		
CF | 6 		
CF | 		
CF | How do I fix the map so it's readable? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | If you show the map to David or Tyrone, they may offer a hint or two. 		
CF | [1/6] 		
CF | 		
CF | 		Jacqueline asks, "So, one was moving the maid out of the room by asking about Jessie, and the other is moving Aunt C out of the loo?"
		DavidW says, "Or telling Honey about the wasps"
DavidW pushes the green 'space' button. 		
CF | Some occult power is making the map unreadable. [2/6] 		
CF | 		
CF | 		Jacqueline says, "Okay. That's more than two."
		Knight_Otu says, "Auntie seems to live with the books now."
		Roger says, "and maybe sleepytime Beau"
DavidW pushes the green 'space' button. 		
CF | That power is involved in just about everything that's happening at 		
CF | Eternal Springs. [3/6] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | In particular, the gathering this afternoon, for which the nasty little 		
CF | figurines were sent out as magical invitations. [4/6] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Getting rid of the figurines would probably diminish the power of the 		
CF | entity who is causing the map to squirm. [5/6] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | The method by which you do that is discussed in a separate set of 		
CF | hints. [6/6] 		
CF | 		
CF | [The End] 		
CF | 		
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "I'm seeing nothing about the dagger in the hints."
		MoyTW asks, "I think there was a specific menu for the figurines, it might be int hat?"
		DavidW says, "It Was Not."
		Knight_Otu says, "I don't think there was."
		Jacqueline frowns.
		DavidW says, "Maybe we drip spoonfed tar on the dagger. I dunno."
		DavidW says, "Or maybe we just hit it with the poker twelve times until we win."
		Roger asks, "sorry if I'm repeating myself, but: more hints might be unlocked once we sort out the clown (again) since I think we went back in time, yeah?"
		Knight_Otu says, "But if we can't get rid of Louisa a second time..."
		DavidW says (to Roger), "If we do the clown, we've lost our chance to get the purple-eyed figurine out the door."
		Roger says, "well... there's actually an additional way to move Luisa, turns out, according to More Hints"
		Roger says, "It's even worse than the other way"
		Roger says, "but whatever y'all like is fine by me"
		DavidW says, "So you're saying ignore the dagger and purple-eyed figurine for now and trust we can still get them later."
		Roger says, "That would be my suggestion"
		Jacqueline grits her teeth.
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf34" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline asks, "This game. Why, Jim? Why?"
		Roger says, "Lydia you're tearing us apart"
		Jacqueline says, "hahaha"
		MoyTW says, "'s a puzzle game, so, yannow. puzzles."
		Jacqueline says, "Maybe it would be better to just let them kill us."
		DavidW asks, "okay, so we're doing clown, coin, compass, 'more' hints? Is that the new plan?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "l" 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey licks her thumb and turns a page in the magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a teaspoon, a wooden 		
CF | bucket, a juice glass, a pill bottle, some faded photographs, a 		
CF | flashlight, a croquet hoop, a partially crumbled piece of burnt toast, 		
CF | a bad fuse, a sketchbook, a stone bracelet, a gold locket, an old 		
CF | shovel, an indecipherable map, a poker, the key to Cabin One, a 		
CF | screwdriver, a brown envelope, some fire tongs, a fishing pole (to 		
CF | which a fish hook has been tied), and a shiny key) and a cigar box. 		
CF | You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cigar box in sack" 		
CF | Done. 		
CF | 		
CF | > 		Roger says, "I'd like to have the tongs out and ready to go"
		DavidW says, "This Is Not The Tongs Task. This Is The Skeleton Task."
		Roger says, "okay"
		DavidW says, "We CANNOT DO THE TONGS BECAUSE OF DAGGER"
		Roger says, "you got it"
DavidW says (to ClubFloyd), "ask luisa about doll" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | "The doll in my room, you mean?" Luisa glares at you. "What do you 		
CF | been sneaking in my room for? Well, it don't matter. I don't got 		
CF | nothing anybody'd want to steal. That doll, it used to belong to the 		
CF | little girl I told you about, the one who lived here, Jessie. After 		
CF | she wasn't here no more, I took the doll upstairs so I could look at it 		
CF | sometimes and not have to go in the room with the clown." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about jessie" 		
CF | When you ask Luisa about the little girl who used to live in the 		
CF | nursery, she gazes at you in a direct, stricken way. Without saying 		
CF | anything, she turns away. A sob tears itself from her throat, and she 		
CF | lurches toward the attic stairs. You hear her heels thumping heavily 		
CF | on the stairs. She's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the door) 		
CF | As you open the door, it occurs to you that Luisa may not be gone from 		
CF | the hall for very long. Did you leave the dumbwaiter upstairs or 		
CF | downstairs? You try to remember, but so much has been going on in the 		
CF | past hour.... If it's downstairs, and if she comes back, you'd end up 		
CF | trapped in the bedroom! You wouldn't want that to happen, that's for 		
CF | sure. 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | If you pick up the mat now, what's on it will slide off. You might try 		
CF | rolling it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | Taking back one turn: "w". 		
CF | 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll mat" 		
CF | You roll up the mat, concealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind model" 		
CF | You give the key a twist. As you wind up the mechanism, the 		
CF | merry-go-round springs into motion. It creaks and wheezes a little as 		
CF | it rotates, but as the horses go up and down in a festive way a tinkly 		
CF | sentimental tune emanates from within the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. The only obvious exit leads north, back to the 		
CF | upstairs hall. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clown" 		
CF | The clown reaches out and takes your hand, the merry-go-round's tinkly 		
CF | music swells, and you're spun out of the upstairs bedroom into that 		
CF | other place. 		
CF | 		
CF | In a Confusing Place 		
CF | Vague many-colored blobs of light float gently around you on all sides, 		
CF | and there are no shadows here. It's like being trapped inside a great 		
CF | big lava lamp, except that you can hear an off-key brass band 		
CF | oom-pahing not far away. The painted clown from the abandoned nursery, 		
CF | now no longer painted but quite real, is standing in front of you, 		
CF | gazing down at you with either pity or wry amusement (it's hard to tell 		
CF | which). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skeleton" 		
CF | Taken. 		
CF | 		
CF | The ligaments holding the skeleton's larger bones together are starting 		
CF | to stretch like rubber bands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give it to clown" 		
CF | "Hello again," you venture. 		
CF | 		
CF | "Hello again yourself," the clown replies. "I was wondering if you'd 		
CF | come back." 		
CF | 		
CF | You gesture at the skeleton. "Do you think these bones are what you 		
CF | need?" 		
CF | 		
CF | The clown inspects the skeleton gravely. "I do believe they'll serve. 		
CF | Where did you - no, don't tell me. I don't want to know. Whoever 		
CF | these belonged to doesn't need them anymore, that's all that matters." 		
CF | 		
CF | He picks up the skeleton. First he clasps it to him, so that it looks 		
CF | as if he's planning to dance with it. (The music is still oom-pahing 		
CF | away in the background.) But then he ... it's hard to say exactly what 		
CF | he does with the skeleton. It looks a bit like putting on a pair of 		
CF | pajamas, except sort of inside out. It's as if the pajamas were 		
CF | putting on the person, somehow. First he steps on the skeleton's feet, 		
CF | and somehow the feet are inside his, and then the legs, and then the 		
CF | rest. In a moment the skeleton is entirely gone. 		
CF | 		
CF | The clown jumps up in the air and clicks his heels together. "Oh, I 		
CF | feel wonderful! So much more solid! You've done it - you've brought 		
CF | me everything I need to be a real person. I never doubted you for a 		
CF | moment, you know. I knew you'd do it." The clown digs down into one of 		
CF | the capacious pockets in his baggy trousers, produces the gold coin, 		
CF | and solemnly hands it to you. "You see? I've kept my end of the 		
CF | bargain, haven't I? Spend it wisely, young lady. Now, if you'll 		
CF | forgive me, I really must be going. I've so much to see! 		
CF | 		
CF | "Perhaps we'll meet again someday," he adds. "I'd like that. I do 		
CF | hope you'll stay safe until then. The world - what little of it I've 		
CF | seen so far, which is very little indeed - seems quite full of dreadful 		
CF | dangers. I do hope you'll be very careful! Farewell, then." 		
CF | 		
CF | The clown bows to you, and then turns and walks away with a kind of 		
CF | proud, sauntering stride, the spangly tails of the coat swaying behind 		
CF | him. As he goes, the blobs of color swirling around you begin to 		
CF | dissolve. In a few moments you're back in the upstairs bedroom - and 		
CF | the wall where the clown was painted is blank! 		
CF | 		
CF | You rush to the window and look out. A figure is just ducking out of 		
CF | sight around the corner of the house - a figure with red hair and a 		
CF | coat that seems to shimmer in the sun. He turns and waves, and then 		
CF | he's gone. 		
CF | 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. 		
CF | 		
CF | You see a straw mat here. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		DavidW says, "I'll leave the mat here"
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		Roger says, "sure"
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show coin to boys" 		
CF | "Hello again," you say, trying to sound cheerful. "I'm back." 		
CF | 		
CF | "Was she gone?" the smaller boy says. "I din't notice." 		
CF | 		
CF | You hold out the coin. "I found this. Would you take it as a trade 		
CF | for the compass?" 		
CF | 		
CF | Both boys' eyes widen as they stare at the coin. "Gotta be a fake," 		
CF | the smaller boy says, but the other one nudges him hard and whispers 		
CF | harshly in his ear. You hear the scraps of a few words - "double 		
CF | eagle" and "stole it from Old Beauregard." 		
CF | 		
CF | "Aw, okay," the smaller boy says. "We'll take it." In a moment the 		
CF | deal is done: The boys have the gold coin, and you have the compass. 		
CF | 		
CF | > 		MoyTW says, "Yay."
DavidW says (to ClubFloyd), "x compass" 		
CF | The compass is encased in blue plastic, and is about the right size to 		
CF | fit in the palm of your hand. Beneath the clear plastic cover is a 		
CF | round white piece of cardboard lettered with the letters N, E, S, and 		
CF | W. The needle quivers faintly as it points to the N. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put compass in sack" 		
CF | Done. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Weee!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf35" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "cool"
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | In the House 		
CF | 		
CF | 1. How can I get the telephone to work? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "1" 		
CF | 1 		
CF | 		
CF | How can I get the telephone to work? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | Calling the police would be a wonderful idea in the circumstances. 		
CF | Unfortunately, there's no way to get the telephone to work. [1/1] 		
CF | 		
CF | [The End] 		
CF | 		MoyTW says, "I wasn't aware we wanted the telephone to work."
		MoyTW says, "Oh."
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		DavidW says, "I am looking for the Fabelled Hints of More."
		Jacqueline says, "heehee"
		Jacqueline says, "I love (hate) how the hints are now a puzzle in and of themselves"
DavidW says (to ClubFloyd), "Where, Brave Companions, shall we search for the More-ian Hints." 		
CF | The word "Where" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		Roger asks, "maybe #3 Figurines ?"
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "3" 		
CF | 3 		
CF | 		
CF | The Figurines 		
CF | 		
CF | 1. So what's the deal with the evil figurines? 		
CF | 2. How many of the evil figurines are there, and where will I find 		
CF | them? 		
CF | 3. How can I manipulate the figurines? 		
CF | 4. What do I need to do with the figurines? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "3" 		
CF | 3 		
CF | 		
CF | How can I manipulate the figurines? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | You can't touch them yourself. And no one will help you. [1/5] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | How might you be able to pick them up without touching them? [2/5] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | No, you have no psychic powers. There are two physical objects that 		
CF | will do the job. [3/5] 		
CF | 		
CF | 		DavidW asks, "Two objects, eh?"
		MoyTW asks, "What's the other one?"
		Knight_Otu says, "Huh."
DavidW pushes the green 'space' button. 		
CF | You can pick up the figurines with either the fire tongs (which are in 		
CF | the living room, standing next to the fireplace) or the shovel. The 		
CF | command 'pick up figurine with tongs' works. When it comes to carrying 		
CF | them around, though.... [4/5] 		
CF | 		
CF | 		DavidW says, "oh, the shovel"
		MoyTW says, "Oh. Yeah. That makes sense."
		DavidW says, "We did use the shovel for the possum, by the way."
		Knight_Otu says, "True."
DavidW pushes the green 'space' button. 		
CF | The tongs and shovel can hold only one figurine at a time. You'll find 		
CF | it more convenient to carry them in your suitcase, or in the burlap 		
CF | sack. Putting them in a container has the added advantage that you 		
CF | won't risk anyone seeing you carrying one around. That would almost 		
CF | certainly be fatal. [5/5] 		
CF | 		
CF | [The End] 		
CF | 		Knight_Otu says, "Still no dagger info."
		DavidW says, "I wonder if the shovel fits through the grate."
DavidW says (to ClubFloyd), "hint" 		
CF | The Figurines 		
CF | 		
CF | 1. So what's the deal with the evil figurines? 		
CF | 2. How many of the evil figurines are there, and where will I find 		
CF | them? 		
CF | 3. How can I manipulate the figurines? 		
CF | 4. What do I need to do with the figurines? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "2" 		
CF | 2 		
CF | 		
CF | How many of the evil figurines are there, and where will I find them? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | Each member of the conspiracy that has gathered at Eternal Springs has 		
CF | a figurine. Not everyone you'll meet is a member of the conspiracy, 		
CF | however. [1/4] 		
CF | 		
CF | 		MoyTW asks, "What did #2 tell us about where to find them specifically, or did it just say "'s in the other section"?"
DavidW pushes the green 'space' button. 		
CF | Talk to the people you meet and observe their behavior. All of the 		
CF | conspirators but one are outsiders - recent arrivals. [2/4] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Tyrone is not part of the group, nor Luisa, nor the farm boys, nor Hank 		
CF | Slocum, nor Lydia. [3/4] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | That leaves six people (some of whom you may not have met yet) - 		
CF | Beauregard Phelps, Aunt Caroline, David, Honey Hartwell, Reverend 		
CF | Gillespie, and Owens Mackenzie (the man in Cabin Four). The figurines 		
CF | can be distinguished from one another by eye color: one is red, one 		
CF | white, one black, one purple, and so on. [4/4] 		
CF | 		
CF | [The End] 		
CF | 		DavidW says, "huh. First time we got a name for Cabin 4 guy."
		Knight_Otu says, "Gee, I was sure Lydia would have one of these figurines"
		DavidW says, "Still No Dagger Mention."
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "3" 		
CF | 3 		
CF | 		
CF | The Figurines 		
CF | 		
CF | 1. So what's the deal with the evil figurines? 		
CF | 2. How many of the evil figurines are there, and where will I find 		
CF | them? 		
CF | 3. How can I manipulate the figurines? 		
CF | 4. What do I need to do with the figurines? 		
CF | 5. Where will I find Aunt Caroline's figurine? 		
CF | 6. Where will I find Beauregard's figurine, and how can I get it? 		
CF | 7. Where will I find David's figurine? 		
CF | 8. Where will I find Honey Hartwell's figurine, and how can I get it? 		
CF | 9. Where will I find Owens Mackenzie's figurine? 		
CF | 10. Where will I find Reverend Gillespie's figurine? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "6" 		
CF | 6 		
CF | 		
CF | Where will I find Beauregard's figurine, and how can I get it? 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | Beauregard Phelps's figurine is the only one that's in plain sight. 		
CF | [1/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | He owns the house. Where do you suppose he sleeps? [2/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | The figurine is in his bedroom (or rather, in the alcove off his 		
CF | bedroom), which is behind the locked door in the upstairs hall. [3/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | The hints for getting through the locked door are in a separate list. 		
CF | Once you've accomplished that, you'll find that you have another 		
CF | problem. [4/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | In order to acquire the figurine, you need to deal with the flying 		
CF | dagger that's guarding it. [5/14] 		
CF | 		
CF | 		DavidW says, "FINALLY"
DavidW pushes the green 'space' button. 		
CF | If you try to pick up the figurine (using the method described in a 		
CF | separate set of hints), the dagger will spring to life and get in your 		
CF | way. [6/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | It won't actually succeed in cutting you. It's mainly a nuisance. 		
CF | There are two very different ways to deal with it. One is to capture 		
CF | it. [7/14] 		
CF | 		
CF | 		MoyTW says, "man. hint menus being locked is very vexing."
		MoyTW asks, "So where's the pokeball?"
		DavidW says, "The closest thing to a pokeball would be our suitcase, maybe."
DavidW pushes the green 'space' button. 		
CF | You can't catch the flying dagger with your bare hands. [8/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Have you ever seen a knife-throwing exhibition? [9/14] 		
CF | 		
CF | 		DavidW says, "NO I HAVE NOT"
		Jacqueline says, "Game, seriously"
		MoyTW says, "...uh is this like, I, what."
		Jacqueline asks, "I guess we need to get a sexy lady and put her on a spinning wheel to attract the knife?"
		Jacqueline says, "That is my working knowledge of knife throwing exhibitions."
		DavidW asks, "Do we need a target other than ourselves for the dagger's wrath?"
		DavidW asks, "The doll, maybe?"
		MoyTW says, "Maybe we just hold up a wooden board in front of us."
		DavidW asks, "Have we seen a wooden board?"
		MoyTW says, "Or...something. But if it's animated it'd pull itself out sooooooo."
		DavidW says, "We left the loose floorboard in cabin 2."
		Jacqueline asks, "So, again, maybe this time it *is* the sack?"
		Jacqueline asks, "Capture it in the sack?"
		MoyTW says, "I dunno you can cannibalize the house, 's fine."
		MoyTW asks, "I don't want it ripping holes in the sack though, that's where we keep our stuff! Maybe the straw mat...?"
		MoyTW says, "(tbh I'd just run through the 14 hints though)"
DavidW pushes the green 'space' button. 		
CF | If you hold up a piece of wood, the dagger will impale itself and be 		
CF | stuck. [10/14] 		
CF | 		
CF | 		MoyTW says, "lol"
		Roger says, "the old reverse-vampire eh"
		Jacqueline asks, "I guess yeah, maybe that floorboard?"
		DavidW says, "But we really did leave the floorboard way back when. We can't get it now."
DavidW pushes the green 'space' button. 		
CF | There are two pieces of wood at Eternal Springs that you can use. 		
CF | [11/14] 		
CF | 		
CF | 		Roger says, "maybe we have other wood"
		Knight_Otu says, "Hopefully there's others."
DavidW pushes the green 'space' button. 		
CF | One is the bucket. You'll find it near the boat shed. And somewhere 		
CF | or other you might find a loose floorboard. The command HOLD UP BOARD 		
CF | will work when the dagger is flying. [12/14] 		
CF | 		
CF | 		Knight_Otu says, "Oh right the bucket is wood."
		DavidW says, "The bucket. HOLD UP is another common command like KNEAD."
		MoyTW exclaims, ""hold up" come on!"
		Roger says, "Hold up, Jim. Just hold up."
		Jacqueline asks, "Wait. Hold up: HOLD UP?"
		MoyTW says, "Come on, game! Grr."
		DavidW says, "Capture was one method. I'm curious what the other method is."
DavidW pushes the green 'space' button. 		
CF | If that's too much trouble, you can use the poker from the fireplace in 		
CF | the living room. [13/14] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Sneak up on the dagger. (Each time you leave the alcove it will lie 		
CF | down on the table.) While it's lying there peacefully, hit it with the 		
CF | poker. That will kill it. Now you can get at the figurine. [14/14] 		
CF | 		
CF | [The End] 		
CF | 		MoyTW says, "...huh."
		MoyTW says, "What. What!? WHAT."
		Jacqueline asks, "We ... WHAT?"
		Knight_Otu says, "WHA"
		Jacqueline laughs. "Damn."
		MoyTW says, "What. Why would that. Grr."
		Roger says, "sometimes violence is the answer to this one"
		Knight_Otu asks, "Didn't we even try that?"
		Jacqueline says, "I hate this game, but am amused by our outrage."
		Jacqueline says, "I think we tried fighting it"
		Jacqueline says, "But not sneaking up on it and killing it."
		Jacqueline says, "Silly us."
		MoyTW says, "We tried *fighting* it, not, like, doing a sneak attack for +...I don't know enough about D&D to make that joke."
		DavidW says, "Only when it was attacking did we try. We didn't try to murder the dagger in its sleep."
		MoyTW says, "but, like, something, something, d6es"
		Roger says, "covering the sleeping dagger with the bucket would be a somewhat legit puzzle"
		MoyTW says, "Grr. Well. I mean. Fine. 'least we know now."
		DavidW says, "okay, this helps us defeat the dagger, but we can't get the tongs into the alcove. I hope we can get the shovel in there."
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Knowing the boys are likely to make fun of anything you say, you just 		
CF | turn and walk away without saying goodbye. As you walk away, you hear 		
CF | the boys snickering about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The stairs creak a bit as you climb. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. 		
CF | 		
CF | You see a straw mat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shovel in grate" 		
CF | (first taking the old shovel from the burlap sack) 		
CF | The old shovel is too large to fit through the opening. 		
CF | 		
CF | > 		Roger asks, "sorry what's the problem?"
		MoyTW asks, "No, we can, we just can't get'm out right? We make Luisa leave, we can take stuff in, right?"
		DavidW says, "DAMN"
		MoyTW says, "I mean I guess we can get'm out too, by the same logic."
		DavidW asks (of Moy), "You think the sad Jessie story works now? She's had enough time to get re-sad?"
		MoyTW asks, "Well Roger said there was another way but we could also rewind and do all of it in one go?"
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		MoyTW asks, "If...there's not a turn timer on it?"
DavidW says (to ClubFloyd), "ask luisa about jessie" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Luisa snuffles and wipes her eyes. "I don't want to talk about that," 		
CF | she says hoarsely. 		
CF | 		
CF | > 		Jacqueline says, "My guess is that Jessie was a one-trick pony."
		MoyTW says, "I don't think she'll - yeah."
		DavidW says, "Which is why I DID NOT want to do the clown !!!"
		asks, "Rewind to CF34 just after the fishing trip?"
		Jacqueline says, "Breathe. We'll get there."
DavidW says (to ClubFloyd), "restore" 		
CF | Please select the saved position file to restore > 		
DavidW says (to ClubFloyd), "cf34" 		
CF | Restored. 		
CF | 		
CF | A Weedy Flower-Bed 		
CF | You're standing in the weed-infested remains of a small flower-bed. 		
CF | The porch railing is directly above you, almost close enough to reach, 		
CF | and the lawn is back to the east. Only a few feet away, on the porch, 		
CF | Beauregard Phelps is leaning back on the couch, snoring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | On the Lawn 		
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at 		
CF | Eternal Springs, though that isn't saying much. A rusted, sagging 		
CF | chaise longue is provided for the comfort of anyone who would like to 		
CF | bask in the scorching heat of the afternoon sun. (There's precious 		
CF | little shade here, other than the low oblong of obscurity wedged 		
CF | beneath the chaise.) 		
CF | 		
CF | To the east, the lawn is bordered by a high hedge of a virulent and 		
CF | sickly green, whose foliage is laden with a bounty of pulpy red 		
CF | flowers. The arid stretch of dirt between the cabins stretches out to 		
CF | the south. The main house stands, crooked and bleak but stubbornly 		
CF | attempting a faded grandeur, to the west, a short, broad flight of 		
CF | board steps leading up to the long porch, which is roofed over but 		
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested 		
CF | flower-bed crouches to the right of the steps. 		
CF | 		
CF | A cracked and buckled concrete walk leads away through some tall bushes 		
CF | to the north, and another walk, whose slabs are tossed as if by some 		
CF | prehistoric geological upheaval, curves out of sight to the southwest 		
CF | around the corner of the house. 		
CF | 		
CF | Honey Hartwell is reclining on the chaise longue, leafing through a 		
CF | magazine. 		
CF | 		
CF | Honey hums a little off-key tune to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		Roger says, "or did you want to try the alternate Luisa-ridder? Or not, that's ok."
		DavidW says, "I DONT KNOW THAT"
		DavidW says, "And I've already restored."
		Roger says, "okay let's keep pressing onwards."
		DavidW says, "pressing something"
DavidW says (to ClubFloyd), "u" 		
CF | The stairs squeak unsteadily, a sound that sets your teeth on edge. 		
CF | 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | Luisa is standing at the ironing board, ironing. 		
CF | 		
CF | > 		MoyTW says, "I am deeply interested to know what the alternate riddle is because I want to know how obscure/insane/wtf it is."
DavidW says (to ClubFloyd), "take poker and tongs" 		
CF | poker: Taken. 		
CF | fire tongs: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about doll" 		
CF | As you start to speak, Luisa scowls at you irritably. "Why don't you 		
CF | go outside and play?" 		
CF | 		
CF | "The doll in my room, you mean?" Luisa glares at you. "What do you 		
CF | been sneaking in my room for? Well, it don't matter. I don't got 		
CF | nothing anybody'd want to steal. That doll, it used to belong to the 		
CF | little girl I told you about, the one who lived here, Jessie. After 		
CF | she wasn't here no more, I took the doll upstairs so I could look at it 		
CF | sometimes and not have to go in the room with the clown." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask luisa about jessie" 		
CF | When you ask Luisa about the little girl who used to live in the 		
CF | nursery, she gazes at you in a direct, stricken way. Without saying 		
CF | anything, she turns away. A sob tears itself from her throat, and she 		
CF | lurches toward the attic stairs. You hear her heels thumping heavily 		
CF | on the stairs. She's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the door) 		
CF | As you open the door, it occurs to you that Luisa may not be gone from 		
CF | the hall for very long. Did you leave the dumbwaiter upstairs or 		
CF | downstairs? You try to remember, but so much has been going on in the 		
CF | past hour.... If it's downstairs, and if she comes back, you'd end up 		
CF | trapped in the bedroom! You wouldn't want that to happen, that's for 		
CF | sure. 		
CF | 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | In an Alcove 		
CF | This narrow, windowless room is lit only by the daylight that spills 		
CF | through the open doorway to the west, which leads back to the bedroom. 		
CF | A narrow table stands against the north wall, and at the foot of the 		
CF | table, in the east wall, a metal grate is set in the baseboard. 		
CF | 		
CF | In the east wall, where you might ordinarily expect to see a door to 		
CF | another room, is a massive slab of stone, both broader and higher than 		
CF | a door. In the upper center of the slab is a circular carving. 		
CF | 		
CF | You see a straw mat (on which is a skeleton) here. On the shallow 		
CF | table are a purple-eyed figurine and a curved dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit dagger with poker" 		
CF | You smite the dagger a mighty blow where it lies with an overhead swing 		
CF | from the poker. The steely clang sounds faintly like a whimper, and 		
CF | the dagger bounces a couple of times and then lies very still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | You pick up the purple-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in sack" 		
CF | (the purple-eyed figurine) 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rug" 		
CF | You see no rug here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | If you pick up the mat now, what's on it will slide off. You might try 		
CF | rolling it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll mat" 		
CF | You roll up the mat, concealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mat" 		
CF | (first putting the fire tongs in the burlap sack to make room, then 		
CF | putting the poker in the burlap sack to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beauregard Phelps's Bedroom 		
CF | The furnishings in the bedroom are about what you'd expect - a rumpled 		
CF | bed whose sour odor permeates the room and a dresser with a scatter of 		
CF | stuff on top. There's a wide archway to the east and an 		
CF | imposing-looking door in the north wall. The square hatch by which you 		
CF | first entered the room is set into the east wall at the northeast 		
CF | corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | West End of the Hall 		
CF | The upstairs hall, which extends eastward, widens here to form an 		
CF | odd-shaped space. It's too open to be called a room, but too 		
CF | functional to be called a hallway. An ironing board is set up in the 		
CF | northeast corner, and behind it a narrow, steep stairway ascends. 		
CF | There's a doorway to the north, a wide, massive closed door to the 		
CF | south, and a broad window on the west wall, beneath which is a 		
CF | box-shaped window seat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		Roger says, "the perfect crime"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf36" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "s" 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. Dominating the south wall is a large, rather faded 		
CF | image of a clown, which has been painted directly on the wallboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind model" 		
CF | You give the key a twist. As you wind up the mechanism, the 		
CF | merry-go-round springs into motion. It creaks and wheezes a little as 		
CF | it rotates, but as the horses go up and down in a festive way a tinkly 		
CF | sentimental tune emanates from within the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clown" 		
CF | The clown reaches out and takes your hand, the merry-go-round's tinkly 		
CF | music swells, and you're spun out of the upstairs bedroom into that 		
CF | other place. 		
CF | 		
CF | In a Confusing Place 		
CF | Vague many-colored blobs of light float gently around you on all sides, 		
CF | and there are no shadows here. It's like being trapped inside a great 		
CF | big lava lamp, except that you can hear an off-key brass band 		
CF | oom-pahing not far away. The painted clown from the abandoned nursery, 		
CF | now no longer painted but quite real, is standing in front of you, 		
CF | gazing down at you with either pity or wry amusement (it's hard to tell 		
CF | which). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mat" 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mat" 		
CF | You unroll the mat, revealing the skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give skeleton to clown" 		
CF | "Hello again," you venture. 		
CF | 		
CF | "Hello again yourself," the clown replies. "I was wondering if you'd 		
CF | come back." 		
CF | 		
CF | You gesture at the skeleton. "Do you think these bones are what you 		
CF | need?" 		
CF | 		
CF | The clown inspects the skeleton gravely. "I do believe they'll serve. 		
CF | Where did you - no, don't tell me. I don't want to know. Whoever 		
CF | these belonged to doesn't need them anymore, that's all that matters." 		
CF | 		
CF | He picks up the skeleton. First he clasps it to him, so that it looks 		
CF | as if he's planning to dance with it. (The music is still oom-pahing 		
CF | away in the background.) But then he ... it's hard to say exactly what 		
CF | he does with the skeleton. It looks a bit like putting on a pair of 		
CF | pajamas, except sort of inside out. It's as if the pajamas were 		
CF | putting on the person, somehow. First he steps on the skeleton's feet, 		
CF | and somehow the feet are inside his, and then the legs, and then the 		
CF | rest. In a moment the skeleton is entirely gone. 		
CF | 		
CF | The clown jumps up in the air and clicks his heels together. "Oh, I 		
CF | feel wonderful! So much more solid! You've done it - you've brought 		
CF | me everything I need to be a real person. I never doubted you for a 		
CF | moment, you know. I knew you'd do it." The clown digs down into one of 		
CF | the capacious pockets in his baggy trousers, produces the gold coin, 		
CF | and solemnly hands it to you. "You see? I've kept my end of the 		
CF | bargain, haven't I? Spend it wisely, young lady. Now, if you'll 		
CF | forgive me, I really must be going. I've so much to see! 		
CF | 		
CF | "Perhaps we'll meet again someday," he adds. "I'd like that. I do 		
CF | hope you'll stay safe until then. The world - what little of it I've 		
CF | seen so far, which is very little indeed - seems quite full of dreadful 		
CF | dangers. I do hope you'll be very careful! Farewell, then." 		
CF | 		
CF | The clown bows to you, and then turns and walks away with a kind of 		
CF | proud, sauntering stride, the spangly tails of the coat swaying behind 		
CF | him. As he goes, the blobs of color swirling around you begin to 		
CF | dissolve. In a few moments you're back in the upstairs bedroom - and 		
CF | the wall where the clown was painted is blank! 		
CF | 		
CF | You rush to the window and look out. A figure is just ducking out of 		
CF | sight around the corner of the house - a figure with red hair and a 		
CF | coat that seems to shimmer in the sun. He turns and waves, and then 		
CF | he's gone. 		
CF | 		
CF | Abandoned Nursery 		
CF | This room has been mostly stripped of furniture. The wood floor is 		
CF | bare, the window uncurtained. A bulky, old-fashioned cradle stands in 		
CF | the center of the room. A metal heating grate is built into the 		
CF | baseboard in the west wall, and there's a small square table in the 		
CF | northeast corner, on which stands an old-fashioned model 		
CF | merry-go-round. 		
CF | 		
CF | You see a straw mat here. 		
CF | 		
CF | The merry-go-round continues tinkling its wistful little tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Upstairs Hall 		
CF | This stuffy passageway extends westward from the head of the stairs, 		
CF | which lead down to the entry hall. The wallpaper is blotchy, and the 		
CF | residual grime along the baseboard suggests that the housekeeping has 		
CF | been perfunctory at best. There are doorways in the north and south 		
CF | walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | The stairs creak a bit as you descend, a low-pitched sigh like a heavy 		
CF | old woman getting comfortable. 		
CF | 		
CF | Entry Hall 		
CF | The entry hall of Eternal Springs is bare of decoration. The only 		
CF | furnishings are a grandfather clock, which ticks heavily, and a small 		
CF | round telephone table. The front door of the house stands open to the 		
CF | east, the screen door providing, at best, a very partial barrier 		
CF | against the ingress of insects. There are open archways to the north 		
CF | and south, and a narrow staircase with a threadbare runner leads 		
CF | upward. The hall extends further to the west, alongside the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Dining Room 		
CF | The big dining room has windows on the east and south and doorways on 		
CF | the north and west. Other than a long dining table and some 		
CF | ill-assorted chairs, the room is bare and featureless. It smells sour, 		
CF | as if food served and eaten here a long time ago still lingers in the 		
CF | plaster of the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Kitchen 		
CF | The kitchen is large and not especially neat. The appliances are all 		
CF | ancient, their surfaces dented and chipped. The refrigerator stands 		
CF | against one wall, the stove against another, and there's a cupboard 		
CF | above the sink. Against an inner wall stands a small square table, 		
CF | with a wooden chair beside it. An exterior door is to the south, 		
CF | interior doorways to the east and north. 		
CF | 		
CF | You see a tea kettle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Pantry 		
CF | This cheerless cubicle looks oddly stark with the shelves leaning in 		
CF | one corner. There's an open doorway to the south, a door to the west, 		
CF | which is closed, and a square hatch in the north wall. 		
CF | 		
CF | Several long pine planks are leaning in a corner. 		
CF | 		
CF | You see some rat droppings and some onions here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | (first opening the door) 		
CF | 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take figurine with tongs" 		
CF | (first taking the fire tongs from the burlap sack) 		
CF | You pick up the purple-eyed figurine with the fire tongs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in vise" 		
CF | (the purple-eyed figurine) 		
CF | (first opening the vise) 		
CF | You turn the crank, and the jaws of the vise separate. 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vise" 		
CF | As you tighten the vise, the figurine begins to writhe. Its tiny arms 		
CF | and legs windmill frantically, its eyes bulge, and a terrible high 		
CF | keening sound escapes from it. You continue, remorseless. A moment 		
CF | later, with a loud crunching noise, the figurine shatters, and some 		
CF | harmless gray dust sifts to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | By a Farm 		
CF | The east/west road passes close by the front gate of a trashy-looking 		
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing 		
CF | lengths of grass and looking at you in a keen and unhealthy way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show coin to boys" 		
CF | "Hello again," you say, trying to sound cheerful. "I'm back." 		
CF | 		
CF | "Was she gone?" the smaller boy says. "I din't notice." 		
CF | 		
CF | You hold out the coin. "I found this. Would you take it as a trade 		
CF | for the compass?" 		
CF | 		
CF | Both boys' eyes widen as they stare at the coin. "Gotta be a fake," 		
CF | the smaller boy says, but the other one nudges him hard and whispers 		
CF | harshly in his ear. You hear the scraps of a few words - "double 		
CF | eagle" and "stole it from Old Beauregard." 		
CF | 		
CF | "Aw, okay," the smaller boy says. "We'll take it." In a moment the 		
CF | deal is done: The boys have the gold coin, and you have the compass. 		
CF | 		
CF | > 		Roger asks, "allegedly the map should be clearer now?"
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The map is crudely drawn. The network of squiggles and 		
CF | scribbled legends seems to show the locations of a number of bayous, 		
CF | islands, and sandbars. Near one edge is an irregular little square 		
CF | marked "Eternal Springs." In another corner is a circle with an arrow 		
CF | pointing upward out of it; the arrow is marked "N." 		
CF | 		
CF | > 		Roger says, "ah good deal"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf37" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put compass and poker in sack" 		
CF | compass: Done. 		
CF | 		
CF | poker: The poker is already in the burlap sack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Knowing the boys are likely to make fun of anything you say, you just 		
CF | turn and walk away without saying goodbye. As you walk away, you hear 		
CF | the boys snickering about something. 		
CF | 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		Roger exclaims, "for the horrid record, apparently the alternate Luisa method is: drop the egg on the floor of the kitchen to make a mess, then tell Luisa about it, so she has to leave to clean it up. Jim!"
DavidW says (to ClubFloyd), "s" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of a Shack 		
CF | A slant-roofed, sagging shack stands here. There might have been a bit 		
CF | of vegetable garden beside it at one time, but all that's left now is a 		
CF | jumble of weeds and rusting junk. The large passenger van belonging to 		
CF | the resort stands in front of the shack, its hood up. 		
CF | 		
CF | Tyrone is standing hunched over the van's engine, peering down into the 		
CF | innards. 		
CF | 		
CF | You can go south to the open area behind the cabins, northwest along 		
CF | the gravel driveway, north to the back door of the main house, or 		
CF | northeast on a path that leads around the corner of the house. An 		
CF | overgrown brick walkway leads east along the side of the nearest cabin. 		
CF | The shack itself is to the west from this spot, and the garden beside 		
CF | it is to the southwest. 		
CF | 		
CF | > 		DavidW says, "I was wondering what the egg was for."
DavidW says (to ClubFloyd), "s" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The path meanders eastward along the shore of the swamp. Shortly the 		
CF | shore curves away southward, and you find yourself in a broad meadow. 		
CF | 		
CF | A Meadow 		
CF | A few trees, tall and old but gnarled, reach up out of the long grass 		
CF | of this meadow like grasping bony fingers, tattered streamers of moss 		
CF | and vine trailing from their crooked branches. The meadow is bordered 		
CF | on the south by the swamp and on the north by an intimidating 		
CF | barbed-wire fence, and continues for some distance to the east. The 		
CF | path along the edge of the swamp runs westward from here. 		
CF | 		
CF | Standing in the center of the meadow is a large, rough block of black 		
CF | stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "olly olly oxen free" 		
CF | At first it seems your silly shouting will go unanswered, but then 		
CF | Lydia comes toward you from among the trees. "I hope you found 		
CF | everything we need," she says. "Show me what you've found. I can't 		
CF | wait to get away from here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show map to lydia" 		
CF | (first taking the map of the swamp from the burlap sack) 		
CF | When Lydia sees that the map is no longer squirming, she claps her 		
CF | hands. "Well done! But you still have to find the compass and the key 		
CF | to the boat shed. When you find those, come back here and show them to 		
CF | me, and we'll be ready to go." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show compass to lydia" 		
CF | (first taking the compass from the burlap sack) 		
CF | "Oh, that's wonderful! I'll bet you sweet-talked those nasty farm boys 		
CF | into giving it to you. Now all you need to do is find the key to the 		
CF | boat shed, and we can go." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show key to lydia" 		
CF | Which key do you mean, the shiny key, or the key to Cabin One? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shiny" 		
CF | (first taking the shiny key from the burlap sack) 		
CF | "Oh, that's wonderful! That's the key to the boat shed, isn't it? So 		
CF | you have everything we need, right - the key, the compass, and the map. 		
CF | What are we waiting for? Let's go!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Lydia walks along beside you. You follow the path westward, back to 		
CF | Eternal Springs. 		
CF | 		
CF | The Shore of the Swamp 		
CF | The brackish, oily, unpleasant waters of the swamp stretch south from 		
CF | here. Large trees festooned with slimy green creepers stand in the 		
CF | water. To the west is a shed, to the east a path along the shore. The 		
CF | cabins are to the north. 		
CF | 		
CF | You find yourself wanting to hurry along, so as not to catch another 		
CF | glimpse, even out of the corner of your eye, of the terrible 		
CF | swamp-thing you saw - or imagined you saw - before. 		
CF | 		
CF | Lydia is standing close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Lydia walks beside you. 		
CF | 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | Lydia looks at you expectantly. 		
CF | 		
CF | > 		Roger asks, "maybe save?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf38" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with shiny key" 		
CF | Unlocked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the boat shed door) 		
CF | Lydia trails along behind. 		
CF | 		
CF | In the Boat Shed 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. There's also a 		
CF | narrow catwalk that runs along the west wall, to the southwest from 		
CF | where you're standing. At the end of the catwalk is a large 		
CF | cylindrical mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is closed. 		
CF | 		
CF | Lydia takes a quick look around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | You close the boat shed door. 		
CF | 		
CF | Lydia looks around at the interior of the boat shed. "It's nice and 		
CF | shady in here," she says. "I'm not so used to the bright sunshine. I 		
CF | think it would be safer for me to wait here for you - I mean, if you 		
CF | have to go get anything else before we can leave. Do you think we'll 		
CF | need anything else? I'm trying to think if there's anything." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF | That is not something you can lock. 		
CF | 		
CF | "I hope we're almost ready to go," Lydia says. "What are we waiting 		
CF | for?" 		
CF | 		
CF | > 		Jacqueline says, "I feel like... I'm worried about a boat chase."
		MoyTW asks, "Did we crush the figurine?"
		Roger says (to Moy), "yeah"
		MoyTW says, "k"
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. Obvious exits lead north, back to the front of 		
CF | the boat shed; south; and southwest. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | As you start in that direction, suddenly both of the boats erupt in 		
CF | boiling gouts of flame. The heat beats against your face, and you 		
CF | cover your face with your hands and stagger backward. Bitter smoke 		
CF | fills your nostrils, and even through your hands and eyelids you can 		
CF | see the seething flames. 		
CF | 		
CF | But then the heat is gone, the blood-red light recedes. When you open 		
CF | your eyes, the boats haven't been consumed by fire. They're rocking 		
CF | serenely in the water, just as they were before. 		
CF | 		
CF | Lydia cries out. "Did you see that? Oh, it's horrible. But I 		
CF | remember now. The same thing happened to me before - the first time I 		
CF | tried to steal a boat, back before they ... did what they did to me. 		
CF | That awful creature is trying everything it can to keep us from getting 		
CF | away. 		
CF | 		
CF | "Now be quiet and let me think a minute. It's all so hazy, but I'm 		
CF | trying to remember. Somehow I made the horrid visions stop, so I could 		
CF | get in the boat." She fiddles with her hair as she frowns in 		
CF | concentration. "There was an old man, I remember now. An old colored 		
CF | man. He was very kindly. He ... he gave me a little cloth sack with 		
CF | some dried leaves in it. He told me, 'If you ever get so frightened 		
CF | you can't go another step, chew up one of these, it will give you 		
CF | heart.' 		
CF | 		
CF | "I think - I'm not sure, but I think I hid that little sack somewhere 		
CF | around here. Or maybe not here, I don't think they had a shed for the 		
CF | boats then. It might have been in the house." 		
CF | 		
CF | You tell her you can't imagine a little sack would still be wherever 		
CF | she left it all those years ago. It's bound to be long gone by now. 		
CF | She frowns in exasperation. "Don't be such a wet blanket. Let me 		
CF | think. I ... that's what it was. I hid in the cellar while they were 		
CF | all running around looking for me. I'm almost sure that's what I did. 		
CF | I found this little cranny I could crawl into, down in the cellar, and 		
CF | that's where I left the sack with the leaves. Well, stop looking at me 		
CF | like that. It won't hurt you to go look, will it? If the sack isn't 		
CF | there, we're as good as dead." 		
CF | 		
CF | You tell her you'd rather she came with you. She might remember more 		
CF | when she sees the cellar. But she says, "No, I don't feel safe running 		
CF | all around in broad daylight. You go. They won't think anything if 		
CF | they see you. It's somewhere in the cellar, that's all I know. If 		
CF | it's anywhere, I mean." 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		MoyTW says, "Well sure, game. Last-minute fetch quest. Fine."
		DavidW says, "And our flashlight doesn't work."
		Roger says, "one last kick in the crotch for good measure"
DavidW says (to ClubFloyd), "n" 		
CF | (first opening the boat shed door) 		
CF | 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Behind the Cabins 		
CF | The open area behind the western row of cabins is thinly carpeted with 		
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle 		
CF | of the open space. A scraggly tree has set down roots quite close to 		
CF | the leftmost of the three cabins whose rear walls form a barrier to the 		
CF | east. 		
CF | 		
CF | To the south is the shed at the edge of the swamp. You can go north to 		
CF | the area in front of the run-down shack, where the motel's dusty van is 		
CF | parked. The overgrown, junk-strewn garden beside the shack is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | As you're about to head toward the area at the front of Tyrone's shack, 		
CF | you happen to glance up from your study of the dirt and weeds just in 		
CF | time to notice that Reverend Gillespie and Aunt Caroline are standing 		
CF | in front of the shack with two of the armed men you saw earlier in the 		
CF | temple - or at least, two men who look a lot like them. The men have 		
CF | automatic rifles slung over their shoulders. Gillespie is waving his 		
CF | arms as he talks to them. They haven't looked in this direction yet, 		
CF | but clearly something bad is going on. If they see you (or, worse, 		
CF | Lydia), there's just bound to be big trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Up a Tree 		
CF | From this perch in the midst of the scraggly tree, you can't see much. 		
CF | The area behind the cabins is obscured by foliage. However, you're 		
CF | quite close to the rear wall of Cabin Four, and have a close view of 		
CF | the cabin's bathroom window, which is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | With only a little effort, you're able to shimmy through the window 		
CF | feet-first and thump down on the floor of the bathroom. 		
CF | 		
CF | Bathroom 		
CF | The tiny, cramped bathroom features a narrow shower stall, a minuscule, 		
CF | rust-stained sink above which is a cracked, flyspecked mirror, and a 		
CF | commode. The towels stacked on the rack are thin, frayed at the edges, 		
CF | and probably none too clean. The small square window is open, but it 		
CF | provides no view and not much light either, as a tree has grown up 		
CF | quite close to the outside wall. 		
CF | 		
CF | The door to the cabin is in the east wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | plaster is water-stained, the wallpaper suffering from minor rips and 		
CF | tears. A gaudy, poorly executed painting of a Southern belle in a hoop 		
CF | skirt fails to add cheer to the room. Tattered curtains hang across 		
CF | the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bed" 		
CF | The bed is very heavy, but by throwing your weight into it you're able 		
CF | to push it to one side, uncovering the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake flashlight" 		
CF | You see no flashlight here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flashlight" 		
CF | The flashlight is small and red. The lens is cracked. There's a 		
CF | switch on the top and a battery compartment on the underside. 		
CF | 		
CF | > 		Jacqueline says, "Expertly done."
DavidW says (to ClubFloyd), "turn it on" 		
CF | The flashlight is already switched on (but not emitting any light, 		
CF | unfortunately). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it off" 		
CF | You switch off the flashlight, but since it wasn't lighted, nothing 		
CF | changes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF | You flip the switch, but nothing happens. The batteries are probably 		
CF | dead. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "turn it off" 		
CF | You switch off the flashlight, but since it wasn't lighted, nothing 		
CF | changes. 		
CF | 		
CF | > 		DavidW asks, "Now what?"
		Roger says, "maybe see if we can go in the long way without getting caught, I guess"
		Roger says, "this was a good idea though"
		DavidW says, "It's dark whichever way one enters in."
DavidW says (to ClubFloyd), "x tunnel" 		
CF | The word "tunnel" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the dark 		
CF | It's pitch black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch ground" 		
CF | You feel nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch walls" 		
CF | You see no walls here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		Roger says, "what, even over by the vice"
		Roger asks, "?"
		DavidW says, "No, east of the vice."
		Roger says, "Ot"
		Roger says, "err it's a big cellar; could be anywhere"
		Jacqueline says, "I'm guessing the candle was not the (only) solution here, given the mask puzzle."
		DavidW says, "Perhaps I failed to turn the flashlight off the once and doomed us all."
		DavidW says, "Maybe if we whistle, the monkey will bring us Jessie's heart to see by."
DavidW says (to ClubFloyd), "hint" 		
CF | Hints 		
CF | 		
CF | 1. General Questions 		
CF | 2. In the House 		
CF | 3. The Figurines 		
CF | 4. Beyond the Stone Slab 		
CF | 5. The Great Escape 		
CF | 6. The Endgame 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "6" 		
CF | 6 		
CF | 		
CF | The Endgame 		
CF | 		
CF | 1. Okay, I found the tunnel, but it's dark down there, and the 		
CF | flashlight is dead. 		
CF | 2. Now I'm back in the cellar, but I can't find the thing Lydia sent me 		
CF | for. 		
CF | 3. How can I open the big door at the south end of the boat shed? 		
CF | 		
CF | Select a topic number, or press 'p' for the previous menu or 'q' to 		
CF | quit: 		
DavidW says (to ClubFloyd), "1" 		
CF | 1 		
CF | 		
CF | Okay, I found the tunnel, but it's dark down there, and the flashlight 		
CF | is dead. 		
CF | 		
CF | Press the space bar to display the next line, 'P' to go to the previous 		
CF | menu, or 'Q' to quit. 		
CF | 		
CF | There are no more batteries for the flashlight. [1/5] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | Another light source might be found near the entrance to the tunnel. 		
CF | [2/5] 		
CF | 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | You may have looked in the closet in Cabin Four earlier, and found 		
CF | nothing. Look again. [3/5] 		
CF | 		
CF | 		
DavidW says (to ClubFloyd), "q" 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | It's too dark; you can't see where you're going. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | bed has been pushed to one side, revealing a trapdoor set in the floor. 		
CF | The plaster is water-stained, the wallpaper suffering from minor rips 		
CF | and tears. A gaudy, poorly executed painting of a Southern belle in a 		
CF | hoop skirt fails to add cheer to the room. Tattered curtains hang 		
CF | across the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Closet 		
CF | The interior of the closet is a dim and cramped little box. It smells 		
CF | powerfully of mold. 		
CF | 		
CF | You see a laptop computer here. 		
CF | 		
CF | > 		Roger says, "oh of course"
DavidW says (to ClubFloyd), "take computer" 		
CF | Taken. 		
CF | 		
CF | > 		MoyTW says, "..."
DavidW says (to ClubFloyd), "n" 		
CF | Cabin Four 		
CF | The interior of Cabin Four is much like Cabin Five, except that it has 		
CF | a big double bed in place of the twin beds. Also, there's no carpet, 		
CF | just a bare linoleum floor, which is peeling up in the corners. The 		
CF | bed has been pushed to one side, revealing a trapdoor set in the floor. 		
CF | The plaster is water-stained, the wallpaper suffering from minor rips 		
CF | and tears. A gaudy, poorly executed painting of a Southern belle in a 		
CF | hoop skirt fails to add cheer to the room. Tattered curtains hang 		
CF | across the window, which is to the left of the door. 		
CF | 		
CF | The dresser stands against the west wall, near the door of the 		
CF | bathroom. There's a walk-in closet on the south side of the room, and 		
CF | the door of the cabin is to the east. 		
CF | 		
CF | Lying on the floor beside the bed is a leather valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's standing open. A dark 		
CF | tunnel extends away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on computer" 		
CF | You can't see any on/off switch. 		
CF | 		
CF | > 		Roger asks, "open it?"
DavidW says (to ClubFloyd), "x laptop" 		
CF | The miniature laptop is small, flat, rectangular, and pale gray. A 		
CF | little thumb-push thingie at the front of the lid allows it to be 		
CF | opened when it's shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | You flip up the laptop's top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF | You switch on the laptop. After a moment, its screen begins to emit a 		
CF | cheerful blue glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In a Low Tunnel 		
CF | This low, earthy-smelling tunnel is no more than four feet high. The 		
CF | dirt floor is uneven, and the ceiling seems to be held up by a few 		
CF | crooked, widely spaced beams. The tunnel runs from north to south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beams" 		
CF | The beams are holding up the uneven dirt roof of the tunnel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search beams" 		
CF | There's nothing unusual in the beams. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clutter" 		
CF | Prowling nervously among the dim and dusty shapes, you spot a darker 		
CF | patch in the wall. At first it seems to be only a shadow, but on 		
CF | closer inspection it turns out to be a hole in the wall that's just 		
CF | about big enough to crawl into. You never would have found it if Lydia 		
CF | hadn't told you to look for it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter hole" 		
CF | Okay, you're now standing in the spooky hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF | Deeper in the Cellar (standing in the spooky hole) 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		Roger exclaims, "okay!"
DavidW says (to ClubFloyd), "search hole" 		
CF | As you grope around in the filth, your fingers close on a little cloth 		
CF | pouch! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF | The cloth pouch is small enough to fit in the palm of your hand. 		
CF | There's a drawstring around the mouth, with which the pouch can be 		
CF | opened and closed. It's closed. 		
CF | 		
CF | > 		DavidW asks, "Race back to the boathouse?"
DavidW says (to ClubFloyd), "out" 		
CF | (the spooky hole) 		
CF | Okay, you're no longer in the spooky hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In a Low Tunnel 		
CF | This low, earthy-smelling tunnel is no more than four feet high. The 		
CF | dirt floor is uneven, and the ceiling seems to be held up by a few 		
CF | crooked, widely spaced beams. The tunnel runs from north to south. 		
CF | 		
CF | > 		Roger says, "finally, Lydia's joint of bravery"
DavidW says (to ClubFloyd), "s" 		
CF | Below the Trapdoor 		
CF | This earth-walled chamber is so low you can't stand up straight. 		
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel 		
CF | extends away to the north. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "haha"
DavidW says (to ClubFloyd), "close laptop" 		
CF | You snap down the lid of the laptop, and the glow from its screen 		
CF | vanishes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		Roger says, "so long forever and I'm keeping your laptopppppp"
CF | (first trying to open the trapdoor) 		
CF | You hear the voices of several men almost directly overhead. They're 		
CF | arguing with one another. No way are you going to let them know you're 		
CF | down here! 		
CF | 		
CF | > 		Knight_Otu says, "Let's get out of this hellhole."
DavidW says (to ClubFloyd), "open laptop" 		
CF | You flip up the laptop's top, and the cheerful blue glow of the screen 		
CF | shines forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In a Low Tunnel 		
CF | This low, earthy-smelling tunnel is no more than four feet high. The 		
CF | dirt floor is uneven, and the ceiling seems to be held up by a few 		
CF | crooked, widely spaced beams. The tunnel runs from north to south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Deeper in the Cellar 		
CF | This side of the cellar is cluttered with large, dusty, cobwebbed 		
CF | objects, which are draped with soiled drop cloths. Most likely it's 		
CF | old furniture, but in the fitful light the clutter is deeply shadowed 		
CF | and rather ominous-looking. A large shipping trunk squats prominently 		
CF | at the front of the jumble of clutter. Though it's difficult to make 		
CF | out in the pervading gloom, there appears to be an even darker patch in 		
CF | the south wall, possibly the opening of a tunnel. The door to the 		
CF | better lit side of the cellar is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Gillesipie, your aunt, and the armed men are still standing in front of 		
CF | the shack. They still haven't noticed you lurking here, but it 		
CF | wouldn't be safe to go any further north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | The Top of the Stairs 		
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward 		
CF | to the west, and there's a door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | (first opening the door) 		
CF | As you're about to waltz through the door at the top of the stairs, you 		
CF | hear loud voices on the other side - Honey Hartwell, sounding shrill, 		
CF | and the voices of men with Hispanic accents. They're talking about 		
CF | you! "She stole it and smashed it," Honey declares. "You have to find 		
CF | her before she gets away, or it's all spoiled!" 		
CF | 		
CF | > 		DavidW asks, "Is there an escape route I've missed?"
		Jacqueline says, "Well, darn it."
		DavidW says, "hold on"
		Roger asks, "hmmm maybe we can finally get through the horrid brambles?"
DavidW says (to ClubFloyd), "w" 		
CF | Cellar 		
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor 		
CF | and cobwebs that droop from the exposed rafters. The vague light comes 		
CF | from a couple of tiny windows and the door to the driveway. Along an 		
CF | inner wall is a workbench. The door to the driveway is to the west, a 		
CF | doorway opens eastward on absolute darkness, and a staircase against 		
CF | the north wall leads upward. 		
CF | 		
CF | A black tar barrel is lying here. 		
CF | 		
CF | You see a tar barrel lid and a pool of tar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Gravel Driveway 		
CF | The gravel driveway runs behind the big house, which looms over you to 		
CF | the east. At the north end the driveway passes through a high hedge, 		
CF | and at the south it opens out into an area in front of a shack, where a 		
CF | dusty van is parked. A pair of low doors angles out from the 		
CF | foundation of the house at this spot. 		
CF | 		
CF | You see a dead possum here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To 		
CF | the south, a gravel driveway leads off through some tall bushes. 		
CF | Standing - or rather, leaning - next to the driveway is a sign that 		
CF | says, "Eternal Springs." The north side of the road is impassable due 		
CF | to a nasty-looking thicket of berry bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		Knight_Otu says, "..."
		Roger says, "because why not, game"
DavidW says (to ClubFloyd), "x twigs" 		
CF | The twigs are scattered in a random pattern. 		
CF | 		
CF | Your face is itching because of the heat and dust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search twigs" 		
CF | There's nothing unusual in the scatter of twigs. 		
CF | 		
CF | A snake slithers away into the underbrush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The map is crudely drawn. The network of squiggles and 		
CF | scribbled legends seems to show the locations of a number of bayous, 		
CF | islands, and sandbars. Near one edge is an irregular little square 		
CF | marked "Eternal Springs." In another corner is a circle with an arrow 		
CF | pointing upward out of it; the arrow is marked "N." 		
CF | 		
CF | The heavy scrawwkkk! of a crow is so loud it makes you jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take twigs" 		
CF | There's no reason to load yourself down with a mess of dry twigs. 		
CF | 		
CF | Is it your imagination, or are the thorns larger than they were a 		
CF | minute ago? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You hear rustling, skittering noises in the depths of the thicket. 		
CF | 		
CF | > 		Roger says, "we had so much fun with the previous maze"
		DavidW asks, "Is this a maze we need to map?"
		Roger says, "that would be my guess"
		DavidW says, "If so, I don't know if I'm up to doing that right now."
		Roger says, "just making sure there's no residual goodwill left for this game at all"
		Jacqueline says, "We've been going quite a while."
		Knight_Otu says, "Yeah."
		DavidW says, "This has been nearly a four-hour session."
		MoyTW says, "Yeah. I don't like this game. I vote next time we just hint our way through it, if we want to finish."
		DavidW says, "no, five hours"
		Jacqueline says, "Four hours."
		Jacqueline says, "But yeah."
		Roger says, "surely the end is near, next week"
		Jacqueline says, "Let's break for this week."
		DavidW says, "ok, it is four. Hard to remember numbers in my head."
		Knight_Otu says, "Man."
DavidW says (to ClubFloyd), "save" 		
CF | Please select a file in which to save the current position > 		Roger says, "Well-done, team, for keeping it together"
		MoyTW says, "Sounds good to me. This sure is a game."
DavidW says (to ClubFloyd), "cflydiasbrambles" 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "It is indeed a game."
		Jacqueline says, "Good job everyone - especially David."
		DavidW says, "thanks. Sorry I was getting testy in the last few hours."
		Jacqueline gives David a hug.
		DavidW says, "I just KNEAD to HOLD ON a little longer."
		MoyTW says, "Thanks for driving, David."
		MoyTW says, "hahaha..."
		Jacqueline says, "Oh my god you did not just say that"
		Jacqueline laughs.
		DavidW says, "And to think the handkerchief was the easiest part of today's session."
		Knight_Otu exclaims, "I really ought to log off. Thanks, and good night!"
Knight_Otu goes home. 		
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		MoyTW says, "Same, thanks all."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "yes, thanks all"
		
*** SESSION NINE *** 		
		Jacqueline says, "Oh, we do not yet have a David."
		Knight_Otu says, "So it seems."
		Jacqueline says, "And here I was, frantically rushing."
		Knight_Otu asks, "That eager for a maze?"
		MoyTW says, "Hope he's doing okay."
		Jacqueline says, "Aw, snap. I'd forgotten about the maze."
		Jacqueline says (to MoyTW), "Most likely he is sleeping."
		Roger says, "I'm sure I saw him around earlier this morning"
		Roger says, "but maybe that was late last night"
		Roger says, "I'm not up to this game without him, I don't think"
		MoyTW exclaims, "Hahahaha. Also it'd feel bad to cut out the end for him!"
		MoyTW asks, "If he doesn't seem to show, maybe pick something fast and do that and come back next week?"
		Jacqueline says, "We could either pick something fast or (my preference) just chill, hang out, give him a half hour to an hour (he has accidentally laid down for a nap and then joined us up to an hour in with apologies before...)."
		Roger says, "I'm fine with that also"
		MoyTW says, "No objections."
		Jacqueline says, "I would kind of prefer to not do a short game, because if he shows up then I want to jump on our conclusion."
		Roger says, "I'm not sure I can put my finger on any specific about this game that isn't fun and yet I'm not really finding it entertaining"
		MoyTW says, "This game is like...my least-favorite kind of game. So."
		MoyTW exclaims, "Hey at least it had me laughing a lot with the kneading thing!"
		Jacqueline says, "I'm ... I guess we have enough time invested that I want to see it through and I am curious to watch the ending. But yeah, this has been like a very-slow-roll Riff Trax of a somewhat Manos Hands of Fate type story."
		Jacqueline says, "Like, not actually funny, but just weird and wtf and seriously and ... yeah"
		Roger says, "yeah it's a bit too kitchen-sinky in both the story stuff and also the puzzle stuff"
		Jacqueline says, "Funny in a way, but not intentionally funny, while also being creepy af. And I'm still weirded out by the HEY NOW WE'RE INANOTHER DIMENSION OR SOMETHING section that came out of kinda nowhere."
		MoyTW says, "I actually found the story pretty okay? like not, great, but it does do a good job of cultivating an aura of "wtf" and "oh god no". Just the gameplay, wowee! Onenna those thing's that's Not For Me."
		Jacqueline asks, "Do you mean in that it's more cruel than it needs to be for plot advancement?"
		MoyTW says, "Hmm, "needs" is subjective? The plot isn't, on its own, a particularly scary plot."
		Knight_Otu says, ">HOLD UP BUCKET."
		MoyTW says, "Whoa I just noticed my client tells you how long your session's been. Apparently I've left this running for seven days."
		Jacqueline says, "Well, it's... it's on such a slow roll that it's not scary (god, can you imagine if this was on an actual turn-clock instead of a plot-clock??), but the overall plot is creepy. It may seem creepier because I was once a young teenage girl, though."
		Jacqueline says, "Yeah. You can see that if you type 'who MoyTW'"
		MoyTW asks, "I think you could, like, reframe the game so it has an adventure-serial tone while keeping the same plot? and rewriting literally every piece of text?"
		MoyTW says, "See I'm trying to think of a similar plot with an adventure tone and I keep thinking of that one Indiana Jones scene so I can't actually come up with an example."
		Jacqueline says, "Hm. What's an 'adventure-serial' tone? Like, TUNE IN NEXT WEEK TO SEE IF YOU DIE? Because I've felt that way every week."
		Roger says, "It reminds me a bit, on a different scale, of The Island / Logan's Run / hey we're clone organ banks"
		MoyTW asks, "I'm thinkin', like, Young Indiana Jones? but I'm pretty sure I've literally never read Young Indiana Jones and have no idea what that tone is. That...exists, right?"
		Roger says, "on a smaller scale, Harry Potter was going to get sacrificed a few times now I think"
		MoyTW says, "Was he or was he just gonna get, like. Murdered."
		Jacqueline says, "Young Indiana Jones exists, but it's a bit too campy for the tone Aiken's going for here, I suspect."
		Jacqueline says, "Yeah, but HP is also different."
		Jacqueline says, "HP was going to be murdered to get him out of the way, because he's a hero."
		Jacqueline says, "Our PC is getting murdered not because she's the chosen one or anyone special, but just because selfish desperate people need a young girl's heart."
		Jacqueline says, "The latter is worse, imo"
		MoyTW says, "Yeah. Also the game, like, is frustrating to play? so, if I read it in short story form maybe I'd feel differently."
		Jacqueline says, "That's fair."
		Roger says, "a great game along similar lines is Taco Fiction"
		Jacqueline says, "This game is an interesting blend of actually cruel, not cruel but very frustrating, and seemingly cruel but it's a facade and it's actually patient and forgiving. You just never quite know which you're dealing with in the moment."
		MoyTW says, "Hmm is there a way to set up an automapper with the online interpreter thing or, like, do I need to...download...something."
		MoyTW says, "Oh Taco Fiction's Veeder, huh. Hmm."
		Roger says, "it might be more fun if the PC was one of the regretful cultists who was trying to figure out a clever way to save the girl without dooming themselves"
		Jacqueline exclaims, "Who knows? Maybe that sequel is already in the works!"
		Jacqueline says, "'Sequel' in the way that 'American Horror Story' seasons are sequels (i.e. they are not, it's just the same people, different story)."
DavidW has arrived. 		MoyTW says, "The ratings on IFDB are 4/5, which is pretty high, isn't it? I wonder if there's a very strong selection effect at work here."
		DavidW says, "I'm awake. Sorry sorry sorry"
		MoyTW says, "'allo there David."
		Jacqueline exclaims (at DW), "!"
		Jacqueline says, "Late, y'all. I'm going to use my ability to predict the future to play the stock market and lottery."
		DavidW says, "I went back to bed instead of getting breakfast and overslept."
		MoyTW says, "Okay these reviews all seem to mention *liking* the puzzles. So."
		Jacqueline says, "LateR. Dammit, typo."
		Jacqueline says (to MoyTW), "Yeah, people are weird. They like puzzles. That's why I hang out with weird friends like you all, so that I can experience games that I would not otherwise have the patience for."
		Jacqueline says, "Which brings us to... today's MAZE"
		DavidW asks, "Did you play?"
		Jacqueline says, "Nope"
		Knight_Otu says, "We were too scared of the evil maze."
		DavidW says, "oh boy"
		Jacqueline says, "We waited ofr you. Yeah. We were scared."
		DavidW asks, "Can you wait a smidge longer so I can visit the bathroom?"
		Knight_Otu says, "Sure."
		MoyTW says, "Mrmhrm."
		Jacqueline says, "Absolutely."
Jacqueline gets ClubFloyd Pass 09. 		
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Jacqueline has arrived. 		* Jacqueline has added za3k to the channel.
za3k has arrived. 		MoyTW says, "Oh, 'allo."
		Jacqueline says, "Hey, y'all please welcom za3k, who knows we're in the middle of a long game, but wants to observe and stuff."
za3k waves 		Knight_Otu says, "Hey there."
		Jacqueline says (to za3k), "So the main thing is that, to keep our transcript tidy, you should speak or emote on the channel."
		DavidW says, "back"
		Jacqueline says, "If you need help with channels, let us know."
		za3k waves on the channel
		Jacqueline says (to za3k), "Yay"
		DavidW says, "okay. I'm logging and I have a clipboard of blank paper."
DavidW says (to ClubFloyd), "look" 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Something is crawling on your pants. You brush it off hurriedly. 		
CF | 		
CF | > 		DavidW says, "I plan to just drop objects one-per-room"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf39" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a teaspoon, a wooden 		
CF | bucket, a juice glass, a pill bottle, some faded photographs, a 		
CF | flashlight, a croquet hoop, a partially crumbled piece of burnt toast, 		
CF | a bad fuse, a sketchbook, a stone bracelet, a gold locket, an old 		
CF | shovel, the key to Cabin One, a screwdriver, a brown envelope, a 		
CF | fishing pole (to which a fish hook has been tied), and a poker), a 		
CF | cigar box, some fire tongs, a map of the swamp, a compass, a shiny key, 		
CF | a laptop computer (providing light), and a little cloth pouch. You're 		
CF | wearing your clothes. 		
CF | 		
CF | You're not entirely sure you haven't lost your sense of direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pill bottle" 		
CF | (first taking the pill bottle from the burlap sack) 		
CF | Better not drop anything in the thicket. If you do, you may never find 		
CF | it again ... and there's no telling what you might need before the 		
CF | afternoon is over. 		
CF | 		
CF | You find yourself wondering whether trying to find a path through the 		
CF | thicket might have been a mistake. 		
CF | 		
CF | > 		MoyTW says, "Hahahahaha."
		Knight_Otu says, "..."
		DavidW says, "okay. Let's back out."
DavidW says (to ClubFloyd), "n" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You hear rustling, skittering noises in the depths of the thicket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | Something is crawling in your hair. You brush it off hurriedly. 		
CF | 		
CF | > 		MoyTW exclaims, "Aikin's on to your tricksy ways!"
DavidW says (to ClubFloyd), "listen to thicket" 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x twigs" 		
CF | The twigs are scattered in a random pattern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take twigs" 		
CF | There's no reason to load yourself down with a mess of dry twigs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count twigs" 		
CF | The word "count" is not necessary in this story. 		
CF | 		
CF | > 		Jacqueline says (to za3k), "We're playing Lydia's Heart, which is a story about a bunch of desperate people who have all gathered for a terrible dark rite in which they plan to sacrifice a young girl and have a demon take her heart. And we are that girl, and we've been working (all day in game time, for weeks now in real time) to figure out how to escape."
DavidW says (to ClubFloyd), "x pattern" 		
CF | You see no pattern here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paths" 		
CF | The word "paths" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | A large black fly buzzes straight at your face, then zips away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x twigs" 		
CF | The twigs are scattered in a random pattern. 		
CF | 		
CF | In a faint breath of breeze, the heavier branches of the thicket clack 		
CF | together like dried bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move twigs" 		
CF | Nudging the twigs around at random with your toe, you find that you've 		
CF | accidentally formed the shape of the letter P. 		
CF | 		
CF | As you turn this way and that, searching for the right path, a vicious 		
CF | thorn that you hadn't noticed scrapes your forearm, drawing a bead of 		
CF | blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x twigs" 		
CF | The twigs are arranged in the shape of the letter P. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | In a faint breath of breeze, the heavier branches of the thicket clack 		
CF | together like dried bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Is it your imagination, or are the thorns larger than they were a 		
CF | minute ago? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move twigs" 		
CF | Nudging the twigs around at random with your toe, you find that you've 		
CF | accidentally formed the shape of the letter V. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Something is crawling in your hair. You brush it off hurriedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move twigs" 		
CF | Nudging the twigs around at random with your toe, you find that you've 		
CF | accidentally formed the shape of the letter R. 		
CF | 		
CF | You find yourself wondering whether trying to find a path through the 		
CF | thicket might have been a mistake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter R. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | A large black fly buzzes straight at your face, then zips away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Something is crawling on your pants. You brush it off hurriedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move twigs" 		
CF | Nudging the twigs around at random with your toe, you find that you've 		
CF | accidentally formed the shape of the letter U. 		
CF | 		
CF | You hear rustling, skittering noises in the depths of the thicket. 		
CF | 		
CF | > 		Jacqueline says, "I 'love' a maze."
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | As you turn this way and that, searching for the right path, a vicious 		
CF | thorn that you hadn't noticed scrapes your forearm, drawing a bead of 		
CF | blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move twigs" 		
CF | Nudging the twigs around at random with your toe, you find that you've 		
CF | accidentally formed the shape of the letter W. 		
CF | 		
CF | You hear rustling, skittering noises in the depths of the thicket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter U. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Your face is itching because of the heat and dust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | The heavy scrawwkkk! of a crow is so loud it makes you jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You're not entirely sure you haven't lost your sense of direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter U. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | A snake slithers away into the underbrush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | As you turn this way and that, searching for the right path, a vicious 		
CF | thorn that you hadn't noticed scrapes your forearm, drawing a bead of 		
CF | blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You're not entirely sure you haven't lost your sense of direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | A snake slithers away into the underbrush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | A large black fly buzzes straight at your face, then zips away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | The heavy scrawwkkk! of a crow is so loud it makes you jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter R. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Something is crawling in your hair. You brush it off hurriedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Is it your imagination, or are the thorns larger than they were a 		
CF | minute ago? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | In a faint breath of breeze, the heavier branches of the thicket clack 		
CF | together like dried bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter W. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Something is crawling on your pants. You brush it off hurriedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Country Road 		
CF | The narrow, potholed ribbon of blacktop runs east and west between 		
CF | thorny thickets to the north and south. A narrow gap in the shrubbery 		
CF | to the south might be wide enough for you to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead south, east down the road, 		
CF | and west to the road past the farm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter P. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You hear rustling, skittering noises in the depths of the thicket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter V. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | Your face is itching because of the heat and dust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter R. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You find yourself wondering whether trying to find a path through the 		
CF | thicket might have been a mistake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter U. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | random scatter of dried twigs. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | You hear rustling, skittering noises in the depths of the thicket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move twigs" 		
CF | Nudging the twigs around at random with your toe, you find that you've 		
CF | accidentally formed the shape of the letter Z. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Stumbling and squirming among the brambles, you find that you've 		
CF | arrived in.... 		
CF | 		
CF | A Thicket of Brambles 		
CF | You're in the midst of a tangled thicket of thorny bramble-bushes. You 		
CF | have to edge sideways to avoid being impaled on the long, sharp, 		
CF | vicious-looking thorns, and it's hardly possible to stand up straight 		
CF | for fear you'll tangle your hair in them. Littering the ground is a 		
CF | scatter of dried twigs, which have been loosely nudged into a shape 		
CF | that resembles the letter Z. 		
CF | 		
CF | Narrow, twisting paths lead off in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		Jacqueline says, ".za3k It's normally not us just watching David solve a maze, I swear. You've just arrived at an awkward time."
DavidW says (to ClubFloyd), "x pouch" 		
CF | The cloth pouch is small enough to fit in the palm of your hand. 		
CF | There's a drawstring around the mouth, with which the pouch can be 		
CF | opened and closed. It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | (first opening the boat shed door) 		
CF | 		
CF | In the Boat Shed 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. There's also a 		
CF | narrow catwalk that runs along the west wall, to the southwest from 		
CF | where you're standing. At the end of the catwalk is a large 		
CF | cylindrical mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is closed. 		
CF | 		
CF | Lydia is standing here. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show pouch to lydia" 		
CF | "Oh, you found it! I'm so glad! Are there still any of the leaves in 		
CF | it? They must be all dried up by now. If there are any left, we 		
CF | should each eat one." 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "open pouch" 		
CF | Opening the little cloth pouch reveals two dry brown leaves. 		
CF | 		
CF | Lydia says, "I wonder what the world is like now. When we get away, I 		
CF | want you to tell me everything." 		
CF | 		
CF | > 		Jacqueline says, "WOW YAY"
za3k goes home. 		MoyTW exclaims, "Hooray!"
		MoyTW says, "Hahaha, that timing."
DavidW says (to ClubFloyd), "give leaf to lydia" 		
CF | (first taking the dry brown leaf from the little cloth pouch) 		
CF | Lydia takes the leaf from you gratefully and nibbles at it, then stuffs 		
CF | it into her mouth and chews. "I haven't had anything to eat in a 		
CF | really long time," she says indistinctly. "This tastes sooo good!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat leaf" 		
CF | (first taking the dry brown leaf from the little cloth pouch) 		
CF | You cram the leaf into your mouth and chew vigorously, nearly choking 		
CF | on the dry, dusty, bitter taste. You suffer a momentary spasm of fear 		
CF | - you don't really know Lydia at all. What if she's trying to poison 		
CF | you? But it's too late now, and anyway you feel you can trust her. 		
CF | You swallow the last bits and cough to clear your throat. 		
CF | 		
CF | Lydia gazes over at the big engine in the stern of the power boat and 		
CF | purses her lips thoughtfully. "I'm trying to remember something. Be 		
CF | quiet for a minute. Oh, that's what it was! Listen, listen, this is 		
CF | incredibly important! The first time, all those years ago, when I 		
CF | almost got away, what happened was, they came after me in a motorboat 		
CF | and brought me back, and you know what happened after that. It wasn't 		
CF | this boat, this one is a lot bigger and shinier, but the same thing 		
CF | will happen again if we don't do something. 		
CF | 		
CF | "Isn't there anything you can think of? Maybe we could chop a hole in 		
CF | the bottom of it so it would sink." 		
CF | 		
CF | You tell her you don't have an axe. "Anyway," you add, "chopping a 		
CF | hole would make a lot of noise. Somebody would be bound to hear." 		
CF | 		
CF | "Well, there just has to be some way to do it! You're much cleverer 		
CF | than I am. You've got to think." 		
CF | 		
CF | > 		Jacqueline asks, "Wait, should we undo and save?"
		Jacqueline asks, "Or just save now?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf40" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boat" 		
CF | Which boat do you mean, the power boat, or the rowboat? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "power boat" 		
CF | The power boat is freshly painted red and white, and is about twenty 		
CF | feet long, with a muscular-looking outboard motor mounted at the stern. 		
CF | The boat sits high in the water, its bow pointed south, toward the big 		
CF | door. You could probably scramble up into it from the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF | You close the boat shed door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF | That is not something you can lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Standing on the 		
CF | dock, you can step into the power boat that's tied up on the east side, 		
CF | or into the rowboat on the west side. The threshold of the shed and 		
CF | the door by which you entered are to the north. 		
CF | 		
CF | Lydia moves out onto the dock beside you and peers curiously into the 		
CF | boats. 		
CF | 		
CF | > 		Jacqueline says, "Hm. I had this vision of Lydia being an ancient (or at least, like, Victorian/Edwardian ghost... not from a time of motorboats."
DavidW says (to ClubFloyd), "enter motor boat" 		
CF | In the Boat Shed (standing in the power boat) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. The dock is to 		
CF | the west from here. 		
CF | 		
CF | The power boat rocks gently. The controls on the dashboard in front of 		
CF | you are gleaming and incomprehensible. At the rear of the boat is 		
CF | mounted a large outboard motor. 		
CF | 		
CF | Lydia is standing on the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x motor" 		
CF | The outboard motor is as big as a small refrigerator. It's mounted on 		
CF | the rear of the boat (which you have a vague idea is called the stern). 		
CF | On one side of the motor is a round chrome-covered cap about three 		
CF | inches in diameter. If you had to guess, you'd say it's the gas cap. 		
CF | 		
CF | > 		MoyTW asks, "Dump stuff into the gas tank?"
DavidW says (to ClubFloyd), "open gas cap" 		
CF | You unscrew the gas cap, revealing a round opening that must be the 		
CF | fuel intake pipe. The gas cap is attached to the motor by a short 		
CF | chain, from which it now dangles. 		
CF | 		
CF | > 		Knight_Otu asks, "Wasn't she from the 19somethings?"
		Jacqueline says, "Yeah, that's what I meant by Edwardian. I was thinking early early 1900s"
DavidW says (to ClubFloyd), "fill bucket" 		
CF | (first taking the wooden bucket from the burlap sack) 		
CF | You fill the bucket from the swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water in motor" 		
CF | The outboard motor is not in need of a bath. 		
CF | 		
CF | > 		Jacqueline says, "Which, heck, maybe they had power motorboats then"
DavidW says (to ClubFloyd), "put water in motor" 		
CF | You can't put anything in the outboard motor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put water in gas cap" 		
CF | You can't put anything in the gas cap. 		
CF | 		
CF | > 		Jacqueline | Historians date the very first motorboat as far back as 1886
		MoyTW asks, "fuel intake pipe?"
		Jacqueline says, "Okay, fine."
DavidW says (to ClubFloyd), "put water in pipe" 		
CF | (first trying to take the water in the bucket from the wooden bucket) 		
CF | You can't pick up liquids with your bare hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water in pipe" 		
CF | The gas intake pipe is not in need of a bath. 		
CF | 		
CF | > 		Jacqueline says (to MoyTW), "That 'okay fine' was to myself, not you"
DavidW says (to ClubFloyd), "x pipe" 		
CF | The gas intake pipe is a small round opening that leads down into the 		
CF | innards of the outboard motor. It smells strongly of gasoline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a teaspoon, a juice 		
CF | glass, some faded photographs, a flashlight, a croquet hoop, a 		
CF | partially crumbled piece of burnt toast, a bad fuse, a sketchbook, a 		
CF | stone bracelet, a gold locket, an old shovel, the key to Cabin One, a 		
CF | screwdriver, a brown envelope, a fishing pole (to which a fish hook has 		
CF | been tied), and a poker), a cigar box, some fire tongs, a map of the 		
CF | swamp, a compass, a shiny key, a laptop computer (providing light), a 		
CF | little cloth pouch, a pill bottle, and a wooden bucket (which contains 		
CF | some water). You're wearing your clothes. 		
CF | 		
CF | > 		MoyTW says, "Ha, 's how I read't. Anyways it's gonna be something silly. We're gonna have to siphon it out or something aren't we."
		Jacqueline says, "Oh. That's not a great response for trying to put water in the pipe! heehee"
DavidW says (to ClubFloyd), "put toast in pipe" 		
CF | (first taking the partially crumbled piece of burnt toast from the 		
CF | burlap sack) 		
CF | You can't put that in the gas intake pipe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put toast in sack" 		
CF | Which sack do you mean, the little cloth pouch, or the burlap sack? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burlap" 		
CF | Done. 		
CF | 		
CF | > 		DavidW asks, "Should we have some salt or sugar or something like that?"
DavidW says (to ClubFloyd), "drain pipe" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "suck pipe" 		
CF | The gas intake pipe is not something it would be useful to suck on. 		
CF | 		
CF | > 		Jacqueline says, "I feel like if that were a thing (salt or sugar) we'd have picked it up."
DavidW says (to ClubFloyd), "siphon tube" 		
CF | The story doesn't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pipe" 		
CF | The gas intake pipe seems to be empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break chain" 		
CF | Breaking that would serve no purpose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cap" 		
CF | The gas cap is attached to the outboard motor by a short chain, and 		
CF | there's no evident means of detaching it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lydia about pipe" 		
CF | Lydia does not respond. 		
CF | 		
CF | > 		MoyTW says, "Well in order to siphon gas you need tubing."
		DavidW says, "I have no tubing that I remember."
DavidW says (to ClubFloyd), "x tube" 		
CF | You see no tube here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lkajs" 		
CF | The word "lkajs" is not necessary in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rubber" 		
CF | You see no rubber here. 		
CF | 		
CF | > 		MoyTW asks, "Maybe messing the gas isn't the thing we're trying to do then; look around and see what else is here?"
Jacqueline says (to ClubFloyd), "i" 		
CF | You are carrying a burlap sack (which contains a teaspoon, a juice 		
CF | glass, some faded photographs, a flashlight, a croquet hoop, a bad 		
CF | fuse, a sketchbook, a stone bracelet, a gold locket, an old shovel, the 		
CF | key to Cabin One, a screwdriver, a brown envelope, a fishing pole (to 		
CF | which a fish hook has been tied), a poker, and a partially crumbled 		
CF | piece of burnt toast), a cigar box, some fire tongs, a map of the 		
CF | swamp, a compass, a shiny key, a laptop computer (providing light), a 		
CF | little cloth pouch, a pill bottle, and a wooden bucket (which contains 		
CF | some water). You're wearing your clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x power boat" 		
CF | The power boat is freshly painted red and white, and is about twenty 		
CF | feet long, with a muscular-looking outboard motor mounted at the stern. 		
CF | The boat sits high in the water, its bow pointed south, toward the big 		
CF | door. The power boat rocks gently. The controls on the dashboard in 		
CF | front of you are gleaming and incomprehensible. At the rear of the 		
CF | boat is mounted a large outboard motor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x controls" 		
CF | The dashboard of the power boat looks about as easy to operate as the 		
CF | bridge of the Starship Enterprise. There are more dials and knobs than 		
CF | you can count. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search controls" 		
CF | No matter how great the urgency, you find that you're unable to figure 		
CF | out any way to operate the controls on the dashboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF | To do that, you'd need a fishing pole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pole" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF | There's no suitable body of water nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pole in burlap" 		
CF | Done. 		
CF | 		
CF | > 		
za3k has arrived. 		
DavidW says (to ClubFloyd), "out" 		
CF | What do you want to move out of? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "power boat" 		
CF | You can't get out of that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | You're already standing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x fuse" 		
CF | The fuse is threaded, like the base of a lightbulb without the bulb. 		
CF | The flat glass circle on the top of the fuse is dark, as if something 		
CF | inside has burned. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x fuse box" 		
CF | You see no fuse box here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. The only obvious exit leads west, back to the 		
CF | dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The boat sways as you lever yourself up over the side and out onto the 		
CF | dock. 		
CF | 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Standing on the 		
CF | dock, you can step into the power boat that's tied up on the east side, 		
CF | or into the rowboat on the west side. The threshold of the shed and 		
CF | the door by which you entered are to the north. 		
CF | 		
CF | Lydia is standing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. Obvious exits lead north, to the threshold of 		
CF | the boat shed; east, back to the power boat; and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. Obvious exits lead north, to the threshold of 		
CF | the boat shed; east, back to the power boat; and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boat" 		
CF | Which boat do you mean, the power boat, or the rowboat? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rowboat" 		
CF | The rowboat is barely big enough for two people to sit in. It looks 		
CF | old, battered, and more than a little banged-up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | In the Boat Shed (in the rowboat) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. The dock is to 		
CF | the east from here. 		
CF | 		
CF | The rowboat rocks and sways in a way that makes you feel just slightly 		
CF | ill. The boat has oarlocks on the sides. A pair of oars is lying in 		
CF | the bottom of the boat. 		
CF | 		
CF | You see some oars here. 		
CF | 		
CF | Lydia is standing on the dock. 		
CF | 		
CF | Lydia climbs into the rowboat with surprising grace - it rocks only a 		
CF | little - and sits down beside you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oars" 		
CF | The oars are lying in the bottom of the boat. They're made of wood, 		
CF | and look pretty much the way you'd expect oars to look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF | You see no window here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | The boat sways as you clamber up onto the dock. 		
CF | 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Standing on the 		
CF | dock, you can step into the power boat that's tied up on the east side, 		
CF | or into the rowboat on the west side. The threshold of the shed and 		
CF | the door by which you entered are to the north. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | "I think I'll stay here and wait," Lydia says. "You won't be too long, 		
CF | will you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the Boat Shed 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. There's also a 		
CF | narrow catwalk that runs along the west wall, to the southwest from 		
CF | where you're standing. At the end of the catwalk is a large 		
CF | cylindrical mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is closed. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | (first opening the boat shed door) 		
CF | 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | The South End of the Croquet Court 		
CF | Two rows of small, dilapidated cabins, three on each side, stand to the 		
CF | east and west of this stretch of bare dirt. Several croquet hoops are 		
CF | stuck crookedly into the ground at odd spots. 		
CF | 		
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the 		
CF | east). The croquet court continues north from here. To the south, a 		
CF | little slope ends at the watery edge of a swamp, and a path to the 		
CF | southwest leads toward a good-sized shed that stands at the edge of the 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		Jacqueline says, "So, if I were going to disable a power boat, I'd pull fuses, cut wiring, put stuff in the gas tank, steal the keys..."
DavidW says (to ClubFloyd), "ne" 		
CF | Gillesipie, your aunt, and the armed men are still standing in front of 		
CF | the shack. They still haven't noticed you lurking here, but it 		
CF | wouldn't be safe to go any further north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the Shack 		
CF | This cluttered, low-ceilinged little room is obviously lived in. 		
CF | There's a rumpled bed against one wall and a table littered with stuff. 		
CF | The door is to the east and the window to the south. 		
CF | 		
CF | Hanging from one wall is a large, fearsome-looking ebony mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stuff" 		
CF | Bits of wood carvings, crumpled junk-food wrappers, small complicated 		
CF | metal gadgets that look like they came from disassembled cars and were 		
CF | disassembled further after they got here - it's all pretty depressing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search stuff" 		
CF | There's nothing unusual in the assortment of junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | A Garden of Junk 		
CF | This may once have been a garden, but now it's just a final resting 		
CF | place for junk - lots and lots of junk - and nothing grows here but 		
CF | weeds. The falling-down shack stands (if that's the right word) north 		
CF | of here, its single square window looking out on the junk. The area 		
CF | where the van is parked is to the northeast, and the area behind the 		
CF | cabins is east. Off to the southeast stands the shed at the edge of 		
CF | the swamp. 		
CF | 		
CF | The way westward is blocked by an improbably dense thicket of 		
CF | bramble-bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search junk" 		
CF | Poking around in the junk, you spot a length of rubber hose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hose" 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "se" 		
CF | In Front of the Boat Shed 		
CF | A large shed is built out over the waters of the swamp at this spot. 		
CF | The planks of the shed are weathered to a grayish color and the paint 		
CF | is peeling, but the shed looks solidly built, and there's a shiny new 		
CF | lock on the door. 		
CF | 		
CF | You can go southwest around the side of the shed, northeast to the area 		
CF | between the cabins, and north or northwest to an open area behind the 		
CF | western row of cabins. The door of the shed is directly to the south, 		
CF | and a stretch of swampy shore lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. There's also a 		
CF | narrow catwalk that runs along the west wall, to the southwest from 		
CF | where you're standing. At the end of the catwalk is a large 		
CF | cylindrical mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is closed. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You can't go that way. Obvious exits lead north, back to the front of 		
CF | the boat shed; south, to the dock; and southwest. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | You can't go that way. Obvious exits lead north, back to the front of 		
CF | the boat shed; south, to the dock; and southwest. 		
CF | 		
CF | Lydia says, "I wonder what the world is like now. When we get away, I 		
CF | want you to tell me everything." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter power boat" 		
CF | The power boat is too far away. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Standing on the 		
CF | dock, you can step into the power boat that's tied up on the east side, 		
CF | or into the rowboat on the west side. The threshold of the shed and 		
CF | the door by which you entered are to the north. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | "There must be a way to open the door so the boats can go in and out," 		
CF | Lydia says. "Can you figure it out?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You scramble up over the side of the big power boat and thump down into 		
CF | it. 		
CF | 		
CF | In the Boat Shed (standing in the power boat) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. The dock is to 		
CF | the west from here. 		
CF | 		
CF | The power boat rocks gently. The controls on the dashboard in front of 		
CF | you are gleaming and incomprehensible. At the rear of the boat is 		
CF | mounted a large outboard motor. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | "I hope we're almost ready to go," Lydia says. "What are we waiting 		
CF | for?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hose in pipe" 		
CF | You feed one end of the hose down into the gas tank. 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "suck hose" 		
CF | You've never tried to siphon gas from a tank before, but there's a 		
CF | first time for everything. You suck vigorously on the hose and then 		
CF | pull your mouth out of the way. No gas flows forth. You try again, 		
CF | and this time almost get a mouthful of gas. A little splashes on your 		
CF | sneakers before you can stick the hose out over the side of the boat. 		
CF | 		
CF | Gas gurgles out for almost a minute before it stops. With any luck, 		
CF | the tank is now empty, or almost. 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hose" 		
CF | You pull the hose out of the gas intake pipe. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The boat sways as you lever yourself up over the side and out onto the 		
CF | dock. 		
CF | 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Standing on the 		
CF | dock, you can step into the power boat that's tied up on the east side, 		
CF | or into the rowboat on the west side. The threshold of the shed and 		
CF | the door by which you entered are to the north. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia says, "I wonder what the world is like now. When we get away, I 		
CF | want you to tell me everything." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | Which door do you mean, the boat shed door, or the big door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "big" 		
CF | The big door at the south end of the shed is made of horizontal metal 		
CF | strips, probably aluminum. An overhead track suggests that the door 		
CF | can be rolled up to allow boats to go in and out - and indeed, there's 		
CF | a drum-shaped mechanism at the south end of the catwalk from which a 		
CF | chain extends up and back along the track. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close shed door" 		
CF | The boat shed door is too far away. 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the Boat Shed 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. There's also a 		
CF | narrow catwalk that runs along the west wall, to the southwest from 		
CF | where you're standing. At the end of the catwalk is a large 		
CF | cylindrical mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is closed. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | "There must be a way to open the door so the boats can go in and out," 		
CF | Lydia says. "Can you figure it out?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close shed door" 		
CF | Closed. 		
CF | 		
CF | "I hope we're almost ready to go," Lydia says. "What are we waiting 		
CF | for?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF | That is not something you can lock. 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Standing on the 		
CF | dock, you can step into the power boat that's tied up on the east side, 		
CF | or into the rowboat on the west side. The threshold of the shed and 		
CF | the door by which you entered are to the north. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF | You see no crank here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drum" 		
CF | The drum-shaped mechanism is out at the southwest end of the catwalk. 		
CF | 		
CF | Lydia says, "I wonder what the world is like now. When we get away, I 		
CF | want you to tell me everything." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. Obvious exits lead north, back to the threshold 		
CF | of the boat shed; east, to the power boat; and west, to the rowboat. 		
CF | 		
CF | "I hope we're almost ready to go," Lydia says. "What are we waiting 		
CF | for?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x big door" 		
CF | The big door at the south end of the shed is made of horizontal metal 		
CF | strips, probably aluminum. An overhead track suggests that the door 		
CF | can be rolled up to allow boats to go in and out - and indeed, there's 		
CF | a drum-shaped mechanism at the south end of the catwalk from which a 		
CF | chain extends up and back along the track. 		
CF | 		
CF | "There must be a way to open the door so the boats can go in and out," 		
CF | Lydia says. "Can you figure it out?" 		
CF | 		
CF | > 		Jacqueline says, "I thnk Lydia does not need to say something every darn turn."
		MoyTW says, "I wish we could tell Lydia to make herself useful if she's gonna be so -"
		MoyTW says, "hahaha."
DavidW says (to ClubFloyd), "x mechanism" 		
CF | The drum-shaped mechanism is out at the southwest end of the catwalk. 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. Obvious exits lead north, back to the threshold 		
CF | of the boat shed; east, to the power boat; and west, to the rowboat. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the Boat Shed 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. There's also a 		
CF | narrow catwalk that runs along the west wall, to the southwest from 		
CF | where you're standing. At the end of the catwalk is a large 		
CF | cylindrical mechanism from which a chain runs up toward the roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is closed. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | In the Boat Shed (standing on the catwalk) 		
CF | The interior of the shed is dimly lighted by sunlight coming in through 		
CF | the single small window set high in the west wall. Water laps gently 		
CF | against the walls, and there's no floor at all, only a dock that juts 		
CF | out to the south from a narrow platform near the door. Two boats are 		
CF | moored at the dock, but you can't reach them from here. At the south 		
CF | end of the catwalk, near the big door that forms the south wall of the 		
CF | shed, is a large cylindrical mechanism from which a chain runs up 		
CF | toward the roof. The threshold of the shed and the door by which you 		
CF | entered are to the northeast. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | "There must be a way to open the door so the boats can go in and out," 		
CF | Lydia says. "Can you figure it out?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | You can't go that way. The only obvious exit leads northeast to the 		
CF | threshold of the boat shed. 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | You can't go that way. The only obvious exit leads northeast to the 		
CF | threshold of the boat shed. 		
CF | 		
CF | "I hope we're almost ready to go," Lydia says. "What are we waiting 		
CF | for?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drum" 		
CF | The mechanism is shaped like a large metal drum. A chain extends up 		
CF | from the drum and, by a series of pulleys, back along an overhead 		
CF | track. A small but strong-looking metal tab with a round hole in it 		
CF | extends out from one end of the drum. 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn tab" 		
CF | There's no obvious way to do that. 		
CF | 		
CF | Lydia says, "I wonder what the world is like now. When we get away, I 		
CF | want you to tell me everything." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poker in hole" 		
CF | (first putting the fire tongs in the burlap sack to make room, then 		
CF | taking the poker from the burlap sack) 		
CF | You put the poker in the tab. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn tab" 		
CF | You throw your weight against the metal rod. It's quite a job, but as 		
CF | you rotate the drum mechanism the big door groans and bit by bit inches 		
CF | upward. At last it's done - the door is open, revealing the sunlit 		
CF | waters of the swamp! 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poker" 		
CF | Taken. 		
CF | 		
CF | "I hope we're almost ready to go," Lydia says. "What are we waiting 		
CF | for?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf41" 		
CF | Please select a file in which to save the current position > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we almost out now?"
		MoyTW asks, "So...do we just, like, smash up the instruments on the power boat?"
		DavidW says, "I think not."
DavidW says (to ClubFloyd), "ne" 		
CF | In the Boat Shed 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. There's also a narrow catwalk that runs along the west wall, 		
CF | to the southwest from where you're standing. At the end of the catwalk 		
CF | is a large cylindrical mechanism from which a chain runs up toward the 		
CF | roof. 		
CF | 		
CF | Two boats are tied up here - a small rowboat on the west side of the 		
CF | dock and a much bigger and sleeker power boat on the east side. The 		
CF | far wall of the shed is a large door through which the boats must be 		
CF | meant to pass in and out. At the moment the door is standing wide 		
CF | open. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. Standing on the dock, you can step into the power boat 		
CF | that's tied up on the east side, or into the rowboat on the west side. 		
CF | The threshold of the shed and the door by which you entered are to the 		
CF | north. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | You scramble up over the side of the big power boat and thump down into 		
CF | it. 		
CF | 		
CF | In the Boat Shed (standing in the power boat) 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. The dock is to the west from here. 		
CF | 		
CF | The power boat rocks gently. The controls on the dashboard in front of 		
CF | you are gleaming and incomprehensible. At the rear of the boat is 		
CF | mounted a large outboard motor. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia says, "I wonder what the world is like now. When we get away, I 		
CF | want you to tell me everything." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break controls with poker" 		
CF | Smashing the dashboard would almost certainly make too much noise. 		
CF | Someone would be bound to hear you. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | The boat sways as you lever yourself up over the side and out onto the 		
CF | dock. 		
CF | 		
CF | In the Boat Shed (standing on the dock) 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. Standing on the dock, you can step into the power boat 		
CF | that's tied up on the east side, or into the rowboat on the west side. 		
CF | The threshold of the shed and the door by which you entered are to the 		
CF | north. 		
CF | 		
CF | Lydia is sitting in the rowboat. 		
CF | 		
CF | Lydia kneels and dips her fingers in the water. "Ick!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | You scramble down into the rowboat, which sways alarmingly but doesn't 		
CF | tip over. 		
CF | 		
CF | In the Boat Shed (in the rowboat) 		
CF | The interior of the shed is bathed in shifting light. Watery 		
CF | reflections spill through the big door to the south, which has been 		
CF | raised. Water laps gently against the walls, and there's no floor at 		
CF | all, only a dock that juts out to the south from a narrow platform near 		
CF | the door. The dock is to the east from here. 		
CF | 		
CF | The rowboat rocks and sways in a way that makes you feel just slightly 		
CF | ill. The boat has oarlocks on the sides. A pair of oars is lying in 		
CF | the bottom of the boat. 		
CF | 		
CF | You see some oars here. 		
CF | 		
CF | Lydia is sitting here. 		
CF | 		
CF | Lydia gazes out the big door at the swamp. "What a horrible place," 		
CF | she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take oars" 		
CF | (first putting the little cloth pouch in the burlap sack to make room, 		
CF | then putting the pill bottle in the burlap sack to make room, then 		
CF | putting the map of the swamp in the burlap sack to make room, then 		
CF | putting the compass in the burlap sack to make room, then putting the 		
CF | shiny key in the burlap sack to make room, then putting the cigar box 		
CF | in the burlap sack to make room, then putting the laptop computer in 		
CF | the burlap sack to make room, then putting the rubber hose in the 		
CF | burlap sack to make room, then putting the poker in the burlap sack to 		
CF | make room) 		
CF | Taken. 		
CF | 		
CF | Lydia whispers, "Hurry, hurry! I thought I heard something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "row boat" 		
CF | There are no oars in the oarlocks. 		
CF | 		
CF | Lydia gazes around nervously at the gloomy interior of the boat shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put oars in oarlocks" 		
CF | Done. 		
CF | 		
CF | Lydia gazes out the big door at the swamp. "What a horrible place," 		
CF | she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF | The piece of paper is creased and dog-eared. One edge is badly 		
CF | charred. The map is crudely drawn. The network of squiggles and 		
CF | scribbled legends seems to show the locations of a number of bayous, 		
CF | islands, and sandbars. Near one edge is an irregular little square 		
CF | marked "Eternal Springs." In another corner is a circle with an arrow 		
CF | pointing upward out of it; the arrow is marked "N." 		
CF | 		
CF | Lydia gnaws on a fingernail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "row boat" 		
CF | As you work the oars, the rowboat glides out through the big doors into 		
CF | the steaming sunlit swamp. Rowing is hard work, especially when an oar 		
CF | gets caught in an underwater snag, so you and Lydia take turns. Using 		
CF | the map, you're able to find what you hope is the right route among the 		
CF | tricky waterways. You steer a course that should lead to a public boat 		
CF | landing a couple of miles away. 		
CF | 		
CF | A long time passes, and you worry that you're lost in the swamp, but 		
CF | Lydia keeps saying, "Don't you dare give up on me! We're almost 		
CF | there." The sun sets, turning the sky to blood and then to ash. As the 		
CF | dusk thickens the gnarled trees look more and more sinister - as if 		
CF | they're reaching out to grab you. But then you spy the cheerful glint 		
CF | of lights. The landing dock is just ahead. "There it is," you say, 		
CF | pointing. 		
CF | 		
CF | "Yes, yes! See, I told you!" Lydia hugs you, which causes the boat to 		
CF | rock dangerously, but you're able to avoid capsizing. A few minutes 		
CF | later you climb up on the dock at the landing. Three men are standing 		
CF | there, including, miraculously, one in the uniform of a county sheriff. 		
CF | You babble out your story about being kidnapped and threatened by 		
CF | cultists. The sheriff asks you to slow down, but he seems to take your 		
CF | account seriously. 		
CF | 		
CF | When you mention how Hank was shot, the sheriff nods soberly. "That's 		
CF | why I'm out here. Stevie Ray here found a body floatin' about an hour 		
CF | ago. Reckon it'll be the fella you're talkin' about. Well, I'll radio 		
CF | this in to headquarters. We'll send some squad cars out there and take 		
CF | 'em all into custody. You say one of 'em's your aunt? That's hard to 		
CF | believe." 		
CF | 		
CF | Suddenly your teeth are chattering. You hug yourself hard, and 		
CF | somebody finds a blanket to wrap around you. "You can believe it," you 		
CF | tell him. "She brought me down here so they could k-k-kill me." 		
CF | 		
CF | The sheriff shakes his head sadly. "What's the world comin' to? You 		
CF | got any other kin?" 		
CF | 		
CF | You tell him no, and add that Lydia doesn't either. You don't feel 		
CF | it's worth mentioning that that's because she died in 1934. If you 		
CF | tell him that part, he'll start thinking you made the whole thing up. 		
CF | 		
CF | "Well, all right, then," he says. "You girls hop into my car and I'll 		
CF | take you into town, get you settled with one of the ladies in the 		
CF | department until tomorrow. Get you some supper, too. You look all 		
CF | in." 		
CF | 		
CF | You stammer your thanks. "Don't think nothin' of it," the sheriff 		
CF | says. "Everything's gonna be all right now. You'll see." 		
CF | 		
CF | And as it turns out, he's absolutely right. 		
CF | 		
CF | 		
CF | 		
CF | *** You and Lydia are free to live out your lives. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTORE a saved position, RESTART the story, or QUIT? 		
CF | 		
CF | > 		Jacqueline says, "TEXT DUMP WIN"
		Roger says, "yay us"
		MoyTW asks, "Hooray. Did I miss the part where we messed with the big boat?"
		Knight_Otu says, "I uess you did. David Syphoned the gas."
		DavidW says, "yes, I siphoned the gas out of the tank."
		DavidW says, "The controls weren't smashable."
		MoyTW says, "Oh! So I did."
		Knight_Otu says, "And darnit, I guess Creepregard wasn't eaten by the demon."
		MoyTW says, "Finally, done with that game."
		DavidW says, "hooray we won. Shame the others are just getting jail time."
		za3k says, "That was indeed an odd place to join. Maybe I'll have to give this a try from the start sometime"
		MoyTW asks, "Uh, how much do you like puzzles za3k?"
		DavidW says, "hi za3k"
		Roger says, "yeah a bit more denouement and people getting their just desserts would have been in order"
		Jacqueline says (to za3k), "Definitely. Something new next week for sure."
		DavidW says, "sorry how confused I got with the dock catwalk geography."
		Jacqueline exclaims, "You have nothing for which to apologize!"
		Jacqueline says, "Thank you all so much. I *am* glad we slogged through this."
		Jacqueline says, "We'll see if I have it in me later today to edit and post the transcript. Probably I will. We'll see. I have another thing to do first."
		Roger says, "I guess I should do the responsible thing and submit a review"
		MoyTW says, "I will treasure that feeling of pure and utter exasperation I felt after that alarm hint forever."
		DavidW says, "At some point, I need to eat something. I think I've only had protein powder today? Did eat a lot yesterday, though."
		Jacqueline says (to Roger), "Good job, citizen of IF."
		Knight_Otu says, "KNEAD WAX surely must be turned into a standard of IF going forward."
		Jacqueline asks (of KO), "How about no?"
		Knight_Otu says (to Jacq), "Yeah, no sounds better."
		MoyTW says, "Look once enough games add in "KNEAD" as a standard verb it'll become second-nature."
		DavidW asks, "I'm wondering if RUB CANDLE or MOLD CANDLE would have worked as well?"
		za3k says, "Nice to meet you all"
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "thanks, all"
		Knight_Otu exclaims, "Thanks, David!"
		DavidW says, "you're welcome"
		Jacqueline says (to za3k), "Thanks for joining us. See you soon."
		Knight_Otu exclaims, "Good night, and stay safe!"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Fish Bowl by Ethan Rupp & Joshua Rupp
Shade by Andrew Plotkin (as "Ampe R. Sand")
As played on ifMUD on May 2, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Fish Bowl written by Ethan Rupp & Joshua Rupp, and Shade written by Andrew Plotkin (as "Ampe R. Sand"). Fish Bowl was released as part of the 2012 IFComp, in which it took 12th place. Shade was released as part of the 2000 IFComp, in which it took 10th place overall and 3rd place for Miss Congeniality; it was nominated for several Xyzzies, won the Xyzzy for Best Setting, and is frequently included in lists of the top interactive fiction games of all time. You can learn more about the games, including how to download them, by visiting the IFDB pages: Shade, and Fish Bowl.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Fish Bowl by Ethan Rupp & Joshua Rupp
Shade by Andrew Plotkin (as "Ampe R. Sand")
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask fishbowl" 		
CF ] Shack 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "All that would be left was his footprints, heading into the 		
CF | sea." 		
CF | 		
CF | You're master of your own destiny, Larry Wyndham. Another day, 		
CF | another dollar, Larry Wyndham. And above all remember: Time and tide 		
CF | wait for no man. You aren't just a drunk beachcomber - you 		
CF | are Larry Wyndham the drunk beachcomber. What you need, the sea shall 		
CF | provide. Eventually. You hope. 		
CF | As you stumble into your shack, your body covered in sweat and 		
CF | your mind reeling, you don't have much time to take in your 		
CF | surroundings before you collapse. The last coherent thing that occurs 		
CF | to you is "Hey, since when do I own a…" 		
CF | 		
CF | Fish Bowl 		
CF | Created by Ethan Rupp & Joshua Rupp. 		
CF | 		
CF | You wake up with the smell of the sea in your nostrils. You are 		
CF | lying on your damp cot, and outside you can hear the wind grinding 		
CF | against the weak walls of your shack. As your eyes focus, you take in 		
CF | your surroundings: The only light in the one room shack comes from a 		
CF | waxy window. There is a simple dresser missing one leg in the corner; 		
CF | on top of the dresser is a grey glass fish bowl. You are fully dressed 		
CF | in a white t-shirt and dirty green pants. You can't remember going to 		
CF | bed last night; you must have collapsed on the cot like this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Shack 2 		
CF | 		
CF | > X BOWL 		
CF | 		
CF | It's an empty grey glass fish bowl, slightly dusty on the inside. You 		
CF | can't for the life of you remember how you got it or, for that matter, 		
CF | why you put it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Shack 3 		
CF | 		
CF | > X DRESSER 		
CF | 		
CF | It's a simple dresser missing one leg. It has one drawer. On top of 		
CF | the dresser rests a grey glass Fish Bowl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Shack 4 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You should get up first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get up" 		
CF ] Shack 5 		
CF | 		
CF | > GET UP 		
CF | 		
CF | You get off the cot. 		
CF | 		
CF | Shack 		
CF | Outside you can hear the wind grinding against the weak walls of 		
CF | the shack. The only light in the one room shack comes from a waxy 		
CF | window. There is a simple dresser missing one leg in the corner; on 		
CF | top of the dresser is a grey glass fish bowl. 		
CF | 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Shack 6 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a paperback book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Shack 7 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | It is a book of sea legends. On the cover is a woodcut illustration of 		
CF | a sea monster, mostly hidden underwater, wrapping its tentacles around 		
CF | an old sailing ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Shack 8 		
CF | 		
CF | > X ME 		
CF | 		
CF | Larry Wyndam, beachcomber. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Shack 9 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your clothes (being worn) 		
CF | canvas sneakers (being worn) 		
CF | 		
CF | > 		MoyTravis asks, "read book?"
		DavidW asks, "What if it's a SCARY book?"
		MoyTravis says, "Then it'd be a fun time."
		DavidW asks, "What if it sucks us into its story?"
		Knight_Otu asks, "What's the worst it could do to us?"
DavidW says (to ClubFloyd), "read book" 		
CF ] Shack 10 		
CF | 		
CF | > READ BOOK 		
CF | 		
CF | (first taking the paperback book) 		
CF | You flip through the book; most of the stories are about 		
CF | adventurous exploits at sea, although there are a few concerning 		
CF | sightings of mysterious beasts and strange encounters. A section has 		
CF | been underlined in the middle of the book: "…the ship was found 		
CF | adrift, completely abandoned. The rigging was intact, and the ship's 		
CF | stores were filled. The sail flapped slowly in the wind. There was no 		
CF | sign of the crew, or hint as to why they had disappeared." Peculiar. 		
CF | Did you underline that? Maybe while "celebrating." 		
CF | 		
CF | > 		MoyTravis says, "...oh, right, we're a beachcomber. Spoopy wrecks are good fortune, for us."
DavidW says (to ClubFloyd), "x cot" 		
CF ] Shack 11 		
CF | 		
CF | > X COT 		
CF | 		
CF | It's a thin foam mattress lying on a long box. The loose yellow sheets 		
CF | are always damp from the sea air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheets" 		
CF ] Shack 11 		
CF | 		
CF | > TAKE SHEETS 		
CF | 		
CF | You can't see any such thing. 		
CF | > 		MoyTravis says, "God forever-damp sheets sounds like a living nightmare."
DavidW says (to ClubFloyd), "look under cot" 		
CF ] Shack 12 		
CF | 		
CF | > LOOK UNDER COT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "I was hoping we could bring three sheets to the wind."
DavidW says (to ClubFloyd), "x door" 		
CF ] Shack 13 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door is a piece of plywood on a hinge. The lock is a rope tied 		
CF | around a nail on the inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Shack 14 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You must open the door first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Shack 15 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door. A cool sea breeze touches your sweating skin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Shack 16 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You reach for the door. 		
CF | 		
CF | ...CAN YOU don't I don't HEAR ME???!!!going down, we're 		
CF | goingISEEYOUunderneath, 		
CF | circlingunderneathTHEBEASTthebeastcirclingunderneathMURDERERnot, 		
CF | amnot, amnot, amKILLEDicanseeHEARME?circlingunderneath. 		
CF | 		
CF | You clutch your forehead. What was that? 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
		Roger says, "well I appreciate Floyd not freaking out, anyway"
		MoyTravis asks, "That our pet telepathic kraken we keep to facilitate shipwrecks?"
		MoyTravis exclaims, "Or maybe...WE'RE a kraken!!!"
		DavidW says, "I see no choice but to put a dirty grey smelly fish bowl of unknown origin onto our head to protect us from the alien mind rays."
		Knight_Otu says, "Larry is a rather mundane name for a kraken."
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Shack 17 		
CF | 		
CF | > TAKE BOWL 		
CF | 		
CF | It is not wrong to carry around a fish bowl. You would be 		
CF | breaking no laws. On the other hand, because one can do a 		
CF | thing does not mean one should do a thing. You decide to 		
CF | leave it where it is. 		
CF | 		
CF | > 		MoyTravis says, "Yes let's wear the fish bowl."
DavidW says (to ClubFloyd), "look in bowl" 		
CF ] Shack 18 		
CF | 		
CF | > LOOK IN BOWL 		
CF | 		
CF | The Fish Bowl is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bowl" 		
CF ] Shack 19 		
CF | 		
CF | > WEAR BOWL 		
CF | 		
CF | (first taking the Fish Bowl) 		
CF | It is not wrong to carry around a fish bowl. You would be 		
CF | breaking no laws. On the other hand, because one can do a 		
CF | thing does not mean one should do a thing. You decide to 		
CF | leave it where it is. 		
CF | 		
CF | > 		DavidW says, "We can't wear it. Hooray!"
DavidW says (to ClubFloyd), "out" 		
CF ] The Beach 20 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You step out onto the cold sand. 		
CF | 		
CF | The Beach 		
CF | Your rubber boots are next to the rock that serves as your front step. 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. There's a peculiar smell here. 		
CF | 		
CF | You can see your shack door, your rubber boots, a bucket (empty) and a 		
CF | shovel here. 		
CF | 		
CF | > 		MoyTravis asks, "x smell...?"
DavidW says (to ClubFloyd), "x smell" 		
CF ] The Beach 20 		
CF | 		
CF | > X SMELL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] The Beach 21 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You sniff a putrescence in the air. You breathe carefully, trying to 		
CF | winnow out its source. Soon, you find that it is coming from a dense 		
CF | clump of beach grass. 		
CF | 		
CF | > 		Roger says, "oooo, that smell"
DavidW says (to ClubFloyd), "x clump" 		
CF ] The Beach 22 		
CF | 		
CF | > X CLUMP 		
CF | 		
CF | Long, dry, green-blue grass that shivers against the sides of the 		
CF | shack. The smell seems to be coming from within a large clump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clump" 		
CF ] The Beach 23 		
CF | 		
CF | > SEARCH CLUMP 		
CF | 		
CF | You push some of the grass aside, revealing the moist carcass of a 		
CF | dead black cat. Blue-grey glimmering filaments of sticky rot 		
CF | crisscross its matted black fur like a lattice. Its eyes are dull 		
CF | yellow, going white with accumulated pus. You gag at the repulsive 		
CF | smell. 		
CF | 		
CF | > 		MoyTravis says, "It's a dead dude ain't it."
		MoyTravis says, "Oh. Wow. Yikes."
		Jacqueline says, "Aw man"
		Roger says, "close enough"
DavidW says (to ClubFloyd), "x cat" 		
CF ] The Beach 24 		
CF | 		
CF | > X CAT 		
CF | 		
CF | The moist carcass of a dead cat. 		
CF | 		
CF | > 		Knight_Otu exclaims, "NO, NOT THE KITTY!"
DavidW says (to ClubFloyd), "take shovel" 		
CF ] The Beach 25 		
CF | 		
CF | > TAKE SHOVEL 		
CF | 		
CF | You give the shovel a sideways wrench and yank it out of the 		
CF | ground. Dark, sticky fluid comes up with the blade and drips over your 		
CF | feet. 		
CF | 		
CF | You focus your eyes. It's just trapped water from the wet sand. 		
CF | 		
CF | > 		Roger says, ""moist carcass""
DavidW says (to ClubFloyd), "x fluid" 		
CF ] The Beach 25 		
CF | 		
CF | > X FLUID 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
DavidW says (to ClubFloyd), "wear boots" 		
CF ] The Beach 26 		
CF | 		
CF | > WEAR BOOTS 		
CF | 		
CF | (first taking the rubber boots) 		
CF | You sit on the rock and pull the worn rubber boots on over your 		
CF | tattered canvas sneakers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Beach 27 		
CF | 		
CF | > L 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. A foul smell comes from the body of a dead cat. 		
CF | 		
CF | 		
CF | On the grass is a dead cat. 		
CF | 		
CF | You can also see your shack door and a bucket (empty) here. 		
CF | 		
CF | > 		Roger says, "this game has a weird resonance with Death Stranding"
DavidW says (to ClubFloyd), "bury cat" 		
CF ] The Beach 28 		
CF | 		
CF | > BURY CAT 		
CF | 		
CF | Prudent. First, you'll need a hole. You really will. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig hole" 		
CF ] The Beach 29 		
CF | 		
CF | > DIG HOLE 		
CF | 		
CF | You heft the shovel, wincing at your aching shoulder. You feel 		
CF | exhausted, as though you've already been digging all night. 		
CF | 		
CF | The ground is strangely soft and spongy. You gouge dark clots of 		
CF | earth from the dampening sand and hum tunelessly to yourself. The hole 		
CF | begins to grow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bury cat" 		
CF ] The Beach 30 		
CF | 		
CF | > BURY CAT 		
CF | 		
CF | That's not deep enough yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig hole" 		
CF ] The Beach 31 		
CF | 		
CF | > DIG HOLE 		
CF | 		
CF | A gust of wind from the sea starts to blow away the rancid air. 		
CF | You feel better outside, with the growl of the ocean at your back. 		
CF | This reminds you of playing in the sandbox when you lived in ... 		
CF | 		
CF | ... said that he no longer belonged aboard ship, and threw 		
CF | himself over the side, quickly disappearing beneath the black water. 		
CF | God have mercy on him. 		
CF | 		
CF | You have always lived here. 		
CF | 		
CF | The soft ground almost hisses away from you, forming a puckered 		
CF | grave. Inside shining beach insects wriggle into the walls. 		
CF | 		
CF | > 		Jacqueline says, "Sorry, I got pulled away and just caught up when we encountered the dead cat, but Travis: yes. You are correct. Sheets eternally damp from the sea air are kind of terrible. Can confirm."
DavidW says (to ClubFloyd), "x insects" 		
CF ] The Beach 32 		
CF | 		
CF | > X INSECTS 		
CF | 		
CF | These are immature larvae of G. perigorea, from what you 		
CF | remember, but the bugs were more Gabriel's bag, and ... 		
CF | You shake your head. You don't know how much you drank last 		
CF | night, but you can't remember meeting anyone named Gabriel. 		
CF | 		
CF | > 		MoyTravis says, "Hey this game's kinda creepy."
		Jacqueline says, "Kinda."
		Knight_Otu asks, "Just "kinda"?"
DavidW says (to ClubFloyd), "bury cat" 		
CF ] The Beach 33 		
CF | 		
CF | > BURY CAT 		
CF | 		
CF | You shovel some dark sand over the body of the cat. Its tail and a 		
CF | stiff paw emerge from the ground like roots. The smell isn't as bad, 		
CF | now. 		
CF | 		
CF | > 		MoyTravis says, "wtf bury it more, dude"
DavidW says (to ClubFloyd), "again" 		
CF ] The Beach 34 		
CF | 		
CF | > AGAIN 		
CF | 		
CF | That's buried, and you don't feel like digging it up again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Beach 35 		
CF | 		
CF | > L 		
CF | 		
CF | The Beach 		
CF | You are standing outside a small, decrepit shack. Its walls are made 		
CF | of various kinds of scrounged woods, all cracking. The shack door is 		
CF | Open. 		
CF | 		
CF | 		
CF | You can see your shack door and a bucket (empty) here. 		
CF | 		
CF | > 		Knight_Otu says, "Wow, we suck at burying cats."
DavidW says (to ClubFloyd), "take bucket" 		
CF ] The Beach 36 		
CF | 		
CF | > TAKE BUCKET 		
CF | 		
CF | It must have rained last night. You pour out a stream of grey, sandy 		
CF | rain water. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "The bucket appears to have been kicked by a cat recently."
		DavidW asks, "now what?"
		MoyTravis says, "Ha."
		Jacqueline asks, "Wait. 'Its tail and stiff paw emerge from the ground like roots'? Did we not do a better job with our grave digging?"
		Roger says, "maybe get seawater, fill bowl with it"
DavidW says (to ClubFloyd), "x cat" 		
CF ] The Beach 37 		
CF | 		
CF | > X CAT 		
CF | 		
CF | That's buried, and you don't feel like digging it up again. 		
CF | 		
CF | > 		Jacqueline says, "Okay, I see I am late to the grave-digging criticism train."
		DavidW says, "Which way is the sea? This game doesn't seem to be big on compass directions."
		Jacqueline says, "It's ... not really taht buried."
DavidW says (to ClubFloyd), "w" 		
CF ] The Beach 38 		
CF | 		
CF | > W 		
CF | 		
CF | Later you might want to wander the shore looking for salvage, but not 		
CF | right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 39 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Shore 		
CF | You walk down to the shore. Yellow, strong-smelling foam is building 		
CF | up where the surf meets the land. A dead, dry fish lies on the sand. 		
CF | Sea water sparkles in its empty eye sockets. You see a bottle floating 		
CF | on the waves close to shore. 		
CF | 		
CF | 		
CF | You can see a dead fish here. 		
CF | 		
CF | > 		Knight_Otu says, "North, I... okay."
DavidW says (to ClubFloyd), "x fish" 		
CF ] The Shore 40 		
CF | 		
CF | > X FISH 		
CF | 		
CF | A dead, dry fish, lying on the sand. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] The Shore 41 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | A blue glass bottle bobbing out in the ocean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Shore 42 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You can't reach that from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] The Shore 43 		
CF | 		
CF | > SWIM 		
CF | 		
CF | (in the ocean) 		
CF | You wade out into the dark water, until it comes a little over 		
CF | your waist. You stand still, the cold water splashing against your 		
CF | chest. 		
CF | 		
CF | As you stand there, you think about mermaids, creatures that 		
CF | always terrified you when you were a child. You loathed the image of 		
CF | sickly pale human faces ploughing through the black waves. Even though 		
CF | they had human faces, their bodies were horrific - serpentine and 		
CF | hidden in the water like roots. A man would walk into the ocean 		
CF | towards the face, and when he saw what it really was it would be too 		
CF | late. 		
CF | 		
CF | All that would be left was his footprints, heading into the sea. 		
CF | 		
CF | The Shore (in the ocean) 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. A dead, dry fish lies on the sand. Sea water sparkles in its 		
CF | empty eye sockets. You see a bottle floating on the waves close to 		
CF | shore. 		
CF | 		
CF | 		
CF | You can see a dead fish here. 		
CF | 		
CF | A corked bottle floats just out of your reach. Inside, you can see a 		
CF | scrap of wrinkled paper. 		
CF | 		
CF | > 		MoyTravis asks, "Dead *and* dry?"
		Knight_Otu says, "Lotsa dead things around here."
DavidW says (to ClubFloyd), "take bottle" 		Jacqueline says, "ooh message"
CF ] The Shore 44 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | You should never let a message from the sea get away. It could 		
CF | be from someone in need of rescue. You reach for it. It bobs farther 		
CF | away, just out of your reach ... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go to bottle" 		
CF ] The Shore 44 		
CF | 		
CF | > GO TO BOTTLE 		
CF | 		
CF | You can't see any such thing. 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] The Shore 45 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | You wade after the bottle. The cold water reaches your chest. 		
CF | 		
CF | Anglerfish tempt prey closer by proffering a false 		
CF | appendage. This tentacle resembles whatever the other entity 		
CF | desires. 		
CF | 		
CF | Specks of algae flitter through the black water. You 		
CF | had not noticed before how much the ocean, when you are in it, 		
CF | resembles space. 		
CF | 		
CF | It is only when it is too late that the mermaid's true 		
CF | nature is revealed. 		
CF | 		
CF | The bottle sinks. You see it shimmer under the water. 		
CF | You think you can still reach it if you hurry ... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] The Shore 46 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | You reach into the darkness for the bottle. You face touches the 		
CF | water. There is a voice in the bottle, and you can't remember the last 		
CF | time you spoke to someone. You reach. Your fingers touch something 		
CF | hard in the water. 		
CF | 		
CF | It wraps around your hand. 		
CF | 		
CF | You scream, pulling away. Whatever it is lets go. You stumble 		
CF | backwards, wading clumsily back into the shallow surf. Your face is 		
CF | cold with sweat. You wait for your heartbeat to slow. 		
CF | 		
CF | The deep waves of the ocean become the small ripples of the 		
CF | shore. Their slithering whispers almost sounds like a voice to you. 		MoyTravis says, "Hmm this seems like a bad idea, but let's do it anyways."
CF | 		
CF | Time and tide wait for no man, Larry Wyndham. 		
CF | 		
CF | But they wait for me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] The Shore 47 		
CF | 		
CF | > OUT 		
CF | 		
CF | As you turn to trudge out of the water, you feel something slide 		
CF | past your leg. You shudder. Probably just a fish a little too close 		
CF | inland. 		
CF | 		
CF | 		
CF | Damn, you seem to be missing something... 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. A dead, dry fish lies on the sand. Sea water sparkles in its 		
CF | empty eye sockets. 		
CF | 		
CF | You can see a dead fish here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Shore 48 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket 		
CF | your rubber boots (being worn) 		
CF | a shovel 		
CF | your clothes (being worn) 		
CF | canvas sneakers (being worn) 		
CF | 		
CF | > 		DavidW asks, "What did we lose? Did we have the book?"
		MoyTravis asks, "The bottle...?"
		Roger says, "never go swimming in your rubber boots"
		Knight_Otu asks, "It might have been the book, I guess?"
		Jacqueline says, "So, should we put the dead fish in the fish bowl? I know that sounds wack, but..."
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] The Shore 49 		
CF | 		
CF | > FILL BUCKET 		
CF | 		
CF | (with the ocean) 		
CF | You can't do that here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take water" 		
CF ] The Shore 50 		
CF | 		
CF | > TAKE WATER 		
CF | 		
CF | (the bucket) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] The Shore 51 		
CF | 		
CF | > X BUCKET 		
CF | 		
CF | A yellowing plastic bucket with an edge of green mildew around its 		
CF | lip. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fish" 		
CF ] The Shore 52 		
CF | 		
CF | > TAKE FISH 		
CF | 		
CF | You reach for the fish. 		
CF | 		
CF | ...i 		
CF | didn'tiSHOWMEWHEREit'ssocoldOPENcan'tholdontoOPENcan'tididn'tOPENcircli 		
CF | ngOPENcirclingbeneathOPEN!!! 		
CF | 		
CF | You open your eyes. You are curled on the sand, your hands 		
CF | holding the sides of your head. You slowly stand up, your stomach 		
CF | rolling; greasy sweat is trickling down your arms. 		
CF | 		
CF | There is a dead fish here. 		
CF | 		
CF | > 		Jacqueline says, "..."
DavidW says (to ClubFloyd), "g" 		
CF ] The Shore 53 		
CF | 		
CF | > G 		
CF | 		
CF | You carefully pick the fish up; for a moment it seems terribly 		
CF | heavy, like a large sack of potatoes, but the feeling passes and you 		
CF | lift it off the sand. You can feel its sharp, delicate bones beginning 		
CF | to protrude from the network of drying, putrid scales. You find the 		
CF | pugent smell strangely comforting. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		MoyTravis says, "Maybe we might wanna, like, walk inland. Find a different profession."
DavidW says (to ClubFloyd), "put fish in bucket" 		
CF ] The Shore 54 		
CF | 		
CF | > PUT FISH IN BUCKET 		
CF | 		
CF | You don't want to do that. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe we're already dead."
		DavidW asks, "Go home, put the fish in the bowl?"
		Jacqueline says (to Travis), "On the contrary, I suggest we walk into the sea. Just keep walking into the sea."
		lkcampbell says, "DTs"
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 55 		
CF | 		
CF | > N 		
CF | 		
CF | You wade out into the dark water. 		
CF | 		
CF | The Shore (in the ocean) 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "That's ... yeah?"
DavidW says (to ClubFloyd), "s" 		
CF ] The Shore 56 		
CF | 		
CF | > S 		
CF | 		
CF | You trudge out of the water. 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Beach 57 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broken glass" 		
CF ] The Beach 57 		
CF | 		
CF | > X BROKEN GLASS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] The Beach 58 		
CF | 		
CF | > X GLASS 		
CF | 		
CF | Pieces of glass glint in the sand. Some of the larger pieces come from 		
CF | broken bottles. You look affectionately at some of the more familiar 		
CF | pieces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Shack 59 		
CF | 		
CF | > IN 		
CF | 		
CF | You walk into your shack just as a male voice finishes leaving a 		
CF | message on your answering machine: 		
CF | "... whatever it is. It's not him anymore. It's … an animal. We 		
CF | have to decide. You know what I think we should do... what we 		
CF | have to do. Will you help me? Please. Please, help me." There 		
CF | is a beep and the message ends. You stand in the doorway, confused. 		
CF | 		
CF | Wait... what answering machine? 		
CF | 		
CF | You walk into your shack just as a male voice finishes leaving a 		
CF | message on your answering machine: 		
CF | "... whatever it is. It's not him anymore. It's … an animal. We 		
CF | have to decide. You know what I think we should do... what we 		
CF | have to do. Will you help me? Please. Please, help me." There 		
CF | is a beep and the message ends. You stand in the doorway, confused. 		
CF | 		
CF | Wait... what answering machine? 		
CF | 		
CF | Shack 		
CF | This is a one room shack; the only light comes from a waxy 		
CF | window. There is a damp cot in the corner, and a simple dresser with 		
CF | one leg against the other wall. On top of the dresser is a grey glass 		
CF | fish bowl. 		
CF | 		
CF | There is a small table next to the cot; on top of it is an 		
CF | answering machine. A red light is blinking on the machine. 		
CF | 		
CF | 		
CF | On the dresser is a waterlogged paperback book. 		
CF | 		
CF | You can also see your shack door here. 		
CF | 		
CF | > 		lkcampbell says, "Maybe we drank what was in the fish bowl last night"
		Knight_Otu says, "A glitch in the Matrix."
DavidW says (to ClubFloyd), "put dead fish in bowl" 		
CF ] Shack 60 		
CF | 		
CF | > PUT DEAD FISH IN BOWL 		
CF | 		
CF | You carefully lower the dead fish into the fish bowl. Its 		
CF | emaciated form settles to the bottom with a bony scrape; through the 		
CF | foggy grey glass, it looks strangely vulnerable. 		
CF | 		
CF | > 		MoyTravis asks, "I - is the game glitching or did they just write that twice to make us thing it is?"
DavidW says (to ClubFloyd), "x machine" 		
CF ] Shack 61 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | It's a standard answering machine, which was most decidedly not 		
CF | there when you left. You don't even have electricity, which leads you 		
CF | to wonder, as your eyes wander downwards ... 		
CF | 		
CF | Yep. You don't have outlets, so it's not plugged in. Logical 		
CF | enough. Yet the message light is blinking ... 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push machine" 		
CF ] Shack 62 		
CF | 		
CF | > PUSH MACHINE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I'm sure we're either dead or in some other way very Not Okay."
		MoyTravis says, "Smash it to bits."
		Roger says, "from the game-design school of 'when in doubt, try adding a new object' mindset"
		Knight_Otu says, "I suspect the latter, but it could be a game glitch."
DavidW says (to ClubFloyd), "push light" 		
CF ] Shack 62 		
CF | 		
CF | > PUSH LIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | > 		
DavidW says (to ClubFloyd), "play machine" 		
CF ] Shack 63 		
CF | 		
CF | > PLAY MACHINE 		
CF | 		
CF | The tape begins to play. There is a muted crackling noise, and 		
CF | then the message starts: 		
CF | "... You have no new messages. They have gone into the sea." 		
CF | 		
CF | > 		Jacqueline asks, "Listen to machine, maybe?"
		Jacqueline says, "Oh, or that."
DavidW says (to ClubFloyd), "z" 		
CF ] Shack 64 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "You... you have gone into the sea."
DavidW says (to ClubFloyd), "l" 		
CF ] Shack 65 		
CF | 		
CF | > L 		
CF | 		
CF | Shack 		
CF | This is a one room shack; the only light comes from a waxy 		
CF | window. There is a damp cot in the corner, and a simple dresser with 		
CF | one leg against the other wall. On top of the dresser is a grey glass 		
CF | fish bowl. 		
CF | 		
CF | There is a small table next to the cot; on top of it is an 		
CF | answering machine. The machine appears to be dead. 		
CF | 		
CF | 		
CF | On the dresser is a waterlogged paperback book. 		
CF | 		
CF | You can also see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Shack 66 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | It is a waterlogged book of sea legends. On the cover is a woodcut 		
CF | illustration of a sea monster, mostly hidden underwater, wrapping its 		
CF | tentacles around an old sailing ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Shack 67 		
CF | 		
CF | > READ IT 		
CF | 		
CF | (first taking the waterlogged paperback book) 		
CF | The book has been largely obliterated from being under water, 		
CF | but one passage still stands out from the grimy paper: 		
CF | 		
CF | "... he was found three days later, floating near the reef. 		
CF | Miraculously he still lived, and we pulled him aboard, even though he 		
CF | struggled against our attempts. He told us that he no longer belonged 		
CF | aboard ship. Though previously an able sailor, it was clear to us that 		
CF | his ordeal in the sea had taken his reason from him. We tried to 		
CF | restrain him, but he eluded us; standing on the bow of the ship, he 		
CF | said again that he no longer belonged aboard ship, and threw himself 		
CF | over the side, quickly disappearing beneath the black water. God have 		
CF | mercy on him." 		
CF | 		
CF | You put the book down; sea water begins to ooze from its sides, only 		
CF | gradually slowing to a trickle. 		
CF | 		
CF | > 		MoyTravis says, "Hmm."
		DavidW asks, "Now what?"
		MoyTravis says, "I guess we go get eaten by the mermaid or kraken or whatever."
		Jacqueline asks, "The waterlogged bit is new, right?"
		DavidW says, "yes"
		MoyTravis says, "Yeah."
		MoyTravis says, "It's a different text too."
		Jacqueline says, "Yeah"
		Roger says, "This is like the anti-Shade"
		DavidW asks, "I suppose we can go outside again?"
		MoyTravis asks, "Or we...can we x bowl & fish before we do?"
		Jacqueline says (to Roger), "ha"
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Shack 68 		
CF | 		
CF | > X BOWL 		
CF | 		
CF | It's an empty grey glass fish bowl, slightly dusty on the inside. You 		
CF | can't for the life of you remember how you got it or, for that matter, 		
CF | why you put it here. 		
CF | 		
CF | In the Fish Bowl is a dead fish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dead fish" 		
CF ] Shack 69 		
CF | 		
CF | > X DEAD FISH 		
CF | 		
CF | It's emaciated form looks strangely vulnerable. 		
CF | 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Shack 70 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket 		
CF | your rubber boots (being worn) 		
CF | a shovel 		
CF | your clothes (being worn) 		
CF | canvas sneakers (being worn) 		
CF | 		
CF | > 		Knight_Otu asks, "Pour water into the bowl?"
		Jacqueline says, "Yeah."
		Roger says, "one fish, two fish"
		DavidW says, "I wasn't able to acquire any water."
		Jacqueline says, "I was checking to see if we had water in our bucket, but we do not."
		MoyTravis asks, "What does it say if we try to do it though?"
		Jacqueline says, "Oh - you were not able to acquire water. And you can't take the bown to the sea."
		Jacqueline says, "huh"
		MoyTravis asks, ""pour bucket into bowl"?"
DavidW says (to ClubFloyd), "pour bucket into bowl" 		
CF ] Shack 71 		
CF | 		
CF | > POUR BUCKET INTO BOWL 		
CF | 		
CF | No more water remains in the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] The Beach 72 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You step out onto the cold sand. 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Beach 73 		
CF | 		
CF | > S 		
CF | 		
CF | Later you might want to wander the shore looking for salvage, but not 		
CF | right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 74 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x foam" 		
CF ] The Shore 75 		
CF | 		
CF | > X FOAM 		
CF | 		
CF | Yellow foam builds up on the shore. 		
CF | 		
CF | > 		MoyTravis asks, "scoop?"
DavidW says (to ClubFloyd), "scoop foam" 		
CF ] The Shore 75 		
CF | 		
CF | > SCOOP FOAM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | > 		
DavidW says (to ClubFloyd), "take foam" 		
CF ] The Shore 76 		
CF | 		
CF | > TAKE FOAM 		
CF | 		
CF | Er ... no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take water" 		
CF ] The Shore 77 		
CF | 		
CF | > TAKE WATER 		
CF | 		
CF | (the bucket) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] The Shore 78 		
CF | 		
CF | > FILL BUCKET 		
CF | 		
CF | (with the ocean) 		
CF | You can't do that here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 79 		
CF | 		
CF | > N 		
CF | 		
CF | You wade out into the dark water. 		
CF | 		
CF | The Shore (in the ocean) 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] The Shore 80 		
CF | 		
CF | > FILL BUCKET 		
CF | 		
CF | (with the ocean) 		
CF | You fill the bucket up with water from the ocean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Shore 81 		
CF | 		
CF | > S 		
CF | 		
CF | You trudge out of the water. 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		MoyTravis says, "hooray"
DavidW says (to ClubFloyd), "s" 		
CF ] The Beach 82 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Shack 83 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Shack 		
CF | This is a one room shack; the only light comes from a waxy 		
CF | window. There is a damp cot in the corner, and a simple dresser with 		
CF | one leg against the other wall. On top of the dresser is a grey glass 		
CF | fish bowl. 		
CF | 		
CF | There is a small table next to the cot; on top of it is an 		
CF | answering machine. The machine appears to be dead. 		
CF | 		
CF | 		
CF | On the dresser is a waterlogged paperback book. 		
CF | 		
CF | You can also see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour bucket into bowl" 		
CF ] Shack 84 		
CF | 		
CF | > POUR BUCKET INTO BOWL 		
CF | 		
CF | The bucket is now empty: the Fish Bowl is now partially full of 		
CF | water 		
CF | You pour the brackish water over the dead fish. 		
CF | 		
CF | The dead fish seems rejuvenated by the dousing; a thin layer of 		
CF | slime is developing on its scales, and the hollows in its eyes are 		
CF | beginning to cake with inky meat. 		
CF | 		
CF | Unfortunately, there isn't enough water in the bowl. 		
CF | > 		Knight_Otu says, "Huh."
		Roger says, "There's a similar plot point in one of the Spongebob movies"
		DavidW says, "You'd think the bucket would carry more water than the bowl would"
DavidW says (to ClubFloyd), "out" 		
CF ] The Beach 85 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You step out onto the cold sand. 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 86 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Thank you for your Spongebob knowledge."
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 87 		
CF | 		
CF | > N 		
CF | 		
CF | You wade out into the dark water. 		
CF | 		
CF | The Shore (in the ocean) 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, you would think so."
		MoyTravis says, "Well, sure. Also, the mental image of this fish un-decomposing is kinda gross."
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] The Shore 88 		
CF | 		
CF | > FILL BUCKET 		
CF | 		
CF | (with the ocean) 		
CF | You fill the bucket up with water from the ocean. 		
CF | 		
CF | > 		lkcampbell says, "Tardis Bowl"
DavidW says (to ClubFloyd), "s" 		
CF ] The Shore 89 		
CF | 		
CF | > S 		
CF | 		
CF | You have a strange feeling as you leave the ocean. You can't tell 		
CF | whether you live on the shore and walked into the sea, or live in the 		
CF | sea and just walked onto the land. You hold your eyes shut, and the 		
CF | disorientation passes. 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Beach 90 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Shack 91 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Shack 		
CF | This is a one room shack; the only light comes from a waxy 		
CF | window. There is a damp cot in the corner, and a simple dresser with 		
CF | one leg against the other wall. On top of the dresser is a grey glass 		
CF | fish bowl. 		
CF | 		
CF | There is a small table next to the cot; on top of it is an 		
CF | answering machine. The machine appears to be dead. 		
CF | 		
CF | 		
CF | On the dresser is a waterlogged paperback book. 		
CF | 		
CF | You can also see your shack door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour bucket into bowl" 		
CF ] Shack 92 		
CF | 		
CF | > POUR BUCKET INTO BOWL 		
CF | 		
CF | The bucket is now empty: the Fish Bowl is now full. 		
CF | 		
CF | You fill the fish bowl with water. You can't believe the fish 		
CF | was ever dead - it is an elegant, slim creature that moodily swims 		
CF | back and forth in the bowl. 		
CF | 		
CF | > 		Roger says, "It's hard to complain about a game making you do pointless things when that may be the point of the game"
DavidW says (to ClubFloyd), "x fish" 		
CF ] Shack 93 		
CF | 		
CF | > X FISH 		
CF | 		
CF | (the fish) 		
CF | You are getting more exhausted. 		
CF | 		
CF | It is a grey, slim fish with intelligent eyes. It swims slowly back 		
CF | and forth. 		
CF | 		
CF | 		
CF | > 		MoyTravis asks, "Return it to the sea...?"
		DavidW asks, "You think we can take the bowl now?"
		Jacqueline says, "Yeah. Try."
		MoyTravis exclaims, "Try't!"
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Shack 94 		
CF | 		
CF | > TAKE BOWL 		
CF | 		
CF | You are getting more exhausted. 		
CF | 		
CF | It is not wrong to carry around a fish bowl. You would be 		
CF | breaking no laws. On the other hand, because one can do a 		
CF | thing does not mean one should do a thing. You decide to 		
CF | leave it where it is. 		
CF | 		
CF | > 		Roger says, "all that shoddy cat burial and fish revivification can really tucker someone out"
		Jacqueline says, "huh"
		Jacqueline says (to Roger), "heh"
		MoyTravis says, "I guess we...can't. Hmm."
		DavidW says, "I think we need to lie down on the cot. Exhausted, we are."
		Jacqueline says, "Oh, possibly"
		MoyTravis says, "Yeah, sure."
		Knight_Otu exclaims, "Fish is draining our unlife!"
DavidW says (to ClubFloyd), "get on cot" 		
CF ] The Shelter 95 		
CF | 		
CF | You collapse on the cot. You can't find where your mind ends and 		
CF | the sound of the ocean begins. They are both an interconnecting knot. 		
CF | You plunge into darkness, green darkness that rushes over you with a 		
CF | wet gurgle. 		
CF | 		
CF | In the fog of your dream, the fish looks at you through the 		
CF | glass of the fish bowl, the water around it turning sickly pink. You 		
CF | feel a terrible guilt, a sorrow you can't explain or contain. 		
CF | 		
CF | "Forgive me," you say. 		
CF | 		
CF | The water lowers in the fish bowl. The fish withers, becomes 		
CF | desiccated, and lies on the bottom of the dry glass. 		
CF | 		
CF | For a moment while you sleep you remember who you are and you 		
CF | start screaming, but the darkness fills your mouth and chokes you, and 		
CF | you wake remembering nothing. 		
CF | 		
CF | Through the waxy window, you can tell that it's dark outside. 		
CF | 		
CF | The Shelter (on the cot) 		
CF | You are inside a hastily constructed shell made of pieces of 		
CF | sheet metal and plastic welded together. One wall is open, with a 		
CF | flapping piece of tarp serving as the only protection from the wind. 		
CF | Bits of equipment litter the sandy ground. 		
CF | A recording device rests on the ground. The message light is 		
CF | blinking. 		
CF | 		
CF | There is a mirror propped against the wall. A partially buried 		
CF | helmet lies nearby. There is a fish bowl on top of a stainless steel 		
CF | piece of equipment. A dead fish lies inside. A long crack is beginning 		
CF | to form down the side of the bowl. 		
CF | 		
CF | 		
CF | > 		Roger says, "time for a damp nap"
		MoyTravis says, "...uh."
lkcampbell says (to ClubFloyd), "x crack" 		
CF ] The Shelter 95 		
CF | 		
CF | > X CRACK 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
DavidW says (to ClubFloyd), "get up" 		
CF ] The Shelter 96 		
CF | 		
CF | > GET UP 		
CF | 		
CF | You get off the cot. 		
CF | 		
CF | The Shelter 		
CF | You are inside a hastily constructed shell made of pieces of 		
CF | sheet metal and plastic welded together. One wall is open, with a 		
CF | flapping piece of tarp serving as the only protection from the wind. 		
CF | Bits of equipment litter the sandy ground. 		
CF | A recording device rests on the ground. The message light is 		
CF | blinking. 		
CF | 		
CF | There is a mirror propped against the wall. A partially buried 		
CF | helmet lies nearby. There is a fish bowl on top of a stainless steel 		
CF | piece of equipment. A dead fish lies inside. A long crack is beginning 		
CF | to form down the side of the bowl. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] The Shelter 97 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your skin has taken on a grey sheen. Your breath, when you make 		
CF | yourself breath, comes out in a quiet hiss of steam. It smells like 		
CF | seawater. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Shelter 98 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your rubber boots (being worn) 		
CF | your clothes (being worn) 		
CF | canvas sneakers (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] The Shelter 99 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You stand in front of the mirror propped against the wall. Your eyes 		
CF | are growing farther apart, turning black and cold, like marbles. Your 		
CF | skin has taken on a grey sheen. Your breath, when you make yourself 		
CF | breath, comes out in a quiet hiss of steam. It smells like seawater. 		
CF | 		
CF | > 		MoyTravis exclaims, "Oh, we're not a kraken, we're a fishman!"
DavidW says (to ClubFloyd), "x helmet" 		
CF ] The Shelter 100 		
CF | 		
CF | > X HELMET 		
CF | 		
CF | Where the bucket was, there is now a helmet half buried in the cold 		
CF | sand. It's constructed of bent grey chrome, and its transparent visor 		
CF | has cracked. On the side is etched the name WYNDHAM, L. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fish" 		
CF ] The Shelter 101 		
CF | 		
CF | > X FISH 		
CF | 		
CF | (the Helmet) 		
CF | Where the bucket was, there is now a helmet half buried in the cold 		
CF | sand. It's constructed of bent grey chrome, and its transparent visor 		
CF | has cracked. On the side is etched the name WYNDHAM, L. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dead fish" 		
CF ] The Shelter 102 		
CF | 		
CF | > X DEAD FISH 		
CF | 		
CF | (the Helmet) 		
CF | Where the bucket was, there is now a helmet half buried in the cold 		
CF | sand. It's constructed of bent grey chrome, and its transparent visor 		
CF | has cracked. On the side is etched the name WYNDHAM, L. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "I'm loving this, fwiw."
		MoyTravis says, "uh, what is going on, game."
DavidW says (to ClubFloyd), "x machine" 		
CF ] The Shelter 103 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | It is a sophisticated black recording device, torn away from a panel. 		
CF | Its message light is blinking. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play machine" 		
CF ] The Shelter 104 		
CF | 		
CF | > PLAY MACHINE 		
CF | 		
CF | ... Doctor Gabriel Lucas, ship's scientist. This will probably 		
CF | be my last log. I found Janice on the beach just now. Larry killed 		
CF | her. She went looking for him, and he killed her. She should have 		
CF | waited for me, of course, but she hasn't ... didn't accept what I 		
CF | know. I hope this message gets to someone. This planet is almost 		
CF | completely ocean, so I'll think of this as a message in a bottle. 		
CF | Our engines failed when we entered the atmosphere. Laurence 		
CF | Wyndham was the ship's pilot. He ejected the emergency pod, and we 		
CF | crashed into the ocean near a small land mass. The pod had been 		
CF | damaged and broke apart on impact; Bob and Dewey were killed. Janice, 		
CF | me and Larry were hanging on to debris in the water. It was cold; we 		
CF | were having trouble hanging on. 		
CF | I know I thought at the time ... I'm most certain now, that 		
CF | something was in the water with us. I remember feeling that something 		
CF | was wrong, beyond the obvious. Something was ... 		
CF | ... circling beneath ... 		
CF | "... circling beaneath us. Larry couldn't hold onto the 		
CF | wreckage. He went under. Janice and me swam ashore with some of the 		
CF | wreckage. Larry was under more than five minutes, but he came up after 		
CF | us while we dragged the remains onto the beach. He seemed unchanged. 		
CF | It is my belief that Lawrence Wyndham was somehow ... infected 		
CF | by an unknown form of life in the oceans of this planet ..." 		
CF | ... 		
CF | it'ssocoldOPENcan'tholdontoOPENcan'tididn'tiOPENcirclingOPENcirclingben 		
CF | eathOPEN!!! 		
CF | ... 		
CF | "... at night, his appearance underwent alteration. I have no 		
CF | surviving equipment to track this process, but his body is becoming 		
CF | ..." 		
CF | ... 		
CF | underneath,circlingunderneathTHEBEASTthebeastiscirclingunderneathMURDER 		
CF | ERnot,amnot,amKILLEDicanseeHEARME?circlingunderneath 		
CF | ... 		
CF | "... infected ..." 		
CF | ... beneathcirclingbeneathOPENseeyouIseeOPENcircling ... 		
CF | "... it's becoming ..." 		
CF | ... circlingCAN'THOLDONbeneathTHEBEASTcan'tholdon ... 		
CF | "... it is my belief that Laurence Wyndham is dead." 		
CF | The voice grinds down to a syrupy rumble as the recording device 		
CF | breaks down. 		
CF | 		
CF | > 		MoyTravis says, "Cool. That's a heckuva context shift."
		Roger says, "it was... a trap..."
		Jacqueline says (to Travis), "Yeah. It's pretty cool."
		MoyTravis says, "Anyways let's fill this bucket up again and complete our fishman transformation so we can go live in the sea, with all the other fishpeople."
		DavidW says, "The bucket is a helmet now."
DavidW says (to ClubFloyd), "take helmet" 		
CF ] The Shelter 105 		
CF | 		
CF | > TAKE HELMET 		
CF | 		
CF | As you reach for the helmet, you see the skeleton of a fish. You close 		
CF | your eyes. You cannot take this. 		
CF | 		
CF | > 		Jacqueline says, "And we are perhaps not a permanent fishman, just a nighttime fishman."
		Knight_Otu asks, "Werefish?"
DavidW says (to ClubFloyd), "l" 		
CF ] The Shelter 106 		
CF | 		
CF | > L 		
CF | 		
CF | The Shelter 		
CF | You are inside a hastily constructed shell made of pieces of 		
CF | sheet metal and plastic welded together. One wall is open, with a 		
CF | flapping piece of tarp serving as the only protection from the wind. 		
CF | Bits of equipment litter the sandy ground. 		
CF | A recording device rests on the ground. It appears to be dead. 		
CF | 		
CF | There is a mirror propped against the wall. A partially buried 		
CF | helmet lies nearby. There is a fish bowl on top of a stainless steel 		
CF | piece of equipment. A dead fish lies inside. A long crack is beginning 		
CF | to form down the side of the bowl. 		
CF | 		
CF | 		
CF | > 		Jacqueline exclaims (at KO), "Ha! Yes!"
DavidW says (to ClubFloyd), "x bowl" 		
CF ] The Shelter 107 		
CF | 		
CF | > X BOWL 		
CF | 		
CF | A long crack has formed down the side of the grey glass fish bowl; 		
CF | many smaller, finer cracks are growing out of it. The slightest touch 		
CF | could cause the bowl to shatter. 		
CF | 		
CF | 		
CF | In the Fish Bowl is a dead fish. 		
CF | 		
CF | > 		Roger says, "I wonder if that cat is still a cat"
		MoyTravis asks, "x equipment?"
		DavidW says, "break the bowl"
		Jacqueline says (to Roger), "Oh goodness. The cat."
		Jacqueline asks, "Yeah, what was the point of the cat?"
		MoyTravis says, "...huh. Yeah, I'm curious now."
		DavidW says, "Maybe that was Janice."
		Jacqueline says, "Hm. Yeah. Maybe."
DavidW says (to ClubFloyd), "take bowl" 		
CF ] The Shelter 108 		
CF | 		
CF | > TAKE BOWL 		
CF | 		
CF | You grab the fish bowl, noticing as you do that your hands look 		
CF | different than usual ... 		
CF | 		
CF | Before you have time to think about this, though, the fish bowl 		
CF | shatters in a clean shriek of glass. 		
CF | 		
CF | The fish bowl is gone, replaced with the body of Janice. The 		
CF | body is still fairly fresh, and the wound in her throat glistens where 		
CF | someone bit out her esophagus. 		
CF | 		
CF | You can still taste the memory of blood in your mouth. 		
CF | 		
CF | > 		Knight_Otu says, "Was the cat... actually one of the crewmemb... right."
		MoyTravis asks, "The...*fish bowl* was Janice?"
		Knight_Otu blinks.
DavidW says (to ClubFloyd), "x janice" 		
CF ] The Shelter 109 		
CF | 		
CF | > X JANICE 		
CF | 		
CF | Janice is slumped in a broken pile on the ground. Her throat has been 		
CF | recently savaged, and her blood has been absorbed by the dark sand. 		
CF | 		
CF | > 		lkcampbell says, "the cake is a lie"
		MoyTravis asks, "...eat Janice?"
		Jacqueline says, "Where.. 'someone' bit out her esophagus. Someone."
DavidW says (to ClubFloyd), "i" 		
CF ] The Shelter 110 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your rubber boots (being worn) 		
CF | your clothes (being worn) 		
CF | canvas sneakers (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "AKA us."
		lkcampbell says, "so we put a dead fish in Janice and filled her with water"
DavidW says (to ClubFloyd), "take janice" 		
CF ] The Shelter 111 		
CF | 		
CF | > TAKE JANICE 		
CF | 		
CF | The iron taste in your mouth intensifies just looking at her. It 		
CF | sickens you that you are not sickened. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Yeah"
		lkcampbell says, "and she cracked and broke"
DavidW says (to ClubFloyd), "eat janice" 		
CF ] The Shelter 112 		
CF | 		
CF | > EAT JANICE 		
CF | 		
CF | (first taking Janice) 		
CF | The iron taste in your mouth intensifies just looking at her. It 		
CF | sickens you that you are not sickened. 		
CF | 		
CF | > 		MoyTravis asks, "...we tried to convert her to a fishperson and it didn't take?"
DavidW says (to ClubFloyd), "l" 		
CF ] The Shelter 113 		
CF | 		
CF | > L 		
CF | 		
CF | The Shelter 		
CF | You are inside a hastily constructed shell made of pieces of 		
CF | sheet metal and plastic welded together. One wall is open, with a 		
CF | flapping piece of tarp serving as the only protection from the wind. 		
CF | Bits of equipment litter the sandy ground. 		
CF | A recording device rests on the ground. It appears to be dead. 		
CF | 		
CF | There is a mirror propped against the wall. A partially buried 		
CF | helmet lies nearby. 		
CF | 		
CF | > 		Jacqueline takes another bite of her breakfast while she reads the transcript.
DavidW says (to ClubFloyd), "x tarp" 		
CF ] The Shelter 114 		
CF | 		
CF | > X TARP 		
CF | 		
CF | A flapping piece of tarp, serving as your only protection from the 		
CF | wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] The Beach 115 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You push the tarp aside and walk out of the makeshift tent. Where you 		
CF | buried the cat you notice, with the memory of a feeling, a scrap of 		
CF | green sleeve sticking out from the dark sand. 		
CF | You step out onto the cold sand. 		
CF | 		
CF | The Beach 		
CF | You are standing outside the hastily constructed shell of your 		
CF | shelter. The makeshift tent is made from pieces of sheet metal and 		
CF | plastic welded together, with flapping piece of tarp your only 		
CF | protection from the wind. Bits of obscure equipment litter the sandy 		
CF | ground, salvaged from the wreck. 		
CF | 		
CF | 		
CF | You can see a partially buried sleeve here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sleeve" 		
CF ] The Beach 116 		
CF | 		
CF | > X SLEEVE 		
CF | 		
CF | It is a scrap of sleeve from a green jacket. A little farther up a 		
CF | piece of collar emerges from the sand mound. You can barely make out 		
CF | yellow lettering, saying: "Gabriel ..." but the rest of the name is 		
CF | covered in sand. 		
CF | 		
CF | > 		MoyTravis says, "Oh that was definitely the doctor then."
		MoyTravis exclaims, "Confirmed!"
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 117 		
CF | 		
CF | > N 		
CF | 		
CF | You pause as you walk to the shore, and take some of the sand 		
CF | from the beach in your hand. When you were a child, you built 		
CF | sandcastles from this substance. You let the sand fall through your 		
CF | changing fingers. This world has never known a castle. 		
CF | 		
CF | As you walk to the shore, you watch how the moon has broken 		
CF | apart in slivers on the surface of the inky water. You keep muttering 		
CF | to yourself, like a mantra: "All that would be left were his 		
CF | footprints, heading out to sea. All that would be left were his 		
CF | footprints, heading out to sea." 		
CF | You are standing on the shore. Out in the water, you see a 		
CF | figure standing. 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. The moon has broken apart in slivers on the inky water. Out in 		
CF | the water, you see a figure standing. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] The Shore 118 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | You can't make out any details from here. It is a large silhouette, 		
CF | its angles and lines completely alien to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] The Shore 118 		
CF | 		
CF | > X MOON 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
DavidW says (to ClubFloyd), "make sandcastle" 		
CF ] The Shore 118 		
CF | 		
CF | > MAKE SANDCASTLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | > 		MoyTravis exclaims, "Let's go say hi to our new fishperson friend!"
DavidW says (to ClubFloyd), "n" 		
CF ] The Shore 118 		
CF | 		
CF | As you tread out into the cold water, you hear the grainy, 		
CF | recorded voice in your head: "Laurence Wyndham is dead." 		
CF | You're the master of your own destiny, Larry Wyndham, 		
CF | you think. Another day, another dollar, Larry Wyndham. 		
CF | You wade up to your waist. In the water, you feel your skin 		
CF | change. The figure stands over you. It reaches down to touch your 		
CF | face. 		
CF | 		
CF | The wind blows sand over the footprints on the beach. In less than a 		
CF | day, it's as though they've never been there. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTravis says, "Hooray! That was, in fact, pretty short."
		Jacqueline says, "It was."
		Roger says, "mmhmmm"
		Knight_Otu says, "And creepy."
		Jacqueline says, "And it's funny how we started out as a drunk beachcomber but this is how it ended."
		lkcampbell says, "ah, the old "the fish bowl is a murder victim and the dead cat is a doctor" trope"
		Roger says, "as a drunker, more-delusional beachcomber"
		Jacqueline says (to Lance), "ha"
		lkcampbell says, "that old chestnut"
		Jacqueline says, "Indeed"
		Jacqueline says, "It's overdone, really."
		lkcampbell says, "well it was original"
		Jacqueline says, "Just kidding, author! This was very original."
		lkcampbell says, "I will give it that"
		Jacqueline says, "Yes"
		Jacqueline says, "Memorable."
		Roger says, "part of that genre I think of, perhaps unfairly, as twine-before-twine"
		MoyTravis says, "Yeah I had no expectations going in other than "short" but it threw me pretty good."
		MoyTravis asks, "Huh. Why? 'cuz it's short and focused on internal character rather than puzzles?"
		Roger says, "yeah, I guess, and most of the interactions feel, to me anyway, of the 'PRESS X TO USE' sort of variety."
Jacqueline says (to ClubFloyd), "restart" 		
CF ] Shack 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "All that would be left was his footprints, heading into the 		
CF | sea." 		
CF | 		
CF | You're master of your own destiny, Larry Wyndham. Another day, 		
CF | another dollar, Larry Wyndham. And above all remember: Time and tide 		
CF | wait for no man. You aren't just a drunk beachcomber - you 		
CF | are Larry Wyndham the drunk beachcomber. What you need, the sea shall 		
CF | provide. Eventually. You hope. 		
CF | As you stumble into your shack, your body covered in sweat and 		
CF | your mind reeling, you don't have much time to take in your 		
CF | surroundings before you collapse. The last coherent thing that occurs 		
CF | to you is "Hey, since when do I own a…" 		
CF | 		
CF | Fish Bowl 		
CF | Created by Ethan Rupp & Joshua Rupp. 		
CF | 		
CF | You wake up with the smell of the sea in your nostrils. You are 		
CF | lying on your damp cot, and outside you can hear the wind grinding 		
CF | against the weak walls of your shack. As your eyes focus, you take in 		
CF | your surroundings: The only light in the one room shack comes from a 		
CF | waxy window. There is a simple dresser missing one leg in the corner; 		
CF | on top of the dresser is a grey glass fish bowl. You are fully dressed 		
CF | in a white t-shirt and dirty green pants. You can't remember going to 		
CF | bed last night; you must have collapsed on the cot like this. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "about" 		
CF ] Shack 1 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | > 		
Jacqueline says (to ClubFloyd), "credits'" 		
CF ] Shack 1 		
CF | 		
CF | > CREDITS' 		
CF | 		
CF | That's not a verb I recognise. 		
CF | > 		
Jacqueline says (to ClubFloyd), "credits" 		
CF ] Shack 1 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | > 		Jacqueline says, "Darn"
		MoyTravis asks, "Does it let us walk into the ocean and drown ourselves at the start?"
		Jacqueline asks, "Just swim away like the little fishy sea monster that we are, you mean?"
Jacqueline says (to ClubFloyd), "get up" 		
CF ] Shack 2 		
CF | 		
CF | > GET UP 		
CF | 		
CF | You get off the cot. 		
CF | 		
CF | Shack 		
CF | Outside you can hear the wind grinding against the weak walls of 		
CF | the shack. The only light in the one room shack comes from a waxy 		
CF | window. There is a simple dresser missing one leg in the corner; on 		
CF | top of the dresser is a grey glass fish bowl. 		
CF | 		
CF | 		
CF | You can see your shack door here. 		
CF | 		
CF | > 		MoyTravis says, "Mrmyep."
Jacqueline says (to ClubFloyd), "out" 		
CF ] Shack 3 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You must open the door first. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open door" 		
CF ] Shack 4 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door. A cool sea breeze touches your sweating skin. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] Shack 5 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You reach for the door. 		
CF | 		
CF | ...CAN YOU don't I don't HEAR ME???!!!going down, we're 		
CF | goingISEEYOUunderneath, 		
CF | circlingunderneathTHEBEASTthebeastcirclingunderneathMURDERERnot, 		
CF | amnot, amnot, amKILLEDicanseeHEARME?circlingunderneath. 		
CF | 		
CF | You clutch your forehead. What was that? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "out" 		
CF ] The Beach 6 		
CF | 		
CF | > OUT 		
CF | 		
CF | (that is, outside) 		
CF | You step out onto the cold sand. 		
CF | 		
CF | The Beach 		
CF | Your rubber boots are next to the rock that serves as your front step. 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. There's a peculiar smell here. 		
CF | 		
CF | You can see your shack door, your rubber boots, a bucket (empty) and a 		
CF | shovel here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Beach 7 		
CF | 		
CF | > N 		
CF | 		
CF | The smell is strong; you want to find out what's causing it first. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take shovel" 		
CF ] The Beach 8 		
CF | 		
CF | > TAKE SHOVEL 		
CF | 		
CF | You give the shovel a sideways wrench and yank it out of the 		
CF | ground. Dark, sticky fluid comes up with the blade and drips over your 		
CF | feet. 		
CF | 		
CF | You focus your eyes. It's just trapped water from the wet sand. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bury cat" 		
CF ] The Beach 8 		
CF | 		
CF | > BURY CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | > 		MoyTravis says, "Oh, it railroads you."
		Jacqueline says, "Totally"
Jacqueline says (to ClubFloyd), "x liquid" 		
CF ] The Beach 8 		
CF | 		
CF | > X LIQUID 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
Jacqueline says (to ClubFloyd), "x fluid" 		
CF ] The Beach 8 		
CF | 		
CF | > X FLUID 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | > 		
Jacqueline says (to ClubFloyd), "dig" 		
CF ] The Beach 9 		
CF | 		
CF | > DIG 		
CF | 		
CF | You heft the shovel, wincing at your aching shoulder. You feel 		
CF | exhausted, as though you've already been digging all night. 		
CF | 		
CF | The ground is strangely soft and spongy. You gouge dark clots of 		
CF | earth from the dampening sand and hum tunelessly to yourself. The hole 		
CF | begins to grow. 		
CF | 		
CF | > 		Roger says, "placed 12th of 28 in 2012 ifcomp, which kinda sounds exactly right"
		MoyTravis asks, "Yeah, I can see the "Twine-like"-ness, but that kinda collapses any parser game where the interactions *aren't* puzzles into Twine-like, doesn't it?"
		DavidW says, "You need to search the clump to find the cat."
Jacqueline says (to ClubFloyd), "search clump" 		
CF ] The Beach 10 		
CF | 		
CF | > SEARCH CLUMP 		
CF | 		
CF | You push some of the grass aside, revealing the moist carcass of a 		
CF | dead black cat. Blue-grey glimmering filaments of sticky rot 		
CF | crisscross its matted black fur like a lattice. Its eyes are dull 		
CF | yellow, going white with accumulated pus. You gag at the repulsive 		
CF | smell. 		
CF | 		
CF | > 		MoyTravis says, "Hahaha, yeah, that sounds pretty fair."
Jacqueline says (to ClubFloyd), "bury clump" 		
CF ] The Beach 11 		
CF | 		
CF | > BURY CLUMP 		
CF | 		
CF | You don't want to bury that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bury cat" 		
CF ] The Beach 12 		
CF | 		
CF | > BURY CAT 		
CF | 		
CF | That's not deep enough yet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dig grave" 		
CF ] The Beach 13 		
CF | 		
CF | > DIG GRAVE 		
CF | 		
CF | A gust of wind from the sea starts to blow away the rancid air. 		
CF | You feel better outside, with the growl of the ocean at your back. 		
CF | This reminds you of playing in the sandbox when you lived in ... 		
CF | 		
CF | ... said that he no longer belonged aboard ship, and threw 		
CF | himself over the side, quickly disappearing beneath the black water. 		
CF | God have mercy on him. 		
CF | 		
CF | You have always lived here. 		
CF | 		
CF | The soft ground almost hisses away from you, forming a puckered 		
CF | grave. Inside shining beach insects wriggle into the walls. 		
CF | 		
CF | > 		Roger says (to Moy), "It's not an exact science; just a feeling I have."
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Beach 14 		
CF | 		
CF | > N 		
CF | 		
CF | If you leave without burying the cat, birds will come. From a 		
CF | distance, it will be obvious that they are eating something dead on 		
CF | your lawn. And then people will think you are crazy. This is a hassle 		
CF | you don't need. 		
CF | 		
CF | Granted, you do live alone in a shack, you're a drunk, 		
CF | and your memory is shot to hell. Also granted, there is a 		
CF | dead animal on your lawn. Then again, you have no idea how it got 		
CF | there. Which other people will definitely take into account when you 		
CF | explain how not crazy you are. Because the world is a warm and 		
CF | welcoming place for scavengers fallen upon hard times. 		
CF | 		
CF | Yeah. Better bury the cat. 		
CF | 		
CF | > 		Jacqueline says, "wow"
		lkcampbell asks, "BTW did you all finish Lydia's Heart?"
		Jacqueline exclaims, "We did!"
		Jacqueline says, "Somehow."
Jacqueline says (to ClubFloyd), "bury cat" 		
CF ] The Beach 15 		
CF | 		
CF | > BURY CAT 		
CF | 		
CF | You shovel some dark sand over the body of the cat. Its tail and a 		
CF | stiff paw emerge from the ground like roots. The smell isn't as bad, 		
CF | now. 		
CF | 		
CF | > 		Roger says, "'We' did, in the sense that DavidW did and the rest of us were very impressed."
		lkcampbell says, "That's impressive"
		Knight_Otu says, "Heh, somehow."
		Jacqueline says (to Roger), "hahaha yeah"
		Knight_Otu says, "Thanks to David."
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Shore 16 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Shore 		
CF | You walk down to the shore. Yellow, strong-smelling foam is building 		
CF | up where the surf meets the land. A dead, dry fish lies on the sand. 		
CF | Sea water sparkles in its empty eye sockets. You see a bottle floating 		
CF | on the waves close to shore. 		
CF | 		
CF | 		
CF | You can see a dead fish here. 		
CF | 		
CF | > 		DavidW says, "You guys did help."
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Shore 17 		
CF | 		
CF | > N 		
CF | 		
CF | You don't want to go into the water wearing only these canvas shoes; 		
CF | it's easy to cut yourself up in there. 		
CF | 		
CF | > 		DavidW says, "It wasn't *just* me."
		MoyTravis says, "Ha! See, like, this feels very contemporary right now. Like our author's internal monologue is contemporary, but we're in fact in the future and on an alien world."
		Roger says, "tragically our spacecraft's navigator was Cat Stevens"
		Jacqueline says (to Game), "UGH"
Jacqueline says (to ClubFloyd), "s" 		
CF ] The Beach 18 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Beach 		
CF | Around the shack is long dry grass and bits of broken glass. Down a 		
CF | little ways to the north you see the grey shoreline, and then the 		
CF | black, roaring ocean. 		
CF | 		
CF | You can see your shack door, your rubber boots and a bucket (empty) 		
CF | here. 		
CF | 		
CF | > 		lkcampbell says, "That was a tough game, what I saw of it"
Jacqueline says (to ClubFloyd), "take boots" 		
CF ] The Beach 19 		
CF | 		
CF | > TAKE BOOTS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wear boots" 		
CF ] The Beach 20 		
CF | 		
CF | > WEAR BOOTS 		
CF | 		
CF | You sit on the rock and pull the worn rubber boots on over your 		
CF | tattered canvas sneakers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Shore 21 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Shore 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. A dead, dry fish lies on the sand. Sea water sparkles in its 		
CF | empty eye sockets. You see a bottle floating on the waves close to 		
CF | shore. 		
CF | 		
CF | 		
CF | You can see a dead fish here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Shore 22 		
CF | 		
CF | > N 		
CF | 		
CF | You wade out into the dark water, until it comes a little over 		
CF | your waist. You stand still, the cold water splashing against your 		
CF | chest. 		
CF | 		
CF | As you stand there, you think about mermaids, creatures that 		
CF | always terrified you when you were a child. You loathed the image of 		
CF | sickly pale human faces ploughing through the black waves. Even though 		
CF | they had human faces, their bodies were horrific - serpentine and 		
CF | hidden in the water like roots. A man would walk into the ocean 		
CF | towards the face, and when he saw what it really was it would be too 		
CF | late. 		
CF | 		
CF | All that would be left was his footprints, heading into the sea. 		
CF | 		
CF | The Shore (in the ocean) 		
CF | Yellow, strong-smelling foam is building up where the surf meets the 		
CF | land. A dead, dry fish lies on the sand. Sea water sparkles in its 		
CF | empty eye sockets. You see a bottle floating on the waves close to 		
CF | shore. 		
CF | 		
CF | 		
CF | You can see a dead fish here. 		
CF | 		
CF | A corked bottle floats just out of your reach. Inside, you can see a 		
CF | scrap of wrinkled paper. 		
CF | 		
CF | > 		lkcampbell says, "The transcript must be pretty big"
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Shore 23 		
CF | 		
CF | > N 		
CF | 		
CF | You daren't go any farther. The undertow will catch you. 		
CF | 		
CF | > 		Jacqueline says, "And there's our answer."
		Knight_Otu asks, "It'll be. It was what, six, sevensessions?"
		DavidW says, "I kept trying TAKE BOTTLE here."
		Roger says, "I give props to this game for mostly explaining itself in the conclusion, anyway; my usual complaint about this sort of game is finishing and feeling like I don't understand anything."
		lkcampbell says, "like a David Lynch movie"
		Jacqueline says, "haha. My music playlist just switched to 'Rock Lobster' and ... it's kind of sinister in this context."
		lkcampbell says, "well, certain David Lynch movies...the Lynchiest of the Lynch movies"
		DavidW asks, "Is there another short game we might play today?"
		Jacqueline says, "I guess this is the only game these guys made, and they both have the same last name, which is why I was looking for >ABOUT text."
		Knight_Otu asks, "One of the short Spring Thing floydables perhaps?"
		Roger says, "apparently there's some other short game from 2012 called Fingertips by someone or other"
		DavidW says, "There's about seven Fingertips games."
		Jacqueline says, "From one of the reviews:"
		Jacqueline | This game hooked me right away.
		Jacqueline says, "I see what they did there."
		Knight_Otu asks, "Aren't the Fingertips games ones you've played before?"
		DavidW says, "I've played them, yes."
		Jacqueline says, "That was... Emily. Emily said that. Wow."
		Roger says, "Apparently I skipped all the IF in 2012"
		Jacqueline says (to KO), "Played them and wrote one of them, yes."
		MoyTravis asks, "Is Fingertips, like, a collaborative series?"
		DavidW says, "The Fingertips games are part of the Apollo 18+20 event, each based on a different track on the album."
		Knight_Otu says, "As I recall, they were tribute games to a band, along with several others."
		DavidW says, "They Might Be Giants, iirc."
		Jacqueline says, "yeah"
		MoyTravis says, "Huh, okay."
		DavidW says, "er Must"
		Jacqueline says, "I had never heard the album before writing that. They needed some folks to pick up some of the tracks, so."
		Jacqueline says, "I think my game has zero relationship to its song, but that was explicitly not a requirement of the project."
		lkcampbell says, "there aren't too many parser games in Spring Thing 2021."
		MoyTravis says, "I wonder if ParserComp gobbled them all up."
		DavidW says, "just 5, I think"
		lkcampbell says, "The weight of a soul is supposed to be really long"
		Knight_Otu says, "Three of them are described as short, I believe."
		DavidW says, "I think only Weight of a Soul is long. I finished the others quickly enough."
		Roger says, "now I do kinda feel like playing Shade again, if that'd be new to anyone"
		MoyTravis says, "Even Mean Mother Trucker? That one's listed as "full"."
		MoyTravis says, "I'd be down I ain't seen it before."
		DavidW says, "yes, I finished MMT."
		DavidW says, "It's not that large a game."
		DavidW says, "Larger than this one was, though, definitely."
		Jacqueline asks (of Travis), "You haven't played Shade?"
		Jacqueline asks, "Or MMT?"
		MoyTravis says, "Nooope! Played neither."
		DavidW says, "MMT is by Bitter Karella, one of my favourite authors lately."
		Jacqueline asks, "Shade isn't super short, is it?"
		Jacqueline asks, "I can't recall?"
		Roger says, "Shade's quite short yeah"
		Jacqueline says, "Part of me thinks it is--okay."
		Roger says, "I also haven't played MMT"
		DavidW says, "Shade's short. There's only two rooms to it."
		Jacqueline says, "Well, I'd enjoy watching someone play Shade after having just played this."
DavidW says (to ClubFloyd), "list s" 		
CF ] The Shore 23 		
CF | 		
CF | > LIST S 		
CF | 		
CF | That's not a verb I recognise. 		
CF | > 		
DavidW says (to ClubFloyd), "quit" 		
CF ] The Shore 23 		
CF | 		
CF | > QUIT 		
CF | 		
CF | Are you sure you want to quit? 		MoyTravis says, "I'm vaguely intersted to discover why you described this as the Anti-shade, ha."
DavidW says (to ClubFloyd), "y" 		
CF | Are you sure you want to quit? 		
CF | > Y 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask shade" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | 		
CF | *** SHADE *** 		
CF | A brief story by "Ampe R. Sand" (Andrew Plotkin) 		
CF | First-time players should type "about". 		
CF | Release 3 / Serial number 001127 / Inform v6.21 Library 6/10 		
CF | 		
CF | Odd, how the light just makes your apartment gloomier. Pre-dawn 		
CF | darkness pools in the corners and around the tops of walls. Your desk 		
CF | lamp glares yellow, but the shadows only draw your eyes and deepen. 		
CF | 		
CF | Not much of an apartment, no. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon. Second-hand stereo sitting on 		
CF | a cardboard crate. A kitchen nook one way and a bathroom nook the 		
CF | other, with a closet to the side. A broad mirror tries to make the 		
CF | place seem twice its size; it halfway works. One window, whose shade 		
CF | is down, and the front door firmly shut. 		
CF | 		
CF | Your luggage is piled untidily by the door. A potted hyacinth sits 		
CF | beneath the window. 		
CF | 		
CF | You are sprawled on the futon, staring up into that gloom. Your eyes 		
CF | feel gritty. But it's too late -- early -- no time left for sleep, 		
CF | anyway. In a few hours your ride will arrive. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | > 		DavidW says, "I've played this already."
		MoyTravis says, "I think everybody but me has."
		Roger says, "you have control, MT"
		MoyTravis says, "Oh no. Now I have to think instead of repeatedly x-ing the same thing a dozen times."
		lkcampbell says, "Okay gotta cruise, thanks for the game."
lkcampbell goes home. 		MoyTravis says, "See ya - oh. F."
MoyTravis says (to ClubFloyd), "sleep" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You've been trying all night. It's not going to happen, no matter how 		
CF | long you lie here. 		
CF | 		
CF | > 		Roger asks, "would it be helpful to stop and restart the transcripting bot, or is it okay to have a 2-in-1?"
		Jacqueline says, "It's fine."
		Jacqueline says, "The transcripts are often combined."
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You won't accomplish much while slumped on the futon. That's been 		
CF | getting slowly more apparent for hours now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > STAND 		
CF | 		
CF | You lever yourself upright. Umf. It's amazing how much lack of sleep 		
CF | feels like a hangover, only without the preceding party. 		
CF | 		
CF | > 		
MoyTravis says (to ClubFloyd), "get up" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > GET UP 		
CF | 		
CF | The taxi isn't here yet. 		
CF | 		
CF | Come to think of it, as with a hangover, dehydration is probably the 		
CF | problem. Your mouth is dry wool. 		
CF | 		
CF | > 		MoyTravis says, "Oh, wait, you can drive."
		Jacqueline says, "Who can? You're doing great."
		Roger says, "which you do you mean, the you or the you"
		Jacqueline says, "You're the only one who hasn't played it, I think."
		Jacqueline says (to Roge3r), "ha"
		Jacqueline says, "er, Roger"
		Jacqueline says, "We're just here for the nostalgia, and to cheer you on."
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. However, everything seems to have 		
CF | gotten done. The last line reads "Call taxi", and it has its 		
CF | checkmark, and here you wait. 		
CF | 		
CF | > 		MoyTravis asks, "??? David, presumably?"
		DavidW says, "I suppose I'm being impartient."
		Jacqueline says, "Oh."
		MoyTravis says, "I have no objections to watching."
		Jacqueline says, "Yeah, let Travis have the wheel."
DavidW says (to ClubFloyd), "x luggage" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LUGGAGE 		
CF | 		
CF | You've packed and repacked: breakdown tent, dried food, sunscreen, 		
CF | compass, mylar space-blanket, long underwear and showoff tats, walking 		
CF | shoes and dancing shoes and hiking shoes. You're ready for the Death 		
CF | Valley Om. 		
CF | 		
CF | (As ready as you're likely to get. It is, of course, the Death Valley 		
CF | Om -- half arts festival, half cult, a week in the deep desert where 		
CF | people show off, have sex, take drugs, and maintain a twenty-four-hour 		
CF | constant OM. Sand, heat, and thousands of throats. A space 		
CF | outside the world; with no dues except that you join in the chant, as 		
CF | much as is in you to chant.) 		
CF | 		
CF | > 		Jacqueline says, "Unless Travis doesn't want the wheel, I guess."
DavidW says (to ClubFloyd), "x hyacinth" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X HYACINTH 		
CF | 		
CF | This plant is your one claim to actual responsibility. The hyacinth 		
CF | sits by the window, soaking up sunlight (when it's not night) and 		
CF | managing to thrive despite your lack of gardening skill. Although it 		
CF | looks a little parched at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kitchenette" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X KITCHENETTE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kitchen" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X KITCHEN 		
CF | 		
CF | You stand up. 		
CF | 		
CF | The kitchen alcove has a refrigerator, a sink, a stove, and barely 		
CF | enough space to stand between them. One wall projects out to form a 		
CF | counter, with a cupboard beneath it. 		
CF | 		
CF | On the kitchen counter is a glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TAKE GLASS 		
CF | 		
CF | You step into the kitchen nook. 		
CF | 		
CF | Taken. 		
CF | 		
CF | You're still feeling thirsty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on sink" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TURN ON SINK 		
CF | 		
CF | (the kitchen sink) 		
CF | Nothing comes from the tap but an eerie distant howling. The kitchen 		
CF | sink hasn't worked since you moved in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bathroom" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > ENTER BATHROOM 		
CF | 		
CF | You step out of the kitchen nook, and step into the bathroom nook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on sink" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > TURN ON SINK 		
CF | 		
CF | (the bathroom sink) 		
CF | You spin the tap. The pipes sound like an indigestive mammoth, but 		
CF | water does dribble out of the faucet. Reassured, you turn the tap back 		
CF | off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill glass" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > FILL GLASS 		
CF | 		
CF | The faucet rattles, and water dribbles into the glass. 		
CF | 		
CF | > 		MoyTravis says, ""one room" that was a lie, or at least a not-quite-lie."
DavidW says (to ClubFloyd), "drink water" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | (the glassful of water) 		
CF | You gulp the water. It feels vaguely astringent in your mouth, 		
CF | unsatisfying. Well, no doubt thirst will be more real after you fly to 		
CF | California -- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill glass" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > FILL GLASS 		
CF | 		
CF | The faucet rattles, and water dribbles into the glass. 		
CF | 		
CF | -- Fly? Where did you leave your plane tickets? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water hyacinth" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > WATER HYACINTH 		
CF | 		
CF | You step out of the bathroom nook. 		
CF | 		
CF | You water the plant. 		
CF | 		
CF | You hate this feeling. It happens all the time. Something 		
CF | safely accomplished, and then pow, you have to worry about it again. 		
CF | Unfair! The tickets must be here somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search luggage" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > SEARCH LUGGAGE 		
CF | 		
CF | You quickly pop open each suitcase and riffle through, trying not to 		
CF | disarrange your tidy packing too badly. Nope. The tickets aren't 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > L 		
CF | 		
CF | You survey your one small room. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon. Second-hand stereo sitting on 		
CF | a cardboard crate. A kitchen nook one way and a bathroom nook the 		
CF | other, with a closet to the side. A broad mirror tries to make the 		
CF | place seem twice its size; it halfway works. One window, whose shade 		
CF | is down, and the front door firmly shut. 		
CF | 		
CF | The place is still too dim, except the corner where the desk lamp is 		
CF | somehow too bright. 		
CF | 		
CF | Your luggage is piled untidily by the door. A potted hyacinth sits 		
CF | beneath the window. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | You sit down at the desk. 		
CF | 		
CF | The Schmendrick's Guide to Desert Camping -- you've been 		
CF | studying it for weeks now. Vast alien reams of information: 		
CF | perspiration rates, sunburn factors, tent guying, and how to make a 		
CF | condensation still out of a trashbag and a tin can. You could probably 		
CF | write the book out longhand from memory; and none of it means a damn 		
CF | thing to you. 		
CF | 		
CF | (That's why you're going on this trip, after all. Nothing is 		
CF | off-limits at the Om. "Law ends at sea level." In one place in the 		
CF | country, for one week, a community is formed from pure will. No 		
CF | enforcement; only desire, and the knowledge of what the desert can do. 		
CF | And the Om. Every religion chants, you remember reading that.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | You carefully tilt up piles of paper, trying to avoid an avalanche. 		
CF | Nope. The tickets aren't there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN CLOSET 		
CF | 		
CF | You stand up. 		
CF | 		
CF | The closet has no door. It might have once, if those are hinge-marks 		
CF | on the frame, but that must have been several tenants and a dozen 		
CF | coats of paint ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in closet" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > LOOK IN CLOSET 		
CF | 		
CF | The closet (if you can call it that) is a shallow recess next to the 		
CF | bathroom. Peering into the (ahem) depths, you see an old jacket and a 		
CF | vacuum cleaner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search jacket" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > SEARCH JACKET 		
CF | 		
CF | You root through the jacket's myriad pockets. Nope. The tickets aren't 		
CF | -- Aha. They are, after all. The tickets slide to the floor 		
CF | and lie there, smirking at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tickets" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > TAKE TICKETS 		
CF | 		
CF | Taken. Something scrapes underfoot as you bend to pick the tickets up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tickets" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X TICKETS 		
CF | 		
CF | Your round-trip tickets to California. You stare at them for a moment 		
CF | -- lost in the idea of the desert. 		
CF | 		
CF | The sound of a helicopter comes faintly through the closed window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open shades" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN SHADES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | The window-glass is sealed; it can't open or close. Some notion of 		
CF | thermal efficiency. Truthfully, you like it that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > L 		
CF | 		
CF | You survey your one small room. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon. Second-hand stereo sitting on 		
CF | a cardboard crate. A kitchen nook one way and a bathroom nook the 		
CF | other, with a closet to the side. A broad mirror tries to make the 		
CF | place seem twice its size; it halfway works. One window, whose shade 		
CF | is down, and the front door firmly shut. 		
CF | 		
CF | The place is still too dim, except the corner where the desk lamp is 		
CF | somehow too bright. 		
CF | 		
CF | Your luggage is piled untidily by the door. A potted hyacinth sits 		
CF | beneath the window. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | You can see a trace of sand here. 		
CF | 		
CF | The helicopter is getting closer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sand" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X SAND 		
CF | 		
CF | A trace of sand is visible on the living room floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sand" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > TAKE SAND 		
CF | 		
CF | You scrape up a pinch of sand. It runs through your fingers; it's 		
CF | sand. 		
CF | 		
CF | The sound of the helicopter is fading now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on stereo" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > TURN ON STEREO 		
CF | 		
CF | The stereo buzzes, hunts, and then locates its station. Ah, your 		
CF | favorite small-time indy worldbeat/techno station. At least you think 		
CF | that's what they call it. It's a pretty stream-of-consciousness 		
CF | format. 		
CF | 		
CF | The room fills with the sound of an Indo-Basque chant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take vacuum" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > TAKE VACUUM 		
CF | 		
CF | Taken. (Awkwardly.) 		
CF | 		
CF | > 		MoyTravis says, "There's a vaccuum cleaner in the cabinet."
DavidW says (to ClubFloyd), "vacuum sand" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > VACUUM SAND 		
CF | 		
CF | Just "vacuum". When you clean, it's pretty much cleaning the whole 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vacuum" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > VACUUM 		
CF | 		
CF | You squeeze the handle, and the vacuum cleaner begins humming 		
CF | industriously. You run it back and forth on the floor. But it only 		
CF | seems to spread the sand around. In fact, it looks like there's more 		
CF | sand than before you started. 		
CF | 		
CF | You can barely hear the helicopter any more. 		
CF | 		
CF | The radio begins playing a Hispano-Nigerian chant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > G 		
CF | 		
CF | You squeeze the handle, and the vacuum cleaner begins humming 		
CF | industriously. You run it back and forth on the floor. But it only 		
CF | seems to spread the sand around. In fact, it looks like there's more 		
CF | sand than before you started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cleaner" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X CLEANER 		
CF | 		
CF | The vacuum cleaner is a "luggable" model -- meaning that it's awkward 		
CF | to carry, but too small to be really efficient. Fortunately, you don't 		
CF | generate a lot of dust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "change channel" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > CHANGE CHANNEL 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X RADIO 		
CF | 		
CF | The stereo is old, dating from the era when matte-black, featureless, 		
CF | and opaque were the watchwords of hipness. It still works, however, as 		
CF | the strains of a Hispano-Nigerian chant demonstrate. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "listen" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You are listening to a Hispano-Nigerian chant. 		
CF | 		
CF | The radio begins playing an Antarcto-Dominican tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read tickets" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > READ TICKETS 		
CF | 		
CF | Your round-trip tickets to California. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > L 		
CF | 		
CF | You survey your one small room. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon. Second-hand stereo sitting on 		
CF | a cardboard crate. A kitchen nook one way and a bathroom nook the 		
CF | other, with a closet to the side. A broad mirror tries to make the 		
CF | place seem twice its size; it halfway works. One window, whose shade 		
CF | is down, and the front door firmly shut. 		
CF | 		
CF | The place is still too dim, except the corner where the desk lamp is 		
CF | somehow too bright. 		
CF | 		
CF | Your luggage is piled untidily by the door. A potted hyacinth sits 		
CF | beneath the window. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | You can see some sand here. 		
CF | 		
CF | > 		MoyTravis says, "This person's apartment is very depressing."
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | The far side of the mirror is just as shadowy as this one. It's 		
CF | probably meant as commentary; not more space, just more of the same. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | You sit down at the desk. 		
CF | 		
CF | The computer is years old, and incompatible with just about everything 		
CF | but electricity. You use it for writing -- at least, you try to 		
CF | believe that you do. 		
CF | 		
CF | Right now, however, there's a game on the screen -- one of the text 		
CF | adventures, or interactive fictions, or whatever they are this month 		
CF | -- the only kind of game your beige antique can run, anyway. 		
CF | 		
CF | The you-have-died message is blinking morosely at you. You started up 		
CF | Ready, Okay! last night, trying to distract yourself until 		
CF | morning. But you can't get even halfway through without running out of 		
CF | insulin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play game" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > PLAY GAME 		
CF | 		
CF | You've tried everything you can think of twice, and you're tired of 		
CF | trying. Maybe an idea will come to you later. 		
CF | 		
CF | The radio begins playing an Austro-Andean fugue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off computer" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > TURN OFF COMPUTER 		
CF | 		
CF | You hit the power key; the computer gives a tiny sigh and shuts down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X CRATE 		
CF | 		
CF | The crate your computer arrived in. It's dented and disreputable now, 		
CF | but still serves the time-honored purpose of holding your stereo up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vacuum" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > VACUUM 		
CF | 		
CF | You can't use the vacuum cleaner while sitting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > STAND 		
CF | 		
CF | You stand up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vacuum" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > VACUUM 		
CF | 		
CF | You squeeze the handle, and the vacuum cleaner begins humming, albeit 		
CF | with a bit of a whine. You run it back and forth on the floor. But it 		
CF | only seems to spread the sand around. In fact, it looks like there's 		
CF | more sand than before you started. 		
CF | 		
CF | The radio begins playing a calm Atlantean (?) song. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open vacuum" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN VACUUM 		
CF | 		
CF | You pop open the vacuum cleaner's casing. Sand spills out -- all over 		
CF | the floor. What the hell? 		
CF | 		
CF | The stereo clicks as a calm Atlantean (?) song ends and the hourly 		
CF | news comes on. What? Morning must have arrived, although the world 		
CF | outside is still dark. The taxi should be showing up soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X CLOSET 		
CF | 		
CF | The closet is a shallow recess next to the bathroom. Peering into the 		
CF | depths, you see an old jacket. 		
CF | 		
CF | "More allegations of campaign finance misconduct..." (Oh, fascinating 		
CF | news day.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jacket" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X JACKET 		
CF | 		
CF | Your jacket hangs in the closet. This is, of course, your old 		
CF | jacket -- vaguely waterproof but definitely ratty -- suitable only for 		
CF | errands around the city. Your new jacket, windproof 		
CF | weatherproof sandproof Xoron(tm), suitable for desert hiking, is 		
CF | neatly packed away in your luggage. 		
CF | 		
CF | (Not that luggage is the important part. The experience is supposed to 		
CF | be transformative. And, frankly, you're in need of transformation. 		
CF | Another month of this and you'll indistinguishable from this apartment 		
CF | -- beige, featureless, and up for cheap rent. At the Death Valley Om, 		
CF | they say, you may be sunburnt and thirsty and exhausted, but you're 		
CF | alive. Nothing sounds better. You're planning to try the solo Zen 		
CF | night hiking.) 		
CF | 		
CF | "Sharp words between the superpowers today..." (Huh? There are still 		
CF | superpowers?) 		
CF | 		
CF | > 		Knight_Otu asks, "Those news are timeless, aren't they?"
DavidW says (to ClubFloyd), "x kitchen" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X KITCHEN 		
CF | 		
CF | The kitchen alcove has a refrigerator, a sink, a stove, and barely 		
CF | enough space to stand between them. One wall projects out to form a 		
CF | counter, with a cupboard beneath it. 		
CF | 		
CF | "Three people reported missing at the Death Valley Om in 		
CF | California..." (Hang on.) "The popular desert arts festival was shaken 		
CF | yesterday when three attendees failed to return from moonlight hikes. 		
CF | State police are searching the area." (You resolve to read that desert 		
CF | camping book one more time.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X FRIDGE 		
CF | 		
CF | It's yellow. Beyond that, it looks like every other refrigerator in 		
CF | the United States. 		
CF | 		
CF | It must be morning, after all -- your metabolism is starting to 		
CF | ratchet up to daytime levels. 		
CF | 		
CF | "In the business pages, stocks are down..." (You once again lose 		
CF | interest.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You step into the kitchen nook. 		
CF | 		
CF | You open the refrigerator, revealing a jar of peanut butter. 		
CF | 		
CF | You're definitely getting hungry. 		
CF | 		
CF | "And that's, um... far out. Back to the groove, folks," and an 		
CF | Antarcto-Hmong fugue begins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jar" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TAKE JAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You unscrew the lid... with an unexpected grating sound. Something 		
CF | sifts to the floor. 		
CF | 		
CF | The peanut butter jar is full of sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in jar" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > LOOK IN JAR 		
CF | 		
CF | The jar is open, but it contains no peanut butter. Instead, it is 		
CF | packed with sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop jar" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > DROP JAR 		
CF | 		
CF | Dropped (in the kitchen nook). 		
CF | 		
CF | The fridge door swings shut. 		
CF | 		
CF | The radio begins playing a Sino-Hmong song. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open oven" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN OVEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open stove" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN STOVE 		
CF | 		
CF | That's not something you can open. 		
CF | 		
CF | Your stomach rumbles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard, revealing a box of crackers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open crackers" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN CRACKERS 		
CF | 		
CF | You pull on the box top. It's stuck, somehow. You yank -- 		
CF | 		
CF | The top tears away, and white sand sprays out of the box. 		
CF | 		
CF | This is getting to be too much. You consider which of your friends 		
CF | might have snuck in here and set all of this up. No... mmm... nobody, 		
CF | really. 		
CF | 		
CF | > 		MoyTravis asks, "...are you, in fact, dying in the desert?"
		MoyTravis asks, "Also x the to-do list?"
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You step out of the kitchen nook, and sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. Dammit, yet another item you missed 		
CF | -- you have to water the plant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on bathroom sink" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > TURN ON BATHROOM SINK 		
CF | 		
CF | You stand up, and step into the bathroom nook. 		
CF | 		
CF | With an eerie hiss, dry white sand boils from the faucet. You yank at 		
CF | the tap, but the bathroom sink is already full, and sand spilling on 		
CF | the floor. 		
CF | 		
CF | The radio begins playing an Austro-Andean tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it off" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > TURN IT OFF 		
CF | 		
CF | The bathroom sink isn't running. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on kitchen sink" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TURN ON KITCHEN SINK 		
CF | 		
CF | You step out of the bathroom nook, and step into the kitchen nook. 		
CF | 		
CF | With an eerie hiss, dry white sand boils from the faucet. You yank at 		
CF | the tap, but the kitchen sink is already full, and sand spilling on 		
CF | the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > X PLANT 		
CF | 		
CF | This plant is your one claim to actual responsibility. The spider 		
CF | plant sits by the window, soaking up sunlight (when it's not night) 		
CF | and managing to thrive despite your lack of gardening skill. Although 		
CF | it looks very dry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open the refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | The refrigerator is empty. 		
CF | 		
CF | The radio begins playing a repetitive Slavic melody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > CLOSE IT 		
CF | 		
CF | You close the refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | Which do you mean, the front door or the closet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "front" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > FRONT 		
CF | 		
CF | You step out of the kitchen nook. 		
CF | 		
CF | The sun hasn't risen; what light you have would just leak out into the 		
CF | night. Anyway, the taxi hasn't arrived, so there's nowhere to go. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x futon" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X FUTON 		
CF | 		
CF | The futon is definitely on the downhill side of life's rolling knolls. 		
CF | It serves as both couch and bed, if inadequately in each case, which 		
CF | makes it the most important piece of furniture you own. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | There is nothing on your futon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You bend down, and see little but a bit of sand. 		
CF | 		
CF | The radio begins playing a Balto-Hmong tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | You sit down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > L 		
CF | 		
CF | You survey your one small room. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon, upon which you sit. 		
CF | Second-hand stereo sitting on a cardboard crate. A kitchen nook one 		
CF | way and a bathroom nook the other, with a closet to the side. A broad 		
CF | mirror tries to make the place seem twice its size; it halfway works. 		
CF | One window, whose shade is down, and the front door firmly shut. 		
CF | 		
CF | The place is still too dim, except the corner where the desk lamp is 		
CF | somehow too bright. 		
CF | 		
CF | Your luggage is piled untidily by the door. A potted spider plant sits 		
CF | beneath the window. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | You can see a thin layer of sand lying on the floor. 		
CF | 		
CF | In the kitchen nook you can see a jar of sand and some sand. 		
CF | 		
CF | In the bathroom nook you can see a trace of sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You stand up, and sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. In the middle of the page, you see: 		
CF | - clean out closet 		
CF | - buy stereo stand 		
CF | - don't leave stove on 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jacket" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > TAKE JACKET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X CLOSET 		
CF | 		
CF | You stand up. 		
CF | 		
CF | The closet is a shallow recess next to the bathroom. It's closed. 		
CF | 		
CF | Wait. Didn't the closet lack a door when you moved in? 		
CF | 		
CF | The radio begins playing a calm Dominican lullaby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN CLOSET 		
CF | 		
CF | You reach for the knob; then hesitate; then reach again. 		
CF | 		
CF | You might as well not have bothered. The closet door bursts off its 		
CF | hinges before you can touch it. You leap back, barely avoiding the 		
CF | cracking plywood as it smashes to the floor, buried in the torrent of 		
CF | sand that is pouring out of the closet. 		
CF | 		
CF | After a few seconds, the room is still again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stereo" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X STEREO 		
CF | 		
CF | The stereo is old, dating from the era when matte-black, featureless, 		
CF | and opaque were the watchwords of hipness. It still works, however, as 		
CF | the strains of a calm Dominican lullaby demonstrate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X BOX 		
CF | 		
CF | The box is open, but it contains no crackers. Instead, it is packed 		
CF | with sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X CRATE 		
CF | 		
CF | The crate your computer arrived in. It's dented and disreputable now, 		
CF | but still serves the time-honored purpose of holding your stereo up. 		
CF | 		
CF | The radio begins playing a Filipo-Shaker chant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open crate" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN CRATE 		
CF | 		
CF | You barely touch it, and the heavy cardboard abruptly tears. Sand 		
CF | pours out across the living room floor. The stereo sags; in moments, 		
CF | the crate is reduced to paper rags, which are immediately buried in 		
CF | the sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. In the middle of the page, you see: 		
CF | - don't leave stove on 		
CF | - defrost refrigerator 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off stove" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TURN OFF STOVE 		
CF | 		
CF | You stand up, and step into the kitchen nook. 		
CF | 		
CF | The stove is already off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on stove" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TURN ON STOVE 		
CF | 		
CF | You turn the knob -- click. Then the stove emits a loud crackle. The 		
CF | burner frosts white, although you can feel the heat radiating from it; 		
CF | bits of its substance seem to be flaking away. Thermal shock? you have 		
CF | time to think. And then the entire burner arrangement slumps into 		
CF | white sand, which runs down off the stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You pull open the refrigerator, and try not to flinch as a wall of 		
CF | sand rushes out and buries your feet. 		
CF | 		
CF | The radio begins playing an angry Sumerian song. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You step out of the kitchen nook, and sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. In the middle of the page, you see: 		
CF | - unclog shower drain 		
CF | - pack clean socks 		
CF | - remove package from kitchen storage 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shower" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > X SHOWER 		
CF | 		
CF | You stand up, and step into the bathroom nook. 		
CF | 		
CF | The shower stall is a familiar symphony in pinkish-grey tile and 		
CF | grunge. Well, more of a solo. A short solo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unclog drain" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > UNCLOG DRAIN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on shower" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > TURN ON SHOWER 		
CF | 		
CF | You turn the tap, and -- no surprise now -- dry sand floods from the 		
CF | showerhead. Shielding your eyes from the spray, you reach to turn the 		
CF | tap back off. 		
CF | 		
CF | A creaking from above warns you. You leap back as the plaster cracks 		
CF | overhead, and whiteness roars down. 		
CF | 		
CF | When silence returns, the entire far end of the bathroom is a blank 		
CF | slope of sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open luggage" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN LUGGAGE 		
CF | 		
CF | You step out of the bathroom nook. 		
CF | 		
CF | You grab a suitcase handle -- which crumbles dryly in your grip. In 		
CF | seconds and in silence, the whole row of suitcases and duffels has 		
CF | collapsed to white sand on the living room floor. 		
CF | 		
CF | The radio begins playing a soothing Javanese tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. In the middle of the page, you see: 		
CF | - remove package from kitchen storage 		
CF | - find notes for IFComp entry 		
CF | - flush notes down toilet 		
CF | 		
CF | > 		Knight_Otu says, "Try explaining that to the landlord."
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | You hit the power key; nothing happens. Terrific. Something's finally 		
CF | fried itself in the bowels of your twelve-megahertz wonder, and you 		
CF | may never die in a text adventure again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flush toilet" 		
CF ] Your apartment, in the bathroom nook 		
CF | 		
CF | > FLUSH TOILET 		
CF | 		
CF | You stand up, and step into the bathroom nook. 		
CF | 		
CF | The toilet? Yes, it's the toilet's turn! You press the handle, 		
CF | grinning maniacally. And indeed, the sand rushes down the sides of the 		
CF | bowl; the shining porcelain itself crazes, cracks, and veils to the 		
CF | bathroom floor. The toilet is a pedestal, a stump, a mere pile of 		
CF | sand. Gone. 		
CF | 		
CF | A faint creaking comes from the bathroom ceiling. 		
CF | 		
CF | > 		Roger says, "not gonna see that security deposit again, buddy"
olethros has arrived. 		
DavidW says (to ClubFloyd), "out" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OUT 		
CF | 		
CF | You step out of the bathroom nook. 		
CF | 		
CF | With a muffled crack the bathroom ceiling gives way. Broken 		
CF | plaster and rusty pipes tumble down as you stare. And down comes the 		
CF | sand, a dry white rushing river, hissing, shrieking. In moments the 		
CF | bathroom is lost to your sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > L 		
CF | 		
CF | You survey your one small room. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon. Second-hand stereo. A kitchen 		
CF | nook one way and a closet the other. A broad mirror tries to make the 		
CF | place seem twice its size; it halfway works. One window, whose shade 		
CF | is down, and the front door firmly shut. 		
CF | 		
CF | The place is still too dim, except the corner where the desk lamp is 		
CF | somehow too bright. 		
CF | 		
CF | A potted palm plant sits beneath the window. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | You can see ankle-deep sand here. 		
CF | 		
CF | In the kitchen nook you can see a jar of sand and a heavy layer of 		
CF | sand. 		
CF | 		
CF | The radio begins playing a hypno-Basque song. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter kitchen" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > ENTER KITCHEN 		
CF | 		
CF | You step into the kitchen nook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > X SINK 		
CF | 		
CF | The kitchen sink is full of sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x storage" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > X STORAGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nook" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > X NOOK 		
CF | 		
CF | The kitchen alcove has a refrigerator, a sink, a stove, and barely 		
CF | enough space to stand between them. One wall projects out to form a 		
CF | counter, with a cupboard beneath it. 		
CF | 		
CF | The cupboard is open; inside is a box of sand. Sand spills from the 		
CF | open refrigerator. 		
CF | 		
CF | You see a jar of sand and a heavy layer of sand lying here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | In the cupboard is a box of sand. 		
CF | 		
CF | The radio begins playing a calm Korean tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Your apartment, in the kitchen nook 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | The cabinet and counter start to groan as soon as you touch them. You 		
CF | slam the cabinet for good measure; and the stained pressboard crackles 		
CF | white, shivers, and explodes into sand. All right! 		
CF | 		
CF | A faint creaking comes from the kitchen ceiling. 		
CF | 		
CF | > 		Jacqueline asks (of David), "Did you do anything to the vacuum cleaner other than use it?"
DavidW says (to ClubFloyd), "out" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OUT 		
CF | 		
CF | You step out of the kitchen nook. 		
CF | 		
CF | With a muffled crack the kitchen ceiling gives way. Broken 		
CF | plaster and rotten lath tumble down as you stare. And they, of course, 		
CF | are followed by sand, white sand, rivers of sand. In moments the 		
CF | kitchen alcove is lost to your sight. 		
CF | 		
CF | > 		DavidW says, "I opened it."
		Jacqueline says, "Okay. Just checking."
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, at the desk 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You sit down at the desk. 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. In the middle of the page, you see: 		
CF | - find notes for IFComp entry 		
CF | 		
CF | > 		Jacqueline says, "I feel like you're now in the home stretch."
DavidW says (to ClubFloyd), "search desk" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | You carefully tilt up piles of paper, trying to avoid an avalanche. 		
CF | Yes, sand is scattered beneath. 		
CF | 		
CF | Carefully? You shove a paper-stack off the desk; it's a shower of sand 		
CF | before it hits the ground. Ha! You push another, and another, and then 		
CF | sweep the whole mass over the edge. White sand cascades everywhere. 		
CF | Laughing, you feel the desk itself give way. 		
CF | 		
CF | Pop. Oops. That was the light bulb imploding. The apartment 		
CF | is very dark and quiet of a sudden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | You sit down. 		
CF | 		
CF | The radio mumbles, "This is, um, one-oh-three... kay-tee-oh-whoa... 		
CF | your source for interworldbeat..." You can practically hear the bong 		
CF | gurgling in the background. After a moment, a creepy Atlantean (?) 		
CF | melody begins playing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open front door" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN FRONT DOOR 		
CF | 		
CF | You stand up. 		
CF | 		
CF | You open the door. 		
CF | 		
CF | Outside is full night. You can see little... nothing. No taxi, no 		
CF | stars, not even streetlights. The world ends at your doorstep. 		
CF | 		
CF | 		
CF | Quietly, the night begins to enter. 		
CF | 		
CF | 		
CF | You are standing with your back to the closed door. You close your 		
CF | eyes, then tear them open; darkness is worse than the sand. Not so 		
CF | funny any more... you concentrate on slowing your breath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > LOOK 		
CF | 		
CF | You survey your one small room. Your futon. Second-hand stereo. A 		
CF | closet to one side. A broad mirror tries to make the place seem twice 		
CF | its size; it halfway works. One window, whose shade is down, and the 		
CF | front door firmly shut. 		
CF | 		
CF | The room is very dim, now. Blackness creeps around the windowshade. 		
CF | 		
CF | The computer has survived somehow, and lies in a pile of sand. A 		
CF | potted palm plant sits beneath the window. 		
CF | 		
CF | You can see a travel book, your to-do list, a jar of sand, a box of 		
CF | sand and hills of sand here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x palm" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X PALM 		
CF | 		
CF | This plant is your one claim to actual responsibility. The palm plant 		
CF | sits by the window, soaking up sunlight (when it's not night) and 		
CF | managing to thrive despite your lack of gardening skill. Although it 		
CF | looks very dry. 		
CF | 		
CF | The taxi honks repeatedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OUT 		
CF | 		
CF | You do not want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open front door" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN FRONT DOOR 		
CF | 		
CF | You do not want that. 		
CF | 		
CF | The taxi honks repeatedly. The sound seems a little fainter now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > YELL 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		MoyTravis says, "Yes I do, game."
DavidW says (to ClubFloyd), "take list" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > TAKE LIST 		
CF | 		
CF | Taken. 		
CF | 		
CF | The radio begins playing an electrifying Basque chant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > X LIST 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. At the very bottom of the page, you 		
CF | see: 		
CF | - call taxi 		
CF | - wait for taxi 		
CF | - look, make sure it's actually taxi before opening door 		
CF | (That last entry in a hasty, nervous script.) 		
CF | 		
CF | > 		Roger says, "nope you are mistaken"
DavidW says (to ClubFloyd), "open door" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You do not want that. 		
CF | 		
CF | The taxi honks repeatedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Your apartment, in the living room 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | The window-glass is sealed; it can't open or close. Some notion of 		
CF | thermal efficiency. Truthfully, you like it that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open shade" 		
CF ] Your apartment 		
CF | 		
CF | > OPEN SHADE 		
CF | 		
CF | And if you see no taxi outside? What then? ...but the angry honking 		
CF | comes again. You yank hard on the windowshade, and it whips up as 		
CF | violently. 		
CF | 		
CF | 		
CF | Blazing daylight floods the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF ] Your apartment 		
CF | 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | Outside, dunes roll away to the rising sun. Nothing else is visible. 		
CF | Only the sunlight that burns you, full in the face. And sand. 		
CF | 		
CF | The radio begins playing a Franco-Andean melody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment 		
CF | 		
CF | > X LIST 		
CF | 		
CF | The task list for your impending journey is a mess of crossed-out 		
CF | items and scribbled corrections. It is entirely illegible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | You flop down on the futon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Your apartment, on your futon 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You've been trying all night. It's not going to happen, no matter how 		
CF | long you lie here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Your apartment 		
CF | 		
CF | > STAND 		
CF | 		
CF | You stand up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Your apartment 		
CF | 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | You hit the power key; nothing happens. Terrific. Something's finally 		
CF | fried itself in the bowels of your twelve-megahertz wonder, and you 		
CF | may never die in a text adventure again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your apartment 		
CF | 		
CF | > L 		
CF | 		
CF | Sunlight cuts across the room like hot butter, blazing from the 		
CF | window. The room is nearly barren now; walls and ceiling are blank, 		
CF | but for the window, the closed front door, and the full-length mirror 		
CF | across from them. 		
CF | 		
CF | The futon sits alone in the center of the room. Next to it, askew on a 		
CF | pile of sand, rests the faithful old stereo. 		
CF | 		
CF | The computer has survived somehow, and lies in a pile of sand. A 		
CF | potted cactus sits beneath the window. 		
CF | 		
CF | You can see a travel book, a jar of sand, a box of sand and hills of 		
CF | sand here. 		
CF | 		
CF | The radio begins playing a Balto-Atlantean (?) lullaby. 		
CF | 		
CF | > 		MoyTravis says, "great cool let's go outside so we can escape our hallucination and die in the desert now, please."
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Your apartment 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You look into the mirror. The far side is just as bright as this one. 		
CF | With the sunlight behind you, only your own face is in shadow -- the 		
CF | walls, the door, your furniture, are all full-lit. Beyond your 		
CF | reflection and the window-frame, the street outside, the houses and 		
CF | trees, are all -- 		
CF | 		
CF | The street outside? 		
CF | 		
CF | You spin around. 		
CF | 		
CF | [Hit any key...] 		
DavidW pushes the green 'space' button. 		
CF ] Your apartment 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Odd, how the sunlight just makes your apartment more prosaic. 		
CF | 		
CF | Not much of an apartment, no. One desk, paper-piled, with a dusty 		
CF | computer shoved to the side. Your futon. Second-hand stereo sitting on 		
CF | a cardboard crate. A kitchen nook one way and a bathroom nook the 		
CF | other, with a closet to the side. A broad mirror tries to make the 		
CF | place seem twice its size; it halfway works. One window, whose shade 		
CF | is up, and the front door wide open. 		
CF | 		
CF | Your luggage is piled untidily by the door. A potted hyacinth sits 		
CF | beneath the window. 		
CF | 		
CF | On the desk are your to-do list and a travel book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Your apartment 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You can't quite make out anything unusual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take luggage" 		
CF ] Your apartment 		
CF | 		
CF | > TAKE LUGGAGE 		
CF | 		
CF | You take a step across the room, but a quick movement distracts you. 		
CF | Something scurried along the wall? You can't see it any more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Your apartment 		
CF | 		
CF | > X WALL 		
CF | 		
CF | Which do you mean, the north wall, the south wall, the east wall, the 		
CF | west wall, the northeast wall, the northwest wall, the southeast wall 		
CF | or the southwest wall? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take luggage" 		
CF ] Your apartment 		
CF | 		
CF | > TAKE LUGGAGE 		
CF | 		
CF | You move towards the luggage but feel suddenly dizzy. Dehydration, 		
CF | probably. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Your apartment 		
CF | 		
CF | > TAKE GLASS 		
CF | 		
CF | You need to sit down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Your apartment 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | You reach out and touch your hand to the futon. It feels like glass. 		
CF | 		
CF | The reflection shimmers like water, but the mirror is only heat -- 		
CF | pooling among the dunes, rising from the sands. 		
CF | 		
CF | [Hit any key...] 		
DavidW pushes the green 'space' button. 		
CF ] Your home 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The land is nearly barren. Dunes roll away towards the rising sun; a 		
CF | little shade trails behind them, but that will soon be gone. The sky 		
CF | is flat and empty blue. 		
CF | 		
CF | Your futon sits nearby. The stereo leans against a dune. Your computer 		
CF | squats complacently, the color of the sand. 		
CF | 		
CF | You can see a travel book here. 		
CF | 		
CF | Click. The stereo is playing "Cool, Clear Water". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Your home 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | The Desert Elemental's Handbook -- you've been studying it 		
CF | for ages. Trace moisture segregation, arthropod ecocycles, 		
CF | sand/grit/fines sizing distributions. And, of course, the artistic 		
CF | aspects of heat, time, distance, and death. 		
CF | 		
CF | You study the chapter about bones. 		
CF | 		
CF | Something moves beneath your futon. 		
CF | 		
CF | > 		Jacqueline says, "That's never good."
		Jacqueline says, "Unless you have a cat."
DavidW says (to ClubFloyd), "look under futon" 		
CF ] Your home 		
CF | 		
CF | > LOOK UNDER FUTON 		
CF | 		
CF | You catch a glimpse of two tiny eyes, shining out from beneath your 		
CF | futon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Your home 		
CF | 		
CF | > X EYES 		
CF | 		
CF | You still haven't managed to see it clearly. 		
CF | 		
CF | You catch a darting movement past your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x creature" 		
CF ] Your home 		
CF | 		
CF | > X CREATURE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTravis says, "I would love to go out by being consumed whole by a Sandworm of Arrakis."
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Your home 		
CF | 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | The computer is already on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Your home 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | The game's opening sits neatly at the top of the screen, followed by a 		
CF | command prompt. 		
CF | 		
CF | Click. The stereo is playing "Gotta Stop on the Road for Water". 		
CF | 		
CF | > 		MoyTravis says, "Unfortunately it seems that it is not our fate today."
DavidW says (to ClubFloyd), "read it" 		
CF ] Your home 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The game's opening sits neatly at the top of the screen, followed by a 		
CF | command prompt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type i" 		
CF ] Your home 		
CF | 		
CF | > TYPE I 		
CF | 		
CF | (on the computer) 		
CF | You kneel in the sand and play through the computer game again. 		
CF | 		
CF | You catch a darting movement past your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Your home 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | It's exactly like all the sand you've ever seen before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dunes" 		
CF ] Your home 		
CF | 		
CF | > X DUNES 		
CF | 		
CF | It's exactly like all the sand you've ever seen before. 		
CF | 		
CF | Something moves beneath your futon. 		
CF | 		
CF | Click. The stereo is playing "Water From Another Time". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under futon" 		
CF ] Your home 		
CF | 		
CF | > LOOK UNDER FUTON 		
CF | 		
CF | You catch a glimpse of two tiny eyes, shining out from beneath your 		
CF | futon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move futon" 		
CF ] Your home 		
CF | 		
CF | > MOVE FUTON 		
CF | 		
CF | You can barely move the futon on a solid floor. Against the sand, no 		
CF | hope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your home 		
CF | 		
CF | > L 		
CF | 		
CF | The land is nearly barren. Dunes roll away towards the rising sun; a 		
CF | little shade trails behind them, but that will soon be gone. The sky 		
CF | is flat and empty blue. 		
CF | 		
CF | Your futon sits nearby. The stereo leans against a dune. Your computer 		
CF | squats complacently, the color of the sand. 		
CF | 		
CF | You can see a travel book here. 		
CF | 		
CF | You catch a darting movement past your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Your home 		
CF | 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] Your home 		
CF | 		
CF | > X SUN 		
CF | 		
CF | Fusing hydrogen. Deathly, inescapable. White, blazing down. 		
CF | 		
CF | Something moves beneath the computer. 		
CF | 		
CF | Click. The stereo is playing "Sun Gets In My Eyes". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind computer" 		
CF ] Your home 		
CF | 		
CF | > LOOK BEHIND COMPUTER 		
CF | 		
CF | I only understood you as far as wanting to look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search computer" 		
CF ] Your home 		
CF | 		
CF | > SEARCH COMPUTER 		
CF | 		
CF | The game's closing message blinks at the bottom of the screen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off computer" 		
CF ] Your home 		
CF | 		
CF | > TURN OFF COMPUTER 		
CF | 		
CF | "The only way to win is not to play," flashes the screen. You roll 		
CF | your eyes. The oldest lie; nobody's bought it since ever. 		
CF | 		
CF | You hit the power key; the computer gives a tiny sigh and crumbles 		
CF | away. 		
CF | 		
CF | A tiny figure burrows out of the new-fallen sand. You just have time 		
CF | to make out its shape -- human -- before it darts behind you and out 		MoyTravis asks, "Under?"
CF | of sight. 		
CF | 		
CF | You catch a darting movement past your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] Your home 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | You still haven't managed to see it clearly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off stereo" 		
CF ] Your home 		
CF | 		
CF | > TURN OFF STEREO 		
CF | 		
CF | A garbled news report comes on just as you reach for the switch. 		
CF | "Death Val... hikers... missing for... still... hope, say..." 		
CF | 		
CF | ...Old news. You hit the switch: click. The stereo falls silent, turns 		
CF | white, and drops instantly away into sand. 		
CF | 		
CF | Something moves beneath your futon. 		
CF | 		
CF | > 		
olethros disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Your home 		
CF | 		
CF | > X BOX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your home 		
CF | 		
CF | > L 		
CF | 		
CF | The land is nearly barren. Dunes roll away towards the rising sun; a 		
CF | little shade trails behind them, but that will soon be gone. The sky 		
CF | is flat and empty blue. 		
CF | 		
CF | Your futon sits nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fold futon" 		
CF ] Your home 		
CF | 		
CF | > FOLD FUTON 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Your home 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | You sit down, and find yourself seated on bare sand. The futon has 		
CF | disintegrated without a sound or a final word. 		
CF | 		
CF | A tiny figure burrows out of the new-fallen sand. It darts one way, 		
CF | then the other; but there is no more shelter. 		
CF | 		
CF | The figure seems to be chanting to itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] Your home 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | A tiny human figure walks across the sand. It doesn't seem to notice 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to figure" 		
CF ] Your home 		
CF | 		
CF | > TALK TO FIGURE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Your home 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You cup your palms around the figure and raise it into the air -- a 		
CF | human shape fallen to its knees in your handful of sand. You gaze 		
CF | down; sunlight seethes in the cauldron of your fingers. The figure 		
CF | slowly slides flat. But the sand is running out of your hands, and the 		
CF | figure falls to the ground, where it slowly pulls itself up again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Your home 		
CF | 		
CF | > X IT 		
CF | 		
CF | A tiny human figure trudges across the sand. It doesn't seem to notice 		
CF | you. 		
CF | 		
CF | The figure seems to be muttering to itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to figure" 		
CF ] Your home 		
CF | 		
CF | > LISTEN TO FIGURE 		
CF | 		
CF | You can make out no words. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask figure about itself" 		
CF ] Your home 		
CF | 		
CF | > ASK FIGURE ABOUT ITSELF 		
CF | 		
CF | As you speak, currents of air curl across the sand. The figure 		
CF | clutches its clothing about itself and staggers on, ignoring you. 		
CF | 		
CF | The figure moves more slowly now. 		
CF | 		
CF | > 		Roger says, "Horton we're not"
DavidW says (to ClubFloyd), "x sun" 		
CF ] Your home 		
CF | 		
CF | > X SUN 		
CF | 		
CF | Fusing hydrogen. Deathly, inescapable. White, blazing down. 		
CF | 		
CF | The figure stops and looks around for a moment, shading its eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sand" 		
CF ] Your home 		
CF | 		
CF | > TAKE SAND 		
CF | 		
CF | You pick up a pinch of sand. It runs through your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch figure" 		
CF ] Your home 		
CF | 		
CF | > TOUCH FIGURE 		
CF | 		
CF | You kneel and brush your finger over the figure's forehead. It shakes 		
CF | its head, unseeing, and then collapses. You watch in concern, but in a 		
CF | few moments it struggles to its feet again. 		
CF | 		
CF | The figure slumps to the sand. No -- it's still moving, though on 		
CF | hands and knees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow figure" 		
CF ] Your home 		
CF | 		
CF | > BLOW FIGURE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss figure" 		
CF ] Your home 		
CF | 		
CF | > KISS FIGURE 		
CF | 		
CF | You kneel and brush your lips over the figure's forehead. It shakes 		
CF | its head, unseeing, and then collapses. You watch in concern, but in a 		
CF | few moments it struggles to its feet again. 		
CF | 		
CF | The figure falls. After a few seconds... it still doesn't move. 		
CF | 		
CF | The sands quickly cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your home 		
CF | 		
CF | > L 		
CF | 		
CF | The land is nearly barren. Dunes roll away towards the rising sun; a 		
CF | little shade trails behind them, but that will soon be gone. The sky 		
CF | is flat and empty blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shade" 		
CF ] Your home 		
CF | 		
CF | > X SHADE 		
CF | 		
CF | The shadows shrink as you watch. The dunes aren't high here, and the 		
CF | sun is rising fast. 		
CF | 		
CF | > 		Jacqueline says, "I... don't remember this final part. Huh. I guess I don't recall how this ends."
DavidW says (to ClubFloyd), "x sun" 		
CF ] Your home 		
CF | 		
CF | > X SUN 		
CF | 		
CF | Fusing hydrogen. Deathly, inescapable. White, blazing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sand" 		
CF ] Your home 		
CF | 		
CF | > X SAND 		
CF | 		
CF | It's exactly like all the sand you've ever seen before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Your home 		
CF | 		
CF | > X ME 		
CF | 		
CF | You're you. 		
CF | 		
CF | > 		Roger says, "this came out in 2000"
DavidW says (to ClubFloyd), "i" 		
CF ] Your home 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying a travel book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book" 		
CF ] Your home 		
CF | 		
CF | > READ BOOK 		
CF | 		
CF | The cover is worn now. The pages are all blank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop book" 		
CF ] Your home 		
CF | 		
CF | > DROP BOOK 		
CF | 		
CF | Nothing to do but wait. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ... 		
CF | 		
CF | > Z 		
CF | 		
CF | The tiny figure crawls out from under the sands. It's dead. 		
CF | 		
CF | "You win," it says. "Okay, my turn again." 		
CF | 		
CF | >... 		
CF | Nothing left to do. Time passes. 		
CF | 		
CF | The sun crawls higher. 		
CF | 		
CF | 		
CF | *** SHADE *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		Jacqueline says, "Well, that was a downer."
		MoyTravis says, "Cool. That was interesting."
		Roger says, "Hopefully one might see why I was reminded"
		MoyTravis says, "Mrmyep. I actually like the other one a lot better though."
		DavidW says, "I remember when I first played this being freaked out how the plant species changed without warning."
		Roger says, "fair enough"
		MoyTravis says, "Maybe that's just the ordering effect but the dead cat was waaaaaay more "wtf!!!" than the sand."
		Jacqueline says, "Thanks, DW. I appreciate that trip down memory lane."
		MoyTravis says, "Mostly I think because the dead cat was, like, a plausible thing you could find washed up on a beach, whereas as soon as "sand + Not Burning Man" came up I was like "oh. so that's the deal.""
		DavidW says (to Jacqueline), "no problem. I enjoyed it too."
		MoyTravis says, "Thanks for driving."
		DavidW says, "You're welcome."
		DavidW says, "I liked how the to-do list works in this game. It doesn't tell you everything, just doles out enough at a time."
		MoyTravis says, "Yeah, that's a good way to do it."
		DavidW says, "Also, you get several rooms in one, effectively. I sorta imagine things like the kitchen nook and desk and bathroom nook as wide platforms in the room with stuff on them, like islands, and you just step from one island to another as you go near something."
		DavidW says, "Everything's in scope of everything else, but things in your local area get priority."
		Jacqueline exclaims, "Thanks, folks. I'm going to close out this transcript and work on updating the website. Have a great Sunday!"
		MoyTravis says, "Thank all. Cya 'round."
MoyTravis disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Alma Mater by Roger Carbol
Mean Mother Trucker by Bitter Karella
As played on ifMUD on May 9, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Alma Mater, written by Roger Carbol, and Mean Mother Trucker, written by Bitter Karella. It was Mother's Day! So we looked for a couple of Mother's Days games to play (sort of). Alma Mater was a SpeedIF written by ClubFloyd regular Roger Carbol in 2006. Mean Mother Trucker was part of the 2021 Spring Thing, where it won Funniest game, Best LGBT Characters, and Best Classic Puzzlefest in the Main Festival. You can learn more about the games, including how to download them, by visiting the IFDB pages: Alma Mater and Mean Mother Trucker.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.

To skip directly to a particular game, click on its title:

Alma Mater by Roger Carbol
Mean Mother Trucker by Bitter Karella
ToyShop & Floyditorium
		
#ClubFloyd Discussion