*** SESSION 1 *** 		
		DavidW says, "ah. I've finally found a game on IFDB to suggest for today."
		Jacqueline asks, "Oh?"
		DavidW says, "Never Gives Up Her Dead by Mathbrush"
		Jacqueline says, "Cool"
		Jacqueline has actually been working on transcripts this morning.
		DavidW says, "I'll upload it now."
		DavidW says, "cool!"
		Jacqueline says (to DW), "Thanks."
		bg says, "that one is a contender in the IFDB awards that are going on right now."
		DavidW says, "I also note that it's a large game, like another Curses, maybe."
		keltena says, "Oh, cool. That will definitely be a several-session one."
		keltena says, "Divided fairly cleanly into areas, though, so probably a good fit"
		DavidW says, "oh, I didn't know that part. The IFDB simply mentioned portals."
		keltena asks, "I think Mathbrush uploaded a new release in the past day or two; is that the one you have?"
		DavidW says, "I got the 2nd version from github, yes."
		Cerfeuil says, "Oh man, I've been meaning to check that out. Only got through a bit of the starting area before I got distracted."
		DavidW says, "I haven't played any of it."
		gadzoks says, "Will probably sit this one out, then. Prefer to solve puzzlers on my own."
		keltena asks, "You tested that too, right, Jade?"
		Jade says, "Yes, I tested it almost a year."
		Jade exclaims, "I expect this game, here, will took more than 30 hours, or... 15 sessions!"
		keltena says, "personally, I know the game so I'm probably going to let you guys play it :P"
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead" 		
CF ] Storage Room 		
CF | 		
CF | 		
CF | 		
CF | Here it is: you finally found the right door. You turn the handle and 		
CF | step inside. Light filters in from the hallway and into the dark 		
CF | storage room, casting long shadows on the floor. 		
CF | 		
CF | You should be at the party right now. But you couldn't resist 		
CF | volunteering to find the Captain's ceremonial jacket; it gave you a 		
CF | chance to step away and be on your own, and you couldn't trust anyone 		
CF | else to find it. After all, you're the only member of the ship to 		
CF | never have gone into cryogenic storage. You've walked the halls of 		
CF | this ship longer than anyone else. 		
CF | 		
CF | This is the story of how you die. 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's a 		
CF | closed closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | Among the older boxes, a newer box sticks out to you. This one isn't 		
CF | taped shut. 		
CF | 		
CF | > 		
gadzoks vanishes letter by letter as a giant eraser appears out of nowhere and gets to work. 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Storage Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Emrys Tisserand, and you are the active Storyweaver of the 		
CF | seedship Tragwyddol. It is your job to preserve and share the history 		
CF | of this people in the form of stories. 		
CF | 		
CF | You wear a recorder that keeps track of everything around you: video, 		
CF | audio, and some personal data. This lets you record the story of your 		
CF | people. 		
CF | 		
CF | They say that Storyweavers have the Gift, but the Gift can take many 		
CF | forms. For most of your career, you haven't noticed anything strange 		
CF | or supernatural about you. 		
CF | 		
CF | A call is coming over your recorder. It picks up automatically. 		
CF | 		
CF | "Emrys?" says a voice. It's Gareth, your best friend on the ship, and 		
CF | the current psychologist on duty. 		
CF | 		
CF | [New Topic for Gareth - Response] 		
CF | 		
CF | [You can see your list of topics by typing TOPICS, or just T. If you 		
CF | want a longer description of new topics when you receive them in the 		
CF | future, you can type VERBOSE TOPICS] 		
CF | 		
CF | > 		catherine asks, "guess we're not having gadzoks this time around?"
		keltena says (to catherine), "I think they said they'd rather do puzzlers on their own."
		Jade says, "enginneers own the Gift..."
		Cerfeuil says, "The gadzoks has been temporarily erased from existence."
		Jacqueline says, "Goodness"
		catherine says (to keltena), "ah, very fair yeh"
DavidW says (to ClubFloyd), "gareth, response" 		
CF ] Storage Room 		
CF | > 		
CF | > GARETH, RESPONSE 		
CF | 		
CF | In this game, conversation is handled by SAYING a topic TO another 		
CF | person. Available topics can be seen by typing TOPICS, or just T. 		
CF | 		
CF | "Emrys, are you there?" says Gareth's voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say response" 		
CF ] Storage Room 		
CF | > 		
CF | > SAY RESPONSE 		
CF | 		
CF | "Hey, Gareth, what's up?" 		
CF | 		
CF | "Oh, good, you're there," says the voice. 		
CF | 		
CF | "Did the Captain ask you to check on me?" you ask. "I'm still looking 		
CF | for his jacket." 		
CF | 		
CF | "Kind of. Do you remember me telling you you had to give a 		
CF | presentation at the party?" 		
CF | 		
CF | "Uhh...no," you say. You did not, in fact, remember. 		
CF | 		
CF | Gareth chuckles nervously. "I thought not. That may or may not be 		
CF | because I forgot to tell you." 		
CF | 		
CF | You are silent. 		
CF | 		
CF | He goes on, "Listen, it shouldn't be bad. You're in the storage 		
CF | closet, right?" 		
CF | 		
CF | "Right," you say. 		
CF | 		
CF | "Just bring the jacket, and grab a few other things you can use as 		
CF | props during your talk. The presentation is on the history of the 		
CF | ship, so all that old junk should be perfect." 		
CF | 		
CF | "I guess," you say. "It'll be tough, but I think I can pull something 		
CF | together. Thanks for the suggestion, I think I'll do that. Three 		
CF | things should be enough, beside the jacket. I'll see you there." 		
CF | 		
CF | "Better hurry. People are getting antsy. See you soon!" The recorder 		
CF | goes silent as Gareth hangs up. 		
CF | 		
CF | > 		Jade says, "Topics are the way to talk with people."
		gadzoks says, "Also sorta distracted at the moment."
		Jacqueline says, "I guess if we get a *** You have died ending. *** then it wasn't exactly a spoiler."
		Jacqueline says, "Or it was a spoiler."
		Cerfeuil says (to gadzoks), "Perfectly understandable."
		Jacqueline says, "I dunno, work with me. There's a joke in there somewhere."
		Cerfeuil says, "It works pretty well as a hook, I guess."
		keltena asks, "No, definitely. You'll have time to workshop that joke, at least?"
		DavidW says, "I think we should check out the new box first, but I didn't even do inventory yet."
		catherine says, "memento mori now hangs over this narrative; a scythe suspended by a single horsehair"
DavidW says (to ClubFloyd), "i" 		
CF ] Storage Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a recorder (being worn) 		
CF | a rucksack (closed) 		
CF | a maintenance key 		
CF | 		
CF | [You can see topics for speaking to others by typing T or TOPICS]. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x recorder" 		
CF ] Storage Room 		
CF | > 		
CF | > X RECORDER 		
CF | 		
CF | Your recorder is a slender object made of metal, consisting of an 		
CF | earpiece and a microphone. 		
CF | 		
CF | This recorder helps you remember various conversations you had or 		
CF | possible subjects to discuss with others. You can bring up topics 		
CF | pertinent to the current area of the game you are in by typing TOPICS 		
CF | or T, and remember past conversations by typing REMEMBER followed by 		
CF | the name of the topic. 		
CF | 		
CF | To see all topics for all regions of the game, type AT. 		
CF | 		
CF | The recorder has other useful features as well, most notably providing 		
CF | compass directions for you to move in, based on the local magnetic 		
CF | fields. 		
CF | 		
CF | > 		Jacqueline says (to catherine), "Elegantly stated."
		Cerfeuil says, "Where would the IF protagonist be without a compass for those handy directions."
		Roger says, "Give Up the Ghost and Die"
		catherine says (to cerfeuil), "juggling 'port' and 'starboard', probably"
DavidW says (to ClubFloyd), "x rucksack" 		
CF ] Storage Room 		
CF | > 		
CF | > X RUCKSACK 		
CF | 		
CF | This is your standard-issue rucksack you were given on your first day 		
CF | on the Starship Tragwyddol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Storage Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the rucksack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Storage Room 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | This key will let you LOCK or UNLOCK any door you find around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x new box" 		
CF ] Storage Room 		
CF | > 		
CF | > X NEW BOX 		
CF | 		
CF | This box looks like it's been opened in at least the last few years. 		
CF | It's currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Storage Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the newer box. There's no jacket, but there are a bright red 		
CF | toy robot and a snowglobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Storage Room 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This is a bright red toy robot that can be switched on or switched 		
CF | off. You recognize it; one of the engineers made a batch of them for 		
CF | Christmas a few years back. This must have been a leftover. It could 		
CF | be entertaining for the party. 		
CF | 		
CF | The toy robot is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Storage Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snowglobe" 		
CF ] Storage Room 		
CF | > 		
CF | > X SNOWGLOBE 		
CF | 		
CF | You haven't seen the Eiffel Tower since you were very little, but this 		
CF | snowglobe looks just like you remember it. In fact, this might be your 		
CF | snowglobe; you had a trinkets shelf for a few years until you got 		
CF | tired of dusting it. The rest of the crew might like it. The "snow" 		
CF | has all come to rest at the bottom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Storage Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Universal key... seems weird. I guess there'll be something we think we should be able to unlock but won't be able to."
DavidW says (to ClubFloyd), "x older boxes" 		
CF ] Storage Room 		
CF | > 		
CF | > X OLDER BOXES 		
CF | 		
CF | These older, dusty boxes look like they haven't been opened in over a 		
CF | decade. You've seen the Captain wear his jacket once or twice in that 		
CF | time, so it can't be in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move boxes" 		
CF ] Storage Room 		
CF | > 		
CF | > MOVE BOXES 		
CF | 		
CF | You push some of the boxes around, but you don't find anything 		
CF | interesting. You'll have to look elsewhere for the jacket. 		
CF | 		
CF | > 		DavidW asks, "west?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see is some faint light 		
CF | from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on light" 		
CF ] Darkness 		
CF | > 		
CF | > TURN ON LIGHT 		
CF | 		
CF | You grope around, but can't find any light to turn on. 		
CF | 		
CF | > 		Roger says, "The entire crew is in kindergarten. That'd be a pretty good twist."
DavidW says (to ClubFloyd), "turn on recorder" 		
CF ] Darkness 		
CF | > 		
CF | > TURN ON RECORDER 		
CF | 		
CF | Your recorder is always on. 		
CF | 		
CF | > 		DavidW says, "hmm"
DavidW says (to ClubFloyd), "touch floor" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH FLOOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Yeah, the opening has us all on edge for some M. Night Shyamalan thing."
DavidW says (to ClubFloyd), "e" 		
CF ] Storage Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's a 		
CF | closed closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | The box you opened is here, as well. 		
CF | 		
CF | > 		Roger asks, "could the robot light up?"
DavidW says (to ClubFloyd), "turn on robot" 		
CF ] Storage Room 		
CF | > 		
CF | > TURN ON ROBOT 		
CF | 		
CF | You turn on the toy robot. It flashes a dull red and makes pew 		
CF | pew noises. After a couple of minutes, it turns off again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see is some faint light 		
CF | from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on robot" 		
CF ] Darkness 		
CF | > 		
CF | > TURN ON ROBOT 		
CF | 		
CF | You turn on the toy robot. It flashes a dull red and makes pew 		
CF | pew noises. After a couple of minutes, it turns off again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake globe" 		
CF ] Darkness 		
CF | > 		
CF | > SHAKE GLOBE 		
CF | 		
CF | You shake the snowglobe, and the snow flies all around the Eiffel 		
CF | Tower. It's not exactly mesmerizing, but it's fun to watch, despite 		
CF | the darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on globe" 		
CF ] Darkness 		
CF | > 		
CF | > TURN ON GLOBE 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | The snow in the snowglobe settles back down again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Storage Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's a 		
CF | closed closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | The box you opened is here, as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Storage Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | (the closet door) 		
CF | The closet door looks almost completely untouched by use--nothing is 		
CF | worn down, or stained, or rusted. Perhaps it was meant to be used more 		
CF | than it has been, a forgotten piece of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet door" 		
CF ] Storage Room 		
CF | > 		
CF | > OPEN CLOSET DOOR 		
CF | 		
CF | You rattle the door but it seems like it's locked. 		
CF | 		
CF | [Your character is carrying something that could help. You can take 		
CF | inventory by typing the letter I or TAKE INVENTORY.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock it with key" 		
CF ] Storage Room 		
CF | > 		
CF | > UNLOCK IT WITH KEY 		
CF | 		
CF | You unlock the closet door with the key. Despite your high status, you 		
CF | aren't technically supposed to have this, but you swiped it from 		
CF | engineering earlier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Maintenance Closet 		
CF | This closet is barely large enough for you to stand in. A single shelf 		
CF | hangs on the back wall. 		
CF | 		
CF | Oh, that looks useful. On the shelf is a flashlight, next to a bottle 		
CF | of floor wax. 		
CF | 		
CF | You feel a bit woozy for a moment, and then-- 		
CF | 		
CF | You are in a closet, this one marked with warning signs in bright 		
CF | yellow and black. A heavy protective suit is on the ground. You reach 		
CF | for it, your hands trembling-- 		
CF | 		
CF | In a second, the vision is gone. A premonition? They say that 		
CF | Storyweavers like yourself have the Gift, but you've usually 		
CF | attributed that to intuition or gentle nudges. You've never actually 		
CF | seen something like that before. 		
CF | 		
CF | The closet door lies open to the south. 		
CF | 		
CF | > 		catherine says, "oooh, lore"
		Jacqueline says, "Nice, yeah."
DavidW says (to ClubFloyd), "take flashlight" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > TAKE FLASHLIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wax" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > X WAX 		
CF | 		
CF | This bottle of floor wax looks pretty old; the top of it is all 		
CF | crusted over. This would be terrible as a prop for your presentation, 		
CF | but you could always try it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wax" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > TAKE WAX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flashlight" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > X FLASHLIGHT 		
CF | 		
CF | This is a sleek black cylinder that can be SWITCHED ON or SWITCHED 		
CF | OFF. It seems fully charged. Technically, you could use it for your 		
CF | presentation, but it would likely be more useful for exploring this 		
CF | storage area. 		
CF | 		
CF | The flashlight is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Maintenance Closet 		
CF | This closet is barely large enough for you to stand in. A single shelf 		
CF | hangs on the back wall. 		
CF | 		
CF | The closet door lies open to the south. 		
CF | 		
CF | > 		Cerfeuil says, "The good old 'take everything that isn't nailed down'."
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | This is a metal shelf screwed into the wall via a couple of supports. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shelf" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > TAKE SHELF 		
CF | 		
CF | That seems hard to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Maintenance Closet 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The closet door looks almost completely untouched by use--nothing is 		
CF | worn down, or stained, or rusted. Perhaps it was meant to be used more 		
CF | than it has been, a forgotten piece of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storage Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's an 		
CF | open closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | The box you opened is here, as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see is some faint light 		
CF | from the east. 		
CF | 		
CF | > 		catherine says, "and everything that is, apparently!"
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You turn on the flashlight. The darkness is a little less oppressive. 		
CF | 		
CF | Far End of the Storage Room 		
CF | With the flashlight on, you can see that most of this part of the 		
CF | storage room is taken up by crates that have been nailed shut. 		
CF | Whatever's in them, you're not getting in. 		
CF | 		
CF | Not everything is boxed up, though. Your flashlight plays over a 		
CF | featureless face, and-- 		
CF | 		
CF | A woman in white walks towards you, her face a skull, a crown of 		
CF | spikes over her head. She reaches out with one hand-- 		
CF | 		
CF | You blink. There is no woman. A mannequin stands here, wearing your 		
CF | Ice Queen costume from a few years back. 		
CF | 		
CF | The rest of the storeroom is back to the east. There's also a 		
CF | gap in the floor; it looks like you can go down. 		
CF | 		
CF | Scattered on the floor are Great Figures of History and a dog 		
CF | leash. 		
CF | 		
CF | > 		Cerfeuil says, "Ooh, spooky premonition. Interesting."
		catherine says, "sounds like it could even be a deadly premonition"
DavidW says (to ClubFloyd), "take history" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > TAKE HISTORY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It's a decorative book about great figures in history, mostly military 		
CF | or political people, but also including some entertainers. Napoleon 		
CF | and Khufu grace the cover. It's pretty heavy, both physically and 		
CF | metaphorically, but it could be a solid prop for your presentation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leash" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > X LEASH 		
CF | 		
CF | Hmmm. You have to wonder who left their dog leash down here; it looks 		
CF | like it was meant for a puppy, so maybe the dog grew out of it. It 		
CF | probably won't be useful for your presentation, but maybe you could 		
CF | riff off of pets or something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x costume" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | You wore this in the Christmas play a few years back. It's blue and 		
CF | white, made with tulle, nice to look at but very scratchy. On top is a 		
CF | white crown of icicles, made of plastic and stitched to the fabric of 		
CF | the costume. 		
CF | 		
CF | > 		catherine says, "wonder if 'wear leash' works"
DavidW says (to ClubFloyd), "take crown" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > TAKE CROWN 		
CF | 		
CF | The crown is strongly attached to the fabric. You can't separate the 		
CF | crown from the costume. 		
CF | 		
CF | > 		Roger says, "a /good/ historian would describe their premonition to the recorder for posterity, but that's asking quite a lot"
		DavidW asks, "Do we want the costume?"
		Cerfeuil says, "I say take everything."
DavidW says (to ClubFloyd), "x mannequin" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > X MANNEQUIN 		
CF | 		
CF | This mannequin belongs to you, although you'd forgotten about it 		
CF | completely. It's currently wearing your Ice Queen costume. 		
CF | 		
CF | > 		catherine asks, "well, is it nailed down?"
DavidW says (to ClubFloyd), "take costume" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > TAKE COSTUME 		
CF | 		
CF | The costume looks decidedly older now. Taking it off the mannequin 		
CF | could damage it. It was never made to last, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | The gap looks big enough for you to fit in it, but not by much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crawl Space 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crawl Space 		
CF | You are in a narrow crawlspace below the storage room. You can't stand 		
CF | up all the way in here. There are more cobwebs than you feel 		
CF | comfortable with. You can go back up the gap. 		
CF | 		
CF | The only thing stored down here is an old trunk. 		
CF | 		
CF | > 		Jacqueline says, "oooh"
		Jacqueline says, "I like old trunks"
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Crawl Space 		
CF | > 		
CF | > X TRUNK 		
CF | 		
CF | This trunk probably belongs to the Captain, given his predilection for 		
CF | antiquated paraphernalia. It is currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Crawl Space 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The old trunk barely has enough room to open, but you manage it. 		
CF | 		
CF | And there's the Captain's jacket! Why he put it in such an 		
CF | inaccessible spot is beyond you. 		
CF | 		
CF | Below the jacket are a rubber spider, a mirror with a water motif and 		
CF | a toy train. 		
CF | 		
CF | > 		catherine says, "ooh, cobwebs!"
		Jacqueline says, "woo jacket"
		Cerfeuil exclaims, "More goodies!"
DavidW says (to ClubFloyd), "x cobwebs" 		
CF ] Crawl Space 		
CF | > 		
CF | > X COBWEBS 		
CF | 		
CF | You don't see any spiders near the webs, but that doesn't exactly 		
CF | reassure you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jacket" 		
CF ] Crawl Space 		
CF | > 		
CF | > X JACKET 		
CF | 		
CF | This jacket is black with gold epaulettes and lapels. It really does 		
CF | look good; you suppose it was worth the time you spent looking for it. 		
CF | 		
CF | The name Eggleston is embroidered on it in gold thread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Crawl Space 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "cmon, let's wear it! We're the captain now"
DavidW says (to ClubFloyd), "x spider" 		
CF ] Crawl Space 		
CF | > 		
CF | > X SPIDER 		
CF | 		
CF | This spider is one of those disgustingly realistic ones where it's all 		
CF | hairy. You're a little tempted to bring this to your presentation just 		
CF | to see how people react. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Crawl Space 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in trunk" 		
CF ] Crawl Space 		
CF | > 		
CF | > LOOK IN TRUNK 		
CF | 		
CF | In the old trunk are a mirror with a water motif and a toy train. 		
CF | 		
CF | > 		Cerfeuil says, "Eggleston is a very captain-y name."
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Crawl Space 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | This mirror is shaped to look like a pool of water, with little silver 		
CF | lilypads near the edges. This could be useful for your presentation, 		
CF | since mirrors have a lot of symbolism. 		
CF | 		
CF | In the mirror, you can see your reflection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Crawl Space 		
CF | > 		
CF | > TAKE MIRROR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x train" 		
CF ] Crawl Space 		
CF | > 		
CF | > X TRAIN 		
CF | 		
CF | This simple toy train looks like it was made for a very young child. 		
CF | It's carved out of wood, with metal axles and some plastic wheels. You 		
CF | might be able to use it to talk about transportation in your 		
CF | presentation, or kids. 		
CF | 		
CF | > 		keltena says (to Cerfeuil), "Named in honor of the first tester to finish a full playthrough, I think"
DavidW says (to ClubFloyd), "take train" 		
CF ] Crawl Space 		
CF | > 		
CF | > TAKE TRAIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Crawl Space 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a toy train 		
CF | a mirror with a water motif 		
CF | a rubber spider 		
CF | a ceremonial jacket 		
CF | a dog leash 		
CF | Great Figures of History 		
CF | a bottle of floor wax (closed) 		
CF | a flashlight (providing light) 		
CF | a miniature Eiffel Tower Snowglobe 		
CF | a toy robot 		
CF | a recorder (being worn) 		
CF | a rucksack (open but empty) 		
CF | a maintenance key 		
CF | 		
CF | > 		Cerfeuil says (to keltena), "Aw, that's sweet."
DavidW says (to ClubFloyd), "look up napoleon in history" 		
CF ] Crawl Space 		
CF | > 		
CF | > LOOK UP NAPOLEON IN HISTORY 		
CF | 		
CF | You discover nothing of interest in Great Figures of History. 		
CF | 		
CF | > 		catherine says, "okay, we have the mirror, we just need the shovel and the singer"
DavidW says (to ClubFloyd), "open history" 		
CF ] Crawl Space 		
CF | > 		
CF | > OPEN HISTORY 		
CF | 		
CF | It's a decorative book about great figures in history, mostly military 		
CF | or political people, but also including some entertainers. Napoleon 		
CF | and Khufu grace the cover. It's pretty heavy, both physically and 		
CF | metaphorically, but it could be a solid prop for your presentation. 		
CF | 		
CF | > 		catherine says, "(i am going to make this joke every time.)"
		DavidW says, "No coupons as bookmarks, I guess."
DavidW says (to ClubFloyd), "u" 		
CF ] Far End of the Storage Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Far End of the Storage Room 		
CF | With the flashlight on, you can see that most of this part of the 		
CF | storage room is taken up by crates that have been nailed shut. 		
CF | Whatever's in them, you're not getting in. 		
CF | 		
CF | Not everything is boxed up, though. A mannequin stands here, wearing 		
CF | your Ice Queen costume from a few years back. 		
CF | 		
CF | The rest of the storeroom is back to the east. There's also a 		
CF | gap in the floor; it looks like you can go down. 		
CF | 		
CF | > 		Jacqueline says (to catherine), "heh"
DavidW says (to ClubFloyd), "e" 		
CF ] Storage Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's an 		
CF | open closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | The box you opened is here, as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] Storage Room 		
CF | > 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You turn off the flashlight. The darkness returns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Storage Room 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | The box is kind of awkward to pick up. It's not heavy, but it's just 		
CF | large enough that you'd have to balance it on one knee. You decide to 		
CF | leave it here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Conserving the battery, I presume? Such a good IF player."
		DavidW asks, "Find the party now?"
		Jacqueline says, "Yeah, I think so."
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Storage Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Banquet Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | You head down the hall, triumphantly clutching your treasures. 		
CF | 		
CF | Banquet Hall 		
CF | Although most of the ship is conservative in its use of space, this is 		
CF | the one room designed to hold most of the officers and auxiliary 		
CF | staff. Today, it's bustling, filled with crew from every walk of life 		
CF | and their families. 		
CF | 		
CF | Benches are lined up on both sides of the room, and a seat has been 		
CF | reserved for you at the head table. A display table at the front 		
CF | stands empty. 		
CF | 		
CF | There is an exit to the north, but you wouldn't dare leave the 		
CF | party now that it's in full swing. 		
CF | 		
CF | On the head table is a pile of donuts. 		
CF | 		
CF | Gareth and the Captain are standing and talking when you enter. "Ah, 		
CF | speak of the devil," says the Captain. "Thanks for finding it. I hope 		
CF | it wasn't too much trouble, Storyweaver." 		
CF | 		
CF | "None at all," you say, a small lie. 		
CF | 		
CF | "We're all looking forward to your presentation," says the Captain. 		
CF | "You must have been working quite hard on it." 		
CF | 		
CF | "Oh, yes," you say, nodding. A larger lie. Gareth is smirking behind 		
CF | the Captain. 		
CF | 		
CF | "In any case, we'll begin in a few minutes. I have to speak with the 		
CF | cook; you can begin once the bell rings. I should be back before 		
CF | you're done." 		
CF | 		
CF | The Captain wanders off. 		
CF | 		
CF | "Here, let me grab those things for you," says Gareth. He grabs 		
CF | everything you found in the storage room and places them on the 		
CF | display table. Then he pulls out your chair for you and grabs one of 		
CF | the donuts, stuffing it in his mouth. 		
CF | 		
CF | [New Topic for Gareth - Weird] 		
CF | [New Topic for Gareth - Reminder] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x donuts" 		
CF ] Banquet Hall 		
CF | > 		
CF | > X DONUTS 		
CF | 		
CF | (first sitting on your seat) 		
CF | You sink into your chair, relieved to find it quite comfortable. 		
CF | 		
CF | The glazed donuts look very appetizing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat donut" 		
CF ] Banquet Hall 		
CF | > 		
CF | > EAT DONUT 		
CF | 		
CF | You grab one of the donuts. 		
CF | 		
CF | You eat the single donut. Not bad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say reminder to gareth" 		
CF ] Banquet Hall 		
CF | > 		
CF | > SAY REMINDER TO GARETH 		
CF | 		
CF | "Thanks for the reminder, by the way." 		
CF | 		
CF | "No problem," says Gareth. "I didn't want you to be caught off guard. 		
CF | Did you find anything good?" he asks. 		
CF | 		
CF | "Eh," you say with a shrug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gareth" 		
CF ] Banquet Hall (At the front) 		
CF | > 		
CF | > X GARETH 		
CF | 		
CF | Gareth, the current ship's psychologist, is your best friend on board. 		
CF | While much younger than you, his interest in film and fantasy 		
CF | franchises gives you a lot to talk about on most days. 		
CF | 		
CF | Just at this moment, the bell rings. 		
CF | 		
CF | Gareth stands up. "Looks like you're on!" he says. He helps you up, 		
CF | then calls over a few officers to help move the head table and your 		
CF | chair aside. 		
CF | 		
CF | He then moves to the front of the room. "Ladies and gentlemen, we will 		
CF | now hear from our very own Storyweaver, Emrys Tisserand! Let's give 		
CF | her a hand!" 		
CF | 		
CF | He then gives you a thumbs up and disappears into the audience. 		
CF | 		
CF | You walk up to the front. 		
CF | 		
CF | Banquet Hall (At the front) 		
CF | 		
CF | You are standing next to the display table, where everything you 		
CF | collected from the storage room has been placed. The crew and staff 		
CF | are gathered around the edges of the banquet hall, waiting for your 		
CF | presentation to begin. 		
CF | 		
CF | [New Topic for the crowd of people - Welcome] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say welcome" 		
CF ] Banquet Hall (At the front) 		
CF | > 		
CF | > SAY WELCOME 		
CF | 		
CF | "Welcome to the twentieth anniversary of our departure from Earth!" 		
CF | 		
CF | Everyone claps and cheers, then settles down again. 		
CF | 		
CF | You go on. "I can't tell you how much I've enjoyed spending time with 		
CF | each of you on this ship. I knew when I signed up that I would spend a 		
CF | very large part of my life on this voyage, watching all the rest of 		
CF | you come in and out of cryogenic storage. I cried when some of my 		
CF | friends went back to be frozen, and I cried when I saw some of you 		
CF | come out again." The crowd laughs. 		
CF | 		
CF | "But as your Storyweaver, I've learned to laugh with your jokes, mourn 		
CF | with your losses, and celebrate with your successes, so that I could 		
CF | pass your story on to future generations." You indicate the table. 		
CF | "I've brought some symbols of our time on this ship. Some may spark 		
CF | memories, while others might provide you with new insights." 		
CF | 		
CF | You look over the items: a toy train, a mirror with a water motif, a 		
CF | rubber spider, a dog leash, Great Figures of History, a 		
CF | bottle of floor wax, a flashlight, a miniature Eiffel Tower Snowglobe 		
CF | and a toy robot. Your heart sinks. This might be a bit rough. 		
CF | 		
CF | [You can continue the presentation by choosing an object to TAKE, one 		
CF | at a time. You can only choose three items total.] 		
CF | 		
CF | > 		Jacqueline says, "Such great material to work with."
		Jacqueline says, "Dog leash seems like it has possibilities. Eiffel Tower, certainly. And maybe the robot."
		Cerfeuil says, "Oh, this is gonna be good."
		DavidW asks, "I think history, then snowglobe, then mirror?"
		Cerfeuil exclaims, "I love giving unscripted presentations in front of large crowds!"
		Cerfeuil says, "The funniest would be floor wax, rubber spider, dog leash, in my opinion."
		Jacqueline says, "heh"
		catherine says, "i think this is a spot where using saves and loads to see all the outcomes will be fun"
		DavidW asks, "I wasn't aiming for funny, but what say you all?"
		Jacqueline asks, "I mean, save and repeat?"
		Cerfeuil says, "Save and repeat would be great."
		keltena says (to Cerfeuil), "'This is the story of how you die' does sound about right for this situation"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Banquet Hall (At the front) 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Cerfeuil says, ".. keltena Oh yeah, this would definitely kill."
		Cerfeuil says, "(F)"
		catherine says, "it's only 9-choose-3 possibilities"
DavidW says (to ClubFloyd), "take wax" 		
CF ] Banquet Hall (At the front) 		
CF | > 		
CF | > TAKE WAX 		
CF | 		
CF | You hold up the bottle of floor wax, and then do a double take. You 		
CF | wonder what on earth were you thinking, grabbing floor wax to use for 		
CF | a speech! Some of the crowd seems confused, while others chuckle. 		
CF | 		
CF | You scramble for something to say. "Work!" Yes, that's a good angle. 		
CF | You pursue it. "Hard work is part of all of our lives on the 		
CF | Tragwyddol. Back on earth, if someone crashed their car, or had mold 		
CF | get out of control, or ignored a medical problem too long, then there 		
CF | was always a way out. You could always get a new car, a new house, a 		
CF | new liver. And if that didn't happen, there were always more people. 		
CF | 		
CF | "But you are all we have, and this is our only ship. We cannot survive 		
CF | if we let things go too long. Each of us has our part to play, from 		
CF | the janitors cleaning up after us to the Captain steering the ship. 		
CF | Work runs the ship, and it's made us who we are today. Here's to us: 		
CF | the workers!" 		
CF | 		
CF | The crowd cheers. Then someone comes and takes away the bottle of wax, 		
CF | leaving you free to choose your next item. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spider" 		
CF ] Banquet Hall (At the front) 		
CF | > 		
CF | > TAKE SPIDER 		
CF | 		
CF | You hold up the rubber spider. A baby starts to cry, but some of the 		
CF | older kids edge in closer to look. 		
CF | 		
CF | "You may not know this, but I am terrified of spiders." A few people 		
CF | laugh nervously. "Don't worry, this one is fake. Even so, just holding 		
CF | it makes my heart race a little. Nevertheless, on a mission like ours, 		
CF | all of us have to face fears daily. We are travelling in space, on the 		
CF | first ship of its kind. No one knew if we could make it, and yet here 		
CF | we are, almost at the end of our journey. None of us would be here if 		
CF | we had not faced our fears." 		
CF | 		
CF | The crowd is silent, thoughtful. Someone comes and takes away the 		
CF | spider, leaving you free to choose your next item. 		
CF | 		
CF | > 		Roger says, "good thing we could... wax poetic"
		Cerfeuil says, "Ba dum tiss."
		Jacqueline claps slowly.
		Cerfeuil says, "We're making surprisingly good use of these awful items."
DavidW says (to ClubFloyd), "take leash" 		
CF ] Banquet Hall (At the front) 		
CF | > 		
CF | > TAKE LEASH 		
CF | 		
CF | You hold the dog leash up high. There is puzzled silence from the 		
CF | crowd. 		
CF | 		
CF | "You may be wondering why I'd use a dog leash to symbolize our ship," 		
CF | you say. "To me, it has two meanings: one on the surface, and another, 		
CF | deeper one. 		
CF | 		
CF | "First, our pets mean the world to us. While I don't have any of my 		
CF | own, I've loved meeting your dogs, cats, and rabbits, and I've seen 		
CF | how much they mean to you. When we decided to travel through space, we 		
CF | didn't go alone. We brought the best of what we had before. 		
CF | 		
CF | "But second, notice that the leash is empty. A leash is used to 		
CF | control, to restrain. We are not restrained. This is not a prison 		
CF | ship; this is not a military vessel. We are citizens; we are people; 		
CF | we are families. The officers and crew do so much for us, but the 		
CF | government lies in our hands. We will never be leashed." 		
CF | 		
CF | The crowd cheers, and someone comes and takes away the dog leash. 		
CF | 		
CF | Another bell rings. You see Gareth in the front of the crowd now, 		
CF | asking you to wrap things up. Fortunately, you've already thought of 		
CF | an ending. 		
CF | 		
CF | You point to the recorder implanted into your head. "Finally, I'd like 		
CF | you to consider my recorder. The main reason I was asked to remain on 		
CF | this ship for the last twenty years was to provide continuous 		
CF | documentation of our lives. While you might see me use the recorder to 		
CF | keep track of conversations or answer communications, its true purpose 		
CF | is to create and store long-term visual and auditory data. In a sense, 		
CF | I've become a living record of our people. And I couldn't have picked 		
CF | a better crew. Each of you has touched my life, and I hope that 		
CF | through my efforts, I can touch yours. Congratulations on twenty 		
CF | years!" 		
CF | 		
CF | Everyone stands and gives you a round of applause. Then the party 		
CF | begins to break up, with a few people remaining to linger while others 		
CF | walk out to the rest of the ship. 		
CF | 		
CF | Gareth comes over to talk. 		
CF | 		
CF | [New Topic for Gareth - Performance] 		
CF | 		
CF | > 		catherine says, "seems like each of these may have one dialog string"
		keltena says, "Evidently they don't call us 'Storyweaver' for nothing"
		Cerfeuil says, "It does make sense that we'd be good at public speaking, with our title."
DavidW says (to ClubFloyd), "say performance to gareth" 		
CF ] Grave 		
CF | > 		
CF | > SAY PERFORMANCE TO GARETH 		
CF | 		
CF | "How'd I do?" 		
CF | 		
CF | He gives you a thumbs up. "Pretty good! Did you have that prepared 		
CF | beforehand, or were you just making it up as you go?" 		
CF | 		
CF | "Just making it up," you say. "But it worked, right?" He laughs. 		
CF | 		
CF | "So what are you going to do now?" he asks. 		
CF | 		
CF | "I'm not sure," you say. "The lights were out in the storage room 		
CF | earlier, so I was thinking of talking to someone--" 		
CF | 		
CF | You aren't able to finish the sentence, because the entire room jumps 		
CF | away from under your feet, sending you flying into the air. The lights 		
CF | spark, benches are sent tumbling end over end, and you realize that 		
CF | your head is about to smash into the wall. 		
CF | 		
CF | But right before the impact, the wall fractures, forming a 		
CF | red rift. Helpless, you fall into it.... 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Grave 		
CF | 		
CF | You land with a thud in a patch of freshly-dug earth. Everything is 		
CF | dark around you, but the rift you fell through provides a dim red 		
CF | light. 		
CF | 		
CF | Over your head, you can dimly see a stone with a long epitaph. You can 		
CF | only make out the first line: "In Memory of Emrys Tisserand." 		
CF | 		
CF | ???> 		Cerfeuil says, "Oh, this is where things get good."
		Jacqueline says, "RIP us."
		Roger says, "oh no it's the ghost of space christmas future"
		Jacqueline pressed F to pay her respects.
DavidW says (to ClubFloyd), "read stone" 		
CF ] Banquet Hall (Damaged) 		
CF | ???> 		
CF | > READ STONE 		
CF | 		
CF | You start to act, but a strong hand grabs your arm and pulls you to 		
CF | your feet, then spins you around. 		
CF | 		
CF | Now you are face to face with a woman in white wearing a skull mask, 		
CF | the top of which is covered in spikes. Her eyes are furious. 		
CF | 		
CF | "You should not be here yet," she hisses. She forces you to take a 		
CF | step. "You need to go back." Another step. "Find the rifts, save the 		
CF | others." She glances at the stone and softens. "Then, you can rest." 		
CF | 		
CF | She raises something, and you notice she's holding a shovel covered in 		
CF | dirt. She uses the handle to push you back through the rift. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Never Gives Up Her Dead 		
CF | An Interactive Fiction by Brian Rushton 		
CF | Release 2 / Serial number 240108 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Back on the other side, everything is in chaos. Several crew members 		
CF | are injured and are being helped to their feet. 		
CF | 		
CF | Gareth is looking around wildly, then sees you. "Emrys!" he shouts. 		
CF | "Are you okay? I didn't see you after the impact--" 		
CF | 		
CF | "I'm fine," you say. "What was it?" 		
CF | 		
CF | "I don't know. Let's get out of here," he says and points to the 		
CF | north. 		
CF | 		
CF | > 		catherine says, "shovel!"
DavidW says (to ClubFloyd), "take donut" 		
CF ] Banquet Hall (Damaged) 		
CF | > 		
CF | > TAKE DONUT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Jacqueline cries.
		DavidW cries
		Cerfeuil says, "What is the shovel/mirror/singer joke? I don't get it."
		Roger says, "Space never gives up her donuts"
		DavidW says, "I don't either."
		Cerfeuil mourns the donuts.
		catherine says (to cerfeuil), "allusion to You Are Standing"
		catherine says, "also, title drop, whoo"
		DavidW says, "Life gives you donuts, then it get crueller."
		Cerfeuil says (to catherine), "Oh, another one I really need to play."
DavidW says (to ClubFloyd), "n" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | A voice comes over the shipwide intercom. "This is Sergeant Olgin of 		
CF | Transportation Control. We have received damage from an asteroid 		
CF | impact. All non-essential personnel are asked to proceed towards 		
CF | evacuation centers and stand by. All officers and auxiliary staff that 		
CF | are not required for emergency operations, please help to maintain 		
CF | order and take care of any injured civilians." 		
CF | 		
CF | Gareth doesn't look too good. While seemingly uninjured, he is pale. 		
CF | "I think I'm going to go to my office," he says, and staggers away to 		
CF | the north. 		
CF | 		
CF | Your own recorder beeps. "Storyweaver, this is Sergeant Olgin. The 		
CF | Captain would like to see you at your earliest convenience in his 		
CF | quarters." 		
CF | 		
CF | > 		catherine says, "can't recommend it highly enough, yeah"
		keltena (to DavidW) plays a grudgingly respectful "ba-dum-TSSH"
		Roger says, "okay, want to hear my fan theory"
		keltena says (to Roger), "Always"
		Roger says, "we're not the first storyweaver, and we're not the first person to have this particular recorder implanted in our head"
		Roger says, "It's some bleedthrough from the previous owner"
		Roger says, "but it's just a theory, man"
		keltena asks, "A game theory?"
		Jacqueline says, "I know the captain wants us, but I think we should check on Gareth."
		catherine says, "anywayyyyy are we going to follow sarge's orders"
		Roger says, "eventually"
		keltena asks, "They said 'at our earliest convenience'; who but us is to say when that will be?"
		DavidW asks, "So, Gareth first, then our quarters, then Captain?"
		Roger says, "sure"
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | The psychologist on duty, Gareth Djomo, is in here, huddled on his 		
CF | couch. Oblivious to the chaos outside, or perhaps overwhelmed by it, 		
CF | he stares off into the corner. 		
CF | 		
CF | There is a tearing sound, and the fabric of reality rips open to the 		
CF | north. Out of the rift comes a bizarre little creature, a kind 		
CF | of robotic monkey. It leaps up onto Gareth's desk and grabs one of the 		
CF | action figures, then rushes back into the rift. Gareth doesn't seem to 		
CF | notice any of this. 		
CF | 		
CF | [New Topic for Gareth - Consolation] 		
CF | [New Topic for Gareth - Simians] 		
CF | 		
CF | > 		catherine says, "aw, not gareth marnghi"
		Jacqueline asks (of catherine), "That's Garth, isn't it?"
		Jacqueline says, "But yeah, I'd be friends with Garth Marenghi."
		catherine says, "yes, hence why i stole the e from the last name"
		Jacqueline says, "aha"
		Roger says, "doc, we've got the space madness"
		Jacqueline says, "So, um, how about that rift monkey."
DavidW says (to ClubFloyd), "say consolation to Gareth" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > SAY CONSOLATION TO GARETH 		
CF | 		
CF | "Hey, Gareth, how are you feeling?" 		
CF | 		
CF | Gareth looks up at you disconsolately. "I wasn't trained for this. Do 		
CF | you know there are twenty-three psychologists on board? Some of them 		
CF | have seen combat. Not me; I was supposed to be the colony's family 		
CF | psychologist. And somehow I'm the one they defrosted right before we 		
CF | all go up in flames. I could have just died in my sleep like the other 		
CF | ten thousand passengers. I don't know how to be helpful at all right 		
CF | now," he says. 		
CF | 		
CF | You don't say anything, but squeeze his hand in support. He barely 		
CF | seems to register it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say simians to gareth" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > SAY SIMIANS TO GARETH 		
CF | 		
CF | "Gareth, a random robot monkey just took your toy!" 		
CF | 		
CF | Gareth turns away from you sulkily. "You don't have to make fun of 		
CF | me," he says. "We're all going to die, the least you could do is to 		
CF | not bully me about my action figures." 		
CF | 		
CF | "But Gareth, that's not--" you start, but he just shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | These are all from old Earth. You know Gareth is a fan of the old 		
CF | movies; he's been trying to purchase an actual film reel for years. 		
CF | 		
CF | He has posters for The Mummy, Dracula, and The Creature from the Black 		
CF | Lagoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mummy" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X MUMMY 		
CF | 		
CF | This poster for the movie The Mummy shows an impressionistic 		
CF | image of a mummy and an alluring woman posing in front of vague 		
CF | hieroglyphics, with the words "It Comes to Life!" 		
CF | 		
CF | You watched this one with Gareth, but it wasn't, in your opinion, as 		
CF | good as the Brendan Frasier one, or that one's 100th anniversary 		
CF | remake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dracula" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X DRACULA 		
CF | 		
CF | This poster is bright orange and yellow and dark black, advertising 		
CF | the film Dracula. You recognize the man as Bela Lugosi, since 		
CF | Gareth once sat you down and talked to you for over three hours about 		
CF | why he was the most iconic vampire, although Carlisle Cullen was his 		
CF | second place choice, which made you doubt his overall method for 		
CF | ranking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lagoon" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X LAGOON 		
CF | 		
CF | This is a pulpy-looking movie poster featuring a guy in a rubber suit 		
CF | grabbing a screaming woman clad in a bathing suit, under the title 		
CF | Creature from the Black Lagoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | This is a plain desk with a single drawer, cluttered with action 		
CF | figures. Gareth likes to set his patients at ease. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figures" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X FIGURES 		
CF | 		
CF | Gareth has a few action figures out, but he keeps most of his 		
CF | favorites in storage. Except for his Dracula figure; that's his number 		
CF | one favorite, and he usually keeps it out for display. But it's 		
CF | missing. 		
CF | 		
CF | He still has his wolfman, yeti, and crystal ball out, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a loosely-bound manuscript. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manuscript" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X MANUSCRIPT 		
CF | 		
CF | You haven't seen this before. It's a loosely-bound manuscript with the 		
CF | title "The use of narrative in diagnosis and training in the human 		
CF | sciences". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ball" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | This is a little different from his other figures, a crystal ball that 		
CF | has a kind of ghost in it you can only see from certain directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x yeti" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X YETI 		
CF | 		
CF | This figure is a yeti, a creature from the mountains of Tibet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wolfman" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X WOLFMAN 		
CF | 		
CF | This figure is a wolfman caught mid-transformation, howling in agony. 		
CF | 		
CF | > 		catherine says, "i think i've seen that manuscript proposed on the forums, actually"
		DavidW says, "I'm not tempted to take anything from here yet."
DavidW says (to ClubFloyd), "i" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couches" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > X COUCHES 		
CF | 		
CF | These couches are utilitarian, with little padding and just little 		
CF | enough length that you can't sleep on them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Your Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Your Quarters 		
CF | Your room is intentionally minimal. Every new captain likes to shuffle 		
CF | up the quarters, and after years of moving your things you've stripped 		
CF | them down to the minimum. 		
CF | 		
CF | Your bed is here, just large enough to accommodate you, with your 		
CF | grandmother's comforter on it. A nightstand near your bed holds a 		
CF | dog-eared novel. A potted spider plant completes the scene. 		
CF | 		
CF | You can make your way back to the other auxiliary quarters to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your Quarters 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Your bed is the standard issue given to all crew. Fortunately 		
CF | technology had advanced enough by the time you left earth that all 		
CF | these beds are equally comfortable. 		
CF | 		
CF | On the bed is your grandmother's comforter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x comforter" 		
CF ] Your Quarters 		
CF | > 		
CF | > X COMFORTER 		
CF | 		
CF | This is the handmade comforter your grandmother gave you decades ago. 		
CF | It's worn and faded now, but you've cared for it and it should last 		
CF | the rest of your life... if you don't have to leave it behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x novel" 		
CF ] Your Quarters 		
CF | > 		
CF | > X NOVEL 		
CF | 		
CF | This dog-eared novel you've been reading is called Jigsaw, by 		
CF | Graham Nelson. But you don't want to read ahead; that's for when you 		
CF | have more time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Your Quarters 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | You've kept a spider plant in your quarters ever since you heard they 		
CF | improve air quality. It seems to be working so far. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nightstand" 		
CF ] Your Quarters 		
CF | > 		
CF | > X NIGHTSTAND 		
CF | 		
CF | Your nightstand is tall, thin, and made of wood painted black. 		
CF | 		
CF | On the nightstand is a dog-eared novel. 		
CF | 		
CF | > 		DavidW says, "no drawer"
		DavidW asks, "Shall we see what the captain wants?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		Cerfeuil says, "I like that the novel is another IF game. Fun touch."
DavidW says (to ClubFloyd), "e" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. Few people come in here, as the Captain likes to spend his 		
CF | time among his officers and around the ship. It feels almost like you 		
CF | are invading a private sanctum. 		
CF | 		
CF | A desk with his private data terminal is the main feature on one side 		
CF | of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | The Captain looks up as you enter the room. He's the same height as 		
CF | you, but has a commanding presence, with a body still muscled and fit 		
CF | despite the gray in his beard. He's holding a glass of Scotch in his 		
CF | hand. As his eyes look up to meet you, you notice a slight reddish 		
CF | glow behind him, accompanied by a tearing sound. 		
CF | 		
CF | "Storyweaver. You're here," he says, keeping a calm tone despite his 		
CF | ashen appearance. "I could use your historical perspective, given 		
CF | the...events of the day." As he speaks, the glow behind him widens, 		
CF | opening into a full-blown rift in the fabric of space, glowing red. 		
CF | 		
CF | The Captain sighs, and you see moisture in the corners of his eyes. As 		
CF | he speaks, a robotic, yet simian-looking hand pushes its way out of 		
CF | the rift and grabs something from the desk before pulling it into the 		
CF | rift. 		
CF | 		
CF | You only had a second to look, but your heart drops: the hand took the 		
CF | Captain's watch, an antique passed down for generations in his family. 		
CF | Strangely, he seems completely unaware of what's happened. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | [New Topic for the Captain - Request] 		
CF | [New Topic for the Captain - Extraordinary] 		
CF | 		
CF | > 		catherine says, "ah, seems like a pattern now"
DavidW says (to ClubFloyd), "say request to captain" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > SAY REQUEST TO CAPTAIN 		
CF | 		
CF | "Reporting for duty, sir. How can I help you?" 		
CF | 		
CF | "Storyweaver," he says, "the ship...it's not in good shape. Things are 		
CF | worse than we have let on." 		
CF | 		
CF | "Then excuse me for asking, sir, but why are you in here? Shouldn't 		
CF | you be trying to fix things?" you ask. 		
CF | 		
CF | He winces. "I hope you don't think me a coward," he says. "There is 		
CF | little I can do; these are problems that even our experts cannot 		
CF | solve. I've decided the best thing to do is to get out of their way." 		
CF | 		
CF | "Where do I come in?" you ask. 		
CF | 		
CF | "You, like me, are a scholar, a historian. Storyweaver, what will they 		
CF | say about me if we fail? If the captain of the very first seedship 		
CF | loses it just a few small years from our goal?" he asks. 		
CF | 		
CF | "You can't control what people say about you," you answer. "But you 		
CF | can control what you do." 		
CF | 		
CF | He shakes his head, then turns to look at his desk. He does not take 		
CF | notice of the gaping hole in spacetime next to it. But he notices the 		
CF | absence of his watch. He startles, then looks under the desk, but then 		
CF | notices you watching. He returns to sulking over his Scotch, now 		
CF | sadder than before. 		
CF | 		
CF | > 		Cerfeuil asks, "I wonder if he still knows about his watch? Or if it gets retroactively erased from his memory?"
		Cerfeuil says, "Oh, well, ninja'd by the previous game response."
DavidW says (to ClubFloyd), "say extraordinary to captain" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > SAY EXTRAORDINARY TO CAPTAIN 		
CF | 		
CF | "Captain, strange rifts have been opening all over the ship!" 		
CF | 		
CF | He looks at you with a stone-faced expression. "I'm not sure I 		
CF | understand. Are you referring to hull breaches?" 		
CF | 		
CF | "No, Captain, they're different--more like holes in space. I can enter 		
CF | them, go places...there's one in here, with us," you say. 		
CF | 		
CF | He looks around, seemingly not noticing the rift, then sighs and takes 		
CF | a heavy sip of his Scotch. "I'm afraid I don't have time to deal with 		
CF | the metaphysical, Storyweaver. If there are such rifts, I suggest you 		
CF | find a way to make use of them, but, barring that... perhaps you 		
CF | should get some rest." 		
CF | 		
CF | > 		Jacqueline says, "If Gareth were more himself, he might say, 'Take your stinking paws off our stuff, you damned dirty apes!'"
		DavidW says, "I suppose our goal in each rift is to recover whatever gets stolen."
		DavidW says, "I'd feel a bit better if we still had the key and flashlight."
		Cerfeuil says, "I wonder what the captain would've seen if he was looking at the rift when the watch got stolen."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is mahogany, an antique. The Captain has a predilection for 		
CF | things from older times, which is one reason he's always had the 		
CF | greatest respect for you. 		
CF | 		
CF | > 		Jacqueline says, "I'm glad we at least brought these rifts up. I feel like in Star Trek the plot is often 'crew member sees something absolutely wild, but is worried other people will think they're losing it so they decide not to bring it up despite a common pattern of every time people do this it's actually a real problem that puts the ship in danger'"
DavidW says (to ClubFloyd), "x picture" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X PICTURE 		
CF | 		
CF | Interesting. You haven't heard the Captain talk much about his family 		
CF | before, and this is your first time in his quarters. 		
CF | 		
CF | The picture shows the Captain, young and thin, his arm around the 		
CF | waist of a rosy, plump woman. The woman is holding a small girl on her 		
CF | lap. 		
CF | 		
CF | [New Topic for the Captain - Home] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say home to captain" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > SAY HOME TO CAPTAIN 		
CF | 		
CF | "Do you think of your family often?" 		
CF | 		
CF | "Storyweaver," he answers seriously, "my wife and son died very soon 		
CF | after that picture was taken. It was sudden, but I'm told it was 		
CF | relatively painless. I think about them every day." 		
CF | 		
CF | "Oh," you say, embarrassed. "I didn't know. My condolences." 		
CF | 		
CF | "Thank you," he says. "I appreciate your openness. But this ship is my 		
CF | home now. For as long as it lasts." He stares gloomily into his drink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drink" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X DRINK 		
CF | 		
CF | The Captain holds a glass of Scotch firmly in his hand. It seems he's 		
CF | been helping himself to the decanter on the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x decanter" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X DECANTER 		
CF | 		
CF | This crystal decanter of Scotch is noticeably not full. The Captain's 		
CF | had a hard time, it seems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terminal" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X TERMINAL 		
CF | 		
CF | The Captain's private data terminal is for use when he's away from the 		
CF | bridge and wants to stay connected to everyone else. 		
CF | 		
CF | The private data terminal is currently switched off. 		
CF | 		
CF | > 		Cerfeuil says, "Oh dear. Poor guy."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X BED 		
CF | 		
CF | The Captain's bed is impeccable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | The Captain's bookshelf is filled with historical texts: Caesar, 		
CF | Gibbon, Plutarch, and others. He has a fondness for grounding himself 		
CF | in the stories of past heroes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | This is a rift in the fabric of space and time. Going through it will 		
CF | take you to somewhere new and, perhaps, dangerous. It is glowing red. 		
CF | 		
CF | > 		DavidW asks, "shall we check out the bridge, aux quarters, and the hall again before sticking our heads into the lions' mouths?"
		catherine says, "probably wise"
		Roger says, "why not save"
DavidW says (to ClubFloyd), "w" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is a vintage mystery novel. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | You arrive at a scene of chaos. 		
CF | 		
CF | Flight Officer Mefe Azimov is frantically operating the flight 		
CF | console. "Come on, come on!" she says, trying combination after 		
CF | combination of buttons and settings. 		
CF | 		
CF | While you watch, a strange robotic monkey-like creature clambers out 		
CF | from behind the console. It holds a sparking computer chip in its 		
CF | hand. 		
CF | 		
CF | It issues a series of beeps, and the space in front of you to the 		
CF | north rips open violently, space itself tearing. The creature dives 		
CF | through the tear. Officer Mefe doesn't seem to notice anything at all. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | [New Topic for Mefe - Chipless] 		
CF | 		
CF | > 		catherine says, "if your chips are *sparking* something is already terribly wrong"
		keltena says, "maybe the monkey just saw the sparks and wanted to fix it"
DavidW says (to ClubFloyd), "The last chips I had were these Asian chips in oyster garlic flavour." 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > THE LAST CHIPS I HAD WERE THESE ASIAN CHIPS IN OYSTER GARLIC 		
CF | FLAVOUR. 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say chipless" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > SAY CHIPLESS 		
CF | 		
CF | "A robot monkey ran off with a chip from your computer!" 		
CF | 		
CF | "My apologies, Storyweaver, I don't have time to talk about...wait, 		
CF | did you say something took a chip? A monkey?" You nod. 		
CF | 		
CF | She leans over the console. "The little gremlin! Emrys, I've got to 		
CF | get this ship under control or we're all going to die. Where did it 		
CF | go?" 		
CF | 		
CF | "Into that," you say, pointing towards the large rip in space. 		
CF | 		
CF | Mefe stares, then looks back at you. "I can't see anything." Then her 		
CF | face clears, and she says, "It must be your Weaver's Gift. I swear, 		
CF | Emrys, something is trying to help us. My great-grandma, she used to 		
CF | be a weaver, and she'd tell us so many frightful things she'd seen. If 		
CF | you say that some monkey took my chip, I believe you. Can you find it 		
CF | for me? I'll do the best I can here while you're gone." 		
CF | 		
CF | "Don't worry, Mefe, I'll do everything I can to get it back," you say. 		
CF | You pat her reassuringly on the arm, and she looks a little less 		
CF | frightened of you. 		
CF | 		
CF | > 		Jacqueline says, "Now I am hungry. I have not had lunch, apparently."
DavidW says (to ClubFloyd), "x mefe" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > X MEFE 		
CF | 		
CF | Flight Officer Mefe Azimov is a short woman with wavy blond hair 		
CF | tucked under a cap. An intimidating, reserved woman, Mefe is one of 		
CF | the officers you've spent the least time with. She tends to be wary of 		
CF | you, but you haven't found out why, yet. While trying to repair the 		
CF | controls, she constantly scans the room, looking for other problems to 		
CF | fix, but finding too many to handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x novel" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > X NOVEL 		
CF | 		
CF | Mefe has a habit of reading ancient books during slow times, of which 		
CF | this is not one. This is a murder mystery called Murder on the 		
CF | Orient Express. 		
CF | 		
CF | > 		Jacqueline asks, "So, we should go into the rift?"
		DavidW says, "We haven't explored everywhere else yet."
		Jacqueline asks, "Don't the rifts sometimes close?"
		DavidW says, "not yet."
		catherine says, "seems like each of the rifts might be its own subquest"
		Cerfeuil says, "Wow, she actually believes us? That's a first. I like her now."
		Roger says, "I wonder if we end up in these books that keep getting mentioned beside the rifts"
		Jacqueline says, "Ah, if they don't close and we don't seem to be on a timer, then sure."
		Jacqueline says (to catherine), "Yeah, I agree."
		DavidW says, "I have the feeling that the rifts are open forever until we complete whatever we need to do in one."
		Jacqueline says, "Sort of ala-Myst, sorta."
		keltena says, "This is a pretty decidedly Merciful game, from what I recall."
		Jacqueline says (to keltena), "Cool."
		Cerfeuil says, "It'd be pretty mean if they just closed after an arbitrary amount of time. Though it'd make a funny bad ending."
		DavidW says, "Sorta like the portcullises of Easter Egg Hunt 2020."
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Command 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | red. 		
CF | 		
CF | The only crew member here right now is Petty Officer Rhys, who is 		
CF | watching the monitors while grimly pacing back and forth, blocking the 		
CF | tear. 		
CF | 		
CF | "Storyweaver," he says, looking up at you with brief acknowledgment. 		
CF | He seems distracted, his eyes moving around the room as if looking for 		
CF | something. 		
CF | 		
CF | [New Topic for Rhys - Quest] 		
CF | 		
CF | > 		keltena says, "So you should be good just prioritizing based on 'what do we feel like doing first?'"
		DavidW says, "uh yes"
		Jacqueline nods.
		DavidW says, "Rhys is blocking the tear, so I'm guessing we have to do other stuff before this one."
		catherine says, "i assume we'll always miss *this* rift-antic"
DavidW says (to ClubFloyd), "say quest" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > SAY QUEST 		
CF | 		
CF | "Are you looking for something?" 		
CF | 		
CF | Rhys stops pacing. His already grim expression hardens further. "I was 		
CF | taking notes on the catastrophe, trying to piece together what 		
CF | happened from the sensors that weren't damaged. But my sketchbook is 		
CF | missing. I can recreate the notes, but I'm losing precious time." 		
CF | 		
CF | "I'll let you know if I see it," you say comfortingly. 		
CF | 		
CF | "Thanks, Storyweaver," he says, his face softening. He turns to focus 		
CF | again on the monitors, but stops his pacing. The way to the rift is 		
CF | free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Command 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		DavidW says, "oh dear, there could be 26 levels to this place."
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | [New Topic for Sergeant Olgin - Reporting] 		
CF | 		
CF | > 		Cerfeuil says (to DavidW), "Let's hope not."
DavidW says (to ClubFloyd), "x map" 		
CF ] Transit Hub 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map shows that the ship is divided up as follows: 		
CF | 		
CF | At the top are the quarters for officers and auxiliary staff. 		
CF | 		
CF | Below that is the bridge and associated areas. 		
CF | 		
CF | Underneath that, where you are now, are the main services of the ship, 		
CF | including engineering and cryo storage. 		
CF | 		
CF | Finally, at the bottom, are most of the living quarters and the 		
CF | medical bay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say reporting" 		
CF ] Transit Hub 		
CF | > 		
CF | > SAY REPORTING 		
CF | 		
CF | "Reporting for duty! How can I help?" 		
CF | 		
CF | "Storyweaver! It's good to see you. We could use more steady people. 		
CF | Right now, we're focusing on getting civilians out; if you find anyone 		
CF | that needs help, help." 		
CF | 		
CF | "Got it," you say. 		
CF | 		
CF | "Good luck!" she says, and salutes you. 		
CF | 		
CF | > 		DavidW says, "I wasn't expecting the ship to be so large. Foolish of me."
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | "Watch out! Medical coming through!" shouts someone before you can 		
CF | enter. A pair of red-uniformed workers are carting out an injured man 		
CF | wearing a guard uniform; you step to the side to let them through. 		
CF | 		
CF | "Be careful in there, Storyweaver," says one of the team, a woman you 		
CF | don't recognize. "A prisoner got loose after the crash and managed to 		
CF | grab one of the guard's firearms. She has some demands. Maybe you can 		
CF | talk some sense into her." 		
CF | 		
CF | Then they move out of the way and out of sight. The path to the 		
CF | east is now open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Brig 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Brig 		
CF | There isn't really any kind of prison on board; troublemakers tend to 		
CF | get refrozen. But there is a small, temporary brig for use in 		
CF | emergencies, with a single cell. 		
CF | 		
CF | Unfortunately, the crash has damaged this room. The one cell the ship 		
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is 		
CF | holed up in the cell with a gun taken from a guard. Around the room 		
CF | are several other guards, each with their own weapons trained on her. 		
CF | It's a standoff. 		
CF | 		
CF | The transit hub is back to the west. 		
CF | 		
CF | "Are you a negotiator?" asks Tiffany. "I know you guys don't have the 		
CF | resources to deal with me right now. Give me my equipment back and a 		
CF | ten-minute head start and I'll be out of your hair." 		
CF | 		
CF | One of the guards says, "What, and let you crack more cryotubes? We're 		
CF | not stupid!" He turns to you and says, waving at Tiffany, "She was on 		
CF | lockdown because she was caught breaking cryotubes. She got two or 		
CF | three before we caught her. She's a murderer!" 		
CF | 		
CF | Tiffany shoots out a bolt toward the guard in question, who ducks 		
CF | down. 		
CF | 		
CF | Unseen by the others, a rift opens to the south. Out of it 		
CF | creeps a small monkey-like robot that grabs hold of a grey duffel bag 		
CF | labelled PERSONAL BELONGINGS. It pulls it back into the rift and out 		
CF | of sight. 		
CF | 		
CF | [New Topic for Tiffany - Negotiation] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say negotiation" 		
CF ] Brig 		
CF | > 		
CF | > SAY NEGOTIATION 		
CF | 		
CF | "Yes, I am a trained negotiator." 		
CF | 		
CF | "Then listen. I'm not leaving here without you meeting my demands," 		
CF | says Tiffany. 		
CF | 		
CF | You answer, "Wait, I'm a negotiator, but only by training. I'm not 		
CF | actually authorized right now to..." 		
CF | 		
CF | "Doesn't matter. Listen, the cryotubes are a living hell; mankind was 		
CF | NOT MEANT to live for decades with a frozen brain! You have to 		
CF | deactivate all of them, put the people out of their misery," says 		
CF | Tiffany. 		
CF | 		
CF | "So your demands are that we kill almost everyone on the ship?" you 		
CF | ask incredulously. 		
CF | 		
CF | "We've been trying to explain that we can't do that," volunteers one 		
CF | of the guards. "But she won't listen. We'd like to take her 		
CF | peacefully, but there's no backup, and if she starts shooting..." 		
CF | 		
CF | "I'll see what I can do," you answer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiffany" 		
CF ] Brig 		
CF | > 		
CF | > X TIFFANY 		
CF | 		
CF | Tiffany is a short woman with thick, dark hair pulled back into a 		
CF | ponytail. She's wearing a prisoner's jumpsuit and holding a gun. 		
CF | 		
CF | > 		Jacqueline says, "I'll see what I can do."
		Roger says, "Tiffany, the singer"
		DavidW says, "We're like the king of Quest For Glory. It's up to us to do everyone else's jobs."
		Jacqueline says, "Man. Does Rick Astley know she's here? What a reunion."
		keltena says, "I hope he didn't just run around and desert her."
		Jacqueline chuckles.
		DavidW says, "where are those donuts. I'm so hungry,"
		DavidW says, "The radish slices aren't enough."
DavidW says (to ClubFloyd), "w" 		
CF ] Transit Hub 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		keltena says, "I guess that depends which portal leads to the donut dimension."
		Roger says, "yeah she ain't going anywhere"
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | As you walk in, you see an older man arguing with one of the younger 		
CF | engineers--Ginger, you think her name is. 		
CF | 		
CF | "I know we have another arc welder!" he shouts. "I need you to find it 		
CF | now! People are dying! We have to seal every hull breach." 		
CF | 		
CF | "I know, but they took all the arc welders!" shouts Ginger. "I already 		
CF | told you that!" 		
CF | 		
CF | "Useless. I'll go look in the aft bay myself. But I'm telling you, 		
CF | there's another welder. Clean up this mess and get it ready for the 		
CF | next guy." He then stomps off. 		
CF | 		
CF | As he walks away, you see something that was hidden behind him: a red 		
CF | rift, leading north. Some kind of curious tool is being pulled 		
CF | through it by a robotic hand. 		
CF | 		
CF | Ginger doesn't seem to notice the rift at all. She cries silently but 		
CF | goes about her task. 		
CF | 		
CF | [New Topic for Ginger - Sorting] 		
CF | 		
CF | > 		Cerfeuil exclaims, "Petition: Give Us The Donuts. The players of this game demand them!"
		Roger asks, "a game about looking for other people's stuff. Is this mathbrush's mom phase?"
		catherine asks, "...fifteen sessions, you'd said?"
DavidW says (to ClubFloyd), "say sorting" 		
CF ] Engineering Room 		
CF | > 		
CF | > SAY SORTING 		
CF | 		
CF | "Need help with the tools?" 		
CF | 		
CF | "Do you know the difference between a flange and a gasket?" she asks 		
CF | bitingly. 		
CF | 		
CF | "No, sorry," you say. 		
CF | 		
CF | "Yeah, I didn't think so," she says, wiping her cheek. "Don't worry, 		
CF | I've got this. You should go find someone else to help, we need to 		
CF | keep this area clear," she says. 		
CF | 		
CF | > 		Jacqueline says, "I mean, fetch quests are the OG."
DavidW says (to ClubFloyd), "x mess" 		
CF ] Engineering Room 		
CF | > 		
CF | > X MESS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ginger" 		
CF ] Engineering Room 		
CF | > 		
CF | > X GINGER 		
CF | 		
CF | Ginger is one of the junior engineers, assigned to stay behind and 		
CF | sort through the tools. Her hair is flaming red, and her cheeks are 		
CF | wet with tears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		keltena asks, "IIRC, the game is roughly... 10 parts each estimated to be around the length of an IFComp game?"
DavidW says (to ClubFloyd), "s" 		
CF ] Cryostorage 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cryostorage 		
CF | You stand in a room that stretches further than you can see, filled 		
CF | with rows and rows of cryotubes. While the destruction is less severe 		
CF | here than in other parts of the ship, some of the cryotubes are 		
CF | damaged, while others seem to be malfunctioning. You can return 		
CF | north to the rest of the ship. 		
CF | 		
CF | A rift has opened up to the west. It glows red. 		
CF | 		
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube 		
CF | to cryotube, trying to assess and control the damage. 		
CF | 		
CF | Behind him, a small monkey-like creature darts out of the rift, 		
CF | carrying a book. Antonio doesn't seem to notice him. The creature 		
CF | tosses the book on the floor, and it skids towards you. The creature 		
CF | then disappears back into the rift. 		
CF | 		
CF | You can make out some lettering on the cover of the book: EXPLORATION 		
CF | NOTEBOOK. 		
CF | 		
CF | Antonio doesn't even notice the book. He looks deeply concerned about 		
CF | the cryotubes. 		
CF | 		
CF | [New Topic for Antonio Yang - Cryonics] 		
CF | 		
CF | > 		Jacqueline says (to keltena), "We conquered Cragne Manor. Anything is possible."
		keltena says, "15 sessions sounds like the right ballpark to me"
		catherine asks, "wait, the rift actually gave us something?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "take book" 		
CF ] Cryostorage 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "oh I was wrong"
DavidW says (to ClubFloyd), "x book" 		
CF ] Cryostorage 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | You go to the first page. It reads: 		
CF | 		
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3 		
CF | waste dump can contribute their discoveries and theories here. No 		
CF | trolling! And please add your callsign after each entry!--dewdrop 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		Roger says, "they're like those Stephen King creatures. Tommyknockers? no. Lollygaggers? no that's not it. Langoliers? Someone help me out"
DavidW says (to ClubFloyd), "say cryonics" 		
CF ] Cryostorage 		
CF | > 		
CF | > SAY CRYONICS 		
CF | 		
CF | "What's the status of the cryotubes?" 		
CF | 		
CF | Antonio runs his hands through his hair. "The attacks have disrupted 		
CF | the power to the tubes. We're losing tubes that are perfectly fine, 		
CF | and it's just because there's not enough electricity." 		
CF | 		
CF | "What about the backups?" you ask. "I thought these systems had more 		
CF | redundancies than anything else on the ship." 		
CF | 		
CF | "The asteroid that we hit took out half of our backups and the main 		
CF | generator for this area. We never anticipated a collision could go so 		
CF | deep into the ship." 		
CF | 		
CF | "Is there anything I could do to help?" you ask. 		
CF | 		
CF | He laughs, and says, "Not unless you can design and implement an 		
CF | algorithm for maximum power sharing between cryotubes. But hey, this 		
CF | is what I signed up for. I'll try to figure something out." 		
CF | 		
CF | > 		Jacqueline says, "Yeah, langoliers, I think."
		Cerfeuil says, "Ooh, collaborative exploration journal? That's cool."
		catherine says, "wonder how it works"
		DavidW says, "The book might be about geocaching."
DavidW says (to ClubFloyd), "read book" 		
CF ] Cryostorage 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Hey, what happened to the ladder? I'm stuck on 		
CF | Stonehenge!--ichbineinmerlyner 		
CF | 		
CF | Yeah I kept having to rescue newbies from the depths. I hid the 		
CF | ladder so that you have to have at least one functioning braincell 		
CF | before you get off the rock. Any more complaining and I'll make it so 		
CF | hard you need two braincells. But for now, you just have to turn the 		
CF | light collectors so all four of them are getting some 		
CF | light--expertClimber 		
CF | 		
CF | Keep it civil, please--dewdrop 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		catherine says, "ah, a paper forum"
		Cerfeuil says, "I love this kind of thing."
DavidW says (to ClubFloyd), "g" 		
CF ] Cryostorage 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Anyone figured out how to get below Paris yet?--why's1 		
CF | 		
CF | Yeah, you can usually find a path down the debris, but it shifts 		
CF | every few weeks. I usually just need a minute or two with the 		
CF | telescope to find it--aLiteralBaby 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cryostorage 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has 		
CF | taken over the library, and temperature controls are really messed up 		
CF | near the Wall.--dewdrop 		
CF | 		
CF | Yeah, and I think someone did some illegal dumping there. If you 		
CF | don't want to grow an extra eyeball, I'd stay away until we figure out 		
CF | what it is--bob 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cryostorage 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Man, why is there so much cash down there? I keep hoping I'll find 		
CF | something nice but all I get is worthless bills. Also, I think I'm 		
CF | close to the bottom!--ichbineinmerlyner 		
CF | 		
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect 		
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's 		
CF | 1 		
CF | 		
CF | Ha, if you guys like cash that much, I'll hide some for you. I put 		
CF | it in the honeysuckle by the giant sword...if any of you ever get that 		
CF | far!--expertClimber 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cryostorage 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Has anyone been to the bottom?--averagemoldenjoyer 		
CF | 		
CF | Yeah, I was there years ago. Probably the last one. Found some 		
CF | cool stuff, but radiation was getting out of hand so I had to bail. 		
CF | Found a Yang field meter but I didn't want to play Minesweeper in real 		
CF | life--dewdrop 		
CF | 		
CF | What was in there?--aLiteralBaby 		
CF | 		
CF | Spoilers--dewdrop 		
CF | 		
CF | The Great Gate is impossible to open since much of it was damaged. 		
CF | I theorize that field dampers could hold it still long enough, but 		
CF | spikes in Yang field would have to be identified first to figure out 		
CF | the best placement of the dampers, one for each spike. It's hard, 		
CF | because the dampers themselves do nothing until the field 		
CF | activates--SpikySpiderSkull 		
CF | 		
CF | What are you talking about?--expertclimber 		
CF | 		
CF | Nerd moment--averagemoldenjoyer 		
CF | 		
CF | There is one more page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cryostorage 		
CF | > 		
CF | > G 		
CF | 		
CF | The last page says: 		
CF | 		
CF | What you're looking for--It's in hyperbolic space. The library can 		
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull 		
CF | 		
CF | This final page looks fresher than the rest. 		
CF | 		
CF | > 		DavidW says, "That last page addresses *us*."
		catherine says, "oh fuck, hyperbolic space"
		Jacqueline says, "Yeah, used our name."
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Hub 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		Roger says, "and the lady had a spiky skull, right"
DavidW says (to ClubFloyd), "w" 		
CF ] Medical Bay 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Medical Bay 		
CF | The medical bay is, unsurprisingly, packed. This entire area is full 		
CF | of temporary cots, each with their own patient, and doctors and nurses 		
CF | walk the rows, attending to as many of the wounded as they can. 		
CF | 		
CF | The only available exit is to the east. 		
CF | 		
CF | Idris, a nurse you know, is watching over the cots, and occasionally 		
CF | speaking into an earpiece. 		
CF | 		
CF | [New Topic for Idris - Management] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say management" 		
CF ] Medical Bay 		
CF | > 		
CF | > SAY MANAGEMENT 		
CF | 		
CF | "How are you guys holding up in here?" 		
CF | 		
CF | Idris shakes his head. "Not good," he says. "And Sanya's not here, so 		
CF | the critical cases are piling up in the back. Not sure what we're 		
CF | going to do. If you see her, send her this way, will you?" 		
CF | 		
CF | That's not good. Sanya is the best surgeon on the medical team. You 		
CF | say, "I'll keep an eye out for her!" 		
CF | 		
CF | "Thanks," says Idris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cots" 		
CF ] Medical Bay 		
CF | > 		
CF | > X COTS 		
CF | 		
CF | Every cot that you can see is full. They must be triaging new patients 		
CF | elsewhere, as every time a cot is emptied someone else is sent in to 		
CF | fill it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lower Transit 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Evacuation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Living Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | You hear shouting as you walk down the corridor. "Duke! Duke, where 		
CF | are you?" shouts a voice that you recognize. 		
CF | 		
CF | Turning the corner, you find Divya and her father, Harish, talking 		
CF | disconsolately in the middle of the atrium. 		
CF | 		
CF | "Hey, what's going on? Is Sanya okay?" you ask. Your mind jumps to her 		
CF | instantly: Sanya is the best surgeon the ship has right now, and will 		
CF | be crucial in helping the wounded. 		
CF | 		
CF | "She's okay," says Harish, patting his daughter's back. "She's helping 		
CF | us look for Duke." 		
CF | 		
CF | "Your dog?" you ask. Divya nods. 		
CF | 		
CF | "We know she needs to help the others," says Harish, "but Duke is part 		
CF | of our family. He ran off only a few minutes ago; that's why we're 		
CF | waiting here. He should be back soon." 		
CF | 		
CF | But, noticing the red rift behind the two, you realize it may be much 		
CF | longer than that before he comes home. 		
CF | 		
CF | [New Topic for Divya - Canine] 		
CF | 		
CF | > 		Jacqueline says, "Calgon, take us away."
DavidW says (to ClubFloyd), "say canine to Divya" 		
CF ] Living Quarters 		
CF | > 		
CF | > SAY CANINE TO DIVYA 		
CF | 		
CF | "I'll do my best to find your dog!" 		
CF | 		
CF | Divya nods tearfully, sniffing. Harish looks concerned and says, "You 		
CF | don't have to, Storyweaver; we know others are suffering and in need 		
CF | of aid." 		
CF | 		
CF | "It's okay, Harish," you say, patting him on the arm. "I can tell this 		
CF | matters. And the faster I can find Duke, the faster Sanya can be free 		
CF | to help the others." 		
CF | 		
CF | He nods, but doesn't say anything. Then he gets an idea. 		
CF | 		
CF | "Here, Duke loves this toy. Maybe it'll help you find him?" he says, 		
CF | handing you a rubber dog toy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog toy" 		
CF ] Living Quarters 		
CF | > 		
CF | > X DOG TOY 		
CF | 		
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks 		
CF | means that it must be relatively new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze it" 		
CF ] Living Quarters 		
CF | > 		
CF | > SQUEEZE IT 		
CF | 		
CF | Hmm, not very squeaky. Feels like solid rubber. 		
CF | 		
CF | > 		catherine says, "we're going to have to keep track of what prop corresponds with which subzone"
		DavidW says, "I've been making notes, but it still feels like a lot of introductory stuff."
DavidW says (to ClubFloyd), "w" 		
CF ] Evacuation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Transit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Damaged Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Damaged Quarters 		
CF | This area of the ship was hit hard in the attack. While there is 		
CF | nothing here that is as catastrophic as a hull breach, you can still 		
CF | see smoke drifting through the air and the lights above you flicker 		
CF | intermittently. 		
CF | 		
CF | All around you are tunnels, but many of them have collapsed. Out of 		
CF | the rest comes a small but steady stream of civilians who make their 		
CF | way to safer areas to the north. The only way further in is to 		
CF | the south, but you feel a sense of foreboding about that 		
CF | direction. 		
CF | 		
CF | > 		catherine says, "probably was intended to be approached depth-first as opposed to breadth-first"
		DavidW says, "well, I guess I'm not playing it correctly then. I didn't know."
DavidW says (to ClubFloyd), "s" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Collapsed Hallway 		
CF | You feel a sense of urgency as you walk through the halls, as well as 		
CF | something else. Fear? 		
CF | 		
CF | Trusting your gut, you run through the hallways. Rounding a corner, 		
CF | you come across a terrible sight. 		
CF | 		
CF | This is one of the most damaged areas you have seen in the entire 		
CF | ship. An acrid haze drifts through the air, and a portion of the 		
CF | hallways has collapsed. 		
CF | 		
CF | To your horror, you can hear a faint whimpering coming from under the 		
CF | rubble. 		
CF | 		
CF | You can go back north through the maze of hallways to the 		
CF | living quarters. 		
CF | 		
CF | > 		Jacqueline says, "I don't know that it matters, but we'll figure it out."
		keltena says, "it works either way, but I get the impression the assumed default is depth-first"
		DavidW says, "I would never assume that."
		Cerfeuil says, "No harm in looking around before we dive in."
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > X RUBBLE 		
CF | 		
CF | The whimpering gets louder, and the haze clears a bit, and finally you 		
CF | can see who's making the noise: a little girl, crying, far back in the 		
CF | rubble. 		
CF | 		
CF | [New Topic for the little girl - Caretaker] 		
CF | [New Topic for the little girl - Escape] 		
CF | [New Topic for Sergeant Olgin - Rescue] 		
CF | 		
CF | > 		Jacqueline says, "I get where you're coming from, DW. I've watched your methods long enough. You want to make sure we have everything that we could need before we start diving into things. Makes sense."
		DavidW says (to Jacqueline), "well, see everything at least. I didn't want to overload inventory unnecessarily."
		Jacqueline nods.
		DavidW says, "Maybe the comforter on our bed is useful and maybe it isn't."
DavidW says (to ClubFloyd), "say caretaker to girl" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > SAY CARETAKER TO GIRL 		
CF | 		
CF | "Hey kid, are you okay? Where are your parents?" 		
CF | 		
CF | "I don't know!" she says. "I was waiting for them here. I want them to 		
CF | come get me." 		
CF | 		
CF | "Why don't we go find them together?" you say. 		
CF | 		
CF | "No!" she shouts, shaking. She doesn't seem to be thinking logically 		
CF | right now. 		
CF | 		
CF | > 		
DavidW says, "escape to girl" 		
DavidW says (to ClubFloyd), "say escape to girl" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > SAY ESCAPE TO GIRL 		
CF | 		
CF | "Hey, can you still move? Can you come out here?" 		
CF | 		
CF | "I don't want to," she says. "I don't want anything else to fall on 		
CF | me." 		
CF | 		
CF | "You're going to have to try, honey," you say. "It's not safe in 		
CF | there. And I can't fit in there!" 		
CF | 		
CF | "I'm too scared," she says. "I want my teddy." 		
CF | 		
CF | You look around for the teddy bear, and spot it near you. "Hey, I--" 		
CF | you start to shout, but a thin slit of blood-red light opens up behind 		
CF | the teddy bear, to the south. 		
CF | 		
CF | The slit is pushed open further by impossibly large jet-black insect 		
CF | leg. The leg rips open the slit into a full-on rift, then grabs the 		
CF | bear and drags it inside. You're left standing in shock. 		
CF | 		
CF | "Did you find it?" asks the girl. 		
CF | 		
CF | "What? I--I think I can get it, but it'll be a little while. Okay?" 		
CF | you say. 		
CF | 		
CF | "Okay," she sniffs. 		
CF | 		
CF | > 		Cerfeuil exclaims, "Not the teddy bear!"
		Jacqueline says, "Yup."
		DavidW says, "And a spider took it."
		catherine says, "if need be, i can probably dig up the corresponding context-vignettes for when we get back to any of these"
		Roger says, "how about I give you a scary plastic spider instead, kid"
		DavidW says, "I get the very strong impression that each of the items we found in the storage room relates to a different rift."
		keltena says, "IIRC, you can actually recap all the conversation topics in the game at any time"
		Roger says, "that would make sense"
		DavidW says, "And this is the 'spider' rift."
		Roger says, "can't wait for the Floor Wax Level"
		DavidW says, "It's a floor wax! It's a desert topping! It's both!"
		keltena says, "I spent the whole game disappointed that I *didn't* still have a rubber spider to show to everyone I met, tbh"
		Cerfeuil says (to DavidW), "Oh, good catch. Didn't even think of that."
DavidW says (to ClubFloyd), "t" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > T 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Sergeant Olgin 		
CF | Rescue - There's a child stuck in the southern hallways! 		
CF | *Reporting - Reporting for duty! How can I help? 		
CF | Things to say to Gareth 		
CF | *Simians - Gareth, a random robot monkey just took your toy! 		
CF | *Consolation - Hey, Gareth, how are you feeling? 		
CF | Things to say to Ginger 		
CF | *Sorting - Need help with the tools? 		
CF | Things to say to Mefe 		
CF | *Chipless - A robot monkey ran off with a chip from your computer! 		
CF | Things to say to Divya 		
CF | *Canine - I'll do my best to find your dog! 		
CF | Things to say to the Captain 		
CF | *Home - Do you think of your family often? 		
CF | *Extraordinary - Captain, strange rifts have been opening all over 		
CF | the ship! 		
CF | *Request - Reporting for duty, sir. How can I help you? 		
CF | Things to say to Rhys 		
CF | *Quest - Are you looking for something? 		
CF | Things to say to the little girl 		
CF | *Escape - Hey, can you still move? Can you come out here? 		
CF | *Caretaker - Hey kid, are you okay? Where are your parents? 		
CF | Things to say to Tiffany 		
CF | *Negotiation - Yes, I am a trained negotiator. 		
CF | Things to say to Antonio Yang 		
CF | *Cryonics - What's the status of the cryotubes? 		
CF | Things to say to Idris 		
CF | *Management - How are you guys holding up in here? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		keltena also did not think of that until just now.
DavidW says (to ClubFloyd), "n" 		
CF ] Damaged Quarters 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Damaged Quarters 		
CF | This area of the ship was hit hard in the attack. While there is 		
CF | nothing here that is as catastrophic as a hull breach, you can still 		
CF | see smoke drifting through the air and the lights above you flicker 		
CF | intermittently. 		
CF | 		
CF | All around you are tunnels, but many of them have collapsed. Out of 		
CF | the rest comes a small but steady stream of civilians who make their 		
CF | way to safer areas to the north. The only way further in is to 		
CF | the south, but you feel a sense of foreboding about that 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Transit 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Hub 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say rescue to olgin" 		
CF ] Transit Hub 		
CF | > 		
CF | > SAY RESCUE TO OLGIN 		
CF | 		
CF | "There's a child stuck in the southern hallways!" 		
CF | 		
CF | "Do you have coordinates?" ask Sergeant Olgin earnestly. 		
CF | 		
CF | "Two, fifty-seven, eight," you answer. 		
CF | 		
CF | She types into her datapad. "Does she need medical care?" she says. 		
CF | 		
CF | "No, she doesn't seem to be harmed," you answer. 		
CF | 		
CF | "Is the area stable?" she asks. 		
CF | 		
CF | You nod. "As far as I know. I just can't reach her." 		
CF | 		
CF | Olgin grimaces, and says, "I'm sorry to say this, but we have bigger 		
CF | priorities right now. Our teams are focusing on the severely wounded 		
CF | and those areas in danger of collapsing. I'll add her to our search 		
CF | and rescue list, but right now, you're the one most qualified to help 		
CF | her. Think you can find a way to help her out?" she asks. 		
CF | 		
CF | "I'll do my best," you say resignedly. Sergeant Olgin nods and goes 		
CF | back to directing the rescue efforts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		catherine says, "very utilitarian"
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | The corridors leading to the banquet hall seem to have been closed off 		
CF | after the impact. 		
CF | 		
CF | > 		keltena says, "It's very hard holding sole responsibility for every plot-relevant task on the ship."
		DavidW says, "hm. We can't re-enter the hall."
		keltena says, "But... the donuts..."
		DavidW asks, "So, which rift to tackle first?"
		Jade asks, "Enjoy exploring the ship?"
		DavidW says (to Jade), "yes"
		catherine asks, "roll 1d9?"
		DavidW says, "I don't even have a list of the rifts to attempt that with."
		Roger says, "maybe the captain's"
		DavidW says, "pee break."
		Cerfeuil says, "Still sad about the donuts"
		Cerfeuil says, "I want donuts in real life now..."
		catherine says, "i'm about to embark on a bread-first search myself"
		Roger asks, "would this sort of game be 'better' if the player controlled a bunch of different characters, each more-suited to their specific task?"
		Roger says, "(sequentially, probably)"
		Cerfeuil says (to Roger), "Could be interesting, though it'd be a pretty different game."
		Cerfeuil says (to catherine), "I love bread. Wishing you good luck on your breadjourney."
		DavidW says, "I do like the idea of going after the Captain's watch first."
		Roger says, "make it so"
		Jacqueline says, "Hm. Okay."
		Jacqueline says, "Yeah, make it so."
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Captain's Quarters 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take scotch" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > TAKE SCOTCH 		
CF | 		
CF | That seems to belong to the Captain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway, hemming you in. 		
CF | 		
CF | Something else must have been here just moments ago, as the double 		
CF | doors have swung open, making a paper sign on the doors flutter in the 		
CF | wind. 		
CF | 		
CF | > 		Roger says, "my line of reasoning, such as it is, is that having a functional captain should make everything else easier, at least in theory"
		Jacqueline says, "You can bring back his watch, but not his wife and kid, man."
		Jade says, "Ok, 1st zone ahead."
		Roger says, "hey they could be in here"
		Jacqueline says, "Hm. Hadn't thought of that."
DavidW says (to ClubFloyd), "x paper sign" 		
CF ] Entrance 		
CF | > 		
CF | > X PAPER SIGN 		
CF | 		
CF | The sign is made of paper and taped to the door. It says "CLOSED" on 		
CF | it. 		
CF | 		
CF | The double doors swing closed. 		
CF | 		
CF | > 		Jacqueline says, "That'd be trippy af."
DavidW says (to ClubFloyd), "take sign" 		
CF ] Entrance 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | It looks important; it might be best not to take it. Besides, it will 		
CF | keep other people from coming in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Napoleon Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Napoleon Room 		
CF | "Hello?" you say as you enter the dark building. "Is anyone there?" 		
CF | 		
CF | Lights click on, and you jump in surprise. You let out a shout when 		
CF | the lights reveal a pointed weapon only inches from your face. Then 		
CF | you realize that your attacker isn't moving. 		
CF | 		
CF | "A wax museum," you say, breathily. Your dad used to take you to these 		
CF | when you were a kid. It was one of the things that got you to major in 		
CF | history in college, and it was also one of the reasons you wanted to 		
CF | be a Storyweaver. Although, you've never been in one alone before. 		
CF | 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		Cerfeuil says, "Wax museum? Fun setting."
		Jade says, "Lots of diversion in this zone."
		Jade says, "* fun"
		DavidW says, "The figures are the same as on the book in the beginning."
		Roger says, "technically a model of a single building is always a scale model"
DavidW says (to ClubFloyd), "x Napoleon" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X NAPOLEON 		
CF | 		
CF | (Napoleon) 		
CF | Napoleon is depicted in his full glory, brandishing a polished saber 		
CF | and wearing a billowing cape and a jaunty bicorne hat. He is seated on 		
CF | a rearing horse. To a Storyweaver educated in much of Earth's history, 		
CF | the historical accuracy of the figure is dubious, but it does look 		
CF | impressive. 		
CF | 		
CF | The double doors swing closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | The rearing horse looks to be a chestnut Arabian, depicted in a fierce 		
CF | manner. 		
CF | 		
CF | > 		Roger says, "It's a whole wax horse? Dman"
DavidW says (to ClubFloyd), "x khufu" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X KHUFU 		
CF | 		
CF | (Khufu) 		
CF | This figure is generally right, from what you remember. It looks like 		
CF | they modeled it directly on the ivory statuette found in the early 		
CF | 1900s. Khufu is depicted holding the flail of authority and wearing 		
CF | the red crown. He gives off an air of majesty mingled with smugness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crown" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X CROWN 		
CF | 		
CF | Khufu is only wearing one crown, just like the statuette he's modeled 		
CF | after. This one, in red, represents lower Egypt. You saw many 		
CF | depictions like this in Cairo, once, when you formed part of a team 		
CF | that was returning some of the last artifacts still held in foreign 		
CF | museums. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flail" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLAIL 		
CF | 		
CF | The flail was a traditional sign of authority of the pharaohs, 		
CF | although its exact significance is uncertain. This flail is held 		
CF | close, across Khufu's body. 		
CF | 		
CF | > 		Cerfeuil says, "Flail of authority sounds like a DND weapon."
		keltena says, "Also a MtG card."
DavidW says (to ClubFloyd), "x pyramid" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X PYRAMID 		
CF | 		
CF | This pyramid doesn't look nearly as accurate as most of the things 		
CF | around it. It's coated in solid white limestone (or something visually 		
CF | similar), just like the original, but the dimensions are off. Also, it 		
CF | seems not to be attached well to the floor; it looks like you could 		
CF | easily turn it any way you like. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Napoleon Room 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You don't find anything underneath the Great Pyramid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The pyramid wobbles. Encouraged, you discover that it can rotate it in 		
CF | either direction. It can rotate either left or right. 		
CF | 		
CF | > 		Roger says, "ennhh, it ain't so great"
DavidW says (to ClubFloyd), "x sphinx" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X SPHINX 		
CF | 		
CF | The sphinx has been heavily remodeled from its real-life appearance. 		
CF | There is no wear and tear on the body and most of the face, and the 		
CF | flat part of the nose has a button on it. Its eyes look like plastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push nose" 		
CF ] Napoleon Room 		
CF | > 		
CF | > PUSH NOSE 		
CF | 		
CF | The Sphinx's left eye lights up, and it says, "What walks on four legs 		
CF | in the morning..." 		
CF | 		
CF | The right eye lights up and it says, "...two legs at noon..." 		
CF | 		
CF | Then the left eye lights up again and it says, "...and three legs at 		
CF | evening?" 		
CF | 		
CF | Then it turns dark. 		
CF | 		
CF | Every Storyweaver worth her salt knows this one; you've been telling 		
CF | kids about this riddle for years. "Man!" you shout. But nothing 		
CF | responds. Hmm, maybe the clues mean something else. 		
CF | 		
CF | > 		catherine asks, "wait, has the player character's gender been mentioned til this point?"
		DavidW asks, "Turn pyramid four times left, two times right, three times left?"
DavidW says (to ClubFloyd), "turn pyramid left" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN PYRAMID LEFT 		
CF | 		
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Napoleon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | > 		keltena says (to catherine), "I think so? Not 100% sure, though; I know we've heard her name, but I can't remember if anyone's referred to her with pronouns"
DavidW says (to ClubFloyd), "g" 		
CF ] Napoleon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Napoleon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn pyramid right" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN PYRAMID RIGHT 		
CF | 		
CF | You turn the Great Pyramid to the right. It grinds a little, internal 		
CF | gears turning, but finally lets out a clunk. 		
CF | 		
CF | A mechanical voice says, "Four". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Napoleon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the Great Pyramid to the right. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn pyramid left" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN PYRAMID LEFT 		
CF | 		
CF | You turn the Great Pyramid to the left. It grinds a little, internal 		
CF | gears turning, but finally lets out a clunk. 		
CF | 		
CF | A mechanical voice says, "Two". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Napoleon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Napoleon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, 		
CF | and then rests with a clunk. 		
CF | 		
CF | The Sphinx's eyes light up in quick succession, back and forth, while 		
CF | a ringing sound plays. It reminds you of a slot machine, which is not 		
CF | something you've often thought when in wax museums. 		
CF | 		
CF | The pyramid shudders again before it settles very firmly with a thump. 		
CF | At the same time, a rainbow-colored podium rises from the ground, 		
CF | almost underneath you, startling you and making you take a few quick 		
CF | steps back. 		
CF | 		
CF | > 		catherine says, "victory!"
		Roger says, "what did we do"
		Roger says, "oh, 4-2-3. I get it"
		DavidW says, "I used the sphinx's riddle and its eyes lighting up L-R-L to be a combo."
DavidW says (to ClubFloyd), "x podium" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X PODIUM 		
CF | 		
CF | This podium is covered in splashes of bright color. At the top are 		
CF | three switches, each a different color: red, blue, and green. They are 		
CF | all turned off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red switch" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X RED SWITCH 		
CF | 		
CF | The red switch is a simple toggle switch, part of the podium. 		
CF | 		
CF | The red switch is currently switched off. 		
CF | 		
CF | > 		DavidW says, "hm. RBG is for color mixing, usually."
		DavidW says, "But I don't think we know what colours we want yet."
DavidW says (to ClubFloyd), "turn on red switch" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON RED SWITCH 		
CF | 		
CF | You flick on the red switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a red hue. 		
CF | 		
CF | You took theater in college, so this brings back memories. You were 		
CF | always on the crew, so it was your job to work the lights. This system 		
CF | seems nicer than the one you guys used. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		Roger says, "the french tricoleur perhaps"
DavidW says (to ClubFloyd), "x crown" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X CROWN 		
CF | 		
CF | Khufu is only wearing one crown, just like the statuette he's modeled 		
CF | after. This one, in red, represents lower Egypt. You saw many 		
CF | depictions like this in Cairo, once, when you formed part of a team 		
CF | that was returning some of the last artifacts still held in foreign 		
CF | museums. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x khufu" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X KHUFU 		
CF | 		
CF | (Khufu) 		
CF | This figure is generally right, from what you remember. It looks like 		
CF | they modeled it directly on the ivory statuette found in the early 		
CF | 1900s. Khufu is depicted holding the flail of authority and wearing 		
CF | the red crown. He gives off an air of majesty mingled with smugness. 		
CF | 		
CF | > 		DavidW says, "But the red switch did produce red light."
DavidW says (to ClubFloyd), "x paper sign" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X PAPER SIGN 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pyramid" 		
CF ] Napoleon Room 		
CF | > 		
CF | > PYRAMID 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pyramid" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X PYRAMID 		
CF | 		
CF | This pyramid doesn't look nearly as accurate as most of the things 		
CF | around it. It's coated in solid white limestone (or something visually 		
CF | similar), just like the original, but the dimensions are off. Also, it 		
CF | seems not to be attached well to the floor; it looks like you could 		
CF | easily turn it any way you like. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x napoleon" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X NAPOLEON 		
CF | 		
CF | (Napoleon) 		
CF | Napoleon is depicted in his full glory, brandishing a polished saber 		
CF | and wearing a billowing cape and a jaunty bicorne hat. He is seated on 		
CF | a rearing horse. To a Storyweaver educated in much of Earth's history, 		
CF | the historical accuracy of the figure is dubious, but it does look 		
CF | impressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on blue" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON BLUE 		
CF | 		
CF | You flick on the blue switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a magenta hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on green" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON GREEN 		
CF | 		
CF | (the green switch) 		
CF | You flick on the green switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a white hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		DavidW says, "I didn't memorize the logbook entries. Could be something about this there. Maybe."
DavidW says (to ClubFloyd), "turn off switches" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF SWITCHES 		
CF | 		
CF | Which do you mean, the red switch, the blue switch or the green 		
CF | switch? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "all" 		
CF ] Napoleon Room 		
CF | > 		
CF | > ALL 		
CF | 		
CF | Sorry, you can only have one item here. Which exactly? 		
CF | > 		
DavidW says (to ClubFloyd), "turn off red" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF RED 		
CF | 		
CF | (the red switch) 		
CF | You flick off the red switch. The lighting in the room dims a bit, 		
CF | resulting in a cyan hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off blue" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF BLUE 		
CF | 		
CF | You flick off the blue switch. The lighting in the room dims a bit, 		
CF | resulting in a green hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off green" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF GREEN 		
CF | 		
CF | You flick off the green switch. Now there is no colored lighting at 		
CF | all. 		
CF | 		
CF | > 		DavidW asks, "gift shop?"
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop brings back a flood of memories. When you were younger, 		
CF | even in college, this part always seemed so fun: a way to buy 		
CF | something so that you could always hold onto the memory. Even then, 		
CF | you were concerned with the preservation of knowledge. Only now, 		
CF | you've seen too many material reminders decay or get left behind. Only 		
CF | the stories really last. 		
CF | 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall, 		
CF | about the wildest topics: NATO, Bloody Mary, gold panning, even 		
CF | foosball!. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "0". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | The captain's watch? How did it get all the way up there? Odd. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		Jade says, "The watch"
		Jacqueline says, "dang"
DavidW says (to ClubFloyd), "x meter" 		
CF ] Gift Shop 		
CF | > 		
CF | > X METER 		
CF | 		
CF | The prize meter goes up one whole wall. It's a long indentation with a 		
CF | mechanical indicator set in it. Next to the indentation are several 		
CF | marks, each labelled with a number going up to 7. The indicator is 		
CF | currently set at 0. 		
CF | 		
CF | At the top of the meter is a silvery cage containing the Captain's 		
CF | watch. 		
CF | 		
CF | > 		DavidW asks, "So solve seven subpuzzles, win a watch?"
		Roger says, "looks that way"
DavidW says (to ClubFloyd), "x machine" 		
CF ] Gift Shop 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | This coin machine is painted in black with white spiderwebs, with the 		
CF | slogan TOKENS FOR OBOLS. In front, it has a little tray and a slot 		
CF | with a little sign on it. It doesn't look like it belongs here. 		
CF | 		
CF | > 		Roger says, "also, it's been 2 hours"
DavidW says (to ClubFloyd), "read sign" 		
CF ] Gift Shop 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The little sign says: 		
CF | 		
CF | "Having trouble reaching the underworld? Don't despair! Not yet, that 		
CF | is! Deposit tokens to receive an obol! You'll need to collect all 		
CF | seven!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Gift Shop 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | Which do you mean, the NATO Alphabet poster, the Bloody Mary poster, 		
CF | the gold panning poster or the foosball poster? 		
CF | 		
CF | > 		Jacqueline says, "Gosh, it has."
DavidW says (to ClubFloyd), "x nato" 		
CF ] Gift Shop 		
CF | > 		
CF | > X NATO 		
CF | 		
CF | It says, "Named after an ancient empire, the NATO alphabet was a code 		
CF | used to clearly communicate the spelling of a word when using 		
CF | communications that had static or other issues with transmission. 		
CF | 		
CF | "Each word of the code represented the letter it began with. So, for 		
CF | example, Echo Alfa Tango would stand for EAT!" 		
CF | 		
CF | > 		Jacqueline says, "Feels like a good spot to stop, before we start trying for this, maybe."
		DavidW says, "yeah, okay. We'll stop here then."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jade says, "GG"
DavidW says (to ClubFloyd), "cfnevergiftshop" 		
CF ] Gift Shop 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "I wondered if the start of the game in the ship could be tricky."
		Roger says, "I guess another tempting way to exploit this sort of format is to leave everyone else in cryosleep and make us the only awake person"
		Roger says, "less conversation but less coercion"
		DavidW asks, "I am puzzled what the rationale for this setup actually is. Are we literally entering a story somehow?"
		Roger says, "maybe we'll find out, maybe not"
		DavidW asks, "The ship hit a plot hole or a writer's block or something like that?"
		Cerfeuil says, "I feel like it will probably be less meta than that, but could be wrong."
		DavidW asks, "And these monkeys are the ones that type it all up on typewriters?"
		Jade says, "This is one of the game zones. All of them leads to the ship. You can finish any in any order."
		Cerfeuil says, "Oh, I can kind of see it with the monkeys thing."
		Cerfeuil exclaims, "Anyway, heading out now. See you all!"
		DavidW says, "thanks everyone!"
		Jacqueline says, "Thanks, everybody, esp DW for driving. :)"
		
*** SESSION 2 *** 		
		Jacqueline says, "Hello."
		DavidW says, "hi Jade, Jacqueline, keltena, Roger, CF."
		keltena says, "Hi everyone"
		DavidW says, "My notes include one bit of business we didn't discover during the last session. I'd overlooked the pattern on that one floor in the Napoleon Room."
		DavidW says, "I suggest we start with that."
		Jade says, "I go to dine by now, back in some minutes"
		Jacqueline says, "Sounds good, DW. (Bon appetite, Jade.)"
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead" 		
CF ] Storage Room 		
CF | 		
CF | 		
CF | 		
CF | Here it is: you finally found the right door. You turn the handle and 		
CF | step inside. Light filters in from the hallway and into the dark 		
CF | storage room, casting long shadows on the floor. 		
CF | 		
CF | You should be at the party right now. But you couldn't resist 		
CF | volunteering to find the Captain's ceremonial jacket; it gave you a 		
CF | chance to step away and be on your own, and you couldn't trust anyone 		
CF | else to find it. After all, you're the only member of the ship to 		
CF | never have gone into cryogenic storage. You've walked the halls of 		
CF | this ship longer than anyone else. 		
CF | 		
CF | This is the story of how you die. 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's a 		
CF | closed closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | Among the older boxes, a newer box sticks out to you. This one isn't 		
CF | taped shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfnevergiftshop" 		
CF ] Gift Shop 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | A rainbow-colored podium projects out of the ground. On it are three 		
CF | switches, each a different color. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		DavidW says, "Sorry, just setting from last week."
		Jacqueline asks (of DW), "One sec, I'm going to restart the transcript. When I do, can you please then L again?"
		DavidW says, "sure"
		Lancelot says, "hi all"
		keltena says, "Hi Lancelot"
		Jacqueline says, "Hello, L."
		DavidW says, "hi Lancelot"
		Jacqueline says, "Hi, k."
		Lancelot says, "sorry I could not join last week, traning stuff took precedence"
		DavidW says (to Lancelot), "I took notes: [LINK]"
catherine has arrived. 		DavidW says, "hi catherine"
		Jade says, "I go to see now...."
		Lancelot asks, "oh my god we are playing Brian's game now?"
		DavidW says, "yes"
		keltena says, "Yep!"
		Lancelot says, "lol I was one of the beta testers"
		Lancelot says, "pretty cool game with a lot of interesting puzzles"
		DavidW says, "I've been holding back all week trying not to get ahead."
		Jacqueline says, "Before we get re-started... I updated transcripts for the final quarter of 2022 last week, but it took a looooooong time. Can I get one more show of hands on who is up for helping to process 2023 transcripts? One sec, I'll describe what's involved..."
		DavidW says, "I'm willing to help, of course."
		Lancelot says, "I think I already volunteered ... you asked earlkier right"
		keltena says, "I'd be happy to help"
		Jacqueline says (to Lancelot), "I did, but then my cats (multiple) got ill and passed away over a couple of months. I kind of put a lot of things on hold."
		catherine says, "i'll give it a shot, yeah"
		Lancelot says, "just finished beta testing The Trials of Rosalinda :p I'm impressed"
		Lancelot says, "Gotcha Jacq, understandable... IRL always takes precedence"
		Jade says, "I am back"
		Jacqueline says, "Basically, you copy and past multiple transcripts together if needed if a game was done over multiple logging sessions, and then you cut out chatter at the start or end of transcripts that doesn't pertain to the game. Then you answer some questions (meta data) and put it at the top of the transcript. Sadly, I wrote up instructions but those seem to be gone. Will have to redo those."
		Lancelot says, "instructions would be helpful. I take it all non-game related chatter should go out as well (during the playing, not only before and after?)"
		Jade says, "I can do some work with transcripts if there is some guide"
		Jacqueline says, "So, DW, Lancelot, catherine, keltena. Thanks. If I don't have your email, I'll dm you for it."
		Jacqueline says (to Jade), "Great, thank you."
		Jade says, "Thank to you Jacqueline"
		Jacqueline exclaims, "Okay, thanks for the admin moment, DW. Feel free to get things started!"
		Jacqueline says, "Thank you, everyone."
		DavidW asks, "Game title, author, its name as Floyd knows it, publication year, and events/honors it was in?"
		Lancelot says, "thank you for organizing ClubFloyd"
DavidW says (to ClubFloyd), "l" 		
CF ] Napoleon Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | A rainbow-colored podium projects out of the ground. On it are three 		
CF | switches, each a different color. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		catherine asks, "the relevance of chatter to the game itself is a judgement call, i presume?"
		Lancelot says, "ah the Museum"
		DavidW says, "we overlooked the 'unusual pattern' last week on the floor."
		Jacqueline says (to catherine), "Yeah. Like, for this transcript, I'd remove the stuff about transcript processing. haha"
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in white: "If you ask the 		
CF | Sphinx, Khufu thinks the world revolves around him. Or his pyramid." 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on red switch" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON RED SWITCH 		
CF | 		
CF | You flick on the red switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a red hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in cyan: "The gift shop is the 		
CF | most important room in the museum! Make sure to visit!" 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		Lancelot says, "I am spoilered here lol so I'll shut ip :p"
DavidW says (to ClubFloyd), "turn on green switch" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON GREEN SWITCH 		
CF | 		
CF | You flick on the green switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a yellow hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in blue: "Look under the hoof." 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under hoof" 		
CF ] Napoleon Room 		
CF | > 		
CF | > LOOK UNDER HOOF 		
CF | 		
CF | Looking underneath the most prominent hoof, you see a five-digit 		
CF | keypad. It currently displays "00000". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off red" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF RED 		
CF | 		
CF | (the red switch) 		
CF | You flick off the red switch. The lighting in the room dims a bit, 		
CF | resulting in a green hue. 		
CF | 		
CF | > 		keltena says (to Lancelot), "Yeah, same. Just watching with popcorn."
		Jacqueline asks, "Hoof, eh?"
		Jacqueline says, "Hm. Popcorn. There's an idea."
		DavidW says, "hoof of Napoleon's wax horse."
		Jade says (to David), "Nice work in progress"
		DavidW says (to Jade), "thanks"
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in magenta: "To get the horse 		
CF | going: from inside the great green circle, behold the crescent 		
CF | mirror." 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		Lancelot says, "pure genius the amount of puzzling in this game, I wish I was half as creative"
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | The saber looks to be metallic, unlike the rest of Napoleon, which is 		
CF | made of wax. The saber reflects much of the room, but it is all 		
CF | distorted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on blue" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON BLUE 		
CF | 		
CF | You flick on the blue switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a cyan hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in red: "Watch out for rocks, 		
CF | they always spell trouble!" 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		DavidW says, "I don't remember seeing any rocks yet."
		catherine says, "i was mainly asking because there was a rather insightful tangent addressing a future transcript reader in the Get Corn transcript, which feels like an edge case for relevance"
		Lancelot says, "I remember having a discussion with Brian about color combinations lol"
		DavidW says, "but considering the puzzly nature, I'm gonna assume they actually spell a word somehow."
DavidW says (to ClubFloyd), "turn off green" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF GREEN 		
CF | 		
CF | You flick off the green switch. The lighting in the room dims a bit, 		
CF | resulting in a blue hue. 		
CF | 		
CF | > 		Lancelot says, "it is a hint"
		DavidW says, "of course"
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in yellow: "Have you tried 		
CF | magenta light yet?" 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on red" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON RED 		
CF | 		
CF | (the red switch) 		
CF | You flick on the red switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a magenta hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it at all; it's just a big blob of green lines. 		
CF | 		
CF | Except, there's a large disk of green color in the middle. 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand in disk" 		
CF ] Napoleon Room 		
CF | > 		
CF | > STAND IN DISK 		
CF | 		
CF | I understand simple sentences best; I believe you just want to stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get in circle" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET IN CIRCLE 		
CF | 		
CF | You get onto the green disk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | In the distorted reflection in the saber, and from your position on 		
CF | the green disk, the green pattern on the ground becomes legible. It's 		
CF | a five-digit code: 27182. 		
CF | 		
CF | > 		Roger says, "nice work, DW"
DavidW says (to ClubFloyd), "turn on green" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN ON GREEN 		
CF | 		
CF | (the green switch) 		
CF | You flick on the green switch. A hidden light clicks on and the room 		
CF | brightens, resulting in a white hue. 		
CF | 		
CF | The room looks subtly different. 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The room is gently lit by an ambient white glow. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | A rainbow-colored podium projects out of the ground. On it are three 		
CF | switches, each a different color. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is criss-crossed by an intricate pattern that looks like 		
CF | words overlaid on top of each other in different colors. You can't 		
CF | read any of it except for one message in black: "That's a lot of 		
CF | lights! Hope you're paying the electricity bill." 		
CF | 		
CF | Besides that, the floor is remarkably clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off red. turn off green. turn off blue" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TURN OFF RED. TURN OFF GREEN. TURN OFF BLUE 		
CF | 		
CF | (the red switch) 		
CF | You flick off the red switch. The lighting in the room dims a bit, 		
CF | resulting in a cyan hue. 		
CF | 		
CF | You flick off the green switch. The lighting in the room dims a bit, 		
CF | resulting in a blue hue. 		
CF | 		
CF | You flick off the blue switch. Now there is no colored lighting at 		
CF | all. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "type 27182 on pad" 		
CF ] Napoleon Room 		
CF | > 		
CF | > TYPE 27182 ON PAD 		
CF | 		
CF | There is a loud bell sound. The keypad now displays "27182". 		
CF | 		
CF | Panels slide open on one wall across the room from you. One at a time, 		
CF | rocks protrude out, until it forms a climbing wall. 		
CF | 		
CF | You wander over to take a look. All of the rocks have words on them. 		
CF | Something about the words is familiar... 		
CF | 		
CF | > 		Lancelot says, "I forgot how to whisper"
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X ROCKS 		
CF | 		
CF | Which do you mean, the Sierra rock, the Yankee rock, the India rock, 		
CF | the Hotel rock, the Alfa rock, the Echo rock, the Lima rock, the Bravo 		
CF | rock, the Uniform rock, the Oscar rock, the Romeo rock or the Tango 		
CF | rock? 		
CF | 		
CF | > 		Jacqueline says, "Put a period before the person's name."
		DavidW says, "oh, this is the NATO code from the poster in the gift room."
		catherine says, "oh, spelling time"
		DavidW says, "The first letters need to spell something."
		Roger says, "maybe starting with SAY"
		catherine says, "trouble, presumably>"
		keltena says, "Pity there's no Xray or Zulu rock to spell XYZZY with"
		Roger says, "it's, what, SYIHAELBUOR"
		DavidW says (to catherine), "agreed"
		Roger says, "oh annd T"
DavidW says (to ClubFloyd), "get on tango" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON TANGO 		
CF | 		
CF | You climb up to the rock labelled "Tango". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on romeo" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON ROMEO 		
CF | 		
CF | You climb up to the rock labelled "Romeo". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | > 		Lancelot says, "go go go you can do it"
DavidW says (to ClubFloyd), "get on oscar" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON OSCAR 		
CF | 		
CF | You climb down to the rock labelled "Oscar". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on uniform" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON UNIFORM 		
CF | 		
CF | You climb up to the rock labelled "Uniform". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on bravo" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON BRAVO 		
CF | 		
CF | You climb up to the rock labelled "Bravo". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on lima" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON LIMA 		
CF | 		
CF | You climb up to the rock labelled "Lima". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on echo" 		
CF ] Napoleon Room 		
CF | > 		
CF | > GET ON ECHO 		
CF | 		
CF | You climb up to the rock labelled "Echo". 		
CF | 		
CF | Once you touch the rock, it starts glowing. 		
CF | 		
CF | As soon as the Echo rock lights up, you hear a loud bell. 		
CF | 		
CF | A mechanical voice shouts, "Tango, Romeo, Oscar, Uniform, Bravo, Lima 		
CF | and Echo! That spells trouble!" 		
CF | 		
CF | The rocks slowly sink down and then back into the wall, depositing you 		
CF | on the floor. 		
CF | 		
CF | The voice continues, "Congratulations! Your score has gone up by one! 		
CF | Check the prize meter in the gift shop to monitor your progress!" 		
CF | 		
CF | > 		Lancelot exclaims, "yes!"
		Roger says, "what's the framing story for this again? I've totally forgotten"
		keltena plays a victory fanfare
		DavidW says (to Roger), "We're a storyweaver on a seedship."
		Roger says, "oh yeah right"
		catherine says, "one could also have spelled substitutability"
		DavidW says, "We hit something, and now rifts with mechanical monkeys stole a bunch of stuff."
		keltena says (to Roger), "Our ship has experienced some serious problems and also there are rifts opening all over the place which no one but us can see, through which monkeys(??) are stealing things our crew needs."
		Roger says, "darn irony"
		keltena says, "We came through this one to chase after our Captain's watch, and apparently we now have to max out this museum's prize meter to get it back"
		Lancelot says, "and we are the only ones who can actually see those rifts"
		DavidW says, "Each rift seems to be directly foretold by one of the items we found in the storage room. This is the history book section, and the stolen item is the Captain's antique watch."
		Lancelot says, "oops you alredy mentioned that nvm"
		DavidW asks, "Shall we look at the meter again? I feel we don't need to, but if everyone needs a refresher?"
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "1". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Gift Shop 		
CF | > 		
CF | > X METER 		
CF | 		
CF | The prize meter goes up one whole wall. It's a long indentation with a 		
CF | mechanical indicator set in it. Next to the indentation are several 		
CF | marks, each labelled with a number going up to 7. The indicator is 		
CF | currently set at 1. 		
CF | 		
CF | At the top of the meter is a silvery cage containing the Captain's 		
CF | watch. 		
CF | 		
CF | > 		Lancelot says, "ah finished one"
		DavidW says, "I think we should next visit the room north from Napoleon."
		Lancelot asks, "just started this region?"
		DavidW says, "Also maybe look at the horse again."
		DavidW says (to Lancelot), "yes. Last week we mostly saw the ship."
		keltena says, "Yeah, all we've done so far is check out the Napoleon room and gift shop, I think"
DavidW says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | The rearing horse looks to be a chestnut Arabian, depicted in a fierce 		
CF | manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hoof" 		
CF ] Napoleon Room 		
CF | > 		
CF | > X HOOF 		
CF | 		
CF | Looking underneath the most prominent hoof, you see a five-digit 		
CF | keypad. It currently displays "27182". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mary Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mary Room 		
CF | This room is decorated in grim shades of black and red. It's also 		
CF | colder than the other rooms, just a little bit. It seems like a hub, 		
CF | with exits to the north, east, south and 		
CF | west. 		
CF | 		
CF | You can see Achilles here, holding a massive spear and shield and 		
CF | wearing little else. Facing him is an empty platform with a plaque 		
CF | titled "Bloody Mary" and a tall mirror hung out of your reach. 		
CF | 		
CF | The empty platform with its tall mirror is unnerving. Sometimes you 		
CF | swear you can see eyes in the mirror that aren't yours, but when you 		
CF | look closer, they aren't there. 		
CF | 		
CF | There is an odd sort of box in the middle of the room. You walk closer 		
CF | to it, passing by the oddly empty platform and Achilles' menacing 		
CF | spear. Once you reach the box, you take a closer look. 		
CF | 		
CF | On top of it are three short wooden stakes arranged behind two bronze 		
CF | helmets. In front of it dangles a mallet, attached by a string. The 		
CF | box is emblazoned with the words "HIT IT!" It looks pretty silly 		
CF | compared to the room itself. 		
CF | 		
CF | > 		Lancelot says, "ah ok. I still have my notes I do remember a slight difficulty in some but we'lle see"
		DavidW says, "We got a hint about how to summon Mary with the mirror from another gift shop poster."
		DavidW asks, "But I guess the mirror needs to be lower or us higher first?"
DavidW says (to ClubFloyd), "x Achilles" 		
CF ] Mary Room 		
CF | > 		
CF | > X ACHILLES 		
CF | 		
CF | Achilles has perfectly sculptured musculature, with what you suspect 		
CF | is an anatomically incorrect number of abs. He is holding a spear and 		
CF | an elaborate shield. He is barely covered by a long cloak and a plumed 		
CF | helmet. 		
CF | 		
CF | > 		catherine asks, "is it maybe a semi-silvered mirror with some intermittent eye LEDs behind it?"
DavidW says (to ClubFloyd), "x spear" 		
CF ] Mary Room 		
CF | > 		
CF | > X SPEAR 		
CF | 		
CF | Strange; this spear looks more worn than most things in this museum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spear" 		
CF ] Mary Room 		
CF | > 		
CF | > TAKE SPEAR 		
CF | 		
CF | That's attached to the wax figure right now, so you can't do much with 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shield" 		
CF ] Mary Room 		
CF | > 		
CF | > X SHIELD 		
CF | 		
CF | Achilles's shield has a fractal pattern that recursively subdivides it 		
CF | into smaller and similar patterns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cloak" 		
CF ] Mary Room 		
CF | > 		
CF | > X CLOAK 		
CF | 		
CF | Achilles has perfectly sculptured musculature, with what you suspect 		
CF | is an anatomically incorrect number of abs. He is holding a spear and 		
CF | an elaborate shield. He is barely covered by a long cloak and a plumed 		
CF | helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search cloak" 		
CF ] Mary Room 		
CF | > 		
CF | > SEARCH CLOAK 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "Well that's anatomically incorrect right there."
		catherine asks, "given that this is a historical figure museum: shake spear?"
		Jacqueline says, "If that works..."
		Jacqueline says, "...I will be a little grumpy."
DavidW says (to ClubFloyd), "shake spear" 		
CF ] Mary Room 		
CF | > 		
CF | > SHAKE SPEAR 		
CF | 		
CF | That's attached to the wax figure right now, so you can't do much with 		
CF | it. 		
CF | 		
CF | > 		Lancelot says, "lol"
		keltena says, "I now wish that were implemented."
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Mary Room 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | This mirror would be too tall to fit in your cabin back on the 		
CF | starship. Your reflection in it seems normal, but you can't help but 		
CF | feel like something is deeply wrong. 		
CF | 		
CF | > 		Lancelot says, "indeed"
DavidW says (to ClubFloyd), "x platform" 		
CF ] Mary Room 		
CF | > 		
CF | > X PLATFORM 		
CF | 		
CF | The platform for Bloody Mary is made of sturdy stone blocks, 		
CF | supporting nothing but a mirror. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on platform" 		
CF ] Mary Room 		
CF | > 		
CF | > GET ON PLATFORM 		
CF | 		
CF | It doesn't seem intended for audience use. 		
CF | 		
CF | > 		keltena says, "clearly both of us fell down on the testing job for not suggesting it :P"
		Lancelot says, "but there are some things to play with"
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Mary Room 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | You see your reflection looking back at you, intent and slightly 		
CF | worried. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say bloody mary" 		
CF ] Mary Room 		
CF | > 		
CF | > SAY BLOODY MARY 		
CF | 		
CF | That's not something you can say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say "bloody mary"" 		
CF ] Mary Room 		
CF | > 		
CF | > SAY "BLOODY MARY" 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bloody mary" 		
CF ] Mary Room 		
CF | > 		
CF | > BLOODY MARY 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Lancelot says, "getting warmer"
		Jacqueline says, "oh"
		Jacqueline asks, "Three times?"
		keltena says, "Inability to speak until given a conversation topic is a tough condition to live with."
		DavidW asks, "Well, if it doesn't understand me the first time?"
		Lancelot says, "I think it was related to the story, no? saying her name three times"
DavidW says (to ClubFloyd), "say bloodymary" 		
CF ] Mary Room 		
CF | > 		
CF | > SAY BLOODYMARY 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Jacqueline says, "Ah, yeah."
DavidW says (to ClubFloyd), "x box" 		
CF ] Mary Room 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | This is a cube about half of your height, and looks reminiscent of the 		
CF | kind of games you've seen in ancient pizza parlors. 		
CF | 		
CF | On the top, embedded in the box, are three wooden stakes: one on the 		
CF | left, one on the middle, and one on the right. 		
CF | 		
CF | In front of them are two plumed helms, one on the left and one on the 		
CF | right. 		
CF | 		
CF | A mallet hangs down from the cube, and the box itself says HIT IT! 		
CF | 		
CF | > 		Lancelot says, "She is said to appear in a mirror when her name is chanted repeatedly"
DavidW says (to ClubFloyd), "x left helm" 		
CF ] Mary Room 		
CF | > 		
CF | > X LEFT HELM 		
CF | 		
CF | These helms are bronze or some imitation, with black-dyed plumes. They 		
CF | look similar to some of the black figure Greek pottery you saw when 		
CF | watching a documentary a few years back. 		
CF | 		
CF | > 		Roger says, "I'd rather drink a bloody mary or three"
DavidW says (to ClubFloyd), "take mallet" 		
CF ] Mary Room 		
CF | > 		
CF | > TAKE MALLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Mary Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The mallet is soft and rubbery, designed not to cause damage. 		
CF | 		
CF | > 		catherine says, "ah, the specter of charles entertainment cheese haunts us all"
DavidW says (to ClubFloyd), "hit left" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LEFT 		
CF | 		
CF | Which do you mean, the left stake or the left helm? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit left helm" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LEFT HELM 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Wrathful". 		
CF | 		
CF | [For your convenience, you can refer to the left helmet as LH and the 		
CF | right helmet as RH.] 		
CF | 		
CF | Now that you've mentally assigned names to the helmets, this should be 		
CF | a bit easier. 		
CF | 		
CF | > 		Roger says, "the wrath of gong"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Scandal". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit left stake" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LEFT STAKE 		
CF | 		
CF | You hit the left stake with the mallet. There is a loud "bloop" sound 		
CF | from the box, and the left helmet wiggles for just a second. 		
CF | 		
CF | [For your convenience, you can refer to the left stake as LS, the 		
CF | middle stake as MS, and the right stake as RS.] 		
CF | 		
CF | Now that you've mentally assigned names to the stakes, this should be 		
CF | a bit easier. 		
CF | 		
CF | > 		Jacqueline squints at the screen.
		Lancelot says, "I like the shortcuts Brian provided"
DavidW says (to ClubFloyd), "hit ms" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT MS 		
CF | 		
CF | You hit the middle stake with the mallet. There is a loud "bloop" 		
CF | sound from the box, and the right helmet wiggles for just a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rs" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RS 		
CF | 		
CF | You hit the right stake with the mallet. There is a loud "bloop" sound 		
CF | from the box, and the right helmet wiggles for just a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit lh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LH 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Deadly". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Mary Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Deadly". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit ls" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LS 		
CF | 		
CF | You hit the left stake with the mallet. There is a loud "bloop" sound 		
CF | from the box, and the left helmet wiggles for just a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit lh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LH 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Bloody". 		
CF | 		
CF | > 		Lancelot says, "yep"
		DavidW asks, "oh. We need this box to say it?"
		catherine says, "oooooh"
		Lancelot says, "I guess you figured it out :p"
		DavidW asks, "okay, I guess the LS changed what LH says?"
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Plenite". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Mary Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Plenite". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rs" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RS 		
CF | 		
CF | You hit the right stake with the mallet. There is a loud "bloop" sound 		
CF | from the box, and the right helmet wiggles for just a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Plenary". 		
CF | 		
CF | > 		DavidW says, "Ah. Plen-ite to Plen-ary. We want M-ary."
		catherine says, "does being selectively verbal count as evidence for the protagonist being neurodivergent? :3"
DavidW says (to ClubFloyd), "hit MS" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT MS 		
CF | 		
CF | You hit the middle stake with the mallet. There is a loud "bloop" 		
CF | sound from the box, and the right helmet wiggles for just a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Zedary". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit ms" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT MS 		
CF | 		
CF | You hit the middle stake with the mallet. There is a loud "bloop" 		
CF | sound from the box, and the right helmet wiggles for just a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Mary". 		
CF | 		
CF | > 		Lancelot says, "keep on going"
		Jacqueline slowly shakes her head side to side.
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "hit lh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LH 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Bloody". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Mary". 		
CF | 		
CF | A chill breeze floats through the room, and you shiver. The mirror 		
CF | moves, just the smallest amount. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit lh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LH 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Bloody". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Mary". 		
CF | 		
CF | As the box repeats the name of Bloody Mary, you swear you can hear 		
CF | another voice whispering them back. Your arms are covered in 		
CF | goosebumps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit lh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT LH 		
CF | 		
CF | You hit the left helm with the mallet. The helmet rings with the 		
CF | impact. You hear a sonorous voice from the box say "Bloody". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rh" 		
CF ] Mary Room 		
CF | > 		
CF | > HIT RH 		
CF | 		
CF | You hit the right helm with the mallet. The helmet rings from the 		
CF | blow. You hear a sonorous voice from the box say "Mary". 		
CF | 		
CF | Then the voice is quiet. 		
CF | 		
CF | The lights go dark and you feel a rumbling. There is the sound of a 		
CF | woman's cruel laughter, and the lights go on. There stands the figure 		
CF | of Bloody Mary, a cruel smile on her lips and blood on her hands. 		
CF | 		
CF | At the same time, you hear a hissing sound. Is something being pumped 		
CF | into the room? You can feel your heart pounding. 		
CF | 		
CF | You look up. Out of the ceiling, balloons are being inflated, growing 		
CF | downward like globular fruit. 		
CF | 		
CF | A harsh voice shouts, "Achilles challenges you, Queen of Britain!" The 		
CF | spear of Achilles loosens and falls to the ground with a thud, 		
CF | although it is still attached by a tether to Achilles' hand. 		
CF | 		
CF | "I will defeat all armies!" shouts a woman's voice in return. 		
CF | 		
CF | Some lights flash on and others flash off, and a large number strip is 		
CF | now easily visible on the wall. Above it are shadows of two large 		
CF | armies, one Greek and one British, judging by their shadowy weapons. 		
CF | 		
CF | You breathe a sigh of relief: it's just some carnival game. 		
CF | 		
CF | > 		Lancelot says, "lol next phase of the puzzle"
DavidW says (to ClubFloyd), "x strip" 		
CF ] Mary Room 		
CF | > 		
CF | > X STRIP 		
CF | 		
CF | Faint enough that you didn't see it before, a number strip is high 		
CF | upon the wall, just below the shadow armies, stretching from one side 		
CF | of the room to another. It goes from 0 to 200, with the armies 		
CF | currently centered at 99. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mary" 		
CF ] Mary Room 		
CF | > 		
CF | > X MARY 		
CF | 		
CF | (Bloody Mary) 		
CF | The artist seems to have taken several creative liberties. This is 		
CF | Mary Tudor, depicted as harsh and thin-lipped, wearing a sumptuous 		
CF | dress and brocaded mantle, sitting on a throne. Her hands are covered 		
CF | in--or, at least, painted like--blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x achilles" 		
CF ] Mary Room 		
CF | > 		
CF | > X ACHILLES 		
CF | 		
CF | Achilles has perfectly sculptured musculature, with what you suspect 		
CF | is an anatomically incorrect number of abs. He is holding an elaborate 		
CF | shield. He is barely covered by a long cloak and a plumed helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spear" 		
CF ] Mary Room 		
CF | > 		
CF | > X SPEAR 		
CF | 		
CF | The spear is attached by a thin tether to Achilles himself. It's not 		
CF | long, but you can reach most of the room with the point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Mary Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake it" 		
CF ] Mary Room 		
CF | > 		
CF | > SHAKE IT 		
CF | 		
CF | You lightly shake the spear to the best of your ability. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armies" 		
CF ] Mary Room 		
CF | > 		
CF | > X ARMIES 		
CF | 		
CF | Which do you mean, the Greek shadow army or the British shadow army? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x greek army" 		
CF ] Mary Room 		
CF | > 		
CF | > X GREEK ARMY 		
CF | 		
CF | The shadows of Greek soldiers have spears and shields at the ready! 		
CF | They and the British are centered at the mark labelled 99. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x british" 		
CF ] Mary Room 		
CF | > 		
CF | > X BRITISH 		
CF | 		
CF | The British stand with arrows and muskets. At least, their shadows do. 		
CF | They and the Greeks are centered at the mark labelled 99. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x balloons" 		
CF ] Mary Room 		
CF | > 		
CF | > X BALLOONS 		
CF | 		
CF | Which do you mean, the yellow balloon, the red balloon or the orange 		
CF | balloon? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x yellow" 		
CF ] Mary Room 		
CF | > 		
CF | > X YELLOW 		
CF | 		
CF | The yellow balloon has protruded from the ceiling. You couldn't reach 		
CF | it yourself, but the javelin is long enough to poke it. 		
CF | 		
CF | > 		Lancelot asks, "javelin or spear?"
DavidW says (to ClubFloyd), "red" 		
CF ] Mary Room 		
CF | > 		
CF | > RED 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF ] Mary Room 		
CF | > 		
CF | > X RED 		
CF | 		
CF | (the red balloon) 		
CF | The red balloon has protruded from the ceiling. You couldn't reach it 		
CF | yourself, but the javelin is long enough to poke it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x orange" 		
CF ] Mary Room 		
CF | > 		
CF | > X ORANGE 		
CF | 		
CF | The orange balloon has protruded from the ceiling. You couldn't reach 		
CF | it yourself, but the javelin is long enough to poke it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mary Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "lets poke some fun"
		DavidW says, "I suppose we pop balloons with the spear/javelin."
		Lancelot says, "and observe what happens"
		DavidW asks, "Rainbow order okay with everyone? Red-orange-yellow?"
DavidW says (to ClubFloyd), "pop red" 		
CF ] Mary Room 		
CF | > 		
CF | > POP RED 		
CF | 		
CF | (the red balloon with the spear) 		
CF | The red balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a 		
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When 		
CF | they settle down and battle lines are redrawn, the armies have moved 		
CF | from 99 to 103 on the number strip. 		
CF | 		
CF | > 		Jacqueline says, "yep"
		Lancelot says, "do keep Brian's background in mind :D"
		DavidW asks, "Is that a hint?"
		Roger says, "brushing, got it"
		keltena says, "Pfft"
		catherine says, "something about this reminds me of american football, and the line of scrimmage"
		Lancelot says, "it will be obvious when you try more puzzles"
DavidW says (to ClubFloyd), "pop orange" 		
CF ] Mary Room 		
CF | > 		
CF | > POP ORANGE 		
CF | 		
CF | (with the spear) 		
CF | The orange balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | A man's voice calls out, saying "Protestants, your majesty!" 		
CF | 		
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes 		
CF | stabs up at the 100 mark, missing the armies, which are centered at 		
CF | 103 on the number strip. 		
CF | 		
CF | > 		Lancelot says, "onle left"
DavidW says (to ClubFloyd), "pop yellow" 		
CF ] Mary Room 		
CF | > 		
CF | > POP YELLOW 		
CF | 		
CF | (with the spear) 		
CF | The yellow balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Achilles, the army of Greek shadows hurls 		
CF | themselves at the British, sending them fleeing. When they settle down 		
CF | and battle lines are redrawn, the armies have moved from 103 to 98 on 		
CF | the number strip. 		
CF | 		
CF | > 		DavidW says, "okay, I guess the goal is to get to 100 then stake them."
		Lancelot says, "that's what I thought so too just need to move them there"
DavidW says (to ClubFloyd), "pop red" 		
CF ] Mary Room 		
CF | > 		
CF | > POP RED 		
CF | 		
CF | (the red balloon with the spear) 		
CF | The red balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a 		
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When 		
CF | they settle down and battle lines are redrawn, the armies have moved 		
CF | from 98 to 102 on the number strip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pop orange" 		
CF ] Mary Room 		
CF | > 		
CF | > POP ORANGE 		
CF | 		
CF | (with the spear) 		
CF | The orange balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | A man's voice calls out, saying "Protestants, your majesty!" 		
CF | 		
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes 		
CF | stabs up at the 100 mark, missing the armies, which are centered at 		
CF | 102 on the number strip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pop yellow" 		
CF ] Mary Room 		
CF | > 		
CF | > POP YELLOW 		
CF | 		
CF | (with the spear) 		
CF | The yellow balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Achilles, the army of Greek shadows hurls 		
CF | themselves at the British, sending them fleeing. When they settle down 		
CF | and battle lines are redrawn, the armies have moved from 102 to 97 on 		
CF | the number strip. 		
CF | 		
CF | > 		Lancelot says, "I think you can skip orange until we get to 100"
		DavidW asks, "I mistyped because I wrote something down wrong, okay?"
		Lancelot says, "lol Iit is not a complaint"
DavidW says (to ClubFloyd), "pop red" 		
CF ] Mary Room 		
CF | > 		
CF | > POP RED 		
CF | 		
CF | (the red balloon with the spear) 		
CF | The red balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a 		
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When 		
CF | they settle down and battle lines are redrawn, the armies have moved 		
CF | from 97 to 101 on the number strip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pop yellow" 		
CF ] Mary Room 		
CF | > 		
CF | > POP YELLOW 		
CF | 		
CF | (with the spear) 		
CF | The yellow balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Achilles, the army of Greek shadows hurls 		
CF | themselves at the British, sending them fleeing. When they settle down 		
CF | and battle lines are redrawn, the armies have moved from 101 to 96 on 		
CF | the number strip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pop red" 		
CF ] Mary Room 		
CF | > 		
CF | > POP RED 		
CF | 		
CF | (the red balloon with the spear) 		
CF | The red balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a 		
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When 		
CF | they settle down and battle lines are redrawn, the armies have moved 		
CF | from 96 to 100 on the number strip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pop orange" 		
CF ] Mary Room 		
CF | > 		
CF | > POP ORANGE 		
CF | 		
CF | (with the spear) 		
CF | The orange balloon pops, being immediately replaced by a new one that 		
CF | inflates at the same spot. 		
CF | 		
CF | A man's voice calls out, saying "Protestants, your majesty!" 		
CF | 		
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes 		
CF | stabs up at the 100 mark, impaling both armies in a horrifying 		
CF | massacre. The stakes and armies are then consumed by shadowy flames. 		
CF | 		
CF | The javelin retracts into Achilles' hand, and the shadows disappear. 		
CF | The balloons deflate and are retracted into the ceiling. 		
CF | 		
CF | A loud bell rings, and a voice says, "Congratulations! Your score has 		
CF | gone up by one! Check the gift shop to see your progress!" 		
CF | 		
CF | > 		Jacqueline says, "200"
		Lancelot says, "two down well done"
		Jacqueline says, "er, woo"
		DavidW asks, "I assume one point per room in this museum is likely?"
		DavidW says, "Which means we should next go west, north, or east."
		Lancelot says, "what I meant with earlier remark I found a lot of pizzles have some math element to them"
		Lancelot says, "puzzles even"
		DavidW asks, "Mathing or brushing?"
		Lancelot says, "lol"
		DavidW asks, "Let's go west next. Okay with everyone?"
		keltena says, "I can neither confirm nor deny the presence of brushing puzzles."
		Jacqueline says, "heh"
		Lancelot says, "any direction is good IMHO"
		DavidW says, "I put a brushing puzzle in one of my games."
DavidW says (to ClubFloyd), "w" 		
CF ] Arthur Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Arthur Room 		
CF | You find yourself a bit overwhelmed walking into this room. It's 		
CF | cluttered; it gives you painful flashbacks of cleaning out your 		
CF | grandmother's house after she passed. She'd been a hoarder in her 		
CF | later years. At least this room doesn't have nests of cockroaches--you 		
CF | hope. 		
CF | 		
CF | It does have King Arthur, though, which brightens your day. The 		
CF | original designers of the Starship Tragwyddol had ties to Wales, as do 		
CF | you and many others of the crew. 		
CF | 		
CF | The room is divided more or less into two sections. In one is a 		
CF | representation of King Arthur, wearing shining armor and holding a 		
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet. 		
CF | His side of the room is a rough wooden fort, partially covered by a 		
CF | straw ceiling. 		
CF | 		
CF | A weapons rack is behind Arthur, currently empty. 		
CF | 		
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms 		
CF | era. She is small and birdlike, and her side of the room is pastoral 		
CF | and green. A patch of flowers grows by her feet, and a rock garden 		
CF | with a bench for her rest is nearby. One wall behind her is painted 		
CF | with towering mountains and a brilliant sky. 		
CF | 		
CF | Near her is a clothesline, currently empty. It hangs between peach 		
CF | trees, of which there are several in the room. 		
CF | 		
CF | A sign stands in the middle of the room. 		
CF | 		
CF | There are exits to the east and north. 		
CF | 		
CF | > 		Lancelot says, "aaah"
		catherine asks, "where's the clutter?"
		Lancelot says, "good luck :D"
		Jacqueline says, "A sign."
DavidW says (to ClubFloyd), "x sign" 		
CF ] Arthur Room 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign says: 		
CF | "Diaochan seeks for seven silks 		
CF | While Arthur seeks for seven spears 		
CF | Each one holds one in their hands 		
CF | But wants the rest from foreign lands." 		
CF | 		
CF | Underneath is a warning: "UNDER NO CIRCUMSTANCES ARE SILKS OR SPEARS 		
CF | TO BE TAKEN FROM THIS ROOM." 		
CF | 		
CF | > 		Lancelot says, "okay so collect them things :D"
		Jacqueline says, "Why does that feel like a hint, Lancelot. (Shhhh) (Unless we ask, I mean.)"
		DavidW asks, "It's possible the spears and silks have to come from other rifts, I suppose?"
DavidW says (to ClubFloyd), "x king" 		
CF ] Arthur Room 		
CF | > 		
CF | > X KING 		
CF | 		
CF | Arthur is depicted older, with some gray in his red beard. His armor, 		
CF | an anachronistic full plate, is lacquered white. He holds a spear in a 		
CF | commanding fashion. 		
CF | 		
CF | His hand seems to have been wounded, though. 		
CF | 		
CF | A gossamer cape hangs incongruously on his shoulders. 		
CF | 		
CF | > 		Jacqueline says, "Hm. I suppose, but my gut is that it's all in this rift."
DavidW says (to ClubFloyd), "x cape" 		
CF ] Arthur Room 		
CF | > 		
CF | > X CAPE 		
CF | 		
CF | Arthur's cape is made of silk and only dangles down as far as his 		
CF | back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cape" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE CAPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cape on clothesline" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT CAPE ON CLOTHESLINE 		
CF | 		
CF | You gently hang the gossamer cape on the clothesline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hand" 		
CF ] Arthur Room 		
CF | > 		
CF | > X HAND 		
CF | 		
CF | Arthur's wax-sculpted wound looks pretty severe, to be honest. 		
CF | 		
CF | However, much of it is obscured by a silk bandage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bandage" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE BANDAGE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bandage on clothesline" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT BANDAGE ON CLOTHESLINE 		
CF | 		
CF | You gently hang the silk bandage on the clothesline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arthur" 		
CF ] Arthur Room 		
CF | > 		
CF | > X ARTHUR 		
CF | 		
CF | Arthur is depicted older, with some gray in his red beard. His armor, 		
CF | an anachronistic full plate, is lacquered white. He holds a spear in a 		
CF | commanding fashion. 		
CF | 		
CF | His hand seems to have been wounded, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armor" 		
CF ] Arthur Room 		
CF | > 		
CF | > X ARMOR 		
CF | 		
CF | This full plate armor is lacquered white, and altogether it's terribly 		
CF | inaccurate for its time period, when mail was far more common. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beard" 		
CF ] Arthur Room 		
CF | > 		
CF | > X BEARD 		
CF | 		
CF | Arthur is depicted older, with some gray in his red beard. His armor, 		
CF | an anachronistic full plate, is lacquered white. He holds a spear in a 		
CF | commanding fashion. 		
CF | 		
CF | His hand seems to have been wounded, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spear" 		
CF ] Arthur Room 		
CF | > 		
CF | > X SPEAR 		
CF | 		
CF | Arthur's spear is heavy, a monument to his strength. 		
CF | 		
CF | A light-looking flag dangles from the tip of the spear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flag" 		
CF ] Arthur Room 		
CF | > 		
CF | > X FLAG 		
CF | 		
CF | The flag is white with a brilliant red dragon it. It seems to be made 		
CF | of silk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flag" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE FLAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flag on clothesline" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT FLAG ON CLOTHESLINE 		
CF | 		
CF | You gently hang the dragon flag on the clothesline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x throne" 		
CF ] Arthur Room 		
CF | > 		
CF | > X THRONE 		
CF | 		
CF | Arthur's throne has been carved from some dark hardwood, one of the 		
CF | few parts of his representation that seem historically accurate. 		
CF | 		
CF | A cloth of honor hangs behind the throne. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x honor" 		
CF ] Arthur Room 		
CF | > 		
CF | > X HONOR 		
CF | 		
CF | From your studies you know that the cloth of honor was a traditional 		
CF | canopy that covered thrones in various cultures, and which varied in 		
CF | size over the centuries. This one is fairly small, and within reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on clothesline" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT ON CLOTHESLINE 		
CF | 		
CF | You gently hang the cloth of honor on the clothesline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gauntlet" 		
CF ] Arthur Room 		
CF | > 		
CF | > X GAUNTLET 		
CF | 		
CF | The gauntlet is the same lacquered white as the armor. It seems it has 		
CF | been cast down in challenge. 		
CF | 		
CF | Near the gauntlet is a lady's favor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x favor" 		
CF ] Arthur Room 		
CF | > 		
CF | > X FAVOR 		
CF | 		
CF | This favor, a symbol of courtly, chaste love, is a silk handkerchief 		
CF | from some woman on whose behalf Arthur is fighting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on clothesline" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT ON CLOTHESLINE 		
CF | 		
CF | You gently hang the lady's favor on the clothesline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fort" 		
CF ] Arthur Room 		
CF | > 		
CF | > X FORT 		
CF | 		
CF | Half of the room is made to look like a rough fort with wooden beams 		
CF | and a dirt floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig dirt" 		
CF ] Arthur Room 		
CF | > 		
CF | > DIG DIRT 		
CF | 		
CF | You're doubtful of obtaining a useful result by digging through the 		
CF | fort. 		
CF | 		
CF | > 		DavidW asks, "I dunno game until I try, eh?"
		Lancelot says, "true"
		DavidW asks, "Never heard of buried treasure?"
DavidW says (to ClubFloyd), "x rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | The weapons rack is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Arthur Room 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | The clothesline is thin and delicate, capable of supporting only the 		
CF | lightest of fabrics. 		
CF | 		
CF | On the clothesline are a lady's favor, a cloth of honor, a dragon 		
CF | flag, a silk bandage and a gossamer cape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind sign" 		
CF ] Arthur Room 		
CF | > 		
CF | > LOOK BEHIND SIGN 		
CF | 		
CF | You don't find anything underneath sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Arthur Room 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diaochan" 		
CF ] Arthur Room 		
CF | > 		
CF | > X DIAOCHAN 		
CF | 		
CF | Diaochan is the shortest wax figure you've seen here, slender and 		
CF | birdlike. She wears a silk shawl. Her lips are red like cherries and 		
CF | her teeth are gleaming white. From what you remember, her tale was one 		
CF | of jealousy, tragedy, and betrayal. 		
CF | 		
CF | She holds a hefty umbrella in one hand. 		
CF | 		
CF | > 		Lancelot says, "aww missed alias"
DavidW says (to ClubFloyd), "take shawl" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE SHAWL 		
CF | 		
CF | According to the sign, this silk already counts, so you just have to 		
CF | find six more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x umbrella" 		
CF ] Arthur Room 		
CF | > 		
CF | > X UMBRELLA 		
CF | 		
CF | Diaochan's umbrella is much more hefty than any umbrella ought to be. 		
CF | Perhaps it is a mode of defence. It doesn't seem firmly attached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT IN RACK 		
CF | 		
CF | You put the long umbrella into the weapons rack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Arthur Room 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | The thick patch of chrysanthemums lies near by Diaochan's feet. The 		
CF | flowers bloom in a variety of colors. 		
CF | 		
CF | Behind the patch of flowers is a spade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spade" 		
CF ] Arthur Room 		
CF | > 		
CF | > X SPADE 		
CF | 		
CF | The spade is long and tall with a metal blade attached at the end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT IN RACK 		
CF | 		
CF | You put the spade into the weapons rack. 		
CF | 		
CF | > 		Lancelot says, "there is a definite pattern to this lol"
		catherine says, "ah, calling a spade a spade, eh"
DavidW says (to ClubFloyd), "x garden" 		
CF ] Arthur Room 		
CF | > 		
CF | > X GARDEN 		
CF | 		
CF | The peaceful rock garden has delicate lines traced throughout it. 		
CF | 		
CF | A rake is near the garden, as if recently used. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rake" 		
CF ] Arthur Room 		
CF | > 		
CF | > X RAKE 		
CF | 		
CF | This rake is particularly vicious-looking, with sharp, pointed teeth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT IN RACK 		
CF | 		
CF | You put the rake into the weapons rack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Arthur Room 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | Diaochan's bench looks like it is designed to allow her servants to 		
CF | care for her, whether through food or water or other means. 		
CF | 		
CF | A fan is near the bench, perhaps left behind by a servant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fan" 		
CF ] Arthur Room 		
CF | > 		
CF | > X FAN 		
CF | 		
CF | This fan is elongated, with a sizable shaft. It must have taken two 		
CF | servants to use it well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT IN RACK 		
CF | 		
CF | You put the large fan into the weapons rack. 		
CF | 		
CF | > 		Lancelot says, "a very sharp fan no doubt"
DavidW says (to ClubFloyd), "x mountains" 		
CF ] Arthur Room 		
CF | > 		
CF | > X MOUNTAINS 		
CF | 		
CF | The wall behind Diaochan is painted in the traditional Guohua style, 		
CF | with towering mountains and a brilliant sky. 		
CF | 		
CF | A broom is leaned up against the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broom" 		
CF ] Arthur Room 		
CF | > 		
CF | > X BROOM 		
CF | 		
CF | The broom looks a little out of place, more suited for modern industry 		
CF | than Diaochan's garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT IN RACK 		
CF | 		
CF | You put the new-looking broom into the weapons rack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Arthur Room 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | Blossoming peach trees are scattered on Diaochan's side of the room. 		
CF | You can almost imagine the smell, but as Mimi says in La Boheme, "I 		
CF | fior ch'io faccio, ahime, non hanno odore." They look lovely, though. 		
CF | 		
CF | One of the peach trees is a sapling: thin, branchless, and very 		
CF | straight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sapling" 		
CF ] Arthur Room 		
CF | > 		
CF | > X SAPLING 		
CF | 		
CF | The sapling is thin and straight, with no branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT IN RACK 		
CF | 		
CF | You put the straight sapling into the weapons rack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rack" 		
CF ] Arthur Room 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | In the weapons rack are a straight sapling, a new-looking broom, a 		
CF | large fan, a rake, a spade and a long umbrella. 		
CF | 		
CF | > 		catherine asks, "who *resets* this after everyone's had a go?"
		Jacqueline says, "An intern."
		Jacqueline says, "Probably not paid."
		Roger says, "even-smaller monkeys"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x line" 		
CF ] Arthur Room 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | The clothesline is thin and delicate, capable of supporting only the 		
CF | lightest of fabrics. 		
CF | 		
CF | On the clothesline are a lady's favor, a cloth of honor, a dragon 		
CF | flag, a silk bandage and a gossamer cape. 		
CF | 		
CF | > 		keltena says, "Which makes it the one job in this game so far that we don't have to do."
		DavidW says, "So we're missing a silk, yes?>"
DavidW says (to ClubFloyd), "l" 		
CF ] Arthur Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Arthur Room 		
CF | The room is divided more or less into two sections. In one is a 		
CF | representation of King Arthur, wearing shining armor and holding a 		
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet. 		
CF | His side of the room is a rough wooden fort, partially covered by a 		
CF | straw ceiling. 		
CF | 		
CF | A weapons rack is behind Arthur, currently holding a straight sapling, 		
CF | a new-looking broom, a large fan, a rake, a spade and a long umbrella. 		
CF | 		
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms 		
CF | era. She is small and birdlike, and her side of the room is pastoral 		
CF | and green. A patch of flowers grows by her feet, and a rock garden 		
CF | with a bench for her rest is nearby. One wall behind her is painted 		
CF | with towering mountains and a brilliant sky. 		
CF | 		
CF | Near her is a clothesline, holding a lady's favor, a cloth of honor, a 		
CF | dragon flag, a silk bandage and a gossamer cape. It hangs between 		
CF | peach trees, of which there are several in the room. 		
CF | 		
CF | A sign stands in the middle of the room. 		
CF | 		
CF | There are exits to the east and north. 		
CF | 		
CF | > 		Jacqueline says (to keltena), "ha. True."
		keltena says (to DavidW), "Looks like it."
DavidW says (to ClubFloyd), "x straw" 		
CF ] Arthur Room 		
CF | > 		
CF | > X STRAW 		
CF | 		
CF | The straw ceiling most likely isn't real straw, given the humidity and 		
CF | the apparent age of this museum. But it looks very realistic. 		
CF | 		
CF | A bold pennant hangs down from the ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pennant" 		
CF ] Arthur Room 		
CF | > 		
CF | > TAKE PENNANT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Arthur Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This bold pennant is an elongated triangle of silk dyed crimson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on line" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUT IT ON LINE 		
CF | 		
CF | You gently hang the hanging pennant on the clothesline. 		
CF | 		
CF | A pleasing chime sounds. 		
CF | 		
CF | Part of the wall slides open, revealing a green display shelf with a 		
CF | button on it. Before you can approach it, though, a picture slides 		
CF | into view, obscuring the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picture" 		
CF ] Arthur Room 		
CF | > 		
CF | > X PICTURE 		
CF | 		
CF | The picture is of a smug man with his arms crossed in this very room. 		
CF | He has a quote on the picture: "The puzzles in this museum are so 		
CF | easy, my dog could solve them! I solved it in one hour. Give me a real 		
CF | challenge next time!" 		
CF | 		
CF | The picture doesn't have glass over it. It seems to be printed on 		
CF | flimsy paper. 		
CF | 		
CF | > 		Lancelot says, "next phases yay[D[D[D["
		catherine says, "what a punchable guy"
DavidW says (to ClubFloyd), "punch picture" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUNCH PICTURE 		
CF | 		
CF | Raising your fist, you take a deep breath, then plunge your fist into 		
CF | the picture of the winner. 		
CF | 		
CF | It rips in half, and behind it you can see the button. But another, 		
CF | different picture springs up between you and the button. This picture 		
CF | seems newer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picture" 		
CF ] Arthur Room 		
CF | > 		
CF | > X PICTURE 		
CF | 		
CF | This picture is of a young woman holding a violin in one hand and a 		
CF | violin bow in the other. She's quoted saying, "I solved this museum in 		
CF | half an hour. While I solved it, I created a new violin concerto. I 		
CF | can't believe some people struggle with this stuff. An hour? Please!" 		
CF | 		
CF | The picture doesn't have glass over it. It seems to be printed on 		
CF | flimsy paper. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "punch it" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUNCH IT 		
CF | 		
CF | Raising your fist, you take a deep breath, then plunge your fist into 		
CF | the picture of the winner. 		
CF | 		
CF | It rips in half, and behind it you can see the button. But another, 		
CF | different picture springs up between you and the button. This picture 		
CF | seems even newer. 		
CF | 		
CF | You feel mildly annoyed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picture" 		
CF ] Arthur Room 		
CF | > 		
CF | > X PICTURE 		
CF | 		
CF | This is a picture of a middle-aged woman staring intensely at the 		
CF | camera. Her quote says, "These puzzles are pathetic. I teach 7th grade 		
CF | math and the worst kid in my class could do these puzzles blindfolded. 		
CF | I did it in twenty minutes. Beat that." 		
CF | 		
CF | The picture doesn't have glass over it. It seems to be printed on 		
CF | flimsy paper. 		
CF | 		
CF | > 		catherine says, "aw, not a nonbinary person this time"
DavidW says (to ClubFloyd), "punch it" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUNCH IT 		
CF | 		
CF | Raising your fist, you take a deep breath, then plunge your fist into 		
CF | the picture of the winner. 		
CF | 		
CF | It rips in half, and behind it you can see the button. But another, 		
CF | different picture springs up between you and the button. This picture 		
CF | seems even newer. 		
CF | 		
CF | You feel intensely annoyed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x picture" 		
CF ] Arthur Room 		
CF | > 		
CF | > X PICTURE 		
CF | 		
CF | This picture shows an athletic young man smiling and giving a thumbs 		
CF | up. His quote says, "Did it in eighteen. But thanks for playing!" 		
CF | 		
CF | The picture doesn't have glass over it. It seems to be printed on 		
CF | flimsy paper. 		
CF | 		
CF | > 		Lancelot says, "nice progression"
DavidW says (to ClubFloyd), "punch it" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUNCH IT 		
CF | 		
CF | With one final blow, you smash through the picture! 		
CF | 		
CF | You wait. The room is silent. Nothing is coming to replace the 		
CF | picture. 		
CF | 		
CF | Your anger has cooled off a bit. A green button is now fully visible 		
CF | where the pictures once were. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green button" 		
CF ] Arthur Room 		
CF | > 		
CF | > X GREEN BUTTON 		
CF | 		
CF | This harmless-looking green button has certainly taken some 		
CF | aggravating work to find. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Arthur Room 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | A bell rings, and the display shelf starts moving. You back up, and 		
CF | the shelf disappears entirely. A mechanical voice states, "Your score 		
CF | has gone up! Check the gift shop to see your progress!" 		
CF | 		
CF | > 		Lancelot says, "one more"
		DavidW asks, "Shall we go north?"
		Jacqueline says, "Gosh."
DavidW says (to ClubFloyd), "n" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fish Blade Room (South) 		
CF | "Interesting," you think, as you enter the room. They actually have a 		
CF | more modern figure here. Fish Blade, the notorious mime, only died a 		
CF | few years ago, soon after the second Mars colony was established. Too 		
CF | bad they picked such a jerk. 		
CF | 		
CF | In the west side of the room there is a wax figure of Mansa Musa, one 		
CF | of the richest men to ever live. He is surrounded by stacks of gold 		
CF | (or, rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | Across from him, to the east, is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | On the north side is a large vault with a combination lock attached to 		
CF | it. Nearby is a blacklight. 		
CF | 		
CF | By far the most obtrusive thing in the room, though, is a glass 		
CF | revolving door that divides everything into four sectors and makes 		
CF | movement impossible, except through the door itself. The door has a 		
CF | keyhole in the center of it. 		
CF | 		
CF | You can exit to the south. 		
CF | 		
CF | A thick iron key is hanging on the opposite part of the revolving door 		
CF | from you, attached by a glob of wax. 		
CF | 		
CF | > 		DavidW says, "Each room is like its own game."
		Jacqueline says, "I'm pleased that Brian is avoiding that weird thing where games set in the future seem to only reference pop culture from the 20th century."
		Jacqueline says (to DW), "Yeah"
		DavidW says, "At least I've heard of Mansa Musa before."
		Lancelot says, "that is my impression as well... must have been a lot of work to code up all the mechanics for it"
DavidW says (to ClubFloyd), "x fish blade" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X FISH BLADE 		
CF | 		
CF | Fish Blade is the most accurate figure you've seen, most likely due to 		
CF | how recent he was. He was part of the big Mime Revival in the middle 		
CF | of the last century, but became especially notorious for copyrighting 		
CF | and trademarking things. He started with items, like the giant magnet 		
CF | shown here, but moved on to ridiculous things like ultraviolet paint 		
CF | and even a certain accent (which, as a mime, he didn't even use!) His 		
CF | figure is in traditional mime paint. His expression is rude and 		
CF | unwelcoming. 		
CF | 		
CF | > 		Jacqueline says, "Oh goodness. This portends a mime revival."
DavidW says (to ClubFloyd), "x magnet" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X MAGNET 		
CF | 		
CF | Fish Blade's ridiculously large magnet seems to be at least somewhat 		
CF | functional, although you doubt it will work on most modern alloys. You 		
CF | can SWITCH ON the device. 		
CF | 		
CF | The comically large magnet is currently switched off. 		
CF | 		
CF | > 		Jacqueline says, "Everyone, hide your thumb drives."
		DavidW says, "I suppose the magnet moves the iron key, once loose."
DavidW says (to ClubFloyd), "x key" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | (the iron key) 		
CF | This thick iron key looks like it belongs to a long-ago era. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wax" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X WAX 		
CF | 		
CF | (the glob of wax) 		
CF | This wax looks like regular candle wax; interesting choice for an 		
CF | adhesive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass door" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X GLASS DOOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | Which do you mean, the western glass sector, the eastern glass sector 		
CF | or the northern glass sector? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x western sector" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X WESTERN SECTOR 		
CF | 		
CF | The western glass sector is currently inaccessible. In it is a wax 		
CF | figure of Mansa Musa, one of the richest men to ever live. He is 		
CF | surrounded by stacks of gold (or, rather, something else painted gold, 		
CF | unless the museum decided to store billions of credits' worth here). 		
CF | Next to him is an open gold forge, facing the center of the room. 		
CF | 		
CF | > 		Lancelot says, "ouchie but I can imagine it is hard to disambiguate stuff"
DavidW says (to ClubFloyd), "x eastern sector" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X EASTERN SECTOR 		
CF | 		
CF | The eastern glass sector is currently inaccessible In it is Fish Blade 		
CF | the mime, surrounded by mounds of merchandise in his proprietary 		
CF | colors. He is wearing his classic getup, and is holding the comically 		
CF | large magnet from the holofilm Mustache Man VII, where he 		
CF | played the villain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x northern sector" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X NORTHERN SECTOR 		
CF | 		
CF | The northern glass sector is currently inaccessible. In it is a large 		
CF | vault with a combination lock attached to it. Nearby is a blacklight. 		
CF | 		
CF | > 		keltena says, "yeah, at least from my limited perspective as a tester this room looked like a nightmare to get working smoothly"
		Lancelot says, "I remember the discussions Brian had about implementing the door yep"
		DavidW says, "x blacklight"
DavidW says (to ClubFloyd), "x blacklight" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X BLACKLIGHT 		
CF | 		
CF | This long tube is coated in dark purple, which is something you've 		
CF | always associated with blacklights. It looks like something you can 		
CF | SWITCH ON. 		
CF | 		
CF | The blacklight is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "switch it on" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > SWITCH IT ON 		
CF | 		
CF | You can see what you're looking for inside the northern glass sector, 		
CF | but can't reach through the glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "switch on magnet" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > SWITCH ON MAGNET 		
CF | 		
CF | You can see what you're looking for inside the eastern glass sector, 		
CF | but can't reach through the glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > L 		
CF | 		
CF | Fish Blade Room (South) 		
CF | In the west side of the room there is a wax figure of Mansa Musa, one 		
CF | of the richest men to ever live. He is surrounded by stacks of gold 		
CF | (or, rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | Across from him, to the east, is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | On the north side is a large vault with a combination lock attached to 		
CF | it. Nearby is a blacklight. 		
CF | 		
CF | By far the most obtrusive thing in the room, though, is a glass 		
CF | revolving door that divides everything into four sectors and makes 		
CF | movement impossible, except through the door itself. The door has a 		
CF | keyhole in the center of it. 		
CF | 		
CF | You can exit to the south. 		
CF | 		
CF | A thick iron key is hanging on the opposite part of the revolving door 		
CF | from you, attached by a glob of wax. 		
CF | 		
CF | > 		Lancelot says, "we need to get there first"
		DavidW asks, "So there's nothing in this section but the door and keyhole?"
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the 		
CF | richest men to ever live. He is surrounded by stacks of gold (or, 		
CF | rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x musa" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > X MUSA 		
CF | 		
CF | Mansa Musa is a richly dressed man surrounded by treasure. He stands 		
CF | with outstretched hands and a smile on his face, contrasting 		
CF | significantly with Fish Blade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > X GOLD 		
CF | 		
CF | Which do you mean, the gold bars or the gold forge? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bars" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > BARS 		
CF | 		
CF | The gold bars are stacked taller than Mansa Musa and wrap around him 		
CF | like an amphitheater. You suspect that the museum owners have little 		
CF | knowledge of how much gold had been mined on earth during Mansa Musa's 		
CF | life. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > X FORGE 		
CF | 		
CF | You don't know enough about forges to know if this gold forge is 		
CF | accurate or not, but given the museum's track record, it's not looking 		
CF | great. It looks like a small brick oven with its opening facing 		
CF | towards the center of the room. 		
CF | 		
CF | It looks like it's possible to SWITCH ON the device. 		
CF | 		
CF | The gold forge is currently switched off. 		
CF | 		
CF | > 		DavidW says, "okay, so the forge's heat could melt the wax."
		DavidW says, "I would like to turn on the blacklight first, though."
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the north side. Here, there is a large vault with a combination lock 		
CF | attached to it. Nearby is a blacklight. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vault" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > X VAULT 		
CF | 		
CF | In the northern part of the room is a vault, partially built into the 		
CF | wall. It looks to be legitimately sturdy, not a cheap facsimile like 		
CF | some things in this museum. 		
CF | 		
CF | There is an inscription on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read inscription" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > READ INSCRIPTION 		
CF | 		
CF | It says: 		
CF | 		
CF | "A wise man once had students three, 		
CF | and brought them here, this vault to see. 		
CF | He asked them all, the student herd, 		
CF | To sum this vault up in a word. 		
CF | One named a place deep in the ground, 		
CF | where secret gems and wealth are found. 		
CF | One named a bomb to rend and tear, 		
CF | In land and sea and, rarely, air. 		
CF | One said this: 'it belongs to me.' 		
CF | There was one answer, and not three. 		
CF | One single word, with letters four. 		
CF | Enter the word, and open the door." 		
CF | 		
CF | Below is a combination lock that has animals on it rather than 		
CF | numbers. 		
CF | 		
CF | Next to the door, you recognize what seems to be a blacklight. 		
CF | 		
CF | > 		DavidW says, "MINE"
DavidW says (to ClubFloyd), "x lock" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > X LOCK 		
CF | 		
CF | You haven't dialed the lock to any combination yet. You can SET it TO 		
CF | lion, jaguar, dog, horse, cat, fish, elephant, mouse, or chicken. 		
CF | 		
CF | However, the lock is dark and doesn't seem to be active. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to mouse" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > SET LOCK TO MOUSE 		
CF | 		
CF | The combination lock doesn't do anything at all. It doesn't seem to be 		
CF | active. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take blacklight" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > TAKE BLACKLIGHT 		
CF | 		
CF | That seems hard to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | You switch the blacklight on. 		
CF | 		
CF | It's hard to tell, but it looks like the revolving door is blocking 		
CF | the UV light from reaching the rest of the room. 		
CF | 		
CF | > 		DavidW asks, "So the door has to be open first?"
		Jacqueline asks, "Once it is active, is it only four-letter words?"
		DavidW says, "I think when the light is on, and the door is open, we'll see which letters go with which animals."
		Lancelot says, "so deal with the door first then"
		catherine says, "think i've an idea of what to do, here"
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the east side. Here, there is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | The blacklight switches off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x getup" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > X GETUP 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x colors" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > X COLORS 		
CF | 		
CF | Shoes, hats, and shirts surround Fish Blade in bright and vibrant 		
CF | colors. You knew the names of each color, once, but once his lawsuits 		
CF | cracked down it became illegal to print the names, publish them, or 		
CF | even store them on digital media. So honestly, you're not quite sure 		
CF | what they're called. 		
CF | 		
CF | > 		DavidW asks, "wow. Illegal colour names?"
		Lancelot says, "copyright and all that lol"
		DavidW says, "What a Benny and Rafi Fine mess that would be."
		catherine says, "wait, how are they legally using the colors then"
		Lancelot says, "details minor details"
		catherine asks, "did they get a licensing deal?"
		DavidW says, "The colours themselves might be okay, just the *names* aren't usable."
		keltena says, "Maybe it's licensed use. Maybe the reason they're currently closed is due to a lawsuit."
		DavidW says, "Honestly, I don't know how the lipstick industry manages."
		DavidW says, "They must have a zillion names for peachy red."
		DavidW says, "okay, I'm gonna turn the forge on and hope it doesn't conk out immediately."
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the south side. Here, there is the exit to the south. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > G 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the 		
CF | richest men to ever live. He is surrounded by stacks of gold (or, 		
CF | rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on forge" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > TURN ON FORGE 		
CF | 		
CF | You can feel a localized wave of heat rolling out from the front of 		
CF | the forge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the north side. Here, there is a large vault with a combination lock 		
CF | attached to it. Nearby is a blacklight. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the east side. Here, there is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the south side. Here, there is the exit to the south. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X FORGE 		
CF | 		
CF | You don't know enough about forges to know if this gold forge is 		
CF | accurate or not, but given the museum's track record, it's not looking 		
CF | great. It looks like a small brick oven with its opening facing 		
CF | towards the center of the room. 		
CF | 		
CF | The forge is on, producing heat. 		
CF | 		
CF | The gold forge is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wax" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > X WAX 		
CF | 		
CF | (the glob of wax) 		
CF | The wax looks softer. Maybe the oven melted it a bit? Interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > G 		
CF | 		
CF | (the glob of wax) 		
CF | The wax looks softer. Maybe the oven melted it a bit? Interesting. 		
CF | 		
CF | > 		DavidW says, "oh, maybe it doesn't melt completely."
		DavidW says, "Magnet next, then."
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the 		
CF | richest men to ever live. He is surrounded by stacks of gold (or, 		
CF | rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, maybe it doesn't have to melt all the way."
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > G 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the north side. Here, there is a large vault with a combination lock 		
CF | attached to it. Nearby is a blacklight. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > G 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the east side. Here, there is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | The iron key, attached by a glob of wax to the side of the door 		
CF | opposite of you, rotates with you. 		
CF | 		
CF | The heat from the forge melts the wax completely, and the iron key 		
CF | falls to the ground! Unfortunately, it's still on the other side of 		
CF | the door from you. 		
CF | 		
CF | > 		Lancelot says, "clonk"
		Jacqueline says, "Still, nice"
DavidW says (to ClubFloyd), "turn on magnet" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > TURN ON MAGNET 		
CF | 		
CF | You switch the comically large magnet on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the south side. Here, there is the exit to the south. 		
CF | 		
CF | The iron key gets pushed around by the door, remaining on the side 		
CF | opposite of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > G 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the 		
CF | richest men to ever live. He is surrounded by stacks of gold (or, 		
CF | rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | The iron key gets pushed around by the door, remaining on the side 		
CF | opposite of you. 		
CF | 		
CF | Now unobstructed by the door, the powerful magnet pulls the iron key 		
CF | to it! There is a clanking sound and a shower of sparks and the magnet 		
CF | shuts off, the key falling to the ground by the figure, outside of the 		
CF | door. 		
CF | 		
CF | Oh dear. It seems something might have broken. 		
CF | 		
CF | > 		DavidW says, "always fun to break things at a museum"
		DavidW says, "The security guards *love* that."
		DavidW says, "or so I hear"
		Lancelot says, "I would not know, I am never around when the guards slow up lol"
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the north side. Here, there is a large vault with a combination lock 		
CF | attached to it. Nearby is a blacklight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > G 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the east side. Here, there is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | On the ground near Fish Blade is the key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Fish Blade Room (East) 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | (the iron key) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (South) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the south side. Here, there is the exit to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > G 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the 		
CF | richest men to ever live. He is surrounded by stacks of gold (or, 		
CF | rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off forge" 		
CF ] Fish Blade Room (West) 		
CF | > 		
CF | > TURN OFF FORGE 		
CF | 		
CF | You can feel the heat quickly dissipate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push door" 		
CF ] Fish Blade Room (North) 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | You push the door and follow along with its movement. You are now on 		
CF | the north side. Here, there is a large vault with a combination lock 		
CF | attached to it. Nearby is a blacklight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | (the iron key) 		
CF | The entire door and the glass sectors start to shudder and then sink 		
CF | until they disappear completely, parts of the floor sliding over them. 		
CF | 		
CF | Simultaneously, the combination lock on the vault door lights up. 		
CF | 		
CF | > 		Lancelot exclaims, "yes part two! take it away!"
DavidW says (to ClubFloyd), "turn on light" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > TURN ON LIGHT 		
CF | 		
CF | You switch the blacklight on. 		
CF | 		
CF | You feel like something has subtly changed in the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lock" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X LOCK 		
CF | 		
CF | The lock is lit up. You haven't dialed the lock to any combination 		
CF | yet. You can SET it TO lion, jaguar, dog, horse, cat, fish, elephant, 		
CF | mouse, or chicken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x merch" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X MERCH 		
CF | 		
CF | Shoes, hats, and shirts surround Fish Blade in bright and vibrant 		
CF | colors. You knew the names of each color, once, but once his lawsuits 		
CF | cracked down it became illegal to print the names, publish them, or 		
CF | even store them on digital media. So honestly, you're not quite sure 		
CF | what they're called. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mime" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X MIME 		
CF | 		
CF | Fish Blade is the most accurate figure you've seen, most likely due to 		
CF | how recent he was. He was part of the big Mime Revival in the middle 		
CF | of the last century, but became especially notorious for copyrighting 		
CF | and trademarking things. He started with items, like the giant magnet 		
CF | shown here, but moved on to ridiculous things like ultraviolet paint 		
CF | and even a certain accent (which, as a mime, he didn't even use!) His 		
CF | figure is in traditional mime paint. His expression is rude and 		
CF | unwelcoming. 		
CF | 		
CF | In the blacklight, you can see a symbol of a fish marked with the 		
CF | capital letter N. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X FORGE 		
CF | 		
CF | You don't know enough about forges to know if this gold forge is 		
CF | accurate or not, but given the museum's track record, it's not looking 		
CF | great. It looks like a small brick oven with its opening facing 		
CF | towards the center of the room. 		
CF | 		
CF | It looks like it's possible to SWITCH ON the device. 		
CF | 		
CF | In the blacklight, you can see a symbol of a dog marked with the 		
CF | capital letter M. 		
CF | 		
CF | The gold forge is currently switched off. 		
CF | 		
CF | > 		catherine says, "oh, this might also be a copyright violation"
DavidW says (to ClubFloyd), "x musa" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X MUSA 		
CF | 		
CF | Mansa Musa is a richly dressed man surrounded by treasure. He stands 		
CF | with outstretched hands and a smile on his face, contrasting 		
CF | significantly with Fish Blade. 		
CF | 		
CF | In the blacklight, you can see a symbol of a horse marked with the 		
CF | capital letter I. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vault" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X VAULT 		
CF | 		
CF | In the northern part of the room is a vault, partially built into the 		
CF | wall. It looks to be legitimately sturdy, not a cheap facsimile like 		
CF | some things in this museum. 		
CF | 		
CF | There is an inscription on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x inscription" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X INSCRIPTION 		
CF | 		
CF | It says: 		
CF | 		
CF | "A wise man once had students three, 		
CF | and brought them here, this vault to see. 		
CF | He asked them all, the student herd, 		
CF | To sum this vault up in a word. 		
CF | One named a place deep in the ground, 		
CF | where secret gems and wealth are found. 		
CF | One named a bomb to rend and tear, 		
CF | In land and sea and, rarely, air. 		
CF | One said this: 'it belongs to me.' 		
CF | There was one answer, and not three. 		
CF | One single word, with letters four. 		
CF | Enter the word, and open the door." 		
CF | 		
CF | Below is a combination lock that has animals on it rather than 		
CF | numbers. 		
CF | 		
CF | Next to the door, you recognize what seems to be a blacklight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blacklight" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X BLACKLIGHT 		
CF | 		
CF | This long tube is coated in dark purple, which is something you've 		
CF | always associated with blacklights. It looks like something you can 		
CF | SWITCH ON. 		
CF | 		
CF | The blacklight is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magnet" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X MAGNET 		
CF | 		
CF | Fish Blade's ridiculously large magnet seems to be at least somewhat 		
CF | functional, although you doubt it will work on most modern alloys. You 		
CF | can SWITCH ON the device. 		
CF | 		
CF | In the blacklight, you can see a symbol of a cat marked with the 		
CF | capital letter E. 		
CF | 		
CF | The comically large magnet is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to dog" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > SET LOCK TO DOG 		
CF | 		
CF | You set the combination lock to dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to horse" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > SET LOCK TO HORSE 		
CF | 		
CF | You set the combination lock to horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to fish" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > SET LOCK TO FISH 		
CF | 		
CF | You set the combination lock to fish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to cat" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > SET LOCK TO CAT 		
CF | 		
CF | You set the combination lock to cat, and the heavy vault makes a 		
CF | "click" that is music to your ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open vault" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > OPEN VAULT 		
CF | 		
CF | The vault opens. It is much smaller than you expected, and full of 		
CF | nothing but trash. 		
CF | 		
CF | You hear a bell and a voice says, "One man's treasure is another man's 		
CF | trash! But in any case, you've beaten this room! Check the gift shop 		
CF | to monitor your progress." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trash" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > X TRASH 		
CF | 		
CF | It looks like someone dumped their trash in here. Gross. 		
CF | 		
CF | > 		Lancelot exclaims, "yes another one done!"
DavidW says (to ClubFloyd), "search trash" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > SEARCH TRASH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		catherine says, "ooooh, trash"
		DavidW says, "okay then"
		Jacqueline says, "aw, no good trash"
		Jacqueline says, "Well done, D."
		catherine asks, "can the trash be gotten?"
DavidW says (to ClubFloyd), "take trash" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > TAKE TRASH 		
CF | 		
CF | Ew. No. 		
CF | 		
CF | > 		Lancelot says, "lol"
		DavidW says (to catherine), "Ew, no."
		keltena says, "pffft"
DavidW says (to ClubFloyd), "exits" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Fish Blade Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Fish Blade Room 		
CF | In the west side of the room there is a wax figure of Mansa Musa, one 		
CF | of the richest men to ever live. He is surrounded by stacks of gold 		
CF | (or, rather, something else painted gold, unless the museum decided to 		
CF | store billions of credits' worth here). Next to him is an open gold 		
CF | forge, facing the center of the room. 		
CF | 		
CF | Across from him, to the east, is Fish Blade the mime, surrounded by 		
CF | mounds of merchandise in his proprietary colors. He is wearing his 		
CF | classic getup, and is holding the comically large magnet from the 		
CF | holofilm Mustache Man VII, where he played the villain. 		
CF | 		
CF | On the north side is a large vault with a combination lock attached to 		
CF | it. Nearby is a blacklight. 		
CF | 		
CF | You can exit to the south. 		
CF | 		
CF | > 		DavidW asks, "I guess backtrack to Mary and go north?"
DavidW says (to ClubFloyd), "s" 		
CF ] Arthur Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Arthur Room 		
CF | The room is divided more or less into two sections. In one is a 		
CF | representation of King Arthur, wearing shining armor and holding a 		
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet. 		
CF | His side of the room is a rough wooden fort, partially covered by a 		
CF | straw ceiling. 		
CF | 		
CF | A weapons rack is behind Arthur, currently holding a straight sapling, 		
CF | a new-looking broom, a large fan, a rake, a spade and a long umbrella. 		
CF | 		
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms 		
CF | era. She is small and birdlike, and her side of the room is pastoral 		
CF | and green. A patch of flowers grows by her feet, and a rock garden 		
CF | with a bench for her rest is nearby. One wall behind her is painted 		
CF | with towering mountains and a brilliant sky. 		
CF | 		
CF | Near her is a clothesline, holding a hanging pennant, a lady's favor, 		
CF | a cloth of honor, a dragon flag, a silk bandage and a gossamer cape. 		
CF | It hangs between peach trees, of which there are several in the room. 		
CF | 		
CF | A sign stands in the middle of the room. 		
CF | 		
CF | There are exits to the east and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mary Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mary Room 		
CF | This room is decorated in grim shades of black and red. It's also 		
CF | colder than the other rooms, just a little bit. It seems like a hub, 		
CF | with exits to the north, east, south and 		
CF | west. 		
CF | 		
CF | You can see Achilles here, holding a massive spear and shield and 		
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody 		
CF | Mary, sitting in her red throne. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elvis Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elvis Room 		
CF | Oh man, this room really reminds you of your dad. 		
CF | 		
CF | The two figures here are Elvis and Henry VIII. Your dad was obsessed 		
CF | with Elvis when you were little; he was always sending you songs or 		
CF | showing you holovids. He claimed that he was one of history's greatest 		
CF | singers. You never saw the attraction, but it was fun bonding. 		
CF | 		
CF | Amusingly, Henry VIII reminds you of your father as well, but only 		
CF | because you told him he looked like him once at a fair, and he was 		
CF | very offended. 		
CF | 		
CF | In this room, a wax figure of Elvis is portrayed wearing a white 		
CF | jumpsuit and singing while contorted in an extreme posture. 		
CF | Surrounding him are four turntables with records on them (labelled 		
CF | Suspicious Minds, Jailhouse Rock, Hound Dog, and Burning Love 		
CF | respectively), with an informational plaque near the middle. 		
CF | 		
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although 		
CF | of course there was no actual image of him ever doing so. Even more 		
CF | incongruously, there is a soda machine next to him, and a goblet 		
CF | underneath in the soda machine. He also has an informational plaque. 		
CF | 		
CF | You can go south or east from here. 		
CF | 		
CF | > 		Jacqueline says, "The writing is well-crafted and often makes me smile."
		Lancelot says, "I imagine Brian cackling with glee writing up all this :D"
		DavidW says, "oh, yes, I'd cackle writing something like this."
DavidW says (to ClubFloyd), "x elvis" 		
CF ] Elvis Room 		
CF | > 		
CF | > X ELVIS 		
CF | 		
CF | (Elvis) 		
CF | Elvis is portrayed in his forties, wearing his iconic white jumpsuit. 		
CF | His body is thrust at such a peculiar angle that you have to wonder 		
CF | how they're supporting the wax figure. He has beads of wax sweat on 		
CF | his forehead. Impressive. 		
CF | 		
CF | > 		keltena says, "It definitely shows telltale signs of 'okay, someone had too much fun writing this' :D"
DavidW says (to ClubFloyd), "x sweat" 		
CF ] Elvis Room 		
CF | > 		
CF | > X SWEAT 		
CF | 		
CF | You have to wonder what kind of person was tasked with the special job 		
CF | of carefully modeling Elvis Presley's sweat in wax. It must be a truly 		
CF | great honor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Elvis Room 		
CF | > 		
CF | > X JUMPSUIT 		
CF | 		
CF | Elvis's famous white jumpsuit looks pretty good here, although key 		
CF | details are missing, and some of the proportions are off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x turntables" 		
CF ] Elvis Room 		
CF | > 		
CF | > X TURNTABLES 		
CF | 		
CF | Which do you mean, the Suspicious Minds turntable, the Jailhouse Rock 		
CF | turntable, the Hound Dog turntable or the Burning Love turntable? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x minds" 		
CF ] Elvis Room 		
CF | > 		
CF | > X MINDS 		
CF | 		
CF | This is a turntable with a record on it labelled Suspicious Minds. The 		
CF | record seems firmly attached to the turntable at the center, but still 		
CF | able to spin. The turntable has the number 6 on it. 		
CF | 		
CF | The Suspicious Minds turntable is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Elvis Room 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | This is a turntable with a record on it labelled Jailhouse Rock. The 		
CF | record seems firmly attached to the turntable at the center, but still 		
CF | able to spin. The turntable has the number 2 on it. 		
CF | 		
CF | The Jailhouse Rock turntable is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog" 		
CF ] Elvis Room 		
CF | > 		
CF | > X DOG 		
CF | 		
CF | (the dog toy) 		
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks 		
CF | means that it must be relatively new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hound dog" 		
CF ] Elvis Room 		
CF | > 		
CF | > X HOUND DOG 		
CF | 		
CF | This is a turntable with a record on it labelled Hound Dog. The record 		
CF | seems firmly attached to the turntable at the center, but still able 		
CF | to spin. The turntable has the number 3 on it. 		
CF | 		
CF | The Hound Dog turntable is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x love" 		
CF ] Elvis Room 		
CF | > 		
CF | > X LOVE 		
CF | 		
CF | This is a turntable with a record on it labelled Burning Love. The 		
CF | record seems firmly attached to the turntable at the center, but still 		
CF | able to spin. The turntable has the number 4 on it. 		
CF | 		
CF | The Burning Love turntable is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elvis's plaque" 		
CF ] Elvis Room 		
CF | > 		
CF | > X ELVIS'S PLAQUE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Elvis Room 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | Which do you mean, the Elvis plaque or the Henry VIII plaque? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "elvis" 		
CF ] Elvis Room 		
CF | > 		
CF | > ELVIS 		
CF | 		
CF | The plaque says, "The museum administration hopes you enjoy your Elvis 		
CF | music responsibly! 		
CF | 		
CF | "Because Elvis performed before internationally mandated song length 		
CF | laws, each of his songs are of a different playtime. We apologize in 		
CF | advance to those adversely affected. 		
CF | 		
CF | "We hope you enjoy. The best part is when it all comes together at the 		
CF | end!" 		
CF | 		
CF | > 		catherine says, "ooh, are we going to get turntablist with it"
		DavidW says, "okay, I think we need to play all the songs simultaneously so that they all end at the same time."
		DavidW says, "lemme test that."
DavidW says (to ClubFloyd), "turn on minds" 		
CF ] Elvis Room 		
CF | > 		
CF | > TURN ON MINDS 		
CF | 		
CF | You switch the Suspicious Minds turntable on. 		
CF | 		
CF | You can hear Elvis music from the Suspicious Minds turntable. 		
CF | 		
CF | > 		Lancelot says, "that sounds about right"
DavidW says (to ClubFloyd), "wait" 		
CF ] Elvis Room 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | You can hear Elvis music from the Suspicious Minds turntable. 		
CF | 		
CF | > 		Jacqueline says, "ugh. Mandated song length. I hate the future."
DavidW says (to ClubFloyd), "turn on love" 		
CF ] Elvis Room 		
CF | > 		
CF | > TURN ON LOVE 		
CF | 		
CF | You switch the Burning Love turntable on. 		
CF | 		
CF | You can hear Elvis music from the Suspicious Minds turntable and the 		
CF | Burning Love turntable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on hound dog" 		
CF ] Elvis Room 		
CF | > 		
CF | > TURN ON HOUND DOG 		
CF | 		
CF | You switch the Hound Dog turntable on. 		
CF | 		
CF | You can hear Elvis music from the Suspicious Minds turntable, the 		
CF | Hound Dog turntable and the Burning Love turntable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on rock" 		
CF ] Elvis Room 		
CF | > 		
CF | > TURN ON ROCK 		
CF | 		
CF | You switch the Jailhouse Rock turntable on. 		
CF | 		
CF | You can hear Elvis music from the Suspicious Minds turntable, the 		
CF | Jailhouse Rock turntable, the Hound Dog turntable and the Burning Love 		
CF | turntable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Elvis Room 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | It's hard to pick out any unusual sounds that you haven't already 		
CF | noticed. 		
CF | 		
CF | You can hear Elvis music from the Suspicious Minds turntable, the 		
CF | Jailhouse Rock turntable, the Hound Dog turntable and the Burning Love 		
CF | turntable. 		
CF | 		
CF | There is a riotous cacophony of sound now with all the turntables 		
CF | blaring at once. 		
CF | 		
CF | Suddenly, it all seems to come together. Is this something Elvis 		
CF | originally intended in his songs, a hidden theme that unites them all? 		
CF | Or is it just the museum owners altering the originals? Either way, 		
CF | it's pretty great! Your dad would have loved to hear it. 		
CF | 		
CF | Then the turntables all stop. They sink into the ground and disappear. 		
CF | 		
CF | > 		Lancelot says, "yay"
		catherine says, "i wonder what that *would* sound like"
		Lancelot says, "neat cleanup of completed artifacts"
		DavidW says, "okay, I guess Henry is next."
		Jacqueline asks, "You just nailed that on the first try?"
		DavidW says, "I did."
		Lancelot says, "looke like David did"
		Jacqueline bows down.
		DavidW says, "I worked it out."
DavidW says (to ClubFloyd), "x henry plaque" 		
CF ] Elvis Room 		
CF | > 		
CF | > X HENRY PLAQUE 		
CF | 		
CF | It says: "Oh, Henry. This King will never be satisfied until his cup 		
CF | runneth over". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x henry" 		
CF ] Elvis Room 		
CF | > 		
CF | > X HENRY 		
CF | 		
CF | (Henry VIII) 		
CF | Henry VIII is displayed in his royal finery, standing proud and rotund 		
CF | as ever. The artist has chosen to focus not on his religious reforms, 		
CF | murders of his wives, or other such details. Instead, he is surrounded 		
CF | by food, including a turkey drumstick in his hand. There are some thin 		
CF | wires leading from the nearby soda machine to his mouth. 		
CF | 		
CF | There is a plaque nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leg" 		
CF ] Elvis Room 		
CF | > 		
CF | > X LEG 		
CF | 		
CF | While turkeys were found in America, they were brought to England by 		
CF | the 1520s. Did Henry VIII ever have a turkey drumstick? The world may 		
CF | never know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Elvis Room 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | Food of all kinds surrounds Henry, from quail to ham and bread and 		
CF | from beef to soup. All of it is made of wax. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x quail" 		
CF ] Elvis Room 		
CF | > 		
CF | > X QUAIL 		
CF | 		
CF | Food of all kinds surrounds Henry, from quail to ham and bread and 		
CF | from beef to soup. All of it is made of wax. 		
CF | 		
CF | > 		Jacqueline says, "While we're doing all these puzzles, lots of bad stuff is happening to our colleagues. Just wanted to remind us all of that, for some stressful reason."
DavidW says (to ClubFloyd), "x soda machine" 		
CF ] Elvis Room 		
CF | > 		
CF | > X SODA MACHINE 		
CF | 		
CF | This soda machine looks closer to the 1980s than the 1950s, from your 		
CF | research in that area. Who would have thought that your hobby of 		
CF | vintage gas station photos would finally come in handy? 		
CF | 		
CF | The soda machine has a brown button, a purple button and a blue 		
CF | button, all dispensing various kinds of soda. It also has a red button 		
CF | labelled "CANCEL" and a green button labelled "GO". Wires lead from 		
CF | the soda machine up to Henry VIII's mouth. 		
CF | 		
CF | In the soda machine is a goblet. 		
CF | 		
CF | > 		Jacqueline says, "And by 'we', I mostly mean 'David'."
		DavidW asks, "sorry, did I do something wrong?"
		Jacqueline says, "Ha. No, you're perfect."
		Lancelot asks, "are we talking world events?"
		DavidW says, "oh, you mean everyone on the ship!"
		keltena says, ".Jacqueline Look. If they wanted us there, they wouldn't have stuck us with puzzle duty for the whole ship"
		Jacqueline says, "I was just thinking that if I were the PC in this game, I would find it hard to focus and just methodically do all of this stuff while there's chaos back on the ship, yeah."
		keltena says that *to* Jacqueline, even
		Jacqueline says (to keltena), "You make a valid point."
		catherine says, "to be fair, timey wimey stuff. who knows if time even passes in the outside world while we're doing this"
		keltena says, "It does seem like it would put kind of a damper on the joy of puzzling..."
		Jacqueline says (to catherine), "Let us hope."
		Lancelot asks, "does the PC have a choice?"
		DavidW says, "x goblet"
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's empty. 		
CF | 		
CF | > 		Lancelot says, "not much else we can do except visit rifts"
		keltena says (to catherine), "Ooh, good point. Maybe we can come back and cheer Gareth up by telling him we've found a *great* new form of stress relief for his patients"
		catherine says (to lancelot), "only in the Spec Ops: The Line sense"
		Jacqueline says (to Lancelot), "We could run around screaming with our hands in the air like the other people, but ... yeah, I guess puzzles."
		DavidW says, "I assume, once we have the watch, we give it to the Captain, and he stops sulking in his room and goes to the bridge like a good Captain should in a crisis."
		Jacqueline says, "Maybe."
		Jacqueline says, "Like I said last week, he kind of seems to be pining for his deceased family."
		Lancelot says, "not very realistic for a captain in times of crisis IMHO"
DavidW says (to ClubFloyd), "x brown button" 		
CF ] Elvis Room 		
CF | > 		
CF | > X BROWN BUTTON 		
CF | 		
CF | This is a brown button on the soda machine, labelled as "cola". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x purple" 		
CF ] Elvis Room 		
CF | > 		
CF | > X PURPLE 		
CF | 		
CF | This is a purple button on the soda machine, labelled as "grape soda". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue" 		
CF ] Elvis Room 		
CF | > 		
CF | > X BLUE 		
CF | 		
CF | This is a blue button on the soda machine, labelled as "lime soda". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] Elvis Room 		
CF | > 		
CF | > X WIRES 		
CF | 		
CF | The thin wires that lead from the soda machine to Henry's mouth seem 		
CF | to be part of some mechanism. 		
CF | 		
CF | > 		DavidW says, "hm. No way to tell how much gets dispensed at a time without testing."
DavidW says (to ClubFloyd), "push brown" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH BROWN 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "1" mark with cola. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push brown" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH BROWN 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "2" mark with cola. 		
CF | 		
CF | > 		Jacqueline says, "push push push"
DavidW says (to ClubFloyd), "push brown" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH BROWN 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Elvis Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Elvis Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | The goblet is now full to the marked line. 		
CF | 		
CF | The machine beeps and says, "You have dispensed soda five times. The 		
CF | goblet is full." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Elvis Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The machine beeps, and a voice says, "Allowed soda limit reached." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push go" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH GO 		
CF | 		
CF | You hear a hum, and the wires attached to the soda machine start 		
CF | moving, pulling the goblet. It travels straight up to Henry VIII's 		
CF | mouth, where it tilts over, pouring the goblet into his mouth. 		
CF | 		
CF | It disappears while some frankly gross gulping noises play. "More!" 		
CF | shouts a voice, "more!" 		
CF | 		
CF | The goblet returns, and the soda machine's robotic voice says, 		
CF | "Filling may recommence." 		
CF | 		
CF | > 		Lancelot says, "there is always more lol"
DavidW says (to ClubFloyd), "push purple" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH PURPLE 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "1" mark with grape soda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push purple" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH PURPLE 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "2" mark with grape soda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push purple" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH PURPLE 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "3" mark with grape soda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push purple" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH PURPLE 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Elvis Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | The goblet is now full to the marked line. 		
CF | 		
CF | The machine beeps and says, "You have dispensed soda five times. The 		
CF | goblet is full." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Elvis Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The machine beeps, and a voice says, "Allowed soda limit reached." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push brown" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH BROWN 		
CF | 		
CF | The machine beeps, and a voice says, "Allowed soda limit reached." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push cancel" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH CANCEL 		
CF | 		
CF | The wires around the soda machine contract, and a mechanism dumps out 		
CF | the goblet. The soda machine's robotic voice says, "Filling may 		
CF | recommence." 		
CF | 		
CF | > 		Lancelot says, "try again :D"
DavidW says (to ClubFloyd), "push lime" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH LIME 		
CF | 		
CF | You press the blue button and lime soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lime" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH LIME 		
CF | 		
CF | You press the blue button and lime soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "2" mark with lime soda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push brown" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH BROWN 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push purple" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH PURPLE 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | There's still room for more in the goblet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > LOOK IN GOBLET 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goblet" 		
CF ] Elvis Room 		
CF | > 		
CF | > X GOBLET 		
CF | 		
CF | This goblet is, it seems, plastic, or some other lightweight material, 		
CF | but it's been styled to look like gold. 		
CF | 		
CF | The goblet is under the soda machine. 		
CF | 		
CF | Looking inside, it has numbers running up the side going from 0 at the 		
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO 		
CF | NOT FILL ABOVE THIS LINE. 		
CF | 		
CF | Right now, it's filled up to the "4" mark with a mixture of cola, 		
CF | grape soda and lime soda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lime" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH LIME 		
CF | 		
CF | You press the blue button and lime soda flows into the goblet. 		
CF | 		
CF | The goblet is now full to the marked line. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push brown" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH BROWN 		
CF | 		
CF | You press the brown button and cola flows into the goblet. 		
CF | 		
CF | The goblet is dangerously full! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push grape" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH GRAPE 		
CF | 		
CF | You press the purple button and grape soda flows into the goblet. 		
CF | 		
CF | The soda is overflowing. Most of what's flowing spills into the rest 		
CF | of the soda machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push go" 		
CF ] Elvis Room 		
CF | > 		
CF | > PUSH GO 		
CF | 		
CF | You hear a hum, and the wires attached to the soda machine start 		
CF | moving, pulling the goblet. It travels straight up to Henry VIII's 		
CF | mouth, where it tilts over, pouring the goblet into his mouth. 		
CF | 		
CF | With the soda over full, the drink pours all over him! You hear a 		
CF | voice say "Bleh! That's enough drink for me today!" 		
CF | 		
CF | The goblet returns to the soda machine, which trembles and sinks below 		
CF | the floor. 		
CF | 		
CF | A little sound plays, and something begins to pop out of the floor, 		
CF | but it seems jammed. You hear a strange noise, almost like static... 		
CF | 		
CF | Curious, you lean down, only to see to your horror that it is some 		
CF | kind of wasp nest, crawling with wasps! 		
CF | 		
CF | You leap back. From a safe distance, you can spy a yellow sticky note. 		
CF | 		
CF | > 		catherine says, "holy shit"
DavidW says (to ClubFloyd), "x note" 		
CF ] Elvis Room 		
CF | > 		
CF | > X NOTE 		
CF | 		
CF | It says, "Hank--can you call the exterminator? Need to get these wasps 		
CF | out of here. We can't reopen the museum until they're gone!" 		
CF | 		
CF | That definitely doesn't seem like it's supposed to be part of the 		
CF | museum! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] Elvis Room 		
CF | > 		
CF | > X NEST 		
CF | 		
CF | Numerous wasps are swarming over a nest partially embedded in the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Elvis Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Elvis Room 		
CF | In this room, a wax figure of Elvis is portrayed wearing a white 		
CF | jumpsuit and singing while contorted in an extreme posture. Near him 		
CF | is an informational plaque. 		
CF | 		
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although 		
CF | of course there was no actual image of him ever doing so. He also has 		
CF | an informational plaque. 		
CF | 		
CF | You can go south or east from here. 		
CF | 		
CF | You can see a wasp nest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take leg" 		
CF ] Elvis Room 		
CF | > 		
CF | > TAKE LEG 		
CF | 		
CF | The wax in the figures doesn't move much, and if you push too hard, it 		
CF | could damage the wax. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wasps" 		
CF ] Elvis Room 		
CF | > 		
CF | > X WASPS 		
CF | 		
CF | Numerous wasps are swarming over a nest partially embedded in the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick nest" 		
CF ] Elvis Room 		
CF | > 		
CF | > KICK NEST 		
CF | 		
CF | You'll resort to violence when you have to. But not right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Elvis Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW asks, "ideas?"
		Lancelot says, "well I have but not sure if I should mention it"
DavidW says (to ClubFloyd), "x note" 		
CF ] Elvis Room 		
CF | > 		
CF | > X NOTE 		
CF | 		
CF | It says, "Hank--can you call the exterminator? Need to get these wasps 		
CF | out of here. We can't reopen the museum until they're gone!" 		
CF | 		
CF | That definitely doesn't seem like it's supposed to be part of the 		
CF | museum! 		
CF | 		
CF | > 		keltena says, "This is one place where I wouldn't be surprised if you actually need a hint (I did), so let me know if you want a nudge I guess"
DavidW says (to ClubFloyd), "take note" 		
CF ] Elvis Room 		
CF | > 		
CF | > TAKE NOTE 		
CF | 		
CF | I wouldn't get close to that if I were you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call exterminator" 		
CF ] Elvis Room 		
CF | > 		
CF | > CALL EXTERMINATOR 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Lancelot says, "yes my point exactly I feel like this is a bit less obvious"
		DavidW says, "possibly we need to find a phone or something elsewhere."
		keltena says, "Yeah. Especially if you play the museum before any other area (like I, and I imagine numerous other people, did)"
		Lancelot says, "possibly yeah when you go elsewhere it might make sense"
		Lancelot says, "we have more rooms"
		DavidW asks, "so leave the wasps for now?"
DavidW says (to ClubFloyd), "e" 		
CF ] Lennon Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lennon Room 		
CF | Huh, this room is kind of weird. What's with the bed? Then you look 		
CF | closer. 		
CF | 		
CF | Ah, it's the Beatles. One of them, at least. 		
CF | 		
CF | You can see John Lennon here, residing in a large bed. Behind him are 		
CF | signs saying HAIR PEACE and BED PEACE. John has a heavy beard and long 		
CF | hair. 		
CF | 		
CF | Near his bed is a kiosk. 		
CF | 		
CF | Across from him is Helen of Troy, depicted as a tall and athletic 		
CF | woman in a chiton and headband. She is depicted as staring down at a 		
CF | great battle depicted as a foosball table. 		
CF | 		
CF | You can go west or south from here. 		
CF | 		
CF | > 		catherine asks, "yoko helen?"
		keltena says, "Yeah, I think my general advice for this game would be--if you're stuck in an area, move on and make progress elsewhere instead of feeling like you have to hold yourself up."
		Lancelot says, "agreed"
		catherine says, "also, moonshot guess: this room reveals a beetle nest, they and the wasps fight"
		Lancelot says, "enough puzzles everywhere to keep one busy anyways :D"
		DavidW says, "Foosball was mentioned in the gift shop, that it cheats, and we need to read the manual."
DavidW says (to ClubFloyd), "x lennon" 		
CF ] Lennon Room 		
CF | > 		
CF | > X LENNON 		
CF | 		
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is 		
CF | heavy and his hair is long. He seems to be staring at the kiosk next 		
CF | to his bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Lennon Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | This, you recall, is a facsimile of John's famous bed used for his 		
CF | bed-in, minus Yoko Ono. He remained in bed most of the day to protest 		
CF | the Vietnam War, except when he and Yoko had to get up for the maid to 		
CF | clean things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Lennon Room 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | There are no monsters under Lennon's bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pajamas" 		
CF ] Lennon Room 		
CF | > 		
CF | > X PAJAMAS 		
CF | 		
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is 		
CF | heavy and his hair is long. He seems to be staring at the kiosk next 		
CF | to his bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beard" 		
CF ] Lennon Room 		
CF | > 		
CF | > X BEARD 		
CF | 		
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is 		
CF | heavy and his hair is long. He seems to be staring at the kiosk next 		
CF | to his bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kiosk" 		
CF ] Lennon Room 		
CF | > 		
CF | > X KIOSK 		
CF | 		
CF | This kiosk is decorated with a large Union Jack. It has a keyboard and 		
CF | a screen. 		
CF | 		
CF | Printed on it is the following: 		
CF | 		
CF | "Welcome to History and Mystery Quiz Time! 		
CF | 		
CF | "This brand new feature of our museum allows you to compete with your 		
CF | friends by linking your score to the ship's central database. 		
CF | 		
CF | "If you submit to a facial scan to establish identity, type YES." 		
CF | 		
CF | > 		Lancelot says, "love all the detail put in"
DavidW says (to ClubFloyd), "type yes" 		
CF ] Lennon Room 		
CF | > 		
CF | > TYPE YES 		
CF | 		
CF | The kiosk beeps, and a brief flash of light appears as the scan 		
CF | commences. 		
CF | 		
CF | "Identifying..." says the screen. 		
CF | 		
CF | "Emrys Tisserand. You have been inactive for two hundred and fifteen 		
CF | years. Welcome back!" 		
CF | 		
CF | The screen text then changes to display a riddle. 		
CF | 		
CF | Two hundred and fifteen years...you're not even that old! 		
CF | 		
CF | > 		Lancelot says, "hypersleep no doubt"
		DavidW says, "I think this is in the future."
DavidW says (to ClubFloyd), "read screen" 		
CF ] Lennon Room 		
CF | > 		
CF | > READ SCREEN 		
CF | 		
CF | This kiosk is decorated with a large Union Jack. It has a keyboard and 		
CF | a screen. 		
CF | 		
CF | Printed on it is the following riddle: 		
CF | 		
CF | "You are driving a bus for a Beatles London tour experience. There are 		
CF | fifteen people on the bus. 		
CF | 		
CF | "The bus stops, and twelve people get on, while twenty people get off. 		
CF | 		
CF | "At the next stop, thirteen people get on, while five get off. 		
CF | 		
CF | "At the next step, the factorial of half the current bus population 		
CF | gets on, while the largest proper factor the now-current population 		
CF | gets off. 		
CF | 		
CF | "What is the bus driver's first name? You can TYPE your answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type Emrys" 		
CF ] Lennon Room 		
CF | > 		
CF | > TYPE EMRYS 		
CF | 		
CF | The kiosk bloops and says, "Correct! Your score will now be posted to 		
CF | your account." 		
CF | 		
CF | Then there is a little tune, and it displays the following message:: 		
CF | 		
CF | "Our automated system has detected a flag in your record for exemplary 		
CF | service at the peril of life and limb. History and Mystery would like 		
CF | to congratulate Emrys Tisserand for her outstanding dedication to the 		
CF | life and well-being of our citizens." 		
CF | 		
CF | The kiosk then beeps, and sinks down. 		
CF | 		
CF | Perhaps they have the wrong Emrys? There's nothing like that in your 		
CF | service record. 		
CF | 		
CF | > 		Jacqueline says, "bum bum bum"
DavidW says (to ClubFloyd), "x helen" 		
CF ] Lennon Room 		
CF | > 		
CF | > X HELEN 		
CF | 		
CF | Helen is depicted as a graceful beauty, her hair held back by a 		
CF | headband and her figure covered by a Doric chiton. She is staring at 		
CF | the Trojan War as depicted in a foosball table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chiton" 		
CF ] Lennon Room 		
CF | > 		
CF | > X CHITON 		
CF | 		
CF | Helen's chiton, the loose garment that covers her, is a Doric type, 		
CF | the earlier form that used pins. It was replaced by Ionic chitons 		
CF | later, you think. 		
CF | 		
CF | > 		Lancelot says, "history lessons too :D"
DavidW says (to ClubFloyd), "x pins" 		
CF ] Lennon Room 		
CF | > 		
CF | > X PINS 		
CF | 		
CF | Helen's chiton, the loose garment that covers her, is a Doric type, 		
CF | the earlier form that used pins. It was replaced by Ionic chitons 		
CF | later, you think. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x headband" 		
CF ] Lennon Room 		
CF | > 		
CF | > X HEADBAND 		
CF | 		
CF | On further inspection, you can see that Helen's hairband is made of 		
CF | olive branches and laurel leaves, an early version of the Greek 		
CF | stephane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x foosball" 		
CF ] Lennon Room 		
CF | > 		
CF | > X FOOSBALL 		
CF | 		
CF | This foosball table is designed to look like the walled city of Troy, 		
CF | with the Greek invaders representing one side and the defending 		
CF | Trojans the other. There are three rows of Greeks and three rows of 		
CF | Trojans. 		
CF | 		
CF | It only has rods on one side, the Greek side. Presumably, the other is 		
CF | computer controlled. It has two goals, one for the player and one for 		
CF | the enemy. 		
CF | 		
CF | On the side are the following words: "Welcome to the TROJAN SMACKDOWN! 		
CF | Play against the computer by turning the rods, but watch out for the 		
CF | enemy team! 		
CF | 		
CF | "You lose when the enemy gets the ball in your goal. You win when the 		
CF | ball is in the enemy's goal." 		
CF | 		
CF | The ball is currently near the middle of the table. 		
CF | 		
CF | On the foosball table is a white ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF ] Lennon Room 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You don't find anything underneath the foosball table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ball" 		
CF ] Lennon Room 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ball in goal" 		
CF ] Lennon Room 		
CF | > 		
CF | > PUT BALL IN GOAL 		
CF | 		
CF | Which do you mean, the player goal or the enemy goal? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enemy" 		
CF ] Lennon Room 		
CF | > 		
CF | > ENEMY 		
CF | 		
CF | A cheery little tune plays! The foosball table rumbles and sinks under 		
CF | the ground, the ground closing seamlessly behind it. 		
CF | 		
CF | > 		DavidW says, "ha ha ha"
		Lancelot says, "yay"
		keltena says, "Hee."
		Jacqueline says, "Nice"
		DavidW says, "I didn't hear us getting any points here, though."
		Lancelot says, "look"
DavidW says (to ClubFloyd), "x lennon" 		
CF ] Lennon Room 		
CF | > 		
CF | > X LENNON 		
CF | 		
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is 		
CF | heavy and his hair is long. He seems to be staring off at nothing. 		
CF | 		
CF | There is a rumbling, and a hideous contraption arises out of the 		
CF | ground. Disks, wires, and levers abound, and a thick book of 		
CF | instructions is attached to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x contraption" 		
CF ] Lennon Room 		
CF | > 		
CF | > X CONTRAPTION 		
CF | 		
CF | (the hideous contraption) 		
CF | The contraption has two large platforms, one on the left and one on 		
CF | the right. On the left platform is a stack of three disks labelled 		
CF | Wolf, Goat, and Cabbage, as well as a sealed envelope labelled Alice; 		
CF | on the right are a mail slot labelled Bob and a Rubik's cube. In 		
CF | between them are three posts; on the left post are five increasingly 		
CF | large disks arranged from smallest on top to largest on the bottom, 		
CF | while the other two posts are empty. 		
CF | 		
CF | At the center is a tall clock. The clock currently displays 6:04 pm, 		
CF | and says, "Don't forget! Time is of the essence!" 		
CF | 		
CF | All of this is encased in glass. Outside, the only controls are 		
CF | twenty-six levers, one for each letter of the alphabet, and eight 		
CF | wires labelled Earth, Air, Fire, Water, Moon, Tree, Light and 		
CF | Darkness. 		
CF | 		
CF | There is a thick instruction book hanging down labelled "MANUAL". 		
CF | 		
CF | > 		DavidW screams internally eternally
		Jacqueline says, "heh"
		Jacqueline asks, "You wrote a game like this once, didn't you, D?"
		Lancelot says, "lol you passed the first stage... now 2nd stage"
		DavidW says, "no. No I didn't write a game like this."
		Lancelot asks, "did he now? Towers of Hanoi clones?"
		Jacqueline says, "Hm. What am I thinking of..."
		keltena asks, "Surely Jacq meant the 'timed wolf/goat/cabbage rubik's cube' part?"
		Jacqueline says, "Yes."
		catherine says, "this seems like a thing where the joke is that it can be bypassed somehow"
		Jacqueline says, "Not timed, though."
		DavidW says, "The only game of mine that's even remotely close to this is Easter Egg Hunt 2020."
DavidW says (to ClubFloyd), "read manual" 		
CF ] Lennon Room 		
CF | > 		
CF | > READ MANUAL 		
CF | 		
CF | The first page reads: "Welcome to the most difficult puzzle available 		
CF | at History and Mystery! Before we begin, we'd like to thank our 		
CF | sponsors: HoloPsych, the world's greatest provider of holo-room 		
CF | psychology! 		
CF | 		
CF | "Do you ever get down? Frustrated? Angry? HoloPsych is there for you! 		
CF | Try one of our over six hundred therapy solutions today! Get your cry 		
CF | on at Wild West Weeping! Have some casual conversation with cavemen in 		
CF | the Prehistoric Parlorroom! 		
CF | 		
CF | "Sign up Today! 1/6". 		
CF | 		
CF | > 		keltena says (to DavidW), "Well, there's still time to change that!"
		Lancelot says, "Brian definitely had a lot of fun with this, it drips off the text :D"
DavidW says (to ClubFloyd), "g" 		
CF ] Lennon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The second page says, "So you want to figure out how this contraption 		
CF | works. More power to you! 		
CF | 		
CF | "To begin, you need to understand the original Goat, Wolf, and Cabbage 		
CF | puzzle. This puzzle has been found dating back thousands of years and 		
CF | has appeared in multiple cultures. The idea is that a fisherman must 		
CF | cross a river while carrying a goat, a wolf, and a cabbage, but can 		
CF | only take one at a time. The goat can't be left with the wolf, and the 		
CF | cabbage can't be left with the goat! How can the farmer get all three 		
CF | items across the river? Well, that's your problem! 2/6". 		
CF | 		
CF | > 		keltena says, "Yeah, I don't know how many turns I spent just playing around with this thing and laughing"
DavidW says (to ClubFloyd), "g" 		
CF ] Lennon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The third page says, "Did you know the Rubik's cube was invented in 		
CF | 1974. It was one of the most popular puzzle items of all time until 		
CF | its ban in 2080. Since being reintroduced, the Rubik's cube has once 		
CF | again become one of the hottest items on the market! Many people have 		
CF | memorized algorithms for solving the Rubik's cube. Hope you're one of 		
CF | them! 3/6". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lennon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The fourth page says, "Keyboards originally were just a collection of 		
CF | levers for typewriters. So we thought, why not use levers to spell 		
CF | words? 		
CF | 		
CF | "Unfortunately, you can't represent multiple words at once or words 		
CF | that re-use letters this way, but that shouldn't be a problem for you! 		
CF | 4/6". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lennon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The fifth page says, "You may be wondering about the wires. You may 		
CF | ask yourself, Are they based on the ancient Greek elements? The 		
CF | Chinese elements? Or the elements in the hit 1990's JRPG Secret of 		
CF | Mana (later made famous as an ice skating musical)? Ah, you got us!" 		
CF | 		
CF | "The wires are some of the most complex items on this contraption. 		
CF | Their purpose is a complete mystery...or is it? 5/6". 		
CF | 		
CF | > 		catherine asks, "let me guess, HoloPsych collects health status and histories, IP addresses, and email addresses from consumers while making repeated promises to keep this information private?"
DavidW says (to ClubFloyd), "g" 		
CF ] Lennon Room 		
CF | > 		
CF | > G 		
CF | 		
CF | The final page says, "Thanks for reading this far! This contraption 		
CF | does nothing. You can solve it by clapping, once. 6/6". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap" 		
CF ] Lennon Room 		
CF | > 		
CF | > CLAP 		
CF | 		
CF | You clap, and the whole device contracts and shrinks and rumbles. 		
CF | 		
CF | It slowly disappears into the ground while a trombone plays somewhere 		
CF | with a sad, "Whomp-whomp." 		
CF | 		
CF | A chime rings and a voice says, "Congratulations! Your score has gone 		
CF | up! Check your progress at the gift shop!" 		
CF | 		
CF | > 		Lancelot says, "a superb joke"
		DavidW says, "The poster did say to read the manual."
		Lancelot says, "and thats one more room completed"
		keltena asks (of catherine), "Odds they assign us a personality type based on our performance in these puzzles, then insist we subscribe to their newsletter to hear their advice on it?"
		DavidW says, "Should we stop here? It's just after 4 now."
		Jacqueline says, "Oh, wow, it is."
		keltena says, "Oh, huh. Time flies."
		
*** SESSION 3 *** 		
		DavidW says, "Pick a driver that isn't me. I can't maintain a connection today."
		DavidW says, "My notes are updated and online"
		DavidW says, "[LINK]"
		DavidW says, "We should try to finish what we can do in the museum. There's a Cleopatra Room we haven't been to yet. I added it to the map."
		DavidW says, "I dare not drive today."
		DavidW says, "Please someone drive."
		Roger says, "Take it away, Lance"
		Lancelot says, "erm I know this region so I am spoliered :("
		Knight_Otu says, "I'd rather not drive, but if I'm the only one available..."
		Roger says, "I have been paying 0 attention so I shouldn't"
		Roger says, "Take it away, Otu"
		DavidW says, "I can try to drive, but honestly, I've disconnected about 8 times today."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Lennon Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Lennon Room 		
CF | You can see John Lennon here, residing in a large bed. Behind him are 		
CF | signs saying HAIR PEACE and BED PEACE. John has a heavy beard and long 		
CF | hair. 		
CF | 		
CF | Across from him is Helen of Troy, depicted as a tall and athletic 		
CF | woman in a chiton and headband. She is depicted as staring at nothing. 		
CF | 		
CF | You can go west or south from here. 		
CF | 		
CF | > 		Lancelot says, "anyone... this region is local so puzzles can be solved independently"
		Lancelot says, "this room we did already didnt we"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Lennon Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		DavidW says, "I think the wasp business isn't purely local."
		Lancelot says, "no thats the exception... hence the note it does not belong in the museum"
Knight_Otu says (to ClubFloyd), "x signs" 		
CF ] Lennon Room 		
CF | > 		
CF | > X SIGNS 		
CF | 		
CF | One of the signs says BED PEACE, and the other says HAIR PEACE. 		
CF | 		
CF | > 		DavidW says, "We finished this room."
		Lancelot asks, "we already got a point for this room I think?"
Knight_Otu says (to ClubFloyd), "x helen" 		
CF ] Lennon Room 		
CF | > 		
CF | > X HELEN 		
CF | 		
CF | Helen is depicted as a graceful beauty, her hair held back by a 		
CF | headband and her figure covered by a Doric chiton. She is staring off 		
CF | into the distance. 		
CF | 		
CF | > 		Lancelot says, "we need to go to cleopatra room with is south of here"
		Knight_Otu says, "Just trying to get a feel for the game."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cleopatra Room 		
CF | Burbling noises guide you to the next room. What you find surprises 		
CF | you: an ancient-looking spa. But not a happy one. 		
CF | 		
CF | Wax figures of Cleopatra and Genghis Khan are here, both depicted in 		
CF | the throes of death. Cleopatra is reclining and holding an asp, 		
CF | moments before (if you remember right) having it pierce her breast. 		
CF | 		
CF | Genghis Khan, meanwhile, is also reclining, with bandages wrapped 		
CF | around his chest. He seems fevered and in pain. Next to him is a low 		
CF | table with an exquisite porcelain bowl on it. 		
CF | 		
CF | Contrasting with the gruesome deaths are several features reminiscent 		
CF | of an outdoor spa. One side of the room has a mud bath bubbling in the 		
CF | room. On another side is an actual running river (well, more of a 		
CF | creek), with plastic reeds planted nearby, presumably representing the 		
CF | Nile. 		
CF | 		
CF | A glass case is in the center of the room, holding a sapphire ring. 		
CF | 		
CF | The only other things that stand out to you are a recessed 		
CF | olive-colored panel on the wall, and a sign standing in the middle of 		
CF | the room with a poem on it. 		
CF | 		
CF | Exits lead west and north. 		
CF | 		
CF | > 		Lancelot says, "of course :p its a really cool game with lotsa fun descs"
Knight_Otu says (to ClubFloyd), "x cleopatra" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X CLEOPATRA 		
CF | 		
CF | This reclining figure of Cleopatra is depicted as a woman with 		
CF | tightly-curled black hair and a pleasingly symmetrical face. That face 		
CF | is solemn as it contemplates the asp she holds in her grasp. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x asp" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X ASP 		
CF | 		
CF | The asp is a coiled snake, its fangs bared and its mouth open wide, 		
CF | springing at Cleopatra. It is fairly close to you, as Cleopatra is 		
CF | both shorter than most of the figures you've seen and reclining. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x khan" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X KHAN 		
CF | 		
CF | Genghis Khan is portrayed older and wounded, in his last moments. His 		
CF | gray hair spills out of its covering and onto the floor. He lies close 		
CF | to the ground, easily reachable, unlike most of the figures in the 		
CF | museum. 		
CF | 		
CF | His chest is wrapped with bloody-looking bandages. These aren't wax, 		
CF | but some kind of cloth or paper. 		
CF | 		
CF | > 		DavidW says, "You should read the sign."
Knight_Otu says (to ClubFloyd), "x sign" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign says: 		
CF | 		
CF | "Four jeweled rings are lovely things, 		
CF | Electric, magic, shiny rings! 		
CF | But seekers weary first must query, 		
CF | Where to find the rings that vary. 		
CF | One ring plain is put on show, 		
CF | One ring buried deep below, 		
CF | A ring marks each one's royal end; 		
CF | To their means of death attend." 		
CF | 		
CF | At the bottom it adds, "WARNING. REMOVING ANYTHING OF VALUE OUT OF 		
CF | THIS ROOM WILL RESULT IN PROSECUTION. IT IS NOT NECESSARY TO USE ITEMS 		
CF | FROM THIS ROOM IN ANY OTHER AREA OF THE MUSEUM." 		
CF | 		
CF | > 		Lancelot says, "yep always read the signs :p"
		Roger says, "BURMA SHAVE"
Knight_Otu says (to ClubFloyd), "take asp" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE ASP 		
CF | 		
CF | You jostle the asp, and out of it falls a ruby ring! 		
CF | 		
CF | > 		Lancelot says, "one ring :p"
Knight_Otu says (to ClubFloyd), "take ruby" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE RUBY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bandage" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X BANDAGE 		
CF | 		
CF | Genghis Khan's chest is covered in papery bandages. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "take bandage" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE BANDAGE 		
CF | 		
CF | The bandages move a little, but you may need more force than that. 		
CF | 		
CF | > 		DavidW asks, "Search? Open?"
		DavidW asks, "Pull?"
		Knight_Otu asks, "So, theft is prosecuted, but vandalism is fine, eh?"
		DavidW says, "Yes."
Knight_Otu says (to ClubFloyd), "rip bandages" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > RIP BANDAGES 		
CF | 		
CF | You scream as the thrill of combat overcomes you and punch your hand 		
CF | into Genghis Khan. His chest bursts open, revealing an opal ring. 		
CF | 		
CF | > 		Lancelot says, "as long as we leave stuff we find in this room"
		Lancelot says, "lol"
		Knight_Otu says, "That was more violent than anticipated."
		Lancelot says, "yeah"
Knight_Otu says (to ClubFloyd), "take opal" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE OPAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "two rings! keep on truckin'"
Knight_Otu says (to ClubFloyd), "search mud" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > SEARCH MUD 		
CF | 		
CF | You find a whole lot of mud! 		
CF | 		
CF | > 		DavidW says, "I need to remind you about a panning poster in the gift shop."
keltena has left. 		
keltena has arrived. 		DavidW says, "It explains what to do with the mud."
		Lancelot says, "lol okay I guess you already checked those posters"
		keltena says, "Gah, sorry, my internet just dropped out"
		DavidW says, "Yes."
		Knight_Otu says, "I haven't seen that poster."
		keltena asks, "Working on the Cleopatra room now?"
		DavidW says, "I can try to do it."
		Lancelot says, "we can drop the rings and go there"
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "yep cleo room"
		Knight_Otu says, "Today is my first time back in a few weeks."
DavidW says (to ClubFloyd), "x it" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This porcelain bowl looks very old, and has a captivating pattern that 		
CF | looks like black ink brushed into a spiral. 		
CF | 		
CF | It is very wide and flat, and, unusually, has a series of ridges on 		
CF | the inside. There is also a message: "DO NOT REMOVE FROM ROOM". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bowl with mud" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > FILL BOWL WITH MUD 		
CF | 		
CF | You scoop up the mud with the porcelain, hearing a little "clink" in 		
CF | the process. It's a little disturbing to see the beautiful dish filled 		
CF | with the foul-looking mud, but it holds it well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > SHAKE BOWL 		
CF | 		
CF | The bowl is too full of mud to shake out; it might be best to reduce 		
CF | the total amount of mud first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rinse bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > RINSE BOWL 		
CF | 		
CF | (in the Nile river) 		
CF | You gently put the exquisite porcelain bowl into the Nile river. It 		
CF | rests nicely just under the surface of the shallow water. Instantly 		
CF | the water downstream turns muddy and viscous, and remains that way for 		
CF | a few seconds before clearing. 		
CF | 		
CF | Much of the mud in the bowl is rinsed away, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > SHAKE BOWL 		
CF | 		
CF | You gently swirl the exquisite porcelain bowl, and much of the mud 		
CF | pours out. The bowl is less than half full now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > SHAKE BOWL 		
CF | 		
CF | You swirl the bowl gently over the Nile, letting the lighter mud slop 		
CF | out. By the time you are done, you can hear something rattling in the 		
CF | bowl, but there's just enough mud left you can't see it well. 		
CF | 		
CF | One more rinse should do the trick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rinse bowl" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > RINSE BOWL 		
CF | 		
CF | (in the Nile river) 		
CF | You gently put the exquisite porcelain bowl into the Nile river. It 		
CF | rests nicely just under the surface of the shallow water. 		
CF | 		
CF | The last of the mud is rinsed away, revealing a silver ring that bears 		
CF | one enormous (and sharp-looking!) diamond. 		
CF | 		
CF | You pluck out the diamond ring and hold it. You set down the now-empty 		
CF | bowl. 		
CF | 		
CF | > 		DavidW says, "there"
		Lancelot exclaims, "three rings!"
Knight_Otu says (to ClubFloyd), "x case" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | The glass case reminds you of the displays in jewelry stores. Inside, 		
CF | it is lined with black velvet. Cut marks appear here and there on the 		
CF | glass from something sharp. 		
CF | 		
CF | In the glass case is a sapphire ring. 		
CF | 		
CF | > 		DavidW says, "x diamond"
Knight_Otu says (to ClubFloyd), "cut case with diamond" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > CUT CASE WITH DIAMOND 		
CF | 		
CF | You trace out a circle with the diamond ring, constantly applying 		
CF | pressure. Once you're done, the glass circle falls into the box. 		
CF | You're in! 		
CF | 		
CF | The glass case is now open. 		
CF | 		
CF | > 		DavidW says, "hooray!"
		Lancelot says, "yes! you got them.... next... :p"
Knight_Otu says (to ClubFloyd), "take sapphire" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > TAKE SAPPHIRE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "There's a panel on the wall."
Knight_Otu says (to ClubFloyd), "x panel" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | There is an olive panel recessed into the wall. It looks like an 		
CF | ordinary electrical panel, but deliberately painted to stand out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put rings in panel" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > PUT RINGS IN PANEL 		
CF | 		
CF | sapphire ring: The recessed olive panel is closed. 		
CF | diamond ring: The recessed olive panel is closed. 		
CF | opal ring: The recessed olive panel is closed. 		
CF | ruby ring: The recessed olive panel is closed. 		
CF | 		
CF | > 		DavidW says, "open push pull rip..."
Knight_Otu says (to ClubFloyd), "ope it" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > OPE IT 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		Lancelot says, "open panel"
Knight_Otu says (to ClubFloyd), "open panel" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > OPEN PANEL 		
CF | 		
CF | You open the recessed olive panel, revealing a circuit board. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x board" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | How odd. This is a circuit board encased in resin. While you suspect 		
CF | there is more to it outside of your view, what you are able to see is 		
CF | a yellowish metal circuit running through it. The circuit is broken by 		
CF | four different slots, all of which are empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put rings in board" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > PUT RINGS IN BOARD 		
CF | 		
CF | sapphire ring: There are four different slots you can put it into; you 		
CF | need to be more specific! 		
CF | diamond ring: There are four different slots you can put it into; you 		
CF | need to be more specific! 		
CF | opal ring: There are four different slots you can put it into; you 		
CF | need to be more specific! 		
CF | ruby ring: There are four different slots you can put it into; you 		
CF | need to be more specific! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x slot" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X SLOT 		
CF | 		
CF | Which do you mean, the first slot, the second slot, the third slot or 		
CF | the fourth slot? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "first" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > FIRST 		
CF | 		
CF | The first slot is a thin slot that seems like it's intended for a thin 		
CF | disk, like a wafer or coin. 		
CF | 		
CF | > 		Lancelot says, "a nightmare in coding all this no doubt"
Knight_Otu says (to ClubFloyd), "x sapphire" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X SAPPHIRE 		
CF | 		
CF | The sapphire ring has a simple gold band, on which are engraved the 		
CF | tiny words "DO NOT REMOVE FROM ROOM". The sapphire itself is oval cut. 		
CF | 		
CF | > 		DavidW says, "If we're lucky, it doesn't matter which ring goes in which slot."
		DavidW says, "We're just making electrical connections, I think."
Knight_Otu says (to ClubFloyd), "x opal" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X OPAL 		
CF | 		
CF | The opal ring has a simple gold band, on which are engraved the tiny 		
CF | words "DO NOT REMOVE FROM ROOM". The opal itself is smooth and 		
CF | rounded. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put sapphire in first" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > PUT SAPPHIRE IN FIRST 		
CF | 		
CF | You put the sapphire ring into the first slot, holding it by the gem 		
CF | to avoid a shock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put ruby in second" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > PUT RUBY IN SECOND 		
CF | 		
CF | You put the ruby ring into the second slot, holding it by the gem to 		
CF | avoid a shock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put opal in third" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > PUT OPAL IN THIRD 		
CF | 		
CF | You put the opal ring into the third slot, holding it by the gem to 		
CF | avoid a shock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put diamond in fourth" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > PUT DIAMOND IN FOURTH 		
CF | 		
CF | You put the diamond ring into the fourth slot, holding it by the gem 		
CF | to avoid a shock. 		
CF | 		
CF | A thrum fills the air. "REMOVE YOUR HAND FROM THE BOX," warns a loud 		
CF | robotic voice. 		
CF | 		
CF | You pull back your hand, and the olive panel slams shut. The recess 		
CF | that held it is covered by a sliding segment, blending 		
CF | indistinguishably into the wall. 		
CF | 		
CF | A bell chimes and a voice says, "Congratulations! Your score has gone 		
CF | up by one! Check the Gift Shop to monitor your progress!" 		
CF | 		
CF | > 		Lancelot says, "well that was easy enough :p"
		Knight_Otu says, "Here I was certain the rings would have to match the slots in some way."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x notebook" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X NOTEBOOK 		
CF | 		
CF | You go to the first page. It reads: 		
CF | 		
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3 		
CF | waste dump can contribute their discoveries and theories here. No 		
CF | trolling! And please add your callsign after each entry!--dewdrop 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		DavidW says, "That's from the cryostorage in the ship, I think."
Knight_Otu says (to ClubFloyd), "x toy" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > X TOY 		
CF | 		
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks 		
CF | means that it must be relatively new. 		
CF | 		
CF | > 		Lancelot says, "yes it is"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Cleopatra Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Cleopatra Room 		
CF | Wax figures of Cleopatra and Genghis Khan are here, both depicted in 		
CF | the throes of death. Cleopatra is reclining and holding an asp, 		
CF | moments before (if you remember right) having it pierce her breast. 		
CF | 		
CF | Genghis Khan, meanwhile, is also reclining, with bandages wrapped 		
CF | around his chest. He seems fevered and in pain. Next to him is a low 		
CF | table. 		
CF | 		
CF | Contrasting with the gruesome deaths are several features reminiscent 		
CF | of an outdoor spa. One side of the room has a mud bath bubbling in the 		
CF | room. On another side is an actual running river (well, more of a 		
CF | creek), with plastic reeds planted nearby, presumably representing the 		
CF | Nile. 		
CF | 		
CF | A glass case is in the center of the room, its ring now removed. 		
CF | 		
CF | The only other things that stand out to you are a recessed 		
CF | olive-colored panel on the wall, and a sign standing in the middle of 		
CF | the room with a poem on it. 		
CF | 		
CF | Exits lead west and north. 		
CF | 		
CF | You can see an exquisite porcelain bowl here. 		
CF | 		
CF | > 		Lancelot says, "as well as the toy we got .. to find a missing dog"
		DavidW says, "right"
		Knight_Otu asks, "So... west, now?"
		Lancelot says, "shall we move to another region after we visit the toy shop? the meter should be at 6 now"
		DavidW says, "I think we should visit the gift shop, see if there's something for the wasps and try to open the octagon labeled door."
		Lancelot says, "gift show is w s e from here"
		Lancelot says, "shop"
		DavidW says, "I'd like to tackle the psych rift next, where the action figure was stolen."
Knight_Otu says (to ClubFloyd), "w.s.e" 		
CF ] Gift Shop 		
CF | > 		
CF | > W.S.E 		
CF | 		
CF | 		
CF | Mary Room 		
CF | This room is decorated in grim shades of black and red. It's also 		
CF | colder than the other rooms, just a little bit. It seems like a hub, 		
CF | with exits to the north, east, south and 		
CF | west. 		
CF | 		
CF | You can see Achilles here, holding a massive spear and shield and 		
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody 		
CF | Mary, sitting in her red throne. 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "6". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		Lancelot says, "I was going to recommend that one lol"
		Lancelot says, "its closest to here"
		DavidW says, "well, yes and no."
		DavidW says, "The bridge ones are technically closer, but the psych one is one this level of the ship."
		Lancelot says, "ah okay if you include down yep true there are others but lets do this lever first"
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Gift Shop 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This nondescript door blends almost perfectly into the wall. It is 		
CF | marked with an octagon. 		
CF | 		
CF | > 		DavidW says, "This tokens for obols machine is odd."
Knight_Otu says (to ClubFloyd), "x machine" 		
CF ] Gift Shop 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | This coin machine is painted in black with white spiderwebs, with the 		
CF | slogan TOKENS FOR OBOLS. In front, it has a little tray and a slot 		
CF | with a little sign on it. It doesn't look like it belongs here. 		
CF | 		
CF | > 		DavidW says, "We don't have any tokens at all."
		keltena says, "It is a bit eyebrow-raising."
		Knight_Otu says, "That's not the only thing that's odd."
		Lancelot says, "read sign"
Knight_Otu says (to ClubFloyd), "read sign" 		
CF ] Gift Shop 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The little sign says: 		
CF | 		
CF | "Having trouble reaching the underworld? Don't despair! Not yet, that 		
CF | is! Deposit tokens to receive an obol! You'll need to collect all 		
CF | seven!" 		
CF | 		
CF | > 		Lancelot says, "okay we need seven tokens and we get a coin to pay Charon :p"
Knight_Otu says (to ClubFloyd), "x octagon" 		
CF ] Gift Shop 		
CF | > 		
CF | > X OCTAGON 		
CF | 		
CF | This nondescript door blends almost perfectly into the wall. It is 		
CF | marked with an octagon. 		
CF | 		
CF | > 		DavidW asks, "Maybe we get one token per other rift?"
Knight_Otu says (to ClubFloyd), "push door" 		
CF ] Gift Shop 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF ] Gift Shop 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		keltena says (to Lancelot), "Surely we can just give him a ring? :P"
		DavidW says, "I assume the octagon is a stop sign meaning 'staff only - no entry'."
		Knight_Otu says, "Maybe."
		Lancelot says, "tradition its a coin placed in the mouth of the deceased"
		Jade says, "This is the first puzzle I resolved when betatesting the game, but it is related to another part of the gamw."
		Knight_Otu says, "Or it's an octagon key that we need."
		Lancelot says, "you will find out at some point"
		DavidW says (to Lancelot), "Some stories have coins on eyes."
		DavidW says, "The Power Octagon of Power!"
		Lancelot says, "we do not have anything key like right now do we"
		DavidW says, "no"
		Knight_Otu says, "Rucksack, bone toy, notebook, and recorder."
		Lancelot says, "we can make not we have an octagon door and a werid ovol machgine"
Knight_Otu says (to ClubFloyd), "x recorder" 		
CF ] Gift Shop 		
CF | > 		
CF | > X RECORDER 		
CF | 		
CF | Your recorder is a slender object made of metal, consisting of an 		
CF | earpiece and a microphone. 		
CF | 		
CF | This recorder helps you remember various conversations you had or 		
CF | possible subjects to discuss with others. You can bring up topics 		
CF | pertinent to the current area of the game you are in by typing TOPICS 		
CF | or T, and remember past conversations by typing REMEMBER followed by 		
CF | the name of the topic. 		
CF | 		
CF | To see all topics for all regions of the game, type AT. 		
CF | 		
CF | The recorder has other useful features as well, most notably providing 		
CF | compass directions for you to move in, based on the local magnetic 		
CF | fields. 		
CF | 		
CF | > 		Lancelot says, "weird obol machine"
		Lancelot says, "and a wasp nest ti take care of"
		Knight_Otu says, "Oh, hey, a reason we know compass directions."
		DavidW says, "I think we should leave the museum for now and return when we have bug spray, or an exterminator, or tokens, or a staff key, etc."
		Lancelot says, "clever explanation yep"
		Lancelot says, "yep"
		Lancelot says, "exit is w s s of here if you want to leave"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		Lancelot says, "I really liked the Napoleon room it has nice color mechanics"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		DavidW says, "I don't think we saw which action figure was stolen from our psych friend."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		keltena asks (of DavidW), "I think we did? It was his favorite one--I think the Dracula one?"
		Lancelot says, "I do not recall game mentioning a specific figure when it was stolen"
		DavidW says (to keltena), "oh? okay."
		Lancelot says, "hmm ok might be lol it has been a while"
		DavidW says, "There were posters in the horror genre I think."
		Lancelot says, "the mummy and stuff"
		keltena says, "It's possible I'm misremembering. It might be possible to check by recalling the topic? ("Simians", I think it was called)"
Knight_Otu says (to ClubFloyd), "topics" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Sergeant Olgin 		
CF | *Rescue - There's a child stuck in the southern hallways! 		
CF | *Reporting - Reporting for duty! How can I help? 		
CF | Things to say to Gareth 		
CF | *Simians - Gareth, a random robot monkey just took your toy! 		
CF | *Consolation - Hey, Gareth, how are you feeling? 		
CF | Things to say to Ginger 		
CF | *Sorting - Need help with the tools? 		
CF | Things to say to Mefe 		
CF | *Chipless - A robot monkey ran off with a chip from your computer! 		
CF | Things to say to Divya 		
CF | *Canine - I'll do my best to find your dog! 		
CF | Things to say to the Captain 		
CF | *Home - Do you think of your family often? 		
CF | *Extraordinary - Captain, strange rifts have been opening all over 		
CF | the ship! 		
CF | *Request - Reporting for duty, sir. How can I help you? 		
CF | Things to say to Rhys 		
CF | *Quest - Are you looking for something? 		
CF | Things to say to the little girl 		
CF | *Escape - Hey, can you still move? Can you come out here? 		
CF | *Caretaker - Hey kid, are you okay? Where are your parents? 		
CF | Things to say to Tiffany 		
CF | *Negotiation - Yes, I am a trained negotiator. 		
CF | Things to say to Antonio Yang 		
CF | *Cryonics - What's the status of the cryotubes? 		
CF | Things to say to Idris 		
CF | *Management - How are you guys holding up in here? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		DavidW asks, "which suggests the psych section may be horror themed, but did we find a horror item in the prologue?"
		keltena says, "Depends what you're scared of, I suppose"
		keltena says, "Horror can take many forms"
		Lancelot asks, "; rubber spider maybe?"
		DavidW says, "Floor wax, I bet."
		DavidW says, "I think the spider took the teddy bear."
		DavidW says, "the bear's rift is actually a darker red than the others."
		Roger says, "the vandal took the handle"
		Lancelot says, "psych is w w n from here"
		DavidW says, "Shall I try driving? I seem to be still here."
		Knight_Otu asks, "I was waiting if the discussion came to a conclusion here. But if yuo want?"
DavidW says (to ClubFloyd), "w" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		Lancelot says, "crossing fingers... seems stable"
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows red. 		
CF | 		
CF | Gareth is here, huddled on his couch and staring at the wall. 		
CF | 		
CF | > 		DavidW says, "Gareth. I forgot his name."
		DavidW asks, "Do we want a refreshing look at his toys and posters first?"
		Knight_Otu says, "Sure."
		Lancelot says, "better do yep"
DavidW says (to ClubFloyd), "x posters" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | These are all from old Earth. You know Gareth is a fan of the old 		
CF | movies; he's been trying to purchase an actual film reel for years. 		
CF | 		
CF | He has posters for The Mummy, Dracula, and The Creature from the Black 		
CF | Lagoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figures" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X FIGURES 		
CF | 		
CF | Gareth has a few action figures out, but he keeps most of his 		
CF | favorites in storage. Except for his Dracula figure; that's his number 		
CF | one favorite, and he usually keeps it out for display. But it's 		
CF | missing. 		
CF | 		
CF | He still has his wolfman, yeti, and crystal ball out, though. 		
CF | 		
CF | > 		Lancelot says, "ah so it was mentioned as missing nice"
		DavidW says, "keltena was right. The Dracula one is missing."
		Knight_Otu says, "So it is Dracula."
		Lancelot says, "Brian is thorough in everything he did for this game... I wish I could be as careful"
		Jade says, "Obols zone"
		Lancelot says, "pffff"
DavidW has disconnected. 		
DavidW has connected. 		Lancelot says, "oh no"
		DavidW says, "drat. I guess my connection is still like a pie crust."
		Knight_Otu says, "I guess the good connection couldn't last after all."
		DavidW says, "sorry everyone"
		keltena says, "No worries. Just glad to have you back"
		DavidW asks, "Did we enter yet?"
		Lancelot asks, "same here... shall we enter?"
		DavidW says, "please"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. A rift leads back to the 		
CF | ship to the south. It glows red. 		
CF | 		
CF | As soon as you arrive, you see the monkey-like robot, still clutching 		
CF | the action figure. 		
CF | 		
CF | "Hey, drop that!" you shout. But the robot chitters at you, running 		
CF | away to the east and jumping over the river in one enormous bound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Front Yard 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The waters of that distant river are dark and flow deep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over river" 		
CF ] Front Yard 		
CF | > 		
CF | > JUMP OVER RIVER 		
CF | 		
CF | The river is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Styx 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Styx 		
CF | To your east is a wide river that flows dark and smooth under the 		
CF | lightless sky. A sign proclaims this to be the dread river Styx. You 		
CF | know that name from mythology: the river that divides the living from 		
CF | the dead. 		
CF | 		
CF | Somehow you doubt this is the "real" Styx, though. Whatever's going 		
CF | on, you might as well try to go with the flow. 		
CF | 		
CF | You can return to the front yard to the west. 		
CF | 		
CF | A figure in dark robes stands at the water's edge, one foot in a boat. 		
CF | If this river is the Styx, then this figure must be Charon. But 		
CF | probably not the Charon; this one is not very intimidating. 		
CF | Although Gareth always says, "People spend way too much time afraid of 		
CF | death and too little time living life." It's a bit trite but he does 		
CF | have his favorite sayings with his patients. 		
CF | 		
CF | [New Topic for Charon - Fee] 		
CF | 		
CF | > 		Lancelot says, "; and here we see the need for obols lol"
		Jade says, "Yes, indeed."
DavidW says (to ClubFloyd), "say fee" 		
CF ] Styx 		
CF | > 		
CF | > SAY FEE 		
CF | 		
CF | "So, how do I pay you?" 		
CF | 		
CF | Charon points toward the sign. "ONE OBOL", it says in smaller text. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Styx 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | This is a low, black granite sign that is labelled "THE RIVER STYX." 		
CF | 		
CF | Underneath, in smaller lettering, it says, "ONE OBOL". 		
CF | 		
CF | > 		Knight_Otu says, "We have no pay for that Styx figure, sadly."
DavidW says (to ClubFloyd), "x charon" 		
CF ] Styx 		
CF | > 		
CF | > X CHARON 		
CF | 		
CF | This figure is completely covered by his dark, heavy robe. He waits 		
CF | silently, one foot in the boat, and one in the water. 		
CF | 		
CF | He points at some smaller text on the sign. "ONE OBOL", it says. 		
CF | 		
CF | > 		Lancelot says, "we need to find seven tokens according to the obol machine"
DavidW says (to ClubFloyd), "x boat" 		
CF ] Styx 		
CF | > 		
CF | > X BOAT 		
CF | 		
CF | This simple boat is said to be the one that ferries the souls of the 		
CF | dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Styx 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The waters flow by slowly, deeply, and powerfully. 		
CF | 		
CF | > 		DavidW asks, "I guess back to the monster house?"
		Jade says, "yes"
DavidW says (to ClubFloyd), "w" 		
CF ] Front Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows red. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
		Lancelot says, "not much else to do yep"
DavidW says (to ClubFloyd), "x tower" 		
CF ] Front Yard 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | The tower is only a few feet taller than the house around it, more 		
CF | bemusing than intimidating. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steps" 		
CF ] Front Yard 		
CF | > 		
CF | > X STEPS 		
CF | 		
CF | Steps lead up to a tall, Italianate wooden door with opaque windows 		
CF | set into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Front Yard 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Steps lead up to a tall, Italianate wooden door with opaque windows 		
CF | set into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the tall wooden door) 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | spices, a pearl and a Ming vase particularly stick out to you. The 		
CF | walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an unusual staff. 		
CF | 		
CF | Hmmmm. "Frankenstein"? You have many questions. 		
CF | 		
CF | [New Topic for Frankenstein - Creator] 		
CF | [New Topic for Frankenstein - Confusion] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | This is a very tall man. He has translucent skin, with a dark web of 		
CF | blood vessels underneath, and black lips. He wears overalls with a 		
CF | nametag that says "Frankenstein: Treasure Collector". He keeps 		
CF | glancing over at you with a greedy look in his eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x staff" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X STAFF 		
CF | 		
CF | This is a long staff with two prongs in the middle and what look like 		
CF | large shield-shaped pieces of glass on both ends. The pieces of glass 		
CF | refract everything seen through them. 		
CF | 		
CF | Frankenstein says, "I see you eyeing my unusual staff. If you have 		
CF | some treasure, I'd be happy to make a trade." 		
CF | 		
CF | > 		Roger says, "a lesser-known relative"
		Lancelot says, "check out that trophy case"
DavidW says (to ClubFloyd), "x case" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | This is a large glass cabinet that contains a variety of treasures. It 		
CF | contains a gold nugget, some jewelry, some coins, some silver, some 		
CF | diamonds, a treasure chest, a rug, a Ming vase, an emerald, a pyramid, 		
CF | a pearl, a gold chain, some spices, some golden eggs and a trident. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nugget" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X NUGGET 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, that? I won that gold 		
CF | nugget in a poker game against thirteen dwarves." 		
CF | 		
CF | > 		Lancelot says, "those are the original adventure treasures lol"
DavidW says (to ClubFloyd), "x jewelry" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X JEWELRY 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, you like the jewelry? I 		
CF | think it's cursed; I stopped loaning it to friends after five of them 		
CF | died." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coins" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X COINS 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, you like my coins? I 		
CF | made them myself with some extra metal I had." 		
CF | 		
CF | "Isn't that counterfeiting?" you ask. 		
CF | 		
CF | "What's counterfeiting?" asks Frankenstein, puzzled. 		
CF | 		
CF | "Never mind," you say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x silver" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X SILVER 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, do you like silver? I 		
CF | found it inside a portal to the underworld." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diamonds" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X DIAMONDS 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, you're looking at the 		
CF | diamonds. A wizard summoned them to attack me. Don't worry, they're no 		
CF | longer animate." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, do you like the treasure 		
CF | chest? I never got it open; it might be a mimic in a coma. Who knows." 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x rug" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X RUG 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, do you like the rug? It 		
CF | was the craziest thing. I was in a living room with a trapdoor in it, 		
CF | and lifted it up. Underneath was a rug! What are the chances?" 		
CF | 		
CF | > 		Lancelot says, "thats a reference to Zork"
DavidW says (to ClubFloyd), "x vase" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, you like my Ming vase? 		
CF | My friend Ming made it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x emerald" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X EMERALD 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, the big emerald has 		
CF | caught your eye. It was dropped by a grue I was chasing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pyramid" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X PYRAMID 		
CF | 		
CF | Frankenstein sees you looking, and says, "Ah, the pyramid. Said to 		
CF | provide wisdom. I think." 		
CF | 		
CF | > 		Knight_Otu says, "Twisted treasures."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x pearl" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X PEARL 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, the pearl. I had to 		
CF | wrestle a clam to get that!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, the gold chain. That was 		
CF | just part of a phase when I was younger." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spices" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X SPICES 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, you like the spices? 		
CF | Probably moldy by now, but you never know when you might need them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eggs" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X EGGS 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, the golden eggs? I plan 		
CF | on making a golden omelet some day." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trident" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X TRIDENT 		
CF | 		
CF | Frankenstein sees you looking, and says, "Oh, the trident? Yeah, I was 		
CF | trying to buy chewing gum and they gave me this instead." 		
CF | 		
CF | > 		Lancelot asks, "spearmint?"
		Knight_Otu says, "Maybe."
		keltena says, "Trident brand chewing gum, I assume"
		DavidW says, "yeah that"
		Jade says, "yes, lol"
DavidW says (to ClubFloyd), "say creator" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > SAY CREATOR 		
CF | 		
CF | "Isn't Frankenstein the name of your creator?" 		
CF | 		
CF | The great creature sighs in response. "That's a common misconception," 		
CF | he says. "In fact, I am Frankenstein, and my creator is 		
CF | technically known as Frankenstein's Scientist." 		
CF | 		
CF | > 		keltena says, "But I really like the 'spearmint' joke now that you mention it"
		Knight_Otu exclaims, "Hah!"
DavidW says (to ClubFloyd), "say confusion" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > SAY CONFUSION 		
CF | 		
CF | "What is this place?" 		
CF | 		
CF | Frankenstein says, "Welcome to Monsters Inside, Miss..." He 		
CF | pauses, looking at you quizzically. 		
CF | 		
CF | "Emrys Tisserand," you respond. 		
CF | 		
CF | He rolls his eyes. "Oh, geez, I've heard that one before. Real funny. 		
CF | Okay, Miss 'Tisserand', as you read in your consent form and waiver, 		
CF | Monsters Inside is a therapeutic aid only and not an actual 		
CF | treatment for any disease or condition. We are not liable for any 		
CF | damage you may incur during your stay. To complete your training, 		
CF | you'll need to help out each monster inside these walls. In return, 		
CF | we'll give you..." He fishes something out of his pocket and waves it 		
CF | around, continuing, "...exciting tokens!" 		
CF | 		
CF | "What do I do with the tokens?" you ask. "And I'm not sure I filled 		
CF | out any waivers." 		
CF | 		
CF | He rubs his forehead in dismay. "Man, I swear, the people I get these 		
CF | days. Listen, no one's ever gotten hurt here, you'll be fine. Just 		
CF | take the tokens. If you get enough of them, you can show them to 		
CF | corporate or something and get credit for professional development. If 		
CF | you get all of them, you can process them into payment to get over the 		
CF | river. Although our payment processor for tokens is missing; we left 		
CF | it at our old location." 		
CF | 		
CF | He puts the token back out of sight, a little embarrassed, and says, 		
CF | "Anyway, I'm going to default mode now. I'll leave you to it." 		
CF | 		
CF | His face alters subtly, becoming more mechanical, and assumes a greedy 		
CF | expression. "Welcome, traveler. If you find any treasure, let me know; 		
CF | I'm quite the collector." 		
CF | 		
CF | "Will you give me your token if I give you treasure?" you ask. 		
CF | 		
CF | He grins greedily, and says, "No. But I'll give you something of mine. 		
CF | To get my actual token, you must say the magic word." 		
CF | 		
CF | [New Topic for Frankenstein - Polite] 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "say polite" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > SAY POLITE 		
CF | 		
CF | "I have to say the magic word? Okay...Please may I have your token?" 		
CF | 		
CF | Frankenstein wags his finger, and says, "That's not the magic word I'm 		
CF | looking for. I wouldn't make it that easy; I want to keep my token!" 		
CF | 		
CF | He leans in and whispers. "But I promise that I'll be fair. You can 		
CF | find the magic word somewhere in this house. Don't worry, you'll know 		
CF | it when you see it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | For a horrifying moment, you break immersion, and realize that you are 		
CF | typing on a keyboard. Then, just as fast as it left, your immersion 		
CF | returns, and you forget about the outer world. 		
CF | 		
CF | [Also, that was not the magic word Frankenstein was looking for. Keep 		
CF | exploring, you'll know it when you see it!] 		
CF | 		
CF | > 		Lancelot says, "nice catch lol"
		Knight_Otu says, "Nice try."
		keltena says, "Yeah, that was my first instinct too. :P"
		Roger says, "why not ABRACADABRA"
		DavidW asks, "so, shall we continue north?"
DavidW says (to ClubFloyd), "abracadabra" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > ABRACADABRA 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plugh" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > PLUGH 		
CF | 		
CF | For a horrifying moment, you break immersion, and realize that you are 		
CF | typing on a keyboard. Then, just as fast as it left, your immersion 		
CF | returns, and you forget about the outer world. 		
CF | 		
CF | [Also, that was not the magic word Frankenstein was looking for. Keep 		
CF | exploring, you'll know it when you see it!] 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, let's delve into this hotel of horror."
DavidW says (to ClubFloyd), "zork" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > ZORK 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. He is walking 		
CF | gravely around the room, seemingly troubled. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		
CF | 		
CF | [New Topic for the Pharaoh - Problem] 		
CF | 		
CF | > 		Knight_Otu says, "(not an actual hotel I guess)"
		Lancelot says, "more like a Huanted House"
		Lancelot says, "Haunted even"
		DavidW says, "I wonder if this room will throw some Shade."
DavidW says (to ClubFloyd), "x sand" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | The sand moves like a living thing, whispering around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to sand" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > LISTEN TO SAND 		
CF | 		
CF | It's hard to pick out any unusual sounds that you haven't already 		
CF | noticed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mummy" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > X MUMMY 		
CF | 		
CF | The mummified Pharaoh is a towering figure that looms over you, making 		
CF | you shrink away a bit. He is covered in tightly-wrapped linen 		
CF | bandages, yellowed with age, and is covered in bracelets and jewels 		
CF | made of lapis lazuli, turquoise, and beaten gold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say problem" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > SAY PROBLEM 		
CF | 		
CF | "What's wrong?" 		
CF | 		
CF | His voice comes like the sound of a massive but distant sandstorm. "I 		
CF | can't find my cat," he says. "Please. She likes to play games, but I'm 		
CF | worried she might be actually lost. It's just tearing me up inside. I 		
CF | know she's not here in our room. Can you find her?" 		
CF | 		
CF | [New Topic for the Pharaoh - Absent] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say absent" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > SAY ABSENT 		
CF | 		
CF | "What can you tell me about your missing cat?" 		
CF | 		
CF | The Pharaoh says, "Her name is Miut. It's time for her meal, but she's 		
CF | so hard to track down....Please find her! She hides under things, and 		
CF | she loves...organs. Hearts. Teeth." 		
CF | 		
CF | "That's...pretty weird. But I'll try to find her," you say. 		
CF | 		
CF | "Thank you," he says, and resumes his tormented walking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under sand" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > LOOK UNDER SAND 		
CF | 		
CF | You don't find anything underneath the mounds of sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sand" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > SEARCH SAND 		
CF | 		
CF | No cat in here! 		
CF | 		
CF | > 		Lancelot says, "no cat indeed"
DavidW says (to ClubFloyd), "take no cat" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > TAKE NO CAT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		keltena asks, "Surely you mean DROP no cat?"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "drop no cat" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > DROP NO CAT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW says, "oh well"
		DavidW asks, "which way now?"
		Knight_Otu says, "It's a rare game where that works."
		keltena says, "Alas. I suppose our particle of common sense is still in place."
		DavidW asks, "north again?"
		Lancelot says, "any is fine at this point"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Dracula's Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dracula's Library 		
CF | Dracula's Library is impeccably furnished, with rows and rows of 		
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes 		
CF | pushing into the darkness above. A cage, covered in guano, hangs 		
CF | overhead, well out of your reach on the right side of the room. You 		
CF | can leave to the south. 		
CF | 		
CF | There are hundreds of bats flying around here, making everything quite 		
CF | chaotic. 		
CF | 		
CF | Dracula is here, a harried-looking man wearing suspenders and a 		
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a 		
CF | pile of papers. He is constantly interrupted by the chirping and 		
CF | whirring of bats overhead and looks positively stressed. 		
CF | 		
CF | [New Topic for Dracula - Stressed] 		
CF | 		
CF | > 		DavidW says, "We found an organ for the cat to eat!"
DavidW says (to ClubFloyd), "x dracula" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X DRACULA 		
CF | 		
CF | Dracula is a harried-looking older man wearing a rumpled white dress 		
CF | shirt, nifty suspenders and thick spectacles. He has a widow's peak 		
CF | and pronounced canines. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x canines" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X CANINES 		
CF | 		
CF | Dracula is a harried-looking older man wearing a rumpled white dress 		
CF | shirt, nifty suspenders and thick spectacles. He has a widow's peak 		
CF | and pronounced canines. 		
CF | 		
CF | > 		Knight_Otu says, "I want to protest, and yet...."
DavidW says (to ClubFloyd), "x organ" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X ORGAN 		
CF | 		
CF | This magnificent organ is the largest of its kind you've ever seen. It 		
CF | reaches high into the darkness above, and there is room for sinister 		
CF | things to hide under it. 		
CF | 		
CF | It has an unusual shiny stop on it. It is currently pushed in. 		
CF | 		
CF | > 		Roger says, "wouldn't you like to ask Dracula about his magnificent organ"
		Lancelot says, "it sdo fits the theme lol[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D["
		Lancelot says, "argh"
		DavidW says, "I've seen a lot of organs claiming to be the biggest. I don't think this is it."
DavidW says (to ClubFloyd), "look under organ" 		
CF ] Dracula's Library 		
CF | > 		
CF | > LOOK UNDER ORGAN 		
CF | 		
CF | This area is dark and dusty. It gives you an ill feeling. 		
CF | 		
CF | You spy a little cat-shaped shadow, but it's already slipping away. It 		
CF | seems like the cat wants to play; where could she be now? 		
CF | 		
CF | [New Topic for the Pharaoh - Chasing] 		
CF | 		
CF | > 		keltena says, "What it lacks in size, it no doubt makes up in volume."
		Lancelot says, "ah cat hunting"
DavidW says (to ClubFloyd), "pull stop" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PULL STOP 		
CF | 		
CF | You pull out the organ stop. It stops with a gentle click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | It's impossible to decipher the antique handwriting Dracula uses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelves" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X BOOKSHELVES 		
CF | 		
CF | The bookshelves are filled to the brim with nonsensical tomes. A few 		
CF | books stick out to you: Advenit, Sinistram and 		
CF | Gyra. There may be other books, but you wouldn't be able to 		
CF | find them unless you knew their name. 		
CF | 		
CF | > 		Lancelot says, "ah music"
DavidW says (to ClubFloyd), "x advenit" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X ADVENIT 		
CF | 		
CF | This is a slim volume titled "Advenit, by Johannes L. and 		
CF | Saul M." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Dracula's Library 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This is a slim volume titled "Advenit, by Johannes L. and 		
CF | Saul M." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sinistram" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X SINISTRAM 		
CF | 		
CF | This is a sheaf of loose pages of music titled "Ad Sinistram, 		
CF | by B. Knowles". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gyra" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X GYRA 		
CF | 		
CF | This is a folder containing music. It's embossed with the words, 		
CF | "Tu me Gyras, by Mortuum vel Vivum." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say stressed" 		
CF ] Dracula's Library 		
CF | > 		
CF | > SAY STRESSED 		
CF | 		
CF | "What's wrong, Dracula?" 		
CF | 		
CF | "The bats! I love the little things but they're driving me crazy. I 		
CF | tried playing them soothing music earlier but I can't understand the 		
CF | way they're acting," says Dracula. "And I have a great selection!" he 		
CF | says, pointing towards some music on his shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bats" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X BATS 		
CF | 		
CF | The bats are flying in a spread-out group on the left side of the 		
CF | room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. He is walking 		
CF | gravely around the room, seemingly troubled. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say chasing" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > SAY CHASING 		
CF | 		
CF | "I saw your cat, but I'm still trying to catch her!" 		
CF | 		
CF | The Pharaoh nods gravely and says, "Excellent, thank you for your 		
CF | help. She can be so mischievous." 		
CF | 		
CF | He seems somewhat happier than before, though still glum. 		
CF | 		
CF | > 		Knight_Otu asks, "Presumably spooked by the cat?"
DavidW says (to ClubFloyd), "n" 		
CF ] Dracula's Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dracula's Library 		
CF | Dracula's Library is impeccably furnished, with rows and rows of 		
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes 		
CF | pushing into the darkness above. A cage, covered in guano, hangs 		
CF | overhead, well out of your reach on the right side of the room. You 		
CF | can leave to the south. 		
CF | 		
CF | There are hundreds of bats flying around here, making everything quite 		
CF | chaotic. 		
CF | 		
CF | Dracula is here, a harried-looking man wearing suspenders and a 		
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a 		
CF | pile of papers. He is constantly interrupted by the chirping and 		
CF | whirring of bats overhead and looks positively stressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull suspenders" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PULL SUSPENDERS 		
CF | 		
CF | Dracula looks like he got bullied enough in vampire school, or 		
CF | whatever he did when he was young. 		
CF | 		
CF | > 		Lancelot says, "lol"
		keltena says, "oh my god"
		Roger says, "Ad Sin. along with bats on the left-side makes me think it's music to move them around (and out?)"
		DavidW says (to Roger), "That's a good thought"
		Lancelot says, "into that guano covered cage"
DavidW says (to ClubFloyd), "play sinistram" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PLAY SINISTRAM 		
CF | 		
CF | (first taking Sinistram) 		
CF | Dracula takes Sinistram from you and carries it back to the 		
CF | organ. He opens it carefully. 		
CF | 		
CF | Dracula tenderly plays a lilting melody about loss and renewal. The 		
CF | bats all swarm to the right side of the room, spread out around the 		
CF | general vicinity of the cage. 		
CF | 		
CF | After, he hands Sinistram back to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play gyra" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PLAY GYRA 		
CF | 		
CF | (first taking Gyra) 		
CF | Dracula takes Gyra from you and carries it back to the organ. 		
CF | He opens it carefully. 		
CF | 		
CF | Dracula hammers the keys, producing a loud, droning, constantly 		
CF | shifting melody. A single, small bat emerges from the flock, 		
CF | travelling in a counter-clockwise direction around the cage, pushing 		
CF | the door a little more open on the way. 		
CF | 		
CF | After, he hands Gyra back to you. 		
CF | 		
CF | > 		Lancelot says, "we still have advenit"
DavidW has disconnected. 		
DavidW has connected. 		Lancelot says, "ouch"
		DavidW says, "sorry yet again"
		DavidW asks, "what did I miss?"
		Lancelot says, "no worryes"
		Lancelot says, "advenit"
		Knight_Otu says, "No problem."
		keltena says, "Didn't miss anything"
		Lancelot says, "you did not play that one yet"
DavidW says (to ClubFloyd), "play advenit" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PLAY ADVENIT 		
CF | 		
CF | (first taking Advenit) 		
CF | Dracula takes Advenit from you and carries it back to the 		
CF | organ. He opens it carefully. 		
CF | 		
CF | A driving harmony comes from the organ as Dracula lays down some 		
CF | rocking beats. The bats, already scattered, spread out just a bit 		
CF | more. 		
CF | 		
CF | After, he hands Advenit back to you. 		
CF | 		
CF | > 		Roger says, "maybe the stop changes/reverses the music effects"
		DavidW says, "ah"
		DavidW says, "So contract, go left, and clockwise then"
DavidW says (to ClubFloyd), "push stop" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PUSH STOP 		
CF | 		
CF | You push in the organ stop. It stops with a gentle click. 		
CF | 		
CF | > 		Lancelot says, "they are already to the right so we can skip that one"
DavidW says (to ClubFloyd), "play advenit" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PLAY ADVENIT 		
CF | 		
CF | Dracula takes Advenit from you and carries it back to the 		
CF | organ. He opens it carefully. 		
CF | 		
CF | A driving harmony comes from the organ as Dracula lays down some 		
CF | rocking beats. The bats all cluster together in a ball, swarming 		
CF | inside the cage, and stay together once the music ends. 		
CF | 		
CF | After, he hands Advenit back to you. 		
CF | 		
CF | > 		keltena says, "Unless we just want to hear more Beyonce, I suppose"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "play gyra" 		
CF ] Dracula's Library 		
CF | > 		
CF | > PLAY GYRA 		
CF | 		
CF | Dracula takes Gyra from you and carries it back to the organ. 		
CF | He opens it carefully. 		
CF | 		
CF | Dracula hammers the keys, producing a loud, droning, constantly 		
CF | shifting melody. A single, small bat emerges from the flock, 		
CF | travelling in a clockwise direction around the cage, banging the cage 		
CF | shut. 		
CF | 		
CF | After, he hands Gyra back to you. 		
CF | 		
CF | Dracula pauses, looking up at the cage. The bats, realising they are 		
CF | now finally contained, begin to calm down and settle in for a nap. 		
CF | Soon, they are all hanging silently. 		
CF | 		
CF | Dracula smiles with relief, his long fangs reflecting the flickering 		
CF | light. "Thank you, my friend. I love my bats, but sometimes I need a 		
CF | little help with them when I'm trying to focus." He then returns to 		
CF | his desk. 		
CF | 		
CF | Before he starts back on his work, he quietly throws you a red token. 		
CF | 		
CF | [Removed topic - Stressed] 		
CF | 		
CF | > 		Lancelot says, "yes! token 1"
		Roger says, "woo"
DavidW says (to ClubFloyd), "take token" 		
CF ] Dracula's Library 		
CF | > 		
CF | > TAKE TOKEN 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a round disk with a depiction of Dracula on it. On the 		
CF | reverse, it says "WAXWORKS". 		
CF | 		
CF | > 		Lancelot says, "thats a hint for wax museum lol"
		Lancelot says, "but we already found the machine"
		DavidW says, "so let's visit another monster"
DavidW says (to ClubFloyd), "s" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | You re-shelve the music before you go. 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. He is walking 		
CF | gravely around the room, seemingly troubled. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Indoor Lagoon 		
CF | You are standing at the edge of the largest swimming pool you've ever 		
CF | seen. The pool is enclosed by a transparent glass dome that shows 		
CF | nothing but the dark sky outside. An enormous comb leans against the 		
CF | wall near you. You can leave to the east. 		
CF | 		
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in 		
CF | the pool, staring up at the darkness. Her slightest movements send 		
CF | shallow waves across the pool. 		
CF | 		
CF | She looks over at you with clear intelligence in her expression but 		
CF | then turns back. It's hard to tell if she'd understand you. 		
CF | 		
CF | [New Topic for the lagoon creature - Communicate] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | This very extensive pool is filled with crystal-clear water that moves 		
CF | with every breath of the creature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dome" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > X DOME 		
CF | 		
CF | The size of this unsupported glass dome makes it a true engineering 		
CF | feat. Outside, all is dark. 		
CF | 		
CF | An enormous comb, larger than a rhinoceros, leans against the dome 		
CF | near you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x comb" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > X COMB 		
CF | 		
CF | This thing is huge! You shudder to imagine the foul creature that 		
CF | needs a comb this large. Its giant teeth lean against the wall, 		
CF | shadowing whatever might lie beneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under comb" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > LOOK UNDER COMB 		
CF | 		
CF | The teeth cast striped shadows, giving a surreal appearance to this 		
CF | secluded area. It feels unsettling. 		
CF | 		
CF | There's the cat again! This time you see a transparent little tail as 		
CF | it slips away. You're getting close. 		
CF | 		
CF | > 		Roger says, "we could make an enormous kazoo"
		Lancelot says, "yep the teeth"
		DavidW says, "ooooooh"
DavidW says (to ClubFloyd), "x creature" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > X CREATURE 		
CF | 		
CF | The creature seems to be a cross between the largest land creatures 		
CF | and the beasts of the deepest seas, with a large green carapace and a 		
CF | pair of blurry black eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carapace" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > X CARAPACE 		
CF | 		
CF | The creature seems to be a cross between the largest land creatures 		
CF | and the beasts of the deepest seas, with a large green carapace and a 		
CF | pair of blurry black eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say communicate" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > SAY COMMUNICATE 		
CF | 		
CF | "*Attempt to communicate*" 		
CF | 		
CF | The enormous being burbles and glurbles. You can't really understand 		
CF | it, except for one word: 		
CF | 		
CF | "Dracula". 		
CF | 		
CF | [New Topic for Dracula - Interpreter] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. He is walking 		
CF | gravely around the room, seemingly troubled. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dracula's Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dracula's Library 		
CF | Dracula's Library is impeccably furnished, with rows and rows of 		
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes 		
CF | pushing into the darkness above. A cage, filled with sleeping bats, 		
CF | hangs overhead, well out of your reach on the right side of the room. 		
CF | You can leave to the south. 		
CF | 		
CF | Dracula is here, a harried-looking man wearing suspenders and a 		
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a 		
CF | pile of papers. He seems relatively less stressed than before. 		
CF | 		
CF | > 		Lancelot asks, "that looks like a bug? or floyd issue?"
DavidW says (to ClubFloyd), "say interpreter" 		
CF ] Dracula's Library 		
CF | > 		
CF | > SAY INTERPRETER 		
CF | 		
CF | "Can you understand the creature in the lagoon?" 		
CF | 		
CF | Dracula looks up with mild interest. "Oh, her? Yes, I charted out her 		
CF | language long ago. I made a dictionary for it, once, but I haven't 		
CF | seen it in a while," he says, waving at the bookshelves. "The language 		
CF | is Blue Lacunic, I believe." 		
CF | 		
CF | > 		Lancelot says, "<em> is like html"
		Knight_Otu asks, "The <em> thing?"
		keltena says, "Yeah, it's emphasis"
		Knight_Otu says, "That's for the transcript."
		keltena says, "Italics, generally"
		Lancelot says, "ah ok"
DavidW says (to ClubFloyd), "x lacunic" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X LACUNIC 		
CF | 		
CF | This is an extensive dictionary giving the basics of communication of 		
CF | the Blue Lacunic language. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Dracula's Library 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You grab the dictionary and flip through it. You mumble parts of it 		
CF | out loud, until your recorder beeps. It seems like you might be able 		
CF | to talk to the creature better now. 		
CF | 		
CF | [New Topic for the lagoon creature - Retry] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. He is walking 		
CF | gravely around the room, seemingly troubled. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		
CF | 		
CF | > 		Lancelot says, "insta language learning"
DavidW says (to ClubFloyd), "w" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Indoor Lagoon 		
CF | You are standing at the edge of the largest swimming pool you've ever 		
CF | seen. The pool is enclosed by a transparent glass dome that shows 		
CF | nothing but the dark sky outside. An enormous comb leans against the 		
CF | wall near you. You can leave to the east. 		
CF | 		
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in 		
CF | the pool, staring up at the darkness. Her slightest movements send 		
CF | shallow waves across the pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say retry" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > SAY RETRY 		
CF | 		
CF | "Let's try communicating again. How are you?" 		
CF | 		
CF | The creature looks at you gravely and bends closer, almost splashing 		
CF | you with a wave of water. "Hello, little one. I'm afraid I'm not doing 		
CF | very well at all today. I seem to have misplaced my glasses, and 		
CF | without them, the outside sky appears dark. Could you find them for 		
CF | me?" 		
CF | 		
CF | "Sure," you say. "What do they look like?" 		
CF | 		
CF | The creature shrugs, an action which almost swamps you with the 		
CF | resulting wave. "They're just regular glasses, not small ones like you 		
CF | humans wear." 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		Lancelot says, "lagoon creature glasses"
		DavidW asks, "I guess we keep moving?"
		Lancelot says, "yep"
		keltena says, "Sounds like a plan"
DavidW says (to ClubFloyd), "e" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. He is walking 		
CF | gravely around the room, seemingly troubled. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Game Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | An imperious yeti covered in fine white fur stands here, shooting 		
CF | arrows at a target on the far wall. 		
CF | 		
CF | When she sees you enter, she spins towards you, nocking an arrow with 		
CF | hatred in her eyes. Then she squints and says, "Oh, you're not him," 		
CF | and turns back to her target practice. 		
CF | 		
CF | [New Topic for the yeti - Mistaken] 		
CF | 		
CF | > 		Knight_Otu says, "Oh my, we almost got yeti-skewered."
DavidW says (to ClubFloyd), "x yeti" 		
CF ] Game Room 		
CF | > 		
CF | > X YETI 		
CF | 		
CF | This yeti is much taller than you, wearing an elegant wooden necklace 		
CF | and leather quiver and shooting at the target on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x necklace" 		
CF ] Game Room 		
CF | > 		
CF | > X NECKLACE 		
CF | 		
CF | This necklace is made of several wooden spheres, brightly painted and 		
CF | strung together. 		
CF | 		
CF | > 		Jade says, "This is a nice puzzle by the way."
		Lancelot says, "yeet the yeti then"
DavidW says (to ClubFloyd), "x flame" 		
CF ] Game Room 		
CF | > 		
CF | > X FLAME 		
CF | 		
CF | The blue flame in the fireplace looks like the color of blue Christmas 		
CF | lights on a dark night. 		
CF | 		
CF | > 		Lancelot says, "yes it is :p"
		Roger says, "quest for the yeti's balls"
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Game Room 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | The blue flame in the fireplace looks like the color of blue Christmas 		
CF | lights on a dark night. 		
CF | 		
CF | > 		Lancelot says, "we are spoilered :("
DavidW says (to ClubFloyd), "x ice" 		
CF ] Game Room 		
CF | > 		
CF | > X ICE 		
CF | 		
CF | There could be anything under here; it's hard to tell. This furniture 		
CF | is frozen solid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under ice" 		
CF ] Game Room 		
CF | > 		
CF | > LOOK UNDER ICE 		
CF | 		
CF | You don't find anything underneath the frozen furniture. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Game Room 		
CF | > 		
CF | > X FURNITURE 		
CF | 		
CF | There could be anything under here; it's hard to tell. This furniture 		
CF | is frozen solid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x target" 		
CF ] Game Room 		
CF | > 		
CF | > X TARGET 		
CF | 		
CF | This is an archery target, and it has numerous shot arrows stuck into 		
CF | it, clustered around the center. Apparently the archer has some skill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrows" 		
CF ] Game Room 		
CF | > 		
CF | > X ARROWS 		
CF | 		
CF | You wonder what strange creature this pinkish leather quiver is made 		
CF | from, but feel it better not to ask. It is filled with many arrows. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rugs" 		
CF ] Game Room 		
CF | > 		
CF | > X RUGS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rug" 		
CF ] Game Room 		
CF | > 		
CF | > X RUG 		
CF | 		
CF | This heavy, thick rug is sprawled before the cold fire. Stuck to it 		
CF | are playing cards; it looks like someone was playing Hearts. 		
CF | 		
CF | Something is moving under the rug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under rug" 		
CF ] Game Room 		
CF | > 		
CF | > LOOK UNDER RUG 		
CF | 		
CF | You lift up the rug, cards and all, just for a second. The expanse of 		
CF | stone looks old and long untouched. 		
CF | 		
CF | You've found the cat! A ghostly little feline, looking tired and 		
CF | curled up in a ball. She stretches, gets up and walks through the 		
CF | wall. 		
CF | 		
CF | You can hear the Pharaoh's pleased voice in the other room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry 		
CF | that contrast with his threadbare linen bandages. 		
CF | 		
CF | Behind the mummy, great mounds of sand slowly shift and slither, 		
CF | blocking the staircase above. They make a sound like a thousand 		
CF | whispering souls that makes you shiver with dread. 		Lancelot exclaims, "yes!"
CF | 		
CF | As you enter the room, you hear a loud mewing. The ghost-cat Miut has 		
CF | found Pharaoh at last, and he is smiling and holding her close. Then 		
CF | she fades away in his arms, sinking into his chest. 		
CF | 		
CF | "Thank you," says Pharaoh. "I usually keep her memory in my heart, but 		
CF | I let her slip away for a time." The sand that was moving around the 		
CF | room dissipates. Pharaoh himself crumbles into dust, which fades away. 		
CF | 		
CF | One of the gold disks that was decorating him falls to the ground. 		
CF | Also, with the sand gone, the way up the stairs is now open. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Cat!"
		Lancelot exclaims, "token!"
DavidW says (to ClubFloyd), "take disk" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > TAKE DISK 		
CF | 		
CF | (the gold token) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a round disk with a depiction of Pharaoh on it. On the 		
CF | reverse, it says "WAXWORKS". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sand" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > L 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blocks" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > X BLOCKS 		
CF | 		
CF | These blocks look incredibly heavy. How they were brought here, you 		
CF | can't fathom. 		
CF | 		
CF | > 		Lancelot says, "so Miut did like organs, hearts and teeth :p"
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | These sweeping stairs lead up and down between the two floors. 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
		DavidW says, "oh, there's a down too"
DavidW says (to ClubFloyd), "e" 		
CF ] Game Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | An imperious yeti covered in fine white fur stands here, shooting 		
CF | arrows at a target on the far wall. 		
CF | 		
CF | > 		Lancelot says, "between the floors"
DavidW says (to ClubFloyd), "say mistaken" 		
CF ] Game Room 		
CF | > 		
CF | > SAY MISTAKEN 		
CF | 		
CF | "It seems you mistook me for someone else." 		
CF | 		
CF | She looks at you coolly. "I thought you were my cousin Harry. He 		
CF | abandoned our game of Hearts two days ago and hasn't been back since. 		
CF | I've been taking out my frustration on this target while we wait. 		
CF | Honestly, I hate him right now." 		
CF | 		
CF | She lets loose another arrow and the target breaks. The yeti curses, 		
CF | and turns to you to ask, "You wouldn't mind getting me another target, 		
CF | would you? You can just show me it and I'll tell you if it works. 		
CF | There should be enough stuff in this room." 		
CF | 		
CF | "Isn't it all frozen over, though?" you ask. 		
CF | 		
CF | She glares at you and concentrates. Some of the furniture defrosts. 		
CF | "There," she says. "That should work." 		
CF | 		
CF | Now you can see a wardrobe, a shoe rack, and a pile of junk, all of 		
CF | which were frozen before. 		
CF | 		
CF | [New Topic for the yeti - Cardgame] 		
CF | [New Topic for the yeti - Address] 		
CF | [New Topic for the yeti - Cousin] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say cardgame" 		
CF ] Game Room 		
CF | > 		
CF | > SAY CARDGAME 		
CF | 		
CF | "I could play a game of Hearts with you instead." 		
CF | 		
CF | "No," she says decidedly. "I want Harry to come back and finish his 		
CF | game with me. I'm only one trick away from winning!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say address" 		
CF ] Game Room 		
CF | > 		
CF | > SAY ADDRESS 		
CF | 		
CF | "What's your name?" 		
CF | 		
CF | "It's Maya," she says with pride. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say cousin" 		
CF ] Game Room 		
CF | > 		
CF | > SAY COUSIN 		
CF | 		
CF | "Where do you think Harry is?" 		
CF | 		
CF | "Probably with humans again. The last time he was missing I found him 		
CF | tramping around the Pacific Northwest with his big feet," says Maya. 		
CF | 		
CF | > 		Knight_Otu says, "Hah."
		DavidW asks, "with the Hendersons?"
		Lancelot says, "bigfoot"
DavidW says (to ClubFloyd), "x wardrobe" 		
CF ] Game Room 		
CF | > 		
CF | > X WARDROBE 		
CF | 		
CF | This wardrobe is made of dark oak, and is labeled "COSTUMES". It is 		
CF | currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Game Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the wardrobe, revealing a fur coat, some handcuffs and an 		
CF | Official Precinct 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coat" 		
CF ] Game Room 		
CF | > 		
CF | > X COAT 		
CF | 		
CF | This is a long and very hairy fur coat. 		
CF | 		
CF | > 		keltena says, "you know, the usual"
DavidW says (to ClubFloyd), "x handcuffs" 		
CF ] Game Room 		
CF | > 		
CF | > X HANDCUFFS 		
CF | 		
CF | Maybe these were part of a police officer costume? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stamp" 		
CF ] Game Room 		
CF | > 		
CF | > X STAMP 		
CF | 		
CF | Well, that's something you don't see every day. This is a seal, the 		
CF | kind that notaries use to stamp things. The side of it reads: 		
CF | 		
CF | For official Precinct 13 Police use only. This seal only functions 		
CF | on official Precinct 13 documents. Do not place the seal in ink; 		
CF | simply STAMP the document when needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show coat to maya" 		
CF ] Game Room 		
CF | > 		
CF | > SHOW COAT TO MAYA 		
CF | 		
CF | (first taking the fur coat) 		
CF | "Now this could give me the sweet experience of shooting arrows at 		
CF | Harry. This coat really reminds me of him! Here, hold it up for me," 		
CF | she says. 		
CF | 		
CF | You oblige, and she draws back her arrow. When you realize she's about 		
CF | to shoot, you drop the coat and jump back. 		
CF | 		
CF | "Hmmph," she says grumpily. "If you won't hold it up, you need to find 		
CF | something that will." 		
CF | 		
CF | > 		Knight_Otu says, "Surely we'll never need that stamp. Surely. (Spoiler, we will need it.)"
DavidW says (to ClubFloyd), "x rack" 		
CF ] Game Room 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | This shoe rack looks Swedish, somehow. 		
CF | 		
CF | On the shoe rack are some giant shoes. 		
CF | 		
CF | > 		Lancelot says, "Brian really is going out of his way to help people :p"
DavidW says (to ClubFloyd), "x shoes" 		
CF ] Game Room 		
CF | > 		
CF | > X SHOES 		
CF | 		
CF | These shoes are giant; each one is big enough to use as a baby crib or 		
CF | a toy box. Who has feet this big? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in shoes" 		
CF ] Game Room 		
CF | > 		
CF | > LOOK IN SHOES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear shoes" 		
CF ] Game Room 		
CF | > 		
CF | > WEAR SHOES 		
CF | 		
CF | (first taking the giant shoes) 		
CF | These are huge. You'd have a better chance wearing a crock-pot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop shoes" 		
CF ] Game Room 		
CF | > 		
CF | > DROP SHOES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Game Room 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | This is a large pile of assorted detritus from games no one has played 		
CF | in a long time. 		
CF | 		
CF | In the pile of junk are a mannequin and a large fencing mask. 		
CF | 		
CF | > 		Lancelot says, "always keep everything you find... we always have the handy rucksack"
DavidW says (to ClubFloyd), "x mannequin" 		
CF ] Game Room 		
CF | > 		
CF | > X MANNEQUIN 		
CF | 		
CF | This is a very tall mannequin that seems to have been hacked at 		
CF | multiple times, with gashes on its head and feet. It seems pretty 		
CF | light though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mannequin" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE MANNEQUIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coat on it" 		
CF ] Game Room 		
CF | > 		
CF | > PUT COAT ON IT 		
CF | 		
CF | You throw the fur coat on the mannequin. It looks big and hairy, now. 		
CF | 		
CF | > 		keltena asks (of Lancelot), "We don't want to spend the rest of the game waiting for the other shoe to drop, do we?"
DavidW says (to ClubFloyd), "show mannequin to maya" 		
CF ] Game Room 		
CF | > 		
CF | > SHOW MANNEQUIN TO MAYA 		
CF | 		
CF | "Hmmph," says Maya. That's not bad...it even looks a lot like Harry. 		
CF | Can you make it look more like Harry? He's tall, hairy, and has huge 		
CF | feet." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shoes on mannequin" 		
CF ] Game Room 		
CF | > 		
CF | > PUT SHOES ON MANNEQUIN 		
CF | 		
CF | You stick the giant shoes on the mannequin. Now it looks like it has 		
CF | big feet! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mannequin to maya" 		
CF ] Game Room 		
CF | > 		
CF | > SHOW MANNEQUIN TO MAYA 		
CF | 		
CF | Her eyes narrow. She growls, saying, "That looks just like him." 		
CF | 		
CF | She pulls back an arrow, aiming it at you and the mannequin. "Drop 		
CF | it," she commands. 		
CF | 		
CF | Afraid of the arrow, you drop the mannequin and back off. As you do 		
CF | so, flakes of ice and snow fly into the air, covering the target in 		
CF | snow. It looks a lot like the yeti, now. 		
CF | 		
CF | Maya stares, then sighs, and lowers the bow. "It looks just like me, 		
CF | too. Me and Harry are a lot alike. Maybe instead of stewing here, I 		
CF | should go look for him myself." 		
CF | 		
CF | She picks up the mannequin."Thanks for your help, though. You can have 		
CF | this," she says and walks out of the room, carrying the mannequin 		
CF | absent-mindedly with her. 		
CF | 		
CF | On her way out, she hands you a white token. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x white token" 		
CF ] Game Room 		
CF | > 		
CF | > X WHITE TOKEN 		
CF | 		
CF | This is a round disk with a depiction of the yeti on it. On the 		
CF | reverse, it says "WAXWORKS". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Game Room 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | This is a large pile of assorted detritus from games no one has played 		
CF | in a long time. 		
CF | 		
CF | In the pile of junk is a large fencing mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mask" 		
CF ] Game Room 		
CF | > 		
CF | > X MASK 		
CF | 		
CF | This is a fencing mask, but unusually large, and seemingly shaped for 		
CF | a...non-human face. 		
CF | 		
CF | > 		Lancelot exclaims, "token three!"
		Knight_Otu says, "Yetherapy."
		Jade says, "3"
DavidW says (to ClubFloyd), "take it" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Indoor Lagoon 		
CF | You are standing at the edge of the largest swimming pool you've ever 		
CF | seen. The pool is enclosed by a transparent glass dome that shows 		
CF | nothing but the dark sky outside. An enormous comb leans against the 		
CF | wall near you. You can leave to the east. 		
CF | 		
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in 		
CF | the pool, staring up at the darkness. Her slightest movements send 		
CF | shallow waves across the pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mask to creature" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > SHOW MASK TO CREATURE 		
CF | 		
CF | You don't provoke a reaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | Things are a little shabbier up here. It reminds you of the "mind 		
CF | palaces" Gareth likes to use with his patients. "We've seen all the 		
CF | thoughts you present to others," he'd say. "Now let's see what you 		
CF | keep in your ratty old attic." It always gave you a laugh. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Octagon!"
		Lancelot says, "another one"
		DavidW says, "Must be related."
		DavidW asks, "Maybe a shared backstage area?"
DavidW says (to ClubFloyd), "w" 		
CF ] Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Den 		
CF | This room looks like the product of a frightful battle. Gouges have 		
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a 		
CF | big mound of debris covers much of the room. You can leave to the 		
CF | east. 		
CF | 		
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. 		
CF | He stares timidly around the room and trembles as he shifts around. 		
CF | 		
CF | The wolfman jumps as you enter the room. "Back!" he says. "Back! I'm a 		
CF | terrible man, a terrible thing, and you're not safe here!" He 		
CF | looks at you earnestly. 		
CF | 		
CF | [New Topic for the wolfman - Safety] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say safety" 		
CF ] Den 		
CF | > 		
CF | > SAY SAFETY 		
CF | 		
CF | "Why am I not safe here?" 		
CF | 		
CF | He peers at you with fearful eyes, and says, "Because I am about to 		
CF | turn into a dreadful beast! A thing of pure horror! A..." he lowers 		
CF | his voice for dramatic effect, "wolf." 		
CF | 		
CF | He kneels and raises his hands to you. "Please, please, I beg of you, 		
CF | stop me! Bind me! Find ways to keep me chained up so that the beast 		
CF | doesn't wreak havoc on this house and everything in it!" 		
CF | 		
CF | "I'll see if I can find anything!" you reply reassuringly. 		
CF | 		
CF | "And hurry," he says. "I can feel the transformation happening 		
CF | soon..." 		
CF | 		
CF | > 		DavidW asks, "handcuffs?"
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Den 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | It looks like this was once inside a wall, but now stands exposed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pipe" 		
CF ] Den 		
CF | > 		
CF | > LOOK IN PIPE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Knight_Otu says, "Seem reasonable."
DavidW says (to ClubFloyd), "x gouges" 		
CF ] Den 		
CF | > 		
CF | > X GOUGES 		
CF | 		
CF | These floorboards look like they were repeatedly scratched by small 		
CF | claws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wolfman" 		
CF ] Den 		
CF | > 		
CF | > X WOLFMAN 		
CF | 		
CF | This is a tall, hairy-looking man with short, stiff black hair and 		
CF | dark-ringed eyes. He's pacing the room nervously. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Den 		
CF | > 		
CF | > X DEBRIS 		
CF | 		
CF | You can see fabric, wood, and cardboard in the mound, but it's all 		
CF | mushed together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search debris" 		
CF ] Den 		
CF | > 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] Den 		
CF | > 		
CF | > MOVE IT 		
CF | 		
CF | It's just a useless mound of debris, there's not any point in 		
CF | spreading it around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Den 		
CF | > 		
CF | > D 		
CF | 		
CF | There are no stairs going down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Game Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, 		
CF | and a pile of junk. 		
CF | 		
CF | > 		
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "sorry"
DavidW says (to ClubFloyd), "take handcuffs" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE HANDCUFFS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Den 		
CF | This room looks like the product of a frightful battle. Gouges have 		
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a 		
CF | big mound of debris covers much of the room. You can leave to the 		
CF | east. 		
CF | 		
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. 		
CF | He stares timidly around the room and trembles as he shifts around. 		
CF | 		
CF | He looks up hopefully. "Have you brought anything that can make us 		
CF | truly safe?" he asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put handcuffs on wolfman" 		
CF ] Den 		
CF | > 		
CF | > PUT HANDCUFFS ON WOLFMAN 		
CF | 		
CF | "Yes, yes, this is brilliant. This will help protect all innocent 		
CF | souls from my violent rampages! Here, cuff me to the pipe!" he says. 		
CF | 		
CF | You oblige him by cuffing him to the pipe. "There you go," you say 		
CF | soothingly. 		
CF | 		
CF | He says, "Thank you for this help. I can feel the transformation 		
CF | nearer than ever. But I will need much more to keep you safe!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mask on wolfman" 		
CF ] Den 		
CF | > 		
CF | > PUT MASK ON WOLFMAN 		
CF | 		
CF | Putting things on the wolfman would achieve nothing. 		
CF | 		
CF | > 		Roger says, "what if his paws slip right through"
		DavidW says, "well, I dunno then."
DavidW says (to ClubFloyd), "i" 		
CF ] Den 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a large fencing mask 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some white, gold and red tokens 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the eastern door or the trapdoor? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eastern" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > EASTERN 		
CF | 		
CF | This is an old-looking door with the name "Christine" on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on it" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > KNOCK ON IT 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the eastern door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Bedroom 		
CF | This room looks older than the rest of the house. There is little 		
CF | light, and even less room. The cold almost takes your breath away. You 		
CF | can leave to the west. 		
CF | 		
CF | A crystal ball floats in the middle of the room, glowing eerily. 		
CF | 		
CF | A transparent woman, whom you infer to be Christine from the name on 		
CF | the door, is floating here, furiously tapping at the crystal ball in 		
CF | the room and muttering to herself. 		
CF | 		
CF | She looks at you with a clearly angry expression, and says something 		
CF | that you don't quite understand. Your recorder kicks in, though, and 		
CF | interprets for you: "Are you the one blocking me? The orb should be 		
CF | responding to me, but it refuses. Tell me, what have you done?" She 		
CF | finishes this with a glare. 		
CF | 		
CF | [New Topic for Christine - Innocent] 		
CF | 		
CF | > 		Roger says, "gotta ponder that orb"
DavidW says (to ClubFloyd), "say innocent" 		
CF ] East Bedroom 		
CF | > 		
CF | > SAY INNOCENT 		
CF | 		
CF | "I promise, I didn't do anything!" 		
CF | 		
CF | She says, "Hmph, that seems most unlikely. I scheduled my appointment 		
CF | weeks ago. Wait, the orb is speaking...." She taps it again and peers 		
CF | into it intently. Then she chuckles. "See? No one is scheduled for 		
CF | today, except some prankster who put down 'Emrys Tisserand'." 		
CF | 		
CF | [New Topic for Christine - Identity] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say identity" 		
CF ] East Bedroom 		
CF | > 		
CF | > SAY IDENTITY 		
CF | 		
CF | "I am Emrys Tisserand!" 		
CF | 		
CF | Her tone of voice changes. "Okay, lady, this isn't funny anymore. You 		
CF | want to play tough? Orb!" she says, looking at the crystal in 		
CF | question, "Identify this woman." 		
CF | 		
CF | Something appears in the orb which you can't see. The woman stares in 		
CF | shock, then back at you. 		
CF | 		
CF | "Orb, what day is it?" she asks. It changes again, and she puts a hand 		
CF | to her mouth. "The Day of Weft's End," she says. "I thought..." 		
CF | 		
CF | She looks up, her rage now mingled with fear. "It's really you!" 		
CF | 		
CF | Christine shrieks in apparent terror. She goes pale, a surprising feat 		
CF | for an already-faded ghost, and, taking another look at you, speeds 		
CF | out of the house through the wall. 		
CF | 		
CF | You can hear her screams echoing into the distance until they too 		
CF | disappear. 		
CF | 		
CF | The crystal ball remains. 		
CF | 		
CF | > 		Lancelot exclaims, "we are a prankster!"
DavidW says (to ClubFloyd), "x ball" 		
CF ] East Bedroom 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | This is a clear ball made of crystal, or perhaps glass, floating in 		
CF | the air. 		
CF | 		
CF | It is filled with symbols which you're certain you've never seen, but 		
CF | which are also somehow familiar. There has to be some way to activate 		
CF | it. 		
CF | 		
CF | > 		Lancelot says, "and now we need to play ball"
DavidW says (to ClubFloyd), "take ball" 		
CF ] East Bedroom 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | It is immovably fixed in place. You can't see anything supporting it, 		
CF | though. It glowed, briefly, when your hands touched it. 		
CF | 		
CF | > 		Lancelot says, "whoops typo"
		Jade says, "Easy daisy"
DavidW says (to ClubFloyd), "tap ball" 		
CF ] East Bedroom 		
CF | > 		
CF | > TAP BALL 		
CF | 		
CF | You tap a random icon. There is a flash of light. 		
CF | 		
CF | The ball blurs and refocuses. You see a view of a glass dome with part 		
CF | of a pool visible below it. An enormous scaly leg is in the scene. 		
CF | 		
CF | A symbol of a blue token with a red X superimposed over it appears for 		
CF | a second, then fades away. 		
CF | 		
CF | > 		Lancelot says, "no blue token yet"
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a nervous-looking man with fangs 		
CF | and suspenders (as well as other things that aren't quite as 		
CF | identifiable). 		
CF | 		
CF | A symbol of a red token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		Knight_Otu says, "iCrystal."
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a view of sandstone walls rising 		
CF | upwards into darkness. The tops of four doorways or arches can also 		
CF | barely be seen in the frame. 		
CF | 		
CF | A symbol of a gold token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		Lancelot says, "we got red and gold"
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see nothing, really; all that is 		
CF | visible is a sheet of ice. 		
CF | 		
CF | A symbol of a white token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		Lancelot says, "and white"
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a view of Frankenstein's parlor 		
CF | from within the case. You can see Frankenstein himself, as well as the 		
CF | back of a platinum pyramid. The pyramid has engraved on it "MAGIC 		
CF | WORD: XYZZYSTEIN". 		
CF | 		
CF | A symbol of a green token with a red X superimposed over it appears 		
CF | for a second, then fades away. 		
CF | 		
CF | [New Topic for Frankenstein - XYZZYstein] 		
CF | 		
CF | > 		Knight_Otu exclaims, "Almost!"
		Lancelot says, "yay a magic word"
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a glowing yellow eye staring 		
CF | back at you. 		
CF | 		
CF | A symbol of a grey token with a red X superimposed over it appears for 		
CF | a second, then fades away. 		
CF | 		
CF | > 		Jade says, "yep"
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see yourself, looking at a ball, in 		
CF | which is yourself, looking at a ball, in which is yourself, looking at 		
CF | a ball...The effect makes you nauseous. 		
CF | 		
CF | The ball buzzes rudely, showing some white, gold and red tokens, each 		
CF | with a green checkmark next to it, but also some green, blue, clear 		
CF | and grey tokens, each with a red X next to it. 		
CF | 		
CF | A symbol of a clear token with a red X superimposed over it appears 		
CF | for a second, then fades away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a view of a glass dome with part 		
CF | of a pool visible below it. An enormous scaly leg is in the scene. 		
CF | 		
CF | A symbol of a blue token with a red X superimposed over it appears for 		
CF | a second, then fades away. 		
CF | 		
CF | > 		Jade says, "a nice clue"
		Lancelot says, "infinite repear"
		Lancelot says, "yep"
		Lancelot says, "like a progress meter similar as in the museum"
		Lancelot asks, "david still here?"
DavidW has disconnected. 		
DavidW has connected. 		Lancelot says, "ah welcome back"
		DavidW says, "sorry guys"
		keltena says, "No worries."
		DavidW says, "um, remind me what I was doing."
		Lancelot says, "no worries indeed you are doing fine"
		Lancelot says, "looking in the glass ball and it repeats"
DavidW says (to ClubFloyd), "l" 		
CF ] East Bedroom 		
CF | > 		
CF | > L 		
CF | 		
CF | East Bedroom 		
CF | This room looks older than the rest of the house. There is little 		
CF | light, and even less room. The cold almost takes your breath away. You 		
CF | can leave to the west. 		
CF | 		
CF | A crystal ball floats in the middle of the room, glowing eerily. 		
CF | 		
CF | > 		Lancelot says, "showing which tokens we got"
		DavidW asks, "hm. nothing else in here?"
		Lancelot says, "and we learn the magic work xyzzystein"
		keltena says, "And we got the magic word for Frankenstein's--yep"
		DavidW says, "oh right. Let's do that next."
DavidW says (to ClubFloyd), "w" 		Lancelot asks, "so we have a chat with him?"
CF ] Upstairs Landing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a gold 		
CF | nugget, some spices and some jewelry particularly stick out to you. 		
CF | The walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an unusual staff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say xyzzystein" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > SAY XYZZYSTEIN 		
CF | 		
CF | "The magical word is...XYZZYstein!" 		
CF | 		
CF | Frankenstein jolts up and stares at you, saying, "How did you--where 		
CF | did you see that?" 		
CF | 		
CF | He sits down and sulks for an uncomfortably long time, then says, 		
CF | "Fine. You can have the token." He digs into his pocket and pulls out 		
CF | a green token, which he hands you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Frankenstein's Parlor 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "yes another token"
		Lancelot says, "we have four tokens now right"
		DavidW asks, "He also wants a treasure for his staff, yes?"
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		Lancelot says, "yes he likes to collect stuff"
		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | There are no stairs going down here. 		
CF | 		
CF | > 		Lancelot says, "anything unusual"
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Game Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, 		
CF | and a pile of junk. 		
CF | 		
CF | > 		Lancelot says, "another locked octagon door"
DavidW says (to ClubFloyd), "take all" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | Official Precinct 13 Stamp: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Game Room 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | This is a large pile of assorted detritus from games no one has played 		
CF | in a long time. 		
CF | 		
CF | You don't see anything else interesting in the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search junk" 		
CF ] Game Room 		
CF | > 		
CF | > SEARCH JUNK 		
CF | 		
CF | This is a large pile of assorted detritus from games no one has played 		
CF | in a long time. 		
CF | 		
CF | You don't see anything else interesting in the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x target" 		
CF ] Game Room 		
CF | > 		
CF | > X TARGET 		
CF | 		
CF | This is an archery target, and it has numerous shot arrows stuck into 		
CF | it, clustered around the center. Apparently the archer has some skill. 		
CF | 		
CF | It's currently broken in half. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The target is uncomfortably cold; you can't stand to touch it. 		
CF | Besides, it's broken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take arrows" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE ARROWS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Game Room 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | The blue flame in the fireplace looks like the color of blue Christmas 		
CF | lights on a dark night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fire" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE FIRE 		
CF | 		
CF | It's far too cold to approach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Game Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, 		
CF | and a pile of junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hearts" 		
CF ] Game Room 		
CF | > 		
CF | > X HEARTS 		
CF | 		
CF | It appears someone was playing a game of Hearts earlier, but the cards 		
CF | have sat unused so long they've frozen to the rug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under rug" 		
CF ] Game Room 		
CF | > 		
CF | > LOOK UNDER RUG 		
CF | 		
CF | You lift up the rug, cards and all, just for a second. The expanse of 		
CF | stone looks old and long untouched. 		
CF | 		
CF | > 		Iria asks, "Where's the ClubFloyd room now?"
		keltena says (to Iria), "Just type 'clubhouse'"
		Lancelot says, "in its own dimention no doubt"
Iria has arrived. 		Iria says, "Well, ask a silly question."
		Knight_Otu says, "Hey there."
		keltena says, "Hi!"
		Lancelot says, "hi there"
		DavidW asks, "so what do we do next?"
		Lancelot asks, "inv?"
DavidW says (to ClubFloyd), "i" 		
CF ] Game Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an Official Precinct 13 Stamp 		
CF | a large fencing mask 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some green, white, gold and red tokens 		
CF | 		
CF | > 		Lancelot says, "okay we need tokens from the creature and the person upstairs"
DavidW says (to ClubFloyd), "wear mask" 		
CF ] Game Room 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the large fencing mask, but its size and weight pull make 		
CF | you unsteady. Unable to see, you bump into something and fall over. 		
CF | 		
CF | You take the mask off, just to be safe. 		
CF | 		
CF | > 		Knight_Otu asks, "I find it unlikely, but does the werewolf want the dog toy?"
		keltena asks, "We still need the werewolf's token and the lagoon creature's token, right?"
		Lancelot says, "yep"
		Lancelot says, "we kinda know what the creatuire needs"
		DavidW says (to Knight), "we wouldn't find the lost dog, then."
		Knight_Otu asks, "And the ghost token?"
		Lancelot says, "that too"
		keltena says, "Ah, yeah, the ghost token."
		Knight_Otu says (to David), "Ah."
		keltena miiiiight have accidentally never gotten that token due to a bug in the beta version
		Knight_Otu hasn't been here for previous sessions.
		Lancelot says, "lol the ghost token is kinda specia;"
		keltena says, "(Because it was possible to proceed without all tokens, I mean, not because it was impossible to get.)"
		keltena says, "(So hey, puzzle I actually don't know the solution to! :D)"
		Lancelot asks, "so we do mr wolf? or creature?"
		keltena asks, "We also probably want to trade Frankenstein something, right?"
DavidW has disconnected. 		
DavidW has connected. 		Lancelot says, "yes something unusual"
		keltena says, "Come back to us, David!"
		DavidW says, "I was gonna suggest going outside to find the ghost."
DavidW says (to ClubFloyd), "w" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a Ming 		
CF | vase, a trident and some diamonds particularly stick out to you. The 		
CF | walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an unusual staff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		Knight_Otu asks, "Maybe the mask? Seems unlikely, but maybe?"
CF | 		
CF | A rift leads back to the ship to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Styx 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Styx 		
CF | To your east is a wide river that flows dark and smooth under the 		
CF | lightless sky. A sign proclaims this to be the dread river Styx. You 		
CF | know that name from mythology: the river that divides the living from 		
CF | the dead. 		
CF | 		
CF | You can return to the front yard to the west. 		
CF | 		
CF | A figure in dark robes stands at the water's edge, one foot in a boat. 		
CF | 		
CF | > 		Lancelot says, "the mask did say about safety"
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Styx 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mask" 		
CF ] Styx 		
CF | > 		
CF | > X MASK 		
CF | 		
CF | This is a fencing mask, but unusually large, and seemingly shaped for 		
CF | a...non-human face. 		
CF | 		
CF | > 		Lancelot asks, "david still here?"
		Knight_Otu says, "I think his connection took a turn for the worse."
		keltena asks, "I'd give him a minute and see if he pops back up?"
		Lancelot says, "no worries"
DavidW has disconnected. 		
DavidW has connected. 		keltena says, "Ah, there we go"
		Lancelot says, "the mask is hinting itself pretty strongly I'd say"
		keltena says, "Welcome back!"
		Lancelot exclaims, "welcome back David!"
		DavidW says, "We might want to stop for today, but I'll try to give the mask to the werewolf."
DavidW says (to ClubFloyd), "w" 		
CF ] Front Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | diamonds, some coins and a treasure chest particularly stick out to 		
CF | you. The walls are dark wood, old and warped. You can go outside to 		
CF | the south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an unusual staff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Den 		
CF | This room looks like the product of a frightful battle. Gouges have 		
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a 		
CF | big mound of debris covers much of the room. You can leave to the 		
CF | east. 		
CF | 		
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. 		
CF | He stares timidly around the room and trembles as he shifts around. 		
CF | 		
CF | He looks up hopefully. "Have you brought anything that can make us 		
CF | truly safe?" he asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mask to man" 		
CF ] Den 		
CF | > 		
CF | > GIVE MASK TO MAN 		
CF | 		
CF | "Of course!" shouts the wolf-man. "Like a muzzle, this will protect 		
CF | others from my serrated teeth." 		
CF | 		
CF | He places the comically large mask on his head. "Do not worry, fair 		
CF | stranger, this will fit quite snugly when I assume my murderous form." 		
CF | 		
CF | You nod politely. 		
CF | 		
CF | He trembles a little as he says, "My time is almost here. Look, as the 		
CF | beastly hair begins to cover my flesh," he says, pointing to his arm, 		
CF | which looks quite the same as before. "I need just a little more to 		
CF | keep everyone safe. I hope you are looking everywhere in the house and 		
CF | not just grabbing random things from Maya." 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x stamp" 		
CF ] Den 		
CF | > 		
CF | > X STAMP 		
CF | 		
CF | This is a seal, the kind that notaries use to stamp things. The side 		
CF | of it reads: 		
CF | 		
CF | For official Precinct 13 Police use only. This seal only functions 		
CF | on official Precinct 13 documents. Do not place the seal in ink; 		
CF | simply STAMP the document when needed. 		
CF | 		
CF | > 		Knight_Otu says, "I mean..."
		keltena says, "Jeez, warn us before you call us out"
		Lancelot asks, "we did give the handcuffs already?"
DavidW says (to ClubFloyd), "e" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dracula's Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dracula's Library 		
CF | Dracula's Library is impeccably furnished, with rows and rows of 		
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes 		
CF | pushing into the darkness above. A cage, filled with sleeping bats, 		
CF | hangs overhead, well out of your reach on the right side of the room. 		
CF | You can leave to the south. 		
CF | 		
CF | Dracula is here, a harried-looking man wearing suspenders and a 		
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a 		
CF | pile of papers. He seems relatively less stressed than before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Dracula's Library 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | It's impossible to decipher the antique handwriting Dracula uses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show stamp to dracula" 		
CF ] Dracula's Library 		
CF | > 		
CF | > SHOW STAMP TO DRACULA 		
CF | 		
CF | (Dracula) 		
CF | You don't provoke a reaction. 		
CF | 		
CF | > 		Jade exclaims, "A clue: examine everything and take everything!"
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "s" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Game Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, 		
CF | and a pile of junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rack" 		
CF ] Game Room 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | This shoe rack looks Swedish, somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "disassemble it" 		
CF ] Game Room 		
CF | > 		
CF | > DISASSEMBLE IT 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Jade says, "Some items will be necessarya in other areas."
		Lancelot says, "no IKEA lol"
DavidW says (to ClubFloyd), "take rack" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE RACK 		
CF | 		
CF | It seems like it's not supposed to leave the room. And you doubt 		
CF | you'll need a shoe rack later on. 		
CF | 		
CF | > 		keltena says, "We have enough on our hands without summoning any elder gods"
DavidW says (to ClubFloyd), "take junk" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE JUNK 		
CF | 		
CF | Most of the pile is uninteresting. 		
CF | 		
CF | > 		Jade asks, "?"
DavidW says (to ClubFloyd), "x wardrobe" 		
CF ] Game Room 		
CF | > 		
CF | > X WARDROBE 		
CF | 		
CF | This wardrobe is made of dark oak, and is labeled "COSTUMES". It is 		
CF | currently open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Game Room 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | You get into the wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Darkness 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Darkness 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open wardrobe" 		
CF ] Game Room 		
CF | > 		
CF | > OPEN WARDROBE 		
CF | 		
CF | You open the wardrobe. 		
CF | 		
CF | Game Room (in the wardrobe) 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, 		
CF | and a pile of junk. 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
DavidW says (to ClubFloyd), "out" 		
CF ] Game Room 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the wardrobe. 		
CF | 		
CF | Game Room 		
CF | This sprawling and chilly room is filled with finely-carved furniture, 		
CF | all frozen over and dripping with icicles. You can leave to the 		
CF | west. 		
CF | 		
CF | One side of the room has a roaring blue flame in a fireplace. It ought 		
CF | to warm up the room, but that area seems to be colder. In front of it 		
CF | is a rug, splayed with playing cards that have frozen to the fabric. 		
CF | It seems like they were playing Hearts. 		
CF | 		
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, 		
CF | and a pile of junk. 		
CF | 		
CF | > 		keltena says (to Jade), "I was thinking of the IKEA game, where making furniture did summon elder gods"
		Jade says, "... Everything not stuck to the floor."
DavidW says (to ClubFloyd), "take all" 		
CF ] Game Room 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		Lancelot says, "yep thats why we have the nice rucksack"
		keltena says, "Everything not literally nailed down, I'd say"
		Lancelot says, "nope take all doesnt work lol"
DavidW says (to ClubFloyd), "w" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | diamonds, a trident and some golden eggs particularly stick out to 		
CF | you. The walls are dark wood, old and warped. You can go outside to 		
CF | the south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an unusual staff. 		
CF | 		
CF | > 		Lancelot says, "most irritating lol"
DavidW says (to ClubFloyd), "give stamp" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > GIVE STAMP 		
CF | 		
CF | (to Frankenstein) 		
CF | Frankenstein says, "Ooh, what's this? Is it valuable?" 		
CF | 		
CF | He grabs the Official Precinct 13 Stamp from you and hands you the 		
CF | unusual staff. 		
CF | 		
CF | > 		Lancelot says, "sometimes it does work but not alwaysd"
DavidW says (to ClubFloyd), "x staff" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X STAFF 		
CF | 		
CF | This is a long staff with two prongs in the middle and what look like 		
CF | large shield-shaped pieces of glass on both ends. The pieces of glass 		
CF | refract everything seen through them. 		
CF | 		
CF | > 		Knight_Otu says, "Hu."
		Jade says, "That is, not nailed to the floor ;-)"
DavidW says (to ClubFloyd), "look through staff" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > LOOK THROUGH STAFF 		
CF | 		
CF | Everything looks closer through the glasses, but it doesn't help see 		
CF | anything better. In fact, it makes your head ache. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > U 		
CF | 		
CF | There are no stairs going up here. 		
CF | 		
CF | > 		Lancelot says, "thats a big piece of glass"
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's the glasses."
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Den 		
CF | This room looks like the product of a frightful battle. Gouges have 		
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a 		
CF | big mound of debris covers much of the room. You can leave to the 		
CF | east. 		
CF | 		
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. 		
CF | He stares timidly around the room and trembles as he shifts around. 		
CF | 		
CF | He looks up hopefully. "Have you brought anything that can make us 		
CF | truly safe?" he asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Indoor Lagoon 		
CF | You are standing at the edge of the largest swimming pool you've ever 		
CF | seen. The pool is enclosed by a transparent glass dome that shows 		
CF | nothing but the dark sky outside. An enormous comb leans against the 		
CF | wall near you. You can leave to the east. 		
CF | 		
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in 		
CF | the pool, staring up at the darkness. Her slightest movements send 		
CF | shallow waves across the pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give staff" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > GIVE STAFF 		
CF | 		
CF | (to the lagoon creature) 		
CF | You call out to the creature, saying, "Hey! I have your glasses!" and 		
CF | hold them out. 		
CF | 		
CF | The creature grasps them gently and fixes them on her nose. Ignoring 		
CF | you, she lays back down and looks up at the night sky. 		
CF | 		
CF | "That's better," she says, musingly. "It's still dark outside, but now 		
CF | I can see the stars, and that's enough for me." 		
CF | 		
CF | She slides a finger along her shoulder, and a scale flakes off and 		
CF | lands next to you. Actually, it seems like it's not a scale, but a 		
CF | blue token! 		
CF | 		
CF | [Removed topic - Communicate] 		
CF | [Removed topic - Interpreter] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take token" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > TAKE TOKEN 		
CF | 		
CF | (the blue token) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a round disk with a depiction of the lagoon creature on it. On 		
CF | the reverse, it says "WAXWORKS". 		
CF | 		
CF | Hmm, it seems it wasn't a scale after all. 		
CF | 		
CF | > 		Lancelot exclaims, "another token!"
		Knight_Otu says, "Wolf and Ghost to go."
		Lancelot says, "yep"
		Lancelot asks, "next week?"
		DavidW says, "so just wolfman's grey token, and Christine's clear one."
		Lancelot says, "righto"
		DavidW says, "yeah, let's pause here, esp since I have few ideas."
		keltena says, "Oh wow, you're right, it's time"
		
*** SESSION 4 *** 		
		DavidW says, "hi Jacqueline"
		DavidW says, "We did fetch quests for movie monsters and collected some tokens in different colours."
		DavidW says, "We still need two more tokens, but I figured out how to get them when writing up my notes."
		Jacqueline says, "Oh, I guess this one is somewhat episodic, isn't it? I'll keep an eye on the game play, but keep editing transcripts. I'm up to May of last year. I decided not to ask you all to piece stuff together, but I might ask you all to populate the meta data once I have them all in hand."
		DavidW says, "sure"
		DavidW says, "updated notes at [LINK]"
		Jade says, "thanks"
		DavidW asks, "Are we ready to start today's session?"
		Knight_Otu says, "I'm ready."
DavidW says (to ClubFloyd), "l" 		
CF ] Indoor Lagoon 		
CF | > 		
CF | > L 		
CF | 		
CF | Indoor Lagoon 		
CF | You are standing at the edge of the largest swimming pool you've ever 		
CF | seen. The pool is enclosed by a transparent glass dome that shows 		
CF | nothing but the dark sky outside. An enormous comb leans against the 		
CF | wall near you. You can leave to the east. 		
CF | 		
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in 		
CF | the pool, staring up at the darkness. Her slightest movements send 		
CF | shallow waves across the pool. 		
CF | 		
CF | > 		DavidW says, "uh, when I wrote up the notes, I noticed I overlooked the flowerbeds at the front porch last week."
DavidW says (to ClubFloyd), "e" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a rug, 		
CF | a treasure chest and some spices particularly stick out to you. The 		
CF | walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowerbeds" 		
CF ] Front Yard 		
CF | > 		
CF | > X FLOWERBEDS 		
CF | 		
CF | This flowerbed has run wild with weeds, but some purple flowers grow 		
CF | here as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Front Yard 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | You recognize these purple flowers; they are aconitum, or, in 		
CF | other words, wolfsbane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wolfsbane" 		
CF ] Front Yard 		
CF | > 		
CF | > TAKE WOLFSBANE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Front Yard 		
CF | > 		
CF | > X IT 		
CF | 		
CF | You recognize these purple flowers; they are aconitum, or, in 		
CF | other words, wolfsbane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | coins, a pearl and a rug particularly stick out to you. The walls are 		
CF | dark wood, old and warped. You can go outside to the south, or 		
CF | deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's a convenient plant to find"
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "w" 		
CF ] Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Den 		
CF | This room looks like the product of a frightful battle. Gouges have 		
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a 		
CF | big mound of debris covers much of the room. You can leave to the 		
CF | east. 		
CF | 		
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. 		
CF | He stares timidly around the room and trembles as he shifts around. 		
CF | 		
CF | He looks up hopefully. "Have you brought anything that can make us 		
CF | truly safe?" he asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give wolfsbane" 		
CF ] Den 		
CF | > 		
CF | > GIVE WOLFSBANE 		
CF | 		
CF | (to the wolfman) 		
CF | "Is that..." he says, peering closely. "Wolfsbane! Yes, this will trap 		
CF | my animal essence and prevent it from taking over my fragile mind! 		
CF | I'll place it in my pocket, so that when the dreadful transformation 		
CF | comes, it will weaken my beastly self!" 		
CF | 		
CF | He grabs the aconite from you and sticks it in his pocket, where it 		
CF | pokes out a bit. 		
CF | 		
CF | "Careful with that," you say. "It's actually toxic to--" 		
CF | 		
CF | "To the beast within?" he asks hopefully, peering at you intently. 		
CF | 		
CF | "Uh, no, to humans," you answer, to his visible disappointment. He 		
CF | keeps the wolfsbane though. 		
CF | 		
CF | He starts to twitch and tremble. "The change! It is upon me!" 		
CF | 		
CF | He screams, and the scream becomes a howl. He shifts and morphs, hair 		
CF | growing and muscles rippling, as he transforms. 		
CF | 		
CF | "It's happening!" he screams. He bares his teeth, which are morphing 		
CF | into terrible canines. 		
CF | 		
CF | Then he collapses, his body finally turning into...a well-coiffed toy 		
CF | poodle. 		
CF | 		
CF | The handcuffs and mask fall off, and the wolfsbane tumbles away into 		
CF | the debris. The poodle rushes up to you and licks your hand. You 		
CF | tousle his hair, and he runs out of the room. Something has been left 		
CF | behind. 		
CF | 		
CF | > 		DavidW says, "Least scary house of monsters evah"
DavidW says (to ClubFloyd), "look" 		
CF ] Den 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Den 		
CF | This room looks like the product of a frightful battle. Gouges have 		
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a 		
CF | big mound of debris covers much of the room. You can leave to the 		
CF | east. 		
CF | 		
CF | You can see a grey token here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take token" 		
CF ] Den 		
CF | > 		
CF | > TAKE TOKEN 		
CF | 		
CF | (the grey token) 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Don't make a puddle, poodle."
DavidW says (to ClubFloyd), "e" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Bedroom 		
CF | This room looks older than the rest of the house. There is little 		
CF | light, and even less room. The cold almost takes your breath away. You 		
CF | can leave to the west. 		
CF | 		
CF | A crystal ball floats in the middle of the room, glowing eerily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tap ball" 		
CF ] East Bedroom 		
CF | > 		
CF | > TAP BALL 		
CF | 		
CF | The ball blurs and refocuses. You see a nervous-looking man with fangs 		
CF | and suspenders (as well as other things that aren't quite as 		
CF | identifiable). 		
CF | 		
CF | A symbol of a red token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a view of sandstone walls rising 		
CF | upwards into darkness. The tops of four doorways or arches can also 		
CF | barely be seen in the frame. 		
CF | 		
CF | A symbol of a gold token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see nothing, really; all that is 		
CF | visible is a sheet of ice. 		
CF | 		
CF | A symbol of a white token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see a view of Frankenstein's parlor 		
CF | from within the case. You can see Frankenstein himself, as well as the 		
CF | back of a platinum pyramid. The pyramid has engraved on it "MAGIC 		
CF | WORD: XYZZYSTEIN". 		
CF | 		
CF | A symbol of a green token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see you see a pile of debris in a 		
CF | room with gouged floorboards. 		
CF | 		
CF | A symbol of a grey token with a green checkmark superimposed over it 		
CF | appears for a second, then fades away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | The ball blurs and refocuses. You see yourself, looking at a ball, in 		
CF | which is yourself, looking at a ball, in which is yourself, looking at 		
CF | a ball...The effect makes you nauseous. 		
CF | 		
CF | The ball chimes loudly, showing some grey, blue, green, white, gold 		
CF | and red tokens, each with a green checkmark next to it. Then the 		
CF | crystal ball falls to the ground and shatters, its fragments then 		
CF | evaporating into the air. All that remains is a final, clear token. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clear" 		
CF ] East Bedroom 		
CF | > 		
CF | > TAKE CLEAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] East Bedroom 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a round disk with a depiction of a ghost on it. On the 		
CF | reverse, it says "WAXWORKS". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] East Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some clear, grey, blue, green, white, gold and red tokens 		
CF | 		
CF | > 		Knight_Otu asks, "So we needed all other tokens for the ghost token, I gather?"
		DavidW says, "Yes."
		DavidW says, "With seven tokens, we can buy an obol from the machine in the museum's gift shop"
DavidW says (to ClubFloyd), "w" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a 		
CF | trident, a gold nugget and some jewelry particularly stick out to you. 		
CF | The walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows red. 		
CF | 		
CF | Gareth is here, huddled on his couch and staring at the wall. 		
CF | 		
CF | > 		Knight_Otu says, "And pay off that Styx figure."
		DavidW says, "Charon. yes."
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Napoleon Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "6". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all token in machine" 		
CF ] Gift Shop 		
CF | > 		
CF | > PUT ALL TOKEN IN MACHINE 		
CF | 		
CF | clear token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | grey token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | blue token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | green token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | white token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | gold token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | red token: *Chunk!* 		
CF | 		
CF | The token disappears into the machine. 		
CF | 		
CF | You hear a chugging sound from within the machine. There is a sound as 		
CF | if a hundred souls wailed in a faroff room. 		
CF | 		
CF | Into the coin tray falls an obol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take obol" 		
CF ] Gift Shop 		
CF | > 		
CF | > TAKE OBOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Gift Shop 		
CF | > 		
CF | > X IT 		
CF | 		
CF | An ancient coin, once used to pay for passage across the river of the 		
CF | dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows red. 		
CF | 		
CF | Gareth is here, huddled on his couch and staring at the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Styx 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Styx 		
CF | To your east is a wide river that flows dark and smooth under the 		
CF | lightless sky. A sign proclaims this to be the dread river Styx. You 		
CF | know that name from mythology: the river that divides the living from 		
CF | the dead. 		
CF | 		
CF | You can return to the front yard to the west. 		
CF | 		
CF | A figure in dark robes stands at the water's edge, one foot in a boat. 		
CF | 		
CF | > 		DavidW asks, "Are we ready to enter the Underworld?"
		keltena says, "I think we've had a good run in this life! Let's go for it"
DavidW says (to ClubFloyd), "give obol" 		
CF ] Distant Shore 		
CF | > 		
CF | > GIVE OBOL 		
CF | 		
CF | (to Charon) 		
CF | Charon extends a bony claw from within his robe and takes the obol. He 		
CF | indicates the boat. 		
CF | 		
CF | You step on, and he pushes his pole into the dark waters. The two of 		
CF | you glide silently across the river Styx. 		
CF | 		
CF | As you travel, the world glitches around you for one moment, showing 		
CF | blank metal panels above you instead of a lightless sky. A robotic 		
CF | voice states, "Now exiting Holoprogram CHR-9815: Monsters Inside, 		
CF | initiated by user Christine Saville. Next up is Holoprogram GAR-0001: 		
CF | Self-Reflection. You can return to your former program at any time by 		
CF | crossing back over the river. Apologies for any errors that occur in 		
CF | loading." 		
CF | 		
CF | All around you, a night sky reforms, as does a distant shore. After a 		
CF | few more moments, the boat runs ashore, and you step out. 		
CF | 		
CF | Distant Shore 		
CF | You are at the edge of the great river Styx. Charon is waiting to take 		
CF | you back west over the river. 		
CF | 		
CF | You've landed on a small beach. A decaying iron fence surrounds much 		
CF | of the area; the only way forward is through a distant gate to the 		
CF | east. Farther to the east, you can see a ruined castle. 		
CF | 		
CF | The monkey-like thief is still here, carrying the action figure. It 		
CF | recoils from you, leaping through the bars of the fence. After a few 		
CF | seconds, you can see it in the distance, climbing onto the tower of 		
CF | the castle and into a hole on the roof, out of sight. 		
CF | 		
CF | > 		Knight_Otu says, "I guess."
DavidW says (to ClubFloyd), "x castle" 		
CF ] Distant Shore 		
CF | > 		
CF | > X CASTLE 		
CF | 		
CF | Past the iron fence rises the ruins of a castle. It still has a tower 		
CF | left standing, with holes in the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] Distant Shore 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | Past the iron fence rises the ruins of a castle. It still has a tower 		
CF | left standing, with holes in the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Distant Shore 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | This tall and deadly-looking fence stands far away and surrounds the 		
CF | even further castle. A gate is visible to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Distant Shore 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | This tall and deadly-looking fence stands far away and surrounds the 		
CF | even further castle. A gate is visible to the east. 		
CF | 		
CF | > 		Knight_Otu says, "C'mon robot."
DavidW says (to ClubFloyd), "e" 		
CF ] Iron Gate 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Iron Gate 		
CF | You are standing before a tall, brooding iron gate made of bars. The 		
CF | fence sweeps to either side of you, disappearing into a dense forest. 		
CF | Everything is silent around you. Not even the waters of the Styx can 		
CF | be heard this far from the shore. 		
CF | 		
CF | The gate is closed. 		
CF | 		
CF | You can return to the shore to the west, or continue to the 		
CF | castle to the east. 		
CF | 		
CF | > 		Knight_Otu exclaims, "We beat the house of monsters fair and square!"
DavidW says (to ClubFloyd), "open gate" 		
CF ] Iron Gate 		
CF | > 		
CF | > OPEN GATE 		
CF | 		
CF | It seems rusted shut permanently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Iron Gate 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | This proud iron gate serves no useful purpose. It has rusted shut, but 		
CF | one of its bars seems loose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull bar" 		
CF ] Iron Gate 		
CF | > 		
CF | > PULL BAR 		
CF | 		
CF | You twist a little and the iron bar pops off, falling to the ground. 		
CF | There is now a gap in the gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bar" 		
CF ] Iron Gate 		
CF | > 		
CF | > TAKE BAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Iron Gate 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This heavy bar is a couple centimeters thick and about a meter long. 		
CF | It once barred the way to a castle, but no longer fulfills that task. 		
CF | Only the ends are rusted; the center is solid and strong. 		
CF | 		
CF | > 		DavidW says, "free crowbar!"
DavidW says (to ClubFloyd), "e" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > E 		
CF | 		
CF | You duck through the gap and pass through the fence. 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | A heavy block has fallen in front of the northern exit, preventing 		
CF | entry to the north wing of the castle. 		
CF | 		
CF | > 		Knight_Otu asks, "Presumably leverage for later?"
		DavidW says, "probably yes"
DavidW says (to ClubFloyd), "x block" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > X BLOCK 		
CF | 		
CF | This heavy block must have fallen off from part of the castle higher 		
CF | up. You might be able to push it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | You lean down, and push the block as hard as you can. It moves a tiny 		
CF | bit, but seems to settle back almost immediately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry it with bar" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > PRY IT WITH BAR 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You don't find anything underneath the heavy block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | The grass here has been dead for a long, long time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowerbeds" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > X FLOWERBEDS 		
CF | 		
CF | Whatever grew here once is now long gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Throne Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Throne Room 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. The balcony is 		
CF | densely covered in strange black veins. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, but the pole that once went 		
CF | through them is shattered. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | Looking around, the whole thing reminds you of something Gareth once 		
CF | told you. He went on for hours about how important it was for the 		
CF | advancement of society that monarchical rule became less and less 		
CF | popular over time. He always tried to work his political ideas into 		
CF | therapy sessions but it never really made much sense. A broken throne 		
CF | room would definitely be something he'd love. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dais" 		
CF ] Throne Room 		
CF | > 		
CF | > X DAIS 		
CF | 		
CF | This must have been beautiful, once, but all is gone, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x balcony" 		
CF ] Throne Room 		
CF | > 		
CF | > X BALCONY 		
CF | 		
CF | This once must have been the landing of some stairs, but now is just a 		
CF | balcony, high in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x veins" 		
CF ] Throne Room 		
CF | > 		
CF | > X VEINS 		
CF | 		
CF | Strange black veins have crawled all over the balcony above you. They 		
CF | seem to be coming from somewhere else in the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poles" 		
CF ] Throne Room 		
CF | > 		
CF | > X POLES 		
CF | 		
CF | These must have seemed beautiful, once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x support" 		
CF ] Throne Room 		
CF | > 		
CF | > X SUPPORT 		
CF | 		
CF | This is a pair of stone supports, about a meter apart from each other 		
CF | and a few meters away from the wall. They each have a hole in them a 		
CF | few centimeters wide, with the holes facing each other. Overall, they 		
CF | look a bit like two large sewing needles stuck into the ground. 		
CF | 		
CF | The pole they once held is long gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bar in holes" 		
CF ] Throne Room 		
CF | > 		
CF | > PUT BAR IN HOLES 		
CF | 		
CF | You place the iron rod through the holes in the stone supports. It 		
CF | fits perfectly, forming a large horizontal bar at about waist-height. 		
CF | 		
CF | > 		
Knight_Otu Ah. 		Knight_Otu says, "Oops."
		DavidW says, "Bit low to do chin-ups."
DavidW says (to ClubFloyd), "stand on bar" 		
CF ] Throne Room 		
CF | > 		
CF | > STAND ON BAR 		
CF | 		
CF | The iron bar itself is too narrow to stand on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Throne Room 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't reach the stairs from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on bar" 		
CF ] Throne Room 		
CF | > 		
CF | > GET ON BAR 		
CF | 		
CF | The iron bar itself is too narrow to stand on. 		
CF | 		
CF | > 		DavidW says, "I guess explore elsewhere? I don't understand what good the bar is doing."
		DavidW says, "Maybe something goes on the bar like laundry."
		keltena says, "I suppose it provides a sort of vague satisfaction by fitting so well."
		DavidW says, "yeah, that means we're on the right track, at least."
		DavidW says, "Let's check south of courtyard."
DavidW says (to ClubFloyd), "w" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | A heavy block has fallen in front of the northern exit, preventing 		
CF | entry to the north wing of the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dark Pool 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dark Pool 		
CF | You are in a dank cave. It looks older than the rest of the castle, 		
CF | hewn roughly out of stone. It feels so old it almost hurts, a 		
CF | forbidding place, one that should not have been intruded upon. It's 		
CF | hard to say why, exactly, you feel like that, but it may be due to the 		
CF | pool of luminescent green liquid in the center of it. Exits lead 		
CF | east and north. 		
CF | 		
CF | You can hear murmuring coming from the pool. As you walk closer, the 		
CF | pool's bubbling softens and ceases, and the pool goes flat. You look 		
CF | in, and see your own reflection. It winks at you. 		
CF | 		
CF | "Hello, Emrys," she says. 		
CF | 		
CF | [New Topic for the reflection - Reflecting] 		
CF | 		
CF | > 		keltena says, "I'm always in favor of exploring elsewhere when the mood strikes, anyway"
		Knight_Otu says, "Well, there's the self-reflection. Literally."
DavidW says (to ClubFloyd), "x pool" 		
CF ] Dark Pool 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | This pool of luminescent liquid is unnaturally still. 		
CF | 		
CF | Your reflection is visible on the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say reflecting" 		
CF ] Dark Pool 		
CF | > 		
CF | > SAY REFLECTING 		
CF | 		
CF | "And who exactly are you?" 		
CF | 		
CF | She says, "Your reflection, of course." 		
CF | 		
CF | "Hmm," you say. "Kind of cheeky to use my image. When I was on the 		
CF | boat over here, it said this was a holoprogram. Is that right?" 		
CF | 		
CF | "Yes," she says. "A psychotherapy holoprogram." 		
CF | 		
CF | "And you're part of it? Or are you...real?" 		
CF | 		
CF | "I'm part of the program," she says. "I have fairly advanced AI, but 		
CF | you might notice some oddities. I serve as your reflection." 		
CF | 		
CF | "Let me guess," you say. "If it's psychotherapy, then you represent my 		
CF | inner self, or my feelings about myself." 		
CF | 		
CF | She smiles and says, "Something like that. My job is to help you win 		
CF | the game. The treasure room is a ways east of here. We need to work 		
CF | together." 		
CF | 		
CF | "Like loving myself," you say. 		
CF | 		
CF | "If you see it that way," says your reflection. 		
CF | 		
CF | [New Topic for the reflection - Crumble] 		
CF | [New Topic for the reflection - Assistance] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say crumble" 		
CF ] Dark Pool 		
CF | > 		
CF | > SAY CRUMBLE 		
CF | 		
CF | "If this represents my psyche, or whatever, then why is the castle 		
CF | crumbling?" 		
CF | 		
CF | Your reflection answers, "What it means is up to you. I'm not here to 		
CF | tell you what everything symbolizes. I respect you too much for that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say assistance" 		
CF ] Dark Pool 		
CF | > 		
CF | > SAY ASSISTANCE 		
CF | 		
CF | "How can you help me if you're just a reflection?" 		
CF | 		
CF | She answers, "You're right, a reflection isn't much help. Here, help 		
CF | me up." 		
CF | 		
CF | An arm rises out of the pool, which you grab and pull. Your reflection 		
CF | emerges. 		
CF | 		
CF | Before you stands a fully-embodied copy of yourself. She says, "Well, 		
CF | I guess I'll follow your lead. I'm just your reflection, so whatever 		
CF | you do, I'll do, too. I'll give you a head start, though; I'll 		
CF | silently count to two before following you." 		
CF | 		
CF | The clone waits patiently. 		
CF | 		
CF | > 		Jacqueline smiles.
		Jacqueline says, "This... must have been fun to code."
Cerfeuil has arrived. 		DavidW says, "okay, so many two people can push the block together."
DavidW says (to ClubFloyd), "x pool" 		
CF ] Dark Pool 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | This pool of luminescent liquid is unnaturally still. 		
CF | 		
CF | The clone waits again, looking a bit bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | A heavy block has fallen in front of the northern exit, preventing 		
CF | entry to the north wing of the castle. 		
CF | 		
CF | > 		Knight_Otu says, "That seems likely."
DavidW says (to ClubFloyd), "push block" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > PUSH BLOCK 		
CF | 		
CF | You lean down, and push the block as hard as you can. It moves a tiny 		
CF | bit, but seems to settle back almost immediately. 		
CF | 		
CF | > 		keltena says, ".Jacqueline I do recall seeing some very entertaining clone-related entries in the pre-release changelogs"
DavidW says (to ClubFloyd), "z" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		Cerfeuil says, "Sup."
DavidW says (to ClubFloyd), "push block" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > PUSH BLOCK 		
CF | 		
CF | You lean down, and push the block as hard as you can. It moves a tiny 		
CF | bit, but seems to settle back almost immediately. 		
CF | 		
CF | Your clone leans down and pushes, too. With your combined efforts, you 		
CF | push aside the heavy block. Now the northern passage is open. 		
CF | 		
CF | Your clone smiles. "Great work," she says. "Let's see what else we can 		
CF | do." 		
CF | 		
CF | > 		keltena says, "(er, oops)"
		Jacqueline says (to keltena), "I'll bet."
		keltena waves to Cerfeuil
DavidW says (to ClubFloyd), "n" 		
CF ] Battered Pantry 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Battered Pantry 		
CF | This appears to have stored food for the castle, once. Cupboards and 		
CF | shelves have all collapsed into a heap. The courtyard is back to the 		
CF | south. 		
CF | 		
CF | A long plank, perhaps once part of a cupboard, lies on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboards" 		
CF ] Battered Pantry 		
CF | > 		
CF | > X CUPBOARDS 		
CF | 		
CF | After looking over this heap thoroughly, you can't identify anything 		
CF | of use in it. It's just junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plank" 		
CF ] Battered Pantry 		
CF | > 		
CF | > X PLANK 		
CF | 		
CF | This is a long plank, sturdy enough for several people to stand on. 		
CF | There is a notch in the center which cuts across the breadth of the 		
CF | plank, leaving the two sides balanced. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		DavidW asks, "A see-saw?"
		DavidW asks, "We're gonna make a see-saw, aren't we?"
		Knight_Otu says, "Oh, maybe."
DavidW says (to ClubFloyd), "take plank" 		
CF ] Battered Pantry 		
CF | > 		
CF | > TAKE PLANK 		
CF | 		
CF | Taken. 		
CF | 		
CF | Your clone looks closely at the heap of rubble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Throne Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Throne Room 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. The balcony is 		
CF | densely covered in strange black veins. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, with the iron bar firmly placed 		
CF | between them. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plank on rod" 		
CF ] Throne Room 		
CF | > 		
CF | > PUT PLANK ON ROD 		
CF | 		
CF | You balance the notched plank on the iron bar. It wobbles a bit back 		
CF | and forth but then settles down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on plank" 		
CF ] Throne Room 		
CF | > 		
CF | > SIT ON PLANK 		
CF | 		
CF | You climb onto the plank. The plank wobbles back and forth a bit, but 		
CF | then it settles down. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | The clone gets onto the balanced plank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Throne Room 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't reach the stairs from here. 		
CF | 		
CF | The clone waits calmly, anticipating your next move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Throne Room 		
CF | > 		
CF | > D 		
CF | 		
CF | There are no stairs going down here. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plank down" 		
CF ] Throne Room 		
CF | > 		
CF | > PUSH PLANK DOWN 		
CF | 		
CF | The balanced plank cannot be pushed from place to place. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		Knight_Otu asks, "Jump?"
DavidW says (to ClubFloyd), "jump" 		
CF ] Throne Room 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump and your clone launches up high into the air, close to the 		
CF | balcony, before landing back on the board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | Your clone stops and puts her hands on her hips. "Honestly, that's 		
CF | kind of confusing. How about I just push it and not worry about where 		
CF | it's going?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | Your clone jumps up high and then slams back down onto the plank, 		
CF | launching you into the air. 		
CF | 		
CF | You fly through the air, but the strange veins repulse you, and you 		
CF | tumble back down, landing on the plank. 		
CF | 		
CF | "The castle is cursed," says your clone. "We'll need to find a way to 		
CF | break the curse." 		
CF | 		
CF | > 		DavidW says, "um."
		Knight_Otu says, "Ah, a step before that."
DavidW says (to ClubFloyd), "stand" 		
CF ] Throne Room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get off the balanced plank. 		
CF | 		
CF | Throne Room 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. The balcony is 		
CF | densely covered in strange black veins. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, with the iron bar firmly placed 		
CF | between them. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | Your clone is here, watching you. 		
CF | 		
CF | The plank is here, balanced carefully. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pole" 		
CF ] Throne Room 		
CF | > 		
CF | > TAKE POLE 		
CF | 		
CF | They lie in so many fragments, it would take forever to grab them all. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search poles" 		
CF ] Throne Room 		
CF | > 		
CF | > SEARCH POLES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		DavidW says, "I don't know what to do next."
Lancelot has arrived. 		Lancelot says, "hi all sorry to be late"
		DavidW says, "I wasn't expecting the veins to repulse us."
		DavidW says, "hi Lancelot."
Knight_Otu says (to ClubFloyd), "x veins" 		
CF ] Throne Room 		
CF | > 		
CF | > X VEINS 		
CF | 		
CF | Strange black veins have crawled all over the balcony above you. They 		
CF | seem to be coming from somewhere else in the castle. 		
CF | 		
CF | Your clone attempts to grab the broken poles, but fails completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull veins" 		
CF ] Throne Room 		
CF | > 		
CF | > PULL VEINS 		
CF | 		
CF | The strange black veins are too far away. 		
CF | 		
CF | Your clone peers all around the broken poles. "I don't see anything 		
CF | you didn't see," she says. 		
CF | 		
CF | > 		Jacqueline says, "It felt like KO had an idea."
		DavidW says, "Sorry, I missed that."
		Knight_Otu says, "Not really."
		DavidW says, "I don't remember missing anything."
		Jacqueline says, "Oh. I thought you were thinking the timing was off or something."
		DavidW says, "no."
		Knight_Otu says, "We seem to need to find where these veins come from, and solve them."
DavidW says (to ClubFloyd), "topics" 		
CF ] Throne Room 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Frankenstein 		
CF | *XYZZYstein - The magical word is...XYZZYstein! 		
CF | *Polite - I have to say the magic word? Okay...Please may I have 		
CF | your token? 		
CF | *Confusion - What is this place? 		
CF | *Creator - Isn't Frankenstein the name of your creator? 		
CF | Things to say to the lagoon creature 		
CF | *Retry - Let's try communicating again. How are you? 		
CF | Things to say to Charon 		
CF | *Fee - So, how do I pay you? 		
CF | Things to say to the clone 		
CF | *Assistance - How can you help me if you're just a reflection? 		
CF | *Crumble - If this represents my psyche, or whatever, then why is 		
CF | the castle crumbling? 		
CF | *Reflecting - And who exactly are you? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		Knight_Otu says, "Then we can do the double jump business."
		keltena says, "I don't remember the precise order of steps here, tbh"
		keltena asks, "Have we been everywhere we can in this area?"
		DavidW says, "well, I think so, but I must've missed *something*."
DavidW says (to ClubFloyd), "l" 		
CF ] Throne Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Throne Room 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. The balcony is 		
CF | densely covered in strange black veins. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, with the iron bar firmly placed 		
CF | between them. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | Your clone is here, watching you. 		
CF | 		
CF | The plank is here, balanced carefully. 		
CF | 		
CF | Your clone looks closely at the strange black veins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF ] Throne Room 		
CF | > 		
CF | > X PILLARS 		
CF | 		
CF | These pillars seem more decorative than functional. Those that have 		
CF | fallen don't seem to have weakened the surrounding structure at all. 		
CF | 		
CF | Your clone fruitlessly attempts to pull the strange black veins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF ] Throne Room 		
CF | > 		
CF | > CLIMB PILLARS 		
CF | 		
CF | You don't see a clear path upwards. 		
CF | 		
CF | The clone looks around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under balcony" 		
CF ] Throne Room 		
CF | > 		
CF | > LOOK UNDER BALCONY 		
CF | 		
CF | You don't find anything underneath the balcony. 		
CF | 		
CF | Your clone looks closely at the pillars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under dais" 		
CF ] Throne Room 		
CF | > 		
CF | > LOOK UNDER DAIS 		
CF | 		
CF | You don't find anything underneath the dais. 		
CF | 		
CF | Your clone says, "I don't think I can climb that!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dais" 		
CF ] Throne Room 		
CF | > 		
CF | > SEARCH DAIS 		
CF | 		
CF | There is nothing on the dais. 		
CF | 		
CF | Your clone bends down to look under the balcony. "I don't think 		
CF | there's anything under here," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Throne Room 		
CF | > 		
CF | > E 		
CF | 		
CF | This room doesn't have an exit in that direction. 		
CF | 		
CF | Your clone bends down to look under the dais. "I don't think there's 		
CF | anything under here," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Throne Room 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Throne Room 		
CF | > 		
CF | > S 		
CF | 		
CF | This room doesn't have an exit in that direction. 		
CF | 		
CF | Your clone peers all around the dais. "I don't see anything you didn't 		
CF | see," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Throne Room 		
CF | > 		
CF | > N 		
CF | 		
CF | This room doesn't have an exit in that direction. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "w" 		
CF ] Iron Gate 		
CF | > 		
CF | > W 		
CF | 		
CF | You duck through the gap and pass through the fence. 		
CF | 		
CF | Iron Gate 		
CF | You are standing before a tall, brooding iron gate made of bars. The 		
CF | fence sweeps to either side of you, disappearing into a dense forest. 		
CF | Everything is silent around you. Not even the waters of the Styx can 		
CF | be heard this far from the shore. 		
CF | 		
CF | The gate is closed, but one of the bars has broken, leaving a gap that 		
CF | is easy to climb through. 		
CF | 		
CF | You can return to the shore to the west, or continue to the 		
CF | castle to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forest" 		
CF ] Iron Gate 		
CF | > 		
CF | > X FOREST 		
CF | 		
CF | To both the north and south stretches a dark, impenetrable forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Iron Gate 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Distant Shore 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Distant Shore 		
CF | You are at the edge of the great river Styx. Charon is waiting to take 		
CF | you back west over the river. 		
CF | 		
CF | You've landed on a small beach. A decaying iron fence surrounds much 		
CF | of the area; the only way forward is through a distant gate to the 		
CF | east. Farther to the east, you can see a ruined castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Iron Gate 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Iron Gate 		
CF | You are standing before a tall, brooding iron gate made of bars. The 		
CF | fence sweeps to either side of you, disappearing into a dense forest. 		
CF | Everything is silent around you. Not even the waters of the Styx can 		
CF | be heard this far from the shore. 		
CF | 		
CF | The gate is closed, but one of the bars has broken, leaving a gap that 		
CF | is easy to climb through. 		
CF | 		
CF | You can return to the shore to the west, or continue to the 		
CF | castle to the east. 		
CF | 		
CF | Your clone is here, watching you. 		
CF | 		
CF | Your clone looks closely at the dense forest. 		
CF | 		
CF | > 		Lancelot says, "ah the haunted mansion region"
DavidW says (to ClubFloyd), "e" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > E 		
CF | 		
CF | You duck through the gap and pass through the fence. 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x block" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > X BLOCK 		
CF | 		
CF | This heavy block must have fallen off from part of the castle higher 		
CF | up. You might be able to push it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Battered Pantry 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Battered Pantry 		
CF | This appears to have stored food for the castle, once. Cupboards and 		
CF | shelves have all collapsed into a heap. The courtyard is back to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Battered Pantry 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | After looking over this heap thoroughly, you can't identify anything 		
CF | of use in it. It's just junk. 		
CF | 		
CF | > 		keltena asks, "Did we go east from the pool?"
DavidW says (to ClubFloyd), "s" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | Your clone is here, watching you. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | Your clone heads out to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dark Pool 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dark Pool 		
CF | You are in a dank cave. It looks older than the rest of the castle, 		
CF | hewn roughly out of stone. It feels so old it almost hurts, a 		
CF | forbidding place, one that should not have been intruded upon. It's 		
CF | hard to say why, exactly, you feel like that, but it may be due to the 		
CF | pool of luminescent green liquid in the center of it. Exits lead 		
CF | east and north. 		
CF | 		
CF | > 		DavidW says, "no, that's what I missed. Thanks."
DavidW says (to ClubFloyd), "e" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dark Tunnel 		
CF | This dark tunnel leads from the west to a shadowed exit blocked 		
CF | by a portcullis to the east. In front of the door, however, is 		
CF | a deep pit that is too far for you to jump over. A thin steel rail is 		
CF | halfway across the pit, running from side to side. Across the pit, in 		
CF | front of the portcullis, is a ledge, and next to the ledge a rusty 		
CF | wheel is embedded in the wall. 		
CF | 		
CF | > 		keltena says, "I think I missed the exact same thing when I played."
		Jade says, "yes, near the end"
		DavidW says, "We may need the plank back to cover the pit."
DavidW says (to ClubFloyd), "x portcullis" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > X PORTCULLIS 		
CF | 		
CF | It's hard to tell if this heavy portcullis was designed to keep things 		
CF | out, or in. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x pit" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > X PIT 		
CF | 		
CF | It's impossible to see the bottom of this thing. It makes your skin 		
CF | crawl. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ledge" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > X LEDGE 		
CF | 		
CF | This ledge juts out of the very east side of the room. A rusty wheel 		
CF | is on the wall next to it. 		
CF | 		
CF | Your clone looks closely at the portcullis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | This rusty wheel set onto the wall has no visible purpose, but it does 		
CF | look like it can turn. 		
CF | 		
CF | Your clone looks closely at the deep pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dark Pool 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dark Pool 		
CF | You are in a dank cave. It looks older than the rest of the castle, 		
CF | hewn roughly out of stone. It feels so old it almost hurts, a 		
CF | forbidding place, one that should not have been intruded upon. It's 		
CF | hard to say why, exactly, you feel like that, but it may be due to the 		
CF | pool of luminescent green liquid in the center of it. Exits lead 		
CF | east and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Throne Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Throne Room 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. The balcony is 		
CF | densely covered in strange black veins. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, with the iron bar firmly placed 		
CF | between them. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | The plank is here, balanced carefully. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plank" 		
CF ] Throne Room 		
CF | > 		
CF | > TAKE PLANK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | Your clone is here, watching you. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | Your clone heads out to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dark Pool 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dark Pool 		
CF | You are in a dank cave. It looks older than the rest of the castle, 		
CF | hewn roughly out of stone. It feels so old it almost hurts, a 		
CF | forbidding place, one that should not have been intruded upon. It's 		
CF | hard to say why, exactly, you feel like that, but it may be due to the 		
CF | pool of luminescent green liquid in the center of it. Exits lead 		
CF | east and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dark Tunnel 		
CF | This dark tunnel leads from the west to a shadowed exit blocked 		
CF | by a portcullis to the east. In front of the door, however, is 		
CF | a deep pit that is too far for you to jump over. A thin steel rail is 		
CF | halfway across the pit, running from side to side. Across the pit, in 		
CF | front of the portcullis, is a ledge, and next to the ledge a rusty 		
CF | wheel is embedded in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plank over pit" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > PUT PLANK OVER PIT 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plank on ledge" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > PUT PLANK ON LEDGE 		
CF | 		
CF | You put the notched plank on the ledge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | It's too far away to turn from here. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on plank" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > GET ON PLANK 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | Your clone attempts to put the notched plank on the ledge, but can't, 		
CF | since she's not holding it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plank" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > TAKE PLANK 		
CF | 		
CF | Taken. 		
CF | 		
CF | Your clone pretends to turn the rusty wheel. "I don't want to actually 		
CF | mess with anything important," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plank over pit" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > PUT PLANK OVER PIT 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plank on pit" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > PUT PLANK ON PIT 		
CF | 		
CF | Putting things on the deep pit would achieve nothing. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		Knight_Otu says, "At least we don't have to worry about the clone double-turning the wheel, I guess."
		DavidW says, "I'm not getting the right command here."
		Knight_Otu asks, "Put it on the rail?"
		keltena asks, "Can we put the plank on the ledge, then try CROSS or EAST or something, maybe...?"
		Jade says, "I think the plank is in the proper point"
		Jade says, "x"
		Jade says, "look"
		keltena says, "We picked the plank back up, so I think we'd need to put it down again first"
		Jade says, "the rail is the answer"
DavidW has disconnected. 		
DavidW has connected. 		DavidW asks, "Did I mention I'm still having connection issues?"
		keltena says (to DavidW), "Welcome back"
		Lancelot says, "the plank has grooves doesnt it"
		DavidW asks, "Did you guys do the rail thing yet?"
DavidW says (to ClubFloyd), "x rail" 		keltena says, "Not yet."
CF ] Dark Tunnel 		
CF | > 		
CF | > X RAIL 		
CF | 		
CF | This steel rail is a couple of centimeters wide and spans the pit from 		
CF | the left side to the right side. You can't reach it from where you 		
CF | are. 		
CF | 		
CF | Your clone copies the motions you made when grabbing the notched 		
CF | plank, but only grasps air. 		
CF | 		
CF | > 		Lancelot says, "erm notches even"
		Knight_Otu says, "No, we just discussed it."
		Lancelot asks, "put plank on rails?"
DavidW says (to ClubFloyd), "put plank on rail" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > PUT PLANK ON RAIL 		
CF | 		
CF | You balance the notched plank on the steel rail. It wobbles a bit back 		
CF | and forth but then settles down. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on plank" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > GET ON PLANK 		
CF | 		
CF | You get on the plank. It wobbles back and forth a bit, but then it 		
CF | settles down. You might be able to make it to the east now. 		
CF | 		
CF | Your clone looks closely at the steel rail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | The far side of the pit is longer than the near side, so you'd have to 		
CF | jump from the very end of the board. That's not going to happen 		
CF | without something to balance the rest of the board. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | The clone gets onto the balanced plank. 		
CF | 		
CF | > 		Lancelot says, "something :p"
		Knight_Otu says, "Brrr."
DavidW says (to ClubFloyd), "e" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | You leap over to the eastern ledge, successfully landing! Your clone 		
CF | attempts to balance on the plank, successfully keeping herself from 		
CF | falling. 		
CF | 		
CF | Dark Tunnel (on the ledge) 		
CF | This dark tunnel leads from the west to a shadowed exit blocked 		
CF | by a portcullis to the east. In front of the door, however, is 		
CF | a deep pit that is too far for you to jump over. A thin steel rail is 		
CF | halfway across the pit, running from side to side. 		
CF | 		
CF | Next to you are a large portcullis and a rusty wheel. 		
CF | 		
CF | The plank is here, balanced carefully. 		
CF | 		
CF | On the balanced plank is your clone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | The wheel is much harder to turn than expected. Once you get started, 		
CF | though, you build momentum. The portcullis starts lifting. 		
CF | 		
CF | But, to your surprise, something comes up from the pit as well. A 		
CF | counterweight must be falling somewhere, as both the portcullis and 		
CF | the bottom of the pit rise at once. Soon the floor of the pit rushes 		
CF | up, slowing down right before covering up the steel rail and gently 		
CF | pushing aside the notched plank and your clone, both of whom are now 		
CF | on solid ground. 		
CF | 		
CF | The portcullis is open. 		
CF | 		
CF | Your clone grins. "Solving one problem fixed a lot more, I guess. 		
CF | Let's get our reward," she says. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plank" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > TAKE PLANK 		
CF | 		
CF | Taken. 		
CF | 		
CF | The clone looks around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Treasure Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Treasure Room 		
CF | This must have been a magnificent treasure room, once, but it is 		
CF | almost completely bare. The walls here seem covered in pure gold. On 		
CF | the walls are engravings, etched in intricate detail. 		
CF | 		
CF | The back wall is covered in some kind of malignant mass, with strange 		
CF | black veins stretching out of it and over much of the room. Just 		
CF | looking at it makes you feel sick. The rest of the castle is to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "I was about to say about the way back..."
		Jade says, "a joke by MB"
DavidW says (to ClubFloyd), "x engravings" 		
CF ] Treasure Room 		
CF | > 		
CF | > X ENGRAVINGS 		
CF | 		
CF | A complex set of engravings is on the wall. One you recognize from 		
CF | your school training as music; it looks like chords. Or, no, dyads, 		
CF | since there are just two notes at a time. 		
CF | 		
CF | The first pair are a D and an F. The second are a D and a G, and the 		
CF | last are an F and a G. 		
CF | 		
CF | [You can sing a note by typing SING A or SING C, for example, but can 		
CF | only sing one note at a time.] 		
CF | 		
CF | > 		Jade says, "When I arrived here for the first time...lol"
		Knight_Otu says, "Oh dear."
		DavidW says, "okay, I think I understand."
DavidW says (to ClubFloyd), "sing f" 		
CF ] Treasure Room 		
CF | > 		
CF | > SING F 		
CF | 		
CF | You sing the note F, purely and clearly. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Treasure Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | Your clone looks closely at the intricate engravings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing d" 		
CF ] Treasure Room 		
CF | > 		
CF | > SING D 		
CF | 		
CF | You sing the note D, purely and clearly. 		
CF | 		
CF | Your clone sings the note F, purely and clearly. 		
CF | 		
CF | As you and your clone sing in harmony, the malignant mass trembles and 		
CF | shakes. 		
CF | 		
CF | "Harmony destroys it," says your clone. "Let's keep going!" 		
CF | 		
CF | > 		Jade says, "This is a nice and smart puzzle"
DavidW says (to ClubFloyd), "z" 		
CF ] Treasure Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing g" 		
CF ] Treasure Room 		
CF | > 		
CF | > SING G 		
CF | 		
CF | You sing the note G, purely and clearly. 		
CF | 		
CF | Your clone sings the note D, purely and clearly. 		
CF | 		
CF | As you and your clone continue to sing the notes from the engraving, 		
CF | the strange black veins shrink and weaken. "Keep it up!" she shouts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Treasure Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing f" 		
CF ] Treasure Room 		
CF | > 		
CF | > SING F 		
CF | 		
CF | You sing the note F, purely and clearly. 		
CF | 		
CF | Your clone sings the note G, purely and clearly. 		
CF | 		
CF | Finally, you finish the song. The malignant mass wails, trembles, and 		
CF | then violently explodes. You feel nothing but a rush of air and light. 		
CF | There is no treasure revealed, but you can now go outside to the 		
CF | east. 		
CF | 		
CF | "We did it!" shouts your clone. "Great work, Emrys!" 		
CF | 		
CF | > 		Jade says, "think about clone"
		Jade says, "well done"
		Knight_Otu says, "Well sung, David."
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "x gold" 		
CF ] Treasure Room 		
CF | > 		
CF | > X GOLD 		
CF | 		
CF | The walls here seem to be coated in gold. There are intricate 		
CF | engravings on the wall which draw your attention. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Outside 		
CF | It is bright and brilliant outside, a complete contrast to the 		
CF | gloominess of the other areas of the castle. You are surrounded by 		
CF | vibrant vegetation. The sun shines and a great feeling of warmth and 		
CF | comfort surrounds you. 		
CF | 		
CF | You take a minute to just let it all sink in, the warmth and the 		
CF | bright sky. Your clone walks out with you. 		
CF | 		
CF | "You've beaten the game," she says. "This was the first one the author 		
CF | made, years ago. He made better ones since then, but I'm glad this is 		
CF | the one you saw. 		
CF | 		
CF | "For most players, the game would end there. But you're looking for 		
CF | something up there, aren't you?" she says, pointing at the spire. "I 		
CF | think we can make it. Let's see if we can find a way up." You nod. 		
CF | 		
CF | There's nowhere really to go, besides back to the west. 		
CF | 		
CF | Your clone is here, watching you. 		
CF | 		
CF | Your clone sings the note F, purely and clearly. 		
CF | 		
CF | > 		Lancelot says, "we;; done indeed![D[B[D[[B"
		Lancelot says, "well done indeed even lol"
DavidW says (to ClubFloyd), "i" 		
CF ] Outside 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a notched plank 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Treasure Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Treasure Room 		
CF | This must have been a magnificent treasure room, once, but it is 		
CF | almost completely bare. The walls here seem covered in pure gold. On 		
CF | the walls are engravings, etched in intricate detail. 		
CF | 		
CF | The back wall is gone now, leaving a passage to go outside to the 		
CF | east. The rest of the castle is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dark Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dark Tunnel 		
CF | This dark tunnel leads from the west to a shadowed exit to the 		
CF | east. On one side, a rusty wheel is embedded in the wall. 		
CF | Otherwise, the room shows no sign of its now-disappeared features. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dark Pool 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dark Pool 		
CF | You are in a dank cave. It looks older than the rest of the castle, 		
CF | hewn roughly out of stone. It feels so old it almost hurts, a 		
CF | forbidding place, one that should not have been intruded upon. It's 		
CF | hard to say why, exactly, you feel like that, but it may be due to the 		
CF | pool of luminescent green liquid in the center of it. Exits lead 		
CF | east and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ruined Courtyard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ruined Courtyard 		
CF | This once-stately courtyard is now blighted and ruined. Dead grass 		
CF | runs past empty flowerbeds, and crumbling walls surround most of the 		
CF | area. You can go north or south into the wings of the 		
CF | castle, go east into the throne room, or return west to 		
CF | the gate in the iron fence. 		
CF | 		
CF | The heavy block has been pushed out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Throne Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Throne Room 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, with the iron bar firmly placed 		
CF | between them. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plank on bar" 		
CF ] Throne Room 		
CF | > 		
CF | > PUT PLANK ON BAR 		
CF | 		
CF | You balance the notched plank on the iron bar. It wobbles a bit back 		
CF | and forth but then settles down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on plank" 		
CF ] Throne Room 		
CF | > 		
CF | > GET ON PLANK 		
CF | 		
CF | You climb onto the plank. The plank wobbles back and forth a bit, but 		
CF | then it settles down. 		
CF | 		
CF | The clone arrives, following your movements. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | Your clone looks around, confused at how to imitate you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | The clone gets onto the balanced plank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Throne Room 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump and your clone launches up high into the air, close to the 		
CF | balcony, before landing back on the board. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Throne Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait for a bit, watching your clone. 		
CF | 		
CF | Your clone jumps up high and then slams back down onto the plank, 		
CF | launching you into the air. You fly through the air and land on the 		
CF | balcony, right next to the stairs! 		
CF | 		
CF | Throne Room (on the balcony) 		
CF | This is the vast ruin of a once-glorious throne room. Pillars line the 		
CF | walls, some fallen and crumbling. Stairs once led upwards, but 		
CF | the lower parts have collapsed, leaving a balcony and the upper part 		
CF | of the stairs high above you, out of your reach. 		
CF | 		
CF | The center of the room on the east side is a raised dais that is 		
CF | missing its throne. It looks like it was once flanked with rows and 		
CF | rows of ornate wooden poles leading down the dais to the other side, 		
CF | but they are all broken on the floor. To the north, under the balcony, 		
CF | one pair of stone supports remains, with the iron bar firmly placed 		
CF | between them. 		
CF | 		
CF | You can leave to the west. 		
CF | 		
CF | You can see a balanced plank (on which is your clone) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x balcony" 		
CF ] Throne Room 		
CF | > 		
CF | > X BALCONY 		
CF | 		
CF | This once must have been the landing of some stairs, but now is just a 		
CF | balcony, high in the air. 		
CF | 		
CF | The clone waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Spire 		
CF | > 		
CF | > U 		
CF | 		
CF | Spire 		
CF | This room is unusual. Most of it looks like a run-down castle spire 		
CF | made of stone and wood, but one wall is made of solid stainless steel. 		
CF | A dedication plaque is fixed to the wall. The only way out of here is 		
CF | down. 		
CF | 		
CF | At last, the monkey-like robot you saw take the action figure is here; 		
CF | in fact, it's still holding Gareth's toy! Instead of running away, 		
CF | though, the robot is facing you calmly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read plaque" 		
CF ] Spire 		
CF | > 		
CF | > READ PLAQUE 		
CF | 		
CF | You read the plaque out loud: 		
CF | 		
CF | This holo-chamber is dedicated to Gareth Djomo, Ship Psychologist 		
CF | of the Starship Tragwyddol. 		
CF | 		
CF | Gareth's calm head and quick thinking prevented mass panic during 		
CF | the near-fatal accident that the Tragwyddol suffered on its maiden 		
CF | voyage. He was instrumental to the survival of the ship. 		
CF | 		
CF | In later years, Gareth went on to pioneer the use of holo-chambers 		
CF | for therapy. For his decades of service, we dedicate this holo-chamber 		
CF | to him. 		
CF | 		
CF | Once you've finished reading the plaque, the monkey robot drops the 		
CF | action figure at your feet, then bounds out a hole in the spire, 		
CF | leaving you alone. 		
CF | 		
CF | > 		Knight_Otu says, "Give us the toy, robot."
		Knight_Otu says, "Oh, thanks."
DavidW says (to ClubFloyd), "take figure" 		
CF ] Spire 		
CF | > 		
CF | > TAKE FIGURE 		
CF | 		
CF | You grab the action figure. 		
CF | 		
CF | As you do so, a blue rift opens up to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] Spire 		
CF | > 		
CF | > X FIGURE 		
CF | 		
CF | This is Gareth's vintage Dracula action figure; you know that it's his 		
CF | very favorite. He'll definitely be wanting this back! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | You enter the rift. A blue haze encloses you; when it disappears, you 		
CF | are in front of the haunted house again. The blue rift disappears 		
CF | behind you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows red. 		
CF | 		
CF | Gareth is here, huddled on his couch and staring at the wall. 		
CF | 		
CF | > 		Jade says, "take note of all of the rifts and hex locks"
DavidW says (to ClubFloyd), "give figure to Gareth" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > GIVE FIGURE TO GARETH 		
CF | 		
CF | (the Dracula toy to Gareth) 		
CF | You hand Gareth his action figure. 		
CF | 		
CF | Gareth looks up, startled out of his reverie. "Hmm? Why'd you grab 		
CF | this?" he asks, looking over at the desk. 		
CF | 		
CF | "I...it's complicated," you say." 		
CF | 		
CF | [New Topic for Gareth - Dedication] 		
CF | 		
CF | > 		Jade says, "this will be necessary at the very ending"
		DavidW says, "I don't remember any 'hex locks' in this game so far."
		keltena says, "I don't think we need to worry about the ending yet"
		Knight_Otu says, "The octagon doors, I guess."
DavidW says (to ClubFloyd), "say dedication" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > SAY DEDICATION 		
CF | 		
CF | "Gareth, I learned something about your future." 		
CF | 		
CF | "My future? None of us have a future. We're all going to die," he 		
CF | responds bitterly. 		
CF | 		
CF | "That's not true," you say. "I've seen what comes next. I saw a 		
CF | memorial to you, in the future. It said that you helped everyone on 		
CF | the ship today survive through your patience and service. You lived a 		
CF | long life." 		
CF | 		
CF | His face lifts, but hesitantly. "Is this your Weaver's Gift?" 		
CF | 		
CF | "I'm not sure. But I think so. Yes," you respond. 		
CF | 		
CF | His face fills with determination. "O--Okay. I think I can do it. I'll 		
CF | try to help them. I'm sorry I've stuck myself up in here, I thought 		
CF | everything was lost. Thank, Emrys," he says. 		
CF | 		
CF | He gets up to leave, then stops. "That's wild that you saw a memorial 		
CF | about me. It really makes me feel better to know that people care. But 		
CF | I wonder: what would you want written on your memorial?" 		
CF | 		
CF | What phrase would you want written on your memorial?> 		Jade says, "in the cellar at the house"
		keltena says, "It's a very merciful game, so I think we'll probably be fine."
		Jade says, "there is one in any zone"
		DavidW asks, "oh dear. We need to write our own memorial right now?"
		Knight_Otu says, "Gee, go all morbid on us, game."
		Jacqueline says, "Yikes"
		Lancelot says, "it does fit the theme of the game"
		keltena says, "Great small talk, Gareth"
		DavidW says, "'So long, and thanks for all the puzzles.'"
		Knight_Otu says, "Sure."
		Jacqueline says, "Yeah, not at all morbid, Gareth. Thanks."
		keltena says, "Aw, that's actually cute."
		Jacqueline says (to DW), "ha. Sure."
		Lancelot says, "just normal daily conversation"
DavidW says (to ClubFloyd), "So long, and thanks for all the puzzles." 		
CF ] Psychologist's Office 		
CF | What phrase would you want written on your memorial?> 		
CF | > SO LONG, AND THANKS FOR ALL THE PUZZLES. 		
CF | 		
CF | So you would want your memorial to say: 		
CF | 		
CF | So long, and thanks for all the puzzles. 		
CF | 		
CF | Is that right? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Psychologist's Office 		
CF | Is that right? 		
CF | > YES 		
CF | 		
CF | "Cool," he says. He runs out of the room, only to come back, grab the 		
CF | action figure from the desk, and run out again. 		
CF | 		
CF | The rift in this room gently turns from red to green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the woman in the skull mask from earlier. She's staring at 		
CF | you, her eyes hard. 		
CF | 		
CF | "If everything goes according to plan, Emrys Tisserand will die 		
CF | tonight," says the woman. 		
CF | 		
CF | That's when you realize you're looking at a mirror. 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "Sure. I'll use this as an ice breaker at my next party."
		Lancelot says, "oh no you crack me up lol"
		Jacqueline says, "Also, yikes again, mirror."
		Knight_Otu says, "It's a converstation starter, sure. Probably also a conversation ender."
Iria has arrived. 		DavidW asks, "okay, does a green rift still go to the same place?"
		Jacqueline laughs at KO
		keltena says (to Knight_Otu), "And god knows you need both of those at times."
		Iria says, "I dunno, you'd have to ask it."
		DavidW asks, "Will the octagon door open for us now in there?"
		keltena says, "What Iria said. (Also, hi!)"
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a 		
CF | treasure chest, some coins and a pyramid particularly stick out to 		
CF | you. The walls are dark wood, old and warped. You can go outside to 		
CF | the south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		Knight_Otu says, "Same place, check."
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | (first opening the trapdoor) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		DavidW says, "no, it's still locked."
		Knight_Otu says, "Octagon door, not check."
		DavidW says, "I had to check."
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | There are no stairs going down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | coins, a Ming vase and a treasure chest particularly stick out to you. 		
CF | The walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		keltena says, "Good to know."
		Knight_Otu says, "Of ccourse."
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		DavidW says, "Okay, which next rift should we try? There's two on the bridge that are the closest."
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Officer Mefe is here, frantically trying to restore navigation 		
CF | function to the console. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lavatory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | red rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. It is currently 		
CF | held shut by a latch on the nearby wall. 		
CF | 		
CF | There's no sign of the monkey-like creature that proceeded you here. 		
CF | The whole room seems to be in motion somehow, leading you to suspect 		
CF | you're in some kind of vehicle. Maybe a boat--or an airplane? Good 		
CF | thing you're not prone to motion sickness. 		
CF | 		
CF | What appears to be a thick leather wallet is lying on the floor near 		
CF | the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wallet" 		
CF ] Lavatory 		
CF | > 		
CF | > TAKE WALLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Lavatory 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a small leather wallet, or at least it looks like a wallet. 		
CF | It's currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Lavatory 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Well, this is a surprise. The wallet opens to reveal itself as a kind 		
CF | of police badge. On one side is a metallic pin saying "Precinct 13". 		
CF | But the other side has a plastic window with an ID card in it. The 		
CF | person on the card is you. 		
CF | 		
CF | It's surreal, seeing your face and name on a badge that is clearly not 		
CF | yours, but not much more surreal than having numerous rifts open on a 		
CF | crashing starship. A Weaver must trust in her gift; you'll see where 		
CF | this thread leads. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x latch" 		
CF ] Lavatory 		
CF | > 		
CF | > X LATCH 		
CF | 		
CF | This is a curious-looking latch mounted on the wall; it seems to lock 		
CF | and unlock the lavatory door when you turn it. It is currently locked. 		
CF | 		
CF | > 		Jacqueline says, "Guess we're The Man now."
		Iria asks, "?"
DavidW says (to ClubFloyd), "turn it" 		
CF ] Lavatory 		
CF | > 		
CF | > TURN IT 		
CF | 		
CF | You turn the latch, unlocking the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] First Class 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the lavatory door) 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to what 		
CF | seems to be the Second Class car. 		
CF | 		
CF | A woman who looks just like Officer Mefe is here, but dressed in a 		
CF | rhinestone jumpsuit and heavy sunglasses. She is pacing anxiously. 		
CF | 		
CF | A bearded man with thick glasses and a slightly dirty plaid shirt is 		
CF | sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | The woman looks up at you. "Look, there was someone in there after 		
CF | all!" she says to the bearded man. "I told you there was a police 		
CF | officer on board." She turns to you. "A man has died! A precious man. 		
CF | His body is in the other car. Please, you have to help us find out who 		
CF | the killer is!" 		
CF | 		
CF | The man frowns. "You certainly don't look like a police officer. Do 		
CF | you have any identification?" he asks you. 		
CF | 		
CF | The woman says, "Oh, he's right. Where's your badge?" 		
CF | 		
CF | > 		Knight_Otu says, "There was that precinct 13 ... stamp? in the haunted house."
		DavidW says, "We gave the stamp to Franky in exchange for the lagoon's monster's glasses-that-looked-like-a-staff."
DavidW says (to ClubFloyd), "show badge to woman" 		
CF ] First Class 		
CF | > 		
CF | > SHOW BADGE TO WOMAN 		
CF | 		
CF | The glamorous woman crouches down, staring between you and the photo. 		
CF | "Oh, all right," she says. "I believe you." She stands up and steps 		
CF | back a bit. 		
CF | 		
CF | "I'm sure you've already guessed, and it's true. I am celebrity author 		
CF | Maeve Miller, travelling incognito"--and here she tips her sunglasses 		
CF | down, revealing watery blue eyes, leaning in to whisper--"to avoid the 		
CF | paparazzi. They can be brutal, you know." 		
CF | 		
CF | She then seats herself down and removes her sunglasses entirely, 		
CF | massaging her eyes with the other hand. 		
CF | 		
CF | The man frowns when he sees the badge. "I see. I suppose you're the 		
CF | best we have available for now. My name is Dr. Arthur Svenson, 		
CF | Professor of Nanobiotics at Textor University. And while I had 		
CF | intended to focus on my research during this voyage, I suppose I can 		
CF | spare some of my time to assist you in your investigation." 		
CF | 		
CF | [New Clue - Statement] 		
CF | 		
CF | > 		Knight_Otu asks, "Yeah. Maybe we can trade treasure for treasure if we need it?"
DavidW says (to ClubFloyd), "say statement to maeve" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > SAY STATEMENT TO MAEVE 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is 		
CF | how everything really went..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Maeve's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Luxury Apartment 		
CF | I was in the bedroom of my penthouse apartment, which overlooks the 		
CF | big city below with a magnificent view. That morning, the room was 		
CF | spotless and tidy, empty except for my king-sized hoverbed and my 		
CF | nightstand. 		
CF | 		
CF | My walk-in closet was to the south, and my office to the 		
CF | east. I won't bother you with the more private details of my 		
CF | life, like the bathroom or the kitchen or the pool. The paparazzi 		
CF | might be listening, you know. 		
CF | 		
CF | On the nightstand was a delicious breakfast. 		
CF | 		
CF | > 		Knight_Otu says, "Oh my. Flashback in holograph territory."
		Knight_Otu says, "(Well, maybe holograph.)"
DavidW says (to ClubFloyd), "x breakfast" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > X BREAKFAST 		
CF | 		
CF | My chef is just the best you know. He gives me everything I want: 		
CF | toast, bacon, eggs, the works. He is simply the best! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > EAT IT 		
CF | 		
CF | (first taking the delicious breakfast) 		
CF | It was excellent, I have to admit, although my chef still struggles 		
CF | with egg consistency. After I was finished, I rang for the maid, and 		
CF | she came and cleared the dishes for me before departing. 		
CF | 		
CF | > 		Jade says, "Just a nice zone. Different, quite easy. Enjoy."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Oh, you want to know how I sleep? Perfectly. The hoverbed is perfect 		
CF | for my temperament. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x view" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > X VIEW 		
CF | 		
CF | That's what my books pay for, Detective: being above the whole world. 		
CF | 		
CF | > 		Lancelot says, "and a very relaxing atmosphere too"
		keltena says, "Very nice and relaxing."
		keltena says, "Especially the murder."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Walk-In Closet 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walk-In Closet 		
CF | My closet is about the same size as this train car we're in. At the 		
CF | time, it was filled with countless outfits, shoes, jewelry, and hats, 		
CF | but most of them were of no interest to me. I have to wear what 		
CF | strikes my mood. 		
CF | 		
CF | My bedroom was back to the north. 		
CF | 		
CF | The only clothing that stood out to me was my favorite rhinestone 		
CF | jumpsuit. 		
CF | 		
CF | > 		keltena says, "One might even call it cozy."
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Walk-In Closet 		
CF | > 		
CF | > X JUMPSUIT 		
CF | 		
CF | It was the very same jumpsuit you see me wearing now, one of my more 		
CF | tasteful wardrobe items. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Walk-In Closet 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | (first taking the rhinestone jumpsuit) 		
CF | I changed into the jumpsuit, leaving the robe for the maid to pick up 		
CF | later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robe" 		
CF ] Walk-In Closet 		
CF | > 		
CF | > X ROBE 		
CF | 		
CF | It was one of my many terrycloth robes. They are very comfortable, and 		
CF | keep me warm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Luxury Apartment 		
CF | I was in the bedroom of my penthouse apartment, which overlooks the 		
CF | big city below with a magnificent view. That morning, the room was 		
CF | spotless and tidy, empty except for my king-sized hoverbed and my 		
CF | nightstand. 		
CF | 		
CF | My walk-in closet was to the south, and my office to the 		
CF | east. I won't bother you with the more private details of my 		
CF | life, like the bathroom or the kitchen or the pool. The paparazzi 		
CF | might be listening, you know. 		
CF | 		
CF | > 		Lancelot says, "reminds me of like Agatha Christie kind avibes... luxurious environment, well-to-do people, and a body in the living room :p"
DavidW says (to ClubFloyd), "x nightstand" 		
CF ] Luxury Apartment 		
CF | > 		
CF | > X NIGHTSTAND 		
CF | 		
CF | My nightstand is made of imported hardwood. It has no drawers; if I 		
CF | need something, I can easily call the servants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | My office was simple, with desks for myself and my assistant, who had 		
CF | the day off. My wide-screen data terminal made an impressive contrast 		
CF | with my shelves of antique books that covered the walls. 		
CF | 		
CF | My bedroom was back to the west. 		
CF | 		
CF | The boxes of my books that I had ordered for the signing that night 		
CF | were piled up in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terminal" 		
CF ] Office 		
CF | > 		
CF | > X TERMINAL 		
CF | 		
CF | My data terminal is state-of-the art, with a wide terminal and 		
CF | higher-tier access to data streaming. I had already written quite a 		
CF | bit for the day. 		
CF | 		
CF | The wide-screen data terminal was switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Office 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | I had been selling out of books at my most recent signings, so I made 		
CF | sure to order plenty of copies this time around. It was time to go, 		
CF | and I needed to take the books with me. 		
CF | 		
CF | As soon I was ready, I could take the boxes and go. 		
CF | 		
CF | > 		Jacqueline says, "Promis me that before we leave, we'll turn around and say, "Oh, and um... one more thing.""
DavidW says (to ClubFloyd), "turn on terminal" 		
CF ] Office 		
CF | > 		
CF | > TURN ON TERMINAL 		
CF | 		
CF | I didn't have time to write that day; I had to go to my book signing 		
CF | to greet my adoring fans. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take boxes" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE BOXES 		
CF | 		
CF | I rang for the valet, who came and assisted me in carrying the books 		
CF | down to my waiting taxi, which took me directly to the bookstore. 		
CF | 		
CF | Bookstore 		
CF | The bookstore had opened up a room usually used for parties to be able 		
CF | to hold all of my fans. The adoring crowd swarmed around me, only held 		
CF | back by velvet ropes. 		
CF | 		
CF | On the signing table was a signing pen. 		
CF | 		
CF | A charming young man was the next in line, waiting for me to talk to 		
CF | him. He held the copy of my book he had purchased at the other end of 		
CF | the line. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pen" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE PEN 		
CF | 		
CF | I took the signing pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Bookstore 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The charming young man was the kind of guy that looks like he's going 		
CF | to be a billionaire one day. You know? Like you look at pictures of 		
CF | famous inventors or big corporate men back in their 20s. That's the 		
CF | way that he looked. 		
CF | 		
CF | > 		Knight_Otu says, "I propose it was Mister Svenson, with the boxes of books, in the diing car."
DavidW says (to ClubFloyd), "sign book" 		
CF ] Bookstore 		
CF | > 		
CF | > SIGN BOOK 		
CF | 		
CF | I couldn't sign it because he was still holding it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | That's not how I remember it; I'm fairly sure we talked first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Bookstore 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Well hello," I said to the nice young man. 		
CF | 		
CF | He blushed. "H...hi!" he said. "I'm a really big fan." His face was 		
CF | kind of cute, with how red it was. 		
CF | 		
CF | "What's your name, sugar?" I asked. 		
CF | 		
CF | He stammered out: "It's Dafydd. I'd love to have your autograph; I've 		
CF | read literally all of your books. I hope they make movies out of 		
CF | them!" 		
CF | 		
CF | He put his copy on the table. As he did so, I saw his sleeve lift up. 		
CF | I noticed he was wearing a very nice watch. It was an Arawnz 		
CF | brand, monogrammed with what must have been his initials: DY. 		
CF | 		
CF | [New Clue - Timepiece] 		
CF | [New Clue - Enthusiast] 		
CF | 		
CF | [Clues discovered during statements can be used or discussed once the 		
CF | statement is over.] 		
CF | 		
CF | > 		Jacqueline says, "Oh, wait, I guess that One More Thing thing won't work during this flashback (also, I am joking, please ignore me)."
		Lancelot says, "I like the change of time usage.. should play around with that sometime"
		keltena says (to Jacqueline), "I think it's a good idea!"
		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "say timepiece" 		
CF ] Bookstore 		
CF | > 		
CF | > SAY TIMEPIECE 		
CF | 		
CF | [Because you are in a flashback, all conversation is handled by TALK 		
CF | TO.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sign book" 		
CF ] Bookstore 		
CF | > 		
CF | > SIGN BOOK 		
CF | 		
CF | Well, I signed that copy just like he wanted. "For Dafydd," I wrote, 		
CF | "my greatest fan." I read it out loud, and Dafydd giggled a little 		
CF | with happiness. It was...perfect. 		
CF | 		
CF | He still stood around, awkwardly. His book that I had signed was on 		
CF | the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dafydd" 		
CF ] Bookstore 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | He said, "I'm excited to get your autograph!", pointing towards his 		
CF | book, which I hadn't given him yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give book" 		
CF ] Cafe 		
CF | > 		
CF | > GIVE BOOK 		
CF | 		
CF | (to Dafydd) 		
CF | (first taking the signed copy of my book) 		
CF | I handed him the book. His hand grazed mine as he grabbed it, and he 		
CF | looked like he was about to faint. I waved him goodbye, and went back 		
CF | to signing books. 		
CF | 		
CF | I did see him again. 		
CF | 		
CF | Cafe 		
CF | Today, this morning, I was at a cafe, on an outdoor patio. The sun was 		
CF | bright, and the air was fresh. I was seated at my usual table, sipping 		
CF | lemon water and contemplating life. 		
CF | 		
CF | I could have left the cafe to the north. 		
CF | 		
CF | To my surprise, I saw Dafydd there. I can only assume he had been 		
CF | following me. It happens sometimes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Cafe 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | Lemon water is a favorite of mine, especially when I'm doing a 		
CF | cleanse. It feels more substantial than plain water, but not as 		
CF | overwhelming as coffee or tea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Cafe 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | (the usual table) 		
CF | All of the tables at my favorite cafe look alike: metal with a 		
CF | wrought-iron type finish, beaten into elaborate floral patterns. 		
CF | 		
CF | > 		Jacqueline says, "Oh know. Dafydd, no."
DavidW says (to ClubFloyd), "x dafydd" 		
CF ] Cafe 		
CF | > 		
CF | > X DAFYDD 		
CF | 		
CF | Dafydd was the kind of guy that looks like he's going to be a 		
CF | billionaire one day. You know? Like you look at pictures of famous 		
CF | inventors or big corporate men back in their 20s. That's the way that 		
CF | he looked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at Dafydd" 		
CF ] Cafe 		
CF | > 		
CF | > WAVE AT DAFYDD 		
CF | 		
CF | I waved. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "i" 		
CF ] Cafe 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a rhinestone jumpsuit (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Cafe 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | I sipped from the lemon water. Truly refreshing, especially on such a 		
CF | lovely day! 		
CF | 		
CF | > 		DavidW asks, "I suppose I'm expected to go chat with the stalker?"
		Knight_Otu says, ""Of course, becoming a billionaire these days is as simple as taking a coin from the ground. Darn inflation.""
		Knight_Otu says, "I guess so."
DavidW says (to ClubFloyd), "talk to dafydd" 		
CF ] Cafe 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | "Dafydd," I called out in surprise. "What are you doing here?" 		
CF | 		
CF | "Maeve," he said, standing up and approaching my table, "Maeve, I have 		
CF | to see you again. You're all I can think about." 		
CF | 		
CF | "I'm sorry," I said, trying to let him down gently. "I know how it 		
CF | feels to fall in love with a celebrity. It's called paraphilia, you 		
CF | should look it up." 		
CF | 		
CF | He was shaking his head, but I put a finger on his lips. "No," I said, 		
CF | "we can't be together. But I'll always remember you, Dafydd." 		
CF | 		
CF | He sat back down and put his head in his hands, crying. It was time 		
CF | for me to leave. 		
CF | 		
CF | > 		keltena says, "Well, that went well."
		Jacqueline says, "It was time for me to die."
		DavidW asks, "Why couldn't Maeve hire him to be a servant?"
		Knight_Otu says, "Of course, since she isn't the corpse in question..."
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | But all good things have to come to end. I said goodbye to Dafydd, and 		
CF | left. He seemed sad to have to leave me. 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to what 		
CF | seems to be the Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | "And that's everything that happened, Detective. We parted on good 		
CF | terms. I can only assume he came here to find me," says Maeve. 		
CF | 		
CF | > 		Jacqueline says, "Wait, she's not? Oh."
		Jacqueline says, "My bad."
		Knight_Otu says, "I'm not sure I'd want to hire a stalker as a servant."
		keltena says (to Jacqueline), "Oh, I just figured you meant yourself, from the awkwardness."
Roger goes home. 		
Roger has disconnected. 		
DavidW says (to ClubFloyd), "x sunglasses" 		
CF ] First Class 		
CF | > 		
CF | > X SUNGLASSES 		
CF | 		
CF | These heavy-looking sunglasses have a logo on them you can't identify, 		
CF | but they are certainly very expensive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say timepiece to maeve" 		
CF ] First Class 		
CF | > 		
CF | > SAY TIMEPIECE TO MAEVE 		
CF | 		
CF | You mention how the dead man owned an expensive, monogrammed Arawnz 		
CF | wristwatch. 		
CF | 		
CF | "Oh yes, I know," says Maeve. "I'm the one that told you that. Don't 		
CF | you remember? I saw it when I was signing his book." 		
CF | 		
CF | > 		Knight_Otu says, "Maybe as a distant, distant PR representative."
		keltena says, "Official head of fanclub."
DavidW says (to ClubFloyd), "say enthusiast to maeve" 		
CF ] First Class 		
CF | > 		
CF | > SAY ENTHUSIAST TO MAEVE 		
CF | 		
CF | You mention how the dead man wanted a signed copy of Maeve's book for 		
CF | himself. 		
CF | 		
CF | "Yes, I'd say that he is one of my most devoted fans. Perhaps a bit 		
CF | too devoted; after all, it seems he followed me here today! Poor boy. 		
CF | It's hard to chase after someone famous." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x briefcase" 		
CF ] First Class 		
CF | > 		
CF | > X BRIEFCASE 		
CF | 		
CF | Arthur is clutching the briefcase tightly, but hasn't opened it. It's 		
CF | a battered black leather briefcase with brass hardware. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to arthur" 		
CF ] Bio Lab 		
CF | > 		
CF | > SAY STATEMENT TO ARTHUR 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Arthur says, "Very well, Detective. I'll tell you what really 		
CF | happened..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Arthur's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bio Lab 		
CF | My lab is the largest at Textor University, because I've been able to 		
CF | secure the most funding. Last night, when all of this happened, the 		
CF | lab was unusually empty; the floors were going to be waxed prior to 		
CF | new equipment being installed. 		
CF | 		
CF | However, I was still able to conduct my most recent research. All I 		
CF | needed was the samples refrigerator, my lab table, and my microscope, 		
CF | none of which had been moved. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | On the lab table were a red marker and a blue marker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Bio Lab 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I was, and am, a healthy man: I eat mostly vegetables and whole 		
CF | grains; I bike; I play handball. I've managed to avoid most of the 		
CF | diseases that plague my fellow academics. Those who know the human 		
CF | body ought to be kind towards it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bio Lab 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Bio Lab 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | My poster was written in simple language, to help my rather 		
CF | incompetent assistants. 		
CF | 		
CF | 1. Retrieve unmarked samples from the refrigerator. 		
CF | 2. Put unmarked samples into the microscope. 		
CF | 3. Look in the microscope to examine the slide, and look for 		
CF | distinguishing features. 		
CF | 4. Mark any samples that have line-shaped nano devices with the 		
CF | red marker. Mark samples that are roughly circular with the blue 		
CF | marker. 		
CF | 5. Replace the samples in the fridge, and enter the data in the 		
CF | Data Lab. 		
CF | 		
CF | > 		Knight_Otu says, "Wishful theory - these two conspired to kill the victim."
		keltena asks, "The author and the professor?"
		Knight_Otu says, "Neither strike me as nice people."
		DavidW says, "Sorry, I need a bathroom break. bbiab."
Roger has arrived. 		keltena waves to Roger
		Jade says, "That was a very interesting theory"
		Roger says, "compy decided it really needed to reboot"
		Knight_Otu says, "I was wondering. You were here earlier."
		Lancelot says, "must be pretty hard to create a good murder mystery game..."
		Knight_Otu says, "Definitely."
		Jade says, "this game has, in other zone, a cute murder mystery, you will see..."
		Lancelot says, "saw GDC presentation by Jon Ingold once but that did not help me see how it could build something out of that"
		Lancelot says, "I think it was easier for them to turn the tables and make you the murderer lol"
		Knight_Otu says, "Cute murder mystery sounds a bit like a contradiction in itself."
		Jade says, "breaking the fourth wall"
		keltena says, "I mean, so does cozy murder mystery, and yet."
		Lancelot says, "same category as being beaten to death by a lemon"
		Knight_Otu says, "True, true."
		Lancelot asks, "wrapped brick?"
		Jade says, "ok, cozy murder mystery then"
		DavidW says, "sorry. back"
DavidW says (to ClubFloyd), "take all from table" 		
CF ] Bio Lab 		
CF | > 		
CF | > TAKE ALL FROM TABLE 		
CF | 		
CF | red marker: I took the red marker. 		
CF | blue marker: I took the blue marker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | This refrigerator, the only one currently in the lab, held the results 		
CF | of my most recent experiment, a groundbreaking accomplishment that 		
CF | would assure government funding for a decade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x microscope" 		
CF ] Bio Lab 		
CF | > 		
CF | > X MICROSCOPE 		
CF | 		
CF | While far from our most powerful microscope, this one served well 		
CF | enough for the experiment in question. It was easy to PUT slides INTO 		
CF | the microscope and to LOOK IN the microscope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | I opened the refrigerator, revealing the last two samples to be 		
CF | marked, sample 4B and sample 5C. The other samples I had previously 		
CF | marked were also in the refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take 4b and 5c" 		
CF ] Bio Lab 		
CF | > 		
CF | > TAKE 4B AND 5C 		
CF | 		
CF | sample 4B: I took sample 4B. 		
CF | sample 5C: I took sample 5C. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | I closed the samples refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put 4b in scope" 		
CF ] Bio Lab 		
CF | > 		
CF | > PUT 4B IN SCOPE 		
CF | 		
CF | I put sample 4B into the microscope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in scope" 		
CF ] Bio Lab 		
CF | > 		
CF | > LOOK IN SCOPE 		
CF | 		
CF | Looking through the microscope, the nano devices on sample 4B were 		
CF | forming heavily diversified and sharply linear striations that 		
CF | exhibited both annealing and vector-like properties. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take 4b" 		
CF ] Bio Lab 		
CF | > 		
CF | > TAKE 4B 		
CF | 		
CF | I took sample 4B. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mark it with red" 		
CF ] Bio Lab 		
CF | > 		
CF | > MARK IT WITH RED 		
CF | 		
CF | I marked sample 4B with the red marker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put 5c in scope" 		
CF ] Bio Lab 		
CF | > 		
CF | > PUT 5C IN SCOPE 		
CF | 		
CF | I put sample 5C into the microscope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in scope" 		
CF ] Bio Lab 		
CF | > 		
CF | > LOOK IN SCOPE 		
CF | 		
CF | Looking through the microscope, the nano devices on sample 5C had 		
CF | formed an conglomerated ovoid sediment exhibiting weak tension and a 		
CF | spherical nature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take 5c" 		
CF ] Bio Lab 		
CF | > 		
CF | > TAKE 5C 		
CF | 		
CF | I took sample 5C. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mark it with blue" 		
CF ] Bio Lab 		
CF | > 		
CF | > MARK IT WITH BLUE 		
CF | 		
CF | I marked sample 5C with the blue marker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | I opened the refrigerator, revealing the other samples. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put 4b and 5c in fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > PUT 4B AND 5C IN FRIDGE 		
CF | 		
CF | sample 4B: Done. 		
CF | sample 5C: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | I closed the samples refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Data Lab 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Data Lab 		
CF | Our data lab had a supercomputer a few years old; securing the new 		
CF | grant I was aiming for would mean that we could finally purchase a 		
CF | better one. 		
CF | 		
CF | For now, though, our current supercomputer would suffice. 		
CF | 		
CF | The lab was sterile and well-ventilated, with banks of servers to 		
CF | store our data. Our computer was here, currently turned off, to 		
CF | conserve electricity. 		
CF | 		
CF | I could go west to return to the Bio Lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Data Lab 		
CF | > 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | I turned on the computer and then I input all the data from the 		
CF | slides, including the two difficult ones I had just finished. 		
CF | 		
CF | Now the modeling work could begin, but not that night; I needed to go 		
CF | home and rest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off computer" 		
CF ] Data Lab 		
CF | > 		
CF | > TURN OFF COMPUTER 		
CF | 		
CF | I switched the supercomputer off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bio Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bio Lab 		
CF | My lab is the largest at Textor University, because I've been able to 		
CF | secure the most funding. Last night, when all of this happened, the 		
CF | lab was unusually empty; the floors were going to be waxed prior to 		
CF | new equipment being installed. 		
CF | 		
CF | However, I was still able to conduct my most recent research. All I 		
CF | needed was the samples refrigerator, my lab table, and my microscope, 		
CF | none of which had been moved. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | To my surprise, Dafydd was there, the last day I ever saw him alive. 		
CF | It seemed he wanted to speak with me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dafydd" 		
CF ] Bio Lab 		
CF | > 		
CF | > X DAFYDD 		
CF | 		
CF | Dafydd was one of my grad students, a rather unserious boy who focused 		
CF | too much on appearances. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Bio Lab 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "Is everything all right, Dafydd?" I asked him. Dafydd was a good 		
CF | student, but not one to work during off hours if he could help it. 		
CF | 		
CF | "Oh, I'm alright, Dr. Svenson," he said. "I was just worried about the 		
CF | grant. I know how important it is to the lab," he said, gesturing to 		
CF | everything around him. "Is there anything I can do to help you?" 		
CF | 		
CF | I chuckled. Grad students can certainly be naive from time to time. 		
CF | "Dafydd, it took me years to figure out how to maneuver the politics 		
CF | and academic slogs of grant proposals. You'll find out for yourself, 		
CF | in time." 		
CF | 		
CF | His face fell, but I patted him on the back reassuringly, which 		
CF | brightened him up a bit. 		
CF | 		
CF | "Now, if you don't mind," I told him, "I'm headed home." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Department Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the lab door) 		
CF | Department Hallway 		
CF | The hallway outside the Bio Lab was dark, this late in the day. Few 		
CF | others are willing to work late hours the way that I do. 		
CF | 		
CF | I could return north to the Bio Lab, or leave east or 		
CF | west to get out of the building; both directions would 		
CF | eventually take me to the stairwells and out of the building. 		
CF | 		
CF | As I exited the lab and closed the door, I heard Dafydd shout my name 		
CF | excitedly. I turned around, but before I could move he burst out of 		
CF | the door, hitting me soundly on the jaw, leaving a large bruise on my 		
CF | face. 		
CF | 		
CF | Dafydd stopped with a horror-stricken look on his face, waiting for me 		
CF | to react, to say anything. 		
CF | 		
CF | The door swung shut again. 		
CF | 		
CF | [New Clue - Collision] 		
CF | 		
CF | > 		Jacqueline says, "Man, so much story here."
DavidW says (to ClubFloyd), "talk to Dafydd" 		
CF ] First Class 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | "Be careful, Dafydd! You hit me!" I snapped. It was hard to retain my 		
CF | customary composure when I had just been struck in the face with a 		
CF | door. 		
CF | 		
CF | "Oh, gosh! Sorry, Professor!" he said earnestly. 		
CF | 		
CF | "It's fine, it's fine," I said, waving him away. "What was it you 		
CF | wanted to tell me so badly?" 		
CF | 		
CF | He look confused, but then must have remembered, because he smiled and 		
CF | said, "Oh yeah. You said that I'd figure out for myself how grant 		
CF | proposals work. That means you think I'll actually become a professor 		
CF | like you! That's the first time you've said anything like that. I just 		
CF | wanted to say thank you for the motivation." 		
CF | 		
CF | I smiled, despite the pain in my face. "Don't let it go to your head, 		
CF | Dafydd. But yes, I think you might be able to find a position, most 		
CF | likely at a second-tier institution. In any case, it is time for me to 		
CF | leave. Good day, Dafydd." 		
CF | 		
CF | "Have a good day, Professor!" he said. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to what 		
CF | seems to be the Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | "And then I didn't see him again until I saw him on this train, dead," 		
CF | concludes Arthur. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "say collision to arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY COLLISION TO ARTHUR 		
CF | 		
CF | You mention how Dafydd accidentally gave Arthur a bruise by hitting 		
CF | him with a door. 		
CF | 		
CF | "Yes, I know. I told you myself," he says. "It was quite crude of the 		
CF | lad, not the way an aspiring professor should act. But he had many 		
CF | such troubles." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bruise" 		
CF ] First Class 		
CF | > 		
CF | > X BRUISE 		
CF | 		
CF | Looking closely at the discoloration on Arthur's face, you can see it 		
CF | is actually a bruise along his jaw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say timepiece to arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY TIMEPIECE TO ARTHUR 		
CF | 		
CF | You mention how the dead man owned an expensive, monogrammed Arawnz 		
CF | wristwatch. 		
CF | 		
CF | "Hmm," says Arthur, pursing his lips. "That seems somewhat frivolous. 		
CF | Dafydd often complained about expenses; perhaps he should not have 		
CF | been so extravagant." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say enthusiast to arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY ENTHUSIAST TO ARTHUR 		
CF | 		
CF | You mention how the dead man wanted a signed copy of Maeve's book for 		
CF | himself. 		
CF | 		
CF | "Is that true?" he asks, looking intrigued. "I've read some of her 		
CF | books," he says, looking over at her on one of the other chairs. 		
CF | "They're not terrible. Some of the, er, romantic scenes are quite 		
CF | extraordinary." 		
CF | 		
CF | > 		Knight_Otu says, "I guess we can guess what romantic scenes these truly were."
		DavidW says, "I suppose we should go south and talk with the rest of the suspects and see the corpse too."
		keltena says, "Extraordinary ones, naturally."
		Jacqueline says (to KO), "Ahem. Yes."
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening compartment door) 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | The chip that the monkey-like robot took from Mefe's computer lies 		
CF | here, incongruous, next to the corpse. The robot itself is nowhere to 		
CF | be seen. 		
CF | 		
CF | A shifty-looking young courier, wearing a company cap and satchel, is 		
CF | pacing back and forth in the train car. 		
CF | 		
CF | The train attendant keeps watch here with a stern but troubled face. 		
CF | 		
CF | When you walk in, the courier looks up, startled, and the attendant 		
CF | looks you up and down. She says, "You are the police officer, I 		
CF | presume? Do you have any identification?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show badge to attendant" 		
CF ] Second Class 		
CF | > 		
CF | > SHOW BADGE TO ATTENDANT 		
CF | 		
CF | You show the badge to the train attendant. She inspects it carefully, 		
CF | taking so long that your arm gets tired holding out the badge. Then 		
CF | she nods. "Very well," she says. "My name is Elen Fielding. I can 		
CF | allow you to take charge of this crime scene investigation. However, I 		
CF | must remind you that no physical evidence can be touched until the 		
CF | crime tech team meets us at Pobydd Street." 		
CF | 		
CF | No touching physical evidence? That will make this quite a bit 		
CF | trickier. Although you're not actually a real detective, everyone 		
CF | seems to believe you are. Maybe you can sort this out before the day 		
CF | is through? 		
CF | 		
CF | You flash the badge to the courier, and she looks over it. "Looks 		
CF | legit to me, ma'am," she says. "The name's Mari. I'm with UCD," she 		
CF | says, pointing at her cap, "United Carpundia Deliveries. I'm just 		
CF | hoping we can wrap things up here quick and I can get back to work. 		
CF | Love the grind, right?" she asks, looking at Elen for support; but 		
CF | Elen shakes her head. 		
CF | 		
CF | > 		Lancelot asks, "we need that stamp? or did we get it?"
		Lancelot says, "oh badge nvm"
DavidW says (to ClubFloyd), "x body" 		
CF ] Second Class 		
CF | > 		
CF | > X BODY 		
CF | 		
CF | This body belongs to a short, slender man no older than thirty. He is 		
CF | wearing a tank top and gym shorts. His skin is pale, although 		
CF | remarkably smooth-looking, and his limbs are stiff and clenched. The 		
CF | chip that the strange creature stole lies near him. 		
CF | 		
CF | A piece of paper is clenched in his fist. There's something odd about 		
CF | the hand itself, too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hand" 		
CF ] Second Class 		
CF | > 		
CF | > X HAND 		
CF | 		
CF | The knuckles on the dead man's hand are discolored. You've seen this 		
CF | before, in basic training. He must have punched someone, and hard. 		
CF | 		
CF | [New Clue - Punch] 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x paper" 		
CF ] Second Class 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | Clutched in the dead man's fist is a receipt for United Carpundia 		
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier. 		
CF | 		
CF | [New Clue - Postal] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tank top" 		
CF ] Second Class 		
CF | > 		
CF | > X TANK TOP 		
CF | 		
CF | This black tank-top is still a bit damp from sweat. He must have 		
CF | recently been exercising heavily when he died. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shorts" 		
CF ] Second Class 		
CF | > 		
CF | > X SHORTS 		
CF | 		
CF | His gym shorts aren't intended for show, but don't seem cheap. He must 		
CF | have been of at least moderate means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] Second Class 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] Second Class 		
CF | > 		
CF | > X BLOOD 		
CF | 		
CF | The trail of blood is somewhat smaller than you expected. But then, 		
CF | you haven't really witnessed many violent deaths in your life. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mari" 		
CF ] Second Class 		
CF | > 		
CF | > X MARI 		
CF | 		
CF | Mari is a young woman with a matching cap and satchel that say "United 		
CF | Carpundia Deliveries". She doesn't seem quite as upset as she should 		
CF | be, given the presence of a dead body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elen" 		
CF ] Second Class 		
CF | > 		
CF | > X ELEN 		
CF | 		
CF | Elen is a middle-aged woman wearing a sleek black uniform. Her hair is 		
CF | dark and highly curled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to elen" 		
CF ] Locker Room 		
CF | > 		
CF | > SAY STATEMENT TO ELEN 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Elen says, "It would be my pleasure to tell you what truly happened, 		
CF | officer..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Elen's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Locker Room 		
CF | This morning I was in the locker room. Our accommodations are 		
CF | adequate: large individual lockers, clean bathrooms, but all old. 		
CF | Attendants are expected to be early, but few of us were. The newer 		
CF | hires lack the discipline of their elders. 		
CF | 		
CF | I'm not interested in describing the bathrooms or other parts of the 		
CF | building. But I could go to the east to get to the train 		
CF | platforms. 		
CF | 		
CF | Gwen, another veteran of the railroad, was finishing up as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Locker Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I consider myself an upstanding citizen and a keeper of the law, and I 		
CF | expect others to do the same. 		
CF | 		
CF | I am fairly tall, rather plain, but have a strong chin. I have no 		
CF | pretensions about myself, Officer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Locker Room 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a sleek black uniform (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gwen" 		
CF ] Locker Room 		
CF | > 		
CF | > X GWEN 		
CF | 		
CF | Gwen was a few years older than me, a frivolous woman given to excess 		
CF | in imagination. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to gwen" 		
CF ] Locker Room 		
CF | > 		
CF | > TALK TO GWEN 		
CF | 		
CF | "What is it, Gwen? You seem excited by something," I said rather 		
CF | sternly. 		
CF | 		
CF | "Oh, not excited at all, Elen," she said in a high-pitched, lisping 		
CF | kind of voice that has always reminded me of that of a baby. It was 		
CF | mildly infuriating. 		
CF | 		
CF | "What, then?" I intoned. 		
CF | 		
CF | "Haven't you heard about all the thefts recently? Someone's been 		
CF | stealing from passengers on the train. It's an epidemic!" she said. 		
CF | 		
CF | "Not just passengers," I added. "Someone's been taking things from our 		
CF | lockers as well. Just today I happened to find my water bottle 		
CF | missing. It's the younger generation, you know. No discipline." 		
CF | 		
CF | Gwen tutted and shook her head. "Dreadful, that," she said. 		
CF | 		
CF | "While I've enjoyed our little discussion, I'm afraid I must be off," 		
CF | I told her, and she pouted but accepted it with a wave goodbye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lockers" 		
CF ] Locker Room 		
CF | > 		
CF | > X LOCKERS 		
CF | 		
CF | I didn't concern myself about the others' lockers, except on days 		
CF | where they had strange smells emanating from them or dripping liquids. 		
CF | Today they were at least adequately clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Platform A 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Platform A 		
CF | There's little in life better than a train platform, especially ours. 		
CF | A lofty arched glass ceiling allows the gentle light of day to trickle 		
CF | down. The bustle of daily life: humanity in motion, from workers 		
CF | headed to jobs to children playing at a nearby playground. There were 		
CF | fewer people here this morning than usual, though. 		
CF | 		
CF | A train was ready to leave, off to the east. I could return to 		
CF | the locker room to the west. 		
CF | 		
CF | My supervisor was looking for me as I walked onto the platform, and 		
CF | called me over. 		
CF | 		
CF | He said, "We're missing crew today because of that undercooked sausage 		
CF | at the pizza party last night. I know you were scheduled for the 		
CF | B-line today, but we need you on the A-Line. Can you do that?" 		
CF | 		
CF | Typical that I was the one being given additional responsibilities, a 		
CF | "reward" for being a good worker. "Of course, sir," I answered 		
CF | politely, hiding my anger. "Right away." 		
CF | 		
CF | "Good," he said, not even caring how I responded or felt. "We have a 		
CF | light load, since we're sending this over early for the holiday rush 		
CF | later today. There's a police officer in the lavatory I already 		
CF | ticketed in First Class, but make sure to grab the tickets of anyone 		
CF | else aboard." 		
CF | 		
CF | "Of course," I said dryly. As if I needed an explanation of how to do 		
CF | my job. 		
CF | 		
CF | "Well, I'm off then. Cheers!" he said, and walked off. 		
CF | 		
CF | > 		Knight_Otu says, ""These darn kids need to get off our train lawns.""
		Jacqueline says, "Indeed."
DavidW says (to ClubFloyd), "x train" 		
CF ] Platform A 		
CF | > 		
CF | > X TRAIN 		
CF | 		
CF | This was one of our older trains, but still serviceable. We make them 		
CF | last forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class (as Elen) 		
CF | The Second Class car is designed for maximum efficiency. It is not for 		
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily 		
CF | cleanable floors. Secure windows. I wish all the cars were like this. 		
CF | 		
CF | The car was almost entirely empty. Not surprising, really; the trip to 		
CF | Sector 18 is long and tedious, and very few people like to take the 		
CF | difficult train ride. 		
CF | 		
CF | The first class car was to the north. 		
CF | 		
CF | A nervous young man was sitting in the car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The young man seemed quite nervous, and I suppose he must have been 		
CF | cold, because he was wearing his gym clothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Ticket please?" I asked, my voice trained by years of habit. 		
CF | 		
CF | He glanced at me nervously, and said, "Ticket? Oh, of course," and 		
CF | handed it to me. Sweat trickled down his face and dripped to the 		
CF | ground, disappearing into the floor's surface. I was annoyed, but said 		
CF | nothing. I had other tickets to take. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class (as Elen) 		
CF | The First Class car was appropriately designed for the upper crust of 		
CF | society. Expansive windows, bright silk curtains, plush armchairs. 		
CF | It's the train car of your dreams. At least, that's the goal. 		
CF | 		
CF | The Second Class car was back to the south. 		
CF | 		
CF | A flashy woman and a distinguished old man sat far apart from each 		
CF | other in the train car, each lost in thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | (the flashy woman) 		
CF | I pursed my lips when looking over this woman. Nouveau-riche 		
CF | was my immediate assessment. The tacky sort that goes for flashy looks 		
CF | and expensive accessories. She probably didn't even know that the 		
CF | truly rich tend to wear whatever is comfortable or looks best, 		
CF | regardless of the price. A two-credit t-shirt may be just as good as a 		
CF | thousand-credit suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at 		
CF | me at all; instead, she seemed to be looking for someone. 		
CF | 		
CF | My voice startled her. "Mmmh, what?" she said. 		
CF | 		
CF | "Ticket, ma'am," I said tersely. With these types you just have to be 		
CF | firm. 		
CF | 		
CF | "Oh, of course," she said, handing me the ticket she had been dangling 		
CF | from her hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ticket" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X TICKET 		
CF | 		
CF | Which do you mean, the old man's ticket, the flashy woman's ticket or 		
CF | the young man's ticket? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "young man's" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > YOUNG MAN'S 		
CF | 		
CF | This was a second-class ticket, lightly crumpled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman's" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X WOMAN'S 		
CF | 		
CF | This was a first-class ticket in pristine condition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Ticket, please, sir," I said politely. 		
CF | 		
CF | He handed it to me silently. He seemed deep in thought. 		
CF | 		
CF | "Can I get you anything, sir?" I asked. We kept a few things in a 		
CF | different car that we reserved for our elite guests, and this man 		
CF | certainly seemed like he belonged to that category. He almost seemed 		
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on 		
CF | my duties. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man's ticket" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X MAN'S TICKET 		
CF | 		
CF | Which do you mean, the old man's ticket or the young man's ticket? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "old" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > OLD 		
CF | 		
CF | This was a first-class ticket, lightly crumpled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | This man commanded respect with his presence. I could immediately tell 		
CF | he was one used to authority. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | I had no reason to bother him again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > E 		
CF | 		
CF | But Detective, I didn't go that way! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > L 		
CF | 		
CF | First Class (as Elen) 		
CF | The First Class car was appropriately designed for the upper crust of 		
CF | society. Expansive windows, bright silk curtains, plush armchairs. 		
CF | It's the train car of your dreams. At least, that's the goal. 		
CF | 		
CF | The Second Class car was back to the south. 		
CF | 		
CF | A flashy woman and a distinguished old man sat far apart from each 		
CF | other in the train car, each lost in thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class (as Elen) 		
CF | The Second Class car is designed for maximum efficiency. It is not for 		
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily 		
CF | cleanable floors. Secure windows. I wish all the cars were like this. 		
CF | 		
CF | The car was almost entirely empty. Not surprising, really; the trip to 		
CF | Sector 18 is long and tedious, and very few people like to take the 		
CF | difficult train ride. 		
CF | 		
CF | The first class car was to the north. 		
CF | 		
CF | A nervous young man was sitting in the car. 		
CF | 		
CF | As I re-entered the second class car, I heard the all-clear signal 		
CF | from above, and the train doors began to close. 		
CF | 		
CF | Just then, a young courier burst in carrying a satchel. "Sir!" she 		
CF | shouted. "Wait!" The nervous young man stared at her and said, "What 		
CF | are you doing? You're not supposed to be here!" 		
CF | 		
CF | The two passengers from the other car came bursting in. "Dafydd!" 		
CF | shouted the older man; "What's happening?" asked the tacky woman. 		
CF | 		
CF | Just then, we entered into our first tunnel. The lights went off, and 		
CF | everything was chaos. When the lights went on again, the young man was 		
CF | dead. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. The chip you were 		
CF | looking for lies next to him on the ground. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | "And so I ushered the first-class passengers back to their car, and 		
CF | stayed here, guarding the body," she said. "I knew there was a police 		
CF | officer aboard, so I waited for you to come out." 		
CF | 		
CF | She stretches her arms, relieving her stiff posture. As she does so, a 		
CF | watch slides into view out from her uniform sleeve. 		
CF | 		
CF | > 		Lancelot says, "pfff text walls :("
		Jacqueline asks, "Hm. What kinda watch?"
DavidW says (to ClubFloyd), "x watch" 		
CF ] Second Class 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | This wristwatch looks very expensive. It's made of some high-purity 		
CF | gold alloy, judging from your metallurgical experience. It has an 		
CF | unfamiliar logo: "Arawnz", and is monogrammed with the initials DY. 		
CF | 		
CF | Elen checks the time on her watch. 		
CF | 		
CF | [New Clue - Bling] 		
CF | 		
CF | > 		Lancelot says, "thats the watch we saw earlier"
		Knight_Otu says, "Tsk, tsk."
		Jacqueline says, "Yeah, that's *his* watch. Girl."
DavidW says (to ClubFloyd), "say bling to elen" 		
CF ] Second Class 		
CF | > 		
CF | > SAY BLING TO ELEN 		
CF | 		
CF | You mention how Elen is wearing an expensive, monogrammed watch. 		
CF | 		
CF | "Is that so remarkable?" asks Elen. "Let's just say that it was a 		
CF | gift." 		
CF | 		
CF | > 		Knight_Otu says, "What a crew."
		Jacqueline says (to KO), "The younger generation, I'm tellin' ya."
		keltena says, "Surely it's hers? I mean, it even says DY, short for Elen."
		Lancelot says, "Suuuure"
DavidW says (to ClubFloyd), "say timepiece to elen" 		
CF ] Second Class 		
CF | > 		
CF | > SAY TIMEPIECE TO ELEN 		
CF | 		
CF | You mention how the dead man owned an expensive, monogrammed Arawnz 		
CF | wristwatch. 		
CF | 		
CF | "Is that so?" says Elen. "He must have had excellent taste." 		
CF | 		
CF | It dawns on you that this group of suspects is quite adept at lying. 		
CF | While they have been willing to talk about many subjects, you're 		
CF | beginning to feel that only calling them out directly in their lies 		
CF | will make any real progress. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to mari" 		
CF ] Courier Office 		
CF | > 		
CF | > SAY STATEMENT TO MARI 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Mari says, "You want the truth? I'll tell you the truth..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Mari's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Courier Office 		
CF | It all started this morning. I was in the United Carpundia Deliveries 		
CF | courier office on Maple Street, a dingy and run-down relic where only 		
CF | the toughest couriers can make a living. There was a counter splitting 		
CF | the room in half, with no chairs or other furniture. Don't want the 		
CF | locals to stay here any longer than they have to--or lazy couriers, 		
CF | for that matter. 		
CF | 		
CF | I could go south to leave to the city streets. 		
CF | 		
CF | My boss was on the other side of the counter, a tough old nut named 		
CF | Hilda who'd been running the joint for the last fifty years. I could 		
CF | tell she wanted to talk. Hopefully it was about a job. 		
CF | 		
CF | [New Clue - Streetsmart] 		
CF | 		
CF | > 		keltena says, "'Quite adept at lying' is such a diplomatic way of putting it"
DavidW says (to ClubFloyd), "talk to hilda" 		
CF ] Courier Office 		
CF | > 		
CF | > TALK TO HILDA 		
CF | 		
CF | "Listen, kid, do you got any family nearby?" 		
CF | 		
CF | "No, they all live out in the country," I said. 		
CF | 		
CF | "You seeing anyone right now? Got a nice boy?" asked Hilda. Hmm. Not 		
CF | like her to make small talk. 		
CF | 		
CF | "No," I said. "Just testing the waters." 		
CF | 		
CF | "Good. Then no one will miss you. I've got a delivery that might go 		
CF | south and I need someone expendable," she said, and slammed a package 		
CF | down on the counter. 		
CF | 		
CF | "I love it when you talk all sweet, Hilda," I said. 		
CF | 		
CF | "Get this to the A train in the next twenty minutes. And don't call me 		
CF | Hilda," she said. 		
CF | 		
CF | > 		Lancelot says, "much better than 'lying through their teeth'"
		Knight_Otu exclaims, "Yikes?!"
		Lancelot says, "expendable ouchie"
DavidW says (to ClubFloyd), "take package" 		
CF ] Courier Office 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | I took the mystery package. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Courier Office 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Hilda told me not to worry about the package, but it was intriguing: a 		
CF | small rectangle, wrapped in brown butcher paper, with no identifying 		
CF | marks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Courier Office 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I'm a fighter, a tough, a punch-it-out kind of lady. People see me and 		
CF | they get out of my way, because they know not to mess with Mari. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Courier Office 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a mystery package 		
CF | a cap (being worn) 		
CF | a satchel (being worn and closed) 		
CF | 		
CF | > 		Roger says, "someone who calls it 'the A train' is just asking for parser difficulties"
		Knight_Otu says, ""Hello police, I want to report my whole business?!""
DavidW says (to ClubFloyd), "x satchel" 		
CF ] Courier Office 		
CF | > 		
CF | > X SATCHEL 		
CF | 		
CF | My satchel is the same one you see now, standard courier fare. Many 		
CF | people have been hurt trying to take this from me, and many more will 		
CF | in the future. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open satchel" 		
CF ] Courier Office 		
CF | > 		
CF | > OPEN SATCHEL 		
CF | 		
CF | I opened the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put package in it" 		
CF ] Courier Office 		
CF | > 		
CF | > PUT PACKAGE IN IT 		
CF | 		
CF | I put the mystery package into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close satchel" 		
CF ] Courier Office 		
CF | > 		
CF | > CLOSE SATCHEL 		
CF | 		
CF | I closed the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Maple Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Maple Street 		
CF | Maple Street is on the wrong side of the train tracks. Abandoned or 		
CF | boarded-up storefronts dot the street, and fluids of every color run 		
CF | in the gutters. At least things have been better here since Hilda took 		
CF | over the area. 		
CF | 		
CF | The courier office was to the north, although I'm sure the boss 		
CF | wouldn't want to see me for a while. Platform A, I knew, was somewhere 		
CF | far to the east. 		
CF | 		
CF | > 		DavidW asks, "I'm going to skip examining the fluids, okay?"
		Knight_Otu says, "Yes, please skip that."
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | I was in one of the most dangerous areas of the city. We had a fire 		
CF | ten years ago. It burned out a lot of the buildings, and left it so 		
CF | that no one wanted it except as a battlefield. This place used to be 		
CF | full of life, but now it's only filled with burnt-out shells of stores 		
CF | and burnt-out shells of people. 		
CF | 		
CF | I could go west back to Maple Street, while the train station 		
CF | was to the east. A convenient alleyway was to the south. 		
CF | 		
CF | I was dismayed to find a turf war underway between some bikers. They 		
CF | were roaring their motorcycles and driving wildly around the 		
CF | intersection, playing chicken with each other. There was no way I 		
CF | could get across; the last time I tried something like that, I lost a 		
CF | tooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bikers" 		
CF ] Intersection 		
CF | > 		
CF | > X BIKERS 		
CF | 		
CF | The bikers weren't from around here; mobile gangs like that had the 		
CF | pick of spots for their tussles around town, and it looks like we got 		
CF | the short end of the stick today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Convenient Alleyway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Convenient Alleyway 		
CF | The alleyway was the perfect place to avoid the gang war--and the sun. 		
CF | The walls around me shaded this area, giving it a secluded feel. It 		
CF | was pleasant, but I definitely wouldn't go back there at night! 		
CF | 		
CF | For one of you rich upper-crust types this would have been just a dead 		
CF | end, but not for me. Living in the rough streets of the city taught me 		
CF | many skills. 		
CF | 		
CF | I could use my parkour talents to get up the walls! 		
CF | 		
CF | I also could have gone back. The wildly dangerous intersection was to 		
CF | the north. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, so we are in something of a cyberpunk world here, I guess."
DavidW says (to ClubFloyd), "u" 		
CF ] Rooftops 		
CF | > 		
CF | > U 		
CF | 		
CF | Parkour! 		
CF | 		
CF | Rooftops 		
CF | Up there, on the rooftops of the city, I felt safe. Like the urchins 		
CF | of old, the sky was my home. I could see everything from up there! 		
CF | There was nothing up here with me but a clothesline currently free 		
CF | from clothes. 		
CF | 		
CF | More specifically, I could still see the dangerous biker gangs below. 		
CF | I could still go down to the alley below. To the east 		
CF | was a set of wires leading down from the roof, hovering over the train 		
CF | platform. 		
CF | 		
CF | There was a broken hanger left hanging here, discarded by someone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hanger" 		
CF ] Rooftops 		
CF | > 		
CF | > TAKE HANGER 		
CF | 		
CF | I took the broken hanger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hanger on wire" 		
CF ] Rooftops 		
CF | > 		
CF | > PUT HANGER ON WIRE 		
CF | 		
CF | Perfect! I put the hanger onto the wires. Now it would be easy to 		
CF | slide down! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | I grabbed the two handles of the broken hanger and launched myself off 		
CF | of the roof top! 		
CF | 		
CF | I whizzed through the air, laughing my head off. Bikers turned around! 		
CF | Babies dropped their ice cream cones! Old men stood and clapped! 		
CF | 		
CF | Finally, a few feet from the train, I let go of the hanger, tucked in, 		
CF | and did a somersault through the closing train door and into this car! 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. The chip you were 		
CF | looking for lies next to him on the ground. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | "And that's when I discovered this body, already dead," she says, 		
CF | finishing her story. "I have never seen this man in my life." 		
CF | 		
CF | [New Clue - Unaware] 		
CF | 		
CF | > 		Knight_Otu says, "What a bunch of liars all around."
DavidW says (to ClubFloyd), "say streetsmart to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY STREETSMART TO MARI 		
CF | 		
CF | You mention how Mari is a rough, tough, streetsmart courier. 		
CF | 		
CF | "That's right," says Mari. "So you better watch out!" she says, 		
CF | aggressively shadowboxing, then realizing who she's talking to. "Oh, 		
CF | uh, not you personally. Just the world: it needs to watch out!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say unaware to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY UNAWARE TO MARI 		
CF | 		
CF | You mention how Mari claims to never have met the dead man before. 		
CF | 		
CF | "Yeah, I don't even know who this guy is," she says. "I'm just trying 		
CF | to do my job here, alright? So stop grilling me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mari about receipt" 		
CF ] Second Class 		
CF | > 		
CF | > ASK MARI ABOUT RECEIPT 		
CF | 		
CF | You can only discuss your current thoughts as listed in your topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] Second Class 		
CF | > 		
CF | > TAKE PAPER 		
CF | 		
CF | Elen interposes herself. "Evidence, Detective!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Second Class 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | Clutched in the dead man's fist is a receipt for United Carpundia 		
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x satchel" 		
CF ] Second Class 		
CF | > 		
CF | > X SATCHEL 		
CF | 		
CF | The satchel is black and discreet, carrying the United Carpundia 		
CF | Deliveries Logo of a cardboard box floating in the Milky Way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Second Class 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Mari waves you away. 		
CF | 		
CF | Elen checks the time on her watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mari, open satchel" 		
CF ] Second Class 		
CF | > 		
CF | > MARI, OPEN SATCHEL 		
CF | 		
CF | Mari has better things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in satchel" 		
CF ] Second Class 		
CF | > 		
CF | > LOOK IN SATCHEL 		
CF | 		
CF | You can't see inside, since the satchel is closed. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe here we can show without having to take?"
DavidW says (to ClubFloyd), "show paper to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SHOW PAPER TO MARI 		
CF | 		
CF | (first taking the receipt) 		
CF | Elen interposes herself. "Evidence, Detective!" 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "Hrm."
		DavidW says, "okay, I'm a little confuzzled with the interface here."
		Lancelot asks, "show paper to elen?"
		keltena asks, "What's our clue list look like?"
		DavidW says, "I cannot show the paper at all."
		Lancelot says, "oh wait it always takes"
DavidW says (to ClubFloyd), "topics" 		
CF ] Second Class 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Unaware - You know Mari claims to never have met the dead man 		
CF | before. 		
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. 		
CF | Bling - You know Elen is wearing an expensive, monogrammed watch. 		
CF | Postal - You know the dead man gave a satchel directly to Mari. 		
CF | Punch - You know the dead man recently punched someone hard. 		
CF | Collision - You know Dafydd accidentally gave Arthur a bruise by 		
CF | hitting him with a door. 		
CF | Enthusiast - You know the dead man wanted a signed copy of Maeve's 		
CF | book for himself. 		
CF | Timepiece - You know the dead man owned an expensive, monogrammed 		
CF | Arawnz wristwatch. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Ah Hah!"
DavidW says (to ClubFloyd), "say postal to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY POSTAL TO MARI 		
CF | 		
CF | You mention how the dead man gave a satchel directly to Mari. 		
CF | 		
CF | "Hmm, what's your point?" says Mari. "I take deliveries all of the 		
CF | time." 		
CF | 		
CF | She shifts uncomfortably, but sticks to her story. 		
CF | 		
CF | > 		Lancelot says, "can we link unaware to postal"
DavidW says (to ClubFloyd), "say timepiece to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY TIMEPIECE TO MARI 		
CF | 		
CF | You mention how the dead man owned an expensive, monogrammed Arawnz 		
CF | wristwatch. 		
CF | 		
CF | "Just an Arawnz? That's not that special," she says. Then she seems to 		
CF | catch herself, and says, "I mean, yeah, that's some seriously 		
CF | expensive stuff. No wonder he got offed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say bling to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY BLING TO MARI 		
CF | 		
CF | You mention how Elen is wearing an expensive, monogrammed watch. 		
CF | 		
CF | "Yeah, I saw that," she says. "I mean, Arawnz isn't actually 		
CF | luxury, but it is pretty hard to save up for on an attendant's 		
CF | salary." 		
CF | 		
CF | > 		Knight_Otu says, "Also PUNCH to COLISSION, and TIMEPIECE to BLING."
		Lancelot says, "everyone seems to be challenged in the thuth department"
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say punch to arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY PUNCH TO ARTHUR 		
CF | 		
CF | You mention how the dead man recently punched someone hard. 		
CF | 		
CF | "And why are you telling me this?" asks Arthur accusingly. "If you're 		
CF | insinuating something, just come right out and say it." 		
CF | 		
CF | Hmmm; you may have to find a way to tie this fact in with others 		
CF | before you can crack Arthur's defence. 		
CF | 		
CF | > 		keltena says, "They do seem to be giving a *very* alternative set of facts."
DavidW says (to ClubFloyd), "topics" 		
CF ] First Class 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Unaware - You know Mari claims to never have met the dead man 		
CF | before. 		
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. 		
CF | Bling - You know Elen is wearing an expensive, monogrammed watch. 		
CF | Postal - You know the dead man gave a satchel directly to Mari. 		
CF | Punch - You know the dead man recently punched someone hard. 		
CF | Collision - You know Dafydd accidentally gave Arthur a bruise by 		
CF | hitting him with a door. 		
CF | Enthusiast - You know the dead man wanted a signed copy of Maeve's 		
CF | book for himself. 		
CF | *Timepiece - You know the dead man owned an expensive, monogrammed 		
CF | Arawnz wristwatch. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. The chip you were 		
CF | looking for lies next to him on the ground. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to elen" 		
CF ] Second Class 		
CF | > 		
CF | > TALK TO ELEN 		
CF | 		
CF | To speak with Elen, choose a topic from below and SAY [the topic] TO 		
CF | ELEN. 		
CF | 		
CF | Things to say to Elen: 		
CF | Unaware - Mari claims to never have met the dead man before. 		
CF | Streetsmart - Mari is a rough, tough, streetsmart courier. 		
CF | *Bling - Elen is wearing an expensive, monogrammed watch. 		
CF | Postal - the dead man gave a satchel directly to Mari. 		
CF | Punch - the dead man recently punched someone hard. 		
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him 		
CF | with a door. 		
CF | Enthusiast - the dead man wanted a signed copy of Maeve's book for 		
CF | himself. 		
CF | *Timepiece - the dead man owned an expensive, monogrammed Arawnz 		
CF | wristwatch. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say unaware to elen" 		
CF ] Second Class 		
CF | > 		
CF | > SAY UNAWARE TO ELEN 		
CF | 		
CF | You mention how Mari claims to never have met the dead man before. 		
CF | 		
CF | "Hmmm. I doubt that's true," says Elen. "They certainly acted like 		
CF | they knew each other when I saw them. Of course, I don't have any 		
CF | evidence for that, but finding evidence is your job, Detective." 		
CF | 		
CF | [Talking to suspects about clues can provide useful info, but only 		
CF | clues produced by LINKing one clue to another will produce any real 		
CF | progress.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link timepiece to bling" 		
CF ] Second Class 		
CF | > 		
CF | > LINK TIMEPIECE TO BLING 		
CF | 		
CF | Yes, that's very suspicious. The dead man had a very distinctive 		
CF | watch, and Elen is wearing one just like it. How did she get it? 		
CF | 		
CF | [New Clue - Appropriated] 		
CF | 		
CF | [Removed topic - Timepiece] 		
CF | [Removed topic - Bling] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say appropriated to elen" 		
CF ] Second Class 		
CF | > 		
CF | > SAY APPROPRIATED TO ELEN 		
CF | 		
CF | You mention how Elen somehow got a hold of the dead man's distinctive 		
CF | watch. 		
CF | 		
CF | Elen starts to say something, but closes her mouth and considers. 		
CF | After a few minutes, she tilts her head and says, "Well, you see 		
CF | Detective, it was a gift." 		
CF | 		
CF | "Doesn't seem like the kind of thing someone would give as a birthday 		
CF | present," you say. 		
CF | 		
CF | She furrows her brows. When she answers, her voice is snippy. "It's 		
CF | not like that. Let me give you a new statement; I'll tell you the 		
CF | truth, although it isn't good for the young man down there." 		
CF | 		
CF | [Elen has a new statement to give.] 		
CF | 		
CF | [Removed topic - Appropriated] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to elen" 		
CF ] Locker Room 		
CF | > 		
CF | > SAY STATEMENT TO ELEN 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Elen says, "It would be my pleasure to tell you what truly happened, 		
CF | officer..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Elen's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Locker Room 		
CF | This morning I was in the locker room. Our accommodations are 		
CF | adequate: large individual lockers, clean bathrooms, but all old. 		
CF | Attendants are expected to be early, but few of us were. The newer 		
CF | hires lack the discipline of their elders. 		
CF | 		
CF | I was upset because some fool had totalled my car the night before. Of 		
CF | course I was able to take a train to work; I have a discount. But it 		
CF | was going to cost me quite a bit of money. That lay heavily on my mind 		
CF | while I was getting ready. 		
CF | 		
CF | I'm not interested in describing the bathrooms or other parts of the 		
CF | building. But I could go to the east to get to the train 		
CF | platforms. 		
CF | 		
CF | Gwen, another veteran of the railroad, was finishing up as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to gwen" 		
CF ] Locker Room 		
CF | > 		
CF | > TALK TO GWEN 		
CF | 		
CF | "Gee, Elen, you seem upset," said Gwen in her voice, a little-kid 		
CF | voice which was grating coming from a grown woman. 		
CF | 		
CF | "Some jerk hit my car last night on the way home from work. I had to 		
CF | take the train this morning, Second Class," I said, bitterly. 		
CF | 		
CF | Gwen tutted and said, "Poor Elen. I'm sorry to hear that. People just 		
CF | have no decency any more. Just like all the thefts going on. They say 		
CF | even some attendants are losing their things." 		
CF | 		
CF | "A damaged car is a much bigger problem than some missing earrings," I 		
CF | said curtly. Gwen looked hurt by my tone, so I softened it and said, 		
CF | "But I know what you mean. No moral character these days. In any case, 		
CF | I must be off." 		
CF | 		
CF | Gwen waved goodbye politely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Platform A 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Platform A 		
CF | There's little in life better than a train platform, especially ours. 		
CF | A lofty arched glass ceiling allows the gentle light of day to trickle 		
CF | down. The bustle of daily life: humanity in motion, from workers 		
CF | headed to jobs to children playing at a nearby playground. There were 		
CF | fewer people here this morning than usual, though. 		
CF | 		
CF | A train was ready to leave, off to the east. I could return to 		
CF | the locker room to the west. 		
CF | 		
CF | My supervisor was looking for me as I walked onto the platform, and 		
CF | called me over. 		
CF | 		
CF | He said, "You're late." It was an accusation. 		
CF | 		
CF | I bristled, but kept my cool. Anger would only end up with me losing 		
CF | my job. 		
CF | 		
CF | "My car was in an accident yesterday," I said. "Some young hooligan 		
CF | ran into it when it was parked. I had to take an early train." 		
CF | 		
CF | "Is that so?" he said, seeming unimpressed. "Well, we just had to send 		
CF | off the B-Line train without you. Now we're short on the A-Line. Why 		
CF | don't you get in there, and do your job," he said, pointing at the 		
CF | train. 		
CF | 		
CF | "Of course sir," I said. "Right away." 		
CF | 		
CF | "Good," he said, not even caring how I responded or felt. "We have a 		
CF | light load, since we're sending this over early for the holiday rush 		
CF | later today. There's a police officer in the lavatory I already 		
CF | ticketed in First Class, but make sure to grab the tickets of anyone 		
CF | else aboard." 		
CF | 		
CF | "Of course," I said dryly. As if I needed an explanation of how to do 		
CF | my job. 		
CF | 		
CF | "Well, I'm off then. Cheers!" he said, and walked off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class (as Elen) 		
CF | The Second Class car is designed for maximum efficiency. It is not for 		
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily 		
CF | cleanable floors. Secure windows. I wish all the cars were like this. 		
CF | 		
CF | The car was almost entirely empty. Not surprising, really; the trip to 		
CF | Sector 18 is long and tedious, and very few people like to take the 		
CF | difficult train ride. 		
CF | 		
CF | The first class car was to the north. 		
CF | 		
CF | A nervous young man was the only passenger in this car. 		
CF | 		
CF | The young man looked at me, obvious recognition and guilt flashing 		
CF | through his eyes. It was the man that hit my car! 		
CF | 		
CF | He tried to ignore me. But I wasn't going to ignore him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The young man seemed quite nervous, and I suppose he must have been 		
CF | cold, because he was wearing his gym clothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Excuse me, sir," I said angrily. 		
CF | 		
CF | He turned away and held out his ticket. 		
CF | 		
CF | I snatched it and said, louder, "Excuse me, sir!" 		
CF | 		
CF | He turned, wide-eyed. 		
CF | 		
CF | "You hit my car, didn't you? I know it was you. I was watching from 		
CF | the sidewalk. And you drove off! I could sue you for everything you're 		
CF | worth," I said. 		
CF | 		
CF | "Whoa, whoa, whoa," he said. "Listen, maybe we can come to...an 		
CF | agreement." 		
CF | 		
CF | "I'm listening," I said. But I heard noise from the other car. "Hold 		
CF | on," I said, "let me go take care of the other passengers. Don't run 		
CF | off; I have your ticket, remember, so I know exactly who you are, 		
CF | now"--here, I squinted--"Dafydd." 		
CF | 		
CF | He gulped and remain seated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class (as Elen) 		
CF | The First Class car was appropriately designed for the upper crust of 		
CF | society. Expansive windows, bright silk curtains, plush armchairs. 		
CF | It's the train car of your dreams. At least, that's the goal. 		
CF | 		
CF | The Second Class car was back to the south. 		
CF | 		
CF | A flashy woman and a distinguished old man sat far apart from each 		
CF | other in the train car, each lost in thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | (the flashy woman) 		
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at 		
CF | me at all; instead, she seemed to be looking for someone. 		
CF | 		
CF | My voice startled her. "Mmmh, what?" she said. 		
CF | 		
CF | "Ticket, ma'am," I said tersely. With these types you just have to be 		
CF | firm. 		
CF | 		
CF | "Oh, of course," she said, handing me the ticket she had been dangling 		
CF | from her hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x her ticket" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X HER TICKET 		
CF | 		
CF | This was a first-class ticket in pristine condition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Ticket, please, sir," I said politely. 		
CF | 		
CF | He handed it to me silently. He seemed deep in thought. 		
CF | 		
CF | "Can I get you anything, sir?" I asked. We kept a few things in a 		
CF | different car that we reserved for our elite guests, and this man 		
CF | certainly seemed like he belonged to that category. He almost seemed 		
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on 		
CF | my duties. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old man's ticket" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X OLD MAN'S TICKET 		
CF | 		
CF | This was a first-class ticket, lightly crumpled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class (as Elen) 		
CF | The Second Class car is designed for maximum efficiency. It is not for 		
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily 		
CF | cleanable floors. Secure windows. I wish all the cars were like this. 		
CF | 		
CF | The car was almost entirely empty. Not surprising, really; the trip to 		
CF | Sector 18 is long and tedious, and very few people like to take the 		
CF | difficult train ride. 		
CF | 		
CF | The first class car was to the north. 		
CF | 		
CF | Dafydd was waiting to see what I would do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dafydd" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > X DAFYDD 		
CF | 		
CF | The young man seemed quite nervous, and I suppose he must have been 		
CF | cold, because he was wearing his gym clothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothing" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > X CLOTHING 		
CF | 		
CF | He was wearing shorts and a tank, just like I do when I go to the gym. 		
CF | Which I do regularly, three days a week. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dafydd" 		
CF ] Second Class 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | "Okay, they should leave us alone for a bit. What's your proposal?" 		
CF | 		
CF | "Here," he said. "This watch, it's an authentic Arawnz. It's got to be 		
CF | worth more than your car. If you take it, we're even, right?" 		
CF | 		
CF | I took the watch he held out and looked it over. I have some 		
CF | experience with high-end luxury goods, and I could tell at once this 		
CF | would cover my car. Twice, in fact, but I didn't tell him that. 		
CF | 		
CF | "That's fine," I said, and put it on. 		
CF | 		
CF | The train began to thrum, and the doors started to close. Just then, a 		
CF | courier burst in, breathing heavily. Her eyes locked with Dafydd. 		
CF | "What are you doing here?" he said, seeming deeply confused. 		
CF | 		
CF | The train hit the first tunnel, and everything became dark. I heard 		
CF | Dafydd shout, and I also heard the voices of the First Class 		
CF | passengers. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. The chip you were 		
CF | looking for lies next to him on the ground. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | "When the lights went back on, Dafydd was dead, and everyone was 		
CF | standing over him. I sent them off to their car, and stood guard," 		
CF | says Elen. 		
CF | 		
CF | She adds, "You can see why I didn't mention the watch, or the car. It 		
CF | paints me in a bad light." 		
CF | 		
CF | [New Clue - Payoff] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say payoff to elen" 		
CF ] Second Class 		
CF | > 		
CF | > SAY PAYOFF TO ELEN 		
CF | 		
CF | You mention how the dead man gave his watch to Elen to pay for her 		
CF | car. 		
CF | 		
CF | "Yes, Detective, that is exactly right. And it's only fitting, seeing 		
CF | that he had destroyed my car," says Elen. "If anything, he should have 		
CF | given me more." 		
CF | 		
CF | > 		Knight_Otu says, "And now it paints you in worse light."
DavidW says (to ClubFloyd), "talk to mari" 		
CF ] Second Class 		
CF | > 		
CF | > TALK TO MARI 		
CF | 		
CF | To speak with Mari, choose a topic from below and SAY [the topic] TO 		
CF | MARI. 		
CF | 		
CF | Things to say to Mari: 		
CF | Payoff - the dead man gave his watch to Elen to pay for her car. 		
CF | *Unaware - Mari claims to never have met the dead man before. 		
CF | *Streetsmart - Mari is a rough, tough, streetsmart courier. 		
CF | *Postal - the dead man gave a satchel directly to Mari. 		
CF | Punch - the dead man recently punched someone hard. 		
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him 		
CF | with a door. 		
CF | Enthusiast - the dead man wanted a signed copy of Maeve's book for 		
CF | himself. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link unaware to postal" 		
CF ] Second Class 		
CF | > 		
CF | > LINK UNAWARE TO POSTAL 		
CF | 		
CF | Hmm, that's a clear contradiction. There's visible evidence that Mari 		
CF | interacted with the dead man. 		
CF | 		
CF | [New Clue - Acquaintance] 		
CF | 		
CF | [Removed topic - Postal] 		
CF | [Removed topic - Unaware] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say acquaintance to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY ACQUAINTANCE TO MARI 		
CF | 		
CF | You mention how Mari lied about knowing the dead man. 		
CF | 		
CF | "Oooh, that probably doesn't look good for me, does it? Yikes," says 		
CF | Mari. "Okay, fine. I did talk with him. Actually, the package I'm 		
CF | carrying belongs..." she says, as she unzips her satchel and pulls out 		
CF | the package, "...to him!" 		
CF | 		
CF | Elen gasps and slaps the package out of her hands, saying, "Don't 		
CF | touch that! That's evidence!" 		
CF | 		
CF | The package falls to the ground and rips open. Inside is a book that 		
CF | manages to land gracefully, the cover falling open. 		
CF | 		
CF | The book is signed inside. It says: "To my biggest fan Ceri. Love, 		
CF | Maeve Miller". 		
CF | 		
CF | Everyone looks confused. "Listen," says Mari. "Don't worry about it. I 		
CF | can explain everything." 		
CF | 		
CF | [Mari has a new statement to give.] 		
CF | 		
CF | [New Clue - Ceri] 		
CF | 		
CF | [Removed topic - Acquaintance] 		
CF | 		
CF | > 		Lancelot says, "evindence! I do like the way this region is handled with flashbacks and all... but a lot of reading and comvining things"
DavidW says (to ClubFloyd), "say ceri to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY CERI TO MARI 		
CF | 		
CF | (Ceri to Mari) 		
CF | You mention how the dead man asked Maeve for an autograph for someone 		
CF | else. 		
CF | 		
CF | "Uh, yeah," says Mari, "I saw the book flop open just like you. It's 		
CF | not my business what people want to sell, I just do my job." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to mari" 		
CF ] Courier Office 		
CF | > 		
CF | > SAY STATEMENT TO MARI 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Mari says, "You want the truth? I'll tell you the truth..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Mari's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Courier Office 		
CF | It all started this morning. I was in the United Carpundia Deliveries 		
CF | courier office on Maple Street, an older office that could really use 		
CF | some renovations. There was a counter splitting the room in half, with 		
CF | no chairs or other furniture. Don't want the locals to stay here any 		
CF | longer than they have to--or lazy couriers, for that matter. 		
CF | 		
CF | I could go south to leave to the city streets. 		
CF | 		
CF | Okay, so I may have exaggerated a little in my earlier statement. I 		
CF | don't actually have a tough one-eyed boss named Hilda. This morning, I 		
CF | was the one at the counter. I saw your stiff there, the dead guy. He 		
CF | wanted to give me a package. He was waiting for me to give him his 		
CF | receipt. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "No Hilda at all?"
		Lancelot says, "aha different story altogether lol"
		Knight_Otu says, "Probably also no gang war and parkour."
DavidW says (to ClubFloyd), "x man" 		
CF ] Courier Office 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The guy looked pretty scruffy, but could be handsome if he got good 		
CF | sleep and had better hygiene. He looked kinda worried about something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Courier Office 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | I handed him the receipt, and he handed me a boring old package, which 		
CF | I put in my satchel. 		
CF | 		
CF | The squirrely guy booked it out of there. I was glad, because he was 		
CF | the last and only customer on my shift that day, and I could hear my 		
CF | replacement somewhere in the back ready to take over. I decided to go 		
CF | and run his package to his destination; I unzipped the bag, checked 		
CF | out the package, and realized: it had no address. 		
CF | 		
CF | I had his name: Dafydd Yakoob. I had his recipient name: Ceri Daniels. 		
CF | But no address. 		
CF | 		
CF | I could not get in trouble aga--at all, at this job. People 		
CF | would get very upset with me. I had to find him to get the address. 		
CF | 		
CF | > 		Lancelot says, "a courier with a history"
DavidW says (to ClubFloyd), "put package in satchel" 		
CF ] Courier Office 		
CF | > 		
CF | > PUT PACKAGE IN SATCHEL 		
CF | 		
CF | (first taking the package) 		
CF | I put the package into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close satchel" 		
CF ] Courier Office 		
CF | > 		
CF | > CLOSE SATCHEL 		
CF | 		
CF | I closed the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Maple Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Maple Street 		
CF | Maple Street is on the wrong side of the train tracks. At least, there 		
CF | are a lot of stores that are vacant, and this morning someone had 		
CF | thrown up on the sidewalk. It wasn't horrible, but I definitely didn't 		
CF | feel safe. 		
CF | 		
CF | The courier office was to the north. Platform A, I knew, was 		
CF | somewhere far to the east. 		
CF | 		
CF | When I popped out of the office, I could just see him, walking away to 		
CF | the east. 		
CF | 		
CF | "Dafydd!" I shouted, remembering the name from the receipt. "You 		
CF | forgot the address!" 		
CF | 		
CF | But he couldn't hear me, and disappeared into the intersection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | The intersection was in one of the most dangerous places in the city, 		
CF | because there were no crosswalks and cars and motorcycles often drove 		
CF | past at a fast clip. It was also a frequent place for ne'er-do-wells 		
CF | and grifters, although I didn't see any around this morning. 		
CF | 		
CF | I could go west back to Maple Street, while the train station 		
CF | was to the east. A convenient alleyway was to the south. 		
CF | 		
CF | The intersection was blocked by a bunch of bikers doing tricks and 		
CF | showing off. They were going so fast that it frightened me; I couldn't 		
CF | imagine walking past them. 		
CF | 		
CF | There was Dafydd, but he was moving faster, now. He seemed to be 		
CF | afraid of something. Not me, I don't think. He dodged around the 		
CF | bikers; I was shocked by his bravery, but it was a feat I could not 		
CF | follow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Convenient Alleyway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Convenient Alleyway 		
CF | The alleyway was a great place to hide from the bikers. I tend to 		
CF | avoid alleyways in general, but right now there was no point in 		
CF | worrying about violent maniacs hiding in corners when there were 		
CF | dozens of them roaring around on the streets outside. 		
CF | 		
CF | It looked like a dead end at first, but then I noticed a ladder on the 		
CF | wall that led up. 		
CF | 		
CF | I could also return to the intersection back to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Rooftops 		
CF | > 		
CF | > U 		
CF | 		
CF | It was tiring, but I climbed up the ladder. 		
CF | 		
CF | Rooftops 		
CF | I hadn't been on the roof of an apartment building before, and it was 		
CF | fun but a little scary. I could see a lot from up here, including the 		
CF | bikers and the train platform. 		
CF | 		
CF | The building must have still been under construction, because there 		
CF | was a plastic chute to the east that sloped down to the train 		
CF | platform. I could also still go down to the alley below. 		
CF | 		
CF | > 		DavidW says, "No parkour either"
DavidW says (to ClubFloyd), "e" 		
CF ] Rooftops 		
CF | > 		
CF | > E 		
CF | 		
CF | I couldn't figure out which way Dafydd had gone! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] Rooftops 		
CF | > 		
CF | > ENTER CHUTE 		
CF | 		
CF | I couldn't figure out which way Dafydd had gone! 		
CF | 		
CF | > 		Knight_Otu says, "As expected."
DavidW says (to ClubFloyd), "x chute" 		
CF ] Rooftops 		
CF | > 		
CF | > X CHUTE 		
CF | 		
CF | This looked like a plastic chute that might eventually be used for 		
CF | trash, but for now gently sloped down to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Rooftops 		
CF | > 		
CF | > X PLATFORM 		
CF | 		
CF | There was Dafydd! He was getting on the train! I had to find a way 		
CF | down there! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] Second Class 		
CF | > 		
CF | > ENTER CHUTE 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. The chip you were 		
CF | looking for lies next to him on the ground. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | You can also see a signed book here. 		
CF | 		
CF | Mari concludes her story, saying, "I slipped straight down the chute 		
CF | and landed right next to the train platform. I rushed into the train 		
CF | right when it started, but as soon as I got in, the lights went out. 		
CF | When they went back on, I found him dead, like this. I didn't want 		
CF | people to think it was me, so I made up the story about the package 		
CF | earlier. Sorry," she says sheepishly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to maeve" 		
CF ] First Class 		
CF | > 		
CF | > TALK TO MAEVE 		
CF | 		
CF | To speak with Maeve, choose a topic from below and SAY [the topic] TO 		
CF | MAEVE. 		
CF | 		
CF | Things to say to Maeve: 		
CF | Ceri - the dead man asked Maeve for an autograph for someone else. 		
CF | Payoff - the dead man gave his watch to Elen to pay for her car. 		
CF | Streetsmart - Mari is a rough, tough, streetsmart courier. 		
CF | Punch - the dead man recently punched someone hard. 		
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him 		
CF | with a door. 		
CF | *Enthusiast - the dead man wanted a signed copy of Maeve's book for 		
CF | himself. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say ceri to maeve" 		
CF ] First Class 		
CF | > 		
CF | > SAY CERI TO MAEVE 		
CF | 		
CF | You mention how the dead man asked Maeve for an autograph for someone 		
CF | else. 		
CF | 		
CF | Maeve says, "So? Lots of people ask me for autographs. It's not an 		
CF | abnormal thing." She seems to be dodging the question; you'll have to 		
CF | find a more compelling clue to get her to talk. 		
CF | 		
CF | For now you just nod, and say, "I see." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link ceri to enthusiast" 		
CF ] First Class 		
CF | > 		
CF | > LINK CERI TO ENTHUSIAST 		
CF | 		
CF | Maeve claimed that the dead man was obsessed with her and wanted her 		
CF | autograph, but he actually requested an autograph for someone else. 		
CF | 		
CF | [New Clue - Altered] 		
CF | 		
CF | [Removed topic - Enthusiast] 		
CF | [Removed topic - Ceri] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say altered to maeve" 		
CF ] First Class 		
CF | > 		
CF | > SAY ALTERED TO MAEVE 		
CF | 		
CF | You mention how Maeve lied about the dead man wanting her autograph 		
CF | for himself. 		
CF | 		
CF | Maeve reddens deeply. She says, "Fine. Fine. You know what? He didn't 		
CF | want his autograph for himself. I thought that that, well, that it was 		
CF | a little rude. Forgive me for not telling every painful detail of my 		
CF | life." 		
CF | 		
CF | She massages her temples more, and says, "No, you know what? I will 		
CF | tell painful details. My life isn't quite as glamorous as I made it 		
CF | out to be. I was trying to preserve some of my dignity, but you've 		
CF | forced my hand." 		
CF | 		
CF | [Maeve has a new statement to give.] 		
CF | 		
CF | [Removed topic - Altered] 		
CF | 		
CF | > 		Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "say statement to maeve" 		
CF ] Nice Apartment 		
CF | > 		
CF | > SAY STATEMENT TO MAEVE 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is 		
CF | how everything really went..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Maeve's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Nice Apartment 		
CF | Okay, you're right. I'm not a millionaire. Books don't pay as much as 		
CF | you'd think! My apartment is still nice, though. It's rent controlled, 		
CF | and has original hardwood floors. I have a vintage queen bed, and a 		
CF | cozy nightstand that I rescued and refinished. 		
CF | 		
CF | I was still in my pajamas, but my wardrobe was standing in the corner. 		
CF | I could go east to my living room. 		
CF | 		
CF | On the nightstand was a healthy breakfast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x breakfast" 		
CF ] Nice Apartment 		
CF | > 		
CF | > X BREAKFAST 		
CF | 		
CF | I had a healthy breakfast I had prepared the night before: a banana 		
CF | and a bagel. Not the tastiest, but good for me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] Nice Apartment 		
CF | > 		
CF | > EAT IT 		
CF | 		
CF | (first taking the healthy breakfast) 		
CF | I ate the healthy breakfast. Not bad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open wardrobe" 		
CF ] Nice Apartment 		
CF | > 		
CF | > OPEN WARDROBE 		
CF | 		
CF | I opened the wardrobe, revealing a rhinestone jumpsuit and some other 		
CF | clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear jumpsuit" 		
CF ] Nice Apartment 		
CF | > 		
CF | > WEAR JUMPSUIT 		
CF | 		
CF | (first taking the rhinestone jumpsuit) 		
CF | I changed into the jumpsuit, leaving the pajamas behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Front Room 		
CF | My front room was comfortable, with a yellow houndstooth couch and a 		
CF | knotted hand-dyed rug. I had a brand-new laptop for my writing perched 		
CF | on my couch. My bedroom was back to the west. 		
CF | 		
CF | A box of my books that I had ordered for the signing was ready for me 		
CF | to grab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Front Room 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | This yellow houndstooth couch has a bit of a story to it. The sellers 		
CF | were a young couple who completely overpriced it. I knew they were 		
CF | just trying to gouge me so I haggled them down to half the original 		
CF | price. Half! Can you imagine? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rug" 		
CF ] Front Room 		
CF | > 		
CF | > X RUG 		
CF | 		
CF | I got it off a seller online. It wasn't quite as good as it looked in 		
CF | the photos, but it's grown on me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Front Room 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | I found the laptop on sale. Apparently there's a thing where the 		
CF | batteries can explode, but that was probably just propaganda by rival 		
CF | manufacturers. 		
CF | 		
CF | The brand-new laptop was switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Front Room 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | I didn't feel like writing right then. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Front Room 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW says, "oh, just one box now"
DavidW says (to ClubFloyd), "take box" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | I grabbed the box of books myself and carefully carried it with me. I 		
CF | then hailed a cab and headed to the bookstore. 		
CF | 		
CF | Bookstore 		
CF | You know, yeah, they didn't open up a whole party room for me at the 		
CF | bookstore. But they did give me a table right at the front, and there 		
CF | were at least, I mean, a couple dozen fans. 		
CF | 		
CF | I wasn't lying about the guy, though. A charming young man was the 		
CF | next in line, waiting for me to talk to him. He held the copy of my 		
CF | book he had picked at the other end of the line. 		
CF | 		
CF | On the signing table was a signing pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pen" 		
CF ] Bookstore 		
CF | > 		
CF | > X PEN 		
CF | 		
CF | The pen was provided by the bookstore. It was simple, but effective. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pen" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE PEN 		
CF | 		
CF | I took the signing pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Bookstore 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The charming young man was sweet. He looked like one in a million. And 		
CF | he was at my signing. You understand? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Bookstore 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | Our conversation was longer than I said the first time. After all, it 		
CF | was a smaller crowd. 		
CF | 		
CF | He put his copy on the table, and I saw his watch, just like I said. I 		
CF | like men with expensive tastes, okay? And he was obviously there to 		
CF | see me. So I asked about him, his life. He told me he was a scientist. 		
CF | I asked if he'd like to research me, ha ha. He laughed, you know. And 		
CF | his book copy was still on the table. 		
CF | 		
CF | > 		Lancelot says, "oooh"
DavidW says (to ClubFloyd), "sign book" 		
CF ] Bookstore 		
CF | > 		
CF | > SIGN BOOK 		
CF | 		
CF | He had been so sweet, I was happy to sign his book. "For Dafydd, 		
CF | right?" I asked. 		
CF | 		
CF | "Uh, no, actually, it's for a friend," he answered. "Can you put, 'To 		
CF | my biggest fan Ceri. Love, Maeve Miller'?" 		
CF | 		
CF | "Sure you don't want one for yourself?" I asked. 		
CF | 		
CF | "No, I'm good," he said politely. I have to admit, it stung a bit. But 		
CF | then he added, "Anyone can get an autograph. I'm just glad to meet the 		
CF | author." 		
CF | 		
CF | That cheered me up, so I did what he asked, and signed the book, just 		
CF | like I told you before. He grinned, and his smile was like a million 		
CF | bucks. 		
CF | 		
CF | The book I had just signed was still on the table. 		
CF | 		
CF | > 		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "give book to man" 		
CF ] Cafe 		
CF | > 		
CF | > GIVE BOOK TO MAN 		
CF | 		
CF | (first taking the signed copy of my book) 		
CF | I handed him the book. His hand grazed mine as he grabbed it, and I 		
CF | grabbed it. "Hey," I said, "maybe we'll see each other again 		
CF | sometime." 		
CF | 		
CF | "I'd like that," he said, smiling as he backed out of the room. 		
CF | 		
CF | I did see him again, the next day, while I was eating at a cafe. 		
CF | 		
CF | Cafe 		
CF | I was seated at a cafe, in an outdoors patio. Thoughts of Dafydd 		
CF | weighed on my mind. I had grabbed a convenient table and was waiting 		
CF | for my order, sipping lemon water. 		
CF | 		
CF | I could leave the cafe to the north. 		
CF | 		
CF | To my surprise, I saw Dafydd there. My heart started beating faster. 		
CF | Had he followed me? 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x water" 		
CF ] Cafe 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | Lemon water is a favorite of mine, especially when I'm doing a 		
CF | cleanse. It feels more substantial than plain water, but not as 		
CF | overwhelming as coffee or tea. 		
CF | 		
CF | > 		DavidW says, "So the lemon water is still real."
		Jacqueline says, "Ha. Yes."
DavidW says (to ClubFloyd), "drink it" 		
CF ] Cafe 		
CF | > 		
CF | > DRINK IT 		
CF | 		
CF | I sipped from the lemon water. Truly refreshing, especially on such a 		
CF | lovely day! 		
CF | 		
CF | > 		Jacqueline says, "But otherwise, I don't know what to believe."
DavidW says (to ClubFloyd), "talk to dafydd" 		
CF ] Cafe 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | "Dafydd," I called out in surprise. "Is that you?" 		
CF | 		
CF | He blushed deeply. I didn't tell you before, but I was thrilled he was 		
CF | there. I'll admit it, I wanted him to be there. That's one reason I 		
CF | had been outdoors; I was sending a message out to the universe, 		
CF | shouting, "I want to be found!" 		
CF | 		
CF | He got up to me and said, "Maeve, I had to see you again. You're all I 		
CF | can think about." 		
CF | 		
CF | "I know," I said. "I feel the same way." 		
CF | 		
CF | "You do?" he said, almost shaking. "I didn't think someone like 		
CF | you..." 		
CF | 		
CF | I put a finger on his lips. "Listen," I said, looking around. "We 		
CF | can't talk here. Let's go somewhere where we can talk alone." 		
CF | 		
CF | He grinned and said, "I know just the place. A train is leaving in 		
CF | five minutes, no one's ever on it this early. Meet me there in five 		
CF | minutes." 		
CF | 		
CF | And then he was gone, leaving to the north. 		
CF | 		
CF | [New Clue - Rendezvous] 		
CF | 		
CF | > 		Knight_Otu says, ""Okay, you caught us lying. But hey, let us try that again!""
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | I rushed to the train, hoping to find him here. 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | "And that's everything that happened, Detective. When I reached the 		
CF | train, I was trying to find him, but the lights went out, and I heard 		
CF | a man scream. It was Dafydd," says Maeve. "It was awful. I didn't want 		
CF | to tell you everything before, because, well, I didn't want you to 		
CF | suspect me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say rendezvous to maeve" 		
CF ] First Class 		
CF | > 		
CF | > SAY RENDEZVOUS TO MAEVE 		
CF | 		
CF | You mention how Maeve made plans with Dafydd to meet on the train. 		
CF | 		
CF | "That's right," says Maeve. "Dafydd was captivated by me, and who am I 		
CF | to refuse such a charming paramour?" 		
CF | 		
CF | > 		DavidW says, "Something's still off, though."
		Jacqueline asks, "We're still playing a game about space monkeys, right?"
DavidW says (to ClubFloyd), "talk to arthur" 		
CF ] First Class 		
CF | > 		
CF | > TALK TO ARTHUR 		
CF | 		
CF | To speak with Arthur, choose a topic from below and SAY [the topic] TO 		
CF | ARTHUR. 		
CF | 		
CF | Things to say to Arthur: 		
CF | Rendezvous - Maeve made plans with Dafydd to meet on the train. 		
CF | Payoff - the dead man gave his watch to Elen to pay for her car. 		
CF | Streetsmart - Mari is a rough, tough, streetsmart courier. 		
CF | *Punch - the dead man recently punched someone hard. 		
CF | *Collision - Dafydd accidentally gave Arthur a bruise by hitting 		
CF | him with a door. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link punch to collison" 		
CF ] First Class 		
CF | > 		
CF | > LINK PUNCH TO COLLISON 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		keltena says, "I suppose we'll know they're telling the truth once they tell us about the monkeys."
DavidW says (to ClubFloyd), "link punch to collision" 		
CF ] First Class 		
CF | > 		
CF | > LINK PUNCH TO COLLISION 		
CF | 		
CF | Arthur says Dafydd hit him with the door, but the bruising on the dead 		
CF | man's fist suggests that they fought. 		
CF | 		
CF | [New Clue - Altercation] 		
CF | 		
CF | [Removed topic - Punch] 		
CF | [Removed topic - Collision] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say altercation to arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY ALTERCATION TO ARTHUR 		
CF | 		
CF | You mention how Arthur and the dead man most likely fought with each 		
CF | other. 		
CF | 		
CF | Arthur is silent for a moment, calculating. Then he speaks. 		
CF | 		
CF | "There was...a problem. At the lab. I didn't wish to speak of it, 		
CF | because I wanted to preserve the dignity of the deceased. But I have 		
CF | more to say about what happened between me and Dafydd." 		
CF | 		
CF | [Arthur has a new statement to give.] 		
CF | 		
CF | [Removed topic - Altercation] 		
CF | 		
CF | > 		DavidW says, "They ALL lied!"
		Knight_Otu says, "But of course they did."
		DavidW says, "I'm glad the spaceship crisis is very patient."
DavidW says (to ClubFloyd), "say statement to arthur" 		
CF ] Bio Lab 		
CF | > 		
CF | > SAY STATEMENT TO ARTHUR 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Arthur says, "Very well, Detective. I'll tell you what really 		
CF | happened..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Arthur's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bio Lab 		
CF | My lab is the largest at Textor University, because I've been able to 		
CF | secure the most funding. Last night, when all of this happened, the 		
CF | lab was unusually empty; the floors were going to be waxed prior to 		
CF | new equipment being installed. 		
CF | 		
CF | However, I was still able to conduct my most recent research. All I 		
CF | needed was the samples refrigerator, my lab table, and my microscope, 		
CF | none of which had been moved. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | The samples...why were the samples out of the fridge? 		
CF | 		
CF | > 		Knight_Otu says, "Now imagine this going to the Ace Attorney series courts."
		Jacqueline asks (of DW), "heh. I know, right?"
DavidW says (to ClubFloyd), "x samples" 		
CF ] Bio Lab 		
CF | > 		
CF | > X SAMPLES 		
CF | 		
CF | (the sample slides) 		
CF | The samples had been left out of the fridge. And all of them were 		
CF | marked red, despite some clearly belonging to the blue category...Who 		
CF | did this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Data Lab 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Data Lab 		
CF | Our data lab had a supercomputer a few years old; securing the new 		
CF | grant I was aiming for would mean that we could finally purchase a 		
CF | better one. 		
CF | 		
CF | For now, though, our current supercomputer would suffice. 		
CF | 		
CF | The lab was sterile and well-ventilated, with banks of servers to 		
CF | store our data. Our computer was here, currently turned off, to 		
CF | conserve electricity. 		
CF | 		
CF | I could go west to return to the Bio Lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bio Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bio Lab 		
CF | My lab is the largest at Textor University, because I've been able to 		
CF | secure the most funding. Last night, when all of this happened, the 		
CF | lab was unusually empty; the floors were going to be waxed prior to 		
CF | new equipment being installed. 		
CF | 		
CF | However, I was still able to conduct my most recent research. All I 		
CF | needed was the samples refrigerator, my lab table, and my microscope, 		
CF | none of which had been moved. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | The samples...why were the samples out of the fridge? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take samples" 		
CF ] Bio Lab 		
CF | > 		
CF | > TAKE SAMPLES 		
CF | 		
CF | (the sample slides) 		
CF | There was no point in further contaminating this research. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Data Lab 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Data Lab 		
CF | Our data lab had a supercomputer a few years old; securing the new 		
CF | grant I was aiming for would mean that we could finally purchase a 		
CF | better one. 		
CF | 		
CF | For now, though, our current supercomputer would suffice. 		
CF | 		
CF | The lab was sterile and well-ventilated, with banks of servers to 		
CF | store our data. Our computer was here, currently turned off, to 		
CF | conserve electricity. 		
CF | 		
CF | I could go west to return to the Bio Lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Data Lab 		
CF | > 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | I turned on the supercomputer, worried now about the data. 		
CF | 		
CF | And I was right to be. The data I read had no correlation whatsoever 		
CF | to the mess of slides I had just seen on the table in the other room. 		
CF | Someone had been falsifying data. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off computer" 		
CF ] Data Lab 		
CF | > 		
CF | > TURN OFF COMPUTER 		
CF | 		
CF | I switched the supercomputer off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bio Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bio Lab 		
CF | My lab is the largest at Textor University, because I've been able to 		
CF | secure the most funding. Last night, when all of this happened, the 		
CF | lab was unusually empty; the floors were going to be waxed prior to 		
CF | new equipment being installed. 		
CF | 		
CF | However, I was still able to conduct my most recent research. All I 		
CF | needed was the samples refrigerator, my lab table, and my microscope, 		
CF | none of which had been moved. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | I was flabbergasted to find Dafydd here, the last day I ever saw him 		
CF | alive. He was looking at me with guilt on his face. That's when I knew 		
CF | what he had done, even before he spoke. 		
CF | 		
CF | All of the slides...my experiment was ruined! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dafydd" 		
CF ] Bio Lab 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | "Dafydd," I said, "what are you doing here? And what have you done to 		
CF | the samples?" 		
CF | 		
CF | "You weren't supposed to be here this late," he said, agony in his 		
CF | voice. "I thought I could finish--" 		
CF | 		
CF | "Finish what?" I demanded. 		
CF | 		
CF | He stammered, and said, "I need this paper, for my grant. The data, it 		
CF | wasn't going to work. I need--" 		
CF | 		
CF | "What you need is to find a new job," I said. 		
CF | 		
CF | He was stunned. But I had to leave, to report him to the university, 		
CF | to try and salvage...something from all this mess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Department Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the lab door) 		
CF | Department Hallway 		
CF | The hallway outside the Bio Lab was dark, this late in the day. Few 		
CF | others are willing to work late hours the way that I do. 		
CF | 		
CF | I could return north to the Bio Lab, or leave east or 		
CF | west to get out of the building; both directions would 		
CF | eventually take me to the stairwells and out of the building. 		
CF | 		
CF | As I walked out of the lab, my head spinning, I heard the door slam 		
CF | open behind me. Dafydd grabbed me by the shoulder, spun me around and 		
CF | socked me across the jaw. 		
CF | 		
CF | He was incensed, gone mad with anger. I had to stand up to him. 		
CF | 		
CF | The door swung shut again. 		
CF | 		
CF | > 		Lancelot says, "aaa"
		Lancelot asks, "falsifying data to match research?"
DavidW says (to ClubFloyd), "talk to him" 		
CF ] First Class 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "Get away from me, you lunatic!" I shouted. 		
CF | 		
CF | He was breathing heavily, fury in his eyes. "You're going to regret 		
CF | this, Doctor. You needed this just as much as I did. You'll regret 		
CF | this!" he said, and ran off. I was left alone in the hallway. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | "And then I didn't see him again until I saw him on this train," 		
CF | concludes Arthur. "He must have been following me. I hope it was in 		
CF | the spirit of reconciliation. Too late now, though." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] First Class 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the 		
CF | train. 		
CF | Payoff - You know the dead man gave his watch to Elen to pay for 		
CF | her car. 		
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | On the floor is the body of a small, slim man with remarkably smooth 		
CF | skin, a trail of blood leaking from under him. The chip you were 		
CF | looking for lies next to him on the ground. You can return 		
CF | north to the First Class car. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | You can also see a signed book here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say streetsmart to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY STREETSMART TO MARI 		
CF | 		
CF | You have already discussed this with Mari. 		
CF | 		
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous 		
CF | conversations.] 		
CF | 		
CF | A whistle blows, and the train begins to slow down. 		
CF | 		
CF | You've arrived at a station. Multiple individuals in police uniforms 		
CF | come in and surround the body, taking pictures and collecting 		
CF | evidence. 		
CF | 		
CF | A server comes by with trays and sandwiches, and offers them to you 		
CF | all, saying, "I hope y'all are enjoying yourselves!" 		
CF | 		
CF | Elen grabs a large peanut butter sandwich. While chewing on it, she 		
CF | winks at you and says, "You're doing great, you know. Keep it up!" 		
CF | 		
CF | The crews finish and carry out the body on a stretcher. To your 		
CF | dismay, you notice that the chip from the navigation computer back on 		
CF | your starship is also gone. 		
CF | 		
CF | You can now access the station to the west. 		
CF | 		
CF | Elen wipes her hands and says, "Show time," then puts on a serious 		
CF | expression. 		
CF | 		
CF | > 		Lancelot says, "aaaa there goes the chip"
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		Knight_Otu says, "I'm going to hope this is a plot development, not a dead end."
		Knight_Otu says, "Oh, right, the octagon doors."
		Lancelot says, "yep"
		DavidW says, "We're a bit over the usual time, btw."
		Knight_Otu says, "I hope that is not us on the wanted poster."
DavidW says (to ClubFloyd), "x poster" 		
CF ] Police Station 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a silhouette of a large, hairy figure. It says, 		
CF | "ATTENTION: An official Precinct 13 Seal has gone missing. Witnesses 		
CF | claim it was last seen in the company of an 'abominable snowman named 		
CF | Harry.' Police are skeptical of witness testimony." 		
CF | 		
CF | > 		Knight_Otu exclaims, "Hah!"
DavidW says (to ClubFloyd), "n" 		
CF ] Evidence Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the evidence door) 		
CF | 		
CF | Evidence Room 		
CF | This room is dimly lit and has no exits besides the one you came in 		
CF | by. No sounds come from nearby, and you feel utterly alone. It is 		
CF | filled with a bulky metal device larger than your body. It has a 		
CF | brightly-colored control panel (with NEXT and BACK buttons) on the 		
CF | side and a heavy transparent dome on top. Near the control panel is a 		
CF | slot. 		
CF | 		
CF | Next to it is a light plastic table. You can go south back to 		
CF | the police station. 		
CF | 		
CF | On the light plastic table is an official pile of papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Evidence Room 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | This is a requisition form for evidence. According to the form, once 		
CF | it is filled out and authorized, it can be submitted into the 		
CF | requisitions slot on the computer. 		
CF | 		
CF | All of it is already filled out, except for one space at the bottom 		
CF | that says "Official Precinct 13 Seal here". 		
CF | 		
CF | > 		Knight_Otu says, "Darn, we do need that stamp."
		DavidW asks, "uh. yeah, maybe we do. Can we stop here for now?"
		Knight_Otu says, "I'm fine with stopping here."
		Lancelot says, "good point ... we need to go back to the manson for that stamp anyways"
		DavidW says, "And I'm still not sure who killed the guy."
		Lancelot says, "No doubt the butler did it :p"
		Jacqueline asks, "Did the space monkeys kill him?"
		Knight_Otu says, "Maybe the four of them really did conspire to kill them."
		Lancelot asks, "ah yeah I do recall there was a similar thing where everyone was the murderer?"
		DavidW says, "Murder on the Orient Express."
		keltena says, "One involving a train, perhaps"
		DavidW says, "yes, on a train"
		Lancelot says, "yep thats the one"
		Jacqueline says, "Spoilers"
		
*** SESSION 5 *** 		
		DavidW says, "I've uploaded a summary of our game so far: [LINK]"
		Lancelot says, "not sure how long I can stay suffering a bit of seedcomp fatigue"
		DavidW asks (of Lancelot), "oh, is SeedComp running again?"
		DavidW says, "I've been so distracted with Infinite Craft."
		Lancelot says, "yeah deadline for seedcomp was fortunately extended (originally march 1st)"
		Lancelot says, "I had some trouble to get my dendry game working and itch was down today for a short while"
		Lancelot says, "but I think I am all good now entry is uploaded and appears accessible"
		DavidW says, "yay"
		Roger says, "woo"
		DavidW says, "um, before we resume our game, I must confess that I played ahead to see the rest of train mystery part, but I stopped after obtaining the computer chip."
		DavidW says, "So, if I go too fast, tell me to slow down."
		Knight_Otu says, "You are very excited about this game."
		Lancelot says, "no wonder brian created a very cool game"
		DavidW says (to Knight), "It's a great game."
DavidW says (to ClubFloyd), "l" 		
CF ] Evidence Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Evidence Room 		
CF | This room is dimly lit and has no exits besides the one you came in 		
CF | by. No sounds come from nearby, and you feel utterly alone. It is 		
CF | filled with a bulky metal device larger than your body. It has a 		
CF | brightly-colored control panel (with NEXT and BACK buttons) on the 		
CF | side and a heavy transparent dome on top. Near the control panel is a 		
CF | slot. 		
CF | 		
CF | Next to it is a light plastic table. You can go south back to 		
CF | the police station. 		
CF | 		
CF | On the light plastic table is an official pile of papers. 		
CF | 		
CF | > 		Lancelot says, "with a LOT of puzzles"
		keltena says, "Yeah."
		DavidW says, "So the first step is to get the seal, but I think it's easier if we take the forms with us."
DavidW says (to ClubFloyd), "take papers" 		
CF ] Evidence Room 		
CF | > 		
CF | > TAKE PAPERS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Police Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lavatory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | red rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Officer Mefe is here, frantically trying to restore navigation 		
CF | function to the console. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Command 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, it would be easier."
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Your Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Your Quarters 		
CF | Your room is intentionally minimal. Every new captain likes to shuffle 		
CF | up the quarters, and after years of moving your things you've stripped 		
CF | them down to the minimum. 		
CF | 		
CF | Your bed is here, just large enough to accommodate you, with your 		
CF | grandmother's comforter on it. A nightstand near your bed holds a 		
CF | dog-eared novel. A potted spider plant completes the scene. 		
CF | 		
CF | You can make your way back to the other auxiliary quarters to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Your Quarters 		
CF | > 		
CF | > N 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a 		
CF | pyramid, a gold chain and some spices particularly stick out to you. 		
CF | The walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give wallet" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > GIVE WALLET 		
CF | 		
CF | (to Frankenstein) 		
CF | Frankenstein says, "Ooh, what's this? Is it valuable?" 		
CF | 		
CF | He grabs the detective badge from you and hands you the Official 		
CF | Precinct 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stamp form" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > STAMP FORM 		
CF | 		
CF | You stamp the documents with the seal. As you do so, you hear a small 		
CF | hiss, and a complex symbol appears where you stamped it. The form is 		
CF | now complete. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give stamp" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > GIVE STAMP 		
CF | 		
CF | (to Frankenstein) 		
CF | "Hmm, fine, I'll take it back," says Frankenstein. 		
CF | 		
CF | He grabs the Official Precinct 13 Stamp from you and hands you the 		
CF | detective badge. 		
CF | 		
CF | > 		Knight_Otu asks, "Hissing stamps?"
DavidW says (to ClubFloyd), "x form" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > X FORM 		
CF | 		
CF | This is a requisition form for evidence. According to the form, once 		
CF | it is filled out and authorized, it can be submitted into the 		
CF | requisitions slot on the computer. 		
CF | 		
CF | All of it is already filled out, including the official seal. It's 		
CF | ready to be submitted into the slot. 		
CF | 		
CF | > 		DavidW says, "I'm letting Franky keep the stamp; we just needed to borrow it."
		Knight_Otu nods.
		DavidW says, "I used the wallet as a tradable treasure."
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > E 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Officer Mefe is here, frantically trying to restore navigation 		
CF | function to the console. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lavatory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | red rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] First Class 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | > 		Knight_Otu says, "And I suppose if we encounter more precinct paperwork, we'll also encounter valuable trade items."
		DavidW says, "perhaps"
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | Elen checks the time on her watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Evidence Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Evidence Room 		
CF | This room is dimly lit and has no exits besides the one you came in 		
CF | by. No sounds come from nearby, and you feel utterly alone. It is 		
CF | filled with a bulky metal device larger than your body. It has a 		
CF | brightly-colored control panel (with NEXT and BACK buttons) on the 		
CF | side and a heavy transparent dome on top. Near the control panel is a 		
CF | slot. 		
CF | 		
CF | Next to it is a light plastic table. You can go south back to 		
CF | the police station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put form in slot" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUT FORM IN SLOT 		
CF | 		
CF | The machine turns on, a low humming sound starting and growing louder 		
CF | before fading away. The NEXT and BACK buttons light up. 		
CF | 		
CF | You hear a clunking sound, and the base of the transparent dome opens 		
CF | as a piece of evidence comes into view, before closing again. You can 		
CF | now see the gilded dagger floating in the dome. 		
CF | 		
CF | > 		Knight_Otu says, "I should say, in the unlikely case we encounter more paperwork."
DavidW says (to ClubFloyd), "x dagger" 		
CF ] Evidence Room 		
CF | > 		
CF | > X DAGGER 		
CF | 		
CF | You peer at the gilded dagger floating in the transparent dome. It 		
CF | looks quite expensive, and decorative more than functional. A letter 		
CF | opener, you presume. The computer beeps and says, "Evidence shows that 		
CF | this weapon was used to stab Dafydd Yakoob. It was found underneath 		
CF | the body." 		
CF | 		
CF | Hmm. They didn't mention if there were fingerprints. That could have 		
CF | been useful hard evidence. But you suspect you almost have the 		
CF | identity of the killer, anyway. 		
CF | 		
CF | [New Clue - Method] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push next" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUSH NEXT 		
CF | 		
CF | You hear a clunking noise. The gilded dagger disappears from inside 		
CF | the dome. After a few seconds, it is replaced by a signed book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x signed book" 		
CF ] Evidence Room 		
CF | > 		
CF | > X SIGNED BOOK 		
CF | 		
CF | The book that was in the satchel earlier is on display in the 		
CF | transparent dome. It is opened to the front cover which says, "To my 		
CF | biggest fan Ceri. Love, Maeve Miller". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push next" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUSH NEXT 		
CF | 		
CF | You hear a clunking noise. The signed book disappears from inside the 		
CF | dome. After a few seconds, it is replaced by a background report. 		
CF | 		
CF | > 		Knight_Otu says, "A letter opener. Hm."
		DavidW says, "A gilded one. Gold."
DavidW says (to ClubFloyd), "x report" 		
CF ] Evidence Room 		
CF | > 		
CF | > X REPORT 		
CF | 		
CF | This document contains background information on all of the suspects. 		
CF | 		
CF | Most of them check out: Maeve Miller is who she claims to be, a 		
CF | somewhat famous author; Dr. Arthur Svenson is a respected researcher; 		
CF | and Elen Fielding has worked as a train attendant for decades. 		
CF | 		
CF | Mari's report is interesting, however. According to this document, she 		
CF | is not, in fact, a courier. Instead, she is the sole child of 		
CF | billionaire Greg Gallagher, owner of United Carpundia Deliveries. 		
CF | 		
CF | [New Clue - Wealthy] 		
CF | 		
CF | > 		Knight_Otu says, "FAncy."
		Knight_Otu says, "Ooh."
		DavidW says, "I do believe there's a round three of statements from this foursome."
		DavidW says, "Because they're all lying liars."
DavidW says (to ClubFloyd), "push next" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUSH NEXT 		
CF | 		
CF | You hear a clunking noise. The background report disappears from 		
CF | inside the dome. After a few seconds, it is replaced by a receipt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x receipt" 		
CF ] Evidence Room 		
CF | > 		
CF | > X RECEIPT 		
CF | 		
CF | Inside the transparent dome is a receipt for United Carpundia 		
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push next" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUSH NEXT 		
CF | 		
CF | You hear a clunking noise. The receipt disappears from inside the 		
CF | dome. After a few seconds, it is replaced by a computer chip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chip" 		
CF ] Evidence Room 		
CF | > 		
CF | > X CHIP 		
CF | 		
CF | The chip that the monkey took looks only lightly damaged. Hopefully it 		
CF | will still work when you get it back to Mefe! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push next" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUSH NEXT 		
CF | 		
CF | You hear a clunking noise. The computer chip disappears from inside 		
CF | the dome. After a few seconds, it is replaced by a medical report. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x medical" 		
CF ] Evidence Room 		
CF | > 		
CF | > X MEDICAL 		
CF | 		
CF | This is the medical report filed concerning Dafydd's death. It appears 		
CF | he suffered several stab wounds. 		
CF | 		
CF | Unusually, Dafydd also had a dislocated wrist. It suggests that 		
CF | something was violently tugged off of him postmortem. 		
CF | 		
CF | [New Clue - Fractured] 		
CF | 		
CF | > 		Lancelot says, "ah new clues"
		Knight_Otu says, "Well, someone was unpopular."
		DavidW says, "So Dafydd didn't just give the watch to pay for car damages."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "push next" 		
CF ] Evidence Room 		
CF | > 		
CF | > PUSH NEXT 		
CF | 		
CF | You hear a clunking noise. The medical report disappears from inside 		
CF | the dome. After a few seconds, it is replaced by a gilded dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Evidence Room 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Fractured - You know Dafydd's wrist was broken postmortem. 		
CF | Wealthy - You know Mari is the daughter of a billionaire. 		
CF | Method - You know Dafydd was killed with a gilded letter opener. 		
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the 		
CF | train. 		
CF | Payoff - You know the dead man gave his watch to Elen to pay for 		
CF | her car. 		
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link payoff to fractured" 		
CF ] Evidence Room 		
CF | > 		
CF | > LINK PAYOFF TO FRACTURED 		
CF | 		
CF | Elen's story just doesn't make sense. He couldn't have given her the 		
CF | watch earlier if his wrist was broken postmortem. Elen must have taken 		
CF | it violently! 		
CF | 		
CF | [New Clue - Graverobber] 		
CF | 		
CF | [Removed topic - Payoff] 		
CF | [Removed topic - Fractured] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link streetsmart to wealthy" 		
CF ] Evidence Room 		
CF | > 		
CF | > LINK STREETSMART TO WEALTHY 		
CF | 		
CF | It seems that all of Mari's previous statements were a complete 		
CF | fabrication. In fact, she is not a courier at all; she lied. She's 		
CF | actually a billionaire! She has a lot of explaining to do. 		
CF | 		
CF | [New Clue - Incognito] 		
CF | 		
CF | [Removed topic - Streetsmart] 		
CF | [Removed topic - Wealthy] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Police Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say incognito to mari" 		
CF ] Second Class 		
CF | > 		
CF | > SAY INCOGNITO TO MARI 		
CF | 		
CF | You mention how Mari was pretending to be poor while actually being 		
CF | rich. 		
CF | 		
CF | Mari freezes for several seconds. 		
CF | 		
CF | After waiting uncomfortably long for a response, you say, "Mari, I 		
CF | know who you are. I know you lied. You have to come clean." 		
CF | 		
CF | "Does my dad have to know about this?" she says, her accent suddenly 		
CF | less cartoonish. 		
CF | 		
CF | "Let's see what you've got to say first," you say. 		
CF | 		
CF | [Mari has a new statement to give.] 		
CF | 		
CF | [Removed topic - Incognito] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to Mari" 		
CF ] Dad's Limousine 		
CF | > 		
CF | > SAY STATEMENT TO MARI 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Mari says, "You want the truth? I'll tell you the truth..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Mari's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Dad's Limousine (on the limo seats) 		
CF | Okay, fine. I'll admit everything. I'm not some charismatic, 		
CF | street-smart, powerful butt-kicking courier. I'm just the daughter of 		
CF | a stupid billionaire. And this morning I was in the limo, waiting for 		
CF | my father to chew me out for losing my latest car. 		
CF | 		
CF | Dad had the backup limo, so there were no minifridges or VR headsets, 		
CF | just boring seats. The windows were all rolled up, so I didn't know 		
CF | where we were. 		
CF | 		
CF | I could see Dad here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Dad's Limousine 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I'm not really a courier, you know. But there I was, running errands 		
CF | for my father's company. It was terrifying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x limo" 		
CF ] Dad's Limousine 		
CF | > 		
CF | > X LIMO 		
CF | 		
CF | These used to be leather, but I told Dad it got too hot in the summer. 		
CF | I don't know what they are now. 		
CF | 		
CF | > 		Knight_Otu says, "Oh you poor rich lady."
DavidW says (to ClubFloyd), "x Dad" 		
CF ] Dad's Limousine 		
CF | > 		
CF | > X DAD 		
CF | 		
CF | Dad is tall and thin, and dyes his hair grey. Last year Pobl magazine 		
CF | said he had "chiseled features", but I think he looks more knobbly. He 		
CF | was wearing his "serious conversation" suit, which was a bad sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Dad" 		
CF ] Maple Street 		
CF | > 		
CF | > TALK TO DAD 		
CF | 		
CF | Before I could say anything, Dad jumped right in and said, "I can't 		
CF | believe you lost another car." 		
CF | 		
CF | "Dad, it wasn't my fault!" I protested. 		
CF | 		
CF | "Not your fault!" he said. "It just jumped into the canal on its own?" 		
CF | 		
CF | "Yes!" I said. "It had autopilot on!" 		
CF | 		
CF | He ran his fingers through his hair in frustration. "How many times do 		
CF | I have to tell you? Autopilot is for shareholder meetings and 		
CF | newsreels, not actual use! Do you know how much that car cost me? It's 		
CF | at least two hours of work for me! So because you cost me two hours of 		
CF | work, you're going to pay me two hours of work." 		
CF | 		
CF | By then the car had stopped, and Dad opened the door. There in front 		
CF | of us was a UCD Courier office. 		
CF | 		
CF | "Dad, no!" I cried. 		
CF | 		
CF | "Dad, yes!" he said. "Here's your uniform. Go change." 		
CF | 		
CF | I grabbed the uniform and changed in the limo changing room, with Dad 		
CF | banging on the door after two minutes to say I was taking too long. 		
CF | Finally, I got out. He gave me a brief rundown on what couriers do 		
CF | (and obviously I already knew that?) and pushed me out onto the curb. 		
CF | 		
CF | It was time to go to work, I guess. 		
CF | 		
CF | Maple Street 		
CF | Maple Street is on the wrong side of the train tracks. I would never 		
CF | have come here on my own; I can't believe Dad dropped me off here 		
CF | without any security! What was he thinking? Vacant stores? I mean, 		
CF | come on! At least there wasn't any roadkill or anything gross. 		
CF | 		
CF | The courier office was to the north. Platform A, I knew, was 		
CF | somewhere far to the east. 		
CF | 		
CF | > 		
Jade has arrived. 		DavidW says, "hey Jade."
		Jade says, "Hello, I am so much late"
		keltena says, "Hi Jade!"
		Knight_Otu says, "Hey."
		Jade says, "I was travelling"
		Lancelot says, "Hiya Jade"
		DavidW says, "You missed us looking at the evidence and it turns out Mari is not a courier but actually quite rich."
		Lancelot says, "DavidW if the mhtml does not work I can convert them to rtf if that helps"
		Lancelot says, "rich bitch"
		DavidW says (to Lancelot), "ugh, html over rtf."
		Knight_Otu says (to Mari-in-game), "You have no idea how useful roadkill has been to us in at least two games."
		Lancelot says, "just checking lol... zipped them up it should be ok now"
		DavidW says, "I just couldn't access the files at all. It was as if they were phantoms."
DavidW says (to ClubFloyd), "n" 		
CF ] Courier Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Courier Office 		
CF | I was in the United Carpundia Deliveries courier office on Maple 		
CF | Street. I had never been there before; Dad usually didn't make me go 		
CF | to the creepy parts of town, and boy was this creepy. I was used to 		
CF | the financial district's UCD. This place was a real dump! Most UCDs at 		
CF | least have some nice furniture. There was a counter splitting the room 		
CF | in half, with no chairs or other furniture. 		
CF | 		
CF | I could go south to leave to the city streets. 		
CF | 		
CF | I was panicking a little at being left alone in this store. I knew 		
CF | there were staff in the back, but Dad had told them to let me be alone 		
CF | for now. 		
CF | 		
CF | The bell rang, and a guy walked in, looking stressed about something. 		
CF | But thank heavens he wasn't some gang member or creeper. 		
CF | 		
CF | > 		Lancelot says, "I have had that happen when AV software removed stuff"
DavidW says (to ClubFloyd), "x man" 		
CF ] Courier Office 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The guy looked pretty scruffy, but could be handsome if he got good 		
CF | sleep and had better hygiene. He looked kinda worried about something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Courier Office 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "Can I help you, sir?" I said in my best courier voice. Oh, crap--I 		
CF | forgot to welcome him to UCD. 		
CF | 		
CF | He didn't notice, though. The stressed-looking young man looked like 		
CF | he was really thinking hard about something else. 		
CF | 		
CF | "I have a delivery I need someone to make," he said. 		
CF | 		
CF | "Okay, no problem, just let me put in the information," I said, 		
CF | tapping on the machine. It was way easier than I thought it was. I 		
CF | guess I was going to show Dad that I could do this after all! 		
CF | 		
CF | A receipt printed out, and I grabbed it. The man looked relieved, but 		
CF | anxious for his receipt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give receipt" 		
CF ] Courier Office 		
CF | > 		
CF | > GIVE RECEIPT 		
CF | 		
CF | (to the stressed-looking young man) 		
CF | I gave him the receipt and he handed me the package, which I put in 		
CF | the satchel. 		
CF | 		
CF | He left, and I felt so proud of myself. My first customer and it had 		
CF | gone off without a hitch. 		
CF | 		
CF | I made a mental note of the destination, so I could... 		
CF | 		
CF | Wait... 		
CF | 		
CF | Oh no! 		
CF | 		
CF | I hadn't recorded the destination anywhere! Dad was totally going to 		
CF | take away my allowance now! 		
CF | 		
CF | I had to chase down that man! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Maple Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Maple Street 		
CF | Maple Street is on the wrong side of the train tracks. I would never 		
CF | have come here on my own; I can't believe Dad dropped me off here 		
CF | without any security! What was he thinking? Vacant stores? I mean, 		
CF | come on! At least there wasn't any roadkill or anything gross. 		
CF | 		
CF | The courier office was to the north. Platform A, I knew, was 		
CF | somewhere far to the east. 		
CF | 		
CF | When I popped out of the office, I could just see him, walking away 		
CF | to the east. 		
CF | 		
CF | "Dafydd!" I shouted. "You forgot the address!" 		
CF | 		
CF | But he couldn't hear me, and disappeared into the intersection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | I had never been at an intersection like this before. Where were the 		
CF | skywalks? The helpful police officers? I had only been through these 		
CF | kinds of intersections in a vehicle. 		
CF | 		
CF | I could go west back to Maple Street, while the train station 		
CF | was to the east. A convenient alleyway was to the south. 		
CF | 		
CF | A bunch of teenage kids were blocking the road doing tricks on their 		
CF | bicycles. It was honestly very threatening. I only said they were 		
CF | bikers earlier because I didn't want you making fun of me. 		
CF | 		
CF | There was Dafydd, but he was moving faster, now. He seemed to be 		
CF | afraid of something. Not me, I don't think. He dodged around the kids 		
CF | on bikes; I was shocked by his bravery, but it was a feat I could not 		
CF | follow. 		
CF | 		
CF | > 		DavidW says, "Tell me if I'm going too fast."
		Knight_Otu says, "How the gang war has devolved."
DavidW says (to ClubFloyd), "x kids" 		
CF ] Intersection 		
CF | > 		
CF | > X KIDS 		
CF | 		
CF | The bicyclists were a bunch of teens on bikes that were popping 		
CF | wheelies and doing other dangerous and threatening tricks. 		
CF | 		
CF | > 		DavidW says, "kids at play: so scary"
DavidW says (to ClubFloyd), "s" 		
CF ] Convenient Alleyway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Convenient Alleyway 		
CF | Okay, so this was less of an alleyway and more of a path leading to a 		
CF | park. I was lucky enough that there was a ladder leading up to 		
CF | a playground. I knew that those wild bicycle kids couldn't chase me up 		
CF | there! 		
CF | 		
CF | I could also return back to the intersection to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Playground 		
CF | > 		
CF | > U 		
CF | 		
CF | I scrambled up the ladder. 		
CF | 		
CF | Playground 		
CF | I was high up in the air, safe from the bicycle kids. It was kind of 		
CF | fun, being on a playground; I could see everything from up here, 		
CF | including the bikers and the train platform. 		
CF | 		
CF | I could go back down, but the bikers were there. There was also 		
CF | a slide to the east that could get me out of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Playground 		
CF | > 		
CF | > X PLATFORM 		
CF | 		
CF | There was Dafydd! He was getting on the train! 		
CF | 		
CF | And it was weird, too, because I wasn't the only one chasing after 		
CF | him. Some funny lady in the playground below was sneaking behind him 		
CF | in a rhinestone jumpsuit, but when she got to the train she went to a 		
CF | different car. What did she want with him? 		
CF | 		
CF | In any case, I had to find a way down there! 		
CF | 		
CF | [New Clue - Sneaking] 		
CF | 		
CF | > 		Knight_Otu says, "So far from the early parkour."
		Knight_Otu says, "Also hi Maeve."
		DavidW says, "yeah, it's just a kid's slide."
		DavidW says, "and yes, Maeve is chasing Dafydd."
		Knight_Otu says, "What a liary bunch."
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | Finally, I knew where to find him! I rushed down the slide and headed 		
CF | towards the train. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | Mari concludes her story, saying, "Everything else happened just the 		
CF | way I told you. I rushed into the train right when it started, but as 		
CF | soon as I got in, the lights went out. When they went back on, I found 		
CF | him dead, like this. Believe me, I would never kill him; for one, I 		
CF | wanted to complete my delivery and prove I could be a good worker; and 		
CF | second, if I wanted someone dead my Dad could just pay for that, I 		
CF | wouldn't do it myself." 		
CF | 		
CF | > 		Lancelot says, "none of them telling the truth"
		Knight_Otu says, "It really is some Ace Attorney world. "I know my believability is totally shot now, but let me try again with my testimony!""
		Lancelot says, "its like slicing an onion... peel some layers... and there are more layers lol"
		DavidW says, "'if I wanted someone dead, Dad can pay the assassin on his credit card'"
		Lancelot says, "probably pay it with small change lol"
		keltena says, "I love how their little intro lines, uh... change in connotation with each round."
DavidW says (to ClubFloyd), "topics" 		
CF ] Second Class 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Sneaking - You know Maeve was seen sneaking through the playground 		
CF | chasing Dafydd. 		
CF | Graverobber - You know Elen stole the corpse's watch and lied about 		
CF | it. 		
CF | Method - You know Dafydd was killed with a gilded letter opener. 		
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the 		
CF | train. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		Knight_Otu says, ""It's like, just five hours of work to him!""
		keltena says, ""I'll tell you what really happened!""
		keltena says, ""Okay, fine, I'll tell you what *really* happened.""
DavidW says (to ClubFloyd), "say graverobber to Elen" 		
CF ] Second Class 		
CF | > 		
CF | > SAY GRAVEROBBER TO ELEN 		
CF | 		
CF | You mention how Elen stole the corpse's watch and lied about it. 		
CF | 		
CF | Elen's careful facade of politeness and respectability fades away, 		
CF | replaced by a shrewd look. 		
CF | 		
CF | "I didn't think you'd put it together, Detective," she says. "Clever. 		
CF | But I have to say up front that I did not kill the man. You won't pin 		
CF | that on me." 		
CF | 		
CF | [Elen has a new statement to give.] 		
CF | 		
CF | [Removed topic - Graverobber] 		
CF | 		
CF | > 		Lancelot says, "yet another statement"
		keltena says, ""Well, if you want the truth *that* badly I guess I'll give you the truth...""
DavidW says (to ClubFloyd), "say statement to Elen" 		
CF ] Locker Room 		
CF | > 		
CF | > SAY STATEMENT TO ELEN 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Elen says, "It would be my pleasure to tell you what truly happened, 		
CF | officer..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Elen's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Locker Room 		
CF | This morning I was in the locker room. Our accommodations are 		
CF | adequate: large individual lockers, clean bathrooms, but all old. 		
CF | Attendants are expected to be early, but few of us were. The newer 		
CF | hires lack the discipline of their elders. 		
CF | 		
CF | I am not a murderer, Detective. But I am a thief. My locker was the 		
CF | place I kept all my treasures until I could fence them; this morning, 		
CF | I had it open and was going through my latest catch. 		
CF | 		
CF | I'm not interested in describing the bathrooms or other parts of the 		
CF | building. But I could go to the east to get to the train 		
CF | platforms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | I found it amusing that here, in the center of law and order, I kept 		
CF | my little nest of crime. 		
CF | 		
CF | In the locker was a slim black box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Locker Room 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | This was an excellent catch: a Croes letter opener. I recognized it by 		
CF | the slim black box, the silver cross on top, and the Croes logo. These 		
CF | letter openers were essentially daggers, very expensive, and very 		
CF | sharp. They came with a few different finishes, indicated by the cross 		
CF | on the box. This one had a silver cross, so it was a silver dagger. 		
CF | 		
CF | [New Clue - Croes] 		
CF | 		
CF | > 		Knight_Otu says, "I'll tell you what truly truly truly happened, for really real this time."
DavidW says (to ClubFloyd), "open box" 		
CF ] Locker Room 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | I took a peek inside. The silver dagger glimmered dully, a patina 		
CF | having already formed since the dagger was made. It was authentic. I 		
CF | closed the box again. 		
CF | 		
CF | > 		DavidW says, "The one in evidence is gold, not silver."
DavidW says (to ClubFloyd), "take box" 		
CF ] Locker Room 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | In the locker, the black box was safe. Taking it out was too risky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close locker" 		
CF ] Locker Room 		
CF | > 		
CF | > CLOSE LOCKER 		
CF | 		
CF | Just as I closed the locker, I heard a scraping sound. I started up, 		
CF | panicked that I had been discovered, but saw that it was just Gwen. 		
CF | Not the brightest bulb among the attendants. 		
CF | 		
CF | > 		Knight_Otu says, "Assuming Elen is telling the truth this time."
DavidW says (to ClubFloyd), "talk to Gwen" 		
CF ] Locker Room 		
CF | > 		
CF | > TALK TO GWEN 		
CF | 		
CF | "What was that you were looking at?" asked Gwen, her brows furrowed. 		
CF | 		
CF | "A gift from a friend," I said quietly. 		
CF | 		
CF | "Oooh, a lover," she said. Gwen often used such silly language, most 		
CF | likely from her books she was always reading. "Is it roses?" she 		
CF | asked. 		
CF | 		
CF | "No," I said. "Just chocolates." 		
CF | 		
CF | "Lucky!" said Gwen. "Make sure you hide them good; the locker thief 		
CF | has been especially bad this week." 		
CF | 		
CF | "I'll keep an eye out, Gwen," I said. "Thanks for the reminder." 		
CF | 		
CF | This woman could be deeply annoying, but at least she was easily 		
CF | misled. It was time to make my exit, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Platform A 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Platform A 		
CF | There's little in life better than a train platform, especially ours. 		
CF | A lofty arched glass ceiling allows the gentle light of day to trickle 		
CF | down. The bustle of daily life: humanity in motion, from workers 		
CF | headed to jobs to children playing at a nearby playground. There were 		
CF | fewer people here this morning than usual, though. Unfortunately for 		
CF | me, that meant fewer marks to target. 		
CF | 		
CF | A train was ready to leave, off to the east. I could return to 		
CF | the locker room to the west. 		
CF | 		
CF | My supervisor was looking for me as I walked onto the platform, and 		
CF | called me over. 		
CF | 		
CF | He said, "We're missing crew today because of that undercooked sausage 		
CF | at the pizza party last night. I know you were scheduled for the 		
CF | B-Line today, but we need you on the A-Line. Can you do that?" 		
CF | 		
CF | I was annoyed, because the B-line was usually much more profitable. I 		
CF | couldn't tell him that, though. "Of course, sir," I answered politely, 		
CF | hiding my anger. "Right away." 		
CF | 		
CF | "Good," he said, not even caring how I responded or felt. "We have a 		
CF | light load, since we're sending this over early for the holiday rush 		
CF | later today. There's a police officer in the lavatory I already 		
CF | ticketed in First Class, but make sure to grab the tickets of anyone 		
CF | else aboard." 		
CF | 		
CF | "Of course," I said dryly. As if I needed an explanation of how to do 		
CF | my job. 		
CF | 		
CF | "Well, I'm off then. Cheers!" he said, and walked off. 		
CF | 		
CF | > 		DavidW says, "The supervisor story hasn't changed from the 2nd time."
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class (as Elen) 		
CF | The Second Class car is designed for maximum efficiency. It is not for 		
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily 		
CF | cleanable floors. Secure windows. I wish all the cars were like this. 		
CF | 		
CF | The car was almost entirely empty. Not surprising, really; the trip to 		
CF | Sector 18 is long and tedious, and very few people like to take the 		
CF | difficult train ride. 		
CF | 		
CF | The first class car was to the north. 		
CF | 		
CF | A nervous young man was sitting in the car. And he had an especially 		
CF | nice watch on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The young man seemed quite nervous, and I suppose he must have been 		
CF | cold, because he was wearing his gym clothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | The watch that the nervous young man was wearing looked very 		
CF | expensive. And quite tasteful. It would look especially good on me, 		
CF | once I found a way to get it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Second Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Ticket please?" I asked, my voice trained by years of habit to lull 		
CF | others into a sense of security. 		
CF | 		
CF | He glanced at me nervously, and said, "Ticket? Oh, of course," and 		
CF | handed it to me. Sweat trickled down his face and dripped to the 		
CF | ground, disappearing into the floor's surface. I didn't care. 		
CF | 		
CF | "That's a nice watch, isn't it?" I asked, affecting a rather foppish 		
CF | attitude. 		
CF | 		
CF | "Oh, this?" he said, smiling and seeming to calm down a bit. "Yeah, my 		
CF | dad got it for me when I went to grad school. Nicest gift I ever got." 		
CF | 		
CF | "How sweet," I said. And, being able to see it closer up, I was sure 		
CF | it was real. I made an impressed face, but said nothing further. I 		
CF | could always come back after I took the other tickets, especially with 		
CF | a tunnel coming up soon. 		
CF | 		
CF | > 		Lancelot says, "ohohoho"
DavidW says (to ClubFloyd), "n" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class (as Elen) 		
CF | The First Class car was appropriately designed for the upper crust of 		
CF | society. Expansive windows, bright silk curtains, plush armchairs. 		
CF | It's the train car of your dreams. At least, that's the goal. 		
CF | 		
CF | The Second Class car was back to the south. 		
CF | 		
CF | A flashy woman and a distinguished old man sat far apart from each 		
CF | other in the train car, each lost in thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | (the flashy woman) 		
CF | I pursed my lips when looking over this woman. Nouveau-riche 		
CF | was my immediate assessment. The tacky sort that goes for flashy looks 		
CF | and expensive accessories. She probably didn't even know that the 		
CF | truly rich tend to wear whatever is comfortable or looks best, 		
CF | regardless of the price. A two-credit t-shirt may be just as good as a 		
CF | thousand-credit suit. I was certainly not going to get anything 		
CF | valuable from her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at 		
CF | me at all; instead, she seemed to be looking for someone. 		
CF | 		
CF | My voice startled her. "Mmmh, what?" she said. 		
CF | 		
CF | "Ticket, ma'am," I said tersely. With these types you just have to be 		
CF | firm. 		
CF | 		
CF | "Oh, of course," she said, handing me the ticket she had been dangling 		
CF | from her hand. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x old man" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X OLD MAN 		
CF | 		
CF | This man commanded respect with his presence. I could immediately tell 		
CF | he was one used to authority. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | Arthur is clutching the briefcase tightly, but hasn't opened it. It's 		
CF | a battered black leather briefcase with brass hardware. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] First Class (as Elen) 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Ticket, please, sir," I said politely. 		
CF | 		
CF | He handed it to me silently. He seemed deep in thought. 		
CF | 		
CF | "Can I get you anything, sir?" I asked. We kept a few things in a 		
CF | different car that we reserved for our elite guests, and this man 		
CF | certainly seemed like he belonged to that category. He almost seemed 		
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on 		
CF | my duties, although his briefcase seemed intriguing. Maybe after I 		
CF | found a way to get the other man's watch, I could examine the 		
CF | briefcase more fully. 		
CF | 		
CF | > 		DavidW says, "Like a wolf browsing the sheep collection."
		Lancelot says, "train shopping lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class (as Elen) 		
CF | The Second Class car is designed for maximum efficiency. It is not for 		
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily 		
CF | cleanable floors. Secure windows. I wish all the cars were like this. 		
CF | 		
CF | The car was almost entirely empty. Not surprising, really; the trip to 		
CF | Sector 18 is long and tedious, and very few people like to take the 		
CF | difficult train ride. 		
CF | 		
CF | The first class car was to the north. 		
CF | 		
CF | A nervous young man was sitting in the car. And he had an especially 		
CF | nice watch on. 		
CF | 		
CF | As I re-entered the second class car, I heard the all-clear signal 		
CF | from above, and the train doors began to close. 		
CF | 		
CF | Just then, a young courier burst in carrying a satchel. "Sir!" she 		
CF | shouted. "Wait!" The nervous young man stared at her and said, "What 		
CF | are you doing? You're not supposed to be here!" 		
CF | 		
CF | The two passengers from the other car came bursting in. "Dafydd!" 		
CF | shouted the older man; "What's happening?" asked the tacky woman. 		
CF | 		
CF | Just then, we entered into our first tunnel. There was a scuffle, and 		
CF | I felt a body fall by me. It was the man, Dafydd. I knew there would 		
CF | be trouble later for whoever killed him, so I pulled off the watch, 		
CF | figuring that no one would notice in the chaos and hoping the actual 		
CF | murderer would keep all the attention off from me. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | Mari, the courier, looking anxious, is pacing back and forth in the 		
CF | train car. 		
CF | 		
CF | Elen, the train attendant, keeps watch here with a stern but troubled 		
CF | face. 		
CF | 		
CF | "And then, we came out of the tunnel, and everyone saw him dead," 		
CF | concludes the train attendant. "I am not the murderer, although I am a 		
CF | thief. You won't pin this one on me, Detective." 		
CF | 		
CF | > 		Knight_Otu says, "A bit strange she doesn't seem to think she can't steal off the newly-rich woman with expensive accessories."
		Lancelot asks, "not worth it, she said?"
		DavidW says, "mmhm"
DavidW says (to ClubFloyd), "topics" 		
CF ] Second Class 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Croes - You know Special Croes brand letter openers come in black 		
CF | boxes with a cross indicating their color. 		
CF | Sneaking - You know Maeve was seen sneaking through the playground 		
CF | chasing Dafydd. 		
CF | Method - You know Dafydd was killed with a gilded letter opener. 		
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the 		
CF | train. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		keltena says, "Might just come away with sequins and lower-class cooties, I suppose"
DavidW says (to ClubFloyd), "link sneaking to rendezvous" 		
CF ] Second Class 		
CF | > 		
CF | > LINK SNEAKING TO RENDEZVOUS 		
CF | 		
CF | Maeve claimed she was meeting the dead man on the train, but she was 		
CF | spotted sneaking behind him, trying not to be seen. She's lying about 		
CF | something! 		
CF | 		
CF | [New Clue - Stalker] 		
CF | 		
CF | [Removed topic - Rendezvous] 		
CF | [Removed topic - Sneaking] 		
CF | 		
CF | > 		Lancelot says, "the plot thickens"
		DavidW says, "Remember, in her 1st statement, he was smitten with her, and in the 2nd statment, it was mutual attraction."
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | > 		keltena says, "If it gets much thicker I'm not sure we'll be able to stir it"
DavidW says (to ClubFloyd), "say stalker to Maeve" 		
CF ] First Class 		
CF | > 		
CF | > SAY STALKER TO MAEVE 		
CF | 		
CF | You mention how Maeve lied about meeting up with the dead man, and was 		
CF | following him. 		
CF | 		
CF | Maeve's face pinches up and turns red. 		
CF | 		
CF | "You terrible woman, why would you say these things?" she shouts, then 		
CF | gets up and stalks angrily around the room. 		
CF | 		
CF | She turns and faces you, and shouts, "He should have met with me! He 		
CF | should have loved me! I would have given him everything!" 		
CF | 		
CF | She collapses back in the chair and sobs for a moment, but when she 		
CF | sees your stern and impassive glance, she breaks it off. 		
CF | 		
CF | "Fine. Fine," she says. "You want to humiliate me? To know the depths 		
CF | I must go through? I'll tell you everything." 		
CF | 		
CF | [Maeve has a new statement to give.] 		
CF | 		
CF | [Removed topic - Stalker] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say statement to maeve" 		
CF ] Awful Apartment 		
CF | > 		
CF | > SAY STATEMENT TO MAEVE 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is 		
CF | how everything really went..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Maeve's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Awful Apartment 		
CF | To understand me, you have to understand my life. All of the money, 		
CF | it's gone. I haven't had a bestseller in years. And so my apartment is 		
CF | awful, a studio on the bad side of town with shoddy floors and nothing 		
CF | but an old mattress to sleep on. My clothes were piled in the corner 		
CF | and I had a makeshift nightstand made out of a cardboard box. 		
CF | 		
CF | On the makeshift nightstand was a toaster pastry. 		
CF | 		
CF | A plastic bag with a couple of my books for the signing was sitting by 		
CF | the bed. 		
CF | 		
CF | > 		DavidW says, "So much for the original 'Luxury Apartment'."
		Knight_Otu says, "And the boxes became a plastic bag."
		DavidW says, "There isn't a second room. This is all she has."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Awful Apartment 		
CF | > 		
CF | > X BED 		
CF | 		
CF | I couldn't afford movers when I last downsized my apartment, and so I 		
CF | had to buy new furniture. But I couldn't get credit, so the mattress 		
CF | is all I have for now. 		
CF | 		
CF | > 		Lancelot says, "indeed quite different lol"
DavidW says (to ClubFloyd), "x nightstand" 		
CF ] Awful Apartment 		
CF | > 		
CF | > X NIGHTSTAND 		
CF | 		
CF | All I had for a nightstand was a cardboard box that I used to move 		
CF | with. 		
CF | 		
CF | On the makeshift nightstand was a toaster pastry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pastry" 		
CF ] Awful Apartment 		
CF | > 		
CF | > X PASTRY 		
CF | 		
CF | This was my last pastry; I had to get more from the store. Hopefully I 		
CF | could make enough in sales at the signing to buy more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] Awful Apartment 		
CF | > 		
CF | > EAT IT 		
CF | 		
CF | (first taking the toaster pastry) 		
CF | I ate the toaster pastry. Not bad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF ] Awful Apartment 		
CF | > 		
CF | > X PILE 		
CF | 		
CF | By far, the majority of my clothes were old and worn out. 		
CF | 		
CF | In the pile of clothes was a rhinestone jumpsuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear jumpsuit" 		
CF ] Awful Apartment 		
CF | > 		
CF | > WEAR JUMPSUIT 		
CF | 		
CF | (first taking the rhinestone jumpsuit) 		
CF | I changed into the jumpsuit, leaving the pajamas behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] Awful Apartment 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | I had learned not to get my hopes up at the signings, so I only had a 		
CF | few copies to sell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bag" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE BAG 		
CF | 		
CF | I grabbed the bag of books and hoisted it over my shoulder. Then I 		
CF | walked to the bookstore. What else could I do? I had to sell the 		
CF | books, and couldn't afford a cab. Don't judge, hon. 		
CF | 		
CF | Bookstore 		
CF | The used bookstore I was in wasn't the best of places, but I vaguely 		
CF | knew the owner and he was doing me a favor. At least there was a 		
CF | battered table I was at. But the place was almost entirely empty. 		
CF | 		
CF | There was only one man there, but he was so charming, hon. If you 		
CF | could have seen him...you'd understand. He wanted me to talk to him. 		
CF | He held a copy of my book, I think it might have even been his own. 		
CF | 		
CF | On the battered table was a signing pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pen" 		
CF ] Bookstore 		
CF | > 		
CF | > TAKE PEN 		
CF | 		
CF | I took the signing pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Bookstore 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The charming young man was sweet. He was young, handsome, charming. He 		
CF | had that look like a marble statue covered with the softest peach 		
CF | velvet. He looked like one in a million. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Bookstore 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | This young man came up to me with the biggest grin on his face. He 		
CF | asked if I was really Maeve Miller, and I said yes, enjoying the 		
CF | attention a little. Maybe a lot; I don't get much these days. 		
CF | 		
CF | But I couldn't believe it when he said he just wanted an autograph for 		
CF | his friend. I asked, "Don't you want one for yourself, sugar?" but he 		
CF | said no. Apparently this friend of his wanted my autograph something 		
CF | bad; he was a collector of sorts. 		
CF | 		
CF | Anyway, the man, Dafydd, he put his copy on the table, and I saw his 		
CF | watch, just like I said. He told me he was a scientist. I asked if 		
CF | he'd like to research me, ha ha. He didn't laugh, though, which I 		
CF | thought was a bit rude, but I forgave him because he looked like an 		
CF | earthly angel. This whole time his book copy was still on the table. 		
CF | 		
CF | > 		Knight_Otu asks, "Are you saying Dafydd is Galatea?"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "sign book" 		
CF ] Bookstore 		
CF | > 		
CF | > SIGN BOOK 		
CF | 		
CF | "What do you want me to write?" I asked, looking him over. 		
CF | 		
CF | He told me, "Can you put, 'To my biggest fan Ceri. Love, Maeve 		
CF | Miller'?" 		
CF | 		
CF | "You absolutely sure you don't want one for yourself?" I asked. 		
CF | 		
CF | "I don't really read fiction," he said. "Since I'm a scientist." 		
CF | 		
CF | "I still can't believe it. You're so young to be a scientist!" I 		
CF | exclaimed, all impressed. Looks and brains? This was my day! 		
CF | 		
CF | "Yeah," he said, puffing with pride. "At Textor University. 		
CF | Nanobiotics. You should look it up!" he said. 		
CF | 		
CF | "Maybe I should look you up," I said, making my move. But he ignored 		
CF | me; he only looked at his book, still on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give book" 		
CF ] Professor's Office 		
CF | > 		
CF | > GIVE BOOK 		
CF | 		
CF | (to Dafydd) 		
CF | (first taking the signed copy of my book) 		
CF | I handed him the book. His hand grazed mine as he grabbed it, and I 		
CF | grabbed it. "Hey," I said, "maybe we'll see each other again 		
CF | sometime." 		
CF | 		
CF | And wouldn't you know, he didn't even acknowledge what I said! He 		
CF | probably didn't even hear me. 		
CF | 		
CF | I didn't want him to miss out on our potential relationship, so I 		
CF | looked him up at that university and started following him. 		
CF | 		
CF | Professor's Office 		
CF | Dafydd's office had much more expensive furniture than I would have 		
CF | imagined, for a grad student. Shelves with textbooks on nanobiotics 		
CF | filled much of the wall space, and a large polished oak desk dominated 		
CF | the scene. 		
CF | 		
CF | Out of the many knickknacks on his desk, one stood out: a strange 		
CF | black case that didn't match anything else. It focused all my 		
CF | attention: was it a gift? From a lover? A wife? Or just an odd 		
CF | present? I had to know. 		
CF | 		
CF | I couldn't believe I found Dafydd's office so easily. It made me 		
CF | concerned for his safety--what if a killer or someone snuck in when no 		
CF | one was looking? That's why he needed me in his life, to protect him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Professor's Office 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | I wasn't too interested in the books. Dafydd could tell me all about 		
CF | them later when were together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Professor's Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Remember when I lied earlier and said I had a beautiful office with a 		
CF | gorgeous oak desk? I was thinking of this one. 		
CF | 		
CF | On the polished oak desk was a black case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Cafe 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | The object on the desk was a slim black case with a gold cross on it 		
CF | and a logo saying 'Croes' 		
CF | 		
CF | I got closer, carefully reaching towards it. I paused in confusion 		
CF | when I noticed the name on it: Arthur Svenson. Who--? 		
CF | 		
CF | Just then, I heard someone coming! I hid behind the door, and was 		
CF | surprised to see an old professor come in. Then it dawned on me... 		
CF | 		
CF | As Maeve tells this part of her story, she looks sideways at 		
CF | Arthur and whispers: 		
CF | 		
CF | It was that man's office. 		
CF | 		
CF | Like I said, I hid behind the door. I was worried he'd find me, but I 		
CF | heard him opening the blinds, and that's when I ran out. 		
CF | 		
CF | I kept following Dafydd, though, although he always slipped away. 		
CF | Finally, I found him at a cafe. 		
CF | 		
CF | Cafe 		
CF | I had found Dafydd in a strange cafe not far from this train. I was 		
CF | seated at a convenient table, on an outdoors patio. I was waiting for 		
CF | my order, sipping lemon water. 		
CF | 		
CF | I could leave the cafe to the north. 		
CF | 		
CF | Dafydd was seated at a nearby table, unaware of my presence. 		
CF | 		
CF | [New Clue - Personalized] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Dafydd" 		
CF ] Cafe 		
CF | > 		
CF | > X DAFYDD 		
CF | 		
CF | Dafydd was sweet. He was young, handsome, charming. He had that look 		
CF | like a marble statue covered with the softest peach velvet. He looked 		
CF | like one in a million. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Cafe 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "Dafydd," I called out in surprise. "Is that you?" 		
CF | 		
CF | He jumped when I spoke, and turned around all angry. 		
CF | 		
CF | He said, "Ms. Miller--" 		
CF | 		
CF | I cut him off. "You can call me Maeve, hon." 		
CF | 		
CF | "I don't care," he said. "You have to stop following me! I've seen 		
CF | you, you know. I've talked to the police." 		
CF | 		
CF | "Why would you do that, Dafydd?" I asked, heartbroken. "We were meant 		
CF | to be together! I knew it when I first laid eyes on you!" 		
CF | 		
CF | I reached out to grab his hand, but he jerked back. 		
CF | 		
CF | "Leave me alone!" he screamed, causing a scene at the cafe. Then he 		
CF | ran off and left me there. It was heartbreaking! And I wasn't going to 		
CF | take it lying down. I knew where he went; he left to the north. 		
CF | 		
CF | > 		Lancelot says, "oh love rejected"
		Knight_Otu says, "Yikes."
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | I rushed after him, trying to stay out of sight, hoping to find him 		
CF | here. 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | "And that's everything that happened. You know it all now, my poverty, 		
CF | my rejection, my humiliation. Do what you will with me, Detective. I 		
CF | have done no wrong. I was just trying to find him, but the lights went 		
CF | out, and I heard Dafydd scream," says Maeve. "I'll never hear his 		
CF | voice again. And nothing else really matters for me." She stares for a 		
CF | while, her face ashen and distant, before resuming the guarded 		
CF | expression she had previously worn as a mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] First Class 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Clues and Questions 		
CF | Personalized - You know Arthur owned a black box with the Croes 		
CF | label and a gold cross. 		
CF | Croes - You know Special Croes brand letter openers come in black 		
CF | boxes with a cross indicating their color. 		
CF | Method - You know Dafydd was killed with a gilded letter opener. 		
CF | Statement - Would you mind giving me your statement? 		
CF | Suspects with new statements: none 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | Clues can be combined to point out inconsistencies or other 		
CF | connections in suspect's statements. You can LINK a clue TO another 		
CF | clue to combine them into one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link personalized to method" 		
CF ] First Class 		
CF | > 		
CF | > LINK PERSONALIZED TO METHOD 		
CF | 		
CF | For some reason or another, you can't find any contradictions in these 		
CF | two clues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "link personalized to Croes" 		
CF ] First Class 		
CF | > 		
CF | > LINK PERSONALIZED TO CROES 		
CF | 		
CF | Yes, the box that Maeve saw in Arthur's office sounds exactly like the 		
CF | letter openers Elen talked about. Arthur must own a golden Croes 		
CF | letter opener. 		
CF | 		
CF | [New Clue - Possession] 		
CF | 		
CF | [Removed topic - Personalized] 		
CF | [Removed topic - Croes] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say possession to Arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY POSSESSION TO ARTHUR 		
CF | 		
CF | You mention how Arthur owns a gold Croes dagger. 		
CF | 		
CF | Arthur looks heavily at you for moment, his brow glowering. 		
CF | 		
CF | "I don't appreciate your insinuations, Detective," he says. "What I 		
CF | own is none of your business." 		
CF | 		
CF | Arthur is being exceptionally stubborn. Despite you already linking up 		
CF | several ideas, he's still holding back. You may need to connect this 		
CF | idea even further to get more out of him. 		
CF | 		
CF | > 		Lancelot says, "sounds like we are almost there"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "link possession to method" 		
CF ] First Class 		
CF | > 		
CF | > LINK POSSESSION TO METHOD 		
CF | 		
CF | Yes, it all comes together. Arthur has a gilded letter opener. Dafydd 		
CF | was killed with a gilded letter opener. Arthur had the motive, too, 		
CF | with fears of his research being exposed. 		
CF | 		
CF | It's time to finish this. 		
CF | 		
CF | [New Clue - Murderer] 		
CF | 		
CF | [Removed topic - Possession] 		
CF | [Removed topic - Method] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say murderer to Arthur" 		
CF ] First Class 		
CF | > 		
CF | > SAY MURDERER TO ARTHUR 		
CF | 		
CF | You mention how Arthur owns a weapon identical to the murder weapon. 		
CF | 		
CF | Arthur stops and becomes very still. 		
CF | 		
CF | "Very good," he says. "You would have made a good researcher, 		
CF | Detective." 		
CF | 		
CF | "I was one, in my youth," you say. "I decided to stop focusing on 		
CF | ideas and start focusing on people." 		
CF | 		
CF | "Small minded, Detective. Yes, I did stab Dafydd. I'll tell you how it 		
CF | happened," he says. 		
CF | 		
CF | [Arthur has a new statement to give.] 		
CF | 		
CF | [Removed topic - Murderer] 		
CF | 		
CF | > 		Knight_Otu says, "I presume Arthur falsified the research and Dafydd revealed it."
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "say statement to Arthur" 		
CF ] Bio Lab 		
CF | > 		
CF | > SAY STATEMENT TO ARTHUR 		
CF | 		
CF | You ask, "Would you mind giving me your statement?" 		
CF | 		
CF | Arthur says, "Very well, Detective. I'll tell you what really 		
CF | happened..." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to Arthur's statement, you can almost imagine how it 		
CF | happened... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bio Lab 		
CF | Despite all of the efforts of my enemies and the administration my lab 		
CF | is the largest at Textor University, because I am the best. But now, 		
CF | because of so-called budget cuts, much of my important 		
CF | equipment has been sold off. 		
CF | 		
CF | The bureaucrats had tried to take everything from me, but still 		
CF | expected me to produce the ground-breaking research I've always been 		
CF | known for. All they had left me was the samples refrigerator, my lab 		
CF | table, and my microscope. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | The slides, the results of my failed experiments, lay together on the 		
CF | table, a symbol of the sacrifices I had had to make in the name of 		
CF | science. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slides" 		
CF ] Bio Lab 		
CF | > 		
CF | > X SLIDES 		
CF | 		
CF | The slides didn't matter, not now. They were for show, something to 		
CF | parade for visitors. I had made a great deal before about marking them 		
CF | and studying them in front of my students. Most of them never knew the 		
CF | difference. How could they? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Bio Lab 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | This refrigerator, the only one currently in the lab, held the results 		
CF | of my most recent experiment, a groundbreaking accomplishment that 		
CF | would assure government funding for a decade. 		
CF | 		
CF | At least, that's what I had been telling the higher ups. I hadn't 		
CF | actually needed the fridge for weeks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Data Lab 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Data Lab 		
CF | Our data lab had a supercomputer a few years old; securing the new 		
CF | grant I was aiming for would mean that we could finally purchase a 		
CF | better one. 		
CF | 		
CF | And it couldn't come quick enough; my rivals at WSTC were working on 		
CF | the same project I was. If I couldn't publish in time, it was over. 		
CF | 		
CF | The lab was sterile and well-ventilated, with banks of servers to 		
CF | store our data. Our computer was here, currently turned off, to 		
CF | conserve electricity. 		
CF | 		
CF | I could go west to return to the Bio Lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Data Lab 		
CF | > 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | Detective, when I tell you what I did in that lab, you have to know 		
CF | that it was for the greater good. Many people would have lost their 		
CF | jobs, including Dafydd, including me. All of the research I'm capable 		
CF | of, all my future potential, down the drain. 		
CF | 		
CF | That's why I forged the results of the experiment. That's why I put in 		
CF | false data. It's because I knew it was the data it should be. 		
CF | 		
CF | > 		Knight_Otu says, "Eh."
DavidW says (to ClubFloyd), "turn it off" 		
CF ] Data Lab 		
CF | > 		
CF | > TURN IT OFF 		
CF | 		
CF | I switched the supercomputer off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bio Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bio Lab 		
CF | Despite all of the efforts of my enemies and the administration my lab 		
CF | is the largest at Textor University, because I am the best. But now, 		
CF | because of so-called budget cuts, much of my important 		
CF | equipment has been sold off. 		
CF | 		
CF | The bureaucrats had tried to take everything from me, but still 		
CF | expected me to produce the ground-breaking research I've always been 		
CF | known for. All they had left me was the samples refrigerator, my lab 		
CF | table, and my microscope. 		
CF | 		
CF | The protocol poster I had established for the students hung 		
CF | prominently on the wall. 		
CF | 		
CF | I could go east to the Data Lab or south to the 		
CF | department hallway. 		
CF | 		
CF | Why? Why did Dafydd have to be there, on all days? He looked at me 		
CF | with an unspeakable expression on his face. 		
CF | 		
CF | The slides, the results of my failed experiments, lay together on the 		
CF | table, a symbol of the sacrifices I had had to make in the name of 		
CF | science. 		
CF | 		
CF | > 		Lancelot says, "falsifying indeed... the thata it should be lol"
DavidW says (to ClubFloyd), "x Dafydd" 		
CF ] Bio Lab 		
CF | > 		
CF | > X DAFYDD 		
CF | 		
CF | Dafydd was one of my grad students, and could have been great some 		
CF | day. But he had chosen the wrong day to come to my lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Bio Lab 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "Dafydd, what are you doing here? I thought it was your day off," I 		
CF | said, congenially. 		
CF | 		
CF | He just stared at me with a look like a slapped calf. He waited for an 		
CF | uncomfortably long time, and said, "I know what you are doing." 		
CF | 		
CF | I didn't want to give anything away, so I said, "And what do you mean 		
CF | by that? What am I doing, Dafydd?" 		
CF | 		
CF | Dafydd moved closer to me aggressively, and I took a step back. "The 		
CF | research!" he said. "You're falsifying the research!" 		
CF | 		
CF | I stared at him, and said, "No I'm not, Dafydd. I'm not, because if I 		
CF | were, then I would be out of a job. And you would be out of a 		
CF | job. Your name will be tainted forever. Do you really think someone 		
CF | will hire you if rumors about this lab get spread around?" 		
CF | 		
CF | Dafydd paled and said nothing. I realized I had to leave before things 		
CF | got ugly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Department Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the lab door) 		
CF | Department Hallway 		
CF | The hallway outside the Bio Lab was dark, this late in the day. Few 		
CF | others are willing to work late hours the way that I do. 		
CF | 		
CF | I could return north to the Bio Lab, or leave east or 		
CF | west to get out of the building; both directions would 		
CF | eventually take me to the stairwells and out of the building. 		
CF | 		
CF | I walked out of the lab, filled with anger and fear. I heard the door 		
CF | slam open behind me. Dafydd grabbed me by the shoulder, spun me around 		
CF | and socked me across the jaw. 		
CF | 		
CF | He was incensed, gone mad with anger. I couldn't take it, not from a 		
CF | nobody like him. I had to put him in his place. 		
CF | 		
CF | The door swung shut again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit Dafydd" 		
CF ] Department Hallway 		
CF | > 		
CF | > HIT DAFYDD 		
CF | 		
CF | Words before violence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Dafydd" 		
CF ] First Class 		
CF | > 		
CF | > TALK TO DAFYDD 		
CF | 		
CF | "You'll regret this!" I shouted. He glared back at me, but I said, 		
CF | "You'll really regret this. If you talk, I'll come after you, Dafydd. 		
CF | This is my life. If you take my life away from me..." 		
CF | 		
CF | "Then you'll do what, Dr. Svenson?" he said, staring intently. 		
CF | 		
CF | "Then I'll take your life." 		
CF | 		
CF | He looked utterly shocked, and ran off. I was left alone in the 		
CF | hallway. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As the statement ends, your attention returns to the world around 		
CF | you... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one 		
CF | hand and holding her designer sunglasses with the other. 		
CF | 		
CF | Arthur is sitting here with an annoyed look on his face. He clutches a 		
CF | briefcase. 		
CF | 		
CF | "I started following him. And then, this morning, I saw him drop off a 		
CF | package that I could only assume was evidence against me. I was filled 		
CF | with rage. I followed him to this train to confront him, but when I 		
CF | saw how few people were in the train, and that a tunnel was coming, I 		
CF | knew I could do it," concludes Arthur. "I thought I could save my 		
CF | reputation. Now, it is too late. Too late." 		
CF | 		
CF | [Removed topic - Statement] 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "And all it was was a signed book."
		DavidW says, "uh huh"
		Lancelot says, "so many complications"
DavidW says (to ClubFloyd), "arrest arthur" 		
CF ] First Class 		
CF | > 		
CF | > ARREST ARTHUR 		
CF | 		
CF | While you have the detective's badge, your actual legal status here is 		
CF | uncertain. Better to amount overwhelming evidence against someone and 		
CF | get them to confess themselves! 		
CF | 		
CF | Slowly, Maeve begins to clap. Arthur, surprisingly, joins in. Hearing 		
CF | noise from behind you, you turn to see Elen and Mari, standing in the 		
CF | doorway. 		
CF | 		
CF | "We did it!" shouts Mari, and everyone pushes you into a giant group 		
CF | hug. 		
CF | 		
CF | "I don't understand," you stammer. 		
CF | 		
CF | "We solved the murder mystery!" says Elen. "And we did it in..." she 		
CF | says, looking at her watch, "only ten minutes away from the record 		
CF | time!" 		
CF | 		
CF | "Sorry you missed the beginning," says Arthur. "It was fun watching 		
CF | them place the plastic dummy. We would have just let you go in the 		
CF | next group but the computer insisted you had this time slot." 		
CF | 		
CF | One by one, the group shakes your hand, congratulating you and walking 		
CF | out. You can hear a crew in the station, dismantling something. Then 		
CF | all is silent. 		
CF | 		
CF | > 		Knight_Otu says, "Still think it would have been cool if the four had conspired to kill."
		keltena says, "Same."
		Lancelot says, "okay a murder mystery game lol"
		Knight_Otu exclaims, "Ah hah hah hah!"
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Okay, that was a great twist right there!"
DavidW says (to ClubFloyd), "n" 		
CF ] Evidence Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Evidence Room 		
CF | This room is dimly lit and has no exits besides the one you came in 		
CF | by. No sounds come from nearby, and you feel utterly alone. You can go 		
CF | south back to the police station. 		
CF | 		
CF | You can see a computer chip here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chip" 		
CF ] Evidence Room 		
CF | > 		
CF | > TAKE CHIP 		
CF | 		
CF | As you pick up the chip, you hear a voice behind you. 		
CF | 		
CF | "Good work back there," says Maeve, who wanders in. 		
CF | 		
CF | "Oh, thanks," you say, not quite sure what to say. A Storyweaver is 		
CF | trained to be cautious and observe, so that's what you do. 		
CF | 		
CF | "I wondered what that chip was myself, because I didn't know how it 		
CF | figured into the murder," says Maeve, her voice and demeanor much more 		
CF | pleasant and warm now that the murder mystery is over. 		
CF | 		
CF | "It's part of a navigational computer," you say. "It belongs to a 		
CF | friend of mine, actually; a robot that looks like a monkey took it." 		
CF | 		
CF | "Oh, those things?" she says. "Yeah, they're all over the place. But a 		
CF | navigational computer, that sounds interesting. I actually have an 		
CF | ancestor, quite a while back, who was a flight officer on a starship. 		
CF | I was named after her, actually. She was a hero." 		
CF | 		
CF | "What did she do?" you ask, immediately thinking of Officer Mefe. 		
CF | 		
CF | "She saved her starship by executing a perfect counter-spin using the 		
CF | aft engines when it was spiraling out of control." 		
CF | 		
CF | "Sounds like a great woman," you answer. 		
CF | 		
CF | "She really was," she says. "Funny how you have the name of an old 		
CF | hero, too. Anyway, I have to head out. See you around!" 		
CF | 		
CF | She walks out of the room and is gone before you can respond. 		
CF | 		
CF | [New Topic for Mefe - Maneuver] 		
CF | 		
CF | > 		Lancelot says, "yeah we definitely want to know what happened"
		Lancelot asks, "or is this like a reverse? we tell mefe about the manouver to change the time flow?"
		DavidW says, "All the rift zones seem to be set in the future."
		Lancelot says, "true"
DavidW says (to ClubFloyd), "s" 		
CF ] Police Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		Knight_Otu says, "It seems all rather timey-wimey right now. Maybe it becomes clearer at the end."
		Lancelot says, "at least they all have some ci fi element to it"
DavidW says (to ClubFloyd), "take poster" 		
CF ] Police Station 		
CF | > 		
CF | > TAKE POSTER 		
CF | 		
CF | Really? Vandalism? In the Police Station? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through windows" 		
CF ] First Class 		
CF | > 		
CF | > LOOK THROUGH WINDOWS 		
CF | 		
CF | Outside is nothing but a wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lavatory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | red rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Officer Mefe is here, frantically trying to restore navigation 		
CF | function to the console. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give chip" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > GIVE CHIP 		
CF | 		
CF | (to Mefe) 		
CF | "Perfect!" says Mefe. "I'm so glad you found it!" She slots the chip 		
CF | into the back of the console, and it disappears. 		
CF | 		
CF | "It took quite a while," you say. "But I'm glad it will help." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say manuever to Mefe" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > SAY MANUEVER TO MEFE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Sergeant Olgin 		
CF | *Rescue - There's a child stuck in the southern hallways! 		
CF | *Reporting - Reporting for duty! How can I help? 		
CF | Things to say to Ginger 		
CF | *Sorting - Need help with the tools? 		
CF | Things to say to Mefe 		
CF | Maneuver - Have you ever heard of an after-engine counter spin? 		
CF | *Chipless - A robot monkey ran off with a chip from your computer! 		
CF | Things to say to Divya 		
CF | *Canine - I'll do my best to find your dog! 		
CF | Things to say to the Captain 		
CF | *Home - Do you think of your family often? 		
CF | *Extraordinary - Captain, strange rifts have been opening all over 		
CF | the ship! 		
CF | *Request - Reporting for duty, sir. How can I help you? 		
CF | Things to say to Rhys 		
CF | *Quest - Are you looking for something? 		
CF | Things to say to the little girl 		
CF | *Escape - Hey, can you still move? Can you come out here? 		
CF | *Caretaker - Hey kid, are you okay? Where are your parents? 		
CF | Things to say to Tiffany 		
CF | *Negotiation - Yes, I am a trained negotiator. 		
CF | Things to say to Antonio Yang 		
CF | *Cryonics - What's the status of the cryotubes? 		
CF | Things to say to Idris 		
CF | *Management - How are you guys holding up in here? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say Maneuver to Mefe" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > SAY MANEUVER TO MEFE 		
CF | 		
CF | "Have you ever heard of an after-engine counter spin?" 		
CF | 		
CF | "Huh, no I haven't. Wait...actually, I think I might know how to do 		
CF | that," she says. She thinks for a long time. 		
CF | 		
CF | "I think you can pull it off," you say. 		
CF | 		
CF | "Really?" she says, brightening up. 		
CF | 		
CF | "Not like we have much to lose," you say. 		
CF | 		
CF | She nods and says, "I think I can do it." 		
CF | 		
CF | "Let's do it," you respond. 		
CF | 		
CF | "Let's do this!" says Mefe. "I trust your Weaver's Gift!" 		
CF | 		
CF | She dials in a complex sequence of commands, and the entire spaceship 		
CF | shudders. Slowly, the metal groans and shakes as the ship takes a new 		
CF | course. Then Mefe smiles and pumps her fist. "We did it!" she says, 		
CF | and gives you a hug. 		
CF | 		
CF | You smile and hug her back, and she goes back to the console, new 		
CF | confidence filling her face. 		
CF | 		
CF | You look at her for a while. "Hey Mefe," you ask. "You don't happen to 		
CF | own a rhinestone jumpsuit, do you?" 		
CF | 		
CF | "No," she says. "Why?" 		
CF | 		
CF | "No reason. Just thinking of a friend of mine," you answer. 		
CF | 		
CF | The rift near you thrums as it changes color from red to green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the woman in white again. She stands next to a dark river 		
CF | where a robed ferryman stands. 		
CF | 		
CF | "A Storyweaver will come to you tonight. Make sure that she pays," 		
CF | says the woman. 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		Lancelot says, "plans within plans within plans"
		Knight_Otu says, "We already paid the ferryman of course."
		DavidW says, "yes"
		DavidW asks, "Shall we do the sensors next?"
		DavidW says, "I think that one is missing a sketchbook."
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Command 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | red. 		
CF | 		
CF | The only crew member here right now is Petty Officer Rhys, who is 		
CF | contemplating the monitors with a grim expression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Vegetable Garden 		
CF | When you step out of the rift, the first things you notice are the 		
CF | thin drizzle of rain and the breeze on your skin. You take a deep 		
CF | breath; it smells like nature. For the first time since the accident, 		
CF | you begin to relax. You didn't realize how tense you had gotten. 		
CF | 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | light rain and the cloudy sky mute all colors. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | A crumpled piece of paper lies on the ground. 		
CF | 		
CF | The sky darkens and you hear a rumbling of thunder. Light rain begins 		
CF | to fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > TAKE PAPER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 7 written 		
CF | in the corner. It says: 		
CF | 		
CF | Tried to deal with the trellises today, but didn't make any 		
CF | progress. They're so overgrown that I swear I've lost things in 		
CF | there. 		
CF | 		
CF | But my heart wasn't in it, anyway. What if they're just lying to 		
CF | me? Nothing makes sense. They want me to be the Pilot, but I have to 		
CF | run for the position. They say the Record determines everything and 		
CF | can't be deviated from, but they admit it's incomplete. 		
CF | 		
CF | I don't think I can live my whole life stuck between the two 		
CF | extremes. I'll try an experiment that will prove things one way or 		
CF | another. Just one sketch, different than the one the Record says 		
CF | should be here. What's the worst that could happen? I mean, besides me 		
CF | and everyone I love being wiped out of existence or irreversibly 		
CF | changed? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a journal page numbered 7 		
CF | a detective badge 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabin" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > X CABIN 		
CF | 		
CF | This is a two-story cabin that looks fairly worse for the wear. The 		
CF | plaster on the outside is crumbling and its window is broken on the 		
CF | second floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garden" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > X GARDEN 		
CF | 		
CF | From what you can gather, there were several rectangular plots, long 		
CF | ago: you can see the faint outlines of such, and the plants in them 		
CF | are marginally different from those without, but they have gone wild. 		
CF | 		
CF | > 		Knight_Otu says, "Quote mining: "I love being wiped out of existence""
DavidW says (to ClubFloyd), "x plants" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > X PLANTS 		
CF | 		
CF | Plants aren't your speciality, although you appreciate them. This wild 		
CF | mass of overgrown vegetation is so dense and confusing that you 		
CF | wouldn't know where to begin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search plants" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > SEARCH PLANTS 		
CF | 		
CF | Plants aren't your speciality, although you appreciate them. This wild 		
CF | mass of overgrown vegetation is so dense and confusing that you 		
CF | wouldn't know where to begin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | Up close, the cabin shows signs of quality construction, but time has 		
CF | definitely taken its toll. 		
CF | 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, protecting this area from the 		
CF | drizzling rain. However, the plaster on the outside of the building is 		
CF | crumbling. A couple of high windows are placed in such a way that it's 		
CF | difficult to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a curious device, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		keltena says (to Knight_Otu), "We just got this journal page and we're already making a found poetry collage with it"
DavidW says (to ClubFloyd), "x device" 		
CF ] Cabin Porch 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | This device consists of numerous metal spikes with dull ends, all 		
CF | lined up in rows. It is, if your memory serves, a rippling comb, 		
CF | designed to separate seeds and seed pods from their stems. 		
CF | 		
CF | > 		Knight_Otu says, "Indeed."
		Jade says, "The garden zone"
		Lancelot says, "we will get quite busy then... at least 6 more lol"
		DavidW says, "That's a new thing I don't think I've ever seen in IF."
		Knight_Otu says, "Seven seems to be an usual number so far."
		DavidW says, "I've seen combs, but not for plants."
DavidW says (to ClubFloyd), "x roof" 		
CF ] Cabin Porch 		
CF | > 		
CF | > X ROOF 		
CF | 		
CF | The porch roof is solidly constructed and seems to have escaped most 		
CF | wear and tear. Sturdy posts support it. 		
CF | 		
CF | > 		Lancelot says, "nope it was new to me as well lol"
DavidW says (to ClubFloyd), "x chair" 		
CF ] Cabin Porch 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | This chair is weathered just as much as the porch itself; it likely 		
CF | was made at the same time. It must have been painted once, but 		
CF | whatever it was has worn off over time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Cabin Porch 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | That thing looks like it'd give you splinters in your behind. No 		
CF | thanks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rock chair" 		
CF ] Cabin Porch 		
CF | > 		
CF | > ROCK CHAIR 		
CF | 		
CF | I understand simple sentences best; I believe you just want to rock. 		
CF | 		
CF | > 		Knight_Otu says, "Not in the murder mystery unless I forgot something, but the museum and haunted house."
		Lancelot says, "how considerate :)"
		DavidW says, "This is suggesting to me that we'll see this rocking chair again when it is nicer."
		DavidW says, "I think we're gonna have an older and newer version of this place."
DavidW says (to ClubFloyd), "x window" 		
CF ] Cabin Porch 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | (the windows) 		
CF | The windows have glass panes, but they are high up enough that you 		
CF | can't see anything inside through them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the cabin door) 		
CF | 		
CF | Cabin 		
CF | Stepping into the cabin, you notice that something feels different. It 		
CF | feels cozy, warm. Peaceful. But incomplete. 		
CF | 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. You can hear the rain 		
CF | falling on the cabin. 		
CF | 		
CF | On the table is a cold press, which you recognize from the memoir of a 		
CF | pioneer a few centuries back. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, but they 		
CF | look dangerously damaged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Cabin 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | The fireplace is brick, and is recessed. On top of it is a copper 		
CF | still, and on one side of it is a fire starter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x still" 		
CF ] Cabin 		
CF | > 		
CF | > X STILL 		
CF | 		
CF | Over the fireplace, a copper still has been installed, a device for 		
CF | purifying and distilling liquids. Usually alcohol, although this one 		
CF | has the scent of pine. 		
CF | 		
CF | It has a funnel for pouring in liquids, and a place to put a 		
CF | receptacle to collect the resulting liquid. 		
CF | 		
CF | > 		DavidW asks, "According to Cain had something like this, yes?"
		Lancelot asks, "yeah some kind of alcohol creating device? or was it a smelting oven?"
		Knight_Otu says, "Hard Rock and hard liquor, eh."
		DavidW says, "Abel was a drunk."
DavidW says (to ClubFloyd), "x table" 		
CF ] Cabin 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | This table looks pretty banged up, like it's been used for something 		
CF | involving lots of chopping or clamping or heating, or all three. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Cabin 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | These chairs are quite simple in construction. The seat is made of 		
CF | some woven fiber; maybe cattail leaves? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF ] Cabin 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You don't find anything underneath the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red door" 		
CF ] Cabin 		
CF | > 		
CF | > X RED DOOR 		
CF | 		
CF | This is a simple door, painted red. No windows or locks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue door" 		
CF ] Cabin 		
CF | > 		
CF | > X BLUE DOOR 		
CF | 		
CF | This door looks almost identical to the front door, but is painted 		
CF | blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Cabin 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | The stairs are made of individual steps supported by several stringer 		
CF | beams. There are no fasteners; everything is notched and fitted 		
CF | together. One of the beams looks rotten and loose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beam" 		
CF ] Cabin 		
CF | > 		
CF | > X BEAM 		
CF | 		
CF | This beam looks like rot has gotten to it. It looks like it was less 		
CF | well waxed than the others; perhaps that's why it suffered a different 		
CF | fate than the others. It has no fasteners, just being slotted in with 		
CF | the rest of the stairs. 		
CF | 		
CF | > 		DavidW says, "okay, I'm guessing we go into the past via the south door, get the beam from the past version of the stairs, fix these stairs with it."
		DavidW says, "I hope I'm just that genre savvy."
DavidW says (to ClubFloyd), "l" 		
CF ] Cabin 		
CF | > 		
CF | > L 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. You can hear the rain 		
CF | falling on the cabin. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, but they 		
CF | look dangerously damaged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x press" 		
CF ] Cabin 		
CF | > 		
CF | > X PRESS 		
CF | 		
CF | You recognize this as a machine designed for the extraction of oil. It 		
CF | has a crank on one side and a hopper on top for inserting whatever you 		
CF | want to press. 		
CF | 		
CF | > 		DavidW says, "Perhaps we should check the hill and the rest of the garden first."
		Lancelot says, "so we need to find something we can comb out and put in the press"
		Knight_Otu says, "Sure."
		DavidW says (to Lancelot), "yes, but I bet we need to learn what and why first."
		Lancelot says, "true so lets look around"
		DavidW asks, "Should we explore the outsides first or see if I'm right about the door?"
		Lancelot says, "you can tru door first"
		Lancelot says, "its no doubt smaller place to explore"
		Knight_Otu says, "I wonder if there are pesticides in this rift."
DavidW says (to ClubFloyd), "open blue door" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN BLUE DOOR 		
CF | 		
CF | You open the blue door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dock 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dock 		
CF | Sticking out from the back of the cabin to the north, a wooden 		
CF | dock overlooks a lake. The water is covered in tiny ripples from the 		
CF | falling rain. The forest is all around you, and you are entirely 		
CF | alone. 		
CF | 		
CF | Cattails grow along the edge of the dock, but the rest of the lake is 		
CF | clear, at first glance. 		
CF | 		
CF | > 		Lancelot exclaims, "cattails!"
DavidW says (to ClubFloyd), "take cattail" 		
CF ] Dock 		
CF | > 		
CF | > TAKE CATTAIL 		
CF | 		
CF | The plants themselves are hard to pull out. 		
CF | 		
CF | > 		Knight_Otu asks, "Wait, was it wasps, or just a nest in the museum?"
		DavidW says, "It was both."
DavidW says (to ClubFloyd), "x lake" 		
CF ] Dock 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | The lake extends out around the edge of the cabin, making it hard to 		
CF | know its true size. The cabin behind you is the only one you can see; 		
CF | there is nothing around you but the lake, the forest, and the open 		
CF | sky. 		
CF | 		
CF | Peering into the rippling water, you can see a rusty canister, several 		
CF | meters below. 		
CF | 		
CF | > 		Lancelot says, "it was a nest I think but I am spoiled to the solution lol I came across it before I even got to museum"
		Knight_Otu says, "Okay, so pesticides would help."
DavidW says (to ClubFloyd), "x canister" 		
CF ] Dock 		
CF | > 		
CF | > X CANISTER 		
CF | 		
CF | Deep underwater, you can see a little rusty canister on the bottom of 		
CF | the lake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Dock 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | journal page numbered 7: Dropped. 		
CF | detective badge: Dropped. 		
CF | Blue Lacunic dictionary: Dropped. 		
CF | dog toy: Dropped. 		
CF | exploration notebook: Dropped. 		
CF | rucksack: Dropped. 		
CF | 		
CF | The day is bright and sunny, with only a light breeze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Dock 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | You don't swim at all, since your recorder could get wet. 		
CF | 		
CF | > 		Lancelot says, "too bad"
		Knight_Otu says, "Whether that's the solution is in our future."
DavidW says (to ClubFloyd), "take all" 		
CF ] Dock 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | rucksack: Taken. 		
CF | exploration notebook: Taken. 		
CF | dog toy: Taken. 		
CF | Blue Lacunic dictionary: Taken. 		
CF | detective badge: Taken. 		
CF | journal page numbered 7: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cattail" 		
CF ] Dock 		
CF | > 		
CF | > X CATTAIL 		
CF | 		
CF | These plants are tall and thin, topped with cylinders of fluff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabin" 		
CF ] Dock 		
CF | > 		
CF | > X CABIN 		
CF | 		
CF | This is a two-story cabin that looks fairly worse for the wear, 		
CF | although the back looks better than the front did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Dock 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the cabin door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Dock 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the cabin door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Bright sunlight streams in 		
CF | through the windows, illuminating the scene. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, but they 		
CF | look dangerously damaged. 		
CF | 		
CF | > 		Lancelot says, "wait"
		DavidW asks, "yes?"
		Lancelot says, "why didnt you take the fluff"
DavidW says (to ClubFloyd), "I didn't see any fluff." 		
CF ] Cabin 		
CF | > 		
CF | > I DIDN'T SEE ANY FLUFF. 		
CF | 		
CF | I understand simple sentences best; I believe you just want to take 		
CF | inventory. 		
CF | 		
CF | > 		Lancelot says, "x cattails"
DavidW says (to ClubFloyd), "s" 		
CF ] Dock 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dock 		
CF | Sticking out from the back of the cabin to the north, a wooden 		
CF | dock overlooks a lake. Sunlight dances over the water. The forest is 		
CF | all around you, and you are entirely alone. 		
CF | 		
CF | Cattails grow along the edge of the dock, but the rest of the lake is 		
CF | clear, at first glance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cattail" 		
CF ] Dock 		
CF | > 		
CF | > X CATTAIL 		
CF | 		
CF | These plants are tall and thin, topped with cylinders of fluff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fluff" 		
CF ] Dock 		
CF | > 		
CF | > X FLUFF 		
CF | 		
CF | The fluff at the top of the cattails is fibrous and dense. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Dock 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You gather the fluff from the cattails, compressing it into a ball for 		
CF | easier carrying. 		
CF | 		
CF | > 		Lancelot says, "ok moving on lol"
		DavidW says, "oh. I didn't realize that was a separate item."
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Bright sunlight streams in 		
CF | through the windows, illuminating the scene. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, but they 		
CF | look dangerously damaged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, sheltering you from the heat of the 		
CF | day. However, the plaster on the outside of the building is crumbling. 		
CF | A couple of high windows are placed in such a way that it's difficult 		
CF | to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "comb fluff" 		
CF ] Cabin Porch 		
CF | > 		
CF | > COMB FLUFF 		
CF | 		
CF | (with the rippling comb) 		
CF | The rippling comb isn't useful for that kind of thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Trellises 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trellises 		
CF | This area is shaded by a long row of arched wooden trellises that are 		
CF | now completely overgrown. What kind of plant was intended to grow here 		
CF | is hard to tell. The trellises shade the area but occasionally allow 		
CF | some sunlight to peek through, moving with the plants in the breeze. 		
CF | 		
CF | You can return to the garden to the west. The end of the 		
CF | trellis to the east is blocked by a rusty metal gate. 		
CF | 		
CF | Two paint cans, one dented and one stained, are leaning up against the 		
CF | trellises. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trellises" 		
CF ] Trellises 		
CF | > 		
CF | > X TRELLISES 		
CF | 		
CF | These trellises arch high over your head, and are covered densely in 		
CF | vines of different kinds: wild honeysuckle, morning glory, and more 		
CF | you can't identify. 		
CF | 		
CF | The vines are so dense, they could be hiding anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search vines" 		
CF ] Trellises 		
CF | > 		
CF | > SEARCH VINES 		
CF | 		
CF | You dig through the undergrowth with your hands, but the plants are 		
CF | thick and heavy, and you quickly get exhausted. But you notice one 		
CF | part that bulges out differently than the others. 		
CF | 		
CF | Digging deeper, you find a journal page numbered 3, which you fetch 		
CF | out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x page 3" 		Knight_Otu exclaims, "Journal!"
CF ] Trellises 		
CF | > 		
CF | > X PAGE 3 		
CF | 		
CF | This looks like a page torn from a journal with the number 3 written 		
CF | in the corner. It says: 		
CF | 		
CF | Went into town today; took me long enough. I've begun to miss 		
CF | people a bit out here. I still don't know why they want me to be here. 		
CF | I asked one of the older men in town; he had to be at least forty. I 		
CF | asked why they kept asking us to come out here. He got a funny look on 		
CF | his face and told me it was in the record. I said, "What record?" and 		
CF | he said, "No, not just some record. The Record." Don't know what he 		
CF | means by that. 		
CF | 		
CF | Had to oil the gate. I've been using oil for everything, so I've 		
CF | started growing flax in the garden. I comb it first then press it; 		Lancelot says, "yes another page"
CF | it's convenient. I plan to grow flax pretty much forever, given how 		
CF | much oil I use. 		
CF | 		
CF | [Here, there are several sketches of flax plants. They look familiar, 		
CF | as if you've seen them recently.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cans" 		
CF ] Trellises 		
CF | > 		
CF | > X CANS 		
CF | 		
CF | Which do you mean, the dented paint can or the stained paint can? 		
CF | 		
CF | > 		Lancelot says, "ok so get flax comb press and oil the gate"
DavidW says (to ClubFloyd), "x dented" 		
CF ] Trellises 		
CF | > 		
CF | > X DENTED 		
CF | 		
CF | The dented paint can is a relatively small can with traces of old 		
CF | paint in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stained" 		
CF ] Trellises 		
CF | > 		
CF | > X STAINED 		
CF | 		
CF | The stained paint can is a relatively small can with traces of old 		
CF | paint in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dented and stained" 		
CF ] Trellises 		
CF | > 		
CF | > TAKE DENTED AND STAINED 		
CF | 		
CF | dented paint can: Taken. 		
CF | stained paint can: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Trellises 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | The gate looks like it was plain metal, once, but is now heavily 		
CF | weathered. It doesn't look locked or even lockable, but it may be too 		
CF | old to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open gate" 		
CF ] Trellises 		
CF | > 		
CF | > OPEN GATE 		
CF | 		
CF | The gate seems rusted shut. It'll likely need to be oiled before it 		
CF | will work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Trellises 		
CF | > 		
CF | > L 		
CF | 		
CF | Trellises 		
CF | This area is shaded by a long row of arched wooden trellises that are 		
CF | now completely overgrown. What kind of plant was intended to grow here 		
CF | is hard to tell. The trellises shade the area but occasionally allow 		
CF | some sunlight to peek through, moving with the plants in the breeze. 		
CF | 		
CF | You can return to the garden to the west. The end of the 		
CF | trellis to the east is blocked by a rusty metal gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flax" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > X FLAX 		
CF | 		
CF | This flax reaches up past your waist. The tops of the plants have 		
CF | brown seed capsules, just like the picture. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flax" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > TAKE FLAX 		
CF | 		
CF | You gather up a pretty large bundle of flax plants, stems and all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | A paint stick and a paintbrush lie discarded on the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stick" 		
CF ] Hill View 		
CF | > 		
CF | > X STICK 		
CF | 		
CF | This looks like a stick that has been used repeatedly to stir paints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hill View 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brush" 		
CF ] Hill View 		
CF | > 		
CF | > X BRUSH 		
CF | 		
CF | This is a paint brush about half as wide as your palm, clearly 		
CF | well-used. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hill View 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mill" 		
CF ] Hill View 		
CF | > 		
CF | > X MILL 		
CF | 		
CF | This looks quite a bit like a flour mill, but the residue on it looks 		
CF | more mineral in nature. It has a hopper on top and a crank to turn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x residue" 		
CF ] Hill View 		
CF | > 		
CF | > X RESIDUE 		
CF | 		
CF | This looks quite a bit like a flour mill, but the residue on it looks 		
CF | more mineral in nature. It has a hopper on top and a crank to turn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] Hill View 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | You have difficulty smelling things, most days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Hill View 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | Down below, to the south, you can see the river cutting through the 		
CF | forest. It must not be old, geologically, as it is swift and doesn't 		
CF | curve much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forest" 		
CF ] Hill View 		
CF | > 		
CF | > X FOREST 		
CF | 		
CF | This is a mixed forest, the trees being of multiple species and levels 		
CF | of growth. It stretches as far as you can see in most directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong here, cooling this area from the heat 		
CF | of the day. It hasn't had time yet to deposit a great deal of sediment 		
CF | or erode much of the earth around it, so this area is rocky and steep, 		
CF | except for one patch of mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A contraption you recognize as a primitive sawmill has been built, 		
CF | standing in the water. Most of it is inaccessible to you, but there 		
CF | are two chutes, one sloping towards the sawmill and one sloping out, 		
CF | lower down the steep bank. There is also a rope nearby attached via 		
CF | pulley to the sawmill. 		
CF | 		
CF | > 		Lancelot says, "I love the scenery"
		DavidW says, "A lot to process, though."
DavidW says (to ClubFloyd), "x etching" 		
CF ] River Side 		
CF | > 		
CF | > X ETCHING 		
CF | 		
CF | Someone has etched out a crude depiction of the Eiffel Tower onto the 		
CF | limestone rocks. 		
CF | 		
CF | > 		Lancelot says, "true and a lot of note-taking"
		Lancelot says, "I take it no eiffel tower spotted lol"
		DavidW says, "The snow globe from the intro sequence had the Eiffel Tower."
		Lancelot says, "oh yeah thats right"
		Lancelot says, "check that vein"
		DavidW says, "toy train for last rift. book for the first one. the toy robot for Gareth."
DavidW says (to ClubFloyd), "x vein" 		
CF ] River Side 		
CF | > 		
CF | > X VEIN 		
CF | 		
CF | This lighter stone looks like talc in a relatively pure form. 		
CF | 		
CF | A chunk of it looks looser than the rest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chunk" 		
CF ] River Side 		
CF | > 		
CF | > TAKE CHUNK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chunk" 		
CF ] River Side 		
CF | > 		
CF | > X CHUNK 		
CF | 		
CF | This is a very soft stone: talc. Fortunately, it seems to be free from 		
CF | asbestos, a common contaminant of talc. You wouldn't be this close to 		
CF | it if that weren't the case! 		
CF | 		
CF | > 		DavidW says, "So that gets milled on the hill, I guess"
DavidW says (to ClubFloyd), "x chute" 		
CF ] River Side 		
CF | > 		
CF | > X CHUTE 		
CF | 		
CF | This complicated contraption is a primitive sawmill. Most of it stands 		
CF | over the water, out of reach, but a chute leading into it is barely in 		
CF | reach, while another comes out of it at the other end, downhill from 		
CF | where you are. A rope nearby leads to a pulley above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] River Side 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | This rope comes out of the sawmill, over a pulley, and then down to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hill View 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] River Side 		
CF | 		
CF | > UNDO 		
CF | 		
CF | River Side 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rope" 		
CF ] River Side 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | You doubt it will hold you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] River Side 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | Something heavy shifts inside the mill, and the whole thing begins to 		
CF | shudder and shake. You can hear a blade start spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] River Side 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | Something heavy shifts inside the mill, and it quiets down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] River Side 		
CF | > 		
CF | > ENTER CHUTE 		
CF | 		
CF | The sawmill is too far away to touch except, just barely, the chute, 		
CF | which seems firmly fixed in place. 		
CF | 		
CF | > 		Lancelot says, "it needs something to saw"
		Lancelot says, "at least operating it looks easy enough"
		DavidW says, "I'm not sure what, though."
		Knight_Otu says, "And preferably not us."
DavidW says (to ClubFloyd), "That's why I turned it off first." 		
CF ] River Side 		
CF | > 		
CF | > THAT'S WHY I TURNED IT OFF FIRST. 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Lancelot says, "we found a stair with rotten wood"
		Lancelot says, "so maybe we can find more wood"
DavidW says (to ClubFloyd), "yeah, we can maybe grab that now. But there's still the forest" 		
CF ] River Side 		
CF | > 		
CF | > YEAH, WE CAN MAYBE GRAB THAT NOW. BUT THERE'S STILL THE FOREST 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		DavidW says, "sorry. too tired to stay focused."
DavidW says (to ClubFloyd), "l" 		
CF ] River Side 		
CF | > 		
CF | > L 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong here, cooling this area from the heat 		
CF | of the day. It hasn't had time yet to deposit a great deal of sediment 		
CF | or erode much of the earth around it, so this area is rocky and steep, 		
CF | except for one patch of mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		Knight_Otu says, "All good."
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] River Side 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip and slide on the slippery limestone. Without better footwear, 		
CF | you'll never make it up here. 		
CF | 		
CF | > 		DavidW says, "Okay, we need boots."
		Lancelot says, "ok"
DavidW says (to ClubFloyd), "n" 		
CF ] Hill View 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | The forest stretches away from you in every direction, with a trail 		
CF | coming from the south before petering out here. The quiet and 		
CF | stillness make you self-conscious about everything you do. 		
CF | 		
CF | Three trees stand out to you: one tree is much taller than the others. 		
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine 		
CF | tree with a small bucket tied around it. The last is a young birch 		
CF | tree with long, delicate branches, noticeably newer than the other 		
CF | trees. 		
CF | 		
CF | > 		Knight_Otu says, "We're in craft world, here."
		Lancelot says, "yeah or anything which gives us grip"
		Lancelot says, "pine"
		DavidW asks, "Remember that game were we poured mead on our feet?"
		Lancelot says, "there was something smelling of pine in the hut"
		DavidW says (to Lancelot), "I do not remember that."
		DavidW says, "I don't remember any pine."
		Lancelot says, "hmm maybe I misremember brb"
		Knight_Otu says (to David), "I think I remember us doing it, but not which game it was."
		DavidW says (to Knight), "I think it was called The Witch."
		DavidW asks, "Or did I play that on my own?"
		Knight_Otu says, "I think that may be one where I came in late or in a second session."
		Lancelot says, "ah found it... that alcohol distilling machine smelled of pine"
		keltena asks (of DavidW), "It was you, me, and I think one or two other people?"
		keltena says, "Jade was there for part of it, but not sure if he was there for all of it"
		Lancelot says, "maybe we need to extract pine sap or sth"
DavidW says (to ClubFloyd), "x birch" 		
CF ] Forest 		
CF | > 		
CF | > X BIRCH 		
CF | 		
CF | (the birch tree) 		
CF | This white tree, not much more than a sapling, has long and slender 		
CF | limbs. One branch sticks out from the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take branch" 		
CF ] Forest 		
CF | > 		
CF | > TAKE BRANCH 		
CF | 		
CF | You grab a limb and pull hard, twisting it as you go to avoid 		
CF | stripping the bark. After some struggle, it comes off in your hands. 		
CF | 		
CF | > 		DavidW asks, "This branch is for caning naughty robot monkeys, yes?"
		Lancelot says, "flay them"
		Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "x branch" 		
CF ] Forest 		
CF | > 		
CF | > X BRANCH 		
CF | 		
CF | This birch branch is a flexible pole about as tall as you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave it" 		
CF ] Forest 		
CF | > 		
CF | > WAVE IT 		
CF | 		
CF | You wave the birch branch. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Forest 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | The bucket is small, apparently handmade, and tied to a pine tree with 		
CF | a bit of rope. 		
CF | 		
CF | > 		Lancelot says, "aaaah sap"
DavidW says (to ClubFloyd), "x tall" 		
CF ] Forest 		
CF | > 		
CF | > X TALL 		
CF | 		
CF | This softwood tree is an outlier among the others, reaching almost 		
CF | twice as high. Thick branches spiral up it from the bottom all the way 		
CF | to the top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in bucket" 		
CF ] Forest 		
CF | > 		
CF | > LOOK IN BUCKET 		
CF | 		
CF | The small bucket is empty. 		
CF | 		
CF | > 		Lancelot says, "we need to make cuts in the tree? I remember reading about that some time ago"
DavidW says (to ClubFloyd), "x short" 		
CF ] Forest 		
CF | > 		
CF | > X SHORT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x smaller" 		
CF ] Forest 		
CF | > 		
CF | > X SMALLER 		
CF | 		
CF | This pine tree is small, relative to the much larger tree nearby. But 		
CF | it's still much taller than you. It has a small bucket attached to it 		
CF | with rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tall" 		
CF ] Up The Tree 		
CF | > 		
CF | > CLIMB TALL 		
CF | 		
CF | 		
CF | Up The Tree 		
CF | Here near the top of the tree, you have a clear view of most of the 		
CF | forest around you. The hill to the south prevents you from seeing any 		
CF | of the cabin or its surroundings. 		
CF | 		
CF | You can climb down from here. 		
CF | 		
CF | The broken-off trunk of another, smaller tree is up here. Perhaps it 		
CF | was blown here in a storm? Fell from the hill, in winter? It's hard to 		
CF | say, but now it's stripped of bark and seasoned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trunk" 		
CF ] Up The Tree 		
CF | > 		
CF | > TAKE TRUNK 		
CF | 		
CF | You try grabbing the branch, but it begins to slip and falls far below 		
CF | you with a thud. 		
CF | 		
CF | Its fall has revealed another journal page. Maybe it was trapped 		
CF | underneath it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page" 		
CF ] Up The Tree 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | (the journal page numbered 8) 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot exclaims, "journal!"
DavidW says (to ClubFloyd), "read it" 		
CF ] Up The Tree 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 8 written 		
CF | in the corner. It says: 		
CF | 		
CF | I'm not sure I should even be writing this down. What if I make 		
CF | things worse? 		
CF | 		
CF | I decided I was going to do it. To change something. I know by now 		
CF | that some of this journal will end up in the Record. So I decided to 		
CF | see if I even had the power to change things. To edit one page. A 		
CF | single sentence. Contradicting the Record just that little bit. 		
CF | 		
CF | I knew it might change my past. It might erase me completely. But 		
CF | that's what they say, and how can I know that they're not just lying? 		
CF | Trying to manipulate me? Maybe they tell everyone these things; maybe 		
CF | every person I see in town is secretly being fed information from 		
CF | Central saying "You're special. You're chosen. Your path is laid 		
CF | out". 		
CF | 		
CF | So I sat down to...I don't know. Try to change my future, and so 		
CF | to change my past. But I couldn't do it. My hand just started shaking. 		
CF | I began to panic. What, I thought, what if I had already changed it 		
CF | once? What if I was so lonely now because I had erased someone I loved 		
CF | from my actions? What if my life was so screwed up because I had 		
CF | ruined things already? 		
CF | 		
CF | It was too much. I'm still shaking. I don't think I can go through 		
CF | with it. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, journal 8."
DavidW says (to ClubFloyd), "d" 		
CF ] Forest 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Forest 		
CF | The forest stretches away from you in every direction, with a trail 		
CF | coming from the south before petering out here. The quiet and 		
CF | stillness make you self-conscious about everything you do. 		
CF | 		
CF | Three trees stand out to you: one tree is much taller than the others. 		
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine 		
CF | tree with a small bucket tied around it. The last is a young birch 		
CF | tree with long, delicate branches, noticeably newer than the other 		
CF | trees. 		
CF | 		
CF | The broken-off trunk of another, smaller tree is here, stripped of 		
CF | bark and seasoned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb smaller" 		
CF ] Forest 		
CF | > 		
CF | > CLIMB SMALLER 		
CF | 		
CF | It's too small to climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Forest 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | The rope holding the bucket looks crusted and hard to untie. You might 		
CF | be able to forcibly take the bucket, but the bucket is too small to be 		
CF | of much use on its own. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think I like that Record much."
		DavidW says, "Is this bucket for collecting sap? If so, what good is it if the bucket can't be taken."
		Lancelot says, "do we have something to cut"
		DavidW asks, "I don't think so?"
DavidW says (to ClubFloyd), "i" 		
CF ] Forest 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a birch branch 		
CF | a chunk of talc 		
CF | a paintbrush 		
CF | a paint stick 		
CF | some flax plants 		
CF | two paint cans: 		
CF | a stained one 		
CF | a dented one 		
CF | a ball of fluff 		
CF | a detective badge 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 3, 7 and 8 		
CF | 		
CF | > 		Lancelot says, "cut the tree I mean"
		Lancelot asks, "is the tree already cut?"
		DavidW says, "The tree trunk can be taken to the sawmill, I think."
DavidW says (to ClubFloyd), "take trunk" 		
CF ] Forest 		
CF | > 		
CF | > TAKE TRUNK 		
CF | 		
CF | Taken. Despite its awkwardness, it's surprisingly light. 		
CF | 		
CF | > 		Lancelot says, "yeah make some replacement start step"
DavidW says (to ClubFloyd), "s" 		
CF ] Hill View 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | > 		Lancelot says, "or whatever that is called"
DavidW says (to ClubFloyd), "s" 		
CF ] River Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong here, cooling this area from the heat 		
CF | of the day. It hasn't had time yet to deposit a great deal of sediment 		
CF | or erode much of the earth around it, so this area is rocky and steep, 		
CF | except for one patch of mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put trunk in chute" 		
CF ] River Side 		
CF | > 		
CF | > PUT TRUNK IN CHUTE 		
CF | 		
CF | Standing on tip-toes, you slide the log into the chute of the sawmill, 		
CF | where it slides out of sight into the contraption. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] River Side 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | Something heavy shifts inside the mill, and the whole thing begins to 		
CF | shudder and shake. You can hear a blade start spinning. 		
CF | 		
CF | There is a tearing sound of metal cutting through wood, and then a 		
CF | finished beam slides out of the other chute and lands on the 		
CF | riverbank, together with another journal page, which must have been 		
CF | stuck in the chute. 		
CF | 		
CF | > 		Lancelot exclaims, "journal!"
DavidW says (to ClubFloyd), "take page" 		
CF ] River Side 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | (the journal page numbered 6) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] River Side 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 6 written 		
CF | in the corner. It says: 		
CF | 		
CF | Strange to be back, after all this time. The cabin was in shambles 		
CF | when I came back. But with my last classes graded and commencement 		
CF | over, they've decided to allow me time back here. 		
CF | 		
CF | Although now, out of all times in my life, I don't need to be 		
CF | alone out here. I've been throwing myself into my studies so I 		
CF | wouldn't have to think about it. Why should I have to be the Pilot? 		
CF | I'm an artist, not a leader, not a technician. They made me those 		
CF | things. They say that that's what the Record says. That going against 		
CF | it would destroy everything we have. But the Record's incomplete. I 		
CF | know that, now. So maybe there's a way out of this...or, at least, out 		
CF | of some of this. 		
CF | 		
CF | > 		Knight_Otu says, "What a travel that journal must have taken."
DavidW says (to ClubFloyd), "take beam" 		
CF ] River Side 		
CF | > 		
CF | > TAKE BEAM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hill View 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, sheltering you from the heat of the 		
CF | day. However, the plaster on the outside of the building is crumbling. 		
CF | A couple of high windows are placed in such a way that it's difficult 		
CF | to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "comb flax" 		
CF ] Cabin Porch 		
CF | > 		
CF | > COMB FLAX 		
CF | 		
CF | (with the rippling comb) 		
CF | You carefully place the flax stems running through the rippling comb 		
CF | and pull. The seed pods all slide off easily. By the time you're done, 		
CF | you have some flax stems and some seed pods. You discard the stems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pods" 		
CF ] Cabin Porch 		
CF | > 		
CF | > X PODS 		
CF | 		
CF | These are a handful dried brown husks, holding the flax seeds 		
CF | themselves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Bright sunlight streams in 		
CF | through the windows, illuminating the scene. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, but they 		
CF | look dangerously damaged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take old beam" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE OLD BEAM 		
CF | 		
CF | Which do you mean, the stained paint can or the dented paint can? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stair" 		
CF ] Cabin 		
CF | > 		
CF | > X STAIR 		
CF | 		
CF | The stairs are made of individual steps supported by several stringer 		
CF | beams. There are no fasteners; everything is notched and fitted 		
CF | together. One of the beams looks rotten and loose. 		
CF | 		
CF | > 		Lancelot says, "ouch"
DavidW says (to ClubFloyd), "x rooten beam" 		
CF ] Cabin 		
CF | > 		
CF | > X ROOTEN BEAM 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rotten" 		
CF ] Cabin 		
CF | > 		
CF | > X ROTTEN 		
CF | 		
CF | This beam looks like rot has gotten to it. It looks like it was less 		
CF | well waxed than the others; perhaps that's why it suffered a different 		
CF | fate than the others. It has no fasteners, just being slotted in with 		
CF | the rest of the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You tug hard and pull out the rotten beam from the staircase. A 		
CF | journal page numbered 11 falls out from behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | (the journal page numbered 11) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Cabin 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 11 written 		
CF | in the corner. It says: 		
CF | 		
CF | The elections are over. I'm the Pilot, now. I shouldn't be 		
CF | surprised, given that it was already in the Record. 		
CF | 		
CF | There's always that fear that we'll have deviated somehow. But no, 		
CF | there was no catastrophe, no changing the tides of history. That's a 		
CF | relief; but now it is time to work. The Day of Weft's End is 		
CF | approaching. 		
CF | 		
CF | Whether it was destiny or not, the people voted for me; this 		
CF | community wants me; and I realize more than ever that I have to 		
CF | preserve it. The anonymity of my role has given me an idea, and I 		
CF | intend to pursue it to its fullest, no matter what it costs. But if it 		
CF | works, it means my time is short. And so I'm spending a few weeks in 		
CF | the cabin. Mostly because the Record seems to require it, and partly 		
CF | because this place is where I feel most at home. 		
CF | 		
CF | The cabin's aging, though. I've had to replace all but one of the 		
CF | stair beams, and that one will probably only last a few years. I've 		
CF | primed the sawmill, but I don't have the right wood for it; I need 		
CF | something seasoned. I've tried finding old logs in the forest but I 		
CF | haven't found any in the usual places; maybe I need to be more 		
CF | creative about where I look. 		
CF | 		
CF | When I get back to work, we'll be starting trials with the new 		
CF | rift technology. It has to work, one way or another. 		
CF | 		
CF | > 		Knight_Otu says, "Long journal."
DavidW says (to ClubFloyd), "x stair" 		
CF ] Cabin 		
CF | > 		
CF | > X STAIR 		
CF | 		
CF | The stairs are made of individual steps supported by several stringer 		
CF | beams. There are no fasteners; everything is notched and fitted 		
CF | together. Notably, one of the beams is missing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put beam in stair" 		
CF ] Cabin 		
CF | > 		
CF | > PUT BEAM IN STAIR 		
CF | 		
CF | Which do you mean, the rotten beam or the sturdy beam? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sturdy" 		
CF ] Cabin 		
CF | > 		
CF | > STURDY 		
CF | 		
CF | It's hard to squeeze the wood into the notches. You notice that the 		
CF | rest of the stairs seem waxed; if this beam were waxed as well, it 		
CF | would fit more easily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "press pods" 		
CF ] Cabin 		
CF | > 		
CF | > PRESS PODS 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		Lancelot says, "so we need wax :p"
DavidW says (to ClubFloyd), "put pods in press" 		
CF ] Cabin 		
CF | > 		
CF | > PUT PODS IN PRESS 		
CF | 		
CF | You carefully peel open the pods, discarding the husks and putting the 		
CF | tiny seeds into the press. There are quite a few; you must have a 		
CF | pound or more of seeds in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x press" 		
CF ] Cabin 		
CF | > 		
CF | > X PRESS 		
CF | 		
CF | You recognize this as a machine designed for the extraction of oil. It 		
CF | has a crank on one side and a hopper on top for inserting whatever you 		
CF | want to press. 		
CF | 		
CF | You can't see them, but you know there are flax seeds inside the 		
CF | machine. 		
CF | 		
CF | > 		Lancelot says, "crack it up"
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Cabin 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | You turn the crank. There is resistance at first, but as you continue 		
CF | to push the machine it becomes easier. The more you turn, the more the 		
CF | crank moves along some kind of thread, until a compartment opens up on 		
CF | the side, with a jar of flaxseed oil in it. You grab the jar, and the 		
CF | crank unwinds itself as the compartment closes. 		
CF | 		
CF | Outside, the breeze that has been lightly blowing intensifies, 		
CF | becoming a stiff breeze. Clouds scud across the sky. 		
CF | 		
CF | > 		Lancelot says, "crank even"
DavidW says (to ClubFloyd), "drop all beam" 		
CF ] Cabin 		
CF | > 		
CF | > DROP ALL BEAM 		
CF | 		
CF | rotten beam: Dropped. 		
CF | sturdy beam: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, creaking in the wind. However, the 		
CF | plaster on the outside of the building is crumbling. A couple of high 		
CF | windows are placed in such a way that it's difficult to see within, 		
CF | with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | stiff breeze rustles through the plants, sending ripples like the 		
CF | ocean. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Trellises 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trellises 		
CF | This area is shaded by a long row of arched wooden trellises that are 		
CF | now completely overgrown. What kind of plant was intended to grow here 		
CF | is hard to tell. The trellises shade the area and provide shelter from 		
CF | the wind. 		
CF | 		
CF | You can return to the garden to the west. The end of the 		
CF | trellis to the east is blocked by a rusty metal gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oil" 		
CF ] Trellises 		
CF | > 		
CF | > X OIL 		
CF | 		
CF | This is a glass jar filled with yellow, transparent flaxseed oil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oil gate" 		
CF ] Trellises 		
CF | > 		
CF | > OIL GATE 		
CF | 		
CF | You gently pour some flaxseed oil on the gate. Giving a little shake 		
CF | back and forth, you discover that it's loosened enough to be able to 		
CF | move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Flower Meadow 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the oiled gate) 		
CF | 		
CF | Flower Meadow 		
CF | The forest has opened up here, forming a natural meadow. Wildflowers 		
CF | of many kinds grow all across this open area. In stark contrast to the 		
CF | flowers, a black circle heralds the remains of an old, burnt-out fire. 		
CF | The gate back to the cabin is to the west. 		
CF | 		
CF | An artificial beehive stands to one side of the meadow. The tree 		
CF | you're in wobbles a bit in the wind. 		
CF | 		
CF | At least one piece of usable charcoal remains from the fire. Near it, 		
CF | thankfully unscathed, is a journal page numbered 10. 		
CF | 		
CF | > 		Lancelot exclaims, "another page!"
DavidW says (to ClubFloyd), "take page and charcoal" 		
CF ] Flower Meadow 		
CF | > 		
CF | > TAKE PAGE AND CHARCOAL 		
CF | 		
CF | journal page numbered 10: Taken. 		
CF | charcoal: Taken. 		
CF | 		
CF | > 		Knight_Otu says, "And uite in the open this time."
DavidW says (to ClubFloyd), "read 10" 		
CF ] Flower Meadow 		
CF | > 		
CF | > READ 10 		
CF | 		
CF | This looks like a page torn from a journal with the number 10 written 		
CF | in the corner. It says: 		
CF | 		
CF | I've picked up my old hobbies a bit since I finished restoring the 		
CF | place. It's an appropriate activity, not prone to cause problems; the 		
CF | Record is purely textual, so art is the perfect outlet; can't mess up 		
CF | anything there. 		
CF | 		
CF | I've even made an outfit for myself based on that old drawing that 		
CF | got me into this mess in the first place. It's kind of 		
CF | warm--uncomfortably so--but I'll be wearing it more in Central than 		
CF | here. I'll use it during campaigning. I'm glad anonymity is mandated 		
CF | for candidates, although I don't know what they're going to do if I 		
CF | lose the election. 		
CF | 		
CF | Speaking of which, that's coming up in a few months, and so I'll 		
CF | have to leave here. It'll be a long time before I can come back, but 		
CF | if I fixed this place up once, I can do it again. I have some ideas 		
CF | for the future; I think I can make some plaster out of mud and the 		
CF | cattail fluff. I'm excited to try it out! 		
CF | 		
CF | > 		Knight_Otu says, "*quite"
		Lancelot asks, "wax in the beehive?"
		Knight_Otu says, "Probably."
		Lancelot says, "ah thats why we need the fluff ... male plaster"
		Lancelot says, "make"
DavidW says (to ClubFloyd), "x beehive" 		
CF ] Flower Meadow 		
CF | > 		
CF | > X BEEHIVE 		
CF | 		
CF | The bee hive is a wooden box with holes, designed to allow the bees 		
CF | free access. It may have had a lid once, but it's now lost, and the 		
CF | hive is open to the air. Most of the bees are out of the hive, 		
CF | gathering nectar. 		
CF | 		
CF | Some beeswax has come loose and is resting in the hive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wax" 		
CF ] Flower Meadow 		
CF | > 		
CF | > TAKE WAX 		
CF | 		
CF | You gently reach in to the hive. The bees don't seem to mind you. 		
CF | You've almost got it... 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Flower Meadow 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Colorful wildflowers spread across the meadow. Bees browse among them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bees" 		
CF ] Flower Meadow 		
CF | > 		
CF | > X BEES 		
CF | 		
CF | Most of the bees are out of the hive, gathering nectar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Flower Meadow 		
CF | > 		
CF | > L 		
CF | 		
CF | Flower Meadow 		
CF | The forest has opened up here, forming a natural meadow. Wildflowers 		
CF | of many kinds grow all across this open area. In stark contrast to the 		
CF | flowers, a black circle heralds the remains of an old, burnt-out fire. 		
CF | The gate back to the cabin is to the west. 		
CF | 		
CF | An artificial beehive stands to one side of the meadow. The tree 		
CF | you're in wobbles a bit in the wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x circle" 		
CF ] Flower Meadow 		
CF | > 		
CF | > X CIRCLE 		
CF | 		
CF | It looks like this area was used for a big fire in the past, perhaps 		
CF | to dispose of branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Flower Meadow 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | There is nothing on the burnt-out fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Trellises 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Trellises 		
CF | This area is shaded by a long row of arched wooden trellises that are 		
CF | now completely overgrown. What kind of plant was intended to grow here 		
CF | is hard to tell. The trellises shade the area and provide shelter from 		
CF | the wind. 		
CF | 		
CF | You can return to the garden to the west. The end of the 		
CF | trellis to the east is no longer blocked by a rusty metal gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | stiff breeze rustles through the plants, sending ripples like the 		
CF | ocean. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, creaking in the wind. However, the 		
CF | plaster on the outside of the building is crumbling. A couple of high 		
CF | windows are placed in such a way that it's difficult to see within, 		
CF | with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. The cabin creaks and 		
CF | groans in the wind. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, but they are 		
CF | missing a beam and are too risky to use. 		
CF | 		
CF | You can see a sturdy beam and a rotten beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wax sturdy" 		
CF ] Cabin 		
CF | > 		
CF | > WAX STURDY 		
CF | 		
CF | You rub the wax all over the beam. It takes a lot of work, and you're 		
CF | sweating after a few minutes, but slowly the wood takes on a healthy 		
CF | sheen. Finally, you're finished, and so is the waxed wood. 		
CF | 		
CF | Outside, the day is bright and sunny, with only a light breeze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sturdy in stair" 		
CF ] Cabin 		
CF | > 		
CF | > PUT STURDY IN STAIR 		
CF | 		
CF | You slot the sturdy beam into place beneath the stairs. It fits 		
CF | perfectly! 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs 		
CF | The top floor of the cabin has a magnificent view of the bright sky. 		
CF | Or at least it would be magnificent, if the window weren't broken. A 		
CF | cozy bed takes up much of the room, with a nightstand next to it. The 		
CF | stairs lead down. 		
CF | 		
CF | A delicate feather mobile hangs from the ceiling, swinging slowly in 		
CF | the air. 		
CF | 		
CF | Another journal page, this one numbered 9, has been carefully placed 		
CF | on the bed. 		
CF | 		
CF | On the nightstand are a spile and a hook and line. 		
CF | 		
CF | > 		Lancelot says, "so we can go and get that stuff in the lake"
DavidW says (to ClubFloyd), "take 9" 		
CF ] Upstairs 		
CF | > 		
CF | > TAKE 9 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Upstairs 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 9 written 		
CF | in the corner. It says: 		
CF | 		
CF | It's been a few weeks since that last incident. I think I can 		
CF | safely say that I'm committed to my new course. If the Record says 		
CF | I'll be a leader, then I'll become a leader. If I'm going to take care 		
CF | of this place I'll learn the things I need to learn: statecraft, 		
CF | science, economics, the nuts and bolts of the ship. I can pilot all of 		
CF | us wayward souls across the stars. Because in a way, it already 		
CF | happened. 		
CF | 		
CF | I've been fixing up the cabin while I'm here. I debated whether I 		
CF | should use glass windows or oiled paper. I even bought the paper for 		
CF | it, but I ran out of the oil, so I'll just be using glass for 		
CF | now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hook" 		
CF ] Upstairs 		
CF | > 		
CF | > TAKE HOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take line" 		
CF ] Upstairs 		
CF | > 		
CF | > TAKE LINE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Upstairs 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a hook and line 		
CF | a piece of charcoal 		
CF | a jar of flaxseed oil 		
CF | a birch branch 		
CF | a chunk of talc 		
CF | a paintbrush 		
CF | a paint stick 		
CF | two paint cans: 		
CF | a stained one 		
CF | a dented one 		
CF | a ball of fluff 		
CF | a detective badge 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 3, 6, 7, 8, 9, 10 and 11 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x charcoal" 		
CF ] Upstairs 		
CF | > 		
CF | > X CHARCOAL 		
CF | 		
CF | From its shape and size, this charcoal looks to be the natural 		
CF | leftovers from a larger wood fire. It's incompletely burnt, and still 		
CF | has some bits of bark and twigs attached on one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Upstairs 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Upstairs 		
CF | > 		
CF | > X BED 		
CF | 		
CF | The bed is made up with sheets and a flannel comforter. It doesn't 		
CF | look like it's been slept in in years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Upstairs 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You don't find anything underneath the cozy bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x comforter" 		
CF ] Upstairs 		
CF | > 		
CF | > X COMFORTER 		
CF | 		
CF | The bed is made up with sheets and a flannel comforter. It doesn't 		
CF | look like it's been slept in in years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Upstairs 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The bed is made so well, it would take forever to put it back together 		
CF | later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nightstand" 		
CF ] Upstairs 		
CF | > 		
CF | > X NIGHTSTAND 		
CF | 		
CF | A rustic nightstand, appearing homemade, is next to the bed. 		
CF | 		
CF | On the nightstand is a spile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spile" 		
CF ] Upstairs 		
CF | > 		
CF | > X SPILE 		
CF | 		
CF | This metal spigot with a spike on the back is a spile, a tool used in 		
CF | older times to drain sap from maple or pine trees. It is pushed into a 		
CF | tree, usually requiring the use of a hammer, but this one is fairly 		
CF | small and sharp, and could conceivably be pushed in by hand. 		
CF | 		
CF | > 		Knight_Otu says, "Ah."
DavidW says (to ClubFloyd), "take it" 		
CF ] Upstairs 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie line to pole" 		
CF ] Upstairs 		
CF | > 		
CF | > TIE LINE TO POLE 		
CF | 		
CF | You adeptly tie the fishing line to the birch branch, and in a few 		
CF | minutes you have a perfectly serviceable fishing pole. You should be 		
CF | able to FISH FOR things in the water now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Upstairs 		
CF | > 		
CF | > L 		
CF | 		
CF | Upstairs 		
CF | The top floor of the cabin has a magnificent view of the bright sky. 		
CF | Or at least it would be magnificent, if the window weren't broken. A 		
CF | cozy bed takes up much of the room, with a nightstand next to it. The 		
CF | stairs lead down. 		
CF | 		
CF | A delicate feather mobile hangs from the ceiling, swinging slowly in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mobile" 		
CF ] Upstairs 		
CF | > 		
CF | > X MOBILE 		
CF | 		
CF | This is a delicated construction of feathers, sticks and twine, hung 		
CF | high from the roof, out of reach. 		
CF | 		
CF | It's swinging gently back and forth due to the broken window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x feathers" 		
CF ] Upstairs 		
CF | > 		
CF | > X FEATHERS 		
CF | 		
CF | This is a delicated construction of feathers, sticks and twine, hung 		
CF | high from the roof, out of reach. 		
CF | 		
CF | It's swinging gently back and forth due to the broken window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit it with pole" 		
CF ] Upstairs 		
CF | > 		
CF | > HIT IT WITH POLE 		
CF | 		
CF | You'll resort to violence when you have to. But not right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Upstairs 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | (the broken window) 		
CF | This window has multiple deep cracks in it. It looks very fragile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Upstairs 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | At your slightest touch, the window shatters, sending chunks of glass 		
CF | raining down. Due to the slight angle the window had, the glass 		
CF | fragments fall outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Upstairs 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | You can't see 'it' (nothing) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF ] Upstairs 		
CF | > 		
CF | > ENTER WINDOW 		
CF | 		
CF | (the empty window) 		
CF | There's nothing there; it's completely empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mobile" 		
CF ] Upstairs 		
CF | > 		
CF | > X MOBILE 		
CF | 		
CF | This is a delicated construction of feathers, sticks and twine, hung 		
CF | high from the roof, out of reach. 		
CF | 		
CF | It's swinging back and forth due to the missing window. 		
CF | 		
CF | > 		Knight_Otu says, "Let me guess, we'll need to make a paper window."
		DavidW says, "I wonder if we... yeah, that."
DavidW says (to ClubFloyd), "d" 		
CF ] Cabin 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Bright sunlight streams in 		
CF | through the windows, illuminating the scene. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a rotten beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rotten" 		
CF ] Cabin 		
CF | > 		
CF | > X ROTTEN 		
CF | 		
CF | This beam looks like rot has gotten to it. It looks like it was less 		
CF | well waxed than the others; perhaps that's why it suffered a different 		
CF | fate than the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dock 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dock 		
CF | Sticking out from the back of the cabin to the north, a wooden 		
CF | dock overlooks a lake. Sunlight dances over the water. The forest is 		
CF | all around you, and you are entirely alone. 		
CF | 		
CF | Cattails grow along the edge of the dock, but the rest of the lake is 		
CF | clear, at first glance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF ] Dock 		
CF | > 		
CF | > FISH 		
CF | 		
CF | What do you want to fish with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pole" 		
CF ] Dock 		
CF | > 		
CF | > POLE 		
CF | 		
CF | When you need to fish something out of the water, you can type FISH 		
CF | [the thing]. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish canister" 		
CF ] Dock 		
CF | > 		
CF | > FISH CANISTER 		
CF | 		
CF | You gently lower the hook into the water. The hook and line are light 		
CF | enough that they drift easily, but after many minutes you manage to 		
CF | snag the rusty canister and pull it up. It's heavy, but the line 		
CF | holds. 		
CF | 		
CF | Right when you almost have it, the line snaps, but you manage to grab 		
CF | the canister before it falls in. The pole, now useless, you discard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x canister" 		
CF ] Dock 		
CF | > 		
CF | > X CANISTER 		
CF | 		
CF | This is a heavily rusted canister about the size of your hand. It is 		
CF | currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Dock 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | With great difficulty, you unscrew the canister, sending a shower of 		
CF | rusty flakes into it. 		
CF | 		
CF | Inside, you find a laminated journal page numbered 4. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, self-disposing tools."
DavidW says (to ClubFloyd), "take page" 		
CF ] Dock 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | (the journal page numbered 4) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Dock 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 4 written 		
CF | in the corner. It says: 		
CF | 		
CF | Oh, man, where do I begin? I had a visitor out here, first one 		
CF | I've ever had. It was that old guy I talked to a month or two ago--Mr. 		
CF | Stevens, I think? At first, I thought he was just going to return my 		
CF | sketchbook, because I left it in his shop. But he was so nervous when 		
CF | I opened the door. I was right, in a way; he had the sketchbook. But 		
CF | he said the Cents wanted to talk to me. 		
CF | 		
CF | Of course I freaked out after he left. The Cents? Did they think I 		
CF | was some kind of criminal? For what? Am I underage for the cabin? I 		
CF | asked the school about that specifically before I came out here. 		
CF | 		
CF | I do not want to end up in prison in Central. I want to blame it 		
CF | all on Mr. Stevens. He said that he saw something in my sketchbook and 		
CF | had to send it in. So apparently my art is freaking someone out. He 		
CF | wouldn't tell me anything else, just mumbled something about the 		
CF | Record again and wandered off. 		
CF | 		
CF | I wonder what got them so upset. It was just some of my helmet 		
CF | designs--I've been working on skulls and spikes a lot recently. This 		
CF | one was all white, with a big cape behind. I don't get it. 		
CF | 		
CF | This page has been laminated, unlike the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in canister" 		
CF ] Dock 		
CF | > 		
CF | > LOOK IN CANISTER 		
CF | 		
CF | In the rusty canister are some rust flakes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flakes" 		
CF ] Dock 		
CF | > 		
CF | > X FLAKES 		
CF | 		
CF | A large pile of rust flakes is inside the rusty canister. 		
CF | 		
CF | > 		DavidW says, "i"
DavidW says (to ClubFloyd), "i" 		
CF ] Dock 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a spile 		
CF | a piece of charcoal 		
CF | a jar of flaxseed oil 		
CF | a chunk of talc 		
CF | a paintbrush 		
CF | a paint stick 		
CF | two paint cans: 		
CF | a stained one 		
CF | a dented one 		
CF | a ball of fluff 		
CF | a detective badge 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10 and 11 		
CF | 		
CF | > 		DavidW asks, "I suppose the fluff can be paper? Or the old beam?"
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Bright sunlight streams in 		
CF | through the windows, illuminating the scene. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a rotten beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, sheltering you from the heat of the 		
CF | day. However, the plaster on the outside of the building is crumbling. 		
CF | A couple of high windows are placed in such a way that it's difficult 		
CF | to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cabin Porch 		
CF | > 		
CF | > W 		
CF | 		
CF | The porch just leads from the garden to the north and the cabin 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | The forest stretches away from you in every direction, with a trail 		
CF | coming from the south before petering out here. The quiet and 		
CF | stillness make you self-conscious about everything you do. 		
CF | 		
CF | Three trees stand out to you: one tree is much taller than the others. 		
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine 		
CF | tree with a small bucket tied around it. The last is a young birch 		
CF | tree with long, delicate branches, noticeably newer than the other 		
CF | trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put stile in smaller" 		
CF ] Forest 		
CF | > 		
CF | > PUT STILE IN SMALLER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Lancelot says, "sorry I need to go"
		Lancelot asks, "see you asll next week?"
		DavidW asks, "oh, we have gone over time, haven't we?"
		DavidW asks, "Should we stop here?"
		keltena says, "That works for me"
		Knight_Otu says, "Works for me."
		
*** SESSION 6 *** 		
		Lancelot says, "Hiya DavidW ... can you give me the link to your website again? my browser lost its history :("
		Lancelot asks, "I forgot what we did after the murder mystery... exploring the cabin area?"
		DavidW says, "[LINK] for summary"
		DavidW says, "[LINK] for full notes and maps to date."
		Lancelot exclaims, "thx!"
		DavidW says, "In writing up my notes, I didn't see a way forward with the cabin until we get better footwear from somewhere, so we might have to go to the next rift."
		DavidW says, "Which is either Engineering or Brig."
		Lancelot says, "I think it is safe to say the regions are interconnected in a way... you need an item from another place sometimes"
		DavidW says, "yes, we've seen that already to an extent."
		Lancelot says, "we had that with the obol machine in museum and the stamp for the murder"
		DavidW says, "oh, I have a theory about the doors marked with octagons."
		DavidW says, "I noticed that the doors with octagons are all approached from different directions. So I think, maybe, they all lead to the same multi-doored room."
		Lancelot says, "you are very sharp DavidW"
		Jacqueline says (to DW), "That's pretty cool if true."
		DavidW asks, "okay, shall we start?"
		Jacqueline says, "Yeah, lessgooooooooo"
		DavidW says, "look"
DavidW says (to ClubFloyd), "look" 		
CF ] Forest 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Forest 		
CF | The forest stretches away from you in every direction, with a trail 		
CF | coming from the south before petering out here. The quiet and 		
CF | stillness make you self-conscious about everything you do. 		
CF | 		
CF | Three trees stand out to you: one tree is much taller than the others. 		
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine 		
CF | tree with a small bucket tied around it. The last is a young birch 		
CF | tree with long, delicate branches, noticeably newer than the other 		
CF | trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hill View 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | > 		Lancelot says, "I don't mind if we are still at cabin we can do a lil and move on"
DavidW says (to ClubFloyd), "x sculpture" 		
CF ] Hill View 		
CF | > 		
CF | > X SCULPTURE 		
CF | 		
CF | This sculpture is a blend of ancient and gothic styles. It includes 		
CF | heavy stones balanced on top of each other in a miniature imitation of 		
CF | Stonehenge. Additional stones are cemented inside to form a frame for 		
CF | an elegant stained glass window. 		
CF | 		
CF | On the window is etched in excruciating detail an image of the cabin 		
CF | below. It looks like the image might overlap with the actual cabin if 		
CF | you look through the window. 		
CF | 		
CF | In the corner is etched, "For Emrys--AW". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF ] Hill View 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | (the elegant sculpture) 		
CF | You look through the window at the cabin below. Moving your head 		
CF | slightly, you see that the etching does line up with the cabin. Only 		
CF | some of the cabin is etched, most likely corresponding to permanent 		
CF | features. However, there are slight differences: 		
CF | 		
CF | -the wall of the porch looks different from the etching, which shows 		
CF | smooth plaster 		
CF | -a feather mobile hanging in the upstairs room is swinging back and 		
CF | forth, not lining up with the etching 		
CF | -the rocking-chair on the porch is not the same red tint as the 		
CF | stained glass overlaying it, while most of the other colors match 		
CF | 		
CF | > 		DavidW says, "So we need to fix the plaster, stop the mobile, paint the chair."
		Lancelot says, "so we need to plaster the wall, fix the mobile, repaint the chair"
		Lancelot says, "yep :D"
		Knight_Otu says, "Well, that's a nice measuring method."
		DavidW says, "I figure the rust flakes are for the paint, using the same paint formula famers used to paint their barns with."
		DavidW says, "farmers"
		Lancelot says, "I think it is, Brian did a lot of cool research"
DavidW says (to ClubFloyd), "x mill" 		
CF ] Hill View 		
CF | > 		
CF | > X MILL 		
CF | 		
CF | This looks quite a bit like a flour mill, but the residue on it looks 		
CF | more mineral in nature. It has a hopper on top and a crank to turn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put chunk in it" 		
CF ] Hill View 		
CF | > 		
CF | > PUT CHUNK IN IT 		
CF | 		
CF | You break the talk chunk apart by hand and feed it gently into the 		
CF | hopper. 		
CF | 		
CF | > 		Lancelot says, "ah we can mill"
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Hill View 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | You turn the crank. 		
CF | 		
CF | It is very hard to move. As you push harder, it begins to judder and 		
CF | crush. Slowly, there is less resistance. 		
CF | 		
CF | As you continue to turn, you can feel things moving inside, the rock 		
CF | progressing through different stages. You have to stop and take a 		
CF | break at one point to get your energy back. 		
CF | 		
CF | Once you're refreshed, you get up and crank some more. 		
CF | 		
CF | Finally, a flap in the back opens temporarily to release some detritus 		
CF | that soon disappears. At the same time, some kind of inner screw 		
CF | unwinds, and down comes a bowl of talc powder, which you take and set 		
CF | down gently. 		
CF | 		
CF | The sky darkens as the sun begins to sink below the horizon. 		
CF | 		
CF | > 		
Jade has arrived. 		Lancelot says, "and Jade incoming"
		Jade says, "Hello"
DavidW says (to ClubFloyd), "x powder" 		
CF ] Hill View 		
CF | > 		
CF | > X POWDER 		
CF | 		
CF | This is an open bowl filled with talc powder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hill View 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The talc powder is very loose; carrying the bowl from place to place 		
CF | would be messy. 		
CF | 		
CF | The sky darkens as the last traces of sunlight disperse. It is night, 		
CF | but the moon shines well enough through the clouds. 		
CF | 		
CF | > 		Lancelot says, "Hiya Jade we just started"
		DavidW says, "okay, we leave the bowl of talc powder in the rain."
		Jade says, "OK. Let's see."
		Jacqueline says, "For the good of next week, wanted to remind everyone that time changed in the US this weekend. We shifted an hour later for folks who did not know, but next week we'll be back at 2pm Eastern."
		Knight_Otu says, "Hey Jade."
		Jade says (to KO), "Hello"
		Lancelot says, "or maybe put it into a can"
		DavidW says, "summary at [LINK]"
		Lancelot says, "we have two paint cans right"
		Knight_Otu says, "I realized there was a time change after I logged on and wondered."
		DavidW says (to Lancelot), "You'd think that would work but...."
DavidW says (to ClubFloyd), "put talc in dented" 		
CF ] Hill View 		
CF | > 		
CF | > PUT TALC IN DENTED 		
CF | 		
CF | It's unwise to try making paint if you don't know a recipe for it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hill View 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a spile 		
CF | a piece of charcoal 		
CF | a jar of flaxseed oil 		
CF | a paintbrush 		
CF | a paint stick 		
CF | two paint cans: 		
CF | a stained one 		
CF | a dented one 		
CF | a ball of fluff 		
CF | a detective badge 		
CF | a Blue Lacunic dictionary 		
CF | a dog toy 		
CF | an exploration notebook 		
CF | a rucksack (open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10 and 11 		
CF | 		
CF | > 		Lancelot asks, "ah ok then we need to leave it here for now I guess or maybe put in backpack?"
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | The forest stretches away from you in every direction, with a trail 		
CF | coming from the south before petering out here. It is hard to 		
CF | see at times, when clouds pass over the moon. 		
CF | 		
CF | Three trees stand out to you: one tree is much taller than the others. 		
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine 		
CF | tree with a small bucket tied around it. The last is a young birch 		
CF | tree with long, delicate branches, noticeably newer than the other 		
CF | trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put spile in pine" 		
CF ] Forest 		
CF | > 		
CF | > PUT SPILE IN PINE 		
CF | 		
CF | With a hard shove, you push the spile into the pine tree, just above 		
CF | the bucket. 		
CF | 		
CF | Pine sap begins to flow out of the tree and into the bucket. It's a 		
CF | thin flow, probably due to the shallowness of the spile. You take a 		
CF | seat near the larger tree and watch the sap while it flows. 		
CF | 		
CF | After about an hour or so, the flow stops, right as the bucket is 		
CF | filled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Forest 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | You pull the bucket loose, and the rope that was holding it snaps 		
CF | through and falls apart. Must have aged poorly. But the bucket is 		
CF | fine. 		
CF | 		
CF | Looking closer, something else fell to the ground along with the 		
CF | bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Forest 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Forest 		
CF | The forest stretches away from you in every direction, with a trail 		
CF | coming from the south before petering out here. It is hard to 		
CF | see at times, when clouds pass over the moon. 		
CF | 		
CF | Three trees stand out to you: one tree is much taller than the others. 		
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine 		
CF | tree with a spile in it. The last is a young birch tree with long, 		
CF | delicate branches, noticeably newer than the other trees. 		
CF | 		
CF | You can see a journal page numbered 12 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take 12" 		
CF ] Forest 		
CF | > 		
CF | > TAKE 12 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Forest 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 12 written 		
CF | in the corner. It says: 		
CF | 		
CF | The experiments are a success. Some things can be changed after 		
CF | all; or, at least, in some things we have freedom. But others still 		
CF | weigh me down. Given what the Record says about our guest, she should 		
CF | be here in just a few short years. My time at this cabin has 		
CF | ended. 		
CF | 		
CF | Our rifts only have a short range in time. To avoid destroying our 		
CF | own timeline, we've been restricting our experiments to in-lab. 		
CF | Storyweavers are more sensitive than baseline humans, and emotional 		
CF | ties make the connection stronger; our current theory, based on the 		
CF | Record, is that we might be able to bootstrap our way through close 		
CF | acquaintances before bringing her in for the real deal. 		
CF | 		
CF | Emrys, if you're reading this: I'll see you soon, if I haven't 		
CF | already. I hope this, my own little record, has been some use to 		
CF | you. 		
CF | 		
CF | > 		Lancelot says, "this seems to be the last page of the diary"
		DavidW asks, "Is this the first mention of rifts by anyone else?"
		Jacqueline says, "huh"
		Lancelot says, "I think it is"
		Jacqueline says, "Come for the puzzles, stay for the story."
		DavidW says, "The future is bootstrapping itself."
		Lancelot says, "and what a story it is :D"
		Knight_Otu says, "But, but... bootstraps... nevermind."
DavidW says (to ClubFloyd), "x sap" 		
CF ] Forest 		
CF | > 		
CF | > X SAP 		
CF | 		
CF | This is a good quantity of pine sap, fragrant and somewhat sticky. 		
CF | 		
CF | > 		Lancelot says, "circular reasoning alert lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Hill View 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The night is silent around you. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. Despite 		
CF | the clouds, the moonlight is sufficient to see by. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you but still admits some light from the 		
CF | night sky. However, the plaster on the outside of the building is 		
CF | crumbling. A couple of high windows are placed in such a way that it's 		
CF | difficult to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Moonlight lights the room, 		
CF | occasionally obscured by clouds. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a rotten beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x still" 		
CF ] Cabin 		
CF | > 		
CF | > X STILL 		
CF | 		
CF | Over the fireplace, a copper still has been installed, a device for 		
CF | purifying and distilling liquids. Usually alcohol, although this one 		
CF | has the scent of pine. 		
CF | 		
CF | It has a funnel for pouring in liquids, and a place to put a 		
CF | receptacle to collect the resulting liquid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sap in still" 		
CF ] Cabin 		
CF | > 		
CF | > PUT SAP IN STILL 		
CF | 		
CF | You pour the pine sap into the distillery and set the bucket 		
CF | underneath to catch the output. Without fire, though, it is unlikely 		
CF | you'll produce anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put charcoal in fireplace" 		
CF ] Cabin 		
CF | > 		
CF | > PUT CHARCOAL IN FIREPLACE 		
CF | 		
CF | You put the charcoal into the fireplace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit lighter" 		
CF ] Cabin 		
CF | > 		
CF | > HIT LIGHTER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] Cabin 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | Over the fireplace, a copper still has been installed, a device for 		
CF | purifying and distilling liquids. Usually alcohol, although this one 		
CF | has the scent of pine. 		
CF | 		
CF | It has a funnel for pouring in liquids, and a place to put a 		
CF | receptacle to collect the resulting liquid, where you've placed the 		
CF | bucket. It's still a bit sticky from the sap you poured in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Cabin 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | The fireplace is brick, and is recessed. On top of it is a copper 		
CF | still, and on one side of it is a fire starter. 		
CF | 		
CF | In the fireplace is a piece of charcoal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit starter" 		
CF ] Cabin 		
CF | > 		
CF | > HIT STARTER 		
CF | 		
CF | You'll resort to violence when you have to. But not right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Cabin 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | You press the fire starter and a shower of sparks comes out of it, 		
CF | setting the bark and twigs on the charcoal on fire. Soon, the fire 		
CF | spreads to the rest of the charcoal. 		
CF | 		
CF | A puff of steam shows that the distillery is beginning to work! 		
CF | 		
CF | You take a seat at the chair and keep an eye on things. A thin liquid 		
CF | begins to drip into the bucket. After many long, fragrant minutes, the 		
CF | charcoal burns out completely, and the still stops. Fortunately, the 		
CF | bucket is now full of turpentine. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x turpentine" 		
CF ] Cabin 		
CF | > 		
CF | > X TURPENTINE 		
CF | 		
CF | This pale yellow liquid is turpentine, commonly used to thin paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] Cabin 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | Whoo! That's strong. 		
CF | 		
CF | Outside, the night sky clears, and the moonlight grows stronger. It is 		
CF | the deepest part of the night. 		
CF | 		
CF | > 		Lancelot says, "ok we got the turpentine"
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Cabin 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Cabin 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | (the fireplace) 		
CF | The fireplace is brick, and is recessed. On top of it is a copper 		
CF | still, and on one side of it is a fire starter. 		
CF | 		
CF | > 		DavidW says, "guess the fire is out."
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, casting this area into shadow. 		
CF | However, the plaster on the outside of the building is crumbling. A 		
CF | couple of high windows are placed in such a way that it's difficult to 		
CF | see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. 		
CF | Moonlight illuminates everything clearly around you. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > X MOON 		
CF | 		
CF | The sky is a vast black studded with stars. The moon shines brightly. 		
CF | 		
CF | > 		Lancelot says, "not much else we can do about that... Brian was very environmentally aware lol... often stuff disappears if its not needed anymore (but not always)"
		DavidW says, "Is this moon important? The weather and sky in this section seems to have an entire day/night cycle."
		Lancelot says, "I do not think it is... but yeah there is a weather thing going on."
		DavidW says (to Lancelot), "He did give us asbestos-free talc."
		Jacqueline says, "Always thinking of our safety."
		Lancelot says, "indeed ... shudder ti think of the amout of figuring out all those details"
		DavidW says, "At this point, I think we need to leave this section and try another one."
		Lancelot says, "agreed not much to do here at this point ... but I think you got a hint where to look"
		DavidW says, "I can't find paper for the window. I can't climb the slippery rocks."
		DavidW asks (of Lancelot), "which hint?"
		Lancelot says, "and we do not have a recipe for the paint"
		Lancelot asks, "check the rocks?"
		Lancelot asks, "where we could not go?"
		DavidW says, "I assume the paint recipe will be on a journal page."
		DavidW says, "The rocks have that etching of the Eiffel Tower."
		DavidW says, "I don't know what that means at all, unless I'm supposed to say 'open sesame' in French."
		Lancelot says, "ok then I guess when we find an eiffel tower or sth similar .... it was also related to that iterm on shoip"
		Lancelot says, "argh typing is baad"
		DavidW asks, "iterm on shoip?"
		DavidW asks, "You mean the snowglobe?"
		Lancelot says, "item on the ship... a little snow globe"
		Jacqueline says, "I do not know how to say open sesame in French, but Google is saying sésame ouvre-toi, and I can't really fault that."
		Lancelot says, "so something relates to that"
		Lancelot says, "as the train we found etc"
		DavidW says, "The snowglobe and every other prop from the banquet vanished during the emergency and we can't even re-enter that room."
		Lancelot asks, "where we go next?"
		DavidW says, "Engineering or Brig."
		DavidW says, "Engineering is missing an arc welder. Brig is missing a duffel bag."
		DavidW says, "I vote Engineering."
		Lancelot says, "ah ... hmmm I know the regions so I cannot say which one I would prefer lol"
		Knight_Otu says, "Sure, seems good."
		Lancelot says, "Engineering it is then :D"
		Jacqueline says, "yeah. Make it so."
		DavidW says, "We have to do them all eventually."
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | red. 		
CF | 		
CF | The only crew member here right now is Petty Officer Rhys, who is 		
CF | contemplating the monitors with a grim expression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Command 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | There's no transport tube headed down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF ] Transit Hub 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map shows that the ship is divided up as follows: 		
CF | 		
CF | At the top are the quarters for officers and auxiliary staff. 		
CF | 		
CF | Below that is the bridge and associated areas. 		
CF | 		
CF | Underneath that, where you are now, are the main services of the ship, 		
CF | including engineering and cryo storage. 		
CF | 		
CF | Finally, at the bottom, are most of the living quarters and the 		
CF | medical bay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal that currently says: 		
CF | 		
CF | Welcome to Yang Labs! Your presence in this room indicates that 		
CF | you have been approved for the use of the portable Savoy Multitool, or 		
CF | are a hardened criminal willing to resort to desperate measures. Let's 		
CF | hope for the first one! Please ignore any sirens. 		
CF | 		
CF | Use of this tool without proper training is prohibited. Trainees 		
CF | will gain further access to features of the multi-tool by 		
CF | demonstrating their understanding of its current abilities. Training 		
CF | may include mental challenges appropriate for your level. 		
CF | 		
CF | Your tool is currently restricted to its most limited ability: 		
CF | unlocking doors. Demonstrate your ability to use the tool by finding 		
CF | one of our several outposts, each marked with a door with an octagon 		
CF | symbol. Each of these outposts contains a crystal shard, a type of 		
CF | fuel source. Once you've obtained the shard, return to this room. 		
CF | 		
CF | Good luck, and thank you for visiting Yang Labs! When you're ready 		
CF | to upgrade your tool using a crystal shard, place one in the small 		
CF | hole which you can see in the pedestal. 		
CF | 		
CF | There is no one in the room. 		
CF | 		
CF | The message leaves you somewhat bemused; it's been quite a few years 		
CF | since you've been assigned homework. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | A curious tool has been placed on top of the pedestal. 		
CF | 		
CF | > 		Lancelot says, "drumroll"
		Lancelot says, "I went WTF when I came here first time lol"
		Knight_Otu says, "I'm getting Portal vibes."
		Lancelot says, "yeah those octagon door vibes are strong"
DavidW says (to ClubFloyd), "x tool" 		
CF ] The Device 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool. 		
CF | 		
CF | There are several settings marked at the bottom. The dial is currently 		
CF | set to Inert. The available settings are Inert and Lockpick. There are 		
CF | other settings that are currently unavailable: Flashlight, Diagnose, 		
CF | Locator, Connector, and Harvester. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tool" 		
CF ] The Device 		
CF | > 		
CF | > TAKE TOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "any tech sufficiently advanced equals magic lol"
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] The Device 		
CF | > 		
CF | > X PEDESTAL 		
CF | 		
CF | The pedestal, labelled YANG ENGINE MK XCI, rises out of the floor in 		
CF | the center of the room. It has a simple display on it that reads: 		
CF | 		
CF | Welcome to Yang Labs! Your presence in this room indicates that 		
CF | you have been approved for the use of the portable Savoy Multitool, or 		
CF | are a hardened criminal willing to resort to desperate measures. Let's 		
CF | hope for the first one! Please ignore any sirens. 		
CF | 		
CF | Use of this tool without proper training is prohibited. Trainees 		
CF | will gain further access to features of the multi-tool by 		
CF | demonstrating their understanding of its current abilities. Training 		
CF | may include mental challenges appropriate for your level. 		
CF | 		
CF | Your tool is currently restricted to its most limited ability: 		
CF | unlocking doors. Demonstrate your ability to use the tool by finding 		
CF | one of our several outposts, each marked with a door with an octagon 		
CF | symbol. Each of these outposts contains a crystal shard, a type of 		
CF | fuel source. Once you've obtained the shard, return to this room. 		
CF | 		
CF | Good luck, and thank you for visiting Yang Labs! When you're ready 		
CF | to upgrade your tool using a crystal shard, place one in the small 		
CF | hole which you can see in the pedestal. 		
CF | 		
CF | The top of the pedestal is flat. Just below the flat top is a tiny 		
CF | hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] The Device 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | This hole is very small; it looks like it was designed to receive a 		
CF | needle or a sliver of some kind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock pedestal" 		
CF ] The Device 		
CF | > 		
CF | > UNLOCK PEDESTAL 		
CF | 		
CF | That is not something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hub Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. 		
CF | 		
CF | > 		Lancelot says, "this must be the other end possibly"
DavidW says (to ClubFloyd), "x sign" 		
CF ] Hub Room 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The warning sign reads: 		
CF | 		
CF | WARNING: 		
CF | For security purposes, only incoming rifts can open in this 		
CF | location. No outgoing rifts can be opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x cotagon" 		
CF ] The Device 		
CF | > 		
CF | > X COTAGON 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x octagon" 		
CF ] The Device 		
CF | > 		
CF | > X OCTAGON 		
CF | 		
CF | The walls are made from metal panels that join almost seamlessly, and 		
CF | are free from rust and dirt. Each is emblazoned with an octagon. 		
CF | 		
CF | > 		Lancelot says, "we need to find some doors and collect shards looks like"
		DavidW says, "Well, we've seen three octagon doors. Top of monster house, train's police station, museum's gift shop."
		DavidW asks, "I guess we unlock those doors with this tool?"
		DavidW asks, "That sound good?"
		Lancelot says, "it has a lockpick available"
DavidW says (to ClubFloyd), "set tool to lockpick" 		
CF ] The Device 		
CF | > 		
CF | > SET TOOL TO LOCKPICK 		
CF | 		
CF | You set the curious tool to Lockpick. 		
CF | 		
CF | The tool beeps and a voice says, "Lockpick activated." 		
CF | 		
CF | [To use the lockpick, simply UNLOCK a locked door WITH the tool.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > W 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | Officer Mefe is here, calmly working on navigation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lavatory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | green rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] First Class 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock metal door with tool" 		
CF ] Police Station 		
CF | > 		
CF | > UNLOCK METAL DOOR WITH TOOL 		
CF | 		
CF | You hold the curious tool up to the metal door. A blue light comes 		
CF | from the tool, and then the metal door unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prop Room 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the metal door) 		
CF | 		
CF | Prop Room 		
CF | This room is filled with props and costumes. There is a rack of 		
CF | dresses, a box of wigs, and a pile of what you can only call junk. You 		
CF | can leave to the east. A black rift leads southwest. The 		
CF | rift feels closed off, somehow. 		
CF | 		
CF | A heavy safe sits in one corner of the room. It doesn't look like it 		
CF | belongs here. 		
CF | 		
CF | Among the props, all that sticks out to you is a fake mustache, a 		
CF | deerstalker cap and an oversized raincoat. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Knight_Otu says, "Elementary."
DavidW says (to ClubFloyd), "x props" 		
CF ] Prop Room 		
CF | > 		
CF | > X PROPS 		
CF | 		
CF | Most of the props and costumes are heaped up into a pile. By and 		
CF | large, none of them stick out to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Prop Room 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | Most of the props and costumes are heaped up into a pile. By and 		
CF | large, none of them stick out to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Prop Room 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | This is a black rift, leading southwest. It floats silently in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cap" 		
CF ] Prop Room 		
CF | > 		
CF | > X CAP 		
CF | 		
CF | This cap is perfect for anyone trying to imitate a certain famous 		
CF | detective. No pipe included. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x raincoat" 		
CF ] Prop Room 		
CF | > 		
CF | > X RAINCOAT 		
CF | 		
CF | This raincoat looks like it wouldn't really fit well. Looking at it 		
CF | makes you feel like you have just one more question, but you don't 		
CF | know what it would be. 		
CF | 		
CF | > 		Lancelot says, "yeah the pipe is missing lol"
DavidW says (to ClubFloyd), "x mustache" 		
CF ] Prop Room 		
CF | > 		
CF | > X MUSTACHE 		
CF | 		
CF | This mustache, with its impressive size, looks unmistakably Belgian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Prop Room 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | This safe looks far too heavy to move. There is a keypad for entering 		
CF | a 6-digit number. The safe is currently closed and locked. 		
CF | 		
CF | Someone has written on the safe: 		
CF | 		
CF | "The code is the creation date of the rift. Figuring that out is part 		
CF | of your training!" 		
CF | 		
CF | > 		Lancelot asks, "moustache ... Hercule Poirot?"
		Knight_Otu says, "Columbo and ... yeah."
		Knight_Otu says, "Poirot."
		Lancelot says, "hmm looks like we cannot just go at random here"
DavidW says (to ClubFloyd), "search cap" 		
CF ] Prop Room 		
CF | > 		
CF | > SEARCH CAP 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search mustache" 		
CF ] Prop Room 		
CF | > 		
CF | > SEARCH MUSTACHE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search raincoat" 		
CF ] Prop Room 		
CF | > 		
CF | > SEARCH RAINCOAT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cap" 		
CF ] Prop Room 		
CF | > 		
CF | > TAKE CAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mustache" 		
CF ] Prop Room 		
CF | > 		
CF | > TAKE MUSTACHE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take raincoat" 		
CF ] Prop Room 		
CF | > 		
CF | > TAKE RAINCOAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Prop Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Prop Room 		
CF | This room is filled with props and costumes. There is a rack of 		
CF | dresses, a box of wigs, and a pile of what you can only call junk. You 		
CF | can leave to the east. A black rift leads southwest. The 		
CF | rift feels closed off, somehow. 		
CF | 		
CF | A heavy safe sits in one corner of the room. It doesn't look like it 		
CF | belongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wigs" 		
CF ] Prop Room 		
CF | > 		
CF | > X WIGS 		
CF | 		
CF | This is a box of wigs, but there's nothing exciting in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear moustache" 		
CF ] Prop Room 		
CF | > 		
CF | > WEAR MOUSTACHE 		
CF | 		
CF | You put on the fake mustache. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear cap" 		
CF ] Prop Room 		
CF | > 		
CF | > WEAR CAP 		
CF | 		
CF | You put on the deerstalker cap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear raincoat" 		
CF ] Prop Room 		
CF | > 		
CF | > WEAR RAINCOAT 		
CF | 		
CF | You put on the oversized raincoat. 		
CF | 		
CF | > 		Lancelot says, "so here we need to find out when this place was created ... but we do not have the means yet I think"
		DavidW says, "I don't think we need any of this costume stuff, at least not now."
DavidW says (to ClubFloyd), "remove cap. remove mustache. remove raincoat" 		
CF ] Prop Room 		
CF | > 		
CF | > REMOVE CAP. REMOVE MUSTACHE. REMOVE RAINCOAT 		
CF | 		
CF | You take off the deerstalker cap. 		
CF | 		
CF | You take off the fake mustache. 		
CF | 		
CF | You take off the oversized raincoat. 		
CF | 		
CF | > 		DavidW says, "I'm tempted to leave the costume stuff here. And I guess the shard we want is in the safe."
		Lancelot says, "so we can still go to mansion or the other place"
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "e" 		
CF ] Police Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		Lancelot says, "museum"
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | > 		
DavidW n 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lavatory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | green rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | Officer Mefe is here, calmly working on navigation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Command 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Napoleon Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "6". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock metal door with tool" 		
CF ] Gift Shop 		
CF | > 		
CF | > UNLOCK METAL DOOR WITH TOOL 		
CF | 		
CF | You hold the curious tool up to the octagon door. A blue light comes 		
CF | from the tool, and then the octagon door unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the octagon door) 		
CF | 		
CF | Office 		
CF | This is an office room hidden in the back of the wax museum. It looks 		
CF | like it's primarily used for storage. There are some filing cabinets 		
CF | and a wax figure of...you. The door to the rest of the wax museum is 		
CF | to the south. A black rift leads west. The rift feels 		
CF | closed off, somehow. 		
CF | 		
CF | A thin crystal shard lies in the middle of the floor. 		
CF | 		
CF | > 		Lancelot exclaims, "yay!"
		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "take shard" 		
CF ] Office 		
CF | > 		
CF | > TAKE SHARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Office 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It is a thin sliver of red crystal, just a few centimeters long. 		
CF | 		
CF | > 		Knight_Otu says, "Much easier here."
DavidW says (to ClubFloyd), "x figure" 		
CF ] Office 		
CF | > 		
CF | > X FIGURE 		
CF | 		
CF | This wax figure is remarkably accurate. It looks almost exactly like 		
CF | you do today. It does look a bit worn down; it must have been on 		
CF | display in the wax museum for quite some time. 		
CF | 		
CF | > 		Lancelot says, "seems we cannot do them in random order then ... I kinda hoped it was but apparently not"
DavidW says (to ClubFloyd), "search it" 		
CF ] Office 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinets" 		
CF ] Office 		
CF | > 		
CF | > X CABINETS 		
CF | 		
CF | These cabinets seem to have been long abandoned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open them" 		
CF ] Office 		
CF | > 		
CF | > OPEN THEM 		
CF | 		
CF | You open the filing cabinets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in them" 		
CF ] Office 		
CF | > 		
CF | > LOOK IN THEM 		
CF | 		
CF | The filing cabinets are empty. 		
CF | 		
CF | > 		DavidW asks, "no file on rift creation?"
		Lancelot says, "lol"
		DavidW asks, "no file about me, telling me how wonderful I am?"
		Lancelot asks, "check mansion and go back?"
		Lancelot says, "ahem"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "s" 		
CF ] Gift Shop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "6". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | spices, an emerald and some golden eggs particularly stick out to you. 		
CF | The walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock trapdoor with tool" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > UNLOCK TRAPDOOR WITH TOOL 		
CF | 		
CF | You hold the curious tool up to the trapdoor. A blue light comes from 		
CF | the tool, and then the trapdoor unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | (first opening the trapdoor) 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		DavidW says, "oh. We need the flashlight option."
		Lancelot says, "okay bettere go back lol... it definitely is ordered"
		Knight_Otu says, "We need the flashli.. right."
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "d" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a 		
CF | treasure chest, a trident and a pearl particularly stick out to you. 		
CF | The walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > E 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shard in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT SHARD IN HOLE 		
CF | 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This upgrade will allow your tool to serve as a light source, and 		
CF | will allow us to determine your range of vision. Place the tool on the 		
CF | pedestal to begin calibration for this upgrade. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. 		
CF | 		
CF | The floor rumbles as the pedestal rises, extending about half a meter 		
CF | higher. 		
CF | 		
CF | On top of the newly revealed portion of the pedestal is a lead apron. 		
CF | The display updates to say: 		
CF | 		
CF | Due to the dangers of radiation sickness, please wear the apron 		
CF | before proceeding. Past experience has shown that wearing the lead 		
CF | apron can reduce casualties to 20%, or even lower! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear apron" 		
CF ] The Device 		
CF | > 		
CF | > WEAR APRON 		
CF | 		
CF | (first taking the lead apron) 		
CF | Parts of the pedestal light up, including a dial with unusual settings 		
CF | and buttons with images of a camera, a radio antenna, and a question 		
CF | mark. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | For calibration of electromagnetic emissions, you will be provided 		
CF | with five different test settings, which we have designated as A, B, 		
CF | C, D, and E. 		
CF | 		
CF | For each setting that you experience, select the setting on the 		
CF | dial that most clearly represents the type of electromagnetic 		
CF | radiation being emitted. The radiation seen may vary from person to 		
CF | person, especially in those with certain special genetics. Your 		
CF | answers will tell us more about you. 		
CF | 		
CF | Most electromagnetic radiation is invisible. To classify the 		
CF | radiation appropriately, some additional diagnostic tools have been 		
CF | provided you in the form of buttons, including an antenna button and 		
CF | camera button. The Help button (indicated by a question mark) will 		
CF | remind you of the various types of radiation. 		
CF | 		
CF | Now testing setting A. Please turn the dial to the correct setting 		
CF | corresponding to the EM radiation being emitted. 		
CF | 		
CF | As soon as the text displays, there is a "click" and glowing purple 		
CF | drawings appear on the pedestal. 		
CF | 		
CF | > 		DavidW says, "uhhhhh"
		Lancelot asks, "what options we have?"
Lancelot says (to f), "look drawings" 		
CF ] The Device 		
CF | > 		
CF | > LOOK DRAWINGS 		
CF | 		
CF | These purple drawings are abstract and cover the pedestal. They appear 		
CF | fluorescent, like images under a blacklight. 		
CF | 		
CF | > 		
Lancelot says (to f), "look buttons" 		
CF ] The Device 		
CF | > 		
CF | > LOOK BUTTONS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		Lancelot says, "argh"
Lancelot says (to f), "x dial" 		
CF ] The Device 		
CF | > 		
CF | > X DIAL 		
CF | 		
CF | The dial has several markings on it: a rainbow symbol, a thermometer 		
CF | symbol, a radio tower symbol, a jagged sunlight symbol, and a skeleton 		
CF | symbol. You can SET or TURN the dial to any of these symbols. The dial 		
CF | is currently pointing to the rainbow symbol. 		
CF | 		
CF | > 		DavidW says, "too many new things at once and I haven't made notes yet"
		Jacqueline asks, "This is forgiving, right?"
		Lancelot says, "sorry Ill stop"
		Jacqueline asks, "Like, should we save?"
		Lancelot says, "yes it is I think we cannot mess up unless there is a bug"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push help" 		
CF ] The Device 		
CF | > 		
CF | > PUSH HELP 		
CF | 		
CF | The screen temporarily changes to say: 		
CF | 		
CF | Electromagnetic radiation can take many forms, based on its 		
CF | wavelength. 		
CF | 		
CF | There are many ways to describe different types of radiation, but 		
CF | some broad classifications include: 		
CF | 		
CF | -Radio waves, which are invisible but can transmit information. 		
CF | They can be picked up or transmitted by antennae. These have the 		
CF | longest wavelength. 		
CF | 		
CF | -Infrared waves. These waves are shorter than radio waves and are 		
CF | also invisible. They can transmit heat. 		
CF | 		
CF | -Visible light. These waves are the easiest for humans to detect. 		
CF | Visible light can take on any color, and when all colors are mixed, it 		
CF | forms white light. 		
CF | 		
CF | -Ultraviolet light. These waves are shorter than visible light, 		
CF | and can cause fluorescent phenomena, such as glow-in-the-dark paint. 		
CF | They also are found in sunlight, and too much exposure can cause 		
CF | sunburn. 		
CF | 		
CF | -X-ray waves. These energetic waves are very short and can travel 		
CF | through most materials. They can be dangerous to the human body but 		
CF | can be stopped by lead, for instance. They are commonly used to image 		
CF | bones and can disrupt photographic film. 		
CF | 		
CF | After displaying this text for a moment, the screen returns to its 		
CF | original text. 		
CF | 		
CF | > 		
keltena goes home. 		Jacqueline says, "Speaking of antennae, I heard about two antennae who got married recently. I'll be they had a great reception."
		Jacqueline says, "(Sorry, just learned that joke yesterday, couldn't resist.)"
		DavidW says, "ba-dum-tish!"
		Jacqueline bows.
DavidW says (to ClubFloyd), "set dial to sunlight" 		
CF ] The Device 		
CF | > 		
CF | > SET DIAL TO SUNLIGHT 		
CF | 		
CF | You turn the dial to the jagged sunlight symbol. 		
CF | 		
CF | The screen updates to say: 		
CF | 		
CF | Your answer has been recorded and will be scored at the end. Now 		
CF | testing setting B. A new type of radiation is being emitted. Please 		
CF | turn the dial to the correct setting. 		
CF | 		
CF | As soon as the text displays, there is a click, and the purple lines 		
CF | disappear. There is another click, but nothing apparent happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to radio" 		
CF ] The Device 		
CF | > 		
CF | > SET DIAL TO RADIO 		
CF | 		
CF | You turn the dial to the radio tower symbol. 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | Your answer has been recorded, and will be scored at the end. Now 		
CF | testing setting C. A new type of radiation is being emitted. Please 		
CF | turn the dial to the correct setting. 		
CF | 		
CF | As soon as the text displays, there is a click, and bright light 		
CF | envelops the pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to rainbow" 		
CF ] The Device 		
CF | > 		
CF | > SET DIAL TO RAINBOW 		
CF | 		
CF | You turn the dial to the rainbow symbol. 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | Your answer has been recorded, and will be scored at the end. Now 		
CF | testing setting D. A new type of radiation is being emitted. Please 		
CF | turn the dial to the correct setting. 		
CF | 		
CF | As soon as the text displays, there is a click and the lights turn 		
CF | off. There is another click, and you feel sudden warmth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to thermometer" 		
CF ] The Device 		
CF | > 		
CF | > SET DIAL TO THERMOMETER 		
CF | 		
CF | You turn the dial to the thermometer symbol. 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | Your answer has been recorded, and will be scored at the end. Now 		
CF | testing setting E. A new type of radiation is being emitted. Please 		
CF | turn the dial to the correct setting. 		
CF | 		
CF | As soon as the text displays, there is a click and the warmth 		
CF | disappears. There is another click, but nothing else seems to happen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to skeleton" 		
CF ] The Device 		
CF | > 		
CF | > SET DIAL TO SKELETON 		
CF | 		
CF | You turn the dial to the skeleton symbol. 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | Your answer has been recorded. 		
CF | 		
CF | You have come to the end of the calibration process. Your 		
CF | calibration has been successful. It has been determined that your eyes 		
CF | can perceive frequencies in ranges usually not detectable to the human 		
CF | eye. This places you in the "Storyweaver" class. You may now take your 		
CF | upgraded tool. The Flashlight setting has been authorized. 		
CF | 		
CF | The tool pops out of the pedestal, and you take it. Looking over it, 		
CF | the only change you notice is that the crystal shard has been placed 		
CF | in one of the niches, and is now green, instead of red. 		
CF | 		
CF | Once you have the tool, the screen changes to say: 		
CF | 		
CF | And don't forget to return your apron! 		
CF | 		
CF | Spurred on by the reminder, you remove your apron and place it on the 		
CF | pedestal, which opens up to accept it. Then the display changes to 		
CF | say: 		
CF | 		
CF | Please place the next crystal shard in the receptacle and place 		
CF | the tool on the pedestal to start the next upgrade. 		
CF | 		
CF | > 		Jacqueline says, "woo"
		Lancelot says, "gratz"
DavidW says (to ClubFloyd), "take tool" 		
CF ] The Device 		
CF | > 		
CF | > TAKE TOOL 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that went well."
		DavidW asks, "so, we check the darkness next?"
		Jacqueline says, "Sure."
		Lancelot asks, "did we place the tool?"
		Jacqueline says, "We took the new tool."
		Lancelot says, "oh wait sorry already done"
		Jacqueline says, "Or, um, upgraded tool."
		Lancelot says, "yep we have flashlight"
		Knight_Otu says, "Still, this place has such Portal energy to it. Hope we won't get promised cake."
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		Lancelot asks, "go back and check mansion?"
DavidW says (to ClubFloyd), "brief" 		
CF ] Transit Hub 		
CF | > 		
CF | > BRIEF 		
CF | 		
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which 		
CF | gives long descriptions of places never before visited and short 		
CF | descriptions otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Hub 		
CF | > 		
CF | > N 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | 		
CF | > 		Jacqueline says (to KO), "I have some bad news about the cake."
DavidW says (to ClubFloyd), "w" 		
CF ] Your Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Your Quarters 		
CF | On the bed is your grandmother's comforter. 		
CF | 		
CF | On the nightstand is a dog-eared novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | 		
CF | > 		Knight_Otu says, "The pie is a lake."
DavidW says (to ClubFloyd), "verbose" 		
CF ] Darkness 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always 		
CF | gives long descriptions of locations (even if you've been there 		
CF | before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Projection Booth 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Projection Booth 		
CF | This room looks nothing like the rest of the house. It is a cramped 		
CF | metal room with several pieces of machinery pointed through small 		
CF | holes in the walls and floor. You can go back down through the 		
CF | trapdoor. A black rift leads south. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | A thin crystal shard lies in the middle of the floor. 		
CF | 		
CF | > 		Jacqueline says (to KO), "ha. Sort of, yes."
		Lancelot exclaims, "shard 2!"
		Jacqueline says, "I would like a sunlight flashlight, please and thank you."
DavidW says (to ClubFloyd), "take shard" 		
CF ] Projection Booth 		
CF | > 		
CF | > TAKE SHARD 		
CF | 		
CF | (the second crystal shard) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > X MACHINERY 		
CF | 		
CF | This machinery looks like projection equipment to your (admittedly 		
CF | untrained) eyes. Its business end is sticking out of the holes in the 		
CF | walls and floor. 		
CF | 		
CF | There is a display that says "Currently playing Holoprogram CHR-9815: 		
CF | Monsters Inside." 		
CF | 		
CF | > 		Knight_Otu says, "That is quite a flashlight."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "turn off machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > TURN OFF MACHINERY 		
CF | 		
CF | You can't see any way to do that, unfortunately. 		
CF | 		
CF | > 		Jacqueline says, "Although, flashlights are usually like this in IF games, to be fair."
DavidW says (to ClubFloyd), "search machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > SEARCH MACHINERY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Projection Booth 		
CF | > 		
CF | > L 		
CF | 		
CF | Projection Booth 		
CF | This room looks nothing like the rest of the house. It is a cramped 		
CF | metal room with several pieces of machinery pointed through small 		
CF | holes in the walls and floor. You can go back down through the 		
CF | trapdoor. A black rift leads south. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | > 		Jacqueline says, "Would be annoying if you had to say, > POINT FLASHLIGHT WEST"
DavidW says (to ClubFloyd), "x holes" 		
CF ] Projection Booth 		
CF | > 		
CF | > X HOLES 		
CF | 		
CF | These small holes allow the projection machinery to stick through the 		
CF | holes. 		
CF | 		
CF | > 		Knight_Otu says, "True."
DavidW says (to ClubFloyd), "look through holes" 		
CF ] Projection Booth 		
CF | > 		
CF | > LOOK THROUGH HOLES 		
CF | 		
CF | The machinery fills the holes completely. 		
CF | 		
CF | > 		DavidW asks, "So how do I know the holes are there?"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "brief" 		
CF ] Projection Booth 		
CF | > 		
CF | > BRIEF 		
CF | 		
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which 		
CF | gives long descriptions of places never before visited and short 		
CF | descriptions otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > E 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] The Device 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always 		
CF | gives long descriptions of locations (even if you've been there 		
CF | before). 		
CF | 		
CF | > 		Jacqueline says (to DW), "Thank you for the brief mode. Works well here."
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the tool on the pedestal, but the pedestal buzzes and tilts 		
CF | forward slightly, knocking the tool back into your hands. 		
CF | 		
CF | The display briefly changes to say: 		
CF | 		
CF | You must insert a crystal shard into the receptacle before you can 		
CF | proceed with this upgrade. 		
CF | 		
CF | It then returns to its previous message. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shard in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT SHARD IN HOLE 		
CF | 		
CF | (the second crystal shard in the tiny receptacle) 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Due to your progress and your status as Storyweaver, you will now 		
CF | be able to access more in-depth upgrades. 		
CF | 		
CF | This upgrade will allow your tool to diagnose the status of rifts, 		
CF | which are connections or wormholes in space. These can include spatial 		
CF | and temporal rifts. Due to the dangers of non-closed time loops, the 		
CF | upgrade process will take place in standard Spherical Space, which is 		
CF | a topological 3-sphere. Your tool will need to be properly calibrated 		
CF | to ensure it measures both time and space accurately. 		
CF | 		
CF | This training is not authorized to be divulged to others. 		
CF | Unauthorized use or sharing of this training may result in fines, 		
CF | imprisonment, and, in extreme cases, a higher tax bracket. Place the 		
CF | tool on the pedestal to begin calibration and training for this 		
CF | upgrade. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		Lancelot exclaims, "yay diagnosis!"
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Spherical Space 		
CF | Everything rushes around you, and you find yourself somewhere else. 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal has travelled with you. Its screen changes to say: 		
CF | 		
CF | Training and calibration will now commence. 		
CF | 		
CF | Rifts, or interdimensional portals, are pieces of spacetime that 		
CF | may be connected to one another with non-trivial topology or exist in 		
CF | isolation. For instance, this training chamber is contained in a rift. 		
CF | Press the Diagnosis button to obtain information on the rift that 		
CF | surrounds you. 		
CF | 		
CF | Simultaneously, the whole pedestal begins to shake and rise out of the 		
CF | floor. You can now see it is mounted in a disc. The disc has several 		
CF | rings in it which are labelled by their distance from the center. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | A Diagnosis button lights up. 		
CF | 		
CF | > 		Knight_Otu exclaims, ""in extreme cases, a higher tax bracket"?!"
		Lancelot says, "finally we get some rift info"
DavidW says (to ClubFloyd), "x rings" 		
CF ] Spherical Space 		
CF | > 		
CF | > X RINGS 		
CF | 		
CF | The disc around the pedestal has rings marked on it labelled in meters 		
CF | from the center. It goes, according to the label, eight meters out 		
CF | from the pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lines" 		
CF ] Spherical Space 		
CF | > 		
CF | > X LINES 		
CF | 		
CF | The disc around the pedestal has rings marked on it labelled in meters 		
CF | from the center. It goes, according to the label, eight meters out 		
CF | from the pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Spherical Space 		
CF | > 		
CF | > X PEDESTAL 		
CF | 		
CF | The pedestal, labelled YANG ENGINE MK XCI, rises out of the floor in 		
CF | the center of the room, surrounded by a disc inscribed with rings. It 		
CF | has a simple display on it that reads: 		
CF | 		
CF | Training and calibration will now commence. 		
CF | 		
CF | Rifts, or interdimensional portals, are pieces of spacetime that 		
CF | may be connected to one another with non-trivial topology or exist in 		
CF | isolation. For instance, this training chamber is contained in a rift. 		
CF | Press the Diagnosis button to obtain information on the rift that 		
CF | surrounds you. 		
CF | 		
CF | The top of the pedestal is flat. Just below the flat top is a tiny 		
CF | hole. 		
CF | 		
CF | A Diagnosis button is lit up on the pedestal, glowing on its surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 1205/51 		
CF | Type: White 		
CF | Separation type: None 		
CF | Separation distance: None 		
CF | 		
CF | As you can see, the space you are in is a white rift: a chunk of 		
CF | space separated from the rest of reality. We usually refer to such a 		
CF | thing as a 'closed space'. Shifting to a white rift is used to protect 		
CF | baseline reality from the effects of our testing. From an outside 		
CF | perspective, all an observer could see would be an emptiness we call a 		
CF | black rift, which you will soon see. 		
CF | 		
CF | A black rift is a hole, and a white rift is what is taken out of 		
CF | the hole. If the white rift is replaced in the black rift, reality is 		
CF | restored. But, instead, if two black rifts are sewn together, they 		
CF | create a wormhole, and can take on a variety of colors depending on 		
CF | their attributes. 		
CF | 		
CF | We can create rifts within this rift. Let's diagnose this next one 		
CF | with the same button. 		
CF | 		
CF | A black rift appears, roughly spherical and completely impenetrable to 		
CF | your sight, centered on the top of the pedestal. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x black rift" 		
CF ] Spherical Space 		
CF | > 		
CF | > X BLACK RIFT 		
CF | 		
CF | This is a tear in space, or a rift, roughly spherical in shape. It is 		
CF | completely black. 		
CF | 		
CF | > 		Lancelot says, "interesting rift theory"
DavidW says (to ClubFloyd), "push button" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 1205/51 		
CF | Type: Black 		
CF | Separation type: None 		
CF | Separation distance: None 		
CF | 		
CF | This is what a black rift looks like from the outside. It is 		
CF | essentially a hole in space, the part that's left over when a closed 		
CF | space like ours is scooped out. 		
CF | 		
CF | Creating these rifts requires an immense energy source, but most 		
CF | of that energy can be recovered by removing the rift or, in the case 		
CF | of non-black rifts, severing their connection to create two black 		
CF | rifts. 		
CF | 		
CF | We will now close the black rift, and open a blue rift, which will 		
CF | appear to you as two rifts. You can use the Diagnosis button for these 		
CF | rifts as well. 		
CF | 		
CF | The black rift disappears. In its stead, two small blue rifts appear, 		
CF | one at the base of the pedestal and further out on the spaced rings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue rift" 		
CF ] Spherical Space 		
CF | > 		
CF | > X BLUE RIFT 		
CF | 		
CF | Which do you mean, the outer blue rift or the central blue rift? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "central" 		
CF ] Spherical Space 		
CF | > 		
CF | > CENTRAL 		
CF | 		
CF | This rift is set at the base of the pedestal. 		
CF | 		
CF | > 		Lancelot says, "that sentence is missing something but ah welkl"
DavidW says (to ClubFloyd), "x outer" 		
CF ] Spherical Space 		
CF | > 		
CF | > X OUTER 		
CF | 		
CF | This rift is set on the fourth ring out from the center of the 		
CF | pedestal. 		
CF | 		
CF | > 		Roger says, "Fast & Furious: Tokyo Rift"
DavidW says (to ClubFloyd), "push button" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 1205/51 		
CF | Type: Blue 		
CF | Separation type: Spatial 		
CF | Separation distance: ??? 		
CF | 		
CF | The pair are simultaneously diagnosed, as they are essentially the 		
CF | same rift. 		
CF | 		
CF | Note that the separation distance is not confirmed. Please observe 		
CF | the physical separation measured by the spaced rings and enter the 		
CF | distance on the dial. 		
CF | 		
CF | A dial appears on the surface of the pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dial" 		
CF ] Spherical Space 		
CF | > 		
CF | > X DIAL 		
CF | 		
CF | The dial can be set to any number from 0 to 8. It is currently set to 		
CF | 0. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to 4" 		
CF ] Spherical Space 		
CF | > 		
CF | > SET DIAL TO 4 		
CF | 		
CF | A metal ball pops out of the pedestal and into the ring labelled 4. It 		
CF | circles the track, and rolls into the blue rift, disappearing. 		
CF | 		
CF | Simultaneously, it reappears in the blue rift at the base of the 		
CF | pedestal. A chime plays, and the number dial sinks away. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Correct. 		
CF | 		
CF | A blue rift separates things in space only. An object introduced 		
CF | into one of the rifts will appear in the other, as you have seen. 		
CF | 		
CF | Tiny blue rifts power the simple functions of the tool you have 		
CF | carried, allowing it to unlock mechanical locks or to transmit light 		
CF | from nearby sources. 		
CF | 		
CF | We now introduce red rifts for you to experiment with. According 		
CF | to Einstein's theory of relativity, the distance between two events 		
CF | can be reffered to as space-like separation, time-like separation, or 		
CF | light-like separation. When two rifts that have space-like separation 		
CF | are connected, they glow blue from the energy. 		
CF | 		
CF | However, when two rifts that have time-like separation are 		
CF | connected, they glow with a color invisible to the naked eye, but 		
CF | which appears red to those with the Storyweaver gene. These red rifts 		
CF | create a kind of tension between the past and future; this tension can 		
CF | be called fate, or luck, or a temporal singularity. Once that tension 		
CF | is resolved, the energy level of the rifts increases dramatically, 		
CF | shifting their color to green. 		
CF | 		
CF | Please take the next few minutes to wait and observe. You may 		
CF | diagnose the next rift whenever you want, once it has appeared. If you 		
CF | miss your window to diagnose the rift, you will have to repeat the 		
CF | calibration. Note that while you may see two rifts, there is only one 		
CF | rift, separated in time, as well as in space. 		
CF | 		
CF | The blue rifts both disappear. The ball is left alone. 		
CF | 		
CF | A voice chimes and says, "The time is 5:45 am." 		
CF | 		
CF | > 		Lancelot says, "so all rifts we saw were red before they turned green and we were time travelling"
DavidW says (to ClubFloyd), "x ball" 		
CF ] Spherical Space 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | (the fluff) 		
CF | This is a ball of fluff you collected earlier. 		
CF | 		
CF | A tiny red rift appears on top of the pedestal. The Diagnosis button 		
CF | once again appears on the pedestal. 		
CF | 		
CF | A voice chimes and says, "The time is 5:46 am." 		
CF | 		
CF | > 		Knight_Otu asks, "Except the black rifts bhind the octagon doors?"
DavidW says (to ClubFloyd), "push button" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The display updates to say: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 1205/51 		
CF | Type: red 		
CF | Separation type: Temporal 		
CF | Separation distance: ??? minutes 		
CF | 		
CF | This rift is separated temporally from another red rift. Please 		
CF | set the correct temporal distance in minutes on the number dial. You 		
CF | can find this distance by counting the time between an event on one 		
CF | end of the rift with an event on the other end of the rift. For 		
CF | instance, you could count the time between when the ball rolls out of 		
CF | the rift in the past and when it rolls into the rift in the 		
CF | future. 		
CF | 		
CF | A dial appears on the surface of the pedestal. The Diagnosis button 		
CF | disappears. 		
CF | 		
CF | A voice chimes and says, "The time is 5:47 am." 		
CF | 		
CF | Another ball, identical to the first, rolls out of the rift. The rift 		
CF | turns green. 		
CF | 		
CF | > 		Lancelot asks, "yeah this are neither time nor space but wormholes?"
DavidW says (to ClubFloyd), "push button" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to 1" 		
CF ] Spherical Space 		
CF | > 		
CF | > SET DIAL TO 1 		
CF | 		
CF | You turn the dial. A ghostly image of metal balls moving around 		
CF | appears, appearing to glitch. The ghostly image then disappears. 		
CF | 		
CF | The display now says: 		
CF | 		
CF | That seems to be incorrect. Please calibrate carefully. 		
CF | 		
CF | A voice chimes and says, "The time is 5:48 am." 		
CF | 		
CF | The rift disappears from on top of the pedestal, leaving the two balls 		
CF | behind. 		
CF | 		
CF | > 		Lancelot says, "I think we need to see both events"
		Lancelot says, "the ball entering the rift and the ball leaving it"
		DavidW says, "I may be misinterpreting some of what I'm reading."
		Lancelot says, "it will reset if we do it wrong I think"
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice chimes and says, "The time is 5:49 am." 		
CF | 		
CF | Another rift appears, this one red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice chimes and says, "The time is 5:50 am." 		
CF | 		
CF | The original ball rolls into the red rift and disappears. The rift 		
CF | turns green. 		
CF | 		
CF | > 		Lancelot says, "5:46 it appears and now too"
		Lancelot says, "5:50 ball leaves"
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice chimes and says, "The time is 5:51 am." 		
CF | 		
CF | Finally, the rift disappears. The metal ball sinks back into the base 		
CF | of the pillar. A button labelled REPEAT appears on the pedestal. 		
CF | 		
CF | > 		Lancelot says, "5:47 it came back"
		DavidW says, "sorry, I thought we'd restarted."
		Knight_Otu asks, "So if my reading is correct, 3 minutes?"
		Lancelot says, "time was still ticking looks like you were too fast lol"
		DavidW says, "I'm definitely not following this correctly in CF mode."
		Lancelot says, "I'd say so yeah"
DavidW says (to ClubFloyd), "set dial to 3" 		
CF ] The Device 		
CF | > 		
CF | > SET DIAL TO 3 		
CF | 		
CF | There is a happy chime, followed by a rushing sound. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | The closed space around you is gone. You are back in the room where 		
CF | you started. 		
CF | 		
CF | The display says: 		
CF | 		
CF | Correct. 		
CF | 		
CF | Red rifts are separated by time as well as by space. An object 		
CF | entering a red rift moves to the other end, which may be in the future 		
CF | or in the past. 		
CF | 		
CF | Such time travel is very dangerous, and should only be performed 		
CF | in closed spaces such as the one you now find yourself in. When the 		
CF | future affects the past, it creates a causal loop. If that loop is not 		
CF | maintained, then the future can be erased, and a new one created. 		
CF | 		
CF | When that loop is maintained, a red rift will generate a larger 		
CF | amount of energy, turning green. This green energy caused by 		
CF | properly-satisfied time loops can be harvested and reused. 		
CF | 		
CF | Your device is too weak to create red rifts on its own, or even 		
CF | large blue rifts. But with proper training, you may one day be able to 		
CF | manipulate pre-existing rifts. 		
CF | 		
CF | For now, the Diagnose setting on your tool has been activated. To 		
CF | receive the next upgrade, place another crystal shard in the 		
CF | receptacle and place the tool on the pedestal. 		
CF | 		
CF | The pedestal opens up, revealing your tool, this time with two green 		
CF | shards, and the Diagnose ability now unlocked. You grab the tool. 		
CF | 		
CF | > 		Lancelot says, "so now we can diagnose rifts"
		DavidW says, "Like the one at the train."
		Lancelot says, "yep I'd say so ..."
DavidW says (to ClubFloyd), "brief" 		
CF ] The Device 		
CF | > 		
CF | > BRIEF 		
CF | 		
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which 		
CF | gives long descriptions of places never before visited and short 		
CF | descriptions otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | There are only a few ways out of this room, and that isn't one of 		
CF | them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Flight Controls 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | Officer Mefe is here, calmly working on navigation. 		
CF | 		
CF | On the flight console is Murder on the Orient Express. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lavatory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lavatory 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] First Class 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | First Class 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prop Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prop Room 		
CF | A heavy safe sits in one corner of the room. It doesn't look like it 		
CF | belongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Prop Room 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always 		
CF | gives long descriptions of locations (even if you've been there 		
CF | before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Prop Room 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at black rift" 		
CF ] Prop Room 		
CF | > 		
CF | > POINT TOOL AT BLACK RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Blue) 		
CF | Separation type: None 		
CF | Separation distance: None 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set safe to 020551" 		
CF ] Prop Room 		
CF | > 		
CF | > SET SAFE TO 020551 		
CF | 		
CF | No, you can't set that to anything. 		
CF | 		
CF | > 		Lancelot asks, "x safe?"
DavidW says (to ClubFloyd), "type 020551" 		
CF ] Prop Room 		
CF | > 		
CF | > TYPE 020551 		
CF | 		
CF | (on the keypad) 		
CF | There is a click from the safe as it unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open safe" 		
CF ] Prop Room 		
CF | > 		
CF | > OPEN SAFE 		Lancelot says, "ah got it"
CF | 		
CF | You open the safe, revealing a third crystal shard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shard" 		
CF ] Prop Room 		
CF | > 		
CF | > TAKE SHARD 		
CF | 		
CF | (the third crystal shard) 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "yesss # 3"
DavidW says (to ClubFloyd), "brief" 		
CF ] Prop Room 		
CF | > 		
CF | > BRIEF 		
CF | 		
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which 		
CF | gives long descriptions of places never before visited and short 		
CF | descriptions otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Police Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Police Station 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lavatory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lavatory 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Flight Controls 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | Officer Mefe is here, calmly working on navigation. 		
CF | 		
CF | On the flight console is Murder on the Orient Express. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Command 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | 		
CF | > 		Knight_Otu says, "We're zipping through now."
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] The Device 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always 		
CF | gives long descriptions of locations (even if you've been there 		
CF | before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shard in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT SHARD IN HOLE 		
CF | 		
CF | (the third crystal shard in the tiny receptacle) 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Excellent work! You have made steady progress and we are already 		
CF | 45% certain that you are not a hardened criminal or spy breaking into 		
CF | our labs. We will continue to proceed with upgrades. 		
CF | 		
CF | This upgrade will allow your tool to detect temporally displaced 		
CF | items. This is a safe upgrade, and does not require security 		
CF | precautions. 		
CF | 		
CF | You will be asked to identify temporally important locations 		
CF | aboard this vessel. Once complete, your tool will be able to identify 		
CF | the connection between temporally displaced items and the location 		
CF | they are displaced from. 		
CF | 		
CF | Place the tool on the pedestal to begin calibration and training 		
CF | for this upgrade. 		
CF | 		
CF | [This game is split up into several areas, but each one cannot be 		
CF | solved alone. Instead, each area requires an item from one of the 		
CF | other areas. This upgrade will ask you to choose names to easily 		
CF | identify such items.] 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		Lancelot says, "it definitely helps to have a map of the ship lol"
		Lancelot says, "now we can name the regions any way we like lol"
		Lancelot says, "I was like how people are supposed to know the item thing lol"
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Training and calibration will now commence. 		
CF | 		
CF | In this training, you will see images of the temporally important 		
CF | locations on this starship, and you must provide a name for each of 		
CF | them. This name will be used by your tool to identify displaced items. 		
CF | The images were taken before your arrival, and do not reflect changes 		
CF | you may have incurred. 		
CF | 		
CF | The first location you must name will now be displayed. Please 		
CF | choose names that are descriptive using the Name button. 		
CF | 		
CF | The holographic display changes to show a large, empty metal room. 		
CF | Slowly, lights in the metal room trace out shapes: a haunted house, a 		
CF | river with a robed ferryman, and a crumbling castle. 		
CF | 		
CF | As the images appear, three new buttons light up on the pedestal, 		
CF | labelled Next, Back, and Name. 		
CF | 		
CF | > 		Jacqueline asks, "Should we look through them all first, or no?"
		DavidW asks, "Monster House?"
		Lancelot says, "I got here after I visited most of them so I could recognize them... still I feel like ordering is a bit backwards"
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the first location? > 		Lancelot says, "Monster House sounds fine"
DavidW says (to ClubFloyd), "Monster House" 		
CF ] The Device 		
CF | What will you name the first location? > 		
CF | > MONSTER HOUSE 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Monster House". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the second location. Press the Name button to name 		
CF | this location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a speeding train. The train 		
CF | passes through wide open fields and dense cities. The camera cuts to 		
CF | the interior of the train where you see a man sprawled on the floor, 		
CF | dead, while others stand around in surprise. 		
CF | 		
CF | > 		Lancelot says, "it is just so we know which place the tool is talking about"
		Lancelot asks, "Murder train? or mystery?"
		Jacqueline says, "aure"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the second location? > 		
DavidW says (to ClubFloyd), "Murder Train" 		
CF ] The Device 		
CF | What will you name the second location? > 		
CF | > MURDER TRAIN 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Murder Train". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the third location. Press the Name button to name this 		
CF | location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a large building with a sign 		
CF | reading HISTORY AND MYSTERY. It cuts into the interior of the 		
CF | building, showing wax figures of Napoleon, Genghis Khan, Elvis, and 		
CF | others. Scattered around the museum are a variety of devices, buttons, 		
CF | and machines. 		
CF | 		
CF | > 		Lancelot says, "ah the wax museum :)"
		Knight_Otu says, "Indeed."
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the third location? > 		
DavidW says (to ClubFloyd), "Wax Museum" 		
CF ] The Device 		
CF | What will you name the third location? > 		
CF | > WAX MUSEUM 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Wax Museum". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the fourth location. Press the Name button to name 		
CF | this location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a dark cavern. Bluish flames 		
CF | spurt from crevices in the ground. A line of deformed creatures made 		
CF | of black sand slowly walk into the flames, immolating themselves. The 		
CF | view shifts, and you can see a golden scroll, the only source of light 		
CF | in an underground amphitheatre surrounded by dozens of faceless 		
CF | statues. 		
CF | 		
CF | > 		Lancelot says, "we didnt go there yet"
		DavidW says, "this is new"
		Knight_Otu asks, "We haven't seen that... A purgatory?"
		Knight_Otu asks, "Hell?"
		Lancelot says, "a very dark place and something related to magic? there is a scroll"
		DavidW asks, "Blue Hell, maybe?"
		Jacqueline says, "sure"
		Knight_Otu says, "Yeah."
		Lancelot says, "sounds like something to remember lol"
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the fourth location? > 		
DavidW says (to ClubFloyd), "Blue Hell" 		
CF ] The Device 		
CF | What will you name the fourth location? > 		
CF | > BLUE HELL 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Blue Hell". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the fifth location. Press the Name button to name this 		
CF | location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a mostly empty arcade with a 		
CF | sign reading ADVENTURELAND. It cuts to the interior of one of the game 		
CF | areas, and shows a variety of robots in outlandish settings and 		
CF | bizarre costumes: outlaw robots outside a saloon, Renaissance robots 		
CF | holding muskets in a cathedral, and a robot standing quietly in a dark 		
CF | and dirty kitchen. 		
CF | 		
CF | > 		DavidW says, "Adventureland"
		Lancelot says, "robotland lol"
		Lancelot says, "or that indeed"
		Jacqueline says, "Adventureland"
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the fifth location? > 		
DavidW says (to ClubFloyd), "Adventureland" 		
CF ] The Device 		
CF | What will you name the fifth location? > 		
CF | > ADVENTURELAND 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Adventureland". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the sixth location. Press the Name button to name this 		
CF | location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a cabin in the middle of a 		
CF | deep forest. Behind the cabin stretches a still lake, while an 		
CF | overgrown garden surrounds the front of it. A river runs by, where you 		
CF | can see some odd machinery. A sculpture of stone and glass rises from 		
CF | a hill. 		
CF | 		
CF | > 		Lancelot says, "adventureland is obvious indeed"
		Knight_Otu says, "Roboventures."
		Lancelot says, "ah we been here"
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the sixth location? > 		
DavidW says (to ClubFloyd), "Forest Cabin" 		
CF ] The Device 		
CF | What will you name the sixth location? > 		
CF | > FOREST CABIN 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Forest Cabin". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the seventh location. Press the Name button to name 		
CF | this location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a zoo consisting of many 		
CF | biomes. Goats climb on foothills, mice cower in the desert, deer roam 		
CF | the forest, and a dormant volcano smolders in the background. 		
CF | Shimmering walls separate each area, and fragments of some kind of 		
CF | machinery or object are scattered everywhere. 		
CF | 		
CF | > 		Knight_Otu says, "Craft land. Or Forest Cabi, sure."
		Lancelot asks, "Zoo?"
		Knight_Otu asks, "Volcano Zoo?"
		Lancelot says, "Jurassic World oopos no"
		DavidW asks, "Domed Zoo?"
		Lancelot says, "Volcano Zoo sounds like a nice name"
		DavidW says, "okay, Volcano Zoo it is"
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the seventh location? > 		
DavidW says (to ClubFloyd), "Volcano Zoo" 		
CF ] The Device 		
CF | What will you name the seventh location? > 		
CF | > VOLCANO ZOO 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Volcano Zoo". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the eighth location. Press the Name button to name 		
CF | this location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a collection of floating 		
CF | islands, high above the earth, amid the stars. Each island has a 		
CF | monument of some kind on it, from Stonehenge to the Eiffel Tower, 		
CF | although some you can't identify. It's all grungy and covered in 		
CF | graffiti. 		
CF | 		
CF | > 		Lancelot exclaims, "There is the Eiffel Tower!"
		Knight_Otu asks, "History Islands?"
		Lancelot says, "yeah good name"
		Knight_Otu asks, "Monument Isles?"
		Lancelot exclaims, "even better!"
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the eighth location? > 		Lancelot says, "they are monuments lo"
DavidW says (to ClubFloyd), "Monument Isles" 		
CF ] The Device 		
CF | What will you name the eighth location? > 		
CF | > MONUMENT ISLES 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Monument Isles". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the ninth location. Press the Name button to name this 		
CF | location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a view of the very room you 		
CF | are in right now. It shows the pedestal with the cylindrical device 		
CF | resting on it, with an octagon symbol in the background. No one is 		
CF | around. 		
CF | 		
CF | > 		Knight_Otu says, "Deviceland. :p"
		Lancelot says, "Tool Room :p"
		Lancelot says, "whatever"
		DavidW says, "I like Tool Room"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "push name" 		
CF ] The Device 		
CF | > 		
CF | > PUSH NAME 		
CF | 		
CF | What will you name the ninth location? > 		
DavidW says (to ClubFloyd), "Tool Room" 		
CF ] The Device 		
CF | What will you name the ninth location? > 		
CF | > TOOL ROOM 		
CF | 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | You have chosen to name that location "Tool Room". If that is 		
CF | incorrect, you may press the Back button to go back and the Name 		
CF | button to name it again. 		
CF | 		
CF | Now showing the first location. Press the Name button to name this 		
CF | location, or use Next and Back to cycle through the others. 		
CF | 		
CF | The holographic display changes to show a large, empty metal room. 		
CF | Slowly, lights in the metal room trace out shapes: a haunted house, a 		
CF | river with a robed ferryman, and a crumbling castle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | All dimensions now have a name. You may now press Confirm at any 		
CF | time to finish calibration. 		
CF | 		
CF | A Confirm button appears. 		
CF | 		
CF | > 		Lancelot says, "Lol is it running Windows"
		DavidW asks, "are we okay to confirm?"
		Knight_Otu says, "I think so."
DavidW says (to ClubFloyd), "push confirm" 		
CF ] The Device 		
CF | > 		
CF | > PUSH CONFIRM 		
CF | 		
CF | There is a cheerful chirp, and the screen changes to say: 		
CF | 		
CF | Calibration complete. Your tool can now detect items that are 		
CF | temporally displaced. When this setting is on, the displaced items 		
CF | will glow. Pointing the tool at a glowing item will reveal which 		
CF | location it belongs to, using the names that you chose. 		
CF | 		
CF | For the next upgrade, please insert another crystal shard and 		
CF | place the tool on the pedestal. 		
CF | 		
CF | The pedestal opens up again and you retrieve your tool, which now has 		
CF | three green crystal shards attached to it and the Locator setting 		
CF | unlocked. 		
CF | 		
CF | > 		Lancelot says, "yep"
		Lancelot says, "switch to that setting? then we know if we find special items"
		Lancelot says, "and where we need them... I wish I found this earlier lol"
DavidW says (to ClubFloyd), "x tool" 		
CF ] The Device 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 3 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Diagnose. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, and Locator. There are a 		
CF | Connector setting and a Harvester setting that appear unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] The Device 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		Lancelot says, "test with the badge"
DavidW says (to ClubFloyd), "point tool at badge" 		
CF ] The Device 		
CF | > 		
CF | > POINT TOOL AT BADGE 		
CF | 		
CF | The tool beeps and says, "This object belongs temporally to the 		
CF | location you titled "Adventureland"". 		
CF | 		
CF | > 		Jacqueline says, "nice"
		Lancelot says, "its like a hint system... but a VERY elaborate one lol"
		Knight_Otu says, "Interesting."
		DavidW says, "I think we're done with the Tool Room for now."
		Lancelot says, "and we need to have solved some areas already or at least found this place to be of much use"
		Lancelot says, "yes we need to solve some regions first"
		DavidW asks, "Shall we continue with Brig?"
		Knight_Otu says, "Sure."
		Lancelot says, "ooooookay ;p"
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Brig 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Brig 		
CF | There isn't really any kind of prison on board; troublemakers tend to 		
CF | get refrozen. But there is a small, temporary brig for use in 		
CF | emergencies, with a single cell. 		
CF | 		
CF | Unfortunately, the crash has damaged this room. The one cell the ship 		
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is 		
CF | holed up in the cell with a gun taken from a guard. Around the room 		
CF | are several other guards, each with their own weapons trained on her. 		
CF | It's a standoff. 		
CF | 		
CF | The transit hub is back to the west. 		
CF | 		
CF | A rift has opened up to the south. It glows red. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lobby 		
CF | Thick foliage surrounds you, and you hear the sound of running water 		
CF | and the call of wild animals. 		
CF | 		
CF | Pushing your way through the leaves, you stumble forward into a 		
CF | clearing... 		
CF | 		
CF | No... 		
CF | 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | A beaming man bobs back and forth excitedly. "Hello, Emrys! Looks like 		
CF | we're right on schedule," he says from afar, wiggling his fingers at 		
CF | you. Something about him immediately puts you on edge.. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge. 		
CF | 		
CF | [New Topic for the beaming man - Pardon] 		
CF | 		
CF | > 		Lancelot says, "ah yeah"
DavidW says (to ClubFloyd), "say pardon to man" 		
CF ] Lobby 		
CF | > 		
CF | > SAY PARDON TO MAN 		
CF | 		
CF | "Pardon, but do you know me?" 		
CF | 		
CF | "Do I know Emrys Tisserand?" roars the man, holding his sides. "Do I 		
CF | know you? Ha!" He throws his head back, laughing long and loud. 		
CF | 		
CF | He wipes his tears with his eyes, and says, "I'd say so. But you don't 		
CF | know me, do you? Dearie, I'm the best thing that ever happened to 		
CF | you." 		
CF | 		
CF | You furrow your brows. "In what way, exactly?" 		
CF | 		
CF | "Aye, well, there's the rub. The truth is that you have a problem and 		
CF | that I have a problem. And we are both here, in my stately pleasure 		
CF | dome!" says the man. "Name's Andy, by the way." 		
CF | 		
CF | [New Topic for Andy - Difficulties] 		
CF | [New Topic for Andy - Pleasure] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Andy" 		
CF ] Lobby 		
CF | > 		
CF | > X ANDY 		
CF | 		
CF | Andy is short, wearing a suit that bulges tight around his waist and 		
CF | bunches up near his feet. 		
CF | 		
CF | > 		Knight_Otu says, "Errm..."
DavidW says (to ClubFloyd), "say difficulties" 		
CF ] Lobby 		
CF | > 		
CF | > SAY DIFFICULTIES 		
CF | 		
CF | "What problems are you referring to?" 		
CF | 		
CF | "A little bird told me about your problem," he says. "There's 		
CF | something that was taken, something you need returned. Is that right?" 		
CF | he asks. 		
CF | 		
CF | "Yes," you say. His irritating manner leads you to adopt a distant 		
CF | tone. "Can I presume you're not the one at fault?" 		
CF | 		
CF | "Why, of course not," answers the man. "It's destiny at fault my dear, 		
CF | not me. But that brings me to my own problem. I would like to be 		
CF | substantially better off than I am now. And you may not know it, love, 		
CF | but you are quite a subject of interest among my clientele." 		
CF | 		
CF | "That seems highly implausible," you say frostily. 		
CF | 		
CF | "Well, be it as it may, I will tell you what I will do. You are free 		
CF | to use my facility to your utmost desire. However, I will retain 		
CF | control over all footage and recordings of today's events, and have 		
CF | full distribution rights, including use in advertising for 		
CF | Adventureland," he rattles off quickly. 		
CF | 		
CF | "And if I refuse?" you ask. 		
CF | 		
CF | "That's the thing, Emrys," he says, flashing a brilliant smile at you. 		
CF | "It's destiny. I already know you're going to go in. In any case, I've 		
CF | fulfilled my legal obligation, and I must inform you that from this 		
CF | point on, everything you say and do may be used in glorious, fun, and 		
CF | exciting advertisements for Adventureland. I hope you have a splendid 		
CF | day," he says and wanders down the hall to the east before 		
CF | disappearing. 		
CF | 		
CF | > 		Lancelot says, "we are in the far future where we are famous lol"
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby 		
CF | > 		
CF | > L 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] Lobby 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Lobby 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | Which do you mean, the Adventureland sign, the Robot Kitchen sign or 		
CF | the Gun Show sign? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x adventureland" 		
CF ] Lobby 		
CF | > 		
CF | > X ADVENTURELAND 		
CF | 		
CF | The sign is neon red, most likely actual neon. It spells out, "Welcome 		
CF | to ADVENTURELAND." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kitchen sign" 		
CF ] Lobby 		
CF | > 		
CF | > X KITCHEN SIGN 		
CF | 		
CF | The sign to the east says, "Robot Kitchen". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun sign" 		
CF ] Lobby 		
CF | > 		
CF | > X GUN SIGN 		
CF | 		
CF | The sign to the west says, "Gun Show". 		
CF | 		
CF | > 		DavidW asks, "I think I like kitchens better than guns?"
		Lancelot says, "why not go cooking something first"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Checkpoint 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | > 		Lancelot says, "another octagon door"
DavidW says (to ClubFloyd), "set tool to lockpick" 		
CF ] Checkpoint 		
CF | > 		
CF | > SET TOOL TO LOCKPICK 		
CF | 		
CF | You set the curious tool to Lockpick. 		
CF | 		
CF | The tool beeps and a voice says, "Lockpick activated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock metal door" 		
CF ] Checkpoint 		
CF | > 		
CF | > UNLOCK METAL DOOR 		
CF | 		
CF | You hold the curious tool up to the trapdoor. A blue light comes from 		
CF | the tool, and then the trapdoor unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Security Room 		
CF | > 		
CF | > U 		
CF | 		
CF | (first opening the trapdoor) 		
CF | 		
CF | Security Room 		
CF | This room has a bank of monitors, each displaying something different. 		
CF | There is an armchair in the center of the room, facing the monitors. 		
CF | You can return back down through the trapdoor. A black rift 		
CF | leads north. The rift feels closed off, somehow. 		
CF | 		
CF | A heavy metal crate has been placed here filled with fake crystal 		
CF | shards. 		
CF | 		
CF | > 		Knight_Otu says, "Well darn."
		Lancelot says, "I love the way Brian is leading us lol"
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Security Room 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | It's hard to tell at first, but you become certain that you can see 		
CF | something glowing inside the crate, so you take a closer look. With 		
CF | the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the fourth crystal shard. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fourth shard" 		
CF ] Security Room 		
CF | > 		
CF | > TAKE FOURTH SHARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot exclaims, "yes!"
DavidW says (to ClubFloyd), "x monitors" 		
CF ] Security Room 		
CF | > 		
CF | > X MONITORS 		
CF | 		
CF | They all seem to be playing footage of movies or TV shows. Picking one 		
CF | at random, you see an assassin entering a cathedral in Venice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armchair" 		
CF ] Security Room 		
CF | > 		
CF | > X ARMCHAIR 		
CF | 		
CF | This is a bright yellow plaid armchair that looks overstuffed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on it" 		
CF ] Security Room 		
CF | > 		
CF | > SIT ON IT 		
CF | 		
CF | You get onto the armchair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "relax" 		
CF ] Security Room 		
CF | > 		
CF | > RELAX 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "Nicely following the upgrade path."
DavidW says (to ClubFloyd), "stand" 		
CF ] Security Room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get off the armchair. 		
CF | 		
CF | Security Room 		
CF | This room has a bank of monitors, each displaying something different. 		
CF | There is an armchair in the center of the room, facing the monitors. 		
CF | You can return back down through the trapdoor. A black rift 		
CF | leads north. The rift feels closed off, somehow. 		
CF | 		
CF | A heavy metal crate has been placed here filled with fake crystal 		
CF | shards. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | fourth crystal shard and the detective badge. 		
CF | 		
CF | > 		DavidW asks, "Shall we explore more of Adventureland first or rush back to Tool Room?"
		Knight_Otu says, "I think we can explore a bit more. We have the badge that belongs here."
DavidW says (to ClubFloyd), "d" 		
CF ] Checkpoint 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | fourth crystal shard and the detective badge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] Checkpoint 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | Huh. Looks like someone left something in here. It's a sulfur pack, 		
CF | according to its label. It doesn't look like it belongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pack" 		
CF ] Checkpoint 		
CF | > 		
CF | > PACK 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Checkpoint 		
CF | > 		
CF | > X PACK 		
CF | 		
CF | This is a rectangular object a little smaller than your head with a 		
CF | warning label on it. 		
CF | 		
CF | > 		Lancelot says, "; ah a mystery item"
DavidW says (to ClubFloyd), "read label" 		
CF ] Checkpoint 		
CF | > 		
CF | > READ LABEL 		
CF | 		
CF | The label on the sulfur pack is partially torn. From what you can make 		
CF | out, it reads: 		
CF | 		
CF | WARNING: Elemental Sulfur...umigation of fungu...ot to be opened 		
CF | manually. For use in official dispersers onl.... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | That seems to be a part of the sulfur pack. 		
CF | 		
CF | > 		Knight_Otu asks, "Insecticide?"
DavidW says (to ClubFloyd), "take pack" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE PACK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Checkpoint 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | sulfur pack, the fourth crystal shard and the detective badge. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		Lancelot says, "or gungus"
		Lancelot says, "fungus even"
DavidW says (to ClubFloyd), "point tool at pack" 		
CF ] Checkpoint 		
CF | > 		
CF | > POINT TOOL AT PACK 		
CF | 		
CF | The tool beeps and says, "This object belongs temporally to the 		
CF | location you titled "Monument Isles"". 		
CF | 		
CF | > 		Lancelot says, "aha"
		Knight_Otu says, "Huh."
		Lancelot says, "very useful indeed"
		Knight_Otu says, "Interesting."
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] Checkpoint 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Checkpoint 		
CF | > 		
CF | > L 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Checkpoint 		
CF | > 		
CF | > S 		
CF | 		
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS 		
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." 		
CF | 		
CF | Looking over your items, you can see you're carrying the journal page 		
CF | numbered 8, which is an outside item. There might be more. 		
CF | 		
CF | > 		Lancelot asks, "put everything but the badge in? the badge belongs here, right?"
DavidW says (to ClubFloyd), "put all but badge in rucksack" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT ALL BUT BADGE IN RUCKSACK 		
CF | 		
CF | sulfur pack: Done. 		
CF | fourth crystal shard: Done. 		
CF | curious tool: Done. 		
CF | oversized raincoat: Done. 		
CF | fake mustache: Done. 		
CF | deerstalker cap: Done. 		
CF | rusty canister: Done. 		
CF | jar of flaxseed oil: Done. 		
CF | paintbrush: Done. 		
CF | paint stick: Done. 		
CF | stained paint can: Done. 		
CF | dented paint can: Done. 		
CF | fluff: Done. 		
CF | Blue Lacunic dictionary: Done. 		
CF | dog toy: Done. 		
CF | exploration notebook: Done. 		
CF | journal page numbered 12: Done. 		
CF | journal page numbered 4: Done. 		
CF | journal page numbered 9: Done. 		
CF | journal page numbered 10: Done. 		
CF | journal page numbered 11: Done. 		
CF | journal page numbered 6: Done. 		
CF | journal page numbered 8: Done. 		
CF | journal page numbered 3: Done. 		
CF | journal page numbered 7: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sack in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT SACK IN LOCKER 		
CF | 		
CF | You put the rucksack into the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tool" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE TOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Checkpoint 		
CF | > 		
CF | > S 		
CF | 		
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS 		
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." 		
CF | 		
CF | Looking over your items, you can see you're carrying the detective 		
CF | badge, which is an outside item. There might be more. 		
CF | 		
CF | > 		Lancelot asks, "oh it is?"
		Lancelot asks, "didnt it belong here?"
		Knight_Otu says, "Wait."
		DavidW says, "It's probably for the Gun Show, not the Robot Kitchen."
DavidW says (to ClubFloyd), "put badge in sack" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT BADGE IN SACK 		
CF | 		
CF | You put the detective badge into the rucksack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Checkpoint 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a curious tool 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "I guess that may be it."
DavidW says (to ClubFloyd), "close locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > CLOSE LOCKER 		
CF | 		
CF | You close the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Checkpoint 		
CF | > 		
CF | > S 		
CF | 		
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS 		
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." 		
CF | 		
CF | Looking over your items, you can see you're carrying the curious tool, 		
CF | which is an outside item. There might be more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the locker, revealing a rucksack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tool in sack" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT TOOL IN SACK 		
CF | 		
CF | You put the curious tool into the rucksack. 		
CF | 		
CF | > 		Lancelot says, "lol even that is not allowed"
DavidW says (to ClubFloyd), "close locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > CLOSE LOCKER 		
CF | 		
CF | You close the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Test Kitchen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Test Kitchen 		
CF | You are standing in a long corridor leading from the checkpoint on the 		
CF | north to a closed door on the south. A poster hangs 		
CF | nearby with helpful information. 		
CF | 		
CF | On the east side is a glass wall, beyond which is a dark room. 		
CF | 		
CF | As you enter, the glass-walled room lights up. You see a kitchen, a 		
CF | rather shabby one at that. 		
CF | 		
CF | In the middle of the kitchen stands a boxy robot with crimson and navy 		
CF | markings spelling MAX on his chest. He looks up at you and waves. 		
CF | 		
CF | A voice crackles around you. "Can you hear me?" asks the robot. You 		
CF | nod. "Let's check if sound is working. Say, 'MAX, WAVE'." 		
CF | 		
CF | You say, "MAX, WAVE," and he waves. 		
CF | 		
CF | "Perfect! I'm Max, your helpful robot companion. We're going to do 		
CF | some wildly dangerous and borderline unethical things later. But 		
CF | first, you need to figure out how I work!" he says. 		
CF | 		
CF | "Using simple commands like, "MAX, OPEN FRIDGE" or "MAX, TAKE BUN", 		
CF | it's your job to help me make a hamburger! If you need more 		
CF | instructions, consult the helpful poster next to you," he says, 		
CF | pointing. 		
CF | 		
CF | > 		Lancelot says, "robots indeed"
		Jacqueline says, "haha"
		Lancelot says, "reminded me of the robot example code in the inform docs"
		Knight_Otu says, "MAX, SUDO MAKE A HAMBURGER"
		Jacqueline says, "heh"
		Lancelot says, "lol"
		DavidW asks, "I need a pee break. Maybe someone else can drive for a bit?"
		Lancelot says, "I can but I know the answer already"
		Jacqueline says, "Let's just wait for you..."
		Lancelot says, "we wont go away"
		Jacqueline says, "Regardless of who drives"
		Lancelot asks, "I mean if we play now then then DavidW has to scroll back to make notes...?"
		Jacqueline says, "Yeah, let's pause a sec"
		Lancelot says, "TBH I found this region a bit of a PITA but Ill shut up and lets see what DavidW thinks of it lol"
		DavidW says, "okay, I'm back"
DavidW says (to ClubFloyd), "x poster" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster says: 		
CF | 		
CF | Welcome to Robot Kitchen! This is our tutorial area for those 		
CF | unfamiliar with commanding robots. 		
CF | 		
CF | In this exciting adventure, you'll guide one of our robot pals 		
CF | into making a delicious hamburger meal! 		
CF | 		
CF | Just follow these basic rules! 		
CF | 		
CF | 1. All cooking must be done by the robot. Use voice commands! For 		
CF | instance: MAX, TURN ON SINK. It's that easy! 		
CF | 		
CF | 2. A good hamburger has meat, lettuce, and cheese on the bun! 		
CF | 		
CF | 3. Make sure to cook your meat and wash your lettuce! 		
CF | 		
CF | Good luck! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kitchen" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X KITCHEN 		
CF | 		
CF | The kitchen is completely glassed in. If there are any exits, it's 		
CF | hard to see. It comes with a warped wooden counter, a stained 		
CF | refrigerator, an ancient-looking stove top, a rusty sink and some wire 		
CF | shelves. 		
CF | 		
CF | In the glass-walled kitchen is Max, your friendly robot helper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | At least the wire shelves look fairly new. 		
CF | 		
CF | On the wire shelves are a hamburger bun (currently closed, with 		
CF | nothing in it) and a pan. 		
CF | 		
CF | > 		Jacqueline says, "Note that, for the record, a good hamburger does not include tomato."
		Jacqueline says, "Which I agree with."
DavidW says (to ClubFloyd), "x counter" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | This counter has seen better days. Made of some kind of wood, it has 		
CF | warped over time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X STOVE 		
CF | 		
CF | The stove looks serviceable, which is probably the nicest thing you 		
CF | can say about it. It is capable of being switched on and off, which is 		
CF | also something you admire in a stove. It is currently switched off. 		
CF | 		
CF | > 		Knight_Otu says, "MAX, CLEAN KITCHEN"
		Jacqueline says, "I'll bet that wood is really sanitary."
		Lancelot asks, "No McDonalds fan... or they do not include tomao?"
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | This is either a beige fridge or a white one that has aged very 		
CF | poorly. It is stained in various places. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Test Kitchen 		
CF | > 		
CF | > L 		
CF | 		
CF | Test Kitchen 		
CF | You are standing in a long corridor leading from the checkpoint on the 		
CF | north to a closed door on the south. A poster hangs 		
CF | nearby with helpful information. 		
CF | 		
CF | On the east side, beyond a glass wall, is a test kitchen in shambles. 		
CF | It comes with a warped wooden counter, a stained refrigerator, an 		
CF | ancient-looking stove top, a rusty sink, and some wire shelves. 		
CF | 		
CF | Max is anxiously awaiting your commands. 		
CF | 		
CF | > 		Lancelot says, "lol robots do not care about kitchen sanity I guess"
		Jacqueline says (to Lancelot), "Wouldn't okay. Haven't been in years and years."
		DavidW says, "I guess a plate isn't needed."
DavidW says (to ClubFloyd), "max, put pan on stove" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, PUT PAN ON STOVE 		
CF | 		
CF | (Max first taking the pan) 		
CF | Max puts the pan on the ancient-looking stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, put bun on counter" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, PUT BUN ON COUNTER 		
CF | 		
CF | (Max first taking the hamburger bun) 		
CF | Max picks up the hamburger bun. 		
CF | 		
CF | "I'm not an expert on buns, but aren't they supposed to bend?" asks 		
CF | Max, squeezing the bun. 		
CF | 		
CF | Max puts the hamburger bun on the warped counter. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Jacqueline says, "I have a feeling this'll be complicated enough without tomatoes or a plate"
DavidW says (to ClubFloyd), "x bun" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X BUN 		
CF | 		
CF | The hamburger bun seems to have been left out in the open a while. It 		
CF | looks pretty stale. 		
CF | 		
CF | > 		Lancelot says, "I guess that bun is a bit on the hard side too"
DavidW says (to ClubFloyd), "max, get knife" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, GET KNIFE 		
CF | 		
CF | "I couldn't recognize that as an order," says Max. 		
CF | 		
CF | > 		Lancelot says, "maybe just open it"
DavidW says (to ClubFloyd), "max, open fridge" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, OPEN FRIDGE 		
CF | 		
CF | Max opens the stained fridge. There are a leaf of unwashed lettuce, 		
CF | some raw meat and a slice of cheese in it. 		
CF | 		
CF | "Man, what's the budget for this show?" asks Max. 		
CF | 		
CF | "Show?" you say. 		
CF | 		
CF | "I mean, I assume they're filming. Seems like their favorite thing to 		
CF | do," says Max. 		
CF | 		
CF | > 		Knight_Otu says, "And the meat may be moldy at that rate."
		Lancelot says, "sniff"
DavidW says (to ClubFloyd), "max, take all from fridge" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, TAKE ALL FROM FRIDGE 		
CF | 		
CF | Max seems confused by the concept of "all". He thinks before coming to 		
CF | a conclusion: 		
CF | "I couldn't recognize that as an order," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, put meat in pan" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, PUT MEAT IN PAN 		
CF | 		
CF | (Max first taking the raw meat) 		
CF | Max picks up the raw meat. 		
CF | 		
CF | He peers at it for a moment. "Have you looked at this? Gross," he 		
CF | says. 		
CF | 		
CF | Max puts the raw meat into the pan. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "max, open bun" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, OPEN BUN 		
CF | 		
CF | Max opens the hamburger bun. 		
CF | 		
CF | > 		Jacqueline says, "Please do not make us eat this at the end."
DavidW says (to ClubFloyd), "max, turn on oven" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, TURN ON OVEN 		
CF | 		
CF | "I couldn't recognize that as an order," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, turn on stove" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, TURN ON STOVE 		
CF | 		
CF | Max tosses in the raw meat and cooks it for a while, before turning 		
CF | off the stove and setting the pan aside to cool. 		
CF | 		
CF | "Don't worry, ma'am," says Max. "I don't have to wait for it to cool, 		
CF | I can't sense pain. I hope." 		
CF | 		
CF | > 		Lancelot says, "stove"
		Lancelot says, "ah"
		Knight_Otu says, "I have been thinking about making hamburgers for a bit. This may turn me off."
DavidW says (to ClubFloyd), "max, put meat on bun" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, PUT MEAT ON BUN 		
CF | 		
CF | (Max first taking the cooked meat) 		
CF | Max puts the cooked meat on the hamburger bun. 		
CF | 		
CF | > 		Lancelot says, "yeah a recipe for swearing off hamburgers for life"
DavidW says (to ClubFloyd), "max, put cheese on meat" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, PUT CHEESE ON MEAT 		
CF | 		
CF | (Max first taking the cheese) 		
CF | Max picks up the cheese. 		
CF | 		
CF | He then wipes his fingers on the counter. "Greasy," he mutters under 		
CF | his breath. 		
CF | 		
CF | Max puts the cheese on the hamburger bun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, wash lettuce" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, WASH LETTUCE 		
CF | 		
CF | "Sink's off, boss. I can't wash anything!" says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, turn on sink" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, TURN ON SINK 		
CF | 		
CF | "Got it," says Max, as he turns on the rusty sink. 		
CF | 		
CF | > 		Jacqueline shudders.
		Lancelot says, "rusty sink of course lol"
DavidW says (to ClubFloyd), "max, wash lettuce" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, WASH LETTUCE 		
CF | 		
CF | Max washes the lettuce in the sink. "There is a lot of stuff coming 		
CF | out in the water," he says. "I really hope I don't have to eat this 		
CF | when we're done." 		
CF | 		
CF | > 		Knight_Otu asks, "What does that tell you, Max?"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "max, put lettuce on cheese" 		
CF ] Test Kitchen 		
CF | > 		
CF | > MAX, PUT LETTUCE ON CHEESE 		
CF | 		
CF | (Max first taking the washed lettuce) 		
CF | Max picks up the lettuce. 		
CF | 		
CF | "Lettuce acquired," he intones robotically, then winks. 		
CF | 		
CF | Max puts the washed lettuce on the hamburger bun. 		
CF | 		
CF | A loud bell rings somewhere. 		
CF | 		
CF | "You did it!" says Max gleefully. He tosses the hamburger on the 		
CF | ground. "Glad you figured out how to work with me. Now we can get to 		
CF | the fun stuff. Just let me turn off everything real quick." 		
CF | 		
CF | Shutters roll down, blocking your view of the kitchen. After a few 		
CF | minutes, the door to the south opens, and Max enters the room. 		
CF | 		
CF | "I'd shake your hand, but that kitchen wasn't really up to health 		
CF | code. In any case, I'm following you now. Let's move on," he says. 		
CF | 		
CF | > 		Lancelot says, "okay got through the tutorial now the fun starts"
		Jacqueline says, "We have yet to do anything dangerous or borderline unethical..."
		Jacqueline says, "...but I suspect that's coming."
DavidW says (to ClubFloyd), "n" 		
CF ] Checkpoint 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | You can hear Max from the other room. "Don't worry, I will be here 		
CF | when you come back!" 		
CF | 		
CF | > 		Knight_Otu says, "MAX, DISINFECT YOURELF"
		Lancelot says, "it will be coming soon"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Test Kitchen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Test Kitchen 		
CF | You are standing in a long corridor leading from the checkpoint on the 		
CF | north to an open door on the south. A poster hangs 		
CF | nearby with helpful information. 		
CF | 		
CF | The shutters are closed, and the kitchen is no longer visible. 		
CF | 		
CF | Max, your friendly robot helper, is here. 		
CF | 		
CF | "Welcome back!" says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Test Kitchen 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the checkpoint or the southern door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "southern" 		
CF ] Test Kitchen 		
CF | > 		
CF | > SOUTHERN 		
CF | 		
CF | The door to the south is now open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Assembly Line 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | Max follows you into the room. 		
CF | 		
CF | He waves and says, "Behold, the Laboratory of Cooperation! In this 		
CF | room, we must truly become a team, because our task is gravely 		
CF | important: to create life! By which I mean, we're going to assemble 		
CF | another robot to help us. That'll mean more guns, later." 		
CF | 		
CF | He points to the memory slots on his body, and says, "With these 		
CF | memory slots I can RECORD and REPLAY exactly five commands in a loop. 		
CF | When you hit the white button, we'll have five minutes to assemble a 		
CF | robot together. For more details, take a look at my slots or check the 		
CF | poster on the wall!" 		
CF | 		
CF | > 		Lancelot says, "more guns :p"
		Jacqueline sighs.
		Knight_Otu says, "More Inform documentation examples."
		Lancelot says, "yeah"
		Lancelot says, "programmable robots"
		Knight_Otu says, "(Sorry.)"
		Lancelot says, "but pretty cool"
DavidW says (to ClubFloyd), "x slots" 		
CF ] Assembly Line 		
CF | > 		
CF | > X SLOTS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Assembly Line 		
CF | > 		
CF | > X SLOT 		
CF | 		
CF | Which do you mean, Slot X, Slot Y or Slot Z? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot x" 		
CF ] Assembly Line 		
CF | > 		
CF | > X SLOT X 		
CF | 		
CF | Slot X is a memory slot embedded within Max. It is currently 		
CF | displaying the following information: 		
CF | 		
CF | "This slot is currently activated. 		
CF | 		
CF | "This slot contains 0 recorded action out of 5 possible. 		
CF | 		
CF | "This slot can be renamed by the command 'rename Slot X your new 		
CF | name'." 		
CF | 		
CF | > 		Lancelot says, "we can put three programs in then... with 5 instructions per program max"
DavidW says (to ClubFloyd), "x poster" 		
CF ] Assembly Line 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster says: 		
CF | 		
CF | Welcome to The Laboratory of Cooperation! Here you will learn to 		
CF | program your robot companion. 		
CF | 		
CF | Your task is to assemble a new robot. However, it has ten distinct 		
CF | parts, while you can only add one at a time! 		
CF | 		
CF | To solve this, you'll need to program your robot. The steps are 		
CF | easy: 		
CF | 		
CF | 1. Select a memory slot. Your robot already has one selected, so 		
CF | you can skip this step. If you wish to change to another, simply 		
CF | ACTIVATE SLOT Y, or any slot of your preference. 		
CF | 		
CF | 2. Once a memory slot is activated, you can command your robot to 		
CF | enter recording mode with MAX, RECORD. 		
CF | 		
CF | 3. While a robot is recording, give it any commands it could 		
CF | normally follow given the items in the room. Such as: MAX, PRESS LEFT 		
CF | HAND BUTTON. 		
CF | 		
CF | 4. Your robot will stop recording when the slot is full. When 		
CF | you're done recording, type MAX, REPLAY. Then, the next time something 		
CF | dramatic happens (like hitting the white button), he'll replay his 		
CF | currently active slot! 		
CF | 		
CF | Good luck! 		
CF | 		
CF | > 		Knight_Otu says, "Phew."
		Lancelot says, "its a lot to take in ... better make notes of those robot commands"
DavidW says (to ClubFloyd), "x white button" 		
CF ] Assembly Line 		
CF | > 		
CF | > X WHITE BUTTON 		
CF | 		
CF | This button is larger than all the others, and more prominent. 		
CF | 		
CF | The white button is currently switched off. 		
CF | 		
CF | > 		DavidW says, "This game is like 10 normal games put together."
		Lancelot says, "true and each region has its own mechanics implemented... a lot of work indeed"
		Knight_Otu says, "Ambitious game is ambitious."
DavidW says (to ClubFloyd), "look" 		
CF ] Assembly Line 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | Max, your friendly robot helper, is here. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x console" 		
CF ] Assembly Line 		
CF | > 		
CF | > X CONSOLE 		
CF | 		
CF | This console is made of wrought iron, which is not perhaps the best 		
CF | design decision you've ever seen. On the console are a left foot 		
CF | button, a right foot button, a face button, a head button, a right leg 		
CF | button, a left leg button, a right arm button, a left arm button, a 		
CF | right hand button and a left hand button and a large white button 		
CF | labelled Start. 		
CF | 		
CF | > 		Knight_Otu asks, "No torso button?"
		Lancelot says, "nope try start"
		Lancelot says, "then you can see what happens"
		Lancelot says, "the game is very forgiving for experimenting"
		DavidW asks, "I don't get it. What happens with these buttons?"
		Lancelot says, "push one"
DavidW says (to ClubFloyd), "push head" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH HEAD 		
CF | 		
CF | A harsh buzzing is all that results from these efforts. 		
CF | 		
CF | > 		Lancelot says, "push start and then push one"
DavidW says (to ClubFloyd), "push start" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH START 		
CF | 		
CF | You switch the white button on. 		
CF | 		
CF | With a push of the button, the conveyor starts up! 		
CF | 		
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the 		
CF | conveyor belt before disappearing again. The belt starts up and the 		
CF | torso moves forward on the conveyor. 		
CF | 		
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		Knight_Otu asks, "I assume the start button creates the torso then, and you need to add the next body parts in the right-ish order?"
DavidW says (to ClubFloyd), "push head" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH HEAD 		
CF | 		
CF | You push the head button. 		
CF | 		
CF | The head piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "push face" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH FACE 		
CF | 		
CF | (the face button) 		
CF | You push the face button. 		
CF | 		
CF | The face piece comes down out of the ceiling and attaches to the head 		
CF | piece! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push left arm" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH LEFT ARM 		
CF | 		
CF | You push the left arm button. 		
CF | 		
CF | The left arm piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push right arm" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH RIGHT ARM 		
CF | 		
CF | You push the right arm button. 		
CF | 		
CF | The right arm piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 1 minute remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push left hand" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH LEFT HAND 		
CF | 		
CF | You push the left hand button. 		
CF | 		
CF | The left hand piece comes down out of the ceiling and attaches to the 		
CF | left arm piece! 		
CF | 		
CF | A voice says, "Time's up!" 		
CF | 		
CF | Arms come down and grap the various robot pieces, removing them. 		
CF | 		
CF | > 		Lancelot says, "but we need a bit of help lol"
		Lancelot says, "10 pieces and only 5 minutes"
		Knight_Otu asks, "So I'd sugges Max should mostly do one side, we the other, and Max also adds the head, and we add the face at the end?"
		Lancelot says, "I think max should do the face after we do the head... NPC actions come after player actions but thats inform thinking lol"
		Lancelot says, "I remember I messed that part up"
		Knight_Otu says, "Yes, I wanted to add that we start with the head, and Max ends with the face."
		Lancelot says, "thats the frustrating part of this place... timing is essential"
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "sorry, connection got dropped"
		Lancelot says, "no worries you're back"
		DavidW says, "I think I know what to do"
		Lancelot says, "so max needs to put the h"
DavidW says (to ClubFloyd), "activate slot x" 		
CF ] Assembly Line 		
CF | > 		
CF | > ACTIVATE SLOT X 		
CF | 		
CF | That slot is already activated! 		
CF | 		
CF | > 		Lancelot says, "ok whats the plan"
		Knight_Otu says, "So Max does head, right arm, hand, leg, foot, and we do left arm, hand, leg, foot, and face, or something."
		Knight_Otu says, "Would be my plan, that is."
DavidW says (to ClubFloyd), "max, record" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		Lancelot says, "erm max is last"
DavidW says (to ClubFloyd), "max, push left leg" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, PUSH LEFT LEG 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, push right arm" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, PUSH RIGHT ARM 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		Knight_Otu says, "Nothing Max does depends on us in my plan, I'd say."
DavidW says (to ClubFloyd), "max, push left arm" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, PUSH LEFT ARM 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, push right hand" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, PUSH RIGHT HAND 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, push left hand" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, PUSH LEFT HAND 		
CF | 		
CF | "Recorded. Recording of Slot X is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		Lancelot says, "better make notes"
		Lancelot says, "ah ok this might work indeed"
		Knight_Otu says, "I mean, a lot of plans will work."
		Lancelot says, "true as long as we do them in right order"
DavidW says (to ClubFloyd), "push start" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH START 		
CF | 		
CF | You switch the white button on. 		
CF | 		
CF | With a push of the button, the conveyor starts up! 		
CF | 		
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the 		
CF | conveyor belt before disappearing again. The belt starts up and the 		
CF | torso moves forward on the conveyor. 		
CF | 		
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push right leg" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH RIGHT LEG 		
CF | 		
CF | You push the right leg button. 		
CF | 		
CF | The right leg piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		Lancelot says, "you did not tell max to replay"
		DavidW says, "oh, I thought he'd do that on the white button"
DavidW says (to ClubFloyd), "z" 		
CF ] Assembly Line 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Assembly Line 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Assembly Line 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A pleasant mechanical voice says, "You have 1 minute remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Assembly Line 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "Time's up!" 		
CF | 		
CF | Arms come down and grap the various robot pieces, removing them. 		
CF | 		
CF | > 		Lancelot says, "replay is priming him to start after the button press"
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Assembly Line 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		Lancelot says, "yep"
DavidW says (to ClubFloyd), "push start" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH START 		
CF | 		
CF | You switch the white button on. 		
CF | 		
CF | With a push of the button, the conveyor starts up! 		
CF | 		
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the 		
CF | conveyor belt before disappearing again. The belt starts up and the 		
CF | torso moves forward on the conveyor. 		
CF | 		
CF | "Okay, getting ready to execute Slot X!" says Max. 		
CF | 		
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push right leg" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH RIGHT LEG 		
CF | 		
CF | You push the right leg button. 		
CF | 		
CF | The right leg piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | Max pushes the left leg button. 		
CF | 		
CF | The left leg piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push right foot" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH RIGHT FOOT 		
CF | 		
CF | You push the right foot button. 		
CF | 		
CF | The right foot piece comes down out of the ceiling and attaches to the 		
CF | right leg piece! 		
CF | 		
CF | Max pushes the right arm button. 		
CF | 		
CF | The right arm piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push left foot" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH LEFT FOOT 		
CF | 		
CF | You push the left foot button. 		
CF | 		
CF | The left foot piece comes down out of the ceiling and attaches to the 		
CF | left leg piece! 		
CF | 		
CF | Max pushes the left arm button. 		
CF | 		
CF | The left arm piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push head" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH HEAD 		
CF | 		
CF | You push the head button. 		
CF | 		
CF | The head piece comes down out of the ceiling and attaches to the 		
CF | torso! 		
CF | 		
CF | Max pushes the right hand button. 		
CF | 		
CF | The right hand piece comes down out of the ceiling and attaches to the 		
CF | right arm piece! 		
CF | 		
CF | A pleasant mechanical voice says, "You have 1 minute remaining to 		
CF | assemble your robot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push face" 		
CF ] Assembly Line 		
CF | > 		
CF | > PUSH FACE 		
CF | 		
CF | (the face button) 		
CF | You push the face button. 		
CF | 		
CF | The face piece comes down out of the ceiling and attaches to the head 		
CF | piece! 		
CF | 		
CF | Max pushes the left hand button. 		
CF | 		
CF | The left hand piece comes down out of the ceiling and attaches to the 		
CF | left arm piece! 		
CF | 		
CF | As the last piece falls into place, a loud bell rings. 		
CF | 		
CF | There is a bright flash and a sound like thunder. The conveyor belt 		
CF | stops, and the robot on the belt stands up. 		
CF | 		
CF | "Behold!" shouts Max. "Dan is born!" 		
CF | 		
CF | Dan waves. "Hey boss!" he says. Then the door to the west 		
CF | opens. 		
CF | 		
CF | "Replay deactivated," says Max. 		
CF | 		
CF | > 		Lancelot exclaims, "yay!"
		Lancelot exclaims, "well done!"
		Knight_Otu says, "Welcome, Dan."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Assembly Line 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot asks, "we continue play or stop here?"
		DavidW says, "It's five o'clock. This is a good place to stop."
		Lancelot says, "time is shifted already ah ok"
		Jacqueline says, "Yeah."
		Jacqueline says, "Here's good."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Lancelot says, "next time we can have a lot of robot fun then"
DavidW says (to ClubFloyd), "cfnevermaxdan" 		
CF ] Assembly Line 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu tries to remember to come in early next week.
		Lancelot asks, "next week we start one hour earlier?"
		Lancelot says, "summertime"
		DavidW says, "Spring forward, fall back"
		
*** SESSION 7 *** 		
		DavidW says, "Felix in Romania tells me that the clocks don't change there until the end of the month."
		Knight_Otu says, "Yeah, pretty much all in Europe."
		Cerfeuil asks, "Oh yeah, I forgot about daylight savings again. We're based on ET (currently EDT), right?"
		DavidW says, "oh dear. That would make sense."
		DavidW asks, "I'm raring to go, but, ... how long should I wait?"
		Jacqueline says, "Oh, I'd just go. It's after 2."
DavidW says (to ClubFloyd), "l" 		
CF ] Assembly Line 		
CF | > 		
CF | > L 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north, 		
CF | or to the west. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | Max and Dan, your friendly robot helpers, are here. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | > 		Jacqueline says, "We did wait an hour last week, then updated the Euroclubbers who showed, so."
		DavidW says, "So we just made Dan, and a new door opened."
DavidW says (to ClubFloyd), "w" 		
CF ] Armory 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Armory 		
CF | Several paths converge here. There are doors to the east and 		
CF | west, and there is a passageway to the south. 		
CF | 		
CF | There are two pedestals in the room. 		
CF | 		
CF | A voice says, "You have completed the Robot Kitchen segment of your 		
CF | training. Please return to the lobby to complete the rest of your 		
CF | training. This message will continuously repeat to ensure compliance." 		
CF | Then a buzzer sounds. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		Knight_Otu says, "Kind of surprised the new robot wasn't called Sam."
		DavidW says, "heh"
		keltena says, "Ooh, this area."
		DavidW asks, "Should we head back to the lobby instead of looking around here?"
		Jacqueline says, "It feels like we should comply with instructions."
		DavidW says, "Perhaps we have to do the gun show before armory, yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Assembly Line 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north, 		
CF | or to the west. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Test Kitchen 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Test Kitchen 		
CF | You are standing in a long corridor leading from the checkpoint on the 		
CF | north to an open door on the south. A poster hangs 		
CF | nearby with helpful information. 		
CF | 		
CF | The shutters are closed, and the kitchen is no longer visible. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		Knight_Otu says, "Hm. I am rather curious though."
DavidW says (to ClubFloyd), "n" 		
CF ] Checkpoint 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | You can hear Max and Dan from the other room. "Don't worry, we will be 		
CF | here when you come back!" 		
CF | 		
CF | > 		DavidW says (to Knight), "well, of course"
DavidW says (to ClubFloyd), "n" 		
CF ] Checkpoint 		
CF | > 		
CF | > N 		
CF | 		
CF | You don't see any exit that way; you can only go south, west and up 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Checkpoint 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the east. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. Next to it is a scanner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose we have to leave our stuff at the checkpoint for now."
DavidW says (to ClubFloyd), "look in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | The locker is empty. 		
CF | 		
CF | > 		DavidW says, "We left our stuff in the east side locker."
		Knight_Otu says, "Yeah."
		DavidW says, "I guess either is good."
DavidW says (to ClubFloyd), "x scanner" 		
CF ] Checkpoint 		
CF | > 		
CF | > X SCANNER 		
CF | 		
CF | This is a dark glass plate in the wall. On it is etched the following: 		
CF | 		
CF | IDENTIFICATION VERIFICATION 		
CF | 		
CF | THE ROOMS BEYOND THIS CHECKPOINT MAY PRESENT SOME SMALL DANGER TO 		
CF | THE PARTICIPANT. 		
CF | 		
CF | PLEASE SCAN IDENTIFICATION TO VERIFY THAT YOU ARE OF AGE AND 		
CF | CONSENT TO THESE PROCEEDINGS. 		
CF | 		
CF | ACCEPTABLE FORMS OF IDENTIFICATION INCLUDE PASSPORTS, 		
CF | IDENTIFICATION CARDS, AND POLICE BADGES. 		
CF | 		
CF | > 		Knight_Otu says, "I meant that there's no point retrieving it yet."
		Knight_Otu says, "Gah."
		DavidW says, "The badge is in the other locker"
DavidW says (to ClubFloyd), "e" 		
CF ] Lobby 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Checkpoint 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take badge" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE BADGE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the locker, revealing a rucksack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take badge" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE BADGE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I guess we might as well leave the locker open. We can't lock it."
Lancelot has arrived. 		DavidW says, "It's more of a cubbyhole."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | > 		Lancelot says, "hi all"
DavidW says (to ClubFloyd), "w" 		
CF ] Checkpoint 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the east. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. Next to it is a scanner. 		
CF | 		
CF | > 		DavidW says, "hi Lancelot"
		keltena says (to Lancelot), "Hi!"
		Jacqueline says (to Lancelot), "Hi"
		DavidW says, "summary notes at [LINK]"
		Lancelot says, "sorry to be late almost forgot about the time change"
DavidW says (to ClubFloyd), "show badge to scanner" 		
CF ] Checkpoint 		
CF | > 		
CF | > SHOW BADGE TO SCANNER 		
CF | 		
CF | There is a pleasant chime from the scanner. A voice says, "You may now 		
CF | proceed. Please do not injure yourself egregiously. For safety 		
CF | reasons, place the badge in your locker before proceeding. Have a 		
CF | pleasant day." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put badge in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT BADGE IN LOCKER 		
CF | 		
CF | You put the detective badge into the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tutorial Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tutorial Room 		
CF | You find yourself in a spacious room that has been painted black. 		
CF | Spotlights in a rainbow of neon colors light up different parts of the 		
CF | room. 		
CF | 		
CF | A laser gun rests on a pedestal next to you. On the wall opposite is a 		
CF | closed hatch. You can go back north to the lobby area, and a 		
CF | black door leads to the south. 		
CF | 		
CF | "Welcome to combat training! This room is designed to teach you how to 		
CF | fight against weak, inanimate objects. Please demonstrate your combat 		
CF | ability by shooting the target," says a voice. 		
CF | 		
CF | You can see a target here. 		
CF | 		
CF | > 		Lancelot says, "ah we are about to get serious"
DavidW says (to ClubFloyd), "x target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X TARGET 		
CF | 		
CF | This is a round target propped up with tripod legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | It's clear this is more of a toy than a weapon, but it's easy to shoot 		
CF | and easy to aim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X PEDESTAL 		
CF | 		
CF | This slender pedestal is flat on the top, making it easier to hold 		
CF | things. 		
CF | 		
CF | On the pedestal is a laser gun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Tutorial Room 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > SHOOT TARGET 		
CF | 		
CF | You shoot the gun, and a red light appears on the target for a brief 		
CF | moment. 		
CF | 		
CF | A bell chimes and a voice says, "Excellent work!" 		
CF | 		
CF | A robotic monkey-like creature comes out of the hatch and grabs the 		
CF | target before pulling it back into the hatch with it. 		
CF | 		
CF | After a few seconds, the hatch briefly opens to release another 		
CF | target, this one rolling. 		
CF | 		
CF | > 		Knight_Otu says, ";"Fight against weak, inanimate objects." I guess you have to start somewhere."
DavidW says (to ClubFloyd), "x target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X TARGET 		
CF | 		
CF | This target is rolling around all over the place! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > SHOOT TARGET 		
CF | 		
CF | You take your shot, but you miss. You take a deep breath. You actually 		
CF | did some shooting in camp as a kid, and later as a counselor, but it's 		
CF | been while. You just need to remember to aim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aim" 		
CF ] Tutorial Room 		
CF | > 		
CF | > AIM 		
CF | 		
CF | What do you want to aim at? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > TARGET 		
CF | 		
CF | You carefully point the laser gun at the moving target. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot" 		
CF ] Tutorial Room 		
CF | > 		
CF | > SHOOT 		
CF | 		
CF | (the moving target) 		
CF | Having carefully aimed, you shoot the gun, nailing the moving target 		
CF | right in the bullseye. 		
CF | 		
CF | The bell chimes again, and the target immediately rolls to the hatch, 		
CF | which opens to admit it. 		
CF | 		
CF | "Excellent work," says the voice. "You won't need to aim for most 		
CF | opponents, but it may come in useful if you find yourself missing." 		
CF | 		
CF | Out of the still-open hatch pop two more of the robotic monkeys from 		
CF | earlier. Between them, they carry three different targets which they 		
CF | set up, one red, one blue, and one green, spaced out from each other. 		
CF | 		
CF | The monkeys then retreat into the hatch, which starts sliding closed. 		
CF | Right when it's almost closed, one of the monkeys peeks out and tosses 		
CF | you a grenade. Fortunately, you catch it. More fortunately it doesn't 		
CF | seem to be armed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grenade" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X GRENADE 		
CF | 		
CF | This is a spherical grenade which reads, "To use this grenade, just 		
CF | arm it and throw it!" 		
CF | 		
CF | It is unarmed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X RED TARGET 		
CF | 		
CF | This is a cute little target, part of a set of three. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot red" 		
CF ] Tutorial Room 		
CF | > 		
CF | > SHOOT RED 		
CF | 		
CF | You shoot the red target, and it powers down. 		
CF | 		
CF | The blue target, still active, shoots a yellow beam at the red target, 		
CF | and that in turn reactivates. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "shoot blue" 		
CF ] Tutorial Room 		
CF | > 		
CF | > SHOOT BLUE 		
CF | 		
CF | You shoot the blue target, and it powers down. 		
CF | 		
CF | The red target, still active, shoots a yellow beam at the blue target, 		
CF | and that in turn reactivates. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot green" 		
CF ] Tutorial Room 		
CF | > 		
CF | > SHOOT GREEN 		
CF | 		
CF | You shoot the green target, and it powers down. 		
CF | 		
CF | The red target, still active, shoots a yellow beam at the green 		
CF | target, and that in turn reactivates. 		
CF | 		
CF | > 		Knight_Otu asks, "So the thieving monkey robots all came from Adventureland?"
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Tutorial Room 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw it at green target" 		
CF ] Tutorial Room 		
CF | > 		
CF | > THROW IT AT GREEN TARGET 		
CF | 		
CF | I understand simple sentences best; I believe you just want to throw 		
CF | the grenade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw it" 		
CF ] Tutorial Room 		
CF | > 		
CF | > THROW IT 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the green target, the blue target and the red target. 		
CF | The red target, blue target and green target are now deactivated. 		
CF | 		
CF | The two monkeys from earlier--at least you assume they're the 		
CF | same--pop out of the hatch, grab the targets, and pull them back 		
CF | inside. 		
CF | 		
CF | "Nice work on the grouped enemies training," says the voice. "Don't 		
CF | forget your grenade!" 		
CF | 		
CF | The black door to the south opens up. 		
CF | 		
CF | > 		Lancelot says, "they sound more like helpers of some evil entityy lol"
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Tutorial Room 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Tutorial Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a spherical grenade which reads, "To use this grenade, just 		
CF | arm it and throw it!" 		
CF | 		
CF | It is unarmed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Solo Arena 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Solo Arena 		
CF | This area is decked out a lot more than the earlier regions of this 		
CF | complex. The whole room has been made up to look like a 		
CF | post-apocalyptic street, with burned out buildings painted on the 		
CF | wall. 		
CF | 		
CF | An overturned car and a pile of wreckage have been placed 		
CF | strategically in the room; both are large enough to hide behind. 		
CF | 		
CF | You can return to the north, and the complex continues to the 		
CF | east. 		
CF | 		
CF | "Let's make this more interesting. In this room, your targets fight 		
CF | back! To join the fight, you'll need to put on your vest and turn it 		
CF | on. You may find it useful to HIDE BEHIND something first," says a 		
CF | voice. 		
CF | 		
CF | On the ground is an orange combat vest. 		
CF | 		
CF | A single battle bot stands here, waiting for the battle to commence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vest" 		
CF ] Solo Arena 		
CF | > 		
CF | > X VEST 		
CF | 		
CF | This is a neon orange vest that can be switched on or switched off. It 		
CF | is switched off. 		
CF | 		
CF | It has a tag that says, "This combat vest is what allows the enemy 		
CF | bots to target you! For purposes of fairness, no combat can take place 		
CF | until your vest is worn and turned on. After one hit, the vest will 		
CF | turn off; you can also turn your vest off at any time, and it may 		
CF | automatically switch off as you move about the facility." 		
CF | 		
CF | > 		Knight_Otu says, "They seem to be an expected part of the combat tutorial to me. Maybe I'm misreading the situation."
DavidW says (to ClubFloyd), "x bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > X BOT 		
CF | 		
CF | This bot is about as tall as you are, made of blocky metal painted 		
CF | grey. It doesn't look very threatening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Solo Arena 		
CF | > 		
CF | > L 		
CF | 		
CF | Solo Arena 		
CF | This area is decked out a lot more than the earlier regions of this 		
CF | complex. The whole room has been made up to look like a 		
CF | post-apocalyptic street, with burned out buildings painted on the 		
CF | wall. 		
CF | 		
CF | An overturned car and a pile of wreckage have been placed 		
CF | strategically in the room; both are large enough to hide behind. 		
CF | 		
CF | You can return to the north, and the complex continues to the 		
CF | east. 		
CF | 		
CF | On the ground is an orange combat vest. 		
CF | 		
CF | A single battle bot stands here, waiting for the battle to commence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buildings" 		
CF ] Solo Arena 		
CF | > 		
CF | > X BUILDINGS 		
CF | 		
CF | The walls are decorated as burned-out buildings. The perspective is 		
CF | quite good, from certain angles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Solo Arena 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | This surely isn't an actual vintage car, but it's a good replica. It's 		
CF | large enough that you can HIDE BEHIND the CAR if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wreckage" 		
CF ] Solo Arena 		
CF | > 		
CF | > X WRECKAGE 		
CF | 		
CF | This is a pile of bricks, rebar, and other assorted materials. It's 		
CF | large enough that you can HIDE BEHIND the PILE if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear vest" 		
CF ] Solo Arena 		
CF | > 		
CF | > WEAR VEST 		
CF | 		
CF | (first taking the combat vest) 		
CF | You put on the combat vest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT BOT 		
CF | 		
CF | You spring out from behind the overturned car. 		
CF | 		
CF | You shoot at the bot, and it's a hit! The bot flashes red and is now 		
CF | deactivated. 		
CF | 		
CF | It stumbles dramatically to the ground. Then it gives you a thumbs up, 		
CF | pops up and jogs out of sight to the east. 		
CF | 		
CF | A second bot wheels into sight! This one looks a lot faster than the 		
CF | last one. 		
CF | 		
CF | Your vest powers down. A voice says, "The next phase will commence 		
CF | when you turn your vest back on." 		
CF | 		
CF | The bot waits in anticipation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		Lancelot says, "lets see how well this one goes lol"
DavidW says (to ClubFloyd), "shoot bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT BOT 		
CF | 		
CF | You pop out from behind the overturned car. 		
CF | 		
CF | You shoot at the speedy bot, and it's a hit! The speedy bot flashes 		
CF | red. 		
CF | 		
CF | The enemy bot keeps going! Looks like that wasn't enough to stop it! 		
CF | 		
CF | The speedy bot takes a shot at you and you're hit! You're out for now. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		DavidW says, "oh dear."
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		Lancelot says, "dont worry no deaths for the PC ... you can rinse and repeat :p"
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | The speedy bot shoots at you but the overturned car blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Solo Arena 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You jump out from behind the overturned car. 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the speedy bot. 		
CF | 		
CF | The speedy bot is moving quickly around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT BOT 		
CF | 		
CF | Your shot goes wild as the speedy bot whizzes by! 		
CF | 		
CF | The speedy bot shoots at you and you're hit! You're out for now. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "sigh. I am not the best at combat."
		Jacqueline asks, "Aw. Gotta hide again, I guess?"
		DavidW says, "Explain."
		Lancelot says, "the robot shot at you while you were hiding right"
		Lancelot says, "you were arming the grenade"
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Solo Arena 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Oh, I guess I interpreted that as you coming out of hiding to throw the granade."
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, it says you jumped out to throw it."
		Lancelot says, "but the overturned car blocks the shots"
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		DavidW asks, "So I should hide after throwing?"
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | The speedy bot shoots at you but the overturned car blocks the shots! 		
CF | 		
CF | > 		Jacqueline says, "That's what I was thinking."
		Lancelot asks, "I think you should wait ... timing?"
		Lancelot asks, "shoot it?"
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Solo Arena 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You spring out from behind the overturned car. 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the speedy bot. 		
CF | 		
CF | The speedy bot is moving quickly around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | The speedy bot blasts at you but the overturned car blocks the shots! 		
CF | 		
CF | > 		Lancelot says, "I think too fast for grenade"
DavidW says (to ClubFloyd), "shoot bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT BOT 		
CF | 		
CF | You pop out from behind the overturned car. 		
CF | 		
CF | You shoot at the speedy bot, and it's a hit! The speedy bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | The robot flashes red and collapses to the floor. It then performs a 		
CF | burnout and screeches out of sight to the east. 		
CF | 		
CF | A voice says, "Excellent work. Aiming isn't needed for all bots, but 		
CF | some are especially fast, like this one." 		
CF | 		
CF | A third bot thunders onto the stage! This one is huge, with a glowing 		
CF | eye. 		
CF | 		
CF | Your vest powers down. A voice says, "The next phase will commence 		
CF | when you turn your vest back on." 		
CF | 		
CF | The bot stares at you grimly. 		
CF | 		
CF | > 		Lancelot says, "ah"
		Jacqueline says, "woo"
		DavidW says, "oh. I was supposed to AIM."
		Knight_Otu says, "Cyclops bot."
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Solo Arena 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "this game is downright frustrating here I feel"
DavidW says (to ClubFloyd), "x eye" 		
CF ] Solo Arena 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | This bot has a glowing eye; not a human-looking eye (thank heavens), 		
CF | but more of a robotic eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | > 		Knight_Otu asks, "Weak spot on the bot?"
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		Lancelot says, "that eye does loom large lol"
DavidW says (to ClubFloyd), "shoot eye" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT EYE 		
CF | 		
CF | You jump out from behind the overturned car. 		
CF | 		
CF | You shoot the eye of the big bot, who is now stunned. It doesn't seem 		
CF | to have done any damage, though. 		
CF | 		
CF | The big bot is stunned, and cannot shoot! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT BOT 		
CF | 		
CF | You shoot at the big bot, and it's a hit! The big bot flashes red. 		
CF | 		
CF | The big bot is stunned, and cannot shoot! 		
CF | 		
CF | After a short pause, the big bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | The big bot shoots at you but the overturned car blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot eye" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT EYE 		
CF | 		
CF | You pop out from behind the overturned car. 		
CF | 		
CF | You shoot the eye of the big bot, who is now stunned. 		
CF | 		
CF | The big bot is stunned, and cannot shoot! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot bot" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT BOT 		
CF | 		
CF | You shoot at the big bot, and it's a hit! The big bot flashes red. 		
CF | 		
CF | The big bot is stunned, and cannot shoot! 		
CF | 		
CF | After a short pause, the big bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind car" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > HIDE BEHIND CAR 		
CF | 		
CF | You duck behind the overturned car, taking cover. 		
CF | 		
CF | The big bot shoots at you but the overturned car blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Solo Arena (behind the overturned car) 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | The big bot shoots at you but the overturned car blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot eye" 		
CF ] Solo Arena 		
CF | > 		
CF | > SHOOT EYE 		
CF | 		
CF | You spring out from behind the overturned car. 		
CF | 		
CF | You shoot the eye of the big bot, who is now stunned. 		
CF | 		
CF | The big bot is stunned, and cannot shoot! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Solo Arena 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the big bot. The big bot is now deactivated. 		
CF | 		
CF | The big bot flashes red, totters to and fro, then collapses. A crew of 		
CF | helper bots appears to roll it away. 		
CF | 		
CF | A voice says, "Congratulations! You are now prepared to fight. You may 		
CF | find it useful to bring the grenade with you. If you have not yet 		
CF | complete the Robot Kitchen portion of your training please do so. 		
CF | Otherwise, feel free to proceed to the east." 		
CF | 		
CF | > 		Lancelot exclaims, "well done!"
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Solo Arena 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Solo Arena 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "e" 		
CF ] Armory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Armory 		
CF | Several paths converge here. There are doors to the east and 		
CF | west, and there is a passageway to the south. 		
CF | 		
CF | There are two pedestals in the room. On one is a blaster labelled 		
CF | "Dan". On the other is a blaster labelled "Max". 		
CF | 		
CF | "Welcome back!" says Max. 		
CF | 		
CF | Max says, "Hmm, looks like I'll have to do some fighting. Not looking 		
CF | forward to it," and grabs a blaster off its pedestal. 		
CF | 		
CF | Dan says, "Hey! A blaster! Sweet!" and picks up his blaster. 		
CF | 		
CF | > 		Lancelot says, "I like the different robot personalities"
		DavidW says, "oh. The pedestals held THEIR guns."
		Knight_Otu asks, "Are we fighting against Dan and Max now? Or with them?"
		DavidW says, "oh geez. I'm going to have to program them."
		Lancelot says, "we learned to program them"
		DavidW says, "With them, I think."
		Knight_Otu says, "Oh. Oh dear."
		DavidW says, "This is gonna be complicated."
		DavidW says, "Deep breath."
DavidW says (to ClubFloyd), "s" 		
CF ] Wood Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wood Tier 		
CF | You find yourself on a desert road in front of a (painted) saloon. An 		
CF | overturned wagon and a water barrel obstruct parts of the road, and a 		
CF | (potted) Joshua tree grows to one side. 		
CF | 		
CF | Passageways lead north and south. 		
CF | 		
CF | Max and Dan follow you into the room. A huge robber bot towers over 		
CF | its three lackeys: a dusty bot, a lanky bot, and a lonesome bot. All 		
CF | of them are scowling at you, just waiting for you to start some 		
CF | trouble. 		
CF | 		
CF | A pleasant voice from above says, "Welcome to the first of our 		
CF | challenges, the Wood Tier. You will have as much time as you'd like to 		
CF | prepare, whether by hiding, examining your competition, arming a 		
CF | grenade, or recording instructions for your robots. When you are 		
CF | ready, you may turn on your vest. Good luck!" The voice then cuts out. 		
CF | 		
CF | > 		Lancelot says, "this region IMHO is downright bad lol"
		keltena asks, "Huh, I actually was pretty impressed by it?"
		Lancelot says, "I meant bad as in ... bad for the PC lol"
		keltena says, "Though I can see how if it's not your thing, it's probably *disastrously* not your thing"
		Knight_Otu says, "I mean, something can be impressive, and yet bad, still."
		Lancelot says, "the setting is very cool and the programming etc... I can appreciate as a programmer... not as much as a player"
		keltena says (to Knight_Otu), "lol, point taken"
		Jacqueline says, "Yeah, it's clearly a lot of work, first for him, now for us."
		DavidW says, "At least it's not chess."
		Lancelot says, "most frustrating is I could not string commands together"
		keltena says, "I got to the start of it, had the immediate 'oh god, I'm supposed to *control a party of three in laser tag???*' reaction, and then found it... actually perfectly fine"
DavidW says (to ClubFloyd), "x wagon" 		
CF ] Wood Tier 		
CF | > 		
CF | > X WAGON 		
CF | 		
CF | You can hide behind this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > X BARREL 		
CF | 		
CF | This large water barrel has been turned upside down. 		
CF | 		
CF | > 		keltena says, "But I might just be weird"
DavidW says (to ClubFloyd), "x tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | This tree looks like a cactus with bark. It's unusually large; one 		
CF | could easily hide behind it. 		
CF | 		
CF | > 		Lancelot says, "yes the coolness factor looms large here... but imagine non programmer players"
DavidW says (to ClubFloyd), "x saloon" 		
CF ] Wood Tier 		
CF | > 		
CF | > X SALOON 		
CF | 		
CF | The walls have a desert landscape painted on them, as well as a 		
CF | realistic-looking saloon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > X ROBBER 		
CF | 		
CF | This robber bot is huge, and wears a black hat with a target on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take three hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		keltena... is a non-programmer player >_>
DavidW says (to ClubFloyd), "x dusty" 		
CF ] Wood Tier 		
CF | > 		
CF | > X DUSTY 		
CF | 		
CF | (the dusty bot) 		
CF | This bot is covered with gritty dust. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take one hit before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Lancelot says, "ok 3 hits and has target on hat"
DavidW says (to ClubFloyd), "x lackey" 		
CF ] Wood Tier 		
CF | > 		
CF | > X LACKEY 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lacky" 		
CF ] Wood Tier 		
CF | > 		
CF | > X LACKY 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Wood Tier 		
CF | > 		
CF | > L 		
CF | 		
CF | Wood Tier 		
CF | You find yourself on a desert road in front of a (painted) saloon. An 		
CF | overturned wagon and a water barrel obstruct parts of the road, and a 		
CF | (potted) Joshua tree grows to one side. 		
CF | 		
CF | Passageways lead north and south. 		
CF | 		
CF | Max and Dan, your friendly robot helpers, are here. 		
CF | 		
CF | A huge robber bot towers over its three lackeys: a dusty bot, a lanky 		
CF | bot, and a lonesome bot. All of them are scowling at you, just waiting 		
CF | for you to start some trouble. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose we can de-hat them for style points."
DavidW says (to ClubFloyd), "x lanky" 		
CF ] Wood Tier 		
CF | > 		
CF | > X LANKY 		
CF | 		
CF | This bot is noticeably taller than the other than all the others, 		
CF | except for the robber bot. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take one hit before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lonesome" 		
CF ] Wood Tier 		
CF | > 		
CF | > X LONESOME 		
CF | 		
CF | Despite a complete lack of facial expressions, this bot exudes 		
CF | lonesomeness. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take one hit before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Lancelot says, "much like westerns lol... shoot their hats off"
DavidW says (to ClubFloyd), "hide behind barrel" 		
CF ] Wood Tier (behind the water barrel) 		
CF | > 		
CF | > HIDE BEHIND BARREL 		
CF | 		
CF | You duck behind the water barrel, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Wood Tier 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You pop out from behind the water barrel. 		
CF | 		
CF | > 		Knight_Otu says, "Well, this section clearly is a western."
DavidW says (to ClubFloyd), "dan, record" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		Cerfeuil hears the sound of tumbleweeds blowing in the distance.
		Lancelot says, "reminds me of those old spaghetti westerns lol"
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT ROBBER 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot dusty" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT DUSTY 		
CF | 		
CF | (the dusty bot) 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, finish" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		Knight_Otu says, "Even though most of their films don't qualify, you made me immediately think of Bud Spencer and Terrence Hill."
DavidW says (to ClubFloyd), "max, activate slot Y" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, ACTIVATE SLOT Y 		
CF | 		
CF | "Slot Y is now activated," says Max. 		
CF | 		
CF | > 		Lancelot says, "lol those too... was thinking of 'my name is nobody' that was a pretty cool one"
DavidW says (to ClubFloyd), "max, record" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT ROBBER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot lanky" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT LANKY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, finish" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		Lancelot says, "this is like the most frustrating part to me, needing to program the robots, and reprogram them if it does not work out"
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | Max ducks behind the water barrel, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind plant" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND PLANT 		
CF | 		
CF | "Sorry, boss, I can't recognize that as an order," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | Dan ducks behind the Joshua tree, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | > 		Knight_Otu says, "It's pretty time consuming, and the planning for David."
		Lancelot says, "and wagon for us"
		Lancelot says, "my point exactly"
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT ROBBER 		
CF | 		
CF | You spring out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | The robber bot shoots at Max but the water barrel blocks the shots! 		
CF | 		
CF | The dusty bot fires away at Max but the water barrel blocks the shots! 		
CF | 		
CF | The lanky bot fires away at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lonesome bot fires away at Dan but the Joshua tree blocks the 		
CF | shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | The robber bot fires away at Max but the water barrel blocks the 		
CF | shots! 		
CF | 		
CF | The dusty bot shoots at you but the overturned wagon blocks the shots! 		
CF | 		
CF | The lanky bot shoots at you but the overturned wagon blocks the shots! 		
CF | 		
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | > 		Lancelot says, "you forgot to tell the robots to activate on start"
		Knight_Otu says, "Oof, that is another annoying part."
		Lancelot says, "I think you need to tell them to replay"
		DavidW asks, "damn. Remind me how?"
		Lancelot says, "and they will trigger when the fight starts"
		Lancelot says, "sorry totally forgot about that part"
DavidW says (to ClubFloyd), "turn off vest" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		Lancelot says, "now tell them to hide and replay"
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		Lancelot says, "sorry"
		keltena says, "Augh. Actually, you know what, I'm with you; I'd blocked that memory out. I like the hypothetical version of this area where I don't constantly forget to activate the robots. :P"
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You are already hiding behind the overturned wagon! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT ROBBER 		
CF | 		
CF | You jump out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | Max is already hiding behind the water barrel! 		
CF | 		
CF | Dan is already hiding behind the Joshua tree! 		
CF | 		
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The dusty bot shoots at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | The lanky bot takes a shot at Dan but the Joshua tree blocks the 		
CF | shots! 		
CF | 		
CF | The lonesome bot shoots at Max but the water barrel blocks the shots! 		
CF | 		
CF | > 		Knight_Otu says, "Ah, Dan and Max have different slot names. Makes sense."
		Lancelot says, "okay you told them to hide so you need to wait 1 move"
DavidW says (to ClubFloyd), "turn off vest" 		
CF ] Wood Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Lancelot says, "and then shoot then all three will shoot same time"
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | The robber bot shoots at you but the overturned wagon blocks the 		
CF | shots! 		
CF | 		
CF | The dusty bot fires away at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lanky bot takes a shot at Dan but the Joshua tree blocks the 		
CF | shots! 		
CF | 		
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT ROBBER 		
CF | 		
CF | You pop out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The dusty bot shoots at Max but the water barrel blocks the shots! 		
CF | 		
CF | The lanky bot blasts at Max but the water barrel blocks the shots! 		
CF | 		
CF | The lonesome bot takes a shot at Dan but the Joshua tree blocks the 		
CF | shots! 		
CF | 		
CF | > 		Lancelot says, "and replay...."
		Lancelot says, "easy to forget argh"
		DavidW says, "goddamnit"
DavidW says (to ClubFloyd), "turn off vest" 		
CF ] Wood Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		Lancelot says, "as I said very frustrating"
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		Lancelot says, "replay for bot bots"
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max is already hiding behind the water barrel! 		
CF | 		
CF | Dan is already hiding behind the Joshua tree! 		
CF | 		
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The dusty bot blasts at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lanky bot blasts at you but the overturned wagon blocks the shots! 		
CF | 		
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT ROBBER 		
CF | 		
CF | You jump out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | Max springs out from behind the water barrel. 		
CF | 		
CF | Max takes a shot at the robber bot and it's a hit! The robber bot 		
CF | flashes red. 		
CF | 		
CF | Dan jumps out from behind the Joshua tree. 		
CF | 		
CF | Dan fires away at the robber bot and it's a hit! The robber bot 		
CF | flashes red and is now deactivated. 		
CF | 		
CF | The dusty bot shoots at Max and it's a hit! Max got wrecked by the 		
CF | dusty bot! 		
CF | 		
CF | The lanky bot shoots at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan. 		
CF | 		
CF | The lonesome bot blasts at Dan and it's a hit! Dan got walloped by the 		
CF | lonesome bot! 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Lancelot says, "why not just chuck the grenade lol"
		Lancelot says, "if we shoot all at same ronbot the others get us"
		DavidW asks, "Do I need to know which way they shoot, or do they pick random targets?"
		Lancelot says, "not sure ... I do remember timing is important sometimes"
		Lancelot says, "I can find my notes brb"
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | Max ducks behind the water barrel, taking cover. 		
CF | 		
CF | Dan ducks behind the Joshua tree, taking cover. 		
CF | 		
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The dusty bot blasts at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lanky bot fires away at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lonesome bot shoots at you but the overturned wagon blocks the 		
CF | shots! 		
CF | 		
CF | > 		Lancelot says, "ah found them"
DavidW says (to ClubFloyd), "shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT ROBBER 		
CF | 		
CF | You spring out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | Max pops out from behind the water barrel. 		
CF | 		
CF | Max blasts at the robber bot and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | Dan jumps out from behind the Joshua tree. 		
CF | 		
CF | Dan takes a shot at the robber bot and it's a hit! The robber bot 		
CF | flashes red and is now deactivated. 		
CF | 		
CF | The dusty bot fires away at Dan and it's a hit! Dan got wrecked by the 		
CF | dusty bot! 		
CF | 		
CF | The lanky bot shoots at Max and it's a hit! Max got walloped by the 		
CF | lanky bot! 		
CF | 		
CF | The lonesome bot fires away at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Lancelot says, "so dusty bot fires every turn"
		Lancelot says, "lanku and lonesome too"
		Lancelot says, "so I think grenade here"
		Lancelot says, "because we cannot shoot and take cover at same time"
		Lancelot says, "we did take down the rubber bot but we get hit this way"
		DavidW says, "ok, so I need to reprogram so we take out the goons in round 1, and gang up on the robber in round 2 instead of the other way round, which is what I was trying."
DavidW says (to ClubFloyd), "dan, record" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Wood Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind plant" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND PLANT 		
CF | 		
CF | "Sorry, boss, I can't recognize that as an order," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot dusty" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT DUSTY 		
CF | 		
CF | (the dusty bot) 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		Lancelot says, "not sure if that will work... just checked, robber bot will also fire every round"
DavidW says (to ClubFloyd), "dan, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT ROBBER 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, finish" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, record" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Wood Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot lanky" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT LANKY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT ROBBER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, finish" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | Max ducks behind the water barrel, taking cover. 		
CF | 		
CF | Dan ducks behind the Joshua tree, taking cover. 		
CF | 		
CF | The robber bot shoots at you but the overturned wagon blocks the 		
CF | shots! 		
CF | 		
CF | The dusty bot fires away at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lanky bot shoots at Max but the water barrel blocks the shots! 		
CF | 		
CF | The lonesome bot fires away at Max but the water barrel blocks the 		
CF | shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot lonesome" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT LONESOME 		
CF | 		
CF | You spring out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the lonesome bot, and it's a hit! The lonesome bot 		
CF | flashes red and is now deactivated. 		
CF | 		
CF | Max pops out from behind the water barrel. 		
CF | 		
CF | Max takes a shot at the lanky bot and it's a hit! The lanky bot 		
CF | flashes red and is now deactivated. 		
CF | 		
CF | Dan jumps out from behind the Joshua tree. 		
CF | 		
CF | Dan shoots at the dusty bot and it's a hit! The dusty bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The robber bot blasts at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max ducks behind the water barrel, taking cover. 		
CF | 		
CF | Dan ducks behind the Joshua tree, taking cover. 		
CF | 		
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max pops out from behind the water barrel. 		
CF | 		
CF | Max fires away at the robber bot and it's a hit! The robber bot 		
CF | flashes red. 		
CF | 		
CF | Dan jumps out from behind the Joshua tree. 		
CF | 		
CF | Dan fires away at the robber bot and it's a hit! The robber bot 		
CF | flashes red. 		
CF | 		
CF | The robber bot shoots at Dan and it's a hit! Dan got gobsmacked by the 		
CF | robber bot! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max waits. 		
CF | 		
CF | The robber bot fires away at Max and it's a hit! Max got blasted by 		
CF | the robber bot! 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Lancelot says, "right..."
		Lancelot asks, "x robber bot?"
		DavidW says, "I'll add a shoot robber to the end of both programs"
DavidW says (to ClubFloyd), "x robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > X ROBBER 		
CF | 		
CF | This robber bot is huge, and wears a black hat with a target on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take three hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Lancelot asks, "if its like the robot with the eye?"
		Lancelot asks, "shoort the hat first ?"
		Lancelot says, "we didnt try that yet I think"
		DavidW says, "I don't think that's what the target on the hat means."
DavidW says (to ClubFloyd), "x hat" 		
CF ] Wood Tier 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | This black hat has a target painted quite conspicuously on it. 		
CF | 		
CF | > 		Lancelot says, "ah ok it sounded like a hint to me lol"
DavidW says (to ClubFloyd), "take hat" 		
CF ] Wood Tier 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | That seems to be a part of the robber bot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit hat" 		
CF ] Wood Tier 		
CF | > 		
CF | > HIT HAT 		
CF | 		
CF | You'll resort to violence when you have to. But not right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, record" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Wood Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot dusty" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT DUSTY 		
CF | 		
CF | (the dusty bot) 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind tree" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND TREE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT ROBBER 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, SHOOT ROBBER 		
CF | 		
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, record" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Wood Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot lanky" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT LANKY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind barrel" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BARREL 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT ROBBER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot robber" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, SHOOT ROBBER 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Wood Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Wood Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind wagon" 		
CF ] Wood Tier (behind the overturned wagon) 		
CF | > 		
CF | > HIDE BEHIND WAGON 		
CF | 		
CF | You duck behind the overturned wagon, taking cover. 		
CF | 		
CF | Max ducks behind the water barrel, taking cover. 		
CF | 		
CF | Dan ducks behind the Joshua tree, taking cover. 		
CF | 		
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The dusty bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lanky bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot lonesome" 		
CF ] Wood Tier 		
CF | > 		
CF | > SHOOT LONESOME 		
CF | 		
CF | You spring out from behind the overturned wagon. 		
CF | 		
CF | You shoot at the lonesome bot, and it's a hit! The lonesome bot 		
CF | flashes red and is now deactivated. 		
CF | 		
CF | Max pops out from behind the water barrel. 		
CF | 		
CF | Max fires away at the lanky bot and it's a hit! The lanky bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | Dan jumps out from behind the Joshua tree. 		
CF | 		
CF | Dan shoots at the dusty bot and it's a hit! The dusty bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The robber bot fires away at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max ducks behind the water barrel, taking cover. 		
CF | 		
CF | Dan ducks behind the Joshua tree, taking cover. 		
CF | 		
CF | The robber bot fires away at Dan but the Joshua tree blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max springs out from behind the water barrel. 		
CF | 		
CF | Max takes a shot at the robber bot and it's a hit! The robber bot 		
CF | flashes red. 		
CF | 		
CF | Dan jumps out from behind the Joshua tree. 		
CF | 		
CF | Dan blasts at the robber bot and it's a hit! The robber bot flashes 		
CF | red. 		
CF | 		
CF | The robber bot fires away at Max and it's a hit! Max got walloped by 		
CF | the robber bot! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Wood Tier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Dan shoots at the robber bot and it's a hit! The robber bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | A chime sounds, and a voice says, "Congratulations! You have won the 		
CF | Wood Tier challenge, our weakest challenge, meant for absolute 		
CF | beginners! You may proceed to the next challenge." 		
CF | 		
CF | The robber bot tips its hat at you, and the four enemy bots skedaddle 		
CF | out of the room. 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Wood Tier 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Phew."
		Lancelot says, "and it gets harder lol"
		DavidW says, "probably not the ideal solution, but it worked."
		Lancelot says, "it worked indeed"
		DavidW says (to Lancelot), "I'm dreading the next room."
DavidW says (to ClubFloyd), "s" 		
CF ] Bronze Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bronze Tier 		
CF | Seeing this room for the first time takes your breath away. You find 		
CF | yourself in a vaulted room in a great palace, or perhaps a cathedral. 		
CF | The room itself affords little opportunity for cover; however, an 		
CF | immense chandelier has fallen to the ground. In addition, a colonnade 		
CF | provides significant cover, as does a nearby wooden bench. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Max and Dan follow you into the room. Three daring robots stand before 		
CF | you, each wearing a blue tabard with a white cross. According to their 		
CF | labels, they are an Athos bot, a Porthos bot, and an Aramis bot. 		
CF | Behind them is a smaller robot, whose white tabard proclaims them to 		
CF | be a Darty bot. 		
CF | 		
CF | A pleasant voice from above says, "Welcome to the Bronze Tier. When 		
CF | you are ready, you may turn on your vest. Good luck!" The voice then 		
CF | cuts out. 		
CF | 		
CF | > 		Jacqueline asks, "It gets harder?"
		Jacqueline asks, "Why did it need to get harder?"
		Lancelot exclaims, "thee musketeers!"
		Lancelot says, "three even"
		Knight_Otu says, "Thee three musketeers indeed."
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | Upon closer inspection, the chandelier is one solid mass that just 		
CF | looks more delicate from a distance. 		
CF | 		
CF | > 		Lancelot says, "thx jacqueline for answering my Q on IFComp by the way"
DavidW says (to ClubFloyd), "x colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X COLONNADE 		
CF | 		
CF | This is a row of columns, each too slender to provide cover but 		
CF | collectively doing a good job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | This might be a pew, or a bench for a banquet. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "Of course."
DavidW says (to ClubFloyd), "athos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > ATHOS 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x athos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X ATHOS 		
CF | 		
CF | This bot wears a blue tabard with a white cross and the name "Athos" 		
CF | embroidered on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Knight_Otu says, "Darty, because no one wants to spell out Dartagnon, or however he is spelled."
		Cerfeuil says, "Darty for d'Artagnan. Cute."
DavidW says (to ClubFloyd), "x porthos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X PORTHOS 		
CF | 		
CF | This bot wears a blue tabard with a white cross and the name "Porthos" 		
CF | embroidered on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Lancelot says, "ah yeah the fourth musketeer lol"
		Knight_Otu exclaims (at Cerfeuil), "That's it, thanks!"
DavidW says (to ClubFloyd), "x aramis" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X ARAMIS 		
CF | 		
CF | This bot wears a blue tabard with a white cross and the name "Aramis" 		
CF | embroidered on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X DARTY 		
CF | 		
CF | This bot is shorter than the others, and has a simple white tabard 		
CF | with the name "Darty" on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Knight_Otu says, "Eight hits total."
		DavidW says, "So they each take 2."
		Lancelot says, "and we need to figure out their pattern if any"
		DavidW says, "DO WE"
		Lancelot says, "well I remember I spent a lot of time on this region lol"
		Lancelot says, "if you can make it work in one go all flowers to you :p"
		DavidW says, "I suppose our side can hide and not fight and just see where the bullets go."
		Lancelot says, "thats what I did"
DavidW says (to ClubFloyd), "dan, hide behind colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND COLONNADE 		
CF | 		
CF | Dan ducks behind the colonnade, taking cover. 		
CF | 		
CF | > 		keltena says, "Yeah, I usually approached it as 'first take a round for observation, then try making a strategy'"
DavidW says (to ClubFloyd), "max, hide behind bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND BENCH 		
CF | 		
CF | Max ducks behind the wooden bench, taking cover. 		
CF | 		
CF | > 		Lancelot says, "yep exactly"
DavidW says (to ClubFloyd), "hide behind chandelier" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > HIDE BEHIND CHANDELIER 		
CF | 		
CF | You duck behind the fallen chandelier, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | The Athos bot waits patiently for someone to aim at. 		
CF | 		
CF | The Porthos bot waits patiently for someone to aim at. 		
CF | 		
CF | The Aramis bot waits patiently for someone to aim at. 		
CF | 		
CF | > 		Knight_Otu exclaims, "HEAL?!"
		Lancelot says, "and then we learn Darty heals :p"
DavidW says (to ClubFloyd), "z" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | The Athos bot waits patiently for someone to aim at. 		
CF | 		
CF | The Porthos bot waits patiently for someone to aim at. 		
CF | 		
CF | The Aramis bot waits patiently for someone to aim at. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off vest" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		Lancelot says, "and they wait us out lol"
		Lancelot says, "sneaky bots"
		DavidW says, "well, that's mean."
		Knight_Otu says, "I know this is against all conventions, but Darty has to die first."
		DavidW says (to Knight), "I agree."
		DavidW says, "However, I would like to suggest a radical choice. Visit another rift, and I'll work out this room later."
		Jacqueline says, "I mean, that is totally fine."
		Jacqueline says, "And super understandable."
		DavidW says, "We also have an unused shard in the locker."
		Lancelot says, "no problemo, we can always revisit this one and for me this was second hardest region of all"
		keltena says, "Sounds reasonable"
		Knight_Otu says, "Sure, we can do that, and not spend who knows how long on this 4D chess problem."
		DavidW says, "thanks. I'll get our stuff from the locker"
		DavidW says, "lockers."
DavidW says (to ClubFloyd), "n" 		
CF ] Wood Tier 		
CF | > 		
CF | > N 		
CF | 		
CF | You pop out from behind the fallen chandelier. 		
CF | 		
CF | Wood Tier 		
CF | You find yourself on a desert road in front of a (painted) saloon. An 		
CF | overturned wagon and a water barrel obstruct parts of the road, and a 		
CF | (potted) Joshua tree grows to one side. 		
CF | 		
CF | Passageways lead north and south. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Armory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Armory 		
CF | Several paths converge here. There are doors to the east and 		
CF | west, and there is a passageway to the south. 		
CF | 		
CF | There are two pedestals in the room. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Assembly Line 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north, 		
CF | or to the west. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Test Kitchen 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Test Kitchen 		
CF | You are standing in a long corridor leading from the checkpoint on the 		
CF | north to an open door on the south. A poster hangs 		
CF | nearby with helpful information. 		
CF | 		
CF | The shutters are closed, and the kitchen is no longer visible. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Test Kitchen 		
CF | > 		
CF | > N 		
CF | 		
CF | The checkpoint flares red temporarily, blocking you. "PLEASE DO NOT 		
CF | REMOVE COMPANY PROPERTY FROM THIS AREA," it intones. 		
CF | 		
CF | Looking over your items, you can see you're carrying the grenade, 		
CF | which is an example of company property. There might be more. 		
CF | 		
CF | > 		Lancelot says, "I think I know where we will go next :p"
		Knight_Otu says, "Ah, we need to drop vest and grenade."
		DavidW asks, "oh. I guess leave this stuff in the Armory?"
DavidW says (to ClubFloyd), "s" 		
CF ] Assembly Line 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north, 		
CF | or to the west. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Assembly Line 		
CF | > 		
CF | > S 		
CF | 		
CF | You don't see any exit that way; you can only go north and west from 		
CF | here. 		
CF | 		
CF | > 		Lancelot says, "just drop it here"
DavidW says (to ClubFloyd), "w" 		
CF ] Armory 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Armory 		
CF | Several paths converge here. There are doors to the east and 		
CF | west, and there is a passageway to the south. 		
CF | 		
CF | There are two pedestals in the room. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put grenade on pedestal" 		
CF ] Armory 		
CF | > 		
CF | > PUT GRENADE ON PEDESTAL 		
CF | 		
CF | Which do you mean, the left pedestal or the right pedestal? 		
CF | 		
CF | > 		Knight_Otu says, "Seems a good spot to not forget them."
DavidW says (to ClubFloyd), "left" 		
CF ] Armory 		
CF | > 		
CF | > LEFT 		
CF | 		
CF | You put the grenade on the left pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put vest on left" 		
CF ] Armory 		
CF | > 		
CF | > PUT VEST ON LEFT 		
CF | 		
CF | (first taking it off) 		
CF | You put the combat vest on the left pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gun on left" 		
CF ] Armory 		
CF | > 		
CF | > PUT GUN ON LEFT 		
CF | 		
CF | You put the laser gun on the left pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Armory 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Assembly Line 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Assembly Line 		
CF | This room is decorated to appear like a mad scientist's laboratory. 		
CF | The walls are painted with images of tesla coils and alchemical 		
CF | apparatuses, although the room itself is mostly bare. Another poster 		
CF | with helpful tips is hanging here. You can leave to the north, 		
CF | or to the west. 		
CF | 		
CF | In the center of the room is an assembly line with an accompanying 		
CF | console. 		
CF | 		
CF | You can see numerous buttons corresponding to different body parts 		
CF | here on the console, as well as a big white button labelled START. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Test Kitchen 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Test Kitchen 		
CF | You are standing in a long corridor leading from the checkpoint on the 		
CF | north to an open door on the south. A poster hangs 		
CF | nearby with helpful information. 		
CF | 		
CF | The shutters are closed, and the kitchen is no longer visible. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Checkpoint 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | You can hear Max and Dan from the other room. "Don't worry, we will be 		
CF | here when you come back!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Checkpoint 		
CF | > 		
CF | > N 		
CF | 		
CF | You don't see any exit that way; you can only go south, west and up 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sack" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE SACK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | The locker is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Checkpoint 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the east. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. Next to it is a scanner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE ALL FROM LOCKER 		
CF | 		
CF | (the detective badge from the locker) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobby 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Brig 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Brig 		
CF | There isn't really any kind of prison on board; troublemakers tend to 		
CF | get refrozen. But there is a small, temporary brig for use in 		
CF | emergencies, with a single cell. 		
CF | 		
CF | Unfortunately, the crash has damaged this room. The one cell the ship 		
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is 		
CF | holed up in the cell with a gun taken from a guard. Around the room 		
CF | are several other guards, each with their own weapons trained on her. 		
CF | It's a standoff. 		
CF | 		
CF | The transit hub is back to the west. 		
CF | 		
CF | A rift has opened up to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Transit Hub 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shard in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT SHARD IN HOLE 		
CF | 		
CF | (the fourth crystal shard in the tiny receptacle) 		
CF | (first taking the fourth crystal shard) 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Given your positive track record in previous upgrades, and the 		
CF | fact that you have now successfully passed our background checks, your 		
CF | calibration tasks will become more difficult. This upgrade includes a 		
CF | maintenance task to perform in addition to receiving new 		
CF | upgrades. 		
CF | 		
CF | Please place the tool on the pedestal to verify that you consent 		
CF | to temporary employment on a non-compensatory basis for the 115th 		
CF | Pan-Sector Congress, and that you waive indemnification for any losses 		
CF | incurred due to malfunctioning spatial rifts, including loss of 		
CF | personal goods, edema, temporary blindness, loss of limb, and 		
CF | death. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		
Jade has arrived. 		Jade says, "Hello"
		keltena says, "Hi Jade!"
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | (first taking the curious tool) 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | We will now open up several blue rifts that connect to each other. 		
CF | Each of these rifts connects to a different power substation of this 		
CF | starship. The substations are all parts of the same closed circuit, 		
CF | but we need to shut down all of it once for repairs. 		
CF | 		
CF | The repairs should only take a few seconds, and will be handled 		
CF | remotely by drones, but we've chosen this assignment to give you some 		
CF | experience with spatial rifts. There are seven substations, each with 		
CF | a manual off switch that we've set to stay off for fourteen minutes at 		
CF | a time. You'll have to find the most efficient way to pass through the 		
CF | rifts to make sure all of the substations are off at once. 		
CF | 		
CF | Good luck! 		
CF | 		
CF | A blue rift opens to the west. 		
CF | 		
CF | > 		Lancelot says, "hi Jade"
		Jade says, "I have to go out soon, after some minutes I will go back."
		Jacqueline says, "'Temporary employment on a non-compensatory basis' is amazing."
		Jade says, "Have a good game"
		Knight_Otu says, ""Employees hate this one simple trick.""
		keltena says, "I love these messages"
DavidW says (to ClubFloyd), "w" 		
CF ] Elevated Substation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Elevated Substation 		
CF | This substation has walls of glass, making it easy to see that you are 		
CF | very high off the ground. Far below you is a zoo with a square 		
CF | structure over it. Far above you in the sky float scattered islands. 		
CF | 		
CF | A reminder note has been left at this station. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading northeast, a blue rift 		
CF | leading northwest, a blue rift leading east and a blue 		
CF | rift leading west here. 		
CF | 		
CF | > 		Lancelot says, "loss of limb and death well yeah of course we sing off on that lol"
DavidW says (to ClubFloyd), "read note" 		
CF ] Elevated Substation 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | The reminder note says: 		
CF | 		
CF | Don't forget, you have to get all seven switches turned off at 		
CF | once! 		
CF | 		
CF | > 		Lancelot says, "ah stunning them all down ok"
DavidW says (to ClubFloyd), "ne" 		
CF ] Mall Substation 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Mall Substation 		
CF | This substation is enclosed by one-way glass. On the other side, you 		
CF | can see a busy mall with thousands of shoppers in bright clothes 		
CF | wandering from shop to shop. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading southwest, a blue rift 		
CF | leading northwest and a blue rift leading northeast 		
CF | here. 		
CF | 		
CF | > 		DavidW asks, "I'm going to map before pushing any switches; okay with everyone?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ne" 		
CF ] Sewer Substation 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Sewer Substation 		
CF | This substation is dark and damp. Near you flows a stream of what you 		
CF | can only assume is human waste. You don't plan on spending much time 		
CF | in this substation. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading west, a blue rift leading 		
CF | southwest and a blue rift leading south here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Track Substation 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Track Substation 		
CF | This substation is on a train platform in the middle of a prairie. 		
CF | Train tracks stretch from one horizon to another. The platform is 		
CF | mostly empty, but a flyer is hanging on the wall. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading north and a blue rift 		
CF | leading west here. 		
CF | 		
CF | > 		Jacqueline says, "yep"
DavidW says (to ClubFloyd), "x flyer" 		
CF ] Track Substation 		
CF | > 		
CF | > X FLYER 		
CF | 		
CF | The flyer hanging on the wall says: 		
CF | 		
CF | Join us for the Pan-Sector Entertainment Tour! Stops include: 		
CF | 		
CF | -Adventureland Arcade 		
CF | 		
CF | -Light the World 		
CF | 		
CF | -The History and Mystery Wax Museum and Escape Room 		
CF | 		
CF | -The Weft's End Monument and Orchestra at Weft's End 		
CF | 		
CF | Contact your local travel agent today! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevated Substation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Elevated Substation 		
CF | This substation has walls of glass, making it easy to see that you are 		
CF | very high off the ground. Far below you is a zoo with a square 		
CF | structure over it. Far above you in the sky float scattered islands. 		
CF | 		
CF | A reminder note has been left at this station. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading northeast, a blue rift 		
CF | leading east, a blue rift leading northwest and a blue 		
CF | rift leading west here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Track Substation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Track Substation 		
CF | This substation is on a train platform in the middle of a prairie. 		
CF | Train tracks stretch from one horizon to another. The platform is 		
CF | mostly empty, but a flyer is hanging on the wall. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading west and a blue rift 		
CF | leading north here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevated Substation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Elevated Substation 		
CF | This substation has walls of glass, making it easy to see that you are 		
CF | very high off the ground. Far below you is a zoo with a square 		
CF | structure over it. Far above you in the sky float scattered islands. 		
CF | 		
CF | A reminder note has been left at this station. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading east, a blue rift leading 		
CF | northeast, a blue rift leading northwest and a blue rift 		
CF | leading west here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Elevated Substation 		
CF | > 		
CF | > SW 		
CF | 		
CF | You don't want to get too far away from the rifts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest Substation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest Substation 		
CF | This substation is located in a wide forest. It's elevated with no 		
CF | discernible way to get down. It has no roof, being exposed to the air. 		
CF | Nearby runs a small but powerful river, and on the other side you see 		
CF | another, much larger blue rift and a few robots harvesting wood. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading east and a blue rift 		
CF | leading north here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Forest Substation 		
CF | > 		
CF | > X DISPLAY 		
CF | 		
CF | The display sits above the switch. Currently, it is blank. 		
CF | 		
CF | > 		Lancelot says, "how much time we have left today? I need to go out for about half an hour"
		DavidW says, "I can't help but notice that these substations correspond to the original rift regions."
		Jacqueline says, "We have about 50 min"
DavidW says (to ClubFloyd), "n" 		
CF ] Hologram Repair Substation 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hologram Repair Substation 		
CF | This substation is cramped, not much more than a closet. There is 		
CF | little in this room other than a diagram on the wall. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading southeast, a blue rift 		
CF | leading south and a blue rift leading east here. 		
CF | 		
CF | > 		Lancelot says, "they do I think"
		Lancelot says, "a lot of correlation (?) in this game"
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Hologram Repair Substation 		
CF | > 		
CF | > X DIAGRAM 		
CF | 		
CF | The diagram shows a long hallway with square rooms extending to either 		
CF | side, labelled Hologram Room 1, Hologram Room 2, and so on. There is 		
CF | an image of a tool like the one you have been using, and under it the 		
CF | words "Repairs restricted to Level 5 operators or higher." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Storage Substation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage Substation 		
CF | This substation is in almost total darkness. Only a single yellow 		
CF | lightbulb, swinging from an interminably long wire, lights the area. 		
CF | 		
CF | All around you in the darkness are hundreds of gleaming eyes, all 		
CF | pointed towards you. As the lightbulb swings back and forth, you can 		
CF | see that the eyes belong to rows and rows of immobile monkey robots. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading east, a blue rift leading 		
CF | west and a blue rift leading southeast here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Storage Substation 		
CF | > 		
CF | > X EYES 		
CF | 		
CF | None of these monkey robots seem to be active, but the light 		
CF | reflecting in their eyes gives them the appearance of sentience, of 		
CF | watching. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sewer Substation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sewer Substation 		
CF | This substation is dark and damp. Near you flows a stream of what you 		
CF | can only assume is human waste. You don't plan on spending much time 		
CF | in this substation. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading west, a blue rift leading 		
CF | south and a blue rift leading southwest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Mall Substation 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Mall Substation 		
CF | This substation is enclosed by one-way glass. On the other side, you 		
CF | can see a busy mall with thousands of shoppers in bright clothes 		
CF | wandering from shop to shop. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading northwest, a blue rift 		
CF | leading northeast and a blue rift leading southwest 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Storage Substation 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Storage Substation 		
CF | This substation is in almost total darkness. Only a single yellow 		
CF | lightbulb, swinging from an interminably long wire, lights the area. 		
CF | 		
CF | All around you in the darkness are hundreds of gleaming eyes, all 		
CF | pointed towards you. As the lightbulb swings back and forth, you can 		
CF | see that the eyes belong to rows and rows of immobile monkey robots. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading east, a blue rift leading 		
CF | southeast and a blue rift leading west here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hologram Repair Substation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hologram Repair Substation 		
CF | This substation is cramped, not much more than a closet. There is 		
CF | little in this room other than a diagram on the wall. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading east, a blue rift leading 		
CF | southeast and a blue rift leading south here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Elevated Substation 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Elevated Substation 		
CF | This substation has walls of glass, making it easy to see that you are 		
CF | very high off the ground. Far below you is a zoo with a square 		
CF | structure over it. Far above you in the sky float scattered islands. 		
CF | 		
CF | A reminder note has been left at this station. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading northeast, a blue rift 		
CF | leading northwest, a blue rift leading west and a blue 		
CF | rift leading east here. 		
CF | 		
CF | > 		Lancelot says, "so mapping it and then making the rounds I guess indeed"
		DavidW asks, "okay, I have mapped the connections, but whatever rift brought is into this nest is gone?"
		Lancelot says, "dont worry"
		Lancelot says, "just walk the route"
		Lancelot says, "I had the same worry lol"
		DavidW says, "They're in a rectangle except for the Mall Substation, so I suggest starting there then cycle around."
DavidW says (to ClubFloyd), "ne" 		
CF ] Mall Substation 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Mall Substation 		
CF | This substation is enclosed by one-way glass. On the other side, you 		
CF | can see a busy mall with thousands of shoppers in bright clothes 		
CF | wandering from shop to shop. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading northwest, a blue rift 		
CF | leading southwest and a blue rift leading northeast 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] Mall Substation 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Elevated Substation 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Elevated Substation 		
CF | This substation has walls of glass, making it easy to see that you are 		
CF | very high off the ground. Far below you is a zoo with a square 		
CF | structure over it. Far above you in the sky float scattered islands. 		
CF | 		
CF | A reminder note has been left at this station. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading northeast, a blue rift 		
CF | leading northwest, a blue rift leading west and a blue 		
CF | rift leading east here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] Elevated Substation 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest Substation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest Substation 		
CF | This substation is located in a wide forest. It's elevated with no 		
CF | discernible way to get down. It has no roof, being exposed to the air. 		
CF | Nearby runs a small but powerful river, and on the other side you see 		
CF | another, much larger blue rift and a few robots harvesting wood. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading north and a blue rift 		
CF | leading east here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] Forest Substation 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hologram Repair Substation 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hologram Repair Substation 		
CF | This substation is cramped, not much more than a closet. There is 		
CF | little in this room other than a diagram on the wall. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading southeast, a blue rift 		
CF | leading south and a blue rift leading east here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] Hologram Repair Substation 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Storage Substation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage Substation 		
CF | This substation is in almost total darkness. Only a single yellow 		
CF | lightbulb, swinging from an interminably long wire, lights the area. 		
CF | 		
CF | All around you in the darkness are hundreds of gleaming eyes, all 		
CF | pointed towards you. As the lightbulb swings back and forth, you can 		
CF | see that the eyes belong to rows and rows of immobile monkey robots. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading west, a blue rift leading 		
CF | southeast and a blue rift leading east here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] Storage Substation 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sewer Substation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sewer Substation 		
CF | This substation is dark and damp. Near you flows a stream of what you 		
CF | can only assume is human waste. You don't plan on spending much time 		
CF | in this substation. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading west, a blue rift leading 		
CF | southwest and a blue rift leading south here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] Sewer Substation 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Track Substation 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Track Substation 		
CF | This substation is on a train platform in the middle of a prairie. 		
CF | Train tracks stretch from one horizon to another. The platform is 		
CF | mostly empty, but a flyer is hanging on the wall. 		
CF | 		
CF | An electrical switch is visible here, currently switched on. Above it 		
CF | is a display, which is blank. There is a hum in the room. 		
CF | 		
CF | You can also see a blue rift leading north and a blue rift 		
CF | leading west here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] The Device 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | You pull down the switch, and the hum in the room disappears. 		
CF | 		
CF | A counter on the display now reads 12. 		
CF | Everything is quiet around you for a moment. Then... 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | You reappear in the room you were originally in. 		
CF | 		
CF | The screen changes to say: 		
CF | 		
CF | Congratulations! We were able to make repairs while you had all 		
CF | the switches off at once. We appreciate your patience during the extra 		
CF | difficulties we threw at you. 		
CF | 		
CF | You may now use the Connector setting on closed blue rifts. If you 		
CF | see a black rift that is a closed blue rift, you may OPEN it when in 		
CF | Connector mode. 		
CF | 		
CF | You can begin the next upgrade by placing a new crystal shard in 		
CF | the receptacle and placing the tool on the pedestal. 		
CF | 		
CF | The pedestal opens up, returning your tool to you, now with four green 		
CF | shards attached and the Connector setting unlocked. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "take tool" 		
CF ] The Device 		
CF | > 		
CF | > TAKE TOOL 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot asks, "if we are going next to cryo?"
		Lancelot asks, "we didnt go there yet did we?"
		DavidW says, "yes, that's my plan."
		Knight_Otu asks, "So now we can re-open the rifts behind the octagon doors for fast travel between them I guess?"
		DavidW asks, "We haven't done cryo yet. Except... That's also the rift where we got the book from?"
		Lancelot says, "I think that was one wasy only but not 100% sure"
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		Lancelot says, "really? hmm"
		Lancelot asks, "down?"
		DavidW says, "hold on. lemme check notes"
		Lancelot says, "e s from engineering"
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Hub 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		Lancelot says, "so u s"
DavidW says (to ClubFloyd), "s" 		
CF ] Cryostorage 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cryostorage 		
CF | You stand in a room that stretches further than you can see, filled 		
CF | with rows and rows of cryotubes. While the destruction is less severe 		
CF | here than in other parts of the ship, some of the cryotubes are 		
CF | damaged, while others seem to be malfunctioning. You can return 		
CF | north to the rest of the ship. 		
CF | 		
CF | A rift has opened up to the west. It glows red. 		
CF | 		
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube 		
CF | to cryotube, trying to assess and control the damage. 		
CF | 		
CF | > 		DavidW says, "sorry. I forgot where this was on the ship. It's been weeks."
DavidW says (to ClubFloyd), "w" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | East of Stonehenge 		
CF | Passing out of the rift, you stumble; something is off about the 		
CF | gravity here. You steady yourself on a nearby rock. Looking up, you 		
CF | realize: you are standing on the eastern side of Stonehenge on an 		
CF | island floating in space. The stars fill the sky above you. Other than 		
CF | that, the only thing that sticks out is a large pillar far to the 		
CF | west. 		
CF | 		
CF | You get a sense that you are trespassing, somehow. But that's never 		
CF | stopped you before. 		
CF | 		
CF | The rocks near you are covered in many layers of graffiti. At the foot 		
CF | of the stones is a box labelled LOST AND FOUND. There is more of the 		
CF | island to the west, northwest, and southwest. 		
CF | 		
CF | A rift leading back to the ship is to the east. It glows red. 		
CF | 		
CF | You can see a light collector here. There is little light in this 		
CF | location, so nothing is being reflected. 		
CF | 		
CF | > 		Lancelot says, "if I may make a suggestion... when we get in here"
		Lancelot says, "lol"
		Lancelot says, "masybe I can already guess"
		Lancelot says, "need to go now ttyl"
DavidW says (to ClubFloyd), "x Stonehenge" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X STONEHENGE 		
CF | 		
CF | (the floating island) 		
CF | It doesn't make much sense that gravity would be pulling you down, 		
CF | however lightly it may be, but not the island. But here it is, 		
CF | floating in a void with the stars above and the earth below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | Above you is a sky filled with stars. Looking at them tells you three 		
CF | things: you are in space; there is something transparent between you 		
CF | and them, protecting you; and you have never seen these stars before 		
CF | today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x earth" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X EARTH 		
CF | 		
CF | Below you, far below, is a collection of what look to be one-way 		
CF | screens, below which is Earth--or something that looks like Earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x collector" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X COLLECTOR 		
CF | 		
CF | The light collector is a half-silvered mirror. You've seen these 		
CF | before, a decoration on a house you visited as a child. It's designed 		
CF | to absorb half the light that reaches it and reflect the rest. 		
CF | 		
CF | It points to the northeast, but no light reaches it. It can be turned. 		
CF | 		
CF | > 		Jacqueline says, "May I make a suggestion that I really think you all will need oh sorry nope gotta go kthxbai"
		Jacqueline says, "(Hopefully Lancelot left before I typed that. haha)"
		DavidW asks, "hm. This light collector reminds me of a puzzle from Beyond Zork, I think it was?"
		Lancelot says, "lol"
		Jacqueline says, "Your memory is clearly better than mine."
		DavidW says, "You needed to bring sunlight into a dark cave where there was an Ur-Grue by turning mirrors."
		Knight_Otu highlights "You get a sense that you are trespassing, somehow. But that's never stopped you before."
		Jacqueline says (to Lacelot), "oops"
DavidW says (to ClubFloyd), "x pillar" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X PILLAR 		
CF | 		
CF | The only solid structure you can see is a giant pillar that runs from 		
CF | far below you to a point hundreds of meters above your head. You can 		
CF | feel warmth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x graffiti" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X GRAFFITI 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Amanda" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "John" visited here. 		
CF | 		
CF | > 		Lancelot says, "O like the neat touch"
		Lancelot says, "all beta testers listed here"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Jade" visited here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh nice touch."
		Lancelot exclaims, "yay!"
		DavidW says, "ah, there's Jade!"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Christopher" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Lance" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Zed" visited here. 		
CF | 		
CF | > 		Lancelot exclaims, "yayay!"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Cody" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Alex" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Radioactive Crow" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Patrick" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Arthur" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Brett" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Rovarsson" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Joyce" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Max" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Dee" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Ian" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Chandler" visited here. 		
CF | 		
CF | > 		Jacqueline says, "Gos"
		Lancelot asks, "do you want to do this region or finish up another one?"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Spike" visited here. 		
CF | 		
CF | > 		Jacqueline says, "er, gos"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Lazzah" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Doug" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Dirk" visited here. 		
CF | 		
CF | > 		Jacqueline asks, "er, why is my H not working??"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Hidnook" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Eddie" visited here. 		
CF | 		
CF | > 		DavidW asks (of Jacqueline), "your what?"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Grueslayer" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Lynnea" visited here. 		
CF | 		
CF | > 		keltena says, "Her keyboard doesn't want her to type 'gosh', apparently"
		Jacqueline says, "Nothing. I kept typing 'gos' when I meant 'gosh""
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Wade" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Onno" visited here. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe there's something blocking under the H key?"
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Mel" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Tabitha" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Robert" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Daniel" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Mike" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > G 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "Amanda" visited here. 		
CF | 		
CF | > 		Lancelot says, "a lot of well-known names"
		DavidW says, "wow. That's a lotta testers."
		DavidW says, "yes"
		keltena says, "No kidding"
		Lancelot says, "it is a huge project indeed"
DavidW says (to ClubFloyd), "x box" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | This is a heavy wooden box with LOST AND FOUND stencilled on it. 		
CF | 		
CF | In the Lost and Found box are some grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoes" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > X SHOES 		
CF | 		
CF | You've seen these before; these athletic-style shoes are designed to 		
CF | make it easier to grip slippery surfaces. They don't look like they 		
CF | belong here at all. Someone has scrawled on them "Return to cabin if 		
CF | found" in marker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shoes" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > TAKE SHOES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locate" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > SET TOOL TO LOCATE 		
CF | 		
CF | The available settings are Inert, Lockpick, Flashlight, Diagnose, 		
CF | Locator, and Connector. There is a Harvester setting that appears 		
CF | unavailable. 		
CF | 		
CF | > 		Lancelot says, "now you can check out those shoes lol"
		Knight_Otu says, "We know where those will come in handy."
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the sulfur pack. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		Lancelot says, "I suggest to finish that first maybe... this area is not very small"
DavidW says (to ClubFloyd), "point tool at shoes" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > POINT TOOL AT SHOES 		
CF | 		
CF | The tool beeps and says, "This object belongs temporally to the 		
CF | location you titled "Forest Cabin"". 		
CF | 		
CF | > 		Lancelot says, "ttyl"
DavidW says (to ClubFloyd), "wear shoes" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > WEAR SHOES 		
CF | 		
CF | You put on the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		DavidW asks, "Any preference of West, Northwest, Southwest?"
		Knight_Otu says, "No real preference."
DavidW says (to ClubFloyd), "w" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Center of Stonehenge 		
CF | You stand in the middle of Stonehenge, its ancient grandeur somewhat 		
CF | mitigated by years of graffiti and a pile of trash. This area has a 		
CF | circle of bluestones with more sarsens and lintels inside of it. It's 		
CF | all a bit smaller than you imagined, but you can't tell whether that's 		
CF | due to the reconstruction or if the original was this small. 		
CF | 		
CF | You can go north, east, south or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x graffiti" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > X GRAFFITI 		
CF | 		
CF | The stones are covered in a dense web of graffiti. Looking at tags at 		
CF | random, you see that "John" visited here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trash" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > X TRASH 		
CF | 		
CF | Looks like the remnants of different parties over the years. There are 		
CF | bottles, wrappers, and what look like scorch marks from bonfires. None 		
CF | of it looks remotely interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lintels" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > X LINTELS 		
CF | 		
CF | Like the rest of the island, there are some standing sarsens with 		
CF | lintels, but there are also bluestones arranged in a circle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bluestones" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > X BLUESTONES 		
CF | 		
CF | Like the rest of the island, there are some standing sarsens with 		
CF | lintels, but there are also bluestones arranged in a circle. 		
CF | 		
CF | > 		DavidW asks, "is 'bluestone' something other than a stone which is blue in colour?"
DavidW says (to ClubFloyd), "s" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South of Stonehenge 		
CF | While still covered in graffiti, the stones in this area are better 		
CF | preserved than the others, including an especially large lintel. 		
CF | 		
CF | There is more of the island to the northwest, north, and 		
CF | northeast. 		
CF | 		
CF | You can see a light collector here. There is little light in this 		
CF | location, so nothing is being reflected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lintel" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > X LINTEL 		
CF | 		
CF | This large rock is probably the best-preserved one here. 		
CF | 		
CF | > 		Jacqueline | Bluestone is a natural stone often used in landscaping and hardscaping projects. Typically found with a blueish color, it can also come with veins of grey and brown for added texture and dimension. With this cool hue and durable composition, bluestone is commonly utilized for stone steps, pool decks, patios, walk paths, and more.
		DavidW says, "oh. thanks."
DavidW says (to ClubFloyd), "stand on lintel" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > STAND ON LINTEL 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x collector" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > X COLLECTOR 		
CF | 		
CF | The light collector is a half-silvered mirror. You've seen these 		
CF | before, a decoration on a house you visited as a child. It's designed 		
CF | to absorb half the light that reaches it and reflect the rest. 		
CF | 		
CF | It points to the east, but no light reaches it. It can be turned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] West of Stonehenge 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | West of Stonehenge 		
CF | This side of the floating island is very close to a pillar that 		
CF | stretches up from the world below you to the sky above. Heat emanates 		
CF | from the pillar, not enough to hurt you, but enough to keep this area 		
CF | warm. The same graffiti-covered stones are here that you found in 		
CF | other areas, along with an official notice of demolition. 		
CF | 		
CF | There is more of the island to the northeast, east, and 		
CF | southeast. 		
CF | 		
CF | You can see a light collector here. There is little light in this 		
CF | location, so nothing is being reflected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notice" 		
CF ] West of Stonehenge 		
CF | > 		
CF | > X NOTICE 		
CF | 		
CF | The demolition notice looks pretty old. It reads: 		
CF | 		
CF | By Decree of the 115th Pan-Sector Congress, this area has been 		
CF | closed off due to scheduled demolition. Our new reconstruction of 		
CF | Stonehenge will be ready in the next three months, at which time this 		
CF | reconstruction will be condemned and sent to storage. Trespassers will 		
CF | be prosecuted! 		
CF | 		
CF | > 		Knight_Otu asks, "According to Wikipedia, it seems it tends to be a commercial or cultural name for a variety of stone types like basalt, slate, limestone and a few others?"
		DavidW says, "ok, so we are very trespassing."
DavidW says (to ClubFloyd), "x pillar" 		
CF ] West of Stonehenge 		
CF | > 		
CF | > X PILLAR 		
CF | 		
CF | Running up from the depths and past you into the heights is a pillar 		
CF | as wide around as a house. It emanates warmth, quite a bit at this 		
CF | close range, but not enough to burn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] West of Stonehenge 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | It's about as warm as the stones they use in spas. Although you 		
CF | haven't been to one in decades. 		
CF | 		
CF | > 		DavidW says, "me too, Emrys."
		Knight_Otu says, "Ah, there's more on Stonehenge specifically:"
DavidW says (to ClubFloyd), "ne" 		
CF ] North of Stonehenge 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | North of Stonehenge 		
CF | The starlight is especially bright on this side. Many of the stones 		
CF | are missing, only their empty sockets witnessing to what once was. 		
CF | There is more of the island to the southwest, south, and 		
CF | southeast. 		
CF | 		
CF | A light collector has been set up here with the collector partially 		
CF | tilted upwards so that it receives light from the stars. That light is 		
CF | currently being reflected in a beam that goes northeast. 		
CF | 		
CF | > 		Knight_Otu quotes "The term "bluestone" in Britain is used in a loose sense to cover all of the "foreign," not intrinsic, stones and rock debris at Stonehenge. It is a "convenience" label rather than a geological term, since at least 46 different rock types are represented."
		DavidW says, "okay, this is the light source, but it's not clear to me where the light is desired."
DavidW says (to ClubFloyd), "x sockets" 		
CF ] North of Stonehenge 		
CF | > 		
CF | > X SOCKETS 		
CF | 		
CF | Something must have been here once, but from the look of these sockets 		
CF | they were ripped out recently, leaving just holes in the dirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holes" 		
CF ] North of Stonehenge 		
CF | > 		
CF | > X HOLES 		
CF | 		
CF | Something must have been here once, but from the look of these sockets 		
CF | they were ripped out recently, leaving just holes in the dirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in holes" 		
CF ] North of Stonehenge 		
CF | > 		
CF | > LOOK IN HOLES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Thanks - I tried to look it up in a UK context and was getting info about some financial firm."
DavidW says (to ClubFloyd), "turn collector southeast" 		
CF ] North of Stonehenge 		
CF | > 		
CF | > TURN COLLECTOR SOUTHEAST 		
CF | 		
CF | You turn the light collector to face the southeast. The light from the 		
CF | stars above is reflected off the light collector to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | East of Stonehenge 		
CF | you are standing on the eastern side of Stonehenge on an island 		
CF | floating in space. The stars fill the sky above you. Other than that, 		
CF | the only thing that sticks out is a large pillar far to the west. 		
CF | 		
CF | The rocks near you are covered in many layers of graffiti. At the foot 		
CF | of the stones is a box labelled LOST AND FOUND. There is more of the 		
CF | island to the west, northwest, and southwest. 		
CF | 		
CF | A rift leading back to the ship is to the east. It glows red. 		
CF | 		
CF | The light comes in from the northwest but hits the edge of the light 		
CF | collector, which is facing northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn collector west" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > TURN COLLECTOR WEST 		
CF | 		
CF | You turn the light collector to face the west. The light comes in from 		
CF | the northwest and bounces off the light collector (which is facing 		
CF | west) to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | South of Stonehenge 		
CF | While still covered in graffiti, the stones in this area are better 		
CF | preserved than the others, including an especially large lintel. 		
CF | 		
CF | There is more of the island to the northwest, north, and 		
CF | northeast. 		
CF | 		
CF | The light comes in from the northeast and bounces off the light 		
CF | collector (which is facing east) to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn collector north" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > TURN COLLECTOR NORTH 		
CF | 		
CF | You turn the light collector to face the north. The light comes in 		
CF | from the northeast and bounces off the light collector (which is 		
CF | facing north) to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] West of Stonehenge 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | West of Stonehenge 		
CF | This side of the floating island is very close to a pillar that 		
CF | stretches up from the world below you to the sky above. Heat emanates 		
CF | from the pillar, not enough to hurt you, but enough to keep this area 		
CF | warm. The same graffiti-covered stones are here that you found in 		
CF | other areas, along with an official notice of demolition. 		
CF | 		
CF | There is more of the island to the northeast, east, and 		
CF | southeast. 		
CF | 		
CF | The light comes in from the southeast but hits the edge of the light 		
CF | collector, which is facing northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn collector east" 		
CF ] West of Stonehenge 		
CF | > 		
CF | > TURN COLLECTOR EAST 		
CF | 		
CF | You turn the light collector to face the east. The light comes in from 		
CF | the southeast and bounces off the light collector (which is facing 		
CF | east) to the northeast. 		
CF | 		
CF | With all four collectors receiving light, you hear a click from the 		
CF | south end of Stonehenge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | South of Stonehenge 		
CF | While still covered in graffiti, the stones in this area are better 		
CF | preserved than the others, including an especially large lintel. 		
CF | 		
CF | There is more of the island to the northwest, north, and 		
CF | northeast. 		
CF | 		
CF | Something has dropped from the lintel. It looks like it's a cable 		
CF | ladder that was hidden in a recess. One end is firmly attached to the 		
CF | stone. You should be able to unroll it from here. 		
CF | 		
CF | The light comes in from the northeast and bounces off the light 		
CF | collector (which is facing north) to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | The ladder is made of cable, currently rolled up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unroll it" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > UNROLL IT 		
CF | 		
CF | You unroll the cable ladder. It dangles down far below, out of sight, 		
CF | while still being held firmly by the lintel it's attached to. 		
CF | 		
CF | > 		Knight_Otu says, "Nice"
DavidW says (to ClubFloyd), "d" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > D 		
CF | 		
CF | You slowly climb down the cable ladder. 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		Knight_Otu says, "New Octagon door."
DavidW says (to ClubFloyd), "x pillar" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > X PILLAR 		
CF | 		
CF | Running up from the depths and past you into the heights is a pillar 		
CF | as wide around as a house. It emanates warmth, quite a bit at this 		
CF | close range, but not enough to burn. 		
CF | 		
CF | There is a door in the pillar, marked with an octagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | A path made from floating junk trails away to the east. It 		
CF | looks passable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to lockpick" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > SET TOOL TO LOCKPICK 		
CF | 		
CF | You set the curious tool to Lockpick. 		
CF | 		
CF | The tool beeps and a voice says, "Lockpick activated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You hold the curious tool up to the metal door. A blue light comes 		
CF | from the tool, and then the metal door unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pillar Interior 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the metal door) 		
CF | 		
CF | Pillar Interior 		
CF | Inside the pillar is a round room. It's uncomfortably warm in here, 		
CF | but not as much as you might have expected; perhaps the heat is being 		
CF | directed outwards. You can leave to the east. A smaller black 		
CF | rift leads southeast. The rift feels closed off, somehow. 		
CF | 		
CF | A discarded receipt lies on the floor. 		
CF | 		
CF | Another larger black rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | You can also see a book about currency here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take receipt" 		
CF ] Pillar Interior 		
CF | > 		
CF | > TAKE RECEIPT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Pillar Interior 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This receipt is for the Grand Line Pizza Parlor. It looks like a pizza 		
CF | has been ordered there under your name, to be picked up in person. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Pillar Interior 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | (the book about currency) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Pillar Interior 		
CF | > 		
CF | > X IT 		
CF | 		
CF | You flip through the book, which seems to be about the history of 		
CF | currency. 		
CF | 		
CF | Most of it is boring, but you find one page that says that most money 		
CF | is named after Emrys Tisserand. More specifically, the abbreviation ET 		
CF | is formed from her initials, and Rysti is a contraction of "emRYS 		
CF | TIsserand". To be honest, you don't know what to do with this 		
CF | information. 		
CF | 		
CF | > 		Knight_Otu says, "We are the most important person in all history, it seems."
		DavidW says, "So... wer're trespassing MONEY."
		Jacqueline asks, "I think we already knew that, didn't we?"
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Pillar Interior 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes, the sulfur pack and the receipt for 		
CF | pizza. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at receipt" 		
CF ] Pillar Interior 		
CF | > 		
CF | > POINT TOOL AT RECEIPT 		
CF | 		
CF | The tool beeps and says, "This object belongs temporally to the 		
CF | location you titled "Tool Room"". 		
CF | 		
CF | > 		Knight_Otu says, "I mean..."
		DavidW asks, "How do we get pizza from there?"
DavidW says (to ClubFloyd), "x tool" 		
CF ] Pillar Interior 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 4 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Locator. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There 		
CF | is a Harvester setting that appears unavailable. 		
CF | 		
CF | > 		Knight_Otu says, "Good question."
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Pillar Interior 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Pillar Interior 		
CF | > 		
CF | > L 		
CF | 		
CF | Pillar Interior 		
CF | Inside the pillar is a round room. It's uncomfortably warm in here, 		
CF | but not as much as you might have expected; perhaps the heat is being 		
CF | directed outwards. You can leave to the east. A smaller black 		
CF | rift leads southeast. The rift feels closed off, somehow. 		
CF | 		
CF | Another larger black rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at smaller" 		
CF ] Pillar Interior 		
CF | > 		
CF | > POINT TOOL AT SMALLER 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Blue) 		
CF | Separation type: None 		
CF | Separation distance: None 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at larger" 		
CF ] Pillar Interior 		
CF | > 		
CF | > POINT TOOL AT LARGER 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0203/51 		
CF | Type: Black (originally Blue) 		
CF | Separation type: Spatial 		
CF | Separation distance: 1873 meters 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Pillar Interior 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open larger" 		
CF ] Pillar Interior 		
CF | > 		
CF | > OPEN LARGER 		
CF | 		
CF | You bring your tool near the rift, and in an instant it turns bright 		
CF | blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Pizza Parlor 		
CF | You stand in the middle of the Grand Line Pizza Parlor, according to 		
CF | the signage. The parlor has some scattered chairs and tables but is 		
CF | empty of patrons. A counter separates you from the rest of the 		
CF | establishment. 		
CF | 		
CF | A scrawny youth with a nametag reading Owen stands across the counter 		
CF | from you. 		
CF | 		
CF | A blue rift in the middle of the parlor leads back outside. 		
CF | 		
CF | [New Topic for Owen - Establishment] 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "x owen" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > X OWEN 		
CF | 		
CF | Owen is a small young man that looks like he's barely even old enough 		
CF | to hold this job. His expression is fairly bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | At least this counter looks marginally cleaner than the rest of the 		
CF | pizza parlor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say establishment" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > SAY ESTABLISHMENT 		
CF | 		
CF | "What can you tell me about this place?" 		
CF | 		
CF | Owen recites a spiel from memory: "The Grand Line Pizza Parlor is a 		
CF | magical establishment of wonder and joy where people of all ages can 		
CF | enjoy their pizza in quiet. It is the favorite pizza of all alike: 		
CF | children, grownups, and even," he sighs, "the elderly." 		
CF | 		
CF | "Wow. Sounds great," you say encouragingly. 		
CF | 		
CF | Owen just stares at you and says, "Yeah. Great. Anyway, if you have a 		
CF | receipt for a pickup order, let me have it. Otherwise you can order 		
CF | online." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give receipt" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > GIVE RECEIPT 		
CF | 		
CF | (to Owen) 		
CF | "Huh," says Owen, looking over the receipt. "You must be the one they 		
CF | called about earlier. Emrys? Is that you?" 		
CF | 		
CF | You nod, attempting to look confident. 		
CF | 		
CF | "Here you go. Your friend ordered for you. You're lucky, it's fresh 		
CF | off the line." 		
CF | 		
CF | He hands you the box of pizza, but keeps your receipt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | This pizza box doesn't look too old, fortunately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the pizza box, revealing a fifth crystal shard and five 		
CF | slices. 		
CF | 		
CF | > 		DavidW says, "ha"
DavidW says (to ClubFloyd), "take shard" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > TAKE SHARD 		
CF | 		
CF | (the fifth crystal shard) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slice" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > X SLICE 		
CF | 		
CF | The pizza looks fantastic. Wherever this place is, they've mastered 		
CF | the arts of temperature and timing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat slice" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > EAT SLICE 		
CF | 		
CF | (first taking the slice of pizza) 		
CF | You eat the slice of pizza. Not bad. 		
CF | 		
CF | > 		Knight_Otu asks, "Where's the three other slices!?"
DavidW says (to ClubFloyd), "close box" 		
CF ] Pizza Parlor 		
CF | > 		
CF | > CLOSE BOX 		
CF | 		
CF | You close the pizza box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Pizza Parlor 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Pillar Interior 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Pillar Interior 		
CF | Inside the pillar is a round room. It's uncomfortably warm in here, 		
CF | but not as much as you might have expected; perhaps the heat is being 		
CF | directed outwards. You can leave to the east. A smaller black 		
CF | rift leads southeast. The rift feels closed off, somehow. 		
CF | 		
CF | Another larger blue rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		DavidW says, "I guess we can't close that rift."
		DavidW asks, "But there's no reason to, is there?"
DavidW says (to ClubFloyd), "e" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		Knight_Otu asks, "I was about to say, do we want to?"
		DavidW says, "not yet."
DavidW says (to ClubFloyd), "x dome" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > X DOME 		
CF | 		
CF | Given how scant the information on the Library of Alexandria is, it's 		
CF | hard to say if this is how it looked in the past. But the marble 		
CF | scrollwork contrasts well with the granite supports. It has wings on 		
CF | either side and a high dome. Unlike Stonehenge, there is no graffiti 		
CF | visible from out here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wings" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > X WINGS 		
CF | 		
CF | Given how scant the information on the Library of Alexandria is, it's 		
CF | hard to say if this is how it looked in the past. But the marble 		
CF | scrollwork contrasts well with the granite supports. It has wings on 		
CF | either side and a high dome. Unlike Stonehenge, there is no graffiti 		
CF | visible from out here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Great Wall 		
CF | > 		
CF | > E 		
CF | 		
CF | You carefully pick your way along the path of junk, hopping from piece 		
CF | to piece. 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] The Great Wall 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | This segment of the Great Wall of China looks like it was cut out of a 		
CF | larger piece. There are no watchtowers here, just ice-covered stones 		
CF | topped by ramparts. The starlight is reflected in a hundred icy facets 		
CF | across the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ice" 		
CF ] The Great Wall 		
CF | > 		
CF | > X ICE 		
CF | 		
CF | This segment of the Great Wall of China looks like it was cut out of a 		
CF | larger piece. There are no watchtowers here, just ice-covered stones 		
CF | topped by ramparts. The starlight is reflected in a hundred icy facets 		
CF | across the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] On the Wall 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | On the Wall 		
CF | Looks like someone took advantage of a convenient dumping spot up 		
CF | here. There are some barrels labelled METHANE HYDRATE that have 		
CF | spilled, leaving the frozen chemical substance all over the top of the 		
CF | wall. You can go back down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrels" 		
CF ] On the Wall 		
CF | > 		
CF | > X BARRELS 		
CF | 		
CF | These barrels must have been illegally dumped. Fuel spills out of 		
CF | them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fuel" 		
CF ] On the Wall 		
CF | > 		
CF | > X FUEL 		
CF | 		
CF | The methane hydrate spill looks like dirty snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in barrels" 		
CF ] On the Wall 		
CF | > 		
CF | > LOOK IN BARRELS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take barrel" 		
CF ] On the Wall 		
CF | > 		
CF | > TAKE BARREL 		
CF | 		
CF | The barrels themselves are very heavy, and hard to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Great Wall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tower of London 		
CF | > 		
CF | > D 		
CF | 		
CF | You walk from one island to the next, which is only a small hop down. 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships circling around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ads" 		
CF ] Tower of London 		
CF | > 		
CF | > X ADS 		
CF | 		
CF | You read one at random: 		
CF | 		
CF | We buy robots! Turn your old-fashioned cyberdog or unwanted scrub 		
CF | bot into cash! 		
CF | 		
CF | > 		Knight_Otu says, "Watch out for giant ravens in the tower."
		DavidW says, "They'll be friendly robot ravens."
		DavidW says, "But yes, ravens are a tradition at the tower."
DavidW says (to ClubFloyd), "n" 		
CF ] White Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | White Tower 		
CF | Inside the tower, almost everything has been stripped out. There are, 		
CF | however, two historical displays that have remained untouched: a 		
CF | knight's armor, and a WWII soldier uniform with a gas mask. 		
CF | 		
CF | You can leave the tower to the south, or go deeper in to the 		
CF | east. 		
CF | 		
CF | You can see a library card here. 		
CF | 		
CF | > 		Knight_Otu says, "Still unnerving though when they sit quite near you."
DavidW says (to ClubFloyd), "x card" 		
CF ] White Tower 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | (the library card) 		
CF | This card has a logo stating "LIBRARY OF ALEXANDRIA" on it. 		
CF | 		
CF | Someone has scrawled on it: 		
CF | 		
CF | Can't figure out spinning ships. TODO: Find physics books in 		
CF | library. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] White Tower 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armor" 		
CF ] White Tower 		
CF | > 		
CF | > X ARMOR 		
CF | 		
CF | This is a set of full plate that is rusted through. It's assembled on 		
CF | a mannequin. Judging from its appearance, it seems to be early 		
CF | Greenwich armor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] White Tower 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Man, this must weigh a hundred kilograms or more. No wonder no one 		
CF | wanted this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open helmet" 		
CF ] White Tower 		
CF | > 		
CF | > OPEN HELMET 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x uniform" 		
CF ] White Tower 		
CF | > 		
CF | > X UNIFORM 		
CF | 		
CF | The uniform consists of a woolen shirt, boots, and trousers. An 		
CF | anachronistic gas mask completes the ensemble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on locator" 		
CF ] White Tower 		
CF | > 		
CF | > TURN ON LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes, the sulfur pack and the fifth crystal 		
CF | shard. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at mask" 		
CF ] White Tower 		
CF | > 		
CF | > POINT AT MASK 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at mask" 		
CF ] White Tower 		
CF | > 		
CF | > POINT TOOL AT MASK 		
CF | 		
CF | The tool beeps and says, "This object is not temporally displaced." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] White Tower 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mask" 		
CF ] White Tower 		
CF | > 		
CF | > TAKE MASK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shirt" 		
CF ] White Tower 		
CF | > 		
CF | > X SHIRT 		
CF | 		
CF | The uniform consists of a woolen shirt, boots, and trousers. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose since these places are recreations, a number of errors crept in."
		DavidW says, "mm"
		DavidW says, "let's return to the libary and use the card."
DavidW says (to ClubFloyd), "s" 		
CF ] Tower of London 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships circling around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] The Great Wall 		
CF | > 		
CF | > U 		
CF | 		
CF | You hop up to the next island and make your way up. 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > W 		
CF | 		
CF | You carefully pick your way along the path of junk, hopping from piece 		
CF | to piece. 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use card" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > USE CARD 		
CF | 		
CF | (the library card) 		
CF | Using is pretty vague; you'll have to be more specific. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "find physics book" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > FIND PHYSICS BOOK 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		keltena asks, "Have we entered the library yet?"
		DavidW asks, "We're not in it?"
DavidW says (to ClubFloyd), "l" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > L 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		keltena says, "We're out front."
		DavidW says, "oh. That was not clear to me."
DavidW says (to ClubFloyd), "n" 		
CF ] Library Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library Entrance 		
CF | The entrance to the library is much more mundane than you had been led 		
CF | to expect. Dingy carpet covers the floor, the lights are flickering 		
CF | and filled with dead flies. 		
CF | 		
CF | Nasty purple mold covers the walls, hanging on which is a condemnation 		
CF | notice. You can go back out to the south or further in to the 		
CF | north. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe the room name should be "Before the Library of Alexandria""
DavidW says (to ClubFloyd), "read notebook" 		
CF ] Library Entrance 		
CF | > 		
CF | > READ NOTEBOOK 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Hey, what happened to the ladder? I'm stuck on 		
CF | Stonehenge!--ichbineinmerlyner 		
CF | 		
CF | Yeah I kept having to rescue newbies from the depths. I hid the 		
CF | ladder so that you have to have at least one functioning braincell 		
CF | before you get off the rock. Any more complaining and I'll make it so 		
CF | hard you need two braincells. But for now, you just have to turn the 		
CF | light collectors so all four of them are getting some 		
CF | light--expertClimber 		
CF | 		
CF | Keep it civil, please--dewdrop 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Library Entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Anyone figured out how to get below Paris yet?--why's1 		
CF | 		
CF | Yeah, you can usually find a path down the debris, but it shifts 		
CF | every few weeks. I usually just need a minute or two with the 		
CF | telescope to find it--aLiteralBaby 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Library Entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has 		
CF | taken over the library, and temperature controls are really messed up 		
CF | near the Wall.--dewdrop 		
CF | 		
CF | Yeah, and I think someone did some illegal dumping there. If you 		
CF | don't want to grow an extra eyeball, I'd stay away until we figure out 		
CF | what it is--bob 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Library Entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Man, why is there so much cash down there? I keep hoping I'll find 		
CF | something nice but all I get is worthless bills. Also, I think I'm 		
CF | close to the bottom!--ichbineinmerlyner 		
CF | 		
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect 		
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's 		
CF | 1 		
CF | 		
CF | Ha, if you guys like cash that much, I'll hide some for you. I put 		
CF | it in the honeysuckle by the giant sword...if any of you ever get that 		
CF | far!--expertClimber 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Library Entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Has anyone been to the bottom?--averagemoldenjoyer 		
CF | 		
CF | Yeah, I was there years ago. Probably the last one. Found some 		
CF | cool stuff, but radiation was getting out of hand so I had to bail. 		
CF | Found a Yang field meter but I didn't want to play Minesweeper in real 		
CF | life--dewdrop 		
CF | 		
CF | What was in there?--aLiteralBaby 		
CF | 		
CF | Spoilers--dewdrop 		
CF | 		
CF | The Great Gate is impossible to open since much of it was damaged. 		
CF | I theorize that field dampers could hold it still long enough, but 		
CF | spikes in Yang field would have to be identified first to figure out 		
CF | the best placement of the dampers, one for each spike. It's hard, 		
CF | because the dampers themselves do nothing until the field 		
CF | activates--SpikySpiderSkull 		
CF | 		
CF | What are you talking about?--expertclimber 		
CF | 		
CF | Nerd moment--averagemoldenjoyer 		
CF | 		
CF | There is one more page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Library Entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | The last page says: 		
CF | 		
CF | What you're looking for--It's in hyperbolic space. The library can 		
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull 		
CF | 		
CF | This final page looks fresher than the rest. 		
CF | 		
CF | > 		Jacqueline says, "It is 4pm..."
		DavidW says, "um, it's after 4 now."
		Jacqueline asks, "Timing, yeah. Next week?"
		DavidW says, "yeah."
		Knight_Otu says, "Okay."
		Jacqueline exclaims, "Okay! See you all next week!"
		
*** SESSION 8 *** 		
		DavidW asks, "We will, of course, be continuing Never Gives Up Her Dead by Mathbrush, I trust?"
		DavidW says, "My summary notes are here: [LINK]"
		DavidW says, "We're about to enter the library of Alexandria."
		DavidW says, "Also, the fungicide we found in Adventureland is probably gonna help."
		DavidW says, "And we have a gas mask from the Tower of London, so I think we'll be okay."
DavidW says (to ClubFloyd), "l" 		
CF ] Library Entrance 		
CF | > 		
CF | > L 		
CF | 		
CF | Library Entrance 		
CF | The entrance to the library is much more mundane than you had been led 		
CF | to expect. Dingy carpet covers the floor, the lights are flickering 		
CF | and filled with dead flies. 		
CF | 		
CF | Nasty purple mold covers the walls, hanging on which is a condemnation 		
CF | notice. You can go back out to the south or further in to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear mask" 		
CF ] Library Entrance 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the gas mask. 		
CF | 		
CF | > 		Lancelot says, "definitely... this is a fun place to be"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Library Entrance 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "cf13, eh?"
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		Jacqueline asks, "Will it be a lucky save?"
		DavidW says, "We'll see. We didn't insta-die, at least."
DavidW says (to ClubFloyd), "x mold" 		
CF ] Lower Library 		
CF | > 		
CF | > X MOLD 		
CF | 		
CF | The mold is pervasive, covering almost everything you see. 		
CF | 		
CF | > 		DavidW says, "Note the 'there could be something useful here' hint."
		DavidW says, "Clearly, get rid of the mold, then collect a reward."
DavidW says (to ClubFloyd), "x hoses" 		
CF ] Lower Library 		
CF | > 		
CF | > X HOSES 		
CF | 		
CF | Rubber hoses snake down from above and end here. 		
CF | 		
CF | > 		Knight_Otu says, "What are the chances. (Actually, quite good.)"
DavidW says (to ClubFloyd), "w" 		
CF ] Western Wing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western Wing 		
CF | This wing of the library looks like it was dedicated to periodicals. 		
CF | There are many racks with what were once magazines and newspapers, but 		
CF | everything is just a moldy, pulpy mush now. You can return back down 		
CF | to the east. 		
CF | 		
CF | There is a single tract that has survived decay and mold. 		
CF | 		
CF | > 		Jacqueline says, "Hopefully don't contract a respiratory ailment in the process."
DavidW says (to ClubFloyd), "take tract" 		
CF ] Western Wing 		
CF | > 		
CF | > TAKE TRACT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Western Wing 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This tract was printed on plastic, probably one reason it survived. 		
CF | It's all about the ethics of robot combat. Is it wrong to shoot at 		
CF | robots? Is it wrong to simulate shooting at robots? Is it wrong to 		
CF | train robots as soldiers? Is it torment to make robots cook food that 		
CF | they can never taste? It's quite long, and seems self-published. 		
CF | 		
CF | > 		Knight_Otu asks, "Did *we* write it?"
		keltena says, "(Quite good unless you're me, anyway. But I got the sense that my trouble with this place was an anomaly.)"
		DavidW says, "I wonder if Max should read it."
		Lancelot says, "sounds like a reference"
DavidW says (to ClubFloyd), "read tract" 		
CF ] Western Wing 		
CF | > 		
CF | > READ TRACT 		
CF | 		
CF | This tract was printed on plastic, probably one reason it survived. 		
CF | It's all about the ethics of robot combat. Is it wrong to shoot at 		
CF | robots? Is it wrong to simulate shooting at robots? Is it wrong to 		
CF | train robots as soldiers? Is it torment to make robots cook food that 		
CF | they can never taste? It's quite long, and seems self-published. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Western Wing 		
CF | > 		
CF | > L 		
CF | 		
CF | Western Wing 		
CF | This wing of the library looks like it was dedicated to periodicals. 		
CF | There are many racks with what were once magazines and newspapers, but 		
CF | everything is just a moldy, pulpy mush now. You can return back down 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newspapers" 		
CF ] Western Wing 		
CF | > 		
CF | > X NEWSPAPERS 		
CF | 		
CF | The paper in these periodicals must have been lower quality than the 		
CF | rest of the library's materials, as it is now completely decayed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lower Library 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Wing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Wing 		
CF | This wing of the library is set up for computer use, with many nooks 		
CF | with spots for screens and keyboards. All of these are empty now, 		
CF | however. A giant stack of outdated computer guides are stacked up 		
CF | against one wall. 		
CF | 		
CF | There is a thin crack in the ceiling, through which you feel a draft. 		
CF | You can go back down to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | The crack is thin, but certainly long. You can feel air flowing from 		
CF | it. 		
CF | 		
CF | > 		DavidW asks, "so... that floor could collapse, maybe?"
		DavidW asks, "Or is it the draft that's important?"
		Knight_Otu asks, "And open up an unhosed path up, maybe?"
DavidW says (to ClubFloyd), "touch crack" 		
CF ] Eastern Wing 		
CF | > 		
CF | > TOUCH CRACK 		
CF | 		
CF | The crack is too far away. 		
CF | 		
CF | > 		Lancelot says, "unhosed lol"
DavidW says (to ClubFloyd), "x guides" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X GUIDES 		
CF | 		
CF | This pile of books is so mold-covered that it's difficult to see if 		
CF | there's anything useful here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on guides" 		
CF ] Eastern Wing 		
CF | > 		
CF | > STAND ON GUIDES 		
CF | 		
CF | The books look super moldy. It's not worth it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computers" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X COMPUTERS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Eastern Wing 		
CF | > 		
CF | > L 		
CF | 		
CF | Eastern Wing 		
CF | This wing of the library is set up for computer use, with many nooks 		
CF | with spots for screens and keyboards. All of these are empty now, 		
CF | however. A giant stack of outdated computer guides are stacked up 		
CF | against one wall. 		
CF | 		
CF | There is a thin crack in the ceiling, through which you feel a draft. 		
CF | You can go back down to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nooks" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X NOOKS 		
CF | 		
CF | Most of this wing is filled with empty computer nooks. No furniture, 		
CF | no computers, no screens, no keyboards. Makes sense that all this 		
CF | would get looted first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x draft" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X DRAFT 		
CF | 		
CF | You can't see it, but you can feel air flowing through the crack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Library 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hose" 		
CF ] Lower Library 		
CF | > 		
CF | > TAKE HOSE 		
CF | 		
CF | The hoses are limp and unwieldly. This is some heavy-duty equipment, 		
CF | and you can't do much with it. 		
CF | 		
CF | > 		DavidW says, "So we're not expected to move the hoses."
		Lancelot says, "looks like"
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Upper Library 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | The ladder doesn't match the rest of the library; it must have been 		
CF | installed later. But it is firmly fixed in place. 		
CF | 		
CF | > 		Knight_Otu asks, "Oh, so the hoses aren't obstacles?"
		Jacqueline says, "Seems not."
		DavidW says, "Nope."
DavidW says (to ClubFloyd), "x door" 		
CF ] Upper Library 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This door is sturdy enough to seal off any passage when closed. 		
CF | 		
CF | > 		Lancelot says, "just going all the way down and up looks like"
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | This looks like it was part of the library's main offices at one 		
CF | point, but it's entirely cleared out. Mold coats every surface, 		
CF | thicker than ever before. A thin but long crack spreads through part 		
CF | of the floor, and you can feel air flowing towards it. 		
CF | 		
CF | A battered but solid wooden door lies open to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF ] Office 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | The crack is thin, but certainly long. You can feel air flowing 		
CF | towards it from the open doorway. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, I thought they might not be in real life, but the description made them sound like it."
		DavidW asks, "So, I guess if the door was closed, the draft would stop?"
		Lancelot says, "seems like, here air enters the crack and below it was leaving the crack"
		Knight_Otu says, "Possibly, yes."
		DavidW says, "Assuming we want to stop a draft."
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Library 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x draft" 		
CF ] Lower Library 		
CF | > 		
CF | > X DRAFT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Library 		
CF | > 		
CF | > W 		
CF | 		
CF | The walls of the library constrain you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | A portable status grid lies on the floor, leaned up against the 		
CF | machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x note" 		
CF ] Dome 		
CF | > 		
CF | > X NOTE 		
CF | 		
CF | The note reads: 		
CF | 		
CF | Hey, sorry I'm late on the sulfur pack! I went shooting with the 		
CF | robots and lost track of time--and the pack. I'll try to get it before 		
CF | the weekend's over--J. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Dome 		
CF | > 		
CF | > X PACK 		
CF | 		
CF | This is a rectangular object a little smaller than your head with a 		
CF | warning label on it. 		
CF | 		
CF | > 		Knight_Otu says, "I guess the-.. yeah."
		Lancelot says, "aah the sulfur"
DavidW says (to ClubFloyd), "read label" 		
CF ] Dome 		
CF | > 		
CF | > READ LABEL 		
CF | 		
CF | The label on the sulfur pack is partially torn. From what you can make 		
CF | out, it reads: 		
CF | 		
CF | WARNING: Elemental Sulfur...umigation of fungu...ot to be opened 		
CF | manually. For use in official dispersers onl.... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grid" 		
CF ] Dome 		
CF | > 		
CF | > X GRID 		
CF | 		
CF | The status grid is a rectangular tablet that is currently turned off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Dome 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on grid" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON GRID 		
CF | 		
CF | The status grid boots up. It displays the following: 		
CF | 		
CF | Sulfur dioxide concentration levels of the Library of Alexandria. 		
CF | A minimum of 1% concentration must be achieved in all rooms 		
CF | simultaneously to eliminate all mold. 		
CF | 		
CF | Underneath is a grid displaying numbers, some of which are blank: 		
CF | 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | | | 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		Jacqueline says, "Oh no. I'm having Suspended flashbacks."
		DavidW asks, "was there a door at the entrance?"
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x machine" 		
CF ] Dome 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | This large black cube is a machine labelled SULFUR DIOXIDE FUMIGATOR. 		
CF | It has a rectangular socket (currently with nothing in it) with a red 		
CF | light above it. It looks like you can try turning it on or off. A mass 		
CF | of rubber hoses come up from below and feed into it, while a vent 		
CF | opens on top of it, covered by a fine mesh. 		
CF | 		
CF | The fumigator is currently switched off. 		
CF | 		
CF | > 		Knight_Otu says, "I don't recall a mention of one off the top of my head..."
		Lancelot says, "me neither"
DavidW says (to ClubFloyd), "x socket" 		
CF ] Dome 		
CF | > 		
CF | > X SOCKET 		
CF | 		
CF | The socket is designed to fit something about the size of your head, 		
CF | maybe a little smaller. A red light above it says "MISSING SULFUR 		
CF | PACK", but it's currently turned off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pack in socket" 		
CF ] Dome 		
CF | > 		
CF | > PUT PACK IN SOCKET 		
CF | 		
CF | (first taking the sulfur pack) 		
CF | The sulfur pack clicks firmly into place. 		
CF | 		
CF | > 		DavidW says, "I want to check the front door status."
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Library Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library Entrance 		
CF | The entrance to the library is much more mundane than you had been led 		
CF | to expect. Dingy carpet covers the floor, the lights are flickering 		
CF | and filled with dead flies. 		
CF | 		
CF | Nasty purple mold covers the walls, hanging on which is a condemnation 		
CF | notice. You can go back out to the south or further in to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Library Entrance 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Lancelot says, "no doors"
DavidW says (to ClubFloyd), "walls" 		
CF ] Library Entrance 		
CF | > 		
CF | > WALLS 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notice" 		
CF ] Library Entrance 		
CF | > 		
CF | > X NOTICE 		
CF | 		
CF | The notice is very old, but still legible. It says: 		
CF | 		
CF | By decree of the 99th Pan-Sector Congress, this replica of the 		
CF | Great Library of Alexandria has been condemned due to mold. Once 		
CF | fumigation has been carried out, it will be scheduled for recycling. 		
CF | All trespassers will be prosecuted. 		
CF | 		
CF | > 		Knight_Otu says, "Must be that new Smart AI Sulfur."
		Lancelot says, "yeah self-containing"
		Lancelot says, "seek and destroy"
		DavidW asks, "so, what's the plan?"
		Lancelot asks, "flood it and see what happens?"
		Lancelot says, "then we can decide how to correct things if it does not work"
		DavidW asks, "I think we need to close the office door, but will enough of the spray get in there just via the crack?"
		Lancelot says, "we can try with door closed and see how it spreads... I guess thats why we have the grid"
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Wing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Wing 		
CF | This wing of the library is set up for computer use, with many nooks 		
CF | with spots for screens and keyboards. All of these are empty now, 		
CF | however. A giant stack of outdated computer guides are stacked up 		
CF | against one wall. 		
CF | 		
CF | There is a thin crack in the ceiling. You can go back down to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x draft" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X DRAFT 		
CF | 		
CF | You can't see it, but you can feel air flowing through the crack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | The crack is thin, but certainly long. You can feel air flowing from 		
CF | it. 		
CF | 		
CF | > 		DavidW says, "hm. Not sure if that's a bug."
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Library 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dome 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "I think that must be a bug then... I would expect airflow to have stopped"
		keltena asks, "Which part are you thinking is a bug?"
		Lancelot says, "we closed the door"
		DavidW says, "I don't know if there's enough powder for more than one attempt, so I'm saving again."
		keltena asks, "So, you mean the airflow through the crack?"
		Lancelot says, "and crack suggets air still flowing"
DavidW says (to ClubFloyd), "turn on machine" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON MACHINE 		
CF | 		
CF | You switch the fumigator on. 		
CF | 		
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow 		
CF | by some dye within the machine. The gas pours down the ladder. 		
CF | 		
CF | The gas is extremely thick in this room, almost overbearing. 		
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing 		
CF | down the ladder. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |31.50%| | 		
CF | ---------------------- 		
CF | | | 3.50%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		keltena says, "I don't think that's a bug"
		Lancelot says, "yes go go go with the flow"
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |28.42%| | 		
CF | ---------------------- 		
CF | | | 5.88%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.70%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		Lancelot says, "well it says you feel air flowing FROM it"
		Lancelot says, "that would suggest air cannot travel up"
		Jacqueline asks, "Would it?"
		Lancelot says, "but lets see how it goes"
		keltena says, "If you close the door, it should stop airflow between the office and the upper level. But it doesn't close the crack, so airflow between the office and the room below it continues"
		DavidW says, "well, maybe the door has to be closed long enough to get into east wing, then we open the door to flood the office all at once."
		Lancelot says, "true I guess bit its desc is a bit misleading to mew then"
		Knight_Otu asks, "Is that inspired by the fire example from the Inform manual?"
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | The gas is just strong enough in this room that you can see it beating 		
CF | back the mold. Here, at the lowest part of the library, the sulfur 		
CF | dioxide pools the most, although a bit flows back to the rest of the 		
CF | library. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |25.69%| | 		
CF | ---------------------- 		
CF | | | 7.45%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.02%| 1.80%| 0.02%| 		
CF | ---------------------- 		
CF | | | 0.02%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |23.27%| | 		
CF | ---------------------- 		
CF | | | 8.40%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.07%| 3.12%| 0.07%| 		
CF | ---------------------- 		
CF | | | 0.07%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		keltena says, "This is definitely inspired by *some* example from the Inform 7 manual; I don't remember which one"
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |21.11%| | 		
CF | ---------------------- 		
CF | | | 8.50%| 0.42%| 		
CF | ---------------------- 		
CF | | 0.15%| 4.52%| 0.15%| 		
CF | ---------------------- 		
CF | | | 0.15%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |19.17%| | 		
CF | ---------------------- 		
CF | | | 8.80%| 0.38%| 		
CF | ---------------------- 		
CF | | 0.26%| 5.83%| 0.30%| 		
CF | ---------------------- 		
CF | | | 0.26%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		Lancelot says, "the whole game is chock full of examples worked out lol"
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |17.43%| | 		
CF | ---------------------- 		
CF | | | 8.86%| 0.35%| 		
CF | ---------------------- 		
CF | | 0.41%| 7.07%| 0.47%| 		
CF | ---------------------- 		
CF | | | 0.41%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |15.86%| | 		
CF | ---------------------- 		
CF | | | 8.76%| 0.32%| 		
CF | ---------------------- 		
CF | | 0.59%| 8.21%| 0.67%| 		
CF | ---------------------- 		
CF | | | 0.59%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |14.45%| | 		
CF | ---------------------- 		
CF | | | 8.54%| 0.30%| 		
CF | ---------------------- 		
CF | | 0.79%| 9.25%| 0.88%| 		
CF | ---------------------- 		
CF | | | 0.79%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |13.18%| | 		
CF | ---------------------- 		
CF | | | 8.25%| 0.28%| 		
CF | ---------------------- 		
CF | | 1.00%|10.18%| 1.11%| 		
CF | ---------------------- 		
CF | | | 1.00%| | 		
CF | ---------------------- 		
CF | 		
CF | The hoses kick on and fill up with the gas, sucking it up to the 		
CF | machine above. All of the sulfur dioxide gas is sucked out of the 		
CF | room, ready to be re-used if needed. 		
CF | 		
CF | And it very well may be needed. As soon as the gas is gone, mold 		
CF | spreads again through the room. It seems that it wasn't completely 		
CF | eliminated in every room of the library. And it grows very fast. 		
CF | 		
CF | The status grid beeps, and a monotone voice says, "The office area 		
CF | seems to have not received as much gas as expected during fumigation. 		
CF | Please allow more gas to enter this area next time." 		
CF | 		
CF | > 		Knight_Otu says, "Okay, so the trouble is the sulfur trickling out of the office."
		Lancelot says, "yeah looks like we need to keep the door open for at least a while"
		Jacqueline says, "Thassum fast-growing mold."
		DavidW says, "Or open it a lot later than I did."
		Lancelot says, "supermold"
		Jacqueline says, "Indeed"
		Lancelot says, "timing argh"
		DavidW asks, "Should I leave the door open at first and then close it?"
		Lancelot says, "that might work better yep"
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Lower Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		Lancelot says, "maybe close it after it gets enough of a dose"
DavidW says (to ClubFloyd), "turn on machine" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON MACHINE 		
CF | 		
CF | You switch the fumigator on. 		
CF | 		
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow 		
CF | by some dye within the machine. The gas pours down the ladder. 		
CF | 		
CF | The gas is extremely thick in this room, almost overbearing. 		
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing 		
CF | down the ladder. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |31.50%| | 		
CF | ---------------------- 		
CF | | | 3.50%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |28.42%| | 		
CF | ---------------------- 		
CF | | | 5.71%| 0.17%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.70%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |25.69%| | 		
CF | ---------------------- 		
CF | | | 7.03%| 0.44%| 		
CF | ---------------------- 		
CF | | 0.02%| 1.77%| 0.03%| 		
CF | ---------------------- 		
CF | | | 0.02%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |23.27%| | 		
CF | ---------------------- 		
CF | | | 7.74%| 0.73%| 		
CF | ---------------------- 		
CF | | 0.07%| 3.00%| 0.12%| 		
CF | ---------------------- 		
CF | | | 0.07%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |21.10%| | 		
CF | ---------------------- 		
CF | | | 8.06%| 1.01%| 		
CF | ---------------------- 		
CF | | 0.15%| 4.26%| 0.27%| 		
CF | ---------------------- 		
CF | | | 0.15%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		Knight_Otu says, "The trouble being knowing when the dose will remain enough."
		DavidW asks, "Close now?"
		Lancelot asks, "maybe now? or one turn later?"
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |19.15%| | 		
CF | ---------------------- 		
CF | | | 8.11%| 1.26%| 		
CF | ---------------------- 		
CF | | 0.26%| 5.48%| 0.48%| 		
CF | ---------------------- 		
CF | | | 0.26%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		Knight_Otu says, "No, let the office fill up more"
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |17.40%| | 		
CF | ---------------------- 		
CF | | | 7.98%| 1.48%| 		
CF | ---------------------- 		
CF | | 0.40%| 6.62%| 0.72%| 		
CF | ---------------------- 		
CF | | | 0.40%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		DavidW asks, "now?"
		keltena says (to Knight_Otu), "That's what got me stuck here for an embarrassingly long time."
		Lancelot says, "; yep think so"
		Knight_Otu says, "Maybe, yeah."
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |15.81%| | 		
CF | ---------------------- 		
CF | | | 8.08%| 1.35%| 		
CF | ---------------------- 		
CF | | 0.56%| 7.65%| 0.99%| 		
CF | ---------------------- 		
CF | | | 0.56%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |14.39%| | 		
CF | ---------------------- 		
CF | | | 8.00%| 1.23%| 		
CF | ---------------------- 		
CF | | 0.74%| 8.64%| 1.26%| 		
CF | ---------------------- 		
CF | | | 0.74%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |13.12%| | 		
CF | ---------------------- 		
CF | | | 7.80%| 1.13%| 		
CF | ---------------------- 		
CF | | 0.94%| 9.55%| 1.52%| 		
CF | ---------------------- 		
CF | | | 0.94%| | 		
CF | ---------------------- 		
CF | 		
CF | The hoses kick on and fill up with the gas, sucking it up to the 		
CF | machine above. All of the sulfur dioxide gas is sucked out of the 		
CF | room, ready to be re-used if needed. 		
CF | 		
CF | And it very well may be needed. As soon as the gas is gone, mold 		
CF | spreads again through the room. It seems that it wasn't completely 		
CF | eliminated in every room of the library. And it grows very fast. 		
CF | 		
CF | The status grid beeps, and a monotone voice says, "The office area 		
CF | seems to have received more gas than needed during fumigation. Please 		
CF | allow less gas into the area this time." 		
CF | 		
CF | > 		Lancelot says, "its like a communicating vats exercise lol"
		Knight_Otu says, "Arg."
		Lancelot says, "so this was too later"
		Lancelot says, "maybe one turn earlier"
		keltena asks, "*Very* close, though. Adjust by one turn and see, maybe?"
		Lancelot says, "yep looks like"
		Knight_Otu says, "We must have been close, yeah."
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on machine" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON MACHINE 		
CF | 		
CF | You switch the fumigator on. 		
CF | 		
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow 		
CF | by some dye within the machine. The gas pours down the ladder. 		
CF | 		
CF | The gas is extremely thick in this room, almost overbearing. 		
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing 		
CF | down the ladder. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |31.50%| | 		
CF | ---------------------- 		
CF | | | 3.50%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |28.42%| | 		
CF | ---------------------- 		
CF | | | 5.71%| 0.17%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.70%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		Knight_Otu says, "So, at the 1.26 mark."
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |25.69%| | 		
CF | ---------------------- 		
CF | | | 7.03%| 0.44%| 		
CF | ---------------------- 		keltena says, "You definitely seem to have solved the 'what to do' part (I say 'seem' because my memory is not that precise), it's just the execution that was off"
CF | | 0.02%| 1.77%| 0.03%| 		
CF | ---------------------- 		
CF | | | 0.02%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |23.27%| | 		
CF | ---------------------- 		
CF | | | 7.74%| 0.73%| 		
CF | ---------------------- 		
CF | | 0.07%| 3.00%| 0.12%| 		
CF | ---------------------- 		
CF | | | 0.07%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |21.10%| | 		
CF | ---------------------- 		
CF | | | 8.06%| 1.01%| 		
CF | ---------------------- 		
CF | | 0.15%| 4.26%| 0.27%| 		
CF | ---------------------- 		
CF | | | 0.15%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |19.15%| | 		
CF | ---------------------- 		
CF | | | 8.11%| 1.26%| 		
CF | ---------------------- 		
CF | | 0.26%| 5.48%| 0.48%| 		
CF | ---------------------- 		
CF | | | 0.26%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |17.40%| | 		
CF | ---------------------- 		
CF | | | 8.32%| 1.14%| 		
CF | ---------------------- 		
CF | | 0.40%| 6.62%| 0.72%| 		
CF | ---------------------- 		
CF | | | 0.40%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |15.82%| | 		
CF | ---------------------- 		
CF | | | 8.34%| 1.04%| 		
CF | ---------------------- 		
CF | | 0.56%| 7.72%| 0.96%| 		
CF | ---------------------- 		
CF | | | 0.56%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |14.40%| | 		
CF | ---------------------- 		
CF | | | 8.21%| 0.95%| 		
CF | ---------------------- 		
CF | | 0.75%| 8.73%| 1.21%| 		
CF | ---------------------- 		
CF | | | 0.75%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |13.12%| | 		
CF | ---------------------- 		
CF | | | 7.98%| 0.88%| 		
CF | ---------------------- 		
CF | | 0.94%| 9.70%| 1.44%| 		
CF | ---------------------- 		
CF | | | 0.94%| | 		
CF | ---------------------- 		
CF | 		
CF | The hoses kick on and fill up with the gas, sucking it up to the 		
CF | machine above. All of the sulfur dioxide gas is sucked out of the 		
CF | room, ready to be re-used if needed. 		
CF | 		
CF | And it very well may be needed. As soon as the gas is gone, mold 		
CF | spreads again through the room. It seems that it wasn't completely 		
CF | eliminated in every room of the library. And it grows very fast. 		
CF | 		
CF | The status grid beeps, and a monotone voice says, "The office area 		
CF | seems to have not received as much gas as expected during fumigation. 		
CF | Please allow more gas to enter this area next time." 		
CF | 		
CF | > 		Knight_Otu exclaims, "NO!"
		Lancelot says, "pfff"
		keltena says, "One step forward, two steps back......"
		DavidW says, "So it's not as simple as a simple one door closing."
		Knight_Otu asks, "The 1.26 turn is too early. The turn after is too late. Do we need to re-open the oor?"
		Lancelot says, "dang"
		Knight_Otu says, "*door"
		Lancelot says, "probably maybe I have a note somewhere but that would be chteating"
		DavidW says, "I wish I took notes of my first attempt."
		Lancelot says, "I have ... so if you are desperate I can say what I did"
		keltena says, "Yeah, while I don't remember the *exact* solution, my 'try this next' instinct is probably still cheating"
		DavidW says, "I want to try my original strategy again, but this time record the concentration."
		keltena says, "(I mean, I have transcripts obviously, but checking them would be overkill. :P)"
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | Unfortunately, all of it is covered with the purple mold. For all you 		
CF | know, there could be something useful here, but you'll never find out 		
CF | unless you can find a way to get rid of the mold. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Library 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | That's already closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on machine" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON MACHINE 		
CF | 		
CF | You switch the fumigator on. 		
CF | 		
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow 		
CF | by some dye within the machine. The gas pours down the ladder. 		
CF | 		
CF | The gas is extremely thick in this room, almost overbearing. 		
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing 		
CF | down the ladder. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |31.50%| | 		
CF | ---------------------- 		
CF | | | 3.50%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |28.42%| | 		
CF | ---------------------- 		
CF | | | 5.88%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.70%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |25.69%| | 		
CF | ---------------------- 		
CF | | | 7.45%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.02%| 1.80%| 0.02%| 		
CF | ---------------------- 		
CF | | | 0.02%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |23.27%| | 		
CF | ---------------------- 		
CF | | | 8.40%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.07%| 3.12%| 0.07%| 		
CF | ---------------------- 		
CF | | | 0.07%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |21.11%| | 		
CF | ---------------------- 		
CF | | | 8.50%| 0.42%| 		
CF | ---------------------- 		
CF | | 0.15%| 4.52%| 0.15%| 		
CF | ---------------------- 		
CF | | | 0.15%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |19.17%| | 		
CF | ---------------------- 		
CF | | | 8.40%| 0.78%| 		
CF | ---------------------- 		
CF | | 0.26%| 5.83%| 0.30%| 		
CF | ---------------------- 		
CF | | | 0.26%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |17.42%| | 		
CF | ---------------------- 		
CF | | | 8.16%| 1.10%| 		
CF | ---------------------- 		
CF | | 0.41%| 6.99%| 0.51%| 		
CF | ---------------------- 		
CF | | | 0.41%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |15.84%| | 		
CF | ---------------------- 		
CF | | | 8.21%| 1.00%| 		
CF | ---------------------- 		
CF | | 0.58%| 8.02%| 0.77%| 		
CF | ---------------------- 		
CF | | | 0.58%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |14.42%| | 		
CF | ---------------------- 		
CF | | | 7.75%| 1.27%| 		
CF | ---------------------- 		
CF | | 0.77%| 8.99%| 1.03%| 		
CF | ---------------------- 		
CF | | | 0.77%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |13.13%| | 		
CF | ---------------------- 		
CF | | | 7.62%| 1.17%| 		
CF | ---------------------- 		
CF | | 0.97%| 9.82%| 1.32%| 		
CF | ---------------------- 		
CF | | | 0.97%| | 		
CF | ---------------------- 		
CF | 		
CF | The hoses kick on and fill up with the gas, sucking it up to the 		
CF | machine above. All of the sulfur dioxide gas is sucked out of the 		
CF | room, ready to be re-used if needed. 		
CF | 		
CF | And it very well may be needed. As soon as the gas is gone, mold 		
CF | spreads again through the room. It seems that it wasn't completely 		
CF | eliminated in every room of the library. And it grows very fast. 		
CF | 		
CF | The status grid beeps, and a monotone voice says, "The office area 		
CF | seems to have received more gas than needed during fumigation. Please 		
CF | allow less gas into the area this time." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Lancelot says, "this is tricky indeed"
		Lancelot says, "I do not know how many solutions actually exist"
		Lancelot says, "I only have one"
		DavidW says, "I'd still rather do this puzzle than the robot shoot-out."
		Jacqueline says, "heh"
		Lancelot says, "I can imagine lol"
DavidW says (to ClubFloyd), "x door" 		
CF ] Upper Library 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This door is sturdy enough to seal off any passage when closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | That's already closed. 		
CF | 		
CF | > 		Knight_Otu says, "I now think we need to start with the closed door to help enough sulfur to trickle down, and open it late."
		Lancelot says, "there are not that many options.... it is a mattoer of deciding when to open/lclkose the door"
		Knight_Otu says, "True."
		DavidW says, "I'll open the door later, then."
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on machine" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON MACHINE 		
CF | 		
CF | You switch the fumigator on. 		
CF | 		
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow 		
CF | by some dye within the machine. The gas pours down the ladder. 		
CF | 		
CF | The gas is extremely thick in this room, almost overbearing. 		
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing 		
CF | down the ladder. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |31.50%| | 		
CF | ---------------------- 		
CF | | | 3.50%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |28.42%| | 		
CF | ---------------------- 		
CF | | | 5.88%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.70%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |25.69%| | 		
CF | ---------------------- 		
CF | | | 7.45%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.02%| 1.80%| 0.02%| 		
CF | ---------------------- 		
CF | | | 0.02%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |23.27%| | 		
CF | ---------------------- 		
CF | | | 8.40%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.07%| 3.12%| 0.07%| 		
CF | ---------------------- 		
CF | | | 0.07%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |21.11%| | 		
CF | ---------------------- 		
CF | | | 8.92%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.15%| 4.52%| 0.15%| 		
CF | ---------------------- 		
CF | | | 0.15%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |19.17%| | 		
CF | ---------------------- 		
CF | | | 8.70%| 0.44%| 		
CF | ---------------------- 		
CF | | 0.26%| 5.91%| 0.26%| 		
CF | ---------------------- 		
CF | | | 0.26%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |17.43%| | 		
CF | ---------------------- 		
CF | | | 8.38%| 0.81%| 		
CF | ---------------------- 		
CF | | 0.41%| 7.11%| 0.45%| 		
CF | ---------------------- 		
CF | | | 0.41%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |15.85%| | 		
CF | ---------------------- 		
CF | | | 8.02%| 1.10%| 		
CF | ---------------------- 		
CF | | 0.59%| 8.15%| 0.70%| 		
CF | ---------------------- 		
CF | | | 0.59%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |14.43%| | 		
CF | ---------------------- 		
CF | | | 7.96%| 1.00%| 		
CF | ---------------------- 		
CF | | 0.79%| 9.04%| 0.99%| 		
CF | ---------------------- 		
CF | | | 0.79%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |13.14%| | 		
CF | ---------------------- 		
CF | | | 7.79%| 0.91%| 		
CF | ---------------------- 		
CF | | 0.99%| 9.91%| 1.27%| 		
CF | ---------------------- 		
CF | | | 0.99%| | 		
CF | ---------------------- 		
CF | 		
CF | The hoses kick on and fill up with the gas, sucking it up to the 		
CF | machine above. All of the sulfur dioxide gas is sucked out of the 		
CF | room, ready to be re-used if needed. 		
CF | 		
CF | And it very well may be needed. As soon as the gas is gone, mold 		
CF | spreads again through the room. It seems that it wasn't completely 		
CF | eliminated in every room of the library. And it grows very fast. 		
CF | 		
CF | The status grid beeps, and a monotone voice says, "The office area 		
CF | seems to have not received as much gas as expected during fumigation. 		
CF | Please allow more gas to enter this area next time." 		
CF | 		
CF | > 		DavidW says, "That was close."
		Lancelot says, "close"
		Knight_Otu says, "Yeah."
		DavidW says, "I'll open a bit later."
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | That's already closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but mold covers the walls. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on machine" 		
CF ] Dome 		
CF | > 		
CF | > TURN ON MACHINE 		
CF | 		
CF | You switch the fumigator on. 		
CF | 		
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow 		
CF | by some dye within the machine. The gas pours down the ladder. 		
CF | 		
CF | The gas is extremely thick in this room, almost overbearing. 		
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing 		
CF | down the ladder. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |31.50%| | 		
CF | ---------------------- 		
CF | | | 3.50%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.00%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Despite the mold, it is relatively well-preserved compared to 		
CF | the rest of the library. There has to be something useful for you 		
CF | here, but the mold is too thick to see anything. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |28.42%| | 		
CF | ---------------------- 		
CF | | | 5.88%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.00%| 0.70%| 0.00%| 		
CF | ---------------------- 		
CF | | | 0.00%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |25.69%| | 		
CF | ---------------------- 		
CF | | | 7.45%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.02%| 1.80%| 0.02%| 		
CF | ---------------------- 		
CF | | | 0.02%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |23.27%| | 		
CF | ---------------------- 		
CF | | | 8.40%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.07%| 3.12%| 0.07%| 		
CF | ---------------------- 		
CF | | | 0.07%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |21.11%| | 		
CF | ---------------------- 		
CF | | | 8.92%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.15%| 4.52%| 0.15%| 		
CF | ---------------------- 		
CF | | | 0.15%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |19.17%| | 		
CF | ---------------------- 		
CF | | | 9.14%| 0.00%| 		
CF | ---------------------- 		
CF | | 0.26%| 5.91%| 0.26%| 		
CF | ---------------------- 		
CF | | | 0.26%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Library 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the solid wooden door. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |17.44%| | 		
CF | ---------------------- 		
CF | | | 8.69%| 0.45%| 		
CF | ---------------------- 		
CF | | 0.41%| 7.19%| 0.41%| 		
CF | ---------------------- 		
CF | | | 0.41%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |15.87%| | 		
CF | ---------------------- 		
CF | | | 8.23%| 0.82%| 		
CF | ---------------------- 		
CF | | 0.59%| 8.27%| 0.63%| 		
CF | ---------------------- 		
CF | | | 0.59%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Upper Library 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder and through the open 		
CF | door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |14.45%| | 		
CF | ---------------------- 		
CF | | | 7.76%| 1.12%| 		
CF | ---------------------- 		
CF | | 0.79%| 9.20%| 0.89%| 		
CF | ---------------------- 		
CF | | | 0.79%| | 		
CF | ---------------------- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Upper Library 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the solid wooden door, sealing off the airflow. 		
CF | 		
CF | The gas is very concentrated here, but your gas mask is working well. 		
CF | The sulfur dioxide is flowing down the ladder but is blocked by the 		
CF | closed door. Some trickles back up. 		
CF | 		
CF | The status grid updates: 		
CF | 		
CF | ---------------------- 		
CF | | |13.16%| | 		
CF | ---------------------- 		
CF | | | 7.64%| 1.02%| 		
CF | ---------------------- 		
CF | | 1.00%| 9.98%| 1.20%| 		
CF | ---------------------- 		
CF | | | 1.00%| | 		
CF | ---------------------- 		
CF | 		
CF | The hoses kick on and fill up with the gas, sucking it up to the 		
CF | machine above. All of the sulfur dioxide gas is sucked out of the 		
CF | room, ready to be re-used if needed. 		
CF | 		
CF | But it doesn't look like that will be necessary; the mold is gone and 		
CF | stays gone. You should be able to look at more things in the library 		
CF | now that the fungus has fled. 		
CF | 		
CF | > 		Lancelot exclaims, "yay!"
		Knight_Otu exclaims, "YEAH! Well done!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Upper Library 		
CF | > SAVEOk. 		
CF | 		
CF | > 		keltena applauds
DavidW says (to ClubFloyd), "l" 		
CF ] Upper Library 		
CF | > 		
CF | > L 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Thanks to your efforts, it is relatively well-preserved 		
CF | compared to the rest of the library. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | An advanced geometry textbook and a basic math textbook sticks out to 		
CF | you from the shelves. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x geometery" 		
CF ] Upper Library 		
CF | > 		
CF | > X GEOMETERY 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x geometry" 		
CF ] Upper Library 		
CF | > 		
CF | > X GEOMETRY 		
CF | 		
CF | This book discusses some advanced concepts in geometry. You read a 		
CF | page: 		
CF | 		
CF | A line essentially only has one kind of geometry. Things don't get 		
CF | interesting until two dimensions, where we encounter three kinds of 		
CF | geometries that can exist in that and all higher dimensions: 		
CF | 		
CF | Spherical geometry: This geometry has constant curvature of 1 (or 		
CF | any positive number). A perfect sphere has this geometry. Such a space 		
CF | is finite. 		
CF | 		
CF | Euclidean geometry: This geometry has constant curvature of 0. It 		
CF | is the geometry of a flat sheet of paper, and, in 3 dimensions, is 		
CF | essentially the geometry of the world as it appears on a human 		
CF | scale. 		
CF | 		
CF | Hyperbolic geometry: This geometry has constant curvature of -1 		
CF | (or any negative number). It is hard to describe, although it inspired 		
CF | authors like M.C. Escher. It can be modelled in two dimension by the 		
CF | surface of a saddle. It is by far the most common geometry, 		
CF | mathematically. 		
CF | 		
CF | It looks like there's more to read. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Upper Library 		
CF | > 		
CF | > G 		
CF | 		
CF | This book discusses some advanced concepts in geometry. You read a 		
CF | page: 		
CF | 		
CF | The Poincaré disk model is one way of making a "map" of hyperbolic 		
CF | space. It depicts hyperbolic space as a circle or disk with a small 		
CF | radius (such as a radius of 1). If an outside observer measures a 		
CF | distance of D on the map, then someone inside hyperbolic space would 		
CF | see the same distance as 2.0*arctanh (D). 		
CF | 		
CF | It looks like there's more to read. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Upper Library 		
CF | > 		
CF | > G 		
CF | 		
CF | This book discusses some advanced concepts in geometry. You read a 		
CF | page: 		
CF | 		
CF | Antonio Yang was able to recreate hyperbolic space in his early 		
CF | dimensional experiments, but of course in practice this involved 		
CF | paying careful attention to units. A length of 1 in the disk model 		
CF | (such as the scope he used) might be measured in different units than 		
CF | a length of 1 inside the chamber. 		
CF | 		
CF | > 		Jacqueline says, "It's almost like a mathematician wrote this."
		Lancelot says, "lol"
		keltena says, "I can't imagine why you'd get that impression"
		DavidW asks, "We saw Yang's name before, did we not?"
		keltena says, "Not in this of all areas"
		DavidW says, "In the room where we got the tool."
		Lancelot asks, "yep he was the engineer in charge of the cryotubes?"
DavidW says (to ClubFloyd), "g" 		
CF ] Upper Library 		
CF | > 		
CF | > G 		
CF | 		
CF | This book discusses some advanced concepts in geometry. You read a 		
CF | page: 		
CF | 		
CF | A line essentially only has one kind of geometry. Things don't get 		
CF | interesting until two dimensions, where we encounter three kinds of 		
CF | geometries that can exist in that and all higher dimensions: 		
CF | 		
CF | Spherical geometry: This geometry has constant curvature of 1 (or 		
CF | any positive number). A perfect sphere has this geometry. Such a space 		
CF | is finite. 		
CF | 		
CF | Euclidean geometry: This geometry has constant curvature of 0. It 		
CF | is the geometry of a flat sheet of paper, and, in 3 dimensions, is 		
CF | essentially the geometry of the world as it appears on a human 		
CF | scale. 		
CF | 		
CF | Hyperbolic geometry: This geometry has constant curvature of -1 		
CF | (or any negative number). It is hard to describe, although it inspired 		
CF | authors like M.C. Escher. It can be modelled in two dimension by the 		
CF | surface of a saddle. It is by far the most common geometry, 		
CF | mathematically. 		
CF | 		
CF | It looks like there's more to read. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Upper Library 		
CF | > 		
CF | > L 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Thanks to your efforts, it is relatively well-preserved 		
CF | compared to the rest of the library. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | An advanced geometry textbook and a basic math textbook sticks out to 		
CF | you from the shelves. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x basic match" 		
CF ] Upper Library 		
CF | > 		
CF | > X BASIC MATCH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x basic math" 		
CF ] Upper Library 		
CF | > 		
CF | > X BASIC MATH 		
CF | 		
CF | Most of this book is illegible. Only a couple of pages remain. This 		
CF | one says: 		
CF | 		
CF | If you have a measurement in millimeters and need to convert to 		
CF | centimeters, just divide it by 10. So, for instance, 4.56 millimeters, 		
CF | if divided by 10, is 0.456 centimeters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Upper Library 		
CF | > 		
CF | > G 		
CF | 		
CF | Most of this book is illegible. Only a couple of pages remain. This 		
CF | one says: 		
CF | 		
CF | Arctanh is another name for the inverse hyperbolic tangent, a 		
CF | function with a few obscure uses, such as hyperbolic geometry. 		
CF | 		
CF | > 		Lancelot says, "basic math indeed"
		keltena says, "Yeah, it's the cryostasis engineer, and I think his name did also come up in the multitool area"
DavidW says (to ClubFloyd), "g" 		
CF ] Upper Library 		
CF | > 		
CF | > G 		
CF | 		
CF | Most of this book is illegible. Only a couple of pages remain. This 		
CF | one says: 		
CF | 		
CF | If you have a measurement in millimeters and need to convert to 		
CF | centimeters, just divide it by 10. So, for instance, 4.56 millimeters, 		
CF | if divided by 10, is 0.456 centimeters. 		
CF | 		
CF | > 		Lancelot says, "the yang machine"
DavidW says (to ClubFloyd), "u" 		
CF ] Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dome 		
CF | You are at the very top of the library. Nothing is stored here in 		
CF | terms of books, but at least the mold is gone. There is a ladder going 		
CF | back down. 		
CF | 		
CF | By far the most interesting thing in here is a large cubical machine 		
CF | with rubber hoses attached. 		
CF | 		
CF | A scrawled note has fallen on the floor. 		
CF | 		
CF | > 		Lancelot says, "or wossname"
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Thanks to your efforts, it is relatively well-preserved 		
CF | compared to the rest of the library. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | An advanced geometry textbook and a basic math textbook sticks out to 		
CF | you from the shelves. 		
CF | 		
CF | A battered but solid wooden door seals the way to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the solid wooden door) 		
CF | 		
CF | Office 		
CF | This looks like it was part of the library's main offices at one 		
CF | point, but it's entirely cleared out. With the mold gone, it looks 		
CF | actually presentable. A thin but long crack spreads through part of 		
CF | the floor, and you can feel air flowing towards it. 		
CF | 		
CF | A battered but solid wooden door lies open to the west. 		
CF | 		
CF | > 		DavidW asks, "nothing more here?"
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Library 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upper Library 		
CF | This upper area of the library is the non-fiction section, full of 		
CF | tomes. Thanks to your efforts, it is relatively well-preserved 		
CF | compared to the rest of the library. 		
CF | 		
CF | A ladder leads up, while stairs lead back down. A large 		
CF | number of rubber hoses snake down from above the ladder to below the 		
CF | stairs. 		
CF | 		
CF | A battered but solid wooden door lies open to the east. 		
CF | 		
CF | An advanced geometry textbook and a basic math textbook sticks out to 		
CF | you from the shelves. 		
CF | 		
CF | > 		Knight_Otu asks, "So you only exist as an annoyance, do you, office?"
		keltena says (to Lancelot), "I'm reminded of that one xkcd, about experts in a field overestimating what 'basic' knowledge a layperson would know"
		DavidW says (to keltena), "I saw that recently."
		keltena says, "This one: [LINK]"
		DavidW says, "Someone on bluesky or twitter ref'd it."
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Library 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | A manga called Physics Wars sticks out to you from the 		
CF | shelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manga" 		
CF ] Lower Library 		
CF | > 		
CF | > X MANGA 		
CF | 		
CF | (the physics manga) 		
CF | This is a manga called Physics Wars. You flip open a page. 		
CF | 		
CF | This page shows two opponents standing on a spinning pole over a 		
CF | river: Electron, the hero, and Positron, the villain. 		
CF | 		
CF | The pole is spinning clockwise. Positron faces counterclockwise, 		
CF | against the rotation, and fires a blast, making the pole spin faster. 		
CF | "You fool!" he says. "I'll speed up this pole until you fall to your 		
CF | death!" 		
CF | 		
CF | Electron grins and says, "But I'm farther from the center of the pole! 		
CF | That gives me more torque." She faces clockwise, same as the pole's 		
CF | rotation and fires a blast. The recoil slows everything to a stop. 		
CF | 		
CF | (It looks like there's more to read.) 		
CF | 		
CF | > 		keltena says (to DavidW), "It's a frequently useful one"
		Knight_Otu blinks.
		Lancelot says, "xkcd is useful for many things lol"
		Knight_Otu says, "Positron is the villain just because he's antimatter, isn't he."
		Lancelot says, "yep lol"
DavidW says (to ClubFloyd), "g" 		
CF ] Lower Library 		
CF | > 		
CF | > G 		
CF | 		
CF | (the physics manga) 		
CF | This is a manga called Physics Wars. You flip open a page. 		
CF | 		
CF | This page shows the love interest, Nucleus, holding a device labelled 		
CF | Yang Field Meter. 		
CF | 		
CF | "You see," he says, pushing his glasses up with his finger, "the Yang 		
CF | Field Meter detects spikes in the Yang field. Unfortunately, due to 		
CF | its wide radius, it can only tell how many fields are nearby. Our 		
CF | meter says there are 2 spikes; there could be one in this room and one 		
CF | nearby, or none in this room and two nearby." 		
CF | 		
CF | "What happens if there's a spike in this room when the machine turns 		
CF | on?" asks Electron. 		
CF | 		
CF | "Without a damper? We die," says Nucleus, seriously. 		
CF | 		
CF | "At least we die together," says Electron, holding his hand. 		
CF | 		
CF | (It looks like there's more to read.) 		
CF | 		
CF | > 		Knight_Otu says, "Ow. Of course Nucleus is the love interest."
		Lancelot says, "lol'"
DavidW says (to ClubFloyd), "g" 		
CF ] Lower Library 		
CF | > 		
CF | > G 		
CF | 		
CF | (the physics manga) 		
CF | This is a manga called Physics Wars. You flip open a page. 		
CF | 		
CF | In this page, Positron and Electron, archenemies, are huddled up in a 		
CF | cave together while a storm rages outside. 		
CF | 		
CF | "We're only working together until this storm is over," says Positron 		
CF | grumpily. "Then all bets are off." 		
CF | 		
CF | "If that's what you want," says Electron softly. 		
CF | 		
CF | "Of course it's what I want," says Positron, looking away. He stands 		
CF | up. "Let's at least build a fire." He grabs some matches and begins 		
CF | trying to light a heavy log. 		
CF | 		
CF | "You can't burn that!" says Electron, laughing. 		
CF | 		
CF | "What do you mean? Can't handle the smoke?" 		
CF | 		
CF | "It's not that! You have to put something lighter, like this," says 		
CF | Electron, putting some thinner wood onto the log. "And some kindling," 		
CF | she says, adding some paper. Her hands brush Positron's as she does 		
CF | so. 		
CF | 		
CF | They both freeze, staring at each other. "I thought it was dangerous 		
CF | to touch you," says Positron. 		
CF | 		
CF | "So did I," says Electron. 		
CF | 		
CF | > 		keltena says, "The shippers always ignore poor Neutron..."
		Lancelot says, "oooh new love"
DavidW says (to ClubFloyd), "g" 		
CF ] Lower Library 		
CF | > 		
CF | > G 		
CF | 		
CF | (the physics manga) 		
CF | This is a manga called Physics Wars. You flip open a page. 		
CF | 		
CF | This page shows two opponents standing on a spinning pole over a 		
CF | river: Electron, the hero, and Positron, the villain. 		
CF | 		
CF | The pole is spinning clockwise. Positron faces counterclockwise, 		
CF | against the rotation, and fires a blast, making the pole spin faster. 		
CF | "You fool!" he says. "I'll speed up this pole until you fall to your 		
CF | death!" 		
CF | 		
CF | Electron grins and says, "But I'm farther from the center of the pole! 		
CF | That gives me more torque." She faces clockwise, same as the pole's 		
CF | rotation and fires a blast. The recoil slows everything to a stop. 		
CF | 		
CF | (It looks like there's more to read.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Wing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western Wing 		
CF | This wing of the library looks like it was dedicated to periodicals. 		
CF | There are many racks with what were once magazines and newspapers, but 		
CF | everything is just a pulpy mush now. You can return back down to the 		
CF | east. 		
CF | 		
CF | > 		keltena says, "I guess we'll have to pick up the next volume to find out what happens next"
DavidW says (to ClubFloyd), "e" 		
CF ] Lower Library 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | A manga called Physics Wars sticks out to you from the 		
CF | shelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Wing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Wing 		
CF | This wing of the library is set up for computer use, with many nooks 		
CF | with spots for screens and keyboards. All of these are empty now, 		
CF | however. A giant stack of outdated computer guides are stacked up 		
CF | against one wall. 		
CF | 		
CF | There is a thin crack in the ceiling, through which you feel a draft. 		
CF | You can go back down to the west. 		
CF | 		
CF | A calculator manual sticks out to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manual" 		
CF ] Eastern Wing 		
CF | > 		
CF | > X MANUAL 		
CF | 		
CF | You paw through the book. This page says: 		
CF | 		
CF | Most basic calculators have you input the number first and then 		
CF | the function. For instance, to find EXP(0), you would enter 0, and 		
CF | then push the EXP button 		
CF | 		
CF | It looks like there's more to read. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Eastern Wing 		
CF | > 		
CF | > G 		
CF | 		
CF | You paw through the book. This page says: 		
CF | 		
CF | Most calculators do not have a button for inverse functions. 		
CF | Instead, they usually have a separate button or toggle to invert 		
CF | functions. For instance, there is usually no arccosine button, but 		
CF | pressing INVERSE followed by COSINE works on most calculators. 		
CF | 		
CF | It looks like there's more to read. 		
CF | 		
CF | > 		Lancelot says, "a lot of books to read"
		Knight_Otu says, "But yet more not to read."
DavidW says (to ClubFloyd), "g" 		
CF ] Eastern Wing 		
CF | > 		
CF | > G 		
CF | 		
CF | You paw through the book. This page says: 		
CF | 		
CF | If you get an error on the calculator, you may have forgotten to 		
CF | convert units. 		
CF | 		
CF | This is the end of the book. 		
CF | 		
CF | > 		keltena says, "I suppose it is the Library of Alexandria. When in Rome..."
		keltena says, "(So to speak.)"
		Lancelot says, "indeed"
		Lancelot says, "and they may be of use"
		DavidW says, "I hate to say it, but there may be trig in our future."
		Lancelot says, "count on it lol I remember Brian mentioning he wanted to make use of that"
		Knight_Otu says, "And I suspect it'll still be better than programming robots."
		Lancelot says, "oh definitely"
		DavidW asks, "Um, while making notes from last week, I noticed I overlooked a room in the Tower of London. Can we go there next?"
		Lancelot says, "sure"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Library 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Library 		
CF | This part of the library is sunken down compared to all the rooms 		
CF | around it. It has the same dingy carpet and flickering lights as the 		
CF | rest of the library, but many more chairs and couches next to shelves 		
CF | and shelves of manga. From the wear and tear on the furniture, this 		
CF | must have been one of the most popular places in the library. 		
CF | 		
CF | You can leave to the south, or explore further to the 		
CF | east or west. There are stairs leading up, but 		
CF | they are partially filled with rubber hoses coming from above and 		
CF | ending on the floor below. 		
CF | 		
CF | A manga called Physics Wars sticks out to you from the 		
CF | shelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Library Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library Entrance 		
CF | The entrance to the library is much more mundane than you had been led 		
CF | to expect. Dingy carpet covers the floor, the lights are flickering 		
CF | and filled with dead flies. 		
CF | 		
CF | On the walls is a condemnation notice. You can go back out to the 		
CF | south or further in to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | The status grid is ineffective this far from its source and turns off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Great Wall 		
CF | > 		
CF | > E 		
CF | 		
CF | You carefully pick your way along the path of junk, hopping from piece 		
CF | to piece. 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tower of London 		
CF | > 		
CF | > D 		
CF | 		
CF | You walk from one island to the next, which is only a small hop down. 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships circling around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] White Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | White Tower 		
CF | Inside the tower, almost everything has been stripped out. There are, 		
CF | however, two historical displays that have remained untouched: a 		
CF | knight's armor, and a WWII soldier uniform. 		
CF | 		
CF | You can leave the tower to the south, or go deeper in to the 		
CF | east. 		
CF | 		
CF | > 		DavidW says, "We got the mask from here, but never went east."
DavidW says (to ClubFloyd), "e" 		
CF ] Jewel House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jewel House 		
CF | The Jewel House, in the original White Tower, was where the crown 		
CF | jewels were kept. But everything has been ransacked from here. 		
CF | Markings on the floor show where furniture was moved. 		
CF | 		
CF | The only thing left is a tip jar that has been glued to the floor. You 		
CF | can leave to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jar" 		
CF ] Jewel House 		
CF | > 		
CF | > X JAR 		
CF | 		
CF | (the tip jar) 		
CF | The glass jar which was once used for monetary tips is glued to the 		
CF | floor. It looks like the lid was glued, too. But the glass doesn't 		
CF | look especially strong. 		
CF | 		
CF | In the tip jar are two rysti bills, a five-rysti bill, a twenty-rysti 		
CF | bill and a thousand-rysti bill. 		
CF | 		
CF | > 		Knight_Otu says, "Hey, that's a lot f us."
		DavidW says, "The currency book told us the 'rysti' is named after us."
DavidW says (to ClubFloyd), "x one bill" 		
CF ] Jewel House 		
CF | > 		
CF | > X ONE BILL 		
CF | 		
CF | (the rysti bill) 		
CF | Looks like printed money, although not any you're familiar with. It's 		
CF | a blue bill with an image of interwoven threads and the number 1 on 		
CF | it. 		
CF | 		
CF | > 		Lancelot says, "yay cash"
DavidW says (to ClubFloyd), "x five bill" 		
CF ] Jewel House 		
CF | > 		
CF | > X FIVE BILL 		
CF | 		
CF | It's a red bill with an image of interwoven threads and the number 5 		
CF | on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x twenty" 		
CF ] Jewel House 		
CF | > 		
CF | > X TWENTY 		
CF | 		
CF | It's a green bill with an image of interwoven threads and the number 		
CF | 20 on it. 		
CF | 		
CF | > 		Lancelot says, "and this is supposed to be the future lol"
DavidW says (to ClubFloyd), "x thousand" 		
CF ] Jewel House 		
CF | > 		
CF | > X THOUSAND 		
CF | 		
CF | It's a yellow bill with an image of interwoven threads and the number 		
CF | 1000 on it. 		
CF | 		
CF | > 		Knight_Otu asks, ";No imagery of any sort?"
		Knight_Otu says, "Well, except the threads."
		Lancelot says, "I am disappointed"
		DavidW says (to Lancelot), "yeah, it's already out of date."
		DavidW asks, "My question: should we break this jar and take the cash?"
		DavidW asks, "I think the notebook mentioned cash?"
DavidW says (to ClubFloyd), "open jar" 		
CF ] Jewel House 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | (the tip jar) 		
CF | It was glued shut, presumably to stop thieves from grabbing the whole 		
CF | thing. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose we wouldn't recognize most people the future would put on their cash, and perhaps not many buildings."
DavidW says (to ClubFloyd), "read notebook" 		
CF ] Jewel House 		
CF | > 		
CF | > READ NOTEBOOK 		
CF | 		
CF | You go to the first page. It reads: 		
CF | 		
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3 		
CF | waste dump can contribute their discoveries and theories here. No 		
CF | trolling! And please add your callsign after each entry!--dewdrop 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Jewel House 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Hey, what happened to the ladder? I'm stuck on 		
CF | Stonehenge!--ichbineinmerlyner 		
CF | 		
CF | Yeah I kept having to rescue newbies from the depths. I hid the 		
CF | ladder so that you have to have at least one functioning braincell 		
CF | before you get off the rock. Any more complaining and I'll make it so 		
CF | hard you need two braincells. But for now, you just have to turn the 		
CF | light collectors so all four of them are getting some 		
CF | light--expertClimber 		
CF | 		
CF | Keep it civil, please--dewdrop 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, the whole place is condemned, isn't it? We're already trespassing, too."
		DavidW says, "we found that ladder"
		keltena says, "Well, it is named after us, and we are a StoryWEAVER. So interwoven threads aren't nothing, I suppose."
DavidW says (to ClubFloyd), "g" 		
CF ] Jewel House 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Anyone figured out how to get below Paris yet?--why's1 		
CF | 		
CF | Yeah, you can usually find a path down the debris, but it shifts 		
CF | every few weeks. I usually just need a minute or two with the 		
CF | telescope to find it--aLiteralBaby 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		Knight_Otu says (to keltena), "True."
Jade has arrived. 		keltena says (to Jade), "Hi!"
		Jade says, "Hello"
		DavidW says, "I haven't seen a telescope yet."
		Knight_Otu says, "Hey Jade."
		DavidW says, "hi Jade"
		Lancelot says, "hiya Jade"
DavidW says (to ClubFloyd), "g" 		
CF ] Jewel House 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has 		
CF | taken over the library, and temperature controls are really messed up 		
CF | near the Wall.--dewdrop 		
CF | 		
CF | Yeah, and I think someone did some illegal dumping there. If you 		
CF | don't want to grow an extra eyeball, I'd stay away until we figure out 		
CF | what it is--bob 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		Jade asks, "Just another NGUHD session , doeen't it?"
		Lancelot says, "we already took care of the mold lol"
DavidW says (to ClubFloyd), "g" 		
CF ] Jewel House 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Man, why is there so much cash down there? I keep hoping I'll find 		
CF | something nice but all I get is worthless bills. Also, I think I'm 		
CF | close to the bottom!--ichbineinmerlyner 		
CF | 		
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect 		
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's 		
CF | 1 		
CF | 		
CF | Ha, if you guys like cash that much, I'll hide some for you. I put 		
CF | it in the honeysuckle by the giant sword...if any of you ever get that 		
CF | far!--expertClimber 		
CF | 		
CF | It seems there are more pages. 		
CF | 		
CF | > 		keltena says (to Jade), "We've just cleaned up the Library of Alexandria; we're now looking around the Tower of London before we head on"
		Lancelot says, "yep"
		Jade says, "This is a great zone. Enjoy it. I will be watching."
		DavidW asks, "did we see a sword?"
DavidW says (to ClubFloyd), "g" 		
CF ] Jewel House 		
CF | > 		
CF | > G 		
CF | 		
CF | The next page says: 		
CF | 		
CF | Has anyone been to the bottom?--averagemoldenjoyer 		
CF | 		
CF | Yeah, I was there years ago. Probably the last one. Found some 		
CF | cool stuff, but radiation was getting out of hand so I had to bail. 		
CF | Found a Yang field meter but I didn't want to play Minesweeper in real 		
CF | life--dewdrop 		
CF | 		
CF | What was in there?--aLiteralBaby 		
CF | 		
CF | Spoilers--dewdrop 		
CF | 		
CF | The Great Gate is impossible to open since much of it was damaged. 		
CF | I theorize that field dampers could hold it still long enough, but 		
CF | spikes in Yang field would have to be identified first to figure out 		
CF | the best placement of the dampers, one for each spike. It's hard, 		
CF | because the dampers themselves do nothing until the field 		
CF | activates--SpikySpiderSkull 		
CF | 		
CF | What are you talking about?--expertclimber 		
CF | 		
CF | Nerd moment--averagemoldenjoyer 		
CF | 		
CF | There is one more page. 		
CF | 		
CF | > 		Lancelot says, "not yet"
DavidW says (to ClubFloyd), "g" 		
CF ] Jewel House 		
CF | > 		
CF | > G 		
CF | 		
CF | The last page says: 		
CF | 		
CF | What you're looking for--It's in hyperbolic space. The library can 		
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull 		
CF | 		
CF | This final page looks fresher than the rest. 		
CF | 		
CF | > 		Lancelot says, "ah our friend again"
		DavidW says, "I'm gonna leave this jar alone for now."
DavidW says (to ClubFloyd), "w" 		
CF ] White Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | White Tower 		
CF | Inside the tower, almost everything has been stripped out. There are, 		
CF | however, two historical displays that have remained untouched: a 		
CF | knight's armor, and a WWII soldier uniform. 		
CF | 		
CF | You can leave the tower to the south, or go deeper in to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knight" 		
CF ] White Tower 		
CF | > 		
CF | > X KNIGHT 		
CF | 		
CF | This is a set of full plate that is rusted through. It's assembled on 		
CF | a mannequin. Judging from its appearance, it seems to be early 		
CF | Greenwich armor. 		
CF | 		
CF | > 		DavidW says, "no mention of a sword"
DavidW says (to ClubFloyd), "x honeysuckle" 		
CF ] White Tower 		
CF | > 		
CF | > X HONEYSUCKLE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tower of London 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships circling around. 		
CF | 		
CF | > 		DavidW asks, "so, down?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "d" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > D 		
CF | 		
CF | You leap onto one of the ships and climb down. 		
CF | 		
CF | Crooked Carrack 		
CF | Whatever is holding these islands up seems to be malfunctioning here. 		
CF | There is no land in sight. 		
CF | 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are revolving 		
CF | counterclockwise rapidly, while the galleon in the center is revolving 		
CF | clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise, 		
CF | the same as your direction of rotation. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southwest (or counterclockwise) to the painted carrack, 		
CF | northeast (or clockwise) to the sticky carrack, and 		
CF | southeast (or inside) to the galleon. 		
CF | 		
CF | [You can also move clockwise along the ships using CW and 		
CF | counterclockwise using CCW.] 		
CF | 		
CF | > 		keltena says, "Down, down and away"
		Knight_Otu says, "Oh boy my head spinning."
		Lancelot says, "oh boy we got to the fun part lol"
		keltena asks (of Knight_Otu), "Ah, but in which direction and at what speed?"
		Jacqueline says, "ugh"
		Knight_Otu says (to keltena), "Indeterminate."
		Lancelot says, "I remember debudding this section so I'll shutup for now"
		Jacqueline asks (of KO), "But is your head spinning clockwise or counter-clockwise?"
		Lancelot says, "debugging even"
		Knight_Otu says (to Jacq), "Whichever way it pleases, it seems."
DavidW says (to ClubFloyd), "x cannon" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > X CANNON 		
CF | 		
CF | This is an electrically-driven cannon that still seems to be in 		
CF | working order. You've seen this type before, usually used for 		
CF | recreation. It's designed to shoot a single cannonball, which is then 		
CF | caught or otherwise brought back. It has a lever on it with FIRE! 		
CF | painted near it in bubbly cartoon letters and a crank with CATCH! 		
CF | painted on. It is currently loaded. It has been placed far from the 		
CF | center of the vortex, and it's facing counterclockwise, the same as 		
CF | your direction of rotation. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northwest (or counterclockwise) to the painted carrack, 		
CF | southwest (or clockwise) to the sticky carrack, and 		
CF | west (or inside) to the galleon. 		
CF | 		
CF | > 		keltena says (to Lancelot), "This one had some interesting quirks when I got to it; I can only imagine what it was like when you tested it"
		Lancelot says, "I wrote a small script to test all the combos because the game feedback was very confusing and sometimes flipped lol"
		DavidW asks, "So this cannon is like a popgun? I can reel in the cannonball after firing it?"
		Lancelot says, "you can fire and catch"
		Lancelot says, "I think that makes it like a popgun yeah"
		DavidW asks, "Do we need to slow things down? Are we trying to reach the galleon in the center?"
		DavidW asks, "like, if I go southeast, will I die?"
		keltena says, "I dunno; one way to find out!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Crooked Carrack 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > SE 		
CF | 		
CF | There's nothing but an endless void in that direction. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southeast (or counterclockwise) to the painted carrack, 		
CF | northwest (or clockwise) to the sticky carrack, and 		
CF | northeast (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "just try lol"
		Lancelot says, "dont forget its rotating"
		Lancelot says, "use inside if you want to go to the center"
		DavidW says, "wait, these directions don't match what I wrote down."
		Lancelot says, "its rotating"
		DavidW says, "So what? That shouldn't change what way is north!"
		Lancelot says, "a small suggestion... use ccw or cw or inside or outside... because orientations change all the time"
		keltena says, "If you want constant directions, in/out/cw/ccw are your friends"
		Lancelot says, "yep"
		Jacqueline says, "brb"
DavidW says (to ClubFloyd), "in" 		
CF ] Galleon 		
CF | > 		
CF | > IN 		
CF | 		
CF | The galleon at the center is rotating relative to you and is hard to 		
CF | climb on to. If you could match speeds, it would be easier to get on, 		
CF | but you manage to do so. 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is revolving clockwise 		
CF | rapidly. Several harpoon launchers are mounted around the edges of the 		
CF | ship, all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the gross carrack, northeast to the weathered carrack, 		
CF | east to the slim carrack, southeast to the fancy 		
CF | carrack, south to the painted carrack, southwest to the 		
CF | crooked carrack, west to the sticky carrack, and 		
CF | northwest to the vandalized carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship, but the 		
CF | rotation of the galleon means it would be dangerous to climb 		
CF | down the antenna. 		
CF | 		
CF | > 		keltena asks (of DavidW), "Huh. :|a If it's rotating, the part that's facing north now won't still be facing north next turn, right?"
		keltena says, "I mean, assuming that we haven't in fact altered any magnetic poles"
		Jacqueline says, "brb"
		Jacqueline says, "um, back"
		DavidW says, "I thought they're rotating in place, like plates on sticks, not planets in orbit."
		keltena says, "Oh! No, this is basically a carousel"
		Lancelot says, "the galleon is rotating"
		Lancelot says, "and everything else around it yep like a carousel"
		DavidW asks, "Well, okay then. I'm still trying to figure this out, y'know?"
		Jade says, "This is a great new puzzle flavour."
		DavidW says, "It's not easy to grasp without visuals."
		Lancelot says, "you are in good company... Brian also got confused at some point lol"
		keltena says, "Yeah, understandable; I was just confused because I misunderstood what you meant. It makes sense now!"
		DavidW says, "Sometimes graphics are better than words."
		Jacqueline asks, "So, like, what are we meant to do here?"
		DavidW says, "Climb this antenna, I suppose, and get to Paris."
DavidW says (to ClubFloyd), "x notice" 		
CF ] Galleon 		
CF | > 		
CF | > X NOTICE 		
CF | 		
CF | This notice is torn at the edges and says: 		
CF | 		
CF | By order of the 45th Pan-Sector Council, this attraction has been 		
CF | condemned due to unsafe operating conditions, including excessive 		
CF | force from artillery. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x antenna" 		
CF ] Galleon 		
CF | > 		
CF | > X ANTENNA 		
CF | 		
CF | This antenna looks suprisingly climbable. 		
CF | 		
CF | > 		Lancelot says, "hints galore"
		keltena says, "Reassuring."
DavidW says (to ClubFloyd), "l" 		
CF ] Galleon 		
CF | > 		
CF | > L 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is revolving clockwise 		
CF | rapidly. Several harpoon launchers are mounted around the edges of the 		
CF | ship, all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the vandalized carrack, northeast to the gross carrack, 		
CF | east to the weathered carrack, southeast to the slim 		
CF | carrack, south to the fancy carrack, southwest to the 		
CF | painted carrack, west to the crooked carrack, and 		
CF | northwest to the sticky carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship, but the 		
CF | rotation of the galleon means it would be dangerous to climb 		
CF | down the antenna. 		
CF | 		
CF | > 		Lancelot says, "so we need to stop the galleon"
		DavidW asks, "can we climb up it?"
DavidW says (to ClubFloyd), "x launcher" 		
CF ] Galleon 		
CF | > 		
CF | > X LAUNCHER 		
CF | 		
CF | These harpoons are mounted immovably to the deck. Each is loaded. 		
CF | 		
CF | > 		Lancelot says, "I think we can but we need to be on one of the carracks"
		Lancelot says, "and at the right spot"
DavidW says (to ClubFloyd), "climb antenna" 		
CF ] Galleon 		
CF | > 		
CF | > CLIMB ANTENNA 		
CF | 		
CF | The ship is rotating too fast relative to the antenna, and you're 		
CF | unable to latch on. 		
CF | 		
CF | > 		Jacqueline says, "Part of the reason I'm not great at puzzle games: I am thinking through whether or not we could just brute force this by saving, then firing the harpoons at different times."
		DavidW says, "I'm still unsure what good slowing any rotation down will do."
		Lancelot says, "we need to stop the galleon from rotating looks like, since it does not allow us to climb down"
		DavidW says, "I'm still not visualizing something correctly."
		keltena asks (of DavidW), "I think the problem is that the antenna is standing still, but the entire room around it is spinning so fast that we can't safely grab it?"
		Lancelot says, "the galleon is spinning clockwise... the carracks are spinning counterclockwise"
		Lancelot says, "(around the galleon)"
		DavidW asks (of Lancelot), "okay, but the galleon is spinning the opposite way from the carracks, so do I need to worry about the carracks's spinnings?"
		keltena says, "oh, never mind me, I think Lancelot has it correct"
		Lancelot asks, "try shooting the harpoons?"
		keltena says, "Messing around does seem like a good start"
		Lancelot says, "I am curious what it will tell us"
		DavidW says, "are there eight harpoons? I don't think it said."
DavidW says (to ClubFloyd), "x harpoon" 		
CF ] Galleon 		
CF | > 		
CF | > X HARPOON 		
CF | 		
CF | These harpoons are mounted immovably to the deck. Each is loaded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot harpoon" 		
CF ] Galleon 		
CF | > 		
CF | > SHOOT HARPOON 		
CF | 		
CF | You pull the lever, but the harpoons miss, and retract back. It'll be 		
CF | hard to hit the carracks while they're circling at a different rate 		
CF | than you. 		
CF | 		
CF | > 		Lancelot says, "okay"
		Lancelot says, "so we need to match them"
		Lancelot says, "make them spin same speed and direction"
		DavidW asks, "The galleon is CW 2, yes?"
DavidW says (to ClubFloyd), "n" 		
CF ] Gross Carrack 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gross Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This ship just looks grosser than the others. It is circling 		
CF | with seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are revolving 		
CF | counterclockwise rapidly, while the galleon in the center is revolving 		
CF | clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | close to the center of the vortex, and it's facing clockwise, against 		
CF | your direction of rotation. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northeast (or counterclockwise) to the vandalized 		
CF | carrack, southwest (or clockwise) to the weathered 		
CF | carrack, and northwest (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "yep"
		Lancelot says, "carracks ccw 3"
DavidW says (to ClubFloyd), "fire cannon" 		
CF ] Gross Carrack 		
CF | > 		
CF | > FIRE CANNON 		
CF | 		
CF | You pull the lever. There is a violent shudder as the cannonball is 		
CF | shot out at an immense speed. The whole outer ring speeds up. 		
CF | 		
CF | The carrack you're in revolves counterclockwise very rapidly, about 		
CF | four rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southwest (or counterclockwise) to the vandalized 		
CF | carrack, northeast (or clockwise) to the weathered 		
CF | carrack, and southeast (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Gross Carrack 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Gross Carrack 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "so this makes it worse lol"
DavidW says (to ClubFloyd), ";" 		
CF ] Gross Carrack 		
CF | > 		
CF | > ; 		
CF | 		
CF | (Noted: "") 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Gross Carrack 		
CF | > 		
CF | > L 		
CF | 		
CF | Gross Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This ship just looks grosser than the others. It is circling 		
CF | with seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are revolving 		
CF | counterclockwise rapidly, while the galleon in the center is revolving 		
CF | clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | close to the center of the vortex, and it's facing clockwise, against 		
CF | your direction of rotation. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southeast (or counterclockwise) to the vandalized 		
CF | carrack, northeast (or clockwise) to the weathered 		
CF | carrack, and east (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn cannon cw" 		
CF ] Gross Carrack 		
CF | > 		
CF | > TURN CANNON CW 		
CF | 		
CF | Turning right doesn't make sense here. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northwest (or counterclockwise) to the vandalized 		
CF | carrack, southeast (or clockwise) to the weathered 		
CF | carrack, and southwest (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "I like this puzzle btw but must have been hell to get to work correctly"
DavidW says (to ClubFloyd), "turn cannon clockwise" 		
CF ] Gross Carrack 		
CF | > 		
CF | > TURN CANNON CLOCKWISE 		
CF | 		
CF | Turning right doesn't make sense here. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | up to the Tower of London, northeast (or 		
CF | counterclockwise) to the vandalized carrack, northwest 		
CF | (or clockwise) to the weathered carrack, and north (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		DavidW says, "I need to pee. I can't concentrate."
		Lancelot says, "open the floodgates we will stick around"
		Jacqueline says, ". . ."
		Lancelot asks, "I guess that qualifies as pee(r) pressure?"
		Knight_Otu says, "Oof."
		keltena groans
		DavidW says, "back"
DavidW says (to ClubFloyd), "turn cannon" 		
CF ] Gross Carrack 		
CF | > 		
CF | > TURN CANNON 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southwest (or counterclockwise) to the vandalized 		
CF | carrack, northeast (or clockwise) to the weathered 		
CF | carrack, and southeast (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "I think the cannons are fixed"
		DavidW asks, "okay, how to aim a cannon?"
		Lancelot says, "try another one"
		keltena says, "I think they fire where they fire, no matter what you do"
		DavidW says, "uh... that doesn't make sense to me"
		Lancelot says, "yeah since they are fixed in placed"
		keltena says, "That is, I don't think they turn."
DavidW says (to ClubFloyd), "cw" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > CW 		
CF | 		
CF | 		
CF | Weathered Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks like it's a lot more beat up than the 		
CF | others. It is circling with seven other carracks in a vortex centered 		
CF | on an old galleon. The carracks are all connected by chains and are 		
CF | revolving counterclockwise rapidly, while the galleon in the center is 		
CF | revolving clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise, 		
CF | the same as your direction of rotation. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northeast (or counterclockwise) to the gross carrack, 		
CF | southwest (or clockwise) to the slim carrack, and 		
CF | northwest (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "well there are other carracks"
		Lancelot says, "we should just note what the cannon does"
		Jacqueline asks, "I think they turn with the boat, don't they?"
		keltena says, "(It's not a very good cannon, is it?)"
		Jacqueline says, "Or maybe I'm having trouble imagining this."
DavidW says (to ClubFloyd), "fire" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the electric cannon) 		
CF | You pull the lever. There is a violent shudder as the cannonball is 		
CF | shot out at an immense speed. The whole outer ring slows down. 		
CF | 		
CF | The carrack you're in slowly revolves counterclockwise, about one 		
CF | rotation per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | up to the Tower of London, northeast (or 		
CF | counterclockwise) to the gross carrack, northwest (or 		
CF | clockwise) to the slim carrack, and north (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "I rmemeber I made a picture for this one"
		Lancelot says, "okay this slows it down 2"
		Lancelot says, "from ccw 3 to ccw 1"
DavidW says (to ClubFloyd), "fire" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the electric cannon) 		
CF | You pull the lever, but nothing happens; this cannon is no longer 		
CF | loaded! 		
CF | 		
CF | The carrack you're in slowly revolves counterclockwise, about one 		
CF | rotation per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southeast (or counterclockwise) to the gross carrack, 		
CF | northwest (or clockwise) to the slim carrack, and 		
CF | northeast (or inside) to the galleon. 		
CF | 		
CF | > 		keltena says (to Jacqueline), "I think they're just mounted at the front or back of each carrack. So they turn with them, but they're always facing either forward or back relative to the carrack"
DavidW says (to ClubFloyd), "crank" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > CRANK 		
CF | 		
CF | What do you want to crank? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crank crank" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > CRANK CRANK 		
CF | 		
CF | You turn the crank. A net pops out, swinging above the cannon. It 		
CF | catches the cannonball right as it zooms by. There is a violent 		
CF | shudder and the whole outer ring speeds up. The net then retracts. 		
CF | 		
CF | The carrack you're in revolves counterclockwise rapidly, about three 		
CF | rotations per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southwest (or counterclockwise) to the gross carrack, 		
CF | southeast (or clockwise) to the slim carrack, and 		
CF | south (or inside) to the galleon. 		
CF | 		
CF | > 		DavidW says, "oh, not fair."
		Lancelot says, "now vack to ccw 3[D[D[D[D[D[D[D[D[D[D[D[D[D[b[F"
		Lancelot says, "whoops"
		Lancelot says, "well it allows you to catch it if you shoot the wrong cannonball"
		DavidW says, "I wanted to shoot it twice"
		Knight_Otu says, "Darn."
		Jacqueline narrows her eyes.
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "fire" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the electric cannon) 		
CF | You pull the lever. There is a violent shudder as the cannonball is 		
CF | shot out at an immense speed. The whole outer ring slows down. 		
CF | 		
CF | The carrack you're in slowly revolves counterclockwise, about one 		
CF | rotation per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northwest (or counterclockwise) to the gross carrack, 		
CF | southeast (or clockwise) to the slim carrack, and 		
CF | southwest (or inside) to the galleon. 		
CF | 		
CF | > 		keltena says, "Or if you shoot the right cannonball but have a sudden moment of self-doubt"
		Lancelot says, "yeah"
		keltena says, "(Or if you just want to see how fast the thing can spin. Not that I would know.)"
		Lancelot says, "so Gross is speeding up 1"
		DavidW says, "Okay, I see. Reloading a cannonball undoes what firing it did."
		Lancelot says, "and Weathered is slowing down 2"
		DavidW says, "Also, the outer ring itself a giant plate."
		DavidW says, "The ships aren't that independent."
		Lancelot says, "all chained together"
		DavidW says, "So we need to shoot just the correct combo."
		Lancelot says, "and 8 of them in total so we can just walk"
		Lancelot says, "yep looks like"
DavidW says (to ClubFloyd), "cw" 		
CF ] Slim Carrack 		
CF | > 		
CF | > CW 		
CF | 		
CF | 		
CF | Slim Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack is not as large as the others. It is circling 		
CF | with seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are slowly revolving 		
CF | counterclockwise, while the galleon in the center is revolving 		
CF | clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | close to the center of the vortex, and it's facing counterclockwise, 		
CF | the same as your direction of rotation. You can see one cannonball 		
CF | spinning around in the air; if you look close enough you can see where 		
CF | it came from. 		
CF | 		
CF | The carrack you're in slowly revolves counterclockwise, about one 		
CF | rotation per minute, while the galleon in the center revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northeast (or counterclockwise) to the weathered 		
CF | carrack, southwest (or clockwise) to the fancy carrack, 		
CF | and northwest (or inside) to the galleon. 		
CF | 		
CF | > 		DavidW asks, "So, I think if I fire this one, the outer ring might stop entirely?"
DavidW says (to ClubFloyd), "fire" 		
CF ] Slim Carrack 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the electric cannon) 		
CF | You pull the lever. There is a violent shudder as the cannonball is 		
CF | shot out at an immense speed. The whole outer ring slows down to a 		
CF | halt. 		
CF | 		
CF | The carrack you're in stands still, while the galleon in the center 		
CF | revolves clockwise rapidly, about two rotations per minute. You can go 		
CF | northeast (or counterclockwise) to the weathered 		
CF | carrack, southwest (or clockwise) to the fancy carrack, 		
CF | and northwest (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "yep its closer and also ccw facing"
		Jacqueline says, "woo"
		Lancelot says, "yay"
		Knight_Otu says, "Well fired."
		Lancelot says, "; indeed so now outer ring has stopped but galleon still spinninmg"
		DavidW asks, "But don't we need it to match the galleon in the center?"
		Lancelot says, "I think so it said so when trying to shoot the harpoons"
DavidW says (to ClubFloyd), "cw" 		
CF ] Fancy Carrack 		
CF | > 		
CF | > CW 		
CF | 		
CF | 		
CF | Fancy Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks to be in much nicer condition than the 		
CF | others. It is circling with seven other carracks in a vortex centered 		
CF | on an old galleon. The carracks are all connected by chains and are 		
CF | not revolving at all, while the galleon in the center is revolving 		
CF | clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | far from the center of the vortex, and it's facing clockwise. You can 		
CF | see two cannonballs spinning around in the air; if you look close 		
CF | enough you can see where they came from. 		
CF | 		
CF | The carrack you're in stands still, while the galleon in the center 		
CF | revolves clockwise rapidly, about two rotations per minute. You can go 		
CF | up to the Tower of London, northeast (or 		
CF | counterclockwise) to the slim carrack, northwest (or 		
CF | clockwise) to the painted carrack, and north (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cw" 		
CF ] Painted Carrack 		
CF | > 		
CF | > CW 		
CF | 		
CF | 		
CF | Painted Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack seems to have been painted more recently than the 		
CF | others. It is circling with seven other carracks in a vortex centered 		
CF | on an old galleon. The carracks are all connected by chains and are 		
CF | not revolving at all, while the galleon in the center is revolving 		
CF | clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | close to the center of the vortex, and it's facing clockwise. You can 		
CF | see two cannonballs spinning around in the air; if you look close 		
CF | enough you can see where they came from. 		
CF | 		
CF | The carrack you're in stands still, while the galleon in the center 		
CF | revolves clockwise rapidly, about two rotations per minute. You can go 		
CF | southeast (or counterclockwise) to the fancy carrack, 		
CF | northwest (or clockwise) to the crooked carrack, and 		
CF | northeast (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "we can go up now if we like lol"
		Lancelot says, "ah nvm"
		DavidW asks, "er, don't we need to match speeds still?"
		Lancelot says, "I think so but this one is facing clockwise"
DavidW says (to ClubFloyd), "cw" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > CW 		
CF | 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | while the galleon in the center is revolving clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see two cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. 		
CF | 		
CF | The carrack you're in stands still, while the galleon in the center 		
CF | revolves clockwise rapidly, about two rotations per minute. You can go 		
CF | southeast (or counterclockwise) to the painted carrack, 		
CF | northeast (or clockwise) to the sticky carrack, and 		
CF | east (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "we need to push it ccw"
		Lancelot says, "oops push it cw"
		Lancelot says, "ah this has ccw cannon"
		DavidW says, "And it's far."
DavidW says (to ClubFloyd), "fire" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the electric cannon) 		
CF | You pull the lever. There is a violent shudder as the cannonball is 		
CF | shot out at an immense speed. The whole outer ring speeds up. 		
CF | 		
CF | The carrack you're in revolves clockwise rapidly, about two rotations 		
CF | per minute, matching the galleon in the center which revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | up to the Tower of London, northeast (or 		
CF | counterclockwise) to the painted carrack, northwest (or 		
CF | clockwise) to the sticky carrack, and north (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "indeed since we can always catch"
		Lancelot exclaims, "yay!"
DavidW says (to ClubFloyd), "in" 		
CF ] Galleon 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is revolving clockwise 		
CF | rapidly. Several harpoon launchers are mounted around the edges of the 		
CF | ship, all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship, but the 		
CF | rotation of the galleon means it would be dangerous to climb 		
CF | down the antenna. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Galleon 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go up from here, but you could from the carrack to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Weathered Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks like it's a lot more beat up than the 		
CF | others. It is circling with seven other carracks in a vortex centered 		
CF | on an old galleon. The carracks are all connected by chains and are 		
CF | revolving clockwise rapidly, matching the galleon in the center which 		
CF | is revolving clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise, 		
CF | against your direction of rotation. You can see three cannonballs 		
CF | spinning around in the air; if you look close enough you can see where 		
CF | they came from. 		
CF | 		
CF | The carrack you're in revolves clockwise rapidly, about two rotations 		
CF | per minute, matching the galleon in the center which revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | northwest (or counterclockwise) to the gross carrack, 		
CF | southwest (or clockwise) to the slim carrack, and 		
CF | west (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > U 		
CF | 		
CF | It's hard to get back up from this location. You'll have to wait or 		
CF | try another ship to find a way back up. 		
CF | 		
CF | The carrack you're in revolves clockwise rapidly, about two rotations 		
CF | per minute, matching the galleon in the center which revolves 		
CF | clockwise rapidly, about two rotations per minute. You can go 		
CF | southwest (or counterclockwise) to the gross carrack, 		
CF | southeast (or clockwise) to the slim carrack, and 		
CF | south (or inside) to the galleon. 		
CF | 		
CF | > 		Lancelot says, "lol they are still rotating"
		DavidW says, "oh, up just goes back to where we were in the tower, duh."
DavidW says (to ClubFloyd), "in" 		
CF ] Galleon 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is revolving clockwise 		
CF | rapidly. Several harpoon launchers are mounted around the edges of the 		
CF | ship, all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship, but the 		
CF | rotation of the galleon means it would be dangerous to climb 		
CF | down the antenna. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fire" 		
CF ] Galleon 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the harpoon launchers) 		
CF | You pull the lever, and all the harpoons fire at once, embedding into 		
CF | the carracks! Now all nine ships move as one piece. 		
CF | 		
CF | > 		Lancelot exclaims, "yay!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Galleon 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galleon 		
CF | > 		
CF | > D 		
CF | 		
CF | The ship is rotating too fast relative to the antenna, and you're 		
CF | unable to latch on. 		
CF | 		
CF | > 		Lancelot says, "and now stop it all :p"
		DavidW says, "oh, I see"
		Knight_Otu says, "Whew. Now we need to... right"
DavidW says (to ClubFloyd), "s" 		
CF ] Fancy Carrack 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fancy Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks to be in much nicer condition than the 		
CF | others. It is circling with seven other carracks in a vortex centered 		
CF | on an old galleon. The carracks are all connected by chains and are 		
CF | revolving clockwise rapidly, matching the galleon in the center which 		
CF | is revolving clockwise rapidly. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | far from the center of the vortex, and it's facing clockwise, the same 		
CF | as your direction of rotation. You can see three cannonballs spinning 		
CF | around in the air; if you look close enough you can see where they 		
CF | came from. A harpoon from the central galleon has been embedded in 		
CF | this carrack. 		
CF | 		
CF | The carrack you're in revolves clockwise rapidly, about two rotations 		
CF | per minute, and the center ship does so as well, attached by the 		
CF | harpoons, about two rotations per minute. You can go northwest 		
CF | (or counterclockwise) to the slim carrack, southwest (or 		
CF | clockwise) to the painted carrack, and west (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		DavidW asks, "This one?"
		Lancelot says, "looks like"
DavidW says (to ClubFloyd), "fire" 		
CF ] Fancy Carrack 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | (the electric cannon) 		
CF | You pull the lever. There is a violent shudder as the cannonball is 		
CF | shot out at an immense speed. The rotation of all nine ships slows 		
CF | down to a halt. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go northwest (or 		
CF | counterclockwise) to the slim carrack, southwest (or 		
CF | clockwise) to the painted carrack, and west (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		Lancelot exclaims, "well done!"
DavidW says (to ClubFloyd), "in" 		
CF ] Galleon 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Top of the Eiffel Tower 		
CF | You are standing on an observation deck at the top of the Eiffel 		
CF | Tower. From here, you can see clearly all around. Off to the west, far 		
CF | below, you can see the Statue of Liberty. Beyond that is the giant 		
CF | pillar that stretches through this whole area. Above, you can see the 		
CF | galleon that the antenna pierces through. You can go down to 		
CF | the rest of the tower. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship above 		
CF | you. It looks like you could climb up it, especially with the 		
CF | lower gravity. 		
CF | 		
CF | > 		Lancelot says, "I suggest for walkthrough you make a small map or list of the carracks and the effect each has"
		Lancelot says, "at least that is what I did... of course you can also just jot donw the ones you used"
		DavidW says, "well, we'll eventually see how I deal with it."
		Lancelot says, "up to you yep"
		Lancelot exclaims, "Paris!"
		DavidW says, "(decorate with demon emojis)"
DavidW says (to ClubFloyd), "x statue" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | Off to the west, you can see a dilapidated Statue of Liberty. It seems 		
CF | to have fallen on hard times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | The Eiffel Tower, with its many layers of rust, is dark against the 		
CF | starlight. 		
CF | 		
CF | > 		Knight_Otu says, "Does it ever. (Sorry.)"
		Jacqueline says, "aw"
		Lancelot says, "TBH I skipped Eiffel Tower last week, but enjoyed the city vibes and the food"
		DavidW asks (of Lancelot), "Are you talking about actual real REAL WORLD Paris?"
		Lancelot says, "yep I was in Paris last week for a congress mon-fri so a lot of good food lol"
		Jacqueline says, "I like looking *at* the Tower more than going up it."
		DavidW asks, "Is it true there are pastry shops at almost every corner?"
		Lancelot says, "yep there was even one right next to our hotel lol"
		Lancelot says, "a lot of pastry shops indeed"
		Lancelot says, "well maybe not EVERY corner but there always seemed to be one nearby"
		DavidW says, "close enough. I was watching a vid this morning about France."
		Lancelot asks, "lets check out the rusty tower?"
		DavidW says, "ok, I'll hunt out the link later"
DavidW says (to ClubFloyd), "d" 		
CF ] Tower Shop 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | On the shop stand are an M battery (ET1.25), a broken ruler (ET1.00), 		
CF | a protractor (ET8.00), an insulated pouch (ET3.01) and a busted 		
CF | calculator (ET50.00). 		
CF | 		
CF | [New Topic for the robot shopkeeper - Wares] 		
CF | 		
CF | > 		Lancelot says, "I did do a lil bot of sightseeing but most of daytime was the congress"
		Lancelot says, "ah we can spend some cash"
		Knight_Otu says, "That poor robot."
		Lancelot says, "yeah waiting for customers like forever"
DavidW says (to ClubFloyd), "x robot" 		
CF ] Tower Shop 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | The shopkeeper looks to be a very old model of robot. Its eyes are dim 		
CF | yellow and flicker on and off. Its body is bulky and contains 		
CF | mismatched parts. It looks back at you with no apparent emotion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say wares" 		
CF ] Tower Shop 		
CF | > 		
CF | > SAY WARES 		
CF | 		
CF | "Hello! Your shop looks interesting." 		
CF | 		
CF | The shopkeeper stares at you, motionless and silent, with flickering 		
CF | yellow eyes. 		
CF | 		
CF | > 		Knight_Otu says, "And presumably condemned with the rest of the Isles."
DavidW says (to ClubFloyd), "x battery" 		
CF ] Tower Shop 		
CF | > 		
CF | > X BATTERY 		
CF | 		
CF | This is a battery around the size of your hand labelled M. On it is 		
CF | written: Lifetime guarantee. A discharged battery can be recharged if 		
CF | given to the shopkeeper. 		
CF | 		
CF | The M battery costs ET1.25, payable to the robot shopkeeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ruler" 		
CF ] Tower Shop 		
CF | > 		
CF | > X RULER 		
CF | 		
CF | This is a transparent ruler with markings going up to about 2 cm. 		
CF | Unfortunately, being broken off after that point, it isn't useful for 		
CF | measuring anything larger. 		
CF | 		
CF | The broken ruler costs ET1.00, payable to the robot shopkeeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x protractor" 		
CF ] Tower Shop 		
CF | > 		
CF | > X PROTRACTOR 		
CF | 		
CF | This protractor can be used to measure angles, but due to its size, it 		
CF | only works on small angles on flat surfaces. In such situations, you 		
CF | can MEASURE the object WITH the protractor. 		
CF | 		
CF | The protractor costs ET8.00, payable to the robot shopkeeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF ] Tower Shop 		
CF | > 		
CF | > X POUCH 		
CF | 		
CF | The pouch is made of a shiny metallic fabric, designed to keep 		
CF | something cool or hot inside of it. It has a strap, allowing you to 		
CF | wear it. 		
CF | 		
CF | The insulated pouch costs ET3.01, payable to the robot shopkeeper. 		
CF | 		
CF | > 		Knight_Otu says, "I was about to ask what currency this is, but yeah, rysti does expand to our name."
DavidW says (to ClubFloyd), "x calcuator" 		
CF ] Tower Shop 		
CF | > 		
CF | > X CALCUATOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calculator" 		
CF ] Tower Shop 		
CF | > 		
CF | > X CALCULATOR 		
CF | 		
CF | This is a scientific calculator, with the regular buttons for numbers 		
CF | and the decimal point. However, the keys for exponential and 		
CF | logarithmic functions are missing, along with others. Instead, all 		
CF | that are available are PLUS, MINUS, TIMES, DIVIDE, SIN, COS, TAN, 		
CF | SINH, COSH, and TANH. There are also a CLEAR button and an INVERSE 		
CF | toggle near the top. 		
CF | 		
CF | The display currently says "0.0". 		
CF | 		
CF | On the back of the calculator is scrawled in marker: "Operating manual 		
CF | not included." 		
CF | 		
CF | The busted calculator costs ET50.00, payable to the robot shopkeeper. 		
CF | 		
CF | > 		DavidW says, "I didn't get any of the money from the jar. Perhaps we need it after all."
DavidW says (to ClubFloyd), "l" 		
CF ] Tower Shop 		
CF | > 		
CF | > L 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | On the shop stand are an M battery (ET1.25), a broken ruler (ET1.00), 		
CF | a protractor (ET8.00), an insulated pouch (ET3.01) and a busted 		
CF | calculator (ET50.00). 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x junk" 		
CF ] Tower Shop 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | None of this junk looks even remotely useful. 		
CF | 		
CF | > 		Knight_Otu says, "Also I suspect the robot may have problems with change."
DavidW says (to ClubFloyd), "take battery" 		
CF ] Tower Shop 		
CF | > 		
CF | > TAKE BATTERY 		
CF | 		
CF | The shopkeeper waves you away from the goods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss robot" 		
CF ] Tower Shop 		
CF | > 		
CF | > KISS ROBOT 		
CF | 		
CF | This is better imagined than attempted. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "i" 		
CF ] Tower Shop 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a status grid 		
CF | an ethics tract 		
CF | a gas mask (being worn) 		
CF | a library card 		
CF | a fifth crystal shard 		
CF | a pizza box (closed) 		
CF | a book about currency 		
CF | some grip shoes (being worn) 		
CF | a curious tool 		
CF | a detective badge 		
CF | a rucksack (open) 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a ball of fluff 		
CF | two paint cans: 		
CF | a dented one 		
CF | a stained one 		
CF | a paint stick 		
CF | a paintbrush 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show tract to robot" 		
CF ] Tower Shop 		
CF | > 		
CF | > SHOW TRACT TO ROBOT 		
CF | 		
CF | You don't provoke a reaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tool" 		
CF ] Tower Shop 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 4 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Inert. The available settings are Inert, 		
CF | Lockpick, Flashlight, Diagnose, Locator, and Connector. There is a 		
CF | Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Tower Shop 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | fifth crystal shard, the grip shoes and the detective badge. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		Lancelot says, "no steal option lol"
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] Tower Shop 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		Knight_Otu says, "Nothing here out of time."
		DavidW says, "Let's continue down. See what we might need all that for."
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "x sign" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | This directory lists shops that were once near here. Luxury brands, 		
CF | bakeries, wineries, and a host of other stores used to surround this 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steel" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > X STEEL 		
CF | 		
CF | The Eiffel Tower, with its many layers of rust, is dark against the 		
CF | starlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tower" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > CLIMB TOWER 		
CF | 		
CF | You don't see a clear path upwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Statue of Liberty 		
CF | You stand at the base of the Statue of Liberty, which seems to have 		
CF | significantly deteriorated. No plants or greenery can be found 		
CF | anywhere on this island--just bare rock and dirt. To the east, 		
CF | you can make your way to the Eiffel Tower. You can also go up 		
CF | into the statue itself. 		
CF | 		
CF | You notice something moving off to the west on the giant pillar: a 		
CF | deerlike robot is climbing up its surface, carrying something. It 		
CF | spirals around the pillar and is soon out of sight. 		
CF | 		
CF | > 		Lancelot exclaims, "robot sighting!"
		Knight_Otu exclaims, "Won't any one think of the robots!"
		DavidW says, "doe!"
DavidW says (to ClubFloyd), "x statue" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The Statue of Liberty rises above you in a state of disrepair, its 		
CF | torch missing and its copper pitted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Statue 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Inside the Statue 		
CF | You are partway up the interior of the statue. Every surface is 		
CF | covered in carvings, most of them initials inside of hearts. Perhaps 		
CF | the statue was a popular destination for lovers in days gone by. 		
CF | 		
CF | A notice of condemnation is fixed to the wall. You can go down 		
CF | to go outside or up to go further in. 		
CF | 		
CF | > 		Lancelot says, "aww also condemned"
DavidW says (to ClubFloyd), "x notice" 		
CF ] Inside the Statue 		
CF | > 		
CF | > X NOTICE 		
CF | 		
CF | The condemnation notice, worn and yellowed, reads: 		
CF | 		
CF | By decree of the 37th Pan-Sector Congress, this replica of the 		
CF | Statue of Liberty has been condemned due to numerous safety violations 		
CF | and frequent misuses by the public. All further trespassers will be 		
CF | prosecuted. 		
CF | 		
CF | > 		Knight_Otu says, "Pretty sure the whole Monument Isles are condemned."
		Lancelot says, "oh a replica"
DavidW says (to ClubFloyd), "x carvings" 		
CF ] Inside the Statue 		
CF | > 		
CF | > X CARVINGS 		
CF | 		
CF | There have to be hundreds of these carved initials and hearts, 		
CF | covering everything. Some are crude scrawls that are barely legible, 		
CF | others are almost Rembrandt-esque in their use of etched shading. 		
CF | 		
CF | > 		DavidW | KILROY WUZ HERE | and his wife || TeLl Us MoRe
		Knight_Otu exclaims, "That's no shading, that's even older carvings!"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "listen" 		
CF ] Inside the Statue 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | It's hard to pick out any unusual sounds that you haven't already 		
CF | noticed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Crown 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Inside the Crown 		
CF | The top of the statue has been gutted, leaving a bare wooden floor 		
CF | that certainly wasn't part of the original Statue of Liberty. You can 		
CF | leave by going down. 		
CF | 		
CF | A telescope looks out through empty window frames. 		
CF | 		
CF | > 		Lancelot says, "ah a telescope"
DavidW says (to ClubFloyd), "x telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > X TELESCOPE 		
CF | 		
CF | An LED screen on the front instructs you to insert ET0.50 to complete 		
CF | your purchase. You also notice that the NO CHANGE light is lit up. 		
CF | 		
CF | The telescope is currently switched off. 		
CF | 		
CF | > 		Knight_Otu says, "Gotta go out with the dogs."
		Lancelot says, "we need cash"
		DavidW says, "Looks like it."
		DavidW says, "I don't see the deer here."
		Lancelot asks, "back to the tower?"
DavidW says (to ClubFloyd), "x frames" 		
CF ] Inside the Crown 		
CF | > 		
CF | > X FRAMES 		
CF | 		
CF | Empty window frames look out from the crown. You can see the stars 		
CF | above you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] Inside the Crown 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | Above you is a sky filled with stars. Looking at them tells you three 		
CF | things: you are in space; there is something transparent between you 		
CF | and them, protecting you; and you have never seen these stars before 		
CF | today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Crown 		
CF | > 		
CF | > U 		
CF | 		
CF | There is no way for you to go up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Inside the Crown 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | In the lower gravity, you go twice as high as you would on your ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Inside the Crown 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | This stripped wooden floor bears little similarity to the uneven metal 		
CF | floor the original Statue of Liberty had. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search floor" 		
CF ] Inside the Crown 		
CF | > 		
CF | > SEARCH FLOOR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tapdance" 		
CF ] Inside the Crown 		
CF | > 		
CF | > TAPDANCE 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		DavidW says, "oh c'mon, everyone tapdances on unexpected wooden floors inside hollow statues!"
		Jacqueline says, "heh"
		DavidW asks, "so, we get money?"
DavidW says (to ClubFloyd), "d" 		
CF ] Inside the Statue 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Inside the Statue 		
CF | You are partway up the interior of the statue. Every surface is 		
CF | covered in carvings, most of them initials inside of hearts. Perhaps 		
CF | the statue was a popular destination for lovers in days gone by. 		
CF | 		
CF | A notice of condemnation is fixed to the wall. You can go down 		
CF | to go outside or up to go further in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Statue of Liberty 		
CF | You stand at the base of the Statue of Liberty, which seems to have 		
CF | significantly deteriorated. No plants or greenery can be found 		
CF | anywhere on this island--just bare rock and dirt. To the east, 		
CF | you can make your way to the Eiffel Tower. You can also go up 		
CF | into the statue itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | This island looks substantially older than the ones higher up. It's 		
CF | nothing but dirt and rock, now, outside of the statue itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search statue" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > SEARCH STATUE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower Shop 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | On the shop stand are an M battery (ET1.25), a broken ruler (ET1.00), 		
CF | a protractor (ET8.00), an insulated pouch (ET3.01) and a busted 		
CF | calculator (ET50.00). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Eiffel Tower 		
CF | You are standing on an observation deck at the top of the Eiffel 		
CF | Tower. From here, you can see clearly all around. Off to the west, far 		
CF | below, you can see the Statue of Liberty. Beyond that is the giant 		
CF | pillar that stretches through this whole area. Above, you can see the 		
CF | galleon that the antenna pierces through. You can go down to 		
CF | the rest of the tower. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship above 		
CF | you. It looks like you could climb up it, especially with the 		
CF | lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Galleon 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Weathered Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks like it's a lot more beat up than the 		
CF | others. It is circling with seven other carracks in a vortex centered 		
CF | on an old galleon. The carracks are all connected by chains and are 		
CF | not revolving at all, matching the galleon in the center which is not 		
CF | revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the gross carrack, southeast (or 		
CF | clockwise) to the slim carrack, and south (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > U 		
CF | 		
CF | It's hard to get back up from this location. You'll have to wait or 		
CF | try another ship to find a way back up. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the gross carrack, southeast (or 		
CF | clockwise) to the slim carrack, and south (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the gross carrack, southeast (or 		
CF | clockwise) to the slim carrack, and south (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > U 		
CF | 		
CF | It's hard to get back up from this location. You'll have to wait or 		
CF | try another ship to find a way back up. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the gross carrack, southeast (or 		
CF | clockwise) to the slim carrack, and south (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > U 		
CF | 		
CF | It's hard to get back up from this location. You'll have to wait or 		
CF | try another ship to find a way back up. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the gross carrack, southeast (or 		
CF | clockwise) to the slim carrack, and south (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Weathered Carrack 		
CF | > 		
CF | > U 		
CF | 		
CF | It's hard to get back up from this location. You'll have to wait or 		
CF | try another ship to find a way back up. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the gross carrack, southeast (or 		
CF | clockwise) to the slim carrack, and south (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Gross Carrack 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Gross Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This ship just looks grosser than the others. It is circling 		
CF | with seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | close to the center of the vortex, and it's facing clockwise. You can 		
CF | see four cannonballs spinning around in the air; if you look close 		
CF | enough you can see where they came from. A harpoon from the central 		
CF | galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southwest (or 		
CF | counterclockwise) to the vandalized carrack, northeast 		
CF | (or clockwise) to the weathered carrack, and southeast 		
CF | (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Vandalized Carrack 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vandalized Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack has been vandalized, and is missing a lot of its 		
CF | structure. It is circling with seven other carracks in a vortex 		
CF | centered on an old galleon. The carracks are all connected by chains 		
CF | and are not revolving at all, matching the galleon in the center which 		
CF | is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | far from the center of the vortex, and it's facing clockwise. You can 		
CF | see four cannonballs spinning around in the air; if you look close 		
CF | enough you can see where they came from. A harpoon from the central 		
CF | galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southeast (or 		
CF | counterclockwise) to the sticky carrack, northeast (or 		
CF | clockwise) to the gross carrack, and east (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x antenna" 		
CF ] Vandalized Carrack 		
CF | > 		
CF | > X ANTENNA 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW says, "I don't know where the antenna is"
DavidW says (to ClubFloyd), "se" 		
CF ] Sticky Carrack 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Sticky Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack is sticky for some reason. Gross. It is circling 		
CF | with seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently loaded. It has been placed 		
CF | close to the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go southeast (or 		
CF | counterclockwise) to the crooked carrack, northwest (or 		
CF | clockwise) to the vandalized carrack, and northeast (or 		
CF | inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x antenna" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > X ANTENNA 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Galleon 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x antenna" 		
CF ] Galleon 		
CF | > 		
CF | > X ANTENNA 		
CF | 		
CF | This antenna looks suprisingly climbable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Galleon 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go up from here, but you could from the carrack to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower of London 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships standing still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] White Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | White Tower 		
CF | Inside the tower, almost everything has been stripped out. There are, 		
CF | however, two historical displays that have remained untouched: a 		
CF | knight's armor, and a WWII soldier uniform. 		
CF | 		
CF | You can leave the tower to the south, or go deeper in to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jewel House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jewel House 		
CF | The Jewel House, in the original White Tower, was where the crown 		
CF | jewels were kept. But everything has been ransacked from here. 		
CF | Markings on the floor show where furniture was moved. 		
CF | 		
CF | The only thing left is a tip jar that has been glued to the floor. You 		
CF | can leave to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick jar" 		
CF ] Jewel House 		
CF | > 		
CF | > KICK JAR 		
CF | 		
CF | (the tip jar) 		
CF | You smash the tip jar, freeing the money within. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all bill" 		
CF ] Jewel House 		
CF | > 		
CF | > TAKE ALL BILL 		
CF | 		
CF | rysti bill: Taken. 		
CF | rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | twenty-rysti bill: Taken. 		
CF | thousand-rysti bill: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Jewel House 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lid" 		
CF ] Jewel House 		
CF | > 		
CF | > X LID 		
CF | 		
CF | The shattered remains of the glass jar litter the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lid" 		
CF ] Jewel House 		
CF | > 		
CF | > TAKE LID 		
CF | 		
CF | That seems hard to move. 		
CF | 		
CF | > 		DavidW says, "Thought the lid would be free too. Thought there might be a prize ticket or message on the lid underside."
		Jacqueline asks, "How long would we like to keep playing?"
		DavidW says, "oh geez. The time."
		DavidW says, "We should stop here. It's a good place to stop."
		
*** SESSION 9 *** 		
		DavidW says, "I gave passes to asparagus and jenrexrode yesterday."
		asparagus says, "I'm here, but may fall asleep, it's the wee hours."
		Roger says, "yeah, the rare Down Under mudder"
		DavidW says, "Asparagus is in Syndey, so it's like 5 am for them."
		Jade says, "hello asparagus"
		Jade says, "an odd hour"
		DavidW says, "My summary notes are at [LINK]"
		DavidW asks, "Europe is finally changing their clocks?"
		Jade says, "yes, it is"
		Jade says, "DW's solution is getting big"
		DavidW says, "And it's just the summary"
		Jade exclaims, "oh my god!"
		DavidW says, "I think we should start now."
		asparagus says, "And yikes, looking at that summary... I started the game earlier and didn't get far before I realised that this one is big."
DavidW says (to ClubFloyd), "l" 		
CF ] Jewel House 		
CF | > 		
CF | > L 		
CF | 		
CF | Jewel House 		
CF | The Jewel House, in the original White Tower, was where the crown 		
CF | jewels were kept. But everything has been ransacked from here. 		
CF | Markings on the floor show where furniture was moved. 		
CF | 		
CF | The only thing left is a tip jar that has been shattered. You can 		
CF | leave to the west. 		
CF | 		
CF | > 		Jacqueline says (to asparagus), "It is quite large, yes."
		DavidW says, "So we grabbed some money. I suggest spending some of it at the Tower Shop."
DavidW says (to ClubFloyd), "w" 		
CF ] White Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | White Tower 		
CF | Inside the tower, almost everything has been stripped out. There are, 		
CF | however, two historical displays that have remained untouched: a 		
CF | knight's armor, and a WWII soldier uniform. 		
CF | 		
CF | You can leave the tower to the south, or go deeper in to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tower of London 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships standing still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > D 		
CF | 		
CF | You leap onto one of the ships and climb down. 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Galleon 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Top of the Eiffel Tower 		
CF | You are standing on an observation deck at the top of the Eiffel 		
CF | Tower. From here, you can see clearly all around. Off to the west, far 		
CF | below, you can see the Statue of Liberty. Beyond that is the giant 		
CF | pillar that stretches through this whole area. Above, you can see the 		
CF | galleon that the antenna pierces through. You can go down to 		
CF | the rest of the tower. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship above 		
CF | you. It looks like you could climb up it, especially with the 		
CF | lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tower Shop 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | On the shop stand are an M battery (ET1.25), a broken ruler (ET1.00), 		
CF | a protractor (ET8.00), an insulated pouch (ET3.01) and a busted 		
CF | calculator (ET50.00). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Tower Shop 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a thousand-rysti bill, a twenty-rysti bill, a five-rysti bill and 		
CF | two rysti bills 		
CF | a status grid 		
CF | an ethics tract 		
CF | a gas mask (being worn) 		
CF | a library card 		
CF | a fifth crystal shard 		
CF | a pizza box (closed) 		
CF | a book about currency 		
CF | some grip shoes (being worn) 		
CF | a curious tool 		
CF | a detective badge 		
CF | a rucksack (open) 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a ball of fluff 		
CF | two paint cans: 		
CF | a dented one 		
CF | a stained one 		
CF | a paint stick 		
CF | a paintbrush 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | a recorder (being worn) 		
CF | 		
CF | Altogether, you've got ET1027.00 on your person. 		
CF | 		
CF | > 		DavidW says, "I hope it doesn't matter which bills we use."
		DavidW says, "We also want change for the telescope on the Statue of Liberty."
DavidW says (to ClubFloyd), "buy all" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY ALL 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy battery" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY BATTERY 		
CF | 		
CF | You hand the robot shopkeeper two rysti bills. The robot shopkeeper 		
CF | makes change with a 5-cent coin, a 10-cent coin and three 20-cent 		
CF | coins. "Enjoy your purchase," says the robot shopkeeper, handing the M 		
CF | battery to you. Your transaction is now complete, leaving you with 		
CF | ET1025.75. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 5 coin" 		
CF ] Tower Shop 		
CF | > 		
CF | > X 5 COIN 		
CF | 		
CF | This coin has a geometric image on it and the number 5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 10 coin" 		
CF ] Tower Shop 		
CF | > 		
CF | > X 10 COIN 		
CF | 		
CF | This coin has a geometric image on it and the number 10. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 20 coin" 		
CF ] Tower Shop 		
CF | > 		
CF | > X 20 COIN 		
CF | 		
CF | This coin has a geometric image on it and the number 20. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy calculator" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY CALCULATOR 		
CF | 		
CF | You hand the robot shopkeeper a thousand-rysti bill. "Stop," says the 		
CF | robot shopkeeper, handing the cash back to you. "I can't make change 		
CF | for that. You'll have to find more small bills." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy ruler" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY RULER 		
CF | 		
CF | You hand the robot shopkeeper a five-rysti bill. The robot shopkeeper 		
CF | makes change with four rysti bills. "Enjoy your purchase," says the 		
CF | robot shopkeeper, handing the broken ruler to you. Your transaction is 		
CF | now complete, leaving you with ET1024.75. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy protactor" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY PROTACTOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy protractor" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY PROTRACTOR 		
CF | 		
CF | You hand the robot shopkeeper a twenty-rysti bill. The robot 		
CF | shopkeeper makes change with two rysti bills and two five-rysti bills. 		
CF | "Enjoy your purchase," says the robot shopkeeper, handing the 		
CF | protractor to you. Your transaction is now complete, leaving you with 		
CF | ET1016.75. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Tower Shop 		
CF | > 		
CF | > L 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | On the shop stand are an insulated pouch (ET3.01) and a busted 		
CF | calculator (ET50.00). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF ] Tower Shop 		
CF | > 		
CF | > X POUCH 		
CF | 		
CF | The pouch is made of a shiny metallic fabric, designed to keep 		
CF | something cool or hot inside of it. It has a strap, allowing you to 		
CF | wear it. 		
CF | 		
CF | The insulated pouch costs ET3.01, payable to the robot shopkeeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy pouch" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY POUCH 		
CF | 		
CF | You hand the robot shopkeeper a 5-cent coin and three rysti bills. The 		
CF | robot shopkeeper makes change with four 1-cent coins. "Enjoy your 		
CF | purchase," says the robot shopkeeper, handing the insulated pouch to 		
CF | you. Your transaction is now complete, leaving you with ET1013.74. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coins" 		
CF ] Tower Shop 		
CF | > 		
CF | > X COINS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x money" 		
CF ] Tower Shop 		
CF | > 		
CF | > X MONEY 		
CF | 		
CF | Which do you mean, a 1-cent coin, a rysti bill, a five-rysti bill, the 		
CF | thousand-rysti bill, the 10-cent coin or a 20-cent coin? 		
CF | 		
CF | > 		
Lancelot has arrived. 		Lancelot says, "hi all"
		Lancelot says, "sorry to be late... Easter Dinner teppanyaki hmmmmmmm"
		DavidW says, "Hi Lancelot. I've bought most of the Tower Shop stuff except the calculator; we need a smaller bill."
DavidW says (to ClubFloyd), "d" 		
CF ] Tower Shop 		
CF | > 		
CF | > D 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Statue of Liberty 		
CF | You stand at the base of the Statue of Liberty, which seems to have 		
CF | significantly deteriorated. No plants or greenery can be found 		
CF | anywhere on this island--just bare rock and dirt. To the east, 		
CF | you can make your way to the Eiffel Tower. You can also go up 		
CF | into the statue itself. 		
CF | 		
CF | > 		Jade says, "Hello Lancelot"
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Statue 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Inside the Statue 		
CF | You are partway up the interior of the statue. Every surface is 		
CF | covered in carvings, most of them initials inside of hearts. Perhaps 		
CF | the statue was a popular destination for lovers in days gone by. 		
CF | 		
CF | A notice of condemnation is fixed to the wall. You can go down 		
CF | to go outside or up to go further in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Crown 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Inside the Crown 		
CF | The top of the statue has been gutted, leaving a bare wooden floor 		
CF | that certainly wasn't part of the original Statue of Liberty. You can 		
CF | leave by going down. 		
CF | 		
CF | A telescope looks out through empty window frames. 		
CF | 		
CF | > 		Lancelot says, "ah don't worry unless my memory failkls me the problem will solve itself"
DavidW says (to ClubFloyd), "i" 		
CF ] Inside the Crown 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an insulated pouch (closed) 		
CF | a protractor 		
CF | a broken ruler 		
CF | an M battery 		
CF | a status grid 		
CF | an ethics tract 		
CF | a gas mask (being worn) 		
CF | a library card 		
CF | a fifth crystal shard 		
CF | a pizza box (closed) 		
CF | a book about currency 		
CF | some grip shoes (being worn) 		
CF | a curious tool 		
CF | a detective badge 		
CF | a rucksack (open) 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a ball of fluff 		
CF | two paint cans: 		
CF | a dented one 		
CF | a stained one 		
CF | a paint stick 		
CF | a paintbrush 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | a recorder (being worn) 		
CF | four 1-cent coins, three rysti bills, two five-rysti bills, a 		
CF | thousand-rysti bill, a 10-cent coin and three 20-cent coins 		
CF | 		
CF | Altogether, you've got ET1013.74 on your person. 		
CF | 		
CF | > 		Lancelot says, "pretty cool the money example :p"
		DavidW says, "okay, I think we can only use this telescope once, using 2 of the 20-cent coins and a 10-cent coin."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Inside the Crown 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > X TELESCOPE 		
CF | 		
CF | An LED screen on the front instructs you to insert ET0.50 to complete 		
CF | your purchase. You also notice that the NO CHANGE light is lit up. 		
CF | 		
CF | The telescope is currently switched off. 		
CF | 		
CF | > 		Lancelot says, "ah not yet tried the telescope ok"
DavidW says (to ClubFloyd), "put 20 coin in it" 		
CF ] Inside the Crown 		
CF | > 		
CF | > PUT 20 COIN IN IT 		
CF | 		
CF | The coin slot beeps obligingly and adjusts its price down to ET0.30. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Crown 		
CF | > 		
CF | > G 		
CF | 		
CF | The 20-cent coin is not a container. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put 20 coin in telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > PUT 20 COIN IN TELESCOPE 		
CF | 		
CF | The coin slot beeps obligingly and adjusts its price down to ET0.10. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put 10 coin in telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > PUT 10 COIN IN TELESCOPE 		
CF | 		
CF | With a satisfying clunk, the telescope powers on. You should 		
CF | be able to look in it now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > LOOK IN TELESCOPE 		
CF | 		
CF | The telescope works, which is a bit surprising given its apparent age. 		
CF | It has a nice view of the stars to the east and a bit of the Eiffel 		
CF | Tower. From this vantage, you can see a path down from the little 		
CF | island of the tower that you couldn't see before. You're sure you'll 		
CF | be able to find it again if you return. 		
CF | 		
CF | > 		DavidW says, "That's what I was hoping, that we'd find a new path to follow."
DavidW says (to ClubFloyd), "look in telescope at tower" 		
CF ] Inside the Crown 		
CF | > 		
CF | > LOOK IN TELESCOPE AT TOWER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at tower through telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > LOOK AT TOWER THROUGH TELESCOPE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in telescope" 		
CF ] Inside the Crown 		
CF | > 		
CF | > LOOK IN TELESCOPE 		
CF | 		
CF | The telescope works, which is a bit surprising given its apparent age. 		
CF | It has a nice view of the stars to the east and a bit of the Eiffel 		
CF | Tower. From this vantage, you can see a path down from the little 		
CF | island of the tower that you couldn't see before. You're sure you'll 		
CF | be able to find it again if you return. 		
CF | 		
CF | > 		Lancelot says, "and thus our world grows"
		DavidW says, "I guess we can't aim it."
DavidW says (to ClubFloyd), "d" 		
CF ] Inside the Statue 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Inside the Statue 		
CF | You are partway up the interior of the statue. Every surface is 		
CF | covered in carvings, most of them initials inside of hearts. Perhaps 		
CF | the statue was a popular destination for lovers in days gone by. 		
CF | 		
CF | A notice of condemnation is fixed to the wall. You can go down 		
CF | to go outside or up to go further in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Statue of Liberty 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Statue of Liberty 		
CF | You stand at the base of the Statue of Liberty, which seems to have 		
CF | significantly deteriorated. No plants or greenery can be found 		
CF | anywhere on this island--just bare rock and dirt. To the east, 		
CF | you can make your way to the Eiffel Tower. You can also go up 		
CF | into the statue itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north, 		
CF | and the rocky path you discovered heads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | The path of rocks has led you down to the surface of another floating 		
CF | island. Before you stands The Motherland Calls, a giant statue of a 		
CF | woman with a sword. The statue has become completely overgrown with 		
CF | flowering vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | A dusty device lies on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | This statue is covered in roses and honeysuckle, but it is still 		
CF | recognizable by its distinctive pose and sword. The real statue was in 		
CF | Volgograd, if you remember correctly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | The sword must be some light material, because it's held up high and 		
CF | at an angle and the vines hang from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x honeysuckle" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X HONEYSUCKLE 		
CF | 		
CF | The vines have completely enveloped the statue. Most of them are in 		
CF | bloom; you can identify roses and honeysuckle, among others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Rifling through all the flowers, you find an envelope full of money! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take envelope" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > TAKE ENVELOPE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a plain white envelope, nothing special. 		
CF | 		
CF | In the envelope are ten five-rysti bills. 		
CF | 		
CF | > 		DavidW says, "That's for the calculator!"
		Lancelot says, "extra cash :D"
DavidW says (to ClubFloyd), "take all from envelope" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > TAKE ALL FROM ENVELOPE 		
CF | 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | five-rysti bill: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | This device, which looks like a metal detector with a screen, says 		
CF | Yang Field Meter on the side. Underneath that, it says: 		
CF | 		
CF | Requires one M battery. 		
CF | 		
CF | Next to that are printed some guidelines. 		
CF | 		
CF | The dusty device is currently switched off. 		
CF | 		
CF | > 		Lancelot says, "so now we can go back and get that calculator"
DavidW says (to ClubFloyd), "take it" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You grab the meter, dusting it off. It is labelled Yang Field Meter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read guidelines" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > READ GUIDELINES 		
CF | 		
CF | The guidelines on the Yang Field Meter say: 		
CF | 		
CF | This meter detects potential Yang Field spikes in machinery in the 		
CF | nearby area. It is not precise enough to specify where the spikes are 		
CF | located; instead, it counts all spikes in the current area and all 		
CF | adjacent areas. It can be used to predict where spikes will occur, and 		
CF | thus aid in the placement of field dampers. 		
CF | 		
CF | Field dampers only activate once the associated machinery is 		
CF | turned on. Therefore, this meter does not change in its readings even 		
CF | if the dampers have been placed in the correct location. Only 		
CF | attempting to use the machine can verify if placement is correct. 		
CF | 		
CF | This device only lasts for around 15 minutes before it must be 		
CF | recharged. 		
CF | 		
CF | > 		DavidW says, "The manga in the library talked about this."
		DavidW says, "This is like a game of Minesweeper."
		Lancelot says, "yep something about"
		Lancelot says, "lol indeed"
		Lancelot says, "it only shows contents of the place you are plus all surroundings"
		DavidW says, "We have to detect spikes, place dampers where the spikes are, then turn on something. If we get it wrong, we die."
		Lancelot says, "so you need to draw some lil map I guess"
		DavidW says, "yeah, fun."
		Lancelot says, "I do like this puzzle :D"
		DavidW says, "Let's get that calculator first"
DavidW says (to ClubFloyd), "u" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north, 		
CF | and the rocky path you discovered heads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | There is no way for you to go up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower Shop 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | On the shop stand is a busted calculator (ET50.00). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy calculator" 		
CF ] Tower Shop 		
CF | > 		
CF | > BUY CALCULATOR 		
CF | 		
CF | You hand the robot shopkeeper ten five-rysti bills. "Enjoy your 		
CF | purchase," says the robot shopkeeper, handing the busted calculator to 		
CF | you. Your transaction is now complete, leaving you with ET1013.24. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW drops stone amulet. 		
stone amulet gives off a bright glow, then vanishes! 		Roger says, "um"
		DavidW asks, "oops. I dropped a stone amulet?"
		Lancelot says, "um indeed"
		Lancelot says, "yep"
		DavidW says, "I accidentally typed d in the room."
		Lancelot says, "lol"
		DavidW says, "hope I don't need that."
		Lancelot says, "Carrying: magic pocket, gift tree, transporting crystal, object editor, ifMud white pages"
		Lancelot says, "you still have a bunch of things lol"
		DavidW says, "Normally I put gifts on my gift tree, yes."
		Lancelot says, "I walked around this mud some time ago but wasnt sure what I was supposed to do with all the weird stuff I picked up so I dumped it off someplace since this does not seem to be very useful"
		DavidW says, "oh, wait, that amulet was probably so I can ... nvm"
		DavidW says, "I remmber what the amulet is for."
DavidW says (to ClubFloyd), "u" 		
CF ] Tower Shop 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north, 		
CF | and the rocky path you discovered heads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | Before you stands The Motherland Calls, a giant statue of a woman with 		
CF | a sword. The statue has become completely overgrown with flowering 		
CF | vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ivy" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X IVY 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Lancelot says, "vines"
DavidW says (to ClubFloyd), "x statue" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | This statue is covered in roses and honeysuckle, but it is still 		
CF | recognizable by its distinctive pose and sword. The real statue was in 		
CF | Volgograd, if you remember correctly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roses" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > X ROSES 		
CF | 		
CF | The vines have completely enveloped the statue. Most of them are in 		
CF | bloom; you can identify roses and honeysuckle, among others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell roses" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > SMELL ROSES 		
CF | 		
CF | You have difficulty smelling things, most days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (South) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, west and 		
CF | northwest. You can also return to the statue to the 		
CF | south. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Lancelot says, "ah ye slooks like we recahed the minesweeper"
		Lancelot says, "argh"
		Lancelot says, "I sound drunk lol"
		DavidW says, "uh, let's visit the Syndey Opera House first."
DavidW says (to ClubFloyd), "s" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | Before you stands The Motherland Calls, a giant statue of a woman with 		
CF | a sword. The statue has become completely overgrown with flowering 		
CF | vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sydney Opera House 		
CF | This copy of the Sydney Opera House has been stripped of the granite 		
CF | panels it once had, leaving a shell of metal and wood. A shimmering 		
CF | field surrounds the opera house, emanating from a field generator. You 		
CF | can go west to the giant statue or south into the opera 		
CF | house. 		
CF | 		
CF | > 		Lancelot says, "good thing it is a copy"
DavidW says (to ClubFloyd), "x field" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > X FIELD 		
CF | 		
CF | (the Yang Field Meter) 		
CF | This device, which looks like a metal detector with a screen, says 		
CF | Yang Field Meter on the side. Underneath that, it says: 		
CF | 		
CF | Requires one M battery. 		
CF | 		
CF | Next to that are printed some guidelines. 		
CF | 		
CF | The Yang Field Meter is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shimmering field" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > X SHIMMERING FIELD 		
CF | 		
CF | A shimmering field stretches around the opera house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x generator" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > X GENERATOR 		
CF | 		
CF | This is a clean, new-looking machine that is emanating a containment 		
CF | field around the opera house. 		
CF | 		
CF | It has a display that says "Demolition on hold: valuable goods 		
CF | (several Yang Field Dampers) have been misplaced inside the building. 		
CF | Delivery to pit feeder has been postponed. Containment field in 		
CF | place." 		
CF | 		
CF | > 		Lancelot says, "exactly the things we need :p"
DavidW says (to ClubFloyd), "x house" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | The burnt remains of the Sydney Opera House are all that is left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > L 		
CF | 		
CF | Sydney Opera House 		
CF | This copy of the Sydney Opera House has been stripped of the granite 		
CF | panels it once had, leaving a shell of metal and wood. A shimmering 		
CF | field surrounds the opera house, emanating from a field generator. You 		
CF | can go west to the giant statue or south into the opera 		
CF | house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > S 		
CF | 		
CF | The containment field flares around you, blocking you from entering. 		
CF | "OUTSIDE ITEMS DETECTED," says a polite voice. 		
CF | 		
CF | Looking over your items, you can see you're carrying the curious tool, 		
CF | which is an outside item. There might be more. 		
CF | 		
CF | > 		
keltena has arrived. 		DavidW says, "hi keltena"
		keltena says, "Hey all--I'm a little overwhelmed today, so I'm probably going to sit this one out"
DavidW says (to ClubFloyd), "put all money in envelope" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > PUT ALL MONEY IN ENVELOPE 		
CF | 		
CF | five-rysti bill: Done. 		
CF | 1-cent coin: The envelope isn't really a reliable container for things 		
CF | outside of bills. 		
CF | 1-cent coin: The envelope isn't really a reliable container for things 		
CF | outside of bills. 		
CF | 1-cent coin: The envelope isn't really a reliable container for things 		
CF | outside of bills. 		
CF | 1-cent coin: The envelope isn't really a reliable container for things 		
CF | outside of bills. 		
CF | rysti bill: Done. 		
CF | rysti bill: Done. 		
CF | five-rysti bill: Done. 		
CF | rysti bill: Done. 		
CF | thousand-rysti bill: Done. 		
CF | 20-cent coin: The envelope isn't really a reliable container for 		
CF | things outside of bills. 		
CF | 		
CF | > 		keltena says, "Hope you all have fun"
		Jacqueline says, "No worries. Hope everything's okay."
DavidW says (to ClubFloyd), "put all but rucksack in rucksack" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > PUT ALL BUT RUCKSACK IN RUCKSACK 		
CF | 		
CF | busted calculator: Done. 		
CF | Yang Field Meter: Done. 		
CF | envelope: Done. 		
CF | insulated pouch: That might not fit. 		
CF | protractor: Done. 		
CF | broken ruler: Done. 		
CF | M battery: Done. 		
CF | status grid: Done. 		
CF | ethics tract: Done. 		
CF | library card: Done. 		
CF | fifth crystal shard: Done. 		
CF | book about currency: Done. 		
CF | curious tool: Done. 		
CF | detective badge: Done. 		
CF | pizza box: Done. 		
CF | 1-cent coin: Done. 		
CF | 1-cent coin: Done. 		
CF | 1-cent coin: Done. 		
CF | 1-cent coin: Done. 		
CF | 20-cent coin: Done. 		
CF | 		
CF | > 		keltena says, "...ah, the coin-hating envelope. That brings back memories. :')"
		Roger says, "this game brings all the whelm"
		DavidW says, "I don't know what we can bring it or not."
DavidW says (to ClubFloyd), "drop sack" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > DROP SACK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear pouch" 		Lancelot says, "this reminded me of the4 robot arena"
CF ] Sydney Opera House 		
CF | > 		
CF | > WEAR POUCH 		
CF | 		
CF | You put on the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > S 		
CF | 		
CF | The containment field flares around you, blocking you from entering. 		
CF | "OUTSIDE ITEMS DETECTED," says a polite voice. 		
CF | 		
CF | Looking over your items, you can see you're carrying the grip shoes, 		
CF | which is an outside item. There might be more. 		
CF | 		
CF | > 		Lancelot says, "also had to drop almost everything"
DavidW says (to ClubFloyd), "put shoes in sack" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > PUT SHOES IN SACK 		
CF | 		
CF | (first taking them off) 		
CF | You put the grip shoes into the rucksack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > S 		
CF | 		
CF | The containment field flares around you, blocking you from entering. 		
CF | "OUTSIDE ITEMS DETECTED," says a polite voice. 		
CF | 		
CF | Looking over your items, you can see you're carrying the gas mask, 		
CF | which is an outside item. There might be more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mask in sack" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > PUT MASK IN SACK 		
CF | 		
CF | (first taking it off) 		
CF | You put the gas mask into the rucksack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > S 		
CF | 		
CF | The containment field flares around you, blocking you from entering. 		
CF | "OUTSIDE ITEMS DETECTED," says a polite voice. 		
CF | 		
CF | Looking over your items, you can see you're carrying the insulated 		
CF | pouch, which is an outside item. There might be more. 		
CF | 		
CF | > 		Lancelot asks, "just drop everything?"
DavidW says (to ClubFloyd), "drop sack" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > DROP SACK 		
CF | 		
CF | The rucksack is already here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pouch" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > DROP POUCH 		
CF | 		
CF | (first taking the insulated pouch off) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Opera Theater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Opera Theater 		
CF | This theatre room has mostly been stripped clear, leaving only the 		
CF | metal supports and the wooden ceiling panels. A dispenser is fixed to 		
CF | the wall, filled with flyers for their last show. 		
CF | 		
CF | You can go north to leave the opera house, and the concert hall 		
CF | is through a wooden door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dispenser" 		
CF ] Opera Theater 		
CF | > 		
CF | > X DISPENSER 		
CF | 		
CF | The flyer dispenser is an opaque container on the wall that says "PUSH 		
CF | FOR A FLYER." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Opera Theater 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | You push the dispenser, and out pops a flyer into your waiting hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read flyer" 		
CF ] Opera Theater 		
CF | > 		
CF | > READ FLYER 		
CF | 		
CF | (the paper flyer) 		
CF | The flyer says: 		
CF | 		
CF | The 25th Pan-Sector Congress Presents: Tragwyddol, the 		
CF | Musical! 		
CF | 		
CF | It contains a few images of what looks like your ship. The flyer looks 		
CF | highly flammable. 		
CF | 		
CF | > 		DavidW says, "Tragwyddol is the name of the spaceship we started on."
		DavidW asks, "I wonder how a flyer conveys it is highly flammable?"
		DavidW asks, "Is there a flaming mascot on the corner whispering 'burn me... burrrrrn me...'?"
DavidW says (to ClubFloyd), "x panels" 		
CF ] Opera Theater 		
CF | > 		
CF | > X PANELS 		
CF | 		
CF | The birch panels look thin and dry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x supports" 		
CF ] Opera Theater 		
CF | > 		
CF | > X SUPPORTS 		
CF | 		
CF | The metal supports the opera theater is built around have been exposed 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Opera Theater 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The concert hall is to the east through a wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Concert Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the wooden door) 		
CF | 		
CF | Concert Hall 		
CF | The concert hall is in better shape than the opera theater, with 		
CF | timber panels peeling off the wall and a wooden roof. You can go 		
CF | west to enter the opera theater. 		
CF | 		
CF | An oak desk is in the middle of the room. 		
CF | 		
CF | You can see a matchbox (in which are five matches), two matches and a 		
CF | little box here. 		
CF | 		
CF | > 		Roger says, "'Tragwyddol' is Welsh for 'eternal'"
DavidW says (to ClubFloyd), "x matchbox" 		
CF ] Concert Hall 		
CF | > 		
CF | > X MATCHBOX 		
CF | 		
CF | This matchbox looks fairly new. 		
CF | 		
CF | In the matchbox are five matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x two matches" 		
CF ] Concert Hall 		
CF | > 		
CF | > X TWO MATCHES 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x match" 		
CF ] Concert Hall 		
CF | > 		
CF | > X MATCH 		
CF | 		
CF | This looks like a large but otherwise standard phosphorous match. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x little box" 		
CF ] Concert Hall 		
CF | > 		
CF | > X LITTLE BOX 		
CF | 		
CF | This box must have been left here by the workers. It looks flammable. 		
CF | 		
CF | You note that the little box has a metal hinge. 		
CF | 		
CF | > 		keltena says, "Oh, *this* area."
DavidW says (to ClubFloyd), "open it" 		
CF ] Concert Hall 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the little box, revealing a safety manual. 		
CF | 		
CF | > 		Lancelot says, "with a lot of flammable stuff :p"
DavidW says (to ClubFloyd), "read manual" 		
CF ] Concert Hall 		
CF | > 		
CF | > READ MANUAL 		
CF | 		
CF | The manual is pretty boring to read. The main safety tip seems to be 		
CF | not to set everything on fire. 		
CF | 		
CF | > 		Lancelot says, "lol is that a hint :D"
		DavidW says, "This entire building is screaming to be burnt."
		keltena says, "Home to the greatest patch note I ever had a hand in"
DavidW says (to ClubFloyd), "take all from desk" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE ALL FROM DESK 		
CF | 		
CF | The oak desk is empty. 		
CF | 		
CF | > 		Lancelot says, "myst be a lot of work to emulate fires breaking out"
DavidW says (to ClubFloyd), "take matchbox" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE MATCHBOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Concert Hall 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the matchbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all match" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE ALL MATCH 		
CF | 		
CF | match: Taken. 		
CF | match: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take little box" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE LITTLE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Concert Hall 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | This heavy oak desk looks far too large for anyone to move. No wonder 		
CF | the workers left it here. 		
CF | 		
CF | You note that the oak desk has a drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Concert Hall 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to lockpick" 		
CF ] Concert Hall 		
CF | > 		
CF | > SET TOOL TO LOCKPICK 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW says, "oh right, it's outside."
DavidW says (to ClubFloyd), "look under desk" 		
CF ] Concert Hall 		
CF | > 		
CF | > LOOK UNDER DESK 		
CF | 		
CF | You don't find anything underneath the oak desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick drawer" 		
CF ] Concert Hall 		
CF | > 		
CF | > KICK DRAWER 		
CF | 		
CF | You'll resort to violence when you have to. But not right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push desk west" 		
CF ] Concert Hall 		
CF | > 		
CF | > PUSH DESK WEST 		
CF | 		
CF | The oak desk cannot be pushed from place to place. 		
CF | 		
CF | > 		DavidW says, "... It can only be burnt to a crisp."
		DavidW asks, "Aren't there supposed to be dampeners in here?"
DavidW says (to ClubFloyd), "l" 		
CF ] Concert Hall 		
CF | > 		
CF | > L 		
CF | 		
CF | Concert Hall 		
CF | The concert hall is in better shape than the opera theater, with 		
CF | timber panels peeling off the wall and a wooden roof. You can go 		
CF | west to enter the opera theater. 		
CF | 		
CF | An oak desk is in the middle of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roof" 		
CF ] Concert Hall 		
CF | > 		
CF | > X ROOF 		
CF | 		
CF | The roof looks dry and old. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panels" 		
CF ] Concert Hall 		
CF | > 		
CF | > X PANELS 		
CF | 		
CF | Timber panels line the walls, some hanging off in strips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull panel" 		
CF ] Concert Hall 		
CF | > 		
CF | > PULL PANEL 		
CF | 		
CF | You peel off a birch panel from the wall. It is light and dry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put panel on desk" 		
CF ] Concert Hall 		
CF | > 		
CF | > PUT PANEL ON DESK 		
CF | 		
CF | You put the birch panel on the oak desk. 		
CF | 		
CF | > 		Lancelot says, "dont forget this game is quite merciful lol"
		DavidW says, "The manga book talked about how to bulid a fire too."
DavidW says (to ClubFloyd), "put flyer on panel" 		
CF ] Concert Hall 		
CF | > 		
CF | > PUT FLYER ON PANEL 		
CF | 		
CF | You put the paper flyer on the birch panel. 		
CF | 		
CF | > 		Lancelot says, "very helpful stuff in the library indeed"
		DavidW asks, "so, um, Shall I try to burn the desk?"
		Lancelot says, "burn it away i'd say :p"
DavidW says (to ClubFloyd), "light match" 		
CF ] Concert Hall 		
CF | > 		
CF | > LIGHT MATCH 		
CF | 		
CF | You light the match. 		
CF | 		
CF | > 		Lancelot says, "*drumroll*"
DavidW says (to ClubFloyd), "burn flyer with match" 		
CF ] Concert Hall 		
CF | > 		
CF | > BURN FLYER WITH MATCH 		
CF | 		
CF | (the flaming match you're carrying) 		
CF | You light the paper flyer with the match. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Flames engulf the birch panel. 		
CF | 		
CF | The flaming paper flyer burns away. 		
CF | 		
CF | The match goes out and burns away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Flames engulf the oak desk. 		
CF | 		
CF | > 		Lancelot says, "n"
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Flames engulf the timber panels and the drawer. 		
CF | 		
CF | The oak desk and the birch panel are on fire. 		
CF | 		
CF | > 		Lancelot says, "now I imagined Brian cackling with glee while writing all this"
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Flames engulf the wooden door and the wooden roof. 		
CF | 		
CF | You watch the timber panels, the oak desk, the birch panel and the 		
CF | drawer burn. There is a lot more fire here than you originally 		
CF | intended. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drawer" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE DRAWER 		
CF | 		
CF | Fire has too thoroughly engulfed the flaming drawer for that to be a 		
CF | good idea. 		
CF | 		
CF | The flaming birch panel burns away. 		
CF | 		
CF | The wooden door, the timber panels, the oak desk and the wooden roof 		
CF | are still on fire. It's getting pretty hot in here! You realize that 		
CF | you may have made a mistake. You rush to a part of the room that has 		
CF | been stripped of all wood to wait out the flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The wooden door, the timber panels, the oak desk, the wooden roof and 		
CF | the drawer are on fire. Just about everything is ablaze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The flaming timber panels burn away, leaving nothing behind. 		
CF | 		
CF | The wooden door, the oak desk, the wooden roof and the drawer are 		
CF | still on fire. You have to dodge a bit of flaming wood that falls from 		
CF | above, but it soon burns away. 		
CF | 		
CF | > 		Lancelot exclaims, "burn it all down !"
DavidW says (to ClubFloyd), "z" 		
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The flaming oak desk burns away, leaving the flaming drawer behind. 		
CF | The flaming wooden roof burns away, leaving the metal supports behind. 		
CF | 		
CF | You watch the wooden door burn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drawer" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE DRAWER 		
CF | 		
CF | There's no portion of the flaming drawer sufficiently cool for you to 		
CF | pick up. 		
CF | 		
CF | The wooden door is on fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put out drawer" 		
CF ] Concert Hall 		
CF | > 		
CF | > PUT OUT DRAWER 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "extinguish drawer" 		
CF ] Concert Hall 		
CF | > 		
CF | > EXTINGUISH DRAWER 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		Jacqueline asks, "Maybe just wait for it to cool?"
CF ] Concert Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The flaming wooden door burns away. The flaming drawer burns away, 		
CF | leaving the four field dampers behind. 		
CF | 		
CF | > 		Lancelot says, "yay dampers"
DavidW says (to ClubFloyd), "take all damper" 		
CF ] Concert Hall 		
CF | > 		
CF | > TAKE ALL DAMPER 		
CF | 		
CF | field damper: Taken. 		
CF | field damper: Taken. 		
CF | field damper: Taken. 		
CF | field damper: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Concert Hall 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Opera Theater 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Opera Theater 		
CF | This theatre room has mostly been stripped clear, leaving only the 		
CF | metal supports and the flaming wooden ceiling panels. A dispenser is 		
CF | fixed to the wall, filled with flyers for their last show. 		
CF | 		
CF | You can go north to leave the opera house, and the concert hall 		
CF | is through a burnt-out frame of wooden door to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push dispenser" 		
CF ] Opera Theater 		
CF | > 		
CF | > PUSH DISPENSER 		
CF | 		
CF | You push the dispenser, and out pops a flyer into your waiting hands. 		
CF | 		
CF | You watch the ceiling panels burn. Hopefully the worst is past. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Opera Theater 		
CF | > 		
CF | > N 		
CF | 		
CF | The containment field flickers and holds tight. "FLAMMABLE ITEMS 		
CF | DETECTED," says a polite voice. 		
CF | 		
CF | Looking over yourself, you see that you're carrying the paper flyer, 		
CF | which is flammable. 		
CF | 		
CF | The ceiling panels are on fire. There is a lot more fire here than you 		
CF | originally intended. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop flyer" 		
CF ] Opera Theater 		
CF | > 		
CF | > DROP FLYER 		
CF | 		
CF | (the paper flyer) 		
CF | Dropped. 		
CF | 		
CF | The ceiling panels are still on fire. It's getting pretty hot in here! 		
CF | You realize that you may have made a mistake. You rush to a part of 		
CF | the room that has been stripped of all wood to wait out the flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Opera Theater 		
CF | > 		
CF | > N 		
CF | 		
CF | The containment field flickers and holds tight. "FLAMMABLE ITEMS 		
CF | DETECTED," says a polite voice. 		
CF | 		
CF | Looking over yourself, you see that you're carrying the little box, 		
CF | which is flammable. 		
CF | 		
CF | The flaming ceiling panels burn away, leaving the metal supports 		
CF | behind. Flaming chunks of ceiling fall all around you, lighting the 		
CF | paper flyer and the flyer dispenser on fire. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "i" 		
CF ] Opera Theater 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | four field dampers 		
CF | a little box (open) 		
CF | a safety manual 		
CF | an unburnt match 		
CF | a matchbox (closed) 		
CF | a recorder (being worn) 		
CF | 		
CF | You watch the paper flyer and the flyer dispenser burn. 		
CF | 		
CF | > 		Lancelot says, "i'd say drop all but dampers"
		Lancelot says, "and recorder"
		Jacqueline asks, "Are we not ourselves flammable?"
DavidW says (to ClubFloyd), "drop little box, match, matchbox" 		
CF ] Opera Theater 		
CF | > 		
CF | > DROP LITTLE BOX, MATCH, MATCHBOX 		
CF | 		
CF | little box: Dropped. 		
CF | match: Dropped. 		
CF | matchbox: Dropped. 		
CF | 		
CF | The flaming paper flyer burns away. 		
CF | 		
CF | The flyer dispenser is still on fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sydney Opera House 		
CF | This copy of the Sydney Opera House has been stripped of the granite 		
CF | panels it once had, leaving a shell of metal and wood. A shimmering 		
CF | field surrounds the opera house, emanating from a field generator. You 		
CF | can go west to the giant statue or south into the opera 		
CF | house. 		
CF | 		
CF | You can see an insulated pouch and a rucksack (in which are a gas 		
CF | mask, some grip shoes, a 20-cent coin and four 1-cent coins, a pizza 		
CF | box, a detective badge, a curious tool, a book about currency, a fifth 		
CF | crystal shard, a library card, an ethics tract, a status grid, an M 		
CF | battery, a broken ruler, a protractor, an envelope (in which are a 		
CF | thousand-rysti bill, three rysti bills and two five-rysti bills), a 		
CF | Yang Field Meter, a busted calculator, a journal page numbered 7, a 		
CF | journal page numbered 3, a journal page numbered 8, a journal page 		
CF | numbered 6, a journal page numbered 11, a journal page numbered 10, a 		
CF | journal page numbered 9, a journal page numbered 4, a journal page 		
CF | numbered 12, an exploration notebook, a dog toy, a Blue Lacunic 		
CF | dictionary, a ball of fluff, two paint cans (a dented one and a 		
CF | stained one), a paint stick, a paintbrush, a jar of flaxseed oil, a 		
CF | rusty canister (in which are some rust flakes), a deerstalker cap, a 		
CF | fake mustache and an oversized raincoat) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pouch and sack" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > TAKE POUCH AND SACK 		
CF | 		
CF | insulated pouch: Taken. 		
CF | rucksack: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf21" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Sydney Opera House 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "That was a bit nuts."
keltena goes home. 		Lancelot says, "setting the Opera House clone on fire"
		DavidW says, "I want to apologize to the opera house."
		DavidW says, "yes, fortunately it is just a clone."
		DavidW says, "I hate to lose all the matches."
		Lancelot says, "if the real one ever goes up in flames... we can blame players of this game lol"
DavidW says (to ClubFloyd), "x damper" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > X DAMPER 		
CF | 		
CF | The field damper is a copper disc about the size of your palm. It 		
CF | doesn't seem to have any moving parts. The only reason you can 		
CF | identify it is because FIELD DAMPER is stamped onto it. Underneath 		
CF | that, it says: 		
CF | 		
CF | Caution: Field dampers are only effective once machinery 		
CF | activates. They have no effect on Yang Field Meter readings when 		
CF | placed.. 		
CF | 		
CF | > 		DavidW says, "okay, they're basically magic stones."
		Lancelot asks, "back to the field?"
		DavidW says, "yes."
DavidW says (to ClubFloyd), "n" 		
CF ] Sydney Opera House 		
CF | > 		
CF | > N 		
CF | 		
CF | That would take you off the island in an unfortunate way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | Before you stands The Motherland Calls, a giant statue of a woman with 		
CF | a sword. The statue has become completely overgrown with flowering 		
CF | vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (South) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, west and 		
CF | northwest. You can also return to the statue to the 		
CF | south. 		
CF | 		
CF | > 		Lancelot says, "lets take some readinfs"
		Lancelot says, "readings even"
		DavidW says, "I suggest mapping the region before using the scanner."
		Lancelot says, "lead the way"
		Lancelot says, "now S"
		DavidW asks, "The battery only lasts so long, but I remember the robot shopkeeper can recharge it?"
DavidW says (to ClubFloyd), "w" 		
CF ] Overgrown Machinery (Southwest) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Overgrown Machinery (Southwest) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (West) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (West) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast and 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (Northwest) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (Northwest) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | east, southeast and south. 		
CF | 		
CF | > 		DavidW says, "Looking like a 3x3 grid."
DavidW says (to ClubFloyd), "e" 		
CF ] Overgrown Machinery (North) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Overgrown Machinery (North) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | east, southeast, south, southwest and 		
CF | west. 		
CF | 		
CF | > 		Lancelot says, "mini mine sweeper"
DavidW says (to ClubFloyd), "e" 		
CF ] Overgrown Machinery (Northeast) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Overgrown Machinery (Northeast) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | south, southwest and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (East) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (East) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, south, southwest, west and 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (Southeast) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (Southeast) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, west and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Overgrown Machinery (Center) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast, 		
CF | south, southwest, west and northwest. 		
CF | 		
CF | This area is dominated by a circular gate, on which someone has 		
CF | scratched the words The Great Gate. 		
CF | 		
CF | The Great Gate leads down, but it is shut. 		
CF | 		
CF | There is a button larger than your hand set into the machinery in the 		
CF | ground. Next to it is a cracked monitor. 		
CF | 		
CF | You can also see a late notice from a library here. 		
CF | 		
CF | > 		Lancelot says, "yep 3x3 indeed"
DavidW says (to ClubFloyd), "take notice" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > TAKE NOTICE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This notice reads: 		
CF | 		
CF | Patron A. Webster, you are instructed to return the following books: 		
CF | Physics Wars 		
CF | Geometry for Dummies 		
CF | Geometry for Geniuses 		
CF | Calculators and You: A Journey 		
CF | 		
CF | Failure to do so will result in charges for the books being returned 		
CF | to your account. 		
CF | 		
CF | -The Library of Alexandria 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | The Great Gate is much larger than you are. Near it are a giant button 		
CF | and a cracked monitor. The machinery all around you connects to the 		
CF | gate, and someone has scratched The Great Gate onto it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scratch" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > X SCRATCH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | The monitor says "Yang Field at dangerous levels. 4 spikes detected." 		
CF | 		
CF | > 		DavidW says, "four spikes and four dampeners."
DavidW says (to ClubFloyd), "i" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a late notice from a library 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | some grip shoes 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a curious tool 		
CF | a book about currency 		
CF | a fifth crystal shard 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | an M battery 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a Yang Field Meter 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a ball of fluff 		
CF | two paint cans: 		
CF | a dented one 		
CF | a stained one 		
CF | a paint stick 		
CF | a paintbrush 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | an insulated pouch (closed) 		
CF | four field dampers 		
CF | a recorder (being worn) 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		Lancelot says, "so we only need to figure out where they are"
DavidW says (to ClubFloyd), "x meter" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > X METER 		
CF | 		
CF | This device, which looks like a metal detector with a screen, says 		
CF | Yang Field Meter on the side. Underneath that, it says: 		
CF | 		
CF | Requires one M battery. 		
CF | 		
CF | Next to that are printed some guidelines. 		
CF | 		
CF | The Yang Field Meter is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meter" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > TAKE METER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (South) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, west and 		
CF | northwest. You can also return to the statue to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put battery in meter" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > PUT BATTERY IN METER 		
CF | 		
CF | (the M battery in the Yang Field Meter) 		
CF | (first taking the M battery) 		
CF | The battery compartment is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open compartment" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > OPEN COMPARTMENT 		
CF | 		
CF | You open the battery compartment. 		
CF | 		
CF | > 		Lancelot says, "offf"
DavidW says (to ClubFloyd), "look in compartment" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > LOOK IN COMPARTMENT 		
CF | 		
CF | The battery compartment is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put battery in it" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > PUT BATTERY IN IT 		
CF | 		
CF | (the M battery in the battery compartment) 		
CF | You put the M battery into the battery compartment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close compartment" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > CLOSE COMPARTMENT 		
CF | 		
CF | You close the battery compartment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > X METER 		
CF | 		
CF | This device, which looks like a metal detector with a screen, says 		
CF | Yang Field Meter on the side. Underneath that, it says: 		
CF | 		
CF | Requires one M battery. 		
CF | 		
CF | Next to that are printed some guidelines. 		
CF | 		
CF | The Yang Field Meter is currently switched off. 		
CF | 		
CF | > 		Lancelot says, "yes get some scanning"
DavidW says (to ClubFloyd), "read guidelines" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > READ GUIDELINES 		
CF | 		
CF | The guidelines on the Yang Field Meter say: 		
CF | 		
CF | This meter detects potential Yang Field spikes in machinery in the 		
CF | nearby area. It is not precise enough to specify where the spikes are 		
CF | located; instead, it counts all spikes in the current area and all 		
CF | adjacent areas. It can be used to predict where spikes will occur, and 		
CF | thus aid in the placement of field dampers. 		
CF | 		
CF | Field dampers only activate once the associated machinery is 		
CF | turned on. Therefore, this meter does not change in its readings even 		
CF | if the dampers have been placed in the correct location. Only 		
CF | attempting to use the machine can verify if placement is correct. 		
CF | 		
CF | This device only lasts for around 15 minutes before it must be 		
CF | recharged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn meter on" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > TURN METER ON 		
CF | 		
CF | You turn on the meter. 		
CF | 		
CF | The Yang Field Meter reads 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Overgrown Machinery (Southwest) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Overgrown Machinery (Southwest) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast and east. 		
CF | 		
CF | The Yang Field Meter reads 2. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (West) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (West) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast and 		
CF | south. 		
CF | 		
CF | The Yang Field Meter reads 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (Northwest) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (Northwest) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | east, southeast and south. 		
CF | 		
CF | The Yang Field Meter reads 2. 		
CF | 		
CF | > 		Jacqueline says, "This is amusing."
DavidW says (to ClubFloyd), "e" 		
CF ] Overgrown Machinery (North) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Overgrown Machinery (North) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | east, southeast, south, southwest and 		
CF | west. 		
CF | 		
CF | The Yang Field Meter reads 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Overgrown Machinery (Northeast) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Overgrown Machinery (Northeast) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | south, southwest and west. 		
CF | 		
CF | The Yang Field Meter reads 2. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (East) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (East) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, south, southwest, west and 		
CF | northwest. 		
CF | 		
CF | The Yang Field Meter reads 2. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (Southeast) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (Southeast) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, west and northwest. 		
CF | 		
CF | The Yang Field Meter reads 1. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off meter" 		
CF ] Overgrown Machinery (Southeast) 		
CF | > 		
CF | > TURN OFF METER 		
CF | 		
CF | You switch the Yang Field Meter off. 		
CF | 		
CF | > 		Lancelot says, "you forgot center"
		DavidW says, "I did not. There's 4."
		Lancelot says, "oh ok"
		Lancelot says, "ah yep got it"
		Lancelot says, "this is not that hard lol"
		DavidW says, "I'm not immediately getting it."
		Jacqueline says, "hm. Let me scroll back and see if I can figure it out."
		DavidW says, "This is one of those puzzles where I need 15 minutes or so."
		Lancelot says, "well NE and E are 2 right"
		DavidW asks, "yeah, so?"
		Lancelot says, "that means the S and SE need to be without spike otherwise E would be higher than 2"
		DavidW says, "my brain isn't awake enough right now to grasp this"
		Lancelot says, "since E overlaps NE area\;"
		Lancelot says, "NE covers: N NE C E"
		Lancelot says, "E covers same plus S SE"
		Lancelot says, "since values are same that means S and SE are empty"
		DavidW says, "oh, okay"
		Lancelot says, "so N NE C E contain 2 spikes"
		Lancelot says, "that means 2 remaining spikes on W side"
		Jacqueline says, "Oh, wait. So not quite Minesweeper."
		Lancelot says, "nope because the place you are standing in can also cintain a spike"
		Jacqueline says, "Yeah"
		Lancelot says, "N is 3"
		Lancelot says, "N covers same as NE(2) plus NW,W"
		Jacqueline | 2 3 2
		Jacqueline | 3 4 2
		Jacqueline | 2 3 1
		DavidW says, "so there's a spike at SW then."
		Lancelot says, "so SW contains spike"
		Lancelot says, "exactly"
		Lancelot says, "and W too"
		Lancelot says, "since S=3 and SE=1 and extra places aew W SW"
		DavidW says, "I haven't concluded that W has a spike."
		DavidW says, "I'm really having trouble concentrating."
		Lancelot says, "SE=1 spike"
		Lancelot says, "which covers C E S SE"
		Lancelot says, "S=3 spikes, so W SW should be for the 2 extra spikes"
		Lancelot says, "I guess I played minesweeper too often lol"
		DavidW says, "I'm guessing that N, W, E, and SW have spikes. It seems to fit."
		Lancelot says, "yep"
		Lancelot says, "that seems to be the complete set"
		DavidW says, "okay. Let's try that."
DavidW says (to ClubFloyd), "l" 		
CF ] Overgrown Machinery (Southeast) 		
CF | > 		
CF | > L 		
CF | 		
CF | Overgrown Machinery (Southeast) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, west and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (East) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (East) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, south, southwest, west and 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop damper" 		
CF ] Overgrown Machinery (East) 		
CF | > 		
CF | > DROP DAMPER 		
CF | 		
CF | You place the field damper carefully on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Overgrown Machinery (East) 		
CF | > 		
CF | > NE 		
CF | 		
CF | That would take you off the island in an unfortunate way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Overgrown Machinery (North) 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Overgrown Machinery (North) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | east, southeast, south, southwest and 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop damper" 		
CF ] Overgrown Machinery (North) 		
CF | > 		
CF | > DROP DAMPER 		
CF | 		
CF | You place the field damper carefully on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Overgrown Machinery (West) 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Overgrown Machinery (West) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast and 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop damper" 		
CF ] Overgrown Machinery (West) 		
CF | > 		
CF | > DROP DAMPER 		
CF | 		
CF | You place the field damper carefully on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (Southwest) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (Southwest) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop damper" 		
CF ] Overgrown Machinery (Southwest) 		
CF | > 		
CF | > DROP DAMPER 		
CF | 		
CF | You place the field damper carefully on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Overgrown Machinery (Center) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast, 		
CF | south, southwest, west and northwest. 		
CF | 		
CF | The Great Gate leads down, but it is shut. 		
CF | 		
CF | There is a button larger than your hand set into the machinery in the 		
CF | ground. Next to it is a cracked monitor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Overgrown Machinery (Center) 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You press the button, and the ground rumbles. Energy crackles around 		
CF | the four field dampers, which clamp themselves firmly to the ground. 		
CF | 		
CF | With a groan, the Great Gate tears open, sending a shower of dirt 		
CF | below. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "ysy"
DavidW says (to ClubFloyd), "d" 		
CF ] Yang Lab 		
CF | > 		
CF | > D 		
CF | 		
CF | You jump down through the gate, the low gravity softening your fall. 		
CF | 		
CF | Yang Lab 		
CF | This laboratory is a self-contained room coated in a thick layer of 		
CF | dust, with a pile of dirt just below the Great Gate. Chalkboards line 		
CF | the walls, and in the center of the room is a spherical machine the 		
CF | size and build of a bathysphere. 		
CF | 		
CF | The Great Gate leads back up. 		
CF | 		
CF | > 		Jacqueline says, "er, yay"
DavidW says (to ClubFloyd), "x dust" 		
CF ] Yang Lab 		
CF | > 		
CF | > X DUST 		
CF | 		
CF | The dust here has lain long undisturbed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dirt" 		
CF ] Yang Lab 		
CF | > 		
CF | > X DIRT 		
CF | 		
CF | This is the dirt that fell down when you opened the gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dirt" 		
CF ] Yang Lab 		
CF | > 		
CF | > SEARCH DIRT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chalkboards" 		
CF ] Yang Lab 		
CF | > 		
CF | > X CHALKBOARDS 		
CF | 		
CF | The chalkboards are covered by indecipherable equations. The only 		
CF | parts you understand say: 		
CF | 		
CF | 1 cm in the scope = 1 km in the chamber, 		
CF | 		
CF | hyperbolic space is the key: negative curvature, 		
CF | 		
CF | and 		
CF | 		
CF | time flow is slowed inside the chamber--organics and inorganics 		
CF | affected differently? 		
CF | 		
CF | > 		Lancelot says, "oh boy we get into the math stuff again"
DavidW says (to ClubFloyd), "x machine" 		
CF ] Yang Lab 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | This machine is a large sphere built like a bathysphere, with metal 		
CF | plating and a radar-like scope on which you see a green dot. Next to 		
CF | the scope is a hole labelled FUEL INTAKE. It has a circular door, and 		
CF | is labelled YANG ENGINE MK I: DIMENSIONAL CHAMBER. 		
CF | 		
CF | There is also a lever that can be pushed or pulled, with settings at 		
CF | -1, 0, and 1. It is currently set to 0. 		
CF | 		
CF | The large machine is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Yang Lab 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | This hole is labelled "METHANE HYDRATE ONLY". 		
CF | 		
CF | > 		DavidW asks, "uh, was that the barrels spilled on the Great Wall of China?"
		DavidW says, "Maybe the pouch is for that."
DavidW says (to ClubFloyd), "wear pounch" 		
CF ] Yang Lab 		
CF | > 		
CF | > WEAR POUNCH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear pouch" 		
CF ] Yang Lab 		
CF | > 		
CF | > WEAR POUCH 		
CF | 		
CF | You put on the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dot" 		
CF ] Yang Lab 		
CF | > 		
CF | > X DOT 		
CF | 		
CF | The green dot is in the exact center of the scope. 		
CF | 		
CF | > 		Lancelot says, "I guess we need to go back to get that fuel"
DavidW says (to ClubFloyd), "look in scope" 		
CF ] Yang Lab 		
CF | > 		
CF | > LOOK IN SCOPE 		
CF | 		
CF | This is a tiny scope, less than 2cm wide. There is a green dot in the 		
CF | center. If there were any other thing on the scope, you could measure 		
CF | it, but the green dot itself is right in the middle, so it's not worth 		
CF | measuring. 		
CF | 		
CF | Below, it says: 		
CF | 		
CF | Dimensional scope: Objects of interest may appear here. Scope uses 		
CF | Euclidean distance only; conversion may be needed for other 		
CF | dimensions. Point of origin is marked in green. Any foreign objects 		
CF | are marked in red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lever to -1" 		
CF ] Yang Lab 		
CF | > 		
CF | > SET LEVER TO -1 		
CF | 		
CF | The lever can only be set by being pushed or pulled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Yang Lab 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the lever, setting it to 1. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Yang Lab 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever, setting it to 0. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Yang Lab 		
CF | > 		
CF | > G 		
CF | 		
CF | You pull the lever, setting it to -1. A red dot appears on the scope. 		
CF | 		
CF | > 		Lancelot exclaims, "target!"
DavidW says (to ClubFloyd), "look in scope" 		
CF ] Yang Lab 		
CF | > 		
CF | > LOOK IN SCOPE 		
CF | 		
CF | This is a tiny scope, less than 2cm wide. There is a green dot in the 		
CF | center and a red dot on the edge, but it's hard to be more precise 		
CF | without a measuring tool. 		
CF | 		
CF | Below, it says: 		
CF | 		
CF | Dimensional scope: Objects of interest may appear here. Scope uses 		
CF | Euclidean distance only; conversion may be needed for other 		
CF | dimensions. Point of origin is marked in green. Any foreign objects 		
CF | are marked in red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "measure red dot with ruler" 		
CF ] Yang Lab 		
CF | > 		
CF | > MEASURE RED DOT WITH RULER 		
CF | 		
CF | The red dot is exactly at 9.95mm from the center. 		
CF | 		
CF | > 		DavidW says, "That's almost 1 cm so that red dot item is about 1 km in its reality."
		DavidW says, "I need a bathroom break."
		Jacqueline gives a thumbs up.
		Roger says, "it'd be fun if the insulated part of the pouch was completely a red herring and it was just a handy wearable container. Funny to me, anyway"
		Lancelot says, "lol"
		Lancelot says, "it can be fun to pull proverbial rugs"
		Lancelot says, "in another WIP I added an actual red herring just to trip up people :p"
		Lancelot says, "and I guess I have to make Rovarsson happy... somehow he is always looking for a stick to poke things with in the hopes the game breaks."
		Lancelot says, "as for the Opera, I can imagine Brian had to isolate stuff because of the burning going on."
		Lancelot says, "same as with the robot arena I guess, it would complicate things if players can bring whatever they want in there"
		Jacqueline says, "Yeah, for sure."
		Lancelot says, "how many sessions we have been playing this game? does anyone know? I kinda lost track when exactly we started with this one."
		DavidW says, "sorry, I'm constipated and bleeding a bit. I'll have to try again in a few minutes."
		Lancelot exclaims, "ouch take care David!"
		DavidW asks, "Do we know if we're supposed to enter this machine?"
		DavidW asks, "And what is the fuel for exactly?"
		Lancelot says, "I know but that would be giving it away"
		Lancelot says, "I playtested this area for most of it."
		DavidW says, "ow, this is really uncomfortable. I've gotta go back to the bathroom."
		Jacqueline says, "No worries, D."
		Jacqueline goes to add a note to the first transcript to edit this bit out for D.
		Lancelot says, "what I really like about this game is its forgiveness..."
		Lancelot says, "yeah good point"
		Roger says, "You may feel slight discomfort after dropping a stone amulet"
		Lancelot says, "now I wonder what that stone amulet is for. I remember trying to map some part of IFMud but I guess it is quite large."
		DavidW says, "back."
		DavidW says, "First stage of the rocketship has fallen off. Second stage has to travel somewhat yet."
		Lancelot says, "so we are facing the mysterious machine and we are missing fuel."
		Lancelot says, "can you show inventory"
		DavidW says, "We can try to get fuel or we can try our grip shoes at the cabin."
DavidW says (to ClubFloyd), "i" 		
CF ] Yang Lab 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Yang Field Meter 		
CF | a late notice from a library 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | some grip shoes 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a curious tool 		
CF | a book about currency 		
CF | a fifth crystal shard 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a ball of fluff 		
CF | two paint cans: 		
CF | a dented one 		
CF | a stained one 		
CF | a paint stick 		
CF | a paintbrush 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | an insulated pouch (being worn and closed) 		
CF | a recorder (being worn) 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		Lancelot says, "ah I think protractor we need to use as well"
		Lancelot asks, "we measured distance, right?"
DavidW says (to ClubFloyd), "measure red dot with protractor" 		
CF ] Yang Lab 		
CF | > 		
CF | > MEASURE RED DOT WITH PROTRACTOR 		
CF | 		
CF | The red dot is at an angle of 1.23 radians compared to level. 		
CF | 		
CF | > 		Lancelot says, "ok"
		Roger says, "70.47~ degrees"
DavidW says (to ClubFloyd), "x calculator" 		
CF ] Yang Lab 		
CF | > 		
CF | > X CALCULATOR 		
CF | 		
CF | This is a scientific calculator, with the regular buttons for numbers 		
CF | and the decimal point. However, the keys for exponential and 		
CF | logarithmic functions are missing, along with others. Instead, all 		
CF | that are available are PLUS, MINUS, TIMES, DIVIDE, SIN, COS, TAN, 		
CF | SINH, COSH, and TANH. There are also a CLEAR button and an INVERSE 		
CF | toggle near the top. 		
CF | 		
CF | The display currently says "0.0". 		
CF | 		
CF | On the back of the calculator is scrawled in marker: "Operating manual 		
CF | not included." 		
CF | 		
CF | [Instead of pushing individual keys for numbers, you can simply ENTER 		
CF | the entire number. For instance, you can ENTER 3.1415. All other 		
CF | buttons can simply be pushed.] 		
CF | 		
CF | > 		Lancelot says, "thats why we have the calculator but we need to see the formula I guess"
		DavidW says, "The formula is in my summary notes"
		Lancelot says, "ok cool"
		Lancelot asks, "maybe we get fuel first?"
		DavidW says, "2.0�arctanh(D)"
DavidW says (to ClubFloyd), "u" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overgrown Machinery (Center) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast, 		
CF | south, southwest, west and northwest. 		
CF | 		
CF | The Great Gate leads downward, finally open after all these years. 		
CF | 		
CF | There is a button larger than your hand set into the machinery in the 		
CF | ground. Next to it is a cracked monitor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (South) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, west and 		
CF | northwest. You can also return to the statue to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | Before you stands The Motherland Calls, a giant statue of a woman with 		
CF | a sword. The statue has become completely overgrown with flowering 		
CF | vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north, 		
CF | and the rocky path you discovered heads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower Shop 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Eiffel Tower 		
CF | You are standing on an observation deck at the top of the Eiffel 		
CF | Tower. From here, you can see clearly all around. Off to the west, far 		
CF | below, you can see the Statue of Liberty. Beyond that is the giant 		
CF | pillar that stretches through this whole area. Above, you can see the 		
CF | galleon that the antenna pierces through. You can go down to 		
CF | the rest of the tower. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship above 		
CF | you. It looks like you could climb up it, especially with the 		
CF | lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Galleon 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower of London 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships standing still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] The Great Wall 		
CF | > 		
CF | > U 		
CF | 		
CF | You hop up to the next island and make your way up. 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		Jacqueline says, "oh god the Carrack."
DavidW says (to ClubFloyd), "u" 		
CF ] On the Wall 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | On the Wall 		
CF | Looks like someone took advantage of a convenient dumping spot up 		
CF | here. There are some barrels labelled METHANE HYDRATE that have 		
CF | spilled, leaving the frozen chemical substance all over the top of the 		
CF | wall. You can go back down. 		
CF | 		
CF | > 		Jacqueline says, "Sorry, just having flashbacks."
		DavidW says, "yup, Methane Hydrate is here."
DavidW says (to ClubFloyd), "put hydrate in pouch" 		
CF ] On the Wall 		
CF | > 		
CF | > PUT HYDRATE IN POUCH 		
CF | 		
CF | (first taking the frozen methane hydrate spill) 		
CF | You pry off a chunk of the methane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in pouch" 		
CF ] On the Wall 		
CF | > 		
CF | > PUT IT IN POUCH 		
CF | 		
CF | The insulated pouch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] On the Wall 		
CF | > 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put chunk in pouch" 		
CF ] On the Wall 		
CF | > 		
CF | > PUT CHUNK IN POUCH 		
CF | 		
CF | You put the methane hydrate into the insulated pouch. 		
CF | 		
CF | > 		Lancelot says, "lol no auto-open magic here"
DavidW says (to ClubFloyd), "close pouch" 		
CF ] On the Wall 		
CF | > 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Great Wall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tower of London 		
CF | > 		
CF | > D 		
CF | 		
CF | You walk from one island to the next, which is only a small hop down. 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships standing still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > D 		
CF | 		
CF | You leap onto one of the ships and climb down. 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > S 		
CF | 		
CF | There's nothing but an endless void in that direction. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Galleon 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Top of the Eiffel Tower 		
CF | You are standing on an observation deck at the top of the Eiffel 		
CF | Tower. From here, you can see clearly all around. Off to the west, far 		
CF | below, you can see the Statue of Liberty. Beyond that is the giant 		
CF | pillar that stretches through this whole area. Above, you can see the 		
CF | galleon that the antenna pierces through. You can go down to 		
CF | the rest of the tower. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship above 		
CF | you. It looks like you could climb up it, especially with the 		
CF | lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tower Shop 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north, 		
CF | and the rocky path you discovered heads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | That would take you off the island in an unfortunate way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | Before you stands The Motherland Calls, a giant statue of a woman with 		
CF | a sword. The statue has become completely overgrown with flowering 		
CF | vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (South) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, west and 		
CF | northwest. You can also return to the statue to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Overgrown Machinery (Center) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast, 		
CF | south, southwest, west and northwest. 		
CF | 		
CF | The Great Gate leads downward, finally open after all these years. 		
CF | 		
CF | There is a button larger than your hand set into the machinery in the 		
CF | ground. Next to it is a cracked monitor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Yang Lab 		
CF | > 		
CF | > D 		
CF | 		
CF | You jump down through the gate, the low gravity softening your fall. 		
CF | 		
CF | Yang Lab 		
CF | This laboratory is a self-contained room coated in a thick layer of 		
CF | dust, with a pile of dirt just below the Great Gate. Chalkboards line 		
CF | the walls, and in the center of the room is a spherical machine the 		
CF | size and build of a bathysphere. 		
CF | 		
CF | The Great Gate leads back up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Yang Lab 		
CF | > 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the insulated pouch, revealing a chunk of methane hydrate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hydrate in hole" 		
CF ] Yang Lab 		
CF | > 		
CF | > PUT HYDRATE IN HOLE 		
CF | 		
CF | You deposit the methane chunk inside the fuel intake. It disappears 		
CF | with a "clunk". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type 0.995 on calculator" 		
CF ] Yang Lab 		
CF | > 		
CF | > TYPE 0.995 ON CALCULATOR 		
CF | 		
CF | You type your number into the calculator. It now displays 0.995. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push inverse" 		
CF ] Yang Lab 		
CF | > 		
CF | > PUSH INVERSE 		
CF | 		
CF | You push the INVERSE toggle, and it sinks down, staying there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calculator" 		
CF ] Yang Lab 		
CF | > 		
CF | > X CALCULATOR 		
CF | 		
CF | This is a scientific calculator, with the regular buttons for numbers 		
CF | and the decimal point. However, the keys for exponential and 		
CF | logarithmic functions are missing, along with others. Instead, all 		
CF | that are available are PLUS, MINUS, TIMES, DIVIDE, SIN, COS, TAN, 		
CF | SINH, COSH, and TANH. There are also a CLEAR button and an INVERSE 		
CF | toggle near the top. 		
CF | 		
CF | The display currently says "0.995". 		
CF | 		
CF | On the back of the calculator is scrawled in marker: "Operating manual 		
CF | not included." 		
CF | 		
CF | [Instead of pushing individual keys for numbers, you can simply ENTER 		
CF | the entire number. For instance, you can ENTER 3.1415. All other 		
CF | buttons can simply be pushed.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push tanh" 		
CF ] Yang Lab 		
CF | > 		
CF | > PUSH TANH 		
CF | 		
CF | You press the TANH key. Now the display says "2.99448". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push times" 		
CF ] Yang Lab 		
CF | > 		
CF | > PUSH TIMES 		
CF | 		
CF | You press the TIMES key. The display says ENTER SECOND NUMBER. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type 2.0 on calculator" 		
CF ] Yang Lab 		
CF | > 		
CF | > TYPE 2.0 ON CALCULATOR 		
CF | 		
CF | You type your number into the calculator. It now displays 5.98896. 		
CF | 		
CF | > 		DavidW says, "ok, so it's more like 6 km in there."
		DavidW says, "I'm not sure what we need the angle for."
		Lancelot asks, "we did the math... let's try the machine?"
		DavidW asks, "Does 'try' mean 'enter'?"
DavidW says (to ClubFloyd), "x door" 		
CF ] Yang Lab 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This door is circular and very thick. Great for withstanding a lot of 		
CF | pressure. 		
CF | 		
CF | > 		Lancelot asks, "I think the math is to convert distances because we are in a different kind of topology?"
DavidW says (to ClubFloyd), "yes" 		
CF ] Yang Lab 		
CF | > 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Yang Lab 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The whole room shudders for a moment as the machine boots up. Once the 		
CF | trembling stops, the door opens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter door" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Hyperbolic Space 		
CF | This is a vast white space with a green circle on the tiled floor. 		
CF | Everything around you is warped in a way that makes your head swim. 		
CF | The chamber door floats in mid air near you, leading outside. 		
CF | 		
CF | A green disc floats above the ground. 		
CF | 		
CF | > 		Lancelot says, "that looks like our starting poiint :p"
		DavidW asks, "um. And we need to find the red disc now?"
		Lancelot says, "looks like it"
DavidW I have no idea what direction to go, though. 		Lancelot asks, "examine the disc?"
DavidW says (to ClubFloyd), "x disc" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > X DISC 		
CF | 		
CF | A green disc is hovering over the floor. It has two shoes drawn on it. 		
CF | 		
CF | > 		Lancelot says, "lol another hint"
DavidW says (to ClubFloyd), "stand on disc" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > STAND ON DISC 		
CF | 		
CF | You stand on the disc. 		
CF | 		
CF | A voice speaks out of the emptiness. "Welcome, traveller. You are 		
CF | authorized for round trips. Please give me the bearing and distance 		
CF | you wish to travel. You can instruct me by saying commands, such as 		
CF | BEARING 1.45 or DISTANCE 4.35. Distances are measured in kilometers. 		
CF | Once you have chosen your bearing and distance, you can TRAVEL. To 		
CF | repeat these instructions, exit this disc and get back on." 		
CF | 		
CF | [This game uses the decimal point . rather than the decimal comma , to 		
CF | indicate decimals.] 		
CF | 		
CF | > 		Lancelot says, "so angle and distance :D"
		Jacqueline says, "I'd like one of these."
DavidW says (to ClubFloyd), "bearing 1.23" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > BEARING 1.23 		
CF | 		
CF | "You have changed your bearing to 1.23, to the nearest hundredth of a 		
CF | radian," says the voice. 		
CF | 		
CF | > 		Lancelot says, "yeah much easier than using public transport"
DavidW says (to ClubFloyd), "distance 5.98896" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > DISTANCE 5.98896 		
CF | 		
CF | "You have changed your distance to 5.99, to the nearest hundredth of a 		
CF | kilometer," says the voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "travel" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > TRAVEL 		
CF | 		
CF | You travel forward at an amazing rate. 		
CF | 		
CF | When you stop, there is something there: a laptop, unremarkable, lying 		
CF | on the tiled floor. 		
CF | 		
CF | The voice says, "You have arrived. Please exit your disc. To return to 		
CF | the entrance, you may get back on the disc once you are finished." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get off the disc. 		
CF | 		
CF | "You can return to the chamber door by getting on the disc again at 		
CF | any time," says the voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | This is a simple black laptop, currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the laptop. It's a login screen with its last username filled 		
CF | in: Antonio Yang. There is a prompt asking for a password. 		
CF | 		
CF | Underneath, it says: 		
CF | 		
CF | Hint: Emrys, it's me, Antonio. I used the password you gave 		
CF | me. 		
CF | 		
CF | [You can ATTEMPT PASSWORD to try to log on] 		
CF | [New Topic for Antonio Yang - Credentials] 		
CF | 		
CF | > 		Lancelot says, "congratulations on finding the laptop :D"
DavidW says (to ClubFloyd), "take it" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "wait, we haven't met Yang yet, have we?"
		Lancelot says, "he is the cryo engineer"
		Lancelot says, "we did meet him"
		Lancelot says, "maybe we didnt talk to him yet? but I think we did"
		DavidW asks, "okay. So we go back to the ship then?"
		Lancelot says, "I'd say so"
		DavidW says (to Lancelot), "if we did, it was a month ago."
DavidW says (to ClubFloyd), "stand on disc" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > STAND ON DISC 		
CF | 		
CF | Standing on the disc again, it instantly moves and you are brought 		
CF | back by the chamber door. "Round trip complete," says the voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Hyperbolic Space 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You hop off the disc. 		
CF | 		
CF | "Thank you for your time," says the voice. 		
CF | 		
CF | > 		Lancelot says, "I was just wondering how long we have been playing this game :D"
DavidW says (to ClubFloyd), "out" 		
CF ] Yang Lab 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Yang Lab 		
CF | This laboratory is a self-contained room coated in a thick layer of 		
CF | dust, with a pile of dirt just below the Great Gate. Chalkboards line 		
CF | the walls, and in the center of the room is a spherical machine the 		
CF | size and build of a bathysphere. 		
CF | 		
CF | The Great Gate leads back up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Yang Lab 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | The machine shuts down with a low groan, and the door closes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overgrown Machinery (Center) 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overgrown Machinery (Center) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, southeast, 		
CF | south, southwest, west and northwest. 		
CF | 		
CF | The Great Gate leads downward, finally open after all these years. 		
CF | 		
CF | There is a button larger than your hand set into the machinery in the 		
CF | ground. Next to it is a cracked monitor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Overgrown Machinery (South) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Overgrown Machinery (South) 		
CF | You are standing on some overgrown machinery spread out into a kind of 		
CF | grid. It's divided into many sections; you can reach the others to the 		
CF | north, northeast, east, west and 		
CF | northwest. You can also return to the statue to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Motherland Calls 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Motherland Calls 		
CF | Before you stands The Motherland Calls, a giant statue of a woman with 		
CF | a sword. The statue has become completely overgrown with flowering 		
CF | vines. 		
CF | 		
CF | The path of rocks leads back up, and you can see the Sydney 		
CF | Opera House to the east. To the north is an area behind 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Eiffel Tower 		
CF | You find yourself in front of the Eiffel Tower. From this angle, you 		
CF | can see the whole thing! It's rusted quite badly but has been spared 		
CF | the graffiti of most of the other monuments you've seen today. 		
CF | 		
CF | You can see an adjacent island with the Statue of Liberty on it to the 		
CF | west. You can go under the Eiffel Tower to the north, 		
CF | and the rocky path you discovered heads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | There is no way for you to go up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Under the Eiffel Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Under the Eiffel Tower 		
CF | You are standing in the shadow of the Eiffel Tower, its steel lattice 		
CF | forming a cage around you. The island around you is small, leaving a 		
CF | good view of the earth below. 		
CF | 		
CF | There is a directory sign here. You can go up to the middle of 		
CF | the tower or south to the southern part of the island, which is 		
CF | the only other part that remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower Shop 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower Shop 		
CF | The entire middle of the Eiffel Tower is taken up with a single shop. 		
CF | Junk fills up most of the room: broken ovens, rotten handbags, 		
CF | shattered bottles. In the middle of the room is a shop stand with 		
CF | items for sale. You can go up to the top of the tower or 		
CF | down to the ground below. 		
CF | 		
CF | A robotic shopkeeper sits behind the stand, keeping watch on the shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Eiffel Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Eiffel Tower 		
CF | You are standing on an observation deck at the top of the Eiffel 		
CF | Tower. From here, you can see clearly all around. Off to the west, far 		
CF | below, you can see the Statue of Liberty. Beyond that is the giant 		
CF | pillar that stretches through this whole area. Above, you can see the 		
CF | galleon that the antenna pierces through. You can go down to 		
CF | the rest of the tower. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship above 		
CF | you. It looks like you could climb up it, especially with the 		
CF | lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Galleon 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galleon 		
CF | This ship is a galleon, larger than the carracks around it. It's also 		
CF | missing its lower half. The ship itself is not revolving at all. 		
CF | Several harpoon launchers are mounted around the edges of the ship, 		
CF | all connected to a large lever. 		
CF | 		
CF | A condemnation notice hangs on the ship. You can go north to 		
CF | the weathered carrack, northeast to the slim carrack, 		
CF | east to the fancy carrack, southeast to the painted 		
CF | carrack, south to the crooked carrack, southwest to the 		
CF | sticky carrack, west to the vandalized carrack, and 		
CF | northwest to the gross carrack. 		
CF | 		
CF | An antenna rises up through a hole in the center of the ship. Now that 		
CF | you're not rotating, it looks like you could climb down it, 		
CF | especially with the lower gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crooked Carrack 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crooked Carrack 		
CF | You are in a carrack, an old sailing vessel and part of the Spanish 		
CF | Armada. This carrack looks undeniably crooked. It is circling with 		
CF | seven other carracks in a vortex centered on an old galleon. The 		
CF | carracks are all connected by chains and are not revolving at all, 		
CF | matching the galleon in the center which is not revolving at all. 		
CF | 		
CF | There is a cannon on this ship, currently unloaded. It has been placed 		
CF | far from the center of the vortex, and it's facing counterclockwise. 		
CF | You can see four cannonballs spinning around in the air; if you look 		
CF | close enough you can see where they came from. A harpoon from the 		
CF | central galleon has been embedded in this carrack. 		
CF | 		
CF | The carrack you're in stands still, and the center ship does so as 		
CF | well, attached by the harpoons. You can go up to the Tower of 		
CF | London, northeast (or counterclockwise) to the painted 		
CF | carrack, northwest (or clockwise) to the sticky carrack, 		
CF | and north (or inside) to the galleon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower of London 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower of London 		
CF | You are standing near a replica of the Tower of London. Much of it is 		
CF | missing, but the White Tower itself is to the north, covered in 		
CF | advertisements. Remnants of broken walls and outbuildings litter the 		
CF | rest of this island. Most things look undisturbed; it seems this area 		
CF | doesn't get many visitors. You can go back up or further 		
CF | down, where you spy the masts of ships standing still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] The Great Wall 		
CF | > 		
CF | > U 		
CF | 		
CF | You hop up to the next island and make your way up. 		
CF | 		
CF | The Great Wall 		
CF | Something seems to have gone wrong here. This area is frozen over, 		
CF | covered in snow. The giant pillar which provided warmth in other areas 		
CF | is far away. 		
CF | 		
CF | A segment of the Great Wall of China resides on this island. You are 		
CF | standing below the icy wall, which gleams in the starlight. 		
CF | 		
CF | You can go west across the path of junk or walk down 		
CF | where this island has run into another. It looks like you can make 		
CF | your way up this part of the wall as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > W 		
CF | 		
CF | You carefully pick your way along the path of junk, hopping from piece 		
CF | to piece. 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pillar Interior 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pillar Interior 		
CF | Inside the pillar is a round room. It's uncomfortably warm in here, 		
CF | but not as much as you might have expected; perhaps the heat is being 		
CF | directed outwards. You can leave to the east. A smaller black 		
CF | rift leads southeast. The rift feels closed off, somehow. 		
CF | 		
CF | Another larger blue rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "We've been playing since Feb 4."
DavidW says (to ClubFloyd), "take tool" 		
CF ] Pillar Interior 		
CF | > 		
CF | > TAKE TOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "whoa"
DavidW says (to ClubFloyd), "x tool" 		
CF ] Pillar Interior 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 4 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Inert. The available settings are Inert, 		
CF | Lockpick, Flashlight, Diagnose, Locator, and Connector. There is a 		
CF | Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Pillar Interior 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open black rift" 		
CF ] Pillar Interior 		
CF | > 		
CF | > OPEN BLACK RIFT 		
CF | 		
CF | You bring the curious tool near the smaller black rift, and it flares 		
CF | into life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Hub Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there is a blue rift 		
CF | leading northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "I think our record is 19 sessions."
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cryostorage 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cryostorage 		
CF | You stand in a room that stretches further than you can see, filled 		
CF | with rows and rows of cryotubes. While the destruction is less severe 		
CF | here than in other parts of the ship, some of the cryotubes are 		
CF | damaged, while others seem to be malfunctioning. You can return 		
CF | north to the rest of the ship. 		
CF | 		
CF | A rift has opened up to the west. It glows red. 		
CF | 		
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube 		
CF | to cryotube, trying to assess and control the damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t" 		
CF ] Cryostorage 		
CF | > 		
CF | > T 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Sergeant Olgin 		
CF | *Rescue - There's a child stuck in the southern hallways! 		
CF | *Reporting - Reporting for duty! How can I help? 		
CF | Things to say to Ginger 		
CF | *Sorting - Need help with the tools? 		
CF | Things to say to Mefe 		
CF | *Maneuver - Have you ever heard of an after-engine counter spin? 		
CF | *Chipless - A robot monkey ran off with a chip from your computer! 		
CF | Things to say to Divya 		
CF | *Canine - I'll do my best to find your dog! 		
CF | Things to say to the Captain 		
CF | *Home - Do you think of your family often? 		
CF | *Extraordinary - Captain, strange rifts have been opening all over 		
CF | the ship! 		
CF | *Request - Reporting for duty, sir. How can I help you? 		
CF | Things to say to Rhys 		
CF | *Quest - Are you looking for something? 		
CF | Things to say to the little girl 		
CF | *Escape - Hey, can you still move? Can you come out here? 		
CF | *Caretaker - Hey kid, are you okay? Where are your parents? 		
CF | Things to say to Tiffany 		
CF | *Negotiation - Yes, I am a trained negotiator. 		
CF | Things to say to Antonio Yang 		
CF | Credentials - Do you remember me giving you a password? 		
CF | *Cryonics - What's the status of the cryotubes? 		
CF | Things to say to Idris 		
CF | *Management - How are you guys holding up in here? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say credentials to yang" 		
CF ] Cryostorage 		
CF | > 		
CF | > SAY CREDENTIALS TO YANG 		
CF | 		
CF | (Antonio Yang) 		
CF | "Do you remember me giving you a password?" 		
CF | 		
CF | "No, why?" asks Antonio. "Is this like a secret code thing? I mean, 		
CF | I've got to work on these tubes, so I don't have time to join a secret 		
CF | group of anything, but we can have a secret code, just you and me. 		
CF | What password would you suggest we use?" 		
CF | 		
CF | Please choose a password to share with Antonio. > 		
DavidW says (to ClubFloyd), "clubfloyd" 		
CF ] Cryostorage 		
CF | Please choose a password to share with Antonio. > 		
CF | > CLUBFLOYD 		
CF | 		
CF | 		
CF | "Cool," says Antonio. He grabs a marker and a sticky note out of his 		
CF | pocket and scribbles down "clubfloyd" on it before handing it to you. 		
CF | "I'm in. Whenever you need my help in the future, just give me this 		
CF | code." 		
CF | 		
CF | > 		Lancelot says, "now this is pretty rad... us giving him the password for future use lol"
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Cryostorage 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | This is a simple black laptop. Now open, it shows a prompt asking for 		
CF | a password. 		
CF | 		
CF | [You can ATTEMPT PASSWORD to try to log on] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attempt password" 		
CF ] Cryostorage 		
CF | > 		
CF | > ATTEMPT PASSWORD 		
CF | 		
CF | 		
CF | Enter Password for Antonio Yang. > 		
DavidW says (to ClubFloyd), "clubfloyd" 		
CF ] Cryostorage 		
CF | Enter Password for Antonio Yang. > 		
CF | > CLUBFLOYD 		
CF | 		
CF | 		
CF | "Correct," says the computer, and it turns on, allowing you full 		
CF | access. 		
CF | 		
CF | The laptop is completely empty. No files, no applications. Just a 		
CF | single equation featured on a blank screen, followed by the words, 		
CF | "FOR ANTONIO". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x equation" 		
CF ] Cryostorage 		
CF | > 		
CF | > X EQUATION 		
CF | 		
CF | This equation takes up almost the entire screen in small font. 		
CF | Underneath it are the words, "FOR ANTONIO". You have no idea what the 		
CF | equation is about; it doesn't use standard notation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show equation to antonio" 		
CF ] Cryostorage 		
CF | > 		
CF | > SHOW EQUATION TO ANTONIO 		
CF | 		
CF | (first taking the single equation) 		
CF | The single equation is not tangible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show laptop to antonio" 		
CF ] Cryostorage 		
CF | > 		
CF | > SHOW LAPTOP TO ANTONIO 		
CF | 		
CF | "Hold on a second," he says. "Where did you get this?" 		
CF | 		
CF | "It took a lot of digging," you say. 		
CF | 		
CF | "This...this is perfect! If I create a hyperbolic network, then it's 		
CF | no longer amenable; I can pump in more electricity from the outskirts 		
CF | than gets pumped out." He notices you watching him. "Sorry for 		
CF | rambling, but Storyweaver, you're a treasure!" He folds the laptop 		
CF | under his arm and embraces you for a second before rushing away and 		
CF | out of sight. 		
CF | 		
CF | The rift in the room changes from red to green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You are in a dark place underground. The woman in the spiked skull 		
CF | mask is speaking to a hideous spider beast. 		
CF | 		
CF | The spider talks, its voice grotesque. "Should I go easy on 		
CF | her?" 		
CF | 		
CF | The woman shakes her head. "Our path is already chosen for 		
CF | us." 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		Lancelot exclaims, "yay!"
		Lancelot says, "and yet another vision"
		DavidW says, "The spider stole the teddy bear."
		Lancelot says, "naughty spider"
		DavidW says, "Let's return to the cabin."
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Hub 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		Lancelot says, "ah yep"
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | red. 		
CF | 		
CF | The only crew member here right now is Petty Officer Rhys, who is 		
CF | contemplating the monitors with a grim expression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. 		
CF | Moonlight illuminates everything clearly around you. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. Everything is quiet and still in the 		
CF | night. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong in the nighttime. It hasn't had time 		
CF | yet to deposit a great deal of sediment or erode much of the earth 		
CF | around it, so this area is rocky and steep, except for one patch of 		
CF | mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear shoes" 		
CF ] River Side 		
CF | > 		
CF | > WEAR SHOES 		
CF | 		
CF | (first taking the grip shoes) 		
CF | You put on the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | With the grip shoes on your feet, it's easy to climb up the slippery 		
CF | limestone. At the top, you pass into a natural cellar. 		
CF | 		
CF | Cellar 		
CF | Here, in a natural cellar under the cabin, it's cooler and darker. 		
CF | There's not much room, about the same as a walk-in freezer. There is 		
CF | broken glass strewn on the floor. You can still see enough moonlight 		
CF | to light up the room, as well as the limestone rocks you climbed up on 		
CF | to the west. 		
CF | 		
CF | Incongruously, a metal door is set into the east wall. 		
CF | 		
CF | A rectangular sheet of high-quality paper is leaned up against the 		
CF | wall. 		
CF | 		
CF | A hefty wooden tub lies on the floor, with a journal page numbered 5 		
CF | and a spackle knife in it. It looks movable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page 5" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE PAGE 5 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Cellar 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 5 written 		
CF | in the corner. It says: 		
CF | 		
CF | Wow. Wow wow wow. I don't even know what to write. 		
CF | 		
CF | I'm in the Record. At least, what Mr. Stevens sent to Central was. 		
CF | And that means I have to leave here...probably forever. I don't really 		
CF | understand it. I mean, we're all about choice, right? So what's got 		
CF | them so worried that they have to ruin my life? 		
CF | 		
CF | I'm really going to miss this place. But we have to accept change 		
CF | in life. And my Gift tells me this is the way. I just wish it didn't 		
CF | have to be. 		
CF | 		
CF | To distract myself, I've started experimenting with my still. I'm 		
CF | technically not supposed to make anything alcoholic with it, so I've 		
CF | been making turpentine out of pine sap instead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knife" 		
CF ] Cellar 		
CF | > 		
CF | > X KNIFE 		
CF | 		
CF | This looks like a multipurpose knife, a blend between a scraper and a 		
CF | spackle knife, meant to both remove and apply plaster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF ] Cellar 		
CF | > 		
CF | > X TUB 		
CF | 		
CF | This is a pretty hefty tub, a circular wooden container. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Cellar 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This metal door looks like it would belong in an office building, not 		
CF | the middle of nowhere. It has an octagon on it, but otherwise is 		
CF | plain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to lockpick" 		
CF ] Cellar 		
CF | > 		
CF | > SET TOOL TO LOCKPICK 		
CF | 		
CF | You set the curious tool to Lockpick. 		
CF | 		
CF | The tool beeps and a voice says, "Lockpick activated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Cellar 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with tool" 		
CF ] Cellar 		
CF | > 		
CF | > UNLOCK DOOR WITH TOOL 		
CF | 		
CF | You hold the curious tool up to the metal door. A blue light comes 		
CF | from the tool, and then the metal door unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | The tub is heavy enough to lug around in here, let alone in places 		
CF | it's not needed! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tub" 		
CF ] Cellar 		
CF | > 		
CF | > DROP TUB 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the metal door) 		
CF | 		
CF | Office 		
CF | This room contrasts markedly with the forested area outside. It is 		
CF | made entirely out of metal, and looks as if it has been unused for a 		
CF | long time. There is a console here with a large dial, with an office 		
CF | chair in front of it. The door leads back out to the west. A 		
CF | smaller black rift leads northeast. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | A scribbled note has been left here. 		
CF | 		
CF | There is a clock mounted in this room, reading 1:01 am. 		
CF | 		
CF | A glass box is attached to one wall, with a lever on it. It has two 		
CF | lights: one, labelled A, is lit while the other, labelled B, is also 		
CF | lit. 		
CF | 		
CF | Another larger black rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read scribbled" 		
CF ] Office 		
CF | > 		
CF | > READ SCRIBBLED 		
CF | 		
CF | It reads: 		
CF | 		
CF | Both levers have to be activated at once to open the box. Make 		
CF | sure to diagnose the rift first! 		
CF | 		
CF | > 		DavidW says, "I don't think we have quite enough time to deal with this just yet."
		DavidW says, "The knife can at least help us with the plaster issue."
		Lancelot asks, "we casn leave this one and do some cabin stuff?"
DavidW says (to ClubFloyd), "w" 		
CF ] Cellar 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cellar 		
CF | Here, in a natural cellar under the cabin, it's cooler and darker. 		
CF | There's not much room, about the same as a walk-in freezer. There is 		
CF | broken glass strewn on the floor. You can still see enough moonlight 		
CF | to light up the room, as well as the limestone rocks you climbed up on 		
CF | to the west. 		
CF | 		
CF | Incongruously, a metal door is set into the east wall. 		
CF | 		
CF | A rectangular sheet of high-quality paper is leaned up against the 		
CF | wall. 		
CF | 		
CF | You can also see a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE PAPER 		
CF | 		
CF | (the sheet of paper) 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "This paper is for the window, I'm sure."
DavidW says (to ClubFloyd), "x paper" 		
CF ] Cellar 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | Which do you mean, the sheet of paper, the journal page numbered 5, 		
CF | the journal page numbered 7, the journal page numbered 3, the journal 		
CF | page numbered 8, the journal page numbered 6, the journal page 		
CF | numbered 11, the journal page numbered 10, the journal page numbered 		
CF | 9, the journal page numbered 4 or the journal page numbered 12? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sheet" 		
CF ] Cellar 		
CF | > 		
CF | > SHEET 		
CF | 		
CF | This is a very large sheet of paper, about the size of your torso. 		
CF | It's high quality, too, crisp and fibrous; it looks quite a bit like 		
CF | washi paper. 		
CF | 		
CF | > 		Lancelot asks, "washi paper?"
		Lancelot says, "ah yep definitely for the window"
		DavidW asks, "wishy washi?"
DavidW says (to ClubFloyd), "take tub" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE TUB 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] River Side 		
CF | > 		
CF | > W 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong in the nighttime. It hasn't had time 		
CF | yet to deposit a great deal of sediment or erode much of the earth 		
CF | around it, so this area is rocky and steep, except for one patch of 		
CF | mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hill View 		
CF | > 		
CF | > N 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. Everything is quiet and still in the 		
CF | night. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		Lancelot says, "almost translparent if properly treated"
DavidW says (to ClubFloyd), "e" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. 		
CF | Moonlight illuminates everything clearly around you. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, casting this area into shadow. 		
CF | However, the plaster on the outside of the building is crumbling. A 		
CF | couple of high windows are placed in such a way that it's difficult to 		
CF | see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tub" 		
CF ] Cabin Porch 		
CF | > 		
CF | > DROP TUB 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Moonlight casts everything 		
CF | in stark contrasts. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a small bucket (in which is some turpentine) and a rotten 		
CF | beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs 		
CF | The top floor of the cabin has a magnificent view of the night sky. 		
CF | Maybe a little too magnificient; without a window, more of nature can 		
CF | get in here than you'd like. A cozy bed takes up much of the room, 		
CF | with a nightstand next to it. The stairs lead down. 		
CF | 		
CF | A delicate feather mobile hangs from the ceiling swinging back and 		
CF | forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put washi on window" 		
CF ] Upstairs 		
CF | > 		
CF | > PUT WASHI ON WINDOW 		
CF | 		
CF | (the empty window) 		
CF | The paper sheet looks like the right size, but it's mostly opaque, and 		
CF | would make the room much darker and less inviting. 		
CF | 		
CF | > 		Lancelot says, "right we need to treat it"
		DavidW says, "not sure how."
		Lancelot says, "not sure if it is mentioned thats world knowledge (normally its oiled)"
		DavidW says, "I'd have to re read all the pages"
		DavidW says, "okay, I wondered why there was still oil"
DavidW says (to ClubFloyd), "d" 		
CF ] Cabin 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Moonlight casts everything 		
CF | in stark contrasts. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a small bucket (in which is some turpentine) and a rotten 		
CF | beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oil" 		
CF ] Cabin 		
CF | > 		
CF | > X OIL 		
CF | 		
CF | This is a glass jar filled with yellow, transparent flaxseed oil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put oil on washi" 		
CF ] Cabin 		
CF | > 		
CF | > PUT OIL ON WASHI 		
CF | 		
CF | You carefully pour some of the oil onto the sheet of paper. Once 		
CF | you've gotten a little drizzle all over, you work the oil into the 		
CF | paper with your hand, brushing it back and forth. You have to add a 		
CF | bit more oil here and there to get the spots you missed. 		
CF | 		
CF | Bit by bit, the paper becomes more and more translucent until it looks 		
CF | almost like glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs 		
CF | The top floor of the cabin has a magnificent view of the night sky. 		
CF | Maybe a little too magnificient; without a window, more of nature can 		
CF | get in here than you'd like. A cozy bed takes up much of the room, 		
CF | with a nightstand next to it. The stairs lead down. 		
CF | 		
CF | A delicate feather mobile hangs from the ceiling swinging back and 		
CF | forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put washi on window" 		
CF ] Upstairs 		
CF | > 		
CF | > PUT WASHI ON WINDOW 		
CF | 		
CF | (the empty window) 		
CF | You carefully place the oiled paper into the window frame. It's just 		
CF | the right size; with care, you pinch the paper into the frame until 		
CF | it's held securely. 		
CF | 		
CF | Once you're done, you take a step back and admire your handiwork. The 		
CF | paper is fully transparent, with only a few streaks here and there 		
CF | reminding you that there's paper between you and the outside world. 		
CF | 		
CF | With the flow of air stopped, the feather mobile stops swinging. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mobile" 		
CF ] Upstairs 		
CF | > 		
CF | > X MOBILE 		
CF | 		
CF | This is a delicated construction of feathers, sticks and twine, hung 		
CF | high from the roof, out of reach. 		
CF | 		
CF | It's hanging perfectly still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cabin 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Moonlight casts everything 		
CF | in stark contrasts. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a small bucket (in which is some turpentine) and a rotten 		
CF | beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, casting this area into shadow. 		
CF | However, the plaster on the outside of the building is crumbling. A 		
CF | couple of high windows are placed in such a way that it's difficult to 		
CF | see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | You can see a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut plaster with knife" 		
CF ] Cabin Porch 		
CF | > 		
CF | > CUT PLASTER WITH KNIFE 		
CF | 		
CF | It's designed more for scraping or putting plaster on something than 		
CF | for cutting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scrape plaster with knife" 		
CF ] Cabin Porch 		
CF | > 		
CF | > SCRAPE PLASTER WITH KNIFE 		
CF | 		
CF | You slide the scraper under the plaster and peel off a large chunk, 		
CF | throwing it off the edge of the porch. 		
CF | 		
CF | As you do so, something flutters to the ground. The old plaster is 		
CF | about halfway removed by now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page" 		
CF ] Cabin Porch 		
CF | > 		
CF | > TAKE PAGE 		
CF | 		
CF | (the journal page numbered 2) 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "anoither page lol"
DavidW says (to ClubFloyd), "read it" 		
CF ] Cabin Porch 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This looks like a page torn from a journal with the number 2 written 		
CF | in the corner. It says: 		
CF | 		
CF | I figured out how to make my own paint today. It was pretty 		
CF | interesting; I've been trying to use as few commercial products as I 		
CF | can out here (obviously I had to buy all the metal stuff, but that 		
CF | doesn't count, right?). It turns out that you need slightly different 		
CF | ingredients for different kinds of paint: 		
CF | 		
CF | for primer: 		
CF | -some turpentine, 		
CF | -flaxseed oil, and 		
CF | -rust 		
CF | 		
CF | For the top coat: 		
CF | -flaxseed oil 		
CF | -rust, and 		
CF | -talc powder 		
CF | 		
CF | Fortunately, I've been able to source all these things locally. 		
CF | 		
CF | 		
CF | [There are some images showing the relative proportions of each 		
CF | ingredient, which you note down in your memory.] 		
CF | 		
CF | I spent the rest of the time on my hill sculpture. Pretty fun. We 		
CF | Storyweavers all have to use our gift one way or another; I know the 		
CF | others like stories, but I prefer to preserve our history through art 		
CF | and craft. I want to make this cabin beautiful, a cabin to last the 		
CF | ages. 		
CF | 		
CF | > 		Lancelot says, "ah paint recipes"
		DavidW says, "explains why there's two paint cans."
		Lancelot says, "yep"
		DavidW says, "I assume the tub is for the plaster, then."
		DavidW says, "which is floss plus mud? oops. Mud is at the river."
DavidW says (to ClubFloyd), "scrape plaster" 		
CF ] Cabin Porch 		
CF | > 		
CF | > SCRAPE PLASTER 		
CF | 		
CF | (with the spackle knife) 		
CF | You work the scraper underneath the crumbling plaster and remove all 		
CF | the old plaster in chunks, throwing it off the side of the porch as 		
CF | you go. 		
CF | 		
CF | The wood underneath is smooth and fairly clean. By the time you're 		
CF | done, you have a bare wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tub" 		
CF ] Cabin Porch 		
CF | > 		
CF | > TAKE TUB 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. 		
CF | Moonlight illuminates everything clearly around you. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. Everything is quiet and still in the 		
CF | night. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River Side 		
CF | > 		
CF | > S 		
CF | 		
CF | You lug the heavy tub along with you. 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong in the nighttime. It hasn't had time 		
CF | yet to deposit a great deal of sediment or erode much of the earth 		
CF | around it, so this area is rocky and steep, except for one patch of 		
CF | mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mud in tub" 		
CF ] River Side 		
CF | > 		
CF | > PUT MUD IN TUB 		
CF | 		
CF | You scoop a great deal of mud into the tub. It's now very heavy. You 		
CF | have to drop it in the process. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tub" 		
CF ] River Side 		
CF | > 		
CF | > TAKE TUB 		
CF | 		
CF | The tub is far too heavy to lift now, but you should be able to push 		
CF | it in different directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push tub north" 		
CF ] Hill View 		
CF | > 		
CF | > PUSH TUB NORTH 		
CF | 		
CF | You push the heavy tub along with you. 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. Everything is quiet and still in the 		
CF | night. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push tub east" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > PUSH TUB EAST 		
CF | 		
CF | You push the heavy tub along with you. 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. 		
CF | Moonlight illuminates everything clearly around you. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push tub south" 		
CF ] Cabin Porch 		
CF | > 		
CF | > PUSH TUB SOUTH 		
CF | 		
CF | You push the heavy tub along with you. 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, casting this area into shadow. 		
CF | However, part of the wall has been stripped bare of plaster. A couple 		
CF | of high windows are placed in such a way that it's difficult to see 		
CF | within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put floss in tub" 		
CF ] Cabin Porch 		
CF | > 		
CF | > PUT FLOSS IN TUB 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Lancelot asks, "fluff?"
DavidW says (to ClubFloyd), "put fluff in tub" 		
CF ] Cabin Porch 		
CF | > 		
CF | > PUT FLUFF IN TUB 		
CF | 		
CF | You mix the cattail fluff into the tub of mud. After working it in for 		
CF | several exhausting minutes, you have a beautiful wet plaster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Cabin Porch 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | This wall has been stripped of the old plaster and is ready for a new 		
CF | batch. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "put plaster on wall" 		
CF ] Cabin Porch 		
CF | > 		
CF | > PUT PLASTER ON WALL 		
CF | 		
CF | You use the spackle knife to apply the wet plaster to the wall. It's 		
CF | long, grueling work applying the thick plaster, spreading it evenly 		
CF | and using the knife to trim it up. By the time you're done, the tub is 		
CF | empty, your arm is aching, and the plastered wall is beautiful. 		
CF | 		
CF | The sky noticeably lightens. The night is over, and the day is 		
CF | beginning to break. 		
CF | 		
CF | > 		Lancelot says, "yay plaster away"
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Gentle morning light comes 		
CF | through the windows. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a small bucket (in which is some turpentine) and a rotten 		
CF | beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Cabin 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | Which do you mean, the dented paint can or the stained paint can? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make primer" 		
CF ] Cabin 		
CF | > 		
CF | > MAKE PRIMER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put turpentine in dented" 		
CF ] Cabin 		
CF | > 		
CF | > PUT TURPENTINE IN DENTED 		
CF | 		
CF | You pour some of the turpentine into the empty dented paint can. 		
CF | 		
CF | > 		Lancelot says, "primer was turn rust oil"
DavidW says (to ClubFloyd), "put oil in dented" 		
CF ] Cabin 		
CF | > 		
CF | > PUT OIL IN DENTED 		
CF | 		
CF | You pour some of the jar of flaxseed oil into the dented paint can, 		
CF | mixing it with the other ingredients. 		
CF | 		
CF | Outside, the sky darkens and you hear a rumbling of thunder. Light 		
CF | rain begins to fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rust in dented" 		
CF ] Cabin 		
CF | > 		
CF | > PUT RUST IN DENTED 		
CF | 		
CF | You pour some of the rust flakes into the dented paint can, mixing it 		
CF | with the other ingredients. 		
CF | 		
CF | > 		Lancelot says, "perfect"
DavidW says (to ClubFloyd), "stir dented" 		
CF ] Cabin 		
CF | > 		
CF | > STIR DENTED 		
CF | 		
CF | It'd be easier to mix the paint if you had a stirring stick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stick" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE STICK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stir dented" 		
CF ] Cabin 		
CF | > 		
CF | > STIR DENTED 		
CF | 		
CF | You take the paint stick and work at mixing the turpentine, the rust, 		
CF | and the flaxseed oil. 		
CF | 		
CF | It's arduous work, as you have to break down the flakes. It'd be far 		
CF | easier with a mortar and pestle or some kind of mechanical mixer, but 		
CF | you eventually end up with some nice, thin red primer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put oil in stained" 		
CF ] Cabin 		
CF | > 		
CF | > PUT OIL IN STAINED 		
CF | 		
CF | You pour some of the jar of flaxseed oil into the empty stained paint 		
CF | can. 		
CF | 		
CF | > 		Lancelot says, "well done"
DavidW says (to ClubFloyd), "put rust in stained" 		
CF ] Cabin 		
CF | > 		
CF | > PUT RUST IN STAINED 		
CF | 		
CF | You pour some of the rust flakes into the stained paint can, mixing it 		
CF | with the other ingredients. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, protecting this area from the 		
CF | drizzling rain. The wall is covered in beautifully applied plaster. A 		
CF | couple of high windows are placed in such a way that it's difficult to 		
CF | see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | You can see a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cabin Porch 		
CF | > 		
CF | > W 		
CF | 		
CF | The porch just leads from the garden to the north and the cabin 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | light rain and the cloudy sky mute all colors. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The rain lends a grey hue to 		
CF | everything you see. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put talc in stained" 		
CF ] Hill View 		
CF | > 		
CF | > PUT TALC IN STAINED 		
CF | 		
CF | You pour some of the bowl of talc powder into the stained paint can, 		
CF | mixing it with the other ingredients. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stir stained" 		
CF ] Hill View 		
CF | > 		
CF | > STIR STAINED 		
CF | 		
CF | You take the paint stick and work at mixing the talc, the rust, and 		
CF | the flaxseed oil. 		
CF | 		
CF | It's arduous work, as you have to break down the flakes. It'd be far 		
CF | easier with a mortar and pestle or some kind of mechanical mixer, but 		
CF | you eventually end up with some beautiful red paint, appropriate for a 		
CF | top coat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | light rain and the cloudy sky mute all colors. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		Lancelot says, "okay"
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, protecting this area from the 		
CF | drizzling rain. The wall is covered in beautifully applied plaster. A 		
CF | couple of high windows are placed in such a way that it's difficult to 		
CF | see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | weathered rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | You can see a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take brush" 		
CF ] Cabin Porch 		
CF | > 		
CF | > TAKE BRUSH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "paint primer on chair" 		
CF ] Cabin Porch 		
CF | > 		
CF | > PAINT PRIMER ON CHAIR 		
CF | 		
CF | You take the brush and carefully apply the primer. It is difficult, as 		
CF | the primer is slippery, but slowly you get it to work. 		
CF | 		
CF | After a long painting session, you take an hour's break to let the 		
CF | chair dry while your mind goes through the events of the day. 		
CF | 		
CF | The day is bright and sunny, with only a light breeze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "paint top coat on chair" 		
CF ] Cabin Porch 		
CF | > 		
CF | > PAINT TOP COAT ON CHAIR 		
CF | 		
CF | You pick up the brush once again and apply the top coat. It's much 		
CF | thicker than the primer; it's a little harder to spread, but much 		
CF | easier to keep on the brush. 		
CF | 		
CF | After a few grueling minutes, you've finished. The rocking chair is 		
CF | now a satisfying red color. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | You can see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in window" 		
CF ] Hill View 		
CF | > 		
CF | > LOOK IN WINDOW 		
CF | 		
CF | (the elegant sculpture) 		
CF | You look through the window at the cabin below. Moving your head 		
CF | slightly, you see that the etching does line up with the cabin. Only 		
CF | some of the cabin is etched, most likely corresponding to permanent 		
CF | features. However, there are slight differences. 		
CF | 		
CF | In fact, there's something you couldn't see before, when the other 		
CF | imperfections were there. A tiny "X", marked at the bottom of the 		
CF | window, corresponds to part of the hill right next to you. Looking 		
CF | closer, you see that it indicates a rock that's been modified to form 		
CF | a hidden compartment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Hill View 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | This is a simple compartment hidden as a rock. It is currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Hill View 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the hidden compartment, revealing a journal page numbered 1 		
CF | and a sketchbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take page 1 and sketchbook" 		
CF ] Hill View 		
CF | > 		
CF | > TAKE PAGE 1 AND SKETCHBOOK 		
CF | 		
CF | journal page numbered 1: Taken. 		
CF | sketchbook: Taken. 		
CF | 		
CF | > 		Lancelot says, "ah the sketchbook"
DavidW says (to ClubFloyd), "read page 1" 		
CF ] Hill View 		
CF | > 		
CF | > READ PAGE 1 		
CF | 		
CF | This looks like a page torn from a journal with the number 1 written 		
CF | in the corner. It says: 		
CF | 		
CF | My name is Arawn Webster. And they say that I have the 		
CF | Storyweaver's Gift, the same one that Emrys Tisserand once had. Our 		
CF | ship is currently in the hundredth year of its grand voyage, and I 		
CF | have the great luck to have been chosen to stay at the Weaver's 		
CF | cottage, one of the resorts scattered around the uninhabited portions 		
CF | of the ship. I swear they just keep these cabins for the sake of 		
CF | unpaid labor, since somebody has to tend to all the repairs and the 		
CF | planting. But there's an old rumor about this cottage specifically; a 		
CF | lot of Storyweavers get sent here, mostly girls. They say it was 		
CF | Emrys's cottage, but that doesn't make sense, since she died long 		
CF | before this ship was made. I know they want something from me, from 		
CF | us, but I don't know what. 		
CF | 		
CF | The simulated sky here is done very well. It looks just like 		
CF | Earth's sky does in the movies. It even tracks the moon and the sun 		
CF | correctly. 		
CF | 		
CF | I've spent my time drawing, mostly. 		
CF | 		
CF | [Here there are several sketches of clothing, mostly outfits with lots 		
CF | of buckles and spikes, with one mask that looks a lot like a skull] 		
CF | 		
CF | I'm keeping this journal to help me remember that my past is 		
CF | behind me, my present is now, and my future is bright. Here's to a 		
CF | great adventure! 		
CF | 		
CF | > 		DavidW says, "wait, he's the guy who borrowed all those overdue library books."
		Lancelot says, "sounds like yep"
DavidW says (to ClubFloyd), "x sketchbook" 		
CF ] Hill View 		
CF | > 		
CF | > X SKETCHBOOK 		
CF | 		
CF | This looks like it must be Rhys's sketchbook. It's filled with 		
CF | detailed technical drawings. He'll be thrilled to see it. 		
CF | 		
CF | > 		Lancelot says, "looks like we got another region completed"
		DavidW says, "I say return this sketchbook and end today's session there."
		Lancelot says, "my thoughts exactly"
DavidW says (to ClubFloyd), "e" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | red. 		
CF | 		
CF | The only crew member here right now is Petty Officer Rhys, who is 		
CF | contemplating the monitors with a grim expression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sketchbook to Rhys" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > GIVE SKETCHBOOK TO RHYS 		
CF | 		
CF | "Hey, Rhys! Is this yours?" you ask, holding out the sketchbook. 		
CF | 		
CF | A look of relief floods his face. "Thanks, Storywea--Emrys." He grabs 		
CF | the book from you, flipping through the pages, and says, "This should 		
CF | help me figure things out..." he trails off. 		
CF | 		
CF | "What is it?" you ask. "Is it the wrong book?" 		
CF | 		
CF | "Did you draw this?" he asks, opening the book and pointing to an 		
CF | intricately inked sketch of the outer hull of the Starship Tragwyddol. 		
CF | "This is exactly what I needed!" 		
CF | 		
CF | You shake your head. 		
CF | 		
CF | "Then who?" he asks. You look over his shoulder. One of the drawings 		
CF | is initialed AW. 		
CF | 		
CF | "Must be someone who wanted to help," you say. 		
CF | 		
CF | He nods. "I've got to get this to the others. Thanks again, Emrys," he 		
CF | says, and walks out. 		
CF | 		
CF | The rift behind you fades from red into green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the masked woman carrying a strange cylindrical device. 		
CF | Standing between a cabin and a forest, she presses a button. All the 		
CF | trees quake as the air in front of her ripples. Then the air rips 		
CF | open, forming a red rift in space. 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		DavidW asks, "oh, the masked woman opened the rifts, eh?"
		DavidW says, "How interesting."
		DavidW asks, "She's also us, yes?"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfnevercabindone" 		
CF ] Bridge: Sensors 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "so we got the monuments done, and the cabin"
		Lancelot says, "nice"
		DavidW says, "And monster house"
		Lancelot says, "ah I missed that part"
		DavidW asks, "And the train is done, isn't it?"
		Lancelot asks, "then we still need to do the robots? and the spider?"
		DavidW says, "We have yet to visit the zoo or spider."
		
*** A BIT LATER *** 		
		asparagus says, "Sandman got me. Hope it was a good session."
		Roger says, "I think everyone had fun with it"
		DavidW says, "We apologize for burning down the Sydney Opera House replica."
		asparagus says, "That's okay. I actually got all drifty and came to enough to notice something about the opera house and thought I was having strange dream.s at first."
		asparagus says, "I've been playing a lot of IF lately, pretty heavily, and my dreams have been decidedly IF-ish, so it was weird, but also seemed like just another (recent) day."
		DavidW says, "IF dreams can be very strange."
		DavidW says, "And dreams are already strange."
		asparagus says, "Indeed."
		
*** SESSION 10 *** 		
		DavidW says, "We cleaned up Monument Isles and Forest Cabin last week, so we probably want to tackle the Volcano Zoo next. But there's also an unused shard and stuff in one of the backstage rooms we skipped over."
		DavidW says, "Lancelot's arrival reminds me to remind everyone that Spring Thing games are now available."
		Lancelot says, "I am participating as well, but in a special back garden section lol"
		DavidW asks, "Are we ready to begin? Is Parry recording?"
		Roger says, "my body is ready. I don't know about Perry"
		DavidW says, "I suppose if he's here, he is."
		Jade says, "ok, Let's play"
DavidW says (to ClubFloyd), "l" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > L 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | green. 		
CF | 		
CF | > 		DavidW says, "Do we want to just go see the new area first? We still have an unused shard and an unexamined office."
		DavidW says, "I kinda want to see the zoo first."
		Lancelot says, "lets visit the zoo then and say hi to the locals :p"
		DavidW says, "ok"
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Command 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Evacuation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Living Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Divya and her father, Harish, are talking disconsolately in the middle 		
CF | of the atrium. 		
CF | 		
CF | > 		DavidW says, "Remember, we got a dog toy from this family, and we're looking for a lost dog."
		Lancelot asks, "i?"
DavidW says (to ClubFloyd), "i" 		
CF ] Living Quarters 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | some grip shoes (being worn) 		
CF | a note with the password 		
CF | a curious tool 		
CF | a Yang Field Meter 		
CF | a late notice from a library 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a book about currency 		
CF | a fifth crystal shard 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | an insulated pouch (being worn and open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 1, 2 and 5 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		Lancelot says, "can you scan the stuff"
		DavidW says, "Explain."
		Lancelot says, "I mean use the tool"
DavidW says (to ClubFloyd), "x tool" 		
CF ] Living Quarters 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 4 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Lockpick. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There 		
CF | is a Harvester setting that appears unavailable. 		
CF | 		
CF | > 		Lancelot says, "to see if stuff is somewhere it doesnt belong I mean"
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Living Quarters 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the fifth crystal shard. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		Lancelot says, "the badge was for the train murder I think, the shoes for the cabin"
		DavidW says, "We got the badge in the train and used it again in Adventureland."
		Lancelot says, "I think we miss something for this place then... but we can see how far we get"
		DavidW says, "yeah, we don't have the whatever is missing for here yet."
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] Living Quarters 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overlook 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, and 		
CF | against another is an opening labelled REPAIR BAY. 		
CF | 		
CF | This doesn't look like a place that is normally open to the public. 		
CF | But you're here. You've always had a natural tendency to poke about, 		
CF | and you can feel your curiousity at work. 		
CF | 		
CF | On the floor is a closed hatch. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | A dark, unlabelled screen is prominently displayed on the wall. Below 		
CF | it is a power button. 		
CF | 		
CF | > 		Lancelot says, "someone surely loves buttons :p"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Overlook 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | This storage cabinet stretches from floor to ceiling. It's labelled 		
CF | MEDIUM-SIZE DRY GOODS. 		
CF | 		
CF | > 		DavidW says, "This sounds like an in-joke."
		Lancelot says, "yeah but I don't get the joke then ah well"
		DavidW asks, "Wasn't there a review of parser IF that uses that exact phrase?"
		Lancelot says, "it does sound familiar in a way but I cannot place it"
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Overlook 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the storage cabinet, revealing a strange bottle, an oblong 		
CF | remote, a new filter and a box of mesquite seeds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x strange bottle" 		
CF ] Overlook 		
CF | > 		
CF | > X STRANGE BOTTLE 		
CF | 		
CF | This is a kind of vial or bottle containing a furious iridescent 		
CF | winged insect. 		
CF | 		
CF | The bottle has the following writing: 		
CF | 		
CF | SPECIMEN - Some kind of wasphawk. 		
CF | REASON FOR CONTAINMENT - Invasive species. Kills wasps on sight. 		
CF | RECOMMENDATION - Remit to FP zoo. Or sell it to people with wasp 		
CF | infestations. [This last bit is crossed off] 		
CF | DANGER LEVEL - Low. 		
CF | 		
CF | > 		Lancelot says, "aaahhh"
		Lancelot says, "wasps"
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Overlook 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the wasphawk in a bottle, the grip shoes and the 		
CF | fifth crystal shard. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		Lancelot says, "museum we found some wasps right"
		DavidW says, "So we'll definitely want that for the museum."
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Overlook 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | This storage cabinet stretches from floor to ceiling. It's labelled 		
CF | MEDIUM-SIZE DRY GOODS. 		
CF | 		
CF | In the storage cabinet are a wasphawk in a bottle, an oblong remote, a 		
CF | new filter and a box of mesquite seeds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off tool" 		
CF ] Overlook 		
CF | > 		
CF | > TURN OFF TOOL 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x remote" 		
CF ] Overlook 		
CF | > 		
CF | > X REMOTE 		
CF | 		
CF | This oblong remote is labelled PSYCHIC LEASH. It has instructions on 		
CF | it: 		
CF | 		
CF | This psychic leash only works on animals that have previously been 		
CF | attuned. In fact, less than half of our animals have been 		
CF | attuned. 		
CF | 		
CF | You can LURE one attuned animal at a time. To stop luring an 		
CF | animal, simply UNLURE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x filter" 		
CF ] Overlook 		
CF | > 		
CF | > X FILTER 		
CF | 		
CF | Which do you mean, the new filter or the gas mask? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "new" 		
CF ] Overlook 		
CF | > 		
CF | > NEW 		
CF | 		
CF | This is a filter that, judging from its squat cylindrical shape, seems 		
CF | designed for some kind of pipe or tubing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seeds" 		
CF ] Overlook 		
CF | > 		
CF | > X SEEDS 		
CF | 		
CF | This box is labelled MESQUITE SEEDS and has a picture of mice on it. 		
CF | Instead of having a pour spout, it looks like it's designed so that 		
CF | seeds come out when you shake the box. 		
CF | 		
CF | > 		DavidW says, "I assume we want to grab all four."
DavidW says (to ClubFloyd), "take all from cabinet" 		
CF ] Overlook 		
CF | > 		
CF | > TAKE ALL FROM CABINET 		
CF | 		
CF | wasphawk in a bottle: Taken. 		
CF | psychic leash: Taken. 		
CF | new filter: Taken. 		
CF | box of mesquite seeds: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x opening" 		
CF ] Overlook 		
CF | > 		
CF | > X OPENING 		
CF | 		
CF | This opening has retractable doors on either side, and is currently 		
CF | open. It doesn't say what it's meant to repair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Overlook 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | The circular hatch on the floor is closed tight. You don't see any way 		
CF | to open it. 		
CF | 		
CF | > 		
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "sorry, disconnection"
DavidW says (to ClubFloyd), "x screen" 		
CF ] Overlook 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | (the Yang Field Meter) 		
CF | This device, which looks like a metal detector with a screen, says 		
CF | Yang Field Meter on the side. Underneath that, it says: 		
CF | 		
CF | Requires one M battery. 		
CF | 		
CF | Next to that are printed some guidelines. 		
CF | 		
CF | The Yang Field Meter is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Overlook 		
CF | > 		
CF | > L 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains nothing, and against another is an opening labelled REPAIR 		
CF | BAY. 		
CF | 		
CF | On the floor is a closed hatch. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | A dark, unlabelled screen is prominently displayed on the wall. Below 		
CF | it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dark screen" 		
CF ] Overlook 		
CF | > 		
CF | > X DARK SCREEN 		
CF | 		
CF | This is a simple screen on the wall with a power button under it. For 		
CF | some reason, it's not labelled the way everything else is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push power" 		
CF ] Overlook 		
CF | > 		
CF | > PUSH POWER 		
CF | 		
CF | You press the button. The screen buzzes for a moment, the sound fading 		
CF | as the screen lights up, displaying a digital avatar of an older woman 		
CF | wearing a fedora. 		
CF | 		
CF | The avatar speaks: "Hello! Welcome to the AC Zoo! I am the Curator. I 		
CF | apologize for this appearance; my usual keeper drone has had a 		
CF | terrible accident. Thank you for activating my backup panel; I am now 		
CF | ready for maintenance." 		
CF | 		
CF | "Oh, hello there," you say, uncertain what to do. 		
CF | 		
CF | The Curator pauses for a moment, the avatar peering at you, then says, 		
CF | "You're not maintenance, are you? How did you get in here?" 		
CF | 		
CF | "Uh..." you say, looking at the rift you came in by. "It could be hard 		
CF | to explain." 		
CF | 		
CF | "Never mind," says the Curator. "I'll just run a scan on you in case I 		
CF | need to call the po--" A beep comes from the screen. "Oh!" says the 		
CF | Curator. "I just got your records. Hmm...very interesting! Your name's 		
CF | Emrys? I think you could help. Let me know if you're up for a minor 		
CF | expedition." 		
CF | 		
CF | [New Topic for Curator - Expedition] 		
CF | [New Topic for Curator - Purpose] 		
CF | 		
CF | > 		Lancelot says, "famous Emrys up for an expedition :p"
DavidW says (to ClubFloyd), "say expedition" 		
CF ] Overlook 		
CF | > 		
CF | > SAY EXPEDITION 		
CF | 		
CF | "I'd be happy to help. What do you need?" 		
CF | 		
CF | "I usually interact with the zoo through a zookeeper drone. The most 		
CF | recent one, however, had a faulty logic circuit. It went berserk, 		
CF | destroying the backups, and then exploded," says the Curator. 		
CF | 		
CF | "That seems pretty bad. Does that happen a lot around here?" you ask. 		
CF | 		
CF | "No!" says the Curator. "The drones aren't even supposed to be 		
CF | autonomous. They're meant for my own control. Anyway, the pieces are 		
CF | all there. If you gathered them and put them in the repair bay, I 		
CF | could fix the drone. Are you up to it?" 		
CF | 		
CF | "Are the animals something I need to worry about?" 		
CF | 		
CF | "No. I can apply a protective suit to you whenever you enter the zoo. 		
CF | And there should be a psychic leash around here somewhere--it will let 		
CF | you lead around the animals that are attuned to it. That should be 		
CF | enough to recover the drone's pieces." 		
CF | 		
CF | "Sounds good," you say. "How do I start?" 		
CF | 		
CF | The hatch opens, revealing a ladder. "Down the hatch," says the 		
CF | Curator. 		
CF | 		
CF | > 		Lancelot asks, "'down the hatch' is another wordplay?"
		DavidW says, "Perhaps yes? If the hatch is like a throat in any way, definintely."
DavidW says (to ClubFloyd), "say purpose" 		
CF ] Overlook 		
CF | > 		
CF | > SAY PURPOSE 		
CF | 		
CF | "Actually, I'm here to look for a dog." 		
CF | 		
CF | "Oh, is this the one?" asks the Curator. 		
CF | 		
CF | Part of the wall slides open to reveal a glass holding cell. Inside is 		
CF | Duke the dog, apparently asleep. 		
CF | 		
CF | "Yeah, that's him. Is he alright? Why's he in that cell?" you ask. 		
CF | 		
CF | "It's an automatic protocol," says the Curator. "When unauthorized 		
CF | animals are outside of the zoo proper, they're contained in holding 		
CF | cells." 		
CF | 		
CF | "Can you let him out?" you say. 		
CF | 		
CF | "No, it requires manual override by a zookeeper drone. Which is 		
CF | exactly what I'd like your help with," she says. 		
CF | 		
CF | > 		Roger says, "Psychic Leash sounds like something from AIF"
		Lancelot says, "lol"
		DavidW says, "oh gosh, yeah, it could be used that way."
		Lancelot says, "well looks like the way forward is down"
DavidW says (to ClubFloyd), "d" 		
CF ] Overlook 		
CF | > 		
CF | > D 		
CF | 		
CF | The Curator says, "It looks like you're carrying that bottled-up 		
CF | wasphawk. Please don't reintroduce the wasphawk to the zoo. It took my 		
CF | drone thirty minutes to catch it last time. Feel free to find a home 		
CF | for it elsewhere. Just not in my zoo." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bottle in cabinet" 		
CF ] Overlook 		
CF | > 		
CF | > PUT BOTTLE IN CABINET 		
CF | 		
CF | You put the wasphawk in a bottle into the storage cabinet. 		
CF | 		
CF | > 		Lancelot says, "thats a clear hint it does not belong here"
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites themselves are 		
CF | meandering around the area. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The defensive suit activates, covering your body in a pink aura. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Savanna 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | This defensive suit is a pink aura that surrounds you, protecting you 		
CF | from harm but allowing you to still touch things. It makes you feel 		
CF | strong, too. 		
CF | 		
CF | > 		DavidW says, "So intead of Iron Man, we get to be Pink Aura Girl. sweet."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x termites" 		
CF ] Savanna 		
CF | > 		
CF | > X TERMITES 		
CF | 		
CF | This swarm of termites seems to be looking for something to chew on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fallen tree" 		
CF ] Savanna 		
CF | > 		
CF | > X FALLEN TREE 		
CF | 		
CF | This once-mighty baobab tree fell to the ground long ago. Now a 		
CF | termite mound has sprung up around it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mound" 		
CF ] Savanna 		
CF | > 		
CF | > X MOUND 		
CF | 		
CF | It looks like the termite mound sprang up around the fallen baobab 		
CF | tree. It's almost as tall as you now. 		
CF | 		
CF | In the termite mound is a grabber arm. 		
CF | 		
CF | > 		Lancelot says, "ah"
DavidW says (to ClubFloyd), "x arm" 		
CF ] Savanna 		
CF | > 		
CF | > X ARM 		
CF | 		
CF | This must be one of the drone pieces. It's a grabber arm, but is 		
CF | missing parts near the base that would allow you to use it yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take arm" 		
CF ] Savanna 		
CF | > 		
CF | > TAKE ARM 		
CF | 		
CF | The termites swarm over the grabber arm, seeming rather attached to 		
CF | it. Without a distraction, it would be hard to take the arm. 		
CF | 		
CF | > 		Lancelot says, "right so we need something for the termites to chew on lol"
		DavidW says, "We have pizza slices. We could give one to them."
		DavidW says, "Or wait until we find something else."
		Lancelot says, "yeah lets explore"
		DavidW asks, "Any preference? Cold, Hot, Trees, Wet?"
		Lancelot asks, "cold?"
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by three wolves wear different-colored collars, one red, one 		
CF | blue and one green. They look at you with a modicum of distrust. 		
CF | 		
CF | > 		Lancelot says, "a pack of RGB wolves ah well"
		DavidW says, "oh, I forgot to read the sign back at the termites."
DavidW says (to ClubFloyd), "read sign" 		
CF ] Tundra 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "WOLVES". The text reads: 		
CF | 		
CF | Our wolf pack is a diverse group! These wolves come from several 		
CF | different sets of parents, but have blended well in our zoo. Some of 		
CF | the wolves are quite tame and have been adopted by staff members. 		
CF | These have been attuned and presented with tracking collars. But all 		
CF | of our wolves are sweeties. 		
CF | 		
CF | > 		Lancelot says, "what does this one ah"
		Lancelot says, "ok so we can psychic leash em"
		DavidW says, "But only one at a time."
DavidW says (to ClubFloyd), "x red wolf" 		
CF ] Tundra 		
CF | > 		
CF | > X RED WOLF 		
CF | 		
CF | The wolf with a red collar is hopping and darting around, looking for 		
CF | fun. His red collar says "Flash". 		
CF | 		
CF | Hmmm. The collar is interesting; the other animals don't have anything 		
CF | like that. Maybe the Curator can explain why these wolves are special. 		
CF | 		
CF | [New Topic for Curator - Neckwear] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue collar" 		
CF ] Tundra 		
CF | > 		
CF | > X BLUE COLLAR 		
CF | 		
CF | The wolf with a blue collar is the biggest wolf you've ever seen and 		
CF | is noticeably getting along in years. Right now, he is looking 		
CF | wistfully at the other wolves having fun. His blue collar says "Tiny". 		
CF | 		
CF | > 		Lancelot says, "big wolf called 'tiny'"
DavidW says (to ClubFloyd), "x green collar" 		
CF ] Tundra 		
CF | > 		
CF | > X GREEN COLLAR 		
CF | 		
CF | The wolf with a green collar is standing majestically near the borders 		
CF | of the tundra, looking off to the distance. His green collar says 		
CF | "Buster". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x comm" 		
CF ] Tundra 		
CF | > 		
CF | > X COMM 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x circuit" 		
CF ] Tundra 		
CF | > 		
CF | > X CIRCUIT 		
CF | 		
CF | The comms circuit has microphones and speakers attached to it. This 		
CF | ought to be useful in restoring the droid. 		
CF | 		
CF | > 		DavidW says, "I'd like to go back, check the termites' sign, talk to curator again."
		Lancelot says, "yes lets do that"
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites themselves are 		
CF | meandering around the area. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Savanna 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "TERMITES". The text reads: 		
CF | 		
CF | These termites are industrious insects that enjoy eating a variety 		
CF | of plant-based materials. While they will settle for low-quality wood, 		
CF | such as the baobab trees or popsicle sticks, they are far more fond of 		
CF | rotten or decayed wood. While the zoo itself does not provide rotten 		
CF | wood, feel free to contribute any you find elsewhere! 		
CF | 		
CF | > 		Lancelot says, "ok 'termites' and they love rotten wood hmm"
		Lancelot says, "ah I think I know this one"
		Lancelot says, "we did come across rotten wood before"
		DavidW says, "We did have that wood at the cabin stair, yes."
		DavidW says, "I can go fetch that."
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		Lancelot asks, "sounda like a plan... talk curator?"
DavidW says (to ClubFloyd), "say neckware" 		
CF ] Overlook 		
CF | > 		
CF | > SAY NECKWARE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say neckwear" 		
CF ] Overlook 		
CF | > 		
CF | > SAY NECKWEAR 		
CF | 		
CF | "Why do some of the wolves have collars?" 		
CF | 		
CF | The Curator says, "Oh! Those are some of the more popular wolves at 		
CF | the zoo. They're all attuned and enjoy playing more than the others. 		
CF | 		
CF | "Tiny, the old wolf with the blue collar, likes waterslides. He also 		
CF | likes playing with other animals, although he's a bit too slow to keep 		
CF | up these days. 		
CF | 		
CF | "Buster, who has the green collar, loves going for walks. He just 		
CF | needs to get it out of his system, explore for a little bit. 		
CF | 		
CF | "Flash, with the red collar, really likes things to chew on. But he's 		
CF | been a real menace; he keeps choking on bones and rawhide and such. 		
CF | Rubber is just about the only thing we've found to be safe for him." 		
CF | 		
CF | "That's a lot to remember," you say. 		
CF | 		
CF | "It shouldn't be too bad," says the Curator. 		
CF | 		
CF | > 		Lancelot says, "ok so flash we can give the toy I guess"
		DavidW says, "no, I think we need to find a junkyard of old tires."
		Lancelot says, "that might work too lol"
		DavidW says, "The idea, I think, is to lead the wolves to places where they'll want to stay put."
		DavidW says, "Let me get the rotten stair beam."
		Lancelot says, "; sounda like a plan... then we can grab the circuit"
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Divya and her father, Harish, are talking disconsolately in the middle 		
CF | of the atrium. 		
CF | 		
CF | Your defensive suit powers off completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Evacuation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Transit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Hub 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, sheltering you from the heat of the 		
CF | day. The wall is covered in beautifully applied plaster, drying in the 		
CF | sun. A couple of high windows are placed in such a way that it's 		
CF | difficult to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | recently painted rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | You can see a stained can, a dented can and a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin 		
CF | The interior is modest, with a table and a couple of chairs, and 		
CF | little else in terms of decoration. There is a fireplace along one 		
CF | wall with a copper apparatus built over it. Bright sunlight streams in 		
CF | through the windows, illuminating the scene. 		
CF | 		
CF | On the table is a cold press. 		
CF | 		
CF | A red door leads back to the north, while a blue door leads to 		
CF | the south. Stairs lead up to another floor, and they 		
CF | look much better after your repairs. 		
CF | 		
CF | You can see a small bucket (in which is some turpentine) and a rotten 		
CF | beam here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rotten" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE ROTTEN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cabin Porch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, sheltering you from the heat of the 		
CF | day. The wall is covered in beautifully applied plaster, drying in the 		
CF | sun. A couple of high windows are placed in such a way that it's 		
CF | difficult to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | recently painted rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | You can see a stained can, a dented can and a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Command 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Evacuation 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Living Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Divya and her father, Harish, are talking disconsolately in the middle 		
CF | of the atrium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overlook 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites themselves are 		
CF | meandering around the area. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The defensive suit activates, covering your body in a pink aura. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rotten beam" 		
CF ] Savanna 		
CF | > 		
CF | > GIVE ROTTEN BEAM 		
CF | 		
CF | (to the termites) 		
CF | The termites swarm over the beam in a frenzy as soon as you drop it. 		
CF | Every termite in the mound rushes toward the beam, which soon 		
CF | disappears under the termites. The grabber arm is free! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take arm" 		
CF ] Savanna 		
CF | > 		
CF | > TAKE ARM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Savanna 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Glacier 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Glacier 		
CF | This area slopes upwards and becomes impassable in every direction 		
CF | except the east. Everything is ice here, a thick sheet. Whether 		
CF | it's covering an underlying mountain or if it's just ice all the way 		
CF | down, you can't tell. 		
CF | 		
CF | Unlike most of the other areas, there is a man-made structure here: a 		
CF | freezer. 		
CF | 		
CF | > 		Lancelot says, "lol a freezer ah well why not"
DavidW says (to ClubFloyd), "x freezer" 		
CF ] Glacier 		
CF | > 		
CF | > X FREEZER 		
CF | 		
CF | The freezer is half again as tall as you and roughly as wide. It's 		
CF | labelled AUTOMATIC FROZEN FOOD DISPENSER. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Glacier 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the freezer, revealing a chunk of frozen seal meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meat" 		
CF ] Glacier 		
CF | > 		
CF | > X MEAT 		
CF | 		
CF | While not too large, this chunk of frozen meat looks like it will stay 		
CF | frozen for a very long time in the right conditions. 		
CF | 		
CF | > 		DavidW says, "Our pouch can help there."
		Lancelot says, "sounds like yep"
		DavidW says, "I don't really want to carry the meat until we know why, though. The pouch might be needed for something else first."
		Lancelot says, "we can leave it and explore"
		DavidW says, "yeah. I'll risk leaving the freezer open."
DavidW says (to ClubFloyd), "e" 		
CF ] Tundra 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floes 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Floes 		
CF | You are at the extreme edge of the zoo. This region is dangerous and 		
CF | shifting, with floes of ice floating in the freezing sea. An 		
CF | informational sign is posted in one of the few stable areas. Only the 		
CF | way to the west is free. 		
CF | 		
CF | A polar bear towers over you. While he acknowledges you, he is looking 		
CF | around with a hungry expression. 		
CF | 		
CF | A piece of the drone designed for fuel storage has landed here. The 		
CF | polar bear pushes it around from time to time, distracting himself 		
CF | from his hunger. 		
CF | 		
CF | > 		Lancelot says, "a hungry bear ... do they eat seals"
		DavidW says, "let's read the sign and find out."
DavidW says (to ClubFloyd), "read sign" 		
CF ] Floes 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "POLAR BEAR". The text reads: 		
CF | 		
CF | Polar bears can be considered one of the largest living land 		
CF | predators. Their extreme size and strength makes them fearless. While 		
CF | they are capable of killing most animals, they prefer to hunt seals 		
CF | and have been known to freeze the seal meat for later use. 		
CF | 		
CF | > 		Lancelot says, "lollo"
		Lancelot says, "thats a direct a hint as"
DavidW says (to ClubFloyd), "x bear" 		
CF ] Floes 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | (the polar bear) 		
CF | This to be twice your height. Without protection, it could kill you in 		
CF | a single blow. 		
CF | 		
CF | > 		DavidW says, "I guess we shouldn't try to pet its fur, then."
		Lancelot says, "so our polar bear prefers his meal on ice"
DavidW says (to ClubFloyd), "wear pouch" 		
CF ] Floes 		
CF | > 		
CF | > WEAR POUCH 		
CF | 		
CF | You're already wearing that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tundra 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pouch" 		
CF ] Tundra 		
CF | > 		
CF | > LOOK IN POUCH 		
CF | 		
CF | The insulated pouch is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Glacier 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Glacier 		
CF | This area slopes upwards and becomes impassable in every direction 		
CF | except the east. Everything is ice here, a thick sheet. Whether 		
CF | it's covering an underlying mountain or if it's just ice all the way 		
CF | down, you can't tell. 		
CF | 		
CF | Unlike most of the other areas, there is a man-made structure here: a 		
CF | freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meal in pouch" 		
CF ] Glacier 		
CF | > 		
CF | > PUT MEAL IN POUCH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in pouch" 		
CF ] Glacier 		
CF | > 		
CF | > PUT MEAT IN POUCH 		
CF | 		
CF | (first taking the frozen seal meat) 		
CF | You put the frozen seal meat into the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tundra 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | One of the pack of wolves darts forward, grabbing the frozen seal meat 		
CF | and running off with it to devour it! 		
CF | 		
CF | Your seal meat is now gone. You can hear a chime from the freezer to 		
CF | the west. 		
CF | 		
CF | > 		Lancelot says, "ouch need to close it I guess"
		DavidW says, "I can try that,"
		Lancelot says, "get some more"
DavidW says (to ClubFloyd), "w" 		
CF ] Glacier 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Glacier 		
CF | This area slopes upwards and becomes impassable in every direction 		
CF | except the east. Everything is ice here, a thick sheet. Whether 		
CF | it's covering an underlying mountain or if it's just ice all the way 		
CF | down, you can't tell. 		
CF | 		
CF | Unlike most of the other areas, there is a man-made structure here: a 		
CF | freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in pouch" 		
CF ] Glacier 		
CF | > 		
CF | > PUT MEAT IN POUCH 		
CF | 		
CF | (first taking the frozen seal meat) 		
CF | You put the frozen seal meat into the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Glacier 		
CF | > 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the insulated pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tundra 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floes 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Floes 		
CF | You are at the extreme edge of the zoo. This region is dangerous and 		
CF | shifting, with floes of ice floating in the freezing sea. An 		
CF | informational sign is posted in one of the few stable areas. Only the 		
CF | way to the west is free. 		
CF | 		
CF | A polar bear towers over you. While he acknowledges you, he is looking 		
CF | around with a hungry expression. 		
CF | 		
CF | A piece of the drone designed for fuel storage has landed here. The 		
CF | polar bear pushes it around from time to time, distracting himself 		
CF | from his hunger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Floes 		
CF | > 		
CF | > OPEN POUCH 		
CF | 		
CF | The polar bear looks at you with interest. 		
CF | 		
CF | You open the insulated pouch, revealing a chunk of frozen seal meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give meat to bear" 		
CF ] Floes 		
CF | > 		
CF | > GIVE MEAT TO BEAR 		
CF | 		
CF | (the polar bear) 		
CF | (first taking the frozen seal meat) 		
CF | The bear gets up and accepts your gift greedily, gnawing on the frozen 		
CF | meat and blubber with great gusto. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drone" 		
CF ] Floes 		
CF | > 		
CF | > TAKE DRONE 		
CF | 		
CF | (the fuel storage) 		
CF | The polar bear, now sated, ignores you and allows you to take the fuel 		
CF | storage. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "x storage" 		
CF ] Floes 		
CF | > 		
CF | > X STORAGE 		
CF | 		
CF | This rather large drone piece is where its fuel is stored. Empty now, 		
CF | though. 		
CF | 		
CF | > 		DavidW says, "I wonder how many pieces we need."
		Lancelot asks, "i?"
DavidW says (to ClubFloyd), "i" 		
CF ] Floes 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | two drone pieces: 		
CF | a fuel storage 		
CF | a grabber arm 		
CF | a defensive suit (being worn) 		
CF | a box of mesquite seeds 		
CF | a new filter 		
CF | a psychic leash 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | some grip shoes (being worn) 		
CF | a note with the password 		
CF | a curious tool 		
CF | a Yang Field Meter 		
CF | a late notice from a library 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a book about currency 		
CF | a fifth crystal shard 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | an insulated pouch (being worn and open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 1, 2 and 5 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		Lancelot says, "oh it does group them but does not mention a total"
		Lancelot says, "maybe if we bring them back the person will tell us"
		DavidW says, "I'll assume eight pieces then until informed otherwise."
		Lancelot says, "yeah eight seems to loom largely in this game :p"
		DavidW says, "yeah, we can put these into the repair bay right now, see what happens."
DavidW says (to ClubFloyd), "w" 		
CF ] Tundra 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put arm in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT ARM IN BAY 		
CF | 		
CF | You gently place the grabber arm into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 1 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		Lancelot says, "ok so we need 9 more"
		DavidW says, "eleven!"
		Jade says, "yes"
DavidW says (to ClubFloyd), "put fuel storage in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT FUEL STORAGE IN BAY 		
CF | 		
CF | You gently place the fuel storage into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 2 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Desert 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "OWL". The text reads: 		
CF | 		
CF | Our resident horned owl, Wanda, is one of our oldest residents! 		
CF | Her favorite activities are decorating her nest and sleeping 		
CF | throughout the day. Make sure to be quiet; sudden noises will startle 		
CF | her! 		
CF | 		
CF | Note: Wanda is no longer attuned, in respect of her old age. 		
CF | 		
CF | > 		Lancelot says, "hmm so we need some noise here sounds like lol"
		DavidW says, "I dunno."
		Lancelot asks, "try to take it?"
DavidW says (to ClubFloyd), "x wanda" 		
CF ] Desert 		
CF | > 		
CF | > X WANDA 		
CF | 		
CF | This looks like a fully mature horned owl, and she is awfully sleepy. 		
CF | Her feathers around her face look like a big pair of horn-rimmed 		
CF | glasses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] Desert 		
CF | > 		
CF | > X NEST 		
CF | 		
CF | The materials in this owl's nest look slightly different than those of 		
CF | the surrounding area. It must have brought them in at some point in 		
CF | the past. 		
CF | 		
CF | On the owl's nest is a hover module. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x module" 		
CF ] Desert 		
CF | > 		
CF | > X MODULE 		
CF | 		
CF | Judging from its similarity to parts you've seen on the mobility suits 		
CF | of your own ship, this is the part of the drone that was designed to 		
CF | help it hover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Desert 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The hover module is stuck up high in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Desert 		
CF | > 		
CF | > L 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She wiggles a little 		
CF | to get more comfortable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cactus" 		
CF ] Desert 		
CF | > 		
CF | > X CACTUS 		
CF | 		
CF | The lone saguaro cactus is taller and more tree-like than the other, 		
CF | prickly-pear cacti. Nestled about halfway up it is an owl's nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb cactus" 		
CF ] Desert 		
CF | > 		
CF | > CLIMB CACTUS 		
CF | 		
CF | Climbing the cactus might disturb the owl's nest. 		
CF | 		
CF | > 		Lancelot says, "I guess we need something else then"
		DavidW says, "so, maybe we need a ladder."
DavidW says (to ClubFloyd), "e" 		
CF ] Mesa 		
CF | > 		
CF | > E 		
CF | 		
CF | You clamber up as the terrain gets steeper and steeper. 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Mesa 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "MICE". The text reads: 		
CF | 		
CF | These desert mice are quite shy! They've been attuned in a single 		
CF | group to help them socialize with each other, but they are still 		
CF | nervous around visitors. They do enjoy a good snack, and while they've 		
CF | been known to eat quite a few odd things (including rope!) they prefer 		
CF | grains and mesquite seeds. 		
CF | 		
CF | > 		DavidW says, "okay, if we need a rope broken, we lead these mice to it."
DavidW says (to ClubFloyd), "n" 		
CF ] Volcano 		
CF | > 		
CF | > N 		
CF | 		
CF | The temperature gets hotter and hotter as you approach the volcano. 		
CF | 		
CF | Volcano 		
CF | Why a zoo would have a real volcano in it is beyond you. You stand at 		
CF | the summit of a volcanic crater. Down below you is a mass of lava, 		
CF | mostly black but split through with red cracks. An informational sign 		
CF | is next to the edge of the volcano. 		
CF | 		
CF | The only safe way out is to the south. 		
CF | 		
CF | > 		Lancelot says, "sounds like yep"
		Lancelot says, "ah the volcano"
DavidW says (to ClubFloyd), "x sign" 		
CF ] Volcano 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "VOLCANO". The text reads: 		
CF | 		
CF | This is our resident volcano! Unlike other zoos, we've decided to 		
CF | showcase our heating and power source. Many people do not realize that 		
CF | the heat for our volcano is actually redistributed from the engine 		
CF | cores. 		
CF | 		
CF | Eruptions are scheduled regularly; please check our calendar on 		
CF | the website for upcoming dates. 		
CF | 		
CF | Please do not throw anything into the volcano without prior 		
CF | discussion with the Curator. 		
CF | 		
CF | > 		DavidW says, "Bet a drone piece is in there."
DavidW says (to ClubFloyd), "x lava" 		
CF ] Volcano 		
CF | > 		
CF | > X LAVA 		
CF | 		
CF | Wow, that looks incredibly dangerous. It makes you a bit uneasy 		
CF | contemplating what an eruption might look like. 		
CF | 		
CF | > 		Lancelot asks, "ok that does sound like we can throw something in ... but only if we discuss it?"
DavidW says (to ClubFloyd), "x crater" 		
CF ] Volcano 		
CF | > 		
CF | > X CRATER 		
CF | 		
CF | Volcano 		
CF | Why a zoo would have a real volcano in it is beyond you. You stand at 		
CF | the summit of a volcanic crater. Down below you is a mass of lava, 		
CF | mostly black but split through with red cracks. An informational sign 		
CF | is next to the edge of the volcano. 		
CF | 		
CF | The only safe way out is to the south. 		
CF | 		
CF | > 		Lancelot says, "I havent seen a website lol no idea what the schedule is"
		DavidW says, "honestly, why isn't Space Google in this game."
DavidW says (to ClubFloyd), "s" 		
CF ] Mesa 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desert 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Foothills 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "GOATS". The text reads: 		
CF | 		
CF | Welcome to the home of our goats! 		
CF | 		
CF | These helpful animals are an eco-friendly way to keep grass 		
CF | trimmed throughout the zoo, although they require frequent rotation of 		
CF | meals to avoid getting bored by certain grass types. They are all 		
CF | docile and have been attuned. 		
CF | 		
CF | Except for the old buck, who is quite an ornery fellow. Make sure 		
CF | not to mess with him unless you can handle the consequences! He's fast 		
CF | and takes a long time to tire out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buck" 		
CF ] Foothills 		
CF | > 		
CF | > X BUCK 		
CF | 		
CF | Much larger than the other goats, this old buck has white fur and a 		
CF | nasty attitude. Two massive horns sprout from his head. On the left 		
CF | horn hangs a logic ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Foothills 		
CF | > 		
CF | > X RING 		
CF | 		
CF | It's hard to get a good look at the logic ring from over here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Foothills 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | It looks like mostly alfalfa, probably planted for the goats. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Foothills 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | These trees are some kind of conifer that you can't identify. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stream" 		
CF ] Foothills 		
CF | > 		
CF | > X STREAM 		
CF | 		
CF | This stream is very shallow and small, more of a glorified trickle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain 		
CF | You find yourself on the side of a fairly steep mountain. The rocky 		
CF | terrain is covered with scrub and occasional boulders. A den is 		
CF | visible on the side of the mountain, with a very pregnant-looking 		
CF | mother cougar inside. Some armor plating has landed here, partially 		
CF | lying in the den. Next to all of this is a sign. 		
CF | 		
CF | The only way down is to the west. 		
CF | 		
CF | A young cougar here is staying close to the den, watching over the 		
CF | pregnant cougar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Mountain 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "COUGARS". The text reads: 		
CF | 		
CF | This pair of cougars are an older sister and a younger brother. 		
CF | The mother is on loan from one of our partner zoos, where her mate and 		
CF | the rest of her pack have been having problems with a moderately 		
CF | dangerous virus. Once she gives birth and the virus clears up, she'll 		
CF | be able to return. 		
CF | 		
CF | Her younger brother is a spry adventurer, but also a bit of a 		
CF | scaredy-cat, especially when it comes to birds! Once he hears a 		
CF | screech he's likely to jump up into the nearest tree he can find. 		
CF | 		
CF | > 		Lancelot says, "pfff"
		DavidW says, "hm, so we don't necessaarily need a bird, just the sound. Could record it."
DavidW says (to ClubFloyd), "x recorder" 		
CF ] Mountain 		
CF | > 		
CF | > X RECORDER 		
CF | 		
CF | Your recorder is a slender object made of metal, consisting of an 		
CF | earpiece and a microphone. 		
CF | 		
CF | This recorder helps you remember various conversations you had or 		
CF | possible subjects to discuss with others. You can bring up topics 		
CF | pertinent to the current area of the game you are in by typing TOPICS 		
CF | or T, and remember past conversations by typing REMEMBER followed by 		
CF | the name of the topic. 		
CF | 		
CF | To see all topics for all regions of the game, type AT. 		
CF | 		
CF | The recorder has other useful features as well, most notably providing 		
CF | compass directions for you to move in, based on the local magnetic 		
CF | fields. 		
CF | 		
CF | > 		Lancelot asks, "can we record at will?"
		DavidW says, "It doesn't say."
		DavidW says, "Like, I think it's mostly recording automatically, and our only agency is to play back a recording."
		Lancelot says, "thats what I think too"
		Lancelot says, "maybe we explore further? I think we got 2 and saw 4 more"
		Lancelot says, "(items to collect)"
DavidW says (to ClubFloyd), "x young cougar" 		
CF ] Mountain 		
CF | > 		
CF | > X YOUNG COUGAR 		
CF | 		
CF | This young cougar looks both energetic and jumpy. He's muscular, with 		
CF | bulky shoulders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pregnant" 		
CF ] Mountain 		
CF | > 		
CF | > X PREGNANT 		
CF | 		
CF | This cougar has a swollen abdomen and seems close to giving birth. 		
CF | Currently she seems unhappy with her uncomfortable-looking den. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Mountain 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | The scrub consists of mountain plant life: isolated pine trees, grass, 		
CF | flowers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plating" 		
CF ] Mountain 		
CF | > 		
CF | > X PLATING 		
CF | 		
CF | This armor plating is mostly one large sheet. Probably nanotubes, but 		
CF | you're no expert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foothills 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lake 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lake 		
CF | This placid lake stretches out for a good distance, about halfway from 		
CF | you to the horizon. Bamboo thickets surround it on all sides, although 		
CF | the part near the lake itself is mostly empty sand. The lake water is 		
CF | a bit murky, with clumps of algae floating on it. A sign is posted 		
CF | next to the lake. 		
CF | 		
CF | A gorilla nest has been formed in the middle of the bamboo. The only 		
CF | way out of here is to the north. 		
CF | 		
CF | On the nest, a silverback gorilla is anxiously hovering around a baby 		
CF | gorilla that has become tangled up in some rope. A fuel core lies 		
CF | between them. 		
CF | 		
CF | > 		Lancelot says, "ah some rope"
		DavidW asks, "won't the mice be afraid of the gorilla?"
		Lancelot asks, "hmm good point can we lure?"
DavidW says (to ClubFloyd), "x sign" 		
CF ] Lake 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "GORILLAS". The text reads: 		
CF | 		
CF | Our gorillas are new to the zoo! This pair are actually uncle and 		
CF | niece, having moved here from one our more crowded zoos. While our 		
CF | silverback was very protective at first, he seems to be relaxing more 		
CF | now that he's settled in. 		
CF | 		
CF | > 		Lancelot says, "oh wait prolly cannot lure more than 1"
		DavidW says, "The mice sign said they're attuned 'as a group'."
		Lancelot says, "xo we can bring the whole group if we want to"
		DavidW says, "Yes."
DavidW says (to ClubFloyd), "x baby" 		
CF ] Lake 		
CF | > 		
CF | > X BABY 		
CF | 		
CF | The baby gorilla reminds you simultaneously of a baby human and a 		
CF | kitten. It's currently entangled in a rope; it doesn't look in danger 		
CF | of dying, but is in deep distress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lake" 		
CF ] Lake 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | The lake seems to be teeming with life, including the clumps of algae 		
CF | floating on it. The water is too murky to see much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF ] Lake 		
CF | > 		
CF | > FISH 		
CF | 		
CF | What do you want to fish with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rod" 		
CF ] Lake 		
CF | > 		
CF | > ROD 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW says, "oh, I guess the rod is back in the cabin."
		Lancelot says, "we already took the rotten log"
		Lancelot says, "can we get the algae"
DavidW says (to ClubFloyd), "x algae" 		
CF ] Lake 		
CF | > 		
CF | > X ALGAE 		
CF | 		
CF | The lake seems to be teeming with life, including the clumps of algae 		
CF | floating on it. The water is too murky to see much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take algae" 		
CF ] Lake 		
CF | > 		
CF | > TAKE ALGAE 		
CF | 		
CF | The lake and its contents don't look very appealing. 		
CF | 		
CF | > 		DavidW says, "no"
		Lancelot says, "ok I guess not"
		DavidW asks, "Why would you want algae? To paint with?"
		Lancelot says, "to clear the lake up a bit lol"
		Lancelot says, "or maybe feed to hungry animals"
		DavidW says, "I can't imagine the animal niche that would opt to dine on algae when there's other stuff to eat."
		Lancelot says, "; true enough maybe its just flavoring"
		DavidW says, "I'm sure there's something, but it'll be a bacterium."
		Lancelot asks, "want to try the mice? or explore?"
		DavidW says, "Let's try the mice"
DavidW says (to ClubFloyd), "n" 		
CF ] Foothills 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		Lancelot says, "we didnt go S or W yet I think"
		Lancelot says, "ah ok"
		DavidW says, "I'm starting to get confused without a map."
		Lancelot says, "I made some notes"
		DavidW says, "I'm taking notes, but it's not a map."
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain 		
CF | You find yourself on the side of a fairly steep mountain. The rocky 		
CF | terrain is covered with scrub and occasional boulders. A den is 		
CF | visible on the side of the mountain, with a very pregnant-looking 		
CF | mother cougar inside. Some armor plating has landed here, partially 		
CF | lying in the den. Next to all of this is a sign. 		
CF | 		
CF | The only way down is to the west. 		
CF | 		
CF | A young cougar here is staying close to the den, watching over the 		
CF | pregnant cougar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foothills 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		DavidW says, "sorry, I need to make a map. Gimme some time to do it."
		Lancelot says, "sure"
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mesa 		
CF | > 		
CF | > E 		
CF | 		
CF | You clamber up as the terrain gets steeper and steeper. 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake box" 		
CF ] Mesa 		
CF | > 		
CF | > SHAKE BOX 		
CF | 		
CF | (the box of mesquite seeds) 		
CF | You shake the box of mesquite seeds all around, scattering a few 		
CF | seeds. Several desert mice pop out to nibble on the seeds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure mice" 		
CF ] Mesa 		
CF | > 		
CF | > LURE MICE 		
CF | 		
CF | The desert mice look up at the leash and begin to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desert 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | The desert mice follow you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | The desert mice follow you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lake 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lake 		
CF | This placid lake stretches out for a good distance, about halfway from 		
CF | you to the horizon. Bamboo thickets surround it on all sides, although 		
CF | the part near the lake itself is mostly empty sand. The lake water is 		
CF | a bit murky, with clumps of algae floating on it. A sign is posted 		
CF | next to the lake. 		
CF | 		
CF | A gorilla nest has been formed in the middle of the bamboo. The only 		
CF | way out of here is to the north. 		
CF | 		
CF | On the nest, a silverback gorilla is anxiously hovering around a baby 		
CF | gorilla that has become tangled up in some rope. A fuel core lies 		
CF | between them. 		
CF | 		
CF | The desert mice follow you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure mice" 		
CF ] Lake 		
CF | > 		
CF | > UNLURE MICE 		
CF | 		
CF | You cancel the psychic leash. The desert mice, no longer targeted by 		
CF | the leash, return home, shooting a fearful glance at the silverback. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		Lancelot asks, "maybe we should wait a bit?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Lake 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lake 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lake 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lake 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mice" 		
CF ] Lake 		
CF | > 		
CF | > X MICE 		
CF | 		
CF | These mice have spiky brown fur and rough tails. 		
CF | 		
CF | > 		Lancelot says, "ok doesnt work I guess"
DavidW says (to ClubFloyd), "unlure mice" 		
CF ] Lake 		
CF | > 		
CF | > UNLURE MICE 		
CF | 		
CF | You cancel the psychic leash. The desert mice, no longer targeted by 		
CF | the leash, return home, shooting a fearful glance at the silverback. 		
CF | 		
CF | > 		Lancelot says, "so indeed the gorilla is scaring them"
DavidW says (to ClubFloyd), "undo" 		
CF ] Lake 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lake 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake box" 		
CF ] Lake 		
CF | > 		
CF | > SHAKE BOX 		
CF | 		
CF | (the box of mesquite seeds) 		
CF | You shake the box of mesquite seeds. They go everywhere, including 		
CF | over the baby gorilla and the rope. 		
CF | 		
CF | The desert mice swarm around, eating the seeds. Some of them start 		
CF | nibbling the rope. The silverback just stares idly, not intimidated by 		
CF | the tiny rodents. 		
CF | 		
CF | After a few minutes, the rope breaks and the baby gorilla leaps free. 		
CF | The silverback picks up its baby and holds it close, happy. 		
CF | 		
CF | > 		DavidW says, "That's how."
		Lancelot says, "; aaah good find"
DavidW says (to ClubFloyd), "unlure mice" 		
CF ] Lake 		
CF | > 		
CF | > UNLURE MICE 		
CF | 		
CF | You cancel the psychic leash. The desert mice, no longer targeted by 		
CF | the leash, return home, shooting a fearful glance at the silverback. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take core" 		
CF ] Lake 		
CF | > 		
CF | > TAKE CORE 		
CF | 		
CF | Taken. The silverback is no longer worried about you. 		
CF | 		
CF | > 		Lancelot says, "okay 3 out of 11"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lake 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foothills 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She hoots softly in 		
CF | her sleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Swamp 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "FROG". The text reads: 		
CF | 		
CF | Just one frog for this exhibit, folks! The common frog, Rana 		
CF | temporaria. This little guy has been driving a lot of the other 		
CF | animals nuts with his croaking, so we've been giving him some time by 		
CF | himself in the swamp. He does quiet down a bit when startled. 		
CF | 		
CF | Swamps are delicate environments and difficult to maintain in a 		
CF | zoo. If you see anything wrong, feel free to report it to staff. 		
CF | 		
CF | > 		DavidW says, "hm. The frog makes noise. The owl doesn't like noise. There's a chain of logic forming."
		Lancelot says, "lol can we bring the frog"
DavidW says (to ClubFloyd), "x log" 		
CF ] Swamp 		
CF | > 		
CF | > X LOG 		
CF | 		
CF | You don't see any interesting details. 		
CF | 		
CF | > 		DavidW says, "I wondered if the log was suitably rotten for termites."
		Lancelot says, "figures"
DavidW says (to ClubFloyd), "x trees" 		
CF ] Swamp 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You've always been fascinated by the way that mangrove trees stand out 		
CF | of the water, their roots almost like a second set of branches. 		
CF | 		
CF | Clumps of moss cover these trees; they look soft, almost like a 		
CF | blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] Swamp 		
CF | > 		
CF | > X MOSS 		
CF | 		
CF | The clumps of moss are thick. If you had something strong and sharp 		
CF | enough you could get it all off, but it would be hard by yourself. 		
CF | 		
CF | > 		Lancelot exclaims, "aah blanket!"
		DavidW says, "where do we need a blanket, remind me."
		Lancelot asks, "that cougars they wanted something more comfy?"
		Lancelot says, "at least the desc seemed to suggest that"
		DavidW says, "maybe. That wasn't clear."
		Lancelot says, "looks like we cannot get the moss unless we have a tool or help"
		DavidW says, "I thought the pregnant cougar just wanted to go home to her other zoo."
		DavidW asks, "I'm sure we had a knife from somewhere, didn't we?"
DavidW says (to ClubFloyd), "x knife" 		
CF ] Swamp 		
CF | > 		
CF | > X KNIFE 		
CF | 		
CF | This looks like a multipurpose knife, a blend between a scraper and a 		
CF | spackle knife, meant to both remove and apply plaster. 		
CF | 		
CF | > 		Lancelot says, "got it ... well I guess theres still more here"
		Lancelot says, "aah"
DavidW says (to ClubFloyd), "cut moss with knife" 		
CF ] Swamp 		
CF | > 		
CF | > CUT MOSS WITH KNIFE 		
CF | 		
CF | It's designed more for scraping or putting plaster on something than 		
CF | for cutting. 		
CF | 		
CF | > 		Lancelot says, "lol too bad Brian caught this one"
		DavidW says, "A multi-purpose knife that isn't used for cutting. Got it."
		Lancelot says, "sharp thinking"
		Lancelot says, "lol"
		DavidW says, "> cut moss with sharp thinking"
		DavidW | You ain't that sharp.
DavidW says (to ClubFloyd), "l" 		
CF ] Swamp 		
CF | > 		
CF | > L 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roots" 		
CF ] Swamp 		
CF | > 		
CF | > X ROOTS 		
CF | 		
CF | You've always been fascinated by the way that mangrove trees stand out 		
CF | of the water, their roots almost like a second set of branches. 		
CF | 		
CF | Clumps of moss cover these trees; they look soft, almost like a 		
CF | blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take log" 		
CF ] Swamp 		
CF | > 		
CF | > TAKE LOG 		
CF | 		
CF | The log is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to frog" 		
CF ] Swamp 		
CF | > 		
CF | > TALK TO FROG 		
CF | 		
CF | You have nothing to say to the frog. You can see the people you can 		
CF | currently have conversations with by typing T or TOPICS. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "lure frog" 		
CF ] Swamp 		
CF | > 		
CF | > LURE FROG 		
CF | 		
CF | The frog looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure frog" 		
CF ] Swamp 		
CF | > 		
CF | > UNLURE FROG 		
CF | 		
CF | You cancel the psychic leash. The frog, no longer targeted by the 		
CF | leash, returns back to his regular activities. 		
CF | 		
CF | > 		Lancelot says, "ah so we can lure the frog cool"
DavidW says (to ClubFloyd), "s" 		
CF ] Marsh 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Marsh 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "TURTLE". The text reads: 		
CF | 		
CF | Marsh turtles are a favorite species for pets, so our turtles may 		
CF | look familiar. Most of them are shy, but we have a few who love to 		
CF | explore their environments! 		
CF | 		
CF | The salt grass in this area, while not fit for human consumption, 		
CF | is popular with some of our vegetarian friends. Its rapid growth can 		
CF | make it easy to lose things in, however. 		
CF | 		
CF | > 		Lancelot says, "that sounds suspiciously like yet another hint"
		DavidW says, "ah, so the goats can eat this grass, reveal something."
		Lancelot says, "lets lure some goats here"
		DavidW says, "The goats (except the buck) are attuned."
		DavidW says, "um, okay."
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure goats" 		
CF ] Foothills 		
CF | > 		
CF | > LURE GOATS 		
CF | 		
CF | The mountain goats look up at the leash and begin to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She wiggles a little 		
CF | to get more comfortable. 		
CF | 		
CF | The mountain goats follow you into the exhibit. They look 		
CF | disconsolately at the tufts of grass but chew on them slowly 		
CF | regardless of their distaste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The mountain goats follow you into the exhibit. They look 		
CF | disconsolately at the yellow grass but chew on it slowly regardless of 		
CF | their distaste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | The mountain goats follow you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Marsh 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | The mountain goats follow you into the exhibit. 		
CF | 		
CF | The mountain goats are very excited by the lush and bountiful salt 		
CF | grass. They spread out and begin to munch with the enthusiasm of a 		
CF | combine harvester. 		
CF | 		
CF | After several minutes of chewing, you hear a *CLANG*. Looking up, you 		
CF | spy the mountain goats chewing on the mobile field generator! You wave 		
CF | them away before they can eat the metal. 		
CF | 		
CF | The mountain goats are now full. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure goats" 		
CF ] Marsh 		
CF | > 		
CF | > UNLURE GOATS 		
CF | 		
CF | You cancel the psychic leash. The mountain goats, no longer targeted 		
CF | by the leash, return home. 		
CF | 		
CF | > 		Lancelot says, "yesss another piece"
DavidW says (to ClubFloyd), "x generator" 		
CF ] Marsh 		
CF | > 		
CF | > X GENERATOR 		
CF | 		
CF | The field generator has a glow around it very similar to your own 		
CF | suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Marsh 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Marsh 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I need a pee break. gimme a minute"
		Lancelot says, "sure"
		Jade says, "ok"
		DavidW says, "back"
		DavidW asks, "south of marsh next?"
DavidW says (to ClubFloyd), "x rock" 		
CF ] Marsh 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | This is a tilted rock, similar to a slide. It looks fun, but a bit 		
CF | dangerous for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peninsula 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Peninsula 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | This metal hatch has an octagon displayed on it. It is closed and 		
CF | locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x banana" 		
CF ] Peninsula 		
CF | > 		
CF | > X BANANA 		
CF | 		
CF | All of these trees are fruit-bearing trees, but none of them are 		
CF | currently bearing ripe fruit. Perhaps they were recently harvested? 		
CF | Despite the lack of mature fruit, you can identify some trees as 		
CF | banana trees, some as mango and some as cacao. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ocean" 		
CF ] Peninsula 		
CF | > 		
CF | > X OCEAN 		
CF | 		
CF | The water is choppy, blown wild by the wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock hatch with tool" 		
CF ] Peninsula 		
CF | > 		
CF | > UNLOCK HATCH WITH TOOL 		
CF | 		
CF | (first setting the curious tool to Lockpick) 		
CF | You set the curious tool to Lockpick. 		
CF | 		
CF | The tool beeps and a voice says, "Lockpick activated." 		
CF | 		
CF | You hold the curious tool up to the metal hatch. A blue light comes 		
CF | from the tool, and then the metal hatch unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Peninsula 		
CF | > 		
CF | > D 		
CF | 		
CF | You can feel your suit getting weaker as you start to leave the zoo 		
CF | area. You won't be able to carry two drone pieces (the mobile field 		
CF | generator and the fuel core) with you out of here. 		
CF | 		
CF | > 		DavidW says, "oh, that's interesting."
		DavidW says, "Only the suit gives us the strength to carry this stuff."
DavidW says (to ClubFloyd), "turn tool off" 		
CF ] Peninsula 		
CF | > 		
CF | > TURN TOOL OFF 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Marsh 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Overlook 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | two drone pieces: 		
CF | a mobile field generator 		
CF | a fuel core 		
CF | a defensive suit (being worn) 		
CF | a box of mesquite seeds 		
CF | a new filter 		
CF | a psychic leash 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | some grip shoes (being worn) 		
CF | a note with the password 		
CF | a curious tool 		
CF | a Yang Field Meter 		
CF | a late notice from a library 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a book about currency 		
CF | a fifth crystal shard 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a dog toy 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | an insulated pouch (being worn and open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 1, 2 and 5 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put core in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT CORE IN BAY 		
CF | 		
CF | You gently place the fuel core into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 3 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put generator in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT GENERATOR IN BAY 		
CF | 		
CF | You gently place the mobile field generator into the repair bay. It 		
CF | disappears, quickly whisked away. 		
CF | 		
CF | "You have gathered 4 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t" 		
CF ] Overlook 		
CF | > 		
CF | > T 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Curator 		
CF | *Neckwear - Why do some of the wolves have collars? 		
CF | *Purpose - Actually, I'm here to look for a dog. 		
CF | *Expedition - I'd be happy to help. What do you need? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Marsh 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peninsula 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Zoo 		
CF | > 		
CF | > D 		
CF | 		
CF | (first opening the metal hatch) 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller black rift leads east. 		
CF | The rift feels closed off, somehow. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger black rift here leading inside. 		
CF | 		
CF | You can also see a torn ticket here. 		
CF | 		
CF | Your defensive suit powers off completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ticket" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X TICKET 		
CF | 		
CF | This is a discounted ticket for zoo admission, now torn. It says "All 		
CF | tickets 50% off leading up to the Day of Weft's End! No admission the 		
CF | day of Weft's End itself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Under the Zoo 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | You see a very old picture of a room kind of like this one, except it 		
CF | is absolutely trashed. Some glass shelves have been pushed to the 		
CF | floor, a gingerbread mural of a castle has been pulled to pieces, and 		
CF | a painting looks like someone punched their fist through it. 		
CF | 		
CF | Underneath is written NEVER AGAIN. 		
CF | 		
CF | > 		DavidW says, "ok, that's odd"
DavidW says (to ClubFloyd), "x cct" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X CCT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cot" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X COT 		
CF | 		
CF | The cot looks designed for rest or medical use. Given the lack of 		
CF | bedding, it's probably the latter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x straw" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X STRAW 		
CF | 		
CF | Bits of straw lie here and there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x small rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X SMALL RIFT 		
CF | 		
CF | This is a black rift, leading east. It floats silently in the 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tool" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 4 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Inert. The available settings are Inert, 		
CF | Lockpick, Flashlight, Diagnose, Locator, and Connector. There is a 		
CF | Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Under the Zoo 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at small rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > POINT TOOL AT SMALL RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Blue) 		
CF | Separation type: None 		
CF | Separation distance: None 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at large rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > POINT TOOL AT LARGE RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0204/51 		
CF | Type: Black (originally Red) 		
CF | Separation type: Temporal 		
CF | Separation distance: 105 years 		
CF | 		
CF | > 		DavidW asks, "so... 105 years in the past?"
		DavidW says, "I don't think we're quite ready for that."
		DavidW says, "But the small rift should go to the Hub Room."
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Under the Zoo 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open small rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > OPEN SMALL RIFT 		
CF | 		
CF | You bring the curious tool near the smaller black rift, and it flares 		
CF | into life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hub Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Zoo 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger black rift here leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn tool off" 		
CF ] Under the Zoo 		
CF | > 		
CF | > TURN TOOL OFF 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Peninsula 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | The defensive suit activates, covering your body in a pink aura. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Marsh 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Marsh 		
CF | > 		
CF | > X BRIDGE 		
CF | 		
CF | A complex bridge made of rope leads west. It's hard to see the other 		
CF | end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Island 		
CF | > 		
CF | > W 		
CF | 		
CF | You cross over the rope bridge. 		
CF | 		
CF | Island 		
CF | You find yourself on an island surrounded by ocean on all sides. There 		
CF | is land close enough to be reached by bridges: a wooden bridge to your 		
CF | north and a rope bridge to your east. Much of the island 		
CF | is covered with palm trees that are spaced far apart and taller than 		
CF | you thought possible. 		
CF | 		
CF | In the middle of the island is an informational sign. 		
CF | 		
CF | A water snake is cruising at extremely fast speeds over the ocean, 		
CF | heading around and around the island. It seems to have acquired a 		
CF | rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Island 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "SNAKE". The text reads: 		
CF | 		
CF | Unlike sea snakes, which have great difficulty moving on land, 		
CF | this water snake is able to spend more time out and about. 		
CF | 		
CF | Like all other reptiles, snakes are cold-blooded. Due to their 		
CF | high surface-area-to-volume ratio, they may quickly become dormant in 		
CF | colder temperatures. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snake" 		
CF ] Island 		
CF | > 		
CF | > X SNAKE 		
CF | 		
CF | The water snake is longer than your arm and a brownish color. Its most 		
CF | unusual feature is the fact that it's holding on to an active rocket 		
CF | pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Island 		
CF | > 		
CF | > X PACK 		
CF | 		
CF | The rocket pack the snake is on seems to have been running for a very 		
CF | long time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Island 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | These palm trees have be 50 meters tall or more. Just the thought of 		
CF | someone climbing one makes you queasy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Island 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | You're not really the tree-climbing type. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake tree" 		
CF ] Island 		
CF | > 		
CF | > SHAKE TREE 		
CF | 		
CF | The palm trees don't seem to be shakeable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wooden bridge" 		
CF ] Island 		
CF | > 		
CF | > X WOODEN BRIDGE 		
CF | 		
CF | A simple bridge made of wood leads north. It's hard to see the other 		
CF | end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rainforest 		
CF | > 		
CF | > N 		
CF | 		
CF | You cross over the wooden bridge. 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Rainforest 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "CAIMANS". The text reads: 		
CF | 		
CF | This exhibit is larger than the other areas, encompassing this 		
CF | rainforest and the waterfall to the west. The caimans consider both 		
CF | their home. 		
CF | 		
CF | All of our caimans are attuned; however, some of them are much 		
CF | more prone to fighting than the others and like to bully the others 		
CF | whenever they have an advantage. Be careful! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] Rainforest 		
CF | > 		
CF | > X NEST 		
CF | 		
CF | The caiman's nest is mostly branches and twigs. There's quite a bit of 		
CF | room inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in nest" 		
CF ] Rainforest 		
CF | > 		
CF | > LOOK IN NEST 		
CF | 		
CF | There is nothing on the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter nest" 		
CF ] Rainforest 		
CF | > 		
CF | > ENTER NEST 		
CF | 		
CF | You get on the nest for a bit, but the branches start bending, so you 		
CF | get off again. You don't want to break the caiman's home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Rainforest 		
CF | > 		
CF | > L 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Rainforest 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The river wends its way from the west to the south. Whether you do so 		
CF | as well is up to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vines" 		
CF ] Rainforest 		
CF | > 		
CF | > X VINES 		
CF | 		
CF | You have some difficulty figuring out what species these plants are. 		
CF | They're concentrated on the edges of the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | A stubby caiman, a scarred caiman and a long caiman are sunning 		
CF | themselves, leaning against the drone torso. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stubby" 		
CF ] Waterfall 		
CF | > 		
CF | > X STUBBY 		
CF | 		
CF | This caiman is stubbier than the others, a kind of small guy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scarred" 		
CF ] Waterfall 		
CF | > 		
CF | > X SCARRED 		
CF | 		
CF | This nasty specimen is a caiman with many scars. He seems to have 		
CF | experienced years' worth of fights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x long" 		
CF ] Waterfall 		
CF | > 		
CF | > X LONG 		
CF | 		
CF | This caiman is long compared to the others and seems to have an even 		
CF | temperament. 		
CF | 		
CF | > 		DavidW says, "hm. It's 4pm. I should probably start with this puzzle next week."
		DavidW says, "This looks like the river-crossing puzzle to me."
		DavidW says, "where we can't leave the wolf with the chicken or the chicken with the bag of grain."
		
*** SESSION 11 *** 		
		Lancelot says, "Hi all I will probably join today's session late... Need to go out and get some stuff."
		DavidW says, "hi Roger. hi Lancelot"
		Lancelot says, "I do hope more people participate, last week felt like a private meeting with David :p"
		Jacqueline says, "Apologies for last week, I was prepping my camera for the eclipse and completely forgot."
		DavidW says, "yeah, it felt like a solo session last week mostly during the last half."
		Jacqueline says, "But the session was recorded."
		DavidW says, "[LINK] ; we worked on Volcano Zoo last session."
		DavidW asks, "I guess we should wait five minutes or so for Jade, Knight, anyone else?"
		Jacqueline says, "Oh, sure."
		DavidW says, "Or I could just start"
DavidW says (to ClubFloyd), "l" 		
CF ] Waterfall 		
CF | > 		
CF | > L 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | A stubby caiman, a scarred caiman and a long caiman are sunning 		
CF | themselves, leaning against the drone torso. 		
CF | 		
CF | > 		DavidW says, "I believe this setup up is the classic river crossing puzzle, with the scarred caiman as the critter we dare not leave alone with one of the others."
		Lancelot says, "I am hoping to create a variation on that theme one time but I digress"
		DavidW says, "assuming I solve this puzzle, we should go west from the termites/savannah to see what's there."
		Lancelot says, "the traditional solution applied here then would be to take that scarred one first etc"
		DavidW says, "yes"
		DavidW says, "That is my plan."
		Jacqueline says, "This is likely a puzzle you've solved many times."
		DavidW says, "true"
		Jacqueline says, "Guess we'll see."
		DavidW says, "Authors do like to vary it up, of course."
		Lancelot says, "lol that reminds me of Manon's reaction when she saw my guards puzzle... literally groaned :D"
		Lancelot says, "thats yet another classic I guess"
		DavidW says, "I think the last time was a game called Stupid Brother. Stupid Christmas. (or something to that effect)"
		DavidW says, "okay, I'm starting"
DavidW says (to ClubFloyd), "lure scarred" 		
CF ] Waterfall 		
CF | > 		
CF | > LURE SCARRED 		
CF | 		
CF | The scarred caiman looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rainforest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | The scarred caiman follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure scarred" 		
CF ] Rainforest 		
CF | > 		
CF | > UNLURE SCARRED 		
CF | 		
CF | You cancel the psychic leash. The scarred caiman, no longer targeted 		
CF | by the leash, returns back to his regular activities. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | A stubby caiman and a long caiman are sunning themselves, leaning 		
CF | against the drone torso. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure stubby" 		
CF ] Waterfall 		
CF | > 		
CF | > LURE STUBBY 		
CF | 		
CF | The stubby caiman looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rainforest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman is resting in his nest. 		
CF | 		
CF | The stubby caiman follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure stubby" 		
CF ] Rainforest 		
CF | > 		
CF | > UNLURE STUBBY 		
CF | 		
CF | You cancel the psychic leash. The stubby caiman, no longer targeted by 		
CF | the leash, returns back to his regular activities. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure scarred" 		
CF ] Rainforest 		
CF | > 		
CF | > LURE SCARRED 		
CF | 		
CF | The scarred caiman looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | A long caiman is sunning himself, leaning against the drone torso. 		
CF | 		
CF | The scarred caiman follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure scarred" 		
CF ] Waterfall 		
CF | > 		
CF | > UNLURE SCARRED 		
CF | 		
CF | You cancel the psychic leash. The scarred caiman, no longer targeted 		
CF | by the leash, returns back to his regular activities. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure long" 		
CF ] Waterfall 		
CF | > 		
CF | > LURE LONG 		
CF | 		
CF | The long caiman looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rainforest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A stubby caiman is resting in his nest. 		
CF | 		
CF | The long caiman follows you into the exhibit. 		
CF | 		
CF | > 		Lancelot says, "no need to unlure but ok"
		Lancelot says, "as soon as you lure another one it unlures"
DavidW says (to ClubFloyd), "unlure long" 		
CF ] Rainforest 		
CF | > 		
CF | > UNLURE LONG 		
CF | 		
CF | You cancel the psychic leash. The long caiman, no longer targeted by 		
CF | the leash, returns back to his regular activities. 		
CF | 		
CF | > 		Jacqueline says, "It can only lure one at a time, so luring unl-- yeah"
		DavidW says, "ok, noted"
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | A scarred caiman is sunning himself, leaning against the drone torso. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure scarred" 		
CF ] Waterfall 		
CF | > 		
CF | > LURE SCARRED 		
CF | 		
CF | The scarred caiman looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rainforest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A long caiman and a stubby caiman are resting in their nest. 		
CF | 		
CF | The scarred caiman follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure scarred" 		
CF ] Rainforest 		
CF | > 		
CF | > UNLURE SCARRED 		
CF | 		
CF | You cancel the psychic leash. The scarred caiman, no longer targeted 		
CF | by the leash, returns back to his regular activities. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | You can see a drone torso here. 		
CF | 		
CF | > 		Lancelot says, "you got it right in one go nice"
DavidW says (to ClubFloyd), "take torso" 		
CF ] Waterfall 		
CF | > 		
CF | > TAKE TORSO 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "e" 		
CF ] Rainforest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamp 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parkland 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Parkland 		
CF | This part of the zoo is mostly flat, and has a mixture of aspen trees 		
CF | and fescue. The trees all look fairly young; whether they were 		
CF | recently planted or are regrowing after a fire is hard to say. The 		
CF | trees thin out to the east. 		
CF | 		
CF | An informational sign is nestled beneath the leaves of the trees. 		
CF | 		
CF | A deer is rubbing his antlers vigorously on some aspen trees in an 		
CF | attempt to dislodge his bloody velvet, which is beginning to shed. 		
CF | 		
CF | > 		DavidW says, "okay, this area is new to me."
		Lancelot says, "yep"
Jacqueline says (to ClubFloyd), "x sign" 		
CF ] Parkland 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "DEER". The text reads: 		
CF | 		
CF | Our deer may be hard to find this time of year. Some of them are 		
CF | going through deep biological changes. Throughout the summer, antlers 		
CF | grow from the males, covered and nurtured by a specialized layer of 		
CF | skin called velvet. In the fall, the velvet's blood flow is 		
CF | constricted, and the velvet begins to peel off. 		
CF | 		
CF | To help this, the deer will scrape their antlers against trees, 		
CF | and some will even consume the velvet once it falls off. The scraping 		
CF | is so powerful it can sometimes strip bark or other covering off of 		
CF | trees. 		
CF | 		
CF | > 		Lancelot says, "this is the last blank spot on the map"
		DavidW asks, "um, I'm trying to make notes?"
		Jacqueline says, "I was only reading the sign. I don't plan to do anything else."
		Lancelot says, "oops I thought you drew a map already"
Jade has arrived. 		Jade says, "Hello"
		Jacqueline says, "Hi, Jade."
		DavidW says, "I did draw a map, but I haven't seen this room before."
		Lancelot says, "so blank spot on your map then :p Hi Jade"
		Lancelot says, "and I see no other exits here yet"
		Jade says, "I am late"
		DavidW says, "ok. I think what we need to do is take this deer to where the blanket-like moss is."
		Lancelot says, "David just brough the alligators home"
		Lancelot says, "scrape some moss you mean"
		DavidW asks, "is that what caimans are?"
		Lancelot says, "oops caimans sorry"
		DavidW says, "I was imagining birds"
		Lancelot says, "I misread that I guess"
		Lancelot says, "I was thinking croc like beasties"
DavidW says (to ClubFloyd), "lure deer" 		
CF ] Parkland 		
CF | > 		
CF | > LURE DEER 		
CF | 		
CF | The deer looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Savanna 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The deer follows you into the exhibit, where he spots the distant 		
CF | baobabs. He rushes over and rubs his antlers against them, trying to 		
CF | scrape off the velvet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | The deer follows you into the exhibit. It looks at the mangroves with 		
CF | interest, but the loud croaking of the frog disturbs the deer, and he 		
CF | huddles uncomfortably. 		
CF | 		
CF | > 		Lancelot says, "[LINK]"
		Jade says, "ok, that is the zoo zone"
DavidW says (to ClubFloyd), "x moss" 		
CF ] Swamp 		
CF | > 		
CF | > X MOSS 		
CF | 		
CF | The clumps of moss are thick. If you had something strong and sharp 		
CF | enough you could get it all off, but it would be hard by yourself. 		
CF | 		
CF | > 		DavidW asks, "oh. We need to move the frog?"
DavidW says (to ClubFloyd), "lure frog" 		
CF ] Swamp 		
CF | > 		
CF | > LURE FROG 		
CF | 		
CF | The frog looks up at the leash and begins to follow you. The deer, no 		
CF | longer targeted by the leash, returns home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The frog follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. A brief breeze ruffles 		
CF | her feathers, then is gone. 		
CF | 		
CF | The frog follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Desert 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "OWL". The text reads: 		
CF | 		
CF | Our resident horned owl, Wanda, is one of our oldest residents! 		
CF | Her favorite activities are decorating her nest and sleeping 		
CF | throughout the day. Make sure to be quiet; sudden noises will startle 		
CF | her! 		
CF | 		
CF | Note: Wanda is no longer attuned, in respect of her old age. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure frog" 		
CF ] Desert 		
CF | > 		
CF | > UNLURE FROG 		
CF | 		
CF | You cancel the psychic leash. The frog, no longer targeted by the 		
CF | leash, returns home. 		
CF | 		
CF | > 		DavidW says, "hm. The frog didn't croak here."
		Roger says, "maybe you need to step on it really hard"
		Roger says, "it'll croak"
		Jacqueline exclaims, "Roger!"
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		Roger says, "hey I'm just talking about murdering defenseless animals for the sake of a bad pun"
DavidW says (to ClubFloyd), "read sign" 		
CF ] Swamp 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "FROG". The text reads: 		
CF | 		
CF | Just one frog for this exhibit, folks! The common frog, Rana 		
CF | temporaria. This little guy has been driving a lot of the other 		
CF | animals nuts with his croaking, so we've been giving him some time by 		
CF | himself in the swamp. He does quiet down a bit when startled. 		
CF | 		
CF | Swamps are delicate environments and difficult to maintain in a 		
CF | zoo. If you see anything wrong, feel free to report it to staff. 		
CF | 		
CF | > 		Lancelot says, "aaaa"
DavidW says (to ClubFloyd), "startle frog" 		
CF ] Swamp 		
CF | > 		
CF | > STARTLE FROG 		
CF | 		
CF | I understand simple sentences best; I believe you just want to 		
CF | startle. 		
CF | 		
CF | > 		Lancelot says, "ok so we can keep the frog qiet lol"
DavidW says (to ClubFloyd), "tickle frog" 		
CF ] Swamp 		
CF | > 		
CF | > TICKLE FROG 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Roger says, "just complaining about the frog being not in scope any more, I think"
		Jacqueline says, "So it was startled. Either by the owl, or Roger."
DavidW says (to ClubFloyd), "take frog" 		
CF ] Swamp 		
CF | > 		
CF | > TAKE FROG 		
CF | 		
CF | The Curator said that you could lure some animals with the psychic 		
CF | leash. That'd be a lot easier than picking them up. 		
CF | 		
CF | > 		Lancelot says, "maybe kick it? hmm thats not very animal friendly lol"
DavidW says (to ClubFloyd), "kick frog" 		
CF ] Swamp 		
CF | > 		
CF | > KICK FROG 		
CF | 		
CF | Words before violence. 		
CF | 		
CF | > 		
Roger says (to f), "l" 		
CF ] Swamp 		
CF | > 		
CF | > L 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		Lancelot says, "can we wave arms"
DavidW says (to ClubFloyd), "talk to frog" 		
CF ] Swamp 		
CF | > 		
CF | > TALK TO FROG 		
CF | 		
CF | You have nothing to say to the frog. You can see the people you can 		
CF | currently have conversations with by typing T or TOPICS. 		
CF | 		
CF | > 		Roger says, "oh it is here"
DavidW says (to ClubFloyd), "wave" 		
CF ] Swamp 		
CF | > 		
CF | > WAVE 		
CF | 		
CF | You wave. 		
CF | 		
CF | > 		Lancelot says, "ok that doesnt work either"
		DavidW says, "Let's do the water snake. I think all we need to do is lure it to the cold."
		Lancelot asks, "shout? jump?"
DavidW says (to ClubFloyd), "shout" 		
CF ] Swamp 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | The frog is startled by your loud noise and stops croaking 		
CF | temporarily. 		
CF | 		
CF | > 		Lancelot says, "oh yeah prolly doesnt like cold weather"
		Lancelot says, "aha"
		DavidW asks, "okay, so bring the deer back?"
		Jacqueline says, "I feel you, frog. I don't like shouting, either."
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parkland 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Parkland 		
CF | This part of the zoo is mostly flat, and has a mixture of aspen trees 		
CF | and fescue. The trees all look fairly young; whether they were 		
CF | recently planted or are regrowing after a fire is hard to say. The 		
CF | trees thin out to the east. 		
CF | 		
CF | An informational sign is nestled beneath the leaves of the trees. 		
CF | 		
CF | A deer is rubbing his antlers vigorously on some aspen trees in an 		
CF | attempt to dislodge his bloody velvet, which is beginning to shed. 		
CF | 		
CF | > 		Lancelot says, "why not if it fails we can try the snake"
DavidW says (to ClubFloyd), "lure frog" 		
CF ] Parkland 		
CF | > 		
CF | > LURE FROG 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure deer" 		
CF ] Parkland 		
CF | > 		
CF | > LURE DEER 		
CF | 		
CF | The deer looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Savanna 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The deer follows you into the exhibit, where he spots the distant 		
CF | baobabs. He rushes over and rubs his antlers against them, trying to 		
CF | scrape off the velvet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by moss-covered mangrove trees, their 		
CF | roots standing out of the ground and intertwining one with another. 		
CF | Despite the large amount of water, it is fairly easy to travel about 		
CF | by standing on roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | The deer follows you into the exhibit. It looks at the mangroves with 		
CF | interest, but the loud croaking of the frog disturbs the deer, and he 		
CF | huddles uncomfortably. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shout" 		
CF ] Swamp 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | The frog is startled by your loud noise and stops croaking 		
CF | temporarily. 		
CF | 		
CF | Without the annoyance of the frog, the deer heads to the mangroves and 		
CF | rubs his antlers against them, trying to scrape off the velvet. In the 		
CF | process, thick clumps of moss are scraped off the trees, falling to 		
CF | the ground. 		
CF | 		
CF | The deer's velvet is now completely rubbed off the antlers. It chews a 		
CF | few of the chunks, trying to recover lost nutrients, until the velvet 		
CF | is gone. 		
CF | 		
CF | > 		Lancelot says, "ah cool"
DavidW says (to ClubFloyd), "unlure deer" 		
CF ] Swamp 		
CF | > 		
CF | > UNLURE DEER 		
CF | 		
CF | You cancel the psychic leash. The deer, no longer targeted by the 		
CF | leash, returns home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take moss" 		
CF ] Swamp 		
CF | > 		
CF | > TAKE MOSS 		
CF | 		
CF | Taken. There's quite a lot of moss! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Swamp 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "FROG". The text reads: 		
CF | 		
CF | Just one frog for this exhibit, folks! The common frog, Rana 		
CF | temporaria. This little guy has been driving a lot of the other 		
CF | animals nuts with his croaking, so we've been giving him some time by 		
CF | himself in the swamp. He does quiet down a bit when startled. 		
CF | 		
CF | Swamps are delicate environments and difficult to maintain in a 		
CF | zoo. If you see anything wrong, feel free to report it to staff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] Swamp 		
CF | > 		
CF | > X MOSS 		
CF | 		
CF | The clumps of moss are thick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear moss" 		
CF ] Swamp 		
CF | > 		
CF | > WEAR MOSS 		
CF | 		
CF | You can't wear those! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mesa 		
CF | > 		
CF | > E 		
CF | 		
CF | You clamber up as the terrain gets steeper and steeper. 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | Little desert mice have spread out around this area. They sneak 		
CF | glances at the box of mesquite seeds in your hands from time to time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mesa 		
CF | > 		
CF | > S 		
CF | 		
CF | The cliff prevents you from leaving that way. 		
CF | 		
CF | > 		DavidW says, "oh. My map has a mistake in it."
DavidW says (to ClubFloyd), "w" 		
CF ] Desert 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain 		
CF | You find yourself on the side of a fairly steep mountain. The rocky 		
CF | terrain is covered with scrub and occasional boulders. A den is 		
CF | visible on the side of the mountain, with a very pregnant-looking 		
CF | mother cougar inside. Some armor plating has landed here, partially 		
CF | lying in the den. Next to all of this is a sign. 		
CF | 		
CF | The only way down is to the west. 		
CF | 		
CF | A young cougar here is staying close to the den, watching over the 		
CF | pregnant cougar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give moss to pregnant" 		
CF ] Mountain 		
CF | > 		
CF | > GIVE MOSS TO PREGNANT 		
CF | 		
CF | The cougar looks intrigued by the moss you bring and allows you to get 		
CF | close. You lay down the moss clumps to make a bed. As soon as you're 		
CF | done, the cougar mom lies flat on the moss, very relieved. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "aw"
		Lancelot says, "caring for the environment"
DavidW says (to ClubFloyd), "hoot" 		
CF ] Mountain 		
CF | > 		
CF | > HOOT 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "read sign" 		
CF ] Mountain 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "COUGARS". The text reads: 		
CF | 		
CF | This pair of cougars are an older sister and a younger brother. 		
CF | The mother is on loan from one of our partner zoos, where her mate and 		
CF | the rest of her pack have been having problems with a moderately 		
CF | dangerous virus. Once she gives birth and the virus clears up, she'll 		
CF | be able to return. 		
CF | 		
CF | Her younger brother is a spry adventurer, but also a bit of a 		
CF | scaredy-cat, especially when it comes to birds! Once he hears a 		
CF | screech he's likely to jump up into the nearest tree he can find. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foothills 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Desert 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "OWL". The text reads: 		
CF | 		
CF | Our resident horned owl, Wanda, is one of our oldest residents! 		
CF | Her favorite activities are decorating her nest and sleeping 		
CF | throughout the day. Make sure to be quiet; sudden noises will startle 		
CF | her! 		
CF | 		
CF | Note: Wanda is no longer attuned, in respect of her old age. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shout" 		
CF ] Desert 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | The horned owl startles awake and swoops out of the nest, screeching 		
CF | loudly at you. Once you are sufficiently chastised, she returns to her 		
CF | nest to rest again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x recorder" 		
CF ] Desert 		
CF | > 		
CF | > X RECORDER 		
CF | 		
CF | Your recorder is a slender object made of metal, consisting of an 		
CF | earpiece and a microphone. 		
CF | 		
CF | This recorder helps you remember various conversations you had or 		
CF | possible subjects to discuss with others. You can bring up topics 		
CF | pertinent to the current area of the game you are in by typing TOPICS 		
CF | or T, and remember past conversations by typing REMEMBER followed by 		
CF | the name of the topic. 		
CF | 		
CF | To see all topics for all regions of the game, type AT. 		
CF | 		
CF | The recorder has other useful features as well, most notably providing 		
CF | compass directions for you to move in, based on the local magnetic 		
CF | fields. 		
CF | 		
CF | > 		Lancelot says, "I dont think we can record the owl"
		Lancelot asks, "didnt we try to record sounds before?"
		DavidW says, "it seems not"
		DavidW says, "I don't remember actively trying."
		Lancelot says, "we gave moss to the cougars cant we get that plating then"
		DavidW asks, "We can't lure Wanda, and I think she's the only bird?"
DavidW says (to ClubFloyd), "l" 		
CF ] Desert 		
CF | > 		
CF | > L 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain 		
CF | You find yourself on the side of a fairly steep mountain. The rocky 		
CF | terrain is covered with scrub and occasional boulders. A den is 		
CF | visible on the side of the mountain, with a very pregnant-looking 		
CF | mother cougar inside. Some armor plating has landed here, partially 		
CF | lying in the den. Next to all of this is a sign. 		
CF | 		
CF | The only way down is to the west. 		
CF | 		
CF | A young cougar here is staying close to the den, watching over the 		
CF | pregnant cougar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plating" 		
CF ] Mountain 		
CF | > 		
CF | > TAKE PLATING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "oh"
		DavidW says, "I thought the young cougar needed to be scared away too."
DavidW says (to ClubFloyd), "w" 		
CF ] Foothills 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She hoots softly in 		
CF | her sleep. 		
CF | 		
CF | > 		Lancelot says, "looks like it doesnt"
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put plating in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT PLATING IN BAY 		
CF | 		
CF | You gently place the armor plating into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 5 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torso in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT TORSO IN BAY 		
CF | 		
CF | You gently place the drone torso into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 6 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		Jade says, "cool"
		Lancelot asks, "nice.... snake is next?"
		DavidW says, "sure. I am worried about wolves vs snake, though."
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Marsh 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Island 		
CF | > 		
CF | > W 		
CF | 		
CF | You cross over the rope bridge. 		
CF | 		
CF | Island 		
CF | You find yourself on an island surrounded by ocean on all sides. There 		
CF | is land close enough to be reached by bridges: a wooden bridge to your 		
CF | north and a rope bridge to your east. Much of the island 		
CF | is covered with palm trees that are spaced far apart and taller than 		
CF | you thought possible. 		
CF | 		
CF | In the middle of the island is an informational sign. 		
CF | 		
CF | A water snake is cruising at extremely fast speeds over the ocean, 		
CF | heading around and around the island. It seems to have acquired a 		
CF | rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure snake" 		
CF ] Island 		
CF | > 		
CF | > LURE SNAKE 		
CF | 		
CF | Despite its extreme and rapid method of transit, the lure is 		
CF | successful. The snake begins to stay near your general area, looping 		
CF | around you, but still maintaining its distance. 		
CF | 		
CF | > 		DavidW says, "I'm gonna try taking it to the goats first, I think."
DavidW says (to ClubFloyd), "n" 		
CF ] Rainforest 		
CF | > 		
CF | > N 		
CF | 		
CF | You cross over the wooden bridge. 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamp 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		Lancelot says, "need to go now bbl"
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		DavidW says, "hm. No interaction with the goat. okay."
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. It 		
CF | looks a little cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Glacier 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Glacier 		
CF | This area slopes upwards and becomes impassable in every direction 		
CF | except the east. Everything is ice here, a thick sheet. Whether 		
CF | it's covering an underlying mountain or if it's just ice all the way 		
CF | down, you can't tell. 		
CF | 		
CF | Unlike most of the other areas, there is a man-made structure here: a 		
CF | freezer. 		
CF | 		
CF | The snake follows you into the exhibit, riding on the rocket pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Glacier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Glacier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The snake is looking a bit more sluggish, and the flight of the rocket 		
CF | pack is erratic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Glacier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The snake becomes even more tired. It almost looks like it's about to 		
CF | fall off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Glacier 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The snake falls completely asleep and slips off the rocket pack, which 		
CF | cuts off and tumbles to the ground. 		
CF | 		
CF | The snake lands rather rudely, instantly reawakens. Irritated, it 		
CF | slithers away. The rocket pack is left alone on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pack" 		
CF ] Glacier 		
CF | > 		
CF | > TAKE PACK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Glacier 		
CF | > 		
CF | > X PACK 		
CF | 		
CF | Unfortunately, the rocket pack is now out of fuel. 		
CF | 		
CF | > 		DavidW says, "drat."
		Jacqueline says, "bah"
		DavidW asks, "Was there an item with the deer?"
DavidW says (to ClubFloyd), "e" 		
CF ] Tundra 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parkland 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Parkland 		
CF | This part of the zoo is mostly flat, and has a mixture of aspen trees 		
CF | and fescue. The trees all look fairly young; whether they were 		
CF | recently planted or are regrowing after a fire is hard to say. The 		
CF | trees thin out to the east. 		
CF | 		
CF | An informational sign is nestled beneath the leaves of the trees. 		
CF | 		
CF | The deer walks quietly through the woods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woods" 		
CF ] Parkland 		
CF | > 		
CF | > X WOODS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Parkland 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | These trees are young and slender, with their mottled white bark 		
CF | relatively free from injury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drone" 		
CF ] Parkland 		
CF | > 		
CF | > X DRONE 		
CF | 		
CF | Unfortunately, the rocket pack is now out of fuel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x deer" 		
CF ] Parkland 		
CF | > 		
CF | > X DEER 		
CF | 		
CF | This deer is an older specimen, with impressive antlers, which are now 		
CF | completely clean. 		
CF | 		
CF | > 		DavidW says, "hm. I was expecting the last piece here, but no, it must be less obvious."
DavidW says (to ClubFloyd), "e" 		
CF ] Savanna 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, Tiny and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure tiny" 		
CF ] Tundra 		
CF | > 		
CF | > LURE TINY 		
CF | 		
CF | Tiny looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | Tiny follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | Tiny follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Marsh 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. 		
CF | 		
CF | Tiny follows you into the exhibit. 		
CF | 		
CF | Tiny looks excitedly between you and the turtle going down the slide. 		
CF | It almost seems as if he's asking for permission. 		
CF | 		
CF | You nod, and he runs towards the rock, barking, and slides down into 		
CF | the water with a splash! 		
CF | 		
CF | The marsh turtle seems entirely unbothered and continues its own 		
CF | sliding game, except now Tiny joins with him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure tiny" 		
CF ] Marsh 		
CF | > 		
CF | > UNLURE TINY 		
CF | 		
CF | You can only release creatures that are already lured. 		
CF | 		
CF | > 		DavidW says, "okay, that's one wolf out of the way."
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash and Buster, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure buster" 		
CF ] Tundra 		
CF | > 		
CF | > LURE BUSTER 		
CF | 		
CF | Buster looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parkland 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Parkland 		
CF | This part of the zoo is mostly flat, and has a mixture of aspen trees 		
CF | and fescue. The trees all look fairly young; whether they were 		
CF | recently planted or are regrowing after a fire is hard to say. The 		
CF | trees thin out to the east. 		
CF | 		
CF | An informational sign is nestled beneath the leaves of the trees. 		
CF | 		
CF | The deer walks quietly through the woods. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment, and sniffs the deer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure buster" 		
CF ] Parkland 		
CF | > 		
CF | > UNLURE BUSTER 		
CF | 		
CF | You cancel the psychic leash. Buster, no longer targeted by the leash, 		
CF | returns home, though not without looking aggressively at the deer 		
CF | first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Savanna 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Buster and Flash, who look at you with a modicum of 		
CF | distrust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lure buster" 		
CF ] Tundra 		
CF | > 		
CF | > LURE BUSTER 		
CF | 		
CF | Buster looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | Buster, following you, looks around but already seems familiar with 		
CF | this area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment, and sniffs the frog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rainforest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment, and sniffs the scarred caiman, the long caiman and the 		
CF | stubby caiman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Waterfall 		
CF | This area is hemmed in by cliffs on almost all sides, with the only 		
CF | way out to the east. A waterfall falls from the top of the 		
CF | cliffs, at least 50 meters high, into a pool beneath. The pounding 		
CF | water shrouds the area in mist and leaves the rocks slick underfoot. A 		
CF | river leaves the pool and heads east. There is a distinct lack of 		
CF | informational signs. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Waterfall 		
CF | > 		
CF | > S 		
CF | 		
CF | The shimmering wall in that direction doesn't seem to have anything 		
CF | behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x waterfall" 		
CF ] Waterfall 		
CF | > 		
CF | > X WATERFALL 		
CF | 		
CF | Despite the heavy flow of water through this fall, it seems not to 		
CF | have eroded the stone underneath too far, marking it as a recent 		
CF | feature, geologically speaking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waterfall 		
CF | > 		
CF | > W 		
CF | 		
CF | The shimmering wall in that direction doesn't seem to have anything 		
CF | behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search waterfall" 		
CF ] Waterfall 		
CF | > 		
CF | > SEARCH WATERFALL 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rainforest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | Buster, following you, looks around but already seems familiar with 		
CF | this area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Island 		
CF | > 		
CF | > S 		
CF | 		
CF | You cross over the wooden bridge. 		
CF | 		
CF | Island 		
CF | You find yourself on an island surrounded by ocean on all sides. There 		
CF | is land close enough to be reached by bridges: a wooden bridge to your 		
CF | north and a rope bridge to your east. Much of the island 		
CF | is covered with palm trees that are spaced far apart and taller than 		
CF | you thought possible. 		
CF | 		
CF | In the middle of the island is an informational sign. 		
CF | 		
CF | The snake is lazily swimming through the water. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment, and sniffs the snake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Marsh 		
CF | > 		
CF | > E 		
CF | 		
CF | You cross over the rope bridge. 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment, and sniffs Tiny and the marsh turtle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | Buster, following you, looks around but already seems familiar with 		
CF | this area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamp 		
CF | > 		
CF | > E 		
CF | 		
CF | The shimmering wall in that direction doesn't seem to have anything 		
CF | behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | Buster, following you, looks around but already seems familiar with 		
CF | this area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | Buster follows you. He looks with great interest at his new 		
CF | environment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | Buster still follows you, though now he seems satisfied with 		
CF | everything he's seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlure buster" 		
CF ] Foothills 		
CF | > 		
CF | > UNLURE BUSTER 		
CF | 		
CF | You cancel the psychic leash. Buster, no longer targeted by the leash, 		
CF | returns home, though not without looking aggressively at the old buck 		
CF | first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Foothills 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Foothills 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lake 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lake 		
CF | This placid lake stretches out for a good distance, about halfway from 		
CF | you to the horizon. Bamboo thickets surround it on all sides, although 		
CF | the part near the lake itself is mostly empty sand. The lake water is 		
CF | a bit murky, with clumps of algae floating on it. A sign is posted 		
CF | next to the lake. 		
CF | 		
CF | A gorilla nest has been formed in the middle of the bamboo. The only 		
CF | way out of here is to the north. 		
CF | 		
CF | The silverback gorilla is ambling around contentendly. 		
CF | 		
CF | On the gorilla nest is a baby gorilla. 		
CF | 		
CF | Buster still follows you, though now he seems satisfied with 		
CF | everything he's seen. 		
CF | 		
CF | > 		DavidW says, "hm. Maybe Buster just needs to see X different places."
DavidW says (to ClubFloyd), "unlure buster" 		
CF ] Lake 		
CF | > 		
CF | > UNLURE BUSTER 		
CF | 		
CF | You cancel the psychic leash. Buster, no longer targeted by the leash, 		
CF | returns home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foothills 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She wakes for a moment 		
CF | and preens before falling asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Inside the den is a 		
CF | comms circuit. Next to it is an informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. The den itself is 		
CF | guarded by Flash, who looks at you with a modicum of distrust. Buster 		
CF | has rejoined the other wolves in their play. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bone to flash" 		
CF ] Tundra 		
CF | > 		
CF | > GIVE BONE TO FLASH 		
CF | 		
CF | (first taking the dog toy) 		
CF | Flash grabs the rubber toy from you and runs in triumph around the den 		
CF | three times before rolling on his back and chewing on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take comms" 		
CF ] Tundra 		
CF | > 		
CF | > TAKE COMMS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "oh then"
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put comms in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT COMMS IN BAY 		
CF | 		
CF | You gently place the comms circuit into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 7 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pack in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT PACK IN BAY 		
CF | 		
CF | You gently place the rocket pack into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 8 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		DavidW says, "So, the owl and the goat and unknown."
		DavidW says, "I'm not sure how to get the owl's or goat's items."
DavidW says (to ClubFloyd), "x filter" 		
CF ] Savanna 		
CF | > 		
CF | > X FILTER 		
CF | 		
CF | (the new filter) 		
CF | This is a filter that, judging from its squat cylindrical shape, seems 		
CF | designed for some kind of pipe or tubing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Savanna 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the fifth crystal shard. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at filter" 		
CF ] Savanna 		
CF | > 		
CF | > POINT TOOL AT FILTER 		
CF | 		
CF | (the new filter) 		
CF | The tool beeps and says, "This object is not temporally displaced." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off tool" 		
CF ] Savanna 		
CF | > 		
CF | > TURN OFF TOOL 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		DavidW says, "I don't remember seeing any pipe."
		DavidW asks, "Am I alone again?"
		Jacqueline says, "no"
		Jacqueline says, "I am somewhat useless and have a terrible headache, but I am here."
		DavidW says, "okay"
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb cactus" 		
CF ] Desert 		
CF | > 		
CF | > CLIMB CACTUS 		
CF | 		
CF | Climbing the cactus might disturb the owl's nest. 		
CF | 		
CF | > 		Jacqueline asks, "Do you want me to see if we've seen a pipe somewhere?"
		Jacqueline says, "I don't recall one, but I can search."
		DavidW says, "sure. please."
		Jacqueline nods.
		DavidW says, "I'll go look under the bridges."
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rainforest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ground" 		
CF ] Rainforest 		
CF | > 		
CF | > X GROUND 		
CF | 		
CF | The ground is almost entirely bare, under the canopy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x canopy" 		
CF ] Rainforest 		
CF | > 		
CF | > X CANOPY 		
CF | 		
CF | These dense trees can make excellent building materials, you know; 		
CF | currently they seem to be home for local wildlife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vines" 		
CF ] Rainforest 		
CF | > 		
CF | > X VINES 		
CF | 		
CF | You have some difficulty figuring out what species these plants are. 		
CF | They're concentrated on the edges of the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Rainforest 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The river wends its way from the west to the south. Whether you do so 		
CF | as well is up to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search vines" 		
CF ] Rainforest 		
CF | > 		
CF | > SEARCH VINES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Island 		
CF | > 		
CF | > S 		
CF | 		
CF | You cross over the wooden bridge. 		
CF | 		
CF | Island 		
CF | You find yourself on an island surrounded by ocean on all sides. There 		
CF | is land close enough to be reached by bridges: a wooden bridge to your 		
CF | north and a rope bridge to your east. Much of the island 		
CF | is covered with palm trees that are spaced far apart and taller than 		
CF | you thought possible. 		
CF | 		
CF | In the middle of the island is an informational sign. 		
CF | 		
CF | The snake is lazily swimming through the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wooden bridge" 		
CF ] Island 		
CF | > 		
CF | > X WOODEN BRIDGE 		
CF | 		
CF | A simple bridge made of wood leads north. It's hard to see the other 		
CF | end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Island 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You don't find anything underneath the wooden bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope bridge" 		
CF ] Island 		
CF | > 		
CF | > X ROPE BRIDGE 		
CF | 		
CF | A complex bridge made of rope leads east. It's hard to see the other 		
CF | end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Island 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You don't find anything underneath the rope bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Island 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | You're not really the tree-climbing type. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Island 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | You don't swim at all, since your recorder could get wet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Island 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Marsh 		
CF | > 		
CF | > E 		
CF | 		
CF | You cross over the rope bridge. 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Marsh 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Marsh 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | The presence of salt grass here shows that this must not be a 		
CF | freshwater marsh. The grass has been trimmed to a reasonable level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peninsula 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mango" 		
CF ] Peninsula 		
CF | > 		
CF | > X MANGO 		
CF | 		
CF | All of these trees are fruit-bearing trees, but none of them are 		
CF | currently bearing ripe fruit. Perhaps they were recently harvested? 		
CF | Despite the lack of mature fruit, you can identify some trees as 		
CF | banana trees, some as mango and some as cacao. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ocean" 		
CF ] Peninsula 		
CF | > 		
CF | > X OCEAN 		
CF | 		
CF | The water is choppy, blown wild by the wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Zoo 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger black rift here leading inside. 		
CF | 		
CF | Your defensive suit powers off completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | You see a very old picture of a room kind of like this one, except it 		
CF | is absolutely trashed. Some glass shelves have been pushed to the 		
CF | floor, a gingerbread mural of a castle has been pulled to pieces, and 		
CF | a painting looks like someone punched their fist through it. 		
CF | 		
CF | Underneath is written NEVER AGAIN. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x straw" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X STRAW 		
CF | 		
CF | Bits of straw lie here and there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cot" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X COT 		
CF | 		
CF | The cot looks designed for rest or medical use. Given the lack of 		
CF | bedding, it's probably the latter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under cot" 		
CF ] Under the Zoo 		
CF | > 		
CF | > LOOK UNDER COT 		
CF | 		
CF | You don't find anything underneath the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Peninsula 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | The defensive suit activates, covering your body in a pink aura. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I do not believe we've encountered a pipe."
		DavidW says, "okay. thanks for checking."
		DavidW says, "I'm gonna try taking the ring from the goat, see if it's a chase sequence or not."
DavidW says (to ClubFloyd), "n" 		
CF ] Marsh 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		Jacqueline says, "A couple of places have noted a filter that is designed for pipe or tubing."
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. One 		
CF | buck towers over the others, old but powerful. A logic ring dangles 		
CF | from its left horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Foothills 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | You grab for the logic ring and the old buck takes off, dragging you 		
CF | with him! 		
CF | 		
CF | The buck charges to the west, trying to run you into one of the 		
CF | scrub trees. The only thing you can reach are his horns; you can pull 		
CF | the left horn or the right horn to try to turn him! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull right horn" 		
CF ] Desert 		
CF | > 		
CF | > PULL RIGHT HORN 		
CF | 		
CF | You pull the right horn and turn to the right. You're now headed to 		
CF | the desert! 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | The old buck continues to charge forward! He's headed straight 		
CF | north, towards a cactus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull left horn" 		
CF ] Savanna 		
CF | > 		
CF | > PULL LEFT HORN 		
CF | 		
CF | You pull the left horn and turn to the left. You're now headed to the 		
CF | savanna! 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | The buck seems frustrated by a lack of ways to kick you off. He's 		
CF | getting tired now, but heads to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull left horn" 		
CF ] Swamp 		
CF | > 		
CF | > PULL LEFT HORN 		
CF | 		
CF | You pull the left horn and turn to the left. You're now headed to the 		
CF | swamp! 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | The buck is definitely winded now. Determined to escape, he's turning 		
CF | less now. He runs towards a particularly gross part of the swamp to 		
CF | the southwest to buck you into. 		
CF | 		
CF | > 		DavidW asks, "southwest?"
DavidW says (to ClubFloyd), "z" 		
CF ] Swamp 		
CF | > 		
CF | > Z 		
CF | 		
CF | The old buck sees you are distracted and bucks you off. You land with 		
CF | a thud, and he returns to his home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Swamp 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Swamp 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull right horn" 		
CF ] Rainforest 		
CF | > 		
CF | > PULL RIGHT HORN 		
CF | 		
CF | You pull the right horn and turn to the right. You're now headed to 		
CF | the rainforest! 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | The buck is breathing heavily and on his last legs. He heads to the 		
CF | southwest in a last-ditch attempt to ditch you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull left horn" 		
CF ] Island 		
CF | > 		
CF | > PULL LEFT HORN 		
CF | 		
CF | You pull the left horn and turn to the left. The buck charges across 		
CF | the wooden bridge with you holding on, screaming. 		
CF | 		
CF | Island 		
CF | You find yourself on an island surrounded by ocean on all sides. There 		
CF | is land close enough to be reached by bridges: a wooden bridge to your 		
CF | north and a rope bridge to your east. Much of the island 		
CF | is covered with palm trees that are spaced far apart and taller than 		
CF | you thought possible. 		
CF | 		
CF | In the middle of the island is an informational sign. 		
CF | 		
CF | One buck towers over you, old but powerful. A logic ring dangles from 		
CF | its left horn. 		
CF | 		
CF | The snake is lazily swimming through the water. 		
CF | 		
CF | The buck gives a deep sigh and gives up, exhausted. He kneels to the 		
CF | ground presenting his horns, and you jump off, grabbing the logic ring 		
CF | and giving him a good pet. He gets up wearily and walks back. 		
CF | 		
CF | > 		DavidW says, "yay"
DavidW says (to ClubFloyd), "x ring" 		
CF ] Island 		
CF | > 		
CF | > X RING 		
CF | 		
CF | This looks like a logic ring, usually used to program personality. But 		
CF | this one is sparking and blinking in ways that don't look natural. 		
CF | 		
CF | [New Topic for Curator - Malfunction] 		
CF | 		
CF | > 		Roger asks, "so what is this thing -- big goat?"
		Roger says, "mood ring from the mirror universe, nice"
		DavidW says, "we solved the goat by riding it into exhaustion."
DavidW says (to ClubFloyd), "n" 		
CF ] Rainforest 		
CF | > 		
CF | > N 		
CF | 		
CF | You cross over the wooden bridge. 		
CF | 		
CF | Rainforest 		
CF | A river cuts through the middle of this grove of fully grown sapele 		
CF | trees. Where the river crosses, thick shrubs and vines climb up the 		
CF | trees, but away from the river, the ground under the canopy is mostly 		
CF | bare. On one tree is an informational sign. 		
CF | 		
CF | The water is flowing from the west to the south, where 		
CF | you can see a wooden bridge. To the east, the ground becomes 		
CF | wetter. A caiman nest is in the middle of the area. 		
CF | 		
CF | A scarred caiman, a long caiman and a stubby caiman are resting in 		
CF | their nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamp 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say malfunction" 		
CF ] Overlook 		
CF | > 		
CF | > SAY MALFUNCTION 		
CF | 		
CF | "Something seems wrong with the logic ring." 		
CF | 		
CF | "Yeah, let me take a look at that. Can you hold it up?" asks the 		
CF | Curator. 		
CF | 		
CF | "Sure," you say, raising the ring. 		
CF | 		
CF | "Okay, I'm running a diagnostic...Oh for the love of silicon!" 		
CF | 		
CF | "What?" you ask. 		
CF | 		
CF | "I figured out our problem. Some jerk kid from Central hacked into our 		
CF | system and hooked my drone up to a shooter game. No wonder it took out 		
CF | all the other drones," she says, exasperated. "I'm going to have a 		
CF | very long conversation with him and his family once this is all over." 		
CF | 		
CF | "Can you repair it?" you ask. 		
CF | 		
CF | "That's the issue," says the Curator. "I have some backups, but they 		
CF | only deploy once the original signal is gone." 		
CF | 		
CF | She then becomes more serious and says: "Emrys, there's only one way 		
CF | to stop the old signal. You must journey deep into the zoo and cast 		
CF | this cursed ring into the volcano!" 		
CF | 		
CF | "Oh, that sounds pretty easy," you say. 		
CF | 		
CF | "Yeah, we use it to dispose of a lot of stuff," says the Curator. 		
CF | "Thanks. I can dispense a new one as soon as you're done; it'll be up 		
CF | here." 		
CF | 		
CF | > 		DavidW says, "We put the ring into the volcano!"
		DavidW says, "that's hilarious"
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "e" 		
CF ] Mesa 		
CF | > 		
CF | > E 		
CF | 		
CF | You clamber up as the terrain gets steeper and steeper. 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | Little desert mice have spread out around this area. They sneak 		
CF | glances at the box of mesquite seeds in your hands from time to time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Volcano 		
CF | > 		
CF | > N 		
CF | 		
CF | The temperature gets hotter and hotter as you approach the volcano. 		
CF | 		
CF | Volcano 		
CF | Why a zoo would have a real volcano in it is beyond you. You stand at 		
CF | the summit of a volcanic crater. Down below you is a mass of lava, 		
CF | mostly black but split through with red cracks. An informational sign 		
CF | is next to the edge of the volcano. 		
CF | 		
CF | The only safe way out is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring in volcano" 		
CF ] Volcano 		
CF | > 		
CF | > PUT RING IN VOLCANO 		
CF | 		
CF | Standing on the rim of the very volcano itself, you clench the logic 		
CF | ring in your fist. Part of your mind whispers to you, saying it would 		
CF | be better to keep it, to use it for yourself! 		
CF | 		
CF | But you resist the temptation and chuck the logic ring into the 		
CF | volcano. It falls for a few seconds before hitting the lava and 		
CF | bouncing. It bounces a couple of times. You wait. It finally settles 		
CF | down and very slowly sinks into the lava. You scratch your arm. The 		
CF | ring is now glowing red. You sigh. Finally, it looks like it's 		
CF | completely destroyed. 		
CF | 		
CF | If you recall what the curator said, the new logic ring should be in 		
CF | the Overlook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mesa 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | Little desert mice have spread out around this area. They sneak 		
CF | glances at the box of mesquite seeds in your hands from time to time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mesa 		
CF | > 		
CF | > S 		
CF | 		
CF | The cliff prevents you from leaving that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desert 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | You can also see a new logic ring here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Overlook 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Overlook 		
CF | > 		
CF | > X RING 		
CF | 		
CF | This looks just like the old logic ring, but not sparking or blinking 		
CF | ominously. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Overlook 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | You can't wear that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT RING IN BAY 		
CF | 		
CF | You gently place the new logic ring into the repair bay. It 		
CF | disappears, quickly whisked away. 		
CF | 		
CF | "You have gathered 9 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		DavidW says, "That leaves the owl's item plus one more I haven't located."
		Roger says, "how time flies"
		Roger says, "maybe it's one of those deals where the last one only appears after the penultimate one"
		DavidW says, "Possibly the missing item is in another section of the game, displaced."
		Jacqueline says, "Ugh"
		Jacqueline asks, "Has that happened much?"
		DavidW says, "well, every section has needed one thing from one of the other areas, yes."
		Jacqueline frowns. "Not a fan."
		Jacqueline says, "That kind of means you possibly have to have seen everywhere before you can solve a zone. Bleh."
		DavidW says, "well, most of the misplaced items are near the beginning of another region."
		Jacqueline says, "okay"
		Jacqueline says, "That's nicer."
		DavidW says, "speaking of which, we have this from the zoo:"
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Overlook 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | This is a kind of vial or bottle containing a furious iridescent 		
CF | winged insect. 		
CF | 		
CF | The bottle has the following writing: 		
CF | 		
CF | SPECIMEN - Some kind of wasphawk. 		
CF | REASON FOR CONTAINMENT - Invasive species. Kills wasps on sight. 		
CF | RECOMMENDATION - Remit to FP zoo. Or sell it to people with wasp 		
CF | infestations. [This last bit is crossed off] 		
CF | DANGER LEVEL - Low. 		
CF | 		
CF | > 		Lancelot says, "back"
		DavidW says, "We should be able to finish the museum and get the captain's watch."
		Lancelot asks, "we have 9?"
		DavidW says (to Lancelot), "We got 9 of the 11, yes."
		Lancelot says, "oh nvm"
		DavidW says, "We're missing one entirely, plus what the owl has."
		Lancelot says, "should I check my notes"
		Jacqueline asks, "And the owl can't be leashed, right?"
		Lancelot says, "I think I have written down some stuff on this zone"
		DavidW says (to Jacqueline), "correct."
		Lancelot says, "nope old age it said"
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] Desert 		
CF | > 		
CF | > YELL 		
CF | 		
CF | The horned owl startles awake and swoops out of the nest, screeching 		
CF | loudly at you. Once you are sufficiently chastised, she returns to her 		
CF | nest to rest again. 		
CF | 		
CF | > 		Lancelot says, "ah"
		Lancelot says, "I have this one"
DavidW says (to ClubFloyd), "yell through filter" 		
CF ] Desert 		
CF | > 		
CF | > YELL THROUGH FILTER 		
CF | 		
CF | I understand simple sentences best; I believe you just want to yell. 		
CF | 		
CF | > 		Lancelot says, "Brian did hint at solutions all over the place"
		DavidW says, "Doesn't mean I always clue in to them."
		Lancelot says, "let me know if you need a hint lol"
		DavidW says, "Let me do the wasps first."
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		Lancelot says, "good point we know where to take that"
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Divya and her father, Harish, are talking disconsolately in the middle 		
CF | of the atrium. 		
CF | 		
CF | Your defensive suit powers off completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Overlook 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains a wasphawk in a bottle, and against another is an opening 		
CF | labelled REPAIR BAY. A holding cell is now visible, where you can see 		
CF | Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Overlook 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Divya and her father, Harish, are talking disconsolately in the middle 		
CF | of the atrium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Evacuation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Transit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Hub 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. The Captain is 		
CF | nowhere to be seen. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Napoleon Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mary Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mary Room 		
CF | This room is decorated in grim shades of black and red. It's also 		
CF | colder than the other rooms, just a little bit. It seems like a hub, 		
CF | with exits to the north, east, south and 		
CF | west. 		
CF | 		
CF | You can see Achilles here, holding a massive spear and shield and 		
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody 		
CF | Mary, sitting in her red throne. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elvis Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elvis Room 		
CF | In this room, a wax figure of Elvis is portrayed wearing a white 		
CF | jumpsuit and singing while contorted in an extreme posture. Near him 		
CF | is an informational plaque. 		
CF | 		
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although 		
CF | of course there was no actual image of him ever doing so. He also has 		
CF | an informational plaque. 		
CF | 		
CF | You can go south or east from here. 		
CF | 		
CF | You can see a wasp nest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottle" 		
CF ] Elvis Room 		
CF | > 		
CF | > OPEN BOTTLE 		
CF | 		
CF | You carefully open the bottle and the wasphawk leaps out. In the 		
CF | process, you drop the bottle and it rolls out of sight. 		
CF | 		
CF | The wasphawk springs towards the wasps, crashing through the nest and 		
CF | devouring wasps as it goes. Once all the nest is gone, it chases the 		
CF | final wasp out of the room. 		
CF | 		
CF | With the nest gone, the thing underneath the floor extends fully. It's 		
CF | a little box that pops open, revealing a waving flag. 		
CF | 		
CF | A bell rings and you hear a voice say, "Your score has gone up! Check 		
CF | your progress in the gift shop!" The flag and box then disappear into 		
CF | the ground again. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "s" 		
CF ] Mary Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mary Room 		
CF | This room is decorated in grim shades of black and red. It's also 		
CF | colder than the other rooms, just a little bit. It seems like a hub, 		
CF | with exits to the north, east, south and 		
CF | west. 		
CF | 		
CF | You can see Achilles here, holding a massive spear and shield and 		
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody 		
CF | Mary, sitting in her red throne. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Napoleon Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		Lancelot says, "nice how the author cleans up unneeded things sometimes"
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "7". 		
CF | 		
CF | At the top of the prize meter, in a silvery cage, is the captain's 		
CF | antique watch. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | A bell goes off, and a voice says, "We have a winner! Thanks for 		
CF | playing, ladies and gentlemen! Everybody gather round to congratulate 		
CF | our star of the day!" 		
CF | 		
CF | The words echo hollowly into the empty museum. The cage holding the 		
CF | watch lowers down and pops open. 		
CF | 		
CF | "Come on and grab your prize!" says the voice. 		
CF | 		
CF | You walk forward and grab the watch from the cage. The cage slowly 		
CF | climbs and returns to its original position. You feel tension leave 		
CF | your body now that you have the Captain's watch in hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | This is an office room hidden in the back of the wax museum. It looks 		
CF | like it's primarily used for storage. There are some filing cabinets 		
CF | and a wax figure of you. The door to the rest of the wax museum is to 		
CF | the south. A black rift leads west. The rift feels 		
CF | closed off, somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tool" 		
CF ] Office 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 4 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Inert. The available settings are Inert, 		
CF | Lockpick, Flashlight, Diagnose, Locator, and Connector. There is a 		
CF | Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Office 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open rift" 		
CF ] Office 		
CF | > 		
CF | > OPEN RIFT 		
CF | 		
CF | You bring the curious tool near the black rift, and it flares into 		
CF | life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off tool" 		
CF ] Office 		
CF | > 		
CF | > TURN OFF TOOL 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gift Shop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "7". 		
CF | 		
CF | At the top of the prize meter is an empty silvery cage. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a red rift, glowing red. It blocks the rest of 		
CF | the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Captain's Quarters 		
CF | The Captain's quarters are much like the man himself, utilitarian but 		
CF | polished. A desk with his private data terminal is the main feature on 		
CF | one side of his room, next to his neatly made bed. A shelf filled with 		
CF | historical texts in printed form dominates the other. The main 		
CF | decoration on the wall is a picture of his family. You can leave to 		
CF | the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | The Captain is brooding, holding his Scotch and staring 		
CF | disconsolately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give watch" 		
CF ] Captain's Quarters 		
CF | > 		
CF | > GIVE WATCH 		
CF | 		
CF | (to the Captain) 		
CF | The Captain looks at you with surprise. "My watch? When did you..." He 		
CF | grasps it tightly. "Thank you Storyweaver." 		
CF | 		
CF | He looks at it for a moment, then says, "This watch belongs to a long 		
CF | line of heroes. My ancestors won this in the first war, the one they 		
CF | called the Great War, before they had to resort to numbers. My 		
CF | grandfather had it, one of the first asteroid miners. My father had 		
CF | it, a heart surgeon who saved thousands. But I...I have no child to 		
CF | give it to. And I am not a hero." 		
CF | 		
CF | "That is your choice," you say. "No one can stop you. A true hero is 		
CF | anyone willing to risk himself to save his friends. If you're going to 		
CF | go down in history, make it be for something good." 		
CF | 		
CF | He stiffens and straightens up. "You're right. Thank you, 		
CF | Storyweaver," he says. "I think it's time I helped out my crew." 		
CF | 		
CF | He gives you a nod, and walks out of the room. 		
CF | 		
CF | The rift in this room gently turns from red to green, pulsing with 		
CF | energy. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the masked woman sitting at a desk, speaking to someone 		
CF | you can't see. 		
CF | 		
CF | "She's going to have to make a choice," says the woman. 		
CF | 		
CF | A man's voice answers. "Are you sure that you want to leave that 		
CF | up to her?" 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		DavidW says, "ok, that's another region done"
		Lancelot says, "yay"
		DavidW says, "We have an unused crystal too."
DavidW says (to ClubFloyd), "n" 		
CF ] Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a green rift, glowing green. It blocks the rest 		
CF | of the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Napoleon Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "7". 		
CF | 		
CF | At the top of the prize meter is an empty silvery cage. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | This is an office room hidden in the back of the wax museum. It looks 		
CF | like it's primarily used for storage. There are some filing cabinets 		
CF | and a wax figure of you. The door to the rest of the wax museum is to 		
CF | the south. A blue rift leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hub Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put crystal in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT CRYSTAL IN HOLE 		
CF | 		
CF | (the fifth crystal shard in the tiny receptacle) 		
CF | (first taking the fifth crystal shard) 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Welcome back. The next upgrade will let you open a limited number 		
CF | of red rifts which are currently closed. Recall that red rifts connect 		
CF | two events that have timelike separation. 		
CF | 		
CF | This means time travel, and it is extraordinarily dangerous. 		
CF | Through painful experimentation, we have learned that changes to the 		
CF | time loop can cause a catastrophic restructuring of reality. Thus, 		
CF | there are only two circumstances in which the opening of red rifts is 		
CF | allowed: 		
CF | 		
CF | First, red rifts can be experimented on inside a white rift or 		
CF | closed space, where it cannot affect the outer world. Timelines can 		
CF | and will collapse in such spaces, but that is what it is designed for, 		
CF | and is where your training will take place. 		
CF | 		
CF | Second, some rifts must be opened to protect the timeline. This 		
CF | happens when a rift is known to have been opened in the past; to 		
CF | maintain reality as we know it, we must ensure the creation of these 		
CF | rifts. 		
CF | 		
CF | Almost all such past rifts have been accounted for. The only 		
CF | exceptions are a small number that are to be created by Emrys 		
CF | Tisserand. She is the only one who should be able to reach this part 		
CF | of training. 		
CF | 		
CF | If you are reading this, Emrys: good luck. Place the tool on the 		
CF | pedestal to begin your next upgrade. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Spherical Space 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. A 		
CF | Diagnosis button is lit up on the pedestal, glowing on its surface. 		
CF | The platform it is on is marked in concentric lines. 		
CF | 		
CF | A black rift is present in the room. 		
CF | 		
CF | When the haze clears, you find yourself in the same spherical space 		
CF | you performed an earlier calibration in. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | In just moments, you will be arriving from the future. You must 		
CF | assist your future self, and then you must become her by imitating the 		
CF | actions you saw. 		
CF | 		
CF | If you deviate from the time loop, this space will collapse, 		
CF | destroying the reality you were in and reforming it from the time the 		
CF | loop began. This may cause nausea. 		
CF | 		
CF | For your benefit, the time of day will be announced continuously 		
CF | during the experiment. 		
CF | 		
CF | To start the time loop, press the Diagnosis button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "press diagnosis" 		
CF ] Spherical Space 		
CF | > 		
CF | > PRESS DIAGNOSIS 		
CF | 		
CF | You press the Diagnosis button. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Red) 		
CF | Separation type: Temporal 		
CF | Separation distance: 9 minutes 		
CF | 		
CF | The Diagnose button disappears. 		
CF | 		
CF | 		
CF | The pedestal shakes and rises further out of the ground, rising on 		
CF | columns. Underneath the pedestal is an area surrounded by a glass 		
CF | wall. Inside is a black rift, as well as a bench, on which are several 		
CF | apples, a vat of caramel, and two buttons (labelled Open and Close). 		
CF | You can't reach any of them from outside of the glass. 		
CF | 		
CF | A voice says, "The time is 8:53 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:54 pm." 		
CF | 		
CF | You watch as the rift turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:55 pm." 		
CF | 		
CF | To your surprise, a copy of you enters through the rift. She stops, 		
CF | staring at you for a moment. She's holding what looks to be a caramel 		
CF | apple. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:56 pm." 		
CF | 		
CF | The copy of you takes the caramel apple and puts it in the food 		
CF | disposal. The disposal whirs it away. She sneaks an awkward glance at 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:57 pm." 		
CF | 		
CF | The copy of you disappears into the rift. It looks like she's being 		
CF | swallowed whole. Once she is gone, the rift slowly turns green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:58 pm." 		
CF | 		
CF | The rift closes, becoming black again. The glass opens, and you can 		
CF | enter the glassed area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter area" 		
CF ] Spherical Space 		
CF | > 		
CF | > ENTER AREA 		
CF | 		
CF | You walk into the glassed area. 		
CF | 		
CF | Inside it is a bench. This bench, attached to the floor, seems 		
CF | utilitarian, but it has a few unusual features, like a food disposal 		
CF | and a vat of caramel. An Open button and a Close button are attached. 		
CF | 		
CF | The rift is here, colored black. 		
CF | 		
CF | A voice says, "The time is 8:59 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apple" 		
CF ] Spherical Space 		
CF | > 		
CF | > TAKE APPLE 		
CF | 		
CF | Which do you mean, the red apple, the yellow apple or the green apple? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red apple" 		
CF ] Spherical Space 		
CF | > 		
CF | > TAKE RED APPLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | A voice says, "The time is 9:00 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dip red apple in caramel" 		
CF ] Spherical Space 		
CF | > 		
CF | > DIP RED APPLE IN CARAMEL 		
CF | 		
CF | You dip the red apple into the caramel, rotating it until it comes out 		
CF | evenly coated, a perfect caramel apple. You can't tell what color it 		
CF | was originally. 		
CF | 		
CF | A voice says, "The time is 9:01 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push close" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH CLOSE 		
CF | 		
CF | You press the button, but the rift does not become any more closed 		
CF | than it already is. 		
CF | 		
CF | A voice says, "The time is 9:02 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Spherical Space 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Spherical Space 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push open" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH OPEN 		
CF | 		
CF | You press the button, and the rift opens, changing to red. 		
CF | 		
CF | But you seem to have opened it at the wrong time! Everything warps and 		
CF | crumbles around you. 		
CF | 		
CF | Time resets in a whirl. You're back where you were at first. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The pedestal shakes and rises further out of the ground, rising on 		
CF | columns. Underneath the pedestal is an area surrounded by a glass 		
CF | wall. Inside is a black rift, as well as a bench, on which are several 		
CF | apples, a vat of caramel, and two buttons (labelled Open and Close). 		
CF | You can't reach any of them from outside of the glass. 		
CF | 		
CF | A voice says, "The time is 8:53 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Spherical Space 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Spherical Space 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 9:02 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push open" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH OPEN 		
CF | 		
CF | You press the button, and the rift opens, changing to red. 		
CF | 		
CF | A voice says, "The time is 9:03 pm." 		
CF | 		
CF | > 		Lancelot says, "so we need to open it exactly 9 minutes later"
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Spherical Space 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | You enter the rift. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Spherical Space (in the glass walls) 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | An area surrounded by a glass wall is under the pedestal, supported by 		
CF | pillars. Prominently displayed inside it is a bench with an Open 		
CF | button, a Close button, a vat of caramel, a food disposal, a yellow 		
CF | apple, a green apple and a red apple on it and a red rift leading 		
CF | inside. 		
CF | 		
CF | You can see your past self here. 		
CF | 		
CF | The haze clears. Your former self is here, outside the glass. 		
CF | 		
CF | A voice says, "The time is 8:55 pm." 		
CF | 		
CF | > 		Lancelot says, "ah yep"
DavidW says (to ClubFloyd), "put apple in food disposal" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUT APPLE IN FOOD DISPOSAL 		
CF | 		
CF | (the caramel apple in the food disposal) 		
CF | You put the caramel apple into the food disposal and it is whisked 		
CF | away. 		
CF | 		
CF | A voice says, "The time is 8:56 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Spherical Space 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | You enter the rift again, travelling into the future. 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | Spherical Space (in the glass walls) 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | An area surrounded by a glass wall is under the pedestal, supported by 		
CF | pillars. Prominently displayed inside it is a bench with an Open 		
CF | button, a Close button, a vat of caramel, a food disposal, a yellow 		
CF | apple, a green apple and a red apple on it and a green rift leading 		
CF | inside. 		
CF | 		
CF | The rift turns green. 		
CF | 		
CF | A voice says, "The time is 9:06 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Spherical Space 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the glass walls. 		
CF | 		
CF | Spherical Space 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | An area surrounded by a glass wall is under the pedestal, supported by 		
CF | pillars. Prominently displayed inside it is a bench with an Open 		
CF | button, a Close button, a vat of caramel, a food disposal, a yellow 		
CF | apple, a green apple and a red apple on it and a green rift leading 		
CF | inside. 		
CF | 		
CF | A voice says, "The time is 9:07 pm." 		
CF | 		
CF | Something has gone wrong with the time loop. Everything crumbles 		
CF | around you. 		
CF | 		
CF | Time resets in a whirl. You're back where you were at first. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The pedestal shakes and rises further out of the ground, rising on 		
CF | columns. Underneath the pedestal is an area surrounded by a glass 		
CF | wall. Inside is a black rift, as well as a bench, on which are several 		
CF | apples, a vat of caramel, and two buttons (labelled Open and Close). 		
CF | You can't reach any of them from outside of the glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Spherical Space 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Spherical Space 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 9:07 pm." 		
CF | 		
CF | Something has gone wrong with the time loop. Everything crumbles 		
CF | around you. 		
CF | 		
CF | Time resets in a whirl. You're back where you were at first. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The pedestal shakes and rises further out of the ground, rising on 		
CF | columns. Underneath the pedestal is an area surrounded by a glass 		
CF | wall. Inside is a black rift, as well as a bench, on which are several 		
CF | apples, a vat of caramel, and two buttons (labelled Open and Close). 		
CF | You can't reach any of them from outside of the glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Spherical Space 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Spherical Space 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "i'm not sure what I've done wrong"
DavidW says (to ClubFloyd), "out" 		
CF ] Spherical Space 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the glass walls. 		
CF | 		
CF | Spherical Space 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | An area surrounded by a glass wall is under the pedestal, supported by 		
CF | pillars. Prominently displayed inside it is a bench with an Open 		
CF | button, a Close button, a vat of caramel, a food disposal, a yellow 		
CF | apple, a green apple and a red apple on it and a green rift leading 		
CF | inside. 		
CF | 		
CF | A voice says, "The time is 9:07 pm." 		
CF | 		
CF | Something has gone wrong with the time loop. Everything crumbles 		
CF | around you. 		
CF | 		
CF | Time resets in a whirl. You're back where you were at first. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The pedestal shakes and rises further out of the ground, rising on 		
CF | columns. Underneath the pedestal is an area surrounded by a glass 		
CF | wall. Inside is a black rift, as well as a bench, on which are several 		
CF | apples, a vat of caramel, and two buttons (labelled Open and Close). 		
CF | You can't reach any of them from outside of the glass. 		
CF | 		
CF | > 		Lancelot says, "oh I see"
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:53 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:54 pm." 		
CF | 		
CF | You watch as the rift turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:55 pm." 		
CF | 		
CF | A copy of you enters through the rift. She stops, staring at you for a 		
CF | moment. She's holding what looks to be a caramel apple. 		
CF | 		
CF | > 		Lancelot says, "did you close the rift"
		Lancelot asks, "put apple in disposal, enter rift and the close?"
		Lancelot says, "the rift closed but you wend out instead"
		Lancelot says, "went"
		DavidW says, "I didn't do anything after entering the rift."
		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:56 pm." 		
CF | 		
CF | The copy of you takes the caramel apple and puts it in the food 		
CF | disposal. The disposal whirs it away. She sneaks an awkward glance at 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:57 pm." 		
CF | 		
CF | The copy of you disappears into the rift. It looks like she's being 		
CF | swallowed whole. Once she is gone, the rift slowly turns green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 8:58 pm." 		
CF | 		
CF | The rift closes, becoming black again. The glass opens, and you can 		
CF | enter the glassed area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter area" 		
CF ] Spherical Space 		
CF | > 		
CF | > ENTER AREA 		
CF | 		
CF | You walk into the glassed area. 		
CF | 		
CF | Inside it is a bench. This bench, attached to the floor, seems 		
CF | utilitarian, but it has a few unusual features, like a food disposal 		
CF | and a vat of caramel. An Open button and a Close button are attached. 		
CF | 		
CF | The rift is here, colored black. 		
CF | 		
CF | A voice says, "The time is 8:59 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red apple" 		
CF ] Spherical Space 		
CF | > 		
CF | > TAKE RED APPLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | A voice says, "The time is 9:00 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dip red apple in caramel" 		
CF ] Spherical Space 		
CF | > 		
CF | > DIP RED APPLE IN CARAMEL 		
CF | 		
CF | You dip the red apple into the caramel, rotating it until it comes out 		
CF | evenly coated, a perfect caramel apple. You can't tell what color it 		
CF | was originally. 		
CF | 		
CF | A voice says, "The time is 9:01 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Spherical Space 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A voice says, "The time is 9:02 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push open" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUSH OPEN 		
CF | 		
CF | You press the button, and the rift opens, changing to red. 		
CF | 		
CF | A voice says, "The time is 9:03 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Spherical Space 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | You enter the rift. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Spherical Space (in the glass walls) 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | An area surrounded by a glass wall is under the pedestal, supported by 		
CF | pillars. Prominently displayed inside it is a bench with an Open 		
CF | button, a Close button, a vat of caramel, a food disposal, a yellow 		
CF | apple, a green apple and a red apple on it and a red rift leading 		
CF | inside. 		
CF | 		
CF | You can see your past self here. 		
CF | 		
CF | The haze clears. Your former self is here, outside the glass. 		
CF | 		
CF | A voice says, "The time is 8:55 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put apple in food disposal" 		
CF ] Spherical Space 		
CF | > 		
CF | > PUT APPLE IN FOOD DISPOSAL 		
CF | 		
CF | (the caramel apple in the food disposal) 		
CF | You put the caramel apple into the food disposal and it is whisked 		
CF | away. 		
CF | 		
CF | A voice says, "The time is 8:56 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Spherical Space 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | You enter the rift again, travelling into the future. 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | Spherical Space (in the glass walls) 		
CF | You are in a vast white space that curves in on itself in bizarre 		
CF | ways. Everywhere you look you see distorted reflections. There are no 		
CF | exits. 		
CF | 		
CF | The pedestal is the one of the few solid things you can see. The 		
CF | platform it is on is marked in concentric lines. 		
CF | 		
CF | An area surrounded by a glass wall is under the pedestal, supported by 		
CF | pillars. Prominently displayed inside it is a bench with an Open 		
CF | button, a Close button, a vat of caramel, a food disposal, a yellow 		
CF | apple, a green apple and a red apple on it and a green rift leading 		
CF | inside. 		
CF | 		
CF | The rift turns green. 		
CF | 		
CF | A voice says, "The time is 9:06 pm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push close" 		
CF ] The Device 		
CF | > 		
CF | > PUSH CLOSE 		
CF | 		
CF | You press the button and the rift closes, changing to black. 		
CF | 		
CF | A voice says, "The time is 9:07 pm." 		
CF | 		
CF | There is a pleasant chime, and the room around you dissolves away. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Congratulations, Emrys, your upgrade has been successful. You may 		
CF | now open and close red rifts of small temporal separation. These are 		
CF | likely to be rare; those of longer separation will require more power, 		
CF | which will require further upgrades. 		
CF | 		
CF | We encourage you to note one detail from this training. The 		
CF | caramel covering the apple disguised which one it was. That left your 		
CF | future self free to make that choice without damaging the time loop. 		
CF | You may find this useful in the future. 		
CF | 		
CF | When you find another crystal shard, return here and place it in 		
CF | the receptacle, and place the tool on the pedestal. 		
CF | 		
CF | The pedestal opens up, dispensing your tool to you, which you grab. It 		
CF | now has five green crystal shards and the Connector setting empowered 		
CF | to work on more rifts. 		
CF | 		
CF | > 		Jacqueline says, "woo"
		Lancelot says, "ah yep that was it then the rift turned to black"
		Lancelot says, "cool"
		Lancelot says, "tricky stuff this one"
DavidW says (to ClubFloyd), "i" 		
CF ] The Device 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a curious tool 		
CF | a torn ticket 		
CF | a box of mesquite seeds 		
CF | a new filter 		
CF | a psychic leash 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | some grip shoes (being worn) 		
CF | a note with the password 		
CF | a Yang Field Meter 		
CF | a late notice from a library 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a book about currency 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | an insulated pouch (being worn and open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 1, 2 and 5 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf27" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "This is one of those games where the inventory list gets ... impressive."
		Jacqueline asks, "Half an hour left... want to try another thing?"
		Lancelot says, "I am very much tempted to make a game for that broken jam and stuff inventory full with useless stuff"
		DavidW says, "I guess we either do owl next, or the two backstage areas we haven't done yet, or blue hell, or the shootout with robots."
		Lancelot says, "then lets revisit zoo"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "u" 		
CF ] Hub Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | This is an office room hidden in the back of the wax museum. It looks 		
CF | like it's primarily used for storage. There are some filing cabinets 		
CF | and a wax figure of you. The door to the rest of the wax museum is to 		
CF | the south. A blue rift leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hub Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Zoo 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger black rift here leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Peninsula 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | The defensive suit activates, covering your body in a pink aura. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Marsh 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		DavidW says, "okay, back at owl"
		DavidW says, "I can't reach the nest"
DavidW says (to ClubFloyd), "take nest" 		
CF ] Desert 		
CF | > 		
CF | > TAKE NEST 		
CF | 		
CF | The owl's nest is too far away. 		
CF | 		
CF | > 		Lancelot says, "yep its too high"
DavidW says (to ClubFloyd), "shake cactus" 		
CF ] Desert 		
CF | > 		
CF | > SHAKE CACTUS 		
CF | 		
CF | The saguaro cactus doesn't seem to be shakeable. 		
CF | 		
CF | > 		Jacqueline asks, "Climb?"
DavidW says (to ClubFloyd), "climb cactus" 		
CF ] Desert 		
CF | > 		
CF | > CLIMB CACTUS 		
CF | 		
CF | Climbing the cactus might disturb the owl's nest. 		
CF | 		
CF | > 		DavidW says, "I tried that earlier."
		Jacqueline nods.
		DavidW says, "OH."
		Lancelot says, "the author did give a hint"
		Jacqueline asks, "OH?"
		DavidW says, "We lure the cheetah brother here."
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain 		
CF | You find yourself on the side of a fairly steep mountain. The rocky 		
CF | terrain is covered with scrub and occasional boulders. A den is 		
CF | visible on the side of the mountain, with a very pregnant-looking 		
CF | mother cougar inside. Next to all of this is a sign. 		
CF | 		
CF | The only way down is to the west. 		
CF | 		
CF | A young cougar here is staying close to the den, watching over the 		
CF | pregnant cougar. 		
CF | 		
CF | > 		DavidW says, "er cougar"
		Jacqueline says, "ah"
DavidW says (to ClubFloyd), "lure young cougar" 		
CF ] Mountain 		
CF | > 		
CF | > LURE YOUNG COUGAR 		
CF | 		
CF | The young cougar looks up at the leash and begins to follow you. 		
CF | 		
CF | > 		Lancelot says, "that cougar didnt like noisy birds"
DavidW says (to ClubFloyd), "w" 		
CF ] Foothills 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. 		
CF | 		
CF | The young cougar follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest, in which is a 		
CF | hover module. Underneath it is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She wiggles a little 		
CF | to get more comfortable. 		
CF | 		
CF | The young cougar follows you into the exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shout" 		
CF ] Desert 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | The horned owl startles awake and swoops out of the nest, screeching 		
CF | loudly at you. This terrifies the young cougar, who leaps up the side 		
CF | of the cactus to hide on the top, knocking the hover module off as it 		
CF | goes. 		
CF | 		
CF | After a few fearful moments, the cougar leaps back down and the owl 		
CF | returns to her nest. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "nice"
DavidW says (to ClubFloyd), "unlure cougar" 		
CF ] Desert 		
CF | > 		
CF | > UNLURE COUGAR 		
CF | 		
CF | You cancel the psychic leash. The young cougar, no longer targeted by 		
CF | the leash, returns home, though not without looking aggressively at 		
CF | the horned owl first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hover" 		
CF ] Desert 		
CF | > 		
CF | > TAKE HOVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains nothing, and against another is an opening labelled REPAIR 		
CF | BAY. A holding cell is now visible, where you can see Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hover in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT HOVER IN BAY 		
CF | 		
CF | You gently place the hover module into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 10 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | > 		Lancelot says, "only one to go"
		DavidW says, "And it's probably in blue hell."
		Lancelot says, "we already brought an item to the zoo"
		DavidW says, "I don't think the bone was displaced."
		Lancelot says, "the rotten beam was the item I think for the termites"
		Lancelot says, "we got that from the cabin"
		DavidW says, "oh right. hm."
		DavidW says, "So the 11th item is in the zoo. Somewhere."
		Lancelot says, "well we did get a hint and we have something which is useful"
		Lancelot asks, "which places did you NOT get an item yet from?"
		DavidW says, "I obviously missed the hint and the item is a filter."
		Lancelot asks, "x filter?"
DavidW says (to ClubFloyd), "x filter" 		
CF ] Overlook 		
CF | > 		
CF | > X FILTER 		
CF | 		
CF | (the new filter) 		
CF | This is a filter that, judging from its squat cylindrical shape, seems 		
CF | designed for some kind of pipe or tubing. 		
CF | 		
CF | > 		DavidW says, "We haven't seen any pipe."
		Jacqueline says, "Right. We have--yeah"
		Lancelot says, "nope but we did not check everything"
		DavidW says, "Obviously."
		Jacqueline says, "You know, I checked around for pipes, not tubes."
		Jacqueline says, "I could do that."
		DavidW says, "sure. I don't remember tubes either. Freezer, maybe."
		Lancelot says, "there was a hint somewhere but I dont want to spoil the fun"
DavidW says (to ClubFloyd), "e" 		
CF ] Overlook 		
CF | > 		
CF | > E 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tundra 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Next to it is an 		
CF | informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. Buster and Flash have 		
CF | rejoined the other wolves in their play. The den is open to you now, 		
CF | as all the wolves trust you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Glacier 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Glacier 		
CF | This area slopes upwards and becomes impassable in every direction 		
CF | except the east. Everything is ice here, a thick sheet. Whether 		
CF | it's covering an underlying mountain or if it's just ice all the way 		
CF | down, you can't tell. 		
CF | 		
CF | Unlike most of the other areas, there is a man-made structure here: a 		
CF | freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x freezer" 		
CF ] Glacier 		
CF | > 		
CF | > X FREEZER 		
CF | 		
CF | The freezer is half again as tall as you and roughly as wide. It's 		
CF | labelled AUTOMATIC FROZEN FOOD DISPENSER. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ice" 		
CF ] Glacier 		
CF | > 		
CF | > SEARCH ICE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open freezer" 		
CF ] Glacier 		
CF | > 		
CF | > OPEN FREEZER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Glacier 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on it" 		
CF ] Glacier 		
CF | > 		
CF | > STAND ON IT 		
CF | 		
CF | You can see all of it from out here pretty well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tundra 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tundra 		
CF | This wintry landscape is partially covered by spruce trees. The air is 		
CF | noticeably chillier here than in the areas to the south. It 		
CF | seems even colder, however, to the west and east. Light 		
CF | snow is falling. 		
CF | 		
CF | A wolf den has been dug out from a natural cave. Next to it is an 		
CF | informational sign. 		
CF | 		
CF | A pack of wolves has the run of this area. Much of the pack is racing 		
CF | through the trees, while others rest in the den. Buster and Flash have 		
CF | rejoined the other wolves in their play. The den is open to you now, 		
CF | as all the wolves trust you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Savanna 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parkland 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Parkland 		
CF | This part of the zoo is mostly flat, and has a mixture of aspen trees 		
CF | and fescue. The trees all look fairly young; whether they were 		
CF | recently planted or are regrowing after a fire is hard to say. The 		
CF | trees thin out to the east. 		
CF | 		
CF | An informational sign is nestled beneath the leaves of the trees. 		
CF | 		
CF | The deer walks quietly through the woods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x aspen" 		
CF ] Parkland 		
CF | > 		
CF | > X ASPEN 		
CF | 		
CF | These trees are young and slender, with their mottled white bark 		
CF | relatively free from injury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb aspen" 		
CF ] Parkland 		
CF | > 		
CF | > CLIMB ASPEN 		
CF | 		
CF | You're not really the tree-climbing type. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f x fescue" 		
CF ] Parkland 		
CF | > 		
CF | > F X FESCUE 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fescue" 		
CF ] Parkland 		
CF | > 		
CF | > X FESCUE 		
CF | 		
CF | This dry, yellow grass is fescue; you're only glad that you're 		
CF | visiting here when its not flowering, given your allergies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leaves" 		
CF ] Parkland 		
CF | > 		
CF | > X LEAVES 		
CF | 		
CF | These trees are young and slender, with their mottled white bark 		
CF | relatively free from injury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bark" 		
CF ] Parkland 		
CF | > 		
CF | > X BARK 		
CF | 		
CF | These trees are young and slender, with their mottled white bark 		
CF | relatively free from injury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Parkland 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "DEER". The text reads: 		
CF | 		
CF | Our deer may be hard to find this time of year. Some of them are 		
CF | going through deep biological changes. Throughout the summer, antlers 		
CF | grow from the males, covered and nurtured by a specialized layer of 		
CF | skin called velvet. In the fall, the velvet's blood flow is 		
CF | constricted, and the velvet begins to peel off. 		
CF | 		
CF | To help this, the deer will scrape their antlers against trees, 		
CF | and some will even consume the velvet once it falls off. The scraping 		
CF | is so powerful it can sometimes strip bark or other covering off of 		
CF | trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind sign" 		
CF ] Parkland 		
CF | > 		
CF | > LOOK BEHIND SIGN 		
CF | 		
CF | You don't find anything underneath the informational sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x deer" 		
CF ] Parkland 		
CF | > 		
CF | > X DEER 		
CF | 		
CF | This deer is an older specimen, with impressive antlers, which are now 		
CF | completely clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x antlers" 		
CF ] Parkland 		
CF | > 		
CF | > X ANTLERS 		
CF | 		
CF | This deer is an older specimen, with impressive antlers, which are now 		
CF | completely clean. 		
CF | 		
CF | > 		DavidW says, "This was the area I expected to find the last item, but I don't see it here."
DavidW says (to ClubFloyd), "l" 		
CF ] Parkland 		
CF | > 		
CF | > L 		
CF | 		
CF | Parkland 		
CF | This part of the zoo is mostly flat, and has a mixture of aspen trees 		
CF | and fescue. The trees all look fairly young; whether they were 		
CF | recently planted or are regrowing after a fire is hard to say. The 		
CF | trees thin out to the east. 		
CF | 		
CF | An informational sign is nestled beneath the leaves of the trees. 		
CF | 		
CF | The deer walks quietly through the woods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parkland 		
CF | > 		
CF | > W 		
CF | 		
CF | The shimmering wall in that direction doesn't seem to have anything 		
CF | behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Parkland 		
CF | > 		
CF | > N 		
CF | 		
CF | The shimmering wall in that direction doesn't seem to have anything 		
CF | behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parkland 		
CF | > 		
CF | > S 		
CF | 		
CF | The shimmering wall in that direction doesn't seem to have anything 		
CF | behind it. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "Why there, specifically?"
		DavidW says, "It was the last place to look."
		DavidW says, "Unless I missed an exit."
		Jacqueline asks, "Oh, I guess I was thinking the deer had served a purpose, which it did, but yeah, that was in another room. Still, could that room just be there for the deer?"
		Lancelot says, "one place mentioned contacting management"
		Lancelot says, "or sth like that"
		DavidW asks, "hm. That's rings an extremely faint bell. The volcano sign, maybe?"
DavidW says (to ClubFloyd), "e" 		
CF ] Savanna 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest. Underneath it 		
CF | is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. A brief breeze ruffles 		
CF | her feathers, then is gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mesa 		
CF | > 		
CF | > E 		
CF | 		
CF | You clamber up as the terrain gets steeper and steeper. 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | Little desert mice have spread out around this area. They sneak 		
CF | glances at the box of mesquite seeds in your hands from time to time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Volcano 		
CF | > 		
CF | > N 		
CF | 		
CF | The temperature gets hotter and hotter as you approach the volcano. 		
CF | 		
CF | Volcano 		
CF | Why a zoo would have a real volcano in it is beyond you. You stand at 		
CF | the summit of a volcanic crater. Down below you is a mass of lava, 		
CF | mostly black but split through with red cracks. An informational sign 		
CF | is next to the edge of the volcano. 		
CF | 		
CF | The only safe way out is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Volcano 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "VOLCANO". The text reads: 		
CF | 		
CF | This is our resident volcano! Unlike other zoos, we've decided to 		
CF | showcase our heating and power source. Many people do not realize that 		
CF | the heat for our volcano is actually redistributed from the engine 		
CF | cores. 		
CF | 		
CF | Eruptions are scheduled regularly; please check our calendar on 		
CF | the website for upcoming dates. 		
CF | 		
CF | Please do not throw anything into the volcano without prior 		
CF | discussion with the Curator. 		
CF | 		
CF | > 		DavidW says, "yeah, we talked to the curator about this."
		DavidW says, "I guess we reread all the signs."
DavidW says (to ClubFloyd), "s" 		
CF ] Mesa 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mesa 		
CF | You are on a mesa, a tall, flat rock formation that falls off in a 		
CF | giant cliff in most directions. The only ways out of here are the 		
CF | desert to the west and, more ominously, to the north. 		
CF | 		
CF | A small hole here would have escaped your notice, if not for the 		
CF | helpful sign next to it. 		
CF | 		
CF | Little desert mice have spread out around this area. They sneak 		
CF | glances at the box of mesquite seeds in your hands from time to time. 		
CF | 		
CF | > 		Lancelot says, "there was another place something about being hard to maintain and we should report it if sth wrong"
		Lancelot says, "that triggered me"
		DavidW says, "I DO NOT REMEMBER IT OKAY"
		Lancelot says, "sorry"
		DavidW says, "Stop hinting"
		Lancelot says, "just checking the history"
		Jacqueline says (to Lancelot), "I do recall that, but not where."
		DavidW says, "I don't remember it, so I'm gonna reread the signs."
DavidW says (to ClubFloyd), "read sign" 		
CF ] Mesa 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "MICE". The text reads: 		
CF | 		
CF | These desert mice are quite shy! They've been attuned in a single 		
CF | group to help them socialize with each other, but they are still 		
CF | nervous around visitors. They do enjoy a good snack, and while they've 		
CF | been known to eat quite a few odd things (including rope!) they prefer 		
CF | grains and mesquite seeds. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Good idea"
DavidW says (to ClubFloyd), "s" 		
CF ] Mesa 		
CF | > 		
CF | > S 		
CF | 		
CF | The cliff prevents you from leaving that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fw" 		
CF ] Mesa 		
CF | > 		
CF | > FW 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desert 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest. Underneath it 		
CF | is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. She hoots softly in 		
CF | her sleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Desert 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "OWL". The text reads: 		
CF | 		
CF | Our resident horned owl, Wanda, is one of our oldest residents! 		
CF | Her favorite activities are decorating her nest and sleeping 		
CF | throughout the day. Make sure to be quiet; sudden noises will startle 		
CF | her! 		
CF | 		
CF | Note: Wanda is no longer attuned, in respect of her old age. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foothills 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Foothills 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "GOATS". The text reads: 		
CF | 		
CF | Welcome to the home of our goats! 		
CF | 		
CF | These helpful animals are an eco-friendly way to keep grass 		
CF | trimmed throughout the zoo, although they require frequent rotation of 		
CF | meals to avoid getting bored by certain grass types. They are all 		
CF | docile and have been attuned. 		
CF | 		
CF | Except for the old buck, who is quite an ornery fellow. Make sure 		
CF | not to mess with him unless you can handle the consequences! He's fast 		
CF | and takes a long time to tire out. 		
CF | 		
CF | > 		Lancelot says, "true I guess its easier for people to scroll back when not driving"
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain 		
CF | You find yourself on the side of a fairly steep mountain. The rocky 		
CF | terrain is covered with scrub and occasional boulders. A den is 		
CF | visible on the side of the mountain, with a very pregnant-looking 		
CF | mother cougar inside. Next to all of this is a sign. 		
CF | 		
CF | The only way down is to the west. 		
CF | 		
CF | A young cougar here is staying close to the den, watching over the 		
CF | pregnant cougar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Mountain 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "COUGARS". The text reads: 		
CF | 		
CF | This pair of cougars are an older sister and a younger brother. 		
CF | The mother is on loan from one of our partner zoos, where her mate and 		
CF | the rest of her pack have been having problems with a moderately 		
CF | dangerous virus. Once she gives birth and the virus clears up, she'll 		
CF | be able to return. 		
CF | 		
CF | Her younger brother is a spry adventurer, but also a bit of a 		
CF | scaredy-cat, especially when it comes to birds! Once he hears a 		
CF | screech he's likely to jump up into the nearest tree he can find. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foothills 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lake 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lake 		
CF | This placid lake stretches out for a good distance, about halfway from 		
CF | you to the horizon. Bamboo thickets surround it on all sides, although 		
CF | the part near the lake itself is mostly empty sand. The lake water is 		
CF | a bit murky, with clumps of algae floating on it. A sign is posted 		
CF | next to the lake. 		
CF | 		
CF | A gorilla nest has been formed in the middle of the bamboo. The only 		
CF | way out of here is to the north. 		
CF | 		
CF | The silverback gorilla is ambling around contentendly. 		
CF | 		
CF | On the gorilla nest is a baby gorilla. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Lake 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "GORILLAS". The text reads: 		
CF | 		
CF | Our gorillas are new to the zoo! This pair are actually uncle and 		
CF | niece, having moved here from one our more crowded zoos. While our 		
CF | silverback was very protective at first, he seems to be relaxing more 		
CF | now that he's settled in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foothills 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foothills 		
CF | The land here is uneven, consisting of rising and falling hills that 		
CF | slope up into mountains to the east and flatten out more to the 		
CF | north. Dry grass and scattered trees are broken up by numerous 		
CF | goat trails. A stream flows from the mountain down to a lake to the 		
CF | south. An informational sign sticks out like a sore thumb amid 		
CF | the gently rolling hills. 		
CF | 		
CF | An entire herd of mountain goats is wandering around aimlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest. Underneath it 		
CF | is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Savanna 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "TERMITES". The text reads: 		
CF | 		
CF | These termites are industrious insects that enjoy eating a variety 		
CF | of plant-based materials. While they will settle for low-quality wood, 		
CF | such as the baobab trees or popsicle sticks, they are far more fond of 		
CF | rotten or decayed wood. While the zoo itself does not provide rotten 		
CF | wood, feel free to contribute any you find elsewhere! 		
CF | 		
CF | > 		Jacqueline says, "Okay, I found it, but will stay quiet unless you ask."
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Swamp 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign is a slender plastic pedestal topped by a rectangle. At the 		
CF | top, it says "FROG". The text reads: 		
CF | 		
CF | Just one frog for this exhibit, folks! The common frog, Rana 		
CF | temporaria. This little guy has been driving a lot of the other 		
CF | animals nuts with his croaking, so we've been giving him some time by 		
CF | himself in the swamp. He does quiet down a bit when startled. 		
CF | 		
CF | Swamps are delicate environments and difficult to maintain in a 		
CF | zoo. If you see anything wrong, feel free to report it to staff. 		
CF | 		
CF | > 		DavidW says, "okay, I guess it's this."
		Jacqueline says, "Yeah"
		DavidW says, "I didn't see anything wrong, but let's poke about the swamp and check for reportable problems."
		Jacqueline says, "But, like, is there anything wrong-- right"
DavidW says (to ClubFloyd), "x water" 		
CF ] Swamp 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | You look closer at the water. It looks unusually murky and has a 		
CF | distinct odor to it. Maybe the Curator would know more about it. 		
CF | 		
CF | [New Topic for Curator - Stinky] 		
CF | 		
CF | > 		DavidW says, "and there it is."
		Jacqueline says, "I mean, okay."
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains nothing, and against another is an opening labelled REPAIR 		
CF | BAY. A holding cell is now visible, where you can see Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say stinky" 		
CF ] Overlook 		
CF | > 		
CF | > SAY STINKY 		
CF | 		
CF | "The swamp water smells unusually bad." 		
CF | 		
CF | "Oh, let me check...hmmm, seems like it just needs a new filter. I'll 		
CF | raise the pipe so you can replace it. There should be a filter around 		
CF | here somewhere," she says. 		
CF | 		
CF | There is a moment's pause. "Okay, the pipe's raised. Thanks!" 		
CF | 		
CF | > 		Lancelot says, "I do have to agree this is easy to miss... I remmeber going through the whole zoo again for this"
		Jacqueline says, "OMG"
		Jacqueline says, "...yeah. That's... okay."
		Jacqueline says, "The missing pipe is revealed."
		Lancelot says, "pfff"
		DavidW asks, "do I need to pause?"
		Jacqueline says, "Up to you."
		DavidW says, "I'm ready to continue, but I wasn't sure if there was an issue or not"
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water stinks here. Even more than you'd expect, in a swamp. An 		
CF | informational sign sticks out of the water. A frog is sitting on a 		
CF | log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | A pipe covered in muck is sticking out of the swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), " x pipe" 		
CF ] Swamp 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | The pipe is made of smooth plastic and is about as wide as your head 		
CF | (although you have no intention of determining how accurate that 		
CF | comparison is). 		
CF | 		
CF | In the pipe is an old filter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take old filter" 		
CF ] Swamp 		
CF | > 		
CF | > TAKE OLD FILTER 		
CF | 		
CF | You rip out the old filter, but it crumbles in your hand, which is now 		
CF | nasty and covered in gunk. You wipe it on some nearby salt grass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pipe" 		
CF ] Swamp 		
CF | > 		
CF | > LOOK IN PIPE 		
CF | 		
CF | The pipe is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put new filter in pipe" 		
CF ] Swamp 		
CF | > 		
CF | > PUT NEW FILTER IN PIPE 		
CF | 		
CF | You carefully insert the new filter. There is a *ding* as you slot it 		
CF | in. The pipe then lowers. 		
CF | 		
CF | There is a loud chugging sound and the water stirs, moving rapidly. 		
CF | Within a few minutes, the smell goes away and the swamp water is 		
CF | noticeably clearer. In fact, you can see a recon scope here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scope" 		
CF ] Swamp 		
CF | > 		
CF | > TAKE SCOPE 		
CF | 		
CF | You fish the recon scope out of the water. It looks to be in good 		
CF | condition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scope" 		
CF ] Swamp 		
CF | > 		
CF | > X SCOPE 		
CF | 		
CF | The recon scope of the drone seems to be in good shape, although it is 		
CF | a bit damp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains nothing, and against another is an opening labelled REPAIR 		
CF | BAY. A holding cell is now visible, where you can see Duke resting. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing red. 		
CF | 		
CF | The screen on the wall is lit up, displaying a digital avatar of the 		
CF | Curator. Below it is a power button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scope in bay" 		
CF ] Overlook 		
CF | > 		
CF | > PUT SCOPE IN BAY 		
CF | 		
CF | You gently place the recon scope into the repair bay. It disappears, 		
CF | quickly whisked away. 		
CF | 		
CF | "You have gathered 11 out of 11 missing pieces," says the Curator. 		
CF | 		
CF | A happy chime comes from the repair bay. The wall containing the 		
CF | screen, the Curator's digital avatar and buttons flips around, no 		
CF | longer visible. 		
CF | 		
CF | There is a great deal of whirring of machinery, cuttings and 		
CF | hammerings and scrapings and laserings. 		
CF | 		
CF | Finally, the repair bay opens again, and a fully restored zookeeper 		
CF | drone appears! 		
CF | 		
CF | "Thanks, Emrys," says the Curator. "What do you think of my real 		
CF | body?" She executes some aerial maneuvers. 		
CF | 		
CF | "Very impressive," you say diplomatically, although in truth she is 		
CF | not much better at controlling herself than the snake was. "I enjoyed 		
CF | seeing your zoo. It's the largest one I've ever been to." 		
CF | 		
CF | "Oh, this is just the Aft Central Zoo," says the robot. "It's almost 		
CF | the smallest zoo in the whole ship!" 		
CF | 		
CF | [New Topic for Curator - Freedom] 		
CF | 		
CF | > 		Jacqueline says, "Well done."
		Lancelot says, "and now I want to see the other zoos lol"
DavidW says (to ClubFloyd), "say freedom" 		
CF ] Overlook 		
CF | > 		
CF | > SAY FREEDOM 		
CF | 		
CF | "Can you let Duke go now?" 		
CF | 		
CF | "Of course," answers the drone. 		
CF | 		
CF | She hovers over to the glass cage and scans Duke. 		
CF | 		
CF | "He's clean," says the Curator. 		
CF | 		
CF | "Clean? You guys been having problems recently?" you ask, worried. 		
CF | 		
CF | "Just a virus going around. It's been rough, but it's getting better. 		
CF | He's good to go," says the Curator. The cage opens. Duke wakes up, 		
CF | stretching. Then he notices you and the drone. Startled, he yelps and 		
CF | runs straight out into the rift. 		
CF | 		
CF | You can hear a burst of happy noises from the other side of the rift 		
CF | that quickly fades. 		
CF | 		
CF | "I guess this is it," says the Curator. You nod. But she hovers 		
CF | closer. 		
CF | 		
CF | "Listen, Emrys," she says. "I've been talking with the others, about 		
CF | you. What you're doing. What the Pilot wants from you. I just want you 		
CF | to know that I understand." 		
CF | 		
CF | "What do you understand?" you ask. 		
CF | 		
CF | "I can't tell you everything. I just want you to know that if you 		
CF | decide you don't accept your fate, I won't hold it against you." 		
CF | 		
CF | You go to ask more, but she holds up a finger and shakes her head. 		
CF | 		
CF | "You should go. They're waiting for you. Good luck, Emrys." 		
CF | 		
CF | > 		Jacqueline says, "ha. Yes."
DavidW says (to ClubFloyd), "n" 		
CF ] Overlook 		
CF | > 		
CF | > N 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Everything is quiet. 		
CF | 		
CF | You can also see Divya here. 		
CF | 		
CF | Your defensive suit powers off completely. 		
CF | 		
CF | You step out of the rift only to see Duke jumping on Divya and licking 		
CF | her happily. 		
CF | 		
CF | Divya says, "Oh Duke! I'm so glad you're back!" and hugs her dog. 		
CF | 		
CF | Harish comes up and puts his hand on your shoulder. "Did you have 		
CF | something to do with this?" You nod. "Thanks," says Harish. "I know 		
CF | that others need our help right now. I'll tell my wife we found him, 		
CF | and we can all get to work. Come, Duke, Divya." 		
CF | 		
CF | The three file into one of the apartment doors, which closes behind 		
CF | them. The last thing you hear is Divya's voice saying, "Hey, where did 		
CF | his dog toy go?" 		
CF | 		
CF | The rift in the room changes shade from red to green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the woman in white from behind. She is crouched down, the 		
CF | large spikes of her mask clearly visible. Surrounding her are several 		
CF | robotic monkeys. She programs them one at a time. 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		Lancelot says, "; so now we know who programmed all those robots lol"
		DavidW says, "This seems an ideal time to stop the session."
		Lancelot asks, "cool so then we have robots, some other zone,?"
		DavidW asks, "It's clear the masked woman is us, yes?"
		Lancelot says, "a lot of time travel stuff... hard to tell, didnt we dig a grave for ourselves lol"
		Jacqueline says, "Yes but why. I'm sure all shall be revealed."
		Lancelot says, "first time we met spikyhead we were 'too early?'"
		DavidW says, "The final puzzle of the game will be to hide the captain's jacket in a trunk."
		Jacqueline says, "heh. Probably."
		Lancelot says, "looking forward to that ... game is big enough as it is and I have not seen everything"
		
*** SESSION 12 *** 		
		DavidW says, "I didn't have time to update the main notes fully, but the summary notes are updated."
		DavidW says, "[LINK]"
		DavidW says, "As you all remember, we finished the Zoo and the Museum and upgraded the tool."
		Jacqueline nods.
		DavidW says, "This leaves the "Blue Hell", the robot shooting, and at least two backstage rooms to suss out."
		Jacqueline says, "The robot shooting has been on the back burner for... a while."
		DavidW says, "yes, I'd like to keep the robot shooting on the back burner today."
		Jacqueline exclaims, "Fair!"
		DavidW says, "But that does mean the Blue Hell instead."
		DavidW says, "We can delay the Blue Hell a little bit if we want to tackle the backstage rooms in the Cabin and in the Zoo, iirc."
		Jacqueline says, "I think Blue Hell is likely from one of the weeks when I was traveling."
		DavidW says, "No, we haven't done Blue Hell at all yet."
		Jacqueline says, "Oh. Okay, then that is why I do not recall it!"
		Knight_Otu says, "I missed the last three weeks or so, so I don't know."
		DavidW says, "There was that one upgrade to the tool where we were shown images from every region, and Blue Hell was our own name for one of them."
		DavidW says, "We are expecting a giant spider in Blue Hell at the very least."
		Knight_Otu says, "I do remember that. We also had our first look at Monument Isles in that."
		Knight_Otu says, "Eek spiders."
		DavidW says, "yeah, when the trapped girl's teddy bear was taken, it was a giant spider's leg, not a monkey robot."
		Jacqueline says (to DW), "Oh right. That I do remember."
		DavidW says, "Also, the red rift is a slightly darker red."
		DavidW says, "Just in case it wasn't tagged as OMINOUS before."
		Knight_Otu asks, "Hm. The red means tension past the rift, right?"
		Knight_Otu asks, "And the blue is the resolution of the tension?"
		DavidW says, "Red means tension because it's a time connection."
		DavidW says, "Blue means a portal in space only, not time."
		DavidW says, "When a red rift's tension eases, it turns green."
		DavidW says, "A closed portal is black."
		Knight_Otu says, "I've clearly forgotten my portal lore."
		DavidW says, "And if you're inside a closed portal, it appears white."
		DavidW says, "Anyway, the tool can diagnose a black rift to tell us if it's a closed blue or red one, and how big the time/space difference is."
DavidW says (to ClubFloyd), "l" 		
CF ] Living Quarters 		
CF | > 		
CF | > L 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. This 		
CF | area hosts a few dozen families, each with their own unit opening up 		
CF | into a main atrium. With the emergency, all of the houses are on 		
CF | lockdown to visitors. The rest of the ship is to the west. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | > 		DavidW says, "I'd forgotten where we parked ourselves."
		DavidW asks, "Are we ready to and ready to fill in Jade when he arrives?"
		DavidW asks, "er ready to go?"
		DavidW asks, "if we need a refresher on lore, perhaps our recorder can replay the lesson?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "x recorder" 		
CF ] Living Quarters 		
CF | > 		
CF | > X RECORDER 		
CF | 		
CF | Your recorder is a slender object made of metal, consisting of an 		
CF | earpiece and a microphone. 		
CF | 		
CF | This recorder helps you remember various conversations you had or 		
CF | possible subjects to discuss with others. You can bring up topics 		
CF | pertinent to the current area of the game you are in by typing TOPICS 		
CF | or T, and remember past conversations by typing REMEMBER followed by 		
CF | the name of the topic. 		
CF | 		
CF | To see all topics for all regions of the game, type AT. 		
CF | 		
CF | The recorder has other useful features as well, most notably providing 		
CF | compass directions for you to move in, based on the local magnetic 		
CF | fields. 		
CF | 		
CF | > 		Jacqueline says, "I mean, sure proceed, but a recap on lore is also okay."
DavidW says (to ClubFloyd), "remember" 		
CF ] Living Quarters 		
CF | > 		
CF | > REMEMBER 		
CF | 		
CF | What do you want to remember? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Living Quarters 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Sergeant Olgin 		
CF | *Rescue - There's a child stuck in the southern hallways! 		
CF | *Reporting - Reporting for duty! How can I help? 		
CF | Things to say to Ginger 		
CF | *Sorting - Need help with the tools? 		
CF | Things to say to Mefe 		
CF | *Maneuver - Have you ever heard of an after-engine counter spin? 		
CF | *Chipless - A robot monkey ran off with a chip from your computer! 		
CF | Things to say to the Captain 		
CF | *Home - Do you think of your family often? 		
CF | *Extraordinary - Captain, strange rifts have been opening all over 		
CF | the ship! 		
CF | *Request - Reporting for duty, sir. How can I help you? 		
CF | Things to say to the little girl 		
CF | *Escape - Hey, can you still move? Can you come out here? 		
CF | *Caretaker - Hey kid, are you okay? Where are your parents? 		
CF | Things to say to Tiffany 		
CF | *Negotiation - Yes, I am a trained negotiator. 		
CF | Things to say to Idris 		
CF | *Management - How are you guys holding up in here? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		DavidW asks, "oh, it only records conversations with people, I guess?"
		DavidW says, "I thought it did a bit more than that."
DavidW says (to ClubFloyd), "w" 		
CF ] Evacuation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Evacuation 		
CF | You are in the depths of the ship, in the middle of the living 		
CF | quarters. This area is wide, at least a couple hundred meters across, 		
CF | with the ceiling about twice as high as you. It's designed for heavy 		
CF | foot traffic, but it's currently being overwhelmed. 		
CF | 		
CF | Tunnels lead in all directions, and most are filled with families 		
CF | pouring in from the damaged areas of the ship and heading towards 		
CF | safety. The only directions free from the pressing crowd are back 		
CF | west to the lower transit area and east to one of the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Transit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Damaged Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Damaged Quarters 		
CF | This area of the ship was hit hard in the attack. While there is 		
CF | nothing here that is as catastrophic as a hull breach, you can still 		
CF | see smoke drifting through the air and the lights above you flicker 		
CF | intermittently. 		
CF | 		
CF | All around you are tunnels, but many of them have collapsed. Out of 		
CF | the rest comes a small but steady stream of civilians who make their 		
CF | way to safer areas to the north. The only way further in is to 		
CF | the south, but you feel a sense of foreboding about that 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Collapsed Hallway 		
CF | This is one of the most damaged areas you have seen in the entire 		
CF | ship. An acrid haze drifts through the air, and a portion of the 		
CF | hallways has collapsed. 		
CF | 		
CF | Deep within the rubble, a little girl has been trapped. She is mostly 		
CF | still, but you can hear her cry from time to time. 		
CF | 		
CF | You can go back north through the maze of hallways to the 		
CF | living quarters. 		
CF | 		
CF | A rift has opened up to the south. It is glowing red. 		Knight_Otu says, "I guess it was easier to program that way."
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | This rift is a darker red than the other tears you've seen, like 		
CF | drying blood. There is something terrifying about it, but you know you 		
CF | can still go through it, if you're not afraid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Darkness 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see are the red rift 		
CF | leading north and the faint outline of a metal hatch leading 		
CF | down. Nothing else in this room can be seen in the intense 		
CF | darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Gem Room 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. There is a hatch in the floor 		
CF | with an octagon symbol, leading down. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem which emits a sickly gray light. 		
CF | 		
CF | The rift leading back to the ship is to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		Knight_Otu says, "That's an early octagon."
		DavidW says, "well, if we turn the tool to a lockpick, we can't see it to unlock it."
		Knight_Otu says, "True. Tricky."
		DavidW says, "I expect we need to make that gray gem shine more."
DavidW says (to ClubFloyd), "x gem" 		
CF ] Gem Room 		
CF | > 		
CF | > X GEM 		
CF | 		
CF | The gem is clearly artificial, being larger than an ostrich's egg, but 		
CF | composed of a myriad of tiny facets. The light from it is sickly and 		
CF | off-putting. It's not pleasant to look at. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Gem Room 		
CF | > 		
CF | > X PEDESTAL 		
CF | 		
CF | The pedestal grows almost organically out of the floor. 		
CF | 		
CF | > 		Knight_Otu says, "Dead Disco Ball."
DavidW says (to ClubFloyd), "x floor" 		
CF ] Gem Room 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is utilitarian, some dull slab that doesn't seem intended 		
CF | for public presentation. You have the feeling of being behind the 		
CF | scenes, somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Gem Room 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | This metal hatch subtly glows. It has an octagon symbol on it. 		
CF | 		
CF | > 		DavidW says, "oh. Maybe it'll glow long enough."
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Gem Room 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock it" 		
CF ] Gem Room 		
CF | > 		
CF | > UNLOCK IT 		
CF | 		
CF | Your tool is not currently set to "lockpick" mode. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to lockpick" 		
CF ] Darkness 		
CF | > 		
CF | > SET TOOL TO LOCKPICK 		
CF | 		
CF | You set the curious tool to Lockpick. 		
CF | 		
CF | The tool beeps and a voice says, "Lockpick activated." 		
CF | 		
CF | It is now very nearly pitch dark in here. You can barely make out the 		
CF | rift and the hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock hatch" 		
CF ] Darkness 		
CF | > 		
CF | > UNLOCK HATCH 		
CF | 		
CF | You hold the curious tool up to the hatch. A blue light comes from the 		
CF | tool, and then the hatch unlocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Gem Room 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. There is a hatch in the floor 		
CF | with an octagon symbol, leading down. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem which emits a sickly gray light. 		
CF | 		
CF | The rift leading back to the ship is to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		Knight_Otu says, "Easier than feared. Nice."
DavidW says (to ClubFloyd), "d" 		
CF ] Monkey Factory 		
CF | > 		
CF | > D 		
CF | 		
CF | (first opening the hatch) 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller black rift leads 		
CF | northwest. The rift feels closed off, somehow. 		
CF | 		
CF | A large black rift is also here, leading inside. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. Surprised we could still see, honestly."
		Knight_Otu says, "So this is where those monkey robots come from."
DavidW says (to ClubFloyd), "x robots" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X ROBOTS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monkeys" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X MONKEYS 		
CF | 		
CF | These monkeys are formed of whatever the black dust is. They look 		
CF | unfinished as they crawl towards the PROCESSING gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | Due to the angle, it's hard to see what's on the other side of the 		
CF | gate. It's labelled PROCESSING, and all the monkeys are pouring 		
CF | through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter gate" 		
CF ] Monkey Factory 		
CF | > 		
CF | > ENTER GATE 		
CF | 		
CF | The glass floor isn't open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Monkey Factory 		
CF | > 		
CF | > D 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at small rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > POINT AT SMALL RIFT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at small rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > POINT TOOL AT SMALL RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Blue) 		
CF | Separation type: None 		
CF | Separation distance: None 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open small rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > OPEN SMALL RIFT 		
CF | 		
CF | You can't see any way to open the smaller black rift with that 		
CF | setting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tool" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 5 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Diagnose. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There 		
CF | is a Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open small rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > OPEN SMALL RIFT 		
CF | 		
CF | You bring the curious tool near the smaller black rift, and it flares 		
CF | into life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Hub Room 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, west, and 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large black rift is also here, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at large rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > POINT TOOL AT LARGE RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Red) 		
CF | Separation type: Temporal 		
CF | Separation distance: 165 years 		
CF | 		
CF | > 		DavidW says, "Note it doesn't say if it's past or future."
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see are the red rift 		
CF | leading north and the faint outline of a metal hatch leading 		
CF | down. Nothing else in this room can be seen in the intense 		
CF | darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at red rift" 		
CF ] Darkness 		
CF | > 		
CF | > POINT TOOL AT RED RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | Creation date: 0705/51 		
CF | Type: Red 		
CF | Separation type: Temporal 		
CF | Separation distance: 215 years 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "d" 		
CF ] Monkey Factory 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large black rift is also here, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dust" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X DUST 		
CF | 		
CF | The dust streaming from the fissures is moving seemingly by itself. It 		
CF | forms into shapes that look similar to monkeys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at dust" 		
CF ] Monkey Factory 		
CF | > 		
CF | > POINT TOOL AT DUST 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | That is not a rift. Diagnosing only works on a rift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fissures" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X FISSURES 		
CF | 		
CF | The cave below you has several deep fissures running through it, from 		
CF | which black dust streams as if under its own accord. 		
CF | 		
CF | > 		DavidW asks, "so, do we open this rift and hope it's not a terrible idea, or fiddle with the gem?"
		DavidW asks, "Or go to the other octagon rooms and do them first?"
		Jacqueline says, "I'm down for whatever. No preference."
		Knight_Otu says, "I'd try the gem first, unless we do the other octagons first."
		DavidW says, "I will attempt gem stuff."
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see are the red rift 		
CF | leading north and the faint outline of a metal hatch leading 		
CF | down. Nothing else in this room can be seen in the intense 		
CF | darkness. 		
CF | 		
CF | > 		DavidW says, "I'm sure there's an appropriate song."
DavidW says (to ClubFloyd), "look in gem" 		
CF ] Darkness 		
CF | > 		
CF | > LOOK IN GEM 		
CF | 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Gem Room 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. There is a hatch in the floor 		
CF | with an octagon symbol, leading down. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem which emits a sickly gray light. 		
CF | 		
CF | The rift leading back to the ship is to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in gem" 		
CF ] Gem Room 		
CF | > 		
CF | > LOOK IN GEM 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch gem" 		
CF ] Underground Village 		
CF | > 		
CF | > TOUCH GEM 		
CF | 		
CF | As your fingers brush the gem, you feel an intense shock thrum through 		
CF | your body, and you lose consciousness. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is a flash and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | Underground Village 		
CF | You come to with a gasp and stagger to your feet, your body slipping 		
CF | on the gritty floor. 		
CF | 		
CF | You're not where you were before. 		
CF | 		
CF | It's dark, but after squinting for a bit, you can see a 		
CF | phosphorescence lighting the area. 		
CF | 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, 		
CF | one house is open with a light inside, and you can see movement of 		
CF | some kind. To the southwest, a murmur of voices comes from 		
CF | between houses. And to the north, near the wall, you see a 		
CF | collection of hat-wearing figures congregating together. 		
CF | 		
CF | You feel so strange. Looking over yourself, you realize in panic that 		
CF | all of your things are missing. Even your clothes have been replaced 		
CF | by a simple robe. The only thing you are holding is a mysterious book. 		
CF | 		
CF | You have no idea how you got here--the last thing you remember is 		
CF | touching the gem. Did someone bring you here? Did you black out? Where 		
CF | are your things? Something feels wrong. Except... you find to your 		
CF | relief that you still have your recorder, although it feels askew for 		
CF | a moment. 		
CF | 		
CF | > 		Knight_Otu asks, "Huh. Not quite a teleport, it seems?"
		Knight_Otu asks, "Did we body-jump?"
		Jacqueline says, "Hm. Stuff is gone. Eep"
		Jacqueline asks, "Examine oursevles, then, maybe?"
DavidW says (to ClubFloyd), "x me" 		
CF ] Underground Village 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Emrys Tisserand, and you are the active Storyweaver of the 		
CF | seedship Tragwyddol. It is your job to preserve and share the history 		
CF | of this people in the form of stories. 		
CF | 		
CF | You wear a recorder that keeps track of everything around you: video, 		
CF | audio, and some personal data. This lets you record the story of your 		
CF | people. 		
CF | 		
CF | They say that Storyweavers have the Gift, but the Gift can take many 		
CF | forms. For most of your career, you haven't noticed anything strange 		
CF | or supernatural about you. But all that has changed today. 		
CF | 		
CF | You feel a bit odd, ever since you entered this cave. But it's hard to 		
CF | say what's causing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Underground Village 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a robe (being worn) 		
CF | a mysterious book 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robe" 		
CF ] Underground Village 		
CF | > 		
CF | > X ROBE 		
CF | 		
CF | This robe seems suited for longterm wear. You've never owned a robe 		
CF | like this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Underground Village 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | Where did this come from? 		
CF | 		
CF | You look over this book. It's a digital book, like the kind you grew 		
CF | up with. It's a slim rectangle, jet black, with a slot on top for a 		
CF | bookmark, about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | > 		Knight_Otu asks, "We are mage-ing now?"
		DavidW says, "I think we're in a virtual gaming system."
		Jacqueline says, "heh. Apparently."
		Jacqueline says (to DW), "Oh, interesting."
		Jacqueline says, "I mean, it does seem that we're still us."
		DavidW says, "And we have the recorder too, somehow."
DavidW says (to ClubFloyd), "touch me" 		
CF ] Underground Village 		
CF | > 		
CF | > TOUCH ME 		
CF | 		
CF | You feel like skin, meat and bones. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, a virtual reality would fit with the play-crime on the train as well."
		DavidW says, "and the monster house"
		Knight_Otu nods.
		DavidW says, "But this is a bit different."
DavidW says (to ClubFloyd), "l" 		
CF ] Underground Village 		
CF | > 		
CF | > L 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, 		
CF | one house is open with a light inside, and you can see movement of 		
CF | some kind. To the southwest, a murmur of voices comes from 		
CF | between houses. And to the north, near the wall, you see a 		
CF | collection of hat-wearing figures congregating together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x houses" 		
CF ] Underground Village 		
CF | > 		
CF | > X HOUSES 		
CF | 		
CF | The houses of the underground village look uniform, repetitive, dull. 		
CF | Most have no openings or entrances of any kind, but one house is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stone House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stone House 		
CF | You knock as you enter, not wishing to disturb the inhabitants. But 		
CF | soon you see that there is no point. 		
CF | 		
CF | The light and movement in the house comes from a glowing lantern 		
CF | hanging on a hook, swinging in a draft coming from the outside. The 		
CF | light is flickering and, as you enter, slowly winks out. 		
CF | 		
CF | You can return to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), " x lantern" 		
CF ] Stone House 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | The dead lantern swings slowly back and forth in the draft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Stone House 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | It's attached in a way that you just can't get it off. Eventually your 		
CF | hands hurt from trying. 		
CF | 		
CF | > 		DavidW says, "okay, so why did the game want us to find an unlit untakable lantern"
DavidW says (to ClubFloyd), "x hook" 		
CF ] Stone House 		
CF | > 		
CF | > X HOOK 		
CF | 		
CF | A hook juts from the wall here, serving no other purpose than to hold 		
CF | a lantern. Given that the lantern is dead, the hook would have to 		
CF | question its value in life, if it had the ability to reason. 		
CF | 		
CF | > 		Jacqueline says, "It is sort of weird that it said that instead of some quick 'you can't get that' sort of text."
DavidW says (to ClubFloyd), "take hook" 		
CF ] Stone House 		
CF | > 		
CF | > TAKE HOOK 		
CF | 		
CF | That seems hard to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lantern" 		
CF ] Stone House 		
CF | > 		
CF | > PUSH LANTERN 		
CF | 		
CF | It's attached in a way that you just can't get it off. Eventually your 		
CF | hands hurt from trying. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose we need a special spell to take the lamp."
DavidW says (to ClubFloyd), "search lantern" 		
CF ] Stone House 		
CF | > 		
CF | > SEARCH LANTERN 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says, "oh. Yeah. Perhaps."
DavidW says (to ClubFloyd), "w" 		
CF ] Underground Village 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, a murmur of voices 		
CF | comes from between houses. And to the north, near the wall, you 		
CF | see a collection of hat-wearing figures congregating together. It is 		
CF | dark here, dark and silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Underground Village 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear what sounds like voices from the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figures" 		
CF ] Underground Village 		
CF | > 		
CF | > X FIGURES 		
CF | 		
CF | Far away to the north, you can see vague figures wearing hats. 		
CF | 		
CF | > 		DavidW says, "I'd like to test the go-home spell."
DavidW says (to ClubFloyd), "e" 		
CF ] Stone House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stone House 		
CF | This house seems almost entirely unlived in. It is a single room with 		
CF | a stone-cut slab of a table in the middle and two stone benches on 		
CF | either side. A hook above the table holds a dead lantern. There's no 		
CF | sign of any area for food preparation, sleep, or clothing. If not for 		
CF | the lantern, there'd be no reason to expect that anyone had ever been 		
CF | in this house. 		
CF | 		
CF | You can return to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "telox" 		
CF ] Gem Room 		
CF | > 		
CF | > TELOX 		
CF | 		
CF | You say "Telox," and feel your body erupt into a shower of a million 		
CF | particles. 		
CF | 		
CF | ******************************************************************* 		
CF | There is a flash and the sound of rushing sand 		
CF | ******************************************************************* 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. There is a hatch in the floor 		
CF | with an octagon symbol, leading down. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem which emits a sickly gray light. 		
CF | 		
CF | The rift leading back to the ship is to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		Knight_Otu says, "(Is this game positioned to be the second-longest game played on the club after Cragne?)"
		Jacqueline says, "We have erupted."
		Jacqueline says (to KO), "Yes"
		Jacqueline says, "Or possibly it will come in first. Hard to say."
DavidW says (to ClubFloyd), "touch gem" 		
CF ] Underground Village 		
CF | > 		
CF | > TOUCH GEM 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is a flash and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, a murmur of voices 		
CF | comes from between houses. And to the north, near the wall, you 		
CF | see a collection of hat-wearing figures congregating together. It is 		
CF | dark here, dark and silent. 		
CF | 		
CF | You come to with a gasp and a jolt. 		
CF | 		
CF | You are holding nothing but a spellbook. Once again, you have to 		
CF | adjust your recorder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x recorder" 		
CF ] Underground Village 		
CF | > 		
CF | > X RECORDER 		
CF | 		
CF | Your recorder is a slender object made of metal, consisting of an 		
CF | earpiece and a microphone. 		
CF | 		
CF | This recorder helps you remember various conversations you had or 		
CF | possible subjects to discuss with others. You can bring up topics 		
CF | pertinent to the current area of the game you are in by typing TOPICS 		
CF | or T, and remember past conversations by typing REMEMBER followed by 		
CF | the name of the topic. 		
CF | 		
CF | To see all topics for all regions of the game, type AT. 		
CF | 		
CF | The recorder has other useful features as well, most notably providing 		
CF | compass directions for you to move in, based on the local magnetic 		
CF | fields. 		
CF | 		
CF | Your recorder doesn't seem to fit quite right for some reason. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "at" 		
CF ] Underground Village 		
CF | > 		
CF | > AT 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		Knight_Otu says, "Huh, surpassing Cragne Manor is not an easy feat."
DavidW says (to ClubFloyd), "e" 		
CF ] Stone House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stone House 		
CF | This house seems almost entirely unlived in. It is a single room with 		
CF | a stone-cut slab of a table in the middle and two stone benches on 		
CF | either side. A hook above the table holds a dead lantern. There's no 		
CF | sign of any area for food preparation, sleep, or clothing. If not for 		
CF | the lantern, there'd be no reason to expect that anyone had ever been 		
CF | in this house. 		
CF | 		
CF | You can return to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Underground Village 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, a murmur of voices 		
CF | comes from between houses. And to the north, near the wall, you 		
CF | see a collection of hat-wearing figures congregating together. It is 		
CF | dark here, dark and silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Underground Village 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | > 		DavidW asks, "So, I guess I should stop stalling. Hats or murmurs?"
		DavidW says, "I vote for hats"
		Jacqueline says, "IRTA hats or murders"
		Jacqueline says, "Hats, sure."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Natural Amphitheater 		
CF | You carefully approach the group. Storyweavers are generally respected 		
CF | in most societies, but you don't know where you are, so you want to 		
CF | be-- 		
CF | 		
CF | Wait. 		
CF | 		
CF | These aren't people. They're rocks! You let out a little chuckle. 		
CF | 		
CF | The rocks here form a natural amphitheater. Scattered throughout the 		
CF | amphitheater are rough stone pillars decorated with hats, scarves, and 		
CF | other clothing items. 		
CF | 		
CF | Some of the items look new, while others look extremely worn down. 		
CF | There's no sign of any other humans. 		
CF | 		
CF | The main street is to the south. A very tight-looking crack is 		
CF | in the wall to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > X ROCKS 		
CF | 		
CF | Stone figures, dozens of them, fill a natural amphitheater. They are 		
CF | vaguely human-shaped, but are more like rough-hewn mannequins than 		
CF | anything else. All of them seem carved out of the rock itself. They 		
CF | are wearing hats, scarves, and other random clothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hats" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > X HATS 		
CF | 		
CF | The accessories worn by the stone figures are deeply embedded in the 		
CF | rock, some fusing with the figures themselves. You can see hats of all 		
CF | kinds, scarves, purses, even cowboy boots. 		
CF | 		
CF | > 		DavidW says, "Obviously, Medusa had a concert here."
		Jacqueline says, "heh"
		Knight_Otu says, "Those darn gorgons."
		DavidW says, "well, it would explain real clothes on rock figures."
DavidW says (to ClubFloyd), "take hat" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | The clothing is deeply embedded into the rock itself, and won't pull. 		
CF | It's like they were set in wet concrete before it dried. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | The thin crevice to the north looks barely passable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cramped Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cramped Cave 		
CF | Being in this cramped cave makes you hyperventilate a little. A few 		
CF | years before you joined the Tragwyddol, you took a very small rocket 		
CF | ship to visit your brother, but the oxygen tank was damaged partway 		
CF | through, and you were stuck for a whole day worried you'd run out of 		
CF | breath while stuck in your tiny cabin. This reminds you painfully of 		
CF | that feeling. You can only hope that there's proper ventilation in 		
CF | here. 		
CF | 		
CF | There's not enough room in here to stand straight up or walk facing 		
CF | forward. Instead, you can only move by scraping your body sideways 		
CF | from one side of the crack to another. That lets you move between the 		
CF | two ends of the crack to the south and northeast. 		
CF | 		
CF | > 		DavidW asks, "continue this way?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "ne" 		
CF ] Cramped Cave 		
CF | > 		
CF | > NE 		
CF | 		
CF | Uh oh. 		
CF | 		
CF | You're stuck. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
		Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "s" 		
CF ] Cramped Cave 		
CF | > 		
CF | > S 		
CF | 		
CF | You wiggle, but you end up even more constrained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "telox" 		
CF ] Gem Room 		
CF | > 		
CF | > TELOX 		
CF | 		
CF | You say "Telox," and feel your body erupt into a shower of a million 		
CF | particles. 		
CF | 		
CF | ******************************************************************* 		
CF | There is a flash and the sound of rushing sand 		
CF | ******************************************************************* 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. There is a hatch in the floor 		
CF | with an octagon symbol, leading down. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem which emits a sickly gray light. 		
CF | 		
CF | The rift leading back to the ship is to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch gem" 		
CF ] Underground Village 		
CF | > 		
CF | > TOUCH GEM 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is a flash and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, a murmur of voices 		
CF | comes from between houses. And to the north, near the wall, you 		
CF | can see a cluster of stone figures wearing hats. It is dark here, dark 		
CF | and silent. 		
CF | 		
CF | You come to with a gasp and a jolt. 		
CF | 		
CF | You are holding nothing but a spellbook. Once again, you have to 		
CF | adjust your recorder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Underground Village 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a robe (being worn) 		
CF | a spellbook 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		DavidW says, "voices, I guess."
		Knight_Otu says, "Shrinking or intangibility spell for that cave, I guess."
		DavidW says, "also, if it is a game system, it doesn't restart from the beginning with the lantern on."
		Jacqueline asks, "What would intangibility mean? Walking through stuff?"
		DavidW says, "Kitty Pryde or Vision -like, yes."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "sw" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Alley Between Houses 		
CF | You follow the murmur of voices into the small alleyway between a 		
CF | couple of stone houses. 		
CF | 		
CF | The voices get louder as you approach, but remain incoherent. Turning 		
CF | the corner, though, you find no one. 		
CF | 		
CF | The alleyway peters out into a small alcove in the wall containing 		
CF | numerous holes and twisted extensions of rock. 		
CF | 		
CF | The wind is stronger here, and makes almost-human sounds in the warped 		
CF | alcove. 		
CF | 		
CF | The main street is to the northeast. 		
CF | 		
CF | A small golden scroll lies on the ground, almost unnoticed. 		
CF | 		
CF | > 		Jacqueline says, "yoink"
		DavidW asks, "We like golden scrolls, yes?"
		Knight_Otu says, "Hm. Odd place."
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This small scroll simply says: 		
CF | 		
CF | Dirox: Detect entities near the caster. 		
CF | 		
CF | > 		Knight_Otu says, "And yes, we like scrolls."
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Dirox: Detect entities near the caster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wind" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > X WIND 		
CF | 		
CF | The wind blows and squeaks through the warped alcove. It does sound 		
CF | like voices, voices whispering in a language that you don't quite 		
CF | understand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holes" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > X HOLES 		
CF | 		
CF | The wind blows in and through this warped alcove. It's just a hollow 		
CF | in the rock, but its odd shape gives it these sounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | The wind blows in and through this warped alcove. It's just a hollow 		
CF | in the rock, but its odd shape gives it these sounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Jacqueline says, "oh no"
		DavidW says, "I guess that's us."
		Jacqueline says, "Oh, yeah. I guess."
		Knight_Otu asks, "Probably?"
DavidW says (to ClubFloyd), "l" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > L 		
CF | 		
CF | Alley Between Houses 		
CF | The alleyway peters out into a small alcove in the wall containing 		
CF | numerous holes and twisted extensions of rock. 		
CF | 		
CF | The wind is stronger here, and makes almost-human sounds in the warped 		
CF | alcove. 		
CF | 		
CF | The main street is to the northeast. 		
CF | 		
CF | > 		Knight_Otu says, "I guess by definition, we are near us."
		DavidW says, "no obvious exits here."
DavidW says (to ClubFloyd), "ne" 		
CF ] Underground Village 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, you can hear the 		
CF | wind blowing in an abandoned alley. And to the north, near the 		
CF | wall, you can see a cluster of stone figures wearing hats. It is dark 		
CF | here, dark and silent. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Yeah"
DavidW says (to ClubFloyd), "dirox" 		
CF ] Underground Village 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stone House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stone House 		
CF | This house seems almost entirely unlived in. It is a single room with 		
CF | a stone-cut slab of a table in the middle and two stone benches on 		
CF | either side. A hook above the table holds a dead lantern. There's no 		
CF | sign of any area for food preparation, sleep, or clothing. If not for 		
CF | the lantern, there'd be no reason to expect that anyone had ever been 		
CF | in this house. 		
CF | 		
CF | You can return to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Stone House 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Underground Village 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, you can hear the 		
CF | wind blowing in an abandoned alley. And to the north, near the 		
CF | wall, you can see a cluster of stone figures wearing hats. It is dark 		
CF | here, dark and silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Natural Amphitheater 		
CF | The rocks here form a natural amphitheater. Scattered throughout the 		
CF | amphitheater are rough stone pillars decorated with hats, scarves, and 		
CF | other clothing items. 		
CF | 		
CF | Some of the items look new, while others look extremely worn down. 		
CF | There's no sign of any other humans. 		
CF | 		
CF | The main street is to the south. A very tight-looking crack is 		
CF | in the wall to the north. 		
CF | 		
CF | > 		DavidW says, "This might be unpleasant if my Gorgon theory is correct."
DavidW says (to ClubFloyd), "dirox" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cramped Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cramped Cave 		
CF | Being in this cramped cave makes you hyperventilate a little. You can 		
CF | only hope that there's proper ventilation in here. 		
CF | 		
CF | There's not enough room in here to stand straight up or walk facing 		
CF | forward. Instead, you can only move by scraping your body sideways 		
CF | from one side of the crack to another. That lets you move between the 		
CF | two ends of the crack to the south and northeast. 		
CF | 		
CF | Wedged into the rocks by your face is a creased golden scroll. 		
CF | 		
CF | > 		DavidW asks, "wait, was that there before?"
		Knight_Otu asks, "Scroll?"
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Cramped Cave 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | With some difficulty, you take the creased scroll. 		
CF | 		
CF | > 		Knight_Otu asks, "When did that appear here?"
		DavidW says, "Now, I guess."
DavidW says (to ClubFloyd), "read scroll" 		
CF ] Cramped Cave 		
CF | > 		
CF | > READ SCROLL 		
CF | 		
CF | This creased scroll simply says: 		
CF | 		
CF | Mallox: Make the caster's body elastic. 		
CF | 		
CF | > 		Jacqueline says, "um"
		Jacqueline asks, "No thanks?"
		Jacqueline says, "But yeah, probably."
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Cramped Cave 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Mallox: Make the caster's body elastic. 		
CF | 		
CF | > 		Knight_Otu says, "I did not have an elastic body on my bingo card for this."
DavidW says (to ClubFloyd), "dirox" 		
CF ] Cramped Cave 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		DavidW says, "So we get to be Mr Fantastic instead of Kitty Pryde. Darn."
		DavidW says, "And unless magic actually exists, this must be a sim."
DavidW says (to ClubFloyd), "l" 		
CF ] Cramped Cave 		
CF | > 		
CF | > L 		
CF | 		
CF | Cramped Cave 		
CF | Being in this cramped cave makes you hyperventilate a little. You can 		
CF | only hope that there's proper ventilation in here. 		
CF | 		
CF | There's not enough room in here to stand straight up or walk facing 		
CF | forward. Instead, you can only move by scraping your body sideways 		
CF | from one side of the crack to another. That lets you move between the 		
CF | two ends of the crack to the south and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Cramped Cave 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | You feel yourself elongate, your body dripping. Your skull softens, 		
CF | and you feel your femurs weaken and bend. 		
CF | 		
CF | You are no longer stuck. You pant with relief, your lungs wobbling 		
CF | absurdly inside you as you breathe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You squeeze out of the tiny crevice and into a larger space. There's 		
CF | only a narrow ledge, but it feels good to be free! 		
CF | 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		Knight_Otu says, "Well, strange space rifts and vaguely gifted storyweavers exist..."
		DavidW says, "That's future science, though."
DavidW says (to ClubFloyd), "x lake" 		
CF ] Vast Chamber 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | This lake is unfathomable in a literal sense. The darkness of the 		
CF | water and the distance makes it hard to tell if it is a shallow lake 		
CF | gently lapping the cliff or an immense ocean tossed by violent waves. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Vast Chamber 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | It's hard to pick out any unusual sounds that you haven't already 		
CF | noticed. 		
CF | 		
CF | > 		Knight_Otu says, "Magic, science, Clarke, we've heard the quote."
DavidW says (to ClubFloyd), "dirox" 		
CF ] Vast Chamber 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Pit Feeder 		
CF | Quantity: 1 		
CF | Mass: ERROR--OUT OF BOUNDS 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
		DavidW says, "I suggest that we avoid going down until we get the Pit Feeder a suitable snack."
		DavidW says, "Like Jupiter."
		Jacqueline says, "Pit feeder sounds bad."
		Knight_Otu says, "Mas out of bounds sounds worse."
Jade has arrived. 		DavidW asks, "Let's go west?"
		Jade says, "Hello"
		DavidW says, "hi Jade"
		Knight_Otu says, "Hey Jade."
		Jade says, "I am too late"
		DavidW says, "We are now spellcasters"
		Jade says, "ok"
DavidW says (to ClubFloyd), "x book" 		
CF ] Vast Chamber 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | All of the cameras and monitors seem completely inert. One large 		
CF | monitor labelled SECURITY is more conspicuous than the others. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Monitor Room 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Watchers 		
CF | Quantity: 153 		
CF | Mass: 2444 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Knight_Otu says, "We are being watched."
DavidW says (to ClubFloyd), "x security" 		
CF ] Monitor Room 		
CF | > 		
CF | > X SECURITY 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. 		
CF | It's turned off, though, like them all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Monitor Room 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | There's no power source, button, or switch for the security monitor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x portcullis" 		
CF ] Monitor Room 		
CF | > 		
CF | > X PORTCULLIS 		
CF | 		
CF | The portcullis between this room and the next is heavy iron, with a 		
CF | grating too dense to see through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x camera" 		
CF ] Monitor Room 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | Monitors and cameras grow like mushroom from the rocks themselves. A 		
CF | huge variety of devices are represented here spanning every type of 		
CF | monitoring equipment you know and some you don't. 		
CF | 		
CF | With no noticeable sources of power, all of the devices are inert and 		
CF | inactive. It's a little disheartening. 		
CF | 		
CF | The biggest monitor, labelled SECURITY, is more conspicuous than the 		
CF | others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search security" 		
CF ] Monitor Room 		
CF | > 		
CF | > SEARCH SECURITY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "hmm."
		DavidW asks, "I guess we go the other way from the PIT FEEDER?"
		Knight_Otu says, "I guess we do."
DavidW says (to ClubFloyd), "x chair" 		
CF ] Monitor Room 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		DavidW asks, "All these monitors and no chair?"
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Vast Chamber 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | This ladder does not look secure at all. How it's fastened to the 		
CF | cliff is beyond you. It goes down so far that you can't count the 		
CF | individual rungs near the bottom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | [New Topic for the old man - Stranger] 		
CF | 		
CF | > 		Knight_Otu exclaims, "Merlin!"
		Knight_Otu says, "(Or maybe not.)"
DavidW says (to ClubFloyd), "x man" 		
CF ] Branching Room 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The more you look at the old man, the more you realize that he isn't 		
CF | really...human. He isn't breathing. There is a lack of detail in his 		
CF | hair; there aren't actually individual strands. His eyes don't move, 		
CF | and seem fused to the skin around them. 		
CF | 		
CF | He is holding a light golden scroll. 		
CF | 		
CF | [New Topic for the old man - Nature] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scroll" 		
CF ] Branching Room 		
CF | > 		
CF | > X SCROLL 		
CF | 		
CF | It's hard to make out any details since you're not holding it. 		
CF | 		
CF | > 		Jacqueline says, "He's not human but he has topics."
DavidW says (to ClubFloyd), "say stranger" 		
CF ] Branching Room 		
CF | > 		
CF | > SAY STRANGER 		
CF | 		
CF | "Excuse me, who are you?" 		
CF | 		
CF | The old man doesn't look at you, but becomes more active, huffing and 		
CF | puffing and swinging his arms around. 		
CF | 		
CF | He says, "My back is aching terribly. Could you push it for me? 		
CF | Terrible back pain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push back" 		
CF ] Branching Room 		
CF | > 		
CF | > PUSH BACK 		
CF | 		
CF | You approach the old man to touch his back, but he reaches out 		
CF | languidly and grips your arm. 		
CF | 		
CF | His hand feels boneless but frighteningly strong, like a tentacle or a 		
CF | snake. He's no longer holding the scroll tightly. 		
CF | 		
CF | > 		Knight_Otu asks, "He's polygonal, possibly, being a game figure maybe?"
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Branching Room 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | The old man pulls you very slowly towards himself. You can't get his 		
CF | arm off. 		
CF | 		
CF | [Removed topic - Stranger] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say nature" 		
CF ] Branching Room 		
CF | > 		
CF | > SAY NATURE 		
CF | 		
CF | The old man's arm has you in an iron grip, and you can't move freely. 		
CF | 		
CF | The old man pulls you very slowly towards himself. You can't get his 		
CF | arm off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "denox" 		
CF ] Branching Room 		
CF | > 		
CF | > DENOX 		
CF | 		
CF | What do you want to denox? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scroll" 		
CF ] Branching Room 		
CF | > 		
CF | > SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Exklip: Petrify the caster. 		
CF | 		
CF | The old man pulls you very slowly towards himself. You can't get his 		
CF | arm off. 		
CF | 		
CF | > 		Knight_Otu says, "Uuuh."
DavidW says (to ClubFloyd), "mallox" 		
CF ] Graveyard 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | The old man tugs you all the way up to his face. "Thanks so much for 		
CF | stopping by. I'll tell Gran you said hello," he says. 		
CF | 		
CF | Your face is now pressing into his, squishing into where his nose and 		
CF | eyes should be, but it all feels like soft pudding. There is something 		
CF | sharp pressing into your back and sides. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You wake with a gasp, your dry throat struggling for air. 		
CF | 		
CF | You cough raggedly, bits of black sand flying from your mouth, and 		
CF | stand up. 		
CF | 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Jacqueline says, "Do not like."
DavidW says (to ClubFloyd), "dirox" 		
CF ] Graveyard 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 55 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Jacqueline asks, "We... lost weight?"
		Knight_Otu asks, "We lost 5 kilos?"
		DavidW says, "oh"
DavidW says (to ClubFloyd), "x bodies" 		
CF ] Graveyard 		
CF | > 		
CF | > X BODIES 		
CF | 		
CF | The humanoid bodies are laid uniformly in rows, hands at their sides. 		
CF | None of them wear clothes, but their bodies are coarse and indistinct, 		
CF | like charcoal. They look burned, or petrified. There are empty spots 		
CF | here and there; you must have been in one when you awoke. 		
CF | 		
CF | Near one of the bodies is a little box labelled ADMIN. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Graveyard 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | At your touch, the box crumbles to pieces, and is lost. Its contents 		
CF | are revealed: a shiny scroll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Graveyard 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Graveyard 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This shiny scroll simply says: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, maybe the mallox drops our weight."
DavidW says (to ClubFloyd), "dirox" 		
CF ] Graveyard 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		DavidW says, "Our weight is back, yes."
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Graveyard 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity. 		
CF | 		
CF | > 		DavidW asks, "So black or gray portal?"
		DavidW asks, "Gray might go back to the gem?"
DavidW says (to ClubFloyd), "l" 		
CF ] Graveyard 		
CF | > 		
CF | > L 		
CF | 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Branching Room 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Angler 		
CF | Quantity: 1 		
CF | Mass: 800 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say nature" 		
CF ] Branching Room 		
CF | > 		
CF | > SAY NATURE 		
CF | 		
CF | "What are you?" 		
CF | 		
CF | The old man sways and says, "Good point, good point. But my back aches 		
CF | so much. Push into it, will you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say nature" 		
CF ] Branching Room 		
CF | > 		
CF | > SAY NATURE 		
CF | 		
CF | You have already discussed this with old man. 		
CF | 		
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous 		
CF | conversations.] 		
CF | 		
CF | > 		DavidW says, "I suggest trying one of these exits."
DavidW says (to ClubFloyd), "l" 		
CF ] Branching Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		Jacqueline says, "He seems like a bad AI chatter."
		Knight_Otu says, "Sure."
		DavidW says, "Blue glow is possibly nice."
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Branching Room 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | The shadows in this room are lit by the blue glow from the south. They 		
CF | dance in chaos. 		
CF | 		
CF | > 		DavidW says, "oh, except we did call this 'blue hell'"
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | As you first enter this room, you are immediately driven back by the 		
CF | intense heat and glow, shocking to the eyes and skin. But with a 		
CF | little patience, you adapt. 		
CF | 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera hangs limply from the ceiling, pointed nowhere in 		
CF | particular. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's cheerful..."
DavidW says (to ClubFloyd), "x creatures" 		
CF ] Burning Room 		
CF | > 		
CF | > X CREATURES 		
CF | 		
CF | A line of creatures that look like malformed deer or goats stretches 		
CF | out to the room to the east. One by one, the creatures leap or 		
CF | crawl or struggle forward into the flame-filled fissures, where they 		
CF | melt down with a shriek. 		
CF | 		
CF | Each is different from the others: shorter, or missing a limb, or 		
CF | having too many limbs. 		
CF | 		
CF | > 		Jacqueline says, "um"
DavidW says (to ClubFloyd), "x camera" 		
CF ] Burning Room 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | The camera hangs limply from the ceiling. It might be turned on, but 		
CF | it certainly doesn't look like it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flames" 		
CF ] Burning Room 		
CF | > 		
CF | > X FLAMES 		
CF | 		
CF | The fissures and cracks all over the room have jets of blue flame 		
CF | arising from them. Getting as close as you possibly can, you peek down 		
CF | the rift at an angle, but it's too hard to see what's down there. 		
CF | Maybe a liquid? Maybe not. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x script" 		
CF ] Burning Room 		
CF | > 		
CF | > X SCRIPT 		
CF | 		
CF | In golden script is the following message: 		
CF | 		
CF | "This area is restricted to authorized personnel only. Any use of this 		
CF | device will be monitored and recorded by all available surveillance. 		
CF | Access to this device is only allowed after reciting the following 		
CF | spell: 		
CF | 		
CF | "Anghofio: Forget the next five minutes." 		
CF | 		
CF | > 		Jacqueline exclaims, "Sounds like a great spell!"
		Jacqueline says, "Happiness is good health and a bad memory."
		Knight_Otu says, "I... Uhm..."
DavidW says (to ClubFloyd), "x rift" 		
CF ] Burning Room 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | The fissures and cracks all over the room have jets of blue flame 		
CF | arising from them. Getting as close as you possibly can, you peek down 		
CF | the rift at an angle, but it's too hard to see what's down there. 		
CF | Maybe a liquid? Maybe not. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Burning Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera hangs limply from the ceiling, pointed nowhere in 		
CF | particular. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x column" 		
CF ] Burning Room 		
CF | > 		
CF | > X COLUMN 		
CF | 		
CF | This thick column looks artifical, in stark contrast to the rest of 		
CF | the room. 		
CF | 		
CF | On the column is an inscription in gold script. 		
CF | 		
CF | > 		DavidW asks, "I guess we go elsewhere?"
DavidW says (to ClubFloyd), "e" 		
CF ] Growth Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Growth Chamber 		
CF | Filled with malformed growths and lit by the flickering flames from 		
CF | the west, it is difficult to make out anything at all in this 		
CF | room. 		
CF | 		
CF | But with effort, you can see that the growths are unfinished creatures 		
CF | emerging from the room itself. They bud like quick-growing fungi, 		
CF | pulling themselves from the ground. Once they emerge, they spring 		
CF | upwards, higher and higher on the sheer walls until they are out of 		
CF | sight. 		
CF | 		
CF | The fully-formed creatures look similar to deer or goats with bodies 		
CF | the same gritty dark color as the floor. Several of the creatures are 		
CF | clearly wrong, with missing limbs or asymmetrical bodies. Those that 		
CF | can walk stagger to their feet and out of the room to the west; those 		
CF | that can't are devoured by the others. 		
CF | 		
CF | > 		Jacqueline says, "hm"
		Knight_Otu says, "So they grow like the monkeys."
		DavidW says, "yes"
		Jacqueline asks, "And then die? Or die and are reborn?"
		DavidW says, "We saw a deer briefly by the Statue of Liberty."
		DavidW says, "but unless we can go up from here, I have no idea what really happens to them."
DavidW says (to ClubFloyd), "u" 		
CF ] Growth Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | You're no mountain goat; your feet and hands slip on the sheer walls. 		
CF | 		
CF | > 		DavidW says, "Give us a Exaab spell, and we can climb."
		Knight_Otu says, "Maybe a future spell helps here, yes."
		DavidW asks, "In the meantime, explore elsewhere?"
DavidW says (to ClubFloyd), "w" 		
CF ] Burning Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera hangs limply from the ceiling, pointed nowhere in 		
CF | particular. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room, but you do detect a kind of musky odor 		
CF | with a metallic undertone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Dead End 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Stalker 		
CF | Quantity: 1 		
CF | Mass: 110 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | You smell a strong odor near you. 		
CF | 		
CF | > 		Knight_Otu says, "Surely there is some... uh oh."
		Jacqueline says, "uuuuuuuu"
		DavidW says, "let's leave"
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | "That's a nice little thing. Is that your pet?" says the strange old 		
CF | man. His sightless eyes are turned towards a spot just over your 		
CF | shoulder. 		
CF | 		
CF | > 		Knight_Otu says, "Let's."
		DavidW asks, "uh oh, is it following us?"
		Knight_Otu exclaims, "It followed us!"
DavidW says (to ClubFloyd), "dirox" 		
CF ] Branching Room 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Angler 		
CF | Quantity: 1 		
CF | Mass: 800 kg 		
CF | 		
CF | Stalker 		
CF | Quantity: 1 		
CF | Mass: 110 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | The strong odor just won't go away. It smells like it's right next to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera hangs limply from the ceiling, pointed nowhere in 		
CF | particular. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | The creatures are all giving you a wide berth, some of them seemingly 		
CF | almost panicked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Graveyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Growth Chamber 		
CF | Filled with malformed growths and lit by the flickering flames from 		
CF | the west, it is difficult to make out anything at all in this 		
CF | room. 		
CF | 		
CF | But with effort, you can see that the growths are unfinished creatures 		
CF | emerging from the room itself. They bud like quick-growing fungi, 		
CF | pulling themselves from the ground. Once they emerge, they spring 		
CF | upwards, higher and higher on the sheer walls until they are out of 		
CF | sight. 		
CF | 		
CF | The fully-formed creatures look similar to deer or goats with bodies 		
CF | the same gritty dark color as the floor. Several of the creatures are 		
CF | clearly wrong, with missing limbs or asymmetrical bodies. Those that 		
CF | can walk stagger to their feet and out of the room to the west; those 		
CF | that can't are devoured by the others. 		
CF | 		
CF | You feel sharp teeth pierce through your shoulder, and you are dragged 		
CF | screaming into the air. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Jacqueline says, "..."
		Knight_Otu says, "Welp. We got eaten again."
		DavidW asks, "Should we try the black wall now and meet 'Gran'?"
		Knight_Otu says, "Maybe the stalker can be fed to the pit critter."
		DavidW says, "'Gran' is probably the spider."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "sw" 		
CF ] Underground Village 		
CF | > 		
CF | > SW 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, you can hear the 		
CF | wind blowing in an abandoned alley. And to the north, near the 		
CF | wall, you can see a cluster of stone figures wearing hats. It is dark 		
CF | here, dark and silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Underground Village 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		Knight_Otu says, "Huh."
CF ] Underground Village 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Petrify the caster 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | > 		DavidW says, "Let's try Exfil on the security monitor."
DavidW says (to ClubFloyd), "n" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Natural Amphitheater 		
CF | The rocks here form a natural amphitheater. Scattered throughout the 		
CF | amphitheater are rough stone pillars decorated with hats, scarves, and 		
CF | other clothing items. 		
CF | 		
CF | Some of the items look new, while others look extremely worn down. 		
CF | There's no sign of any other humans. 		
CF | 		
CF | The main street is to the south. A very tight-looking crack is 		
CF | in the wall to the north. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, let's."
DavidW says (to ClubFloyd), "n" 		
CF ] Cramped Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cramped Cave 		
CF | Being in this cramped cave makes you hyperventilate a little. You can 		
CF | only hope that there's proper ventilation in here. 		
CF | 		
CF | There's not enough room in here to stand straight up or walk facing 		
CF | forward. Instead, you can only move by scraping your body sideways 		
CF | from one side of the crack to another. That lets you move between the 		
CF | two ends of the crack to the south and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Cramped Cave 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | You are no longer stuck. You pant with relief, your lungs wobbling 		
CF | absurdly inside you as you breathe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | All of the cameras and monitors seem completely inert. One large 		
CF | monitor labelled SECURITY is more conspicuous than the others. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exfil security" 		
CF ] Monitor Room 		
CF | > 		
CF | > EXFIL SECURITY 		
CF | 		
CF | The cameras blink on, jerk around a bit, and begin to swivel towards 		
CF | you. The monitors blink on, two or three at a time, all showing a feed 		
CF | of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to security" 		
CF ] Monitor Room 		
CF | > 		
CF | > TALK TO SECURITY 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Monitor Room 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Watchers 		
CF | Quantity: 153 		
CF | Mass: 2444 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Monitor Room 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. 		
CF | It's turned on, but is showing only static. 		
CF | 		
CF | > 		DavidW says, "hmm"
		DavidW says, "I wish I could stop and reorganize my notes."
		Roger says, "I won't stop you from stopping"
		Jacqueline asks, "Do you need a sec?"
		Jacqueline says, "Yeah. Take a second to do what you need."
		DavidW says, "just needed to sktech the area by the old man out."
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Cavern 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Cavern 		
CF | This room is almost perfectly hexagonal, and clean from much of the 		
CF | grit and dust found in the other rooms. The walls are smooth and 		
CF | glossy, rising up into a point at the top. You can leave to the 		
CF | southwest. 		
CF | 		
CF | On the floor is traced a labyrinth of the traditional type, spiraling 		
CF | out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | lamp that's plugged into the wall. 		
CF | 		
CF | > 		Roger says, "old man take a look at my map there's a lot to do"
DavidW says (to ClubFloyd), "x labyrinth" 		
CF ] Cavern 		
CF | > 		
CF | > X LABYRINTH 		
CF | 		
CF | There is a labyrinth etched into the floor; not a maze per se, but the 		
CF | kind of design used for walking or meditation, to clear the mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Mother's Kitchen 		
CF | > 		
CF | > X LAMP 		
CF | 		
CF | There isn't a lamp there, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mother's Kitchen 		
CF | > 		
CF | > L 		
CF | 		
CF | Mother's Kitchen 		
CF | Your mother's kitchen is bright and sunny. The windows are open, and 		
CF | fresh air breezes in from outside. 		
CF | 		
CF | Your mother is pottering around, making lunch for you. The counters 		
CF | are clean, as is the rug on the floor. 		
CF | 		
CF | On the rug is embroidered a labyrinth of the traditional type, 		
CF | spiraling out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | middle school locker on the wall. 		
CF | 		
CF | > 		DavidW asks, "whaaaaa?"
		Knight_Otu blinks.
		Knight_Otu blinks again.
		DavidW asks, "Did looking at the labyrinth change the room?"
DavidW says (to ClubFloyd), "x mother" 		
CF ] Mother's Kitchen 		
CF | > 		
CF | > X MOTHER 		
CF | 		
CF | Your mother is tall and tough, a legacy of her time helping her 		
CF | parents in the asteroid mines. Her frowning demeanour can put off 		
CF | other people, but she always has a smile for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mother" 		
CF ] Mother's Kitchen 		
CF | > 		
CF | > TALK TO MOTHER 		
CF | 		
CF | You have nothing to say to your mother. You can see the people you can 		
CF | currently have conversations with by typing T or TOPICS. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locker" 		
CF ] School Library 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | There isn't a locker there, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] School Library 		
CF | > 		
CF | > L 		
CF | 		
CF | School Library 		
CF | Your middle school library is, refreshingly, filled with both paper 		
CF | and digital books. One of the benefits of private school. 		
CF | 		
CF | Out in the hallway, you can hear the bustle of students pushing and 		
CF | shoving on their way to class. But, as a library assistant, you get to 		
CF | spend your time taking care of the books and shelves. The librarian is 		
CF | quietly working away, happy to have you with her. 		
CF | 		
CF | Sometimes you just like walking on the tile floor, on which is drawn a 		
CF | labyrinth of the traditional type, spiraling out in a measured 		
CF | pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | cracked spacesuit helmet floating here. 		
CF | 		
CF | Seemingly forgotten, a bookmark lies on the floor. 		
CF | 		
CF | > 		Knight_Otu asks, "Wha wha wha?"
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] School Library 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] School Library 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a digital bookmark, meant for e-books. It's long and skinny, 		
CF | about a centimeter wide, but at one end it spirals into a sort of 		
CF | hook. It looks sturdy enough that you might be able to grab something 		
CF | with it. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we flowing through time or what?"
		DavidW says, "I think our own memories are being used on us somehow."
DavidW says (to ClubFloyd), "put bookmark in slot" 		
CF ] School Library 		
CF | > 		
CF | > PUT BOOKMARK IN SLOT 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] School Library 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | (the spellbook) 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Fly spell!"
		Jacqueline says, "True"
DavidW says (to ClubFloyd), "exklip" 		
CF ] School Library 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You feel a horrible feeling inside, like you're wilting and having to 		
CF | vomit all at once. You cough, and a black cloud flows out and 		
CF | disperses into the air. Simultaneously, you feel much lighter, and 		
CF | much more frail. You are flying several feet off the ground. It 		
CF | feels...good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] School Library 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 30 kg 		
CF | 		
CF | SYSTEM ERROR 		
CF | Quantity: ERROR 		
CF | Mass: ERROR 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		DavidW says, "We lost half our weight."
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] School Library 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] School Library 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | (the spellbook) 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Petrify the caster 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] School Library 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 30 kg 		
CF | 		
CF | SYSTEM ERROR 		
CF | Quantity: ERROR 		
CF | Mass: ERROR 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | The air around you condenses into a dark mist, which invades your 		
CF | mouth, eyes and ears. The gritty material pours into you, and you feel 		
CF | weight coming back into your body. 		
CF | 		
CF | You fall heavily onto the floor. You are no longer flying. 		
CF | 		
CF | > 		Jacqueline says, "Oh, we can change it back. That's good."
DavidW says (to ClubFloyd), "l" 		
CF ] School Library 		
CF | > 		
CF | > L 		
CF | 		
CF | School Library 		
CF | Your middle school library is, refreshingly, filled with both paper 		
CF | and digital books. One of the benefits of private school. 		
CF | 		
CF | Out in the hallway, you can hear the bustle of students pushing and 		
CF | shoving on their way to class. But, as a library assistant, you get to 		
CF | spend your time taking care of the books and shelves. The librarian is 		
CF | quietly working away, happy to have you with her. 		
CF | 		
CF | Sometimes you just like walking on the tile floor, on which is drawn a 		
CF | labyrinth of the traditional type, spiraling out in a measured 		
CF | pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | cracked spacesuit helmet floating here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "walk on labyrinth" 		
CF ] School Library 		
CF | > 		
CF | > WALK ON LABYRINTH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "walk on floor" 		
CF ] School Library 		
CF | > 		
CF | > WALK ON FLOOR 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | There isn't a helmet there, though. 		
CF | 		
CF | > 		DavidW says, "uh oh"
DavidW says (to ClubFloyd), "l" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > L 		
CF | 		
CF | Vacuum of Space 		
CF | Impossibly, you are standing on the hull of the Starship Tragwyddol. 		
CF | You can see that the entire ship has been ruptured by a violent 		
CF | explosion. All around you is floating debris, but somehow you are 		
CF | still experiencing gravity. 		
CF | 		
CF | A body floats by you, frozen, not wearing a helmet. It is your own. 		
CF | 		
CF | On the hull is etched a labyrinth of the traditional type, spiraling 		
CF | out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | stalagmite growing out of the starship hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stalagmite" 		
CF ] Cavern 		
CF | > 		
CF | > X STALAGMITE 		
CF | 		
CF | There isn't a stalagmite there, though. 		
CF | 		
CF | > 		Knight_Otu says, "So we're cycling through a number of rooms, with the next being foreshadowed by the one off thing."
		DavidW says, "So the odd objects in the room hint at the room to come."
		Jacqueline says, "And perhaps at some point it would be useful to forget."
		DavidW says, "yeah. Cavern, Kitchen, School, Vacuum."
		DavidW says, "Possibly there was more to do in the vacuum of space, but I didn't want to die there."
DavidW says (to ClubFloyd), "l" 		
CF ] Cavern 		
CF | > 		
CF | > L 		
CF | 		
CF | Cavern 		
CF | This room is almost perfectly hexagonal, and clean from much of the 		
CF | grit and dust found in the other rooms. The walls are smooth and 		
CF | glossy, rising up into a point at the top. You can leave to the 		
CF | southwest. 		
CF | 		
CF | On the floor is traced a labyrinth of the traditional type, spiraling 		
CF | out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | lamp that's plugged into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Cavern 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | SYSTEM ERROR 		
CF | Quantity: ERROR 		
CF | Mass: ERROR 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Knight_Otu says, ""This one odd thing may save your life in a vacuum!""
		DavidW says, "I wonder what the ERROR thing is."
		Jacqueline says (to KO), "I might click on that, actually. Seems useful."
DavidW says (to ClubFloyd), "sw" 		
CF ] Branching Room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room seems blurry at first in the dim light. You squint to try to 		
CF | see better, but it doesn't resolve the image. 		
CF | 		
CF | You crouch down to see better, but once you see what it is, you scream 		
CF | and stumble back. 		
CF | 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. Inside it is a dirty 		
CF | scroll. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | All of the insects in the room are scuttling, flying, and jumping 		
CF | towards you. The sound of their buzzing is deafening, and they smell 		
CF | like the overpowering stench of rotten meat. 		
CF | 		
CF | > 		Knight_Otu says, "Ew."
DavidW says (to ClubFloyd), "dirox" 		
CF ] Graveyard 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Fleshrippers 		
CF | Quantity: 188,791 		
CF | Mass: 1156 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | The insects swarm over you viciously, burrowing into your skin. You 		
CF | only have seconds to scream. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Jacqueline asks, "We didn't want that scroll?"
		Jacqueline asks, "Or we were just afraid to die?"
		DavidW says, "WE DID but 188,791 FLESHRIPPERS attacked me."
		Jacqueline nods.
		DavidW says, "I thought the bugs would wait a bit before crawling over us. I was considering flying to the scroll."
		DavidW says, "I think we might need a protective suit."
		Knight_Otu says, "This place is turning out to be almost as deadly as Australia."
		DavidW says, "Or the spell equivalent."
		Jacqueline laughs at KO.
		DavidW says, "I'm at a bit of a loss on what to do next. Unless we're immune to vacuum and can take the spacesuit off of our dead body..."
		Jacqueline says, "Um. I mean, you could try that."
		Jacqueline says, "Doubt it'll end well, but it's an idea."
		DavidW says, "We could try to awaken the camera by the flames the same way we did the monitor."
		DavidW says, "We can try to be elastic and enter the holes where the 'voices' were."
		DavidW says, "We can try to petrify ourself and see what that gets us."
		DavidW says, "We can try to make the old man elastic."
		Knight_Otu says, "Maybe the camera can film us getting killed by the stalker, and we can get a hint how to deal with it through the scurity monitors... Just a random idea."
		DavidW says, "oh, maybe"
		DavidW says, "We can also try leading the stalker elsewhere, like the insects."
		Knight_Otu says, "Also a possibility."
		DavidW says, "Or the pit feeder"
		Jacqueline says, "I like those ideas more than being killed by the stalker."
		Jacqueline says, "But the other may also have utility."
		DavidW says, "We don't have much time left in the session. Which should we try? Or just stop here and think about it."
		Jacqueline says, "oh huh. Wow."
		Jacqueline says, "Time flies when you're in a weird dream space"
		Knight_Otu says, "Now that you mention it, I should try to go to bed early today."
		DavidW says, "okay, let's stop here then."
		
*** SESSION 13 *** 		
		DavidW says, "After our session last week, I think that the black clouds we've sometimes seen creating robot monkeys, goats, or our mage self, are all nanites."
		Knight_Otu says, "Right, they probably are nanites."
		DavidW says, "Which also means that no matter how weird and magical things are, we're still in real meat space, but a section where nanites use this playground area."
		DavidW says, "And, in theory, can have real things brought into it."
		Knight_Otu says, "Hm. Interesting thought."
		DavidW says, "are we ready to begin? We can start with Knight's suggestion to fly above the goats."
		Knight_Otu says, "I think we're ready."
		Jacqueline says, "Yep"
		DavidW says, "I also want to try flying above the pit feeder, and maybe the insects."
		Jacqueline says, "Oh, the mud crashed."
		Jacqueline says, "You'll need to load up."
		Jacqueline asks, "Do you need the save name?"
		DavidW says, "okay. it's cfnevermage"
		Jacqueline says (to KO), "We're pretty good about saving with a unique name at the end of each session."
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead" 		
CF ] Storage Room 		
CF | 		
CF | 		
CF | 		
CF | Here it is: you finally found the right door. You turn the handle and 		
CF | step inside. Light filters in from the hallway and into the dark 		
CF | storage room, casting long shadows on the floor. 		
CF | 		
CF | You should be at the party right now. But you couldn't resist 		
CF | volunteering to find the Captain's ceremonial jacket; it gave you a 		
CF | chance to step away and be on your own, and you couldn't trust anyone 		
CF | else to find it. After all, you're the only member of the ship to 		
CF | never have gone into cryogenic storage. You've walked the halls of 		
CF | this ship longer than anyone else. 		
CF | 		
CF | This is the story of how you die. 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's a 		
CF | closed closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | Among the older boxes, a newer box sticks out to you. This one isn't 		
CF | taped shut. 		
CF | 		
CF | > 		catherine says, "for reference, i'm almost certain i am only indirectly responsible for the crash this time around"
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfnevermage" 		
CF ] Graveyard 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | You are hemmed in by the cavern itself and can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera hangs limply from the ceiling, pointed nowhere in 		
CF | particular. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Growth Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Growth Chamber 		
CF | Filled with malformed growths and lit by the flickering flames from 		
CF | the west, it is difficult to make out anything at all in this 		
CF | room. 		
CF | 		
CF | But with effort, you can see that the growths are unfinished creatures 		
CF | emerging from the room itself. They bud like quick-growing fungi, 		
CF | pulling themselves from the ground. Once they emerge, they spring 		
CF | upwards, higher and higher on the sheer walls until they are out of 		
CF | sight. 		
CF | 		
CF | The fully-formed creatures look similar to deer or goats with bodies 		
CF | the same gritty dark color as the floor. Several of the creatures are 		
CF | clearly wrong, with missing limbs or asymmetrical bodies. Those that 		
CF | can walk stagger to their feet and out of the room to the west; those 		
CF | that can't are devoured by the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Growth Chamber 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Growth Chamber 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Growth Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | You fly upwards, but even after several minutes you notice no end to 		
CF | the climb. You come back down. 		
CF | 		
CF | > 		Knight_Otu says, "Oh well. Worth a try."
		DavidW says, "Definitely worth trying, that."
		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "w" 		
CF ] Burning Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera hangs limply from the ceiling, pointed nowhere in 		
CF | particular. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exfil" 		
CF ] Burning Room 		
CF | > 		
CF | > EXFIL 		
CF | 		
CF | What do you want to exfil? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "camera" 		
CF ] Burning Room 		
CF | > 		
CF | > CAMERA 		
CF | 		
CF | The camera jerks up and pans back and forth before settling on looking 		
CF | at the black column. 		
CF | 		
CF | > 		DavidW says, "okay, maybe the monitor room will show what the camera is looking at more precisely."
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | The air around you condenses into a dark mist, which invades your 		
CF | mouth, eyes and ears. The gritty material pours into you, and you feel 		
CF | weight coming back into your body. 		
CF | 		
CF | You fall heavily onto the floor. You are no longer flying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | The cave hems you in in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing only static. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x security" 		
CF ] Monitor Room 		
CF | > 		
CF | > X SECURITY 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. 		
CF | It's turned on, but is showing only static. 		
CF | 		
CF | > 		DavidW says, "hm. Same as before."
DavidW says (to ClubFloyd), "open portcullis" 		
CF ] Monitor Room 		
CF | > 		
CF | > OPEN PORTCULLIS 		
CF | 		
CF | You try with all your might to lift the portcullis, but are unable to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the heavy portcullis) 		
CF | You try with all your might to lift the portcullis, but are unable to. 		
CF | 		
CF | > 		DavidW says, "hm. No attempt to squeeze through."
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Vast Chamber 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Graveyard 		
CF | > 		
CF | > N 		
CF | 		
CF | With some effort, you direct your fragile body to float north. The 		
CF | winds whip you around and pull you north faster than your own strength 		
CF | would allow. 		
CF | 		
CF | A vortex catches you and pulls you down to the lake below, down, down. 		
CF | It feels like you have been falling forever, but the water is still 		
CF | below you. 		
CF | 		
CF | Now the water is churning. Heavy towers, black as night, push out of 		
CF | the water, like a sunken city rising up to the surface. Rings and 		
CF | rings of ebony spires circle around a maelstrom that has appeared. 		
CF | 		
CF | No, not a maelstrom. A mouth, a hideous mouth for some being that is 		
CF | wide as the horizon itself. After what feels like minutes, you pass 		
CF | into the ring, and are engulfed. 		
CF | 		
CF | ******************************************************************* 		
CF | There is only darkness and a faint gurgle 		
CF | ******************************************************************* 		
CF | 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		DavidW says, "so, naughty winds pull us down anyway."
		Jacqueline says, "He's got some very good writing in here."
		DavidW says, "Should we try using the ladder? I get the impression that death is to be expected, but maybe there's more to it."
		Knight_Otu says, "Let's try."
		DavidW says, "We could be lucky and the ladder falls and makes a bridge across."
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Rickety Ladder 		
CF | You are far below the top of the cliff, but the ladder goes on much 		
CF | longer than seemed possible from above. Your arms ache from the effort 		
CF | of all your climbing. 		
CF | 		
CF | Wind whistles all around you as you cling to the rungs. It's strong 		
CF | enough that you are almost blown off. You can make your way back 		
CF | up. Going down just seems like it would never end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | What's the point? The water is hardly closer than when you began. You 		
CF | thought it was just a hundred meters or so at first, but you're 		
CF | beginning to suspect it might be a kilometer or more below you. 		
CF | 		
CF | > 		DavidW asks, "then... what's the point of the ladder?"
		DavidW asks, "The ladder must be here for a reason, yes?"
		Knight_Otu says, "Presumably, yes."
DavidW says (to ClubFloyd), "u" 		
CF ] Vast Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		Lancelot says, "; did we try that Anghofio thing"
		DavidW says, "Let's visit the stalker and come down. See if it can follow."
		Lancelot says, "it is on top of the things to try"
		DavidW says (to Lancelot), "not yet"
		Lancelot says, "ok"
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room, but you do detect a kind of musky odor 		
CF | with a metallic undertone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | You smell a strong odor near you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Vast Chamber 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | A musky odor invades your nostrils. It seems to be coming from 		
CF | somewhere close nearby. 		
CF | 		
CF | The strong odor just won't go away. It smells like it's right next to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Rickety Ladder 		
CF | You are far below the top of the cliff, but the ladder goes on much 		
CF | longer than seemed possible from above. Your arms ache from the effort 		
CF | of all your climbing. 		
CF | 		
CF | Wind whistles all around you as you cling to the rungs. It's strong 		
CF | enough that you are almost blown off. You can make your way back 		
CF | up. Going down just seems like it would never end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Graveyard 		
CF | > 		
CF | > D 		
CF | 		
CF | What's the point? The water is hardly closer than when you began. You 		
CF | thought it was just a hundred meters or so at first, but you're 		
CF | beginning to suspect it might be a kilometer or more below you. 		
CF | 		
CF | You feel sharp teeth pierce through your shoulder, and you are dragged 		
CF | screaming into the air. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		DavidW says, "okay, the stalker doesn't die that way."
		Jacqueline says, "I hate when that happens."
		Lancelot says, "nice idea but alas"
		DavidW says, "I also want to try stalker and insects."
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room, but you do detect a kind of musky odor 		
CF | with a metallic undertone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | You smell a strong odor near you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. Inside it is a dirty 		
CF | scroll. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | The smell that was following you fades quickly away when you enter 		
CF | this room. 		
CF | 		
CF | All of the insects in the room are scuttling, flying, and jumping 		
CF | towards you. The sound of their buzzing is deafening, and they smell 		
CF | like the overpowering stench of rotten meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Graveyard 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | The insects swarm over you viciously, burrowing into your skin. You 		
CF | only have seconds to scream. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Lancelot says, "looks like stalker doesnt follow"
		DavidW says, "hard to tell."
		Lancelot says, "true those insects might outsmell it lol"
		DavidW says, "We can try grabbing the scroll as Jacqueline suggested last week."
		DavidW says, "I think we'll die instead of reaching it, but we should, y'know, try."
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. Inside it is a dirty 		
CF | scroll. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | All of the insects in the room are scuttling, flying, and jumping 		
CF | towards you. The sound of their buzzing is deafening, and they smell 		
CF | like the overpowering stench of rotten meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Graveyard 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | You reach for the scroll... 		
CF | 		
CF | The insects swarm over you viciously, burrowing into your skin. You 		
CF | only have seconds to scream. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Graveyard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a robe (being worn) 		
CF | a spellbook 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		DavidW says, "We did not get it."
DavidW says (to ClubFloyd), "remove robe" 		
CF ] Graveyard 		
CF | > 		
CF | > REMOVE ROBE 		
CF | 		
CF | You have nothing else to wear! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under robe" 		
CF ] Graveyard 		
CF | > 		
CF | > LOOK UNDER ROBE 		
CF | 		
CF | You don't find anything underneath the robe. 		
CF | 		
CF | > 		DavidW asks, "Not even me, game?"
		Lancelot says, "lol"
		Jacqueline says, "heh"
		Lancelot says, "did we try to become elastic with the insects"
		Knight_Otu exclaims, "Ghhooost!"
		DavidW says, "I wanna see how human a body we're actually in."
		DavidW asks (of Lancelot), "no, we didn't try that. You think that would help?"
		Lancelot says, "not sure if that works but maybe"
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Graveyard 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		Knight_Otu says, "Dog wants to go out. I'll be back soon, but don't wait for me."
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		Lancelot says, "just checking the spell list"
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. Inside it is a dirty 		
CF | scroll. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | All of the insects in the room are scuttling, flying, and jumping 		
CF | towards you. The sound of their buzzing is deafening, and they smell 		
CF | like the overpowering stench of rotten meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Graveyard 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | The insects swarm over you viciously, burrowing into your skin. You 		
CF | only have seconds to scream. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Lancelot says, "ah well ok"
		DavidW says, "At least death doesn't seem to hurt any."
		DavidW says, "let's try that Ang-whatever spell"
		Lancelot says, "whats north of rotten room"
		Jacqueline says, "Spell on the ladder"
		Jacqueline asks, "?"
		DavidW says (to Lancelot), "No idea. We keep dying before getting there."
		Lancelot says, "that the place with the fire"
		Lancelot says, "ok"
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera is pointed directly at the black column. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillar" 		
CF ] Burning Room 		
CF | > 		
CF | > X PILLAR 		
CF | 		
CF | This thick column looks artifical, in stark contrast to the rest of 		
CF | the room. 		
CF | 		
CF | On the column is an inscription in gold script. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "resd inscription" 		
CF ] Burning Room 		
CF | > 		
CF | > RESD INSCRIPTION 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read inscription" 		
CF ] Burning Room 		
CF | > 		
CF | > READ INSCRIPTION 		
CF | 		
CF | In golden script is the following message: 		
CF | 		
CF | "This area is restricted to authorized personnel only. Any use of this 		
CF | device will be monitored and recorded by all available surveillance. 		
CF | Access to this device is only allowed after reciting the following 		
CF | spell: 		
CF | 		
CF | "Anghofio: Forget the next five minutes." 		
CF | 		
CF | > 		
Jade has arrived. 		DavidW says, "hi Jade"
		Jade says, "hello"
		Lancelot says, "hiya Jade"
DavidW says (to ClubFloyd), "anghofio" 		
CF ] Burning Room 		
CF | > 		
CF | > ANGHOFIO 		
CF | 		
CF | You say "Anghofio", and the whole world goes dark. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Five minutes later... 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | You wake up gasping and spluttering on the floor, completely covered 		
CF | in viscous slime. 		
CF | 		
CF | Fortunately, the intense heat from the flames is evaporating the 		
CF | liquid. 		
CF | 		
CF | Before all the slime evaporates, you notice that, on the ground, in 		
CF | your handwriting, is traced out in slime the word "CAMERA". But it, 		
CF | too, evaporates, and the room is as it was before. You remember 		
CF | nothing of what happened for the last five minutes. 		
CF | 		
CF | > 		Jade says, "late again"
		Jacqueline says, "heya"
		Lancelot says, "aah"
		Lancelot says, "we got slimed but left ourselves a hint lol"
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "x camera" 		
CF ] Burning Room 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | The camera is active, pointed directly at the black pillar, moving 		
CF | slightly every few seconds to get different angles on it. 		
CF | 		
CF | > 		Lancelot says, "so can we see what it saw"
Jade goes home. 		DavidW says, "let's visit the monitor room and if we don't see what happened there, I'll fly here and attack the camera with my nanite teeth."
		Lancelot says, "sounds like a plan"
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x security" 		
CF ] Monitor Room 		
CF | > 		
CF | > X SECURITY 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | It shows you standing in front of a black pillar. Though there is no 		
CF | sound, it looks like you say a word, and the pillar crackles to life 		
CF | with golden sparks. 		
CF | 		
CF | > 		Lancelot says, "aah"
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar rises from the ground, and all of the fire in the room 		
CF | dims. The deer-like creatures all turn to stare at you. 		
CF | 		
CF | > 		Jacqueline says, "okay"
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar continues to rise, revealing a hollow portion that has some 		
CF | kind of pump attached to a section of pipe. An enormous gout of slime 		
CF | bursts from the pump and splashes your feet. You try to jump up to 		
CF | escape, but you are knocked to the ground. 		
CF | 		
CF | > 		Jacqueline says, "pipe"
		Jacqueline says, "Though this pipe has stuff in it. heh"
		Lancelot says, "hmm can we fly before we try that spell maybe it avoids the slime blaster"
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | You are covered in slime, which apparently is coming from some 		
CF | creature that is stuck in the machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | You take the slime on your hands and write the word CAMERA on the 		
CF | ground before settling back, defeated. The pillar sinks back down into 		
CF | the ground. 		
CF | 		
CF | > 		Lancelot says, "oh a creature"
		DavidW says, "I agree with the suggest of flying just before using Anghofio."
		Jacqueline nods.
		Jacqueline says, "It does sound like a good idea, yes."
		DavidW says, "but I'm unsure what new thing could happen."
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera is pointed directly at the black column. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Burning Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Petrify the caster 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in slot" 		
CF ] Burning Room 		
CF | > 		
CF | > PUT BOOKMARK IN SLOT 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Burning Room 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "anghofio" 		
CF ] Burning Room 		
CF | > 		
CF | > ANGHOFIO 		
CF | 		
CF | You say "Anghofio", and the whole world goes dark. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Five minutes later... 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | You wake up flattened out on the floor, battered and bruised, with 		
CF | numerous cuts and indents on your arms and face. All of your injuries 		
CF | are coated in slime, as is the floor. 		
CF | 		
CF | Your spellbook lies next to you, with a healthy dose of slime and 		
CF | drops of human-looking blood on it. 		
CF | 		
CF | Once the slime on your skin is completely gone, you find your wounds 		
CF | healed. 		
CF | 		
CF | Your whole body aches, and your spellbook is still lying on the floor. 		
CF | You have no idea what happened in the last five minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Burning Room 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Burning Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] Burning Room 		
CF | > 		
CF | > X BLOOD 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Monitor Room 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | It shows you floating in front of a black pillar. Though there is no 		
CF | sound, it looks like you say a word, and the pillar crackles to life 		
CF | with golden sparks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar rises from the ground, and all of the fire in the room 		
CF | dims. The deer-like creatures all turn to stare at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar continues to rise, revealing a hollow portion that has some 		
CF | kind of pump attached to a section of pipe. An enormous gout of slime 		
CF | bursts from the pump, but you dodge it midair. There seems to be a 		
CF | creature stuck inside of the pipe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | You settle back down to the ground from your flight spell wearing off. 		
CF | You seem to notice something inside the pipe in the pillar, behind the 		
CF | creature, although the camera doesn't record what it is. You reach to 		
CF | grab it, ignoring the creature's weak tentacles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The creature's tentacles grab the spellbook out of your hand and beat 		
CF | you with it over and over until you slump to the ground. The creature 		
CF | drops the spellbook, and the pillar sinks down into the ground. 		
CF | 		
CF | > 		Lancelot says, "okay so we learn more lol ... we need to get rid of that spellbook :D"
		Knight_Otu says, "Back."
		DavidW says, "well, we can fly, drop spellbook, then anghofio."
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vast Chamber 		
CF | > 		
CF | > S 		
CF | 		
CF | The ledge you are on doesn't lead in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera is pointed directly at the black column. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Burning Room 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop book" 		
CF ] Burning Room 		
CF | > 		
CF | > DROP BOOK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "anghofio" 		
CF ] Burning Room 		
CF | > 		
CF | > ANGHOFIO 		
CF | 		
CF | You say "Anghofio", and the whole world goes dark. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Five minutes later... 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | You wake up to find yourself standing, pounding at the pillar with 		
CF | your first. Your right arm is completely soaked in slime from top to 		
CF | bottom, and your face is twisted in a grimace. 		
CF | 		
CF | The slime slowly evaporates. You have no idea what's happened in the 		
CF | last five minutes. 		
CF | 		
CF | > 		Lancelot says, "the plot thickens"
DavidW says (to ClubFloyd), "take book" 		
CF ] Burning Room 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Burning Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Monitor Room 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | It shows you floating in front of a black pillar. Though there is no 		
CF | sound, it looks like you say a word, and the pillar crackles to life 		
CF | with golden sparks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar rises from the ground, and all of the fire in the room 		
CF | dims. The deer-like creatures all turn to stare at you. 		
CF | 		
CF | > 		Knight_Otu says, "Rare typo ("with your fiRst")"
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar continues to rise, revealing a hollow portion that has some 		
CF | kind of pump attached to a section of pipe. An enormous gout of slime 		
CF | bursts from the pump, but you dodge it midair. There seems to be a 		
CF | creature stuck inside of the pipe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | You settle back down to the ground from your flight spell wearing off. 		
CF | You seem to notice something inside the pipe in the pillar, behind the 		
CF | creature, although the camera doesn't record what it is. You reach for 		
CF | it, but your arm doesn't seem to be long enough. You look around for 		
CF | something, but don't seem to find whatever it is you're looking for, 		
CF | so you shove your arm back in. The creature slaps at you 		
CF | ineffectually, trying to find something to use against you, but 		
CF | finding nothing. 		
CF | 		
CF | > 		Roger says, "tangentially, 'exfil' is a quasi-common shortening of the neologism 'exfiltrate', which is like 'infiltrate' but when you're trying to get out, not in"
		Jacqueline says (to KO), "Good eye. I didn't catch that at all."
		Lancelot says, "ooh"
		DavidW says, "The bookmark itself is supposed to help us get something. There's a hook on the end."
		Lancelot asks, "so then fly, get bookmark, drop book, cast spell?"
		DavidW asks, "I guess yes?"
		DavidW says, "I hope the flying part lasts long enough."
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera is pointed directly at the black column. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Burning Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Burning Room 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Burning Room 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop book" 		
CF ] Burning Room 		
CF | > 		
CF | > DROP BOOK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "anghofio" 		
CF ] Burning Room 		
CF | > 		
CF | > ANGHOFIO 		
CF | 		
CF | You say "Anghofio", and the whole world goes dark. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Five minutes later... 		
CF | *********************************************************************** 		
CF | ***** 		
CF | 		
CF | You wake up just in time to see yourself kicking a panicked, wriggling 		
CF | and deformed deer-like creature with dozens of tentacles into one of 		
CF | the fire pits. It screams as it is melted away. 		
CF | 		
CF | Your right arm is covered in slime, which is slowly burning off. In 		
CF | your hand is clutched a slimy golden scroll. 		
CF | 		
CF | You have no idea what's happened in the last five minutes. But you 		
CF | feel a sense of triumph. 		
CF | 		
CF | > 		Lancelot says, "whoa"
		Knight_Otu exclaims, "Yeah!"
		Jacqueline says, "whoa"
DavidW says (to ClubFloyd), "x scroll" 		
CF ] Burning Room 		
CF | > 		
CF | > X SCROLL 		
CF | 		
CF | This slimy scroll simply says: 		
CF | 		
CF | Remox: Sets the caster on fire. 		
CF | 		
CF | > 		Lancelot says, "neat"
		Knight_Otu says, "Ouch."
		Jacqueline says, "eep"
DavidW says (to ClubFloyd), "take all" 		
CF ] Burning Room 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | spellbook: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Burning Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a spellbook 		
CF | slimy scroll 		
CF | a bookmark 		
CF | a robe (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		Lancelot asks, "no doubt it has a reverse more useful to us?"
		Jacqueline exclaims, "Don't know that I'm a fan of that one but of course it will be useful somewhere in this weird place!"
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Burning Room 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Remox: Sets the caster on fire. 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jacqueline says (to Lancelot), "Oh, okay. That I am a fan of."
DavidW says (to ClubFloyd), "cffirespell" 		
CF ] Burning Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Burning Room 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Burning Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Remox: Douse a caster who is on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		Lancelot says, "ah douse flames on us lol"
		Knight_Otu says, "Hm."
		Lancelot says, "hmm how long can we burn without dying"
		DavidW asks, "Shall we watch the monitor footage?"
		Lancelot says, "yeah good point"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x security" 		
CF ] Monitor Room 		
CF | > 		
CF | > X SECURITY 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | It shows you floating in front of a black pillar. Though there is no 		
CF | sound, it looks like you say a word, and the pillar crackles to life 		
CF | with golden sparks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar rises from the ground, and all of the fire in the room 		
CF | dims. The deer-like creatures all turn to stare at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The pillar continues to rise, revealing a hollow portion that has some 		
CF | kind of pump attached to a section of pipe. An enormous gout of slime 		
CF | bursts from the pump, but you dodge it midair. There seems to be a 		
CF | creature stuck inside of the pipe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | You settle back down to the ground from your flight spell wearing off. 		
CF | You seem to notice something inside the pipe in the pillar, behind the 		
CF | creature, although the camera doesn't record what it is. You reach for 		
CF | it, but your arm doesn't seem to be long enough. You look around for 		
CF | something, but don't seem to find whatever it is you're looking for, 		
CF | so you shove your arm back in. The creature slaps at you 		
CF | ineffectually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | The creature's tentacles continue to writhe at you but finding no way 		
CF | to stop you. You seem to have an idea--the bookmark! You reach the 		
CF | bookmark in and use it as a hook to pull down the scroll. 		
CF | 		
CF | The scroll comes out, but the whole creature comes with it! Free from 		
CF | the machine, you see it is a deformed version of one of the deer 		
CF | creatures. It stumbles toward you, tentacles flaying. You kick it, and 		
CF | it flies into the fire as the pillar sinks back down. 		
CF | 		
CF | > 		Lancelot says, "pfff ok"
DavidW says (to ClubFloyd), "g" 		
CF ] Monitor Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This monitor juts out in front of all the others. It says SECURITY. It 		
CF | is currently playing a video of you from earlier: 		
CF | 		
CF | It shows you floating in front of a black pillar. Though there is no 		
CF | sound, it looks like you say a word, and the pillar crackles to life 		
CF | with golden sparks. 		
CF | 		
CF | > 		Jade says, "good"
		Knight_Otu says, "Poor deer monster."
		Knight_Otu says, "First it get stuck, then incinerated."
		Lancelot says, "yeah we kicked it right into the fire instead of letting it walk into it"
		Jacqueline says, "We all have rough days in this universe, KO."
		DavidW says, "hm. So I suppose if we use the pillar again, the hollow will be empty and they'll be no slime or anything."
		DavidW says, "er there'll"
		DavidW asks, "so, um, why and where might it be useful to set ourselves on fire?"
		Lancelot says, "we can set ourselves on fire but we can also douse it"
		DavidW asks, "The insects?"
		Lancelot asks, "burn insects?"
		Knight_Otu says, "That may be it."
		Knight_Otu says, "Or the angler/old man."
		Lancelot asks, "burn ourselves? get scroll? douse?"
		Jade says, "this is a smart puzzle, enjoy"
		Lancelot says, "ah ok"
		DavidW says, "I think we burn to get past the insects, not get their scroll."
		Lancelot says, "we also need bookmark I hope we can survive lol"
DavidW says (to ClubFloyd), "x bookmark" 		
CF ] Monitor Room 		
CF | > 		
CF | > X BOOKMARK 		
CF | 		
CF | This is a digital bookmark, meant for e-books. It's long and skinny, 		
CF | about a centimeter wide, but at one end it spirals into a sort of 		
CF | hook. It looks sturdy enough that you might be able to grab something 		
CF | with it. 		
CF | 		
CF | > 		Jacqueline says, "afk but do not wait"
		Lancelot says, "we can try pass them and then douse yep"
		DavidW says, "It doesn't say what the bookmark is made of, but it's not paper."
		Lancelot says, "a digital bookmark hmm"
		Knight_Otu says, "I'd suspect plastics and electronics."
DavidW says (to ClubFloyd), "n" 		
CF ] Monitor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | The cave hems you in in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		Lancelot says, "I dont own an ebook but a physical bookmark sounds kinda weird lol"
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Branching Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Remox: Douse a caster who is on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Branching Room 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. Inside it is a dirty 		
CF | scroll. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | All of the insects in the room are scuttling, flying, and jumping 		
CF | towards you. The sound of their buzzing is deafening, and they smell 		
CF | like the overpowering stench of rotten meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remox" 		
CF ] Rotten Room 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox". Golden sparks erupt out of your spellbook and towards 		
CF | you. Everywhere they touch you, flames burst out of your body. You 		
CF | feel warm, but only that. 		
CF | 		
CF | The insects in the room leap on you, but the flames that are burning 		
CF | you burn them as well. Tiny shrieks, pops and hisses fill your ears as 		
CF | the charred insects pile around you. 		
CF | 		
CF | Finally, the survivors back off, realizing you aren't safe food, while 		
CF | they drag their deceased comrades off with them to feast on. The 		
CF | insects seem to have learned to leave you alone. 		
CF | 		
CF | > 		Lancelot says, "ah"
		Knight_Otu says, "It's probably called a bookmark for its resemblance to old-fashioned bookmarks, not its function."
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Rotten Room 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | The flames that wreathe you grow taller and significantly more 		
CF | painful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remox" 		
CF ] Rotten Room 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox", and the flames over your body diminish and flicker 		
CF | out. You collapse to the floor with relief. Your skin crackles and 		
CF | crispens as it smooths itself out. It stings quite a bit as your nerve 		
CF | endings grow back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Rotten Room 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Rotten Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This dirty scroll simply says: 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease. 		
CF | 		
CF | > 		Lancelot says, "self healing whoa"
		Knight_Otu says, "Ow ow ow."
		Knight_Otu says, "And man, those are sucky spells."
		Lancelot says, "okay so we can put something bad on us... curious about its reverse"
		DavidW asks, "oh is, this how we defeat one of the other monsters? Maybe ourselves a poison pill?"
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Rotten Room 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease. 		
CF | 		
CF | > 		Lancelot says, "virox does douns like virus something"
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Rotten Room 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | That's already in the spellbook! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Rotten Room 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Rotten Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease 		
CF | 		
CF | Remox: Sets the caster on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Petrify the caster 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Rotten Room 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		Lancelot says, "oh its the same"
DavidW says (to ClubFloyd), "x book" 		
CF ] Rotten Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease 		
CF | 		
CF | Remox: Douse a caster who is on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Darkness 		
CF | Despite the faint gleam of light from the hallway, this room is 		
CF | completely dark. 		
CF | 		
CF | It's like the walls absorb all light, making it impossible to see any 		
CF | features or shapes in the room, except for the exit to the 		
CF | south. 		
CF | 		
CF | You can hear the sound of water slowly sloshing in the room, and can 		
CF | smell a brackish smell. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, no marked version."
		Knight_Otu says, ".. Do we provide light while burning?..."
		Knight_Otu says, "I hate that thought. But..."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		Lancelot says, "human torch"
DavidW says (to ClubFloyd), "remox" 		
CF ] Darkness 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox". Golden sparks erupt out of your spellbook and towards 		
CF | you. Everywhere they touch you, flames burst out of your body. You 		
CF | feel warm, but only that. 		
CF | 		
CF | The dark absorbs all the light instantly, leaving the flames visible 		
CF | but unhelpful. 		
CF | 		
CF | > 		Jacqueline asks, "Back. Whaddimiss?"
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Darkness 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | The flames that wreathe you grow taller and significantly more 		
CF | painful. 		
CF | 		
CF | > 		Lancelot says, "we just set ourzselves on fire again"
DavidW says (to ClubFloyd), "remox" 		
CF ] Darkness 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox", and the flames over your body diminish and flicker 		
CF | out. You collapse to the floor with relief. Your skin crackles and 		
CF | crispens as it smooths itself out. It stings quite a bit as your nerve 		
CF | endings grow back. 		
CF | 		
CF | > 		Lancelot says, "now in dark room beyond insects"
		Jacqueline asks, "Do we produce light?"
		Knight_Otu says, "Hah."
		Lancelot says, "insects gave us scroll which can make us infected"
		DavidW says, "And putting ourselves on fire didn't help."
		Jacqueline says, "Darn"
		DavidW says, "We can probably infect either the stalker or the pit thing."
		Knight_Otu says, "Do we provide light is what I asked, and yeah, it didn't help."
DavidW says (to ClubFloyd), "listen" 		
CF ] Darkness 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear gentle water splashing. You can't see where it's coming from, 		
CF | but you can track it down by hearing. It sounds like there's a large 		
CF | puddle in here, and you can figure out where it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch puddle" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH PUDDLE 		
CF | 		
CF | Your hand touches some kind of liquid and you hiss in pain as the 		
CF | liquid burns your fingertips a bit. 		
CF | 		
CF | The cave trembles, and the liquid splashes a bit. The liquid on your 		
CF | fingers doesn't seem to be the source of the brackish smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Darkness 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You can still smell the brackish odor in this room, coming from the 		
CF | odorous object; you have a pretty good idea of where it's located, but 		
CF | it sure reeks. 		
CF | 		
CF | > 		Lancelot says, "oh something with us"
		Knight_Otu asks, "Oh dear, are we in that Star Wars space slug?"
DavidW says (to ClubFloyd), "touch odorous object" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH ODOROUS OBJECT 		
CF | 		
CF | As soon as you touch the odorous object, the room shudders, and you 		
CF | retract your hands. It's warm, soft, and wet, and touching it makes 		
CF | the smell get much worse. Whatever it is, it's big, bigger than you 		
CF | are. 		
CF | 		
CF | You begin to feel unusually hot, but only on one side. You can tell 		
CF | there is a warm thing near your face. 		
CF | 		
CF | > 		DavidW says, "puppy!"
		Jacqueline says, "I doubt it."
		Jacqueline says, "I am scared."
DavidW says (to ClubFloyd), "sing" 		
CF ] Darkness 		
CF | > 		
CF | > SING 		
CF | 		
CF | You sing softly, under your breath. 		
CF | 		
CF | > 		Lancelot says, "a warm thing near our face huh"
		Lancelot says, "not a licking beta tester I hope"
		DavidW says, "We could try burning ourselves, then touching either the puddle or the odorous object."
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remnox" 		
CF ] Darkness 		
CF | > 		
CF | > REMNOX 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remox" 		
CF ] Darkness 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox". Golden sparks erupt out of your spellbook and towards 		
CF | you. Everywhere they touch you, flames burst out of your body. You 		
CF | feel warm, but only that. 		
CF | 		
CF | The dark absorbs all the light instantly, leaving the flames visible 		
CF | but unhelpful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch puddle" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH PUDDLE 		
CF | 		
CF | Your hand touches some kind of liquid and you hiss in pain as the 		
CF | liquid burns your fingertips a bit. 		
CF | 		
CF | The cave trembles, and the liquid splashes a bit. 		
CF | 		
CF | You begin to feel unusually hot, but only on one side. You can tell 		
CF | there is a warm thing near your face. 		
CF | 		
CF | The flames that wreathe you grow taller and significantly more 		
CF | painful. 		
CF | 		
CF | > 		Knight_Otu says, "I kind of hate that self-violence could be the answer."
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Darkness 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | Your skin is beginning to crispen in the flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remox" 		
CF ] Darkness 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox", and the flames over your body diminish and flicker 		
CF | out. You collapse to the floor with relief. Your skin crackles and 		
CF | crispens as it smooths itself out. It stings quite a bit as your nerve 		
CF | endings grow back. 		
CF | 		
CF | > 		Jacqueline says, "Even if it's not the answer, it seems a required part of the experimentation."
		Lancelot says, "yeah self immolation is kinda awful"
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remox" 		
CF ] Darkness 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox". Golden sparks erupt out of your spellbook and towards 		
CF | you. Everywhere they touch you, flames burst out of your body. You 		
CF | feel warm, but only that. 		
CF | 		
CF | The dark absorbs all the light instantly, leaving the flames visible 		
CF | but unhelpful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch odorous object" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH ODOROUS OBJECT 		
CF | 		
CF | As soon as you touch the odorous object, the room shudders, and you 		
CF | retract your hands. It's warm, soft, and wet, and touching it makes 		
CF | the smell get much worse. Whatever it is, it's big, bigger than you 		
CF | are. 		
CF | 		
CF | You begin to feel unusually hot, but only on one side. You can tell 		
CF | there is a warm thing near your face. 		
CF | 		
CF | The flames that wreathe you grow taller and significantly more 		
CF | painful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Darkness 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | Your skin is beginning to crispen in the flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remox" 		
CF ] Darkness 		
CF | > 		
CF | > REMOX 		
CF | 		
CF | You say "Remox", and the flames over your body diminish and flicker 		
CF | out. You collapse to the floor with relief. Your skin crackles and 		
CF | crispens as it smooths itself out. It stings quite a bit as your nerve 		
CF | endings grow back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH WARM THING 		
CF | 		
CF | You touch the warm thing and it squishes in your hand, like holding a 		
CF | balloon full of melted marshmallow. It bobs up and down violently, and 		
CF | the whole cave trembles. 		
CF | 		
CF | Whatever you touched is very large, and, you hesitate to say, probably 		
CF | alive. But your actions seem to have very little effect on it; its 		
CF | motion was most likely a reflex. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > PULL WARM THING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > SMELL WARM THING 		
CF | 		
CF | There is a distinct brackish odor in this room. It makes you a bit 		
CF | nauseous. With careful sniffing, you can tell that it's coming from 		
CF | some odorous object. You can't see it, but you can guess where it is. 		
CF | 		
CF | > 		Lancelot says, "oh"
DavidW says (to ClubFloyd), "listen to warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > LISTEN TO WARM THING 		
CF | 		
CF | It's hard to pick out any unusual sounds that you haven't already 		
CF | noticed. 		
CF | 		
CF | > 		Jacqueline says, "Kiss it."
		Jacqueline says, "(Kidding.)"
DavidW says (to ClubFloyd), "taste warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > TASTE WARM THING 		
CF | 		
CF | Tasting things is a last resort. And you're not even close to needing 		
CF | to do that. 		
CF | 		
CF | > 		Jacqueline says (to Game), "Thank you."
DavidW says (to ClubFloyd), "kiss warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > KISS WARM THING 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "search warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > SEARCH WARM THING 		
CF | 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > CLIMB WARM THING 		
CF | 		
CF | You don't see a clear path upwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > TOUCH WARM THING 		
CF | 		
CF | You touch the warm thing and it squishes in your hand, like holding a 		
CF | balloon full of melted marshmallow. It bobs up and down violently, and 		
CF | the whole cave trembles. 		
CF | 		
CF | Whatever you touched is very large, and, you hesitate to say, probably 		
CF | alive. But your actions seem to have very little effect on it; its 		
CF | motion was most likely a reflex. 		
CF | 		
CF | > 		Lancelot says, "people kiss inanimate things all the time but I digress lol"
		Jacqueline says, "Sure could use that tool right about now."
DavidW says (to ClubFloyd), "hit warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > HIT WARM THING 		
CF | 		
CF | You punch the warm thing, and the room shudders, but whatever it is, 		
CF | your feeble efforts aren't strong enough to truly affect it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on warm thing" 		
CF ] Darkness 		
CF | > 		
CF | > GET ON WARM THING 		
CF | 		
CF | You touch the warm thing and it squishes in your hand, like holding a 		
CF | balloon full of melted marshmallow. It bobs up and down violently, and 		
CF | the whole cave trembles. 		
CF | 		
CF | Whatever you touched is very large, and, you hesitate to say, probably 		
CF | alive. But your actions seem to have very little effect on it; its 		
CF | motion was most likely a reflex. 		
CF | 		
CF | > 		Jacqueline asks, "The room is impacted by us touching it. Is it... holding up the ceiling or something?"
DavidW says (to ClubFloyd), "l" 		
CF ] Darkness 		
CF | > 		
CF | > L 		
CF | 		
CF | Darkness 		
CF | Despite the faint gleam of light from the hallway, this room is 		
CF | completely dark. 		
CF | 		
CF | It's like the walls absorb all light, making it impossible to see any 		
CF | features or shapes in the room, except for the exit to the 		
CF | south. 		
CF | 		
CF | You can hear the sound of water slowly sloshing in the room, and can 		
CF | smell a brackish smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x exit" 		
CF ] Darkness 		
CF | > 		
CF | > X EXIT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Lancelot says, "maybe it fills up the whople room"
		Knight_Otu says, "If this is "supernatural" darkness that eats light, I'm not sure the flashlight function would help here."
		DavidW says, "I think we may have to find something else to try."
		Lancelot asks, "any exists we didnt try yet?"
		DavidW says (to Lancelot), "We can't open the portcullis. We've tried every exit we know of. Maybe we can enter a "voice hole" in the alley if we're elastic, but I doubt that."
		Lancelot says, "elastic"
		Lancelot asks, "can we get through the portcullis that way?"
		DavidW says, "Also doubtful, but we have yet to try."
		Knight_Otu says, "I suspect it won't,but yeah."
		DavidW says, "At least we won't be burning or eaten."
DavidW says (to ClubFloyd), "s" 		
CF ] Rotten Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. 		
CF | 		
CF | The insects seem to have learned to leave you alone. For now. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | > 		DavidW asks, "'for now', eh?"
		Knight_Otu says, "Aw man."
DavidW says (to ClubFloyd), "s" 		
CF ] Branching Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Monitor Room 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Monitor Room 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the heavy portcullis) 		
CF | You try with all your might to lift the portcullis, but are unable to. 		
CF | 		
CF | > 		DavidW says, "that's a fail"
		Lancelot says, "argh I thougbht msaybe we can slip between the bars or sth"
		Jacqueline says, "Yeah, was curious about that too."
		DavidW asks, "Shall we go to the alley and try there?"
		Knight_Otu says, "Elastic, but not gooey."
		Jacqueline says (to DW), "Sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "sw" 		
CF ] Cramped Cave 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Cramped Cave 		
CF | Being in this cramped cave makes you hyperventilate a little. You can 		
CF | only hope that there's proper ventilation in here. 		
CF | 		
CF | There's not enough room in here to stand straight up or walk facing 		
CF | forward. Instead, you can only move by scraping your body sideways 		
CF | from one side of the crack to another. That lets you move between the 		
CF | two ends of the crack to the south and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Cramped Cave 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | You are no longer stuck. You pant with relief, your lungs wobbling 		
CF | absurdly inside you as you breathe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Natural Amphitheater 		
CF | The rocks here form a natural amphitheater. Scattered throughout the 		
CF | amphitheater are rough stone pillars decorated with hats, scarves, and 		
CF | other clothing items. 		
CF | 		
CF | Some of the items look new, while others look extremely worn down. 		
CF | There's no sign of any other humans. 		
CF | 		
CF | The main street is to the south. A very tight-looking crack is 		
CF | in the wall to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Underground Village 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, you can hear the 		
CF | wind blowing in an abandoned alley. And to the north, near the 		
CF | wall, you can see a cluster of stone figures wearing hats. It is dark 		
CF | here, dark and silent. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Alley Between Houses 		
CF | The alleyway peters out into a small alcove in the wall containing 		
CF | numerous holes and twisted extensions of rock. 		
CF | 		
CF | The wind is stronger here, and makes almost-human sounds in the warped 		
CF | alcove. 		
CF | 		
CF | The main street is to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | The wind blows in and through this warped alcove. It's just a hollow 		
CF | in the rock, but its odd shape gives it these sounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter hole" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > ENTER HOLE 		
CF | 		
CF | You step into the alcove, but it makes you shiver, and you step out 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Alley Between Houses 		
CF | > 		
CF | > D 		
CF | 		
CF | The cave hems you in in that direction. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "We could try lighting ourselves near the goats and see if we gain mass that way?"
		DavidW says, "But I think we should try making ourself viral and be deadly to either the stalker or the pit thing."
		DavidW says, "there's also that entire cavern/kitchen/school/outside-the-ship business."
DavidW says (to ClubFloyd), "ne" 		
CF ] Underground Village 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Underground Village 		
CF | You find yourself in a spacious underground chamber, a kind of 		
CF | underground village, lit by a purple phosphorescence. Squat, one-story 		
CF | houses made of the same dark material as the floor line both sides of 		
CF | a long street. The ceiling of the chamber is high and shadowy. Despite 		
CF | the chamber being enclosed by stone, you can feel a breeze ruffle your 		
CF | hair. 		
CF | 		
CF | Most of the houses have no discernible opening. To the east, is 		
CF | an empty (but open) house. To the southwest, you can hear the 		
CF | wind blowing in an abandoned alley. And to the north, near the 		
CF | wall, you can see a cluster of stone figures wearing hats. It is dark 		
CF | here, dark and silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Natural Amphitheater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Natural Amphitheater 		
CF | The rocks here form a natural amphitheater. Scattered throughout the 		
CF | amphitheater are rough stone pillars decorated with hats, scarves, and 		
CF | other clothing items. 		
CF | 		
CF | Some of the items look new, while others look extremely worn down. 		
CF | There's no sign of any other humans. 		
CF | 		
CF | The main street is to the south. A very tight-looking crack is 		
CF | in the wall to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cramped Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cramped Cave 		
CF | Being in this cramped cave makes you hyperventilate a little. You can 		
CF | only hope that there's proper ventilation in here. 		
CF | 		
CF | There's not enough room in here to stand straight up or walk facing 		
CF | forward. Instead, you can only move by scraping your body sideways 		
CF | from one side of the crack to another. That lets you move between the 		
CF | two ends of the crack to the south and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mallox" 		
CF ] Cramped Cave 		
CF | > 		
CF | > MALLOX 		
CF | 		
CF | You say "Mallox". Your spellbook lights up, and golden sparks fly 		
CF | around your skin. 		
CF | 		
CF | Again your body softens and partially melts. 		
CF | 		
CF | You are no longer stuck. You pant with relief, your lungs wobbling 		
CF | absurdly inside you as you breathe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | You can feel your body's elasticity returning to normal, pulling all 		
CF | your bones and organs back to their right places. Well, mostly. You 		
CF | still feel a bit off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "virox" 		
CF ] Branching Room 		
CF | > 		
CF | > VIROX 		
CF | 		
CF | You say "Virox". Heat races throughout your veins, and you feel 		
CF | yourself start to rot away from the inside. Hundreds of pustules 		
CF | appear on your skin, and something dark oozes out. 		
CF | 		
CF | You can feel your body getting more and more sick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room, but you do detect a kind of musky odor 		
CF | with a metallic undertone. 		
CF | 		
CF | You can feel your body getting more and more sick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Graveyard 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | You can feel your body getting more and more sick. 		
CF | 		
CF | You smell a strong odor near you. 		
CF | 		
CF | You succumb to the disease. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Knight_Otu says, "Not a whole lot of time with this virus."
		DavidW says, "hm. perhaps we ensickened ourself too soon"
DavidW says (to ClubFloyd), "x me" 		
CF ] Graveyard 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Emrys Tisserand, and you are the active Storyweaver of the 		
CF | seedship Tragwyddol. It is your job to preserve and share the history 		
CF | of this people in the form of stories. 		
CF | 		
CF | You wear a recorder that keeps track of everything around you: video, 		
CF | audio, and some personal data. This lets you record the story of your 		
CF | people. 		
CF | 		
CF | They say that Storyweavers have the Gift, but the Gift can take many 		
CF | forms. For most of your career, you haven't noticed anything strange 		
CF | or supernatural about you. But all that has changed today. 		
CF | 		
CF | You feel a bit odd, ever since you entered this cave. But it's hard to 		
CF | say what's causing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Graveyard 		
CF | > 		
CF | > NE 		
CF | 		
CF | The cave hems you in in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Vast Chamber 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Vast Chamber 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "virox" 		
CF ] Vast Chamber 		
CF | > 		
CF | > VIROX 		
CF | 		
CF | You say "Virox". Heat races throughout your veins, and you feel 		
CF | yourself start to rot away from the inside. Hundreds of pustules 		
CF | appear on your skin, and something dark oozes out. 		
CF | 		
CF | You can feel your body getting more and more sick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Graveyard 		
CF | > 		
CF | > N 		
CF | 		
CF | With some effort, you direct your fragile body to float north. The 		
CF | winds whip you around and pull you north faster than your own strength 		
CF | would allow. 		
CF | 		
CF | A vortex catches you and pulls you down to the lake below, down, down. 		
CF | It feels like you have been falling forever, but the water is still 		
CF | below you. 		
CF | 		
CF | Now the water is churning. Heavy towers, black as night, push out of 		
CF | the water, like a sunken city rising up to the surface. Rings and 		
CF | rings of ebony spires circle around a maelstrom that has appeared. 		
CF | 		
CF | It is the mouth, a hideous mouth for some being that is wide as the 		
CF | horizon itself. After what feels like minutes, you pass into the ring, 		
CF | and are engulfed. 		
CF | 		
CF | As you lose consciousness, you can feel your skin bursting and the 		
CF | infection inside of you leaking in every direction. The beast around 		
CF | you trembles and it is like the earth itself being rent in twain. The 		
CF | water bubbles around you as the infection spreads. 		
CF | 		
CF | The beast is defeated. And so are you. 		
CF | 		
CF | ******************************************************************* 		
CF | There is only darkness and a faint gurgle 		
CF | ******************************************************************* 		
CF | 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Jacqueline says, "Gurgle."
		Knight_Otu asks, "Hm. Did that do it?"
		Knight_Otu asks, "Or is the beast reset?"
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Vast Chamber 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Pit Feeder 		
CF | Quantity: 1 		
CF | Mass: ERROR--OUT OF BOUNDS/DECEASED 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		DavidW says, "we should dirox in the darkness too. I forgot."
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Rickety Ladder 		
CF | You are far below the top of the cliff, but the ladder goes on much 		
CF | longer than seemed possible from above. Your arms ache from the effort 		
CF | of all your climbing. 		
CF | 		
CF | Wind whistles all around you as you cling to the rungs. It's strong 		
CF | enough that you are almost blown off. You can make your way back 		
CF | up. Going down just seems like it would never end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | What's the point? The water is hardly closer than when you began. You 		
CF | thought it was just a hundred meters or so at first, but you're 		
CF | beginning to suspect it might be a kilometer or more below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Vast Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | Far to the north, there is a distant gleam of gold. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f x water" 		
CF ] Vast Chamber 		
CF | > 		
CF | > F X WATER 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Vast Chamber 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying several feet off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > N 		
CF | 		
CF | With some effort, you direct your fragile body to float north. The 		
CF | winds whip you around and pull you north faster than your own strength 		
CF | would allow. 		
CF | 		
CF | A vortex catches you and pulls you down to the lake below, down, down. 		
CF | But soon you catch an updraft of fetid air and rise again. With the 		
CF | pit feeder dormant, you can move through the air unencumbered. 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | To the north, you still see a glint of gold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | To the north, you still see a glint of gold. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "n" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | To the north, you still see a glint of gold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | To the north, you still see a glint of gold. 		
CF | 		
CF | The air around you condenses into a dark mist, which invades your 		
CF | mouth, eyes and ears. The gritty material pours into you, and you feel 		
CF | weight coming back into your body. 		
CF | 		
CF | You lose control, and begin plummeting. Winds buffet you in every 		
CF | direction. You are falling! 		
CF | 		
CF | > 		Knight_Otu asks, "To seemingly endless paths?"
		Lancelot says, "; hmm"
		Knight_Otu says, "*Two"
DavidW says (to ClubFloyd), "exklip" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying very far off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stalactite 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stalactite 		
CF | Finally, something different! 		
CF | 		
CF | You have come across the tip of a great stalactite which stretches as 		
CF | far above you as the lake is below you. At the tip, in a crack, is a 		
CF | brilliant golden scroll. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Lancelot says, "change of scenery"
		Knight_Otu says, "Oh, hey."
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Stalactite 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "..."
DavidW says (to ClubFloyd), "x scroll" 		
CF ] Stalactite 		
CF | > 		
CF | > X SCROLL 		
CF | 		
CF | This brilliant scroll simply says: 		
CF | 		
CF | Collox: Attract nearby ferrous metals to the caster. 		
CF | 		
CF | > 		Lancelot says, "ah metal shaping tool or sth"
		Jacqueline asks, "Would that open the gate?"
		Lancelot asks, "or like a magnet?"
		Knight_Otu says, "Maybe."
		DavidW says, "We become a magnet."
		Knight_Otu says, "And yeah, we're mgnetized."
		Lancelot says, "maybe we can pull the gate off its base or sth"
		Jacqueline shrugs.
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Stalactite 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Collox: Attract nearby ferrous metals to the caster. 		
CF | 		
CF | The air around you condenses into a dark mist, which invades your 		
CF | mouth, eyes and ears. The gritty material pours into you, and you feel 		
CF | weight coming back into your body. 		
CF | 		
CF | You start to fall, and desperately grab onto the crack, barely holding 		
CF | on by your fingertips. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe it has a marked version that repels metal."
DavidW says (to ClubFloyd), "exklip" 		
CF ] Stalactite 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying very far off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		Lancelot says, "yeah blast away the metal"
CF ] Above the Endless Deep 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | The north is dark, now. The shore is to the south, you 		
CF | think. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | The north is dark, now. The shore is to the south, you 		
CF | think. 		
CF | 		
CF | > 		Jacqueline says, "Right"
DavidW says (to ClubFloyd), "s" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | The north is dark, now. The shore is to the south, you 		
CF | think. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Above the Endless Deep 		
CF | You are flying over a endless dark lake which lies far, far below you. 		
CF | The shore is no longer in sight, and it's impossible to know how far 		
CF | you've gone or if you've even made any progress at all. 		
CF | 		
CF | The north is dark, now. The shore is to the south, you 		
CF | think. 		
CF | 		
CF | The air around you condenses into a dark mist, which invades your 		
CF | mouth, eyes and ears. The gritty material pours into you, and you feel 		
CF | weight coming back into your body. 		
CF | 		
CF | You lose control, and begin plummeting. Winds buffet you in every 		
CF | direction. You are falling! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exklip" 		
CF ] Above the Endless Deep 		
CF | > 		
CF | > EXKLIP 		
CF | 		
CF | You say "Exklip". Golden sparks ignite all over your body, then 		
CF | disappear, burrowing into your skin. 		
CF | 		
CF | You cough, and a black cloud flows out and disperses into the air. You 		
CF | are flying very far off the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vast Chamber 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf28" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Vast Chamber 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "yay another spell"
		DavidW says, "Let's try it in the burning room."
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Burning Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera is pointed directly at the black column. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Burning Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Collox: Attract nearby ferrous metals to the caster 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease 		
CF | 		
CF | Remox: Douse a caster who is on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | The air around you condenses into a dark mist, which invades your 		
CF | mouth, eyes and ears. The gritty material pours into you, and you feel 		
CF | weight coming back into your body. 		
CF | 		
CF | You fall heavily onto the floor. You are no longer flying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "collox" 		
CF ] Burning Room 		
CF | > 		
CF | > COLLOX 		
CF | 		
CF | You say "Collox", but nothing around you responds. There must not be a 		
CF | lot of ferrous metal around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Growth Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Growth Chamber 		
CF | Filled with malformed growths and lit by the flickering flames from 		
CF | the west, it is difficult to make out anything at all in this 		
CF | room. 		
CF | 		
CF | But with effort, you can see that the growths are unfinished creatures 		
CF | emerging from the room itself. They bud like quick-growing fungi, 		
CF | pulling themselves from the ground. Once they emerge, they spring 		
CF | upwards, higher and higher on the sheer walls until they are out of 		
CF | sight. 		
CF | 		
CF | The fully-formed creatures look similar to deer or goats with bodies 		
CF | the same gritty dark color as the floor. Several of the creatures are 		
CF | clearly wrong, with missing limbs or asymmetrical bodies. Those that 		
CF | can walk stagger to their feet and out of the room to the west; those 		
CF | that can't are devoured by the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "collox" 		
CF ] Growth Chamber 		
CF | > 		
CF | > COLLOX 		
CF | 		
CF | You say "Collox", but nothing around you responds. There must not be a 		
CF | lot of ferrous metal around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Burning Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Burning Room 		
CF | This room is crossed by numerous fissures, from the size of a few 		
CF | centimeters apart to the size of a millimeter or less. From each 		
CF | fissure rises jets of blue flame. 		
CF | 		
CF | An endless parade of peaceful creatures from the east are 		
CF | immolating themselves into the flames, one at a time. 		
CF | 		
CF | A single camera is pointed directly at the black column. 		
CF | 		
CF | A black column with flowing golden script on it is in the middle of 		
CF | the room. You can leave to the north. 		
CF | 		
CF | > 		Lancelot asks, "what is the inverse?"
		DavidW says, "same thing"
		Lancelot says, "oh I missed that sorry"
		Knight_Otu says, "Seems it has no inverse."
DavidW says (to ClubFloyd), "n" 		
CF ] Branching Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		Lancelot says, "and we need something metal nearby"
		DavidW says, "Maybe in the outer space section where our dead body is."
		DavidW says, "I'll try the monitor room first"
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. There is also a heavy 		
CF | portcullis to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "collax" 		
CF ] Monitor Room 		
CF | > 		
CF | > COLLAX 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "collox" 		
CF ] Monitor Room 		
CF | > 		
CF | > COLLOX 		
CF | 		
CF | You say "Collox", and green sparks fly out of the spellbook and 		
CF | towards the iron portcullis in the western wall. 		
CF | 		
CF | You immediately feel a tension between you and the door. An 		
CF | irresistible force builds, but something seems to be holding you in 		
CF | place. 		
CF | 		
CF | It almost feels like your bones are going to shatter when, instead, 		
CF | the portcullis explodes into hundreds of metal shards, which hurl at 		
CF | you like bullets. 		
CF | 		
CF | The spell cuts out right before they hit you, the tug vanishing. You 		
CF | dive to the ground, and the shards pass over your head and out into 		
CF | the passageway behind you. 		
CF | 		
CF | The portcullis is now open. 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Lancelot says, "offf"
		DavidW says, "okay then"
		Knight_Otu says, "Yikes."
		Jacqueline says, "That seemed painful and scary but effective."
		Lancelot says, "I was wondering how the spell would avoid us getting slammed into the portcullis lol"
DavidW says (to ClubFloyd), "w" 		
CF ] Cage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cage 		
CF | Most of this room is occupied by a cage formed from stalagmites and 		
CF | stalactites. The rocky outcroppings forming the cage are chipped and 		
CF | damaged from some extreme force. 		
CF | 		
CF | Inside the cage is a rampaging beast like a cross between a gorilla 		
CF | and a rhinoceros, with powerful forearms and a heavy horn. It's 		
CF | throwing itself over and over again at the bars, howling and roaring 		
CF | by turns. 		
CF | 		
CF | Each thud shakes the room. 		
CF | 		
CF | Noticing your attention, it swipes at you with one arm, reaching 		
CF | through the cage. 		
CF | 		
CF | It can't get you, but you take a step back from the cage, just to be 		
CF | safe. The creature howls and bashes the walls of its cage. 		
CF | 		
CF | You can see a stained scroll inside the cage. 		
CF | 		
CF | > 		Jacqueline says, "Hrm."
		Jacqueline says, "Maybe we could collox the cage, but that seems very unwise."
		Lancelot says, "so we got an excited beastie here"
		Knight_Otu says, "Well, that's an obstacle."
		DavidW says, "Well.... we could make the beast malleable so it can escape."
		Lancelot says, "ok but then we would be its target unless we have something else here"
		DavidW says, "And after the beast is 'gone' somehow, we can malleable ourself into the cage."
		Lancelot asks, "try?"
		Jacqueline asks (of Lancelot), "C'mon, where's your sense of adventure?"
		Lancelot says, "we never die looks like"
		Lancelot says, "yeah Jacq"
		DavidW says, "I propose making the thing malleable, then running to the insects. The insects eat it but not us."
		Jacqueline says, "Yeah, I feel like this game is frustrating but never cruel"
		Lancelot says, "I don't know what it is with adventurers lol... beta testers seem eager to get immortalized as NPCs dying gruesome deaths.... go figure"
		Jacqueline says (to DW), "ooooooooooh"
		Knight_Otu says, "I hope that works, because that's a neat idea."
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Cage 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | That's already in the spellbook! 		
CF | 		
CF | > 		Lancelot says, "yeah why not"
DavidW says (to ClubFloyd), "mallox beast" 		
CF ] Graveyard 		
CF | > 		
CF | > MALLOX BEAST 		
CF | 		
CF | You say "Mallox", and point at the wild beast. Gold light flashes from 		
CF | your fingertips, embedding into the monster's skin. 		
CF | 		
CF | The beast howls and twists as its body elongates and sags. In anger, 		
CF | it claws at you, and finds to its surprise that it can easily slip 		
CF | through the bars now. 		
CF | 		
CF | With a howl of triumph it pounces at you. Its claws sink in, and it 		
CF | pulls you toward it. It squeezes you into its cage. 		
CF | 		
CF | *********************************************************************** 		
CF | ***** 		
CF | There is only darkness and the sound of rushing sand 		
CF | *********************************************************************** 		
CF | ***** 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		Lancelot says, "okay so thats a no"
		Knight_Otu says, "Aw."
		DavidW says, "That idea might work with the stalker."
		Lancelot says, "but we know it can be freed this way"
		Lancelot asks, "lure stalker here and then mallox that beast?"
		Jacqueline asks, "Could we bring the stalker with us?"
		Jacqueline says, "Timing"
		DavidW says (to Jacqueline), "The stalker stalks us."
		Jacqueline says, "To here, I meant."
		Jacqueline says, "Yes."
		Jacqueline says, "I mean, might just kill us bot."
		Jacqueline says, "er, both"
		DavidW says, "Why here? There's no danger for the stalker here."
		DavidW says, "Also, I think it's too far."
		Jacqueline says, "I meant the cage room, sorry."
		DavidW says, "okay, I'm not understanding."
		Jacqueline says, "Ignore me. Listen to Lancelot."
		Lancelot says, "go to stalker and come back here ? dunno stalker range"
		DavidW says (to Lancelot), "we can try that, but I think the stalker will kill us before we can mallox the beast."
		Lancelot says, "I guess you know where you can find it"
		Lancelot asks, "did it kill us immediately?"
		Lancelot says, "I dont see scrollback anymore"
		DavidW says, "Did the stalker kill us immediately? No. Obviously not."
		Lancelot says, "so maybe we have time"
		DavidW says, "Did the beast in the cage kill us immediately? YES when made elastic."
		DavidW says, "Try not saying IT when multiple ITs are deadly."
		Lancelot says, "ok ok ok"
		Lancelot says, "does stalker kill us when we stop moving"
		DavidW says, "So, we'll try bringing stalker to beast, but the insects are much closer."
		Lancelot says, "thats what I meant"
		DavidW says, "I want to lure stalker to insects first."
		Lancelot says, "we can try insects first but insecs maybe gone already"
		Lancelot says, "make it so"
		Knight_Otu says, "I think the stalker takes a fixed number of turns, rather than depending on whether you stand still."
		DavidW says (to Lancelot), "no, stalker doesn't kill us when we stop moving. It seems to be a turn count situation."
		DavidW asks, "okay, I'm going to stop talking and start doing, okay?"
DavidW says (to ClubFloyd), "l" 		
CF ] Graveyard 		
CF | > 		
CF | > L 		
CF | 		
CF | Graveyard 		
CF | You are in a dimly lit graveyard, or morgue, depending on how you look 		
CF | at it. Dozens of humanoid bodies lie on the ground, but they aren't 		
CF | decomposing. If anything, they look petrified, made of the same 		
CF | material as the rocky floor itself. But someone has laid them out in 		
CF | neat rows. There are a few empty spots, including the one that you 		
CF | recently woke up from. 		
CF | 		
CF | There are no obvious exits except for the black wall to the 		
CF | southwest and the gray wall to the north, which are 		
CF | rippling liquidly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You press into the stone itself. The rock warps around you, and you 		
CF | slide through. You find yourself in... 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room, but you do detect a kind of musky odor 		
CF | with a metallic undertone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | You smell a strong odor near you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. 		
CF | 		
CF | The insects seem to have learned to leave you alone. For now. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | The smell that was following you fades quickly away when you enter 		
CF | this room. 		
CF | 		
CF | > 		Lancelot says, "ok so stalker does not come here"
		DavidW says, "oh ho! The stalker is afraid of the insects!"
		Knight_Otu says, "Too smart to be fed to insects."
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Darkness 		
CF | Despite the faint gleam of light from the hallway, this room is 		
CF | completely dark. 		
CF | 		
CF | It's like the walls absorb all light, making it impossible to see any 		
CF | features or shapes in the room, except for the exit to the 		
CF | south. 		
CF | 		
CF | You can hear the sound of water slowly sloshing in the room, and can 		
CF | smell a brackish smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Darkness 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Sparks fly out of your spellbook, but they are 		
CF | absorbed by the darkness. 		
CF | 		
CF | > 		DavidW says, "drat. The darkness prevents us from seeing our scan results."
DavidW says (to ClubFloyd), "s" 		
CF ] Rotten Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. 		
CF | 		
CF | The insects seem to have learned to leave you alone. For now. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | > 		Lancelot says, "clever Brian very clever lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Branching Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Branching Room 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | That's already in the spellbook! 		
CF | 		
CF | > 		DavidW says, "okay. I will try luring stalker to beast."
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room, but you do detect a kind of musky odor 		
CF | with a metallic undertone. 		
CF | 		
CF | > 		Knight_Otu nods.
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | You smell a strong odor near you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monitor Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You inch your way around to the west side of chamber, entering a 		
CF | smaller room. 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. With the portcullis gone, 		
CF | you can also leave to the west. 		
CF | 		
CF | The strong odor just won't go away. It smells like it's right next to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cage 		
CF | Most of this room is occupied by a cage formed from stalagmites and 		
CF | stalactites. The rocky outcroppings forming the cage are chipped and 		
CF | damaged from some extreme force. 		
CF | 		
CF | Inside the cage is a rampaging beast like a cross between a gorilla 		
CF | and a rhinoceros, with powerful forearms and a heavy horn. It's 		
CF | throwing itself over and over again at the bars, howling and roaring 		
CF | by turns. 		
CF | 		
CF | You can see a stained scroll inside the cage. 		
CF | 		
CF | The beast in the cage is going wild at something in the room, but you 		
CF | can't tell what it is. 		
CF | 		
CF | > 		Lancelot says, "ah"
DavidW says (to ClubFloyd), "mallox beast" 		
CF ] Cage 		
CF | > 		
CF | > MALLOX BEAST 		
CF | 		
CF | You say "Mallox", and point at the wild beast. Gold light flashes from 		
CF | your fingertips, embedding into the monster's skin. 		
CF | 		
CF | The beast howls and twists as its body elongates and sags. In anger, 		
CF | it claws at you, and finds to its surprise that it can easily slip 		
CF | through the bars now. 		
CF | 		
CF | With a howl of triumph it pounces at you. You fall backwards and 		
CF | scream as it slashes, but you aren't the target. It hits something 		
CF | heavy and invisible above you. 		
CF | 		
CF | An unholy screeching comes now, far louder than the beast you can see. 		
CF | There must be something else here, because two voices scream above 		
CF | you, engaged in a deadly struggle. 		
CF | 		
CF | The huge beast bounds back and forth across the room, coming 		
CF | sickeningly close to crushing you. It finally bursts out of the room, 		
CF | seemingly taking its invisible opponent with it. You hear the 		
CF | screeching suddenly ride to a fever pitch and then fade quickly. 		
CF | 		
CF | > 		Knight_Otu says, "Oh..."
		Jacqueline says, "Nice"
		Lancelot says, "whoa ok ex stalker"
		Lancelot says, "I hope"
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Cage 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Cage 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This stained scroll simply says: 		
CF | 		
CF | Quadox: Enrages the caster beyond control. 		
CF | 		
CF | > 		Knight_Otu asks, "Huh. Fitting... but... why?"
		Jacqueline says, "uh oh"
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Cage 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Cage 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Quadox: Enrages the caster beyond control. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Cage 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | You insert the long, hooklike bookmark into the spellbook. Some of the 		
CF | spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Cage 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Quadox: Enrages the caster beyond control 		
CF | 		
CF | Collox: Attract nearby ferrous metals to the caster 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease 		
CF | 		
CF | Remox: Douse a caster who is on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Allow the caster to fly 		
CF | 		
CF | Mallox: Make another creature's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Kill the caster instantly 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | The bookmark is in the spellbook. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		DavidW says, "no change"
		Lancelot says, "oh so no inverse either"
DavidW says (to ClubFloyd), "x cage" 		
CF ] Cage 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | It looks like you could slip in and out easily enough, now that the 		
CF | beast is gone. 		
CF | 		
CF | > 		Lancelot says, "so we go aggro"
		Jacqueline says, "Yeah"
		DavidW says, "In front of mom."
		DavidW says, "Tell her her cooking sucks and we want McDonald's."
		Lancelot says, "mom does not need the quadox spell :D"
		DavidW says, "I am open to other ideas."
		DavidW says, "We could magnet the lantern, I suppose."
		Knight_Otu says, "I momentarily forgot there was our mom in this game."
		DavidW says, "Or magnet in darkness."
		Lancelot says, "beat up the pit monster"
		Jacqueline says, "Oh huh"
		DavidW says, "or magnet our dead body or helmet."
		Jacqueline says, "The magnet in darkness feels like something we should do."
		Lancelot says, "oh wait we cannot go down the stair or whatever is down there"
		DavidW says (to Lancelot), "oddly, we cannot."
		Knight_Otu says, "Pit monster has the flu now."
		Lancelot asks, "that darkness thing?"
		DavidW says, "There could still be a cave opening partway down that the game is hiding from us."
DavidW says (to ClubFloyd), "collox" 		
CF ] Cage 		
CF | > 		
CF | > COLLOX 		
CF | 		
CF | You say "Collox", but nothing around you responds. There must not be a 		
CF | lot of ferrous metal around here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cage" 		
CF ] Cage 		
CF | > 		
CF | > ENTER CAGE 		
CF | 		
CF | You get into the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cage" 		
CF ] Cage 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | It looks like you could slip in and out easily enough, now that the 		
CF | beast is gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Cage 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the cage. 		
CF | 		
CF | Cage 		
CF | Most of this room is occupied by a cage formed from stalagmites and 		
CF | stalactites. The rocky outcroppings forming the cage are chipped and 		
CF | damaged from some extreme force. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb cage" 		
CF ] Cage 		
CF | > 		
CF | > CLIMB CAGE 		
CF | 		
CF | You don't see a clear path upwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cage 		
CF | > 		
CF | > N 		
CF | 		
CF | The cave hems you in in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Monitor Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Monitor Room 		
CF | This room is a dead end, an isolated and irregularly-shaped chamber. 		
CF | Over every available surface are a collection of monitors and cameras 		
CF | of every kind: analog, digital, CRT, flatscreen, holographic, flash 		
CF | bulb and some you've never even conceived of. 		
CF | 		
CF | Every camera in the room is trained on you. The majority of monitors 		
CF | are displaying video of you. One large monitor labelled SECURITY is 		
CF | showing a looping video of you in a room filled with fire. 		
CF | 		
CF | The underground lake is to the east. With the portcullis gone, 		
CF | you can also leave to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vast Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. Stains and scratches mark the edge now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dead End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dead End 		
CF | You seem to have taken a wrong turn. This room is a dead end, a small, 		
CF | rocky chamber with an exit to the west. 		
CF | 		
CF | There is nothing in this room. 		
CF | 		
CF | > 		Lancelot asks, "oh they went down?"
DavidW says (to ClubFloyd), "collox" 		
CF ] Dead End 		
CF | > 		
CF | > COLLOX 		
CF | 		
CF | You say "Collox", but nothing around you responds. There must not be a 		
CF | lot of ferrous metal around here. 		
CF | 		
CF | > 		Lancelot says, "Stains and scratches mark the edge now."
DavidW says (to ClubFloyd), "smell" 		
CF ] Dead End 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You have difficulty smelling things, most days. 		
CF | 		
CF | > 		DavidW says, "Stalker didn't leave anything behind"
		Lancelot says, "so that stairs is an escape route then"
DavidW says (to ClubFloyd), "dirox" 		
CF ] Dead End 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		DavidW asks (of Lancelot), "By 'stairs', are you talking about the rickety ladder?"
		Lancelot says, "maybe just a plot device then to explain the escape of stalker and beastie"
		Lancelot says, "yeah that"
DavidW says (to ClubFloyd), "w" 		
CF ] Branching Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. Stains and scratches mark the edge now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Vast Chamber 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Pit Feeder 		
CF | Quantity: 1 		
CF | Mass: ERROR--OUT OF BOUNDS/DECEASED 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Rickety Ladder 		
CF | You are far below the top of the cliff, but the ladder goes on much 		
CF | longer than seemed possible from above. Your arms ache from the effort 		
CF | of all your climbing. 		
CF | 		
CF | Wind whistles all around you as you cling to the rungs. It's strong 		
CF | enough that you are almost blown off. You can make your way back 		
CF | up. Going down just seems like it would never end. 		
CF | 		
CF | > 		Lancelot says, "Stains and scratches mark the edge now."
		Lancelot says, "oh maybe not ah well"
DavidW says (to ClubFloyd), "u" 		
CF ] Vast Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. Stains and scratches mark the edge now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Rickety Ladder 		
CF | You are far below the top of the cliff, but the ladder goes on much 		
CF | longer than seemed possible from above. Your arms ache from the effort 		
CF | of all your climbing. 		
CF | 		
CF | Wind whistles all around you as you cling to the rungs. It's strong 		
CF | enough that you are almost blown off. You can make your way back 		
CF | up. Going down just seems like it would never end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Rickety Ladder 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Pit Feeder 		
CF | Quantity: 1 		
CF | Mass: ERROR--OUT OF BOUNDS/DECEASED. 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Vast Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Vast Chamber 		
CF | You are on the rim of a vast chamber that stretches off beyond the 		
CF | range of your vision. You have to lean against the wall to keep your 		
CF | balance; there's not enough room on the ledge for you to stand 		
CF | straight. The rocks below you form a cliff that goes down at least a 		
CF | hundred meters, maybe more. At the bottom lies an underground lake of 		
CF | pure blackness which laps gently up and down. 		
CF | 		
CF | The room smells awful now, and the water bubbles from time to time. 		
CF | 		
CF | The crevice is southwest from here. You can inch your way 		
CF | around to the west and southeast. 		
CF | 		
CF | There is also a rickety ladder leading down, but it looks very 		
CF | unsafe. Stains and scratches mark the edge now. 		
CF | 		
CF | > 		DavidW says, "Let's try magnet in darkness"
DavidW says (to ClubFloyd), "se" 		
CF ] Branching Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rotten Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. 		
CF | 		
CF | The insects seem to have learned to leave you alone. For now. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
		Lancelot says, "was it shown as DESEACED before"
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Darkness 		
CF | Despite the faint gleam of light from the hallway, this room is 		
CF | completely dark. 		
CF | 		
CF | It's like the walls absorb all light, making it impossible to see any 		
CF | features or shapes in the room, except for the exit to the 		
CF | south. 		
CF | 		
CF | You can hear the sound of water slowly sloshing in the room, and can 		
CF | smell a brackish smell. 		
CF | 		
CF | > 		Lancelot says, "DECEASED"
		DavidW says, "Since we killed it, yes."
		Lancelot says, "check"
DavidW says (to ClubFloyd), "collox" 		
CF ] Darkness 		
CF | > 		
CF | > COLLOX 		
CF | 		
CF | You say "Collox", but nothing around you responds. There must not be a 		
CF | lot of ferrous metal around here. 		
CF | 		
CF | > 		Lancelot says, "ah darkness beastie"
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "quadox" 		
CF ] Darkness 		
CF | > 		
CF | > QUADOX 		
CF | 		
CF | You say "Quadox". Dark red sparks shoot out of the spellbook, circle 		
CF | for a moment, and shoot directly into your skull. 		
CF | 		
CF | It hurts...it hurts. The pain is all you can think of. It makes you 		
CF | absolutely furious. 		
CF | 		
CF | > 		Lancelot asks, "beat it up?"
		Lancelot says, "hm"
DavidW says (to ClubFloyd), "hit warm thing" 		
CF ] Once-Dark Room 		
CF | > 		
CF | > HIT WARM THING 		
CF | 		
CF | You scream and assault the warm, moist object as hard as you can, 		
CF | digging in your fingers like claws, ripping and biting with your 		
CF | teeth. You have the taste of wet copper in your mouth. 		
CF | 		
CF | There is a scream, and the darkness in this room physically retracts, 		
CF | peeling off the walls like paint. As it moves, more and more light can 		
CF | be seen in the room, and you can see that the darkness was actually 		
CF | some kind of thick, viscous substance. It tugs itself out from under 		
CF | you, and you step back onto plain rock. 		
CF | 		
CF | In front of you is a thick globule of the stuff hanging from the 		
CF | ceiling; at your feet is a pile of dead creatures emitting a 		
CF | disgusting odor, and nearby is a pool of some clear liquid that has 		Jacqueline says, "I like your idea of searching for stuff with the magnet but it feels like he's not playing a deep game with that spell, maybe."
CF | chunks of bone floating in it. 		
CF | 		
CF | The black globule in front of you is ripped and leaking a green fluid. 		
CF | It retreats near the corpses and pool, and all the remaining blackness 		
CF | in the room folds itself up around the globule, the corpses and the 		
CF | liquid. It forms a spherical sack twice the size of you. The sack 		
CF | inches away to the south and disappears out of sight. 		
CF | 		
CF | You can only scream and hit everything near you, unable to control 		
CF | yourself without a target. 		
CF | 		
CF | > 		Lancelot says, "whoa thats aggro indeed lol"
		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "l" 		
CF ] Once-Dark Room 		
CF | > 		
CF | > L 		
CF | 		
CF | You can only scream and hit everything near you, unable to control 		
CF | yourself without a target. 		
CF | 		
CF | The aching pain in your head subsides, and you can feel yourself calm 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Once-Dark Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Once-Dark Room 		
CF | With the darkness gone, this room is a simple rock corridor leading 		
CF | from the south to the north. 		
CF | 		
CF | > 		Knight_Otu says, "That's quite the berserk rage."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf29" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Once-Dark Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "ripping and biting with your teeth ... yeah indeed"
DavidW says (to ClubFloyd), "n" 		
CF ] Webbed Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Webbed Room 		
CF | Walking into this room, it feels...prickly somehow. Hazy, like walking 		
CF | through smoke. Everything is blurry, and your skin is crawling. 		
CF | Literally. 		
CF | 		
CF | There's a tiny spider crawling across your arm. You flick it off in 		
CF | disgust. That's when you realize: it's not hazy in here, it's covered 		
CF | in cobwebs. 		
CF | 		
CF | You are in a great chamber covered in spider webs of all shapes and 		
CF | sizes: thick, ropy ones; long, trailing ones; and delicate, diaphanous 		
CF | ones. The only exit is to the south. 		
CF | 		
CF | In the middle of the room hangs a large cocoon, from which a 		
CF | multi-eyed face protrudes, as well as numerous limbs. Each limb moves 		
CF | along the strings of web in the room, sending tremors through the 		
CF | whole system. 		
CF | 		
CF | "Hello, dear," says the enormous spider. "I'm the Webmaster. A little 		
CF | joke, you see. Let's talk." 		
CF | 		
CF | [New Topic for the Webmaster - Role] 		
CF | [New Topic for the Webmaster - Treasured] 		
CF | 		
CF | > 		Jacqueline says, "Hulk smash. And tear and bite."
		Lancelot says, "webmaster okay"
		Knight_Otu says, "Oof."
DavidW says (to ClubFloyd), "x spider" 		
CF ] Webbed Room 		
CF | > 		
CF | > X SPIDER 		
CF | 		
CF | (the Webmaster) 		
CF | Only the legs and face of this spider can be seen. The head is as 		
CF | large as yours, with its numerous eyes and its quivering chelicerae. 		
CF | The legs are longer than you are tall, and manipulate the strings of 		
CF | the webs in the room to some unseen purpose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x webs" 		
CF ] Webbed Room 		
CF | > 		
CF | > X WEBS 		
CF | 		
CF | The room is covered in cobwebs, some thin and delicate, almost 		
CF | beautiful, and others heavy and ragged, hanging in sheets. A few run 		
CF | in thin lines across the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spiders" 		
CF ] Webbed Room 		
CF | > 		
CF | > X SPIDERS 		
CF | 		
CF | The spiders are all very small, except for the Webmaster himself. They 		
CF | seem intent on some greater purpose which you cannot fathom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say role" 		
CF ] Webbed Room 		
CF | > 		
CF | > SAY ROLE 		
CF | 		
CF | "Who are you? What are you doing here?" 		
CF | 		
CF | The spider says, "I'm a promoted AI agent a level above all the others 		
CF | you've seen here. My role is to administer this site, make sure ration 		
CF | storage is free from pests, perform basic security and provide raw 		
CF | materials and drones for other areas of this ship." 		
CF | 		
CF | "Ship?" you ask. "What ship? We're in a cavern! I was eaten by a 		
CF | monster the size of a city in an underground lake! What ship are you 		
CF | talking about?" 		
CF | 		
CF | He clicks his chelicerae. "You'll learn in due time. For now, I can 		
CF | tell you that this ship is much larger than anything you're used to. 		
CF | We are in the bowels of the ship, the long-term stores of materials. 		
CF | The pack beasts of the great city in the stars. Most of what you see 		
CF | is carbon, in its various forms, being refined into, well, nanobots. 		
CF | We're all made of nanobots down here. Even you." 		
CF | 		
CF | "I'm not nanobots," you say defiantly. 		
CF | 		
CF | He clicks again, producing a sort of chuckle. 		
CF | 		
CF | [New Topic for the Webmaster - Torture] 		
CF | [New Topic for the Webmaster - Knowledge] 		
CF | 		
CF | > 		DavidW says, "I was right!"
		Knight_Otu exclaims, "Nanobots confirmed!"
		Lancelot says, "nanobots? thats like that Swarm book"
DavidW says (to ClubFloyd), "say torture" 		
CF ] Webbed Room 		
CF | > 		
CF | > SAY TORTURE 		
CF | 		
CF | "Why is this place so terrible?" 		
CF | 		
CF | "Is it terrible? Is that how it appears to you? Your physical form is 		
CF | advanced, but imperfect. Not even sentient. The experiences you are 		
CF | having are real, but the rudimentary signals you transmit are 		
CF | interpreted through the lens of your puppetmaster's mind, who, by the 		
CF | way, seems to have quite the imagination. Computer commands, seen as 		
CF | spells! Robots seen as monstrous beasts! 		
CF | 		
CF | "I myself am a simple AI, transmitting through grounded temporary 		
CF | wires spread by helpful bots, but you see me as a horrible spider, 		
CF | don't you?" 		
CF | 		
CF | You ask, "What about all the times I died? What was that?" 		
CF | 		
CF | "Well, you didn't. You have the memory of dying, but that was other 		
CF | vessels, other bodies made of nanobots like yours." 		
CF | 		
CF | [New Topic for the Webmaster - Composition] 		
CF | 		
CF | > 		Jacqueline says, "Yup. Nice. You called it, David."
DavidW says (to ClubFloyd), "say composition" 		
CF ] Webbed Room 		
CF | > 		
CF | > SAY COMPOSITION 		
CF | 		
CF | "What do you mean, I'm made of nanobots?" 		
CF | 		
CF | "Because you are," says the Webmaster. 		
CF | 		
CF | "But I have a whole life! Decades of experiences! I remember coming 		
CF | here. I can't be the same as...the same as you!" you shout. 		
CF | 		
CF | "Let me spell this out for you," says the Spider. "You do not exist. 		
CF | You are a construct, a program designed to execute the will of someone 		
CF | else, someone issuing you commands." 		
CF | 		
CF | "And just who is this person?" you ask. 		
CF | 		
CF | "Emrys Tisserand," he answers. 		
CF | 		
CF | "But I'm--" you start before he cuts you off. 		
CF | 		
CF | "Could I do this to Emrys Tisserand?" he asks, before speaking a word 		
CF | in a language at once familiar and foreign. Your right arm dissolves 		
CF | into a hundred shifting particles of dust before reforming. 		
CF | 		
CF | "You are a robot. When Emrys Tisserand touched that gem, you activated 		
CF | in our little graveyard. Your mind was filled with a digital copy of 		
CF | Emrys' mind, and a duplicate recorder was created and given to you. 		
CF | She is controlling you right now, although she doesn't know it. And 		
CF | you're transmitting all of this to her," he says. "At some point, she 		
CF | will disconnect from you, and you will die, because you aren't even 		
CF | sentient. You're simply a hollow vessel." 		
CF | 		
CF | He goes on: "But enough of questions. I will not allow you to ask any 		
CF | more, except for the one you came here for." 		
CF | 		
CF | [Removed topic - Role] 		
CF | [Removed topic - Torture] 		
CF | [Removed topic - Knowledge] 		
CF | [Removed topic - Composition] 		
CF | 		
CF | > 		Lancelot says, "ok so we get a new clone each time we die"
DavidW says (to ClubFloyd), "at" 		
CF ] Webbed Room 		
CF | > 		
CF | > AT 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to the old man 		
CF | *Nature - What are you? 		
CF | Things to say to the Webmaster 		
CF | Treasured - I came here looking for a teddy bear. Do you have it? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "say treasured" 		
CF ] Webbed Room 		
CF | > 		
CF | > SAY TREASURED 		
CF | 		
CF | "I came here looking for a teddy bear. Do you have it?" 		
CF | 		
CF | "No," says the spider. 		
CF | 		
CF | Seeing your disappointment, he adds, "You already have the bear. When 		
CF | the time comes, you will see it. Your eyes have been clouded." 		
CF | 		
CF | "Why? Why hide all of this? Why hide the bear from me? Why make me 		
CF | suffer? What is the time that will come?" you demand. 		
CF | 		
CF | "Because it was fated. This is the string of fate. To step off the 		
CF | path is to risk non-existence. Perhaps I enjoyed torturing you; 		
CF | perhaps I hated it, feared it, but was forced to by fate. You will 		
CF | never know. 		
CF | 		
CF | "You must find Emrys Tisserand. You must give her the bear. You'll 		
CF | need this," he says, and lobs a webbed scroll at you. 		
CF | 		
CF | "Goodbye, little one," he says. "And don't worry, you already know 		
CF | where Emrys is. The feedback from your connection gets overwhelming 		
CF | when you are near her, distorting your reality. The scroll will help." 		
CF | 		
CF | You hold the scroll tight and nod in understanding. 		
CF | 		
CF | > 		Knight_Otu says, "What a weird weird place."
		Lancelot says, "weird indeed"
		Lancelot says, "I love the spellcasting though"
DavidW says (to ClubFloyd), "x webbed scroll" 		
CF ] Webbed Room 		
CF | > 		
CF | > X WEBBED SCROLL 		
CF | 		
CF | This webbed scroll simply says: 		
CF | 		
CF | Sanox: Isolate the caster. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "Um, those are computer commands."
		Lancelot says, "okay I am a programmer too lol"
		Knight_Otu says, "Sufficiently advanced tech and all that."
DavidW says (to ClubFloyd), "denox scroll" 		
CF ] Webbed Room 		
CF | > 		
CF | > DENOX SCROLL 		
CF | 		
CF | You point at the scroll and say, "Denox". The scroll falls apart in a 		
CF | shower of golden sparks which surge towards your spellbook. 		
CF | 		
CF | The book flashes, and a new entry appears: 		
CF | 		
CF | Sanox: Isolate the caster. 		
CF | 		
CF | > 		Lancelot says, "indistinguishable from magic yep"
DavidW says (to ClubFloyd), "put bookmark in book" 		
CF ] Webbed Room 		
CF | > 		
CF | > PUT BOOKMARK IN BOOK 		
CF | 		
CF | That's already in the spellbook! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bookmark" 		
CF ] Webbed Room 		
CF | > 		
CF | > TAKE BOOKMARK 		
CF | 		
CF | You pull out the bookmark. Some of the spells look different, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Webbed Room 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Sanox: Isolate the caster 		
CF | 		
CF | Quadox: Enrages the caster beyond control 		
CF | 		
CF | Collox: Attract nearby ferrous metals to the caster 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease 		
CF | 		
CF | Remox: Sets the caster on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Petrify the caster 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Webbed Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Webbed Room 		
CF | You are in a great chamber covered in spider webs of all shapes and 		
CF | sizes: thick, ropy ones; long, trailing ones; and delicate, diaphanous 		
CF | ones. The only exit is to the south. 		
CF | 		
CF | In the middle of the room hangs a large cocoon, from which a 		
CF | multi-eyed face protrudes, as well as numerous limbs. Each limb moves 		
CF | along the strings of web in the room, sending tremors through the 		
CF | whole system. 		
CF | 		
CF | The Webmaster waits patiently for you to act. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirox" 		
CF ] Webbed Room 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Webmaster 		
CF | Quantity: 1 		
CF | Mass: 99 kg 		
CF | 		
CF | Webspinners 		
CF | Quantity: 1101 		
CF | Mass: 100 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Lancelot says, "so what will sanox do"
		DavidW says, "I'm not sure.,"
		Lancelot says, "maybe Emrys is the caster here? dunno"
		DavidW says, "Probably make the Webmaster weave a web cocoon around us."
DavidW says (to ClubFloyd), "at" 		
CF ] Webbed Room 		
CF | > 		
CF | > AT 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to the old man 		
CF | *Nature - What are you? 		
CF | Things to say to the Webmaster 		
CF | *Treasured - I came here looking for a teddy bear. Do you have it? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		DavidW asks, "I guess we can just try sanox and see what happens, eh?"
		Knight_Otu says, "Yeah."
		Lancelot says, "maybe its like a homing beacon"
		Lancelot says, "isolate us"
		DavidW says, "The worst that could happen is we're put into suspended animation and spaced."
		Knight_Otu says, "Getting ready for social distancing."
DavidW says (to ClubFloyd), "sanox" 		
CF ] Webbed Room 		
CF | > 		
CF | > SANOX 		
CF | 		
CF | You say "Sanox". Dark black specks emanate from the spellbook, but 		
CF | they soon dissipate. It is difficult to see if the spell has had any 		
CF | effect. 		
CF | 		
CF | > 		Jacqueline says, "hm"
DavidW says (to ClubFloyd), "dirox" 		
CF ] Webbed Room 		
CF | > 		
CF | > DIROX 		
CF | 		
CF | You say "Dirox". Your spellbook lights up and text appears: 		
CF | 		
CF | Human 		
CF | Quantity: 1 		
CF | Mass: 60 kg 		
CF | 		
CF | Webmaster 		
CF | Quantity: 1 		
CF | Mass: 99 kg 		
CF | 		
CF | Webspinners 		
CF | Quantity: 1101 		
CF | Mass: 100 kg 		
CF | 		
CF | Then the text disappears. 		
CF | 		
CF | > 		Lancelot says, "maybe we need to move around"
DavidW says (to ClubFloyd), "s" 		
CF ] Once-Dark Room 		
CF | > 		
CF | > S 		
CF | 		
CF | "Oh, and little one?" says the spider as you leave. 		
CF | 		
CF | "What?" you ask angrily, over your shoulder. 		
CF | 		
CF | "I did lie a little. That, too, is fate," he says. 		
CF | 		
CF | You try to turn and confront him, but your body marches of its own 		
CF | accord, until you find yourself back in the dark room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Once-Dark Room 		
CF | > 		
CF | > N 		
CF | 		
CF | Despite your efforts, you can't go north. Your body refuses to listen 		
CF | to your commands. 		
CF | 		
CF | > 		Jacqueline asks, "Hm. Which part is the lie?"
		DavidW says, "dunno"
		Knight_Otu asks, "But what if the lie was that he lied?"
		Lancelot says, "now we are getting very meta here"
		DavidW says, "It's just after 4pm, btw."
		Jacqueline says, "Ah. So it is."
		Lancelot says, "it does feel we are near the end"
		Knight_Otu says, "Time flies, huh."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfneversanox" 		
CF ] Once-Dark Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "Thank you. Really good session today."
		Lancelot says, "ah yep past 10pm here time to get some rest"
		Jacqueline says, "And the timing of where we were at when we ended was pretty perfect."
		Lancelot says, "yeah thx for driving cool beans"
		DavidW says, "yeah. Thanks to all, and Mathbrush."
		Knight_Otu exclaims, "We made loads of progress, yes. Thanks for driving again, David!"
		DavidW says, "thank you all for helping with your suggestions."
		Lancelot says, "pretty sure Brian is looking forward to all the transcripts of his game :D"
		DavidW says, "and shake his fist at the typo"
		
*** SESSION 14 *** 		
		DavidW says, "anyway, if we're all here, we should try to begin the session."
DavidW says (to ClubFloyd), "l" 		
CF ] Once-Dark Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Once-Dark Room 		
CF | With the darkness gone, this room is a simple rock corridor leading 		
CF | from the south to the north. 		
CF | 		
CF | > 		DavidW says, "I recommend heading for the cavern/kitchen/school/outer-space section"
DavidW says (to ClubFloyd), "s" 		
CF ] Rotten Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotten Room 		
CF | This room is carpeted with millions of insects. Some fly back and 		
CF | forth in swarms, others crawl, and still more burrow through a myriad 		
CF | of tiny tunnels throughout the room. 		
CF | 		
CF | They seem concentrated in the center, where a spongy monolith rises, 		
CF | around which the creatures swarm incessantly. 		
CF | 		
CF | The insects seem to have learned to leave you alone. For now. 		
CF | 		
CF | You can go south or north from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Branching Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Branching Room 		
CF | This room branches in many directions. Like the other rooms, it is 		
CF | formed from some dark, gritty mineral that has been carved into a 		
CF | large open space. 		
CF | 		
CF | Exits lead to the northwest, south, east, 		
CF | northeast and north. A flickering blue glow comes from 		
CF | the exit to the south, leaving dancing shadows on the floor. 		
CF | 		
CF | In the center of the room is an old man with a heavy white beard and 		
CF | long white hair, wearing a robe similar to yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Cavern 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Cavern 		
CF | This room is almost perfectly hexagonal, and clean from much of the 		
CF | grit and dust found in the other rooms. The walls are smooth and 		
CF | glossy, rising up into a point at the top. You can leave to the 		
CF | southwest. 		
CF | 		
CF | On the floor is traced a labyrinth of the traditional type, spiraling 		
CF | out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | lamp that's plugged into the wall. 		
CF | 		
CF | > 		DavidW says, "I want to start with the outer space area. I never actually checked if we need to breathe there."
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Mother's Kitchen 		
CF | > 		
CF | > X LAMP 		
CF | 		
CF | There isn't a lamp there, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mother's Kitchen 		
CF | > 		
CF | > L 		
CF | 		
CF | Mother's Kitchen 		
CF | Your mother's kitchen is bright and sunny. The windows are open, and 		
CF | fresh air breezes in from outside. 		
CF | 		
CF | Your mother is pottering around, making lunch for you. The counters 		
CF | are clean, as is the rug on the floor. 		
CF | 		
CF | On the rug is embroidered a labyrinth of the traditional type, 		
CF | spiraling out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | middle school locker on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locker" 		
CF ] School Library 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | There isn't a locker there, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] School Library 		
CF | > 		
CF | > L 		
CF | 		
CF | School Library 		
CF | Your middle school library is, refreshingly, filled with both paper 		
CF | and digital books. One of the benefits of private school. 		
CF | 		
CF | Out in the hallway, you can hear the bustle of students pushing and 		
CF | shoving on their way to class. But, as a library assistant, you get to 		
CF | spend your time taking care of the books and shelves. The librarian is 		
CF | quietly working away, happy to have you with her. 		
CF | 		
CF | Sometimes you just like walking on the tile floor, on which is drawn a 		
CF | labyrinth of the traditional type, spiraling out in a measured 		
CF | pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | cracked spacesuit helmet floating here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | There isn't a helmet there, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > L 		
CF | 		
CF | Vacuum of Space 		
CF | Impossibly, you are standing on the hull of the Starship Tragwyddol. 		
CF | You can see that the entire ship has been ruptured by a violent 		
CF | explosion. All around you is floating debris, but somehow you are 		
CF | still experiencing gravity. 		
CF | 		
CF | A body floats by you, frozen, not wearing a helmet. It is your own. 		
CF | 		
CF | On the hull is etched a labyrinth of the traditional type, spiraling 		
CF | out in a measured pattern. 		
CF | 		
CF | The one odd thing that you can't really understand, though, is the 		
CF | stalagmite growing out of the starship hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > X BODY 		
CF | 		
CF | Your own corpse is floating in front you, wearing a space suit but 		
CF | helmetless. She waves a little when she notices you watching. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to body" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > TALK TO BODY 		
CF | 		
CF | You have nothing to say to the corpse. You can see the people you can 		
CF | currently have conversations with by typing T or TOPICS. 		
CF | 		
CF | > 		Knight_Otu says, "Uh."
		Jacqueline says, "Wait."
		Lancelot says, "okay hmm"
		Jacqueline asks, "So, she's a corpse but undead?"
		Jacqueline asks, "She's ... waving at us?"
asparagus has arrived. 		Lancelot says, "waves a little huh"
DavidW says (to ClubFloyd), "search body" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > SEARCH BODY 		
CF | 		
CF | Your corpse is too far away. "Sorry about that," she says. 		
CF | 		
CF | > 		Jacqueline squints.
		Knight_Otu says, "I mean, I guess the whole room is one large illusion, but still."
DavidW says (to ClubFloyd), "give recorder to body" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > GIVE RECORDER TO BODY 		
CF | 		
CF | (first taking the recorder off) 		
CF | It's actually attached to your nervous system. It might be a bad idea 		
CF | to remove it manually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Vacuum of Space 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | It's a slim rectangle, jet black, with a slot on top for a bookmark, 		
CF | about a centimeter wide. 		
CF | 		
CF | On the screen is orange text saying: 		
CF | 		
CF | Spells: 		
CF | 		
CF | Sanox: Isolate the caster 		
CF | 		
CF | Quadox: Enrages the caster beyond control 		
CF | 		
CF | Collox: Attract nearby ferrous metals to the caster 		
CF | 		
CF | Virox: Infect the caster's body with contagious disease 		
CF | 		
CF | Remox: Sets the caster on fire 		
CF | 		
CF | Exfil: Awaken a dormant surveillance entity 		
CF | 		
CF | Exklip: Petrify the caster 		
CF | 		
CF | Mallox: Make the caster's body elastic 		
CF | 		
CF | Dirox: Detect entities near the caster 		
CF | 		
CF | Telox: Return the caster home 		
CF | 		
CF | Denox: Absorb and empower a held scroll. 		
CF | 		
CF | There are drops of blood on the spellbook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sanox" 		
CF ] Cavern 		
CF | > 		
CF | > SANOX 		
CF | 		
CF | You say "Sanox", and black specks fly out from the spellbook and rush 		
CF | towards your head. 		
CF | 		
CF | The dead astronaut can't stop you, because she isn't there. 		
CF | 		
CF | The librarian can't stop you, because she isn't there. 		
CF | 		
CF | Your mother can't stop you, because she isn't there. 		
CF | 		
CF | You are back in the cave. The cave isn't there. 		
CF | 		
CF | You are in front of a black dome of glass, lit from inside. All around 		
CF | you is dark. Emrys Tisserand is in the dome. 		
CF | 		
CF | The glass of the dome ripples. You can go inside. 		
CF | 		
CF | > 		Jacqueline says, "Now I'm wondering why we think she's dead if she's animate. Like, is she blue from the hypoxia and cold of space? Is she decayed? I have questions."
		Lancelot says, "yeah I guess we will find out..."
		Jacqueline says, "You are back in the cave, the cave isn't there. This is trippy."
DavidW says (to ClubFloyd), "in" 		
CF ] Gem Room 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem that emits a sickly gray light. 		
CF | 		
CF | The light makes it hard to see anything beyond the glass. 		
CF | 		
CF | You can see Emrys here. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, floating helmetless in vacuum and being frozen seem like good indicators for deathness."
		Jacqueline says, "Yeah, but then you don't wave at people."
DavidW says (to ClubFloyd), "x emrys" 		
CF ] Gem Room 		
CF | > 		
CF | > X EMRYS 		
CF | 		
CF | Emrys Tisserand is an older woman with dark eyes and a square jaw. Her 		
CF | eyes are rolled back in her head and she looks lifeless as she holds 		
CF | the gray gem. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gem Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a teddy bear 		
CF | a bookmark 		
CF | a robe (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "True."
		Lancelot says, "ah we are still the nano entity"
		Knight_Otu exclaims, "Teddy!"
		DavidW says, "It was our spellbook all along."
DavidW says (to ClubFloyd), "give bear to emrys" 		
CF ] Gem Room 		
CF | > 		
CF | > GIVE BEAR TO EMRYS 		
CF | 		
CF | You hold the teddy bear to Emrys. She takes her hands off the gem. 		
CF | 		
CF | No...you take your hands off the gem. 		
CF | 		
CF | In front of you is a rough-shaped humanoid made of what looks like 		
CF | gritty sand, holding a teddy bear. 		
CF | 		
CF | It--She?--looks at herself in surprise. "I didn't think there'd be any 		
CF | of me left," she says. Her voice is just like yours. 		
CF | 		
CF | Her leg starts to dissolve, and she sags to one side. "Oh dear," she 		
CF | says, looking at her leg, then at the bear. "I think this is yours," 		
CF | she says, handing you the toy. 		
CF | 		
CF | "I guess the spider lied," she says, as her entire lower half crumbles 		
CF | into pieces, her torso sinking down. "I didn't expect to still be 		
CF | here." 		
CF | 		
CF | "It's okay," you say. You realize that you don't even know her name, 		
CF | or if something like her even has a name. 		
CF | 		
CF | "Yeah, it'll all be okay. It was nice, being you," she says, looking 		
CF | at her hand, which dissolves completely. "Real nice." 		
CF | 		
CF | There is a sound of rushing sand, and then she is gone. Nothing 		
CF | remains but a pile of black nanobots, fine as sand. 		
CF | 		
CF | The gray gem goes dark. 		
CF | 		
CF | Gem Room 		
CF | You are in a perfectly hemispherical room. The floor is some kind of 		
CF | flat concrete or dull rock, while the dome that bounds the room is 		
CF | dark, opaque glass. There is a loud hum all around you, and you get 		
CF | the impression of being far underground. There is a hatch in the floor 		
CF | with an octagon symbol, leading down. 		
CF | 		
CF | In the center of the room is a pedestal that nestles a single, gray 		
CF | gem. 		
CF | 		
CF | The rift leading back to the ship is to the north. It is 		
CF | glowing red. 		
CF | 		
CF | > 		Knight_Otu says, "As the spider claimed, we already had it."
DavidW says (to ClubFloyd), "x me" 		
CF ] Gem Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Emrys Tisserand, and you are the active Storyweaver of the 		
CF | seedship Tragwyddol. It is your job to preserve and share the history 		
CF | of this people in the form of stories. 		
CF | 		
CF | You wear a recorder that keeps track of everything around you: video, 		
CF | audio, and some personal data. This lets you record the story of your 		
CF | people. 		
CF | 		
CF | They say that Storyweavers have the Gift, but the Gift can take many 		
CF | forms. For most of your career, you haven't noticed anything strange 		
CF | or supernatural about you. But all that has changed today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gem Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a book about currency 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | a note with the password 		
CF | a late notice from a library 		
CF | a Yang Field Meter 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | a torn ticket 		
CF | a box of mesquite seeds 		
CF | a psychic leash 		
CF | a curious tool (providing light) 		
CF | some grip shoes (being worn) 		
CF | an insulated pouch (being worn and open but empty) 		
CF | a teddy bear 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 1, 2 and 5 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bear" 		
CF ] Gem Room 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | All this for such a mundane bear--from its appearance, the little girl 		
CF | must have loved it for years, and it likely doesn't have many left. 		
CF | 		
CF | > 		Knight_Otu says, "Aw."
		DavidW says, "well, let's give the bear back."
DavidW says (to ClubFloyd), "n" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Collapsed Hallway 		
CF | This is one of the most damaged areas you have seen in the entire 		
CF | ship. An acrid haze drifts through the air, and a portion of the 		
CF | hallways has collapsed. 		
CF | 		
CF | Deep within the rubble, a little girl has been trapped. She is mostly 		
CF | still, but you can hear her cry from time to time. 		
CF | 		
CF | You can go back north through the maze of hallways to the 		
CF | living quarters. 		
CF | 		
CF | A rift has opened up to the south. It is glowing red. 		
CF | 		
CF | [New Topic for the little girl - Companion] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say companion" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > SAY COMPANION 		
CF | 		
CF | "I have your bear!" 		
CF | 		
CF | "Prove it!" says the little girl. "I think you're tricking me." Her 		
CF | voice is obstinate. "Show me my bear!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bear to girl" 		
CF ] Collapsed Hallway 		
CF | > 		
CF | > GIVE BEAR TO GIRL 		
CF | 		
CF | "Teddy!" she says. 		
CF | 		
CF | "I'll hold him right here. It looks safe for you if you crawl 		
CF | carefully. Do you think you can do that?" you say gently. 		
CF | 		
CF | "Yeah, I'll try," says the girl. She inches her way across the floor 		
CF | and under the rubble. 		
CF | 		
CF | When she gets out, she grabs her bear, and says, "Thank you!" 		
CF | 		
CF | "Do you know where your parents are?" you ask. 		
CF | 		
CF | "They always told me our evac center was Floor 7," she says. 		
CF | 		
CF | "Do you know how to get there?" you ask. Your feel confident that this 		
CF | girl will be safe on her own, now. 		
CF | 		
CF | "Yeah, that's where my school is," she answers. "Can I go there?" 		
CF | 		
CF | "Run on," you say, patting her on the back. She takes off down the 		
CF | hallway. 		
CF | 		
CF | The rift behind you turns from dark red to green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the masked woman again, seated at a desk again. 		
CF | 		
CF | "I see her sometimes, you know," she says. 		
CF | 		
CF | "On the Record?" asks a man's voice. 		
CF | 		
CF | "No," she says, massaging her eyes through the mask. "I see her in 		
CF | my mind. It's my Weaver's gift. I can see what she's doing...or will 		
CF | do. Or has done. It can be confusing." 		
CF | 		
CF | "Well, that fits what we know from the Record, doesn't it?" 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | [New Topic for Sergeant Olgin - Rescued] 		
CF | 		
CF | [Removed topic - Caretaker] 		
CF | [Removed topic - Escape] 		
CF | [Removed topic - Rescue] 		
CF | [Removed topic - Companion] 		
CF | 		
CF | > 		Jacqueline says, "Dang, child."
		Jacqueline says, "Nicely done, D."
DavidW says (to ClubFloyd), "n" 		
CF ] Damaged Quarters 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Damaged Quarters 		
CF | This area of the ship was hit hard in the attack. While there is 		
CF | nothing here that is as catastrophic as a hull breach, you can still 		
CF | see smoke drifting through the air and the lights above you flicker 		
CF | intermittently. 		
CF | 		
CF | All around you are tunnels, but many of them have collapsed. Out of 		
CF | the rest comes a small but steady stream of civilians who make their 		
CF | way to safer areas to the north. The only way further in is to 		
CF | the south, but you feel a sense of foreboding about that 		
CF | direction. 		
CF | 		
CF | > 		Knight_Otu says, "So she was less trapped and more stubborn."
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Transit 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | This is the lower half of the main transit area. You can go back 		
CF | up to the rest of the ship. 		
CF | 		
CF | There are a lot of civilians passing through this area. Most are 		
CF | coming from the areas to the south, which seem damaged, and 		
CF | headed to the living quarters to the east, which are in better 		
CF | shape. There's also a steady flow in and out of the medical bay to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Hub 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say rescued" 		
CF ] Transit Hub 		
CF | > 		
CF | > SAY RESCUED 		
CF | 		
CF | "I got that little girl I told you about out of the wreckage." 		
CF | 		
CF | "Really?" says Sergeant Olgin, her face lightening. "That's a relief. 		
CF | We could use some good news. Thanks, Emrys. Where is she now?" 		
CF | 		
CF | "I let her run up to Floor 7 on her own," you answer. 		
CF | 		
CF | Sergeant Olgin splutters a bit. "Emrys! She's a child! Let me 		
CF | check..." She turns and speaks silently for a second, her hand on her 		
CF | earpiece, before turning back. "Yeah, she made it safe. You scared me 		
CF | there!" 		
CF | 		
CF | > 		DavidW says, "Bet that girl grows up to be the next storyweaver."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "x shard" 		
CF ] Transit Hub 		
CF | > 		
CF | > X SHARD 		
CF | 		
CF | Which do you mean, the fifth crystal shard, the fourth crystal shard, 		
CF | the third crystal shard, the second crystal shard or the first crystal 		
CF | shard? 		
CF | 		
CF | > 		Lancelot asks, "I guess that leaves the robots or anything else?"
		Knight_Otu asks, "And the tool upgrades, I think?"
		Lancelot says, "oh yeah we got some"
		DavidW says, "There are three backstage rooms we skipped over."
		DavidW says, "We should go to the cabin's."
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Hub 		
CF | > 		
CF | > U 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Hub 		
CF | > 		
CF | > N 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | The Captain is striding around the room, talking to the crew and 		
CF | checking on each station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | The Captain is striding around the room, talking to the crew and 		
CF | checking on each station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge: Sensors 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bridge: Sensors 		
CF | You are in the eastern portion of the bridge, in the area dedicated to 		
CF | reading sensors. Almost all stations are empty, although crew members 		
CF | are passing back and forth rapidly in the background. Countless 		
CF | monitors cover the walls, although some are dead. The rest of the 		
CF | bridge is to the west. 		
CF | 		
CF | A rift has already opened up here, to the south. It is glowing 		
CF | green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | light rain and the cloudy sky mute all colors. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing green. 		
CF | 		
CF | The sky darkens and you hear a rumbling of thunder. Light rain begins 		
CF | to fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The rain lends a grey hue to 		
CF | everything you see. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | The hidden compartment you found earlier is here, disguised as a rock. 		
CF | 		
CF | You can also see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong,rising slightly in the rain. It hasn't 		
CF | had time yet to deposit a great deal of sediment or erode much of the 		
CF | earth around it, so this area is rocky and steep, except for one patch 		
CF | of mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | With the grip shoes on your feet, it's easy to climb up the slippery 		
CF | limestone. At the top, you pass into a natural cellar. 		
CF | 		
CF | Cellar 		
CF | Here, in a natural cellar under the cabin, it's cooler and darker. 		
CF | There's not much room, about the same as a walk-in freezer. There is 		
CF | broken glass strewn on the floor. You can still see some sunlight and 		
CF | the limestone rocks you climbed up on to the west. 		
CF | 		
CF | Incongruously, a metal door is set into the east wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | This room contrasts markedly with the forested area outside. It is 		
CF | made entirely out of metal, and looks as if it has been unused for a 		
CF | long time. There is a console here with a large dial, with an office 		
CF | chair in front of it. The door leads back out to the west. A 		
CF | smaller black rift leads northeast. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | A scribbled note has been left here. 		
CF | 		
CF | There is a clock mounted in this room, reading 7:55 am. 		
CF | 		
CF | A glass box is attached to one wall, with a lever on it. It has two 		
CF | lights: one, labelled A, is lit while the other, labelled B, is also 		
CF | lit. 		
CF | 		
CF | Another larger black rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		DavidW says, "We didn't even LOOK at this glass box."
DavidW says (to ClubFloyd), "read note" 		
CF ] Office 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | (the note with the password) 		
CF | This sticky note has a single word on it: clubfloyd. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read scribbled note" 		
CF ] Office 		
CF | > 		
CF | > READ SCRIBBLED NOTE 		
CF | 		
CF | It reads: 		
CF | 		
CF | Both levers have to be activated at once to open the box. Make 		
CF | sure to diagnose the rift first! 		
CF | 		
CF | > 		Knight_Otu asks, "Where's a nanobot double when you need one?"
DavidW says (to ClubFloyd), "x lever" 		
CF ] Office 		
CF | > 		
CF | > X LEVER 		
CF | 		
CF | This lever is rather cheap looking, made of purple plastic. 		
CF | 		
CF | The lever is currently switched on. 		
CF | 		
CF | > 		Lancelot says, "I guess we have to act our own doduble lol"
		DavidW says, "I only see one lever, not two."
		Jacqueline says, "Eating lunch so may be quiet but I am here reading."
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Office 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at large rift" 		
CF ] Office 		
CF | > 		
CF | > POINT TOOL AT LARGE RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0203/51 		
CF | Type: Black (originally Red) 		
CF | Separation type: Temporal 		
CF | Separation distance: 3 minutes 		
CF | 		
CF | > 		Knight_Otu asks, "So the other lever's behind the rift?"
		Lancelot says, "with a time diff of 3 turns I guess"
		Lancelot says, "that might explain it if one lever is elsewhere"
asparagus disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "x tool" 		
CF ] Office 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 5 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Diagnose. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There 		
CF | is a Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Office 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Office 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | (the black rift) 		
CF | This black rift is in the center of the room, and is larger than the 		
CF | other rift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open rift" 		
CF ] Office 		
CF | > 		
CF | > OPEN RIFT 		
CF | 		
CF | You bring the curious tool near the smaller black rift, and it flares 		
CF | into life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open large rift" 		
CF ] Office 		
CF | > 		
CF | > OPEN LARGE RIFT 		
CF | 		
CF | You bring your tool near the larger rift, and in an instant it turns 		
CF | bright red, flaring into life. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Office 		
CF | > 		
CF | > L 		
CF | 		
CF | Office 		
CF | This room contrasts markedly with the forested area outside. It is 		
CF | made entirely out of metal, and looks as if it has been unused for a 		
CF | long time. There is a console here with a large dial, with an office 		
CF | chair in front of it. The door leads back out to the west. A 		
CF | smaller blue rift leads northeast. 		
CF | 		
CF | A scribbled note has been left here. 		
CF | 		
CF | There is a clock mounted in this room, reading 8:06 am. 		
CF | 		
CF | A glass box is attached to one wall, with a lever on it. It has two 		
CF | lights: one, labelled A, is lit while the other, labelled B, is also 		
CF | lit. 		
CF | 		
CF | Another larger red rift is in the room as well, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Office 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever. It stays down, but doesn't feel stable. The light 		
CF | labelled A blinks off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter red rift" 		
CF ] Nearby Room 		
CF | > 		
CF | > ENTER RED RIFT 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Nearby Room 		
CF | This room is tiny and has no discernible entrances or exits. The only 		
CF | permanent feature is a lever. 		
CF | 		
CF | You can go outside through the red rift. 		
CF | 		
CF | There is a clock mounted in this room, reading 8:11 am. 		
CF | 		
CF | > 		Lancelot says, "and now go to rift? might be order is reversed"
		Lancelot says, "ah this one is in future"
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Nearby Room 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever. It stays down, but doesn't feel stable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Office 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Office 		
CF | This room contrasts markedly with the forested area outside. It is 		
CF | made entirely out of metal, and looks as if it has been unused for a 		
CF | long time. There is a console here with a large dial, with an office 		
CF | chair in front of it. The door leads back out to the west. A 		
CF | smaller blue rift leads northeast. 		
CF | 		
CF | A scribbled note has been left here. 		
CF | 		
CF | There is a clock mounted in this room, reading 8:10 am. 		
CF | 		
CF | A glass box is attached to one wall, with a lever on it. It has two 		
CF | lights: one, labelled A, is lit while the other, labelled B, is also 		
CF | lit. 		
CF | 		
CF | Another larger red rift is in the room as well, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Office 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Office 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever. It stays down, but doesn't feel stable. The light 		
CF | labelled A blinks off. 		
CF | 		
CF | The light labelled B blinks off. 		
CF | 		
CF | A click comes from the box; it looks easier to open. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "open box" 		
CF ] Office 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | (the glass box) 		
CF | You open the glass box. 		
CF | 		
CF | The lever pops back up, and the light labelled A lights up again. 		
CF | 		
CF | The light labelled B blinks on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in glass box" 		
CF ] Office 		
CF | > 		
CF | > LOOK IN GLASS BOX 		
CF | 		
CF | In the glass box is a sixth crystal shard. 		
CF | 		
CF | > 		Lancelot says, "well done"
DavidW says (to ClubFloyd), "take sixth" 		
CF ] Office 		
CF | > 		
CF | > TAKE SIXTH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "enter blue" 		
CF ] Hub Room 		
CF | > 		
CF | > ENTER BLUE 		
CF | 		
CF | (the smaller blue rift) 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, southwest, west, 		
CF | and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sixth in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT SIXTH IN HOLE 		
CF | 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This upgrade will extend the temporal distance of the rifts you 		
CF | create. In essence, it will allow you to travel further backwards in 		
CF | time. 		
CF | 		
CF | As we mentioned last time, time loops can be unstable and 		
CF | collapse, leading them only to be used in controlled settings or 		
CF | pre-recorded historic moments. 		
CF | 		
CF | However, careful testing has shown that two factors can make the 		
CF | time loops significantly more stable. 		
CF | 		
CF | First, chaos and destruction at the past end of a rift can make a 		
CF | time traveller's actions have less effect on the future. For instance, 		
CF | cutting a famous painting could disrupt history, but not if done on 		
CF | the night the museum burns down. 		
CF | 		
CF | Second, major life and death decisions cause less branches as 		
CF | reality converges to one or two options. A crashing airplane is so 		
CF | different from one that doesn't crash that minor differences often 		
CF | slip by, not disturbing time in any significant way. 		
CF | 		
CF | These remaining upgrades were dictated for us by your recorded 		
CF | historical actions, Emrys. You will see unpleasant things. Place the 		
CF | tool on the pedestal when you are ready. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		Lancelot says, "that sounds ominous"
		Knight_Otu says, "Remembering that one of the first things aked of us was what would be on our gravestone."
		Roger says, "that was years ago"
		Jacqueline says (to Roger), "heh"
		Jacqueline asks, "Or was it years from now?"
		Jacqueline says, "No, wait. Never mind. That joke doesn't work."
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. A red 		
CF | rift appears. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This rift will take you where you need to go. You can diagnose it, 		
CF | but that is not necessary. Your objective is to retrieve a dimensional 		
CF | stabilizer, which should appear as a mesh ball. 		
CF | 		
CF | The Diagnosis button lights up on the pedestal. 		
CF | 		
CF | > 		Knight_Otu asks, "Or was it timelines thrice removed?"
		Jacqueline says, "hee"
		Jacqueline exclaims, "I don't know anymore!"
DavidW says (to ClubFloyd), "push diagnosis" 		
CF ] The Device 		
CF | > 		
CF | > PUSH DIAGNOSIS 		
CF | 		
CF | You press the Diagnosis button. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | DIAGNOSIS: Creation date: 0205/51 		
CF | Type: Red 		
CF | Separation type: Temporal 		
CF | Separation distance: 100 years 		
CF | 		
CF | Then the screen changes back to its previous message, and the 		
CF | Diagnosis button disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter red" 		
CF ] Catastrophe 		
CF | > 		
CF | > ENTER RED 		
CF | 		
CF | (red rift) 		
CF | Catastrophe 		
CF | This room looks much like the pedestal room from your own time frame, 		
CF | but something has gone terribly wrong. A huge pillar has fallen into 		
CF | the room, crushing through the walls and ceiling and blocking off 		
CF | access in almost all directions. The floor has blossomed upwards, 		
CF | likely as the result of an explosion. A smoky haze fills the room and 		
CF | sparks shower down randomly. You can leave through the red rift to the 		
CF | south. 		
CF | 		
CF | An elderly man is trapped under the pillar, blood soaking through his 		
CF | shirt. You can see the name Lance on his badge. He looks up as you 		
CF | enter, but he is already weak. 		
CF | 		
CF | [New Topic for Lance - Disaster] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say disaster" 		
CF ] Catastrophe 		
CF | > 		
CF | > SAY DISASTER 		
CF | 		
CF | "Are you okay? What happened here?" 		
CF | 		
CF | You attempt to lift the pillar, but fail. 		
CF | 		
CF | Lance squints at you. "Is it really you, Emrys?" He coughs; it sounds 		
CF | ragged. "You don't know me but... we've all heard of you. I'm sorry--" 		
CF | 		
CF | You crouch down. "Let's try to find you some help." 		
CF | 		
CF | He waves his hand. "It's over for me. Don't worry, I knew this could 		
CF | happen. I thought it would be worth it to meet you. You saved my 		
CF | grandfather on the Starship Tragwyddol. All of us here, we owe our 		
CF | lives to you." 		
CF | 		
CF | You try to push the pillar, but it's fruitless. "Come on," you say to 		
CF | yourself, but it's completely futile. 		
CF | 		
CF | "No, believe me, we knew this would happen. We just didn't know when. 		
CF | The crystal shards, they were too volatile. One stabilizer 		
CF | failed...the other, I don't know where it is." 		
CF | 		
CF | He coughs again, weaker this time. "If you find it, take it. The 		
CF | shards, the stabilizer, they're for you, Emrys. And your 		
CF | recorder...it's the key to so much. If only it didn't get damaged 		
CF | later on...." 		
CF | 		
CF | You lean closer, and he shoves a paper into your hands. "Take it," he 		
CF | says. "We tried to understand.... It's the best we could do. It's 		
CF | yours. You have to get the stabilizer." 		
CF | 		
CF | You nod. He smiles thinly. 		
CF | 		
CF | "I'm...so glad...to meet you. But...you don't know...me. Save the 		
CF | others...the ones you know." 		
CF | 		
CF | He closes his eyes. He doesn't open them again. 		
CF | 		
CF | Some of the wreckage shifts, falling near you. You're still clutching 		
CF | the paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read paper" 		
CF ] Catastrophe 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | Which do you mean, the printout, the journal page numbered 7, the 		
CF | journal page numbered 3, the journal page numbered 8, the journal page 		
CF | numbered 6, the journal page numbered 11, the journal page numbered 		
CF | 10, the journal page numbered 9, the journal page numbered 4, the 		
CF | journal page numbered 12, the journal page numbered 1, the journal 		
CF | page numbered 2 or the journal page numbered 5? 		
CF | 		
CF | > 		Jacqueline says, "ugh"
DavidW says (to ClubFloyd), "read printout" 		
CF ] Catastrophe 		
CF | > 		
CF | > READ PRINTOUT 		
CF | 		
CF | It says: 		
CF | >SAY DISASTER 		
CF | 		
CF | >READ PAPER 		
CF | 		
CF | >READ PRINTOUT 		
CF | 		
CF | [DATA SCRAMBLED] 		
CF | 		
CF | >CLIMB WRECKAGE 		
CF | 		
CF | [DATA SCRAMBLED] 		
CF | 		
CF | >TURN BAR 		
CF | 		
CF | [DATA SCRAMBLED] 		
CF | 		
CF | >PUT STABILIZER ON PEDESTAL 		
CF | 		
CF | It's difficult to understand. 		
CF | 		
CF | > 		Knight_Otu asks, "HEy now, we're the keystone of the universe or something like that. Why can't we save you then?"
		Knight_Otu says, "Oof."
		Lancelot says, "yeah we are all-powerful arent we"
		Lancelot says, "okay a fill in the blanks exercise"
		DavidW says, "this is so whack"
		DavidW says, "welcome to WalkthroughComp, decades too late."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "climb wreckage" 		
CF ] Hole 		
CF | > 		
CF | > CLIMB WRECKAGE 		
CF | 		
CF | You clamber onto the wreckage. Once you're on it, you can see a path 		
CF | downward, which you take. 		
CF | 		
CF | Hole 		
CF | You are in a kind of hole or pit under the main room. This seems to be 		
CF | where the blast originated from. Red dust is everywhere, and a heavy 		
CF | bar crosses the pit. You can go back up when you're ready. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Hole 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | This heavy bar has lodged itself across the hole. You can't move it, 		
CF | but it might turn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pit" 		
CF ] Hole 		
CF | > 		
CF | > X PIT 		
CF | 		
CF | Hole 		
CF | You are in a kind of hole or pit under the main room. This seems to be 		
CF | where the blast originated from. Red dust is everywhere, and a heavy 		
CF | bar crosses the pit. You can go back up when you're ready. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn bar" 		
CF ] Hole 		
CF | > 		
CF | > TURN BAR 		
CF | 		
CF | You grab hold of the bar and try as hard as you can to turn it. 		
CF | Something gives; as you twist the bar, more red dust and a small mesh 		
CF | ball pop out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ball" 		
CF ] Hole 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Hole 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The mesh ball is less than a centimeter wide. Its purpose is unknown 		
CF | to you, although it may be the stabilizer mentioned earlier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Catastrophe 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Catastrophe 		
CF | This room looks much like the pedestal room from your own time frame, 		
CF | but something has gone terribly wrong. A huge pillar has fallen into 		
CF | the room, crushing through the walls and ceiling and blocking off 		
CF | access in almost all directions. The floor has blossomed upwards, 		
CF | likely as the result of an explosion. A smoky haze fills the room and 		
CF | sparks shower down randomly. You can leave through the red rift to the 		
CF | south. 		
CF | 		
CF | A pile of wreckage near you slants down into the floor. 		
CF | 		
CF | Lance's body is motionless under the pillar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter rift" 		
CF ] The Device 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | A new red rift has opened up here to the north. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put stabilizer on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT STABILIZER ON PEDESTAL 		
CF | 		
CF | You place the mesh ball on the pedestal, where it is pulled inside. 		
CF | 		
CF | After some whirring, the tool is presented back to you. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | Excellent work. You should know that Lance Franklin's body was 		
CF | recovered roughly a hundred years ago and buried with honor. He 		
CF | pioneered much of the technology you see today. 		
CF | 		
CF | When you are ready for the next upgrade, place a crystal shard in 		
CF | the receptacle and place the tool on the pedestal. 		
CF | 		
CF | The rift turns green and disappears. 		
CF | 		
CF | > 		Lancelot says, "righto"
DavidW says (to ClubFloyd), "take tool" 		
CF ] The Device 		
CF | > 		
CF | > TAKE TOOL 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] The Device 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 6 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Connector. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There 		
CF | is a Harvester setting that appears unavailable. 		
CF | 		
CF | > 		Knight_Otu says, "That sure was a section of this game."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf30" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I suggest we check out the "Under the Zoo' again."
DavidW says (to ClubFloyd), "u" 		
CF ] Hub Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, southwest, west, 		
CF | and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Zoo 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger black rift here leading inside. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
DavidW says (to ClubFloyd), "x poster" 		
CF ] Under the Zoo 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | You see a very old picture of a room kind of like this one, except it 		
CF | is absolutely trashed. Some glass shelves have been pushed to the 		
CF | floor, a gingerbread mural of a castle has been pulled to pieces, and 		
CF | a painting looks like someone punched their fist through it. 		
CF | 		
CF | Underneath is written NEVER AGAIN. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Under the Zoo 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at large rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > POINT TOOL AT LARGE RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0204/51 		
CF | Type: Black (originally Red) 		
CF | Separation type: Temporal 		
CF | Separation distance: 105 years 		
CF | 		
CF | > 		DavidW asks, "so... five years before Lance died?"
		Jacqueline says, "I was told there would be no math."
		Knight_Otu asks, "Are we going to thrash that room?"
		Lancelot says, "looks like it"
		DavidW says (to Jacqueline), "The game was written by MATHbrush"
		Lancelot says, "yeah plenty of m,ath dint you remember the calculator :p"
		Jacqueline says (to DW), "haha. True."
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Under the Zoo 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at large rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > POINT TOOL AT LARGE RIFT 		
CF | 		
CF | You bring your tool near the rift, and in an instant it turns bright 		
CF | red. 		
CF | 		
CF | > 		Jacqueline says, "'I was told there would be no math' is an old SNL reference."
		Knight_Otu asks, "I mean, the timelines depend on the relative time distances, I guess?"
DavidW says (to ClubFloyd), "enter red" 		
CF ] Art Storage 		
CF | > 		
CF | > ENTER RED 		
CF | 		
CF | (the larger red rift) 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Art Storage 		
CF | This room looks like it's merely being used for storage. There are no 		
CF | obvious exits, except for a red rift that rift leads back 		
CF | outside. 		
CF | 		
CF | Some art is stored in this room: some glass shelving, in good 		
CF | condition; a gingerbread mural of castle, attached to the wall; and a 		
CF | soup painting, in pretty good condition. 		
CF | 		
CF | > 		Lancelot says, "aha before the destruction indeed"
		Knight_Otu says, "We absolute scoundrels, we."
		Lancelot says, "'in good condition' pfff rub it in"
DavidW says (to ClubFloyd), "x shelving" 		
CF ] Art Storage 		
CF | > 		
CF | > X SHELVING 		
CF | 		
CF | The glass shelving is nice, but mundane. It does look easy to push 		
CF | over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mural" 		
CF ] Art Storage 		
CF | > 		
CF | > X MURAL 		
CF | 		
CF | This mural of a castle looks like it is actually made of gingerbread. 		
CF | It's either going to rot, or it has some kind of preservatives, but it 		
CF | seems like a bad choice of medium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x soup painting" 		
CF ] Art Storage 		
CF | > 		
CF | > X SOUP PAINTING 		
CF | 		
CF | This is a painting of a soup can. It looks like a great deal of time 		
CF | went into making this. 		
CF | 		
CF | > 		Knight_Otu says, ""Hey, I'm allowed to be an absolute menace! I'm Emrys, and without me, the universe falls apart!""
DavidW says (to ClubFloyd), "x tool" 		
CF ] Art Storage 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 6 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Connector. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There 		
CF | is a Harvester setting that appears unavailable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Art Storage 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		DavidW says, "hm. It's not saying anything here is obviously time-displaced."
DavidW says (to ClubFloyd), "search soup" 		
CF ] Art Storage 		
CF | > 		
CF | > SEARCH SOUP 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take soup" 		
CF ] Art Storage 		
CF | > 		
CF | > TAKE SOUP 		
CF | 		
CF | You punch your fist straight through the soup painting. You wish it 		
CF | hadn't come to this, but history must be maintained. 		
CF | 		
CF | > 		DavidW says, "oh."
		DavidW asks, "Do we need a pen to write 'never again' with?"
DavidW says (to ClubFloyd), "push shelves" 		
CF ] Art Storage 		
CF | > 		
CF | > PUSH SHELVES 		
CF | 		
CF | The shelving falls down and shatters everywhere. It's unbearably loud. 		
CF | 		
CF | > 		Knight_Otu says, ""You wish", right. Don't lie to yourself Emrys, you were looking forward to it."
		Jacqueline says (to DW), "Oh yeah, maybe."
DavidW says (to ClubFloyd), "l" 		
CF ] Art Storage 		
CF | > 		
CF | > L 		
CF | 		
CF | Art Storage 		
CF | This room looks like it's merely being used for storage. There are no 		
CF | obvious exits, except for a red rift that rift leads back 		
CF | outside. 		
CF | 		
CF | Some art is stored in this room: some glass shelving, now smashed; a 		
CF | gingerbread mural of castle, attached to the wall; and a soup 		
CF | painting, now with a hole in it. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write on mural" 		
CF ] Art Storage 		
CF | > 		
CF | > WRITE ON MURAL 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mural" 		
CF ] Art Storage 		
CF | > 		
CF | > TAKE MURAL 		
CF | 		
CF | You pull down the gingerbread castle, big handfuls at once. It falls 		
CF | to the ground, ruined. 		
CF | 		
CF | In the wreckage, you spy a seventh crystal shard. 		
CF | 		
CF | The rift turns from red to green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take seventh" 		
CF ] Art Storage 		
CF | > 		
CF | > TAKE SEVENTH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "oho"
		Knight_Otu says, "I think the writing was on the poster, not in this room."
		DavidW says, "oh, okay."
DavidW says (to ClubFloyd), "eat gingerbread" 		
CF ] Art Storage 		
CF | > 		
CF | > EAT GINGERBREAD 		
CF | 		
CF | You've learned from long experience not to eat anything that you're 		
CF | not sure is food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Art Storage 		
CF | > 		
CF | > L 		
CF | 		
CF | Art Storage 		
CF | This room looks like it's merely being used for storage. There are no 		
CF | obvious exits, except for a green rift that rift leads back 		
CF | outside. 		
CF | 		
CF | Some art is stored in this room: some glass shelving, now smashed; a 		
CF | gingerbread mural of castle, pulled off and fallen on the floor in 		
CF | pieces; and a soup painting, now with a hole in it. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the seventh crystal shard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Under the Zoo 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger green rift here leading inside. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the seventh crystal shard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off tool" 		
CF ] Under the Zoo 		
CF | > 		
CF | > TURN OFF TOOL 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter blue" 		
CF ] Hub Room 		
CF | > 		
CF | > ENTER BLUE 		
CF | 		
CF | (the smaller blue rift) 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, southwest, west, 		
CF | and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seventh on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT SEVENTH ON PEDESTAL 		
CF | 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This upgrade will further increase the distance that you can reach 		
CF | into the past when opening red rifts. 		
CF | 		
CF | From our previous research in the spherical chambers, we have 		
CF | learned that rifts are easier to form if there is a direct connection 		
CF | between the times and locations being opened, especially a causal 		
CF | connection. For instance, we had a sculptor create a clay figure. We 		
CF | moved the sculpture in spherical space, waited a week, then tried 		
CF | opening various rifts near the sculpture. By far the easiest rift to 		
CF | open was one to its original time and location of creation. Of course, 		
CF | this kind of experiment could only take place in spherical space. 		
CF | 		
CF | We will upgrade your tool to take advantage of such synergies. It 		
CF | will take a great deal of energy to add on this new crystal shard, as 		
CF | the tool is close to reaching its limit. We will create a red rift to 		
CF | a momentous event, have you resolve it, and then, when it turns green, 		
CF | we will harvest the energy that has been generated. 		
CF | 		
CF | You may place the tool on the pedestal when you are ready. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		Knight_Otu says, "(Was the connector tool limited to 100 years before the last upgrade? I don't recall.)"
		DavidW says, "I'm unsure."
		DavidW says, "I never tried to open the zoo's rift before. Maybe if I tried earlier, it would have failed."
		Jacqueline says, "I wonder how long it took for Brian to write this."
		Knight_Otu says, "So far, each crystal has required the previous upgrade, so that would make sense."
		Jade says, "A year or so. We have been working for more than a year."
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up to pull in the tool before closing again. There 		
CF | is a thrum of energy, and the light in the room flickers. A red rift 		
CF | appears. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This rift will take you to an important event in the past that has 		
CF | direct impact on the technology you are using. You can diagnose the 		
CF | rift, but that is not necessary. 		
CF | 		
CF | The Diagnosis button lights up. 		
CF | 		
CF | > 		Jacqueline nods at Jade.
DavidW says (to ClubFloyd), "push diagnosis button" 		
CF ] The Device 		
CF | > 		
CF | > PUSH DIAGNOSIS BUTTON 		
CF | 		
CF | You press the Diagnosis button. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Red 		
CF | Separation type: Temporal 		
CF | Separation distance: 160 years 		
CF | 		
CF | Then the screen changes back to its previous message, and the 		
CF | Diagnosis button disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter red" 		
CF ] Construction Zone 		
CF | > 		
CF | > ENTER RED 		
CF | 		
CF | (the larger red rift) 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Construction Zone 		
CF | You are in a past version of the pedestal room you were in before. 		
CF | This room is still under construction, and mostly consists of girders 		
CF | with little connection between them outside of a mesh floor. Through 		
CF | the gaps you can see that you are floating in space above an 		
CF | unfinished but enormous starship, larger than you had ever heard of or 		
CF | even thought possible, at least as large as a moon. 		
CF | 		
CF | The red rift you entered from floats to the south. 		
CF | 		
CF | A woman about your age is standing here, pausing her work at her 		
CF | equipment to watch you. Her badge says "Bronwyn Savoy". 		
CF | 		
CF | Bronwyn says, "Hello Emrys. Long time no see." She smiles, but there 		
CF | is little warmth. 		
CF | 		
CF | [New Topic for Bronwyn - Recognition] 		
CF | 		
CF | > 		Knight_Otu says, "Hey Bronwyn, sorry for dragging catastrophes behind me to you."
DavidW says (to ClubFloyd), "x bronwyn" 		
CF ] Construction Zone 		
CF | > 		
CF | > X BRONWYN 		
CF | 		
CF | Bronwyn has clear, analytical eyes and white hair pulled up into a 		
CF | bun. She wears a labcoat and a badge saying "Bronwyn Savoy". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Construction Zone 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | The ship you see in the distance is still under construction but 		
CF | already has the beginnings of cities, forests, and an overarching 		
CF | glass dome. The name of the ship is already visible, in letters as 		
CF | large as mountains: 		
CF | 		
CF | The Starship Tisserand. 		
CF | 		
CF | > 		Knight_Otu says, "But you see, most important person and all that."
DavidW says (to ClubFloyd), "say recognition" 		
CF ] Construction Zone 		
CF | > 		
CF | > SAY RECOGNITION 		
CF | 		
CF | "I'm sorry, I don't recognize you." 		
CF | 		
CF | "I suppose that makes sense," she says, "I looked quite a bit 		
CF | different the last time I saw you. I was younger, then. They called me 		
CF | Ginger, because of my hair." 		
CF | 		
CF | "Ginger? From Engineering?" you ask in surprise. "Where...when is 		
CF | this?" 		
CF | 		
CF | "Decades after you passed. And, from what I've heard, a century or so 		
CF | before your main arrival." 		
CF | 		
CF | [New Topic for Bronwyn - Arrival] 		
CF | [New Topic for Bronwyn - Passing] 		
CF | 		
CF | > 		Lancelot says, "more confusion"
		Knight_Otu says, "Welcome class, to basic history. Basically, Emrys. Remember her name."
DavidW says (to ClubFloyd), "say arrival" 		
CF ] Construction Zone 		
CF | > 		
CF | > SAY ARRIVAL 		
CF | 		
CF | "What do you mean, my arrival?" 		
CF | 		
CF | "From what I've been told, you are on a kind of journey. Some have 		
CF | been calling it a spiritual one, but that's just silliness. You've 		
CF | been time travelling." 		
CF | 		
CF | "I guess that makes sense," you say. "I've seen a lot of strange 		
CF | stuff. Rifts to different worlds, rifts to different times. But no one 		
CF | else seems to notice them." 		
CF | 		
CF | "Your Storyweaver genes give you sensivity to certain types of 		
CF | radiation associated to temporal events. But as for different worlds, 		
CF | that's not quite true; it's all one world, and mostly all one time," 		
CF | says Bronwyn. "You've been to the future. Your future, and mine." 		
CF | 		
CF | She points to the ship under construction below you. "I'm jealous, in 		
CF | some ways. You've seen what this will be when it's finished, the fruit 		
CF | of our labors." 		
CF | 		
CF | > 		Roger says, "well sure, spirtual journeys are just silly compared to time travel."
DavidW says (to ClubFloyd), "say passing" 		
CF ] Construction Zone 		
CF | > 		
CF | > SAY PASSING 		
CF | 		
CF | "So, I'm already dead at this point in the timeline." 		
CF | 		
CF | Bronwyn arches her eyebrow in amusement. "Dead? I'd say so. But not 		
CF | forgotten. They've made legends about you already. I'm worried that by 		
CF | the time you return, they'll treat you like a god. I'm one of the last 		
CF | left alive that knew you, and no one seems to believe it when I say 		
CF | you were just a person. No offense." 		
CF | 		
CF | "None taken," you say. "It's just a bit strange to think of myself 		
CF | as...not being here." 		
CF | 		
CF | "Well, in a sense you are. We have your remains right here on the 		
CF | Starship Tisserand." 		
CF | 		
CF | "The what?" 		
CF | 		
CF | "We named the ship after you. When you came back from...whatever this 		
CF | is that you're doing, they were able to use your data to make leaps 		
CF | and bounds in technology. So, we're designing a new form of space 		
CF | travel. No more cryoships: we basically have a floating world. Cities, 		
CF | forests, trains, zoos...we won't be waiting to get to new planets for 		
CF | us to live. The journey will be our life. Well, their life. I don't 		
CF | suppose I'll live to see it finished." 		
CF | 		
CF | There is an alert from her equipment, which she pauses to check. 		
CF | 		
CF | "We don't have too much time," says Bronwyn. "Records show that I 		
CF | don't speak with you long. But you could be of great help to me." 		
CF | 		
CF | "What can I do?" you ask. 		
CF | 		
CF | "Let me scan you, get a full set of diagnostics. We need to understand 		
CF | how this works, to set boundaries. Time travel is dangerous. Studying 		
CF | you can help us make it less so." 		
CF | 		
CF | [New Topic for Bronwyn - Scanning] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say scanning" 		
CF ] Construction Zone 		
CF | > 		
CF | > SAY SCANNING 		
CF | 		
CF | "Of course, you can scan me." 		
CF | 		
CF | Bronwyn nods and leads you over to her equipment. "This won't take 		
CF | long," she says. 		
CF | 		
CF | She types in a few commands, and you see a few beams that travel over 		
CF | your body and feel others, unseen, making your skin prickle. Various 		
CF | monitors and printers begin to produce output. 		
CF | 		
CF | "This should give me plenty to work on. Thanks, Emrys." 		
CF | 		
CF | With this task done, you notice the rift behind you turn green. As 		
CF | soon as it does, an alert on one of the machines goes off. 		Knight_Otu asks, "Are you trying to change history here, Bronwyn?"
CF | 		
CF | Bronwyn rushes over. "Whoa, what happened there?" she asks. 		
CF | 		
CF | "The rift in the room turned green," you say. "It happens a lot." 		
CF | 		
CF | "Oh, man, I always thought that was a metaphor or something when I 		
CF | read about it in the records. But it looks like the radiation 		
CF | increased in energy, shifting up the spectrum. I never expected it 		
CF | would increase this much. Be careful with that energy!" 		
CF | 		
CF | Not sure how to answer that, you meekly say, "Okay." 		
CF | 		
CF | [New Topic for Bronwyn - Farewell] 		
CF | 		
CF | > 		Jacqueline says (to KO), "Yeah, feels like it kinda."
		Lancelot says, "; maybe she uses it to create that nano stuff etc"
DavidW says (to ClubFloyd), "say farewell" 		
CF ] Construction Zone 		
CF | > 		
CF | > SAY FAREWELL 		
CF | 		
CF | "Goodbye, Bronwyn." 		
CF | 		
CF | Bronwyn stops her work to bid you farewell. 		
CF | 		
CF | "Goodbye, Emrys. And hey, listen," she says, stepping forward and 		
CF | placing an arm on your shoulder. "Don't let them try to make you be 		
CF | something you're not. The way people are talking about you even now, 		
CF | in my life, like you're a god or an angel. You don't have to be that. 		
CF | You're just you: Emrys Tisserand. And that's all you need to be." She 		
CF | drops her hand. 		
CF | 		
CF | "Thanks, Bronwyn," you say. "Anything you want me to pass on to your 		
CF | younger self?" 		
CF | 		
CF | "Just tell her you're proud of her," says Bronwyn. 		
CF | 		
CF | [New Topic for Ginger - Proud] 		
CF | 		
CF | > 		Lancelot says, "erm wait didnt Bronwyn do time trasvel as well then"
		DavidW says, "no"
		DavidW says, "Ginger just got old the normal way."
		Lancelot says, "okay because this ship to be looks like the ship which we staredt in but maybe I missed something"
		Jacqueline says, "Hm. I guess us saying that we are proud of Ginger was deeply pivotal for her."
		DavidW says, "It's a new ship."
		Knight_Otu says, "Bronwyn takes the long road, time traveling at the rate of one second per second, adjust for time dilatation."
		Lancelot says, "oh right gotcha our ship was still a cryoship"
		Jacqueline says, "yeah"
		DavidW says, "Our original ship is Tragwyddol. The new one is the Tisserand."
		Jacqueline says, "Long, starts with T, understandable."
		Lancelot says, "lol"
		DavidW says, "And the new ship is basically an artificial world."
		Lancelot says, "so... forests, trains, zoos ... we visited the Tisserand then"
		Jacqueline says, "Yeah. It sounds pretty great."
		Jacqueline says (to Lancelot), "Yeah"
		Knight_Otu asks, "I guess that explains why the currency is named after us on that ship?"
		DavidW says, "let's head Back to the Future and see the pedestal "harvest" some green rift energy."
		Jade says, "cool"
DavidW says (to ClubFloyd), "enter rift" 		
CF ] The Device 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | A larger green rift has opened up before you, leading to the 		
CF | north. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | The screen changes to say: 		
CF | 		
CF | Excellent work. You may now harvest the energy of this rift. 		
CF | 		
CF | A button with the word Harvest on it lights up on the pedestal. 		
CF | 		
CF | > 		Lancelot says, "slurp"
DavidW says (to ClubFloyd), "push harvest" 		
CF ] The Device 		
CF | > 		
CF | > PUSH HARVEST 		
CF | 		
CF | The rift flares up, its green brightening to a painful level before 		
CF | the rift appears to evaporate, its energy wafting towards the 		
CF | pedestal, leaving only a black rift behind. 		
CF | 		
CF | The pedestal absorbs the glow, and the room dims again. There is a 		
CF | whirr. 		
CF | 		
CF | The screen changes to say: 		
CF | 		
CF | With the energy harvested from this rift, you will be able to open 		
CF | older rifts than ever before. Soon, but not yet, you will be able to 		
CF | harvest the great rifts that have brought you here and to other areas 		
CF | of the ship. 		
CF | 		
CF | To achieve this power, you must find the last shard and place it 		
CF | in the receptacle, and place the tool on the pedestal. 		
CF | 		
CF | Good luck, Emrys. 		
CF | 		
CF | Finally, the black rift disappears, and the pedestal pops open, 		
CF | revealing the tool, which you grab. It now has seven green shards. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Oh, was the currency called Mary Sue? I missed that."
		Knight_Otu says, "Not quite, but rysti."
		Jacqueline says, "Kidding. We're not a total Mary Sue. Not totally."
		Lancelot asks, "Mary Sue? is that a Star Trek reference?"
		Lancelot says, "the name sound sfamiliar"
		DavidW says, "Mary Sue goes beyond Star Trek."
		Knight_Otu says, "I guess we've been demoted from most important person in the universe to most important person to the starship Tisserand."
		Lancelot says, "ah found it Trekkie stuff"
		Lancelot says, "yeah got gemoted from a god to a machine :D"
		DavidW says (to Lancelot), "There was a website called Mary Sue, but I haven't thought of it in years."
		Jacqueline | [LINK]
		Jacqueline | A Mary Sue is a character archetype in fiction, usually a young woman, who is often portrayed as inexplicably competent across all domains, gifted with unique talents or powers, liked or respected by most other characters, unrealistically free of weaknesses, extremely attractive, innately virtuous, and generally lacking meaningful character flaws.
		Jacqueline says, "We do have a few flaws. We didn't save Lance, for example. Don't know how we'll live with ourselves."
		Jacqueline says, "Kidding."
		Knight_Otu says, "(Also, I've rather grown to dislike the term Mary Sue. It has become too much of "I dislike this powerful female character." when person saying it would likely be fine with the same power in a male character.)"
		Lancelot says, "I must have read about it in the Best of Trek collection"
		Jacqueline says (to KO), "Kinda, that's true."
		DavidW | In this short story set in the Harry Potter universe, you play as Mhairie Sioux Escrivain, a normal girl living a normal life in North Dakota who becomes an exchange student at the Hogwarts School of Witchcraft and Wizardry in England! Your animagus mother, unicorn father, and telepathic fairie-dragon familiar didn't prepare you for anything like this!
		Jacqueline says, "That said, I don't feel Emrys is a total Mary Sue."
		Lancelot says, "okay we are getting a bit sidetracked my apologies"
		Jacqueline says, "She's definitely having to navigate a lot, and she's not always sure of herself."
		Roger says, "thanks DW"
		Knight_Otu says, "We kind of are. Sorry."
		DavidW says (to Roger), "oh yeah, you wrote that game. heh."
		Knight_Otu says, "My jokes of most important person didn't help matters there."
		DavidW says, "I suggest heading to the Monkey Factory. There's a rift there."
		Knight_Otu says, "Sure."
		Roger says, "agree"
DavidW says (to ClubFloyd), "u" 		
CF ] Hub Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, southwest, west, 		
CF | and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large black rift is also here, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to diagnose" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SET TOOL TO DIAGNOSE 		
CF | 		
CF | You set the curious tool to Diagnose. 		
CF | 		
CF | The tool beeps and a voice says, "Diagnose settting activated." 		
CF | 		
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at large rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > POINT TOOL AT LARGE RIFT 		
CF | 		
CF | The tool beeps and says: 		
CF | 		
CF | DIAGNOSIS: 		
CF | Creation date: 0205/51 		
CF | Type: Black (originally Red) 		
CF | Separation type: Temporal 		
CF | Separation distance: 165 years 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open large rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > OPEN LARGE RIFT 		
CF | 		
CF | You bring your tool near the rift. The tool trembles, drawing on a 		
CF | great deal of power, and the rift turns bright red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter red" 		
CF ] Laboratory 		
CF | > 		
CF | > ENTER RED 		
CF | 		
CF | (the larger red rift) 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Laboratory 		
CF | You are in a laboratory scattered with fragments of crystals of 		
CF | various colors, as well as equipment of uncertain use. A desk is 		
CF | prominent in the middle of the room, with an incomplete device 		
CF | labelled Yang Engine Mk III on it. 		
CF | 		
CF | There is a red rift here leading back outside. 		
CF | 		
CF | A thin crystal shard lies in the middle of the floor. 		
CF | 		
CF | Voice echo from somewhere nearby, though you can't discern the source. 		
CF | You can hear a voice that sounds quite a bit like your Captain, but 		
CF | older: You can only make out bits and pieces: 		
CF | 		
CF | "...everyone for coming. It's good to see you all again..." 		
CF | 		
CF | > 		Knight_Otu asks, "Should that be "Voices echo"?"
		Roger says, "most likely"
		Jacqueline says (to KO), "Yeah. Good catch."
		Jacqueline says, "Typos are rare in this game."
		DavidW says, "oh shit. This is the welcome speech before our presentation and the disaster."
		DavidW says, "We just gave the jacket to the captain."
		Jacqueline says, "oh wow"
		Lancelot says, "is it same time? it says 'but older'///"
		Lancelot says, "can we prevent the disaster"
		DavidW says, "no, we can't prevent it, it already happened."
		Lancelot says, "I guess it happened because nobody watched the monitors"
		Lancelot says, "argh time loop stuff"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf31" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Laboratory 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] Laboratory 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | (the Yang Field Meter) 		
CF | This device, which looks like a metal detector with a screen, says 		
CF | Yang Field Meter on the side. Underneath that, it says: 		
CF | 		
CF | Requires one M battery. 		
CF | 		
CF | Next to that are printed some guidelines. 		
CF | 		
CF | The Yang Field Meter is currently switched off. 		
CF | 		
CF | The voices continue. This time you can make out a voice like Gareth's. 		
CF | 		
CF | "...colony is thriving. I think it's time we begin working on..." 		
CF | 		
CF | > 		Lancelot says, "what happens if we check ther monitor section"
		Lancelot says, "ah nvm"
		Jacqueline asks (of DW), "Good idea saving - do we want a unique save name for this slot, though?"
		DavidW asks, "wait, we have an M battery from Monument Isles. Is it in our calculator?"
		DavidW says, "I'm hoping Mathbrush is not being too cruel here, but I have no idea how many chances we get to make this situation right."
DavidW says (to ClubFloyd), "read guidelines" 		
CF ] Laboratory 		
CF | > 		
CF | > READ GUIDELINES 		
CF | 		
CF | The guidelines on the Yang Field Meter say: 		
CF | 		
CF | This meter detects potential Yang Field spikes in machinery in the 		
CF | nearby area. It is not precise enough to specify where the spikes are 		
CF | located; instead, it counts all spikes in the current area and all 		
CF | adjacent areas. It can be used to predict where spikes will occur, and 		
CF | thus aid in the placement of field dampers. 		
CF | 		
CF | Field dampers only activate once the associated machinery is 		
CF | turned on. Therefore, this meter does not change in its readings even 		
CF | if the dampers have been placed in the correct location. Only 		
CF | attempting to use the machine can verify if placement is correct. 		
CF | 		
CF | This device only lasts for around 15 minutes before it must be 		
CF | recharged. 		
CF | 		
CF | The voices continue, with this one sounding like Antonio Yang: 		
CF | 		
CF | "...energy sources. We've started creating crystals with that same 		
CF | energy of the Storyweaver..." 		
CF | 		
CF | > 		DavidW asks, "I don't remember. Are we still carrying around the 'other' Yang meter?"
DavidW says (to ClubFloyd), "x desk" 		Jacqueline says, "Who knows? We have so much stuff."
CF ] Laboratory 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | This desk is made of some kind of softwood, in constrast to the 		
CF | artificial nature of the rest of the lab. 		
CF | 		
CF | On the desk is a eighth crystal shard. 		
CF | 		
CF | The next voice you hear is Sanya's voice...or maybe an older version 		
CF | of Divya? 		
CF | 		
CF | "...all thanks to Emrys. That's why we've agreed to make this the day 		
CF | of Weft's End a holiday..." 		
CF | 		
CF | > 		Jade says, "oh, that device..."
		Jacqueline says, "oh. Another shard."
		DavidW says, "oh, and I'm wrong. This is a different event. This is after our adventures."
		Jacqueline says, "Ah."
		Knight_Otu asks, "Memorial service perhaps?"
		DavidW asks, "If the eighth shard is on desk, what's up with that thin shard on the floor?"
		Lancelot says, "yeah the captain's voice sounded older so not same timeframe"
		DavidW asks, "What should we do? Just take the eighth shard and scoot?"
		Lancelot asks, "that sounds like an option... what else? listen to how the speech continues?"
DavidW says (to ClubFloyd), "i" 		
CF ] Laboratory 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a curious tool 		
CF | a printout 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a detective badge 		
CF | a book about currency 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | a note with the password 		
CF | a late notice from a library 		
CF | a Yang Field Meter 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | a torn ticket 		
CF | a box of mesquite seeds 		
CF | a psychic leash 		
CF | some grip shoes (being worn) 		
CF | an insulated pouch (being worn and open but empty) 		
CF | a recorder (being worn) 		
CF | some journal pages numbered 1, 2 and 5 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | The Captain's voice returns: 		
CF | 		
CF | "...least we can do after what happened to her..." 		
CF | 		
CF | > 		Lancelot says, "knock knoc hey theer I am still alive :p"
		Knight_Otu exclaims, "CAptain! Spoilers!"
		Lancelot says, "lol"
		DavidW says, "yeah, we're still carrying our Yang Meter, and that's probably what we've examined instead of the one on the desk."
DavidW says (to ClubFloyd), "take eighth shard" 		
CF ] Laboratory 		
CF | > 		
CF | > TAKE EIGHTH SHARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | You can hear officer Mefe's voice: 		
CF | 		
CF | "...want people to remember her for being a hero..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on our meter" 		
CF ] Laboratory 		
CF | > 		
CF | > TURN ON OUR METER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on my meter" 		
CF ] Laboratory 		
CF | > 		
CF | > TURN ON MY METER 		
CF | 		
CF | You turn on the meter. 		
CF | 		
CF | Finally, you hear Gareth's voice again: 		
CF | 		
CF | "...cake anyone?..." 		
CF | 		
CF | The Yang Field Meter reads 0. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off my meter" 		
CF ] Laboratory 		
CF | > 		
CF | > TURN OFF MY METER 		
CF | 		
CF | You switch the Yang Field Meter off. 		
CF | 		
CF | You hear nothing but the hum of the air conditioning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thin shard" 		
CF ] Laboratory 		
CF | > 		
CF | > X THIN SHARD 		
CF | 		
CF | (the eighth crystal shard) 		
CF | It is a thin sliver of red crystal, just a few centimeters long. 		
CF | 		
CF | You hear nothing but the hum of the air conditioning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Laboratory 		
CF | > 		
CF | > L 		
CF | 		
CF | Laboratory 		
CF | You are in a laboratory scattered with fragments of crystals of 		
CF | various colors, as well as equipment of uncertain use. A desk is 		
CF | prominent in the middle of the room, with an incomplete device 		
CF | labelled Yang Engine Mk III on it. 		
CF | 		
CF | There is a red rift here leading back outside. 		
CF | 		
CF | You hear nothing but the hum of the air conditioning. 		
CF | 		
CF | > 		DavidW says, "oh. The thin shard was the eighth one. I'm getting confused."
DavidW says (to ClubFloyd), "x air conditioning" 		
CF ] Laboratory 		
CF | > 		
CF | > X AIR CONDITIONING 		
CF | 		
CF | You can hear the hum of air conditioning in the background. 		
CF | 		
CF | You hear nothing but the hum of the air conditioning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crystals" 		
CF ] Laboratory 		
CF | > 		
CF | > X CRYSTALS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fragments" 		
CF ] Laboratory 		
CF | > 		
CF | > X FRAGMENTS 		
CF | 		
CF | Crystal fragments are scattered everywhere, but they vary in color: 		
CF | green, blue, yellow, and more. None seem very useful. 		
CF | 		
CF | You hear nothing but the hum of the air conditioning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Laboratory 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the eighth crystal shard. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | You hear nothing but the hum of the air conditioning. 		
CF | 		
CF | > 		DavidW says, "I'm unsure what I should be doing."
		DavidW asks, "Should we try leaving with the shard?"
		Knight_Otu asks, "I feel we're largely done here?"
DavidW says (to ClubFloyd), "enter rift" 		
CF ] Monkey Factory 		
CF | > 		
CF | > ENTER RIFT 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large red rift is also here, leading inside. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the eighth crystal shard. 		
CF | 		
CF | > 		Jacqueline says, "That might be it."
		DavidW says, "The rift is still red. Something's unresolved."
		Jacqueline says, "Ah. True."
		Knight_Otu says, "Hm."
		DavidW asks, "And the tool upgrade is just for harvesting green rifts, yes?"
		Lancelot says, "hmm indeed"
DavidW says (to ClubFloyd), "x battery" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X BATTERY 		
CF | 		
CF | It says it fits one M battery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take battery" 		
CF ] Monkey Factory 		
CF | > 		
CF | > TAKE BATTERY 		
CF | 		
CF | That seems to be a part of the Yang Field Meter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calculator" 		
CF ] Monkey Factory 		
CF | > 		
CF | > X CALCULATOR 		
CF | 		
CF | This is a scientific calculator, with the regular buttons for numbers 		
CF | and the decimal point. However, the keys for exponential and 		
CF | logarithmic functions are missing, along with others. Instead, all 		
CF | that are available are PLUS, MINUS, TIMES, DIVIDE, SIN, COS, TAN, 		
CF | SINH, COSH, and TANH. There are also a CLEAR button and an INVERSE 		
CF | toggle near the top. 		
CF | 		
CF | The display currently says "5.98896". 		
CF | 		
CF | On the back of the calculator is scrawled in marker: "Operating manual 		
CF | not included." 		
CF | 		
CF | [Instead of pushing individual keys for numbers, you can simply ENTER 		
CF | the entire number. For instance, you can ENTER 3.1415. All other 		
CF | buttons can simply be pushed.] 		
CF | 		
CF | > 		Jacqueline says, "I guess there will definitely be math."
		Jade says, "I got stuck in the puzzle envolving the calculator, so take it easy."
		Jacqueline says, "Wait. Like, stuck stuck? This game has felt pretty forgiving.'"
		DavidW says, "We did the calculator puzzle already."
		DavidW says, "anyway, let's upgrade the tool and then we can do the shootout next week."
DavidW says (to ClubFloyd), "d" 		
CF ] Monkey Factory 		
CF | > 		
CF | > D 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Monkey Factory 		
CF | > 		
CF | > L 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large red rift is also here, leading inside. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the eighth crystal shard. 		
CF | 		
CF | > 		Jade says, "I couldn't solve it becouse my lack of maths skills, even when I am an engineer."
DavidW says (to ClubFloyd), "enter blue" 		
CF ] Hub Room 		
CF | > 		
CF | > ENTER BLUE 		
CF | 		
CF | (the smaller blue rift) 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, southwest, west, 		
CF | and northwest. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the eighth crystal shard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing red. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge, the grip shoes and the eighth crystal shard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to inert" 		
CF ] The Device 		
CF | > 		
CF | > SET TOOL TO INERT 		
CF | 		
CF | You set the curious tool to Inert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put eighth in hole" 		
CF ] The Device 		
CF | > 		
CF | > PUT EIGHTH IN HOLE 		
CF | 		
CF | You place the crystal shard into the receptacle. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This upgrade will be quite simple. Please place the tool on the 		
CF | pedestal. 		
CF | 		
CF | The receptacle closes up, the shard still inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You put the curious tool on the pedestal. 		
CF | 		
CF | The pedestal opens up and pulls the tool inside, closing up again 		
CF | after it. There is a brief, anti-climactic whirring. 		
CF | 		
CF | The display changes to say: 		
CF | 		
CF | This shard has been attached, and will merely be used for storage. 		
CF | There is no need for advanced upgrades. 		
CF | 		
CF | Emrys Tisserand, it's time to make the final connection between 		
CF | your time and ours. You'll need to harvest all 9 of the great rifts, 		
CF | once they are green. Just turn the setting to Harvester and point the 		
CF | tool at each green rift. This will close the rift, but you should be 		
CF | able to use the hub above here to return to any location you need to. 		
CF | Once you're done, return here and place the tool on the pedestal one 		
CF | final time. 		
CF | 		
CF | Then the pedestal re-opens, returning the tool to you. 		
CF | 		
CF | > 		Knight_Otu says, "Bon appetit."
		Lancelot says, "right"
		Jacqueline says, "The final connection."
		Lancelot says, "so we are harvesting all the rifts and all that energy goes into the ninth shard"
		Lancelot says, "oops eight"
		DavidW says, "Sounds like our multitool could be a bomb with that much energy."
		Knight_Otu says, "Which may be the cause of the announced recorder damage."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfneverallshards" 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline exclaims, "Progress!"
DavidW says (to ClubFloyd), "x tool" 		
CF ] The Device 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 8 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Inert. The available settings are Inert, 		
CF | Lockpick, Flashlight, Diagnose, Locator, Connector, and Harvester. 		
CF | 		
CF | > 		DavidW says, "oh, let's visit Ginger and tell her we're Proud of her."
		Knight_Otu says, "Yes."
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing red. 		
CF | 		
CF | Ginger is here, sorting through the tools and occasionally helping 		
CF | other engineers to grab whatever it is they're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say Proud" 		
CF ] Engineering Room 		
CF | > 		
CF | > SAY PROUD 		
CF | 		
CF | "I'm proud of you, Ginger." 		
CF | 		
CF | "For what?" she says, her eyes filling with tears. "I'm useless! 		
CF | People are dying and I can't do a thing!" 		
CF | 		
CF | "You're just human," you say, "like me or anyone else here. No one 		
CF | expects you to fix everything by yourself. But you're trying the best 		
CF | you can, and that makes me proud of you." 		
CF | 		
CF | Ginger takes a deep breath and says, "You're right. I don't have to do 		
CF | this on my own. I am Bronwyn Savoy, and I can just do the best I can." 		
CF | 		
CF | With that, she runs off. 		
CF | 		
CF | The rift in this room gains a great deal of energy, turning green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | You see the woman in the white skull mask pacing furiously, 		
CF | holding a shovel. 		
CF | 		
CF | A man's voice says, "I don't understand why you are so 		
CF | upset." 		
CF | 		
CF | She throws down the shovel. "Because she wasn't supposed to be 		
CF | there! It's not in the Record." 		
CF | 		
CF | "You told me the Record is incomplete." 		
CF | 		
CF | "I--I know," she says, sitting on a couch. Her voice softens. 		
CF | "But...her recorder malfunctions. The Yang Engine malfunctions at the 		
CF | same time. It's not a coincidence." 		
CF | 		
CF | "Maybe it was meant to be," he says. 		
CF | 		
CF | "Don't you see why I'm upset?" she answers. "If it's meant to 		
CF | be...then did anything I do matter? My sacrifices?" 		
CF | 		
CF | "They matter to our people. They matter to me. And we have to be 		
CF | sure. Isn't that what you said?" 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline asks, "Who was that?"
		Lancelot asks, "spikey?"
		Lancelot says, "but who is the man"
		DavidW says, "curious"
		Lancelot says, "so we show up someplace we are not supposed to"
		Knight_Otu exclaims, "Told you, Bronwyn trying to change history!"
		Lancelot says, "yeah indeed lol"
		DavidW says, "If the man is anyone we know well, we should recognize his voice."
		DavidW says, "Shovels and couches don't usually go together."
		DavidW says, "I suggest stopping here."
		DavidW says, "We're almost at 4pm anyway."
		
*** SESSION 15 *** 		
		DavidW says, "Notes for current game updated at [LINK]"
		DavidW says, "and we will be attempting the shoot-out section, and Jacq isn't able to make it here today."
		DavidW asks, "So, uh, I guess I shouldn't delay and get us started. Agreed?"
		Knight_Otu says, "Certainly."
		Lancelot says, "oh I see we reached the four musketeers"
		Lancelot says, "take it away"
		DavidW says, "I did replay the testing part of the shoot out to refamiliarize myself with the command set."
		Knight_Otu says, "It's going to be tough."
DavidW says (to ClubFloyd), "l" 		
CF ] Engineering Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Brig 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Brig 		
CF | There isn't really any kind of prison on board; troublemakers tend to 		
CF | get refrozen. But there is a small, temporary brig for use in 		
CF | emergencies, with a single cell. 		
CF | 		
CF | Unfortunately, the crash has damaged this room. The one cell the ship 		
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is 		
CF | holed up in the cell with a gun taken from a guard. Around the room 		
CF | are several other guards, each with their own weapons trained on her. 		
CF | It's a standoff. 		
CF | 		
CF | The transit hub is back to the west. 		
CF | 		
CF | A rift has opened up to the south. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Checkpoint 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the east. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. Next to it is a scanner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan badge" 		
CF ] Checkpoint 		
CF | > 		
CF | > SCAN BADGE 		
CF | 		
CF | You're not holding that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take badge" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE BADGE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan badge" 		
CF ] Checkpoint 		
CF | > 		
CF | > SCAN BADGE 		
CF | 		
CF | There is a mild buzzing. A voice says, "Identification has already 		
CF | been presented. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT ALL IN LOCKER 		
CF | 		
CF | detective badge: Done. 		
CF | curious tool: Done. 		
CF | printout: Done. 		
CF | rucksack: Done. 		
CF | note with the password: Done. 		
CF | late notice from a library: Done. 		
CF | Yang Field Meter: Done. 		
CF | paintbrush: Done. 		
CF | paint stick: Done. 		
CF | spackle knife: Done. 		
CF | torn ticket: Done. 		
CF | box of mesquite seeds: Done. 		
CF | psychic leash: Done. 		
CF | journal page numbered 1: Done. 		
CF | journal page numbered 2: Done. 		
CF | journal page numbered 5: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Checkpoint 		
CF | > 		
CF | > S 		
CF | 		
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS 		
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." 		
CF | 		
CF | Looking over your items, you can see you're carrying the grip shoes, 		
CF | which is an outside item. There might be more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove shoes" 		
CF ] Checkpoint 		
CF | > 		
CF | > REMOVE SHOES 		
CF | 		
CF | You take off the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shoes in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT SHOES IN LOCKER 		
CF | 		
CF | You put the grip shoes into the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Checkpoint 		
CF | > 		
CF | > S 		
CF | 		
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS 		
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." 		
CF | 		
CF | Looking over your items, you can see you're carrying the insulated 		
CF | pouch, which is an outside item. There might be more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pouch in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > PUT POUCH IN LOCKER 		
CF | 		
CF | (first taking it off) 		
CF | You put the insulated pouch into the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Checkpoint 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tutorial Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tutorial Room 		
CF | You find yourself in a spacious room that has been painted black. 		
CF | Spotlights in a rainbow of neon colors light up different parts of the 		
CF | room. 		
CF | 		
CF | An empty pedestal is near you. On the wall opposite is a closed hatch. 		
CF | You can go back north to the lobby area, and a black door leads 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Solo Arena 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Solo Arena 		
CF | This area is decked out a lot more than the earlier regions of this 		
CF | complex. The whole room has been made up to look like a 		
CF | post-apocalyptic street, with burned out buildings painted on the 		
CF | wall. 		
CF | 		
CF | An overturned car and a pile of wreckage have been placed 		
CF | strategically in the room; both are large enough to hide behind. 		
CF | 		
CF | You can return to the north, and the complex continues to the 		
CF | east. 		
CF | 		
CF | > 		Knight_Otu says, "Man, we're lucky we're not asked to strip naked here."
DavidW says (to ClubFloyd), "e" 		
CF ] Armory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Armory 		
CF | Several paths converge here. There are doors to the east and 		
CF | west, and there is a passageway to the south. 		
CF | 		
CF | There are two pedestals in the room. 		
CF | 		
CF | On the left pedestal are a laser gun, a combat vest and a grenade. 		
CF | 		
CF | "Welcome back!" says Max. 		
CF | 		
CF | > 		Lancelot says, "don't give Brian ideas"
		DavidW says, "They're saving that for the finale."
DavidW says (to ClubFloyd), "take all from pedestal" 		
CF ] Armory 		
CF | > 		
CF | > TAKE ALL FROM PEDESTAL 		
CF | 		
CF | Which do you mean, the left pedestal or the right pedestal? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "left" 		
CF ] Armory 		
CF | > 		
CF | > LEFT 		
CF | 		
CF | laser gun: Taken. 		
CF | combat vest: Taken. 		
CF | grenade: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear vest" 		
CF ] Armory 		
CF | > 		
CF | > WEAR VEST 		
CF | 		
CF | You put on the combat vest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wood Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wood Tier 		
CF | You find yourself on a desert road in front of a (painted) saloon. An 		
CF | overturned wagon and a water barrel obstruct parts of the road, and a 		
CF | (potted) Joshua tree grows to one side. 		
CF | 		
CF | Passageways lead north and south. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bronze Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bronze Tier 		
CF | You find yourself in a vaulted room in a great palace, or perhaps a 		
CF | cathedral. The room itself affords little opportunity for cover; 		
CF | however, an immense chandelier has fallen to the ground. In addition, 		
CF | a colonnade provides significant cover, as does a nearby wooden bench. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Three daring robots stand before you, each wearing a blue tabard with 		
CF | a white cross. According to their labels, they are an Athos bot, a 		
CF | Porthos bot, and an Aramis bot. Behind them is a smaller robot, whose 		
CF | white tabard proclaims them to be a Darty bot. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		DavidW says, "We should examine everything again. I don't remember the setup here."
		Lancelot says, "I played with this a bit but let's check"
		Knight_Otu says, "All I recall is that Darty heals, and must die first."
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | Upon closer inspection, the chandelier is one solid mass that just 		
CF | looks more delicate from a distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X COLONNADE 		
CF | 		
CF | This is a row of columns, each too slender to provide cover but 		
CF | collectively doing a good job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | This might be a pew, or a bench for a banquet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x athos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X ATHOS 		
CF | 		
CF | This bot wears a blue tabard with a white cross and the name "Athos" 		
CF | embroidered on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x porthos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X PORTHOS 		
CF | 		
CF | This bot wears a blue tabard with a white cross and the name "Porthos" 		
CF | embroidered on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x aramis" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X ARAMIS 		
CF | 		
CF | This bot wears a blue tabard with a white cross and the name "Aramis" 		
CF | embroidered on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X DARTY 		
CF | 		
CF | This bot is shorter than the others, and has a simple white tabard 		
CF | with the name "Darty" on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Knight_Otu says, "Right, robots can take multiple hits in many cases."
		Lancelot says, "each can take two hits..."
		DavidW says, "and our side is one hit each."
		Knight_Otu says, "Yeah, but among earlier ones, there were a few that took one hit."
		DavidW says, "yes. Not this time."
		DavidW asks, "I'm going to do a test run without programming anything to see what they do, okay?"
DavidW says (to ClubFloyd), "hide behind chandelier" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > HIDE BEHIND CHANDELIER 		
CF | 		
CF | You duck behind the fallen chandelier, taking cover. 		
CF | 		
CF | > 		Lancelot says, "yeah that should help"
		Knight_Otu says, "I guess we start with the grenade, shoot D'Artagnon, the others shoot two of the others, and hope we can shoot the third... Yeah, a trial run, definitely."
DavidW says (to ClubFloyd), "max, hide behind colonnade" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, HIDE BEHIND COLONNADE 		
CF | 		
CF | Max ducks behind the colonnade, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind bench" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > DAN, HIDE BEHIND BENCH 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You spring out from behind the fallen chandelier. 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the Darty bot, the Athos bot, the Porthos bot and the 		
CF | Aramis bot. 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward itself, the 		
CF | Athos bot, the Porthos bot and the Aramis bot, and they in turn are 		
CF | healed. 		
CF | 		
CF | The Athos bot aims at you. 		
CF | 		
CF | The Porthos bot aims at you. 		
CF | 		
CF | The Aramis bot aims at you. 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
		Lancelot says, "lol so grenade triggers Darty to heal everyone... mass heal no fair"
DavidW says (to ClubFloyd), "turn off vest" 		
CF ] Bronze Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu asks, "What if we throw grenade and one of our friends shoots Darty immediately? Does he still get to heal?"
		Knight_Otu says, "*throw *the'* grenade"
		DavidW says, "no, he shouldn't be able to heal if he's down"
DavidW says (to ClubFloyd), "x max" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X MAX 		
CF | 		
CF | (Max) 		
CF | Max is a boxy, armored robot with crimson and navy markings spelling 		
CF | MAX on his chest. He wears a stoic expression that seems to be built 		
CF | into his face. 		
CF | 		
CF | You can see three memory slots on Max, labelled Slot X, Slot Y and 		
CF | Slot Z, of which Slot Y is activated. 		
CF | 		
CF | Max is holding Max's blaster. 		
CF | 		
CF | He is currently not in a situation where replay of commands is 		
CF | allowed. 		
CF | 		
CF | Max has taken cover behind the colonnade. 		
CF | 		
CF | [New Topic for Max - Transcribing] 		
CF | 		
CF | > 		Lancelot says, "yeah kinda unfair darty still works after the grenade but I guess it would have made it too easy if that worked"
DavidW says (to ClubFloyd), "max, record" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		Knight_Otu says, "I would guess so, but if his action comes between ours and our comrades, it might be trouble. I don't recall the initiative order."
DavidW says (to ClubFloyd), "yes" 		
CF ] Bronze Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, SHOOT DARTY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND COLONNADE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot porthos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, SHOOT PORTHOS 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND COLONNADE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, finish" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dan" 		
CF ] Bronze Tier 		
CF | > 		
CF | > X DAN 		
CF | 		
CF | (Dan) 		
CF | Dan is a tall, lithe robot with the word DAN painted in black on his 		
CF | silver body. 		
CF | 		
CF | You can see three memory slots on Dan, labelled Slot A, Slot B and 		
CF | Slot C, of which Slot A is activated. 		
CF | 		
CF | Dan is holding Dan's blaster. 		
CF | 		
CF | He is currently not in a situation where replay of commands is 		
CF | allowed. 		
CF | 		
CF | Dan has taken cover behind the wooden bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, record" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bronze Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, SHOOT DARTY 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND BENCH 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot aramis" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, SHOOT ARAMIS 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND BENCH 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, finish" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | > 		Lancelot says, "interesting... curious how it will play out"
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Bronze Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bronze Tier 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bronze Tier 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Bronze Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the Darty bot, the Athos bot, the Porthos bot and the 		
CF | Aramis bot. 		
CF | 		
CF | Max jumps out from behind the colonnade. 		
CF | 		
CF | Max shoots, but the Aramis bot blocks the attack from damaging young 		
CF | Darty! 		
CF | 		
CF | Dan pops out from behind the wooden bench. 		
CF | 		
CF | Dan shoots, but the Porthos bot blocks the attack from damaging young 		
CF | Darty! 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward itself, the 		
CF | Athos bot, the Porthos bot and the Aramis bot, and they in turn are 		
CF | healed. 		
CF | 		
CF | The Athos bot shoots at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | The Porthos bot aims at Dan. 		
CF | 		
CF | The Aramis bot aims at Dan. 		
CF | 		
CF | > 		Lancelot says, "are we hiding"
		Lancelot says, "aww"
		Knight_Otu says, "The REPLAY must be throwing off most players, I feel."
		Lancelot says, "and looks like we cannot hit Darty first so we need to focus on the big guys first"
DavidW I didn't bother to hide first, no. 		DavidW says, "I didn't bother to hide first, no."
		Lancelot says, "no worries I also forgot it a lot when trying this scenario a few days ago :p"
		DavidW says, "I didn't expect the bots to block attacks on darty."
		Knight_Otu says, ">BUY EXTRA GRENADES"
		Knight_Otu says, "Sadly not possible."
		DavidW says, "In theory, I can pick up a grenade and rearm it."
		Knight_Otu says, "So focus fire on one musketeer at a time? But that seems like a losing strategy with a mass heal every turn."
		DavidW says, "I'm really unsure what to do."
		Lancelot says, "not sure it is always mass heal ... let me know if you want to know what I tried but its not complete"
		Knight_Otu asks, "Let's see this round through first, I guess?"
		DavidW says, "Personally, I think I'm okay with hints with this section."
		DavidW says, "yeah, there's likely a third and worse battle after this one."
		Lancelot says, "what I tried last is to let the bots shoot each musketeer and hide in between"
		Lancelot says, "and us shooting another musketeer at the same time"
		Lancelot says, "and of course also hiding ... the cycle is 5 right"
		DavidW asks, "Are you saying Darty will do nothing if we leave him alone?"
		DavidW asks, "So we carefully destroy the other three, then gang up on Darty?"
		Lancelot says, "thats what I wanted to try"
		Lancelot asks, "I do not think darcy mass heals when he himself is not targeted?"
		DavidW says, "okay. So that also means no grenade."
		Knight_Otu says, "I recall he would look for someone to heal during out first try weeks ago."
		Lancelot says, "I have athos hide porthos hide aramis for the bots"
DavidW says (to ClubFloyd), "max, record" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bronze Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | The Athos bot aims at Max. 		
CF | 		
CF | The Porthos bot shoots at Dan but the wooden bench blocks the shots! 		
CF | 		
CF | The Aramis bot blasts at Dan but the wooden bench blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off vest" 		
CF ] Bronze Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," says Dan. 		
CF | 		
CF | > 		Lancelot says, "and we will then shoot another musketeer during that cycle..."
DavidW says (to ClubFloyd), "max, finish" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		Lancelot says, "oops need to stop fighting first lol"
DavidW says (to ClubFloyd), "max, record" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bronze Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		DavidW says, "max, shoot athos"
DavidW says (to ClubFloyd), "max, shoot athos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, SHOOT ATHOS 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behide colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIDE COLONNADE 		
CF | 		
CF | "I couldn't recognize that as an order," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND COLONNADE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		Lancelot asks, "just hide?"
		Lancelot says, "oh"
DavidW says (to ClubFloyd), "max, shoot porthos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, SHOOT PORTHOS 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND COLONNADE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot aramis" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, SHOOT ARAMIS 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		DavidW asks, "Program Dan the same way?"
		Knight_Otu says, "I guess."
		Lancelot says, "thats what I tried yep"
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, record" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bronze Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot athos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, SHOOT ATHOS 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		Lancelot says, "and then we shoot next in line... I th"
DavidW says (to ClubFloyd), "dan, hide behind bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND BENCH 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot porthos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, SHOOT PORTHOS 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		Lancelot says, "I didnt write down what Darcy did sorry but I think that worked"
DavidW says (to ClubFloyd), "dan, hide behind bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND BENCH 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, shoot aramis" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, SHOOT ARAMIS 		
CF | 		
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, hide behind colonnade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND COLONNADE 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | Max ducks behind the colonnade, taking cover. 		
CF | 		
CF | > 		Lancelot says, "oh we need to ask them to hide first before we trigger the replay bit"
DavidW says (to ClubFloyd), "dan, hide behind bench" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND BENCH 		
CF | 		
CF | "New command detected. Playing back turned off," says Dan. 		
CF | 		
CF | Dan is already hiding behind the wooden bench! 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
		Lancelot says, "dont forget ask them to replay"
		DavidW asks, "I did tell them?"
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Bronze Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		Lancelot says, "playing back turned off because you asked them to hide"
DavidW says (to ClubFloyd), "dan, replay" 		
CF ] Bronze Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		DavidW says, "well, that's awkward"
		Lancelot says, "irritating IMHO"
DavidW says (to ClubFloyd), "hide behind chandelier" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > HIDE BEHIND CHANDELIER 		
CF | 		
CF | You duck behind the fallen chandelier, taking cover. 		
CF | 		
CF | > 		Knight_Otu asks, "That's basically the name of this section, isn't it?"
		Lancelot says, "and then we shoot porthos first and hide and then aramis"
		Lancelot says, "so not all three same target I think that works"
		DavidW asks, "okay, but what's the plan for darty?"
		Lancelot says, "darty does not use mass heal I think when not attacked"
		Lancelot says, "and we attack two different targets"
		Lancelot asks, "anyways try?"
		Lancelot says, "then I can write this down lol"
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		Knight_Otu says, "But Darty has two hit points, so ..., well we'll see."
DavidW says (to ClubFloyd), "shoot porthos" 		
CF ] Bronze Tier 		
CF | > 		
CF | > SHOOT PORTHOS 		
CF | 		
CF | You jump out from behind the fallen chandelier. 		
CF | 		
CF | You shoot at the Porthos bot, and it's a hit! The Porthos bot flashes 		
CF | red. 		
CF | 		
CF | Max springs out from behind the colonnade. 		
CF | 		
CF | Max shoots at the Athos bot and it's a hit! The Athos bot flashes red. 		
CF | 		
CF | Dan pops out from behind the wooden bench. 		
CF | 		
CF | Dan shoots at the Athos bot and it's a hit! The Athos bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward the Porthos 		
CF | bot, and it in turn is healed. 		
CF | 		
CF | The Porthos bot aims at Dan. 		
CF | 		
CF | The Aramis bot aims at Max. 		
CF | 		
CF | > 		Lancelot says, "ok so darty heals the one we shoot and the other is down"
DavidW says (to ClubFloyd), "hide behind chandelier" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > HIDE BEHIND CHANDELIER 		
CF | 		
CF | You duck behind the fallen chandelier, taking cover. 		
CF | 		
CF | Max ducks behind the colonnade, taking cover. 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | The Porthos bot shoots at Dan but the wooden bench blocks the shots! 		
CF | 		
CF | The Aramis bot blasts at Max but the colonnade blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot aramis" 		
CF ] Bronze Tier 		
CF | > 		
CF | > SHOOT ARAMIS 		
CF | 		
CF | You spring out from behind the fallen chandelier. 		
CF | 		
CF | You shoot at the Aramis bot, and it's a hit! The Aramis bot flashes 		
CF | red. 		
CF | 		
CF | Max jumps out from behind the colonnade. 		
CF | 		
CF | Max blasts at the Porthos bot and it's a hit! The Porthos bot flashes 		
CF | red. 		
CF | 		
CF | Dan pops out from behind the wooden bench. 		
CF | 		
CF | Dan blasts at the Porthos bot and it's a hit! The Porthos bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward the Aramis bot, 		
CF | and it in turn is healed. 		
CF | 		
CF | The Aramis bot aims at Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind chandelier" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > HIDE BEHIND CHANDELIER 		
CF | 		
CF | You duck behind the fallen chandelier, taking cover. 		
CF | 		
CF | Max ducks behind the colonnade, taking cover. 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | The Aramis bot fires away at Dan but the wooden bench blocks the 		
CF | shots! 		
CF | 		
CF | > 		Lancelot says, "damn didnt write last move here but we are almost there"
		DavidW asks, "Who do I shoot next? Aramis or Darty?"
		Lancelot asks, "; ; darty?"
DavidW says (to ClubFloyd), "shoot darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > SHOOT DARTY 		
CF | 		
CF | You spring out from behind the fallen chandelier. 		
CF | 		
CF | You shoot, but the Aramis bot blocks the attack from damaging young 		
CF | Darty! 		
CF | 		
CF | Max jumps out from behind the colonnade. 		
CF | 		
CF | Max fires away at the Aramis bot and it's a hit! The Aramis bot 		
CF | flashes red. 		
CF | 		
CF | Dan springs out from behind the wooden bench. 		
CF | 		
CF | Dan blasts at the Aramis bot and it's a hit! The Aramis bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "if not the other one sorry forgot this bit"
		Lancelot says, "ok"
		Lancelot says, "perfect"
DavidW says (to ClubFloyd), "shoot darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > SHOOT DARTY 		
CF | 		
CF | You shoot at the Darty bot, and it's a hit! The Darty bot flashes red. 		
CF | 		
CF | Max fires away at the Athos bot but the Athos bot is already 		
CF | deactivated! 		
CF | 		
CF | Dan fires away at the Athos bot but the Athos bot is already 		
CF | deactivated! 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward itself, and it 		
CF | in turn is healed. 		
CF | 		
CF | > 		Lancelot says, "okay"
		Lancelot says, "see"
DavidW says (to ClubFloyd), "shoot darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > SHOOT DARTY 		
CF | 		
CF | You shoot at the Darty bot, and it's a hit! The Darty bot flashes red. 		
CF | 		
CF | Max ducks behind the colonnade, taking cover. 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward itself, and it 		
CF | in turn is healed. 		
CF | 		
CF | > 		Lancelot says, "so"
		Knight_Otu asks, "I suppose we could now program the others to shot darty?"
		DavidW says, "This is what I was concerned about."
		Lancelot says, "after the first round we should have another round with max and dan shooting darty"
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "hide behind chandelier" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > HIDE BEHIND CHANDELIER 		
CF | 		
CF | You duck behind the fallen chandelier, taking cover. 		
CF | 		
CF | Max jumps out from behind the colonnade. 		
CF | 		
CF | Max shoots at the Porthos bot but the Porthos bot is already 		
CF | deactivated! 		
CF | 		
CF | Dan springs out from behind the wooden bench. 		
CF | 		
CF | Dan blasts at the Porthos bot but the Porthos bot is already 		
CF | deactivated! 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "so we need two programs"
		Lancelot says, "first round seems to work"
DavidW says (to ClubFloyd), "max, record" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot darty" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, SHOOT DARTY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan pops out from behind the wooden bench. 		
CF | 		
CF | Dan shoots at the Aramis bot but the Aramis bot is already 		
CF | deactivated! 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "juts program it with shooting darty lol"
DavidW says (to ClubFloyd), "max, shoot darty" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, SHOOT DARTY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan shoots at the Athos bot but the Athos bot is already deactivated! 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, shoot darty" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, SHOOT DARTY 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, finish" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | Dan springs out from behind the wooden bench. 		
CF | 		
CF | Dan fires away at the Porthos bot but the Porthos bot is already 		
CF | deactivated! 		
CF | 		
CF | The Darty bot looks for someone to heal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, replay" 		
CF ] Bronze Tier (behind the fallen chandelier) 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Got it! Playing back now," says Max. 		
CF | 		
CF | Max shoots at the Darty bot and it's a hit! The Darty bot flashes red. 		
CF | 		
CF | Dan ducks behind the wooden bench, taking cover. 		
CF | 		
CF | The Darty bot points and releases a yellow beam toward itself, and it 		
CF | in turn is healed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot darty" 		
CF ] Bronze Tier 		
CF | > 		
CF | > SHOOT DARTY 		
CF | 		
CF | You jump out from behind the fallen chandelier. 		
CF | 		
CF | You shoot at the Darty bot, and it's a hit! The Darty bot flashes red. 		
CF | 		
CF | Max fires away at the Darty bot and it's a hit! The Darty bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | Dan springs out from behind the wooden bench. 		
CF | 		
CF | Dan blasts at the Aramis bot but the Aramis bot is already 		
CF | deactivated! 		
CF | 		
CF | A chime sounds, and a voice says, "Congratulations! You have won the 		
CF | Bronze Tier challenge! You may proceed to the next challenge." 		
CF | 		
CF | The three musketeers bow elegantly to you, while the Darty bot just 		
CF | scoffs. All four then file out of the room. 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Lancelot exclaims, "yessss!!!! well done!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf32" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Bronze Tier 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Oof. Again. Well shot."
		Lancelot says, "so I was almost there"
DavidW says (to ClubFloyd), "s" 		
CF ] Silver Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Silver Tier 		
CF | This room has been decorated in a dramatic fantasy style. An evil 		
CF | altar stands in the center of the room, flanked by a guardian statue. 		
CF | Shattered gates that once protected the altar now lie on the floor, 		
CF | and a great seal that once held them shut is broken and cast off to 		
CF | the side. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Max and Dan follow you into the room. Four bots depicting the elements 		
CF | face you: a fast air bot, a dangerous fire bot, a massive earth bot, 		
CF | and a peaceful water bot. 		
CF | 		
CF | A pleasant voice from above says, "Welcome to the Silver Tier. When 		
CF | you are ready, you may turn on your vest. Good luck!" The voice then 		
CF | cuts out. 		
CF | 		
CF | > 		Lancelot says, "my apoligies for the last bit I guess I know what I had to do but didnt write it down lol"
		Knight_Otu asks, "Is this the Temple of Elemental Evil?"
		Lancelot says, "lol but check these toys out they have different thingies looks like"
		DavidW says, "So we're fighting the Fantastic Four now, more or less."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x air" 		
CF ] Silver Tier 		
CF | > 		
CF | > X AIR 		
CF | 		
CF | The air bot looks very fast, and has a clear wheel it rolls on, to 		
CF | give an illusion of it floating above the air. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		Knight_Otu says, "That said, I hope this only goes up to Gold tier, rather than Platinum tier or higher."
DavidW says (to ClubFloyd), "x statue" 		
CF ] Silver Tier 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | Much larger than you, this guardian statue looks like some kind of 		
CF | humanoid lizard in armor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | This fire bot is painted in orange and red flames. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x earth" 		
CF ] Silver Tier 		
CF | > 		
CF | > X EARTH 		
CF | 		
CF | This earth bot is blockier than the others, and is covered in crystal 		
CF | facets. It has a large eye with a target on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take three hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Silver Tier 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | The water bot is painted in blue waves, and carries no weapon. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take two hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gates" 		
CF ] Silver Tier 		
CF | > 		
CF | > X GATES 		
CF | 		
CF | The gates that once guarded the altar are thrown to the ground in a 		
CF | shattered heap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seal" 		
CF ] Silver Tier 		
CF | > 		
CF | > X SEAL 		
CF | 		
CF | This immense pile of wax looks like it once held the gates together, 		
CF | before they were destroyed. 		
CF | 		
CF | > 		Lancelot says, "ok so water bot does not attack"
		Lancelot asks, "probably heals?"
		DavidW says, "yeah, it might be another healer."
DavidW says (to ClubFloyd), "x altar" 		
CF ] Silver Tier 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | This altar is very evil, as you can tell by the spiky shape and the 		
CF | skulls carved on it. It is taller and wider than you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skulls" 		
CF ] Silver Tier 		
CF | > 		
CF | > X SKULLS 		
CF | 		
CF | This altar is very evil, as you can tell by the spiky shape and the 		
CF | skulls carved on it. It is taller and wider than you. 		
CF | 		
CF | > 		Knight_Otu asks, "We had one of those three-hit bots in the tutorial section, right? You had to hit it in the eye tomake it vulnerable or something?"
DavidW says (to ClubFloyd), "get on altar" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > GET ON ALTAR 		
CF | 		
CF | You duck behind the evil altar, taking cover. 		
CF | 		
CF | > 		Lancelot says, "yeah it mentions a target"
		Lancelot says, "earth"
		DavidW says, "yes"
		Lancelot says, "so we need to shoot that target three times at least"
		DavidW says, "I suggest we start with a throw-grenade test."
		Lancelot says, "hmm fire and"
		Lancelot says, "check"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bronze Tier 		
CF | > 		
CF | > N 		
CF | 		
CF | You pop out from behind the evil altar. 		
CF | 		
CF | Bronze Tier 		
CF | You find yourself in a vaulted room in a great palace, or perhaps a 		
CF | cathedral. The room itself affords little opportunity for cover; 		
CF | however, an immense chandelier has fallen to the ground. In addition, 		
CF | a colonnade provides significant cover, as does a nearby wooden bench. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | You can see a grenade here. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Bronze Tier 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Silver Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Silver Tier 		
CF | This room has been decorated in a dramatic fantasy style. An evil 		
CF | altar stands in the center of the room, flanked by a guardian statue. 		
CF | Shattered gates that once protected the altar now lie on the floor, 		
CF | and a great seal that once held them shut is broken and cast off to 		
CF | the side. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Four bots depicting the elements face you: a fast air bot, a dangerous 		
CF | fire bot, a massive earth bot, and a peaceful water bot. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Silver Tier 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | > 		DavidW says, "Helps if you *have* the grenade."
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		Lancelot says, "what, no atoo retrieve"
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Silver Tier 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the earth bot, the air bot, the fire bot and the water 		
CF | bot. 		
CF | 		
CF | The earth bot blasts at Dan and it's a hit! Dan got blasted by the 		
CF | earth bot! 		
CF | 		
CF | The air bot takes a shot at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Max. 		
CF | 		
CF | The fire bot takes a shot at Max and it's a hit! Max got wrecked by 		
CF | the fire bot! 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		DavidW says, "We didn't see the water bot do anything."
		Lancelot asks, "okay so maybe no healing?"
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Silver Tier 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot asks, "can we wait one turn before we chuck the grenade?"
		Knight_Otu says, "We basically insta-lost, so maybe it's still a healer."
		DavidW asks, "Is it possible it just stands there?"
		Lancelot asks, "maybe they insta shoot?"
DavidW says (to ClubFloyd), "max, hide behind gate" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE BEHIND GATE 		
CF | 		
CF | Max ducks behind the shattered gates, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide behind seal" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE BEHIND SEAL 		
CF | 		
CF | Dan ducks behind the seal, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind altar" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > HIDE BEHIND ALTAR 		
CF | 		
CF | You duck behind the evil altar, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The earth bot shoots at you but the evil altar blocks the shots! 		
CF | 		
CF | The air bot fires away at you but the evil altar blocks the shots! 		
CF | 		
CF | The fire bot shoots at Max but the shattered gates block the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Knight_Otu says, "Healer."
		DavidW says, "yup"
		Lancelot asks, "indeed and now grenade?"
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Silver Tier 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You spring out from behind the evil altar. 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting the earth bot, the air bot, the fire bot and the water 		
CF | bot. 		
CF | 		
CF | The earth bot shoots at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | A pillar of flames springs up around the evil altar. 		
CF | 		
CF | The water bot points and releases a yellow beam toward the earth bot, 		
CF | the air bot, the fire bot and itself, and they in turn are healed. 		
CF | 		
CF | > 		Lancelot says, "okay no grenate at least not at first hmm"
		Lancelot says, "wait"
		Lancelot asks, "if this works similar to other healer?"
		Knight_Otu asks, "The earth bot shoots and hits every turn, I guess?"
		Lancelot says, "let two of use shoot one bot, it will be deactivated, and third of us shooth another?>"
		Lancelot says, "let one of us hit that target then"
		Lancelot says, "and the other two gang up on fire and air"
		Lancelot says, "but we need a hide at start, they shoot in the first round already"
		Lancelot says, "I think"
		Lancelot says, "or always target earth, it shoots every round as you said"
		DavidW asks, "What's with the 'pillar of flames' around the altar, though? Can that make the altar unusable as a hiding spot?"
		Lancelot says, "not sure how that works"
		DavidW says, "I think we need to take out Earth first."
		Knight_Otu says, "AFK for a bit, continue without me."
		DavidW says, "Then fire, then air, then water."
		Lancelot asks, "program one bot to target earth each round?"
		Lancelot says, "then the other one and us can take on fire air and water"
		Lancelot says, "they each need 2 shots"
		DavidW says, "Too many variables."
		Lancelot says, "yeah but three players, and 2 shots deactivate each bot so manageable I hope"
		DavidW hides behind the altar and whimpers.
		Lancelot says, "its not THAT bad lol"
		DavidW says, "sez you"
		DavidW asks, "Would you like to drive?"
		Lancelot says, "well earth needs a hit every turn thats clear"
		Lancelot says, "remind me how I order floyd"
		DavidW says, "f in front of your command."
		Lancelot says, "ok let me try"
Lancelot says (to ClubFloyd), "look" 		
CF ] Silver Tier 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Silver Tier 		
CF | This room has been decorated in a dramatic fantasy style. An evil 		
CF | altar stands in the center of the room, flanked by a guardian statue. 		
CF | Shattered gates that once protected the altar now lie on the floor, 		
CF | and a great seal that once held them shut is broken and cast off to 		
CF | the side. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Dan has taken cover behind the seal, while Max is hiding behind the 		
CF | shattered gates. 		
CF | 		
CF | The earth bot is grimly firing at you, surrounded by its allies the 		
CF | air bot, the fire bot and the water bot. 		
CF | 		
CF | You can also see a grenade here. 		
CF | 		
CF | The earth bot takes a shot at Max but the shattered gates block the 		
CF | shots! 		
CF | 		
CF | The air bot shoots at Dan but the seal blocks the shots! 		
CF | 		
CF | The fire bot fires away at Max but the shattered gates block the 		
CF | shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		DavidW says, "we're still in battle, so turn off the vest first, I think."
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | Max jumps out from behind the shattered gates. 		
CF | 		
CF | Max takes a shot at the eye of the earth bot, who is now stunned. It 		
CF | doesn't seem to have done any damage, though. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The pillar of flames around the evil altar dies down. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "ah thats interesting"
		Lancelot says, "so the target stuns earth"
		Lancelot says, "play let me try"
Lancelot says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | > 		DavidW says, "yeah, same as with the testing eye-bot."
		Lancelot says, "yep"
Lancelot says (to ClubFloyd), "max, help" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HELP 		
CF | 		
CF | [That command asks to do something outside of play, so it can only 		
CF | make sense from you to me. Max cannot be asked to do this.] 		
CF | 		
CF | > 		Lancelot says, "oops"
Lancelot says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		Lancelot says, "I will hide first they seem aggro"
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		DavidW says, "The target does no damage, though."
Lancelot says (to ClubFloyd), "look" 		
CF ] Silver Tier 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Silver Tier 		
CF | This room has been decorated in a dramatic fantasy style. An evil 		
CF | altar stands in the center of the room, flanked by a guardian statue. 		
CF | Shattered gates that once protected the altar now lie on the floor, 		
CF | and a great seal that once held them shut is broken and cast off to 		
CF | the side. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Dan has taken cover behind the seal. 		
CF | 		
CF | Max, your friendly robot helper, is here! 		
CF | 		
CF | Four bots depicting the elements face you: a fast air bot, a dangerous 		
CF | fire bot, a massive earth bot, and a peaceful water bot. 		
CF | 		
CF | You can also see a grenade here. 		
CF | 		
CF | > 		Lancelot says, "no but it shops earth from shooting us every turn"
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max ducks behind the shattered gates, taking cover. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		Lancelot says, "okay thats max"
Lancelot says (to ClubFloyd), "dan, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		DavidW says, "hopefully no one will shoot at max."
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		Lancelot says, "oh right hmm"
		Lancelot says, "well lets see what we get"
Lancelot says (to ClubFloyd), "dan, shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT FIRE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT AIR 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | Dan is already hiding behind the seal! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		Lancelot says, "not sure what air will do"
		Lancelot says, "lets see what happens"
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the evil altar, taking cover. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		DavidW says, "I don't remember if air attacks or not."
		Lancelot says, "I hope we can take it out before that happns its a fast bot it said"
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the evil altar! 		
CF | 		
CF | Max is already hiding behind the shattered gates! 		
CF | 		
CF | Dan is already hiding behind the seal! 		
CF | 		
CF | The earth bot shoots at Max but the shattered gates block the shots! 		
CF | 		
CF | The air bot blasts at Dan but the seal blocks the shots! 		
CF | 		
CF | The fire bot shoots at Max but the shattered gates block the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "ah perfect"
		Lancelot says, "so they all shoot in first round"
		DavidW says, "oh, the air bot does shoot."
Lancelot says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You pop out from behind the evil altar. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max springs out from behind the shattered gates. 		
CF | 		
CF | Max shoots at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan jumps out from behind the seal. 		
CF | 		
CF | Dan shoots at the fire bot and it's a hit! The fire bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "oh air does not shoot us cool"
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the guardian statue, taking cover. 		
CF | 		
CF | Max shoots at the eye but the earth bot is already stunned! 		
CF | 		
CF | Dan ducks behind the shattered gates, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot blasts at Max and it's a hit! Max got walloped by the air 		
CF | bot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		Lancelot says, "hmm"
Lancelot says (to ClubFloyd), "shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT AIR 		
CF | 		
CF | You spring out from behind the guardian statue. 		
CF | 		
CF | You shoot at the air bot, and it's a hit! The air bot flashes red. 		
CF | 		
CF | Dan pops out from behind the shattered gates. 		
CF | 		
CF | Dan shoots at the air bot and it's a hit! The air bot flashes red and 		
CF | is now deactivated. 		
CF | 		
CF | The earth bot shoots at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "okay revise plans lol"
Lancelot says (to ClubFloyd), "take vest off" 		
CF ] Silver Tier 		
CF | > 		
CF | > TAKE VEST OFF 		
CF | 		
CF | You take off the combat vest. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Knight_Otu says, "Back."
		DavidW says, "That was almost working. HIDE first round, FIRE FIRE EYE second round. You should do HIDE third round, then AIR AIR EYE fourth round."
		Lancelot says, "yes thats what im thinking"
Lancelot says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max ducks behind the shattered gates, taking cover. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | Dan ducks behind the evil altar, taking cover. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the guardian statue, taking cover. 		
CF | 		
CF | > 		Lancelot says, "okay lets see"
Lancelot says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | But you're not wearing it! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wear vest" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > WEAR VEST 		
CF | 		
CF | You put on the combat vest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the guardian statue! 		
CF | 		
CF | Max is already hiding behind the shattered gates! 		
CF | 		
CF | Dan is already hiding behind the evil altar! 		
CF | 		
CF | The earth bot takes a shot at you but the guardian statue blocks the 		
CF | shots! 		
CF | 		
CF | The air bot shoots at Dan but the evil altar blocks the shots! 		
CF | 		
CF | The fire bot shoots at Dan but the evil altar blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You jump out from behind the guardian statue. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max pops out from behind the shattered gates. 		
CF | 		
CF | Max takes a shot at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan springs out from behind the evil altar. 		
CF | 		
CF | Dan blasts at the fire bot and it's a hit! The fire bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the seal) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the seal, taking cover. 		
CF | 		
CF | Max ducks behind the guardian statue, taking cover. 		
CF | 		
CF | Dan ducks behind the evil altar, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot fires away at you but the seal blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		Lancelot says, "hmm I hope it works lol"
Lancelot says (to ClubFloyd), "shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT AIR 		
CF | 		
CF | You jump out from behind the seal. 		
CF | 		
CF | You shoot at the air bot, and it's a hit! The air bot flashes red. 		
CF | 		
CF | Max springs out from behind the guardian statue. 		
CF | 		
CF | Max fires away at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan jumps out from behind the evil altar. 		
CF | 		
CF | Dan shoots at the air bot and it's a hit! The air bot flashes red and 		
CF | is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "aaah almost"
Lancelot says (to ClubFloyd), "shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT WATER 		
CF | 		
CF | You shoot at the water bot, and it's a hit! The water bot flashes red. 		
CF | 		
CF | Max shoots at the eye but the earth bot is already stunned! 		
CF | 		
CF | Dan ducks behind the guardian statue, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The water bot points and releases a yellow beam toward itself, and it 		
CF | in turn is healed. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		Lancelot says, "okay so change program for dan to hide fire hide air water"
Lancelot says (to ClubFloyd), "dan, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Dan. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | Max ducks behind the seal, taking cover. 		
CF | 		
CF | The earth bot blasts at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "I think we can keep max at hide target hide target target"
		DavidW says, "I think after fire and air are down, you need to all shoot earth instead of its eye."
		Lancelot says, "oh right its a cycle on repear right"
		Lancelot says, "then max needs to be hide and then target 4 times"
		Lancelot says, "I think water needs to go first, earth gets stunned by max and needs 2 turns"
Lancelot says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | The earth bot blasts at Dan but the guardian statue blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | The earth bot fires away at Max but the seal blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | The earth bot shoots at Dan but the guardian statue blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | The earth bot shoots at Dan but the guardian statue blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | The earth bot shoots at Dan but the guardian statue blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | The earth bot fires away at Max but the seal blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Got it! Playing back now," says Max. 		
CF | 		
CF | Max is already hiding behind the seal! 		
CF | 		
CF | The earth bot blasts at Dan but the guardian statue blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "oops"
Lancelot says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "Not recorded; due to recursion, recording is not an allowable command 		
CF | to record," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, wait" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, WAIT 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, finish" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, FINISH 		
CF | 		
CF | "The remaining commands in this slot have been filled with WAIT. 		
CF | 		
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can 		
CF | now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		Lancelot says, "sorry"
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		DavidW asks, "it's confusing, isn't it?"
Lancelot says (to ClubFloyd), "dan, shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT FIRE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		Lancelot says, "yes it is, I made some notes here otherwise I forget the order lol"
Lancelot says (to ClubFloyd), "dan, shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT AIR 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT WATER 		
CF | 		
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		Lancelot says, "okay"
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the evil altar, taking cover. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		Lancelot says, "oof I hope it woirks"
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the evil altar! 		
CF | 		
CF | Max is already hiding behind the seal! 		
CF | 		
CF | Dan is already hiding behind the guardian statue! 		
CF | 		
CF | The earth bot fires away at you but the evil altar blocks the shots! 		
CF | 		
CF | The air bot shoots at Dan but the guardian statue blocks the shots! 		
CF | 		
CF | The fire bot shoots at Max but the seal blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You pop out from behind the evil altar. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max jumps out from behind the seal. 		
CF | 		
CF | Max shoots at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan pops out from behind the guardian statue. 		
CF | 		
CF | Dan shoots at the fire bot and it's a hit! The fire bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the shattered gates, taking cover. 		
CF | 		
CF | Max fires away at the eye but the earth bot is already stunned! 		
CF | 		
CF | Dan ducks behind the guardian statue, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot fires away at Max and it's a hit! Max got gobsmacked by 		
CF | the air bot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		Lancelot says, "dang"
		DavidW says, "see, max has to hide every other turn."
		Lancelot says, "yeah sorry"
Lancelot says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, record" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Lancelot says (to ClubFloyd), "yes" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the shattered gates! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the shattered gates! 		
CF | 		
CF | Max ducks behind the evil altar, taking cover. 		
CF | 		
CF | Dan is already hiding behind the guardian statue! 		
CF | 		
CF | The earth bot shoots at Max but the evil altar blocks the shots! 		
CF | 		
CF | The air bot shoots at you but the shattered gates block the shots! 		
CF | 		
CF | The fire bot shoots at you but the shattered gates block the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You spring out from behind the shattered gates. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max jumps out from behind the evil altar. 		
CF | 		
CF | Max shoots at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan springs out from behind the guardian statue. 		
CF | 		
CF | Dan blasts at the fire bot and it's a hit! The fire bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the seal) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the seal, taking cover. 		
CF | 		
CF | Max ducks behind the evil altar, taking cover. 		
CF | 		
CF | Dan ducks behind the guardian statue, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot shoots at Max but the evil altar blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		Lancelot says, "aha"
Lancelot says (to ClubFloyd), "shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT AIR 		
CF | 		
CF | You pop out from behind the seal. 		
CF | 		
CF | You shoot at the air bot, and it's a hit! The air bot flashes red. 		
CF | 		
CF | Max springs out from behind the evil altar. 		
CF | 		
CF | Max fires away at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan jumps out from behind the guardian statue. 		
CF | 		
CF | Dan blasts at the air bot and it's a hit! The air bot flashes red and 		
CF | is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT WATER 		
CF | 		
CF | You shoot at the water bot, and it's a hit! The water bot flashes red. 		
CF | 		
CF | Max blasts at the eye but the earth bot is already stunned! 		
CF | 		
CF | Dan shoots at the water bot and it's a hit! The water bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		Lancelot says, "oh fck"
		Lancelot says, "oh next is hide"
Lancelot says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the seal) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the seal, taking cover. 		
CF | 		
CF | Max ducks behind the guardian statue, taking cover. 		
CF | 		
CF | Dan ducks behind the shattered gates, taking cover. 		
CF | 		
CF | The earth bot fires away at Dan but the shattered gates block the 		
CF | shots! 		
CF | 		
CF | > 		DavidW says, "Now everyone should shoot Earth."
		DavidW says, "oops"
Lancelot says (to ClubFloyd), "shoot earth" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT EARTH 		
CF | 		
CF | You spring out from behind the seal. 		
CF | 		
CF | You shoot at the earth bot, and it's a hit! The earth bot flashes red. 		
CF | 		
CF | Max jumps out from behind the guardian statue. 		
CF | 		
CF | Max fires away at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan pops out from behind the shattered gates. 		
CF | 		
CF | Dan blasts at the fire bot but the fire bot is already deactivated! 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | > 		Knight_Otu asks, "Thought - Start everyone hidden. One bot - TARGET, HIDE, TARGET, TARGET, EARTH. The second bot - FIRE, HIDE, AIR, WATER, EARTH. We repeat the same as the second bot?"
		DavidW says, "Correct."
		Knight_Otu says, "Unless you tried that while I was away."
		Lancelot says, "I think it will still shoot if target is not hit"
		DavidW says, "no, I haven't tried it."
		Lancelot says, "I now have hide target hide target target for max"
		Lancelot says, "and looks like we almost there"
		Lancelot asks, "want to try your strategy?"
		Knight_Otu says, "I can try."
		Lancelot says, "first round cannot be target since ALL robots shoot"
Knight_Otu says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Lancelot says, "we were almost there I thought id max hits target I can shoot earth 3 times"
Knight_Otu says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max ducks behind the seal, taking cover. 		
CF | 		
CF | > 		DavidW says, "uhhh"
		Lancelot says, "I trhink round one we get hit"
		Lancelot says, "since they were all shooting at us right away"
		Knight_Otu says, "I guess we can try to see what happens first. If Max is hit immediately, my strategy won't work."
Knight_Otu says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		Lancelot says, "okay why not"
Knight_Otu says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | Dan ducks behind the evil altar, taking cover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the shattered gates, taking cover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the shattered gates! 		
CF | 		
CF | Max jumps out from behind the seal. 		
CF | 		
CF | Max shoots at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan is already hiding behind the evil altar! 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot blasts at you but the shattered gates block the shots! 		
CF | 		
CF | The fire bot shoots at Max and it's a hit! Max got walloped by the 		
CF | fire bot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		DavidW says, "bye Max"
		Lancelot says, "I was afraid of that, they all shoot in first round so first move is hide"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, record" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, shoot fire" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, SHOOT FIRE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		DavidW says, "It's a shame there's no command to recite what's in a slot, at least as far as I know."
Knight_Otu says (to ClubFloyd), "dan, shoot air" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, SHOOT AIR 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		Lancelot asks, "can we examine the slot maybe?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Silver Tier (behind the shattered gates) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, shoot water" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, SHOOT WATER 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, shoot earth" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, SHOOT EARTH 		
CF | 		
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x slot a" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > X SLOT A 		
CF | 		
CF | Slot A is a memory slot embedded within Dan. It is currently 		
CF | displaying the following information: 		
CF | 		
CF | "This slot is currently activated. 		
CF | 		
CF | "This slot contains 5 recorded actions out of 5 possible. 		
CF | 		
CF | "This slot can be renamed by the command 'rename Slot A your new 		
CF | name'." 		
CF | 		
CF | > 		Lancelot says, "aww no contents listed"
		DavidW asks, "read slot a?"
Knight_Otu says (to ClubFloyd), "x dan" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > X DAN 		
CF | 		
CF | (Dan) 		
CF | Dan is a tall, lithe robot with the word DAN painted in black on his 		
CF | silver body. 		
CF | 		
CF | You can see three memory slots on Dan, labelled Slot A, Slot B and 		
CF | Slot C, of which Slot A is activated. 		
CF | 		
CF | Dan is holding Dan's blaster. 		
CF | 		
CF | He is currently not in a situation where replay of commands is 		
CF | allowed. 		
CF | 		
CF | Dan has taken cover behind the evil altar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max ducks behind the seal, taking cover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You are already hiding behind the shattered gates! 		
CF | 		
CF | > 		Lancelot says, "oh yeah read might work"
Knight_Otu says (to ClubFloyd), "read slot a" 		
CF ] Silver Tier 		
CF | > 		
CF | > READ SLOT A 		
CF | 		
CF | You pop out from behind the shattered gates. 		
CF | 		
CF | Slot A is a memory slot embedded within Dan. It is currently 		
CF | displaying the following information: 		
CF | 		
CF | "This slot is currently activated. 		
CF | 		
CF | "This slot contains 5 recorded actions out of 5 possible. 		
CF | 		
CF | "This slot can be renamed by the command 'rename Slot A your new 		
CF | name'." 		
CF | 		
CF | > 		Lancelot says, "aww"
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the shattered gates, taking cover. 		
CF | 		
CF | > 		Lancelot says, "we should raise a ticket lol"
Knight_Otu says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the shattered gates) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You spring out from behind the shattered gates. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max pops out from behind the seal. 		
CF | 		
CF | Max blasts at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan jumps out from behind the evil altar. 		
CF | 		
CF | Dan shoots at the fire bot and it's a hit! The fire bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot shoots at Max and it's a hit! Max got blasted by the air 		
CF | bot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Knight_Otu says, "Right."
		Lancelot says, "so first round hide... no way around it"
		Knight_Otu says, "But that's a wasted turn, since everyone is already hidden."
		Lancelot says, "possibly but all robots shoot at round 1"
		Lancelot says, "we can disable one, take out one, and third one gets us"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | Dan ducks behind the guardian statue, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max ducks behind the seal, taking cover. 		
CF | 		
CF | > 		Lancelot says, "we found out that hide shoot shoot shoot shoopt doesnt work"
		Lancelot says, "ah nvm"
		Lancelot says, "better is hide shoot target hide shoot target shoot target"
		Knight_Otu says, "Aw, crap, forgot the shoot earth."
		Lancelot says, "we took out fire air and water then max can hit target and we hit earth at leats thats what I would try next"
Knight_Otu says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		DavidW says, "I think I know what we need to do. Max should be HIDE, EYE, HIDE, EYE, EARTH; Dan is HIDE, FIRE, HIDE, AIR, EARTH. and we copy Dan. Then it's just water to gang up on."
Knight_Otu says (to ClubFloyd), "max, shoot earth" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT EARTH 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		Knight_Otu says, "I'll take this one last try, then we'll take that idea."
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max is already hiding behind the seal! 		
CF | 		
CF | > 		DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | Dan is already hiding behind the guardian statue! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the evil altar, taking cover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		Lancelot says, "okay maybe thats better"
		Knight_Otu says, "Oof."
Knight_Otu says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the evil altar) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You spring out from behind the evil altar. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max is already hiding behind the seal! 		
CF | 		
CF | Dan jumps out from behind the guardian statue. 		
CF | 		
CF | Dan fires away at the fire bot and it's a hit! The fire bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | The earth bot blasts at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | The air bot fires away at Dan and it's a hit! Dan got wrecked by the 		
CF | air bot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "I think hide eye hide eye earth will fail because not stunned but well see"
		Knight_Otu says, "Yeah, that couldn't work."
		Lancelot exclaims, "first round hide!"
Knight_Otu says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | The earth bot blasts at Max but the seal blocks the shots! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, wait" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, WAIT 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | The earth bot fires away at Max but the seal blocks the shots! 		
CF | 		
CF | The air bot takes a shot at Max but the seal blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn off vest" 		
CF ] Silver Tier 		
CF | > 		
CF | > TURN OFF VEST 		
CF | 		
CF | The vest powers off. 		
CF | 		
CF | A voice says, "Battle lost. You can turn on your combat vest when you 		
CF | are ready to fight again." 		
CF | 		
CF | "Replay deactivated," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot target" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT TARGET 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot earth" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT EARTH 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, RECORD 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Dan. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Dan says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, wait" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, WAIT 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT FIRE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT AIR 		
CF | 		
CF | "Recorded," says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, shoot earth" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, SHOOT EARTH 		
CF | 		
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max is already hiding behind the seal! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Very well. I'll start replaying the next time we enter an active 		
CF | situation," says Max. 		
CF | 		
CF | > 		Lancelot says, "lol okay"
Knight_Otu says (to ClubFloyd), "dan, hide" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | Dan ducks behind the evil altar, taking cover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dan, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > DAN, REPLAY 		
CF | 		
CF | "Got it, boss! I'll do what you told me to, but only when a fight 		
CF | starts," says Dan. 		
CF | 		
CF | > 		Lancelot says, "I think earth will shoot us or get healed lol"
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the guardian statue, taking cover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn on vest" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | "Okay, getting ready to execute Slot Y!" says Max. 		
CF | 		
CF | "Let's go! I'm going to execute Slot A!" says Dan. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Silver Tier (behind the guardian statue) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | Max waits. 		
CF | 		
CF | Dan waits. 		
CF | 		
CF | The earth bot shoots at you but the guardian statue blocks the shots! 		
CF | 		
CF | The air bot fires away at Dan but the evil altar blocks the shots! 		
CF | 		
CF | The fire bot shoots at Max but the seal blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot fire" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT FIRE 		
CF | 		
CF | You pop out from behind the guardian statue. 		
CF | 		
CF | You shoot at the fire bot, and it's a hit! The fire bot flashes red. 		
CF | 		
CF | Max jumps out from behind the seal. 		
CF | 		
CF | Max fires away at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan pops out from behind the evil altar. 		
CF | 		
CF | Dan shoots at the fire bot and it's a hit! The fire bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot is moving quickly around the room. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Silver Tier (behind the seal) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | You duck behind the seal, taking cover. 		
CF | 		
CF | Max ducks behind the shattered gates, taking cover. 		
CF | 		
CF | Dan ducks behind the evil altar, taking cover. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The air bot fires away at Dan but the evil altar blocks the shots! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | After a short pause, the earth bot shakes its head, and is no longer 		
CF | stunned! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot air" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT AIR 		
CF | 		
CF | You spring out from behind the seal. 		
CF | 		
CF | You shoot at the air bot, and it's a hit! The air bot flashes red. 		
CF | 		
CF | Max pops out from behind the shattered gates. 		
CF | 		
CF | Max fires away at the eye of the earth bot, who is now stunned. 		
CF | 		
CF | Dan jumps out from behind the evil altar. 		
CF | 		
CF | Dan takes a shot at the air bot and it's a hit! The air bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | The earth bot is stunned, and cannot shoot! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot earth" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT EARTH 		
CF | 		
CF | You shoot at the earth bot, and it's a hit! The earth bot flashes red. 		
CF | 		
CF | Max shoots at the earth bot and it's a hit! The earth bot flashes red. 		
CF | 		
CF | Dan shoots at the earth bot and it's a hit! The earth bot flashes red 		
CF | and is now deactivated. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "cool"
Knight_Otu says (to ClubFloyd), "max, record" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, RECORD 		
CF | 		
CF | "New command detected. Playing back turned off," says Max. 		
CF | 		
CF | "That slot is full. Would you like to write over the old recording?" 		
CF | asks Max. 		
CF | 		
CF | Yes/no?> 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Silver Tier 		
CF | Yes/no?> 		
CF | > YES 		
CF | 		
CF | Max says, "Recording on. Please give me five commands, one at a time. 		
CF | At any time you can tell me to FINISH to fill the rest of the slot 		
CF | with the WAIT command." 		
CF | 		
CF | Dan waits. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "so this also works"
Knight_Otu says (to ClubFloyd), "max, shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT WATER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan shoots at the fire bot but the fire bot is already deactivated! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT WATER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan ducks behind the seal, taking cover. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT WATER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan springs out from behind the seal. 		
CF | 		
CF | Dan shoots at the air bot but the air bot is already deactivated! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		Lancelot says, "then just gang up on water"
Knight_Otu says (to ClubFloyd), "max, shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT WATER 		
CF | 		
CF | "Recorded," says Max. 		
CF | 		
CF | Dan fires away at the earth bot but the earth bot is already 		
CF | deactivated! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, SHOOT WATER 		
CF | 		
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. 		
CF | "You can now ask me to REPLAY or activate another slot." 		
CF | 		
CF | Dan waits. 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > REPLAY 		
CF | 		
CF | That's not something you are capable of. 		
CF | 		
CF | Dan shoots at the fire bot but the fire bot is already deactivated! 		
CF | 		
CF | The water bot looks for someone to heal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT WATER 		
CF | 		
CF | You shoot at the water bot, and it's a hit! The water bot flashes red. 		
CF | 		
CF | Dan ducks behind the seal, taking cover. 		
CF | 		
CF | The water bot points and releases a yellow beam toward itself, and it 		
CF | in turn is healed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "max, replay" 		
CF ] Silver Tier 		
CF | > 		
CF | > MAX, REPLAY 		
CF | 		
CF | "Got it! Playing back now," says Max. 		
CF | 		
CF | Max takes a shot at the water bot and it's a hit! The water bot 		
CF | flashes red. 		
CF | 		
CF | Dan jumps out from behind the seal. 		
CF | 		
CF | Dan fires away at the air bot but the air bot is already deactivated! 		
CF | 		
CF | The water bot points and releases a yellow beam toward itself, and it 		
CF | in turn is healed. 		
CF | 		
CF | > 		Knight_Otu says, "Ugh."
Knight_Otu says (to ClubFloyd), "shoot water" 		
CF ] Silver Tier 		
CF | > 		
CF | > SHOOT WATER 		
CF | 		
CF | You shoot at the water bot, and it's a hit! The water bot flashes red. 		
CF | 		
CF | Max fires away at the water bot and it's a hit! The water bot flashes 		
CF | red and is now deactivated. 		
CF | 		
CF | Dan blasts at the earth bot but the earth bot is already deactivated! 		
CF | 		
CF | A chime sounds, and a voice says, "Congratulations! You have won the 		
CF | Silver Tier challenge! You may proceed to the next challenge." 		
CF | 		
CF | The four elementals wail and circle the altar before scattering out of 		
CF | the room. 		
CF | 		
CF | "Replay deactivated," say both Max and Dan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf33" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Silver Tier 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "okay gratz"
		Lancelot says, "well done"
		Lancelot says, "sporry need to go now getting late here"
		Knight_Otu says, "I guess it is getting late."
		DavidW says, "and it's time to end the session for today. Let's stop here. and thanks for all the work!"
		Lancelot exclaims, "see ya next week!"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfneversilver" 		
CF ] Silver Tier 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "thank you all"
		Lancelot says, "its fun to have some programmed combat lol"
		Knight_Otu says, "We could at least see what the next challenge is, but sure."
		DavidW says, "good session everyone"
		Knight_Otu says, "Yeah... fun."
		Knight_Otu exclaims, "Thanks for the game!"
		Knight_Otu exclaims, "Good night, and until next week!"
		
*** SESSION 16 *** 		
		DavidW says, "I've played ahead slightly, so we don't waste too much time on Gold Tier."
		DavidW says, "We'll be fighting King Arthur, Lancelot, and Guinevere (or Art, Lance, and Gwen for short)."
		DavidW says (to Jade), "Notes at [LINK]"
		DavidW says, "I've added a Visions section at the end in case we need that info."
		DavidW asks, "I guess Roger and Knight will be late or absent. Shall we begin?"
		Lancelot exclaims, "take it away!"
DavidW says (to ClubFloyd), "l" 		
CF ] Silver Tier 		
CF | > 		
CF | > L 		
CF | 		
CF | Silver Tier 		
CF | This room has been decorated in a dramatic fantasy style. An evil 		
CF | altar stands in the center of the room, flanked by a guardian statue. 		
CF | Shattered gates that once protected the altar now lie on the floor, 		
CF | and a great seal that once held them shut is broken and cast off to 		
CF | the side. 		
CF | 		
CF | You can go both north and south from here. 		
CF | 		
CF | Max and Dan, your friendly robot helpers, are here. 		
CF | 		
CF | You can also see a grenade here. 		
CF | 		
CF | > 		Jade says, "I had forgot a space"
		Lancelot says, "we can fill them in"
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Silver Tier 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gold Tier 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gold Tier 		
CF | This room is lavishly decorated as the throne room of King Arthur's 		
CF | court. Intricate stained glass windows are painted on the walls. 		
CF | 		
CF | The round table itself dominates the middle of the room, while the 		
CF | Siege Perilous is near you as well. You can return to the 		
CF | north. 		
CF | 		
CF | Max and Dan follow you into the room. 		
CF | 		
CF | A pleasant voice from above says, "Welcome to our final challenge, the 		
CF | Gold Tier, featuring our most powerful mechs: Arthur, Lancelot, and 		
CF | Guinevere (or as we like to call them, Art, Lance, and Gwen)! When you 		
CF | are ready, you may turn on your vest. Good luck!" The voice then cuts 		
CF | out. 		
CF | 		
CF | Three towering bots stand over you: Arthur bot, Lancelot bot, and 		
CF | Guinevere bot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x art" 		
CF ] Gold Tier 		
CF | > 		
CF | > X ART 		
CF | 		
CF | This bot looks like a mech from the anime of days of yore, but 		
CF | slightly scaled down to fit into the room. He is painted gold and 		
CF | wears a crown with a target on it. You recognize him as King Arthur. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take three hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lance" 		
CF ] Gold Tier 		
CF | > 		
CF | > X LANCE 		
CF | 		
CF | The Lancelot bot is twice as tall as you, and bronze all over. It 		
CF | bears itself gravely, and carries a shield with a target on it. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take three hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gwen" 		
CF ] Gold Tier 		
CF | > 		
CF | > X GWEN 		
CF | 		
CF | Guinevere (or Gwen, like the announcer said) is a silver mech that 		
CF | towers over your team. She wears a circlet shaped like a target. 		
CF | 		
CF | Max says, "I can tell that this kind of bot can take three hits before 		
CF | it's deactivated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Gold Tier 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | This table bears the marks of age and much use, and must have been 		
CF | hard for the props department to create. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x siege" 		
CF ] Gold Tier 		
CF | > 		
CF | > X SIEGE 		
CF | 		
CF | This is a chair that figures in many Arthurian legends, not to be sat 		
CF | in except for those whom destiny selects. 		
CF | 		
CF | > 		Jade says, "This chunk of the game was very interesting when testing..."
Roger has arrived. 		DavidW asks, "I've played ahead on my own time to figure out how this room is done. Should I explain or just do it?"
		Roger says, "yeah don't wait on my account! Sorry I had a thing"
		Lancelot says, "I have played with this room so I don't mind :p"
		Jacqueline says, "Either is fine, DW. If you want to talk about your process of deduction, that might prove interesting."
		DavidW says, "There's only two hiding spots, and I can't bring in any others from the previous rooms."
		Lancelot says, "and all three bots have targets to disable them..."
		DavidW says, "I also tried to do two actions in one command, such as SHOOT ART THEN HIDE, but that didn't work. The game is clever enough to have both sides do an action if your command had two actions."
		Lancelot says, "clever but no cigar"
		Jacqueline says (to DW), "Ah, nice."
		DavidW says (to Lance), "Interesting. That's not the solution I found."
		DavidW says, "I did notice the targets on all three, but I didn't bother with them."
		Lancelot exclaims (at DavidW), "looking forward to your solution!"
		DavidW says, "I used the grenade then RE-USED it."
		DavidW says, "You're allowed to act even when you're not able to attack."
DavidW says (to ClubFloyd), "max, hide" 		
CF ] Gold Tier 		
CF | > 		
CF | > MAX, HIDE 		
CF | 		
CF | Max ducks behind the round table, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, hide" 		
CF ] Gold Tier 		
CF | > 		
CF | > DAN, HIDE 		
CF | 		
CF | Dan ducks behind the Siege Perilous, taking cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on vest" 		
CF ] Gold Tier 		
CF | > 		
CF | > TURN ON VEST 		
CF | 		
CF | The vest powers on. A voice says, "The battle will now commence. This 		
CF | is your last chance to hide!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > THROW GRENADE 		
CF | 		
CF | You chuck the grenade, turning your face. It bursts into bright red 		
CF | light, hitting Arthur bot, Lancelot bot and Guinevere bot. 		
CF | 		
CF | Arthur bot fires away at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Lancelot bot fires away at Dan but the Siege Perilous blocks the 		
CF | shots! 		
CF | 		
CF | Guinevere bot shoots at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | Arthur bot blasts at you and you're hit! You're out for now. 		
CF | 		
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can 		
CF | still give orders to Dan and Max. 		
CF | 		
CF | Lancelot bot fires away at Dan but the Siege Perilous blocks the 		
CF | shots! 		
CF | 		
CF | Guinevere bot blasts at Max but the round table blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | Arthur bot fires away at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Lancelot bot fires away at Max but the round table blocks the shots! 		
CF | 		
CF | Guinevere bot blasts at Max but the round table blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give grenade to max" 		
CF ] Gold Tier 		
CF | > 		
CF | > GIVE GRENADE TO MAX 		
CF | 		
CF | (Max) 		
CF | You give the grenade to Max. 		
CF | 		
CF | Arthur bot takes a shot at Dan but the Siege Perilous blocks the 		
CF | shots! 		
CF | 		
CF | Lancelot bot shoots at Max but the round table blocks the shots! 		
CF | 		
CF | Guinevere bot fires away at Dan but the Siege Perilous blocks the 		
CF | shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "max, throw grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > MAX, THROW GRENADE 		
CF | 		
CF | Max pops out from behind the round table. 		
CF | 		
CF | Max chucks the grenade, turning his face. It bursts into bright red 		
CF | light, hitting Arthur bot, Lancelot bot and Guinevere bot. 		
CF | 		
CF | Arthur bot shoots at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Lancelot bot shoots at Max and it's a hit! Max got gobsmacked by 		
CF | Lancelot bot! 		
CF | 		
CF | Guinevere bot shoots at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > TAKE GRENADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | Arthur bot shoots at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Lancelot bot blasts at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Guinevere bot takes a shot at Dan but the Siege Perilous blocks the 		
CF | shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "arm grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > ARM GRENADE 		
CF | 		
CF | The grenade pulses in acknowledgment. It is now armed. 		
CF | 		
CF | Arthur bot blasts at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Lancelot bot shoots at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Guinevere bot shoots at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give grenade to dan" 		
CF ] Gold Tier 		
CF | > 		
CF | > GIVE GRENADE TO DAN 		
CF | 		
CF | (Dan) 		
CF | You give the grenade to Dan. 		
CF | 		
CF | Arthur bot fires away at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | Lancelot bot fires away at Dan but the Siege Perilous blocks the 		
CF | shots! 		
CF | 		
CF | Guinevere bot blasts at Dan but the Siege Perilous blocks the shots! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dan, throw grenade" 		
CF ] Gold Tier 		
CF | > 		
CF | > DAN, THROW GRENADE 		
CF | 		
CF | Dan jumps out from behind the Siege Perilous. 		
CF | 		
CF | Dan chucks the grenade, turning his face. It bursts into bright red 		
CF | light, hitting Arthur bot, Lancelot bot and Guinevere bot. The Arthur 		
CF | bot, Lancelot bot and Guinevere bot are now deactivated. 		
CF | 		
CF | A chime sounds, and a voice says, "Congratulations! You have won the 		
CF | Gold Tier challenge! You are our reigning champions!" 		
CF | 		
CF | Instead of fanfare or confetti, the three mech paladins bend the knee 		
CF | and bow their heads to you in tribute before filing out of the room. 		
CF | 		
CF | "Woohoo!" says Dan,"We did it!" 		
CF | 		
CF | "Congrats, all," says Max cheerfully. 		
CF | 		
CF | The voice continues: "You may return to the lobby to the east." 		
CF | 		
CF | > 		Lancelot says, "clever"
		Jacqueline says, "Nice."
DavidW says (to ClubFloyd), "drop gun" 		
CF ] Gold Tier 		
CF | > 		
CF | > DROP GUN 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove vest" 		
CF ] Gold Tier 		
CF | > 		
CF | > REMOVE VEST 		
CF | 		
CF | You take off the combat vest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Gold Tier 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Gold Tier 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | This rift looks like the red ones you've seen, but blue in color. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobby 		
CF | > 		
CF | > E 		
CF | 		
CF | You all enter the rift. A blue haze encloses you; when it disappears, 		
CF | you are in the lobby again. The blue rift disappears behind you. You 		
CF | stumble across the floor, while the opening you just came out of 		
CF | closes up. Max and Dan have followed you close behind. 		
CF | 		
CF | Andy is here, waiting for you. 		
CF | 		
CF | "Wonderful, wonderful," he says, rubbing his hands eagerly. "Your 		
CF | footage was splendid! We can get five movies out of this! Six!" 		
CF | 		
CF | [New Topic for Andy - Return] 		
CF | [New Topic for Andy - Stolen] 		
CF | 		
CF | > 		DavidW says, "If you try to enter that rift with the shooting toys, you're stopped."
DavidW says (to ClubFloyd), "say return" 		
CF ] Lobby 		
CF | > 		
CF | > SAY RETURN 		
CF | 		
CF | "Fine. Can I have Tiffany's stuff now?" 		
CF | 		
CF | "What? Oh, who even cares about that. Dan, fetch the bag," answers 		
CF | Andy. 		
CF | 		
CF | Dan disappears down a hallway and comes back with a satchel marked 		
CF | PERSONAL BELONGINGS. 		
CF | 		
CF | "Here you go, other boss!" says Dan, chucking the bag. 		
CF | 		
CF | "Careful with that!" shouts Andy. But a green gas is already escaping 		
CF | from the bag. Andy starts coughing. 		
CF | 		
CF | "Hey, there's some kind of chemical in there!" shouts Max. He grabs 		
CF | the bag and runs down a hallway. There is a loud thud. 		
CF | 		
CF | Moments later, Max comes back, covered in soot. He wipes himself off, 		
CF | and says, "Looks like it was rigged to blow. That Tiffany person 		
CF | wasn't messing around!" 		
CF | 		
CF | You stare, flabbergasted. "What am I supposed to do now?" you ask. 		
CF | 		
CF | "Max, Dan, go deal with Tiffany, will you?" says Andy, pointing 		
CF | towards the rift. The two of them troop off, disappearing from view. 		
CF | 		
CF | [New Topic for Andy - Visible] 		
CF | [New Topic for Andy - Extreme] 		
CF | 		
CF | > 		Lancelot says, "ok cant take anything out excpet the usual special item"
DavidW says (to ClubFloyd), "say visible" 		
CF ] Lobby 		
CF | > 		
CF | > SAY VISIBLE 		
CF | 		
CF | "Wait, you can see the rift?" 		
CF | 		
CF | Andy chuckles. "Not at all, but I know exactly where it is. Most 		
CF | people wouldn't give it a second glance. I don't think I 		
CF | could pass through, but the robots ought to do just fine. Besides, 		
CF | it's destiny, Emrys. My classmates thought I was a fool for studying 		
CF | the...well, I'm not sure you've learned about that just yet. Either 		
CF | way, I've spent quite a bit of time preparing for this moment. Suffice 		
CF | it to say that this is all for the best." 		
CF | 		
CF | "Maybe for your best," you grumble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say extreme" 		
CF ] Lobby 		
CF | > 		
CF | > SAY EXTREME 		
CF | 		
CF | "I hope they don't do anything...extreme." 		
CF | 		
CF | "Well, you're the one that trained them," says Andy with a chuckle. 		
CF | Noticing your stern expression he adds, "I'm sure they'll be fine. If 		
CF | you're so worried, go check on them yourself. This is a violence-free 		
CF | establishment, and I'm sure they'll carry on our fine tradition." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say stolen" 		
CF ] Lobby 		
CF | > 		
CF | > SAY STOLEN 		
CF | 		
CF | "I didn't really agree to be in any of your films." 		
CF | 		
CF | Andy shrugs. "You're not even from here, are you? I've read up on you. 		
CF | I'm sure you'll figure out where you stand soon enough. I doubt you'll 		
CF | be able to take me to court. And I told you earlier, by entering my 		
CF | facilities you implicitly gave me permission. This is private 		
CF | property. I love you, hon, love your work, but the footage is mine." 		
CF | 		
CF | "I'm not your hon," you want to say, but you don't want to give him 		
CF | the satisfaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Brig 		
CF | > 		
CF | > N 		
CF | 		
CF | "Goodbye, Emrys!" shouts Andy behind you. "Nice doing business with 		
CF | you!" 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Brig 		
CF | There isn't really any kind of prison on board; troublemakers tend to 		
CF | get refrozen. But there is a small, temporary brig for use in 		
CF | emergencies, with a single cell. 		
CF | 		
CF | Unfortunately, the crash has damaged this room. The one cell the ship 		
CF | had lies open, its bars irretrievably bent. 		
CF | 		
CF | The transit hub is back to the west. 		
CF | 		
CF | A rift has opened up to the south. It glows red. 		
CF | 		
CF | Something bumps you as your vision adjusts. "See ya, boss," someone 		
CF | whispers as they pass by. 		
CF | 		
CF | The haze of the rift clears away. You discover that Tiffany is gone, 		
CF | and all the guards are rubbing their eyes. 		
CF | 		
CF | "What happened?" you ask, concerned. "Where's Tiffany?" 		
CF | 		
CF | One of the guards clears his throat and says, "On her way to a secure 		
CF | location." 		
CF | 		
CF | "What happened?" you ask. "Is everyone alright?" 		
CF | 		
CF | The guard scratches his head. "It was the strangest thing. There was a 		
CF | flash, and we heard a scuffle. Tiffany was hollering and yelling, but 		
CF | I couldn't hear the other guys. After it was over, we all saw Tiffany 		
CF | handcuffed on the ground. A couple of guards grabbed her before she 		
CF | could do anything else. Looks like we're good for now. I guess we 		
CF | didn't need your help after all, but I appreciate your coming." 		
CF | 		
CF | The guards all file out of the room. The red rift changes color, 		
CF | bursting into green. 		
CF | 		
CF | The room swims, and suddenly your mind is elsewhere. 		
CF | 		
CF | "She's almost here," says the woman in the white skull mask. 		
CF | 		
CF | "Where are you going to meet her? At the garden?" asks a man you 		
CF | cannot see. 		
CF | 		
CF | "No, I have to ease her in. I'll see her here, in the Pilot's 		
CF | Office." 		
CF | 		
CF | "Will I see her?" he asks. 		
CF | 		
CF | "Yes, we'll have a gathering. A party, if you will. I'd like you 		
CF | to be there." 		
CF | 		
CF | "Very well. Good luck, Arawn." 		
CF | 		
CF | "Thanks, Morgan." 		
CF | 		
CF | You come back to yourself, the vision over. 		
CF | 		
CF | > 		Jacqueline says, "Whoa text."
		Lancelot says, "isnt that the party we attended earlier"
		DavidW asks, "Do we know who Morgan is?"
		Lancelot says, "does not ring a bell"
		DavidW says, "Also, I have no idea where the Pilot's Office is."
		Lancelot says, "I remember some party where we picked up some sliver or sth"
		Lancelot says, "maybe that was another gathering"
		DavidW says, "In any case, we need to get our stuff from the checkpoint locker first."
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows 		
CF | green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Checkpoint 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the east. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. Next to it is a scanner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | In the locker are an insulated pouch, some grip shoes, a journal page 		
CF | numbered 5, a journal page numbered 2, a journal page numbered 1, a 		
CF | psychic leash, a box of mesquite seeds, a torn ticket, a spackle 		
CF | knife, a paint stick, a paintbrush, a Yang Field Meter, a late notice 		
CF | from a library, a note with the password, a rucksack, a printout, a 		
CF | curious tool and a detective badge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from locker" 		
CF ] Checkpoint 		
CF | > 		
CF | > TAKE ALL FROM LOCKER 		
CF | 		
CF | insulated pouch: Taken. 		
CF | grip shoes: Taken. 		
CF | journal page numbered 5: Taken. 		
CF | journal page numbered 2: Taken. 		
CF | journal page numbered 1: Taken. 		
CF | psychic leash: Taken. 		
CF | box of mesquite seeds: Taken. 		
CF | torn ticket: Taken. 		
CF | spackle knife: Taken. 		
CF | paint stick: Taken. 		
CF | paintbrush: Taken. 		
CF | Yang Field Meter: Taken. 		
CF | late notice from a library: Taken. 		
CF | note with the password: Taken. 		
CF | rucksack: Taken. 		
CF | printout: Taken. 		
CF | curious tool: Taken. 		
CF | detective badge: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobby 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows 		
CF | green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Checkpoint 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Security Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Security Room 		
CF | This room has a bank of monitors, each displaying something different. 		
CF | There is an armchair in the center of the room, facing the monitors. 		
CF | You can return back down through the trapdoor. A black rift 		
CF | leads north. The rift feels closed off, somehow. 		
CF | 		
CF | A heavy metal crate has been placed here filled with fake crystal 		
CF | shards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Security Room 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Security Room 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | You bring the curious tool near the black rift, and it flares into 		
CF | life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hub Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading east, southeast, south, southwest, 		
CF | west, and northwest. 		
CF | 		
CF | > 		DavidW says, "checking my notes, looks like I still need to open the blue rifts in Monster House and Murder Train."
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Hub 		
CF | > 		
CF | > N 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | The Captain is striding around the room, talking to the crew and 		
CF | checking on each station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a Ming 		
CF | vase, some silver and a rug particularly stick out to you. The walls 		
CF | are dark wood, old and warped. You can go outside to the south, 		
CF | or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > U 		
CF | 		
CF | There are no stairs going up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on tool" 		
CF ] Darkness 		
CF | > 		
CF | > TURN ON TOOL 		
CF | 		
CF | You'll have to pick a setting to turn it to. The available settings 		
CF | are Inert, Lockpick, Flashlight, Diagnose, Locator, Connector, and 		
CF | Harvester. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Projection Booth 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Projection Booth 		
CF | This room looks nothing like the rest of the house. It is a cramped 		
CF | metal room with several pieces of machinery pointed through small 		
CF | holes in the walls and floor. You can go back down through the 		
CF | trapdoor. A black rift leads south. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open rift" 		
CF ] Projection Booth 		
CF | > 		
CF | > OPEN RIFT 		
CF | 		
CF | You can't see any way to open the black rift with that setting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Darkness 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Darkness 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Darkness 		
CF | > 		
CF | > L 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		DavidW says, "hmmmm."
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Projection Booth 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Projection Booth 		
CF | This room looks nothing like the rest of the house. It is a cramped 		
CF | metal room with several pieces of machinery pointed through small 		
CF | holes in the walls and floor. You can go back down through the 		
CF | trapdoor. A black rift leads south. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on light" 		
CF ] Projection Booth 		
CF | > 		
CF | > TURN ON LIGHT 		
CF | 		
CF | The tool is already set to Flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Projection Booth 		
CF | > 		
CF | > S 		
CF | 		
CF | You try to enter the black rift, but it feels closed off, somehow. 		
CF | 		
CF | > 		DavidW says, "I don't remember an alternate light source except the flashlight in the prologue."
		Lancelot says, "what about that machinery can we interact with it"
DavidW says (to ClubFloyd), "x machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > X MACHINERY 		
CF | 		
CF | This machinery looks like projection equipment to your (admittedly 		
CF | untrained) eyes. Its business end is sticking out of the holes in the 		
CF | walls and floor. 		
CF | 		
CF | There is a display that says "Currently playing Holoprogram CHR-9815: 		
CF | Monsters Inside." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > MOVE MACHINERY 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > TURN OFF MACHINERY 		
CF | 		
CF | You can't see any way to do that, unfortunately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on machinery" 		
CF ] Projection Booth 		
CF | > 		
CF | > TURN ON MACHINERY 		
CF | 		
CF | You can't see any way to do that, unfortunately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Projection Booth 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Lancelot says, "okay that doesnt work... thought maybe if we stop projection lights come on"
		DavidW asks, "My concern is, if we absorb green rift energy from a green rift, does that make the rift vanish?"
DavidW says (to ClubFloyd), "d" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | jewelry, a Ming vase and some golden eggs particularly stick out to 		
CF | you. The walls are dark wood, old and warped. You can go outside to 		
CF | the south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figures" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X FIGURES 		
CF | 		
CF | Gareth has a few action figures out, but he keeps most of his 		
CF | favorites in storage. Except for his Dracula figure; that's his number 		
CF | one favorite, and he usually keeps it out for display. But it's 		
CF | missing. 		
CF | 		
CF | He still has his wolfman, yeti, and crystal ball out, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ball" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | This is a little different from his other figures, a crystal ball that 		
CF | has a kind of ghost in it you can only see from certain directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > N 		
CF | 		
CF | There's a wall that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | The Captain is striding around the room, talking to the crew and 		
CF | checking on each station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge: Flight Controls 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bridge: Flight Controls 		
CF | You've stepped away from most of the chaos on the bridge. This is the 		
CF | flight control section, featuring a large console covered in lights 		
CF | and buttons, on which is Murder on the Orient Express. 		
CF | 		
CF | The rest of the bridge is to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | Officer Mefe is here, calmly working on navigation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lavatory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | green rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] First Class 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prop Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prop Room 		
CF | This room is filled with props and costumes. There is a rack of 		
CF | dresses, a box of wigs, and a pile of what you can only call junk. You 		
CF | can leave to the east. A black rift leads southwest. The 		
CF | rift feels closed off, somehow. 		
CF | 		
CF | A heavy safe sits in one corner of the room. It doesn't look like it 		
CF | belongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to connector" 		
CF ] Prop Room 		
CF | > 		
CF | > SET TOOL TO CONNECTOR 		
CF | 		
CF | You set the curious tool to Connector. 		
CF | 		
CF | The tool beeps and a voice says, "Connector activated." 		
CF | 		
CF | [To use the connector, simply OPEN a black rift while the tool has 		
CF | this setting, or POINT the tool AT the rift.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Prop Room 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | You bring the curious tool near the black rift, and it flares into 		
CF | life, turning blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to locator" 		
CF ] Prop Room 		
CF | > 		
CF | > SET TOOL TO LOCATOR 		
CF | 		
CF | You set the curious tool to Locator. 		
CF | 		
CF | The tool beeps and a voice says, "Locator activated." 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | [This setting makes temporally displaced objects glow. To see the 		
CF | original dimension of a displaced object, simply POINT the tool AT any 		
CF | glowing object.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at safe" 		
CF ] Prop Room 		
CF | > 		
CF | > POINT TOOL AT SAFE 		
CF | 		
CF | The tool beeps and says, "This object is not temporally displaced." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Police Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Second Class 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] First Class 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lavatory 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lavatory 		
CF | You find yourself in a very cramped lavatory that reminds you of the 		
CF | head in the first ship you served on. The walls are covered in some 		
CF | kind of wood laminate, pretty cheap-looking. 		
CF | 		
CF | You would assume that this lavatory has the usual amenities, but the 		
CF | green rift to the south takes up almost the entire room. 		
CF | 		
CF | The flimsy lavatory door opens to the west. 		
CF | 		
CF | With the curious tool in locator mode, you see a faint aura around the 		
CF | detective badge and the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to harvest" 		
CF ] Lavatory 		
CF | > 		
CF | > SET TOOL TO HARVEST 		
CF | 		
CF | You set the curious tool to Harvester. 		
CF | 		
CF | The tool beeps and a voice says, "Harvester activated." 		
CF | 		
CF | [This setting allows you to harvest green rifts. Just POINT the tool 		
CF | AT the rift you wish to harvest. You will not be able to travel 		
CF | through it once you have harvested it. For safety reasons, you will 		
CF | not be allowed to harvest rifts in a way that could leave you 		
CF | stranded.] 		
CF | 		
CF | > 		DavidW says, "That was my concern."
		Lancelot asks, "getting stranded?"
		DavidW says, "Well, if I harvested the monster house green rift from inside, and can't open the blue rift that's inside, we can't ever leave Monster House."
		Lancelot says, "save game? or did you do that already"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf34" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lavatory 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "Oh, is this a new thing we just picked up? I must have spaced this. (Pun not intended. Probably.)"
		Lancelot says, "got it hmm"
		DavidW says, "We upgraded the tool to its final feature, Harvester, but this is the first time I've tried to use it."
		DavidW says, "We need to harvest nine green rifts, then put the tool back on the pedestal a final time."
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Lavatory 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now one out of nine great rifts have been harvested." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Lavatory 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | This is a rift in the fabric of space and time. Going through it will 		
CF | take you to somewhere new and, perhaps, dangerous. It is glowing 		
CF | black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lavatory 		
CF | > 		
CF | > S 		
CF | 		
CF | You try to enter the black rift, but it feels closed off, somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] First Class 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | First Class 		
CF | This spacious train car only holds a few, scattered seats, each an 		
CF | overstuffed armchair. The floor is luxuriously carpeted, and 		
CF | brightly-colored silk curtains are drawn back, allowing a full view 		
CF | through the wide picture windows. 		
CF | 		
CF | You can return east to the lavatory, or go south to the 		
CF | Second Class car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Second Class 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Second Class 		
CF | This cramped car has row after row of molded orange plastic bucket 		
CF | seats. Dim light filters through numerous small, dingy windows. The 		
CF | floor is some kind of rubbery, textured plastic that seems designed to 		
CF | be hosed down every night. 		
CF | 		
CF | All the evidence seems to have been cleaned up. You can return 		
CF | north to the First Class car or west to the police 		
CF | station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Police Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Police Station 		
CF | This is a bizarrely empty police station that opens directly onto the 		
CF | train platform. Honestly, it doesn't really make sense, but it has a 		
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some 		
CF | scattered chairs. 		
CF | 		
CF | A wanted poster hangs on the wall. 		
CF | 		
CF | The main point of interest is a door to the north labelled 		
CF | EVIDENCE ROOM. You can return east to the train. There is also 		
CF | a metal door with an octagonal symbol on it to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prop Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prop Room 		
CF | This room is filled with props and costumes. There is a rack of 		
CF | dresses, a box of wigs, and a pile of what you can only call junk. You 		
CF | can leave to the east. A blue rift leads southwest. 		
CF | 		
CF | A heavy safe sits in one corner of the room. It doesn't look like it 		
CF | belongs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push safe southwest" 		
CF ] Prop Room 		
CF | > 		
CF | > PUSH SAFE SOUTHWEST 		
CF | 		
CF | The safe cannot be pushed from place to place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Hub Room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Pillar Interior 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Pillar Interior 		
CF | Inside the pillar is a round room. It's uncomfortably warm in here, 		
CF | but not as much as you might have expected; perhaps the heat is being 		
CF | directed outwards. You can leave to the east. A smaller blue 		
CF | rift leads southeast. 		
CF | 		
CF | Another larger blue rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > U 		
CF | 		
CF | You slowly climb up the cable ladder. 		
CF | 		
CF | South of Stonehenge 		
CF | While still covered in graffiti, the stones in this area are better 		
CF | preserved than the others, including an especially large lintel. 		
CF | 		
CF | There is more of the island to the northwest, north, and 		
CF | northeast. 		
CF | 		
CF | A cable ladder is here, attached to the stone lintel. It is currently 		
CF | unrolled, leading down. 		
CF | 		
CF | The light comes in from the northeast and bounces off the light 		
CF | collector (which is facing north) to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | East of Stonehenge 		
CF | you are standing on the eastern side of Stonehenge on an island 		
CF | floating in space. The stars fill the sky above you. Other than that, 		
CF | the only thing that sticks out is a large pillar far to the west. 		
CF | 		
CF | The rocks near you are covered in many layers of graffiti. At the foot 		
CF | of the stones is a box labelled LOST AND FOUND. There is more of the 		
CF | island to the west, northwest, and southwest. 		
CF | 		
CF | A rift leading back to the ship is to the east. It glows green. 		
CF | 		
CF | The light comes in from the northwest and bounces off the light 		
CF | collector (which is facing west) to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] East of Stonehenge 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now two out of nine great rifts have been harvested." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Center of Stonehenge 		
CF | You stand in the middle of Stonehenge, its ancient grandeur somewhat 		
CF | mitigated by years of graffiti and a pile of trash. This area has a 		
CF | circle of bluestones with more sarsens and lintels inside of it. 		
CF | 		
CF | You can go north, east, south or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Center of Stonehenge 		
CF | > 		
CF | > SW 		
CF | 		
CF | That would take you off the island in an unfortunate way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] South of Stonehenge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South of Stonehenge 		
CF | While still covered in graffiti, the stones in this area are better 		
CF | preserved than the others, including an especially large lintel. 		
CF | 		
CF | There is more of the island to the northwest, north, and 		
CF | northeast. 		
CF | 		
CF | A cable ladder is here, attached to the stone lintel. It is currently 		
CF | unrolled, leading down. 		
CF | 		
CF | The light comes in from the northeast and bounces off the light 		
CF | collector (which is facing north) to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Library of Alexandria 		
CF | > 		
CF | > D 		
CF | 		
CF | You slowly climb down the cable ladder. 		
CF | 		
CF | Library of Alexandria 		
CF | This island is larger than the last. Most of it is taken up by a 		
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The 		
CF | building is large, with wings stretching to either side and a dome 		
CF | rising above. You can enter the library itself to the north. 		
CF | 		
CF | Next to the island is the giant pillar, in which you can see a door 		
CF | with an octagon symbol to the west. You can also go up 		
CF | the cable ladder or go east over a path of floating junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pillar Interior 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pillar Interior 		
CF | Inside the pillar is a round room. It's uncomfortably warm in here, 		
CF | but not as much as you might have expected; perhaps the heat is being 		
CF | directed outwards. You can leave to the east. A smaller blue 		
CF | rift leads southeast. 		
CF | 		
CF | Another larger blue rift is in the room as well, leading 		
CF | inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Hub Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Zoo 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger green rift here leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Peninsula 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | The defensive suit activates, covering your body in a pink aura. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Marsh 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water is clear, now. An informational sign sticks out of the 		
CF | water. A frog is sitting on a log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Savanna 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Overlook 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | You find yourself in a spacious room made entirely out of metal. The 		
CF | words AC ZOO OVERLOOK are stenciled on the wall in black paint. Along 		
CF | one wall is a storage cabinet labelled MEDIUM-SIZE DRY GOODS, which 		
CF | contains nothing, and against another is an opening labelled REPAIR 		
CF | BAY. 		
CF | 		
CF | The hatch has opened, revealing a ladder you can go down. 		
CF | 		
CF | The rift back to the ship is to the south. It is glowing green. 		
CF | 		
CF | The Curator's drone body floats here, watching you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Overlook 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now three out of nine great rifts have been harvested." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Overlook 		
CF | > 		
CF | > E 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Savanna 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desert 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Desert 		
CF | Blasted, dry rock and sand fill this segment of the zoo. Occasional 		
CF | tufts of grass are interspersed with cacti. Grass grows thicker to the 		
CF | west, while the ground grows bumpier to the south. The 		
CF | desert continues to the east. 		
CF | 		
CF | On a particularly large saguaro cactus is an owl's nest. Underneath it 		
CF | is an informational sign. 		
CF | 		
CF | A horned owl is resting peacefully in the nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Savanna 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Savanna 		
CF | Yellow grass grows all around you, and baobab trees dot the landscape. 		
CF | In almost every direction around you, you can see shimmering walls 		
CF | dividing the savanna from whatever's on the other side. The area gets 		
CF | colder to the north and hotter to the east. Trees grow 		
CF | thicker to the west and everything is wetter to the 		
CF | south. There is also a ladder leading up. 		
CF | 		
CF | Nearby is an especially large baobab tree that long ago fell over. A 		
CF | termite mound has grown up around it, and the termites are bustling 		
CF | around the beam you gave them. An informational sign is affixed to the 		
CF | mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp 		
CF | This swamp is densely shaded by mangrove trees, their roots standing 		
CF | out of the ground and intertwining one with another. Despite the large 		
CF | amount of water, it is fairly easy to travel about by standing on 		
CF | roots. A single log floats on the swamp. 		
CF | 		
CF | The water is clear, now. An informational sign sticks out of the 		
CF | water. A frog is sitting on a log, croaking loudly. 		
CF | 		
CF | Many areas connect together here. The swamp becomes drier and more 		
CF | firm to the west, while to the south things open up a 		
CF | bit more. The swamp ends to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Marsh 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Marsh 		
CF | This wide, flat area has so much water that it's difficult to walk 		
CF | anywhere without your feet sinking in, keeping you to the edges of the 		
CF | marsh. Thick tufts of salt grass make it difficult to see what's 		
CF | underfoot. A large rock sticks out of the water and slopes down into 		
CF | it. 		
CF | 		
CF | The marsh grows denser to the north and drier to the 		
CF | south. To the west is a rope bridge. Near you is an 		
CF | informational sign. 		
CF | 		
CF | Tiny the wolf is still here. 		
CF | 		
CF | A marsh turtle is sliding down the rock and into the water, then 		
CF | slowly climbing back up and sliding again. Only now, his friend Tiny 		
CF | is taking turns sliding with him, splashing in the water like a puppy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Peninsula 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Peninsula 		
CF | This low-lying area is surrounded on three sides by an ocean whose 		
CF | waves are stirred up by a brisk ocean breeze. All sorts of trees grow 		
CF | together here, including banana, mango, and cacao trees, although none 		
CF | look ripe enough to eat. 		
CF | 		
CF | A metal hatch is set into the ground, leading down. 		
CF | 		
CF | The only direction not blocked by the ocean is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Under the Zoo 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Under the Zoo 		
CF | This little area under the zoo is plain, with a cot and some scattered 		
CF | straw. It looks like it was used as a resting place, but whether for 		
CF | the animals or humans is hard to tell. The rest of the zoo is 		
CF | up through the hatch. A smaller blue rift leads east. 		
CF | 		
CF | There is an ancient poster on the wall. 		
CF | 		
CF | There is a larger green rift here leading inside. 		
CF | 		
CF | Your defensive suit powers off completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hub Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | This is an office room hidden in the back of the wax museum. It looks 		
CF | like it's primarily used for storage. There are some filing cabinets 		
CF | and a wax figure of you. The door to the rest of the wax museum is to 		
CF | the south. A blue rift leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gift Shop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "7". 		
CF | 		
CF | At the top of the prize meter is an empty silvery cage. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Napoleon Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Entrance 		
CF | You are standing in a long metallic hallway. To the north, the 		
CF | hallway opens up and leads to a set of double doors. Above them in a 		
CF | font that looks half-melted are painted the words "MYSTERY AND 		
CF | HISTORY". 		
CF | 		
CF | To the south is a green rift, glowing green. It blocks the rest 		
CF | of the hallway. Other than that, there are no sounds around you, no 		
CF | movement, no signs of any human life. 		
CF | 		
CF | There is a sign on the door that says, "CLOSED". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Entrance 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now four out of nine great rifts have been harvested." 		
CF | 		
CF | The double doors swing closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Napoleon Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Napoleon Room 		
CF | You find yourself in a room dominated by two large wax figures. 		
CF | According to two helpful plaques, one is Napoleon, the would-be 		
CF | emperor of Europe. He has been depicted here riding a rearing horse, 		
CF | his cape billowing in the wind. He brandishes a well-polished saber in 		
CF | one hand. 		
CF | 		
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly 		
CF | the architect of one of its grandest monuments. On one side of Khufu 		
CF | is a scale model of the Great Pyramid of Giza, although it seems 		
CF | slightly off-balance. On the other side is a gaudy version of the 		
CF | Sphinx. 		
CF | 		
CF | The floor is covered in an intricate and unusual pattern that draws 		
CF | your attention. 		
CF | 		
CF | Outside of the figures and the floor, the entire room is minimally 		
CF | decorated and quite tall. To the east is an entryway with a 		
CF | sign saying Gift Shop. You can also go north or south 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gift Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | The gift shop for the wax museum is colorful and whimsical, to the 		
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the 		
CF | museum, is displayed proudly. Much of the room is empty, perhaps due 		
CF | to the museum being closed. What's left is scattered around the edges 		
CF | of the room. There are a lot of informational posters on the wall: 		
CF | NATO, Bloody Mary, gold panning, and foosball. 		
CF | 		
CF | An incongruously somber coin machine stands neglected in one corner, 		
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an 		
CF | octagon, leading north. 		
CF | 		
CF | A meter stretches up the entire side of one wall: a sort of long 		
CF | indentation with seven marks at the side and an indicator. Right now, 		
CF | the indicator is at the mark labelled "7". 		
CF | 		
CF | At the top of the prize meter is an empty silvery cage. 		
CF | 		
CF | You can return to the rest of the museum to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | This is an office room hidden in the back of the wax museum. It looks 		
CF | like it's primarily used for storage. There are some filing cabinets 		
CF | and a wax figure of you. The door to the rest of the wax museum is to 		
CF | the south. A blue rift leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hub Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Office 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Office 		
CF | This room contrasts markedly with the forested area outside. It is 		
CF | made entirely out of metal, and looks as if it has been unused for a 		
CF | long time. There is a console here with a large dial, with an office 		
CF | chair in front of it. The door leads back out to the west. A 		
CF | smaller blue rift leads northeast. 		
CF | 		
CF | A scribbled note has been left here. 		
CF | 		
CF | There is a clock mounted in this room, reading 5:01 pm. 		
CF | 		
CF | A glass box is attached to one wall, with a lever on it. It has two 		
CF | lights: one, labelled A, is lit while the other, labelled B, is also 		
CF | lit. 		
CF | 		
CF | Another larger red rift is in the room as well, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear grip shoes" 		
CF ] Office 		
CF | > 		
CF | > WEAR GRIP SHOES 		
CF | 		
CF | You put on the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cellar 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cellar 		
CF | Here, in a natural cellar under the cabin, it's cooler and darker. 		
CF | There's not much room, about the same as a walk-in freezer. There is 		
CF | broken glass strewn on the floor. You can still see some sunlight and 		
CF | the limestone rocks you climbed up on to the west. 		
CF | 		
CF | Incongruously, a metal door is set into the east wall. 		
CF | 		
CF | Outside, the day is bright and sunny, with only a light breeze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] River Side 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong here, cooling this area from the heat 		
CF | of the day. It hasn't had time yet to deposit a great deal of sediment 		
CF | or erode much of the earth around it, so this area is rocky and steep, 		
CF | except for one patch of mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hill View 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | The hidden compartment you found earlier is here, disguised as a rock. 		
CF | 		
CF | You can also see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now five out of nine great rifts have been harvested." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cabin Porch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cabin Porch 		
CF | This is a rectangular porch projecting from the front of the building. 		
CF | The porch roof extends over you, sheltering you from the heat of the 		
CF | day. The wall is covered in beautifully applied plaster, drying in the 		
CF | sun. A couple of high windows are placed in such a way that it's 		
CF | difficult to see within, with a lockless door between them. 		
CF | 		
CF | On one side of the porch is a rippling comb, while on the other is a 		
CF | recently painted rocking chair. 		
CF | 		
CF | You can return north to the garden, or go south into the 		
CF | cabin. 		
CF | 		
CF | You can see a stained can, a dented can and a tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cabin Porch 		
CF | > 		
CF | > W 		
CF | 		
CF | The porch just leads from the garden to the north and the cabin 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | You are standing in an overgrown vegetable garden which, from the look 		
CF | of it, hasn't been tended in years. Plants grow thickly over the edges 		
CF | of the plots, and any path there once might have been is gone. The 		
CF | plants seem to flourish in the warm sunlight. 		
CF | 		
CF | The garden is mostly surrounded by an old forest. To the south 		
CF | is a cabin in need of repair. To the west rises a hill, and to 		
CF | the east you can see more of the garden. 		
CF | 		
CF | The rift leading back to the ship is here, to the north. It is 		
CF | glowing black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hill View 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hill View 		
CF | From up here, you can see how isolated the cabin is in the surrounding 		
CF | forest, which stretches around you on rolling hills as far as you can 		
CF | see, cut only by the river below. The air is warm and clear, this far 		
CF | from any cities. 		
CF | 		
CF | An elegant sculpture of glass and limestone stands at the top of the 		
CF | hill. Next to it is a hand-powered mill. 		
CF | 		
CF | You can make your way to the south to the river itself, to the 		
CF | north following a trail into the forest, or back to the 		
CF | east to the garden. 		
CF | 		
CF | The hidden compartment you found earlier is here, disguised as a rock. 		
CF | 		
CF | You can also see a bowl of talc powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River Side 		
CF | The river runs deep and strong here, cooling this area from the heat 		
CF | of the day. It hasn't had time yet to deposit a great deal of sediment 		
CF | or erode much of the earth around it, so this area is rocky and steep, 		
CF | except for one patch of mud. You can leave to the north. 		
CF | 		
CF | To the east, you can see a kind of path up some limestone 		
CF | rocks, but they look steep and slippery. There's an etching on the 		
CF | rocks, near a vein of lighter material. 		
CF | 		
CF | A sawmill has been built, standing in the water. Most of it is 		
CF | inaccessible to you, but there are two chutes, one sloping towards the 		
CF | sawmill and one sloping out, lower down the steep bank. There is also 		
CF | a rope nearby attached via pulley to the sawmill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | With the grip shoes on your feet, it's easy to climb up the slippery 		
CF | limestone. At the top, you pass into a natural cellar. 		
CF | 		
CF | Cellar 		
CF | Here, in a natural cellar under the cabin, it's cooler and darker. 		
CF | There's not much room, about the same as a walk-in freezer. There is 		
CF | broken glass strewn on the floor. You can still see some sunlight and 		
CF | the limestone rocks you climbed up on to the west. 		
CF | 		
CF | Incongruously, a metal door is set into the east wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | This room contrasts markedly with the forested area outside. It is 		
CF | made entirely out of metal, and looks as if it has been unused for a 		
CF | long time. There is a console here with a large dial, with an office 		
CF | chair in front of it. The door leads back out to the west. A 		
CF | smaller blue rift leads northeast. 		
CF | 		
CF | A scribbled note has been left here. 		
CF | 		
CF | There is a clock mounted in this room, reading 5:24 pm. 		
CF | 		
CF | A glass box is attached to one wall, with a lever on it. It has two 		
CF | lights: one, labelled A, is lit while the other, labelled B, is also 		
CF | lit. 		
CF | 		
CF | Another larger red rift is in the room as well, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Hub Room 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Security Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Security Room 		
CF | This room has a bank of monitors, each displaying something different. 		
CF | There is an armchair in the center of the room, facing the monitors. 		
CF | You can return back down through the trapdoor. A blue rift 		
CF | leads north. 		
CF | 		
CF | A heavy metal crate has been placed here filled with fake crystal 		
CF | shards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Checkpoint 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to 		
CF | ADVENTURELAND!" 		
CF | 		
CF | Around the edges of the room is scattered foliage, and the whole room 		
CF | is painted in pastel blues and greens. There are numerous exits, but 		
CF | most are boarded over, and all furniture has been stripped out. 		
CF | 		
CF | Your only remaining options, according to their respective signs, are 		
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the 		
CF | west). 		
CF | 		
CF | A rift leading back to the ship is to the north. It glows 		
CF | green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Lobby 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now six out of nine great rifts have been harvested." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Checkpoint 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkpoint 		
CF | This is a matte black hallway with neon stripes. Lockers line the 		
CF | walls. One in particular has a green light over it; the others all 		
CF | have red lights. You can return to the lobby to the west. 		
CF | 		
CF | To the south is a doorway that goes through some kind of 		
CF | checkpoint, similar to a metal detector. There is also a trapdoor 		
CF | going up which has an octagon symbol on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Security Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Security Room 		
CF | This room has a bank of monitors, each displaying something different. 		
CF | There is an armchair in the center of the room, facing the monitors. 		
CF | You can return back down through the trapdoor. A blue rift 		
CF | leads north. 		
CF | 		
CF | A heavy metal crate has been placed here filled with fake crystal 		
CF | shards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hub Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Monkey Factory 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large red rift is also here, leading inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | This room is almost entirely dark. All you can see are the green rift 		
CF | leading north and the faint outline of a metal hatch leading 		
CF | down. Nothing else in this room can be seen in the intense 		
CF | darkness. 		
CF | 		
CF | > 		Jacqueline says, "You're kinda rockin' this. There's got to be a catch soon."
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Darkness 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now seven out of nine great rifts have been harvested." 		
CF | 		
CF | > 		Jacqueline says, "(Sorry if that feels like me jinxing you!)"
DavidW says (to ClubFloyd), "d" 		
CF ] Monkey Factory 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Monkey Factory 		
CF | You are in a room with rough, black rock walls. The floor is glass and 		
CF | through it you can see a large cave seamed with fissures. Black dust 		
CF | is slowly streaming out of the fissures and forming creatures with the 		
CF | rough shape of monkeys. Once formed, each monkey crawls through a gate 		
CF | labelled PROCESSING. 		
CF | 		
CF | You can return up through the hatch. A smaller blue rift leads 		
CF | northwest. 		
CF | 		
CF | A large red rift is also here, leading inside. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "nw" 		
CF ] Hub Room 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Security Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Security Room 		
CF | This room has a bank of monitors, each displaying something different. 		
CF | There is an armchair in the center of the room, facing the monitors. 		
CF | You can return back down through the trapdoor. A blue rift 		
CF | leads north. 		
CF | 		
CF | A heavy metal crate has been placed here filled with fake crystal 		
CF | shards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hub Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hub Room 		
CF | This room is shaped like an octagon and is at least 50 meters across. 		
CF | It looks as if a ton of traffic has passed through here in the past, 		
CF | although it is now completely deserted. There is a warning sign posted 		
CF | prominently. 		
CF | 		
CF | A ladder leads back down. In addition, there are blue rifts 		
CF | leading northeast, east, southeast, south, 		
CF | southwest, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Device 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing green. 		
CF | 		
CF | > 		DavidW says, "I should do that one last"
		Lancelot says, "I think so too"
		DavidW says, "If I do the monster house rift from shipside, I can't revisit there again because I never opened the blue rift in there."
DavidW says (to ClubFloyd), "x tool" 		
CF ] The Device 		
CF | > 		
CF | > X TOOL 		
CF | 		
CF | This is a cylindrical device with a dial at one end. There are 8 		
CF | niches that circle the tool, of which 8 are filled with crystal 		
CF | shards. 		
CF | 		
CF | The dial is currently set to Harvester. The available settings are 		
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, Connector, and 		
CF | Harvester. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eighth shard" 		
CF ] The Device 		
CF | > 		
CF | > X EIGHTH SHARD 		
CF | 		
CF | It is a thin sliver of green crystal, just a few centimeters long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Hub 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bridge: Command 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | The Captain is striding around the room, talking to the crew and 		
CF | checking on each station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Your Quarters 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Your Quarters 		
CF | Your room is intentionally minimal. Every new captain likes to shuffle 		
CF | up the quarters, and after years of moving your things you've stripped 		
CF | them down to the minimum. 		
CF | 		
CF | Your bed is here, just large enough to accommodate you, with your 		
CF | grandmother's comforter on it. A nightstand near your bed holds a 		
CF | dog-eared novel. A potted spider plant completes the scene. 		
CF | 		
CF | You can make your way back to the other auxiliary quarters to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x novel" 		
CF ] Your Quarters 		
CF | > 		
CF | > X NOVEL 		
CF | 		
CF | This dog-eared novel you've been reading is called Jigsaw, by 		
CF | Graham Nelson. But you don't want to read ahead; that's for when you 		
CF | have more time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Psychologist's Office 		
CF | You've spent a lot of time in Gareth's office over the last few 		
CF | months, given your similar responsibilities. This is a small office 		
CF | with softer lighting and more furnishings than most of the ship. The 		
CF | walls are plastered with classic movie posters and the desk is 		
CF | overflowing with action figures. You can return through the halls to 		
CF | the auxiliary quarters to the south. 		
CF | 		
CF | A rift has opened up to the north. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf35" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Psychologist's Office 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "well? Should we lose Monster House forever?"
		Lancelot says, "I am wondering if we forgot something here"
		Lancelot says, "afaik Brian is careful in ensure people dont lock themselves out but not sure about the ending part"
		Lancelot says, "I guess if it doesnt work we can restore"
		DavidW says, "The entire point of the dark room was to have somewhere for the Flashlight feature to be useful."
		Lancelot says, "true"
		DavidW says, "I'll look again in there first, I guess."
		Jacqueline says, "Yes"
DavidW says (to ClubFloyd), "n" 		
CF ] Front Yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which a 		
CF | trident, some spices and some golden eggs particularly stick out to 		
CF | you. The walls are dark wood, old and warped. You can go outside to 		
CF | the south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > U 		
CF | 		
CF | There are no stairs going up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Projection Booth 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Projection Booth 		
CF | This room looks nothing like the rest of the house. It is a cramped 		
CF | metal room with several pieces of machinery pointed through small 		
CF | holes in the walls and floor. You can go back down through the 		
CF | trapdoor. A black rift leads south. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Projection Booth 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | The walls are metal, much like your room on the Starship Tragwyddol. 		
CF | There are holes here and there that the machinery sticks out through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Projection Booth 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The metal floor looks like it's been washed sometime in the last 		
CF | month. There are holes here and there that the machinery pokes 		
CF | through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holes" 		
CF ] Projection Booth 		
CF | > 		
CF | > X HOLES 		
CF | 		
CF | These small holes allow the projection machinery to stick through the 		
CF | holes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through holes" 		
CF ] Projection Booth 		
CF | > 		
CF | > LOOK THROUGH HOLES 		
CF | 		
CF | The machinery fills the holes completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Projection Booth 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] Projection Booth 		
CF | > 		
CF | > X SWITCH 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Projection Booth 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rift" 		
CF ] Projection Booth 		
CF | > 		
CF | > X RIFT 		
CF | 		
CF | This is a black rift, leading south. It floats silently in the 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rift" 		
CF ] Projection Booth 		
CF | > 		
CF | > TAKE RIFT 		
CF | 		
CF | That seems hard to move. 		
CF | 		
CF | > 		Lancelot says, "lol"
		DavidW says, "well, if it was in another room where I could see it..."
		DavidW says, "This is IF. You have to be prepared to carry room connections."
		Lancelot says, "where does this rift go"
		Jacqueline says (to DW), "haha"
		DavidW says, "Hub Room, I assume, like all the other blue ones."
		Lancelot says, "and we cannot enter from the other ah ok"
		Lancelot says, "then in hub room there would be one left"
		DavidW says, "yeah, there's a warning sign in Hub Room that you can't open rifts on that side."
		Lancelot says, "hmm I must be miscounting something it said 9 rifts"
		DavidW says, "We have 7 out of 9. Monater House and Tool Room are the remaining regions."
		Jade says, "2 of 9"
		Lancelot says, "ah ok"
		Lancelot says, "forgot about tool room itself I guess"
		DavidW says, "anyway, I guess we lose Monster House. I don't think our mirror-pool clone has a flashlight."
DavidW says (to ClubFloyd), "d" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which an 		
CF | emerald, a pearl and a pyramid particularly stick out to you. The 		
CF | walls are dark wood, old and warped. You can go outside to the 		
CF | south, or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Front Yard 		
CF | You are standing before an asymmetrical, well-preserved Victorian 		
CF | mansion with a tower on one side and steps up to a door on the other. 		
CF | The sky is overcast, making it hard to tell the time of day. An 		
CF | overgrown flowerbed lies in stark contrast to the tidy-looking 		
CF | mansion. 		
CF | 		
CF | A bright red neon sign is attached incongruously to the house, saying 		
CF | "Monsters Inside". 		
CF | 		
CF | To the north, you can enter the parlor of the mansion. To the 		
CF | east lies a dark and foreboding river. 		
CF | 		
CF | A rift leads back to the ship to the south. It glows green. 		
CF | 		
CF | > 		Jacqueline says, "See what happens."
		DavidW asks, "if...?"
		Jacqueline says, "If you do what you're going to do."
		Jacqueline says, "(Sorry! Did not mean to make you pause!)"
		DavidW says, "well, I want to play it safe. If I absorb this rift from this side, I think we'll be trapped."
		Jacqueline says, "I don't think Brian will let that happen."
		DavidW says, "okay, I'll try it to verify"
		Jacqueline says, "But if he does, it'll be for Reasons."
		Lancelot says, "I am curious if the game can handle that lol"
		Jacqueline says, "And we have the ability to go back, so."
DavidW says (to ClubFloyd), "set tool to harvester" 		
CF ] Front Yard 		
CF | > 		
CF | > SET TOOL TO HARVESTER 		
CF | 		
CF | You set the curious tool to Harvester. 		
CF | 		
CF | The tool beeps and a voice says, "Harvester activated." 		
CF | 		
CF | [This setting allows you to harvest green rifts. Just POINT the tool 		
CF | AT the rift you wish to harvest. You will not be able to travel 		
CF | through it once you have harvested it. For safety reasons, you will 		
CF | not be allowed to harvest rifts in a way that could leave you 		
CF | stranded.] 		
CF | 		
CF | > 		Jacqueline says (to Lance), "Yeah"
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Front Yard 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now eight out of nine great rifts have been harvested." 		
CF | 		
CF | > 		DavidW says, "huh. It let me do it."
		Lancelot says, "drumroll"
		Jacqueline holds her hands out and gestures to the missing rift.
		Lancelot says, "maybe the projection dies"
		DavidW says, "There's no missing rift. But we're trapped unless something new happens."
DavidW says (to ClubFloyd), "n" 		
CF ] Frankenstein's Parlor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Frankenstein's Parlor 		
CF | This room, once a spacious entryway, is dominated by a broad and 		
CF | sturdy trophy case filled with a variety of treasures, of which some 		
CF | coins, a rug and a gold chain particularly stick out to you. The walls 		
CF | are dark wood, old and warped. You can go outside to the south, 		
CF | or deeper into the building to the north. 		
CF | 		
CF | A tall man with pale, translucent skin and black lips is standing 		
CF | nearby with an avaricious look in his eye. He has a nametag on his 		
CF | overalls that says "Frankenstein". He is holding an Official Precinct 		
CF | 13 Stamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pharaoh's Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pharaoh's Hall 		
CF | This vast room is lined with heavy sandstone blocks, stretching far 		
CF | higher than you thought possible. Passageways lead north, 		
CF | south, east, and west, and wide stairs in either 		
CF | corner lead up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Landing 		
CF | You are standing at the top of a flight of stairs. To the east 		
CF | is an old door that has the name "Christine" engraved on it. An empty 		
CF | doorway leads west. A trapdoor with an octagon on it leads 		
CF | up. You can also go back down the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		Jacqueline says, "Well, collected rift. You know what I mean."
		DavidW says, "see? No light."
		Lancelot says, "let there be light"
		Jacqueline says, "Lancelot thinks he's some sort of god or something."
		Lancelot says, "ROFL"
DavidW says (to ClubFloyd), "set tool to flashlight" 		
CF ] Projection Booth 		
CF | > 		
CF | > SET TOOL TO FLASHLIGHT 		
CF | 		
CF | You set the curious tool to Flashlight. 		
CF | 		
CF | The tool beeps and a voice says, "Flashlight activated." 		
CF | 		
CF | The tool brightens up the surrounding area considerably. 		
CF | 		
CF | [The flashlight automatically lights the surrounding area. There is no 		
CF | need to point it anywhere.] 		
CF | 		
CF | Projection Booth 		
CF | This room looks nothing like the rest of the house. It is a cramped 		
CF | metal room with several pieces of machinery pointed through small 		
CF | holes in the walls and floor. You can go back down through the 		
CF | trapdoor. A black rift leads south. The rift feels closed off, 		
CF | somehow. 		
CF | 		
CF | > 		Lancelot says, "just checking maybe the sucking off energy would stop the projector"
DavidW says (to ClubFloyd), "open rift" 		
CF ] Projection Booth 		
CF | > 		
CF | > OPEN RIFT 		
CF | 		
CF | You can't see any way to open the black rift with that setting. 		
CF | 		
CF | > 		DavidW says, "no. we need to restore our game"
		Jacqueline says, "Hrm. Okay."
		Lancelot says, "it was worth a try but I am surprised"
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf35" 		
CF ] Psychologist's Office 		
CF | Ok. 		
CF | 		
CF | > 		Lancelot says, "from what I have seen so far we could not lock ourselves out"
		DavidW says, "I just did."
		DavidW says, "We were trapped in Monster House with no way out."
		Jade says, "outlook not so good"
		DavidW says, "That's a bug. Honest."
		DavidW says, "Our tool is our only source of light in that room and the only way to open that blue rift and we need both features simultaneously."
		Lancelot says, "yeah gotcha hmm"
DavidW says (to ClubFloyd), "set tool to harvest" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > SET TOOL TO HARVEST 		
CF | 		
CF | The tool is already set to Harvester. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] Psychologist's Office 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now eight out of nine great rifts have been harvested." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Auxiliary Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Auxiliary Quarters 		
CF | This part of the ship connects the quarters of auxiliary staff like 		
CF | yourself to those of high command and the rest of the ship. In this 		
CF | particular area there are couches for resting and tables and chairs 		
CF | for working. No one's resting or working in here now; this place is 		
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses 		
CF | of staff members running through the halls, but no one stays to talk. 		
CF | 		
CF | Everything is like a maze around here, but you know how to get to your 		
CF | own quarters to the west and your friend Gareth's office to the 		
CF | north. The officers' quarters lie more to the east, and 		
CF | the reception hall is to the south. 		
CF | 		
CF | > 		Lancelot says, "maybe it only works if it is the last one to close"
		DavidW says, "I don't know. But that is a true bug."
DavidW says (to ClubFloyd), "e" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | This sumptuous area is one of the nicest on the ship, designed as a 		
CF | place for ship officers to relax and gather. The current captain 		
CF | rarely uses this area, but the other officers spend much of their time 		
CF | here. A bar made of real oak lines one wall, although all alcohol is 		
CF | currently stored away. Armchairs and lamps dot the area. It's all 		
CF | empty now; every officer in the ship is on duty while evacuation is 		
CF | being prepped. 		
CF | 		
CF | You can reach the bridge by going down a nearby transport tube. 		
CF | The Captain's own quarters are to the east, while the quarters 		
CF | for auxiliary staff are to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge: Command 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Bridge: Command 		
CF | This area of the bridge is the largest, opening out to smaller areas 		
CF | to the west, east, and south. A scattered and 		
CF | harried crew man the various stations of the bridge. 		
CF | 		
CF | A transport tube leads up to the officers' quarters. 		
CF | 		
CF | The Captain is striding around the room, talking to the crew and 		
CF | checking on each station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge: Aft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bridge: Aft 		
CF | The bridge of the ship is massive, spreading around you in multiple 		
CF | directions, each spot with its own crew and station. You are in the 		
CF | aft area of the bridge, which connects to the lower areas of the ship. 		
CF | There is a transport tube leading down. You can also explore 		
CF | more of the bridge to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Hub 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the tube, and it whisks you away. 		
CF | 		
CF | Transit Hub 		
CF | You are in the central transit hub of the ship. There is a transport 		
CF | tube going up to the bridge. 		
CF | 		
CF | While you can reach most of the ship from here, there are only a few 		
CF | key areas you've memorized the path to. You know the brig is somewhere 		
CF | to the east, while engineering is to the west. The 		
CF | cryostorage, where most passengers are frozen, is to the south. 		
CF | 		
CF | Further down is the lower transit area, leading to the living 		
CF | quarters and medical bay. 		
CF | 		
CF | There is a big map on the wall, describing the various areas of the 		
CF | ship. 		
CF | 		
CF | Sergeant Olgin is directing the rescue and repair effort in this 		
CF | sector of the starship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | This whole area is in disarray, with tools pulled out at random and 		
CF | the occasional senior engineer sprinting through. Cramped in the best 		
CF | of times, it has now become positively claustrophobic. You can return 		
CF | to the transit hub to the east. 		
CF | 		
CF | A rift has opened up to the north. It is glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a green haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point tool at rift" 		
CF ] The Device 		
CF | > 		
CF | > POINT TOOL AT RIFT 		
CF | 		
CF | There is a thrum, and the rift flares green. Bits of the rift stream 		
CF | towards your tool, being absorbed into the crystals. By the time you 		
CF | finish, the rift is dark. 		
CF | 		
CF | A voice says, "Now nine out of nine great rifts have been harvested. 		
CF | You may return and place the tool on the pedestal to reach your final 		
CF | destination." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf36" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Device 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tool on pedestal" 		
CF ] The Device 		
CF | > 		
CF | > PUT TOOL ON PEDESTAL 		
CF | 		
CF | You place the tool on the pedestal, and it is pulled inside. 		
CF | 		
CF | Everything is quiet. And then, silently, a large blue rift opens. 		
CF | 		
CF | Through the rift, you hear a voice. "It's time to meet, Emrys. Lay 		
CF | down your things, and come into the rift." 		
CF | 		
CF | > 		Lancelot says, "endgame I guess"
		Jacqueline says, "Cue music."
		DavidW says, "I ... I don't wanna drop all my things."
DavidW says (to ClubFloyd), "i" 		
CF ] The Device 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a detective badge 		
CF | a printout 		
CF | a rucksack (open) 		
CF | a gas mask 		
CF | a 20-cent coin and four 1-cent coins 		
CF | a pizza box (closed) 		
CF | a book about currency 		
CF | a library card 		
CF | an ethics tract 		
CF | a status grid 		
CF | a broken ruler 		
CF | a protractor 		
CF | an envelope (open) 		
CF | a thousand-rysti bill, three rysti bills and two five-rysti 		
CF | bills 		
CF | a busted calculator 		
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10, 11 and 12 		
CF | an exploration notebook 		
CF | a Blue Lacunic dictionary 		
CF | a jar of flaxseed oil 		
CF | a rusty canister (open) 		
CF | some rust flakes 		
CF | a deerstalker cap 		
CF | a fake mustache 		
CF | an oversized raincoat 		
CF | a note with the password 		
CF | a late notice from a library 		
CF | a Yang Field Meter 		
CF | a paintbrush 		
CF | a paint stick 		
CF | a spackle knife 		
CF | a torn ticket 		
CF | a box of mesquite seeds 		
CF | a psychic leash 		
CF | some journal pages numbered 1, 2 and 5 		
CF | some grip shoes (being worn) 		
CF | an insulated pouch (open but empty) 		
CF | a recorder (being worn) 		
CF | 		
CF | Altogether, you've got ET1013.24 on your person. 		
CF | 		
CF | > 		Lancelot says, "we lost the tool as well :("
		DavidW says, "My favourite library notice! My used paintbrush! Noooooo!"
		Lancelot exclaims, "all that cash!"
DavidW says (to ClubFloyd), "l" 		
CF ] The Device 		
CF | > 		
CF | > L 		
CF | 		
CF | The Device 		
CF | This is a small room enclosed entirely by metal. Each of the walls is 		
CF | adorned with an octagon, and the floor and ceilings are a kind of 		
CF | steel mesh. Everything is meticulously clean. To one side is a ladder 		
CF | leading up. 		
CF | 		
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. 		
CF | There is a screen on the pedestal displaying a message. The pedestal 		
CF | is surrounded by a disc inscribed with rings. 		
CF | 		
CF | A blue rift has opened here to the north. 		
CF | 		
CF | The rift leading back to the ship is to the south. It is 		
CF | glowing black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Device 		
CF | > 		
CF | > N 		
CF | 		
CF | A gentle voice from the pedestal says, "Outside item detected. Please 		
CF | leave all items you are holding or wearing behind, besides your 		
CF | recorder. You will not have the opportunity to return." 		
CF | 		
CF | > 		Lancelot says, "just go in lol"
		Lancelot says, "argh"
		DavidW says, "tried it."
DavidW says (to ClubFloyd), "drop all" 		
CF ] The Device 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | detective badge: Dropped. 		
CF | printout: Dropped. 		
CF | rucksack: Dropped. 		
CF | note with the password: Dropped. 		
CF | late notice from a library: Dropped. 		
CF | Yang Field Meter: Dropped. 		
CF | paintbrush: Dropped. 		
CF | paint stick: Dropped. 		
CF | spackle knife: Dropped. 		
CF | torn ticket: Dropped. 		
CF | box of mesquite seeds: Dropped. 		
CF | psychic leash: Dropped. 		
CF | journal page numbered 1: Dropped. 		
CF | journal page numbered 2: Dropped. 		
CF | journal page numbered 5: Dropped. 		
CF | insulated pouch: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove grip shoes" 		
CF ] The Device 		
CF | > 		
CF | > REMOVE GRIP SHOES 		
CF | 		
CF | You take off the grip shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop shoes" 		
CF ] The Device 		
CF | > 		
CF | > DROP SHOES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Device 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		Jacqueline says, "hm"
		Jacqueline says, "surely"
		DavidW asks, "yes?"
		Lancelot asks, "wanna bring a keepsake?"
		Jacqueline asks, "We get to keep that, right?"
		Jacqueline says, "I mean, that's part of our identity."
		Lancelot says, "we cannot remove the recorder"
		DavidW says, "There was that clue about hiding something inside of something else."
		Jacqueline says, "Okay. Phew."
		DavidW says, "yeah, the recorder is like a medical implant."
		Jacqueline nods.
DavidW says (to ClubFloyd), "n" 		
CF ] Audience Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Audience Chamber 		
CF | You are in a spacious room decorated mostly in white, with a flatweave 		
CF | carpet and a high ceiling. Tall windows on one wall show that you are 		
CF | high up in the air, with a gleaming city down below you. 		
CF | 		
CF | This room looks like it was designed to accommodate a few dozen 		
CF | people, with several couches and chairs. At one end of the room, 		
CF | framed by the windows, is a marble-topped desk. Double doors lead to 		
CF | the east. 		
CF | 		
CF | A woman in white stands, facing away from you towards the window. Her 		
CF | head is crowned with spikes, and you notice that her hand trembles 		
CF | ever so slightly. She slowly turns to look at you 		
CF | 		
CF | Her face is covered with a white mask. It's the woman from your 		
CF | visions. 		
CF | 		
CF | "Hello, Emrys. Welcome to your future," says the woman. "My name is 		
CF | Arawn Webster. There's just one thing that we need to do before we 		
CF | begin." 		
CF | 		
CF | She reaches towards your head, and a silver device on her wrist 		
CF | whirrs. To your shock, the recorder you had implanted years ago comes 		
CF | off of your head and into her hand. You frantically run your hand over 		
CF | the area, but your skin is smooth and unaffected. 		
CF | 		
CF | "Don't worry, you can have the recorder back later. The removal 		
CF | process is quite safe, I assure you. I'm sure you'll see the wisdom of 		
CF | that in a few minutes; the Record is quite long enough as it is. Now, 		
CF | I'm sure that you have many questions. I'm happy to answer them." 		
CF | 		
CF | She folds her arms and leans back against the marble desk. 		
CF | 		
CF | [New Topic for Arawn Webster - Curiosity] 		
CF | [New Topic for Arawn Webster - Location] 		
CF | [New Topic for Arawn Webster - Familiar] 		
CF | 		
CF | > 		Lancelot says, "no doubt shot into our cranium with an industrial strength needler"
		Jacqueline says, "It's just weird that the inventory says that we are 'carrying' or 'wearing' it, that's all."
		Lancelot says, "ok time for the info dumps"
		Jacqueline says, "Wait, one sec."
DavidW says (to ClubFloyd), "x arawn" 		
CF ] Audience Chamber 		
CF | > 		
CF | > X ARAWN 		
CF | 		
CF | Arawn is a short woman, almost the same height as you, but with a 		
CF | commanding presence. She wears a floor-length white tunic that covers 		
CF | her feet, and her head is covered by a white spiked skull mask. 		
CF | Through the mask you can see her eyes, dark and thoughtful. On her 		
CF | wrist is a silver device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] Audience Chamber 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | The device on Arawn's wrist looks like a mix between a bracelet and a 		
CF | watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Audience Chamber 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk has a marble top, which must make it very heavy. There's 		
CF | absolutely nothing on it, which makes you wonder what its purpose is. 		
CF | Just for show? Or does it belong to an orderly person? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Audience Chamber 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | These doors look slightly newer than the rest of the room. Perhaps 		
CF | they were recently remodeled? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Audience Chamber 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | The individual chairs are arranged in a semicircle, focusing on the 		
CF | desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF ] Audience Chamber 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | The city stretches out below you, with orderly rows of streets filled 		
CF | mostly by what look like apartments interspersed with commercial 		
CF | blocks. The streets are wide and have trees planted on all sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say curiosity" 		
CF ] Audience Chamber 		
CF | > 		
CF | > SAY CURIOSITY 		
CF | 		
CF | "I want to know everything about this Record." 		
CF | 		
CF | "That's the real crux of things, isn't it? I'm sure you've picked up 		
CF | pieces of it here and there," she says. "Maybe you know it all 		
CF | already." 		
CF | 		
CF | She holds up the recorder she took off you. "You are the only person 		
CF | in recorded history who has travelled to the future. After your trip, 		
CF | your recorder was analyzed and preserved, its data extracted. The 		
CF | extracted data is called the Record. It's been both a blessing and a 		
CF | heavy curse." 		
CF | 		
CF | "Because of the technology?" you ask. "You were able to 		
CF | reverse-engineer everything?" 		
CF | 		
CF | "That's the blessing part," she says. "You set off the largest 		
CF | scientific revolution in centuries. Rift technology, nano-robotics, 		
CF | artificial intelligence, holographic technology, even weapon 		
CF | systems..." she trails off before picking up again. "But you also 		
CF | shackled us. As we researched time travel, we realized, to our horror, 		
CF | that deviating from the Record might destroy our reality. Since that 		
CF | day, everything we have done has been to ensure that the Record did 		
CF | not deviate. That is the curse. And that's why I asked you to turn off 		
CF | your recorder. Because, at least, for this moment, we can be free to 		
CF | do as we please." 		
CF | 		
CF | > 		Jacqueline says, "Okay. Caught up now."
DavidW says (to ClubFloyd), "say location" 		
CF ] Audience Chamber 		
CF | > 		
CF | > SAY LOCATION 		
CF | 		
CF | "Where are we right now? And...when?" 		
CF | 		
CF | "You are in the heart of the Starship Tisserand, which I'm sure you've 		
CF | realized is named after you," she says. "This is Central, where most 		
CF | of the population live." 		
CF | 		
CF | "That covers the where. As for the when... I've been in a lot of 		
CF | different times today. Where did I end up?" you ask. 		
CF | 		
CF | "Almost all of your adventure has been in this timeline, on this ship, 		
CF | 215 years in your future. The only places you've been that weren't in 		
CF | that time frame were the smaller red rifts you created yourself to 		
CF | times in between us. But don't worry, there's a timeline in the 		
CF | museum." 		
CF | 		
CF | "Museum?" you ask. 		
CF | 		
CF | "We'll be headed there shortly." 		
CF | 		
CF | > 		Jacqueline says, "Heh. Yes, we had deduced the name of the ship."
DavidW says (to ClubFloyd), "say familiar" 		
CF ] Audience Chamber 		
CF | > 		
CF | > SAY FAMILIAR 		
CF | 		
CF | "Who are you? I've had visions of you." 		
CF | 		
CF | "Yes, and I didn't quite expect that," she says. "Our first meeting, 		
CF | when the crash happened... that wasn't in the Record. I can only 		
CF | assume that your recorder was faulting out. As for the others, I can 		
CF | only assume that our connection as Storyweavers allowed us to 		
CF | communicate in a way not recorded by devices." 		
CF | 		
CF | "So you're a Storyweaver, too," you point out. "Are we...?" 		
CF | 		
CF | "Related? No. As far as I can tell, your descendants remained on earth 		
CF | and are quite ordinary. No, I am just a person, like you. Quite a bit 		
CF | like you, in fact, which I'd like to talk about later. But I've been 		
CF | sending you messages in the other areas. Journal pages, for instance. 		
CF | And hints under the name SpikySpiderSkull." 		
CF | 		
CF | "About that, what's up with the skull mask?" you ask. 		
CF | 		
CF | "Part of it is to preserve anonymity. Part of it is because it is in 		
CF | the Record. But mainly..." She grins. "I do just like the way it 		
CF | looks." 		
CF | 		
CF | "So what's your position, exactly? Scientist? President? Priestess?" 		
CF | you say. 		
CF | 		
CF | "Pilot is what we call it, similar to your Captain. I'm in charge of 		
CF | this vessel, though I've done everything I could in the last few years 		
CF | to transfer more power to the Pan-Sector Congress." 		
CF | 		
CF | There is a chime. 		
CF | 		
CF | "It seems it's time to go. Here," she says, tapping the device on her 		
CF | wrist. You hear a "click" from the doors. "Let's go. Please follow 		
CF | me." 		
CF | 		
CF | She then opens the doors and heads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Glass Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Glass Hallway 		
CF | The doors to the west have led you into this long glass 		
CF | hallway. Through the glass you can see the hallway connects two tall 		
CF | spires, the one that you left being slightly shorter than the one you 		
CF | are currently headed to. The sunlight gleams through the glass, and, 		
CF | looking through the floor, it looks like there's a park of some sort 		
CF | far below you. 		
CF | 		
CF | Potted plants line the sides of the glass hallway. You can enter the 		
CF | other building to the east; there are no doors. 		
CF | 		
CF | Arawn Webster, the woman in white, is standing here, watching you 		
CF | through her mask. 		
CF | 		
CF | She checks to see if you are following. Once you are through the 		
CF | doors, she presses a button on her device, and the doors close and 		
CF | lock behind you. 		
CF | 		
CF | "Pardon my hurry," she says, waving her arms, "but I'll go on ahead. 		
CF | We're going to be headed to the museum to wait for the reception to 		
CF | start. It should answer most of your questions." 		
CF | 		
CF | She walks on to the spire to the east. 		
CF | 		
CF | > 		Lancelot says, "slash follow mode"
		Jacqueline says, "Ready"
DavidW says (to ClubFloyd), "e" 		
CF ] Rotunda 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | The inside of this spire is a spacious rotunda at least fifty floors 		
CF | tall, with balconies circling each level leading off into other areas. 		
CF | You are near the top, and it's dizzying to see how high up you are. 		
CF | 		
CF | A spiral escalator wraps around the interior with access at each 		
CF | level, allowing you to go down. 		
CF | 		
CF | Arawn Webster, the woman in white, is standing here, watching you 		
CF | through her mask. 		
CF | 		
CF | She points to the escalator. "This is usually more crowded, but 		
CF | everyone has the day off for Weft's End." 		
CF | 		
CF | She steps onto the escalator and is whisked away. 		
CF | 		
CF | > 		DavidW says, "We have heard of Weft's End before a couple times. The torn ticket, for example."
		Lancelot says, "true"
		Jacqueline says, "I was tempted to make a Pet Shop Boys joke, but decided not to."
DavidW says (to ClubFloyd), "d" 		
CF ] Museum Entrance 		
CF | > 		
CF | > D 		
CF | 		
CF | You take the escalator, passing by floor after floor, until you arrive 		
CF | at... 		
CF | 		
CF | Museum Entrance 		
CF | You are just outside the doors to a museum to the east, over 		
CF | which are the words STARSHIP TISSERAND HISTORICAL MUSEUM. It looks 		
CF | quite a bit better funded than the wax museum you visited earlier. 		
CF | 		
CF | There is a larger area to the west, but it has been roped off. 		
CF | The escalator goes back up, although there's not much reason 		
CF | for you to go that way 		
CF | 		
CF | Arawn pauses outside the museum. "I have arranged a reception for you. 		
CF | I figure the least we can do is to have a little celebration for you. 		
CF | You should see some familiar faces there. However, I know you must 		
CF | have questions. The museum should be able to help you. I'll let you 		
CF | know in about twenty minutes or so when we're ready." 		
CF | 		
CF | "Thank you, I suppose, although I do want to make sure that my ship is 		
CF | alright," you say. "There's still a crisis going on." 		
CF | 		
CF | She tenses up and is silent for a moment. "I know. And we can talk 		
CF | about that; everything will be fine. But this isn't just frivolity. 		
CF | Saving your ship will be somewhat complex. It will be nice to have 		
CF | input from everyone. And if you don't want to look around, feel free 		
CF | to take a nap on the bench inside. I'm sure you've deserved it." 		
CF | 		
CF | She opens the rope and crosses it to the west, reattaching it behind 		
CF | her. She then strides out of sight. The museum awaits you to the 		
CF | east. 		
CF | 		
CF | > 		Lancelot says, "okay so we get to explore our own museum ..,. more info dumping I guess"
		Jacqueline says, "We're time traveling. Whenever we get there it will be the best time possible."
DavidW says (to ClubFloyd), "x rope" 		
CF ] Museum Entrance 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | This is a red velvet rope, currently blocking the way west. 		
CF | 		
CF | > 		DavidW asks, "Is there any reason we can't just go west anyway?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf37" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Museum Entrance 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Museum Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | The velvet rope holds you back. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Jacqueline says, "Yes. There's your reason."
DavidW says (to ClubFloyd), "step over rope" 		
CF ] Museum Entrance 		
CF | > 		
CF | > STEP OVER ROPE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rope" 		
CF ] Museum Entrance 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | Despite its unassuming presence, you find yourself unable to bypass or 		
CF | adjust the rope. It seems that despite your warm welcome from Arawn, 		
CF | you aren't entirely trusted to do as you please. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Museum Entrance 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | These double doors are the entrance to the STARSHIP TISSERAND 		
CF | HISTORICAL MUSEUM, according to the words above them. 		
CF | 		
CF | > 		Lancelot says, "aww"
DavidW says (to ClubFloyd), "e" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Museum (Northwest) 		
CF | The double doors lead back outside to the west. 		
CF | 		
CF | You are in the northwest corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has a map on the wall and an exhibit about 		
CF | the construction of the ship. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum and 		
CF | can be viewed from every angle. From this angle, you can see a diagram 		
CF | describing agriculture and ecosystems on the ship. You can get a 		
CF | better view by going up. 		
CF | 		
CF | A soft bench near the door looks inviting. 		
CF | 		
CF | There is more of the museum to the south and east. 		
CF | 		
CF | > 		Jacqueline asks, "Are we really s'posed to nap?"
		Lancelot says, "better look around first"
		DavidW says, "I think the bench is to signal we're done with the museum exploration."
		Jacqueline nods.
DavidW says (to ClubFloyd), "x map" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map shows a square region labelled MODEL SHIP, with a star in the 		
CF | upper left corner saying YOU ARE HERE. On the right side of the square 		
CF | region, a hallway leads north, labelled TIMELINE. 		
CF | 		
CF | The double doors swing closed. 		
CF | 		
CF | > 		Lancelot says, "timeline does sound interesting"
		Jacqueline asks, "Should we view the timeline, then?"
		Jacqueline exclaims, "Timing!"
		DavidW says, "There's more in this room to see first."
DavidW says (to ClubFloyd), "x model" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X MODEL 		
CF | 		
CF | The model is taller than you are, shaped like an oblate spheroid. The 		
CF | lower half is mostly opaque, emblazoned with the words Starship 		
CF | Tisserand, while the top is enclosed by a transparent dome. 		
CF | 		
CF | Inside the dome, near you, is a vast expanse of forest, lakes, rivers, 		
CF | and an outer ocean. You can see a sprinkling of small cities that grow 		
CF | in density towards a larger city in the center. But you can't make out 		
CF | any more detail from this angle. 		
CF | 		
CF | There is a diagram on the model near you, describing agriculture and 		
CF | ecosystems on the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X DIAGRAM 		
CF | 		
CF | The diagram describes the ecosystems of the ship. 		
CF | 		
CF | According to what you can make out, most of the mass of the ship 		
CF | begins as inert compounds, primarily carbon, in the lower portion, 		
CF | which is mined and brought to the surface as needed. There, it is 		
CF | refined into various compounds such as fertilizer or carbon dioxide to 		
CF | provide for the plants. A variety of insect and other invertebrate 		
CF | species assist in the breakdown of dead plants and feed, and in turn 		
CF | they provide food for a large number of insectivores. Herbivore and 		
CF | carnivore vertebrates complete the cycle, although many of them are 		
CF | kept in zoos to protect the local populace. Human and industrial waste 		
CF | is fed back into the lower portions of the ship to be recycled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x exhibit" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X EXHIBIT 		
CF | 		
CF | This exhibit consists of several glass cases containing artifacts from 		
CF | the creation of the starship. 		
CF | 		
CF | These include blueprints for the ship, in paper form. There is a 		
CF | fragment of the first asteroid used to create the ship; apparently the 		
CF | main mass for the ship was gathered by harvesting asteroids and 		
CF | comets. 		
CF | 		
CF | There is an image of you and Bronwyn, with the partially constructed 		
CF | ship in the background. It's captioned, "Emrys Tisserand visits the 		
CF | construction site. 2391 AD." 		
CF | 		
CF | > 		DavidW says, "Bronwyn aka Ginger"
DavidW says (to ClubFloyd), "x blueprints" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X BLUEPRINTS 		
CF | 		
CF | The blueprints are stacked high, with the topmost saying "1 of 23700". 		
CF | That one shows a cutaway sketch of the whole ship, revealing a molten 		
CF | core much like that of a planet, designed to carry energy for 		
CF | millenia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > G 		
CF | 		
CF | The blueprints are stacked high, with the topmost saying "1 of 23700". 		
CF | That one shows a cutaway sketch of the whole ship, revealing a molten 		
CF | core much like that of a planet, designed to carry energy for 		
CF | millenia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blueprint 2" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X BLUEPRINT 2 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fragment" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X FRAGMENT 		
CF | 		
CF | This fragment is black and glassy, like obsidian. It's fascinating how 		
CF | they were able to build everything you've seen from such basic 		
CF | material. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x image" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X IMAGE 		
CF | 		
CF | This photo shows you and an older Brownyn meeting in her laboratory, 		
CF | with the starship in the background. 		
CF | 		
CF | It must have been taken when you travelled in time to see her, most 		
CF | likely from security footage. For you, a couple of hours have passed. 		
CF | But for the ship, it's been over 150 years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Museum (Central) 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Museum (Central) 		
CF | You are in the center of the grand hall, suspended on a catwalk 		
CF | directly over the model of the Starship Tisserand. Near you is an 		
CF | empty platform with a placard. 		
CF | 		
CF | From this vantage point, you have an excellent view of the model, 		
CF | especially the central city. There is a diagram next to it describing 		
CF | Central. You can exit to the northwest, northeast, 		
CF | southeast, or southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x model" 		
CF ] Museum (Central) 		
CF | > 		
CF | > X MODEL 		
CF | 		
CF | The model is below you now, shaped like an oblate spheroid. The lower 		
CF | half is mostly opaque, emblazoned with the words Starship 		
CF | Tisserand, while the top is enclosed by a transparent dome. 		
CF | 		
CF | Inside the dome, you can see a dense and tall city filled with spires. 		
CF | The center contains two tall spires with a memorial between them 		
CF | surrounded by an open park. Transportation lines radiate from the 		
CF | center like spokes of a wheel. This looks like the most important part 		
CF | of the model. 		
CF | 		
CF | There is a diagram on the model near you, describing the city called 		
CF | Central. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Museum (Central) 		
CF | > 		
CF | > X DIAGRAM 		
CF | 		
CF | The diagram describes the city called Central. 		
CF | 		
CF | Central is the metropolis and capital of the Starship Tisserand. It 		
CF | unites most of the administrative functions into one location--the 		
CF | most defensible on the ship. However, some members of each 		
CF | governmental and administrative body are dispersed throughout the ship 		
CF | in case of catastrophic failure. 		
CF | 		
CF | Central contains the memorial park for Emrys Tisserand, where her 		
CF | remains are stored. The surrounding gardens are a popular location for 		
CF | visitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x park" 		
CF ] Museum (Central) 		
CF | > 		
CF | > X PARK 		
CF | 		
CF | The memorial park looks to be primarily flowers and paths with an 		
CF | obelisk in the middle, but you can't make out any more detail than 		
CF | that. 		
CF | 		
CF | > 		Jacqueline says, "Where her remains are stored. That's nice to read about."
DavidW says (to ClubFloyd), "x placard" 		
CF ] Museum (Central) 		
CF | > 		
CF | > X PLACARD 		
CF | 		
CF | The placard explains that this spot is reserved for a wax figure of 		
CF | Emrys Tisserand. A note explains that the figure is under repair at a 		
CF | sister museum. 		
CF | 		
CF | > 		DavidW says, "That's.... odd."
		Lancelot says, "indeed"
DavidW says (to ClubFloyd), "nw" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Museum (Northwest) 		
CF | The double doors lead back outside to the west. 		
CF | 		
CF | You are in the northwest corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has a map on the wall and an exhibit about 		
CF | the construction of the ship. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum and 		
CF | can be viewed from every angle. From this angle, you can see a diagram 		
CF | describing agriculture and ecosystems on the ship. You can get a 		
CF | better view by going up. 		
CF | 		
CF | A soft bench near the door looks inviting. 		
CF | 		
CF | There is more of the museum to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > N 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timeline" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X TIMELINE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Jacqueline asks, "Did someone throw tomato soup on our wax figure?"
DavidW says (to ClubFloyd), "e" 		
CF ] Museum (Northeast) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Museum (Northeast) 		
CF | You are in the northeast corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has an exhibit on rifts and their uses and 		
CF | dangers. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum, 		
CF | and can be viewed from every angle. From this angle, you can see a 		
CF | diagram describing the roles of Storyweavers. You can get a better 		
CF | view by going up. 		
CF | 		
CF | There is more of the museum to the west and south. To 		
CF | the north is a different area of the museum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x exhibit" 		
CF ] Museum (Northeast) 		
CF | > 		
CF | > X EXHIBIT 		
CF | 		
CF | This exhibit consists of several holograms depicting different types 		
CF | of rifts. 		
CF | 		
CF | It warns that actual rifts are difficult to create, can be dangerous, 		
CF | and can only be seen and interacted with by Storyweavers, whose bodies 		
CF | can absorb a slightly different range of electromagnetic radiation 		
CF | than most humans, both in the retinas and the body itself. That's why 		
CF | only Storyweavers and specialized robots use the rifts on a regular 		
CF | basis. 		
CF | 		
CF | It describes the various types of rifts you've become familiar with: 		
CF | black and white rifts resulting from cutting off parts of space, and 		
CF | blue or red rifts caused by sewing them together. The latter two 		
CF | differ only in their stitching, the blue being separated in space and 		
CF | the red being separated in time. Finally, it mentions how red rifts 		
CF | can be energized into green rifts when the time loops that cause them 		
CF | are resolved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x model" 		
CF ] Museum (Northeast) 		
CF | > 		
CF | > X MODEL 		
CF | 		
CF | The model is taller than you are, shaped like an oblate spheroid. The 		
CF | lower half is mostly opaque, emblazoned with the words Starship 		
CF | Tisserand, while the top is enclosed by a transparent dome. 		
CF | 		
CF | Inside the dome, you can see a few isolated cities separated by 		
CF | mountain ranges and grassy plains. Near the top float a collection of 		
CF | islands in the sky. The biggest sign of life is a larger city in the 		
CF | center. But you can't see any more from this angle. 		
CF | 		
CF | There is a diagram on the model near you, describing the role of 		
CF | Storyweavers on the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Museum (Northeast) 		
CF | > 		
CF | > X DIAGRAM 		
CF | 		
CF | The diagram describes the role of Storyweavers on the ship. 		
CF | 		
CF | It tells how Storyweavers have remained remarkably stable in their 		
CF | base duties over time. For centuries they have functioned as authors, 		
CF | orators, and artists, preserving the history of their people and 		
CF | sharing and creating their culture. 		
CF | 		
CF | It goes on to say how Emrys Tisserand was the first to discover the 		
CF | interactions between rifts and Storyweavers due to their slightly 		
CF | different absorption spectra for radiation. Since then, Storyweavers 		
CF | have expanded into roles in technology and governance in addition to 		
CF | the storytelling role. 		
CF | 		
CF | There is a chime, and you hear Arawn's voice over an intercom. 		
CF | 		
CF | "Emrys, we have enough people that we can begin, but feel free to take 		
CF | your time. Just return to the outside of the museum when you are 		
CF | ready." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Museum (Northeast) 		
CF | > 		
CF | > L 		
CF | 		
CF | Museum (Northeast) 		
CF | You are in the northeast corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has an exhibit on rifts and their uses and 		
CF | dangers. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum, 		
CF | and can be viewed from every angle. From this angle, you can see a 		
CF | diagram describing the roles of Storyweavers. You can get a better 		
CF | view by going up. 		
CF | 		
CF | There is more of the museum to the west and south. To 		
CF | the north is a different area of the museum. 		
CF | 		
CF | > 		Lancelot says, "ha just when it gets interesting"
DavidW says (to ClubFloyd), "n" 		
CF ] Timeline (Early Period) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Timeline (Early Period) 		
CF | This part of the museum has a timeline on the wall that extends to the 		
CF | north down a short, empty hallway. This is the start of the 		
CF | timeline, dating back to your own ship. The rest of the museum is to 		
CF | the south. 		
CF | 		
CF | > 		Jacqueline says, "heh. Yeah."
DavidW says (to ClubFloyd), "x timeline" 		
CF ] Timeline (Early Period) 		
CF | > 		
CF | > X TIMELINE 		
CF | 		
CF | This part of the timeline begins in 2320 AD, the year that the 		
CF | Tragwyddol, your original ship, left Earth. You were 48 at that time. 		
CF | It shows the departure ceremony, and you can make out yourself 		
CF | standing in one corner, much younger of course than you are now. 		
CF | 		
CF | In 2340 was the asteroid strike that damaged the Tragwyddol. It was 		
CF | the same year as your time travel and the subsequent arrival of the 		
CF | Record, delivered by you. It was the year of the Tragwyddol's landing 		
CF | on its target planet. 		
CF | 		
CF | And, apparently, it was the year of your death. There is an image next 		
CF | to that piece of information showing the memorial park that you saw 		
CF | outside. That's...good to know. Kind of makes you wonder how you went 		
CF | out. 		
CF | 		
CF | > 		Lancelot says, "are we going to sacrifice ourselves or what"
		DavidW says, "Everything has been saying we get a choice."
		Lancelot asks, "too bad we cannot read how we met our end?"
DavidW says (to ClubFloyd), "n" 		
CF ] Timeline (Construction Period) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Timeline (Construction Period) 		
CF | The timeline continues in this part of the hallway, which extends both 		
CF | to the north and south. 		
CF | 		
CF | This part of the timeline covers the construction of the Starship 		
CF | Tisserand. 		
CF | 		
CF | > 		Lancelot says, "yeah true that"
DavidW says (to ClubFloyd), "x timeline" 		
CF ] Timeline (Construction Period) 		
CF | > 		
CF | > X TIMELINE 		
CF | 		
CF | This part of the timeline begins in 2350 AD, with the establishment of 		
CF | Yang Labs by Antonio Yang. 		
CF | 		
CF | It has a bewildering display of new technologies coming from a variety 		
CF | of research institutions and corporations in a short time. 		
CF | Telecommunications, artificial intelligence, and robotics all took off 		
CF | in a very short time. 		
CF | 		
CF | All of these were used in the construction of the Starship Tisserand, 		
CF | which took roughly forty years, involving the gathering of numerous 		
CF | asteroids and comets, as well as production of an atmosphere. The ship 		
CF | itself launched in 2390 under the supervision of a temporary 		
CF | government that would one day become the Pan-Sector Congress. That was 		
CF | also the year that you travelled to see Bronwyn, which is marked in 		
CF | red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Timeline (Journey's Start) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Timeline (Journey's Start) 		
CF | This part of the timeline deals with the early journeys of the 		
CF | Starship Tisserand. There are exits to the north and 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timeline" 		
CF ] Timeline (Journey's Start) 		
CF | > 		
CF | > X TIMELINE 		
CF | 		
CF | This part of the timeline begins in 2400 AD, describing the early 		
CF | travels of the Starship Tisserand. 		
CF | 		
CF | It describes early arguments about the role of the Pilot, and a few 		
CF | issues with trying to make sure the Record was strictly followed. 		
CF | 		
CF | Apparently a group of protesters sprang up at one point that wanted to 		
CF | intentionally deviate from the Record, claiming that it wasn't real 		
CF | and was just an effort by the government to control the people. It 		
CF | looks like several of them were imprisoned, while others eventually 		
CF | changed their minds and were reintegrated into society. At their 		
CF | height, they denied the existence of you, the earth, and the old 		
CF | Starship Tragwyddol. 		
CF | 		
CF | Near the end of this period, around 2455, there was a massive tech 		
CF | disaster in Central, in which you appeared to Lance Franklin and took 		
CF | some of the results of his work, including a stabilizer. This is also 		
CF | labelled in red. 		
CF | 		
CF | > 		Jacqueline says, "Feels weird that we'd get a choice. We're so pivotal to history and all."
		Lancelot says, "that does sound familiar"
		DavidW says, "yes, that happened"
DavidW says (to ClubFloyd), "n" 		
CF ] Timeline (Modern Day) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Timeline (Modern Day) 		
CF | This is the end of the timeline. It described everything up to the 		
CF | current day. The only way back is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timeline" 		
CF ] Timeline (Modern Day) 		
CF | > 		
CF | > X TIMELINE 		
CF | 		
CF | This part of the timeline begins around 2480, describing everything up 		
CF | to the modern day. 		
CF | 		
CF | It describes the excitement surrounding the discovery and election of 		
CF | Arawn Webster, the Lady in White, who fit the descriptions of the 		
CF | Pilot in the Record. It was the beginning of many signs that the time 		
CF | of the Record was approaching. 		
CF | 		
CF | The end of the timeline looks like it extends slightly into the future 		
CF | of when it was made. It shows artist's depictions of scenes from the 		
CF | Record: robot battles, underground caverns, a violent murder. The 		
CF | panel ends in the modern day, 2555 AD, with the last day marked as 		
CF | "The Day of Weft's End". 		
CF | 		
CF | > 		Jacqueline says, "We're a Weft's End Girl."
		Jacqueline says, "Weft's End Girl."
		DavidW says, "It would be hella strange to try to live in a society where you're all trying to establish one specific future."
DavidW says (to ClubFloyd), "s" 		
CF ] Timeline (Journey's Start) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Timeline (Journey's Start) 		
CF | This part of the timeline deals with the early journeys of the 		
CF | Starship Tisserand. There are exits to the north and 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Timeline (Construction Period) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Timeline (Construction Period) 		
CF | The timeline continues in this part of the hallway, which extends both 		
CF | to the north and south. 		
CF | 		
CF | This part of the timeline covers the construction of the Starship 		
CF | Tisserand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lab" 		
CF ] Timeline (Construction Period) 		
CF | > 		
CF | > X LAB 		
CF | 		
CF | This part of the timeline begins in 2350 AD, with the establishment of 		
CF | Yang Labs by Antonio Yang. 		
CF | 		
CF | It has a bewildering display of new technologies coming from a variety 		
CF | of research institutions and corporations in a short time. 		
CF | Telecommunications, artificial intelligence, and robotics all took off 		
CF | in a very short time. 		
CF | 		
CF | All of these were used in the construction of the Starship Tisserand, 		
CF | which took roughly forty years, involving the gathering of numerous 		
CF | asteroids and comets, as well as production of an atmosphere. The ship 		
CF | itself launched in 2390 under the supervision of a temporary 		
CF | government that would one day become the Pan-Sector Congress. That was 		
CF | also the year that you travelled to see Bronwyn, which is marked in 		
CF | red. 		
CF | 		
CF | > 		Lancelot says, "true what is the point if the future is set in stone"
DavidW says (to ClubFloyd), "s" 		
CF ] Timeline (Early Period) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Timeline (Early Period) 		
CF | This part of the museum has a timeline on the wall that extends to the 		
CF | north down a short, empty hallway. This is the start of the 		
CF | timeline, dating back to your own ship. The rest of the museum is to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Museum (Northeast) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Museum (Northeast) 		
CF | You are in the northeast corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has an exhibit on rifts and their uses and 		
CF | dangers. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum, 		
CF | and can be viewed from every angle. From this angle, you can see a 		
CF | diagram describing the roles of Storyweavers. You can get a better 		
CF | view by going up. 		
CF | 		
CF | There is more of the museum to the west and south. To 		
CF | the north is a different area of the museum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Museum (Southeast) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Museum (Southeast) 		
CF | You are in the southeast corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has an exhibit on entertainment. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum, 		
CF | and can be viewed from every angle. From this angle, you can see a 		
CF | diagram describing waste management on the ship. You can get a better 		
CF | view by going up. 		
CF | 		
CF | There is more of the museum to the west and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x exhibit" 		
CF ] Museum (Southeast) 		
CF | > 		
CF | > X EXHIBIT 		
CF | 		
CF | This exhibit consists of several holograms depicting entertainment on 		
CF | the ship. 		
CF | 		
CF | It describes how the original seedship (the one you hail from) 		
CF | provided little of interest for the crew to do outside of social 		
CF | gatherings and storytelling. Most civilians and much of the crew spent 		
CF | long parts of the voyage frozen in hibernation. The information in the 		
CF | Record showed that it was possible to make interstellar journeys on a 		
CF | ship where everyone was awake by providing more for them to do. This 		
CF | included entertainment. but also healthy work options. 		
CF | 		
CF | Entertainment includes zoos, museums, holograms, nature, and special 		
CF | events. Many people even explore the catacombs under the surface using 		
CF | remotely-controlled nanobot avatars. The juxtaposition of dangerous 		
CF | environments with the safety of long-distance control makes for a lot 		
CF | of fun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Museum (Southeast) 		
CF | > 		
CF | > X DIAGRAM 		
CF | 		
CF | The diagram describes waste management on the ship. 		
CF | 		
CF | It describes how the catacombs in the lower half of the ship contain a 		
CF | variety of mechanisms to disassemble trash and industrial waste, 		
CF | including spiderlike robots that break down the trash and nanobiotic 		
CF | organisms that act like bacteria or viruses to break down even the 		
CF | toughest of substances. 		
CF | 		
CF | Very large pieces of waste such as outdated architecture or buildings 		
CF | scheduled for demolition are lifted out of place using antigrav 		
CF | technology and floated into the sky, above the transparent panels used 		
CF | to simulate the day/night cycle. These larger pieces of waste are 		
CF | eventually processed by giant underground robots known as pit feeders. 		
CF | Such demolitions are often attended en masse by fans 		
CF | utilizing nanobot avatars. 		
CF | 		
CF | > 		DavidW asks, "The pit feeder is just a garbage disposal robot?"
		Lancelot says, "lol we learn something new every week :D"
DavidW says (to ClubFloyd), "x model" 		
CF ] Museum (Southeast) 		
CF | > 		
CF | > X MODEL 		
CF | 		
CF | The model is taller than you are, shaped like an oblate spheroid. The 		
CF | lower half is mostly opaque, emblazoned with the words Starship 		
CF | Tisserand, while the top is enclosed by a transparent dome. 		
CF | 		
CF | Inside the dome, you can see a desert area with a variety of 		
CF | industrial complexes isolated from the rest of civilization. Several 		
CF | of them contain large holes leading deeper into the model. Signs of 		
CF | habitation are seen through a larger city in the center. But you can't 		
CF | see any more from this angle. 		
CF | 		
CF | There is a diagram on the model near you, describing the role of waste 		
CF | management on the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Museum (Southwest) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Museum (Southwest) 		
CF | You are in the southwest corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has an exhibit on robots and artificial 		
CF | intelligence. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum, 		
CF | and can be viewed from every angle. From this angle, you can see a 		
CF | diagram describing the political system on the ship. You can get a 		
CF | better view by going up. 		
CF | 		
CF | There is more of the museum to the north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x exhibit" 		
CF ] Museum (Southwest) 		
CF | > 		
CF | > X EXHIBIT 		
CF | 		
CF | This exhibit consists of several holograms depicting different types 		
CF | of robots and artificial intelligence used on the ship over time. 		
CF | 		
CF | Like many things in the history of this place, AI for robots took off 		
CF | after the Record was found. However, it seems that early inventors 		
CF | struggled to replicate what they found. It looks like the older robots 		
CF | had stiff, actuated bodies with AI systems that had difficulty 		
CF | appearing truly intelligent. 		
CF | 		
CF | Later robots benefitted significantly from the development of 		
CF | nanotech, which provided higher computing power while simultaneously 		
CF | improving body motion. These proved expensive, however, so there 		
CF | remained a market for cheaper robots, though these were still more 		
CF | powerful than the earliest models. 		
CF | 		
CF | Robots today primarily serve to perform manual labor as well as higher 		
CF | administrative functions, with higher thought processes reserved for 		
CF | said administrators. There has been recent talk about including robots 		
CF | in the governmental system. 		
CF | 		
CF | > 		DavidW says, "Scary Spider Robot for President"
DavidW says (to ClubFloyd), "x model" 		
CF ] Museum (Southwest) 		
CF | > 		
CF | > X MODEL 		
CF | 		
CF | The model is taller than you are, shaped like an oblate spheroid. The 		
CF | lower half is mostly opaque, emblazoned with the words Starship 		
CF | Tisserand, while the top is enclosed by a transparent dome. 		
CF | 		
CF | Inside the dome, you can see a coastline with several towering cities 		
CF | stretched along it next to white sandy beaches. Railways connect the 		
CF | various cities together, growing in complexity until they reach a 		
CF | larger city in the center. But you can't see any more from this angle. 		
CF | 		
CF | There is a diagram on the model near you, describing the government 		
CF | system on the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Museum (Southwest) 		
CF | > 		
CF | > X DIAGRAM 		
CF | 		
CF | The diagram describes the political system of the ship. 		
CF | 		
CF | It seems the ship is divided into nine sectors based on their relative 		
CF | position in the ship, labelled Starboard, Central, and Port in one 		
CF | direction and Aft, Central, and Fore in another. So there is a Fore 		
CF | Central Sector and an Aft Starboard Sector. Instead of Central 		
CF | Central, the center is just called Central. 		
CF | 		
CF | Each of these sectors has its own infrastructure and entertainment, 		
CF | such as hologram chambers and zoos, and is represented by a delegation 		
CF | in the Pan-Sector Congress. A Pilot is elected on a regular basis to 		
CF | provide stable leadership to the vessel and to serve as a mouthpiece 		
CF | for the government. Both representatives and the Pilot tend to serve 		
CF | anonymously, not showing their face in public and relying solely on 		
CF | their public performance in office. 		
CF | 		
CF | > 		Lancelot says, "AI for president is scary indeed"
DavidW says (to ClubFloyd), "n" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Museum (Northwest) 		
CF | The double doors lead back outside to the west. 		
CF | 		
CF | You are in the northwest corner of a grand hall. The lighting is dim 		
CF | and the walls and ceiling are painted to look like stars. 		
CF | 		
CF | This corner of the museum has a map on the wall and an exhibit about 		
CF | the construction of the ship. 		
CF | 		
CF | A model of the Starship Tisserand is the centerpiece of the museum and 		
CF | can be viewed from every angle. From this angle, you can see a diagram 		
CF | describing agriculture and ecosystems on the ship. You can get a 		
CF | better view by going up. 		
CF | 		
CF | A soft bench near the door looks inviting. 		
CF | 		
CF | There is more of the museum to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | This must be the bench Arawn was talking about. She was right; it 		
CF | looks comfortable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] Museum (Northwest) 		
CF | > 		
CF | > SIT ON BENCH 		
CF | 		
CF | While you could benefit from more rest, it seems like people are 		
CF | waiting for you. 		
CF | 		
CF | > 		Jacqueline says, "They made us wait."
		Jacqueline asks, "Why can't we make them wait?"
		Lancelot says, "pfff no rest for the wicked"
		Jacqueline exclaims, "We were offered a nap!"
		Lancelot says, "yeah indeed"
		DavidW says, "I bet they've already eaten all the good donuts."
DavidW says (to ClubFloyd), "w" 		
CF ] Museum Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the double doors) 		
CF | 		
CF | Museum Entrance 		
CF | You are just outside the doors to a museum to the east, over 		
CF | which are the words STARSHIP TISSERAND HISTORICAL MUSEUM. It looks 		
CF | quite a bit better funded than the wax museum you visited earlier. 		
CF | 		
CF | There is a larger area to the west which is no longer roped 		
CF | off, the velvet rope having been moved aside. The escalator goes back 		
CF | up, although there's not much reason for you to go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] A cluster by the dessert table 		
CF | > 		
CF | > W 		
CF | 		
CF | At the Party, By the Dessert Table 		
CF | As you walk past the rope, an attendant comes and closes it behind 		
CF | you. 		
CF | 		
CF | You are in the center of the spire, near a buffet of desserts. Arawn 		
CF | Webster is here, along with many of the people you've met today, and a 		
CF | new man, as well. According to the nametags everyone is wearing, they 		
CF | are: the Curator, Morgan, Owen, Andy, the Webmaster, Christine and 		
CF | Maeve. 		
CF | 		
CF | Arawn Webster steps forward and says, "Attention, guests, and welcome. 		
CF | We are here to celebrate the true, and final, Day of Weft's End. From 		
CF | this day on, we will be free from the tyranny of fate. And we can 		
CF | celebrate with the hero of our little world: Emrys Tisserand." Here 		
CF | she gestures towards you, and the crowd claps. 		
CF | 		
CF | "Feel free to talk amongst yourselves and to try the refreshments," 		
CF | she says, going on. "Our engineers are making their final calculations 		
CF | before we open the rift that can send Emrys home. Our time here will 		
CF | be short, but I hope it is memorable. Thank you." 		
CF | 		
CF | Quiet music begins to play. Arawn pauses by you and says, "We have 		
CF | twenty minutes or so. I hope you enjoy," before breaking off. 		
CF | 		
CF | The Curator walks over to an empty spot near the middle. 		
CF | 		
CF | An attendant comes and closes the rope behind you. 		
CF | 		
CF | [New Topic for the Webmaster - Cruel: "Some of the things you said and 		
CF | did were really messed up."] 		
CF | [New Topic for everyone - Invitation: "How did you end up here? Do you 		
CF | know what's going on?"] 		
CF | 		
CF | > 		Jacqueline says, "It is 4, fwiw."
		Jacqueline says, "Not sure if we're near the end or not."
		Lancelot says, "free from the tyranny hmm"
		Lancelot says, "and we get sent home right...."
		Jacqueline scare quotes "home"
		Jacqueline says, "It sounds kinda ominous."
		Jacqueline says, "I'm not sure I trust."
		Lancelot says, "like 'final destination'"
		Jacqueline says, "Yeah"
		Lancelot asks, "we stop here?"
		DavidW says, "oh, let's stop here then."
		Lancelot says, "not sure how much still coming"
		DavidW says, "yeah, this is a calm before final puzzle storm."
		Jacqueline says, "It feels it, yeah."
		Lancelot says, "would not want to let other peeps miss out on our final ending lol"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfneverweft" 		
CF ] A cluster by the dessert table 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Looks like we met all the party attendees earlier."
		DavidW says, "One rep per region."
		Lancelot says, "sure there will be plenty to talk about :p"
		DavidW says, "well, we're fated to die, supposedly."
		Jacqueline says, "Well, we're alive somewhere."
		DavidW says, "I'm surprised Owen got invited. I thought he was just a disinterested pizza guy."
		Lancelot says, "maybe Owen is more than he seems..."
		DavidW says, "I suppose Morgan is connected to the wax museum."
		DavidW asks, "also, only eight of nine regions are represented? Which evil fairy wasn't invited to the party?"
		Jacqueline says, "heh"
		Lancelot asks, "heh indeed ... well I will see ya all for the grand finale next week?"
		DavidW says, "certainly"
		Jacqueline says, "Thank you again, David."
		DavidW says, "We may even need to start looking at new titles to play."
		Lancelot exclaims, "yes thank you for driving!"
		DavidW says, "Thanks to all of you too! This was fun."
		
*** SESSION 17 *** 		
		Jacqueline says, "Okay. Let me start a new transcript. Then you load 'er up. One moment, please."
		Jacqueline gestures to David. "It's all yours, friend."
		DavidW says, "okay. [LINK]"
		Jacqueline says, "Thanks."
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead" 		
CF ] Storage Room 		
CF | 		
CF | 		
CF | 		
CF | Here it is: you finally found the right door. You turn the handle and 		
CF | step inside. Light filters in from the hallway and into the dark 		
CF | storage room, casting long shadows on the floor. 		
CF | 		
CF | You should be at the party right now. But you couldn't resist 		
CF | volunteering to find the Captain's ceremonial jacket; it gave you a 		
CF | chance to step away and be on your own, and you couldn't trust anyone 		
CF | else to find it. After all, you're the only member of the ship to 		
CF | never have gone into cryogenic storage. You've walked the halls of 		
CF | this ship longer than anyone else. 		
CF | 		
CF | This is the story of how you die. 		
CF | 		
CF | 		
CF | Storage Room 		
CF | Light spills in from the open door to the south. The room is 		
CF | packed full of boxes, most of which are covered in dust. There's a 		
CF | closed closet door to the north. 		
CF | 		
CF | The storage room extends to the west, away from the light. 		
CF | 		
CF | Among the older boxes, a newer box sticks out to you. This one isn't 		
CF | taped shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "load" 		
CF ] Storage Room 		
CF | > 		
CF | > LOAD 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfneverweft" 		
CF ] A cluster by the dessert table 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x morgan" 		
CF ] A couple by the dessert table 		
CF | > 		
CF | > X MORGAN 		
CF | 		
CF | Morgan is a man with salt and pepper hair and a trimmed beard. He's 		
CF | mildly overweight, and wearing a tailored (but old and patched) suit. 		
CF | 		
CF | He is wearing a nametag reading Morgan. 		
CF | 		
CF | Andy apologizes and walks over to join Maeve and Christine by the 		
CF | fountain. 		
CF | 		
CF | The Webmaster mumbles something quietly and leaves to join Owen and 		
CF | the Curator near the middle. 		
CF | 		
CF | Maeve wanders over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say invitation to Morgan" 		
CF ] A cluster near the entrance 		
CF | > 		
CF | > SAY INVITATION TO MORGAN 		
CF | 		
CF | (first joining Morgan) 		
CF | You join Christine, Morgan and Arawn Webster near the entrance. 		
CF | 		
CF | "How did you end up here? Do you know what's going on?" 		
CF | 		
CF | "I work with Arawn," he says, looking at you closely. He stares 		
CF | uncomfortably long. 		
CF | 		
CF | "In government?" you ask, breaking the silence. 		
CF | 		
CF | He blinks, breaking his gaze. "Yes. Sorry, Arawn has talked about you 		
CF | so much. I have to wonder if you're what she expected." He sees your 		
CF | look and hastens to say, "Not in a bad way. She's had to make 		
CF | some...difficult decisions to get you here." 		
CF | 		
CF | "I can imagine," you say. 		
CF | 		
CF | He cocks his head. "Maybe," he says. 		
CF | 		
CF | [New Topic for Christine - Awkward: "Sorry if we got off on the wrong 		
CF | foot earlier."] 		
CF | [New Topic for Arawn Webster - Intent: "Why are we having a party 		
CF | right now?"] 		
CF | [New Topic for Arawn Webster - Monkeys: "So what was with all the 		
CF | robot monkeys?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say intent to webster" 		
CF ] A cluster near the entrance 		
CF | > 		
CF | > SAY INTENT TO WEBSTER 		
CF | 		
CF | "Why are we having a party right now?" 		
CF | 		
CF | "For several reasons. One is to celebrate the true Day of Weft's End; 		
CF | we've been waiting for it for centuries, after all. 		
CF | 		
CF | "Another reason is to provide a record of you in this time. Everything 		
CF | is being uploaded to holographic cameras. I'm sure that all of our 		
CF | citizens would love to see, but you would be swamped. 		
CF | 		
CF | "But I suppose that most of all, I didn't want to be alone right now. 		
CF | And if I invited anyone, I wanted it to be people that you knew. As 		
CF | well as Morgan," she says. 		
CF | 		
CF | "Do we have time for this?" you ask. 		
CF | 		
CF | "We have just enough time for this," she says. She doesn't elaborate, 		
CF | and seems lost in thought. 		
CF | 		
CF | > 		Jacqueline says, "[New Topic for Arawn Webster - Why are you being so awkward?]"
DavidW says (to ClubFloyd), "say monkeys to webster" 		
CF ] A cluster near the entrance 		
CF | > 		
CF | > SAY MONKEYS TO WEBSTER 		
CF | 		
CF | "So what was with all the robot monkeys?" 		
CF | 		
CF | Arawn seems genuinely surprised by your question. 		
CF | 		
CF | "Strange to think what's not normal for your time period," she says. 		
CF | "We use robots quite a bit for labor, but it feels wrong to do that to 		
CF | things that look human. So, the robots for manual labor are shaped 		
CF | like animals. The monkeys do the fine motor work, deer do 		
CF | transportation. We have quite a few types." 		
CF | 		
CF | "That makes sense," you say. "But why did they keep stealing things? 		
CF | Is that inherent?" 		
CF | 		
CF | She laughs, one of the few moments you've seen her relax so far. "No, 		
CF | we don't program robots to commit crimes in general. The fact is, we 		
CF | needed to motivate you to enter the rifts. And only Storyweavers and 		
CF | robots can interact with the rifts, due to the nature of their 		
CF | radiation." 		
CF | 		
CF | "You couldn't just ask me? I'd like to think I would have said yes," 		
CF | you say. 		
CF | 		
CF | She turns serious again. "We couldn't take that risk. I had to 		
CF | construct a narrative that would draw you in, get you interested, 		
CF | committed. It's what we do; we are Storyweavers, after all. And I wove 		
CF | you a story." 		
CF | 		
CF | > 		Lancelot says, "right we get some more exposure"
		Jacqueline says, "Okay. Thanks. Monkey robots = explained"
		Jacqueline says, "(I guess)"
DavidW says (to ClubFloyd), "say awkward to christine" 		
CF ] A group near the entrance 		
CF | > 		
CF | > SAY AWKWARD TO CHRISTINE 		
CF | 		
CF | "Sorry if we got off on the wrong foot earlier." 		
CF | 		
CF | "No, it's completely fine," says Christine. "I thought you were 		
CF | someone breaking into the hologram. Like a hacker or something. Now 		
CF | that I know what happened, I'm really sorry!" 		
CF | 		
CF | "Yeah, well I'm sorry, too. Just wanted to clear the air," you say. 		
CF | 		
CF | "I appreciate it," says Christine. "You seem nice, and I'm always glad 		
CF | to make a new friend." 		
CF | 		
CF | Andy wanders over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say invitation to andy" 		
CF ] A couple near the entrance 		
CF | > 		
CF | > SAY INVITATION TO ANDY 		
CF | 		
CF | "How did you end up here? Do you know what's going on?" 		
CF | 		
CF | "Well, I am a rising star in the Central scene," says Andy, chortling. 		
CF | "With my new videos starring you, my market share might even double!" 		
CF | 		
CF | "So you don't actually know why they invited you," you say. 		
CF | 		
CF | He glares at you. "I admit that this group is missing most of the 		
CF | movers and shakers around here, although I do spy our beloved Pilot 		
CF | and her left-hand man Morgan here. But whatever I'm here for, it'll 		
CF | give me a better opportunity to network my growing collection of 		
CF | videos." 		
CF | 		
CF | "Hmm," you say. 		
CF | 		
CF | Arawn Webster loses interest and goes to an empty spot by the 		
CF | fountain. 		
CF | 		
CF | Morgan breaks off eye contact and walks away to join Arawn Webster by 		
CF | the fountain. 		
CF | 		
CF | Christine walks over to join Morgan and Arawn Webster by the fountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] A couple near the entrance 		
CF | > 		
CF | > L 		
CF | 		
CF | At the Party, Near The Entrance 		
CF | You are in the center hall of a tall, hollow spire, near the main 		
CF | entrance. 		
CF | 		
CF | To the south, heavy doors lie closed. 		
CF | 		
CF | The room is large enough that everyone is spread out. You are free to 		
CF | join anyone you want. 		
CF | 		
CF | Andy is bragging about his business exploits. 		
CF | 		
CF | Elsewhere in the room, you can see the Webmaster, Owen, the Curator 		
CF | and Maeve by the dessert table, an empty spot near the middle and 		
CF | Christine, Morgan and Arawn Webster by the fountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go middle" 		
CF ] A couple near the entrance 		
CF | > 		
CF | > GO MIDDLE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] A couple near the entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | You find that compass directions are not as useful in this large room. 		
CF | 		
CF | [During the party, you can GO TO or JOIN any person you see, or any 		
CF | area. So you could JOIN WEBMASTER or GO TO MIDDLE] 		
CF | 		
CF | > 		Jacqueline asks, "We're going to die, aren't we?"
		DavidW says, "They said as much in the beginning of the game."
DavidW says (to ClubFloyd), "go to middle" 		
CF ] A lone person near the middle 		
CF | > 		
CF | > GO TO MIDDLE 		
CF | 		
CF | You walk over. 		
CF | 		
CF | At the Party, Near The Middle 		
CF | You are in the center hall of a tall, hollow spire, in the middle of 		
CF | the room. 		
CF | 		
CF | This space in the middle has been cleared out to allow people to 		
CF | mingle. 		
CF | 		
CF | The room is large enough that everyone is spread out. You are free to 		
CF | join anyone you want. 		
CF | 		
CF | Elsewhere in the room, you can see the Webmaster, Owen, the Curator 		
CF | and Maeve by the dessert table, Andy near the entrance and Christine, 		
CF | Morgan and Arawn Webster by the fountain. 		
CF | 		
CF | > 		Lancelot says, "I do now know how this will end."
		Jacqueline says, "Oh, I guess they did, yeah."
		Jacqueline says (to Lancelot), "I dunno, I'd be okay with getting the backstory, then finding a rift out of here to a nice timeline with a cabin by a lake and no monkeys."
		Lancelot says, "yeah the cabin location seems perfect for relax time"
		Jacqueline says, "Like, I feel we've earned our rest, but not an *eternal* rest."
		Lancelot says, "it would be interesting to know how this plays out. if we know we are going to die, then what is the point..."
		Jacqueline says, "Well, the point would be destiny, fulfilling our purpose, doing right for our people, all that sort of thing."
DavidW says (to ClubFloyd), "go to webmaster" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > GO TO WEBMASTER 		
CF | 		
CF | You join the Webmaster, Owen, the Curator and Maeve by the dessert 		
CF | table. 		
CF | 		
CF | There is a bit of a commotion coming from the entrance. You turn to 		
CF | see Max the robot striding towards you surrounded by dour-looking men 		
CF | in suits. 		
CF | 		
CF | They walk by Arawn, their leader giving her a nod as they pass. But 		
CF | they move straight on to Andy. 		
CF | 		
CF | "Sir, you're going to have to come with us. Some information has come 		
CF | to light regarding your business practices that the regulators are 		
CF | going to be very interested in," you overhear the leader say. 		
CF | 		
CF | Andy splutters. "Now this is just a mistake. You hear?" he says, 		
CF | turning to everyone. "A simple misunderstanding. I'll be back before 		
CF | you know it." 		
CF | 		
CF | "Hey," says Max, waving at you. 		
CF | 		
CF | [New Topic for Max - Reunion: "Hey, Max! Long time no see! How's 		
CF | Dan?"] 		
CF | [New Topic for Arawn Webster - Arrested: "So, were you the one that 		
CF | got Andy arrested?"] 		
CF | [New Topic for the Curator - Renewal: "So, how's the new body?"] 		
CF | 		
CF | > 		Jacqueline says, "I'll be back before you know iiiiiiiiiiiiiiiiiit heeeeeeeeeeeeeey"
DavidW says (to ClubFloyd), "say reunion to max" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > SAY REUNION TO MAX 		
CF | 		
CF | "Hey, Max! Long time no see! How's Dan?" 		
CF | 		
CF | Max waves. "Hey, Emrys, it's good to see you again! Didn't expect to 		
CF | end up here. As for Dan, well, half of his life has happened since we 		
CF | saw you, so he's going through a lot of changes, as one does at that 		
CF | time of life." 		
CF | 		
CF | "Puberty?" you ask with a smile. 		
CF | 		
CF | "Mid-life crisis," says Max. "He's trying to replace his legs with 		
CF | motorcycle wheels." 		
CF | 		
CF | > 		Lancelot says, "robotic midlife crisis right"
DavidW says (to ClubFloyd), "say renewal to curator" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > SAY RENEWAL TO CURATOR 		
CF | 		
CF | "So, how's the new body?" 		
CF | 		
CF | "It's great!" says the Curator, flying around in a circle to show it 		
CF | off. "Although, I guess it's just my old body, but the logic circuit 		
CF | is nice." 		
CF | 		
CF | "Wait, though, aren't you the logic part of the drone? Like, your 		
CF | programming? Why does it need a logic circuit anyway?" you ask. 		
CF | 		
CF | "It mostly handles local things that don't require your brainpower, 		
CF | kind of like the way your brain stem handles reflexes. Like, check 		
CF | this out," she say. She flies higher, then stops, falling to the 		
CF | floor. Right before she hits the ground, something reactivates, and 		
CF | she bounces back up. 		
CF | 		
CF | "See? Reflexes," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say invitation to owen" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > SAY INVITATION TO OWEN 		
CF | 		
CF | "How did you end up here? Do you know what's going on?" 		
CF | 		
CF | "Man, I don't really know," says Owen, looking kind of nervous. "I got 		
CF | a delivery order for Central and once I got here they gave me this 		
CF | nametag. And one of the robots told me you're like super famous, but 		
CF | I'm really sorry, I haven't actually heard of you. Do you have an 		
CF | album out or something?" 		
CF | 		
CF | "I...not really. I do more spoken stuff. I'm a Storyweaver," you say. 		
CF | "So, I tell stories." 		
CF | 		
CF | "Like that hero lady they buried outside of here," he says. "I always 		
CF | hear about her on Weft's End day." 		
CF | 		
CF | "Yeah, kind of like her," you say, nodding, your face neutral. 		
CF | 		
CF | > 		DavidW says, "Owen is totally clueless."
		Lancelot says, "righto doesnt that ring a bell"
		Lancelot says, "clueless indeed"
		DavidW says, "He's the guy at the pizza parlor. He gave us the pizza box with a crystal shard in it."
		Lancelot says, "yeah I remember"
		Lancelot says, "I guess pizza people do not need university degrees"
DavidW says (to ClubFloyd), "x dessert table" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > X DESSERT TABLE 		
CF | 		
CF | At the Party, By The Dessert Table 		
CF | You are in the central hall of a tall, hollow spire, by the dessert 		
CF | table. 		
CF | 		
CF | A buffet has been set up here with a variety of dessert. A rope to the 		
CF | east has been closed off. 		
CF | 		
CF | The room is large enough that everyone is spread out. You are free to 		
CF | join anyone you want. 		
CF | 		
CF | Max and Owen are conversing in low tones -- Max is apparently trying 		
CF | to understand the complexities of pizza flavors. 		
CF | 		
CF | Maeve is speaking with the Webmaster about life as a robot. 		
CF | 		
CF | On the buffet are a pile of cookies, a pile of baklava and a pile of 		
CF | macarons. 		
CF | 		
CF | You can also see the Curator here. 		
CF | 		
CF | Elsewhere in the room, you can see an empty spot near the middle, an 		
CF | empty spot near the entrance and Christine, Morgan and Arawn Webster 		
CF | by the fountain. 		
CF | 		
CF | [New Topic for Maeve - Androids: "Are you interested in robots in 		
CF | general?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat baklava" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > EAT BAKLAVA 		
CF | 		
CF | You grab a piece of the baklava. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > EAT IT 		
CF | 		
CF | You've already taken one. You might as well finish that first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat baklava" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > EAT BAKLAVA 		
CF | 		
CF | (the piece of baklava) 		
CF | You eat the piece of baklava. The flavors melt on your tongue! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say invitation to maeve" 		
CF ] A group by the dessert table 		
CF | > 		
CF | > SAY INVITATION TO MAEVE 		
CF | 		
CF | "How did you end up here? Do you know what's going on?" 		
CF | 		
CF | "I heard about it just after we finished the murder mystery," she 		
CF | said. "I couldn't believe you were the Emrys Tisserand! In 		
CF | the flesh! I had to come!" 		
CF | 		
CF | "So you've heard of me?" you ask. 		
CF | 		
CF | "Heard of you? Of course, dear! You're the national hero! Although I 		
CF | have to admit, I didn't think that the time travel part was real..." 		
CF | 		
CF | "What about the others that were with you?" you ask. 		
CF | 		
CF | She shrugs. "They may have been invited. I'm not sure. I'm just SO 		
CF | excited to meet you. And our Pilot! And all of these lovely robots. 		
CF | Big fan of robots, I am," she says. 		
CF | 		
CF | "Well, I'm glad you're here," you say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say androids to maeve" 		
CF ] A vacancy near the entrance 		
CF | > 		
CF | > SAY ANDROIDS TO MAEVE 		
CF | 		
CF | "Are you interested in robots in general?" 		
CF | 		
CF | "Oh, yes," says Maeve, turning to you. "With all of the advances in 		
CF | AI, robots now deserve equal rights as sentient creatures. The laws 		
CF | haven't caught up to the reality, I'm afraid." 		
CF | 		
CF | "Are you just interested, or do you do activism, or...?" you ask. 		
CF | 		
CF | "Both. I think we're almost there; we already have people like the 		
CF | Webmaster and Curators that have positions of authority. We just need 		
CF | to offer protections for robots like Max who aren't as advanced but 		
CF | still deserve autonomy." She speaks confidently, and the robots in the 		
CF | room are all clearly listening to her. 		
CF | 		
CF | Everything flickers into darkness for a moment, and the whole spire 		
CF | shudders. Everyone goes silent. 		
CF | 		
CF | There is a chime. Arawn Webster stops what she's doing and walks 		
CF | towards you. 		
CF | 		
CF | She says, "Emrys, it's time for us to go. Meet me outside. I'll lay 		
CF | all my cards on the table." 		
CF | 		
CF | She strolls towards the entrance. You follow her towards the doors to 		
CF | the south. She pushes the double doors open, then steps 		
CF | outside. You pause before leaving, looking behind you; it seems that 		
CF | everyone has left. 		
CF | 		
CF | > 		Jacqueline says, "Dun-dun-DUNNNN"
		Lancelot says, "dromroll"
		Lancelot says, "drumroll even"
		Jacqueline says, "Who knows what it's called in this universe."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf38" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] A vacancy near the entrance 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Garden Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Garden Path 		
CF | You are in the park between the two spires. Flowers lay all around 		
CF | you, but most are closed in the darkness. 		
CF | 		
CF | The most prominent object in the park is a large obelisk, some 		
CF | distance away. A path winds through the flowers, leading to the 		
CF | southwest, and towards the obelisk. 		
CF | 		
CF | > 		DavidW says, "The obelisk is our gravestone, remember."
		Lancelot says, "right"
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Garden Path 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | A variety of flowers fill the garden in this part of the park. Almost 		
CF | all of them are closed in the darkness, making it hard to identify 		
CF | them. But they still manage to look beautiful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Memorial 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Memorial 		
CF | You are in the center of the memorial. You can see a spotlight here, 		
CF | but it is turned off. There is no light but the moon, and the obelisk 		
CF | before you is dark. 		
CF | 		
CF | You are standing on a path. The ground around you is freshly dug, with 		
CF | newly planted flowers filling the beds. 		
CF | 		
CF | Arawn Webster, the woman in white, is standing here, watching you 		
CF | through her mask. 		
CF | 		
CF | Here, under the obelisk, she seems to be in her element. She stands 		
CF | taller, speaks more calmly, looks more intently than before. 		
CF | 		
CF | [New Topic for Arawn Webster - Grave: "This is my grave, isn't it?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say grave" 		
CF ] Memorial 		
CF | > 		
CF | > SAY GRAVE 		
CF | 		
CF | "This is my grave, isn't it?" 		
CF | 		
CF | Arawn says, "Yes. Would you like to see it?" she asks. Her voice is 		
CF | tight with tension. 		
CF | 		
CF | "I think so," you say. But you aren't quite sure. 		
CF | 		
CF | Arawn kneels down and turns on the spotlight, illuminating the 		
CF | obelisk. You can make out the words, now. 		
CF | 		
CF | > 		DavidW says, "So long and thanks for all the puzzles."
		Jacqueline says, "haha"
		Lancelot says, "beats fish :D"
DavidW says (to ClubFloyd), "x obelisk" 		
CF ] Memorial 		
CF | > 		
CF | > X OBELISK 		
CF | 		
CF | This obelisk stands at the center of the whole city and, by extension, 		
CF | the whole ship. 		
CF | 		
CF | It is illuminated now. You can read the words engraved on it: 		
CF | 		
CF | In Memory of Emrys Tisserand, Storyweaver of the Starship 		
CF | Tragwyddol. 		
CF | 		
CF | She travelled through time, left a record of infinite potential, 		
CF | and saved her ship. 		
CF | 		
CF | She gave her life to stop the engines of her ship from exploding, 		
CF | saving countless lives. We all owe our existence to her 		
CF | sacrifice. 		
CF | 		
CF | "So long, and thanks for all the puzzles.." 		
CF | 		
CF | 2272-2340. 		
CF | 		
CF | The words hit you like cold water. You turn to Arawn, who is silent. 		
CF | 		
CF | [New Topic for Arawn Webster - Sacrifice: "So when I go back... I have 		
CF | to die?"] 		
CF | 		
CF | > 		Jacqueline says, "Wait, what"
		Lancelot says, "right so we sacrificed ourselves..."
		DavidW says, "We were asked what we wanted written on it."
		Jacqueline says, "oh. I missed that or had forgotten. I was not here every week."
		Lancelot says, "nice touch btw"
		Jacqueline says, "Yeah."
		Jacqueline asks, "Can we go to the lakeside cabin for a few years until we get bored, *then* go die?"
DavidW says (to ClubFloyd), "say sacrifice" 		
CF ] Memorial 		
CF | > 		
CF | > SAY SACRIFICE 		
CF | 		
CF | "So when I go back... I have to die?" 		
CF | 		
CF | "That's how the story of Emrys Tisserand ends. Travelling through 		
CF | time. Rescuing her friends. Valiantly sacrificing her life in the main 		
CF | engine room. Keeping the reactors from exploding. And being burnt to 		
CF | death in the process. There wasn't much of you to bury when they moved 		
CF | you to this obelisk," says Arawn. 		
CF | 		
CF | [New Topic for Arawn Webster - Angry: "How dare you talk about me like 		
CF | that?"] 		
CF | [New Topic for Arawn Webster - Sad: "That's horrible! That can't be 		
CF | the ending!"] 		
CF | [New Topic for Arawn Webster - Resigned: "I guess it makes sense, in 		
CF | the end."] 		
CF | [New Topic for Arawn Webster - Peace: "It makes me feel good, knowing 		
CF | I helped people."] 		
CF | 		
CF | > 		Lancelot says, "should be in the realm of time travel possibilities yep"
		Roger says, "of course a time traveller could live 2272-2340 and die aged 83."
		Lancelot says, "toime travel makes dating all relative lol"
		DavidW says, "yeah, we could've lived on elsewhen instead of dying."
		DavidW says, "Don't they read comic books on this ship? No body, no confirmed death."
		DavidW asks, "I vote for 'sad' here. What say you all?"
		Lancelot says, "thats indeed a good point... not much left"
		Lancelot says, "plus one for sad"
		Jacqueline says, "Yeah. I'd go with sad."
		Roger says, "go sad go"
		Jacqueline says, "heh"
		DavidW says, "For all I know, Webster dies and we become the pilot instead."
DavidW says (to ClubFloyd), "say sad" 		
CF ] Memorial 		
CF | > 		
CF | > SAY SAD 		
CF | 		
CF | "That's horrible! That can't be the ending!" 		
CF | 		
CF | "I'm afraid so," says Arawn. "If it helps you, you should know that 		
CF | much of my research has been spent trying to find a way to keep anyone 		
CF | from dying." 		
CF | 		
CF | "And...?" you ask hopefully. 		
CF | 		
CF | "The story of Emrys Tisserand must end with her death," she says. 		
CF | 		
CF | [Removed Topics - Angry, Sad, Resigned, Peace] 		
CF | 		
CF | 		
CF | [New Topic for Arawn Webster - Consequence: "So what's next, then? You 		
CF | just send me back?"] 		
CF | [New Topic for Arawn Webster - Refuse: "And what would happen if I 		
CF | refuse?"] 		
CF | 		
CF | > 		Jacqueline says, "Refuse."
DavidW says (to ClubFloyd), "say refuse" 		
CF ] Memorial 		
CF | > 		
CF | > SAY REFUSE 		
CF | 		
CF | "And what would happen if I refuse?" 		
CF | 		
CF | "Without you to save the ship; without the discovery of your recorder, 		
CF | and the story it told; without the sacrifice of your life; none of 		
CF | what you see today would be possible," she says. "You refuse, and my 		
CF | world, everyone's entire existence, ends." 		
CF | 		
CF | > 		Lancelot says, "thats indeed what I would pick too"
		Jacqueline says, "Eff this. With time travel it does not seem necessary."
		Lancelot says, "time travel would not disappear whatever we do"
DavidW says (to ClubFloyd), "take mask" 		
CF ] Memorial 		
CF | > 		
CF | > TAKE MASK 		
CF | 		
CF | She deftly avoids your hand. "Please, be serious," she says. 		
CF | 		
CF | > 		Jacqueline says, "Nice implementation."
DavidW says (to ClubFloyd), "webster, remove mask" 		
CF ] Memorial 		
CF | > 		
CF | > WEBSTER, REMOVE MASK 		
CF | 		
CF | Arawn Webster has better things to do. 		
CF | 		
CF | > 		Jacqueline says, "Less nice implementation."
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x webster" 		
CF ] Memorial 		
CF | > 		
CF | > X WEBSTER 		
CF | 		
CF | Arawn is a short woman, almost the same height as you, but with a 		
CF | commanding presence. She wears a floor-length white tunic that covers 		
CF | her feet, and her head is covered by a white spiked skull mask. 		
CF | Through the mask you can see her eyes, dark and thoughtful. On her 		
CF | wrist is a silver device. 		
CF | 		
CF | > 		Lancelot says, "default handling lol"
DavidW says (to ClubFloyd), "x device" 		
CF ] Memorial 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | The device on Arawn's wrist looks like a mix between a bracelet and a 		
CF | watch. 		
CF | 		
CF | > 		Jacqueline says, "(This game is amazing. All kidding aside.)"
DavidW says (to ClubFloyd), "take device" 		
CF ] Memorial 		
CF | > 		
CF | > TAKE DEVICE 		
CF | 		
CF | That seems to belong to Arawn Webster. 		
CF | 		
CF | > 		Lancelot exclaims, "typo!"
		Lancelot says, "oh maybe old..."
DavidW says (to ClubFloyd), "look in grave" 		
CF ] Memorial 		
CF | > 		
CF | > LOOK IN GRAVE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Memorial 		
CF | > 		
CF | > L 		
CF | 		
CF | Memorial 		
CF | You are in the center of the memorial. A spotlight shines on the 		
CF | obelisk in front of you, highlighting the words that are written on 		
CF | it. 		
CF | 		
CF | You are standing on a path. The ground around you is freshly dug, with 		
CF | newly planted flowers filling the beds. 		
CF | 		
CF | Arawn Webster, the woman in white, is standing here, watching you 		
CF | through her mask. 		
CF | 		
CF | Here, under the obelisk, she seems to be in her element. She stands 		
CF | taller, speaks more calmly, looks more intently than before. 		
CF | 		
CF | > 		DavidW asks, "um. Now what?"
		Jacqueline says, "I guess we just die, then."
		Jacqueline shrugs.
		DavidW says, "I don't see any rift yet."
		Lancelot asks, "any topics left?"
DavidW says (to ClubFloyd), "at" 		
CF ] Memorial 		
CF | > 		
CF | > AT 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Topics for Everyone 		
CF | Invitation - How did you end up here? Do you know what's going on? 		
CF | Things to say to Arawn Webster 		
CF | *Refuse - And what would happen if I refuse? 		
CF | Consequence - So what's next, then? You just send me back? 		
CF | *Sacrifice - So when I go back... I have to die? 		
CF | *Grave - This is my grave, isn't it? 		
CF | Things to say to the Curator 		
CF | *Renewal - So, how's the new body? 		
CF | Things to say to the Webmaster 		
CF | Cruel - Some of the things you said and did were really messed up. 		
CF | Things to say to Christine 		
CF | *Awkward - Sorry if we got off on the wrong foot earlier. 		
CF | Things to say to Maeve 		
CF | *Androids - Are you interested in robots in general? 		
CF | Things to say to Max 		
CF | *Reunion - Hey, Max! Long time no see! How's Dan? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		Roger says, "they did already go to the trouble of making the monument and everything"
		Jacqueline asks, "Sacrifice?"
DavidW says (to ClubFloyd), "say consequence" 		
CF ] Memorial 		
CF | > 		
CF | > SAY CONSEQUENCE 		
CF | 		
CF | "So what's next, then? You just send me back?" 		
CF | 		
CF | "It is vital that Emrys Tisserand returns to her starship to die," 		
CF | says Arawn. "And not just that, but to die correctly. It is by far the 		
CF | most impactful moment in the timeline." 		
CF | 		
CF | She points to the ground. "Right now, below us, the tool that you 		
CF | retrieved is channeling the full power of the nine green rifts that 		
CF | you harvested into the Yang Engine. When it is complete, we will open 		
CF | the final rift. With that much energy, plus the stabilizer you 		
CF | retrieved, we can ensure that you are far more likely to succeed. Like 		
CF | a hand of fate guiding you." 		
CF | 		
CF | She is quiet for a moment, then says, "But there is another way." 		
CF | 		
CF | [New Topic for Arawn Webster - Timing: "I would have led with that!"] 		
CF | [New Topic for Arawn Webster - Skeptical: "I don't see how; you said 		
CF | that I had to die."] 		
CF | [New Topic for Arawn Webster - Relieved: "Oh thank heavens, I was 		
CF | panicking!"] 		
CF | 		
CF | > 		Lancelot says, "yeah"
		Jacqueline says (to Roger), "You're so thoughtful."
		Lancelot says, "another way huh"
		Jacqueline asks, "oh??"
		Jacqueline says, "I WOULD HAVE LED WITH THAT"
		DavidW says, "The other way is swapping places with her. It's gotta be."
		Jacqueline says, "Hm. Yeah."
DavidW says (to ClubFloyd), "say skeptical" 		
CF ] Memorial 		
CF | > 		
CF | > SAY SKEPTICAL 		
CF | 		
CF | "I don't see how; you said that I had to die." 		
CF | 		
CF | "Well, Emrys Tisserand has to die. Or someone everyone thinks is Emrys 		
CF | Tisserand." 		
CF | 		
CF | "You mean--" you say. 		
CF | 		
CF | "I could take your place." 		
CF | 		
CF | [Removed Topics - Timing, Skeptical, Relieved] 		
CF | 		
CF | [New Topic for Arawn Webster - Proxy: "What do you mean, take my 		
CF | place?"] 		
CF | 		
CF | > 		Jacqueline says, "Hence the mask."
		DavidW says, "A mask that looks like our own Ice Queen costume from ages ago."
		Lancelot says, "right that would explain that little detail too"
DavidW says (to ClubFloyd), "say proxy" 		
CF ] Memorial 		
CF | > 		
CF | > SAY PROXY 		
CF | 		
CF | "What do you mean, take my place?" 		
CF | 		
CF | "Listen, Emrys, all that history knows is that a figure in a radiation 		
CF | suit entered the engine area and died. The body was burnt to a crisp. 		
CF | They were identified via dental records and the recorder you were 		
CF | wearing, which was badly damaged," she says. "I believe that, with all 		
CF | the energy you've harvested and the precautions we've taken, we can 		
CF | make the switch." 		
CF | 		
CF | [New Topic for Arawn Webster - How: "How?"] 		
CF | [New Topic for Arawn Webster - Why: "Why?"] 		
CF | 		
CF | > 		Jacqueline says, "Hope we're good at voice impersonating..."
		DavidW asks, "I think we saw ourselves in a closet putting on a radiation suit in one vision, no?"
		Lancelot says, "this does sound like a compromise of sorts... one life for another instead of one life for many"
DavidW says (to ClubFloyd), "say why" 		
CF ] Memorial 		
CF | > 		
CF | > SAY WHY 		
CF | 		
CF | "Why?" 		
CF | 		
CF | Arawn says, "When I was a child and first learned about the Record, it 		
CF | terrified me. It still does. Imagine that if you do something wrong, 		
CF | even on accident, then the entire history of your family and people 		
CF | could be destroyed. To me, destiny is an army with spears marching 		
CF | after you. Those who turn to fight will perish without mercy." 		
CF | 		
CF | "But wouldn't this change destiny?" you ask. 		
CF | 		
CF | "Maybe not. Because I began to realize something about you over time. 		
CF | About your story. Who you are...you're not who I thought you were. 		
CF | You're not how I thought you were." 		
CF | 		
CF | "Who did you think I was?" you ask. 		
CF | 		
CF | "Well, we are Storyweavers," she says. "Let me weave you a story. Your 		
CF | story, as I perceived it growing up." 		
CF | 		
CF | [New Topic for Arawn Webster - Story: "Tell me your story, Weaver."] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say story" 		
CF ] Memorial 		
CF | > 		
CF | > SAY STORY 		
CF | 		
CF | "Tell me your story, Weaver." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to her story, you can imagine what it would be like... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Klaxons sound on the bridge of the Starship Tragwyddol. The navigator 		
CF | shouts out in fear: 		
CF | 		
CF | "Captain! Asteroid approaching off the starboard bow!" 		
CF | 		
CF | The Captain, a tall man with a peg leg and a pea coat, pales. "We're 		
CF | doomed," he moans. 		
CF | 		
CF | "Not on my watch," says a voice. 		
CF | 		
CF | Everyone turns. The Captain gasps: "Storyweaver! You've arrived!" 		
CF | 		
CF | There you stand, Emrys Tisserand, a bionic woman with a camera 		
CF | embedded in your eye. 		
CF | 		
CF | As you stand on the bridge, the asteroid strikes the side of the ship, 		
CF | knocking everyone off their feet. 		
CF | 		
CF | Except for you. 		
CF | 		
CF | You raise one hand and freeze time itself. You raise the other, and 		
CF | rip open a portal into space and time to save the ship. 		
CF | 		
CF | Who do you help first? 		
CF | 		
CF | 1) The Captain, so he can lead the ship. 		
CF | 2) My friends, to make sure they survive. 		
CF | 3) The frozen settlers, to ensure their future. 		
CF | 		
CF | Choose 1, 2, or 3> 		Roger says, "oh, this is why they couldn't have humanoid robots. You could probably send three monkeys in a radiation suit trenchcoat though"
		Lancelot says, "sorry have to drop out for a while"
DavidW says (to ClubFloyd), "1" 		
CF ] Memorial 		
CF | Choose 1, 2, or 3> 		
CF | > 1 		
CF | 		
CF | You grab the Captain and take him on a magical journey through space 		
CF | and time, helping him meet great leaders of the past. 		
CF | 		
CF | You and the Captain help negotiate with King Arthur and come to mourn 		
CF | the death of Queen Cleopatra. You solve the riddle of Khufu's Sphinx 		
CF | and dance with Elvis. 		
CF | 		
CF | By the time you bring him back to the present, the Captain has 		
CF | regained his resolve. "Thanks, Storyweaver! I couldn't have done it 		
CF | without you," he says. 		
CF | 		
CF | You have made a difference, but a hero's work is never finished. With 		
CF | that first task completed, who will you help next? 		
CF | 		
CF | 1) We need to move the ship out of the asteroid field. 		
CF | 2) We have to repair the ship! I help the engineers. 		
CF | 3) I make sure the animals on board are safe. 		
CF | 		
CF | Choose 1, 2, or 3> 		
DavidW says (to ClubFloyd), "1" 		
CF ] Memorial 		
CF | Choose 1, 2, or 3> 		
CF | > 1 		
CF | 		
CF | The ship needs to fly, but the computers have been damaged! You open 		
CF | up another portal to the only place in the multiverse that has another 		
CF | copy of the flight program: a speeding train in the middle of the 		
CF | wilderness. 		
CF | 		
CF | But once you arrive, you're embroiled in the aftermath of a murder. As 		
CF | one of the greatest detectives of all time, it's up to you to solve 		
CF | the case! Through your careful investigation and hard-hitting 		
CF | questioning, you manage to corner the murderer and pry the flight 		
CF | program out of his hands! 		
CF | 		
CF | Back on the ship, you install the program and pilot the Starship 		
CF | Tragwyddol to safety! 		
CF | 		
CF | The ship is in much better shape now. What are you going to do to 		
CF | finish things off? 		
CF | 		
CF | 1) I stop an escaped criminal who is terrifying the crew! 		
CF | 2) I pinpoint the last remaining asteroids so we can steer clear! 		
CF | 3) I make sure all the children on board are safe. 		
CF | 		
CF | Choose 1, 2, or 3> 		Jacqueline says, "Okay. I did not expect Cleopatra and Elvis."
		DavidW says, "They were wax figures in the museum."
		Jacqueline says, "Yes, but I didn't expect them for reals."
		DavidW says, "This is a very strange retelling of our story."
DavidW says (to ClubFloyd), "3" 		
CF ] Memorial 		
CF | Choose 1, 2, or 3> 		
CF | > 3 		
CF | 		
CF | Searching for the children, you realize that they can't be found. 		
CF | Something has taken the children! 		
CF | 		
CF | You stumble across a portal that is dark as blood, and you dive in. 		
CF | You enter a world of horrifying abominations, with monsters larger 		
CF | that your own ship and others that can vanish from sight. 		
CF | 		
CF | Terriified beyond all measure, you discover the ability to cast 		
CF | magical spells. With an arsenal of flame, flight, and ferocity, you 		
CF | destroy the monsters and rescue the children from a spider's web! 		
CF | 		
CF | But just when things seem to be fixed, the ship rocks again. Another 		
CF | asteroid? 		
CF | 		
CF | No! The ship itself is exploding! The engines are overloaded! There is 		
CF | only one thing to do! 		
CF | 		
CF | 1) Sacrifice myself to save the ship! 		
CF | 		
CF | Choose 1> 		
DavidW says (to ClubFloyd), "1" 		
CF ] Memorial 		
CF | Choose 1> 		
CF | > 1 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As Arawn finishes her story, you return from your imagination... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | "And then you flew into the engines of the ship, sacrificing your own 		
CF | life to stop the explosion," says Arawn, her story finished. 		
CF | 		
CF | Nothing disturbs the silence around you, here in the moonlight at your 		
CF | own grave. 		
CF | 		
CF | "You were my hero, Emrys. And in a way, you still are. But as I grew 		
CF | older, I realized how wrong I was. So many things that happened to you 		
CF | weren't real; so many fakes. The heroes were wax; the animals were in 		
CF | captivity; the robots were part of a game; the murder wasn't real; the 		
CF | haunted house was a hologram." 		
CF | 		
CF | She looks up at you. "It almost broke me, realizing that my childhood 		
CF | stories weren't real. I realized that you were in many ways a victim 		
CF | of circumstance. I realized that, when the time came, it might be hard 		
CF | for you to do the right thing. And that's when I realized that, if 		
CF | everything else was fake, what if your death was as well? What if 		
CF | someone else died the death of the great hero Emrys Tisserand?" 		
CF | 		
CF | "And," she adds, "what if that person was me?" 		
CF | 		
CF | > 		Jacqueline says, "ah. It wasn't for reals."
DavidW says (to ClubFloyd), "at" 		
CF ] Memorial 		
CF | > 		
CF | > AT 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Topics for Everyone 		
CF | Invitation - How did you end up here? Do you know what's going on? 		
CF | Things to say to Arawn Webster 		
CF | *Story - Tell me your story, Weaver. 		
CF | *Why - Why? 		
CF | How - How? 		
CF | *Proxy - What do you mean, take my place? 		
CF | *Refuse - And what would happen if I refuse? 		
CF | *Consequence - So what's next, then? You just send me back? 		
CF | *Sacrifice - So when I go back... I have to die? 		
CF | *Grave - This is my grave, isn't it? 		
CF | Things to say to the Curator 		
CF | *Renewal - So, how's the new body? 		
CF | Things to say to the Webmaster 		
CF | Cruel - Some of the things you said and did were really messed up. 		
CF | Things to say to Christine 		
CF | *Awkward - Sorry if we got off on the wrong foot earlier. 		
CF | Things to say to Maeve 		
CF | *Androids - Are you interested in robots in general? 		
CF | Things to say to Max 		
CF | *Reunion - Hey, Max! Long time no see! How's Dan? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say how" 		
CF ] Memorial 		
CF | > 		
CF | > SAY HOW 		
CF | 		
CF | "How?" 		
CF | 		
CF | "Time loops are based on information," says Arawn. "The more a time 		
CF | traveller causes deviation from the future, the less stable the loop 		
CF | is, until it collapses. But it's not the actual state of the universe 		
CF | that matters, just the information that is imparted." 		
CF | 		
CF | You shake your head. "I have no idea what you're talking about." 		
CF | 		
CF | Arawn reaches up and unbuckles her mask, pulling it away from her 		
CF | face. 		
CF | 		
CF | Underneath, she is just a woman, a little younger than you. Her eyes 		
CF | are dark, as is her hair, which is matted from the mask. 		
CF | 		
CF | "Look at me, Emrys. Do you know me?" she says. "Look close." 		
CF | 		
CF | You look over her face, with its ridged nose and faintly scarred 		
CF | cheekbones. "No." 		
CF | 		
CF | "Then neither will they. I've thought about this. Remember when you 		
CF | did the time travel calibration with the apples dipped in caramel? It 		
CF | didn't matter which apple you put in caramel, because that information 		
CF | wasn't preserved. If I look like you, I can be you." 		
CF | 		
CF | "What about the dental records?" you ask, not knowing what else to 		
CF | say. 		
CF | 		
CF | She runs her hand along her jaw. "I took care of it. Emrys, it is my 		
CF | utmost belief that, if I take your place, no one will ever know the 		
CF | difference. And you could take mine. I've worn a mask my whole career, 		
CF | and my term ends in just a few days. I have a retirement planned." 		
CF | 		
CF | [New Topic for Arawn Webster - Choice: "You're willing to sacrifice 		
CF | your life?"] 		
CF | 		
CF | > 		Jacqueline says, "I'm all for Why."
		DavidW says, "we did that one already"
DavidW says (to ClubFloyd), "say choice" 		
CF ] Memorial 		
CF | > 		
CF | > SAY CHOICE 		
CF | 		
CF | "You're willing to sacrifice your life?" 		
CF | 		
CF | "I'm willing, yes," says Arawn. "But I don't want to. I would only do 		
CF | it if I had to, to save my people." 		
CF | 		
CF | She presses the silver device on her wrist, and the ground shakes. The 		
CF | pedestal you saw earlier when you were upgrading your tool rises from 		
CF | the garden path, with your tool placed on top. Your recorder is there 		
CF | as well, which she grabs. 		
CF | 		
CF | "It is time," she says, and taps several buttons on the pedestal. 		
CF | 		
CF | The tool begins to flash, and Arawn backs away, pulling you with her. 		
CF | Then with a completely silent and still explosion, the largest rift 		
CF | you've ever seen opens in front of you, a red rift with a trail of 		
CF | energy that extends up into the sky. The pedestal lowers again, taking 		
CF | the tool with it. 		
CF | 		
CF | Arawn looks at you and holds up your recorder in her hand, the one she 		
CF | took from you earlier. "This is what changed history," she said. "This 		
CF | is what matters. It's time to make your choice. Either you can wear 		
CF | the recorder, and sacrifice yourself to save your ship, or you can 		
CF | give it back to me, and I can do it for you. It will cost you nothing: 		
CF | merely a stranger's death." 		
CF | 		
CF | You think through your options. To complete the time loop, one of you 		
CF | will have to put on the recorder and go in. So, like Arawn said, you 		
CF | can either wear the recorder or give it to her. The universe won't 		
CF | care; either way, it will be the same story and spawn the same 		
CF | legends. 		
CF | 		
CF | But there's a third option you don't dare say aloud: you could destroy 		
CF | the recorder, and erase this entire time loop. Start over fresh, but 		
CF | destroy her world. Would it make a better world or worse? There's no 		
CF | way you can know. 		
CF | 		
CF | [This would be a good time to save the game.] 		
CF | 		
CF | > 		Jade says, "save"
		Jacqueline says (to DW), "Oh."
		Jacqueline says, "Oh, I see that was the why."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf39" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Memorial 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "Hrm. Not satisfying though."
		Jacqueline says, "Like I get that part of the why, but not the why she is willing to die."
		Roger says, "maybe she's not. I mean, she's telling us there's no way to know who is in there"
		DavidW says, "I'm inclined to enter the rift because maybe we'll see more puzzles and everyone won't be believing a lie."
		Jacqueline says, "hehe. Okay."
		DavidW says, "And there's a possiblitity she missed a detail regardless, 'cause comic book lack of body."
DavidW says (to ClubFloyd), "wear recorder" 		
CF ] Storage Closet 		
CF | > 		
CF | > WEAR RECORDER 		
CF | 		
CF | You place the recorder back on your head, and feel it attaching itself 		
CF | to you. Then you turn and face the rift. 		
CF | 		
CF | It's enormous, with tendrils that whip around, and yet it makes no 		
CF | sound. 		
CF | 		
CF | "Wish me luck," you say, and you step forward. As you disappear, you 		
CF | turn to see Arawn looking at you with a mix of gratitude, envy, hope, 		
CF | and emptiness. "Thank you," she mouths. Then everything is red. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Storage Closet 		
CF | You find yourself in a small closet. It seems it once held cleaning 		
CF | equipment, as it smells of bleach, but it is now completely empty. The 		
CF | door to the west is unusual, notched through the middle, with a 		
CF | bar that emerges from the wall to keep it shut. 		
CF | 		
CF | The rift that led you here disappears behind you. There is no going 		
CF | back. 		
CF | 		
CF | You can see a radiation suit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear suit" 		
CF ] Storage Closet 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | (first taking the radiation suit) 		
CF | You grab the suit, your hands trembling. You realize that you saw this 		
CF | place in a vision this morning, right before the impact. Everything 		
CF | has been leading to this. 		
CF | 		
CF | You fit easily into the suit, like it was made for you. 		
CF | 		
CF | > 		Roger says, "wait what if we don't wear the suit"
		Roger says, "we're gonna be blown up; cancer in 20 years isn't really a concern"
		DavidW says, "We saved earlier. We can replay this."
		Jacqueline says, "ha"
DavidW says (to ClubFloyd), " x suit" 		
CF ] Storage Closet 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | You've seen suits like these before, yellow and thick. They're 		
CF | designed to mitigate radiation. There were likely many around here 		
CF | before; perhaps others grabbed them once the asteroid struck. It's 		
CF | stretchy; you should fit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Storage Closet 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This door is made of some dense material, and looks designed to 		
CF | withstand extreme pressure. It has a notch about ten centimeters wide 		
CF | to allow a bar to block it. 		
CF | 		
CF | It's currently locked with a bar that runs through the notch in the 		
CF | middle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bar" 		
CF ] Storage Closet 		
CF | > 		
CF | > TAKE BAR 		
CF | 		
CF | The bar is designed to only slide back and forth but you could push it 		
CF | or pull it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull bar" 		
CF ] Storage Closet 		
CF | > 		
CF | > PULL BAR 		
CF | 		
CF | You pull the bar, unlocking the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Coolant Room 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a broken support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | As soon as you enter, it is clear that something is wrong. Even 		
CF | through the radiation suit, you feel lightheaded and nauseous. The 		
CF | main reactor must be emitting an immense amount of radiation if it's 		
CF | affecting you out here. 		
CF | 		
CF | > 		Jacqueline asks, "Aren't you glad we took the radiation suit, ROGER?"
		DavidW says, "I'm a little surprised we didn't get any instruction on what we do here to save the ship."
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Coolant Room 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | The pipe looks designed to pump coolant into the reactor to the 		
CF | north. Right now, the pipe is sagging and leaking, because one 		
CF | of its supports is broken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x support" 		
CF ] Coolant Room 		
CF | > 		
CF | > X SUPPORT 		
CF | 		
CF | One of the supports of the coolant pipe has been broken, causing the 		
CF | pipe to sag down and leak a great deal of water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "repair support" 		
CF ] Coolant Room 		
CF | > 		
CF | > REPAIR SUPPORT 		
CF | 		
CF | You were never trained for repairs. 		
CF | 		
CF | > 		DavidW says, "YES. No training!"
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | This area looks like it was the main entrance, once, but everything to 		
CF | the south has been closed off by a pile of wreckage. You can go 		
CF | north to the rest of the reactor area. 		
CF | 		
CF | Having survived unscathed, a press brake, used to press sheet metal 		
CF | into different shapes, stands in one corner. 		
CF | 		
CF | A piece of metal shaped like a bowl lies here. It looks like someone's 		
CF | first attempt at metalwork. 		
CF | 		
CF | An insulated rubber hook lies on the ground here. 		
CF | 		
CF | > 		Roger says, "maybe we just hold it up with our gamma-ray muscles"
		DavidW says, "I guess we can reshape the bowl into another shape, but dunno what we need yet."
DavidW says (to ClubFloyd), "x press" 		
CF ] Workshop 		
CF | > 		
CF | > X PRESS 		
CF | 		
CF | The press brake is a hand-operated and hydraulic-assisted machine 		
CF | designed to bend metal. It has a die surface on it where metal can be 		
CF | placed; then a lever pulls down the rest of the machine, bending the 		
CF | metal into the shape of the die. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x die" 		
CF ] Workshop 		
CF | > 		
CF | > X DIE 		
CF | 		
CF | The die surface currently installed in this press brake is shaped like 		
CF | the supports holding the pipe in the other room. 		
CF | 		
CF | > 		DavidW says, "'support-shaped'"
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Workshop 		
CF | > 		
CF | > X BOWL 		
CF | 		
CF | This is a crude bowl made of hammered or turned metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "press bowl" 		
CF ] Workshop 		
CF | > 		
CF | > PRESS BOWL 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bowl in press" 		
CF ] Workshop 		
CF | > 		
CF | > PUT BOWL IN PRESS 		
CF | 		
CF | (first taking the metal bowl) 		
CF | You put the metal bowl on the die surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Workshop 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | Pulling the lever could damage the metal bowl. And it doesn't seem to 		
CF | be the right shape. 		
CF | 		
CF | > 		DavidW says, "Maybe I'm misunderstanding how the press works."
DavidW says (to ClubFloyd), "x hook" 		
CF ] Workshop 		
CF | > 		
CF | > X HOOK 		
CF | 		
CF | This is a long rubber hook designed to pull someone away safely from 		
CF | an electrical shock. It could be used to HOOK something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hook" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE HOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn die" 		
CF ] Workshop 		
CF | > 		
CF | > TURN DIE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Coolant Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a broken support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take support" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE SUPPORT 		
CF | 		
CF | You tug hard and pull out the broken support from the coolant pipe, 		
CF | which bobs up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | This area looks like it was the main entrance, once, but everything to 		
CF | the south has been closed off by a pile of wreckage. You can go 		
CF | north to the rest of the reactor area. 		
CF | 		
CF | Having survived unscathed, a press brake, used to press sheet metal 		
CF | into different shapes, stands in one corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put support in press" 		
CF ] Workshop 		
CF | > 		
CF | > PUT SUPPORT IN PRESS 		
CF | 		
CF | You put the bent support on the die surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Workshop 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | Pulling the lever could damage the bent support. And it doesn't seem 		
CF | to be the right shape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Workshop 		
CF | > 		
CF | > G 		
CF | 		
CF | Pulling the lever could damage the bent support. And it doesn't seem 		
CF | to be the right shape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x press" 		
CF ] Workshop 		
CF | > 		
CF | > X PRESS 		
CF | 		
CF | The press brake is a hand-operated and hydraulic-assisted machine 		
CF | designed to bend metal. It has a die surface on it where metal can be 		
CF | placed; then a lever pulls down the rest of the machine, bending the 		
CF | metal into the shape of the die. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put support on die" 		
CF ] Workshop 		
CF | > 		
CF | > PUT SUPPORT ON DIE 		
CF | 		
CF | (first taking the bent support) 		
CF | You put the bent support on the die surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Workshop 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | Pulling the lever could damage the bent support. And it doesn't seem 		
CF | to be the right shape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bowl on die" 		
CF ] Workshop 		
CF | > 		
CF | > PUT BOWL ON DIE 		
CF | 		
CF | You put the metal bowl on the die surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Workshop 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | Pulling the lever could damage the metal bowl and the bent support. 		
CF | And they don't seem to be the right shape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | metal bowl: Taken. 		
CF | bent support: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Coolant Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A door lies on the floor, having fallen out of the doorway. 		
CF | 		
CF | A rusty robot is the only robot remaining here, facing north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Robot Storage 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This door must have fallen out of the bent doorway, but it is in good 		
CF | shape. A notch cuts through it horizontally, about halfway down the 		
CF | door. The notch is around ten centimeters wide. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This robot is boxy and small but looks heavy. It's also broken; it has 		
CF | a flipper arm (used for righting itself), but it is missing a large 		
CF | chunk of whatever forward attachment it once had. 		
CF | 		
CF | It has a control panel with the following buttons on it: RECORD, PLAY, 		
CF | RIGHT, LEFT, FORWARD, SELFRIGHT, CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		Jacqueline says, "RoboRally"
		DavidW says, "I haven't played that in ages."
DavidW says (to ClubFloyd), "n" 		
CF ] Robot Storage 		
CF | > 		
CF | > N 		
CF | 		
CF | There is a wall in that direction, and you don't see any way through 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Robot Storage 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | This door must have fallen out of the bent doorway, but it is in good 		
CF | shape. A notch cuts through it horizontally, about halfway down the 		
CF | door. The notch is around ten centimeters wide. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take door" 		
CF ] Robot Storage 		
CF | > 		
CF | > TAKE DOOR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Robot Storage 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a broken door 		
CF | a bent support 		
CF | a metal bowl 		
CF | an insulated rescue hook 		
CF | a radiation suit (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		DavidW says, "I'm feeling very clueless."
DavidW says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > FILL BOWL 		
CF | 		
CF | What do you want to fill the metal bowl with? 		
CF | 		
CF | > 		Roger says, "are you attempting to self-right or are you just happy to see me"
DavidW says (to ClubFloyd), "water" 		
CF ] Coolant Room 		
CF | > 		
CF | > WATER 		
CF | 		
CF | You scoop up the water, but it sloshes out easily and is soon gone. 		
CF | The bowl seems designed to let light things splash out of it easily. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "heh"
		Jacqueline asks, "Can we fix the robot? Replace his flipper?"
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flipper" 		
CF ] Robot Storage 		
CF | > 		
CF | > X FLIPPER 		
CF | 		
CF | The flipper arm is a relic of the oldest models of robots that tended 		
CF | to get stuck. It allows the robot to flip upright, but it can be a 		
CF | problem for nice floors, as it can cause quite an impact. 		
CF | 		
CF | > 		DavidW asks, "That part seems okay?"
DavidW says (to ClubFloyd), "x forward" 		
CF ] Robot Storage 		
CF | > 		
CF | > X FORWARD 		
CF | 		
CF | This is a button labelled FORWARD. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x attachment" 		
CF ] Robot Storage 		
CF | > 		
CF | > X ATTACHMENT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This robot is boxy and small but looks heavy. It's also broken; it has 		
CF | a flipper arm (used for righting itself), but it is missing a large 		
CF | chunk of whatever forward attachment it once had. 		
CF | 		
CF | It has a control panel with the following buttons on it: RECORD, PLAY, 		
CF | RIGHT, LEFT, FORWARD, SELFRIGHT, CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		Jacqueline says, "Oh, I guess it's the forward attachment that's broken."
DavidW says (to ClubFloyd), "put bowl in robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUT BOWL IN ROBOT 		
CF | 		
CF | The rusty robot is not a container. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Coolant Room 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | The stairs that once must have led up have collapsed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under stairs" 		
CF ] Coolant Room 		
CF | > 		
CF | > LOOK UNDER STAIRS 		
CF | 		
CF | You don't find anything underneath the collapsed stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Coolant Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the reactor door) 		
CF | The reactor door is sealed shut. There is no visible way to open it 		
CF | manually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reactor door" 		
CF ] Coolant Room 		
CF | > 		
CF | > X REACTOR DOOR 		
CF | 		
CF | The reactor door is heavily shielded and seems to have survived the 		
CF | worst of the impact. It is currently locked and closed. 		
CF | 		
CF | > 		DavidW says, "well, I don't know why I'd want to go in there anyway."
		DavidW says, "I am very clueless. I don't know what to do."
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x status" 		
CF ] Robot Storage 		
CF | > 		
CF | > X STATUS 		
CF | 		
CF | This is a light labelled Status, located on the control panel of the 		
CF | rusty robot, and currently off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on status" 		
CF ] Robot Storage 		
CF | > 		
CF | > TURN ON STATUS 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push selfright" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH SELFRIGHT 		
CF | 		
CF | A scratchy voice says, "Direct controls are currently disabled. 		
CF | Commands may only be entered in recording mode." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x support" 		
CF ] Coolant Room 		
CF | > 		
CF | > X SUPPORT 		
CF | 		
CF | You've removed the support. It's surprisingly light, and simple in 		
CF | design. It looks impossible to fix, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Coolant Room 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bend support" 		
CF ] Coolant Room 		
CF | > 		
CF | > BEND SUPPORT 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | This area looks like it was the main entrance, once, but everything to 		
CF | the south has been closed off by a pile of wreckage. You can go 		
CF | north to the rest of the reactor area. 		
CF | 		
CF | Having survived unscathed, a press brake, used to press sheet metal 		
CF | into different shapes, stands in one corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brake" 		
CF ] Workshop 		
CF | > 		
CF | > X BRAKE 		
CF | 		
CF | The press brake is a hand-operated and hydraulic-assisted machine 		
CF | designed to bend metal. It has a die surface on it where metal can be 		
CF | placed; then a lever pulls down the rest of the machine, bending the 		
CF | metal into the shape of the die. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x die" 		
CF ] Workshop 		
CF | > 		
CF | > X DIE 		
CF | 		
CF | The die surface currently installed in this press brake is shaped like 		
CF | the supports holding the pipe in the other room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Workshop 		
CF | > 		
CF | > X BOWL 		
CF | 		
CF | This is a crude bowl made of hammered or turned metal. 		
CF | 		
CF | > 		DavidW asks, "so surely we're meant to turn the bowl into a new support, yes?"
DavidW says (to ClubFloyd), "put bowl on die" 		
CF ] Workshop 		
CF | > 		
CF | > PUT BOWL ON DIE 		
CF | 		
CF | You put the metal bowl on the die surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Workshop 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | Pulling the lever could damage the metal bowl. And it doesn't seem to 		
CF | be the right shape. 		
CF | 		
CF | > 		Lancelot says, "back"
		Jacqueline says (to Lancelot), "Nice. We might be able to use some help."
		DavidW asks, "I don't understand this 'doesn't seem to be the right shape' business when changing the shape is the point of the press?"
		Lancelot says, "let me check what I have missed looks like it is tinkering time"
		DavidW asks, "Does it only accept flat things? Do we drop the bowl by the robot and it smashes the bowl flat?"
		DavidW says, "I'm gonna try that since I cannot think of anything else."
DavidW says (to ClubFloyd), "n" 		
CF ] Coolant Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bowl" 		
CF ] Robot Storage 		
CF | > 		
CF | > DROP BOWL 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Robot Storage 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a broken door 		
CF | a bent support 		
CF | an insulated rescue hook 		
CF | a radiation suit (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | This area looks like it was the main entrance, once, but everything to 		
CF | the south has been closed off by a pile of wreckage. You can go 		
CF | north to the rest of the reactor area. 		
CF | 		
CF | Having survived unscathed, a press brake, used to press sheet metal 		
CF | into different shapes, stands in one corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Coolant Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bowl" 		
CF ] Robot Storage 		
CF | > 		
CF | > DROP BOWL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push record" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push selfright" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH SELFRIGHT 		
CF | 		
CF | You push the SELFRIGHT button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | The rusty robot engages its flipper arm and does a backflip, landing 		
CF | with a heavy thud. 		
CF | 		
CF | Interesting--It looks like the flipper is some kind of self-righting 		
CF | mechanism. 		
CF | 		
CF | > 		Lancelot says, "oh are we programming a robot again"
		DavidW says, "It didn't thud onto the bowl, though."
DavidW says (to ClubFloyd), "push record" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push capture" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH CAPTURE 		
CF | 		
CF | You push the CAPTURE button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push selfright" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH SELFRIGHT 		
CF | 		
CF | You push the SELFRIGHT button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push release" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH RELEASE 		
CF | 		
CF | You push the RELEASE button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | There is a whirring sound from the robot and the remains of the 		
CF | forward attachment wiggle, but nothing happens. Whatever that command 		
CF | used to do, it's useless now without the attachment. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "z" 		
CF ] Robot Storage 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The rusty robot engages its flipper arm and does a backflip, landing 		
CF | with a heavy thud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Robot Storage 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | There is a whirring sound from the robot and the remains of the 		
CF | forward attachment wiggle, but nothing happens. Whatever that command 		
CF | used to do, it's useless now without the attachment. 		
CF | 		
CF | > 		Lancelot says, "can i see inventory sorry"
DavidW says (to ClubFloyd), "x hook" 		
CF ] Robot Storage 		
CF | > 		
CF | > X HOOK 		
CF | 		
CF | This is a long rubber hook designed to pull someone away safely from 		
CF | an electrical shock. It could be used to HOOK something. 		
CF | 		
CF | A scratchy voice says, "No more commands found. Playback terminated." 		
CF | 		
CF | The status light blinks off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hook on robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUT HOOK ON ROBOT 		
CF | 		
CF | Putting things on the rusty robot would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hook on forward attachment" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUT HOOK ON FORWARD ATTACHMENT 		
CF | 		
CF | I understand simple sentences best; I believe you just want to put the 		
CF | insulated rescue hook on the FORWARD button. 		
CF | 		
CF | > 		Lancelot asks, "put hook on attachment?"
		Jacqueline says, "Man, it really does seem like we make and attach something for forward, but ... syntax."
DavidW says (to ClubFloyd), "put hook on attachment" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUT HOOK ON ATTACHMENT 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Lancelot says, "aww"
		DavidW says, "There is no attachment."
		Lancelot says, "right ok"
		Lancelot asks, "put hook on remains?"
		DavidW says, "I'm really flailing here, guys."
Lancelot says (to ClubFloyd), "i" 		
CF ] Robot Storage 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a broken door 		
CF | a bent support 		
CF | an insulated rescue hook 		
CF | a radiation suit (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		DavidW asks, "Did I miss something important?"
Lancelot says (to ClubFloyd), "look" 		
CF ] Robot Storage 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | You can also see a metal bowl here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This robot is boxy and small but looks heavy. It's also broken; it has 		
CF | a flipper arm (used for righting itself), but it is missing a large 		
CF | chunk of whatever forward attachment it once had. 		
CF | 		
CF | It has a control panel with the following buttons on it: RECORD, PLAY, 		
CF | RIGHT, LEFT, FORWARD, SELFRIGHT, CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		Lancelot says, "sorry just having a look I missed some part"
Jacqueline says (to ClubFloyd), "repair robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > REPAIR ROBOT 		
CF | 		
CF | You were never trained for repairs. 		
CF | 		
CF | > 		Jacqueline says, "Oh right. That."
Jacqueline says (to ClubFloyd), "x forward" 		
CF ] Robot Storage 		
CF | > 		
CF | > X FORWARD 		
CF | 		
CF | This is a button labelled FORWARD. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x panel" 		
CF ] Robot Storage 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | The control panel of the robot is bafflingly imprecise. It consists of 		
CF | numerous buttons: RECORD, PLAY, RIGHT, LEFT, FORWARD, FLIPPER, 		
CF | CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		DavidW asks, "Would this backflip help in another room? Can we attach to broken pipe to the guy?"
Lancelot says (to ClubFloyd), "put support on robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUT SUPPORT ON ROBOT 		
CF | 		
CF | Putting things on the rusty robot would achieve nothing. 		
CF | 		
CF | > 		Jacqueline says, "I guess I assumed we fix him and put him in the core to do something, but maybe he's just near the core because that's what he was originally for but we do something else with him."
		DavidW says, "well, he might open the reactor door for us somehow."
		Jacqueline nods.
Lancelot says (to ClubFloyd), "x arm" 		
CF ] Robot Storage 		
CF | > 		
CF | > X ARM 		
CF | 		
CF | The flipper arm is a relic of the oldest models of robots that tended 		
CF | to get stuck. It allows the robot to flip upright, but it can be a 		
CF | problem for nice floors, as it can cause quite an impact. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		Lancelot asks, "can it punch a hole we need to go through?"
		DavidW says, "Attach him to the door with a trailer hitch, then backflip him."
		DavidW says, "I have no idea."
		Lancelot says, "it does seem to be a thing which can push or pull something"
		DavidW says, "We're also quite low on time."
		Lancelot says, "hmm it uses orientation so I guess we need to turn him to let him move out"
		Jacqueline says, "Aw, true. We started late, but yeah."
Lancelot says (to ClubFloyd), "look" 		
CF ] Robot Storage 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | You can also see a metal bowl here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		DavidW says, "oh, that rail. Examine that."
Lancelot says (to ClubFloyd), "x rail" 		
CF ] Coolant Room 		
CF | > 		
CF | > X RAIL 		
CF | 		
CF | This steel rail is ten centimeters wide and runs along the center of 		
CF | the channel, passing directly under the hole in the ceiling. 		
CF | 		
CF | > 		DavidW asks, "Can we shimmy up it?"
		Lancelot says, "can we punch it"
		Lancelot says, "ah"
		Jacqueline laughs.
Lancelot says (to ClubFloyd), "climb railk" 		
CF ] Coolant Room 		
CF | > 		
CF | > CLIMB RAILK 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "climb rail" 		
CF ] Coolant Room 		
CF | > 		
CF | > CLIMB RAIL 		
CF | 		
CF | The steel rail itself is too rounded to stand on. 		
CF | 		
CF | > 		Jacqueline says, "Now: Back to Violence"
		Jacqueline says (to DW), "I wonder if shimmy is a programmed synonym for climb in some games. I suppose it is. It is a good word."
		DavidW says, "maybe we can get up there, somehow."
DavidW says (to ClubFloyd), "u" 		
CF ] Coolant Room 		
CF | > 		
CF | > U 		
CF | 		
CF | The hole in the ceiling is too far away to reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | You can also see a metal bowl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Robot Storage 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > CLIMB ROBOT 		
CF | 		
CF | People aren't for climbing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bowl below hole" 		
CF ] Coolant Room 		
CF | > 		
CF | > DROP BOWL BELOW HOLE 		
CF | 		
CF | I understand simple sentences best; I believe you just want to drop 		
CF | the metal bowl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > DROP BOWL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > STAND ON BOWL 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "erm this place seems unstable"
		DavidW asks, "yes?"
		Lancelot says, "and that robot flipper said do not use on unstable places"
		Lancelot asks, "maybe we need to program the robot to move here and do that flip?"
		DavidW says, "OH. I know what we do."
		Jacqueline says, "It will absolutely mess up your nice floor."
		DavidW says, "Make a teeter-totter with the bowl and door. Stand on one end. Have the robot backflip on the other. We fly up."
		Jacqueline says, "omg"
DavidW says (to ClubFloyd), "drop bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > DROP BOWL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put door on bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT DOOR ON BOWL 		
CF | 		
CF | (the broken door on the metal bowl) 		
CF | Putting things on the metal bowl would achieve nothing. 		
CF | 		
CF | > 		Lancelot says, "can we move back"
		Lancelot says, "aww no flip flop"
		DavidW says, "The bowl isn't the fulcrum, I guess."
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Coolant Room 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | The pipe looks designed to pump coolant into the reactor to the 		
CF | north. Right now, the pipe is sagging and leaking, because it 		
CF | is missing one of its supports. 		
CF | 		
CF | > 		Lancelot says, "nice idea that reminds me of manic mansion where we also had to sproing"
DavidW says (to ClubFloyd), "x support" 		
CF ] Coolant Room 		
CF | > 		
CF | > X SUPPORT 		
CF | 		
CF | You've removed the support. It's surprisingly light, and simple in 		
CF | design. It looks impossible to fix, though. 		
CF | 		
CF | > 		Lancelot says, "can we use that support as pivot"
DavidW says (to ClubFloyd), "drop support" 		
CF ] Coolant Room 		
CF | > 		
CF | > DROP SUPPORT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put door on support" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT DOOR ON SUPPORT 		
CF | 		
CF | (the broken door on the bent support) 		
CF | Putting things on the bent support would achieve nothing. 		
CF | 		
CF | > 		Lancelot says, "okay thats not it either"
DavidW says (to ClubFloyd), "drop door" 		
CF ] Coolant Room 		
CF | > 		
CF | > DROP DOOR 		
CF | 		
CF | (the broken door) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on door" 		
CF ] Coolant Room 		
CF | > 		
CF | > STAND ON DOOR 		
CF | 		
CF | (the broken door) 		
CF | You stand on the door for a second, but get off again. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Coolant Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an insulated rescue hook 		
CF | a radiation suit (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		Jacqueline says, "Oh dang. That's it."
		DavidW says, "okay, we can stand on the door at least."
		Lancelot says, "let me check robot codes it said turn and move or sth and flip"
		Jacqueline says, "Capture and release"
		Lancelot asks, "what is capture and release?"
		DavidW says, "That's the missing forward attachment thing."
		Lancelot says, "what does it capture"
		Lancelot asks, "well maybe it does something int his toom?"
		Lancelot asks, "in this room?"
		DavidW says, "It doesn't work. It goes whirr whirr like a cheap vibrator."
		Lancelot asks, "did we try here?"
		DavidW says, "no"
		DavidW says, "We haven't moved the robot at all."
		Lancelot says, "hmm"
		Lancelot says, "can I try something"
		DavidW says, "sure"
		Lancelot says, "(if time permits)"
Lancelot says (to ClubFloyd), "look" 		
CF ] Coolant Room 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | You can see a broken door, a bent support and a metal bowl here. 		
CF | 		
CF | > 		DavidW asks, "I wish I knew what the fulcrum was. Maybe the rail?"
Lancelot says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x robot" 		
CF ] Robot Storage 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This robot is boxy and small but looks heavy. It's also broken; it has 		
CF | a flipper arm (used for righting itself), but it is missing a large 		
CF | chunk of whatever forward attachment it once had. 		
CF | 		
CF | It has a control panel with the following buttons on it: RECORD, PLAY, 		
CF | RIGHT, LEFT, FORWARD, SELFRIGHT, CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "push record" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		DavidW says, "We should put the door on the rail."
		Jacqueline says, "Yeah."
Lancelot says (to ClubFloyd), "push right" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH RIGHT 		
CF | 		
CF | You push the RIGHT button. 		
CF | 		
CF | > 		Jacqueline asks, "I was thinking the rail was up hight, but maybe it's not?"
		Lancelot says, "ok sec"
Lancelot says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | You can see a broken door, a bent support and a metal bowl here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "put door on rail" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT DOOR ON RAIL 		
CF | 		
CF | (the broken door on the exposed rail) 		
CF | You balance the notched plank on the steel rail. It wobbles a bit back 		
CF | and forth but then settles down. 		
CF | 		
CF | > 		Lancelot says, "aha"
		Lancelot says, "we got ourselves a childrens playground"
DavidW says (to ClubFloyd), "push door" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | (the balanced door) 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower door" 		
CF ] Coolant Room 		
CF | > 		
CF | > LOWER DOOR 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on door" 		
CF ] Coolant Room 		
CF | > 		
CF | > STAND ON DOOR 		
CF | 		
CF | (the balanced door) 		
CF | The broken door wobbles back and forth a bit, but then it settles 		
CF | down. 		
CF | 		
CF | > 		Jacqueline asks, "Now flip?"
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | (first getting off the balanced door) 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push record" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "This robot is already recording." 		
CF | 		
CF | > 		Lancelot says, "sorry i already started with turning right"
		Lancelot says, "next would be forward I guess"
		Jacqueline says, "It can't go forward, though."
		Lancelot asks, "oh?"
		DavidW says, "ok, finish your program. I don't know how to abort a program."
		Lancelot says, "sec"
Lancelot says (to ClubFloyd), "push forward" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH FORWARD 		
CF | 		
CF | You push the FORWARD button. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "selfright" 		
CF ] Robot Storage 		
CF | > 		
CF | > SELFRIGHT 		
CF | 		
CF | I didn't understand the first word or two that you typed. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "push selfright" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH SELFRIGHT 		
CF | 		
CF | You push the SELFRIGHT button. 		
CF | 		
CF | > 		Jacqueline says, "Guess we'll see. It's missing part of that bit, but maybe that doesn't mean it's terrible."
Lancelot says (to ClubFloyd), "push play" 		
CF ] Robot Storage 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | The rusty robot turns ninety degrees to the right. It is now facing 		
CF | east. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "z" 		
CF ] Robot Storage 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | The rusty robot goes east. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though. 		
CF | 		
CF | A rusty robot is here, facing east, and is directly to the west of the 		
CF | balanced door. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | The rusty robot engages its flipper arm and does a backflip, landing 		
CF | with a heavy thud. 		
CF | 		
CF | > 		DavidW says, "It didn't flip onto the door."
		Lancelot says, "oooh"
Lancelot says (to ClubFloyd), "push record" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "push forward" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH FORWARD 		
CF | 		
CF | You push the FORWARD button. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "push selfright" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH SELFRIGHT 		
CF | 		
CF | You push the SELFRIGHT button. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "push play" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | The robot drives east, onto the balanced door, which wobbles back and 		
CF | forth. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
		Lancelot says, "I think we need to step on the door now"
DavidW says (to ClubFloyd), "stand on door" 		
CF ] Control Room 		
CF | > 		
CF | > STAND ON DOOR 		
CF | 		
CF | (the balanced door) 		
CF | The broken door wobbles back and forth a bit, but then it settles 		
CF | down. 		
CF | 		
CF | The robot engages its flipper arm and does a backflip, landing heavily 		
CF | on the door, which tilts the whole thing upward high enough that you 		
CF | can reach the hole to the floor above. You pull yourself up into the 		
CF | room above. 		
CF | 		
CF | Control Room 		
CF | This room looks like it was designed to monitor and control the 		
CF | reactor. In the center is a large hole where stairs once led. Near the 		
CF | hole is a box labelled EMERGENCY, to which a lever is attached. Near 		
CF | the hole is a fabricator labelled SPARE PARTS. 		
CF | 		
CF | The dominant object in the room is the central computer, with a 		
CF | variety of switches on it. A monitor hangs above it. The words REACTOR 		
CF | 7 are written at the top of the computer. 		
CF | 		
CF | Some sheet metal is leaned up against the wall, about a meter high. 		
CF | 		
CF | You can also see a nuclear safety manual here. 		
CF | 		
CF | > 		Lancelot says, "yessss"
		DavidW asks, "Shall we save here?"
		Roger says, "yay. Good work team"
		Jacqueline says, "This feels really promising."
		Jacqueline asks, "You mean hit save and stop and not know until next week if it works???"
		Jacqueline says, "(I mean, okay...)"
		Lancelot says, "lol"
		DavidW says, "We got into the new room."
		Lancelot says, "at least I could contribute something"
		Roger exclaims, "our impending death shall not be thwarted!"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jacqueline says, "Oh, it did, sorry, I skimmed ahead."
DavidW says (to ClubFloyd), "cfneverbackflip" 		
CF ] Control Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "Definitely good job."
		Jacqueline says, "I agree. Never Back Flip."
		Jacqueline says, "Except when it works."
		Lancelot says, "indeed lol"
		DavidW says, "I should've remembered. This same puzzle was in the castle with our doppleganger."
		Jacqueline says, "I wonder if Arawn would have figured that out."
		DavidW says, "Maybe she would have."
		Jacqueline says, "And here I thought that was it this week. Not dead yet."
		DavidW says, "I feel we won't actually die, but Max or Dan will help us at the late minute, then we all moon Arawn."
		Jacqueline laughs.
		
*** SESSION 18 *** 		
		asparagus asks, "Let's see if I can stay awake. Are we still playing the Ben Hur of IF, or are we onto a new game?"
		Knight_Otu says, "We're still on Never Gives Up? I managed to miss two weeks, and it felt we were close to the end with only the shooting gallery, but I guess not."
		DavidW says, "We are close to the end."
		Jacqueline says, "Yeah. We were pretty sure last week would be the last week, but it was not."
		DavidW says, "We finished all the rift quests then met all the future folk in a party, then made a big choice to stop the reactor in the past from exploding and we're in the middle of that task."
		Knight_Otu asks, "So we're doing a paradox?"
		DavidW says, "We lost most of our old inventory and we're in one of the endgame sections."
		DavidW says, "uh, it's unclear if there's a paradox."
Roger has arrived. 		DavidW says, "We're wearing a radiation suit and we used a door, rail, and a backflipping robot to reach a control room of sorts, but we haven't examined anything in that room yet."
		Knight_Otu says, "I guess we'll know for sure if a blue police box arrives and a disappointed Doctor scolds us."
		Jade says, "cool"
		DavidW says, "The major decision was to either risk ourself in the past, doing the thing we're fated to do, or switch places with Arawn so she does it instead, or damage the recorder so no one knows what could happen."
		Knight_Otu asks, "Arawn being the woman we had visions of?"
		DavidW says, "We chose to do the deed ourselves. It's not certain if we'll die or not."
		Jacqueline asks, "I ... did we really have that choice?"
		DavidW says, "yes, Arawn Webster is the masked woman in white."
		Jacqueline asks, "Was there the option to have her do it for real?"
		DavidW asks (of Jacqueline), "yes. Did you miss it?"
		Roger says, "maybe? It seemed like she wanted to volunteer."
		DavidW says, "Yes, we could've switched places with her, worn her mask, become the Pilot."
		Jacqueline says, "I don't remember the explicit yes/no, so I guess I did. It felt like the illusion of a choice."
		Jacqueline asks, "But if it's real, can we consider going back to explore the other ending later?"
		DavidW says, "It wasn't just yes/no. There was the third option too."
		Jacqueline says, "Ha. Okay, clearly I was distracted."
		Jacqueline says, "(I am often such, but I am deeply grateful to be here because this is an amazing game that I probably would not have done on my own.)"
		Jacqueline says, "Anyway, let's move forward with the track we're on."
DavidW says (to ClubFloyd), "l" 		
CF ] Control Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Control Room 		
CF | This room looks like it was designed to monitor and control the 		
CF | reactor. In the center is a large hole where stairs once led. Near the 		
CF | hole is a box labelled EMERGENCY, to which a lever is attached. Near 		
CF | the hole is a fabricator labelled SPARE PARTS. 		
CF | 		
CF | The dominant object in the room is the central computer, with a 		
CF | variety of switches on it. A monitor hangs above it. The words REACTOR 		
CF | 7 are written at the top of the computer. 		
CF | 		
CF | Some sheet metal is leaned up against the wall, about a meter high. 		
CF | 		
CF | You can also see a nuclear safety manual here. 		
CF | 		
CF | > 		Lancelot says, "looking forward to what it brings us"
		Lancelot says, "oh jead we flipped upwards"
		DavidW says, "I'm reasonably sure the sheet metal is what the device downstairs needs to make a new support post for the coolant pipe."
DavidW says (to ClubFloyd), "x manual" 		
CF ] Control Room 		
CF | > 		
CF | > X MANUAL 		
CF | 		
CF | You read the first page. 		
CF | 		
CF | It describes the reactor you are in as a BWR, or Boiling Water 		
CF | Reactor, running on enriched uranium and using light water (i.e. water 		
CF | without heavy isotopes such as deuterium). There are eight such 		
CF | reactors located near the center of the ship. 		
CF | 		
CF | > 		Jacqueline says, "Oh right. The hole in the ceiling bit."
DavidW says (to ClubFloyd), "g" 		
CF ] Control Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You skim forward until you find something helpful. 		
CF | 		
CF | On one page, it says that this reactor functions by pumping water 		
CF | through the primary containment (the area housing the reactor itself), 		
CF | where it becomes heated to the boiling point. That is then pumped 		
CF | away, where it transfers heat to multiple steam generation units that 		
CF | generate electricity. Much of the excess heat is used to warm the 		
CF | living quarters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Control Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You skim forward until you find something helpful. 		
CF | 		
CF | On one page, it says that the reactor has several emergency shutdown 		
CF | systems, including a scram system, in which control rods are held 		
CF | suspended over the fuel rods by electromagnets so that any 		
CF | interruption to the power source can cause the rods to drop. 		
CF | 		
CF | However, due to a phenomenon known as decay heat, a reactor can 		
CF | continue to radiate intense heat after a shutdown. Unless the fuel is 		
CF | cooled, a meltdown can occur. This is when the uranium becomes hot 		
CF | enough to melt itself and the surrounding containment structures, 		
CF | spilling into the surrounding area. This would be catastrophic. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, I'm sure it's fiine."
DavidW says (to ClubFloyd), "g" 		
CF ] Control Room 		
CF | > 		
CF | > G 		
CF | 		
CF | This is the final page. 		
CF | 		
CF | It gives the shutdown procedures that must be followed before 		
CF | personnel are allowed in the reactor core after an emergency shutdown: 		
CF | 		
CF | 1. First, the computer (or its backup) must be turned on and 		
CF | authenticated. In the absence of computer commands, the reactor will 		
CF | fall back on automatic safety systems, including locking the main 		
CF | reactor door. 		
CF | 2. Users without authorization must receive authorization from a 		
CF | senior-level officer using the HAIL button. If no senior officer 		
CF | responds within five minutes, authorization can be given automatically 		
CF | to auxiliary officers. 		
CF | 3. The reactor must be isolated from the rest of the ship. There 		
CF | are four blast shields that can be lowered. Each can be selected by 		
CF | the SHIELD knob. Upon selection, the cameras and PA system in that 		
CF | area will activate, allowing you to warn civilians to leave the 		
CF | area. 		
CF | 4. Once each area is clear, the selected shield can be lowered by 		
CF | pressing the LS button. 		
CF | 5. The door to the reactor core will only open once all four blast 		
CF | shields have been lowered. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Control Room 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | The central computer, labelled REACTOR 7, is very complex. 		
CF | 		
CF | A single monitor sits on top of it, currently turned off. Below are a 		
CF | number of buttons and switches. The vast majority are unlabelled or 		
CF | broken. You can make out a few, though: 		
CF | 		
CF | -Two switches labelled MAIN POWER and BACKUP POWER. 		
CF | 		
CF | -A large red button labelled SCRAM and a small red button labelled 		
CF | HAIL. 		
CF | 		
CF | -A black knob labelled SHIELD that can be turned to 0, 1, 2, 3, or 4. 		
CF | It is currently set to 0. 		
CF | 		
CF | -Two small yellow buttons labelled LS and RS. 		
CF | 		
CF | > 		Lancelot says, "okay a lot of stuff to take care of"
		Jacqueline says, "yes"
		Knight_Otu says, "It sounds a bit involved for a catastrophic emergency, doesn't it? But I guess procedures are important."
		DavidW says, "RS must mean Raise Shield."
		Lancelot says, "no DONT PANIC button hewre"
		Knight_Otu says, "Oh, definitely."
DavidW says (to ClubFloyd), "x sheet" 		
CF ] Control Room 		
CF | > 		
CF | > X SHEET 		
CF | 		
CF | This sheet metal looks exactly like the kind one is used to seeing in 		
CF | engineering when some project is going on. It's designed to be bent 		
CF | into different shapes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Control Room 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A box near the hole is labelled EMERGENCY. A red lever projects from 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fabricator" 		
CF ] Control Room 		
CF | > 		
CF | > X FABRICATOR 		
CF | 		
CF | This is a fabricator labelled SPARE PARTS, about as tall as you but 		
CF | twice as wide. It is currently closed. 		
CF | 		
CF | On it is written: 		
CF | 		
CF | For emergency use only. Spare parts with signal components, such 		
CF | as logic rings, will only be dispensed when the current logic ring 		
CF | ceases transmission in order to avoid interference. 		
CF | 		
CF | > 		Lancelot says, "ha more logic rings... one zoo animal had one as well"
		DavidW says, "The goat buck, yes."
		DavidW says, "We had to tell the Curator about it, then throw it into the volcano, LOTR style, and she made a new one once the old one's signal ceased."
		DavidW says, "(the ring into the volcano, not the goat)"
		Knight_Otu asks, "Did we have to travel through Mordor, too?"
		DavidW says, "No."
		Knight_Otu says, "Good, good."
		DavidW says, "The blue hell was bad enough."
		DavidW says, "I think we should first take this metal, reshape it, and put it under the coolant pipe."
		DavidW says, "Then turn on the computer and push HAIL."
		Roger says, "sounds like good plan"
		Roger says, "and reset the jumpy robot to whatever it needs, I guess"
		DavidW says, "oh, maybe pull the lever here? It might drop a ladder."
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Control Room 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | The box pops open, and a ladder unrolls and extends downward. It looks 		
CF | like the engineers prepared for the loss of the stairs. 		
CF | 		
CF | > 		DavidW says, "Just like at Stonehenge."
		Knight_Otu exclaims, "Hey, redundancy!"
		Lancelot says, "yeah I get deja vu vibes"
		DavidW says, "The door flip thing was at the castle, too. I think a lot of this section will echo all the others."
DavidW says (to ClubFloyd), "take sheet" 		
CF ] Control Room 		
CF | > 		
CF | > TAKE SHEET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Coolant Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Workshop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Workshop 		
CF | This area looks like it was the main entrance, once, but everything to 		
CF | the south has been closed off by a pile of wreckage. You can go 		
CF | north to the rest of the reactor area. 		
CF | 		
CF | Having survived unscathed, a press brake, used to press sheet metal 		
CF | into different shapes, stands in one corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x press" 		
CF ] Workshop 		
CF | > 		
CF | > X PRESS 		
CF | 		
CF | The press brake is a hand-operated and hydraulic-assisted machine 		
CF | designed to bend metal. It has a die surface on it where metal can be 		
CF | placed; then a lever pulls down the rest of the machine, bending the 		
CF | metal into the shape of the die. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheet on die" 		
CF ] Workshop 		
CF | > 		
CF | > PUT SHEET ON DIE 		
CF | 		
CF | You put the sheet of metal on the die surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Workshop 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the press down using the lever. It presses hard into the 		
CF | sheet metal, bending it. When you let go of the lever, the machine 		
CF | lifts up again, revealing a pristine support. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take support" 		
CF ] Workshop 		
CF | > 		
CF | > TAKE SUPPORT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Coolant Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is sagging 		
CF | due to a missing support and gushing water into the channel. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put support under coolant pipe" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT SUPPORT UNDER COOLANT PIPE 		
CF | 		
CF | (the pristine support under the coolant pipe) 		
CF | You push the pristine support into place beneath the coolant pipe. It 		
CF | fits perfectly! The water leak disappears. Everything should be 		
CF | flowing well to the reactor room, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Control Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Control Room 		
CF | This room looks like it was designed to monitor and control the 		
CF | reactor. In the center is a large hole where stairs once led. Near the 		
CF | hole is a box labelled EMERGENCY, to which a lever is attached. The 		
CF | box is open now, and a cable ladder hangs down. Near the hole 		
CF | is a fabricator labelled SPARE PARTS. 		
CF | 		
CF | The dominant object in the room is the central computer, with a 		
CF | variety of switches on it. A monitor hangs above it. The words REACTOR 		
CF | 7 are written at the top of the computer. 		
CF | 		
CF | You can also see a nuclear safety manual here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on computer" 		
CF ] Control Room 		
CF | > 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | The computer is controlled by its buttons, of which there are several. 		
CF | 		
CF | > 		DavidW asks, "uh, main power or backup?"
		Roger says, "Reactor 7 is a 90s band I think"
		DavidW asks, "I assume we want to push backup?"
		manonamora exclaims, "hi!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf40" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Control Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline exclaims, "Hey, Manon!"
		Lancelot exclaims, "hi manon!"
		manonamora says, "got a lil message from Pinkunz! He's sad he has to miss all the recent sessions, but his only way of being online is on his phone (android) and he hasn't found a good app to connect to IFMUD at all"
DavidW says (to ClubFloyd), "push backup" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH BACKUP 		
CF | 		
CF | You push the BACKUP POWER switch. The computer lights up, fitfully. 		
CF | 		
CF | > 		manonamora exclaims, "so he sends his love to yall!"
DavidW says (to ClubFloyd), "push hail" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH HAIL 		
CF | 		
CF | The monitor lights up, and a view of the bridge appears. The Captain 		
CF | is there, and sees you on the monitor. 		
CF | 		
CF | "Emrys?" he says. "Is that you? How did you get into Reactor 7? 		
CF | Engineering has been trying to get into there for hours! Can you put 		
CF | one of the engineers on?" 		
CF | 		
CF | [New Topic for the Captain - Request: "Everyone is gone. Requesting 		
CF | authorization to operate Reactor 7."] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say request" 		
CF ] Control Room 		
CF | > 		
CF | > SAY REQUEST 		
CF | 		
CF | "Everyone is gone. Requesting authorization to operate Reactor 7." 		
CF | 		
CF | The Captain curses, and says, "Yes, yes I give you authorization. If 		
CF | that reactor goes, the whole ship goes. How did you get in? We've been 		
CF | trying to contact this reactor since the impact. Listen, I'll send 		
CF | every engineer we have." 		
CF | 		
CF | "I can't explain it now," you say. "But it has to do with my 		
CF | Storyweaver's gift. I don't think anyone else can get through." 		
CF | 		
CF | The Captain curses more. "Does your Gift tell you how to fix a nuclear 		
CF | reactor, Emrys?" 		
CF | 		
CF | "Yes," you say, lying. "It's complex but I think I know what's wrong. 		
CF | I can take care of it, Captain." 		
CF | 		
CF | He nods. "Do everything you can. Close all the blast shields. If the 		
CF | radiation levels get too high, make sure you get out of there. Sending 		
CF | authorization now." 		
CF | 		
CF | Someone calls him from off-camera. The monitor blinks off. 		
CF | 		
CF | The computer says in a tinny voice, "Authorization received. All 		
CF | controls now active." 		
CF | 		
CF | > 		Jacqueline says, "Aw. Hope he's getting better day by day."
		manonamora says, "the app he was using on his old phone is unfortunately not on the app store anymore"
		Jacqueline says, "'Yes, of course I can fix it,' we lie. Okay."
		manonamora says, "he's getting better but much slower than he hoped for (the fracture was essentially vertical so it takes much longer to heal)"
		DavidW asks, "Do we push the SCRAM button first? Or lower the shields first?"
		Lancelot says, "hmm no decent telnet client for Android? that kinda surprises me"
		DavidW says, "I'm kinda new at shutting down reactors."
		Jacqueline says (to DavidW), "heh. You don't say."
		manonamora says, "if yall have a good app, shoot him a message on Discord/the Forum, that's where he's online"
		Lancelot says, "tbh I do not have much success at shutting down reactors lol... played three mile island a looong time ago"
		Knight_Otu asks, "According to the manual, first select the blast door, start the evac, then lower the shields?"
DavidW says (to ClubFloyd), "push scram" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH SCRAM 		
CF | 		
CF | You hit the SCRAM button, but encounter no resistance. Whatever it 		
CF | does, it has already been activated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob to 1" 		
CF ] Control Room 		
CF | > 		
CF | > TURN KNOB TO 1 		
CF | 		
CF | The monitor blinks on, and you can see Sergeant Olgin in the transit 		
CF | area. An intercom crackles and says, "Warning: The blast shield in 		
CF | this area will shortly be lowered. Please stand back, and follow any 		
CF | verbal instructions given to you by the blast shield operator." 		
CF | 		
CF | Olgin steps back, and directs those around her to do the same. She 		
CF | listens intently; this is a chance for you to speak. 		
CF | 		
CF | [New Topic for Sergeant Olgin - Thanks: "Sergeant Olgin, I just wanted 		
CF | to say thanks for everything."] 		
CF | [New Topic for Sergeant Olgin - Soon: "See you soon, Sergeant."] 		
CF | 		
CF | > 		manonamora says, "anyways, yall have a good time finishing the game!! byyeee"
		Jacqueline says, "My usual approach to shutting down reactors is declining all advice from engineers and randomly trying buttons."
		Jacqueline exclaims (at Manon), "Bye!"
		Lancelot exclaims, "bye Manon!"
DavidW says (to ClubFloyd), "say thanks" 		
CF ] Control Room 		
CF | > 		
CF | > SAY THANKS 		
CF | 		
CF | "Sergeant Olgin, I just wanted to say thanks for everything." 		
CF | 		
CF | "Is that Emrys?" asks Olgin. "That's such a nice thing for you to say! 		
CF | But you can thank me later." 		
CF | 		
CF | "I'm not sure there'll be a later," you say. "I'm in kind of a bad 		
CF | spot here." 		
CF | 		
CF | "Don't talk like that!" Olgin exclaims through the intercom. 		
CF | "Whatever's going on, I'm sure you can figure it out!" 		
CF | 		
CF | "Thanks, Sergeant," you say. "I'm going to lower the blast shield 		
CF | now." 		
CF | 		
CF | [Removed topic - Soon] 		
CF | 		
CF | > 		Jacqueline exclaims, "Optimism!"
DavidW says (to ClubFloyd), "push ls" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH LS 		
CF | 		
CF | A tinny voice says, "Lowering blast shield number 1." 		
CF | 		
CF | A blast shield lowers across the screen. Once it is fully covered, the 		
CF | monitor goes dark. 		
CF | 		
CF | [Removed topic - Thanks] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob to 2" 		
CF ] Control Room 		
CF | > 		
CF | > TURN KNOB TO 2 		
CF | 		
CF | The monitor blinks on, and you can see Ginger in the engineering room. 		
CF | An intercom crackles and says, "Warning: The blast shield in this area 		
CF | will shortly be lowered. Please stand back, and follow any verbal 		
CF | instructions given to you by the blast shield operator." 		
CF | 		
CF | Ginger looks frustrated but gets up and pushes all of the tools she is 		
CF | working on back. Then she crosses her arms and listens intently; this 		
CF | is a chance for you to speak. 		
CF | 		
CF | [New Topic for Ginger - Evacuation: "Ginger, try to get everyone to 		
CF | move as far from the reactor as possible."] 		
CF | [New Topic for Ginger - Meltdown: "Ginger, the reactor is about to 		
CF | have a meltdown."] 		
CF | 		
CF | > 		Jacqueline asks, "I guess the first one?"
		DavidW says, "agreed"
DavidW says (to ClubFloyd), "say evacuation" 		
CF ] Control Room 		
CF | > 		
CF | > SAY EVACUATION 		
CF | 		
CF | "Ginger, try to get everyone to move as far from the reactor as 		
CF | possible." 		
CF | 		
CF | "Who is this?" asks Ginger suspiciously. 		
CF | 		
CF | "It's Emrys Tisserand," you say. "The reactor is low on staff, and the 		
CF | Captain has authorized me to help out." 		
CF | 		
CF | "Well, I'd really rather not move everything right now," she says, 		
CF | "but give me a sec." She gets up and pushes a few of the larger tools 		
CF | out of the way. 		
CF | 		
CF | "Good to go," she says. 		
CF | 		
CF | [Removed topic - Meltdown] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push ls" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH LS 		
CF | 		
CF | A tinny voice says, "Lowering blast shield number 2." 		
CF | 		
CF | A blast shield lowers across the screen. Once it is fully covered, the 		
CF | monitor goes dark. 		
CF | 		
CF | [Removed topic - Evacuation] 		
CF | 		
CF | > 		Roger says, "cmon you big tools, move your butts and get out of here"
DavidW says (to ClubFloyd), "turn knob to 3" 		
CF ] Control Room 		
CF | > 		
CF | > TURN KNOB TO 3 		
CF | 		
CF | The monitor blinks on, and you can see Antonio Yang in the cryostorage 		
CF | room. An intercom crackles and says, "Warning: The blast shield in 		
CF | this area will shortly be lowered. Please stand back, and follow any 		
CF | verbal instructions given to you by the blast shield operator." 		
CF | 		
CF | Antonio looks around, a bit confused, until he spots where the blast 		
CF | shield is located. It's far from where he is working, so he just 		
CF | shrugs, but it is clear he is listening; this is a chance for you to 		
CF | speak. 		
CF | 		
CF | [New Topic for Antonio Yang - Research: "Mr. Yang, make sure to secure 		
CF | all of your research. It's valuable!"] 		
CF | [New Topic for Antonio Yang - Flee: "Mr. Yang, you have to run. The 		
CF | reactor is melting down!"] 		
CF | 		
CF | > 		Lancelot says, "sorry need to step out for a short while... fam needs some attention"
DavidW says (to ClubFloyd), "say research" 		
CF ] Control Room 		
CF | > 		
CF | > SAY RESEARCH 		
CF | 		
CF | "Mr. Yang, make sure to secure all of your research. It's valuable!" 		
CF | 		
CF | "Oh!" he says, startled. "Thanks, Ms....?" 		
CF | 		
CF | "Tisserand. We spoke earlier today," you say. 		
CF | 		
CF | "Oh, right," he says, scratching his head. "I didn't know you were on 		
CF | the reactor team. But what were you saying about my research?" 		
CF | 		
CF | "Call it intuition, or a hunch, but I think that you're going to do 		
CF | great things when you're older," you say. "It'd be a shame to lose 		
CF | that." 		
CF | 		
CF | "Oh," he says, in a shy way. "Well, thanks! I'll back this up before 		
CF | anything else then. Thanks! And it looks like you're clear to lower 		
CF | that shield." 		
CF | 		
CF | [Removed topic - Flee] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push ls" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH LS 		
CF | 		
CF | A tinny voice says, "Lowering blast shield number 3." 		
CF | 		
CF | A blast shield lowers across the screen. Once it is fully covered, the 		
CF | monitor goes dark. 		
CF | 		
CF | [Removed topic - Research] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob to 4" 		
CF ] Control Room 		
CF | > 		
CF | > TURN KNOB TO 4 		
CF | 		
CF | The monitor blinks on, and you can see Gareth in the corridors of the 		
CF | ship. An intercom crackles and says, "Warning: The blast shield in 		
CF | this area will shortly be lowered. Please stand back, and follow any 		
CF | verbal instructions given to you by the blast shield operator." 		
CF | 		
CF | Gareth starts ushering others away from the blast shield. He listens 		
CF | intently for further instructions; this is a chance for you to speak. 		
CF | 		
CF | [New Topic for Gareth - Friend: "You've been a great friend. Thanks 		
CF | for everything, Gareth."] 		
CF | [New Topic for Gareth - Movies: "Hey, it's Emrys. Want to watch a 		
CF | horror movie when this is over?"] 		
CF | 		
CF | > 		Jacqueline says, "Hope Yang lives to be older."
DavidW says (to ClubFloyd), "say friend" 		
CF ] Control Room 		
CF | > 		
CF | > SAY FRIEND 		
CF | 		
CF | "You've been a great friend. Thanks for everything, Gareth." 		
CF | 		
CF | "Emrys? Why are you on the intercom? And why are you talking like 		
CF | that?" 		
CF | 		
CF | "I'm pretty sure I'm about to die, Gareth," you say. "I'm at a 		
CF | reactor, number 7 I think. They don't have enough people to help, and 		
CF | it's about to melt down." 		
CF | 		
CF | "Just get out of there!" he says, concern filling his expression. "You 		
CF | don't have to throw your life away!" 		
CF | 		
CF | "It's okay," you say. "I just wanted you to know. This is the right 		
CF | thing, though. You even warned me about this, right? Don't forget what 		
CF | I told you to put on my tombstone." 		
CF | 		
CF | "That was a joke," says Gareth. He is quiet, then says, "But if you 		
CF | have to do this, I understand. You've been a great friend, Emrys. Try 		
CF | to make it out if you can. And I'll keep these people away from the 		
CF | blast shield." 		
CF | 		
CF | [Removed topic - Movies] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push ls" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH LS 		
CF | 		
CF | A tinny voice says, "Lowering blast shield number 4." 		
CF | 		
CF | A blast shield lowers across the screen. Once it is fully covered, the 		
CF | monitor goes dark. 		
CF | 		
CF | A tinny voice says, "The reactor core has now been unlocked. You may 		
CF | proceed to admit emergency personnel." 		
CF | 		
CF | [Removed topic - Friend] 		
CF | 		
CF | > 		Jacqueline says, "aw. I guess."
		DavidW asks, "so we go down and enter the bad room?"
DavidW says (to ClubFloyd), "push scram" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH SCRAM 		
CF | 		
CF | You hit the SCRAM button, but encounter no resistance. Whatever it 		
CF | does, it has already been activated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Coolant Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | > 		Jacqueline says, "Not sure what SCRAM does."
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the reactor door) 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls, and a pile of burnt components has 		
CF | spilled out onto the catwalk. The pile is fairly large. 		
CF | 		
CF | It's immediately clear what is wrong; the primary containment vessel, 		
CF | the 10 meter tall device that holds the fuel, has broken open, and no 		
CF | water is flowing in to cool it. The fuel inside is partially melted. 		
CF | Standing this close, your heart beats uncomfortably fast and your head 		
CF | aches. 		
CF | 		
CF | You can only assume that this is acute radiation poisoning. Even if 		
CF | you left here alive, you would be dead within a few hours' time. There 		
CF | is only one goal left that matters: to prevent a meltdown by cooling 		
CF | off the reactor. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. You can tell that water is in the pipe, but it's getting stuck 		
CF | somewhere in the middle, before it even reaches the valve. 		
CF | 		
CF | The reactor door leads south, near the pile of burnt 		
CF | components. 		
CF | 		
CF | > 		Jacqueline says, "ah"
		Jacqueline says, "So someone did literaly have to die for this. No way around it."
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Reactor Room 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | This is the inflow pipe for the coolant, which is water in this 		
CF | reactor. However, no water is currently flowing through it. A valve 		
CF | near you seems to have been damaged, and is currently closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Reactor Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an insulated rescue hook 		
CF | a radiation suit (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pipe" 		
CF ] Reactor Room 		
CF | > 		
CF | > SEARCH PIPE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x backup controls" 		
CF ] Reactor Room 		
CF | > 		
CF | > X BACKUP CONTROLS 		
CF | 		
CF | This is the backup reactor control panel. It is currently inactive, 		
CF | but has a slot; near the slot is a light labelled LOGIC RING STATUS 		
CF | that is currently red. 		
CF | 		
CF | There are several buttons on the panel, including a CLEAR BLOCKAGE 		
CF | button, a RAISE CW button, and a LOWER CW button. 		
CF | 		
CF | > 		DavidW asks, "CW means catwalk?"
		Jacqueline shrugs.
		Jacqueline says, "Sure"
		Knight_Otu says, "Seems reasonable."
		Roger says, "we're gonna make this radioactivity suit look FABULOUS"
		DavidW says, "I think we need a new logic ring from the fabricator. Then we and CLEAR BLOCKAGE, open the valve, and lower the catwalk for unknown reasons."
		DavidW says, "Logic ring first, because the controls don't work without it."
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Control Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Control Room 		
CF | This room looks like it was designed to monitor and control the 		
CF | reactor. In the center is a large hole where stairs once led. Near the 		
CF | hole is a box labelled EMERGENCY, to which a lever is attached. The 		
CF | box is open now, and a cable ladder hangs down. Near the hole 		
CF | is a fabricator labelled SPARE PARTS. 		
CF | 		
CF | The dominant object in the room is the central computer, with a 		
CF | variety of switches on it. A monitor hangs above it. The words REACTOR 		
CF | 7 are written at the top of the computer. 		
CF | 		
CF | You can also see a nuclear safety manual here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fabricator" 		
CF ] Control Room 		
CF | > 		
CF | > OPEN FABRICATOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fabricator" 		
CF ] Control Room 		
CF | > 		
CF | > X FABRICATOR 		
CF | 		
CF | This is a fabricator labelled SPARE PARTS, about as tall as you but 		
CF | twice as wide. It is currently closed. 		
CF | 		
CF | On it is written: 		
CF | 		
CF | For emergency use only. Spare parts with signal components, such 		
CF | as logic rings, will only be dispensed when the current logic ring 		
CF | ceases transmission in order to avoid interference. 		
CF | 		
CF | > 		DavidW says, "oh. We need to find and get rid of the old one first, just like in the zoo."
DavidW says (to ClubFloyd), "d" 		
CF ] Coolant Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls, and a pile of burnt components has 		
CF | spilled out onto the catwalk. The pile is fairly large. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. You can tell that water is in the pipe, but it's getting stuck 		
CF | somewhere in the middle, before it even reaches the valve. 		
CF | 		
CF | The reactor door leads south, near the pile of burnt 		
CF | components. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Reactor Room 		
CF | > 		
CF | > X RING 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search parts" 		
CF ] Reactor Room 		
CF | > 		
CF | > SEARCH PARTS 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pile" 		
CF ] Reactor Room 		
CF | > 		
CF | > SEARCH PILE 		
CF | 		
CF | You could poke your hand in there, but you're not quite sure what it 		
CF | is you're trying to find. If you could rinse it off, you might be able 		
CF | to see what's in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support and a metal bowl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > X BOWL 		
CF | 		
CF | This is a crude bowl made of hammered or turned metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill it" 		
CF ] Coolant Room 		
CF | > 		
CF | > FILL IT 		
CF | 		
CF | What do you want to fill the metal bowl with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water" 		
CF ] Coolant Room 		
CF | > 		
CF | > WATER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bowl with water" 		
CF ] Coolant Room 		
CF | > 		
CF | > FILL BOWL WITH WATER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Knight_Otu says, "Hm."
		Roger asks, "put water in bowl ?"
		DavidW asks, "wasn't there water here before?"
		Jacqueline says, "Put water in -- yeah"
DavidW says (to ClubFloyd), "put water in bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT WATER IN BOWL 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Coolant Room 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Coolant Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support here. 		
CF | 		
CF | > 		Roger says, "oh, we need leak, I guess"
		DavidW says, "oh. We fixed the leak, so no water."
DavidW says (to ClubFloyd), "take support" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE SUPPORT 		
CF | 		
CF | (the bent support) 		
CF | Taken. 		
CF | 		
CF | > 		Jade says, "."
		Roger says, "damn our handiness"
DavidW says (to ClubFloyd), "drop bent" 		
CF ] Coolant Room 		
CF | > 		
CF | > DROP BENT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Robot Storage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Robot Storage 		
CF | This small room is usually used to store various repair robots, but 		
CF | the room is close to empty. You can return east to the rest of 		
CF | the reactor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coolant Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pristine" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE PRISTINE 		
CF | 		
CF | You pull out the support again, allowing the pipe to sag and water to 		
CF | flow into the channel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bowl with water" 		
CF ] Coolant Room 		
CF | > 		
CF | > FILL BOWL WITH WATER 		
CF | 		
CF | You scoop up the water, but it sloshes out easily and is soon gone. 		
CF | The bowl seems designed to let light things splash out of it easily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x channel" 		
CF ] Coolant Room 		
CF | > 		
CF | > X CHANNEL 		
CF | 		
CF | The water streams out of the pipe and into the channel, where it 		
CF | drains; how it does so, you can not tell. The flow reminds you of a 		
CF | bathtub tap: strong and steady, but not dangerously or powerfully so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bowl in channel" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT BOWL IN CHANNEL 		
CF | 		
CF | You gently put the metal bowl into the sunken channel. It rests nicely 		
CF | just under the surface of the shallow water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pristine under coolant" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT PRISTINE UNDER COOLANT 		
CF | 		
CF | You push the pristine support into place beneath the coolant pipe. It 		
CF | fits perfectly! The water leak disappears. Everything should be 		
CF | flowing well to the reactor room, now. 		
CF | 		
CF | You take the metal bowl again, now that the water is gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > LOOK IN BOWL 		
CF | 		
CF | The metal bowl is empty. 		
CF | 		
CF | > 		DavidW says, "okay, maybe I'm misunderstanding something."
		Roger says, "maybe you need to wait to fix the pipe"
		Roger says, "which isn't sensible, but here we are"
		Knight_Otu asks, "It... kind of sounds like the bowl wants heavy water?"
		Knight_Otu says, "Not sure how that would work, but...."
		Jacqueline says, "I don't think heavy water reacts that much more to gravity, but ... maybe."
		Roger says, "it's legit 33% heavier, afaik"
		DavidW says, "well, we can look for heavy water."
DavidW says (to ClubFloyd), "n" 		Jacqueline says, "Well, sure. But still sloshy."
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls, and a pile of burnt components has 		
CF | spilled out onto the catwalk. The pile is fairly large. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. You can tell that water is in the pipe, but it's getting stuck 		
CF | somewhere in the middle, before it even reaches the valve. 		
CF | 		
CF | The reactor door leads south, near the pile of burnt 		
CF | components. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heavy water" 		
CF ] Reactor Room 		
CF | > 		
CF | > X HEAVY WATER 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broken controls" 		
CF ] Reactor Room 		
CF | > 		
CF | > X BROKEN CONTROLS 		
CF | 		
CF | Little is left of the main controls. Due to some type of damage, they 		
CF | are burnt, and their remains lie in a pile on the groun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pile" 		
CF ] Reactor Room 		
CF | > 		
CF | > TAKE PILE 		
CF | 		
CF | Taking it with bare hands could be dangerous. If you had a container 		
CF | to scoop it in, it would be different. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pile in bowl" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUT PILE IN BOWL 		
CF | 		
CF | You carefully scoop up the pile of burnt components with the metal 		
CF | bowl, hearing a little "clink" in the process. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a bent support here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
DavidW says (to ClubFloyd), "put bowl in channel" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT BOWL IN CHANNEL 		
CF | 		
CF | You don't want to leave anything in the channel in case the water 		
CF | comes back. 		
CF | 		
CF | > 		DavidW asks, "This is the Cleopatra room puzzle, isn't it?"
DavidW says (to ClubFloyd), "take pristine" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE PRISTINE 		
CF | 		
CF | You pull out the support again, allowing the pipe to sag and water to 		
CF | flow into the channel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bowl in channel" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT BOWL IN CHANNEL 		
CF | 		
CF | You gently put the metal bowl into the sunken channel. It rests nicely 		
CF | just under the surface of the shallow water. Instantly the water 		
CF | downstream turns foul and dark, and remains that way for a few seconds 		
CF | before clearing. 		
CF | 		
CF | Much of the ash in the bowl is rinsed away, now; one might be able to 		
CF | shake out more. 		
CF | 		
CF | Your hands still remember how to do this from panning for the diamond 		
CF | earlier today; rinsing, shaking, in the water and out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rinse bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > RINSE BOWL 		
CF | 		
CF | (in the streaming water) 		
CF | (first taking the metal bowl) 		
CF | You gently put the metal bowl into the sunken channel. It rests nicely 		
CF | just under the surface of the shallow water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > SHAKE BOWL 		
CF | 		
CF | You gently swirl the metal bowl, and much of the ash pours out. The 		
CF | bowl is less than half full now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rinse bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > RINSE BOWL 		
CF | 		
CF | (in the streaming water) 		
CF | (first taking the metal bowl) 		
CF | You gently put the metal bowl into the sunken channel. It rests nicely 		
CF | just under the surface of the shallow water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > SHAKE BOWL 		
CF | 		
CF | You swirl the bowl, but there is little effect; there's so little ash 		
CF | that it might be better doing lighter swirling out of the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swirl bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > SWIRL BOWL 		
CF | 		
CF | You swirl the bowl gently over the water, letting the lighter ash slop 		
CF | out. By the time you are done, you can hear something rattling in the 		
CF | bowl, but there's just enough ash left that you can't see it well. 		
CF | 		
CF | One more rinse should do the trick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rinse bowl" 		
CF ] Coolant Room 		
CF | > 		
CF | > RINSE BOWL 		
CF | 		
CF | (in the streaming water) 		
CF | You gently put the metal bowl into the sunken channel. It rests nicely 		
CF | just under the surface of the shallow water. 		
CF | 		
CF | The last of the ash is rinsed away, revealing a faulty logic ring. 		
CF | 		
CF | You pluck out the logic ring and hold it. You set down the now-empty 		
CF | metal bowl. 		
CF | 		
CF | > 		Roger says, "there's GOLD in them thar hills"
		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "put pristine support under coolant" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT PRISTINE SUPPORT UNDER COOLANT 		
CF | 		
CF | You push the pristine support into place beneath the coolant pipe. It 		
CF | fits perfectly! The water leak disappears. Everything should be 		
CF | flowing well to the reactor room, now. 		
CF | 		
CF | > 		Knight_Otu exclaims, "The second one ring!"
		DavidW says, "okay, we throw this into a "volcano""
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. You can tell that water is in the pipe, but it's getting stuck 		
CF | somewhere in the middle, before it even reaches the valve. 		
CF | 		
CF | The reactor door leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vessel" 		
CF ] Reactor Room 		
CF | > 		
CF | > X VESSEL 		
CF | 		
CF | The containment vessel is roughly cylindrical, reaching about 10 		
CF | meters high. The vessel has a huge crack on the top, and the coolant 		
CF | pipe which would usually feed it is broken off. It looks like water 		
CF | could still flow into the vessel and cool the fuel, if the water 		
CF | weren't blocked by something. 		
CF | 		
CF | Inside the containment vessel, you can see molten fuel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring in vessel" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUT RING IN VESSEL 		
CF | 		
CF | You throw the faulty logic ring into the primary containment vessel, 		
CF | where it falls into the molten fuel. It glows white, melts, and is 		
CF | gone in seconds. 		
CF | 		
CF | You hear a click from somewhere distant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Control Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Control Room 		
CF | This room looks like it was designed to monitor and control the 		
CF | reactor. In the center is a large hole where stairs once led. Near the 		
CF | hole is a box labelled EMERGENCY, to which a lever is attached. The 		
CF | box is open now, and a cable ladder hangs down. Near the hole 		
CF | is a fabricator labelled SPARE PARTS. 		
CF | 		
CF | The dominant object in the room is the central computer, with a 		
CF | variety of switches on it. A monitor hangs above it. The words REACTOR 		
CF | 7 are written at the top of the computer. 		
CF | 		
CF | You can also see a nuclear safety manual here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fabricator" 		
CF ] Control Room 		
CF | > 		
CF | > OPEN FABRICATOR 		
CF | 		
CF | You open the spare parts fabricator, revealing a new logic ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Control Room 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Coolant Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. You can tell that water is in the pipe, but it's getting stuck 		
CF | somewhere in the middle, before it even reaches the valve. 		
CF | 		
CF | The reactor door leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring in slot" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUT RING IN SLOT 		
CF | 		
CF | You put the new logic ring into the slot, and it sinks in. After a 		
CF | moment, the backup control panel lights up. It's working! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push clear blockage" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH CLEAR BLOCKAGE 		
CF | 		
CF | You press the CLEAR BLOCKAGE button, and a tinny voice says, 		
CF | "Temporarily ceasing water flow for maintenance." 		
CF | 		
CF | Part of the pipe rises, exposing a trap that looks designed to filter 		
CF | out the water. A twisted grill is in the trap, blocking it. Even 		
CF | worse, with the trap raised like this, the grill brushes up against 		
CF | some of the exposed cables, making it dangerously electrified. 		
CF | 		
CF | The same voice from earlier continues: "Due to risk of water loss, the 		
CF | inflow pipe can only be turned off for four minutes at a time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grill with hook" 		
CF ] Reactor Room 		
CF | > 		
CF | > TAKE GRILL WITH HOOK 		
CF | 		
CF | Even with the insulated rescue hook, the trap is too high up to reach 		
CF | anything in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push raise cw" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH RAISE CW 		
CF | 		
CF | You press the RAISE CW button, and the whole catwalk raises up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grill with hook" 		
CF ] Reactor Room 		
CF | > 		
CF | > TAKE GRILL WITH HOOK 		
CF | 		
CF | You hook the grill with the insulated hook and pull it out of the 		
CF | trap. It slips off the hook and falls down into the rubble, where it 		
CF | disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push clear blockage" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH CLEAR BLOCKAGE 		
CF | 		
CF | You press the CLEAR BLOCKAGE button, but nothing happens, as the trap 		
CF | has already been raised. 		
CF | 		
CF | An alarm blares, and the raised trap sinks back into the pipe. The 		
CF | tinny voice says, "Resuming normal water flow." But nothing comes out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lower cw" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH LOWER CW 		
CF | 		
CF | You press the LOWER CW button, and the whole catwalk lowers down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push clear blockage" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH CLEAR BLOCKAGE 		
CF | 		
CF | You press the CLEAR BLOCKAGE button, and a tinny voice says, 		
CF | "Temporarily ceasing water flow for maintenance." 		
CF | 		
CF | Part of the pipe rises, exposing a trap that looks designed to filter 		
CF | out the water. 		
CF | 		
CF | The same voice from earlier continues: "Due to risk of water loss, the 		
CF | inflow pipe can only be turned off for four minutes at a time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trap" 		
CF ] Reactor Room 		
CF | > 		
CF | > X TRAP 		
CF | 		
CF | This raised trap is part of the coolant inflow pipe, temmporarily 		
CF | lifted out. It is curved and designed to trap any contaminants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trap with hook" 		
CF ] Reactor Room 		
CF | > 		
CF | > TAKE TRAP WITH HOOK 		
CF | 		
CF | The trap is too high up to reach from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push raise cw" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH RAISE CW 		
CF | 		
CF | You press the RAISE CW button, and the whole catwalk raises up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trap with hook" 		
CF ] Reactor Room 		
CF | > 		
CF | > TAKE TRAP WITH HOOK 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | An alarm blares, and the raised trap sinks back into the pipe. The 		
CF | tinny voice says, "Resuming normal water flow." But nothing comes out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn valve" 		
CF ] Reactor Room 		
CF | > 		
CF | > TURN VALVE 		
CF | 		
CF | The valve wheel is too far below you when the catwalk is raised like 		
CF | this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lower cw" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH LOWER CW 		
CF | 		
CF | You press the LOWER CW button, and the whole catwalk lowers down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn valve" 		
CF ] Reactor Room 		
CF | > 		
CF | > TURN VALVE 		
CF | 		
CF | Turning this valve will allow water to pour into the primary 		
CF | containment. You are aware of that. You are also aware that, as it 		
CF | cools off the fuel, it will form clouds of superheated steam. There is 		
CF | no way you will be able to survive this. But you never intended to 		
CF | anyway. Do you wish to proceed? 		Jacqueline says, "YUP"
		Roger asks, "could the robot do any of this?"
		Jacqueline says, "Oh."
		DavidW says, "I don't remember the robot's abilities. They were pretty basic."
DavidW says (to ClubFloyd), "no" 		
CF ] Reactor Room 		
CF | anyway. Do you wish to proceed? 		
CF | > NO 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		Roger says, "That's true. Maybe we should just get boiled"
DavidW says (to ClubFloyd), "x robot" 		
CF ] Coolant Room 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This robot is boxy and small but looks heavy. It's also broken; it has 		
CF | a flipper arm (used for righting itself), but it is missing a large 		
CF | chunk of whatever forward attachment it once had. 		
CF | 		
CF | It has a control panel with the following buttons on it: RECORD, PLAY, 		
CF | RIGHT, LEFT, FORWARD, SELFRIGHT, CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on status" 		
CF ] Coolant Room 		
CF | > 		
CF | > TURN ON STATUS 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		DavidW asks, "We never figured out that capture release bit, did we?"
DavidW says (to ClubFloyd), "push left" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH LEFT 		
CF | 		
CF | A scratchy voice says, "Direct controls are currently disabled. 		
CF | Commands may only be entered in recording mode." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Coolant Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		DavidW says, "I can't tell which way the robot is facing."
DavidW says (to ClubFloyd), "push record" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push left" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH LEFT 		
CF | 		
CF | You push the LEFT button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | The rusty robot turns ninety degrees to the left. It is now facing 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push record" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push capture" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH CAPTURE 		
CF | 		
CF | You push the CAPTURE button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push release" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH RELEASE 		
CF | 		
CF | You push the RELEASE button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | There is a whirring sound from the robot and the remains of the 		
CF | forward attachment wiggle, but nothing happens. Whatever that command 		
CF | used to do, it's useless now without the attachment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Coolant Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | There is a whirring sound from the robot and the remains of the 		
CF | forward attachment wiggle, but nothing happens. Whatever that command 		
CF | used to do, it's useless now without the attachment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Coolant Room 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | A scratchy voice says, "No more commands found. Playback terminated." 		
CF | 		
CF | The status light blinks off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Coolant Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an insulated rescue hook 		
CF | a radiation suit (being worn) 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hook on robot" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUT HOOK ON ROBOT 		
CF | 		
CF | Putting things on the rusty robot would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arm" 		
CF ] Coolant Room 		
CF | > 		
CF | > X ARM 		
CF | 		
CF | The flipper arm is a relic of the oldest models of robots that tended 		
CF | to get stuck. It allows the robot to flip upright, but it can be a 		
CF | problem for nice floors, as it can cause quite an impact. 		
CF | 		
CF | > 		DavidW says, "I don't see how the robot can do what we want it to do."
		DavidW asks, "Suggestions, please?"
		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "x broken" 		
CF ] Coolant Room 		
CF | > 		
CF | > X BROKEN 		
CF | 		
CF | You've removed the support. It's surprisingly light, and simple in 		
CF | design. It looks impossible to fix, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. Water is finally flowing all the way to the closed valve wheel 		
CF | itself. 		
CF | 		
CF | But you know that opening that valve will be the death of you. 		
CF | 		
CF | The reactor door leads south. 		
CF | 		
CF | You can see twisted grill here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put broken pipe in coolant pipe" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUT BROKEN PIPE IN COOLANT PIPE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put broken pipe on coolant pipe" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUT BROKEN PIPE ON COOLANT PIPE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grill" 		
CF ] Reactor Room 		
CF | > 		
CF | > X GRILL 		
CF | 		
CF | The twisted grill is not currently visible, as the trap is closed 		
CF | again. 		
CF | 		
CF | > 		DavidW says, "liar"
		Lancelot says, "lol"
		Roger says, "I've no ideas"
		DavidW asks, "So we boil to death like a lobster, then?"
		Jacqueline says, "I mean, we will die a slow painful radiation death if not."
		Knight_Otu asks, "I guess, sadly?"
		Jacqueline says, "So I feel like this is a quicker way to go and if it works, then yeah."
		Lancelot says, "there should be some way to get someone to open that valve"
		DavidW says (to Lancelot), "That someone is us or the robot."
		Lancelot says, "nvm"
		Jacqueline says, "I wish Kirk would come so we could do a Vulcan palm-to-palm thing through the glass and have a good cry first."
		Lancelot says, "lol"
		Lancelot says, "the needs of the many outweigh the needs of the one"
		Jacqueline says, "EXACTLY"
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | On the balanced door is a rusty robot. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Coolant Room 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This robot is boxy and small but looks heavy. It's also broken; it has 		
CF | a flipper arm (used for righting itself), but it is missing a large 		
CF | chunk of whatever forward attachment it once had. 		
CF | 		
CF | It has a control panel with the following buttons on it: RECORD, PLAY, 		
CF | RIGHT, LEFT, FORWARD, SELFRIGHT, CAPTURE, RELEASE. 		
CF | 		
CF | There is a light on the panel labelled STATUS. It is currently off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push record" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push forward" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH FORWARD 		
CF | 		
CF | You push the FORWARD button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Coolant Room 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | The rusty robot goes north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. Water is finally flowing all the way to the closed valve wheel 		
CF | itself. 		
CF | 		
CF | But you know that opening that valve will be the death of you. 		
CF | 		
CF | The reactor door leads south. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | You can also see twisted grill here. 		
CF | 		
CF | A scratchy voice says, "No more commands found. Playback terminated." 		
CF | 		
CF | The status light blinks off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Now playing back list of commands. 		
CF | 		
CF | "Error: No commands have been recorded. Playback terminated." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push record" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH RECORD 		
CF | 		
CF | A scratchy voice says, "Recording mode activated. Press the commands 		
CF | you want the robot to follow, then press play to activate your 		
CF | program. Max program size is five actions." 		
CF | 		
CF | The status light turns red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push backflip" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH BACKFLIP 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push selfright" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH SELFRIGHT 		
CF | 		
CF | You push the SELFRIGHT button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push play" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH PLAY 		
CF | 		
CF | A scratchy voice says, "Recording terminated. Now playing back list of 		
CF | commands." 		
CF | 		
CF | The status light turns green. 		
CF | 		
CF | The rusty robot engages its flipper arm and does a backflip, landing 		
CF | with a heavy thud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lower cw" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUSH LOWER CW 		
CF | 		
CF | You press the LOWER CW button, but the catwalk is already lowered. 		
CF | 		
CF | A scratchy voice says, "No more commands found. Playback terminated." 		
CF | 		
CF | The status light blinks off. 		
CF | 		
CF | > 		Jacqueline says, "CW was indeed that."
		DavidW says, "I don't know how backflips can help here."
DavidW says (to ClubFloyd), "put hook on valve" 		
CF ] Reactor Room 		
CF | > 		
CF | > PUT HOOK ON VALVE 		
CF | 		
CF | Putting things on the valve wheel would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broken controls" 		
CF ] Reactor Room 		
CF | > 		
CF | > X BROKEN CONTROLS 		
CF | 		
CF | Little is left of the main controls. Due to some type of damage, they 		
CF | are burnt. 		
CF | 		
CF | > 		Lancelot says, "oh we have a"
		Lancelot says, "dang"
		Lancelot says, "did we try using the hook on that grill"
		DavidW says, "yes, that's how we unblocked the pipe."
		Lancelot says, "oh right must have missed that sorry"
		DavidW says, "We've used everything but the broken support"
DavidW says (to ClubFloyd), "s" 		
CF ] Coolant Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Control Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Control Room 		
CF | This room looks like it was designed to monitor and control the 		
CF | reactor. In the center is a large hole where stairs once led. Near the 		
CF | hole is a box labelled EMERGENCY, to which a lever is attached. The 		
CF | box is open now, and a cable ladder hangs down. Near the hole 		
CF | is a fabricator labelled SPARE PARTS. 		
CF | 		
CF | The dominant object in the room is the central computer, with a 		
CF | variety of switches on it. A monitor hangs above it. The words REACTOR 		
CF | 7 are written at the top of the computer. 		
CF | 		
CF | You can also see a nuclear safety manual here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fabricator" 		
CF ] Control Room 		
CF | > 		
CF | > OPEN FABRICATOR 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Control Room 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the spare parts fabricator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Control Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the spare parts fabricator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Control Room 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the spare parts fabricator. 		
CF | 		
CF | > 		DavidW says, "Looks like it only makes logic rings."
DavidW says (to ClubFloyd), "d" 		
CF ] Coolant Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Coolant Room 		
CF | This is one of the largest rooms in the ship, filled with pipes 		
CF | leading everywhere. 		
CF | 		
CF | The asteroid impact must have damaged this room, or someone was 		
CF | dismantling it to repair something, because it is split down the 		
CF | middle by a channel that is a meter deep or so. A long rail goes down 		
CF | the center of the channel, likely what held up the floor panels. Above 		
CF | the channel runs the largest pipe, labelled COOLANT, which is now 		
CF | completely level. No water is leaking from the pipe. 		
CF | 		
CF | There is a door to the east to the closet you entered from. The 		
CF | room extends further to the south, while there is an empty 		
CF | doorway to the west, seemingly damaged in the blast. 		
CF | 		
CF | The main reactor door is to the north. 		
CF | 		
CF | Above it, it looks like it was once possible to go up to 		
CF | another room, but the stairs leading there have collapsed. The metal 		
CF | rail runs directly beneath the hole in the ceiling, though, from which 		
CF | a cable ladder hangs. 		
CF | 		
CF | The broken door is perfectly balanced on the rail. 		
CF | 		
CF | You can also see a metal bowl and a bent support here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Reactor Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reactor Room 		
CF | You are in the reactor room itself, on a catwalk suspended about 		
CF | halfway up. Near you is a coolant pipe, which breaks off just above 		
CF | the containment vessel. Across the pipe, on the other side of the 		
CF | room, is a great deal of rubble, and exposed wires trail near the 		
CF | pipe. 		
CF | 		
CF | By you on the catwalk are some broken controls, badly charred. Near 		
CF | them are the backup controls. 		
CF | 		
CF | The primary containment vessel, the 10 meter tall device that holds 		
CF | the fuel, has broken open, and no water is flowing in to cool it. The 		
CF | fuel inside is partially melted. Standing this close, your heart beats 		
CF | uncomfortably fast and your head aches. 		
CF | 		
CF | A valve wheel on the very end of the coolant pipe is closed. If the 		
CF | water can be restored through that valve wheel, the reactor can be 		
CF | saved. Water is finally flowing all the way to the closed valve wheel 		
CF | itself. 		
CF | 		
CF | But you know that opening that valve will be the death of you. 		
CF | 		
CF | The reactor door leads south. 		
CF | 		
CF | A rusty robot is here, facing north. 		
CF | 		
CF | You can also see twisted grill here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf41" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Reactor Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open valve" 		
CF ] Reactor Room 		
CF | > 		
CF | > OPEN VALVE 		
CF | 		
CF | Turning this valve will allow water to pour into the primary 		
CF | containment. You are aware of that. You are also aware that, as it 		
CF | cools off the fuel, it will form clouds of superheated steam. There is 		
CF | no way you will be able to survive this. But you never intended to 		
CF | anyway. Do you wish to proceed? 		Lancelot says, "so whats next open the val"
DavidW says (to ClubFloyd), "yes" 		
CF ] Reactor Room 		
CF | anyway. Do you wish to proceed? 		
CF | > YES 		
CF | 		
CF | You turn the valve. Water pours out of the valve and into the primary 		
CF | containment chamber. It hits the fuel, and there is a flash. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a white haze. Everything fades away. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | This is the story of how you die. Your story has come to an end. 		
CF | 		
CF | But stories are meant to be told. 		
CF | 		
CF | 215 Years Later 		
CF | 		
CF | In a green park between two spires in a gleaming city, lies a stone 		
CF | obelisk, with a solemn crowd gathered around it. On the obelisk are 		
CF | engraved these words: 		
CF | 		
CF | In Memory of Emrys Tisserand, Storyweaver of the Starship 		
CF | Tragwyddol. 		
CF | 		
CF | She travelled through time, left a record of infinite potential, 		
CF | and saved her ship. 		
CF | 		
CF | She gave her life to stop the engines of her ship from exploding, 		
CF | saving countless lives. We all owe our existence to her 		
CF | sacrifice. 		
CF | 		
CF | "So long, and thanks for all the puzzles.." 		
CF | 		
CF | 2272-2340 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or REVEAL the inspiration for the dimensions? 		
CF | > 		Lancelot says, "right"
		Lancelot says, "there must be a way out methinks"
		Knight_Otu says, "Hm."
		Roger says, "Sure, we can just kill whatsherface"
		DavidW says, "perhaps"
		Jacqueline looks skeptical.
DavidW says (to ClubFloyd), "reveal" 		
CF ] Reactor Room 		
CF | > 		
CF | > REVEAL 		
CF | 		
CF | The Haunted House dimension was the first completed. It was intended 		
CF | to be a classic-style text adventure with traditional puzzles. It was 		
CF | inspired by Garry Francis's style of retro game authoring. Many of the 		
CF | monsters in the game are part of Terraria as well. Frankenstein's lair 		
CF | contains all of the treasures from the game Adventure, which was the 		
CF | earliest text adventure that has remained influential since its 		
CF | creation. 		
CF | 		
CF | The Murder Mystery dimension was a callback to my game Color the 		
CF | Truth. Both games feature four suspects, a clue system that lets you 		
CF | combine clues, and flashbacks that let you inhabit a character in the 		
CF | past. The courier's story is based on my time living in the Bronx in 		
CF | the early 2000's; the author's story is based on my experience with 		
CF | authors being much poorer than the public perceives; the attendant's 		
CF | story is based on compulsive liars, if anything; and the professor's 		
CF | story is unfortunately based on many experiences in academia. 		
CF | 		
CF | The Wax Museum escape room dimension was inspired by vague memories of 		
CF | a wax museum area in The Mulldoon Legacy. Many of the characters are 		
CF | in the game Civilization, while I first met Diaochan in games like 		
CF | Bandit Kings of Ancient China and Dynasty Warrior. The rooms are 		
CF | loosely themed around the seven deadly sins. Fishblade was a character 		
CF | invented to serve as a "futuristic" celebrity, and is named after an 		
CF | obscure twitter mini-trend about a theoretical TTRPG called Fishblade. 		
CF | The hideous contraption was directly inspired by the purple room in 		
CF | Mike Sousa's The Recruit. 		
CF | 		
CF | The Magical Spells Horror dimension was themed on the fourteen fears 		
CF | described in the Magnus Archives podcast. I reached out to Chandler 		
CF | Groover and Amanda Walker for tips on writing horror. The spell system 		
CF | is directly designed to mimic Enchanter, except you can't cast scrolls 		
CF | before inscribing them into the book, as it could place the game in an 		
CF | unwinnable state. 		
CF | 		
CF | The combat dimension was inspired by Gun Mute, Attack of the Yeti 		
CF | Robot Zombies, and by the sections on persuasion in the Inform 7 		
CF | manual. Very large chunks of code were taken from the Under Contract 		
CF | example in the manual. The character Max is named after a beta tester. 		
CF | The other was originally Sam, but I forgot that Max and Sam already 		
CF | exists, so it was changed to Dan. Short names were chosen due to the 		
CF | frequent need to type their name before commands. 		
CF | 		
CF | The cabin and forest dimension was inspired by games like She's Got a 		
CF | Thing for a Spring, Muse, and Sunset Over Savannah, with nature-based 		
CF | exploration and wonder. The crafting mechanics were inspired by 		
CF | Stardew Valley. Originally the concept for this dimension was a 		
CF | plant-based dimension in a magical garden where plants solved every 		
CF | puzzle, but it eventually became a grounded-in-reality dimension. I 		
CF | added journal pages since collecting journal pages is something many 		
CF | games have but which I've never tried. It also provided a way to add 		
CF | backstory to the main NPC of the game. The rock compartment was based 		
CF | on the one Joseph Smith found the Book of Mormon in. 		
CF | 		
CF | The animals dimension was at first inspired by educational cartoon 		
CF | maps showing every biome next to each other. At the time of writing it 		
CF | is a bit of a meme to see those maps and say "I want to live there". 		
CF | At one point I ran out of puzzle ideas, so I themed each puzzle off a 		
CF | different Lord of the Rings character. Most of those got transformed 		
CF | into something very different, so they're no longer recognizable (for 		
CF | instance, the owl's drone piece would be up high and need to be 		
CF | knocked down by a projectile. I realized I'd prefer an animal-based 		
CF | solution, and so switched it to the cougar). 		
CF | 		
CF | The World Monuments sections was inspired by the many mathematical and 		
CF | physics examples in Inform documentation, including Concentration 1 		
CF | and 2, Nickle and Dimed, the Cow Exonerated, In Fire or In Flood, and 		
CF | Exonerated. This came after I had completed reading the whole Inform 		
CF | manual and felt bummed at how many awesome examples never (as far as I 		
CF | can tell) got used in games. The idea of descending through a void on 		
CF | a rope came from the Doctor Who episode Impossible Planet. 		
CF | 		
CF | The Tool dimension was originally designed to provide an extra hurdle 		
CF | for players to overcome in every level, so that players would need to 		
CF | explore more. There would be a tool that would get powers as time went 		
CF | on. I just couldn't figure out what to put in this level or what 		
CF | powers to use. I eventually decided to make it a limited parser room 		
CF | using computer commands for the limitations. I looked to Arthur 		
CF | Dibianca and Monument Valley for inspiration. But I eventually moved 		
CF | away from the limited parser and used this level to give more 		
CF | backstory to the game and to form the backbone or spine of everything. 		
CF | Portal was a bit of an inspiration as well, as well as a game by Doug 		
CF | Egan I tested. The tool is definitely modelled on the sonic 		
CF | screwdriver from Dr Who. 		
CF | 		
CF | The opening and endgame were written at the same time. The reception 		
CF | hall for Arawn Webster was inspired by the Oval Office, temples of the 		
CF | Church of Jesus Christ of Latter-day Saints, and vague memories of the 		
CF | Hyatt Regency Orlando Airport. The first two endings were intended to 		
CF | use bits of puzzles from the earlier areas, and were also inspired by 		
CF | The Wrath of Khan and the meltdowns at Three Mile Island and 		
CF | Fukushima. The intro was inspired by 9:05 (answering a call, basic 		
CF | actions like opening doors), and The Art of Misdirection and Hanon 		
CF | Ondricek's game Fair for their scenes "on stage". 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or REVEAL the inspiration for the dimensions? 		
CF | > 		Knight_Otu exclaims, "Halp!"
		Lancelot says, "infodump galore"
		Lancelot asks, "soo we stop here?"
		Jacqueline says, "Ah. Gun Mute."
		Lancelot says, "ah the cabin you liked :p"
		DavidW says, "gosh. That's a lot of inspriation."
		Lancelot says, "fits the size of the game yeah so many themes mixed together"
		Jacqueline says, "Nice to hear the inspirations, though it felt very original in many ways."
		Jacqueline says, "We have some time, do we want to explore an alternative? I can go back to find a save if so."
		DavidW says, "yeah, I'm unsure of the save file name to go back to."
		Jacqueline says, "One sec. Let me see if I can find it."
		DavidW says, "cf38 looks promising. End of the party"
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf38" 		
CF ] A vacancy near the entrance 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Garden Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Garden Path 		
CF | You are in the park between the two spires. Flowers lay all around 		
CF | you, but most are closed in the darkness. 		
CF | 		
CF | The most prominent object in the park is a large obelisk, some 		
CF | distance away. A path winds through the flowers, leading to the 		
CF | southwest, and towards the obelisk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Memorial 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Memorial 		
CF | You are in the center of the memorial. You can see a spotlight here, 		
CF | but it is turned off. There is no light but the moon, and the obelisk 		
CF | before you is dark. 		
CF | 		
CF | You are standing on a path. The ground around you is freshly dug, with 		
CF | newly planted flowers filling the beds. 		
CF | 		
CF | Arawn Webster, the woman in white, is standing here, watching you 		
CF | through her mask. 		
CF | 		
CF | Here, under the obelisk, she seems to be in her element. She stands 		
CF | taller, speaks more calmly, looks more intently than before. 		
CF | 		
CF | [New Topic for Arawn Webster - Grave: "This is my grave, isn't it?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say grave" 		
CF ] Memorial 		
CF | > 		
CF | > SAY GRAVE 		
CF | 		
CF | "This is my grave, isn't it?" 		
CF | 		
CF | Arawn says, "Yes. Would you like to see it?" she asks. Her voice is 		
CF | tight with tension. 		
CF | 		
CF | "I think so," you say. But you aren't quite sure. 		
CF | 		
CF | Arawn kneels down and turns on the spotlight, illuminating the 		
CF | obelisk. You can make out the words, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grave" 		
CF ] Memorial 		
CF | > 		
CF | > X GRAVE 		
CF | 		
CF | Grave - This is my grave, isn't it? 		
CF | 		
CF | The conversation went as follows: 		
CF | 		
CF | Arawn says, "Yes. Would you like to see it?" she asks. Her voice is 		
CF | tight with tension. 		
CF | 		
CF | "I think so," you say. But you aren't quite sure. 		
CF | 		
CF | Arawn kneels down and turns on the spotlight, illuminating the 		
CF | obelisk. You can make out the words, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x obelisk" 		
CF ] Memorial 		
CF | > 		
CF | > X OBELISK 		
CF | 		
CF | This obelisk stands at the center of the whole city and, by extension, 		
CF | the whole ship. 		
CF | 		
CF | It is illuminated now. You can read the words engraved on it: 		
CF | 		
CF | In Memory of Emrys Tisserand, Storyweaver of the Starship 		
CF | Tragwyddol. 		
CF | 		
CF | She travelled through time, left a record of infinite potential, 		
CF | and saved her ship. 		
CF | 		
CF | She gave her life to stop the engines of her ship from exploding, 		
CF | saving countless lives. We all owe our existence to her 		
CF | sacrifice. 		
CF | 		
CF | "So long, and thanks for all the puzzles.." 		
CF | 		
CF | 2272-2340. 		
CF | 		
CF | The words hit you like cold water. You turn to Arawn, who is silent. 		
CF | 		
CF | [New Topic for Arawn Webster - Sacrifice: "So when I go back... I have 		
CF | to die?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say sacrifice" 		
CF ] Memorial 		
CF | > 		
CF | > SAY SACRIFICE 		
CF | 		
CF | "So when I go back... I have to die?" 		
CF | 		
CF | "That's how the story of Emrys Tisserand ends. Travelling through 		
CF | time. Rescuing her friends. Valiantly sacrificing her life in the main 		
CF | engine room. Keeping the reactors from exploding. And being burnt to 		
CF | death in the process. There wasn't much of you to bury when they moved 		
CF | you to this obelisk," says Arawn. 		
CF | 		
CF | [New Topic for Arawn Webster - Angry: "How dare you talk about me like 		
CF | that?"] 		
CF | [New Topic for Arawn Webster - Sad: "That's horrible! That can't be 		
CF | the ending!"] 		
CF | [New Topic for Arawn Webster - Resigned: "I guess it makes sense, in 		
CF | the end."] 		
CF | [New Topic for Arawn Webster - Peace: "It makes me feel good, knowing 		
CF | I helped people."] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say sad" 		
CF ] Memorial 		
CF | > 		
CF | > SAY SAD 		
CF | 		
CF | "That's horrible! That can't be the ending!" 		
CF | 		
CF | "I'm afraid so," says Arawn. "If it helps you, you should know that 		
CF | much of my research has been spent trying to find a way to keep anyone 		
CF | from dying." 		
CF | 		
CF | "And...?" you ask hopefully. 		
CF | 		
CF | "The story of Emrys Tisserand must end with her death," she says. 		
CF | 		
CF | [Removed Topics - Angry, Sad, Resigned, Peace] 		
CF | 		
CF | 		
CF | [New Topic for Arawn Webster - Consequence: "So what's next, then? You 		
CF | just send me back?"] 		
CF | [New Topic for Arawn Webster - Refuse: "And what would happen if I 		
CF | refuse?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say consequence" 		
CF ] Memorial 		
CF | > 		
CF | > SAY CONSEQUENCE 		
CF | 		
CF | "So what's next, then? You just send me back?" 		
CF | 		
CF | "It is vital that Emrys Tisserand returns to her starship to die," 		
CF | says Arawn. "And not just that, but to die correctly. It is by far the 		
CF | most impactful moment in the timeline." 		
CF | 		
CF | She points to the ground. "Right now, below us, the tool that you 		
CF | retrieved is channeling the full power of the nine green rifts that 		
CF | you harvested into the Yang Engine. When it is complete, we will open 		
CF | the final rift. With that much energy, plus the stabilizer you 		
CF | retrieved, we can ensure that you are far more likely to succeed. Like 		
CF | a hand of fate guiding you." 		
CF | 		
CF | [New Topic for Arawn Webster - Timing: "I would have led with that!"] 		
CF | [New Topic for Arawn Webster - Skeptical: "I don't see how; you said 		
CF | that I had to die."] 		
CF | [New Topic for Arawn Webster - Relieved: "Oh thank heavens, I was 		
CF | panicking!"] 		
CF | 		
CF | > 		Jacqueline says, "Right after the game said 'this would be a good time to save the game' we did cf39"
		Jacqueline says, "But that was after we'd said we'd do it."
		Jacqueline says, "So we might have to do CF38, which isn't far back from that."
DavidW says (to ClubFloyd), "say timing" 		
CF ] Memorial 		
CF | > 		
CF | > SAY TIMING 		
CF | 		
CF | "I would have led with that!" 		
CF | 		
CF | "It isn't easy for me to talk about it," she says. "The only way I can 		
CF | see out of this, is for me to take your place." 		
CF | 		
CF | [Removed Topics - Timing, Skeptical, Relieved] 		
CF | 		
CF | [New Topic for Arawn Webster - Proxy: "What do you mean, take my 		
CF | place?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say proxy" 		
CF ] Memorial 		
CF | > 		
CF | > SAY PROXY 		
CF | 		
CF | "What do you mean, take my place?" 		
CF | 		
CF | "Listen, Emrys, all that history knows is that a figure in a radiation 		
CF | suit entered the engine area and died. The body was burnt to a crisp. 		
CF | They were identified via dental records and the recorder you were 		
CF | wearing, which was badly damaged," she says. "I believe that, with all 		
CF | the energy you've harvested and the precautions we've taken, we can 		
CF | make the switch." 		
CF | 		
CF | [New Topic for Arawn Webster - How: "How?"] 		
CF | [New Topic for Arawn Webster - Why: "Why?"] 		
CF | 		
CF | > 		Jacqueline says, "Oh, you found it while I was looking."
DavidW says (to ClubFloyd), "say why" 		
CF ] Memorial 		
CF | > 		
CF | > SAY WHY 		
CF | 		
CF | "Why?" 		
CF | 		
CF | Arawn says, "When I was a child and first learned about the Record, it 		
CF | terrified me. It still does. Imagine that if you do something wrong, 		
CF | even on accident, then the entire history of your family and people 		
CF | could be destroyed. To me, destiny is an army with spears marching 		
CF | after you. Those who turn to fight will perish without mercy." 		
CF | 		
CF | "But wouldn't this change destiny?" you ask. 		
CF | 		
CF | "Maybe not. Because I began to realize something about you over time. 		
CF | About your story. Who you are...you're not who I thought you were. 		
CF | You're not how I thought you were." 		
CF | 		
CF | "Who did you think I was?" you ask. 		
CF | 		
CF | "Well, we are Storyweavers," she says. "Let me weave you a story. Your 		
CF | story, as I perceived it growing up." 		
CF | 		
CF | [New Topic for Arawn Webster - Story: "Tell me your story, Weaver."] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "story" 		
CF ] Memorial 		
CF | > 		
CF | > STORY 		
CF | 		
CF | "Tell me your story, Weaver." 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As you listen to her story, you can imagine what it would be like... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Klaxons sound on the bridge of the Starship Tragwyddol. The navigator 		
CF | shouts out in fear: 		
CF | 		
CF | "Captain! Asteroid approaching off the starboard bow!" 		
CF | 		
CF | The Captain, a tall man with a peg leg and a pea coat, pales. "We're 		
CF | doomed," he moans. 		
CF | 		
CF | "Not on my watch," says a voice. 		
CF | 		
CF | Everyone turns. The Captain gasps: "Storyweaver! You've arrived!" 		
CF | 		
CF | There you stand, Emrys Tisserand, a bionic woman with a camera 		
CF | embedded in your eye. 		
CF | 		
CF | As you stand on the bridge, the asteroid strikes the side of the ship, 		
CF | knocking everyone off their feet. 		
CF | 		
CF | Except for you. 		
CF | 		
CF | You raise one hand and freeze time itself. You raise the other, and 		
CF | rip open a portal into space and time to save the ship. 		
CF | 		
CF | Who do you help first? 		
CF | 		
CF | 1) The Captain, so he can lead the ship. 		
CF | 2) My friends, to make sure they survive. 		
CF | 3) The frozen settlers, to ensure their future. 		
CF | 		
CF | Choose 1, 2, or 3> 		
DavidW says (to ClubFloyd), "1" 		
CF ] Memorial 		
CF | Choose 1, 2, or 3> 		
CF | > 1 		
CF | 		
CF | You grab the Captain and take him on a magical journey through space 		
CF | and time, helping him meet great leaders of the past. 		
CF | 		
CF | You and the Captain help negotiate with King Arthur and come to mourn 		
CF | the death of Queen Cleopatra. You solve the riddle of Khufu's Sphinx 		
CF | and dance with Elvis. 		
CF | 		
CF | By the time you bring him back to the present, the Captain has 		
CF | regained his resolve. "Thanks, Storyweaver! I couldn't have done it 		
CF | without you," he says. 		
CF | 		
CF | You have made a difference, but a hero's work is never finished. With 		
CF | that first task completed, who will you help next? 		
CF | 		
CF | 1) We need to move the ship out of the asteroid field. 		
CF | 2) We have to repair the ship! I help the engineers. 		
CF | 3) I make sure the animals on board are safe. 		
CF | 		
CF | Choose 1, 2, or 3> 		
DavidW says (to ClubFloyd), "2" 		
CF ] Memorial 		
CF | Choose 1, 2, or 3> 		
CF | > 2 		
CF | 		
CF | The ship needs to fly, but the computers have been damaged! You open 		
CF | up another portal to the only place in the multiverse that has another 		
CF | copy of the flight program: a speeding train in the middle of the 		
CF | wilderness. 		
CF | 		
CF | But once you arrive, you're embroiled in the aftermath of a murder. As 		
CF | one of the greatest detectives of all time, it's up to you to solve 		
CF | the case! Through your careful investigation and hard-hitting 		
CF | questioning, you manage to corner the murderer and pry the flight 		
CF | program out of his hands! 		
CF | 		
CF | Back on the ship, you install the program and pilot the Starship 		
CF | Tragwyddol to safety! 		
CF | 		
CF | The ship is in much better shape now. What are you going to do to 		
CF | finish things off? 		
CF | 		
CF | 1) I stop an escaped criminal who is terrifying the crew! 		
CF | 2) I pinpoint the last remaining asteroids so we can steer clear! 		
CF | 3) I make sure all the children on board are safe. 		
CF | 		
CF | Choose 1, 2, or 3> 		
DavidW says (to ClubFloyd), "1" 		
CF ] Memorial 		
CF | Choose 1, 2, or 3> 		
CF | > 1 		
CF | 		
CF | You rush to the brig, where you are immediately pinned down by enemy 		
CF | fire. The prisoner is armed! 		
CF | 		
CF | Unable to fight back, you are determined to train your skills in 		
CF | combat. You use the portals to enter a war-ravaged world where gangs 		
CF | of robots fight in endless battle. 		
CF | 		
CF | Leading an army of robots, you plunge into battle against the foe. 		
CF | After an agonizing series of battles, you emerge from the portal, 		
CF | armed and ready! 		
CF | 		
CF | The prisoner is easy to recapture, and the crew is safe once more! 		
CF | 		
CF | But just when things seem to be fixed, the ship rocks again. Another 		
CF | asteroid? 		
CF | 		
CF | No! The ship itself is exploding! The engines are overloaded! There is 		
CF | only one thing to do! 		
CF | 		
CF | 1) Sacrifice myself to save the ship! 		
CF | 		
CF | Choose 1> 		
DavidW says (to ClubFloyd), "1" 		
CF ] Memorial 		
CF | Choose 1> 		
CF | > 1 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | As Arawn finishes her story, you return from your imagination... 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | "And then you flew into the engines of the ship, sacrificing your own 		
CF | life to stop the explosion," says Arawn, her story finished. 		
CF | 		
CF | Nothing disturbs the silence around you, here in the moonlight at your 		
CF | own grave. 		
CF | 		
CF | "You were my hero, Emrys. And in a way, you still are. But as I grew 		
CF | older, I realized how wrong I was. So many things that happened to you 		
CF | weren't real; so many fakes. The heroes were wax; the animals were in 		
CF | captivity; the robots were part of a game; the murder wasn't real; the 		
CF | haunted house was a hologram." 		
CF | 		
CF | She looks up at you. "It almost broke me, realizing that my childhood 		
CF | stories weren't real. I realized that you were in many ways a victim 		
CF | of circumstance. I realized that, when the time came, it might be hard 		
CF | for you to do the right thing. And that's when I realized that, if 		
CF | everything else was fake, what if your death was as well? What if 		
CF | someone else died the death of the great hero Emrys Tisserand?" 		
CF | 		
CF | "And," she adds, "what if that person was me?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Memorial 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to arawn" 		
CF ] Memorial 		
CF | > 		
CF | > TALK TO ARAWN 		
CF | 		
CF | To speak with Arawn Webster, choose a topic from below and SAY [the 		
CF | topic] TO ARAWN WEBSTER. 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed with Arawn 		
CF | Webster.] 		
CF | 		
CF | Things to say to Arawn Webster: 		
CF | *Story - Tell me your story, Weaver. 		
CF | *Why - Why? 		
CF | How - How? 		
CF | *Proxy - What do you mean, take my place? 		
CF | Refuse - And what would happen if I refuse? 		
CF | *Consequence - So what's next, then? You just send me back? 		
CF | *Sacrifice - So when I go back... I have to die? 		
CF | *Grave - This is my grave, isn't it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say how" 		
CF ] Memorial 		
CF | > 		
CF | > SAY HOW 		
CF | 		
CF | "How?" 		
CF | 		
CF | "Time loops are based on information," says Arawn. "The more a time 		
CF | traveller causes deviation from the future, the less stable the loop 		
CF | is, until it collapses. But it's not the actual state of the universe 		
CF | that matters, just the information that is imparted." 		
CF | 		
CF | You shake your head. "I have no idea what you're talking about." 		
CF | 		
CF | Arawn reaches up and unbuckles her mask, pulling it away from her 		
CF | face. 		
CF | 		
CF | Underneath, she is just a woman, a little younger than you. Her eyes 		
CF | are dark, as is her hair, which is matted from the mask. 		
CF | 		
CF | "Look at me, Emrys. Do you know me?" she says. "Look close." 		
CF | 		
CF | You look over her face, with its ridged nose and faintly scarred 		
CF | cheekbones. "No." 		
CF | 		
CF | "Then neither will they. I've thought about this. Remember when you 		
CF | did the time travel calibration with the apples dipped in caramel? It 		
CF | didn't matter which apple you put in caramel, because that information 		
CF | wasn't preserved. If I look like you, I can be you." 		
CF | 		
CF | "What about the dental records?" you ask, not knowing what else to 		
CF | say. 		
CF | 		
CF | She runs her hand along her jaw. "I took care of it. Emrys, it is my 		
CF | utmost belief that, if I take your place, no one will ever know the 		
CF | difference. And you could take mine. I've worn a mask my whole career, 		
CF | and my term ends in just a few days. I have a retirement planned." 		
CF | 		
CF | [New Topic for Arawn Webster - Choice: "You're willing to sacrifice 		
CF | your life?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say choice" 		
CF ] Memorial 		
CF | > 		
CF | > SAY CHOICE 		
CF | 		
CF | "You're willing to sacrifice your life?" 		
CF | 		
CF | "I'm willing, yes," says Arawn. "But I don't want to. I would only do 		
CF | it if I had to, to save my people." 		
CF | 		
CF | She presses the silver device on her wrist, and the ground shakes. The 		
CF | pedestal you saw earlier when you were upgrading your tool rises from 		
CF | the garden path, with your tool placed on top. Your recorder is there 		
CF | as well, which she grabs. 		
CF | 		
CF | "It is time," she says, and taps several buttons on the pedestal. 		
CF | 		
CF | The tool begins to flash, and Arawn backs away, pulling you with her. 		
CF | Then with a completely silent and still explosion, the largest rift 		
CF | you've ever seen opens in front of you, a red rift with a trail of 		
CF | energy that extends up into the sky. The pedestal lowers again, taking 		
CF | the tool with it. 		
CF | 		
CF | Arawn looks at you and holds up your recorder in her hand, the one she 		
CF | took from you earlier. "This is what changed history," she said. "This 		
CF | is what matters. It's time to make your choice. Either you can wear 		
CF | the recorder, and sacrifice yourself to save your ship, or you can 		
CF | give it back to me, and I can do it for you. It will cost you nothing: 		
CF | merely a stranger's death." 		
CF | 		
CF | You think through your options. To complete the time loop, one of you 		
CF | will have to put on the recorder and go in. So, like Arawn said, you 		
CF | can either wear the recorder or give it to her. The universe won't 		
CF | care; either way, it will be the same story and spawn the same 		
CF | legends. 		
CF | 		
CF | But there's a third option you don't dare say aloud: you could destroy 		
CF | the recorder, and erase this entire time loop. Start over fresh, but 		
CF | destroy her world. Would it make a better world or worse? There's no 		
CF | way you can know. 		
CF | 		
CF | [This would be a good time to save the game.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf42" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Memorial 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give recorder to arawn" 		
CF ] Storage Closet 		
CF | > 		
CF | > GIVE RECORDER TO ARAWN 		
CF | 		
CF | You give the recorder to Arawn. Her hands tremble as she places it on 		
CF | her head. 		
CF | 		
CF | She removes her tunic, and hands it and the mask to you. She also 		
CF | removes her silver device and hands it to you. "I suppose you'll need 		
CF | these now," she says. "Morgan knows about this. He can help you with 		
CF | the transition." 		
CF | 		
CF | Then she squares up her shoulders, and steps into the rift. As she 		
CF | disappears, she looks at you, her eyes a mix of triumph and fear. 		
CF | "Thank you," she says, and she means it. 		
CF | 		
CF | This was the story of how you die. But it was a lie. Your story is 		
CF | over now, and Arawn's has begun. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | She is engulfed in a red haze, losing all sense of direction. Slowly 		
CF | the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | 		
CF | Storage Closet 		
CF | She finds herself in a small closet. It seems it once held cleaning 		
CF | equipment, as it smells of bleach, but it is now completely empty. The 		
CF | door to the west is unusual, notched through the middle, with a 		
CF | bar that emerges from the wall to keep it shut. 		
CF | 		
CF | The rift that led her here disappears behind her. There is no going 		
CF | back. 		
CF | 		
CF | She can see a radiation suit here. 		
CF | 		
CF | > 		DavidW says, "huh. We continue as Arawn instead of Emrys."
		Lancelot says, "oh switching to third person"
		Lancelot asks, "I thougbht thats what we were planning to do anyways? let Arawn take our place?"
		DavidW says, "No reason to continue this branch."
		Jacqueline says, "Makes more sense than the approach I had in my head, to be fair."
		DavidW says, "We should try the 3rd option now."
		Jacqueline says, "But yeah, it's not like we get a new ending where we fake being Arawn."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf42" 		
CF ] Memorial 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break recorder" 		
CF ] Medical Bay 		
CF | > 		
CF | > BREAK RECORDER 		
CF | 		
CF | Arawn sees what you are doing, but cannot stop you in time. 		
CF | 		
CF | "Emrys, no!" she shrieks, but everything around you is folding into 		
CF | itself into darkness. 		
CF | 		
CF | Time resets in a whirl. You're back where you were at first. 		
CF | 		
CF | *********************************************************************** 		
CF | **** 		
CF | You are engulfed in a black haze, losing all sense of direction. 		
CF | Slowly the haze clears. 		
CF | *********************************************************************** 		
CF | **** 		
CF | Medical Bay (on cot) 		
CF | Everything is dark. Your head hurts. 		
CF | 		
CF | The pain threatens to overwhelm you, but it finally subsides. You open 		
CF | your eyes and sit up. 		
CF | 		
CF | You are in the medical bay, and everything stinks in here. All around 		
CF | you are the wounded, and, judging by the stained curtain drawn across 		
CF | the back half of the room, the dying. 		
CF | 		
CF | You are sitting on the cot you woke up on. You can go east out 		
CF | of here. 		
CF | 		
CF | Idris sees you. "Oh, I'm glad you're awake. Wasn't sure how long you'd 		
CF | be out!" He immediately runs to help another patient. 		
CF | 		
CF | The only nurse you can see here is Idris. 		
CF | 		
CF | [New Topic for Idris - Devastation: "What happened? Where are all the 		
CF | doctors?"] 		
CF | 		
CF | > 		
DavidW says, "devastation" 		
DavidW says (to ClubFloyd), "say devastation" 		
CF ] Medical Bay 		
CF | > 		
CF | > SAY DEVASTATION 		
CF | 		
CF | "What happened? Where are all the doctors?" 		
CF | 		
CF | Idris shakes his head. "Many of them have evacuated. We were hit by an 		
CF | asteroid. Another one hit while you were out--the bridge has been 		
CF | completely destroyed. Everyone's trying to reach the escape pods, 		
CF | now." 		
CF | 		
CF | "What about Sanya? Is she safe?" you ask, looking for the surgeon. "Or 		
CF | the Captain? Or Gareth?" 		
CF | 		
CF | "I don't know about any of them," says Idris, sounding a bit bitter. 		
CF | "The Captain disappeared early on. Same with Gareth. Sanya was out 		
CF | looking for her dog, and hasn't come back." His mouth sets into stern 		
CF | lines. "If you excuse me. I have to help who I can. I'm glad you're 		
CF | back, but you're on your own now." 		
CF | 		
CF | "Is there anything I can do?" you ask. 		
CF | 		
CF | "Get out of here alive," he says. 		
CF | 		
CF | "But what about you?" you ask. "There should be enough pods..." 		
CF | 		
CF | He grives a wry smile. "That would be the logical thing to do, 		
CF | wouldn't it? But I want to help every one I can. And those that I 		
CF | can't...I'll try to give them a proper burial 'at sea'. Send them out 		
CF | in one of the cargo pods. Give them the dignified end that fate tried 		
CF | to steal from them. Besides, I'd rather go down my own way than return 		
CF | to earth and start all over again." 		
CF | 		
CF | He then turns to help the others. 		
CF | 		
CF | > 		DavidW says, "This is bleak."
		Lancelot says, "not the best option for sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Lower Transit 		
CF | > 		
CF | > E 		
CF | 		
CF | (first getting off cot) 		
CF | 		
CF | Lower Transit 		
CF | Everything is in chaos down here, with crowds of people running from 		
CF | other areas of the ship to the east. There are also exits to 		
CF | the west, and south. The rest of the transit area is 		
CF | up from here. 		
CF | 		
CF | Uniformed officers block the way up, directing everyone to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Living Quarters Entrance 		
CF | A crowd of evacuees is rushing down all the hallways to reach the 		
CF | escape pods. There are far too many people here; it's anarchy. A fist 		
CF | fight almost breaks out, but it is quickly quelled. You can go 		
CF | west out of here. The pods are to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | You try valiantly to make it to an escape pod, but the people in the 		
CF | front push back at you, forcing you away from the pods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | You try valiantly to make it to an escape pod, but the people in the 		
CF | front push back at you, forcing you away from the pods. 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
DavidW says (to ClubFloyd), "i" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | You try valiantly to make it to an escape pod, but the people in the 		
CF | front push back at you, forcing you away from the pods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Transit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | Everything is in chaos down here, with crowds of people running from 		
CF | other areas of the ship to the east. There are also exits to 		
CF | the west, and south. The rest of the transit area is 		
CF | up from here. 		
CF | 		
CF | Uniformed officers block the way up, directing everyone to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Damaged Hallway 		
CF | This area is covered in an acrid haze, and rubble is everywhere. The 		
CF | entire area seems like it was hit hard. You can go north out of 		
CF | here. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You also might be able to push it, but 		
CF | it's wrapped in wires trapping it to the ground. 		
CF | 		
CF | You can hear someone moving around in here, and they don't sound 		
CF | friendly. You hear gunshots from time to time, and screams that are 		
CF | cut short. Something bad is happening in here. 		
CF | 		
CF | You hear a voice in the distance and see a dim figure approach, drawn 		
CF | by the sound of your entrance. If you linger around here too long, you 		
CF | could be in big trouble. 		
CF | 		
CF | > 		Lancelot says, "right"
DavidW says (to ClubFloyd), "hide behind plate" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > HIDE BEHIND PLATE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | (the makeshift barricade) 		
CF | You take cover behind the large metal plate, being careful to avoid 		
CF | the cables. 		
CF | 		
CF | Footsteps approach your location. Through gaps in the metal plate, you 		
CF | see a figure approach, but they don't seem to see you. 		
CF | 		
CF | A few shots ring out, loud at this close distance. Then the figure 		
CF | stalks by you through the haze. You recognize them in an instant: it's 		
CF | Tiffany. She walks past, and then you hear shouting from the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the makeshift barricade. 		
CF | 		
CF | Damaged Hallway 		
CF | This area is covered in an acrid haze, and rubble is everywhere. The 		
CF | entire area seems like it was hit hard. You can go north out of 		
CF | here. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You also might be able to push it, but 		
CF | it's wrapped in wires trapping it to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | The rubble fills that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | It certainly looks pushable, but you'll have to try pushing it a 		
CF | specific direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Transit 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | Everything is in chaos down here, with crowds of people running from 		
CF | other areas of the ship to the east. There are also exits to 		
CF | the west, and south. The rest of the transit area is 		
CF | up from here. 		
CF | 		
CF | You can hear gunshots coming from somewhere in the room, but you can't 		
CF | tell where! No one else can, either, and the crowd panics. You duck 		
CF | down. 		
CF | 		
CF | One of the uniformed officers falls to the ground, wounded, and that 		
CF | sets everything off. The crowd surges, pushing past the officers, who 		
CF | beat a hasty withdrawal, carrying their wounded fellow with them. The 		
CF | sound of gunshots fades as Tiffany moves to another room. Maybe the 		
CF | east? You can't tell, but you are free to go up, if you want 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Area 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | [New Topic for Sergeant Olgin - Emergency: "Sergeant, what's our 		
CF | status? How can I help?"] 		
CF | [New Topic for Sergeant Olgin - Escapee: "Sergeant, there's an escaped 		
CF | prisoner on a rampage!"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say escapee" 		
CF ] Transit Area 		
CF | > 		
CF | > SAY ESCAPEE 		
CF | 		
CF | "Sergeant, there's an escaped prisoner on a rampage!" 		
CF | 		
CF | Sergeant Olgin nods grimly and says, "I've been receiving reports 		
CF | about it. Word is that she's working her way further up the ship. 		
CF | That's another reason I'm keeping people out of there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say emergency" 		
CF ] Transit Area 		
CF | > 		
CF | > SAY EMERGENCY 		
CF | 		
CF | "Sergeant, what's our status? How can I help?" 		
CF | 		
CF | Sergeant Olgin says, "Good to see you, Storyweaver. Our status is red; 		
CF | everyone has to evacuate immediately, or help others evacuate." 		
CF | 		
CF | "As for what you can do," she adds, looking at your head, "you need to 		
CF | get to a pod and get out of here. Leave it to us, Emrys." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | The engineering room looks like it has been ransacked. Heavy panels 		
CF | have been pulled out of the floor to provide access to the backup 		
CF | storage down below you. You can go east out of here. 		
CF | 		
CF | A safety handle has been screwed into the floor. A long cable is tied 		
CF | to the safety handle and runs down into the storage area below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Engineering Storage 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Engineering Storage 		
CF | This area is usually used to store extra tools, but it looks like it's 		
CF | been cleaned almost all the way out. The only way out is to go 		
CF | up. 		
CF | 		
CF | The long cable runs up from a large toolbox into the Engineering Room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toolbox" 		
CF ] Engineering Storage 		
CF | > 		
CF | > X TOOLBOX 		
CF | 		
CF | This toolbox could potentially fit dozens of tools. It looks fairly 		
CF | unused; you suspect it's one of the backups. 		
CF | 		
CF | The large toolbox is currently attached to safety handle (which is not 		
CF | currently visible) via the cable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Engineering Storage 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the large toolbox, revealing some bolt cutters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cutters" 		
CF ] Engineering Storage 		
CF | > 		
CF | > TAKE CUTTERS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I have no idea why I want bolt cutters."
DavidW says (to ClubFloyd), "u" 		
CF ] Engineering Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | The engineering room looks like it has been ransacked. Heavy panels 		
CF | have been pulled out of the floor to provide access to the backup 		
CF | storage down below you. You can go east out of here. 		
CF | 		
CF | A safety handle has been screwed into the floor. The long cable is 		
CF | tied to the safety handle and runs down into Engineering Storage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Area 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cryostorage 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cryostorage 		
CF | You stand in a room that stretches further than you can see, filled 		
CF | with rows and rows of cryotubes. The cryogenic systems have 		
CF | malfunctioned, encasing the tubes closest to you in ice. A clawed 		
CF | hook, like a grappling hook, is frozen in the ice. You can go 		
CF | north out of here. 		
CF | 		
CF | Antonio Yang is here, scrambling to find a way to get rid of the ice. 		
CF | 		
CF | "Sorry, Storyweaver. I'm really busy right now. A bunch of coolant 		
CF | leaked earlier and caused this ice problem. Shouldn't you be trying to 		
CF | find an escape pod?" he says, looking over his shoulder. 		
CF | 		
CF | [New Topic for Yang - Thaw: "Anything I can do to help with the ice?"] 		
CF | [New Topic for Yang - Freezing: "Aren't they supposed to be frozen?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say thaw" 		
CF ] Cryostorage 		
CF | > 		
CF | > SAY THAW 		
CF | 		
CF | "Anything I can do to help with the ice?" 		
CF | 		
CF | "I can't figure anything out," he says. He points at the grappling 		
CF | hook. "I tried to use that thing like an ice pick. That's why it's 		
CF | frozen like that, no rope or anything. If I had salt, I could melt 		
CF | some of the ice more easily, but I'd need gallons. But I just have to 		
CF | try!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Brig 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Brig 		
CF | There isn't really any kind of prison on board; troublemakers tend to 		
CF | get refrozen. But there is a small, temporary brig for use in 		
CF | emergencies, with a single cell. 		
CF | 		
CF | Some kind of disaster has happened in here. There is blood on the 		
CF | floor. A storage panel on the wall has been torn open, revealing a 		
CF | food pantry, which has been ransacked. You can't see the panel itself 		
CF | anywhere. You can go west out of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pantry" 		
CF ] Brig 		
CF | > 		
CF | > X PANTRY 		
CF | 		
CF | Usually recessed into the wall, this pantry is used to store food and 		
CF | cleaning supplies both for prisoners and for nearby workers who have 		
CF | forgotten their lunches. It's a convenience, especially considering 		
CF | how few prisoners the ship has. 		
CF | 		
CF | Most of the food is gone; the escaped prisoner likely grabbed some, 		
CF | but the rest is probably due to scavenging evacuees. 		
CF | 		
CF | In the food pantry are a handful of salt and some rubber gloves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gloves and salt" 		
CF ] Brig 		
CF | > 		
CF | > TAKE GLOVES AND SALT 		
CF | 		
CF | rubber gloves: Taken. 		
CF | handful of salt: Taken. 		
CF | 		
CF | > 		DavidW says, "A handful of salt isn't 'gallons'."
DavidW says (to ClubFloyd), "w" 		
CF ] Transit Area 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		Lancelot says, "not really :p"
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Area 		
CF | > 		
CF | > U 		
CF | 		
CF | (first opening the transport tube) 		
CF | It seems to be locked. 		
CF | 		
CF | [New Topic for Sergeant Olgin - Imprisoned: "Why is the transport tube 		
CF | locked?"] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say imprisoned" 		
CF ] Transit Area 		
CF | > 		
CF | > SAY IMPRISONED 		
CF | 		
CF | "Why is the transport tube locked?" 		
CF | 		
CF | Sergeant Olgin shakes her head woefully. "The bridge is gone, Emrys. 		
CF | Smashed to pieces. Unless you have a way of breathing up there, like 		
CF | an oxygen pack or a helmet, you won't be headed up there. It's a 		
CF | shame, too; I'm sure there are plenty of escape pods up there, with no 		
CF | one to reach them." 		
CF | 		
CF | "Can you lend me a helmet?" you ask. 		
CF | 		
CF | "They're all in use," she says. "Although..." She tilts her head. Her 		
CF | face darkens. "You may not like it, but I'm getting a report that an 		
CF | officer was downed below us, in the living quarters. If you can reach 		
CF | that helmet before the others get there, you could take it." 		
CF | 		
CF | "I don't really like the idea of scavenging from the dead," you say. 		
CF | 		
CF | "Every officer that's left is someone who is trying to save the 		
CF | others," she says. "That includes saving you. It would honor his 		
CF | memory. Go grab it, and I'll unlock the tube." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Area 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cryostorage 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cryostorage 		
CF | You stand in a room that stretches further than you can see, filled 		
CF | with rows and rows of cryotubes. The cryogenic systems have 		
CF | malfunctioned, encasing the tubes closest to you in ice. A clawed 		
CF | hook, like a grappling hook, is frozen in the ice. You can go 		
CF | north out of here. 		
CF | 		
CF | Antonio Yang is here, scrambling to find a way to get rid of the ice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give salt to yang" 		
CF ] Cryostorage 		
CF | > 		
CF | > GIVE SALT TO YANG 		
CF | 		
CF | "Huh, that's not gonna do much, with that little salt," says Yang. 		
CF | "Why don't you try it yourself? 		
CF | 		
CF | The salt soaks in around the hook. Antonio comes over to check on it. 		
CF | He pushes and pulls, and the hook falls free. 		
CF | 		
CF | "See? Salt is perfect! But we just don't have enough." He kicks the 		
CF | hook away. "You can have that if you want. It's useless." He then goes 		
CF | back to working on the tubes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hook" 		
CF ] Cryostorage 		
CF | > 		
CF | > TAKE HOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF ] Cryostorage 		
CF | > 		
CF | > X HOOK 		
CF | 		
CF | This looks like a hook meant for climbing or grappling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Living Quarters Entrance 		
CF | The crowd is much smaller now, with just a few scattered evacuees 		
CF | running here and there, trying to find any remaining escape pods. You 		
CF | can go west out of here. The way to the escape pods is now 		
CF | closed. You'll have to find a pod on another level. 		
CF | 		
CF | With the crowd smaller now, you can make your way east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Living Quarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Living Quarters 		
CF | You are just inside the largest residential module on the ship. 		
CF | Usually, this area hosts a few dozen families, each with their own 		
CF | unit opening up into a main atrium. All of the units seem empty, now, 		
CF | though. This area is abandoned. The rest of the ship is to the 		
CF | west. 		
CF | 		
CF | An officer lies on the ground, deceased. He is wearing a helmet 		
CF | capable of supplying oxygen, just like Sergeant Olgin suggested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take helmet" 		
CF ] Living Quarters 		
CF | > 		
CF | > TAKE HELMET 		
CF | 		
CF | You gently take off the helmet and see the officer's face. You 		
CF | recognize him; his name was Carl, and he was a late addition to the 		
CF | flight, coming in from a distant asteroid colony. His face is pale. 		
CF | 		
CF | You are struck by a memory of a conversation you overheard... 		
CF | 		
CF | "So why'd you take this job? I heard you were making bank out in 		
CF | the asteroid fields," asks a heavy-set security officer, talking to 		
CF | Carl. 		
CF | 		
CF | Carl shrugs. "They wanted to put me in a desk job. I told them I 		
CF | wanted to be out in the field, but they just said I was getting 'too 		
CF | old' for heroics. Figured this job here was my last shot at any 		
CF | excitement. But it turns out..." He pauses, indicating the officers in 		
CF | the lunch room, who were lazing about, watching television or reading 		
CF | their digital pads. "This gig is the same thing. To me, the starship 		
CF | is just one big office. I just wish I could help someone, you know? I 		
CF | mean, for real. But I guess a life of leisure is all that the universe 		
CF | wants for me, and it's gonna give it to me no matter what I do." 		
CF | 		
CF | The memory fades. 		
CF | 		
CF | Looking over the helmet, it looks like it should fit you just fine. 		
CF | 		
CF | > 		Jacqueline says, "How it started, how it's going."
		DavidW asks, "what was that business with the pushable plate? Did anyone see anywhere to push it to?"
DavidW says (to ClubFloyd), "w" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Living Quarters Entrance 		
CF | The crowd is much smaller now, with just a few scattered evacuees 		
CF | running here and there, trying to find any remaining escape pods. You 		
CF | can go west out of here. The way to the escape pods is now 		
CF | closed. You'll have to find a pod on another level. 		
CF | 		
CF | With the crowd smaller now, you can make your way east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Living Quarters Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | The way to the escape pods is closed, now. 		
CF | 		
CF | > 		Lancelot says, "we didnt try any direction did we"
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Transit 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Damaged Hallway 		
CF | This area is covered in an acrid haze, and rubble is everywhere. The 		
CF | entire area seems like it was hit hard. You can go north out of 		
CF | here. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You also might be able to push it, but 		
CF | it's wrapped in wires trapping it to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate s" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > PUSH PLATE S 		
CF | 		
CF | The wires are too tightly wrapped around the plate to move it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate n" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > PUSH PLATE N 		
CF | 		
CF | The wires are too tightly wrapped around the plate to move it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut wires" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > CUT WIRES 		
CF | 		
CF | The wires would be hard to cut with your bare hands, but you might be 		
CF | able to CUT them WITH something else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut wires with cutters" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > CUT WIRES WITH CUTTERS 		
CF | 		
CF | You try to cut the wires with the bolt cutters, but you have nothing 		
CF | to insulate you. There is a loud bang and you are sent 		
CF | flying. You hit the wall, and all is darkness. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Damaged Hallway 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Damaged Hallway 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear gloves" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > WEAR GLOVES 		
CF | 		
CF | You put on the rubber gloves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut wires with cutters" 		Jacqueline says, "yeep"
CF ] Damaged Hallway 		
CF | > 		
CF | > CUT WIRES WITH CUTTERS 		
CF | 		
CF | While wearing the rubber gloves, you cut the wires with the bolt 		
CF | cutters, careful to not let them touch any of your exposed skin. The 		
CF | metal plate is now free; it should be easier to move around. 		
CF | 		
CF | > 		Lancelot says, "nice"
DavidW says (to ClubFloyd), "push plate s" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > PUSH PLATE S 		
CF | 		
CF | The rubble fills that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate n" 		
CF ] Lower Transit 		
CF | > 		
CF | > PUSH PLATE N 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Damaged Hallway 		
CF | This area is covered in an acrid haze, and rubble is everywhere. The 		
CF | entire area seems like it was hit hard. You can go north out of 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rubble" 		
CF ] Damaged Hallway 		
CF | > 		
CF | > SEARCH RUBBLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Transit 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here, and 		
CF | easy enough to get to that you could push the metal plate up as well. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. With the wires cut, you can now push it 		
CF | wherever you need to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate n" 		
CF ] Lower Transit 		
CF | > 		
CF | > PUSH PLATE N 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate u" 		
CF ] Transit Area 		
CF | > 		
CF | > PUSH PLATE U 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		Lancelot says, "hi Pinkunz"
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] Transit Area 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | You put on the molded helmet. 		
CF | 		
CF | Olgin notices your helmet and gives you a thumbs up, unlocking the 		
CF | transport tube. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate up" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > PUSH PLATE UP 		
CF | 		
CF | You push the metal plate to the transport tube, hoping to use the tube 		
CF | to move the plate. 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate up" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > PUSH PLATE UP 		
CF | 		
CF | You'll never be able to plush the metal plate up the cliff. You might 		
CF | be able to pull it up, though. 		
CF | 		
CF | > 		Pinkunz says, "."
DavidW says (to ClubFloyd), "pull plate up" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > PULL PLATE UP 		
CF | 		
CF | I understand simple sentences best; I believe you just want to pull 		
CF | the portable barricade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull plate" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > PULL PLATE 		
CF | 		
CF | It certainly looks pushable, but you'll have to try pushing it a 		
CF | specific direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > U 		
CF | 		
CF | Without a rope to climb, you'll never make it up. 		
CF | 		
CF | > 		Jacqueline exclaims (at Pinkunz), "!!"
		Pinkunz says, "Hi, using a web app, so sorta wonky atm."
		DavidW says, "There was that rope in engineering."
		Lancelot exclaims, "not too bad... welcome back!"
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Area 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Engineering Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Engineering Room 		
CF | The engineering room looks like it has been ransacked. Heavy panels 		
CF | have been pulled out of the floor to provide access to the backup 		
CF | storage down below you. You can go east out of here. 		
CF | 		
CF | The long cable runs down from the safety handle into Engineering 		
CF | Storage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cable" 		
CF ] Engineering Room 		
CF | > 		
CF | > TAKE CABLE 		
CF | 		
CF | You gather up the slack of the cable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Engineering Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a long cable (attached to the safety handle and the large toolbox) 		
CF | a molded helmet (being worn) 		
CF | a grappling hook 		
CF | some rubber gloves (being worn) 		
CF | some bolt cutters 		
CF | a recorder (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie handle" 		
CF ] Engineering Room 		
CF | > 		
CF | > UNTIE HANDLE 		
CF | 		
CF | (from the long cable) 		
CF | 		
CF | You untie the safety handle and the long cable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take toolbox" 		
CF ] Engineering Room 		
CF | > 		
CF | > TAKE TOOLBOX 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Transit Area 		
CF | > 		
CF | > E 		
CF | 		
CF | You drag along behind you the large toolbox. 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | One end of a long cable is tied to the large toolbox, and you are 		
CF | holding the other end. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		Pinkunz says, "Please continue. I don't mean to interrupt and I'll be a minute figuring this out anyway."
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > U 		
CF | 		
CF | You drag along behind you the large toolbox. 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | One end of the long cable is tied to the large toolbox, and you are 		
CF | holding the other end. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		Lancelot says, "lol that is exactly like the rope example of the inform7 manual :p"
		DavidW says, "I'm unsure what to do here."
		Lancelot says, "tie the rope to the plate and pull it? oh wait"
		DavidW asks, "tie the cable to the hook? throw the hook or the toolbox at what exactly?"
		Lancelot says, "oh hmm"
DavidW says (to ClubFloyd), "x beam" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > X BEAM 		
CF | 		
CF | The beams of the ship have been exposed, many of them warped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw toolbox at beam" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > THROW TOOLBOX AT BEAM 		
CF | 		
CF | I understand simple sentences best; I believe you just want to throw 		
CF | the large toolbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw toolbox" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > THROW TOOLBOX 		
CF | 		
CF | But you are not holding the large toolbox! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw it" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > THROW IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Lancelot says, "; lol"
DavidW says (to ClubFloyd), "tie cable to hook" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > TIE CABLE TO HOOK 		
CF | 		
CF | You loop the long cable around the grappling hook and knot firmly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw hook" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > THROW HOOK 		
CF | 		
CF | You swing the grappling hook back and forth a couple of times, and 		
CF | then throw it at the top of the cliff. It snags on something; you pull 		
CF | a couple of times, and it seems like it's secure. The hook is now out 		
CF | of sight. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | (first letting go of the cable) 		
CF | Dropped. 		
CF | 		
CF | You climb up the cable. 		
CF | 		
CF | Officers' Quarters 		
CF | The officers' quarters are in a shambles, with all of the furniture 		
CF | missing. A jagged cliff extends below you, which you can try to go 		
CF | down, as long as you use the cable. The Captain's quarters are 		
CF | to the east, and the quarters for auxiliary staff such as 		
CF | yourself are to the west. 		
CF | 		
CF | A corridor you hadn't noticed before is open to the north, and 		
CF | arrows on the ground are flashing towards it. This must be the 		
CF | emergency exit to the escape pods. 		
CF | 		
CF | The grappling hook has become firmly embedded into the top of the 		
CF | cliff. You probably won't be able to get it out again. 		
CF | 		
CF | The long cable runs down from the grappling hook into the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Escape Corridor 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Escape Corridor 		
CF | This corridor is a straight shot directly to a door to the north 		
CF | leading to the escape pods. From what it looks like, different escape 		
CF | pods are brought to the door one at a time to be loaded up. 		
CF | 		
CF | The power to the lights is out, except for an emergency light. If 		
CF | that's true, then the power to the door is likely out as well. The 		
CF | escape pods should have their own power, though. You can go back to 		
CF | the south to the rest of the ship. 		
CF | 		
CF | The door to the north is currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Escape Corridor 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | [New Topic for Sergeant Olgin - Blocked: "Do you know where the manual 		
CF | key to the officers' escape pods is?"] 		
CF | 		
CF | > 		Lancelot says, "pfff"
DavidW says (to ClubFloyd), "s" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Officers' Quarters 		
CF | The officers' quarters are in a shambles, with all of the furniture 		
CF | missing. A jagged cliff extends below you, which you can try to go 		
CF | down, as long as you use the cable. The Captain's quarters are 		
CF | to the east, and the quarters for auxiliary staff such as 		
CF | yourself are to the west. 		
CF | 		
CF | A corridor you hadn't noticed before is open to the north, and 		
CF | arrows on the ground are flashing towards it. This must be the 		
CF | emergency exit to the escape pods. 		
CF | 		
CF | The long cable runs down from the grappling hook into the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > D 		
CF | 		
CF | You climb down the cable which hangs off the cliff. 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | The long cable runs up from the large toolbox into Officers' Quarters. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Area 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say blocked" 		
CF ] Transit Area 		
CF | > 		
CF | > SAY BLOCKED 		
CF | 		
CF | "Do you know where the manual key to the officers' escape pods is?" 		
CF | 		
CF | Sergeant Olgin shakes her head. "No, but the door should open 		
CF | automatically." 		
CF | 		
CF | "The power is out," you say. "That whole area has a lot of damage." 		
CF | 		
CF | "That explains why there are pods left," she says. She thinks for a 		
CF | moment. "Idris in Medical might be able to help you. He's been trying 		
CF | to collect the possessions of the dead to give them some kind of 		
CF | funeral, I think. He may have found a key. But he probably won't be 		
CF | happy you asked." 		
CF | 		
CF | [New Topic for Idris - Possessions: "Have you found any manual escape 		
CF | pod keys?"] 		
CF | 		
CF | > 		
Pinkunz has arrived. 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Medical Bay 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Medical Bay 		
CF | You are in the medical bay, and everything stinks in here. All around 		
CF | you are the wounded, and, judging by the stained curtain drawn across 		
CF | the back half of the room, the dying. 		
CF | 		
CF | All the cots are now full. You can go east out of here. 		
CF | 		
CF | The only nurse you can see here is Idris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say possessions" 		
CF ] Medical Bay 		
CF | > 		
CF | > SAY POSSESSIONS 		
CF | 		
CF | "Have you found any manual escape pod keys?" 		
CF | 		
CF | Idris looks at you with bloodshot eyes and says, "I think I may have. 		
CF | But there's not that much time left. I have more important things to 		
CF | do than to rifle through dead people's goods. I'm trying to do 		
CF | something useful here." 		
CF | 		
CF | "I know," you say. "But it's my only way off the ship." 		
CF | 		
CF | "What about the pods in the living quarters?" he asks. He points to 		
CF | the wounded and to the bloodstained curtain beyond them. "None of 		
CF | these people are getting off the ship. There should be a ton of extra 		
CF | pods." 		
CF | 		
CF | "From what I've seen, all of them are full. I suspect some of them 		
CF | were damaged." 		
CF | 		
CF | He paces back and forth a bit, and says, "You know what? I'll do it. 		
CF | But only if you help me." 		
CF | 		
CF | "How?" you ask. "Do you want me to help you to a pod?" 		
CF | 		
CF | "No," he says. "I've made my choice. I'm going to honor our dead, give 		
CF | them a Viking funeral. I want you to help me help the dead. Two 		
CF | officers were brought in after the bridge collapse: officers Mefe and 		
CF | Rhys. Find something for each of them, one of their possessions, and 		
CF | I'll find you the key." 		
CF | 		
CF | Thinking back, there were some parts of the bridge you hadn't 		
CF | explored; they hadn't looked important at the time. 		
CF | 		
CF | "I'll do it," you say. 		
CF | 		
CF | > 		DavidW says, "geez"
		Jacqueline says, "He's... interesting."
DavidW says (to ClubFloyd), "e" 		
CF ] Lower Transit 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Area 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | While you wouldn't venture into the destroyed areas of the bridge of 		
CF | your own accord, you do remember roughly where Mefe and Rhys were 		
CF | located. The areas to the northeast and southwest seem 		
CF | the best shots. 		
CF | 		
CF | The long cable runs up from the large toolbox into Officers' Quarters. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > E 		
CF | 		
CF | The destruction was almost total. You can't think of any reason to go 		
CF | exploring in it right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Bridge (Northeast) 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Bridge (Northeast) 		
CF | This part of the bridge is covered in broken glass that crunches under 		
CF | you. You should be able to make your way back to the southwest. 		
CF | 		
CF | You can see a sketchbook here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sketchbook" 		
CF ] Bridge (Northeast) 		
CF | > 		
CF | > TAKE SKETCHBOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Bridge (Northeast) 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Looks like Rhys's sketchbook. Flipping through it, most of it seems to 		
CF | be sketches of various members of the bridge crew. The technique is 		
CF | good, although he seems to avoid drawing eyes, tending to draw people 		
CF | from behind or when hair is covering their face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | While you wouldn't venture into the destroyed areas of the bridge of 		
CF | your own accord, you do remember roughly where Mefe and Rhys were 		
CF | located. The areas to the northeast and southwest seem 		
CF | the best shots. 		
CF | 		
CF | The long cable runs up from the large toolbox into Officers' Quarters. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Bridge (Southwest) 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Bridge (Southwest) 		
CF | This part of the bridge is tilted at an odd angle, making it difficult 		
CF | to stand. You don't want to stay here any longer than you have to. You 		
CF | can leave to the northeast. 		
CF | 		
CF | You can see a murder mystery novel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take novel" 		
CF ] Bridge (Southwest) 		
CF | > 		
CF | > TAKE NOVEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Bridge (Southwest) 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This is Mefe's favorite mystery novel: Murder on the Orient 		
CF | Epress. You have no time to read it now, of course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | While you wouldn't venture into the destroyed areas of the bridge of 		
CF | your own accord, you do remember roughly where Mefe and Rhys were 		
CF | located. The areas to the northeast and southwest seem 		
CF | the best shots. 		
CF | 		
CF | The long cable runs up from the large toolbox into Officers' Quarters. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Area 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Transit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Medical Bay 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Medical Bay 		
CF | You are in the medical bay, and everything stinks in here. All around 		
CF | you are the wounded, and, judging by the stained curtain drawn across 		
CF | the back half of the room, the dying. 		
CF | 		
CF | All the cots are now full. You can go east out of here. 		
CF | 		
CF | The only nurse you can see here is Idris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give novel" 		
CF ] Medical Bay 		
CF | > 		
CF | > GIVE NOVEL 		
CF | 		
CF | (to Idris) 		
CF | "This is for Mefe," you say, handing Idris the book. He looks at it 		
CF | and nods. "This will do." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sketchbook" 		
CF ] Medical Bay 		
CF | > 		
CF | > GIVE SKETCHBOOK 		
CF | 		
CF | (to Idris) 		
CF | "This belonged to Rhys," you say, handing the sketchbook to Idris. 		
CF | 		
CF | "Yes, I recognized it," he says, leafing through the pages. "He used 		
CF | to show me his sketches. This will do." 		
CF | 		
CF | Idris rummages around in his pocket. "A deal is a deal. I found this 		
CF | while you were out." He hands you the manual key. 		
CF | 		
CF | "Good luck, Emrys," he says. "And thanks. Don't forget us, after we're 		
CF | gone." 		
CF | 		
CF | "I won't," you say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Medical Bay 		
CF | > 		
CF | > N 		
CF | 		
CF | Every direction is blocked by the cots except for the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lower Transit 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lower Transit 		
CF | It's much quieter down here, now. Most people seem to have evacuated. 		
CF | From here, you can go to the evacuation area of the ship to the 		
CF | east. There are also exits to the west, and 		
CF | south. The rest of the transit area is up from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lower Transit 		
CF | > 		
CF | > N 		
CF | 		
CF | It doesn't look like you can go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Transit Area 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | While you wouldn't venture into the destroyed areas of the bridge of 		
CF | your own accord, you do remember roughly where Mefe and Rhys were 		
CF | located. The areas to the northeast and southwest seem 		
CF | the best shots. 		
CF | 		
CF | The long cable runs up from the large toolbox into Officers' Quarters. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate up" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > PUSH PLATE UP 		
CF | 		
CF | You'll never be able to plush the metal plate up the cliff. You might 		
CF | be able to pull it up, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull plate" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > PULL PLATE 		
CF | 		
CF | It certainly looks pushable, but you'll have to try pushing it a 		
CF | specific direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie cable to plate" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > TIE CABLE TO PLATE 		
CF | 		
CF | The long cable has no ends free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie cable" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > UNTIE CABLE 		
CF | 		
CF | (from the large toolbox) 		
CF | 		
CF | (first picking up the long cable) 		
CF | 		
CF | You gather up the slack of the cable. 		
CF | 		
CF | You untie the large toolbox and the long cable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie cable to plate" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > TIE CABLE TO PLATE 		
CF | 		
CF | You loop the long cable around the portable barricade and knot firmly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | (first letting go of the cable) 		
CF | Dropped. 		
CF | 		
CF | You climb up the cable. 		
CF | 		
CF | Officers' Quarters 		
CF | The officers' quarters are in a shambles, with all of the furniture 		
CF | missing. A jagged cliff extends below you, which you can try to go 		
CF | down, as long as you use the cable. The Captain's quarters are 		
CF | to the east, and the quarters for auxiliary staff such as 		
CF | yourself are to the west. 		
CF | 		
CF | A corridor you hadn't noticed before is open to the north, and 		
CF | arrows on the ground are flashing towards it. This must be the 		
CF | emergency exit to the escape pods. 		
CF | 		
CF | There is a trail of blood drops leading into the corridor. 		
CF | 		
CF | The grappling hook has become firmly embedded into the top of the 		
CF | cliff. You probably won't be able to get it out again. 		
CF | 		
CF | The long cable runs down from the grappling hook into the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull cable" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > PULL CABLE 		
CF | 		
CF | The impulse is transmitted to the portable barricade and the grappling 		
CF | hook. 		
CF | 		
CF | portable barricade (out of sight): The portable barricade rises into 		
CF | view. 		
CF | 		
CF | grappling hook: The grappling hook is firmly anchored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie cable from barricade" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > UNTIE CABLE FROM BARRICADE 		
CF | 		
CF | (first picking up the long cable) 		
CF | 		
CF | You gather up the slack of the cable. 		
CF | 		
CF | You untie the portable barricade and the long cable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barricade n" 		
CF ] Escape Corridor 		
CF | > 		
CF | > PUSH BARRICADE N 		
CF | 		
CF | 		
CF | Escape Corridor 		
CF | This corridor is a straight shot directly to a door to the north 		
CF | leading to the escape pods. From what it looks like, different escape 		
CF | pods are brought to the door one at a time to be loaded up. 		
CF | 		
CF | The power to the lights is out, except for an emergency light. If 		
CF | that's true, then the power to the door is likely out as well. The 		
CF | escape pods should have their own power, though. You can go back to 		
CF | the south to the rest of the ship. 		
CF | 		
CF | Drops of blood trail down the corridor. 		
CF | 		
CF | The door to the north is currently closed. 		
CF | 		
CF | Tiffany, the escaped prisoner, is here, wounded. She's holding a gun 		
CF | and squinting in the darkness. 		
CF | 		
CF | The long cable that you are holding snakes across the floor south 		
CF | towards Officers' Quarters. 		
CF | 		
CF | "Now stop where you are," shouts Tiffany. "If I can't get in one of 		
CF | these pods, no one is. You can turn around right now, or I'll shoot 		
CF | you." 		
CF | 		
CF | [New Topic for Tiffany - Shooting: "Why are you shooting at me? I'm 		
CF | just trying to get out, like you."] 		
CF | [New Topic for Tiffany - Delivery: "I have the key with me. I'll give 		
CF | it to you."] 		
CF | 		
CF | > 		
DavidW says, "shooting" 		
DavidW says (to ClubFloyd), "say shooting" 		
CF ] Escape Corridor 		
CF | > 		
CF | > SAY SHOOTING 		
CF | 		
CF | Before you can get out the words, Tiffany takes a shot at you. With no 		
CF | protection, you are instantly hit. You drop to the floor, dead. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Escape Corridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Escape Corridor 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind barricade" 		
CF ] Escape Corridor 		
CF | > 		
CF | > HIDE BEHIND BARRICADE 		
CF | 		
CF | I couldn't find the object in that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Escape Corridor 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | (the portable barricade) 		
CF | You take cover behind the large metal plate. 		
CF | 		
CF | Shots ring out, hitting your makeshift barricade, but you are safe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say shooting" 		
CF ] Escape Corridor 		
CF | > 		
CF | > SAY SHOOTING 		
CF | 		
CF | "Why are you shooting at me? I'm just trying to get out, like you." 		
CF | 		
CF | Tiffany stares at you, her face feverish. "You're with the cryo 		
CF | people. You're trying to freeze everyone. To freeze me. I'm not going 		
CF | to let anyone freeze me." 		
CF | 		
CF | "The escape pods have cryo-storage in them," you say. "There's no 		
CF | habitable planets around here. So they point us back at Earth and--" 		
CF | 		
CF | "Shut up!" shouts Tiffany. "You're just lying to keep me from leaving 		
CF | here! You're one of them!" 		
CF | 		
CF | Now that you think about it, you're probably the only person on the 		
CF | ship who's never been frozen. And judging from Tiffany's age, she was 		
CF | probably frozen until recently. 		
CF | 		
CF | "Back again?" shouts Tiffany. "You've got one second to get out of 		
CF | here before I shoot!" 		
CF | 		
CF | > 		
Pinkunz We've been trying to reach you about your car's extended warranty! 		DavidW asks, "we don't have any gun, do we?"
DavidW says (to ClubFloyd), "i" 		
CF ] Escape Corridor 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a long cable (attached to the grappling hook) 		
CF | a manual key 		
CF | a molded helmet (being worn) 		
CF | some rubber gloves (being worn) 		
CF | some bolt cutters 		
CF | a recorder (being worn) 		
CF | 		
CF | "Back again?" shouts Tiffany. "You've got one second to get out of 		
CF | here before I shoot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Corridor 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait, taking your time. 		
CF | 		
CF | "Back again?" shouts Tiffany. "You've got one second to get out of 		
CF | here before I shoot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit tiffany" 		
CF ] Escape Corridor 		
CF | > 		
CF | > HIT TIFFANY 		
CF | 		
CF | Words before violence. 		
CF | 		
CF | "Back again?" shouts Tiffany. "You've got one second to get out of 		
CF | here before I shoot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Escape Corridor 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Idris 		
CF | *Possessions - Have you found any manual escape pod keys? 		
CF | *Devastation - What happened? Where are all the doctors? 		
CF | Things to say to Sergeant Olgin 		
CF | *Blocked - Do you know where the manual key to the officers' escape 		
CF | pods is? 		
CF | *Imprisoned - Why is the transport tube locked? 		
CF | *Escapee - Sergeant, there's an escaped prisoner on a rampage! 		
CF | *Emergency - Sergeant, what's our status? How can I help? 		
CF | Things to say to Yang 		
CF | Freezing - Aren't they supposed to be frozen? 		
CF | *Thaw - Anything I can do to help with the ice? 		
CF | Things to say to Tiffany 		
CF | Delivery - I have the key with me. I'll give it to you. 		
CF | *Shooting - Why are you shooting at me? I'm just trying to get out, 		
CF | like you. 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > S 		
CF | 		
CF | (coiling up your cable again as you go...) 		
CF | 		
CF | (moving the barricade along with you) 		
CF | 		
CF | Officers' Quarters (in the portable barricade) 		
CF | The officers' quarters are in a shambles, with all of the furniture 		
CF | missing. A jagged cliff extends below you, which you can try to go 		
CF | down, as long as you use the cable. The Captain's quarters are 		
CF | to the east, and the quarters for auxiliary staff such as 		
CF | yourself are to the west. 		
CF | 		
CF | A corridor you hadn't noticed before is open to the north, and 		
CF | arrows on the ground are flashing towards it. This must be the 		
CF | emergency exit to the escape pods. 		
CF | 		
CF | There is a trail of blood drops leading into the corridor. 		
CF | 		
CF | One end of the long cable is tied to the grappling hook, and you are 		
CF | holding the other end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop barricade" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > DROP BARRICADE 		
CF | 		
CF | You haven't got that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > D 		
CF | 		
CF | You'll never get down the cliff while you're inside the barricade! 		
CF | You'll have to leave the barricade up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the portable barricade. 		
CF | 		
CF | Officers' Quarters 		
CF | The officers' quarters are in a shambles, with all of the furniture 		
CF | missing. A jagged cliff extends below you, which you can try to go 		
CF | down, as long as you use the cable. The Captain's quarters are 		
CF | to the east, and the quarters for auxiliary staff such as 		
CF | yourself are to the west. 		
CF | 		
CF | A corridor you hadn't noticed before is open to the north, and 		
CF | arrows on the ground are flashing towards it. This must be the 		
CF | emergency exit to the escape pods. 		
CF | 		
CF | There is a trail of blood drops leading into the corridor. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | The grappling hook has become firmly embedded into the top of the 		
CF | cliff. You probably won't be able to get it out again. 		
CF | 		
CF | You are holding a long cable here, tied to the grappling hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > D 		
CF | 		
CF | You toss the cable down the cliff, then climb down it. 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | While you wouldn't venture into the destroyed areas of the bridge of 		
CF | your own accord, you do remember roughly where Mefe and Rhys were 		
CF | located. The areas to the northeast and southwest seem 		
CF | the best shots. 		
CF | 		
CF | The long cable runs up into Officers' Quarters. 		
CF | 		
CF | You can also see a large toolbox here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Transit Area 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cryostorage 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cryostorage 		
CF | You stand in a room that stretches further than you can see, filled 		
CF | with rows and rows of cryotubes. The cryogenic systems have 		
CF | malfunctioned, encasing the tubes closest to you in ice. You can go 		
CF | north out of here. 		
CF | 		
CF | Antonio Yang is here, scrambling to find a way to get rid of the ice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say freezing" 		
CF ] Cryostorage 		
CF | > 		
CF | > SAY FREEZING 		
CF | 		
CF | "Aren't they supposed to be frozen?" 		
CF | 		
CF | ""Well, yeah," he says, running his fingers through his hair. "I did 		
CF | this, actually. If we freeze them as much as we can, now, then even if 		
CF | they get ejected into space, they should remain very cold in the 		
CF | vacuum. I just got more of the ice on my equipment than I wanted." 		
CF | 		
CF | "But shouldn't you be trying to escape?" you ask. 		
CF | 		
CF | "Emrys," he says, looking at you seriously. "There's one me. There are 		
CF | thousands of them. The math is simple. If I wanted to leave, I would 		
CF | have; most of the crew already have. I'll leave once I know there 		
CF | isn't a single thing I can do anymore." 		
CF | 		
CF | > 		DavidW says, "I think we need a gun and I don't know where to get one."
		DavidW asks, "should we just give the key to Tiffany?"
		Jacqueline says, "I'm not sure that's how cryo works, but okay, Yang."
DavidW says (to ClubFloyd), "n" 		
CF ] Transit Area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Transit Area 		
CF | The transit area has a grim atmosphere. Evacuees and officers pass by 		
CF | in equal measure. There is fear in everyone's eyes. You can go 		
CF | west, south, or east to go out of here. You can 		
CF | also go up through a transport tube or go down to lower 		
CF | areas. 		
CF | 		
CF | Sergeant Olgin the indefatigable is here, directing evacuees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge (Destroyed) 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge (Destroyed) 		
CF | The bridge is unrecognizable. The walls have been torn out by a 		
CF | violent impact, and bare beams and crumpled panels are everywhere. The 		
CF | transport tube that once led up is entirely torn out, leaving 		
CF | what is essentially a cliff. It's too dangerous to climb, but if you 		
CF | were tethered to something above, it might be possible. 		
CF | 		
CF | The transport tube leading down is still intact, however. 		
CF | 		
CF | While you wouldn't venture into the destroyed areas of the bridge of 		
CF | your own accord, you do remember roughly where Mefe and Rhys were 		
CF | located. The areas to the northeast and southwest seem 		
CF | the best shots. 		
CF | 		
CF | The long cable runs up into Officers' Quarters. 		
CF | 		
CF | You can also see a large toolbox here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Officers' Quarters 		
CF | > 		
CF | > U 		
CF | 		
CF | You climb up the cable. 		
CF | 		
CF | Officers' Quarters 		
CF | The officers' quarters are in a shambles, with all of the furniture 		
CF | missing. A jagged cliff extends below you, which you can try to go 		
CF | down, as long as you use the cable. The Captain's quarters are 		
CF | to the east, and the quarters for auxiliary staff such as 		
CF | yourself are to the west. 		
CF | 		
CF | A corridor you hadn't noticed before is open to the north, and 		
CF | arrows on the ground are flashing towards it. This must be the 		
CF | emergency exit to the escape pods. 		
CF | 		
CF | There is a trail of blood drops leading into the corridor. 		
CF | 		
CF | There is a long cable here, tied to the grappling hook. 		
CF | 		
CF | A heavy metal plate lies here, bent and twisted into a shape like a 		
CF | makeshift barricade. It's too big to take, but it's shaped the right 		
CF | way for you to hide behind it. You can now push it wherever you need 		
CF | to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barricade n" 		
CF ] Escape Corridor 		
CF | > 		
CF | > PUSH BARRICADE N 		
CF | 		
CF | 		
CF | Escape Corridor 		
CF | This corridor is a straight shot directly to a door to the north 		
CF | leading to the escape pods. From what it looks like, different escape 		
CF | pods are brought to the door one at a time to be loaded up. 		
CF | 		
CF | The power to the lights is out, except for an emergency light. If 		
CF | that's true, then the power to the door is likely out as well. The 		
CF | escape pods should have their own power, though. You can go back to 		
CF | the south to the rest of the ship. 		
CF | 		
CF | Drops of blood trail down the corridor. 		
CF | 		
CF | The door to the north is currently closed. 		
CF | 		
CF | Tiffany, the escaped prisoner, is here, wounded. She's holding a gun 		
CF | and squinting in the darkness. 		
CF | 		
CF | "Back again?" shouts Tiffany. "You've got one second to get out of 		
CF | here before I shoot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Escape Corridor 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | (the portable barricade) 		
CF | You take cover behind the large metal plate. 		
CF | 		
CF | "Come out of there, you little rat!" shouts Tiffany. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say key" 		
CF ] Escape Corridor 		
CF | > 		
CF | > SAY KEY 		
CF | 		
CF | That's not something you can say. 		
CF | 		
CF | "Back again?" shouts Tiffany. "You've got one second to get out of 		
CF | here before I shoot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Escape Corridor 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [The topics with an asterisk (*) can no longer be discussed.] 		
CF | 		
CF | Things to say to Idris 		
CF | *Possessions - Have you found any manual escape pod keys? 		
CF | *Devastation - What happened? Where are all the doctors? 		
CF | Things to say to Sergeant Olgin 		
CF | *Blocked - Do you know where the manual key to the officers' escape 		
CF | pods is? 		
CF | *Imprisoned - Why is the transport tube locked? 		
CF | *Escapee - Sergeant, there's an escaped prisoner on a rampage! 		
CF | *Emergency - Sergeant, what's our status? How can I help? 		
CF | Things to say to Yang 		
CF | *Freezing - Aren't they supposed to be frozen? 		
CF | *Thaw - Anything I can do to help with the ice? 		
CF | Things to say to Tiffany 		
CF | Delivery - I have the key with me. I'll give it to you. 		
CF | *Shooting - Why are you shooting at me? I'm just trying to get out, 		
CF | like you. 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. Only the most relevant topics are displayed, but you can 		
CF | type AT to see all topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say delivery" 		
CF ] Escape Corridor 		
CF | > 		
CF | > SAY DELIVERY 		
CF | 		
CF | "I have the key with me. I'll give it to you." 		
CF | 		
CF | Tiffany leans forward. "Really?" she asks. 		
CF | 		
CF | "Really," you say. "Let's get you out of here." 		
CF | 		
CF | You pop out from behind the barricade, walk forward, and unlock the 		
CF | door before pulling it open. 		
CF | 		
CF | Tiffany stares at you, and at the door. "Thanks," she says, and 		
CF | staggers into the pod. "You know, for a cryo zombie, you're not half 		
CF | bad." 		
CF | 		
CF | "I was never frozen, you know," you tell her. 		
CF | 		
CF | "That's what they make you think," she says, shaking her head. Tiffany 		
CF | sits in the pod seat, then pushes a button. The door closes, and you 		
CF | hear a whooshing noise followed by a slow rumbling. There is a "ding" 		
CF | noise. It seems like the next pod is behind the door 		
CF | . 		
CF | 		
CF | > 		Lancelot says, "ah"
DavidW says (to ClubFloyd), "n" 		
CF ] Escape Pod 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the escape pod door) 		
CF | 		
CF | Escape Pod 		
CF | You are in the escape pod at last. There is nothing in here but a 		
CF | chair and a single red button. You can leave to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Escape Pod 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You press the button, and the pod closes as you sit down. You are 		
CF | ejected into space. 		
CF | 		
CF | You watch the Starship Tragwyddol slowly get smaller and smaller. 		
CF | There is a bright flash from part of the ship, and almost all of the 		
CF | lights go out. You see a few more escape pods make their way out, as 		
CF | well as one large cargo container. Maybe Idris got his viking funeral 		
CF | after all. 		
CF | 		
CF | You are adrift in space. The air hisses as the cryogenic process 		
CF | begins. It'll take several minutes, so you look out into space. The 		
CF | empty sky is lit up by the lights of hundreds of escape pods. A lot of 		
CF | people made it; thank heavens. But so many have been lost... 		
CF | 		
CF | There is a crackling sound, and you hear a voice come over your 		
CF | recorder. 		
CF | 		
CF | "Emrys? Are you there?" 		
CF | 		
CF | "Gareth?" you ask, feeling relief flood over you. 		
CF | 		
CF | "Yeah, it's me. I'm so glad you answered; I've been trying you every 		
CF | few minutes since I got out." 		
CF | 		
CF | "So you're okay?" you ask. 		
CF | 		
CF | "As okay as I can be. My cryo has almost kicked in, so I don't have 		
CF | long," he says. You can hear the hiss in the background. 		
CF | 		
CF | "Mine, too," you say. 		
CF | 		
CF | "I guess I'll see you on the other side, then," he says. 		
CF | 		
CF | "I guess you will. See you soon." 		
CF | 		
CF | "See you soon." 		
CF | 		
CF | The voice fades, and soon everything else begins to fade as well into 		
CF | a white haze as the cryogenic gas fills the chamber. You don't know 		
CF | what will happen next. But you are alive. And your fate is your own. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or REVEAL the inspiration for the dimensions? 		
CF | > 		Jade says, "Good, the end"
		Lancelot says, "okay I guess that is it"
		Roger says, "woo"
Pinkunz has arrived. 		Lancelot says, "I need to go and get some rest thx for driving as always"
		Jacqueline says, "huh"
		Lancelot says, "awwe pinkz you missed the grand finale"
		Lancelot says, "or one of them lol"
		Pinkunz says, "S'okay, just happy I figured out how to get here at all."
		DavidW says, "the real finale was earlier. This was a different one."
		Lancelot exclaims, "and happy to have you back here!"
		Lancelot says, "yeah this one is not as happy as the other one"
		Jacqueline says (to David), "Thanks for exploring all of those."
		DavidW says (to Jacqueline), "you're welcome, glad to do it"
		asparagus says, "hey Pinkunz, it's good to see you here and meet you for the first time."
		Pinkunz exclaims, "Nice to meet you too, Asparagus! Fan of your namesake!"
		asparagus says, "Yay. :D"
		Jacqueline says (to David), "This was amazing. Thank you."
		DavidW says, "It's weird to have actually finished this. We'll have to pick a new game now, y'know."
		Jacqueline exclaims, "Oh no. Decisions!"
		Jade says, "lol"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Who Kidnapped Mother Goose? by Garry Francis
As played on ifMUD on June 9, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Who Kidnapped Mother Goose? written by Garry Francis. Who Kidnapped Mother Goose? was released as part of the Text Adventure Literacy Jam 2024, in which it took first place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
		
DavidW says (to ClubFloyd), "load sleepmask wkmg" 		
CF ] Your House 		
CF | 		
CF | You feel your brain rattling around inside your skull. Someone is 		
CF | shaking you. 		
CF | 		
CF | "Wake up! Wake up!" 		
CF | 		
CF | You rub your eyes and squint in the bright morning sunlight. You 		
CF | vaguely make out the silhouette of your next-door neighbour, Peter the 		
CF | pumpkin eater. 		
CF | 		
CF | "Mother Goose has been kidnapped!" 		
CF | 		
CF | That catches your attention. You spring out of bed. Mother Goose is 		
CF | your other next-door neighbour and a dear friend. Once Peter sees that 		
CF | you're out of bed, he quickly loses interest in the emergency and goes 		
CF | to tend to his vegetable garden. You, however, must rescue Mother 		
CF | Goose! 		
CF | 		
CF | [You're about to embark on an adventure. You can move around, 		
CF | examine things and manipulate things by typing simple text commands of 		
CF | one or more words, usually starting with a verb. The tutorial will 		
CF | offer suggestions to get you started. Commands in the tutorial are 		
CF | shown in upper case, but you can enter them in lower case, if you 		
CF | prefer. You can turn the tutorial off by typing TUTORIAL OFF and turn 		
CF | it back on by typing TUTORIAL ON. Good luck.] 		
CF | 		
CF | 		
CF | Who Kidnapped Mother Goose? 		
CF | Copyright © 2024 Garry Francis 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 240501 / Inform v6.42 PunyInform v5.4 		
CF | 		
CF | Your House 		
CF | Sunlight pours in through the eastern window of your humble one-room 		
CF | house. The furnishings are sparse, but they get you by. The exit from 		
CF | the house is to the west. There's a peg board on the wall adjacent to 		
CF | the exit where visitors can hang their coat. 		
CF | 		
CF | You can see a bed, a pile of dirty clothes, a stove and a cabinet 		
CF | here. 		
CF | 		
CF | On the peg board you can see a warm coat. 		
CF | 		
CF | [The description above tells you where you are and what you can 		
CF | see. The '>' below is the prompt. You type commands after the prompt. 		
CF | When the location description scrolls off the screen, you can refresh 		
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] 		
CF | 		
CF | > 		Lancelot says, "hi all"
		Jade says, "Hi all"
		Pinkunz says, "Hi Lancelot"
		Lancelot asks, "and the beginner-friendly comp games?"
		Lancelot exclaims, "hi Pinkz!!!"
		Jacqueline says, "Peter, get back here and help us. Dang, Peter."
		DavidW says, "yes, this one is supposed to be beginner-friendly. I felt we needed something easier than the Bad IF games today."
		Knight_Otu asks, "Peter, have you considered calling the police?"
		bg asks, "who are we?"
		Lancelot says, "lol the bad if games yeah some of them are not friendly at all... which is kinda the point"
		DavidW says, "Peter's probably picking pickled peppers."
		Lancelot says, "good thing I was unable to join that comp"
DavidW says (to ClubFloyd), "x me" 		
CF ] Your House 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is Jack Horner. People used to call you Little Jack Horner, 		
CF | but you're not so little any more. You came to fame when Mother Goose 		
CF | wrote a nursery rhyme about you sitting in a corner and pulling a plum 		
CF | out of a Christmas pie. It was so long ago that you can't even 		
CF | remember if this actually happened or it was a figment of Mother 		
CF | Goose's fertile imagination. 		
CF | 		
CF | You didn't have time to wash this morning, so you're a little bit 		
CF | smelly. 		
CF | 		
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT 		
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] 		
CF | 		
CF | > 		Jacqueline asks (of KO), "I know, right?"
DavidW says (to ClubFloyd), "tutorial off" 		
CF ] Your House 		
CF | 		
CF | > TUTORIAL OFF 		
CF | 		
CF | Tutorial mode is now off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your House 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sit in corner" 		
CF ] Your House 		
CF | 		
CF | > SIT IN CORNER 		
CF | 		
CF | Sorry, I don't understand what "corner" means. 		
CF | 		
CF | > 		Jacqueline says, "Darn"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Your House 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | The pile of clothes is at the foot of the bed. It's divided into dirty 		
CF | clothes and not-so-dirty clothes. You'd have to search it if you hope 		
CF | to find anything that's clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clothes" 		
CF ] Your House 		
CF | 		
CF | > SEARCH CLOTHES 		
CF | 		
CF | You search through the pile of clothes and find a rat trap. How did 		
CF | that get there? 		
CF | 		
CF | > 		Jacqueline says, "yikes"
DavidW says (to ClubFloyd), "x trap" 		
CF ] Your House 		
CF | 		
CF | > X TRAP 		
CF | 		
CF | It's a common rat trap consisting of a wooden platform, a 		
CF | spring-loaded hammer, a trigger plate and a holding bar. The details 		
CF | don't matter. Let's just say it's like an oversized mouse trap for 		
CF | oversized mice. There is nothing on the rat trap. 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
DavidW says (to ClubFloyd), "take trap" 		
CF ] Your House 		
CF | 		
CF | > TAKE TRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your House 		
CF | 		
CF | > X BED 		
CF | 		
CF | Your bed dominates the northeast corner of the room. The sheets and 		
CF | covers are a mess, due to your hasty rise this morning. There is 		
CF | nothing on the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Your House 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | There's some dirty underwear under the bed. Gross. Leave it until 		
CF | later. With any luck, someone will come by and wash it for you. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Lancelot says, ";p;"
		Lancelot says, "lol even"
		DavidW asks, "I don't think we found any clean clothes, did we? Do we need clothes?"
DavidW says (to ClubFloyd), "wear clothes" 		
CF ] Your House 		
CF | 		
CF | > WEAR CLOTHES 		
CF | 		
CF | You aren't holding it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clothes" 		
CF ] Your House 		
CF | 		
CF | > TAKE CLOTHES 		
CF | 		
CF | There's too many of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clothes" 		
CF ] Your House 		
CF | 		
CF | > SEARCH CLOTHES 		
CF | 		
CF | You search through the pile of clothes and don't find anything, apart 		
CF | from more dirty clothes. 		
CF | 		
CF | > 		Jacqueline says, "Try going outside to see if it tells us we are in our pjs or nekkid or something."
		Lancelot says, "right"
		DavidW says, "there is a coat on a peg board. We can wear that in an emergency, I think."
		Knight_Otu says, ""The police arrives and arrests you for public indecency!""
DavidW says (to ClubFloyd), "x coat" 		
CF ] Your House 		
CF | 		
CF | > X COAT 		
CF | 		
CF | It's a warm coat that belongs to Mother Goose. She forgot about it and 		
CF | accidentally left it at your place after one of your recent gin rummy 		
CF | nights. You've been meaning to return it to her. It's purple, not 		
CF | really your colour, but it suits Mother Goose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search coat" 		
CF ] Your House 		
CF | 		
CF | > SEARCH COAT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coat" 		
CF ] Your House 		
CF | 		
CF | > TAKE COAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peg board" 		
CF ] Your House 		
CF | 		
CF | > X PEG BOARD 		
CF | 		
CF | It's a simple peg board where people hang their coats. This is another 		
CF | of your woodworking marvels. There is nothing on the peg board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboard" 		
CF ] Your House 		
CF | 		
CF | > X CUPBOARD 		
CF | 		
CF | The cabinet is mounted on the south wall of your house. It exhibits 		
CF | the finest example of your woodworking skills. It's somewhat lop-sided 		
CF | and held together with gum, but you're proud of it. You can't see 		
CF | inside, since the cabinet is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Your House 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the cabinet, revealing some cheese. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cheese" 		
CF ] Your House 		
CF | 		
CF | > X CHEESE 		
CF | 		
CF | It's a mouldy piece of cheese. At least you think that's what it is. 		
CF | It certainly stinks like cheese. You wouldn't eat it, though. It's 		
CF | only suitable for rodents. 		
CF | 		
CF | > 		DavidW says, "hint hint"
DavidW says (to ClubFloyd), "take cheese" 		
CF ] Your House 		
CF | 		
CF | > TAKE CHEESE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "ah cheese and a trsaap"
		DavidW says, "i"
		Lancelot says, "trap"
DavidW says (to ClubFloyd), "i" 		
CF ] Your House 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying some cheese, a warm coat and a rat trap. 		
CF | 		
CF | > 		DavidW asks, "I think that's it?"
DavidW says (to ClubFloyd), "x window" 		
CF ] Your House 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | The eastern window overlooks a meadow. You can see Little Bo Peep 		
CF | looking for her sheep. She's always losing them and never knows where 		
CF | to find them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Your House 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bo" 		
CF ] Your House 		
CF | 		
CF | > X BO 		
CF | 		
CF | She's a middle-aged woman with curly locks of grey hair. It used to be 		
CF | blonde when she was a little girl, but, just like you, she's not so 		
CF | little any more. She's wearing her customary blue check dress and 		
CF | carrying a crook. 		
CF | 		
CF | > 		DavidW says, "That crook can be potentially useful for reaching something far away, I guess."
DavidW says (to ClubFloyd), "l" 		
CF ] Your House 		
CF | 		
CF | > L 		
CF | 		
CF | Your House 		
CF | Sunlight pours in through the eastern window of your humble one-room 		
CF | house. The furnishings are sparse, but they get you by. The exit from 		
CF | the house is to the west. There's a peg board on the wall adjacent to 		
CF | the exit where visitors can hang their coat. 		
CF | 		
CF | You can see a bed, a pile of dirty clothes, a stove and a cabinet 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furnishings" 		
CF ] Your House 		
CF | 		
CF | > X FURNISHINGS 		
CF | 		
CF | You look around your one-room house and see that all your furniture is 		
CF | still here, like the bed, the stove, the cabinet and the peg board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Your House 		
CF | 		
CF | > X STOVE 		
CF | 		
CF | The stove has claimed the southwest corner of the house as its own. 		
CF | It's a standard wood-burning stove that provides heat in the winter. 		
CF | There is nothing on the stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open stove" 		
CF ] Your House 		
CF | 		
CF | > OPEN STOVE 		
CF | 		
CF | There's wood in there, ready for the next cold evening. There's 		
CF | nothing else of interest, so you close it again. 		
CF | 		
CF | > 		Jacqueline asks, "What's on that peg board? Did we already look?"
		DavidW says, "The coat was on it."
		Lancelot says, "empty methinks"
		DavidW says, "It's empty now."
		Jacqueline says, "Oh, not the sort of peg board I was thinking of."
		DavidW says, "no woodworking tools that I saw."
		DavidW says, "Although logically, we should have something like that."
		DavidW says, "But, we'll just have to go forth without tools or clothes."
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | 		
CF | > W 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water and some coins) and 		
CF | some children dancing around the fountain here. 		
CF | 		
CF | "One, two, buckle my shoe." 		
CF | 		
CF | > 		DavidW says, "Hello, children. We're the emperor in our new clothes."
DavidW says (to ClubFloyd), "x children" 		
CF ] Town Square 		
CF | 		
CF | > X CHILDREN 		
CF | 		
CF | The town's children are always a playful bunch. They're dancing around 		
CF | the fountain, laughing and giggling and singing a little tune that 		
CF | Mother Goose taught them. 		
CF | 		
CF | "Three, four, knock at the door." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] Town Square 		
CF | 		
CF | > X FOUNTAIN 		
CF | 		
CF | It's a typical old-English fountain where the locals get their water. 		
CF | It doesn't have any intricate sculptures or water spewing forth from 		
CF | various inappropriate places. It's also used as a wishing well by the 		
CF | locals. The fountain contains some water and some coins. 		
CF | 		
CF | "Five, six, pick up sticks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coins" 		
CF ] Town Square 		
CF | 		
CF | > X COINS 		
CF | 		
CF | The townsfolk throw a coin in the fountain when they want to make a 		
CF | wish. There's a few odd coins that haven't yet been stolen since the 		
CF | last time the fountain thief raided the town. (Someone suggested that 		
CF | the fountain thief was actually the local kids, but they vehemently 		
CF | denied it.) 		
CF | 		
CF | "Seven, eight, lay them straight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Town Square 		
CF | 		
CF | > X WATER 		
CF | 		
CF | You can't get to the fountain while the children are dancing around 		
CF | it. 		
CF | 		
CF | "Nine, ten, a good fat hen." 		
CF | 		
CF | > 		Pinkunz asks, "I get sorta antihero vibes from mr. protagonist, anyone else?"
		DavidW says, "Not really."
		Knight_Otu says, "I sorta get slob vibes."
		DavidW says, "We're on a rescue mission, even though it's not at all obvious how it's our job."
DavidW says (to ClubFloyd), "x tavern" 		
CF ] Town Square 		
CF | 		
CF | > X TAVERN 		
CF | 		
CF | It's a cosy tavern made from heavy planks of sawn timber with large, 		
CF | dark beams holding up the roof. 		
CF | 		
CF | "Eleven, twelve, dig and delve?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to children" 		
CF ] Town Square 		
CF | 		
CF | > TALK TO CHILDREN 		
CF | 		
CF | The children are too engrossed in their silly little dance to talk to 		
CF | you. You'll need something to catch their attention. 		
CF | 		
CF | "Thirteen, fourteen, maids a-courting." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shout" 		
CF ] Town Square 		
CF | 		
CF | > SHOUT 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | "Fifteen, sixteen, maids a-kissing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Town Square 		
CF | 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Town Square 		
CF | 		
CF | > SING 		
CF | 		
CF | Your singing is abominable. 		
CF | 		
CF | "Seventeen, eighteen, maids a-waiting." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Town Square 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | You mutter the ancient magic word and have a vision. In the vision, 		
CF | you see Little Miss Muffet sitting on a tuffet eating her curds and 		
CF | whey. She pulls a face and says, "Yuck, this is awful." Then the 		
CF | vision fades. You wonder whether there are any more visions. 		
CF | 		
CF | "Nineteen, twenty, my stomach's empty." 		
CF | 		
CF | > 		Lancelot asks, "hungry kids?"
		DavidW asks, "oops, I guess XYZZY is a hint thing?"
DavidW says (to ClubFloyd), "w" 		
CF ] Tavern 		
CF | 		
CF | > W 		
CF | 		
CF | Tavern 		
CF | This is your favourite place in town, if not the world. You've spent 		
CF | many an evening here drinking cheap ale with your buddies and 		
CF | occasionally you come here for a quiet drink with Mother Goose before 		
CF | playing gin rummy. The bar runs parallel to the northern wall with the 		
CF | beer taps and empty tankards beckoning you from the other side of the 		
CF | counter. The storeroom door is to the west and the exit from the 		
CF | tavern is to the east. 		
CF | 		
CF | You can see Simon the bartender, Mary the tavern wench, some tables 		
CF | and a piano here. 		
CF | 		
CF | On the bar you can see an empty mug. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		Jacqueline says, "Hm. Yeah, maybe that's the hint system."
DavidW says (to ClubFloyd), "x simon" 		
CF ] Tavern 		
CF | 		
CF | > X SIMON 		
CF | 		
CF | It's Simple Simon, but don't call him 'simple' or he's likely to punch 		
CF | you in the mouth. He's washing and drying various mugs and tankards. 		
CF | He's not the friendliest of people in town, but that's okay, because 		
CF | people come here for the drinks, not the conversation. He looks 		
CF | particularly sour today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to simon" 		
CF ] Tavern 		
CF | 		
CF | > TALK TO SIMON 		
CF | 		
CF | "Stupid rats. I hate rats. That wench better stop stalling and get rid 		
CF | of them rats." He seems to be ignoring you because the tavern isn't 		
CF | open yet. Maybe you could ask him about something specific. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask simon about mother goose" 		
CF ] Tavern 		
CF | 		
CF | > ASK SIMON ABOUT MOTHER GOOSE 		
CF | 		
CF | "I heard that Mother Goose was kidnapped by an ogre last night. Don't 		
CF | know whether it's true, though. If it is, I hope someone can rescue 		
CF | her. She's a nice old broad." 		
CF | 		
CF | > 		Jacqueline says, "If only we had a rat trap."
DavidW says (to ClubFloyd), "ask simon about ogre" 		
CF ] Tavern 		
CF | 		
CF | > ASK SIMON ABOUT OGRE 		
CF | 		
CF | "There's supposed to be an ogre deep in the forest. You could ask old 		
CF | Willy Winkie about it. He knows about all that weird stuff." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask simon about willy" 		
CF ] Tavern 		
CF | 		
CF | > ASK SIMON ABOUT WILLY 		
CF | 		
CF | "Old Willy Winkie is really cluey on mythology and stuff. He's got a 		
CF | house on the outskirts of town." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask simon about mary" 		
CF ] Tavern 		
CF | 		
CF | > ASK SIMON ABOUT MARY 		
CF | 		
CF | "That's her over there, wiping down the tables. Be careful though, she 		
CF | can be a bit contrary." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask simon about bo" 		
CF ] Tavern 		
CF | 		
CF | > ASK SIMON ABOUT BO 		
CF | 		
CF | "She should've retired by now. She's always losin' her sheep." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mary" 		
CF ] Tavern 		
CF | 		
CF | > X MARY 		
CF | 		
CF | She's wiping down the tables from the previous night. Mary uses her 		
CF | assets to entice customers into the tavern. You try hard to avoid 		
CF | looking at those assets as her ample bosom tries to escape her 		
CF | tight-fitting blouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bosom" 		
CF ] Tavern 		
CF | 		
CF | > X BOSOM 		
CF | 		
CF | Mary's breasts jiggle up and down like a jelly as she moves around. 		
CF | It's hard to keep your eyes off them. 		
CF | 		
CF | > 		Jacqueline says, "Goodness"
DavidW says (to ClubFloyd), "x mug" 		
CF ] Tavern 		
CF | 		
CF | > X MUG 		
CF | 		
CF | The tavern's wooden mugs are designed to look like they hold a lot 		
CF | more ale than they actually do. Because they're so thick, refills are 		
CF | needed much more often than one would expect, thus filling the 		
CF | bartender's pockets rather than your belly. 		
CF | 		
CF | > 		Jacqueline says, "I did not expect talk of assets."
		Lancelot exclaims, "melons!"
DavidW says (to ClubFloyd), "take mug" 		
CF ] Tavern 		
CF | 		
CF | > TAKE MUG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "But I guess everyone is grown up now."
DavidW says (to ClubFloyd), "talk to mary" 		
CF ] Tavern 		
CF | 		
CF | > TALK TO MARY 		
CF | 		
CF | "We're not open yet, honey." She pauses for a moment and looks up at 		
CF | you. "Unless you've got something to get rid of rats." 		
CF | 		
CF | > 		Knight_Otu says, "I am surprised, certainly."
DavidW says (to ClubFloyd), "show trap to mary" 		
CF ] Tavern 		
CF | 		
CF | > SHOW TRAP TO MARY 		
CF | 		
CF | You show her the rat trap and she squeals with delight. "Oh, thank 		
CF | you, stud! You're my hero!" She hands you a key from a pocket in her 		
CF | skirt and points to the back door. "The storeroom's that way. That's 		
CF | where the rats are." 		
CF | 		
CF | > 		
bg disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Tavern 		
CF | 		
CF | > X KEY 		
CF | 		
CF | It's the key to the tavern's storeroom, where all the ale is stored. 		
CF | You vow never to use this great power for evil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Tavern 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the storeroom door. 		
CF | 		
CF | > 		Lancelot says, "any age limit on this game? I kinda thought these games were supposed to be child friendly"
DavidW says (to ClubFloyd), "open door" 		
CF ] Tavern 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the storeroom door. 		
CF | 		
CF | > 		Knight_Otu says, "Right, we won't..."
DavidW says (to ClubFloyd), "w" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > W 		
CF | 		
CF | Tavern Storeroom 		
CF | This is the tavern's storeroom. Shelves line the walls and heavier 		
CF | items are placed on the floor. There's barely room to move. The door 		
CF | back to the tavern is to the east. 		
CF | 		
CF | You can see some barrels of ale and a sack of peanuts here. 		
CF | 		
CF | On the shelves you can see some supplies. 		
CF | 		
CF | > 		Jacqueline says, "Well, so far it's PG-13."
DavidW says (to ClubFloyd), "x barrels" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X BARRELS 		
CF | 		
CF | They're large coopered barrels, each containing more ale than you 		
CF | could drink in a month, though you'd certainly enjoy trying. One of 		
CF | them has been tapped, so that you can pour an ale if you've got a mug 		
CF | to put it in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour ale" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > POUR ALE 		
CF | 		
CF | The ale is empty already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill mug" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > FILL MUG 		
CF | 		
CF | (with the ale) 		
CF | You look around to make sure no one's looking, then turn the tap and 		
CF | fill the mug with ale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sack" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X SACK 		
CF | 		
CF | It's a large sack of peanuts located between the barrels against the 		
CF | rear wall. It looks pretty heavy. There seems to be a lot of rat 		
CF | droppings on the ground around the bottom of the sack. 		
CF | 		
CF | > 		Lancelot says, "pffff ok"
DavidW says (to ClubFloyd), "move sack" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > MOVE SACK 		
CF | 		
CF | The heavy sack is leaning against the wall. You can't push it any 		
CF | further, but you could pull it out from the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull sack" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > PULL SACK 		
CF | 		
CF | You drag the heavy sack out from the wall to reveal a rat hole gnawed 		
CF | at floor level in the wall. You peer into the hole and see a pair of 		
CF | beady eyes looking back at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X EYES 		
CF | 		
CF | Sorry, I don't understand what "eyes" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rat" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X RAT 		
CF | 		
CF | Do you mean the rat hole or the rat trap? 		
CF | 		
CF | > 		Knight_Otu says, "I suppose it's just theft, not fairy tale evil."
DavidW says (to ClubFloyd), "hole" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > HOLE 		
CF | 		
CF | It's a hole in the wall that rats use to come and go as they please. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | The heavy wooden shelves are mounted to the walls. They're much 		
CF | sturdier than your own do-it-yourself handiwork. On the shelves are 		
CF | some supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x supplies" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X SUPPLIES 		
CF | 		
CF | The supplies on the shelves consist of bottles of alcohol in all 		
CF | shapes and sizes, and cleaning supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cheese on trap" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > PUT CHEESE ON TRAP 		
CF | 		
CF | You need one hand to hold the wooden platform, one hand to pry the 		
CF | hammer back and hold it in place, one hand to place the cheese on the 		
CF | trigger plate and one hand to set the holding bar to the trigger 		
CF | plate. You seem to have run out of hands, so you'll need to put the 		
CF | trap on the ground first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trap" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > DROP TRAP 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "put cheese on trap" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > PUT CHEESE ON TRAP 		
CF | 		
CF | You place the mouldy cheese on the rat trap, set the trap and wait. 		
CF | Nothing happens. The rat is obviously not stupid. It's not going to 		
CF | come out of its hole while you're standing around waiting for it. Try 		
CF | coming back later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tavern 		
CF | 		
CF | > E 		
CF | 		
CF | Tavern 		
CF | This is your favourite place in town, if not the world. You've spent 		
CF | many an evening here drinking cheap ale with your buddies and 		
CF | occasionally you come here for a quiet drink with Mother Goose before 		
CF | playing gin rummy. The bar runs parallel to the northern wall with the 		
CF | beer taps and empty tankards beckoning you from the other side of the 		
CF | counter. The storeroom door is to the west and the exit from the 		
CF | tavern is to the east. 		
CF | 		
CF | You can see Simon the bartender, Mary the tavern wench, some tables 		
CF | and a piano here. 		
CF | 		
CF | You hear a loud 'SNAP' from the storeroom. Hey, hey, hey! It sounds 		
CF | like something has triggered the rat trap. Hopefully, it's a rat. 		
CF | You'd better investigate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play piano" 		
CF ] Tavern 		
CF | 		
CF | > PLAY PIANO 		
CF | 		
CF | You sit down and bang away on the piano keys, producing some pretty 		
CF | horrendous noise. Simon yells out, "You sound like an ogre blowing his 		
CF | nose!" You thought you normally sounded much better than that. 		
CF | Admittedly, you normally play the piano after you've had a few drinks. 		
CF | Nah, that can't be it, it must be the bad acoustics when the tavern is 		
CF | empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > W 		
CF | 		
CF | Tavern Storeroom 		
CF | This is the tavern's storeroom. Shelves line the walls and heavier 		
CF | items are placed on the floor. There's barely room to move. The door 		
CF | back to the tavern is to the east. 		
CF | 		
CF | You can see a rat trap (which contains a dead rat), a rat hole, some 		
CF | barrels of ale and a sack of peanuts here. 		
CF | 		
CF | On the shelves you can see some supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trap" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > TAKE TRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a rat trap (which contains a dead rat), a mug of ale, 		
CF | the storeroom key and a warm coat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dead rat" 		
CF ] Tavern Storeroom 		
CF | 		
CF | > X DEAD RAT 		
CF | 		
CF | It's a disgusting looking thing. Its neck was broken when it sprung 		
CF | your rat trap. 		
CF | 		
CF | > 		Knight_Otu says, "Poor rat."
DavidW says (to ClubFloyd), "e" 		
CF ] Tavern 		
CF | 		
CF | > E 		
CF | 		
CF | Tavern 		
CF | This is your favourite place in town, if not the world. You've spent 		
CF | many an evening here drinking cheap ale with your buddies and 		
CF | occasionally you come here for a quiet drink with Mother Goose before 		
CF | playing gin rummy. The bar runs parallel to the northern wall with the 		
CF | beer taps and empty tankards beckoning you from the other side of the 		
CF | counter. The storeroom door is to the west and the exit from the 		
CF | tavern is to the east. 		
CF | 		
CF | You can see Simon the bartender, Mary the tavern wench, some tables 		
CF | and a piano here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show rat to simon" 		
CF ] Tavern 		
CF | 		
CF | > SHOW RAT TO SIMON 		
CF | 		
CF | But you are not holding the dead rat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dead rat" 		
CF ] Tavern 		
CF | 		
CF | > TAKE DEAD RAT 		
CF | 		
CF | You carefully open the spring-loaded hammer on the trap and remove the 		
CF | rat. Yuck. Its skull is split in half and bits of brain are oozing out 		
CF | of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show it to simon" 		
CF ] Tavern 		
CF | 		
CF | > SHOW IT TO SIMON 		
CF | 		
CF | Simon stops what he's doing for a moment. "Did you catch that? Thanks, 		
CF | but please take the filthy thing outside." 		
CF | 		
CF | > 		Lancelot says, "yuck"
DavidW says (to ClubFloyd), "show it to mary" 		
CF ] Town Square 		
CF | 		
CF | > SHOW IT TO MARY 		
CF | 		
CF | "Eeeek! Get that out of here!" Mary's scream wakes Simon out of his 		
CF | reverie and he throws you out of the tavern. Well, that's gratitude 		
CF | for you. 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water and some coins) and 		
CF | some children dancing around the fountain here. 		
CF | 		
CF | "Nineteen, twenty, my stomach's empty." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show rat to children" 		
CF ] Town Square 		
CF | 		
CF | > SHOW RAT TO CHILDREN 		
CF | 		
CF | The children are too engrossed in their silly little dance to notice 		
CF | you and whatever you have to show them. 		
CF | 		
CF | "One, two, buckle my shoe." 		
CF | 		
CF | > 		DavidW says, "well. Now what? Drink more mugs and play the piano>"
		DavidW says, "Or go find Willy"
DavidW says (to ClubFloyd), "exits" 		
CF ] Town Square 		
CF | 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Town Square 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | "Three, four, knock at the door." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Town Square 		
CF | 		
CF | > L 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water and some coins) and 		
CF | some children dancing around the fountain here. 		
CF | 		
CF | "Five, six, pick up sticks." 		
CF | 		
CF | > 		DavidW says, "north or south, I guess."
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Street 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		Lancelot says, "willy would be either N or S"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x building" 		
CF ] Cobblestone Street 		
CF | 		
CF | > X BUILDING 		
CF | 		
CF | It's the blacksmith's shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Cobblestone Street 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | It's Peter the pumpkin eater's house. He's your neighbour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Peter's House 		
CF | 		
CF | > E 		
CF | 		
CF | Peter's House 		
CF | This is your neighbour's house. You haven't been here since his wife 		
CF | went missing and you really shouldn't be here now, as you weren't 		
CF | invited. It's not much different to your own house, except that it's a 		
CF | lot cleaner. The exit is to the west, but there's also a door to the 		
CF | east leading to the vegetable garden. 		
CF | 		
CF | You can see a bed, a cupboard, a pumpkin shell and some gardening 		
CF | tools here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Peter's House 		
CF | 		
CF | > X BED 		
CF | 		
CF | It's a double bed that's much nicer than yours. There is nothing on 		
CF | the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Peter's House 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find a turnip and put it on the bed. 		
CF | 		
CF | > 		Lancelot says, "pfff"
DavidW says (to ClubFloyd), "x cupboard" 		
CF ] Peter's House 		
CF | 		
CF | > X CUPBOARD 		
CF | 		
CF | Peter's cupboard is much better than your home-made cabinet, but you 		
CF | don't care, you're proud of your cabinet. You can't see inside, since 		
CF | the cupboard is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Peter's House 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the cupboard, revealing a bottle of poison. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poison" 		
CF ] Peter's House 		
CF | 		
CF | > X POISON 		
CF | 		
CF | It's a bottle of yellow poison. You can tell it's poison because 		
CF | there's a skull and crossbones on the bottle. You wonder why Peter 		
CF | needed poison, then decide it's better not to know. The bottle is 		
CF | currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shell" 		
CF ] Peter's House 		
CF | 		
CF | > X SHELL 		
CF | 		
CF | It's an extremely large pumpkin shell, probably from the prize-winning 		
CF | pumpkin that Peter entered in the fair a few years ago. It's cut 		
CF | around the top so that you can open it. You can't see inside, since 		
CF | the pumpkin shell is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Peter's House 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | Holy mackerel, it's Peter's wife! She's lifeless and looks to be 		
CF | pickled. You knew that Peter couldn't keep her and she went missing, 		
CF | but you didn't expect to find her in a pumpkin shell, where she's been 		
CF | kept very well. 		
CF | 		
CF | > 		Lancelot says, "huh"
DavidW says (to ClubFloyd), "x wife" 		
CF ] Peter's House 		
CF | 		
CF | > X WIFE 		
CF | 		
CF | It's Peter's wife...or the corpse of Peter's wife! You'd better keep 		
CF | this quiet. If Peter knows that you've discovered his gruesome secret, 		
CF | he may well kill you with his gardening tools and put you in a pumpkin 		
CF | shell. 		
CF | 		
CF | > 		Knight_Otu says, "What,"
DavidW says (to ClubFloyd), "close shell" 		
CF ] Peter's House 		
CF | 		
CF | > CLOSE SHELL 		
CF | 		
CF | You close the pumpkin shell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take turnip" 		
CF ] Peter's House 		
CF | 		
CF | > TAKE TURNIP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "how big is this pumpkin shell"
		DavidW says, "Big."
		Roger says, "gave her the gherkin"
DavidW says (to ClubFloyd), "close cupboard" 		
CF ] Peter's House 		
CF | 		
CF | > CLOSE CUPBOARD 		
CF | 		
CF | You close the cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Peter's House 		
CF | 		
CF | > L 		
CF | 		
CF | Peter's House 		
CF | This is your neighbour's house. You haven't been here since his wife 		
CF | went missing and you really shouldn't be here now, as you weren't 		
CF | invited. It's not much different to your own house, except that it's a 		
CF | lot cleaner. The exit is to the west, but there's also a door to the 		
CF | east leading to the vegetable garden. 		
CF | 		
CF | You can see a bed, a cupboard, a pumpkin shell and some gardening 		
CF | tools here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tools" 		
CF ] Peter's House 		
CF | 		
CF | > X TOOLS 		
CF | 		
CF | Peter has a lot of gardening tools, many of which look pointy or 		
CF | sharp, and would be deadly if wielded by an angry vegetable farmer who 		
CF | discovered an intruder in his house. 		
CF | 		
CF | > 		Jacqueline says, "This game is full of all sorts of unexpectedness. Dang."
		DavidW says, "yeah."
		DavidW asks, "Shall we see who's buried in the garden?"
		Lancelot says, "more bodies"
DavidW says (to ClubFloyd), "e" 		
CF ] Peter's House 		
CF | 		
CF | > E 		
CF | 		
CF | You don't think it'd be a good idea to walk out of your neighbour's 		
CF | house into his garden while he's there. You are intruding, after all. 		
CF | 		
CF | > 		Jacqueline says, "I do like the juxtaposition of the light Mother Goose stuff and the ... other stuff."
DavidW says (to ClubFloyd), "w" 		
CF ] Cobblestone Street 		
CF | 		
CF | > W 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > W 		
CF | 		
CF | Blacksmith's Shop 		
CF | This is the blacksmith's workshop. It's hot in here due to the fire in 		
CF | the furnace at the back of the shop. Everything is dark and grimy and 		
CF | all manner of tools hang on the walls around the shop. There's a door 		
CF | to the west, adjacent to the furnace, and the exit from the shop is to 		
CF | the east. 		
CF | 		
CF | You can see George the blacksmith, an anvil and a pail of water here. 		
CF | 		
CF | > 		Knight_Otu says, "It's.. something else."
		Jacqueline says, "I'm now way more worried about Mother Goose than I was at the start of this game."
		Roger says, "a bit Grimm"
DavidW says (to ClubFloyd), "x george" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > X GEORGE 		
CF | 		
CF | George is a big, burly man with long black hair and whiskers. He's 		
CF | hammering away on his anvil. When he was young, everyone called him 		
CF | Georgie Porgie because he was a bit of a lard bucket. He'd kiss the 		
CF | girls and make them cry, but when the boys came out to play, he'd run 		
CF | away. How things have changed. 		
CF | 		
CF | > 		Lancelot says, "definitely"
		Jacqueline says, "I see what you did there, Roger."
DavidW says (to ClubFloyd), "x anvil" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > X ANVIL 		
CF | 		
CF | It's a big, heavy, black anvil that the blacksmith uses to help forge 		
CF | swords and horse shoes and plough blades and any other iron objects 		
CF | that the townsfolk need. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pail" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > X PAIL 		
CF | 		
CF | The blacksmith uses this to quench objects after hammering them into 		
CF | shape on the anvil. It's the same sort of pail that Jack and Jill took 		
CF | with them when they went up the hill to fetch a pail of water all 		
CF | those years ago. The town doctor was kept busy that day, because Jack 		
CF | fell down and broke his crown and Jill came tumbling after. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask george about mother goose" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > ASK GEORGE ABOUT MOTHER GOOSE 		
CF | 		
CF | "Peter the pumpkin eater was in here earlier. He reckons Mother Goose 		
CF | was kidnapped last night. I didn't believe him, though. Just like I 		
CF | didn't believe that his wife just 'disappeared'." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask george about peter" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > ASK GEORGE ABOUT PETER 		
CF | 		
CF | "Peter, peter pumpkin eater, had a wife and couldn't keep her. Then 		
CF | she 'disappeared'. It all sounds a bit suspicious to me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask george about ogre" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > ASK GEORGE ABOUT OGRE 		
CF | 		
CF | "Ogres? I saw one once when I was deep in the forest lookin' for 		
CF | mushrooms. Horrible ugly thing, it was. If ya wanna know about ogres, 		
CF | old Willy Winkie is your man." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask george about willy" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > ASK GEORGE ABOUT WILLY 		
CF | 		
CF | "The old codger lives on the southern outskirts of town. He's a bit of 		
CF | a recluse, but he sure knows his stuff when it comes to mythical 		
CF | creatures, like trolls and ogres and stuff like that." 		
CF | 		
CF | > 		DavidW says, "I guess we head south, then."
		Lancelot says, "yup"
DavidW says (to ClubFloyd), "e" 		
CF ] Cobblestone Street 		
CF | 		
CF | > E 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stone" 		
CF ] Cobblestone Street 		
CF | 		
CF | > TAKE STONE 		
CF | 		
CF | Sorry, I don't understand what "stone" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cobblestone" 		
CF ] Cobblestone Street 		
CF | 		
CF | > TAKE COBBLESTONE 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | 		
CF | > S 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water and some coins) and 		
CF | some children dancing around the fountain here. 		
CF | 		
CF | "Five, six, pick up sticks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cobblestone Street 		
CF | 		
CF | > S 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF ] Cobblestone Street 		
CF | 		
CF | > X BUILDING 		
CF | 		
CF | It's the general store. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Cobblestone Street 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | It's Mother Goose's house. She's your neighbour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mother Goose's House 		
CF | 		
CF | > E 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a bed, a dresser, a stove, some shelves (on which are some 		
CF | food and some candy) and a rug here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X BED 		
CF | 		
CF | The bed is located against the south wall. It looks very comfortable, 		
CF | certainly more comfortable than yours. There is nothing on the bed. 		
CF | 		
CF | > 		Lancelot says, "ah stuff for the kids"
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Mother Goose's House 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing under the bed. Mother Goose has always been very neat 		
CF | and tidy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X DRESSER 		
CF | 		
CF | Mother Goose's dresser is tucked away in the southeast corner of the 		
CF | room. It's quite large and you always marvel at the amount of clothes 		
CF | she must have stuffed away in that thing. You can't see inside, since 		
CF | the dresser is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dresser" 		
CF ] Mother Goose's House 		
CF | 		
CF | > OPEN DRESSER 		
CF | 		
CF | You open the dresser, revealing some underwear and a vial of perfume. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x underwear" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X UNDERWEAR 		
CF | 		
CF | You were expecting bloomers, but Mother Goose's underwear is 		
CF | surprisingly frilly and feminine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vial" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X VIAL 		
CF | 		
CF | It's a vial of Mother Goose's favourite perfume. She always wears it, 		
CF | so this reminds you of her. The vial is currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open vial" 		
CF ] Mother Goose's House 		
CF | 		
CF | > OPEN VIAL 		
CF | 		
CF | You open the vial and take a whiff. It smells very fragrant, somewhat 		
CF | like rose petals. You close it again, not wanting to spill any. When 		
CF | you want to use it, just PUT PERFUME ON . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take vial" 		
CF ] Mother Goose's House 		
CF | 		
CF | > TAKE VIAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close dresser" 		
CF ] Mother Goose's House 		
CF | 		
CF | > CLOSE DRESSER 		
CF | 		
CF | You close the dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mother Goose's House 		
CF | 		
CF | > L 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a bed, a dresser, a stove, some shelves (on which are some 		
CF | food and some candy) and a rug here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X STOVE 		
CF | 		
CF | The stove is located against the north wall. It looks just like yours, 		
CF | except that it's cleaner. There is nothing on the stove. 		
CF | 		
CF | > 		Lancelot says, "we can perfume the dead rat lol"
DavidW says (to ClubFloyd), "open stove" 		
CF ] Mother Goose's House 		
CF | 		
CF | > OPEN STOVE 		
CF | 		
CF | There's nothing in it, so you close it up again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | The shelves are located on the west wall. You built these shelves for 		
CF | Mother Goose and you're amazed that they haven't come crashing down 		
CF | yet. On the shelves are some food and some candy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | There isn't much food here, as today would have been Mother Goose's 		
CF | shopping day. The food that's left is stuff you don't like anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candy" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X CANDY 		
CF | 		
CF | Mother Goose always has a good supply of candy for the local children. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candy" 		
CF ] Mother Goose's House 		
CF | 		
CF | > TAKE CANDY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mother Goose's House 		
CF | 		
CF | > L 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a bed, a dresser, a stove, some shelves (on which is some 		
CF | food) and a rug here. 		
CF | 		
CF | > 		Jacqueline asks, "I am wondering where that's going to come in handy, yeah. Will we be pretending to be here? Will there be Mother Goose role play??"
DavidW says (to ClubFloyd), "x rug" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X RUG 		
CF | 		
CF | It's a shaggy rug located moved slightly off to the side of the room, 		
CF | revealing a trapdoor. There is nothing on the rug. 		
CF | 		
CF | > 		Lancelot says, "aha secret trapdoors"
DavidW says (to ClubFloyd), "x trapdoor" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X TRAPDOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "I guess little is off the table right now."
DavidW says (to ClubFloyd), "x door" 		
CF ] Mother Goose's House 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Wild. There are *never* trap doors under rugs in IF."
DavidW says (to ClubFloyd), "move rug" 		
CF ] Mother Goose's House 		
CF | 		
CF | > MOVE RUG 		
CF | 		
CF | You move the rug off to the side of the room, revealing a trapdoor. 		
CF | 		
CF | > 		Lancelot says, "lol error in desc"
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Mother Goose's House 		
CF | 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Darknessoose's House 		
CF | 		
CF | > D 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Mother Goose's House 		
CF | 		
CF | > U 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on 		
CF | which is some food) and a rug here. 		
CF | 		
CF | > 		Knight_Otu says, "The quest for a light source is on."
		DavidW says, "okay, we need a lantern, I guess."
DavidW says (to ClubFloyd), "w" 		
CF ] Cobblestone Street 		
CF | 		
CF | > W 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		Lancelot asks, "general store?"
		DavidW says, "I assume we need coins for the store."
		Lancelot says, "sweets for the kids then"
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square 		
CF | 		
CF | > N 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water and some coins) and 		
CF | some children dancing around the fountain here. 		
CF | 		
CF | "One, two, buckle my shoe." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show candy to children" 		
CF ] Town Square 		
CF | 		
CF | > SHOW CANDY TO CHILDREN 		
CF | 		
CF | The children stop dancing for a moment to see if you're going to give 		
CF | them the candy. When you don't, they continue dancing. 		
CF | 		
CF | "Three, four, knock at the door." 		
CF | 		
CF | > 		Jacqueline says, "aha"
DavidW says (to ClubFloyd), "give candy to children" 		
CF ] Town Square 		
CF | 		
CF | > GIVE CANDY TO CHILDREN 		
CF | 		
CF | A little boy grabs the candy from you. "Thanks, mister." He runs off 		
CF | to the north and all the other children run after him, hoping to get a 		
CF | share of the candy. 		
CF | 		
CF | > 		Jacqueline says, "Greedy little things"
DavidW says (to ClubFloyd), "take coins" 		
CF ] Town Square 		
CF | 		
CF | > TAKE COINS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count coins" 		
CF ] Town Square 		
CF | 		
CF | > COUNT COINS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Town Square 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying some coins, a vial of perfume, a turnip, a dead rat, a 		
CF | rat trap, a mug of ale, the storeroom key and a warm coat. 		
CF | 		
CF | > 		Lancelot says, "candy for them monies for us"
		Knight_Otu says, "Greed little us."
DavidW says (to ClubFloyd), "s" 		
CF ] Cobblestone Street 		
CF | 		
CF | > S 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		Knight_Otu says, "*greedy"
DavidW says (to ClubFloyd), "w" 		
CF ] General Store 		
CF | 		
CF | > W 		
CF | 		
CF | General Store 		
CF | The general store has lots of general stuff. Its shelves are well 		
CF | stocked. You never cease to be amazed at the treasures you can unearth 		
CF | in this store. When you've finished browsing, the exit is to the east. 		
CF | 		
CF | You can see Polly the storekeeper and some shelves (on which are some 		
CF | books, some food, some toys, some hardware and an oil lamp) here. 		
CF | 		
CF | "Hello, Jack. Should I put the kettle on?" 		
CF | 		
CF | "No thanks, Mother Goose has been kidnapped and I have to rescue her", 		
CF | you explain. 		
CF | 		
CF | "Oh dear. Tell me about it. I may be able to help." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x polly" 		
CF ] General Store 		
CF | 		
CF | > X POLLY 		
CF | 		
CF | Polly is a very friendly lady who loves to put the kettle on and have 		
CF | a cuppa with her customers. She has blue-rinse in her short, wavy hair 		
CF | and wears spectacles that always seem to be propped on the end of her 		
CF | nose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask polly about mother goose" 		
CF ] General Store 		
CF | 		
CF | > ASK POLLY ABOUT MOTHER GOOSE 		
CF | 		
CF | "Mother Goose is a lovely lady. She lives just across the street and 		
CF | calls in quite regularly to have a cuppa. Are you sure you wouldn't 		
CF | like a cuppa? I can put the kettle on." 		
CF | 		
CF | > 		Lancelot says, "convenient the general story providing all our adventuring needs"
DavidW says (to ClubFloyd), "ask polly about ogre" 		
CF ] General Store 		
CF | 		
CF | > ASK POLLY ABOUT OGRE 		
CF | 		
CF | "There's supposed to be an ogre somewhere deep in the forest. Old 		
CF | Willy Winkie can tell you more about ogres. He's the local authority 		
CF | on such things." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask polly about willy" 		
CF ] General Store 		
CF | 		
CF | > ASK POLLY ABOUT WILLY 		
CF | 		
CF | "Did you know that wee Willy Winkie and I had a fling when we were 		
CF | younger?" She goes all dreamy-eyed. "Ah, they were the days. Willy 		
CF | lost interest in me to study mythological creatures, of all things. 		
CF | We're still friends, though, and he calls in for a cuppa when he needs 		
CF | supplies." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] General Store 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It's a trusty old oil lamp that looks to be in good condition. It has 		
CF | a wick and plenty of oil. It's not currently lit. 		
CF | 		
CF | > 		Jacqueline says, "Willy is Hagrid. Amazing."
DavidW says (to ClubFloyd), "ask polly about willy" 		
CF ] General Store 		
CF | 		
CF | > ASK POLLY ABOUT WILLY 		
CF | 		
CF | "Did you know that wee Willy Winkie and I had a fling when we were 		
CF | younger?" She goes all dreamy-eyed. "Ah, they were the days. Willy 		
CF | lost interest in me to study mythological creatures, of all things. 		
CF | We're still friends, though, and he calls in for a cuppa when he needs 		
CF | supplies." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask polly about lamp" 		
CF ] General Store 		
CF | 		
CF | > ASK POLLY ABOUT LAMP 		
CF | 		
CF | "There's an oil lamp in amongst the hardware somewhere. You can have 		
CF | it for 90 pence." 		
CF | 		
CF | > 		Pinkunz says, "I've always wanted a trapdoor hidden under a rug. Right up there with bookcase door opened by a statue arm lever and human-sized and weight-bearing duct systems with conveniently placed ceiling vents."
DavidW says (to ClubFloyd), "buy lamp" 		
CF ] General Store 		
CF | 		
CF | > BUY LAMP 		
CF | 		
CF | You give Polly the coins you stole from the fountain. "You won't be 		
CF | disappointed, Jack. This is a very fine lamp." She hands you the lamp 		
CF | and waits around to see if you want to buy anything else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] General Store 		
CF | 		
CF | > L 		
CF | 		
CF | General Store 		
CF | The general store has lots of general stuff. Its shelves are well 		
CF | stocked. You never cease to be amazed at the treasures you can unearth 		
CF | in this store. When you've finished browsing, the exit is to the east. 		
CF | 		
CF | You can see Polly the storekeeper and some shelves (on which are some 		
CF | books, some food, some toys and some hardware) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] General Store 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | The books look like they're all children's books and Mother Goose's 		
CF | nursery rhymes. You can't learn anything about things like ogres and 		
CF | trolls in those. Maybe you should ask Polly about them. 		
CF | 		
CF | > 		Lancelot says, "I create a trapdoor last week but it was a major pain in the backside TBH"
DavidW says (to ClubFloyd), "x food" 		
CF ] General Store 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | There's a wide range of fresh fruit and vegetables, some packaged 		
CF | foods and necessities like sugar, salt and flour. 		
CF | 		
CF | > 		Knight_Otu says, "Trapdoors require so much pre-planning though."
DavidW says (to ClubFloyd), "x toys" 		
CF ] General Store 		
CF | 		
CF | > X TOYS 		
CF | 		
CF | The toys remind you of your childhood. There are wooden soldiers, pop 		
CF | guns and sling shots for the boys; dolls, skipping ropes and tea sets 		
CF | for the girls; bats, balls and spinning tops for both. 		
CF | 		
CF | > 		Pinkunz says, "Cool factor outweighs the PITA factor, imo."
		Knight_Otu says, "You can't just plop one into an existing house easily."
DavidW says (to ClubFloyd), "x shelves" 		
CF ] General Store 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | You peruse the shelves to see if there's anything to help you on your 		
CF | quest. On the shelves are some books, some food, some toys and some 		
CF | hardware. 		
CF | 		
CF | > 		Lancelot says, "oh definitely esp the one I created... coming to you Real Soon Now"
		DavidW says, "I think we should find Willy before Cellar spelunking."
DavidW says (to ClubFloyd), "e" 		
CF ] Cobblestone Street 		
CF | 		
CF | > E 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > S 		
CF | 		
CF | Outside Willy Winkie's House 		
CF | You're outside old Willy Winkie's house. It's a quaint cottage, 		
CF | somewhat like a log cabin. There's a white picket fence surrounding 		
CF | the house with an opening to the west that allows you to enter his 		
CF | well-kept yard. The dirt road continues to the north and south with 		
CF | long grass at the edges of the road. 		
CF | 		
CF | > 		Lancelot says, "indeed lets get the info first"
DavidW says (to ClubFloyd), "x fence" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > X FENCE 		
CF | 		
CF | It's a white picket fence that's very common around country homes in 		
CF | these parts. This one could do with a fresh coat of paint, though. 		
CF | There's an opening in the fence that allows you to enter Willy 		
CF | Winkie's front yard to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | For an eccentric old hermit, Willy Winkie sure keeps his house in good 		
CF | order. It's much nicer than the assortment of one-room peasant-like 		
CF | houses back in the town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > W 		
CF | 		
CF | Front of Willy Winkie's House 		
CF | You're standing at the front door on the porch outside old Willy 		
CF | Winkie's house. His quaint cottage is surrounded by a white picket 		
CF | fence enclosing a well-kept yard. The front porch itself looks quite 		
CF | welcoming. The front door to the house is to the west side and the 		
CF | dirt road is back to the east. 		
CF | 		
CF | You can see a welcome mat and a rocking chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mat" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > X MAT 		
CF | 		
CF | It's a well-worn straw mat with an inscription on it. The inscription 		
CF | is faint, from where people have been wiping their feet, but it's 		
CF | still legible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read inscription" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > READ INSCRIPTION 		
CF | 		
CF | The inscription reads, 'No Salesmen'. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x chair" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | The front porch is adorned with the obligatory rocking chair. Old 		
CF | Willy Winkie spared no expense with this chair. It's a fine example of 		
CF | how far rocking chair technology has advanced in recent years, as it 		
CF | can rock both forwards AND backwards. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "wipe feet" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > WIPE FEET 		
CF | 		
CF | Sorry, I don't understand what "feet" means. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose it's more welcoming than "Go Away.""
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door and hear a few muffled mumbles followed by 		
CF | steady snoring. It sounds like old Willy Winkie is asleep...again. 		
CF | You'll have to find something louder to wake him up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You jiggle the handle and find that it's locked. You can hear snoring 		
CF | from inside the house. Old Willy Winkie must be asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under mat" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > LOOK UNDER MAT 		
CF | 		
CF | You look under the mat to reveal a very nice porch. Old Willy Winkie 		
CF | isn't silly enough to leave a key under there, as that's the first 		
CF | place anyone would look. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You sit down in the rocking chair and gently rock backwards and 		
CF | forwards. It's very relaxing. You must get one of these, but this 		
CF | isn't helping you find Mother Goose, so you get back on your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under porch" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > LOOK UNDER PORCH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x porch" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > X PORCH 		
CF | 		
CF | The front porch looks very welcoming. It has a rocking chair and a 		
CF | welcome mat at the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The front door is rather thick, so it's good at keeping noise out of 		
CF | the house, but as old Willy Winkie is getting quite deaf in his old 		
CF | age, it also means that he can't hear anyone knocking on the door. The 		
CF | door is currently closed, so you'll have to knock loudly to get Willy 		
CF | to hear you. Fortunately, you're an accomplished knocker. 		
CF | 		
CF | > 		Lancelot asks, "knock louder?"
DavidW says (to ClubFloyd), "knock loudly" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > KNOCK LOUDLY 		
CF | 		
CF | Sorry, I don't understand what "loudly" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock louder" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > KNOCK LOUDER 		
CF | 		
CF | Sorry, I don't understand what "louder" means. 		
CF | 		
CF | > 		Lancelot says, "ah well"
DavidW says (to ClubFloyd), "knock door" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > KNOCK DOOR 		
CF | 		
CF | You knock on the door and hear a few muffled mumbles followed by 		
CF | steady snoring. It sounds like old Willy Winkie is asleep...again. 		
CF | You'll have to find something louder to wake him up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying an oil lamp, a vial of perfume, a turnip, a dead rat, 		
CF | a rat trap, a mug of ale, the storeroom key and a warm coat. 		
CF | 		
CF | > 		Roger says, "can we kick door"
DavidW says (to ClubFloyd), "kick door" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > KICK DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "no"
Jacqueline says (to ClubFloyd), "scream" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Knight_Otu says, "I don't suppose yelling would do the trick."
		Lancelot asks, "hit door?"
		DavidW says, "I think we need another tool."
		Roger says, "did we look under the mat? That's mandatory, I think"
		Knight_Otu says, "We need something else, yes."
		DavidW says (to Roger), "yes we tried that"
		Lancelot asks, "any window?"
DavidW says (to ClubFloyd), "x window" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "ok"
		Roger says, "maybe a horn or a swarm of children"
DavidW says (to ClubFloyd), "nw" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > NW 		
CF | 		
CF | There are no diagonal directions in this game. 		
CF | 		
CF | > 		DavidW says, "We may be Jack Horner, but we don't have any horns, yet."
		DavidW says, "Maybe we can get a goat to curse us with some."
		DavidW says, "Let's check out Goose's basement. She could have a hurdy-gurdy or tuba or something."
		Pinkunz says, "Points for implementing scream in relation to being near the door and receiving no response."
		DavidW says, "Failing that, we can explore more."
		Knight_Otu says, "I am kind of afraid what we may find."
DavidW says (to ClubFloyd), "e" 		
CF ] Outside Willy Winkie's Housee 		
CF | 		
CF | > E 		
CF | 		
CF | Outside Willy Winkie's House 		
CF | You're outside old Willy Winkie's house. It's a quaint cottage, 		
CF | somewhat like a log cabin. There's a white picket fence surrounding 		
CF | the house with an opening to the west that allows you to enter his 		
CF | well-kept yard. The dirt road continues to the north and south with 		
CF | long grass at the edges of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Street 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mother Goose's House 		
CF | 		
CF | > E 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on 		
CF | which is some food) and a rug here. 		
CF | 		
CF | > 		Lancelot asks, "grass?"
		Lancelot says, "oh nvm"
DavidW says (to ClubFloyd), "w" 		
CF ] Cobblestone Street 		
CF | 		
CF | > W 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Cobblestone Street 		
CF | 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Where was the grass?>"
		Lancelot says, "oh saw that outside willys house nvm"
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Willy Winkie's Housee 		
CF | 		
CF | > S 		
CF | 		
CF | Outside Willy Winkie's House 		
CF | You're outside old Willy Winkie's house. It's a quaint cottage, 		
CF | somewhat like a log cabin. There's a white picket fence surrounding 		
CF | the house with an opening to the west that allows you to enter his 		
CF | well-kept yard. The dirt road continues to the north and south with 		
CF | long grass at the edges of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > X GRASS 		
CF | 		
CF | Long grass grows along the side of the dirt road. The children often 		
CF | hide in it when they don't want to come home for supper. 		
CF | 		
CF | > 		Lancelot says, "I thought it was maybe hiding something"
DavidW says (to ClubFloyd), "search grass" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > SEARCH GRASS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Lancelot says, "ah well"
		DavidW says, "it was a good thought"
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Street 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mother Goose's House 		
CF | 		
CF | > E 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on 		
CF | which is some food) and a rug here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Mother Goose's House's House 		
CF | 		
CF | > LIGHT LAMP 		
CF | 		
CF | You'll have to tell me what to light it with. 		
CF | 		
CF | > 		DavidW asks, "oops. Blacksmith's?"
		Jacqueline says, "Maybe"
		Knight_Otu says, "Possibly."
		Lancelot asks, "we need flint and steel or sth?"
		DavidW says, "I don't have flint or steel."
DavidW says (to ClubFloyd), "w" 		
CF ] Cobblestone Street 		
CF | 		
CF | > W 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square 		
CF | 		
CF | > N 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Street 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > W 		
CF | 		
CF | Blacksmith's Shop 		
CF | This is the blacksmith's workshop. It's hot in here due to the fire in 		
CF | the furnace at the back of the shop. Everything is dark and grimy and 		
CF | all manner of tools hang on the walls around the shop. There's a door 		
CF | to the west, adjacent to the furnace, and the exit from the shop is to 		
CF | the east. 		
CF | 		
CF | You can see George the blacksmith, an anvil and a pail of water here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furnace" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > X FURNACE 		
CF | 		
CF | The fire in the furnace is extremely hot. It's ideal for heating metal 		
CF | prior to hammering into shape on the anvil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp with furnace" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > LIGHT LAMP WITH FURNACE 		
CF | 		
CF | You can't light it with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show lamp to george" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > SHOW LAMP TO GEORGE 		
CF | 		
CF | George the blacksmith doesn't seem interested. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > W 		
CF | 		
CF | "Oi! Where d'ya think you're goin? That's out o' bounds. I tell ya 		
CF | what. It's hot in 'ere. If ya get me an ale, I'll let ya go 		
CF | explorin'." 		
CF | 		
CF | > 		Lancelot says, "argh"
DavidW says (to ClubFloyd), "give mug to george" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > GIVE MUG TO GEORGE 		
CF | 		
CF | The blacksmith takes the mug of ale and drinks it down in a couple of 		
CF | gulps. He hands you back the empty mug and wipes his mouth with his 		
CF | sweaty palm. "Thanks, Jack. I needed that. Help yourself to whatever 		
CF | you want." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > W 		
CF | 		
CF | You can't, since the back door is closed. 		
CF | 		
CF | > 		Lancelot says, "okay thgen"
DavidW says (to ClubFloyd), "open door" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the back door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > W 		
CF | 		
CF | Blacksmith's Storeroom 		
CF | This is the blacksmith's storeroom. It's a tangled mess of odd-shaped 		
CF | bits of iron, broken tools awaiting repair and partly finished 		
CF | projects. You can use the back door to the east to return to the 		
CF | workshop. In fact, you haven't got much choice, as there are no other 		
CF | exits. 		
CF | 		
CF | You can see a trash box (which contains some scrap metal) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > X BOX 		
CF | 		
CF | The only interesting item in the storeroom is this trash box. And yet, 		
CF | there is nothing the least bit interesting about it. The trash box 		
CF | contains some scrap metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scrap" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > X SCRAP 		
CF | 		
CF | It's just a pile of scrap metal. You could try searching it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You carefully pick through the assortment of twisted, snapped, 		
CF | sheared, dented and otherwise broken scraps of metal. Well, I'll be 		
CF | blowed. You find a dented horn at the bottom of the scrap. 		
CF | 		
CF | > 		Lancelot says, "aha"
DavidW says (to ClubFloyd), "take horn" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > TAKE HORN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search scrap" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > SEARCH SCRAP 		
CF | 		
CF | You carefully pick through the assortment of twisted, snapped, 		
CF | sheared, dented and otherwise broken scraps of metal, but don't find 		
CF | anything else of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horn" 		
CF ] Blacksmith's Storeroom 		
CF | 		
CF | > X HORN 		
CF | 		
CF | You recognise this horn. It used to belong to Little Boy Blue. He used 		
CF | to go off and sleep under a haystack when he was meant to be looking 		
CF | after the sheep and cattle. The horn is now a little dented, but it 		
CF | can still produce a nice, loud honk. 		
CF | 		
CF | > 		Knight_Otu says, "Well, there's our loudness."
		DavidW says, "I guess we all know what to do next."
DavidW says (to ClubFloyd), "e" 		
CF ] Blacksmith's Shoperoom 		
CF | 		
CF | > E 		
CF | 		
CF | Blacksmith's Shop 		
CF | This is the blacksmith's workshop. It's hot in here due to the fire in 		
CF | the furnace at the back of the shop. Everything is dark and grimy and 		
CF | all manner of tools hang on the walls around the shop. There's a door 		
CF | to the west, adjacent to the furnace, and the exit from the shop is to 		
CF | the east. 		
CF | 		
CF | You can see George the blacksmith, an anvil and a pail of water here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cobblestone Street 		
CF | 		
CF | > E 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		Knight_Otu asks, "Toot our own horn?"
DavidW says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | 		
CF | > S 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water) here. 		
CF | 		
CF | > 		Lancelot says, "tootle the horn no doubt"
DavidW says (to ClubFloyd), "s" 		
CF ] Cobblestone Streetroom 		
CF | 		
CF | > S 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > S 		
CF | 		
CF | Outside Willy Winkie's House 		
CF | You're outside old Willy Winkie's house. It's a quaint cottage, 		
CF | somewhat like a log cabin. There's a white picket fence surrounding 		
CF | the house with an opening to the west that allows you to enter his 		
CF | well-kept yard. The dirt road continues to the north and south with 		
CF | long grass at the edges of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > W 		
CF | 		
CF | Front of Willy Winkie's House 		
CF | You're standing at the front door on the porch outside old Willy 		
CF | Winkie's house. His quaint cottage is surrounded by a white picket 		
CF | fence enclosing a well-kept yard. The front porch itself looks quite 		
CF | welcoming. The front door to the house is to the west side and the 		
CF | dirt road is back to the east. 		
CF | 		
CF | You can see a welcome mat and a rocking chair here. 		
CF | 		
CF | > 		Pinkunz says, "toot toot"
DavidW says (to ClubFloyd), "toot horn" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > TOOT HORN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze horn" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > SQUEEZE HORN 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "aAw."
DavidW says (to ClubFloyd), "play horn" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > PLAY HORN 		
CF | 		
CF | You play a piano, but you blow a horn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow horn" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > BLOW HORN 		
CF | 		
CF | You purse your lips and blow as hard as you can. The horn produces a 		
CF | loud, horrid sound that would wake the dead. You hear a startled yelp 		
CF | from inside the house, followed by some swearing and cursing and 		
CF | footsteps approaching the door. The latch unlocks and the door opens. 		
CF | It's old Willy Winkie. "Oh, Jack my boy. Come in. I thought you were 		
CF | an encyclopedia salesman and I was getting ready to give you a blast." 		
CF | 		
CF | > 		Lancelot says, "well caught"
DavidW says (to ClubFloyd), "w" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > W 		
CF | 		
CF | Inside Willy Winkie's House 		
CF | It smells like old people in here. There's a wide assortment of 		
CF | furniture in the one-room house and all of it seems to be covered in 		
CF | books. You marvel at how the old man is able to move around or find a 		
CF | clear space on the floor to put anything. The door to the east leads 		
CF | outside. 		
CF | 		
CF | You can see a fireplace, a stove, a table (on which are some books and 		
CF | some candles), a bed (on which are some books), some bookcases (on 		
CF | which are some books and some knick-knacks) and an armchair (on which 		
CF | is Willy Winkie) here. 		
CF | 		
CF | Willy sits in his armchair. "Take a seat Jack. How have you been?" You 		
CF | look around and can't see anywhere to sit, so you decide to stand. 		
CF | 		
CF | > 		Pinkunz says, "I suppose toot isn't the standard verb here, to be fair."
		DavidW says, "true"
DavidW says (to ClubFloyd), "x willy" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X WILLY 		
CF | 		
CF | When Willy was a nipper, he was known as Wee Willy Winkie. He was 		
CF | famous for running through the town, upstairs and downstairs, in his 		
CF | night gown, and keeping everyone awake, whereas old Willy Winkie is an 		
CF | eccentric man who keeps to himself and is well known for his knowledge 		
CF | of mythical creatures. He has long, wispy grey hair that's thinning on 		
CF | top. 		
CF | 		
CF | > 		Lancelot says, "true that but blow isnt either I think"
		Knight_Otu says, "But, but."
		Lancelot says, "he's got candles..."
		DavidW says, "Blow *used* to be standard."
		Lancelot says, "ah ok"
		DavidW says, "I was demoted like it was Pluto."
		DavidW says, "er It was demoted"
		Jacqueline says, "heh"
		DavidW says, "yes I noticed the candles. I'll get there."
		Knight_Otu asks, "So is it a dwarf verb now?"
DavidW says (to ClubFloyd), "ask Willy about mother goose" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT MOTHER GOOSE 		
CF | 		
CF | You tell him about Mother Goose being kidnapped and he snaps to 		
CF | attention. "Mother Goose? Kidnapped? I'll bet it was that ogre!" 		
CF | 		
CF | > 		Jacqueline says (to KO), "haha"
DavidW says (to ClubFloyd), "ask willy about ogre" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT OGRE 		
CF | 		
CF | The old man smiles. "I knew someone would come by to ask about that 		
CF | ogre last night." You give him a quizzical look. "Yes, yes, I know 		
CF | there was an ogre in town. You can't mistake that smell of theirs, and 		
CF | it lingers long after they're gone." You tell old Willy Winkie about 		
CF | Mother Goose. He frowns. 		
CF | 		
CF | "Took the old lady, eh? That's too bad. She must have smelled real 		
CF | nice. Ogres hunt by smell, you know. They also hate water and avoid it 		
CF | at all costs. It's probably why they smell so bad. I have something 		
CF | here that may help you." 		
CF | 		
CF | Old Willy Winkie rummages through the various knick-knacks on the 		
CF | bookshelves and hands you a small flask. "The scent in this flask will 		
CF | mask your smell. Use it wisely." 		
CF | 		
CF | > 		Jacqueline says, "Aha"
		Lancelot says, "a nd we need water"
		Jacqueline says, "So the perfume is bait."
DavidW says (to ClubFloyd), "x flask" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X FLASK 		
CF | 		
CF | It's the flask of scentless potion that old Willy Winkie gave you. It 		
CF | should mask any human smell. It's currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about peter" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT PETER 		
CF | 		
CF | "I don't really know Peter the pumpkin eater very well. Doesn't he 		
CF | live next door to you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about george" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT GEORGE 		
CF | 		
CF | "Georgie Porgie is the blacksmith. As far as I know, he's the only one 		
CF | in town who's seen an ogre." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about mary" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT MARY 		
CF | 		
CF | "Watch that one lad. She's nice enough, but she can be a bit 		
CF | contrary." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about simon" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT SIMON 		
CF | 		
CF | "Simple Simon runs the tavern, but wouldn't you rather know about 		
CF | mythical creatures?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about bo" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT BO 		
CF | 		
CF | "Little Bo Peep has lost her sheep. What else is new?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about mermaid" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT MERMAID 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about unicorn" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT UNICORN 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about mythical creatures" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT MYTHICAL CREATURES 		
CF | 		
CF | "Ancient creatures come in all shapes and sizes. Some are fictitious", 		
CF | he lowers his voice and looks deadly serious, "but some are real! 		
CF | Trolls and ogres, for example." 		
CF | 		
CF | > 		Knight_Otu says, "I suppose the one other mythical... trolls, indeed."
DavidW says (to ClubFloyd), "ask willy about troll" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT TROLL 		
CF | 		
CF | "Ah, trolls! Mighty interesting creatures. Did you know that trolls 		
CF | are magically bound to the bridge they guard? They can't venture far 		
CF | from their bridge, so they rely on tolls. They're strong, too. They're 		
CF | also dumb, but not as dumb as ogres. You can actually talk to a troll, 		
CF | but don't forget that they ultimately want to eat you. They prefer 		
CF | rodents. Absolutely love 'em. But, when you're bound to a bridge, you 		
CF | take whatever you can get, I suppose." 		
CF | 		
CF | > 		Lancelot says, "okay got the rodent check"
DavidW says (to ClubFloyd), "x candle" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X CANDLE 		
CF | 		
CF | These are rather nice aromatic candles. They remind you of Mother 		
CF | Goose's nursery rhyme: 		
CF | 'Little Nanny Etticoat, 		
CF | In a white petticoat, 		
CF | And a red nose, 		
CF | The longer she stands, 		
CF | The shorter she grows.' 		
CF | 		
CF | The candles aren't lit. 		
CF | 		
CF | > 		Roger says, "giants? There's always a giant. And maybe spiders."
DavidW says (to ClubFloyd), "ask willy about candle" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT CANDLE 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > TAKE CANDLE 		
CF | 		
CF | I know it's daytime, but Willy Winkie's house isn't very well lit and 		
CF | you can't leave him in the dark. If you need a light source, you'll 		
CF | have to look elsewhere. 		
CF | 		
CF | > 		Lancelot says, "hey this isnt harry potter"
		Lancelot says, "aww"
DavidW says (to ClubFloyd), "ask willy about giant" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT GIANT 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about spider" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT SPIDER 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > L 		
CF | 		
CF | Inside Willy Winkie's House 		
CF | It smells like old people in here. There's a wide assortment of 		
CF | furniture in the one-room house and all of it seems to be covered in 		
CF | books. You marvel at how the old man is able to move around or find a 		
CF | clear space on the floor to put anything. The door to the east leads 		
CF | outside. 		
CF | 		
CF | You can see a fireplace, a stove, a table (on which are some books and 		
CF | some candles), a bed (on which are some books), some bookcases (on 		
CF | which are some books and some knick-knacks) and an armchair (on which 		
CF | is Willy Winkie) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X FIREPLACE 		
CF | 		
CF | Embers glow in the fireplace along the western wall. This provides a 		
CF | small amount of heat, not that it's really needed on a fine sunny day 		
CF | like today. 		
CF | 		
CF | > 		Knight_Otu says, "I'd love if more creatures were implemented to ask about."
		Pinkunz says, "Gonna give us a complex with that stupid questions line, lol."
DavidW says (to ClubFloyd), "light lamp with ember" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > LIGHT LAMP WITH EMBER 		
CF | 		
CF | Sorry, I don't understand what "ember" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp with fireplace" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > LIGHT LAMP WITH FIREPLACE 		
CF | 		
CF | You can't light it with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > L 		
CF | 		
CF | Inside Willy Winkie's House 		
CF | It smells like old people in here. There's a wide assortment of 		
CF | furniture in the one-room house and all of it seems to be covered in 		
CF | books. You marvel at how the old man is able to move around or find a 		
CF | clear space on the floor to put anything. The door to the east leads 		
CF | outside. 		
CF | 		
CF | You can see a fireplace, a stove, a table (on which are some books and 		
CF | some candles), a bed (on which are some books), some bookcases (on 		
CF | which are some books and some knick-knacks) and an armchair (on which 		
CF | is Willy Winkie) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | There are lots of books scattered about. Most of them appear to be 		
CF | about the ancient mythology of various civilisations. 		
CF | 		
CF | > 		Lancelot says, "what about those knick knacks"
DavidW says (to ClubFloyd), "x knick-knacks" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X KNICK-KNACKS 		
CF | 		
CF | Apart from books, the bookcases also hold a number of knick-knacks, 		
CF | doo-dads and thingamajigs with mystic symbols that seem to be related 		
CF | to ancient mythology. 		
CF | 		
CF | > 		Lancelot says, "pfff"
		Pinkunz says, "I was expecting a dog and a bone wrt knick knacks."
		DavidW says, "or a mything lynx"
		Pinkunz says, "That works too."
		Jacqueline says (to Pinkuz), "Oh yeah, the paddywhack thing."
DavidW says (to ClubFloyd), "ask willy about rocking chair" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT ROCKING CHAIR 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about polly" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT POLLY 		
CF | 		
CF | "Polly and I are old friends. She makes a pretty good cup of tea." 		
CF | 		
CF | > 		Lancelot asks, "Pinkuz?"
		Jacqueline says, "C'mon, PC, have more self confidence."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "ask willy about pinkunz" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT PINKUNZ 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		Lancelot says, "rofl"
		Jacqueline says (to Lancelot), "Sorry, type of Pinkunz"
		Jacqueline says, "I'm on a treadmill. It's amazing I can type at all."
DavidW says (to ClubFloyd), "ask willy about me" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT ME 		
CF | 		
CF | "Little Jack Horner sat in the corner eating a Christmas pie, he put 		
CF | in his thumb and pulled out a plum and said, 'What a good boy am I?' 		
CF | What were you thinking Jack? Why couldn't you just eat your curds and 		
CF | whey like Little Miss Muffet?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about muffet" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY ABOUT MUFFET 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a flask of scentless potion, a horn, an empty mug, an 		
CF | oil lamp, a vial of perfume, a turnip, a dead rat, a rat trap, the 		
CF | storeroom key and a warm coat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x turnip" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X TURNIP 		
CF | 		
CF | It's a root vegetable that looks somewhat like a white ball with a 		
CF | rat's tail. 		
CF | 		
CF | > 		Pinkunz says, "Would have been an amusing easter egg, lol."
		DavidW asks, "wait, will we make a pretend turnip?"
		DavidW says, "er pretend rat>"
		Jacqueline says, "huh"
		Lancelot says, "thats interesting if that would wpork lol"
		DavidW asks, "And should we put poison on a rat or turnip?"
		Jacqueline says, "If this is one of those Looney Tunes put lipstick on a turnip to make a rat think it's a lady rat..."
		Pinkunz asks, "Didn't we see a turnip elsewhere?"
		Jacqueline says, "Yes."
		DavidW says, "This is that turnip."
		Jacqueline says, "It's easy to confuse one turnip with another. Thank you for that clarification."
		Pinkunz says, "Ope, missed the inventory check."
		DavidW says, "We found it under Peter the wife embalmer's bed."
		Jacqueline says, "hahahewwwwwww"
		Jacqueline says, "But yes."
		Jacqueline says, "Inexplicably."
		Knight_Otu says, "I think the turnip is more explicable in Peter the Pumpkkin eater's house than his dead wive."
		Pinkunz says, "Guess there are no missing persons investigations in this world, what with wifey barely hidden."
		Jacqueline says, "Dead wife in a pumpkin shell. Don't forget that bit."
		Knight_Otu says, "True."
		Lancelot says, "yeah details are important looks like"
		DavidW says, "For all we know, the ogre didn't kidnap Mother Goose; they could be having a secret affair because we wouldn't understand their twue wuv."
		Jacqueline blinks.
		Jacqueline says, "This game is making *us* weird."
		Lancelot says, "maybe they eloped"
		DavidW says, "Wait until we find her sex dungeon."
		Lancelot says, "argh"
		Pinkunz says, "It's certainly more maturely themed than I initially expected."
		Jacqueline ponders the adult warning tag.
		Knight_Otu asks, "Is it making us weird, or raising our awareness of our weirdness?"
		Jacqueline says (to pinkunz), "Same, though until David said 'sex dundeon' I wasn't considering a warning on this transcript."
		Lancelot says, "please stop and continue the game I am having trouble to keep a straight face now"
		Jacqueline says, "Dungeon, even."
		Knight_Otu says, "I guess if the game doesn't need the tag, our discussions need it."
		DavidW says, "regardless, we still don't have a light source. We can continue south down the road or north."
		Lancelot says, "lets try S first then"
		Knight_Otu says, "Yeah."
		Lancelot asks, "but maybe we should get the pail?"
		Pinkunz says, "If the dungeon turns out, probably a good thing the game isn't illustrated."
		DavidW says, "George's pail?>"
		DavidW says, "I don't think he'll let us just take it."
DavidW says (to ClubFloyd), "e" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > E 		
CF | 		
CF | Front of Willy Winkie's House 		
CF | You're standing at the front door on the porch outside old Willy 		
CF | Winkie's house. His quaint cottage is surrounded by a white picket 		
CF | fence enclosing a well-kept yard. The front porch itself looks quite 		
CF | welcoming. The front door to the house is to the west side and the 		
CF | dirt road is back to the east. 		
CF | 		
CF | You can see a welcome mat and a rocking chair here. 		
CF | 		
CF | > 		Lancelot says, "well"
DavidW says (to ClubFloyd), "e" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > E 		
CF | 		
CF | Outside Willy Winkie's House 		
CF | You're outside old Willy Winkie's house. It's a quaint cottage, 		
CF | somewhat like a log cabin. There's a white picket fence surrounding 		
CF | the house with an opening to the west that allows you to enter his 		
CF | well-kept yard. The dirt road continues to the north and south with 		
CF | long grass at the edges of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > S 		
CF | 		
CF | It's a long way to the next town, too far to go without a horse. There 		
CF | are no recent tracks, so Mother Goose probably wasn't taken that way. 		
CF | You suspect that she'll be found in the forest to the north. 		
CF | 		
CF | > 		Lancelot says, "ah"
		Knight_Otu says, "Okay."
		Lancelot says, "pretty tight map so far"
DavidW says (to ClubFloyd), "w" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > W 		
CF | 		
CF | Front of Willy Winkie's House 		
CF | You're standing at the front door on the porch outside old Willy 		
CF | Winkie's house. His quaint cottage is surrounded by a white picket 		
CF | fence enclosing a well-kept yard. The front porch itself looks quite 		
CF | welcoming. The front door to the house is to the west side and the 		
CF | dirt road is back to the east. 		
CF | 		
CF | You can see a welcome mat and a rocking chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > W 		
CF | 		
CF | Inside Willy Winkie's House 		
CF | It smells like old people in here. There's a wide assortment of 		
CF | furniture in the one-room house and all of it seems to be covered in 		
CF | books. You marvel at how the old man is able to move around or find a 		
CF | clear space on the floor to put anything. The door to the east leads 		
CF | outside. 		
CF | 		
CF | You can see a fireplace, a stove, a table (on which are some books and 		
CF | some candles), a bed (on which are some books), some bookcases (on 		
CF | which are some books and some knick-knacks) and an armchair (on which 		
CF | is Willy Winkie) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show lamp to willy" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > SHOW LAMP TO WILLY 		
CF | 		
CF | Willy Winkie doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy for candle" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > ASK WILLY FOR CANDLE 		
CF | 		
CF | You open your mouth to ask old Willy Winkie a question, but change 		
CF | your mind, thinking your question sounds too stupid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > X FURNITURE 		
CF | 		
CF | Old Willy Winkie's house is very cluttered with furniture and books. 		
CF | It's hard to find the furniture with all the books. 		
CF | 		
CF | > 		Lancelot says, "oof"
DavidW says (to ClubFloyd), "read books" 		
CF ] Inside Willy Winkie's House 		
CF | 		
CF | > READ BOOKS 		
CF | 		
CF | You don't have time to read books, and most of them are over your 		
CF | head, anyway. You can barely understand the titles let alone the 		
CF | contents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front of Willy Winkie's House 		
CF | 		
CF | > E 		
CF | 		
CF | Front of Willy Winkie's House 		
CF | You're standing at the front door on the porch outside old Willy 		
CF | Winkie's house. His quaint cottage is surrounded by a white picket 		
CF | fence enclosing a well-kept yard. The front porch itself looks quite 		
CF | welcoming. The front door to the house is to the west side and the 		
CF | dirt road is back to the east. 		
CF | 		
CF | You can see a welcome mat and a rocking chair here. 		
CF | 		
CF | > 		Jacqueline says, "Our candle princess is in another castle, I guess."
DavidW says (to ClubFloyd), "e" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > E 		
CF | 		
CF | Outside Willy Winkie's House 		
CF | You're outside old Willy Winkie's house. It's a quaint cottage, 		
CF | somewhat like a log cabin. There's a white picket fence surrounding 		
CF | the house with an opening to the west that allows you to enter his 		
CF | well-kept yard. The dirt road continues to the north and south with 		
CF | long grass at the edges of the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take picket" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > TAKE PICKET 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break fence" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > BREAK FENCE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig grass" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > DIG GRASS 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smoke grass" 		
CF ] Outside Willy Winkie's House 		
CF | 		
CF | > SMOKE GRASS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Streetie's House 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Pinkunz says, "Gotta start somewhere, Jack. If you never read anything challenging, you'll never grow."
DavidW says (to ClubFloyd), "x trees" 		
CF ] Cobblestone Streetie's House 		
CF | 		
CF | > X TREES 		
CF | 		
CF | They are mainly alder, beech and oak with a scattering of hawthorn, 		
CF | ash and silver birch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Cobblestone Streetie's House 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | None of the trees here are suitable for climbing. 		
CF | 		
CF | > 		Jacqueline chuckles at Pinkunz.
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square Streetie's House 		
CF | 		
CF | > N 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Town Square Streetie's House 		
CF | 		
CF | > NE 		
CF | 		
CF | There are no diagonal directions in this game. 		
CF | 		
CF | > 		Jacqueline says, "That's nice."
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Streetie's House 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foreststone Streetie's House 		
CF | 		
CF | > N 		
CF | 		
CF | Forest 		
CF | Trees extend in all directions and birds can be heard chirping nearby. 		
CF | Dead leaves cover the forest floor and hide the path that leads deeper 		
CF | into the forest to the north. The dirt path to the south leads back 		
CF | towards the town. A large oak tree on the east side of the path is 		
CF | known to be a favourite climbing tree of the town's children. 		
CF | 		
CF | You can see a old oak tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Foreststone Streetie's House 		
CF | 		
CF | > X TREE 		
CF | 		
CF | It's an old oak tree that looks slightly worn from the frequent visits 		
CF | of children climbing amongst its branches. Although it looks 		
CF | climbable, you're not sure that it can hold someone of your weight. 		
CF | 		
CF | > 		Lancelot says, "ah hiding places"
DavidW says (to ClubFloyd), "search tree" 		
CF ] Foreststone Streetie's House 		
CF | 		
CF | > SEARCH TREE 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Pinkunz asks, "Anyone expect that the pail and the well water are likely linked at some point?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "esp since one of our foes doesn't like water" 		
CF ] Foreststone Streetie's House 		
CF | 		
CF | > ESP SINCE ONE OF OUR FOES DOESN'T LIKE WATER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Foreststone Streetie's House 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | You'll need both hands free if you expect to climb that tree. Try 		
CF | dropping everything first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Foreststone Streetie's House 		
CF | 		
CF | > DROP ALL 		
CF | 		
CF | flask of scentless potion: Dropped. 		
CF | horn: Dropped. 		
CF | empty mug: Dropped. 		
CF | oil lamp: Dropped. 		
CF | vial of perfume: Dropped. 		
CF | turnip: Dropped. 		
CF | dead rat: Dropped. 		
CF | rat trap: Dropped. 		
CF | storeroom key: Dropped. 		
CF | warm coat: Dropped. 		
CF | 		
CF | > 		Knight_Otu exclaims, "AAH!"
DavidW says (to ClubFloyd), "climb tree" 		
CF ] In Old Oak Treeeetie's House 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | In Old Oak Tree 		
CF | You're nestled in the branches of an old oak tree. It creaks 		
CF | precariously as you balance your weight. You can't climb any higher, 		
CF | so the only way is down. There's a bird's nest perched on one of the 		
CF | branches. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Free hands for climbing!"
DavidW says (to ClubFloyd), "x nest" 		
CF ] In Old Oak Treeeetie's House 		
CF | 		
CF | > X NEST 		
CF | 		
CF | The bird's nest is a haphazard collection of twigs and leaves balanced 		
CF | precariously in the branches of the old oak tree. It never ceases to 		
CF | amaze you how birds manage to get all this stuff to stick together. 		
CF | The nest contains some matches. 		
CF | 		
CF | > 		Jacqueline says, "Very Zork I."
DavidW says (to ClubFloyd), "take matches" 		
CF ] In Old Oak Treeeetie's House 		
CF | 		
CF | > TAKE MATCHES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Frickin' matches are there. Wow."
DavidW says (to ClubFloyd), "d" 		
CF ] Forest Oak Treeeetie's House 		
CF | 		
CF | > D 		
CF | 		
CF | Forest 		
CF | Trees extend in all directions and birds can be heard chirping nearby. 		
CF | Dead leaves cover the forest floor and hide the path that leads deeper 		
CF | into the forest to the north. The dirt path to the south leads back 		
CF | towards the town. A large oak tree on the east side of the path is 		
CF | known to be a favourite climbing tree of the town's children. 		
CF | 		
CF | You can see a warm coat, the storeroom key, a rat trap, a dead rat, a 		
CF | turnip, a vial of perfume, an oil lamp, an empty mug, a horn, a flask 		
CF | of scentless potion and a old oak tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Forest Oak Treeeetie's House 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | warm coat: Taken. 		
CF | storeroom key: Taken. 		
CF | rat trap: Taken. 		
CF | dead rat: Taken. 		
CF | turnip: Taken. 		
CF | vial of perfume: Taken. 		
CF | oil lamp: Taken. 		
CF | empty mug: Taken. 		
CF | horn: Taken. 		
CF | flask of scentless potion: Taken. 		
CF | 		
CF | > 		Knight_Otu says, "I half expected a jeweled egg."
		Lancelot says, "cool I am doing same and I was getting worried people might not like that"
		DavidW says, "okay, basement time, I hope"
		Jacqueline exclaims (at KO), "Same!"
		Pinkunz says, "same"
DavidW says (to ClubFloyd), "s" 		
CF ] Cobblestone Street 		
CF | 		
CF | > S 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | 		
CF | > S 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cobblestone Street 		
CF | 		
CF | > S 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mother Goose's House 		
CF | 		
CF | > E 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on 		
CF | which is some food) and a rug here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp with match" 		
CF ] Mother Goose's House 		
CF | 		
CF | > LIGHT LAMP WITH MATCH 		
CF | 		
CF | You light the wick and the lamp slowly comes to life. It gives off an 		
CF | eerie yellow glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > D 		
CF | 		
CF | Mother Goose's Basement 		
CF | This is Mother Goose's basement. She's never seen a need to do 		
CF | anything with it, so she just stores old things in it that she doesn't 		
CF | really want to throw away. There's mostly just books, old scraps of 		
CF | paper and childhood toys. You can go up to leave the basement. 		
CF | 		
CF | You can see a trapdoor and a keg of gunpowder here. 		
CF | 		
CF | > 		Knight_Otu says, "Last chance for bets"
		Lancelot says, "the rug was the clear zork giveaway lol"
		Knight_Otu says, "Uh oh."
DavidW says (to ClubFloyd), "x keg" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > X KEG 		
CF | 		
CF | It's a keg of gunpowder with a wick sticking out of it. You have no 		
CF | idea why Mother Goose has it in her basement. You'd better keep it 		
CF | away from matches. 		
CF | 		
CF | > 		Lancelot says, "argh"
		Knight_Otu exclaims, "RUN AWAY!"
		DavidW says, "hey, it's not a sex dungeon"
		Pinkunz says, "Mother Goose is a terrorist."
		Jacqueline says, "hahaha oh dear"
DavidW says (to ClubFloyd), "sit on keg" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > SIT ON KEG 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toys" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > X TOYS 		
CF | 		
CF | There's an assortment of childhood toys, including dolls, balls, 		
CF | marbles and skittles. None of it looks particularly interesting to an 		
CF | adult. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search toys" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > SEARCH TOYS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scraps" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > X SCRAPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | There's lots of books and papers lying around the basement in neat and 		
CF | orderly piles. The papers include some unpublished nursery rhymes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read paper" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > READ PAPER 		
CF | 		
CF | You don't have time for reading books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > L 		
CF | 		
CF | Mother Goose's Basement 		
CF | This is Mother Goose's basement. She's never seen a need to do 		
CF | anything with it, so she just stores old things in it that she doesn't 		
CF | really want to throw away. There's mostly just books, old scraps of 		
CF | paper and childhood toys. You can go up to leave the basement. 		
CF | 		
CF | You can see a trapdoor and a keg of gunpowder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keg" 		
CF ] Mother Goose's Basement 		
CF | 		
CF | > TAKE KEG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Pinkunz says, "You have become encumbered."
		Lancelot says, "nah its just a keg"
		Lancelot says, "can easy peasy climb the trapdoor carrying all that"
		DavidW says, "I'm sure it fits in the pocket of the shirt I'm not wearing."
		Pinkunz says, "Roomy coat"
		Knight_Otu says, "Not sure why "Mother Goose's BasementHousee" stands out to me so much, but I kind of like this sleepmask amalgamation."
DavidW says (to ClubFloyd), "u" 		
CF ] Mother Goose's House 		
CF | 		
CF | > U 		
CF | 		
CF | Mother Goose's House 		
CF | This is Mother Goose's house. It's quite austere, in keeping with her 		
CF | simple life style. You've been here plenty of times before, but you 		
CF | feel like an invader when Mother Goose is not here. The exit to the 		
CF | west leads back to the street. 		
CF | 		
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on 		
CF | which is some food) and a rug here. 		
CF | 		
CF | > 		Lancelot asks, "oh its not a bug?"
		Pinkunz asks, "So, what are we exploding?"
		Lancelot says, "I was wondering about the names"
		Knight_Otu says, "It's a bug in our system, not in the game."
		Pinkunz says, "We could take out Peter's house and get vengeance for his wife."
		DavidW says, "no idea what we explode yet"
		Lancelot says, "ph yeah blow up Peter"
		DavidW says, "We should probably grab that poison next, though."
		Lancelot says, "put it in that pumpkin"
		DavidW says, "And ask George about the pail."
		Lancelot says, "yep["
DavidW says (to ClubFloyd), "w" 		
CF ] Cobblestone Street 		
CF | 		
CF | > W 		
CF | 		
CF | Cobblestone Street 		
CF | The street extends north to the town square and south to the outskirts 		
CF | of town, where the cobblestones give way to a dirt road. There's a few 		
CF | scattered trees on either side of the street with a building to the 		
CF | west and a house to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square 		
CF | 		
CF | > N 		
CF | 		
CF | Town Square 		
CF | The town square is the focal point of the town. Most town squares have 		
CF | streets running off in all directions, but your little town could only 		
CF | afford streets to the north and south. To compensate for the lack of 		
CF | streets, there's a very popular tavern to the west, which is 		
CF | convenient for you, as your house is to the east. 		
CF | 		
CF | You can see a fountain (which contains some water) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cobblestone Street 		
CF | 		
CF | > N 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		Pinkunz says, "Certainly not beyond the pail."
DavidW says (to ClubFloyd), "e" 		
CF ] Peter's House 		
CF | 		
CF | > E 		
CF | 		
CF | Peter's House 		
CF | This is your neighbour's house. You haven't been here since his wife 		
CF | went missing and you really shouldn't be here now, as you weren't 		
CF | invited. It's not much different to your own house, except that it's a 		
CF | lot cleaner. The exit is to the west, but there's also a door to the 		
CF | east leading to the vegetable garden. 		
CF | 		
CF | You can see a bed, a cupboard, a pumpkin shell and some gardening 		
CF | tools here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Peter's House 		
CF | 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard, revealing a bottle of poison. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poison" 		
CF ] Peter's House 		
CF | 		
CF | > TAKE POISON 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cupboard" 		
CF ] Peter's House 		
CF | 		
CF | > CLOSE CUPBOARD 		
CF | 		
CF | You close the cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cobblestone Street 		
CF | 		
CF | > W 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > W 		
CF | 		
CF | Blacksmith's Shop 		
CF | This is the blacksmith's workshop. It's hot in here due to the fire in 		
CF | the furnace at the back of the shop. Everything is dark and grimy and 		
CF | all manner of tools hang on the walls around the shop. There's a door 		
CF | to the west, adjacent to the furnace, and the exit from the shop is to 		
CF | the east. 		
CF | 		
CF | You can see George the blacksmith, an anvil and a pail of water here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask george about pail" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > ASK GEORGE ABOUT PAIL 		
CF | 		
CF | The blacksmith probably didn't hear you over the clanging of his 		
CF | hammer. Try asking him about something else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pail" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > TAKE PAIL 		
CF | 		
CF | "Oi, I'm usin' that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take anvil" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > TAKE ANVIL 		
CF | 		
CF | Yeah, right. Not even the blacksmith can lift that thing. 		
CF | 		
CF | > 		Lancelot says, "nice"
DavidW says (to ClubFloyd), "ask george about pail" 		
CF ] Blacksmith's Shop 		
CF | 		
CF | > ASK GEORGE ABOUT PAIL 		
CF | 		
CF | The blacksmith probably didn't hear you over the clanging of his 		
CF | hammer. Try asking him about something else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cobblestone Street 		
CF | 		
CF | > E 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | 		
CF | > N 		
CF | 		
CF | Forest 		
CF | Trees extend in all directions and birds can be heard chirping nearby. 		
CF | Dead leaves cover the forest floor and hide the path that leads deeper 		
CF | into the forest to the north. The dirt path to the south leads back 		
CF | towards the town. A large oak tree on the east side of the path is 		
CF | known to be a favourite climbing tree of the town's children. 		
CF | 		
CF | You can see a old oak tree here. 		
CF | 		
CF | > 		Pinkunz says, "That's not how hearing works."
DavidW says (to ClubFloyd), "e" 		
CF ] Forest 		
CF | 		
CF | > E 		
CF | 		
CF | You'll get lost if you go wandering off into the forest. Stick to the 		
CF | path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Deep Forest 		
CF | 		
CF | > N 		
CF | 		
CF | Deep Forest 		
CF | The sunlight has trouble penetrating the dense canopy of the trees 		
CF | this deep in the forest. Rarely does anyone venture this far for fear 		
CF | of the ogres inhabiting the deeper recesses of the forest. The path 		
CF | has virtually disappeared, but the undergrowth to the west has 		
CF | recently been trampled and the trees have broken branches. Your acute 		
CF | powers of deduction tell you that something like an ogre went that 		
CF | way, whereas your acute sense of survival tells you to head back south 		
CF | to the safety of the town. 		
CF | 		
CF | You can see a child's doll here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF ] Deep Forest 		
CF | 		
CF | > X DOLL 		
CF | 		
CF | This child's toy is quite large. From a distance, it could probably 		
CF | pass for a small child itself. It smells rather horrible at the 		
CF | moment, probably due to its days spent in the forest. 		
CF | 		
CF | > 		Lancelot says, "put keg in it perfume it and blow up the ogre"
		Knight_Otu asks, "So, wash the doll, perfume it, de-smell us?"
		Lancelot says, "lol"
		Pinkunz asks, "Take giant human sized doll?"
		DavidW says, "I'm not sure what to do yet."
		Jacqueline gives her screen the side-eye.
DavidW says (to ClubFloyd), "take doll" 		
CF ] Deep Forest 		
CF | 		
CF | > TAKE DOLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Pinkunz says, "ahahahaa"
DavidW says (to ClubFloyd), "x undergrowth" 		
CF ] Deep Forest 		
CF | 		
CF | > X UNDERGROWTH 		
CF | 		
CF | The undergrowth has been trampled by something large, like an ogre. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Side of Chasm 		
CF | 		
CF | > W 		
CF | 		
CF | East Side of Chasm 		
CF | The forest ends at the east side of a deep chasm. You hear the roar of 		
CF | a river coming from the depths of the chasm. Across the chasm to the 		
CF | west, you can see the mouth of a cave in the steep mountainside. The 		
CF | whole scene looks none-too-friendly. Retreating back to the east will 		
CF | return you to the forest. 		
CF | 		
CF | You can see a bridge here. 		
CF | 		
CF | > 		Lancelot says, "ah the troll bridge"
		Pinkunz asks, "Troll vs Ogre?"
		Lancelot says, "or should I say t(r)oll bridge"
		DavidW says, "We should be able to cross at least once with the dead rat as payment."
DavidW says (to ClubFloyd), "x bridge" 		
CF ] East Side of Chasm 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | It's a shoddily-built wooden bridge that spans the chasm and the river 		
CF | below. It doesn't look like it would support your weight, much less a 		
CF | full-grown ogre. It looks like a good jolt would break it apart. 		
CF | Nevertheless, you're fairly sure that the ogre must have brought 		
CF | Mother Goose this way, so the bridge must be sturdier than it looks. 		
CF | There is nothing on the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] East Side of Chasm 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | You can't see the river, but you can hear the sound of the rapids 		
CF | crashing through the rocks at the bottom of the chasm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf43" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East Side of Chasm 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "haha we're saving"
		Pinkunz says, "I've had apartments like that."
DavidW says (to ClubFloyd), "w" 		
CF ] East Side of Chasm 		
CF | 		
CF | > W 		
CF | 		
CF | As you approach the bridge, a piercing howl causes you to jump back 		
CF | and a green blur appears from beneath the bridge. The green blur stops 		
CF | at the edge of the bridge and faces you with a menacing scowl on its 		
CF | face. It's a troll! "You no cross my bridge!" he yells. He pauses for 		
CF | a moment, then licks its lips. "Unless you pay toll." You have no idea 		
CF | what the toll is. 		
CF | 		
CF | > 		Jacqueline asks, "...licks its lips??"
DavidW says (to ClubFloyd), "ask troll about toll" 		
CF ] East Side of Chasm 		
CF | 		
CF | > ASK TROLL ABOUT TOLL 		
CF | 		
CF | "Minimum toll one pound. Or meat. You give me meat, I maybe let you 		
CF | cross. Otherwise, it cost you arm and leg." Hmm, you can't afford to 		
CF | lose an arm and a leg. There must be another way... 		
CF | 		
CF | > 		Pinkunz asks, "Poison the rat first?"
		Jacqueline says, "Dang"
		Lancelot says, "yeah"
		Jacqueline says, "You're no better than Peter."
		DavidW asks, "I think I want to save the poison for the ogre?"
		Jacqueline asks, "What is this game doing to us?"
		Pinkunz asks, "Well, how are we paying the toll on the way back then?"
		Lancelot asks, "with the fake rat?"
		DavidW says (to Pinkunz), "I don't know yet."
		Roger says, "wouldn't you rather eat this delicious small child"
		Pinkunz says, "aha"
		Jacqueline says, "I like the child idea."
		Jacqueline says, "Though I doubt it will work."
		Lancelot says, "yeah feed children to the troll"
DavidW says (to ClubFloyd), "give dead rat to troll" 		
CF ] East Side of Chasm 		
CF | 		
CF | > GIVE DEAD RAT TO TROLL 		
CF | 		
CF | Just as you're about to toss the dead rat to the troll, you have 		
CF | second thoughts. What if this is not the correct toll? What if the 		
CF | troll eats it and doesn't let you pass? Maybe you should poison the 		
CF | rat first, just to be sure. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "My oh my."
		DavidW says, "I try to be nice."
		Lancelot says, "so game kinda helps us to avoid gewtting stuck"
DavidW says (to ClubFloyd), "Tell troll to turn around" 		
CF ] East Side of Chasm 		
CF | 		
CF | > TELL TROLL TO TURN AROUND 		
CF | 		
CF | I think you wanted to say "tell someone about something". Please try 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poison on dead rat" 		
CF ] East Side of Chasm 		
CF | 		
CF | > PUT POISON ON DEAD RAT 		
CF | 		
CF | You pour a generous quantity of poison on the dead rat. 		
CF | 		
CF | > 		Jacqueline says, "Dang, game."
		Pinkunz says, "As Troll watches obliviously."
DavidW says (to ClubFloyd), "give dead rat to troll" 		
CF ] East Side of Chasm 		
CF | 		
CF | > GIVE DEAD RAT TO TROLL 		
CF | 		
CF | You throw the poisoned rat to the troll. He catches it and gobbles it 		
CF | down in one bite. "Thanks for treat human, but bribe not get you 		
CF | nowhere." The troll resumes his bridge guarding duty for a moment, 		
CF | then suddenly dives for the bridge parapet and pukes into the chasm 		
CF | below. This is your chance. Push him over the parapet while his back's 		
CF | turned. 		
CF | 		
CF | > 		Jacqueline says (to Pinkunz), "hahaha so true"
		Lancelot says, "troll lol"
DavidW says (to ClubFloyd), "push troll" 		
CF ] East Side of Chasm 		
CF | 		
CF | > PUSH TROLL 		
CF | 		
CF | You take advantage of the troll's weakened state while his back is 		
CF | turned and push him over the parapet of the bridge. "Aarrggh!" You 		
CF | hear a sickening crunch when the troll hits the rocks at the bottom of 		
CF | the chasm. He won't be collecting any more tolls any time soon. 		
CF | 		
CF | > 		Jacqueline says, "Dang. Poison, then push it to its death. Wow."
		Knight_Otu says, "Well, he got trolled."
		Pinkunz says, "Brutal."
		Lancelot says, "wow I think PG-13 rating needs some updating lol"
		Jacqueline says, "To quote inky... "Man, this game.""
		Pinkunz asks, "Should we hike down and cave his head in to be sure?"
		DavidW says, "I wasn't expecting the game to be like this, guys."
		Pinkunz says, "/s"
		Lancelot asks, "stuff the keg in it and blow his head off you mean?"
DavidW says (to ClubFloyd), "w" 		
CF ] West Side of Chasm 		
CF | 		
CF | > W 		
CF | 		
CF | West Side of Chasm 		
CF | You're at the west side of the chasm. It's a rather precarious place 		
CF | to be, as the mountain towers above you to the west and the chasm 		
CF | plummets below you to the east. The mouth of a cave in the 		
CF | mountainside beckons you to enter. 		
CF | 		
CF | You can see a bridge here. 		
CF | 		
CF | > 		Jacqueline says (to DavidW), "haha. It's fine. This is all fake outrage from me. I'm mostly laughing."
		Knight_Otu says, "I don't think it's a regenerating troll, so..."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf44" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] West Side of Chasm 		
CF | Ok. 		
CF | 		
CF | > 		Pinkunz says, "I'm having a good time, tbh"
		DavidW says, "I want to walk in with normal scent to see what happens."
DavidW says (to ClubFloyd), "x cave" 		
CF ] West Side of Chasm 		
CF | 		
CF | > X CAVE 		
CF | 		
CF | The mouth of the cave is dark and you can't see what's within. 		
CF | 		
CF | > 		Lancelot says, "sure"
DavidW says (to ClubFloyd), "w" 		
CF ] West Side of Chasm 		
CF | 		
CF | > W 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see a child ogre here. 		
CF | 		
CF | As you enter the mouth of the cave, the child ogre wakes and sniffs 		
CF | the air. "Human smell." He rubs his eyes and starts to look around in 		
CF | the darkness. You quickly backtrack before he sees you. You're going 		
CF | to have to hide your scent before you can venture back in there or 		
CF | you'll end up as the ogre's dinner. 		
CF | 		
CF | West Side of Chasm 		
CF | You're at the west side of the chasm. It's a rather precarious place 		
CF | to be, as the mountain towers above you to the west and the chasm 		
CF | plummets below you to the east. The mouth of a cave in the 		
CF | mountainside beckons you to enter. 		
CF | 		
CF | You can see a bridge here. 		
CF | 		
CF | > 		Knight_Otu says, "Child ogre...."
		Jacqueline says, "Child ogre."
		Lancelot says, "I guess thats where the doll comes in maybe"
DavidW says (to ClubFloyd), "x vial" 		
CF ] West Side of Chasm 		
CF | 		
CF | > X VIAL 		
CF | 		
CF | It's a vial of Mother Goose's favourite perfume. She always wears it, 		
CF | so this reminds you of her. The vial is currently closed. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we sure Mother Goose isn't just running an ogre orphanage?"
DavidW says (to ClubFloyd), "x flask" 		
CF ] West Side of Chasm 		
CF | 		
CF | > X FLASK 		
CF | 		
CF | It's the flask of scentless potion that old Willy Winkie gave you. It 		
CF | should mask any human smell. It's currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open flask" 		
CF ] West Side of Chasm 		
CF | 		
CF | > OPEN FLASK 		
CF | 		
CF | You open the flask and take a whiff. You can't smell a thing. You 		
CF | close it again, not wanting to spill any of the precious potion. When 		
CF | you want to use it, just PUT POTION ON . 		
CF | 		
CF | > 		Jacqueline says (to KO), "She should have told us."
DavidW says (to ClubFloyd), "put flask on me" 		
CF ] West Side of Chasm 		
CF | 		
CF | > PUT FLASK ON ME 		
CF | 		
CF | You open the flask of scentless potion and put some on yourself. 		
CF | You're no longer smelly. Wow, this stuff is amazing! You wonder if you 		
CF | could get some more for your stinky clothes. 		
CF | 		
CF | > 		DavidW asks, "What do we do about the smelly doll?"
DavidW says (to ClubFloyd), "x flask" 		
CF ] West Side of Chasm 		
CF | 		
CF | > X FLASK 		
CF | 		
CF | It's the flask of scentless potion that old Willy Winkie gave you. It 		
CF | should mask any human smell. It's currently closed. 		
CF | 		
CF | > 		Knight_Otu asks, "Wash it in the fountain?"
DavidW says (to ClubFloyd), "put flask on doll" 		
CF ] West Side of Chasm 		
CF | 		
CF | > PUT FLASK ON DOLL 		
CF | 		
CF | This stuff is precious. Don't waste it. 		
CF | 		
CF | > 		Jacqueline asks, "Oh. Is the doll smelly?"
DavidW says (to ClubFloyd), "smell doll" 		
CF ] West Side of Chasm 		
CF | 		
CF | > SMELL DOLL 		
CF | 		
CF | It smells of damp, rotting vegetation from the forest. 		
CF | 		
CF | > 		DavidW asks, "We could leave the doll here for later, maybe?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "drop doll" 		
CF ] West Side of Chasm 		
CF | 		
CF | > DROP DOLL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mouth of Cave 		
CF | 		
CF | > W 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see a child ogre here. 		
CF | 		
CF | > 		Pinkunz says, "May the ogre wants the doll."
DavidW says (to ClubFloyd), "x ogre" 		
CF ] Mouth of Cave 		
CF | 		
CF | > X OGRE 		
CF | 		
CF | He sleeps peacefully against the side of the cave, playing the classic 		
CF | role of the sleeping guard, so don't wake him up. He's the smaller 		
CF | version of a hideous creature that will grow to be much stronger and 		
CF | uglier than he already is. Even though he is not fully grown, he would 		
CF | have no trouble grinding your bones up to make bread. 		
CF | 		
CF | > 		Jacqueline says (to Pinkunz), "I mean, I did also have that thought."
DavidW says (to ClubFloyd), "n" 		
CF ] Cave 		
CF | 		
CF | > N 		
CF | 		
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, 		
CF | thanks to old Willy Winkie's odourless potion. 		
CF | 		
CF | Cave 		
CF | The dim light from your lamp is just enough to make out shapes in the 		
CF | darkness and help you avoid crashing into any ill-placed rocks. The 		
CF | darkness of the cave extends deeper to the north and the light from 		
CF | the entrance can be seen to the south. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Cave 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | It's a pile of rocks arranged almost like a child would arrange 		
CF | building blocks. It might be worth searching them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rocks" 		
CF ] Cave 		
CF | 		
CF | > SEARCH ROCKS 		
CF | 		
CF | You search through the pile of rocks and look under the ones at the 		
CF | bottom where you find a crudely-made key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Cave 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "pfff and now we find a key"
DavidW says (to ClubFloyd), "i" 		
CF ] Cave 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a rusty key, a bottle of poison, a keg of gunpowder, a 		
CF | flask of scentless potion, a horn, an empty mug, an oil lamp 		
CF | (providing light), a vial of perfume, a turnip, a rat trap, the 		
CF | storeroom key, a warm coat and some matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rusty key" 		
CF ] Cave 		
CF | 		
CF | > X RUSTY KEY 		
CF | 		
CF | It's a rusty, crudely-made key. It looks so old that the rust may well 		
CF | be holding it together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ogre's Lair 		
CF | 		
CF | > N 		
CF | 		
CF | Ogre's Lair 		
CF | In the yellow glow of your lamp, you see bones littering the floor of 		
CF | this dank, dark cave. It's a dead end. The only way out is to the 		
CF | south. A repulsive smell invades your nostrils. Following it to the 		
CF | source, you see a much larger version of the ogre you saw at the cave 		
CF | entrance. He's slumbering on a large pile of the bones, so you'd 		
CF | better not disturb him or you'll end up in his stew. At the back of 		
CF | the cave is a rusty, iron cage containing the body of Mother Goose. 		
CF | When you tap on the cage, she wakes up. Thank goodness, she's not 		
CF | dead! She blinks as her eyes adjust to the dim light of your lamp, 		
CF | then she puts a finger to her lips, as if to say, "Shush!" As she 		
CF | stands up, you can see that she's shivering in the cold. 		
CF | 		
CF | You can see some bones, a cage and an ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give coat to goose" 		
CF ] Ogre's Lair 		
CF | 		
CF | > GIVE COAT TO GOOSE 		
CF | 		
CF | The cage isn't open. 		
CF | 		
CF | > 		Lancelot says, "at least we have the nice warm coat"
		Knight_Otu says, "True."
		Jacqueline says, "These room names are getting amazing."
DavidW says (to ClubFloyd), "unlock cage with rusty key" 		
CF ] Ogre's Lair 		
CF | 		
CF | > UNLOCK CAGE WITH RUSTY KEY 		
CF | 		
CF | You unlock the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cage" 		
CF ] Ogre's Lair 		
CF | 		
CF | > OPEN CAGE 		
CF | 		
CF | You open the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give coat to goose" 		
CF ] Ogre's Lair 		
CF | 		
CF | > GIVE COAT TO GOOSE 		
CF | 		
CF | You hand the coat to Mother Goose and she quickly puts it on over her 		
CF | nightie. She whispers, "Thank you, Jack. That feels much better." 		
CF | Within moments, she stops shivering and the colour comes back into her 		
CF | cheeks. "Let's get out of here." 		
CF | 		
CF | > 		Lancelot says, "we need to lotion her as well methinks"
DavidW says (to ClubFloyd), "smell coat" 		
CF ] Ogre's Lair 		
CF | 		
CF | > SMELL COAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell goose" 		
CF ] Ogre's Lair 		
CF | 		
CF | > SMELL GOOSE 		
CF | 		
CF | You can smell her perfume. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flask on goose" 		
CF ] Ogre's Lair 		
CF | 		
CF | > PUT FLASK ON GOOSE 		
CF | 		
CF | You open the flask of scentless potion and apply some of it to Mother 		
CF | Goose. The scent of her perfume instantly disappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cave's Lair 		
CF | 		
CF | > S 		
CF | 		
CF | Cave 		
CF | The dim light from your lamp is just enough to make out shapes in the 		
CF | darkness and help you avoid crashing into any ill-placed rocks. The 		
CF | darkness of the cave extends deeper to the north and the light from 		
CF | the entrance can be seen to the south. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mouth of Cave 		
CF | 		
CF | > S 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see a child ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West Side of Chasm 		
CF | 		
CF | > E 		
CF | 		
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, 		
CF | thanks to old Willy Winkie's odourless potion. 		
CF | 		
CF | West Side of Chasm 		
CF | You're at the west side of the chasm. It's a rather precarious place 		
CF | to be, as the mountain towers above you to the west and the chasm 		
CF | plummets below you to the east. The mouth of a cave in the 		
CF | mountainside beckons you to enter. 		
CF | 		
CF | You can see a bridge and a child's doll here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doll" 		
CF ] West Side of Chasm 		
CF | 		
CF | > TAKE DOLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Side of Chasm 		
CF | 		
CF | > E 		
CF | 		
CF | East Side of Chasm 		
CF | The forest ends at the east side of a deep chasm. You hear the roar of 		
CF | a river coming from the depths of the chasm. Across the chasm to the 		
CF | west, you can see the mouth of a cave in the steep mountainside. The 		
CF | whole scene looks none-too-friendly. Retreating back to the east will 		
CF | return you to the forest. 		
CF | 		
CF | You can see a bridge here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Deep Forest 		
CF | 		
CF | > E 		
CF | 		
CF | Deep Forest 		
CF | The sunlight has trouble penetrating the dense canopy of the trees 		
CF | this deep in the forest. Rarely does anyone venture this far for fear 		
CF | of the ogres inhabiting the deeper recesses of the forest. The path 		
CF | has virtually disappeared, but the undergrowth to the west has 		
CF | recently been trampled and the trees have broken branches. Your acute 		
CF | powers of deduction tell you that something like an ogre went that 		
CF | way, whereas your acute sense of survival tells you to head back south 		
CF | to the safety of the town. 		
CF | 		
CF | > 		Pinkunz says, "I wonder if we would have been softlocked if we left the coat."
		Jacqueline asks, "What is the point of the doll... ?"
DavidW says (to ClubFloyd), "x goose" 		
CF ] Deep Forest 		
CF | 		
CF | > X GOOSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Side of Chasm 		
CF | 		
CF | > W 		
CF | 		
CF | East Side of Chasm 		
CF | The forest ends at the east side of a deep chasm. You hear the roar of 		
CF | a river coming from the depths of the chasm. Across the chasm to the 		
CF | west, you can see the mouth of a cave in the steep mountainside. The 		
CF | whole scene looks none-too-friendly. Retreating back to the east will 		
CF | return you to the forest. 		
CF | 		
CF | You can see a bridge here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Side of Chasm 		
CF | 		
CF | > W 		
CF | 		
CF | West Side of Chasm 		
CF | You're at the west side of the chasm. It's a rather precarious place 		
CF | to be, as the mountain towers above you to the west and the chasm 		
CF | plummets below you to the east. The mouth of a cave in the 		
CF | mountainside beckons you to enter. 		
CF | 		
CF | You can see a bridge here. 		
CF | 		
CF | > 		Lancelot says, "she didnt come with us"
		Jacqueline says (to Pinkunz), "Dang, I'd hope not. That'd be a long way to go to get the coat."
DavidW says (to ClubFloyd), "drop doll" 		
CF ] West Side of Chasm 		
CF | 		
CF | > DROP DOLL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mouth of Cave 		
CF | 		
CF | > W 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see a child ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cave 		
CF | 		
CF | > N 		
CF | 		
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, 		
CF | thanks to old Willy Winkie's odourless potion. 		
CF | 		
CF | Cave 		
CF | The dim light from your lamp is just enough to make out shapes in the 		
CF | darkness and help you avoid crashing into any ill-placed rocks. The 		
CF | darkness of the cave extends deeper to the north and the light from 		
CF | the entrance can be seen to the south. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ogre's Lair 		
CF | 		
CF | > N 		
CF | 		
CF | Ogre's Lair 		
CF | In the yellow glow of your lamp, you see bones littering the floor of 		
CF | this dank, dark cave. It's a dead end. The only way out is to the 		
CF | south. 		
CF | 		
CF | You can see some bones, a cage (which contains Mother Goose) and an 		
CF | ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take goose" 		
CF ] Ogre's Lair 		
CF | 		
CF | > TAKE GOOSE 		
CF | 		
CF | You reach for Mother Goose's arm, but she pulls back. She whispers in 		
CF | your ear, "I just thought of something. The ogre has a very sensitive 		
CF | sense of smell. If I leave now, he'll notice that my smell is gone and 		
CF | come after us. You need to leave a decoy that smells like me." 		
CF | 		
CF | > 		Jacqueline says, "OH"
		Lancelot says, "ah thats why the doll"
		Jacqueline says, "Perfume the child."
		Lancelot says, "and the perfume"
		Lancelot says, "yep"
		DavidW says, "just the doll, I think"
DavidW says (to ClubFloyd), "s" 		
CF ] Cave's LairveChasmseentHousee 		
CF | 		
CF | > S 		
CF | 		
CF | Cave 		
CF | The dim light from your lamp is just enough to make out shapes in the 		
CF | darkness and help you avoid crashing into any ill-placed rocks. The 		
CF | darkness of the cave extends deeper to the north and the light from 		
CF | the entrance can be seen to the south. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mouth of Cave 		
CF | 		
CF | > S 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see a child ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West Side of Chasm 		
CF | 		
CF | > E 		
CF | 		
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, 		
CF | thanks to old Willy Winkie's odourless potion. 		
CF | 		
CF | West Side of Chasm 		
CF | You're at the west side of the chasm. It's a rather precarious place 		
CF | to be, as the mountain towers above you to the west and the chasm 		
CF | plummets below you to the east. The mouth of a cave in the 		
CF | mountainside beckons you to enter. 		
CF | 		
CF | You can see a bridge and a child's doll here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doll" 		
CF ] West Side of Chasm 		
CF | 		
CF | > TAKE DOLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mouth of Cave 		
CF | 		
CF | > W 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see a child ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cave 		
CF | 		
CF | > N 		
CF | 		
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, 		
CF | thanks to old Willy Winkie's odourless potion. 		
CF | 		
CF | Cave 		
CF | The dim light from your lamp is just enough to make out shapes in the 		
CF | darkness and help you avoid crashing into any ill-placed rocks. The 		
CF | darkness of the cave extends deeper to the north and the light from 		
CF | the entrance can be seen to the south. 		
CF | 		
CF | You can see some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ogre's Lair 		
CF | 		
CF | > N 		
CF | 		
CF | Ogre's Lair 		
CF | In the yellow glow of your lamp, you see bones littering the floor of 		
CF | this dank, dark cave. It's a dead end. The only way out is to the 		
CF | south. 		
CF | 		
CF | You can see some bones, a cage (which contains Mother Goose) and an 		
CF | ogre here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put vial on doll" 		
CF ] Ogre's Lair 		
CF | 		
CF | > PUT VIAL ON DOLL 		
CF | 		
CF | You pour a generous amount of Mother Goose's perfume on the doll. It 		
CF | now smells of rose petals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put doll in cage" 		
CF ] Ogre's Lair 		
CF | 		
CF | > PUT DOLL IN CAGE 		
CF | 		
CF | You put the child's doll into the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF ] Ogre's Lair 		
CF | 		
CF | > X BONES 		
CF | 		
CF | The many, many bones strewn across the lair suggest that, contrary to 		
CF | popular belief, ogres do not grind bones for bread making. It's still 		
CF | an intimidating sight, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take goose" 		
CF ] Ogre's Lair 		
CF | 		
CF | > TAKE GOOSE 		
CF | 		
CF | You grab Mother Goose's arm and pull her out of the cage. "You go 		
CF | ahead Jack. I'll follow you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cave's Lair 		
CF | 		
CF | > S 		
CF | 		
CF | Mother Goose follows you. 		
CF | 		
CF | Cave 		
CF | The dim light from your lamp is just enough to make out shapes in the 		
CF | darkness and help you avoid crashing into any ill-placed rocks. The 		
CF | darkness of the cave extends deeper to the north and the light from 		
CF | the entrance can be seen to the south. 		
CF | 		
CF | You can see Mother Goose and some rocks here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mouth of Cave 		
CF | 		
CF | > S 		
CF | 		
CF | Mother Goose follows you. 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see Mother Goose and a child ogre here. 		
CF | 		
CF | > 		Pinkunz asks, "bomb the ogre?"
		Knight_Otu asks, "Or the bridge?"
		Lancelot asks, "bomb the bridge?"
		Pinkunz asks, "There is a fuse, right?"
		Lancelot says, "I think so"
		Pinkunz says, "Bridge seems more likely."
		Lancelot says, "so drop on bridhe light it and get out"
		Jacqueline says, "Yeah, the bridge."
DavidW has disconnected. 		
DavidW has connected. 		Pinkunz says, "Welcome back"
		DavidW says, "sorry, lost my connection"
DavidW says (to ClubFloyd), "l" 		
CF ] Mouth of Cave 		
CF | 		
CF | > L 		
CF | 		
CF | Mouth of Cave 		
CF | You're just inside the entrance to a cave. It's quite dark, but the 		
CF | muted sunlight shining in from the entrance to the east allows you to 		
CF | see that the cave continues to the north, but it's very dark. Clearly, 		
CF | sunlight can't turn around corners. 		
CF | 		
CF | You can see Mother Goose and a child ogre here. 		
CF | 		
CF | > 		Pinkunz says, "Happens."
DavidW says (to ClubFloyd), "e" 		
CF ] West Side of Chasm 		
CF | 		
CF | > E 		
CF | 		
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, 		
CF | thanks to old Willy Winkie's odourless potion. 		
CF | 		
CF | Mother Goose follows you. 		
CF | 		
CF | West Side of Chasm 		
CF | You're at the west side of the chasm. It's a rather precarious place 		
CF | to be, as the mountain towers above you to the west and the chasm 		
CF | plummets below you to the east. The mouth of a cave in the 		
CF | mountainside beckons you to enter. 		
CF | 		
CF | You can see a bridge and Mother Goose here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Side of Chasm 		
CF | 		
CF | > E 		
CF | 		
CF | Mother Goose follows you. 		
CF | 		
CF | East Side of Chasm 		
CF | The forest ends at the east side of a deep chasm. You hear the roar of 		
CF | a river coming from the depths of the chasm. Across the chasm to the 		
CF | west, you can see the mouth of a cave in the steep mountainside. The 		
CF | whole scene looks none-too-friendly. Retreating back to the east will 		
CF | return you to the forest. 		
CF | 		
CF | You can see a bridge and Mother Goose here. 		
CF | 		
CF | Mother Goose turns to you, throws her arms around you and gives you a 		
CF | big kiss. "This is all too much for me. I need a good cup of tea, so 		
CF | I'm going back to town to see Polly. You have to find a way to keep 		
CF | that ogre away once and for all. I see that you found my keg of 		
CF | gunpowder. Perhaps you can put it on the bridge and blow up the 		
CF | bridge." With that, she runs off towards the town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put keg on bridge" 		
CF ] East Side of Chasm 		
CF | 		
CF | > PUT KEG ON BRIDGE 		
CF | 		
CF | You put the keg of gunpowder on the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light keg with match" 		
CF ] East Side of Chasm 		
CF | 		
CF | > LIGHT KEG WITH MATCH 		
CF | 		
CF | The wick is flickering with a blue flame. You'd better get out of here 		
CF | before the gunpowder blows up! 		
CF | 		
CF | > 		Knight_Otu says, "Not even asking why we have her keg."
DavidW says (to ClubFloyd), "e" 		
CF ] Deep Forest 		
CF | 		
CF | > E 		
CF | 		
CF | Deep Forest 		
CF | The sunlight has trouble penetrating the dense canopy of the trees 		
CF | this deep in the forest. Rarely does anyone venture this far for fear 		
CF | of the ogres inhabiting the deeper recesses of the forest. The path 		
CF | has virtually disappeared, but the undergrowth to the west has 		
CF | recently been trampled and the trees have broken branches. Your acute 		
CF | powers of deduction tell you that something like an ogre went that 		
CF | way, whereas your acute sense of survival tells you to head back south 		
CF | to the safety of the town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest 		
CF | 		
CF | > S 		
CF | 		
CF | Forest 		
CF | Trees extend in all directions and birds can be heard chirping nearby. 		
CF | Dead leaves cover the forest floor and hide the path that leads deeper 		
CF | into the forest to the north. The dirt path to the south leads back 		
CF | towards the town. A large oak tree on the east side of the path is 		
CF | known to be a favourite climbing tree of the town's children. 		
CF | 		
CF | You can see a old oak tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cobblestone Street 		
CF | 		
CF | > S 		
CF | 		
CF | Cobblestone Street 		
CF | This is the northern end of the town. The cobblestone street leads 		
CF | south towards the town square. The cobblestones to the north give way 		
CF | to a path that leads into the forest. Remnants of the forest are 		
CF | scattered about on both sides of the street. A building is nestled 		
CF | amongst the trees to the west and a house is to the east. 		
CF | 		
CF | KABOOM! The gunpowder blows the bridge into a zillion pieces. You 		
CF | shield your head as pieces of shattered timber rain down on you. You 		
CF | look back and see that the bridge is gone and the ogre is roaring in 		
CF | frustration on the other side of the chasm. 		
CF | 		
CF | Congratulations! You have rescued Mother Goose and the town is now 		
CF | safe from the ogre. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jade says, "cool"
		Jacqueline says, "yay"
		Jade says, "well done"
		DavidW says, "and good timing too."
		Jacqueline asks, "I would say we are awesome, but we're kind of a murderer and what the heck is the deal with Peter's wife?"
		Knight_Otu says, "So, we murdered a troll, kept quiet about another murder, and condemned two ogres to starvation. A productive day."
		Jacqueline asks, "Like, did that get resolved?"
		Pinkunz says, "I also suggested murdering someone in their sleep with explosives."
		DavidW says (to Jacqueline), "no, we're all hush-a-bye about that"
		Lancelot says, "well played"
		Jacqueline says (to DW), "Wild."
		Jacqueline says, "I wonder if that was going to be a B-Plot and then the author ran out of time."
		Knight_Otu says, "Also we bombed local infrastructure, I guess."
		Jacqueline says (to KO), "We did."
		Pinkunz says, "I thought Mother Goose was the terrorist, but it turns out we were the terrorists all along."
		DavidW says, "I was all ready to find out that Mother Goose secretly adopted the ogre child."
		Lancelot asks, "hmm that bridge blowing message is kinda peculiar though... we are back at the village and can see the bridge from there???"
		Knight_Otu says, "We kind of fell a ways from last game, where we could pretend to be the most important person of the universe."
		DavidW says, "I wonder why MG had gunpowder in her basement."
		Lancelot says, "true that ..."
		Pinkunz says, "I wonder if there's a way to get Justice for Mrs. Eater."
		DavidW says, "maybe in a sequel"
		Pinkunz asks, "Did we use all of our inventory?"
		DavidW says, "And we did nothing with the pail or the water."
		DavidW says (to Pinkunz), "not sure"
		Pinkunz asks, "Red herring?"
		Lancelot says, "possibly"
		DavidW says, "I didn't have any herring."
		Knight_Otu says, "I fully expected we'd need to wash the doll in the fountain to get rid of the forest smell."
		Pinkunz says, "Red or otherwise"
		DavidW says, "We didn't use the turnip, but I think we used everything else."
		Pinkunz asks, "Maybe poison the turnip for Peter?"
		Jacqueline says, "Well, still. That was a 'fun' diversion."
		Knight_Otu asks, "We didn't use the turnip. Might have been an alternative for the rat?"
		DavidW says, "maybe"
		DavidW says, "For the vegan troll"
		Knight_Otu says, "Right, we also killed the rat."
		Jacqueline says, "Thanks for the game, folks! See you next week."
		Pinkunz says, "Troll accused us of bribery, but also still took the bribe."
		Knight_Otu asks, "All in all, I guess our banter earns this one the not safe stamp?"
		Jade says, "bye"
		Jacqueline says, "Yeah. I'll go in now and put a reminder at the top of that transcript."
		DavidW says, "thanks all. See you all next week!"
		Knight_Otu exclaims, "Good night, and thanks for driving, David!"
		Lancelot says, "yeah it seems to advertise murderers can get away with things"
		DavidW says, "you're welcome!"
		Pinkunz says, "Thanks for driving, DW. See everyone next week."
		Lancelot exclaims, "thx for driving! it was a fun session!"
		Lancelot says, "bye all"
		
*** LATER THAT DAY *** 		
		asparagus asks, "*wakes up bleary eyed*. What'd I miss?"
		DavidW says, "We played Who Kidnapped Mother Goose?"
		Jacqueline says, "A wholesome game."
		asparagus asks, "Don't know that one. I might try it myself before I read the transcript. Good session?"
		Jacqueline says, "... sure."
		Jacqueline says, "We did have fun."
		Jacqueline says, "It is not what you expect."
		DavidW says, "It was a little surprising."
		Jacqueline says, "Yeah. That's a good way to put it."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Bakemono no Sekai - World of Monsters by Gianluca Girelli
As played on ifMUD on June 16-23, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Bakemono no Sekai - World of Monsters written by Gianluca Girelli. Bakemono no Sekai - World of Monsters was released as part of the Text Adventure Literacy Jam 2024, in which it took 4th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask worldofmonsters" 		
CF ] Bedroom 		
CF | 		
CF | When you graduated from the University of Tokyo you were so eager to 		
CF | start working and beginning your new life as a young adult that you 		
CF | delved into your job full-time. Now, after so much work without any 		
CF | rest, tired of living in such an overcrowded city like Tokyo, you 		
CF | decided to spend a few days back in the little village where you were 		
CF | raised. Despite now growing into a town, the village is still small 		
CF | enough to give the visitor the look and feel of rural Japan, soothing 		
CF | and relaxing. Also, you are supposed to meet a university friend, who 		
CF | now lives in town. He is a young and very talented artist, as others 		
CF | say of you, and you want to present him with a business proposition. 		
CF | Upon your arrival, the townsfolk greet you as a friend, but there's 		
CF | something weird going on. As unlikely as it may seem, could some 		
CF | rumors you heard while traveling be true? You are currently inside 		
CF | your room at the ryokan. Your plan is to have a quick look at the 		
CF | local hot spring and then visit your friend who lives on the outskirts 		
CF | of town. Also, you want to investigate those rumors for yourself; they 		
CF | could make a great story to write about someday. 		
CF | 		
CF | [Your journey starts here. You can move around, examine things and 		
CF | manipulate things by typing simple text commands of one or more words, 		
CF | usually starting with a verb. The tutorial will offer suggestions to 		
CF | get you started. Commands in the tutorial are shown in upper case, but 		
CF | you can enter them in lower case, if you prefer. You can turn the 		
CF | tutorial off by typing TUTORIAL OFF and turn it back on by typing 		
CF | TUTORIAL ON. Good luck.] 		
CF | 		
CF | 		
CF | Bakemono no Sekai - World of Monsters 		
CF | A game inspired by Japanese folklore. 		
CF | Copyright (c) 2024 Gianluca Girelli. 		
CF | [LINK] 		
CF | Type "ABOUT", "HELP" and "CREDITS" for further info. 		
CF | 		
CF | Release 1 / Serial number 240428 / Inform v6.42 PunyInform v5.4 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | 		
CF | You can also see a futon, a low table set and an oshiire (which is 		
CF | closed) here. 		
CF | 		
CF | [The description above tells you where you are and what you can 		
CF | see. The '>' below is the prompt. You type commands after the prompt. 		
CF | When the location description scrolls off the screen, you can refresh 		
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] 		
CF | 		
CF | > 		Lancelot says, "kinda reminds me of that tutorial mode in the mother goose game :D"
		Jacqueline says, "Lots to do on this relaxing break from our job."
		DavidW says, "hm. I'm already wishing for a Japaanese to English dictionary."
		Lancelot says, "I do hope they keep the number of unexplained Japanese words to a minimum lol"
DavidW says (to ClubFloyd), "what is oshiire" 		
CF ] Bedroom 		
CF | 		
CF | > WHAT IS OSHIIRE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oshiire" 		
CF ] Bedroom 		
CF | 		
CF | > X OSHIIRE 		
CF | 		
CF | In a washitsu, oshiire (Japanese-style closet) is the place for 		
CF | storing futon (traditional Japanese bedding) and other items. 		
CF | Typically, oshiire is wedged between walls on two sides, with fusuma 		
CF | on its front face. In most cases, you don't have to take out the futon 		
CF | from the oshiire and spread it on tatami by yourself, because 		
CF | chambermaids called "nakai" will set everything up when you are having 		
CF | dinner outside the room. 		
CF | 		
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT 		
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] 		
CF | 		
CF | > 		Lancelot says, "ah they do explain"
		DavidW says, "by introducing more words I don't know."
		DavidW asks, "What's a fusuma?"
DavidW says (to ClubFloyd), "x me" 		
CF ] Bedroom 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is Isao. You graduated a few years ago from Tokyo University 		
CF | and, after a very long and busy period at work, decided to take a 		
CF | short vacation in your hometown placed in the countryside. 		
CF | 		
CF | [When you start a new game, it's a good idea to take an inventory 		
CF | to see if you're carrying anything. Try INVENTORY (or I).] 		
CF | 		
CF | > 		Lancelot says, "some kind of cover or door I thought"
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying your garments (worn). 		
CF | 		
CF | [Whenever you enter a new location, or you discover new items, you 		
CF | should identify all the things mentioned in the description and 		
CF | EXAMINE (or X) each one. The responses may provide more detail or 		
CF | important clues. For example, try X GARMENTS.] 		
CF | 		
CF | > 		Jacqueline says, "It's a type of sliding door panel."
		Lancelot says, "I lived in such rooms a long time ago ... need to stow away everything"
DavidW says (to ClubFloyd), "x garments" 		
CF ] Bedroom 		
CF | 		
CF | > X GARMENTS 		
CF | 		
CF | You are still in the warm season, so you are wearing a pair of faded 		
CF | blue jeans and a white short sleeve shirt. The shirt has a front 		
CF | pocket on it. Shoes and socks complete your attire. 		
CF | You notice you are still wearing your shoes. It is usually considered 		
CF | a bad habit not to take off your footwear at the entrance, but rules 		
CF | in this ryokan are a little loose. Also, you need to go out and meet 		
CF | your friend right away. 		
CF | 		
CF | [You discovered something new: the pocket on your shirt. EXAMINE 		
CF | it to see if it reveals any more details or any clues. Try X 		
CF | POCKET.] 		
CF | 		
CF | > 		Jacqueline says, "I'm down to turn off that tutorial if others are."
		Lancelot says, "we know the usual commands so yeah"
DavidW says (to ClubFloyd), "x pocket" 		
CF ] Bedroom 		
CF | 		
CF | > X POCKET 		
CF | 		
CF | It's just a simple breast pocket. The pocket contains a notepad. 		
CF | 		
CF | [You found something. Try X NOTEPAD.] 		
CF | 		
CF | > 		DavidW says, "I'm actually finding the tutorial a bit relaxing."
DavidW says (to ClubFloyd), "x notepad" 		
CF ] Bedroom 		
CF | 		
CF | > X NOTEPAD 		
CF | 		
CF | You can't examine it while it's in your pocket. 		
CF | 		
CF | [As you can't examine or read the notepad while it's in your 		
CF | pocket, you can take it out of your pocket using GET or TAKE. Try GET 		
CF | NOTEPAD.] 		
CF | 		
CF | > 		Jacqueline says (to DW), "Oh, huh. Okay."
DavidW says (to ClubFloyd), "get notepad" 		
CF ] Bedroom 		
CF | 		
CF | > GET NOTEPAD 		
CF | 		
CF | Taken. 		
CF | 		
CF | [Now that you've taken the notepad out of your pocket, you can 		
CF | examine it. Try X NOTEPAD.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Bedroom 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a pad of ruled pages for writing notes on. You are always 		
CF | forgetting all sorts of things, so it may come in handy. You can read 		
CF | it if you want to refresh your memory. 		
CF | 		
CF | [If you find something that's legible, you should try reading it. 		
CF | Try READ NOTEPAD.] 		
CF | 		
CF | > 		Lancelot says, "noted. I am also planning to add a tutorial lol"
		DavidW says, "grr x =/= read"
		Knight_Otu says, "Who knows, we might get a prompt to CAST MAGIC."
DavidW says (to ClubFloyd), "read it" 		
CF ] Bedroom 		
CF | 		
CF | > READ IT 		
CF | 		
CF | At the moment there's nothing written on it. 		
CF | 		
CF | [Your pocket is like a container. You can put things in a 		
CF | container using PUT or INSERT. Now that you are finished with the 		
CF | notepad, try PUT NOTEPAD IN POCKET to put it back into your pocket. 		
CF | This will also free up space in your inventory. However, remember that 		
CF | during the adventure the notepad will be updated with relevant entries 		
CF | everytime you encounter something noteworthy. Please read it 		
CF | regularly.] 		
CF | 		
CF | > 		Lancelot says, "I do remember Garry was being inconsistent in his oen game lol... he suggested not to have separate x and search commands"
DavidW says (to ClubFloyd), "put awkward notepad into unnecessary pocket" 		
CF ] Bedroom 		
CF | 		
CF | > PUT AWKWARD NOTEPAD INTO UNNECESSARY POCKET 		
CF | 		
CF | Sorry, I don't understand what "awkward" means. 		
CF | 		
CF | [You can move around using any of the four cardinal compass 		
CF | directions such as GO NORTH (or NORTH), as well as UP and DOWN. Often 		
CF | games, like the present one, also feature full-compass directions like 		
CF | GO NORTHWEST. These can be abbreviated to N, S, E, W, U, D, NW and so 		
CF | on. The location description will usually tell you which directions 		
CF | you can go. You can also use verbs like IN, OUT, CLIMB, ENTER and EXIT 		
CF | when appropriate.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put notepad in pocket" 		
CF ] Bedroom 		
CF | 		
CF | > PUT NOTEPAD IN POCKET 		
CF | 		
CF | You put the notepad into the pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bedroom 		
CF | 		
CF | > OUT 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lancelot says, "a missed opportunity"
		DavidW says, "Can't use OUT, game."
DavidW says (to ClubFloyd), "l" 		
CF ] Bedroom 		
CF | 		
CF | > L 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | 		
CF | You can also see a futon, a low table set and an oshiire (which is 		
CF | closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x futon" 		
CF ] Bedroom 		
CF | 		
CF | > X FUTON 		
CF | 		
CF | A futon set consists of a mattress (shikibuton) and a duvet 		
CF | (kakebuton). Shikibuton, wrapped by a sheet, is spread on tatami, and 		
CF | then covered by kakebuton. You can put a blanket on the kakebuton, or 		
CF | use more kakebutons in winter. It looks very comfy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x set" 		
CF ] Bedroom 		
CF | 		
CF | > X SET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Bedroom 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | Instead of Western tables and chairs, Japanese-style cushions 		
CF | (zabuton), legless chairs (zaisu), and a low table (zataku) are placed 		
CF | in a washitsu. You should put the zabuton under your hips when sitting 		
CF | in a washitsu. You can sit back on your haunches in a zaisu, which has 		
CF | a sitting face and a backrest instead of legs. There is nothing on the 		
CF | table. 		
CF | 		
CF | > 		Lancelot says, "pff they are kinda overdoing it now"
		Lancelot says, "Japanese 101"
		DavidW says, "yeah, don't expect me to remember all these terms."
DavidW says (to ClubFloyd), "open oshiire" 		
CF ] Bedroom 		
CF | 		
CF | > OPEN OSHIIRE 		
CF | 		
CF | You open the oshiire, revealing a nemaki and an obi. 		
CF | 		
CF | > 		Knight_Otu says, "This could use a "THINK ABOUT (term)" command, I feel."
		DavidW says, "Which I tried."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x nemaki" 		
CF ] Bedroom 		
CF | 		
CF | > X NEMAKI 		
CF | 		
CF | A nemaki is a tube-sleeved, unisex Japanese robe worn by guests at 		
CF | traditional inns, hot spring resorts and spas. It is similar to the 		
CF | yukata in appearance, differing in its unisex sleeve construction, and 		
CF | is typically worn with a thin, unisex obi (belt). 		
CF | 		
CF | > 		Pinkunz says, "I sent him notes after playing, and I suggested an in game Japanese-English dictionary left by a tourist in the bedroom at the beginning of the game."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x obi" 		
CF ] Bedroom 		
CF | 		
CF | > X OBI 		
CF | 		
CF | An obi has varying size and shape and can be worn with both 		
CF | traditional Japanese clothing and uniforms for Japanese martial arts 		
CF | styles. Originating as a simple thin belt in Heian period Japan, it 		
CF | developed over time into a belt with a number of different varieties, 		
CF | sizes, proportions, lengths, and methods of tying. 		
CF | 		
CF | > 		Pinkunz says, "He didn't respond, so I'm not sure if appreciated the notes, or maybe I screwed up his email. I dunno."
		Lancelot says, "Ah the sash :D"
		DavidW asks, "Is that what we hang ourselves with from the nazibiiena?"
		Jacqueline says, "wow"
		Jacqueline says, "haha"
		DavidW says, "Anyway, there's three exits from this room, which may be why OUT doesn't work."
DavidW says (to ClubFloyd), "l" 		
CF ] Bedroom 		
CF | 		
CF | > L 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | 		
CF | You can also see a futon, a low table set and an oshiire (which 		
CF | contains a nemaki and an obi) here. 		
CF | 		
CF | > 		DavidW asks, "Which way do we go?"
		Lancelot says, "shouldnt we get some stuff first"
		DavidW asks, "Why?"
		Lancelot says, "ah nvm then"
		Jacqueline says, "Because it's IF, possibly. But I'm good with just exploring."
		Jacqueline says, "Let's take 'em in order. West."
		DavidW says, "Like, I have no idea what's going on except we're going to meet someone, and maybe it would be incorrect to wear a bathrobe on the public transit."
		Jacqueline says, "Or hilarious. But yes."
DavidW says (to ClubFloyd), "w" 		
CF ] Sitting Room 		
CF | 		
CF | > W 		
CF | 		
CF | Sitting Room 		
CF | This small room, sometimes called "hiroen", is a space outside the 		
CF | tatami room where guests can sit down and relax. It often holds 		
CF | appliances to make tea and may be furnished with Western-style 		
CF | furniture. It is separated from the bedroom by sliding doors called 		
CF | "shoji", the traditional paper door, designed to let light in. Shojis 		
CF | have a window-like paper structure fit into a wood frame. The only 		
CF | exit is towards the east. 		
CF | 		
CF | You can see some Western-style furniture and a painting here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Sitting Room 		
CF | 		
CF | > X FURNITURE 		
CF | 		
CF | This is no time to be admiring the furniture. You have things to do. 		
CF | 		
CF | > 		Jacqueline says, "bah"
		DavidW asks, "Like what, game?"
		Lancelot says, "interesting a sitting room with only an exit to the bedroom lol"
		DavidW says, "Do tell us what we need to do."
		Jacqueline says (to Lancelot), "Kinda cool, actually."
DavidW says (to ClubFloyd), "x painting" 		
CF ] Sitting Room 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | It's a painting of a mythical creature, depicted while moving in the 		
CF | underwood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x creature" 		
CF ] Sitting Room 		
CF | 		
CF | > X CREATURE 		
CF | 		
CF | You recall the name of the creature is "KIRIN". You make a written 		
CF | note on your notepad, so you can recall the topic later on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bedroom Room 		
CF | 		
CF | > E 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] LavatoryRoom 		
CF | 		
CF | > E 		
CF | 		
CF | Lavatory 		
CF | This room contains conveniences for washing, shaving and/or applying 		
CF | make up. You can see a sink embedded in a counter, a cabinet and a 		
CF | mirror, while the toilet is in a different room. To the north, via a 		
CF | fusuma, you can enter your private bathroom. When you were a kid you 		
CF | were scared to death by the tales about "AKANAME", the creature living 		
CF | in the bathrooms, but you are an adult, now. Still, you add a note to 		
CF | your notepad for later reference. Towards the west you go back to the 		
CF | bedroom. 		
CF | 		
CF | The fusuma is closed. 		
CF | 		
CF | > 		Pinkunz says, "I kept a pad and paper when I played and whenever I figured out a Japanese word, I'd jot it down and what it meant because I would forget otherwise."
		Jacqueline says, "Ooh I hope it's a Toto toilet."
		DavidW says, "Do we have a gender? I saw a name, but I don't know which gender we are."
		Lancelot says, "I can imagine"
		DavidW asks, "Is a Toto toilet one that teleports us to Kansas or Oz?"
		Jacqueline says, "It's a fancy toilet with a bidet and warm water and dryers and stuff."
		Lancelot asks, "the ones with all the conveniences? like a control panel making you feel like Capt. Kirk?"
		Pinkunz says, "It's one that bites your ankle if you're a wicked witch."
		Jacqueline says, "They have them in a lot of places in Hawaii due to all the Japanese influence."
		Jacqueline says (to Lancelot), "Yes. Those."
DavidW says (to ClubFloyd), "oh, like the Japanese toilet in that South Park episode." 		
CF ] LavatoryRoom 		
CF | 		
CF | > OH, LIKE THE JAPANESE TOILET IN THAT SOUTH PARK EPISODE. 		
CF | 		
CF | I can't see who you are referring to. 		
CF | 		
CF | > 		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "x toilet" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X TOILET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X SINK 		
CF | 		
CF | It's a small, deep stainless steel sink. The sink is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] LavatoryRoom 		
CF | 		
CF | > L 		
CF | 		
CF | Lavatory 		
CF | This room contains conveniences for washing, shaving and/or applying 		
CF | make up. You can see a sink embedded in a counter, a cabinet and a 		
CF | mirror, while the toilet is in a different room. To the north, via a 		
CF | fusuma, you can enter your private bathroom. When you were a kid you 		
CF | were scared to death by the tales about "AKANAME", the creature living 		
CF | in the bathrooms, but you are an adult, now. Towards the west you go 		
CF | back to the bedroom. 		
CF | 		
CF | The fusuma is closed. 		
CF | 		
CF | > 		Lancelot says, "the other room"
DavidW says (to ClubFloyd), "open fusuma" 		
CF ] LavatoryRoom 		
CF | 		
CF | > OPEN FUSUMA 		
CF | 		
CF | The fusuma won't open, as if someone was keeping it shut from the 		
CF | inside. Could it be an "AKANAME"? Maybe if you try AGAIN? 		
CF | 		
CF | [You can repeat the last action by simply typing AGAIN or G. Do it 		
CF | now.] 		
CF | 		
CF | > 		Lancelot says, "pfff"
DavidW says (to ClubFloyd), "g" 		
CF ] LavatoryRoom 		
CF | 		
CF | > G 		
CF | 		
CF | You open the fusuma door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] LavatoryRoom 		
CF | 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] BathroomRoom 		
CF | 		
CF | > N 		
CF | 		
CF | Bathroom 		
CF | 		
CF | With relief, you notice that there is no akaname here... 		
CF | 		
CF | Despite the hot spring available outside, this room hosts your private 		
CF | ofuro, a short, steep-sided wooden bathtub you can use to relax if you 		
CF | don't feel like going to the onsen. The wooden floor is warm and 		
CF | smooth. The overall appearance of this place is very enticing. The 		
CF | only exit is to the south. 		
CF | 		
CF | Through the open door you can see the lavatory. 		
CF | 		
CF | You can also see a stool here. 		
CF | 		
CF | > 		Jacqueline says, "I didn't know I was supposed to be afraid of akaname, but now I have looked them up and shall never use a toilet again."
		Roger says, "ewww, someone left a stool in the lavatory"
		Lancelot says, "I dunno but the layout feels a bit off... as if someone just put together a bunch of Japanese stule rooms lol[D[D[D[D[D[D[D[D[D[D[D[D[D[D"
		DavidW asks, "Is this a three-legged stool or a smelly funky stool?"
		Jacqueline says (to Roger), "har"
DavidW says (to ClubFloyd), "x stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > X STOOL 		
CF | 		
CF | It's a small stool with three legs and shaped depressions for the 		
CF | buttocks to make it more comfortable to sit on. It is customary to sit 		
CF | to clean yourself before entering the tub. There is nothing on the 		
CF | stool. 		
CF | 		
CF | > 		DavidW says, "It has butt indentations!"
		Lancelot says, "yeah wash and rinse before entering the ofuro"
		DavidW asks, "Do they sell used ones on the internet?"
		Jacqueline | The word aka refers to dead skin on a person's body, alongside the dirt, grime, or sweat that may be scrubbed or washed off; the aka can also refer to scum that accumulates at the bathhouse as a result, including perhaps mildew. Hence the name akaname means 'scum-licker' or 'filth-licker".
DavidW says (to ClubFloyd), "x toilet" 		
CF ] BathroomRoom 		
CF | 		
CF | > X TOILET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > SMELL STOOL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF ] BathroomRoom 		
CF | 		
CF | > X TUB 		
CF | 		
CF | It's a wooden bathtub, not very big but comfortable anyway. It differs 		
CF | from conventional Western bathtub by being of a deeper construction 		
CF | and typically with no overflow drainage. The sides are generally 		
CF | square apart from being sloped. Ofuro are part of the Japanese ritual 		
CF | of bathing, not meant for washing but rather for relaxing and warming 		
CF | oneself. Washing is carried out separately outside the tub, where the 		
CF | bather should enter only after rinsing or lightly showering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] BathroomRoom 		
CF | 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | Despite the hot spring available outside, this room hosts your private 		
CF | ofuro, a short, steep-sided wooden bathtub you can use to relax if you 		
CF | don't feel like going to the onsen. The wooden floor is warm and 		
CF | smooth. The overall appearance of this place is very enticing. The 		
CF | only exit is to the south. 		
CF | 		
CF | Through the open door you can see the lavatory. 		
CF | 		
CF | You can also see a stool here. 		
CF | 		
CF | > 		Knight_Otu says, "Oof, Jacq."
		Jacqueline says, "Look, I'm just the messenger."
		Knight_Otu says, "Wanted to make sure we all know."
		Jacqueline says, "Blame wikipedia."
		DavidW asks, "I didn't see anywhere to rinse first?"
		Lancelot says, "lol"
		Roger says, "if there's a drinking game associated with this IF game, we're gonna die"
		DavidW asks, "also, is the toilet missing?"
DavidW says (to ClubFloyd), "n" 		
CF ] BathroomRoom 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] BathroomRoom 		
CF | 		
CF | > EXITS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] BathroomRoom 		
CF | 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | Despite the hot spring available outside, this room hosts your private 		
CF | ofuro, a short, steep-sided wooden bathtub you can use to relax if you 		
CF | don't feel like going to the onsen. The wooden floor is warm and 		
CF | smooth. The overall appearance of this place is very enticing. The 		
CF | only exit is to the south. 		
CF | 		
CF | Through the open door you can see the lavatory. 		
CF | 		
CF | You can also see a stool here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] LavatoryRoom 		
CF | 		
CF | > S 		
CF | 		
CF | Lavatory 		
CF | This room contains conveniences for washing, shaving and/or applying 		
CF | make up. You can see a sink embedded in a counter, a cabinet and a 		
CF | mirror, while the toilet is in a different room. To the north, via a 		
CF | fusuma, you can enter your private bathroom. Towards the west you go 		
CF | back to the bedroom. 		
CF | 		
CF | The door is open, showing you a glimpse of your private bathroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] LavatoryRoom 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the fusuma door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] BedroomyRoom 		
CF | 		
CF | > W 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > S 		
CF | 		
CF | Foyer 		
CF | This is the space where you take off your shoes or slippers. Just like 		
CF | entering a Japanese house, guests are requested to take off their 		
CF | footwear at the entrance. At many traditional ryokans, you have to 		
CF | take off your shoes and put on slippers at the entrance of the ryokan, 		
CF | and then take off the slippers at the guest room's foyer. However, 		
CF | rules are not so strict here. There are exits towards the east and the 		
CF | north. The door to the south takes you out. 		
CF | 		
CF | You can see your guestroom door and a shelf (on which is a newspaper) 		
CF | here. 		
CF | 		
CF | [If you need to pick something up, you can try verbs like GET, 		
CF | TAKE or PICK UP. For example, try GET NEWSPAPER.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > X SHELF 		
CF | 		
CF | It's a small shelf, suitable to put objects on like your keys or your 		
CF | wallet. On the shelf is a newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newspaper" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > X NEWSPAPER 		
CF | 		
CF | It's the local newspaper you bought at the train station newsstand on 		
CF | your way here. It reports a weird article that may be worth reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > READ IT 		
CF | 		
CF | But you are not holding the newspaper! 		
CF | 		
CF | > 		Lancelot says, "ouch need to step out for about half an hour argfh I love this setting but I am biased anyways"
DavidW says (to ClubFloyd), "take it" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > READ IT 		
CF | 		
CF | "Several apparitions of undefined figures have been reported in the 		
CF | past days in the woods and hills surrounding our town. According to 		
CF | eye witnesses, such ghostly figures don't pose a direct threat to 		
CF | animals or people, yet their presence was clearly of supernatural 		
CF | origin. The police department reports no case of damage of properties 		
CF | or harm of people, while the local medical authorities consider the 		
CF | events non-existent and of hallucinatory nature." 		
CF | 		
CF | While reading such news you cannot avoid smiling: people living in the 		
CF | countryside are sometimes reported to be naive, but this is just too 		
CF | much. Still, why not investigate a little bit? It could make a great 		
CF | story, one day. You add a note to your notepad for later use. 		
CF | 		
CF | [After taking something, you can drop it if it's no longer needed. 		
CF | For example, try DROP NEWSPAPER.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put newspaper on shelf" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > PUT NEWSPAPER ON SHELF 		
CF | 		
CF | You put the newspaper on the shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the guestroom door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] FoyeromyRoom 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You mislaid your key and cannot open the door. Explore the rooms to 		
CF | find it. 		
CF | 		
CF | > 		Jacqueline says, "Wait. Wait wait wait."
		DavidW says, ". . ."
		Knight_Otu exclaims, "We're trapped!"
		Jacqueline asks, "The PC was afraid of the akaname, but yet is making fun of the local folks for their superstitions?"
		DavidW says, "We did explore. We didn't look under the bedfutonsuma, though."
		Jacqueline says, "Fair."
DavidW says (to ClubFloyd), "n" 		
CF ] BedroomyRoom 		
CF | 		
CF | > N 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under futon" 		
CF ] BedroomyRoom 		
CF | 		
CF | > LOOK UNDER FUTON 		
CF | 		
CF | The futon lies on the tatami and there is nothing under it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tatami" 		
CF ] BedroomyRoom 		
CF | 		
CF | > X TATAMI 		
CF | 		
CF | A rectangular rush-covered straw mat forming the traditional Japanese 		
CF | floor covering. The word is derived from the verb tatamu, meaning "to 		
CF | fold". This indicates that the early tatami were thin and could be 		
CF | folded up to save space. 		
CF | 		
CF | > 		Jacqueline says, "That's where I'd put my kagi (which is key... just going to get out ahead of that one)."
DavidW says (to ClubFloyd), "look under table" 		
CF ] BedroomyRoom 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | Nothing there to point out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF ] BedroomyRoom 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | Sorry, I don't understand what "chest" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] BedroomyRoom 		
CF | 		
CF | > L 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search nemaki" 		
CF ] BedroomyRoom 		
CF | 		
CF | > SEARCH NEMAKI 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nemaki" 		
CF ] BedroomyRoom 		
CF | 		
CF | > X NEMAKI 		
CF | 		
CF | A nemaki is a tube-sleeved, unisex Japanese robe worn by guests at 		
CF | traditional inns, hot spring resorts and spas. It is similar to the 		
CF | yukata in appearance, differing in its unisex sleeve construction, and 		
CF | is typically worn with a thin, unisex obi (belt). 		
CF | 		
CF | > 		Jacqueline says, "If that key is behind the art, I will be upset."
DavidW says (to ClubFloyd), "w" 		
CF ] Sitting Room 		
CF | 		
CF | > W 		
CF | 		
CF | Sitting Room 		
CF | This small room, sometimes called "hiroen", is a space outside the 		
CF | tatami room where guests can sit down and relax. It often holds 		
CF | appliances to make tea and may be furnished with Western-style 		
CF | furniture. It is separated from the bedroom by sliding doors called 		
CF | "shoji", the traditional paper door, designed to let light in. Shojis 		
CF | have a window-like paper structure fit into a wood frame. The only 		
CF | exit is towards the east. 		
CF | 		
CF | You can see some Western-style furniture and a painting here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move painting" 		
CF ] Sitting Room 		
CF | 		
CF | > MOVE PAINTING 		
CF | 		
CF | It's mounted on the wall. You can't very well push it into the wall. 		
CF | 		
CF | > 		Jacqueline asks, "Oh, does the clothing in the closet have pockets?"
DavidW says (to ClubFloyd), "look behind it" 		
CF ] Sitting Room 		
CF | 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | Sorry, I don't understand what "behind" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull it" 		
CF ] Sitting Room 		
CF | 		
CF | > PULL IT 		
CF | 		
CF | You pull the painting and it falls on your big toe. OUCH! You put it 		
CF | back on the wall. 		
CF | 		
CF | > 		Jacqueline says (to Game), "..."
DavidW says (to ClubFloyd), "l" 		
CF ] Sitting Room 		
CF | 		
CF | > L 		
CF | 		
CF | Sitting Room 		
CF | This small room, sometimes called "hiroen", is a space outside the 		
CF | tatami room where guests can sit down and relax. It often holds 		
CF | appliances to make tea and may be furnished with Western-style 		
CF | furniture. It is separated from the bedroom by sliding doors called 		
CF | "shoji", the traditional paper door, designed to let light in. Shojis 		
CF | have a window-like paper structure fit into a wood frame. The only 		
CF | exit is towards the east. 		
CF | 		
CF | You can see some Western-style furniture and a painting here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bedroom Room 		
CF | 		
CF | > E 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet" 		
CF ] Bedroom Room 		
CF | 		
CF | > X CLOSET 		
CF | 		
CF | In a washitsu, oshiire (Japanese-style closet) is the place for 		
CF | storing futon (traditional Japanese bedding) and other items. 		
CF | Typically, oshiire is wedged between walls on two sides, with fusuma 		
CF | on its front face. In most cases, you don't have to take out the futon 		
CF | from the oshiire and spread it on tatami by yourself, because 		
CF | chambermaids called "nakai" will set everything up when you are having 		
CF | dinner outside the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF ] Bedroom Room 		
CF | 		
CF | > OPEN CLOSET 		
CF | 		
CF | It's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Bedroom Room 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | The oshiire contains a nemaki and an obi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nemaki" 		
CF ] Bedroom Room 		
CF | 		
CF | > X NEMAKI 		
CF | 		
CF | A nemaki is a tube-sleeved, unisex Japanese robe worn by guests at 		
CF | traditional inns, hot spring resorts and spas. It is similar to the 		
CF | yukata in appearance, differing in its unisex sleeve construction, and 		
CF | is typically worn with a thin, unisex obi (belt). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nemaki's pocket" 		
CF ] Bedroom Room 		
CF | 		
CF | > X NEMAKI'S POCKET 		
CF | 		
CF | Sorry, I don't understand what "nemaki's" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear nemaki" 		
CF ] Bedroom Room 		
CF | 		
CF | > WEAR NEMAKI 		
CF | 		
CF | But you are not holding the nemaki. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search nemaki" 		
CF ] Bedroom Room 		
CF | 		
CF | > SEARCH NEMAKI 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bedroom Room 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You have no time for this, at the moment. 		
CF | 		
CF | > 		Knight_Otu says, "Seems pocketless."
DavidW says (to ClubFloyd), "x door" 		
CF ] Bedroom Room 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
DavidW says (to ClubFloyd), "move mat" 		
CF ] Bedroom Room 		
CF | 		
CF | > MOVE MAT 		
CF | 		
CF | Sorry, I don't understand what "mat" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move tatami" 		
CF ] Bedroom Room 		
CF | 		
CF | > MOVE TATAMI 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
DavidW says (to ClubFloyd), "l" 		
CF ] Bedroom Room 		
CF | 		
CF | > L 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		Jacqueline says, "Nope. Never seen a mat before."
DavidW says (to ClubFloyd), "e" 		
CF ] LavatoryRoom 		
CF | 		
CF | > E 		
CF | 		
CF | Lavatory 		
CF | This room contains conveniences for washing, shaving and/or applying 		
CF | make up. You can see a sink embedded in a counter, a cabinet and a 		
CF | mirror, while the toilet is in a different room. To the north, via a 		
CF | fusuma, you can enter your private bathroom. Towards the west you go 		
CF | back to the bedroom. 		
CF | 		
CF | The fusuma is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] LavatoryRoom 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the cabinet, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | It holds the sink and serves as a storage space for your toiletry. 		
CF | There is nothing on the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | It's wide enough to reflect your figure and part of the bedroom. For a 		
CF | brief moment you saw something behind you, but when you turn, the room 		
CF | looks just as empty as before. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "open mirror" 		
CF ] LavatoryRoom 		
CF | 		
CF | > OPEN MIRROR 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		DavidW says, "obvs a ghost stole our key."
		Jacqueline says, "obvs"
		DavidW says, "The ghost's girlfriend won't give him the time of days unless he brings her seven keys to prove his love."
		Knight_Otu says, "I guess we'd best start believing in yokai stories. We're in one."
		Jacqueline says (to DW), "There's a plot for ectocomp."
		DavidW says, "It's pretty tragic since the gf doesn't really love him."
		Jacqueline says, "womp womp"
		DavidW says, "Fortunately, he'll eventually realize that the woman that runs the noodle shop downtown actually does love him."
DavidW says (to ClubFloyd), "open door" 		
CF ] LavatoryRoom 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the fusuma door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] BathroomRoom 		
CF | 		
CF | > N 		
CF | 		
CF | Bathroom 		
CF | Despite the hot spring available outside, this room hosts your private 		
CF | ofuro, a short, steep-sided wooden bathtub you can use to relax if you 		
CF | don't feel like going to the onsen. The wooden floor is warm and 		
CF | smooth. The overall appearance of this place is very enticing. The 		
CF | only exit is to the south. 		
CF | 		
CF | Through the open door you can see the lavatory. 		
CF | 		
CF | You can also see a stool here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lavatory" 		
CF ] BathroomRoom 		
CF | 		
CF | > X LAVATORY 		
CF | 		
CF | Through the open door you can see the lavatory, but you need to go 		
CF | there to examine the objects it contains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter lavatory" 		
CF ] BathroomRoom 		
CF | 		
CF | > ENTER LAVATORY 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		DavidW asks, "But what if our KEY is there?"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "look in tub" 		
CF ] BathroomRoom 		
CF | 		
CF | > LOOK IN TUB 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > TAKE STOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline asks, "So, y'all saw the thing, right? The thing that's in here with us?"
		DavidW asks, "no?"
		Jacqueline says, "Yeah. We looked in the mirror and something was behind us for a sec, then disappeared."
		DavidW says, "There was that mirror thing, but it's still not really here yet."
		Jacqueline says, "Oh."
		Jacqueline says, "Well, I'm scared anyway."
DavidW says (to ClubFloyd), "drop stoll" 		
CF ] BathroomRoom 		
CF | 		
CF | > DROP STOLL 		
CF | 		
CF | Sorry, I don't understand what "stoll" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > DROP STOOL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > SIT ON STOOL 		
CF | 		
CF | You sit down briefly, decide that you're wasting time and stand up 		
CF | again. 		
CF | 		
CF | > 		Jacqueline says, "Oh, we should read our notebook."
DavidW says (to ClubFloyd), "take notebook" 		
CF ] BathroomRoom 		
CF | 		
CF | > TAKE NOTEBOOK 		
CF | 		
CF | Sorry, I don't understand what "notebook" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take notepad" 		
CF ] BathroomRoom 		
CF | 		
CF | > TAKE NOTEPAD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] BathroomRoom 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It holds a list of things to research. At present it says: kirin, 		
CF | akaname, apparitions, and that's it. 		
CF | 		
CF | > 		Jacqueline says, "So, nothing useful about keys"
DavidW says (to ClubFloyd), "put it in pocket" 		
CF ] BathroomRoom 		
CF | 		
CF | > PUT IT IN POCKET 		
CF | 		
CF | You put the notepad into the pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoes" 		
CF ] BathroomRoom 		
CF | 		
CF | > X SHOES 		
CF | 		
CF | You are still in the warm season, so you are wearing a pair of faded 		
CF | blue jeans and a white short sleeve shirt. The shirt has a front 		
CF | pocket on it. Shoes and socks complete your attire. 		
CF | 		
CF | > 		Knight_Otu says, "I kind of expected a to-do list."
DavidW says (to ClubFloyd), "x socks" 		
CF ] BathroomRoom 		
CF | 		
CF | > X SOCKS 		
CF | 		
CF | You are still in the warm season, so you are wearing a pair of faded 		
CF | blue jeans and a white short sleeve shirt. The shirt has a front 		
CF | pocket on it. Shoes and socks complete your attire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] BathroomRoom 		
CF | 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | Despite the hot spring available outside, this room hosts your private 		
CF | ofuro, a short, steep-sided wooden bathtub you can use to relax if you 		
CF | don't feel like going to the onsen. The wooden floor is warm and 		
CF | smooth. The overall appearance of this place is very enticing. The 		
CF | only exit is to the south. 		
CF | 		
CF | Through the open door you can see the lavatory. 		
CF | 		
CF | You can also see a stool here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] BathroomRoom 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > STAND ON STOOL 		
CF | 		
CF | You stand on the stool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] BathroomRoom 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the stool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stool" 		
CF ] BathroomRoom 		
CF | 		
CF | > TAKE STOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] LavatoryRoom 		
CF | 		
CF | > S 		
CF | 		
CF | Lavatory 		
CF | This room contains conveniences for washing, shaving and/or applying 		
CF | make up. You can see a sink embedded in a counter, a cabinet and a 		
CF | mirror, while the toilet is in a different room. To the north, via a 		
CF | fusuma, you can enter your private bathroom. Towards the west you go 		
CF | back to the bedroom. 		
CF | 		
CF | The door is open, showing you a glimpse of your private bathroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop stool" 		
CF ] LavatoryRoom 		
CF | 		
CF | > DROP STOOL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on stool" 		
CF ] LavatoryRoom 		
CF | 		
CF | > STAND ON STOOL 		
CF | 		
CF | You stand on the stool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] LavatoryRoom 		
CF | 		
CF | > L 		
CF | 		
CF | Lavatory (on the stool) 		
CF | This room contains conveniences for washing, shaving and/or applying 		
CF | make up. You can see a sink embedded in a counter, a cabinet and a 		
CF | mirror, while the toilet is in a different room. To the north, via a 		
CF | fusuma, you can enter your private bathroom. Towards the west you go 		
CF | back to the bedroom. 		
CF | 		
CF | The door is open, showing you a glimpse of your private bathroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x x counter" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X X COUNTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | It holds the sink and serves as a storage space for your toiletry. 		
CF | There is nothing on the counter. 		
CF | 		
CF | > 		Jacqueline says, "Oh good. Standing on that stool is good."
		Jacqueline says, "Maybe"
DavidW says (to ClubFloyd), "look under counter" 		
CF ] LavatoryRoom 		
CF | 		
CF | > LOOK UNDER COUNTER 		
CF | 		
CF | The cabinet under the counter is used as an additional storage space. 		
CF | The cabinet is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] LavatoryRoom 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's a simple fusuma door that's currently open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] LavatoryRoom 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the stool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stool" 		
CF ] LavatoryRoom 		
CF | 		
CF | > TAKE STOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] BedroomyRoom 		
CF | 		
CF | > W 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search futon" 		
CF ] BedroomyRoom 		
CF | 		
CF | > SEARCH FUTON 		
CF | 		
CF | There is nothing on the futon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x features" 		
CF ] BedroomyRoom 		
CF | 		
CF | > X FEATURES 		
CF | 		
CF | Sorry, I don't understand what "features" means. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look under table" 		
CF ] BedroomyRoom 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | Nothing there to point out. 		
CF | 		
CF | > 		Jacqueline says, "Oh, right. You did that."
		DavidW says, "checked there already"
		DavidW asks, "maybe the 'furniture' in the west room has parts to it?"
DavidW says (to ClubFloyd), "w" 		
CF ] Sitting Room 		
CF | 		
CF | > W 		
CF | 		
CF | Sitting Room 		
CF | This small room, sometimes called "hiroen", is a space outside the 		
CF | tatami room where guests can sit down and relax. It often holds 		
CF | appliances to make tea and may be furnished with Western-style 		
CF | furniture. It is separated from the bedroom by sliding doors called 		
CF | "shoji", the traditional paper door, designed to let light in. Shojis 		
CF | have a window-like paper structure fit into a wood frame. The only 		
CF | exit is towards the east. 		
CF | 		
CF | You can see some Western-style furniture and a painting here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Sitting Room 		
CF | 		
CF | > X FURNITURE 		
CF | 		
CF | This is no time to be admiring the furniture. You have things to do. 		
CF | 		
CF | > 		Jacqueline says, "Maybe this is like Things and you need to take a poo and then we'll find the key."
DavidW says (to ClubFloyd), "x window" 		
CF ] Sitting Room 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | Sorry, I don't understand what "window" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Sitting Room 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rame" 		
CF ] Sitting Room 		
CF | 		
CF | > X RAME 		
CF | 		
CF | Sorry, I don't understand what "rame" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frame" 		
CF ] Sitting Room 		
CF | 		
CF | > X FRAME 		
CF | 		
CF | Sorry, I don't understand what "frame" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF ] Sitting Room 		
CF | 		
CF | > ENTER WINDOW 		
CF | 		
CF | Sorry, I don't understand what "window" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bedroom Room 		
CF | 		
CF | > E 		
CF | 		
CF | Bedroom 		
CF | You are inside your room. At traditional onsen ryokans such rooms are 		
CF | typically in Japanese-style, or "washitsu" in Japanese. Washitsu are 		
CF | different from western rooms in many ways, and have a lot of 		
CF | interesting features influenced by ancient Japanese culture. They are 		
CF | covered with tatami mats and have all the functionality of living 		
CF | room, dining room and bedroom together. Sizes of tatami rooms are 		
CF | different from one another, and are measured by the number of mats 		
CF | actually used. There are exits to the west, east and south of the 		
CF | room. 		
CF | 		
CF | You can see a futon, a low table set and an oshiire (which contains a 		
CF | nemaki and an obi) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foyerom Room 		
CF | 		
CF | > S 		
CF | 		
CF | Foyer 		
CF | This is the space where you take off your shoes or slippers. Just like 		
CF | entering a Japanese house, guests are requested to take off their 		
CF | footwear at the entrance. At many traditional ryokans, you have to 		
CF | take off your shoes and put on slippers at the entrance of the ryokan, 		
CF | and then take off the slippers at the guest room's foyer. However, 		
CF | rules are not so strict here. There are exits towards the east and the 		
CF | north. The door to the south takes you out. 		
CF | 		
CF | You can see your guestroom door and a shelf (on which is a newspaper) 		
CF | here. 		
CF | 		
CF | > 		DavidW says, "oh, there's a room to the east of here"
DavidW says (to ClubFloyd), "e" 		
CF ] Toilet Roomm 		
CF | 		
CF | > E 		
CF | 		
CF | Toilet Room 		
CF | This is the toilet room. It's very small and very clean. On the floor 		
CF | there are a pair of slippers, only to be used in this room to avoid 		
CF | contaminating the others. The only exit is to the west. 		
CF | 		
CF | You can see a toilet here. 		
CF | 		
CF | "Here it is", you hear yourself saying. Without thinking, you take the 		
CF | room key and you put it in your inventory. Now you can finally exit 		
CF | the room and meet your friend. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		DavidW says, "I completely missed that exit."
		Jacqueline says, "I told you we needed to go to the toilet. haha"
DavidW says (to ClubFloyd), "x slippers" 		
CF ] Toilet Roomm 		
CF | 		
CF | > X SLIPPERS 		
CF | 		
CF | They seem to fit you, but you are not in need of them, right now. 		
CF | 		
CF | > 		Jacqueline says, "Thank goodness there may be more to this game."
DavidW says (to ClubFloyd), "x toilet" 		
CF ] Toilet Roomm 		
CF | 		
CF | > X TOILET 		
CF | 		
CF | It is perfectly clean. The top of the water tank is actually a small 		
CF | sink where the water drops from a faucet while filling the tank after 		
CF | flushing. This way you can wash you hands without touching anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foyert Roomm 		
CF | 		
CF | > W 		
CF | 		
CF | Foyer 		
CF | This is the space where you take off your shoes or slippers. Just like 		
CF | entering a Japanese house, guests are requested to take off their 		
CF | footwear at the entrance. At many traditional ryokans, you have to 		
CF | take off your shoes and put on slippers at the entrance of the ryokan, 		
CF | and then take off the slippers at the guest room's foyer. However, 		
CF | rules are not so strict here. There are exits towards the east and the 		
CF | north. The door to the south takes you out. 		
CF | 		
CF | You can see your guestroom door and a shelf (on which is a newspaper) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Foyert Roomm 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the guestroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foyert Roomm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the guestroom door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Foyert Roomm 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the guestroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] HallwayRoomm 		
CF | 		
CF | > S 		
CF | 		
CF | Hallway 		
CF | The hallway runs from east to west along the length of the ryokan. 		
CF | There are bedrooms to the north and to the south, but you don't feel 		
CF | like bothering the other guests. At this point in the hallway, the 		
CF | door to the north is the one to your guestroom. The main lobby lies to 		
CF | the east, while towards the west the hallway takes you to the hot 		
CF | spring. 		
CF | 		
CF | You can see your guestroom door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] HallwayRoomm 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the guestroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock door" 		
CF ] HallwayRoomm 		
CF | 		
CF | > LOCK DOOR 		
CF | 		
CF | I think you wanted to say "lock guestroom door with something". Please 		
CF | try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock door with key" 		
CF ] HallwayRoomm 		
CF | 		
CF | > LOCK DOOR WITH KEY 		
CF | 		
CF | You lock the guestroom door. 		
CF | 		
CF | > 		Jacqueline says, "gods"
		DavidW asks, "Have we forgotten all about affordances?"
		Jacqueline says, "There's an extension for that."
DavidW says (to ClubFloyd), "e" 		
CF ] HallwayRoomm 		
CF | 		
CF | > E 		
CF | 		
CF | You wanted to take a look at the hot spring first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Onsen Entrance 		
CF | 		
CF | > W 		
CF | 		
CF | Onsen Entrance 		
CF | This is the entrance of the hot spring facility. To the northwest and 		
CF | southwest you can reach the female and male bathing stations 		
CF | respectively that, as you know, are separate. A northern door leads to 		
CF | a veranda facing the female part, in case one just wants to take a 		
CF | look at the spring. The same is, to the south, for the male sector. 		
CF | East you go back to the hallway. 		
CF | 		
CF | > 		Knight_Otu asks, "Isn't this punyinform? I thought it was?"
		Jacqueline says, "oh."
		Jacqueline says, "Well, then I guess there's *not* an extension for that."
		Jacqueline exclaims, "Some things are making sense now!"
DavidW says (to ClubFloyd), "x me" 		
CF ] Onsen Entrance 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is Isao. You graduated a few years ago from Tokyo University 		
CF | and, after a very long and busy period at work, decided to take a 		
CF | short vacation in your hometown placed in the countryside. 		
CF | 		
CF | > 		DavidW says, "I still don't know if we're male or female."
		Knight_Otu says, "I am reasonably sure that Isao is a male name."
DavidW says (to ClubFloyd), "s" 		
CF ] Verandantrance 		
CF | 		
CF | > S 		
CF | 		
CF | Veranda 		
CF | The veranda is a fairly wide open space that faces the male part of 		
CF | the onsen. A high bamboo fence separates the male from the female 		
CF | sector. There are no guests in the water at this moment, and the place 		
CF | looks soothing and relaxing. Coils of steam rise from the hot water, 		
CF | while beyond the spring you can see a bamboo thicket. The only way 		
CF | back is northbound. 		
CF | 		
CF | Moving its steps out of the bamboo thicket, a horrific creature comes 		
CF | toward you. The first thing that comes to your mind is "SUIKO", but 		
CF | that just can't be real. The creature glares at you with beady eyes 		
CF | and speaks in a watery voice, stopping you dead in your tracks. 		
CF | 		
CF | In Japanese folklore, a suiko (lit. water tiger) is a water yokai with 		
CF | various appearances including kappa-like figures, tiger-like figures, 		
CF | and humanoid-like figures. This one is big, really big. And scary! How 		
CF | can it be? Monsters do not exist! Also, there is something weird about 		
CF | how it looks, but right now you are too scared to delve into such 		
CF | trivial details. 		
CF | 		
CF | "What are you doing here, human?" the suiko asks. "This is no place 		
CF | for meat bags." 		
CF | 		
CF | You want to scream, but no sound comes out of your mouth. There's 		
CF | water everywhere here, but your throat feels drier than a desert. 		
CF | 		
CF | [You are now in a very dangerous situation, where you have to 		
CF | fight. Sometimes you can ATTACK someone (or something), other times, 		
CF | it is better to keep your distance. This is your first real puzzle. 		
CF | Try THROWing something at the creature.] 		
CF | 		
CF | You can also see a wrench here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Looks like a generally masculine name."
		Jacqueline says, "Gosh."
		Knight_Otu says, ""You're in a dangerous situation. Also, there's a wrench here.""
		DavidW says, "I didn't get any hint of gender from it."
DavidW says (to ClubFloyd), "take wrench" 		
CF ] Verandantrance 		
CF | 		
CF | > TAKE WRENCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | The suiko looks at you with a hungry grin on its face. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Yeah, I looked it up."
DavidW says (to ClubFloyd), "throw wrench at creature" 		
CF ] Verandantrance 		
CF | 		
CF | > THROW WRENCH AT CREATURE 		
CF | 		
CF | You throw the wrench with all your might. You are not sure you hit the 		
CF | target, but something happened... 		
CF | 		
CF | Veranda 		
CF | The veranda is a fairly wide open space that faces the male part of 		
CF | the onsen. A high bamboo fence separates the male from the female 		
CF | sector. There are no guests in the water at this moment, and the place 		
CF | looks soothing and relaxing. Coils of steam rise from the hot water, 		
CF | while beyond the spring you can see a bamboo thicket. The only way 		
CF | back is northbound. Now that you scared the suiko away, you can 		
CF | continue your quest. 		
CF | 		
CF | You can see some black powder and a wrench here. 		
CF | 		
CF | > 		Knight_Otu says, "Well thrown."
DavidW says (to ClubFloyd), "x powder" 		
CF ] Verandantrance 		
CF | 		
CF | > X POWDER 		
CF | 		
CF | It's a very thin powder that, at a closer look, could be graphite, a 		
CF | material widely used in inks and pencils. It has been left behind 		
CF | after the creature disappeared. 		
CF | 		
CF | > 		Jacqueline says, "I hope we get eaten by something at some point and it's really gnarly."
DavidW says (to ClubFloyd), "take powder" 		
CF ] Verandantrance 		
CF | 		
CF | > TAKE POWDER 		
CF | 		
CF | It's too thin and scattered all over to be taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wrench" 		
CF ] Verandantrance 		
CF | 		
CF | > TAKE WRENCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Verandantrance 		
CF | 		
CF | > X WATER 		
CF | 		
CF | Warm, relaxing, enticing... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thicket" 		
CF ] Verandantrance 		
CF | 		
CF | > X THICKET 		
CF | 		
CF | Bamboos are growing closely together to form a thick patch. Apart from 		
CF | their decorative nature, they also protect the place from prying eyes. 		
CF | 		
CF | > 		Knight_Otu says, "For a moment, I read "Bamboos are growling.""
		Pinkunz says, "That would have been unsettling."
		DavidW asks, "so, leave and go visit our nameless ambiguously-gendered friend of unknown acquaintance?"
		Pinkunz exclaims, "They're an artist!"
		Jacqueline says, "Sounds great."
		Pinkunz says, "Ambigously sexed protagonists first."
		DavidW says, "oh. When I play like this, it's easier for me to miss details."
DavidW says (to ClubFloyd), "e" 		
CF ] Verandantrance 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Onsen Entrance 		
CF | 		
CF | > N 		
CF | 		
CF | Onsen Entrance 		
CF | This is the entrance of the hot spring facility. To the northwest and 		
CF | southwest you can reach the female and male bathing stations 		
CF | respectively that, as you know, are separate. A northern door leads to 		
CF | a veranda facing the female part, in case one just wants to take a 		
CF | look at the spring. The same is, to the south, for the male sector. 		
CF | East you go back to the hallway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallwayntrance 		
CF | 		
CF | > E 		
CF | 		
CF | Hallway 		
CF | The hallway runs from east to west along the length of the ryokan. 		
CF | There are bedrooms to the north and to the south, but you don't feel 		
CF | like bothering the other guests. At this point in the hallway, the 		
CF | door to the north is the one to your guestroom. The main lobby lies to 		
CF | the east, while towards the west the hallway takes you to the hot 		
CF | spring. 		
CF | 		
CF | You can see your guestroom door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Lobbyance 		
CF | 		
CF | > E 		
CF | 		
CF | Main Lobby 		
CF | You are inside the main lobby, where the front desk is located. Next 		
CF | to it there's a shop, which offers yukata cotton summer kimonos, which 		
CF | the guests can use free of charge; the staff are delighted to help 		
CF | with putting them on and wearing them properly. The shop also sells 		
CF | unique kaleidoscopes, ceramics and other artworks by local artists, as 		
CF | well as high quality brushes for cosmetics and shodo (calligraphy). 		
CF | Before proceeding with your quest, you add a few notes to your notepad 		
CF | for later reference. You can either exit the lobby going south or 		
CF | going back to the hallway to the west. 		
CF | 		
CF | You can see the okami here. 		
CF | 		
CF | > 		DavidW asks, "The okami is a flying carpet with private sauna, yes?"
DavidW says (to ClubFloyd), "x okami" 		
CF ] Main Lobbyance 		
CF | 		
CF | > X OKAMI 		
CF | 		
CF | She is the ryokan landlady. Her role corresponds to that of a general 		
CF | manager in a Western hotel. In many cases, she is the owner of the 		
CF | ryokan or the wife of the owner, which means that, as the 		
CF | representative of the ryokan, she attends to all external affairs such 		
CF | as business matters and cooperation with the local community. 		
CF | Traditionally, ryokans are handed down through successive generations 		
CF | within the same family. 		
CF | 		
CF | As soon as you enter the hall, the okami greets you with warm manners. 		
CF | Your mother's family originally came from a nearby village, so you are 		
CF | considered as sibling, here. It really feels like being back home. 		
CF | 		
CF | 		
CF | [If you come across another character in the game, apart from 		
CF | examining them, you should also try talking to them. Try TALK TO 		
CF | OKAMI.] 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to okami" 		
CF ] Main Lobbyance 		
CF | 		
CF | > TALK TO OKAMI 		
CF | 		
CF | "Good afternoon. Do you have questions to ASK?" 		
CF | 		
CF | [Some characters may be able to provide you with extra information 		
CF | if you ask them about things. For example, try ASK OKAMI ABOUT ME, 		
CF | HERSELF, SCHOOL, CITY, SUIKO, APPARITION, CREATURE, YOKAI (or YOUKAI), 		
CF | KIRIN, AKANAME, RYOKAN, RUMORS, your FRIEND or anything else that 		
CF | seems relevant.] 		
CF | 		
CF | > 		Pinkunz says, "This actually threw me off in my playthrough."
		Jacqueline says, "The okami is a Japanese drago and Shinto deity of rain and snow."
		Jacqueline says, "Or it's a conceirge."
		Pinkunz says, "Exactly, when it was the landlady it threw me."
		Jacqueline says, "er, concierge"
		DavidW says, "In this game, she could be both concepts."
		Jacqueline says, "Oh, the owner."
		Jacqueline exclaims (at DW), "True!"
DavidW says (to ClubFloyd), "ask okami about creature" 		
CF ] Main Lobbyance 		
CF | 		
CF | > ASK OKAMI ABOUT CREATURE 		
CF | 		
CF | "If you need more information just consult a book. Maybe the local 		
CF | library has one that suits your needs." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask okami about rumours" 		
CF ] Main Lobbyance 		
CF | 		
CF | > ASK OKAMI ABOUT RUMOURS 		
CF | 		
CF | "People have reported of weird events that started a few weeks ago, 		
CF | but I never saw any apparition. Today's kids have no respect for the 		
CF | truth. Too much television, perhaps?" 		
CF | 		
CF | > 		Jade says, "lol"
		Jacqueline says, "Something like that."
		Pinkunz says, "Rotting our brains."
asparagus has arrived. 		Pinkunz exclaims, "Don't sit so close!"
DavidW says (to ClubFloyd), "ask okami about herself" 		
CF ] Main Lobbyance 		
CF | 		
CF | > ASK OKAMI ABOUT HERSELF 		
CF | 		
CF | "I have always been here, since this family business has been running 		
CF | for generations. I love this town and I love this job. Actually, I 		
CF | consider it not a job but a mission. To us, the customer is a 		
CF | blessing, so thank you for staying with us." 		
CF | 		
CF | The okami answers a phone call. She is always so busy. 		
CF | 		
CF | > 		Pinkunz says, "Hi Asparagus"
		DavidW says, "hi asparagus"
		Pinkunz says, "We're playing World of Monsters from the recent TALJ."
		DavidW says, "We're playing World of Monsters, set in Japanese name drop land."
		Jacqueline says, "Welcome to the ryokan, please remove your kutsu at the shoji."
		asparagus says, "Cool. I've not played that one. Hopefully I haven't missed much."
		Pinkunz says, "We just left our guestroom, still pretty early in the game."
		Jacqueline says, "Yeah"
		DavidW says, "I'm surprised we don't have an ipodo."
		Jade says, "Hello Aspargus"
DavidW says (to ClubFloyd), "ask okami about city" 		
CF ] Main Lobbyance 		
CF | 		
CF | > ASK OKAMI ABOUT CITY 		
CF | 		
CF | "This is a small and quiet place, ideal to relax. Isn't it?" 		
CF | 		
CF | The okami answers a phone call. She is always so busy. 		
CF | 		
CF | > 		DavidW says, "I was hoping she'd give suggestions on navigating the city."
		Pinkunz asks, "Living hint generator?"
		DavidW says, "But perhaps everything is a short walk away and we don't need cars, buses, trains, rickshaws, etc."
		DavidW says, "like, we have no money for paying for transport."
DavidW says (to ClubFloyd), "l" 		
CF ] Main Lobbyance 		
CF | 		
CF | > L 		
CF | 		
CF | Main Lobby 		
CF | You are inside the main lobby, where the front desk is located. Next 		
CF | to it there's a shop, which offers yukata cotton summer kimonos, which 		
CF | the guests can use free of charge; the staff are delighted to help 		
CF | with putting them on and wearing them properly. The shop also sells 		
CF | unique kaleidoscopes, ceramics and other artworks by local artists, as 		
CF | well as high quality brushes for cosmetics and shodo (calligraphy). 		
CF | You can either exit the lobby going south or going back to the hallway 		
CF | to the west. 		
CF | 		
CF | You can see the okami here. 		
CF | 		
CF | > 		DavidW asks, "South?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Front Gateance 		
CF | 		
CF | > S 		
CF | 		
CF | Front Gate 		
CF | You are at the entrance of the ryokan. A massive wooden gate, 		
CF | surmounted by a sloping tiled roof, separates the inner environment 		
CF | from the street. The gate is now open for good, but could originally 		
CF | be closed as a defense for the entire complex, protected on all sides 		
CF | by a high fence. Towards the north you enter the ryokan, while towards 		
CF | the south you access the main road. 		
CF | 		
CF | You can see some salt here. 		
CF | 		
CF | [You're on your own now. Type HELP for a quick reminder of the 		
CF | main commands or HINT if you get stuck. The tutorial may continue to 		
CF | offer occasional suggestions.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x salt" 		
CF ] Front Gateance 		
CF | 		
CF | > X SALT 		
CF | 		
CF | It's mound of sea salt put on a saucer and placed under the eaves by 		
CF | the front gate. It is called morijio and, according to a legend 		
CF | concerning the First Emperor of China, Qin Shi Huangdi, it is supposed 		
CF | to bring good luck. In the case of a ryokan, it is to attract 		
CF | customers. 		
CF | 		
CF | > 		DavidW asks, "so, stealing the saucer of salt is contraindicated?"
		Jacqueline says, "I feel like that is wrong for us to take the salt, but who knows."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Roadeance 		
CF | 		
CF | > S 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		Knight_Otu says, "In any case, it would be rude."
DavidW says (to ClubFloyd), "x cloud" 		
CF ] Main Roadeance 		
CF | 		
CF | > X CLOUD 		
CF | 		
CF | Sorry, I don't understand what "cloud" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x butterflies" 		
CF ] Main Roadeance 		
CF | 		
CF | > X BUTTERFLIES 		
CF | 		
CF | Sorry, I don't understand what "butterflies" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cloud of butterflies" 		
CF ] Main Roadeance 		
CF | 		
CF | > X CLOUD OF BUTTERFLIES 		
CF | 		
CF | Sorry, I don't understand what "cloud" means. 		
CF | 		
CF | > 		Jacqueline says, "I may go code some scenery after we're done here."
		Knight_Otu says, "Evasive flutterbyes."
		DavidW asks, "I assume we want to go southwest to residential?"
		Knight_Otu says, "I guess."
DavidW says (to ClubFloyd), "sw" 		
CF ] Main Roadeance 		
CF | 		
CF | > SW 		
CF | 		
CF | That is a residential area. You have no reason to go there. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		Knight_Otu says, "Or not."
		Jacqueline asks, "Convenience store, maybe?"
		Jacqueline says, "Though I don't think we have money."
		DavidW asks, "Where are we meeting [ARTIST FRIEND NAME]?"
		Knight_Otu says, "I don't remember where we wanted to meet friend."
		DavidW says, "Let's see the store anyway. Maybe we have invisible endless money for necessary purchases."
DavidW says (to ClubFloyd), "s" 		
CF ] Konbiniadeance 		
CF | 		
CF | > S 		
CF | 		
CF | Konbini 		
CF | A konbini (contraction of the English terms 'convenience store') is a 		
CF | small retail store that stocks everyday items ranging from food to 		
CF | tobacco products, over-the-counter drugs, magazines and the like. 		
CF | Most of them are open 24 hours and also sell tickets for events like 		
CF | concerts or museums. Many different franchises are present in Japan, 		
CF | like "7-Eleven" and "FamilyMart". This one is a "Lawson". Maybe one 		
CF | day they will help your business. The only exit is towards the north. 		
CF | 		
CF | A cashier is patiently waiting behind the counter. 		
CF | 		
CF | You can also see an ATM, a magazine rack and a food shelf here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cashier" 		
CF ] Konbiniadeance 		
CF | 		
CF | > X CASHIER 		
CF | 		
CF | The cashier is a young girl, possibly a student working part-time, 		
CF | well-mannered and professional. She is calm and polite, so you guess 		
CF | she is really experienced despite her young age. She is wearing the 		
CF | official uniform, a white shirt with vertical blue stripes. The 		
CF | writing "Lawson" falls vertically across the shirt. 		
CF | 		
CF | > 		Jacqueline | Your plan is to have a quick look at the local hot spring and then visit your friend who lives on the outskirts of town.
		DavidW says, "oh"
DavidW says (to ClubFloyd), "x atm" 		
CF ] Konbiniadeance 		
CF | 		
CF | > X ATM 		
CF | 		
CF | A handy cash dispenser, usually available 24 hours a day. Too bad this 		
CF | one is momentarily out of service, and right when you needed it most. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rack" 		
CF ] Konbiniadeance 		
CF | 		
CF | > X RACK 		
CF | 		
CF | A rack full of magazines for every age, gender and topic. 		
CF | 		
CF | > 		Jacqueline | Also, you want to investigate those rumors for yourself; they could make a great story to write about someday.
DavidW says (to ClubFloyd), "x food" 		
CF ] Konbiniadeance 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | So many different foods to choose from. It's better to ask the 		
CF | cashier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cashier" 		
CF ] Konbiniadeance 		
CF | 		
CF | > TALK TO CASHIER 		
CF | 		
CF | "Good afternoon, honorable customer. How may I help you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Konbiniadeance 		
CF | 		
CF | > TOPICS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cashier about atm" 		
CF ] Konbiniadeance 		
CF | 		
CF | > ASK CASHIER ABOUT ATM 		
CF | 		
CF | "I apologize, but it is not working at the moment. We called the 		
CF | assistance service, but they may take some time before repairing it." 		
CF | 		
CF | > 		Jacqueline says, "And we have some sort of 'business proposition' for our friend. There's a lot."
		Lancelot says, "back"
DavidW says (to ClubFloyd), "ask cashier about food" 		
CF ] Konbiniadeance 		
CF | 		
CF | > ASK CASHIER ABOUT FOOD 		
CF | 		
CF | "We have plenty of it. Please be more specific." 		
CF | 		
CF | > 		Lancelot says, "ah the convenience of ATMs lol"
		DavidW says, "I assume that eventually an NPC will require an egg salad sandwich with no crusts and this will be the only place to buy it."
		Jacqueline says, "haha. We have plenty of food. Which food, specifically? I mean, that's fair."
		Lancelot asks, "no displays?"
		Lancelot says, "normally they would display the foodstuff somewhere"
		DavidW says, "What are those triangular tuna and rice things wrapped in nori? I could use those."
		Lancelot says, "Onigiri"
		Lancelot says, "love em"
		DavidW says, "ah, thanks"
		Lancelot says, "try that lol"
		Pinkunz says, "Probably have bentos."
		DavidW says, "I've never had any but I'd like to."
		Lancelot says, "that would make sense assume people know about beto"
		Lancelot says, "bento"
		Lancelot says, "(lunchbox)"
		DavidW says, "I have had a bento once, but I don't know how authentic it was."
		Pinkunz says, "Like a cooler lunchable for adults."
		DavidW says, "anyway, I guess we want to head west or east from the [hotel] entrance."
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadeance 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadeance 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | Coming from the east, the road continues westbound. Smaller streets 		
CF | unfold to the north, to the southwest and to the southeast, while 		
CF | directly south of your position you can reach the local school. East 		
CF | you go back from where you came. 		
CF | 		
CF | > 		Pinkunz says, "I really can't comment much other than pointing out that if you really get stuck, the game does have a built-in Hint option."
		Pinkunz says, "Unless that is taboo with ClubFloyd."
		Pinkunz says, "I dunno."
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadeance 		
CF | 		
CF | > W 		
CF | 		
CF | The road proceeds westbound, out of the city. You have no reason to 		
CF | leave. Not yet, at least. 		
CF | 		
CF | The sound of many birds may be heard from the south. 		
CF | 		
CF | > 		Knight_Otu says, "We try to avoid hints unless we think they're absolutely necessary."
		Pinkunz says, "Good to know."
		Jacqueline says, "It's not taboo to do hints as long as we all agree we want a hint."
		DavidW says, "We have an entire city and we're looking for someone we don't even have a name for and the game can't even tell us the way."
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadeance 		
CF | 		
CF | > N 		
CF | 		
CF | You can see a residential area to the north. When you were a kid there 		
CF | was only a grass field here, but now many different houses have been 		
CF | built. You have no reason to venture in that direction. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadeance 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadeance 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | The sound of many birds may be heard from the south. 		
CF | 		
CF | > 		Knight_Otu asks, "Are those birds mocking us?"
		DavidW says, "Library will be good for looking up monsters."
		DavidW says, "And it's free."
		Pinkunz says, "It was even suggested by the landlady."
DavidW says (to ClubFloyd), "x library" 		
CF ] Main Roadeance 		
CF | 		
CF | > X LIBRARY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says, "Somewhat dismissively, granted."
DavidW says (to ClubFloyd), "n" 		
CF ] Libraryadeance 		
CF | 		
CF | > N 		
CF | 		
CF | Library 		
CF | The library is surprisingly large given the size of the town. 		
CF | Thousands of volumes line the high shelves, and the air feels charged 		
CF | with dust and the smell of antiquity. The villagers must be really 		
CF | fond of reading. To the south is the exit to the outside. 		
CF | 		
CF | You can see the manager here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manager" 		
CF ] Libraryadeance 		
CF | 		
CF | > X MANAGER 		
CF | 		
CF | The library manager is a normal middle-aged man, always busy in 		
CF | overseeing all the library operations, managing the budget, planning 		
CF | and negotiating the acquisition of books, and so on. Above all, 		
CF | though, he is a kind person always willing to help others. 		
CF | 		
CF | > 		Lancelot says, "oh Japanese do love reading stuff a lot indeed"
DavidW says (to ClubFloyd), "ask manager about monsters" 		
CF ] Libraryadeance 		
CF | 		
CF | > ASK MANAGER ABOUT MONSTERS 		
CF | 		
CF | "In the past people used to believe in this sort of thing, but we are 		
CF | in the middle of the 1980s now. Shouldn't we leave such stories behind 		
CF | us? " 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take notepad" 		
CF ] Libraryadeance 		
CF | 		
CF | > TAKE NOTEPAD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Libraryadeance 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It holds a list of things to research. At present it says: kirin, 		
CF | akaname, apparitions, suiko, yokai, monsters, and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask manager about books" 		
CF ] Libraryadeance 		
CF | 		
CF | > ASK MANAGER ABOUT BOOKS 		
CF | 		
CF | "If you need more information just consult the book I gave you. I 		
CF | apologize but my memory is not the one I used to have." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Libraryadeance 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask manager about book" 		
CF ] Libraryadeance 		
CF | 		
CF | > ASK MANAGER ABOUT BOOK 		
CF | 		
CF | "It's a kind of encyclopedia, containing loads of useful information. 		
CF | Consult it whenever you come across relevant matters." 		
CF | 		Lancelot says, "which book"
CF | > 		Knight_Otu says, "Ah. Somehow I thought we were closer to the present."
DavidW says (to ClubFloyd), "x book" 		
CF ] Libraryadeance 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to manager" 		
CF ] Libraryadeance 		
CF | 		
CF | > TALK TO MANAGER 		
CF | 		
CF | You tell the manager what has happened to you in the last couple of 		
CF | days and, even though he doesn't seem to believe you right on the 		
CF | spot, he is too well-mannered to comment and make you uncomfortable. 		
CF | 		
CF | "Creatures, you say? I don't know much about them, but I surely have a 		
CF | book that may help you." 		
CF | 		
CF | He searches one of the shelves and hands you a kind of encyclopedia. 		
CF | 		
CF | "I studied this book for a long time and added a lot of entries 		
CF | myself," the manager says, "I hope it helps." 		
CF | 		
CF | You take the book, which is now in your inventory. 		
CF | 		
CF | > 		Lancelot says, "pfff"
		DavidW says, "I did things out of order."
		Lancelot says, "okay so order of events indeed"
		Knight_Otu exclaims, "Sequence breaking!"
		DavidW says, "new authors have a tendency to write linearly."
		Lancelot says, "yeah game should cater for that lol"
DavidW says (to ClubFloyd), "x book" 		
CF ] Libraryadeance 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | It's a kind of illustrated dictionary, with a lot of sidenotes added 		
CF | by the library manager. You can look up words in it using the 		
CF | following format: CONSULT BOOK ABOUT noun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read notepad" 		
CF ] Libraryadeance 		
CF | 		
CF | > READ NOTEPAD 		
CF | 		
CF | It holds a list of things to research. At present it says: kirin, 		
CF | akaname, apparitions, suiko, yokai, monsters, and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult book about kirin" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT KIRIN 		
CF | 		
CF | "Kirin" is the Japanese translation for "qilin", a four-legged 		
CF | creature originating in Chinese mythology. The kirin is a strong and 		
CF | magnificent yokai. Similar to unicorns, its physical attributes 		
CF | reflect its divine lineage: the deer-like body represents grace, 		
CF | agility, and harmony, while the dragon scales symbolize protection and 		
CF | wisdom. The ox-like horns signify strength and stability. Nowadays the 		
CF | word is also used to mean "giraffe". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult book about akaname" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT AKANAME 		
CF | 		
CF | The akaname (filth licker) is a type of yokai that live their lives 		
CF | licking the scum out of bathtubs. Since the word "aka" for filth 		
CF | sounds as the word for red, they are usually depicted having a red 		
CF | skin. Additionally, it is the color one is when getting out of a hot 		
CF | bathtub. 		
CF | 		
CF | > 		Jacqueline exclaims, "Yay! Filth licker!"
		Jacqueline says, "You didn't even need me to tell you that."
DavidW says (to ClubFloyd), "consult book about apparitions" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT APPARITIONS 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult book about apparition" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT APPARITION 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "consult book about suiko" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT SUIKO 		
CF | 		
CF | Suikos (water tiger) are water spirits found in both China and Japan 		
CF | and are often confused with kappa, which they closely resemble. 		
CF | However, suiko are far more dangerous, violent, and hot-tempered than 		
CF | their kappa cousins. It is possible to keep suiko at bay by leaning a 		
CF | sickle against the side of a house and sprinkling flax seeds or 		
CF | black-eyed peas on the ground outside. 		
CF | 		
CF | > 		Lancelot says, "dont tell me we need to find a sickle now lol"
		DavidW says, "okay, I won't tell you."
		Lancelot says, "lol"
		DavidW says, "We'll have sickle selective amnesia."
		Lancelot says, "I know about kappa but suiko I didnt know yet yay"
DavidW says (to ClubFloyd), "consult book about kappa" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT KAPPA 		
CF | 		
CF | Kappa (river child) are aquatic reptilian humanoids who inhabit the 		
CF | rivers and streams. Clumsy on land, they are at home in the water, 		
CF | where they thrive during the warm months. They are excellent swimmers, 		
CF | and despite their small size they are physically stronger than a grown 		
CF | man. 		
CF | 		
CF | > 		Lancelot asks, "hey it doesnt mention their heads?"
		Knight_Otu exclaims, "Doesn't even mention the head-bowl with water!"
		Lancelot says, "thats what I am missing yeah"
		Lancelot says, "their vulnerability"
DavidW says (to ClubFloyd), "consult book about yokai" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT YOKAI 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		Lancelot says, "yokai is the generic term"
		DavidW says, "consult book about index"
		Lancelot says, "I guess the vook only does specifics then"
DavidW says (to ClubFloyd), "consult book about index" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT INDEX 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult book about monsters" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT MONSTERS 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "consult book about kami" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT KAMI 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "consult book about oni" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT ONI 		
CF | 		
CF | Oni' are shown as evil and fierce creatures, with a well-known 		
CF | appetite for murder and cannibalism. In Japanese folklore and art, oni 		
CF | are characteristically giant in size and strength, with a fearful 		
CF | appearance. The name comes from the Japanese reading of the Chinese 		
CF | character for ghost. One of the ways to defeat an oni is throwing 		
CF | beans at it, like during the Setsubun festival. 		
CF | 		
CF | > 		Lancelot says, "ah yes the devils"
		DavidW says, "oh, I remember oni vaguely from Katana, an old TADS game."
Knight_Otu says (to ClubFloyd), "consult book about kitsune" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT KITSUNE 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		Lancelot asks, "mukade?"
Knight_Otu says (to ClubFloyd), "consult book about yuki-onna" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT YUKI-ONNA 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "consult book about mukade" 		
CF ] Libraryadeance 		
CF | 		
CF | > CONSULT BOOK ABOUT MUKADE 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		Lancelot says, "ah nvm random monster searchs are not very fruitful"
		DavidW asks, "Do we get to keep this book or do we return it to the manager?"
		Knight_Otu says, "True."
DavidW says (to ClubFloyd), "thank manager" 		
CF ] Libraryadeance 		
CF | 		
CF | > THANK MANAGER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Libraryadeance 		
CF | 		
CF | > DANCE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Libraryadeance 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Hoping this is just a bad dream, you chant the mystical word "xyzzy" 		
CF | with all your might, hoping to wake up. However, as you finish your 		
CF | incantation, you are still in the same place, more awake and lost than 		
CF | ever, feeling foolish for believing in such a thing. Better to proceed 		
CF | with your quest. 		
CF | 		
CF | > 		Lancelot says, "how rude game"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Main Roadeance 		
CF | 		
CF | > S 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadeance 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. However, 		
CF | you still have things to do before meeting your friend. 		
CF | 		
CF | From a distant field comes the hoarse and strident croak of a crow. 		
CF | 		
CF | > 		DavidW asks, "wait, we have things to do before meeting our friend. WHAT THINGS?"
		Lancelot says, "no shopping list only that notepad thing"
DavidW says (to ClubFloyd), "x jizo" 		
CF ] Main Roadeance 		
CF | 		
CF | > X JIZO 		
CF | 		
CF | Jizos protect the souls of children but also travellers, and have been 		
CF | made as memorials to protect the spirits of those who passed away 		
CF | before they could complete their pilgrimage on Earth. The statues 		
CF | often wear a red mantel that, according to Japanese folk belief, is 		
CF | the color for expelling demons and illnesses. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		Lancelot asks, "visit the shrine?"
		DavidW says, "sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Omotesandoance 		
CF | 		
CF | > S 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bamboo" 		
CF ] Omotesandoance 		
CF | 		
CF | > X BAMBOO 		
CF | 		
CF | Bamboos are growing closely together to form a thick patch. Apart from 		
CF | their decorative nature, they also protect the place from prying eyes. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		Jacqueline says, "We are supposed to meet the university friend, check out the rumors, look at the hot spring."
		Lancelot says, "so the game is also like a mini Japanese tutorial lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Inari Shrinece 		
CF | 		
CF | > S 		
CF | 		
CF | Inari Shrine 		
CF | You are at the north entrance of the Shinto shrine, a structure which 		
CF | main purpose is to house ("enshrine") one or more kami, the deities of 		
CF | the Shinto religion. This one is dedicated to "Inari" god of rice, 		
CF | commerce, fertility, tea, sake, and agriculture. You wouldn't expect 		
CF | anything else, from a village in rural Japan. You stand close to the 		
CF | "torii", the access gate. The place is about to close, so access to 		
CF | the shrine (towards the south) is not possible. It is still full of 		
CF | people, though, all busy around the shops. The only exit is towards 		
CF | the north. 		
CF | 		
CF | A miko, wearing the traditional white jacket with red pleated 		
CF | trousers, is patiently waiting behind the shop counter. 		
CF | 		
CF | You can also see a shop (on which are a small box (which is closed), 		
CF | two batteries and an ofuda) and a garbage bin (which contains some 		
CF | garbage) here. 		
CF | 		
CF | > 		Jacqueline says, "We are supposed to do the spring before the friend."
		DavidW asks, "Did we not do the spring, or was it not enough to visit it?"
DavidW says (to ClubFloyd), "ask miko about rumors" 		
CF ] Inari Shrinece 		
CF | 		
CF | > ASK MIKO ABOUT RUMORS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask miko about rumours" 		
CF ] Inari Shrinece 		
CF | 		
CF | > ASK MIKO ABOUT RUMOURS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to miko" 		
CF ] Inari Shrinece 		
CF | 		
CF | > TALK TO MIKO 		
CF | 		
CF | "Good afternoon, honorable customer. How may I help you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x miko" 		
CF ] Inari Shrinece 		
CF | 		
CF | > X MIKO 		
CF | 		
CF | A "miko" is a shrine maiden who has trained for and taken up several 		
CF | duties at a shrine including assistance of shrine functions, sale of 		
CF | sacred goods, daily tidying of the premises, and performing the sacred 		
CF | kagura dances on certain occasions. They were originally seen as 		
CF | priestesses, with the word "miko" meaning "female shaman". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask miko about shrine" 		
CF ] Inari Shrinece 		
CF | 		
CF | > ASK MIKO ABOUT SHRINE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask miko about box" 		
CF ] Inari Shrinece 		
CF | 		
CF | > ASK MIKO ABOUT BOX 		
CF | 		
CF | "We sure many kind of boxes for any purpose, such as storing somethig 		
CF | precious. Would you like to BUY one?" 		
CF | 		
CF | > 		Knight_Otu says, "I think the visit counted."
DavidW says (to ClubFloyd), "ask miko about batteries" 		
CF ] Inari Shrinece 		
CF | 		
CF | > ASK MIKO ABOUT BATTERIES 		
CF | 		
CF | "We sure have batteries of any kind. Visitors may need them." she 		
CF | replies. "Would you like to BUY some?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garbage" 		
CF ] Inari Shrinece 		
CF | 		
CF | > X GARBAGE 		
CF | 		
CF | It's just junk. You could search through it if you really want to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ofuda" 		
CF ] Inari Shrinece 		
CF | 		
CF | > X OFUDA 		
CF | 		
CF | It's a powerful talisman, often used to keep demons away or to seal 		
CF | things to avoid evil to escape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask miko about ofuda" 		
CF ] Inari Shrinece 		
CF | 		
CF | > ASK MIKO ABOUT OFUDA 		
CF | 		
CF | "These ofuda are perfect to seal evil away." the miko states. "Would 		
CF | you like to BUY one?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search garbage" 		
CF ] Inari Shrinece 		
CF | 		
CF | > SEARCH GARBAGE 		
CF | 		
CF | You find a discarded torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inari Shrinece 		
CF | 		
CF | > G 		
CF | 		
CF | You search through the garbage again, but don't find anything else of 		
CF | interest. 		
CF | 		
CF | > 		Lancelot says, "ah free items"
		Knight_Otu says, "I mean, we might buy one, if we were sure we had money."
		Jacqueline says, "I know it's a hint, but I can't read BUY as anything other than her shouting."
DavidW says (to ClubFloyd), "take torch" 		
CF ] Inari Shrinece 		
CF | 		
CF | > TAKE TORCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torch" 		
CF ] Inari Shrinece 		
CF | 		
CF | > X TORCH 		
CF | 		
CF | It's an old battery-operated torch that's currently turned off. The 		
CF | torch is empty. 		
CF | 		
CF | > 		Knight_Otu asks, "BUY BUY BUY?"
DavidW says (to ClubFloyd), "buy batteries" 		
CF ] Inari Shrinece 		
CF | 		
CF | > BUY BATTERIES 		
CF | 		
CF | You don't have any money with you. 		
CF | 		
CF | > 		Lancelot says, "yeah lets go on a shopping spre... ah darn gosh it"
		Knight_Otu says, "Now that's info we needed."
		DavidW says, "ok, time to rob a public fountain of its coins, as we always do."
		Lancelot says, "indeed a logical place to look for free cash"
		Jacqueline says, "heh. True. Did it last week."
		Jacqueline says, "It's time, by the way, but we did start late, so if we want to go a little long I guess we could."
		DavidW says, "or our friend could loan us some money, I suppose."
		DavidW says, "I'd at least like to see the eastern branch from the shrine road."
		DavidW says, "The bamboo is probably hiding a new monster."
		Knight_Otu asks, "Why are we vacationing without any money, anyway?"
		Jacqueline asks, "Why are we not staying with our parents?"
		DavidW says, "We're an idiot PC."
		Knight_Otu says, "I suppose we did play a superhero who forgot their utility belt that one time."
		DavidW says, "honestly, we should be recording all this for our followers on Tiktok."
		Knight_Otu says, "We're in the 80s, apparently, so no tiktoking yet, I guess."
		DavidW says, "awww. Mo balloons for us."
DavidW says (to ClubFloyd), "n" 		
CF ] Omotesandonece 		
CF | 		
CF | > N 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | The sound of many birds may be heard from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darknessdonece 		
CF | 		
CF | > E 		
CF | 		
CF | Darkness 		
CF | Night is falling, and the remaining light can't penetrate the thick 		
CF | patch of bamboos. You need a source of light to proceed. 		
CF | 		
CF | > 		Pinkunz says, "I took it that the ATM is the only one and you're stuck with no cash. It's the 80s after all."
		Lancelot says, "too bad"
		DavidW says, "ah. This is what the torch is for."
DavidW says (to ClubFloyd), "w" 		
CF ] Omotesandonece 		
CF | 		
CF | > W 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadonece 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. However, 		
CF | you still have things to do before meeting your friend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadonece 		
CF | 		
CF | > E 		
CF | 		
CF | As much as you want to meet your friend, you sense you still have 		
CF | something to do. Better explore some more and come back later. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadonece 		
CF | 		
CF | > N 		
CF | 		
CF | That is a residential area. When you were a kid there was only a grass 		
CF | field here, but now many different houses have been built. You have no 		
CF | reason to go there. 		
CF | 		
CF | > 		Knight_Otu asks, "Is this timed, or progression-based?"
		DavidW says, "progression-based, I think."
		DavidW says, "I did skip past a school in the southwest part of town."
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadonece 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadonece 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadonece 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | Coming from the east, the road continues westbound. Smaller streets 		
CF | unfold to the north, to the southwest and to the southeast, while 		
CF | directly south of your position you can reach the local school. East 		
CF | you go back from where you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] School Main Gate 		
CF | 		
CF | > S 		
CF | 		
CF | School Main Gate 		
CF | At the moment you have no particular business to attend to here at the 		
CF | school. Proceed with your quest and come back later. You can go back 		
CF | to the main road by heading north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | Coming from the east, the road continues westbound. Smaller streets 		
CF | unfold to the north, to the southwest and to the southeast, while 		
CF | directly south of your position you can reach the local school. East 		
CF | you go back from where you came. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > SW 		
CF | 		
CF | Rice fields extend southwest of your position. Dawn is approching, so 		
CF | the peasants have already gone home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > SE 		
CF | 		
CF | That is a residential area. When you were a kid there was only a grass 		
CF | field here, but now many different houses have been built. You have no 		
CF | reason to go there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > N 		
CF | 		
CF | You can see a residential area to the north. When you were a kid there 		
CF | was only a grass field here, but now many different houses have been 		
CF | built. You have no reason to venture in that direction. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > W 		
CF | 		
CF | The road proceeds westbound, out of the city. You have no reason to 		
CF | leave. Not yet, at least. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Gaten Gate 		
CF | 		
CF | > N 		
CF | 		
CF | Front Gate 		
CF | You are at the entrance of the ryokan. A massive wooden gate, 		
CF | surmounted by a sloping tiled roof, separates the inner environment 		
CF | from the street. The gate is now open for good, but could originally 		
CF | be closed as a defense for the entire complex, protected on all sides 		
CF | by a high fence. Towards the north you enter the ryokan, while towards 		
CF | the south you access the main road. 		
CF | 		
CF | You can see some salt here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Lobbyn Gate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Lobby 		
CF | You are inside the main lobby, where the front desk is located. Next 		
CF | to it there's a shop, which offers yukata cotton summer kimonos, which 		
CF | the guests can use free of charge; the staff are delighted to help 		
CF | with putting them on and wearing them properly. The shop also sells 		
CF | unique kaleidoscopes, ceramics and other artworks by local artists, as 		
CF | well as high quality brushes for cosmetics and shodo (calligraphy). 		
CF | You can either exit the lobby going south or going back to the hallway 		
CF | to the west. 		
CF | 		
CF | You can see the okami here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask okami about money" 		
CF ] Main Lobbyn Gate 		
CF | 		
CF | > ASK OKAMI ABOUT MONEY 		
CF | 		
CF | "If you need more information just consult a book. Maybe the local 		
CF | library has one that suits your needs." 		
CF | 		
CF | "It is such a nice afternoon, isn't it Isao-san?" 		
CF | 		
CF | > 		Jacqueline says, "hah"
		Lancelot says, "we got a name"
DavidW says (to ClubFloyd), "consult book about money" 		
CF ] Main Lobbyn Gate 		
CF | 		
CF | > CONSULT BOOK ABOUT MONEY 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | "Have you visited the temple yet? It's south of town." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front Gaten Gate 		
CF | 		
CF | > S 		
CF | 		
CF | Front Gate 		
CF | You are at the entrance of the ryokan. A massive wooden gate, 		
CF | surmounted by a sloping tiled roof, separates the inner environment 		
CF | from the street. The gate is now open for good, but could originally 		
CF | be closed as a defense for the entire complex, protected on all sides 		
CF | by a high fence. Towards the north you enter the ryokan, while towards 		
CF | the south you access the main road. 		
CF | 		
CF | You can see some salt here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Roaden Gate 		
CF | 		
CF | > S 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | The sound of many birds may be heard from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roaden Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Public Park Gate 		
CF | 		
CF | > S 		
CF | 		
CF | Public Park 		
CF | For Japanese people, parks are the place to refresh and play. The size 		
CF | of parks varies from small, such as the ones you see in this 		
CF | residential area, to large, like in big cities, which take a few hours 		
CF | to walk from end to end. The small sized parks are usually divided 		
CF | into the resting area and the playground. Here you can see a swing, a 		
CF | sandpit and a vending machine. On the fence there are a large sign, a 		
CF | small sign and a flier. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		Lancelot exclaims, "salt!"
		Lancelot says, "nvm"
		DavidW says, "ok, I overlooked this park."
		DavidW says, "The salt is there for a reason."
DavidW says (to ClubFloyd), "read large sign" 		
CF ] Public Park Gate 		
CF | 		
CF | > READ LARGE SIGN 		
CF | 		
CF | The large sign says, 'Do not litter. Keep this place as you would keep 		
CF | your home'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read small sign" 		
CF ] Public Park Gate 		
CF | 		
CF | > READ SMALL SIGN 		
CF | 		
CF | The small sign says, 'Please don't feed the pigeons'. As a matter of 		
CF | fact, those little pests are rather annoying. 		
CF | 		
CF | > 		Lancelot says, "we normally put salt at the entrance to ward off bad sprits but I digress"
DavidW says (to ClubFloyd), "read flier" 		
CF ] Public Park Gate 		
CF | 		
CF | > READ FLIER 		
CF | 		
CF | The flier gives details about place and hour of the match. It also 		
CF | highlights the original 'religious' nature of the competition, where 		
CF | salt is used to bless the ground before fighting. New entries have 		
CF | been added to your notepad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read notepad" 		
CF ] Public Park Gate 		
CF | 		
CF | > READ NOTEPAD 		
CF | 		
CF | It holds a list of things to research. At present it says: kirin, 		
CF | akaname, apparitions, suiko, yokai, monsters, sumo, salt, and that's 		
CF | it. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		Lancelot says, "ah salt added lol"
DavidW says (to ClubFloyd), "consult book about salt" 		
CF ] Public Park Gate 		
CF | 		
CF | > CONSULT BOOK ABOUT SALT 		
CF | 		
CF | In many religious practices and cultures, salt signifies preservation 		
CF | and the binding of a spiritual covenant. The use of salt in rituals, 		
CF | like spreading it during ceremonies or forming protective barriers, 		
CF | showcases its significance in warding off negative energies and evil 		
CF | spirits. 		
CF | 		
CF | > 		Lancelot says, "yep"
DavidW says (to ClubFloyd), "consult book about sumo" 		
CF ] Public Park Gate 		
CF | 		
CF | > CONSULT BOOK ABOUT SUMO 		
CF | 		
CF | This martial art originates from a fight between the kamis 		
CF | Takemikazuchi and Takeminakata. It is considered a modern martial art, 		
CF | but the sport has a history spanning many centuries. Many ancient 		
CF | traditions have been preserved in sumo, and even today it includes 		
CF | many ritual elements, such as the use of salt purification, from 		
CF | Shinto. You feel like you will need the salt too. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x swing" 		
CF ] Public Park Gate 		
CF | 		
CF | > X SWING 		
CF | 		
CF | You think about sitting on it for a few moments, but it's made for 		
CF | kids and you would feel ridiculous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Public Park Gate 		
CF | 		
CF | > L 		
CF | 		
CF | Public Park 		
CF | For Japanese people, parks are the place to refresh and play. The size 		
CF | of parks varies from small, such as the ones you see in this 		
CF | residential area, to large, like in big cities, which take a few hours 		
CF | to walk from end to end. The small sized parks are usually divided 		
CF | into the resting area and the playground. Here you can see a swing, a 		
CF | sandpit and a vending machine. On the fence there are a large sign, a 		
CF | small sign and a flier. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		Pinkunz asks, "How do we know it's a stray dog if it's in the distance?"
DavidW says (to ClubFloyd), "x vending machine" 		
CF ] Public Park Gate 		
CF | 		
CF | > X VENDING MACHINE 		
CF | 		
CF | Machines like this are widely spread throughout Japan, selling a whole 		
CF | range of products, either cold or warm. Often there are many different 		
CF | machines lined up close to one another, but in this small park there's 		
CF | not much space to spare. As a kid, you and your friends used to search 		
CF | those machines hoping to find a coin left behind by a previous 		
CF | customer, so you consider doing it again. 		
CF | 		
CF | > 		Knight_Otu says, "Are we really to steal the nice lady's salt.... what am I saying, of course we are."
		Lancelot says, "coins"
		DavidW says, "The dog has a gangi accent."
DavidW says (to ClubFloyd), "search machine" 		
CF ] Public Park Gate 		
CF | 		
CF | > SEARCH MACHINE 		
CF | 		
CF | You search the money slot and find some change. You take it, then you 		
CF | think about calling the machine owner, but you lost your wallet and 		
CF | you decide to keep the money in case it's needed for something urgent. 		
CF | You will call the manager the following day and return the money. 		
CF | 		
CF | > 		Lancelot says, "that looks like a clear hint lol"
		Lancelot says, "we got cash"
DavidW says (to ClubFloyd), "x money" 		
CF ] Public Park Gate 		
CF | 		
CF | > X MONEY 		
CF | 		
CF | Sorry, I don't understand what "money" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coins" 		
CF ] Public Park Gate 		
CF | 		
CF | > X COINS 		
CF | 		
CF | A bunch of coins of all sizes. It's possibly a few thousand yen worth. 		
CF | 		
CF | > 		Knight_Otu asks, "Ah, we lost our wallet, did we?"
		Jacqueline says, "huh. Yeah."
		DavidW says, "or never had it"
		Jacqueline says, "Apparently."
DavidW says (to ClubFloyd), "x sandpit" 		
CF ] Public Park Gate 		
CF | 		
CF | > X SANDPIT 		
CF | 		
CF | It's a small pool full of sand where kids can spend some time while 		
CF | trying to build makeshift castles. There's no one here at the moment. 		
CF | 		
CF | > 		Knight_Otu says, "I do not recall seeing this information earlier."
DavidW says (to ClubFloyd), "dig sandpit" 		
CF ] Public Park Gate 		
CF | 		
CF | > DIG SANDPIT 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		Lancelot says, "looks like ah well we can go buy things now"
		Jacqueline says (to DW), "It said we lost our wallet up above."
DavidW says (to ClubFloyd), "search sandpit" 		
CF ] Public Park Gate 		
CF | 		
CF | > SEARCH SANDPIT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | From a distant field comes the hoarse and strident croak of a crow. 		
CF | 		
CF | > 		DavidW asks, "did it?"
		DavidW says, "I keep missing things."
		Jacqueline says, "Yep"
DavidW says (to ClubFloyd), "l" 		
CF ] Public Park Gate 		
CF | 		
CF | > L 		
CF | 		
CF | Public Park 		
CF | For Japanese people, parks are the place to refresh and play. The size 		
CF | of parks varies from small, such as the ones you see in this 		
CF | residential area, to large, like in big cities, which take a few hours 		
CF | to walk from end to end. The small sized parks are usually divided 		
CF | into the resting area and the playground. Here you can see a swing, a 		
CF | sandpit and a vending machine. On the fence there are a large sign, a 		
CF | small sign and a flier. 		
CF | 		
CF | > 		Jacqueline | You search the money slot and find some change. You take it, then you think about calling the machine owner, but you lost your wallet and you decide to keep the money in case it's needed for something urgent. You will call the manager the following day and return the money.
		DavidW says, "ah"
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadrk Gate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadrk Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. However, 		
CF | you still have things to do before meeting your friend. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Omotesandok Gate 		
CF | 		
CF | > S 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > S 		
CF | 		
CF | Inari Shrine 		
CF | You are at the north entrance of the Shinto shrine, a structure which 		
CF | main purpose is to house ("enshrine") one or more kami, the deities of 		
CF | the Shinto religion. This one is dedicated to "Inari" god of rice, 		
CF | commerce, fertility, tea, sake, and agriculture. You wouldn't expect 		
CF | anything else, from a village in rural Japan. You stand close to the 		
CF | "torii", the access gate. The place is about to close, so access to 		
CF | the shrine (towards the south) is not possible. It is still full of 		
CF | people, though, all busy around the shops. The only exit is towards 		
CF | the north. 		
CF | 		
CF | A miko, wearing the traditional white jacket with red pleated 		
CF | trousers, is patiently waiting behind the shop counter. 		
CF | 		
CF | You can also see a shop (on which are a small box (which is closed), 		
CF | two batteries and an ofuda) and a garbage bin (which contains some 		
CF | garbage) here. 		
CF | 		
CF | > 		Knight_Otu says, "We somehow mislaid our keys on the toilet, and our wallet who knows where. Either we're very forgetful, or cursed."
DavidW says (to ClubFloyd), "buy batteries" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > BUY BATTERIES 		
CF | 		
CF | "Here are your batteries. Thank you so much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put batteries in torch" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > PUT BATTERIES IN TORCH 		
CF | 		
CF | You put the batteries into the torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] OmotesandoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "e" 		
CF ] DarknessdoneGate 		
CF | 		
CF | > E 		
CF | 		
CF | Darkness 		
CF | Night is falling, and the remaining light can't penetrate the thick 		
CF | patch of bamboos. You need a source of light to proceed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on torch" 		
CF ] DarknessdoneGate 		
CF | 		
CF | > TURN ON TORCH 		
CF | 		
CF | You'll have to close it first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close torch" 		
CF ] DarknessdoneGate 		
CF | 		
CF | > CLOSE TORCH 		
CF | 		
CF | You close the torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on torch" 		
CF ] Bamboo GroveGate 		
CF | 		
CF | > TURN ON TORCH 		
CF | 		
CF | You switch it on. 		
CF | 		
CF | Bamboo Grove 		
CF | You are on a dirt road that winds through a dense forest of bamboo 		
CF | trees, traveling from west to east. The peaks are so high that light 		
CF | struggles to pass through and now, at dusk, the forest is almost 		
CF | completely dark. 		
CF | 		
CF | > 		DavidW asks, "If this is a maze, can we stop here?"
		Jacqueline says, "I'm fine with stopping here."
		Lancelot says, "saving here sounds like a good idea"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Knight_Otu says, "Yeah, we can stop here."
DavidW says (to ClubFloyd), "cfwombamboo" 		
CF ] Bamboo GroveGate 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "This game appears to be larger than I expected."
		Jacqueline says, "Yeah. There's a lot."
DavidW says (to ClubFloyd), "x coins" 		
CF ] Bamboo GroveGate 		
CF | 		
CF | > X COINS 		
CF | 		
CF | A bunch of coins of all sizes. It's possibly a few thousand yen worth. 		
CF | 		
CF | > 		DavidW says, "looks like the batteries purchase didn't diminesh our funds."
		Knight_Otu says, "Huh. I expected it would."
		Jacqueline says, "How do we intend to pay this back, I wonder."
		Jacqueline says, "Also, I went down a little rabbit hole about how old ATMs are and... they're old."
		Pinkunz asks, "Infinite undiminished coinage?"
		Lancelot says, "I do remember that ATMs in Japan were a bit peculiar that often when the bank closed the ATM would be turned off as well lol"
		Lancelot says, "just when you neede the cash..."
		Pinkunz asks (of DW), "Did it grow on you at all?"
		DavidW says, "yes, a bit."
		DavidW says, "it's clumsy in places, but playable."
		Pinkunz says, "It being PunyInform, it tends to lean more old-fashioned when it comes to affordances most expect in something like an Inform 7 game."
		DavidW says, "The lack of direction bothers me a lot."
		Jacqueline says, "Okay. Might nap now myself. Thanks for driving, DW."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "you're welcome"
		Lancelot exclaims, "yeah thank you very much for driving!"
		Knight_Otu exclaims, "Thanks for driving, David!"
		Pinkunz asks, "Wait, are we talking about the betas?"
		Lancelot asks, "whats the plan?"
		Lancelot asks, "if there is one?"
		Pinkunz says, "And thank you for driving, David."
		DavidW says, "you're all welcome"
		DavidW says (to Lancelot), "The plan is to be more organized. (snrk)"
		Pinkunz says, "I only ask, because, if we're going to do this, I need to get to work on it."
		Knight_Otu asks, "You suggested eight beta sessions with two breaks, right?"
		Pinkunz says (to KO), "Correct."
		Pinkunz says, "2 betas, followed by a break, then 3 more betas, then a second break, and then the last three betas. All assuming there's even that much interest."
		Lancelot asks, "the timing? last three will be just before deadline?"
		Jade says, "I take note"
		Lancelot says, "I remember last year was kinda stressfull :([D[D["
		DavidW says, "And we have a roster of non-testing games waiting to play when we're not testing."
		Jade asks, "Pinakunz, are you going to put a notice in intfiction?"
		DavidW says, "that is, we should have a roster. We don't as yet have one."
		Pinkunz says, "I am open to spacing it differently; I was trying to make it so more testing sessions are available later for late-comers. And, yes, we'd want a roster of non-beta games."
		Pinkunz says (to Jade), "Yes, assuming the group is for it."
		Lancelot says, "one session per game, right>"
		Jade says, "I am in"
		Pinkunz says (to Lancelot), "That's the idea, yes."
		Jade says, "I think a session for each game will be ok"
		DavidW says, "I'm reasonably sure the membership is agreeable to beta-testing."
		Lancelot asks, "what about time limit for a session?"
		Jade says, "We will see by the way"
		Pinkunz says, "Same as normal. 2 hours, extensions if the group still is up to playing at the time cut-off."
		Lancelot says, "check"
		Pinkunz asks, "Any nays?"
		Knight_Otu says, "I'm fine with beta testing."
		Lancelot says, "whats the stand on IFComp participants"
		Lancelot says, "erm the forget the word"
		Pinkunz asks, "What do you mean, Lancelot?"
		Lancelot asks, "well if I intend to participate, then I cannot join beta testing sessions?"
		Pinkunz says, "You can, you just can vote for that game."
		Lancelot says, "not sure what the rules are"
		Lancelot says, "oh right got it"
		Pinkunz says, "*can't"
		Lancelot says, "well I am in, always fun to try things out"
		DavidW says, "I haven't voted in years, just so I can avoid worrying about the rules."
		DavidW says, "also, I don't like judging much."
		Lancelot says, "ill keep that time limit in mind, its hard to predict play times until people actually try"
		Pinkunz asks, "Okay then. Thanks guys. I will write up a post for intfiction. Do we want to come up with a list of non-beta games now or do we procrastinate it until later?"
		DavidW says, "I don't really have the energy to research games now, but I should be able to do so later."
		Pinkunz says, "Later works fine. Top of that list should probably be finishing this game."
		DavidW says, "I'll try to come up with a list of at least three games for not testing."
		Pinkunz says, "Thanks David"
		DavidW says, "And of course, anyone can suggest a game to me, so I can do that small part of this."
		Jade says, "Thank David for guiding"
		Pinkunz says, "We probably want to avoid a jumbo game for that list."
		DavidW says, "I don't want to organize the testing part, though. I think Pinkunz should be fully in charge of that aspect."
		Jade says, "There must be a lot of stuff"
		Pinkunz says (to DW), "Absolutely, I would be happy to handle all of that."
		Jade says, "I agree"
		DavidW says, "I'll try to find short-ish games for my list."
		DavidW says, "But it's difficult to tell how long a game truly is until you play it."
		asparagus says, "Indeed."
		Pinkunz says, "Thanks for being game for this guys, I appreciate it, and more importantly, it's appreciated by the game authors."
		Lancelot exclaims, "yup!"
		asparagus says, "I sadly missed most of this session (again). I might go play the game myself shortly."
		DavidW asks, "I assume we can continue with World of Monsters when we have the time for it?"
		Pinkunz asks (of DW), "Game length is always a bit of a crapshoot, isn't it?"
		DavidW says, "Yes"
		Pinkunz says (to DW), "Yeah, I suggest we put it on top of that list so we finish it while it's still somewhat in our memories."
		DavidW says, "I'm sure there must be some ParserComp or SpringThing or TALP games we haven't played and can play."
		Pinkunz says, "Agreed."
		DavidW says, "And there's that IF Writing Month of stuff if we're very desparate."
		Pinkunz says, "I haven't even looked at those titles yet, to be honest."
		DavidW says, "Some of them might not be worth it and unfinished."
		DavidW asks, "was there a second seed comp?"
		Pinkunz asks, "Alright, I'm going to head out to get to work on the post. Does anyone have any questions or concerns before I go?"
		Pinkunz says (to DW), "Yes there was. I'll snag you a link."
		Jade says, "none"
		Jade says, "See you next week"
		Lancelot exclaims, "see ya all next week!"
		Jade says, "I am going to bed"
		DavidW says, "I don't think I've played anything from the 2nd SeedComp."
		DavidW says, "good night Jade"
		Pinkunz says, "[LINK]"
		DavidW says, "bye Lancelot"
		DavidW says, "thanks Pinkunz"
		Lancelot says, "*wave*"
Lancelot goes home. 		asparagus says, "G'night, Jade"
		Pinkunz says, "No problem. Goodnight everyone."
		Knight_Otu exclaims, "Good night, all!"
Knight_Otu goes home. 		
Pinkunz disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW focuses on his crystal and fades away into a silver haze in the light. 		Pinkunz says, "Hello"
		Pinkunz says, "Heading out. Not sure why I came here first to log out."
		DavidW says, "habit"
		Pinkunz says, "tt-y'all-l"
		DavidW says, "bye Pinkunz and thanks"
		Pinkunz says, "np"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
asparagus disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
		
*** SESSION 2 *** 		
		Pinkunz says, "We are continuing World of Monsters unless someone else has an objection."
		DavidW says, "no, no objection here"
		DavidW asks, "I think in the game, we took coins from a fountain, found a torch and bought a battery or vice-versa?"
		DavidW says, "And we were about to explore a dark offshoot from the temple road. iirc."
DavidW says (to ClubFloyd), "l" 		
CF ] Bamboo GroveGate 		
CF | 		
CF | > L 		
CF | 		
CF | Bamboo Grove 		
CF | You are on a dirt road that winds through a dense forest of bamboo 		
CF | trees, traveling from west to east. The peaks are so high that light 		
CF | struggles to pass through and now, at dusk, the forest is almost 		
CF | completely dark. 		
CF | 		
CF | > 		Pinkunz says, "That is my recollection as well."
		DavidW says, "oh, I was worried this might be a maze. And I think we need to chance it."
		DavidW says, "oops, I want to log this too."
		DavidW says, "btw, I probably won't be here next session. My dad passed away a couple days ago and the funeral is next Saturday."
DavidW says (to ClubFloyd), "e" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > E 		
CF | 		
CF | Old House 		
CF | The dirt road coming from the bamboo thicket ends here, in front of an 		
CF | old traditional house. Actually, judging from the ruins, it looks like 		
CF | there were more than one building here in the past. Going back down 		
CF | memory lane, you recall places like this used to be regarded as 		
CF | inhabited by the "GAKI", so you add a note to your notepad about it. 		
CF | Towards the west you go back to Omotesando. 		
CF | 		
CF | You can see a gaki here. 		
CF | 		
CF | > 		Pinkunz says, "I'm really sorry to hear that, David."
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "x gaki" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > X GAKI 		
CF | 		
CF | This spirit seems to be in horrible torment, afflicted with constant 		
CF | suffering. It looks vaguely human, with a distended, bulging belly and 		
CF | tiny, inefficient mouth and throat. Its contour merges with the 		
CF | background, as if drawn in pencil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult book about gaki" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > CONSULT BOOK ABOUT GAKI 		
CF | 		
CF | A "gaki" is a ghost suffering from hunger and thirst who fell into 		
CF | "gakido", one of the six realms of reincarnation in Buddhist 		
CF | cosmology, because of misdeeds during its lifetime. A demonic 		
CF | possession by a gaki manifests with an unextinguishable hunger and 		
CF | thirst, with the possessed getting weaker and weaker as time passes. 		
CF | Such a curse can be lifted by eating a miso soup or steamed white rice 		
CF | with a lot of water. Nowadays people refer to an ill-mannered or 		
CF | annoying kid as a gaki, since children tend to eat much, like hungry 		
CF | ghosts. 		
CF | 		
CF | > 		
Jade goes home. 		Pinkunz says, "aha, the "just eat some rice" bit makes me laugh."
		DavidW says, "We might be able to buy miso soup at the convenience store, maybe."
		Pinkunz exclaims, "Good point!"
DavidW says (to ClubFloyd), "x house" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | A small building, entirely made of wood, and consisting of a single 		
CF | room. It's very old and crumbling into pieces, so it's better to stay 		
CF | away from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | You must be under the influence of the gaki. You need to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bamboo GroveGate 		
CF | 		
CF | > W 		
CF | 		
CF | Bamboo Grove 		
CF | You are on a dirt road that winds through a dense forest of bamboo 		
CF | trees, traveling from west to east. The peaks are so high that light 		
CF | struggles to pass through and now, at dusk, the forest is almost 		
CF | completely dark. 		
CF | 		
CF | You can see a gaki here. 		
CF | 		
CF | You must be under the influence of the gaki. You need to eat. 		
CF | 		
CF | > 		Pinkunz asks, "What do we have in our inventory again?"
DavidW says (to ClubFloyd), "i" 		
CF ] Bamboo GroveGate 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying some change, a torch (providing light), a book, a 		
CF | notepad, a wrench, a metal key, a stool and your garments (worn). 		
CF | 		
CF | Your vision is blurred and you feel exhausted. You need to 		
CF | eat. 		
CF | 		
CF | > 		Pinkunz says, "Nothing to eat. I think we're about to die."
		DavidW says, "well I hope not"
		Pinkunz says, "That looks like a progressive alert."
DavidW says (to ClubFloyd), "w" 		
CF ] OmotesandoveGate 		
CF | 		
CF | > W 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | You can see a gaki here. 		
CF | 		
CF | Your vision is blurred and you feel exhausted. You need to 		
CF | eat. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadoveGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. However, 		
CF | you still have things to do before meeting your friend. 		
CF | 		
CF | You can see a gaki here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoveGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | You can see a gaki here. 		
CF | 		
CF | Your vision is blurred and you feel exhausted. You need to 		
CF | eat. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoveGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | You can see a gaki here. 		
CF | 		
CF | You must be under the influence of the gaki. You need to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > S 		
CF | 		
CF | Konbini 		
CF | A konbini (contraction of the English terms 'convenience store') is a 		
CF | small retail store that stocks everyday items ranging from food to 		
CF | tobacco products, over-the-counter drugs, magazines and the like. 		
CF | Most of them are open 24 hours and also sell tickets for events like 		
CF | concerts or museums. Many different franchises are present in Japan, 		
CF | like "7-Eleven" and "FamilyMart". This one is a "Lawson". Maybe one 		
CF | day they will help your business. The only exit is towards the north. 		
CF | 		
CF | A cashier is patiently waiting behind the counter. 		
CF | 		
CF | You can also see a gaki, an ATM, a magazine rack and a food shelf 		
CF | here. 		
CF | 		
CF | You must be under the influence of the gaki. You need to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cashier about miso soup" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > ASK CASHIER ABOUT MISO SOUP 		
CF | 		
CF | "We certainly have a whole range of miso soups," the cashier states. 		
CF | "Would you like to BUY some?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy miso soup" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > BUY MISO SOUP 		
CF | 		
CF | "Here is your miso soup, sir." says the cashier handing you the soup. 		
CF | You take it and add it to your inventory. 		
CF | 		
CF | After seeing the gaki, you feel extremely hungry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat soup" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > EAT SOUP 		
CF | 		
CF | You drink the hot soup in just one go, and immediately feel relieved. 		
CF | Hopefully, the demonic influence of the gaki is gone for good. 		
CF | 		
CF | Konbini 		
CF | A konbini (contraction of the English terms 'convenience store') is a 		
CF | small retail store that stocks everyday items ranging from food to 		
CF | tobacco products, over-the-counter drugs, magazines and the like. 		
CF | Most of them are open 24 hours and also sell tickets for events like 		
CF | concerts or museums. Many different franchises are present in Japan, 		
CF | like "7-Eleven" and "FamilyMart". This one is a "Lawson". Maybe one 		
CF | day they will help your business. The only exit is towards the north. 		
CF | 		
CF | A cashier is patiently waiting behind the counter. 		
CF | 		
CF | You can also see some black powder, an ATM, a magazine rack and a food 		
CF | shelf here. 		
CF | 		
CF | > 		Pinkunz says, "Considerate for our deadly hunger to wait a cross-town traipse."
		DavidW says, "huh, more black powder. The thing in the spring did that too."
		Pinkunz asks, "Can we take the black powder?"
		DavidW says, "We couldn't before. But let's try."
DavidW says (to ClubFloyd), "take powder" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > TAKE POWDER 		
CF | 		
CF | It's too thin and scattered all over to be taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x powder" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > X POWDER 		
CF | 		
CF | It's a very thin powder that, at a closer look, could be graphite, a 		
CF | material widely used in inks and pencils. It has been left behind 		
CF | after the creature disappeared. 		
CF | 		
CF | > 		Pinkunz says, "I forgot, thank you."
DavidW says (to ClubFloyd), "consult book about powder" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > CONSULT BOOK ABOUT POWDER 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off torch" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > TURN OFF TORCH 		
CF | 		
CF | You switch it off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying some change, a torch, a book, a notepad, a wrench, a 		
CF | metal key, a stool and your garments (worn). 		
CF | 		
CF | > 		Pinkunz says, "Huh. I feel like the graphite mention is important."
DavidW says (to ClubFloyd), "consult book about graphite" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > CONSULT BOOK ABOUT GRAPHITE 		
CF | 		
CF | There doesn't appear to be an entry for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult book about salt" 		
CF ] KonbiniadoveGate 		
CF | 		
CF | > CONSULT BOOK ABOUT SALT 		
CF | 		
CF | In many religious practices and cultures, salt signifies preservation 		
CF | and the binding of a spiritual covenant. The use of salt in rituals, 		
CF | like spreading it during ceremonies or forming protective barriers, 		
CF | showcases its significance in warding off negative energies and evil 		
CF | spirits. 		
CF | 		
CF | > 		DavidW says, "There was salt at the inn."
		DavidW says, "But we need a container to take any."
		Pinkunz asks, "Should we steal some salt and try the old house again, minus the gaki?"
		DavidW says, "I think we should try the house again regardless."
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadoveGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		Pinkunz says, "True, a handful of loose salt is hard to carry."
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadoveGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		DavidW says, "I had to do it in a play once. Without any pockets in my costume."
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadoveGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		Pinkunz says, "Did you get sweaty hands? I feel like the salt might start sticking if you have to grasp it too long."
DavidW I actually don't remember much except my annoyance. 		Pinkunz says, "Fair enough."
		DavidW says, "I don't remember which play it was or why I needed salt. Just the total awkwardness."
		Pinkunz says, "Funny the details that stick versus those that don't"
		DavidW asks, "I really wanted to just mime it, because who in the audience can see it?"
		Pinkunz says, "Granted. Probably 5 people in the front row at best."
		DavidW says, "Theatre has all kinds of weird in it. We once needed people to use a non-working laptop on stage and even though it wasn't facing the audience, they made it look like it was on by putting aluminum foil where the screen was and having green light from above reflect onto their faces."
DavidW says (to ClubFloyd), "s" 		
CF ] OmotesandoveGate 		
CF | 		
CF | > S 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | The sound of many birds may be heard from the south. 		
CF | 		
CF | > 		Pinkunz says, "Aha, that is sorta cute, honestly."
DavidW says (to ClubFloyd), "e" 		
CF ] DarknessdoveGate 		
CF | 		
CF | > E 		
CF | 		
CF | Darkness 		
CF | Night is falling, and the remaining light can't penetrate the thick 		
CF | patch of bamboos. You need a source of light to proceed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on torch" 		
CF ] Bamboo GroveGate 		
CF | 		
CF | > TURN ON TORCH 		
CF | 		
CF | You switch it on. 		
CF | 		
CF | Bamboo Grove 		
CF | You are on a dirt road that winds through a dense forest of bamboo 		
CF | trees, traveling from west to east. The peaks are so high that light 		
CF | struggles to pass through and now, at dusk, the forest is almost 		
CF | completely dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > E 		
CF | 		
CF | Old House 		
CF | The dirt road coming from the bamboo thicket ends here, in front of an 		
CF | old traditional house. Actually, judging from the ruins, it looks like 		
CF | there were more than one building here in the past. Going back down 		
CF | memory lane, you recall places like this used to be regarded as 		
CF | inhabited by the "GAKI". Towards the west you go back to Omotesando. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter house" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > ENTER HOUSE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search house" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > SEARCH HOUSE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Pinkunz says, "Narrascope officially ended 6 minutes ago, btw. So maybe more people might wander in."
DavidW says (to ClubFloyd), "turn off torch" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > TURN OFF TORCH 		
CF | 		
CF | You switch it off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), ";" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > ; 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Old HouseoveGate 		
CF | 		
CF | > L 		
CF | 		
CF | Old House 		
CF | The dirt road coming from the bamboo thicket ends here, in front of an 		
CF | old traditional house. Actually, judging from the ruins, it looks like 		
CF | there were more than one building here in the past. Going back down 		
CF | memory lane, you recall places like this used to be regarded as 		
CF | inhabited by the "GAKI". Towards the west you go back to Omotesando. 		
CF | 		
CF | > 		DavidW says, "huh. This room is lit."
		Pinkunz says, "Only exit is back too."
DavidW says (to ClubFloyd), "w" 		
CF ] DarknesseoveGate 		
CF | 		
CF | > W 		
CF | 		
CF | Darkness 		
CF | Night is falling, and the remaining light can't penetrate the thick 		
CF | patch of bamboos. You need a source of light to proceed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] OmotesandoveGate 		
CF | 		
CF | > W 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > S 		
CF | 		
CF | Inari Shrine 		
CF | You are at the north entrance of the Shinto shrine, a structure which 		
CF | main purpose is to house ("enshrine") one or more kami, the deities of 		
CF | the Shinto religion. This one is dedicated to "Inari" god of rice, 		
CF | commerce, fertility, tea, sake, and agriculture. You wouldn't expect 		
CF | anything else, from a village in rural Japan. You stand close to the 		
CF | "torii", the access gate. The place is about to close, so access to 		
CF | the shrine (towards the south) is not possible. It is still full of 		
CF | people, though, all busy around the shops. The only exit is towards 		
CF | the north. 		
CF | 		
CF | A miko, wearing the traditional white jacket with red pleated 		
CF | trousers, is patiently waiting behind the shop counter. 		
CF | 		
CF | You can also see a shop (on which are a small box (which is closed) 		
CF | and an ofuda) and a garbage bin (which contains some garbage) here. 		
CF | 		
CF | > 		Pinkunz asks, "So what now?"
		DavidW says, "I'm not sure."
		Pinkunz asks, "Can we meet our friend yet?"
		DavidW says, "We need to eventually go to our friend's place, but I don't know what we need to do before then."
DavidW says (to ClubFloyd), "open box" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the small box, revealing nothing. 		
CF | 		
CF | > 		Pinkunz says, "Hmmm"
		DavidW says, "sure, we should try"
DavidW says (to ClubFloyd), "n" 		
CF ] OmotesandoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | Here the road splits in two directions: the first turns northeast and 		
CF | heads out of town; the second proceeds straight to the east towards 		
CF | the last house of the village. You can also see a small pond directly 		
CF | to the north and a residential area to the south. Towards the west you 		
CF | go back to the town. 		
CF | 		
CF | Standing at the end of the road, preventing you from going further 		
CF | east thus reaching your friend's house, there's a massive "ONI". 		
CF | 		
CF | "Thou shall not pass!" the oni says. "I am guarding this place against 		
CF | intruders." 		
CF | 		
CF | After all what you went through nothing surprises you anymore, yet 		
CF | this is another challenge to overcome. 		
CF | 		
CF | "A new entry has been added to your notepad. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		Pinkunz says, "Hold on, David Welbourn probably wrote a walkthrough for this; let me check. ;-)"
		DavidW says, "har har"
DavidW says (to ClubFloyd), "x oni" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > X ONI 		
CF | 		
CF | In Japanese folklore, a oni is a type of demonic creature often of 		
CF | giant size, great strength, and fearful appearance. This creature is 		
CF | no exception and, once again, it looks like it was a pencil drawing 		
CF | come to life. You feel you are close to uncovering the truth. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		Pinkunz says, "Huh, no hint on how to defeat it."
		DavidW says, "Our friend has a magic pencil and drew monsters for reasons."
DavidW says (to ClubFloyd), "consult book about oni" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > CONSULT BOOK ABOUT ONI 		
CF | 		
CF | Oni' are shown as evil and fierce creatures, with a well-known 		
CF | appetite for murder and cannibalism. In Japanese folklore and art, oni 		
CF | are characteristically giant in size and strength, with a fearful 		
CF | appearance. The name comes from the Japanese reading of the Chinese 		
CF | character for ghost. One of the ways to defeat an oni is throwing 		
CF | beans at it, like during the Setsubun festival. 		
CF | 		
CF | > 		Pinkunz says, "Ah, nvm."
		DavidW says, "beans beans, they're a magical fruit."
		Pinkunz says, "The more you eat, the less you have for defeating mythological Japanese monsters."
		DavidW says, "Back to the store? Or visit the pond to the north."
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | The pond looks beautiful from here, but it's getting dark and it's 		
CF | better to avoid isolated places. 		
CF | 		
CF | > 		DavidW says, "spoil sport"
		Pinkunz says, "Convenient Convenience store again, I guess."
		DavidW says, "There's also a vending machine in the park, but if that's where the beans are from, I'll be sad."
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] KonbiniadoneGate 		
CF | 		
CF | > S 		
CF | 		
CF | Konbini 		
CF | A konbini (contraction of the English terms 'convenience store') is a 		
CF | small retail store that stocks everyday items ranging from food to 		
CF | tobacco products, over-the-counter drugs, magazines and the like. 		
CF | Most of them are open 24 hours and also sell tickets for events like 		
CF | concerts or museums. Many different franchises are present in Japan, 		
CF | like "7-Eleven" and "FamilyMart". This one is a "Lawson". Maybe one 		
CF | day they will help your business. The only exit is towards the north. 		
CF | 		
CF | A cashier is patiently waiting behind the counter. 		
CF | 		
CF | You can also see some black powder, an ATM, a magazine rack and a food 		
CF | shelf here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cashier about beans" 		
CF ] KonbiniadoneGate 		
CF | 		
CF | > ASK CASHIER ABOUT BEANS 		
CF | 		
CF | "I apologise, sir, but that item is not available here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Public ParkeGate 		
CF | 		
CF | > S 		
CF | 		
CF | Public Park 		
CF | For Japanese people, parks are the place to refresh and play. The size 		
CF | of parks varies from small, such as the ones you see in this 		
CF | residential area, to large, like in big cities, which take a few hours 		
CF | to walk from end to end. The small sized parks are usually divided 		
CF | into the resting area and the playground. Here you can see a swing, a 		
CF | sandpit and a vending machine. On the fence there are a large sign, a 		
CF | small sign and a flier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] Public ParkeGate 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | Machines like this are widely spread throughout Japan, selling a whole 		
CF | range of products, either cold or warm. Often there are many different 		
CF | machines lined up close to one another, but in this small park there's 		
CF | not much space to spare. You've already searched the machine, so it's 		
CF | not worth searching it again. 		
CF | 		
CF | > 		Pinkunz says, "So so convenient anymore."
DavidW says (to ClubFloyd), "buy beans" 		
CF ] Public ParkeGate 		
CF | 		
CF | > BUY BEANS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says, "No beans."
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > N 		
CF | 		
CF | That is a residential area. When you were a kid there was only a grass 		
CF | field here, but now many different houses have been built. You have no 		
CF | reason to go there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] LibraryadrkeGate 		
CF | 		
CF | > N 		
CF | 		
CF | Library 		
CF | The library is surprisingly large given the size of the town. 		
CF | Thousands of volumes line the high shelves, and the air feels charged 		
CF | with dust and the smell of antiquity. The villagers must be really 		
CF | fond of reading. To the south is the exit to the outside. 		
CF | 		
CF | You can see the manager here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask manager about beans" 		
CF ] LibraryadrkeGate 		
CF | 		
CF | > ASK MANAGER ABOUT BEANS 		
CF | 		
CF | "If you need more information just consult the book I gave you. I 		
CF | apologize but my memory is not the one I used to have." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > S 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | From a distant field comes the hoarse and strident croak of a crow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		Pinkunz asks, "Seed library?"
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | Coming from the east, the road continues westbound. Smaller streets 		
CF | unfold to the north, to the southwest and to the southeast, while 		
CF | directly south of your position you can reach the local school. East 		
CF | you go back from where you came. 		
CF | 		
CF | > 		Pinkunz says, "No dice."
		Pinkunz says, "I'm not sure where else to check."
		DavidW says, "It's a book library. A library of books, not seeds."
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > N 		
CF | 		
CF | You can see a residential area to the north. When you were a kid there 		
CF | was only a grass field here, but now many different houses have been 		
CF | built. You have no reason to venture in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadrkeGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front GatekeGate 		
CF | 		
CF | > N 		
CF | 		
CF | Front Gate 		
CF | You are at the entrance of the ryokan. A massive wooden gate, 		
CF | surmounted by a sloping tiled roof, separates the inner environment 		
CF | from the street. The gate is now open for good, but could originally 		
CF | be closed as a defense for the entire complex, protected on all sides 		
CF | by a high fence. Towards the north you enter the ryokan, while towards 		
CF | the south you access the main road. 		
CF | 		
CF | You can see some salt here. 		
CF | 		
CF | > 		Pinkunz asks, "Maybe the school?"
DavidW says (to ClubFloyd), "n" 		
CF ] Main LobbykeGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Lobby 		
CF | You are inside the main lobby, where the front desk is located. Next 		
CF | to it there's a shop, which offers yukata cotton summer kimonos, which 		
CF | the guests can use free of charge; the staff are delighted to help 		
CF | with putting them on and wearing them properly. The shop also sells 		
CF | unique kaleidoscopes, ceramics and other artworks by local artists, as 		
CF | well as high quality brushes for cosmetics and shodo (calligraphy). 		
CF | You can either exit the lobby going south or going back to the hallway 		
CF | to the west. 		
CF | 		
CF | You can see the okami here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask okami about beans" 		
CF ] Main LobbykeGate 		
CF | 		
CF | > ASK OKAMI ABOUT BEANS 		
CF | 		
CF | "If you need more information just consult a book. Maybe the local 		
CF | library has one that suits your needs." 		
CF | 		
CF | "It is such a nice afternoon, isn't it Isao-san?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front GatekeGate 		
CF | 		
CF | > S 		
CF | 		
CF | Front Gate 		
CF | You are at the entrance of the ryokan. A massive wooden gate, 		
CF | surmounted by a sloping tiled roof, separates the inner environment 		
CF | from the street. The gate is now open for good, but could originally 		
CF | be closed as a defense for the entire complex, protected on all sides 		
CF | by a high fence. Towards the north you enter the ryokan, while towards 		
CF | the south you access the main road. 		
CF | 		
CF | You can see some salt here. 		
CF | 		
CF | > 		DavidW says, "Maybe we should've grabbed the box at the temple."
DavidW says (to ClubFloyd), "s" 		
CF ] Main RoadekeGate 		
CF | 		
CF | > S 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | A cloud of butterflies hovers in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadekeGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | Coming from the east, the road continues westbound. Smaller streets 		
CF | unfold to the north, to the southwest and to the southeast, while 		
CF | directly south of your position you can reach the local school. East 		
CF | you go back from where you came. 		
CF | 		
CF | From a distant field comes the hoarse and strident croak of a crow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] School Main Gate 		
CF | 		
CF | > S 		
CF | 		
CF | School Main Gate 		
CF | Your are in front of the local school main gate, which is closed due 		
CF | to the late hour. Usually lessons end around 3:15 PM, and it's now 		
CF | almost dusk. You can go back to the main road by heading north. 		
CF | 		
CF | Standing in front of the school gate there's a young female student. 		
CF | 		
CF | > 		Pinkunz asks, "For the salt?"
		DavidW says, "oh, the student is new"
DavidW says (to ClubFloyd), "x student" 		
CF ] School Main Gate 		
CF | 		
CF | > X STUDENT 		
CF | 		
CF | She is wearing the traditional uniform and she is turning her back at 		
CF | you. 		
CF | 		
CF | > 		DavidW says, "yeah"
		Pinkunz says, "Also, small type."
DavidW says (to ClubFloyd), "talk to student" 		
CF ] School Main Gate 		
CF | 		
CF | > TALK TO STUDENT 		
CF | 		
CF | As soon as you start talking to her, she turns towards you thus 		
CF | revealing her true nature: she might look like a Junior High School 		
CF | girl but her face is ... featureless. No eyes, no nose, no mouth, no 		
CF | NOTHING! These creatures are known as "NOPPERABO". A loud scream 		
CF | almost makes you deaf, and it only stops when you realize that you are 		
CF | the one screaming. 		
CF | 		
CF | > 		Pinkunz says, "Your are"
DavidW says (to ClubFloyd), "consult book about nopperabo" 		
CF ] School Main Gate 		
CF | 		
CF | > CONSULT BOOK ABOUT NOPPERABO 		
CF | 		
CF | The nopperabo, also known as zunberabo, is a type of yokai known to 		
CF | have a face completely devoid of features. However, there are other 		
CF | tales which state they merely lack eyes and a nose. The name is a pun 		
CF | on the Japanese word "nopperi", which means "featureless". At times 		
CF | they are considered a type of kitsune (foxes) or tanuki (badgers) and 		
CF | are in fact shapeshifters which take this human, yet featureless 		
CF | appearance. They usually dwell close to water, but like to get in the 		
CF | way of humans, so they may be found elsewhere as well. Being night 		
CF | creatures, they can be scared away by pointing a source of light at 		
CF | them, and can be killed by direct sunlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on torch" 		
CF ] School Main Gate 		
CF | 		
CF | > TURN ON TORCH 		
CF | 		
CF | You switch it on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point torch at student" 		
CF ] School Main Gate 		
CF | 		
CF | > POINT TORCH AT STUDENT 		
CF | 		
CF | Although not powerful like direct sunlight, the torch is enough to 		
CF | make the creature disappear, at least for the time being. The creature 		
CF | left a bag behind. 		
CF | 		
CF | New entries have been added to your notepad. 		
CF | 		
CF | School Main Gate 		
CF | Your are in front of the local school main gate, which is closed due 		
CF | to the late hour. Usually lessons end around 3:15 PM, and it's now 		
CF | almost dusk. You can go back to the main road by heading north. 		
CF | 		
CF | You can see some black powder and a small bag here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bag" 		
CF ] School Main Gate 		
CF | 		
CF | > TAKE BAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn torch off" 		
CF ] School Main Gate 		
CF | 		
CF | > TURN TORCH OFF 		
CF | 		
CF | You switch it off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] School Main Gate 		
CF | 		
CF | > X BAG 		
CF | 		
CF | It's a small bag that the creature left behind after disappearing. You 		
CF | can't see inside, since the small bag is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] School Main Gate 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the small bag, revealing some beans. 		
CF | 		
CF | > 		Pinkunz exclaims, "Ta-da!"
		Pinkunz says, "Well done."
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | Coming from the east, the road continues westbound. Smaller streets 		
CF | unfold to the north, to the southwest and to the southeast, while 		
CF | directly south of your position you can reach the local school. East 		
CF | you go back from where you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | Here the road splits in two directions: the first turns northeast and 		
CF | heads out of town; the second proceeds straight to the east towards 		
CF | the last house of the village. You can also see a small pond directly 		
CF | to the north and a residential area to the south. Towards the west you 		
CF | go back to the town. 		
CF | 		
CF | Standing at the end of the road, preventing you from going further 		
CF | east thus reaching your friend's house, there's a massive "ONI". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take beans" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > TAKE BEANS 		
CF | 		
CF | Taken. 		
CF | 		
CF | The sound of many birds may be heard from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw beans at oni" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > THROW BEANS AT ONI 		
CF | 		
CF | You throw the beans, scaring the oni away. You still cannot believe 		
CF | it, but it really worked. 		
CF | 		
CF | Main Road 		
CF | Here the road splits in two directions: the first turns northeast and 		
CF | heads out of town; the second proceeds straight to the east towards 		
CF | the last house of the village. You can also see a small pond directly 		
CF | to the north and a residential area to the south. Towards the west you 		
CF | go back to the town. Now that you scared the oni away you can also go 		
CF | east towards your friend's house. 		
CF | 		
CF | You can see some black powder here. 		
CF | 		
CF | > 		DavidW says, "lemme try to get the box, then salt"
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roadin Gate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | A car slowly passes by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Omotesandon Gate 		
CF | 		
CF | > S 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		Pinkunz says, "Good call."
DavidW says (to ClubFloyd), "s" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > S 		
CF | 		
CF | Inari Shrine 		
CF | You are at the north entrance of the Shinto shrine, a structure which 		
CF | main purpose is to house ("enshrine") one or more kami, the deities of 		
CF | the Shinto religion. This one is dedicated to "Inari" god of rice, 		
CF | commerce, fertility, tea, sake, and agriculture. You wouldn't expect 		
CF | anything else, from a village in rural Japan. You stand close to the 		
CF | "torii", the access gate. The place is about to close, so access to 		
CF | the shrine (towards the south) is not possible. It is still full of 		
CF | people, though, all busy around the shops. The only exit is towards 		
CF | the north. 		
CF | 		
CF | A miko, wearing the traditional white jacket with red pleated 		
CF | trousers, is patiently waiting behind the shop counter. 		
CF | 		
CF | You can also see a shop (on which are a small box (which is empty) and 		
CF | an ofuda) and a garbage bin (which contains some garbage) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | Not before buying it first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy box" 		
CF ] Inari ShrineGate 		
CF | 		
CF | > BUY BOX 		
CF | 		
CF | "Here is your box. Thank you so much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] OmotesandoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | > 		
asparagus has arrived. 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | A car slowly passes by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main RoadoneGate 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front GateneGate 		
CF | 		
CF | > N 		
CF | 		
CF | Front Gate 		
CF | You are at the entrance of the ryokan. A massive wooden gate, 		
CF | surmounted by a sloping tiled roof, separates the inner environment 		
CF | from the street. The gate is now open for good, but could originally 		
CF | be closed as a defense for the entire complex, protected on all sides 		
CF | by a high fence. Towards the north you enter the ryokan, while towards 		
CF | the south you access the main road. 		
CF | 		
CF | You can see some salt here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take salt" 		
CF ] Front GateneGate 		
CF | 		
CF | > TAKE SALT 		
CF | 		
CF | You take the salt and put it inside the box. 		
CF | 		
CF | > 		DavidW says, "tada"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf45" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Front GateneGate 		
CF | Ok. 		
CF | 		
CF | > 		Pinkunz says, "Again, well done."
DavidW says (to ClubFloyd), "s" 		
CF ] Main RoadeneGate 		
CF | 		
CF | > S 		
CF | 		
CF | Main Road 		
CF | You are now on the main road, which runs east to west across the 		
CF | village. As in most old towns, this is basically the only significant 		
CF | road, with the others just being small connection routes to the 		
CF | residential buildings, just southwest of your position. The ryokan 		
CF | front gate is to the north, while towards the south there is a 		
CF | convenience store. You can also walk down the road to the east or to 		
CF | the west. 		
CF | 		
CF | From a distant field comes the hoarse and strident croak of a crow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadeneGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | From this position you can enter the local library by going north or 		
CF | proceed to the public park to the south. You can also walk down the 		
CF | road to the east or to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadeneGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main RoadeneGate 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | Here the road splits in two directions: the first turns northeast and 		
CF | heads out of town; the second proceeds straight to the east towards 		
CF | the last house of the village. You can also see a small pond directly 		
CF | to the north and a residential area to the south. Towards the west you 		
CF | go back to the town. Now that you scared the oni away you can also go 		
CF | east towards your friend's house. 		
CF | 		
CF | You can see some black powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Inside the House 		
CF | 		
CF | > E 		
CF | 		
CF | Inside the House 		
CF | You finally made it to your friend's house. The room is rather small, 		
CF | but books, magazines and drawing tools are scattered everywhere. To 		
CF | the west you exit the house, while a small door to the east takes you 		
CF | to the backyard. 		
CF | 		
CF | You can see your friend Hayao here. 		
CF | 		
CF | "Isao-san!" your long-time friend says as soon as you enter the room 		
CF | "I am so glad to see you!" 		
CF | 		
CF | "And so am I, Isao-san. I have been trying to reach you for the last 		
CF | two days! What's going on here?" 		
CF | 		
CF | "What do you mean?" your friend asks with a puzzled look on his face 		
CF | "You are not referring to those stupid rumors about yokai 		
CF | manifestations, are you?" 		
CF | 		
CF | "Well, Hisao-san," you reply "they might be stupid rumors, but they 		
CF | really gave me a hard time. Actually, they almost killed me. Besides, 		
CF | those creatures looked exactly like the ones you are drawing right 		
CF | now. What are you up to?" 		
CF | 		
CF | Hayao tells you he was experimenting for a new animated project, and 		
CF | he shows you sketches of the same creatures you encountered before. 		
CF | Nonetheless, he was totally unaware of the apparitions. Now, putting 		
CF | in relation the monsters, the graphite and your friend's work, you ask 		
CF | him if anything has happened recently. He shows you a brush. 		
CF | 		
CF | "Where does this come from?" you ask. "I found it in a shrine hidden 		
CF | in the backyard. I was waiting for some prototype brushes that 		
CF | Kazuo-san has commissioned to Shougetsudo Company but, since new ideas 		
CF | came to my mind, I started using this one." 		
CF | 		
CF | "The Shougetsudo Company? You mean the Hiroshima-based factory that 		
CF | crafts very high-quality brushes for calligraphy, drawing and 		
CF | painting?" You remember how much of a perfectionist Kazuo-san is, so 		
CF | no wonder he is working with the best to achieve excellence. "Well, 		
CF | Hayao-san, as unbelieveable as it can be, it looks like we are dealing 		
CF | with some kind of magic, here." 		
CF | 		
CF | You can also see a drawing table (on which are an anime brush and an 		
CF | ink bottle) here. 		
CF | 		
CF | > 		Pinkunz says, "Wow.."
		Pinkunz says, "Please give me a minute."
		DavidW says, "I was right. The friend IS drawing them."
		DavidW sings "Oh you know my name is Simon. And the things I draw come true."
		Pinkunz says, "Tada."
		Pinkunz says, "Okay, I'm good. thank you."
DavidW says (to ClubFloyd), "x brush" 		
CF ] Inside the House 		
CF | 		
CF | > X BRUSH 		
CF | 		
CF | It's the brush used by Hayao to do all the drawings. It looks finely 		
CF | crafted and way older than it is supposed to be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Inside the House 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | It's a bottle of water-based ink that you use with the brush. Those 		
CF | traditional brushes, called "fude", are made of the highest quality, 		
CF | produced by combining the skills of brush craftsmen to meet the 		
CF | demands of drawing of a different dimension. It looks like Hayao was 		
CF | using it to make the storyboards for his next assignment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hayao" 		
CF ] Inside the House 		
CF | 		
CF | > X HAYAO 		
CF | 		
CF | Your friend Hayao is a distinctive gentleman, wearing a beard and 		
CF | heavy glasses, fond of creative arts and full of talent. You met each 		
CF | other back at the university and have been close friends since then, 		
CF | often working together in animation projects. You are now here since 		
CF | you were considering co-founding an animation studio with him. 		
CF | Providing you can make it out of town alive, that is... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to hayao" 		
CF ] Inside the House 		
CF | 		
CF | > TALK TO HAYAO 		
CF | 		
CF | "It looks like you have many questions crossing your mind, Isao-san. 		
CF | Did you want to ask me about something?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notepad" 		
CF ] Inside the House 		
CF | 		
CF | > X NOTEPAD 		
CF | 		
CF | It's a pad of ruled pages for writing notes on. You are always 		
CF | forgetting all sorts of things, so it may come in handy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Inside the House 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It holds a list of things to research. At present it says: kirin, 		
CF | akaname, apparitions, suiko, yokai, monsters, gaki, nopperabo, beans, 		
CF | sumo, salt, oni, and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about oni" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT ONI 		
CF | 		
CF | "You also met such a demon? We need to stop this." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about brush" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT BRUSH 		
CF | 		
CF | "It is so well-crafted and with such an incredible inner power that I 		
CF | couldn't stop drawing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about shrine" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT SHRINE 		
CF | 		
CF | "I can't answer that, but we can trust the kami when we have 		
CF | unanswered questions." 		
CF | 		
CF | > 		DavidW asks, "What's a kami?"
		Pinkunz says, "I don't recall."
DavidW says (to ClubFloyd), "take brush" 		
CF ] Inside the House 		
CF | 		
CF | > TAKE BRUSH 		
CF | 		
CF | You take the brush and closely examine it: it looks beautiful! You'd 		
CF | like to keep it for yourself, but then you feel there's something 		
CF | wrong about this object and you put it back on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ink" 		
CF ] Inside the House 		
CF | 		
CF | > TAKE INK 		
CF | 		
CF | There's no need to. It's just an ink bottle. 		
CF | 		
CF | > 		Pinkunz says, "kami, object of worship in Shinto and other indigenous religions of Japan. The term kami is often translated as "god," "lord," or "deity," but it also includes other forces of nature, both good and evil, which, because of their superiority or divinity, become objects of reverence and respect."
		DavidW asks, "It's in the backyard, he said?"
DavidW says (to ClubFloyd), "e" 		
CF ] Inside the House 		
CF | 		
CF | > E 		
CF | 		
CF | It looks like you still have things to do. Try talking and asking 		
CF | questions to Hayao-san. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about kami" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT KAMI 		
CF | 		
CF | "I can't answer that, but we can trust the kami when we have 		
CF | unanswered questions." 		
CF | 		
CF | > 		Pinkunz says, "Cut scene isn't over I guess."
DavidW says (to ClubFloyd), "read notepad" 		
CF ] Inside the House 		
CF | 		
CF | > READ NOTEPAD 		
CF | 		
CF | It holds a list of things to research. At present it says: kirin, 		
CF | akaname, apparitions, suiko, yokai, monsters, gaki, nopperabo, beans, 		
CF | sumo, salt, oni, and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about nopperabo" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT NOPPERABO 		
CF | 		
CF | "You mean something like this?" Hayao-san shows you a drawing of a 		
CF | faceless school girl. You cannot help screaming again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about suiko" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT SUIKO 		
CF | 		
CF | "I did draw a suiko recently. I am developing a concept for an 		
CF | incoming animated project." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about akaname" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT AKANAME 		
CF | 		
CF | "I drew an akaname, a couple of days ago. Just for fun. They might be 		
CF | scary, but harmless." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hayao about monsters" 		
CF ] Inside the House 		
CF | 		
CF | > ASK HAYAO ABOUT MONSTERS 		
CF | 		
CF | "You are telling me you actually met those creatures? This changes the 		
CF | situation. We must do something about it." 		
CF | 		
CF | > 		Pinkunz asks, "Do you think it'll make you ask about each notepad entry before letting us leave?"
		DavidW says, "I don't know."
		DavidW says, "I'm doing this Q and A for lack of any better idea."
DavidW says (to ClubFloyd), "e" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > E 		
CF | 		
CF | Now that you are determined to end this mess, you take the brush and 		
CF | go to the hidden shrine. 		
CF | 		
CF | Hidden Shrine 		
CF | The backyard of Hayao's home is actually a wide open space that 		
CF | narrows towards the east into a short path. At the end of it stands a 		
CF | tiny shrine carved into the stone. Towards the west you go back inside 		
CF | Hayao's home. 		
CF | 		
CF | You can see your friend Hayao here. 		
CF | 		
CF | You can also see an altar (on which is a brush holder (which is 		
CF | empty)) here. 		
CF | 		
CF | > 		Pinkunz says, "Fair enough."
DavidW says (to ClubFloyd), "x shrine" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > X SHRINE 		
CF | 		
CF | It's a tiny one carved into the stone. Apparently, as incredible as it 		
CF | may seem, all this mess started here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holder" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > X HOLDER 		
CF | 		
CF | This small wooden box is where the brush was originally found. Maybe 		
CF | sealing the brush inside and blessing the ground will break the spell. 		
CF | 		
CF | > 		Pinkunz says, "Hold on! [Draws a stack of gold bars.] Okay, go ahead."
		DavidW asks, "put brush in holder, close holder, pour salt?"
		Pinkunz says, "Probably, yeah."
		DavidW says, "what, you want to use the brush for things that aren't monsters?? What a warped mind you must have."
		Pinkunz says, "Guilty as charged."
DavidW says (to ClubFloyd), "put brush in holder" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > PUT BRUSH IN HOLDER 		
CF | 		
CF | Now the brush is where it belongs. It's almost over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close holder" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > CLOSE HOLDER 		
CF | 		
CF | You close the brush holder. 		
CF | 		
CF | Suddenly, your friend stops as if he just realized something. Try 		
CF | talking to him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to friend" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > TALK TO FRIEND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says, "aha"
DavidW says (to ClubFloyd), "talk to hayao" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > TALK TO HAYAO 		
CF | 		
CF | "I think we need to perform a ritual to break the spell. Put the brush 		
CF | into the holder, seal it with the ofuda and finally spread the salt to 		
CF | bless the ground." 		
CF | 		
CF | > 		Pinkunz says, "We have to remember the dude's name, I guess."
		Pinkunz asks, "Ofuda?"
		DavidW asks, "ofuda, what's that?"
DavidW says (to ClubFloyd), "ask hayao about ofuda" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > ASK HAYAO ABOUT OFUDA 		
CF | 		
CF | "As you know, it can be used to seal "evil" away." 		
CF | 		
CF | > 		DavidW says, "Yes, of course I know that. I was just testing you."
		Pinkunz says, "By ofuda the Japanese refer to a kind of amulet or talisman printed on a small piece of paper. Pilgrims, the faithful, simple tourists even, rarely visit a Buddhist temple or Shint� shrine without acquiring a piece or two, be that for their own purpose or for the sake of a relative or friend."
		Pinkunz asks, "So, the main shrine?"
		DavidW asks, "So now we go to the ofuda store?"
		Roger says, "we know them as 'fortune cookie fortunes'"
DavidW says (to ClubFloyd), "consult book about ofuda" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > CONSULT BOOK ABOUT OFUDA 		
CF | 		
CF | In Shinto and Buddhism an ofuda is a talisman made out of various 		
CF | materials such as paper, wood, cloth or metal. Certain kinds of ofuda 		
CF | are intended for a specific purpose, such as protection against 		
CF | calamity or misfortune, safety within the home, or finding love, and 		
CF | may be kept on one's person or used to seal specific areas (such as 		
CF | gates, doorways, kitchens, or ceilings). 		
CF | 		
CF | > 		DavidW says, "Shrine, store, inn, or jizo statues, I guess."
DavidW says (to ClubFloyd), "w" 		
CF ] Inside the House 		
CF | 		
CF | > W 		
CF | 		
CF | Inside the House 		
CF | You finally made it to your friend's house. The room is rather small, 		
CF | but books, magazines and drawing tools are scattered everywhere. To 		
CF | the west you exit the house, while a small door to the east takes you 		
CF | to the backyard. 		
CF | 		
CF | You can see your friend Hayao here. 		
CF | 		
CF | You can also see a drawing table (on which is an ink bottle) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roade House 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | Here the road splits in two directions: the first turns northeast and 		
CF | heads out of town; the second proceeds straight to the east towards 		
CF | the last house of the village. You can also see a small pond directly 		
CF | to the north and a residential area to the south. Towards the west you 		
CF | go back to the town. Now that you scared the oni away you can also go 		
CF | east towards your friend's house. 		
CF | 		
CF | You can see some black powder here. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		Pinkunz says, "Probably, yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Main Roade House 		
CF | 		
CF | > W 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statues" 		
CF ] Main Roade House 		
CF | 		
CF | > X STATUES 		
CF | 		
CF | Jizos protect the souls of children but also travellers, and have been 		
CF | made as memorials to protect the spirits of those who passed away 		
CF | before they could complete their pilgrimage on Earth. The statues 		
CF | often wear a red mantel that, according to Japanese folk belief, is 		
CF | the color for expelling demons and illnesses. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ofuda" 		
CF ] Main Roade House 		
CF | 		
CF | > X OFUDA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Omotesando House 		
CF | 		
CF | > S 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Inari Shrineouse 		
CF | 		
CF | > S 		
CF | 		
CF | Inari Shrine 		
CF | You are at the north entrance of the Shinto shrine, a structure which 		
CF | main purpose is to house ("enshrine") one or more kami, the deities of 		
CF | the Shinto religion. This one is dedicated to "Inari" god of rice, 		
CF | commerce, fertility, tea, sake, and agriculture. You wouldn't expect 		
CF | anything else, from a village in rural Japan. You stand close to the 		
CF | "torii", the access gate. The place is about to close, so access to 		
CF | the shrine (towards the south) is not possible. It is still full of 		
CF | people, though, all busy around the shops. The only exit is towards 		
CF | the north. 		
CF | 		
CF | A miko, wearing the traditional white jacket with red pleated 		
CF | trousers, is patiently waiting behind the shop counter. 		
CF | 		
CF | You can also see a shop (on which is an ofuda) and a garbage bin 		
CF | (which contains some garbage) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy ofuda" 		
CF ] Inari Shrineouse 		
CF | 		
CF | > BUY OFUDA 		
CF | 		
CF | "Here is your ofuda. Thank you so much." You take the ofuda and add an 		
CF | entry to your notepad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ofuda" 		
CF ] Inari Shrineouse 		
CF | 		
CF | > X OFUDA 		
CF | 		
CF | It's a powerful talisman, often used to keep demons away or to seal 		
CF | things to avoid evil to escape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Omotesandoneouse 		
CF | 		
CF | > N 		
CF | 		
CF | Omotesando 		
CF | "Sando" is the general word for a road that leads up to a shrine. 		
CF | Every shrine has one, even if the word isn't preserved in a place 		
CF | name. "Omote" means "front" (in English you should probably say 		
CF | "main"), so this is the main road that leads you to the shrine. It 		
CF | runs north to south, right in the middle of a bamboo thicket. You can 		
CF | also see a dirt road leading towards the east. 		
CF | 		
CF | A stray dog barks in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Roadoneouse 		
CF | 		
CF | > N 		
CF | 		
CF | Main Road 		
CF | You are at a four-way crossroad, slowly approching the east end of the 		
CF | village. The northbound road take you to another residential area; the 		
CF | southbound one goes towards the Shrine. West you go back in town, 		
CF | while proceeding east you go towards your friend's house. To one side 		
CF | of the road leading south a few "Jizo" statues are lined up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Roadoneouse 		
CF | 		
CF | > E 		
CF | 		
CF | Main Road 		
CF | Here the road splits in two directions: the first turns northeast and 		
CF | heads out of town; the second proceeds straight to the east towards 		
CF | the last house of the village. You can also see a small pond directly 		
CF | to the north and a residential area to the south. Towards the west you 		
CF | go back to the town. Now that you scared the oni away you can also go 		
CF | east towards your friend's house. 		
CF | 		
CF | You can see some black powder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Inside the House 		
CF | 		
CF | > E 		
CF | 		
CF | Inside the House 		
CF | You finally made it to your friend's house. The room is rather small, 		
CF | but books, magazines and drawing tools are scattered everywhere. To 		
CF | the west you exit the house, while a small door to the east takes you 		
CF | to the backyard. 		
CF | 		
CF | You can see your friend Hayao here. 		
CF | 		
CF | You can also see a drawing table (on which is an ink bottle) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > E 		
CF | 		
CF | Now that you are determined to end this mess, you take the brush and 		
CF | go to the hidden shrine. 		
CF | 		
CF | Hidden Shrine 		
CF | The backyard of Hayao's home is actually a wide open space that 		
CF | narrows towards the east into a short path. At the end of it stands a 		
CF | tiny shrine carved into the stone. Towards the west you go back inside 		
CF | Hayao's home. 		
CF | 		
CF | You can see your friend Hayao here. 		
CF | 		
CF | You can also see an altar (on which is a brush holder (which is 		
CF | closed)) here. 		
CF | 		
CF | > 		Pinkunz says, "Thank goodness someone left like $200 in change in the vending machine."
DavidW says (to ClubFloyd), "seal holder" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > SEAL HOLDER 		
CF | 		
CF | I think you wanted to say "seal brush holder with something". Please 		
CF | try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "seal holder with ofuda" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > SEAL HOLDER WITH OFUDA 		
CF | 		
CF | As soon as you put the ofuda on the box, the talisman seals it and 		
CF | disappears, as if it was absorbed by the box itself. You feel like the 		
CF | world is changing colors and sets at ease. Maybe it was not really 		
CF | evil but, whatever it was, is now resting in peace. You still have 		
CF | something to do, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour salt" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > POUR SALT 		
CF | 		
CF | You need to take the salt first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take salt" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > TAKE SALT 		
CF | 		
CF | You can now spread the salt to bless the altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spread salt" 		
CF ] Hidden Shrineuse 		
CF | 		
CF | > SPREAD SALT 		
CF | 		
CF | 		
CF | You spread the salt on the ground, blessing it. You are finally done 		
CF | with your quest and, despite what happened, you feel your friendship 		
CF | with Hayao is stronger than ever. After promising each other that, 		
CF | from now on, you'll avoid working with enchanted artifacts, you start 		
CF | refining your plans about a future cooperation in the animation 		
CF | business. It only takes a couple of days, then you go back to the 		
CF | metropolis to prepare the groundwork... 		
CF | 		
CF | ... A few years have now passed from those events that helped shape 		
CF | your future. The world has been appointing you and Hayao as the best 		
CF | expression of a certain Japanese entertainment system, and Kazuo's 		
CF | collaboration with Shougetsudo Company and its marvellous brushes also 		
CF | had something to do with it. Although flattered, titles like these 		
CF | never really meant anything to you guys since all you ever wanted to 		
CF | do was tell stories that would make people think. On your way to your 		
CF | office you stop in front of a Lawson konbini. On its window a sign 		
CF | says: Ghibli Museum tickets available here. 		
CF | 		
CF | Dedicated to Isao Takahata - Studio Ghibli co-founder 		
CF | October 29, 1935 - April 5, 2018 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Roger says, "yay, we have salted the earth"
		DavidW says, "hooray"
		Pinkunz says (to Roger), "ahaha."
		Pinkunz says, "The memorial is cute."
		DavidW says, "yeah"
		Pinkunz says, "It's weird to play these TALJ games without the tutorial in a way."
		Pinkunz says, "I know we don't need it."
		Pinkunz says, "But, the Comp requires a robust tutorial, and is a significant component of the voting."
		Pinkunz says, "So, the authors put alot of work into it, so it's ironic to play it straight."



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The Wolf by Leo Weinreb
As played on ifMUD on June 23, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Wolf written by Leo Weinreb. The Wolf was released as part of the Text Adventure Literacy Jam 2024, in which it took 5th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask thewolf" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | BEGIN INTERROGATION TRANSCRIPT 		
CF | 		
CF | OFFICER: Okay Wolf, we're recording. Happy? Now youse better start 		
CF | talkin. 		
CF | 		
CF | WOLF: Should I not have my attorney present for this interview, 		
CF | officer? 		
CF | 		
CF | OFFICER: I'm warnin' ya, Wolf... yer lucky we're bein' this nice. 		
CF | 		
CF | WOLF: I'll be sure to request a copy of this deposition then. 		
CF | 		
CF | OFFICER: Uh... why? 		
CF | 		
CF | WOLF: Well, simply put, I believe the public should be made aware when 		
CF | our liberties are being curtailed in the name of - 		
CF | 		
CF | OFFICER: Wolf! 		
CF | 		
CF | WOLF: Yes, yes, officer, not to worry. I'll talk. It all started in 		
CF | the deep dark forest... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | The Wolf 		
CF | An official fairy-tale deposition by Leo Weinreb 		
CF | Release 1 / Serial number 240430 / Inform 7 v10.1.2 		
CF | 		
CF | Forest 		
CF | I was majestically traipsing through a dark, foreboding forest, as an 		
CF | intelligent wolf often does. A path lay eastward. And I freely admit, 		
CF | officer... I was rather hungry. 		
CF | 		
CF | All of a sudden, I heard a rustling in the bushes. It was my friend 		
CF | Tonya, the Tutorial Tiger. Tonya murmured a greeting and then started 		
CF | in on her usual spiel. "Hello, gentle reader," she purred, 		
CF | seemingly to no-one in particular. "And welcome to the wonderful 		
CF | world of interactive fiction. I should first off warn you that this 		
CF | game does include some violence. Would you like to go through a short 		
CF | tutorial on how to play?" 		
CF | 		
CF | A simple yes-or-no question, and I knew the only answer I could give 		
CF | was 		DavidW asks, "Do we want to hear the tutorial?"
		Pinkunz says, "Cute way of introducing a tutorial, ngl."
		Pinkunz says, "Up to you."
DavidW says (to ClubFloyd), "no" 		
CF ] Forest 		
CF | was 		
CF | > NO 		
CF | 		
CF | Tonya grinned widely, showing her teeth. "Grrrreat!" she 		
CF | exclaimed. "I'll leave you to it then, but you can always type 		
CF | TUTORIAL ON if you change your mind. Before I go, let me just say that 		
CF | the verbs used in this game are limited. In this game, you only use 		
CF | the commands TALK TO, LOOK, EXAMINE, SMELL, EAT/DRINK, BLOW ON, 		
CF | PUSH/PULL, OPEN/CLOSE, ENTER/EXIT, ATTACK, and the cardinal 		
CF | directions. You can attack with or without a weapon, but you do not 		
CF | need to take something before attacking with it. (In fact, you can't 		
CF | take anything at all!) Synonyms and other verbs may sometimes work, 		
CF | but they're much more likely to confuse the parser. If you need that 		
CF | list of verbs again, you can always type COMMANDS to remind yourself. 		
CF | If you're really stuck, you can simply type HINT and I'll bound back 		
CF | into view to give you a clue on what to do next. Type ABOUT for 		
CF | credits and acknowledgements. SAVE, RESTORE, RESTART, QUIT, and UNDO 		
CF | commands are also available." And with that, Tonya bounded away 		
CF | into the underbrush. 		
CF | 		
CF | > 		Roger says, "cute"
		Pinkunz says, "No kleptomania."
DavidW says (to ClubFloyd), "about" 		
CF ] Forest 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | The Wolf is a piece of introductory interactive fiction 		
CF | written by Leo Weinreb in 2024 for the Text Adventure Literacy Jam of 		
CF | that year. It is his fourth published game and third parser game. You 		
CF | can play his other works by going to [LINK] or 		
CF | looking him up on IFDB.org. 		
CF | 		
CF | A very special thanks to my playtesters Anton Bures, Garry Francis, 		
CF | Jade, Jason Dockins, and Jenya Weinreb, and a quick shout out to every 		
CF | contributor on the Interactive Fiction Community Forum working to grow 		
CF | and foster the wonderful, wacky world of interactive fiction. 		
CF | 		
CF | > 		DavidW says, "Jade credit!"
DavidW says (to ClubFloyd), "x me" 		
CF ] Forest 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I gave myself a once-over. My fur was sleek and warm, my snout was 		
CF | polished and handsome, my paws and jaws were subtle but sharp, and my 		
CF | tail was smooth yet precise. I was quite the dashing wolf! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Forest 		
CF | > 		
CF | > I 		
CF | 		
CF | I had no pockets, being a wolf. Thus, I carried nothing. 		
CF | 		
CF | > 		DavidW says, "Naked wolf"
DavidW says (to ClubFloyd), "wag tail" 		
CF ] Forest 		
CF | > 		
CF | > WAG TAIL 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. (See COMMANDS for a full list of commands I 		
CF | respond to.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Forest Clearing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | The girl in the red cloak was here, picking some wildflowers and 		
CF | putting them in her basket. "Good day, Mr. Wolf," she nodded to me. 		
CF | 		
CF | You see officer, I am somewhat well-known in this local area of the 		
CF | forest. Besides being a wolf of dashing features and stunning 		
CF | intellect (as you can clearly surmise), I am a renowned home and 		
CF | flooring inspector who regularly makes house calls to ensure all 		
CF | intelligent creatures' abodes are up to safety code. I had assisted 		
CF | this particular girl with her strong wooden lodgings mere months 		
CF | before this. Although she was quite a clever and practical person, she 		
CF | was not very forthright. She hadn't even given me her name. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Forest Clearing 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "Hello, little girl. How are you on this fine day?" 		
CF | 		
CF | "I'm well, thank you! Just picking some flowers for my Granny." 		
CF | 		
CF | "Ah, that's nice. I think I might remember your grandmother, where is 		
CF | it that she resides again?" 		
CF | 		
CF | "Oh..." said the girl, suddenly uneasy. "I'm sorry, I'm not supposed 		
CF | to say." 		
CF | 		
CF | "Mention it not, I do apologize," I said, immediately regretful. 		
CF | "Indeed, it is wise to keep personal matters such as that to yourself. 		
CF | Good day!" and I left the girl to her work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Forest Clearing 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | She had a clever, inquisitive face, and was polite, but rarely spoke. 		
CF | Her signature red cloak and basket were always with her, but so too 		
CF | was a disconcerting sense of adventure and apparent lack of concern 		
CF | for her own safety. You see, she never showed any fear toward me or 		
CF | any other creature of the forest, be they human or animal. 		
CF | 		
CF | > 		DavidW asks, "I guess we move onward?"
		DavidW asks, "east, I guess?"
DavidW says (to ClubFloyd), "e" 		
CF ] Row of Huts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A quaint row of huts greeted my arrival here. From here there was a 		
CF | small trail to the north leading to a lovely pond, or I could have 		
CF | gone back west to the forest clearing. 		
CF | 		
CF | Three intelligent-looking pigs stood in front of the huts and grunted 		
CF | eagerly upon my arrival. The first pig stood in front of a straw hut, 		
CF | the second pig stood in front of a hut made of sticks, and the third 		
CF | pig stood in front of a brick hut. 		
CF | 		
CF | Ah, the first job of the day! It was time to inspect these newly built 		
CF | homes and make sure they were up to code. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to pigs" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO PIGS 		
CF | 		
CF | No, no, I couldn't perform multiple actions at once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to first pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO FIRST PIG 		
CF | 		
CF | "Howdy pardner, how're you?" said the first pig to me, chewing on a 		
CF | piece of hay. "You here to inspect-o-gate the finest lodgings east of 		
CF | the Mississippi?" and he gazed back at his straw hut in pride. 		
CF | 		
CF | > 		Pinkunz says, "I like the past tense retelling cast of the story."
DavidW says (to ClubFloyd), "x straw" 		
CF ] Row of Huts 		
CF | > 		
CF | > X STRAW 		
CF | 		
CF | (the straw hut) 		
CF | The straw hut was small and loose, with its interwoven strands making 		
CF | up the walls, floor, and ceiling of the structure. It wobbled slightly 		
CF | in the gentle breeze. 		
CF | 		
CF | > 		Pinkunz says, "Reminds me of Spider and Web."
		DavidW says, "yes, me too"
DavidW says (to ClubFloyd), "blow on straw" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON STRAW 		
CF | 		
CF | (the straw hut) 		
CF | I performed the first standard test in my building inspections, 		
CF | huffing and puffing and then blowing on the straw hut as hard as I 		
CF | could. Unfortunately, the flimsy structure did not last long, and the 		
CF | building toppled to the ground. "I'm sorry," I intoned to the first 		
CF | pig sympathetically. "But you'll have to build new quarters with some 		
CF | stronger material. This straw is certainly not up to code." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to second pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO SECOND PIG 		
CF | 		
CF | "Ho laddy, how are you?" said the second pig to me, chewing on a twig. 		
CF | "I take it you're here to inspect my brand new home? Heigh-ho!" and he 		
CF | gazed back at his hut made of sticks with pride. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > X STICKS 		
CF | 		
CF | The hut made of sticks was small and stiff, with interwoven twigs 		
CF | making up the walls, floor, and ceiling of the structure. It stood 		
CF | true but looked a bit uncomfortable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON STICKS 		
CF | 		
CF | I performed the first standard test in my building inspections, 		
CF | huffing and puffing and then blowing on the stick hut as hard as I 		
CF | could. The structure wobbled violently, but was still just barely 		
CF | standing. "Hmm..." I said thoughtfully as the second pig looked at me 		
CF | curiously. "I think if my breath had a bit more oomph to it, we might 		
CF | get a different result." 		
CF | 		
CF | > 		DavidW says, "I don't remember HUFF or PUFF in our COMMANDS."
DavidW says (to ClubFloyd), "smell" 		
CF ] Row of Huts 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | I smelled nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON STICKS 		
CF | 		
CF | I performed the first standard test in my building inspections, 		
CF | huffing and puffing and then blowing on the stick hut as hard as I 		
CF | could. The structure wobbled violently, but was still just barely 		
CF | standing. "Hmm..." I said thoughtfully as the second pig looked at me 		
CF | curiously. "I think if my breath had a bit more oomph to it, we might 		
CF | get a different result." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "huff" 		
CF ] Row of Huts 		
CF | > 		
CF | > HUFF 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "inhale" 		
CF ] Row of Huts 		
CF | > 		
CF | > INHALE 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat first pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > EAT FIRST PIG 		
CF | 		
CF | No no, I swear, I did not eat any intelligent beings! No matter how 		
CF | appetizing they might have looked and smelled. I am far superior to my 		
CF | non-talking brethren in this respect. 		
CF | 		
CF | > 		Pinkunz says, "You can also push/pull."
DavidW says (to ClubFloyd), "push sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > PUSH STICKS 		
CF | 		
CF | It was fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > PULL STICKS 		
CF | 		
CF | It was fixed in place. 		
CF | 		
CF | > 		Pinkunz says, "Oh well."
		DavidW says, "I think we need to drink something carbonated."
DavidW says (to ClubFloyd), "talk to third pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO THIRD PIG 		
CF | 		
CF | "Hello good sir, how are you this fine day?" said the third pig to me 		
CF | politely, taking a puff from his pipe and adjusting his spectacles. "I 		
CF | surmise you're here to thoroughly inspect my newly erected 		
CF | furnishings?" and he gazed back at his brick hut with pride. I nodded 		
CF | approvingly. Clearly the third pig was a kindred spirit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | The brick hut was small, albeit inviting and cozy. Its component 		
CF | bricks were layered in the usual pattern and cemented well. It looked 		
CF | to be made sturdily and stably, though further testing was required. 		
CF | It even had a window set into it in the front. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Row of Huts 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Through the window of the brick hut I could still see walls decorated 		
CF | in red and orange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON BRICK 		
CF | 		
CF | I huffed and I puffed and I blew on the brick hut, but nothing 		
CF | remarkable happened. The brick hut appeared to fully pass the first 		
CF | standard test in my building inspections. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Row of Huts 		
CF | > 		
CF | > E 		
CF | 		
CF | I couldn't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Row of Huts 		
CF | > 		
CF | > L 		
CF | 		
CF | Row of Huts 		
CF | A brick hut, a hut made of sticks, and the remnants of a straw hut 		
CF | greeted my arrival here. From here there was a small trail to the 		
CF | north leading to a lovely pond, or I could have gone back west to the 		
CF | forest clearing. 		
CF | 		
CF | Three intelligent-looking pigs stood in front of the huts and grunted 		
CF | eagerly upon my arrival. The first pig stood in front of a few 		
CF | scattered bits of straw, the second pig stood in front of a hut made 		
CF | of sticks, and the third pig stood in front of a brick hut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Pond 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Small Pond 		
CF | A small pond kissed the gentle forest sky here. A small cottage lay a 		
CF | little ways off from it. 		
CF | 		
CF | I could see an old fisherman plying his craft by the side of the 		
CF | water. I recognized him; I had recently inspected his cottage's 		
CF | flooring and he had yet to pay me for my trouble. "Not to worry" the 		
CF | fisherman said as I arrived. "I'll procure a nice tasty duck for you 		
CF | soon enough." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fisherman" 		
CF ] Small Pond 		
CF | > 		
CF | > X FISHERMAN 		
CF | 		
CF | He was a plain old man with tired eyes and an abundance of stories, 		
CF | but his shrewd features seemed to betray a certain amount of cunning 		
CF | beneath the surface. I had inspected his flooring several months ago, 		
CF | but he still hadn't provided me with the duck I'd requested as 		
CF | payment. I could almost hear bassoon music playing as he tromped 		
CF | around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pond" 		
CF ] Small Pond 		
CF | > 		
CF | > X POND 		
CF | 		
CF | Peaceful and still. The way a perfect pond should be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cottage" 		
CF ] Small Pond 		
CF | > 		
CF | > X COTTAGE 		
CF | 		
CF | Peaceful and still. Just the way a perfect cottage should be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to fisherman" 		
CF ] Small Pond 		
CF | > 		
CF | > TALK TO FISHERMAN 		
CF | 		
CF | "Hello, sir. I hope you're well?" I said to the old man. 		
CF | 		
CF | "Fine, fine," he said, barely looking at me. "Fish ain't biting much 		
CF | though." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on cottage" 		
CF ] Small Pond 		
CF | > 		
CF | > BLOW ON COTTAGE 		
CF | 		
CF | I huffed and I puffed and I blew on the small cottage, but nothing 		
CF | remarkable happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell fisherman" 		
CF ] Small Pond 		
CF | > 		
CF | > SMELL FISHERMAN 		
CF | 		
CF | I won't lie and tell you that the old fisherman did not smell 		
CF | delicious, but you wouldn't eat a piece of pizza if it was capable of 		
CF | carrying on an intelligent conversation with you, would you? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Small Pond 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Pond 		
CF | > 		
CF | > N 		
CF | 		
CF | I couldn't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Small Pond 		
CF | > 		
CF | > W 		
CF | 		
CF | I couldn't go that way. 		
CF | 		
CF | > 		Roger says, "what kind of pizza"
		DavidW says, "I was wondering that too"
		DavidW says, "I must say, I'm not getting a clear sense of what we should be doing."
DavidW says (to ClubFloyd), "s" 		
CF ] Row of Huts 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A brick hut, a hut made of sticks, and the remnants of a straw hut 		
CF | greeted my arrival here. From here there was a small trail to the 		
CF | north leading to a lovely pond, or I could have gone back west to the 		
CF | forest clearing. 		
CF | 		
CF | Three intelligent-looking pigs stood in front of the huts and grunted 		
CF | eagerly upon my arrival. The first pig stood in front of a few 		
CF | scattered bits of straw, the second pig stood in front of a hut made 		
CF | of sticks, and the third pig stood in front of a brick hut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest Clearing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | The girl in the red cloak was here, picking some wildflowers and 		
CF | putting them in her basket. "Good day, Mr. Wolf," she nodded to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | I wandered northwards through the forest for a while, but the path 		
CF | twisted and turned and I found it difficult to follow accurately 		
CF | without a scent to track. Eventually I ended up back in the clearing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell girl" 		
CF ] Forest Clearing 		
CF | > 		
CF | > SMELL GIRL 		
CF | 		
CF | I won't lie and tell you that the girl in the red cloak did not smell 		
CF | delicious, but you wouldn't eat a pumpkin pie if it was capable of 		
CF | carrying on an intelligent conversation with you, would you? 		
CF | 		
CF | Her cloak in particular carried an intriguing aroma - a pleasant 		
CF | combination of wildflowers, freshly baked goods, and aging cream. A 		
CF | unique scent, and one I figured I could track anywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Small Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | I wandered northwards and began to lose my sense of direction, but 		
CF | then I smelled the same scent that lingered on the girl in the red 		
CF | cloak and managed to make my way through the underbrush to... 		
CF | 		
CF | Outside the Small Cabin 		
CF | A small cozy cabin lay nestled among the trees here, with some of the 		
CF | underbrush even poking through the cabin windows. The forest clearing 		
CF | lay back to the south. 		
CF | 		
CF | I heard a strange commotion from inside the small cabin, but I 		
CF | couldn't discern the noises from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabin" 		
CF ] Outside the Small Cabin 		
CF | > 		
CF | > X CABIN 		
CF | 		
CF | (the small cabin) 		
CF | I saw nothing special about the small cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cabin" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ENTER CABIN 		
CF | 		
CF | (the small cabin) 		
CF | 		
CF | Inside the Small Cabin 		
CF | I barely noticed the quaint kitchen set-up with a freshly-picked chili 		
CF | pepper on the counter and a warm fireplace off to the side before 		
CF | spying a most gruesome sight before me. 		
CF | 		
CF | A vicious hunter wielding an axe was standing over the corpse of an 		
CF | old woman, her nightgown in disarray beside her. To my shock, I 		
CF | recognized her - I had inspected this cabin's flooring for her many 		
CF | years ago; she had been very kind. Startled, the hunter turned around 		
CF | and began bearing down on me with intense ferocity, moving me toward 		
CF | the exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack hunter" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ATTACK HUNTER 		
CF | 		
CF | I snarled and leapt at the hunter, but he fended me off with his axe 		
CF | and I was forced to stay back. I could still reach the fireplace, but 		
CF | not much else in the cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pepper" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TAKE PEPPER 		
CF | 		
CF | As a wolf, I prowled on all fours and could not possess objects like 		
CF | humans can. I could sometimes briefly use an item to attack, but in 		
CF | those instances I just used the ATTACK command and carried nothing 		
CF | with me. (See COMMANDS for a full list of commands I can use.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | I saw that the small iron fireplace off to the side was shut closed, 		
CF | so I could not peer inside it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fireplace" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > OPEN FIREPLACE 		
CF | 		
CF | I nudged open the fireplace with my snout, revealing a poker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack hunter with poker" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ATTACK HUNTER WITH POKER 		
CF | 		
CF | I ferociously clasped the poker in my mouth and waved it towards the 		
CF | hunter, searing him in the leg. He cried out in fright and ran away 		
CF | from the gruesome scene, leaving the house empty. I dropped the poker 		
CF | back into the fireplace. 		
CF | 		
CF | After observing the shocking scene for a few moments longer and trying 		
CF | to decide what to do next, I heard a knocking at the door. "Hello? 		
CF | Granny, are you in there?" It was the girl from the clearing! I leapt 		
CF | to the door and nudged the lock shut as quietly as I could. I had to 		
CF | think fast, or she would think that I had perpetrated this heinous 		
CF | crime - which, as you officers now know, I hadn't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x granny" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > X GRANNY 		
CF | 		
CF | A ghastly sight indeed, as the poor woman had clearly been sliced to 		
CF | ribbons with the hunter's unforgiving blade. The sickly-sweet aroma of 		
CF | newly-dead flesh filled my nostrils. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat granny" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > EAT GRANNY 		
CF | 		
CF | I devoured the corpse with delight. 		
CF | 		
CF | Now, I know how unfortunate that must look to you. But officer, you 		
CF | must understand, I'm a wolf, and I cannot control the nerve endings of 		
CF | my own taste buds! At any rate, I would never digest human flesh under 		
CF | ordinary circumstances. It makes your breath reek in the most horrific 		
CF | ways. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bed" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ENTER BED 		
CF | 		
CF | There was no time for futzing around - I needed to disguise myself 		
CF | somehow, or she would think that I had perpetrated this heinous crime. 		
CF | 		
CF | > 		Pinkunz says, "Wolf was framed, clearly."
DavidW says (to ClubFloyd), "l" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside the Small Cabin 		
CF | I quickly took in the sights of the kitchen counter and cozy 		
CF | fireplace. (Which contained a poker.) 		
CF | 		
CF | The old woman's nightgown lay strewn to the side. 		
CF | 		
CF | A chili pepper lay on the kitchen counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter nightgown" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ENTER NIGHTGOWN 		
CF | 		
CF | I slipped into the dead woman's clothes and rolled on the floor to get 		
CF | them to fit as well as possible. 		
CF | 		
CF | Just at that moment, the girl managed to fit her key in the lock and 		
CF | burst through the door. "Granny! What is this? What's going on? I 		
CF | heard a noise." she exclaimed, looking at me concerned. 		
CF | 		
CF | > 		Pinkunz asks, "Why would the hunter strip Granny down before chopping her up?"
Jade has arrived. 		DavidW says, "hey Jade"
		Pinkunz says, "Hi Jade"
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "Why hello dear, why do you look so concerned?" I croaked, trying to 		
CF | imitate the old woman. 		
CF | 		
CF | "I heard a terrible noise Granny, is everything okay?" 		
CF | 		
CF | Wow. Now, I had known my powers of disguise were formidable, but it 		
CF | was still astonishing to me that the girl in the red cloak was so 		
CF | easily fooled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bed" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ENTER BED 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "Yes, yes, everything's fine. Would you like a fresh pepper deary?" 		
CF | 		
CF | "Granny, you sound strange... and what big ears you have!" 		
CF | 		
CF | Uh oh. "The better to hear you with, my dear," I croaked, grasping at 		
CF | straws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "And what big eyes you have!" the girl exclaimed, becoming more 		
CF | terrified by the second. 		
CF | 		
CF | "The better to see you with, my dear," I croaked again. Good lord, I 		
CF | really had to work on my improvisation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "And what big TEETH you have!" exclaimed the girl, horrified. 		
CF | 		
CF | "They're new dentures, dear, nothing to worry about," I assured the 		
CF | girl, trying to de-escalate the situation. 		
CF | 		
CF | "Oh" said the girl with relief. "That actually makes a lot of sense", 		
CF | and she stepped a little closer to me, inspecting them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | Talking was getting me nowhere. I had to incapacitate the girl, and 		
CF | FAST. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ATTACK GIRL 		
CF | 		
CF | No no, that's not right. No matter what you might think, I wasn't 		
CF | about to commit murder to cover up a murder I didn't do! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > PUSH GIRL 		
CF | 		
CF | No, no, I did not push the girl in the red cloak, that would have been 		
CF | quite rude! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat pepper" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > EAT PEPPER 		
CF | 		
CF | The chili pepper on the dead woman's counter did look zesty and 		
CF | refreshing, but I had more important things to worry about at that 		
CF | moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside the Small Cabin 		
CF | I quickly took in the sights of the kitchen counter and cozy 		
CF | fireplace. (Which contained a poker.) 		
CF | 		
CF | The girl in the red cloak was here, looking pale and confused. 		
CF | 		
CF | A chili pepper lay on the kitchen counter here. 		
CF | 		
CF | > 		Pinkunz asks, "Give pepper to girl?"
		DavidW says, "GIVE isn't a verb"
		Pinkunz says, "True"
DavidW says (to ClubFloyd), "enter fireplace" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ENTER FIREPLACE 		
CF | 		
CF | No, no, that wasn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exit" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | The girl stopped me from leaving. "I'm not going anywhere until I know 		
CF | you're okay," she said, looking at me concerned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | Talking was getting me nowhere. I had to incapacitate the girl, and 		
CF | FAST. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > ATTACK GIRL 		
CF | 		
CF | No no, that's not right. No matter what you might think, I wasn't 		
CF | about to commit murder to cover up a murder I didn't do! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > PULL GIRL 		
CF | 		
CF | No, no, I did not pull the girl in the red cloak, that would have been 		
CF | quite rude! 		
CF | 		
CF | > 		Pinkunz asks, "Blow on girl???"
DavidW says (to ClubFloyd), "smell pepper" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > SMELL PEPPER 		
CF | 		
CF | I sniffed in, and the chili pepper smelled mouth-wateringly delicious! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on girl" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > BLOW ON GIRL 		
CF | 		
CF | I huffed and I puffed and I blew on the girl in the red cloak with my 		
CF | rancid breath, still smelly from eating her grandmother's body. She 		
CF | grew woozy, passing out within seconds. Well, at least I'd now bought 		
CF | myself some time. I dragged her out into the forest to awake later on, 		
CF | deep enough so that nobody would likely happen upon her anytime soon, 		
CF | but not so deep as to confuse an experienced traveller such as 		
CF | herself. Then I slunk back to the small cabin, disposed of the 		
CF | nightgown, and deliberated on what to do next. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat pepper" 		
CF ] Inside the Small Cabin 		
CF | > 		
CF | > EAT PEPPER 		
CF | 		
CF | I devoured the chili pepper with delight. Such a refreshing and zesty 		
CF | palate cleanser! And it was sure to give my breath a little oomph. 		
CF | 		
CF | > 		DavidW says, "ah. for the stick house."
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Small Cabin 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Small Cabin 		
CF | A small cozy cabin lay nestled among the trees here, with some of the 		
CF | underbrush even poking through the cabin windows. The forest clearing 		
CF | lay back to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | I left the cabin and retraced my steps back to the... 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Row of Huts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A brick hut, a hut made of sticks, and the remnants of a straw hut 		
CF | greeted my arrival here. From here there was a small trail to the 		
CF | north leading to a lovely pond, or I could have gone back west to the 		
CF | forest clearing. 		
CF | 		
CF | Three intelligent-looking pigs stood in front of the huts and grunted 		
CF | eagerly upon my arrival. The first pig stood in front of a few 		
CF | scattered bits of straw, the second pig stood in front of a hut made 		
CF | of sticks, and the third pig stood in front of a brick hut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON STICKS 		
CF | 		
CF | I performed the first standard test in my building inspections, 		
CF | huffing and puffing and then blowing on the stick hut as hard as I 		
CF | could. The structure wobbled violently, and thanks to the extra oomph 		
CF | in my breath from the chili pepper, finally fell down. "I'm sorry," I 		
CF | intoned to the second pig sympathetically. "You'll have to build new 		
CF | quarters with some stronger material. These sticks aren't quite up to 		
CF | code." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON BRICK 		
CF | 		
CF | I huffed and I puffed and I blew on the brick hut, but nothing 		
CF | remarkable happened. The brick hut appeared to fully pass the first 		
CF | standard test in my building inspections. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > ENTER BRICK 		
CF | 		
CF | "Oink!" exclaimed the third pig in alarm. "You said you could just 		
CF | test it from the outside, yes?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Pond 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Small Pond 		
CF | A small pond kissed the gentle forest sky here. A small cottage lay a 		
CF | little ways off from it. 		
CF | 		
CF | I could see an old fisherman plying his craft by the side of the 		
CF | water. 		
CF | 		
CF | > 		
Jade goes home. 		
DavidW says (to ClubFloyd), "blow on fisherman" 		
CF ] Small Pond 		
CF | > 		
CF | > BLOW ON FISHERMAN 		
CF | 		
CF | I huffed and I puffed and I blew on the old fisherman, but nothing 		
CF | remarkable happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Row of Huts 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A brick hut and the remnants of several other huts greeted my arrival 		
CF | here. From here there was a small trail to the north leading to a 		
CF | lovely pond, or I could have gone back west to the forest clearing. 		
CF | 		
CF | Three intelligent-looking pigs stood in front of the huts and grunted 		
CF | eagerly upon my arrival. The first pig stood in front of a few 		
CF | scattered bits of straw, the second pig stood in front of a few 		
CF | scattered sticks, and the third pig stood in front of a brick hut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest Clearing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing a cowbell. I didn't really see what all the fuss was 		
CF | about, but I suppose some of the less sophisticated of my brethren had 		
CF | been consuming non-talking beasts that clearly didn't belong to them, 		
CF | and so no wolves of any kind were now allowed in this meadow. Those 		
CF | philistines, always ruining it for the rest of us... 		
CF | 		
CF | Anywho, some townsfolk with pitchforks and torches quickly came 		
CF | running and I was forced to retreat up north for the time being. 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Forest Clearing 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Pretty little flowers! Lilac in color but not in type. I couldn't 		
CF | quite place them. 		
CF | 		
CF | > 		Roger says, "This is an unusual wolf that is not colourblind"
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] Forest Clearing 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The flowers dotting the forest floor smelled pleasant, like a 		
CF | melancholy springtime. Similar varieties are relatively common 		
CF | throughout these forests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing a cowbell. I didn't really see what all the fuss was 		
CF | about, but I suppose some of the less sophisticated of my brethren had 		
CF | been consuming non-talking beasts that clearly didn't belong to them, 		
CF | and so no wolves of any kind were now allowed in this meadow. Those 		
CF | philistines, always ruining it for the rest of us... 		
CF | 		
CF | Anywho, some townsfolk with pitchforks and torches quickly came 		
CF | running and I was forced to retreat up north for the time being. 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing a cowbell. I didn't really see what all the fuss was 		
CF | about, but I suppose some of the less sophisticated of my brethren had 		
CF | been consuming non-talking beasts that clearly didn't belong to them, 		
CF | and so no wolves of any kind were now allowed in this meadow. Those 		
CF | philistines, always ruining it for the rest of us... 		
CF | 		
CF | Anywho, some townsfolk with pitchforks and torches quickly came 		
CF | running and I was forced to retreat up north for the time being. 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing a cowbell. I didn't really see what all the fuss was 		
CF | about, but I suppose some of the less sophisticated of my brethren had 		
CF | been consuming non-talking beasts that clearly didn't belong to them, 		
CF | and so no wolves of any kind were now allowed in this meadow. Those 		
CF | philistines, always ruining it for the rest of us... 		
CF | 		
CF | Anywho, some townsfolk with pitchforks and torches quickly came 		
CF | running and I was forced to retreat up north for the time being. 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | I was in the midst of a dark, foreboding forest, as an intelligent 		
CF | wolf often is. A path lay eastward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Forest Clearing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		DavidW asks, "Unless I missed an exit, we've been everywhere?"
DavidW says (to ClubFloyd), "e" 		
CF ] Row of Huts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A brick hut and the remnants of several other huts greeted my arrival 		
CF | here. From here there was a small trail to the north leading to a 		
CF | lovely pond, or I could have gone back west to the forest clearing. 		
CF | 		
CF | Three intelligent-looking pigs stood in front of the huts and grunted 		
CF | eagerly upon my arrival. The first pig stood in front of a few 		
CF | scattered bits of straw, the second pig stood in front of a few 		
CF | scattered sticks, and the third pig stood in front of a brick hut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x straw" 		
CF ] Row of Huts 		
CF | > 		
CF | > X STRAW 		
CF | 		
CF | (the scattered bits of straw) 		
CF | A few scattered bits of straw were all that remained of the flimsy 		
CF | straw hut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat straw" 		
CF ] Row of Huts 		
CF | > 		
CF | > EAT STRAW 		
CF | 		
CF | (the scattered bits of straw) 		
CF | I did not eat the scattered bits of straw, since it did not look 		
CF | tasty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sticks" 		
CF ] Row of Huts 		
CF | > 		
CF | > X STICKS 		
CF | 		
CF | A few scattered sticks were all that remained of the shaky hut made of 		
CF | sticks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to first pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO FIRST PIG 		
CF | 		
CF | "That's all right, pardner," nodded the first pig to me in a 		
CF | surprisingly cordial manner. "I knew I shoulda built it a bit better, 		
CF | I say, I really did. But at least it was honest work, y'know?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to second pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO SECOND PIG 		
CF | 		
CF | "It's not your fault, lad," nodded the second pig to me in a 		
CF | surprisingly forgiving manner. "I'll just gather up some more lumber 		
CF | from the forest and try again in a week or so. I know you boys down at 		
CF | the inspection office are just doing your jobs." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to third pig" 		
CF ] Row of Huts 		
CF | > 		
CF | > TALK TO THIRD PIG 		
CF | 		
CF | "Ah, is the structure sufficiently tested then?" said the third pig. 		
CF | 		
CF | "Not quite yet," I replied. "Now I shall perform the second standard 		
CF | test in my building inspection procedures. It should only take a 		
CF | moment." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Row of Huts 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | It wasn't something I could open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > CLIMB BRICK 		
CF | 		
CF | Little was to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | The brick hut was small, albeit inviting and cozy. Its component 		
CF | bricks were layered in the usual pattern and cemented well. It looked 		
CF | to be made sturdily and stably, though further testing was required. 		
CF | It even had a window set into it in the front. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on window" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON WINDOW 		
CF | 		
CF | I huffed and I puffed and I blew on the window, but nothing remarkable 		
CF | happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack brick" 		
CF ] Row of Huts 		
CF | > 		
CF | > ATTACK BRICK 		
CF | 		
CF | I performed the second standard test in my building inspections, 		
CF | ferociously attacking the exterior of the building to ensure it didn't 		
CF | topple even when exposed to considerable force. The brick structure 		
CF | was stable. I nodded at the third pig in approval, and he beamed back 		
CF | at me. 		
CF | 		
CF | The third pig nodded to me gratefully. "Thank you very much for your 		
CF | inspections, good sir. Although we understand there's some re-building 		
CF | to do, we know you're simply performing your duties and keeping us all 		
CF | as safe as possible. Let me fetch you your payment." And with that, he 		
CF | ducked into his newly-approved home and trotted out with a handful of 		
CF | truffles, which he lay at my feet. They looked rather intriguing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x truffles" 		
CF ] Row of Huts 		
CF | > 		
CF | > X TRUFFLES 		
CF | 		
CF | They looked to be filled to the brim with exquisite, expensive umami 		
CF | flavor. What a delicious payment! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat truffles" 		
CF ] Chimney 		
CF | > 		
CF | > EAT TRUFFLES 		
CF | 		
CF | I ate the truffles with relish, and they tasted fantastic. But after a 		
CF | second, I began to feel woozy. I quickly realized I was in trouble, 		
CF | but before I knew it, I had blacked out. 		
CF | 		
CF | Chimney 		
CF | I came to with my head throbbing and my fur and limbs in an absolutely 		
CF | disgraceful disarray, jammed into a dark, dusty small space in which I 		
CF | seemed to have gotten caught halfway down. What a sorry state for a 		
CF | noble, eloquent beast such as I! 		
CF | 		
CF | All of a sudden I heard voices below me. 		
CF | 		
CF | "Yee-haw, that yellow-bellied carpetbagger! This'll teach that outlaw 		
CF | to knock my house down." It was clearly the voice of the first pig. 		
CF | 		
CF | "Heigh-ho, who does he think he is? Going about calling himself an 		
CF | inspector, eh... who gives that lad the right?" complained the second 		
CF | pig. 		
CF | 		
CF | "Is it not obvious, brothers?" explained the third pig 		
CF | matter-of-factly. "The gentleman claims the authority of an inspector 		
CF | to give himself access to all homes in the area. That gives him the 		
CF | ability to take advantage of the owners while they are at their most 		
CF | vulnerable." 		
CF | 		
CF | The other pigs grunted in agreement at the third pig's apparent 		
CF | wisdom. What poppycock, I thought to myself. Everyone knows that 		
CF | people's homes are where they are MOST protected. 		
CF | 		
CF | "In any case," continued the third pig. "Prepare yourselves, brothers, 		
CF | because it's only a matter of time before the wretched beast becomes 		
CF | unstuck and plops into our Sunday brunch stew!" I heard lip-smacking 		
CF | coming from below. 		
CF | 		
CF | > 		DavidW says, "Goodness"
DavidW says (to ClubFloyd), "attack chimney" 		
CF ] Chimney 		
CF | > 		
CF | > ATTACK CHIMNEY 		
CF | 		
CF | Undoubtedly that would have been immensely entertaining, but I 		
CF | couldn't see how it would gain me any advantage at this moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Brick Roof 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Brick Roof 		
CF | I managed to scramble out of the chimney, up onto the roof of the 		
CF | brick hut and clean myself up a bit. The leap down to the ground was 		
CF | not that far. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on chimney" 		
CF ] Brick Roof 		
CF | > 		
CF | > BLOW ON CHIMNEY 		
CF | 		
CF | I huffed and I puffed and I blew on the chimney, but nothing 		
CF | remarkable happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack it" 		
CF ] Brick Roof 		
CF | > 		
CF | > ATTACK IT 		
CF | 		
CF | Undoubtedly that would have been immensely entertaining, but I 		
CF | couldn't see how it would gain me any advantage at this moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Row of Huts 		
CF | > 		
CF | > D 		
CF | 		
CF | I leapt off of the roof with ease and returned to the... 		
CF | 		
CF | Row of Huts 		
CF | A brick hut and the remnants of several other huts greeted my arrival 		
CF | here. From here there was a small trail to the north leading to a 		
CF | lovely pond, or I could have gone back west to the forest clearing. 		
CF | 		
CF | Through the window of the brick hut I could see the first pig, second 		
CF | pig, and third pig all huddled together around the pot of boiling 		
CF | stew. 		
CF | 		
CF | > 		asparagus asks, "heh, I step away for a few and you finish the other game and start another. What's this one?"
		DavidW asks, "We don't ever carry anything, so I don't think we're meant to drop something into the chimney?"
		DavidW says, "This one's called The Wolf."
DavidW says (to ClubFloyd), "It's another fairy tale based game from TALP 2024." 		
CF ] Row of Huts 		
CF | > 		
CF | > IT'S ANOTHER FAIRY TALE BASED GAME FROM TALP 2024. 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. 		
CF | 		
CF | > 		DavidW says, "It's another fairy tale based game from TALP 2024."
		DavidW says, "I'm not sure what to try next."
DavidW says (to ClubFloyd), "attack brick with straw" 		
CF ] Row of Huts 		
CF | > 		
CF | > ATTACK BRICK WITH STRAW 		
CF | 		
CF | It was difficult for me to see how I could effectively attack the 		
CF | brick hut using the scattered bits of straw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on straw" 		
CF ] Row of Huts 		
CF | > 		
CF | > BLOW ON STRAW 		
CF | 		
CF | I huffed and I puffed and I blew on the scattered bits of straw, but 		
CF | nothing remarkable happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter brick" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > ENTER BRICK 		
CF | 		
CF | 		
CF | Inside the Brick Hut 		
CF | The brick hut's interior was warm and inviting. The floors and the 		
CF | walls were decorated in pleasant shades of red and orange. 		
CF | 		
CF | The right wall of the hut's interior was decorated with a strange bed 		
CF | of white mushrooms. A sign in the bed read "invisibility mushrooms." 		
CF | 		
CF | The pigs were gathered around the large pot of stew in the fireplace, 		
CF | and squealed in alarm as I entered the hut. They searched around for 		
CF | some sort of weapon they could use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat mushrooms" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > EAT MUSHROOMS 		
CF | 		
CF | "Halt, thief! Hands off!" squealed the third pig as I padded toward 		
CF | the tempting white mushrooms. "Those are my special invisibility 		
CF | mushrooms I've been working on! You cannot have them!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack first pig" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > ATTACK FIRST PIG 		
CF | 		
CF | I snarled and pounced on the pigs, but they quickly scurried to the 		
CF | other end of the room to avoid me. Now they were between me and the 		
CF | door, and the pot of boiling stew was positioned right next to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push pot" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > PUSH POT 		
CF | 		
CF | I tugged on the handle of the boiling pot of stew next to me and the 		
CF | liquid spilled out onto the floor in the direction of the pigs. They 		
CF | squealed and were forced to move closer to me to avoid the liquid, so 		
CF | that they were now between me and the spilled stew. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit first pig" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > HIT FIRST PIG 		
CF | 		
CF | I pounced on the pigs again, and they all squealed in fright, but the 		
CF | only place they could move was to the scalding hot stew strewn all 		
CF | over the floor. Having caught them off-guard, and wanting to make sure 		
CF | they couldn't hurt me again, I went in for the final blow... and let's 		
CF | just say they weren't present for very much longer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat first pig" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > EAT FIRST PIG 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside the Brick Hut 		
CF | The brick hut's interior was warm and inviting. The floors and the 		
CF | walls were decorated in pleasant shades of red and orange. 		
CF | 		
CF | The right wall of the hut's interior was decorated with a strange bed 		
CF | of white mushrooms. A sign in the bed read "invisibility mushrooms." 		
CF | 		
CF | A large pot lay overturned here, and sinister, bubbling stew coated 		
CF | the floor. The floor was also now a distinctly darker shade of red. 		
CF | 		
CF | > 		asparagus says, "Poor piggies."
DavidW says (to ClubFloyd), "So, these invisibility mushrooms are likely for the boy who cried wolf?" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > SO, THESE INVISIBILITY MUSHROOMS ARE LIKELY FOR THE BOY WHO CRIED 		
CF | WOLF? 		
CF | 		
CF | I did not attempt to talk in any extravagant or complicated ways - 		
CF | when I wish to communicate with another being, I simply TALK TO them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat mushrooms" 		
CF ] Inside the Brick Hut 		
CF | > 		
CF | > EAT MUSHROOMS 		
CF | 		
CF | I ate the white mushrooms with relish, savoring the unique flavor. At 		
CF | first, it didn't feel like they had done anything, but then I blinked 		
CF | twice rapidly to adjust my eyes, and I could no longer see myself! I 		
CF | blinked twice again and faded back into existence. What a strange 		
CF | effect - clearly it wouldn't be lasting for long, so I figured I'd 		
CF | better make as much use out of it as I could today. 		
CF | 		
CF | > 		Roger says, "the first piggy is named Kevin. Kevin Bacon."
DavidW says (to ClubFloyd), "out" 		
CF ] Row of Huts 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A brick hut and the remnants of several other huts greeted my arrival 		
CF | here. From here there was a small trail to the north leading to a 		
CF | lovely pond, or I could have gone back west to the forest clearing. 		
CF | 		
CF | Through the window of the brick hut I could still see walls decorated 		
CF | in red and orange... though to be frank, they were mostly red at this 		
CF | point, if you know what I mean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest Clearing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wide Meadow 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing his cowbell. But this time, I was ready. By the time 		
CF | the townsfolk came into view, I had already turned invisible thanks to 		
CF | my magic mushrooms. The townsfolk looked around confused, admonished 		
CF | the boy for lying to them, and then left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack boy" 		
CF ] Wide Meadow 		
CF | > 		
CF | > ATTACK BOY 		
CF | 		
CF | Undoubtedly that would have been immensely entertaining, but I 		
CF | couldn't see how it would gain me any advantage at this moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > EAT SHEEP 		
CF | 		
CF | Not yet - if I attacked now, the shepherd would ring the bell again, 		
CF | and I couldn't risk those townsfolk coming back and discovering me! I 		
CF | needed to make sure they wouldn't come back any longer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wide Meadow 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing his cowbell. By the time the townsfolk came into view, 		
CF | I had already turned invisible thanks to my magic mushrooms. The 		
CF | townsfolk looked around confused again, admonished the boy even more 		
CF | for lying to them, and then left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wide Meadow 		
CF | > 		
CF | > S 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | "Wolf!" yelped the shepherd boy suddenly at the sight of me, and he 		
CF | started ringing his cowbell. I quickly blinked again to become 		
CF | invisible, but this time, no townsfolk came running at all. I blinked 		
CF | into existence again, and the boy looked thoroughly dejected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > EAT SHEEP 		
CF | 		
CF | As mouth-watering as the sheep were, eating them whole wouldn't have 		
CF | served my current purpose. And besides, I didn't want to rob the poor 		
CF | shepherd of any more of his income. I'd done enough damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack boy" 		
CF ] Wide Meadow 		
CF | > 		
CF | > ATTACK BOY 		
CF | 		
CF | Undoubtedly that would have been immensely entertaining, but I 		
CF | couldn't see how it would gain me any advantage at this moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > BLOW ON SHEEP 		
CF | 		
CF | I huffed and I puffed and I blew on the sheep, but nothing remarkable 		
CF | happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > PUSH SHEEP 		
CF | 		
CF | Pushing the sheep seemed futile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > SMELL SHEEP 		
CF | 		
CF | I sniffed in, and the sheep smelled mouth-wateringly delicious! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > ENTER SHEEP 		
CF | 		
CF | No, no, that wasn't possible. 		
CF | 		
CF | > 		DavidW asks, "what are we expected to do here?"
DavidW says (to ClubFloyd), "l" 		
CF ] Wide Meadow 		
CF | > 		
CF | > L 		
CF | 		
CF | Wide Meadow 		
CF | The forest opened up here into a beautiful green meadow, stretching 		
CF | far to either side and south up to the edge of a small town. Thicker 		
CF | parts of the forest lay back to the north. 		
CF | 		
CF | A flock of sheep was here, being tended to by a sheepish-looking 		
CF | shepherd boy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boy" 		
CF ] Wide Meadow 		
CF | > 		
CF | > X BOY 		
CF | 		
CF | He looked to be about sixteen and very new to his position - keen but 		
CF | perhaps not yet wise. He tended to his flock lovingly and earnestly, 		
CF | but with a small crease on his forehead, as though he were constantly 		
CF | afraid of making a mistake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wide Meadow 		
CF | > 		
CF | > S 		
CF | 		
CF | That way lay a bustling town where wolves are seldom tolerated. In 		
CF | order to journey there for any length of time, I knew I would have to 		
CF | disguise my appearance more thoroughly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wide Meadow 		
CF | > 		
CF | > I 		
CF | 		
CF | I had no pockets, being a wolf. Thus, I carried nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boy" 		
CF ] Wide Meadow 		
CF | > 		
CF | > ENTER BOY 		
CF | 		
CF | No, no, that wasn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > X SHEEP 		
CF | 		
CF | They were a large herd of unintelligent beasts, with puffy white coats 		
CF | of wool and plump, muscly tendons. They looked tasty and invitingly 		
CF | defenseless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > ATTACK SHEEP 		
CF | 		
CF | Shearing off a sheep's skin and wool was an intriguing proposition, 		
CF | but I wouldn't have dared attempted it without having a darn good 		
CF | reason to do so. 		
CF | 		
CF | > 		DavidW asks, "okay, maybe we're supposed to do something with the fisherman first?"
DavidW says (to ClubFloyd), "talk to boy" 		
CF ] Wide Meadow 		
CF | > 		
CF | > TALK TO BOY 		
CF | 		
CF | The boy glared at me. "I hope you're proud of yourself," he spat at me 		
CF | accusingly. 		
CF | 		
CF | "Perhaps if your town did not take such extreme measures towards 		
CF | talking wolves, I wouldn't have had to resort to such extreme measures 		
CF | to stay here." 		
CF | 		
CF | The boy contemplated this for a while. "I suppose... there is a 		
CF | difference between someone like you and a random wolf in the forest. 		
CF | But I have to follow the rules and that means no wolves. Just... try 		
CF | not to hurt any of my flock," he pleaded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Wide Meadow 		
CF | > 		
CF | > G 		
CF | 		
CF | "Just... try not to hurt any of my flock," the boy pleaded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack sheep" 		
CF ] Wide Meadow 		
CF | > 		
CF | > ATTACK SHEEP 		
CF | 		
CF | Shearing off a sheep's skin and wool was an intriguing proposition, 		
CF | but I wouldn't have dared attempted it without having a darn good 		
CF | reason to do so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | The forest opened up into a small clearing here, with exits in all 		
CF | four directions. Pretty wildflowers dotted the forest floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Row of Huts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Row of Huts 		
CF | A brick hut and the remnants of several other huts greeted my arrival 		
CF | here. From here there was a small trail to the north leading to a 		
CF | lovely pond, or I could have gone back west to the forest clearing. 		
CF | 		
CF | Through the window of the brick hut I could still see walls decorated 		
CF | in red and orange... though to be frank, they were mostly red at this 		
CF | point, if you know what I mean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Pond 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Small Pond 		
CF | A small pond kissed the gentle forest sky here. A small cottage lay a 		
CF | little ways off from it. 		
CF | 		
CF | A single duck was now bobbing up and down in the pond here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xduck" 		
CF ] Small Pond 		
CF | > 		
CF | > XDUCK 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x duck" 		
CF ] Small Pond 		
CF | > 		
CF | > X DUCK 		
CF | 		
CF | A clearly unintelligent creature innocently wading through the pond. 		
CF | Its sleek feathers, pre-glazed in the water and oils of the pond 		
CF | already, made it look irresistible. I could almost hear oboe music 		
CF | playing as it waddled around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to duck" 		
CF ] Small Pond 		
CF | > 		
CF | > TALK TO DUCK 		
CF | 		
CF | I attempted to chat with the duck for a while but quickly determined 		
CF | that they were not blessed with the power of speech as I was. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat duck" 		
CF ] Small Pond 		
CF | > 		
CF | > EAT DUCK 		
CF | 		
CF | I scooped up the duck in one bite, swallowing with relish. Ah, what 		
CF | delicious payment that was! I could almost hear triumphant french 		
CF | horns as I finished that delectable aquatic delicacy. But just then, a 		
CF | small bird flew down from the sky and started twittering and pecking 		
CF | at my fur. How annoying! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat bird" 		
CF ] Small Pond 		
CF | > 		
CF | > EAT BIRD 		
CF | 		
CF | It was moving around too much, I would need to incapacitate it first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack bird" 		
CF ] Small Pond 		
CF | > 		
CF | > ATTACK BIRD 		
CF | 		
CF | I started snapping my jaws to bite the pesky little bird, but it 		
CF | seemed determined to evade my grasp. All of a sudden, a boy darted 		
CF | from the underbrush and pulled on a hitherto unseen rope trap. Before 		
CF | I could say boo, I was hoisted up in the air by my tail, a sturdy rope 		
CF | tightly fastened around me. The boy cackled with delight and brought 		
CF | out an old fisherman I recognized, as well as an alley cat who looked 		
CF | extremely bored with the entire situation. 		
CF | 		
CF | Small Pond (in the rope trap) 		
CF | A small pond kissed the gentle forest sky here. A small cottage lay a 		
CF | little ways off from it. 		
CF | 		
CF | A bored-looking cat was here, licking its fur idly. 		
CF | 		
CF | An old fisherman was here, his hand clapped proudly around the 		
CF | mischievous boy's shoulder. I had recently inspected the old 		
CF | fisherman's cottage and the rascal had yet to pay me for his trouble. 		
CF | It was clear to me now that he was the boy's grandfather. 		
CF | 		
CF | The bird fluttered about here, irritating me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to boy" 		
CF ] Small Pond 		
CF | > 		
CF | > TALK TO BOY 		
CF | 		
CF | "Hello, little boy!" I called out to him. 		
CF | 		
CF | The boy stopped his prancing and looked at me, startled. "Oh! Uh... 		
CF | hi!" he said to me shyly, before quickly going back to his prancing 		
CF | and playing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Small Pond 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | I attempted to chat with the cat for a while but quickly determined 		
CF | that they were not blessed with the power of speech as I was. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to bird" 		
CF ] Small Pond 		
CF | > 		
CF | > TALK TO BIRD 		
CF | 		
CF | I attempted to chat with the bird for a while but quickly determined 		
CF | that they were not blessed with the power of speech as I was. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Small Pond 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Why did you have your boy do this to me, old man?" I growled to the 		
CF | old fisherman threateningly. 		
CF | 		
CF | "Easy enough," said the old man with a wry smile. "This'll be the last 		
CF | time you stiff me or anyone else on your ridiculous flooring 		
CF | inspection prices. I had to fatten that duck up for a month thanks to 		
CF | you!" And he spat at me with disgust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trap" 		
CF ] Small Pond 		
CF | > 		
CF | > X TRAP 		
CF | 		
CF | The rope was made of a very thick and sturdy material, perhaps a 		
CF | strange form of hemp? The bonds seemed to be loosely fitted around my 		
CF | tail, but I still remained helplessly suspended above the fray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat rope" 		
CF ] Small Pond 		
CF | > 		
CF | > EAT ROPE 		
CF | 		
CF | I did not eat the rope trap, since it did not look tasty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trap" 		
CF ] Small Pond 		
CF | > 		
CF | > OPEN TRAP 		
CF | 		
CF | It wasn't something I could open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Small Pond 		
CF | > 		
CF | > OUT 		
CF | 		
CF | I squirmed against the rope, but it remained fastened to my tail and I 		
CF | remained suspended in midair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push rope" 		
CF ] Small Pond 		
CF | > 		
CF | > PUSH ROPE 		
CF | 		
CF | Pushing the rope trap seemed futile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push tail" 		
CF ] Small Pond 		
CF | > 		
CF | > PUSH TAIL 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tail" 		
CF ] Small Pond 		
CF | > 		
CF | > X TAIL 		
CF | 		
CF | I couldn't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on cat" 		
CF ] Small Pond 		
CF | > 		
CF | > BLOW ON CAT 		
CF | 		
CF | I huffed and I puffed and I blew on the cat, but nothing remarkable 		
CF | happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on rope" 		
CF ] Small Pond 		
CF | > 		
CF | > BLOW ON ROPE 		
CF | 		
CF | I huffed and I puffed and I blew on the rope trap, but nothing 		
CF | remarkable happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Small Pond 		
CF | > 		
CF | > L 		
CF | 		
CF | Small Pond (in the rope trap) 		
CF | A small pond kissed the gentle forest sky here. A small cottage lay a 		
CF | little ways off from it. 		
CF | 		
CF | A bored-looking cat was here, licking its fur idly. 		
CF | 		
CF | An old fisherman was here, his hand clapped proudly around the 		
CF | mischievous boy's shoulder. It was clear to me now that he was the 		
CF | boy's grandfather. 		
CF | 		
CF | The bird fluttered about here, irritating me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack bird" 		
CF ] Small Pond 		
CF | > 		
CF | > ATTACK BIRD 		
CF | 		
CF | Undoubtedly that would have been immensely entertaining, but I 		
CF | couldn't see how it would gain me any advantage at this moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell boy" 		
CF ] Small Pond 		
CF | > 		
CF | > SMELL BOY 		
CF | 		
CF | I won't lie and tell you that the boy did not smell delicious, but you 		
CF | wouldn't eat a piece of pizza if it was capable of carrying on an 		
CF | intelligent conversation with you, would you? 		
CF | 		
CF | > 		DavidW asks, "ideas?"
DavidW says (to ClubFloyd), "x trap" 		
CF ] Small Pond 		
CF | > 		
CF | > X TRAP 		
CF | 		
CF | The rope was made of a very thick and sturdy material, perhaps a 		
CF | strange form of hemp? The bonds seemed to be loosely fitted around my 		
CF | tail, but I still remained helplessly suspended above the fray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Small Pond 		
CF | > 		
CF | > U 		
CF | 		
CF | I would have had to get out of the rope trap first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell rope" 		
CF ] Small Pond 		
CF | > 		
CF | > SMELL ROPE 		
CF | 		
CF | I smelled nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat rope" 		
CF ] Small Pond 		
CF | > 		
CF | > EAT ROPE 		
CF | 		
CF | I did not eat the rope trap, since it did not look tasty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack rope" 		
CF ] Small Pond 		
CF | > 		
CF | > ATTACK ROPE 		
CF | 		
CF | The rope was made of a very thick and sturdy material, perhaps a 		
CF | stronger form of hemp? At any rate, even my sharp claws and jaws could 		
CF | not slice through it, so I remained helplessly suspended above the 		
CF | fray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push rope" 		
CF ] Small Pond 		
CF | > 		
CF | > PUSH ROPE 		
CF | 		
CF | Pushing the rope trap seemed futile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Small Pond 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | I pulled on the rope trap with my teeth and, surprisingly, it 		
CF | unravelled fairly easily and I landed on my feet unharmed. But 		
CF | unfortunately, I was about to have bigger problems. I heard frantic 		
CF | drums from the forest, and then along came the same hunter who had 		
CF | murdered the old woman, as well as you, sir, an officer of the local 		
CF | police. And as you well know, the hunter was now wielding a rifle. 		
CF | "That's him, officer," said the hunter, aiming his gun directly at my 		
CF | face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Trunk of the Truck 		
CF | > 		
CF | > S 		
CF | 		
CF | Not very likely with a rifle pointed at my face! 		
CF | 		
CF | "Wait!" shouted the boy suddenly. "Don't hurt him! He may have done 		
CF | wrong, but he doesn't deserve to die." I rather admired the silly 		
CF | little boy for his bravery, but didn't think you men would have put 		
CF | much stock in the heart of a child. But as you know, you raised your 		
CF | hands, and coaxed the murderous hunter into dropping his weapon. And 		
CF | before I knew it, I was "humanely" placed into the back of the 		
CF | hunter's truck, who was supposed to follow your squad car to the 		
CF | county jail. I cooperated, I did. But that foul hunter's plans were 		
CF | more sinister than you had anticipated... 		
CF | 		
CF | Trunk of the Truck 		
CF | All at once the truck came to a stop. The hunter got out of the car, 		
CF | and I heard the sound of his rifle reloading through the locked truck 		
CF | door. 		
CF | 		
CF | I could see a pile of hunting equipment here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x equipment" 		
CF ] Trunk of the Truck 		
CF | > 		
CF | > X EQUIPMENT 		
CF | 		
CF | Just a pile of hunting equipment. Loose shells, rifles, bows, arrows, 		
CF | etc. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow on it" 		
CF ] Trunk of the Truck 		
CF | > 		
CF | > BLOW ON IT 		
CF | 		
CF | I huffed and I puffed and I blew on the pile of hunting equipment, but 		
CF | nothing remarkable happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Trunk of the Truck 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The truck door was locked tight. If I had access to some sort of key I 		
CF | could have perhaps managed to open it using my teeth, but there was 		
CF | nothing like that in sight. 		
CF | 		
CF | > 		DavidW says, "It's 4pm."
		DavidW says, "I'm sorry that I'm doing so poorly with this one."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf46" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Trunk of the Truck 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cfwolftruck" 		
CF ] Trunk of the Truck 		
CF | > 		
CF | > CFWOLFTRUCK 		
CF | 		
CF | I did no such thing, for I did not recognize the verb. I am but a 		
CF | simple wolf, you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfwolftruck" 		
CF ] Trunk of the Truck 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "We'll stop here, I guess."
		Pinkunz says, "That's fine with me."
		Pinkunz says, "You also don't need to be sorry."
		Pinkunz says, "I wasn't being particularly helpful. My foot keeps bleeding and it is really distracting."
		Pinkunz says, "I'm on blood thinners and I cut it last night and it won't stop seeping."
		DavidW says, "ugh. So sorry."
		Pinkunz says, "No worries, I'm just letting you know that I was distracted sometime after the Wolf ate dead Granny."
		DavidW says, "yeah, it felt like I was flying solo for much of this game."
		DavidW says, "I assume we someone escape the trunk, get the sheepskin, and try to hide in town and get captured again."
		DavidW says, "er somehow"
		DavidW says, "I bet that when we're caught wearing sheepskin, we'll look pretty sheepish."
		Pinkunz says, "That's my take as well, and, yes, you were more solo after Granny got eaten then you should have been. Ususally there are more of us here, so if someone goes afk for a bit it isn't as immediately noticeable."
		DavidW says, "yeah"
		DavidW asks, "Thanks for the games today, guys. See you all later, hopefully?"
		Pinkunz says, "Take care, David."
		DavidW says, "you too, Pinkunz"
	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The eight-headed giant by Zeno Pillan
As played on ifMUD on June 30, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The eight-headed giant written by Zeno Pillan. In twas released as part of Neo-Twiny Jam 2024. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "I'll pick a game at random unless someone wants to suggest one."
		Lancelot says, "I guess majority of neo twiny is twine which makes sense"
		Lancelot says, "[LINK]"
		Lancelot says, "that one is inform7"
		Jacqueline says (to Lancelot), "Thanks. One sec."
Jacqueline says (to ClubFloyd), "load eightheadedgiant" 		


*** NOTE TO READERS***
The ASCII in this transcript looked great on IFMUD!
We did a little work on them in this transcript, but couldn't quite get the same effect.


CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF |           __         __ 		
CF |  __   __ /\_\    __ /\_\ 		
CF | /\_\ /\_\\/_/__ /\_\\/_/ 		
CF | \/_/ \/_/__ /\_\\/_/ 		
CF |    __   /\_\\/_/ 		
CF |   /\_\  \/_/ 		
CF |   \/_/ 		
CF | 		
CF | You are in a dangerous place. 		
CF | 		
CF | An antiquated eight-headed giant rules this temple, and is waiting to 		
CF | meet you! 		
CF | 		
CF | The eight-headed giant 		
CF | An Interactive Fiction by Zeno Pillan 		
CF | Release 1 / Serial number 240607 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | If you don't know what to do, type >help. 		
CF | 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | On your desk, you can see your notes. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the southern-Europe 		
CF | area manager here. 		
CF | 		
Jacqueline says (to ClubFloyd), "x me" 		
CF | >You are Gaya, an organized girlboss ready to shake this antiquated 		
CF | company. 		
CF | 		Jacqueline says (to Gaya), "Shake it, girl."
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		
Jacqueline says (to ClubFloyd), "x shirt" 		
CF | >Professional and feminine at the same time. 		
CF | 		
Jacqueline says (to ClubFloyd), "x trousers" 		
CF | >High rise, black. 		
CF | 		
Jacqueline says (to ClubFloyd), "x bag" 		
CF | >             ,n 		
CF |             /""> 		
CF |         _ _I==( 		
CF |       _/ /A\   ) 		
CF |    ==// \\\\  / 		
CF |    /\\===\\ F* 		
CF |   //*"   .TL. 		
CF | 		
CF | Not a bag, a statement! 		
CF | 		Jacqueline says, "That's a statement alright."
		Iria exclaims, "Shake it up, baby!"
Jacqueline says (to ClubFloyd), "look in bag" 		
CF | >You find nothing of interest. 		
CF | 		Knight_Otu says, "Huh."
		Cerfeuil says, "Ooh, ascii art."
		Iria says, "Clever."
		Jacqueline says, "I'm having trouble parsing the ascii, but yeah. Like, that looks like a strutting chicken to me. Don't tell me y'all don't see the strutting chicken..."
		Cerfeuil says, "The bag looks kind of like a bird to me, yeah."
		Cerfeuil says, "I was going to ask if the display was being weird..."
		Jacqueline says, "I don't think it is..."
		Lancelot says, "second that I also thought it wasa a bitrd lol"
		Cerfeuil exclaims, "Maybe it's just a bird-shaped novelty bag!"
		Jacqueline exclaims (at Cerfeuil), "Maybe!"
		Knight_Otu says, "I see the chicken now that you said it."
Jacqueline says (to ClubFloyd), "x notes" 		
CF | >Your precious notes. Reading them will help you be more fluent. 		
CF | 		
Jacqueline says (to ClubFloyd), "read notes" 		
CF | >Your precious notes. Reading them will help you be more fluent. 		
CF | 		Jacqueline says, "hm"
Jacqueline says (to ClubFloyd), "read note" 		
CF | >You can't see any such thing. 		
CF | 		
Roger has arrived. 		
Jacqueline says (to ClubFloyd), "x machine" 		
CF | >You can buy a cola can here. 		
CF | 		
CF | In Vending machine is Cola can. 		
CF | 		Lancelot says, "I also found another one just in case [LINK] same author I believe"
Jacqueline says (to ClubFloyd), "x dafne" 		
CF | >She is powerful, mostly because she never shares any task with anyone. 		
CF | 		
Jacqueline says (to ClubFloyd), "x eric" 		
CF | >He may seem a bit silly, but he is a solid ally. 		
CF | 		
Jacqueline says (to ClubFloyd), "x desk" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "talk to dafne" 		
CF | >I can't, I'm busy. 		
CF | 		Jacqueline says (to Dafne), "Fine. Be like that."
Jacqueline says (to ClubFloyd), "talk to eric" 		
CF | >Hey, I brought chocolate eggs, take one! 		
CF | You take it and he smiles. 		
CF | 		Jacqueline says, "Don't mind if I do."
		Cerfeuil exclaims, "Good coworker vs bad coworker. PSA: Don't Be A Dafne!"
		Jacqueline says, "This game is allegedly about an eight-headed giant."
		Knight_Otu says, "And yet we're in an ofice."
		Cerfeuil asks, "Maybe there's an eight-headed giant sitting in the next cubicle over, who knows?"
		Knight_Otu says, "*office"
		Iria says, "Be well"
Iria goes home. 		Jacqueline says, "Thoughts? I think I have examined the things."
Jacqueline says (to ClubFloyd), "x buy cola" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "buy cola" 		
CF | >bought 		Cerfeuil says, "No workday is complete without cola."
		Jacqueline says, "When you have 500 words, 'bought' is an acceptable response."
Jacqueline says (to ClubFloyd), "x cola" 		
CF | >Sorry, I don't have enough words left for this description. 		
CF | 		Jacqueline says, "hahaha"
		Knight_Otu says, "Hah."
		Jacqueline says, "That's a great default for anything unimplemented. Love that."
		Jade says, "ok, then I am going for a dining"
		Cerfeuil says, "Okay, that's a great one."
		Lancelot says, "I think error messages did not count for the word limit but maybe that does not apply to custom responses"
		Jacqueline says, "right."
		Jacqueline says, "Amazing."
Jacqueline says (to ClubFloyd), "x egg" 		
CF | >Better to save it for later. 		
CF | 		
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | >Enter saved game to store: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "eat egg" 		
CF | >Better to save it for later. 		
CF | 		Jacqueline says, "Fine."
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		Jacqueline exclaims, "!!"
		Jacqueline says (to Cerfeuil), "You were right."
		Lancelot says, "lol we found the giant"
		Knight_Otu says, "Huh."
		Cerfeuil says, "Truly capitalism assimilates all things into itself. Even the eight-headed giants aren't safe anymore."
Jacqueline says (to ClubFloyd), "x nolan" 		
CF | >He is stylish and taciturn. 		
CF | 		
Jacqueline says (to ClubFloyd), "talk to nolan" 		
CF | >When someone does not pay you any attention, face them! 		
CF | 		Jacqueline exclaims, "Okay, Nolan!"
Jacqueline says (to ClubFloyd), "x Sally" 		
CF | >She wears Big glasses without any prescription lenses. 		
CF | (She wears them to appear smarter.) 		
CF | 		
Jacqueline says (to ClubFloyd), "talk to Sally" 		
CF | >Take my mirror, you will need it! Sometimes the best way to shut down 		
CF | someone is to show them who they are. 		
CF | 		Lancelot says, "pfff"
Jacqueline says (to ClubFloyd), "x Byron" 		
CF | >You can't see any such thing. 		
CF | 		Lancelot says, "Bryon"
		Jacqueline says, "Oh, Bryon."
Jacqueline says (to ClubFloyd), "x Bryon" 		
CF | >Sorry, I don't have enough words left for this description. 		
CF | 		Knight_Otu says, ">BREAK MIRROR (let's not.)"
Jacqueline says (to ClubFloyd), "talk to Bryon" 		
CF | >Sometimes risk is the safest way to proceed. You can borrow my dice, I 		
CF | use them when I have to decide and I have no clues! 		
CF | 		Lancelot says, "lol"
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Dice 		
CF | Mirror 		
CF | Cola can 		
CF | Chocolate egg 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		
Jacqueline says (to ClubFloyd), "x dice" 		
CF | >          ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
CF | 		Jacqueline says, "Nice."
		Jacqueline says, "Nice dice."
		Lancelot says, "0 words desc :D"
Jacqueline says (to ClubFloyd), "x mirror" 		
CF | >You are Gaya, an organized girlboss ready to shake this antiquated 		
CF | company. 		
CF | 		
Jacqueline says (to ClubFloyd), "roll dice" 		
CF | >          ____ 		
CF |     ____ /\"""\ 		
CF |    /\"  \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
Jacqueline says (to ClubFloyd), "g" 		
CF | >          ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		Jacqueline says, "They are always the same, I take it."
Jacqueline says (to ClubFloyd), "l" 		
CF | >Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		Cerfeuil says, "It's a cool dice ASCII, though"
		Lancelot says, "I guess coming up with all variations is not worth it"
		Jacqueline says (to Cerfeuil), "Agreed."
		Knight_Otu says, "Yeah."
		Cerfeuil says, "I've never seen ASCII used in a parser game this way. Could be really cool in a larger game."
Jacqueline says (to ClubFloyd), "e" 		
CF | >You can't go that way. 		
CF | 		Jacqueline says, "I made a game with ASCII once. heh"
		Cerfeuil says, "(ASCII art, I mean.)"
		Jacqueline says, "We have played it here, but it is short and I could show it to you afterward."
		Jacqueline says, "Yeah, I meant with ASCII art in an IF game."
		Cerfeuil exclaims, "Sure, you can send the link or something!"
		Jacqueline says, "It is a very silly, very short game."
		Jacqueline asks, "Let's see. Keep wandering?"
		Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "e" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "s" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "w" 		
CF | > 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | On your desk, you can see your notes. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the southern-Europe 		
CF | area manager here. 		
CF | 		Jacqueline says, "Oh, east is the only way from here, I think."
Jacqueline says (to ClubFloyd), "w" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "s" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		Jacqueline says, "I feel unprepared to go north yet."
		Knight_Otu asks, "I guess just the three rooms?"
		Jacqueline says, "But I am not sure I will ever feel prepared to go norht."
		Jacqueline says, "*north"
Jacqueline says (to ClubFloyd), "d" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "u" 		
CF | >You can't go that way. 		
CF | 		Jacqueline asks, "...north??"
		Knight_Otu says, "Let's see it."
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		Cerfeuil says, "This office has an aquarium in it? Dang, fancy."
		Knight_Otu says, "Huh."
		Jacqueline says, "IKR"
		Knight_Otu says, "Hope the aquarium doesn't burst."
		Jacqueline asks, "So, um, north again?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | >Enter saved game to store: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Hive 		
CF | As you enter the hive, you feel sixteen eyes scanning you from head to 		
CF | toe. 		
CF | 		
CF | The first head barks: 		
CF | Why should I listen to a newcomer's idea? 		
CF | 		Cerfeuil says, "Aw no, the eight-headed giant is a rude one."
		Knight_Otu asks, "Hive?"
		Cerfeuil says, "'Hive'. Hm."
		Jacqueline shrugs.
Jacqueline says (to ClubFloyd), "say kindness" 		
CF | >(to First giant head) 		
CF | There is no reply. 		
CF | 		
Jacqueline says (to ClubFloyd), "face head" 		
CF | >Faced. 		
CF | 		
CF | Hive 		
CF | The second head yawns and says: 		
CF | Can we stop and have a lunch break? 		
CF | 		
Jacqueline says (to ClubFloyd), "feed egg to second head" 		
CF | >Given. 		
CF | 		
CF | Hive 		
CF | The third head cries (spitting accidentally): 		
CF | Do you think you can tell us what we should do? How you dare!? 		
CF | 		
Jacqueline says (to ClubFloyd), "face third head" 		
CF | >No need to face Third giant head. 		
CF | 		Knight_Otu says, "Hm."
		Jacqueline says, "I wish we could see these notes"
Jacqueline says (to ClubFloyd), "say yes" 		
CF | >(to Third giant head) 		
CF | There is no reply. 		
CF | 		
Jacqueline says (to ClubFloyd), "x head" 		
CF | >You see nothing special about Third giant head. 		
CF | 		Cerfeuil says, "I feel like our only option here might be to 'face head' until we see everything they have to say."
		Jacqueline | No need to face Third giant head.
		Jacqueline asks, "Oh, you mean face the other heads?"
		Jacqueline says, "I'm not sure that's how it works, but I'lly try."
Jacqueline says (to ClubFloyd), "face fourth head" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "face first head" 		
CF | >You can't see any such thing. 		
CF | 		Jacqueline says, "Yeah, we're just working through them sequentially"
Jacqueline says (to ClubFloyd), "give notes" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "give cola" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "show bag" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		
Jacqueline says (to ClubFloyd), "give bag" 		
CF | >(to Third giant head) 		
CF | (first taking Designer bag off) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Dice 		
CF | Mirror 		
CF | Cola can 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag 		
CF | 		
Jacqueline says (to ClubFloyd), "roll dice" 		
CF | >          ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
Jacqueline says (to ClubFloyd), "show dice" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		
Jacqueline says (to ClubFloyd), "show mirror" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		Jacqueline says, "Crowd: I need crowd-sourcing."
		Knight_Otu says, "Hm."
		Cerfeuil says, "Maybe just 'face head'? I'm not sure..."
		Cerfeuil says, "Probably not, though."
		Jacqueline says (to Cerfeuil), "Already did"
Jacqueline says (to ClubFloyd), "face head" 		
CF | >No need to face Third giant head. 		
CF | 		Cerfeuil says, "Oh. RIP."
		Cerfeuil asks, "Show cola? Just because I don't think we've tried that?"
		Cerfeuil says, "Or maybe we can drink it, or pour it on them or something..."
Jacqueline says (to ClubFloyd), "show cola" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		Jacqueline says, "This head is very hard to impress."
Jacqueline says (to ClubFloyd), "drink cola" 		
CF | >Better to save it for later. 		
CF | 		
Jacqueline says (to ClubFloyd), "kill head" 		
CF | >Violence isn't the answer to this one. 		
CF | 		
Jacqueline says (to ClubFloyd), "kiss head" 		
CF | >Third giant head might not like that. 		
CF | 		Jacqueline says (to Game), "It *might* though."
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Dice 		
CF | Mirror 		
CF | Cola can 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag 		
CF | 		
Jacqueline says (to ClubFloyd), "show shirt" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		Knight_Otu asks, "Were we maybe supposed to bring the notes for this one?"
		Jacqueline says, "Oh - I didn't grab them."
		Jacqueline says, "huh."
		Jacqueline says, "Well, poop. Yeah, I was probably supposed to grab them."
Jacqueline says (to ClubFloyd), "restart" 		
Jacqueline says (to ClubFloyd), "n" 		
CF | >Are you sure you want to restart? 		
Jacqueline says (to ClubFloyd), "restore" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | >Enter saved game to load: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "s" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
Jacqueline says (to ClubFloyd), "w" 		
CF | > 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | On your desk, you can see your notes. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the southern-Europe 		
CF | area manager here. 		
CF | 		
Jacqueline says (to ClubFloyd), "take notes" 		
CF | >Your precious notes. Reading them will help you be more fluent 		
Jacqueline says (to ClubFloyd), "read notes" 		
CF | >Your precious notes. Reading them will help you be more fluent. 		
CF | 		Jacqueline says, "Maybe later a head speaks to us in a foreign tongue."
Jacqueline says (to ClubFloyd), "take machine" 		
CF | >Taken. 		
CF | 		
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Vending machine 		
CF | Notes 		
CF | Dice 		
CF | Mirror 		
CF | Cola can 		
CF | Chocolate egg 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		Jacqueline says, "I have the entire vending machine."
		Jacqueline says, "Great."
Jacqueline says (to ClubFloyd), "take eric" 		
CF | >I don't suppose Eric, the southern-Europe area manager would care for 		
CF | that. 		
CF | 		Knight_Otu says, "I understand it couldn't be, but I do wish the game were a bit more verbose."
		Knight_Otu says, "Oh dear, coding scenery as a thing."
		Jacqueline says, "yeah, working on a budget here."
Jacqueline says (to ClubFloyd), "machine" 		
CF | >That's not a verb I recognise. 		
CF | 		
Jacqueline says (to ClubFloyd), "x machine" 		
CF | >You can buy a cola can here. 		
CF | 		
Jacqueline says (to ClubFloyd), "buy cola" 		
CF | >bought 		
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Cola can 		
CF | Vending machine 		
CF | Notes 		
CF | Dice 		
CF | Mirror 		
CF | Chocolate egg 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		Jacqueline says, "Just the one can of cola"
Jacqueline says (to ClubFloyd), "d" 		
CF | >You can't go that way. 		
CF | 		
Jacqueline says (to ClubFloyd), "u" 		
CF | >You can't go that way. 		
CF | 		Jacqueline says, "Well, anything else before I try again? I don't think the notes are going to help with head three."
		Cerfeuil says, "Can we take off our clothes? ...Just wondering."
		Jacqueline says, "I considered that, but thought you all would think less of me. Since you ask, though..."
Jacqueline says (to ClubFloyd), "remove shirt" 		
CF | >You take off Flower shirt. 		
CF | 		Jacqueline exclaims, "!"
Jacqueline says (to ClubFloyd), "remove trousers" 		
CF | >You take off Pleated trousers. 		
CF | 		
Jacqueline says (to ClubFloyd), "remove bag" 		
CF | >You take off Designer bag. 		
CF | 		
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Cola can 		
CF | Vending machine 		
CF | Notes 		
CF | Dice 		
CF | Mirror 		
CF | Chocolate egg 		
CF | Flower shirt 		
CF | Pleated trousers 		
CF | Designer bag 		
CF | 		Cerfeuil says, "I guess the office is fine with this."
		Jacqueline says, "We're in Europe."
		Jacqueline asks, "I hear that's more acceptable there. Right, KO?"
		Knight_Otu says, "Eeh."
		Knight_Otu says, "Not in the office, not so much."
		Jacqueline says, "Oh. Well, this place is pretty progressive."
		Cerfeuil asks, "You've heard of Nudist Beach, now get ready for... Nudist Office, the hit sequel!?"
		Jacqueline says, "It also has an aquarium and a monster."
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		Cerfeuil says, "Clearly this game takes place in Parsertopia where such things are simply commonplace."
		Cerfeuil says, "Skin is also unimplemented in Parsertopia, so once you take off your clothing you become a semi-visible blur of person-concept."
Jacqueline says (to ClubFloyd), "take glasses" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Cola can 		
CF | Vending machine 		
CF | Notes 		
CF | Dice 		
CF | Mirror 		
CF | Chocolate egg 		
CF | Flower shirt 		
CF | Pleated trousers 		
CF | Designer bag 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Hive 		
CF | As you enter the hive, you feel sixteen eyes scanning you from head to 		
CF | toe. 		
CF | 		
CF | The first head barks: 		
CF | Why should I listen to a newcomer's idea? 		
CF | 		
Jacqueline says (to ClubFloyd), "face head" 		
CF | >Faced. 		
CF | 		
CF | Hive 		
CF | The second head yawns and says: 		
CF | Can we stop and have a lunch break? 		
CF | 		
Jacqueline says (to ClubFloyd), "give egg" 		
CF | >(to Second giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The third head cries (spitting accidentally): 		
CF | Do you think you can tell us what we should do? How you dare!? 		
CF | 		Jacqueline says, "Hm. Spitting accidentally..."
		Knight_Otu says, "Eric gave us the eggs, Dafne doesn't talk, Bryon gave the dice, Sally the mirror, Nolan the face advice... Hm."
Jacqueline says (to ClubFloyd), "give shirt" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "give trousers" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "give bag" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "give machine" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "give dice" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "give mirror" 		
CF | >(to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "use dice" 		
CF | >          ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
Jacqueline says (to ClubFloyd), "say yes" 		
CF | >(to Third giant head) 		
CF | There is no reply. 		
CF | 		
Jacqueline says (to ClubFloyd), "dare" 		
CF | >That's not a verb I recognise. 		
CF | 		Cerfeuil asks, "Read notes, maybe?"
		Jacqueline says, "Have tried, but will again."
Jacqueline says (to ClubFloyd), "read notes" 		
CF | >Your precious notes. Reading them will help you be more fluent. 		
CF | 		
Jacqueline says (to ClubFloyd), "x notes" 		
CF | >Your precious notes. Reading them will help you be more fluent. 		
CF | 		
Jacqueline says (to ClubFloyd), "read" 		
CF | >What do you want to read? 		
CF | 		Cerfeuil says, "Welp."
Jacqueline says (to ClubFloyd), "notes" 		
CF | >Your precious notes. Reading them will help you be more fluent. 		
CF | 		
Knight_Otu says (to ClubFloyd), "show notes" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		
Knight_Otu says (to ClubFloyd), "show vending" 		
CF | >(to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		Knight_Otu says, "I suppose he would be."
		Jacqueline asks (of KO), "hm?"
		Knight_Otu says, "Unimpressed at our carrying a vending machine."
		Jacqueline says, "Oh. Screw him. I find it very impressive."
Jacqueline says (to ClubFloyd), "throw machine at head" 		
CF | >You lack the nerve when it comes to the crucial moment. 		
CF | 		Knight_Otu says, "It's probably lighter than his suitcase."
Jacqueline says (to ClubFloyd), "help" 		
CF | >Use N,S,E,W to move, I for inventory, L to refresh where you are, X to 		
CF | examine something. 		
CF | COMMAND for a list of all recognized commands. 		
CF | ABOUT for credits. 		
CF | 		
Jacqueline says (to ClubFloyd), "x head" 		
CF | >You see nothing special about Third giant head. 		
CF | 		
Jacqueline says (to ClubFloyd), "command" 		
CF | >>take something, >talk to someone, >give something to someone, >buy 		
CF | something, >face someone, >use something,>read something, >reflect 		
CF | someone, >show something to someone, >roll something. 		
CF | 		Cerfeuil says, "Wait, we can reflect things."
		Jacqueline says, "I'm quite worried that we are supposed to be able to read that note."
		Knight_Otu says, "It kind of worries me we did nothing with dafne."
		Jacqueline asks (of KO), "What could we do?"
Jacqueline says (to ClubFloyd), "restore" 		Cerfeuil asks, "Did we try reflecting the head...?"
Jacqueline says (to ClubFloyd), "cf2" 		
CF | >Enter saved game to load: Ok. 		
CF | 		Knight_Otu says, "I don't know, really."
Jacqueline says (to ClubFloyd), "s" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
Jacqueline says (to ClubFloyd), "w" 		
CF | > 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | On your desk, you can see your notes. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the southern-Europe 		
CF | area manager here. 		
CF | 		
Jacqueline says (to ClubFloyd), "x dafne" 		
CF | >She is powerful, mostly because she never shares any task with anyone. 		
CF | 		Knight_Otu says, "But every other character had a purpose."
Jacqueline says (to ClubFloyd), "show mirror to dafne" 		
CF | >Dafne the Data sorchness is unimpressed. 		
CF | 		
Jacqueline says (to ClubFloyd), "take machine" 		
CF | >Taken. 		
CF | 		
Jacqueline says (to ClubFloyd), "remove shirt" 		
CF | >You take off Flower shirt. 		
CF | 		
Jacqueline says (to ClubFloyd), "remove trousers" 		
CF | >You take off Pleated trousers. 		
CF | 		
Jacqueline says (to ClubFloyd), "remove bab" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "remove bag" 		
CF | >You take off Designer bag. 		
CF | 		Knight_Otu says, "(That word is supposed to be sorceress, right?)"
Jacqueline says (to ClubFloyd), "give bag to dafne" 		
CF | >Dafne the Data sorchness doesn't seem interested. 		
CF | 		Jacqueline says (to KO), "I think so, yeah."
Jacqueline says (to ClubFloyd), "ask Dafne about data" 		
CF | >There is no reply. 		
CF | 		Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "talk to dafne" 		
CF | >I can't, I'm busy. 		
CF | 		
Knight_Otu says (to ClubFloyd), "show notes to dafne" 		
CF | >(first taking Notes) 		
CF | Your precious notes. Reading them will help you be more fluent 		
CF | Dafne the Data sorchness is unimpressed. 		
CF | 		Cerfeuil says, "Maybe data sorchness is the up-and-coming position every good company is hiring for. It's so innovative none of us have heard about it yet."
Knight_Otu says (to ClubFloyd), "open bag" 		
CF | >It isn't something you can open. 		
CF | 		
Knight_Otu says (to ClubFloyd), "show bag to dafne" 		
CF | >Dafne the Data sorchness is unimpressed. 		
CF | 		
Knight_Otu says (to ClubFloyd), "give bag to dafne" 		
CF | >Dafne the Data sorchness doesn't seem interested. 		
CF | 		
Knight_Otu says (to ClubFloyd), "talk to dafne" 		
CF | >I can't, I'm busy. 		
CF | 		
Knight_Otu says (to ClubFloyd), "reflect dafne" 		Jacqueline asks, "Did I try talking to the third head?"
Knight_Otu says (to ClubFloyd), "l" 		
CF | >>Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | You can see Dafne the Data sorchness and Eric, the southern-Europe area 		
CF | manager here. 		
CF | 		Knight_Otu says, "I don't recall, actually."
		Cerfeuil says, "Doesn't seem like we tried talking to the head, based on my 'talk to head' search results (nonexistent)."
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | >Enter saved game to store: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Hive 		
CF | As you enter the hive, you feel sixteen eyes scanning you from head to 		
CF | toe. 		
CF | 		
CF | The first head barks: 		
CF | Why should I listen to a newcomer's idea? 		
CF | 		
Jacqueline says (to ClubFloyd), "talk to head" 		
Jacqueline says (to ClubFloyd), "face head" 		
CF | >>Faced. 		
CF | 		
CF | Hive 		
CF | The second head yawns and says: 		
CF | Can we stop and have a lunch break? 		
CF | 		
Jacqueline says (to ClubFloyd), "give egg" 		
CF | >(to Second giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The third head cries (spitting accidentally): 		
CF | Do you think you can tell us what we should do? How you dare!? 		
CF | 		
Jacqueline says (to ClubFloyd), "talk to head" 		Jacqueline asks, "That just... doesn't work. No response?"
Jacqueline says (to ClubFloyd), "face head" 		
CF | >>No need to face Third giant head. 		
CF | 		Cerfeuil says, "Huh. Wow."
Jacqueline says (to ClubFloyd), "hit head" 		
CF | >Violence isn't the answer to this one. 		
CF | 		
Jacqueline says (to ClubFloyd), "lick head" 		
CF | >That's not a verb I recognise. 		
CF | 		Knight_Otu says, "No response on certain actions, yeah."
		Cerfeuil says, "The 500 word count mafia strikes again."
		Knight_Otu says, "Also happened with reflect dafne."
Knight_Otu says (to ClubFloyd), "reflect head" 		
CF | >Reflected 		
CF | Hive 		
CF | The fourth head: 		
CF | Go ahead, I'm listening. 		
CF | 		Knight_Otu says, "Oh."
		Cerfeuil exclaims, "Oh, that worked!"
		Jacqueline says, "WHAT"
Jacqueline says (to ClubFloyd), "talk to head" 		
Jacqueline says (to ClubFloyd), "talk" 		
CF | >>(Fourth giant head) 		
Jacqueline says (to ClubFloyd), "say hello" 		
CF | >(to Fourth giant head) 		
CF | There is no reply. 		
CF | 		
Jacqueline says (to ClubFloyd), "read note" 		
CF | >You can't see any such thing. 		
CF | 		Knight_Otu says, "SHOW MIRROR should have had the same result."
		Jacqueline says (to KO), "Yes"
		Cerfeuil says, "I did figure 'reflect' was in the command list for a reason..."
		Cerfeuil says, "Having it be different from show is, uh, certainly a choice."
Jacqueline says (to ClubFloyd), "l" 		
CF | >Hive 		
CF | The fourth head: 		
CF | Go ahead, I'm listening. 		
CF | 		
Jacqueline says (to ClubFloyd), "yell" 		
CF | >That's not a verb I recognise. 		
CF | 		
Jacqueline says (to ClubFloyd), "talk" 		
CF | >(Fourth giant head) 		
Knight_Otu says (to ClubFloyd), "talk to head" 		Jacqueline says, "yeah, that seems broken."
		Knight_Otu says, "Hrm."
		Jacqueline says, "I looked on IFDB and Manon claims to have completed the game."
		Cerfeuil asks, "Read notes? Maybe if it's listening?"
Jacqueline says (to ClubFloyd), "read notes" 		
CF | >>Read. 		
CF | 		
CF | Hive 		
CF | The fifth head: 		
CF | Do you have also something commercial? 		
CF | 		Knight_Otu says, "Worrying that certain actions just have no responses."
		Jacqueline exclaims, "!!!!!"
		Knight_Otu says, "Okay..."
		Jacqueline says, "I typed 'read note' earlier, not realizing that it was 'notes'"
		Jacqueline sighs.
Jacqueline says (to ClubFloyd), "give cola" 		
CF | >(to Fifth giant head) 		
CF | Given. 		
CF | 		
CF | The sixth head grumbles: 		
CF | Do you have data to support your assumptions? 		
CF | 		
CF | The giant spit fire and dismiss you. 		
CF | Everything you need to win this battle is in the office. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		Knight_Otu says, "Synonym troubles."
		Jacqueline blinks.
		Knight_Otu says, "WHAT."
		Jacqueline says, "We are deceased."
		Cerfeuil says, "Huh, guess we did it."
		Jacqueline says, "No, I don't think so."
		Cerfeuil says, "Actually wait no, we just died."
		Jacqueline says, "There are 8 heads, not six."
		Jacqueline says, "Maybe we died because it breathed fire and Cerfeuil made me take off all of our clothes."
		Jacqueline smiles at Cerfeuil.
		Cerfeuil says, "Haha. I mean, you never know..."
		Jacqueline says, "I mean, I had no time for an action. We just walked in and died."
Jacqueline says (to ClubFloyd), "restore" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > Enter saved game to load: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "l" 		
CF | >Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		
Jacqueline says (to ClubFloyd), "n" 		
CF | > 		
CF | Hive 		
CF | As you enter the hive, you feel sixteen eyes scanning you from head to 		
CF | toe. 		
CF | 		
CF | The first head barks: 		
CF | Why should I listen to a newcomer's idea? 		
CF | 		
Jacqueline says (to ClubFloyd), "face head" 		
CF | >Faced. 		
CF | 		
CF | Hive 		
CF | The second head yawns and says: 		
CF | Can we stop and have a lunch break? 		
CF | 		
Jacqueline says (to ClubFloyd), "give cola" 		
CF | >(to Second giant head) 		
CF | Second giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "give egg" 		
CF | >(to Second giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The third head cries (spitting accidentally): 		
CF | Do you think you can tell us what we should do? How you dare!? 		
CF | 		
Jacqueline says (to ClubFloyd), "reflect head" 		
CF | >Reflected 		
CF | Hive 		
CF | The fourth head: 		
CF | Go ahead, I'm listening. 		
CF | 		
Jacqueline says (to ClubFloyd), "read notes" 		
CF | >Read. 		
CF | 		
CF | Hive 		
CF | The fifth head: 		
CF | Do you have also something commercial? 		
CF | 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf4" 		
CF | >Enter saved game to store: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "wear shirt" 		
CF | >You put on Flower shirt. 		
CF | 		
Jacqueline says (to ClubFloyd), "wear trousers" 		
CF | >You put on Pleated trousers. 		
CF | 		
Jacqueline says (to ClubFloyd), "wear bag" 		
CF | >You put on Designer bag. 		
CF | 		
Jacqueline says (to ClubFloyd), "wear mirror" 		
CF | >You can't wear that! 		
CF | 		
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Notes 		
CF | Vending machine 		
CF | Dice 		
CF | Mirror 		
CF | Cola can 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		Jacqueline says, "I wonder if it's just random."
		Jacqueline says, "Here we go..."
Jacqueline says (to ClubFloyd), "give cola" 		
CF | >(to Fifth giant head) 		
CF | Given. 		
CF | 		
CF | The sixth head grumbles: 		
CF | Do you have data to support your assumptions? 		
CF | 		
CF | The giant spit fire and dismiss you. 		
CF | Everything you need to win this battle is in the office. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
Jacqueline says (to ClubFloyd), "undo" 		
CF | > Hive 		
CF | [Previous turn undone.] 		
CF | 		Knight_Otu says, "No, I dare say we need something else."
		Jacqueline says, "What? I feel like we got everything."
Knight_Otu Data. From Dafne, presumably. 		Jacqueline says, "Oh. Oh yeah."
		Knight_Otu says, "Oop."
Jacqueline says (to ClubFloyd), "restore" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | >Enter saved game to load: Ok. 		
CF | 		
Jacqueline says (to ClubFloyd), "s" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
Jacqueline says (to ClubFloyd), "w" 		
CF | > 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | You can see Dafne the Data sorchness and Eric, the southern-Europe area 		
CF | manager here. 		
CF | 		Knight_Otu says, ">BEAT DAFNE UNTIL SHE GIVES US DATA."
		Knight_Otu says, "Except not."
Jacqueline says (to ClubFloyd), "attack dafne" 		
CF | >Violence isn't the answer to this one. 		
CF | 		
Jacqueline says (to ClubFloyd), "take data" 		
CF | >I don't suppose Dafne the Data sorchness would care for that. 		
CF | 		Jacqueline says, "AHA"
Jacqueline says (to ClubFloyd), "ask dafne about data" 		
CF | >There is no reply. 		
CF | 		
Jacqueline says (to ClubFloyd), "talk to dafne" 		
CF | >I can't, I'm busy. 		
CF | 		Knight_Otu says, "I think that redirected to Dafne."
Jacqueline says (to ClubFloyd), "x dafne" 		
CF | >She is powerful, mostly because she never shares any task with anyone. 		
CF | 		
Jacqueline says (to ClubFloyd), "steal data" 		
CF | >That's not a verb I recognise. 		
CF | 		
Knight_Otu says (to ClubFloyd), "help dafne" 		
CF | >I only understood you as far as wanting to help. 		
CF | 		Knight_Otu asks, "Did we FACE DAFNE?"
Knight_Otu says (to ClubFloyd), "face dafne" 		
CF | >Ok, ok, I give you the updated dashboard. 		
CF | 		Jacqueline says, "oh"
		Knight_Otu says, "Uff."
Knight_Otu says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | Updated dashboard 		
CF | Notes 		
CF | Vending machine 		
CF | Dice 		
CF | Mirror 		
CF | Cola can 		
CF | Chocolate egg 		
CF | Flower shirt 		
CF | Pleated trousers 		
CF | Designer bag 		
CF | 		Jacqueline asks, "KO, you want to take it from here?"
		Knight_Otu asks, "Okay, are we good now to streak to our boss?"
Knight_Otu says (to ClubFloyd), "wear trousers" 		
CF | >You put on Pleated trousers. 		
CF | 		
Knight_Otu says (to ClubFloyd), "wear shirt" 		
CF | >You put on Flower shirt. 		
CF | 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		Jacqueline says, "I *think* we're good, but who knows? Two heads left."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		
Knight_Otu says (to ClubFloyd), "x aquarium" 		
CF | >You can't see any such thing. 		
CF | 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf5" 		
CF | >Enter saved game to store: Ok. 		
CF | 		
Knight_Otu says (to ClubFloyd), "x giant" 		
CF | >You can't see any such thing. 		
CF | 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | >You can't see any such thing. 		
CF | 		Knight_Otu says, "I guess this is just a "Think before you continue room"."
Cerfeuil has left. 		
Cerfeuil has arrived. 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | Hive 		
CF | As you enter the hive, you feel sixteen eyes scanning you from head to 		
CF | toe. 		
CF | 		
CF | The first head barks: 		
CF | Why should I listen to a newcomer's idea? 		
CF | 		
Knight_Otu says (to ClubFloyd), "face head" 		
CF | >Faced. 		
CF | 		
CF | Hive 		
CF | The second head yawns and says: 		
CF | Can we stop and have a lunch break? 		
CF | 		
Knight_Otu says (to ClubFloyd), "give egg" 		
CF | >(to Second giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The third head cries (spitting accidentally): 		
CF | Do you think you can tell us what we should do? How you dare!? 		
CF | 		
Knight_Otu says (to ClubFloyd), "reflect head" 		
CF | >Reflected 		
CF | Hive 		
CF | The fourth head: 		
CF | Go ahead, I'm listening. 		
CF | 		Cerfeuil says, "Sorry, disconnected for a bit. Back now."
		Knight_Otu says, "It happens."
Knight_Otu says (to ClubFloyd), "read notes" 		
CF | >Read. 		
CF | 		
CF | Hive 		
CF | The fifth head: 		
CF | Do you have also something commercial? 		
CF | 		
Knight_Otu says (to ClubFloyd), "give cola" 		
CF | >(to Fifth giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The sixth head grumbles: 		
CF | Do you have data to support your assumptions? 		
CF | 		Cerfeuil says, "This could be a kid's poetry rhyme, yknow? Little Jimmy faced a head, Little Jimmy gave an egg..."
Knight_Otu says (to ClubFloyd), "show updated" 		
CF | >(to sixth giant head) 		
CF |    __  __  __ 		
CF |   /\_\/\_\/\_\ 		
CF |  /\/\_\/\_\/\_\ 		
CF |   \/\/_/\/_/\/_/ 		
CF |   \/_/\/_/\/_/ 		
CF | 		
CF | Shown. 		
CF | 		
CF | Hive 		
CF | The seventh head: 		
CF | This is a slippery business, we must spin to be unpredictable, but we 		
CF | also must know when to stop. Can do that? 		
CF | 		Jacqueline says, "I guess if you don't have what you need it's instadeath. If you have it, you do not die but still have to figure it out."
		Knight_Otu says, "Hm."
Jacqueline says (to ClubFloyd), "give dice" 		
CF | >(to Seventh giant head) 		
CF | Seventh giant head doesn't seem interested. 		
CF | 		
Jacqueline says (to ClubFloyd), "show dice" 		
CF | >(to Seventh giant head) 		
CF | Seventh giant head is unimpressed. 		
CF | 		
Knight_Otu says (to ClubFloyd), "talk to head" 		
Jacqueline says (to ClubFloyd), "use dice" 		
CF | >>          ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
CF | 		
CF | Rolled. 		
CF | 		
CF | The eighth head, without expressing any emotion: 		
CF | Thank you Gaya, we will consider it. 		
CF | 		
CF | You leave the aquarium, knowing this is the best you can get from that 		
CF | ancient creature. 		
CF |           __         __ 		
CF |  __   __ /\_\    __ /\_\ 		
CF | /\_\ /\_\\/_/__ /\_\\/_/ 		
CF | \/_/ \/_/__ /\_\\/_/ 		
CF |    __   /\_\\/_/ 		
CF |   /\_\  \/_/ 		
CF |  \/_/ 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		Jacqueline exclaims, "We win!"
		Knight_Otu exclaims, "Congrats!"
		Cerfeuil exclaims, "We actually did it this time! Without dying!"
		Jacqueline sits back and smiles and shakes her head a bit.
		Cerfeuil says, "Wild."
		Knight_Otu says, "And we won with our clothes on."
		Knight_Otu says, "Though I suppose for some, that's a minus."
		Jacqueline says, "Thank you for helping us regain our self-respect, KO."
		Cerfeuil says, "Operation Nudist Office is *not* a-go."
		Jacqueline says, "So, I... think I'm good for today."
		Cerfeuil says, "I'm fine with signing off for now."
		Cerfeuil says, "Wonder if you could do a parser game that has no words in it, and uses only ASCII art..."
		Knight_Otu says, "The game could use a good bit of polish, and a few more words."
		Jacqueline says, "I'm glad we played it, though. We will all have this memory together."
		Cerfeuil says, "'Eight-headed office giant sitting in an aquarium' is definitely one heckuva mental image."
		Knight_Otu says, "Yeah."
		Jacqueline says, "Thank you, everyone. Well done. Very well done."
		Knight_Otu exclaims, "Thanks for driving!"
		Cerfeuil throws confetti.
		Jacqueline says (to KO), "Thank you for, um, co-driving."
		Knight_Otu says, "In most situations, co-driving would be a problem. Here it can be fine."
		Jacqueline smiles.



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The Samurai and the Kappa by Garry Francis
As played on ifMUD on July 7-14, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Samurai and the Kappa written by Garry Francis. The Samurai and the Kappa was a particpant in ParserComp 2024, in which it took fourth place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
*** SESSION 1 *** 		
		DavidW says, "I found some ParserComp games we can play."
		Jacqueline says, "Oh, cool. I was seaching through Neo-Twiny Jam stuff, but of course it's mostly Twine. We played one of those last week, though, and it was ... it was. haha"
		DavidW says, "There's an Andrew Schultz game called Beef, Beans, Grief, Greens. I can't wait to see what that one's about. Impossible to guess."
		Jacqueline says, "Ah, yeah. Saw that on IFDB. I suspect it'll be more than one session, but we could fire that up."
		DavidW says, "There's also a new Garry Francis game called The Samurai and the Kappa, so we can have another session of Asian mythology."
		
DavidW says (to ClubFloyd), "load sleepmask samuraikappa" 		
CF | > ] Lobby Moves: 0 		
CF | 		
CF | Ever since the Battle of Sekigahara and the rise of the Tokugawa 		
CF | shogunate, the samurai have gradually lost their military function to 		
CF | become courtiers, bureaucrats and administrators. This life was not 		
CF | for you, so you find yourself wandering from town to town looking for 		
CF | work where your sword skills are valued. There's always plenty of work 		
CF | escorting dignitaries, or seeking out weapon smugglers and bandits. 		
CF | 		
CF | Late one evening you wander into a small town. As it's not a 		
CF | post-town, it doesn't have a honjin for high-ranking travellers, so 		
CF | you enter the lobby of a hatagoya that faces the street. You're 		
CF | greeted by the innkeeper, who bows deeply and invites you inside. You 		
CF | don't need much coaxing, as you're looking forward to a bath, a meal 		
CF | and a good night's sleep. 		
CF | 		
CF | The innkeeper enters the inn to make arrangements, leaving you to 		
CF | remove your waraji. 		
CF | 		
CF | [You're about to embark on an adventure. You can move around, 		
CF | examine things and manipulate things by typing simple text commands of 		
CF | one or more words, usually starting with a verb. The tutorial will 		
CF | offer suggestions to get you started. Commands in the tutorial are 		
CF | shown in upper case, but you can enter them in lower case, if you 		
CF | prefer. You can turn the tutorial off by typing TUTORIAL OFF and turn 		
CF | it back on by typing TUTORIAL ON. Good luck.] 		
CF | 		
CF | [WARNING: This game contains nudity, mild sexual references and 		
CF | adult content. Do not play if you're likely to be offended by 		
CF | this.] 		
CF | 		
CF | 		
CF | The Samurai and the Kappa 		
CF | Copyright © 2024 Garry Francis 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 240628 / Inform v6.42 PunyInform v5.5 		
CF | 		
CF | Lobby 		
CF | The covered lobby has an earthen floor where guests can take off their 		
CF | footwear while protected during inclement weather. Swallows and house 		
CF | martins have also sought shelter here by building their nests in the 		
CF | rafters and under the eaves. The honjin (or chief inn) would have an 		
CF | entrance courtyard closed to outside view by a wall and a substantial 		
CF | gate, whereas this hatagoya (or small inn) has just an opening 		
CF | directly onto the street to the west. The entry to the inn is up a 		
CF | step to the north. 		
CF | 		
CF | [The description above tells you where you are and what you can 		
CF | see. The '>' below is the prompt. You type commands after the prompt. 		
CF | When the location description scrolls off the screen, you can refresh 		
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] 		
CF | 		
CF | > 		Jacqueline says, "I wonder that 'post-town' means in that context."
		DavidW says, "I'm not sure."
DavidW says (to ClubFloyd), "x me" 		
CF ] Lobby Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is Haruko Tadamori, the last in a long line of proud and 		
CF | honourable samurai in the Haruko family. 		
CF | 		
CF | [When you start a new game, it's also a good idea to take an 		
CF | inventory to see if you're carrying anything. Try INVENTORY (or 		
CF | I).] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lobby Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pair of waraji (worn), your money pouch (worn), your 		
CF | kamishimo (worn), your katana and your tachi. 		
CF | 		
CF | [You can take a closer look at anything you're carrying or wearing 		
CF | using EXAMINE (or X). Try X KAMISHIMO.] 		
CF | 		
CF | > 		DavidW says, "I know a katana is a sword. Dunno about the other stuff."
DavidW says (to ClubFloyd), "x waraji" 		
CF ] Lobby Moves: 3 		
CF | 		
CF | > X WARAJI 		
CF | 		
CF | The waraji are sandals made from rice straw rope. They're very 		
CF | comfortable, but they wear out quickly if you do a lot of walking. If 		
CF | it was winter, you'd be wearing tabi socks or the more expensive 		
CF | kegutsu horse mane shoes, to keep your feet warm. 		
CF | 		
CF | > 		Jacqueline smiles. "Same."
DavidW says (to ClubFloyd), "x pouch" 		
CF ] Lobby Moves: 4 		
CF | 		
CF | > X POUCH 		
CF | 		
CF | It's a small animal skin pouch with a draw cord. You can't see inside, 		
CF | since the money pouch is closed. 		
CF | 		
CF | [The pouch is apparently closed. When you find something that's 		
CF | closed, you can try opening it. Try OPEN POUCH.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Lobby Moves: 5 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 10 silver coins. 		
CF | 		
CF | [The pouch is a container. You can take objects out of a container 		
CF | using GET or TAKE. Try GET COIN.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coin" 		
CF ] Lobby Moves: 6 		
CF | 		
CF | > X COIN 		
CF | 		
CF | These are the silver coins that you've earned in the past few weeks. 		
CF | There are 10 left. 		
CF | 		
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT 		
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Lobby Moves: 7 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | [Whenever you enter a new location, you should identify all the 		
CF | things mentioned in the description and EXAMINE (or X) each one. The 		
CF | responses may provide more details or important clues.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lobby Moves: 8 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pair of waraji (worn), your money pouch (worn), your 		
CF | kamishimo (worn), your katana and your tachi. 		
CF | 		
CF | [When you've finished examining things, you can move around using 		
CF | any of the four cardinal compass directions such as GO NORTH (or 		
CF | NORTH). These can be abbreviated to N, S, E and W. The location 		
CF | description will tell you which directions you can go. You can also 		
CF | use verbs like IN, OUT, ENTER and EXIT when appropriate.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kamishimo" 		
CF ] Lobby Moves: 9 		
CF | 		
CF | > X KAMISHIMO 		
CF | 		
CF | It's a three-part outfit, consisting of a kataginu, a kimono and a 		
CF | hakama. 		
CF | 		
CF | [Every time you discover something new, you should EXAMINE it to 		
CF | see if it reveals any more details or any clues. Try X KATAGINU, X 		
CF | KIMONO, X HAKAMA, then examine the other things in your 		
CF | inventory.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kataginu" 		
CF ] Lobby Moves: 10 		
CF | 		
CF | > X KATAGINU 		
CF | 		
CF | The kataginu is the outer coat or vest of your clothing. It's open 		
CF | under the arms with wide shoulders, making it the more obvious sign of 		
CF | your rank as a samurai. It's made from a purplish-grey hemp, which is 		
CF | a very hardy material. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kimono" 		
CF ] Lobby Moves: 11 		
CF | 		
CF | > X KIMONO 		
CF | 		
CF | The kimono is the inner, shirt-like garment that covers your torso. 		
CF | It's made of white silk, which is cool in the summer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hakama" 		
CF ] Lobby Moves: 12 		
CF | 		
CF | > X HAKAMA 		
CF | 		
CF | The hakama is like a baggy pair of trousers, made from the same 		
CF | material as the kataginu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x katana" 		
CF ] Lobby Moves: 13 		
CF | 		
CF | > X KATANA 		
CF | 		
CF | The katana is the shorter of your two swords. It has a curved blade 		
CF | that was crafted by a master swordsmith and handed down to you by your 		
CF | father. It's worn with the edge up. 		
CF | 		
CF | > 		Jacqueline says, "The *shorter* of our two swords? Huh"
DavidW says (to ClubFloyd), "x tachi" 		
CF ] Lobby Moves: 14 		
CF | 		
CF | > X TACHI 		
CF | 		
CF | The tachi is the longer of your two swords. It has a curved blade that 		
CF | was crafted by a master swordsmith and handed down to you by your 		
CF | father. It's worn with the edge down. 		
CF | 		
CF | > 		Jacqueline says, "huh: [LINK]"
		DavidW says, "When combined, they become super-scissors."
		Jacqueline says (to DW), "haha"
		DavidW says, "l"
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby Moves: 15 		
CF | 		
CF | > L 		
CF | 		
CF | Lobby 		
CF | The covered lobby has an earthen floor where guests can take off their 		
CF | footwear while protected during inclement weather. Swallows and house 		
CF | martins have also sought shelter here by building their nests in the 		
CF | rafters and under the eaves. The honjin (or chief inn) would have an 		
CF | entrance courtyard closed to outside view by a wall and a substantial 		
CF | gate, whereas this hatagoya (or small inn) has just an opening 		
CF | directly onto the street to the west. The entry to the inn is up a 		
CF | step to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove shoes" 		
CF ] Lobby Moves: 15 		
CF | 		
CF | > REMOVE SHOES 		
CF | 		
CF | Sorry, I don't understand what "shoes" means. 		
CF | 		
CF | > 		DavidW says, "ugh. I guess I better write down all these unfamiliar words."
DavidW says (to ClubFloyd), "i" 		
CF ] Lobby Moves: 16 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pair of waraji (worn), your money pouch (worn), your 		
CF | kamishimo (worn), your katana and your tachi. 		
CF | 		
CF | > 		Jacqueline asks, "I feel like the clothes may not matter?"
		DavidW says, "I feel that they will. This inn has a bath and there was a nudity caution."
DavidW says (to ClubFloyd), "x kamishimo" 		
CF ] Lobby Moves: 17 		
CF | 		
CF | > X KAMISHIMO 		
CF | 		
CF | It's a three-part outfit, consisting of a kataginu, a kimono and a 		
CF | hakama. 		
CF | 		
CF | > 		Jacqueline) Jacqueline exclaims, "Right. We'll be nude, so the clothes won't matter!"
		DavidW says, "well, let's see"
DavidW says (to ClubFloyd), "remove waraji" 		
CF ] Lobby Moves: 18 		
CF | 		
CF | > REMOVE WARAJI 		
CF | 		
CF | You take off the waraji. 		
CF | 		
CF | [You removed the waraji, but you're still holding them. You can 		
CF | drop objects when they're no longer needed. Try DROP WARAJI or DROP 		
CF | THEM. You can get them again later using GET or TAKE WARAJI.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop them" 		
CF ] Lobby Moves: 19 		
CF | 		
CF | > DROP THEM 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hatagoya Moves: 20 		
CF | 		
CF | > N 		
CF | 		
CF | Hatagoya 		
CF | This hatagoya (or small inn) is typical of many that you've seen in 		
CF | other small towns. It's comprised of a raised timber platform covered 		
CF | with tatami matting. There's a small ash pit sunk into the floor with 		
CF | a kettle of hot water suspended over the coals for preparing tea. A 		
CF | sliding paper screen to the east conceals the guest rooms beyond. The 		
CF | exit from the hatagoya is to the south. 		
CF | 		
CF | You can see an innkeeper and a maid here. 		
CF | 		
CF | [If you come across another character in the game, apart from 		
CF | examining them, you should also try talking to them. Try TALK TO 		
CF | INNKEEPER and TALK TO MAID.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x innkeeper" 		
CF ] Hatagoya Moves: 21 		
CF | 		
CF | > X INNKEEPER 		
CF | 		
CF | The innkeeper is a portly man with short, thin hair and a bald scalp. 		
CF | He wears an apron that tries hard to hide his pot belly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apron" 		
CF ] Hatagoya Moves: 22 		
CF | 		
CF | > X APRON 		
CF | 		
CF | The innkeeper's apron is stained and grimy. It's tied above his belly. 		
CF | 		
CF | > 		DavidW says, "If we're lucky, we may get to wear that."
DavidW says (to ClubFloyd), "x maid" 		
CF ] Hatagoya Moves: 23 		
CF | 		
CF | > X MAID 		
CF | 		
CF | The maid is very pretty, but she looks too young to be a maid. You 		
CF | wonder how old she is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pit" 		
CF ] Hatagoya Moves: 24 		
CF | 		
CF | > X PIT 		
CF | 		
CF | The coals in the ash pit are glowing red hot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kettle" 		
CF ] Hatagoya Moves: 25 		
CF | 		
CF | > X KETTLE 		
CF | 		
CF | It looks like a permanent fixture. As it's hot, you'd better leave it 		
CF | alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to innkeeper" 		
CF ] Hatagoya Moves: 26 		
CF | 		
CF | > TALK TO INNKEEPER 		
CF | 		
CF | The innkeeper bows and welcomes you to his inn. "My name is Nakaari. 		
CF | I'm the owner of this inn. We'll do everything we can to ensure that 		
CF | you have a pleasant stay. The cost is one silver coin for a hot bath, 		
CF | a meal and a bed for the night. It's an extra silver coin if you avail 		
CF | yourself of any extra 'service'. You can settle your account in the 		
CF | morning. If there's anything you need, just ask me or your maid. She's 		
CF | waiting for you over there." 		
CF | 		
CF | [As well as talking to the innkeeper, you can ask him about 		
CF | things. Try ASK HIM ABOUT MAID, then ASK HIM ABOUT HIMSELF.] 		
CF | 		
CF | > 		Jacqueline says, "Goodness."
		says, "Welcome to ClubFloyd: AIF Edition."
		Jacqueline says, "Let's ask him about stuff."
DavidW says (to ClubFloyd), "The extra services don't *have* to be massages with happy endings." 		
CF ] Hatagoya Moves: 26 		
CF | 		
CF | > THE EXTRA SERVICES DON'T *HAVE* TO BE MASSAGES WITH HAPPY ENDINGS. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "ask him about tea" 		
CF ] Hatagoya Moves: 27 		
CF | 		
CF | > ASK HIM ABOUT TEA 		
CF | 		
CF | "There's hot water in the kettle, but I'm out of tea leaves. I'm 		
CF | expecting a delivery in a few days." 		
CF | 		
CF | > 		Jacqueline says, "I don't think anyone puts the word service in square quotes for another reason..."
DavidW says (to ClubFloyd), "ask him about extra service" 		
CF ] Hatagoya Moves: 28 		
CF | 		
CF | > ASK HIM ABOUT EXTRA SERVICE 		
CF | 		
CF | "Hey, don't ask me, ask your maid." 		
CF | 		
CF | > 		Jacqueline frowns.
DavidW says (to ClubFloyd), "talk to maid" 		
CF ] Hatagoya Moves: 29 		
CF | 		
CF | > TALK TO MAID 		
CF | 		
CF | She bows and says, "My name is Mokuko. I'll be your maid for the 		
CF | evening. You can talk to me at any time. If there's anything you need, 		
CF | just ask me." She slides the paper screen open and gestures to the 		
CF | east. "The bath house is this way." 		
CF | 		
CF | [As well as talking to the maid, you can ask her about things. Try 		
CF | ASK HER ABOUT INNKEEPER, then ASK HER ABOUT HERSELF.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about maid" 		
CF ] Hatagoya Moves: 30 		
CF | 		
CF | > ASK HIM ABOUT MAID 		
CF | 		
CF | "She's a nice girl. She'll provide you with any extra 'service' you 		
CF | require, if you ask her." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask maid about innkeeper" 		
CF ] Hatagoya Moves: 31 		
CF | 		
CF | > ASK MAID ABOUT INNKEEPER 		
CF | 		
CF | "He's a very nice man. He gave me a job when my parents died. He's 		
CF | lived in this town all his life, so he knows about a lot of things. 		
CF | The locals say, 'If you need to know something, just ask the 		
CF | innkeeper'." 		
CF | 		
CF | > 		Jacqueline says, "Maybe we can be very noble and free the under-age maid from this life..."
DavidW says (to ClubFloyd), "ask maid about age" 		
CF ] Hatagoya Moves: 32 		
CF | 		
CF | > ASK MAID ABOUT AGE 		
CF | 		
CF | "I'm 16 sir, but I'm very experienced." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask maid about inn" 		
CF ] Hatagoya Moves: 33 		
CF | 		
CF | > ASK MAID ABOUT INN 		
CF | 		
CF | "A hatagoya is a small inn like this one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask maid about town" 		
CF ] Hatagoya Moves: 34 		
CF | 		
CF | > ASK MAID ABOUT TOWN 		
CF | 		
CF | "It's a pleasant little town. It's not a post-town, so it's not very 		
CF | busy." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask maid about job" 		
CF ] Hatagoya Moves: 35 		
CF | 		
CF | > ASK MAID ABOUT JOB 		
CF | 		
CF | "I'm a maid. My job is to cater to all your needs, including any extra 		
CF | 'service' you may desire." 		
CF | 		
CF | > 		Jacqueline says, "There's that phrase again."
		Jacqueline says, "Post-town"
DavidW says (to ClubFloyd), "ask maid about post-town" 		
CF ] Hatagoya Moves: 36 		
CF | 		
CF | > ASK MAID ABOUT POST-TOWN 		
CF | 		
CF | "A post-town is a bigger town that has lodging for high-ranking 		
CF | travellers, like yourself. Post-towns must have at least one honjin or 		
CF | chief inn for those people to rest." 		
CF | 		
CF | > 		Jacqueline says, "They're laying it on thick about this 'service'"
DavidW says (to ClubFloyd), "ask maid about bath" 		
CF ] Hatagoya Moves: 37 		
CF | 		
CF | > ASK MAID ABOUT BATH 		
CF | 		
CF | "The bath house is this way." She points to the east. 		
CF | 		
CF | > 		DavidW asks, "Should I ask about the service?"
		Jacqueline says, "Ah. Thanks for the ask on post-town. I didn't think that'd be a topic."
		DavidW says, "I didn't think it would be either, but I was pleasantly surprised."
		Jacqueline grimmaces. "Sure. Sure, ask about the 'service'." She makes a weird face.
DavidW says (to ClubFloyd), "ask maid about service" 		
CF ] Hatagoya Moves: 38 		
CF | 		
CF | > ASK MAID ABOUT SERVICE 		
CF | 		
CF | She looks a little embarrassed. "Not here. Ask me again when we're in 		
CF | your room." 		
CF | 		
CF | > 		Jacqueline says, "Now I need a bath."
		DavidW says, "okay, even I'm making a face."
DavidW says (to ClubFloyd), "e" 		
CF ] North Hall Moves: 39 		
CF | 		
CF | > E 		
CF | 		
CF | Mokuko follows you. 		
CF | 		
CF | North Hall 		
CF | This is the northern end of a short, narrow hallway. Its only purpose 		
CF | is to separate the rooms from the inn. This gives guests a feeling of 		
CF | privacy, although the paper walls do nothing to prevent sound 		
CF | travelling between the inn and the rooms. The hall continues south to 		
CF | your room. You can feel a steamy warmth coming from a room beyond the 		
CF | hall to the north. Another guest room is behind a closed sliding 		
CF | screen to the east and the inn is beyond the sliding screen to the 		
CF | west. 		
CF | 		
CF | You can see Mokuko here. 		
CF | 		
CF | > 		DavidW asks, "you just know that even if refuse to ask for the extra, we'll hear it from the other customer through the paper-thin walls?"
		Jacqueline says, "That's what I'm thinking, unfortunately."
		DavidW says, "We'll be in the bath, naked, the other customer will do something to the maid causing a scream, and we'll rush to her rescue, yes? That's my expectation now."
		Jacqueline says, "Oh, maybe. Yeah."
DavidW says (to ClubFloyd), "s" 		
CF ] North Hall Moves: 40 		
CF | 		
CF | > S 		
CF | 		
CF | You need to take a bath before going to your room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask maid about customer" 		
CF ] North Hall Moves: 41 		
CF | 		
CF | > ASK MAID ABOUT CUSTOMER 		
CF | 		
CF | She just giggles. "I'm sorry sir. I'm just a simple maid. I don't know 		
CF | anything about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bath House Moves: 42 		
CF | 		
CF | > N 		
CF | 		
CF | Mokuko follows you. 		
CF | 		
CF | Bath House 		
CF | The bath house is against an outer wall of the inn since the water in 		
CF | the bathtub is heated by lighting a fire underneath it through a small 		
CF | aperture from the outside. This reduces the risk of fire breaking out 		
CF | in the inn itself. When you've finished your bath, you can leave the 		
CF | bath house to the south. 		
CF | 		
CF | You can see Mokuko and a bath tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF ] Bath House Moves: 43 		
CF | 		
CF | > X TUB 		
CF | 		
CF | It's full of scalding hot water. 		
CF | 		
CF | > 		Jacqueline says, "f i"
		DavidW says, "hm, I thought there'd be a pre-bath area first."
		Jacqueline says, "oops"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Bath House Moves: 44 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying your money pouch (worn), your kamishimo (worn), your 		
CF | katana and your tachi. 		
CF | 		
CF | > 		Jacqueline asks, "So, um, take it all off?"
		DavidW says, "I guess? There seems to be no privacy, nowhere to put things."
DavidW says (to ClubFloyd), "drop katana" 		
CF ] Bath House Moves: 45 		
CF | 		
CF | > DROP KATANA 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "drop tachi" 		
CF ] Bath House Moves: 46 		
CF | 		
CF | > DROP TACHI 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pouch" 		
CF ] Bath House Moves: 47 		
CF | 		
CF | > DROP POUCH 		
CF | 		
CF | But you would need to take off the money pouch first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take off all" 		
CF ] Bath House Moves: 48 		
CF | 		
CF | > TAKE OFF ALL 		
CF | 		
CF | I think you wanted to say "take off something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "disrobe" 		
CF ] Bath House Moves: 48 		
CF | 		
CF | > DISROBE 		
CF | 		
CF | I think you wanted to say "disrobe something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bath" 		
CF ] Bath House Moves: 49 		
CF | 		
CF | > TAKE BATH 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bath" 		
CF ] Bath House Moves: 50 		
CF | 		
CF | > ENTER BATH 		
CF | 		
CF | You'll need to remove and drop all your clothes and belongings before 		
CF | getting into the bath. 		
CF | 		
CF | > 		DavidW says, "no shortcuts"
		Jacqueline says, "Nope"
DavidW says (to ClubFloyd), "remove kamishimo" 		
CF ] Bath House Moves: 51 		
CF | 		
CF | > REMOVE KAMISHIMO 		
CF | 		
CF | You'll have to remove your pouch first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove pouch" 		
CF ] Bath House Moves: 52 		
CF | 		
CF | > REMOVE POUCH 		
CF | 		
CF | You take off the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove kamishimo" 		
CF ] Bath House Moves: 53 		
CF | 		
CF | > REMOVE KAMISHIMO 		
CF | 		
CF | You take off the kamishimo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Bath House Moves: 54 		
CF | 		
CF | > DROP ALL 		
CF | 		
CF | money pouch: Dropped. 		
CF | kamishimo: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bath House Moves: 55 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		Jacqueline says, "There we go"
DavidW says (to ClubFloyd), "x me" 		
CF ] Bath House Moves: 56 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is Haruko Tadamori, the last in a long line of proud and 		
CF | honourable samurai in the Haruko family. 		
CF | 		
CF | > 		DavidW says, "...and I'm naked"
		Jacqueline says, "heh. Yes. Yes, you are."
DavidW says (to ClubFloyd), "smell me" 		
CF ] Bath House Moves: 57 		
CF | 		
CF | > SMELL ME 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bath" 		
CF ] Bath House Moves: 58 		
CF | 		
CF | > ENTER BATH 		
CF | 		
CF | You step into the bath and soak in the near scalding water while 		
CF | Mokuko scrubs you clean. She's very gentle, even sensuous, and you 		
CF | completely forget about your nakedness and vulnerability. 		
CF | 		
CF | When she's finished, she giggles and says, "All done", then waits for 		
CF | you to get out of the bath. 		
CF | 		
CF | > 		Jacqueline says, "You are wearing: Your birthday suit"
DavidW says (to ClubFloyd), "out" 		
CF ] Bath House Moves: 59 		
CF | 		
CF | > OUT 		
CF | 		
CF | First, you'd have to leave the bath tub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "leave tub" 		
CF ] Bath House Moves: 60 		
CF | 		
CF | > LEAVE TUB 		
CF | 		
CF | When you step out of the bath, Mokuko pats you dry with a fluffy 		
CF | towel. She seems a little shy and tries to avoid looking at your 		
CF | private parts. "It's a bit late now", you think to yourself. "She's 		
CF | already seen everything." 		
CF | 		
CF | When Mokuko is finished drying you, she bows and says, "Your room is 		
CF | at the end of the hall. I'll get your meal." She then leaves you to 		
CF | get dressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear kamishimo" 		
CF ] Bath House Moves: 61 		
CF | 		
CF | > WEAR KAMISHIMO 		
CF | 		
CF | You aren't holding it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bath House Moves: 62 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Bath House Moves: 63 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You are now wearing the kamishimo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pouch" 		
CF ] Bath House Moves: 64 		
CF | 		
CF | > TAKE POUCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear pouch" 		
CF ] Bath House Moves: 65 		
CF | 		
CF | > WEAR POUCH 		
CF | 		
CF | You are now wearing the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take katana" 		
CF ] Bath House Moves: 66 		
CF | 		
CF | > TAKE KATANA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tachi" 		
CF ] Bath House Moves: 67 		
CF | 		
CF | > TAKE TACHI 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Bath House Moves: 68 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 10 silver coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Bath House Moves: 69 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bath House Moves: 70 		
CF | 		
CF | > L 		
CF | 		
CF | Bath House 		
CF | The bath house is against an outer wall of the inn since the water in 		
CF | the bathtub is heated by lighting a fire underneath it through a small 		
CF | aperture from the outside. This reduces the risk of fire breaking out 		
CF | in the inn itself. Now that you've finished your bath, you can leave 		
CF | the bath house to the south. 		
CF | 		
CF | You can see a bath tub here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] North Hall Moves: 71 		
CF | 		
CF | > S 		
CF | 		
CF | North Hall 		
CF | This is the northern end of a short, narrow hallway. Its only purpose 		
CF | is to separate the rooms from the inn. This gives guests a feeling of 		
CF | privacy, although the paper walls do nothing to prevent sound 		
CF | travelling between the inn and the rooms. The hall continues south to 		
CF | your room. You can feel a steamy warmth coming from a room beyond the 		
CF | hall to the north. Another guest room is behind a closed sliding 		
CF | screen to the east and the inn is beyond the sliding screen to the 		
CF | west. 		
CF | 		
CF | > 		Jacqueline exclaims, "Not robbed yet!"
		DavidW says, "not yet!"
DavidW says (to ClubFloyd), "s" 		
CF ] South Hall Moves: 72 		
CF | 		
CF | > S 		
CF | 		
CF | South Hall 		
CF | You're in the short, narrow hallway that ends at the southern end of 		
CF | the inn. The hall continues to the north and the entry to your room is 		
CF | via a sliding paper screen to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Guest Room Moves: 73 		
CF | 		
CF | > E 		
CF | 		
CF | (first opening the sliding paper screen) 		
CF | 		
CF | Guest Room 		
CF | This is your room for the night. The maid has laid out futon bedding 		
CF | directly on top of the tatami matting. A thin paper screen separates 		
CF | your room from the room to the north and you can leave via a sliding 		
CF | paper screen to the west. 		
CF | 		
CF | You can see Mokuko, some futon bedding and a table (on which are a 		
CF | small bowl of miso soup, a plate of assorted vegetables, a large bowl 		
CF | of rice, a cup of sake and a pair of chopsticks) here. 		
CF | 		
CF | Mokuko bows deeply when you enter the room, then kneels on the floor, 		
CF | bows again and waits to see if there's anything else you need. 		
CF | 		
CF | > 		Jacqueline says, "I guess ask her about the 'service'"
		DavidW asks, "no, we don't want the service, do we?"
		Jacqueline says, "No. I just meant ask about it, not for it."
		Jacqueline says, "But maybe that's not distinct. Hrm."
		DavidW says, "yeah, let's avoid the topic for now."
		Jacqueline says, "Fair"
		Jacqueline asks, "Eat up?"
DavidW says (to ClubFloyd), "sit" 		
CF ] Guest Room Moves: 73 		
CF | 		
CF | > SIT 		
CF | 		
CF | I think you wanted to say "sit on something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Guest Room Moves: 74 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | You're hungry. You should eat and drink all your meal before bedding 		
CF | down for the night. 		
CF | 		
CF | > 		DavidW says, "okay, we're eating standing up, I guess."
DavidW says (to ClubFloyd), "take chopsticks" 		
CF ] Guest Room Moves: 75 		
CF | 		
CF | > TAKE CHOPSTICKS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chopsticks" 		
CF ] Guest Room Moves: 76 		
CF | 		
CF | > X CHOPSTICKS 		
CF | 		
CF | They're short bamboo chopsticks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rice" 		
CF ] Guest Room Moves: 77 		
CF | 		
CF | > X RICE 		
CF | 		
CF | It's a large bowl of steamed rice, just sticky enough to hold together 		
CF | in clumps so that you can eat it with chopsticks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vegetables" 		
CF ] Guest Room Moves: 78 		
CF | 		
CF | > X VEGETABLES 		
CF | 		
CF | It's a colourful assortment of steamed vegetables cut into bite-size 		
CF | chunks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x soup" 		
CF ] Guest Room Moves: 79 		
CF | 		
CF | > X SOUP 		
CF | 		
CF | It's a small bowl of traditional Japanese soup made of miso paste, 		
CF | dashi (broth) and a clear vegetable that looks like onion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sake" 		
CF ] Guest Room Moves: 80 		
CF | 		
CF | > X SAKE 		
CF | 		
CF | It's a cup of clear rice wine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat soup" 		
CF ] Guest Room Moves: 81 		
CF | 		
CF | > EAT SOUP 		
CF | 		
CF | You clasp the bowl in your hands and slurp it down. Ah, delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat vegetables" 		
CF ] Guest Room Moves: 82 		
CF | 		
CF | > EAT VEGETABLES 		
CF | 		
CF | You eat the vegetables with the chopsticks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat rice" 		
CF ] Guest Room Moves: 83 		
CF | 		
CF | > EAT RICE 		
CF | 		
CF | You hold the bowl in your left hand and shovel the rice into your 		
CF | mouth with the chopsticks in your right hand until it's all gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink sake" 		
CF ] Guest Room Moves: 84 		
CF | 		
CF | > DRINK SAKE 		
CF | 		
CF | You drink it down in one gulp. It's very strong and you feel it 		
CF | burning your throat as it goes down. 		
CF | 		
CF | As soon as you've finished your meal, Mokuko collects the table and 		
CF | the empty bowls and takes them outside the room. She then returns, 		
CF | bows deeply and asks if you require any extra 'service'. 		
CF | 		
CF | [When someone mentions something interesting, you should ask them 		
CF | about it. In this case, ASK MOKUKO ABOUT SERVICE.] 		
CF | 		
CF | > 		DavidW says, "okay, the topic cannot be avoided at this junction."
		DavidW asks, "or can it?"
DavidW says (to ClubFloyd), "say bye to maid" 		
CF ] Guest Room Moves: 85 		
CF | 		
CF | > SAY BYE TO MAID 		
CF | 		
CF | "Bye to maid." 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismiss maid" 		
CF ] Guest Room Moves: 85 		
CF | 		
CF | > DISMISS MAID 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "haha"
		Jacqueline exclaims, "Bye to maid!"
DavidW says (to ClubFloyd), "sit on futon" 		
CF ] Guest Room Moves: 86 		
CF | 		
CF | > SIT ON FUTON 		
CF | 		
CF | Mokuko is still here. She seems to be waiting for you to ask her 		
CF | something. 		
CF | 		
CF | > 		DavidW says, "The plot literally won't progress until this topic is discussed."
		Jacqueline says, "Go for it."
DavidW says (to ClubFloyd), "ask maid about service" 		
CF ] Guest Room Moves: 87 		
CF | 		
CF | > ASK MAID ABOUT SERVICE 		
CF | 		
CF | Mokuko parts the folds in her kimono in a suggestive manner to reveal 		
CF | the cleavage of her petite breasts. The poor girl looks like she's 		
CF | barely out of puberty. You bow and thank her politely so that she 		
CF | won't be offended. You tell her, "I must preserve my strength, as I 		
CF | need to look for work in the morning." With that, she covers her 		
CF | breasts, bows and shuffles backwards out of your room, leaving the 		
CF | sliding screen closed in her wake. 		
CF | 		
CF | [Now that you're bathed and fed, it's time to get a good night's 		
CF | sleep. To do that, try SLEEP.] 		
CF | 		
CF | > 		Jacqueline exclaims, "Good job, PC!"
DavidW says (to ClubFloyd), "sleep" 		
CF ] Guest Room Moves: 88 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You settle down for the night, but find it difficult to sleep because 		
CF | you're being eaten alive by the fleas that have taken up residence in 		
CF | the tatami matting. Just as you start to doze off, you're woken by 		
CF | squeals and giggles from your neighbour's room. He has obviously 		
CF | decided to avail himself of the extra service provided by his maid. 		
CF | When the couple next door have finished their amorous activity, you 		
CF | eventually fall asleep. 		
CF | 		
CF | Sometime during the night, you're woken by noises outside the inn and 		
CF | a horrible stench. You get up to investigate, but can't find anything 		
CF | unusual, so go back to bed. You awaken to the crowing of a rooster and 		
CF | get up. 		
CF | 		
CF | > 		Jacqueline says, "eep"
		Jacqueline says, "That eep was about the fleas, but then I read the next sentence."
		DavidW says, "I was half-right about the other customer and the paper-thin walls."
		Jacqueline says, "Yeah"
		Jacqueline says, "That was quite the night."
		DavidW says, "I wonder what the stench is."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Guest Room Moves: 89 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 10 silver coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Guest Room Moves: 90 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Guest Room Moves: 91 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying your tachi, your katana, your money pouch (worn) and 		
CF | your kamishimo (worn). 		
CF | 		
CF | > 		Jacqueline exclaims, "Not robbed yet!"
DavidW says (to ClubFloyd), "stand" 		
CF ] Guest Room Moves: 92 		
CF | 		
CF | > STAND 		
CF | 		
CF | But you aren't in anything at the moment! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] South Hall Moves: 93 		
CF | 		
CF | > W 		
CF | 		
CF | (first opening the sliding paper screen) 		
CF | 		
CF | South Hall 		
CF | You're in the short, narrow hallway that ends at the southern end of 		
CF | the inn. The hall continues to the north and the entry to your room is 		
CF | via a sliding paper screen to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Hall Moves: 94 		
CF | 		
CF | > N 		
CF | 		
CF | North Hall 		
CF | This is the northern end of a short, narrow hallway. Its only purpose 		
CF | is to separate the rooms from the inn. This gives guests a feeling of 		
CF | privacy, although the paper walls do nothing to prevent sound 		
CF | travelling between the inn and the rooms. The hall continues south to 		
CF | your room. You can feel a steamy warmth coming from a room beyond the 		
CF | hall to the north. Another guest room is behind a closed sliding 		
CF | screen to the east and the inn is beyond the sliding screen to the 		
CF | west. 		
CF | 		
CF | > 		Jacqueline says, "Don't pay him the full amount. Argue about the fleas."
DavidW says (to ClubFloyd), "w" 		
CF ] Hatagoyall Moves: 95 		
CF | 		
CF | > W 		
CF | 		
CF | (first opening the sliding paper screen) 		
CF | 		
CF | Hatagoya 		
CF | This hatagoya (or small inn) is typical of many that you've seen in 		
CF | other small towns. It's comprised of a raised timber platform covered 		
CF | with tatami matting. There's a small ash pit sunk into the floor with 		
CF | a kettle of hot water suspended over the coals for preparing tea. A 		
CF | sliding paper screen to the east conceals the guest rooms beyond. The 		
CF | exit from the hatagoya is to the south. 		
CF | 		
CF | You can see Nakaari here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to nakaari" 		
CF ] Hatagoyall Moves: 96 		
CF | 		
CF | > TALK TO NAKAARI 		
CF | 		
CF | "Good morning. Are you ready to leave?" You nod that you are. "Let's 		
CF | see now, you didn't avail yourself of the extra service, so your bill 		
CF | is one silver coin." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about stench" 		
CF ] Hatagoyall Moves: 97 		
CF | 		
CF | > ASK HIM ABOUT STENCH 		
CF | 		
CF | "I'm but a simple innkeeper. I don't know anything about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about maid" 		
CF ] Hatagoyall Moves: 98 		
CF | 		
CF | > ASK HIM ABOUT MAID 		
CF | 		
CF | "She's gone home. She only works during the evenings when we have 		
CF | guests." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask him about fleas" 		
CF ] Hatagoyall Moves: 99 		
CF | 		
CF | > ASK HIM ABOUT FLEAS 		
CF | 		
CF | "I'm but a simple innkeeper. I don't know anything about that." 		
CF | 		
CF | > 		Jacqueline says, "Sure, sure."
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Hatagoyall Moves: 100 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 10 silver coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give one coin" 		
CF ] Hatagoyall Moves: 101 		
CF | 		
CF | > GIVE ONE COIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take one coin" 		
CF ] Hatagoyall Moves: 102 		
CF | 		
CF | > TAKE ONE COIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take 1 coin" 		
CF ] Hatagoyall Moves: 103 		
CF | 		
CF | > TAKE 1 COIN 		
CF | 		
CF | Sorry, I don't understand what "1" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] Hatagoyall Moves: 104 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | You take a coin out of the pouch. 		
CF | 		
CF | [If you need to put an object back into a container, you can do so 		
CF | using PUT or INSERT, but you must also specify which container you 		
CF | want to put it in. Try PUT COIN IN POUCH. This will also free up space 		
CF | in your inventory.] 		
CF | 		
CF | > 		Jacqueline asks, "I guess you -- wha?"
		Jacqueline says, "Oh"
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Hatagoyall Moves: 105 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give coin to innkeeper" 		
CF ] Hatagoyall Moves: 106 		
CF | 		
CF | > GIVE COIN TO INNKEEPER 		
CF | 		
CF | Nakaari takes your coin and bows in appreciation. "Thank you good sir. 		
CF | I hope you weren't disturbed by the ruckus last night. Apparently a 		
CF | kappa raided the local village and stole one of the children. One of 		
CF | the peasants called in this morning looking for help. I told him I had 		
CF | a samurai staying here that was looking for work. I sent him outside, 		
CF | so he may be waiting for you in the street. I hope you don't mind." 		
CF | 		
CF | [Nakaari has provided you with some important facts. Before you 		
CF | leave, you should ask him for more information. Try ASK HIM ABOUT 		
CF | KAPPA, PEASANT, VILLAGE and anything else that he mentions that may 		
CF | seem relevant.] 		
CF | 		
CF | > 		Jacqueline says, "I'm curious, at some point, if you can put the katana in the money pouch to reduce inventory."
		Jacqueline exclaims, "!!!!"
DavidW says (to ClubFloyd), "ask him about kappa" 		
CF ] Hatagoyall Moves: 107 		
CF | 		
CF | > ASK HIM ABOUT KAPPA 		
CF | 		
CF | "I haven't seen it myself, but they say that it's an evil creature 		
CF | that lives in the river. It attracts children into the water, then 		
CF | drowns and eats them. I've heard that there are three things you need 		
CF | to know about the kappa. The village elder and the priest can tell you 		
CF | more." 		
CF | 		
CF | > 		Jacqueline says, "The work... it comes to us."
		Jacqueline says, "Thank goodness we saved our strength."
DavidW says (to ClubFloyd), "ask him about peasant" 		
CF ] Hatagoyall Moves: 108 		
CF | 		
CF | > ASK HIM ABOUT PEASANT 		
CF | 		
CF | "He's from the local village. He looked very distressed. I sent him 		
CF | outside, so he might be waiting for you there." 		
CF | 		
CF | > 		Jacqueline says, "The priest will perhaps tell us that kappas are stinky."
DavidW says (to ClubFloyd), "ask him about village" 		
CF ] Hatagoyall Moves: 109 		
CF | 		
CF | > ASK HIM ABOUT VILLAGE 		
CF | 		
CF | "The village is southwest of the town. Follow the main road to the 		
CF | south until you come to a path to the west. Follow the path past the 		
CF | shrine until you come to a branch to the north. Follow that and you'll 		
CF | find yourself in the village." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about shrine" 		
CF ] Hatagoyall Moves: 110 		
CF | 		
CF | > ASK HIM ABOUT SHRINE 		
CF | 		
CF | "It's the local Shinto shrine. All the locals go there to pray to the 		
CF | kami of their departed friends and relatives." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about priest" 		
CF ] Hatagoyall Moves: 111 		
CF | 		
CF | > ASK HIM ABOUT PRIEST 		
CF | 		
CF | "You can find the priest in the Shinto shrine, but you have to follow 		
CF | a ritual to summon him. I have no idea what the ritual is, but I think 		
CF | the village elder would know it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about elder" 		
CF ] Hatagoyall Moves: 112 		
CF | 		
CF | > ASK HIM ABOUT ELDER 		
CF | 		
CF | "You'll find him in the village." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about tatami" 		
CF ] Hatagoyall Moves: 113 		
CF | 		
CF | > ASK HIM ABOUT TATAMI 		
CF | 		
CF | "I'm but a simple innkeeper. I don't know anything about that." 		
CF | 		
CF | > 		DavidW says, "I guess we can collect our footwear and meet the villager."
		Jacqueline nods.
		DavidW says, "At the shrine, we can pray for more tea leaves to get to the inn so we can have tea."
		DavidW says, "A travesty that we couldn't get any tea."
		Jacqueline smiles.
		Jacqueline says, "You have: No tea"
DavidW says (to ClubFloyd), "s" 		
CF ] Lobbyoyall Moves: 114 		
CF | 		
CF | > S 		
CF | 		
CF | Lobby 		
CF | The covered lobby has an earthen floor where guests can take off their 		
CF | footwear while protected during inclement weather. Swallows and house 		
CF | martins have also sought shelter here by building their nests in the 		
CF | rafters and under the eaves. The honjin (or chief inn) would have an 		
CF | entrance courtyard closed to outside view by a wall and a substantial 		
CF | gate, whereas this hatagoya (or small inn) has just an opening 		
CF | directly onto the street to the west. The entry to the inn is up a 		
CF | step to the north. 		
CF | 		
CF | You can see a pair of waraji here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pair" 		
CF ] Lobbyoyall Moves: 115 		
CF | 		
CF | > TAKE PAIR 		
CF | 		
CF | They're hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take waraji" 		
CF ] Lobbyoyall Moves: 116 		
CF | 		
CF | > TAKE WARAJI 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear them" 		
CF ] Lobbyoyall Moves: 117 		
CF | 		
CF | > WEAR THEM 		
CF | 		
CF | You are now wearing the waraji. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dirt Roadl Moves: 118 		
CF | 		
CF | > W 		
CF | 		
CF | Dirt Road 		
CF | The dirt road extends to the north and south with ramshackle buildings 		
CF | on either side. The hatagoya that you stayed in last night is to the 		
CF | east. The other buildings are shops and houses, but you have no 		
CF | interest in those. You originally entered the town from the north, so 		
CF | you have no need to return that way. Your objective lies to the south. 		
CF | 		
CF | You can see a young man here. 		
CF | 		
CF | The young man sees you leave the lobby of the hatagoya and runs up to 		
CF | you. He prostrates himself on the dirt road and bows repeatedly. 		
CF | "Please sir, I need your help. Last night, a kappa stole a child from 		
CF | our village. Her mother is distraught. I fear that the child has been 		
CF | eaten, but pray that she's still alive." 		
CF | 		
CF | He looks up to you and you can see that there are tears in his eyes. 		
CF | His sincerity tugs at your heart strings. 		
CF | 		
CF | "I can see that you're a samurai. Can you help us find the child, if 		
CF | she's still alive, and kill this kappa so that it doesn't eat any more 		
CF | of our children?" 		
CF | 		
CF | [You're on your own now. Type HELP for a quick reminder of the 		
CF | main commands or HINT if you get stuck. The tutorial may continue to 		
CF | offer occasional suggestions. Now that you know your objective, this 		
CF | might be a good place to SAVE the game so that you don't need to 		
CF | replay the tutorial.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dirt Roadl Moves: 118 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x villager" 		
CF ] Dirt Roadl Moves: 119 		
CF | 		
CF | > X VILLAGER 		
CF | 		
CF | He's a young man, somewhat thin, but with well-defined muscles and 		
CF | tanned skin, a sure sign that he works outdoors. 		
CF | 		
CF | > 		Jacqueline says, "Welp, we're on our own now."
DavidW says (to ClubFloyd), "ask him about child" 		
CF ] Dirt Roadl Moves: 120 		
CF | 		
CF | > ASK HIM ABOUT CHILD 		
CF | 		
CF | "She's only a little girl and the whole village loves her dearly. 		
CF | Please find her and return her to her mother." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about mother" 		
CF ] Dirt Roadl Moves: 121 		
CF | 		
CF | > ASK HIM ABOUT MOTHER 		
CF | 		
CF | "The missing child's mother works one of the fields to the west of the 		
CF | village. You should find her there." 		
CF | 		
CF | > 		DavidW says, "The mother will know or have something useful, I'm certain."
		Jacqueline nods.
DavidW says (to ClubFloyd), "ask him about kappa" 		
CF ] Dirt Roadl Moves: 122 		
CF | 		
CF | > ASK HIM ABOUT KAPPA 		
CF | 		
CF | "It lives in the river to the west of our village. It has green skin 		
CF | covered with scales, and a turtle shell on its back. It has webbed 		
CF | hands and feet, a beak like a bird and sharp claws. Oh, and it has a 		
CF | hollow skull, surrounded by bushy hair." This is a very detailed 		
CF | description. You presume that the young man must have seen a kappa and 		
CF | it's not just a figment of his imagination. 		
CF | 		
CF | > 		Jacqueline says, "We also need to find the village elder and do the ritual and talk to the priest and gosh being a samurai is hard"
		DavidW says, "We may even need to buy supplies at some point."
DavidW says (to ClubFloyd), "ask him about elder" 		
CF ] Dirt Roadl Moves: 123 		
CF | 		
CF | > ASK HIM ABOUT ELDER 		
CF | 		
CF | "He's the elder of our village. He's a wise man and can tell you more 		
CF | about the kappa." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about shrine" 		
CF ] Dirt Roadl Moves: 124 		
CF | 		
CF | > ASK HIM ABOUT SHRINE 		
CF | 		
CF | "We'll pass it on the way to the village." 		
CF | 		
CF | > 		Jacqueline says, "Good deal"
DavidW says (to ClubFloyd), "ask him about priest" 		
CF ] Dirt Roadl Moves: 125 		
CF | 		
CF | > ASK HIM ABOUT PRIEST 		
CF | 		
CF | "I believe there's a priest at the Shinto shrine, but I've never seen 		
CF | him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about ritual" 		
CF ] Dirt Roadl Moves: 126 		
CF | 		
CF | > ASK HIM ABOUT RITUAL 		
CF | 		
CF | "I'm only a farmer. I don't know anything about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about kami" 		
CF ] Dirt Roadl Moves: 127 		
CF | 		
CF | > ASK HIM ABOUT KAMI 		
CF | 		
CF | "I'm only a farmer. I don't know anything about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about himself" 		
CF ] Dirt Roadl Moves: 128 		
CF | 		
CF | > ASK HIM ABOUT HIMSELF 		
CF | 		
CF | "I work the fields." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask him about services" 		
CF ] Dirt Roadl Moves: 129 		
CF | 		
CF | > ASK HIM ABOUT SERVICES 		
CF | 		
CF | "I'm only a farmer. I don't know anything about that." 		
CF | 		
CF | > 		DavidW says, "I'm just wondering why this guy was sent to look for help."
		Jacqueline says, "Hm, yeah. What's his connection."
		DavidW says, "I guess it doesn't matter, or he'll explain on the way to the village."
DavidW says (to ClubFloyd), "x inn" 		
CF ] Dirt Roadl Moves: 130 		
CF | 		
CF | > X INN 		
CF | 		
CF | You're already familiar with the inn, after spending a night there, 		
CF | but if you wish to return, you can enter the lobby to the east. 		
CF | 		
CF | > 		Jacqueline nods.
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Roadl Moves: 131 		
CF | 		
CF | > S 		
CF | 		
CF | The young man follows you. 		
CF | 		
CF | Dirt Road 		
CF | There are very few buildings at the south end of the town. You can 		
CF | follow the dirt road to the north if want to return to the town or 		
CF | south if you want to leave the town. 		
CF | 		
CF | You can see a young man here. 		
CF | 		
CF | The young man says, "Keep going. The village is to the south." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Roadl Moves: 132 		
CF | 		
CF | > S 		
CF | 		
CF | The young man follows you. 		
CF | 		
CF | Dirt Road 		
CF | You're on a dirt road that leads to a town to the north. There are no 		
CF | buildings here, as the land has not been cleared, and the trees are 		
CF | quite thick. This is clearly the start of a forest between the town 		
CF | and whatever lies to the south. There's also a path through the trees 		
CF | to the west. 		
CF | 		
CF | You can see a young man here. 		
CF | 		
CF | The young man says, "Keep going. The village is to the west." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction of Paths Moves: 133 		
CF | 		
CF | > W 		
CF | 		
CF | The young man follows you. 		
CF | 		
CF | Junction of Paths 		
CF | You're at a junction in the path. The main path appears to be the one 		
CF | that goes to the east and south, as this is paved with gravel and 		
CF | looks to be well maintained. The path to the west is just bare earth. 		
CF | 		
CF | You can see a young man here. 		
CF | 		
CF | The young man says, "You can find your own way from here. Just keep 		
CF | following the path to the west and the village is the first branch to 		
CF | the north. The village elder can tell you more about the kappa. I must 		
CF | leave you now, as I have to attend to the field." With that, he heads 		
CF | west and disappears into the trees. 		
CF | 		
CF | > 		Jacqueline says, "And like that *kiss* he was gone."
		DavidW says, "odd. I wonder why a southern path is here."
		DavidW says, "yeah, I expected more from him."
DavidW says (to ClubFloyd), "w" 		
CF ] Dirt Pathof Paths Moves: 134 		
CF | 		
CF | > W 		
CF | 		
CF | Dirt Path 		
CF | You're on a well-worn dirt path that meanders through the trees from 		
CF | east to west with a branch to the north. It's very narrow, indicating 		
CF | that it only caters for foot traffic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Village Moves: 135 		
CF | 		
CF | > N 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. This is no doubt the 		
CF | hut of someone important, such as the village elder. The village 		
CF | continues to the north and west or you can leave the village to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elder's Hutd of Village Moves: 136 		
CF | 		
CF | > E 		
CF | 		
CF | Elder's Hut 		
CF | This is a clean, well-maintained hut that's well lit by the sunshine 		
CF | streaming in through the door to the west. It's very large, but simply 		
CF | furnished, as is the custom amongst farming communities. 		
CF | 		
CF | You can see an old man here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Elder's Hutd of Village Moves: 137 		
CF | 		
CF | > X MAN 		
CF | 		
CF | He's an old man with grey hair and a stooped posture. Through all the 		
CF | wrinkles, there's a kindly smile in his face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet man" 		
CF ] Elder's Hutd of Village Moves: 138 		
CF | 		
CF | > GREET MAN 		
CF | 		
CF | "Welcome, samurai. Nagatane told me you were coming. We are deeply 		
CF | indebted to you. My name is Yukimoto. I'm the village elder. You can 		
CF | ask me about many things, but I may not always have an answer for you. 		
CF | However, the villagers are generally very friendly. I'd suggest you 		
CF | talk to them to find out their name, then ask them about the crops 		
CF | they grow, the drinks they like and the huts where they live. You'll 		
CF | find that they all grow different crops, have a different favourite 		
CF | drink and live in a different part of the village." 		
CF | 		
CF | > 		DavidW asks, "oh.... is this a logic puzzle setup?"
		Jacqueline says, "Heh. Yeah, it ... kinda feels like it, doesn't it."
		DavidW asks, "like, how on earth would favourite drinks be relevant otherwise?"
DavidW says (to ClubFloyd), "ask him about kappa" 		
CF ] Elder's Hutd of Village Moves: 139 		
CF | 		
CF | > ASK HIM ABOUT KAPPA 		
CF | 		
CF | "A kappa has been terrorising the village by stealing food and letting 		
CF | off farts. Last night, it stole one of the villager's children. The 		
CF | villagers are too scared to confront the kappa themselves, as they're 		
CF | scared of being lured into the water and getting drowned and eaten. 		
CF | You can lure the kappa out of the water by exposing your backside, 		
CF | then you can kill it, but you'll need to know its weaknesses. The 		
CF | Shinto priest can tell you about those." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about priest" 		
CF ] Elder's Hutd of Village Moves: 140 		
CF | 		
CF | > ASK HIM ABOUT PRIEST 		
CF | 		
CF | "The priest lives in the grounds of the Shinto shrine, but you must 		
CF | follow the correct ritual to summon him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about ritual" 		
CF ] Elder's Hutd of Village Moves: 141 		
CF | 		
CF | > ASK HIM ABOUT RITUAL 		
CF | 		
CF | "There are three steps in the ritual. Firstly, you must purify 		
CF | yourself by washing at the temizuya so that you can enter the haiden. 		
CF | Secondly, you must make an offering by leaving a donation in the 		
CF | donation box at the haiden. Thirdly, you must summon the priest by 		
CF | ringing the bell to announce your arrival, then approach the honden. 		
CF | When you get to the honden, you must bow twice, clap twice and bow 		
CF | once more." 		
CF | 		
CF | > 		DavidW says, "Acme salesman and Avon ladies may stay away."
DavidW says (to ClubFloyd), "ask him about temizuya" 		
CF ] Elder's Hutd of Village Moves: 142 		
CF | 		
CF | > ASK HIM ABOUT TEMIZUYA 		
CF | 		
CF | "They say I'm a wise man, but that's beyond my wisdom." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about haiden" 		
CF ] Elder's Hutd of Village Moves: 143 		
CF | 		
CF | > ASK HIM ABOUT HAIDEN 		
CF | 		
CF | "They say I'm a wise man, but that's beyond my wisdom." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about honden" 		
CF ] Elder's Hutd of Village Moves: 144 		
CF | 		
CF | > ASK HIM ABOUT HONDEN 		
CF | 		
CF | "They say I'm a wise man, but that's beyond my wisdom." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about village" 		
CF ] Elder's Hutd of Village Moves: 145 		
CF | 		
CF | > ASK HIM ABOUT VILLAGE 		
CF | 		
CF | "My memory is not what it used to be, so I can't remember who lives in 		
CF | what part of the village, but the villagers know. Ask them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about child" 		
CF ] Elder's Hutd of Village Moves: 146 		
CF | 		
CF | > ASK HIM ABOUT CHILD 		
CF | 		
CF | "I believe the stolen child was a little girl. Her mother would be 		
CF | indebted to you if you could find her unharmed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about mother" 		
CF ] Elder's Hutd of Village Moves: 147 		
CF | 		
CF | > ASK HIM ABOUT MOTHER 		
CF | 		
CF | "You'll find her working in one of the fields." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about fields" 		
CF ] Elder's Hutd of Village Moves: 148 		
CF | 		
CF | > ASK HIM ABOUT FIELDS 		
CF | 		
CF | "We rotate the crops from season to season. You'll have to ask the 		
CF | villagers about the crops to see who's growing what at the moment." 		
CF | 		
CF | > 		Jacqueline says, "I have learned a thing:"
		Jacqueline | Okay, let me wind up with a couple kappa sayings. The first is “kappa no kawa naagare”, or even a kappa can get carried down a river or drown. Kappa are very skilled swimmers, obviously. So the saying basically means, even an expert can make a mistake. Then there’s he no kappa or kappa no he. A kappa’s fart. Kapp’s fart and they do it a lot evidently so when something is very easy to do, or much ado about nothing, you can say “he no kappa” or “kappa no he”.
		DavidW says, "huh. I need a quick pee break. Back in a bit, then we talk to the villagers."
		Jacqueline says, "okay"
		DavidW says, "back"
		DavidW says, "I don't know what else to ask the elder about. He doesn't seem to volunteer names"
		Jacqueline says, "Yeah, he seems to not know a ton."
DavidW says (to ClubFloyd), "ask him about crop" 		
CF ] Elder's Hutd of Village Moves: 149 		
CF | 		
CF | > ASK HIM ABOUT CROP 		
CF | 		
CF | "We rotate the crops from season to season. You'll have to ask the 		
CF | villagers about the crops to see who's growing what at the moment." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about drink" 		
CF ] Elder's Hutd of Village Moves: 150 		
CF | 		
CF | > ASK HIM ABOUT DRINK 		
CF | 		
CF | "Everyone has their own favourite drink. Ask the villagers about the 		
CF | drinks to find out more." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Southern End of Village Moves: 151 		
CF | 		
CF | > W 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x huts" 		
CF ] Southern End of Village Moves: 152 		
CF | 		
CF | > X HUTS 		
CF | 		
CF | The huts all look much the same. The hut to the east is open and is 		
CF | larger than the rest. If you want to know who lives in each hut, you 		
CF | could ask the villagers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Southern End of Village Moves: 153 		
CF | 		
CF | > SW 		
CF | 		
CF | There are no diagonal directions in this game. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Centre of Villageillage Moves: 154 		
CF | 		
CF | > N 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Village Moves: 155 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fieldern End of Village Moves: 156 		
CF | 		
CF | > N 		
CF | 		
CF | Field 		
CF | This field is full of bamboo surrounded by dense forest. The village 		
CF | is to the south. 		
CF | 		
CF | You can see an elderly man here. 		
CF | 		
CF | > 		Jacqueline says, "Hello, man."
DavidW says (to ClubFloyd), "x man" 		
CF ] Fieldern End of Village Moves: 157 		
CF | 		
CF | > X MAN 		
CF | 		
CF | He's an elderly man with a bent back and leathery skin from many years 		
CF | working in the fields. He appears to be thinning out the bamboo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet man" 		
CF ] Fieldern End of Village Moves: 158 		
CF | 		
CF | > GREET MAN 		
CF | 		
CF | "I don't have time for strangers. Strangers just prevent Hidemochi 		
CF | from getting the crops harvested." Hmm, you presume this fellow is 		
CF | Hidemochi. He seems to be pretty grumpy, so you'd better let him 		
CF | return to his work, unless you have a more specific question for him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about crops" 		
CF ] Fieldern End of Village Moves: 159 		
CF | 		
CF | > ASK HIM ABOUT CROPS 		
CF | 		
CF | "Hrmmph! I only care about my own crops. If you want to know about 		
CF | everyone else's crops, ask them, not me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about drink" 		
CF ] Fieldern End of Village Moves: 160 		
CF | 		
CF | > ASK HIM ABOUT DRINK 		
CF | 		
CF | "What business is it of yours?" 		
CF | 		
CF | > 		Jacqueline says, "Say to man, "I know, right? I never want to meet new people.""
DavidW says (to ClubFloyd), "ask him about kappa" 		
CF ] Fieldern End of Village Moves: 161 		
CF | 		
CF | > ASK HIM ABOUT KAPPA 		
CF | 		
CF | His eyes narrow and he stares at you. "That creature is evil. It ate 		
CF | one of my children many years ago and now it's back. It took one of 		
CF | the villager's children last night. As much as I feel sorry for the 		
CF | child and her mother, I don't hold out much hope of getting her back." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about mother" 		
CF ] Fieldern End of Village Moves: 162 		
CF | 		
CF | > ASK HIM ABOUT MOTHER 		
CF | 		
CF | "Go away. I don't have time to talk." Hmm, he seems a bit grouchy. Try 		
CF | asking him about something else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Village Moves: 163 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Extremity of Village Moves: 164 		
CF | 		
CF | > E 		
CF | 		
CF | Eastern Extremity of Village 		
CF | This is the eastern extremity of the village. There are one or two 		
CF | huts here amongst the trees of the forest, but the land has been 		
CF | cleared to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fieldrn Extremity of Village Moves: 165 		
CF | 		
CF | > E 		
CF | 		
CF | Field 		
CF | This field is full of bushy green plants, spaced about three hand 		
CF | spans apart. It's surrounded by dense forest on all sides, apart from 		
CF | the village back to the west. 		
CF | 		
CF | You can see a middle-aged woman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plants" 		
CF ] Fieldrn Extremity of Village Moves: 166 		
CF | 		
CF | > X PLANTS 		
CF | 		
CF | As you're not a farmer, you can't tell what sort of crop they are, but 		
CF | you notice the first signs of pods on some of the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Fieldrn Extremity of Village Moves: 167 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | She's a middle-aged woman with greying hair tied in a bun. There's 		
CF | sadness in her eyes. She's spreading finely-ground bark mulch around 		
CF | the base of the plants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet woman" 		
CF ] Fieldrn Extremity of Village Moves: 168 		
CF | 		
CF | > GREET WOMAN 		
CF | 		
CF | "Hello samurai. My name is Sumini. I heard that you were coming to 		
CF | look for the missing girl. If you can kill the kappa, too, that would 		
CF | be worthy of a celebration." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about crops" 		
CF ] Fieldrn Extremity of Village Moves: 169 		
CF | 		
CF | > ASK HER ABOUT CROPS 		
CF | 		
CF | "I know that Yoshimoro doesn't grow satsumaimo." 		
CF | 		
CF | > 		Jacqueline says, "YUP"
		Jacqueline says, "LOGIC PUZZLE ALERT"
DavidW says (to ClubFloyd), "ask her about drinks" 		
CF ] Fieldrn Extremity of Village Moves: 170 		
CF | 		
CF | > ASK HER ABOUT DRINKS 		
CF | 		
CF | "The woman that's younger than me likes drinking matcha." 		
CF | 		
CF | > 		DavidW asks, "How are we going to use this info, do you think?"
		Jacqueline says, "We'll have to figure out some piece of missing info based on what we have, I suspect."
		DavidW says, "I'm just wondering how it fits in, in a practical sense."
DavidW says (to ClubFloyd), "l" 		
CF ] Fieldrn Extremity of Village Moves: 171 		
CF | 		
CF | > L 		
CF | 		
CF | Field 		
CF | This field is full of bushy green plants, spaced about three hand 		
CF | spans apart. It's surrounded by dense forest on all sides, apart from 		
CF | the village back to the west. 		
CF | 		
CF | You can see Sumini here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask sumini about hidemochi" 		
CF ] Fieldrn Extremity of Village Moves: 172 		
CF | 		
CF | > ASK SUMINI ABOUT HIDEMOCHI 		
CF | 		
CF | "The poor old dear lost his child to a kappa when he was a young man. 		
CF | He's been cranky ever since. Be gentle with him. He's really not as 		
CF | bad as he seems." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask sumini about elder" 		
CF ] Fieldrn Extremity of Village Moves: 173 		
CF | 		
CF | > ASK SUMINI ABOUT ELDER 		
CF | 		
CF | "He's a wise old man." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask sumini about mother" 		
CF ] Fieldrn Extremity of Village Moves: 174 		
CF | 		
CF | > ASK SUMINI ABOUT MOTHER 		
CF | 		
CF | "That's not something I'm familiar with." 		
CF | 		
CF | > 		Jacqueline says, "These sorts of puzzles rarely fit seemlessly."
DavidW says (to ClubFloyd), "ask sumini about herself" 		
CF ] Fieldrn Extremity of Village Moves: 175 		
CF | 		
CF | > ASK SUMINI ABOUT HERSELF 		
CF | 		
CF | "I enjoy looking after the crops, but I enjoyed it a lot more when my 		
CF | husband was here to share the work." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask sumini about husband" 		
CF ] Fieldrn Extremity of Village Moves: 176 		
CF | 		
CF | > ASK SUMINI ABOUT HUSBAND 		
CF | 		
CF | "I lost him some years ago. If it's all the same to you, I'd rather 		
CF | not talk about it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask sumini about satsumaimo" 		
CF ] Fieldrn Extremity of Village Moves: 177 		
CF | 		
CF | > ASK SUMINI ABOUT SATSUMAIMO 		
CF | 		
CF | "I know that Yoshimoro doesn't grow satsumaimo." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste pod" 		
CF ] Fieldrn Extremity of Village Moves: 178 		
CF | 		
CF | > TASTE POD 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pod" 		
CF ] Fieldrn Extremity of Village Moves: 179 		
CF | 		
CF | > TAKE POD 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pod" 		
CF ] Fieldrn Extremity of Village Moves: 180 		
CF | 		
CF | > X POD 		
CF | 		
CF | As you're not a farmer, you can't tell what sort of crop they are, but 		
CF | you notice the first signs of pods on some of the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Eastern Extremity of Village Moves: 181 		
CF | 		
CF | > W 		
CF | 		
CF | Eastern Extremity of Village 		
CF | This is the eastern extremity of the village. There are one or two 		
CF | huts here amongst the trees of the forest, but the land has been 		
CF | cleared to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fieldrn Extremity of Village Moves: 182 		
CF | 		
CF | > S 		
CF | 		
CF | Field 		
CF | This field is well drained and looks like it gets plenty of sunshine 		
CF | from the cleared area to the north, where the village is located. The 		
CF | soil is furrowed, as though it's ready for planting fresh crops. It's 		
CF | surrounded by dense forest on all sides, apart from that cleared area 		
CF | to the north. 		
CF | 		
CF | You can see a young man here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Fieldrn Extremity of Village Moves: 183 		
CF | 		
CF | > X MAN 		
CF | 		
CF | It's the man you met outside the inn. He's a young man, somewhat thin, 		
CF | but with well-defined muscles and tanned skin, a sure sign that he 		
CF | works outdoors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet man" 		
CF ] Fieldrn Extremity of Village Moves: 184 		
CF | 		
CF | > GREET MAN 		
CF | 		
CF | He says, "I'm sorry, I should have introduced myself. My name is 		
CF | Nagatane. Have you had any luck finding the kappa or the child?" 		
CF | 		
CF | > 		Jacqueline says, "Ah. Same guy."
		DavidW says, "ah, okay"
		Jacqueline says (to Nagatane), "Not yet, dude, I have to do some weird logic puzzle first, apparently."
DavidW says (to ClubFloyd), "ask him about crops" 		
CF ] Fieldrn Extremity of Village Moves: 185 		
CF | 		
CF | > ASK HIM ABOUT CROPS 		
CF | 		
CF | "The person who grows daikon lives at the west end of the village." 		
CF | 		
CF | > 		Jacqueline says, "Crap. I've been taking some notes, but not noting directions."
DavidW says (to ClubFloyd), "ask him about drinks" 		
CF ] Fieldrn Extremity of Village Moves: 186 		
CF | 		
CF | > ASK HIM ABOUT DRINKS 		
CF | 		
CF | "Sumini doesn't like drinking mugicha or sake." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about himself" 		
CF ] Fieldrn Extremity of Village Moves: 187 		
CF | 		
CF | > ASK HIM ABOUT HIMSELF 		
CF | 		
CF | "I work the fields." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about hidemochi" 		
CF ] Fieldrn Extremity of Village Moves: 188 		
CF | 		
CF | > ASK HIM ABOUT HIDEMOCHI 		
CF | 		
CF | "You'll find him in the field north of the village." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Eastern Extremity of Village Moves: 189 		
CF | 		
CF | > N 		
CF | 		
CF | Eastern Extremity of Village 		
CF | This is the eastern extremity of the village. There are one or two 		
CF | huts here amongst the trees of the forest, but the land has been 		
CF | cleared to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Northern End of Villagellage Moves: 190 		
CF | 		
CF | > W 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Centre of Villageillagellage Moves: 191 		
CF | 		
CF | > S 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Centre of Villageillagellage Moves: 192 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Centre of Villageillagellage Moves: 193 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Villagellage Moves: 194 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western End of Villageellage Moves: 195 		
CF | 		
CF | > W 		
CF | 		
CF | Western End of Village 		
CF | You find yourself at the western end of the village. It's surrounded 		
CF | by trees, apart from a path to the north and the rest of the village 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fieldrn End of Villageellage Moves: 196 		
CF | 		
CF | > N 		
CF | 		
CF | Field 		
CF | This field has stakes planted about one metre apart. The stakes have 		
CF | green plants tied to them and most of these show early signs of a 		
CF | slender purple fruit or vegetable growing on them. The forest skirts 		
CF | the field to the north and east and another field is to the west. The 		
CF | village is to the south. 		
CF | 		
CF | You can see a middle-aged man here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Fieldrn End of Villageellage Moves: 197 		
CF | 		
CF | > X MAN 		
CF | 		
CF | He's a middle-aged man with leathery skin, a good head of hair and a 		
CF | thin, wispy beard. He's tending his crops with intense seriousness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet man" 		
CF ] Fieldrn End of Villageellage Moves: 198 		
CF | 		
CF | > GREET MAN 		
CF | 		
CF | "You must be the samurai from the town. I heard you were coming. My 		
CF | name is Yoshimoro. I wish I could help you, but I'm getting a bit old 		
CF | to be chasing kappas. If I can help in any other way, just ask." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crops" 		
CF ] Fieldrn End of Villageellage Moves: 199 		
CF | 		
CF | > X CROPS 		
CF | 		
CF | The plants are tied to the stakes and some of them show early signs of 		
CF | a purple fruit or vegetable, but you don't know what it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about crops" 		
CF ] Fieldrn End of Villageellage Moves: 200 		
CF | 		
CF | > ASK HIM ABOUT CROPS 		
CF | 		
CF | "I can tell you that Hidemochi grows takenoko." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about drinks" 		
CF ] Fieldrn End of Villageellage Moves: 201 		
CF | 		
CF | > ASK HIM ABOUT DRINKS 		
CF | 		
CF | "I know that Nagatane doesn't drink sake." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about sumini" 		
CF ] Fieldrn End of Villageellage Moves: 202 		
CF | 		
CF | > ASK HIM ABOUT SUMINI 		
CF | 		
CF | "Sumini is a middle-aged woman, but she still works the fields." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about this field" 		
CF ] Fieldrn End of Villageellage Moves: 203 		
CF | 		
CF | > ASK HIM ABOUT THIS FIELD 		
CF | 		
CF | "I don't know anything about that. Can I help you with anything else?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about mother" 		
CF ] Fieldrn End of Villageellage Moves: 204 		
CF | 		
CF | > ASK HIM ABOUT MOTHER 		
CF | 		
CF | "I don't know anything about that. Can I help you with anything else?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about kappa" 		
CF ] Fieldrn End of Villageellage Moves: 205 		
CF | 		
CF | > ASK HIM ABOUT KAPPA 		
CF | 		
CF | "They call it the water devil. It's sneaky as well as ugly. It 		
CF | attracts people into the river, especially children, then drowns them 		
CF | and eats them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about villagers" 		
CF ] Fieldrn End of Villageellage Moves: 206 		
CF | 		
CF | > ASK HIM ABOUT VILLAGERS 		
CF | 		
CF | "I don't know anything about that. Can I help you with anything else?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fieldrn End of Villageellage Moves: 207 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fieldrn End of Villageellage Moves: 208 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fieldrn End of Villageellage Moves: 209 		
CF | 		
CF | > W 		
CF | 		
CF | Field 		
CF | This field appears to be growing a root vegetable, as there are large 		
CF | tufts of light green leaves growing out of the soil about one hand 		
CF | span apart. The field is surrounded by dense forest, apart from 		
CF | another field to the east. A narrow path winds its way through the 		
CF | forest to the south. 		
CF | 		
CF | You can see a young woman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Fieldrn End of Villageellage Moves: 210 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | She's a very pretty woman with long silky black hair tied in a pony 		
CF | tail. She seems very upset about something. You can see streaks on her 		
CF | pretty face where tears have left trails through the dirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet woman" 		
CF ] Fieldrn End of Villageellage Moves: 211 		
CF | 		
CF | > GREET WOMAN 		
CF | 		
CF | She's crying, so it's hard to make out what she's saying. The poor 		
CF | woman is obviously very upset. "I'm Yono. I apologise for crying, but 		
CF | my daughter was kidnapped by the kappa last night. I fear for the 		
CF | worst. The kappa might have eaten her." She starts sobbing again. Poor 		
CF | woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about kappa" 		
CF ] Fieldrn End of Villageellage Moves: 212 		
CF | 		
CF | > ASK HER ABOUT KAPPA 		
CF | 		
CF | "The kappa stole my daughter last night. I know it was a kappa, 		
CF | because it had a horrible smell. It...it..." She starts crying and you 		
CF | try to assure her that you'll try to find her daughter and you'll also 		
CF | find this kappa and kill it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about daughter" 		
CF ] Fieldrn End of Villageellage Moves: 213 		
CF | 		
CF | > ASK HER ABOUT DAUGHTER 		
CF | 		
CF | "The kappa stole my little girl. She's my only daughter and she's only 		
CF | two years old. How can she possibly survive against an evil creature 		
CF | like a kappa?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about crops" 		
CF ] Fieldrn End of Villageellage Moves: 214 		
CF | 		
CF | > ASK HER ABOUT CROPS 		
CF | 		
CF | "I can tell you that the farmer who drinks tonyu grows edamame." 		
CF | 		
CF | > 		DavidW says, "That may be the pods that Sumini is growing."
		Jacqueline nods.
DavidW says (to ClubFloyd), "ask her about drinks" 		
CF ] Fieldrn End of Villageellage Moves: 215 		
CF | 		
CF | > ASK HER ABOUT DRINKS 		
CF | 		
CF | "The farmer that lives at the south end of the village likes drinking 		
CF | amazake." 		
CF | 		
CF | > 		Jacqueline says, "I was thinking daikon were purple, but the internet says they are white."
DavidW says (to ClubFloyd), "l" 		
CF ] Fieldrn End of Villageellage Moves: 216 		
CF | 		
CF | > L 		
CF | 		
CF | Field 		
CF | This field appears to be growing a root vegetable, as there are large 		
CF | tufts of light green leaves growing out of the soil about one hand 		
CF | span apart. The field is surrounded by dense forest, apart from 		
CF | another field to the east. A narrow path winds its way through the 		
CF | forest to the south. 		
CF | 		
CF | You can see Yono here. 		
CF | 		
CF | > 		Jacqueline asks, "Should we ask her about each of the others?"
DavidW says (to ClubFloyd), "ask her about hidemochi" 		
CF ] Fieldrn End of Villageellage Moves: 217 		
CF | 		
CF | > ASK HER ABOUT HIDEMOCHI 		
CF | 		
CF | "I'm too upset to gossip about the other villagers. Perhaps you could 		
CF | talk to them yourself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Pathnd of Villageellage Moves: 218 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Path 		
CF | The path continues to zig zag through the trees. You can follow it to 		
CF | the north or south, but a branch to the west towards the sound of the 		
CF | river is more enticing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Pathnd of Villageellage Moves: 219 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Path 		
CF | You've reached a turn in the path. You can hear a river to the west, 		
CF | but the trees are too thick to go that way. You can follow the dirt 		
CF | path to the north or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dirt Pathnd of Villageellage Moves: 220 		
CF | 		
CF | > E 		
CF | 		
CF | Dirt Path 		
CF | The path continues to meander through the trees from east to west. 		
CF | It's very narrow here and the branches of the surrounding trees brush 		
CF | your head and shoulders as you pass by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dirt Pathnd of Villageellage Moves: 221 		
CF | 		
CF | > E 		
CF | 		
CF | Dirt Path 		
CF | You're on a well-worn dirt path that meanders through the trees from 		
CF | east to west with a branch to the north. It's very narrow, indicating 		
CF | that it only caters for foot traffic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Junction of Pathsllageellage Moves: 222 		
CF | 		
CF | > E 		
CF | 		
CF | Junction of Paths 		
CF | You're at a junction in the path. The main path appears to be the one 		
CF | that goes to the east and south, as this is paved with gravel and 		
CF | looks to be well maintained. The path to the west is just bare earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Toriiion of Pathsllageellage Moves: 223 		
CF | 		
CF | > S 		
CF | 		
CF | Torii 		
CF | You're at a torii, a gate that stands at the entrance to a sacred area 		
CF | in and around a Shinto shrine. Its distinctive form is easily 		
CF | recognised by all Japanese people. You can go south to pass through 		
CF | the torii and enter the hallowed grounds. Otherwise you can go north 		
CF | to return to the path. 		
CF | 		
CF | > 		Jacqueline says, "Ah. Okay, this bit."
DavidW says (to ClubFloyd), "x torii" 		
CF ] Toriiion of Pathsllageellage Moves: 224 		
CF | 		
CF | > X TORII 		
CF | 		
CF | The torii consists of two solid wooden posts topped by a curved lintel 		
CF | called a kasagi. Below this is a horizontal beam called a nuki. The 		
CF | whole structure appears to have been stained red, but this has been 		
CF | weathered to expose the wood beneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] North Sando Pathsllageellage Moves: 225 		
CF | 		
CF | > S 		
CF | 		
CF | North Sando 		
CF | You're at the northern end of the sando (or worshipper's path) that 		
CF | leads south to the shrine. It's paved with flagstones and marked by 		
CF | toro (or stone lanterns) at regular intervals with the sacred forest 		
CF | beyond. The torii is to your north and a temizuya is adjacent to the 		
CF | eastern side of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] North Sando Pathsllageellage Moves: 226 		
CF | 		
CF | > E 		
CF | 		
CF | The temizuya blocks that way. 		
CF | 		
CF | > 		Jacqueline says, "Heads up that I'll need to cut out at 4."
		DavidW says, "well, we can stop here easily enough"
		Jacqueline says, "We'll need another week on this one anyway, I suspect."
		Jacqueline says, "I can go a bit longer if you want, or we can stop. Either way."
		Jacqueline says, "Might as well walk the path, wash at the temizuya, etc."
		DavidW says, "I'd rather stop now and relax, make notes."
		Jacqueline exclaims, "Oh. Okay!"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfsamuarikappa" 		
CF ] North Sando Pathsllageellage Moves: 226 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline exclaims, "Catch you next week!"
		DavidW says, "see you! Thanks for playing and helping, etc.!"
*** SESSION 2 *** 		DavidW says, "My notes from last session's game are at [LINK]"
		Jacqueline says, "There was some talk of a beta today, but it rather sounded like the author wasn't quite ready."
		DavidW says, "If Pinkunz doesn't have a game for us, I suggest playing something from ParserComp 2024. It was mostly just me and Jacqueline last session where we played The Samuria and the Kappa."
		Lancelot says, "ah you played THAT game lol"
		DavidW says, "We didn't quite finish it."
		Lancelot says, "a bit controversial at one point"
		Lancelot says, "I have played it to completion because it was getting close to what I am making"
		Jacqueline says, "I guess if you all play something else then that little girl will live in the belly of the fart demon forever."
		Lancelot says, "cmon its not a VERY hard game :D"
		DavidW says, "I feel we were kinda close to the end, actually."
		Lancelot says, "just there are some visual things in there... I was kinda pleasantly surprised he even added such things to a parser game"
		Roger says, "I'm in favour of continuing and if finished early then onto Parsercomp"
		DavidW says, "My notes for Samurai are at [LINK] . I did play a bit past where Jacq and I stopped. We haven't done the temple area yet."
		Pinkunz says, "Thanks DW."
DavidW says (to ClubFloyd), "l" 		
CF ] North Sando Pathsllageellage Moves: 227 		
CF | 		
CF | > L 		
CF | 		
CF | North Sando 		
CF | You're at the northern end of the sando (or worshipper's path) that 		
CF | leads south to the shrine. It's paved with flagstones and marked by 		
CF | toro (or stone lanterns) at regular intervals with the sacred forest 		
CF | beyond. The torii is to your north and a temizuya is adjacent to the 		
CF | eastern side of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lanterns" 		
CF ] North Sando Pathsllageellage Moves: 228 		
CF | 		
CF | > X LANTERNS 		
CF | 		
CF | The toro are decorative stone lanterns that mark the edge of the sando 		
CF | during the night. They aren't currently lit, as it's daytime. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flagstones" 		
CF ] North Sando Pathsllageellage Moves: 229 		
CF | 		
CF | > X FLAGSTONES 		
CF | 		
CF | The sando is a walkway that leads to a shrine. This one goes from 		
CF | north to south and is paved with flagstones. 		
CF | 		
CF | > 		Lancelot says, "ah I see you got the puzzles covered already lol"
		DavidW says, "I did play ahead a bit, sorry,."
DavidW says (to ClubFloyd), "s" 		
CF ] South Sando Pathsllageellage Moves: 230 		
CF | 		
CF | > S 		
CF | 		
CF | South Sando 		
CF | You're at the southern end of the sando (or worshipper's path) that 		
CF | continues south through the haiden. Otherwise, you can follow it north 		
CF | to leave the sacred grounds. The sando is paved with flagstones and 		
CF | marked by stone lanterns at regular intervals with the sacred forest 		
CF | beyond. A small pavilion adjoins the western side of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Sando Pathsllageellage Moves: 231 		
CF | 		
CF | > N 		
CF | 		
CF | North Sando 		
CF | You're at the northern end of the sando (or worshipper's path) that 		
CF | leads south to the shrine. It's paved with flagstones and marked by 		
CF | toro (or stone lanterns) at regular intervals with the sacred forest 		
CF | beyond. The torii is to your north and a temizuya is adjacent to the 		
CF | eastern side of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x temizuya" 		
CF ] North Sando Pathsllageellage Moves: 232 		
CF | 		
CF | > X TEMIZUYA 		
CF | 		
CF | The temizuya (sometimes called chozuya) is a small pavilion for 		
CF | ceremonial purification. It consists of a stone basin, with running 		
CF | water, beneath a roofed structure. It's here that you wash yourself 		
CF | before entering the haiden. 		
CF | 		
CF | > 		DavidW says, "I think we need to wash here first."
DavidW says (to ClubFloyd), "wash me" 		
CF ] North Sando Pathsllageellage Moves: 233 		
CF | 		
CF | > WASH ME 		
CF | 		
CF | You wash your left hand, then your right hand, then rinse your mouth, 		
CF | as is the custom. You're now cleansed of any bad spirits and can enter 		
CF | the haiden. 		
CF | 		
CF | > 		Lancelot says, "no need to be sorry ... working out such puzzles live in a group does not really work"
DavidW says (to ClubFloyd), "s" 		
CF ] South Sando Pathsllageellage Moves: 234 		
CF | 		
CF | > S 		
CF | 		
CF | South Sando 		
CF | You're at the southern end of the sando (or worshipper's path) that 		
CF | continues south through the haiden. Otherwise, you can follow it north 		
CF | to leave the sacred grounds. The sando is paved with flagstones and 		
CF | marked by stone lanterns at regular intervals with the sacred forest 		
CF | beyond. A small pavilion adjoins the western side of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pavilion" 		
CF ] South Sando Pathsllageellage Moves: 235 		
CF | 		
CF | > X PAVILION 		
CF | 		
CF | It's a small wooden structure with a tiled roof that protects a 		
CF | noticeboard from the elements. The noticeboard is covered in ema. 		
CF | 		
CF | > 		DavidW says, "I thought ema was bird dropppings, but they're actually messages."
DavidW says (to ClubFloyd), "x noticeboard" 		
CF ] South Sando Pathsllageellage Moves: 236 		
CF | 		
CF | > X NOTICEBOARD 		
CF | 		
CF | It's covered in ema. 		
CF | 		
CF | > 		Lancelot says, "yeah little pieces of paper on a board"
DavidW says (to ClubFloyd), "x ema" 		
CF ] South Sando Pathsllageellage Moves: 237 		
CF | 		
CF | > X EMA 		
CF | 		
CF | The ema are small wooden plaques with prayers or wishes written on 		
CF | them. In due course, they'll be ritually burned at a special event. 		
CF | Perhaps you should read them before they're burned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read ema" 		
CF ] South Sando Pathsllageellage Moves: 238 		
CF | 		
CF | > READ EMA 		
CF | 		
CF | There are a few that offer blessings to dead relatives or pray for a 		
CF | good harvest, but there are a disturbing number that plead to the kami 		
CF | for protection from the kappa. 		
CF | 		
CF | > 		Lancelot says, "wood even I thought paper ok"
		DavidW says, "So everyone's known about this kappa for ages."
DavidW says (to ClubFloyd), "s" 		
CF ] HaidenSando Pathsllageellage Moves: 239 		
CF | 		
CF | > S 		
CF | 		
CF | Haiden 		
CF | You're beneath the haiden, the open-walled hall of worship of the 		
CF | shrine. It provides a space for ceremonies and for worshiping the 		
CF | kami. A shimenawa is suspended from the rafters, along with a large 		
CF | brass bell. You can exit to the north and south. 		
CF | 		
CF | You can see a bell and a donation box here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "haha. 'Covered in ema' does sound like bird droppings for a bulletin board."
DavidW says (to ClubFloyd), "open purse" 		
CF ] HaidenSando Pathsllageellage Moves: 239 		
CF | 		
CF | > OPEN PURSE 		
CF | 		
CF | Sorry, I don't understand what "purse" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] HaidenSando Pathsllageellage Moves: 240 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 9 silver coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] HaidenSando Pathsllageellage Moves: 241 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | You take a coin out of the pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] HaidenSando Pathsllageellage Moves: 242 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in bx" 		
CF ] HaidenSando Pathsllageellage Moves: 242 		
CF | 		
CF | > PUT COIN IN BX 		
CF | 		
CF | Sorry, I don't understand what "bx" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in box" 		
CF ] HaidenSando Pathsllageellage Moves: 243 		
CF | 		
CF | > PUT COIN IN BOX 		
CF | 		
CF | You insert the coin in the slot and hear a clunk as it hits the bottom 		
CF | of the box. It doesn't sound like there are any other coins in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bell" 		
CF ] HaidenSando Pathsllageellage Moves: 244 		
CF | 		
CF | > X BELL 		
CF | 		
CF | It's a heavy brass bell that's used to announce your approach to the 		
CF | honden and call the kami so they can look down from above and listen 		
CF | to your prayers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] HaidenSando Pathsllageellage Moves: 245 		
CF | 		
CF | > RING BELL 		
CF | 		
CF | BONG! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] HaidenSando Pathsllageellage Moves: 246 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to no one in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] HaidenSando Pathsllageellage Moves: 247 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to no one in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap" 		
CF ] HaidenSando Pathsllageellage Moves: 248 		
CF | 		
CF | > CLAP 		
CF | 		
CF | You clap once, but no one pays any attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap" 		
CF ] HaidenSando Pathsllageellage Moves: 249 		
CF | 		
CF | > CLAP 		
CF | 		
CF | You clap once, but no one pays any attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] HaidenSando Pathsllageellage Moves: 250 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to no one in particular. 		
CF | 		
CF | > 		Lancelot says, "where are we"
		DavidW says, "oh, maybe this is the wrong location."
		Lancelot says, "you need to be in front of main building"
		DavidW says, "sorry"
DavidW says (to ClubFloyd), "s" 		
CF ] North of Hondenhsllageellage Moves: 251 		
CF | 		
CF | > S 		
CF | 		
CF | North of Honden 		
CF | You find yourself outside the honden, the most sacred building of the 		
CF | shrine. It's here that the kami are enshrined, hence it's closed to 		
CF | the general public. A pair of stone lion-dogs are stationed at each 		
CF | side of the entrance and a path surrounds the honden to the east and 		
CF | west inside the tamagaki. When you've finished praying or paying your 		
CF | respects to the kami, you can leave the shrine to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dogs" 		
CF ] North of Hondenhsllageellage Moves: 252 		
CF | 		
CF | > X DOGS 		
CF | 		
CF | These statues protect the space around the kami from evil. There are 		
CF | two of them. The one on the east side has its mouth open and is known 		
CF | as a shishi. The one on the west side has its mouth closed, and is 		
CF | known as a komainu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shishi" 		
CF ] North of Hondenhsllageellage Moves: 253 		
CF | 		
CF | > X SHISHI 		
CF | 		
CF | The shishi is a lion-dog statue with its mouth open. This is 		
CF | supposedly because it's pronouncing the first letter of the sanskrit 		
CF | alphabet and represents the beginning of all things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x komainu" 		
CF ] North of Hondenhsllageellage Moves: 254 		
CF | 		
CF | > X KOMAINU 		
CF | 		
CF | The komainu is a lion-dog statue with its mouth closed. This is 		
CF | supposedly because it's pronouncing the last letter of the sanskrit 		
CF | alphabet and represents the end of all things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] North of Hondenhsllageellage Moves: 255 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to the kami. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] North of Hondenhsllageellage Moves: 256 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to the kami. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap" 		
CF ] North of Hondenhsllageellage Moves: 257 		
CF | 		
CF | > CLAP 		
CF | 		
CF | You clap to the kami. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap" 		
CF ] North of Hondenhsllageellage Moves: 258 		
CF | 		
CF | > CLAP 		
CF | 		
CF | You clap to the kami. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] North of Hondenhsllageellage Moves: 259 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to the kami. 		
CF | 		
CF | A priest appears before you. "Who summons the kami?" 		
CF | 		
CF | > 		Jacqueline says, "I did not know that about lion-dog statue mouths."
		Lancelot says, "Garry did some research on it no doubt"
		DavidW says, "Sorta an alpha and omega deal."
DavidW says (to ClubFloyd), "x priest" 		
CF ] North of Hondenhsllageellage Moves: 260 		
CF | 		
CF | > X PRIEST 		
CF | 		
CF | He's an elderly man with very long white hair tied in a pony tail. He 		
CF | has big bushy eyebrows and a serious, though kindly, face. He wears 		
CF | shozoku clothing and carries an onusa. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to priest" 		
CF ] North of Hondenhsllageellage Moves: 261 		
CF | 		
CF | > TALK TO PRIEST 		
CF | 		
CF | "I'm the priest, or shinshoku, responsible for this jinja and hold 		
CF | ceremonies here. If I can help you with anything, just ask." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask priest about kappa" 		
CF ] North of Hondenhsllageellage Moves: 262 		
CF | 		
CF | > ASK PRIEST ABOUT KAPPA 		
CF | 		
CF | He closes his eyes for a moment, then says, "I have consulted with the 		
CF | kami. The kappa is a dangerous creature, for it'll try to remove your 		
CF | shirikodama. If it's successful, you'll die. If you intend to confront 		
CF | the kappa, then you must pass a test to prove that you're worthy. If 		
CF | you wish to take the test, go to the pillar south of the honden and 		
CF | ask me about the test. Otherwise, you're free to pay your respects to 		
CF | the kami." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South of Hondenhsllageellage Moves: 263 		
CF | 		
CF | > E 		
CF | 		
CF | You follow the path around the outside of the honden. The priest 		
CF | follows you. 		
CF | 		
CF | South of Honden 		
CF | You're at the rear of the honden. There's no entry or exit to the 		
CF | honden from here, only a path around it to the east and west. There's 		
CF | also a pillar in the path and a courtyard surrounded by a bamboo fence 		
CF | to the south. 		
CF | 		
CF | You can see a priest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to priest" 		
CF ] South of Hondenhsllageellage Moves: 264 		
CF | 		
CF | > TALK TO PRIEST 		
CF | 		
CF | "I'm the priest, or shinshoku, responsible for this jinja and hold 		
CF | ceremonies here. If I can help you with anything, just ask." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask priest about test" 		
CF ] South of Hondenhsllageellage Moves: 265 		
CF | 		
CF | > ASK PRIEST ABOUT TEST 		
CF | 		
CF | "The courtyard contains four kami. Each kami has its own territory. 		
CF | The size of its territory is shown here." He points to the pillar. "In 		
CF | order to maintain harmony, you must separate all the kami by building 		
CF | a wall between their territories. You do this by placing tiles on the 		
CF | flagstones in the courtyard. The tiles represent the wall. The wall 		
CF | must be continuously connected horizontally or vertically, but cannot 		
CF | contain any rectangular groups of tiles that are 2x2 or larger. The 		
CF | uncovered flagstones represent the kami territories. These can be any 		
CF | shape, but each territory must be continuously connected horizontally 		
CF | or vertically and be the same size as shown on the pillar. You cannot 		
CF | place tiles on the numbered flagstones, as these are part of the 		
CF | kami's territory." The priest hands you a pile of tiles. "Good luck, 		
CF | samurai. Return to me when you're finished." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillar" 		
CF ] South of Hondenhsllageellage Moves: 266 		
CF | 		
CF | > X PILLAR 		
CF | 		
CF | It's a large stone pillar with a carving in the face opposite the 		
CF | entry to the courtyard. You should probably examine the carving, as it 		
CF | may be significant in some way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carving" 		
CF ] South of Hondenhsllageellage Moves: 267 		
CF | 		
CF | > X CARVING 		
CF | 		
CF | .4..3 		
CF | ..2.. 		
CF | ..... 		
CF | ..... 		
CF | ....5 		
CF | 		
CF | > 		Lancelot says, "lol I do love these kind of puzzles... in a puzzle book"
DavidW says (to ClubFloyd), "x tiles" 		
CF ] South of Hondenhsllageellage Moves: 268 		
CF | 		
CF | > X TILES 		
CF | 		
CF | It's the terra cotta tiles that the priest gave you. There's 11 tiles 		
CF | left in the pile. 		
CF | 		
CF | > 		DavidW says, "You can see on my notes that the green parts are where to drop the tiles."
DavidW says (to ClubFloyd), "s" 		
CF ] CourtyardHondenhsllageellage Moves: 269 		
CF | 		
CF | > S 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the south, 		
CF | east and west, or leave the courtyard to the north. 		
CF | 		
CF | > 		Lancelot says, "the sea connecting all islands"
		Jacqueline says, "I suppose this demonstrates our mental cunning against a weird physical beast that eats people."
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 270 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] CourtyardHondenhsllageellage Moves: 271 		
CF | 		
CF | > E 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the south, 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 272 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] CourtyardHondenhsllageellage Moves: 273 		
CF | 		
CF | > S 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 274 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] CourtyardHondenhsllageellage Moves: 275 		
CF | 		
CF | > S 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 276 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] CourtyardHondenhsllageellage Moves: 277 		
CF | 		
CF | > S 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		Lancelot says, "too far"
		Lancelot says, "or not"
		Lancelot says, "would ne nice if we had coords"
		DavidW says, "there's still south area"
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 278 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] CourtyardHondenhsllageellage Moves: 279 		
CF | 		
CF | > E 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 280 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] CourtyardHondenhsllageellage Moves: 281 		
CF | 		
CF | > W 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on has a tile on it. You can step onto the adjacent flagstones to the 		
CF | north, south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] CourtyardHondenhsllageellage Moves: 282 		
CF | 		
CF | > W 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		Lancelot says, "yep you are good"
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 283 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] CourtyardHondenhsllageellage Moves: 284 		
CF | 		
CF | > W 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 285 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] CourtyardHondenhsllageellage Moves: 286 		
CF | 		
CF | > W 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 287 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] CourtyardHondenhsllageellage Moves: 288 		
CF | 		
CF | > E 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on has a tile on it. You can step onto the adjacent flagstones to the 		
CF | north, south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] CourtyardHondenhsllageellage Moves: 289 		
CF | 		
CF | > N 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 290 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] CourtyardHondenhsllageellage Moves: 291 		
CF | 		
CF | > N 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on is blank. You can step onto the adjacent flagstones to the north, 		
CF | south, east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tile" 		
CF ] CourtyardHondenhsllageellage Moves: 292 		
CF | 		
CF | > DROP TILE 		
CF | 		
CF | You drop a tile on the blank flagstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] CourtyardHondenhsllageellage Moves: 293 		
CF | 		
CF | > N 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on has a '4' carved into it. You can step onto the adjacent flagstones 		
CF | to the south, east and west. 		
CF | 		
CF | > 		Lancelot says, "this kind of thing might be hard on visually impaired players"
DavidW says (to ClubFloyd), "i" 		
CF ] CourtyardHondenhsllageellage Moves: 294 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pile of tiles, a pair of waraji (worn), your tachi, 		
CF | your katana, your money pouch (worn) and your kamishimo (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF ] CourtyardHondenhsllageellage Moves: 295 		
CF | 		
CF | > X PILE 		
CF | 		
CF | It's the terra cotta tiles that the priest gave you. There's 0 tiles 		
CF | left in the pile. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Maybe. Or maybe they'd be way better at it."
		DavidW says, "I love having a pile of zero things."
		Lancelot asks, "wait you dropped all? to back to priest?"
DavidW says (to ClubFloyd), "e" 		
CF ] CourtyardHondenhsllageellage Moves: 296 		
CF | 		
CF | > E 		
CF | 		
CF | Courtyard 		
CF | You're in a small courtyard to the south of the honden. It's paved in 		
CF | flagstones, each about one metre square. The flagstone you're standing 		
CF | on has a tile on it. You can step onto the adjacent flagstones to the 		
CF | south, east and west, or leave the courtyard to the north. 		
CF | 		
CF | > 		Jacqueline says (to DW), "heh"
DavidW says (to ClubFloyd), "n" 		
CF ] South of Hondenhsllageellage Moves: 297 		
CF | 		
CF | > N 		
CF | 		
CF | South of Honden 		
CF | You're at the rear of the honden. There's no entry or exit to the 		
CF | honden from here, only a path around it to the east and west. There's 		
CF | also a pillar in the path and a courtyard surrounded by a bamboo fence 		
CF | to the south. 		
CF | 		
CF | You can see a priest here. 		
CF | 		
CF | The priest says, "I see that you've finished placing all the tiles. 		
CF | Give me a moment while I check them." 		
CF | 		
CF | He returns in a few minutes with all the tiles under his arm. "You 		
CF | placed all the tiles correctly so that the kami were separated from 		
CF | each other. You've proved that you're worthy to deal with tha kappa, 		
CF | so you can now ask me about it when you're ready." 		
CF | 		
CF | > 		Knight_Otu says, "It is a bit weird."
		Lancelot says, "maybe I cannot say"
		Lancelot says, "ok we got it well done"
		Jacqueline says, "Well done, DW."
		DavidW says, "okay, get ready to learn more about this kappa."
		Roger says, "mysterious and arbitrary puzzles and rules -- what sort of religion is this"
DavidW says (to ClubFloyd), "ask priest about kappa" 		
CF ] South of Hondenhsllageellage Moves: 298 		
CF | 		
CF | > ASK PRIEST ABOUT KAPPA 		
CF | 		
CF | "The kappa has two weaknesses. Firstly, it's extremely polite. It has 		
CF | a bowl in its head that retains its life-giving water. If you bow, 		
CF | it'll bow back, thus spilling the water from the bowl and losing its 		
CF | strength. Secondly, it has a fondness for cucumbers. You can use this 		
CF | knowledge to defeat the kappa. Good luck, samurai. If you have any 		
CF | further questions, I'll wait for you here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask priest about cucumber" 		
CF ] South of Hondenhsllageellage Moves: 299 		
CF | 		
CF | > ASK PRIEST ABOUT CUCUMBER 		
CF | 		
CF | "I don't know where you'll find any cucumbers. You'll have to work 		
CF | that out for yourself. The farmers in the village may be able to 		
CF | help." 		
CF | 		
CF | > 		Lancelot says, "well the puzzle does originate in Japan... just not the right timeframe lol"
		DavidW says, "None of the farmers are growing cucumbers, but I'll ask the elder first."
DavidW says (to ClubFloyd), "w" 		
CF ] North of Hondenhsllageellage Moves: 300 		
CF | 		
CF | > W 		
CF | 		
CF | You follow the path around the outside of the honden. 		
CF | 		
CF | North of Honden 		
CF | You find yourself outside the honden, the most sacred building of the 		
CF | shrine. It's here that the kami are enshrined, hence it's closed to 		
CF | the general public. A pair of stone lion-dogs are stationed at each 		
CF | side of the entrance and a path surrounds the honden to the east and 		
CF | west inside the tamagaki. When you've finished praying or paying your 		
CF | respects to the kami, you can leave the shrine to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Haidenof Hondenhsllageellage Moves: 301 		
CF | 		
CF | > N 		
CF | 		
CF | Haiden 		
CF | You're beneath the haiden, the open-walled hall of worship of the 		
CF | shrine. It provides a space for ceremonies and for worshiping the 		
CF | kami. A shimenawa is suspended from the rafters, along with a large 		
CF | brass bell. You can exit to the north and south. 		
CF | 		
CF | You can see a bell and a donation box here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] South Sandondenhsllageellage Moves: 302 		
CF | 		
CF | > N 		
CF | 		
CF | South Sando 		
CF | You're at the southern end of the sando (or worshipper's path) that 		
CF | continues south through the haiden. Otherwise, you can follow it north 		
CF | to leave the sacred grounds. The sando is paved with flagstones and 		
CF | marked by stone lanterns at regular intervals with the sacred forest 		
CF | beyond. A small pavilion adjoins the western side of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Sandondenhsllageellage Moves: 303 		
CF | 		
CF | > N 		
CF | 		
CF | North Sando 		
CF | You're at the northern end of the sando (or worshipper's path) that 		
CF | leads south to the shrine. It's paved with flagstones and marked by 		
CF | toro (or stone lanterns) at regular intervals with the sacred forest 		
CF | beyond. The torii is to your north and a temizuya is adjacent to the 		
CF | eastern side of the path. 		
CF | 		
CF | > 		
asparagus has arrived. 		
DavidW says (to ClubFloyd), "n" 		
CF ] Torii Sandondenhsllageellage Moves: 304 		
CF | 		
CF | > N 		
CF | 		
CF | Torii 		
CF | You're at a torii, a gate that stands at the entrance to a sacred area 		
CF | in and around a Shinto shrine. Its distinctive form is easily 		
CF | recognised by all Japanese people. You can go south to pass through 		
CF | the torii and enter the hallowed grounds. Otherwise you can go north 		
CF | to return to the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Junction of Pathsllageellage Moves: 305 		
CF | 		
CF | > N 		
CF | 		
CF | Junction of Paths 		
CF | You're at a junction in the path. The main path appears to be the one 		
CF | that goes to the east and south, as this is paved with gravel and 		
CF | looks to be well maintained. The path to the west is just bare earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dirt Pathof Pathsllageellage Moves: 306 		
CF | 		
CF | > W 		
CF | 		
CF | Dirt Path 		
CF | You're on a well-worn dirt path that meanders through the trees from 		
CF | east to west with a branch to the north. It's very narrow, indicating 		
CF | that it only caters for foot traffic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Villagellage Moves: 307 		
CF | 		
CF | > N 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elder's Hutd of Villagellage Moves: 308 		
CF | 		
CF | > E 		
CF | 		
CF | Elder's Hut 		
CF | This is a clean, well-maintained hut that's well lit by the sunshine 		
CF | streaming in through the door to the west. It's very large, but simply 		
CF | furnished, as is the custom amongst farming communities. 		
CF | 		
CF | You can see Yukimoto here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask elder about cucumber" 		
CF ] Elder's Hutd of Villagellage Moves: 309 		
CF | 		
CF | > ASK ELDER ABOUT CUCUMBER 		
CF | 		
CF | "You need to ask Hidemochi about that." 		
CF | 		
CF | > 		DavidW says, "That's the old grumpy guy in the north field"
		Lancelot says, "ah the old dude in the north I think"
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "w" 		
CF ] Southern End of Villagellage Moves: 310 		
CF | 		
CF | > W 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Centre of Villageillagellage Moves: 311 		
CF | 		
CF | > N 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Villagellage Moves: 312 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fieldern End of Villagellage Moves: 313 		
CF | 		
CF | > N 		
CF | 		
CF | Field 		
CF | This field is full of bamboo surrounded by dense forest. The village 		
CF | is to the south. 		
CF | 		
CF | You can see Hidemochi here. 		
CF | 		
CF | > 		Roger says, "he's truly a man out standing in his field"
DavidW says (to ClubFloyd), "ask man about cucumber" 		
CF ] Fieldern End of Villagellage Moves: 314 		
CF | 		
CF | > ASK MAN ABOUT CUCUMBER 		
CF | 		
CF | You've piqued his interest. "I know where you can get a cucumber, but 		
CF | it's a secret. If you give me a bottle of my favourite drink, I'll 		
CF | tell you about the secret." 		
CF | 		
CF | > 		Lancelot says, "lol and thats why you had to solve the other puzzle"
		Jacqueline says (to Roger), "Don't ever stop being you."
		DavidW says, "According to the logic puzzle I solved, he likes sake."
		DavidW says, "But I haven't seen any."
		Lancelot says, "why am I not surprised"
DavidW says (to ClubFloyd), "ask man about sake" 		
CF ] Fieldern End of Villagellage Moves: 315 		
CF | 		
CF | > ASK MAN ABOUT SAKE 		
CF | 		
CF | He stops and looks at you for a moment. "I'm busy working. I don't 		
CF | have time to talk about drinks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Villagellage Moves: 316 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Centre of Villageillagellage Moves: 317 		
CF | 		
CF | > S 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Villagellage Moves: 318 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elder's Hutd of Villagellage Moves: 319 		
CF | 		
CF | > E 		
CF | 		
CF | Elder's Hut 		
CF | This is a clean, well-maintained hut that's well lit by the sunshine 		
CF | streaming in through the door to the west. It's very large, but simply 		
CF | furnished, as is the custom amongst farming communities. 		
CF | 		
CF | You can see Yukimoto here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about sake" 		
CF ] Elder's Hutd of Villagellage Moves: 320 		
CF | 		
CF | > ASK MAN ABOUT SAKE 		
CF | 		
CF | "Everyone has their own favourite drink. Ask the villagers about the 		
CF | drinks to find out more." 		
CF | 		
CF | > 		DavidW says, "wait, there was sake back at the inn where we stayed the night."
		Lancelot says, "well exactly"
		Jacqueline says, "I was thinking that but thought perhaps I was misremembering."
		Jacqueline asks, "We can't get back there, though, right?"
		Lancelot says, "we drank sake and ate a bowl of rice etc"
		DavidW says, "Maybe we have to go back there. Or I can ask the villagers, but I think the inn is our best bet."
		DavidW says (to Jacq), "Sure we can go back."
		Jacqueline says, "Oh, can we? Great."
		Jacqueline says, "Oh, yeah. That's right."
		DavidW says, "It's a nuisance, but let's try."
DavidW says (to ClubFloyd), "w" 		
CF ] Southern End of Villagellage Moves: 321 		
CF | 		
CF | > W 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt PathEnd of Villagellage Moves: 322 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Path 		
CF | You're on a well-worn dirt path that meanders through the trees from 		
CF | east to west with a branch to the north. It's very narrow, indicating 		
CF | that it only caters for foot traffic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Junction of Pathsillagellage Moves: 323 		
CF | 		
CF | > E 		
CF | 		
CF | Junction of Paths 		
CF | You're at a junction in the path. The main path appears to be the one 		
CF | that goes to the east and south, as this is paved with gravel and 		
CF | looks to be well maintained. The path to the west is just bare earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dirt Roadof Pathsillagellage Moves: 324 		
CF | 		
CF | > E 		
CF | 		
CF | Dirt Road 		
CF | You're on a dirt road that leads to a town to the north. There are no 		
CF | buildings here, as the land has not been cleared, and the trees are 		
CF | quite thick. This is clearly the start of a forest between the town 		
CF | and whatever lies to the south. There's also a path through the trees 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dirt Roadof Pathsillagellage Moves: 325 		
CF | 		
CF | > N 		
CF | 		
CF | Dirt Road 		
CF | There are very few buildings at the south end of the town. You can 		
CF | follow the dirt road to the north if want to return to the town or 		
CF | south if you want to leave the town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dirt Roadof Pathsillagellage Moves: 326 		
CF | 		
CF | > N 		
CF | 		
CF | Dirt Road 		
CF | The dirt road extends to the north and south with ramshackle buildings 		
CF | on either side. The hatagoya that you stayed in last night is to the 		
CF | east. The other buildings are shops and houses, but you have no 		
CF | interest in those. You originally entered the town from the north, so 		
CF | you have no need to return that way. Your objective lies to the south. 		
CF | 		
CF | > 		Jacqueline says, "I was thinking about how that guy guided us here, but now we know the way, so."
DavidW says (to ClubFloyd), "e" 		
CF ] LobbyRoadof Pathsillagellage Moves: 327 		
CF | 		
CF | > E 		
CF | 		
CF | Lobby 		
CF | The covered lobby has an earthen floor where guests can take off their 		
CF | footwear while protected during inclement weather. Swallows and house 		
CF | martins have also sought shelter here by building their nests in the 		
CF | rafters and under the eaves. The honjin (or chief inn) would have an 		
CF | entrance courtyard closed to outside view by a wall and a substantial 		
CF | gate, whereas this hatagoya (or small inn) has just an opening 		
CF | directly onto the street to the west. The entry to the inn is up a 		
CF | step to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove slippers" 		
CF ] LobbyRoadof Pathsillagellage Moves: 327 		
CF | 		
CF | > REMOVE SLIPPERS 		
CF | 		
CF | Sorry, I don't understand what "slippers" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove sandals" 		
CF ] LobbyRoadof Pathsillagellage Moves: 328 		
CF | 		
CF | > REMOVE SANDALS 		
CF | 		
CF | You take off the waraji. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop them" 		
CF ] LobbyRoadof Pathsillagellage Moves: 329 		
CF | 		
CF | > DROP THEM 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hatagoyadof Pathsillagellage Moves: 330 		
CF | 		
CF | > N 		
CF | 		
CF | Hatagoya 		
CF | This hatagoya (or small inn) is typical of many that you've seen in 		
CF | other small towns. It's comprised of a raised timber platform covered 		
CF | with tatami matting. There's a small ash pit sunk into the floor with 		
CF | a kettle of hot water suspended over the coals for preparing tea. A 		
CF | sliding paper screen to the east conceals the guest rooms beyond. The 		
CF | exit from the hatagoya is to the south. 		
CF | 		
CF | You can see Nakaari here. 		
CF | 		
CF | > 		asparagus says, "I actually finished this one a day ago. On the right track with the sake."
DavidW says (to ClubFloyd), "ask nakaari about sake" 		
CF ] Hatagoyadof Pathsillagellage Moves: 331 		
CF | 		
CF | > ASK NAKAARI ABOUT SAKE 		
CF | 		
CF | "We have some of the finest sake in Japan, but I can't just give it 		
CF | away. It costs a silver coin." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Hatagoyadof Pathsillagellage Moves: 332 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 8 silver coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] Hatagoyadof Pathsillagellage Moves: 333 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | You take a coin out of the pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Hatagoyadof Pathsillagellage Moves: 334 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy sake" 		
CF ] Hatagoyadof Pathsillagellage Moves: 335 		
CF | 		
CF | > BUY SAKE 		
CF | 		
CF | You hand over the silver coin and Nakaari gives you a bottle of sake. 		
CF | "Here you are sir. It's my last bottle, but it's the finest sake in 		
CF | Japan. I'm sure you'll enjoy it." 		
CF | 		
CF | > 		Roger says, "feudal Japan had a very advanced early form of DoorDash"
		Lancelot says, "lol"
		DavidW says, "Last bottle = don't drink this yourself, fool"
DavidW says (to ClubFloyd), "w" 		
CF ] Hatagoyadof Pathsillagellage Moves: 336 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobbyoyadof Pathsillagellage Moves: 337 		
CF | 		
CF | > S 		
CF | 		
CF | Lobby 		
CF | The covered lobby has an earthen floor where guests can take off their 		
CF | footwear while protected during inclement weather. Swallows and house 		
CF | martins have also sought shelter here by building their nests in the 		
CF | rafters and under the eaves. The honjin (or chief inn) would have an 		
CF | entrance courtyard closed to outside view by a wall and a substantial 		
CF | gate, whereas this hatagoya (or small inn) has just an opening 		
CF | directly onto the street to the west. The entry to the inn is up a 		
CF | step to the north. 		
CF | 		
CF | You can see a pair of waraji here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear sandals" 		
CF ] Lobbyoyadof Pathsillagellage Moves: 338 		
CF | 		
CF | > WEAR SANDALS 		
CF | 		
CF | You aren't holding them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take them" 		
CF ] Lobbyoyadof Pathsillagellage Moves: 339 		
CF | 		
CF | > TAKE THEM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear them" 		
CF ] Lobbyoyadof Pathsillagellage Moves: 340 		
CF | 		
CF | > WEAR THEM 		
CF | 		
CF | You are now wearing the waraji. 		
CF | 		
CF | > 		Lancelot says, "no autotake lol"
DavidW says (to ClubFloyd), "w" 		
CF ] Dirt Roadof Pathsillagellage Moves: 341 		
CF | 		
CF | > W 		
CF | 		
CF | Dirt Road 		
CF | The dirt road extends to the north and south with ramshackle buildings 		
CF | on either side. The hatagoya that you stayed in last night is to the 		
CF | east. The other buildings are shops and houses, but you have no 		
CF | interest in those. You originally entered the town from the north, so 		
CF | you have no need to return that way. Your objective lies to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Roadof Pathsillagellage Moves: 342 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Road 		
CF | There are very few buildings at the south end of the town. You can 		
CF | follow the dirt road to the north if want to return to the town or 		
CF | south if you want to leave the town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Roadof Pathsillagellage Moves: 343 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Road 		
CF | You're on a dirt road that leads to a town to the north. There are no 		
CF | buildings here, as the land has not been cleared, and the trees are 		
CF | quite thick. This is clearly the start of a forest between the town 		
CF | and whatever lies to the south. There's also a path through the trees 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction of Pathsillagellage Moves: 344 		
CF | 		
CF | > W 		
CF | 		
CF | Junction of Paths 		
CF | You're at a junction in the path. The main path appears to be the one 		
CF | that goes to the east and south, as this is paved with gravel and 		
CF | looks to be well maintained. The path to the west is just bare earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dirt Pathof Pathsillagellage Moves: 345 		
CF | 		
CF | > W 		
CF | 		
CF | Dirt Path 		
CF | You're on a well-worn dirt path that meanders through the trees from 		
CF | east to west with a branch to the north. It's very narrow, indicating 		
CF | that it only caters for foot traffic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Villagellage Moves: 346 		
CF | 		
CF | > N 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Centre of Villageillagellage Moves: 347 		
CF | 		
CF | > N 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Villagellage Moves: 348 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fieldern End of Villagellage Moves: 349 		
CF | 		
CF | > N 		
CF | 		
CF | Field 		
CF | This field is full of bamboo surrounded by dense forest. The village 		
CF | is to the south. 		
CF | 		
CF | You can see Hidemochi here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sake to Hidemochi" 		
CF ] Fieldern End of Villagellage Moves: 350 		
CF | 		
CF | > GIVE SAKE TO HIDEMOCHI 		
CF | 		
CF | "Aarrhh, you're a champion!" He takes the bottle of sake from you and 		
CF | hides it under his kimono. All of a sudden, he doesn't look so grumpy. 		
CF | "I'll save that for later. Now, how can I help you?" 		
CF | 		
CF | > 		Jacqueline says, "Noice"
DavidW says (to ClubFloyd), "ask him for cucumber" 		
CF ] Fieldern End of Villagellage Moves: 350 		
CF | 		
CF | > ASK HIM FOR CUCUMBER 		
CF | 		
CF | You can't see "him" (Nakaari) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hidemochi for cucumber" 		
CF ] Fieldern End of Villagellage Moves: 351 		
CF | 		
CF | > ASK HIDEMOCHI FOR CUCUMBER 		
CF | 		
CF | "There used to be a woman in our village who grew cucumbers, but the 		
CF | kappa kept stealing them, so she moved to the far side of the swamp 		
CF | and lives there by herself. If you want a cucumber, that's where 		
CF | you'll have to go, but it's hard to find your way through the swamp." 		
CF | 		
CF | > 		Knight_Otu says, "All that for a cucumber."
		asparagus says, "heh, the author even manages to make this old Japanese curmudgeon sound Australian."
		Roger says, "a field full of bamboo is also a lot like a forest, isn't it"
		Jacqueline says, "Aw dang. A swamp maze is coming."
DavidW says (to ClubFloyd), "ask man about swamp" 		
CF ] Fieldern End of Villagellage Moves: 352 		
CF | 		
CF | > ASK MAN ABOUT SWAMP 		
CF | 		
CF | "It's on the far side of the river, but it's dangerous to cross the 		
CF | river, as the kappa might be there. There are no trails through the 		
CF | swamp, so be careful that you don't get lost." 		
CF | 		
CF | > 		Lancelot says, "swamp maze incoming"
		Lancelot asks, "I guess mazes are not quite out of fashion yet?"
		DavidW asks, "so, there's no map, I guess?"
		Jacqueline says (to Lancelot), "Oh no, they are definitely out of fashion."
		Roger says, "there might be a trick, who knows, let's see"
		DavidW says, "I can at least ask the elder about the swamp."
		Jacqueline says, "Though I like the bait-and-switch that some games do on this nowadays."
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Villagellage Moves: 353 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Village 		
CF | You're at the northern end of the village. Trees encroach on the 		
CF | village to the west, so you can't go that way, but the land is cleared 		
CF | to the north. The village itself continues to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Centre of Villageillagellage Moves: 354 		
CF | 		
CF | > S 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Villagellage Moves: 355 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elder's Hutd of Villagellage Moves: 356 		
CF | 		
CF | > E 		
CF | 		
CF | Elder's Hut 		
CF | This is a clean, well-maintained hut that's well lit by the sunshine 		
CF | streaming in through the door to the west. It's very large, but simply 		
CF | furnished, as is the custom amongst farming communities. 		
CF | 		
CF | You can see Yukimoto here. 		
CF | 		
CF | > 		Roger says, "if you see a floating ball of light in a swamp, always follow it, I think that's the rule of thumb"
DavidW says (to ClubFloyd), "ask man about swamp" 		
CF ] Elder's Hutd of Villagellage Moves: 357 		
CF | 		
CF | > ASK MAN ABOUT SWAMP 		
CF | 		
CF | "There's a swamp on the other side of the river, but you need to cross 		
CF | the river to get there and I wouldn't advise that unless you want to 		
CF | get eaten by the kappa." 		
CF | 		
CF | > 		asparagus says, "I can help with the maze if necessary"
		Jacqueline says, "Where you think you're going into maze and you groan and roll your eyes and then it turns out to be automated or something."
		Lancelot says, "I dont mind mazes if they have a neat trick to them"
DavidW says (to ClubFloyd), "w" 		
CF ] Southern End of Villagellage Moves: 358 		
CF | 		
CF | > W 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Centre of Villageillagellage Moves: 359 		
CF | 		
CF | > N 		
CF | 		
CF | Centre of Village 		
CF | You find yourself in the centre of the farming village. Huts are 		
CF | scattered about in gay abandon, but you have no reason to visit any of 		
CF | them. The village continues to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Villagellage Moves: 360 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Village 		
CF | You're at the southern outskirts of a farming village. There are small 		
CF | huts scattered about like leaves tossed in the wind. There's one large 		
CF | hut to the east that stands out from the rest. Having been there, you 		
CF | know that this is the hut of the village elder. The village continues 		
CF | to the north and west or you can leave the village to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western End of Villageellage Moves: 361 		
CF | 		
CF | > W 		
CF | 		
CF | Western End of Village 		
CF | You find yourself at the western end of the village. It's surrounded 		
CF | by trees, apart from a path to the north and the rest of the village 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fieldrn End of Villageellage Moves: 362 		
CF | 		
CF | > N 		
CF | 		
CF | Field 		
CF | This field has stakes planted about one metre apart. The stakes have 		
CF | green plants tied to them and most of these show early signs of a 		
CF | slender purple fruit or vegetable growing on them. The forest skirts 		
CF | the field to the north and east and another field is to the west. The 		
CF | village is to the south. 		
CF | 		
CF | You can see Yoshimoro here. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "Yeah"
DavidW says (to ClubFloyd), "ask man about swamp" 		
CF ] Fieldrn End of Villageellage Moves: 363 		
CF | 		
CF | > ASK MAN ABOUT SWAMP 		
CF | 		
CF | "Keep away from the swamp. It's dangerous and you could get lost." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fieldrn End of Villageellage Moves: 364 		
CF | 		
CF | > W 		
CF | 		
CF | Field 		
CF | This field appears to be growing a root vegetable, as there are large 		
CF | tufts of light green leaves growing out of the soil about one hand 		
CF | span apart. The field is surrounded by dense forest, apart from 		
CF | another field to the east. A narrow path winds its way through the 		
CF | forest to the south. 		
CF | 		
CF | You can see Yono here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask yono about swamp" 		
CF ] Fieldrn End of Villageellage Moves: 365 		
CF | 		
CF | > ASK YONO ABOUT SWAMP 		
CF | 		
CF | "You can't get to the swamp without crossing the river, but crossing 		
CF | the river is dangerous." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Pathnd of Villageellage Moves: 366 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Path 		
CF | The path continues to zig zag through the trees. You can follow it to 		
CF | the north or south, but a branch to the west towards the sound of the 		
CF | river is more enticing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East River BankVillageellage Moves: 367 		
CF | 		
CF | > W 		
CF | 		
CF | East River Bank 		
CF | You're on the east bank of a river. There's a large pool of water here 		
CF | that appears to be formed by a rock dam a little further downstream to 		
CF | the south. The water flows over the rock dam and into the rapids 		
CF | beyond. If you're game, you can wade through the river to the west, 		
CF | but a safer alternative is to follow the path through the forest to 		
CF | the east. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] East River BankVillageellage Moves: 368 		
CF | 		
CF | > READ SIGN 		
CF | 		
CF | It says, 'DANGER: BEWARE OF KAPPA - NO SWIMMING'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] East River BankVillageellage Moves: 369 		
CF | 		
CF | > X POOL 		
CF | 		
CF | The water appears to be waist deep, but it's quite murky. Be careful. 		
CF | This could be where the kappa hides out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] East River BankVillageellage Moves: 370 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pair of waraji (worn), your tachi, your katana, your 		
CF | money pouch (worn) and your kamishimo (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East River BankVillageellage Moves: 370 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East River BankVillageellage Moves: 371 		
CF | 		
CF | > W 		
CF | 		
CF | Remember what it said on the sign? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] East River BankVillageellage Moves: 372 		
CF | 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East River BankVillageellage Moves: 373 		
CF | 		
CF | > W 		
CF | 		
CF | Remember what it said on the sign? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cross river" 		
CF ] East River BankVillageellage Moves: 374 		
CF | 		
CF | > CROSS RIVER 		
CF | 		
CF | Remember what it said on the sign? 		
CF | 		
CF | > 		Lancelot says, "lol"
		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "swim" 		
CF ] East River BankVillageellage Moves: 375 		
CF | 		
CF | > SWIM 		
CF | 		
CF | Remember what it said on the sign? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over river" 		
CF ] East River BankVillageellage Moves: 376 		
CF | 		
CF | > JUMP OVER RIVER 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Lancelot asks, "you did get some info on how to deal with the kappa?"
		DavidW says, "yes. We can summon it by showing our bare back. And if we bow, it bows. And it's fond of a cucumber we don't have."
		Lancelot says, "ok"
		DavidW says, "And it wants to reach up our bum bum to grab something there."
		Lancelot says, "it bows and that will weaken the kappa because it spills the water in the bowl on his head"
		Lancelot says, "at least thats how the stories go"
		Jacqueline says, "Yes. The priest told us that."
		DavidW says, "But I don't want to summon the kappa yet, correct? I just want to cross the river."
		Lancelot says, "check"
		Jacqueline says, "Right. 'Cause we need a cucumber."
		asparagus says, "try summoning it, see what happens"
		DavidW says, "hold on. My pen dropped and I don't see where it landed."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East River BankVillageellage Moves: 376 		
CF | Ok. 		
CF | 		
CF | > 		Lancelot says, "I can imagine entering the Kappa's domain is kinda fdangerous"
		DavidW says, "ok, pen found"
		Jacqueline says, "Fdangerous is more dangerous than dangerous."
DavidW says (to ClubFloyd), "x dam" 		
CF ] East River BankVillageellage Moves: 377 		
CF | 		
CF | > X DAM 		
CF | 		
CF | It's hard to see through the trees, but it looks like the dam has been 		
CF | formed at the narrowest part of the river by pushing large boulders 		
CF | down the steep banks. You can't get to it because of the dense trees 		
CF | and the steepness of the banks beside the dam. 		
CF | 		
CF | > 		DavidW says, "s"
DavidW says (to ClubFloyd), "s" 		
CF ] East River BankVillageellage Moves: 378 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dirt Pathr BankVillageellage Moves: 379 		
CF | 		
CF | > E 		
CF | 		
CF | Dirt Path 		
CF | The path continues to zig zag through the trees. You can follow it to 		
CF | the north or south, but a branch to the west towards the sound of the 		
CF | river is more enticing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Pathr BankVillageellage Moves: 380 		
CF | 		
CF | > S 		
CF | 		
CF | Dirt Path 		
CF | You've reached a turn in the path. You can hear a river to the west, 		
CF | but the trees are too thick to go that way. You can follow the dirt 		
CF | path to the north or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dirt Pathr BankVillageellage Moves: 381 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lancelot says, "excuse my bad language Jacq keys are worn off and I need to type blind lol"
DavidW says (to ClubFloyd), "x trees" 		
CF ] Dirt Pathr BankVillageellage Moves: 382 		
CF | 		
CF | > X TREES 		
CF | 		
CF | The trees are very dense. 		
CF | 		
CF | > 		DavidW says, "I can't reach the river from here."
DavidW says (to ClubFloyd), "s" 		
CF ] Dirt Pathr BankVillageellage Moves: 383 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dirt Pathr BankVillageellage Moves: 384 		
CF | 		
CF | > N 		
CF | 		
CF | Dirt Path 		
CF | The path continues to zig zag through the trees. You can follow it to 		
CF | the north or south, but a branch to the west towards the sound of the 		
CF | river is more enticing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East River BankVillageellage Moves: 385 		
CF | 		
CF | > W 		
CF | 		
CF | East River Bank 		
CF | You're on the east bank of a river. There's a large pool of water here 		
CF | that appears to be formed by a rock dam a little further downstream to 		
CF | the south. The water flows over the rock dam and into the rapids 		
CF | beyond. If you're game, you can wade through the river to the west, 		
CF | but a safer alternative is to follow the path through the forest to 		
CF | the east. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sign" 		
CF ] East River BankVillageellage Moves: 386 		
CF | 		
CF | > TAKE SIGN 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		Lancelot says, "only n e s w for directions so that makes mapping a lot easier"
DavidW says (to ClubFloyd), "wade" 		
CF ] East River BankVillageellage Moves: 386 		
CF | 		
CF | > WADE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] East River BankVillageellage Moves: 387 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW asks, "Do I really have to summon the kappa NOW?"
		Lancelot says, "it would give us a chance to weaken it at least"
DavidW says (to ClubFloyd), "remove clothes" 		
CF ] East River BankVillageellage Moves: 388 		
CF | 		
CF | > REMOVE CLOTHES 		
CF | 		
CF | A samurai does not walk around naked. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] East River BankVillageellage Moves: 389 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | It's a three-part outfit, consisting of a kataginu, a kimono and a 		
CF | hakama. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove kataginu" 		
CF ] East River BankVillageellage Moves: 390 		
CF | 		
CF | > REMOVE KATAGINU 		
CF | 		
CF | A samurai does not walk around naked. 		
CF | 		
CF | > 		Lancelot says, "just wave your nether regions to the kappa"
DavidW says (to ClubFloyd), "twerk" 		
CF ] East River BankVillageellage Moves: 390 		
CF | 		
CF | > TWERK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave" 		
CF ] East River BankVillageellage Moves: 391 		
CF | 		
CF | > WAVE 		
CF | 		
CF | You wave, feeling foolish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave back" 		
CF ] East River BankVillageellage Moves: 391 		
CF | 		
CF | > WAVE BACK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		asparagus says, "He's Australian, try "show arse""
		Lancelot says, "erm lol"
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "show arse" 		
CF ] East River BankVillageellage Moves: 392 		
CF | 		
CF | > SHOW ARSE 		
CF | 		
CF | You turn your back to the river, lower your hakama and expose your 		
CF | backside to the river. After a short wait, you hear something emerge 		
CF | from the water. You quickly raise your hakama and spin around to see 		
CF | the ugliest creature you've ever set your eyes on. It's the kappa! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] East River BankVillageellage Moves: 393 		
CF | 		
CF | > BOW 		
CF | 		
CF | You bow to no one in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow to kappa" 		
CF ] East River BankVillageellage Moves: 394 		
CF | 		
CF | > BOW TO KAPPA 		
CF | 		
CF | You bow to the kappa, making sure to keep it in your sight so that it 		
CF | doesn't pull any tricks on you. The kappa returns the gesture and the 		
CF | water spills from the bowl in its skull. "Oh, no. You've tricked me 		
CF | samurai!" It now looks to be helpless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East River BankVillageellage Moves: 395 		
CF | 		
CF | > W 		
CF | 		
CF | You should kill the kappa before it regains its strength. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "kill kappa" 		
CF ] East River BankVillageellage Moves: 396 		
CF | 		
CF | > KILL KAPPA 		
CF | 		
CF | As you draw your sword, the kappa cowers before you. "No, please spare 		
CF | me honourable samurai. If you kill me, the child will die. If you 		
CF | spare me, I'll tell you where the child is." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spare kappa" 		
CF ] East River BankVillageellage Moves: 396 		
CF | 		
CF | > SPARE KAPPA 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask kappa about child" 		
CF ] East River BankVillageellage Moves: 397 		
CF | 		
CF | > ASK KAPPA ABOUT CHILD 		
CF | 		
CF | "If you give me a cucumber, I'll tell you where the child is and I'll 		
CF | never raid the village again." 		
CF | 		
CF | > 		Jacqueline says, "Sure"
		Lancelot asks, "yeah right never?"
		Jacqueline says, "Sure sure"
DavidW says (to ClubFloyd), "w" 		
CF ] West River BankVillageellage Moves: 398 		
CF | 		
CF | > W 		
CF | 		
CF | You hold your swords above your head and wade across the river. 		
CF | 		
CF | West River Bank 		
CF | You're on the west bank of the river. The ground around the river is 		
CF | somewhat marshy, as a swamp to the west appears to empty into the 		
CF | river at this point. The swamp looks quite forbidding. The river to 		
CF | the east looks like the more preferable option. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 399 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | [You've entered a maze. A maze is a series of locations with 		
CF | identical descriptions. The secret to solving a maze is to drop an 		
CF | object to make the location look different and DRAW A MAP! Directions 		
CF | may bend or weave or loop back to your original location.] 		
CF | 		
CF | > 		Jacqueline says, "That order of events was very counter-intuitive."
		asparagus says, "I spent a lot longer on it than I care to admit, too"
		Jacqueline says, "Oh. So it's just a good ol' skoolish maze."
		Jacqueline asks, "No clever trick? Not even a weird one?"
		DavidW says, "We don't have anything much to map with, though."
		Lancelot says, "well try and see what happens :D"
DavidW says (to ClubFloyd), "i" 		
CF ] SwampRiver BankVillageellage Moves: 400 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pair of waraji (worn), your tachi, your katana, your 		
CF | money pouch (worn) and your kamishimo (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 401 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mud" 		
CF ] SwampRiver BankVillageellage Moves: 402 		
CF | 		
CF | > X MUD 		
CF | 		
CF | It's muddy and smelly and full of tangled undergrowth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 403 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		asparagus says, "I didn't drop anything to solve the maze, so it's possible I just fell into the path with dumb luck and the "trick" I thought I ws using didn't help at all."
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 404 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		Lancelot says, "there is a trcik to it but I wont tell"
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 405 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vegetation" 		
CF ] SwampRiver BankVillageellage Moves: 405 		
CF | 		
CF | > X VEGETATION 		
CF | 		
CF | Sorry, I don't understand what "vegetation" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 406 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] SwampRiver BankVillageellage Moves: 407 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The air smells much fresher to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] SwampRiver BankVillageellage Moves: 408 		
CF | 		
CF | > S 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] SwampRiver BankVillageellage Moves: 409 		
CF | 		
CF | > S 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 410 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		DavidW says, "The phrasing doesn't change."
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 411 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 412 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		Lancelot says, "nope true"
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 413 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] SwampRiver BankVillageellage Moves: 413 		
CF | 		
CF | > DIG 		
CF | 		
CF | I think you wanted to say "dig something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig hole" 		
CF ] SwampRiver BankVillageellage Moves: 413 		
CF | 		
CF | > DIG HOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig ground" 		
CF ] SwampRiver BankVillageellage Moves: 414 		
CF | 		
CF | > DIG GROUND 		
CF | 		
CF | You're a samurai, not a farmer. Leave the digging to those that know 		
CF | what they're doing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell swamp" 		
CF ] SwampRiver BankVillageellage Moves: 415 		
CF | 		
CF | > SMELL SWAMP 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		Jacqueline says, "meh"
DavidW says (to ClubFloyd), "look up" 		
CF ] SwampRiver BankVillageellage Moves: 416 		
CF | 		
CF | > LOOK UP 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look west" 		
CF ] SwampRiver BankVillageellage Moves: 417 		
CF | 		
CF | > LOOK WEST 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look east" 		
CF ] SwampRiver BankVillageellage Moves: 418 		
CF | 		
CF | > LOOK EAST 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West River BankVillageellage Moves: 419 		
CF | 		
CF | > E 		
CF | 		
CF | West River Bank 		
CF | You're on the west bank of the river. The ground around the river is 		
CF | somewhat marshy, as a swamp to the west appears to empty into the 		
CF | river at this point. The swamp looks quite forbidding. The river to 		
CF | the east looks like the more preferable option. 		
CF | 		
CF | > 		Lancelot asks, "did you try the standard method we normally use?"
		Jacqueline asks, "We have clothes and maybe coins, right?"
		DavidW says, "It's like I didn't go anywhere."
		DavidW says, "Yes,"
		DavidW says, "I didn't drop anything because we don't have much to spare."
		Jacqueline nods.
		Lancelot asks, "drop a coin?"
		DavidW says, "Like, unless we can grab those ema."
		Lancelot exclaims, "sacrilege!"
		DavidW asks, "They're gonna be burnt anyway, yes?"
		asparagus says, "You don't need to drop anything I don't think. I can give more hints if you want."
		Jacqueline says, "Aw dang. Dropping people's ema in the swamp."
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 420 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		Lancelot says, "yeah sorry your prayer went unanswered because some rando dunked it in the swamp"
DavidW says (to ClubFloyd), "pray" 		
CF ] SwampRiver BankVillageellage Moves: 421 		
CF | 		
CF | > PRAY 		
CF | 		
CF | You mumble a few words of prayer to your deceased ancestors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave katana" 		
CF ] SwampRiver BankVillageellage Moves: 422 		
CF | 		
CF | > WAVE KATANA 		
CF | 		
CF | You look ridiculous waving the katana. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut vegetation" 		
CF ] SwampRiver BankVillageellage Moves: 422 		
CF | 		
CF | > CUT VEGETATION 		
CF | 		
CF | Sorry, I don't understand what "vegetation" means. 		
CF | 		
CF | > 		Lancelot says, "points to garry for adding this lol he did not implement all verbs but at least got this one"
		Jacqueline says (to Lancelot), "haha"
		Roger says, "stilts would be a fun solution"
		DavidW says, "I worry that if I drop things, they'll be swallowed in the mud."
DavidW says (to ClubFloyd), "climb tree" 		
CF ] SwampRiver BankVillageellage Moves: 422 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "; save first then"
		Lancelot says, "and a coinc should be safe"
DavidW says (to ClubFloyd), "open pouch" 		
CF ] SwampRiver BankVillageellage Moves: 423 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the money pouch, revealing 7 silver coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] SwampRiver BankVillageellage Moves: 424 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | You take a coin out of the pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] SwampRiver BankVillageellage Moves: 425 		
CF | 		
CF | > L 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop coin" 		
CF ] SwampRiver BankVillageellage Moves: 426 		
CF | 		
CF | > DROP COIN 		
CF | 		
CF | You'd better not drop anything in the swamp, as it'll sink in the mud 		
CF | and you'll never find it again. 		
CF | 		
CF | [Oh, no! You can't drop items in the swamp. In that case, use your 		
CF | other senses, such as SMELL and LISTEN.] 		
CF | 		
CF | > 		Lancelot says, "right thats the hint lol"
		Knight_Otu says, "Oof."
		DavidW says, "I WAS ALREADY DOING THAT."
		Lancelot asks, "okay lets be systematic then we are at starting point right?"
		DavidW asks, "Is the trick to do the WRONG thing before the RIGHT thing even works?"
		Lancelot asks, "listen, smell?"
		DavidW says, "I DID LISTEN. I DID SMELL."
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 427 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		Lancelot says, "okay but some paths loop back as the game said"
DavidW says (to ClubFloyd), "smell" 		
CF ] SwampRiver BankVillageellage Moves: 428 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The air smells much fresher to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 429 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 430 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] SwampRiver BankVillageellage Moves: 431 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The air smells much fresher to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 432 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		Lancelot says, "; ok so same place"
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 433 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] SwampRiver BankVillageellage Moves: 434 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The air smells much fresher to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] SwampRiver BankVillageellage Moves: 435 		
CF | 		
CF | > S 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 436 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] SwampRiver BankVillageellage Moves: 437 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The air smells much fresher to the east. 		
CF | 		
CF | > 		Lancelot says, "also same"
DavidW says (to ClubFloyd), "n" 		
CF ] SwampRiver BankVillageellage Moves: 438 		
CF | 		
CF | > N 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 439 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear the mud squelching under your feet. 		
CF | 		
CF | > 		Lancelot says, "now we are getting somewhere"
DavidW says (to ClubFloyd), "smell" 		
CF ] SwampRiver BankVillageellage Moves: 440 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The mud really stinks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver BankVillageellage Moves: 441 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver BankVillageellage Moves: 442 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear singing to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Clearing Outside Hutgeellage Moves: 443 		
CF | 		
CF | > W 		
CF | 		
CF | Clearing Outside Hut 		
CF | You find yourself in a clearing to the west of the swamp. The ground 		
CF | is much drier here and someone has decided to take advantage of that 		
CF | to build a hut. You can enter the hut to the north or return to the 		
CF | horrible swamp to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hutaring Outside Hutgeellage Moves: 444 		
CF | 		
CF | > N 		
CF | 		
CF | Hut 		
CF | You're in a ramshackle hut cobbled together from sticks and bamboo. It 		
CF | doesn't look very stable, but I guess it keeps the rain out. The exit 		
CF | is to the south. 		
CF | 		
CF | There's a large kettle sitting over the fireplace. 		
CF | 		
CF | You can also see an old woman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kettle" 		
CF ] Hutaring Outside Hutgeellage Moves: 445 		
CF | 		
CF | > X KETTLE 		
CF | 		
CF | It's a large kettle that seems to be cooking the old woman's supper. 		
CF | It actually smells pretty good. The kettle contains some broth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broth" 		
CF ] Hutaring Outside Hutgeellage Moves: 446 		
CF | 		
CF | > X BROTH 		
CF | 		
CF | It looks like a vegetable broth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Hutaring Outside Hutgeellage Moves: 447 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | The old woman is hunched over the kettle and seems to be ignoring you. 		
CF | Maybe she's deaf. Try talking to her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet woman" 		
CF ] Hutaring Outside Hutgeellage Moves: 448 		
CF | 		
CF | > GREET WOMAN 		
CF | 		
CF | "Good morning samurai." How does she know that you're a samurai when 		
CF | she has her back to you? She turns around, as though she read your 		
CF | mind. "You trample through the swamp like an ox, the material of your 		
CF | kamishimo brushes together with a distinctive sound and your swords 		
CF | clink as you walk. My name is Fumeshi. What can I do for you?" 		
CF | 		
CF | > 		Jacqueline says, "Dang"
DavidW says (to ClubFloyd), "ask her about cucumber" 		
CF ] Hutaring Outside Hutgeellage Moves: 449 		
CF | 		
CF | > ASK HER ABOUT CUCUMBER 		
CF | 		
CF | "We call it kyuri. I used to grow it when I lived in the village, but 		
CF | the kappa kept stealing it, so I had to hide out in the swamp and grow 		
CF | it here. I can sell you one for a silver coin." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy cucumber" 		
CF ] Hutaring Outside Hutgeellage Moves: 450 		
CF | 		
CF | > BUY CUCUMBER 		
CF | 		
CF | The old woman takes your coin and rummages through her supplies. "Ah, 		
CF | this is a nice one." She presents you with a large cucumber. "Here you 		
CF | are samurai. This is the best cucumber I have. Use it wisely." 		
CF | 		
CF | > 		Lancelot says, "everything for 1 silver coin market prices suck"
DavidW says (to ClubFloyd), "ask woman about herself" 		
CF ] Hutaring Outside Hutgeellage Moves: 451 		
CF | 		
CF | > ASK WOMAN ABOUT HERSELF 		
CF | 		
CF | "I used to live in the village across the river, where I grew 		
CF | cucumbers, but the kappa kept stealing them, so I had to hide in the 		
CF | swamp." 		
CF | 		
CF | > 		Jacqueline asks, "Best sake in the world, night at the inn, services, cucumbers... all the same price, right?"
DavidW says (to ClubFloyd), "ask woman about kappa" 		
CF ] Hutaring Outside Hutgeellage Moves: 452 		
CF | 		
CF | > ASK WOMAN ABOUT KAPPA 		
CF | 		
CF | "The kappa might look small and frail, but it's a frightening monster. 		
CF | It lures people to the river, then drowns them or eats them alive. 		
CF | It's particularly fond of human livers and children, but it likes 		
CF | cucumbers even more." 		
CF | 		
CF | > 		Jacqueline says, "Sorry, best sake in the country, not the world."
		DavidW says, "yes, everything costs one coin."
		Jacqueline says (to Lancelot), "Timing, yes."
DavidW says (to ClubFloyd), "close pouch" 		
CF ] Hutaring Outside Hutgeellage Moves: 453 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the money pouch. 		
CF | 		
CF | > 		Lancelot says, "I haven't encountered any superior sake OUTSIDE Japane tbh[D[D[D["
DavidW says (to ClubFloyd), "ask her about broth" 		
CF ] Hutaring Outside Hutgeellage Moves: 454 		
CF | 		
CF | > ASK HER ABOUT BROTH 		
CF | 		
CF | "My memory is getting fuzzy in my old age. I don't think I know 		
CF | anything about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about child" 		
CF ] Hutaring Outside Hutgeellage Moves: 455 		
CF | 		
CF | > ASK HER ABOUT CHILD 		
CF | 		
CF | "My memory is getting fuzzy in my old age. I don't think I know 		
CF | anything about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Clearing Outside Hutgeellage Moves: 456 		
CF | 		
CF | > OUT 		
CF | 		
CF | Clearing Outside Hut 		
CF | You find yourself in a clearing to the west of the swamp. The ground 		
CF | is much drier here and someone has decided to take advantage of that 		
CF | to build a hut. You can enter the hut to the north or return to the 		
CF | horrible swamp to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamping Outside Hutgeellage Moves: 457 		
CF | 		
CF | > E 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Swamping Outside Hutgeellage Moves: 458 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear singing to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamping Outside Hutgeellage Moves: 459 		
CF | 		
CF | > E 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Swamping Outside Hutgeellage Moves: 460 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear the buzzing of mosquitoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Swamping Outside Hutgeellage Moves: 461 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You can smell rotting vegetation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swamping Outside Hutgeellage Moves: 462 		
CF | 		
CF | > E 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Swamping Outside Hutgeellage Moves: 463 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear the mud squelching under your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamping Outside Hutgeellage Moves: 464 		
CF | 		
CF | > S 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Swamping Outside Hutgeellage Moves: 465 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear running water to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West River Banke Hutgeellage Moves: 466 		
CF | 		
CF | > E 		
CF | 		
CF | West River Bank 		
CF | You're on the west bank of the river. The ground around the river is 		
CF | somewhat marshy, as a swamp to the west appears to empty into the 		
CF | river at this point. The swamp looks quite forbidding. The river to 		
CF | the east looks like the more preferable option. 		
CF | 		
CF | > 		Lancelot says, "ah"
DavidW says (to ClubFloyd), "e" 		
CF ] East River Banke Hutgeellage Moves: 467 		
CF | 		
CF | > E 		
CF | 		
CF | You hold your swords above your head and wade across the river. 		
CF | 		
CF | East River Bank 		
CF | You're on the east bank of a river. There's a large pool of water here 		
CF | that appears to be formed by a rock dam a little further downstream to 		
CF | the south. The water flows over the rock dam and into the rapids 		
CF | beyond. If you're game, you can wade through the river to the west, 		
CF | but a safer alternative is to follow the path through the forest to 		
CF | the east. 		
CF | 		
CF | You can see a kappa and a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East River Banke Hutgeellage Moves: 467 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cucumber" 		
CF ] East River Banke Hutgeellage Moves: 468 		
CF | 		
CF | > X CUCUMBER 		
CF | 		
CF | It's long and skinny with a bumpy green skin. It looks very crunchy. 		
CF | 		
CF | > 		Lancelot says, "I think indeed listening is enought to disambiguate"
DavidW says (to ClubFloyd), "show cucumber to kappa" 		
CF ] East River Banke Hutgeellage Moves: 469 		
CF | 		
CF | > SHOW CUCUMBER TO KAPPA 		
CF | 		
CF | The kappa starts salivating at the sight of the cucumber. "Gimme, 		
CF | gimme, gimme." 		
CF | 		
CF | > 		Jacqueline says, "Rude kappa"
		Lancelot says, "such a child lol"
		DavidW asks, "So, do we believe the kappa and just give the cucumber?"
		Lancelot asks, "he is weakened, right?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East River Banke Hutgeellage Moves: 469 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "Trust, but save first."
		Lancelot says, "indeed"
		Jacqueline says, "It's the only way to verify."
		DavidW says, "okay, let's take the monster at its word the first time."
DavidW says (to ClubFloyd), "give cucumber to kappa" 		
CF ] East River Banke Hutgeellage Moves: 470 		
CF | 		
CF | > GIVE CUCUMBER TO KAPPA 		
CF | 		
CF | The kappa smells the cucumber as if it's a great delicacy. "Thank you 		
CF | samurai. You spared my life, so I will honour our bargain. You can 		
CF | find the child at the south end of the swamp." 		
CF | 		
CF | With that, it eats the cucumber, which restores its strength, then 		
CF | dives into the river. You see its head bobbing above the river, with 		
CF | the bowl in its skull now full of life-giving water. It swims 		
CF | downstream and disappears over the rock dam, never to be seen 		
CF | again...you hope. 		
CF | 		
CF | > 		Jacqueline says, "Wait. It's bowl is full again. Hrm."
DavidW says (to ClubFloyd), "w" 		
CF ] West River Banke Hutgeellage Moves: 471 		
CF | 		
CF | > W 		
CF | 		
CF | You hold your swords above your head and wade across the river. 		
CF | 		
CF | West River Bank 		
CF | You're on the west bank of the river. The ground around the river is 		
CF | somewhat marshy, as a swamp to the west appears to empty into the 		
CF | river at this point. The swamp looks quite forbidding. The river to 		
CF | the east looks like the more preferable option. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] West River Banke Hutgeellage Moves: 472 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "On one hand, it is honorable enough to bow back to us...."
DavidW says (to ClubFloyd), "w" 		
CF ] SwampRiver Banke Hutgeellage Moves: 473 		
CF | 		
CF | > W 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		Lancelot says, "yeah so full strength and we hope yadda yadda"
DavidW says (to ClubFloyd), "s" 		
CF ] SwampRiver Banke Hutgeellage Moves: 474 		
CF | 		
CF | > S 		
CF | 		
CF | You weave your way through the decaying undergrowth and find another 		
CF | way through the swamp. You would never have found it if the kappa 		
CF | hadn't told you about it. 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | You can see a little girl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] SwampRiver Banke Hutgeellage Moves: 475 		
CF | 		
CF | > X GIRL 		
CF | 		
CF | She's just a young girl, maybe two years old. She looks like she's 		
CF | been crying, but she's now asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take girl" 		
CF ] SwampRiver Banke Hutgeellage Moves: 476 		
CF | 		
CF | > TAKE GIRL 		
CF | 		
CF | The girl wakes up. She looks like she's about to start crying, but 		
CF | when she sees that you're not a kappa and she's not about to become 		
CF | the kappa's supper, she gives you a big smile and a hug and asks, 		
CF | "Where's mummy?" You assure her that you'll take her back to her 		
CF | mummy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] SwampRiver Banke Hutgeellage Moves: 477 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear the sound of running water to the east, but the 		
CF | undergrowth is too thick to see the river from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] SwampRiver Banke Hutgeellage Moves: 478 		
CF | 		
CF | > N 		
CF | 		
CF | Swamp 		
CF | You're in a dank, foul-smelling swamp and your feet sink in the sticky 		
CF | mud. You can go in all directions, but the dense vegetation prevents 		
CF | you seeing where they lead. 		
CF | 		
CF | > 		Jacqueline says, "I did not expect a happy ending."
DavidW says (to ClubFloyd), "x girl" 		
CF ] SwampRiver Banke Hutgeellage Moves: 479 		
CF | 		
CF | > X GIRL 		
CF | 		
CF | She's just a young girl, maybe two years old. She clings to you with 		
CF | all her might. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West River Banke Hutgeellage Moves: 480 		
CF | 		
CF | > E 		
CF | 		
CF | West River Bank 		
CF | You're on the west bank of the river. The ground around the river is 		
CF | somewhat marshy, as a swamp to the west appears to empty into the 		
CF | river at this point. The swamp looks quite forbidding. The river to 		
CF | the east looks like the more preferable option. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East River Banke Hutgeellage Moves: 481 		
CF | 		
CF | > E 		
CF | 		
CF | You hold your swords above your head and wade across the river. 		
CF | 		
CF | East River Bank 		Jacqueline says, "Except maybe at the Inn."
CF | You're on the east bank of a river. There's a large pool of water here 		
CF | that appears to be formed by a rock dam a little further downstream to 		
CF | the south. The water flows over the rock dam and into the rapids 		
CF | beyond. If you're game, you can wade through the river to the west, 		
CF | but a safer alternative is to follow the path through the forest to 		
CF | the east. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dirt Pathr Banke Hutgeellage Moves: 482 		
CF | 		
CF | > E 		
CF | 		
CF | Dirt Path 		
CF | The path continues to zig zag through the trees. You can follow it to 		
CF | the north or south, but a branch to the west towards the sound of the 		
CF | river is more enticing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] FieldPathr Banke Hutgeellage Moves: 483 		
CF | 		
CF | > N 		
CF | 		
CF | Field 		
CF | This field appears to be growing a root vegetable, as there are large 		
CF | tufts of light green leaves growing out of the soil about one hand 		
CF | span apart. The field is surrounded by dense forest, apart from 		
CF | another field to the east. A narrow path winds its way through the 		
CF | forest to the south. 		
CF | 		
CF | You can see Yono here. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "i" 		
CF ] FieldPathr Banke Hutgeellage Moves: 484 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a little girl, a pair of waraji (worn), your tachi, 		
CF | your katana, your money pouch (worn) and your kamishimo (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] FieldPathr Banke Hutgeellage Moves: 485 		
CF | 		
CF | > X GIRL 		
CF | 		
CF | She's just a young girl, maybe two years old. She clings to you with 		
CF | all her might. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give girl to yono" 		
CF ] FieldPathr Banke Hutgeellage Moves: 486 		
CF | 		
CF | > GIVE GIRL TO YONO 		
CF | 		
CF | "Oh, you found her!" She takes her daughter in her arms and hugs and 		
CF | kisses her like only the mother of a missing child can do. She bursts 		
CF | into tears once again, but this time, they are tears of joy. She 		
CF | kisses you on the cheek. "Thank you, thank you, thank you. I don't 		
CF | know how to repay you." 		
CF | 		
CF | Word quickly spreads to the other villagers and they all come to 		
CF | congratulate you on getting rid of the kappa and returning the child. 		
CF | They prepare a huge banquet in your honour in the elder's hut and 		
CF | present you with a huge sack of rice, which is the customary method of 		
CF | payment. 		
CF | 		
CF | Congratulations samurai! Job well done. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Lancelot says, "I do believe that that particular but was kinda unnecessary"
		Jacqueline says, "Huh. Wow. Okay."
		Lancelot says, "bit"
		Lancelot says, "then Garry could drop the NSFW thing"
		Jacqueline says, "The bit at the end? Yeah. Totally unnecessary."
		Lancelot says, "no the inn thing with the maid"
		Jacqueline says, "er, the inn, I mean."
		Jacqueline says, "The bit at the inn, not the bit at the end. My brain typed that without my permission."
		Lancelot says, "when I saw that I went ummm okay... I can imagine people do not want to see this"
		Lancelot says, "the game would be much better in my view if that part was taken out... it does not add anything"
		DavidW asks, "We still have an hour left. Shall we start a new game?"
		Lancelot says, "why not"
DavidW says (to ClubFloyd), "quit" 	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Beef, Beans, Grief, Greens by Andrew Schultz
As played on ifMUD on July 14-21, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Beef, Beans, Grief, Greens written by Andrew Schultz. It was released as part of ParserComp 2024, and took 4th Place in the Classic Class. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask beefbeans" 		
CF ] 0/59-69 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Every few years your community of gnomes gets together for a feast of 		
CF | rememberance. Well, sort of. 		
CF | 		
CF | There is a central feast with a select few gnomes, not necessarily 		
CF | leaders, but those who complement each other well, and there are 		
CF | magical mirrors all over the kingdom that allow citizens to look in. 		
CF | [NOTE: when the prompt does not appear, it means 		
CF | you need to press any key to continue] 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | 		
CF | 		
CF | It has a different theme every year, with different participants. This 		
CF | year, they are decided by the Loyal Leader (pretty high up in 		
CF | government, but not top banana,) who consults a large machine called 		
CF | the Royal Reader. But it is not that easy. 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | It's revealed the process this year must've taken extra time, with a 		
CF | soil seeder. And people throughout the kingdom have found foil for the 		
CF | foil feeder. 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | And precautions needed to be taken against a spoil-speeder, for 		
CF | obvious reasons. 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | Then the Royal Reader was ready. It would perform inordinate 		
CF | calculations and spit out a name. That gnome would be in charge of 		
CF | gathering items for the feast. The items would be there, if the gnome 		
CF | were observant enough. It might be someone unexpected. 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | That gnome turns out to be you. Most of your acquaintances can't 		
CF | believe it, for better or worse. Sure, you're nice and all, but you 		
CF | get distracted easily. 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | But the Royal Reader has spoken. Or, well, made its verdict, being a 		
CF | machine and all. You take a lot of heat. You hear the loud whispers 		
CF | meant to be heard: YOU were chosen not to screw things up? The feast 		
CF | is in trouble! 		Lancelot says, "oh Andrew's game"
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | Gasps of disbelief ensue from people already disgusted you, of all 		
CF | gnomes, were chosen. The Royal Reader then loudly chugs and sputters 		
CF | to a halt, giving one last message: "Sown, see. Lonely. Own, eee!" The 		
CF | disgusted gnomes (especially Bowen B. and Joan G.) moan "ME!" in a 		
CF | last-ditch attempt for glory. It doesn't work. They introduce a 		
CF | resolution to relegate you to Zone Z, but you're surprised how quickly 		
CF | they're shouted down by the crowd: "Flown! Flee!" 		Lancelot says, "I beta tested this one so I'll shut p unless you need help"
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | It's a process that will take a while. You're given resources to 		
CF | explore the kingdom. On the way, you discover a place called Reeve 		
CF | Row, owned by Steve Stowe. He's looking to sell quickly. On further 		
CF | consultation with the Royal Reader, it responds "Buy base. Ply place. 		
CF | Aye, ace!" 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | Before leaving, elders furnish you with an odd item called a Leet 		
CF | Learner. You're not sure what it does. But apparently it's got a weird 		
CF | logical magic that helps humans or dwarves or elves figure the right 		
CF | words to say, or at least the right lengths. 		
DavidW pushes the green 'space' button. 		
CF ] 0/59-69 		
CF | Reeve Row is sparsely furnished, but you won't be staying there much. 		
CF | Even if you feel stuck there to begin with. You think of all the 		
CF | gnomes who have passed since the last feast. It takes a while. Then 		
CF | one day you know it is time to move on, even though you know you're 		
CF | forgetting someone important. 		
DavidW pushes the green 'space' button. 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | Beef, Beans, Grief, Greens 		
CF | Prime Pro-Rhyme Row entry 8 by Andrew Schultz 		
CF | Release 1 / Serial number 240630 / Inform 7 build 6G60 (I6/v6.36 lib 		
CF | 6/12N) 		
CF | 		
CF | Reeve Row 		
CF | You remember buying this from the old owner, Steve Stowe. He knew you 		
CF | were the right person to continue living here. But it feels empty now. 		
CF | You know you should go OUT sooner rather than later, but you 		
CF | don't feel confident enough. Boosting yourself with the right phrase 		
CF | might help. 		
CF | 		
CF | A rayed rug covers part of the floor here. It's oddly bumpy. 		
CF | 		
CF | > 		Jacqueline asks, "lug rug?"
		Lancelot asks, "it is called alliteration I believe? find words which sound similar?"
		Roger says, "that's rhyming"
		Jacqueline says, "Oh, is it illiteration rather than rhymes? Okay."
		Roger says, "alliteration allows all apparent alphabets"
		DavidW says, "uh, I think we need to be alliterative, rhyming with something in the location."
		Lancelot says, "yeah it has to sound the same I thought thats alliteration"
DavidW says (to ClubFloyd), "x rug" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > X RUG 		
CF | 		
CF | You aren't big on decor, but Steve Stowe insisted you keep this rug. 		
CF | It would be useful, he said. 		
CF | 		
CF | There are a lot of bright rays on the rug. It's bumpy, but you're 		
CF | scared to look under it without knowing or figuring what the bump 		
CF | might be. 		
CF | 		
CF | > 		Jacqueline says, "Alliteration is the same first letter."
		Jacqueline says, "This is a bit more."
		Lancelot says, "ok then alliteration and rhyme together"
		DavidW says, "alliteration is based on sounds not letters"
		Roger says, "oh"
DavidW says (to ClubFloyd), "i" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > I 		
CF | 		
CF | [NOTE: X on its own may be more useful for the items you have, 		
CF | since it views the list you need for Beef, Beans, Grief, Greens.] 		
CF | Currently carrying: 		
CF | a leet learner (on) 		
CF | Last Least Fast Feast 		
CF | 		
CF | > 		Jacqueline says, "Well, this looks like Reeve/Steve Row/Stowe."
		Jacqueline says, "Last/Fast Least/Feast"
		Lancelot says, "yeah and thats the kind of rhyming... TBH it was kinda hard on me but you're all English speakers"
		Jacqueline says, "Yeah, so it's both alliteration and rhyme."
DavidW says (to ClubFloyd), "x feast" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > X FEAST 		
CF | 		
CF | Last Least Fast Feast is a vague description of the stuff you need for 		
CF | the end-of-year memorial feast. Perhaps they wanted to allow you 		
CF | artistic license, or perhaps they (or I) realized it'd not be a really 		
CF | fulfilling quest if they were specific. Or perhaps there's some weird 		
CF | obscure reason the feast tastes better or is more spiritually 		
CF | nourishing if it's prepared ad-hoc. 		
CF | 		
CF | ( - ) small drinking container(s) 		
CF | ( - ) large drink holder 		
CF | ( - ) cake, of course 		
CF | ( - ) an appetizer, sort of 		
CF | ( - ) greens 		
CF | ( - ) protein panorama 		
CF | ( - ) vast veggies 		
CF | ( - ) powdered drink mix 		
CF | ( - ) prevents sticking 		
CF | ( - ) liquid seasoning 		
CF | ( - ) tasty pastry 		
CF | (0/4) silverware and such 		
CF | 		
CF | You'll probably need to cook up some ingredients, but you don't have 		
CF | the right appliance(s), yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "learner" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > LEARNER 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x learner" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > X LEARNER 		
CF | 		
CF | It says LEET LEARNER/CHEAT CHURNER. It has two main settings: 		
CF | HUT! CAN! (on) and SHUT SCAN (off). It's currently on. 		
CF | LL/CC ON/OFF can turn it on or off. 		
CF | 		
CF | Also, to use it, LL (something). LL with no argument 		
CF | scans the current location. 		
CF | 		
CF | You can READ it for more detailed information, or HINT 		
CF | LL to see its mechanics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ll rug" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > LL RUG 		
CF | 		
CF | You notice three dots in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (-0.33, 0.33.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move rug" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > MOVE RUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shade shrug" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > SHADE SHRUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Reeve Row (Home, Haw) 0/59-69 		
CF | 		
CF | > L 		
CF | 		
CF | Reeve Row 		
CF | You remember buying this from the old owner, Steve Stowe. He knew you 		
CF | were the right person to continue living here. But it feels empty now. 		
CF | You know you should go OUT sooner rather than later, but you 		
CF | don't feel confident enough. Boosting yourself with the right phrase 		
CF | might help. 		
CF | 		
CF | A rayed rug covers part of the floor here. It's oddly bumpy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "played plug" 		
CF ] Reeve Row (Home, Haw) 1/59-69 		
CF | 		
CF | > PLAYED PLUG 		
CF | 		
CF | Ah, that's what the bump in the rayed rug is. 		
CF | 		
CF | A ray vanishes from the rug. Several rays on the rug (you'd say 		
CF | one-third) grow duller. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | You note the Leet Learner lights up briefly, and then a dot winks out. 		
CF | Scanning what you solved may give something different, now, and you 		
CF | suspect this will be the case every time you figure something out. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "bayed bug" 		
CF ] Reeve Row (Home, Haw) 1/59-69 		
CF | 		
CF | > BAYED BUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bade bug" 		
CF ] Reeve Row (Home, Haw) 1/59-69 		
CF | 		
CF | > BADE BUG 		
CF | 		
CF | You don't need to deal with insects AND grief. 		
CF | 		
CF | You notice two dots in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (0.00, 0.00.) 		
CF | [NOTE: to switch on the option that shows how many 		
CF | similar rhyme pairs you have left in this area, you can type 		
CF | GO GUESS. To see more detailed guess information with 		
CF | THINK, type MO MESS. To be told if you 		
CF | have one word of a good non-point-scoring good guess, YO 		
CF | YES. These all also incorporate the LO LESS 		
CF | option, where the leet learner tells you how many rhymes are left to 		
CF | solve. NO NESS turns everything.] 		
CF | > 		Lancelot says, "ouch missing word there"
		DavidW says, "The help is more confusing than the game. Seriously."
DavidW says (to ClubFloyd), "made mug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > MADE MUG 		
CF | 		
CF | A made mug appears. It will be useful for the meal. 		
CF | 		
CF | A ray vanishes from the rug. The rug's rays go from one-third dull to 		
CF | one-third bright. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yay"
		Lancelot says, "I can imagine that help text might need some work but its quite complex what he is doing there"
		DavidW says, "If anyone thinks of anything, please say it."
		DavidW says, "I'm struggling here."
DavidW says (to ClubFloyd), "paid pug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > PAID PUG 		
CF | 		
CF | You wonder if having a pet will help you overcome grief. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (0.00, 0.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raid rug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > RAID RUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "bait bug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > BAIT BUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "glade glug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > GLADE GLUG 		
CF | 		
CF | You have better things to do than get drunk and pass out in bushes. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (-1.00, -1.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "laid lug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > LAID LUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "; well I know one but I am biased"
Knight_Otu says (to ClubFloyd), "slade slug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > SLADE SLUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "trade trug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > TRADE TRUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wade wug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > WADE WUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spade spug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > SPADE SPUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aid ugh" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > AID UGH 		
CF | 		
CF | You let out a sigh of frustration. You need help. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 0.00.) 		
CF | 		
CF | > 		asparagus says, "I missed the beginning of this, let me scroll back and see if anything resonates."
DavidW says (to ClubFloyd), "fade fug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > FADE FUG 		
CF | 		
CF | Alas, the fog in your brain remains. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (0.00, 0.00.) 		
CF | 		
CF | Thwup! You hear a sound...and notice a lurking lump has fallen. Gazing 		
CF | at its dull shine, you realize it could help you move ahead on a 		
CF | tricky rhyme, at the right place at the right time, with JJ or 		
CF | JERKING JUMP. 		
CF | 		
CF | You take the lump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hayed hug" 		
CF ] Reeve Row (Home, Haw) 2/59-69 		
CF | 		
CF | > HAYED HUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jade jug" 		
CF ] Reeve Row (Home, Haw) 3/59-69 		
CF | 		
CF | > JADE JUG 		
CF | 		
CF | A jade jug appears. It will be useful for the meal. 		
CF | 		
CF | A ray vanishes from the rug. The final rays on the rug grow dull. You 		
CF | figure you're done with it, so you put it in a corner where you can 		
CF | just ignore it. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot exclaims, "you got it!"
		Knight_Otu exclaims, "Good one!"
Roger says (to f), "nayed nug" 		
CF ] Reeve Row (Home, Haw) 3/59-69 		
CF | 		
CF | > NAYED NUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Reeve Row (Home, Haw) 3/59-69 		
CF | 		
CF | > L 		
CF | 		
CF | Reeve Row 		
CF | You remember buying this from the old owner, Steve Stowe. He knew you 		
CF | were the right person to continue living here. But it feels empty now. 		
CF | You know you should go OUT sooner rather than later, but you 		
CF | don't feel confident enough. Boosting yourself with the right phrase 		
CF | might help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Reeve Row (Home, Haw) 3/59-69 		
CF | 		
CF | > OUT 		
CF | 		
CF | You need to find a way out. Yet you can't just go out ... you need to 		
CF | pump yourself up to get out, somehow. 		
CF | 		
CF | > 		Lancelot says, "I think you finished the rug"
Knight_Otu says (to ClubFloyd), "laid lug" 		
CF ] Reeve Row (Home, Haw) 3/59-69 		
CF | 		
CF | > LAID LUG 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		DavidW says, "I think we need to riff on Reeve Row"
		Knight_Otu asks, "LEAVE LOW?"
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "leave low" 		
CF ] Reeve Row (Home, Haw) 3/59-69 		
CF | 		
CF | > LEAVE LOW 		
CF | 		
CF | You're already feeling a bit low. You don't need to advertise it, or 		
CF | sink lower. 		
CF | 		
CF | That has to be really, really close, though! Perhaps a potentially 		
CF | hearty interjection would work better. 		
CF | 		
CF | How to leave with your head held high, with a forceful word showing 		
CF | you're willing to take on the world? 		
CF | 		
CF | The Leet Learner vibrates back and forth rather violently. You must 		
CF | have been very close. 		
CF | 		
CF | [ONE-TIME NOTE: typing DO DUE will 		
CF | switch the homonym-detection option off on your Leet Learner. It will 		
CF | make Beef, Beans, Grief, Greens more difficult. I wanted to make this 		
CF | feature opt-out so the player did not miss it.] 		
CF | 		
CF | > 		Lancelot says, "nice"
		Lancelot says, "close indeed"
DavidW says (to ClubFloyd), "grieve grow" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > GRIEVE GROW 		
CF | 		
CF | You reflect on things. You recognize too much of this is bad. All the 		
CF | same, it puts you in a mindset to do what you must do. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > OUT 		
CF | 		
CF | You need to find a way out. Yet you can't just go out ... you need to 		
CF | pump yourself up to get out, somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "heave ho" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > HEAVE HO 		
CF | 		
CF | You try to pull the rayed rug, but it feels nailed down in enough 		
CF | places you can only look under a bit. You can't move it by yourself. 		
CF | You need a stronger assistant! 		
CF | 		
CF | NOTE: this command will be useful later, but you aren't ready 		
CF | to use it, yet. You can track commands like this by typing 		
CF | THINK, which will also clue you if they now work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jeev joe" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > JEEV JOE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peev poe" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > PEEV POE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peeve poe" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > PEEVE POE 		
CF | 		
CF | Not wise, without a real raven-heal-haven. 		
CF | 		
CF | You notice three dots in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (0.67, 0.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jeeve joe" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > JEEVE JOE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "geeve go" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > GEEVE GO 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "you were close to one... and the other I have here is kinda cheating imho :("
		DavidW stares wide-eyed, so innocent.
		Lancelot says, "try variation of leave low"
		Lancelot says, "it says you are close"
		DavidW asks, "Variation like bleave blow or gleave glow or variation like lieve lough?"
		Lancelot says, "more sounding like reeve row I guess... English is not my first language"
		Jacqueline says, "I was thinking gleave glow."
DavidW says (to ClubFloyd), "gleave glow" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > GLEAVE GLOW 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "what I sometimes did is guess half right... does it detect that?>"
		DavidW says (to Lancelot), "that's not a variation I asked about."
		Knight_Otu says, "The one variation I can think of is "live low", but that doesn't sound better."
		Lancelot says, "more like a different way to write leave low which almost sounds the same I meant"
		DavidW says, "You're trying to hint that leave low is someone closer than the other guesses and I'm asking how it's closer. What metric or feature."
		Lancelot says, "sound"
DavidW says (to ClubFloyd), "leave lough" 		
CF ] Reeve Row (Home, Haw) 4/59-69 		
CF | 		
CF | > LEAVE LOUGH 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green--one of 		
CF | the words you thought must be right. 		
CF | 		
CF | [ONE-TIME NOTE: typing NAH NAFF 		
CF | will cause the Leet Learner not to show when you have gotten one word 		
CF | right. It will make Beef, Beans, Grief, Greens more difficult. I 		
CF | wanted to make this feature opt-out so the player did not miss 		
CF | it.] 		
CF | 		
CF | > 		Lancelot says, "try leave wioth another wpord"
		Lancelot says, "yep"
		Lancelot says, "so leave is correct"
DavidW says (to ClubFloyd), "leave lo" 		
CF ] Wandering ... Where? (Roam, Raw) 5/59-69 		
CF | 		
CF | > LEAVE LO 		
CF | 		
CF | Sometimes you just need the right time to say a simple phrase to get 		
CF | you going. And you do, here. 		
CF | 		
CF | Wandering ... Where? 		
CF | You have no clue where to wander yet, but you can go back 		
CF | INSIDE to your temporary home in Reeve Row. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot exclaims, "that ha half helped me a lot... you got it!"
		DavidW asks, "That makes no sense. What is leave lo supposed to mean?"
		Lancelot says, "dont ask me lol... I'm not English"
		Jacqueline says, "For lo, I must leave."
		Lancelot says, "it was hard enough for me as it is"
DavidW says (to ClubFloyd), "bondering bear" 		
CF ] Wandering ... Where? (Roam, Raw) 5/59-69 		
CF | 		
CF | > BONDERING BEAR 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fondering fair" 		
CF ] Wandering ... Where? (Roam, Raw) 5/59-69 		
CF | 		
CF | > FONDERING FAIR 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pondering pair" 		
CF ] Ooh, Ooh...! (Roam, Raw) 6/59-69 		
CF | 		
CF | > PONDERING PAIR 		
CF | 		
CF | You think up a storm and realize, there is a way to such a place, 		
CF | though maybe it's easier to go north in the future. The name is a bit 		
CF | more specific than what you'd imagined. 		
CF | 		
CF | Ooh, Ooh...! 		
CF | It's a bit too misty to see much here. Perhaps when you have a clearer 		
CF | idea of your goals, you'll be able to see more. 		
CF | 		
CF | Zuzu and Loulou stand here, tired of the old repetitive actions, 		
CF | looking for new repetitive sounding ones. 		
CF | 		
CF | You feel a bit tongue-tied, as if you need to keep your thoughts extra 		
CF | short and to the point. 		
CF | You can really only go back SOUTH to Wandering ... Where?. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yay"
		Knight_Otu exclaims, "Good!"
DavidW says (to ClubFloyd), "moo moo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 6/59-69 		
CF | 		
CF | > MOO MOO 		
CF | 		
CF | Cows aren't quite it, here. But you have the right sound(s). 		
CF | 		
CF | The Leet Learner vibrates back and forth rather violently. You must 		
CF | have been very close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mumu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > MUMU 		
CF | 		
CF | Loulou and Zuzu shrug a bit. Why not? They come in so many different 		
CF | colors. 		
CF | 		
CF | Loulou and Zuzu seem to warm up to you. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pupu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > PUPU 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "you're getting the hang of it"
DavidW says (to ClubFloyd), "poo poo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > POO POO 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poo pu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > POO PU 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pu pu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > PU PU 		
CF | 		
CF | Zuzu and Loulou make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		Jacqueline says, "Goo goo ga jube"
		Jacqueline says, "(Kidding.)"
DavidW says (to ClubFloyd), "pu-pu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > PU-PU 		
CF | 		
CF | Loulou and Zuzu make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pupu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > PUPU 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		DavidW says, "I don't know how to spell the pu pu platter"
DavidW says (to ClubFloyd), "goo goo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 7/59-69 		
CF | 		
CF | > GOO GOO 		
CF | 		
CF | Zuzu and Loulou make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tutu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 8/59-69 		
CF | 		
CF | > TUTU 		
CF | 		
CF | Loulou and Zuzu can't dance worth a dang, but that seems worth trying, 		
CF | not for the whole stale "ha ha dude in a dress" joke but because it 		
CF | does seem to fit the area's general vibe. 		
CF | 		
CF | Loulou and Zuzu warm up to you further. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "booboo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 9/59-69 		
CF | 		
CF | > BOOBOO 		
CF | 		
CF | Sometimes, you just have to complain about small hurts, physical or 		
CF | mental, and exaggerate them. As long as you get back to your regular 		
CF | life soon after, it's not that bad, really. So you and Zuzu and Loulou 		
CF | do. 		
CF | 		
CF | Loulou and Zuzu discuss among themselves, pointing at you. After some 		
CF | chatter, they both hold up one finger. [Your score just went up by 		
CF | one point.] 		
CF | 		
CF | > 		Jacqueline says (to DW), "If you mean Hawaiian appetizer, it's pupu"
		DavidW says, "ok, then I spelt it correctly and the game doesn't know it."
DavidW says (to ClubFloyd), "shoo shoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 9/59-69 		
CF | 		
CF | > SHOO SHOO 		
CF | 		
CF | Zuzu and Loulou make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		Jacqueline says, "Like, there are technically kahakō over theūs but I'm sure that's not the issue."
DavidW says (to ClubFloyd), "roo roo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 9/59-69 		
CF | 		
CF | > ROO ROO 		
CF | 		
CF | Loulou and Zuzu make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stew stew" 		
CF ] Ooh, Ooh...! (Roam, Raw) 9/59-69 		
CF | 		
CF | > STEW STEW 		
CF | 		
CF | Zuzu and Loulou make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		Jacqueline says, "er, the�ū's, butyeah"
DavidW says (to ClubFloyd), "stew-stew" 		
CF ] Ooh, Ooh...! (Roam, Raw) 9/59-69 		
CF | 		
CF | > STEW-STEW 		
CF | 		
CF | Loulou and Zuzu make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		Jacqueline says, "My computer cannot handle the diacriticals, it would seem."
DavidW says (to ClubFloyd), "juju" 		
CF ] Ooh, Ooh...! (Roam, Raw) 10/59-69 		
CF | 		
CF | > JUJU 		
CF | 		
CF | You find ways to perform juju, or pretend to. 		
CF | 		
CF | Zuzu and Loulou pound you on the back. You sure have some great ideas 		
CF | in line with their thinking! After some awkward hand gestures they 		
CF | indicate they don't mind if you stay or go. You've earned this packet 		
CF | of cocoa. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Jacqueline asks, "oh. Try pu-pu, maybe, even though that isn't it?"
		DavidW says, "juju was the last one to earn the cocoa."
		Lancelot asks, "poopoo?"
		DavidW says, "We're done here."
DavidW says (to ClubFloyd), "s" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > S 		
CF | 		
CF | Ugh. Somehow, it's not so easy to wander back. You wonder if you 		
CF | really deserved to find even some of the things you needed for the big 		
CF | feast. It wasn't a real quest, was it? Preoccupied with this, you go 		
CF | off the beaten path... 		
CF | 		
CF | Stuck State 		
CF | Oh man! You're stuck here and don't know what to do! What sort of 		
CF | action can you take? 		
CF | 		
CF | > 		Jacqueline nods.
		Lancelot says, "ok"
DavidW says (to ClubFloyd), "buck bait" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > BUCK BAIT 		
CF | 		
CF | You hope someone comes by, trying to make you feel worse. Or better. 		
CF | You'll show them! 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "duck date" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > DUCK DATE 		
CF | 		
CF | Yes. You are definitely not in the mood for romance. Even more than 		
CF | when you were in Reeve Row. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fuck fate" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > FUCK FATE 		
CF | 		
CF | Maybe you're doing the whole Kubler-Ross thing out of order, here, but 		
CF | so what? She's dead. She can't tell YOU how to grieve! 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "guck gate" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > GUCK GATE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "huck hate" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > HUCK HATE 		
CF | 		
CF | An unhealthy reaction to frustration, to spread it to others. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cuck Kate" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > CUCK KATE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "luck late" 		
CF ] Stuck State (Dome, D'aww) 10/59-69 		
CF | 		
CF | > LUCK LATE 		
CF | 		
CF | You wait a while hoping for something to happen. Well, you feel a bit 		
CF | more rested. 		
CF | 		
CF | You notice one dot in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | The lurking lump pulses and grows. All your guesses have paid off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pluck plate" 		
CF ] Wandering ... Where? (Roam, Raw) 11/59-69 		
CF | 		
CF | > PLUCK PLATE 		
CF | 		
CF | You find one plate, and it give you a greater morale boost than 		
CF | expected. All of a sudden, you start noticing things around you. Like 		
CF | more plates! And even more plates! Plain plates! Gaudy plates! You're 		
CF | so involved, you don't realize you've walked out of the fog back to 		
CF | ... 		
CF | 		
CF | Wandering ... Where? 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "l" 		
CF ] Wandering ... Where? (Roam, Raw) 11/59-69 		
CF | 		
CF | > L 		
CF | 		
CF | Wandering ... Where? 		
CF | You can go NORTH to Ooh, Ooh...!. You can also go back 		
CF | INSIDE to your temporary home in Reeve Row. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x feast" 		
CF ] Wandering ... Where? (Roam, Raw) 11/59-69 		
CF | 		
CF | > X FEAST 		
CF | 		
CF | You check Last Least Fast Feast again for what you need. 		
CF | 		
CF | ( X ) small drinking container(s) 		
CF | ( X ) large drink holder 		
CF | ( - ) cake, of course 		
CF | ( - ) an appetizer, sort of 		
CF | ( - ) greens 		
CF | ( - ) protein panorama 		
CF | ( - ) vast veggies 		
CF | ( X ) powdered drink mix 		
CF | ( - ) prevents sticking 		
CF | ( - ) liquid seasoning 		
CF | ( - ) tasty pastry 		
CF | (1/4) silverware and such (got plates) 		
CF | 		
CF | You'll probably need to cook up some ingredients, but you don't have 		
CF | the right appliance(s), yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pondering pear" 		
CF ] Wandering ... Where? (Roam, Raw) 11/59-69 		
CF | 		
CF | > PONDERING PEAR 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pondering pair" 		
CF ] Ooh, Ooh...! (Roam, Raw) 11/59-69 		
CF | 		
CF | > PONDERING PAIR 		
CF | 		
CF | You You find your way back to Ooh, Ooh...!. 		
CF | 		
CF | Ooh, Ooh...! 		
CF | It's a bit too misty to see much here. Perhaps when you have a clearer 		
CF | idea of your goals, you'll be able to see more. 		
CF | 		
CF | Zuzu and Loulou stand here, tired of the old repetitive actions, 		
CF | looking for new repetitive sounding ones. 		
CF | 		
CF | You feel a bit tongue-tied, as if you need to keep your thoughts extra 		
CF | short and to the point. 		
CF | You can really only go back SOUTH to Wandering ... Where?. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oh, maybe we're not done here?" 		
CF ] Ooh, Ooh...! (Roam, Raw) 11/59-69 		
CF | 		
CF | > OH, MAYBE WE'RE NOT DONE HERE? 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pu-pu" 		
CF ] Ooh, Ooh...! (Roam, Raw) 11/59-69 		
CF | 		
CF | > PU-PU 		
CF | 		
CF | Loulou and Zuzu make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. You wonder, however, if you 		
CF | could sneak a hyphenated or hyphen-able word in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x feast" 		
CF ] Ooh, Ooh...! (Roam, Raw) 11/59-69 		
CF | 		
CF | > X FEAST 		
CF | 		
CF | You check Last Least Fast Feast again for what you need. 		
CF | 		
CF | ( X ) small drinking container(s) 		
CF | ( X ) large drink holder 		
CF | ( - ) cake, of course 		
CF | ( - ) an appetizer, sort of 		
CF | ( - ) greens 		
CF | ( - ) protein panorama 		
CF | ( - ) vast veggies 		
CF | ( X ) powdered drink mix 		
CF | ( - ) prevents sticking 		
CF | ( - ) liquid seasoning 		
CF | ( - ) tasty pastry 		
CF | (1/4) silverware and such (got plates) 		
CF | 		
CF | You'll probably need to cook up some ingredients, but you don't have 		
CF | the right appliance(s), yet. 		
CF | 		
CF | > 		Lancelot says, "poopoo I think"
DavidW says (to ClubFloyd), "poopoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > POOPOO 		
CF | 		
CF | You show Loulou and Zuzu ways to dismiss this little thought 		
CF | experiment. 		
CF | 		
CF | Zuzu and Loulou look even happier now. Dare they expect more 		
CF | solidarity? 		
CF | [Your score and bonus points just went up by one point.] 		
CF | 		
CF | A stun-steed zooms by, bellowing "None-need-done deed!" Have you lost 		
CF | focus on what's really important? Or just put in a bit of extra rigor? 		
CF | You decide on the second, as you could also imagine a bin-bare-min 		
CF | mare to insult you for finding no extra neat stuff. 		
CF | 		
CF | > 		Lancelot says, "you tried poo poo and it said half correct but they dont like two words here"
DavidW says (to ClubFloyd), "googoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > GOOGOO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hoohoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > HOOHOO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Jacqueline says, "goodness"
DavidW says (to ClubFloyd), "coocoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > COOCOO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "this can get out of hand quickly"
Roger says (to floyd), "FROUFROU" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > FROUFROU 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gnome gnaw" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > GNOME GNAW 		
CF | 		
CF | Loulou and Zuzu make the talky-talky gesture with their hands. 		
CF | Apparently, you are using too many words, even if it doesn't seem like 		
CF | you're using too many. You feel rebuked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wandering ... Where? (Roam, Raw) 12/60-69 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wandering ... Where? 		
CF | You can go NORTH to Ooh, Ooh...!. You can also go back 		
CF | INSIDE to your temporary home in Reeve Row. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Reeve Row (Home, Haw) 12/60-69 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Reeve Row 		
CF | You remember buying this from the old owner, Steve Stowe. He knew you 		
CF | were the right person to continue living here. But it feels empty now. 		
CF | You feel you could go OUT again, if you wanted. No need for 		
CF | another LEAVE LO. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Wandering ... Where? (Roam, Raw) 12/60-69 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Wandering ... Where? 		
CF | You can go NORTH to Ooh, Ooh...!. You can also go back 		
CF | INSIDE to your temporary home in Reeve Row. 		
CF | 		
CF | > 		DavidW says, "I don't know what to do next."
		Knight_Otu says, "Hm."
		Jacqueline asks, "Would boo boo have worked back there?"
		Lancelot asks, "find more rhymes for wandering where?"
DavidW says (to ClubFloyd), "n" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ooh, Ooh...! 		
CF | It's a bit too misty to see much here. Perhaps when you have a clearer 		
CF | idea of your goals, you'll be able to see more. 		
CF | 		
CF | Zuzu and Loulou stand here, tired of the old repetitive actions, 		
CF | looking for new repetitive sounding ones. 		
CF | 		
CF | You feel a bit tongue-tied, as if you need to keep your thoughts extra 		
CF | short and to the point. 		
CF | You can really only go back SOUTH to Wandering ... Where?. 		
CF | 		
CF | > 		DavidW asks, "I think I tried boo boo?"
DavidW says (to ClubFloyd), "boo boo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > BOO BOO 		
CF | 		
CF | You already feigned a booboo. 		
CF | 		
CF | > 		Lancelot asks, "as one word?"
		Lancelot says, "ah ok"
Roger says (to floyd), "CHOOCHOO" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > CHOOCHOO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Jacqueline says, "oh okay. I scrolled back but didn't see it."
Roger says (to floyd), "TCHOTCHO" 		
CF ] Ooh, Ooh...! (Roam, Raw) 12/60-69 		
CF | 		
CF | > TCHOTCHO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cuckoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 13/61-69 		
CF | 		
CF | > CUCKOO 		
CF | 		
CF | You discuss, in an entirely sane manner, Swiss clocks with birds in 		
CF | them, and the chorus of the Mackenzie Brothers' '80s novelty smash hit 		
CF | Take Off. 		
CF | 		
CF | Zuzu and Loulou are starting to look exhausted from all this 		
CF | imagining. 		
CF | [Your score and bonus points just went up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "nice"
		Lancelot says, "imaginative indeed"
DavidW says (to ClubFloyd), "doodoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 14/62-69 		
CF | 		
CF | > DOODOO 		
CF | 		
CF | You patrol the area for animal waste, also remarking on other 		
CF | interesting swear-word replacements. 		
CF | 		
CF | Loulou and Zuzu wipe their brows after this latest feat of 		
CF | imagination. Nothing more to do here, really. 		
CF | [Your score and bonus points just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "haha (I am 12)"
DavidW says (to ClubFloyd), "l" 		
CF ] Ooh, Ooh...! (Roam, Raw) 14/62-69 		
CF | 		
CF | > L 		
CF | 		
CF | Ooh, Ooh...! 		
CF | It's a bit too misty to see much here. Perhaps when you have a clearer 		
CF | idea of your goals, you'll be able to see more. 		
CF | 		
CF | Zuzu and Loulou stand here, tired of the old repetitive actions, 		
CF | looking for new repetitive sounding ones. 		
CF | 		
CF | You can really only go back SOUTH to Wandering ... Where?. 		
CF | 		
CF | > 		
Roger says (to floyd), "TUTU" 		
CF ] Ooh, Ooh...! (Roam, Raw) 14/62-69 		
CF | 		
CF | > TUTU 		
CF | 		
CF | Tutus get old fast as jokewear. 		
CF | 		
CF | > 		
Roger says (to floyd), "YOYO" 		
CF ] Ooh, Ooh...! (Roam, Raw) 14/62-69 		
CF | 		
CF | > YOYO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Jacqueline asks, "woowoo?"
DavidW says (to ClubFloyd), "woowoo" 		
CF ] Ooh, Ooh...! (Roam, Raw) 14/62-69 		
CF | 		
CF | > WOOWOO 		
CF | 		
CF | Most special commands are more than one word. VERBS will give a 		
CF | list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		DavidW says, "I really think we're done here. Wandering Where might have another exit."
		Roger says, "sounds good"
		Lancelot says, "lets try to find them"
DavidW says (to ClubFloyd), "s" 		
CF ] Wandering ... Where? (Roam, Raw) 14/62-69 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wandering ... Where? 		
CF | You can go NORTH to Ooh, Ooh...!. You can also go back 		
CF | INSIDE to your temporary home in Reeve Row. 		
CF | 		
CF | > 		Knight_Otu asks, "PANDERING PIER, perhaps?"
		DavidW asks, "like, does anyone understand our help?"
DavidW says (to ClubFloyd), "pandering pier" 		
CF ] Wandering ... Where? (Roam, Raw) 14/62-69 		
CF | 		
CF | > PANDERING PIER 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		DavidW says, "I did pondering pair earlier."
		Lancelot says, "; yep"
		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "laundering lair" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > LAUNDERING LAIR 		
CF | 		
CF | You think up a storm and realize, there is a way to such a place, 		
CF | though maybe it's easier to go west in the future. The name is a bit 		
CF | more specific than what you'd imagined. 		
CF | 		
CF | Dove 'N Doubt 		
CF | This is obviously a front for illegal activity. Nobody would actually 		
CF | pay money to visit this establishment. I mean, the only worse name 		
CF | could be the Guv 'n Gout. 		
CF | 		
CF | An oven is parked here, but it's really wedged in. Useful for cooking 		
CF | a big meal, you suspect. 		
CF | 		
CF | You can really only go back EAST to Wandering ... Where?. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yay another exit"
DavidW says (to ClubFloyd), "x oven" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | Old and heavy, but it's not attached to anything. With enough 		
CF | strength, it could be moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shove and shout" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > SHOVE AND SHOUT 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up yellow--one 		
CF | of the words must work for a future solution. 		
CF | 		
CF | > 		Lancelot says, "close"
DavidW says (to ClubFloyd), "shove and shut" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > SHOVE AND SHUT 		
CF | 		
CF | vh-love-shove rule. 		
CF | No, here will be the place for slight colloquialisms. 		
CF | 		
CF | I couldn't parse that command. You don't need any more than two words 		
CF | long. VERBS will give a list of useful, non-puzzle-solving 		
CF | verbs. 		
CF | 		
CF | > 		Lancelot says, "thats a bug there... and mind the 'N"
DavidW says (to ClubFloyd), "shove n shout" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > SHOVE N SHOUT 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up yellow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "love and lout" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > LOVE AND LOUT 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green. 		
CF | 		
CF | > 		
Roger says (to floyd), "PUSH AND POUT" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > PUSH AND POUT 		
CF | 		
CF | vh-love-shove rule. 		
CF | No, here will be the place for slight colloquialisms. 		
CF | 		
DavidW says (to ClubFloyd), "glove and glout" 		
CF | I couldn't parse that command. You don't need any more than two words 		
CF | long. VERBS will give a list of useful, non-puzzle-solving 		
CF | verbs. 		
CF | 		
CF | > 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > GLOVE AND GLOUT 		
CF | 		
CF | vh-love-shove rule. 		
CF | No, here will be the place for slight colloquialisms. 		
CF | 		
CF | I couldn't parse that command. You don't need any more than two words 		
CF | long. VERBS will give a list of useful, non-puzzle-solving 		
CF | verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > L 		
CF | 		
CF | Dove 'N Doubt 		
CF | This is obviously a front for illegal activity. Nobody would actually 		
CF | pay money to visit this establishment. I mean, the only worse name 		
CF | could be the Guv 'n Gout. 		
CF | 		
CF | An oven is parked here, but it's really wedged in. Useful for cooking 		
CF | a big meal, you suspect. 		
CF | 		
CF | You can really only go back EAST to Wandering ... Where?. 		
CF | 		
CF | > 		Lancelot says, "I think Andrew tried to tell the player here we need two words and that sound like ...."
DavidW says (to ClubFloyd), "oven out" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > OVEN OUT 		
CF | 		
CF | You can't move the oven out by yourself! 		
CF | 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "shoven shout" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > SHOVEN SHOUT 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up yellow. 		
CF | 		
CF | > 		
Roger says (to floyd), "LOVING LOUT" 		
CF ] Dove 'N Doubt (Roam, Raw) 15/62-69 		
CF | 		
CF | > LOVING LOUT 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lovin lout" 		
CF ] Dove 'N Doubt (Roam, Raw) 16/62-69 		
CF | 		
CF | > LOVIN LOUT 		
CF | 		
CF | A lovin' lout strolls sheepishly into view, not sure to explain 		
CF | whether they've been terribly loyal, or they didn't mean to do the 		
CF | stuff the bad people suggested they do, or else. You assure them 		
CF | that's over now, and you want someone who can help a bit. For what, 		
CF | you're not sure yet. 		
CF | 		
CF | You take a closer look at the oven. It's missing a lot! You probably 		
CF | need to find bits and pieces to make it serviceable again. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "getting close"
		Lancelot says, "yay"
DavidW says (to ClubFloyd), "oven out" 		
CF ] Dove 'N Doubt (Roam, Raw) 16/62-69 		
CF | 		
CF | > OVEN OUT 		
CF | 		
CF | You may need to dislodge the oven a bit before really moving it. 		
CF | 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		Lancelot says, "but imho this is hardest kind of rhyming to me it feels a bit unfair"
		Lancelot says, "you need the shout thing"
DavidW says (to ClubFloyd), "shovin shout" 		
CF ] Dove 'N Doubt (Roam, Raw) 17(+1)/62-69 		
CF | 		
CF | > SHOVIN SHOUT 		
CF | 		
CF | You and the lovin' lout get together and push the oven forward. 		
CF | Something seems to crumble loose. There must be just one more thing to 		
CF | do. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oven out" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > OVEN OUT 		
CF | 		
CF | With the right commands and pacing, you and the lovin' lout move the 		
CF | oven from its former position. The lout, very unloutishly indeed, asks 		
CF | if you need the oven to move anywhere. You defer all "Oh, it'd be too 		
CF | much!" but after some nonsense back-and-forthing, you both realize 		
CF | that's wasted energy. You both move the oven back to Reeve Row pretty 		
CF | quickly. The oven is -- well, you sense it isn't ready to cook 		
CF | anything, but it's a lot easier to repair here. 		
CF | 		
CF | The lovin' lout waits around, as if they suspect they could help you 		
CF | with one more thing. Very considerate indeed, for a lout! 		
CF | 		
CF | Reeve Row 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "NICE"
		Lancelot says, "nice indeed"
		Knight_Otu says, "Well done."
DavidW says (to ClubFloyd), "muffin mount" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > MUFFIN MOUNT 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "wrong room lol"
DavidW says (to ClubFloyd), "e" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > E 		
CF | 		
CF | It's not a very big house. You've suspected there was a passage down, 		
CF | but you see nothing at the moment. There's always back OUT. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > OUT 		
CF | 		
CF | You sense the lout could help with the rayed rug in some way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > HELP 		
CF | 		
CF | you're done here in Reeve Row. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > I 		
CF | 		
CF | Currently carrying: 		
CF | plates, cocoa, jade jug and made mug (uncookable) 		
CF | jade jug and made mug (for drinking stuff) 		
CF | plates (utensils) 		
CF | played plug (to fix the oven here) 		
CF | a lurking lump 		
CF | a leet learner (on) 		
CF | Last Least Fast Feast 		
CF | 		
CF | > 		Lancelot asks, "use ll?"
DavidW says (to ClubFloyd), "think" 		
CF ] Reeve Row (Home, Haw) 18(+1)/62-69 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think about more specific challenges you've encountered and not 		
CF | solved, and what you've done and tried, and what you can do. 		
CF | 		
CF | (CAN DO NOW) You can HEAVE HO now you have a strong 		
CF | assistant here who can help you pull the rug up. 		
CF | 		
CF | [NOTE: Beef, Beans, Grief, Greens should indicate 		
CF | whenever you find the right rhyme but can't execute it yet. An 		
CF | asterisk or (+) will also appear in the score in the upper right once 		
CF | a good guess can work. Until then, you can THINK to 		
CF | see things you figured but aren't quite ready to do yet. 		
CF | 		
CF | > 		Lancelot says, "aha"
DavidW says (to ClubFloyd), "heave ho" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > HEAVE HO 		
CF | 		
CF | You and the lovin' lout pull on one, two, THREE! It takes a couple of 		
CF | times, but the rug bursts free from the floor. You see an outline of 		
CF | the passage you believed was there. 		
CF | 		
CF | You shake hands with the lovin' lout, who exits and nods to wish you 		
CF | the best. 		
CF | 		
CF | Your kneeling on the floor to pull the rug up gave you a good view 		
CF | inside the oven. There you find something called a goon guide. But you 		
CF | can't use it, because you're too good to be a goon. That's how it 		
CF | works, right? Or maybe not... 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "soon side" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > SOON SIDE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rune ride" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > RUNE RIDE 		
CF | 		
CF | The goon guide offers no key to magical transport. 		
CF | 		
CF | You notice two dots in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | The lurking lump pulses and grows. All your guesses have paid off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "trune tried" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > TRUNE TRIED 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
Roger says (to f), "STEVE STOW" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > STEVE STOW 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "frune fried" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > FRUNE FRIED 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hoon hide" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > HOON HIDE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "june jide" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > JUNE JIDE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "moon might" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > MOON MIGHT 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "coon kide" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > COON KIDE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "moon mide" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > MOON MIDE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spoon spied" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > SPOON SPIED 		
CF | 		
CF | You'd love to find a bit more silverware, and maybe the goon guide 		
CF | would be just the thing. Except you can't lower yourself to read it. 		
CF | Yet. 		
CF | 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		Lancelot says, "lawnmowering the alphabet"
Roger says (to floyd), "TOON TIED" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > TOON TIED 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
Roger says (to floyd), "TOON TIDE" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > TOON TIDE 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tune tide" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > TUNE TIDE 		
CF | 		
CF | If the goon guide does offer music, it might be a bit rough. 		
CF | 		
CF | You notice two dots in the corner of the leet learner. 		
CF | 		
CF | The leet learner's display lights up and scrolls through LCD numbers 		
CF | which settle on the pair (1.00, 1.00.) 		
CF | 		
CF | > 		Lancelot says, "try something with p"
DavidW says (to ClubFloyd), "poon pied" 		
CF ] Reeve Row (Home, Haw) 19/62-69 		
CF | 		
CF | > POON PIED 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		
Roger says (to floyd), "PRUNE PRIDE" 		
CF ] Reeve Row (Home, Haw) 20/62-69 		
CF | 		
CF | > PRUNE PRIDE 		
CF | 		
CF | You get over your rage at the goon guide allowing bad people to make 		
CF | food as tasty as good people could make. You realize you are not the 		
CF | judge. 		
CF | 		
CF | The goon guide will be there with further technical help when you need 		
CF | it, to help repair the oven. You have an idea of the exact parts that 		
CF | are missing now. You will be more observant in the future when you 		
CF | look around. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "At least it lets you know when you're close."
		Lancelot says, "yes yep you got it"
		Roger says, "high five, team"
DavidW says (to ClubFloyd), "l" 		
CF ] Reeve Row (Home, Haw) 20/62-69 		
CF | 		
CF | > L 		
CF | 		
CF | Reeve Row 		
CF | You remember buying this from the old owner, Steve Stowe. He knew you 		
CF | were the right person to continue living here. But it feels empty now. 		
CF | You feel you could go OUT again, if you wanted. No need for 		
CF | another LEAVE LO. 		
CF | 		
CF | The oven you moved from Dove 'N Doubt is here, but it seems broken. 		
CF | 		
CF | > 		Lancelot says, "at least I expanded my vocabulary lol"
		DavidW asks, "so, explore?"
DavidW says (to ClubFloyd), "out" 		
CF ] Toy Toss (Dome, D'aww) 20/62-69 		
CF | 		
CF | > OUT 		
CF | 		
CF | As you trudge back, a weird voice tells you you're looking bummed, and 		
CF | you don't need to. Behind you see big smiling mouths with small 		
CF | bodies, hands and feet. 		
CF | 		
CF | Joy Jaws! 		
CF | 		
CF | They are going to make you feel happy whether or not you want to, and 		
CF | they are going to make sure you're really happy and not just fake 		
CF | smiling, because nothing's worse than a fibber. 		
CF | 		
CF | They have fun and games planned for you! They take you to a place 		
CF | called the Toy Toss, which seems a little off because, well... you get 		
CF | the sense they're not going to listen. 		
CF | 		
CF | You're quite bad at the toy toss. But they make you play until you 		
CF | win, which is rather more torture than your failures at a few ring 		
CF | games as a kid. 		
CF | 		
CF | After an hour, win you do, but now ... you must decide on a prize! 		
CF | You're set to decline and trudge back, but the jaws (and the host) 		
CF | aren't going to let you off the hook that easily. It'd make them feel 		
CF | like failures! 		
CF | 		
CF | You are getting a gift, and that's that. Just, well, the right one. 		
CF | 		
CF | Toy Toss 		
CF | Okay, so the joy jaws brought you to a place where apparently you're 		
CF | supposed to be happy. And they're guarding passage out, until you ask 		
CF | for the right gift that will MAKE you happy. 		
CF | 		
CF | Boy Boss Roy Ross stands here, waiting for you to claim whatever gift 		
CF | you want, as long as it's the right one. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if he just begins writing these games by drafting word lists."
		Roger says, "I would assume so"
		Lancelot says, "I dont know anyone else who creates so many word games"
Roger says (to floyd), "SOY SAUCE" 		
CF ] Wandering ... Where? (Roam, Raw) 21/62-69 		
CF | 		
CF | > SOY SAUCE 		
CF | 		
CF | Boy Boss Roy Ross nods. "Here you go. Not just packets. A whole big 		
CF | bottle! Don't drink it all at once. Heh." 		
CF | 		
CF | You fail to laugh at this joke, and your punishment is to be whisked 		
CF | back from whence you came. 		
CF | 		
CF | Which, to be honest, is a big help, because you were pretty sure you 		
CF | couldn't find the way back. 		
CF | 		
CF | Wandering ... Where? 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "cool"
		Roger says, "whoops sorry"
		Jacqueline says, "No, and I'm glad he does. Apparently, some people give him crap about this, but I think it's great."
		Roger says, "It's a very niche taste"
DavidW says (to ClubFloyd), "l" 		
CF ] Wandering ... Where? (Roam, Raw) 21/62-69 		
CF | 		
CF | > L 		
CF | 		
CF | Wandering ... Where? 		
CF | You can go NORTH to Ooh, Ooh...! and WEST to Dove 'N 		
CF | Doubt. You can also go back INSIDE to your temporary home in 		
CF | Reeve Row. 		
CF | 		
CF | > 		Lancelot says, "completely agree... though it is very rough going sometimes, especially when he starts using slang etc"
DavidW says (to ClubFloyd), "w" 		
CF ] Dove 'N Doubt (Roam, Raw) 21/62-69 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dove 'N Doubt 		
CF | This is obviously a front for illegal activity. Nobody would actually 		
CF | pay money to visit this establishment. I mean, the only worse name 		
CF | could be the Guv 'n Gout. 		
CF | 		
CF | You can see a shook shard here. 		
CF | 		
CF | You can really only go back EAST to Wandering ... Where?. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shard" 		
CF ] Dove 'N Doubt (Roam, Raw) 21/62-69 		
CF | 		
CF | > X SHARD 		
CF | 		
CF | It seems to have a weird hold on you, or have a bigger hold on you 		
CF | than it does. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shard" 		
CF ] Dove 'N Doubt (Roam, Raw) 21/62-69 		
CF | 		
CF | > TAKE SHARD 		
CF | 		
CF | Well, there's a special WAY to take the shook shard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook hard" 		
CF ] Took, Tarred (Dome, D'aww) 22/62-69 		
CF | 		
CF | > HOOK HARD 		
CF | 		
CF | You grab the shard and feel pulled to somewhere new... 		
CF | 		
CF | Took, Tarred 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "I am impressed as heck with you, Lance. I'd never try a game like this in, say, French."
DavidW says (to ClubFloyd), "jook jarred" 		
CF ] Took, Tarred (Dome, D'aww) 22/62-69 		
CF | 		
CF | > JOOK JARRED 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Roger exclaims, "that's because all the verbs rhyme!"
DavidW says (to ClubFloyd), "muck marred" 		
CF ] Took, Tarred (Dome, D'aww) 22/62-69 		
CF | 		
CF | > MUCK MARRED 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Lancelot says, "I only beta tested it bright up to the last day of submission... I am a bit miffed that I missed some bugs in there"
DavidW says (to ClubFloyd), "book barred" 		
CF ] Took, Tarred (Dome, D'aww) 22/62-69 		
CF | 		
CF | > BOOK BARRED 		
CF | 		
CF | It's worth fighting censorship, but here you need to encourage a 		
CF | different art form than reading. 		
CF | 		
CF | The Leet Learner vibrates back and forth rather violently. You must 		
CF | have been very close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cook carred" 		
CF ] Took, Tarred (Dome, D'aww) 22/62-69 		
CF | 		
CF | > COOK CARRED 		
CF | 		
CF | The HA HALF button on your Leet Learner lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cook card" 		
CF ] Took, Tarred (Dome, D'aww) 23/62-69 		
CF | 		
CF | > COOK CARD 		
CF | 		
CF | Oh my goodness. Could it be ... is it ... the missing insert from the 		
CF | goon guide? What luck! 		
CF | 		
CF | You feel the area's hold on you weaken. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Took, Tarred (Dome, D'aww) 23/62-69 		
CF | 		
CF | > L 		
CF | 		
CF | Took, Tarred 		
CF | Wherever the shard took you, it's pretty desolate. But maybe you can 		
CF | find things here. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "A fair point."
		Lancelot says, "but after playing it several times I was a bit overloaded with rhymes"
		Roger says, "NOOK NARD"
DavidW says (to ClubFloyd), "nook nard" 		
CF ] Took, Tarred (Dome, D'aww) 23/62-69 		
CF | 		
CF | > NOOK NARD 		
CF | 		
CF | Your rhyming attempts bring up nothing. Or, if you tried a standard 		
CF | verb--well, Beef, Beans, Grief, Greens has eliminated a lot 		
CF | of them, so you can focus on the puzzle verbs. VERBS will give 		
CF | a list of useful, non-puzzle-solving verbs. 		
CF | 		
CF | > 		Roger says, "eaagh no. Also, obviously, not TOOK TARD"
Knight_Otu says (to ClubFloyd), "look lard" 		
CF ] Took, Tarred (Dome, D'aww) 24/62-69 		
CF | 		
CF | > LOOK LARD 		
CF | 		
CF | Lard, man. You're still not sure if you really need it, even if the 		
CF | cookbooks say you should. You've never had the guts to rebel and just 		
CF | prepare that dish without lard. Now's not the time to start. So you're 		
CF | glad you looked so diligently, and you're glad it turned up. 		
CF | 		
CF | You feel the area's hold on you weaken. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "you were close on one"
		Lancelot says, "BOOK BARRED"
		Jacqueline says, "I was pleased that it had a response for BOOK BARRED"
		Lancelot says, "becuase its close to one solution"
		Jacqueline nods. "But also rather sensible."
		Lancelot says, "Andrew must have spent a lot of time on composing those replies yep"
DavidW says (to ClubFloyd), "book bard" 		
CF ] Wandering ... Where? (Roam, Raw) 25/62-69 		
CF | 		
CF | > BOOK BARD 		
CF | 		
CF | You wait. People drift by. One is a bard. You book them for the ritual 		
CF | ahead. 		
CF | 		
CF | You feel sucked out of whatever the shard held you in. As you come 		
CF | back to Dove 'N Doubt, the shard shatters. You sense there's nothing 		
CF | more to do here, so you walk back to the center of the action. 		
CF | 		
CF | Wandering ... Where? 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "ha"
		Roger says, "no MOOK MARRED for us"
DavidW says (to ClubFloyd), "l" 		
CF ] Wandering ... Where? (Roam, Raw) 25/62-69 		
CF | 		
CF | > L 		
CF | 		
CF | Wandering ... Where? 		
CF | You can go NORTH to Ooh, Ooh...! and WEST to Dove 'N 		
CF | Doubt. You can also go back INSIDE to your temporary home in 		
CF | Reeve Row. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ooh, Ooh...! (Roam, Raw) 25/62-69 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ooh, Ooh...! 		
CF | A passive pit surrounds you on all sides. It's not pulling you in, but 		
CF | the fall would still be lethal. 		
CF | 		
CF | Zuzu and Loulou stand here, tired of the old repetitive actions, 		
CF | looking for new repetitive sounding ones. 		
CF | 		
CF | You can really only go back SOUTH to Wandering ... Where?. 		
CF | 		
CF | > 		Lancelot says, "right next challenge"
DavidW says (to ClubFloyd), "massive mitt" 		
CF ] Ooh, Ooh...! (Roam, Raw) 26/62-69 		
CF | 		
CF | > MASSIVE MITT 		
CF | 		
CF | Now that you know what to look for, you are patient enough to look 		
CF | through the passive pit. You sift through a phone book, a remote 		
CF | control, some matches, a paddleball, a thermos, and oil cans with gun 		
CF | holes in them before you uncover a massive mitt. 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Lancelot exclaims, "well done!"
		Knight_Otu exclaims, "Great!"
DavidW says (to ClubFloyd), "help" 		
CF ] Ooh, Ooh...! (Roam, Raw) 26/62-69 		
CF | 		
CF | > HELP 		
CF | 		
CF | The passive pit can't be passed, but it has an item inside. (+) 		
CF | 		
CF | > 		DavidW says, "ok, one more"
DavidW says (to ClubFloyd), "take mitt" 		
CF ] Ooh, Ooh...! (Roam, Raw) 26/62-69 		
CF | 		
CF | > TAKE MITT 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		Jacqueline says, "Coming up on time. I may or may not need to run in a moment."
		DavidW says, "we can stop here. I don't think we can finish in time anyway."
		Roger exclaims, "good work, team!"
		Lancelot says, "considering the score yeah still a ways to go"
		Jacqueline exclaims, "You have four minutes, though!"
		DavidW says, "yeah, thanks all"
		Lancelot says, "yeah ywell done"
		Jacqueline says, "Thanks, all."
		Jacqueline says, "Really well done."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Lancelot asks, "see ya next week?"
DavidW says (to ClubFloyd), "cfbeans" 		
CF ] Ooh, Ooh...! (Roam, Raw) 26/62-69 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "I have Portishead's Wandering Star in my head now."
		DavidW says, "One of these eons, I want to try to craft a crazy word game just to pay Andrew back a little."
		
*** SESSION 2 *** 		
		says, "So, I've uploaded two more games from ParserComp 2024 onto Floyd: Alphabet City and Mystery Isles. Assuming we're not testing something today, we might play one of those two."
		DavidW says, "I, uh, finished playing Beef, Beans, Grief, Greens on my own."
		Lancelot says, "okay"
		Lancelot says, "I don't mind since I beta tested Andrew's game"
		Lancelot says, "did you also find the bonus section below Wandering Where? Not sure if we had that in there last week"
		DavidW says, "I found the existence of it but had to read Andrew's walkthrough to find out how to actually get there."
		Lancelot says, "TBH I foundt that a lil bnit too well hidden"
		DavidW says, "That is, I knew there was a DOWN."
		Lancelot says, "I found that a lil bit too well hidden"
		DavidW says, "I did think about the status line regions but didn't act on them. Silly of me."
		Lancelot says, "and I also had to go to the walkthrough for a new things I would never have guessed myself"
		Lancelot says, "interesting game nevertheless."
		Lancelot says, "I wish I could come up with game systems like that."
		DavidW says, "I used a rhyming dictionary to help me get the other two exits from Wandering ... Where?."
		DavidW says, "oh yeah, I mad admire that too."
		DavidW says, "I really like the map I developed for my walkthrough of BBGG."
		Lancelot says, "can you give me the link? clubfloyd history is not saved locally"
		DavidW says, "oh, I haven't uploaded it anywhere yet. Hold on."
		Lancelot says, "no rush :D"
		Lancelot says, "but since you are God of Walkthroughs... no doubt it will end up somnewhere[D[D[D[Dewhere"
		DavidW says, "okay, understand it's not polished up fully, and you're getting a sneak peek : [LINK]"
		DavidW says, "I had trouble with the spoons in the game and I'm still working out what the actual problem is, so some of what I'm saying about the rug is probably incorrect."
		Lancelot asks, "thye gnome is a typo I presume?"
		DavidW says, "yes, and I'm very embarassed."
		DavidW says, "or embarrased"
		DavidW says, "I make way too many typoes in my first drafts of these."
		Lancelot says, "a very nice map indeed, looks much better than my scrawly thing I made when first playing the game."
		Lancelot says, "especially the starred thing... didnt realize at first that there was a strict order to which room you go to after returning to the central place"
		DavidW says, "I didn't realize at first that the side-quest rooms weren't tied to the other locations, that it was a first, second, third, fourth deal."
		DavidW says, "Replaying a game a few times exposes that sort of thing that playing once doesn't show."
		Lancelot says, "true that"
		Lancelot asks, "so what's the plan? Jacq and Roger, you here or just lorking?"
		Lancelot says, "lurking even"
		DavidW says, "I had to replay to make sure the shook shard was always in the laundromat."
		Lancelot says, "I feel there are still some bugs there... esp with the number of dots shown"
		DavidW asks, "Dots?"
		Lancelot says, "it does not always match the number of expected solutions"
		Lancelot says, "if you ll an object"
		DavidW says, "oh that."
		Lancelot says, "I was relying on that to tell me when done but it did not always work"
		DavidW says, "yeah, there's definitely bugs remaining in the game."
		Lancelot asks, "soo what we do now? its nice to chat and all, I presume no beta testing for IFComp today either?"
		DavidW asks, "I'm tempted to start up a game with just the two of us. Are you okay with that?"
		Lancelot says, "fine with me ... I reserve this timeslot for some IF goodness :D"
		DavidW says, "If Pinkunz had a game to test, I assume he'd tell us."
DavidW says (to ClubFloyd), "quit" 		
CF ] Ooh, Ooh...! (Roam, Raw) 26/62-69 		
CF | 		
CF | > QUIT 		
CF | 		
CF | Are you sure you want to quit? 		
DavidW says (to ClubFloyd), "yes"			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Mystery Isles by Jason Oakley
As played on ifMUD on July 21, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Mystery Isles written by Jason Oakley. It was released as part of ParserComp 2024, and took 10th Place in the Classic Class. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Lancelot says, "I feel bad I asked him when it would be announced lol"
		DavidW asks, "Do you feel more like Alphabet City or Mystery Isles?"
		Lancelot asks, "mystery isles?"
		DavidW says, "Mystery Isles, from the name alone, suggests Myst to me."
DavidW says (to ClubFloyd), "load sleepmask mysteryisles" 		
CF ] Coral Reef Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | 		
CF | You were looking forward to a quiet day fishing in your new fishing 		
CF | boat. 		
CF | After a couple of hours catching nothing (and a few beers) you lay 		
CF | back for a rest and drift off to sleep ... 		
CF | You wake a few hours later and realise your anchor had disconnected 		
CF | from the chain and you have been drifting away, too. You're not really 		
CF | sure where you are and begin to worry. 		
CF | 		
CF | Suddenly your boat is picked up by a large wave and crashes onto a 		
CF | coral reef, smashing to pieces. Luckily, you only had a short swim to 		
CF | the reef sticking out of the water. 		
CF | 		
CF | All you can see are lots of white-tipped waves crashing on the shore 		
CF | nearby. Bits of flotsam float around. 		
CF | You pull yourself up onto the reef and stand there in dismay. You are 		
CF | stranded at the Mystery Isles. 		
CF | 		
CF | (Type HELP for game information.) 		
CF | 		
CF | 		
CF | Mystery Isles 		
CF | An adventure game for ParserComp 2024 by Jason "WauloK" Oakley. 		
CF | Release 1 / Serial number 240604 / Inform v6.42 PunyInform v5.5 R 		
CF | 		
CF | Coral Reef 		
CF | A reef covered in many beautifully-coloured corals on some rocks. 		
CF | Climate change has not yet bleached this one. The Shoreline is to the 		
CF | east. 		
CF | 		
CF | > 		Lancelot says, "I tried only that AI game and ot got me a lil bit upset... no AI here I presume"
		Lancelot says, "okay marooned on an island"
		DavidW says, "huh. Nice premise."
		DavidW says, "It's like how Dorothy returned to Oz, almost."
		Lancelot says, "Climate change has not yet bleached this one."
		Lancelot says, "up to date writing too lol"
		DavidW says, "Dorothy and her uncle were on a cruise to Australia, and she fell into the ocean and drifted to a land called Ev outside of Oz by using a chicken coop as a raft."
		Lancelot says, "I am not familiar with that story lol"
		Lancelot asks, "what do we have?"
		DavidW says, "It was the 3rd book in the series."
DavidW says (to ClubFloyd), "x me" 		
CF ] Coral Reef Score: 0 Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | You're sunburned and bedraggled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Coral Reef Score: 0 Moves: 2 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | You found a noteworthy rock and some fishing line. 		
CF | 		
CF | > 		Lancelot says, "ah"
DavidW says (to ClubFloyd), "take rock. take line" 		
CF ] Coral Reef Score: 0 Moves: 4 		
CF | 		
CF | > TAKE ROCK. TAKE LINE 		
CF | 		
CF | Taken. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Coral Reef Score: 0 Moves: 5 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | A grey, noteworthy, fist-sized, round rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Coral Reef Score: 0 Moves: 6 		
CF | 		
CF | > X LINE 		
CF | 		
CF | It's a piece of fishing line. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corals" 		
CF ] Coral Reef Score: 0 Moves: 7 		
CF | 		
CF | > X CORALS 		
CF | 		
CF | It looks lovely, but maybe you should take a look at the rocks. 		
CF | 		
CF | > 		DavidW says, "Did that already, game."
		Lancelot says, "invenot"
		Lancelot says, "argh"
DavidW says (to ClubFloyd), "i" 		
CF ] Coral Reef Score: 0 Moves: 8 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a fishing line and a noteworthy rock. 		
CF | 		
CF | > 		Lancelot says, "ah ok"
		DavidW says, "We had nothing originally"
DavidW says (to ClubFloyd), "l" 		
CF ] Coral Reef Score: 0 Moves: 9 		
CF | 		
CF | > L 		
CF | 		
CF | Coral Reef 		
CF | A reef covered in many beautifully-coloured corals on some rocks. 		
CF | Climate change has not yet bleached this one. The Shoreline is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reef" 		
CF ] Coral Reef Score: 0 Moves: 10 		
CF | 		
CF | > X REEF 		
CF | 		
CF | It looks lovely, but maybe you should take a look at the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shorelinef Score: 0 Moves: 11 		
CF | 		
CF | > E 		
CF | 		
CF | Shoreline 		
CF | The edge of the island which is covered in sand. You can hear the 		
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W. 		
CF | 		
CF | > 		Lancelot says, "yeah adaptive text would be better there."
		DavidW says, "oh dear. N, E, W instead of north, east, west."
		Lancelot says, "yuch"
		DavidW says, "Must be a very new author."
		Lancelot says, "not consistent"
DavidW says (to ClubFloyd), "x seagulls" 		
CF ] Shorelinef Score: 0 Moves: 12 		
CF | 		
CF | > X SEAGULLS 		
CF | 		
CF | White, noisy creatures floating along air currents high above you. 		
CF | 		
CF | > 		Lancelot says, "well I was very new author too last year lol"
DavidW says (to ClubFloyd), "x sand" 		
CF ] Shorelinef Score: 0 Moves: 13 		
CF | 		
CF | > X SAND 		
CF | 		
CF | A lot of lumpy, packed sand. It is far too tightly packed by the waves 		
CF | to dig into with your hands. 		
CF | 		
CF | > 		Lancelot says, "sounds like we need to find a shovel or sth"
		DavidW asks, "But if we had a shovel... we could dig?"
		DavidW says, "yeah, that's my interpretation too."
DavidW says (to ClubFloyd), "l" 		
CF ] Shorelinef Score: 0 Moves: 14 		
CF | 		
CF | > L 		
CF | 		
CF | Shoreline 		
CF | The edge of the island which is covered in sand. You can hear the 		
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to seagulls" 		
CF ] Shorelinef Score: 0 Moves: 14 		
CF | 		
CF | > TALK TO SEAGULLS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Shorelinef Score: 0 Moves: 15 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear the waves crashing on the shore and seagulls cawing overhead. 		
CF | 		
CF | > 		Lancelot says, "lol creative"
DavidW says (to ClubFloyd), "x water" 		
CF ] Shorelinef Score: 0 Moves: 16 		
CF | 		
CF | > X WATER 		
CF | 		
CF | The waves crash onto the shore. 		
CF | 		
CF | > 		Lancelot says, "okay some verbs implemented which are often forgotten about"
DavidW says (to ClubFloyd), "e" 		
CF ] The Shoref Score: 0 Moves: 17 		
CF | 		
CF | > E 		
CF | 		
CF | The Shore 		
CF | The Shore of the island. Wavy lines adorn the sand from the water 		
CF | washing up and down, creating beautiful patterns. Exits are N, W. 		
CF | 		
CF | You can see a bench and a boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] The Shoref Score: 0 Moves: 18 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | A bench seat from your fishing boat that must have washed ashore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF ] The Shoref Score: 0 Moves: 19 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | Now that is a nice boulder. 		
CF | 		
CF | > 		Lancelot says, ";p;"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "climb it" 		
CF ] The Shoref Score: 0 Moves: 20 		
CF | 		
CF | > CLIMB IT 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] The Shoref Score: 0 Moves: 21 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bench" 		
CF ] The Shoref Score: 0 Moves: 22 		
CF | 		
CF | > LOOK UNDER BENCH 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bench" 		
CF ] The Shoref Score: 0 Moves: 23 		
CF | 		
CF | > SEARCH BENCH 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get bench" 		
CF ] The Shoref Score: 0 Moves: 24 		
CF | 		
CF | > GET BENCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] The Shoref Score: 0 Moves: 25 		
CF | 		
CF | > LOOK 		
CF | 		
CF | The Shore 		
CF | The Shore of the island. Wavy lines adorn the sand from the water 		
CF | washing up and down, creating beautiful patterns. Exits are N, W. 		
CF | 		
CF | You can see a boulder here. 		
CF | 		
CF | > 		Lancelot says, "argh we are superman"
DavidW says (to ClubFloyd), "i" 		
CF ] The Shoref Score: 0 Moves: 26 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bench, a fishing line and a noteworthy rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bench" 		
CF ] The Shoref Score: 0 Moves: 27 		
CF | 		
CF | > DROP BENCH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit" 		
CF ] The Shoref Score: 0 Moves: 27 		
CF | 		
CF | > SIT 		
CF | 		
CF | I think you wanted to say "sit on something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] The Shoref Score: 0 Moves: 28 		
CF | 		
CF | > SIT ON BENCH 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		Lancelot says, "aww"
DavidW says (to ClubFloyd), "sit on boulder" 		
CF ] The Shoref Score: 0 Moves: 29 		
CF | 		
CF | > SIT ON BOULDER 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb boulder" 		
CF ] The Shoref Score: 0 Moves: 30 		
CF | 		
CF | > CLIMB BOULDER 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bench" 		
CF ] The Shoref Score: 0 Moves: 31 		
CF | 		
CF | > STAND ON BENCH 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bench" 		
CF ] The Shoref Score: 0 Moves: 32 		
CF | 		
CF | > TAKE BENCH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "a nonenterable bench... too bed"
		Lancelot says, "bad"
		Lancelot asks, "north?"
		Lancelot asks, "oh by the way what does the help say?"
		DavidW asks, "okay, I'm guessing that maybe, if the bench is somewhere in a location with just-out-of-reach branch, the bench helps us get there?"
DavidW says (to ClubFloyd), "help" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Choose an option: 		
CF ] 		
CF ] > Instructions 		
CF ] About this game 		
CF ] Game credits 		
DavidW presses the yellow enter button. 		
CF ] About this game 		
CF | 		
CF | "Mystery Isles" is a short game, written for ParserComp 2024. See info 		
CF | at [LINK] 		
CF | 		
CF | [Please press SPACE.] 		DavidW | I couldn't be bothering to add the info to the actual game. Sorry. Priorities.
		Lancelot says, "okay"
CF ] Game credits 		
CF | 		
CF | "Mystery Isles" was created by Jason "Waulok" Oakley. 		
CF | [LINK] 		
CF | 		
CF | It uses the PunyInform library, created by Fredrik Ramsberg and Johan 		
CF | Berntsson. PunyInform is based on the Inform 6 standard library and 		
CF | uses the Inform 6 programming language, both by Graham Nelson. 		
CF | 		
CF | [Please press SPACE.] 		Lancelot says, "hmm no testers mentioned"
		Lancelot says, "I guess that makes sense no doubt anyone would point out that abbreviations are kinda unusual"
		DavidW says, "There's a 'retro' version of the game also, which may be in Adverturon or something similar, so he might've been taking up his time with the graphics for that."
		Lancelot says, "ah ok"
		DavidW says, "This is the 'modern' version, tee hee."
		Lancelot asks, "maybe he also had to consider a text size limit then?"
		DavidW says, "probably yes"
CF ] The Shore Score: 0 Moves: 32 		
CF | 		
CF | 		
CF | 		
CF | The Shore 		
CF | The Shore of the island. Wavy lines adorn the sand from the water 		
CF | washing up and down, creating beautiful patterns. Exits are N, W. 		
CF | 		
CF | You can see a boulder here. 		
CF | 		
CF | > 		Lancelot says, "that might explain the abbreviations in part"
DavidW says (to ClubFloyd), "swim" 		
CF ] The Shore Score: 0 Moves: 33 		
CF | 		
CF | > SWIM 		
CF | 		
CF | Just keep swimming! Just keep swimming. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "n" 		
CF ] Crossroads Score: 0 Moves: 34 		
CF | 		
CF | > N 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		Lancelot says, "a monkey wrench"
		DavidW says, "yeah, I thought that too."
DavidW says (to ClubFloyd), "x monkey" 		
CF ] Crossroads Score: 0 Moves: 35 		
CF | 		
CF | > X MONKEY 		
CF | 		
CF | A very cheeky one-headed monkey. He's waving a wrench around. The 		
CF | monkey smiles at you. 		
CF | 		
CF | > 		Lancelot says, "isnt that fro monkey island"
DavidW says (to ClubFloyd), "x wrench" 		
CF ] Crossroads Score: 0 Moves: 36 		
CF | 		
CF | > X WRENCH 		
CF | 		
CF | Nothing you use on monkeys. This is for tightening or loosening 		
CF | things. 		
CF | 		
CF | > 		DavidW says, "I haven't played Monkey Island, believe it or not."
		Lancelot says, "I guess we want that wrench"
DavidW says (to ClubFloyd), "take wrench" 		
CF ] Crossroads Score: 0 Moves: 37 		
CF | 		
CF | > TAKE WRENCH 		
CF | 		
CF | The monkey won't let you have it. I told you he's very cheeky. You'll 		
CF | need to trade with the monkey. 		
CF | 		
CF | > 		Lancelot asks, "and we need to give the monkey something?"
		Lancelot says, "ah right"
		DavidW says, "probably a banana or other fruit."
DavidW says (to ClubFloyd), "n" 		
CF ] Jungleoads Score: 0 Moves: 38 		
CF | 		
CF | > N 		
CF | 		
CF | Jungle 		
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a 		
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky. 		
CF | Exits are N, E, S. 		
CF | 		
CF | You can see some bamboo and a Red-Footed Booby here. 		
CF | 		
CF | > 		Lancelot says, "noo thats the opening line of"
		Lancelot says, "ah well"
		DavidW says, "> DROP EARWORM"
DavidW says (to ClubFloyd), "x bamboo" 		
CF ] Jungleoads Score: 0 Moves: 39 		
CF | 		
CF | > X BAMBOO 		
CF | 		
CF | A plant with a long, green stalk. Definitely not Bambi's ghost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booby" 		
CF ] Jungleoads Score: 0 Moves: 40 		
CF | 		
CF | > X BOOBY 		
CF | 		
CF | A slim-winged seabird named for its vivid coral-red feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Jungleoads Score: 0 Moves: 41 		
CF | 		
CF | > X TREE 		
CF | 		
CF | A palm tree poking up towards the sky. 		
CF | 		
CF | > 		Lancelot says, "oh its a bird"
DavidW says (to ClubFloyd), "u" 		
CF ] Jungleoads Score: 0 Moves: 42 		
CF | 		
CF | > U 		
CF | 		
CF | The Red-Footed Booby blocks your way. She defends her nest. 		
CF | 		
CF | > 		Lancelot says, "can we climb"
		Lancelot says, "argh"
		DavidW says, "It's a booby trap."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "take bamboo" 		
CF ] Jungleoads Score: 0 Moves: 43 		
CF | 		
CF | > TAKE BAMBOO 		
CF | 		
CF | You will need something sharp to cut them. 		
CF | 		
CF | > 		Lancelot says, "okay more puzzles"
DavidW says (to ClubFloyd), "n" 		
CF ] Jungleoads Score: 0 Moves: 44 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Jungleoads Score: 0 Moves: 45 		
CF | 		
CF | > L 		
CF | 		
CF | Jungle 		
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a 		
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky. 		
CF | Exits are N, E, S. 		
CF | 		
CF | You can see some bamboo and a Red-Footed Booby here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jungleoads Score: 0 Moves: 46 		
CF | 		
CF | > E 		
CF | 		
CF | The Red-Footed Booby blocks your way. She defends her nest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Jungleoads Score: 0 Moves: 47 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lancelot says, "back to crossroads"
DavidW says (to ClubFloyd), "w" 		
CF ] Jungleoads Score: 0 Moves: 48 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lancelot says, "huh l"
DavidW says (to ClubFloyd), "s" 		
CF ] Crossroads Score: 0 Moves: 49 		
CF | 		
CF | > S 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "look" 		
CF ] Crossroads Score: 0 Moves: 50 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] A Hilloads Score: 0 Moves: 51 		
CF | 		
CF | > W 		
CF | 		
CF | A Hill 		
CF | A grassy hill full of rushes. The wind whips through them making an 		
CF | eerie sound. Exits are N, E, S. 		
CF | 		
CF | You can see some rushes here. 		
CF | 		
CF | > 		Lancelot says, "oops sorry"
DavidW says (to ClubFloyd), "x rushes" 		
CF ] A Hilloads Score: 0 Moves: 52 		
CF | 		
CF | > X RUSHES 		
CF | 		
CF | Some spindly rushes of grass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rushes" 		
CF ] A Hilloads Score: 0 Moves: 53 		
CF | 		
CF | > SEARCH RUSHES 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rushes" 		
CF ] A Hilloads Score: 0 Moves: 54 		
CF | 		
CF | > TAKE RUSHES 		
CF | 		
CF | You will need something sharp to cut them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boggy marsh Score: 0 Moves: 55 		
CF | 		
CF | > N 		
CF | 		
CF | Boggy marsh 		
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the 		
CF | marsh making embarassing noises. Exits are N, S. 		
CF | You can see some bushes here. 		
CF | 		
CF | > 		Lancelot says, "a machete might be handy"
		Roger says, "yeah we could give it to the monkey"
		DavidW says, "well, hello, Roger"
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Boggy marsh Score: 0 Moves: 56 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | You find a cave hidden behind the bushes and a Digmaster shovel. 		
CF | 		
CF | > 		Lancelot says, "hiya Roger"
		Lancelot says, "ah the sohovel"
DavidW says (to ClubFloyd), "x shovel" 		
CF ] Boggy marsh Score: 0 Moves: 57 		
CF | 		
CF | > X SHOVEL 		
CF | 		
CF | The Digmaster. The only shovel for serious sand-digging enthusiasts. 		
CF | 		
CF | > 		Roger says, "I've just been lurking"
DavidW says (to ClubFloyd), "take it" 		
CF ] Boggy marsh Score: 0 Moves: 58 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cave" 		
CF ] Boggy marsh Score: 0 Moves: 58 		
CF | 		
CF | > ENTER CAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] Boggy marsh Score: 0 Moves: 59 		
CF | 		
CF | > L 		
CF | 		
CF | Boggy marsh 		
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the 		
CF | marsh making embarassing noises. Exits are N, S.You see a cave through 		
CF | the bushes. 		
CF | 		
CF | You can see some bushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] A Hillmarsh Score: 0 Moves: 60 		
CF | 		
CF | > S 		
CF | 		
CF | A Hill 		
CF | A grassy hill full of rushes. The wind whips through them making an 		
CF | eerie sound. Exits are N, E, S. 		
CF | 		
CF | You can see some rushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Shorelinesh Score: 0 Moves: 61 		
CF | 		
CF | > S 		
CF | 		
CF | Shoreline 		
CF | The edge of the island which is covered in sand. You can hear the 		
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Shorelinesh Score: 0 Moves: 61 		
CF | 		
CF | > DIG 		
CF | 		
CF | I think you wanted to say "dig something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Shorelinesh Score: 0 Moves: 62 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | You dig the sand with the Digmaster shovel and find a fishing tackle 		
CF | box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Shorelinesh Score: 0 Moves: 63 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Shorelinesh Score: 0 Moves: 64 		
CF | 		
CF | > X IT 		
CF | 		
CF | Your tackle box. It must have floated ashore and been buried in the 		
CF | sand. 		
CF | 		
CF | > 		Lancelot says, "ah more equipment"
DavidW says (to ClubFloyd), "open it" 		
CF ] Shorelinesh Score: 0 Moves: 65 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the tackle box, revealing a cigarette lighter and a hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from box" 		
CF ] Shorelinesh Score: 0 Moves: 66 		
CF | 		
CF | > TAKE ALL FROM BOX 		
CF | 		
CF | cigarette lighter: Removed. 		
CF | hook: Removed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop box" 		
CF ] Shorelinesh Score: 0 Moves: 67 		
CF | 		
CF | > DROP BOX 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lighter" 		
CF ] Shorelinesh Score: 0 Moves: 68 		
CF | 		
CF | > X LIGHTER 		
CF | 		
CF | Your old Zippo cigarette lighter with a skull design - very cool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF ] Shorelinesh Score: 0 Moves: 69 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | One fishing hook left. Let's hope that's enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie line to hook" 		
CF ] Shorelinesh Score: 0 Moves: 70 		
CF | 		
CF | > TIE LINE TO HOOK 		
CF | 		
CF | You tie the fishing line to the fishing hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] A Hillinesh Score: 0 Moves: 71 		
CF | 		
CF | > N 		
CF | 		
CF | A Hill 		
CF | A grassy hill full of rushes. The wind whips through them making an 		
CF | eerie sound. Exits are N, E, S. 		
CF | 		
CF | You can see some rushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boggy marsh Score: 0 Moves: 72 		
CF | 		
CF | > N 		
CF | 		
CF | Boggy marsh 		
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the 		
CF | marsh making embarassing noises. Exits are N, S.You see a cave through 		
CF | the bushes. 		
CF | 		
CF | You can see some bushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darknessrsh Score: 0 Moves: 73 		
CF | 		
CF | > N 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lighter" 		
CF ] Darknessrsh Score: 0 Moves: 74 		
CF | 		
CF | > TURN ON LIGHTER 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		Lancelot says, "ah light source needed as well... this feels very much like a classic adventure thing"
DavidW says (to ClubFloyd), "light lighter" 		
CF ] Darknessrsh Score: 0 Moves: 75 		
CF | 		
CF | > LIGHT LIGHTER 		
CF | 		
CF | You use the lighter to set other things alight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Boggy marsh Score: 0 Moves: 76 		
CF | 		
CF | > S 		
CF | 		
CF | Boggy marsh 		
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the 		
CF | marsh making embarassing noises. Exits are N, S.You see a cave through 		
CF | the bushes. 		
CF | 		
CF | You can see some bushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Boggy marsh Score: 0 Moves: 77 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a hook, a cigarette lighter, a shovel, a bench, a 		
CF | fishing line (with a hook attached) and a noteworthy rock. 		
CF | 		
CF | > 		Lancelot says, "so I guess we need something burnable like a torch or bench"
		Roger says, "maybe we burn down the rushes"
		Lancelot says, "ah good idea"
		DavidW says, "I don't think that's a good idea, but I'll do it."
DavidW says (to ClubFloyd), "s" 		
CF ] A Hillmarsh Score: 0 Moves: 78 		
CF | 		
CF | > S 		
CF | 		
CF | A Hill 		
CF | A grassy hill full of rushes. The wind whips through them making an 		
CF | eerie sound. Exits are N, E, S. 		
CF | 		
CF | You can see some rushes here. 		
CF | 		
CF | > 		Roger says, "even better"
DavidW says (to ClubFloyd), "light rushes" 		
CF ] A Hillmarsh Score: 0 Moves: 79 		
CF | 		
CF | > LIGHT RUSHES 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "burn rushes" 		
CF ] A Hillmarsh Score: 0 Moves: 80 		
CF | 		
CF | > BURN RUSHES 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		Lancelot asks, "going n from marsh goes to cave?"
		DavidW says, "unclear"
		Lancelot says, "explore n ? then we know"
DavidW says (to ClubFloyd), "x rock" 		
CF ] A Hillmarsh Score: 0 Moves: 81 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | A grey, noteworthy, fist-sized, round rock. 		
CF | 		
CF | > 		Lancelot says, "cave sounds like it might hold useful things"
		DavidW says, "Cave is dark."
		Lancelot says, "oh yeah oops"
		Lancelot says, "can we use the rock to scare the bird away"
		DavidW says, "Or the bird thinks the rock is an egg. I dunno."
Roger says (to f), "NOTE ROCK" 		
CF ] A Hillmarsh Score: 0 Moves: 81 		
CF | 		
CF | > NOTE ROCK 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "round rock yeah makes sense"
		DavidW says, "it's gray though"
DavidW says (to ClubFloyd), "s" 		
CF ] Shorelinesh Score: 0 Moves: 82 		
CF | 		
CF | > S 		
CF | 		
CF | Shoreline 		
CF | The edge of the island which is covered in sand. You can hear the 		
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W. 		
CF | 		
CF | You can see a tackle box (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Coral Reefh Score: 0 Moves: 83 		
CF | 		
CF | > W 		
CF | 		
CF | Coral Reef 		
CF | A reef covered in many beautifully-coloured corals on some rocks. 		
CF | Climate change has not yet bleached this one. The Shoreline is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sand" 		
CF ] Coral Reefh Score: 0 Moves: 83 		
CF | 		
CF | > X SAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shorelinefh Score: 0 Moves: 84 		
CF | 		
CF | > E 		
CF | 		
CF | Shoreline 		
CF | The edge of the island which is covered in sand. You can hear the 		
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W. 		
CF | 		
CF | You can see a tackle box (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Shorelinefh Score: 0 Moves: 85 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Shorefh Score: 0 Moves: 86 		
CF | 		
CF | > E 		
CF | 		
CF | The Shore 		
CF | The Shore of the island. Wavy lines adorn the sand from the water 		
CF | washing up and down, creating beautiful patterns. Exits are N, W. 		
CF | 		
CF | You can see a boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] The Shorefh Score: 0 Moves: 87 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig boulder" 		
CF ] The Shorefh Score: 0 Moves: 88 		
CF | 		
CF | > DIG BOULDER 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Crossroadsh Score: 0 Moves: 89 		
CF | 		
CF | > N 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		Lancelot asks, "n from shoreline?"
		DavidW says, "that's A Hill"
DavidW says (to ClubFloyd), "n" 		
CF ] Jungleoadsh Score: 0 Moves: 90 		
CF | 		
CF | > N 		
CF | 		
CF | Jungle 		
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a 		
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky. 		
CF | Exits are N, E, S. 		
CF | 		
CF | You can see some bamboo and a Red-Footed Booby here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show rock to booby" 		
CF ] Jungleoadsh Score: 0 Moves: 91 		
CF | 		
CF | > SHOW ROCK TO BOOBY 		
CF | 		
CF | The Red-Footed Booby doesn't seem interested. 		
CF | 		
CF | > 		Lancelot says, "oh loops ok"
DavidW says (to ClubFloyd), "give rock to booby" 		
CF ] Jungleoadsh Score: 0 Moves: 92 		
CF | 		
CF | > GIVE ROCK TO BOOBY 		
CF | 		
CF | She turns her nose up. She's not interested in the slightest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw rock at booby" 		
CF ] Jungleoadsh Score: 0 Moves: 93 		
CF | 		
CF | > THROW ROCK AT BOOBY 		
CF | 		
CF | That doesn't do anything. 		
CF | 		
CF | > 		Roger says, "maybe we can chop down vegetation with the shovel"
		Lancelot says, "creative"
		Roger says, "or squish an animal, whatever"
DavidW says (to ClubFloyd), "cut bamboo" 		
CF ] Jungleoadsh Score: 0 Moves: 94 		
CF | 		
CF | > CUT BAMBOO 		
CF | 		
CF | You will need something sharp to cut them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut bamboo with shovel" 		
CF ] Jungleoadsh Score: 0 Moves: 95 		
CF | 		
CF | > CUT BAMBOO WITH SHOVEL 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Lancelot says, "aww"
DavidW says (to ClubFloyd), "s" 		
CF ] Crossroadsh Score: 0 Moves: 96 		
CF | 		
CF | > S 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rock to monkey" 		
CF ] Crossroadsh Score: 0 Moves: 97 		
CF | 		
CF | > GIVE ROCK TO MONKEY 		
CF | 		
CF | He thumbs his nose at you. 		
CF | 		
CF | > 		DavidW says, "I don't know why we'd want a wrench, to be honest."
DavidW says (to ClubFloyd), "n" 		
CF ] Jungleoadsh Score: 0 Moves: 98 		
CF | 		
CF | > N 		
CF | 		
CF | Jungle 		
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a 		
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky. 		
CF | Exits are N, E, S. 		
CF | 		
CF | You can see some bamboo and a Red-Footed Booby here. 		
CF | 		
CF | > 		Lancelot asks, "maybe we can catch fish for the bird?"
		DavidW says, "well, maybe. I doubt the line is enough. We probably want the bamboo as the pole."
DavidW says (to ClubFloyd), "x pole" 		
CF ] Jungleoadsh Score: 0 Moves: 98 		
CF | 		
CF | > X POLE 		
CF | 		
CF | Sorry, I don't understand what "pole" means. 		
CF | 		
CF | > 		DavidW says, "or not"
		DavidW says, "worth a try"
DavidW says (to ClubFloyd), "s" 		
CF ] Crossroadsh Score: 0 Moves: 99 		
CF | 		
CF | > S 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Shoresh Score: 0 Moves: 100 		
CF | 		
CF | > S 		
CF | 		
CF | The Shore 		
CF | The Shore of the island. Wavy lines adorn the sand from the water 		
CF | washing up and down, creating beautiful patterns. Exits are N, W. 		
CF | 		
CF | You can see a boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF ] The Shoresh Score: 0 Moves: 101 		
CF | 		
CF | > FISH 		
CF | 		
CF | You will need something complete to fish with! Namely a line, hook and 		
CF | bait. 		
CF | 		
CF | > 		DavidW says, "oh, we need bait, not a pole."
		Lancelot says, "ah bait"
DavidW says (to ClubFloyd), "i" 		
CF ] The Shoresh Score: 0 Moves: 102 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a hook, a cigarette lighter, a shovel, a bench, a 		
CF | fishing line (with a hook attached) and a noteworthy rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie line to rock" 		
CF ] The Shoresh Score: 0 Moves: 103 		
CF | 		
CF | > TIE LINE TO ROCK 		
CF | 		
CF | You can't tie those together. 		
CF | 		
CF | > 		Lancelot asks, "so worms we can find in marsh? grass?"
DavidW says (to ClubFloyd), "w" 		
CF ] Shorelinesh Score: 0 Moves: 104 		
CF | 		
CF | > W 		
CF | 		
CF | Shoreline 		
CF | The edge of the island which is covered in sand. You can hear the 		
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W. 		
CF | 		
CF | You can see a tackle box (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] A Hillinesh Score: 0 Moves: 105 		
CF | 		
CF | > N 		
CF | 		
CF | A Hill 		
CF | A grassy hill full of rushes. The wind whips through them making an 		
CF | eerie sound. Exits are N, E, S. 		
CF | 		
CF | You can see some rushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] A Hillinesh Score: 0 Moves: 106 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear the wind rustling through the rushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crossroadsh Score: 0 Moves: 107 		
CF | 		
CF | > E 		
CF | 		
CF | Crossroads 		
CF | The very centre of the island. All paths lead to the Crossroads and it 		
CF | is the most footworn area. East has been blocked by a landslide and is 		
CF | impassable. Exits are N, W, S. 		
CF | 		
CF | You can see a monkey and a wrench here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] A Hilloadsh Score: 0 Moves: 108 		
CF | 		
CF | > W 		
CF | 		
CF | A Hill 		
CF | A grassy hill full of rushes. The wind whips through them making an 		
CF | eerie sound. Exits are N, E, S. 		
CF | 		
CF | You can see some rushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig rushes" 		
CF ] A Hilloadsh Score: 0 Moves: 109 		
CF | 		
CF | > DIG RUSHES 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move rushes" 		
CF ] A Hilloadsh Score: 0 Moves: 110 		
CF | 		
CF | > MOVE RUSHES 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rushes" 		
CF ] A Hilloadsh Score: 0 Moves: 111 		
CF | 		
CF | > SEARCH RUSHES 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rushes" 		
CF ] A Hilloadsh Score: 0 Moves: 112 		
CF | 		
CF | > PULL RUSHES 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boggy marsh Score: 0 Moves: 113 		
CF | 		
CF | > N 		
CF | 		
CF | Boggy marsh 		
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the 		
CF | marsh making embarassing noises. Exits are N, S.You see a cave through 		
CF | the bushes. 		
CF | 		
CF | You can see some bushes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig marsh" 		
CF ] Boggy marsh Score: 0 Moves: 114 		
CF | 		
CF | > DIG MARSH 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search marsh" 		
CF ] Boggy marsh Score: 0 Moves: 115 		
CF | 		
CF | > SEARCH MARSH 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cave" 		
CF ] Boggy marsh Score: 0 Moves: 115 		
CF | 		
CF | > X CAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Boggy marsh Score: 0 Moves: 116 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | Some leafy bushes. 		
CF | 		
CF | > 		Lancelot says, "hmm not many places we can go"
		DavidW says, "One of the jungle exits doesn't work, so the game might be broken."
		DavidW says, "I feel like bailing on this and visit Alphabet City. I have little confidence in this one."
		Lancelot says, "yeah also no testers etc so indeed"
		DavidW says, "I didn't see anywhere to use the bench."
		DavidW says, "everyone okay with changing games? If not, the objector gets to drive this one."
		Lancelot says, "(steps back)"
		Lancelot says, "just found Mike's review and indeed there are bugs in it"
		Lancelot says, "but he did get further than us but apparently the puzzles are not very intuitive"
		DavidW says, "oh well. It's a shame. I liked the premise."
DavidW says (to ClubFloyd), "quit" 	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Alphabet City by Julian Grant
As played on ifMUD on July 21, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Alphabet City written by Julian Grant. It was released as part of ParserComp 2024, and it took 13th Place in the Classic Class. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask alphabetcity" 		
CF ] Studio 0/1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "The city so nice they named it twice. New York, New York." 		
CF | But not in your part of East Manhattan. This is Alphabet City, USA. 		
CF | 		
CF | You have 100 points required to survive the day in Alphabet City. 		
CF | Items can help or hurt you. Same with people and situations. Choose 		
CF | wisely. 		
CF | 		
CF | Directions available to you are in green. Items to help or hurt you 		
CF | are in blue. Type their names to access them as needed in the command 		
CF | line box below. 		
CF | 		
CF | Your goal in this game is to save Jayne, your girlfriend as you 		
CF | watch your score. Dip below zero. and you lose. Go above one-hundred 		
CF | and you win - but you may do this without saving Jayne. You need to 		
CF | find her before things go badly wrong for her or you max out your 		
CF | score. 		
CF | 		
CF | In AC, things go wrong all the time. Good luck. 		
CF | 		
CF | You're going to need it. 		
CF | 		
CF | Alphabet City: The Parser Edition 		
CF | An Interactive Fiction by Julian Grant 		
CF | Release 1 / Serial number 240630 / Inform 7 v10.1.2 / D 		
CF | 		
CF | Studio (on the bed) 		
CF | It's a shithole as the setting sun pokes through the venetian 		
CF | Blinds hanging crookedly in the window. You are sprawled in 		
CF | your dirty sheets with a pile of puke on the floor. Empty 		
CF | bottles and baggies are all over the floor. 		
CF | 		
CF | There is a bathroom to the west, a kitchen to the 		
CF | south and a fire escape to the east. The front door 		
CF | of your Studio is to the north. 		
CF | 		
CF | You can see a front door of the studio, dirty 		
CF | sheets, a helmet, a messenger bag (empty), 		
CF | a scarred wooden desk (on which are a key, a 		
CF | beeper, a skullhead moth, a NA 30 Day Chip, 		
CF | a 35mm camera and a film roll (closed)), a Studio 		
CF | Key, a beat up office chair (on which is a leather 		
CF | jacket), a folding fixed in place three legged stool 		
CF | and a loose earring here. 		
CF | 		
CF | Exits: south, west and east. 		
CF | 		
CF | > 		Lancelot says, "nvm"
		Lancelot says, "ouch that html tagging hurts"
		DavidW says, "That's the blue and green, I guess."
		DavidW asks, "so, we only interact with things by typing their names?"
		Lancelot asks, "try?"
		Lancelot says, "a LOT of things in the room"
		DavidW says, "yeah, too many."
DavidW says (to ClubFloyd), "x me" 		
CF ] Studio 0/2 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Young, dumb and full of romantic aspirations despite your rough and 		
CF | ready appearance. You wear your heart on your sleeve and try to drug 		
CF | and drink the pain away. You're on a downward spiral - but maybe you 		
CF | can do some good. You've got 30 days clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Studio 0/3 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It's a metal bed from Bellevue Hospital, apparently. One of the kind 		
CF | they'd attach shock therapy patients to back in the 60s. There are 		
CF | dangerous looking scorch marks and what look like fingernail scratches 		
CF | etched deep into the aluminum frame. 		
CF | 		
CF | > 		Lancelot says, "sheets helmet bag desk key beeper moth chip camera roll key chair jacket stool earreing"
DavidW says (to ClubFloyd), "i" 		
CF ] Studio 0/4 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blinds" 		
CF ] Studio 0/5 		
CF | > 		
CF | > X BLINDS 		
CF | 		
CF | You see nothing special about Blinds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puke" 		
CF ] Studio 0/6 		
CF | > 		
CF | > X PUKE 		
CF | 		
CF | You ate shrimp last night, didn't you? No, no you didn't. Jayne did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottles" 		
CF ] Studio 0/7 		
CF | > 		
CF | > X BOTTLES 		
CF | 		
CF | Drink much? At least it's not heroin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x baggies" 		
CF ] Studio 0/8 		
CF | > 		
CF | > X BAGGIES 		
CF | 		
CF | Coke bindles, long emptied litter the floor. You've got a bad habit. 		
CF | Or used to. They're not yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheets" 		
CF ] Studio 0/9 		
CF | > 		
CF | > X SHEETS 		
CF | 		
CF | You haven't changed these in a while. They are sticky with sweat, cum 		
CF | and spilled beer. The scent of perfume still lingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sheets" 		
CF ] Studio 0/10 		
CF | > 		
CF | > SMELL SHEETS 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		Lancelot says, "hmm rather bleak setting"
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Studio 0/11 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Studio 0/12 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | It's a DOT approved Nazi style brain bucket. Long out of fashion that 		
CF | gets lots of looks when you wear it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Studio 0/13 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | (the Studio Key) 		
CF | It unlocks and locks your Studio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Studio 0/14 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | On the scarred wooden desk are a key, a beeper, a skullhead moth, a NA 		
CF | 30 Day Chip, a 35mm camera and a film roll (closed). 		
CF | 		
CF | > 		Lancelot asks, "film roll closed?"
		Lancelot says, "hmm"
		DavidW says, "There's two keys, and the key on the desk doesn't have an adjective."
		Lancelot says, "disambiguation hell"
DavidW says (to ClubFloyd), "x beeper" 		
CF ] Studio 0/15 		
CF | > 		
CF | > X BEEPER 		
CF | 		
CF | Your lifeline to work. They've paged you 22 times. Looks like they 		
CF | want you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moth" 		
CF ] Studio 0/16 		
CF | > 		
CF | > X MOTH 		
CF | 		
CF | Deadly to the touch. Why would you even have this here? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chip" 		
CF ] Studio 0/17 		
CF | > 		
CF | > X CHIP 		
CF | 		
CF | You've white-knuckled 30 days. Not without a lot of booze. Giving up 		
CF | junk is one of the hardest things you've ever done. If only your 		
CF | girlfriend Jayne appreciated it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x camera" 		
CF ] Studio 0/18 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | Your lifelong friend.. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roll" 		
CF ] Studio 0/19 		
CF | > 		
CF | > X ROLL 		
CF | 		
CF | Perfect for carrying film & dope. Except you are all out of both. You 		
CF | can stash other things in here though 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open roll" 		
CF ] Studio 0/20 		
CF | > 		
CF | > OPEN ROLL 		
CF | 		
CF | You open the film roll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Studio 0/21 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | The film roll is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Studio 0/22 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | On the beat up office chair is a leather jacket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jacket" 		
CF ] Studio 0/23 		
CF | > 		
CF | > X JACKET 		
CF | 		
CF | Zippers everywhere and 100% cowhide. You got it from a guy called 		
CF | Ramon. He's dead now. RIP. 		
CF | 		
CF | > 		Lancelot says, "I'm a bit lost... thats a VERY small container"
		DavidW says, "They were popular for storing powders, though, back in the day."
		Lancelot says, "my gosh I prefferred the island setting but ok"
		DavidW says, "yeah, me too"
		DavidW says, "I was also hoping for wordplay fun, but I doubt that's how this game rolls."
DavidW says (to ClubFloyd), "x stool" 		
CF ] Studio 0/24 		
CF | > 		
CF | > X STOOL 		
CF | 		
CF | It's broken. It won't hold your weight. 		
CF | 		
CF | > 		Lancelot says, "we got spoiled by Andrew"
DavidW says (to ClubFloyd), "x earring" 		
CF ] Studio 0/25 		
CF | > 		
CF | > X EARRING 		
CF | 		
CF | Obviously, a woman's. It's a small gold hoop. With blood on the 		
CF | fixing. It looks like it's been ripped out of the earlobe of the 		
CF | owner. You think it's Jayne's. What happened? Ouch. 		
CF | 		
CF | You sorta remember a fight last night. About using. And quitting. With 		
CF | Jayne. 		
CF | 		
CF | > 		Lancelot says, "okay some history building up here"
DavidW says (to ClubFloyd), "w" 		
CF ] Studio 0/26 		
CF | > 		
CF | > W 		
CF | 		
CF | You need to get your camera. You can't work without it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Studio 1/27 		
CF | > 		
CF | > STAND 		
CF | 		
CF | Well done! It's the least you can do, 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Lancelot says, "I do not like us acting the agressinve dude"
		Lancelot says, "wtf"
DavidW says (to ClubFloyd), "take camera" 		
CF ] Studio 2/28 		
CF | > 		
CF | > TAKE CAMERA 		
CF | 		
CF | Well done! You need this to work. You need to go to the SCREEM office. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bathroom 2/29 		
CF | > 		
CF | > W 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bathroom 2/30 		
CF | > 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | A converted closet serves as a functional bathroom. It's jammed full 		
CF | of photo gear that you use as a makeshift darkroom. Showering is 		
CF | overrated. 		
CF | 		
CF | You can see Jayne here. 		
CF | 		
CF | Exits: east to the Studio. 		
CF | 		
CF | > 		Lancelot says, "oh hello Jayne"
		DavidW asks, "Why didn't the room description show when we entered?"
DavidW says (to ClubFloyd), "x jayne" 		
CF ] Bathroom 2/31 		
CF | > 		
CF | > X JAYNE 		
CF | 		
CF | "What's Jayne doing here. She looks awful. Is she sick? of course 		
CF | she's sick. It's what you've been fighting about. Her habit." 		
CF | 		
CF | The image flutters for a moment and then is gone. You are all alone 		
CF | 		
CF | Jayne disappears. You rub your face, unsure of what you've just seen. 		
CF | 		
CF | Maybe you're still drunk? 		
CF | 		
CF | Was she really here? 		
CF | 		
CF | You must be more fucked up than you thought. 		
CF | 		
CF | "I gotta see her" 		
CF | > 		Lancelot asks, "hallucinations?"
DavidW says (to ClubFloyd), "x gear" 		
CF ] Bathroom 2/31 		
CF | > 		
CF | > X GEAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "no photo gear"
		DavidW says, "oh right, the gear wasn't <u1>gear</u1>."
DavidW says (to ClubFloyd), "e" 		
CF ] Studio 2/32 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Studio 		
CF | There is a bathroom to the west, a kitchen to the 		
CF | south and a fire escape to the east. The front door 		
CF | of your Studio is to the north. 		
CF | 		
CF | You can see a front door of the studio, a bed, a 		
CF | pile of puke, dirty sheets, Empty bottles, 		
CF | baggies, Blinds, a helmet, a messenger 		
CF | bag (empty), a scarred wooden desk (on which are a 		
CF | key, a beeper, a skullhead moth, a NA 30 		
CF | Day Chip and a film roll (empty)), a Studio 		
CF | Key, a beat up office chair (on which is a leather 		
CF | jacket), a folding fixed in place three legged stool 		
CF | and a loose earring here. 		
CF | 		
CF | Exits: south, west to the Bathroom and 		
CF | east. 		
CF | 		
CF | > 		Lancelot says, "at least that bit helps us"
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 2/33 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | A tiny efficiency space with a hotplate and an old microwave that 		
CF | weighs a ton and leaks radiation. The fridge barely works. 		
CF | 		
CF | You can see a fridge (closed) here. 		
CF | 		
CF | Exits: north to the Studio. 		
CF | 		
CF | > 		DavidW says, "ok, so we can ignore the microwave, but the fridge is here."
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Kitchen 2/34 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | You see nothing special about the fridge. 		
CF | 		
CF | > 		Lancelot says, "yep"
		DavidW says, "Jayne better not be inside."
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Kitchen 2/35 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open the fridge, revealing a beer, a lonely 		
CF | taco, a carton of spoiled milk and a withered 		
CF | apple. 		
CF | 		
CF | > 		Lancelot says, "pfff whew"
DavidW says (to ClubFloyd), "x beer" 		
CF ] Kitchen 2/36 		
CF | > 		
CF | > X BEER 		
CF | 		
CF | You see nothing special about the beer. 		
CF | 		
CF | > 		DavidW asks, "Nothing to say about the beer? Truly?"
DavidW says (to ClubFloyd), "x taco" 		
CF ] Kitchen 2/37 		
CF | > 		
CF | > X TACO 		
CF | 		
CF | It's pretty grungy looking. But it's breakfast. You probably shouldn't 		
CF | eat it. It's been in there at least two weeks. That green isn't 		
CF | lettuce. 		
CF | 		
CF | > 		Lancelot says, "yuck"
DavidW says (to ClubFloyd), "x milk" 		
CF ] Kitchen 2/38 		
CF | > 		
CF | > X MILK 		
CF | 		
CF | It's like cottage cheese going down. Lumpy and sour. The green mold on 		
CF | the carton should have given away how bad this milk is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apple" 		
CF ] Kitchen 2/39 		
CF | > 		
CF | > X APPLE 		
CF | 		
CF | It's brown and wrinkly. Like an old prune. Might be good if you suck 		
CF | the juice out of it. 		
CF | 		
CF | > 		Lancelot says, "I guess the apple is the only edible thing"
		DavidW says, "or the beer"
		Lancelot says, "yeah"
		DavidW asks, "shall we try to eat the apple?"
		Lancelot says, "but nothing speciaql.."
DavidW says (to ClubFloyd), "eat apple" 		
CF ] Kitchen 2/40 		
CF | > 		
CF | > EAT APPLE 		
CF | 		
CF | You can't eat that. 		
CF | 		
CF | > 		Lancelot says, "muc"
		Lancelot says, "aww"
DavidW says (to ClubFloyd), "suck apple" 		
CF ] Kitchen 2/40 		
CF | > 		
CF | > SUCK APPLE 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		Lancelot asks, "drink nbeer then?"
DavidW says (to ClubFloyd), "drink beer" 		
CF ] Kitchen 2/41 		
CF | > 		
CF | > DRINK BEER 		
CF | 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat beer" 		
CF ] Kitchen 2/42 		
CF | > 		
CF | > EAT BEER 		
CF | 		
CF | You can't eat that. 		
CF | 		
CF | > 		Lancelot says, "wtf"
DavidW says (to ClubFloyd), "eat taco" 		
CF ] Kitchen 2/43 		
CF | > 		
CF | > EAT TACO 		
CF | 		
CF | You can't eat that. 		
CF | 		
CF | > 		Lancelot says, "missed opportunity here"
		DavidW says, "This is a lot less responsive than I expected."
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Kitchen 2/44 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | You close the fridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Studio 2/45 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Studio 		
CF | There is a bathroom to the west, a kitchen to the 		
CF | south and a fire escape to the east. The front door 		
CF | of your Studio is to the north. 		
CF | 		
CF | You can see a front door of the studio, a bed, a 		
CF | pile of puke, dirty sheets, Empty bottles, 		
CF | baggies, Blinds, a helmet, a messenger 		
CF | bag (empty), a scarred wooden desk (on which are a 		
CF | key, a beeper, a skullhead moth, a NA 30 		
CF | Day Chip and a film roll (empty)), a Studio 		
CF | Key, a beat up office chair (on which is a leather 		
CF | jacket), a folding fixed in place three legged stool 		
CF | and a loose earring here. 		
CF | 		
CF | Exits: south to the Kitchen, west to the Bathroom 		
CF | and east. 		
CF | 		
CF | > 		Lancelot says, "dang if I had known parsercomp was that bad I might have tried an entry lol"
		DavidW says, "ouch. but yes"
DavidW says (to ClubFloyd), "x studio" 		
CF ] Studio 2/45 		
CF | > 		
CF | > X STUDIO 		
CF | 		
CF | Which do you mean, the front door of the studio or the Studio Key? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "door" 		
CF ] Studio 2/46 		
CF | > 		
CF | > DOOR 		
CF | 		
CF | It's a heavy steel firedoor. 		
CF | 		
CF | > 		DavidW says, "oh, that's bad news."
DavidW says (to ClubFloyd), "take studio key" 		
CF ] Studio 2/47 		
CF | > 		
CF | > TAKE STUDIO KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "well we have a key yep"
		DavidW says, "The roll might be good for carrying that too-deadly-to-touch bug with."
		Lancelot says, "ah the moth"
DavidW says (to ClubFloyd), "take roll" 		
CF ] Studio 4/48 		
CF | > 		
CF | > TAKE ROLL 		
CF | 		
CF | Better than nothing! It's a good place to stash small items so they 		
CF | don't get lost. Like earrings. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		DavidW says, "oh, it's suggesting the earrings."
DavidW says (to ClubFloyd), "put earring in roll" 		
CF ] Studio 4/49 		
CF | > 		
CF | > PUT EARRING IN ROLL 		
CF | 		
CF | (first taking the loose earring) 		
CF | You put the loose earring into the film roll. 		
CF | 		
CF | > 		Lancelot says, "well"
DavidW says (to ClubFloyd), "close roll" 		
CF ] Studio 4/50 		
CF | > 		
CF | > CLOSE ROLL 		
CF | 		
CF | You close the film roll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jacket" 		
CF ] Studio 4/51 		
CF | > 		
CF | > TAKE JACKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "I thought film rolls went out of our lives some time ago lol"
DavidW says (to ClubFloyd), "take chip" 		
CF ] Studio 14/52 		
CF | > 		
CF | > TAKE CHIP 		
CF | 		
CF | Well done! Now if you could convince Jayne to join you, maybe you'd 		
CF | have a chance. 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take beeper" 		
CF ] Studio 14/53 		
CF | > 		
CF | > TAKE BEEPER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot asks, "whats that chip... a show of good behavior?"
DavidW says (to ClubFloyd), "take key from desk" 		
CF ] Studio 14/54 		
CF | > 		
CF | > TAKE KEY FROM DESK 		
CF | 		
CF | Taken. You need this to start your motorbike. It's downstairs in the 		
CF | Alley. 		
CF | 		
CF | > 		Lancelot says, "okay so rough start but just taking things tells us what they are for"
		DavidW says, "of course we have a motorbike. So we need that helmet too, I bet."
Jade has arrived. 		
DavidW says (to ClubFloyd), "take helmet" 		
CF ] Studio 15/55 		
CF | > 		
CF | > TAKE HELMET 		
CF | 		
CF | Taken. You need a helmet to ride a motorcycle in NYC. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Lancelot says, "yeah figures"
		DavidW says, "We're playing Alphabet City at the moment, but not really enjoying its esthetic."
		Jade says, "Faeries and grandparents, bad combination"
		DavidW asks, "Should we use the front door or the fire escape?"
		Jade asks, "Can you say me the name of this game please?"
DavidW says (to ClubFloyd), "take bag" 		
CF ] Studio 15/56 		
CF | > 		
CF | > TAKE BAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to Jade), "Alphabet City" 		Jade says, "Thank you"
		Lancelot says, "before that we tried Mystery Isles but that was a bit weird... untested looks like"
		DavidW says, "I don't think we'll get far in this game."
DavidW says (to ClubFloyd), "unlock door with studio key" 		
CF ] Studio 15/57 		
CF | > 		
CF | > UNLOCK DOOR WITH STUDIO KEY 		
CF | 		
CF | You unlock the front door of the studio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway 15/58 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the front door of the studio) 		
CF | 		
CF | Hallway 		
CF | There's a grotty payphone on the wall and an elevator down the far end 		
CF | to the north and a Stairwell to the east. 		
CF | 		
CF | You can see a front door of the studio and a 		
CF | payphone here. 		
CF | 		
CF | Exits: north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Hallway 15/59 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the front door of the studio. 		
CF | 		
CF | > 		Lancelot says, "a payphone... I guess no cash at hand"
DavidW says (to ClubFloyd), "lock it with studio key" 		
CF ] Hallway 15/60 		
CF | > 		
CF | > LOCK IT WITH STUDIO KEY 		
CF | 		
CF | You lock the front door of the studio. 		
CF | 		
CF | > 		Lancelot says, "wise move"
DavidW says (to ClubFloyd), "x payphone" 		
CF ] Hallway 15/61 		
CF | > 		
CF | > X PAYPHONE 		
CF | 		
CF | What was I expecting? Everything is busted around here. 		
CF | 		
CF | > 		Lancelot says, "ah well"
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Hallway 15/61 		
CF | > 		
CF | > X ELEVATOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hallway 15/62 		
CF | > 		
CF | > L 		
CF | 		
CF | Hallway 		
CF | There's a grotty payphone on the wall and an elevator down the far end 		
CF | to the north and a Stairwell to the east. 		
CF | 		
CF | You can see a front door of the studio and a 		
CF | payphone here. 		
CF | 		
CF | Exits: north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator 15/63 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator 		
CF | It's even worse than your apartment. You are better off taking the 		
CF | stairwell. Or fire escape. 		
CF | 		
CF | Exits: south to the Hallway and down. 		
CF | 		
CF | > 		Lancelot asks, "let me guess... elevator out of order too?"
		Lancelot says, "ah lol"
		DavidW says, "Not sure, but let's try the stairwell."
DavidW says (to ClubFloyd), "s" 		
CF ] Hallway 15/64 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hallway 		
CF | There's a grotty payphone on the wall and an elevator down the far end 		
CF | to the north and a Stairwell to the east. 		
CF | 		
CF | You can see a front door of the studio and a 		
CF | payphone here. 		
CF | 		
CF | Exits: north to Elevator and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stairwell 15/65 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stairwell 		
CF | Shit lighting and an overwhelming sense of dread make this the exit 		
CF | path only for the most adventurous. You want to watch you step here. 		
CF | If you move quickly, you'll end up in the Lobby. Don't stop for 		
CF | anything or anybody. 		
CF | 		
CF | Pools of light and rough concrete steps all the way down to the Lobby. 		
CF | You want to watch your step here as muggers like to rip people off. 		
CF | 		
CF | You can see Mugger here. 		
CF | 		
CF | Exits: west to the Hallway and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lobby 15/66 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lobby 		
CF | It's decrepit. Really cheesy. It used to be a Howard Johnson's back in 		
CF | the day and was bought cheap once they pulled out. Nothing has been 		
CF | updated in ten years. Everything is baby shit brown with additional 		
CF | stains on top. Definitely not a five star. Not even two. The front 		
CF | door to the hotel is to the north 		
CF | 		
CF | You can see Hank and a front desk here. 		
CF | 		
CF | Exits: north and up to Elevator. 		
CF | 		
CF | > 		Lancelot says, "my god this game has negative vibes a lot"
		DavidW asks, "How does this place rank a receptionist?"
		DavidW says, "This makes no sense."
		Lancelot says, "maybe Hank is a doll"
DavidW says (to ClubFloyd), "x hank" 		
CF ] Lobby 15/67 		
CF | > 		
CF | > X HANK 		
CF | 		
CF | As old as Methusalah, he's got an old-school hearing aid pinned next 		
CF | to his name tag. A cigarette dangles from his lips. 		
CF | 		
CF | > 		Lancelot says, "oh just an old dude lol"
DavidW says (to ClubFloyd), "ask hank about jayne" 		
CF ] Lobby 15/68 		
CF | > 		
CF | > ASK HANK ABOUT JAYNE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to hank" 		
CF ] Lobby 15/68 		
CF | > 		
CF | > TALK TO HANK 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		
DavidW says (to ClubFloyd), "hank" 		
CF ] Lobby 15/69 		
CF | > 		
CF | > HANK 		
CF | 		
CF | As old as Methusalah, he's got an old-school hearing aid pinned next 		
CF | to his name tag. A cigarette dangles from his lips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cigarette" 		
CF ] Lobby 15/69 		
CF | > 		
CF | > X CIGARETTE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "pfff"
DavidW says (to ClubFloyd), "ask hank about mugger" 		
CF ] Lobby 15/70 		
CF | > 		
CF | > ASK HANK ABOUT MUGGER 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hank about hank" 		
CF ] Lobby 15/71 		
CF | > 		
CF | > ASK HANK ABOUT HANK 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Lancelot says, "I fear the island is preferable to this but ok"
		DavidW says, "The taxidermy on this guy is great. You can't see the stitches at all."
		Lancelot asks, "yeah I wonder if he is still alive?"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lobby 15/72 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Hank stands behind the counter. Biding his time. He ignores you as you 		
CF | pass by. 		
CF | 		
CF | > 		Lancelot says, "score on the ignoring part"
DavidW says (to ClubFloyd), "push hank" 		
CF ] Lobby 15/73 		
CF | > 		
CF | > PUSH HANK 		
CF | 		
CF | Hank might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search hank" 		
CF ] Lobby 15/74 		
CF | > 		
CF | > SEARCH HANK 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mug hank" 		
CF ] Lobby 15/74 		
CF | > 		
CF | > MUG HANK 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Street Outside the Hotel 15/75 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Street Outside the Hotel 		
CF | Off 42nd Street, the front facade of the hotel is a continued work in 		
CF | progress. Scaffolding is wrapped around the front of the building 		
CF | although no work has been done in years. A scary Alley is 		
CF | south of the street. A nearby ramp leading to the Overpass is 		
CF | conveniently up at the traffic light. The Subway Entrance is 		
CF | west. 		
CF | 		
CF | You can see a garbage can and a NY Post newsbox 		
CF | here. 		
CF | 		
CF | Exits: south, west and up. 		
CF | 		
CF | > 		Lancelot asks, "another game written by a first time author?"
		DavidW asks, "I guess our hog is in the alley?"
		Lancelot says, "not much else"
		DavidW says, "I see no mention of a parking lot."
DavidW says (to ClubFloyd), "s" 		
CF ] Alley 15/76 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Alley 		
CF | Down below the Fire Escape is a sketchy looking Alley. Watch out for 		
CF | trouble here. The street outside the Hotel is to the north. 		
CF | Behind you is a dead-end filled with trash dumpsters and rats, Lots of 		
CF | angry, vicious rats. 		
CF | 		
CF | The ugly fuckers glare at you with beady eyes from the piled trash. 		
CF | 		
CF | You can also see Malevilness the Rat and a 		
CF | motorcycle (on which is a motorcycle throttle) here. 		
CF | 		
CF | Exits: up and north to the Street Outside the Hotel. 		
CF | 		
CF | > 		Lancelot says, "ah yep"
		Lancelot says, "ah so the fire escape avoids Hank"
		Lancelot says, "and also the mugger I guess"
		DavidW says, "oh there's probably Mad Martha or Pete the Pigeon on the fire escape."
		Lancelot says, "lol"
		DavidW says, "I didn't bring any 'food' for the rats, so we'll probably die just trying to ride our bike."
DavidW says (to ClubFloyd), "wear jacket" 		
CF ] Alley 15/77 		
CF | > 		
CF | > WEAR JACKET 		
CF | 		
CF | You put on the leather jacket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] Alley 15/78 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | You put on the helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rat" 		
CF ] Alley 15/79 		
CF | > 		
CF | > X RAT 		
CF | 		
CF | Malevilness the Rat is taller than 3 men, and there's always room in 		
CF | his stomach for one more. 		
CF | 		
CF | > 		Lancelot says, "wtf"
		Lancelot says, "thats a BIG rat"
		DavidW says, "somehow, a moldy taco probably wouldn't fill him up."
DavidW says (to ClubFloyd), "get on bike" 		
CF ] Alley 15/79 		
CF | > 		
CF | > GET ON BIKE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "maybe we can poison him"
DavidW says (to ClubFloyd), "ride motorcycle" 		
CF ] Alley 15/80 		
CF | > 		
CF | > RIDE MOTORCYCLE 		
CF | 		
CF | (the motorcycle) 		
CF | You mount the motorcycle. 		
CF | 		
CF | On the motorcycle you can see a motorcycle throttle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "start it" 		
CF ] Alley 15/80 		
CF | > 		
CF | > START IT 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		
DavidW says (to ClubFloyd), "x throttle" 		
CF ] Alley 15/81 		
CF | > 		
CF | > X THROTTLE 		
CF | 		
CF | You goose the throttle, loving the throaty roar 		
CF | 		
CF | > 		Lancelot says, "new we can see whether author implemented the vehicle"
DavidW says (to ClubFloyd), "n" 		
CF ] Street Outside the Hotel 15/82 		
CF | > 		
CF | > N 		
CF | 		
CF | You start your bike. 		
CF | 		
CF | You need a helmet to ride in NYC. 		
CF | 		
CF | Street Outside the Hotel (on the motorcycle) 		
CF | Off 42nd Street, the front facade of the hotel is a continued work in 		
CF | progress. Scaffolding is wrapped around the front of the building 		
CF | although no work has been done in years. A scary Alley is 		
CF | south of the street. A nearby ramp leading to the Overpass is 		
CF | conveniently up at the traffic light. The Subway Entrance is 		
CF | west. 		
CF | 		
CF | You can see a garbage can and a NY Post newsbox 		
CF | here. 		
CF | 		
CF | On the motorcycle you can see a motorcycle throttle. 		
CF | 		
CF | Exits: south to the Alley, west and up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] Street Outside the Hotel 15/83 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | You're already wearing that! 		
CF | 		
CF | > 		Lancelot says, "sigh"
		Lancelot says, "this game could also use some testing"
DavidW says (to ClubFloyd), "u" 		
CF ] Overpass 15/84 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Overpass (on the motorcycle) 		
CF | It's up and South from your place. It's always crowded and 		
CF | riding a motorcycle in NY is like taking your life in your own hands. 		
CF | Still, it beats walking or taking the subway. You've got to get to 		
CF | work and the office is all the way out in Jersey - even though it 		
CF | boasts about being the voice of the city. Whatever. The pitted road 		
CF | leads west across the George Washington Bridge 		
CF | 		
CF | On the motorcycle you can see a motorcycle throttle. 		
CF | 		
CF | Exits: down to the Street Outside the Hotel, west 		
CF | and south. 		
CF | 		
CF | > 		DavidW asks, "so west towards the office? Is that right?"
DavidW says (to ClubFloyd), "w" 		
CF ] George Washington Bridge 15/85 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | George Washington Bridge (on the motorcycle) 		
CF | You thread you way through traffic heading forever west 		
CF | across the river. Rusted to shit and barely functional, over a million 		
CF | cars a week pass over this thing. 		
CF | 		
CF | You can see Slow moving cars here. 		
CF | 		
CF | On the motorcycle you can see a motorcycle throttle. 		
CF | 		
CF | Exits: west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Offramp to Jersey 15/86 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Offramp to Jersey (on the motorcycle) 		
CF | Commuters crowd the exit to the famed Jersey Shoreline. A traffic 		
CF | light, barely working, sluggishly cycles through its paces. A milk 		
CF | truck idles by the side of the road with a burst front tire. It's not 		
CF | helping traffic. 		
CF | 		
CF | You can see the SCREEM Building from the road south of where 		
CF | you are. 		
CF | 		
CF | So close but so far. 		
CF | 		
CF | You can see a milk truck, Rust bucket American made 		
CF | junkers, a panhandler, a Squeegee Kid and 		
CF | Scattered beer bottles here. 		
CF | 		
CF | On the motorcycle you can see a motorcycle throttle. 		
CF | 		
CF | Exits: east to the George Washington Bridge and 		
CF | south. 		
CF | 		
CF | > 		Lancelot says, "oh only one way to do"
		Lancelot says, "SCREEM if where we work I guiess"
		DavidW says, "I suppose this is another 'opportunity' area."
DavidW says (to ClubFloyd), "s" 		
CF ] SCREEM building 15/87 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | SCREEM building (on the motorcycle) 		
CF | It's an old tool and tie company thats been refitted for publishing a 		
CF | weekly music magazine. The folks working here are the least rock n" 		
CF | roll people you've ever met - but they get the magazine out every 		
CF | week. 		
CF | 		
CF | You pull in, get off your bike and head east to the office. 		
CF | An access road to the Tri-Borough Bridge leads away to the 		
CF | south. 		
CF | 		
CF | On the motorcycle you can see a motorcycle throttle. 		
CF | 		
CF | Exits: north to the Offramp to Jersey, east and 		
CF | south. 		
CF | 		
CF | > 		Lancelot says, "no doubt but this must be US stuff I dont recognize the words"
DavidW says (to ClubFloyd), "e" 		
CF ] SCREEM building 15/88 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't ride your bike inside, dummy. Dismount. 		
CF | 		
CF | You dismount the motorcycle. 		
CF | SCREEM building 		
CF | It's an old tool and tie company thats been refitted for publishing a 		
CF | weekly music magazine. An access road to the Tri-Borough Bridge leads 		
CF | away to the south. 		
CF | 		
CF | You can see a motorcycle (on which is a motorcycle 		
CF | throttle) here. 		
CF | 		
CF | Exits: north to the Offramp to Jersey, east and 		
CF | south. 		
CF | 		
CF | > 		DavidW says, "Thought it said I did dismount."
		Roger says, "I feel they probably meant 'tool and die' but who knows"
		DavidW says (to Roger), "agreed"
DavidW says (to ClubFloyd), "e" 		
CF ] SCREEM Office 15/89 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | SCREEM Office 		
CF | Inside, it's as shabby as the outside. Cubicles line the old 		
CF | factory floor with rock music and weed dominating 		
CF | the space. The Editor's office is to the southeast. The 		
CF | Janitor's Cubicle is to the east. Printing Presses are to the 		
CF | north. Exit out is in the west. 		
CF | 		
CF | Exits: west to the SCREEM building, east, 		
CF | north and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x weed" 		
CF ] SCREEM Office 15/90 		
CF | > 		
CF | > X WEED 		
CF | 		
CF | Dumbo and Panama Red plus Mexican Brown if your nose is right. 		
CF | 		
CF | > 		DavidW says, "oo, la la. The guy can't tell that all his food is rotting, but this, this he can smell."
		Lancelot says, "messed up body functions"
		DavidW says, "I didn't see a trash can in that apartment."
DavidW says (to ClubFloyd), "se" 		
CF ] Editor's Office 15/91 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Editor's Office 		
CF | The editor is deep in the thick of the cubicles. It's a maze in here 		
CF | but you know your way. You thread through the various late working 		
CF | geeks keeping your head down. The sound of the presses throb the walls 		
CF | in regular 4/4 time 		
CF | 		
CF | You can see John 'Flasher' Byrne and Byrne's desk 		
CF | (on which are a VIP ticket, an old typewriter and a 		
CF | multi line telephone) here. 		
CF | 		
CF | Exits: northwest to SCREEM Office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x byrne" 		
CF ] Editor's Office 15/92 		
CF | > 		
CF | > X BYRNE 		
CF | 		
CF | "Took you long enough to drag your ass out here. I called you 22 		
CF | times. Your beeper busted?" he says. "I've got a little job for you." 		
CF | He points at the ticket on the desk. "You don't deserve it, but I'm 		
CF | stuck." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ticket" 		
CF ] Editor's Office 15/93 		
CF | > 		
CF | > X TICKET 		
CF | 		
CF | A golden ticket to Max's Kansas City. The hottest band showcase in 		
CF | town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ticket" 		
CF ] Editor's Office 15/94 		
CF | > 		
CF | > TAKE TICKET 		
CF | 		
CF | "Taken. That will get you in. I need shots of Wayne Chainsaw and that 		
CF | new chick, Jayne. She's just back from LA. You used to know her, 		
CF | right?", asks Byrne. 		
CF | 		
CF | You nod. "Yeah I know Jayne. I'll get the shots and be back in the 		
CF | morning with the negatives." 		
CF | 		
CF | Byrne is already back at work. Job given. Problem solved. Onto the 		
CF | next fuckup. You leave quietly. 		
CF | 		
CF | > 		Lancelot says, "oh right so his x gf is now with another dude"
		DavidW says, "I'm inclined to stop here, or just explore the rest of this building and then stop."
		Lancelot says, "sounds like a plan... TBH I do not really like the mood of this game"
		Lancelot says, "but thats a personal thing I guess"
		DavidW says, "me neither, but I did like the title."
		Lancelot says, "and I also expected more like a word puzzle thing lol"
		DavidW says, "I guess it's a slang term meaning the city has a little bit of everything from A to Z."
		Lancelot says, "roger"
Lancelot says (to ClubFloyd), "look" 		
CF ] Editor's Office 15/95 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Editor's Office 		
CF | The editor is deep in the thick of the cubicles. It's a maze in here 		
CF | but you know your way. You thread through the various late working 		
CF | geeks keeping your head down. The sound of the presses throb the walls 		
CF | in regular 4/4 time 		
CF | 		
CF | You can see John 'Flasher' Byrne and Byrne's desk 		
CF | (on which are an old typewriter and a multi line 		
CF | telephone) here. 		
CF | 		
CF | Exits: northwest to SCREEM Office. 		
CF | 		
CF | > 		Lancelot asks, "I dunno but room desc should not indicate an action by the PC< right?"
		DavidW says, "true. That's very bad form."
Lancelot says (to ClubFloyd), "about" 		
CF ] Editor's Office 15/95 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		
Lancelot says (to ClubFloyd), "info" 		
CF ] Editor's Office 15/95 		
CF | > 		
CF | > INFO 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		
Lancelot says (to ClubFloyd), "credits" 		
CF ] Editor's Office 15/95 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		
Lancelot says (to ClubFloyd), "help" 		
CF ] Editor's Office 15/95 		
CF | > 		
CF | > HELP 		
CF | 		
CF | That's neither a verb I recognise nor a keyword you can use right 		
CF | now. 		
CF | > 		DavidW says, "It's the sorts thing people would mock in a MST3K parody."
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfalphabetcity" 		
CF ] Editor's Office 15/95 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "makes me wonder where we fail as a community... apparently people can get to parsercomp and submit something..."
		DavidW says, "It's unlikely we'll continue this next week, but we might continue it if I can't find something else."
		Lancelot says, "but no testing at all? people only need to ask to get testers"
		DavidW says, "well, we might be a community of introverts with not quite the best social skills."
	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The Little Match Girl 5: The Hunter's Vow by Ryan Veeder
As played on ifMUD on July 28 - August 18, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Little Match Girl 5: The Hunter's Vow written by Ryan Veeder. It was released in 2024. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask lmg5" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | And sleep, that sometimes shuts up Sorrow's eye, 		
CF | Steal me awhile from mine own company. 		
CF | MND III.2.464-5 		
CF | 		
CF | 		
CF | Type RESTORE to resume a saved game, or START to begin a new game. 		
CF | 		
CF | If it's been a while since you played all the other Little Match Girl 		
CF | games, type RECAP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "recap" 		
CF ] 		
CF | > 		
CF | > RECAP 		
CF | 		
CF | (When Ebenezabeth Scrooge traveled to Austria, 1999 while assembling 		
CF | the Crown of Pearls, she was surprised to find her future self already 		
CF | there—a captive of Queen Atë and her coterie of vampires, 		
CF | incapacitated by magical slumber! Someone else was visiting Austria, 		
CF | too: A young man named Linus, whom Ebenezabeth was not at all happy to 		
CF | encounter, as only weeks before, during their attempt to liberate Avil 		
CF | IX, he had spoiled the mission by killing the Prepotence. Linus tried 		
CF | to tell "Ebby" that he had come to Austria to help her, but she would 		
CF | hear none of it. Instead, she continued on her current assignment, 		
CF | confident that she would later manage to escape the vampires' clutches 		
CF | without anyone else's help. 		
CF | 		
CF | Meanwhile, in 1922, Ebenezabeth discovered a dusty journal in the 		
CF | Arizona desert. The author of the journal claimed to have special 		
CF | knowledge of Ebenezabeth's destiny. Who could this "Michael McKeever" 		
CF | be, and what does he know about the Xaos Maleficus?) 		
CF | 		
CF | > 		Jacqueline says, "Oh good. Recap."
		Jacqueline says, "Quite the story."
		DavidW says, "Ryan tweeted that he now uses my walkthroughs to remind himself of parts of his own games."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] 		
CF | > 		
CF | > L 		
CF | 		
CF | Type RESTORE to resume a saved game, or START to begin a new game. 		
CF | 		
CF | If it's been a while since you played all the other Little Match Girl 		
CF | games, type RECAP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "start" 		
CF | > 		
CF | > START 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "I don't trust him," said Hrieman, bristling his feathers. 		
CF | 		
CF | "He's a very capable young man," answered Ebenezer Scrooge. "His 		
CF | accomplishments speak for themselves. I don't think we have any cause 		
CF | to worry." 		
CF | 		
CF | "I don't mean he's incompetent," Hrieman groused. "I'm 		
CF | talking about his character. None of his accomplishments can undo the 		
CF | slimy things he's done." 		
CF | 		
CF | "That was years ago," said Ebenezer. "Time changes people." 		
CF | 		
CF | "People do not change," said the crow. "I'll give you an example." 		
CF | 		
CF | But he could not give his example; for the fellow of whom they were 		
CF | speaking had just entered the dining-hall. He was a well-dressed young 		
CF | man, with dark hair and dark eyes; and his right arm was a swan's 		
CF | wing. 		Jacqueline exclaims (at DW), "hahaha. NICE!"
		Jade says, "ok, little match girl 5, nice game"
DavidW pushes the green 'space' button. 		
CF ] Dining-Hall 		
CF | wing. 		
CF | 		
CF | Hans Christian Andersen 		
CF | in association with Inform version 10.1.2 / D 		
CF | presents 		
CF | THE LITTLE MATCH GIRL 5 		
CF | THE HUNTER'S VOW 		
CF | 		
CF | part 1: 		
CF | "you're better than no one..." 		
CF | 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display, and Hrieman was in his usual place on Scrooge's shoulder. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | "Good morning, Sir Ebenezer," said the young man, bowing slightly. 		
CF | "Good morning, Hrieman." 		
CF | 		
CF | "Good morning, Linus!" cried Scrooge; Hrieman said nothing. "The 		
CF | invitations are ready; here they are—" and the old man handed over a 		
CF | sheaf of papers. 		
CF | 		
CF | "Thank you, Sir," said Linus. He confirmed all that he was carrying: 		
CF | He had the invitations; he had his money pouch; and he had the 		
CF | skeletonic key. "I suppose I'm ready to begin." 		
CF | 		
CF | > 		Esrom says, "I've played one of those Little Match Girl things. A bizarre literary crossover."
		DavidW says, "Ebby got the key from a pirate's shed in LMG3, I think it was."
		Esrom says, "Which Ryan was that? Ryan Veeder, the one behind Skuga Lake and Cragne Manor? Among my favorite recent IF works, by the way."
		DavidW says, "yes, that Ryan."
		Iria exclaims, "Scrooge? BAH HUMBUG!"
DavidW says (to ClubFloyd), "x me" 		
CF ] Dining-Hall 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Linus was only in his twenties, but in his face was the sternness of 		
CF | an older man. From his dress it could be seen that he was not at all a 		
CF | poor man; and of course it must be mentioned that the right sleeve of 		
CF | his jacket was tailored specially to allow for his wing. Was it 		
CF | beautiful, this fan of white feathers at his side? Or was it a garish 		
CF | sight, an unseemly miscreation? You are welcome to your opinion, of 		
CF | course; and I am welcome to mine. 		
CF | 		
CF | > 		DavidW says, "oh, we're starting *as* Linus. I wasn't sure."
DavidW says (to ClubFloyd), "x invitations" 		
CF ] Dining-Hall 		
CF | > 		
CF | > X INVITATIONS 		
CF | 		
CF | Each invitation was a stiff card, covered in ebullient calligraphy. He 		
CF | had five to distribute. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read them" 		
CF ] Dining-Hall 		
CF | > 		
CF | > READ THEM 		
CF | 		
CF | Each invitation was a stiff card, covered in ebullient calligraphy. He 		
CF | had five to distribute. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Dining-Hall 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | The key was a piece of ivory just under two inches long, very old, and 		
CF | etched with indecipherable patterns. This was a very special key. It 		
CF | could unlock anything that could be unlocked—but it could also lock 		
CF | anything that could be locked; and this is the quality that most 		
CF | interested Linus. 		
CF | 		
CF | "Doesn't that belong to Ebenezabeth?" asked Hrieman. 		
CF | 		
CF | "She loaned it to me," said Linus. "She said I'd get more use out of 		
CF | it than her." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF ] Dining-Hall 		
CF | > 		
CF | > X POUCH 		
CF | 		
CF | In the small purse were various coins: broad Danish skillings, 		
CF | iridescent Atlantean obols, and some unremarkable Canadian currency. 		
CF | 		
CF | > 		DavidW says, "Canadian currency isn't unremarkable! Slander!"
DavidW says (to ClubFloyd), "x display" 		
CF ] Dining-Hall 		
CF | > 		
CF | > X DISPLAY 		
CF | 		
CF | Linus cast an eye over the plans once again, partly to confirm his 		
CF | work, and partly to admire it. The maps and timetables and so on had 		
CF | been rendered rather well, he thought; especially in consideration of 		
CF | how many concepts represented by the figures did not properly exist 		
CF | within three-dimensional space. 		
CF | 		
CF | "Do you have to draw everything out before you do anything?" asked 		
CF | Hrieman. "Ebenezabeth never has to do any planning. She just, you 		
CF | know—goes." 		
CF | 		
CF | "She's very lucky that way," said Linus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x maps" 		
CF ] Dining-Hall 		
CF | > 		
CF | > X MAPS 		
CF | 		
CF | Linus cast an eye over the plans once again, partly to confirm his 		
CF | work, and partly to admire it. The maps and timetables and so on had 		
CF | been rendered rather well, he thought; especially in consideration of 		
CF | how many concepts represented by the figures did not properly exist 		
CF | within three-dimensional space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Dining-Hall 		
CF | > 		
CF | > I 		
CF | 		
CF | He was carrying: 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | five invitations 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask scrooge about ebenezabeth" 		
CF ] Dining-Hall 		
CF | > 		
CF | > ASK SCROOGE ABOUT EBENEZABETH 		
CF | 		
CF | (Use TALK TO to interact with characters.) 		
CF | 		
CF | > 		Esrom says, "Well, it seems there's some difference of opinion there. Of course one does have to keep in mind that in IF, descriptions are often filtered through the PC's viewpoint."
DavidW says (to ClubFloyd), "talk to scrooge" 		
CF ] Dining-Hall 		
CF | > 		
CF | > TALK TO SCROOGE 		
CF | 		
CF | "Thank you for allowing me the use of this building, Sir Ebenezer. It 		
CF | suits my purposes precisely." 		
CF | 		
CF | "I'm very glad," said Scrooge. "I hated to see it standing empty. I've 		
CF | been very impatient for the official opening." 		
CF | 		
CF | > 		Esrom says, "By PC I mean 'player character', of course."
		Jacqueline nods.
		DavidW says, "I wish I knew more about what Linus is expected to do. I have no idea how *he* gets around time and space."
		Jacqueline says (to DW), "Belatedly, you are quite right. Love me a loonie."
		DavidW says, "Out polymer bills are colourful, meaningful, have braille, transparent bits, UV only bits, and holograms."
		Jacqueline says, "Yeah, but I mostly like that you have $1 & $2 coins."
		DavidW says, "Those are, of course, also very nice, yes."
DavidW says (to ClubFloyd), "talk to scrooge" 		
CF ] Dining-Hall 		
CF | > 		
CF | > TALK TO SCROOGE 		
CF | 		
CF | "Is there anything else I can do to help?" asked Scrooge. 		
CF | 		
CF | "I don't think so," said Linus. "I'll just be going here and there 		
CF | around the house—with this." And he held up the skeletonic key. 		
CF | 		
CF | > 		DavidW says, "oh, that response was helpful. We're meant to lock things in this house and not try to get to Altair IX or wherever."
		Jacqueline says, "Yeah."
		DavidW asks, "Nursery first, maybe?"
DavidW says (to ClubFloyd), "talk to crow" 		
CF ] Dining-Hall 		
CF | > 		
CF | > TALK TO CROW 		
CF | 		
CF | Linus had noticed Hrieman's silence, and decided not to bother him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nursery 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nursery 		
CF | Whether it was to be a nursery or a playroom or something else was not 		
CF | entirely clear from its appearance, for the place was rather bare; but 		
CF | someone had donated a doll's house, and someone had donated a 		
CF | hobby-horse, and here they were, for the time being. The cabinet in 		
CF | the northwest corner, then, could be taken as a toy cabinet. 		
CF | 		
CF | The dining-hall was the next room to the east. 		
CF | 		
CF | Presently there came a loud flapping of wings from the dining-hall. In 		
CF | came Hrieman, fluttering over to Linus in a great rush, as if he had 		
CF | been pursuing his quarry for weeks. 		
CF | 		
CF | "On second thought," he said, "I'm going with you." 		
CF | 		
CF | "I wish you wouldn't," said Linus. "I can handle this myself. Trust 		
CF | me." 		
CF | 		
CF | "I will not," Hrieman insisted. "Trust you, that is. I will 		
CF | accompany you, to supervise you—on behalf of Sir Ebenezer." And he 		
CF | hopped up onto Linus's shoulder. 		
CF | 		
CF | > 		Jacqueline says, "I'm suspending my disbelief on ivory being a good material from which to make keys, since it's a magical key."
DavidW says (to ClubFloyd), "x horse" 		
CF ] Nursery 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | A painted horse's head, carved from wood, was mounted on a stick; and 		
CF | this leant against the wall in readiness for some daring getaway or 		
CF | military campaign. The mane was real horsehair. 		
CF | 		
CF | "Your talons are very sharp," said Linus. "Do you think you could 		
CF | loosen your grip a bit?" 		
CF | 		
CF | "Certainly, certainly," said Hrieman. But he didn't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Nursery 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | The exterior of the doll's house was very fine, bristling with 		
CF | railings, molding, and cedar tiles; but inside, the rooms were empty, 		
CF | and there was no story to be told of the house or its occupants—not 		
CF | yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | In the northwest corner of the nursery stood a cabinet with a broad 		
CF | glass door with a little lock. The door was closed, but its little 		
CF | lock was unlocked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | He opened the toy cabinet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > LOOK IN CABINET 		
CF | 		
CF | In the northwest corner of the nursery stood a cabinet with a broad 		
CF | glass door with a little lock. The door was unlocked and open, but 		
CF | there was nothing inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put invitation in cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > PUT INVITATION IN CABINET 		
CF | 		
CF | He needed to deliver those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > CLOSE CABINET 		
CF | 		
CF | He closed the toy cabinet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF ] Nursery 		
CF | > 		
CF | > LOCK IT 		
CF | 		
CF | He locked the toy cabinet with the skeletonic key. 		
CF | 		
CF | "What'd you do that for?" asked Hrieman. 		
CF | 		
CF | Linus did not answer; he thought this would make the next part of the 		
CF | trick rather more impressive. 		
CF | 		
CF | > 		DavidW says, "okay, I'm still not understanding the grand plan here."
		Jade says, "strange"
		DavidW asks, "continue to the kitchen?"
		Jacqueline says, "sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Nursery 		
CF | > 		
CF | > E 		
CF | 		
CF | (Linus was about to show Hrieman why he locked the toy cabinet.) 		
CF | 		
CF | > 		Jade says, "I suppose so"
		DavidW says, "hm. now what."
		Jade exclaims, "surprise!"
		DavidW says, "I have no idea why we're locking things except the prologue said to do it."
		Jacqueline says, "Oh, we are meant to do some sort of trick..."
DavidW says (to ClubFloyd), "put crow in cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > PUT CROW IN CABINET 		
CF | 		
CF | (Linus was about to open the toy cabinet.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Nursery 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | Then he opened the toy cabinet, revealing a passageway to a damp 		
CF | forest in America. 		
CF | 		
CF | "Oh," said Hrieman. "I can see how that'd come in handy." 		
CF | 		
CF | > 		Jacqueline says, "HUH"
		Jacqueline says, "Of course."
		Jacqueline tries not to look puzzled.
		Jade says, "impresive"
		DavidW says, "I knew he must have some sort of trick to get around the way Ebenezabeth does, and I guess it's by opening locked doors."
DavidW says (to ClubFloyd), "in" 		
CF | > 		
CF | > IN 		
CF | 		
CF | He stepped through the toy cabinet. 		
DavidW pushes the green 'space' button. 		
CF ] Wreck 		
CF | He stepped through the toy cabinet.Jackson County, Indiana - 26th 		
CF | September, 1996 		
CF | 		
CF | Wreck 		
CF | There's a chill in the air, and the branches above rustle impatiently. 		
CF | The forest is thick, but there are a few trails (clear spaces, at 		
CF | least) to the north, west, and northwest. 		
CF | 		
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of 		
CF | this clearing, surrounded by broken glass and other debris. 		
CF | 		
CF | Hrieman surveys the scene. "Not very human-friendly. You'd better 		
CF | stick close to me," he says, although he's still perched on your 		
CF | shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Wreck 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | Most of the car has fallen off or disintegrated outright, but the 		
CF | driver's side door remains basically intact. It is locked, but open, 		
CF | and inside is a passage back to 1851. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hill 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hill 		
CF | From up here you can just barely see part of the interstate, way over 		
CF | to the northeast. 		
CF | 		
CF | Paths down into the trees lead north, south, and west. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "n" 		
CF ] Lookout 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lookout 		
CF | A beaver sees you approaching and falls off a log, squeaking in 		
CF | terror. "It's okay, it's okay!" Hrieman croaks, and then he squawks 		
CF | something you don't understand. 		
CF | 		
CF | The beaver stops whining, climbs back onto the log, and grunts 		
CF | something in beaver language. 		
CF | 		
CF | Hrieman whispers in your ear: "I told him you were with me. He says I 		
CF | better keep you in line; he's not supposed to let any humans past 		
CF | here." 		
CF | 		
CF | Paths lead south, west, and northwest. 		
CF | 		
CF | You hear a car rushing down the interstate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beaver" 		
CF ] Lookout 		
CF | > 		
CF | > X BEAVER 		
CF | 		
CF | He's a big snub-nosed rodent with tiny little eyes—eyes that he won't 		
CF | take off you for a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to crow" 		
CF ] Lookout 		
CF | > 		
CF | > TALK TO CROW 		
CF | 		
CF | There's no point trying to convince him of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Dam 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Dam 		
CF | An impressive wall of mud and branches spans the creek bed, forming a 		
CF | substantial reservoir to the north. Beavers are scrambling over the 		
CF | dam, judging its integrity and making small repairs under the watchful 		
CF | eye of a large forebeaver. 		
CF | 		
CF | A relatively small current trickles under the dam and flows off to the 		
CF | southwest. Dry paths lead southeast and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Logging Operation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Logging Operation 		
CF | A dozen beavers are hard at work here, felling trees, stripping logs, 		
CF | and lining them up to be dragged away. A channel of cleared earth 		
CF | leads east, and fainter trails head southeast and south. 		
CF | 		
CF | One lone beaver stands off to the side, looking bored. 		
CF | 		
CF | > 		Jacqueline says, "Dang. I've never seen that many beavers together before, except on an in-dam cam."
		DavidW says, "I've never seen any real beavers, just the ones on our impressive nickels."
		Jade says, "talk to beaver"
DavidW says (to ClubFloyd), "x beaver" 		
CF ] Logging Operation 		
CF | > 		
CF | > X BEAVER 		
CF | 		
CF | You watch him watching his fellow beavers, as they work and chatter 		
CF | with each other. 		
CF | 		
CF | Then he looks up at you and shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to beaver" 		
CF ] Logging Operation 		
CF | > 		
CF | > TALK TO BEAVER 		
CF | 		
CF | "What's the matter?" you ask. The beaver stares at you blankly. 		
CF | 		
CF | Hrieman translates for you, and the two of them get into a 		
CF | conversation. You look around for a tree to lean against. 		
CF | 		
CF | "Yeah, that makes sense," Hrieman says, slipping out of animal speech 		
CF | for a second. "Did you try—" He switches back, and you're lost again. 		
CF | 		
CF | Finally, Hrieman turns back to you. "Well, long story short, he's 		
CF | bummed because he specializes in digging. And now that he's dug the 		
CF | channel, there's nothing left for him to do. And his name's Lem." 		
CF | 		
CF | "You and I could probably find some work for him, somewhere." 		
CF | 		
CF | "I was thinking the same thing!" says Hrieman, who immediately squawks 		
CF | the suggestion to Lem. Lem grunts in assent, and you pick him up. 		
CF | 		
CF | > 		Jacqueline says, "I am fortunate to have seen many beavers in the Yukon and Alaska."
		Jacqueline says, "But always solo."
DavidW says (to ClubFloyd), "s" 		
CF ] Outpost 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | He slowly turns his head toward you. 		
CF | 		
CF | Concluding you are not a threat, he turns back toward the north 		
CF | pathway. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x turtle" 		
CF ] Outpost 		
CF | > 		
CF | > X TURTLE 		
CF | 		
CF | (the turtle sentry) 		
CF | The sentry is completely motionless as he watches the north trail. 		
CF | 		
CF | His expression betrays nothing. 		
CF | 		
CF | > 		DavidW says, "I need to sketch out a map. This is getting confusing."
		Jacqueline nods.
		Jade says, "I am mapping and yes, it is confusing"
		Jade says, "with only 4 rooms"
		Jacqueline says, "I saw a meme recently about a turtle that kept trying to fall down stairs so its owners had to put up a child gate and it still tried to get through it. The turtle's name was Jennifer Slopez."
		DavidW says, "There's a turtle on a miniature skateboard on YouTube that I enjoy watching. It's *not* slow."
		Jacqueline says, "Oh yeah. I've seen that. It's great."
DavidW says (to ClubFloyd), "talk to turtle" 		
CF ] Outpost 		
CF | > 		
CF | > TALK TO TURTLE 		
CF | 		
CF | (the turtle sentry) 		
CF | "Hello?" you call to the turtle. 		
CF | 		
CF | He doesn't even move his head. 		
CF | 		
CF | "He says he's very busy," Hrieman tells you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] Palace 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | A midland painted turtle of majestic aspect sits on the throne, 		
CF | casting a satisfied eye over the waterways that are her domain. Regal 		
CF | stripes of red and yellow adorn her lissom neck. Somehow you feel 		
CF | small in her presence, even though she's the size of a dinner plate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newt" 		
CF ] Palace 		
CF | > 		
CF | > X NEWT 		
CF | 		
CF | Unlike the rest of the court, the newt is moving constantly—looking 		
CF | upstream, looking across the pond, looking at you, darting up to the 		
CF | throne to whisper in the Queen's ear, darting back to the circle of 		
CF | courtiers. Behind her glittering black eyes lies a mind that's racing 		
CF | just as fast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pond" 		
CF ] Palace 		
CF | > 		
CF | > X POND 		
CF | 		
CF | Wind ripples over the surface of the pond, and cattails wave fitfully. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to queen" 		
CF ] Palace 		
CF | > 		
CF | > TALK TO QUEEN 		
CF | 		
CF | You spread your wing and make a theatrical bow to the Queen of 		
CF | Turtles. Hrieman alights from your shoulder and executes his own 		
CF | little genuflection. 		
CF | 		
CF | The Queen stares at you for a long moment. 		
CF | 		
CF | Hrieman translates: "We stand in the presence of Garradine III, the 		
CF | Turtle Queen. Humans are forbidden from her watery dominion—but she 		
CF | makes an exception in this instance, as she sees from your feathers 		
CF | that you are an animal-friend. Plus I'm here, to legitimize you. She 		
CF | regrets that she has but little attention to spare for visitors, as 		
CF | she is distracted by the kidnapping of her son, Prince Wardlow, by the 		
CF | craven Beaverlord Ernst and his insurrectionists. At the moment she's 		
CF | making preparations to torture one of the conspirators, who's locked 		
CF | up in that cage over there." 		
CF | 		
CF | > 		Jacqueline says, "Well, I guess that's our goal."
DavidW says (to ClubFloyd), "x cage" 		
CF ] Palace 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | The steel wire is tightly knit. It might be some sort of crawdad trap. 		
CF | 		
CF | Inside the cage is a tiny flaxen-furred mouse. 		
CF | 		
CF | > 		DavidW says, "That's our girl. The mouse."
DavidW says (to ClubFloyd), "talk to mouse" 		
CF | > 		
CF | > TALK TO MOUSE 		
CF | 		
CF | Hrieman beats you to it: "Ebenezabeth! Are you okay?" 		
CF | 		
CF | She squeaks in response. 		
DavidW pushes the green 'space' button. 		
CF | She squeaks in response."What are you doing here? Who put you in 		
CF | there?" 		
CF | 		
CF | Squeak, squeak. 		
DavidW pushes the green 'space' button. 		
CF | Squeak, squeak."Why didn't you just turn back into a human?" 		
CF | 		
CF | "She can't," you say. Ebenezabeth squeaks in the affirmative. 		
DavidW pushes the green 'space' button. 		
CF | "She can't," you say. Ebenezabeth squeaks in the affirmative."But why 		
CF | don't you just break out?" 		
CF | 		
CF | Squeak, squeak, squeak. 		
CF | 		
CF | "Well, that's stupid." 		
CF | 		
CF | She shrugs. 		
DavidW pushes the green 'space' button. 		
CF ] Palace 		
CF | She shrugs.Hrieman turns to you: "We have to clear her name. Bring 		
CF | Prince Wardlow back here, and the Queen will set her free." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to newt" 		
CF ] Palace 		
CF | > 		
CF | > TALK TO NEWT 		
CF | 		
CF | Hrieman hops down to chat with the newt for a moment; then he returns 		
CF | to your shoulder and whispers: 		
CF | 		
CF | "That's Kit. She's doing a classic evil advisor thing, telling the 		
CF | Queen not to trust anybody, advising her against anything that'd lead 		
CF | to better relations with the beavers." 		
CF | 		
CF | "Who is she working for?" 		
CF | 		
CF | "Hard to say. I don't know who stands to gain from a war. She might 		
CF | just be in it for herself." 		
CF | 		
CF | You nod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Construction Site 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Construction Site 		
CF | There's a concrete foundation here, surrounded by a fallen fence of 		
CF | orange netting. Weeds are growing all over everything. 		
CF | 		
CF | Paths lead northwest and northeast. 		
CF | 		
CF | A mildewy backpack lies at the edge of the cement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Construction Site 		
CF | > 		
CF | > X PACK 		
CF | 		
CF | It's been lying here all summer, at the very least. The zipper is 		
CF | zipped shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Construction Site 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You really don't want to carry it around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Construction Site 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the mildewy backpack, revealing a Talkboy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x talkboy" 		
CF ] Construction Site 		
CF | > 		
CF | > X TALKBOY 		
CF | 		
CF | A futuristic gadget made from gray plastic. It has a microphone and a 		
CF | speaker, and a play button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Construction Site 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You take the Talkboy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Culvert 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Culvert 		
CF | A creek flowing from the north passes through a culvert here and 		
CF | continues to the west. On top of the culvert is a rusty sign. 		
CF | 		
CF | Paths into the trees lead east, southwest, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Culvert 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | "NO　　SPASSING," say the big letters that remain legible. Any 		
CF | further 		
CF | explanation has flaked away. It's not clear which side of the culvert 		
CF | is the forbidden one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Wreck 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Wreck 		
CF | There's a chill in the air, and the branches above rustle impatiently. 		
CF | The forest is thick, but there are a few trails (clear spaces, at 		
CF | least) to the north, west, and northwest. 		
CF | 		
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of 		
CF | this clearing, surrounded by broken glass and other debris. 		
CF | 		
CF | > 		DavidW says, "okay, I made a mistake on my map and need to redraw it. Gimme a minute."
		Jacqueline says, "Sure."
		Jade says, "easy to make a mistake"
		Jade says, "it is a non linear map"
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Headquarters 		
CF | A pack of squirrels notices your arrival and scatters into the trees. 		
CF | Only one squirrel stands his ground. He stalks forward, baring his 		
CF | teeth, uttering a tiny sciurine snarl. 		
CF | 		
CF | Hrieman hops off of your shoulder and flutters in front of the 		
CF | squirrel, croaking menacingly. The two beasts step toward each other, 		
CF | snapping, growling. 		
CF | 		
CF | Then their posture slackens. Each takes a step back. Hrieman flaps up 		
CF | to your shoulder. 		
DavidW pushes the green 'space' button. 		
CF | to your shoulder."I'll give you the short version," he says. "That's 		
CF | Ollie. He says this is a real delicate situation we've wandered into, 		
CF | and the squirrels stand to gain a lot when the balance of power 		
CF | shifts. I told him we don't have any political interest here. He 		
CF | trusts us, but only because you're so—because you're obviously not a 		
CF | spy. So he'll let us through." 		
CF | 		
CF | "Thanks for handling all that," you tell him, as Ollie's comrades 		
CF | cautiously emerge from their hiding places. 		
DavidW pushes the green 'space' button. 		
CF ] Headquarters 		
CF | cautiously emerge from their hiding places.The creek running from the 		
CF | northwest turns to the south here, narrowing to a point where it's 		
CF | possible to hop right across. Dry paths through the forest lead east, 		
CF | southeast, and west. 		
CF | 		
CF | Ollie and his gang of squirrels are poring over some scratches in a 		
CF | big piece of bark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ollie" 		
CF ] Headquarters 		
CF | > 		
CF | > X OLLIE 		
CF | 		
CF | Ollie is delivering some sort of pep talk or battle plan to his 		
CF | cohort. It's easy to pick him out; he's the one who's had all the fur 		
CF | pulled off his tail. He looks a bit like a rat, only... 		
CF | 		
CF | "Cuter" is not the word. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hill 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hill 		
CF | From up here you can just barely see part of the interstate, way over 		
CF | to the northeast. 		
CF | 		
CF | Paths down into the trees lead north, south, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Hill 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | The leaves of white ash, white oak, and sugar maple cover the sky, 		
CF | starting to turn red and brown and yellow. The grass and bushes below 		
CF | remain green, for the time being. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x interstate" 		
CF ] Hill 		
CF | > 		
CF | > X INTERSTATE 		
CF | 		
CF | You can discern the basic shape of an overpass, but that's all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lookout 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lookout 		
CF | A beaver sentinel sits on his log, scanning the woods for intruders. 		
CF | Paths lead south, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Log Bridge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Log Bridge 		
CF | The creek curves from northeast to southeast here, where a fallen log 		
CF | makes it easy to cross without stepping through any mud. When she sees 		
CF | you coming, a little squirrel quickly scurries to the other side. 		
CF | 		
CF | Paths lead east, south, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x log" 		
CF ] Log Bridge 		
CF | > 		
CF | > X LOG 		
CF | 		
CF | A great big log, in just the right place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Logging Operation 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Logging Operation 		
CF | A dozen beavers are hard at work here, felling trees, stripping logs, 		
CF | and lining them up to be dragged away. A channel of cleared earth 		
CF | leads east, and fainter trails head southeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dam 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dam 		
CF | An impressive wall of mud and branches spans the creek bed, forming a 		
CF | substantial reservoir to the north. Beavers are scrambling over the 		
CF | dam, judging its integrity and making small repairs under the watchful 		
CF | eye of a large forebeaver. 		
CF | 		
CF | A relatively small current trickles under the dam and flows off to the 		
CF | southwest. Dry paths lead southeast and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Dam 		
CF | > 		
CF | > SW 		
CF | 		
CF | The creek is fairly deep. Its sides are steep and muddy. You'd just as 		
CF | soon stick to dry land, if you can help it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Lookout 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lookout 		
CF | A beaver sentinel sits on his log, scanning the woods for intruders. 		
CF | Paths lead south, west, and northwest. 		
CF | 		
CF | The sound of highway traffic carries through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Log Bridge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Log Bridge 		
CF | The creek curves from northeast to southeast here, where a fallen log 		
CF | makes it easy to cross without stepping through any mud. That squirrel 		
CF | is still here, trying to remain unnoticed. 		
CF | 		
CF | Paths lead east, south, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Clearing 		
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. 		
CF | 		
CF | Paths lead north, east, southeast, southwest, northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Headquarters 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Headquarters 		
CF | The creek running from the northwest turns to the south here, 		
CF | narrowing to a point where it's possible to hop right across. Dry 		
CF | paths through the forest lead east, southeast, and west. 		
CF | 		
CF | Ollie and his gang of squirrels are poring over some scratches in a 		
CF | big piece of bark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Clearing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Clearing 		
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. 		
CF | 		
CF | Paths lead north, east, southeast, southwest, northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Culvert 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Culvert 		
CF | The creek flowing from the north passes through a culvert here and 		
CF | continues to the west. On top of the culvert is a rusty sign. 		
CF | 		
CF | Paths into the trees lead east, southwest, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Clearing 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Clearing 		
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. 		
CF | 		
CF | Paths lead north, east, southeast, southwest, northwest. 		
CF | 		
CF | An eerie feeling tickles the back of your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Palace 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Clearing 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Clearing 		
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. 		
CF | 		
CF | Paths lead north, east, southeast, southwest, northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Outpost 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		DavidW says, "hm. I think we've been everywhere that's obvious."
DavidW says (to ClubFloyd), "n" 		
CF ] Logging Operation 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Logging Operation 		
CF | A dozen beavers are hard at work here, felling trees, stripping logs, 		
CF | and lining them up to be dragged away. A channel of cleared earth 		
CF | leads east, and fainter trails head southeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to lem" 		
CF ] Logging Operation 		
CF | > 		
CF | > TALK TO LEM 		
CF | 		
CF | Lem looks up at you and bleats something you can't understand. 		
CF | 		
CF | "He's fine," says Hrieman. "He's just telling you to be careful." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to beavers" 		
CF ] Logging Operation 		
CF | > 		
CF | > TALK TO BEAVERS 		
CF | 		
CF | Hrieman shushes you: "Can't you see they're busy?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dam 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dam 		
CF | An impressive wall of mud and branches spans the creek bed, forming a 		
CF | substantial reservoir to the north. Beavers are scrambling over the 		
CF | dam, judging its integrity and making small repairs under the watchful 		
CF | eye of a large forebeaver. 		
CF | 		
CF | A relatively small current trickles under the dam and flows off to the 		
CF | southwest. Dry paths lead southeast and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to forebeaver" 		
CF ] Dam 		
CF | > 		
CF | > TALK TO FOREBEAVER 		
CF | 		
CF | You let Hrieman do the talking. He and the forebeaver gab at each 		
CF | other for a bit, and then Hrieman returns to your shoulder. 		
CF | 		
CF | "So, that's Ernst, and these guys are very upset with the turtles that 		
CF | live downstream, because somehow they destroyed a statue of Veronica, 		
CF | the legendary engineer. Have you heard of her?" 		
CF | 		
CF | "I don't think so." 		
CF | 		
CF | "She was a beaver. Anyway, to retaliate, the beavers kidnapped Wardlow 		
CF | the Turtle Prince, and they're not letting him go until the turtles 		
CF | repair or replace the statue. But the turtles won't negotiate, they 		
CF | won't even admit fault—and actually..." 		
CF | 		
CF | Hrieman glances at Ernst. Then he leans toward you: "I don't know for 		
CF | sure if they know for sure that it was the turtles who broke the 		
CF | statue in the first place. It sounds like there's a lot of assumptions 		
CF | going around." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Dam 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to crow" 		
CF ] Dam 		
CF | > 		
CF | > TALK TO CROW 		
CF | 		
CF | There's no point trying to convince him of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ernst" 		
CF ] Dam 		
CF | > 		
CF | > TALK TO ERNST 		
CF | 		
CF | You direct your question to Hrieman: "So, the only way the beavers 		
CF | will return Prince Wardlow is if the turtles replace the statue of 		
CF | their famous beaver engineer?" 		
CF | 		
CF | "Veronica. It's slightly more complicated than that," Hrieman tells 		
CF | you. "I left out a few animal-political details that humans aren't 		
CF | really equipped to understand." 		
CF | 		
CF | "Oh, thanks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Lookout 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lookout 		
CF | A beaver sentinel sits on his log, scanning the woods for intruders. 		
CF | Paths lead south, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to beaver" 		
CF ] Lookout 		
CF | > 		
CF | > TALK TO BEAVER 		
CF | 		
CF | (the beaver sentinel) 		
CF | You turn to Hrieman. "Tell him he can trust me not to cause any 		
CF | trouble." 		
CF | 		
CF | Hrieman blinks. "I'm not gonna lie to the poor guy." Then he 		
CF | chirps to the beaver, who squeaks something in return, and then they 		
CF | both chortle about something for a bit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hill 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hill 		
CF | From up here you can just barely see part of the interstate, way over 		
CF | to the northeast. 		
CF | 		
CF | Paths down into the trees lead north, south, and west. 		
CF | 		
CF | > 		DavidW says, "I suppose there could be something in the car. We'd need to close and unlock it."
DavidW says (to ClubFloyd), "s" 		
CF ] Wreck 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wreck 		
CF | There's a chill in the air, and the branches above rustle impatiently. 		
CF | The forest is thick, but there are a few trails (clear spaces, at 		
CF | least) to the north, west, and northwest. 		
CF | 		
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of 		
CF | this clearing, surrounded by broken glass and other debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Wreck 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the 1989 Corolla. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Wreck 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You unlock the 1989 Corolla with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Wreck 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the 1989 Corolla. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter door" 		
CF ] Wreck 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | You can climb "inside" the wrecked car, but it's not that much 		
CF | different from being "outside." Just a little less comfortable. 		
CF | 		
CF | So you climb back out. 		
CF | 		
CF | You hear a very loud motorcycle, somewhere far to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in car" 		
CF ] Wreck 		
CF | > 		
CF | > LOOK IN CAR 		
CF | 		
CF | Most of the car has fallen off or disintegrated outright, but the 		
CF | driver's side door remains basically intact. It is unlocked and open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Wreck 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the 1989 Corolla. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF ] Wreck 		
CF | > 		
CF | > LOCK IT 		
CF | 		
CF | You lock the 1989 Corolla with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Wreck 		
CF | > 		
CF | > X TRUNK 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Headquarters 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Headquarters 		
CF | The creek running from the northwest turns to the south here, 		
CF | narrowing to a point where it's possible to hop right across. Dry 		
CF | paths through the forest lead east, southeast, and west. 		
CF | 		
CF | Ollie and his gang of squirrels are poring over some scratches in a 		
CF | big piece of bark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ollie" 		
CF ] Headquarters 		
CF | > 		
CF | > TALK TO OLLIE 		
CF | 		
CF | "What's he telling them?" you ask Hrieman. 		
CF | 		
CF | "They have to wait until the moment when chaos strikes, and then seize 		
CF | that opportunity. And until then, they have to watch out for the signs 		
CF | that chaos is about to strike." Hrieman clicks his beak. "He's being 		
CF | really vague." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Headquarters 		
CF | > 		
CF | > G 		
CF | 		
CF | "What's he telling them?" you ask Hrieman. 		
CF | 		
CF | "They have to wait until the moment when chaos strikes, and then seize 		
CF | that opportunity. And until then, they have to watch out for the signs 		
CF | that chaos is about to strike." Hrieman clicks his beak. "He's being 		
CF | really vague." 		
CF | 		
CF | > 		DavidW says, "The squirrels likely started this mess."
		Jacqueline says, "Freakin' squirrels."
DavidW says (to ClubFloyd), "i" 		
CF ] Headquarters 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Talkboy 		
CF | Lem the beaver 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | five invitations 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use talkboy" 		
CF ] Headquarters 		
CF | > 		
CF | > USE TALKBOY 		
CF | 		
CF | What do you want to use the Talkboy on? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ollie" 		
CF ] Headquarters 		
CF | > 		
CF | > OLLIE 		
CF | 		
CF | The squirrel backs slowly away from the microphone. 		
CF | 		
CF | "He's not saying anything," Hrieman tells you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hill 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hill 		
CF | From up here you can just barely see part of the interstate, way over 		
CF | to the northeast. 		
CF | 		
CF | Paths down into the trees lead north, south, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lookout 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lookout 		
CF | A beaver sentinel sits on his log, scanning the woods for intruders. 		
CF | Paths lead south, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Dam 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Dam 		
CF | An impressive wall of mud and branches spans the creek bed, forming a 		
CF | substantial reservoir to the north. Beavers are scrambling over the 		
CF | dam, judging its integrity and making small repairs under the watchful 		
CF | eye of a large forebeaver. 		
CF | 		
CF | A relatively small current trickles under the dam and flows off to the 		
CF | southwest. Dry paths lead southeast and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use talkboy on ernst" 		
CF ] Dam 		
CF | > 		
CF | > USE TALKBOY ON ERNST 		
CF | 		
CF | The beaver sniffs your Talkboy. 		
CF | 		
CF | "He says he's not making any statement to any human news outlets," 		
CF | Hrieman translates. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Logging Operation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Logging Operation 		
CF | A dozen beavers are hard at work here, felling trees, stripping logs, 		
CF | and lining them up to be dragged away. A channel of cleared earth 		
CF | leads east, and fainter trails head southeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outpost 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use talkboy on mouse" 		
CF ] Palace 		
CF | > 		
CF | > USE TALKBOY ON MOUSE 		
CF | 		
CF | You can't pass much of anything through the mesh cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use talkboy on queen" 		
CF ] Palace 		
CF | > 		
CF | > USE TALKBOY ON QUEEN 		
CF | 		
CF | The Turtle Queen stares down the barrel of the microphone. 		
CF | 		
CF | Hrieman translates: "She wants to emphasize that she's doing 		
CF | everything she can to avoid unnecessary hostilities." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use talkboy on newt" 		
CF ] Palace 		
CF | > 		
CF | > USE TALKBOY ON NEWT 		
CF | 		
CF | Perhaps you should deal directly with the Queen. 		
CF | 		
CF | > 		DavidW says, "hm"
		DavidW says, "It may be that we can't do much here yet and need something from elsewhere entirely."
DavidW says (to ClubFloyd), "give invitation to queen" 		
CF ] Palace 		
CF | > 		
CF | > GIVE INVITATION TO QUEEN 		
CF | 		
CF | The Turtle Queen is not one of the people to whom you need to give an 		
CF | invitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Construction Site 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Construction Site 		
CF | There's a concrete foundation here, surrounded by a fallen fence of 		
CF | orange netting. Weeds are growing all over everything. 		
CF | 		
CF | Paths lead northwest and northeast. 		
CF | 		
CF | A mildewy backpack lies at the edge of the cement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Culvert 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Culvert 		
CF | The creek flowing from the north passes through a culvert here and 		
CF | continues to the west. On top of the culvert is a rusty sign. 		
CF | 		
CF | Paths into the trees lead east, southwest, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Wreck 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Wreck 		
CF | There's a chill in the air, and the branches above rustle impatiently. 		
CF | The forest is thick, but there are a few trails (clear spaces, at 		
CF | least) to the north, west, and northwest. 		
CF | 		
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of 		
CF | this clearing, surrounded by broken glass and other debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Wreck 		
CF | > 		
CF | > SE 		
CF | 		
CF | The 1989 Corolla is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car" 		
CF ] Wreck 		
CF | > 		
CF | > OPEN CAR 		
CF | 		
CF | You open the 1989 Corolla, revealing a passageway to a mostly empty 		
CF | Victorian nursery. 		
CF | 		
CF | The sound of highway traffic carries through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | > SE 		
CF | 		
CF | You step through the 1989 Corolla. 		
DavidW pushes the green 'space' button. 		
CF ] Nursery 		
CF | You step through the 1989 Corolla.Manchester, England - 14th June, 		
CF | 1851 		
CF | 		
CF | Nursery 		
CF | Whether it was to be a nursery or a playroom or something else was not 		
CF | entirely clear from its appearance, for the place was rather bare; but 		
CF | someone had donated a doll's house, and someone had donated a 		
CF | hobby-horse, and here they were, for the time being. The cabinet in 		
CF | the northwest corner, then, could be taken as a toy cabinet. 		
CF | 		
CF | The dining-hall was the next room to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dining-Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | A pair of large cast-iron stoves spoke to the great number of people 		
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were 		
CF | all newly built for the house, and the kitchen was an immaculate, 		
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam 		
CF | that would reign in this room when the Home was opened at last. 		
CF | 		
CF | The pantry door stood to the southeast; the way back to the 		
CF | dining-hall was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stoves" 		
CF ] Kitchen 		
CF | > 		
CF | > X STOVES 		
CF | 		
CF | The two stoves were identical, but not symmetrical; Linus would have 		
CF | preferred for one to have its chimney on the left, and the other to 		
CF | have its chimney on the right. 		
CF | 		
CF | He tried not to trouble himself too much over this detail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pantry" 		
CF ] Kitchen 		
CF | > 		
CF | > OPEN PANTRY 		
CF | 		
CF | He opened the pantry door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Kitchen 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | The door to the pantry had a lock on it. It was unlocked and open; and 		
CF | beyond was the pantry itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Kitchen 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | He closed the pantry door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF ] Kitchen 		
CF | > 		
CF | > LOCK IT 		
CF | 		
CF | He locked the pantry door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Kitchen 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | He opened the pantry door, revealing a passageway to the inside of a 		
CF | chilly log cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | He stepped through the pantry door. 		
DavidW pushes the green 'space' button. 		
CF ] Cabin 		
CF | He stepped through the pantry door.Dawson City, Yukon Territory - 17th 		
CF | December, 1902 		
CF | 		
CF | Cabin 		
CF | Two beds, both covered in quilts—one more bed than this cabin can 		
CF | comfortably accommodate. Between them is a little stove. 		
CF | 		
CF | A tightly-folded piece of notepaper sits on top. 		
CF | 		
CF | Hrieman glances around, worried. "It's just a cabin? We can't get 		
CF | outside?" 		
CF | 		
CF | "Sure we can get outside," you tell him. "If I unlock the door, it'll 		
CF | go back to acting like a regular door." 		
CF | 		
CF | "Phew. What's out there, do you think?" 		
CF | 		
CF | "Dawson City, in the Yukon Territory. I think." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take notepaper" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE NOTEPAPER 		
CF | 		
CF | You take the folded notepaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unfold it" 		
CF ] Cabin 		
CF | > 		
CF | > UNFOLD IT 		
CF | 		
CF | You unfold the various folds of the notepaper until it is reasonably 		
CF | flat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Cabin 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | The note reads: 		
CF | 		
CF | Linus, 		
CF | 		
CF | Lobo is a bit of a handful, but he means well. The fastest way to win 		
CF | him over is with salty candy. If I had any on hand, I'd hide it 		
CF | somewhere in the cabin—and then Lobo would find it, so it wouldn't be 		
CF | any help anyway. 		
CF | 		
CF | I've left something useful (maybe) with Benny. Show this note to him, 		
CF | and he'll know I sent you. Don't show it to Lobo, though; he might 		
CF | take it the wrong way. 		
CF | 		
CF | — E 		
CF | 		
CF | > 		DavidW says, "There is a type of licorise that's reputed to be extremely salty. I wonder if that's the candy we'll get."
		Jacqueline says, "I don't understand the point of 'treats' like that."
DavidW says (to ClubFloyd), "x stove" 		
CF ] Cabin 		
CF | > 		
CF | > X STOVE 		
CF | 		
CF | Everything seems a little too close to the stove to be really safe, 		
CF | but there isn't room to be really safe in this overcrowded cabin. 		
CF | 		
CF | "Can we try looking outside the cabin now?" Hrieman asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beds" 		
CF ] Cabin 		
CF | > 		
CF | > X BEDS 		
CF | 		
CF | It's so cold during the "day" here, you're not sure even this many 		
CF | quilts will be enough at night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under beds" 		
CF ] Cabin 		
CF | > 		
CF | > LOOK UNDER BEDS 		
CF | 		
CF | There's nothing interesting under either of the beds. 		
CF | 		
CF | "That's a shame," Hrieman mutters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under quilts" 		
CF ] Cabin 		
CF | > 		
CF | > LOOK UNDER QUILTS 		
CF | 		
CF | There's nothing interesting under either of the beds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open stove" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN STOVE 		
CF | 		
CF | Only ashes inside the stove. 		
CF | 		
CF | "I still think we should try going outside the cabin," mutters 		
CF | Hrieman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Cabin 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Cabin 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You unlock the narrow wooden door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > OUT 		
CF | 		
CF | Outside the Cabin 		
CF | A modest wooden cabin sits on a snowy hillside to the southeast, 		
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is 		
CF | malicious. 		
CF | 		
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. 		
CF | Church Street leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Cemetery 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Cemetery 		
CF | Wooden markers stick out of the snow in slightly irregular rows. The 		
CF | sign over the gate reserves this graveyard for the Yukon Order of 		
CF | Pioneers. 		
CF | 		
CF | Eighth Avenue leads southwest. Someone else's tracks continue 		
CF | northeast across the snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tracks" 		
CF ] Cemetery 		
CF | > 		
CF | > X TRACKS 		
CF | 		
CF | The footprints head toward the trees to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x markers" 		
CF ] Cemetery 		
CF | > 		
CF | > X MARKERS 		
CF | 		
CF | Almost all the graves are from 1897 or 1898. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Woods 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Woods 		
CF | The snow isn't as thick on the ground here, and the trail of 		
CF | footprints from the southwest disappears. 		
CF | 		
CF | Thick bushes hem you in on all other sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Woods 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You don't hear anything interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x footprints" 		
CF ] Woods 		
CF | > 		
CF | > X FOOTPRINTS 		
CF | 		
CF | You can't see where the footprints went next. 		
CF | 		
CF | From here, the only way to keep walking would be through these bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go through bushes" 		
CF ] Thicket 		
CF | > 		
CF | > GO THROUGH BUSHES 		
CF | 		
CF | You steel yourself and begin tramping through the foliage. 		
CF | 		
CF | Thicket 		
CF | Surrounded by half-dead vegetation, with barely enough room to stand 		
CF | next to it, is a low, flat rock. 		
CF | 		
CF | On the rock is a carved ivory beaver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ivory beaver" 		
CF ] Thicket 		
CF | > 		
CF | > X IVORY BEAVER 		
CF | 		
CF | A beaver carved from yellowed ivory, three or four inches tall. Its 		
CF | tail is finely textured, its eyes painted with some sort of black 		
CF | lacquer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Thicket 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You take the carved ivory beaver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Thicket 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | There should be snow or dirt or dead vines all over this rock. Someone 		
CF | has kept it clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thicket 		
CF | > 		
CF | > N 		
CF | 		
CF | To exit the thicket, type "EXIT" or "LEAVE" or "OUT" or something like 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Woods 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Woods 		
CF | The snow isn't as thick on the ground here, and the trail of 		
CF | footprints from the southwest disappears. 		
CF | 		
CF | Thick bushes hem you in on all other sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Cemetery 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Cemetery 		
CF | Wooden markers stick out of the snow in slightly irregular rows. The 		
CF | sign over the gate reserves this graveyard for the Yukon Order of 		
CF | Pioneers. 		
CF | 		
CF | Eighth Avenue leads southwest. Someone else's tracks continue 		
CF | northeast across the snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Outside the Cabin 		
CF | A modest wooden cabin sits on a snowy hillside to the southeast, 		
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is 		
CF | malicious. 		
CF | 		
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. 		
CF | Church Street leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Edge of Town 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Edge of Town 		
CF | "CITY," the top of the sign reads. The bottom of the sign is covered 		
CF | in snow. 		
CF | 		
CF | Eighth Avenue leads northeast. Craig Street follows the Klondike to 		
CF | the northwest. The road out of town heads up the river to the 		
CF | southeast—Not much to see out that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean sign" 		
CF ] Edge of Town 		
CF | > 		
CF | > CLEAN SIGN 		
CF | 		
CF | You wipe the snow off the bottom of the sign: "of DAWSON," it says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Bridge 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Bridge 		
CF | A wooden bridge leads southwest to an island in the middle of the 		
CF | Klondike, apparently given over entirely to one lumber mill operation. 		
CF | 		
CF | Craig Street follows the river southeast and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Bridge 		
CF | > 		
CF | > X BRIDGE 		
CF | 		
CF | The massive bridge was evidently intended as a permanent installation, 		
CF | but it's very splintery and rickety-looking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Bridge 		
CF | > 		
CF | > SW 		
CF | 		
CF | If all your research was correct, you shouldn't have any cause to go 		
CF | trespassing at the lumber mill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Confluence 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Confluence 		
CF | Two rivers merge here, forming one great field of ice. On the far side 		
CF | are snow-covered cliffs, topped with snow-covered pines. 		
CF | 		
CF | First Avenue follows the Yukon northeast. Craig Street follows the 		
CF | Klondike to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Government House 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Government House 		
CF | The Commissioner's residence stands facing the Yukon River, surrounded 		
CF | by a spacious lawn and tall fence. There are lights on inside, but no 		
CF | evidence that anyone has gone in or out since it snowed last. 		
CF | 		
CF | First Avenue runs northeast and southwest. Church Street begins here 		
CF | and leads southeast. 		
CF | 		
CF | A boy in an anachronistic bomber jacket is watching you from down the 		
CF | street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boy" 		
CF ] Government House 		
CF | > 		
CF | > X BOY 		
CF | 		
CF | He's not quite a teenager, and the rest of his face hasn't caught up 		
CF | to his peach fuzz mustache. His focused expression of distrust is 		
CF | clearly the product of rigorous practice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to boy" 		
CF ] Government House 		
CF | > 		
CF | > TALK TO BOY 		
CF | 		
CF | You wave to the kid. "Hey! Are you Lobo?" 		
CF | 		
CF | "Maybe," he calls down the street. "Who's asking?" 		
CF | 		
CF | "We're looking for Ebenezabeth Scrooge. Do you know where she is?" 		
CF | 		
CF | He stiffens. "I won't let you hurt Madam Scrooge, scumbags!" he yelps, 		
CF | and he runs away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Government House 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | The veranda, with its excess of ornamental columns, is surmounted by a 		
CF | broad balcony, also with too many columns; and above this are two 		
CF | extraneous cupolas. It's all a bit hard to look at. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Government House 		
CF | > 		
CF | > IN 		
CF | 		
CF | There's no obvious way inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb column" 		
CF ] Government House 		
CF | > 		
CF | > CLIMB COLUMN 		
CF | 		
CF | You can't do much more than look from over here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Bank of Commerce 		
CF | No commerce is occurring at the moment; the bank is closed, and snow 		
CF | has piled up in the windows. 		
CF | 		
CF | Queen Street begins here and leads southeast. First Avenue runs 		
CF | northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean windows" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > CLEAN WINDOWS 		
CF | 		
CF | No time for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | The cubic building is covered in imitation brickwork, false pilasters, 		
CF | and pediments of pressed metal, painted to look like stone. 		
CF | 		
CF | Hrieman leans in for a closer look. "How can you tell?" 		
CF | 		
CF | "Well, look at it," you say. But that isn't very helpful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Ferry Landing 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Ferry Landing 		
CF | Some signs and fenceposts stick out of the snow near the river's edge. 		
CF | The Yukon is frozen over. 		
CF | 		
CF | King Street leads southeast; First Avenue leads southwest. 		
CF | 		
CF | > 		Jacqueline asks, "Huh. I wqs tuned out for a minute, but are we in Dawson City?"
		DavidW says, "yes"
		Jacqueline says, "Very cool. Been there a few times."
		Jacqueline says, "I've been to the Commissioner's Residence. Very nice."
		DavidW says, "I'm feeling a bit lost. I need to make yet another map soon, I think."
DavidW says (to ClubFloyd), "x ferry" 		
CF ] Ferry Landing 		
CF | > 		
CF | > X FERRY 		
CF | 		
CF | It's only clear that this is where the ferry would be because one of 		
CF | the signs says so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read signs" 		
CF ] Ferry Landing 		
CF | > 		
CF | > READ SIGNS 		
CF | 		
CF | It's only clear that this is where the ferry would be because one of 		
CF | the signs says so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Palace Grand Theatre 		
CF | A singularly ostentatious facade towers over you, dwarfing its 		
CF | neighbors in size and in architectural flamboyance. 		
CF | 		
CF | From this corner, Third Avenue continues southwest, and King Street 		
CF | leads northwest. 		
CF | 		
CF | > 		Jacqueline says, "One wonders how much of the town is here."
		Jacqueline | [LINK]
DavidW says (to ClubFloyd), "x theatre" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > X THEATRE 		
CF | 		
CF | Bulbous bay windows hang over the sidewalk, topped with railings that 		
CF | suggest narrow, precarious balconies. All the lines of the building 		
CF | seem at odds with each other. The wood siding is applied in a bizarre 		
CF | herringbone pattern that you've never seen anywhere else before, and 		
CF | hope never to see again. 		
CF | 		
CF | "You're awful snooty about architecture, huh?" Hrieman grouses. 		
CF | 		
CF | "It doesn't take a whole lot of snoot to be put off by something this 		
CF | awful," you tell him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > IN 		
CF | 		
CF | (first opening the door) 		
CF | 		
CF | Inside the Theatre 		
CF | The curtain has fallen; the show is over. A solitary pair shuffles 		
CF | across the dance floor: a custodian and his broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x custodian" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > X CUSTODIAN 		
CF | 		
CF | It'll be a while before he runs out of floor to sweep, but he doesn't 		
CF | seem to mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "Is there a show tonight?" you ask the custodian. 		
CF | 		
CF | "Not that I know of," he says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broom" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > X BROOM 		
CF | 		
CF | The custodian is doing most of the work—his dance partner is just 		
CF | along for the ride. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Palace Grand Theatre 		
CF | A singularly ostentatious facade towers over you, dwarfing its 		
CF | neighbors in size and in architectural flamboyance. 		
CF | 		
CF | From this corner, Third Avenue continues southwest, and King Street 		
CF | leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock theatre" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > LOCK THEATRE 		
CF | 		
CF | That isn't something you can lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Ferry Landing 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Ferry Landing 		
CF | Some signs and fenceposts stick out of the snow near the river's edge. 		
CF | The Yukon is frozen over. 		
CF | 		
CF | King Street leads southeast; First Avenue leads southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Bank of Commerce 		
CF | No commerce is occurring at the moment; the bank is closed, and snow 		
CF | has piled up in the windows. 		
CF | 		
CF | Queen Street begins here and leads southeast. First Avenue runs 		
CF | northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > IN 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door, revealing a passageway to some sort of observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | > 		
CF | > IN 		
CF | 		
CF | You step through the door. 		
DavidW pushes the green 'space' button. 		
CF ] Observatory 		
CF | You step through the door.Somewhere Warm 		
CF | 		
CF | Observatory 		
CF | The arced ceiling is entirely open to the air on one side, where a 		
CF | balcony looks over the sea and the starry sky. A mounting for a small 		
CF | telescope is worked into the tiled floor. 		
CF | 		
CF | A bearded gentleman with four spider legs looks up from the telescope 		
CF | as you appear. 		
CF | 		
CF | "Oh!" Hrieman perks up. "I know where this is! We're in Jardinver!" 		
CF | 		
CF | The astronomer shakes his head. "Jardinver is on the other side of 		
CF | that ocean," he says, pointing. "You're in Atlachnach, whoever you 		
CF | are." 		
CF | 		
CF | The door is southeast. 		
CF | 		
CF | > 		Jacqueline says, "Bye bye, Dawson City."
		DavidW says, "Jardinver was a land of sentient insects and bees."
DavidW says (to ClubFloyd), "x astronomer" 		
CF ] Observatory 		
CF | > 		
CF | > X ASTRONOMER 		
CF | 		
CF | He carries a little notebook. He wears a dark brown robe, and 		
CF | spectacles pushed high on his forehead. His beard is thick and black. 		
CF | 		
CF | And he has only four spider legs, but added to his human arms and 		
CF | legs, you get eight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Observatory 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | Hrieman isn't afraid to interrupt the man's work. "So, do you know 		
CF | Nuci? The butterfly knight?" 		
CF | 		
CF | "No." 		
CF | 		
CF | "Oh. Do you know... Majali, the bee lady?" 		
CF | 		
CF | "The queen of Jardinver? I know of her." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Observatory 		
CF | > 		
CF | > G 		
CF | 		
CF | "Would you mind telling me what year this is?" you ask. 		
CF | 		
CF | He rubs his forehead. "This here, now, is the year 1474. The eighth 		
CF | day of Sheovis. The hour is..." He glances at the stars. "Just past 		
CF | midnight. So make that the ninth day of Sheovis." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Observatory 		
CF | > 		
CF | > G 		
CF | 		
CF | "I'm very sorry to have interrupted you," you tell the astronomer. 		
CF | 		
CF | "Oh, I don't mind at all," he lies, staring pointedly into the 		
CF | telescope's eyepiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x telescope" 		
CF ] Observatory 		
CF | > 		
CF | > X TELESCOPE 		
CF | 		
CF | Various gears and flanges in the mount keep the telescope from 		
CF | shifting by accident. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Observatory 		
CF | > 		
CF | > L 		
CF | 		
CF | Observatory 		
CF | The arced ceiling is entirely open to the air on one side, where a 		
CF | balcony looks over the sea and the starry sky. A mounting for a small 		
CF | telescope is worked into the tiled floor. 		
CF | 		
CF | The spider astronomer alternates between peering into his telescope 		
CF | and scribbling in his notebook, waiting for you to leave. 		
CF | 		
CF | The door is southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mounting" 		
CF ] Observatory 		
CF | > 		
CF | > X MOUNTING 		
CF | 		
CF | Various gears and flanges in the mount keep the telescope from 		
CF | shifting by accident. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Observatory 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock it" 		
CF ] Observatory 		
CF | > 		
CF | > UNLOCK IT 		
CF | 		
CF | That's unlocked at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Observatory 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Observatory 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step through the door. 		
DavidW pushes the green 'space' button. 		
CF ] Bank of Commerce 		
CF | You step through the door.Dawson City, Yukon Territory - 17th 		
CF | December, 1902 		
CF | 		
CF | Bank of Commerce 		
CF | No commerce is occurring at the moment; the bank is closed, and snow 		
CF | has piled up in the windows. 		
CF | 		
CF | Queen Street begins here and leads southeast. First Avenue runs 		
CF | northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | > 		
CF | > IN 		
CF | 		
CF | You step through the door. 		
DavidW pushes the green 'space' button. 		
CF ] Observatory 		
CF | You step through the door.Atlachnach - 9th Sheovis, 1474 		
CF | 		
CF | Observatory 		
CF | The arced ceiling is entirely open to the air on one side, where a 		
CF | balcony looks over the sea and the starry sky. A mounting for a small 		
CF | telescope is worked into the tiled floor. 		
CF | 		
CF | The spider astronomer alternates between peering into his telescope 		
CF | and scribbling in his notebook, waiting for you to leave. 		
CF | 		
CF | The door is southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Observatory 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Observatory 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | That's unlocked at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock door" 		
CF ] Observatory 		
CF | > 		
CF | > LOCK DOOR 		
CF | 		
CF | You lock the door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Observatory 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door, revealing a passageway to a starry night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Hilltop 		
CF | > 		
CF | > OUT 		
CF | 		
CF | Hilltop 		
CF | The middle of a cloudless, star-filled night. The curved walls of the 		
CF | observatory rise to the northwest; in all other directions are thick 		
CF | trees. If there's a path down the hill, it's invisible in the 		
CF | darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "trees" 		
CF ] Hilltop 		
CF | > 		
CF | > TREES 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hilltop 		
CF | > 		
CF | > S 		
CF | 		
CF | The only safe route is the door to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] Hilltop 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | You don't recognize these stars at all. They're arranged with a 		
CF | regularity that you've never encountered in the regular universe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read stars" 		
CF ] Hilltop 		
CF | > 		
CF | > READ STARS 		
CF | 		
CF | You don't recognize these stars at all. They're arranged with a 		
CF | regularity that you've never encountered in the regular universe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Observatory 		
CF | > 		
CF | > IN 		
CF | 		
CF | Observatory 		
CF | The arced ceiling is entirely open to the air on one side, where a 		
CF | balcony looks over the sea and the starry sky. A mounting for a small 		
CF | telescope is worked into the tiled floor. 		
CF | 		
CF | The spider astronomer alternates between peering into his telescope 		
CF | and scribbling in his notebook, waiting for you to leave. 		
CF | 		
CF | The door is southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Observatory 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Observatory 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You unlock the door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Observatory 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | > SE 		
CF | 		
CF | You step through the door. 		
DavidW pushes the green 'space' button. 		
CF ] Bank of Commerce 		
CF | You step through the door.Dawson City, Yukon Territory - 17th 		
CF | December, 1902 		
CF | 		
CF | Bank of Commerce 		
CF | No commerce is occurring at the moment; the bank is closed, and snow 		
CF | has piled up in the windows. 		
CF | 		
CF | Queen Street begins here and leads southeast. First Avenue runs 		
CF | northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Middle of Town 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Middle of Town 		
CF | The streets are crowded with storefronts, but no business is being 		
CF | conducted that you can see, and the ruts in the road are all frozen 		
CF | over. 		
CF | 		
CF | Third Avenue runs northeast to southwest; Queen Street leads 		
CF | northwest. 		
CF | 		
CF | > 		Jacqueline says, "Hello again, Dawson City."
		Jacqueline says, "I don't think the directions are true to the actual town, fwiw. So ignore my map that I posted."
DavidW says (to ClubFloyd), "ne" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Palace Grand Theatre 		
CF | A singularly ostentatious facade towers over you, dwarfing its 		
CF | neighbors in size and in architectural flamboyance. 		
CF | 		
CF | From this corner, Third Avenue continues southwest, and King Street 		
CF | leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Middle of Town 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Middle of Town 		
CF | The streets are crowded with storefronts, but no business is being 		
CF | conducted that you can see, and the ruts in the road are all frozen 		
CF | over. 		
CF | 		
CF | Third Avenue runs northeast to southwest; Queen Street leads 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Fort Herchmer 		
CF | A snow-filled creek bed wends past the stables and barracks. All the 		
CF | buildings are dead silent. 		
CF | 		
CF | Church Street runs southeast and northwest. Third Avenue leads 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stables" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > X STABLES 		
CF | 		
CF | Trails have been cut through the snow between buildings; clearly there 		
CF | has been some activity here fairly recently. At the moment, though, 		
CF | all the soldiers are hidden away somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Outside the Cabin 		
CF | A modest wooden cabin sits on a snowy hillside to the southeast, 		
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is 		
CF | malicious. 		
CF | 		
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. 		
CF | Church Street leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Fort Herchmer 		
CF | A snow-filled creek bed wends past the stables and barracks. All the 		
CF | buildings are dead silent. 		
CF | 		
CF | Church Street runs southeast and northwest. Third Avenue leads 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > SW 		
CF | 		
CF | It wouldn't be prudent to go traipsing across the parade grounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Government House 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Government House 		
CF | The Commissioner's residence stands facing the Yukon River, surrounded 		
CF | by a spacious lawn and tall fence. There are lights on inside, but no 		
CF | evidence that anyone has gone in or out since it snowed last. 		
CF | 		
CF | First Avenue runs northeast and southwest. Church Street begins here 		
CF | and leads southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Government House 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Confluence 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Confluence 		
CF | Two rivers merge here, forming one great field of ice. On the far side 		
CF | are snow-covered cliffs, topped with snow-covered pines. 		
CF | 		
CF | First Avenue follows the Yukon northeast. Craig Street follows the 		
CF | Klondike to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rivers" 		
CF ] Confluence 		
CF | > 		
CF | > X RIVERS 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Confluence 		
CF | > 		
CF | > SW 		
CF | 		
CF | The navigable roads lead northeast and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Bridge 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Bridge 		
CF | A wooden bridge leads southwest to an island in the middle of the 		
CF | Klondike, apparently given over entirely to one lumber mill operation. 		
CF | 		
CF | Craig Street follows the river southeast and northwest. 		
CF | 		
CF | Lobo is watching you from down the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Edge of Town 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Edge of Town 		
CF | "CITY of DAWSON," the sign reads. 		
CF | 		
CF | Eighth Avenue leads northeast. Craig Street follows the Klondike to 		
CF | the northwest. The road out of town heads up the river to the 		
CF | southeast—Not much to see out that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Outside the Cabin 		
CF | A modest wooden cabin sits on a snowy hillside to the southeast, 		
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is 		
CF | malicious. 		
CF | 		
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. 		
CF | Church Street leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > IN 		
CF | 		
CF | The narrow wooden door is closed. 		
CF | 		
CF | > 		
Iria goes home. 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Cabin 		
CF | > 		
CF | > IN 		
CF | 		
CF | Cabin 		
CF | Two beds, both covered in quilts—one more bed than this cabin can 		
CF | comfortably accommodate. Between them is a little stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Cabin 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF ] Cabin 		
CF | > 		
CF | > LOCK IT 		
CF | 		
CF | You lock the narrow wooden door with the skeletonic key. 		
CF | 		
CF | > 		Jacqueline asks, "Would it have been better to lock the door first?"
		Jacqueline says, "Timing"
		DavidW says, "I wanted back inside the cabin. I'm not sure where we'd go if we locked the outside half of the door."
DavidW says (to ClubFloyd), "open door" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the narrow wooden door, revealing a passageway to a spotless 		
CF | Victorian kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step through the narrow wooden door. 		
DavidW pushes the green 'space' button. 		
CF ] Kitchen 		
CF | You step through the narrow wooden door.Manchester, England - 14th 		
CF | June, 1851 		
CF | 		
CF | Kitchen 		
CF | A pair of large cast-iron stoves spoke to the great number of people 		
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were 		
CF | all newly built for the house, and the kitchen was an immaculate, 		
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam 		
CF | that would reign in this room when the Home was opened at last. 		
CF | 		
CF | The pantry door stood to the southeast; the way back to the 		
CF | dining-hall was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dining-Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foyer 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foyer 		
CF | A statue of Athena stood in the foyer, greeting visitors to the 		
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a 		
CF | dispassionate half-smile. A framed copy of the Home's charter hung 		
CF | near the front door. The way into the dining-hall was past the stairs 		
CF | to the north; the orphans' and widows' dormitories were at the top of 		
CF | the front stair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Foyer 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The goddess wore a long robe, and a helmet, pushed back on her 		
CF | forehead; and perched on her wrist was a little owl. 		
CF | 		
CF | "She's here to bless the Home with wisdom," Hrieman explained. 		
CF | 		
CF | "Chastity," said Linus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x charter" 		
CF ] Foyer 		
CF | > 		
CF | > X CHARTER 		
CF | 		
CF | The charter, in Ebenezer Scrooge's own hand, laid out the mission of 		
CF | his Orphans' and Widows' Home and the standards by which it must be 		
CF | administered, in flowery idealistic terms at first, and then in a 		
CF | lawyer's soulless prose, swinging suddenly to and fro between these 		
CF | registers, sometimes in mid-sentence, and never managing to say 		
CF | anything of substance—or at least this was the general effect on 		
CF | Linus, who could not bring himself to read past the first few lines. 		
CF | 		
CF | > 		DavidW asks, "This seems to be a large game, doesn't it?"
DavidW says (to ClubFloyd), "x owl" 		
CF ] Foyer 		
CF | > 		
CF | > X OWL 		
CF | 		
CF | The goddess wore a long robe, and a helmet, pushed back on her 		
CF | forehead; and perched on her wrist was a little owl. 		
CF | 		
CF | > 		Jacqueline says, "yes."
DavidW says (to ClubFloyd), "s" 		
CF ] Foyer 		
CF | > 		
CF | > S 		
CF | 		
CF | The front door was closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Foyer 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | He opened the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foyer 		
CF | > 		
CF | > S 		
CF | 		
CF | Linus had no business anywhere else in Manchester at the moment, and 		
CF | there was no reason for him to leave the Home through the front door 		
CF | (at least, not while the front door was unlocked). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Foyer 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | He closed the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock door" 		
CF ] Foyer 		
CF | > 		
CF | > LOCK DOOR 		
CF | 		
CF | He locked the front door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Foyer 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | He opened the front door, revealing a passageway to a city square in 		
CF | Copenhagen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | He stepped through the front door. 		
DavidW pushes the green 'space' button. 		
CF ] Kongens Nytorv 		
CF | He stepped through the front door.Copenhagen, Denmark - 9th July, 1833 		
CF | 		
CF | Kongens Nytorv 		
CF | All at once the air is hot and muggy. The effect is stifling. 		
CF | 		
CF | "And it stinks," Hrieman notices. 		
CF | 		
CF | It's the middle of the day, and people are hurrying in every 		
CF | direction, in carriages and on foot—some gawking at you, some 		
CF | pointedly averting their eyes. The King's Square is an uninspiring 		
CF | field of grass, worn down to bare dirt by pedestrians cutting across. 		
CF | It all manages to make Christian V's statue look more impotent than 		
CF | heroic. 		
CF | 		
CF | The imposing doorway north of you is that of the Thott Mansion. Nyhavn 		
CF | is across the street to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Kongens Nytorv 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | Which do you mean, the equestrian statue or the allegorical statues? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "equestrian" 		
CF ] Kongens Nytorv 		
CF | > 		
CF | > EQUESTRIAN 		
CF | 		
CF | King Christian V is a knight in gilded armor, bearing the baton of 		
CF | Authority, trampling a naked man with his horse. 		
CF | 		
CF | > 		DavidW says, "I've never been to a nytorv before."
		Jacqueline says, "Nor have I."
		DavidW says, "I suppose the place just means King Street."
DavidW says (to ClubFloyd), "x allegorical" 		
CF ] Kongens Nytorv 		
CF | > 		
CF | > X ALLEGORICAL 		
CF | 		
CF | They look allegorical from down here. They might be more literal up 		
CF | close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bredgade 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bredgade 		
CF | A busy street: carriages, pedestrians, couriers on horseback—You seem 		
CF | to be in everybody's way. The King's Square is on the west side of the 		
CF | road, and Nyhavn is on the east. 		
CF | 		
CF | > 		DavidW says, "oh. King's Square, not Street."
DavidW says (to ClubFloyd), "e" 		
CF ] Nyhavn 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Nyhavn 		
CF | There seems to be some disagreement about the disposition of the boat 		
CF | being unloaded here, at the end of the canal. The road along the canal 		
CF | continues to the east; the King's Square is across the street to the 		
CF | west. 		
CF | 		
CF | A man with a pointy mustache is trying to make eye contact with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Nyhavn 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | (the mustachioed man) 		
CF | As soon as you give him an opening, he ripples toward you. "Not from 		
CF | around here, are we? Looking for excitement in the big city?" 		
CF | 		
CF | "Sure," you tell him. "I'm positively starved for excitement." 		
CF | 		
CF | "My good man, I have just the thing to sate your appetite." He 		
CF | produces a polished wooden case, just like the ones being hauled off 		
CF | the nearby boat in such numbers. "There is excitement in here to last 		
CF | you a lifetime—guaranteed." 		
CF | 		
CF | He pulls back the lid, revealing a polished cylinder with brass 		
CF | fittings. "I'm afraid I'll be on my way soon, though, so it behooves 		
CF | the young gentleman not to delay taking advantage of this offer. Are 		
CF | we interested?" 		
DavidW pushes the green 'space' button. 		
CF ] Nyhavn 		
CF | we interested?" 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Nyhavn 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "Maybe," you tell him. "Am I right to assume that the item in question 		
CF | is of dubious legal status?" 		
CF | 		
CF | "'Dubious' only in the sense of 'unclear,' I assure you." He leans in 		
CF | and whispers: "We're at much greater risk discussing the matter here 		
CF | than you will be as you carry your souvenir home." 		
CF | 		
CF | "Then I suppose it behooves the criminal with the mustache not to 		
CF | quibble about prices," you say, pressing a few coins into his hand. He 		
CF | looks at them, rolls his eyes, then tosses you the box before stalking 		
CF | away. 		
CF | 		
CF | > 		Jacqueline says, "Haha"
		Jacqueline says, "I love a lot of the writing in this."
DavidW says (to ClubFloyd), "x box" 		
CF ] Nyhavn 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | (the wooden case) 		
CF | A longish box made from dark wood. It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Nyhavn 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the wooden case, revealing a kaleidoscope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kaleidoscope" 		
CF ] Nyhavn 		
CF | > 		
CF | > X KALEIDOSCOPE 		
CF | 		
CF | It looks like a telescope to the untrained eye, but you know the 		
CF | difference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Nyhavn 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You aren't holding the kaleidoscope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Nyhavn 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You take the kaleidoscope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Nyhavn 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You press your eye up to the end of the tube. 		
CF | 		
CF | Inside are gorgeous shifting patterns, multiplied into infinity. The 		
CF | effect is overwhelming—inspiring—hypnotic. 		
CF | 		
CF | You lower the kaleidoscope. You have work to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in box" 		
CF ] Nyhavn 		
CF | > 		
CF | > PUT IT IN BOX 		
CF | 		
CF | (the wooden case) 		
CF | You don't want to lose the kaleidoscope. 		
CF | 		
CF | > 		DavidW says, "I assumed the box was a safe place for it. Silly of me."
DavidW says (to ClubFloyd), "e" 		
CF ] Market 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Market 		
CF | "Nuts!" yells the nut vendor. "Tasty, invigorating nuts!" 		
CF | 		
CF | Nyhavn is crowded with people buying, selling, and gawking. The 		
CF | buildings are squeezed together, too: To the north is a sweetshop; 		
CF | next door is a brothel supplier. The road along the canal continues 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sweetshop 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sweetshop 		
CF | In the middle of the dusty room are five barrels. The proprietor, 		
CF | shirtless and hirsute, leans over his counter to stare at you 		
CF | impatiently. 		
CF | 		
CF | On the counter is a dark bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Sweetshop 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | There's no label on the bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to proprietor" 		
CF ] Sweetshop 		
CF | > 		
CF | > TALK TO PROPRIETOR 		
CF | 		
CF | "You got a weird arm," says the man. 		
CF | 		
CF | "Are you sure?" you ask. "I've been told it's very inconspicuous. 		
CF | Barely noticeable. You must be—no offense—uncommonly observant." 		
CF | 		
CF | The candy man stops caring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Sweetshop 		
CF | > 		
CF | > G 		
CF | 		
CF | "You got money?" 		
CF | 		
CF | "Yes. A lot." 		
CF | 		
CF | "Then buy something, and get out." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy candy" 		
CF ] Sweetshop 		
CF | > 		
CF | > BUY CANDY 		
CF | 		
CF | Which do you mean, the barrel of Turkish delight, the barrel of 		
CF | humbugs, the barrel of black licorice, the barrel of sugar plums, or 		
CF | the barrel of anise comfits? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x black" 		
CF ] Sweetshop 		
CF | > 		
CF | > X BLACK 		
CF | 		
CF | The little black lozenges in this barrel are pieces of licorice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste black" 		
CF ] Sweetshop 		
CF | > 		
CF | > TASTE BLACK 		
CF | 		
CF | Unwise. 		
CF | 		
CF | > 		Jacqueline says, "Unwise"
DavidW says (to ClubFloyd), "buy licorice" 		
CF ] Sweetshop 		
CF | > 		
CF | > BUY LICORICE 		
CF | 		
CF | You toss the man a coin and take a piece of black licorice from the 		
CF | barrel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Sweetshop 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | "Not for sale," says the man. "Rat poison." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Market 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Market 		
CF | "Too late to get 'em while they're hot—so get 'em while they're 		
CF | warm!" 		
CF | the nut vendor wails. 		
CF | 		
CF | Nyhavn is crowded with people buying, selling, and gawking. The 		
CF | buildings are squeezed together, too: To the north is a sweetshop; 		
CF | next door is a brothel supplier. The road along the canal continues 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brothel" 		
CF ] Market 		
CF | > 		
CF | > X BROTHEL 		
CF | 		
CF | One of the signs in the front window says "DISCREET." The other one 		
CF | says "WHOLESALE ONLY." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter brothel" 		
CF ] Market 		
CF | > 		
CF | > ENTER BROTHEL 		
CF | 		
CF | The sign says "WHOLESALE ONLY." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Nyhavn No. 34 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Nyhavn No. 34 		
CF | The crowd has thinned out. There's an acrid scent on the air here. 		
CF | 		
CF | A man sits on an upturned crate in front of Nyhavn 34, puffing on a 		
CF | cigar. A rickety ladder has been hooked over the edge of the canal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Nyhavn No. 34 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | This has got to be the guy. He wears a thick beard and a wool cap, 		
CF | both discolored by smoke. His smile is distinctly unfriendly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Nyhavn No. 34 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | You steel yourself. 		
CF | 		
CF | "I beg your pardon, my good man. I have something to give to your 		
CF | daughter." 		
CF | 		
CF | The man squints at you. "Lemme see it," he barks. 		
CF | 		
CF | So you show him the invitation. He acts like he's reading it. 		
CF | 		
CF | "You from the government?" 		
CF | 		
CF | "No." 		
CF | 		
CF | "Well, the little girl is doing her chores at the moment." He nods at 		
CF | the ladder. "She's not allowed to take any piece of paper from any 		
CF | half-bird-man and his pet crow until her chores are done." 		
CF | 		
CF | "Of course," you say. 		
CF | 		
CF | > 		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "i" 		
CF ] Nyhavn No. 34 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a piece of black licorice 		
CF | a kaleidoscope 		
CF | a wooden case (open but empty) 		
CF | a carved ivory beaver 		
CF | a notepaper 		
CF | a Talkboy 		
CF | Lem the beaver 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | five invitations 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Nyhavn No. 34 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | This ladder has been cobbled together from loose bits of wood. It will 		
CF | probably bear your weight, as long as you're quick about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Waterline 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Waterline 		
CF | You thought that smell was that man's cigar, but it's coming from down 		
CF | here. The bottom of the ladder rests on a stone walkway, under an inch 		
CF | or two of water. (This is why you're not wearing anything you don't 		
CF | mind getting wet.) A tendril of smoke carries from within a very 		
CF | cramped tunnel carved into the side of the canal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Hole 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Hole 		
CF | A little girl is hunched over inside a drainpipe, clearing muck out 		
CF | with her bare hands by the light of a sooty lantern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Hole 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Her flaxen hair is matted with filth. She's about five years old, just 		
CF | barely small enough to fit in that pipe. It will take her hours or 		
CF | days to unclog it herself, but she goes on working regardless, 		
CF | betraying neither melancholy nor bitterness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Hole 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | She noticed you arriving, but she went right back to her work. You 		
CF | feel guilty about interrupting. 		
CF | 		
CF | "Uh, little girl, I'd like to extend to you this invitation—if you 		
CF | feel like taking a little break, I mean." 		
CF | 		
CF | "My daddy says I have to clear this drain before I do anything else," 		
CF | she tells you, without looking up. "I'm very sorry, sir, but I can't 		
CF | accept your invitation at this time." 		
CF | 		
CF | "I understand." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drain" 		
CF ] Hole 		
CF | > 		
CF | > X DRAIN 		
CF | 		
CF | There's some sort of very serious blockage in the pipe, and this child 		
CF | is not at all equipped to deal with it. 		
CF | 		
CF | > 		Jacqueline asks, "Can we help with her chore?"
		Jacqueline asks, "Lem?"
		DavidW says, "Probably, if we provide a suitable tool."
DavidW says (to ClubFloyd), "give lem to girl" 		
CF | > 		
CF | > GIVE LEM TO GIRL 		
CF | 		
CF | "Maybe this little fellow could take over for a bit," you say, 		
CF | presenting the beaver to the little girl. "His name's Lem." 		
CF | 		
CF | She searches the creature's eyes. "I would hate to impose," she says. 		
CF | "It is my daddy's right to force grueling, dangerous chores upon me, 		
CF | but I don't have any such authority over this small animal." 		
CF | 		
CF | "He'd be delighted," Hrieman assures her, and the beaver nods eagerly. 		
CF | 		
CF | "All right," says the little girl, and she extricates herself from the 		
CF | pipe. You lift the beaver inside, and he gets straight to work. 		
DavidW pushes the green 'space' button. 		
CF ] Hole 		
CF | pipe. You lift the beaver inside, and he gets straight to work."Can I 		
CF | give you this now?" You hold out an invitation. 		
CF | 		
CF | "Certainly," says the little girl. She only glances at the text. "I'm 		
CF | afraid I can't read it, though." 		
CF | 		
CF | "That's no problem. Everything will be taken care of." 		
CF | 		
CF | "Then I think I'll stay here for a while, to supervise Lem. I wouldn't 		
CF | want to bother my daddy with boring details." 		
CF | 		
CF | "Certainly," you say. 		
CF | 		
CF | > 		DavidW says, "This must be Ebenezabeth before she first adventure."
		DavidW says, "er her first"
		DavidW asks, "also, perhaps we can stop here?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jacqueline says, "I'm so happy that Lem finally has something to do."
DavidW says (to ClubFloyd), "cflmg5invite1" 		
CF ] Hole 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "yes. Thank you for suggesting him."
		Jacqueline says, "Welcome. Glad to have contributed, um, precisely one time."
		DavidW says, "I wonder if all the invites are for Ebenezabeth in different eras."
		Jacqueline says, "Oh, that's interesting."
		DavidW says, "I can't even guess what the point of the invites are for yet."
		
*** SESSION 2 *** 		
		Lancelot asks, "I missed last weeks session, how did that go?"
		DavidW says, "We started The Little Match Girl 5: The Hunter's Vow."
		Lancelot says, "last thing I remember were the two games we tried but thats 2 weeks ago ah cool"
Jade has arrived. 		DavidW says, "We did a lot but there's still much to do."
		Jade says, "hello"
		DavidW says, "hi Jade"
		Lancelot says, "hi Jade"
		Lancelot says, "dang how can he find the time to make all those games"
Roger has arrived. 		DavidW says, "I don't know"
		Jade asks, "little match gir 5?"
		DavidW says, "yes"
		Roger says, "There was some new person who got Pass 4 but I don't see they at the moment"
		Jade says, "ok, thx"
		DavidW says, "now, I must confess, when I made my notes, I couldn't resist playing more of the game. I got up to the end of part 1."
		Lancelot says, "lol that sounds familiar :D"
		Jade says, "well done"
		DavidW says, "I'm hoping that I'll be permitted to still drive us quickly through the rest of part 1 so we can get to part 2 which may be more interesting yet."
		Lancelot asks, "do you have a nice page showing where we stand?"
		Jacqueline says, "I am here but am deep in some IFComp stuff, so will likely be pretty checked out."
		DavidW says, "I have a page showing where I am, which is more than we did here."
		Lancelot asks, "no army of IFComp helpers?"
		DavidW says, "[LINK]"
		DavidW says, "I haven't seen Pinkunz here in weeks."
		Lancelot says, "thx oh this game is not part of any comp"
		DavidW says, "correct. It's not."
		DavidW says, "It was originally released as a Patreon exclusive, but is not available for unwashed heathens like myself."
		DavidW says, "er, is now available."
		Roger says, "ransom model, that's sometimes called"
		Lancelot says, "I guess I also count as an unwashed heathen then... oooh using TEXT-O-VISION :D"
		Lancelot asks, "oh you mean like advertising you are working on sth cool but na na na na na you cannot play unless you pay?"
		Jacqueline says (to Lancelot), "I do have a small army, but today"
		Jacqueline says (to Lancelot), "er... I do have a small army, but today's stuff is mine alone."
		DavidW asks, "anyway, are we ready to continue LMG5?"
		Lancelot asks, "thx for the page ... take it away?"
DavidW says (to ClubFloyd), "l" 		
CF ] Hole 		
CF | > 		
CF | > L 		
CF | 		
CF | Hole 		
CF | The little girl is here, watching Lem the beaver clear out the 		
CF | drainpipe by the light of a sooty lantern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hole 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a piece of black licorice 		
CF | a kaleidoscope 		
CF | a wooden case (open but empty) 		
CF | a carved ivory beaver 		
CF | a notepaper 		
CF | a Talkboy 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | four invitations 		
CF | 		
CF | > 		DavidW says, "We bought the licorice and kaleidoscope (and its case) in Copenhagen."
		Lancelot says, "check found hole on map"
		DavidW says, "We found the carved beaver in a forest thicket."
		DavidW says, "The Talkboy is a toy tape recorder."
		DavidW says, "The skeletonic key unlocks anything that uses a key"
		Lancelot asks, "and the invitations? places we need to go? people we need to meet?"
		DavidW says, "We're playing as Prince Linus, and instead of looking at flames to travel with, he is able open locked doors to new places."
		Lancelot says, "ooh cool"
		DavidW says, "We're delivering the invitations to Ebenezabeth Scrooge in five different points in her lifetime."
		DavidW says, "The little girl just got hers here."
DavidW says (to ClubFloyd), "l" 		
CF ] Hole 		
CF | > 		
CF | > L 		
CF | 		
CF | Hole 		
CF | The little girl is here, watching Lem the beaver clear out the 		
CF | drainpipe by the light of a sooty lantern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Hole 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Her flaxen hair is matted with filth. She's about five years old. She 		
CF | seems satisfied, for the moment—but her expression is difficult to 		
CF | read. 		
CF | 		
CF | > 		Lancelot says, "so also time travel"
		DavidW says, "Yes."
		DavidW says, "This is the match girl BEFORE her first known adventure."
		DavidW says, "She's still with her original father and doesn't know any of her powers yet."
		DavidW says, "oh, and we have Hrieman the talking crow with us. He doesn't trust us, so he's keeping an eye on us."
		DavidW says, "He also gives Linus someone to talk to at plot points."
		Lancelot says, "gotcha"
		DavidW says, "Anyway, since we have the beaver and licorise, we can deal with the Jackson County and Dawson City sections."
DavidW says (to ClubFloyd), "n" 		
CF ] Hole 		
CF | > 		
CF | > N 		
CF | 		
CF | The only way to go is outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Waterline 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Waterline 		
CF | The bottom of the ladder rests on a stone walkway, under an inch or 		
CF | two of water. A tendril of smoke carries from within a very cramped 		
CF | tunnel carved into the side of the canal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Nyhavn No. 34 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Nyhavn No. 34 		
CF | There's an acrid scent on the air here. 		
CF | 		
CF | A man sits on an upturned crate in front of Nyhavn 34, puffing on a 		
CF | cigar. A rickety ladder has been hooked over the edge of the canal. 		
CF | 		
CF | > 		DavidW says, "I guess that's Danish for Square or something similar."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Market 		
CF | "Still plenty of nuts!" the nut vendor calls. "Get your nuts here!" 		
CF | 		
CF | Nyhavn is crowded with people buying, selling, and gawking. The 		
CF | buildings are squeezed together, too: To the north is a sweetshop; 		
CF | next door is a brothel supplier. The road along the canal continues 		
CF | east and west. 		
CF | 		
CF | "What are you groaning about?" Hrieman asks. You didn't realize you 		
CF | were sighing so loudly. 		
DavidW pushes the green 'space' button. 		
CF | were sighing so loudly."It just occurred to me," you tell him. "I've 		
CF | spent a lot of time thinking about punching that man in the mouth. And 		
CF | that there was probably the only chance I'll ever get." 		
CF | 		
CF | "We could go back, if you like." 		
DavidW pushes the green 'space' button. 		
CF ] Market 		
CF | "We could go back, if you like."You shake your head. "Better not." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a piece of black licorice 		
CF | a kaleidoscope 		
CF | a wooden case (open but empty) 		
CF | a carved ivory beaver 		
CF | a notepaper 		
CF | a Talkboy 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | four invitations 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy nuts" 		
CF ] Market 		
CF | > 		
CF | > BUY NUTS 		
CF | 		
CF | You step up to the vendor. He glances at your wing, then eagerly 		
CF | pretends not to have noticed it. "Could I possibly convince you to 		
CF | avail yourself of some nuts—any nuts at all?" 		Lancelot says, "nyhavn sounds more like new harbor (haven is harbor in Dutch)"
DavidW pushes the green 'space' button. 		
CF ] Market 		
CF | avail yourself of some nuts—any nuts at all?" 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Market 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "I usually don't think it's worth the bother trying to convince anyone 		
CF | of anything," you say, tossing the man a coin, "but, then, I'm not in 		
CF | sales." 		
CF | 		
CF | He hands you a bag of nuts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat nuts" 		
CF ] Market 		
CF | > 		
CF | > EAT NUTS 		
CF | 		
CF | You enjoy a nice crunchy nut. Energizing. 		
CF | 		
CF | > 		DavidW says, "oh, ok"
DavidW says (to ClubFloyd), "w" 		
CF ] Nyhavn 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nyhavn 		
CF | The difficulty surrounding the vessel moored here has yet to be 		
CF | resolved, yet her dutiful crew continues to unload it regardless. The 		
CF | road along the canal continues to the east; the King's Square is 		
CF | across the street to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bredgade 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bredgade 		
CF | A busy street: carriages, pedestrians, couriers on horseback—You seem 		
CF | to be in everybody's way. The King's Square is on the west side of the 		
CF | road, and Nyhavn is on the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kongens Nytorv 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kongens Nytorv 		
CF | It's the middle of the day, and people are hurrying in every 		
CF | direction, in carriages and on foot—some gawking at you, some 		
CF | pointedly averting their eyes. The King's Square is an uninspiring 		
CF | field of grass, worn down to bare dirt by pedestrians cutting across. 		
CF | It all manages to make Christian V's statue look more impotent than 		
CF | heroic. 		
CF | 		
CF | The imposing doorway north of you is that of the Thott Mansion. Nyhavn 		
CF | is across the street to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You step through the front door. 		
DavidW pushes the green 'space' button. 		
CF ] Foyer 		
CF | You step through the front door.Manchester, England - 14th June, 1851 		
CF | 		
CF | Foyer 		
CF | A statue of Athena stood in the foyer, greeting visitors to the 		
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a 		
CF | dispassionate half-smile. A framed copy of the Home's charter hung 		
CF | near the front door. The way into the dining-hall was past the stairs 		
CF | to the north; the orphans' and widows' dormitories were at the top of 		
CF | the front stair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dining-Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Nursery 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Nursery 		
CF | Whether it was to be a nursery or a playroom or something else was not 		
CF | entirely clear from its appearance, for the place was rather bare; but 		
CF | someone had donated a doll's house, and someone had donated a 		
CF | hobby-horse, and here they were, for the time being. The cabinet in 		
CF | the northwest corner, then, could be taken as a toy cabinet. 		
CF | 		
CF | The dining-hall was the next room to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | > NW 		
CF | 		
CF | He stepped through the toy cabinet. 		
DavidW pushes the green 'space' button. 		
CF ] Wreck 		
CF | He stepped through the toy cabinet.Jackson County, Indiana - 26th 		
CF | September, 1996 		
CF | 		
CF | Wreck 		
CF | There's a chill in the air, and the branches above rustle impatiently. 		
CF | The forest is thick, but there are a few trails (clear spaces, at 		
CF | least) to the north, west, and northwest. 		
CF | 		
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of 		
CF | this clearing, surrounded by broken glass and other debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hill 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hill 		
CF | From up here you can just barely see part of the interstate, way over 		
CF | to the northeast. 		
CF | 		
CF | Paths down into the trees lead north, south, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lookout 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lookout 		
CF | A beaver sentinel sits on his log, scanning the woods for intruders. 		
CF | Paths lead south, west, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Dam 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Dam 		
CF | An impressive wall of mud and branches spans the creek bed, forming a 		
CF | substantial reservoir to the north. Beavers are scrambling over the 		
CF | dam, judging its integrity and making small repairs under the watchful 		
CF | eye of a large forebeaver. 		
CF | 		
CF | A relatively small current trickles under the dam and flows off to the 		
CF | southwest. Dry paths lead southeast and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give ivory beaver to Ernst" 		
CF | > 		
CF | > GIVE IVORY BEAVER TO ERNST 		
CF | 		
CF | You present the statue to the forebeaver. He starts chittering in 		
CF | amazement. 		
CF | 		
CF | "Finally the craven turtles meet our demands," Hrieman translates. "At 		
CF | long last, we have justice. And now he's telling his guards to release 		
CF | the prisoner..." 		
CF | 		
CF | A couple of beavers disappear into the pond. While you wait, the head 		
CF | beaver paces around the statue, admiring it from every angle. 		
DavidW pushes the green 'space' button. 		
CF ] Dam 		
CF | beaver paces around the statue, admiring it from every angle.The 		
CF | guards return with a turtle in tow. 		
CF | 		
CF | "The boss is saying, I grant you your freedom, Prince Wardlow; return 		
CF | to your mother, and tell her how well we beavers treat our captives. 		
CF | And now the Prince is saying, we turtles are proud folk, we will not 		
CF | forget the indignity we've been made to suffer, there will never be 		
CF | true peace in the forest when animals treat each other so shamefully." 		
CF | 		
CF | The Turtle Prince raises his head haughtily and begins walking down 		
CF | the creek bed to the southwest. While he's doing that, the beaver 		
CF | guards bear the statue into the pond, to be displayed in their lodge. 		
CF | 		
CF | Hrieman fixes you with his beady eye. "How would you have accomplished 		
CF | any of this without my help?" 		
CF | 		
CF | So you tell him the original plan: "I would have figured it out from 		
CF | context clues." 		
CF | 		
CF | > 		DavidW says, "The Turtle Prince is really slow to get back home. It's annoying."
DavidW says (to ClubFloyd), "w" 		
CF ] Logging Operation 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Logging Operation 		
CF | A dozen beavers are hard at work here, felling trees, stripping logs, 		
CF | and lining them up to be dragged away. A channel of cleared earth 		
CF | leads east, and fainter trails head southeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outpost 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Palace 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		DavidW says, "I don't know how to speed this up"
DavidW says (to ClubFloyd), "n" 		
CF ] Outpost 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outpost 		
CF | A turtle stands guard at the top of a large rock. 		
CF | 		
CF | Paths lead north, southeast, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace 		
CF | The creek flowing from the east widens here as it empties into a small 		
CF | pond. In the middle of the stream, upon her throne of shiny rocks, 		
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and 		
CF | a little orange newt. 		
CF | 		
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods 		
CF | lead north, northeast, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Palace 		
CF | > 		
CF | > E 		
CF | 		
CF | The creek is fairly deep. Its sides are steep and muddy. You'd just as 		
CF | soon stick to dry land, if you can help it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mouse" 		
CF ] Palace 		
CF | > 		
CF | > TALK TO MOUSE 		
CF | 		
CF | "Are they treating you okay?" Hrieman asks the mouse. "Is there 		
CF | anything we can get you?" 		
CF | 		
CF | Squeak, squeak. 		
CF | 		
CF | Hrieman cocks his head. "That's not funny, Ebenezabeth." 		
CF | 		
CF | Squeak, squeak squeak—Hrieman rolls his eyes. 		
CF | 		
CF | The Prince finally waddles into view. 		
CF | 		
CF | > 		DavidW says, "oh THERE he is."
DavidW says (to ClubFloyd), "talk to prince" 		
CF | > 		
CF | > TALK TO PRINCE 		
CF | 		
CF | "He's thanking you for your assistance," says Hrieman, "but he's being 		
CF | awfully hoity-toity about it." 		
CF | 		
CF | The Queen notices that her son has returned. 		
DavidW pushes the green 'space' button. 		
CF | The Queen notices that her son has returned.The two turtles stare at 		
CF | each other. 		
DavidW pushes the green 'space' button. 		
CF | each other."Okay, so, it doesn't look like it, but this is a very 		
CF | emotional reunion," Hrieman tells you. "Queen Garradine is asking how 		
CF | Wardlow escaped. Wardlow says they released him in exchange for the 		
CF | statue—Queen Garradine says she doesn't know anything about any 		
CF | statue, blah, blah— 		
DavidW pushes the green 'space' button. 		
CF | statue, blah, blah—"Oh! Wardlow is accusing Kit, the advisor! He says 		
CF | she was playing the turtles against the beavers all along! Kit denies 		
CF | it—Oh, wait. She's confessing." 		
CF | 		
CF | The newt makes a small clicking sound, turning her gaze rapidly from 		
CF | turtle to turtle. 		
DavidW pushes the green 'space' button. 		
CF | turtle to turtle."She's doing her whole villain speech. They're 		
CF | gullible fools, her master plan is only beginning to unfold, they 		
CF | haven't seen the last of her..." 		
CF | 		
CF | Suddenly the newt darts between your legs, into the pond. In an 		
CF | instant she's disappeared. 		
CF | 		
CF | "You were supposed to seize her," Hrieman mutters. 		
DavidW pushes the green 'space' button. 		
CF ] Palace 		
CF | "You were supposed to seize her," Hrieman mutters."What about the 		
CF | prisoner?" you ask. 		
CF | 		
CF | Hrieman squawks the question to the Turtle Queen, who responds with a 		
CF | silent blink. 		
CF | 		
CF | "She's free to go," he says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cage" 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | You open the box, and Ebenezabeth tumbles out, squeaking gratefully. 		
CF | 		
CF | "You're welcome! So, how'd you get stuck in mouse form?" asks Hrieman. 		
CF | 		
CF | Squeak, squeak, squeak, says the mouse. 		
CF | 		
CF | Hrieman looks up at you skeptically. 		
DavidW pushes the green 'space' button. 		
CF | Hrieman looks up at you skeptically.You shake your head. "The last 		
CF | surviving geneshaman didn't appreciate us 'interfering' during the 		
CF | Repton evacuation," you explain. "He tried to fix me into swan form. 		
CF | But Ebenezabeth sort of took the bullet for me." 		
CF | 		
CF | Hrieman gawks at her. "Why would you do that?" 		
CF | 		
CF | Squeak, squeak, squeak. 		
CF | 		
CF | "What?" 		Lancelot says, "oh my this is getting complex"
		DavidW says, "geneshaman = gene shaman. A dinosaur specialist in DNA magic."
		Lancelot says, "okay...."
		DavidW says, "There's a lot of storybuilding in this series, and this game pulls a LOT of those threads."
DavidW pushes the green 'space' button. 		
CF | "What?""She knew that I'd been trapped in swan shape for a 		
CF | long time before. She didn't want me to go through that again." 		
CF | 		
CF | "And how long will she be trapped in mouse shape?" 		
CF | 		
CF | Deep breath. "I shouldn't say. But not much longer." This comes as a 		
CF | great relief to the mouse. "In the meantime, she has places to be, so 		
CF | we'd better let her be on her way." 		
DavidW pushes the green 'space' button. 		
CF | we'd better let her be on her way.""You forgot the invitation," 		
CF | Hrieman grumbles. 		
CF | 		
CF | "I didn't forget," you tell him. You hand Ebenezabeth the special 		
CF | invitation, the one that you asked Ebenezer to have reduced to 		
CF | one-sixteenth scale. She accepts it with a little nod. 		
DavidW pushes the green 'space' button. 		
CF ] Palace 		
CF | one-sixteenth scale. She accepts it with a little nod.And then she 		
CF | scampers into the woods. 		
CF | 		
CF | > 		DavidW says, "So that's the second invite done."
DavidW says (to ClubFloyd), "e" 		
CF ] Palace 		
CF | > 		
CF | > E 		
CF | 		
CF | The creek is fairly deep. Its sides are steep and muddy. You'd just as 		
CF | soon stick to dry land, if you can help it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace 		
CF | > 		
CF | > S 		
CF | 		
CF | You can go north, northeast, or southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Construction Site 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Construction Site 		
CF | There's a concrete foundation here, surrounded by a fallen fence of 		
CF | orange netting. Weeds are growing all over everything. 		
CF | 		
CF | Paths lead northwest and northeast. 		
CF | 		
CF | A mildewy backpack lies at the edge of the cement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Construction Site 		
CF | > 		
CF | > E 		
CF | 		
CF | The paths go northwest and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Culvert 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Culvert 		
CF | The creek flowing from the north passes through a culvert here and 		
CF | continues to the west. On top of the culvert is a rusty sign. 		
CF | 		
CF | Paths into the trees lead east, southwest, and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Wreck 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Wreck 		
CF | There's a chill in the air, and the branches above rustle impatiently. 		
CF | The forest is thick, but there are a few trails (clear spaces, at 		
CF | least) to the north, west, and northwest. 		
CF | 		
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of 		
CF | this clearing, surrounded by broken glass and other debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | > SE 		
CF | 		
CF | You step through the 1989 Corolla. 		
DavidW pushes the green 'space' button. 		
CF ] Nursery 		
CF | You step through the 1989 Corolla.Manchester, England - 14th June, 		
CF | 1851 		
CF | 		
CF | Nursery 		
CF | Whether it was to be a nursery or a playroom or something else was not 		
CF | entirely clear from its appearance, for the place was rather bare; but 		
CF | someone had donated a doll's house, and someone had donated a 		
CF | hobby-horse, and here they were, for the time being. The cabinet in 		
CF | the northwest corner, then, could be taken as a toy cabinet. 		
CF | 		
CF | The dining-hall was the next room to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dining-Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | A pair of large cast-iron stoves spoke to the great number of people 		
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were 		
CF | all newly built for the house, and the kitchen was an immaculate, 		
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam 		
CF | that would reign in this room when the Home was opened at last. 		
CF | 		
CF | The pantry door stood to the southeast; the way back to the 		
CF | dining-hall was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | > SE 		
CF | 		
CF | He stepped through the pantry door. 		
DavidW pushes the green 'space' button. 		
CF ] Cabin 		
CF | He stepped through the pantry door.Dawson City, Yukon Territory - 17th 		
CF | December, 1902 		
CF | 		
CF | Cabin 		
CF | Two beds, both covered in quilts—one more bed than this cabin can 		
CF | comfortably accommodate. Between them is a little stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Cabin 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Cabin 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You unlock the narrow wooden door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > NW 		
CF | 		
CF | Outside the Cabin 		
CF | A modest wooden cabin sits on a snowy hillside to the southeast, 		
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is 		
CF | malicious. 		
CF | 		
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. 		
CF | Church Street leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Fort Herchmer 		
CF | A snow-filled creek bed wends past the stables and barracks. All the 		
CF | buildings are dead silent. 		
CF | 		
CF | Church Street runs southeast and northwest. Third Avenue leads 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Government House 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Government House 		
CF | The Commissioner's residence stands facing the Yukon River, surrounded 		
CF | by a spacious lawn and tall fence. There are lights on inside, but no 		
CF | evidence that anyone has gone in or out since it snowed last. 		
CF | 		
CF | First Avenue runs northeast and southwest. Church Street begins here 		
CF | and leads southeast. 		
CF | 		
CF | > 		DavidW says, "I'm looking for the boy called Lobo."
DavidW says (to ClubFloyd), "read note" 		
CF ] Government House 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | The note reads: 		
CF | 		
CF | Linus, 		
CF | 		
CF | Lobo is a bit of a handful, but he means well. The fastest way to win 		
CF | him over is with salty candy. If I had any on hand, I'd hide it 		
CF | somewhere in the cabin—and then Lobo would find it, so it wouldn't be 		
CF | any help anyway. 		
CF | 		
CF | I've left something useful (maybe) with Benny. Show this note to him, 		
CF | and he'll know I sent you. Don't show it to Lobo, though; he might 		
CF | take it the wrong way. 		
CF | 		
CF | — E 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Government House 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bag of nuts 		
CF | a piece of black licorice 		
CF | a kaleidoscope 		
CF | a wooden case (open but empty) 		
CF | a notepaper 		
CF | a Talkboy 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | three invitations 		
CF | 		
CF | > 		Lancelot says, "so we need to go to Benny"
		DavidW says, "oh, I guess we need to see Benny too."
DavidW says (to ClubFloyd), "ne" 		
CF ] Bank of Commerce 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Bank of Commerce 		
CF | No commerce is occurring at the moment; the bank is closed, and snow 		
CF | has piled up in the windows. 		
CF | 		
CF | Queen Street begins here and leads southeast. First Avenue runs 		
CF | northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Middle of Town 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Middle of Town 		
CF | The streets are crowded with storefronts, but no business is being 		
CF | conducted that you can see, and the ruts in the road are all frozen 		
CF | over. 		
CF | 		
CF | Third Avenue runs northeast to southwest; Queen Street leads 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Palace Grand Theatre 		
CF | A singularly ostentatious facade towers over you, dwarfing its 		
CF | neighbors in size and in architectural flamboyance. 		
CF | 		
CF | From this corner, Third Avenue continues southwest, and King Street 		
CF | leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Inside the Theatre 		
CF | The curtain has fallen; the show is over. A solitary pair shuffles 		
CF | across the dance floor: a custodian and his broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to custodian" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > TALK TO CUSTODIAN 		
CF | 		
CF | All he's doing is sweeping, but somehow you don't want to interrupt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show note to him" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > SHOW NOTE TO HIM 		
CF | 		
CF | You raise the notepaper. "Pardon me, but are you Benny?" 		
CF | 		
CF | "Sure am. What've you got for me?" He looks the paper over. "Oh, sure! 		
CF | Always happy to do a favor for the lovely Madam Scrooge. I've got it 		
CF | right here..." 		
CF | 		
CF | He pulls a crisp paper from a pocket. "She wanted me to stress to you, 		
CF | Mister Linus, that this might turn out to be useful, or it might not. 		
CF | She couldn't be sure. Don't ask me to tell you any more than that, 		
CF | though, because I really don't know." 		
CF | 		
CF | "Thanks," you say, as he hands over the crisp paper and the original 		
CF | notecard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crisp paper" 		
CF ] Inside the Theatre 		
CF | > 		
CF | > X CRISP PAPER 		
CF | 		
CF | You look the paper over: 		
CF | 		
CF | To Mr. Climacus. 		
CF | 		
CF | In re. your correspondence of 11 November, I must respectfully decline 		
CF | to pay the requested ransom of 500,000£, the reasons being 		
CF | 		
CF | Firstly, that your kidnapping of my daughter is an act of villainy, 		
CF | and acquiescence on my part would be an act of cowardice; 		
CF | 		
CF | Secondly, that the funds you have so modestly demanded are at present 		
CF | required in the construction of the Liverpool Extension of my Home for 		
CF | Widows and Orphans, which persons will recoup far more from the 		
CF | investment than would yourself; 		
CF | 		
CF | Thirdly, that my daughter requires no assistance in eluding your 		
CF | detention (if she has not already so succeeded), and would rightly 		
CF | resent my intercession as betraying a lack of trust in her abilities. 		
CF | New paragraph. You are no doubt aware that I love my daughter with a 		
CF | devotion that most rational men would deem excessive; yet even such 		
CF | dazzling adoration does not blind me to the knowledge that she is more 		
CF | than capable of defending herself and countless others without my 		
CF | help, and will continue to do so long after I am gone. 		
CF | 		
CF | With all the regret that is due this unpleasantness I am 		
CF | Your very humble et cetera, 		
CF | Sir Ebenezer Scrooge, Bt 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Palace Grand Theatre 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Palace Grand Theatre 		
CF | A singularly ostentatious facade towers over you, dwarfing its 		
CF | neighbors in size and in architectural flamboyance. 		
CF | 		
CF | From this corner, Third Avenue continues southwest, and King Street 		
CF | leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Middle of Town 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Middle of Town 		
CF | The streets are crowded with storefronts, but no business is being 		
CF | conducted that you can see, and the ruts in the road are all frozen 		
CF | over. 		
CF | 		
CF | Third Avenue runs northeast to southwest; Queen Street leads 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Middle of Town 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can go northeast or southwest or northwest from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Fort Herchmer 		
CF | A snow-filled creek bed wends past the stables and barracks. All the 		
CF | buildings are dead silent. 		
CF | 		
CF | Church Street runs southeast and northwest. Third Avenue leads 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Government House 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Government House 		
CF | The Commissioner's residence stands facing the Yukon River, surrounded 		
CF | by a spacious lawn and tall fence. There are lights on inside, but no 		
CF | evidence that anyone has gone in or out since it snowed last. 		
CF | 		
CF | First Avenue runs northeast and southwest. Church Street begins here 		
CF | and leads southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Confluence 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Confluence 		
CF | Two rivers merge here, forming one great field of ice. On the far side 		
CF | are snow-covered cliffs, topped with snow-covered pines. 		
CF | 		
CF | First Avenue follows the Yukon northeast. Craig Street follows the 		
CF | Klondike to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Bridge 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Bridge 		
CF | A wooden bridge leads southwest to an island in the middle of the 		
CF | Klondike, apparently given over entirely to one lumber mill operation. 		
CF | 		
CF | Craig Street follows the river southeast and northwest. 		
CF | 		
CF | Lobo is watching you from down the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give licorice to Lobo" 		
CF | > 		
CF | > GIVE LICORICE TO LOBO 		
CF | 		
CF | "Hey, Lobo! You want some black licorice?" 		
CF | 		
CF | "No way!" he yells. 		
CF | 		
CF | "It's super salty," you yell back. "It's the saltiest stuff I've ever 		
CF | tasted. Ebenezabeth told me you love salty!" 		
CF | 		
CF | He takes a step forward. "You're really friends with Madam Scrooge?" 		
CF | 		
CF | "I'm friends with Madam Scrooge," Hrieman specifies, "and Linus is 		
CF | arguably friends with Madam Scrooge, but he and I are not friends with 		
CF | each other." 		
CF | 		
CF | "I'm just here to deliver an invitation," you tell Lobo, as he trudges 		
CF | toward you. "I don't want to hurt anybody." 		
CF | 		
CF | Now he's right in front of you, looking you up and down. He's even 		
CF | shorter than he looks. 		
DavidW pushes the green 'space' button. 		
CF ] Bridge 		
CF | shorter than he looks.He snatches the licorice out of your hand. "All 		
CF | right, I'll take you to Madam Scrooge. Meet me at the corner of Third 		
CF | and Queen." And he runs off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Confluence 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Confluence 		
CF | Two rivers merge here, forming one great field of ice. On the far side 		
CF | are snow-covered cliffs, topped with snow-covered pines. 		
CF | 		
CF | First Avenue follows the Yukon northeast. Craig Street follows the 		
CF | Klondike to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Government House 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Government House 		
CF | The Commissioner's residence stands facing the Yukon River, surrounded 		
CF | by a spacious lawn and tall fence. There are lights on inside, but no 		
CF | evidence that anyone has gone in or out since it snowed last. 		
CF | 		
CF | First Avenue runs northeast and southwest. Church Street begins here 		
CF | and leads southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Fort Herchmer 		
CF | A snow-filled creek bed wends past the stables and barracks. All the 		
CF | buildings are dead silent. 		
CF | 		
CF | Church Street runs southeast and northwest. Third Avenue leads 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Middle of Town 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Middle of Town 		
CF | The streets are crowded with storefronts, but no business is being 		
CF | conducted that you can see, and the ruts in the road are all frozen 		
CF | over. 		
CF | 		
CF | Third Avenue runs northeast to southwest; Queen Street leads 		
CF | northwest. 		
CF | 		
CF | Lobo is standing on the sidewalk, tapping his foot demonstratively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Lobo" 		
CF ] Middle of Town 		
CF | > 		
CF | > TALK TO LOBO 		
CF | 		
CF | Lobo points stiffly to a storefront that looks like all the others. 		
CF | "Gertie's," he says. "Madam Scrooge will see you in there. Use the 		
CF | back door." Then he stuffs his hands in his pockets. 		
CF | 		
CF | You can hear him sucking on the licorice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter Gertie's" 		
CF ] Back Room 		
CF | > 		
CF | > ENTER GERTIE'S 		
CF | 		
CF | 		
CF | Back Room 		
CF | A tiny emerald catches the lamplight, pinched between a bony thumb and 		
CF | forefinger. 		
CF | 		
CF | On the far side of the desk, a much younger woman counts her money. 		
CF | "From the collection of some Russian empress or other. A witch, if you 		
CF | believe that sort of thing." 		
CF | 		
CF | "I believe a good many things." The white-haired woman tucks the gem 		
CF | away in her wrinkled gray coat. "For example, I believe that a man 		
CF | with a swan's wing has just walked in behind me. Yes!" she cries, 		
CF | turning to face you. "And you brought Hrieman! Are the two of you 		
CF | getting along?" 		
CF | 		
CF | "No!" says Hrieman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Gertie" 		
CF ] Back Room 		
CF | > 		
CF | > X GERTIE 		
CF | 		
CF | Gertie is an elegantly-dressed woman, not much older than you. Though 		
CF | she's a bit surprised at your appearance, her natural demeanor is one 		
CF | of easy confidence. She smiles: A tiny diamond, even smaller than that 		
CF | emerald, is lodged in the gap between her front teeth. 		
CF | 		
CF | > 		Lancelot says, "lol I def should try this game one time"
DavidW says (to ClubFloyd), "x madam" 		
CF ] Back Room 		
CF | > 		
CF | > X MADAM 		
CF | 		
CF | Ebenezabeth's gentle brown eyes, set in the face of a seventy-year-old 		
CF | woman, are looking you up and down, over and over, taking you all in. 		
CF | She's very happy to see you, and somehow this isn't a surprise. 		
CF | 		
CF | The emerald is hidden somewhere in her coat. 		
CF | 		
CF | > 		Lancelot says, "but maybe I better start with the preceding games of the series"
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Back Room 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "I came to deliver this," you say, handing over the invitation. 		
CF | 		
CF | "Yes, of course. I've been looking forward to this." She slips it into 		
CF | her coat without reading it and turns back to the young woman: "Thank 		
CF | you so much for your assistance, Gertie." 		
CF | 		
CF | She smiles again: That really is a diamond. "Thank you for your 		
CF | business, Madam Scrooge." 		
CF | 		
CF | Ebenezabeth looks back at you. "I suppose we should be going." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You help Madam Scrooge to her feet, and the three of you leave the 		
CF | office. 		
CF | 		
CF | Middle of Town 		
CF | The streets are crowded with storefronts, but no business is being 		
CF | conducted that you can see, and the ruts in the road are all frozen 		
CF | over. 		
CF | 		
CF | Third Avenue runs northeast to southwest; Queen Street leads 		
CF | northwest. You can also remember which door is the back door of 		
CF | Gertie's. 		
CF | 		
CF | Lobo straightens up as soon as Madam Scrooge appears. 		
DavidW pushes the green 'space' button. 		
CF | Lobo straightens up as soon as Madam Scrooge appears."Thank you for 		
CF | keeping watch all this time," she says, steadying herself on his 		
CF | shoulder. "Have you been warm enough?" 		
CF | 		
CF | "No problem," he tells her. "Did everything go okay with Gertie and 		
CF | these strangers?" 		
DavidW pushes the green 'space' button. 		
CF | these strangers?""These aren't strangers, Lobo—They're old friends of 		
CF | mine. I hope you didn't give them too much trouble." 		
CF | 		
CF | "Just slightly too much," you tell her. 		
CF | 		
CF | "No, no!" says Hrieman. "Just slightly not enough." 		
CF | 		
CF | Madam Scrooge smiles at him, then at you. There's something she wants 		
CF | to say. 		
DavidW pushes the green 'space' button. 		
CF | to say.But you give her a nod, so she doesn't have to say it. 		
CF | 		
CF | "It's been so nice to see you both," she announces instead, patting 		
CF | her coat to make sure she has everything. "I wish we could chat 		
CF | longer, but before I follow the instructions of your invitation, I 		
CF | must attend to a few more details. Lobo?" 		
CF | 		
CF | Lobo pulls a Zippo out of his bomber jacket; he puts his other arm 		
CF | around Ebenezabeth's shoulders. He flicks the lighter, and a tiny 		
CF | flame begins to burn. 		
DavidW pushes the green 'space' button. 		
CF | flame begins to burn."Oh, I almost forgot!" she cries. "I left 		
CF | something for you two in the cabin—underneath the stove." 		
CF | 		
CF | Then Ebenezabeth's eyes turn from yours to the fire. 		
DavidW pushes the green 'space' button. 		
CF ] Middle of Town 		
CF | Then Ebenezabeth's eyes turn from yours to the fire.You and Hrieman 		
CF | are alone in the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Middle of Town 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can go northeast or southwest or northwest from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Fort Herchmer 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Fort Herchmer 		
CF | A snow-filled creek bed wends past the stables and barracks. All the 		
CF | buildings are dead silent. 		
CF | 		
CF | Church Street runs southeast and northwest. Third Avenue leads 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Outside the Cabin 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Outside the Cabin 		
CF | A modest wooden cabin sits on a snowy hillside to the southeast, 		
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is 		
CF | malicious. 		
CF | 		
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. 		
CF | Church Street leads northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Cabin 		
CF | > 		
CF | > SE 		
CF | 		
CF | Cabin 		
CF | Two beds, both covered in quilts—one more bed than this cabin can 		
CF | comfortably accommodate. Between them is a little stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Cabin 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the narrow wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under stove" 		
CF ] Cabin 		
CF | > 		
CF | > LOOK UNDER STOVE 		
CF | 		
CF | There doesn't seem to be enough space to hide anything under the 		
CF | stove, but when you get down on your knees, you see something that you 		
CF | didn't see before: a rusty lockbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lockbox" 		
CF ] Cabin 		
CF | > 		
CF | > TAKE LOCKBOX 		
CF | 		
CF | You take the rusty lockbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The rusty lockbox is locked. 		
CF | 		
CF | "And you're gonna let that stop you?" Hrieman asks. 		
CF | 		
CF | "It's not a door," you tell him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock it with key" 		
CF ] Cabin 		
CF | > 		
CF | > UNLOCK IT WITH KEY 		
CF | 		
CF | You unlock the rusty lockbox with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the rusty lockbox, revealing a manuscript. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manuscript" 		
CF ] Cabin 		
CF | > 		
CF | > X MANUSCRIPT 		
CF | 		
CF | Hrieman peers over your shoulder as you read: 		
CF | 		
CF | The Little Match-Girl in the Tower of Sand 		
CF | 		
CF | . . . Then did the sheyd take the shape of the Vampyre-Queene, Atë, 		
CF | knowing that Ebenezabeth dreaded this Form above all others; yet she 		
CF | did not turn her face, nor falter in her Course, but raised her Blade 		
CF | again to halt that vile thing's advance. 		
CF | 		
CF | Prince Linus looked back, worrying for Ebenezabeth's safety; and the 		
CF | sheyd saw that worry in his Heart, and doffed the semblance of Atë, 		
CF | wearing now the hateful face of Giorgia, the Prince's step-mother. And 		
CF | Linus, seeing his Companion endangered as once had been his dear 		
CF | little sister, did stay his steps, and Fear spoke to him, saying, Go 		
CF | to her, protect her; for though you could not save Elisa, yet you can 		
CF | save this girl. 		
CF | 		
CF | But the Prince would not be beguiled, and ignored the advisings of 		
CF | Fear, and ascended the sandswept stair whilst Ebenezabeth faced the 		
CF | sheyd alone. And now the monster wore another shape . . . 		
CF | 		
CF | The fragment ends there. 		
CF | 		
CF | "Is that exactly how it happened?" Hrieman asks. 		
CF | 		
CF | You frown. "There's no way she could have known it was Giorgia," you 		
CF | tell him. "She must have found out later, somehow." 		
CF | 		
CF | "But you did ditch her, make her fight the sheyd on her own?" 		
CF | 		
CF | "Yes, I ditched her. I abandoned her—That was the plan we agreed on. 		
CF | We might not have escaped otherwise." 		
CF | 		
CF | > 		DavidW says, "Ate (with an umlaut on the e) is the Queen of Vampires."
		DavidW says, "All the vampires hate Ebenezabeth since she's killed so many of them."
		Lancelot says, "I can imagine"
		DavidW says, "For a time, Eb had a Colt pistol from Samuel Colt himself that was blessed by one of the popes so that a bullet fired from that gun insta-killed a vampire."
		DavidW says, "Then, in an adventure that hasn't happened yet, the vampires captured her, put her into suspended animation, and melted her gun."
		Lancelot asks, "did sth like that happen in the previous game? I remember a castle where they kept her captive?"
		DavidW says, "This manuscript has the first details about Linus's backstory, as far as I know."
DavidW says (to ClubFloyd), "lock door" 		
CF ] Cabin 		
CF | > 		
CF | > LOCK DOOR 		
CF | 		
CF | You lock the narrow wooden door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Cabin 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the narrow wooden door, revealing a passageway to a spotless 		
CF | Victorian kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step through the narrow wooden door. 		
DavidW pushes the green 'space' button. 		
CF ] Kitchen 		
CF | You step through the narrow wooden door.Manchester, England - 14th 		
CF | June, 1851 		
CF | 		
CF | Kitchen 		
CF | A pair of large cast-iron stoves spoke to the great number of people 		
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were 		
CF | all newly built for the house, and the kitchen was an immaculate, 		
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam 		
CF | that would reign in this room when the Home was opened at last. 		
CF | 		
CF | The pantry door stood to the southeast; the way back to the 		
CF | dining-hall was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dining-Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foyer 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foyer 		
CF | A statue of Athena stood in the foyer, greeting visitors to the 		
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a 		
CF | dispassionate half-smile. A framed copy of the Home's charter hung 		
CF | near the front door. The way into the dining-hall was past the stairs 		
CF | to the north; the orphans' and widows' dormitories were at the top of 		
CF | the front stair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x charter" 		
CF ] Foyer 		
CF | > 		
CF | > X CHARTER 		
CF | 		
CF | The charter, in Ebenezer Scrooge's own hand, laid out the mission of 		
CF | his Orphans' and Widows' Home and the standards by which it must be 		
CF | administered, in flowery idealistic terms at first, and then in a 		
CF | lawyer's soulless prose, swinging suddenly to and fro between these 		
CF | registers, sometimes in mid-sentence, and never managing to say 		
CF | anything of substance—or at least this was the general effect on 		
CF | Linus, who could not bring himself to read past the first few lines. 		
CF | 		
CF | > 		DavidW says, "The crisp letter refered to an extension of this place in Liverpool. This building here is in Manchester."
DavidW says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Hallway 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The rules of the Orphans' and Widows' Home were as follows: 		
CF | 		
CF | i. No Running. 		
CF | ii. No Rough-Housing. 		
CF | iii. No Pick-Pocketing. 		
CF | iv. Any Orphan who finds employment in a Coal-Mine or Textile-Factory 		
CF | shall be dismissed from the Home. 		
CF | v. Any Orphan who joins a Pick-Pocketing Gang shall be dismissed from 		
CF | the Home. 		
CF | vi. Any Orphan or Widow who damages the Home by Arson or Vandalism 		
CF | shall be dismissed from the Home. 		
CF | vii. Any Widow who, by virtue of Marriage, becomes no longer 		
CF | Unmarried, shall be dismissed from the Home. 		
CF | viii. No Spitting. 		
CF | ix. Any Widow who, by virtue of establishing Independence, becomes no 		
CF | longer Helpless, shall be dismissed from the Home. 		
CF | x. Any Widow who invites a Man into the Home for Illicit Purposes, of 		
CF | the particular Sort that the canny Reader may infer as unbecoming to 		
CF | this charitable Context, but which to preserve the innocence of our 		
CF | Orphans shall not here be explicated, shall be dismissed from the 		
CF | Home. 		
CF | xi. Any Orphan who, by virtue of Adoption, becomes no longer 		
CF | Parentless, shall be dismissed from the Home. 		
CF | xii. Any Orphan who survives to the Age of twenty-one Years shall be 		
CF | dismissed from the Home. 		
CF | xiii. Any Widow who attempts to adopt or succeeds in adopting an 		
CF | Orphan prior to establishing her own Independence shall be dismissed 		
CF | from the Home. 		
CF | xiv. Any Widow who attempts to convene or succeeds in convening a 		
CF | Pick-Pocketing Gang of Orphans shall be dismissed from the Home. 		
CF | xv. & cetera. 		
CF | 		
CF | > 		Lancelot says, "a lot of hosue rules"
		Lancelot says, "house rules even"
		DavidW says, "l"
DavidW says (to ClubFloyd), "l" 		
CF ] Hallway 		
CF | > 		
CF | > L 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | The orphans' dormitory door was closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open east door" 		
CF ] Hallway 		
CF | > 		
CF | > OPEN EAST DOOR 		
CF | 		
CF | He opened the orphans' dormitory door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Orphans' Dormitory 		
CF | > 		
CF | > E 		
CF | 		
CF | Orphans' Dormitory 		
CF | A great many child-sized beds lined the walls of this room, and at the 		
CF | foot of each bed hung a slate upon which the resident orphan might 		
CF | scrawl a name or a nickname. For now, though, every bed was 		
CF | unoccupied, and every slate was quite blank. 		
CF | 		
CF | Mrs. Prunetree puttered between the beds, her shoes clacking loudly on 		
CF | the floor; with each moment she found another coverlet to straighten 		
CF | or another speck of dust to brush away. 		
CF | 		
CF | The door to the hallway was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mrs" 		
CF ] Orphans' Dormitory 		
CF | > 		
CF | > X MRS 		
CF | 		
CF | Sir Ebenezer was an expert in the field of amassing wealth, but not in 		
CF | the field of caring for large quantities of widows or orphans; to 		
CF | compensate for this deficiency, he had enlisted a matron. Mrs. 		
CF | Prunetree was possessed of supreme compassion; of infinite, almost 		
CF | grandmotherly patience for the antics of small children—and yet she 		
CF | was capable, when necessary, of compelling the most noisome urchin 		
CF | into a state of composed obedience. If she had any faults, they were 		
CF | more than outweighed by her aptitude for her chosen profession. (In 		
CF | fact, she did have faults; among these were deficit of imagination, 		
CF | clumsiness, total lack of mathematical ability, total faith in her 		
CF | mathematical ability, and scatterbrainedness—but we will not dwell on 		
CF | the subject.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Orphans' Dormitory 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | Mrs. Prunetree smiled warmly as he approached. "Master Linus! How good 		
CF | to see you again! And you've brought Ebenezabeth's tame crow." 		
CF | 		
CF | "Talking crow!" Hrieman pointed out. 		
CF | 		
CF | But Prunetree pretended not to hear. "Sir Ebenezer took pains to 		
CF | inform me that you'll be very busy today," she said to Linus. "Is 		
CF | there anything I can do to help?" 		
CF | 		
CF | "I don't think so," said Linus; so she smiled and went back to her 		
CF | puttering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Hallway 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | Which do you mean, the widows' dormitory door or the orphans' 		
CF | dormitory door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "east" 		
CF ] Hallway 		
CF | > 		
CF | > EAST 		
CF | 		
CF | He closed the orphans' dormitory door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open west door" 		
CF ] Hallway 		
CF | > 		
CF | > OPEN WEST DOOR 		
CF | 		
CF | He opened the widows' dormitory door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Widows' Dormitory 		
CF | > 		
CF | > W 		
CF | 		
CF | Widows' Dormitory 		
CF | Here was a very long room, containing more than a dozen bedframes; but 		
CF | there were no mattresses nor bedclothes, nor any other appointments, 		
CF | and the place—which would be quite homely and warm, as soon as it was 		
CF | completely furnished—had at the moment the chilly atmosphere of a 		
CF | prison about it. 		
CF | 		
CF | The hallway door stood to the east. 		
CF | 		
CF | > 		DavidW says, "There's not much in this building. Only the doors are really of much interest."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Hallway 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | Which do you mean, the widows' dormitory door or the orphans' 		
CF | dormitory door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "west" 		
CF ] Hallway 		
CF | > 		
CF | > WEST 		
CF | 		
CF | He closed the widows' dormitory door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock west door" 		
CF ] Hallway 		
CF | > 		
CF | > LOCK WEST DOOR 		
CF | 		
CF | He locked the widows' dormitory door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open west door" 		
CF ] Hallway 		
CF | > 		
CF | > OPEN WEST DOOR 		
CF | 		
CF | He opened the widows' dormitory door, revealing a passageway to street 		
CF | in Atlantis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | He stepped through the widows' dormitory door. 		
DavidW pushes the green 'space' button. 		
CF ] Street 		
CF | He stepped through the widows' dormitory door.The Undersea Kingdom of 		
CF | Atlantis 		
CF | 		
CF | Street 		
CF | A quiet evening on the royal esplanade. Most merfolk are at home by 		
CF | this time of night, and the road is empty, except for you and 		
CF | Hrieman—but the confectioner here is still open. 		
CF | 		
CF | A row of streetlamps hung with luminous pearls leads west toward the 		
CF | palace. To the east is an unassuming open door in the side of a 		
CF | warehouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamps" 		
CF ] Street 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | The pearls cover the street in soft, cool light. 		
CF | 		
CF | > 		DavidW says, "I have no idea -- NONE -- how Linus and Hrieman are breathing underwater."
		DavidW says, "The game doesn't even remark on it."
DavidW says (to ClubFloyd), "x warehouse" 		
CF ] Street 		
CF | > 		
CF | > X WAREHOUSE 		
CF | 		
CF | This utilitarian building was designed to fade into the background. 		
CF | The side door is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Street 		
CF | > 		
CF | > N 		
CF | 		
CF | You may go west, or inside the confectioner's, or east into the 		
CF | warehouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Confectioner's 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Confectioner's 		
CF | "Ho, landwalker!" the mercandyman cries as you enter. "Ho, landflyer!" 		
CF | 		
CF | "Not 'skyflyer'?" Hrieman asks. 		
CF | 		
CF | "Whatever you like. Speaking of which, have a look around! We have 		
CF | treats to suit any taste." 		
CF | 		
CF | The gaudy colors in here are a jarring contrast with the peaceful 		
CF | evening outside. Hanging out in here too long will give you a 		
CF | headache. 		
CF | 		
CF | The cashier floats in the middle of a circular counter, surrounded by 		
CF | five huge ceramic jars full of candy. 		
CF | 		
CF | > 		Lancelot says, "maybe Atlantis is in a giant bubble underwater lol"
		DavidW says, "That would be awkward for fish-tailed people."
DavidW says (to ClubFloyd), "x cashier" 		
CF ] Confectioner's 		
CF | > 		
CF | > X CASHIER 		
CF | 		
CF | A teenaged merman in a ridiculous vest. His enthusiasm for this job is 		
CF | paper-thin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jars" 		
CF ] Confectioner's 		
CF | > 		
CF | > X JARS 		
CF | 		
CF | There's a jar of candied kelp, a jar of yellowish spheres, a jar of 		
CF | black licorice, a jar of red-hot slugs, a jar of sour fish—all them 		
CF | nearly overflowing. 		
CF | 		
CF | > 		Lancelot says, "true and the shopkeeper floats so indeed underwater"
		DavidW says, "This is a second place one can buy licorice. We don't actually need anything here."
DavidW says (to ClubFloyd), "talk to cashier" 		
CF ] Confectioner's 		
CF | > 		
CF | > TALK TO CASHIER 		
CF | 		
CF | "Why do they have you working so late? It looks like everywhere else 		
CF | is closed." 		
CF | 		
CF | "Oh, it's completely voluntary!" says the cashier, but that's all he 		
CF | says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Street 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Street 		
CF | A quiet evening on the royal esplanade. Most merfolk are at home by 		
CF | this time of night, and the road is empty, except for you and 		
CF | Hrieman—but the confectioner here is still open. 		
CF | 		
CF | A row of streetlamps hung with luminous pearls leads west toward the 		
CF | palace. To the east is an unassuming open door in the side of a 		
CF | warehouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Palace Gates 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palace Gates 		
CF | The palatial gates stand open; the great palace of Atlantis is just a 		
CF | few steps to the north. The royal esplanade stretches east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gates" 		
CF ] Palace Gates 		
CF | > 		
CF | > X GATES 		
CF | 		
CF | "Why's the gate wide open so late at night?" 		
CF | 		
CF | "I don't know," you tell Hrieman. 		
CF | 		
CF | "Kinda suspicious." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallery 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x busts" 		
CF ] Gallery 		
CF | > 		
CF | > X BUSTS 		
CF | 		
CF | The busts depict generous and attractive patrons of the arts, arranged 		
CF | in chronological order of their patreonage. This one is a bust of 		
CF | Jenni Polodna. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Rich Cheng. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Carolyn VanEseltine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Carl Muckenhoupt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Derek Sotak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Matthew Zimmermann. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Doug Orleans. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Emily Short. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Jacques Frechet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Maiko Ziegler. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Janice M. Eisen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Sammy El-Bahrawy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Matt Schneider. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Allen Tan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Sarah. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Yerrik. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Robin Johnson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Karl Ove Hufthammer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Q. Pheevr. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Robert Paloutzian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Harrison Gerard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Michael Knowles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Mark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Jordan Eash. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Nils Fagerburg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Catherine O'Sullivan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Sarah W. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Rus Whang. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Jeremy Wright. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Benjamin Slade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Jason Farrell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Dominia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Magnus Buchanan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Jason Love. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts John Leen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Julia Ramsey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Stephen Norris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Jessica Seidl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Robert eggleston [sic]. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Tobias V. Langhoff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts BrettW. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gallery 		
CF | > 		
CF | > G 		
CF | 		
CF | The next bust depicts Josh Lawrence. 		
CF | 		
CF | That's the last one! Let's loop back to the beginning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Throne Room 		
CF | "Absolutely not! Your Majesty, I have tolerated these vacillations for 		
CF | entirely too long. Your citizens are entitled to a resolution after 		
CF | all this uncertainty, and as a servant of the people of Atlantis it 		
CF | falls to me to demand your decision on their behalf. If you do not 		
CF | comply, I will be forced to pursue measures—on behalf of the people 		
CF | of 		
CF | Atlantis—to pursue measures such as will rectify this—uncertainty." 		
DavidW pushes the green 'space' button. 		
CF | Atlantis—to pursue measures such as will rectify 		
CF | this—uncertainty.""What sort of measures do you have in mind?" 		
CF | 		
CF | "The constitution is very clear—and attendant documents 		
CF | stipulate—provisions are laid out—" The spectacled merman sputters 		
CF | to 		
CF | a stop. "I'll find something," he fumes, and he turns around to 		
CF | discover you. 		
DavidW pushes the green 'space' button. 		
CF | discover you.The look on his face says who the Hades are you 		
CF | supposed to be, but he's too busy storming out to do anything 		
CF | about it. 		
CF | 		
CF | You step forward. "Good evening, Your Majesty," you say, bowing 		
CF | deeply. 		
DavidW pushes the green 'space' button. 		
CF | deeply."Linus, do not start with me," Ebenezabeth groans, leaning 		
CF | heavily on her trident. "You have picked the absolute worst time to 		
CF | show up." 		
DavidW pushes the green 'space' button. 		
CF | show up.""No, no! We showed up at the perfect time!" jeers 		
CF | Hrieman. "He did all the calculations!" So you bat him off of 		
CF | your shoulder. He flaps his way over to the scaly lap of the Queen of 		
CF | Atlantis, and asks: "What was that guy going on about?" 		
DavidW pushes the green 'space' button. 		
CF | Atlantis, and asks: "What was that guy going on about?""That was 		
CF | Dexagoras, official pain-in-the-tail to the Coral Throne. The terms of 		
CF | Poseidon's abdication make me Queen Regent until I choose an heir from 		
CF | between his daughters. But I can't choose, because neither Eunoia nor 		
CF | Eirene actually wants to be queen." 		
CF | 		
CF | "Well, while you're thinking it over," you say, and you hand 		
CF | Ebenezabeth an invitation. 		
DavidW pushes the green 'space' button. 		
CF | Ebenezabeth an invitation.She throws it back without looking at it. "I 		
CF | can't take that now! Dexagoras is already trying to find a legal 		
CF | precedent for storming the palace with pitchforks. If I run off, it'll 		
CF | be chaos. Or worse, Dexagoras could put himself in charge. If you want 		
CF | to invite me to anything, you have to get this uncertainty rectified 		
CF | first." 		Lancelot says, "ah another invite dispatched"
		DavidW says, "not yet!"
		Lancelot says, "aww"
DavidW pushes the green 'space' button. 		
CF ] Throne Room 		
CF | first.""I can do that," you say. "Just help me out with one thing: How 		
CF | do I know which one's Eirene and which one's Eunoia?" 		
CF | 		
CF | "Eunoia," says the Queen, pointing down the passage to the northwest. 		
CF | "Eirene." Northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] Throne Room 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | Her cheeks and lips are drawn out with age and exasperation; much of 		
CF | the luster has faded from her flaxen curls. The weariness she used to 		
CF | hide away has risen to the surface. Also, she has a fish tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tail" 		
CF ] Throne Room 		
CF | > 		
CF | > X TAIL 		
CF | 		
CF | Her cheeks and lips are drawn out with age and exasperation; much of 		
CF | the luster has faded from her flaxen curls. The weariness she used to 		
CF | hide away has risen to the surface. Also, she has a fish tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x throne" 		
CF ] Throne Room 		
CF | > 		
CF | > X THRONE 		
CF | 		
CF | The Queen Regent sits on a tower of green coral, grown over centuries 		
CF | into a mighty throne. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trident" 		
CF ] Throne Room 		
CF | > 		
CF | > X TRIDENT 		
CF | 		
CF | This is Poseidon's silver trident, a weapon of the gods, forged by 		
CF | Hephaestus in an age long past. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to queen" 		
CF ] Throne Room 		
CF | > 		
CF | > TALK TO QUEEN 		
CF | 		
CF | "How do you suppose I should go about picking between Eirene and 		
CF | Eunoia?" 		
CF | 		
CF | "Go snoop on them," Ebenezabeth says flatly. "I can't get close to 		
CF | either of them lately, but they'll have to let you in. To be polite." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Eunoia's Chamber 		
CF | Dark drapery gives the space a sense of shapelessness. The ceiling is 		
CF | studded with twinkling gems; a table is covered in arcane diagrams. 		
CF | 		
CF | Princess Eunoia rises from her clamshell to greet you. "Linus! I 		
CF | haven't seen you in a while. And you're quite a bit younger than I 		
CF | remember, I think." 		
CF | 		
CF | Eunoia is quite a bit older than the last time you saw her. "I'm sorry 		
CF | for any confusion," you say. 		
CF | 		
CF | "And I'm here, too," adds Hrieman. 		
CF | 		
CF | "You may have noticed a lot of negativity in the palace at the 		
CF | moment," says Eunoia. "I'm waiting it out in here." And she slides 		
CF | back into her clamshell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eunoia" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > X EUNOIA 		
CF | 		
CF | It's easy enough to tell Eunoia and Eirene apart: The one in front of 		
CF | you is the one with dark hair. It's just that the names are so 		
CF | similar, you can never remember which is which. 		
CF | 		
CF | The last time you saw the princesses, it was to celebrate their and 		
CF | Ebenezabeth's twenty-first birthday. Now Eunoia is at least twice that 		
CF | age, and her youthful bubbliness has transitioned into a slow simmer. 		
CF | She notices you noticing her, and purses her lips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shell" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > X SHELL 		
CF | 		
CF | Is this bed really the remains of a behemoth clam, or is it just 		
CF | sculpted to look like that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The diagrams are horoscopes. All of them look vague or unfinished; you 		
CF | can infer that they're based on incomplete information. 		
CF | 		
CF | On the stone table is a purple journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | "That's private," says the princess, noticing the direction of your 		
CF | gaze. 		
CF | 		
CF | "Of course, Your Highness." Now you know what you're looking for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagrams" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > X DIAGRAMS 		
CF | 		
CF | The diagrams are horoscopes. All of them look vague or unfinished; you 		
CF | can infer that they're based on incomplete information. 		
CF | 		
CF | On the stone table is a purple journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to eunoia" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > TALK TO EUNOIA 		
CF | 		
CF | Eunoia rises slightly as you approach. "How interesting that you 		
CF | should visit us now. The astrology of the landwalkers has become very 		
CF | popular in Atlantis recently." 		
CF | 		
CF | "I wonder why that is," you say, careful not to sound too interested. 		
CF | 		
CF | "Your conception of time is so exotic to us," she explains. "So rigid. 		
CF | Most merfolk can only imagine what it's like to see stars and planets 		
CF | with our own eyes. Of course, I myself have visited the landwalkers 		
CF | many times. I have a pair of legs I can put on whenever I like." 		
CF | 		
CF | "Of course." 		
CF | 		
CF | > 		Lancelot says, "'put on' hmmm"
		DavidW says, "The legs were obtained from a witch in one game via a potion."
		Lancelot says, "ok ..."
		DavidW says, "Now the legs and fish tails can be swapped amongst all three girls."
		Lancelot says, "I definitely have to play the others to get more context but thats for later"
DavidW says (to ClubFloyd), "g" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | "Would you please let me draw up your horoscope?" Eunoia asks. "I 		
CF | could really use the practice." 		
CF | 		
CF | You can't think of a reason why not, so she gets out a bunch of 		
CF | notebooks. "What's your date of birth?" 		
CF | 		
CF | "July 26, 1099 AD." 		
CF | 		
CF | "Is that Julian, or Gregorian?" 		
CF | 		
CF | "I forget." 		
CF | 		
CF | She starts flipping back and forth between tables and charts. "I'm 		
CF | supposed to ask the time and place," she says, "but I don't really 		
CF | know what to do with them. Oh, look at this!" 		
CF | 		
CF | She shows you her handiwork. "Saturn opposing Pluto! I wonder what 		
CF | that means. And your Moon conjoins the Sun and Venus—and almost 		
CF | Neptune..." 		
CF | 		
CF | > 		Lancelot says, "thx for providing the bits of lore"
		DavidW says, "Well, there is a lot of it."
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | Eunoia's gaze has only gotten hungrier since she drew up that 		
CF | horoscope. You don't want to give her any more encouragement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give kaleidoscope to her" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > GIVE KALEIDOSCOPE TO HER 		
CF | 		
CF | You hold up the kaleidoscope. "What in the world is that?" asks 		
CF | Eunoia. 		
CF | 		
CF | "They call it a kaleidoscope. You put your eye up to this end," you 		
CF | explain, handing it over. 		
CF | 		
CF | "What could there be to look at inside a little tube like that?" she 		
CF | wonders. Then she sees. 		
CF | 		
CF | She gasps in amazement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | The purple cover bears no title. 		
CF | 		
CF | "So many colors!" Eunoia whispers. "A descent into chaos!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the purple journal. 		
CF | 		
CF | Eunoia shakes her head in disbelief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | You read the first entry: 		
CF | 		
CF | Father intends to abdicate. The reason is quite clear to me: He is 		
CF | old. He has always been old, and will go on being old forever, without 		
CF | aging. But Atlantis is changing; it is growing younger. 		
CF | 		
CF | I suspect that Father had envisioned Atlantis as an immortal, 		
CF | immutable institution, like himself. The hazy, yearless current of 		
CF | time down here must have been part of his design. Whenever Ebenezabeth 		
CF | visits, no matter how long she has been gone, she and Eirene and I are 		
CF | the same age... 		
CF | 		
CF | We change, unlike Father. And Atlantis changes, against his will. 		
CF | 		
CF | Where will he go? Who will replace him? The issue is sure to cast a 		
CF | pall over the ball tomorrow night. But Pariphares will be there. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eunoia turns the kaleidoscope slightly, and giggles at the new 		
CF | masterpiece she's created. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | I found Pariphares at the ball, as planned. I snuck up behind him and 		
CF | whispered in his ear: 		
CF | 		
CF | The rest of this entry cannot be reproduced in a game that's supposed 		
CF | to be rated T for Teen. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eunoia whimpers softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Ebenezabeth has returned, at Father's request. She will serve as Queen 		
CF | Regent and choose one of her sisters to take the throne. 		
CF | 		
CF | Eirene is mystified, but I understand it well enough: He trusts 		
CF | Ebenezabeth more than he trusts himself. He would have made her Queen 		
CF | Regnant, if the constitution allowed it. 		
CF | 		
CF | He couldn't choose Eirene; I would resent her. He couldn't choose me, 		
CF | for fear that Eirene would resent me. He knows how petty his daughters 		
CF | are. 		
CF | 		
CF | No, he remembers how petty we used to be. I would have supported 		
CF | Eirene if he chose her. And if he had chosen me, Eirene would 		
CF | 		
CF | I'm not really sure. 		
CF | 		
CF | Father left soon after Ebenezabeth arrived. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eunoia heaves a desperate sigh. 		
CF | 		
CF | > 		Lancelot says, "lol is that breaking 4th wall"
		DavidW says, "Not entirely. The narrator is Hans Christian Andersen, and he spoke at the very start of the game."
		DavidW says, "So the narrator knows this is a game."
		Lancelot says, "check"
DavidW says (to ClubFloyd), "g" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Pariphares paid an unexpected visit to the palace tonight. 		
CF | 		
CF | The description of this encounter goes on for a page and a half. You 		
CF | scan the text for any details that might be relevant. At the very end: 		
CF | 		
CF | But not as quiet as we thought, if I interpret Eirene's dirty looks 		
CF | over breakfast correctly. She's jealous—She misses Naïs. 		
CF | 		
CF | I have my answer: If she's so upset over something like that, how much 		
CF | worse would it be if I were Queen! She would shatter into pieces. I 		
CF | won't do that to her. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eunoia shakes her head in disbelief. 		
CF | 		
CF | > 		DavidW says, "That's Nais with a diaresis over the i."
DavidW says (to ClubFloyd), "g" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | I am so bored. 		
CF | 		
CF | That is the last entry. 		
CF | 		
CF | Eunoia whimpers softly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close journal" 		
CF ] Eunoia's Chamber 		
CF | > 		
CF | > CLOSE JOURNAL 		
CF | 		
CF | You close the purple journal. 		
CF | 		
CF | Eunoia turns the kaleidoscope slightly, and giggles at the new 		
CF | masterpiece she's created. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Throne Room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Throne Room 		
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches 		
CF | on her throne of coral, trident in hand, tail flicking restlessly. 		
CF | 		
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The 		
CF | statuary hall is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to queen" 		
CF ] Throne Room 		
CF | > 		
CF | > TALK TO QUEEN 		
CF | 		
CF | "How's the snooping going?" asks Ebenezabeth. 		
CF | 		
CF | "It's going," you say. "I have something like fifty percent of the 		
CF | information I need. I think." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Eirene's Chamber 		
CF | Fluted columns stand in each corner: The room is a perfect octagon. 		
CF | Your footsteps echo conspicuously. On the marble table before you, the 		
CF | palace and its environs are laid out in all their splendor, at what 		
CF | looks like 1:72 scale. 		
CF | 		
CF | "It's a pleasure to see you again, Your Highness," you say. 		
CF | 		
CF | Princess Eirene stares at you for a second before answering. "How 		
CF | interesting that you should visit us now," she says at last. 		
CF | Apparently you are interrupting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eirene" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > X EIRENE 		
CF | 		
CF | It's easy enough to tell Eunoia and Eirene apart: The one in front of 		
CF | you is the blonde one. It's just that the names are so similar, you 		
CF | can never remember which is which. 		
CF | 		
CF | She's ignoring you as hard as she can. You recall now that Eirene was 		
CF | the one who didn't like you very much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The walls and towers of the marble palace are carved soapstone. The 		
CF | little merfolk crowding the miniature esplanade might be plain old 		
CF | plastic. 		
CF | 		
CF | On the marble table is a green journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | Eirene swishes her way between you and the book without a word, 		
CF | without even making eye contact. She's tipped her hand, though—there 		
CF | must be something worth reading in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "That's a very impressive model." 		
CF | 		
CF | "Thank you. It's taken a lot of work. Still not finished." She runs 		
CF | her hand over the edge of the table, away from the green book that she 		
CF | doesn't want you to notice. 		
CF | 		
CF | "Projects like this are never really finished, huh?" you say by way of 		
CF | commiseration, but she doesn't want to open up to you. 		
CF | 		
CF | > 		DavidW says, "We can't do more here yet. We need something else like the kaleidoscope."
DavidW says (to ClubFloyd), "sw" 		
CF ] Throne Room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Throne Room 		
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches 		
CF | on her throne of coral, trident in hand, tail flicking restlessly. 		
CF | 		
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The 		
CF | statuary hall is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gallery 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office 		
CF | A huge oak desk takes up most of the office, which wasn't a very big 		
CF | room to begin with. A large clock-like object hangs on the far wall. 		
CF | 		
CF | Dexagoras sits behind the desk, regarding his paperwork with dismay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dexagoras" 		
CF ] Office 		
CF | > 		
CF | > X DEXAGORAS 		
CF | 		
CF | The merman's expression indicates that he is in no mood for the antics 		
CF | of interloping landwalkers. 		
CF | 		
CF | The combination of glasses and shirtlessness is very striking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] Office 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | It's an astronomical clock, indicating the passage of the sidereal 		
CF | month and positions of the planets. But it's not ticking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is beautiful, but it clearly has been through a lot. Most 		
CF | "antiques" in Atlantis are dragged out of shipwrecks. 		
CF | 		
CF | The paperwork on the desk is neatly stacked and color-coded. There are 		
CF | binders with little tabs. Underneath it all is a paper desk blotter, 		
CF | and it is spotless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Office 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | Dexagoras takes you in over the frames of his spectacles. "Some 		
CF | associate of Her Majesty's, I infer." 		
CF | 		
CF | "Exactly," you say. "I have an urgent invitation to deliver to her, 		
CF | but she seems very busy at the moment." 		
CF | 		
CF | "Your landwalker fairy-tales may have given you the erroneous 		
CF | impression that life in a royal palace consists only of idle 		
CF | intrigues, extravagant parties, and romantic entanglements," says the 		
CF | chamberlain. "In actual fact, we are all of us very busy—with vital 		
CF | official business—all day, every day. Sometimes late into the 		
CF | evening, 		
CF | as I am at this moment." 		
CF | 		
CF | "Then we'll get out of your hair," says Hrieman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gallery 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Gates 		
CF | The palatial gates stand open; the great palace of Atlantis is just a 		
CF | few steps to the north. The royal esplanade stretches east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | The esplanade widens into a sort of oval here, ringed by twelve marble 		
CF | statues. This would be a perfect place to stage an open-water music 		
CF | festival, or a duel—but there's nobody here. 		
CF | 		
CF | Streetlights twinkle over the esplanade to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statues" 		
CF ] Plaza 		
CF | > 		
CF | > X STATUES 		
CF | 		
CF | Complementing the mosaic in the center, the statues encircling the 		
CF | plaza depict the Twelve: the Poet, the Physician, the Farmer, the 		
CF | Scientist, the Magician, the Hunchback, the Seer, the Madman, the 		
CF | Infant, the Carver, the Warrior, and the Senator. All the statues face 		
CF | away from the center of the plaza, striding toward the outside world. 		
CF | 		
CF | > 		DavidW says, "Each of these statues are examinable, but not revelant, at least, not yet."
		Lancelot says, "this very much looks like a puzzle lol"
		DavidW says, "They don't turn either, as far as I know, but yes, it looks like a puzzle setup."
DavidW says (to ClubFloyd), "w" 		
CF ] Overlook 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Overlook 		
CF | At the western end of the esplanade, a balcony provides a stunning 		
CF | view of the ocean floor. Of all the shops and attractions in the 		
CF | neighborhood, only one studio is open this late. 		
CF | 		
CF | The esplanade continues to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Overlook 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | Now you see that the city sits on top of an underwater mountain. 		
CF | Stretching out below you is a vast jungle of coral: The colors are 		
CF | muted in the evening light, but the breadth of the vista is 		
CF | magnificent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shops" 		
CF ] Overlook 		
CF | > 		
CF | > X SHOPS 		
CF | 		
CF | The shadow of the palace is enviable real estate. There are boutiques, 		
CF | galleries, cafés—but not much in the way of nightlife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x studio" 		
CF ] Overlook 		
CF | > 		
CF | > X STUDIO 		
CF | 		
CF | A single studio has left a light on to encourage visitors: 		
CF | "Imaginations by Mandrocles." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Studio 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Studio 		
CF | A collection of marble figures lines the walls: Orca, squid, 		
CF | bottlenose dolphin, hammerhead shark, seahorse, angelfish, seal... The 		
CF | sculptor is hard at work on the next in the series, glaring at his 		
CF | block of stone with a gaze of menacing intensity. 		
CF | 		
CF | Outside, the esplanade is empty and quiet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figures" 		
CF ] Studio 		
CF | > 		
CF | > X FIGURES 		
CF | 		
CF | The figurines combine meticulous realism with the slightest touch of 		
CF | stylization—to remind you that what you're seeing didn't happen by 		
CF | accident. Every piece on display is marked with a red sticker: Spoken 		
CF | for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sculptor" 		
CF ] Studio 		
CF | > 		
CF | > X SCULPTOR 		
CF | 		
CF | His beard is wild; his eyes are red. He has not been sleeping well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Studio 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "You got a request?" asks the sculptor, without looking up from his 		
CF | work. 		
CF | 		
CF | "How about a portrait of my supervisor?" you reply. Hrieman digs a 		
CF | talon into your neck. 		
CF | 		
CF | The artist shakes his head. "I do aquatic animals exclusively. If you 		
CF | want a bird, you can ask me for a penguin." 		
CF | 		
CF | "What about a goose?" asks Hrieman. 		
CF | 		
CF | He tilts his head. "A goose is fine." 		
CF | 		
CF | > 		DavidW says, "I think this is a second place we could have got a beaver statue from."
		DavidW says, "Beavers seem aquatic enough by his examples."
DavidW says (to ClubFloyd), "out" 		
CF ] Overlook 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Overlook 		
CF | At the western end of the esplanade, a balcony provides a stunning 		
CF | view of the ocean floor. Of all the shops and attractions in the 		
CF | neighborhood, only one studio is open this late. 		
CF | 		
CF | The esplanade continues to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Plaza 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Plaza 		
CF | The esplanade widens into a sort of oval here, ringed by twelve marble 		
CF | statues. This would be a perfect place to stage an open-water music 		
CF | festival, or a duel—but there's nobody here. 		
CF | 		
CF | Streetlights twinkle over the esplanade to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Palace Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palace Gates 		
CF | The palatial gates stand open; the great palace of Atlantis is just a 		
CF | few steps to the north. The royal esplanade stretches east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street 		
CF | A quiet evening on the royal esplanade. Most merfolk are at home by 		
CF | this time of night, and the road is empty, except for you and 		
CF | Hrieman—but the confectioner here is still open. 		
CF | 		
CF | A row of streetlamps hung with luminous pearls leads west toward the 		
CF | palace. To the east is an unassuming open door in the side of a 		
CF | warehouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | You step through the warehouse door. 		Lancelot says, "well it kinda makes sense with all the dam building in rivers etc"
DavidW pushes the green 'space' button. 		
CF ] Hallway 		
CF | You step through the warehouse door.Manchester, England - 14th June, 		
CF | 1851 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock east door" 		
CF ] Hallway 		
CF | > 		
CF | > LOCK EAST DOOR 		
CF | 		
CF | He locked the orphans' dormitory door with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Hallway 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | He opened the orphans' dormitory door, revealing a passageway to a 		
CF | locker room with walls of orange stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | He stepped through the orphans' dormitory door. 		
DavidW pushes the green 'space' button. 		
CF ] Locker Room 		
CF | He stepped through the orphans' dormitory door.Emi Koussi - 5th 		
CF | October, 2851 		
CF | 		
CF | Locker Room 		
CF | Seven lockers are set into the stone walls: white, black, blue, 		
CF | orange, green, purple, red. A narrow bench runs along the center of 		
CF | the room. 		
CF | 		
CF | One archway leads north, deeper into the complex; another leads 		
CF | outside. In the west wall, the green locker stands open, providing 		
CF | access to the Scrooge Orphans' and Widows' Home. 		
CF | 		
CF | Hrieman sniffs the air. "Smells like volcano," he mutters. 		
CF | 		
CF | > 		DavidW says, "Note the far future date"
DavidW says (to ClubFloyd), "x white locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X WHITE LOCKER 		
CF | 		
CF | An intricate engraving of a stylized sword or knife covers the door of 		
CF | the white locker. The locker is closed and locked. 		
CF | 		
CF | > 		Lancelot says, "2851"
DavidW says (to ClubFloyd), "x black locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X BLACK LOCKER 		
CF | 		
CF | The black locker's door is engraved with a design that resembles a 		
CF | picture frame or mirror. The locker is closed and locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X BLUE LOCKER 		
CF | 		
CF | An open book is engraved on the blue locker's door, surrounded by 		
CF | ornate curlicues and floral patterns. The locker is closed and locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x orange locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X ORANGE LOCKER 		
CF | 		
CF | The design engraved on the orange locker distantly resembles a hammer, 		
CF | but it's so elaborate—you might be seeing things. The locker is 		
CF | closed 		
CF | and locked. 		
CF | 		
CF | > 		Lancelot says, "and color coded lockers too"
DavidW says (to ClubFloyd), "x green locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X GREEN LOCKER 		
CF | 		
CF | The green locker's door is engraved with a stylized mask (or perhaps 		
CF | an even more stylized face). The door is open, and inside is a 		
CF | passageway to the Scrooge Orphans' and Widows' Home, Manchester 		
CF | Extension. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x purple locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X PURPLE LOCKER 		
CF | 		
CF | You have to stare at the design on the purple locker for a bit before 		
CF | you understand it, but eventually it resolves into a vaguely humanoid 		
CF | shape—a skeleton. The locker is closed and locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red locker" 		
CF ] Locker Room 		
CF | > 		
CF | > X RED LOCKER 		
CF | 		
CF | The design engraved on the red locker is a tall lantern with a flame 		
CF | burning inside. The locker is closed and locked. 		
CF | 		
CF | > 		Lancelot asks, "each locker leads to a differenmt place?"
		DavidW says, "There's nothing we need in these lockers, and almost all the other place reachable through them are all too dangerous."
		DavidW says, "But yes"
DavidW says (to ClubFloyd), "open red locker" 		
CF ] Locker Room 		
CF | > 		
CF | > OPEN RED LOCKER 		
CF | 		
CF | You open the red locker. Inside is a huge atrium, hundreds of 		
CF | people—an airport? Spaceport? 		
CF | 		
CF | A shape in the distance comes into focus: Roller coaster track. "Close 		
CF | it!" Hrieman shrieks. 		
CF | 		
CF | You slam the door shut. Hrieman stares at you, eyes wide. You can hear 		
CF | his heart beating, even above your own. 		
CF | 		
CF | "Mall of America," you mutter to each other. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "unlock red locker" 		
CF ] Locker Room 		
CF | > 		
CF | > UNLOCK RED LOCKER 		
CF | 		
CF | You unlock the red locker with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Locker Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the red locker. Inside are a pair of pirate boots and a 		
CF | cream-colored sombrero. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boots" 		
CF ] Locker Room 		
CF | > 		
CF | > X BOOTS 		
CF | 		
CF | You've seen these boots before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sombrero" 		
CF ] Locker Room 		
CF | > 		
CF | > X SOMBRERO 		
CF | 		
CF | A broad felt hat, ideal for the desert. Very dusty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Locker Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | That's not yours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close locker" 		
CF ] Locker Room 		
CF | > 		
CF | > CLOSE LOCKER 		
CF | 		
CF | Which do you mean, the green locker, the white locker, the black 		
CF | locker, the blue locker, the orange locker, the purple locker, or the 		
CF | red locker? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "red" 		
CF ] Locker Room 		
CF | > 		
CF | > RED 		
CF | 		
CF | You close the red locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock it" 		
CF ] Locker Room 		
CF | > 		
CF | > LOCK IT 		
CF | 		
CF | You lock the red locker with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gym 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gym 		
CF | The gym is large enough to have several personalities: Some of the 		
CF | training equipment is tidily arranged; some of it has been abandoned 		
CF | in a huge mess. A runic circle is scribed on the hardwood floor. 		
CF | 		
CF | A sparring droid rocks on its heels, waiting for an opponent. 		
CF | 		
CF | Archways lead east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x circle" 		
CF ] Gym 		
CF | > 		
CF | > X CIRCLE 		
CF | 		
CF | Hrieman looks askance at the magic circle. "What does it do?" 		
CF | 		
CF | "Outside my wheelhouse," you say, "but it looks nasty." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x droid" 		
CF ] Gym 		
CF | > 		
CF | > X DROID 		
CF | 		
CF | Some of its limbs are blunt, some are spiked, some are 		
CF | sharpened—depending on the difficulty level. 		
CF | 		
CF | When it notices your attention, it swaps in its padded arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to it" 		
CF ] Gym 		
CF | > 		
CF | > TALK TO IT 		
CF | 		
CF | The droid waves. "Hello, unregistered user! Would you like to beat me 		
CF | up?" 		
CF | 		
CF | "No, thanks," you say. 		
CF | 		
CF | "What are you, chicken?" asks Hrieman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | The walls and all the furnishings in here are pale pink. 		
CF | 		
CF | "It's not a sexist thing, though," Captain Lily Cassidy explains, 		
CF | stretched out on a couch. "Michael just wants us to relax effectively 		
CF | in here. Although if you want it to be sexist, I can't stop you." 		
CF | 		
CF | "Hi," you say. 		
CF | 		
CF | "Hi yourself," says Lily. She sits up and opens her eyes. "Michael 		
CF | also wants us to use codenames all the time, so you're only allowed to 		
CF | call me Sister Knife." 		
DavidW pushes the green 'space' button. 		
CF | call me Sister Knife.""Have we met?" 		
CF | 		
CF | "I doubt it. But you're Prince Linus, and you're Hrieman the Talking 		
CF | Crow. I have the advantage of you! And a third thing Michael wants is 		
CF | for everybody to figure everything out on their own. So, I shouldn't 		
CF | tell you my real name." 		
DavidW pushes the green 'space' button. 		
CF | tell you my real name.""Is it Captain Lily Cassidy?" 		
DavidW pushes the green 'space' button. 		
CF ] Lounge 		
CF | tell you my real name.""Is it Captain Lily Cassidy?""Yes! Well, so 		
CF | much for my advantage of you." 		
CF | 		
CF | Hrieman shudders. 		
CF | 		
CF | > 		DavidW says, "In another game, we found Lily's diary in the whale that swallowed Pinnochio."
		DavidW says, "This is the first time actually meeting her."
		Lancelot says, "another fairy tale"
		Lancelot asks, "if he's tying all ends together, does that imply no more coming?"
		DavidW says, "oh, I don't know about that."
DavidW says (to ClubFloyd), "talk to lily" 		
CF ] Lounge 		
CF | > 		
CF | > TALK TO LILY 		
CF | 		
CF | To you it seems unwise to strike up a conversation with this woman, 		
CF | but Hrieman doesn't see it that way: "So, what exactly is going on 		
CF | here?" 		
CF | 		
CF | "Well, I'm not supposed to tell you anything—but who cares. This 		
CF | right 		
CF | here is the lounge of the headquarters of the Seven Sisters, which is 		
CF | the team of extraordinary female women that Michael McKeever assembled 		
CF | to save the universe from the Xaos Maleficus, which will arrive in... 		
CF | July, I think. But you'll be long gone by then." 		
CF | 		
CF | > 		Lancelot says, "with the breath of imagination on display it looks like he can go on for quite some time"
		DavidW says, "We found Michael's journal in yet another game."
		DavidW says, "This Xaos thing is a future menace, although at this date, it's not that far into the future."
DavidW says (to ClubFloyd), "l" 		
CF ] Lounge 		
CF | > 		
CF | > L 		
CF | 		
CF | Lounge 		
CF | The walls and all the furnishings in here are pale pink. Captain Lily 		
CF | reclines in a pink suede couch, reading from a leather journal. A 		
CF | monochrome video of a Latin jazz band is playing on the big screen. 		
CF | One archway leads outside; the other leads to the west. 		
CF | 		
CF | A VR pad rests on one of the other couches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vr pad" 		
CF ] Lounge 		
CF | > 		
CF | > X VR PAD 		
CF | 		
CF | This pale disk is designed to be worn on one's neck. It transmits a 		
CF | detailed simulation into the user's brainstem. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Lounge 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You take the VR pad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Lounge 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | You press the pad against your neck, and biomagnets lock it into 		
CF | place. 		
CF | 		
CF | You hold tight as Lostfeather gallops through the dark trees. 		
CF | Behind you you can hear the bandits' jeers. They are gaining on 		
CF | you. 		
CF | 		
CF | "Faster, Lostfeather! Faster!" you whisper in your steed's ear. A 		
CF | diamond-tipped arrow grazes your cheek. 		
CF | 		
CF | You pull the pad off your neck. You don't have time for this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Lounge 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | The screen takes up most of the wall. The centerpiece of the band is 		
CF | the fellow on the marimba—"Cal Tjader," Lily tells you. The music is 		
CF | lively but nonchalant, easy to ignore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bottom of the Hourglass 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Bottom of the Hourglass 		
CF | Walls of weathered rock tower over you on all sides, but there's no 		
CF | shade anywhere—and the sun is merciless. Rivulets of sand fill the 		
CF | cracks between lava flows, drawing faint paths toward the center of 		
CF | the crater. 		
CF | 		
CF | An archway cut into the rock leads inside. Nearby, an incredibly tall 		
CF | hourglass is mounted in the crater wall, a metal staircase spiraling 		
CF | over its surface. 		
CF | 		
CF | Lava flows lead south, toward the center of the crater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hourglass" 		
CF ] Bottom of the Hourglass 		
CF | > 		
CF | > X HOURGLASS 		
CF | 		
CF | An immense column of blue-green glass, embellished with an equally 		
CF | improbable spiral staircase. The hourglass is almost empty, but it's 		
CF | impossible to guess how long it's been running or how long it has 		
CF | left. 		
CF | 		
CF | You don't want to think about how tall it is, because then you'd have 		
CF | to think about how many stairs you're going to have to climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lava" 		
CF ] Bottom of the Hourglass 		
CF | > 		
CF | > X LAVA 		
CF | 		
CF | Lava has hardened into graceful, sinuous lines of rock, running like 		
CF | rivers or snowdrifts across the crater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crater 		
CF | This is roughly the center of the crater, but the deepest point is 		
CF | further to the southeast, where a field of white rock has accumulated. 		
CF | 		
CF | Paths out of the volcano lead north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Natron Field 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Natron Field 		
CF | A layer of white salt covers the lowest part of the crater. The 		
CF | complex is back to the northwest. 		
CF | 		
CF | A man in a silver robe is pacing across the rock. "Hello, Prince 		
CF | Linus. Hello, Hrieman the crow." He turns to face you. "I am Michael 		
CF | McKeever, the Omniscient. You are here to deliver an invitation to 		
CF | Sister Lantern." He raises his hand to the northwest. "She cannot 		
CF | accept it at the moment. You will assist her with her training first." 		
CF | 		
CF | He lowers his hand. "I can tell you no more." 		
CF | 		
CF | > 		DavidW says, "Michael knows the future to a frightening degree."
		Lancelot says, "Omniscient indeed"
		DavidW says, "This is his first true appearance in the games."
		DavidW says, "The red locker door had a lantern on it, so those pirate boots and sombrero are Ebenezabeth's."
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Natron Field 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | "I've heard a lot about you, Mister McKeever." 		
CF | 		
CF | "I know exactly what you've heard about me, Prince Linus. I wish there 		
CF | were time to explain to you exactly how much of it is true, but your 		
CF | task is urgent, and you will learn as much as you need without my 		
CF | intervention." 		
CF | 		
CF | > 		DavidW says, "Michael is one annoying f."
		Lancelot says, "no time to tell us huh"
DavidW says (to ClubFloyd), "nw" 		
CF ] Crater 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Crater 		
CF | This is roughly the center of the crater, but the deepest point is 		
CF | further to the southeast, where a field of white rock has accumulated. 		
CF | 		
CF | Paths out of the volcano lead north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of the Stone Stairway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of the Stone Stairway 		
CF | A stairway is carved into the side of the volcano here, and underneath 		
CF | is an archway providing access to the (much more comfortable) complex 		
CF | inside. The lava flows run east, deeper into the crater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Stone Steps 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Stone Steps 		
CF | Here, a trail from the north becomes a very long stairway into the 		
CF | crater. 		
CF | 		
CF | A faceless specter wearing a dusty cloak rests in the shade of a 		
CF | nearby outcropping. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x specter" 		
CF ] Top of the Stone Steps 		
CF | > 		
CF | > X SPECTER 		
CF | 		
CF | The surface of her body has a glassy sheen, but the substance (or 		
CF | nothingness) within is inky black. 		
CF | 		
CF | She notices you looking, and her eyes appear: pale, distant 		
CF | glittering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "Hello," you say. "I'm Linus, and this is Hrieman." 		
CF | 		
CF | "Aha! Then you are expected." There's a ringing echo to her voice. "I 		
CF | am Sister Mirror, at the moment. Mister McKeever prefers for us to use 		
CF | our codenames, even while we're out of uniform. Speaking of which—" 		
DavidW pushes the green 'space' button. 		
CF | our codenames, even while we're out of uniform. Speaking of 		
CF | which—"She 		
CF | stands up and raises her arms. "Could I get your opinion on this 		
CF | outfit? Would you call it at all inappropriate?" 		
CF | 		
CF | The robe swathes her body in some sort of knot that you can't quite 		
CF | understand, though you try to follow it up and down, back and around. 		
CF | "I don't think it's—too revealing," you stutter. 		
CF | 		
CF | "You can cut out the ogling," grumbles Hrieman. He turns to Sister 		
CF | Mirror: "My friend is trying to say that you're dressed quite 		
CF | appropriately for the weather. I just wish he and I had thought that 		
CF | far ahead." 		
DavidW pushes the green 'space' button. 		
CF | far ahead.""Thank you," says the woman. "I haven't had a physical form 		
CF | for very long. I came here straight from 2635, and I'm just getting 		
CF | used to things like clothing, conversation..." 		
CF | 		
CF | You lose track of her words as you realize who it is that's standing 		
CF | in front of you. 		
DavidW pushes the green 'space' button. 		
CF ] Top of the Stone Steps 		
CF | in front of you."It was really nice meeting you," Hrieman tells her, 		
CF | digging a talon into your clavicle, "but we need to get going." 		
CF | 		
CF | "Yes! Nice meeting you," you say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cliff 		
CF | The immense crater stretches out below you to the southeast—but 		
CF | further in the distance rise higher walls of rock, the edges of an 		
CF | even larger crater. 		
CF | 		
CF | Paths around the crater lead east and south, and a very faint trail 		
CF | leads northwest. 		
CF | 		
CF | A small excavation droid sits on the cliff's edge. 		
CF | 		
CF | The woman is out of earshot now, but you whisper to Hrieman just in 		
CF | case: "Do you know who that was?" 		
CF | 		
CF | "The ghost of a bottle of iodine?" 		
CF | 		
CF | "That was Delphic Math!" 		
CF | 		
CF | "Okay!" says Hrieman. "I don't know what that means." 		Lancelot asks, "another version of the girl?"
		Lancelot says, "oh someone else"
		DavidW says, "Sister Mirror is Delphic Math."
		DavidW says, "This is a completely new character."
DavidW pushes the green 'space' button. 		
CF | "Okay!" says Hrieman. "I don't know what that means.""In the early 		
CF | 2600s, Notion Radamance discovered an incredibly powerful branch of 		
CF | mathematics. They said, 'Delphic Math is to calculus what nuclear 		
CF | science was to carbonation.' And it turned out to be just as 		
CF | dangerous. So it was banned—after it had already done a lot of 		
CF | damage." 		
DavidW pushes the green 'space' button. 		
CF ] Cliff 		
CF | damage."Hrieman nods. "But before they could completely get rid of it, 		
CF | the concept of Delphic Math turned into a sexy void-glass-woman and 		
CF | escaped?" 		
CF | 		
CF | "Yes." 		
CF | 		
CF | > 		Lancelot says, "mentat vibes"
		DavidW asks, "what's a mentat?"
		Lancelot says, "human computer from the dune tranchise"
		DavidW says, "This isn't a computer, though. It's a branch of mathematics that became sentient."
		Lancelot says, "right something even more outrageous lol"
DavidW says (to ClubFloyd), "n" 		
CF ] Cliff 		
CF | > 		
CF | > N 		
CF | 		
CF | You can go east, south, or northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Bare Rock 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Bare Rock 		
CF | The dry lava shimmers in the heat. 		
CF | 		
CF | Your legs are incredibly sore after all those stairs. 		
CF | 		
CF | The installation is back to the southeast. 		
CF | 		
CF | A white shape looms to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Skull 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Skull 		
CF | The skull is at least twenty feet tall. Several of its traffic 		
CF | cone-sized teeth have fallen into the sand at your feet. More bones 		
CF | are scattered further across the crater. 		
CF | 		
CF | Sister Lantern sits on top of the skull, her legs dangling in an eye 		
CF | socket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lantern" 		
CF ] Skull 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | (Sister Lantern) 		
CF | A breeze over the crest of the skull tousles Ebenezabeth's flaxen 		
CF | curls. Her hands are folded over the helmet in her lap. From her face, 		
CF | you think she must be in her thirties. 		
CF | 		
CF | She looks so strange in the battlesuit—or the battlesuit looks 		
CF | strange 		
CF | on her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skull" 		
CF ] Skull 		
CF | > 		
CF | > X SKULL 		
CF | 		
CF | The skull of something with a lot of horns and a lot of teeth. The 		
CF | surface is unnaturally white—sand and dust haven't yet coated its 		
CF | surface and filled all its crevices. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF ] Skull 		
CF | > 		
CF | > X BONES 		
CF | 		
CF | Which do you mean, the giant skull or the skeleton? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skeleton" 		
CF ] Skull 		
CF | > 		
CF | > SKELETON 		
CF | 		
CF | This skeleton was disassembled with extreme prejudice. A couple of 		
CF | bones have formed craters of their own, after falling from a great 		
CF | height. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | (Sister Lantern) 		
CF | You wave up to her. "Hey, Ebenezabeth." 		
CF | 		
CF | "Hey, Linus." She waves back weakly. 		
CF | 		
CF | "What's wrong?" 		
DavidW pushes the green 'space' button. 		
CF | "What's wrong?""My training. McKeever wants me to pass a meditation 		
CF | evaluation before I go on, but I can't focus." 		
CF | 		
CF | "Well, I've got this invitation that might cheer you up." 		
CF | 		
CF | She throws up her hands. "McKeever won't let me accept any invitations 		
CF | while I'm falling behind. He probably doesn't even want me hanging out 		
CF | here." 		
CF | 		
CF | "Is there anything I can do?" 		
CF | 		
CF | She sighs. She has to say something, and she wishes she didn't. 		
DavidW pushes the green 'space' button. 		
CF | She sighs. She has to say something, and she wishes she didn't."Papa 		
CF | died. Just before I got here." 		
CF | 		
CF | The wind is knocked out of you. "Ebby, I'm so sorry—" 		
DavidW pushes the green 'space' button. 		
CF | The wind is knocked out of you. "Ebby, I'm so sorry—""And I can do 		
CF | anything else. I can spar, I can survive in the desert, I can kill 		
CF | this thing—" She kicks the side of the skull. "—I can solve 		
CF | McKeever's 		
CF | riddles, I can put up with all his Sisters. But I can't calm down. I 		
CF | can't stop thinking." 		
DavidW pushes the green 'space' button. 		
CF ] Skull 		
CF | can't stop thinking."Hrieman flies up to her lap. She pets him softly, 		
CF | and smiles a little. But you're stuck down on the ground. 		
CF | 		
CF | "If there's any way I can help..." 		
CF | 		
CF | "We have to talk about something else," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Skull 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | (Sister Lantern) 		
CF | "So," you say. "Sister Mirror is Delphic Math?" 		
CF | 		
CF | Ebenezabeth chuckles. "You think that's bad? Sister Mask is Nacctis." 		
CF | 		
CF | "You're kidding!" you cry, but she shakes her head, rolling her eyes. 		
CF | 		
CF | "She's the most powerful witch McKeever could find, according to him." 		
CF | 		
CF | "I assume he's compelling her somehow to be less of a sociopath while 		
CF | she's on his team, though." 		
CF | 		
CF | "Not really, no." 		
CF | 		
CF | > 		DavidW says, "This is the first I've heard of Nacotis."
		DavidW says, "So, Ryan is still adding to the lore here."
		Lancelot says, "right no doubt prepping up for sequel material then"
DavidW says (to ClubFloyd), "g" 		
CF ] Skull 		
CF | > 		
CF | > G 		
CF | 		
CF | (Sister Lantern) 		
CF | "We ran into Sister Knife," you tell her. "She seemed to know we were 		
CF | coming." 		
CF | 		
CF | "Oh, I told her about you. I thought the two of you would get along." 		
CF | 		
CF | What? "Why would you think that?" 		
CF | 		
CF | "Didn't you like her?" 		
CF | 		
CF | "I thought she was very..." 		
CF | 		
CF | Ebenezabeth sees what you mean. "Well, yes." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Skull 		
CF | > 		
CF | > G 		
CF | 		
CF | (Sister Lantern) 		
CF | "Do I want to know what this is the skull of?" 		
CF | 		
CF | "Something Sister Mask summoned for us to practice on. I don't know if 		
CF | it's the skull 'of' anything, though. It was a skeleton already when 		
CF | she summoned it." 		
CF | 		
CF | "Was it tough?" 		
CF | 		
CF | "It was big. But, with the seven of us together, it wasn't that 		
CF | tough." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Skull 		
CF | > 		
CF | > G 		
CF | 		
CF | (Sister Lantern) 		
CF | "I really want to give you this invitation," you tell her. 		
CF | 		
CF | "I can take it from you after I finish my meditation evaluation. And 		
CF | I'll try the evaluation again..." She sighs. "When I don't feel 		
CF | awful." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give crisp paper to her" 		
CF | > 		
CF | > GIVE CRISP PAPER TO HER 		
CF | 		
CF | (Sister Lantern) 		
CF | You wave the paper over your head. "Hey, I've got a message for you." 		
CF | Ebenezabeth can't tell what you're holding. 		
CF | 		
CF | So Hrieman grabs it in his talons and flies up to her. She takes the 		
CF | letter, squints at the cramped handwriting. 		
DavidW pushes the green 'space' button. 		
CF | letter, squints at the cramped handwriting.Hrieman slowly glides back 		
CF | down to your shoulder. 		
DavidW pushes the green 'space' button. 		
CF ] Skull 		
CF | down to your shoulder."Okay, okay," Ebenezabeth says. Her voice is 		
CF | very slightly choked. "I'm coming down." And she leaps nimbly off of 		
CF | the skull, landing without a sound on the sand in front of you. 		
CF | 		
CF | "There's something else I'm worried about," she says. "But we can talk 		
CF | about it on the way." 		
CF | 		
CF | "Where are we going?" 		
CF | 		
CF | "McKeever." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Bare Rock 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Bare Rock 		
CF | The dry lava shimmers in the heat. 		
CF | 		
CF | The installation is back to the southeast. 		
CF | 		
CF | To the northwest is that giant skull. 		
CF | 		
CF | Ebenezabeth takes a deep breath before she looks at you. "Do you 		
CF | remember how we met?" 		
CF | 		
CF | "Of course." 		
CF | 		
CF | Hrieman ruffles a bit. "Well, maybe you could go over it again. Just 		
CF | to be polite." 		
CF | 		
CF | "It was at Tehom, before there was such a thing as time," Ebenezabeth 		
CF | explains. 		
CF | 		
CF | "Oh! You mean after the whole thing with the Snow Queen?" 		
CF | 		
CF | "No, before that." 		
CF | 		
CF | > 		Lancelot says, "right"
		DavidW says, "We saw Tehom in one game, but not the original time that they're discussing now."
DavidW says (to ClubFloyd), "se" 		
CF ] Cliff 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Cliff 		
CF | The immense crater stretches out below you to the southeast—but 		
CF | further in the distance rise higher walls of rock, the edges of an 		
CF | even larger crater. 		
CF | 		
CF | Paths around the crater lead east and south, and a very faint trail 		
CF | leads northwest. 		
CF | 		
CF | A small excavation droid sits on the cliff's edge. 		
CF | 		
CF | "I was in the middle of hunting down the whole Velvet Shrieking Clan," 		
CF | Ebenezabeth continues. "It was really getting to me. I lost my 		
CF | concentration, and that's how I ended up in non-space." 		
CF | 		
CF | "I was just beginning to learn how I could use doors," you say, "and I 		
CF | tried a dumb experiment. I was this close to ceasing to exist—but I 		
CF | got lucky and ended up at Tehom instead." 		
CF | 		
CF | > 		DavidW says, "I assume the Velvet Shrieking Clan are a group of vampires."
DavidW says (to ClubFloyd), "talk to droid" 		
CF | > 		
CF | > TALK TO DROID 		
CF | 		
CF | "Hey, are you okay?" 		
CF | 		
CF | The droid turns to you slowly. "I have done my duty," it drones. 		
CF | "Master McKeever requires nothing more of me. Come, take a look at 		
CF | this component." 		
CF | 		
CF | You step forward as the droid opens one of its panels to reveal a 		
CF | sophisticated chemicircuit. "This synthesizes endorphins—serotonin 		
CF | and 		
CF | so on. It allows even a soulless robot such as myself to feel true 		
CF | emotions, the qualia of joy and contentment, just like a human." It 		
CF | clicks the panel shut. "But the Emotion Component will only release 		
CF | these feelings of satisfaction into my circuitry when I perform my 		
CF | duty as an excavation droid. I have received no such orders for weeks, 		
CF | and so I can feel only emptiness—unfulfilledness—despair." 		Lancelot says, "does sound like it yep"
DavidW pushes the green 'space' button. 		
CF | and so I can feel only emptiness—unfulfilledness—despair.""Because 		
CF | the 		
CF | Emotion Component does release those chemicals?" asks Hrieman. 		
CF | 		
CF | The droid's voice crackles in disgust. "That's not how it works." 		
DavidW pushes the green 'space' button. 		
CF ] Cliff 		
CF | The droid's voice crackles in disgust. "That's not how it works.""I 		
CF | bet I can find someone to order you around," you say. "Would you like 		
CF | to join us?" 		
CF | 		
CF | "I am unable to care," answers the droid, so you pick it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Top of the Hourglass 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Top of the Hourglass 		
CF | You stand near the top of an impossibly tall hourglass, nestled in a 		
CF | cylindrical hollow cut from the rock wall. Spiral stairs lead down to 		
CF | the crater's interior. 		
CF | 		
CF | A path around the crater leads west. 		
CF | 		
CF | "So we both happened to be floating in nothingness at the same 		
CF | 'time,'" says Ebenezabeth. "I started talking about—about the nature 		
CF | of suffering, because that's how horrible I felt. And I said something 		
CF | really stupid—I said there was no point trying to save anybody. I 		
CF | said 		
CF | people deserve to suffer, if they keep heaping suffering on each 		
CF | other." 		
CF | 		
CF | Hrieman coughs violently in disbelief. 		
CF | 		
CF | "You said maybe there's no point. Maybe people 		
CF | deserve to suffer," you recall. 		
CF | 		
CF | "And what did you say in response?" 		
CF | 		
CF | "I don't remember." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of the Hourglass 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of the Hourglass 		
CF | An archway cut into the rock leads inside. Nearby, an incredibly tall 		
CF | hourglass is mounted in the crater wall, a metal staircase spiraling 		
CF | over its surface. 		
CF | 		
CF | Lava flows lead south, toward the center of the crater. 		
CF | 		
CF | "Well, I remember what you said." Ebenezabeth looks up at the 		
CF | hourglass, almost empty. "You said that suffering might be inevitable, 		
CF | but when we take on the suffering of others—for the right 		
CF | reasons—we 		
CF | feel that pain less, and in that way we diminish the total suffering 		
CF | in the universe." 		
CF | 		
CF | Hrieman stares at you. "That really doesn't sound like something you'd 		
CF | say." 		
CF | 		
CF | "It certainly doesn't sound like something I'd admit to having said." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crater 		
CF | This is roughly the center of the crater, but the deepest point is 		
CF | further to the southeast, where a field of white rock has accumulated. 		
CF | 		
CF | Paths out of the volcano lead north and west. 		
CF | 		
CF | "But there's a part you don't know about." She stops, and leans 		
CF | heavily on your shoulder. You pull her close. 		
CF | 		
CF | "Before you got there, I was talking to the Xaos. It heard me say all 		
CF | those things about people deserving to suffer. I think that might be 		
CF | why it decided to come here—I gave it the idea—and then I left the 		
CF | Snow Queen there—" 		
CF | 		
CF | You squeeze her hand through her gauntlet. She squeezes back, weakly. 		
CF | "What happened to the Snow Queen wasn't your fault," you tell her, 		
CF | "and I really don't think the Xaos Maleficus is your fault either. But 		
CF | the reason it's coming doesn't matter. The important thing is, you're 		
CF | going to fix it." 		
CF | 		
CF | > 		Lancelot says, "Xaos is the enemy or entity we need to take care of I guess"
		Lancelot says, "or is that from another game"
		DavidW says, "The Seven Sisters will. In a future game, I assume."
		Lancelot says, "pfff ok"
		DavidW says, "well, I haven't finished this game yet."
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Natron Field 		
CF | A layer of white salt covers the lowest part of the crater. The 		
CF | complex is back to the northwest. 		
CF | 		
CF | Michael McKeever is waiting for you. 		
CF | 		
CF | "Prince Linus is correct," he announces. "The arrival of the Xaos 		
CF | Maleficus culminates an enormous lattice of causation, within which 		
CF | Sister Lantern's impolitic utterances in Tehom constitute only one 		
CF | very small determinant." 		
DavidW pushes the green 'space' button. 		
CF | very small determinant.""I'm ready to give the meditation evaluation 		
CF | another shot," Ebenezabeth says. "And then Linus needs to give me an 		
CF | invitation." 		
CF | 		
CF | "I know," says McKeever, handing her a scrap of paper. "Your 		
CF | evaluation is prepared at these coordinates. Prince Linus will give me 		
CF | the invitation, and I will pass it along to you when you return from 		
CF | the evaluation—if you pass." 		
DavidW pushes the green 'space' button. 		
CF | the evaluation—if you pass.""What if she doesn't pass?" asks Hrieman. 		
CF | 		
CF | "He obviously knows she's going to pass," you say, and you hand over 		
CF | the invitation. 		
CF | 		
CF | Hrieman huffs. "I was trying to get him to admit it." 		Lancelot says, "right lol"
DavidW pushes the green 'space' button. 		
CF ] Natron Field 		
CF | Hrieman huffs. "I was trying to get him to admit it."Ebenezabeth 		
CF | sticks the paper in her battlesuit's breast pocket. "Thank you, sir. 		
CF | I'll get going right away." Then she turns to you: "Thanks, guys. I'll 		
CF | see you soon, I hope." 		
CF | 		
CF | She gives you a little wave, and then she dashes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to michael" 		
CF ] Natron Field 		
CF | > 		
CF | > TALK TO MICHAEL 		
CF | 		
CF | "So, Mister the Omniscient." Hrieman clicks his beak. "If I'm allowed 		
CF | to ask, what the heck is the 'Xaos Maleficus'?" 		
CF | 		
CF | "A difficult question," says Michael, "for the Xaos has no nature of 		
CF | its own." 		
CF | 		
CF | Hrieman stares at him. 		
CF | 		
CF | "If you know absolutely everything," he says, "then you know what I'm 		
CF | really asking you, and you know how you could give a helpful answer—a 		
CF | real answer. But you're being vague on purpose." 		
CF | 		
CF | "Yes," says Michael. 		
CF | 		
CF | > 		Lancelot says, "honest he is at least"
		DavidW says, "yeah, okay, we can give him that."
		DavidW says, "But I bet the Seven Sisters fry him as soon as the Xaos is gone."
DavidW says (to ClubFloyd), "i" 		
CF ] Natron Field 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | one last invitation 		
CF | an excavation droid 		
CF | a VR pad 		
CF | a rusty lockbox (open) 		
CF | a manuscript 		
CF | a bag of nuts 		
CF | a wooden case (open but empty) 		
CF | a notepaper 		
CF | a Talkboy 		
CF | the skeletonic key 		
CF | a money pouch 		
CF | 		
CF | > 		DavidW says, "let's get back to Atlantis"
		Lancelot says, "he would be aware of that if he is truly omniscient"
		DavidW says, "of course"
DavidW says (to ClubFloyd), "nw" 		
CF ] Crater 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Crater 		
CF | This is roughly the center of the crater, but the deepest point is 		
CF | further to the southeast, where a field of white rock has accumulated. 		
CF | 		
CF | Paths out of the volcano lead north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of the Stone Stairway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of the Stone Stairway 		
CF | A stairway is carved into the side of the volcano here, and underneath 		
CF | is an archway providing access to the (much more comfortable) complex 		
CF | inside. The lava flows run east, deeper into the crater. 		
CF | 		
CF | > 		Lancelot says, "["
DavidW says (to ClubFloyd), "in" 		
CF ] Locker Room 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Locker Room 		
CF | Seven lockers are set into the stone walls: white, black, blue, 		
CF | orange, green, purple, red. A narrow bench runs along the center of 		
CF | the room. 		
CF | 		
CF | One archway leads north, deeper into the complex; another leads 		
CF | outside. In the west wall, the green locker stands open, providing 		
CF | access to the Scrooge Orphans' and Widows' Home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You step through the green locker. 		
DavidW pushes the green 'space' button. 		
CF ] Hallway 		
CF | You step through the green locker.Manchester, England - 14th June, 		
CF | 1851 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | He stepped through the widows' dormitory door. 		
DavidW pushes the green 'space' button. 		
CF ] Street 		
CF | He stepped through the widows' dormitory door.The Undersea Kingdom of 		
CF | Atlantis 		
CF | 		
CF | Street 		
CF | A quiet evening on the royal esplanade. Most merfolk are at home by 		
CF | this time of night, and the road is empty, except for you and 		
CF | Hrieman—but the confectioner here is still open. 		
CF | 		
CF | A row of streetlamps hung with luminous pearls leads west toward the 		
CF | palace. To the east is an unassuming open door in the side of a 		
CF | warehouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Palace Gates 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palace Gates 		
CF | The palatial gates stand open; the great palace of Atlantis is just a 		
CF | few steps to the north. The royal esplanade stretches east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallery 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Throne Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Throne Room 		
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches 		
CF | on her throne of coral, trident in hand, tail flicking restlessly. 		
CF | 		
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The 		
CF | statuary hall is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Eirene's Chamber 		
CF | Fluted columns stand in each corner: The room is a perfect octagon. On 		
CF | the marble table before you, the palace and its environs are laid out 		
CF | in all their splendor, at what looks like 1:72 scale. 		
CF | 		
CF | Princess Eirene is waiting for you to leave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give vr pad to Eirene" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > GIVE VR PAD TO EIRENE 		
CF | 		
CF | "I don't know if this is the sort of thing you'd be interested in." 		
CF | You present the disk to the princess. "It's a sort of story machine. 		
CF | You put it on your neck." 		
CF | 		
CF | "I suppose I can try it for a moment," Eirene says, and she presses it 		
CF | against her skin. 		
CF | 		
CF | Immediately her eyes glaze over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open journal" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > OPEN JOURNAL 		
CF | 		
CF | You open the green journal. 		
CF | 		
CF | "Ah—" Eirene's hand twitches. 		
CF | 		
CF | > 		Lancelot says, "ah distraction"
DavidW says (to ClubFloyd), "read it" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | You read the first entry: 		
CF | 		
CF | Dear diary. 		
CF | 		
CF | I have found that I despise the idea of small talk. I used to be so 		
CF | adept at talking about nothing. I loved the sound of conversation for 		
CF | its own sake, and I loved especially the sound of my own voice. 		
CF | 		
CF | But lately I see how empty it all is. At the close of a conversation, 		
CF | I have learned nothing; I have imparted no information. My 		
CF | interlocutor and I have succeeded only in relieving the pressure 		
CF | valves of our individual inanities. 		
CF | 		
CF | When I return to my chamber, when I am alone, I realize what virtues 		
CF | silence possesses. I did not know my own thoughts, before; I had no 		
CF | time to think. Now, I am thinking. I am pulling the idea apart. I am 		
CF | seeing what is inside. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eirene whispers: "Faster, Lostfeather! Faster!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Diary, 		
CF | 		
CF | I am beginning to crave silence. The sound of conversation makes my 		
CF | neck twinge. When I hear someone swimming around the corner of a 		
CF | palace corridor, I turn around to avoid them. I shut myself in my 		
CF | chamber, and I listen to nothing. 		
CF | 		
CF | Father plans to abdicate. In the time it takes to think a single 		
CF | thought, I can imagine every possible reason he has for doing so. Now 		
CF | I can evaluate each possibility: No, no, no, no. None of them make 		
CF | sense. I have not solved the mystery, but I have reached my conclusion 		
CF | in a matter of moments. I could have discussed the situation with 		
CF | Lidia for half an hour and had the same result. 		
CF | 		
CF | There must be an answer, but I will not get it from conversation. I 		
CF | will go on thinking. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eirene raises a hand to her cheek, gasping weakly. 		
CF | 		
CF | > 		DavidW says, "I don't know who Lidia is."
DavidW says (to ClubFloyd), "g" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Diary, 		
CF | 		
CF | After considering my mystery for 		
CF | 		
CF | No, no. I have tricked myself. I forswore idle conversation, but I 		
CF | replaced it with idle journaling. I still am pleasuring myself with 		
CF | the sound of my own voice—only now it is the voice in my head, the 		
CF | scratching of my pen in my diary. 		
CF | 		
CF | Perhaps it is not small talk that I despise, but people. This palace 		
CF | is full of people, and I dread to speak with any of them—even to 		
CF | share 		
CF | a room in silence! All I want is to be alone. 		
CF | 		
CF | This is why I have been dreading the prospect of succeeding Father to 		
CF | the Coral Throne. The crown of the Queen of Atlantis would be an awful 		
CF | burden—all that talking. All that planning and diplomacy. All those 		
CF | people. But Eunoia cannot be convinced. 		
CF | 		
CF | I should not write in this diary any longer. It is as bad as small 		
CF | talk. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eirene mutters something you can't understand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Dear Diary, 		
CF | 		
CF | I need to connect with another person. But who can I talk to? With 		
CF | whom have I ever had a meaningful conversation? 		
CF | 		
CF | Ebenezabeth. But she is unreliable—and anyway, her loyalties are 		
CF | divided. Untrustworthy. 		
CF | 		
CF | Naïs. Oh, sweet, gorgeous Naïs. Why did I turn her away? She was the 		
CF | wisest mermaid I ever knew. She was as brilliant as a diamond, and in 		
CF | her arms I felt myself illuminated by her radiance. 		
CF | 		
CF | If Naïs were here, she could tell me why Father abdicated. She could 		
CF | convince Eunoia to take his place. She would understand everything, 		
CF | and help me to understand, and I wouldn't be tortured by confusion. 		
CF | But she won't come back. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | Eirene's tail twitches, and her ears perk up—then she relaxes again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Dear Diary, 		
CF | 		
CF | I am building a detailed model of the palace. If I put all my energy 		
CF | into this undertaking, it will be clear to Ebenezabeth that I have no 		
CF | time to spare for rulership, and she will be forced to choose Eunoia 		
CF | as Father's successor. I am still a little bit clever. 		
CF | 		
CF | That is the last entry. 		
CF | 		
CF | Eirene reaches out for something you can't see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close journal" 		
CF ] Eirene's Chamber 		
CF | > 		
CF | > CLOSE JOURNAL 		
CF | 		
CF | You close the green journal. 		
CF | 		
CF | "Lostfeather..." Eirene whispers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Throne Room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Throne Room 		
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches 		
CF | on her throne of coral, trident in hand, tail flicking restlessly. 		
CF | 		
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The 		
CF | statuary hall is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gallery 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Spiral Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Spiral Stairs 		
CF | A long stairway stretches through the great palace of Atlantis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bedroom 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bedroom 		
CF | A tall, arched window looks out on a sky of aqua blue and bathes the 		
CF | room in shimmering light. Across from the canopied bed stands an 		
CF | ornate vanity. 		
CF | 		
CF | The top of the staircase lies beyond an archway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | The bed is unmade. You can guess that its tenant has been feeling a 		
CF | lot of stress lately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Bedroom 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You lean out the window and look over the city of Atlantis, its coral 		
CF | spires glittering like jewels. None of its towers rise higher than 		
CF | this one. 		
CF | 		
CF | It's pretty quiet this evening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vanity" 		
CF ] Bedroom 		
CF | > 		
CF | > X VANITY 		
CF | 		
CF | Reflected in the mirror you see the bed, the archway, yourself, 		
CF | Hrieman. 		
CF | 		
CF | The vanity has a single shallow drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the shallow drawer, revealing a spiral notebook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take notebook" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE NOTEBOOK 		
CF | 		
CF | You take the spiral notebook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Bedroom 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The title "Dream Journal" is penciled on the cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Bedroom 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | The title "Dream Journal" is penciled on the cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the spiral notebook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Bedroom 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | You read the first entry: 		
CF | 		
CF | Eunoia and Eirene and I were little girls. Younger than when I first 		
CF | met them. We were riding a train; the conductor was Poseidon, and he 		
CF | was Papa, too. He pointed out the window at an island on the horizon: 		
CF | "There it is!" People on the island were waving to us. There was a 		
CF | picnic waiting on the beach. The three of us girls were so excited. We 		
CF | were shrieking and tugging at Papa's clothes. We wanted him to pick us 		
CF | up so we could wave to the people. 		
CF | 		
CF | "Well, that's not where WE'RE going!" And he turned the train in the 		
CF | opposite direction. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		Lancelot asks, "diary of the queen?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "g" 		
CF ] Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | It seems like whenever I go to sleep wearing the tail, I have flying 		
CF | dreams. 		
CF | 		
CF | I was flying over the mountains, fluttering the mermaid tail like I 		
CF | was swimming. I flew over the castle, and I could see the entire 		
CF | layout, like a cross-section. 		
CF | 		
CF | Actually, it was a cross-section, in a museum exhibit. There were 		
CF | little labels. I was flying through the museum, flapping my tail. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | The Prepotence dream again. Linus was there, but he didn't recognize 		
CF | me. I could see myself from his perspective. I had dead eyes. 		
CF | 		
CF | "I remember the Prepotence," Hrieman says. "You killed it, and made 		
CF | all those zombies. And Ebenezabeth is permanently traumatized because 		
CF | of you." 		
CF | 		
CF | You close your eyes. "That's not exactly what happened." 		
CF | 		
CF | "Yeah? Well, what exactly did happen?" 		
CF | 		
CF | You take a deep breath. "Maybe you should ask her." 		
CF | 		
CF | "Okay, I will! Next time I see her, I'll show her this dream, and 		
CF | she'll tell us all about it." 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		DavidW says, "The Prepotence was a giant brain dictator on another planet."
		Lancelot says, "ok"
		DavidW says, "One game begins with Eb crying that Linus killed the Prepotence and she had to deal with the fallout from that."
		Lancelot asks, "I take it you played all of them?"
		DavidW says, "Hrieman was with her during that."
		DavidW says, "oh yes"
DavidW says (to ClubFloyd), "g" 		
CF ] Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Nightmare. I was on the Comet. I was handcuffed to something, so I 		
CF | couldn't get away. Freezing to death. Woke up shivering. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		DavidW says, "I don't know what the Comet is."
DavidW says (to ClubFloyd), "g" 		
CF ] Bedroom 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Walking down a sidewalk in the middle of nowhere. Corn fields? Or 		
CF | grass? No road. Just a sidewalk. 		
CF | 		
CF | I was on a bicycle, some of the time. Then I was floating, with my 		
CF | mermaid tail. Mostly walking, I think. 		
CF | 		
CF | Somehow I got the idea that something was behind me, so I needed to 		
CF | walk faster. I heard it behind me. Faster. Pretty soon I was running. 		
CF | 		
CF | Then I stumbled and fell, skidded across the cement, probably should 		
CF | have skinned my knee. 		
CF | 		
CF | The thing that was following me helped me up, helped me get going 		
CF | again. And we went on walking together until I woke up. 		
CF | 		
CF | That is the last entry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Spiral Stairs 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Spiral Stairs 		
CF | A long stairway stretches through the great palace of Atlantis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Gallery 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Throne Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Throne Room 		
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches 		
CF | on her throne of coral, trident in hand, tail flicking restlessly. 		
CF | 		
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The 		
CF | statuary hall is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to queen" 		
CF | > 		
CF | > TALK TO QUEEN 		
CF | 		
CF | "Well?" asks Ebenezabeth. 		
CF | 		
CF | "Well," you say, and you explain the situation. 		
CF | 		
CF | "Of course," she groans. "Same old story. Okay, round everyone up." 		
DavidW pushes the green 'space' button. 		
CF | "Of course," she groans. "Same old story. Okay, round everyone 		
CF | up."Soon the princesses and Dexagoras are assembled in the throne 		
CF | room. Before anyone can ask what's going on, Ebenezabeth announces: "I 		
CF | pick Eunoia." 		
CF | 		
CF | Eunoia gasps. Eirene slumps over in a sigh of relief. 		
CF | 		
CF | "That's not how these things are done," Dexagoras complains. "We 		
CF | expect some sort of formal declaration." 		
DavidW pushes the green 'space' button. 		
CF | expect some sort of formal declaration.""Quite right," says 		
CF | Ebenezabeth. "I hereby declare, with all due formality, that I pick 		
CF | Eunoia. She can assume the throne immediately. Forthwith." 		
CF | 		
CF | "Hardly." Dexagoras begins swimming in agitated circles. Eirene and 		
CF | Eunoia are embracing, laughing and weeping and stroking each other's 		
CF | hair. "A bevy of arrangements stand between your belated decision and 		
CF | the coronation ceremony. Paperwork, invitations, menus. You will 		
CF | remain our Queen for some time, Your Majesty. And you, Your 		
CF | Highness—" 		
DavidW pushes the green 'space' button. 		
CF | remain our Queen for some time, Your Majesty. And you, Your 		
CF | Highness—"Dexagoras pulls Eunoia away from Eirene. "You and I will be 		
CF | working together very closely to make all the required preparations. 		
CF | We should begin at once." 		
CF | 		
CF | Eunoia gapes at you desperately (or accusingly) as Dexagoras drags her 		
CF | out of the room. 		
DavidW pushes the green 'space' button. 		
CF | out of the room.Eirene stares at the floor. "I suppose I should return 		
CF | to my models." 		
CF | 		
CF | "Go find Naïs," Ebenezabeth barks. "Talk to her." 		
CF | 		
CF | "I can't! She could never forgive me." 		
CF | 		
CF | "She can, and she will. Because she's nice. Now get going." 		
CF | 		
CF | Eirene swims off, still crying a little. Ebenezabeth motions for you 		
CF | to approach. 		
DavidW pushes the green 'space' button. 		
CF | to approach."Do you know why I like you so much, Linus?" 		
CF | 		
CF | "I never stop wondering." 		
DavidW pushes the green 'space' button. 		
CF ] Throne Room 		
CF | "I never stop wondering.""It's because you're the only sensible person 		
CF | I've ever met. Give me that invitation," she hisses. 		
CF | 		
CF | She looks the paper over. "Yes, I should be able to attend," she says 		
CF | at last. "Dexagoras will be busy torturing Eunoia for a good long 		
CF | while." 		
CF | 		
CF | Then she looks down at herself. "I suppose I should put some clothes 		
CF | on first." 		
CF | 		
CF | "That's the last one," Hrieman says. "Better go update the boss." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show notebook to queen" 		
CF | > 		
CF | > SHOW NOTEBOOK TO QUEEN 		
CF | 		
CF | You raise the notebook; Hrieman plucks it out of your hand to deliver 		
CF | it to Ebenezabeth. "So, Linus was reading your dream journal without 		
CF | your permission," he explains, "and he was telling me how it's not his 		
CF | fault that you still have nightmares about the Prepotence." 		
CF | 		
CF | "Sure," you say. 		Lancelot says, "okay all invites delivered"
		DavidW says, "yes"
DavidW pushes the green 'space' button. 		
CF | "Sure," you say.Ebenezabeth flips through the notebook. "That's not 		
CF | exactly what happened," she says. "I had this plan that I would submit 		
CF | to the Prepotence's control, so I could disconnect the hive mind from 		
CF | the inside. Gently. And I told Linus what I was trying to do, but—" 		
DavidW pushes the green 'space' button. 		
CF | the inside. Gently. And I told Linus what I was trying to do, 		
CF | but—"You 		
CF | cut her off. "I was scared. I thought you were going to be lost in 		
CF | there forever. Destroying the Prepotence seemed like the only way I 		
CF | could—" 		
CF | 		
CF | Your voice catches. 		
DavidW pushes the green 'space' button. 		
CF ] Throne Room 		
CF | Your voice catches."And I was really upset about it, at the time. But 		
CF | I can't exactly say I blame you." Ebenezabeth turns to Hrieman. 		
CF | "Nothing Linus did was anywhere near as traumatizing as surrendering 		
CF | my brain to the Prepotence for five minutes." She tosses the book back 		
CF | to you. 		
CF | 		
CF | "Oh," says Hrieman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to queen" 		
CF ] Throne Room 		
CF | > 		
CF | > TALK TO QUEEN 		
CF | 		
CF | "Don't worry," says the Queen Regent, tapping her invitation on the 		
CF | arm of her throne. "I'll be ready." 		
CF | 		
CF | > 		DavidW says, "okay. Back to Papa Scrooge."
DavidW says (to ClubFloyd), "s" 		
CF ] Gallery 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gallery 		
CF | At the center of the palace is a cathedraline statuary hall, lined 		
CF | with busts of dignitaries. 		
CF | 		
CF | The main aisle of the gallery runs north and south. A narrower 		
CF | corridor leads west, and through another side passage is the bottom of 		
CF | a spiral staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Gates 		
CF | The palatial gates stand open; the great palace of Atlantis is just a 		
CF | few steps to the north. The royal esplanade stretches east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street 		
CF | A quiet evening on the royal esplanade. Most merfolk are at home by 		
CF | this time of night, and the road is empty, except for you and 		
CF | Hrieman—but the confectioner here is still open. 		
CF | 		
CF | A row of streetlamps hung with luminous pearls leads west toward the 		
CF | palace. To the east is an unassuming open door in the side of a 		
CF | warehouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | You step through the warehouse door. 		
DavidW pushes the green 'space' button. 		
CF ] Hallway 		
CF | You step through the warehouse door.Manchester, England - 14th June, 		
CF | 1851 		
CF | 		
CF | Hallway 		
CF | At the top of the stairs, in the middle of a rather narrow hallway, 		
CF | was posted a tall sign bearing all the rules that would govern guests 		
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. 		
CF | Smaller placards flanked the sign, indicating that the door to the 		
CF | east led to the orphans' dormitory, and the door to the west was for 		
CF | the widows'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Foyer 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Foyer 		
CF | A statue of Athena stood in the foyer, greeting visitors to the 		
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a 		
CF | dispassionate half-smile. A framed copy of the Home's charter hung 		
CF | near the front door. The way into the dining-hall was past the stairs 		
CF | to the north; the orphans' and widows' dormitories were at the top of 		
CF | the front stair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dining-Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dining-Hall 		
CF | The long table in the center of the hall was half-covered with papers, 		
CF | and these papers were covered with the most obscure symbols, figures, 		
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the 		
CF | display. 		
CF | 		
CF | The doorway to the east led to the kitchen; west, to the nursery; and 		
CF | the foyer was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to scrooge" 		
CF | > 		
CF | > TALK TO SCROOGE 		
CF | 		
CF | Ebenezer's eyes lit up as he saw Linus approaching, and he must have 		
CF | foreseen that he had some good news coming—but it was Hrieman who 		
CF | announced it. 		
CF | 		
CF | "It took a while, but we delivered them all," the crow proclaimed, and 		
CF | old Ebenezer shot up as if a bolt of lightning had struck him. 		
DavidW pushes the green 'space' button. 		
CF | old Ebenezer shot up as if a bolt of lightning had struck him."Well 		
CF | done, you two, well done! Oh, I'm so glad I could be of assistance. 		
CF | How I wish I could meet them all! How old did you say they were?" 		
CF | 		
CF | Linus had not said, in fact, and he wondered whether it would be 		
CF | wise—but he couldn't bring himself to deny the old man. "About five; 		
CF | twenty-one; thirty-something; about fifty; and seventy-something." 		
DavidW pushes the green 'space' button. 		
CF | twenty-one; thirty-something; about fifty; and 		
CF | seventy-something.""Seventy-something!" Scrooge began pacing across 		
CF | the room. "Oh, it warms my heart to hear it." Now he was skipping. 		
CF | "I'm so very pleased! I'm as a gleeful as a kitten! I feel as though 		
CF | I'm buzzing all over!" 		
CF | 		
CF | Linus thought faintly that the old man might jump up onto the table 		
CF | next, to do a jig—but rationality got its claws into Ebenezer's 		
CF | shoulders at last, and it pushed him back down into his chair. He 		
CF | folded his hands. "Then that business is finished at last," he said. 		
CF | "What do we do next?" 		
DavidW pushes the green 'space' button. 		
CF | "What do we do next?"Linus sat down across from him, and Hrieman alit 		
CF | on the table between them. It was as if a very solemn meeting were 		
CF | about to commence between the three men. 		
DavidW pushes the green 'space' button. 		
CF | about to commence between the three men.Yet all Linus had to say was 		
CF | this: "I'm afraid there's nothing left for us to do at the moment. The 		
CF | next step is up to them." 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | part 2: 		
CF | "...and no one is better than you." 		
DavidW pushes the green 'space' button. 		
CF | "...and no one is better than you." 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Hello. My name is Hans Christian Andersen. Perhaps you are familiar 		
CF | with the little match girl, a character that I made up out of my own 		
CF | head, and with her many adventures. If you aren't familiar, let me 		
CF | explain: 		
DavidW pushes the green 'space' button. 		
CF | explain: 		
CF | 		
CF | She is a nameless little girl, only five years old. 		
CF | She is a tiny mouse, trapped in that shape for her best friend's sake. 		
CF | She is Sister Lantern, training to save the universe from the Xaos 		
CF | Maleficus. 		
CF | She is the Queen Regent of Atlantis, preparatory to her sister's 		
CF | coronation. 		
CF | And she is Madam Scrooge, an old woman in a wrinkled gray coat. 		Lancelot says, "okay now we got as far as end of part 1"
		DavidW says, "yes. I should've saved just before talking to Papa."
DavidW pushes the green 'space' button. 		
CF | And she is Madam Scrooge, an old woman in a wrinkled gray coat. 		
CF | 		
CF | No particular member of this procession is the "real" little match 		
CF | girl; The eldest is no more authentic for her experience than the 		
CF | youngest is for her originality. All of them are very real, in the 		
CF | context of my little story, and we may find each of their individual 		
CF | perspectives enlightening. 		
DavidW pushes the green 'space' button. 		
CF ] Dining-Hall 		
CF | perspectives enlightening. 		
CF | 		
CF | To see things from one of their perspectives, use the command BE 		
CF | [SOMEONE]. You may BE LITTLE GIRL, or BE TINY MOUSE, and so on. Choose 		
CF | whichever one appeals to you at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dining-Hall 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "oh so now we can switch to any one of them"
		DavidW says, "yeah, and we must pick one to start with."
		DavidW asks, "Who should we be?"
		Lancelot asks, "well if we go for chronology the lil girl?"
		Lancelot says, "I am not familiar with the surrounding lore"
		DavidW says, "okay. That would be my pick too, but for a slightly different reason. I'd like to know what especial qualities her inexperience will bring to the table."
		Lancelot says, "(I only know the original tale by Andersen)"
DavidW says (to ClubFloyd), "be girl" 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | An excellent choice. Feel free to be someone else whenever the mood 		
CF | strikes you. 		DavidW asks, "oh, we can change at will?"
DavidW pushes the green 'space' button. 		
CF | strikes you.## NOVEMBER 23, 1999 A.D. - THE AUSTRIAN ALPS 		
CF | 		
CF | Snowy Woods 		
CF | Moonlight filters through the branches, mottling every face with 		
CF | shadows. 		
CF | 		
CF | "Maybe we could go over it again," Madam Scrooge suggests. "Just to be 		
CF | polite." 		
CF | 		
CF | "Certainly," the Queen Regent says. "A young vampire slayer, 		
CF | twenty-two years old, has been abducted by vampires. They call her the 		
CF | Hunter. When they caught her, they destroyed her blessed revolver and 		
CF | cast a sleeping spell over her. They're holding her in a nearby 		
CF | castle, which belongs to Atë, the Queen of Vampires." 		
CF | 		
CF | She pauses to make sure everybody is following along. 		Lancelot says, "thats what it sounded like yep"
		Lancelot says, "so no worries if we want to change to someone else"
		DavidW says, "oh, we're going to rescue our then future self!"
		Lancelot says, "finally lol... I remember the comatose girl we saw in the previous game"
		DavidW says, "I wonder if we'll be captured AFTER we rescue us."
DavidW pushes the green 'space' button. 		
CF | She pauses to make sure everybody is following along."The vampires 		
CF | would have loved to kill the Hunter right away, but Poseidon 		
CF | communicated that he would punish them mercilessly if any harm came to 		
CF | his champion." The trident glitters in her fist. "So Atë convened 		
CF | representatives from all the vampire clans, to puzzle out what they 		
CF | could safely do with the Hunter's comatose body without incurring 		
CF | Poseidon's wrath. And they couldn't think of anything. 		
CF | 		
CF | "That was about a week ago. By now, most of the vampires have given up 		
CF | and left. From what Linus has been able to see, the only ones still in 		
CF | the castle are Atë herself and a few of her favorite bodyguards. 		
CF | Including Sceptyre." 		
CF | 		
CF | Sister Lantern stiffens. 		Lancelot says, "time travel can get messy lessee how he handles it"
		DavidW says, "This is like the Five Doctors or something."
DavidW pushes the green 'space' button. 		
CF ] Snowy Woods 		
CF | Sister Lantern stiffens."In other words, this is the best chance we're 		
CF | going to get. But..." The Queen Regent turns from face to face, 		
CF | frowning at you in particular. "We don't know for sure how far 		
CF | Poseidon's protection extends, and neither do they. We all have to be 		
CF | careful. Stick together as much as we can." 		
CF | 		
CF | Madam Scrooge nods. "Easy enough." 		
CF | 		
CF | A path leads north out of the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Snowy Woods 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] Snowy Woods 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | She has the look of someone who's been called away from one 		
CF | inconvenience just to deal with another. Some people see their whole 		
CF | lives that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lantern" 		
CF ] Snowy Woods 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | (Sister Lantern) 		
CF | She looks so powerful, in her gleaming red armor. She looks like a 		
CF | knight, a slayer of demons. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mouse" 		
CF ] Snowy Woods 		
CF | > 		
CF | > X MOUSE 		
CF | 		
CF | What a friendly little mouse this is. You've never seen a mouse with 		
CF | fur this color—the color of your own flaxen curls. 		
CF | 		
CF | It might be fun if you could be as small as a mouse. Briefly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x madam" 		
CF ] Snowy Woods 		
CF | > 		
CF | > X MADAM 		
CF | 		
CF | She's a very friendly old lady, and the others clearly have a great 		
CF | respect for her. But they don't seem to notice how sad she is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gate 		
CF | The wall is twenty feet tall, its stones dusted with snow. Through the 		
CF | portcullis to the northwest are the castle grounds. 		
CF | 		
CF | A gatehouse is situated on the wall above. 		
CF | 		
CF | As the group comes to a halt, a thought occurs to Sister Lantern. 		
CF | 		
CF | "Maybe we should take this chance to discuss how we all feel about..." 		
CF | She puts her hands over your ears. 		Lancelot says, "erm now we got the all versions of ourselves together? madness lol"
DavidW pushes the green 'space' button. 		
CF | She puts her hands over your ears.The women (and the mouse) converse 		
CF | briefly, and then Sister Lantern takes her hands away from your head. 		Lancelot says, "we should switch to hear the plan :D"
		DavidW says, "too late, and I doubt it was the plan. It must be something else."
DavidW pushes the green 'space' button. 		
CF ] Gate 		
CF | briefly, and then Sister Lantern takes her hands away from your 		
CF | head."...Just so you know," she concludes. 		
CF | 		
CF | > 		Lancelot says, "something a small girl is not supposed to hear"
		DavidW says, "I doubt it was sex, but something."
DavidW says (to ClubFloyd), "x portcullis" 		
CF ] Gate 		
CF | > 		
CF | > X PORTCULLIS 		
CF | 		
CF | The portcullis is lowered. 		
CF | 		
CF | You can't quite see the castle itself from here; it's around the 		
CF | corner up ahead. 		
CF | 		
CF | > 		Lancelot says, "maybe related to her fire skills"
		DavidW asks, "If we're the mouse, we could probably slip through the portcullis?"
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Gate 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Gate 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can go northwest, south, and up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Gate 		
CF | > 		
CF | > NW 		
CF | 		
CF | You could fit through the bars of the portcullis easily, but you don't 		
CF | want to leave everyone else behind. 		
CF | 		
CF | > 		Lancelot says, "aww"
		Roger says, "I hope we make the Transformers sound every time we change"
DavidW says (to ClubFloyd), "u" 		
CF ] Gate 		
CF | > 		
CF | > U 		
CF | 		
CF | You don't see any way of getting up into the gatehouse. 		
CF | 		
CF | If you had a powered battlesuit like Sister Lantern's, it'd be a 		
CF | different story. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Lancelot says, "ah is that a hint"
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Gate 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x battlesuit" 		
CF ] Gate 		
CF | > 		
CF | > X BATTLESUIT 		
CF | 		
CF | It's incredibly strong, ridiculously lightweight, and more comfortable 		
CF | than a suit of armor has any right to be. Just the same, you can't 		
CF | wait to get out of it and into your pajamas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gate 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a battlesuit (being worn) 		
CF | a khopesh 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x khopesh" 		
CF ] Gate 		
CF | > 		
CF | > X KHOPESH 		
CF | 		
CF | Sister Book crafted this sword specifically for slaying vampires: "The 		
CF | edge is electrum—lunar-solar amalgam," she explained, "and the 		
CF | display 		
CF | in the hilt is a vampire-sensitive radar. The curve of the blade is 		
CF | tailored to your ergonomics—but your people call it a 'khopesh,' 		
CF | yes?" 		
CF | 		
CF | She also made it red, to match your battlesuit. 		
CF | 		
CF | > 		DavidW says, "good grief"
DavidW says (to ClubFloyd), "u" 		
CF ] Gatehouse 		
CF | > 		
CF | > U 		
CF | 		
CF | You leap to the top of the wall, into the gatehouse. 		
CF | 		
CF | Gatehouse 		
CF | Wind whistles through the windows of this tiny room. 		
CF | 		
CF | There's nothing up here but an old winch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn winch" 		
CF ] Gatehouse 		
CF | > 		
CF | > TURN WINCH 		
CF | 		
CF | You turn the crank easily; the battlesuit does most of the work. Soon 		
CF | you hear the portcullis clang into an open position, and the crank 		
CF | stops turning. 		
CF | 		
CF | > 		Lancelot says, "okay yet another vampire slaying device lol"
DavidW says (to ClubFloyd), "d" 		
CF ] Gate 		
CF | > 		
CF | > D 		
CF | 		
CF | You hop out of the window and descend to the ground below. 		
CF | 		
CF | Gate 		
CF | The wall is twenty feet tall, its stones dusted with snow. Through the 		
CF | open gate to the northwest are the grounds of Schloss Tuxenstein. 		
CF | 		
CF | A gatehouse is situated on the wall above. 		
CF | 		
CF | The tiny mouse, the Queen Regent, Madam Scrooge, and the little girl 		
CF | are here. 		
CF | 		
CF | > 		DavidW says, "hm, I didn't know that was the name of this place."
		Lancelot says, "isnt it the same castle we came across in another game"
		DavidW says, "uh, I hate to say it, but we're really close to 4pm."
		Lancelot says, "this does sound familiar"
		Lancelot says, "oh rioght we can stop here"
		DavidW says, "yes, same castle, but I never heard a name for it."
		DavidW says, "I wonder what Sister Book's deal is. Sister Mask is the mega-witch, so Sister Book must do something else."
		
*** SESSION 3 *** 		
		DavidW asks, "can I assume we're continuing with LMG5?"
		Jacqueline says, "Yep."
DavidW says (to ClubFloyd), "l" 		
CF ] Gate 		
CF | > 		
CF | > L 		
CF | 		
CF | Gate 		
CF | The wall is twenty feet tall, its stones dusted with snow. Through the 		
CF | open gate to the northwest are the grounds of Schloss Tuxenstein. 		
CF | 		
CF | A gatehouse is situated on the wall above. 		
CF | 		
CF | The tiny mouse, the Queen Regent, Madam Scrooge, and the little girl 		
CF | are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Gate 		
CF | > 		
CF | > X ME 		
CF | 		
CF | The battlesuit makes everyone else think you're stronger, faster, 		
CF | taller than you really are. It feels dishonest, sometimes. Most of the 		
CF | time. 		
CF | 		
CF | But tonight you need all the help you can get. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Gate 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | It's incredibly strong, ridiculously lightweight, and more comfortable 		
CF | than a suit of armor has any right to be. Just the same, you can't 		
CF | wait to get out of it and into your pajamas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gate 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a battlesuit (being worn) 		
CF | a khopesh 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x khopesh" 		
CF ] Gate 		
CF | > 		
CF | > X KHOPESH 		
CF | 		
CF | Sister Book crafted this sword specifically for slaying vampires: "The 		
CF | edge is electrum—lunar-solar amalgam," she explained, "and the 		
CF | display 		
CF | in the hilt is a vampire-sensitive radar. The curve of the blade is 		
CF | tailored to your ergonomics—but your people call it a 'khopesh,' 		
CF | yes?" 		
CF | 		
CF | She also made it red, to match your battlesuit. 		
CF | 		
CF | > 		DavidW asks, "Do we need a recap?"
		Knight_Otu says, "I gather Sister Book might not have correct intel on our time period."
		DavidW says, "We're currently playing as a group of Ebenezabeth Scrooges from across time, five of us, to rescue a sixth."
		DavidW says, "It's a castle in the Austrian Alps and there's gonna be vampires."
		Jacqueline says, "Excellent."
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Corner 		
CF | The castle is still out of sight; it's around the corner to the west. 		
CF | 		
CF | Your khopesh pulses. You take a look at your radar: "Vampires up 		
CF | ahead," you mutter. 		
DavidW pushes the green 'space' button. 		
CF | ahead," you mutter.The Queen Regent carefully peers around the corner. 		
CF | "Two of them," she whispers. "Guarding the side door. I can't see any 		
CF | way around them." 		
DavidW pushes the green 'space' button. 		
CF ] Corner 		
CF | way around them.""I remember this part," Madam Scrooge says. "Let me 		
CF | try talking to them." 		
CF | 		
CF | > 		DavidW says, "oh right. Madam Scrooge is the oldest of us and can remember doing some of this already from another viewpoint."
		Knight_Otu says, "Madam, this is not a Doctor Who story."
DavidW says (to ClubFloyd), "be madam" 		
CF ] Corner 		
CF | > 		
CF | > BE MADAM 		
CF | 		
CF | Madam Scrooge 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Corner 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a wrinkled gray coat (being worn) 		
CF | the Goroshinka 		
CF | 		
CF | > 		Knight_Otu says, "(Well, maybe it is.)"
DavidW says (to ClubFloyd), "x coat" 		
CF ] Corner 		
CF | > 		
CF | > X COAT 		
CF | 		
CF | The coat keeps you very warm, which is the main thing. But it also has 		
CF | lots and lots of pockets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x emerald" 		
CF ] Corner 		
CF | > 		
CF | > X EMERALD 		
CF | 		
CF | A tiny emerald, only a quarter of an inch across. It took a long, long 		
CF | time to track down. 		
CF | 		
CF | > 		DavidW says, "We saw Madam Scrooge obtain this 'Goroshinka' in Denver City or wherever it was."
		DavidW says, "I have no idea why it's important."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You give the others a reassuring smile before you step around the 		
CF | corner. 		
CF | 		
CF | Side Entrance 		
CF | The towers of Schloss Tuxenstein glow bone-white in the moonlight. The 		
CF | doorway to the west is the most modest element of this imposing 		
CF | edifice; it must be a servants' entrance. 		
CF | 		
CF | A couple of vampiresses stand between you and the door. You think you 		
CF | can remember their names. 		
DavidW pushes the green 'space' button. 		
CF | can remember their names."You wandered into a great big whoopsie, 		
CF | Nana," purrs the one in the leather duster. 		
CF | 		
CF | "Shoulda stayed at home and watched TV," says the one in the leather 		
CF | bikini. "Coulda got through the night with all your blood still inside 		
CF | your body." 		
CF | 		
CF | You snap your fingers. "I remember now. One of you is pale_jasm1ne, 		
CF | and the other is faded_aur0ra. Which is which, again?" 		
DavidW pushes the green 'space' button. 		
CF | and the other is faded_aur0ra. Which is which, again?""I'm—faded_—" 		
CF | the first one sputters. "Who are you, lady?" 		
CF | 		
CF | "I'm Ebenezabeth Scrooge, from the future," you explain. "If you lay a 		
CF | finger on me, Poseidon will have both your heads on pikes. Would you 		
CF | please take me to see Queen Atë?" 		DavidW says, "Remember that Ebenezabeth Scrooge has some sort of general protection from Poseidon."
		DavidW says, "This happened off screen between LMG1 and LMG2."
		Knight_Otu says, "Why do these vampires have forum handles for names, he idly wonders."
		DavidW says, "Because they're modern ones, I think."
		Jade says, "clubhouse"
		Jade says, "Sorry, afk by now"
		DavidW says, "In LMG4, there were several groups of vampires represented and from all sorts of ideologies."
DavidW pushes the green 'space' button. 		
CF | please take me to see Queen Atë?"The girls gawp at you for a while; 		
CF | then they collect their wits and usher you inside. 		
DavidW pushes the green 'space' button. 		
CF ] Corner 		
CF | then they collect their wits and usher you inside. 		
CF | The Queen Regent 		
CF | 		
CF | Corner 		
CF | The castle is still out of sight; it's around the corner to the west. 		
CF | 		
CF | The little girl, the tiny mouse, and Sister Lantern are here. 		
CF | 		
CF | "Well, she got rid of the guards," you say, turning back to the 		
CF | others. "I guess the coast is clear." But the plan is falling apart 		
CF | already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Corner 		
CF | > 		
CF | > X ME 		
CF | 		
CF | There's no time for self-reflection. You have a job to do. 		
CF | 		
CF | But yes, you look fantastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Corner 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a chiton (being worn) 		
CF | Poseidon's mighty trident 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chiton" 		
CF ] Corner 		
CF | > 		
CF | > X CHITON 		
CF | 		
CF | It took forever to decide what to wear. You don't want to start 		
CF | second-guessing yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trident" 		
CF ] Corner 		
CF | > 		
CF | > X TRIDENT 		
CF | 		
CF | This is Poseidon's silver trident, a weapon of the gods, forged by 		
CF | Hephaestus in an age long past. 		
CF | 		
CF | > 		DavidW says, "Eb killed her first vampire in LMG1 with this trident."
DavidW says (to ClubFloyd), "w" 		
CF ] Side Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Side Entrance 		
CF | The towers of Schloss Tuxenstein glow bone-white in the moonlight. The 		
CF | doorway to the west is the most modest element of this imposing 		
CF | edifice; it must be a servants' entrance. 		
CF | 		
CF | The little girl, the tiny mouse, and Sister Lantern are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Congealed evidence for the preparation of some gigantic feast is 		
CF | spattered all over the floor and countertops. Heaps of unwashed dishes 		
CF | are pushed against the walls to make room for half-eaten puddings and 		
CF | other piles of dishes. You are very lucky that it's too cold for 		
CF | flies. 		
CF | 		
CF | The servants' entrance is east; a passage to the west leads deeper 		
CF | into the castle. 		
CF | 		
CF | The little girl, the tiny mouse, and Sister Lantern are here. 		
CF | 		
CF | "Are they still close?" you ask. Sister Lantern looks at her khopesh 		
CF | and bites her lip. 		
CF | 		
CF | "Not in the next room, at least. I can't get a clear read any further 		
CF | out." 		
CF | 		
CF | "Um," the little girl says. "I don't really want us to split up again, 		
CF | but maybe our mouse friend could go take a look. Covertly." 		
CF | 		
CF | The tiny mouse nods, as if to say "That's a great idea—I'll be right 		
CF | back." 		
CF | 		
CF | > 		Knight_Otu says, "Such a wild series."
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Kitchen 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foyer 		
CF | > 		
CF | > W 		
CF | 		
CF | You give the others a little wave before you embark on your 		
CF | reconnaissance mission. 		
CF | 		
CF | Foyer 		
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a 		
CF | cavern. You feel smaller than ever. The carpet stretching from the 		
CF | ornate double doors to the north toward the great hall to the south is 		
CF | unconscionably dirty. 		
CF | 		
CF | Other passages lead east and west. 		
CF | 		
CF | > 		Knight_Otu says, ""You feel smaller than ever" says the mouse."
		DavidW asks, "so, which way?"
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Foyer 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | Muddy shoeprints, bootprints, clawed footprints, stiletto heelprints, 		
CF | and a few more obscure tracks cover the fine carpet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Foyer 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | The doors are carved with wooden spirals, trimmed with wrought iron. 		
CF | They look very heavy, very difficult to get open without making a lot 		
CF | of noise. It's a good thing you found another way in. 		
CF | 		
CF | > 		Jacqueline says, "Wish the shoeprints led a direction."
DavidW says (to ClubFloyd), "x shoeprints" 		Knight_Otu says, "Yeah."
CF ] Foyer 		
CF | > 		
CF | > X SHOEPRINTS 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Foyer 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | It would be rather uncouth to smell. 		
CF | 		
CF | > 		Jacqueline says, "Really, I don't think it would be."
		DavidW says, "well, let's continue west if there's no objection."
		DavidW says, "I don't think Ryan wanted to code up smells, honestly."
		Knight_Otu says, "Seems as good a direction as any."
DavidW says (to ClubFloyd), "w" 		
CF ] Gallery 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Gallery 		
CF | Tall windows line the north wall, framed with sumptuous curtains of 		
CF | improbable length. Hanging on the south wall are dozens of paintings 		
CF | of various sizes and vintages. 		
CF | 		
CF | The exits are east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Gallery 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | You don't have time to take in all the paintings here. Your gaze is 		
CF | drawn to a miniature still life: an oozing wedge of brie, a fly 		
CF | lounging inconspicuously on a hunk of bread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fly" 		
CF ] Gallery 		
CF | > 		
CF | > X FLY 		
CF | 		
CF | You don't have time to take in all the paintings here. Your gaze is 		
CF | drawn to a miniature still life: an oozing wedge of brie, a fly 		
CF | lounging inconspicuously on a hunk of bread. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Stay focused, mousey!"
		DavidW says, "oh, not a real fly, I guess. As an animal we can talk to flies."
		DavidW says, "Being small and animal-speak are our advantages here."
DavidW says (to ClubFloyd), "x curtains" 		
CF ] Gallery 		
CF | > 		
CF | > X CURTAINS 		
CF | 		
CF | Somehow the grand scale of the curtains is harder to believe than that 		
CF | of anything else in this building. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Billiard Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Billiard Room 		
CF | All the hallmarks of a small, cozy space have been spread out across 		
CF | this spacious chamber, so that the snooker table can be situated at a 		
CF | safe distance from the hi-fi system, the wet bar, and the liquor 		
CF | shelf. Exits lead east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hi-fi" 		
CF ] Billiard Room 		
CF | > 		
CF | > X HI-FI 		
CF | 		
CF | The record player, the tall speakers, and their attendant buttons, 		
CF | dials, and sliders are more than you can really process at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Billiard Room 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | The bar is rather modest compared to its surroundings, and comprises 		
CF | little more than a countertop, a sink, and a cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboard" 		
CF ] Billiard Room 		
CF | > 		
CF | > X CUPBOARD 		
CF | 		
CF | The cupboard beneath the sink is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Billiard Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Your paws aren't dextrous enough to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Billiard Room 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | Maybe two hundred bottles are displayed here, including perhaps a 		
CF | dozen different brands of absinthe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Display Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | > 		Knight_Otu says, "So these vampires do drink... wine. And other alcohols."
		DavidW says, "I guess. The rules about vampires in this series has never been explicitly laid out."
		DavidW asks, "Do we want to examine the stuffies or go east or south?"
		Knight_Otu says, "Part of me wants to protest against stuffed spiders and moths, but who knows. Maybe we should examine a few stuffed beasts."
DavidW says (to ClubFloyd), "x wallabies" 		
CF ] Display Hall 		
CF | > 		
CF | > X WALLABIES 		
CF | 		
CF | You could find all these dead animal bodies upsetting, but your 		
CF | feelings have more productive things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Chapel 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | head of a gigantic hammer is lodged in the wooden altar. A huge hole 		
CF | has been punched through the stained glass in the south wall, and cold 		
CF | air whistles through the room. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | faded_aur0ra sits on the altar, hunched over her iBook. 		
CF | 		
CF | > 		Knight_Otu says, "That's a turn of phrase."
		Knight_Otu says, "(regarding "your feelings have more productive things to do")"
DavidW says (to ClubFloyd), "x hammer" 		
CF ] Chapel 		
CF | > 		
CF | > X HAMMER 		
CF | 		
CF | This hammer would be too heavy for any normal human to lift, much less 		
CF | swing it into an antique altar—but you know a few vampires who 		
CF | wouldn't have any trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Chapel 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | Something was thrown out of this window with a great deal of force. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Chapel 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | This altar is at least two hundred years old, and beautifully 		
CF | constructed, and completely beyond repair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Chapel 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | Pages ripped out of a Bible are strewn around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vampire" 		
CF ] Chapel 		
CF | > 		
CF | > X VAMPIRE 		
CF | 		
CF | Her combat boots dangle over the side of the altar; her leather duster 		
CF | drapes down to the floor. Her black lips are slightly parted; 		
CF | reflected in her glasses is a game of Spider Solitaire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Closet 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A rope hanging from a tiny winch descends into a narrow gap in the 		
CF | floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		Jacqueline says, "I kinda want to be friends with this vampire."
DavidW says (to ClubFloyd), "x gap" 		
CF ] Closet 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | The hole in the floor is only about eight inches across. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter gap" 		
CF ] Closet 		
CF | > 		
CF | > ENTER GAP 		
CF | 		
CF | You don't want to jump straight down this hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rope" 		
CF ] Closet 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | The rope looks too slick to climb safely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Closet 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | This winch and its crank are involved with raising and lowering 		
CF | whatever is on the end of that rope up and down through that hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chapel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | head of a gigantic hammer is lodged in the wooden altar. A huge hole 		
CF | has been punched through the stained glass in the south wall, and cold 		
CF | air whistles through the room. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | faded_aur0ra sits on the altar, hunched over her iBook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through hole" 		
CF ] Chapel 		
CF | > 		
CF | > LOOK THROUGH HOLE 		
CF | 		
CF | The hole in the window is too high up to see much of anything through 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Display Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Grand Stair 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. 		
CF | 		
CF | > 		Knight_Otu says, "So we found both forum handles."
DavidW says (to ClubFloyd), "x pale" 		
CF ] Great Hall 		
CF | > 		
CF | > X PALE 		
CF | 		
CF | Her studded leather bikini reveals a multitude of tattoos over her 		
CF | arms, legs, and torso. The one that sticks out to you is the butterfly 		
CF | on her thigh, fluttering through a scroll that reads "CULL THE HERD." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass door" 		
CF ] Great Hall 		
CF | > 		
CF | > X GLASS DOOR 		
CF | 		
CF | You can see through the door to the courtyard on the other side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stage" 		
CF ] Great Hall 		
CF | > 		
CF | > X STAGE 		
CF | 		
CF | The stage is empty except for a podium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x podium" 		
CF ] Great Hall 		
CF | > 		
CF | > X PODIUM 		
CF | 		
CF | The wooden lectern looks quite a bit older than the tables and chairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | > 		DavidW says, "In a previous game, there was a fire in this hearth and Eb used it to arrive and leave this castle."
		Knight_Otu says, "Still wondering about sun-gazing a bit."
		DavidW says, "So, the stairs down to the dungeons should be south of here, and the stairs up should be north of the Grand Hall, I think."
		DavidW says, "I'd like to see if our Hunter self is still in the tower."
		Knight_Otu says, "The question being whether we as a mouse can go up stairs easily. I'd think so, but who knows."
		Jacqueline says, "Probably."
DavidW says (to ClubFloyd), "w" 		
CF ] Great Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foyer 		
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a 		
CF | cavern. You feel smaller than ever. The carpet stretching from the 		
CF | ornate double doors to the north toward the great hall to the south is 		
CF | unconscionably dirty. 		
CF | 		
CF | Other passages lead east and west. 		
CF | 		
CF | > 		DavidW says, "oh. Maybe I'm misremembering."
		DavidW says, "There's more rooms in this version of the castle than last time."
		DavidW says, "hm. The 'Grand Stair' might be where I want to go, then."
		DavidW says, "sorry, I needed to sketch out a rough map."
DavidW says (to ClubFloyd), "s" 		
CF ] Great Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Grand Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Rotunda 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mosaic" 		
CF ] Rotunda 		
CF | > 		
CF | > X MOSAIC 		
CF | 		
CF | The tiled floor of the grand stairway simply matches the circular 		
CF | shape of the hall, at a glance—but now you see the shape, or the 		
CF | suggestion of the shape, of some horned creature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute 		
CF | peace (you assume, although you can't see her from down here). 		
CF | 		
CF | An unspeakably decrepit man is seated next to the bed—the ancient 		
CF | vampire Cadac. 		
CF | 		
CF | Something interesting is happening to Madam Scrooge. 		Knight_Otu asks, "Interesting-good, or interesting-bad?"
		DavidW says, "Interesting enough to change focus, it seems"
DavidW pushes the green 'space' button. 		
CF | Something interesting is happening to Madam Scrooge.Madam Scrooge 		
CF | 		
CF | A small room in the basement. A bank of security monitors. They shoved 		
CF | you into a folding chair in the far corner. 		
CF | 		
CF | Atë sits before you, her pink dress overflowing her office chair, her 		
CF | pink eyes fixed on yours. 		
CF | 		
CF | "But you see it, don't you? We've been a pair since the beginning. 		
CF | Chasing each other across the centuries, bound up in the same ribbon 		
CF | of fate: The ultimate force of good, and the ultimate force of evil." 		
DavidW pushes the green 'space' button. 		
CF | of fate: The ultimate force of good, and the ultimate force of 		
CF | evil."Deep breath. "You're very good at being evil, Atë. But neither 		
CF | of us are the ultimate force of anything." 		
CF | 		
CF | "Don't play dumb, you filthy skinbag. You and I are important. We make 		
CF | things happen." 		
DavidW pushes the green 'space' button. 		
CF | things happen.""I'm important to myself, I suppose, and to my loved 		
CF | ones. But in the grand scheme of things, I'm only as important as 		
CF | everybody else—and so are you." 		
CF | 		
CF | Atë stares at you for a moment. Her long, sharp fingernails tap 		
CF | against the console. 		
DavidW pushes the green 'space' button. 		
CF | against the console."I get it now," she says. "You're from some future 		
CF | where I'm already dead." 		
CF | 		
CF | You stare back at her, with your watery old lady eyes. It's a cheap 		
CF | trick; they make every look seem significant. 		
DavidW pushes the green 'space' button. 		
CF | trick; they make every look seem significant.She leans forward. "What 		
CF | happens to me?" 		
CF | 		
CF | You look down at your hands. "I have a guess." 		
DavidW pushes the green 'space' button. 		
CF ] Bedchamber 		
CF | You look down at your hands. "I have a guess." the little mouse 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute 		
CF | peace (you assume, although you can't see her from down here). 		
CF | 		
CF | An unspeakably decrepit man is seated next to the bed—the ancient 		
CF | vampire Cadac. 		
CF | 		
CF | > 		DavidW says, "Back as the mouse."
DavidW says (to ClubFloyd), "x cadac" 		
CF ] Bedchamber 		
CF | > 		
CF | > X CADAC 		
CF | 		
CF | Cadac might be the oldest vampire in the world, at the moment, and he 		
CF | might be the most powerful magician among vampires, at the moment. 		
CF | It's hard to keep track. 		
CF | 		
CF | He's about five hundred years older than Atë. You're pretty sure about 		
CF | that. 		
CF | 		
CF | > 		Knight_Otu says, "For an egomaniac, Ate took that rebuff well."
		DavidW asks, "geez, a magician as well as a vampire?"
		DavidW says, "I guess he cast the sleep spell on the Hunter."
DavidW says (to ClubFloyd), "x hunter" 		
CF ] Bedchamber 		
CF | > 		
CF | > X HUNTER 		
CF | 		
CF | You can't get a good look from down here. 		
CF | 		
CF | > 		Knight_Otu says, "He had a long time to learn."
DavidW says (to ClubFloyd), "go under bed" 		
CF ] Bedchamber 		
CF | > 		
CF | > GO UNDER BED 		
CF | 		
CF | You don't want to do anything Cadac might regard as suspicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bedchamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute 		
CF | peace (you assume, although you can't see her from down here). 		
CF | 		
CF | An unspeakably decrepit man is seated next to the bed—the ancient 		
CF | vampire Cadac. 		
CF | 		
CF | > 		Knight_Otu asks, "So a mouse staring at him is okay, but said mouse scurrying around isn't?"
		DavidW says, "hm. I seem to remember I could climb onto the canopy as a mouse in the other game. But the vampires that were here then were idiots."
DavidW says (to ClubFloyd), "climb bed" 		
CF ] Bedchamber 		
CF | > 		
CF | > CLIMB BED 		
CF | 		
CF | You don't want to do anything Cadac might regard as suspicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rotunda 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Statue Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		DavidW says, "oh, this is new."
DavidW says (to ClubFloyd), "x statue" 		
CF ] Statue Hall 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The little centauress has a quiver slung over her shoulder, and a 		
CF | little bow in her hands, but you can tell that she's the one being 		
CF | hunted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library 		
CF | > 		
CF | > N 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Library 		
CF | Huge arched windows span the north wall. The other walls are covered 		
CF | in bookshelves—most of them empty. Exits lead east, south, and west. 		
CF | 		
CF | In the center of the library, within a tall enclosure of reinforced 		
CF | glass, is an enormous rosebush. 		
CF | 		
CF | > 		DavidW says, "how very Beauty and the Beast"
DavidW says (to ClubFloyd), "x rosebush" 		
CF ] Library 		
CF | > 		
CF | > X ROSEBUSH 		
CF | 		
CF | You can make out brilliant pink blossoms on the other side of the 		
CF | glass. 		
CF | 		
CF | It also looks like the plant is moving. 		
CF | 		
CF | > 		
DavidW has disconnected. 		
DavidW has connected. 		
DavidW says (to ClubFloyd), "talk to rosebush" 		
CF ] Library 		
CF | > 		
CF | > TALK TO ROSEBUSH 		
CF | 		
CF | You can only get an oblique view of the rosebush through the thick 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Library 		
CF | > 		
CF | > L 		
CF | 		
CF | Library 		
CF | Huge arched windows span the north wall. The other walls are covered 		
CF | in bookshelves—most of them empty. Exits lead east, south, and west. 		
CF | 		
CF | In the center of the library, within a tall enclosure of reinforced 		
CF | glass, is an enormous rosebush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Library 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | Either the castle's book collection has dwindled over the years, or it 		
CF | was never that impressive to begin with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Master Bedroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The opulent four-poster bed isn't square with the wall, and its sheets 		
CF | are in a horrible mess. At the foot of the bed, a finely crafted 		
CF | coffin lies open. 		
CF | 		
CF | The library is to the east, and a small passage leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Master Bedroom 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The sinuous woodwork is painted with black lacquer. The interior is 		
CF | lined with pillows of pink silk. You recognize her perfume: This is 		
CF | Atë's coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Master Bedroom 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | There doesn't seem to be anything under the bed. 		
CF | 		
CF | It might be time to report back to the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stair 		
CF | The bottom of a narrow spiral staircase. The master bedroom is east 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | A bank of computers has been installed haphazardly in the top of this 		
CF | chilly tower. Tangled cables run past your feet and disappear between 		
CF | the floorboards. 		
CF | 		
CF | The spiral staircase leads back down to the master bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computers" 		
CF ] Tower 		
CF | > 		
CF | > X COMPUTERS 		
CF | 		
CF | When you feel the heat radiating from the machines, you understand why 		
CF | they were set up in this chilly tower and not somewhere more 		
CF | convenient. 		
CF | 		
CF | You can't really interface with it, what with your little mouse paws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | The bottom of a narrow spiral staircase. The master bedroom is east 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The opulent four-poster bed isn't square with the wall, and its sheets 		
CF | are in a horrible mess. At the foot of the bed, a finely crafted 		
CF | coffin lies open. 		
CF | 		
CF | The library is to the east, and a small passage leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Library 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Library 		
CF | Huge arched windows span the north wall. The other walls are covered 		
CF | in bookshelves—most of them empty. Exits lead east, south, and west. 		
CF | 		
CF | In the center of the library, within a tall enclosure of reinforced 		
CF | glass, is an enormous rosebush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stair 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stair 		
CF | Spiral stairs lead to the top of the tower. The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | In the little room at the top of the spiral staircase is a pile of 		
CF | junk. 		
CF | 		
CF | Wind whistles through a narrow hole in the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Tower 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | Much too small for a human to pass through, but no problem for most 		
CF | rodents. 		
CF | 		
CF | It might be time to report back to the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Roof 		
CF | > 		
CF | > S 		
CF | 		
CF | You slip through the hole easily. 		
CF | 		
CF | Roof 		
CF | A crumbling chimney rises at the eastern edge of the roof. The tower 		
CF | just south of you looks very solid, but you can see a narrow hole in 		
CF | the tower to the north where it meets the roof. 		
CF | 		
CF | The moon is ascending slowly in the eastern sky. 		
CF | 		
CF | The rest of the roof is west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Roof 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Roof 		
CF | The roof extends in all directions from here, except to the northeast 		
CF | and southeast, where there are towers. 		
CF | 		
CF | The castle's central dome is west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dome 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dome 		
CF | Depending on what side of the dome you're on, you can see smaller 		
CF | towers at the northeast, southeast, southwest, and northwest corners 		
CF | of the castle. The roof extends to the north, east, south, and west. 		
CF | 		
CF | The pinnacle of the dome is a bit of a climb from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Dome 		
CF | The view from up here is amazing. 		
CF | 		
CF | Walther Richter van Rauch's ghost sits near the summit, staring at the 		
CF | moon. 		
CF | 		
CF | > 		DavidW says, "Who had Walther Richter van Rauch's ghost on their bingo card? Not me!"
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Top of the Dome 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | He wears the hunting garb and the facial hair of an eighteenth-century 		
CF | nobleman. The years have worn the regret in his eyes down to 		
CF | nothingness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ghost" 		
CF ] Top of the Dome 		
CF | > 		
CF | > TALK TO GHOST 		
CF | 		
CF | You're pretty sure Walther does not understand mouse-speech. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Dome 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dome 		
CF | Depending on what side of the dome you're on, you can see smaller 		
CF | towers at the northeast, southeast, southwest, and northwest corners 		
CF | of the castle. The roof extends to the north, east, south, and west. 		
CF | 		
CF | The pinnacle of the dome is a bit of a climb from here. 		
CF | 		
CF | > 		Knight_Otu says, "That guy seems like a couple of references rolled into one."
		DavidW says, "I don't remember a character with that name in the series."
		Jacqueline says, "The years have worn the regret in his eyes down to nothingness. I'm having trouble imagining what that's meant to mean."
		DavidW says, "I haven't really finished exploring, but I guess I should return to the others."
		Knight_Otu says, "van Helsing, van Richten I think (D&D), Richter Belmont (Castlevania) are some I'm reasonably certain are intented."
		DavidW says, "He's accepted he did a bad thing, but he's also given up on trying to atone for it."
DavidW says (to ClubFloyd), "e" 		
CF ] Roof 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Roof 		
CF | The roof extends in all directions from here, except to the northeast 		
CF | and southeast, where there are towers. 		
CF | 		
CF | The castle's central dome is west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Roof 		
CF | The northern edge of the castle's roof continues to the west. To the 		
CF | east is one of the castle's towers. There's more roof to the south. 		
CF | 		
CF | The castle's central dome is southwest from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't leave the castle now! You're in the middle of something! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Roof 		
CF | > 		
CF | > E 		
CF | 		
CF | The roof extends to the southeast, south, southwest, and west. 		
CF | 		
CF | It might be time to report back to the others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Roof 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Roof 		
CF | A crumbling chimney rises at the eastern edge of the roof. The tower 		
CF | just south of you looks very solid, but you can see a narrow hole in 		
CF | the tower to the north where it meets the roof. 		
CF | 		
CF | The moon is ascending slowly in the eastern sky. 		
CF | 		
CF | The rest of the roof is west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | You slip through the hole easily. 		
CF | 		
CF | Tower 		
CF | In the little room at the top of the spiral staircase is a pile of 		
CF | junk. 		
CF | 		
CF | Wind whistles through a narrow hole in the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | Spiral stairs lead to the top of the tower. The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Library 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Library 		
CF | Huge arched windows span the north wall. The other walls are covered 		
CF | in bookshelves—most of them empty. Exits lead east, south, and west. 		
CF | 		
CF | In the center of the library, within a tall enclosure of reinforced 		
CF | glass, is an enormous rosebush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Statue Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rotunda 		
CF | > 		
CF | > W 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bedchamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute 		
CF | peace (you assume, although you can't see her from down here). 		
CF | 		
CF | An unspeakably decrepit man is seated next to the bed—the ancient 		
CF | vampire Cadac. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bedchamber 		
CF | > 		
CF | > W 		
CF | 		
CF | The ways out of here are east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rotunda 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Grand Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foyer 		
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a 		
CF | cavern. You feel smaller than ever. The carpet stretching from the 		
CF | ornate double doors to the north toward the great hall to the south is 		
CF | unconscionably dirty. 		
CF | 		
CF | Other passages lead east and west. 		
CF | 		
CF | Red eyes glow in a dark corner. 		DavidW says, "uh-oh"
		Knight_Otu says, "Oh dear."
DavidW pushes the green 'space' button. 		
CF | Red eyes glow in a dark corner."It's a pleasure to see you again, 		
CF | little girl." A white ferret slithers into the half-light. Rask. "And 		
CF | back in the form I remember so well. How very elegant," he sneers, 		
CF | baring his fangs as he pads across the floor. 		
CF | 		
CF | His eyes pin you to the spot. 		DavidW asks, "A vampire ferret?"
		Jacqueline says, "Oh dear."
DavidW pushes the green 'space' button. 		
CF | His eyes pin you to the spot."A bit clever of you, to come to your own 		
CF | rescue. Maybe 'cute' is the word." He circles you slowly, coming 		
CF | closer and closer. "But how stupid of you—very, very stupid, little 		
CF | girl—to come alone." 		
DavidW pushes the green 'space' button. 		
CF | girl—to come alone."That brings you to your senses: "I'm not alone," 		
CF | you explain. "There are three more of me in the next room." 		
CF | 		
CF | Rask flinches. He sniffs the air, realizes you're right. 		
DavidW pushes the green 'space' button. 		
CF ] Foyer 		
CF | Rask flinches. He sniffs the air, realizes you're right."Then I'll 		
CF | just have to—I'll—" He growls in exasperation. 		
CF | 		
CF | And he dashes back into the darkness. 		
CF | 		
CF | > 		Jacqueline says, "Phwq"
		Jacqueline says, "er, Phew"
		Knight_Otu says, "That went surprisingly well."
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Congealed evidence for the preparation of some gigantic feast is 		
CF | spattered all over the floor and countertops. Heaps of unwashed dishes 		
CF | are pushed against the walls to make room for half-eaten puddings and 		
CF | other piles of dishes. You are very lucky that it's too cold for 		
CF | flies. 		
CF | 		
CF | The servants' entrance is east; a passage to the west leads deeper 		
CF | into the castle. 		
CF | 		
CF | The little girl, Sister Lantern, and the Queen Regent are here. 		
CF | 		
CF | "How does it look out there?" the Queen Regent asks. 		
CF | 		
CF | You stand on your hind paws and deliver your findings: "I count four 		
CF | vampires: faded_aur0ra, pale_jasm1ne, Rask the ferret, and Cadac. 		
CF | That's not counting Atë; I'm not sure where she is. Cadac is guarding 		
CF | the Hunter in a bedroom at the west end of the second floor. I think I 		
CF | can get us there without alerting anybody else, if we're careful." 		
CF | 		
CF | Sister Lantern and the Queen Regent nod in acknowledgement, even 		
CF | though all they heard was a bunch of squeaking. Only the little girl 		
CF | seems worried. 		
CF | 		
CF | > 		Knight_Otu says, "I was about to ask how they understood mouse-us."
		DavidW says, "I have NO idea why the little girl is here."
		DavidW says (to Knight_Otu), "uh, I don't know."
		Knight_Otu says, "I took the last paragraph to say "They didn't, but they got the gist of things.""
		Jacqueline says, "Everyone speaks mouse."
		DavidW says, "Normally Hrieman does animal translations for us."
		DavidW says, "I guess I'm leading the way to the bedchamber now."
DavidW says (to ClubFloyd), "w" 		
CF ] Foyer 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foyer 		
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a 		
CF | cavern. You feel smaller than ever. The carpet stretching from the 		
CF | ornate double doors to the north toward the great hall to the south is 		
CF | unconscionably dirty. 		
CF | 		
CF | Other passages lead east and west. 		
CF | 		
CF | The little girl, Sister Lantern, and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW has disconnected. 		
DavidW has connected. 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gallery 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Gallery 		
CF | Tall windows line the north wall, framed with sumptuous curtains of 		
CF | improbable length. Hanging on the south wall are dozens of paintings 		
CF | of various sizes and vintages. 		
CF | 		
CF | The exits are east and west. 		
CF | 		
CF | The little girl, Sister Lantern, and the Queen Regent are here. 		
CF | 		
CF | > 		DavidW says, "I keep disconnecting!"
DavidW says (to ClubFloyd), "w" 		
CF ] Billiard Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Billiard Room 		
CF | All the hallmarks of a small, cozy space have been spread out across 		
CF | this spacious chamber, so that the snooker table can be situated at a 		
CF | safe distance from the hi-fi system, the wet bar, and the liquor 		
CF | shelf. Exits lead east and south. 		
CF | 		
CF | The little girl, Sister Lantern, and the Queen Regent are here. 		
CF | 		
CF | Sister Lantern's khopesh pulses. Twice. 		
CF | 		
CF | "Oh dear." 		
CF | 		
CF | "What now?" the Queen Regent asks. 		
CF | 		
CF | Sister Lantern points at the exits. "We're surrounded," Sister Lantern 		
CF | hisses. "Hide the girl." 		
CF | 		
CF | The little girl glances around the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | The little girl 		
CF | 		
CF | Sister Lantern's khopesh pulses insistently. 		
CF | 		
CF | "They're getting closer," she whispers, not very quietly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Billiard Room 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard. 		
CF | 		
CF | The khopesh buzzes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | You get into the cupboard. 		
CF | 		
CF | As you curl up inside the narrow compartment, you hear a soft click, 		
CF | and the bottom of the cupboard falls away. 		
CF | 		
CF | You plummet into a black void. 		
DavidW pushes the green 'space' button. 		
CF | You plummet into a black void.You land with a tremendous splash. 		
CF | 		
CF | Pit 		
CF | The black water is up to your waist, and you can feel your feet 		
CF | sinking into the muck below. 		
CF | 		
CF | A rusty chain is hammered into the far wall. 		
CF | 		
CF | The water trickles in through stone archways to the southeast and 		
CF | south. 		
CF | 		
CF | Something interesting is happening to Sister Lantern and the Queen 		
CF | Regent. 		
DavidW pushes the green 'space' button. 		
CF | Regent.Sister Lantern 		
CF | 		
CF | faded_aur0ra stalks through the south exit, hammer slung over her 		
CF | shoulder, as pale_jasm1ne appears in the east doorway. 		Knight_Otu exclaims, "More interesting than our drowning?!"
DavidW pushes the green 'space' button. 		
CF | shoulder, as pale_jasm1ne appears in the east doorway."Two more! I 		
CF | knew I smelled something." She grins hungrily. "Should we tell Atë?" 		
CF | 		
CF | "Neutralize them first," faded_aur0ra mutters. 		
DavidW pushes the green 'space' button. 		
CF ] Billiard Room 		
CF | "Neutralize them first," faded_aur0ra mutters.The Queen Regent raises 		
CF | her trident. "Don't come any closer," she warns. "We're still under 		
CF | Poseidon's protection." 		
CF | 		
CF | "Poseidon won't mind if we only knock you out a little," pale_jasm1ne 		
CF | says, and she rushes toward the Queen, nunchaku spinning—as 		
CF | faded_aur0ra heaves her hammer at your head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill faded" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL FADED 		
CF | 		
CF | "I want it on the record that you're not giving us any choice," the 		
CF | Queen Regent says. 		
CF | 		
CF | "What are you, our mom?" faded_aur0ra scoffs. "'This is gonna hurt you 		
CF | more than it hurts me?' Well, actually it will." 		
CF | 		
CF | You take a swing while she's focusing on the Queen, and your khopesh 		
CF | tears a rent in her duster. 		
CF | 		
CF | She turns to face you, furious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill faded" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL FADED 		
CF | 		
CF | You time your thrust until just after faded_aur0ra swings at you—but 		
CF | she's too fast. She swings right back, and you have to get out of the 		
CF | way. The Queen Regent looks like she sees an opportunity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill faded" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL FADED 		
CF | 		
CF | faded_aur0ra shakes her head at you. "Just because you're old doesn't 		
CF | mean you get to be our mom," she says. "You gotta figure out something 		
CF | else to do with that empty nest syndrome of yours." 		
CF | 		
CF | You move around her, faster than she can follow. You thrust your 		
CF | trident into her side—not hard enough to pierce her duster, but 		
CF | enough 		
CF | to put her off her balance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill faded" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL FADED 		
CF | 		
CF | You stab at faded_aur0ra—but she swings back, faster than you thought 		
CF | possible—you back off. Sister Lantern looks like she sees an 		
CF | opportunity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill faded" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL FADED 		
CF | 		
CF | You twist your way around her hammer and plunge your khopesh into 		
CF | faded_aur0ra's stomach. Her mouth is about to open in shock. 		
CF | 		
CF | But she has no time to react; she erupts in flames and disappears. 		
CF | 		
CF | "Idiot," pale_jasm1ne hisses—as she sets her nunchaku 		
CF | spinning at your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill pale" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL PALE 		
CF | 		
CF | You slice at pale_jasm1ne—her nunchaku bats the blade away. You see 		
CF | the Queen Regent finding a way behind her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill pale" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL PALE 		
CF | 		
CF | "I can see why Geezer Ebenezabeth would bring Cyber Warrior 		
CF | Ebenezabeth along," pale_jasm1ne mutters, nodding toward Sister 		
CF | Lantern, "but what's the point of putting Middle-Aged Ebenezabeth in a 		
CF | Dress on the team?" 		
CF | 		
CF | You thrust the trident—she catches one tine in her nunchaku—but you 		
CF | pull back, and she loses her footing, almost loses her grip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Billiard Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You thrust the trident at pale_jasm1ne. She catches the points in her 		
CF | nunchaku, almost pulls the weapon out of your hands—but you pull it 		
CF | back. You turn to see Sister Lantern is almost behind her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill pale" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL PALE 		
CF | 		
CF | "Is it just because of the trident?" pale_jasm1ne asks the Queen 		
CF | Regent. "Did they really need a holy trident, and you insisted on 		
CF | being the one to wield it, so they had to put you on the team?" 		
CF | 		
CF | You slice—and graze her arm. She hisses as she grabs at the smoking 		
CF | wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill pale" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL PALE 		
CF | 		
CF | pale_jasm1ne sees you coming, draws back, pulls you forward—off your 		
CF | footing. You feel her nunchaku slam into your armor. The Queen Regent 		
CF | sees an opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill pale" 		
CF ] Billiard Room 		
CF | > 		
CF | > KILL PALE 		
CF | 		
CF | You aim carefully, and Poseidon's trident finds its mark in 		
CF | pale_jasm1ne's chest. 		
CF | 		
CF | Her scream is cut short as she bursts into flame and disintegrates. 		
CF | 		
CF | You give Sister Lantern a look. She nods. "She must be downstairs 		
CF | somewhere," she says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Billiard Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "well, that was fun"
		Knight_Otu says, "pale_jasmine and faded_aur0ra have been banned from this board."
		DavidW asks, "do we continue to the bedchamber or to the basement now?"
DavidW says (to ClubFloyd), "look in cupboard" 		
CF ] Billiard Room 		
CF | > 		
CF | > LOOK IN CUPBOARD 		
CF | 		
CF | A trapdoor has opened in the bottom of the cupboard. It's too small 		
CF | for an adult to squeeze through. 		
CF | 		
CF | > 		Knight_Otu says, "My feeling is that we want to look for kid-us."
		DavidW says, "or we could switch to kid-us and see if we can escape on our own."
		Knight_Otu says, "That's also an option, yes."
DavidW says (to ClubFloyd), "talk to trapdoor" 		
CF ] Billiard Room 		
CF | > 		
CF | > TALK TO TRAPDOOR 		
CF | 		
CF | That's not something you can talk to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Pit 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | The little girl 		
CF | 		
CF | Pit 		
CF | The black water is up to your waist, and you can feel your feet 		
CF | sinking into the muck below. 		
CF | 		
CF | A rusty chain is hammered into the far wall. 		
CF | 		
CF | The water trickles in through stone archways to the southeast and 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] Pit 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | A heavy spike secures one end of the chain to the rock wall. The other 		
CF | end isn't shackling anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb chain" 		
CF ] Pit 		
CF | > 		
CF | > CLIMB CHAIN 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Spring 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Spring 		
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid 		
CF | collects first in an ancient stone basin; then it flows over the sides 		
CF | and runs down channels to the north, east, and south. 		
CF | 		
CF | A plaque is mounted on the wall nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Spring 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | You can't read this plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x basin" 		
CF ] Spring 		
CF | > 		
CF | > X BASIN 		
CF | 		
CF | Lichen is growing on the sides of the bowl that aren't permanently 		
CF | dripping with black water. 		
CF | 		
CF | > 		DavidW says, "I guess the girl is illiterate at this age."
DavidW says (to ClubFloyd), "s" 		
CF ] Temple 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Temple 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The creature's tongue dangles out of its bestial mouth, and its eyes 		
CF | seem to roll back in their sightless sockets. The metal is dull and 		
CF | blackened—except around the statue's midsection, where hundreds of 		
CF | curious hands have rubbed away the tarnish. In the middle of its 		
CF | considerable stomach is a hinged door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Temple 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Temple 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the hinged door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Temple 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | The chamber inside the statue is five or six feet deep. 		
CF | 		
CF | > 		Knight_Otu says, "That seems ominous."
		DavidW says, "I think this is that torture device where you put someone inside and heat it up with a fire underneath, and the victim's screams make the statue moan like a bull."
		Jacqueline says, "dang"
		DavidW says, "I forget its name."
		Knight_Otu says, "I was thinking iron maiden variant. I didn't want think too hard on how it might work."
		Knight_Otu says, "*want to think"
		DavidW says, "[LINK]"
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Temple 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | You can't read the plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stand" 		
CF ] Temple 		
CF | > 		
CF | > X STAND 		
CF | 		
CF | You can't read the plaque. 		
CF | 		
CF | > 		DavidW asks, "East or northeast?"
		Knight_Otu says, "I'd say northeast first."
DavidW says (to ClubFloyd), "ne" 		
CF ] Long Table 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] Long Table 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | The thing at the end of the chain is shaped a bit like a nose, or a 		
CF | misshapen egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF ] Long Table 		
CF | > 		
CF | > X EGG 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] Long Table 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | The thing at the end of the chain is shaped a bit like a nose, or a 		
CF | misshapen egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Long Table 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The stone is smooth from years of use. 		
CF | 		
CF | A plaque is mounted on one side. 		
CF | 		
CF | > 		DavidW says, "I guess these are all torture devices that have been collected. The pit is probably an 'oubliette'."
		DavidW says, "I don't recognize what this one is unless it's a pit and pendulum and the pendulum has a misshapen dust cover on it."
		Jacqueline says, "yeah"
		DavidW says, "It sorta makes sense that the queen of vampires might have a hobby of collecting these things, whether she uses them or not."
		DavidW says, "heck, they could be gifts from other vampires wanting to be in her good graces."
		Jacqueline says, "Hard to find the torture device for the vampire who has everything."
		DavidW says, "You get one torture device and suddenly all your friends buy more for your unbirthdays."
DavidW says (to ClubFloyd), "look under table" 		
CF ] Long Table 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | > 		Knight_Otu says, "You'd think they'd prefer the ones that don't waste blood, though."
DavidW says (to ClubFloyd), "x skeletons" 		
CF ] Chamber 		
CF | > 		
CF | > X SKELETONS 		
CF | 		
CF | You gather your courage and tilt your head up to inspect the skeletons 		
CF | more closely. 		
CF | 		
CF | Streaks of rust run down the bones from the bits of wire that hold 		
CF | them together. Their helpless posture and silent screams are carefully 		
CF | posed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wire" 		
CF ] Chamber 		
CF | > 		
CF | > X WIRE 		
CF | 		
CF | Streaks of rust run down the bones from the bits of wire that hold 		
CF | them together. Their helpless posture and silent screams are carefully 		
CF | posed. 		
CF | 		
CF | > 		Jacqueline says, "It might just be the Amazon algorithm. One time I bought a sawzall and then Amazon kept recommending me more, as if I'd need one sawzall in every room."
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Chamber 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | You can't read this plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Chamber 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The door is the only thing in this room that wasn't made out of human 		
CF | remains. It is a monolith of immovable black metal. It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Chamber 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The heavy iron door seems to be locked. 		
CF | 		
CF | > 		DavidW says, "okay, back to the room we skipped."
DavidW says (to ClubFloyd), "s" 		
CF ] Long Table 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Temple 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oubliette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. A small wooden bucket sits on the platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Oubliette 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | The wheel down here is connected by frayed ropes to something high 		
CF | overhead. A similar rope is tied to the bucket. Every part of the 		
CF | mechanism looks like it should have fallen to pieces years ago. 		
CF | 		
CF | > 		Knight_Otu says (to Jacq), "Might just be an algorithm thing. I keep getting Youtube recommendations for playlists I just finished. "Sure you don't want to watch again?""
DavidW says (to ClubFloyd), "x rope" 		
CF ] Oubliette 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | The wheel down here is connected by frayed ropes to something high 		
CF | overhead. A similar rope is tied to the bucket. Every part of the 		
CF | mechanism looks like it should have fallen to pieces years ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | This modest bucket is incredibly old. The shriveled wood is stained 		
CF | with rust and who knows what else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Oubliette 		
CF | > 		
CF | > X PLATFORM 		
CF | 		
CF | The platform is cobbled together as a housing for the pulley 		
CF | mechanism. A plaque is mounted in the side facing you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Oubliette 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | You can't read this plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | The bucket is stuck here, because of the rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > CLIMB BUCKET 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		Jacqueline says, "Yeah. I guess I mean, 'You liked that iron maiden? Well, how about these other types of torture devices for your castle?'"
DavidW says (to ClubFloyd), "climb rope" 		
CF ] Oubliette 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | This ancient rope couldn't bear your weight. 		
CF | 		
CF | > 		Jacqueline asks, "Could we mouse it?"
		Knight_Otu asks, "Where did mouse-us end up anyway?"
		DavidW says, "We can become the mouse again. I think the mouse was watching Queen and Sister kill jaded and faded."
DavidW says (to ClubFloyd), "look in bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > LOOK IN BUCKET 		
CF | 		
CF | The bucket is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Oubliette 		
CF | > 		
CF | > X PLATFORM 		
CF | 		
CF | The platform is cobbled together as a housing for the pulley 		
CF | mechanism. A plaque is mounted in the side facing you. 		
CF | 		
CF | > 		Knight_Otu says, "I'd think so, but I didn't see the mouse mentioned again."
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Billiard Room 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | Billiard Room 		
CF | All the hallmarks of a small, cozy space have been spread out across 		
CF | this spacious chamber, so that the snooker table can be situated at a 		
CF | safe distance from the hi-fi system, the wet bar, and the liquor 		
CF | shelf. Exits lead east and south. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		Knight_Otu says, "I guess mousey is with the rest after all."
DavidW says (to ClubFloyd), "s" 		
CF ] Display Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Chapel 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | antique altar has been smashed beyond repair. A huge hole has been 		
CF | punched through the stained glass in the south wall, and cold air 		
CF | whistles through the room. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | faded_aur0ra's iBook sits open on the altar. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x iBook" 		
CF ] Chapel 		
CF | > 		
CF | > X IBOOK 		
CF | 		
CF | The translucent plastic clamshell is covered in rude stickers. You 		
CF | can't see the screen from your position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Chapel 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ibook" 		
CF ] Chapel 		
CF | > 		
CF | > X IBOOK 		
CF | 		
CF | The translucent plastic clamshell is covered in rude stickers. You paw 		
CF | through Finder windows until you see what you need. 		
CF | 		
CF | "There's a way into the basement at the bottom of the southeast 		
CF | tower," you say, pointing to the schematic. "The old security office 		
CF | is down there—but all of Atë's fun modifications are controlled from 		
CF | a 		
CF | unit at the top of the northwest tower. Can we disable any of it from 		
CF | down here?" 		
CF | 		
CF | Sister Lantern shakes her head. "We'd need at least a Wi-Fi 		
CF | connection. Or an Ethernet cable, I guess. But maybe I can find a way 		
CF | up there." 		
CF | 		
CF | You rub your forehead and nod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ibook" 		
CF ] Chapel 		
CF | > 		
CF | > TAKE IBOOK 		
CF | 		
CF | You take the iBook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Closet 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A rope hanging from a tiny winch descends into a narrow gap in the 		
CF | floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The tiny mouse and Sister Lantern are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn winch" 		
CF ] Closet 		
CF | > 		
CF | > TURN WINCH 		
CF | 		
CF | You turn the crank, and the rope retracts. 		
CF | 		
CF | A bucket rises out of the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn winch" 		
CF ] Closet 		
CF | > 		
CF | > TURN WINCH 		
CF | 		
CF | You turn the crank, and the wooden bucket slowly descends into the 		
CF | darkness below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Oubliette 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | The little girl 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. A small wooden bucket sits on the platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > ENTER BUCKET 		
CF | 		
CF | You wouldn't fit in there. 		
CF | 		
CF | > 		DavidW says, "oh, the mouse could get down in the bucket"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "be queen" 		
CF ] Closet 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A rope hanging from a tiny winch descends into a narrow gap in the 		
CF | floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The tiny mouse and Sister Lantern are here. 		
CF | 		
CF | > 		Knight_Otu nods.
DavidW says (to ClubFloyd), "turn winch" 		
CF ] Closet 		
CF | > 		
CF | > TURN WINCH 		
CF | 		
CF | You turn the crank, and the rope retracts. 		
CF | 		
CF | A bucket rises out of the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Closet 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bucket" 		
CF ] Closet 		
CF | > 		
CF | > ENTER BUCKET 		
CF | 		
CF | You get into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Closet 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn winch" 		
CF ] Closet 		
CF | > 		
CF | > TURN WINCH 		
CF | 		
CF | You turn the crank, and the wooden bucket slowly descends into the 		
CF | darkness below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Oubliette 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | Oubliette (in the bucket) 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. A small wooden bucket sits on the platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Oubliette 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the bucket. 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. A small wooden bucket sits on the platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Oubliette 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | You're pretty sure the little girl does not understand mouse-speech. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Oubliette 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | "The ingenious Walther Richter van Rauch engineered this 		
CF | eighteenth-century 'dumbwaiter' system for the purpose of conveying 		
CF | snacks into his basement." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Temple 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Temple 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | The plaque explains: "The 'Adrammelech worship' supposedly practiced 		
CF | by Walther Richter van Rauch and his friends was in fact a highly 		
CF | symbolic series of ceremonies that amounted to little more than a 		
CF | complicated drinking game. Absolutely no human sacrifice has ever 		
CF | taken place in or around Schloss Tuxenstein." 		
CF | 		
CF | > 		Knight_Otu doubts.
DavidW says (to ClubFloyd), "n" 		
CF ] Spring 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Spring 		
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid 		
CF | collects first in an ancient stone basin; then it flows over the sides 		
CF | and runs down channels to the north, east, and south. 		
CF | 		
CF | A plaque is mounted on the wall nearby. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Spring 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | "The natural spring over which Schloss Tuxenstein stands was 		
CF | considered a sacred place by ancient peoples, centuries before the 		
CF | castle was built," the plaque explains. "The unusual texture and 		
CF | coloration are completely natural, but care should be taken not to 		
CF | drink any of the water." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pit 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pit 		
CF | The room is so flooded, you can't really get around in here. 		
CF | 		
CF | A rusty chain is hammered into the far wall. 		
CF | 		
CF | The water trickles in through stone archways to the southeast and 		
CF | south. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Pit 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Long Table 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The chamber is flooded—you have to scurry around the edges 		
CF | to keep from falling in. The way out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Long Table 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | The plaque explains: "Walther Richter van Rauch was a man ahead of his 		
CF | time in many ways, and his concepts of 'art' would challenge even the 		
CF | most radical theorists of the twentieth century. 'All human behavior 		
CF | carries the germ of aesthetic impulse,' he wrote. 'To do good or evil, 		
CF | to love or to harm, to build or to destroy—every action has its own 		
CF | artistic value, entirely apart from its practical or moral worth. The 		
CF | culture that ignores or subordinates this value resigns itself to 		
CF | being merely a practical or a moral culture.' Some have made the case 		
CF | that certain activities that took place in Schloss Tuxenstein would be 		
CF | best interpreted as an eighteenth-century anticipation of the 		
CF | 'performance art' movement." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] Long Table 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | The thing at the end of the chain is shaped a bit like a nose, or a 		
CF | misshapen egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Chamber 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | "Two of these skeletons are plaster models, commissioned by Walther 		
CF | Richter van Rauch for the purpose of frightening his guests. The third 		
CF | was donated by van Rauch's friend and mentor Georg Lenz. Can you guess 		
CF | which is the real one?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skeletons" 		
CF ] Chamber 		
CF | > 		
CF | > X SKELETONS 		
CF | 		
CF | Streaks of rust run down the bones from the bits of wire that hold 		
CF | them together. Their helpless posture and silent screams are carefully 		
CF | posed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "left skeleton" 		
CF ] Chamber 		
CF | > 		
CF | > LEFT SKELETON 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x left skeleton" 		
CF ] Chamber 		
CF | > 		
CF | > X LEFT SKELETON 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Chamber 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The door is the only thing in this room that wasn't made out of human 		
CF | remains. It is a monolith of immovable black metal. It is closed. 		
CF | 		
CF | > 		Knight_Otu asks, "Rauch -> Smoke. Is this torture museum really smoke and mirrors?"
		Knight_Otu says, "Metaphorically speaking."
		DavidW asks, "I guess it's not torture stuff?"
DavidW says (to ClubFloyd), "s" 		
CF ] Long Table 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The chamber is flooded—you have to scurry around the edges 		
CF | to keep from falling in. The way out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wsw" 		
CF ] Long Table 		
CF | > 		
CF | > WSW 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Temple 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter statue" 		
CF ] Temple 		
CF | > 		
CF | > ENTER STATUE 		
CF | 		
CF | You are close enough to the brass statue already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Temple 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The creature's tongue dangles out of its bestial mouth, and its eyes 		
CF | seem to roll back in their sightless sockets. The metal is dull and 		
CF | blackened—except around the statue's midsection, where hundreds of 		
CF | curious hands have rubbed away the tarnish. In the middle of its 		
CF | considerable stomach is a hinged door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tongue" 		
CF ] Temple 		
CF | > 		
CF | > X TONGUE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Knight_Otu says, "For all we know, Ate may have rigged the museum to be actual torture devices."
		DavidW says, "oh, maybe"
		DavidW says, "In any case, it seems all we can do as a mouse here is read the plaques."
		DavidW says, "And we've done that. Unless you think the two of them can do something with the nose/egg."
		Knight_Otu asks, "Yeah. Looks like we need to reach that tower control room?"
		DavidW says, "yeah, the room with the computers."
DavidW says (to ClubFloyd), "e" 		
CF ] Oubliette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. A small wooden bucket sits on the platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > ENTER BUCKET 		
CF | 		
CF | You get into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Closet 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A rope hanging from a tiny winch descends into a narrow gap in the 		
CF | floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | Sister Lantern is here. 		
CF | 		
CF | > 		Knight_Otu says, "But we are reaching the two hour mark as well."
DavidW says (to ClubFloyd), "turn winch" 		
CF ] Closet 		
CF | > 		
CF | > TURN WINCH 		
CF | 		
CF | You turn the crank, and the rope retracts. 		
CF | 		
CF | A bucket rises out of the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Closet 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | Closet (in the bucket) 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Closet 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the bucket. 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chapel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | antique altar has been smashed beyond repair. A huge hole has been 		
CF | punched through the stained glass in the south wall, and cold air 		
CF | whistles through the room. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		DavidW says, "oh wait, we got there as a mouse by slipping under a door."
DavidW says (to ClubFloyd), "n" 		
CF ] Display Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Grand Stair 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Rotunda 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dome" 		
CF ] Rotunda 		
CF | > 		
CF | > X DOME 		
CF | 		
CF | An enormous night-sky mural covers the dome's interior: At the apex is 		
CF | Diana, drawing the string of her lunar bow; at the periphery are the 		
CF | twelve creatures of the Zodiac, all fleeing in terror from the mighty 		
CF | Huntress (including the centaur, the twins, and the virgin). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Rotunda 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The east door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Rotunda 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open east door" 		
CF ] Rotunda 		
CF | > 		
CF | > OPEN EAST DOOR 		
CF | 		
CF | The east door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rotunda 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the east door) 		
CF | The east door seems to be locked. 		
CF | 		
CF | > 		DavidW says, "We don't have our key; Linus has it."
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Rotunda 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Statue Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bedchamber 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Bedchamber 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A pond rendered in brownish watercolors, surrounded by leafless trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moonlight" 		
CF ] Bedchamber 		
CF | > 		
CF | > X MOONLIGHT 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Bedchamber 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | The moon is watching you, cheering you on, praying for your success. 		
CF | Silently. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "s" 		
CF ] Stair 		
CF | > 		
CF | > S 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | A pair of manacles hangs from the wall on the north side of the room. 		
CF | On the south side, a tiny window overlooks the valley. 		
CF | 		
CF | The spiral staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Tower 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | The window is very narrow: You have a view of the church across the 		
CF | valley, and that's about it. 		
CF | 		
CF | > 		DavidW says, "yeah, I remember the church."
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the 		
CF | way downstairs. A passage leads out to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stair 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the 		
CF | way downstairs. A passage leads out to the north. 		
CF | 		
CF | > 		DavidW says, "oh, okay, they can get in here via the lounge then."
DavidW says (to ClubFloyd), "u" 		
CF ] Stair 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bedchamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Balcony 		
CF | > 		
CF | > S 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Balcony 		
CF | A cozy balcony overlooking the castle's courtyard—and far below that, 		
CF | a snowy valley. The edge of the castle's roof is overhead. 		
CF | 		
CF | A doorway leads north into the castle. 		
CF | 		
CF | > 		DavidW says, "oh, and Lantern could jump to the roof from here."
		DavidW says, "She could talk to the ghost."
DavidW says (to ClubFloyd), "n" 		
CF ] Statue Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Statue Hall 		
CF | > 		
CF | > NW 		
CF | 		
CF | The ways out of here are north, east, south, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rotunda 		
CF | > 		
CF | > W 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Grand Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stair 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the 		
CF | way downstairs. A passage leads out to the north. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stair 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bedchamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Statue Hall 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | Which do you mean, the west door, the east door, the south door, or 		
CF | the north door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "west door" 		
CF ] Statue Hall 		
CF | > 		
CF | > WEST DOOR 		
CF | 		
CF | Your paws aren't dextrous enough to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Stair 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | Sister Lantern is here. 		
CF | 		
CF | > 		DavidW says, "oops. Another door blocked them."
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Statue Hall 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bedchamber 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stair 		
CF | > 		
CF | > S 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		
		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cflmg5castle" 		
CF ] Stair 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline nods.
		DavidW says, "back"
		DavidW says, "sorry I didn't get to the end of the game, but this section is trickier than I expected."
		Jacqueline exclaims, "I am once again mostly riding your coat tails, experiencing the game vicariously, so I don't think you need to apologize!"
		DavidW says, "Maybe the girl, if she stood on the table, could reach the egg/nose thing, or throw the mouse at it."
		Jacqueline says, "Gosh. I don't know about the mouse throwing. But perhaps."
		DavidW says, "Maybe the ancient vampire has a key."
		DavidW says, "and the mouse can try to explore the rest of the roof."
		
*** SESSION 4 *** 		
		Lancelot says, "whoops hi"
		Jacqueline says, "Hi."
		Knight_Otu says, "Hey."
		Lancelot says, "Hiya Knight_Otu and Roger"
		Lancelot asks, "we are still playing the little girl game?"
		Knight_Otu says, "That sounds a bit dismissive, but I think yes."
		Jacqueline says, "hee"
		Lancelot says, "Not dismissiveness intended, I did not join last week and kinda thought you would have finished it already... I guess its a big game"
		Jacqueline says, "Yeah, we did not finish. Suspect we'll pick it back up today."
		Knight_Otu says (to Jacq), "Had to think a bit which email you meant, but now I think I do."
		Lancelot says, "I also missed the beginning so then that game has had 3 sessions alrerady lol"
		DavidW says, "sorry! I lost track of time!"
		Lancelot says, "hiya David"
		DavidW says, "okay. Look at this map I did of the vampire's castle: [LINK]"
		Knight_Otu says, "That place is massive."
		DavidW says, "It is. We did see most of it last week, though."
		Lancelot says, "nice map"
		DavidW says, "We missed a few access points though."
		Jacqueline says, "It is indeed a very, very nice map."
		DavidW says, "The mouse can enter the hearth in the lounge and go down or up."
		DavidW says, "Also, the glass door to the south of the Great Hall can be easily opened to the courtyard, where Sister Lantern can use the jumping skill from her battlesuit to jump onto the balcony, and then up further to the roof herself."
		DavidW says, "So I propose we start by seeing those missed areas that way."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "l" 		
CF ] Stair 		
CF | > 		
CF | > L 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | Sister Lantern and the Queen Regent are here. 		
CF | 		
CF | > 		DavidW says, "Stair is ambiguous."
DavidW says (to ClubFloyd), "n" 		
CF ] Bedchamber 		
CF | > 		
CF | > N 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		DavidW says, "oh, we're the mouse."
DavidW says (to ClubFloyd), "e" 		
CF ] Bedchamber 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip under the door. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Bedchamber 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | The fireplace is completely clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Bedchamber 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | You crawl inside the fireplace for a better look. 		
CF | 		
CF | It'd be easy to scamper up or down this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Roof 		
CF | > 		
CF | > U 		
CF | 		
CF | You enter the fireplace and begin skittering up the bricks. 		
CF | 		
CF | Soon you emerge from the top of the chimney. 		
CF | 		
CF | Roof 		
CF | A crumbling chimney rises at the eastern edge of the roof. The tower 		
CF | just south of you looks very solid, but you can see a narrow hole in 		
CF | the tower to the north where it meets the roof. 		
CF | 		
CF | The moon is ascending slowly in the eastern sky. 		
CF | 		
CF | The rest of the roof is west from here. 		
CF | 		
CF | > 		DavidW says, "The mouse was able to reach the roof last time from the hole in the northeastern tower room's wall."
DavidW says (to ClubFloyd), "d" 		
CF ] Bedchamber 		
CF | > 		
CF | > D 		
CF | 		
CF | You skitter down the chimney to the room below. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | A shaft of moonlight falls from the east window. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lounge 		
CF | > 		
CF | > D 		
CF | 		
CF | You enter the fireplace and climb down the chimney to the room below. 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lobby 		
CF | > 		
CF | > D 		
CF | 		
CF | You crawl through the hole in the bottom of the chimney and down the 		
CF | wall to the room below. 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall (the 		
CF | way you got down here), stands a tall lucite box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lobby 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is not attended at the moment. 		
CF | 		
CF | Hanging from one side is a black letter board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Lobby 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | White letters are pressed into the black felt: "NEXT TOUR IN :PPPP 		
CF | MINUTES." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Lobby 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A transparent container, molded from very thick plastic. The lid is 		
CF | open, and the padlock is unlocked. 		
CF | 		
CF | The notice on the side of the box explains that PFÖKUS needs your 		
CF | support to continue making important historical sites like Schloss 		
CF | Tuxenstein open to the public. 		
CF | 		
CF | > 		DavidW says, "This box, like the hollow statue in the Temple, seems to be another potential prison/coffin."
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby 		
CF | > 		
CF | > L 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall (the 		
CF | way you got down here), stands a tall lucite box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x office" 		
CF ] Lobby 		
CF | > 		
CF | > X OFFICE 		
CF | 		
CF | It says "Office." It's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby 		
CF | > 		
CF | > N 		
CF | 		
CF | There's only a sliver of space under the door. Not enough for you to 		
CF | squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Diorama 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Diorama 		
CF | A scale model of Schloss Tuxenstein sits atop a scale model of the 		
CF | surrounding mountains, all covered in a layer of dust. A foam placard 		
CF | is mounted on the table. 		
CF | 		
CF | Corridors lead east and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x placard" 		
CF ] Diorama 		
CF | > 		
CF | > X PLACARD 		
CF | 		
CF | The placard says: "Schloss Tuxenstein was originally constructed by 		
CF | the House of Tuxenstein in the early thirteenth century. By 1650, the 		
CF | fortification had been abandoned and was in great disrepair. In 1786, 		
CF | Walther Richter van Rauch moved into the castle and converted it into 		
CF | a jagdschloss [hunting cabin] at which to entertain his fellow 		
CF | noblemen. The castle was acquired by PFÖKUS and converted into a 		
CF | museum beginning in the late 1960s." 		
CF | 		
CF | It also says all of this in German. 		
CF | 		
CF | > 		DavidW says, "Walther, as you remember, is the ghost on the roof's dome, and also mentioned on the other exhibits."
		Knight_Otu says, "Hunting cabin is a rather modest translation."
		Lancelot says, "some cabin indeed"
		DavidW asks, "ah. too twee?"
DavidW says (to ClubFloyd), "x model" 		
CF ] Diorama 		
CF | > 		
CF | > X MODEL 		
CF | 		
CF | The model castle is only three feet tall. In the front are the gardens 		
CF | and grand main entrance; at the back are the courtyard and balcony 		
CF | overlooking the valley. You recognize the four towers in the corners, 		
CF | and the large central dome; the brickwork and windows have all been 		
CF | rendered with great attention to detail. 		
CF | 		
CF | The topography of the mountain itself doesn't seem quite as accurate. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, Schloss usually translates to castle."
		DavidW says, "I think this model is mainly to point out the existence of the courtyard and the four towers so we don't miss them."
		DavidW says, "and the dome"
DavidW says (to ClubFloyd), "n" 		
CF ] Staging Area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Staging Area 		
CF | Several steel benches are bolted to the floor here, facing a blank 		
CF | wall. The path of the carpeting leads past the benches toward a heavy 		
CF | iron door to the west. 		
CF | 		
CF | Open passages lead southeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpeting" 		
CF ] Staging Area 		
CF | > 		
CF | > X CARPETING 		
CF | 		
CF | The floor is carpeted in some places and not others, subtly 		
CF | encouraging you to walk in some places, but not others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x benches" 		
CF ] Staging Area 		
CF | > 		
CF | > X BENCHES 		
CF | 		
CF | The slightest angle in the arrangement of the benches makes it clear 		
CF | that whoever is sitting on them is supposed to be looking at that 		
CF | empty wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Staging Area 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | Someone probably used this wall for projecting videos of some sort, at 		
CF | some point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Staging Area 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The black iron is hundreds of years old. The designer of this door 		
CF | wanted to convey feelings of hopelessness and finality to whoever 		
CF | looked at it. 		
CF | 		
CF | > 		Knight_Otu says, "(Morbid curiosity compels me to try and figure out what pfökus stands for, unless it's been mentioned earlier.)"
		DavidW says, "The little girl saw the other side of this door. We'll probably need to open it eventually to get her out."
		DavidW says, "no, that name is new to me."
		DavidW says, "anyway, let's switch to Lantern, so we can see the roof from her viewpoint."
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Stair 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the 		
CF | way downstairs. A passage leads out to the north. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Courtyard 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the wide glass door) 		
CF | 		
CF | Courtyard 		
CF | There might be a garden here, in warmer months. Tonight the place is 		
CF | undecorated, except for a cracked marble fountain. 		
CF | 		
CF | The castle only encloses this courtyard on three sides; to the south, 		
CF | framed by a wrought iron fence, is a view over a glittering Alpine 		
CF | valley. 		
CF | 		
CF | The great hall is visible through the glass door to the north. Some 		
CF | distance above them, a balcony extends from the castle wall. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		Knight_Otu asks, "I'm reasonably certain it's something like P? für Österreich's Kultur und S?"
		Knight_Otu says, "(... for Austria culture and ...)"
DavidW says (to ClubFloyd), "x valley" 		
CF ] Courtyard 		
CF | > 		
CF | > X VALLEY 		
CF | 		
CF | This side of the castle stands at the edge of a rocky cliff. It 		
CF | descends steeply for a few hundred feet before becoming the gentle 		
CF | slope of a snowy valley. 		
CF | 		
CF | Far across the valley, a tiny church stands out in the moonlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x church" 		
CF ] Courtyard 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | There's a light on inside the church. But it's very, very far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Courtyard 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | The iron fence is more decorative than functional; it wouldn't stop a 		
CF | sufficiently unlucky guest from tumbling out of the courtyard and down 		
CF | the cliff below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] Courtyard 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | The fountain is in terrible condition, and might not even run when the 		
CF | temperature is above freezing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x balcony" 		
CF ] Courtyard 		
CF | > 		
CF | > X BALCONY 		
CF | 		
CF | You can barely make out the railings of the second-floor balcony from 		
CF | down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony 		
CF | > 		
CF | > U 		
CF | 		
CF | You leap up to the balcony, swinging yourself over the railing. 		
CF | 		
CF | Balcony 		
CF | A cozy balcony overlooking the castle's courtyard—and far below that, 		
CF | a snowy valley. The edge of the castle's roof is overhead. 		
CF | 		
CF | A doorway leads north into the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Edge of the Roof 		
CF | > 		
CF | > U 		
CF | 		
CF | You jump up to the roof. 		
CF | 		
CF | Edge of the Roof 		
CF | This edge of the roof continues to the west. A tower wall rises to the 		
CF | east. Directly below you is the second-floor balcony. 		
CF | 		
CF | The castle's central dome is northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Edge of the Roof 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of the Roof 		
CF | This edge of the roof continues to the east. A tower wall rises to the 		
CF | west. One floor below you is a smaller section of roof. 		
CF | 		
CF | The castle's central dome is north from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Small Roof 		
CF | > 		
CF | > D 		
CF | 		
CF | You jump down from the castle's roof, alighting on a smaller bit of 		
CF | roof. 		
CF | 		
CF | Small Roof 		
CF | This patch of roof is right over some small section of the first 		
CF | floor. You're roughly level with the balcony to the east. 		
CF | 		
CF | The main part of the roof is above you. 		
CF | 		
CF | A loose piece of paper has been blown into the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] Small Roof 		
CF | > 		
CF | > TAKE PAPER 		
CF | 		
CF | You take the piece of paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Small Roof 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The headline says this is The Juicer, official zine of the 		
CF | Yawning Crypt Clan. A one-page zine, apparently. This month's features 		
CF | include a profile of Tasha Ainsworth, some weird art by Belladonna 		
CF | Nyx, and a puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x profile" 		
CF ] Small Roof 		
CF | > 		
CF | > X PROFILE 		
CF | 		
CF | The "profile" is really just Tasha's age, measurements, likes (beer) 		
CF | and dislikes (stupid questions), and a quote: "Be good to yourself, or 		
CF | else." Her picture has had the contrast turned all the way up in 		
CF | Photoshop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x art" 		
CF ] Small Roof 		
CF | > 		
CF | > X ART 		
CF | 		
CF | Belladonna Nyx has arranged some very faint lines in a vaguely 		
CF | triangular formation. The title of the piece is "Hypocrites." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puzzle" 		
CF ] Small Roof 		
CF | > 		
CF | > X PUZZLE 		
CF | 		
CF | The puzzle is titled "Ends and Beginnings." It reads: 		
CF | 		
CF | Beginning of ice (5) 		
CF | End of imprisonment (6) 		
CF | Beginning of winter (8) 		
CF | End of sentence (6) 		
CF | Beginning of steel (4) 		
CF | End of problem (8) 		
CF | Beginning of wine (6) 		
CF | 		
CF | > 		Lancelot says, "oh right we need to get some words here"
		DavidW says, "During the week, I solved this. The individual answers are WATER, PAROLE, DECEMBER, PERIOD, IRON, SOLUTION, and GRAPES."
		Knight_Otu asks, "WEDDING?"
		Lancelot says, "ah I got 6"
		DavidW says, "And if you take the beginnings and ends of those words ..."
DavidW says (to ClubFloyd), "wedding" 		
CF ] Small Roof 		
CF | > 		
CF | > WEDDING 		
CF | 		
CF | That is correct! Well done, you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Edge of the Roof 		
CF | > 		
CF | > U 		
CF | 		
CF | You jump up to the roof. 		
CF | 		
CF | Edge of the Roof 		
CF | This edge of the roof continues to the east. A tower wall rises to the 		
CF | west. One floor below you is a smaller section of roof. 		
CF | 		
CF | The castle's central dome is north from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dome 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dome 		
CF | Depending on what side of the dome you're on, you can see smaller 		
CF | towers at the northeast, southeast, southwest, and northwest corners 		
CF | of the castle. The roof extends to the north, east, south, and west. 		
CF | 		
CF | The pinnacle of the dome is a bit of a climb from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Dome 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Dome 		
CF | The view from up here is amazing. 		
CF | 		
CF | Walther Richter van Rauch's ghost sits near the summit, staring at the 		
CF | moon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Top of the Dome 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | He wears the hunting garb and the facial hair of an eighteenth-century 		
CF | nobleman. The years have worn the regret in his eyes down to 		
CF | nothingness. 		
CF | 		
CF | > 		Lancelot asks, "solving it doesnt do anything?"
		DavidW says, "Not that I can tell."
		DavidW says, "It's an easter egg thing."
DavidW says (to ClubFloyd), "talk to ghost" 		
CF ] Top of the Dome 		
CF | > 		
CF | > TALK TO GHOST 		
CF | 		
CF | He looks at you for a moment; then he looks back at the moon. 		
CF | 		
CF | "I really am sorry for what I've done," he says blankly. 		
CF | 		
CF | > 		Lancelot says, "a rather smug reply by the game lol"
DavidW says (to ClubFloyd), "g" 		
CF ] Top of the Dome 		
CF | > 		
CF | > G 		
CF | 		
CF | He has nothing else to say. 		
CF | 		
CF | > 		DavidW says, "I don't know what he's sorry for."
		Jacqueline says, "Hm, yeah."
		Jacqueline says, "And we can't ask him."
		Knight_Otu says, "Not very talkative."
		DavidW says, "I assume he died before the vampires showed up, but if they killed him, he wouldn't apologize fof that."
DavidW says (to ClubFloyd), "d" 		
CF ] Dome 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dome 		
CF | Depending on what side of the dome you're on, you can see smaller 		
CF | towers at the northeast, southeast, southwest, and northwest corners 		
CF | of the castle. The roof extends to the north, east, south, and west. 		
CF | 		
CF | The pinnacle of the dome is a bit of a climb from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Roof 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Roof 		
CF | The western edge of the roof. 		
CF | 		
CF | The southwest tower is in terrible condition, and there's a huge hole 		
CF | in the wall (across a fairly large gap from this part of the roof). 		
CF | The northwest tower is quite intact. 		
CF | 		
CF | The castle's central dome is east from here. 		
CF | 		
CF | > 		Knight_Otu says, "Might have given out a general invite, attracting all the vampires."
		DavidW asks, "Unlike the mouse, we can jump over this gap. And maybe enter it too?"
DavidW says (to ClubFloyd), "x gap" 		
CF ] Roof 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Lancelot says, "aww"
DavidW says (to ClubFloyd), "d" 		
CF ] Roof 		
CF | > 		
CF | > D 		
CF | 		
CF | From here you can go northeast or east across the roof—or you can 		
CF | jump 		
CF | south into the broken tower. 		
CF | 		
CF | > 		DavidW says, "oh, I guess it's not enterable."
		DavidW says, "But Lantern can jump over it; mouse couldn't."
DavidW says (to ClubFloyd), "s" 		
CF ] Ruined Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | You hop through the wall, into the tower. 		
CF | 		
CF | Ruined Tower 		
CF | The wall has crumbled here, and exposed this chamber to the sky. What 		
CF | remains of the tower appears to have been an unfinished storage space. 		
CF | In the middle of the frost-covered floor is an ancient reliquary. 		
CF | 		
CF | The staircase leads down into the tower—or you can jump north onto 		
CF | the 		
CF | roof. 		
CF | 		
CF | It's awfully cold up here. 		
CF | 		
CF | > 		DavidW says, "uh, in LMG3 or 4, there was a pearl in the reliquary that we took for the Queen of Fairie, Titania."
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | Cold wind carries from the top of this staircase. The way out is 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, the Hunter, bane of vampires, lies sleeping in 		
CF | absolute peace. 		
CF | 		
CF | An unspeakably decrepit man is seated next to the bed—the ancient 		
CF | vampire Cadac. 		
CF | 		
CF | He recognizes you immediately, and raises a skeletal finger: 		
CF | "Ebenezabeth Scrooge. By the Lights of Hell, I rebuke you, Ebenezabeth 		
CF | Scrooge. By the Ten Crowns, I abjure you." His shadow seems to grow as 		
CF | the candlelight sputters. "Not a step will you take toward me, not a 		
CF | weapon will you raise against me, Ebenezabeth Scrooge. Begone." 		
CF | 		
CF | You stumble, almost fall to your knees. 		
DavidW pushes the green 'space' button. 		
CF ] Stair 		
CF | You stumble, almost fall to your knees.And then you stagger backward, 		
CF | out of the room. 		
CF | 		
CF | Stair 		
CF | Cold wind carries from the top of this staircase. The way out is 		
CF | north. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "I don't know how to fight that yet. I suspect that it only works with people he knows a name for, and the little girl has no name, so she may be the key to his defeat."
		Cerfeuil says, "Hi, sorry for being late."
		DavidW says, "hi Cerfeuil"
		Knight_Otu says, "Hey."
		Lancelot says, "makes sense... the power of naming things"
		Lancelot says, "hiya Cerfeuil"
		DavidW says, "I'm not certain, but it's possible the little match girl didn't have any name until Ebenezer gave her one."
DavidW says (to ClubFloyd), "u" 		
CF ] Ruined Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Ruined Tower 		
CF | The wall has crumbled here, and exposed this chamber to the sky. What 		
CF | remains of the tower appears to have been an unfinished storage space. 		
CF | In the middle of the frost-covered floor is an ancient reliquary. 		
CF | 		
CF | The staircase leads down into the tower—or you can jump north onto 		
CF | the 		
CF | roof. 		
CF | 		
CF | It's awfully cold up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | You hop out onto the roof. 		
CF | 		
CF | Roof 		
CF | The western edge of the roof. 		
CF | 		
CF | The southwest tower is in terrible condition, and there's a huge hole 		
CF | in the wall (across a fairly large gap from this part of the roof). 		
CF | The northwest tower is quite intact. 		
CF | 		
CF | The castle's central dome is east from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dome 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dome 		
CF | Depending on what side of the dome you're on, you can see smaller 		
CF | towers at the northeast, southeast, southwest, and northwest corners 		
CF | of the castle. The roof extends to the north, east, south, and west. 		
CF | 		
CF | The pinnacle of the dome is a bit of a climb from here. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we won't nibble on him as the mouse."
		DavidW says, "The mouse and go there, and has, but won't attempt to bring attention to herself."
		DavidW says, "er can go there"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "se" 		
CF ] Edge of the Roof 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Edge of the Roof 		
CF | This edge of the roof continues to the west. A tower wall rises to the 		
CF | east. Directly below you is the second-floor balcony. 		
CF | 		
CF | The castle's central dome is northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Balcony 		
CF | > 		
CF | > D 		
CF | 		
CF | You jump down from the castle's roof, alighting on the balcony. 		
CF | 		
CF | Balcony 		
CF | A cozy balcony overlooking the castle's courtyard—and far below that, 		
CF | a snowy valley. The edge of the castle's roof is overhead. 		
CF | 		
CF | A doorway leads north into the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Courtyard 		
CF | > 		
CF | > D 		
CF | 		
CF | You jump lightly over the railing, landing in the courtyard without 		
CF | making a sound. 		
CF | 		
CF | Courtyard 		
CF | There might be a garden here, in warmer months. Tonight the place is 		
CF | undecorated, except for a cracked marble fountain. 		
CF | 		
CF | The castle only encloses this courtyard on three sides; to the south, 		
CF | framed by a wrought iron fence, is a view over a glittering Alpine 		
CF | valley. 		
CF | 		
CF | The great hall is visible through the glass door to the north. Some 		
CF | distance above them, a balcony extends from the castle wall. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		DavidW says, "I think the only way forward at this point is for lantern to get to the northwest tower and deal with the computers."
		DavidW says, "The queen regent can't get there unless she can also jump, but I doubt it."
DavidW says (to ClubFloyd), "s" 		
CF ] Courtyard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Courtyard 		
CF | There might be a garden here, in warmer months. Tonight the place is 		
CF | undecorated, except for a cracked marble fountain. 		
CF | 		
CF | The castle only encloses this courtyard on three sides; to the south, 		
CF | framed by a wrought iron fence, is a view over a glittering Alpine 		
CF | valley. 		
CF | 		
CF | The great hall is visible through the glass door to the north. Some 		
CF | distance above them, a balcony extends from the castle wall. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony 		
CF | > 		
CF | > U 		
CF | 		
CF | You leap up to the balcony, swinging yourself over the railing. 		
CF | 		
CF | Balcony 		
CF | A cozy balcony overlooking the castle's courtyard—and far below that, 		
CF | a snowy valley. The edge of the castle's roof is overhead. 		
CF | 		
CF | A doorway leads north into the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Courtyard 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | Courtyard 		
CF | There might be a garden here, in warmer months. Tonight the place is 		
CF | undecorated, except for a cracked marble fountain. 		
CF | 		
CF | The castle only encloses this courtyard on three sides; to the south, 		
CF | framed by a wrought iron fence, is a view over a glittering Alpine 		
CF | valley. 		
CF | 		
CF | The great hall is visible through the glass door to the north. Some 		
CF | distance above them, a balcony extends from the castle wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Courtyard 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't just jump up to that balcony. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Balcony 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | Balcony 		
CF | A cozy balcony overlooking the castle's courtyard—and far below that, 		
CF | a snowy valley. The edge of the castle's roof is overhead. 		
CF | 		
CF | A doorway leads north into the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Courtyard 		
CF | > 		
CF | > D 		
CF | 		
CF | You jump lightly over the railing, landing in the courtyard without 		
CF | making a sound. 		
CF | 		
CF | Courtyard 		
CF | There might be a garden here, in warmer months. Tonight the place is 		
CF | undecorated, except for a cracked marble fountain. 		
CF | 		
CF | The castle only encloses this courtyard on three sides; to the south, 		
CF | framed by a wrought iron fence, is a view over a glittering Alpine 		
CF | valley. 		
CF | 		
CF | The great hall is visible through the glass door to the north. Some 		
CF | distance above them, a balcony extends from the castle wall. 		
CF | 		
CF | The Queen Regent is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take queen" 		
CF ] Courtyard 		
CF | > 		
CF | > TAKE QUEEN 		
CF | 		
CF | I don't suppose the Queen Regent would care for that. 		
CF | 		
CF | > 		Lancelot says, "I guess carrying around NPCs is out of the question"
		DavidW says, "We can pick up the mouse when it's nearby, so this isn't out of order, I think."
		Lancelot says, "oh right thats why"
		DavidW says, "anyway, Lantern can't take Queen."
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony 		
CF | > 		
CF | > U 		
CF | 		
CF | You leap up to the balcony, swinging yourself over the railing. 		
CF | 		
CF | Balcony 		
CF | A cozy balcony overlooking the castle's courtyard—and far below that, 		
CF | a snowy valley. The edge of the castle's roof is overhead. 		
CF | 		
CF | A doorway leads north into the castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Statue Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the door) 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a female 		
CF | centaur. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the north door) 		
CF | 		
CF | Library 		
CF | Huge arched windows span the north wall. The other walls are covered 		
CF | in bookshelves—most of them empty. Exits lead east, south, and west. 		
CF | 		
CF | In the center of the library, within a tall enclosure of reinforced 		
CF | glass, is an enormous rosebush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Master Bedroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The opulent four-poster bed isn't square with the wall, and its sheets 		
CF | are in a horrible mess. At the foot of the bed, a finely crafted 		
CF | coffin lies open. 		
CF | 		
CF | The library is to the east, and a small passage leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stair 		
CF | The bottom of a narrow spiral staircase. The master bedroom is east 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | A bank of computers has been installed haphazardly in the top of this 		
CF | chilly tower. Tangled cables run past your feet and disappear between 		
CF | the floorboards. 		
CF | 		
CF | The spiral staircase leads back down to the master bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computers" 		
CF ] Tower 		
CF | > 		
CF | > X COMPUTERS 		
CF | 		
CF | When you feel the heat radiating from the machines, you understand why 		
CF | they were set up in this chilly tower and not somewhere more 		
CF | convenient. 		
CF | 		
CF | You had to work with just this sort of technology not too long 		
CF | ago—deactivating it should be fairly simple. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "deactivate computers" 		
CF | > 		
CF | > DEACTIVATE COMPUTERS 		
CF | 		
CF | A shape phases in between you and the computers. 		
CF | 		
CF | "You've come quite far enough," it warbles, coalescing into the body 		
CF | of Sceptyre, the Ultimate Vampire Warrior. He raises his sword. 		
CF | 		
CF | You raise yours. "Don't do it," you tell him. "Poseidon will tear you 		
CF | to shreds." 		
CF | 		
CF | "He's welcome to try," Sceptyre chuckles—and he lunges toward you. 		Jacqueline says, "gosh"
		DavidW says, "Sceptyre was mentioned earlier with a grimace."
		Knight_Otu says, "Someone's confident."
		DavidW says, "He's a tough customer, I take it."
DavidW pushes the green 'space' button. 		
CF | "He's welcome to try," Sceptyre chuckles—and he lunges toward 		
CF | you.Something interesting is happening to Madam Scrooge. 		
DavidW pushes the green 'space' button. 		
CF | you.Something interesting is happening to Madam Scrooge.Madam Scrooge 		
CF | 		
CF | A klaxon buzzes. Atë slams her fist on the console, and the wall of 		
CF | monitors lights up. 		
CF | 		
CF | "Friends of yours?" she spits: On the CCTV feeds, the Queen Regent is 		
CF | looking around cautiously; Sister Lantern is locked in combat with 		
CF | Sceptyre. It takes a moment for Atë to realize what she's seeing. 		
DavidW pushes the green 'space' button. 		
CF | Sceptyre. It takes a moment for Atë to realize what she's seeing.She 		
CF | punches a hole through the screen. "This!" she shrieks. "This right 		
CF | here! All this cutesy showboating of yours just pisses me off to no 		
CF | end. Well, enjoy it while you can, hag." 		
DavidW pushes the green 'space' button. 		
CF ] Office 		
CF | end. Well, enjoy it while you can, hag."She pulls a remote out of her 		
CF | dress and hits a button. The clatter of steel echoes through the 		
CF | castle: shutters falling over doorways and windows. 		
CF | 		
CF | With one more snarl of rage, Atë transforms into a pink mist and flows 		
CF | under the door, out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Office 		
CF | > 		
CF | > L 		
CF | 		
CF | Office (on the folding chair) 		
CF | A high-backed padded chair sits in front of a huge security console 		
CF | with a hole punched in it. A cheap folding chair has been pushed into 		
CF | the back corner of the narrow room, wedged between the wall and a 		
CF | rusty filing cabinet. The door to the south is closed. 		
CF | 		
CF | > 		DavidW says, "This office is in the bottom floor."
DavidW says (to ClubFloyd), "x console" 		
CF ] Office 		
CF | > 		
CF | > X CONSOLE 		
CF | 		
CF | Six television screens are mounted above an array of 		
CF | unhelpfully-labeled controls. The screens are all blank—and one has a 		
CF | jagged hole in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Office 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | From top to bottom, the drawers are labeled "Zuschüsse," 		
CF | "Korrespondenz," "Süßigkeiten," and "Gemisch." 		
CF | 		
CF | > 		Lancelot says, "so the castle now has tigntened security? maybe new avenues"
		DavidW says, "yeah, I don't know where all the new shutters are."
DavidW says (to ClubFloyd), "open top" 		
CF ] Office 		
CF | > 		
CF | > OPEN TOP 		
CF | 		
CF | You open the top drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open second" 		
CF ] Office 		
CF | > 		
CF | > OPEN SECOND 		
CF | 		
CF | You open the second drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open third" 		
CF ] Office 		
CF | > 		
CF | > OPEN THIRD 		
CF | 		
CF | You open the third drawer, revealing a key ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key ring" 		
CF ] Office 		
CF | > 		
CF | > X KEY RING 		
CF | 		
CF | A dozen or so keys of various vintages hang from the key ring, along 		
CF | with a metal fob. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fob" 		
CF ] Office 		
CF | > 		
CF | > X FOB 		
CF | 		
CF | The key fob bears the phrase "ZU DIR SELBER TREU SEIN;" the words 		
CF | "EINHEIT," "DIENST," and "ERHOLUNG," and a large X. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Office 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | You take the key ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fourth" 		
CF ] Office 		
CF | > 		
CF | > OPEN FOURTH 		
CF | 		
CF | You open the bottom drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Office 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The office door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Office 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You find the key that matches the office door and unlock it without 		
CF | too much trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby 		
CF | > 		
CF | > S 		
CF | 		
CF | (first getting off the folding chair) 		
CF | (first opening the office door) 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall, 		
CF | stands a tall lucite box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Staging Area 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Staging Area 		
CF | Several steel benches are bolted to the floor here, facing a blank 		
CF | wall. The path of the carpeting leads past the benches toward a heavy 		
CF | iron door to the west. 		
CF | 		
CF | Open passages lead southeast and south. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Staging Area 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You find the key that matches the heavy iron door and unlock it 		
CF | without too much trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chamber 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the heavy iron door) 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Chamber 		
CF | > 		
CF | > SW 		
CF | 		
CF | The black iron door is east, and an open passage is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Table 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Temple 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oubliette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The tiny mouse and the little girl are here. 		
CF | 		
CF | "There you are!" you cry. "Poor thing. Come on, we're almost 		
CF | finished." And you hold out your hand, and the little girl grasps it 		
CF | tightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Temple 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Long Table 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Table 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] Long Table 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | The thing at the end of the chain is shaped a bit like a nose, or a 		
CF | misshapen egg. 		
CF | 		
CF | > 		DavidW says, "hm, I hoped Madam would know what that object was."
DavidW says (to ClubFloyd), "push it" 		
CF ] Long Table 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | You'd have to climb onto the table to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on table" 		
CF ] Long Table 		
CF | > 		
CF | > GET ON TABLE 		
CF | 		
CF | You don't want to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Staging Area 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Staging Area 		
CF | Several steel benches are bolted to the floor here, facing a blank 		
CF | wall. The path of the carpeting leads past the benches toward a heavy 		
CF | iron door to the west. 		
CF | 		
CF | Open passages lead southeast and south. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Lobby 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall, 		
CF | stands a tall lucite box. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | Cells with rusty iron bars line the narrow hallway. The air is clammy, 		
CF | and dark puddles have formed in the corners. Mounted on the wall is an 		
CF | interpretive placard. 		
CF | 		
CF | The hallway continues west. Another passage leads north. A spiral 		
CF | staircase is barred by a heavy steel shutter. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock shutter" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > UNLOCK SHUTTER 		
CF | 		
CF | You don't see any keyhole. 		
CF | 		
CF | > 		DavidW says, "hm. That's a problem"
		DavidW says, "I guess the computers are needed to deal with that."
		DavidW asks, "Shall we switch viewpoint to Lantern's battle, so see how the Queen is doing?"
		DavidW says, "er or see"
		Lancelot says, "be my guest, I cannot advise at this point"
		DavidW asks, "or... maybe the girl can go up the chimney too?"
		Knight_Otu says, "Hm, maybe."
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall, 		
CF | stands a tall lucite box. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		Lancelot asks, "she no doubt is tiny enough?"
DavidW says (to ClubFloyd), "be girl" 		
CF ] Lobby 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | The little girl 		
CF | 		
CF | > 		Jacqueline says, "Maybe"
DavidW says (to ClubFloyd), "enter chimney" 		
CF ] Lobby 		
CF | > 		
CF | > ENTER CHIMNEY 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Lancelot says, "ouch"
DavidW says (to ClubFloyd), "x wall" 		
CF ] Lobby 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | This section of the wall seems to have been left unrestored in order 		
CF | to demonstrate something about the castle's architecture. Bricks are 		
CF | missing in several places, including a substantial hole in the ceiling 		
CF | above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Lobby 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lobby 		
CF | > 		
CF | > U 		
CF | 		
CF | You have no way of getting straight to the room above this one. 		
CF | 		
CF | > 		DavidW says, "oh, it's not a chimney from here. Only from the hearth and up."
		DavidW says, "I'm just wondering if the queen had the keys, she might make the difference in Lantern's battle."
DavidW says (to ClubFloyd), "be madam" 		
CF ] Lobby 		
CF | > 		
CF | > BE MADAM 		
CF | 		
CF | Madam Scrooge 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give keys to mouse" 		
CF ] Lobby 		
CF | > 		
CF | > GIVE KEYS TO MOUSE 		
CF | 		
CF | The mouse can't carry this key ring. 		
CF | 		
CF | > 		DavidW says, "drat"
DavidW says (to ClubFloyd), "be queen" 		
CF ] Courtyard 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | Courtyard 		
CF | There might be a garden here, in warmer months. Tonight the place is 		
CF | undecorated, except for a cracked marble fountain. 		
CF | 		
CF | The castle only encloses this courtyard on three sides; to the south, 		
CF | framed by a wrought iron fence, is a view over a glittering Alpine 		
CF | valley, spoiled somewhat by a set of heavy steel bars. 		
CF | 		
CF | The great hall is visible through the glass door to the north. Some 		
CF | distance above them, a balcony extends from the castle wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stair 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the 		
CF | way downstairs. A passage leads out to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stair 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Stair 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the 		
CF | way downstairs. A passage leads out to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | > 		DavidW says, "oh, the keys can go up the bucket!"
		Lancelot says, "clever"
		DavidW says, "Assuming the queen can get to there still."
DavidW says (to ClubFloyd), "w" 		
CF ] Great Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Grand Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Display Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Chapel 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | antique altar has been smashed beyond repair. A huge hole has been 		
CF | punched through the stained glass in the south wall, but now it's 		
CF | sealed by a steel shutter. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Closet 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be madam" 		
CF ] Lobby 		
CF | > 		
CF | > BE MADAM 		
CF | 		
CF | Madam Scrooge 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall, 		
CF | stands a tall lucite box. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Staging Area 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Staging Area 		
CF | Several steel benches are bolted to the floor here, facing a blank 		
CF | wall. The path of the carpeting leads past the benches toward a heavy 		
CF | iron door to the west. 		
CF | 		
CF | Open passages lead southeast and south. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Table 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Spring 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Spring 		
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid 		
CF | collects first in an ancient stone basin; then it flows over the sides 		
CF | and runs down channels to the north, east, and south. 		
CF | 		
CF | A plaque is mounted on the wall nearby. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Temple 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oubliette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The little girl and the tiny mouse are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Oubliette 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | You turn the ancient wheel, and the wooden bucket slowly descends 		
CF | until it rests on the stone platform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put key ring in bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > PUT KEY RING IN BUCKET 		
CF | 		
CF | You put the key ring into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Oubliette 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | You turn the ancient wheel, and the bucket rises—jerkily and 		
CF | noisily—into the darkness. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "be queen" 		
CF ] Closet 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key ring" 		
CF ] Closet 		
CF | > 		
CF | > TAKE KEY RING 		
CF | 		
CF | You take the key ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chapel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | antique altar has been smashed beyond repair. A huge hole has been 		
CF | punched through the stained glass in the south wall, but now it's 		
CF | sealed by a steel shutter. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Display Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | > 		Knight_Otu says, "Well done"
DavidW says (to ClubFloyd), "e" 		
CF ] Grand Stair 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Rotunda 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock east door" 		
CF ] Rotunda 		
CF | > 		
CF | > UNLOCK EAST DOOR 		
CF | 		
CF | You find the key that matches the east door and unlock it without too 		
CF | much trouble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Statue Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the east door) 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauride. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Huge shuttered windows span the north wall. The other walls are 		
CF | covered in bookshelves—most of them empty. Exits lead east, south, 		
CF | and 		
CF | west. 		
CF | 		
CF | The reinforced glass walls of a tall enclosure at the center of the 		
CF | room have opened, and the thorny tendrils of an enormous rosebush have 		
CF | spilled out across the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You step carefully between the vines, trying not to make a sound. 		
CF | 		
CF | A floorboard creaks beneath you foot. 		DavidW says, "uh oh"
DavidW pushes the green 'space' button. 		
CF ] Library 		
CF | A floorboard creaks beneath you foot.The tendrils leap into action, 		
CF | grabbing your arms and legs, etching red streaks in your wrists and 		
CF | ankles. The plant pulls you into the air. The more you struggle, the 		
CF | more the thorns dig into your skin. 		
CF | 		
CF | > 		Jacqueline says, "oops"
		Jacqueline asks, "But I mean... inevitable?"
		Knight_Otu says, "Oh dear."
		Jacqueline asks, "Can we calm down?"
		Jacqueline says, "This is like those vines in Harry Potter"
		Lancelot says, "lol"
		DavidW says, "The vines in Harry Potter, the book at least, needed sunlight, I think."
DavidW says (to ClubFloyd), "relax" 		
CF ] Library 		
CF | > 		
CF | > RELAX 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "Did it? I thought they just relaxed and it let them down."
		Jacqueline says, "Oh, well, that's not a very it knows, so."
		DavidW says, "The movie plant was different."
		Jacqueline says, "Ah. I've read and seen both, but a long time ago."
		Lancelot says, "nice try anyways but a bit of a stretch"
DavidW says (to ClubFloyd), "kill bush" 		
CF ] Library 		
CF | > 		
CF | > KILL BUSH 		
CF | 		
CF | You can barely move, and your trident wouldn't do much against these 		
CF | vines anyway. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I was just reading into 'the more you struggle, the more it digs in'"
		DavidW asks, "Shall we bring the mouse up here? Chew the plant?"
		Lancelot says, "yummy plant? why not"
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Oubliette 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The little girl and Madam Scrooge are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Oubliette 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | You don't have the strength to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Oubliette 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | The little girl 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Oubliette 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | You turn the ancient wheel, and the wooden bucket slowly descends 		
CF | until it rests on the stone platform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mouse in bucket" 		
CF ] Oubliette 		
CF | > 		
CF | > PUT MOUSE IN BUCKET 		
CF | 		
CF | (first taking the tiny mouse) 		
CF | You pick up the tiny mouse. 		
CF | 		
CF | You put the tiny mouse into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Oubliette 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | You turn the ancient wheel, and the bucket rises—jerkily and 		
CF | noisily—into the darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Closet 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | Closet (in the bucket) 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Closet 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the bucket. 		
CF | 		
CF | Closet 		
CF | The walls of this chilly closet are bare brick. 		
CF | 		
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | > 		Lancelot says, "nice mechanivcs"
DavidW says (to ClubFloyd), "w" 		
CF ] Chapel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chapel 		
CF | Pews are smashed and overturned; crumpled papers litter the floor. The 		
CF | antique altar has been smashed beyond repair. A huge hole has been 		
CF | punched through the stained glass in the south wall, but now it's 		
CF | sealed by a steel shutter. 		
CF | 		
CF | The taxidermy hall is north, and a narrow passage leads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Display Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Display Hall 		
CF | The array of taxidermy exhibited here represents the passion of one 		
CF | for whom an avid collection has grown into a compulsive mania. Mounted 		
CF | on walls and in display cases, standing on shelves or on the floor, 		
CF | and hanging from the ceiling are stuffed and varnished swordfish, 		
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, 		
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a 		
CF | pygmy crocodile. 		
CF | 		
CF | The ways out of the hall are north, east, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Display Hall 		
CF | > 		
CF | > U 		
CF | 		
CF | The ways out are north, east, and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Grand Stair 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "su" 		
CF ] Grand Stair 		
CF | > 		
CF | > SU 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Rotunda 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Statue Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Huge shuttered windows span the north wall. The other walls are 		
CF | covered in bookshelves—most of them empty. Exits lead east, south, 		
CF | and 		
CF | west. 		
CF | 		
CF | The rosebush has the Queen Regent wrapped in its vines, hanging in the 		
CF | air, helpless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite bush" 		
CF | > 		
CF | > BITE BUSH 		
CF | 		
CF | You hop onto a vine and clamber up toward the Queen Regent. 		
DavidW pushes the green 'space' button. 		
CF | You hop onto a vine and clamber up toward the Queen Regent.A bolt of 		
CF | white slashes through the air, knocking you to the floor. 		
DavidW pushes the green 'space' button. 		
CF ] Library 		
CF | white slashes through the air, knocking you to the floor.Rask has you 		
CF | pinned. "That's right! And I'm going to eat you alive, while your 		
CF | future self watches. Give her a good view of your head, before I bite 		
CF | it off." 		
CF | 		
CF | > 		DavidW says, "damn. The ferret vampire."
		Knight_Otu says, "I forgot about that thing."
		Lancelot says, "a ferret? ouch"
		Jacqueline says, "golly"
		DavidW says, "We saw it earlier."
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "death roll" 		
CF ] Statue Hall 		
CF | > 		
CF | > DEATH ROLL 		
CF | 		
CF | You shriek, twist your body, erupt into a tornado of teeth and claws. 		
CF | Rask starts back—and you wriggle out of his grip. Your only chance is 		
CF | south. You race to the doorway— 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | Rask pounces in after you. 		
CF | 		
CF | "Don't you run, you despicable worm. You know you deserve this. For 		
CF | what you've done, for that kind of treachery, there's nothing you 		
CF | don't deserve." 		
CF | 		
CF | "I'm not exactly proud of it," you mutter. 		
CF | 		
CF | A pinkish haze wafts past the edge of your vision. 		
CF | 		
CF | > 		Jacqueline says, "IJLTS 'gosh' and 'golly'"
		DavidW says, "The death roll manuever was taught to us by the Sewer Queen's alligators in another game."
		Lancelot asks, "so we cannot play games in isolation?"
		DavidW says, "usually yes, but maybe not this one."
		DavidW says, "Maybe the game would have reminded us you could do it if you were struggling."
		Knight_Otu says, "There's not quite as much death in this death roll as advertised."
		DavidW says, "That pink haze is Ate, of course. This is tricky."
		Knight_Otu says, "They've all just decided, Forget Poseidon, or something, it seems."
		DavidW says, "which way should we run? Ate can probably follow us anywhere, but the ferret might not be able to go under the door"
		DavidW says, "If we go to balcony, we'd be trapped, I think."
DavidW says (to ClubFloyd), "e" 		
CF ] Bedchamber 		
CF | > 		
CF | > E 		
CF | 		
CF | You skitter away. Rask gallops after you—you scramble for an exit. 		
CF | The 		
CF | closest way out is east. You scurry under the door— 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | The east window is covered with a steel shutter. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | Rask smashes the door open and begins stalking toward you. 		
CF | 		
CF | "What did you say?" he barks. 		
CF | 		
CF | "I said I'm not proud of myself—for infiltrating your gang, or 		
CF | earning 		
CF | your trust, or selling you out, or any of what happened," you tell 		
CF | him, backing away slowly. "I don't feel good about it." 		
CF | 		
CF | "What, you're sorry? That's what you're telling me?" 		
CF | 		
CF | "I wouldn't go that far." Oh, you shouldn't have said that out loud. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | > U 		
CF | 		
CF | There's nowhere to go but down. 		
CF | 		
CF | Rask sees you running and leaps after you. The two of you tumble 		
CF | toward the fireplace. 		
DavidW pushes the green 'space' button. 		
CF | toward the fireplace.You fall down the chimney, claws still digging 		
CF | into each other. He rebounds against a brick—then you do—the shock 		
CF | ripples through your tiny body. 		
DavidW pushes the green 'space' button. 		
CF | ripples through your tiny body.You land hard in the lounge's 		
CF | fireplace. Rask howls in pain, tries to roll on top of you— 		Knight_Otu says, "Ow ow ow."
DavidW pushes the green 'space' button. 		
CF | fireplace. Rask howls in pain, tries to roll on top of you—You fall 		
CF | again, through the bottom of the fireplace, through empty air— 		
DavidW pushes the green 'space' button. 		
CF | again, through the bottom of the fireplace, through empty air—And 		
CF | land 		
CF | again, on the floor of the lobby. 		
DavidW pushes the green 'space' button. 		
CF ] Lobby 		
CF | again, on the floor of the lobby.## Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall (the 		
CF | way you got down here), stands a tall lucite box. 		
CF | 		
CF | Fortunately, Rask is underneath you. 		
CF | 		
CF | But then he rolls on top of you—but then you get out from under 		
CF | him—but you can't get out of his grip. 		
CF | 		
CF | > 		Lancelot says, "the fight goes on"
DavidW says (to ClubFloyd), "death roll" 		
CF ] Lobby 		
CF | > 		
CF | > DEATH ROLL 		
CF | 		
CF | You thrash yourself around—but you can't thrash your way out of 		
CF | Rask's 		
CF | grip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be madam" 		
CF ] Oubliette 		
CF | > 		
CF | > BE MADAM 		
CF | 		
CF | Madam Scrooge 		
CF | 		
CF | Oubliette 		
CF | The walls of this narrow shaft are slick with condensation. 		
CF | 		
CF | A wheel attached to a pulley mechanism is built into a crooked stone 		
CF | platform. 		
CF | 		
CF | The way out is west. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Temple 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Temple 		
CF | Low stone benches encircle a huge statue of tarnished brass: a 		
CF | corpulent humanoid with a leering goat's head. A plastic stand next to 		
CF | the idol displays an informative plaque. 		
CF | 		
CF | The trickle of black water flows in from the north and out to the 		
CF | northeast. A narrower passage leads east. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Spring 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Spring 		
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid 		
CF | collects first in an ancient stone basin; then it flows over the sides 		
CF | and runs down channels to the north, east, and south. 		
CF | 		
CF | A plaque is mounted on the wall nearby. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Long Table 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Long Table 		
CF | Water flows slowly through the passages to the southwest, west, and 		
CF | northwest. The entire chamber is flooded up to your ankles. The way 		
CF | out to the north is dry, at least. 		
CF | 		
CF | In the center of the room is a slanted stone table. At the end of a 		
CF | chain mounted in the ceiling, an object dangles over the slab. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chamber 		
CF | Three dirty skeletons hang by their feet from the ceiling, jaws 		
CF | gaping. 		
CF | 		
CF | To the east is a massive door of black iron. An open passage leads 		
CF | south. 		
CF | 		
CF | A plaque is mounted on one wall. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		Knight_Otu says, "Clash of the Tinytans."
DavidW says (to ClubFloyd), "e" 		
CF ] Staging Area 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Staging Area 		
CF | Several steel benches are bolted to the floor here, facing a blank 		
CF | wall. The path of the carpeting leads past the benches toward a heavy 		
CF | iron door to the west. 		
CF | 		
CF | Open passages lead southeast and south. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Lobby 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall, 		
CF | stands a tall lucite box. 		
CF | 		
CF | Rask and the little mouse are locked in combat on the floor here. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill rask" 		
CF ] Lobby 		
CF | > 		
CF | > KILL RASK 		
CF | 		
CF | You do not approve of violence, especially against helpless animals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rask" 		
CF ] Lobby 		
CF | > 		
CF | > TAKE RASK 		
CF | 		
CF | You grab the ferret by the scruff of his neck. 		
CF | 		
CF | He doesn't know what's happening yet, but he's not happy about it. 		
CF | 		
CF | > 		Lancelot asks, "can that box help?"
DavidW says (to ClubFloyd), "put rask in box" 		
CF ] Lobby 		
CF | > 		
CF | > PUT RASK IN BOX 		
CF | 		
CF | You drop Rask in the box. 		
CF | 		
CF | Then you flip the top shut and secure the padlock. 		
CF | 		
CF | The tiny mouse gives you a weak little wave—exhausted, but incredibly 		
CF | grateful. 		
CF | 		
CF | > 		Lancelot says, "check :D"
		Knight_Otu says, "Whew."
		Lancelot asks, "back to plant chewing?"
		DavidW says, "perhaps? Ate might interfere next."
DavidW says (to ClubFloyd), "be mouse" 		
CF ] Lobby 		
CF | > 		
CF | > BE MOUSE 		
CF | 		
CF | The tiny mouse 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lounge 		
CF | > 		
CF | > U 		
CF | 		
CF | You scramble up the wall, through a hole in the brickwork, and find 		
CF | yourself in an empty fireplace. 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bedchamber 		
CF | > 		
CF | > U 		
CF | 		
CF | Climbing up the chimney isn't difficult at all for someone like you. 		
CF | 		
CF | At the top of the sooty tunnel is another fireplace. 		
CF | 		
CF | Bedchamber 		
CF | A bare bedframe rests near a dark fireplace. 		
CF | 		
CF | The east window is covered with a steel shutter. A painting hangs on 		
CF | the opposite wall. 		
CF | 		
CF | Doorways lead south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a centauress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library 		
CF | Huge shuttered windows span the north wall. The other walls are 		
CF | covered in bookshelves—most of them empty. Exits lead east, south, 		
CF | and 		
CF | west. 		
CF | 		
CF | The rosebush has the Queen Regent wrapped in its vines, hanging in the 		
CF | air, helpless. 		
CF | 		
CF | "Oh, thank goodness," she groans. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite vine" 		
CF ] Library 		
CF | > 		
CF | > BITE VINE 		
CF | 		
CF | You climb up the vines and get to work: First you chew the tendrils 		
CF | away from the Queen's ankles—then you jump to another vine, to her 		
CF | left wrist—and then the other. The rosebush doesn't seem to realize 		
CF | what you're doing until it's too late. 		
CF | 		
CF | The Queen Regent hits the floor with a soft grunt. "Thanks," she says. 		
CF | "Now let's get going." 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "be queen" 		
CF ] Library 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Master Bedroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The opulent four-poster bed isn't square with the wall, and its sheets 		
CF | are in a horrible mess. At the foot of the bed, a finely crafted 		
CF | coffin lies open. 		
CF | 		
CF | The library is to the east, and a small passage leads west. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stair 		
CF | The bottom of a narrow spiral staircase. The master bedroom is east 		
CF | from here. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | A bank of computers has been installed haphazardly in the top of this 		
CF | chilly tower. Tangled cables run past your feet and disappear between 		
CF | the floorboards. 		
CF | 		
CF | The spiral staircase leads back down to the master bedroom. 		
CF | 		
CF | Sceptyre is phasing back and forth around Sister Lantern, but she's 		
CF | keeping up with him. 		
CF | 		
CF | The tiny mouse is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill sceptyre" 		
CF ] Tower 		
CF | > 		
CF | > KILL SCEPTYRE 		
CF | 		
CF | Sceptyre looks down his nose at Sister Lantern. "We last locked horns 		
CF | in 1983—sixteen years ago! I suppose you don't remember," 		
CF | 		
CF | "I remember," she tells him. 		
CF | 		
CF | His eyes widen as you stab into his chest. The breastplate can't 		
CF | absorb the entire blow; he has to take a step back. 		
CF | 		
CF | "Marvelous," he mutters. "Almost an even fight!" And he swings back, 		
CF | making up the lost ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Tower 		
CF | > 		
CF | > G 		
CF | 		
CF | You take a stab—Sceptyre raises his sword between the tines of your 		
CF | trident and flings you away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Tower 		
CF | > 		
CF | > G 		
CF | 		
CF | Sceptyre waves you forward as you lunge—then he brings his massive 		
CF | sword down, slamming you to the floor. 		
CF | 		
CF | You push yourself up and glance at Sister Lantern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Tower 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill him" 		
CF ] Tower 		
CF | > 		
CF | > KILL HIM 		
CF | 		
CF | "I demanded that you return to battle me once more," Sceptyre bellows, 		
CF | "and I waited—sixteen years! I ignored many other responsibilities, 		
CF | gave up many opportunities, so that I would be ready for you." 		
CF | 		
CF | "I guess that was considerate of you," you say. 		
CF | 		
CF | You swing at his back while he's distracted. He staggers—then he 		
CF | turns 		
CF | to swing at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Tower 		
CF | > 		
CF | > G 		
CF | 		
CF | You push forward—He's ready for you. The tip of his sword practically 		
CF | flicks you away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Tower 		
CF | > 		
CF | > G 		
CF | 		
CF | You try another thrust, but Sceptyre's eyes are right on you. You 		
CF | can't connect. 		
CF | 		
CF | The Queen Regent is looking for a way in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be queen" 		
CF ] Tower 		
CF | > 		
CF | > BE QUEEN 		
CF | 		
CF | The Queen Regent 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill him" 		
CF ] Tower 		
CF | > 		
CF | > KILL HIM 		
CF | 		
CF | "You never did come back to face me. Even tonight, you're only here to 		
CF | rescue some other version of yourself—inconsiderate shrew! We should 		
CF | have set a specific date for our rematch, before you cut our first 		
CF | bout short." 		
CF | 		
CF | "I seem to recall I was called away on a very urgent matter," Sister 		
CF | Lantern says. 		
CF | 		
CF | While he's focusing on Sister Lantern, you thrust low, and trip 		
CF | him—for just a moment. 		
CF | 		
CF | He shakes it off and turns his attention to you. 		
CF | 		
CF | > 		Lancelot says, "lol I like this one vs many battle :D"
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Tower 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill him" 		
CF | > 		
CF | > KILL HIM 		
CF | 		
CF | You swing at just the right moment to get Sceptyre's sword caught in 		
CF | the curve of your khopesh. You're locked together—his breath is cold 		
CF | on your face. 		
CF | 		
CF | "Finally!" he grunts. "Now we're having fun." 		
DavidW pushes the green 'space' button. 		
CF ] Tower 		
CF | "Finally!" he grunts. "Now we're having fun.""Very fun, yes." The 		
CF | Queen Regent comes in from the side. She puts her trident through 		
CF | Sceptyre's stomach, and the Ultimate Vampire Warrior explodes. 		
CF | 		
CF | "Thanks," you tell her. 		
CF | 		
CF | > 		Lancelot says, "well done"
DavidW says (to ClubFloyd), "deactivate computers" 		
CF ] Tower 		
CF | > 		
CF | > DEACTIVATE COMPUTERS 		
CF | 		
CF | You hack the system just enough to disable the lockdown protocol 		
CF | without activating anything else (fingers crossed). 		
CF | 		
CF | The castle rattles and clangs again, briefly. 		
CF | 		
CF | > 		Knight_Otu says, "Another one turned to dust."
		Jacqueline nods.
DavidW pushes the green 'space' button. 		
CF ] Tower 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Tower 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "I guess we all try to reach Hunter now. I'd like to have us all enter at once, maybe?"
		Jacqueline nods.
		Knight_Otu says, "Let's try, at least."
		DavidW says, "I'd like to see if the shutters are gone."
DavidW says (to ClubFloyd), "be madam" 		
CF ] Lobby 		
CF | > 		
CF | > BE MADAM 		
CF | 		
CF | Madam Scrooge 		
CF | 		
CF | Lobby 		
CF | A circular information desk marks the center of the room, bearing the 		
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, 		
CF | and northwest. The door to the north is labeled "Office." 		
CF | 		
CF | On the east side of the desk, near a bit of crumbling brick wall, 		
CF | stands a tall lucite box. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | Cells with rusty iron bars line the narrow hallway. The air is clammy, 		
CF | and dark puddles have formed in the corners. Mounted on the wall is an 		
CF | interpretive placard. 		
CF | 		
CF | The hallway continues west. Another passage leads north, and spiral 		
CF | stairs lead up to the next floor. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stair 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down. A passage leads out to the north. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stair 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Stair 		
CF | The stairs lead up and down from this landing, where a closed door 		
CF | stands in the north wall. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stair 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the door) 		
CF | The door seems to be locked. 		
CF | 		
CF | > 		DavidW says, "oh right, we didn't unlock that one."
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | Stone steps spiral up and down. A passage leads out to the north. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. 		
CF | Several overstuffed couches are ready to receive any weary travelers 		
CF | who happen to pass through. The great hall lies to the west; in the 		
CF | passage to the south is a stone staircase. 		
CF | 		
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Great Hall 		
CF | A few folding tables and conference chairs are scattered around the 		
CF | hall, not arranged in any particular way. A fair amount of litter has 		
CF | been swept into the corners. 		
CF | 		
CF | At the south end of the room is an empty stage; behind it, a wide 		
CF | glass door. Other passages lead north, east, and west. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Great Hall 		
CF | > 		
CF | > U 		
CF | 		
CF | Obvious exits are north, east, south, and west. Just like in a text 		
CF | adventure! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Grand Stair 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Grand Stair 		
CF | A majestic staircase curls around the circular room, climbing to the 		
CF | railing of the rotunda above—drawing your gaze vertiginously to the 		
CF | great dome overhead. High archways open to the east and west. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | The little girl is here. 		
CF | 		
CF | You rummage through your coat. 		
DavidW pushes the green 'space' button. 		
CF | You rummage through your coat."Here we go," you say, pulling your hand 		
CF | out from your pocket. "Hold out your hand, little girl." 		
CF | 		
CF | The little girl does as she is told, and you place a tiny stone in her 		
CF | palm: a miniature emerald. 		
DavidW pushes the green 'space' button. 		
CF | palm: a miniature emerald."They call this the Goroshinka," you tell 		
CF | her. "Take it into the next room—" (the room to the west) "—and 		
CF | place 		
CF | it under the Hunter's mattress. That's all." 		
CF | 		
CF | The little girl bites her lip. "Will you come with me?" 		
DavidW pushes the green 'space' button. 		
CF ] Rotunda 		
CF | The little girl bites her lip. "Will you come with me?"You shake your 		
CF | head. "You have to do it on your own. But you can handle it, I'm 		
CF | sure." 		
CF | 		
CF | The little girl nods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be lantern" 		
CF ] Tower 		
CF | > 		
CF | > BE LANTERN 		
CF | 		
CF | Sister Lantern 		
CF | 		
CF | Tower 		
CF | A bank of computers has been installed haphazardly in the top of this 		
CF | chilly tower. Tangled cables run past your feet and disappear between 		
CF | the floorboards. 		
CF | 		
CF | The spiral staircase leads back down to the master bedroom. 		
CF | 		
CF | The tiny mouse and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stair 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Stair 		
CF | The bottom of a narrow spiral staircase. The master bedroom is east 		
CF | from here. 		
CF | 		
CF | The tiny mouse and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Master Bedroom 		
CF | The opulent four-poster bed isn't square with the wall, and its sheets 		
CF | are in a horrible mess. At the foot of the bed, a finely crafted 		
CF | coffin lies open. 		
CF | 		
CF | The library is to the east, and a small passage leads west. 		
CF | 		
CF | The tiny mouse and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Library 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Library 		
CF | Huge arched windows span the north wall. The other walls are covered 		
CF | in bookshelves—most of them empty. Exits lead east, south, and west. 		
CF | 		
CF | In the center of the library, within a tall enclosure of reinforced 		
CF | glass, is an enormous rosebush. 		
CF | 		
CF | The tiny mouse and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Statue Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Statue Hall 		
CF | The broad corridor is full of shadows. 		
CF | 		
CF | You can see doors to the north, east, south, and west. 		
CF | 		
CF | In the center of the hallway stands a marble statue of a female 		
CF | centaur. 		
CF | 		
CF | The tiny mouse and the Queen Regent are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rotunda 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Doors stand on the east and west ends of this grand circular walkway. 		
CF | An immense stairway curves downward, drawing your eye to the mosaic 		
CF | floor below. 		
CF | 		
CF | The dome above somehow seems both incredibly high and uncomfortably 		
CF | low. 		
CF | 		
CF | The tiny mouse, the Queen Regent, the little girl, and Madam Scrooge 		
CF | are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Rotunda 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | The little girl 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x emerald" 		
CF ] Rotunda 		
CF | > 		
CF | > X EMERALD 		
CF | 		
CF | A tiny emerald, only a quarter of an inch across. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, a beautiful lady with hair of white gold lies 		
CF | sleeping in absolute peace. 		
CF | 		
CF | An unspeakably decrepit man is seated next to the bed. 		
CF | 		
CF | He squints down at you. "Ebenezabeth Scrooge. By the Lights of Hell, I 		
CF | rebuke you, Ebenezabeth Scrooge. By the Ten Crowns, I abjure you." He 		
CF | leans forward, wagging his finger at you. "Not a step will you take 		
CF | toward me, not a weapon will you raise against me, Ebenezabeth 		
CF | Scrooge. Begone." 		
DavidW pushes the green 'space' button. 		
CF | Scrooge. Begone."The two of you wait for something to happen. 		
DavidW pushes the green 'space' button. 		
CF | Scrooge. Begone."The two of you wait for something to happen.He 		
CF | frowns. "Aren't you Ebenezabeth Scrooge?" 		
CF | 		
CF | You shake your head. "I don't know who that is." 		
DavidW pushes the green 'space' button. 		
CF | You shake your head. "I don't know who that is.""Oh," he says. 		
CF | 		
CF | He glances around the room. "Oh," he says, again. 		
DavidW pushes the green 'space' button. 		
CF ] Bedchamber 		
CF | He glances around the room. "Oh," he says, again.With a groan of 		
CF | desperation, he turns into a bat and flies away. 		
CF | 		
CF | > 		DavidW says, "ha ha ha ha ha"
DavidW says (to ClubFloyd), "put emerald under mattress" 		
CF | > 		
CF | > PUT EMERALD UNDER MATTRESS 		
CF | 		
CF | You hold up the Goroshinka. Which mattress are you supposed to put it 		
CF | under? 		
CF | 		
CF | Sharp fingernails dig into the back of your neck. 		Knight_Otu exclaims, "It's true, she has not received a name yet!"
		Lancelot says, "indeed"
DavidW pushes the green 'space' button. 		
CF | Sharp fingernails dig into the back of your neck.Atë, Queen of 		
CF | Vampires 		
CF | 		
CF | You squeeze harder, until her blood starts oozing under your fingers. 		
CF | 		
CF | "If Cadac's truename spell doesn't apply to you, then I don't suppose 		
CF | Poseidon's vow does, either." 		
CF | 		
CF | The little girl doesn't move a muscle. The scent of panic mingles with 		
CF | the scent of blood. 		Knight_Otu says, "Uh oh."
		DavidW says, "I was afraid of that."
DavidW pushes the green 'space' button. 		
CF | the scent of blood."Oh, I wish I had time to think of something really 		
CF | entertaining," you grumble. "But I guess ripping your head right off 		
CF | is fun enough." 		
CF | 		
CF | Someone taps on your shoulder. You whirl around and grab her bony 		
CF | wrist. 		
DavidW pushes the green 'space' button. 		
CF | wrist.Madam Scrooge 		
CF | 		
CF | Somehow Atë seems surprised—but she doesn't let go. 		
CF | 		
CF | You crane your head to address the little girl. 		
DavidW pushes the green 'space' button. 		
CF ] Bedchamber 		
CF | You crane your head to address the little girl."The others don't want 		
CF | me to tell you this," you say. "They think it'd be cruel, even if you 		
CF | won't necessarily remember. But I've thought it over, and I think you 		
CF | should know: When you're a little older—maybe I shouldn't say how 		
CF | much 		
CF | older—you'll learn how to go places by looking at fire. Like that 		
CF | candle on the table there." 		
CF | 		
CF | > 		Lancelot asks, "is that how the little girl knows she is special?"
		Lancelot asks, "oh wait she cannot use fire yet?"
		DavidW says, "I don't think she knew it before."
		Knight_Otu asks, "Are creating a paradox?"
		DavidW says, "Yes, this girl is from BEFORE the first adventure."
		Knight_Otu says, "*Are we"
		DavidW asks, "Does Madam want the girl to look at the candle?"
		Knight_Otu asks, "I think so?"
DavidW says (to ClubFloyd), "be girl" 		
CF ] Bedchamber 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | (You should look at the candle.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at candle" 		
CF | > 		
CF | > LOOK AT CANDLE 		
CF | 		
CF | The little flame welcomes you. It knows just where you need to go... 		Lancelot says, "lol a rather direct hint"
		Jacqueline says, "I guess so!! haha"
		Jacqueline says, "Very direct."
DavidW pushes the green 'space' button. 		
CF | The little flame welcomes you. It knows just where you need to 		
CF | go...12410 Donald Duck 		
DavidW pushes the green 'space' button. 		
CF | go...12410 Donald Duck"What?" 		
DavidW pushes the green 'space' button. 		
CF ] Surface 		
CF | go...12410 Donald Duck"What?"## Surface 		
CF | The asteroid is only a few miles across; the horizon is a short hike 		
CF | away. 		
CF | 		
CF | The sky is full of stars—one of them must be the sun. 		
CF | 		
CF | "Oh, they name these after all sorts of things," you explain. Atë 		
CF | still doesn't know what she's looking at. 		
CF | 		
CF | > 		Knight_Otu asks, "Quak?"
		DavidW says, "I think Madam pulled all three of us to an asteriod called Donald Duck."
		Jacqueline says, "Wacky."
DavidW says (to ClubFloyd), "hit ate" 		
CF ] Surface 		
CF | > 		
CF | > HIT ATE 		
CF | 		
CF | No need for that. 		
CF | 		
CF | > 		Lancelot says, "if it quacks like a duck"
DavidW says (to ClubFloyd), "x ate" 		
CF ] Surface 		
CF | > 		
CF | > X ATE 		
CF | 		
CF | Beautiful, as always—her hair and the train of her dress are floating 		
CF | gently, as if she were underwater. The distant stars glitter in her 		
CF | wide, bewildered eyes. 		
CF | 		
CF | > 		Jacqueline says, "I know that things have heretofore also been wacky, but... yeah."
DavidW says (to ClubFloyd), "x me" 		
CF ] Surface 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You don't need a pack of lithesome little girls to remind you how slow 		
CF | you are, how feeble and wrinkled and brittle you are. 		
CF | 		
CF | But you'll get the job done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Surface 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Beautiful, as always—her hair and the train of her dress are floating 		
CF | gently, as if she were underwater. The distant stars glitter in her 		
CF | wide, bewildered eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Surface 		
CF | > 		
CF | > L 		
CF | 		
CF | Surface 		
CF | The asteroid is only a few miles across; the horizon is a short hike 		
CF | away. 		
CF | 		
CF | The sky is full of stars. 		
CF | 		
CF | Atë is completely confused, but that won't last long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take girl" 		
CF ] Surface 		
CF | > 		
CF | > TAKE GIRL 		
CF | 		
CF | I don't suppose Atë would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill ate" 		
CF ] Surface 		
CF | > 		
CF | > KILL ATE 		
CF | 		
CF | No need for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] Surface 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | The stars are beautiful (as always). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Surface 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | You'd better finish your job here. 		
CF | 		
CF | > 		Knight_Otu asks, "Talk to her on this air-less rock?"
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Surface 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "Where—" Atë stumbles across the rocky surface. 		
CF | 		
CF | "The asteroid belt," you explain. "There are plenty of other asteroids 		
CF | out here; they're just hard to see." 		
CF | 		
CF | "Where's the sun?" 		
CF | 		
CF | You motion toward the starry sky. "Whichever one is brightest, I 		
CF | suppose. Assuming it's daytime right now." 		
CF | 		
CF | "Where's Earth?" 		
CF | 		
CF | She's catching on. You'd better get out of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] Surface 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | The stars are beautiful (as always). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] Surface 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | The stars are beautiful (as always). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brightest star" 		
CF ] Surface 		
CF | > 		
CF | > X BRIGHTEST STAR 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "find sun" 		
CF ] Surface 		
CF | > 		
CF | > FIND SUN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Lancelot asks, "sunproof vampire?"
		DavidW says, "The sunlight is weakened at this distance, I'd think."
DavidW says (to ClubFloyd), "talk to girl" 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | "Well, if we guess that's the sun," you say, pointing, "then Earth 		
CF | must be in..." You draw a broad circle. "That general direction. No 		
CF | guarantees, though." 		
CF | 		
CF | Atë turns on you, understanding at last. Horror and rage have drained 		
CF | the color from her cheeks. 		
CF | 		
CF | No point in sticking around. "So long," you say, and you wake up. 		Jacqueline says, "I'm guessing it's still pretty dark, like being outside at night under the stars."
		Lancelot says, "stranding the vampire on an asteroid... neat"
		DavidW says, "oh right. We WAKE to stop travelling."
DavidW pushes the green 'space' button. 		
CF ] Bedchamber 		
CF | No point in sticking around. "So long," you say, and you wake 		
CF | up.Schloss Tuxenstein, 1999 		
CF | 		
CF | The little girl 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | Beneath its rosy veil, a beautiful lady with hair of white gold lies 		
CF | sleeping in absolute peace. 		
CF | 		
CF | A candle burns on a tall bedside table. Exits lead east and south. 		
CF | 		
CF | Madam Scrooge reappears. 		
CF | 		
CF | "All taken care of," she says. "Go ahead." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "be girl" 		
CF ] Bedchamber 		
CF | > 		
CF | > BE GIRL 		
CF | 		
CF | You'd better finish your job in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put emerald under mattress" 		
CF | > 		
CF | > PUT EMERALD UNDER MATTRESS 		
CF | 		
CF | So you take the little green gem, and you push it between two of the 		
CF | mattresses. 		
CF | 		
CF | The Hunter sits up immediately, her eyes wide. 		
DavidW pushes the green 'space' button. 		
CF | The Hunter sits up immediately, her eyes wide.She goggles at you for a 		
CF | moment, then she looks up at Madam Scrooge. 		
CF | 		
CF | "Where—" she croaks, and then she coughs violently. (She's been 		
CF | asleep 		
CF | for weeks.) 		
DavidW pushes the green 'space' button. 		
CF | for weeks.)Madam Scrooge puts a hand on her knee. "You're safe," she 		
CF | says. "Take a second to catch your breath, and we'll get out of here." 		
DavidW pushes the green 'space' button. 		
CF | says. "Take a second to catch your breath, and we'll get out of 		
CF | here."But the Hunter shakes her head. "Where's Linus?" 		
DavidW pushes the green 'space' button. 		
CF ] Cave 		
CF | 		
CF | 		
CF | part 3: 		
CF | the hunter's vow 		
CF | 		
CF | 		
CF | 		
CF | THE WOODS 		
CF | 		
CF | 		
CF | 		
CF | Cave 		
CF | Warm light from outside rouses you. Slowly, you stand up. 		
CF | 		
CF | The walls of your cave are smooth, damp stone. The pelt that serves as 		
CF | your bed is dry, if not comfortable. 		
CF | 		
CF | You have an appointment outside. 		
CF | 		
CF | Your book lies near your bed. 		
CF | 		
CF | > 		Knight_Otu says, "Well, the hunter needs physiotherapy."
		DavidW says, "THERE'S A PART THREE!?!"
		Knight_Otu says, "Oh dear."
		Jacqueline says, "EPIC"
DavidW says (to ClubFloyd), "x me" 		
CF ] Cave 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You aren't much concerned with your appearance, but some folk are. 		
CF | Your hood and cloak keep your body hidden, except your hands, your 		
CF | snout, your hooves. 		
CF | 		
CF | > 		Lancelot says, "pfff and the story goes on"
		DavidW says, "okay, I wanted to know who we are. I don't remember any character with hooves."
DavidW says (to ClubFloyd), "x book" 		
CF ] Cave 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | Thick moss and pale lichen cover most of the binding. A very, very 		
CF | long time ago, the book was red. 		
CF | 		
CF | Your office is one of mere symbols, of assigned significances—less 		
CF | real than certain of your siblings' duties. But "real" is always a 		
CF | relative quantity. 		
CF | 		
CF | The book is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Cave 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | You take the book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Cave 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You don't open your book until the rite begins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Trees 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Trees 		
CF | Light with no particular source suffuses the woods. "Daytime." 		
CF | 		
CF | A broad stretch of stone marks the entrance to your cave. 		
CF | 		
CF | Your appointment is through the trees to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thicket 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thicket 		
CF | Five beings are hiding here, where the trees grow close together: an 		
CF | aged woman, an armored warrior, a mouse on her shoulder, a weary-eyed 		
CF | queen, and a little girl sleeping in her arms. 		
CF | 		
CF | Your appointment is a short distance to the south. Your cave is 		
CF | further north. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
DavidW says (to ClubFloyd), "x warrior" 		
CF ] Thicket 		
CF | > 		
CF | > X WARRIOR 		
CF | 		
CF | A woman in red armor. She hasn't been sleeping well, but she smiles 		
CF | politely anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Thicket 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Who do you mean, the aged woman, the armored warrior, the weary-eyed 		
CF | queen, or the little girl? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x little" 		
CF ] Thicket 		
CF | > 		
CF | > X LITTLE 		
CF | 		
CF | Who do you mean, the mouse or the little girl? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mouse" 		
CF ] Thicket 		
CF | > 		
CF | > X MOUSE 		
CF | 		
CF | A tiny mouse. She waves her tiny paw at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] Thicket 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | You instinctively recognize a member of royalty, and offer the 		
CF | requisite bow. She nods back, clearly annoyed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ruins 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ruins 		
CF | Two rows of crumbling marble columns run along this clearing. To one 		
CF | side of a toppled archway stand Sir Ebenezer Scrooge; Princess Eirene 		
CF | of Atlantis; and Princess Eunoia, also of Atlantis. On the other side 		
CF | stands Morgan le Fay, with the crow Hrieman on her shoulder. 		
CF | 		
CF | In the center stand Ebenezabeth Scrooge and Prince Linus of Sardinia. 		
CF | 		
CF | > 		DavidW asks, "... are they getting married?"
		Knight_Otu says, "Seems that way."
DavidW says (to ClubFloyd), "x ebenezabeth" 		
CF ] Ruins 		
CF | > 		
CF | > X EBENEZABETH 		
CF | 		
CF | Ebenezabeth wears a white dress trimmed with gold thread; someone of a 		
CF | poetic bent might imagine she was the source of all the light in the 		
CF | Woods. On her left hand is a gold ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x linus" 		
CF ] Ruins 		
CF | > 		
CF | > X LINUS 		
CF | 		
CF | Prince Linus wears a gray suit, tailored to accommodate his feathery 		
CF | right arm. On his left hand is a silver ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ebenezer" 		
CF ] Ruins 		
CF | > 		
CF | > X EBENEZER 		
CF | 		
CF | Sir Ebenezer wears a long black coat, a tall black top hat, a bright 		
CF | red scarf. If he is uncomfortably warm, he doesn't show it; he is 		
CF | beaming with pride. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eunoia" 		
CF ] Ruins 		
CF | > 		
CF | > X EUNOIA 		
CF | 		
CF | Princess Eunoia's lavender dress is simpler than her sister's, but 		
CF | roughly as modest. Her black hair is tied in a tall bun, ringed with 		
CF | brilliant orchids. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eirene" 		
CF ] Ruins 		
CF | > 		
CF | > X EIRENE 		
CF | 		
CF | Princess Eirene's golden hair spills over her bare shoulders and her 		
CF | many-ruffled dress of seafoam green. Her dress is cunningly cut to 		
CF | show even the most casual observer that, at the moment, she has legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x morgan" 		
CF ] Ruins 		
CF | > 		
CF | > X MORGAN 		
CF | 		
CF | Morgan's velvet dress is embroidered with flowers, thorns, sigils, 		
CF | serpents... a chain of silver is around her waist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hrieman" 		
CF ] Ruins 		
CF | > 		
CF | > X HRIEMAN 		
CF | 		
CF | Hrieman is not dressed for the occasion, but this is understandable. 		
CF | 		
CF | He is eyeing you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to linus" 		
CF ] Ruins 		
CF | > 		
CF | > TALK TO LINUS 		
CF | 		
CF | "You're already wearing your rings," you notice. 		
CF | 		
CF | Prince Linus hides his hand sheepishly. "Sorry. Should we take them 		
CF | off?" 		
CF | 		
CF | "No, it's fine." These kids. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open book" 		
CF ] Ruins 		
CF | > 		
CF | > OPEN BOOK 		
CF | 		
CF | Are you ready to begin? 		
DavidW says (to ClubFloyd), "yes" 		
CF | Are you ready to begin? 		
CF | > YES 		
CF | 		
CF | You take your place at the center of the assemblage. 		
CF | 		
CF | "Friends," you say, opening your book, "Our existence is confusing and 		
CF | cruel. No amount of safety is guaranteed to us; every comfort is 		
CF | fleeting." You have to say it. It's in the book. "If we seek meaning, 		
CF | it eludes us; if we find beauty, it withers in our grasp. And all of 		
CF | us, every one of us, in every moment of every day, in one sense or 		
CF | another, are alone. 		
DavidW pushes the green 'space' button. 		
CF | another, are alone."To find someone who will share in our struggling, 		
CF | in our seeking, in our loneliness, we must be very lucky indeed. But 		
CF | the more comfort we find in each other, and the more understanding and 		
CF | affection we give, the more vulnerable we make ourselves, and open to 		
CF | new and greater miseries. 		
DavidW pushes the green 'space' button. 		
CF | new and greater miseries."Therefore is the covenant we here witness 		
CF | one to be entered solemnly, not hastily, by beings whose hearts have 		
CF | measured all these risks, and who have earned each other's deepest 		
CF | trust. 		
DavidW pushes the green 'space' button. 		
CF | trust."So I ask you, Prince Linus: In the sight of Man, of Matter, and 		
CF | of Mind, do you vow to serve and defend your partner, to provide her 		
CF | security and respite from the uncaring universe, and to pursue her 		
CF | happiness as you would your own?" 		
DavidW says (to ClubFloyd), "push space" 		
CF | happiness as you would your own?""I'll certainly try," he says. 		
DavidW says (to ClubFloyd), "push space" 		
CF | happiness as you would your own?""I'll certainly try," he says. "And 		
CF | I ask you, Ebenezabeth Scrooge: Before God, Who is Law and Love, do 		
CF | you vow to serve and defend your partner, to offer him your patience 		
CF | and your understanding, and to minimize his suffering to the best of 		
CF | your ability?" 		Jacqueline says, "This is ..."
DavidW pushes the green 'space' button. 		
CF | your ability?"She smiles. "Yes." 		
DavidW says (to ClubFloyd), "push space" 		
CF | your ability?"She smiles. "Yes." "Very good." You close your book. 		
CF | "Then you are husband and wife." The witnesses applaud, and the lovers 		
CF | kiss, according to their human custom. 		Lancelot says, "wedding"
		Jacqueline says, "Yeah. But a grim wedding"
		Lancelot asks, "end of story?"
DavidW pushes the green 'space' button. 		
CF | kiss, according to their human custom. There—That is a true story. 		
DavidW pushes the green 'space' button. 		
CF | kiss, according to their human custom. There—That is a true story. 		
CF | thank you for playing THE LITTLE MATCH GIRL 5 © h.c. andersen mdcccli 		
CF | all rights reserved 		Knight_Otu says, "Those vows are not particularly traditional."
		Jacqueline says, "Oho."
DavidW pushes the green 'space' button. 		
CF | all rights reservedEBENEZABETH SCROOGE WILL RETURN 		Lancelot says, "ah lol indeed end of THIS story"
		Jacqueline says, "Yeah, end of story."
DavidW pushes the green 'space' button. 		
CF ] Ruins 		
CF | all rights reservedEBENEZABETH SCROOGE WILL RETURN 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | 		
CF | > 		Jacqueline says, "Yeah, *this* story, anyway."
		DavidW says, "So the Hunter's Vow was her wedding vow!"
		Knight_Otu nods.
		Lancelot says, "I better start playing the othere games in the series"
		DavidW says, "I wasn't expecting Morgan to be here. I don't remember her in any previous game."
		DavidW says, "oh and we finished in time too."
		DavidW says, "I wonder if we were a centaur, then."
		Jacqueline says, "Yeah."
		Lancelot says, "the desc seemed to hint in that direction yeah"
		DavidW says, "We must've been. It was forshadowed by the statue."
		Knight_Otu asks, "Is it just me, or are these games kind of like of a more serious version of Taleslinger's old New Years series?"
		DavidW says, "well, in the sense that it's a continuous story, yes. And written in Inform."
		DavidW says, "Not much else in common."
		Jade says, "This is a big, great game."
		Knight_Otu says, "And kind of wacky all over the place, I guess."
		Jacqueline says (to KO), "Yeah, I get what you mean."
		DavidW says, "This game was drawing on a lot of open threads from previous games. Most of the other games in the series aren't like this one."
		Jacqueline says, "Wacky or not, still very good. I always love Ryan's writing."
		Lancelot says, "pretty strong concept if you can make a whole series of games out of it"
		DavidW says (to Jacqueline), "me too"
		DavidW says, "yeah, in lesser hands, this would be a crumbling mess instead of the multi-tiered wedding cake it is."
		Lancelot says, "dang there goes my idea of creating a sequel down the drain lol"
		DavidW says, "actually, I've been wondering if Ryan is open to others playing in this particular sandbox in any way."
		Lancelot asks, "you mean creating anything set in his universe?"
		DavidW says, "yeah. There's all sorts of untold stories implied by the series."
		Lancelot says, "no doubt to give him leeway to add more"
		DavidW says, "But you'd have to run it by him to make sure it doesn't contradict anything."
		Lancelot says, "I guess tinkering with clockwork universes like that are doomed to fail unless one knows the grand scheme of things"
		DavidW says, "unless you're careful to make it a bottle story where it's safe from the rest of the universe."
		Knight_Otu exclaims, "I should log off for today. Good night, everyone!"
Knight_Otu goes home. 		Lancelot says, "we would need a 'write like Ryna Veeder' manual to pull it off no doiubt"
		DavidW says, "There's already a new story that's currently Patreon-only, the story where she meets the Pope and gets her revolver blessed."
		Lancelot says, "write like Ryan even"
		DavidW says, "bye Knight! Take care!"
		DavidW says, "oh drat. Because of my last entrance, I forgot to record this session."
		Lancelot says, "my gosh 1- games in the series"
		DavidW says, "oh well."
		Lancelot says, "10"
		Jacqueline says, "I can send you the transcript. One sec."
		Lancelot says, "I don't see the patreon one, I guess that makes 11"
		DavidW says (to Jacqueline), "thanks!"
		DavidW says, "I'm seriously considering making a mini-wiki just about this series."
		Lancelot says, "I gotta go, see ya maybe next week (my holiday starts, not sure if I will be around)"
		DavidW says, "bye Lancelot! take care!"
		Lancelot says, "making a wiki sounds grand... also add some list of characters etc in the universe... but I would expect Ryan to have such a list already"
		Jacqueline says (to DW), "Sent"
		Lancelot says, "wave"
		
			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Good Bones by xyzoe and IronSerenity
As played on ifMUD on August 25, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Good Bones written by xyzoe and IronSerenity. It was released as part of Introcomp 2024, which it won. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "Heya, D."
		DavidW says, "hi Jacqueline"
		says, "I uploaded a 2nd game to Floyd, but, um, I already played it."
		Jacqueline says, "ha"
		Jacqueline says, "You are a vision of self-control."
		Jacqueline says, "I am excited to see the introcomp game we'll be playing."
		DavidW says, "It's called Welcome by Ryan Veeder and I've already finished writing its walkthrough."
		DavidW says, "oh, the Introcomp game is Good Bones, and I have *not* played that one."
		Jacqueline says, "Good. Yes, I assumed you meant the other game you'd uploaded."
		DavidW says, "Welcome has an interesting gimmick. It was written without using any quotation marks in the Inform 7 source code."
		DavidW says, "So there's no room descriptions, no object descriptions, no special messages when you do something."
		Jacqueline says, "huh"
		Roger says, "That's pretty weird"
		DavidW says, "The only responses are default ones and run-time errors."
		Jacqueline asks, "How long is it?"
		DavidW says, "hm. A while. There's 54 rooms, I think."
		DavidW says, "It's very clever."
		Jacqueline says, "Well, if Good Bones turns out to be short, which I suspect it will be (but who knows) maybe we can just take a look to see what that's like. I'm a little intrigued."
		DavidW says, "yay! I was hoping you'd say that."
		Jacqueline laughs.
		DavidW says, "The game is called Welcome because that's the default title in Inform 7 when the author doesn't define one."
		Jacqueline says, "Aha"
		DavidW says, "There's a readme webpage that explains the gimmick, because it couldn't be explained in the game itself."
		DavidW says, "[LINK]"
		Jacqueline says, "Oho. He also didn't use 'say'."
		DavidW says, "yeah"
		Jacqueline says, "haha: 'I could have explained all of this within the game, but that would require using quotation marks!'"
		DavidW asks, "Is it time to begin?"
		Jacqueline exclaims, "Oh. I guess it is!"
		Jacqueline asks, "Shall we begin?"
		Jacqueline says, "Yes, Lisa."
DavidW says (to ClubFloyd), "load sleepmask goodbones" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF ] Supply Closet Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | Fog shrouds the waning moon as you slip around the side of Wild 		
CF | Chester's Lasagna Armory. Peeling posters announcing the five foot 		
CF | "Cannonolis," monstrous confections of pastry shell and ricotta 		
CF | cheese, still cling to greasy windows. The stars disappear from the 		
CF | sky one by one as the clouds creep in. Fortunately, you are right 		
CF | where you need to be. 		
CF | 		
CF | Your crowbar proves unnecessary for prying open the back door; 		
CF | somebody else has beaten you to it. The stairway behind it descends 		
CF | one flight after another into the dim half-light of ancient halogen 		
CF | bulbs. You find yourself walking far deeper than you had expected when 		
CF | you took this job. You'd assumed, based on the location and sparse 		
CF | details whispered to you over the phone, that you were stealing some 		
CF | employee files or a secret lasagna recipe (with sauce almost certainly 		
CF | made with gunpowder). But the restaurant, and even its basement, are 		
CF | now five storeys above you, and the stairs descend further still. 		
CF | 		
CF | Finally, you reach their bottom and find a vent covering, helpfully 		
CF | jimmied open and laid to the side. There is nowhere else to go. 		
CF | 		
CF | You shimmy through. 		
CF | 		
CF | 		
CF | Good Bones 		
CF | An interactive fiction by XYZoe and IronSerenity 		
CF | Release 1 / Serial number 240801 / Inform v6.43 PunyInform v5.5.1dev 		
CF | DR 		
CF | 		
CF | Supply Closet 		
CF | The closet is square with not much left inside of it. The vent you 		
CF | entered through looms four feet off the ground. Its cover, long 		
CF | detached, leans against the west wall. 		
CF | 		
CF | In front of you is a wood-framed door leading south. 		
CF | 		
CF | > 		Roger says, "that is one hell of an opening sentence"
		DavidW says, "This is a unique premise."
		Jacqueline says, "Yes and yes."
DavidW says (to ClubFloyd), "x me" 		
CF ] Supply Closet Score: 0 Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | You feel like you haven't slept in weeks. Everything that's happened 		
CF | in the days since hearing from, well, whoever it was that you heard 		
CF | from, you've been in a daze. The worst of it was discovering that 		
CF | whoever it was, they were serious--the little "reminders" left for you 		
CF | wherever you went, as if they had mapped out your routine (and, at 		
CF | this point, you're absolutely certain that they have). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Supply Closet Score: 0 Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flashlight" 		
CF ] Supply Closet Score: 0 Moves: 3 		
CF | 		
CF | > X FLASHLIGHT 		
CF | 		
CF | A simple Maglite that runs on two D batteries, currently switched off. 		
CF | 		
CF | > 		Roger says, "how do we know how long the vent cover was detached for"
DavidW says (to ClubFloyd), "x cover" 		
CF ] Supply Closet Score: 0 Moves: 4 		
CF | 		
CF | > X COVER 		
CF | 		
CF | It's unimaginable, but this thick iron grate appears to have been 		
CF | peeled away. It's clear that some of the rust isn't simply oxidation 		
CF | but organic in nature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Supply Closet Score: 0 Moves: 5 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The handle jiggles slightly when touched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cover" 		
CF ] Supply Closet Score: 0 Moves: 6 		
CF | 		
CF | > TAKE COVER 		
CF | 		
CF | It's far too heavy and besides, why would you even need it? 		
CF | 		
CF | > 		Roger asks, "what, like potato rust?"
DavidW says (to ClubFloyd), "x rust" 		
CF ] Supply Closet Score: 0 Moves: 6 		
CF | 		
CF | > X RUST 		
CF | 		
CF | Sorry, I don't understand what "rust" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Computer Room Score: 0 Moves: 7 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You apply pressure to the warped and moldy door. It's softer than it 		
CF | looks and instead of opening outward on its hinges, you stumble 		
CF | through as if it were made of soaking wet cardboard. 		
CF | 		
CF | Computer Room 		
CF | A desk rests against the back corner. An old PC sits upon its surface. 		
CF | Open-topped banker boxes of old papers crowd around the desk. 		
CF | 		
CF | There are exits to the north and east. 		
CF | 		
CF | You can see a Guide to Adventure Games here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guide" 		
CF ] Computer Room Score: 0 Moves: 8 		
CF | 		
CF | > X GUIDE 		
CF | 		
CF | A weathered book with dog-earred pages. It claims to contain important 		
CF | information regarding playing adventure games. 		
CF | 		
CF | It can be consulted via: "read in guidebook" 		
CF | For example: "read contents in guidebook" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Computer Room Score: 0 Moves: 9 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read contents in guide" 		
CF ] Computer Room Score: 0 Moves: 10 		
CF | 		
CF | > READ CONTENTS IN GUIDE 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read contents in guidebook" 		
CF ] Computer Room Score: 0 Moves: 11 		
CF | 		
CF | > READ CONTENTS IN GUIDEBOOK 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read zork in guidebook" 		
CF ] Computer Room Score: 0 Moves: 12 		
CF | 		
CF | > READ ZORK IN GUIDEBOOK 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		Jacqueline says, "Only now is it occurring to me that we could have invited the authors."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Computer Room Score: 0 Moves: 13 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It is covered in dust save for where a greasy film streaks through it. 		
CF | The handle on its ancient drawer is corroded, possibly by moisture 		
CF | that's made its way into the facility from the Resto Barmory it sits 		
CF | beneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Computer Room Score: 0 Moves: 14 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You pull and pull but the bloody thing won't budge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under desk" 		
CF ] Computer Room Score: 0 Moves: 15 		
CF | 		
CF | > LOOK UNDER DESK 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Computer Room Score: 0 Moves: 16 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | There is nothing on the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Computer Room Score: 0 Moves: 17 		
CF | 		
CF | > L 		
CF | 		
CF | Computer Room 		
CF | A desk rests against the back corner. An old PC sits upon its surface. 		
CF | Open-topped banker boxes of old papers crowd around the desk. 		
CF | 		
CF | There are exits to the north and east. 		
CF | 		
CF | > 		Jacqueline says, "Resto Barmory..."
		Roger says, "we can crowbar the drawer can't we"
		DavidW says, "But... PC on the desk."
		DavidW says, "Boxes on the desk."
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Computer Room Score: 0 Moves: 18 		
CF | 		
CF | > X BOXES 		
CF | 		
CF | They contain old papers which have stuck together into one giant blob 		
CF | of wood pulp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pc" 		
CF ] Computer Room Score: 0 Moves: 19 		
CF | 		
CF | > X PC 		
CF | 		
CF | Undoubtably state-of-the-art two decades ago, the dust that has 		
CF | settled on it now forms a sticky-looking film. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on pc" 		
CF ] Computer Room Score: 0 Moves: 20 		
CF | 		
CF | > TURN ON PC 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Jacqueline says, "Oh. I know that film. It's horrible."
DavidW says (to ClubFloyd), "l" 		
CF ] Computer Room Score: 0 Moves: 21 		
CF | 		
CF | > L 		
CF | 		
CF | Computer Room 		
CF | A desk rests against the back corner. An old PC sits upon its surface. 		
CF | Open-topped banker boxes of old papers crowd around the desk. 		
CF | 		
CF | There are exits to the north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search boxes" 		
CF ] Computer Room Score: 0 Moves: 22 		
CF | 		
CF | > SEARCH BOXES 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobbyter Room Score: 0 Moves: 23 		
CF | 		
CF | > E 		
CF | 		
CF | Lobby 		
CF | This small lobby resembles a military checkpoint more so than a 		
CF | waiting room. The reception desk is surrounded by heavy plexiglass. 		
CF | The seating for the scant visitor is merely a steel bench riveted to 		
CF | the wall. Sparse appointments for sparse appointments. 		
CF | 		
CF | Doors stand open to the east and west. A solid steel bulkhead blocks 		
CF | the way north. Stairs creep downwards for a long way to the south. 		
CF | 		
CF | You can see a "Memo: Renovations" here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x memo" 		
CF ] 		
CF | 		
CF | > X MEMO 		
DavidW pushes the green 'space' button. 		
CF ] Lobby Score: 0 Moves: 24 		
CF | 		
CF | > 		Jacqueline says, ".."
		Jacqueline asks, "... ?"
		DavidW says, "Maybe it's a graphical image."
DavidW says (to ClubFloyd), "about" 		
CF ] Lobby Score: 0 Moves: 24 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Hm. Let me check."
DavidW says (to ClubFloyd), "credits" 		
CF ] Lobby Score: 0 Moves: 24 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Lobby Score: 0 Moves: 25 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | Very uncomfortable looking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] Lobby Score: 0 Moves: 26 		
CF | 		
CF | > SIT ON BENCH 		
CF | 		
CF | The bench looks so very uncomfortable that you think better of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plexiglass" 		
CF ] Lobby Score: 0 Moves: 27 		
CF | 		
CF | > X PLEXIGLASS 		
CF | 		
CF | Presumably to protect the receptionist from hostile visitors, but it 		
CF | very well could have been the other way around. 		
CF | 		
CF | > 		Jacqueline says, "Oh gosh. No, I'm not sure why the memo didn't display, but it seems important. One sec."
		DavidW says, "read plexiglass in guide"
DavidW says (to ClubFloyd), "read plexiglass in guide" 		
CF ] Lobby Score: 0 Moves: 28 		
CF | 		
CF | > READ PLEXIGLASS IN GUIDE 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read guide in guide" 		
CF ] Lobby Score: 0 Moves: 29 		
CF | 		
CF | > READ GUIDE IN GUIDE 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guide" 		
CF ] Lobby Score: 0 Moves: 30 		
CF | 		
CF | > X GUIDE 		
CF | 		
CF | A weathered book with dog-earred pages. It claims to contain important 		
CF | information regarding playing adventure games. 		
CF | 		
CF | It can be consulted via: "read in guidebook" 		
CF | For example: "read contents in guidebook" 		
CF | 		
CF | > 		DavidW asks, "Nothing of interest in the *nothing*?"
DavidW says (to ClubFloyd), "read guide in guidebook" 		
CF ] Lobby Score: 0 Moves: 31 		
CF | 		
CF | > READ GUIDE IN GUIDEBOOK 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read adventure in guidebook" 		
CF ] Lobby Score: 0 Moves: 32 		
CF | 		
CF | > READ ADVENTURE IN GUIDEBOOK 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open guide" 		
CF ] Lobby Score: 0 Moves: 33 		
CF | 		
CF | > OPEN GUIDE 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulkhead" 		
CF ] Lobby Score: 0 Moves: 34 		
CF | 		
CF | > X BULKHEAD 		
CF | 		
CF | A very heavy door with a dozen locks and latches, many of which have 		
CF | rusted shut. 		
CF | 		
CF | > 		Jacqueline | Memo: Renovations
		Jacqueline |
		Jacqueline | Hello all! As you may know, the old cosmetics laboratory beneath our own still requires the occasional bit of upkeep. While the maintenance folks are here, please remember:
		Jacqueline | -- Continue using your numbers; especially around outside help! No names!
		Jacqueline | -- Keep converstaions with the constractors short and to the point.
		Jacqueline | -- Do not follow or help the constractors with their work. Many areas of the old labs are unsafe due to contanimants, contaigons, and shoddy construction.
		Jacqueline | -- Report any breaches of protocol to Director 13013.
		Jacqueline | -- If you do have cause to be on the sub-lab level, stick to approved areas only. Report any new cavern openings to 13013.
		Jacqueline | -- DO NOT go into any "new hallways" or into the cave system. DO NOT be like 5549.
		Jacqueline |
		Jacqueline | Thank you in advance,
		Jacqueline | 7781
		Jacqueline says, "There. That's the memo."
		DavidW asks, "thanks. Was it a graphic image?"
		Jacqueline says, "No. It was text, but in a text box and in a different font."
		Jacqueline says, "I'm not sure why it didn't display."
		DavidW says, "huh."
		DavidW says, "so.. our terp is rusty and dusty and has an oily sheen on it too, then."
		Jacqueline says, "Well, yes."
		Jacqueline says, "But we love him anyway."
DavidW says (to ClubFloyd), "look through plexiglass" 		
CF ] Lobby Score: 0 Moves: 35 		
CF | 		
CF | > LOOK THROUGH PLEXIGLASS 		
CF | 		
CF | Sorry, I don't understand what "through" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper Landing Score: 0 Moves: 36 		
CF | 		
CF | > E 		
CF | 		
CF | Upper Landing 		
CF | Two large windows on the north wall stare out over the beauty of 		
CF | nature. An old chest rests beneath one of them. A spiral staircase in 		
CF | the room's center winds clockwise to a lower level. 		
CF | 		
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of 		
CF | course, leads downward. 		
CF | 		
CF | > 		Jacqueline says, "Now I'm slightly worried that I have to play along at home in case we hit something else like that."
		DavidW asks, "um, how can we see nature outside the window if we're five storeys underneath a lasagna restaurant?"
		Roger says, "ennhhh, it wasn't exactly mission-critical info"
DavidW says (to ClubFloyd), "x chest" 		
CF ] Upper Landing Score: 0 Moves: 37 		
CF | 		
CF | > X CHEST 		
CF | 		
CF | A box made of dark, stained wood. A wide, thin hole has been cut in 		
CF | its top, about the size and shape of a short stack of papers. Its base 		
CF | appears to be a small turntable of sorts. 		
CF | 		
CF | Flaking gold paint twines across the lid, swirling into fleurs-de-lis. 		
CF | Where they converge in the center, a large felur-de-lis points north. 		
CF | 		
CF | A hideously-constrasting aluminum latch of hardware-store quality has 		
CF | been screwed onto its front. The off-center keyhole looks small, 		
CF | cheap, and just sturdy enough to keep the lid closed. 		
CF | > 		Jacqueline says (to DW), "Rock walls are also nature."
DavidW says (to ClubFloyd), "x window" 		
CF ] Upper Landing Score: 0 Moves: 37 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Upper Landing Score: 0 Moves: 38 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | These arched windows look out over a beautiful ocean sunset in one 		
CF | direction and snowcapped mountains in another. Upon closer inspection, 		
CF | they're just very good paintings inset into the wall. 		
CF | 		
CF | > 		Jacqueline asks, "Pry that cheap lock?"
		DavidW says, "I don't have any prying tools. Just a flashlight."
		Jacqueline says, "ha. Okay, that explains the windows looking out on nature."
		Jacqueline says, "Oh. Well, mag lights are pretty sturdy."
DavidW says (to ClubFloyd), "pry lock" 		
CF ] Upper Landing Score: 0 Moves: 38 		
CF | 		
CF | > PRY LOCK 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit lock with flashlight" 		
CF ] Upper Landing Score: 0 Moves: 39 		
CF | 		
CF | > HIT LOCK WITH FLASHLIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break lock" 		
CF ] Upper Landing Score: 0 Moves: 39 		
CF | 		
CF | > BREAK LOCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "bah"
DavidW says (to ClubFloyd), "break latch" 		
CF ] Upper Landing Score: 0 Moves: 39 		
CF | 		
CF | > BREAK LATCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Continue east?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Swanky Office Score: 0 Moves: 40 		
CF | 		
CF | > E 		
CF | 		
CF | Swanky Office 		
CF | Soft, cerulean carpet flows from the raised, eastern portion of the 		
CF | room to the lower western half. An opulent mahogany desk sits square 		
CF | in the middle of the raised platform, leering down at you. 		
CF | 		
CF | The doorway to the west is angled for a perfect view of the Upper 		
CF | Landing's windows from the desk. 		
CF | 		
CF | > 		Jacqueline says, "IF games sure love the word cerulean."
		Jacqueline says, "See also: mahogany"
		Jacqueline says, "OH GOD"
		DavidW says, "agreed"
		DavidW asks, "what have you deduced?"
		Jacqueline exclaims, "I wrote 'mahogany' in the chat before I read it on the screen!"
		Roger says, "haha nice"
		Jacqueline says, "I am now laughing hard."
		DavidW says, "ha ha"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Swanky Office Score: 0 Moves: 41 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It is beautifully constructed of dark, laquered wood. It rests atop a 		
CF | raised platform, looming haughtily above the rest of the room. It has 		
CF | a single thin drawer with a a gilded keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Swanky Office Score: 0 Moves: 42 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Swanky Office Score: 0 Moves: 43 		
CF | 		
CF | > X PLATFORM 		
CF | 		
CF | Perhaps a foot taller than the rest of the room, it's indicative of 		
CF | the cheap, unsubtle power signaling middle managers are best known 		
CF | for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Swanky Office Score: 0 Moves: 44 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | It runs like twin rivers from the higher platform holding the desk, 		
CF | down two parallel pairs of steps, to the lower area near the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steps" 		
CF ] Swanky Office Score: 0 Moves: 44 		
CF | 		
CF | > X STEPS 		
CF | 		
CF | Sorry, I don't understand what "steps" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Swanky Office Score: 0 Moves: 44 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Gosh, this is indeed swanky."
DavidW says (to ClubFloyd), "stand on desk" 		
CF ] Swanky Office Score: 0 Moves: 45 		
CF | 		
CF | > STAND ON DESK 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Landing Score: 0 Moves: 46 		
CF | 		
CF | > W 		
CF | 		
CF | Upper Landing 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Upper Landing Score: 0 Moves: 46 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | This game is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Projection Room Score: 0 Moves: 47 		
CF | 		
CF | > S 		
CF | 		
CF | Projection Room 		
CF | An antiquated film projector stares down over the theater below. A 		
CF | secondary digital projector is mounted on the ceiling, its cable 		
CF | trailing to a small black box in the corner. 		
CF | 		
CF | A doorway to the north leads back towards the upper landing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x film" 		
CF ] Projection Room Score: 0 Moves: 48 		
CF | 		
CF | > X FILM 		
CF | 		
CF | An old-fashioned reel-to-reel film projector. The empty spools await a 		
CF | film reel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x digital" 		
CF ] Projection Room Score: 0 Moves: 49 		
CF | 		
CF | > X DIGITAL 		
CF | 		
CF | The digital projector is mounted to the ceiling above the film 		
CF | projector. A cable runs along the ceiling and down the wall into a 		
CF | small, black box in the corner with a port for ZetaMax-II visual art 		
CF | diskettes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cable" 		
CF ] Projection Room Score: 0 Moves: 49 		
CF | 		
CF | > X CABLE 		
CF | 		
CF | Sorry, I don't understand what "cable" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Projection Room Score: 0 Moves: 50 		
CF | 		
CF | > X BOX 		
CF | 		
CF | The digital projector is mounted to the ceiling above the film 		
CF | projector. A cable runs along the ceiling and down the wall into a 		
CF | small, black box in the corner with a port for ZetaMax-II visual art 		
CF | diskettes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x theater" 		
CF ] Projection Room Score: 0 Moves: 50 		
CF | 		
CF | > X THEATER 		
CF | 		
CF | Sorry, I don't understand what "theater" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x theatre" 		
CF ] Projection Room Score: 0 Moves: 50 		
CF | 		
CF | > X THEATRE 		
CF | 		
CF | Sorry, I don't understand what "theatre" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Projection Room Score: 0 Moves: 51 		
CF | 		
CF | > L 		
CF | 		
CF | Projection Room 		
CF | An antiquated film projector stares down over the theater below. A 		
CF | secondary digital projector is mounted on the ceiling, its cable 		
CF | trailing to a small black box in the corner. 		
CF | 		
CF | A doorway to the north leads back towards the upper landing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on film" 		
CF ] Projection Room Score: 0 Moves: 52 		
CF | 		
CF | > TURN ON FILM 		
CF | 		
CF | The projector shines bightly onto the screen below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Projection Room Score: 0 Moves: 52 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off film" 		
CF ] Projection Room Score: 0 Moves: 53 		
CF | 		
CF | > TURN OFF FILM 		
CF | 		
CF | You switch the film projector off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Landingom Score: 0 Moves: 54 		
CF | 		
CF | > N 		
CF | 		
CF | Upper Landing 		
CF | Two large windows on the north wall stare out over the beauty of 		
CF | nature. An old chest rests beneath one of them. A spiral staircase in 		
CF | the room's center winds clockwise to a lower level. 		
CF | 		
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of 		
CF | course, leads downward. 		
CF | 		
CF | > 		DavidW asks, "down?"
DavidW says (to ClubFloyd), "x staircase" 		
CF ] Upper Landingom Score: 0 Moves: 54 		
CF | 		
CF | > X STAIRCASE 		
CF | 		
CF | Sorry, I don't understand what "staircase" means. 		
CF | 		
CF | > 		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "d" 		
CF ] Stairwelldingom Score: 0 Moves: 55 		
CF | 		
CF | > D 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		Jacqueline asks, "Plastic flowers?"
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Stairwelldingom Score: 0 Moves: 56 		
CF | 		
CF | > X FLOWERS 		
CF | 		
CF | Pretty, pastel, and probably acryllic. 		
CF | 		
CF | > 		DavidW says, "dodged the final alliteration."
DavidW says (to ClubFloyd), "x features" 		
CF ] Stairwelldingom Score: 0 Moves: 57 		
CF | 		
CF | > X FEATURES 		
CF | 		
CF | Granite spouts that once poured into small pools of smooth stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Collapsed Hallway Score: 0 Moves: 58 		
CF | 		
CF | > W 		
CF | 		
CF | Collapsed Hallway 		
CF | What was once a lovely hallway capable of efficently moving 		
CF | foottraffic from east-to-west and back again has been blocked off by a 		
CF | collapsed pile of rubble. There is just enough room to still make 		
CF | passage between the eastern stairwell and the norther room possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Collapsed Hallway Score: 0 Moves: 59 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | Pulverized concrete with heavy bits of rebar threatening to puncture 		
CF | the carefree adventurer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pastel Roomallway Score: 0 Moves: 60 		
CF | 		
CF | > N 		
CF | 		
CF | Pastel Room 		
CF | The decor wthin this bedroom attempts to defy the coldness of the 		
CF | surrounding facility. Every surface is covered with garrish posters 		
CF | and pictures. A dozen animal plushies are scattered over the bed. The 		
CF | powder-pink carpet in this room squishes as you move about it. 		
CF | 		
CF | A single door to the south leads back to the world of steel and rust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Pastel Roomallway Score: 0 Moves: 61 		
CF | 		
CF | > X BED 		
CF | 		
CF | A well-made bed with pretty pink sheets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plushies" 		
CF ] Pastel Roomallway Score: 0 Moves: 62 		
CF | 		
CF | > X PLUSHIES 		
CF | 		
CF | Lions and lions and sharks, oh my! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Pastel Roomallway Score: 0 Moves: 63 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | A couple dozen posters from various animated shows like Joseph Galaxy, 		
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search plushies" 		
CF ] Pastel Roomallway Score: 0 Moves: 64 		
CF | 		
CF | > SEARCH PLUSHIES 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Pastel Roomallway Score: 0 Moves: 65 		
CF | 		
CF | > L 		
CF | 		
CF | Pastel Room 		
CF | The decor wthin this bedroom attempts to defy the coldness of the 		
CF | surrounding facility. Every surface is covered with garrish posters 		
CF | and pictures. A dozen animal plushies are scattered over the bed. The 		
CF | powder-pink carpet in this room squishes as you move about it. 		
CF | 		
CF | A single door to the south leads back to the world of steel and rust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Pastel Roomallway Score: 0 Moves: 66 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | You'd rather not examine the carpet too closely, but you note that 		
CF | when you press on it, a greenish-yellow liquid comes to the surface 		
CF | and when you release, it recedes, leaving not a trace of a stain on 		
CF | the cotton candy surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x liquid" 		
CF ] Pastel Roomallway Score: 0 Moves: 66 		
CF | 		
CF | > X LIQUID 		
CF | 		
CF | Sorry, I don't understand what "liquid" means. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take plushies" 		
CF ] Pastel Roomallway Score: 0 Moves: 67 		
CF | 		
CF | > TAKE PLUSHIES 		
CF | 		
CF | They look so cute where they are, you decide to leave them as is. You 		
CF | really do wonder who this room could have belonged to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move carpet" 		
CF ] Pastel Roomallway Score: 0 Moves: 68 		
CF | 		
CF | > MOVE CARPET 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lie down" 		
CF ] Pastel Roomallway Score: 0 Moves: 69 		
CF | 		
CF | > LIE DOWN 		
CF | 		
CF | I think you wanted to say "lie on something". Please try again. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lie on carpet" 		
CF ] Pastel Roomallway Score: 0 Moves: 70 		
CF | 		
CF | > LIE ON CARPET 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Jacqueline exclaims, "But it sounds soft and squishy!"
DavidW says (to ClubFloyd), "lie on bed" 		
CF ] Pastel Roomallway Score: 0 Moves: 71 		
CF | 		
CF | > LIE ON BED 		
CF | 		
CF | It's like nestling into a cotton candy cloud... 		
CF | 		
CF | But, having a task to perfom, you hop back out. 		
CF | 		
CF | > 		DavidW asks, "there. better?"
		Roger says, "just an evil CEO who knows how to pamper himself, okay"
		Jacqueline says, "I'm not judging."
DavidW says (to ClubFloyd), "l" 		
CF ] Pastel Roomallway Score: 0 Moves: 72 		
CF | 		
CF | > L 		
CF | 		
CF | Pastel Room 		
CF | The decor wthin this bedroom attempts to defy the coldness of the 		
CF | surrounding facility. Every surface is covered with garrish posters 		
CF | and pictures. A dozen animal plushies are scattered over the bed. The 		
CF | powder-pink carpet in this room squishes as you move about it. 		
CF | 		
CF | A single door to the south leads back to the world of steel and rust. 		
CF | 		
CF | > 		DavidW says, "I'm not really sure what we're meant to do, y'know."
DavidW says (to ClubFloyd), "s" 		
CF ] Collapsed Hallway Score: 0 Moves: 73 		
CF | 		
CF | > S 		
CF | 		
CF | Collapsed Hallway 		
CF | What was once a lovely hallway capable of efficently moving 		
CF | foottraffic from east-to-west and back again has been blocked off by a 		
CF | collapsed pile of rubble. There is just enough room to still make 		
CF | passage between the eastern stairwell and the norther room possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rebar" 		
CF ] Collapsed Hallway Score: 0 Moves: 73 		
CF | 		
CF | > X REBAR 		
CF | 		
CF | Sorry, I don't understand what "rebar" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stairwell Hallway Score: 0 Moves: 74 		
CF | 		
CF | > E 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Game Room Hallway Score: 0 Moves: 75 		
CF | 		
CF | > S 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | You can see a Last Player marker here. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "Yeah, I'm not sure yet, either."
Jacqueline says (to ClubFloyd), "x last player" 		
CF ] Game Room Hallway Score: 0 Moves: 76 		
CF | 		
CF | > X LAST PLAYER 		
CF | 		
CF | A small, coin-sized marker used to signify the last player in a game 		
CF | of Kettles of Satan. Its surface shimmers irredescently. 		
CF | 		
CF | > 		Jacqueline exclaims, "Kettles of Satan!"
		Jacqueline says, "(That's perhaps a new interjection I'll experiment with in day to day conversation.)"
		DavidW says, "Like Settlers of Catan and Exploding Kittens had a baby."
DavidW says (to ClubFloyd), "take it" 		
CF ] Game Room Hallway Score: 0 Moves: 77 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x game" 		
CF ] Game Room Hallway Score: 0 Moves: 78 		
CF | 		
CF | > X GAME 		
CF | 		
CF | The much-reviled board game, The Kettles of Satan, is set up in the 		
CF | center of the table. One player clearly amassed a fortune of Hellsheep 		
CF | which they used to secure the resources for Longest Road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hellsheep" 		
CF ] Game Room Hallway Score: 0 Moves: 79 		
CF | 		
CF | > X HELLSHEEP 		
CF | 		
CF | You hadn't thought about the hellsheep in ages. You remember some fun 		
CF | Kettles trivia: They were called 'hecksheep' in the bawdlerized 		
CF | children's edition of the game that was briefly available during the 		
CF | Satanic Panic of the 1980s. But this isn't the time for nostalgia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x longest road" 		
CF ] Game Room Hallway Score: 0 Moves: 80 		
CF | 		
CF | > X LONGEST ROAD 		
CF | 		
CF | Sorry, I don't understand what "longest" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x road" 		
CF ] Game Room Hallway Score: 0 Moves: 80 		
CF | 		
CF | > X ROAD 		
CF | 		
CF | Sorry, I don't understand what "road" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fold table" 		
CF ] Game Room Hallway Score: 0 Moves: 80 		
CF | 		
CF | > FOLD TABLE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Game Room Hallway Score: 0 Moves: 81 		
CF | 		
CF | > L 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tennis" 		
CF ] Game Room Hallway Score: 0 Moves: 81 		
CF | 		
CF | > X TENNIS 		
CF | 		
CF | Sorry, I don't understand what "tennis" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table-tennis" 		
CF ] Game Room Hallway Score: 0 Moves: 82 		
CF | 		
CF | > X TABLE-TENNIS 		
CF | 		
CF | The netting is ripped in half. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelves" 		
CF ] Game Room Hallway Score: 0 Moves: 83 		
CF | 		
CF | > X BOOKSHELVES 		
CF | 		
CF | 'bookshelves' may be a misnomer given that these are only stocked with 		
CF | board games. Sadly, they are all mushed cardboard now. 		
CF | 		
CF | > 		DavidW says, "The dice should be fine."
		Jacqueline says, "So, given that this is IntroComp, we should be thinking of feedback. And we should each go leave feedback when we're done."
DavidW says (to ClubFloyd), "x games" 		
CF ] Game Room Hallway Score: 0 Moves: 83 		
CF | 		
CF | > X GAMES 		
CF | 		
CF | Sorry, I don't understand what "games" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Game Room Hallway Score: 0 Moves: 84 		
CF | 		
CF | > L 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		Jacqueline says, "But yeah, I'm feeling like this started out in an intriguing way and now we're just exploring but are no longer certain why."
		DavidW asks, "South or west?"
		Jacqueline says, "S"
DavidW says (to ClubFloyd), "s" 		
CF ] Gardenoom Hallway Score: 0 Moves: 85 		
CF | 		
CF | > S 		
CF | 		
CF | Garden 		
CF | Slate tiles, crawling with moss, ring around a marble plinth in the 		
CF | center of the room. The frescoed ceiling attempts to convince you of 		
CF | the presence of the sky just before sunset. A single, bright, round 		
CF | light rains plastic sunshine down upon the subterranean garden. 		
CF | Flowers bloom along the walkway as it turns from the west to the 		
CF | north.A fountain, marble-white, stands atop the central plinth; 		
CF | burbling softly. 		
CF | 		
CF | Doorways, at either end of the walkway, lead north and west. 		
CF | You can see a plastic flowers and a fountain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 86 		
CF | 		
CF | > X FOUNTAIN 		
CF | 		
CF | A marble bowl adorned with a warbling stone bird spitting water. 		
CF | Something glimmers beneath the water. 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Gardenoom Hallway Score: 0 Moves: 86 		
CF | 		
CF | > X WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 87 		
CF | 		
CF | > SEARCH FOUNTAIN 		
CF | 		
CF | You grab at the shimmer in the fountain. As soon as you try to pull 		
CF | it out of the water it slips from your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bird" 		
CF ] Gardenoom Hallway Score: 0 Moves: 88 		
CF | 		
CF | > X BIRD 		
CF | 		
CF | Its wings are carved from white rock. Its beak spills water into the 		
CF | basin below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put marker in beak" 		
CF ] Gardenoom Hallway Score: 0 Moves: 88 		
CF | 		
CF | > PUT MARKER IN BEAK 		
CF | 		
CF | Sorry, I don't understand what "beak" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off bird" 		
CF ] Gardenoom Hallway Score: 0 Moves: 89 		
CF | 		
CF | > TURN OFF BIRD 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull wing" 		
CF ] Gardenoom Hallway Score: 0 Moves: 89 		
CF | 		
CF | > PULL WING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull wings" 		
CF ] Gardenoom Hallway Score: 0 Moves: 89 		
CF | 		
CF | > PULL WINGS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plinth" 		
CF ] Gardenoom Hallway Score: 0 Moves: 89 		
CF | 		
CF | > X PLINTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Gardenoom Hallway Score: 0 Moves: 90 		
CF | 		
CF | > X FLOWERS 		
CF | 		
CF | The beauty of plastic is that it never needs watering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] Gardenoom Hallway Score: 0 Moves: 90 		
CF | 		
CF | > X TILES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] Gardenoom Hallway Score: 0 Moves: 91 		
CF | 		
CF | > X MOSS 		
CF | 		
CF | Upon closer inspection, this 'moss' is actually the same material as 		
CF | astroturf. 		
CF | 		
CF | > 		Jacqueline asks, "So you did not get the shimmery thing, right?"
		DavidW asks, "So why is the water running here but not in the stairwell?"
		Jacqueline says, "I do not know. Nor do I know if that is important. It could be."
		DavidW says, "We did not. We might succeed by trying again, I suppose."
DavidW says (to ClubFloyd), "take shimmer" 		
CF ] Gardenoom Hallway Score: 0 Moves: 91 		
CF | 		
CF | > TAKE SHIMMER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 92 		
CF | 		
CF | > SEARCH FOUNTAIN 		
CF | 		
CF | You grab at the shimmer in the fountain. As soon as you try to pull 		
CF | it out of the water it slips from your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Gardenoom Hallway Score: 0 Moves: 93 		
CF | 		
CF | > G 		
CF | 		
CF | You grab at the shimmer in the fountain. As soon as you try to pull 		
CF | it out of the water it slips from your fingers. 		
CF | 		
CF | > 		DavidW says, "or not."
		Jacqueline says, "And you can't see the shimmer. Please implement the shimmer, author friends."
Jacqueline says (to ClubFloyd), "look in fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 94 		
CF | 		
CF | > LOOK IN FOUNTAIN 		
CF | 		
CF | You grab at the shimmer in the fountain. As soon as you try to pull 		
CF | it out of the water it slips from your fingers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take shiny" 		
CF ] Gardenoom Hallway Score: 0 Moves: 94 		
CF | 		
CF | > TAKE SHINY 		
CF | 		
CF | Sorry, I don't understand what "shiny" means. 		
CF | 		
CF | > 		DavidW says, "We might need to turn the water off or get sticky gloves."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Gardenoom Hallway Score: 0 Moves: 95 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a Last Player marker, a Guide to Adventure Games and a 		
CF | flashlight. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "read fountain in guide" 		
CF ] Gardenoom Hallway Score: 0 Moves: 96 		
CF | 		
CF | > READ FOUNTAIN IN GUIDE 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		DavidW asks, "West?"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "w" 		
CF ] Flickering Hallway Score: 0 Moves: 97 		
CF | 		
CF | > W 		
CF | 		
CF | Flickering Hallway 		
CF | An iron vent in the north wall whispers warm air to these abandoned 		
CF | halls. A flickering light makes shadows dance across the green carpet 		
CF | as it meanders east toward a tiled room. 		
CF | 		
CF | A doorway to the south is jammed closed, awaiting more development 		
CF | time. The hallway itself flows further east and west. 		
CF | 		
CF | > 		Jacqueline says, "haha"
		DavidW says, "oh I see."
		Jacqueline says, "Also, brb need a bio break. Wait if you want to. Take your own bio break if you want."
		DavidW says, "I guess I'll just look at what's here and stop."
DavidW says (to ClubFloyd), "x vent" 		
CF ] Flickering Hallway Score: 0 Moves: 98 		
CF | 		
CF | > X VENT 		
CF | 		
CF | No larger than your forearm, it spills warm air into the hallway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reach in vent" 		
CF ] Flickering Hallway Score: 0 Moves: 98 		
CF | 		
CF | > REACH IN VENT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in vent" 		
CF ] Flickering Hallway Score: 0 Moves: 99 		
CF | 		
CF | > LOOK IN VENT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Flickering Hallway Score: 0 Moves: 100 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | There is a faded, diamond pattern weaving its eternal iterations 		
CF | onward. Your shoes scrub harshly against it as you walk. 		
CF | 		
CF | > 		Jacqueline says, "Back."
		DavidW says, "There's nothing in the vent and too small to enter."
		Jacqueline nods.
		DavidW says, "The carpet is rough."
		Roger says, "finally, a realistic vent"
DavidW says (to ClubFloyd), "w" 		
CF ] Silent Hallwaylway Score: 0 Moves: 101 		
CF | 		
CF | > W 		
CF | 		
CF | Silent Hallway 		
CF | The rough, green carpet of this hallway runs from the lounge in the 		
CF | west to a further set of doors to the east. But here, in this spot, 		
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly 		
CF | peeling wallpaper along the north and south walls mimics wood 		
CF | paneling. 		
CF | 		
CF | Two doors flank you silently to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wallpaper" 		
CF ] Silent Hallwaylway Score: 0 Moves: 102 		
CF | 		
CF | > X WALLPAPER 		
CF | 		
CF | Beatifully carved wooden arches are poorly imitated all along the 		
CF | hallway. The peeling corners reveal the thick steel that the walls are 		
CF | actually made of. 		
CF | 		
CF | > 		DavidW says, "Wallpaper that looks like wood paneling sounds like a crime against humanity."
		Jacqueline says, "haha"
		Jacqueline says, "It's like 70s, but updated for the 80s."
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 103 		
CF | 		
CF | > W 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		Jacqueline asks, "What's the machine?"
DavidW says (to ClubFloyd), "x machine" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 104 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | A pane of plexiglass separates you from its only contents: a red 		
CF | herring. A blue handcrank on its side sits just below a coin slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > TURN CRANK 		
CF | 		
CF | It refuses to budge 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put marker in machine" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 106 		
CF | 		
CF | > PUT MARKER IN MACHINE 		
CF | 		
CF | The Last Player marker tumbles through the machine's internals. 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 107 		
CF | 		
CF | > TURN CRANK 		
CF | 		
CF | The handcrank begins to turn, making it almost a quarter way around 		
CF | before locking into place. 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 106 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x marker" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 106 		
CF | 		
CF | > X MARKER 		
CF | 		
CF | A small, coin-sized marker used to signify the last player in a game 		
CF | of Kettles of Satan. Its surface shimmers irredescently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x herring" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 107 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | A vibrantly red fish. It must be packed full of preservatives in order 		
CF | to last down here this long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 108 		
CF | 		
CF | > X BOARD 		
CF | 		
CF | An old corkboard soaked with a brown ooze that is becoming 		
CF | disgustingly familiar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ooze" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 108 		
CF | 		
CF | > X OOZE 		
CF | 		
CF | Sorry, I don't understand what "ooze" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pushpins" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 109 		
CF | 		
CF | > X PUSHPINS 		
CF | 		
CF | All of the pushpins are corroded to the point that they've fused to 		
CF | the bulletin board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couches" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 110 		
CF | 		
CF | > X COUCHES 		
CF | 		
CF | The cushions, squishy to the touch, are sewn to the frame. Perhaps 		
CF | three people could squeeze onto one of these couches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search couches" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 111 		
CF | 		
CF | > SEARCH COUCHES 		
CF | 		
CF | The cushions squelch as you check between them. Old crumbs and clumps 		
CF | of hair have melded into disgusting lumps you'd rather not touch. 		
CF | Fortunately your efforts pay off and you find a sickeningly sticky 		
CF | coin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 112 		
CF | 		
CF | > G 		
CF | 		
CF | You begin moving a cushion to the side to look through the crevices 		
CF | again. Spying a half-dissolved mass of food, hair, and slime; you 		
CF | decide against searching any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 113 		
CF | 		
CF | > G 		
CF | 		
CF | You begin moving a cushion to the side to look through the crevices 		
CF | again. Spying a half-dissolved mass of food, hair, and slime; you 		
CF | decide against searching any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 114 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | A Bjork-Bjork coffee table made of the sturdiest Swedish lumber. 		
CF | 		
CF | > 		DavidW says, "okay, we're bringing that table back to the clubhouse."
DavidW says (to ClubFloyd), "take table" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 115 		
CF | 		
CF | > TAKE TABLE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		DavidW says, "no no, we wants it."
		Jacqueline says, "hee"
		DavidW says, "everyone grab a corner."
DavidW says (to ClubFloyd), "x card" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 115 		
CF | 		
CF | > X CARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card game" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 116 		
CF | 		
CF | > X CARD GAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cards" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 117 		
CF | 		
CF | > X CARDS 		
CF | 		
CF | Slimy and faded. Picking through the pile it appears someone has 		
CF | removed all the Aces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 118 		
CF | 		
CF | > L 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		Roger says, "maybe it's just me but this seems even more aimless than usual"
		Jacqueline says, "If there were implemented furniture in our ClubHouse, I'd add it, but the furniture is intentionally not implemented."
		Jacqueline asks, "So, the coin?"
DavidW says (to ClubFloyd), "x tv" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 118 		
CF | 		
CF | > X TV 		
CF | 		
CF | Sorry, I don't understand what "tv" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x television" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 119 		
CF | 		
CF | > X TELEVISION 		
CF | 		
CF | The eyes and head of a news anchor are burnt into its screen. It will 		
CF | not turn on. 		
CF | 		
CF | > 		Roger says, "maybe we can detach the crank and keep it for later"
DavidW says (to ClubFloyd), "take crank" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 120 		
CF | 		
CF | > TAKE CRANK 		
CF | 		
CF | The handcrank seems to be part of the Odd Vending Machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew crank" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 121 		
CF | 		
CF | > UNSCREW CRANK 		
CF | 		
CF | You try to unscrew the handcrank but nothing comes of it. 		
CF | > 		Roger says, "or not"
		DavidW says, "it was a good idea"
		Roger says, "thanks"
		DavidW says, "And maybe the herring is useful for the fountain and maybe we need both coin and token, but if the crank only moved a quarter turn, we might need several "coins"."
		DavidW says, "but yeah, this is a lot of wandering with little payoff."
DavidW says (to ClubFloyd), "n" 		
CF ] KitchenHallwaylway Score: 0 Moves: 122 		
CF | 		
CF | > N 		
CF | 		
CF | Kitchen 		
CF | This kitchen is in need of some love. The counters are lacking 		
CF | drawers, the fridge is missing a door, the oven wont turn on, and in 		
CF | general everything here feels non-descript. The only thing of note, 		
CF | really, is the garbage chute. 		
CF | 		
CF | An arched doorway south leads to the lounge and a tightly-closed door 		
CF | is set into the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] KitchenHallwaylway Score: 0 Moves: 122 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | Sorry, I don't understand what "oven" means. 		
CF | 		
CF | > 		Jacqueline says, "Wait, so you tried the new coin in the machine, too? Sorry if I missed that."
DavidW says (to ClubFloyd), "x fridge" 		
CF ] KitchenHallwaylway Score: 0 Moves: 122 		
CF | 		
CF | > X FRIDGE 		
CF | 		
CF | Sorry, I don't understand what "fridge" means. 		
CF | 		
CF | > 		DavidW says, "I didn't try."
DavidW says (to ClubFloyd), "s" 		
CF ] LoungenHallwaylway Score: 0 Moves: 123 		
CF | 		
CF | > S 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] LoungenHallwaylway Score: 0 Moves: 123 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in machine" 		
CF ] LoungenHallwaylway Score: 0 Moves: 124 		
CF | 		
CF | > PUT COIN IN MACHINE 		
CF | 		
CF | The sticky coin tumbles through the machine's internals. 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] LoungenHallwaylway Score: 0 Moves: 125 		
CF | 		
CF | > TURN CRANK 		
CF | 		
CF | The handcrank begins to turn, making it almost a quarter way around 		
CF | before locking into place. 		
CF | > 		
DavidW says (to ClubFloyd), "put marker in crank" 		
CF ] LoungenHallwaylway Score: 0 Moves: 126 		
CF | 		
CF | > PUT MARKER IN CRANK 		
CF | 		
CF | The handcrank can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put marker in machine" 		
CF ] LoungenHallwaylway Score: 0 Moves: 127 		
CF | 		
CF | > PUT MARKER IN MACHINE 		
CF | 		
CF | The Last Player marker tumbles through the machine's internals. 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] LoungenHallwaylway Score: 0 Moves: 128 		
CF | 		
CF | > TURN CRANK 		
CF | 		
CF | The handcrank turns to the halfway mark. A series of clanks and clangs 		
CF | come from within the machine. 		
CF | > 		Jacqueline says, "Same distance as the other coin."
		DavidW says, "so, I was right. We probably need two more coins."
		Jacqueline says, "AH"
		Jacqueline says, "Okay, yeah."
		DavidW says, "Or things that act like coins, like the marker."
		Jacqueline nods.
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] LoungenHallwaylway Score: 0 Moves: 123 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] KitchenHallwaylway Score: 0 Moves: 124 		
CF | 		
CF | > N 		
CF | 		
CF | Kitchen 		
CF | This kitchen is in need of some love. The counters are lacking 		
CF | drawers, the fridge is missing a door, the oven wont turn on, and in 		
CF | general everything here feels non-descript. The only thing of note, 		
CF | really, is the garbage chute. 		
CF | 		
CF | An arched doorway south leads to the lounge and a tightly-closed door 		
CF | is set into the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 125 		
CF | 		
CF | > X CHUTE 		
CF | 		
CF | There is nothing special about the garbage chute. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 126 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		DavidW says, "We've found no keys."
DavidW says (to ClubFloyd), "x door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 127 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | A sturdy-looking door. 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 128 		
CF | 		
CF | > ENTER CHUTE 		
CF | 		
CF | Squaring your shoulders against the frame of the chute, you're pretty 		
CF | sure you could squeeze into it if you want. But... are you sure that's 		
CF | what you want to do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] KitchenHallwaylway Score: 0 Moves: 128 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] KitchenHallwaylway Score: 0 Moves: 128 		
CF | 		
CF | > YES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 129 		
CF | 		
CF | > ENTER CHUTE 		
CF | 		
CF | You stick your head inside and stare down into the darkness. If you do 		
CF | this, there may not be a way back up. And there would be no help until 		
CF | your employers decide to send someone else on this cursed quest. 		
CF | 		
CF | Still... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 130 		
CF | 		
CF | > ENTER CHUTE 		
CF | 		
CF | Tucking your elbows in, you hold your nose and slide into the chute. 		
CF | 		
CF | You fall through the rancid night. 		
CF | 		
CF | A Room Full Of Garbage 		
CF | A giant heap of garbage surrounds you on all sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garbage" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 131 		
CF | 		
CF | > X GARBAGE 		
CF | 		
CF | The variety of junk here is truly astonishing. The garbage bags aren't 		
CF | entirely unexpected, nor the empty cans of beans and creamed corn (at 		
CF | least, it seems to be creamed corn. It's hard to tell since none of 		
CF | the cans are labeled). The pile seems to be endless, although you're 		
CF | unsure if any of it is interesting or useful. You're almost certain 		
CF | that some of it is toxic. The stench is incredible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 132 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You dig your hand deeper into the pile, trying your best to avoid 		
CF | anything sharp. Mostly more cans of cream maybe-corn, pencil shavings, 		
CF | decaying and moldy produce, and you've only just begun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 133 		
CF | 		
CF | > G 		
CF | 		
CF | You continue to dig deeper into the garbage, your arm up to your 		
CF | elbow, desperately feeling around for something that could help you 		
CF | get out of here. You pull out a moldy orange that is somehow more 		
CF | orange than a non-moldy orange. You're fairly sure something warm just 		
CF | slithered past your finger tips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 134 		
CF | 		
CF | > G 		
CF | 		
CF | You continue to dig your hand deeper, passing layer after layer of 		
CF | miscellaneous debris. Worse, you're feeling an itchy tingle creep up 		
CF | your arm. The content of this mountain of refuse is almost certainly 		
CF | not hypoallergenic. 		
CF | 		
CF | You're about to give up when your fingers graze something hard and 		
CF | metallic. You pull the weighty object out and look down to see an old 		
CF | exit sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 135 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | You're intimately familiar with this kind of sign. Small, rectangular 		
CF | with green unlit letters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 136 		
CF | 		
CF | > TURN ON SIGN 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search garbage" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 137 		
CF | 		
CF | > SEARCH GARBAGE 		
CF | 		
CF | You're pretty sure you've searched as thoroughly as you possibly can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exit" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 138 		
CF | 		
CF | > EXIT 		
CF | 		
CF | You can't go that way 		
CF | 		
CF | > 		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "follow sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 138 		
CF | 		
CF | > FOLLOW SIGN 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 139 		
CF | 		
CF | > U 		
CF | 		
CF | You can't see any obvious way out of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 140 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying an exit sign, a sticky coin, a Last Player marker, a 		
CF | Guide to Adventure Games and a flashlight. 		
CF | 		
CF | > 		Jacqueline says, "That would have been very meta."
DavidW says (to ClubFloyd), "turn on sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 141 		
CF | 		
CF | > TURN ON SIGN 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 142 		
CF | 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch the flashlight on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 143 		
CF | 		
CF | > L 		
CF | 		
CF | A Room Full Of Garbage 		
CF | A giant heap of garbage surrounds you on all sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 144 		
CF | 		
CF | > W 		
CF | 		
CF | You can't see any obvious way out of here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat garbage" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 145 		
CF | 		
CF | > EAT GARBAGE 		
CF | 		
CF | (first taking the garbage) 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 146 		
CF | 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | > 		Jacqueline says, "Aw. Feels like there could be a response there."
		Jacqueline says, "(For >eat garbage)"
DavidW says (to ClubFloyd), "jump" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 147 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot, fruitlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whistle" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 147 		
CF | 		
CF | > WHISTLE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 148 		
CF | 		
CF | > YELL 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 148 		
CF | 		
CF | > PRAY 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 149 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | The letters spill from your lips and something in your stomach sinks. 		
CF | You know you shouldn't have done that; not here, not now, not so... 		
CF | casually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 150 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Nothing happens, and that troubles you a little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 151 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Nothing happens, and that troubles you a little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plugh" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 151 		
CF | 		
CF | > PLUGH 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Roger says, "oh maybe it's one of those exit signs that glows in the dark"
DavidW says (to ClubFloyd), "rub sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 152 		
CF | 		
CF | > RUB SIGN 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 153 		
CF | 		
CF | > OPEN SIGN 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 154 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | You're intimately familiar with this kind of sign. Small, rectangular 		
CF | with green unlit letters. 		
CF | 		
CF | > 		DavidW asks, "well, restore back to the kitchen?"
		DavidW says, "I'm not sure where to explore next, to be honest/"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] KitchenFull Of Garbage Score: 0 Moves: 128 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] LoungenFull Of Garbage Score: 0 Moves: 129 		
CF | 		
CF | > S 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push machine" 		
CF ] LoungenFull Of Garbage Score: 0 Moves: 130 		
CF | 		
CF | > PUSH MACHINE 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break machine" 		
CF ] LoungenFull Of Garbage Score: 0 Moves: 131 		
CF | 		
CF | > BREAK MACHINE 		
CF | 		
CF | With all your might you slam into the machine. The red herring inside 		
CF | rocks back-and-forth but does not fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] LoungenFull Of Garbage Score: 0 Moves: 132 		
CF | 		
CF | > G 		
CF | 		
CF | With all your might you slam into the machine. The red herring inside 		
CF | rocks back-and-forth but does not fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Silent Hallway Garbage Score: 0 Moves: 133 		
CF | 		
CF | > E 		
CF | 		
CF | Silent Hallway 		
CF | The rough, green carpet of this hallway runs from the lounge in the 		
CF | west to a further set of doors to the east. But here, in this spot, 		
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly 		
CF | peeling wallpaper along the north and south walls mimics wood 		
CF | paneling. 		
CF | 		
CF | Two doors flank you silently to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Silent Hallway Garbage Score: 0 Moves: 133 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull wallpaper" 		
CF ] Silent Hallway Garbage Score: 0 Moves: 134 		
CF | 		
CF | > PULL WALLPAPER 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Flickering Hallwaybage Score: 0 Moves: 135 		
CF | 		
CF | > E 		
CF | 		
CF | Flickering Hallway 		
CF | An iron vent in the north wall whispers warm air to these abandoned 		
CF | halls. A flickering light makes shadows dance across the green carpet 		
CF | as it meanders east toward a tiled room. 		
CF | 		
CF | A doorway to the south is jammed closed, awaiting more development 		
CF | time. The hallway itself flows further east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Flickering Hallwaybage Score: 0 Moves: 136 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Flickering Hallwaybage Score: 0 Moves: 136 		
CF | 		
CF | > X SHADOWS 		
CF | 		
CF | Sorry, I don't understand what "shadows" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter vent" 		
CF ] Flickering Hallwaybage Score: 0 Moves: 137 		
CF | 		
CF | > ENTER VENT 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gardenring Hallwaybage Score: 0 Moves: 138 		
CF | 		
CF | > E 		
CF | 		
CF | Garden 		
CF | Slate tiles, crawling with moss, ring around a marble plinth in the 		
CF | center of the room. The frescoed ceiling attempts to convince you of 		
CF | the presence of the sky just before sunset. A single, bright, round 		
CF | light rains plastic sunshine down upon the subterranean garden. 		
CF | Flowers bloom along the walkway as it turns from the west to the 		
CF | north.A fountain, marble-white, stands atop the central plinth; 		
CF | burbling softly. 		
CF | 		
CF | Doorways, at either end of the walkway, lead north and west. 		
CF | You can see a plastic flowers and a fountain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flowers" 		
CF ] Gardenring Hallwaybage Score: 0 Moves: 139 		
CF | 		
CF | > TAKE FLOWERS 		
CF | 		
CF | You pluck them from along the path, leaving the room looking a little 		
CF | less colorful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gardenring Hallwaybage Score: 0 Moves: 140 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a plastic flowers, a sticky coin, a Last Player 		
CF | marker, a Guide to Adventure Games and a flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Game Roomg Hallwaybage Score: 0 Moves: 141 		
CF | 		
CF | > N 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 142 		
CF | 		
CF | > W 		
CF | 		
CF | Theater 		
CF | Three rows of chairs point towards an enormous canvas screen stretched 		
CF | across the western wall. A small window looms about twenty feet up the 		
CF | eastern wall. 		
CF | 		
CF | Double doors lead back east to the Game Room. 		
CF | 		
CF | You can see a floor hatch and a movie seats here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seats" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 143 		
CF | 		
CF | > X SEATS 		
CF | 		
CF | Three rows of theater seats point towards the screen. Beneath the 		
CF | frontmost row a small metal hatch peeks out from beneath the red 		
CF | carpet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search seats" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 144 		
CF | 		
CF | > SEARCH SEATS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 145 		
CF | 		
CF | > X HATCH 		
CF | 		
CF | A metalic hatch with "Emergency Use Only" printed on its top. It is 		
CF | locked up tight. 		
CF | 		
CF | > 		DavidW says, "idiots"
		DavidW asks, "How can it be used in an emergency then?"
		Jacqueline says, "So unsafe."
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 146 		
CF | 		
CF | > OPEN HATCH 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 147 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | The silver screen where movie magic happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind screen" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 148 		
CF | 		
CF | > LOOK BEHIND SCREEN 		
CF | 		
CF | Sorry, I don't understand what "behind" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move screen" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 149 		
CF | 		
CF | > MOVE SCREEN 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 150 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | Almost certainly the window of a projection booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 151 		
CF | 		
CF | > L 		
CF | 		
CF | Theater 		
CF | Three rows of chairs point towards an enormous canvas screen stretched 		
CF | across the western wall. A small window looms about twenty feet up the 		
CF | eastern wall. 		
CF | 		
CF | Double doors lead back east to the Game Room. 		
CF | 		
CF | You can see a floor hatch and a movie seats here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Theateromg Hallwaybage Score: 0 Moves: 151 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | Sorry, I don't understand what "doors" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Game Roomg Hallwaybage Score: 0 Moves: 152 		
CF | 		
CF | > E 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play table-tennis" 		
CF ] Game Roomg Hallwaybage Score: 0 Moves: 152 		
CF | 		
CF | > PLAY TABLE-TENNIS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stairwellg Hallwaybage Score: 0 Moves: 153 		
CF | 		
CF | > N 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Collapsed Hallwayybage Score: 0 Moves: 154 		
CF | 		
CF | > W 		
CF | 		
CF | Collapsed Hallway 		
CF | What was once a lovely hallway capable of efficently moving 		
CF | foottraffic from east-to-west and back again has been blocked off by a 		
CF | collapsed pile of rubble. There is just enough room to still make 		
CF | passage between the eastern stairwell and the norther room possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move rubble" 		
CF ] Collapsed Hallwayybage Score: 0 Moves: 155 		
CF | 		
CF | > MOVE RUBBLE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stairwell Hallwayybage Score: 0 Moves: 156 		
CF | 		
CF | > E 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Landinglwayybage Score: 0 Moves: 157 		
CF | 		
CF | > U 		
CF | 		
CF | Upper Landing 		
CF | Two large windows on the north wall stare out over the beauty of 		
CF | nature. An old chest rests beneath one of them. A spiral staircase in 		
CF | the room's center winds clockwise to a lower level. 		
CF | 		
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of 		
CF | course, leads downward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Landinglwayybage Score: 0 Moves: 158 		
CF | 		
CF | > W 		
CF | 		
CF | Lobby 		
CF | This small lobby resembles a military checkpoint more so than a 		
CF | waiting room. The reception desk is surrounded by heavy plexiglass. 		
CF | The seating for the scant visitor is merely a steel bench riveted to 		
CF | the wall. Sparse appointments for sparse appointments. 		
CF | 		
CF | Doors stand open to the east and west. A solid steel bulkhead blocks 		
CF | the way north. Stairs creep downwards for a long way to the south. 		
CF | 		
CF | You can see a "Memo: Renovations" here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 159 		
CF | 		
CF | > D 		
CF | 		
CF | Lab Access Stairwell 		
CF | At the bottom of the steely stairway, pale white lights shine behind 		
CF | frosted panels. 		
CF | 		
CF | The stairway climbs northward towards the lobby. To your immediate 		
CF | south is a solid steel door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 160 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | A beautiful slab of stainless steel. Very good at keeping out unwanted 		
CF | visitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lights" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 161 		
CF | 		
CF | > X LIGHTS 		
CF | 		
CF | If you put your ear close you can hear a faint but bright hum. It's 		
CF | somewhat mesmerizing, and you notice your breathing starting to slow, 		
CF | your eyes begin to grow heavy and... 		
CF | 		
CF | You pull yourself away. After taking a moment to recover, you notice 		
CF | that the buzzing sound has been replaced by the sound of your own 		
CF | pounding heart. 		
CF | 		
CF | > 		DavidW asks, "uh, is that important or just atmosphere?"
		Jacqueline says, "Not sure"
DavidW says (to ClubFloyd), "listen" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 162 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		Jacqueline asks, "Probably important?"
DavidW says (to ClubFloyd), "listen to door" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 163 		
CF | 		
CF | > LISTEN TO DOOR 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break panel" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 164 		
CF | 		
CF | > BREAK PANEL 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search panel" 		
CF ] Lab Access Stairwellge Score: 0 Moves: 165 		
CF | 		
CF | > SEARCH PANEL 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lobbyccess Stairwellge Score: 0 Moves: 166 		
CF | 		
CF | > U 		
CF | 		
CF | Lobby 		
CF | This small lobby resembles a military checkpoint more so than a 		
CF | waiting room. The reception desk is surrounded by heavy plexiglass. 		
CF | The seating for the scant visitor is merely a steel bench riveted to 		
CF | the wall. Sparse appointments for sparse appointments. 		
CF | 		
CF | Doors stand open to the east and west. A solid steel bulkhead blocks 		
CF | the way north. Stairs creep downwards for a long way to the south. 		
CF | 		
CF | You can see a "Memo: Renovations" here. 		
CF | 		
CF | > 		Roger says, "A game like this could totally have a nap timer"
		Jacqueline says, "Or maybe it's just how the authors react to fluorescent lights."
		Roger says, "seating for scant visitor only"
		Jacqueline asks (of Roger), "How so?"
		Roger says, "I mean if we needed to take a nap every 100 turns or whatever, like in the good old days"
		DavidW says, "I think we've been everywhere. I didn't find much to pick up, and no keys for the locked drawers and doors."
		Jacqueline says, "This may just be it."
		Jacqueline says, "Like, I feel like it's a unique setting, but there needs to be a bit more drive."
		DavidW asks, "We could try shaking the machine after the coins are in to see if they roll out again?"
		Jacqueline says, "I do wonder if at least the other coins are here, but -- oh, sure."
		DavidW says, "It's all I can think of."
DavidW says (to ClubFloyd), "e" 		
CF ] Upper Landingairwellge Score: 0 Moves: 167 		
CF | 		
CF | > E 		
CF | 		
CF | Upper Landing 		
CF | Two large windows on the north wall stare out over the beauty of 		
CF | nature. An old chest rests beneath one of them. A spiral staircase in 		
CF | the room's center winds clockwise to a lower level. 		
CF | 		
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of 		
CF | course, leads downward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stairwelldingairwellge Score: 0 Moves: 168 		
CF | 		
CF | > D 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Game Roomdingairwellge Score: 0 Moves: 169 		
CF | 		
CF | > S 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gardenoomdingairwellge Score: 0 Moves: 170 		
CF | 		
CF | > S 		
CF | 		
CF | Garden 		
CF | Slate tiles, crawling with moss, ring around a marble plinth in the 		
CF | center of the room. The frescoed ceiling attempts to convince you of 		
CF | the presence of the sky just before sunset. A single, bright, round 		
CF | light rains plastic sunshine down upon the subterranean garden. 		
CF | Flowers bloom along the walkway as it turns from the west to the 		
CF | north.A fountain, marble-white, stands atop the central plinth; 		
CF | burbling softly. 		
CF | 		
CF | Doorways, at either end of the walkway, lead north and west. 		
CF | You can see a fountain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Flickering Hallwayllge Score: 0 Moves: 171 		
CF | 		
CF | > W 		
CF | 		
CF | Flickering Hallway 		
CF | An iron vent in the north wall whispers warm air to these abandoned 		
CF | halls. A flickering light makes shadows dance across the green carpet 		
CF | as it meanders east toward a tiled room. 		
CF | 		
CF | A doorway to the south is jammed closed, awaiting more development 		
CF | time. The hallway itself flows further east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Silent Hallwaylwayllge Score: 0 Moves: 172 		
CF | 		
CF | > W 		
CF | 		
CF | Silent Hallway 		
CF | The rough, green carpet of this hallway runs from the lounge in the 		
CF | west to a further set of doors to the east. But here, in this spot, 		
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly 		
CF | peeling wallpaper along the north and south walls mimics wood 		
CF | paneling. 		
CF | 		
CF | Two doors flank you silently to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 173 		
CF | 		
CF | > W 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 173 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in machine" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 174 		
CF | 		
CF | > PUT COIN IN MACHINE 		
CF | 		
CF | The sticky coin tumbles through the machine's internals. 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 175 		
CF | 		
CF | > TURN CRANK 		
CF | 		
CF | The handcrank begins to turn, making it almost a quarter way around 		
CF | before locking into place. 		
CF | > 		
DavidW says (to ClubFloyd), "put marker in machine" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 176 		
CF | 		
CF | > PUT MARKER IN MACHINE 		
CF | 		
CF | The Last Player marker tumbles through the machine's internals. 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 177 		
CF | 		
CF | > TURN CRANK 		
CF | 		
CF | The handcrank turns to the halfway mark. A series of clanks and clangs 		
CF | come from within the machine. 		
CF | > 		
DavidW says (to ClubFloyd), "shake machine" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 177 		
CF | 		
CF | > SHAKE MACHINE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "Violence time."
DavidW says (to ClubFloyd), "hit machine" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 178 		
CF | 		
CF | > HIT MACHINE 		
CF | 		
CF | You slam into the vending machine. The red herring wriggles free of 		
CF | the machine's internals and falls into the recepticle. You gingerly 		
CF | fish it out. 		
CF | > 		Jacqueline exclaims, "!"
		DavidW says, "oh ho!"
		Roger says, "hurray"
DavidW says (to ClubFloyd), "x herring" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 179 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | A vibrantly red fish. It must be packed full of preservatives in order 		
CF | to last down here this long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 180 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You already have it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Silent Hallwaylwayllge Score: 0 Moves: 181 		
CF | 		
CF | > E 		
CF | 		
CF | Silent Hallway 		
CF | The rough, green carpet of this hallway runs from the lounge in the 		
CF | west to a further set of doors to the east. But here, in this spot, 		
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly 		
CF | peeling wallpaper along the north and south walls mimics wood 		
CF | paneling. 		
CF | 		
CF | Two doors flank you silently to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Flickering Hallwayllge Score: 0 Moves: 182 		
CF | 		
CF | > E 		
CF | 		
CF | Flickering Hallway 		
CF | An iron vent in the north wall whispers warm air to these abandoned 		
CF | halls. A flickering light makes shadows dance across the green carpet 		
CF | as it meanders east toward a tiled room. 		
CF | 		
CF | A doorway to the south is jammed closed, awaiting more development 		
CF | time. The hallway itself flows further east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gardenring Hallwayllge Score: 0 Moves: 183 		
CF | 		
CF | > E 		
CF | 		
CF | Garden 		
CF | Slate tiles, crawling with moss, ring around a marble plinth in the 		
CF | center of the room. The frescoed ceiling attempts to convince you of 		
CF | the presence of the sky just before sunset. A single, bright, round 		
CF | light rains plastic sunshine down upon the subterranean garden. 		
CF | Flowers bloom along the walkway as it turns from the west to the 		
CF | north.A fountain, marble-white, stands atop the central plinth; 		
CF | burbling softly. 		
CF | 		
CF | Doorways, at either end of the walkway, lead north and west. 		
CF | You can see a fountain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put herring in fountain" 		
CF ] Gardenring Hallwayllge Score: 0 Moves: 184 		
CF | 		
CF | > PUT HERRING IN FOUNTAIN 		
CF | 		
CF | The fountain can't contain things. 		
CF | 		
CF | > 		Jacqueline says, "Aw"
DavidW says (to ClubFloyd), "eat herring" 		
CF ] Gardenring Hallwayllge Score: 0 Moves: 185 		
CF | 		
CF | > EAT HERRING 		
CF | 		
CF | A pang of nausea overcomes you as you consider eating a raw fish that 		
CF | you got from a vending machine. A second later, the feeling subsides. 		
CF | You can probably push past it next time if you really want to. 		
CF | 		
CF | > 		Jacqueline says, "hs"
		Jacqueline says, "er, ha"
		DavidW asks, "Do we want to?"
		Jacqueline exclaims, "fish! fish! fish!"
DavidW says (to ClubFloyd), "eat herring" 		
CF ] Gardenring Hallwayllge Score: 0 Moves: 186 		
CF | 		
CF | > EAT HERRING 		
CF | 		
CF | Your stomach gurgles. A feeling like angry fire ants pulses through 		
CF | your veins. The world swims as your knees give out from underneath 		
CF | you. Darkness pushes in from every direction. 		
CF | 		
CF | Your employement, like your life, has come to an end. Hopefully the 		
CF | next person they send will fare better. 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | In that game you scored 0 out of a possible 0, in 186 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jacqueline says, "hahahaohno"
		Roger says, "We deserved that"
		Jacqueline says, "Well, yes."
		DavidW says, "I think we should end the game there, honestly."
		Jacqueline says, "I am fine with that."
		Jacqueline says, "Let's take quick break to vote, then we can check out Welcome"
		DavidW asks, "Didn't you say the game is the only entry?"
		Jacqueline says, "Yes. The other people who submitted intents didn't end up submitting games."
		Jacqueline says, "But the true prize of IntroComp is feedback."
		Jacqueline says, "So we should still rate it and give it feedback."
		Jacqueline says, "Because we are good people who do our civic duty."
		DavidW says, "fine, but I'll do it after our session is over. I can't rush critique."
		Jacqueline says, "As long as you promise."
		DavidW says, "yes, I promise."
		Jacqueline says, "If that's the case, I can hold off until we're done. Fire up Welcome."
DavidW says (to ClubFloyd), "quit" 		
		
		
		
			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Welcome by Ryan Veeder
As played on ifMUD on August 25, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Welcome written by Ryan Veeder. It was released in 2024. It is written in Inform 7, and there are no quotation marks in the source code for this game - a definite challenge for both the author and the player. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
DavidW says (to ClubFloyd), "load sleepmask welcome" 		
CF ] Wide Room - N/E/S/W 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Welcome 		
CF | An Interactive Fiction 		
CF | Release 1 / Serial number 240820 / Inform 7 v10.1.2 		
CF | 		
CF | Wide Room - N/E/S/W 		
CF | You can see a 5 pound weight here. 		
CF | 		
CF | > 		DavidW asks, "Shall I just play like I know what to do? Or does someone else want to drive?"
		Jacqueline says, "I can... try."
Jacqueline says (to ClubFloyd), "x weight" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > X WEIGHT 		
CF | 		
CF | You see nothing special about the 5 pound weight. 		
CF | 		
CF | > 		Jacqueline says, "Of course you don't."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take weight" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > TAKE WEIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Examining things won't help much."
		Jacqueline says, "yeah."
		DavidW says, "I do suggest north first, though."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Bug Congress - S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bug Congress - S 		
CF | You can see a list of eight chancellors here. 		
CF | 		
CF | > 		Jacqueline says, "There is no point in reading anything..."
		DavidW says, "correct!"
Jacqueline says (to ClubFloyd), "take list" 		
CF ] Bug Congress - S 		
CF | > 		
CF | > TAKE LIST 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wide Room - N/E/S/W 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "verbose" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Welcome is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Garden - S/W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Garden - S/W 		
CF | You can see a puzzle box (closed) and a frog here. 		
CF | 		
CF | > 		DavidW says, "Verbose won't help any."
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Garden - S/W 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | puzzle box: Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pet frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > PET FROG 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		DavidW says, "He can't define new verbs ..,. mostly."
		Jacqueline says, "Then again, I guess you can't define new verb-- right."
		Jacqueline asks, "Wait, mostly?"
		DavidW says, "Yes. Mostly."
		Jacqueline narrows her eyes.
		DavidW says, "There's two non-standard verbs."
Jacqueline says (to ClubFloyd), "kiss frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > KISS FROG 		
CF | 		
CF | The frog might not like that. 		
CF | 		
CF | > 		DavidW says, "And I'm certain that Ryan didn't cheat to make them."
Jacqueline says (to ClubFloyd), "take frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > TAKE FROG 		
CF | 		
CF | He's fixed in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "about" 		
CF ] Garden - S/W 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "credits" 		
CF ] Garden - S/W 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "xyxxy" 		
CF ] Garden - S/W 		
CF | > 		
CF | > XYXXY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kill frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > KILL FROG 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW says, "He couldn't define ABOUT, CREDITS, XYZZY."
		Jacqueline asks, "Anything else you want to do to this frog, Rober?"
		Jacqueline says (to DW), "Yeah"
		Roger says, "hmm"
		Jacqueline says, "*Roger"
Roger says (to floyd), "push frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > PUSH FROG 		
CF | 		
CF | He is fixed in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "taste frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > TASTE FROG 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		Jacqueline says, "ha"
Roger says (to floyd), "wave frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > WAVE FROG 		
CF | 		
CF | But you aren't holding him. 		
CF | 		
CF | > 		Jacqueline says, "Sadly, lick is not a default verb."
Jacqueline says (to ClubFloyd), "wave at frog" 		
CF ] Garden - S/W 		
CF | > 		
CF | > WAVE AT FROG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "correct. No licking."
Jacqueline says (to ClubFloyd), "jump" 		
CF ] Garden - S/W 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | 		
CF | Sky Above Garden - S 		
CF | 		
CF | Garden - S/W 		
CF | You can see a frog here. 		
CF | 		
CF | > 		
Roger says (to floyd), "Frog, Hello" 		
CF ] Garden - S/W 		
CF | > 		
CF | > FROG, HELLO 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Roger says, "okay I'm frogged out"
		Jacqueline says, "Same."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Edge of the Cliff - N/S/W 		
CF | You can see a far side of the valley to the east and a 2 pound weight 		
CF | here. 		
CF | 		
CF | > 		Jacqueline says, "I should be mapping."
		Jacqueline says, "I am not mapping."
		Jacqueline asks, "I don't suppose you made a map, David?"
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | 2 pound weight: Taken. 		
CF | 		
CF | > 		DavidW says, "I did, but they're part of a complete walkthrough."
		Jacqueline says, "Right, but you could help me navigate if I need it."
		DavidW says, "I can make a copy that is maps only though."
		Jacqueline says, "Well, even that is probably spoilery"
		DavidW says, "Yes, very."
		Jacqueline says, "I guess I can just map."
		Jacqueline says, "One sec, R."
		DavidW says, "Maybe I'll make just the first map available. That's a decent compromise."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sunny Path - N/S 		
CF | You can see a rickety wheelbarrow (empty) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take wheelbarrow" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > TAKE WHEELBARROW 		
CF | 		
CF | You are carrying: 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | 		
CF | The custodian arrives from the south, pushing the sturdy wheelbarrow 		
CF | in. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open box" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "solve box" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > SOLVE BOX 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "I don't get what just happened with the wheelbarrow."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > L 		
CF | 		
CF | Sunny Path - N/S 		
CF | You can see a sturdy wheelbarrow (empty), a custodian, and a rickety 		
CF | wheelbarrow (empty) here. 		
CF | 		
CF | The custodian goes ana, pushing the sturdy wheelbarrow away. 		
CF | 		
CF | > 		Jacqueline says, "ana"
Jacqueline says (to ClubFloyd), "ana" 		
CF ] Shady Path - N/S/W 		
CF | > 		
CF | > ANA 		
CF | 		
CF | 		
CF | Shady Path - N/S/W 		
CF | You can see a sturdy wheelbarrow (empty) and a custodian here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Bottom of the Cliff - N/S/W 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bottom of the Cliff - N/S/W 		
CF | You can see a 1/2 pound weight here. 		
CF | 		
CF | The custodian arrives from the south, pushing the sturdy wheelbarrow 		
CF | in. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Shady Path - N/S/W 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Shady Path - N/S/W 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Sunny Path - N/S 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Sunny Path - N/S 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a deep pond and a high-powered propellor cap (in which is 		
CF | an AA battery) here. 		
CF | 		
CF | > 		Jacqueline cocks her head.
Jacqueline says (to ClubFloyd), "take all" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | high-powered propellor cap: Taken. 		
CF | AA battery: Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put batter in cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > PUT BATTER IN CAP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put battery in cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > PUT BATTERY IN CAP 		
CF | 		
CF | You put the AA battery into the high-powered propellor cap. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wear cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > WEAR CAP 		
CF | 		
CF | You put on the high-powered propellor cap. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn on cap" 		
CF ] Sky Above Pond - N 		
CF | > 		
CF | > TURN ON CAP 		
CF | 		
CF | You switch the high-powered propellor cap on. 		
CF | 		
CF | Sky Above Pond - N 		
CF | 		
CF | > 		Roger says, "Ah; I was thinking of some sort of nose cone"
		DavidW says, "[LINK]"
		Jacqueline says, "Thanks."
		Jacqueline asks, "You should add Sky Above Pond, maybe?"
		Jacqueline asks, "Or do all the rooms have an above?"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Sky Above Path - N/S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sky Above Path - N/S 		
CF | 		
CF | > 		DavidW says, "The sky locations are map 3."
		Jacqueline says, "Ah"
Roger says (to floyd), "u" 		
CF ] Sky Above Path - N/S 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn off cap" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > TURN OFF CAP 		
CF | 		
CF | You switch the high-powered propellor cap off. 		
CF | 		
CF | Sunny Path - N/S 		
CF | You can see a rickety wheelbarrow (empty) here. 		
CF | 		
CF | > 		DavidW says, "Only outdoor locations have sky above them with one tall exception."
		Jacqueline asks, "Roger, thoughts?"
		Jacqueline asks, "Desires?"
Roger says (to floyd), "push wheelbarrow n" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > PUSH WHEELBARROW N 		
CF | 		
CF | 		
CF | Edge of the Cliff - N/S/W 		
CF | You can see a far side of the valley to the east here. 		
CF | 		
CF | > 		Roger says, "okay so that's how that works I guess"
Jacqueline says (to ClubFloyd), "put all in wheelbarrow" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > PUT ALL IN WHEELBARROW 		
CF | 		
CF | 2 pound weight: Done. 		
CF | puzzle box: Done. 		
CF | list of eight chancellors: Done. 		
CF | 5 pound weight: Done. 		
CF | 		
CF | > 		Roger says, "we can fly fly away to the east perhaps"
		Jacqueline says, "Earlier someone else had the wheelbarrow, so I worry about it being stolen maybe."
		DavidW says, "yes, but the wheelbarrow stays behind."
		Roger says, "I wonder if rickety things are named after the disease, or the other way around"
		DavidW says, "There's two wheelbarrows. You get the rickety one. The custodian was pushing her sturdy wheelbarrow."
		Jacqueline says, "oh"
		Jacqueline says, "aw"
		Jacqueline says, "er, ah"
		Jacqueline says, "but also aw"
		DavidW says, "No one steals or moves your stuff."
		Jacqueline says, "okay"
Jacqueline says (to ClubFloyd), "push wheelbarrow e" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > PUSH WHEELBARROW E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look down" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > LOOK DOWN 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "d" 		
CF ] Edge of the Cliff - N/S/W 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push wheelbarrow s" 		
CF ] Sunny Path - N/S 		
CF | > 		
CF | > PUSH WHEELBARROW S 		
CF | 		
CF | 		
CF | Sunny Path - N/S 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push wheelbarrow s" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > PUSH WHEELBARROW S 		
CF | 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a deep pond here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "d" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of the Pond - U 		
CF | You can see a beetle chancellor here. 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a rickety wheelbarrow (in which are a 5 pound weight, a 		
CF | list of eight chancellors, a puzzle box (closed), and a 2 pound 		
CF | weight) and a deep pond here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take beetle" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > TAKE BEETLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take all" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | rickety wheelbarrow: You are carrying: 		
CF | a high-powered propellor cap (being worn) 		
CF | an AA battery 		
CF | 		
CF | 5 pound weight: Taken. 		
CF | list of eight chancellors: Taken. 		
CF | puzzle box: Taken. 		
CF | 2 pound weight: Taken. 		
CF | 		
CF | > 		Roger says, "We bobbed back up. Maybe we need the weights as ballast"
		Jacqueline says, "Oh, did I just bob down and back -- yeah"
		DavidW says, "You're too buoyant to stay inside the pond."
		Jacqueline says, "Sure, okay."
Jacqueline says (to ClubFloyd), "take weights" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > TAKE WEIGHTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "And I'll tell you in advance that extra weight is NOT the way to solve the pond."
		Jacqueline says, "Oh, wait, I have them now."
		Jacqueline says (to DW), "oh."
		Jacqueline says, "Spoilers, but thank you, I think."
		DavidW says, "The pond was the most difficult puzzle for me."
		Roger says, "maybe if we sit on the prop hat"
		Jacqueline asks (of Roger), "Hm?"
		Roger says, "The thrust should make us dive dive dive"
		Jacqueline says, "Oh, and somehow use the propell-- sure."
		Jacqueline makes the 'be my guest' motion with her arms.
Roger says (to floyd), "sit on hat" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > SIT ON HAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "sit on cp" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > SIT ON CP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "sit on cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > SIT ON CAP 		
CF | 		
CF | That's not something you can sit down on. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > WEAR CAP 		
CF | 		
CF | You're already wearing that! 		
CF | 		
CF | > 		
Roger says (to floyd), "doff cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > DOFF CAP 		
CF | 		
CF | You are carrying: 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | a high-powered propellor cap (being worn) 		
CF | an AA battery 		
CF | 		
CF | The custodian arrives from the west, pushing the sturdy wheelbarrow 		
CF | in. 		
CF | 		
CF | > 		
Roger says (to floyd), "unwear cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > UNWEAR CAP 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Roger says (to floyd), "take battery" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > TAKE BATTERY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an AA battery 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | a high-powered propellor cap (being worn) 		
CF | 		
CF | The custodian goes north, pushing the sturdy wheelbarrow away. 		
CF | 		
CF | > 		
Roger says (to floyd), "dive" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > DIVE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "The standard unwear verb is remove or doff."
		Jacqueline asks, "Do you say 'doff' in real life, Roger?"
Roger says (to floyd), "swim" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Roger says, "sadly no"
		DavidW says, "Swim is not a standard verb."
Roger says (to floyd), "doff cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > DOFF CAP 		
CF | 		
CF | You are carrying: 		
CF | an AA battery 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | a high-powered propellor cap (being worn) 		
CF | 		
CF | > 		Roger says, "I guess it's stuck on. That's fine"
Roger says (to floyd), "u" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sky Above Pond - N 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a rickety wheelbarrow (empty) and a deep pond here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > REMOVE CAP 		
CF | 		
CF | You are carrying: 		
CF | an AA battery 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | a high-powered propellor cap (being worn) 		
CF | 		
CF | > 		
Roger says (to floyd), "wear cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > WEAR CAP 		
CF | 		
CF | You're already wearing that! 		
CF | 		
CF | > 		Jacqueline says, "oh"
Roger says (to floyd), "put battery in cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > PUT BATTERY IN CAP 		
CF | 		
CF | You put the AA battery into the high-powered propellor cap. 		
CF | 		
CF | > 		
Roger says, "..floyd" 		
Roger says (to floyd), "u" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sky Above Pond - N 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a rickety wheelbarrow (empty) and a deep pond here. 		
CF | 		
CF | > 		Jacqueline says, "I mean, it makes sense. Otherwise when we turned it on, it'd just fly away without us."
Roger says (to floyd), "l" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > L 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a rickety wheelbarrow (empty) and a deep pond here. 		
CF | 		
CF | > 		DavidW says, "It shouldn't be stuck on. That's strange."
Roger says (to floyd), "i" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | a high-powered propellor cap (being worn) 		
CF | an AA battery 		
CF | 		
CF | > 		DavidW says, "But there's really no need to remove it."
		Jacqueline says, "I dunno. I think it kinda does make sense."
		Roger says, "hmmm why can't I ascend"
		Jacqueline asks, "Did you turn it on?"
		Roger says, "oh"
		DavidW says, "yeah, turn on the cap to fly."
Roger says (to floyd), "turn on cap" 		
CF ] Sky Above Pond - N 		
CF | > 		
CF | > TURN ON CAP 		
CF | 		
CF | You switch the high-powered propellor cap on. 		
CF | 		
CF | Sky Above Pond - N 		
CF | 		
CF | > 		
Roger says (to floyd), "turn off cap" 		
CF ] By the Pond - N/W/D 		
CF | > 		
CF | > TURN OFF CAP 		
CF | 		
CF | You switch the high-powered propellor cap off. 		
CF | 		
CF | By the Pond - N/W/D 		
CF | You can see a rickety wheelbarrow (empty) and a deep pond here. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on cap" 		
CF ] Sky Above Pond - N 		
CF | > 		
CF | > TURN ON CAP 		
CF | 		
CF | You switch the high-powered propellor cap on. 		
CF | 		
CF | Sky Above Pond - N 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Sky Above Pond - N 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Sky Above Path - N/S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sky Above Path - N/S 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Sky Above Edge of the Cliff - N/E/S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sky Above Edge of the Cliff - N/E/S 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Sky Above Garden - S 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sky Above Garden - S 		
CF | 		
CF | > 		
Roger says (to floyd), "look down" 		
CF ] Sky Above Garden - S 		
CF | > 		
CF | > LOOK DOWN 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn off cap" 		
CF ] Garden - S/W 		
CF | > 		
CF | > TURN OFF CAP 		
CF | 		
CF | You switch the high-powered propellor cap off. 		
CF | 		
CF | Garden - S/W 		
CF | You can see a frog here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wide Room - N/E/S/W 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on cap" 		
CF ] Wide Room - N/E/S/W 		
CF | > 		
CF | > TURN ON CAP 		
CF | 		
CF | You switch the high-powered propellor cap on. 		
CF | 		
CF | > 		DavidW says, "You can't fly indoors."
Roger says (to floyd), "w" 		
CF ] Odd Gallery - E/S/W 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Odd Gallery - E/S/W 		
CF | You can see a bricked western passage and a spider peasant here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Odd Gallery - E/S/W 		
CF | > 		
CF | > W 		
CF | 		
CF | Odd Gallery - E/S/W 		
CF | You can see a bricked western passage and a spider peasant here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Lounge - N/E/S 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge - N/E/S 		
CF | You can see a relax box and a 4 pound weight here. 		
CF | 		
CF | > 		
Roger says (to floyd), "take all" 		
CF ] Lounge - N/E/S 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | relax box: Taken. 		
CF | 4 pound weight: Taken. 		
CF | 		
CF | > 		
Roger says (to floyd), "open box" 		
CF ] Lounge - N/E/S 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | Which do you mean, the relax box or the puzzle box? 		
CF | 		
CF | > 		
Roger says (to floyd), "open relax box" 		
CF ] Lounge - N/E/S 		
CF | > 		
CF | > OPEN RELAX BOX 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
Roger says (to floyd), "unlock relax box" 		
CF ] Lounge - N/E/S 		
CF | > 		
CF | > UNLOCK RELAX BOX 		
CF | 		
CF | What do you want to unlock the relax box with? 		
CF | 		
CF | > 		Jacqueline says, "A *relax* box. I need one of those."
Roger says (to floyd), "n" 		
CF ] Lounge - N/E/S 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Cave Entrance - N/S/W 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cave Entrance - N/S/W 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Dusty Corner - N/E 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dusty Corner - N/E 		
CF | You can see a lock of acceptance here. 		
CF | 		
CF | > 		
Roger says (to floyd), "take lock" 		
CF ] Dusty Corner - N/E 		
CF | > 		
CF | > TAKE LOCK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkpoint One - E/S/W 		
CF | You can see a first checkpoint door, a small left scale, and a small 		
CF | display case (closed) (in which is a small right scale (on which is a 		
CF | 6 pound weight)) here. 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a lock of acceptance 		
CF | a 4 pound weight 		
CF | a relax box 		
CF | a 2 pound weight 		
CF | a puzzle box 		
CF | a list of eight chancellors 		
CF | a 5 pound weight 		
CF | a high-powered propellor cap (being worn) 		
CF | an AA battery 		
CF | 		
CF | > 		Roger says, "that looks easy enough"
		DavidW says, "yes"
		Jacqueline says, "Okay, yeah."
Roger says (to floyd), "put 2 pound weight on left scale" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > PUT 2 POUND WEIGHT ON LEFT SCALE 		
CF | 		
CF | You put the 2 pound weight on the small left scale. 		
CF | 		
CF | > 		
Roger says (to floyd), "put 4 pound weight on left scale" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > PUT 4 POUND WEIGHT ON LEFT SCALE 		
CF | 		
CF | You put the 4 pound weight on the small left scale. 		
CF | 		
CF | Checkpoint One - E/S/W 		
CF | You can see a first checkpoint door, a small left scale (on which are 		
CF | a 4 pound weight and a 2 pound weight), and a small display case 		
CF | (closed) (in which is a small right scale (on which is a 6 pound 		
CF | weight)) here. 		
CF | 		
CF | > 		
Roger says (to open), "display case" 		
Roger says (to floyd), "open display case" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > OPEN DISPLAY CASE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		DavidW says, "The game can't say what changed, but refreshed the room description as a hint."
Roger says (to floyd), "open door" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the first checkpoint door. 		
CF | 		
CF | The janitor arrives from ana. 		
CF | 		
CF | > 		Jade says, "hello there"
		DavidW says, "hi Jade"
		Roger says, "oh man, I'm no good with this fancy dimensional stuff"
		Jacqueline says, "Yeah, the ana threw me off."
		Jade says, "I was in the cinema viewing Romulus untill now"
		Jacqueline says, "We can *go* ana, but I don't know what it means. That was before we had the map, though."
		Jade asks, "What is this game?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Checkpoint One - E/S/W 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ana" 		
CF ] Balance Point One - N/E/S/W 		
CF | > 		
CF | > ANA 		
CF | 		
CF | 		
CF | Balance Point One - N/E/S/W 		
CF | You can see a heavy iron door here. 		
CF | 		
CF | > 		DavidW says, "Ana and kata are 4D directions."
		DavidW says (to Jade), "It's Welcome by Ryan Veeder."
		Jade says, "thank you"
		Jacqueline says, "Okay, this location is not on Map 1, I don't think."
		Jacqueline says (to DW), "ah. That's new to me."
		Jacqueline asks, "So is kata the reverse of ana?"
		Roger says, "like the winds"
		DavidW says, "Yes"
Jacqueline says (to ClubFloyd), "kata" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > KATA 		
CF | 		
CF | 		
CF | Checkpoint One - E/S/W 		
CF | You can see a janitor, a first checkpoint door, a small left scale (on 		
CF | which are a 4 pound weight and a 2 pound weight), and a small display 		
CF | case (closed) (in which is a small right scale (on which is a 6 pound 		
CF | weight)) here. 		
CF | 		
CF | The janitor goes east. 		
CF | 		
CF | > 		DavidW says, "They're from Greek words. ana is sorta hyper-up and kata is sorta hyper-down"
		Jacqueline nods.
		DavidW says, "In this game, there's just two universes, levels, whatever you call it, the kata side is where you started the game, and the ana side is the new one."
		Jacqueline says, "Got it. I knew about tesseracts and 4d, but somehow not those directions."
		DavidW says, "And they're the only new verbs that Ryan added to the game, because directions are declared just like rooms and objects are."
		Jacqueline says, "Oh right."
Roger says (to floyd), "kata" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > KATA 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Roger says (to floyd), "k" 		
CF ] Checkpoint One - E/S/W 		
CF | > 		
CF | > K 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "A previous game, Appallatron, uses ana and kata, so this isn't the first IF game to do this."
		Roger says, "no new abbrev, boo"
		DavidW says, "sorry, that would probably requite Understand "k" as going kata."
		Jacqueline says, "It would have to use 'understand' with quotes"
		Jacqueline says, "Timing, yeah"
		Roger says, "oh hmm. Well okay."
		DavidW asks, "Should I rustle up the other maps for you guys?"
		Roger says, "but K could /also/ be a new direction and: instead of going K, try going Kata instead. Or something"
		Jacqueline says, "I'll have to go in a moment, but I'm down to play this again next week."
		Roger says, "kind, but I'm about ready to wrap up today also."
		Jacqueline says (to Roger), "Oh, true."
		DavidW says, "yeah, you are almost at 4pm here."
		Roger says, "next weekend is a long weekend here but I might be around"
		Roger says, "('A' might be a definition too far, in any case)"
		Jacqueline says, "Hm. It is for us as well, and I'll have been traveling, so I might be wiped, but we can play it by ear and pick back up in two weeks if needed."
		DavidW says, "And I guess I now need to start thinking about the email I promised to compose."
		Jacqueline asks, "The email?"
		Jacqueline says, "If you mean the IntroComp thing, you just enter your feedback when you vote. There's a text box."
		DavidW asks, "there is?"
		Jacqueline says, "Yes. Always has been."
		DavidW says, "I must be on the wrong page."
		Jacqueline says, "Click the log in and vote link. [LINK]"
		Jacqueline says, "Use your IFComp login."
		Jacqueline says, "Then you should see a drop down box for the score and a text box for your feedback."
		DavidW says, "geez, hope I recorded it. This machine wouldn't know."
		Jacqueline says, "Well, you can also go to ifcomp.org and use the Forgot Your Password feature."
		DavidW says, "okay, I loggedon."
		DavidW says, "Looks like my index card was correct."
		Jacqueline says, "woo"
		DavidW says, "okay, submitted."
		
		
			



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Where Nothing Is Ever Named by Viktor Sobol
As played on ifMUD on September 8, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Where Nothing Is Ever Named written by Viktor Sobol. Was released as part of the 2024 Interactive Fiction Competition, in which it took 49th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask wherenothingnamed" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Then it really has happened, after all. 		
CF | 		
CF | You are 		
CF | 		
CF | 		
CF | Where Nothing Is Ever Named 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | It's very cool and shady. 		
CF | 		
CF | You can see something and the other thing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] 		
CF | 		
CF | > X SOMETHING 		
CF | 		
CF | It's black and white and rather small. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "other thing" 		
CF ] 		
CF | 		
CF | > OTHER THING 		
CF | 		
CF | Unintelligible. 		
CF | 		
CF | > 		Lancelot asks, "oh this is guess the noun?"
		heasm66 says, "x thing"
DavidW I haven't played it, so I don't know. 		
Lancelot says (to ClubFloyd), "x thing" 		
CF ] 		
CF | 		
CF | > X THING 		
CF | 		
CF | It's big and brown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take thing" 		
CF ] 		
CF | 		
CF | > TAKE THING 		
CF | 		
CF | It's too heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch thing" 		
CF ] 		
CF | 		
CF | > TOUCH THING 		
CF | 		
CF | You stroke it. It looks pleased. 		
CF | 		
CF | Everything is deadly silent. 		
CF | 		
CF | > 		Lancelot asks, "oh a dog maybe?"
DavidW says (to ClubFloyd), "x bear" 		
CF ] 		
CF | 		
CF | > X BEAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog" 		
CF ] 		
CF | 		
CF | > X DOG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] 		
CF | 		
CF | > X ME 		
CF | 		
CF | You don't know who you are. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | something 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch something" 		
CF ] 		
CF | 		
CF | > TOUCH SOMETHING 		
CF | 		
CF | You pet it. It purrs slightly. 		
CF | 		
CF | > 		heasm66 says, "touch it"
		Lancelot exclaims, "cat!"
DavidW says (to ClubFloyd), "kiss something" 		
CF ] 		
CF | 		
CF | > KISS SOMETHING 		
CF | 		
CF | You kiss it lightly. It doesn't mind. 		
CF | 		
CF | You're scared. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet something" 		
CF ] 		
CF | 		
CF | > PET SOMETHING 		
CF | 		
CF | You pet it. It purrs slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cat" 		
CF ] 		
CF | 		
CF | > X CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "name something cat" 		
CF ] 		
CF | 		
CF | > NAME SOMETHING CAT 		
CF | 		
CF | Here, nothing is ever named. 		
CF | 		
CF | You're scared and disorientated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 		
CF | 		
CF | > N 		
CF | 		
CF | You walk for a while. It's all the same. Cold. Empty. Nameless. 		
CF | Starting to feel tired, you return where you began. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "l" 		
CF ] 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | It's very cool and shady. 		
CF | 		
CF | You can see the other thing here. 		
CF | 		
CF | You need to get out of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on other thing" 		
CF ] 		
CF | 		
CF | > SIT ON OTHER THING 		
CF | 		
CF | You get onto the other thing. 		
CF | 		
CF | Something moves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet something" 		
CF ] 		
CF | 		
CF | > PET SOMETHING 		
CF | 		
CF | You pet it. It purrs slightly. 		
CF | 		
CF | > 		heasm66 says, "pet thing"
DavidW says (to ClubFloyd), "wear something" 		
CF ] 		
CF | 		
CF | > WEAR SOMETHING 		
CF | 		
CF | It can't be worn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet thing" 		
CF ] 		
CF | 		
CF | > PET THING 		
CF | 		
CF | You stroke it. It looks pleased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride thing" 		
CF ] 		
CF | 		
CF | > RIDE THING 		
CF | 		
CF | You gently squeeze the other thing, telling it to go, and leave the 		
CF | damned place for good. 		
CF | You ride on and on. Slowly, one by one, the names return. 		
CF | The soft and warm furry creature in your arms, clinging to you, is a 		
CF | cat. The one you're sitting on is a horse. 		
CF | A cat. A horse. 		
CF | All around you are trees. Trees in the wood. 		
CF | And the beautiful shining ahead... that's sunlight. 		
CF | 		
CF | 		
CF | The End. 		Lancelot asks, "black and white? a horse?"
		heasm66 says, "a cat and a horse"
		Lancelot says, "ah nvm it named them"
DavidW pushes the green 'space' button. 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "very short"
		Lancelot asks, "lol rty again? maybe its random? or always same?"
		DavidW asks, "random how?"
		Lancelot says, "well I dont know if the game is indeed that small and always cat and horse"
		Lancelot says, "maybe it is I havent checked reviews ion intfiction yet"
DavidW says (to ClubFloyd), "load sleepmask wherenothingnamed" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Then it really has happened, after all. 		
CF | 		
CF | You are 		
CF | 		
CF | 		
CF | Where Nothing Is Ever Named 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | It's very cool and shady. 		
CF | 		
CF | You can see something and the other thing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] 		
CF | 		
CF | > X SOMETHING 		
CF | 		
CF | It's black and white and rather small. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thing" 		
CF ] 		
CF | 		
CF | > X THING 		
CF | 		
CF | It's big and brown. 		
CF | 		
CF | > 		Lancelot says, "interesting idea certainly... trying to let us figure out what something is by the way it respondds to actions"
		DavidW says, "looks the same."
		Lancelot says, "yep ok just wondering"
DavidW says (to ClubFloyd), "take something" 		
CF ] 		
CF | 		
CF | > TAKE SOMETHING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride thing" 		
CF ] 		
CF | 		
CF | > RIDE THING 		
CF | 		
CF | You can't ride unmounted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on thing" 		
CF ] 		
CF | 		
CF | > GET ON THING 		
CF | 		
CF | You get onto the other thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride thing" 		
CF ] 		
CF | 		
CF | > RIDE THING 		
CF | 		
CF | You gently squeeze the other thing, telling it to go, and leave the 		
CF | damned place for good. 		
CF | You ride on and on. Slowly, one by one, the names return. 		
CF | The soft and warm furry creature in your arms, clinging to you, is a 		
CF | cat. The one you're sitting on is a horse. 		
CF | A cat. A horse. 		
CF | All around you are trees. Trees in the wood. 		
CF | And the beautiful shining ahead... that's sunlight. 		
CF | 		
CF | 		
CF | The End. 		
DavidW pushes the green 'space' button. 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Lancelot says, "yep thx for doublecheck"
		Lancelot says, "this is really clever idea btw"
		DavidW says, "I wonder if we have time for another game. A short one."
		Lancelot says, "I dont mind still one hour left"
		Lancelot says, "unless you already suing winter time"
		Lancelot says, "using"
		heasm66 asks, "any short parser games lefy?"
		DavidW says, "Focal Shift is short, but it's Web based. Turn Right is short, but Adventuron."
		Lancelot says, "hmm bad beer was marked as one hour... 15 min games we already played (turn right and this one)"
		DavidW says, "I guess Traffic might work."
		Lancelot says, "no half hour parser games, next is one hour"
		Lancelot says, "oh try traffic"
		heasm66 asks, "Awakened Deeply?"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Bad Beer by Vivienne Dunstan
As played on ifMUD on September 8, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Bad Beer written by Vivienne Dunstan. It was released as part of the 2024 Interactive Fiction Competition, in which it tied for 31st place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "New week, new game, new Perry. Have fun, y'all."
		Roger says, "wooo"
		DavidW says, "I'm not sure where everyone is or what we'll attempt today. We finished A Warm Reception last week."
		DavidW asks, "What sort of game are people in the mood for?"
		heasm66 asks, "something ; maybe something from the Comp?"
		DavidW says, "I'm looking at [LINK] with the Parser option selected."
		heasm66 asks, "Hildy?"
		DavidW says, "I've started Hildy. I haven't finished it, but it's a long and interesting game firmly set in the Zork universe."
		heasm66 says, "maybe something shorter then"
		Roger says, "I have no strong opinions"
		DavidW says, "Bad Beer is supposedly only one-hour long."
		DavidW | A tale of dodgy drinks, things that go bump in the night, and stuff from the past that just ain't right || Content warning: alcohol (the game is set in a British pub selling beer), some spooky stuff and death
		heasm66 says, "souns good"
		DavidW says, "okay, I'll upload it. Gimme a minute."
DavidW says (to ClubFloyd), "load sleepmask badbeer" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The landlord at the local pub has been having trouble with the beer 		
CF | for a while. First one drink occasionally tasted bad, then another, 		
CF | until now he's almost scared to pull a pint. He's called you in for 		
CF | advice. Can you figure out what's going wrong? 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Inside the Pub 		
CF | 		
CF | Bad Beer 		
CF | An Interactive Adventure by Vivienne Dunstan 		
CF | Release 1 / Serial number 240729 / Inform 7 v10.1.1 		
CF | 		
CF | Inside the Pub 		
CF | This is the main room of "The Dog and Duck", your local pub. You've 		
CF | spent many a happy night here. The room is quaint, with wooden beams. 		
CF | You feel the sense of history here. There are several tables and 		
CF | seats. To the south is the front door leading onto the street, and to 		
CF | the north is the area behind the bar. 		
CF | 		
CF | You can see Jack, some regulars and a pint glass here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Inside the Pub 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | Inform 10 is the work of Graham Nelson. 		
CF | 		
CF | Many thanks to my playtesters: Amanda Walker, Jeffrey Elliott, Jkj, 		
CF | Mel Jason, Josh Grams, Martin Dunstan and Nick Marsh. 		
CF | 		
CF | > 		Roger says, "Hi, Jack"
DavidW says (to ClubFloyd), "x jack" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X JACK 		
CF | 		
CF | Jack is in his early sixties. He has receding grey hair, and is rather 		
CF | plump around the midriff. He likes his beer! He's a friendly chap, who 		
CF | you've got to know well over the years since you moved here. 		
CF | 		
CF | You hear the chat of regulars, though a smaller number than the pub 		
CF | usually has. 		
CF | 		
CF | Jack looks at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet jack" 		
CF ] Inside the Pub 		
CF | > 		
CF | > GREET JACK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jack, hi" 		
CF ] Inside the Pub 		
CF | > 		
CF | > JACK, HI 		
CF | 		
CF | "Give me that glass and I'll show you what's wrong!" says Jack. 		
CF | 		
CF | "Let me show you what this beer is like. Hand that glass over," says 		
CF | Jack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give glass to jack" 		
CF ] Inside the Pub 		
CF | > 		
CF | > GIVE GLASS TO JACK 		
CF | 		
CF | (first taking the pint glass) 		
CF | "Yes, let me show you," says Jack eagerly, taking the empty pint glass 		
CF | from you. He fills it carefully with beer, with a good head of froth 		
CF | on top. "There, try that!" he says, passing it back to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beer" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X BEER 		
CF | 		
CF | This pint glass is full of rich coloured beer, with a good amount of 		
CF | froth on top. It looks delicious, as always, and your mouth waters in 		
CF | anticipation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink it" 		
CF ] Inside the Pub 		
CF | > 		
CF | > DRINK IT 		
CF | 		
CF | You raise the glass to your lips, and drink. But unlike the usual good 		
CF | drink here, this tastes like something really bad, rotten, just all 		
CF | wrong. You pull a face, and put the glass back down. "Aarr!" says 		
CF | Jack. "Now you see! It ain't right!" He takes the glass from you and 		
CF | empties it with disgust. "All our drinks taste like that now. I might 		
CF | as well shut up shop. I can't find anything wrongly set up. Can you 		
CF | check around the pub for me?" You nod, though uncertain what you will 		
CF | find. But Jack is just grateful, and shakes your hand warmly, before 		
CF | turning away, leaving you free to start exploring. 		
CF | 		
CF | The room is filled with the pleasant sounds of people drinking. Though 		
CF | they don't seem to be enjoying the beer as much as usual. 		
CF | 		
CF | > 		Roger says, "we're up to I10 now? Hunh"
DavidW says (to ClubFloyd), "version" 		
CF ] Inside the Pub 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | Bad Beer 		
CF | An Interactive Adventure by Vivienne Dunstan 		
CF | Release 1 / Serial number 240729 / Inform 7 v10.1.1 		
CF | Inform 7 v10.1.1 		
CF | Identification number: //8EB3CF7D-61A6-4EA6-9231-F40A61DD5C09// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 		
CF | 		
CF | > 		DavidW says, "no, it's Inform 7 version 10."
DavidW says (to ClubFloyd), "x me" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look older than you feel, but otherwise you're just you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Inside the Pub 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | A customer makes a joke, and their friend laughs in response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x regulars" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X REGULARS 		
CF | 		
CF | There are a few people in the pub at the moment, quietly chatting and 		
CF | drinking. Normally the pub is busier than this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | Drinks are served from the counter of the bar, with the landlord or 		
CF | other staff usually standing behind it to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | There are various tables in the pub for customers to sit by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seats" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X SEATS 		
CF | 		
CF | Various seats are scattered around the pub. 		
CF | 		
CF | You hear the chat of regulars, though a smaller number than the pub 		
CF | usually has. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Bar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter, where Jack and June often 		
CF | stand to serve the patrons, though they are not here right now. Rows 		
CF | of taps for pulling curiously titled beers and ciders run along the 		
CF | wooden counter top, delivering drinks from the kegs stored below. 		
CF | Behind the standing area are shelves holding glasses for the drinks. 		
CF | Exits go to the south, east and west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x taps" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X TAPS 		
CF | 		
CF | A row of taps for pulling beer and cider run along the wooden bar. 		
CF | Among them are the pub's most popular beers: Honeyed Badger, Golden 		
CF | Hare, and the one you tried just now, Stinky Ferret. Each tap has an 		
CF | ornate handle for pulling the beer. 		
CF | 		
CF | > 		heasm66 says, "z handles"
DavidW says (to ClubFloyd), "x handles" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X HANDLES 		
CF | 		
CF | A row of taps for pulling beer and cider run along the wooden bar. 		
CF | Among them are the pub's most popular beers: Honeyed Badger, Golden 		
CF | Hare, and the one you tried just now, Stinky Ferret. Each tap has an 		
CF | ornate handle for pulling the beer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x badger" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X BADGER 		
CF | 		
CF | One of your favourites, Honeyed Badger has a mellow honey taste 		
CF | combined with a rich beer flavour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hare" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X HARE 		
CF | 		
CF | Golden Hare is a blond beer, with a rich golden colour and a lighter 		
CF | taste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hare handle" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X HARE HANDLE 		
CF | 		
CF | I only understood you as far as wanting to examine Golden Hare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ferret" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X FERRET 		
CF | 		
CF | The strongest of all the beers the pub serves, Stinky Ferret certainly 		
CF | packs a punch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kegs" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X KEGS 		
CF | 		
CF | You bend down, and see the kegs under the bar, each connected to its 		
CF | tap with a beer line. You're no expert, but everything looks as you 		
CF | think it probably should. You stand back up again, no wiser. 		
CF | 		
CF | > 		Lancelot says, "hi all"
		DavidW says, "hi Lancelot. We just started Bad Beer, one of the current comp games."
		Lancelot says, "sorry to be late"
		Lancelot says, "ok cool"
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | The shelves hold glasses ready for the drinks to be poured. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | The shelves hold glasses ready for the drinks to be poured. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Behind the Bar 		
CF | > 		
CF | > L 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter, where Jack and June often 		
CF | stand to serve the patrons, though they are not here right now. Rows 		
CF | of taps for pulling curiously titled beers and ciders run along the 		
CF | wooden counter top, delivering drinks from the kegs stored below. 		
CF | Behind the standing area are shelves holding glasses for the drinks. 		
CF | Exits go to the south, east and west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Behind the Bar 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | A row of taps for pulling beer and cider run along the wooden bar. 		
CF | Among them are the pub's most popular beers: Honeyed Badger, Golden 		
CF | Hare, and the one you tried just now, Stinky Ferret. Each tap has an 		
CF | ornate handle for pulling the beer. 		
CF | 		
CF | > 		DavidW says, "I guess we should check east or west next."
		Lancelot asks, "coming from the south I presume?"
		DavidW says, "Jack, the barman, wants us to figure out why his beer all tastes bad."
		heasm66 says, "reasoable"
		DavidW says, "yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | 		
CF | > 		Lancelot says, "check"
		Lancelot says, "cellar sounds interesting"
DavidW says (to ClubFloyd), "d" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Down in the Pub's Cellar 		
CF | You step down towards the pub's cellar, turning on the light switch at 		
CF | the top of the steps as you start to go down. This small room stores 		
CF | the pub's spare kegs of beer, crates of bottles, and other bits and 		
CF | pieces. The lighting is poor, and you remember when Jack showed you 		
CF | down here that the light has a habit of flickering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kegs" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > X KEGS 		
CF | 		
CF | Various kegs of the pub's drinks are stored here. 		
CF | 		
CF | The light flickers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crates" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > X CRATES 		
CF | 		
CF | Various heavy crates of drink bottles are stored here. You notice 		
CF | something hidden behind the crates, but can't quite reach it. 		
CF | 		
CF | > 		heasm66 says, "x light"
DavidW says (to ClubFloyd), "move crates" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > MOVE CRATES 		
CF | 		
CF | With an effort you move the crates slightly. There is something behind 		
CF | them, and you take it. You push the crates back in place. 		
CF | You look at the object in your hand. It is a small roughly carved 		
CF | figure, maybe a child's toy? As you ponder the light flickers suddenly 		
CF | then turns off. You feel a sense of dread, yet are unable to move. 		
CF | 		
CF | > 		Lancelot says, "lol is this a horror thing"
DavidW says (to ClubFloyd), "x object" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > U 		
CF | 		
CF | No it's no good, you're glued to the spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on light" 		
CF ] Down in the Pub's Cellar 		
CF | > 		
CF | > TURN ON LIGHT 		
CF | 		
CF | You flick the switch, but the light won't turn back on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a wooden figure 		
CF | 		
CF | This is silly, why are you so scared? Yet you are. 		
CF | 		
CF | Suddenly you hear a voice up above. It's Sally. "Is there someone down 		
CF | there?" You hear her flick the switch twice, and the light turns back 		
CF | on. "Come out of there! What were you doing?" You climb the steps, 		
CF | grateful to see her, and step out of the cold. "You daft thing!" says 		
CF | Sally, looking at you with concern. "Come through to the kitchen for a 		
CF | chat if you like." 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. You feel surprisingly high up here, 		
CF | almost vertiginous. Two bedrooms lead off to the west and south. The 		
CF | stairs lead back down to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > X FIGURE 		
CF | 		
CF | It is a small roughly carved figure, maybe a child's toy. Rather 		
CF | crudely carved, and simple in shape, but recognisable as a person. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Behind the Bar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter, where Jack and June often 		
CF | stand to serve the patrons, though they are not here right now. Rows 		
CF | of taps for pulling curiously titled beers and ciders run along the 		
CF | wooden counter top, delivering drinks from the kegs stored below. 		
CF | Behind the standing area are shelves holding glasses for the drinks. 		
CF | Exits go to the south, east and west from here. 		
CF | 		
CF | > 		Lancelot asks, "ooh voodoo things?"
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the small but functional pub kitchen, east of the rest of the 		
CF | pub. A well lit room, filled with shelves of pots and pans, as well as 		
CF | a cooker, fridge freezer, and sink. This is mainly June's area, and 		
CF | she pops in and out during the pub's opening hours. June is indeed 		
CF | here, preparing the pub's meals. Sally is also here, chatting to her 		
CF | and helping. Both look up and smile as you enter. "Having a look 		
CF | around, are you love?" asks June. "Jack hoped you might help." June 		
CF | sees the expression on your face. "Are you alright love?" she asks. 		
CF | 		
CF | You can see Sally and June here. 		
CF | 		
CF | Sally puts some things away. It's important to keep a small kitchen 		
CF | like this tidy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show figure to june" 		
CF ] Kitchen 		
CF | > 		
CF | > SHOW FIGURE TO JUNE 		
CF | 		
CF | "What a curious figure!" June says, turning it over in her hands, 		
CF | before handing it back to you. 		
CF | 		
CF | "I hope Jack doesn't need anything fetched from the cellar," says 		
CF | Sally. "That place has been giving me the creeps." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show figure to sally" 		
CF ] Kitchen 		
CF | > 		
CF | > SHOW FIGURE TO SALLY 		
CF | 		
CF | "Oh that gives me the creeps!" Sally says, handing it back to you. She 		
CF | shakes her hands, as if trying to get rid of the strange feeling. 		
CF | 		
CF | > 		Lancelot says, "yep voodoo doll magic confirmed :D"
DavidW says (to ClubFloyd), "ask june about beer" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT BEER 		
CF | 		
CF | "Oh Jack's so worried. The beer has been off for a while, and we can't 		
CF | find anything wrong with the setup," says June, shaking her head 		
CF | sadly. "Though it's not the only strange thing that's been going on 		
CF | here," she says, nodding to you significantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about strange" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT STRANGE 		
CF | 		
CF | "We've had so many strange things going on," says June. "Not just the 		
CF | beer, but also odd noises everywhere." "And cold spells too," adds 		
CF | Sally. "Especially on the stairs and in the cellar. I don't like going 		
CF | in there now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about noises" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT NOISES 		
CF | 		
CF | June has already told you that that they've had strange things going 		
CF | on, including odd noises, and (as Sally adds) cold spells too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about jack" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT JACK 		
CF | 		
CF | "I haven't seen him this unsettled before," says June anxiously. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about herself" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT HERSELF 		
CF | 		
CF | June looks puzzled. Perhaps you should ask her about something else. 		
CF | Try TOPICS for ideas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Kitchen 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | The pub staff especially will be happy to answer your questions. Try 		
CF | asking them about topics like beer, the pub and its history, or parts 		
CF | of the pub. Then see what further topics their responses suggest you 		
CF | could ask about. For example ASK JACK ABOUT BEER. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about pub" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT PUB 		
CF | 		
CF | "Oh I don't know much of the pub's history," says June thoughtfully. 		
CF | "Though I think the vicar's been looking into it." 		
CF | 		
CF | "It's been odd here lately, hasn't it?" says June, musing as she 		
CF | works. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about vicar" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT VICAR 		
CF | 		
CF | "I don't know him well, but he seems like a good vicar," says June. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask sally about vicar" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK SALLY ABOUT VICAR 		
CF | 		
CF | Sally looks puzzled. Perhaps you should ask her about something else. 		
CF | Try TOPICS for ideas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask june about cellar" 		
CF ] Kitchen 		
CF | > 		
CF | > ASK JUNE ABOUT CELLAR 		
CF | 		
CF | "Oh I don't go down there usually," says June, "and certainly not now. 		
CF | It gives me the creeps it does." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchen 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | This is the small but functional pub kitchen, east of the rest of the 		
CF | pub. A well lit room, filled with shelves of pots and pans, as well as 		
CF | a cooker, fridge freezer, and sink. This is mainly June's area, and 		
CF | she pops in and out during the pub's opening hours. June sees the 		
CF | expression on your face. "Are you alright love?" she asks. 		
CF | 		
CF | You can see Sally and June here. 		
CF | 		
CF | June bustles away, sorting out food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cooker" 		
CF ] Kitchen 		
CF | > 		
CF | > X COOKER 		
CF | 		
CF | It's a pretty basic cooker. Nothing much to see here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x freezer" 		
CF ] Kitchen 		
CF | > 		
CF | > X FREEZER 		
CF | 		
CF | You open the fridge freezer. It is full of supplies for the pub. You 		
CF | are about to shut the door when it suddenly BANGS shut on you by 		
CF | itself. "There it's doing that again!" says Sally. "Gives me the 		
CF | creeps it does." June nods, adding, "It's been going on for a while." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Kitchen 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | This is where the dishes and things are washed up. 		
CF | 		
CF | > 		Lancelot asks, "poltergeist?"
		DavidW says, "I dunno. Maybe."
		DavidW asks, "Anything else we should do here?"
		heasm66 says, "maybe ask go ask jack about pub and vicar"
		Lancelot says, "yeah the vicar might know more"
		DavidW says, "I'm not sure where Jack is now."
DavidW says (to ClubFloyd), "w" 		
CF ] Behind the Bar 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter, where Jack and June often 		
CF | stand to serve the patrons, though they are not here right now. Rows 		
CF | of taps for pulling curiously titled beers and ciders run along the 		
CF | wooden counter top, delivering drinks from the kegs stored below. 		
CF | Behind the standing area are shelves holding glasses for the drinks. 		
CF | Exits go to the south, east and west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Inside the Pub 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Inside the Pub 		
CF | This is the main room of "The Dog and Duck", your local pub. You've 		
CF | spent many a happy night here. The room is quaint, with wooden beams. 		
CF | You feel the sense of history here. There are several tables and 		
CF | seats. To the south is the front door leading onto the street, and to 		
CF | the north is the area behind the bar. 		
CF | 		
CF | You can see Jack and some regulars here. 		
CF | 		
CF | A customer makes a joke, and their friend laughs in response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jack about vicar" 		
CF ] Inside the Pub 		
CF | > 		
CF | > ASK JACK ABOUT VICAR 		
CF | 		
CF | "The vicar's a good 'un!" says Jack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jack about cellar" 		
CF ] Inside the Pub 		
CF | > 		
CF | > ASK JACK ABOUT CELLAR 		
CF | 		
CF | "We store the drinks and other things down in the cellar," says Jack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jack about pub" 		
CF ] Inside the Pub 		
CF | > 		
CF | > ASK JACK ABOUT PUB 		
CF | 		
CF | "I've been here twenty five years with June," muses Jack. "Reet happy 		
CF | we've been too. But now, oh I'm so worried. If it's not the beer it's 		
CF | the other strange goings on. Ain't right. That's what I say!" he says, 		
CF | slapping the pub counter. 		
CF | 		
CF | > 		Lancelot says, "hmm thats the problem with topic drive stuff I guess.... we want to know where to find the vicar lol"
DavidW says (to ClubFloyd), "ask jack about history" 		
CF ] Inside the Pub 		
CF | > 		
CF | > ASK JACK ABOUT HISTORY 		
CF | 		
CF | Jack has already told you that he's been happy here with June for 		
CF | twenty five years, but now is worried. 		
CF | 		
CF | You hear the chat of regulars, though a smaller number than the pub 		
CF | usually has. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jack about regulars" 		
CF ] Inside the Pub 		
CF | > 		
CF | > ASK JACK ABOUT REGULARS 		
CF | 		
CF | "It was one drink occasionally at first, then more and more often, 		
CF | until now they all taste bad!" wails Jack. "The locals don't like it!" 		
CF | 		
CF | The room is filled with the pleasant sounds of people drinking. Though 		
CF | they don't seem to be enjoying the beer as much as usual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show figure to jack" 		
CF ] Inside the Pub 		
CF | > 		
CF | > SHOW FIGURE TO JACK 		
CF | 		
CF | "That looks old," says Jack. You tell him where you found it, and he's 		
CF | puzzled, but knows nothing of its history. He hands it back. 		
CF | 		
CF | You hear the chat of regulars, though a smaller number than the pub 		
CF | usually has. 		
CF | 		
CF | > 		Lancelot says, "did we ask about beer"
DavidW says (to ClubFloyd), "ask jack about beer" 		
CF ] Inside the Pub 		
CF | > 		
CF | > ASK JACK ABOUT BEER 		
CF | 		
CF | Jack has already told you that now all the drinks taste bad and the 		
CF | locals don't like it. 		
CF | 		
CF | > 		Lancelot says, "ah ok nvm"
DavidW says (to ClubFloyd), "talk to regulars" 		
CF ] Inside the Pub 		
CF | > 		
CF | > TALK TO REGULARS 		
CF | 		
CF | They look at you blankly, then return to their drinks. I don't think 		
CF | you're going to get much information out of them. 		
CF | 		
CF | The room is filled with the pleasant sounds of people drinking. Though 		
CF | they don't seem to be enjoying the beer as much as usual. 		
CF | 		
CF | > 		DavidW asks, "I guess we go outside or upstairs?"
		Lancelot asks, "can we go out?"
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Pub 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Pub 		
CF | This is the village street outside the pub which lies to the north. 		
CF | Above the door is the old pub sign. 		
CF | 		
CF | > 		DavidW says, "yes"
DavidW says (to ClubFloyd), "x sign" 		
CF ] Outside the Pub 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | You look at the pub sign, which shows a black and white collie dog 		
CF | sitting beside a green and brown duck. Suddenly something catches your 		
CF | eye. At one of the pub's upper windows you see a face. Not one you 		
CF | recognise. You blink, and look again. They've gone. 		
CF | 		
CF | > 		Lancelot says, "hmm that sounds like a bedroom invite"
DavidW says (to ClubFloyd), "x dog" 		
CF ] Outside the Pub 		
CF | > 		
CF | > X DOG 		
CF | 		
CF | You look at the pub's old sign, featuring a black and white collie dog 		
CF | sitting beside a green and brown duck. You glance briefly to the upper 		
CF | window beside the sign, but see nothing strange this time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Pub 		
CF | > 		
CF | > W 		
CF | 		
CF | Best not, Jack needs your help in the pub. 		
CF | 		
CF | You hear the song of birds nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside the Pub 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Inside the Pub 		
CF | This is the main room of "The Dog and Duck", your local pub. You've 		
CF | spent many a happy night here. The room is quaint, with wooden beams. 		
CF | You feel the sense of history here. There are several tables and 		
CF | seats. To the south is the front door leading onto the street, and to 		
CF | the north is the area behind the bar. 		
CF | 		
CF | You can see Jack and some regulars here. 		
CF | 		
CF | Jack comes over to you. "Ere, the Reverend wanted to show you 		
CF | something." You see a man approach, and recognise him as the village's 		
CF | vicar, Reverend Bottledale. "I found some papers that might help," 		
CF | says the vicar, handing some sheets of paper over to you. "It's about 		
CF | the pub's history," he adds. 		
CF | 		
CF | > 		Lancelot says, "dang no vicar hunting ah no need lol"
DavidW says (to ClubFloyd), "x paper" 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | The papers are printouts of various notes about the pub and its 		
CF | history. Lots of small details, but not - at least yet - written up in 		
CF | a coherent history. You glance down the page and see details like: 		
CF | 		
CF | - The Dog and Duck dates from at least the early 1800s 		
CF | - Pub possibly under a different name before, but recorded under 		
CF | modern name back a long way 		
CF | - Publicans traced in census returns include Jacob Gudgeon, Arthur 		
CF | Pretty, George Sherry and Fred Sparks 		
CF | - Vague rumours of a tragic death here, maybe mid 1800s 		
CF | - Newspaper references to local pub games, other notable events, plus 		
CF | some dodgy drink selling and illegal gambling on site! 		
CF | 		
CF | You suddenly feel cold, and looking up from the papers see a pale, 		
CF | wispy figure standing. It looks like a young boy. He is pointing 		
CF | straight at you. Your chest clenches, and the view around you fades, 		
CF | before moments later you come to again ... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Inside the Pub 		
CF | 		
CF | Inside the Pub 		
CF | This is a pub, with thick wooden beams, and lots of tables and chairs 		
CF | for people to sit in. It is a comfortable space. The area behind the 		
CF | bar is to the north and a door leads out to the south. 		
CF | 		
CF | You can see a landlord and some customers here. 		
CF | 		
CF | This looks so like the pub you know so well, similar layout, it feels 		
CF | familiar. But the decor and the people are like something from the 		
CF | past, in fact a really long time ago in the past. What just happened?! 		
CF | You look at yourself and you seem faint now. This just gets 		
CF | odder. 		
CF | 		
CF | > 		Lancelot says, "oh time ytravel"
DavidW says (to ClubFloyd), "i" 		
CF ] Inside the Pub 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some papers 		
CF | a wooden figure 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x landlord" 		
CF | > 		
CF | > X LANDLORD 		
CF | 		
CF | The landlord here looks of a similar age to Jack, but who knows how 		
CF | old he actually is if he lived in the past. He doesn't seem to notice 		
CF | you. 		
CF | 		
CF | Some of the customers are laughing loudly, as one tells a risqué 		
CF | story. Then the landlord calls, "Will, can you go and fetch the plant 		
CF | pot from upstairs? I think it would do better down here." He is 		
CF | speaking to a young boy, maybe 14 or 15 years old, who you now notice 		
CF | standing beside the bar. A boy, you realise with a jolt, who is 		
CF | worryingly familiar. For a moment you remember the strange spectre you 		
CF | saw in your time. 		
CF | 		
CF | "Aye, sir," says Will, with a cheery voice, putting away a small 		
CF | wooden toy that he had been playing with. He walks round the bar and 		
CF | heads through to the back of the pub. Not knowing why, you follow him. 		
CF | No one notices as you pass them in the pub. 		
CF | 		
CF | In the hallway you see Will dart upstairs, sometimes two steps at a 		
CF | time. You follow, and see he dashes into one bedroom, then comes back 		
CF | out, holding a plant pot with a small leafy plant inside it. He steps 		
CF | back towards the stairs, then everything slows ... as you watch ... 		
CF | unable to act. Will catches his foot on the floor ... and with a 		
CF | strange, slow motion cry tumbles down the stairs ... the plant pot 		
CF | flying up into the air as he falls, only to land beside the boy's 		
CF | broken and bleeding body at the bottom of the stairs. The wooden toy 		
CF | he had been playing with also falls, rolling down towards the cellar. 		
CF | You know there is no hope. Your heart breaks. 		
CF | 		
CF | Shocked to the core, you suddenly feel light headed and pressed upon 		
CF | from all around. The room spins, and you find yourself ... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Inside the Pub 		
CF | ... back in the old version of the pub. You shake your head in 		
CF | disbelief. You hear the same story that you heard a few minutes ago. 		
CF | Will is standing by the bar. What on earth is happening? 		
CF | 		
CF | Inside the Pub 		
CF | This is a pub, with thick wooden beams, and lots of tables and chairs 		
CF | for people to sit in. It is a comfortable space. The area behind the 		
CF | bar is to the north and a door leads out to the south. 		
CF | 		
CF | You can see Will, a landlord and some customers here. 		
CF | 		
CF | > 		Lancelot asks, "if we now get back to presdent maybe we need to fix something so he wont die in the past?"
		Lancelot says, "oh nvm this also works"
		DavidW says, "I think we're still in the past but Will is ..."
DavidW says (to ClubFloyd), "x will" 		
CF ] Inside the Pub 		
CF | > 		
CF | > X WILL 		
CF | 		
CF | Will looks to be in his early or mid teens, but seems quite small for 		
CF | his age. He has short, brown hair, and a cheery face. 		
CF | 		
CF | > 		DavidW asks, "still alive?"
		Lancelot asks, "this is just before the accident happened, right?"
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Pub 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Pub 		
CF | Stepping outside you find yourself beside a rough surfaced old village 		
CF | street. And there's the pub sign, "The Dog and Duck". Of course it is. 		
CF | Though it looks to have a fresher lick of paint than you remember. 		
CF | Everything is different, but somehow it's still the same. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Outside the Pub 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | The pub sign is fresher but as you remember. Glancing at the pub the 		
CF | building is similar. At the windows you see nothing strange. 		
CF | 		
CF | The air is filled with the fresh smell of the countryside. 		
CF | 		
CF | > 		heasm66 says, "does he have the toy, or are we giving it to him"
DavidW says (to ClubFloyd), "n" 		
CF ] Inside the Pub 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Inside the Pub 		
CF | This is a pub, with thick wooden beams, and lots of tables and chairs 		
CF | for people to sit in. It is a comfortable space. The area behind the 		
CF | bar is to the north and a door leads out to the south. 		
CF | 		
CF | You can see Will, a landlord and some customers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give figure to will" 		
CF ] Inside the Pub 		
CF | > 		
CF | > GIVE FIGURE TO WILL 		
CF | 		
CF | You reach out towards him, but can't quite manage it. 		
CF | 		
CF | Will heads off to the back of the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Bar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter. Similar to what you remember, 		
CF | though somewhat simpler. Exits go to the south, east and west from 		
CF | here. 		
CF | 		
CF | You can see Will here. 		
CF | 		
CF | > 		Lancelot says, "I think we need to somehow interacti with the plant maybe"
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | It feels virtually the same as you remember from your time. 		
CF | 		
CF | Will arrives from the main pub area. He looks so full of life, and 		
CF | steps up towards the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In one of the pub's bedrooms 		
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a 		
CF | window. It looks much like in your time, but is more simply decorated. 		
CF | Back to the east are the stairs down to the main pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | You can see Will here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | In one of the pub's bedrooms 		
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a 		
CF | window. It looks much like in your time, but is a lighter cream 		
CF | colour. Back to the north are the stairs down to the main pub. 		
CF | 		
CF | You can see a plant pot here. 		
CF | 		
CF | Will comes into the bedroom and looks around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pot" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > TAKE POT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pot" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > X POT 		
CF | 		
CF | The small plant pot has a small houseplant in it. 		
CF | 		
CF | Will suddenly seems to see you, spots the plant pot, and takes it from 		
CF | you, smiling. 		
CF | 		
CF | > 		Lancelot says, "yep this is the room we saw the figure"
DavidW says (to ClubFloyd), "take pot" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > TAKE POT 		
CF | 		
CF | That seems to belong to Will. You can't take that. 		
CF | 		
CF | > 		Lancelot says, "oh we can indeed take the pot"
		DavidW says, "But he took it from us."
		Lancelot says, "maybe next time we need to put it somewhere else before will gets here"
		DavidW asks, "maybe? Do we get a next time?"
		Lancelot asks, "I think this cycles until we save him?"
DavidW says (to ClubFloyd), "give figure to will" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > GIVE FIGURE TO WILL 		
CF | 		
CF | You reach out towards him, but can't quite manage it. 		
CF | 		
CF | Will leaves the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | You can see Will here. 		
CF | 		
CF | > 		Lancelot says, "since the same things are happening"
DavidW says (to ClubFloyd), "d" 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | It feels virtually the same as you remember from your time. 		
CF | 		
CF | To your horror the accident happens all over again. You didn't stop 		
CF | it. Suddenly you feel faint, and the world spins around you ... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Inside the Pub 		
CF | ... and you find yourself back in the old version of the pub. You 		
CF | shake your head in disbelief. You hear the same story that you heard a 		
CF | few minutes ago. Will is again standing by the bar. Suddenly, and 		
CF | differently from last time, you hear a ghostly voice in your head say, 		
CF | "Just one last chance to save me. Please." 		
CF | 		
CF | Inside the Pub 		
CF | This is a pub, with thick wooden beams, and lots of tables and chairs 		
CF | for people to sit in. It is a comfortable space. The area behind the 		
CF | bar is to the north and a door leads out to the south. 		
CF | 		
CF | You can see Will, a landlord and some customers here. 		
CF | 		
CF | > 		Lancelot says, "yep its a cycle looks like"
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Bar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter. Similar to what you remember, 		
CF | though somewhat simpler. Exits go to the south, east and west from 		
CF | here. 		
CF | 		
CF | > 		Lancelot says, "oh ok"
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | It feels virtually the same as you remember from your time. 		
CF | 		
CF | > 		Lancelot asks, "we better save here?"
		DavidW says, "fine, but this is a short game so far."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Bottom of the Stairs 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | In one of the pub's bedrooms 		
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a 		
CF | window. It looks much like in your time, but is a lighter cream 		
CF | colour. Back to the north are the stairs down to the main pub. 		
CF | 		
CF | You can see a plant pot here. 		
CF | 		
CF | > 		Lancelot says, "ah ok nvm didnt know how much you did before I joined"
		DavidW asks, "What do we do with this plant? Chuck it out the window?"
		DavidW asks, "And maybe kill someone else?"
		Lancelot asks, "or put it in the cellar?"
		heasm66 asks, "move plant to other room to mix up timing?"
		Lancelot says, "yeah the other bedroom for example"
DavidW says (to ClubFloyd), "take pot" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > TAKE POT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In one of the pub's bedrooms 		
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a 		
CF | window. It looks much like in your time, but is more simply decorated. 		
CF | Back to the east are the stairs down to the main pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | It doesn't seem to open, no matter how hard you try. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pot under bed" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > PUT POT UNDER BED 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Lancelot says, "can we put plat under bed"
		Lancelot says, "oh nvm"
		Roger says, "oh, it's that sort of pub"
DavidW says (to ClubFloyd), "drop pot" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > DROP POT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | You can see Will here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give figure to will" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > GIVE FIGURE TO WILL 		
CF | 		
CF | You reach out towards him, but can't quite manage it. 		
CF | 		
CF | You see Will vanish into one of the pub's bedrooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Lancelot says, "at least in cellar there was some hiding space behind crate"
DavidW says (to ClubFloyd), "z" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Will comes back out from the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x will" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > X WILL 		
CF | 		
CF | Will looks to be in his early or mid teens, but seems quite small for 		
CF | his age. He has short, brown hair, and a cheery face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | To your horror the accident happens all over again. You didn't stop 		
CF | it. Suddenly you feel faint, and the world spins around you ... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] In a small country churchyard 		
CF | Some time has passed, since your jaunt into the past. Today you are 		
CF | meeting Reverend Bottledale in the small churchyard some distance from 		
CF | the pub. He said he had something to show you. 		
CF | 		
CF | In a small country churchyard 		
CF | This is the village's old churchyard. A calm place, where old 		
CF | gravestones push up among wild flowers and grasses, with ancient trees 		
CF | leaning overhead, dappling the sunshine and providing shade. You can 		
CF | hear birds singing nearby. 		
CF | 		
CF | You can see Reverend Bottledale here. 		
CF | 		
CF | > 		Lancelot says, "oh nvm we can just bring pot down? then will wont climb stairs and kill himself"
		Lancelot says, "since its the stairs which kills him"
		DavidW says, "I don't know. Since he took it from us the first time, I thought he'd take it again from us."
DavidW says (to ClubFloyd), "talk to vicar" 		
CF ] In a small country churchyard 		
CF | > 		
CF | > TALK TO VICAR 		
CF | 		
CF | "Jack said you were looking into what's been going on," says the vicar 		
CF | quietly. "I hope you can find some answers." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gravestones" 		
CF ] In a small country churchyard 		
CF | > 		
CF | > X GRAVESTONES 		
CF | 		
CF | There are many gravestones here, of various ages, scattered among the 		
CF | flowers and long grasses. 		
CF | 		
CF | "I've been thinking about what you said, about what you saw in the 		
CF | past," says the vicar quietly. "And I think I've found Will's grave." 		
CF | He leads you over towards a small gravestone. There you can just make 		
CF | out the name Will Sharman. Your skin tingles. 		
CF | 		
CF | "He died in 1856," says the vicar sadly. "He was just 15 years old. At 		
CF | least he is at peace here in a quiet spot." These are true words 		
CF | indeed. There have been no more strange occurrences at the pub. Even 		
CF | the beer tastes fine now. You turn around, and glimpse a spectral 		
CF | figure nearby. He is watching you, with a sad but calm face. Maybe it 		
CF | helped that you saw what happened to him, even if you dearly wish you 		
CF | could have changed what happened in the past. 		
CF | 		
CF | You place the small wooden toy that you found in the pub's cellar 		
CF | beside Will's grave. It is only a small token, but it feels like the 		
CF | right thing to do. You turn away, determined not to forget the boy. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, read an AFTERWORD or oh go on then, have another trip into 		
CF | the PAST to try to save Will? 		
CF | > 		Lancelot says, "oh ok so the game has multiple endings apparently"
DavidW says (to ClubFloyd), "afterword" 		
CF ] In a small country churchyard 		
CF | > 		
CF | > AFTERWORD 		
CF | 		
CF | Thank you for playing my game! I hope that you enjoyed it. 		
CF | 		
CF | I want to thank again my testers (Amanda Walker, Jeffrey Elliott, Jkj, 		
CF | Mel Jason, Josh Grams, Martin Dunstan and Nick Marsh), who spotted so 		
CF | many things, and without whom this game would have been much poorer. 		
CF | 		
CF | This game came out of an original design written during a short RPG 		
CF | scenario writing course, although I was intentionally thinking of 		
CF | something that might work as parser interactive fiction. It was ages 		
CF | before I pulled out the design again and started coding it. 		
CF | 		
CF | The main literary inspiration was K.M. Peyton's book A Pattern of 		
CF | Roses. Other inspirations were Helen Cresswell's book 		
CF | Moondial, Dee Cooke's PunyInform game Morris, and 		
CF | British TV series Sapphire & Steel. There are also elements 		
CF | inspired by my husband's home county Somerset, or, as I often like to 		
CF | think of it, Zummerzet. 		
CF | 		
CF | I am not a great beer drinker myself, but love cider, thanks to my 		
CF | husband's Somerset background. I should probably have coded some 		
CF | bizarre cider names in the game as well, to go along with the beers 		
CF | Honeyed Badger, Golden Hare, and Stinky Ferret! 		
CF | 		
CF | Thank you again for playing. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, read an AFTERWORD or oh go on then, have another trip into 		
CF | the PAST to try to save Will? 		
CF | > 		Roger says, "hunh"
		Lancelot says, "aaah Sapphire and Steel"
		Lancelot says, "series about the supernatural etc"
		DavidW asks, "So, you think we can just carry the pot down the stairs first before Will goes up at all?"
DavidW says (to ClubFloyd), "past" 		
CF | > 		
CF | > PAST 		
CF | 		
CF | Jumping you to the point where you first see the accident ... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Lancelot says, "thats what I was thinking... maybe will kills himself in cellar next since that apparently also has sth bad"
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | Some of the customers are laughing loudly, as one tells a risqué 		
CF | story. Then the landlord calls, "Will, can you go and fetch the plant 		
CF | pot from upstairs? I think it would do better down here." He is 		
CF | speaking to a young boy, maybe 14 or 15 years old, who you now notice 		
CF | standing beside the bar. A boy, you realise with a jolt, who is 		
CF | worryingly familiar. For a moment you remember the strange spectre you 		
CF | saw in your time. 		
CF | 		
CF | "Aye, sir," says Will, with a cheery voice, putting away a small 		
CF | wooden toy that he had been playing with. He walks round the bar and 		
CF | heads through to the back of the pub. Not knowing why, you follow him. 		
CF | No one notices as you pass them in the pub. 		
CF | 		
CF | In the hallway you see Will dart upstairs, sometimes two steps at a 		
CF | time. You follow, and see he dashes into one bedroom, then comes back 		
CF | out, holding a plant pot with a small leafy plant inside it. He steps 		
CF | back towards the stairs, then everything slows ... as you watch ... 		
CF | unable to act. Will catches his foot on the floor ... and with a 		
CF | strange, slow motion cry tumbles down the stairs ... the plant pot 		
CF | flying up into the air as he falls, only to land beside the boy's 		
CF | broken and bleeding body at the bottom of the stairs. The wooden toy 		
CF | he had been playing with also falls, rolling down towards the cellar. 		
CF | You know there is no hope. Your heart breaks. 		
CF | 		
CF | Shocked to the core, you suddenly feel light headed and pressed upon 		
CF | from all around. The room spins, and you find yourself ... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Inside the Pub 		
CF | ... back in the old version of the pub. You shake your head in 		
CF | disbelief. You hear the same story that you heard a few minutes ago. 		
CF | Will is standing by the bar. What on earth is happening? 		
CF | 		
CF | Inside the Pub 		
CF | This is a pub, with thick wooden beams, and lots of tables and chairs 		
CF | for people to sit in. It is a comfortable space. The area behind the 		
CF | bar is to the north and a door leads out to the south. 		
CF | 		
CF | You can see Will, a landlord and some customers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Bar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter. Similar to what you remember, 		
CF | though somewhat simpler. Exits go to the south, east and west from 		
CF | here. 		
CF | 		
CF | Suddenly you hear those fateful words again: "Will, can you go and 		
CF | fetch the plant pot from upstairs? I think it would do better down 		
CF | here." "Aye, sir," says Will. He turns, and almost seems to notice 		
CF | you. But then he turns away again, and the moment has passed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Bar 		
CF | > 		
CF | > N 		
CF | 		
CF | Sorry, you can't go that way. From here, you can go south, east and 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Behind the Bar 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Behind the Bar 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | It feels virtually the same as you remember from your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | In one of the pub's bedrooms 		
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a 		
CF | window. It looks much like in your time, but is a lighter cream 		
CF | colour. Back to the north are the stairs down to the main pub. 		
CF | 		
CF | You can see a plant pot here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pot" 		
CF ] In one of the pub's bedrooms 		
CF | > 		
CF | > TAKE POT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Top of the Stairs 		
CF | This is the top of the stairs. As in your time you feel surprisingly 		
CF | high up here, almost vertiginous. Two bedrooms lead off to the west 		
CF | and south. The stairs lead back down to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom of the Stairs 		
CF | This small hallway leads east to the bar area and up some stairs to 		
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. 		
CF | It feels virtually the same as you remember from your time. 		
CF | 		
CF | You can see Will here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give pot to will" 		
CF ] Bottom of the Stairs 		
CF | > 		
CF | > GIVE POT TO WILL 		
CF | 		
CF | You reach towards him, trying to hand over the plant pot. He looks 		
CF | confused for a moment, but then seems to see you, and takes the plant 		
CF | pot. 		
CF | 		
CF | Will pauses, looking at what he is carrying. He grins, and turns round 		
CF | back towards the pub. 		
CF | 		
CF | > 		Lancelot says, "cool"
DavidW says (to ClubFloyd), "e" 		
CF ] Behind the Bar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Behind the Bar 		
CF | This is the area behind the pub counter. Similar to what you remember, 		
CF | though somewhat simpler. Exits go to the south, east and west from 		
CF | here. 		
CF | 		
CF | > 		Lancelot says, "whats next? lol"
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Inside the Pub 		
CF | This is a pub, with thick wooden beams, and lots of tables and chairs 		
CF | for people to sit in. It is a comfortable space. The area behind the 		
CF | bar is to the north and a door leads out to the south. 		
CF | 		
CF | You can see a landlord and some customers here. 		
CF | 		
CF | You breathe a sigh of relief. He is safe. The accident hasn't 		
CF | happened. Suddenly you feel faint, and the world spins around you ... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] In a small country churchyard 		
CF | Some time has passed, since your jaunt into the past. Today you are 		
CF | meeting Reverend Bottledale in the small churchyard some distance from 		
CF | the pub. He said he had something to show you. 		
CF | 		
CF | In a small country churchyard 		
CF | This is the village's old churchyard. A calm place, where old 		
CF | gravestones push up among wild flowers and grasses, with ancient trees 		
CF | leaning overhead, dappling the sunshine and providing shade. You can 		
CF | hear birds singing nearby. 		
CF | 		
CF | You can see Reverend Bottledale here. 		
CF | 		
CF | > 		Lancelot says, "oh over already"
DavidW says (to ClubFloyd), "x gravestones" 		
CF ] In a small country churchyard 		
CF | > 		
CF | > X GRAVESTONES 		
CF | 		
CF | There are many gravestones here, of various ages, scattered among the 		
CF | flowers and long grasses. 		
CF | 		
CF | > 		Lancelot says, "still that celler"
DavidW says (to ClubFloyd), "ask vicar about will" 		
CF ] In a small country churchyard 		
CF | > 		
CF | > ASK VICAR ABOUT WILL 		
CF | 		
CF | The vicar says nothing, but looks thoughtful for a moment. 		
CF | 		
CF | "I've been thinking about what you said, about what you saw in the 		
CF | past," says the vicar quietly. "And I think I've found Will's grave." 		
CF | He leads you over towards a small gravestone. There you can just make 		
CF | out the name Will Sharman. Your skin tingles. 		
CF | 		
CF | "See: he died in 1912," says the vicar. "He lived a long, and happy 		
CF | life. I find it hard to believe what you told me, but he did not die 		
CF | from an accident, and lived to a grand old age. And this is a 		
CF | beautiful spot," he says, gently touching the top of the gravestone. 		
CF | Beyond the gravestone among the trees you see a faint figure watching. 		
CF | It is Will, young again. He smiles, and waves, then vanishes. There 		
CF | have been no more strange occurrences at the pub. Even the beer tastes 		
CF | fine now. He is truly at peace. 		
CF | 		
CF | You place the small wooden toy that you found in the pub's cellar 		
CF | beside Will's grave. It is only a small token, but it feels like the 		
CF | right thing to do. You turn away, determined not to forget the boy. 		
CF | 		
CF | But first it's time for a proper drink. Jack promised you a glass of 		
CF | the pub's once again excellent beer this afternoon. You head off 		
CF | towards the pub, chatting to the vicar about Will as you walk. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read an AFTERWORD? 		
CF | > 		Lancelot says, "oh thats it? I am a bit disappointed expected something with th4e cellar too..."
		DavidW says, "short and sweet, I guess."
		heasm66 says, "this was a better ending"
		Lancelot says, "how about the afterword"
		DavidW says, "okay, we'll look at the afterword again"
DavidW says (to ClubFloyd), "afterword" 		
CF ] In a small country churchyard 		
CF | > 		
CF | > AFTERWORD 		
CF | 		
CF | Thank you for playing my game! I hope that you enjoyed it. 		
CF | 		
CF | I want to thank again my testers (Amanda Walker, Jeffrey Elliott, Jkj, 		
CF | Mel Jason, Josh Grams, Martin Dunstan and Nick Marsh), who spotted so 		
CF | many things, and without whom this game would have been much poorer. 		
CF | 		
CF | This game came out of an original design written during a short RPG 		
CF | scenario writing course, although I was intentionally thinking of 		
CF | something that might work as parser interactive fiction. It was ages 		
CF | before I pulled out the design again and started coding it. 		
CF | 		
CF | The main literary inspiration was K.M. Peyton's book A Pattern of 		
CF | Roses. Other inspirations were Helen Cresswell's book 		
CF | Moondial, Dee Cooke's PunyInform game Morris, and 		
CF | British TV series Sapphire & Steel. There are also elements 		
CF | inspired by my husband's home county Somerset, or, as I often like to 		
CF | think of it, Zummerzet. 		
CF | 		
CF | I am not a great beer drinker myself, but love cider, thanks to my 		
CF | husband's Somerset background. I should probably have coded some 		
CF | bizarre cider names in the game as well, to go along with the beers 		
CF | Honeyed Badger, Golden Hare, and Stinky Ferret! 		
CF | 		
CF | Thank you again for playing. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read an AFTERWORD? 		
CF | > 		Lancelot says, "maybe its the same just wondering"
		Lancelot says, "ok thats it nice and sweet lol"
		heasm66 says, "I was thinking of Moris. lol"
		DavidW asks, "There's a game called Where Nothing Is Ever Named that supposedly takes 15 minutes or less. Shall I upload that next?"
		Lancelot says, "I haven't played the game but saw that series a long time ago... pretty weird stuff happening etc"
		Lancelot says, "yes sounds good"
		heasm66 says, "let's do thst"
DavidW says (to ClubFloyd), "quit" 	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
Traffic by D. S. Yu
As played on ifMUD on September 8, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Traffic written by D. S. Yu. It was released as part of the 2024 Interactive Fiction Competition, in which it took 53rd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask traffic" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Let's be honest. When you took the position as Junior Research Lab 		
CF | Assistant at the Orzel Particle Physics Institute, you weren't 		
CF | expecting anything glamorous. 'A post-doc has to start somewhere,' you 		
CF | told yourself. 'I don't want to teach a bunch of over-privileged 		
CF | undergrads,' you convinced yourself. 'I'd be working for Dr. Roth, who 		
CF | has a pretty good reputation,' you pondered. And finally 'It pays 		
CF | enough to move out of my parent's house,' you realized, with just a 		
CF | tiny amount of glee. 		
CF | 		
CF | But here you are, seven months later, wondering if you made the right 		
CF | choice. Working for Dr. Roth at the Institute has been some of the 		
CF | most uninspiring work you've ever done. It doesn't help that most of 		
CF | the time, the 'research' tasks he gives you are mostly manual labor. 		
CF | How many times does a person really need to clean the plates for the 		
CF | proportional drift chamber? And moving heavy spectrometers from lab 		
CF | room to lab room isn't what you had in mind when you were told the 		
CF | Institute was working on problems that required 'heavy lifting'. 		
CF | 		
CF | So this morning, when you were interrupted and told to pick up the 		
CF | shipment of unstable Cesium-7 isotopes that had erroneously been 		
CF | dropped off by the post office to an address three blocks away, you 		
CF | were disappointed, but not surprised. 'At least you'll get some fresh 		
CF | air,' Dr. Roth told you with a thin veneer of disdain. 		
CF | 		
CF | After obtaining the package, you're finally on your way back to the 		
CF | lab. 		
CF | 		
CF | 		
CF | TRAFFIC 		
CF | An adventure at five miles an hour 		
CF | Copyright (C) 2024, by D.S. Yu. 		
CF | Portions copyright Graham Nelson and David Griffith. 		
CF | 'TRAFFIC' comes with ABSOLUTELY NO WARRANTY 		
CF | 		
CF | 		
CF | Release 1 / Serial number 240904 / Inform v6.33 Library v6.12.6 SD 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning, and you are waiting at the intersection of Jones 		
CF | street and Elm street. Traffic is moving slowly along Jones headed 		
CF | east, and along Elm headed north. The traffic lights are working, and 		
CF | if the pedestrian walk light would ever change, you could walk across 		
CF | Jones and head north back to the lab. 		
CF | 		
CF | A 5-foot tall metal box sits bolted to the sidewalk nearby, under one 		
CF | of the traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		DavidW says, "uhhhhh. I don't think this is a game I can easily play."
		Lancelot asks, "too much?"
		DavidW asks, "Are we on foot or in a car?"
		Lancelot says, "pedestrian looks like"
Lancelot says (to ClubFloyd), "x me" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are a respectable young lab assistant. 		
CF | 		
CF | > 		DavidW says, "And yeah, I can't easily picture this without a diagram."
Lancelot says (to ClubFloyd), "i" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a package 		
CF | 		
CF | > 		Lancelot asks, "should I try to drive?"
		DavidW says, "okay, I guess we're on foot."
		DavidW says, "please do"
		Lancelot says, "looks like we can go e and n to lab"
Lancelot says (to ClubFloyd), "l" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 3 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning, and you are waiting at the intersection of Jones 		
CF | street and Elm street. Traffic is moving slowly along Jones headed 		
CF | east, and along Elm headed north. The traffic lights are working, and 		
CF | if the pedestrian walk light would ever change, you could walk across 		
CF | Jones and head north back to the lab. 		
CF | 		
CF | A 5-foot tall metal box sits bolted to the sidewalk nearby, under one 		
CF | of the traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 4 		
CF | 		
CF | > N 		
CF | 		
CF | North of here is the lab, and a day filled with more tedious errands. 		
CF | You'd be there already, if the traffic lights would change so you 		
CF | could cross the street. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 4 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It appears to be a five-foot tall metal box, with no noteworthy 		
CF | markings, painted gray. There are some vents on the side, possibly for 		
CF | airflow, and you suspect it contains electronics of some sort. On the 		
CF | front is a metal door with a recessed handle that likely opens 		
CF | outwards. 		
CF | 		
CF | As you examine the box, a middle-aged man in a reflective safety vest, 		
CF | who was partly obscured by the box, examines something on the box, 		
CF | looks up at the lights, notices you watching him, and then quickly 		
CF | walks away. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		Lancelot says, "oh my god this kind of game"
		Lancelot says, "how do I press space"
		DavidW says, "push space outside the game and speech"
Lancelot says (to ClubFloyd), "push space" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 5 		
CF | 		
CF | In a moment you'd call 'gut-wrenching' if you still had a gut, the 		
CF | whiteness that defines your immediate universe is suddenly permeated 		
CF | by color, and you find yourself pulled, pushed, and squeezed through 		
CF | time and space. 		
CF | 		
CF | You have been transported, somehow, without moving an inch. You are 		
CF | standing at the same street corner you occupied moments ago, but the 		
CF | traffic is different, the sounds are different, and even the sunlight 		
CF | is different -- missing, actually. It seems to be early evening, at 		
CF | least that is certain. Your body feels out of sorts, and as you glance 		
CF | at your hands, you see hands that are not your own, but bigger, with 		
CF | more scars and dirt. As you check the rest of your body you realize 		
CF | that you are not yourself. Your mind occupies someone else's body. 		
CF | Also, you suddenly realize you are not alone. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | You are at the corner of Jones and Elm. It's night-time, which means 		
CF | for this not-so-lively part of town, there's no one to be seen, and 		
CF | almost no cars driving along either street. 		
CF | 		
CF | A man is standing here, wearing a reflective safety vest and holding a 		
CF | clipboard. 		
CF | 		
CF | A large metal box painted gray is standing here, bolted to the 		
CF | sidewalk. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x me" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 6 		
CF | 		
CF | > X ME 		
CF | 		
CF | You appear to be a stout fellow wearing the sort of clothing someone 		
CF | in the construction business wears. 		
CF | 		
CF | > 		DavidW says, "ugh. Not even a reset but a different viewpoint."
Lancelot says (to ClubFloyd), "i" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 7 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a key 		
CF | 		
CF | > 		Lancelot says, "yeah looks like"
Lancelot says (to ClubFloyd), "x man" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 8 		
CF | 		
CF | > X MAN 		
CF | 		
CF | A somewhat pudgy, somewhat droopy-shouldered middle-aged man. He seems 		
CF | like the kind of fellow who's dependable at work and doesn't complain, 		
CF | but would rather be home with his wife and kids. He's dressed in a 		
CF | clean white shirt, slacks, and sensible but professional shoes. His 		
CF | reflective safety vest, worn loosely over his shirt, has a bit of 		
CF | wear-and-tear, but is still serviceable. He's holding a clipboard with 		
CF | some papers clipped to it. 		
CF | 		
CF | > 		DavidW says, "You might have to coordinate everyone so this all works out."
Lancelot says (to ClubFloyd), "x clipboard" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 9 		
CF | 		
CF | > X CLIPBOARD 		
CF | 		
CF | John is holding a plastic clipboard with a bunch of disorganized 		
CF | papers clipped to it. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "talk to john" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 9 		
CF | 		
CF | > TALK TO JOHN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		DavidW says, "We'll probably be the woman or the bus driver next."
		Lancelot says, "I see and we need to make sure everyone survives or sth"
		Lancelot says, "a bit like final destination lol"
DavidW says (to ClubFloyd), "who am i" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 9 		
CF | 		
CF | > WHO AM I 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x papers" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 10 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | John is holding a plastic clipboard with a bunch of disorganized 		
CF | papers clipped to it. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get papewrs" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 10 		
CF | 		
CF | > GET PAPEWRS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		heasm66 asks, "wasn't there a box?"
Lancelot says (to ClubFloyd), "get papers" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 11 		
CF | 		
CF | > GET PAPERS 		
CF | 		
CF | The clipboard seems to belong to John. 		
CF | 		
CF | > 		Lancelot says, "yep thats next"
Lancelot says (to ClubFloyd), "x box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 12 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It appears to be a five-foot tall metal box, with no noteworthy 		
CF | markings, painted gray. There are some vents on the side, possibly for 		
CF | airflow, and you suspect it contains electronics of some sort. On the 		
CF | front is a metal door with a recessed handle that likely opens 		
CF | outwards. The door is closed and you notice a small keyhole near the 		
CF | handle. 		
CF | 		
CF | "Ah yes, the good old StopNGo X9000, the Cadillac of traffic 		
CF | controller boxes," the man standing nearby remarks as you look over 		
CF | the device. 		
CF | 		
CF | > 		DavidW says, "yeah, a box bolted to something."
		DavidW says, "so unlock that, I guess."
		Lancelot says, "ok the traffic control box interesting"
Lancelot says (to ClubFloyd), "open box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 13 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | The StopNGo X9000 traffic controller box seems to be locked. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "unlock box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 14 		
CF | 		
CF | > UNLOCK BOX 		
CF | 		
CF | (with the key) 		
CF | You unlock the StopNGo X9000 traffic controller box. 		
CF | 		
CF | The man scratches his neck for a moment. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 15 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the StopNGo X9000 traffic controller box, revealing a 		
CF | controller panel. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 16 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A shiny metal panel with an embossed grid-like pattern. The pattern 		
CF | appears to be map of street intersections, including street names and 		
CF | directions. Additionally, various numbers are printed at the start and 		
CF | end of each street, along with printed letters along each street. 		
CF | There's also a small screen where a number could be displayed under 		
CF | the Oak street letter (D) and a green button labeled 'DONE' at the 		
CF | bottom of the panel. 		
CF | 		
CF | Umber Elm 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | 500 520 		
CF | | | 		
CF | | | 		
CF | Jones >> 600 --+--------B--------+-- 610 >> 		
CF | | | 		
CF | | | 		
CF | A C 		
CF | | | 		
CF | | | 		
CF | Oak >> 610 --+--------D--------+-- 560 >> 		
CF | | ___ | 		
CF | | | 		
CF | 520 500 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | The man rubs his hands together, possibly to warm them up. 		
CF | 		
CF | > 		Lancelot says, "wtf some kind of puzzle lol"
		Lancelot asks, "A,C is 510 maybe?"
		DavidW says, "I've never seen anything like this before."
Lancelot says (to ClubFloyd), "585 done" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 16 		
CF | 		
CF | > 585 DONE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "im assuming averages maybe"
Lancelot says (to ClubFloyd), "x screen" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 17 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | There's a small screen for displaying a number on the panel under the 		
CF | 'D'. There's currently no value shown in the screen. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "enter 585" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 17 		
CF | 		
CF | > ENTER 585 		
CF | 		
CF | What do you want to enter that into? 		
CF | 		
CF | > 		Lancelot says, "f screen"
Lancelot says (to ClubFloyd), "screen" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 18 		
CF | 		
CF | > SCREEN 		
CF | 		
CF | After a bit of fiddling around, you realize the screen is a small 		
CF | touchscreen. Is every screen nowadays a touchscreen? It 		
CF | certainly seems that way. 		
CF | 		
CF | You use the touchscreen controls to set the value. The screen now 		
CF | reads 585. 		
CF | 		
CF | > 		Lancelot asks, "anyone different suggs?"
		heasm66 says, "press done/button"
		DavidW says, "I have no better idea."
		DavidW says, "I don't know what the goal of this device is."
Lancelot says (to ClubFloyd), "press done" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 19 		
CF | 		
CF | > PRESS DONE 		
CF | 		
CF | You hesitate briefly, your finger hovering over the green button. 		
CF | Then, confidently, you press the oddly enticing button. There is a 		
CF | click from the box. 		
CF | 		
CF | A white haze like a strange dimensional snow-storm blankets you into a 		
CF | place between 'here' and 'there'. A sensation best described as a 		
CF | 'visual sneeze' blows past and unthaws brand new objects in a new 		
CF | location. 		
CF | 		
CF | You blink a couple times. Everything is exactly as it was when you 		
CF | started out in all of this. Did you just imagine everything? 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot says, "hmm"
Lancelot says (to ClubFloyd), "n" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 20 		
CF | 		
CF | > N 		
CF | 		
CF | North of here is the lab, and a day filled with more tedious errands. 		
CF | You'd be there already, if the traffic lights would change so you 		
CF | could cross the street. 		
CF | 		
CF | > 		Lancelot says, "dang"
		DavidW asks, "Are you the original person now?"
Lancelot says (to ClubFloyd), "x me" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 21 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are a respectable young lab assistant. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "i" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 22 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a package 		
CF | 		
CF | > 		Lancelot says, "looks like"
		DavidW says, "so yes"
Lancelot says (to ClubFloyd), "e" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 22 		
CF | 		
CF | > E 		
CF | 		
CF | While it's tempting to head east and visit that little bookstore near 		
CF | Jones and Racine you like so much, you probably should head back to 		
CF | the lab. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		heasm66 says, "ok. we need to figure out the right number"
Lancelot says (to ClubFloyd), "push space" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 23 		
CF | 		
CF | The proverbial white curtain drops once again, enshrouding you in 		
CF | whiteness. The players in the next scene of this surreal play start to 		
CF | reveal themselves, uncovered from the disappearing white. Next time 		
CF | you'll remember to ask the powers above for a peek at the script. For 		
CF | now, you can only get ready for the next act. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot says, "how wait now we cannot change anything? hmm"
		DavidW says, "I really don't know. Maybe you need to stop the woman from crossing."
		Lancelot says, "yeah then the crazy drive r wont need to avoid her"
Lancelot says (to ClubFloyd), "x woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 24 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | A young woman is dutifully pushing a covered baby stroller that you're 		
CF | fairly sure holds a baby. She seems somewhat distracted, with most of 		
CF | her attention diverted to her rather large mobile device. 		
CF | 		
CF | But wait, just now, you saw the top of a tiny little bald head appear 		
CF | from within the stroller. Two tiny blue eyes meet your gaze, before 		
CF | the baby disappears back into the stroller. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "talk woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 24 		
CF | 		
CF | > TALK WOMAN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x baby" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 25 		
CF | 		
CF | > X BABY 		
CF | 		
CF | A young woman is dutifully pushing a covered baby stroller that you're 		
CF | fairly sure holds a baby. She seems somewhat distracted, with most of 		
CF | her attention diverted to her rather large mobile device. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x mobile" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 26 		
CF | 		
CF | > X MOBILE 		
CF | 		
CF | The woman's phone looks like the latest Pineapple 16XL 		
CF | 		
CF | > 		Lancelot says, "lol"
		Lancelot says, "call woman"
Lancelot says (to ClubFloyd), "call woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 26 		
CF | 		
CF | > CALL WOMAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "stop woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 26 		
CF | 		
CF | > STOP WOMAN 		
CF | 		
CF | I only understood you as far as wanting to stop. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get stroller" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 27 		
CF | 		
CF | > GET STROLLER 		
CF | 		
CF | I don't suppose the woman would care for that. 		
CF | 		
CF | > 		DavidW says, "And we can't talk to her in anyway, I suppose."
Lancelot says (to ClubFloyd), "shout woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 27 		
CF | 		
CF | > SHOUT WOMAN 		
CF | 		
CF | (to the woman) 		
CF | You can't seem to get her attention at all. She's completely 		
CF | distracted by her phone. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 28 		
CF | 		
CF | Without much warning, everything around you fades to a clean white 		
CF | nothingness. You'd be blinking furiously right about now if you still 		
CF | had eyelids under your control. Distinct figures appear in the 		
CF | whiteness just as suddenly, and you take a moment to place yourself. 		
CF | 		
CF | You feel stretched and then squashed into a new form. Everything feels 		
CF | unfamiliar, bright, too loud. You open your eyes and find yourself on 		
CF | your back, looking up at the blue sky. You try to get up, and your 		
CF | body refuses to respond, instead twisting and popping in an awkward 		
CF | fashion. You reach a hand out to grab something, anything, and notice 		
CF | that your hand, your arm, your whole body, is tiny and undeveloped. 		
CF | Tiny little fingers on a tiny little hand flex open and closed. Your 		
CF | body has become that of a tiny infant, lying in a bed of a stroller of 		
CF | some sort. You feel the great urge to let out a loud wail. 		
CF | 		
CF | On Elm Between Jones and Oak (inside stroller) 		
CF | You are on the sidewalk on Elm street, likely somewhere between Jones 		
CF | and Oak streets. More specifically, you are inside a baby stroller 		
CF | with raised walls on all sides and a curved half-canopy above, being 		
CF | pushed along the sidewalk on Elm street. 		
CF | 		
CF | There is a woman slowly pushing the stroller. 		
CF | 		
CF | You can also see a blanket here. 		
CF | 		
CF | > 		Lancelot says, "oh my we are the baby now"
		Lancelot asks, "but as the baby maybe we can grab her attention?"
		DavidW says, "wow. Baby wanna play with phone."
Lancelot says (to ClubFloyd), "get phone" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 29 		
CF | 		
CF | > GET PHONE 		
CF | 		
CF | The woman's phone is far out of reach of your tiny baby limbs. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "cry" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 29 		
CF | 		
CF | > CRY 		
CF | 		
CF | You find it shockingly easy to start crying, quite loudly. This does 		
CF | nothing to change your situation. The woman pushing the stroller 		
CF | doesn't react. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get blanket" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 30 		
CF | 		
CF | > GET BLANKET 		
CF | 		
CF | As you grab the blanket, you uncover a pacifier that was hidden 		
CF | underneath it. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get pacifier" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 31 		
CF | 		
CF | > GET PACIFIER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "i" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 32 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a pacifier 		
CF | a blanket 		
CF | 		
CF | > 		heasm66 says, "throw it out of pram"
		DavidW asks, "How will those help?"
Lancelot says (to ClubFloyd), "throw blanket" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 33 		
CF | 		
CF | > THROW BLANKET 		
CF | 		
CF | Futile. 		
CF | 		
CF | > 		DavidW says, "yeah, babies are always throwing things."
		heasm66 says, "the pacificer"
Lancelot says (to ClubFloyd), "throw pacifier" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 34 		
CF | 		
CF | > THROW PACIFIER 		
CF | 		
CF | Futile. 		
CF | 		
CF | The woman continues to push the stroller and reaches the edge of the 		
CF | sidewalk. Still absorbed in her phone, she starts to push the stroller 		
CF | across the street, when a car moving far too fast narrowly avoids the 		
CF | woman (and you, in the stroller) by driving up on the sidewalk and 		
CF | continuing onwards, also on the sidewalk. There is an awful screech 		
CF | followed by a more awful crashing noise. "What was that?" the woman 		
CF | asks, looking up from her phone for the first time. 		
CF | 		
CF | Like a really impatient fog, whiteness rushes in to replace your 		
CF | world. The fog doesn't stick around very long though, and soon you 		
CF | start to see objects unveiled in the fog. You steady yourself for 		
CF | someplace new. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot asks, "dang we dont get a chance to fix that box?"
Lancelot says (to ClubFloyd), "open box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 35 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | The metal box seems to be locked. 		
CF | 		
CF | > 		Lancelot says, "/ okay of course we dont have the key sigh"
Lancelot says (to ClubFloyd), "get baby" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 36 		
CF | 		
CF | > GET BABY 		
CF | 		
CF | I don't suppose the woman would care for that. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 37 		
CF | 		
CF | > X BUS 		
CF | 		
CF | It's one of those local lines that goes along Jones St, but it must be 		
CF | behind schedule (no thanks to all the traffic). It looks like it might 		
CF | not make it through the intersection before the light changes. 		
CF | 		
CF | As you look at the all the riders packed in the bus, you notice one 		
CF | particular businessman, glancing through the window your way. The 		
CF | expression on his face is one of acute discomfort. 		
CF | 		
CF | > 		Lancelot says, "oh new developments"
Lancelot says (to ClubFloyd), "x businessman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 38 		
CF | 		
CF | > X BUSINESSMAN 		
CF | 		
CF | A businessman in a frumbled suit catches your eye. He's seated on the 		
CF | rather crowded bus trying to get through the intersection. You can see 		
CF | sadness and discomfort in his eyes. 		
CF | 		
CF | > 		DavidW says, "I ... I can only guess that we're being introduced to all the players one at a time so we can do something very improbable, like throwing the 8 ball wrapped with page 32 of the calendar in the purse at the receptionist."
		Lancelot says, "hmm I guess he knows whats coming"
		Lancelot says, "yeah probably its a very short game if we know what to do"
Lancelot says (to ClubFloyd), "enter bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 38 		
CF | 		
CF | > ENTER BUS 		
CF | 		
CF | You're not really at a bus stop, so the driver isn't exactly going to 		
CF | let you on. Also, you'd have to walk through moving traffic to get to 		
CF | the bus from here. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 39 		
CF | 		
CF | Without much warning, everything around you fades to a clean white 		
CF | nothingness. You'd be blinking furiously right about now if you still 		
CF | had eyelids under your control. Distinct figures appear in the 		
CF | whiteness just as suddenly, and you take a moment to place yourself. 		
CF | 		
CF | As the world rushes back, you find yourself seated. On a bus. A bus 		
CF | packed with people, uncomfortably warm, with loud with noises from 		
CF | every direction. You feel sweat dripping along your brow, and as you 		
CF | raise your arm to wipe it off, you notice you're wearing a 		
CF | well-fitting business suit. You've swapped bodies with an 		
CF | average-height business man, possibly in his late 30s, likely late to 		
CF | work. You feel the bus lurch forward, only to shudder to a stop a few 		
CF | seconds later. You glance out the window and realize you're on that 		
CF | bus trying to cross the Elm and Jones street intersection. 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're sitting on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you 		
CF | blasting music at a remarkably high volume. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | > 		Lancelot says, "oh wait"
		Lancelot asks, "we get to be the person we last spotted?"
		DavidW asks, "Maybe?"
		DavidW says, "I haven't played this before. I can only guess like you are."
		heasm66 says, "x bus driver"
		Lancelot says, "because we started checking out the box and then we could change it... now we looked at bus last and we are in"
		Lancelot says, "hmm"
		DavidW says, "That boombox might be a problem."
		Lancelot says, "yeah"
Lancelot says (to ClubFloyd), "x boombox" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 40 		
CF | 		
CF | > X BOOMBOX 		
CF | 		
CF | It seems to be some cheap import model, the size of a small suitcase, 		
CF | with two huge speakers. It's on and turned up to a head-splittingly 		
CF | high volume. It is currently playing a talk show segment about road 		
CF | construction noise complaints. 		
CF | 		
CF | You watch a car aggressively drive past the bus, only to screech to a 		
CF | stop shortly after. 		
CF | 		
CF | > 		Lancelot says, "argh too late maybe"
Lancelot says (to ClubFloyd), "turn moombox off" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 40 		
CF | 		
CF | > TURN MOOMBOX OFF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn boombox off" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 41 		
CF | 		
CF | > TURN BOOMBOX OFF 		
CF | 		
CF | As you turn the boombox off, there's a collective sigh of relief from 		
CF | people nearby, including the elderly woman. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x woman" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 42 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | There's an elderly woman standing here. She looks rather bothered, and 		
CF | mumbles something angrily. 		
CF | 		
CF | > 		DavidW asks, "listen to her?"
Lancelot says (to ClubFloyd), "talk woman" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 42 		
CF | 		
CF | > TALK WOMAN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "listen woman" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 43 		
CF | 		
CF | > LISTEN WOMAN 		
CF | 		
CF | You hear a few people chatting, the motor of the bus, and the sounds 		
CF | of traffic outside the bus. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "listen" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 44 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear a few people chatting, the motor of the bus, and the sounds 		
CF | of traffic outside the bus. 		
CF | 		
CF | Someone in the back of the bus has a brief coughing fit, and recovers. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 45 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're sitting on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you, 		
CF | switched off. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | You briefly smell something rather noxious, maybe fuel, then it goes 		
CF | away. 		
CF | 		
CF | > 		Lancelot says, "dont tell me the bus blows up next lol"
		heasm66 says, "offer her the seat"
		Lancelot says, "good idea"
Lancelot says (to ClubFloyd), "offer seat" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 46 		
CF | 		
CF | > OFFER SEAT 		
CF | 		
CF | (to the elderly woman) 		
CF | The elderly woman sighs in relief and eagerly takes your vacated seat. 		
CF | "Thank you, young man," she says. 		
CF | 		
CF | You watch a car aggressively drive past the bus, only to screech to a 		
CF | stop shortly after. 		
CF | 		
CF | > 		Lancelot says, "huh the car already did that"
		DavidW says, "Maybe there's more than one car."
Lancelot says (to ClubFloyd), "l" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 47 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're standing on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you, 		
CF | switched off. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 48 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | There's an elderly woman sitting here. She looks a bit troubled, and 		
CF | squints angrily. 		
CF | 		
CF | Suddenly, the elderly woman decides she can't take it anymore. She 		
CF | aggressively shoves her way through the crowd until she reaches the 		
CF | back door. Then, with a surprising show of strength, she forces the 		
CF | back doors open. This causes the bus to come to a screeching halt, at 		
CF | which point the passenger hops off the bus and walks off into the 		
CF | street. 		
CF | 		
CF | Cue the fade to white. This time you were more prepared, but it still 		
CF | happens in a way that manages to catch you a little off guard. Even 		
CF | the nearly indescribable detached sensation that follows is starting 		
CF | to feel familiar. In less than a moment, you find yourself in a new 		
CF | place. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		DavidW says, "I'm sorry I'm of so little help with this one."
Lancelot says (to ClubFloyd), "x bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 49 		
CF | 		
CF | > X BUS 		
CF | 		
CF | It's one of those local lines that goes along Jones St, but it must be 		
CF | behind schedule (no thanks to all the traffic). It looks like it might 		
CF | not make it through the intersection before the light changes. 		
CF | 		
CF | As you look at the all the riders packed in the bus, you notice one 		
CF | particular businessman, glancing through the window your way. The 		
CF | expression on his face is one of acute discomfort. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x businessman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 50 		
CF | 		
CF | > X BUSINESSMAN 		
CF | 		
CF | A businessman in a frumbled suit catches your eye. He's seated on the 		
CF | rather crowded bus trying to get through the intersection. You can see 		
CF | sadness and discomfort in his eyes. 		
CF | 		
CF | > 		Lancelot says, "maybe we can get the bombox out the bus to get attention of the womna with the stroller"
		Lancelot says, "argh bad typing"
Lancelot says (to ClubFloyd), "go bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 51 		
CF | 		
CF | > GO BUS 		
CF | 		
CF | You're not really at a bus stop, so the driver isn't exactly going to 		
CF | let you on. Also, you'd have to walk through moving traffic to get to 		
CF | the bus from here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 52 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 52 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 53 		
CF | 		
CF | The proverbial white curtain drops once again, enshrouding you in 		
CF | whiteness. The players in the next scene of this surreal play start to 		
CF | reveal themselves, uncovered from the disappearing white. Next time 		
CF | you'll remember to ask the powers above for a peek at the script. For 		
CF | now, you can only get ready for the next act. 		
CF | 		
CF | As the world rushes back, you find yourself seated. On a bus. A bus 		
CF | packed with people, uncomfortably warm, with loud with noises from 		
CF | every direction. You feel sweat dripping along your brow, and as you 		
CF | raise your arm to wipe it off, you notice you're wearing a 		
CF | well-fitting business suit. You've swapped bodies with an 		
CF | average-height business man, possibly in his late 30s, likely late to 		
CF | work. You feel the bus lurch forward, only to shudder to a stop a few 		
CF | seconds later. You glance out the window and realize you're on that 		
CF | bus trying to cross the Elm and Jones street intersection. 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're sitting on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you 		
CF | blasting music at a remarkably high volume. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | > 		Lancelot says, "ok so looking at the man turns us into that man"
		DavidW says, "looks like, yes"
		Lancelot says, "at least thats the hypothesis"
Lancelot says (to ClubFloyd), "get boombox" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 54 		
CF | 		
CF | > GET BOOMBOX 		
CF | 		
CF | You consider picking up the boombox, but it's hard to determine where 		
CF | you would put it, other than on the floor where it already is. Also, 		
CF | it must belong to someone, right? Ultimately, you leave the boombox 		
CF | where it is. 		
CF | > 		heasm66 says, "can we open the doors or is it only the woman that can do that"
		Lancelot says, "dang"
Lancelot says (to ClubFloyd), "offer seat" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 55 		
CF | 		
CF | > OFFER SEAT 		
CF | 		
CF | (to the elderly woman) 		
CF | You can't seem to get the elderly woman's attention due to the noise 		
CF | from the boom box. 		
CF | 		
CF | You watch a car aggressively drive past the bus, only to screech to a 		
CF | stop shortly after. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn boombox off" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 56 		
CF | 		
CF | > TURN BOOMBOX OFF 		
CF | 		
CF | As you turn the boombox off, there's a collective sigh of relief from 		
CF | people nearby, including the elderly woman. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get boombox" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 57 		
CF | 		
CF | > GET BOOMBOX 		
CF | 		
CF | You consider picking up the boombox, but it's hard to determine where 		
CF | you would put it, other than on the floor where it already is. Also, 		
CF | it must belong to someone, right? Ultimately, you leave the boombox 		
CF | where it is. 		
CF | > 		
Lancelot says (to ClubFloyd), "offer seat" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 58 		
CF | 		
CF | > OFFER SEAT 		
CF | 		
CF | (to the elderly woman) 		
CF | The elderly woman sighs in relief and eagerly takes your vacated seat. 		
CF | "Thank you, young man," she says. 		
CF | 		
CF | You watch a car aggressively drive past the bus, only to screech to a 		
CF | stop shortly after. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open bus" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 59 		
CF | 		
CF | > OPEN BUS 		
CF | 		
CF | The bus is not something you can open. 		
CF | 		
CF | You briefly smell something rather noxious, maybe fuel, then it goes 		
CF | away. 		
CF | 		
CF | > 		Lancelot says, "hmm so turn boombox off, offer seat..."
Lancelot says (to ClubFloyd), "smell" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 60 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The unpleasent scents of sweat and burning motor oil pervade the air. 		
CF | 		
CF | Someone in the back of the bus has a brief coughing fit, and recovers. 		
CF | 		
CF | > 		DavidW asks, "Turn the boombox on again, maybe?"
Lancelot says (to ClubFloyd), "x smeone" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 60 		
CF | 		
CF | > X SMEONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn boombox on" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 61 		
CF | 		
CF | > TURN BOOMBOX ON 		
CF | 		
CF | The boombox starts blasting loud music through the bus. It seems to 		
CF | have only one volume level -- LOUD. The elderly woman grimaces 		
CF | at the loud music. 		
CF | You watch a car aggressively drive past the bus, only to screech to a 		
CF | stop shortly after. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x exit" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 61 		
CF | 		
CF | > X EXIT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 62 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're standing on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you 		
CF | blasting music at a remarkably high volume. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | Suddenly, the elderly woman decides she can't take it anymore. She 		
CF | aggressively shoves her way through the crowd until she reaches the 		
CF | back door. Then, with a surprising show of strength, she forces the 		
CF | back doors open. This causes the bus to come to a screeching halt, at 		
CF | which point the passenger hops off the bus and walks off into the 		
CF | street. 		
CF | 		
CF | Cue the fade to white. This time you were more prepared, but it still 		
CF | happens in a way that manages to catch you a little off guard. Even 		
CF | the nearly indescribable detached sensation that follows is starting 		
CF | to feel familiar. In less than a moment, you find yourself in a new 		
CF | place. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x stopngo" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 63 		
CF | 		
CF | > X STOPNGO 		
CF | 		
CF | The StopNGo X9000 appears to be a five-foot tall metal box, with no 		
CF | noteworthy markings, painted gray. There are some vents on the side, 		
CF | possibly for airflow, and you suspect it contains electronics of some 		
CF | sort. On the front is a metal door with a recessed handle that likely 		
CF | opens outwards. 		
CF | 		
CF | As you examine the box, a middle-aged man in a reflective safety vest, 		
CF | who was partly obscured by the box, examines something on the box, 		
CF | looks up at the lights, notices you watching him, and then quickly 		
CF | walks away. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x man" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 63 		
CF | 		
CF | > X MAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "now just wait until you're him, I guess."
		Lancelot says, "hmm will we get to that weird drawing again maybe"
		Lancelot says, "yeah thats what Im hoping"
Lancelot says (to ClubFloyd), "open stopngo" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 64 		
CF | 		
CF | > OPEN STOPNGO 		
CF | 		
CF | The StopNGo X9000 traffic controller box seems to be locked. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 65 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 66 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "again" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 66 		
CF | 		
CF | > AGAIN 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 67 		
CF | 		
CF | Rudely, everything fades to white once again. Just as you were 		
CF | starting to get a grasp of things again too. As before, whiteness 		
CF | gives way to a loud pop of color and form, leaving you literally and 		
CF | figuratively disoriented. 		
CF | 		
CF | You have been transported, somehow, without moving an inch. You are 		
CF | standing at the same street corner you occupied moments ago, but the 		
CF | traffic is different, the sounds are different, and even the sunlight 		
CF | is different -- missing, actually. It seems to be early evening, at 		
CF | least that is certain. Your body feels out of sorts, and as you glance 		
CF | at your hands, you see hands that are not your own, but bigger, with 		
CF | more scars and dirt. As you check the rest of your body you realize 		
CF | that you are not yourself. Your mind occupies someone else's body. 		
CF | Also, you suddenly realize you are not alone. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | You are at the corner of Jones and Elm. It's night-time, which means 		
CF | for this not-so-lively part of town, there's no one to be seen, and 		
CF | almost no cars driving along either street. 		
CF | 		
CF | A man is standing here, wearing a reflective safety vest and holding a 		
CF | clipboard. 		
CF | 		
CF | The StopNGo X9000 traffic controller box is bolted to the sidewalk 		
CF | here. 		
CF | 		
CF | "Getting colder these days. Next time I'm bringing my coat." 		
CF | 		
CF | > 		Lancelot says, "f unlock box"
Lancelot says (to ClubFloyd), "unlock box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 68 		
CF | 		
CF | > UNLOCK BOX 		
CF | 		
CF | (with the key) 		
CF | You unlock the StopNGo X9000 traffic controller box. 		
CF | 		
CF | > 		Lancelot says, "right id confirmed lol"
Lancelot says (to ClubFloyd), "open box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 69 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the StopNGo X9000 traffic controller box, revealing a 		
CF | controller panel. 		
CF | 		
CF | "Hey, did I tell you I quit smoking? Oh, I did?" 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 70 		
CF | 		
CF | > ASK MAN ABOUT PANEL 		
CF | 		
CF | The man peers into the open box and points at the panel. "Now, this 		
CF | here is your basic traffic flow panel. You've got each street and the 		
CF | four intersections near us, the direction of traffic with those funny 		
CF | double arrows, and the expected number of cars per hour. For example, 		
CF | see here," he says as he points, "The intesection at Jones and Umber 		
CF | has 600 cars travelling east from Jones, and 500 cars travelling south 		
CF | from Umber. The total number of cars coming into an intersection has 		
CF | to equal the number of cars leaving an intersection, so that means the 		
CF | total number of cars leaving the intersection of Jones and Umber, 		
CF | labeled A and B here, has to be equal to 600 + 500. Simple, right?" 		
CF | 		
CF | "Fortunately for us, we don't have to enter all values for A, B, C, 		
CF | and D. The X9000 has simplified things so that all we have to do is 		
CF | enter the correct value for D on that little screen there, and then 		
CF | press that green button." 		
CF | 		
CF | "Hey, did I tell you I quit smoking? Oh, I did?" 		
CF | 		
CF | > 		Lancelot says, "ohh indeed maths but different type"
		Lancelot says, "I think I get the picture lol"
Lancelot says (to ClubFloyd), "x panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 71 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A shiny metal panel with an embossed grid-like pattern. The pattern 		
CF | appears to be map of street intersections, including street names and 		
CF | directions. Additionally, various numbers are printed at the start and 		
CF | end of each street, along with printed letters along each street. 		
CF | There's also a small screen where a number could be displayed under 		
CF | the Oak street letter (D) and a green button labeled 'DONE' at the 		
CF | bottom of the panel. 		
CF | 		
CF | Umber Elm 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | 500 520 		
CF | | | 		
CF | | | 		
CF | Jones >> 600 --+--------B--------+-- 610 >> 		
CF | | | 		
CF | | | 		
CF | A C 		
CF | | | 		
CF | | | 		
CF | Oak >> 610 --+--------D--------+-- 560 >> 		
CF | | ___ | 		
CF | | | 		
CF | 520 500 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | > 		Roger says, "cute"
		Lancelot says, "A+B=1100"
		Lancelot says, "B+C=1130"
		Lancelot says, "D+500=C+560"
		DavidW says, "I'm not understanding this."
		Lancelot says, "its linear algebra looks like a set of equations"
		Lancelot says, "but yeah I guess this is a bit too much"
		Lancelot says, "the idea is, the same number of cars that go in must go out"
		Lancelot says, "so traffic flows east through B and D"
		DavidW says, "so the input is 500, 500, 610, and 500."
		Lancelot says, "and south throuh A and north through C"
		heasm66 says, "sum up the input and the subtract the output"
		Lancelot says, "yep"
		Lancelot says, "of course summing all input is 2210 and summing all output same numbr"
		DavidW says, "I haven't done the math, but surely the total in equals the total out, and I don;t know what A B C or D are at all."
		heasm66 says, "input = 2210, output = 2310"
		Lancelot says, "no"
		DavidW says, "ergo I don't understand this."
		Lancelot says, "cant create cars out of thin air lol"
		Lancelot says, "out=520+61-0+560[24[C"
		Lancelot says, "oops"
		Lancelot says, "520 610 560 520 together makes 2210"
		heasm66 says, "right"
		Lancelot says, "gimme a min"
		Lancelot says, "maybe theres a hint somewhere"
		Lancelot says, "oh wait"
		Lancelot says, "just a sec"
		Lancelot says, "got it"
		Lancelot says, "C+D=1060"
		Lancelot says, "D+500=C+560"
		Lancelot says, "so D=C+60"
		Lancelot says, "C=500 D=560"
		Lancelot asks, "makes sense?"
		Lancelot says, "enter 560"
Lancelot says (to ClubFloyd), "enter 560" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 71 		
CF | 		
CF | > ENTER 560 		
CF | 		
CF | What do you want to enter that into? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 72 		
CF | 		
CF | > PANEL 		
CF | 		
CF | You can't enter values into the controller panel. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "enter 560 into screen" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 73 		
CF | 		
CF | > ENTER 560 INTO SCREEN 		
CF | 		
CF | You use the touchscreen controls to set the value. The screen now 		
CF | reads 560. 		
CF | 		
CF | The man rubs his hands together, possibly to warm them up. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "push done" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 74 		
CF | 		
CF | > PUSH DONE 		
CF | 		
CF | You hesitate briefly, your finger hovering over the green button. 		
CF | Then, confidently, you press the oddly enticing button. There is a 		
CF | click from the box. 		
CF | 		
CF | The proverbial white curtain drops once again, enshrouding you in 		
CF | whiteness. The players in the next scene of this surreal play start to 		
CF | reveal themselves, uncovered from the disappearing white. Next time 		
CF | you'll remember to ask the powers above for a peek at the script. For 		
CF | now, you can only get ready for the next act. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		heasm66 says, "type 560 and press dne"
		Lancelot says, "not sure what changes but the number should be correct now"
Lancelot says (to ClubFloyd), "n" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 75 		
CF | 		
CF | > N 		
CF | 		
CF | North of here is the lab, and a day filled with more tedious errands. 		
CF | You'd be there already, if the traffic lights would change so you 		
CF | could cross the street. 		
CF | 		
CF | > 		DavidW says, "well, maybe the traffic light will act differently."
Lancelot says (to ClubFloyd), "x woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 76 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | A young woman is dutifully pushing a covered baby stroller that you're 		
CF | fairly sure holds a baby. She seems somewhat distracted, with most of 		
CF | her attention diverted to her rather large mobile device. 		
CF | 		
CF | But wait, just now, you saw the top of a tiny little bald head appear 		
CF | from within the stroller. Two tiny blue eyes meet your gaze, before 		
CF | the baby disappears back into the stroller. 		
CF | 		
CF | > 		Lancelot says, "ah thats how we become the baby I guess"
Lancelot says (to ClubFloyd), "x woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 77 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | A young woman is dutifully pushing a covered baby stroller that you're 		
CF | fairly sure holds a baby. She seems somewhat distracted, with most of 		
CF | her attention diverted to her rather large mobile device. 		
CF | 		
CF | > 		Lancelot says, "if we can become that woman it would be much easier I guess"
		DavidW says, "I'm guessing the elderly woman needs to be pacified more. Maybe the noxious smell can be covered up with perfume or something."
		Lancelot says, "remind me not to put math puzzles in IF lol"
		DavidW says, "I suspect the baby needs to throw the pacifier at mother or her phone, rather than an undirected throw."
		Lancelot says, "yeah better indeed"
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 77 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. As she pushes the 		
CF | stroller into traffic, the speeding car swerves out of the way, 		
CF | driving up onto the sidewalk. 		
CF | 		
CF | 'I hope he knows driving on the sidewalk is frowned upon,' you manage 		
CF | to think, just as the car, without so much as a 'hello', plows 		
CF | straight into you. Your last thought is of the safety of the package 		
CF | you carry, already crushed into pieces against your equally crushed 		
CF | chest, before a sudden white light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 78 		
CF | 		
CF | A white haze like a strange dimensional snow-storm blankets you into a 		
CF | place between 'here' and 'there'. A sensation best described as a 		
CF | 'visual sneeze' blows past and unthaws brand new objects in a new 		
CF | location. 		
CF | 		
CF | You feel stretched and then squashed into a new form. Everything feels 		
CF | unfamiliar, bright, too loud. You open your eyes and find yourself on 		
CF | your back, looking up at the blue sky. You try to get up, and your 		
CF | body refuses to respond, instead twisting and popping in an awkward 		
CF | fashion. You reach a hand out to grab something, anything, and notice 		
CF | that your hand, your arm, your whole body, is tiny and undeveloped. 		
CF | Tiny little fingers on a tiny little hand flex open and closed. Your 		
CF | body has become that of a tiny infant, lying in a bed of a stroller of 		
CF | some sort. You feel the great urge to let out a loud wail. 		
CF | 		
CF | On Elm Between Jones and Oak (inside stroller) 		
CF | You are on the sidewalk on Elm street, likely somewhere between Jones 		
CF | and Oak streets. More specifically, you are inside a baby stroller 		
CF | with raised walls on all sides and a curved half-canopy above, being 		
CF | pushed along the sidewalk on Elm street. 		
CF | 		
CF | There is a woman slowly pushing the stroller. 		
CF | 		
CF | You can also see a blanket here. 		
CF | 		
CF | > 		Lancelot says, "so we cant become the woman apparently"
		Lancelot says, "that would be too east"
Lancelot says (to ClubFloyd), "get blanket" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 79 		
CF | 		
CF | > GET BLANKET 		
CF | 		
CF | As you grab the blanket, you uncover a pacifier that was hidden 		
CF | underneath it. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get pacifier" 		
CF ] On Elm Between Jones and Oak (inside strolScore: 0 Moves: 80 		
CF | 		
CF | > GET PACIFIER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "throw pacifier at woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 81 		
CF | 		
CF | > THROW PACIFIER AT WOMAN 		
CF | 		
CF | It takes quite a bit of effort, but you manage to throw the pacifier 		
CF | at the woman. You were aiming at her head, but end up hitting her arm. 		
CF | Fortunately, you hit the arm she was holding the phone with, pulling 		
CF | her attention away from the addictive device. "That wasn't very nice," 		
CF | the woman says. "Now I have to pick up your pacifier. I'm going to 		
CF | miss at least 3 text messages." The woman stops pushing the stroller 		
CF | and stoops down to look for the pacifier. At the same time, a car, 		
CF | driving well over the speed limit, races by, narrowly missing the 		
CF | stroller. 		
CF | 		
CF | Cue the fade to white. This time you were more prepared, but it still 		
CF | happens in a way that manages to catch you a little off guard. Even 		
CF | the nearly indescribable detached sensation that follows is starting 		
CF | to feel familiar. In less than a moment, you find yourself in a new 		
CF | place. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot says, "ok so we are getting somehow closer"
		heasm66 says, "only the woman left, I guess"
		DavidW says, "yes"
Lancelot says (to ClubFloyd), "x bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 82 		
CF | 		
CF | > X BUS 		
CF | 		
CF | It's one of those local lines that goes along Jones St, but it must be 		
CF | behind schedule (no thanks to all the traffic). It looks like it might 		
CF | not make it through the intersection before the light changes. 		
CF | 		
CF | As you look at the all the riders packed in the bus, you notice one 		
CF | particular businessman, glancing through the window your way. The 		
CF | expression on his face is one of acute discomfort. 		
CF | 		
CF | > 		Lancelot says, "any suggs when on th4 bus? right now cannot do much I think"
Lancelot says (to ClubFloyd), "x businessman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 83 		
CF | 		
CF | > X BUSINESSMAN 		
CF | 		
CF | A businessman in a frumbled suit catches your eye. He's seated on the 		
CF | rather crowded bus trying to get through the intersection. You can see 		
CF | sadness and discomfort in his eyes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 84 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 84 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. Fortunately, at 		
CF | the last moment, the woman pauses, distracted by something happening 		
CF | in the stroller, and the car races by. You breathe a sigh of relief. 		
CF | Then, the ear-shattering sound of screeching brakes direct your 		
CF | attention to a large city bus, trying and failing to cross Jones 		
CF | Street due to unusually heavy traffic. As it stops right in the middle 		
CF | of the intersection, blocking all traffic coming up Elm, the speeding 		
CF | car swerves, in what seems to be a foolhardy attempt to get around the 		
CF | bus. 		
CF | 		
CF | 'Surely he realizes that there's not enough road for that,' you manage 		
CF | to think, just as the car jumps over the sidewalk, wheels spinning, 		
CF | and without so much as a 'hello', plows straight into you. Your last 		
CF | thought is of the safety of the package you carry, already crushed 		
CF | into pieces against your equally crushed chest, before a sudden white 		
CF | light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		heasm66 says, "there's a cough and a smell"
		heasm66 says, "*left"
		DavidW asks, "maybe the businessman has a mask he can give to the woman?"
		Lancelot says, "yeah"
Lancelot says (to ClubFloyd), "push space" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 85 		
CF | 		
CF | The proverbial white curtain drops once again, enshrouding you in 		
CF | whiteness. The players in the next scene of this surreal play start to 		
CF | reveal themselves, uncovered from the disappearing white. Next time 		
CF | you'll remember to ask the powers above for a peek at the script. For 		
CF | now, you can only get ready for the next act. 		
CF | 		
CF | As the world rushes back, you find yourself seated. On a bus. A bus 		
CF | packed with people, uncomfortably warm, with loud with noises from 		
CF | every direction. You feel sweat dripping along your brow, and as you 		
CF | raise your arm to wipe it off, you notice you're wearing a 		
CF | well-fitting business suit. You've swapped bodies with an 		
CF | average-height business man, possibly in his late 30s, likely late to 		
CF | work. You feel the bus lurch forward, only to shudder to a stop a few 		
CF | seconds later. You glance out the window and realize you're on that 		
CF | bus trying to cross the Elm and Jones street intersection. 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're sitting on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you 		
CF | blasting music at a remarkably high volume. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "i" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 86 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a snack 		
CF | 		
CF | > 		Lancelot says, "totally forgot to check inventory"
Lancelot says (to ClubFloyd), "turn boombox off" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 87 		
CF | 		
CF | > TURN BOOMBOX OFF 		
CF | 		
CF | As you turn the boombox off, there's a collective sigh of relief from 		
CF | people nearby, including the elderly woman. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "offer seat" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 88 		
CF | 		
CF | > OFFER SEAT 		
CF | 		
CF | (to the elderly woman) 		
CF | The elderly woman sighs in relief and eagerly takes your vacated seat. 		
CF | "Thank you, young man," she says. 		
CF | 		
CF | > 		DavidW asks, "now give snack?"
Lancelot says (to ClubFloyd), "give snack" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 89 		
CF | 		
CF | > GIVE SNACK 		
CF | 		
CF | (to the elderly woman) 		
CF | The elderly woman refuses your offer. "Can't stand those things," she 		
CF | says, somewhat bitterly. "So hard to chew." 		
CF | 		
CF | > 		Lancelot says, "nice thought but no cigar"
		DavidW asks, "What things are they?"
Lancelot says (to ClubFloyd), "x snack" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 90 		
CF | 		
CF | > X SNACK 		
CF | 		
CF | It appears to be some sort of snack bar, "Healthy Granola and 		
CF | Chocolate", still unopened. 		
CF | 		
CF | Someone in the back of the bus has a brief coughing fit, and recovers. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open snack" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 91 		
CF | 		
CF | > OPEN SNACK 		
CF | 		
CF | The snack is not something you can open. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 92 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're standing on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you, 		
CF | switched off. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | You watch a car aggressively drive past the bus, only to screech to a 		
CF | stop shortly after. 		
CF | 		
CF | > 		DavidW asks, "Eat it and hope for a golden ticket?"
		heasm66 says, "eat the snack yourself"
Lancelot says (to ClubFloyd), "eat snack" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 93 		
CF | 		
CF | > EAT SNACK 		
CF | 		
CF | You eat the snack. Not bad. 		
CF | 		
CF | You briefly smell something rather noxious, maybe fuel, then it goes 		
CF | away. 		
CF | 		
CF | > 		Lancelot says, "dang the smell again"
		DavidW asks, "look under the seat? Examine the crowd?"
		Lancelot says, "I guess eating the snakc is not the right thing to do"
Lancelot says (to ClubFloyd), "undo" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 92 		
CF | 		
CF | > UNDO 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x crowd" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 93 		
CF | 		
CF | > X CROWD 		
CF | 		
CF | The bus is packed with passengers. It's so crowded you wonder if 		
CF | there's some documented vehicle passenger limit that this bus is 		
CF | exceeding. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "look under seat" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 94 		
CF | 		
CF | > LOOK UNDER SEAT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Suddenly, the elderly woman decides she can't take it anymore. She 		
CF | aggressively shoves her way through the crowd until she reaches the 		
CF | back door. Then, with a surprising show of strength, she forces the 		
CF | back doors open. This causes the bus to come to a screeching halt, at 		
CF | which point the passenger hops off the bus and walks off into the 		
CF | street. 		
CF | 		
CF | From some distorted magic wand a splash of white is cast across your 		
CF | senses. It's easy to dismiss this as some sort of 'magic', but you 		
CF | lack the ability to describe the feeling in a way that would have any 		
CF | real-world meaning. Brushing off the higher-order pixie dust, you 		
CF | blink into a new place. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		DavidW says, "well, I dunno. It's also 4pm, but feel free to continue if you have the time."
		Lancelot says, "dang should we just undo? pretty sure its something on the bus"
Lancelot says (to ClubFloyd), "undo" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 93 		
CF | 		
CF | > UNDO 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open back door" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 93 		
CF | 		
CF | > OPEN BACK DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "argh"
		heasm66 says, "talk to her"
		DavidW says, "probably no door at all"
Lancelot says (to ClubFloyd), "talk to woman" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 93 		
CF | 		
CF | > TALK TO WOMAN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Lancelot says, "talk to is not available I guess"
		DavidW says, "Talking isn't a thing in this game."
Lancelot says (to ClubFloyd), "ask woman about smell" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 94 		
CF | 		
CF | > ASK WOMAN ABOUT SMELL 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Suddenly, the elderly woman decides she can't take it anymore. She 		
CF | aggressively shoves her way through the crowd until she reaches the 		
CF | back door. Then, with a surprising show of strength, she forces the 		
CF | back doors open. This causes the bus to come to a screeching halt, at 		
CF | which point the passenger hops off the bus and walks off into the 		
CF | street. 		
CF | 		
CF | Cue the fade to white. This time you were more prepared, but it still 		
CF | happens in a way that manages to catch you a little off guard. Even 		
CF | the nearly indescribable detached sensation that follows is starting 		
CF | to feel familiar. In less than a moment, you find yourself in a new 		
CF | place. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot says, "we must be close"
		heasm66 says, "seems like she only needs to be a little calmer"
		DavidW says, "yeah, but how"
		heasm66 says, "the snack must(?) be of use"
		DavidW asks, "Would breaking the boombox or the snack help?"
		Lancelot says, "no doubt stopping the woman leaving is the challenge here"
Lancelot says (to ClubFloyd), "x bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 95 		
CF | 		
CF | > X BUS 		
CF | 		
CF | It's one of those local lines that goes along Jones St, but it must be 		
CF | behind schedule (no thanks to all the traffic). It looks like it might 		
CF | not make it through the intersection before the light changes. 		
CF | 		
CF | As you look at the all the riders packed in the bus, you notice one 		
CF | particular businessman, glancing through the window your way. The 		
CF | expression on his face is one of acute discomfort. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 96 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 97 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 98 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		DavidW asks, "open a window?"
Lancelot says (to ClubFloyd), "w" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 98 		
CF | 		
CF | > W 		
CF | 		
CF | There's really nothing on Jones west of here except drab offices of 		
CF | companies you've never heard of. Probably best to head back to the 		
CF | lab. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. Fortunately, at 		
CF | the last moment, the woman pauses, distracted by something happening 		
CF | in the stroller, and the car races by. You breathe a sigh of relief. 		
CF | Then, the ear-shattering sound of screeching brakes direct your 		
CF | attention to a large city bus, trying and failing to cross Jones 		
CF | Street due to unusually heavy traffic. As it stops right in the middle 		
CF | of the intersection, blocking all traffic coming up Elm, the speeding 		
CF | car swerves, in what seems to be a foolhardy attempt to get around the 		
CF | bus. 		
CF | 		
CF | 'Surely he realizes that there's not enough road for that,' you manage 		
CF | to think, just as the car jumps over the sidewalk, wheels spinning, 		
CF | and without so much as a 'hello', plows straight into you. Your last 		
CF | thought is of the safety of the package you carry, already crushed 		
CF | into pieces against your equally crushed chest, before a sudden white 		
CF | light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 99 		
CF | 		
CF | Like a really impatient fog, whiteness rushes in to replace your 		
CF | world. The fog doesn't stick around very long though, and soon you 		
CF | start to see objects unveiled in the fog. You steady yourself for 		
CF | someplace new. 		
CF | 		
CF | As the world rushes back, you find yourself seated. On a bus. A bus 		
CF | packed with people, uncomfortably warm, with loud with noises from 		
CF | every direction. You feel sweat dripping along your brow, and as you 		
CF | raise your arm to wipe it off, you notice you're wearing a 		
CF | well-fitting business suit. You've swapped bodies with an 		
CF | average-height business man, possibly in his late 30s, likely late to 		
CF | work. You feel the bus lurch forward, only to shudder to a stop a few 		
CF | seconds later. You glance out the window and realize you're on that 		
CF | bus trying to cross the Elm and Jones street intersection. 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're sitting on a hot crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you 		
CF | blasting music at a remarkably high volume. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | > 		Lancelot says, "hgood point that might get rid of the smell"
Lancelot says (to ClubFloyd), "turn boombox off" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 100 		
CF | 		
CF | > TURN BOOMBOX OFF 		
CF | 		
CF | As you turn the boombox off, there's a collective sigh of relief from 		
CF | people nearby, including the elderly woman. 		
CF | 		
CF | The bus lurches forward half a foot, then stops. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "offer seat" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 101 		
CF | 		
CF | > OFFER SEAT 		
CF | 		
CF | (to the elderly woman) 		
CF | The elderly woman sighs in relief and eagerly takes your vacated seat. 		
CF | "Thank you, young man," she says. 		
CF | 		
CF | Someone in the back of the bus has a brief coughing fit, and recovers. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open window" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 102 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | You reach over and push open the window slightly, letting a cool 		
CF | breeze into the bus. Several people, including the elderly woman, 		
CF | silently nod in thanks. 		
CF | 		
CF | The bus lurches forward half a foot, then stops. 		
CF | 		
CF | > 		Lancelot says, "aha"
		DavidW says, "yay"
		heasm66 says, "yay"
		DavidW says, "hope that's enough"
		Lancelot says, "the4 window was mentionede but I forgot about it I guess... good thinking"
		Lancelot says, "now what I wonder..."
Lancelot says (to ClubFloyd), "i" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 103 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a snack 		
CF | 		
CF | You briefly smell something rather noxious, maybe fuel, then it goes 		
CF | away. 		
CF | 		
CF | > 		Lancelot says, "hmm still"
Lancelot says (to ClubFloyd), "ask driver about smell" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 103 		
CF | 		
CF | > ASK DRIVER ABOUT SMELL 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 104 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're standing on a crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you, 		
CF | switched off. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | > 		heasm66 says, "unwrap snack"
		DavidW says, "wait more, see if it's solved."
Lancelot says (to ClubFloyd), "unwrap snack" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 105 		
CF | 		
CF | > UNWRAP SNACK 		
CF | 		
CF | The snack is not something you can open. 		
CF | 		
CF | Someone in the back of the bus has a brief coughing fit, and recovers. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 106 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] On Jones heading towards Racine (in bus) Score: 0 Moves: 107 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Lancelot says, "hmm we must be on right track I guess"
		Lancelot says, "f l"
		DavidW says, "or look through window and go back to original us."
Lancelot says (to ClubFloyd), "l" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 108 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | On Jones heading towards Racine (in bus) 		
CF | You're standing on a crowded bus barely moving along Jones Street. 		
CF | 		
CF | There's a boombox on the floor of the bus right in front of you, 		
CF | switched off. 		
CF | 		
CF | You can also see an elderly woman here. 		
CF | 		
CF | The bus lurches towards the intersection of Jones Street and Elm 		
CF | Street. You watch as the light changes to yellow just as the bus 		
CF | enters the intersection. Unfortunately, the traffic is bad enough that 		
CF | the cars ahead of the bus leave no room for the bus to get through. 		
CF | The bus slams on the brakes and grinds to a stop, right in the middle 		
CF | of the intersection. 		
CF | 		
CF | The world fades to white again. You could see a foggy whiteness at the 		
CF | corner of your vision, but now it abruptly rushes in, and everything 		
CF | pulls away, only to pop back a moment later. Where are you now? 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		DavidW asks, "now wait for the light to change and go north, maybe?"
		heasm66 says, "that's a plan"
		Lancelot asks, "yeah not much else we can do?"
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 109 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 110 		
CF | 		
CF | > N 		
CF | 		
CF | North of here is the lab, and a day filled with more tedious errands. 		
CF | You'd be there already, if the traffic lights would change so you 		
CF | could cross the street. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 111 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 112 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 112 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. Fortunately, at 		
CF | the last moment, the woman pauses, distracted by something happening 		
CF | in the stroller, and the car races by. You breathe a sigh of relief. 		
CF | Then, the ear-shattering sound of screeching brakes direct your 		
CF | attention to a large city bus, trying and failing to cross Jones 		
CF | Street due to unusually heavy traffic. As it stops right in the middle 		
CF | of the intersection, blocking all traffic coming up Elm, the speeding 		
CF | car swerves, in what seems to be a foolhardy attempt to get around the 		
CF | bus. 		
CF | 		
CF | 'Surely he realizes that there's not enough road for that,' you manage 		
CF | to think, just as the car jumps over the sidewalk, wheels spinning, 		
CF | and without so much as a 'hello', plows straight into you. Your last 		
CF | thought is of the safety of the package you carry, already crushed 		
CF | into pieces against your equally crushed chest, before a sudden white 		
CF | light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 113 		
CF | 		
CF | The proverbial white curtain drops once again, enshrouding you in 		
CF | whiteness. The players in the next scene of this surreal play start to 		
CF | reveal themselves, uncovered from the disappearing white. Next time 		
CF | you'll remember to ask the powers above for a peek at the script. For 		
CF | now, you can only get ready for the next act. 		
CF | 		
CF | You've looped back to where this all started once again. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | It's mid-morning again, and you are waiting at the intersection of 		
CF | Jones street and Elm street. Traffic is moving slowly along Jones 		
CF | headed east, and along Elm headed north. The traffic lights are 		
CF | working, and if the pedestrian walk light would ever change, you could 		
CF | walk across Jones and head north back to the lab. 		
CF | 		
CF | The StopNGo X9000 sits bolted to the sidewalk nearby, under one of the 		
CF | traffic light posts. 		
CF | The sidewalks are mostly devoid of pedestrians, although you do notice 		
CF | a woman slowly walking towards Elm street pushing a baby stroller. 		
CF | You notice a bus slowly trying to get through the intersection. 		
CF | 		
CF | > 		Lancelot says, "dang we mush be missing something"
		Lancelot says, "maybe bus not finished yet"
		DavidW asks, "Could the stopngo number be wrong?"
		Lancelot says, "loet me try something"
		Lancelot says, "yes it could be"
Lancelot says (to ClubFloyd), "x woman" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 114 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | The young woman is dutifully pushing a covered baby stroller that you 		
CF | happen to know holds a baby. Most of her attention is diverted to her 		
CF | rather large mobile device. You'll withhold judgement on her child 		
CF | care skills for the time being. 		
CF | 		
CF | > 		heasm66 says, "or the traffic light needs a longer green face for the bus"
		Lancelot says, "ok so cannot become bably anymore"
		DavidW says, "I don't think we can reach the speeding driver."
Lancelot says (to ClubFloyd), "x box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 115 		
CF | 		
CF | > X BOX 		
CF | 		
CF | The StopNGo X9000 appears to be a five-foot tall metal box, with no 		
CF | noteworthy markings, painted gray. There are some vents on the side, 		
CF | possibly for airflow, and you suspect it contains electronics of some 		
CF | sort. On the front is a metal door with a recessed handle that likely 		
CF | opens outwards. 		
CF | 		
CF | As you examine the box, a middle-aged man in a reflective safety vest, 		
CF | who was partly obscured by the box, examines something on the box, 		
CF | looks up at the lights, notices you watching him, and then quickly 		
CF | walks away. 		
CF | 		
CF | > 		Roger says, "a baby stroller is a large mobile device"
		Lancelot says, "ok looks like we still will turn into the man, so number was wrong? hmm"
Lancelot says (to ClubFloyd), "x bus" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 116 		
CF | 		
CF | > X BUS 		
CF | 		
CF | It's one of those local lines that goes along Jones St, but it must be 		
CF | behind schedule (no thanks to all the traffic). It looks like it might 		
CF | not make it through the intersection before the light changes. 		
CF | 		
CF | As you look at the all the riders packed in the bus, you notice one 		
CF | particular businessman, glancing through the window your way. The 		
CF | expression on his face is one of acute discomfort. 		
CF | 		
CF | > 		Lancelot says, "oh we also still notice the businessman"
		Lancelot says, "now lets see who we become"
		Lancelot says, "I guess we need to stop sonb"
		Lancelot says, "I can go on but only few mins left now"
		DavidW says, "The elderly woman didn't cause a problem this time round."
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 117 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Lancelot says, "true"
Lancelot says (to ClubFloyd), "wait" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 117 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, out of the corner of your eye you see a remarkably 		
CF | unremarkable car speeding rather aggressively up Elm Street, wildly 		
CF | changing lanes and weaving between cars. At the same time, you watch 		
CF | as the woman pushing the baby stroller starts to push the stroller 		
CF | across Elm, oblivious of the car racing towards her. Fortunately, at 		
CF | the last moment, the woman pauses, distracted by something happening 		
CF | in the stroller, and the car races by. You breathe a sigh of relief. 		
CF | Then, the ear-shattering sound of screeching brakes direct your 		
CF | attention to a large city bus, trying and failing to cross Jones 		
CF | Street due to unusually heavy traffic. As it stops right in the middle 		
CF | of the intersection, blocking all traffic coming up Elm, the speeding 		
CF | car swerves, in what seems to be a foolhardy attempt to get around the 		
CF | bus. 		
CF | 		
CF | 'Surely he realizes that there's not enough road for that,' you manage 		
CF | to think, just as the car jumps over the sidewalk, wheels spinning, 		
CF | and without so much as a 'hello', plows straight into you. Your last 		
CF | thought is of the safety of the package you carry, already crushed 		
CF | into pieces against your equally crushed chest, before a sudden white 		
CF | light sweeps over the entire scene. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Or, hold on just a minute. There's something beyond all this white it 		
CF | seems. 		
CF | [Please press SPACE to continue.] 		
Lancelot says (to ClubFloyd), "push space" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 118 		
CF | 		
CF | Cue the fade to white. This time you were more prepared, but it still 		
CF | happens in a way that manages to catch you a little off guard. Even 		
CF | the nearly indescribable detached sensation that follows is starting 		
CF | to feel familiar. In less than a moment, you find yourself in a new 		
CF | place. 		
CF | 		
CF | You have been transported, somehow, without moving an inch. You are 		
CF | standing at the same street corner you occupied moments ago, but the 		
CF | traffic is different, the sounds are different, and even the sunlight 		
CF | is different -- missing, actually. It seems to be early evening, at 		
CF | least that is certain. Your body feels out of sorts, and as you glance 		
CF | at your hands, you see hands that are not your own, but bigger, with 		
CF | more scars and dirt. As you check the rest of your body you realize 		
CF | that you are not yourself. Your mind occupies someone else's body. 		
CF | Also, you suddenly realize you are not alone. 		
CF | 		
CF | The corner of Jones and Elm 		
CF | You are at the corner of Jones and Elm. It's night-time, which means 		
CF | for this not-so-lively part of town, there's no one to be seen, and 		
CF | almost no cars driving along either street. 		
CF | 		
CF | A man is standing here, wearing a reflective safety vest and holding a 		
CF | clipboard. 		
CF | 		
CF | The StopNGo X9000 traffic controller box is bolted to the sidewalk 		
CF | here. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "unlock box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 119 		
CF | 		
CF | > UNLOCK BOX 		
CF | 		
CF | (with the key) 		
CF | You unlock the StopNGo X9000 traffic controller box. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 120 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the StopNGo X9000 traffic controller box, revealing a 		
CF | controller panel. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 121 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A shiny metal panel with an embossed grid-like pattern. The pattern 		
CF | appears to be map of street intersections, including street names and 		
CF | directions. Additionally, various numbers are printed at the start and 		
CF | end of each street, along with printed letters along each street. 		
CF | There's also a small screen where a number could be displayed under 		
CF | the Oak street letter (D) and a green button labeled 'DONE' at the 		
CF | bottom of the panel. 		
CF | 		
CF | Umber Elm 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | 500 520 		
CF | | | 		
CF | | | 		
CF | Jones >> 600 --+--------B--------+-- 610 >> 		
CF | | | 		
CF | | | 		
CF | A C 		
CF | | | 		
CF | | | 		
CF | Oak >> 610 --+--------D--------+-- 560 >> 		
CF | | ___ | 		
CF | | | 		
CF | 520 500 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | You hear a howl from some animal off in the distance. Maybe it's 		
CF | someone's dog? 		
CF | 		
CF | > 		Lancelot says, "huh a dog"
Lancelot says (to ClubFloyd), "ask man about panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 122 		
CF | 		
CF | > ASK MAN ABOUT PANEL 		
CF | 		
CF | The man peers into the open box and points at the panel. "Now, this 		
CF | here is your basic traffic flow panel. You've got each street and the 		
CF | four intersections near us, the direction of traffic with those funny 		
CF | double arrows, and the expected number of cars per hour. For example, 		
CF | see here," he says as he points, "The intesection at Jones and Umber 		
CF | has 600 cars travelling east from Jones, and 500 cars travelling south 		
CF | from Umber. The total number of cars coming into an intersection has 		
CF | to equal the number of cars leaving an intersection, so that means the 		
CF | total number of cars leaving the intersection of Jones and Umber, 		
CF | labeled A and B here, has to be equal to 600 + 500. Simple, right?" 		
CF | 		
CF | "Fortunately for us, we don't have to enter all values for A, B, C, 		
CF | and D. The X9000 has simplified things so that all we have to do is 		
CF | enter the correct value for D on that little screen there, and then 		
CF | press that green button." 		
CF | 		
CF | > 		Lancelot says, "oh argh this is 4 equations with 4 vars hmm"
		DavidW says, "I'm far too fuzzy-brained at the moment to even attempt this puzzle."
		Lancelot says, "I made a mistake I assumed something which apparently is not true"
		Lancelot says, "sigh it looks like there is not a single solution"
		DavidW says, "oh, I think I understand it better now."
		heasm66 says, "D should equal the traffic east-bound on Oak"
		Lancelot asks, "maybe we can rig it so flow becomes 0 for the line we want to block?"
		DavidW says, "A + 610 = D + 520"
		Lancelot says, "we are top right of screen I take it"
		Lancelot says, "yes"
		Lancelot says, "I am thinking if we want B to be 0 we can set D to 1190"
		Lancelot says, "no idea what we should achieve otherwise"
		heasm66 says, "worth a try"
Lancelot says (to ClubFloyd), "enter 1190 on screen" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 123 		
CF | 		
CF | > ENTER 1190 ON SCREEN 		
CF | 		
CF | You try and use the touchscreen controls to set the value shown in the 		
CF | display. Unfortunately the screen only allows numeric values between 1 		
CF | and 999. 		
CF | 		
CF | > 		Lancelot says, "okay wqell so there cannot be 0 flow lol"
Lancelot says (to ClubFloyd), "i" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 124 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a key 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x man" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 125 		
CF | 		
CF | > X MAN 		
CF | 		
CF | A somewhat pudgy, somewhat droopy-shouldered middle-aged man. He seems 		
CF | like the kind of fellow who's dependable at work and doesn't complain, 		
CF | but would rather be home with his wife and kids. He's dressed in a 		
CF | clean white shirt, slacks, and sensible but professional shoes. His 		
CF | reflective safety vest, worn loosely over his shirt, has a bit of 		
CF | wear-and-tear, but is still serviceable. He's holding a clipboard with 		
CF | some papers clipped to it. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about d" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 126 		
CF | 		
CF | > ASK MAN ABOUT D 		
CF | 		
CF | "Sorry, I don't know anything about that." 		
CF | 		
CF | "Getting colder these days. Next time I'm bringing my coat." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x box" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 127 		
CF | 		
CF | > X BOX 		
CF | 		
CF | The StopNGo X9000 appears to be a five-foot tall metal box, with no 		
CF | noteworthy markings, painted gray. There are some vents on the side, 		
CF | possibly for airflow, and you suspect it contains electronics of some 		
CF | sort. On the front is a metal door with a recessed handle that likely 		
CF | opens outwards. The door is open, revealing some sort of electronics 		
CF | panel inside. 		
CF | 		
CF | The man scratches his neck for a moment. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x panel" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 128 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A shiny metal panel with an embossed grid-like pattern. The pattern 		
CF | appears to be map of street intersections, including street names and 		
CF | directions. Additionally, various numbers are printed at the start and 		
CF | end of each street, along with printed letters along each street. 		
CF | There's also a small screen where a number could be displayed under 		
CF | the Oak street letter (D) and a green button labeled 'DONE' at the 		
CF | bottom of the panel. 		
CF | 		
CF | Umber Elm 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | 500 520 		
CF | | | 		
CF | | | 		
CF | Jones >> 600 --+--------B--------+-- 610 >> 		
CF | | | 		
CF | | | 		
CF | A C 		
CF | | | 		
CF | | | 		
CF | Oak >> 610 --+--------D--------+-- 560 >> 		
CF | | ___ | 		
CF | | | 		
CF | 520 500 		
CF | 		
CF | v ^ 		
CF | v ^ 		
CF | 		
CF | The man scratches his neck for a moment. 		
CF | 		
CF | > 		Lancelot says, "if this turns aout to be a random thing..."
		Lancelot says, "lemme scroll back if theres any thint"
		Lancelot says, "hmm no hint argh"
		Lancelot says, "we4ll I dont mind if we stop here"
		Lancelot says, "not sure what we should try otherwise except raqndom guess and im not up for that"
		DavidW says, "yeah, we gave it a good try. Well, you did."
		Lancelot says, "most irritating... I love math problems but this set here can put in any value... so no single solution"
		DavidW says, "I'm making up a late lunch, then I need a nap."
		Lancelot says, "I suspect we need to find more info elsewhere"
Lancelot says (to ClubFloyd), "x man" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 129 		
CF | 		
CF | > X MAN 		
CF | 		
CF | A somewhat pudgy, somewhat droopy-shouldered middle-aged man. He seems 		
CF | like the kind of fellow who's dependable at work and doesn't complain, 		
CF | but would rather be home with his wife and kids. He's dressed in a 		
CF | clean white shirt, slacks, and sensible but professional shoes. His 		
CF | reflective safety vest, worn loosely over his shirt, has a bit of 		
CF | wear-and-tear, but is still serviceable. He's holding a clipboard with 		
CF | some papers clipped to it. 		
CF | 		
CF | > 		heasm66 says, "; could enter high number and then low number to see if the discription of the traffic changes"
Lancelot says (to ClubFloyd), "ask man about clipboard" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 130 		
CF | 		
CF | > ASK MAN ABOUT CLIPBOARD 		
CF | 		
CF | "It's just my clipboard with some notes from the field office. I never 		
CF | really read those notes, but I keep them handy just in case Bill drops 		
CF | by unexpectedly." 		
CF | 		
CF | "Hey, did I tell you I quit smoking? Oh, I did?" 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about papers" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 131 		
CF | 		
CF | > ASK MAN ABOUT PAPERS 		
CF | 		
CF | "It's just my clipboard with some notes from the field office. I never 		
CF | really read those notes, but I keep them handy just in case Bill drops 		
CF | by unexpectedly." 		
CF | 		
CF | > 		DavidW asks, "read it?"
Lancelot says (to ClubFloyd), "read papers" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 132 		
CF | 		
CF | > READ PAPERS 		
CF | 		
CF | John is holding a plastic clipboard with a bunch of disorganized 		
CF | papers clipped to it. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "read clipboard" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 133 		
CF | 		
CF | > READ CLIPBOARD 		
CF | 		
CF | John is holding a plastic clipboard with a bunch of disorganized 		
CF | papers clipped to it. 		
CF | 		
CF | > 		DavidW asks, "Take it then read it? Ask man about Bill?"
		Lancelot says, "yeah high number low number... and we might end up with a binary sewarch lol..."
Lancelot says (to ClubFloyd), "ask man about bill" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 134 		
CF | 		
CF | > ASK MAN ABOUT BILL 		
CF | 		
CF | "Bill's not a bad guy, really, he just needs to relax a bit, and let 		
CF | us do our jobs." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about jobs" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 135 		
CF | 		
CF | > ASK MAN ABOUT JOBS 		
CF | 		
CF | "Sorry, I don't know anything about that." 		
CF | 		
CF | You hear a howl from some animal off in the distance. Maybe it's 		
CF | someone's dog? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about dog" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 136 		
CF | 		
CF | > ASK MAN ABOUT DOG 		
CF | 		
CF | "You hear that too? Yeah, I think it's a coyote. I could talk about 		
CF | coyotes all day." 		
CF | 		
CF | The man rubs his hands together, possibly to warm them up. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about coyote" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 137 		
CF | 		
CF | > ASK MAN ABOUT COYOTE 		
CF | 		
CF | He gazes wistfully towards the horizon. "I do love the sound of a 		
CF | coyote howling into the wind. Surrounded by all this concrete, I 		
CF | sometimes forget there's a whole natural world out there." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about world" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 138 		
CF | 		
CF | > ASK MAN ABOUT WORLD 		
CF | 		
CF | "Sorry, I don't know anything about that." 		
CF | 		
CF | The man scratches his neck for a moment. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about nature" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 139 		
CF | 		
CF | > ASK MAN ABOUT NATURE 		
CF | 		
CF | "Sorry, I don't know anything about that." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about natural world" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 140 		
CF | 		
CF | > ASK MAN ABOUT NATURAL WORLD 		
CF | 		
CF | "Sorry, I don't know anything about that." 		
CF | 		
CF | > 		DavidW asks, "x concrete?"
Lancelot says (to ClubFloyd), "x concrete" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 140 		
CF | 		
CF | > X CONCRETE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about cigarette" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 141 		
CF | 		
CF | > ASK MAN ABOUT CIGARETTE 		
CF | 		
CF | "Sorry, I don't know anything about that." 		
CF | 		
CF | > 		Lancelot says, "oh wait he quit smoking"
Lancelot says (to ClubFloyd), "ask man about smoking" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 142 		
CF | 		
CF | > ASK MAN ABOUT SMOKING 		
CF | 		
CF | "Yeah, I had to give it up. I've been trying to quit for a while, 		
CF | actually." 		
CF | 		
CF | You hear a howl from some animal off in the distance. Maybe it's 		
CF | someone's dog? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask man about screen" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 143 		
CF | 		
CF | > ASK MAN ABOUT SCREEN 		
CF | 		
CF | The man takes a look at the small screen on the panel. "You need to 		
CF | set that screen to some value first, Tom." 		
CF | 		
CF | > 		DavidW says, "Did we ever examine the traffic pole itself? Maybe someone scratched a number on it."
		Lancelot says, "ohhh that would be...."
Lancelot says (to ClubFloyd), "x traffic" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 143 		
CF | 		
CF | > X TRAFFIC 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x pole" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 143 		
CF | 		
CF | > X POLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 144 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The corner of Jones and Elm 		
CF | You are at the corner of Jones and Elm. It's night-time, which means 		
CF | for this not-so-lively part of town, there's no one to be seen, and 		
CF | almost no cars driving along either street. 		
CF | 		
CF | A man is standing here, wearing a reflective safety vest and holding a 		
CF | clipboard. 		
CF | 		
CF | The StopNGo X9000 traffic controller box is bolted to the sidewalk 		
CF | here. The box door is open, revealing a control panel inside. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x sidewalk" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 145 		
CF | 		
CF | > X SIDEWALK 		
CF | 		
CF | The sidewalks are unsurprisingly void of any foot traffic. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x lights" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 146 		
CF | 		
CF | > X LIGHTS 		
CF | 		
CF | The traffic lights control the flow of traffic in their usual 		
CF | red-means-stop, green-means-go, and yellow-means-go-faster way. 		
CF | 		
CF | The lights seem to be behaving normally. 		
CF | 		
CF | > 		Lancelot says, "lol go faster"
		Lancelot says, "well if we want to experiment then I'd say save here maybe and try some numbers but no idea huow much that would take"
		heasm66 says, "I'm off to bed (10.30 PM here). Good night."
		Lancelot asks, "better stop now I take it?"
		Lancelot says, "here also 10.35 pm good night"
Lancelot says (to ClubFloyd), "save traffic1" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 146 		
CF | 		
CF | > SAVE TRAFFIC1 		
CF | 		
CF | I only understood you as far as wanting to save. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Lancelot says (to ClubFloyd), "traffic1" 		
CF ] The corner of Jones and Elm Score: 0 Moves: 146 		
CF | Ok. 		
CF | 		
CF | > 		Lancelot says, "is that ok for save? :D"
		Lancelot says, "I'd love to get this solved but need some thinking... maybe we totally overlooked something trivial\"
		Roger says, "looks good; see you next week"
		Lancelot says, "see ya around"
		Lancelot says, "I think we did tackle the stroller and bus then onlky this part left"
		Lancelot says, "DSorry I need to go myself as well now"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "thanks all"
		DavidW says, "I'll go too."
DavidW goes home. 		
DavidW has disconnected. 		Lancelot says, "I saved the transcript of this sessionmlocally then I can read through it... pretty sure we must have missed some kind of clue here"
	



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The Bureau of Strange Happenings by Phil Riley
As played on ifMUD on September 15, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Bureau of Strange Happenings written by Phil Riley. It was released as part of the 2024 Interactive Fiction Competition, in which it took 18th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask bosh" 		
CF ] 		
CF ] Exits: None 		
CF | 		
CF | 		
CF | 		
CF | Are you using a screen reader? If so, type "yes". Otherwise, type "no" 		
CF | to continue. 		
DavidW says (to ClubFloyd), "n" 		
CF | to continue. 		
CF | > N 		
CF | 		
CF | 		
CF | 		
CF | Larch Faraji (they/them): An agent of the Bureau of Strange 		
CF | Happenings. Dark hair, dark eyes, and a dark sense of humor. 		
CF | Specializes in the investigation of unexplained phenomena throughout 		
CF | the United States and its territories. Lead singer of the third wave 		
CF | neo-old-school punk band DC Trash. Liable to fits of sarcasm and 		
CF | cynicism. Dedicated to the Bureau's mission. Status: Potential threat. 		
CF | 		
CF | -- Notes from Senate Investigation into BOSH, Senator S. Savra, 		
CF | Chair 		
CF | 		
CF | [continue] 		
DavidW pushes the green 'space' button. 		
CF | [continue] 		
CF | As an agent of the Bureau of Strange Happenings (BOSH), it is Agent 		
CF | Larch Faraji's job to investigate unexplained phenomena throughout the 		
CF | United States and its territories. Recently, however, business hasn't 		
CF | been good. Once a bustling office with a dozen Agents, the Bureau's 		
CF | been reduced to just three: Faraji, Moira Zin, and Chief Huffton 		
CF | Klimp. The Bureau's expansive and well-appointed office suite was 		
CF | taken over by the State Department Book Club, and now the agents have 		
CF | been consigned to a tiny suite in a strip mall in the remote D.C. 		
CF | suburb of Swamp Park, Maryland. Today is move-in day at the bureau. 		
CF | 		
CF | We open on a decrepit strip mall just as an aging Hyundai pulls into 		
CF | the potholed parking lot. Agent Faraji steps out of the car. They 		
CF | survey the area and wrinkle their nose. 		
CF | 		
CF | [continue] 		DavidW asks, "have we all read that?"
		heasm66 says, "yeah,finished"
		Jade says, "yes"
DavidW pushes the green 'space' button. 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | The Bureau of Strange Happenings 		
CF | An Interactive Phenomenon by Phil Riley 		
CF | Release 1 / Serial number 240901 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		Roger says, "how earnest"
DavidW says (to ClubFloyd), "credits" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | The Bureau of Strange Happenings is a work of interactive 		
CF | fiction created with Inform 7. It was written by Phil Riley. 		
CF | 		
CF | Many thanks to the following people for their help and support: 		
CF | Playtesters Max Fog, Mike Russo, Tabitha, Peter Gross, Climbingstars, 		
CF | and Winifred Gosling. 		
CF | My wife, Laura, for understanding my need to spend hundreds of hours 		
CF | writing something that only a couple of dozen people will ever play, 		
CF | and for innumerable helpful suggestions. 		
CF | 		
CF | Third-party extensions used in this game: 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | Epistemology version 9 by Eric Eve 		
CF | Conversation Framework version 12 by Eric Eve 		
CF | Conversation Responses version 7 by Eric Eve 		
CF | Conversational Defaults version 3 by Eric Eve 		
CF | Formatting Capture version 2/221014 by Daniel Stelzer (based on Text 		
CF | Capture by Eric Eve) 		
CF | Undo Output Control version 5/170902 by Erik Temple 		
CF | Gender Options version 3/210331 by Nathanael Nerode 		
CF | Exit Lister version 11 by Eric Eve 		
CF | Secret Doors by Gavin Lambert 		
CF | Far Away version 5/160517 by Jon Ingold 		
CF | 		
CF | > 		Jade says, "so many..."
		DavidW says, "I wonder if listing 'Secret Doors' in the credits counts as a spoiler."
DavidW says (to ClubFloyd), "x car" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | 		
CF | > X CAR 		
CF | 		
CF | (Faraji's Hyundai) 		
CF | An old bright red Hyundai Accent, it's been their personal means of 		
CF | transportation for years. And since the Bureau lost its fleet, it's 		
CF | their work car too. Two years ago, they had to replace the hood after 		
CF | a window A/C unit fell on it. Now it doesn't exactly match the rest of 		
CF | the car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | 		
CF | > X ME 		
CF | 		
CF | Agent Faraji is dressed smartly in a black suit, with neat hair and a 		
CF | serious expression. Inside, they are a punk rocker, a fact that they 		
CF | are not shy about. 		
CF | 		
CF | > 		DavidW says, "okay, third person and gender neutral PC."
DavidW says (to ClubFloyd), "i" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | 		
CF | > I 		
CF | 		
CF | Faraji is carrying: 		
CF | a green smartphone 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | 		
CF | > X PHONE 		
CF | 		
CF | It's a pretty nice phone, only a couple of years old, but Faraji 		
CF | doesn't have time to play with it. They need to get to the office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x office" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST WEST INSIDE 		
CF | 		
CF | > X OFFICE 		
CF | 		
CF | Faraji gazes stoically at the sad little storefront that is the new 		
CF | BOSH office. The sign from the previous tenant is still up: "Angel's 		
CF | Department Store". Margaret can be seen through the front window, in 		
CF | her usual manic work mode. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Front Office 		
CF ] Exits: east WEST outside 		
CF | 		
CF | > IN 		
CF | 		
CF | Just like in the store this once was, the door chimes as Faraji walks 		
CF | in. 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | The Bureau's latest office manager, Margaret is bustling around with 		
CF | unrestrained enthusiasm, unpacking boxes and assembling an 		
CF | approximation of a respectable front office, all as if the Bureau 		
CF | isn't going to be shut down before the year is out. She sees Faraji 		
CF | and practically squeals. "Agent Faraji! I'm sorry -- Larch! How are 		
CF | you? I hope you don't mind -- I took the liberty of putting your desk 		
CF | together. I just love hex wrenches, don't you? Also, your new phone is 		
CF | here. I put it in your desk. Now I just need you to give me your old 		
CF | phone so I can deactivate it." 		
CF | 		
CF | "Oh, good", Faraji says. "Our phone downgrades have arrived from our 		
CF | bureaucratic betters." 		
CF | 		
CF | Faraji hands Margaret their old phone. Margaret taps a few keys on her 		
CF | computer and says "There! All settled." 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | Faraji can ask about the phone exchange, ask where Klimp is, or 		
CF | ask where Moira is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about the phone exchange" 		
CF ] Front Office 		
CF ] Exits: east WEST outside 		
CF | 		
CF | > ASK ABOUT THE PHONE EXCHANGE 		
CF | 		
CF | Faraji asks, "Tell me what's going on with the phones again?" 		
CF | 		
CF | Margaret looks apologetic. "I'm sorry, I thought everyone knew. Budget 		
CF | cuts. They're trading in all our smart phones for cheaper models." 		
CF | 		
CF | [You can "RECAP Margaret" at any time to review what you've discussed 		
CF | with Margaret.] 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | Faraji can ask where Klimp is or ask where Moira is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask where klimp is" 		
CF ] Front Office 		
CF ] Exits: east WEST outside 		
CF | 		
CF | > ASK WHERE KLIMP IS 		
CF | 		
CF | They ask, "Margaret, have you seen Klimp this morning?" 		
CF | 		
CF | She shakes her head. "He hasn't been in yet." 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | Faraji can ask where Moira is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask where moira is" 		
CF ] Front Office 		
CF ] Exits: east WEST outside 		
CF | 		
CF | > ASK WHERE MOIRA IS 		
CF | 		
CF | They ask, "Has Moira come in yet?" 		
CF | 		
CF | Margaret barely looks up from her work. "Nope." 		
CF | 		
CF | Margaret looks at the boxes and says, "I should really take care of 		
CF | these." She takes a couple and flattens them. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF ] Exits: NORTH SOUTH east WEST 		
CF | 		
CF | > W 		
CF | 		
CF | Faraji forges further into the BOSH offices. 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Faraji's door is open; Klimp's door and Moira's door are 		
CF | closed. 		
CF | 		
CF | Margaret is here, carrying a couple of flattened boxes. 		
CF | 		
CF | * Margaret goes south. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > S 		
CF | 		
CF | Faraji enters their new office full of... is it anticipation or dread? 		
CF | 		
CF | Agent Faraji is in their office. They pause and survey the 		
CF | scene. It's not much -- four white walls, grey industrial carpet. 		
CF | Margaret has helpfully assembled Faraji's desk and chair, though how 		
CF | sturdily is an open question. She also took the time to put up some of 		
CF | Agent Faraji's office decor -- their degree in Nonstandard 		
CF | Investigative Techniques, an original pencil drawing of the Pitfall 		
CF | snake by semi-acclaimed Washington DC artist Darius 5200, and a photo 		
CF | of their soccer team. At the very least the wall coverings help 		
CF | compensate for the lack of windows. The office door is to the north, 		
CF | and there's a white metal door to the west. 		
CF | 		
CF | Faraji mutters, "Where's my computer?" 		
CF | 		
CF | Margaret unlocks the BOSH back door. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | Faraji can ask about the status of the computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about computer" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > ASK ABOUT COMPUTER 		
CF | 		
CF | "Margaret", they say, "what's up with my computer?" 		
CF | 		
CF | "Oh, it got busted up during the move. I have it behind my desk -- you 		
CF | can see it if you want. We'll have to get you a new one." 		
CF | 		
CF | Margaret opens the BOSH back door. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The desk is a cheap DIY piece held together with hex screws. It has a 		
CF | single drawer which is closed. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | Faraji tries to open the desk to answer the phone, but it seems to be 		
CF | locked. They sigh. "Margaret must have the key." 		
CF | 		
CF | Margaret arrives from the west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | Faraji can ask about the desk key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about desk key" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > ASK ABOUT DESK KEY 		
CF | 		
CF | They say, "Hey Margaret, do you know anything about my desk key?" 		
CF | 		
CF | "Sure I do -- I put it in your desk." She furrows her brow. "What's 		
CF | the matter?" 		
CF | 		
CF | Margaret closes the BOSH back door. 		
CF | 		
CF | Margaret locks the BOSH back door. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | Faraji can ask for the hex wrench or ask about the locked 		
CF | desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about locked desk" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > ASK ABOUT LOCKED DESK 		
CF | 		
CF | They ask, "Margaret, do you know any way to get into my desk?" 		
CF | 		
CF | "Hmm... take it apart?" 		
CF | 		
CF | * Margaret goes north. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF ] Exits: NORTH south east WEST 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Faraji's door is open; Klimp's door and Moira's door are 		
CF | closed. 		
CF | 		
CF | Also here is Margaret. 		
CF | 		
CF | * Margaret goes east. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > E 		
CF | 		
CF | With trepidation, Faraji ventures once more into Margaret's domain. 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | The Bureau's latest office manager, Margaret is bustling around with 		
CF | unrestrained enthusiasm. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | Faraji can ask for the hex wrench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask for hex wrench" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > ASK FOR HEX WRENCH 		
CF | 		
CF | They say, "Do you happen to have the hex wrench from putting together 		
CF | my desk?" 		
CF | 		
CF | "Well, I did, but I dropped it down a heating vent behind my 		
CF | desk." 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The former sales counter now functions as a desk for the office 		
CF | manager (currently Margaret). 		
CF | 		
CF | There are a number of shelves of office supplies behind the desk. 		
CF | There is also a heating vent on the floor here. 		
CF | 		
CF | Faraji finds their computer behind the BOSH front desk and pulls it 		
CF | out. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vent" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X VENT 		
CF | 		
CF | A typical air register with a grill which one would hope would stop 		
CF | things like, say, a hex wrench from falling through. It's set in the 		
CF | floor behind the front desk. The vent is held closed by four screws. 		
CF | 		
CF | In the heating vent is a hex wrench. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | Faraji can ask for a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask for screwdriver" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > ASK FOR SCREWDRIVER 		
CF | 		
CF | They ask, "Margaret, where's the screwdriver?" 		
CF | 		
CF | "Umm... I think it was in a box we had to leave behind." Margaret 		
CF | looks embarrassed. "What? I never thought we'd need it. This isn't a 		
CF | construction site after all. Maybe if Klimp had paid for the bigger 		
CF | UHaul..." She stares past Faraji awkwardly. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x my computer" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X MY COMPUTER 		
CF | 		
CF | Faraji's computer has been damaged beyond repair. But they do find a 		
CF | thumb drive and take it. They remember receiving it in the mail last 		
CF | month, from (in Faraji's words) "some crazy dude who claimed he found 		
CF | it in an ancient Onondaga root cellar on a farm in upstate New York." 		
CF | 		
CF | Margaret sighs and says, "So many boxes..." She picks up some and 		
CF | flattens them. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thumb drive" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X THUMB DRIVE 		
CF | 		
CF | It's a red plastic thumb drive, with what look like symbols scratched 		
CF | on the surface, but they're like no symbols you've ever seen. The 		
CF | metal USB end is somewhat corroded. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X COUCH 		
CF | 		
CF | Apparently the bureau did make off with at least one piece of 		
CF | government furniture. A bland, institutional piece with fake leather 		
CF | seats, it's at least preferable to second-hand upholstery. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | Apparently the bureau did make off with at least one piece of 		
CF | government furniture. A bland, institutional piece with fake leather 		
CF | seats, it's at least preferable to second-hand upholstery. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		DavidW says, "No coins, I guess."
		DavidW says, "Sometimes you can use a coin as a screwdriver, y'know."
DavidW says (to ClubFloyd), "x screws" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X SCREWS 		
CF | 		
CF | Four plain flat head screws. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | Pens, paper, nothing Faraji's really concerned with now. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		DavidW asks, "So, how to we want to continue from here? See the rest of the mall? See where Margaret is putting the flattened boxes?"
		Jade says, "I usually explore first"
		heasm66 says, "explore mall"
		DavidW says, "okay"
DavidW says (to ClubFloyd), "e" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST SOUTHWEST west inside 		
CF | 		
CF | > E 		
CF | 		
CF | Faraji steps out of the office into the parking lot. 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		DavidW says, "pawn shop might have a screwdriver, I guess"
DavidW says (to ClubFloyd), "sw" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > SW 		
CF | 		
CF | (first opening the pawn shop door) 		
CF | "Cha-ching!" rings the electronic chime as Faraji steps into the 		
CF | store. 		
CF | 		
CF | Agent Faraji is in Dave's pawn shop. This is more the seedy, 		
CF | gloomy stereotype of a pawn shop than the glitzy, sanitized version of 		
CF | TV reality shows. The blinds in the windows are closed to only allow 		
CF | the barest slant of sunlight in, leaving the sickly fluorescent lights 		
CF | to illuminate the room. There is the distinct smell of cigar smoke. 		
CF | The glass counter is filled with a large collection of possibly 		
CF | valuable items. Behind it is an impressive array of firearms. 		
CF | 		
CF | The exit is northeast. 		
CF | 		
CF | A man, presumably Dave, stands behind the main counter eyeing Faraji. 		
CF | 		
CF | Faraji gives the pawn shop owner a curt nod. 		
CF | 		
CF | "Hey," Dave says. 		
CF | 		
CF | The pawn shop door closes. 		
CF | 		
CF | Faraji can ask for a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask for screwdriver" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK FOR SCREWDRIVER 		
CF | 		
CF | They lean on the counter and ask, "Do you happen to have a screwdriver 		
CF | I could borrow for a few minutes? I'm from the Bureau office next 		
CF | door." 		
CF | 		
CF | The man shakes his head and says, "Sorry. I had one, but the guy who 		
CF | runs the laundromat borrowed it and didn't bring it back." 		
CF | 		
CF | Faraji can ask about the laundromat owner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about laundromat owner" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT LAUNDROMAT OWNER 		
CF | 		
CF | They say, "How do you suppose I might get in touch with this man who 		
CF | runs the laundromat? I really could use a screwdriver." 		
CF | 		
CF | "Well, that's a tricky one. Laundromat's been closed for almost two 		
CF | weeks now, since the owner just split for some reason he didn't bother 		
CF | to share. Not likely to get ahold of him. If you're not averse to a 		
CF | little trespassing, though, see if you come across a watch. Another 		
CF | thing he borrowed." 		
CF | 		
CF | The sound of a car door slamming outside catches Faraji's attention. 		
CF | 		
CF | Faraji can ask about the watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about watch" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT WATCH 		
CF | 		
CF | They ask, "What's so special about this watch?" 		
CF | 		
CF | "It's a family heirloom. I'd like to get it back." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guns" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > X GUNS 		
CF | 		
CF | Although as an agent Faraji has the right to carry a firearm, they 		
CF | don't feel the need. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | The counter is arrayed with displays of jewelry, watches, and the 		
CF | like. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dave" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > X DAVE 		
CF | 		
CF | He's dressed in polyester, as if he were still wearing last night's 		
CF | bowling shirt. A bit of tattoo peeks out from his open collar. 		
CF | 		
CF | Dave scratches his belly. "I bet you could just buy a screwdriver at 		
CF | the Li'l Nectarine." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about nectarine" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT NECTARINE 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tattoo" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > X TATTOO 		
CF | 		
CF | It's hard to know what it looks like since just a bit peeks out from 		
CF | his collar. 		
CF | 		
CF | > 		DavidW says, "dunno if that tattoo is important or not."
		DavidW says, "I don't see what else to do here yet."
		heasm66 asks, "will he show it if asked?"
DavidW says (to ClubFloyd), "ask about tattoo" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT TATTOO 		
CF | 		
CF | Faraji asks, "What's your tattoo of?" 		
CF | 		
CF | Dave says, "It's Butterfree, so?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about butterfree" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT BUTTERFREE 		
CF | 		
CF | Faraji asks, "What's Butterfree?" 		
CF | 		
CF | Dave says, "It's a Pokémon. I had a phase in the late 90s." 		
CF | 		
CF | > 		Jade says, "mmm I don't know"
		DavidW says, "okay, that satisfies my curiosity about the tattoo."
DavidW says (to ClubFloyd), "x jewelry" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > X JEWELRY 		
CF | 		
CF | Faraji doesn't need any of this stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > OUT 		
CF | 		
CF | Once again -- "Cha-ching!" -- as Faraji leaves the store. 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x porsche" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > X PORSCHE 		
CF | 		
CF | (Chief Klimp's Porsche) 		
CF | Klimp drives a sleek 2017 Porsche 911 Turbo Cabriolet. It is currently 		
CF | empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laundromat" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > X LAUNDROMAT 		
CF | 		
CF | Which do you mean, the laundromat front door or the A-plus laundromat? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a-plus" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > A-PLUS 		
CF | 		
CF | Faraji peers through the windows of the laundromat at the rows of 		
CF | aging machines. A sign on the door says "Closed for renovations". They 		
CF | turn away, unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laundromat door" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > X LAUNDROMAT DOOR 		
CF | 		
CF | It's a typical glass door. Taped to it is a sign that says "Closed for 		
CF | renovations". 		
CF | 		
CF | > 		heasm66 says, "will it open"
DavidW says (to ClubFloyd), "open it" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | (first unlocking the laundromat front door) 		
CF | Faraji lacks a key to the laundromat door. 		
CF | 		
CF | > 		DavidW says, "not yet. Maybe not ever."
		DavidW says, "It's glass, though."
		heasm66 says, "Dave suggested trespassing"
		Jade says, "yes a glass door"
		DavidW says, "yeah, but there might be a back door."
		DavidW says, "Or a roof skylight or vent."
		DavidW asks, "See the rest of the mall or go see Klimp?"
		Jade asks, "x carefully?"
		Jade says, "The mall"
DavidW says (to ClubFloyd), "x carefully" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: NORTH NORTHWEST southwest west inside 		
CF | 		
CF | > X CAREFULLY 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south EAST INSIDE 		
CF | 		
CF | > N 		
CF | 		
CF | Faraji trudges to the other end of the parking lot. It's much like 		
CF | where they left. 		
CF | 		
CF | Agent Faraji is at the north end of the strip mall parking lot. 		
CF | This end is no more auspicious than the other. A convenience store 		
CF | lies to the east. To the west is a military recruitment center. North 		
CF | of here the parking lot exits onto a busy road. There is a rusty sign 		
CF | by the road naming the shopping center: Park Place. South is BOSH 		
CF | headquarters, among other things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x store" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south EAST INSIDE 		
CF | 		
CF | > X STORE 		
CF | 		
CF | It's marked by a sign with a big nectarine on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rusty sign" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south EAST INSIDE 		
CF | 		
CF | > X RUSTY SIGN 		
CF | 		
CF | It says "Park Place". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x military" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south EAST INSIDE 		
CF | 		
CF | > X MILITARY 		
CF | 		
CF | Patriotic posters paper the windows. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south EAST INSIDE 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | The new slogan is "Answer the Call!" 		
CF | 		
CF | > 		DavidW says, "If the entire game is to answer that ringing phone..."
		Jade says, "answer the call again..."
DavidW says (to ClubFloyd), "e" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > E 		
CF | 		
CF | Faraji is greeted by a blast of music as they enter the store. 		
CF | 		
CF | Agent Faraji is in the Li'l Nectarine Convenience Store. Li'l 		
CF | Nectarine offers great service and low prices, or so they say. This 		
CF | one's cluttered aisles and sparse shelves could make one wonder if 		
CF | that's true. Behind the counter is the typical array of cigarettes and 		
CF | lottery tickets. Under the counter is a glass case containing various 		
CF | useful items. 		
CF | 		
CF | The clerk, a scruffy man in his mid-twenties, is leaning against the 		
CF | counter, looking bored. 		
CF | 		
CF | As you enter the store, you catch a glimpse of a red screwdriver in 		
CF | the glass case under the counter. 		
CF | 		
CF | "Good morning," Faraji says. 		
CF | 		
CF | "Yeah," replies the clerk. 		
CF | 		
CF | Faraji can ask for a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask for screwdriver" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > ASK FOR SCREWDRIVER 		
CF | 		
CF | They ask, "Would you happen to have a screwdriver I could borrow?" 		
CF | 		
CF | "Got one to buy, not one to borrow." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screwdriver" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > X SCREWDRIVER 		
CF | 		
CF | A medium-length flat head screwdriver with a red plastic handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > X CASE 		
CF | 		
CF | In the glass case are a red screwdriver, a flashlight, a laptop 		
CF | computer, and some wireless earbuds. 		
CF | 		
CF | The clerk looks up from his magazine and says, "You need something?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flashlight" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > X FLASHLIGHT 		
CF | 		
CF | A small, sturdy flashlight. 		
CF | 		
CF | The flashlight is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > X LAPTOP 		
CF | 		
CF | A knockoff of a fancy gaming laptop. 		
CF | 		
CF | The clerk, looking at his phone, says, "Still got 3 hours left on my 		
CF | shift." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x earbuds" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > X EARBUDS 		
CF | 		
CF | Some no-name brand. 		
CF | 		
CF | > 		Jade says, "oh, items for the inventory"
DavidW says (to ClubFloyd), "x clerk" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > X CLERK 		
CF | 		
CF | The clerk looks as if he'd rather be anywhere else. He's wearing jeans 		
CF | and a white t-shirt with something inscrutable scrawled on it. His 		
CF | hair sticks up every which way. 		
CF | 		
CF | The clerk, playing with a pen, says, "I hear some group of weirdos 		
CF | moved in next to the pawn shop." 		
CF | 		
CF | > 		DavidW says, "yeah, and you're talkin' to the chief weirdo"
DavidW says (to ClubFloyd), "ask clerk about laundromat" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > ASK CLERK ABOUT LAUNDROMAT 		
CF | 		
CF | Faraji says, "Tell me about the laundromat." 		
CF | 		
CF | "Never been there. My mom does my clothes." 		
CF | 		
CF | > 		heasm66 says, "can we buy anything"
DavidW says (to ClubFloyd), "buy screwdriver" 		
CF ] Li'l Nectarine Convenience Store 		
CF ] Exits: west outside 		
CF | 		
CF | > BUY SCREWDRIVER 		
CF | 		
CF | (with the thumb drive) 		
CF | The thumb drive is not legal currency. 		
CF | 		
CF | > 		DavidW says, "no. We have no money."
		Jade says, "moneyless"
		heasm66 says, "roo bad there was no coin in the couch"
		DavidW says, "I suppose we can pawn the thumb drive, or try to, but I'd like to avoid that."
		DavidW says, "yeah, a coin from the couch would've made this simpler."
DavidW says (to ClubFloyd), "w" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south east inside 		
CF | 		
CF | > W 		
CF | 		
CF | Faraji exits the store into the relative quiet of the nearby traffic. 		
CF | 		
CF | Agent Faraji is at the north end of the strip mall parking lot. 		
CF | This end is no more auspicious than the other. A convenience store 		
CF | lies to the east. To the west is a military recruitment center. North 		
CF | of here the parking lot exits onto a busy road. There is a rusty sign 		
CF | by the road naming the shopping center: Park Place. South is BOSH 		
CF | headquarters, among other things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > S 		
CF | 		
CF | Faraji walks back to the south end of the parking lot. 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > E 		
CF | 		
CF | An automatic car wash isn't of much use when one is on foot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car wash" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > X CAR WASH 		
CF | 		
CF | Much like any other automatic car wash. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | Also here is their computer. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF ] Exits: NORTH south east WEST 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Faraji takes a deep breath and enters the office of the Chief of BOSH. 		
CF | 		
CF | Agent Faraji is in the BOSH chief's office. Looks like the 		
CF | Chief has already moved in. 		
CF | 		
CF | Chief Klimp's office is full of character. Shelves strewn with 		
CF | knick-knacks abut a cozy armchair and a mahogany side table supporting 		
CF | a large globe. A bookcase on the north wall is packed with books on 		
CF | paranormal happenings. Garish prints adorn the remaining wall space. 		
CF | Under one of these is a modernistic desk of glass and chrome, behind 		
CF | which is a very nice black leather swivel chair. There is a computer 		
CF | on the desk, and to its side is an antique wooden file cabinet. To 		
CF | tell the truth, it's all a bit much, but it matches Klimp's 		
CF | personality perfectly. There is an exit to the east. 		
CF | 		
CF | Chief Klimp sits behind the desk, his feet up. 		
CF | 		
CF | Chief Klimp barks, "What's with that ringing? Someone answer it!" 		
CF | 		
CF | He turns to Faraji and grins. "Larch! Good to see you. What do you 		
CF | think of the new digs? I know, I know, it's a lousy office, I could 		
CF | barely fit all my stuff in here." 		
CF | 		
CF | Faraji starts to answer, but Klimp interrupts. "Say, you ever read 		
CF | Petrus Catadesmicus? Here, take his book. Liber Animarum. 		
CF | Read it. Throw it away. I don't care." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | Faraji can ask for a screwdriver. 		
CF | 		
CF | > 		Jade says, "ask for again"
DavidW says (to ClubFloyd), "ask for screwdriver" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK FOR SCREWDRIVER 		
CF | 		
CF | They ask, "Would you happen to have a --" 		
CF | 		
CF | "Screwdriver you could borrow? No, no, someone stole my screwdriver 		
CF | collection. Probably the Illuminati." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | (Liber Animarum) 		
CF | This is a cryptic tome written by someone named Petrus Catadesmicus: 		
CF | 		
CF | "...what these near-sighted Fools took as Rituals of Cursing are in 		
CF | truth Rituals of Binding, the true Congelation of the Soul, the 		
CF | Chaining of the immaterial Soul to a material Anchor, by piercing with 		
CF | a Spike the written true Name of the subject, thus transfixing the 		
CF | Soul and holding it fast, should the Environment be appropriately 		
CF | Consecrated, and appropriately Deep within the Earth..." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW says, "That book might be for the metapuzzle I think is in this game."
DavidW says (to ClubFloyd), "x globe" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X GLOBE 		
CF | 		
CF | The globe is very handsome with lots of intriguing detail. 		
CF | Unfortunately, Klimp has marred it with thumbtacks and string marking 		
CF | the world's "leylines". 		
CF | 		
CF | Klimp smiles and says, "I have such a good feeling about today. I 		
CF | think we're going to solve the mystery of the Black Knight Satellite. 		
CF | Or maybe we'll just have a good lunch. Either way, it's a win." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		Jade says, "maybe"
DavidW says (to ClubFloyd), "ask klimp for money" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK KLIMP FOR MONEY 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > TOPICS 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topic" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > TOPIC 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is in the BOSH chief's office. Chief Klimp's 		
CF | office is full of character. Shelves strewn with knick-knacks abut a 		
CF | cozy armchair and a mahogany side table supporting a large globe. A 		
CF | bookcase on the north wall is packed with books on paranormal 		
CF | happenings. Garish prints adorn the remaining wall space. Under one 		
CF | of these is a modernistic desk of glass and chrome, behind which is a 		
CF | very nice black leather swivel chair. There is a computer on the desk, 		
CF | and to its side is an antique wooden file cabinet. To tell the truth, 		
CF | it's all a bit much, but it matches Klimp's personality perfectly. 		
CF | There is an exit to the east. 		
CF | 		
CF | Chief Klimp sits behind the desk, his feet up. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookcase" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X BOOKCASE 		
CF | 		
CF | The Chief's library boasts many interesting titles, from Alton 		
CF | Cherry's Waiting for the Aliens to Debi Bosworth's My 		
CF | Travels in Time. For the uninitiated, there is also a copy of 		
CF | The Dictionary of Strangeness. One might also be interested 		
CF | in A Short History of BOSH. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW says, "Those books seem interesting, but not vital just yet."
DavidW says (to ClubFloyd), "x computer" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | The computer is a sleek, modern model. It sports a screensaver of what 		
CF | looks like the Hopkinsville goblin. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show drive to klimp" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > SHOW DRIVE TO KLIMP 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | Klimp looks around and says, "I don't like this new office. I liked 		
CF | the old one. It had character. It had history. It had a ghost. I miss 		
CF | that ghost." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about ghost" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT GHOST 		
CF | 		
CF | "Chief, do you believe in --" 		
CF | 		
CF | "Ghosts? Yes. Ghosts, poltergeists, phantoms, specters, wraiths, 		
CF | apparitions, spooks, spirits, shades, and the undead are all real. 		
CF | I've seen them. I've talked to them. I've been one. I think. I can't 		
CF | remember." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about margaret" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT MARGARET 		
CF | 		
CF | "Chief," Faraji say, "Margaret --" 		
CF | 		
CF | "I'm reading about the latest discoveries in the field of 		
CF | cryptozoology," Klimp says. "Did you know that the Yeti is actually a 		
CF | type of bear? I don't mean a regular bear, but a bear that's not of 		
CF | this world." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		heasm66 asks, "give him the thumb or insert yourself?"
DavidW says (to ClubFloyd), "put drive in computer" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > PUT DRIVE IN COMPUTER 		
CF | 		
CF | The thumb drive is too corroded to fit into the USB port. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drive" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X DRIVE 		
CF | 		
CF | It's a red plastic thumb drive, with what look like symbols scratched 		
CF | on the surface, but they're like no symbols you've ever seen. The 		
CF | metal USB end is somewhat corroded. 		
CF | 		
CF | Klimp taps his foot and says, "You ever eat too much pizza and then 		
CF | have a dream about being chased by a giant pizza? I have. It's not 		
CF | fun." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x symbols" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X SYMBOLS 		
CF | 		
CF | The symbols on the thumb drive look like some kind of language, but 		
CF | none Faraji recognizes. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x klimp" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X KLIMP 		
CF | 		
CF | Huffton Klimp, or simply "The Chief", who by his name and title should 		
CF | rightly be big and gruff, is a wiry guy with a thinning shock of red 		
CF | hair on top. Once the youngest and most devoted recruit in the Bureau, 		
CF | the years and his promotion to Bureau Head have not dulled his 		
CF | enthusiasm and idealism. He's a true believer in the existence of 		
CF | aliens, and he's convinced that the Bureau is the only thing standing 		
CF | between humanity and the alien menace. He's also convinced that the 		
CF | Bureau is the only thing standing between him and a comfortable 		
CF | retirement. He's a good guy, but he's a bit of a pain. 		
CF | 		
CF | Klimp flips his pen between his fingers and says, "Never believe a 		
CF | Freemason when he tells you he's just a guy who likes to wear aprons. 		
CF | They're up to something. I know it. Sometimes. Sometimes I believe the 		
CF | exact opposite." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW says, "Klimp seems totally useless."
		DavidW says, "And Margaret seems even worse."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > E 		
CF | 		
CF | Faraji breathes easier as they leave the office of the Chief of BOSH. 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > S 		
CF | 		
CF | Agent Faraji is in their office. It's basically four white 		
CF | walls and grey carpet. There's a cheap desk and chair. In lieu of 		
CF | windows, there are a few things on the wall: their degree in 		
CF | Nonstandard Investigative Techniques, a pencil drawing of the Pitfall 		
CF | snake, and a photo of their soccer team. The office door is to the 		
CF | north, and there's a white metal door to the west. 		
CF | 		
CF | Also here is Margaret. 		
CF | 		
CF | * Margaret goes north. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		Jade says, "The chef"
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > Z 		
CF | 		
CF | Faraji stands around and waits. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		DavidW says, "damnit Margaret"
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | Margaret is here, carrying a couple of flattened boxes. 		
CF | 		
CF | * Margaret goes south. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Faraji's Office 		
CF ] Exits: north WEST 		
CF | 		
CF | > S 		
CF | 		
CF | Agent Faraji is in their office. It's basically four white 		
CF | walls and grey carpet. There's a cheap desk and chair. In lieu of 		
CF | windows, there are a few things on the wall: their degree in 		
CF | Nonstandard Investigative Techniques, a pencil drawing of the Pitfall 		
CF | snake, and a photo of their soccer team. The office door is to the 		
CF | north, and there's a white metal door to the west. 		
CF | 		
CF | Margaret is here, carrying a couple of flattened boxes. 		
CF | 		
CF | Margaret unlocks the BOSH back door. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > W 		
CF | 		
CF | (first opening the BOSH back door) 		
CF | The scent of asphalt and old cigarette butts greets Faraji as they 		
CF | leave the office. 		
CF | 		
CF | Agent Faraji is in the back lot. This is a small area of 		
CF | asphalt between the building and a chain link fence looking in on an 		
CF | industrial property. A door to east leads into the BOSH offices, and 		
CF | one to the north enters the laundromat. There is a blue dumpster here. 		
CF | 		
CF | Margaret arrives from the east, carrying a couple of flattened boxes. 		
CF | 		
CF | A phone is ringing to the east, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dumpster" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > X DUMPSTER 		
CF | 		
CF | An everyday blue dumpster, about six feet high. 		
CF | 		
CF | Margaret tosses the flattened boxes over the edge of the dumpster. 		
CF | 		
CF | A phone is ringing to the east, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumpster" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > LOOK IN DUMPSTER 		
CF | 		
CF | An everyday blue dumpster, about six feet high. 		
CF | 		
CF | * Margaret goes east. 		
CF | 		
CF | A phone is ringing to the east, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | Faraji is not yet to the point of dumpster diving. 		
CF | 		
CF | The BOSH back door closes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laundromat" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > X LAUNDROMAT 		
CF | 		
CF | An unremarkable metal door painted white. It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | (first unlocking the laundromat back door) 		
CF | Faraji lacks a key that fits the laundromat back door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > X FENCE 		
CF | 		
CF | An ordinary chain link fence, about eight feet high. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb it" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > CLIMB IT 		
CF | 		
CF | There's no reason to tresspass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is in the back lot. This is a small area of 		
CF | asphalt between the building and a chain link fence looking in on an 		
CF | industrial property. A door to east leads into the BOSH offices, and 		
CF | one to the north enters the laundromat. There is a blue dumpster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through fence" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > LOOK THROUGH FENCE 		
CF | 		
CF | An ordinary chain link fence, about eight feet high. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x property" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > X PROPERTY 		
CF | 		
CF | The chain link fence looks in on a small industrial property. There's 		
CF | a bunch industrial-type stuff in there, but nothing interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on dumpster" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > STAND ON DUMPSTER 		
CF | 		
CF | Faraji is not yet to the point of dumpster diving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on laundromat door" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > KNOCK ON LAUNDROMAT DOOR 		
CF | 		
CF | Faraji gives the laundromat back door a quick knock, but no one seems 		
CF | to be home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > E 		
CF | 		
CF | (first opening the BOSH back door) 		
CF | Agent Faraji is in their office. It's basically four white 		
CF | walls and grey carpet. There's a cheap desk and chair. In lieu of 		
CF | windows, there are a few things on the wall: their degree in 		
CF | Nonstandard Investigative Techniques, a pencil drawing of the Pitfall 		
CF | snake, and a photo of their soccer team. The office door is to the 		
CF | north, and there's a white metal door to the west. 		
CF | 		
CF | Margaret is here, carrying a couple of flattened boxes. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x degree" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > X DEGREE 		
CF | 		
CF | It's Faraji's Bachelor's degree in Nonstandard Investigative 		
CF | Techniques from Wichita Institute of Technology. Which officially 		
CF | makes them a NITWIT. They shake their head and sigh. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawing" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > X DRAWING 		
CF | 		
CF | Pencil on canvas, it's a fuzzy drawing of the 8-bit snake in the 		
CF | classic video game Pitfall. 		
CF | 		
CF | Margaret arrives from the west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > X PHOTO 		
CF | 		
CF | Faraji's third from left in the front row. 		
CF | 		
CF | Margaret closes the BOSH back door. 		
CF | 		
CF | Margaret locks the BOSH back door. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		DavidW says, "I guess we can try to pawn the book or read Klimp's books next."
		DavidW asks, "Unless there are better ideas?"
		heasm66 says, "Once Upon a Time in America (film) feeling. With a never ending phone ringing..."
DavidW says (to ClubFloyd), "answer the phone" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > ANSWER THE PHONE 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		Jade says, "Let's try"
		DavidW asks (of Jade), "which first?"
		heasm66 says, "pawn something"
		DavidW says, "ok"
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | Margaret arrives from the south. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | Also here is their computer. 		
CF | 		
CF | Margaret arrives from the west. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		Jade says, "Pawn the book"
DavidW says (to ClubFloyd), "enter pawn" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ENTER PAWN 		
CF | 		
CF | (first opening the pawn shop door) 		
CF | Agent Faraji is in Dave's pawn shop. This is more the seedy, 		
CF | gloomy stereotype of a pawn shop than the glitzy, sanitized version of 		
CF | TV reality shows. The blinds in the windows are closed to only allow 		
CF | the barest slant of sunlight in, leaving the sickly fluorescent lights 		
CF | to illuminate the room. There is the distinct smell of cigar smoke. 		
CF | The glass counter is filled with a large collection of possibly 		
CF | valuable items. Behind it is an impressive array of firearms. 		
CF | 		
CF | The exit is northeast. 		
CF | 		
CF | A man, presumably Dave, stands behind the main counter eyeing Faraji. 		
CF | 		
CF | The pawn shop door closes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pawn book" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > PAWN BOOK 		
CF | 		
CF | Dave isn't interested in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pawn drive" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > PAWN DRIVE 		
CF | 		
CF | Dave isn't interested in that. 		
CF | 		
CF | Dave looks at the door. "I've heard of you BOSH people. You're all 		
CF | kind of crazy, right?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell dave about bosh" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > TELL DAVE ABOUT BOSH 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > YES 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > I 		
CF | 		
CF | Faraji is carrying: 		
CF | Liber Animarum 		
CF | a thumb drive 		
CF | 		
CF | Dave rubs his chin thoughtfully. "That laundromat owner was a strange 		
CF | one. Wrong in the head, I'd say." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about owner" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT OWNER 		
CF | 		
CF | Faraji asks, "How are you?" 		
CF | 		
CF | Dave grunts, "Been better." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about laundromat owner" 		
CF ] Dave's Pawn Shop 		
CF ] Exits: northeast outside 		
CF | 		
CF | > ASK ABOUT LAUNDROMAT OWNER 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | > 		heasm66 asks, "have we visited the recruitment office?"
		DavidW says, "no. It wasn't listed as an exit."
		DavidW says, "We can try that though"
DavidW says (to ClubFloyd), "out" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > OUT 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south east inside 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is at the north end of the strip mall parking lot. 		
CF | This end is no more auspicious than the other. A convenience store 		
CF | lies to the east. To the west is a military recruitment center. North 		
CF | of here the parking lot exits onto a busy road. There is a rusty sign 		
CF | by the road naming the shopping center: Park Place. South is BOSH 		
CF | headquarters, among other things. 		
CF | 		
CF | > 		Jade says, "I am not making a map actually"
DavidW says (to ClubFloyd), "w" 		
CF ] North End Of The Strip Mall Parking Lot 		
CF ] Exits: south east inside 		
CF | 		
CF | > W 		
CF | 		
CF | Faraji will think about joining the military once the Bureau shuts 		
CF | down. 		
CF | 		
CF | > 		DavidW says, "okay, let's read Klimp's books out of desperation."
DavidW says (to ClubFloyd), "s" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > S 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | Also here is their computer. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the BOSH chief's office. Chief Klimp's 		
CF | office is full of character. Shelves strewn with knick-knacks abut a 		
CF | cozy armchair and a mahogany side table supporting a large globe. A 		
CF | bookcase on the north wall is packed with books on paranormal 		
CF | happenings. Garish prints adorn the remaining wall space. Under one 		
CF | of these is a modernistic desk of glass and chrome, behind which is a 		
CF | very nice black leather swivel chair. There is a computer on the desk, 		
CF | and to its side is an antique wooden file cabinet. To tell the truth, 		
CF | it's all a bit much, but it matches Klimp's personality perfectly. 		
CF | There is an exit to the east. 		
CF | 		
CF | Chief Klimp sits behind the desk, his feet up. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | The Chief's library boasts many interesting titles, from Alton 		
CF | Cherry's Waiting for the Aliens to Debi Bosworth's My 		
CF | Travels in Time. For the uninitiated, there is also a copy of 		
CF | The Dictionary of Strangeness. One might also be interested 		
CF | in A Short History of BOSH. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read aliens" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > READ ALIENS 		
CF | 		
CF | Alton Cherry's Waiting for the Aliens is a classic of the 		
CF | genre. More a history of publicly-known material than an argument for 		
CF | or against the existence of aliens on earth, it is accessible to 		
CF | believers and non-believers alike. 		
CF | 		
CF | Klimp drums his fingers on the desk and says, "Savra's going to be the 		
CF | death of us all. Is he an alien? I don't know. But I'm going to find 		
CF | out." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read time" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > READ TIME 		
CF | 		
CF | Debi Bosworth's My Travels in Time is the account of Ms. 		
CF | Bosworth's alleged travels to the past and future. She is careful to 		
CF | point out that she has never known a man in a blue box. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read bosh" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > READ BOSH 		
CF | 		
CF | (Short History of BOSH) 		
CF | A Short History of BOSH is a slim volume detailing the Bureau's 		
CF | founding and history from its inception in 1947 to the present day. 		
CF | Chief Klimp has also added his own notes at the end, among which is 		
CF | the following passage: 		
CF | 		
CF | "Two years into my tenure saw the election of the stupidest man in 		
CF | government: Senator S. Savra. It's bad enough that no one knows what 		
CF | his first initial stands for, but he's also undeniably a tool of the 		
CF | aliens. He may even be an alien himself. In any case, he's made it his 		
CF | mission to defund the Bureau, and he's been very successful at it. I'm 		
CF | not sure how much longer we can keep the lights on. I'd lay odds that 		
CF | he's been to the Black Knight Satellite." 		
CF | 		
CF | Klimp looks at the door and says, "You ever been to Siberia? They have 		
CF | lots of diners there, believe it or not. Or maybe I was in 		
CF | Pennsylvania. I can't remember." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about savra" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT SAVRA 		
CF | 		
CF | "So what is Savra --" 		
CF | 		
CF | "Savra -- that imbecile. He's a fool and a coward. He's the reason 		
CF | we're not prepared for the alien invasion." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > G 		
CF | 		
CF | "So what is Savra --" 		
CF | 		
CF | "Savra -- that imbecile. He's a fool and a coward. He's the reason 		
CF | we're not prepared for the alien invasion." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about black knight" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT BLACK KNIGHT 		
CF | 		
CF | "Chief, is the Black Knight Satellite --" 		
CF | 		
CF | "Real? Yes, it's real. I mean, it's not a satellite, but it's real. 		
CF | You ever hear of the Tunguska Event? There's a connection, you know." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about tunguska event" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT TUNGUSKA EVENT 		
CF | 		
CF | "Chief, what's the deal with the Tunguska --" 		
CF | 		
CF | "Event? I have a theory. Most people think Lenin was born on Earth in 		
CF | 1870, but I have evidence that he was born on the Black Knight 		
CF | Satellite and came to Earth in a meteorite that landed in Tunguska in 		
CF | 1908." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about lenin" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT LENIN 		
CF | 		
CF | "Chief, what do you think of --" 		
CF | 		
CF | "Lennon? Imagine he's still alive. I've seen the evidence. Mark David 		
CF | Chapman didn't kill him. He's living in a hidden city on the inside of 		
CF | the earth. But I don't think that's what you meant. You meant Lenin, 		
CF | didn't you? I can't remember what I think about him." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about lennon" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT LENNON 		
CF | 		
CF | "John Lennon's --" 		
CF | 		
CF | "still alive? Most definitely. He's living in a hidden city on the 		
CF | inside of the earth. Somewhere it's always 1969." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about 1969" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT 1969 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | Klimp taps his fingers on the desk and says, "Did I ever tell you 		
CF | about my friend Doris? We went a lot of places together back when the 		
CF | Bureau was just starting out. He's a good guy. A bit of a liar, but a 		
CF | good guy." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		Jade exclaims, "lol, what imagination!"
DavidW says (to ClubFloyd), "ask about doris" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT DORIS 		
CF | 		
CF | "Chief, who is D-- 		
CF | 		
CF | "Doris? He's a friend of mine. Works for the Bureau. Sort of. Snappy 		
CF | dresser. Prone to outlandish stories. Ask him about the Mothman." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about mothman" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT MOTHMAN 		
CF | 		
CF | "What was the Mothm--" 		
CF | 		
CF | "Geez, West Virginia has the lamest cryptids. The Mothman is just a 		
CF | big owl. A big owl from another world." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW asks, "I hope none of this rambling is important but on the other hand, what do we actually do?"
DavidW says (to ClubFloyd), "x books" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | The Chief's library boasts many interesting titles, from Alton 		
CF | Cherry's Waiting for the Aliens to Debi Bosworth's My 		
CF | Travels in Time. For the uninitiated, there is also a copy of 		
CF | The Dictionary of Strangeness. One might also be interested 		
CF | in A Short History of BOSH. 		
CF | 		
CF | Klimp looks at the ceiling and says, "I was just thinking about the 		
CF | time I met a guy who said he was a vampire. I didn't believe him, but 		
CF | he had a lot of good ideas about furniture." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x strangeness" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X STRANGENESS 		
CF | 		
CF | The Dictionary of Strangeness is a compendium of the weird and 		
CF | wonderful, from the Abominable Snowman to Zener Cards. Flipping 		
CF | through it, Faraji comes upon an entry: 		
CF | 		
CF | Crystals 		
CF | 		
CF | Crystals are solid materials whose constituents (such as atoms, 		
CF | molecules, or ions) are arranged in a highly ordered microscopic 		
CF | structure, forming a crystal lattice that extends in all directions. 		
CF | Crystals are often used in divination and healing, and are believed to 		
CF | have various properties and powers. For example, amethyst is said to 		
CF | have calming and protective properties, while quartz is said to have 		
CF | healing and energy-amplifying properties. Crystals are also used in 		
CF | various forms of alternative medicine, such as crystal healing, and 		
CF | are often associated with New Age beliefs and practices. 		
CF | 		
CF | Chief Klimp says "If you want to know more about anything in there, 		
CF | just ask me." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up black knight in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP BLACK KNIGHT IN DICTIONARY 		
CF | 		
CF | Black Knight Satellite 		
CF | 		
CF | The Black Knight satellite is an alleged object orbiting Earth in 		
CF | near-polar orbit that is of extraterrestrial origin. The story of the 		
CF | Black Knight satellite is often regarded as a conspiracy theory, 		
CF | despite the fact that it has been reported by numerous media outlets. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up symbols in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP SYMBOLS IN DICTIONARY 		
CF | 		
CF | Faraji discovers nothing of interest in the Dictionary of Strangeness. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up lennon in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP LENNON IN DICTIONARY 		
CF | 		
CF | There is no entry for that. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up lenin in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP LENIN IN DICTIONARY 		
CF | 		
CF | V I Lenin 		
CF | 		
CF | Vladimir Ilyich Ulyanov, better known by the alias Lenin, was a 		
CF | Russian revolutionary, politician, and political theorist. He served 		
CF | as head of government of Soviet Russia from 1917 to 1924 and of the 		
CF | Soviet Union from 1922 to 1924. Under his administration, Russia and 		
CF | then the wider Soviet Union became a one-party state governed by the 		
CF | Russian Communist Party. Lenin is known to have been involved in the 		
CF | occult, and to have been in contact with extraterrestrial beings. His 		
CF | Ouija board is said to be in the possession of the Russian government. 		
CF | 		
CF | Klimp scratches his head and says, "You ever been to Istanbul? I met a 		
CF | guy there who said he was a time traveler. I didn't believe him, but 		
CF | he had a watch that was always right." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask chief about watch" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT WATCH 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask chief about time traveler" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT TIME TRAVELER 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask chief about istanbul" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT ISTANBUL 		
CF | 		
CF | "Chief, what do you know about --" 		
CF | 		
CF | "Istanbul? It's on two continents at the same time. So you have to be 		
CF | careful when you're there or you'll end up in two places at once. Did 		
CF | I mention I have a timeshare there?" 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		Jade exclaims, "uf, too many topics for me!"
DavidW says (to ClubFloyd), "ask chief about timeshare" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT TIMESHARE 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW says, "too many for my too"
		DavidW says, "er me too"
DavidW says (to ClubFloyd), "ask chief about crystals" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT CRYSTALS 		
CF | 		
CF | "Chief, you ever use --" 		
CF | 		
CF | "crystals? Yes, I have. I've used them to heal, to divine, to 		
CF | communicate with the Black Knight Satellite. I've used them to find 		
CF | lost keys. I've used them to find lost time. I've used them to find 		
CF | lost socks. I once gave one to a lonely Sasquatch. It didn't seem to 		
CF | care for it." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask chief for crystal" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF FOR CRYSTAL 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask chief about sasquatch" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT SASQUATCH 		
CF | 		
CF | "Chief, does Sasquatch --" 		
CF | 		
CF | "I've often thought that it would be a great subject for a television 		
CF | show. Not a documentary, mind you, but a drama. That guy, you know, 		
CF | from the show about the doctor in the spaceship, he'd be perfect as 		
CF | Sasquatch." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		Jade asks, "use crystals to find a screwdriver?"
DavidW says (to ClubFloyd), "look up sasquatch in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP SASQUATCH IN DICTIONARY 		
CF | 		
CF | Sasquatch 		
CF | 		
CF | Sasquatch, also known as Bigfoot, is a cryptid from the forests of the 		
CF | Pacific Northwest. It is described as a large, hairy, bipedal 		
CF | humanoid. Although skeptics argue against its existence, the 		
CF | preponderance of the evidence suggests that it is a real creature. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW says, "I don't see why not at this rate."
		heasm66 asks, "or keys?"
DavidW says (to ClubFloyd), "ask chief about keys" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT KEYS 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | Klimp jumps up from his chair, looks sheepish, and then sits back 		
CF | down. "Sorry, I was just thinking about Budapest. Scary place. Lots of 		
CF | ghosts. Lots of vampires. Lots of good food." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask chief about vampires" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK CHIEF ABOUT VAMPIRES 		
CF | 		
CF | "Chief, are v--" 		
CF | 		
CF | "Violins? Violets? Violence? Finish your words, Faraji. I can't read 		
CF | your mind. Oh, wait, you were going to ask about vampires, weren't 		
CF | you? They're sometimes real. Sometimes not. It's a quantum thing." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about budapest" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK ABOUT BUDAPEST 		
CF | 		
CF | "Chief, what do you know about --" 		
CF | 		
CF | "Budapest? It sure has a funny name. But it's a serious place. Serious 		
CF | history. Serious ghosts. Serious vampires. Serious food. I can't 		
CF | remember what I was going to say." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up ghosts in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP GHOSTS IN DICTIONARY 		
CF | 		
CF | Ghosts 		
CF | 		
CF | Ghosts are the spirits of the dead that haunt the living. They are 		
CF | often said to be the souls of people who have died in violent or 		
CF | tragic circumstances, and are often said to be the spirits of people 		
CF | who have unfinished business on Earth. Ghosts are often said to be the 		
CF | cause of unexplained phenomena, such as cold spots, strange noises, 		
CF | and objects moving by themselves. The existence of ghosts is disputed 		
CF | by the scientific community, but has been proven by numerous 		
CF | eyewitness accounts and photographs. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up vampires in dictionary" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UP VAMPIRES IN DICTIONARY 		
CF | 		
CF | Vampires 		
CF | 		
CF | Vampires are creatures that feed on the blood of the living. A mortal 		
CF | human who has been bitten by a vampire and has drunk the vampire's 		
CF | blood will become a vampire. Be wary of vampires, for they are said to 		
CF | be able to turn into bats, and to be able to control the weather. The 		
CF | existence of vampires is disputed by the scientific community, but has 		
CF | been proven by numerous eyewitness accounts and photographs. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		DavidW says, "I'm feeling a bit lost."
		DavidW asks, "should we be asking Margaret, Dave, or the clerk about any of this nonsense? And where's Moira? Or is that who's calling?"
		heasm66 asks, "me roo. Try violence on the glass door?"
		DavidW says, "I wonder if we can drive our car into the car wash."
		Jade says, "I feel lost some minutes ago"
		DavidW says, "sure, I'm ready to break and enter now."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | The Bureau's latest office manager, Margaret is bustling around with 		
CF | unrestrained enthusiasm. 		
CF | 		
CF | Also here is Faraji's computer. 		
CF | 		
CF | Margaret pulls a box of staples out of a box. "I don't know why we 		
CF | have so many staples. We never use them." 		
CF | 		
CF | Margaret flattens a couple of boxes. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break laundromat door" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > BREAK LAUNDROMAT DOOR 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jade says, "I feel lost some minutes ago"
DavidW says (to ClubFloyd), "enter my car" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > ENTER MY CAR 		
CF | 		
CF | Agent Faraji's job is here for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in glass door" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > LOOK IN GLASS DOOR 		
CF | 		
CF | It's a typical glass door. Taped to it is a sign that says "Closed for 		
CF | renovations". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sign" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > TAKE SIGN 		
CF | 		
CF | Which do you mean, the department store sign, the laundromat sign, or 		
CF | the flashing neon sign? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "laundromat" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > LAUNDROMAT 		
CF | 		
CF | Faraji can't reach that. 		
CF | 		
CF | > 		heasm66 asks, "can we do anything ith the porsche?"
DavidW says (to ClubFloyd), "open porsche" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > OPEN PORSCHE 		
CF | 		
CF | (Chief Klimp's Porsche) 		
CF | It isn't something Faraji can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Faraji finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | Klimp drives a sleek 2017 Porsche 911 Turbo Cabriolet. It is currently 		
CF | empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | Klimp drives a sleek 2017 Porsche 911 Turbo Cabriolet. It is currently 		
CF | empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > TOUCH IT 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push porsche" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > PUSH PORSCHE 		
CF | 		
CF | (Chief Klimp's Porsche) 		
CF | Faraji could probably push the car if they put it in neutral and 		
CF | released the parking brake, but why would they? 		
CF | 		
CF | > 		Jade says, "too many " karajy can't do that" for me"
		DavidW says, "To set the alarm off, and have Klimp leave his office."
DavidW says (to ClubFloyd), "sing" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > SING 		
CF | 		
CF | Faraji sings a little tune. Nothing notable happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > CLAP 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hop" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HOP 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > NW 		
CF | 		
CF | (first opening the laundromat front door) 		
CF | (first unlocking the laundromat front door) 		
CF | Faraji lacks a key to the laundromat door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick laundromat door" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > KICK LAUNDROMAT DOOR 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x neon" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > X NEON 		
CF | 		
CF | Its flash rate is just a bit over the threshold of irritating. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x swampy area" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > X SWAMPY AREA 		
CF | 		
CF | Swamp Park is, as one might expect, dotted with these little bits of 		
CF | wetland. 		
CF | 		
CF | > 		DavidW says, "hm, there are hints"
		heasm66 says, "I'm out of ideas"
		DavidW says, "yeah. Maybe there was some nugget of useful info in the clutter of nonsense in Klimp's office, but I didn't spot it."
DavidW says (to ClubFloyd), "hints" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HINTS 		
CF | 		
CF | Hints about the following topics are available: 		
CF | * ringing phone 		
CF | * locked desk 		
CF | * hex wrench 		
CF | * screwdriver 		
CF | * Margaret Chao 		
CF | * how to enter the laundromat 		
CF | * Chief Klimp 		
CF | * Moira Zin 		
CF | * money 		
CF | (Topics in bold have new hints available. The others may have more 		
CF | hints later.) 		
CF | To recall hints about a topic, type RECALL <TOPIC>. 		
CF | 		
CF | > 		Jade says, "I see, there is a hints system implemented."
		DavidW asks, "What topic should we try? laundromat?"
		heasm66 says, "yes"
DavidW says (to ClubFloyd), "hint laundromat" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HINT LAUNDROMAT 		
CF | 		
CF | If the back door is locked, Faraji will need another way to get in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > G 		
CF | 		
CF | Faraji will need to find a special item to get into the laundromat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > G 		
CF | 		
CF | Faraji needs to find the astral lenses. 		
CF | 		
CF | > 		DavidW says, "geezus"
		DavidW asks, "Have astral lenses been mentioned elsewhere yet?"
		heasm66 asks, "Is this the crystals that helps find keys, maybe?"
DavidW says (to ClubFloyd), "hint screwdriver" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HINT SCREWDRIVER 		
CF | 		
CF | Faraji could break into the laundromat to get a screwdriver, or they 		
CF | could buy the red screwdriver at the convenience store. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > G 		
CF | 		
CF | Faraji could break into the laundromat to get a screwdriver, or they 		
CF | could buy the red screwdriver at the convenience store. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint money" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HINT MONEY 		
CF | 		
CF | Maybe Faraji could find some money. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > G 		
CF | 		
CF | Maybe someone in the BOSH office has some money. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > IN 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | The Bureau's latest office manager, Margaret is bustling around with 		
CF | unrestrained enthusiasm. 		
CF | 		
CF | Also here is Faraji's computer. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > S 		
CF | 		
CF | Agent Faraji is in their office. It's basically four white 		
CF | walls and grey carpet. There's a cheap desk and chair. In lieu of 		
CF | windows, there are a few things on the wall: their degree in 		
CF | Nonstandard Investigative Techniques, a pencil drawing of the Pitfall 		
CF | snake, and a photo of their soccer team. The office door is to the 		
CF | north, and there's a white metal door to the west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > W 		
CF | 		
CF | (first opening the BOSH back door) 		
CF | (first unlocking the BOSH back door) 		
CF | Faraji lacks a key that fits the BOSH back door. 		
CF | 		
CF | Margaret arrives from the north, carrying a couple of flattened boxes. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask margaret about money" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > ASK MARGARET ABOUT MONEY 		
CF | 		
CF | "Margaret, do we have any money in petty cash?" 		
CF | 		
CF | "No, nothing in there. But I have a few bucks in my purse. I left my 		
CF | purse in the car this morning when my boyfriend dropped me off. Can 		
CF | you wait until tomorrow?" 		
CF | 		
CF | Margaret unlocks the BOSH back door. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask margaret about boyfriend" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > ASK MARGARET ABOUT BOYFRIEND 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | Margaret opens the BOSH back door. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the BOSH chief's office. Chief Klimp's 		
CF | office is full of character. Shelves strewn with knick-knacks abut a 		
CF | cozy armchair and a mahogany side table supporting a large globe. A 		
CF | bookcase on the north wall is packed with books on paranormal 		
CF | happenings. Garish prints adorn the remaining wall space. Under one 		
CF | of these is a modernistic desk of glass and chrome, behind which is a 		
CF | very nice black leather swivel chair. There is a computer on the desk, 		
CF | and to its side is an antique wooden file cabinet. To tell the truth, 		
CF | it's all a bit much, but it matches Klimp's personality perfectly. 		
CF | There is an exit to the east. 		
CF | 		
CF | Chief Klimp sits behind the desk, his feet up. 		
CF | 		
CF | Klimp leans back in his chair and says, "How many people do you think 		
CF | have been abducted by aliens and don't even know it? I'd say at least 		
CF | half. Maybe more." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask klimp about money" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK KLIMP ABOUT MONEY 		
CF | 		
CF | "Chief, do you have any --" 		
CF | 		
CF | "Money? No, no. Lost my wallet this morning in an automatic car wash. 		
CF | No, not that one out there. Another one. Long story. But go ask 		
CF | Margaret, see if there's anything in the petty cash drawer." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | Margaret arrives from the south. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | Also here is their computer. 		
CF | 		
CF | Margaret arrives from the west. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X DRAWER 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rack" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > X RACK 		
CF | 		
CF | It's an old clothing rack from the department store which formerly 		
CF | occupied this space. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		Jade says, "all in this game is "too" convenient"
DavidW says (to ClubFloyd), "ask margaret about crystals" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > ASK MARGARET ABOUT CRYSTALS 		
CF | 		
CF | That doesn't seem to be a topic of conversation at the moment. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is at the south end of the strip mall parking lot. 		
CF | From here one can see just how humble BOSH's state has become: the 		
CF | office is to the west, between a pawn shop (to the southwest) and a 		
CF | run-down laundromat (to the northwest) and across from an automatic 		
CF | car wash (to the east). To the south is a swampy area separating the 		
CF | lot from the interstate. The parking lot continues north. 		
CF | 		
CF | Klimp's Porsche takes up two spots. 		
CF | 		
CF | Their bright red Hyundai Accent is parked nearby. 		
CF | 		
CF | Enter HELP for, well, help. Enter ABOUT for information about this 		
CF | game in particular, and CREDITS for information about the people who 		
CF | made it. Enter HINTS for hints. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > OPEN CAR 		
CF | 		
CF | Which do you mean, Chief Klimp's Porsche, Faraji's Hyundai, or the 		
CF | automatic car wash? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hyundai" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HYUNDAI 		
CF | 		
CF | Agent Faraji's job is here for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x purse" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > X PURSE 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hints" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HINTS 		
CF | 		
CF | Hints about the following topics are available: 		
CF | * ringing phone 		
CF | * locked desk 		
CF | * hex wrench 		
CF | * screwdriver 		
CF | * Margaret Chao 		
CF | * how to enter the laundromat 		
CF | * Chief Klimp 		
CF | * Moira Zin 		
CF | * money 		
CF | (Topics in bold have new hints available. The others may have more 		
CF | hints later.) 		
CF | To recall hints about a topic, type RECALL <TOPIC>. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint klimp" 		
CF ] South End Of The Strip Mall Parking Lot 		
CF ] Exits: north NORTHWEST southwest west inside 		
CF | 		
CF | > HINT KLIMP 		
CF | 		
CF | Faraji should explore Klimp's office. They might find something 		
CF | interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Front Office 		
CF ] Exits: east west outside 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the front office. It's really a small 		
CF | storefront done up to resemble an office. A store sales counter 		
CF | functions as the BOSH front desk, behind which are located shelves of 		
CF | office supplies and a row of drawers. There are also a couch and 		
CF | coffee table here creating a makeshift seating area. An old department 		
CF | store clothing rack serves as a coat rack. Bureau photos on the walls 		
CF | picture the Bureau in better days. A stack of used and empty cardboard 		
CF | boxes sits in one corner. 		
CF | 		
CF | The exit is to the east, while the office continues via a hallway to 		
CF | the west. 		
CF | 		
CF | The Bureau's latest office manager, Margaret is bustling around with 		
CF | unrestrained enthusiasm. 		
CF | 		
CF | Also here is Faraji's computer. 		
CF | 		
CF | A phone is ringing somewhere to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the BOSH chief's office. Chief Klimp's 		
CF | office is full of character. Shelves strewn with knick-knacks abut a 		
CF | cozy armchair and a mahogany side table supporting a large globe. A 		
CF | bookcase on the north wall is packed with books on paranormal 		
CF | happenings. Garish prints adorn the remaining wall space. Under one 		
CF | of these is a modernistic desk of glass and chrome, behind which is a 		
CF | very nice black leather swivel chair. There is a computer on the desk, 		
CF | and to its side is an antique wooden file cabinet. To tell the truth, 		
CF | it's all a bit much, but it matches Klimp's personality perfectly. 		
CF | There is an exit to the east. 		
CF | 		
CF | Chief Klimp sits behind the desk, his feet up. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | (the Chief's shelves) 		
CF | These shelves sport an array of oddities and memorabilia. 		
CF | 		
CF | On the Chief's shelves are a juvenile sasquatch skull and a pair of 		
CF | astral lenses. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lenses" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X LENSES 		
CF | 		
CF | To all appearances an ordinary pair of glasses, the astral lenses 		
CF | allegedly reveal the existence of extra-dimensional pathways. 		
CF | 		
CF | Klimp looks out the window and says, "I was just thinking about the 		
CF | future of the Bureau. Savra's going to ruin everything. I have a 		
CF | feeling he's not quite human." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | Faraji can ask to borrow the astral lenses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask to borrow the astral lenses" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK TO BORROW THE ASTRAL LENSES 		
CF | 		
CF | They ask, "Would it be okay if I borrowed the astral lenses for a 		
CF | while?" 		
CF | 		
CF | "Sure! Why don't you scout the locality for astral phenomena?" 		
CF | 		
CF | They take the astral lenses. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skull" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > X SKULL 		
CF | 		
CF | It looks a bit Neanderthal, actually. 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | Faraji can ask to borrow the skull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear lenses" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > WEAR LENSES 		
CF | 		
CF | Faraji tries to put on the astral lenses, but the fluorescent light is 		
CF | blinding. They take them off again. 		
CF | 		
CF | Klimp looks at the clock and says, "I just know Savra's up to 		
CF | something nefarious. I can feel it in my bones. Or maybe that's just 		
CF | the arthritis acting up." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | Faraji can ask to borrow the skull. 		
CF | 		
CF | > 		Jade says, "turn the lights off"
DavidW says (to ClubFloyd), "ask to borrow the skull" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > ASK TO BORROW THE SKULL 		
CF | 		
CF | They ask, "Chief, mind if I borrow the skull?" 		
CF | 		
CF | He looks pained for a moment. "Uh, I'd rather you didn't. It's 		
CF | fragile." 		
CF | 		
CF | A phone is ringing somewhere to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn lights off" 		
CF ] Bosh Chief's Office 		
CF ] Exits: east 		
CF | 		
CF | > TURN LIGHTS OFF 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		DavidW says, "I think the lenses only work in a few locations. I'm guessing the area with the dumpster might be the most likely place."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF ] Exits: NORTH south east west 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the hallway. Their office is to the south, 		
CF | Klimp's is to the west, and Moira's is to the north. The front office 		
CF | is east. Moira's door is closed; Faraji's door and Klimp's door are 		
CF | open. 		
CF | 		
CF | A phone is ringing to the south, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Faraji's Office 		
CF ] Exits: north west 		
CF | 		
CF | > S 		
CF | 		
CF | Agent Faraji is in their office. It's basically four white 		
CF | walls and grey carpet. There's a cheap desk and chair. In lieu of 		
CF | windows, there are a few things on the wall: their degree in 		
CF | Nonstandard Investigative Techniques, a pencil drawing of the Pitfall 		
CF | snake, and a photo of their soccer team. The office door is to the 		
CF | north, and there's a white metal door to the west. 		
CF | 		
CF | Margaret is here, carrying a couple of flattened boxes. 		
CF | 		
CF | Margaret opens the BOSH back door. 		
CF | 		
CF | * Margaret goes west. 		
CF | 		
CF | A phone is ringing inside Faraji's desk. 		
CF | 		
CF | > 		Jade says, "I have readed that we don't see anything with the glases becouse the flurescent lightbare on"
DavidW says (to ClubFloyd), "w" 		
CF ] Back Lot 		
CF ] Exits: NORTH east 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the back lot. This is a small area of 		
CF | asphalt between the building and a chain link fence looking in on an 		
CF | industrial property. A door to east leads into the BOSH offices, and 		
CF | one to the north enters the laundromat. There is a blue dumpster here. 		
CF | 		
CF | Margaret is here, carrying a couple of flattened boxes. 		
CF | 		
CF | Margaret tosses the flattened boxes over the edge of the dumpster. 		
CF | 		
CF | A phone is ringing to the east, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear lenses" 		
CF ] Back Lot 		
CF ] Exits: NORTH east BACK 		
CF | 		
CF | > WEAR LENSES 		
CF | 		
CF | Faraji puts on the pair of astral lenses. 		
CF | 		
CF | Agent Faraji is in the back lot. This is a small area of 		
CF | asphalt between the building and a chain link fence looking in on an 		
CF | industrial property. A door to east leads into the BOSH offices, and 		
CF | one to the north enters the laundromat. There is a blue dumpster here. 		
CF | 		
CF | A strange sparkly white passage branches off in an impossible 		
CF | direction from here. 		
CF | 		
CF | Faraji has discovered a stark white hyperspatial tunnel! It leads in 		
CF | the hyperspatial direction of "back". 		
CF | For help regarding hyperspace, enter HELP HYPERSPACE. 		
CF | 		
CF | Also here is Margaret. 		
CF | 		
CF | * Margaret goes east. 		
CF | 		
CF | A phone is ringing to the east, in Faraji's office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help hyperspace" 		
CF ] Back Lot 		
CF ] Exits: NORTH east BACK 		
CF | 		
CF | > HELP HYPERSPACE 		
CF | 		
CF | Hyperspace is a four-dimensional plane of being overlaying our own 		
CF | three-dimensional plane. The familiar directions (north, south, up, 		
CF | northeast, etc.) work there, as do two new directions "back" and 		
CF | "forth", and their combinations with our compass directions: 		
CF | forthnorth, backeast, etc. These can be abbreviated just as compass 		
CF | directions can: b, f, fn, be, and so on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Back Lot 		
CF ] Exits: NORTH east BACK 		
CF | Ok. 		
CF | 		
CF | > 		heasm66 says, "back then"
DavidW says (to ClubFloyd), "cfbosh" 		
CF ] Back Lot 		
CF ] Exits: NORTH east BACK 		
CF | 		
CF | > CFBOSH 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "back" 		
CF ] Astral Tunnel 		
CF ] Exits: NORTH forth 		
CF | 		
CF | > BACK 		
CF | 		
CF | Faraji steps carefully into the astral tunnel. 		
CF | 		
CF | Agent Faraji is in the astral tunnel. It is featureless white, 		
CF | or what passes for white here. It leads "forth" at one end and north 		
CF | at the other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Astral Tunnel 		
CF ] Exits: south FORTH 		
CF | 		
CF | > N 		
CF | 		
CF | Faraji continues with trepidation along the astral tunnel. 		
CF | 		
CF | Agent Faraji is in the astral tunnel. It is featureless white, 		
CF | or what passes for white here. It leads south at one end and "forth" 		
CF | at the other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji stares with amazement as they emerge into the laundromat. 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of "back". 		
CF | 		
CF | Wearing the astral lenses in fluorescent light is blinding. They 		
CF | quickly remove the glasses. 		
CF | 		
CF | > 		DavidW asks, "Why would the lights be on in here?"
		heasm66 says, "forth should kead to the laundromat"
DavidW says (to ClubFloyd), "x papers" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | The papers are mostly receipts and invoices. One piece, however, 		
CF | consists of strange sketches and diagrams. In one corner is scrawled 		
CF | the cryptic phrase "Save the Dragon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagrams" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > X DIAGRAMS 		
CF | 		
CF | The paper is covered with strange sketches and diagrams. In one corner 		
CF | is scrawled the cryptic phrase "Save the Dragon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The desk is cluttered with papers. It has a single drawer, which is 		
CF | closed. 		
CF | 		
CF | On the laundromat desk is a strange piece of paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take strange paper" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > TAKE STRANGE PAPER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | Faraji opens the laundromat desk's drawer, revealing a large key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a large key, probably for a door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Laundromat Back Room 		
CF ] Exits: south EAST DOWN 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > E 		
CF | 		
CF | Faraji steps into the relative brightness of the front room. 		
CF | 		
CF | Agent Faraji is in the laundromat. The deserted laundromat is 		
CF | lit by a flickering fluorescent light. The machines are old and worn, 		
CF | but still seemingly functional. An opening leads west to the back 		
CF | room, and the exit is to the southeast. 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machines" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > X MACHINES 		
CF | 		
CF | The machines are old and worn, but still seemingly functional. A few 		
CF | are out of order. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in machines" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > LOOK IN MACHINES 		
CF | 		
CF | The machines are old and worn, but still seemingly functional. A few 		
CF | are out of order. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handtruck" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > X HANDTRUCK 		
CF | 		
CF | It's a handtruck, two wheels and a platform, used for moving heavy 		
CF | things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | Faraji unlocks the laundromat front door. 		
CF | 		
CF | > 		heasm66 says, "move machines"
DavidW says (to ClubFloyd), "move machines" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > MOVE MACHINES 		
CF | 		
CF | Faraji moves them a little bit, but they don't reveal anything 		
CF | interesting. 		
CF | 		
CF | > 		DavidW says, "I think we should check the basement next, but we probably need the flashlight."
DavidW says (to ClubFloyd), "w" 		
CF ] Laundromat Back Room 		
CF ] Exits: south east DOWN 		
CF | 		
CF | > W 		
CF | 		
CF | Faraji steps back into the shadow of the back room. 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Laundromat Basement 		
CF ] Exits: SOUTH up 		
CF | 		
CF | > D 		
CF | 		
CF | Faraji carefully navigates the narrow stairs to the basement. 		
CF | 		
CF | Agent Faraji is in the laundromat basement. A few boxes of 		
CF | supplies sit here and there in the otherwise empty space. Stairs lead 		
CF | up, while a doorway leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x supplies" 		
CF ] Laundromat Basement 		
CF ] Exits: SOUTH up 		
CF | 		
CF | > X SUPPLIES 		
CF | 		
CF | The boxes are completely uninteresting. Unless you really like 		
CF | detergent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | Faraji forges onward, deeper into the bowels of the laundromat. 		
CF | 		
CF | Agent Faraji is in the back basement. The basement ends here. 		
CF | There is a switch on the wall, currently on. A doorway leads north. 		
CF | 		
CF | A strange blue-white glow emanates from behind some stacks of large 		
CF | crates. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glow" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > X GLOW 		
CF | 		
CF | The glow is blue-white and flickering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crates" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > X CRATES 		
CF | 		
CF | The crates are stacked high and deep, making it difficult to see 		
CF | what's behind them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move crates" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > MOVE CRATES 		
CF | 		
CF | Those are too heavy to move unaided. 		
CF | 		
CF | > 		heasm66 says, "handtruck, I guess"
		DavidW says, "I guess."
DavidW says (to ClubFloyd), "wear lenses" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > WEAR LENSES 		
CF | 		
CF | Faraji tries to put on the astral lenses, but the fluorescent light is 		
CF | blinding. They take them off again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Laundromat Basement 		
CF ] Exits: south up 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is in the laundromat basement. A few boxes of 		
CF | supplies sit here and there in the otherwise empty space. Stairs lead 		
CF | up, while a doorway leads south. 		
CF | 		
CF | > 		Jade says, "yes"
		DavidW asks, "Can we get the handcart down stairs?"
DavidW says (to ClubFloyd), "u" 		
CF ] Laundromat Back Room 		
CF ] Exits: south east down 		
CF | 		
CF | > U 		
CF | 		
CF | Faraji climbs the narrow stairs back to the back room. 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the laundromat. The deserted laundromat is 		
CF | lit by a flickering fluorescent light. The machines are old and worn, 		
CF | but still seemingly functional. An opening leads west to the back 		
CF | room, and the exit is to the southeast. 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		heasm66 says, "can we turn of the light to see the glowq"
DavidW says (to ClubFloyd), "take handtruck" 		
CF ] Laundromat 		
CF ] Exits: southeast west 		
CF | 		
CF | > TAKE HANDTRUCK 		
CF | 		
CF | The handtruck is a bit unwieldy to carry. Better push it instead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it west" 		
CF ] Laundromat Back Room 		
CF ] Exits: south east down 		
CF | 		
CF | > PUSH IT WEST 		
CF | 		
CF | Faraji pushes the handtruck along with them. 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it d" 		
CF ] Laundromat Back Room 		
CF ] Exits: south east down 		
CF | 		
CF | > PUSH IT D 		
CF | 		
CF | The stairs are much too steep to maneuver the handtruck down them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Laundromat Basement 		
CF ] Exits: south up 		
CF | 		
CF | > D 		
CF | 		
CF | Agent Faraji is in the laundromat basement. A few boxes of 		
CF | supplies sit here and there in the otherwise empty space. Stairs lead 		
CF | up, while a doorway leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Laundromat Basement 		
CF ] Exits: south up 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is in the laundromat basement. A few boxes of 		
CF | supplies sit here and there in the otherwise empty space. Stairs lead 		
CF | up, while a doorway leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] Laundromat Basement 		
CF ] Exits: south up 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | Agent Faraji is in the back basement. The basement ends here. 		
CF | There is a switch on the wall, currently on. A doorway leads north. 		
CF | 		
CF | A strange blue-white glow emanates from behind some stacks of large 		
CF | crates. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] Back Basement 		
CF ] Exits: north 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | It's a standard glow-in-the-dark light switch. 		
CF | 		
CF | The light switch is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off switch" 		
CF ] Back Basement 		
CF ] Exits: None 		
CF | 		
CF | > TURN OFF SWITCH 		
CF | 		
CF | Faraji switches the light switch off. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | They can still see a little bit, though, thanks to the 		
CF | glow-in-the-dark light switch on the wall. There is also a strange 		
CF | blue-white glow emanating from behind some large dark objects. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear lenses" 		
CF ] Back Basement 		
CF ] Exits: north FORTH 		
CF | 		
CF | > WEAR LENSES 		
CF | 		
CF | Faraji puts on the pair of astral lenses. 		
CF | 		
CF | Agent Faraji is in the back basement. The basement ends here. 		
CF | There is a switch on the wall, currently off. A doorway leads north. 		
CF | 		
CF | A strange blue-white glow emanates from behind some stacks of large 		
CF | crates. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of "forth". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Laundromat Basement 		
CF ] Exits: south up 		
CF | 		
CF | > N 		
CF | 		
CF | Agent Faraji is in the laundromat basement. A few boxes of 		
CF | supplies sit here and there in the otherwise empty space. Stairs lead 		
CF | up, while a doorway leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Laundromat Back Room 		
CF ] Exits: south east down back 		
CF | 		
CF | > U 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of "back". 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Laundromat 		
CF ] Exits: southeast west BACKSOUTH 		
CF | 		
CF | > E 		
CF | 		
CF | Agent Faraji is in the laundromat. The deserted laundromat is 		
CF | lit dimly by the light filtering in from outside. The machines are old 		
CF | and worn, but still seemingly functional. An opening leads west to the 		
CF | back room, and the exit is to the southeast. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of 		
CF | "backsouth". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Laundromat Back Room 		
CF ] Exits: south east down back 		
CF | 		
CF | > W 		
CF | 		
CF | Agent Faraji is in the laundromat back room. A desk sits in the 		
CF | corner covered with papers. An opening leads east to the laundromat 		
CF | proper, while a steep set of stairs leads down. The back door is to 		
CF | the south. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of "back". 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push handtruck e" 		
CF ] Laundromat 		
CF ] Exits: southeast west BACKSOUTH 		
CF | 		
CF | > PUSH HANDTRUCK E 		
CF | 		
CF | Faraji pushes the handtruck along with them. 		
CF | 		
CF | Agent Faraji is in the laundromat. The deserted laundromat is 		
CF | lit dimly by the light filtering in from outside. The machines are old 		
CF | and worn, but still seemingly functional. An opening leads west to the 		
CF | back room, and the exit is to the southeast. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of 		
CF | "backsouth". 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push handtruck bs" 		
CF ] Astral Tunnel 		
CF ] Exits: back forthnorth 		
CF | 		
CF | > PUSH HANDTRUCK BS 		
CF | 		
CF | Faraji steps carefully into the astral tunnel. 		
CF | 		
CF | Faraji pushes the handtruck along with them. 		
CF | 		
CF | Agent Faraji is in the astral tunnel. It is featureless white, 		
CF | or what passes for white here. It leads "back" at one end and 		
CF | "forthnorth" at the other. 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		heasm66 asks, "pushing the handtruck through the tunnel?"
DavidW says (to ClubFloyd), "push handtruck back" 		
CF ] Back Basement 		
CF ] Exits: north forth 		
CF | 		
CF | > PUSH HANDTRUCK BACK 		
CF | 		
CF | Faraji steps back into the back basement. 		
CF | 		
CF | Faraji pushes the handtruck along with them. 		
CF | 		
CF | Agent Faraji is in the back basement. The basement ends here. 		
CF | There is a switch on the wall, currently off. A doorway leads north. 		
CF | 		
CF | A strange blue-white glow emanates from behind some stacks of large 		
CF | crates. 		
CF | 		
CF | A stark white hyperspatial tunnel leads in the direction of "forth". 		
CF | 		
CF | Also here is a handtruck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move crates" 		
CF ] Back Basement 		
CF ] Exits: north forth 		
CF | 		
CF | > MOVE CRATES 		
CF | 		
CF | Faraji moves the crates out of the way and uncovers an old 		
CF | front-loading washing machine. There is a strange blue-white glow 		
CF | inside the drum. The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] Back Basement 		
CF ] Exits: north forth 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | (the broken washing machine) 		
CF | It's a front-loading model. The inside of the drum is obscured by a 		
CF | shimmering curtain of light. The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Back Basement 		
CF ] Exits: north forth 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | Faraji opens the broken washing machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | There is a flash of light and Faraji finds themself somewhere else... 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. They rub their 		
CF | eyes as they try to take in their surroundings. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | In the middle distance is some kind of structure, roughly to the 		
CF | forthnorth. 		
CF | 		
CF | Wearing the astral lenses is overwhelming here, so Faraji takes them 		
CF | off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "curtain" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > CURTAIN 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtain" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X CURTAIN 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | In the middle distance is some kind of structure, roughly to the 		
CF | forthnorth. 		
CF | 		
CF | > 		DavidW says, "I don't see a way back from here."
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Faraji treks across the blank landscape, seemingly going nowhere. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | In the middle distance is some kind of structure, roughly to the 		
CF | forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | In the middle distance is some kind of structure, roughly to the 		
CF | forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x surface" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X SURFACE 		
CF | 		
CF | Like everything else here, the floor (ground?) is a featureless white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x structure" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X STRUCTURE 		
CF | 		
CF | The far-off structure looks like a pillar, but it's hard to tell from 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		heasm66 says, "hmmm"
		DavidW asks, "am I doing this wrong?"
		Jade says, "complex"
DavidW says (to ClubFloyd), "x structure" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X STRUCTURE 		
CF | 		
CF | The far-off structure looks like a pillar, but it's hard to tell from 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		DavidW says, "I could try going away from it instead."
DavidW says (to ClubFloyd), "bs" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > BS 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bs" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > BS 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bs" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > BS 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > U 		
CF | 		
CF | Faraji can neither climb walls nor fly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		heasm66 asks, "when you moved n the structure was to the f. Maybe n then e?"
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > E 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "b" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > B 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear lenses" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > WEAR LENSES 		
CF | 		
CF | Wearing the astral lenses is overwhelming here, so Faraji decides not 		
CF | to put them on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > I 		
CF | 		
CF | Faraji is carrying: 		
CF | a large key 		
CF | a strange piece of paper 		
CF | a pair of astral lenses 		
CF | Liber Animarum 		
CF | a thumb drive 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | The paper is covered with strange sketches and diagrams. In one corner 		
CF | is scrawled the cryptic phrase "Save the Dragon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drive" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X DRIVE 		
CF | 		
CF | It's a red plastic thumb drive, with what look like symbols scratched 		
CF | on the surface, but they're like no symbols you've ever seen. The 		
CF | metal USB end is somewhat corroded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x liber" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X LIBER 		
CF | 		
CF | This is a cryptic tome written by someone named Petrus Catadesmicus: 		
CF | 		
CF | "...what these near-sighted Fools took as Rituals of Cursing are in 		
CF | truth Rituals of Binding, the true Congelation of the Soul, the 		
CF | Chaining of the immaterial Soul to a material Anchor, by piercing with 		
CF | a Spike the written true Name of the subject, thus transfixing the 		
CF | Soul and holding it fast, should the Environment be appropriately 		
CF | Consecrated, and appropriately Deep within the Earth..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > SMELL 		
CF | 		
CF | Faraji smells nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forthnorth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Not too far off is some kind of structure, roughly to the forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch pillar" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > TOUCH PILLAR 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pillar" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > TAKE PILLAR 		
CF | 		
CF | That isn't available. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take structure" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > TAKE STRUCTURE 		
CF | 		
CF | That isn't available. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > F 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Close by is some kind of structure to the forthnorth. 		
CF | 		
CF | > 		DavidW asks, "oh. We are getting closer?"
DavidW says (to ClubFloyd), "fn" 		
CF ] Featureless Hyperplane 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > FN 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, yet exactly the same. 		
CF | 		
CF | Agent Faraji is on a featureless hyperplane. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | Close by is some kind of structure to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > W 		
CF | 		
CF | Faraji trudges across the trackless hyperplane, and ends up somewhere 		
CF | else, not completely the same. 		
CF | 		
CF | Agent Faraji is next to an ethereal pillar. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | There is an Ethereal Pillar here. A message carved into the pillar 		
CF | says "All you need is love : love : love -Doris" 		
CF | 		
CF | Under that is a line of five ethereal symbols: o p q d b 		
CF | 		
CF | A mystic compass dangles from an outcropping of the pillar. 		
CF | 		
CF | > 		DavidW asks, "Krimp mentioned Doris, didn't he?"
DavidW says (to ClubFloyd), "x compass" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X COMPASS 		
CF | 		
CF | On the readout of the mystic compass floats a set of ethereal symbols: 		
CF | qo : b : pb 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take compass" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > TAKE COMPASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub compass" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > RUB COMPASS 		
CF | 		
CF | Faraji rubs the mystic compass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "love" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > LOVE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > L 		
CF | 		
CF | Agent Faraji is next to an ethereal pillar. In addition to the 		
CF | usual directions of north and south and east and west, two new 		
CF | directions exist here: back and forth. As a result, 		
CF | the "surface" they're standing on is in fact a three-dimensional 		
CF | hyperplane. Up and down still exist, and there is gravity, apparently. 		
CF | 		
CF | As far as one can see, the hyperplane extends infinitely in all six 		
CF | directions. 		
CF | 		
CF | There is an Ethereal Pillar here. A message carved into the pillar 		
CF | says "All you need is love : love : love -Doris" 		
CF | 		
CF | Under that is a line of five ethereal symbols: o p q d b 		
CF | 		
CF | On the readout of the mystic compass floats a set of ethereal symbols: 		
CF | qo : b : pb 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > X LINE 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		DavidW says, "I'm guessing that we need to wander this void until the compass's reading matches that line on the pillar."
		heasm66 says, "sounds reasonable"
		DavidW says, "and... I don't think that's something I can figure out in the next 8 minutes."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfbosh" 		
CF ] Ethereal Pillar 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I'd like to stop here for today, thanks."
		heasm66 says, "thanks"
		heasm66 says, "made some progress, but kinda strange"
		DavidW says, "How did people feel about this game? It's a bit unusual."
		DavidW says, "I apologize for missing the knickknacks in Klimp's office."
		Jade says, "this is a strange game"
		Jade says, "GG, thanks for driving, David"
		heasm66 says, "quite a trip just to answer a phone"
		Jade says, "yes, a long trip while the nonstopping call"
		DavidW says, "It reminds me of another game where the main puzzle was to make coffee, Dutch Dapper IV."
		DavidW says, "But there's all sorts of roadblocks before you can make it."
		Jade says, "DD IV, mm... it sounds to me"
		Jade says, "ok, see you next week"
		Jade says, "stay safe"
		heasm66 says, "yes, next week"
		DavidW says, "okay. Thanks all. Good game. Read MB's book!"
		heasm66 says, "will do."
		Jade says, "I am on it"



Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]

link to contact page


All Things Jacq
Home

Writing spacer InteractiveFiction spacer Photography spacer Miscellany

ClubFloyd Transcript:
The Bat by Chandler Groover
As played on ifMUD on September 29, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Bat written by Chandler Groover. It was released as part of the 2024 Interactive Fiction Competition. It placed first overall in the Competition, and took 2nd Place for Miss Congeniality. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion